diff --git a/.dorpsgek.yml b/.dorpsgek.yml new file mode 100644 index 0000000000..a8b976f5c7 --- /dev/null +++ b/.dorpsgek.yml @@ -0,0 +1,13 @@ +notifications: + push: + irc: + - openttd + - openttd.notice + pull-request: + irc: + - openttd + - openttd.notice + issue: + irc: + - openttd + - openttd.notice diff --git a/.github/ISSUE_TEMPLATE.md b/.github/ISSUE_TEMPLATE.md new file mode 100644 index 0000000000..ba365bfe4f --- /dev/null +++ b/.github/ISSUE_TEMPLATE.md @@ -0,0 +1,7 @@ +## Version of OpenTTD + +## Expected result + +## Actual result + +## Steps to reproduce diff --git a/.github/stale.yml b/.github/stale.yml new file mode 100644 index 0000000000..57d42d6921 --- /dev/null +++ b/.github/stale.yml @@ -0,0 +1,34 @@ +daysUntilClose: 7 +staleLabel: stale +closeComment: false +exemptMilestones: true +exemptAssignees: true + +issues: + daysUntilStale: 60 + exemptLabels: + - pinned + - security + - "good first issue" + - regression + markComment: > + This issue has been automatically marked as stale because it has not had any activity in the last two months. + + If you believe the issue is still relevant, please test on the latest nightly and report back. + + It will be closed if no further activity occurs within 7 days. + + Thank you for your contributions. + +pulls: + daysUntilStale: 30 + exemptLabels: + - pinned + markComment: > + This pull request has been automatically marked as stale because it has not had any activity in the last month. + + Please feel free to give a status update now, ping for review, or re-open when it's ready. + + It will be closed if no further activity occurs within 7 days. + + Thank you for your contributions. diff --git a/.gitignore b/.gitignore index e30aabe37c..3e74133dfe 100644 --- a/.gitignore +++ b/.gitignore @@ -13,6 +13,9 @@ bin/baseset/* !bin/baseset/no_sound.obs !bin/baseset/no_music.obm !bin/baseset/orig_*.obm +!bin/game +bin/game/* +!bin/game/compat*.nut !bin/scripts bin/scripts/* !bin/scripts/*.example diff --git a/Doxyfile b/Doxyfile index 58d7f0a89a..5677118c54 100644 --- a/Doxyfile +++ b/Doxyfile @@ -8,9 +8,14 @@ #--------------------------------------------------------------------------- # Project related configuration options #--------------------------------------------------------------------------- +DOXYFILE_ENCODING = UTF-8 PROJECT_NAME = OpenTTD +PROJECT_NUMBER = +PROJECT_BRIEF = +PROJECT_LOGO = OUTPUT_DIRECTORY = docs/source/ -CREATE_SUBDIRS = NO +CREATE_SUBDIRS = YES +ALLOW_UNICODE_NAMES = NO OUTPUT_LANGUAGE = English BRIEF_MEMBER_DESC = YES REPEAT_BRIEF = YES @@ -32,22 +37,42 @@ STRIP_FROM_PATH = ./ STRIP_FROM_INC_PATH = SHORT_NAMES = NO JAVADOC_AUTOBRIEF = YES +QT_AUTOBRIEF = NO MULTILINE_CPP_IS_BRIEF = NO INHERIT_DOCS = YES -DISTRIBUTE_GROUP_DOC = NO +SEPARATE_MEMBER_PAGES = NO TAB_SIZE = 2 ALIASES = +TCL_SUBST = OPTIMIZE_OUTPUT_FOR_C = YES OPTIMIZE_OUTPUT_JAVA = NO +OPTIMIZE_FOR_FORTRAN = NO +OPTIMIZE_OUTPUT_VHDL = NO +EXTENSION_MAPPING = +MARKDOWN_SUPPORT = YES +TOC_INCLUDE_HEADINGS = 0 +AUTOLINK_SUPPORT = YES +BUILTIN_STL_SUPPORT = NO +CPP_CLI_SUPPORT = NO +SIP_SUPPORT = NO +IDL_PROPERTY_SUPPORT = YES +DISTRIBUTE_GROUP_DOC = NO +GROUP_NESTED_COMPOUNDS = NO SUBGROUPING = YES +INLINE_GROUPED_CLASSES = NO +INLINE_SIMPLE_STRUCTS = NO +TYPEDEF_HIDES_STRUCT = NO +LOOKUP_CACHE_SIZE = 0 #--------------------------------------------------------------------------- # Build related configuration options #--------------------------------------------------------------------------- EXTRACT_ALL = NO EXTRACT_PRIVATE = YES +EXTRACT_PACKAGE = NO EXTRACT_STATIC = YES EXTRACT_LOCAL_CLASSES = YES EXTRACT_LOCAL_METHODS = YES +EXTRACT_ANON_NSPACES = YES HIDE_UNDOC_MEMBERS = NO HIDE_UNDOC_CLASSES = NO HIDE_FRIEND_COMPOUNDS = NO @@ -55,11 +80,17 @@ HIDE_IN_BODY_DOCS = NO INTERNAL_DOCS = NO CASE_SENSE_NAMES = YES HIDE_SCOPE_NAMES = NO +HIDE_COMPOUND_REFERENCE= NO SHOW_INCLUDE_FILES = YES +SHOW_GROUPED_MEMB_INC = NO +FORCE_LOCAL_INCLUDES = NO INLINE_INFO = YES SORT_MEMBER_DOCS = YES SORT_BRIEF_DOCS = NO +SORT_MEMBERS_CTORS_1ST = NO +SORT_GROUP_NAMES = NO SORT_BY_SCOPE_NAME = NO +STRICT_PROTO_MATCHING = NO GENERATE_TODOLIST = YES GENERATE_TESTLIST = YES GENERATE_BUGLIST = YES @@ -67,22 +98,27 @@ GENERATE_DEPRECATEDLIST= YES ENABLED_SECTIONS = MAX_INITIALIZER_LINES = 30 SHOW_USED_FILES = YES -SHOW_DIRECTORIES = YES +SHOW_FILES = YES +SHOW_NAMESPACES = YES FILE_VERSION_FILTER = +LAYOUT_FILE = +CITE_BIB_FILES = #--------------------------------------------------------------------------- -# configuration options related to warning and progress messages +# Configuration options related to warning and progress messages #--------------------------------------------------------------------------- QUIET = NO WARNINGS = YES WARN_IF_UNDOCUMENTED = YES WARN_IF_DOC_ERROR = YES WARN_NO_PARAMDOC = NO +WARN_AS_ERROR = NO WARN_FORMAT = "$file:$line: $text" WARN_LOGFILE = #--------------------------------------------------------------------------- -# configuration options related to the input files +# Configuration options related to the input files #--------------------------------------------------------------------------- INPUT = ./src/ +INPUT_ENCODING = UTF-8 FILE_PATTERNS = *.c \ *.cc \ *.cxx \ @@ -93,31 +129,38 @@ FILE_PATTERNS = *.c \ RECURSIVE = YES EXCLUDE = EXCLUDE_SYMLINKS = NO -EXCLUDE_PATTERNS = */3rdparty */.svn */script/api +EXCLUDE_PATTERNS = */3rdparty \ + */script/api +EXCLUDE_SYMBOLS = EXAMPLE_PATH = EXAMPLE_PATTERNS = * EXAMPLE_RECURSIVE = NO -IMAGE_PATH =./docs/ +IMAGE_PATH = ./docs/ INPUT_FILTER = FILTER_PATTERNS = FILTER_SOURCE_FILES = NO +FILTER_SOURCE_PATTERNS = +USE_MDFILE_AS_MAINPAGE = #--------------------------------------------------------------------------- -# configuration options related to source browsing +# Configuration options related to source browsing #--------------------------------------------------------------------------- SOURCE_BROWSER = YES INLINE_SOURCES = NO STRIP_CODE_COMMENTS = YES REFERENCED_BY_RELATION = YES REFERENCES_RELATION = YES +REFERENCES_LINK_SOURCE = YES +SOURCE_TOOLTIPS = YES +USE_HTAGS = NO VERBATIM_HEADERS = YES #--------------------------------------------------------------------------- -# configuration options related to the alphabetical class index +# Configuration options related to the alphabetical class index #--------------------------------------------------------------------------- ALPHABETICAL_INDEX = NO COLS_IN_ALPHA_INDEX = 5 IGNORE_PREFIX = #--------------------------------------------------------------------------- -# configuration options related to the HTML output +# Configuration options related to the HTML output #--------------------------------------------------------------------------- GENERATE_HTML = YES HTML_OUTPUT = html @@ -125,19 +168,58 @@ HTML_FILE_EXTENSION = .html HTML_HEADER = HTML_FOOTER = HTML_STYLESHEET = -HTML_ALIGN_MEMBERS = YES -GENERATE_HTMLHELP = YES +HTML_EXTRA_STYLESHEET = +HTML_EXTRA_FILES = +HTML_COLORSTYLE_HUE = 220 +HTML_COLORSTYLE_SAT = 100 +HTML_COLORSTYLE_GAMMA = 80 +HTML_TIMESTAMP = NO +HTML_DYNAMIC_MENUS = YES +HTML_DYNAMIC_SECTIONS = NO +HTML_INDEX_NUM_ENTRIES = 100 +GENERATE_DOCSET = NO +DOCSET_FEEDNAME = "Doxygen generated docs" +DOCSET_BUNDLE_ID = org.doxygen.Project +DOCSET_PUBLISHER_ID = org.doxygen.Publisher +DOCSET_PUBLISHER_NAME = Publisher +GENERATE_HTMLHELP = NO CHM_FILE = HHC_LOCATION = GENERATE_CHI = NO +CHM_INDEX_ENCODING = BINARY_TOC = NO TOC_EXPAND = YES +GENERATE_QHP = NO +QCH_FILE = +QHP_NAMESPACE = org.doxygen.Project +QHP_VIRTUAL_FOLDER = doc +QHP_CUST_FILTER_NAME = +QHP_CUST_FILTER_ATTRS = +QHP_SECT_FILTER_ATTRS = +QHG_LOCATION = +GENERATE_ECLIPSEHELP = NO +ECLIPSE_DOC_ID = org.doxygen.Project DISABLE_INDEX = NO -ENUM_VALUES_PER_LINE = 4 GENERATE_TREEVIEW = YES +ENUM_VALUES_PER_LINE = 4 TREEVIEW_WIDTH = 250 +EXT_LINKS_IN_WINDOW = NO +FORMULA_FONTSIZE = 10 +FORMULA_TRANSPARENT = YES +USE_MATHJAX = NO +MATHJAX_FORMAT = HTML-CSS +MATHJAX_RELPATH = https://cdnjs.cloudflare.com/ajax/libs/mathjax/2.7.2/ +MATHJAX_EXTENSIONS = +MATHJAX_CODEFILE = +SEARCHENGINE = NO +SERVER_BASED_SEARCH = NO +EXTERNAL_SEARCH = NO +SEARCHENGINE_URL = +SEARCHDATA_FILE = searchdata.xml +EXTERNAL_SEARCH_ID = +EXTRA_SEARCH_MAPPINGS = #--------------------------------------------------------------------------- -# configuration options related to the LaTeX output +# Configuration options related to the LaTeX output #--------------------------------------------------------------------------- GENERATE_LATEX = NO LATEX_OUTPUT = latex @@ -147,12 +229,18 @@ COMPACT_LATEX = NO PAPER_TYPE = a4wide EXTRA_PACKAGES = LATEX_HEADER = +LATEX_FOOTER = +LATEX_EXTRA_STYLESHEET = +LATEX_EXTRA_FILES = PDF_HYPERLINKS = NO USE_PDFLATEX = NO LATEX_BATCHMODE = NO LATEX_HIDE_INDICES = NO +LATEX_SOURCE_CODE = NO +LATEX_BIB_STYLE = plain +LATEX_TIMESTAMP = NO #--------------------------------------------------------------------------- -# configuration options related to the RTF output +# Configuration options related to the RTF output #--------------------------------------------------------------------------- GENERATE_RTF = NO RTF_OUTPUT = rtf @@ -160,27 +248,33 @@ COMPACT_RTF = NO RTF_HYPERLINKS = NO RTF_STYLESHEET_FILE = RTF_EXTENSIONS_FILE = +RTF_SOURCE_CODE = NO #--------------------------------------------------------------------------- -# configuration options related to the man page output +# Configuration options related to the man page output #--------------------------------------------------------------------------- GENERATE_MAN = NO MAN_OUTPUT = man MAN_EXTENSION = .3 +MAN_SUBDIR = MAN_LINKS = NO #--------------------------------------------------------------------------- -# configuration options related to the XML output +# Configuration options related to the XML output #--------------------------------------------------------------------------- GENERATE_XML = NO XML_OUTPUT = xml -XML_SCHEMA = -XML_DTD = XML_PROGRAMLISTING = YES #--------------------------------------------------------------------------- -# configuration options for the AutoGen Definitions output +# Configuration options related to the DOCBOOK output +#--------------------------------------------------------------------------- +GENERATE_DOCBOOK = NO +DOCBOOK_OUTPUT = docbook +DOCBOOK_PROGRAMLISTING = NO +#--------------------------------------------------------------------------- +# Configuration options for the AutoGen Definitions output #--------------------------------------------------------------------------- GENERATE_AUTOGEN_DEF = NO #--------------------------------------------------------------------------- -# configuration options related to the Perl module output +# Configuration options related to the Perl module output #--------------------------------------------------------------------------- GENERATE_PERLMOD = NO PERLMOD_LATEX = NO @@ -195,42 +289,66 @@ EXPAND_ONLY_PREDEF = YES SEARCH_INCLUDES = YES INCLUDE_PATH = INCLUDE_FILE_PATTERNS = -PREDEFINED = ENABLE_NETWORK WITH_ZLIB WITH_LZO WITH_LZMA WITH_SDL WITH_PNG WITH_FONTCONFIG WITH_FREETYPE WITH_ICU_SORT WITH_ICU_LAYOUT UNICODE _UNICODE _GNU_SOURCE FINAL= +PREDEFINED = WITH_ZLIB \ + WITH_LZO \ + WITH_LIBLZMA \ + WITH_SDL \ + WITH_PNG \ + WITH_FONTCONFIG \ + WITH_FREETYPE \ + WITH_ICU_I18N \ + WITH_ICU_LX \ + UNICODE \ + _UNICODE \ + _GNU_SOURCE \ + FINAL= EXPAND_AS_DEFINED = SKIP_FUNCTION_MACROS = YES #--------------------------------------------------------------------------- -# Configuration::additions related to external references +# Configuration options related to external references #--------------------------------------------------------------------------- TAGFILES = GENERATE_TAGFILE = objs/openttd.tag ALLEXTERNALS = NO EXTERNAL_GROUPS = YES +EXTERNAL_PAGES = YES PERL_PATH = /usr/bin/perl #--------------------------------------------------------------------------- # Configuration options related to the dot tool #--------------------------------------------------------------------------- CLASS_DIAGRAMS = YES +MSCGEN_PATH = +DIA_PATH = HIDE_UNDOC_RELATIONS = YES HAVE_DOT = NO +DOT_NUM_THREADS = 0 +DOT_FONTNAME = Helvetica +DOT_FONTSIZE = 10 +DOT_FONTPATH = CLASS_GRAPH = YES COLLABORATION_GRAPH = YES GROUP_GRAPHS = YES UML_LOOK = NO +UML_LIMIT_NUM_FIELDS = 10 TEMPLATE_RELATIONS = NO INCLUDE_GRAPH = YES INCLUDED_BY_GRAPH = YES CALL_GRAPH = NO +CALLER_GRAPH = NO GRAPHICAL_HIERARCHY = YES DIRECTORY_GRAPH = YES DOT_IMAGE_FORMAT = png +INTERACTIVE_SVG = NO DOT_PATH = DOTFILE_DIRS = +MSCFILE_DIRS = +DIAFILE_DIRS = +PLANTUML_JAR_PATH = +PLANTUML_CFG_FILE = +PLANTUML_INCLUDE_PATH = +DOT_GRAPH_MAX_NODES = 50 MAX_DOT_GRAPH_DEPTH = 1000 DOT_TRANSPARENT = NO DOT_MULTI_TARGETS = NO GENERATE_LEGEND = YES DOT_CLEANUP = YES -#--------------------------------------------------------------------------- -# Configuration::additions related to the search engine -#--------------------------------------------------------------------------- -SEARCHENGINE = NO diff --git a/Jenkinsfile b/Jenkinsfile deleted file mode 100644 index af7968e71e..0000000000 --- a/Jenkinsfile +++ /dev/null @@ -1,75 +0,0 @@ -#!