Merge branch 'master' into jgrpp

# Conflicts:
#	.github/workflows/ci-build.yml
#	src/ai/ai_gui.cpp
#	src/blitter/32bpp_optimized.cpp
#	src/blitter/32bpp_simple.cpp
#	src/blitter/32bpp_sse2.cpp
#	src/blitter/8bpp_optimized.cpp
#	src/blitter/8bpp_simple.cpp
#	src/blitter/null.cpp
#	src/blitter/null.hpp
#	src/company_gui.cpp
#	src/game/game_gui.cpp
#	src/genworld_gui.cpp
#	src/gfx.cpp
#	src/gfx_func.h
#	src/graph_gui.cpp
#	src/industry_gui.cpp
#	src/linkgraph/linkgraphjob.cpp
#	src/network/network_gui.cpp
#	src/newgrf_debug_gui.cpp
#	src/openttd.cpp
#	src/pathfinder/npf/aystar.h
#	src/road_gui.cpp
#	src/saveload/order_sl.cpp
#	src/saveload/saveload.cpp
#	src/saveload/saveload.h
#	src/script/api/script_log.cpp
#	src/script/api/script_town.cpp
#	src/script/script_gui.cpp
#	src/settings.cpp
#	src/settings_gui.cpp
#	src/settings_table.cpp
#	src/settings_type.h
#	src/smallmap_gui.cpp
#	src/sortlist_type.h
#	src/spritecache.cpp
#	src/spriteloader/grf.cpp
#	src/spriteloader/grf.hpp
#	src/spriteloader/spriteloader.hpp
#	src/station_cmd.cpp
#	src/station_cmd.h
#	src/station_gui.cpp
#	src/strings.cpp
#	src/toolbar_gui.cpp
#	src/town_cmd.cpp
#	src/town_gui.cpp
#	src/vehicle_gui.cpp
#	src/vehicle_gui_base.h
#	src/video/opengl.cpp
#	src/video/opengl.h
#	src/widgets/dropdown.cpp
#	src/widgets/dropdown_type.h
#	src/window_gui.h
This commit is contained in:
Jonathan G Rennison
2023-12-23 13:26:55 +00:00
249 changed files with 2737 additions and 2156 deletions

