(svn r20651) -Codechange: add a function to determine whether an object is available and use it
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@@ -11,6 +11,7 @@
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#include "stdafx.h"
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#include "core/mem_func.hpp"
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#include "date_func.h"
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#include "newgrf.h"
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#include "newgrf_class_func.h"
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#include "newgrf_object.h"
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@@ -35,6 +36,16 @@ ObjectSpec _object_specs[NUM_OBJECTS];
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return ObjectSpec::Get(GetObjectType(tile));
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}
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bool ObjectSpec::IsAvailable() const
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{
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return
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this->enabled &&
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_date > this->introduction_date &&
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(_date < this->end_of_life_date || this->end_of_life_date < this->introduction_date + 365) &&
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HasBit(this->climate, _settings_game.game_creation.landscape) &&
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(flags & (_game_mode != GM_EDITOR ? OBJECT_FLAG_ONLY_IN_SCENEDIT : OBJECT_FLAG_ONLY_IN_GAME)) == 0;
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}
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/** This function initialize the spec arrays of objects. */
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void ResetObjects()
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{
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