/usr/bin/env groovy - -// The stages we run one by one -// Please don't add more than 2 items in a single stage; this hurts performance -def ci_stages = [ - "Checkers": [ - "commit-checker": "openttd/compile-farm-ci:commit-checker", - ], - "Compilers": [ - "linux-amd64-gcc-6": "openttd/compile-farm-ci:linux-amd64-gcc-6", - "linux-amd64-clang-3.8": "openttd/compile-farm-ci:linux-amd64-clang-3.8", - ], - "Archs": [ - "linux-i386-gcc-6": "openttd/compile-farm-ci:linux-i386-gcc-6", - ], - "OS": [ - "osx-10.9": "openttd/compile-farm-ci:osx-10.9", - ], -] - -def generateStage(targets) { - return targets.collectEntries{ key, target -> - ["${key}": generateCI(key, target)] - } -} - -def generateCI(display_name, image_name) { - return { - githubNotify context: 'openttd/' + display_name, description: 'This commit is being built', status: 'PENDING' - - try { - dir("${display_name}") { - unstash "source" - - docker.image("${image_name}").pull() - docker.image("${image_name}").withRun("--volumes-from ${hostname} --workdir " + pwd()) { c -> - sh "docker logs --follow ${c.id}; exit `docker wait ${c.id}`" - } - } - - githubNotify context: 'openttd/' + display_name, description: 'The commit looks good', status: 'SUCCESS' - } - catch (error) { - githubNotify context: 'openttd/' + display_name, description: 'The commit cannot be built', status: 'FAILURE' - throw error - } - } -} - -node { - ansiColor('xterm') { - stage("Checkout") { - checkout scm - - // Ensure user.email and user.name is set, otherwise rebase cannot work - sh "git config user.email 'info@openttd.org'" - sh "git config user.name 'OpenTTD CI'" - - // Ensure we also have origin/master available - sh "git fetch --no-tags origin master:refs/remotes/origin/master" - - // Try to rebase to origin/master; if this fails, fail the CI - sh "git rebase origin/master" - - stash name: "source", useDefaultExcludes: false - } - - ci_stages.each { ci_stage -> - stage(ci_stage.key) { - parallel generateStage(ci_stage.value) - } - } - } -} - diff --git a/Makefile.bundle.in b/Makefile.bundle.in index ff9ec1b2e1..3b0dc6798f 100644 --- a/Makefile.bundle.in +++ b/Makefile.bundle.in @@ -54,7 +54,7 @@ ifdef OSXAPP $(Q)mkdir -p "$(BUNDLE_DIR)/$(OSXAPP)/Contents/Resources" $(Q)echo "APPL????" > "$(BUNDLE_DIR)/$(OSXAPP)/Contents/PkgInfo" $(Q)cp "$(ROOT_DIR)/os/macosx/openttd.icns" "$(BUNDLE_DIR)/$(OSXAPP)/Contents/Resources/openttd.icns" - $(Q)$(ROOT_DIR)/os/macosx/plistgen.sh "$(BUNDLE_DIR)/$(OSXAPP)" "$(REV)" + $(Q)$(ROOT_DIR)/os/macosx/plistgen.sh "$(BUNDLE_DIR)/$(OSXAPP)" "$(VERSION)" $(Q)cp "$(ROOT_DIR)/os/macosx/splash.png" "$(BASESET_DIR)" endif ifeq ($(OS),UNIX) @@ -89,12 +89,6 @@ ifdef MENU_DIR endif ifeq ($(TTD), openttd.exe) $(Q)unix2dos "$(BUNDLE_DIR)/docs/"* "$(BUNDLE_DIR)/README.md" "$(BUNDLE_DIR)/COPYING" "$(BUNDLE_DIR)/changelog.txt" "$(BUNDLE_DIR)/known-bugs.txt" -ifeq ($(OS), DOS) - $(Q)cp "$(ROOT_DIR)/os/dos/cwsdpmi/cwsdpmi.txt" "$(BUNDLE_DIR)/docs/" -ifndef STRIP - $(Q)cp "$(ROOT_DIR)/os/dos/cwsdpmi/cwsdpmi.exe" "$(TTD_DIR)/" -endif -endif endif ### Packing the current bundle into several compressed file formats ### @@ -151,10 +145,10 @@ bundle_lha: bundle bundle_dmg: bundle @echo '[BUNDLE] Creating $(BUNDLE_NAME).dmg' - $(Q)mkdir -p "$(BUNDLES_DIR)/OpenTTD $(REV)" - $(Q)cp -R "$(BUNDLE_DIR)/" "$(BUNDLES_DIR)/OpenTTD $(REV)" - $(Q)hdiutil create -ov -format UDZO -srcfolder "$(BUNDLES_DIR)/OpenTTD $(REV)" "$(BUNDLES_DIR)/$(BUNDLE_NAME).dmg" - $(Q)rm -fr "$(BUNDLES_DIR)/OpenTTD $(REV)" + $(Q)mkdir -p "$(BUNDLES_DIR)/OpenTTD $(VERSION)" + $(Q)cp -R "$(BUNDLE_DIR)/" "$(BUNDLES_DIR)/OpenTTD $(VERSION)" + $(Q)hdiutil create -ov -format UDZO -srcfolder "$(BUNDLES_DIR)/OpenTTD $(VERSION)" "$(BUNDLES_DIR)/$(BUNDLE_NAME).dmg" + $(Q)rm -fr "$(BUNDLES_DIR)/OpenTTD $(VERSION)" bundle_exe: all @echo '[BUNDLE] Creating $(BUNDLE_NAME).exe' diff --git a/Makefile.grf.in b/Makefile.grf.in index 1625b9e4c0..8e8113a033 100644 --- a/Makefile.grf.in +++ b/Makefile.grf.in @@ -42,11 +42,22 @@ MD5SUM := $(shell [ "$(OS)" = "OSX" ] && echo "md5 -r" || echo "md5sum") NFO_FILES := $(GRF_DIR)/*.nfo $(GRF_DIR)/rivers/*.nfo PNG_FILES := $(GRF_DIR)/*.png $(GRF_DIR)/rivers/*.png +# List of target files. +OBT_FILES := $(BIN_DIR)/orig_dos.obg +OBT_FILES += $(BIN_DIR)/orig_dos_de.obg +OBT_FILES += $(BIN_DIR)/orig_win.obg +OBT_FILES += $(BIN_DIR)/orig_dos.obs +OBT_FILES += $(BIN_DIR)/orig_win.obs +OBT_FILES += $(BIN_DIR)/no_sound.obs +OBT_FILES += $(BIN_DIR)/orig_dos.obm +OBT_FILES += $(BIN_DIR)/orig_win.obm +OBT_FILES += $(BIN_DIR)/no_music.obm +OBT_FILES += $(BIN_DIR)/orig_tto.obm + # Build the GRF. +all: $(OBT_FILES) ifdef GRFCODEC -all: $(BIN_DIR)/openttd.grf $(BIN_DIR)/orig_extra.grf $(BIN_DIR)/orig_dos.obg $(BIN_DIR)/orig_dos_de.obg $(BIN_DIR)/orig_win.obg $(BIN_DIR)/orig_dos.obs $(BIN_DIR)/orig_win.obs $(BIN_DIR)/no_sound.obs $(BIN_DIR)/orig_win.obm $(BIN_DIR)/no_music.obm -else -all: +all: $(BIN_DIR)/openttd.grf $(BIN_DIR)/orig_extra.grf endif $(OBJS_DIR)/langfiles.tmp: $(LANG_DIR)/*.txt @@ -67,6 +78,10 @@ $(BIN_DIR)/%.obm: $(BASESET_DIR)/%.obm $(OBJS_DIR)/langfiles.tmp $(BASESET_DIR)/ $(E) '$(STAGE) Updating $(notdir $@)' $(Q) awk -v langfiles='$(OBJS_DIR)/langfiles.tmp' -f $(BASESET_DIR)/translations.awk $< >$@ +# Guard against trying to run GRFCODEC/NFORENUM without either being set. +ifdef GRFCODEC +ifdef NFORENUM + # Compile extra grf $(BIN_DIR)/openttd.grf: $(PNG_FILES) $(NFO_FILES) $(GRF_DIR)/assemble_nfo.awk $(E) '$(STAGE) Assembling openttd.nfo' @@ -89,9 +104,12 @@ $(BIN_DIR)/orig_extra.grf: $(PNG_FILES) $(NFO_FILES) $(GRF_DIR)/assemble_nfo.awk $(Q) $(GRFCODEC) -n -s -e -p1 $(OBJS_DIR)/orig_extra.grf $(Q)cp $(OBJS_DIR)/orig_extra.grf $(BIN_DIR)/orig_extra.grf +endif +endif + # Clean up temporary files. clean: - $(Q)rm -f *.bak *.grf + $(Q)rm -f *.bak *.grf $(OBT_FILES) # Clean up temporary files mrproper: clean diff --git a/Makefile.lang.in b/Makefile.lang.in index 7ce331913d..2853ae3898 100644 --- a/Makefile.lang.in +++ b/Makefile.lang.in @@ -78,7 +78,7 @@ depend: clean: $(E) '$(STAGE) Cleaning up language files' - $(Q)rm -f strgen.o string.o alloc_func.o getoptdata.o table/strings.h $(STRGEN) $(LANGS) $(LANGS:%=$(BIN_DIR)/lang/%) lang/english.* + $(Q)rm -f strgen_base.o strgen.o string.o alloc_func.o getoptdata.o table/strings.h $(STRGEN) $(LANGS) $(LANGS:%=$(BIN_DIR)/lang/%) lang/english.* mrproper: clean $(Q)rm -rf $(BIN_DIR)/lang diff --git a/Makefile.setting.in b/Makefile.setting.in index 656de05723..1e2dc992f8 100644 --- a/Makefile.setting.in +++ b/Makefile.setting.in @@ -58,7 +58,7 @@ depend: clean: $(E) '$(STAGE) Cleaning up settings files' - $(Q)rm -f settingsgen.o alloc_func.o getoptdata.o ini_load.o $(SETTINGSGEN) table/settings.h + $(Q)rm -f settingsgen.o alloc_func.o getoptdata.o string.o ini_load.o $(SETTINGSGEN) table/settings.h mrproper: clean diff --git a/Makefile.src.in b/Makefile.src.in index 3317aa7fe6..dc3a5f48b3 100644 --- a/Makefile.src.in +++ b/Makefile.src.in @@ -92,6 +92,9 @@ MODIFIED := $(shell echo "$(VERSIONS)" | cut -f 3 -d' ') # Use autodetected revisions VERSION := $(shell echo "$(VERSIONS)" | cut -f 1 -d' ') ISODATE := $(shell echo "$(VERSIONS)" | cut -f 2 -d' ') +GITHASH := $(shell echo "$(VERSIONS)" | cut -f 4 -d' ') +ISTAG := $(shell echo "$(VERSIONS)" | cut -f 5 -d' ') +ISSTABLETAG := $(shell echo "$(VERSIONS)" | cut -f 6 -d' ') # Make sure we have something in VERSION and ISODATE ifeq ($(VERSION),) @@ -140,7 +143,7 @@ $(OBJS_CPP:%.o=%.d): %.d: $(SRC_DIR)/%.cpp $(FILE_DEP) $(OBJS_MM:%.o=%.d): %.d: $(SRC_DIR)/%.mm $(FILE_DEP) $(E) '$(STAGE) DEP $(<:$(SRC_DIR)/%.mm=%.mm)' - $(Q)$(CC_HOST) $(CFLAGS) -MM $< | sed 's@^$(@F:%.d=%.o):@$@ $(@:%.d=%.o):@' > $@ + $(Q)$(CXX_HOST) $(CFLAGS) $(CXXFLAGS) -MM $< | sed 's@^$(@F:%.d=%.o):@$@ $(@:%.d=%.o):@' > $@ $(OBJS_RC:%.o=%.d): %.d: $(SRC_DIR)/%.rc $(FILE_DEP) $(E) '$(STAGE) DEP $(<:$(SRC_DIR)/%.rc=%.rc)' @@ -163,6 +166,19 @@ $(SRC_OBJS_DIR)/$(DEPEND): $(SRC_DIR)/depend/depend.cpp $(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) $(LDFLAGS_BUILD) -o $@ $< endif +# Macro for invoking a command on groups of 100 words at a time +# (analogous to xargs(1)). The macro invokes itself recursively +# until the list of words is depleted. +# +# Usage: $(call xargs,COMMAND,LIST) +# +# COMMAND should be a shell command to which the words will be +# appended as arguments in groups of 100. +define xargs +$(1) $(wordlist 1,100,$(2)) +$(if $(word 101,$(2)),$(call xargs,$(1),$(wordlist 101,$(words $(2)),$(2)))) +endef + # Make sure that only 'make depend' ALWAYS triggers a recheck ifeq ($(filter depend, $(MAKECMDGOALS)),) Makefile.dep: $(FILE_DEP) $(SRCS:%=$(SRC_DIR)/%) $(CONFIG_CACHE_SOURCE) $(DEP) @@ -174,14 +190,7 @@ endif $(Q)touch Makefile.dep.tmp # Calculate the deps via makedepend - $(Q)$(MAKEDEPEND) -f$(SRC_OBJS_DIR)/Makefile.dep.tmp -o.o -Y -v -- $(CFLAGS_MAKEDEP) -- $(SRCS:%=$(SRC_DIR)/%) 2>/dev/null - -# Convert x:/... paths to /x/... for mingw -ifeq ($(OS), MINGW) - @cat Makefile.dep.tmp | sed 's@/\([a-zA-Z]\):\/@\/\1\/@g' > Makefile.dep.tmp.mingw - @cp Makefile.dep.tmp.mingw Makefile.dep.tmp - @rm -f Makefile.dep.tmp.mingw -endif + $(call xargs,$(Q)$(MAKEDEPEND) -f$(SRC_OBJS_DIR)/Makefile.dep.tmp -o.o -Y -v -a -- $(CFLAGS_MAKEDEP) -- 2>/dev/null,$(SRCS:%=$(SRC_DIR)/%)) # Remove all comments and includes that don't start with $(SRC_DIR) # Remove $(SRC_DIR) from object-file-name @@ -244,11 +253,11 @@ $(filter %sse4.o, $(OBJS_CPP)): %.o: $(SRC_DIR)/%.cpp $(DEP_MASK) $(FILE_DEP) $(OBJS_MM): %.o: $(SRC_DIR)/%.mm $(DEP_MASK) $(FILE_DEP) $(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.mm=%.mm)' - $(Q)$(CC_HOST) $(CFLAGS) -c -o $@ $< + $(Q)$(CXX_HOST) $(CFLAGS) $(CXXFLAGS) -c -o $@ $< $(OBJS_RC): %.o: $(SRC_DIR)/%.rc $(FILE_DEP) $(E) '$(STAGE) Compiling resource $(<:$(SRC_DIR)/%.rc=%.rc)' - $(Q)$(WINDRES) -o $@ -I `basename $<` $< + $(Q)$(WINDRES) -o $@ $< $(BIN_DIR)/$(TTD): $(TTD) $(Q)cp $(TTD) $(BIN_DIR)/$(TTD) @@ -265,18 +274,14 @@ $(TTD): $(OBJS) $(CONFIG_CACHE_LINKER) ifdef STRIP $(Q)$(STRIP) $@ endif -ifeq ($(OS), DOS) - $(E) '$(STAGE) Adding CWSDPMI stub to $@' - $(Q)$(ROOT_DIR)/os/dos/make_dos_binary_selfcontained.sh $(SRC_OBJS_DIR)/$@ -endif # Revision files $(SRC_DIR)/rev.cpp: $(CONFIG_CACHE_VERSION) $(CONFIG_CACHE_INVOCATION) $(SRC_DIR)/rev.cpp.in - $(Q)cat $(SRC_DIR)/rev.cpp.in | sed "s@\!\!ISODATE\!\!@$(ISODATE)@g;s@!!VERSION!!@$(VERSION)@g;s@!!MODIFIED!!@$(MODIFIED)@g;s@!!DATE!!@`date +%d.%m.%y`@g;s@\!\!CONFIGURE_INVOCATION\!\!@$(CONFIGURE_INVOCATION)@g;" > $(SRC_DIR)/rev.cpp + $(Q)cat $(SRC_DIR)/rev.cpp.in | sed "s@\!\!ISODATE\!\!@$(ISODATE)@g;s@!!VERSION!!@$(VERSION)@g;s@!!MODIFIED!!@$(MODIFIED)@g;s@!!DATE!!@`date +%d.%m.%y`@g;s@!!GITHASH!!@$(GITHASH)@g;s@!!ISTAG!!@$(ISTAG)@g;s@!!ISSTABLETAG!!@$(ISSTABLETAG)@g;s@\!\!CONFIGURE_INVOCATION\!\!@$(CONFIGURE_INVOCATION)@g;" > $(SRC_DIR)/rev.cpp $(SRC_DIR)/os/windows/ottdres.rc: $(CONFIG_CACHE_VERSION) $(SRC_DIR)/os/windows/ottdres.rc.in - $(Q)cat $(SRC_DIR)/os/windows/ottdres.rc.in | sed "s@\!\!ISODATE\!\!@$(ISODATE)@g;s@!!VERSION!!@$(VERSION)@g;s@!!DATE!!@`date +%d.%m.%y`@g" > $(SRC_DIR)/os/windows/ottdres.rc + $(Q)cat $(SRC_DIR)/os/windows/ottdres.rc.in | sed "s@\!\!ISODATE\!\!@$(ISODATE)@g;s@!!VERSION!!@$(VERSION)@g;s@!!DATE!!@`date +%d.%m.%y`@g;s@!!GITHASH!!@$(GITHASH)@g;s@!!ISTAG!!@$(ISTAG)@g;s@!!ISSTABLETAG!!