Codechange: unify the formatting of the game's caption
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@@ -201,6 +201,8 @@ public:
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return static_cast<VideoDriver*>(*DriverFactoryBase::GetActiveDriver(Driver::DT_VIDEO));
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}
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static std::string GetCaption();
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/**
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* Helper struct to ensure the video buffer is locked and ready for drawing. The destructor
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* will make sure the buffer is unlocked no matter how the scope is exited.
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