Merge branch 'master' into jgrpp
# Conflicts: # .github/workflows/ci-build.yml # src/ai/ai_gui.cpp # src/blitter/32bpp_optimized.cpp # src/blitter/32bpp_simple.cpp # src/blitter/32bpp_sse2.cpp # src/blitter/8bpp_optimized.cpp # src/blitter/8bpp_simple.cpp # src/blitter/null.cpp # src/blitter/null.hpp # src/company_gui.cpp # src/game/game_gui.cpp # src/genworld_gui.cpp # src/gfx.cpp # src/gfx_func.h # src/graph_gui.cpp # src/industry_gui.cpp # src/linkgraph/linkgraphjob.cpp # src/network/network_gui.cpp # src/newgrf_debug_gui.cpp # src/openttd.cpp # src/pathfinder/npf/aystar.h # src/road_gui.cpp # src/saveload/order_sl.cpp # src/saveload/saveload.cpp # src/saveload/saveload.h # src/script/api/script_log.cpp # src/script/api/script_town.cpp # src/script/script_gui.cpp # src/settings.cpp # src/settings_gui.cpp # src/settings_table.cpp # src/settings_type.h # src/smallmap_gui.cpp # src/sortlist_type.h # src/spritecache.cpp # src/spriteloader/grf.cpp # src/spriteloader/grf.hpp # src/spriteloader/spriteloader.hpp # src/station_cmd.cpp # src/station_cmd.h # src/station_gui.cpp # src/strings.cpp # src/toolbar_gui.cpp # src/town_cmd.cpp # src/town_gui.cpp # src/vehicle_gui.cpp # src/vehicle_gui_base.h # src/video/opengl.cpp # src/video/opengl.h # src/widgets/dropdown.cpp # src/widgets/dropdown_type.h # src/window_gui.h
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@@ -128,17 +128,15 @@ class BuildTreesWindow : public Window
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public:
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BuildTreesWindow(WindowDesc *desc, WindowNumber window_number) : Window(desc), tree_to_plant(-1), mode(PM_NORMAL)
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{
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this->InitNested(window_number);
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this->CreateNestedTree();
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ResetObjectToPlace();
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this->LowerWidget(WID_BT_MODE_NORMAL);
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/* Show scenario editor tools in editor */
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auto *se_tools = this->GetWidget<NWidgetStacked>(WID_BT_SE_PANE);
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if (_game_mode != GM_EDITOR) {
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se_tools->SetDisplayedPlane(SZSP_HORIZONTAL);
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this->ReInit();
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this->GetWidget<NWidgetStacked>(WID_BT_SE_PANE)->SetDisplayedPlane(SZSP_HORIZONTAL);
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}
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this->FinishInitNested(window_number);
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}
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void UpdateWidgetSize(int widget, Dimension *size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension *fill, [[maybe_unused]] Dimension *resize) override
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