@$(ISSTABLETAG)@g" > $(SRC_DIR)/os/windows/ottdres.rc FORCE: diff --git a/README.md b/README.md index 7ab63c9f4c..1bfc8716cc 100644 --- a/README.md +++ b/README.md @@ -78,7 +78,7 @@ When you are sure it is not already reported you should: After you have done all that you can report the bug. Please include the following information in your bug report: -- OpenTTD version (PLEASE test the latest SVN/nightly build) +- OpenTTD version (PLEASE test the latest Git revision/nightly build) - Bug details, including instructions how to reproduce it - Platform (Windows, Linux, FreeBSD, …) and compiler (including version) if you compiled OpenTTD yourself. @@ -152,12 +152,10 @@ OpenTTD has been ported to several platforms and operating systems. It should not be very difficult to port it to a new platform. The currently working platforms are: -- BeOS (SDL or Allegro) -- DOS (Allegro) - FreeBSD (SDL) +- Haiku (SDL) - Linux (SDL or Allegro) - macOS (universal) (Cocoa video and sound drivers) -- MorphOS (SDL) - OpenBSD (SDL) - OS/2 (SDL) - Windows (Win32 GDI (faster) or SDL or Allegro) @@ -310,22 +308,22 @@ your operating system: Different types of data or extensions go into different subdirectories of the chosen main OpenTTD directory: -| data type | directory | additional info | -| --- | --- | --- | -| Config File | (no subdirectory) | | -| Screenshots | screenshot | | -| Base Graphics | baseset | (or a subdirectory thereof) | -| Sound Sets | baseset | (or a subdirectory thereof) | -| NewGRFs | newgrf | (or a subdirectory thereof) | -| 32bpp Sets | newgrf | (or a subdirectory thereof) | -| Music Sets | baseset | (or a subdirectory thereof) | -| AIs | ai | (or a subdirectory thereof) | -| AI Libraries | ai/library | (or a subdirectory thereof) | -| Game Scripts (GS) | game | (or a subdirectory thereof) | -| GS Libraries | game/library | (or a subdirectory thereof) | -| Savegames | save | | -| Automatic Savegames | save/autosave | | -| Scenarios | scenario | | +| data type | directory | additional info | +| ------------------- | ----------------- | --------------------------- | +| Config File | (no subdirectory) | | +| Screenshots | screenshot | | +| Base Graphics | baseset | (or a subdirectory thereof) | +| Sound Sets | baseset | (or a subdirectory thereof) | +| NewGRFs | newgrf | (or a subdirectory thereof) | +| 32bpp Sets | newgrf | (or a subdirectory thereof) | +| Music Sets | baseset | (or a subdirectory thereof) | +| AIs | ai | (or a subdirectory thereof) | +| AI Libraries | ai/library | (or a subdirectory thereof) | +| Game Scripts (GS) | game | (or a subdirectory thereof) | +| GS Libraries | game/library | (or a subdirectory thereof) | +| Savegames | save | | +| Automatic Savegames | save/autosave | | +| Scenarios | scenario | | The (automatically created) directory content_download is for OpenTTD's internal use and no files should be added to it or its subdirectories manually. @@ -476,6 +474,12 @@ The following is an explanation of the different statistics: - *World ticks* - Time spent on other world/landscape processing. This includes towns growing, building animations, updates of farmland and trees, and station rating updates. +- *GS/AI total*, *Game script*, and *AI players* - Time spent running logic + for game scripts and AI players. The total may show as less than the current + sum of the individual scripts, this is because AI players at lower + difficulty settings do not run every game tick, and hence contribute less + to the average across all ticks. Keep in mind that the "Current" figure is + also an average, just only over short term. - *Link graph delay* - Time overruns of the cargo distribution link graph update thread. Usually the link graph is updated in a background thread, but these updates need to synchronise with the main game loop occasionally, @@ -511,16 +515,15 @@ create one after closing. ### Windows: -You need Microsoft Visual Studio .NET. Open the project file +You need Microsoft Visual Studio 2015 Update 3 or more recent. Open the project file and it should build automatically. In case you want to build with SDL support you need to add WITH_SDL to the project settings. -PNG (WITH_PNG) and ZLIB (WITH_ZLIB) support is enabled by default. For these -to work you need their development files. For best results, download the -openttd-useful.zip file from https://www.openttd.org/download-openttd-useful. -Put the header files into your compiler's include/ directory and the -library (.lib) files into the lib/ directory. -For more help with VS see docs/Readme_Windows_MSVC.txt. +PNG (WITH_PNG), ZLIB (WITH_ZLIB), LZO (WITH_LZO), Freetype (WITH_FREETYPE) and +libLZMA (WITH_LIBLZMA) support is enabled by default. For these to work you need their +development files. To get them just use vcpkg from https://github.com/Microsoft/vcpkg +using x86-windows-static and x64-windows-static triplets. +For more help with VS see docs/Readme_Windows_MSVC.md. You can also build it using the Makefile with MSYS/MinGW or Cygwin/MinGW. Please read the Makefile for more information. @@ -542,33 +545,15 @@ However, for the first build one has to do a '`./configure`' first. To make a universal binary type '`./configure --enabled-universal`' instead of '`./configure`'. -### BeOS: +### Haiku: Use '`make`', but do a '`./configure`' before the first build. -### MorphOS: - -Use '`make`'. However, for the first build one has to do a '`./configure`' -first. Note that you need the MorphOS SDK, latest libnix updates (else C++ -parts of OpenTTD will not build) and the powersdl.library SDK. Optionally libz, -libpng and freetype2 developer files. - ### OS/2: A comprehensive GNU build environment is required to build the OS/2 version. See the docs/Readme_OS2.txt file for more information. -### DOS: - -A build environment with DJGPP is needed as well as libraries such as -Allegro, zlib and libpng, which all can be downloaded from the DJGPP -website. Compilation is straight forward: use '`make`', but do a '`./configure`' -before the first build. The build binary will need cwsdpmi.exe to be in -the same directory as the openttd executable. cwsdpmi.exe can be found in -the os/dos/cwsdpmi subdirectory. If you compile with stripping turned on a -binary will be generated that does not need cwsdpmi.exe by adding the -cswdstub.exe to the created OpenTTD binary. - ### 7.1) Required/optional libraries The following libraries are used by OpenTTD for: @@ -594,8 +579,7 @@ no graphical user interface; you would be building a dedicated server. The following compilers are known to compile OpenTTD: -- Microsoft Visual C++ (MSVC) 2005, 2008 and 2010. - Version 2005 gives bogus warnings about scoping issues. +- Microsoft Visual C++ (MSVC) 2015, 2017 and 2019. - GNU Compiler Collection (GCC) 3.3 - 4.4, 4.6 - 4.8. - Versions 4.1 and earlier give bogus warnings about uninitialised variables. - Versions 4.4, 4.6 give bogus warnings about freeing non-heap objects. @@ -606,7 +590,8 @@ The following compilers are known to compile OpenTTD: The following compilers are known not to compile OpenTTD: -- Microsoft Visual C++ (MSVC) 2003 and earlier. +- Microsoft Visual C++ (MSVC) 2013 and earlier. + These old versions do not support modern C++ language features. - GNU Compiler Collection (GCC) 3.2 and earlier. These old versions fail due to OpenTTD's template usage. - GNU Compiler Collection (GCC) 4.5. It optimizes enums too aggressively. @@ -656,7 +641,7 @@ someone else may have already started translating to the same language. So, now that you have notified the development team about your intention to translate (You did, right? Of course you did.) you can pick up english.txt -(found in the SVN repository under /src/lang) and translate. +(found in the Git repository under /src/lang) and translate. You must change the first two lines of the file appropriately: @@ -755,16 +740,6 @@ License 2.1, and partly under the (3-clause) BSD license. The exact licensing terms can be found in src/3rdparty/os2/getaddrinfo.c resp. src/3rdparty/os2/getnameinfo.c. -The exe2coff implementation in os/dos/exe2coff is available under the -GPL, with a number of additional terms. See os/dos/exe2coff/copying and -os/dos/exe2coff/copying.dj for the exact licensing terms. - -The CWSDPMI implementation in os/dos/cwsdpmi is distributed under a -custom binary-only license that prohibits modification. The exact -licensing terms can be found in os/dos/cwsdpmi/cwsdpmi.txt. The sources -for these files can be downloaded at its author site, at -http://homer.rice.edu/~sandmann/cwsdpmi/csdpmi5s.zip. - CONTRIBUTING.md is adapted from [Bootstrap](https://github.com/twbs/bootstrap/blob/master/CONTRIBUTING.md) under the [Creative Commons Attribution 3.0 Unported @@ -782,6 +757,7 @@ terms for Bootstrap documentation. - Christoph Elsenhans (frosch) - General coding (since 0.6) - Loïc Guilloux (glx) - Windows Expert (since 0.4.5) - Michael Lutz (michi_cc) - Path based signals (since 0.7) +- Niels Martin Hansen (nielsm) - Music system, general coding (since 1.9) - Owen Rudge (orudge) - Forum host, OS/2 port (since 0.1) - Peter Nelson (peter1138) - Spiritual descendant from newGRF gods (since 0.4.5) - Ingo von Borstel (planetmaker) - General coding, Support (since 1.1) diff --git a/azure-pipelines-ci.yml b/azure-pipelines-ci.yml new file mode 100644 index 0000000000..789f8f6a32 --- /dev/null +++ b/azure-pipelines-ci.yml @@ -0,0 +1,69 @@ +trigger: +- master +- release/* +pr: +- master +- release/* + +jobs: +- job: windows + displayName: 'Windows' + pool: + vmImage: 'VS2017-Win2016' + + strategy: + matrix: + Win32: + BuildPlatform: 'Win32' + Win64: + BuildPlatform: 'x64' + + steps: + - template: azure-pipelines/templates/ci-git-rebase.yml + - template: azure-pipelines/templates/windows-dependencies.yml + - template: azure-pipelines/templates/ci-opengfx.yml + - template: azure-pipelines/templates/windows-build.yml + parameters: + BuildPlatform: $(BuildPlatform) + - script: | + call "C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Auxiliary\Build\vcvarsall.bat" x86 + cd projects + call regression.bat + displayName: 'Test' + +- job: linux + displayName: 'Linux' + pool: + vmImage: 'ubuntu-16.04' + + strategy: + matrix: + commit-checker: {} + linux-amd64-clang-3.8: {} + linux-amd64-gcc-6: {} + linux-i386-gcc-6: {} + + steps: + - template: azure-pipelines/templates/ci-git-rebase.yml + # The dockers already have the dependencies installed + # The dockers already have OpenGFX installed + - template: azure-pipelines/templates/linux-build.yml + parameters: + Image: compile-farm-ci + Tag: $(Agent.JobName) + +- job: macos + displayName: 'MacOS' + pool: + vmImage: 'macOS-10.13' + + variables: + MACOSX_DEPLOYMENT_TARGET: 10.9 + + steps: + - template: azure-pipelines/templates/ci-git-rebase.yml + - template: azure-pipelines/templates/osx-dependencies.yml + - template: azure-pipelines/templates/ci-opengfx.yml + - template: azure-pipelines/templates/osx-build.yml + - script: 'make regression' + displayName: 'Test' diff --git a/azure-pipelines-release-stable.yml b/azure-pipelines-release-stable.yml new file mode 100644 index 0000000000..ee756ca9ee --- /dev/null +++ b/azure-pipelines-release-stable.yml @@ -0,0 +1,10 @@ +trigger: + branches: + include: + - refs/tags/* +pr: none + +jobs: +- template: azure-pipelines/templates/release.yml + parameters: + IsStableRelease: true diff --git a/azure-pipelines-release.yml b/azure-pipelines-release.yml new file mode 100644 index 0000000000..79e2da77ac --- /dev/null +++ b/azure-pipelines-release.yml @@ -0,0 +1,7 @@ +trigger: none +pr: none + +jobs: +- template: azure-pipelines/templates/release.yml + parameters: + IsStableRelease: false diff --git a/azure-pipelines/changelog.sh b/azure-pipelines/changelog.sh new file mode 100755 index 0000000000..33eb8a78d4 --- /dev/null +++ b/azure-pipelines/changelog.sh @@ -0,0 +1,16 @@ +#!/bin/sh + +tag=$(git describe --tags 2>/dev/null) + +# If we are a tag, show the part of the changelog till (but excluding) the last stable +if [ -n "$tag" ]; then + grep='^[0-9]\.[0-9]\.[0-9][^-]' + next=$(cat changelog.txt | grep '^[0-9]' | awk 'BEGIN { show="false" } // { if (show=="true") print $0; if ($1=="'$tag'") show="true"} ' | grep "$grep" | head -n1 | sed 's/ .*//') + cat changelog.txt | awk 'BEGIN { show="false" } /^[0-9].[0-9].[0-9]/ { if ($1=="'$next'") show="false"; if ($1=="'$tag'") show="true";} // { if (show=="true") print $0 }' + exit 0 +fi + +# In all other cases, show the git log of the last 7 days +revdate=$(git log -1 --pretty=format:"%ci") +last_week=$(date -u -d "$revdate -7days" +"%Y-%m-%d %H:%M") +git log --after="${last_week}" --pretty=fuller diff --git a/azure-pipelines/manifest.sh b/azure-pipelines/manifest.sh new file mode 100755 index 0000000000..d8f4f9aac9 --- /dev/null +++ b/azure-pipelines/manifest.sh @@ -0,0 +1,60 @@ +#!