Codechange: unify the formatting of the game's caption
This commit is contained in:
		| @@ -12,7 +12,6 @@ | ||||
| #include "../error_func.h" | ||||
| #include "../gfx_func.h" | ||||
| #include "../os/windows/win32.h" | ||||
| #include "../rev.h" | ||||
| #include "../blitter/factory.hpp" | ||||
| #include "../core/geometry_func.hpp" | ||||
| #include "../core/math_func.hpp" | ||||
| @@ -221,10 +220,8 @@ bool VideoDriver_Win32Base::MakeWindow(bool full_screen, bool resize) | ||||
| 			int x = (mi.rcWork.right - mi.rcWork.left - w) / 2; | ||||
| 			int y = (mi.rcWork.bottom - mi.rcWork.top - h) / 2; | ||||
|  | ||||
| 			char window_title[64]; | ||||
| 			seprintf(window_title, lastof(window_title), "OpenTTD %s", _openttd_revision); | ||||
|  | ||||
| 			this->main_wnd = CreateWindow(L"OTTD", OTTD2FS(window_title).c_str(), style, x, y, w, h, 0, 0, GetModuleHandle(nullptr), this); | ||||
| 			std::string caption = VideoDriver::GetCaption(); | ||||
| 			this->main_wnd = CreateWindow(L"OTTD", OTTD2FS(caption).c_str(), style, x, y, w, h, 0, 0, GetModuleHandle(nullptr), this); | ||||
| 			if (this->main_wnd == nullptr) UserError("CreateWindow failed"); | ||||
| 			ShowWindow(this->main_wnd, showstyle); | ||||
| 		} | ||||
|   | ||||
		Reference in New Issue
	
	Block a user
	 Rubidium
					Rubidium