Rename variable to fix Windows header name collision
This commit is contained in:
@@ -5088,9 +5088,9 @@ void BuildOilRig(TileIndex tile)
|
|||||||
if (_settings_game.station.serve_neutral_industries) {
|
if (_settings_game.station.serve_neutral_industries) {
|
||||||
StationList nearby = std::move(st->industry->stations_near);
|
StationList nearby = std::move(st->industry->stations_near);
|
||||||
st->industry->stations_near.clear();
|
st->industry->stations_near.clear();
|
||||||
for (Station *near : nearby) {
|
for (Station *st_near : nearby) {
|
||||||
near->RecomputeCatchment(true);
|
st_near->RecomputeCatchment(true);
|
||||||
UpdateStationAcceptance(near, true);
|
UpdateStationAcceptance(st_near, true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Reference in New Issue
Block a user