/bin/sh + +set -ex + +if [ -z "$1" ]; then + echo "Usage: $0 " + exit 1 +fi + +FOLDER=$1 + +if [ ! -e .version ] || [ ! -e .release_date ]; then + echo "This script should be executed in the root of an extracted source tarball" + exit 1 +fi + +# Find the name based on the version +if [ -e .is_stable ]; then + isTesting=$(cat .version | grep "RC\|beta" || true) + if [ -z "${isTesting}" ]; then + NAME="stable" + else + NAME="testing" + fi +else + NAME=$(cat .version | cut -d- -f2 | cut -d- -f-2) +fi + +# Convert the date to a YAML date +DATE=$(cat .release_date | tr ' ' T | sed 's/TUTC/:00-00:00/') +VERSION=$(cat .version) +BASE="openttd-${VERSION}" + +echo "name: ${NAME}" >> manifest.yaml +echo "date: ${DATE}" >> manifest.yaml +echo "base: ${BASE}-" >> manifest.yaml +echo "files:" >> manifest.yaml + +error="" +for i in $(ls ${FOLDER} | grep -v ".txt$\|.md$\|sum$" | sort); do + if [ -n "$(echo $i | grep pdb.xz)" ]; then continue; fi + if [ -n "$(echo $i | grep dbg.deb)" ]; then continue; fi + + if [ ! -e ${FOLDER}/$i.md5sum ] || [ ! -e ${FOLDER}/$i.sha1sum ] || [ ! -e ${FOLDER}/$i.sha256sum ]; then + echo "ERROR: missing checksum file for ${i}" 1>&2 + error="y" + continue + fi + + echo "- id: $i" >> manifest.yaml + echo " size: $(stat -c"%s" ${FOLDER}/$i)" >> manifest.yaml + echo " md5sum: $(cat ${FOLDER}/$i.md5sum | cut -d\ -f1)" >> manifest.yaml + echo " sha1sum: $(cat ${FOLDER}/$i.sha1sum | cut -d\ -f1)" >> manifest.yaml + echo " sha256sum: $(cat ${FOLDER}/$i.sha256sum | cut -d\ -f1)" >> manifest.yaml +done + +if [ -n "${error}" ]; then + echo "ERROR: exiting due to earlier errors" 1>&2 + exit 1 +fi diff --git a/azure-pipelines/templates/ci-git-rebase.yml b/azure-pipelines/templates/ci-git-rebase.yml new file mode 100644 index 0000000000..96a23a5401 --- /dev/null +++ b/azure-pipelines/templates/ci-git-rebase.yml @@ -0,0 +1,10 @@ +steps: +# Rebase to target branch for every PR. This means users don't have to +# rebase every time target branch changes. As long as the PR applies cleanly, we +# will validate it. +- bash: | + git config user.email 'info@openttd.org' + git config user.name 'OpenTTD CI' + git rebase origin/${SYSTEM_PULLREQUEST_TARGETBRANCH} + displayName: 'Rebase to target branch' + condition: and(succeeded(), eq(variables['Build.Reason'], 'PullRequest')) diff --git a/azure-pipelines/templates/ci-opengfx.yml b/azure-pipelines/templates/ci-opengfx.yml new file mode 100644 index 0000000000..098f0d2a69 --- /dev/null +++ b/azure-pipelines/templates/ci-opengfx.yml @@ -0,0 +1,8 @@ +steps: +- bash: | + set -ex + cd bin/baseset + curl -L https://binaries.openttd.org/extra/opengfx/0.5.2/opengfx-0.5.2-all.zip > opengfx-0.5.2-all.zip + unzip opengfx-0.5.2-all.zip + rm -f opengfx-0.5.2-all.zip + displayName: 'Install OpenGFX' diff --git a/azure-pipelines/templates/linux-build.yml b/azure-pipelines/templates/linux-build.yml new file mode 100644 index 0000000000..7f442904c4 --- /dev/null +++ b/azure-pipelines/templates/linux-build.yml @@ -0,0 +1,36 @@ +parameters: + Image: '' + Tag: '' + ContainerCommand: '' + +steps: +# 'envVars' in the 'Docker@1' task is a bit funky. When you want to use a +# variable, you have to quote it. But the quote is also sent directly to +# Docker and ends up in the variable, which you don't want. To work around +# this, we set the correct variable first (which becomes an env-variable), and +# pass that env-variable through to Docker. We cannot use the normal +# 'variables' entry, as we are a template. So that results in this bit of +# Bash code. Not because it is pretty, but it is the only way we found that +# works. +- bash: | + echo "##vso[task.setvariable variable=TARGET_BRANCH]${SYSTEM_PULLREQUEST_TARGETBRANCH}" + echo "Target branch is ${SYSTEM_PULLREQUEST_TARGETBRANCH}" + displayName: "Set target branch" + condition: and(succeeded(), eq(variables['Build.Reason'], 'PullRequest')) + +- task: Docker@1 + ${{ if eq(parameters.Image, 'compile-farm') }}: + displayName: 'Build' + ${{ if eq(parameters.Image, 'compile-farm-ci') }}: + displayName: 'Build and test' + # Run the commit-checker only if it is a Pull Request + condition: and(succeeded(), or(ne(variables['Agent.JobName'], 'commit-checker'), eq(variables['Build.Reason'], 'PullRequest'))) + inputs: + command: 'Run an image' + imageName: openttd/${{ parameters.Image }}:${{ parameters.Tag }} + volumes: '$(Build.SourcesDirectory):$(Build.SourcesDirectory)' + workingDirectory: '$(Build.SourcesDirectory)' + containerCommand: ${{ parameters.ContainerCommand }} + runInBackground: false + envVars: | + TARGET_BRANCH diff --git a/azure-pipelines/templates/linux-claim-bundles.yml b/azure-pipelines/templates/linux-claim-bundles.yml new file mode 100644 index 0000000000..4434dfcc7d --- /dev/null +++ b/azure-pipelines/templates/linux-claim-bundles.yml @@ -0,0 +1,5 @@ +steps: +# Because we run the compile in a docker (under root), we are not owner +# of the 'bundles' folder. Fix that by executing a chown on it. +- bash: sudo chown -R $(id -u):$(id -g) bundles + displayName: 'Claim bundles folder back' diff --git a/azure-pipelines/templates/osx-build.yml b/azure-pipelines/templates/osx-build.yml new file mode 100644 index 0000000000..ae1724125d --- /dev/null +++ b/azure-pipelines/templates/osx-build.yml @@ -0,0 +1,5 @@ +steps: +- script: './configure PKG_CONFIG_PATH=/usr/local/lib/pkgconfig --enable-static' + displayName: 'Configure' +- script: 'make -j2' + displayName: 'Build' diff --git a/azure-pipelines/templates/osx-dependencies.yml b/azure-pipelines/templates/osx-dependencies.yml new file mode 100644 index 0000000000..0393a56621 --- /dev/null +++ b/azure-pipelines/templates/osx-dependencies.yml @@ -0,0 +1,12 @@ +steps: +- script: | + set -ex + HOMEBREW_NO_AUTO_UPDATE=1 brew install pkg-config lzo xz libpng freetype + # Remove the dynamic libraries of these libraries, to ensure we use + # the static versions. That is important, as it is unlikely any + # end-user has these brew libraries installed. + rm /usr/local/Cellar/lzo/*/lib/*.dylib + rm /usr/local/Cellar/xz/*/lib/*.dylib + rm /usr/local/Cellar/libpng/*/lib/*.dylib + rm /usr/local/Cellar/freetype/*/lib/*.dylib + displayName: 'Install dependencies' diff --git a/azure-pipelines/templates/release-bundles.yml b/azure-pipelines/templates/release-bundles.yml new file mode 100644 index 0000000000..9c5a48b966 --- /dev/null +++ b/azure-pipelines/templates/release-bundles.yml @@ -0,0 +1,19 @@ +parameters: + CalculateChecksums: true + +steps: +- ${{ if eq(parameters.CalculateChecksums, true) }}: + - bash: | + set -ex + cd bundles + for i in $(ls); do + openssl dgst -r -md5 -hex $i > $i.md5sum + openssl dgst -r -sha1 -hex $i > $i.sha1sum + openssl dgst -r -sha256 -hex $i > $i.sha256sum + done + displayName: 'Calculate checksums' +- task: PublishBuildArtifacts@1 + displayName: 'Publish bundles' + inputs: + PathtoPublish: bundles/ + ArtifactName: bundles diff --git a/azure-pipelines/templates/release-fetch-source.yml b/azure-pipelines/templates/release-fetch-source.yml new file mode 100644 index 0000000000..8b43983067 --- /dev/null +++ b/azure-pipelines/templates/release-fetch-source.yml @@ -0,0 +1,20 @@ +# Fetch the source tarball as prepared by an earlier job. In there is the +# version predefined. This ensures we are all going to compile the same +# source with the same version. + +steps: +- checkout: none +- task: DownloadBuildArtifacts@0 + displayName: 'Download source' + inputs: + downloadType: specific + itemPattern: 'bundles/openttd-*-source.tar.xz' + downloadPath: '$(Build.ArtifactStagingDirectory)' +- bash: tar --xz -xf ../a/bundles/openttd-*-source.tar.xz --strip-components=1 + displayName: 'Extracting source' +- bash: | + set -e + VERSION=$(cat .version) + echo "${VERSION}" + echo "##vso[build.updatebuildnumber]${VERSION}" + displayName: 'Change BuildNumber to version' diff --git a/azure-pipelines/templates/release-manifest.yml b/azure-pipelines/templates/release-manifest.yml new file mode 100644 index 0000000000..9e8b486d5c --- /dev/null +++ b/azure-pipelines/templates/release-manifest.yml @@ -0,0 +1,20 @@ +parameters: + IsStableRelease: false + +steps: +- task: DownloadBuildArtifacts@0 + displayName: 'Download all bundles' + inputs: + downloadType: specific + itemPattern: 'bundles/*' + downloadPath: '$(Build.ArtifactStagingDirectory)' +- ${{ if eq(parameters.IsStableRelease, true) }}: + - script: | + touch .is_stable + displayName: 'Mark as stable release' +- script: | + set -ex + ./azure-pipelines/manifest.sh ../a/bundles/ + mkdir -p bundles + mv manifest.yaml bundles/ + displayName: 'Create manifest.yaml' diff --git a/azure-pipelines/templates/release-prepare-source.yml b/azure-pipelines/templates/release-prepare-source.yml new file mode 100644 index 0000000000..b20bf0b350 --- /dev/null +++ b/azure-pipelines/templates/release-prepare-source.yml @@ -0,0 +1,35 @@ +# Set the revisions, and remove the VCS files. +# This ensures everything else picks up on the predefined versions, and not +# that because of some build process the version all of a sudden changes. + +steps: +- script: | + set -ex + + if [ -n "${SYSTEM_PULLREQUEST_PULLREQUESTNUMBER}" ]; then + # We are triggered from a GitHub Pull Request + git checkout -B pr${SYSTEM_PULLREQUEST_PULLREQUESTNUMBER} + elif [ "${BUILD_SOURCEBRANCHNAME}" = "merge" ] || [ "${BUILD_SOURCEBRANCHNAME}" = "head" ]; then + # We are manually triggered based on a GitHub Pull Request + PULLREQUESTNUMBER=$(echo ${BUILD_SOURCEBRANCH} | cut -d/ -f3) + git checkout -B pr${PULLREQUESTNUMBER} + else + git checkout -B ${BUILD_SOURCEBRANCHNAME} + fi + + ./findversion.sh > .ottdrev + ./azure-pipelines/changelog.sh > .changelog + TZ='UTC' date +"%Y-%m-%d %H:%M UTC" > .release_date + cat .ottdrev | cut -f 1 -d$'\t' > .version + echo "Release Date: $(cat .release_date)" + echo "Revision: $(cat .ottdrev)" + echo "Version: $(cat .version)" + displayName: 'Create version files' +- script: | + set -e + VERSION=$(cat .version) + echo "${VERSION}" + echo "##vso[build.updatebuildnumber]${VERSION}" + displayName: 'Change BuildNumber to version' +- script: find . -iname .hg -or -iname .git -or -iname .svn | xargs rm -rf + displayName: 'Remove VCS information' diff --git a/azure-pipelines/templates/release.yml b/azure-pipelines/templates/release.yml new file mode 100644 index 0000000000..7628d3c91e --- /dev/null +++ b/azure-pipelines/templates/release.yml @@ -0,0 +1,175 @@ +parameters: + # If this is false, not all targets are triggered. For example: + # The NSIS installer for Windows and the creation of debs only work for + # releases. Not for any other type of binary. So they are skilled if this + # is set to false. + IsStableRelease: false + +jobs: +- job: source + displayName: 'Source' + pool: + vmImage: 'ubuntu-16.04' + + steps: + - template: release-prepare-source.yml + - script: | + set -ex + + # Rename the folder to openttd-NNN-source + mkdir openttd-$(Build.BuildNumber) + find . -maxdepth 1 -not -name . -not -name openttd-$(Build.BuildNumber) -exec mv {} openttd-$(Build.BuildNumber)/ \; + # Copy back release_date, as it is needed for the template 'release-bundles' + cp openttd-$(Build.BuildNumber)/.release_date .release_date + + mkdir bundles + tar --xz -cf bundles/openttd-$(Build.BuildNumber)-source.tar.xz openttd-$(Build.BuildNumber) + zip -9 -r -q bundles/openttd-$(Build.BuildNumber)-source.zip openttd-$(Build.BuildNumber) + displayName: 'Create bundle' + - template: release-bundles.yml + +- job: meta + displayName: 'Metadata' + pool: + vmImage: 'ubuntu-16.04' + dependsOn: source + + steps: + - template: release-fetch-source.yml + - script: | + set -ex + + mkdir -p bundles + cp .changelog bundles/changelog.txt + cp .release_date bundles/released.txt + cp README.md bundles/README.md + displayName: 'Copy meta files' + - template: release-bundles.yml + parameters: + CalculateChecksums: false + +- job: docs + displayName: 'Docs' + pool: + vmImage: 'ubuntu-16.04' + dependsOn: source + + steps: + - template: release-fetch-source.yml + - template: linux-build.yml + parameters: + Image: compile-farm + ContainerCommand: '$(Build.BuildNumber)' + Tag: docs + - template: linux-claim-bundles.yml + - template: release-bundles.yml + +- job: windows + displayName: 'Windows' + pool: + vmImage: 'VS2017-Win2016' + dependsOn: source + + strategy: + matrix: + Win32: + BuildPlatform: 'Win32' + BundlePlatform: 'win32' + Win64: + BuildPlatform: 'x64' + BundlePlatform: 'win64' + + steps: + - template: release-fetch-source.yml + - template: windows-dependencies.yml + - template: windows-dependency-zip.yml + - ${{ if eq(parameters.IsStableRelease, true) }}: + - template: windows-dependency-nsis.yml + - template: windows-build.yml + parameters: + BuildPlatform: $(BuildPlatform) + - bash: | + set -ex + make -f Makefile.msvc bundle_pdb bundle_zip PLATFORM=$(BundlePlatform) BUNDLE_NAME=openttd-$(Build.BuildNumber)-windows-$(BundlePlatform) + displayName: 'Create bundles' + - ${{ if eq(parameters.IsStableRelease, true) }}: + - bash: | + set -ex + # NSIS will be part of the Hosted image in the next update. Till then, we set the PATH ourself + export PATH="${PATH}:/c/Program Files (x86)/NSIS" + make -f Makefile.msvc bundle_exe PLATFORM=$(BundlePlatform) BUNDLE_NAME=openttd-$(Build.BuildNumber)-windows-$(BundlePlatform) + displayName: 'Create installer bundle' + - template: release-bundles.yml + +- ${{ if eq(parameters.IsStableRelease, true) }}: + - job: linux_stable + displayName: 'Linux' + pool: + vmImage: 'ubuntu-16.04' + dependsOn: source + + strategy: + matrix: + linux-ubuntu-xenial-i386-gcc: {} + linux-ubuntu-xenial-amd64-gcc: {} + linux-ubuntu-bionic-i386-gcc: {} + linux-ubuntu-bionic-amd64-gcc: {} + linux-debian-jessie-i386-gcc: {} + linux-debian-jessie-amd64-gcc: {} + linux-debian-stretch-i386-gcc: {} + linux-debian-stretch-amd64-gcc: {} + + steps: + - template: release-fetch-source.yml + - template: linux-build.yml + parameters: + Image: compile-farm + ContainerCommand: '$(Build.BuildNumber)' + Tag: $(Agent.JobName) + - template: linux-claim-bundles.yml + - template: release-bundles.yml + +- job: macos + displayName: 'MacOS' + pool: + vmImage: 'macOS-10.13' + dependsOn: source + + variables: + MACOSX_DEPLOYMENT_TARGET: 10.9 + + steps: + - template: release-fetch-source.yml + - template: osx-dependencies.yml + - template: osx-build.yml + - script: 'make bundle_zip bundle_dmg BUNDLE_NAME=openttd-$(Build.BuildNumber)-macosx' + displayName: 'Create bundles' + - template: release-bundles.yml + +- job: manifest + displayName: 'Manifest' + pool: + vmImage: 'ubuntu-16.04' + dependsOn: + - source + - docs + - windows + - ${{ if eq(parameters.IsStableRelease, true) }}: + - linux_stable + - macos + # "Skipped" is not a status, and is not succeeded. So it seems to be + # considered failed. So we trigger if all the earlier jobs are done (which + # might be succeeded, failed, or skipped), and run this job. This is not + # optimal, but given the rules, it is the only way to get this to work (as + # some jobs might be skipped). + condition: succeededOrFailed() + + steps: + - template: release-fetch-source.yml + - template: release-manifest.yml + ${{ if eq(parameters.IsStableRelease, true) }}: + parameters: + IsStableRelease: true + - template: release-bundles.yml + parameters: + CalculateChecksums: false diff --git a/azure-pipelines/templates/windows-build.yml b/azure-pipelines/templates/windows-build.yml new file mode 100644 index 0000000000..5e12f2243f --- /dev/null +++ b/azure-pipelines/templates/windows-build.yml @@ -0,0 +1,11 @@ +parameters: + BuildPlatform: '' + +steps: +- task: VSBuild@1 + displayName: 'Build' + inputs: + solution: 'projects/openttd_vs141.sln' + platform: ${{ parameters.BuildPlatform }} + configuration: Release + maximumCpuCount: true diff --git a/azure-pipelines/templates/windows-dependencies.yml b/azure-pipelines/templates/windows-dependencies.yml new file mode 100644 index 0000000000..72368b9d71 --- /dev/null +++ b/azure-pipelines/templates/windows-dependencies.yml @@ -0,0 +1,14 @@ +steps: +- bash: | + set -ex + + curl -L https://github.com/OpenTTD/CompileFarm/releases/download/latest/windows-dependencies.zip > windows-dependencies.zip + unzip windows-dependencies.zip + rm -f windows-dependencies.zip + + mv windows-dependencies/installed /c/vcpkg/ + rm -rf windows-dependencies + displayName: 'Install dependencies' + workingDirectory: $(Build.ArtifactStagingDirectory) +- script: c:\vcpkg\vcpkg.exe integrate install + displayName: 'Integrate vcpkg' diff --git a/azure-pipelines/templates/windows-dependency-nsis.yml b/azure-pipelines/templates/windows-dependency-nsis.yml new file mode 100644 index 0000000000..9b54a3ac5f --- /dev/null +++ b/azure-pipelines/templates/windows-dependency-nsis.yml @@ -0,0 +1,26 @@ +parameters: + condition: true + +steps: +- bash: | + set -ex + + mkdir nsis-plugin; cd nsis-plugin + curl -L https://devs.openttd.org/~truebrain/nsis-plugins/Nsis7z.zip > Nsis7z.zip + unzip Nsis7z.zip + cp -R Plugins/* "/c/Program Files (x86)/NSIS/Plugins/" + cd ..; rm -rf nsis-plugin + + mkdir nsis-plugin; cd nsis-plugin + curl -L https://devs.openttd.org/~truebrain/nsis-plugins/NsisGetVersion.zip > NsisGetVersion.zip + unzip NsisGetVersion.zip + cp -R Plugins/* "/c/Program Files (x86)/NSIS/Plugins/x86-ansi/" + cd ..; rm -rf nsis-plugin + + mkdir nsis-plugin; cd nsis-plugin + curl -L https://devs.openttd.org/~truebrain/nsis-plugins/NsisFindProc.zip > NsisFindProc.zip + unzip NsisFindProc.zip + cp -R *.dll "/c/Program Files (x86)/NSIS/Plugins/x86-ansi/" + cd ..; rm -rf nsis-plugin + displayName: 'Install NSIS with the 7z, GetVersion, and FindProc plugins' + condition: and(succeeded(), ${{ parameters.condition }}) diff --git a/azure-pipelines/templates/windows-dependency-zip.yml b/azure-pipelines/templates/windows-dependency-zip.yml new file mode 100644 index 0000000000..e2ae06dbe7 --- /dev/null +++ b/azure-pipelines/templates/windows-dependency-zip.yml @@ -0,0 +1,5 @@ +steps: +- bash: | + set -ex + choco install zip + displayName: 'Install zip' diff --git a/bin/ai/compat_0.7.nut b/bin/ai/compat_0.7.nut index 44e6acff9d..86ab06bba5 100644 --- a/bin/ai/compat_0.7.nut +++ b/bin/ai/compat_0.7.nut @@ -367,3 +367,17 @@ AIOrder.AIOF_UNLOAD_FLAGS <- AIOrder.OF_UNLOAD_FLAGS AIOrder.AIOF_LOAD_FLAGS <- AIOrder.OF_LOAD_FLAGS AIOrder.AIOF_DEPOT_FLAGS <- AIOrder.OF_DEPOT_FLAGS AIOrder.AIOF_INVALID <- AIOrder.OF_INVALID + +/* 1.9 adds a vehicle type parameter. */ +AIBridge._GetName <- AIBridge.GetName; +AIBridge.GetName <- function(bridge_id) +{ + return AIBridge._GetName(bridge_id, AIVehicle.VT_RAIL); +} + +/* 1.9 adds parent_group_id to CreateGroup function */ +AIGroup._CreateGroup <- AIGroup.CreateGroup; +AIGroup.CreateGroup <- function(vehicle_type) +{ + return AIGroup._CreateGroup(vehicle_type, AIGroup.GROUP_INVALID); +} diff --git a/bin/ai/compat_1.0.nut b/bin/ai/compat_1.0.nut index 5e7dd441f6..6aa0e1a973 100644 --- a/bin/ai/compat_1.0.nut +++ b/bin/ai/compat_1.0.nut @@ -119,3 +119,17 @@ AIOrder.AIOF_UNLOAD_FLAGS <- AIOrder.OF_UNLOAD_FLAGS AIOrder.AIOF_LOAD_FLAGS <- AIOrder.OF_LOAD_FLAGS AIOrder.AIOF_DEPOT_FLAGS <- AIOrder.OF_DEPOT_FLAGS AIOrder.AIOF_INVALID <- AIOrder.OF_INVALID + +/* 1.9 adds a vehicle type parameter. */ +AIBridge._GetName <- AIBridge.GetName; +AIBridge.GetName <- function(bridge_id) +{ + return AIBridge._GetName(bridge_id, AIVehicle.VT_RAIL); +} + +/* 1.9 adds parent_group_id to CreateGroup function */ +AIGroup._CreateGroup <- AIGroup.CreateGroup; +AIGroup.CreateGroup <- function(vehicle_type) +{ + return AIGroup._CreateGroup(vehicle_type, AIGroup.GROUP_INVALID); +} diff --git a/bin/ai/compat_1.1.nut b/bin/ai/compat_1.1.nut index 32127b438a..3d7b7553ee 100644 --- a/bin/ai/compat_1.1.nut +++ b/bin/ai/compat_1.1.nut @@ -56,3 +56,17 @@ AIOrder.AIOF_UNLOAD_FLAGS <- AIOrder.OF_UNLOAD_FLAGS AIOrder.AIOF_LOAD_FLAGS <- AIOrder.OF_LOAD_FLAGS AIOrder.AIOF_DEPOT_FLAGS <- AIOrder.OF_DEPOT_FLAGS AIOrder.AIOF_INVALID <- AIOrder.OF_INVALID + +/* 1.9 adds a vehicle type parameter. */ +AIBridge._GetName <- AIBridge.GetName; +AIBridge.GetName <- function(bridge_id) +{ + return AIBridge._GetName(bridge_id, AIVehicle.VT_RAIL); +} + +/* 1.9 adds parent_group_id to CreateGroup function */ +AIGroup._CreateGroup <- AIGroup.CreateGroup; +AIGroup.CreateGroup <- function(vehicle_type) +{ + return AIGroup._CreateGroup(vehicle_type, AIGroup.GROUP_INVALID); +} diff --git a/bin/ai/compat_1.10.nut b/bin/ai/compat_1.10.nut new file mode 100644 index 0000000000..fe985b90d0 --- /dev/null +++ b/bin/ai/compat_1.10.nut @@ -0,0 +1,8 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ diff --git a/bin/ai/compat_1.2.nut b/bin/ai/compat_1.2.nut index 0082415e49..594ba98352 100644 --- a/bin/ai/compat_1.2.nut +++ b/bin/ai/compat_1.2.nut @@ -8,3 +8,17 @@ */ AILog.Info("1.2 API compatibility in effect."); + +/* 1.9 adds a vehicle type parameter. */ +AIBridge._GetName <- AIBridge.GetName; +AIBridge.GetName <- function(bridge_id) +{ + return AIBridge._GetName(bridge_id, AIVehicle.VT_RAIL); +} + +/* 1.9 adds parent_group_id to CreateGroup function */ +AIGroup._CreateGroup <- AIGroup.CreateGroup; +AIGroup.CreateGroup <- function(vehicle_type) +{ + return AIGroup._CreateGroup(vehicle_type, AIGroup.GROUP_INVALID); +} diff --git a/bin/ai/compat_1.3.nut b/bin/ai/compat_1.3.nut index 036f3b5c34..fb0f41d308 100644 --- a/bin/ai/compat_1.3.nut +++ b/bin/ai/compat_1.3.nut @@ -8,3 +8,17 @@ */ AILog.Info("1.3 API compatibility in effect."); + +/* 1.9 adds a vehicle type parameter. */ +AIBridge._GetName <- AIBridge.GetName; +AIBridge.GetName <- function(bridge_id) +{ + return AIBridge._GetName(bridge_id, AIVehicle.VT_RAIL); +} + +/* 1.9 adds parent_group_id to CreateGroup function */ +AIGroup._CreateGroup <- AIGroup.CreateGroup; +AIGroup.CreateGroup <- function(vehicle_type) +{ + return AIGroup._CreateGroup(vehicle_type, AIGroup.GROUP_INVALID); +} diff --git a/bin/ai/compat_1.4.nut b/bin/ai/compat_1.4.nut index 3829bcc8e0..4bbb971604 100644 --- a/bin/ai/compat_1.4.nut +++ b/bin/ai/compat_1.4.nut @@ -8,3 +8,17 @@ */ AILog.Info("1.4 API compatibility in effect."); + +/* 1.9 adds a vehicle type parameter. */ +AIBridge._GetName <- AIBridge.GetName; +AIBridge.GetName <- function(bridge_id) +{ + return AIBridge._GetName(bridge_id, AIVehicle.VT_RAIL); +} + +/* 1.9 adds parent_group_id to CreateGroup function */ +AIGroup._CreateGroup <- AIGroup.CreateGroup; +AIGroup.CreateGroup <- function(vehicle_type) +{ + return AIGroup._CreateGroup(vehicle_type, AIGroup.GROUP_INVALID); +} diff --git a/bin/ai/compat_1.5.nut b/bin/ai/compat_1.5.nut index 71a46ff7a0..b006f1733e 100644 --- a/bin/ai/compat_1.5.nut +++ b/bin/ai/compat_1.5.nut @@ -8,3 +8,17 @@ */ AILog.Info("1.5 API compatibility in effect."); + +/* 1.9 adds a vehicle type parameter. */ +AIBridge._GetName <- AIBridge.GetName; +AIBridge.GetName <- function(bridge_id) +{ + return AIBridge._GetName(bridge_id, AIVehicle.VT_RAIL); +} + +/* 1.9 adds parent_group_id to CreateGroup function */ +AIGroup._CreateGroup <- AIGroup.CreateGroup; +AIGroup.CreateGroup <- function(vehicle_type) +{ + return AIGroup._CreateGroup(vehicle_type, AIGroup.GROUP_INVALID); +} diff --git a/bin/ai/compat_1.6.nut b/bin/ai/compat_1.6.nut index 8fb518e1b5..e57a3cb980 100644 --- a/bin/ai/compat_1.6.nut +++ b/bin/ai/compat_1.6.nut @@ -8,3 +8,17 @@ */ AILog.Info("1.6 API compatibility in effect."); + +/* 1.9 adds a vehicle type parameter. */ +AIBridge._GetName <- AIBridge.GetName; +AIBridge.GetName <- function(bridge_id) +{ + return AIBridge._GetName(bridge_id, AIVehicle.VT_RAIL); +} + +/* 1.9 adds parent_group_id to CreateGroup function */ +AIGroup._CreateGroup <- AIGroup.CreateGroup; +AIGroup.CreateGroup <- function(vehicle_type) +{ + return AIGroup._CreateGroup(vehicle_type, AIGroup.GROUP_INVALID); +} diff --git a/bin/ai/compat_1.7.nut b/bin/ai/compat_1.7.nut index 6eb0c980ea..ae403d104b 100644 --- a/bin/ai/compat_1.7.nut +++ b/bin/ai/compat_1.7.nut @@ -8,3 +8,17 @@ */ AILog.Info("1.7 API compatibility in effect."); + +/* 1.9 adds a vehicle type parameter. */ +AIBridge._GetName <- AIBridge.GetName; +AIBridge.GetName <- function(bridge_id) +{ + return AIBridge._GetName(bridge_id, AIVehicle.VT_RAIL); +} + +/* 1.9 adds parent_group_id to CreateGroup function */ +AIGroup._CreateGroup <- AIGroup.CreateGroup; +AIGroup.CreateGroup <- function(vehicle_type) +{ + return AIGroup._CreateGroup(vehicle_type, AIGroup.GROUP_INVALID); +} diff --git a/bin/ai/compat_1.8.nut b/bin/ai/compat_1.8.nut index 95ab6a76dd..ecf4accdde 100644 --- a/bin/ai/compat_1.8.nut +++ b/bin/ai/compat_1.8.nut @@ -8,3 +8,17 @@ */ AILog.Info("1.8 API compatibility in effect."); + +/* 1.9 adds a vehicle type parameter. */ +AIBridge._GetName <- AIBridge.GetName; +AIBridge.GetName <- function(bridge_id) +{ + return AIBridge._GetName(bridge_id, AIVehicle.VT_RAIL); +} + +/* 1.9 adds parent_group_id to CreateGroup function */ +AIGroup._CreateGroup <- AIGroup.CreateGroup; +AIGroup.CreateGroup <- function(vehicle_type) +{ + return AIGroup._CreateGroup(vehicle_type, AIGroup.GROUP_INVALID); +} diff --git a/bin/ai/compat_1.9.nut b/bin/ai/compat_1.9.nut index fe985b90d0..6dae3ebc0b 100644 --- a/bin/ai/compat_1.9.nut +++ b/bin/ai/compat_1.9.nut @@ -6,3 +6,5 @@ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ + +AILog.Info("1.9 API compatibility in effect."); diff --git a/bin/ai/regression/regression_info.nut b/bin/ai/regression/regression_info.nut index 341d13a085..d5c3f7dd29 100644 --- a/bin/ai/regression/regression_info.nut +++ b/bin/ai/regression/regression_info.nut @@ -6,7 +6,7 @@ class Regression extends AIInfo { function GetShortName() { return "REGR"; } function GetDescription() { return "This runs regression-tests on some commands. On the same map the result should always be the same."; } function GetVersion() { return 1; } - function GetAPIVersion() { return "1.9"; } + function GetAPIVersion() { return "1.10"; } function GetDate() { return "2007-03-18"; } function CreateInstance() { return "Regression"; } } diff --git a/bin/ai/regression/run.sh b/bin/ai/regression/run.sh index d47a664ea3..c9197c4d56 100755 --- a/bin/ai/regression/run.sh +++ b/bin/ai/regression/run.sh @@ -43,11 +43,11 @@ for tst in $tests; do if [ -n "$gdb" ]; then $gdb ./openttd -x -c ai/regression/regression.cfg $params -g $sav else - ./openttd -x -c ai/regression/regression.cfg $params -g $sav -d script=2 -d misc=9 2>&1 | awk '{ gsub("0x(\\(nil\\)|0+)(x0)?", "0x00000000", $0); gsub("^dbg: \\[script\\]", "", $0); gsub("^ ", "ERROR: ", $0); gsub("ERROR: \\[1\\] ", "", $0); gsub("\\[P\\] ", "", $0); print $0; }' | grep -v '^dbg: \[.*\]' > tmp.regression + ./openttd -x -c ai/regression/regression.cfg $params -g $sav -d script=2 -d misc=9 2>&1 | awk '{ gsub("0x(\\(nil\\)|0+)(x0)?", "0x00000000", $0); gsub("^dbg: \\[script\\]", "", $0); gsub("^ ", "ERROR: ", $0); gsub("ERROR: \\[1\\] ", "", $0); gsub("\\[P\\] ", "", $0); print $0; }' | grep -v '^dbg: \[.