View File

@@ -38,6 +38,7 @@
#include "core/random_func.hpp"
#include "town_kdtree.h"
#include "zoom_func.h"
#include "hotkeys.h"
#include "widgets/town_widget.h"
#include "table/strings.h"
@@ -48,7 +49,7 @@
TownKdtree _town_local_authority_kdtree(&Kdtree_TownXYFunc);
typedef GUIList<const Town*> GUITownList;
typedef GUIList<const Town*, const bool &> GUITownList;
static void PlaceProc_House(TileIndex tile);
@@ -56,7 +57,7 @@ static const NWidgetPart _nested_town_authority_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
NWidget(WWT_CAPTION, COLOUR_BROWN, WID_TA_CAPTION), SetDataTip(STR_LOCAL_AUTHORITY_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_TEXTBTN, COLOUR_BROWN, WID_TA_ZONE_BUTTON), SetMinimalSize(50, 0), SetMinimalTextLines(1, WidgetDimensions::unscaled.framerect.Vertical() + 2), SetDataTip(STR_LOCAL_AUTHORITY_ZONE, STR_LOCAL_AUTHORITY_ZONE_TOOLTIP),
NWidget(WWT_TEXTBTN, COLOUR_BROWN, WID_TA_ZONE_BUTTON), SetMinimalSize(50, 0), SetDataTip(STR_LOCAL_AUTHORITY_ZONE, STR_LOCAL_AUTHORITY_ZONE_TOOLTIP),
NWidget(WWT_SHADEBOX, COLOUR_BROWN),
NWidget(WWT_DEFSIZEBOX, COLOUR_BROWN),
NWidget(WWT_STICKYBOX, COLOUR_BROWN),
@@ -864,7 +865,7 @@ static const NWidgetPart _nested_town_directory_widgets[] = {
NWidget(WWT_PANEL, COLOUR_BROWN, WID_TD_LIST), SetDataTip(0x0, STR_TOWN_DIRECTORY_LIST_TOOLTIP),
SetFill(1, 0), SetResize(1, 1), SetScrollbar(WID_TD_SCROLLBAR), EndContainer(),
NWidget(WWT_PANEL, COLOUR_BROWN),
NWidget(WWT_TEXT, COLOUR_BROWN, WID_TD_WORLD_POPULATION), SetPadding(2, 0, 2, 2), SetMinimalTextLines(1, 0), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TOWN_DIRECTORY_INFO, STR_NULL),
NWidget(WWT_TEXT, COLOUR_BROWN, WID_TD_WORLD_POPULATION), SetPadding(2, 0, 2, 2), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TOWN_DIRECTORY_INFO, STR_NULL),
EndContainer(),
EndContainer(),
NWidget(NWID_VERTICAL),
@@ -874,6 +875,11 @@ static const NWidgetPart _nested_town_directory_widgets[] = {
EndContainer(),
};
/** Enum referring to the Hotkeys in the town directory window */
enum TownDirectoryHotkeys {
TDHK_FOCUS_FILTER_BOX, ///< Focus the filter box
};
/** Town directory window class. */
struct TownDirectoryWindow : public Window {
private:
@@ -887,7 +893,7 @@ private:
StringFilter string_filter; ///< Filter for towns
QueryString townname_editbox; ///< Filter editbox
GUITownList towns;
GUITownList towns{TownDirectoryWindow::last_sorting.order};
Scrollbar *vscroll;
@@ -916,31 +922,31 @@ private:
}
/** Sort by town name */
static bool TownNameSorter(const Town * const &a, const Town * const &b)
static bool TownNameSorter(const Town * const &a, const Town * const &b, const bool &)
{
return StrNaturalCompare(a->GetCachedName(), b->GetCachedName()) < 0; // Sort by name (natural sorting).
}
/** Sort by population (default descending, as big towns are of the most interest). */
static bool TownPopulationSorter(const Town * const &a, const Town * const &b)
static bool TownPopulationSorter(const Town * const &a, const Town * const &b, const bool &order)
{
uint32 a_population = a->cache.population;
uint32 b_population = b->cache.population;
if (a_population == b_population) return TownDirectoryWindow::TownNameSorter(a, b);
uint32_t a_population = a->cache.population;
uint32_t b_population = b->cache.population;
if (a_population == b_population) return TownDirectoryWindow::TownNameSorter(a, b, order);
return a_population < b_population;
}
/** Sort by town rating */
static bool TownRatingSorter(const Town * const &a, const Town * const &b)
static bool TownRatingSorter(const Town * const &a, const Town * const &b, const bool &order)
{
bool before = !TownDirectoryWindow::last_sorting.order; // Value to get 'a' before 'b'.
bool before = !order; // Value to get 'a' before 'b'.
/* Towns without rating are always after towns with rating. */
if (HasBit(a->have_ratings, _local_company)) {
if (HasBit(b->have_ratings, _local_company)) {
int16 a_rating = a->ratings[_local_company];
int16 b_rating = b->ratings[_local_company];
if (a_rating == b_rating) return TownDirectoryWindow::TownNameSorter(a, b);
int16_t a_rating = a->ratings[_local_company];
int16_t b_rating = b->ratings[_local_company];
if (a_rating == b_rating) return TownDirectoryWindow::TownNameSorter(a, b, order);
return a_rating < b_rating;
}
return before;
@@ -948,8 +954,8 @@ private:
if (HasBit(b->have_ratings, _local_company)) return !before;
/* Sort unrated towns always on ascending town name. */
if (before) return TownDirectoryWindow::TownNameSorter(a, b);
return TownDirectoryWindow::TownNameSorter(b, a);
if (before) return TownDirectoryWindow::TownNameSorter(a, b, order);
return TownDirectoryWindow::TownNameSorter(b, a, order);
}
public:
@@ -1190,8 +1196,29 @@ public:
this->towns.ForceResort();
}
}
EventState OnHotkey(int hotkey) override
{
switch (hotkey) {
case TDHK_FOCUS_FILTER_BOX:
this->SetFocusedWidget(WID_TD_FILTER);
SetFocusedWindow(this); // The user has asked to give focus to the text box, so make sure this window is focused.
break;
default:
return ES_NOT_HANDLED;
}
return ES_HANDLED;
}
static HotkeyList hotkeys;
};
static Hotkey towndirectory_hotkeys[] = {
Hotkey('F', "focus_filter_box", TDHK_FOCUS_FILTER_BOX),
HOTKEY_LIST_END
};
HotkeyList TownDirectoryWindow::hotkeys("towndirectory", towndirectory_hotkeys);
Listing TownDirectoryWindow::last_sorting = {false, 0};
/** Names of the sorting functions. */
@@ -1213,7 +1240,8 @@ static WindowDesc _town_directory_desc(__FILE__, __LINE__,
WDP_AUTO, "list_towns", 208, 202,
WC_TOWN_DIRECTORY, WC_NONE,
0,
std::begin(_nested_town_directory_widgets), std::end(_nested_town_directory_widgets)
std::begin(_nested_town_directory_widgets), std::end(_nested_town_directory_widgets),
&TownDirectoryWindow::hotkeys
);
void ShowTownDirectory()