Codechange: use SL_NULL if you want to store null-bytes or load to nothing
Using SL_ARR for this gives us a bit of trouble later on, where we add a length-field to SL_ARR. This of course is not the intention of SLE_CONDNULL. So better seperate it.
This commit is contained in:

committed by
Patric Stout

parent
0d2e3437e3
commit
d5cda58158
@@ -1425,33 +1425,21 @@ size_t SlCalcObjMemberLength(const void *object, const SaveLoad &sld)
|
||||
{
|
||||
assert(_sl.action == SLA_SAVE);
|
||||
|
||||
switch (sld.cmd) {
|
||||
case SL_VAR:
|
||||
case SL_REF:
|
||||
case SL_ARR:
|
||||
case SL_STR:
|
||||
case SL_REFLIST:
|
||||
case SL_DEQUE:
|
||||
case SL_STDSTR:
|
||||
/* CONDITIONAL saveload types depend on the savegame version */
|
||||
if (!SlIsObjectValidInSavegame(sld)) break;
|
||||
if (!SlIsObjectValidInSavegame(sld)) return 0;
|
||||
|
||||
switch (sld.cmd) {
|
||||
case SL_VAR: return SlCalcConvFileLen(sld.conv);
|
||||
case SL_REF: return SlCalcRefLen();
|
||||
case SL_ARR: return SlCalcArrayLen(sld.length, sld.conv);
|
||||
case SL_STR: return SlCalcStringLen(GetVariableAddress(object, sld), sld.length, sld.conv);
|
||||
case SL_REFLIST: return SlCalcRefListLen(GetVariableAddress(object, sld), sld.conv);
|
||||
case SL_DEQUE: return SlCalcDequeLen(GetVariableAddress(object, sld), sld.conv);
|
||||
case SL_STDSTR: return SlCalcStdStringLen(GetVariableAddress(object, sld));
|
||||
default: NOT_REACHED();
|
||||
}
|
||||
break;
|
||||
switch (sld.cmd) {
|
||||
case SL_VAR: return SlCalcConvFileLen(sld.conv);
|
||||
case SL_REF: return SlCalcRefLen();
|
||||
case SL_ARR: return SlCalcArrayLen(sld.length, sld.conv);
|
||||
case SL_STR: return SlCalcStringLen(GetVariableAddress(object, sld), sld.length, sld.conv);
|
||||
case SL_REFLIST: return SlCalcRefListLen(GetVariableAddress(object, sld), sld.conv);
|
||||
case SL_DEQUE: return SlCalcDequeLen(GetVariableAddress(object, sld), sld.conv);
|
||||
case SL_STDSTR: return SlCalcStdStringLen(GetVariableAddress(object, sld));
|
||||
case SL_SAVEBYTE: return 1; // a byte is logically of size 1
|
||||
case SL_NULL: return SlCalcConvFileLen(sld.conv) * sld.length;
|
||||
|
||||
case SL_STRUCT:
|
||||
case SL_STRUCTLIST: {
|
||||
if (!SlIsObjectValidInSavegame(sld)) break;
|
||||
|
||||
NeedLength old_need_length = _sl.need_length;
|
||||
size_t old_obj_len = _sl.obj_len;
|
||||
|
||||
@@ -1473,6 +1461,7 @@ size_t SlCalcObjMemberLength(const void *object, const SaveLoad &sld)
|
||||
|
||||
return length;
|
||||
}
|
||||
|
||||
default: NOT_REACHED();
|
||||
}
|
||||
return 0;
|
||||
@@ -1530,6 +1519,8 @@ static bool SlObjectMember(void *object, const SaveLoad &sld)
|
||||
{
|
||||
assert(IsVariableSizeRight(sld));
|
||||
|
||||
if (!SlIsObjectValidInSavegame(sld)) return false;
|
||||
|
||||
VarType conv = GB(sld.conv, 0, 8);
|
||||
switch (sld.cmd) {
|
||||
case SL_VAR:
|
||||
@@ -1539,9 +1530,6 @@ static bool SlObjectMember(void *object, const SaveLoad &sld)
|
||||
case SL_REFLIST:
|
||||
case SL_DEQUE:
|
||||
case SL_STDSTR: {
|
||||
/* CONDITIONAL saveload types depend on the savegame version */
|
||||
if (!SlIsObjectValidInSavegame(sld)) return false;
|
||||
|
||||
void *ptr = GetVariableAddress(object, sld);
|
||||
|
||||
switch (sld.cmd) {
|
||||
@@ -1574,10 +1562,22 @@ static bool SlObjectMember(void *object, const SaveLoad &sld)
|
||||
break;
|
||||
}
|
||||
|
||||
case SL_NULL: {
|
||||
assert(GetVarMemType(sld.conv) == SLE_VAR_NULL);
|
||||
|
||||
switch (_sl.action) {
|
||||
case SLA_LOAD_CHECK:
|
||||
case SLA_LOAD: SlSkipBytes(SlCalcConvFileLen(sld.conv) * sld.length); break;
|
||||
case SLA_SAVE: for (int i = 0; i < SlCalcConvFileLen(sld.conv) * sld.length; i++) SlWriteByte(0); break;
|
||||
case SLA_PTRS:
|
||||
case SLA_NULL: break;
|
||||
default: NOT_REACHED();
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case SL_STRUCT:
|
||||
case SL_STRUCTLIST:
|
||||
if (!SlIsObjectValidInSavegame(sld)) return false;
|
||||
|
||||
switch (_sl.action) {
|
||||
case SLA_SAVE: {
|
||||
if (sld.cmd == SL_STRUCT) {
|
||||
|
Reference in New Issue
Block a user