*\]' > $tst/tmp.regression fi if [ -z "$gdb" ]; then - res="`diff -ub $tst/result.txt tmp.regression`" + res="`diff -ub $tst/result.txt $tst/tmp.regression`" if [ -z "$res" ]; then echo "passed!" else @@ -58,14 +58,14 @@ for tst in $tests; do fi rm $tst/info.nut + + if [ "$1" != "-k" ]; then + rm -f $tst/tmp.regression + fi done if [ -f scripts/game_start.scr.regression ]; then mv scripts/game_start.scr.regression scripts/game_start.scr fi -if [ "$1" != "-k" ]; then - rm -f tmp.regression -fi - exit $ret diff --git a/bin/ai/regression/run.vbs b/bin/ai/regression/run.vbs new file mode 100644 index 0000000000..930562ec68 --- /dev/null +++ b/bin/ai/regression/run.vbs @@ -0,0 +1,154 @@ +Option Explicit + +' $Id$ +' +' This file is part of OpenTTD. +' OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. +' OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +' See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + +Dim FSO +Set FSO = CreateObject("Scripting.FileSystemObject") + +Function GetTestList() + Dim retests, i, tests, dir + Set retests = New RegExp + Set GetTestList = CreateObject("Scripting.Dictionary") + + retests.Pattern = "ai/regression/tst_*" + retests.Global = True + For i = 0 To WScript.Arguments.Count - 1 + Dim test + test = "ai/regression/tst_" & WScript.Arguments.Item(i) + If FSO.FolderExists(test) Then + retests.Pattern = test + Exit For + End If + Next + + For Each dir In FSO.GetFolder("ai/regression/").SubFolders + Dim name + name = "ai/regression/" & dir.Name + If retests.Test(name) Then + GetTestList.Add name, name + End If + Next +End Function + +Function GetParams() + GetParams = "-snull -mnull -vnull:ticks=30000" + If WScript.Arguments.Count = 0 Then Exit Function + If WScript.Arguments.Item(0) <> "-r" Then Exit Function + GetParams = "" +End Function + +Sub FilterFile(filename) + Dim lines, filter, file + + Set file = FSO.OpenTextFile(filename, 1) + If Not file.AtEndOfStream Then + lines = file.ReadAll + End If + file.Close + + Set filter = New RegExp + filter.Global = True + filter.Multiline = True + filter.Pattern = "0x(\(nil\)|0+)(x0)?" + lines = filter.Replace(lines, "0x00000000") + filter.Pattern = "^dbg: \[script\]" + lines = filter.Replace(lines, "") + filter.Pattern = "^ " + lines = filter.Replace(lines, "ERROR: ") + filter.Pattern = "ERROR: \[1\] \[P\] " + lines = filter.Replace(lines, "") + filter.Pattern = "^dbg: .*\r\n" + lines = filter.Replace(lines, "") + + Set file = FSO.OpenTextFile(filename, 2) + file.Write lines + file.Close +End Sub + +Function CompareFiles(filename1, filename2) + Dim file, lines1, lines2 + Set file = FSO.OpenTextFile(filename1, 1) + If Not file.AtEndOfStream Then + lines1 = file.ReadAll + End IF + file.Close + Set file = FSO.OpenTextFile(filename2, 1) + If Not file.AtEndOfStream Then + lines2 = file.ReadAll + End IF + file.Close + CompareFiles = (lines1 = lines2) +End Function + +Function RunTest(test, params, ret) + Dim WshShell, oExec, sav, command + Set WshShell = CreateObject("WScript.Shell") + + ' Make sure that only one info.nut is present for each test run. Otherwise openttd gets confused. + FSO.CopyFile "ai/regression/regression_info.nut", test & "/info.nut" + + sav = test & "/test.sav" + If Not FSO.FileExists(sav) Then + sav = "ai/regression/empty.sav" + End If + + command = ".\openttd -x -c ai/regression/regression.cfg " & params & " -g " & sav & " -d script=2 -d misc=9" + ' 2>&1 must be after >tmp.regression, else stderr is not redirected to the file + WshShell.Run "cmd /c " & command & " >"& test & "/tmp.regression 2>&1", 0, True + + FilterFile test & "/tmp.regression" + + If CompareFiles(test & "/result.txt", test & "/tmp.regression") Then + RunTest = "passed!" + Else + RunTest = "failed!" + ret = 1 + End If + + FSO.DeleteFile test & "/info.nut" + + If WScript.Arguments.Count > 0 Then + If WScript.Arguments.Item(0) = "-k" Then + Exit Function + End If + End If + + FSO.DeleteFile test & "/tmp.regression" +End Function + +On Error Resume Next +WScript.StdOut.WriteLine "" +If Err.Number <> 0 Then + WScript.Echo "This script must be started with cscript." + WScript.Quit 1 +End If +On Error Goto 0 + +If Not FSO.FileExists("ai/regression/run.vbs") Then + WScript.Echo "Make sure you are in the root of OpenTTD before starting this script." + WScript.Quit 1 +End If + +If FSO.FileExists("scripts/game_start.scr") Then + FSO.MoveFile "scripts/game_start.scr", "scripts/game_start.scr.regression" +End If + +Dim params, test, ret +params = GetParams() +ret = 0 + +For Each test in GetTestList() + WScript.StdOut.Write "Running " & test & "... " + WScript.StdOut.WriteLine RunTest(test, params, ret) +Next + +If FSO.FileExists("scripts/game_start.scr.regression") Then + FSO.MoveFile "scripts/game_start.scr.regression", "scripts/game_start.scr" +End If + +WScript.Quit ret diff --git a/bin/ai/regression/tst_regression/main.nut b/bin/ai/regression/tst_regression/main.nut index f575f53fff..baece09d08 100644 --- a/bin/ai/regression/tst_regression/main.nut +++ b/bin/ai/regression/tst_regression/main.nut @@ -253,7 +253,11 @@ function Regression::Bridge() if (AIBridge.IsValidBridge(i)) j++; print(" Bridge " + i); print(" IsValidBridge(): " + AIBridge.IsValidBridge(i)); - print(" GetName(): " + AIBridge.GetName(i)); + print(" GetName():"); + print(" VT_RAIL: " + AIBridge.GetName(i, AIVehicle.VT_RAIL)); + print(" VT_ROAD: " + AIBridge.GetName(i, AIVehicle.VT_ROAD)); + print(" VT_WATER: " + AIBridge.GetName(i, AIVehicle.VT_WATER)); + print(" VT_AIR: " + AIBridge.GetName(i, AIVehicle.VT_AIR)); print(" GetMaxSpeed(): " + AIBridge.GetMaxSpeed(i)); print(" GetPrice(): " + AIBridge.GetPrice(i, 5)); print(" GetMaxLength(): " + AIBridge.GetMaxLength(i)); @@ -570,7 +574,7 @@ function Regression::Group() local vehicle = AIVehicle.BuildVehicle(10000, 116); print(" AIVehicle.BuildVehicle(): " + vehicle); print(" GetNumEngines(): " + AIGroup.GetNumEngines(AIGroup.GROUP_ALL, 116)); - local group = AIGroup.CreateGroup(AIVehicle.VT_ROAD); + local group = AIGroup.CreateGroup(AIVehicle.VT_ROAD, AIGroup.GROUP_INVALID); print(" CreateGroup(): " + group); print(" MoveVehicle(): " + AIGroup.MoveVehicle(group, vehicle)); print(" GetNumEngines(): " + AIGroup.GetNumEngines(group, 116)); @@ -1018,7 +1022,36 @@ function Regression::Rail() print(" BuildRail(): " + AIRail.BuildRail(10002, 10003, 10006)); print(" HasTransportType(): " + AITile.HasTransportType(10005, AITile.TRANSPORT_RAIL)); print(" HasTransportType(): " + AITile.HasTransportType(10006, AITile.TRANSPORT_RAIL)); - print(" RemoveRail(): " + AIRail.RemoveRail(10005, 10004, 10001)); + print(" RemoveRail(): " + AIRail.RemoveRail(10006, 10005, 10002)); + print(" HasTransportType(): " + AITile.HasTransportType(10004, AITile.TRANSPORT_RAIL)); + print(" HasTransportType(): " + AITile.HasTransportType(10005, AITile.TRANSPORT_RAIL)); + print(" BuildRailTrack(): " + AIRail.BuildRailTrack(6200, AIRail.RAILTRACK_NE_SW)); + print(" RemoveRailTrack(): " + AIRail.RemoveRailTrack(6200, AIRail.RAILTRACK_NW_NE)); + print(" RemoveRailTrack(): " + AIRail.RemoveRailTrack(6200, AIRail.RAILTRACK_NE_SW)); + print(" BuildRail(): " + AIRail.BuildRail(6200, 6200 + 256, 6200 + (256 * 4))); + print(" HasTransportType(): " + AITile.HasTransportType(6200 + (256 * 3), AITile.TRANSPORT_RAIL)); + print(" HasTransportType(): " + AITile.HasTransportType(6200 + (256 * 4), AITile.TRANSPORT_RAIL)); + print(" RemoveRail(): " + AIRail.RemoveRail(6200 + (256 * 3), 6200 + (256 * 2), 6200 - 256)); + print(" HasTransportType(): " + AITile.HasTransportType(6200 + (256 * 3), AITile.TRANSPORT_RAIL)); + print(" HasTransportType(): " + AITile.HasTransportType(6200 + (256 * 4), AITile.TRANSPORT_RAIL)); + print(" BuildRailTrack(): " + AIRail.BuildRail(14706, 14705, 12907)); + print(" HasTransportType(): " + AITile.HasTransportType(13421, AITile.TRANSPORT_RAIL)); + print(" HasTransportType(): " + AITile.HasTransportType(14191, AITile.TRANSPORT_RAIL)); + print(" RemoveRail(): " + AIRail.RemoveRail(12907, 13163, 14706)); + print(" HasTransportType(): " + AITile.HasTransportType(13421, AITile.TRANSPORT_RAIL)); + print(" HasTransportType(): " + AITile.HasTransportType(14191, AITile.TRANSPORT_RAIL)); + print(" BuildRailTrack(): " + AIRail.BuildRailTrack(61533, AIRail.RAILTRACK_NW_SW)); + print(" BuildRailTrack(): " + AIRail.BuildRailTrack(61533, AIRail.RAILTRACK_NE_SE)); + print(" BuildRailTrack(): " + AIRail.BuildRailTrack(61533, AIRail.RAILTRACK_NW_NE)); + print(" BuildRailTrack(): " + AIRail.BuildRailTrack(61533, AIRail.RAILTRACK_SW_SE)); + print(" BuildRailTrack(): " + AIRail.BuildRailTrack(61533, AIRail.RAILTRACK_NE_SW)); + print(" DemolishTile(): " + AITile.DemolishTile(61533)); + print(" BuildRailTrack(): " + AIRail.BuildRailTrack(61533, AIRail.RAILTRACK_NE_SW)); + print(" BuildRailTrack(): " + AIRail.BuildRailTrack(61533, AIRail.RAILTRACK_NW_SE)); + print(" BuildRailTrack(): " + AIRail.BuildRailTrack(61533, AIRail.RAILTRACK_NW_NE)); + print(" BuildRailTrack(): " + AIRail.BuildRailTrack(61533, AIRail.RAILTRACK_SW_SE)); + print(" DemolishTile(): " + AITile.DemolishTile(61533)); + print(" BuildRailTrack(): " + AIRail.BuildRailTrack(61533, AIRail.RAILTRACK_NW_SE)); print(" Depot"); print(" IsRailTile(): " + AIRail.IsRailTile(33411)); @@ -1053,6 +1086,31 @@ function Regression::Rail() print(" IsRailStationTile(): " + AIRail.IsRailStationTile(7957)); print(" IsRailStationTile(): " + AIRail.IsRailStationTile(7958)); print(" IsRailStationTile(): " + AIRail.IsRailStationTile(7959)); + + print(" Waypoint"); + print(" BuildRailTrack(): " + AIRail.BuildRailTrack(12646, AIRail.RAILTRACK_NW_SE)); + print(" BuildRailTrack(): " + AIRail.BuildRailTrack(12648, AIRail.RAILTRACK_NE_SW)); + print(" BuildRailTrack(): " + AIRail.BuildRailTrack(12650, AIRail.RAILTRACK_NW_NE)); + print(" BuildRailWaypoint(): " + AIRail.BuildRailWaypoint(12644)); + print(" BuildRailWaypoint(): " + AIRail.BuildRailWaypoint(12646)); + print(" BuildRailWaypoint(): " + AIRail.BuildRailWaypoint(12648)); + print(" BuildRailWaypoint(): " + AIRail.BuildRailWaypoint(12650)); + print(" IsRailWaypointTile(): " + AIRail.IsRailWaypointTile(12644)); + print(" IsRailWaypointTile(): " + AIRail.IsRailWaypointTile(12646)); + print(" IsRailWaypointTile(): " + AIRail.IsRailWaypointTile(12648)); + print(" IsRailWaypointTile(): " + AIRail.IsRailWaypointTile(12650)); + print(" RemoveRailWaypointTileRectangle():" + AIRail.RemoveRailWaypointTileRectangle(12644, 12646, false)); + print(" RemoveRailWaypointTileRectangle():" + AIRail.RemoveRailWaypointTileRectangle(12648, 12650, true)); + print(" IsRailWaypointTile(): " + AIRail.IsRailWaypointTile(12644)); + print(" IsRailWaypointTile(): " + AIRail.IsRailWaypointTile(12646)); + print(" IsRailWaypointTile(): " + AIRail.IsRailWaypointTile(12648)); + print(" IsRailWaypointTile(): " + AIRail.IsRailWaypointTile(12650)); + print(" HasTransportType(): " + AITile.HasTransportType(12644, AITile.TRANSPORT_RAIL)); + print(" HasTransportType(): " + AITile.HasTransportType(12646, AITile.TRANSPORT_RAIL)); + print(" HasTransportType(): " + AITile.HasTransportType(12648, AITile.TRANSPORT_RAIL)); + print(" HasTransportType(): " + AITile.HasTransportType(12650, AITile.TRANSPORT_RAIL)); + print(" DemolishTile(): " + AITile.DemolishTile(12648)); + print(" DemolishTile(): " + AITile.DemolishTile(12650)); } function Regression::Road() @@ -1441,7 +1499,7 @@ function Regression::TileList() print(" " + i + " => " + list.GetValue(i)); } - list = AITileList_StationType(4, AIStation.STATION_BUS_STOP); + list = AITileList_StationType(6, AIStation.STATION_BUS_STOP); print(""); print("--TileList_StationType--"); print(" Count(): " + list.Count()); @@ -1646,6 +1704,19 @@ function Regression::Vehicle() print(" GetWagonEngineType(): " + AIVehicle.GetWagonEngineType(17 3)); print(" GetWagonAge(): " + AIVehicle.GetWagonAge(17, 3)); + print(" --Refit--"); + print(" GetBuildWithRefitCapacity(): " + AIVehicle.GetBuildWithRefitCapacity(28479, 211, 255)); + print(" GetBuildWithRefitCapacity(): " + AIVehicle.GetBuildWithRefitCapacity(28479, 211, 0)); + print(" GetBuildWithRefitCapacity(): " + AIVehicle.GetBuildWithRefitCapacity(28479, 211, 9)); + print(" BuildVehicleWithRefit(): " + AIVehicle.BuildVehicleWithRefit(28479, 211, 9)); + print(" GetCapacity(): " + AIVehicle.GetCapacity(20, 9)); + print(" GetCapacity(): " + AIVehicle.GetCapacity(20, 5)); + print(" GetRefitCapacity(): " + AIVehicle.GetRefitCapacity(20, 5)); + print(" RefitVehicle(): " + AIVehicle.RefitVehicle(20, 5)); + print(" GetCapacity(): " + AIVehicle.GetCapacity(20, 9)); + print(" GetCapacity(): " + AIVehicle.GetCapacity(20, 5)); + print(" SellVehicle(): " + AIVehicle.SellVehicle(20)); + print(" --Errors--"); print(" RefitVehicle(): " + AIVehicle.RefitVehicle(12, 0)); print(" GetLastErrorString(): " + AIError.GetLastErrorString()); diff --git a/bin/ai/regression/tst_regression/result.txt b/bin/ai/regression/tst_regression/result.txt index c909e79322..58736c68b8 100644 --- a/bin/ai/regression/tst_regression/result.txt +++ b/bin/ai/regression/tst_regression/result.txt @@ -867,105 +867,165 @@ ERROR: IsEnd() is invalid as Begin() is never called --Bridge-- Bridge -1 IsValidBridge(): false - GetName(): (null : 0x00000000) + GetName(): + VT_RAIL: (null : 0x00000000) + VT_ROAD: (null : 0x00000000) + VT_WATER: (null : 0x00000000) + VT_AIR: (null : 0x00000000) GetMaxSpeed(): -1 GetPrice(): -1 GetMaxLength(): -1 GetMinLength(): -1 Bridge 0 IsValidBridge(): true - GetName(): Wooden rail bridge + GetName(): + VT_RAIL: Wooden rail bridge + VT_ROAD: Wooden road bridge + VT_WATER: Aqueduct + VT_AIR: (null : 0x00000000) GetMaxSpeed(): 32 GetPrice(): 450 GetMaxLength(): 66 GetMinLength(): 2 Bridge 1 IsValidBridge(): true - GetName(): Concrete rail bridge + GetName(): + VT_RAIL: Concrete rail bridge + VT_ROAD: Concrete road bridge + VT_WATER: Aqueduct + VT_AIR: (null : 0x00000000) GetMaxSpeed(): 48 GetPrice(): 630 GetMaxLength(): 4 GetMinLength(): 2 Bridge 2 IsValidBridge(): true - GetName(): Steel girder rail bridge + GetName(): + VT_RAIL: Steel girder rail bridge + VT_ROAD: Steel girder road bridge + VT_WATER: Aqueduct + VT_AIR: (null : 0x00000000) GetMaxSpeed(): 64 GetPrice(): 811 GetMaxLength(): 7 GetMinLength(): 2 Bridge 3 IsValidBridge(): true - GetName(): Reinforced concrete suspension rail bridge + GetName(): + VT_RAIL: Reinforced concrete suspension rail bridge + VT_ROAD: Reinforced concrete suspension road bridge + VT_WATER: Aqueduct + VT_AIR: (null : 0x00000000) GetMaxSpeed(): 80 GetPrice(): 946 GetMaxLength(): 12 GetMinLength(): 4 Bridge 4 IsValidBridge(): true - GetName(): Steel suspension rail bridge + GetName(): + VT_RAIL: Steel suspension rail bridge + VT_ROAD: Steel suspension road bridge + VT_WATER: Aqueduct + VT_AIR: (null : 0x00000000) GetMaxSpeed(): 96 GetPrice(): 1042 GetMaxLength(): 66 GetMinLength(): 5 Bridge 5 IsValidBridge(): true - GetName(): Steel suspension rail bridge + GetName(): + VT_RAIL: Steel suspension rail bridge + VT_ROAD: Steel suspension road bridge + VT_WATER: Aqueduct + VT_AIR: (null : 0x00000000) GetMaxSpeed(): 112 GetPrice(): 1081 GetMaxLength(): 66 GetMinLength(): 5 Bridge 6 IsValidBridge(): true - GetName(): Steel cantilever rail bridge + GetName(): + VT_RAIL: Steel cantilever rail bridge + VT_ROAD: Steel cantilever road bridge + VT_WATER: Aqueduct + VT_AIR: (null : 0x00000000) GetMaxSpeed(): 160 GetPrice(): 1261 GetMaxLength(): 9 GetMinLength(): 5 Bridge 7 IsValidBridge(): true - GetName(): Steel cantilever rail bridge + GetName(): + VT_RAIL: Steel cantilever rail bridge + VT_ROAD: Steel cantilever road bridge + VT_WATER: Aqueduct + VT_AIR: (null : 0x00000000) GetMaxSpeed(): 208 GetPrice(): 1306 GetMaxLength(): 10 GetMinLength(): 5 Bridge 8 IsValidBridge(): true - GetName(): Steel cantilever rail bridge + GetName(): + VT_RAIL: Steel cantilever rail bridge + VT_ROAD: Steel cantilever road bridge + VT_WATER: Aqueduct + VT_AIR: (null : 0x00000000) GetMaxSpeed(): 240 GetPrice(): 1396 GetMaxLength(): 11 GetMinLength(): 5 Bridge 9 IsValidBridge(): true - GetName(): Steel girder rail bridge + GetName(): + VT_RAIL: Steel girder rail bridge + VT_ROAD: Steel girder road bridge + VT_WATER: Aqueduct + VT_AIR: (null : 0x00000000) GetMaxSpeed(): 256 GetPrice(): 1351 GetMaxLength(): 4 GetMinLength(): 2 Bridge 10 IsValidBridge(): false - GetName(): (null : 0x00000000) + GetName(): + VT_RAIL: (null : 0x00000000) + VT_ROAD: (null : 0x00000000) + VT_WATER: (null : 0x00000000) + VT_AIR: (null : 0x00000000) GetMaxSpeed(): -1 GetPrice(): -1 GetMaxLength(): -1 GetMinLength(): -1 Bridge 11 IsValidBridge(): false - GetName(): (null : 0x00000000) + GetName(): + VT_RAIL: (null : 0x00000000) + VT_ROAD: (null : 0x00000000) + VT_WATER: (null : 0x00000000) + VT_AIR: (null : 0x00000000) GetMaxSpeed(): -1 GetPrice(): -1 GetMaxLength(): -1 GetMinLength(): -1 Bridge 12 IsValidBridge(): false - GetName(): (null : 0x00000000) + GetName(): + VT_RAIL: (null : 0x00000000) + VT_ROAD: (null : 0x00000000) + VT_WATER: (null : 0x00000000) + VT_AIR: (null : 0x00000000) GetMaxSpeed(): -1 GetPrice(): -1 GetMaxLength(): -1 GetMinLength(): -1 Bridge 13 IsValidBridge(): false - GetName(): (null : 0x00000000) + GetName(): + VT_RAIL: (null : 0x00000000) + VT_ROAD: (null : 0x00000000) + VT_WATER: (null : 0x00000000) + VT_AIR: (null : 0x00000000) GetMaxSpeed(): -1 GetPrice(): -1 GetMaxLength(): -1 @@ -1292,7 +1352,7 @@ ERROR: IsEnd() is invalid as Begin() is never called GetRunningCost(): 820 GetPower(): 300 GetWeight(): 47 - GetMaxTractiveEffort(): 139 + GetMaxTractiveEffort(): 136 GetVehicleType(): 0 GetRailType(): 0 GetRoadType(): -1 @@ -1436,7 +1496,7 @@ ERROR: IsEnd() is invalid as Begin() is never called GetRunningCost(): 1968 GetPower(): 1000 GetWeight(): 131 - GetMaxTractiveEffort(): 388 + GetMaxTractiveEffort(): 381 GetVehicleType(): 0 GetRailType(): 0 GetRoadType(): -1 @@ -1454,7 +1514,7 @@ ERROR: IsEnd() is invalid as Begin() is never called GetRunningCost(): 2296 GetPower(): 1200 GetWeight(): 162 - GetMaxTractiveEffort(): 480 + GetMaxTractiveEffort(): 471 GetVehicleType(): 0 GetRailType(): 0 GetRoadType(): -1 @@ -7253,7 +7313,7 @@ ERROR: IsEnd() is invalid as Begin() is never called IsBuoyTile(): false IsLockTile(): false IsCanalTile(): false - GetBankBalance(): 479851 + GetBankBalance(): 479664 BuildWaterDepot(): true BuildDock(): true BuildBuoy(): true @@ -7266,7 +7326,7 @@ ERROR: IsEnd() is invalid as Begin() is never called IsBuoyTile(): true IsLockTile(): true IsCanalTile(): true - GetBankBalance(): 465257 + GetBankBalance(): 465070 --AIWaypointList(BUOY)-- Count(): 1 @@ -7285,7 +7345,7 @@ ERROR: IsEnd() is invalid as Begin() is never called IsBuoyTile(): false IsLockTile(): false IsCanalTile(): false - GetBankBalance(): 459862 + GetBankBalance(): 459675 BuildWaterDepot(): true BuildDock(): true @@ -7334,6 +7394,35 @@ ERROR: IsEnd() is invalid as Begin() is never called HasTransportType(): true HasTransportType(): false RemoveRail(): true + HasTransportType(): false + HasTransportType(): false + BuildRailTrack(): true + RemoveRailTrack(): false + RemoveRailTrack(): true + BuildRail(): true + HasTransportType(): true + HasTransportType(): false + RemoveRail(): true + HasTransportType(): true + HasTransportType(): false + BuildRailTrack(): true + HasTransportType(): true + HasTransportType(): true + RemoveRail(): true + HasTransportType(): false + HasTransportType(): false + BuildRailTrack(): false + BuildRailTrack(): false + BuildRailTrack(): true + BuildRailTrack(): true + BuildRailTrack(): false + DemolishTile(): true + BuildRailTrack(): true + BuildRailTrack(): false + BuildRailTrack(): false + BuildRailTrack(): false + DemolishTile(): true + BuildRailTrack(): true Depot IsRailTile(): false BuildRailDepot(): false @@ -7362,6 +7451,30 @@ ERROR: IsEnd() is invalid as Begin() is never called IsRailStationTile(): false IsRailStationTile(): false IsRailStationTile(): false + Waypoint + BuildRailTrack(): true + BuildRailTrack(): true + BuildRailTrack(): true + BuildRailWaypoint(): false + BuildRailWaypoint(): true + BuildRailWaypoint(): true + BuildRailWaypoint(): false + IsRailWaypointTile(): false + IsRailWaypointTile(): true + IsRailWaypointTile(): true + IsRailWaypointTile(): false + RemoveRailWaypointTileRectangle():true + RemoveRailWaypointTileRectangle():true + IsRailWaypointTile(): false + IsRailWaypointTile(): false + IsRailWaypointTile(): false + IsRailWaypointTile(): false + HasTransportType(): false + HasTransportType(): false + HasTransportType(): true + HasTransportType(): true + DemolishTile(): true + DemolishTile(): true --RailTypeList-- Count(): 1 @@ -7485,9 +7598,9 @@ ERROR: IsEnd() is invalid as Begin() is never called GetName(0): Look, a station GetLocation(1): 29253 GetLocation(1000): -1 - GetStationID(33411): 4 + GetStationID(33411): 6 GetStationID(34411): 65535 - GetStationID(33411): 4 + GetStationID(33411): 6 HasRoadType(3, TRAM): false HasRoadType(3, ROAD): false HasRoadType(33411, TRAM): false @@ -8423,7 +8536,6 @@ ERROR: IsEnd() is invalid as Begin() is never called --TileList_IndustryProducing-- Count(): 92 Location ListDump: - 46920 => 1 46919 => 1 46918 => 1 46917 => 1 @@ -8432,7 +8544,6 @@ ERROR: IsEnd() is invalid as Begin() is never called 46914 => 1 46913 => 1 46912 => 1 - 46911 => 1 46664 => 1 46663 => 1 46662 => 1 @@ -8515,6 +8626,8 @@ ERROR: IsEnd() is invalid as Begin() is never called 44353 => 1 44352 => 1 44351 => 1 + 46920 => 0 + 46911 => 0 --TileList_StationType-- Count(): 4 @@ -9015,6 +9128,18 @@ ERROR: IsEnd() is invalid as Begin() is never called GetWagonAge(): 0 GetWagonEngineType(): 65535 GetWagonAge(): -1 + --Refit-- + GetBuildWithRefitCapacity(): -1 + GetBuildWithRefitCapacity(): 0 + GetBuildWithRefitCapacity(): 160 + BuildVehicleWithRefit(): 20 + GetCapacity(): 160 + GetCapacity(): 0 + GetRefitCapacity(): 160 + RefitVehicle(): true + GetCapacity(): 0 + GetCapacity(): 160 + SellVehicle(): true --Errors-- RefitVehicle(): false GetLastErrorString(): ERR_VEHICLE_NOT_IN_DEPOT @@ -9062,7 +9187,7 @@ ERROR: IsEnd() is invalid as Begin() is never called 13 => 5489 12 => 5489 CurrentSpeed ListDump: - 12 => 21 + 12 => 27 17 => 0 16 => 0 14 => 0 diff --git a/bin/baseset/no_music.obm b/bin/baseset/no_music.obm deleted file mode 100644 index 7a70e3b55d..0000000000 --- a/bin/baseset/no_music.obm +++ /dev/null @@ -1,103 +0,0 @@ -; $Id$ -; -; This represents more or less nothingness -; -[metadata] -name = NoMusic -shortname = NULL -version = 0 -fallback = true -description = A music pack without actual music. -description.af_ZA = 'n Musiek stel sonder enige musiek. -description.ar_EG = مجموعة موسيقى بدون موسيقى -description.be_BY = "Пусты" набор музычнага афармлення, які не зьмяшчае ніякай музыкі. -description.bg_BG = Празен музикален пакет. -description.ca_ES = Una llista de música sense cap peça. -description.cs_CZ = Prázná hudební sada. -description.cy_GB = Pecyn cerddoriaeth heb unrhyw gerddoriaeth ynddo. -description.da_DK = En musikpakke uden musik. -description.de_DE = Ein Musikset ohne Musik. -description.el_GR = Ένα πάκετο μουσικής χωρίς πραγματική μουσική. -description.en_AU = A music pack without actual music. -description.en_US = A music pack without actual music. -description.es_ES = Un conjunto de música vacío. -description.es_MX = Paquete de música vacío -description.et_EE = Muusikakogu ilma muusikata. -description.eu_ES = Musika gabeko musika paketea. -description.fi_FI = Musiikkipaketti, jossa ei ole musiikkia. -description.fr_FR = Un pack de musiques sans musiques. -description.ga_IE = Pacáiste ceoil gan aon cheol iarbhír ann. -description.gd_GB = Pacaid ciùil anns nach eil fonn sam bith. -description.gl_ES = Un conxunto de músicas sen ningunha música. -description.he_IL = אוסף מנגינות ללא מנגינות. -description.hr_HR = Glazbeni paket bez ikakve glazbe. -description.hu_HU = Zenei alapcsomag zene nélkül. -description.id_ID = Paket musik tanpa musik sungguhan. -description.is_IS = Tónlistarpakki sem er í raun án tónlistar. -description.it_IT = Un pacchetto musicale non contenente alcuna musica. -description.ja_JP = 空の音楽パック -description.ko_KR = 실제 음악이 없는 음악 목록입니다. -description.la_VA = Sarcina musicae sine ulla musica. -description.lb_LU = E Musikpack ouni aktuell Musik. -description.lt_LT = Muzikos pakas be muzikos. -description.lv_LV = Mūzikas kopa bez mūzikas -description.ms_MY = Pek muzik tanpa muzik sebenar. -description.nb_NO = En musikkpakke uten noe musikk. -description.nl_NL = Een muziekset zonder muziek. -description.nn_NO = Ei musikkpakke utan noko musikk. -description.pl_PL = Zestaw utworów muzycznych nie zawierający żadnej muzyki. -description.pt_BR = Um pacote de músicas sem músicas. -description.pt_PT = Um conjunto de música vazio. -description.ro_RO = Un set de muzică fără muzică inclusă. -description.ru_RU = "Пустой" набор музыкального оформления, не содержащий никакой музыки. -description.sk_SK = Sada hudby neobsahujúca hudbu. -description.sl_SI = Glasbeni paket z vključeno glasbo. -description.sr_RS = Prazan skup muzičkih numera. -description.sv_SE = Ett musikpaket utan någon musik. -description.ta_IN = இசை இல்லாத இசைத்தொகுப்பு. -description.th_TH = ชุดเพลงประกอบแบบไม่มีเสียงเพลง -description.tr_TR = Müzik içermeyen boş bir müzik paketi. -description.uk_UA = Порожній набір музики. -description.vi_VN = Gói âm nhạc này không có nhạc nào. -description.zh_CN = 一个没有实际内容的音乐包. -description.zh_TW = 不含任何音樂的音樂集。 - -[files] -theme = -old_0 = -old_1 = -old_2 = -old_3 = -old_4 = -old_5 = -old_6 = -old_7 = -old_8 = -old_9 = -new_0 = -new_1 = -new_2 = -new_3 = -new_4 = -new_5 = -new_6 = -new_7 = -new_8 = -new_9 = -ezy_0 = -ezy_1 = -ezy_2 = -ezy_3 = -ezy_4 = -ezy_5 = -ezy_6 = -ezy_7 = -ezy_8 = -ezy_9 = - -[md5s] - -[names] - -[origin] -default = This file was part of your OpenTTD installation. diff --git a/bin/baseset/no_sound.obs b/bin/baseset/no_sound.obs deleted file mode 100644 index 8bd8d30fe0..0000000000 --- a/bin/baseset/no_sound.obs +++ /dev/null @@ -1,70 +0,0 @@ -; $Id$ -; -; This represents more or less nothingness -; -[metadata] -name = NoSound -shortname = NULL -version = 2 -fallback = true -description = A sound pack without any sounds. -description.af_ZA = 'n Klank stel sonder enige klanke. -description.ar_EG = مجموعة صوت بدوت اصوات مضافة -description.be_BY = "Пусты" набор гукавога афармленьня, які не зьмяшчае ніякіх гукаў. -description.bg_BG = Празен звуков пакет. -description.ca_ES = Una llista de sons buida. -description.cs_CZ = Prázdná sada zvuků. -description.cy_GB = Pecyn sain heb unrhyw effeithiau sain ynddo. -description.da_DK = En lydpakke uden lyde. -description.de_DE = Basissounds ohne Sound. -description.el_GR = Ένα πάκετο ήχων χώρις ήχους. -description.en_AU = A sound pack without any sounds. -description.en_US = A sound pack without any sounds. -description.es_ES = Un conjunto de sonidos vacío. -description.es_MX = Paquete de sonidos vacío -description.et_EE = Helikogu ilma helideta. -description.eu_ES = Soinurik gabeko soinu pakete bat -description.fi_FI = Äänipaketti, jossa ei ole ääniä. -description.fr_FR = Un pack de sons sans sons. -description.ga_IE = Pacáiste fuaimeanna gan aon fhuaimeanna ann. -description.gd_GB = Pacaid fhuaimean anns nach eil fuaim sam bith. -description.gl_ES = Un conxunto de sons sen ningún son -description.he_IL = אוסף צלילים ללא צלילים. -description.hr_HR = Zvučni paket bez ikakvih zvukova. -description.hu_HU = Hang alapcsomag hangok nélkül. -description.id_ID = Paket efek suara tanpa suara apapun. -description.is_IS = Hljóðpakki án hljóðs. -description.it_IT = Un pacchetto sonoro non contenente alcun suono. -description.ja_JP = 空の効果音パック -description.ko_KR = 아무런 효과음도 없는 효과음 팩입니다. -description.la_VA = Sarcina sonorum sine ullis sonis. -description.lb_LU = E Soundpack ouni iergendee Sound. -description.lt_LT = Garsų pakas be jokių garsų. -description.lv_LV = Skaņu kopa bez skaņas. -description.nb_NO = En lydpakke uten noen lyder. -description.nl_NL = Een geluidset zonder geluid. -description.nn_NO = Ei lydpakke utan nokon lydar. -description.pl_PL = Zestaw dźwięków nie zawierający żadnych dźwięków. -description.pt_BR = Um pacote de sons sem sons. -description.pt_PT = Um conjunto de sons vazio. -description.ro_RO = Un set de sunete fără nici un sunet inclus. -description.ru_RU = "Пустой" набор звукового оформления, не содержащий никаких звуков. -description.sk_SK = Zvuková sada neobsahujúca zvuky. -description.sl_SI = Zvočni paket brez zvoka. -description.sr_RS = Prazan skup zvukova. -description.sv_SE = Ett ljudpaket utan några ljud. -description.ta_IN = ஒலிகள் இல்லாத ஒலி தொகுப்பு. -description.th_TH = ชุดเสียงแบบไร้เสียง -description.tr_TR = Ses içermeyen boş bir ses kümesi. -description.uk_UA = Порожній набір звуків. -description.vi_VN = Gói âm thanh này không có âm thanh nào. -description.zh_CN = 一个空的音效包. -description.zh_TW = 不含任何音效的音效集。 - -[files] -samples = - -[md5s] - -[origin] -default = This file was part of your OpenTTD installation. diff --git a/bin/baseset/openttd.grf b/bin/baseset/openttd.grf index 6c9afef2ab..ea5f55ce1d 100644 Binary files a/bin/baseset/openttd.grf and b/bin/baseset/openttd.grf differ diff --git a/bin/baseset/orig_dos.obg b/bin/baseset/orig_dos.obg deleted file mode 100644 index 9d0db3e2af..0000000000 --- a/bin/baseset/orig_dos.obg +++ /dev/null @@ -1,84 +0,0 @@ -; $Id$ -; -; This represents the original graphics as on the non-German Transport -; Tycoon Deluxe DOS CD. -; -[metadata] -name = original_dos -shortname = TTDD -version = 1 -palette = DOS -description = Original Transport Tycoon Deluxe DOS edition graphics. -description.af_ZA = Oorspronklike Transport Tycoon Deluxe DOS uitgawe grafieke. -description.ar_EG = النسخة الاصلية من ترانسبورت تايكون ديلوكس الرسومية نسخة الدوس -description.be_BY = Арыґінальная ґрафіка з Transport Tycoon Deluxe для DOS. -description.bg_BG = Оригинални графики на Transport Tycoon Deluxe за DOS. -description.ca_ES = Gràfics originals del Transport Tycoon Deluxe pel DOS. -description.cs_CZ = Původní sada grafik Transport Tycoon Deluxe (verze pro DOS). -description.cy_GB = Graffeg gwreiddiol fersiwn DOS o Transport Tycoon Deluxe. -description.da_DK = Originalgrafik fra Transport Tycoon Deluxe DOS-version. -description.de_DE = Original Transport Tycoon Deluxe DOS Basisgrafiken. -description.el_GR = Αρχικά γραφικά από το Transport Tycoon Deluxe έκδοση DOS. -description.en_AU = Original Transport Tycoon Deluxe DOS edition graphics. -description.en_US = Original Transport Tycoon Deluxe DOS edition graphics. -description.es_ES = Gráficos originales de Transport Tycoon Deluxe versión DOS. -description.es_MX = Gráficos originales de Transport Tycoon Deluxe para DOS. -description.et_EE = Algse Transport Tycoon Deluxe DOSi versiooni graafika. -description.eu_ES = Transport Tycoon Deluxe originaleko DOS edizioko grafikoak. -description.fi_FI = Alkuperäiset Transport Tycoon Deluxen DOS-version grafiikat. -description.fr_FR = Graphiques originaux de Transport Tycoon Deluxe (version DOS). -description.ga_IE = Grafaicí bunaidhTransport Tycoon Deluxe, eagrán DOS. -description.gd_GB = Grafaigeachd aig an deasachadh DOS tùsail aig Transport Tycoon Deluxe. -description.gl_ES = Graficos da edición orixinal de Transport Tycoon Deluxe para DOS. -description.he_IL = גרפיקות Transport Tycoon Deluxe המקורי בגרסת DOS. -description.hr_HR = Originalna grafika za Transport Tycoon Deluxe DOS izdanje. -description.hu_HU = Az eredeti Transport Tycoon Deluxe DOS verziójának grafikája. -description.id_ID = Grafik orisinil Transport Tycoon Deluxe versi DOS. -description.is_IS = Upprunalega grafíkin úr Transport Tycoon Deluxe DOS útgáfunni. -description.it_IT = Grafica originale di Transport Tycoon Deluxe, edizione DOS. -description.ja_JP = Transport Tycoon Deluxe オリジナル版 グラフィック (DOS) -description.ko_KR = 오리지널 트랜스포트 타이쿤 디럭스 도스 에디션의 그래픽입니다. -description.la_VA = Graphica ex editione originale Transport Tycoon Deluxe DOS. -description.lb_LU = Original Transport Tycoon Deluxe DOS Editioun Grafik. -description.lt_LT = Originali Transport Tycoon Deluxe DOS leidimo grafika. -description.lv_LV = Oriģinālā Transport Tycoon Deluxe DOS izdevuma grafika. -description.ms_MY = Grafik asal Transport Tycoon Deluxe DOS edition. -description.nb_NO = Original grafikk fra Transport Tycoon Deluxe for DOS. -description.nl_NL = Originele graphics van de Transport Tycoon Deluxe DOS-versie. -description.nn_NO = Original grafikk frå Transport Tycoon Deluxe for DOS. -description.pl_PL = Oryginalna edycja grafik dla Transport Tycoon Deluxe DOS. -description.pt_BR = Gráficos Originais do Transport Tycoon Deluxe, Edição DOS. -description.pt_PT = Gráficos originais da edição DOS de Transport Tycoon Deluxe. -description.ro_RO = Setul grafic original al Transport Tycoon Deluxe pentru DOS. -description.ru_RU = Оригинальная графика из Transport Tycoon Deluxe для DOS. -description.sk_SK = Pôvodná grafika Transport Tycoon Deluxe (DOS). -description.sl_SI = Originalna grafika Transport Tycoon Deluxe za različico DOS. -description.sr_RS = Originalni skup grafika Transport Tycoon Deluxe DOS izdanja. -description.sv_SE = Originalgrafiken från Transport Tycoon Deluxe, DOS-utgåvan. -description.ta_IN = அசல் டிரான்ஸ்ஃபோர்ட் டைகூன் டீலக்ஸ் DOS பதிப்பு அசைவூட்டங்கள். -description.th_TH = กราฟฟิกต้นตำหรับของ Transport Tycoon Deluxe DOS edition -description.tr_TR = Özgün Transport Tycoon Deluxe DOS sürümü grafikleri. -description.uk_UA = Оригінальна графіка з Transport Tycoon Deluxe DOS edition. -description.vi_VN = Đồ họa gốc từ phiên bản Transport Tycoon Deluxe trên DOS -description.zh_CN = 运输大亨DOS豪华版原版图形包. -description.zh_TW = 原版 Transport Tycoon Deluxe DOS 版的圖形。 - -[files] -base = TRG1.GRF -logos = TRGI.GRF -arctic = TRGC.GRF -tropical = TRGH.GRF -toyland = TRGT.GRF -extra = ORIG_EXTRA.GRF - -[md5s] -TRG1.GRF = 9311676280e5b14077a8ee41c1b42192 -TRGI.GRF = da6a6c9dcc451eec88d79211437b76a8 -TRGC.GRF = ed446637e034104c5559b32c18afe78d -TRGH.GRF = ee6616fb0e6ef6b24892c58c93d86fc9 -TRGT.GRF = e30e8a398ae86c03dc534a8ac7dfb3b6 -ORIG_EXTRA.GRF = 67bcfac5911667309d86b7749ea8d08c - -[origin] -default = You can find it on your Transport Tycoon Deluxe CD-ROM. -ORIG_EXTRA.GRF = This file was part of your OpenTTD installation. diff --git a/bin/baseset/orig_dos.obm b/bin/baseset/orig_dos.obm deleted file mode 100644 index cdacc8e7f5..0000000000 --- a/bin/baseset/orig_dos.obm +++ /dev/null @@ -1,76 +0,0 @@ -; $Id$ -; -; This represents the original music as on the Transport -; Tycoon Deluxe for DOS CD. -; -[metadata] -name = original_dos -shortname = TTDD -version = 1 -description = Original Transport Tycoon Deluxe DOS edition music. - -[files] -theme = gm.cat -old_0 = gm.cat -old_1 = gm.cat -old_2 = gm.cat -old_3 = gm.cat -old_4 = gm.cat -old_5 = gm.cat -old_6 = gm.cat -old_7 = gm.cat -old_8 = -old_9 = -new_0 = gm.cat -new_1 = gm.cat -new_2 = gm.cat -new_3 = gm.cat -new_4 = gm.cat -new_5 = gm.cat -new_6 = gm.cat -new_7 = -new_8 = -new_9 = -ezy_0 = gm.cat -ezy_1 = gm.cat -ezy_2 = gm.cat -ezy_3 = gm.cat -ezy_4 = gm.cat -ezy_5 = gm.cat -ezy_6 = -ezy_7 = -ezy_8 = -ezy_9 = - -[md5s] -gm.cat = 7a29d2d0c4f7d2e03091ffa9b2bdfffb - -[catindex] -theme = 0 -old_0 = 1 -old_1 = 8 -old_2 = 2 -old_3 = 9 -old_4 = 14 -old_5 = 15 -old_6 = 19 -old_7 = 13 -new_0 = 6 -new_1 = 11 -new_2 = 10 -new_3 = 17 -new_4 = 21 -new_5 = 18 -new_6 = 5 -ezy_0 = 12 -ezy_1 = 7 -ezy_2 = 16 -ezy_3 = 3 -ezy_4 = 20 -ezy_5 = 4 - -[names] -; Names get read from the CAT file - -[origin] -default = You can find it on your Transport Tycoon Deluxe CD-ROM. diff --git a/bin/baseset/orig_dos.obs b/bin/baseset/orig_dos.obs deleted file mode 100644 index ce2d6d22e6..0000000000 --- a/bin/baseset/orig_dos.obs +++ /dev/null @@ -1,70 +0,0 @@ -; $Id$ -; -; This represents the original sounds as on the Transport -; Tycoon Deluxe DOS CD. -; -[metadata] -name = original_dos -shortname = TTDO -version = 0 -description = Original Transport Tycoon Deluxe DOS edition sounds. -description.af_ZA = Oorspronklike Transport Tycoon Deluxe DOS uitgawe klanke. -description.ar_EG = النسخة الاصلية من ترانسبورت تايكون ديلوكس الصوتية نسخة الدوس -description.be_BY = Арыґінальны набор гукавога афармленьня з гульні Transport Tycoon Deluxe для DOS. -description.bg_BG = Оригинални звуци на Transport Tycoon Deluxe за DOS. -description.ca_ES = Sons originals del Transport Tycoon Deluxe pel DOS. -description.cs_CZ = Původní sada zvuků Transport Tycoon Deluxe (verze pro DOS). -description.cy_GB = Effeithiau sain gwreiddiol fersiwn DOS o Transport Tycoon Deluxe. -description.da_DK = Originallyd fra Transport Tycoon Deluxe DOS-version. -description.de_DE = Original Transport Tycoon Deluxe DOS Basissounds. -description.el_GR = Αρχικοί ήχοι από το Transport Tycoon Deluxe έκδοση DOS. -description.en_AU = Original Transport Tycoon Deluxe DOS edition sounds. -description.en_US = Original Transport Tycoon Deluxe DOS edition sounds. -description.es_ES = Sonidos originales de Transport Tycoon Deluxe versión DOS. -description.es_MX = Sonidos originales de Transport Tycoon Deluxe para DOS. -description.et_EE = Algse Transport Tycoon Deluxe DOSi versiooni helid. -description.eu_ES = Transport Tycoon Deluxe originaleko DOS edizioko soinuak. -description.fi_FI = Alkuperäiset Transport Tycoon Deluxen DOS-version äänet. -description.fr_FR = Sons originaux de Transport Tycoon Deluxe (version DOS). -description.ga_IE = Fuaimeanna bunaidh Transport Tycoon Deluxe, eagrán DOS. -description.gd_GB = Fuaimean aig an deasachadh DOS tùsail aig Transport Tycoon Deluxe. -description.gl_ES = Sons da edición orixinal de Transport Tycoon Deluxe para DOS. -description.he_IL = צלילי Transport Tycoon Deluxe המקורי בגרסת DOS. -description.hr_HR = Originalni zvukovi za Transport Tycoon Deluxe DOS izdanje. -description.hu_HU = Az eredeti Transport Tycoon Deluxe DOS verziójának hangjai. -description.id_ID = Efek suara orisinil Transport Tycoon Deluxe versi DOS. -description.is_IS = Upprunalega hljóðið úr Transport Tycoon Deluxe DOS útgáfunni. -description.it_IT = Suoni originali di Transport Tycoon Deluxe, edizione DOS. -description.ja_JP = Transport Tycoon Deluxe オリジナル版 効果音 (DOS) -description.ko_KR = 오리지널 트랜스포트 타이쿤 도스 에디션의 효과음입니다. -description.la_VA = Soni ex editione originale Transport Tycoon Deluxe DOS. -description.lb_LU = Original Transport Tycoon Deluxe DOS Editioun Sound. -description.lt_LT = Originalūs Transport Tycoon Deluxe DOS leidimo garsai. -description.nb_NO = Originale lyder fra Transport Tycoon Deluxe for DOS. -description.nl_NL = Originele geluiden van de Transport Tycoon Deluxe DOS-versie. -description.nn_NO = Originale lydar frå Transport Tycoon Deluxe for DOS. -description.pl_PL = Oryginalna edycja dźwięków dla Transport Tycoon Deluxe DOS. -description.pt_BR = Sons Originais do Transport Tycoon Deluxe, Edição DOS. -description.pt_PT = Sons originais da edição DOS de Transport Tycoon Deluxe. -description.ro_RO = Setul de sunete original al Transport Tycoon Deluxe pentru DOS. -description.ru_RU = Оригинальный набор звукового оформления из игры Transport Tycoon Deluxe для DOS. -description.sk_SK = Pôvodné zvuky Transport Tycoon Deluxe (DOS). -description.sl_SI = Originalni zvoki Transport Tycoon Deluxe različice DOS. -description.sr_RS = Originalni skup zvukova Transport Tycoon Deluxe DOS izdanja. -description.sv_SE = Originalljuden från Transport Tycoon Deluxe, DOS-utgåvan. -description.ta_IN = அசல் டிரான்ஸ்ஃபோர்ட் டைகூன் டீலக்ஸ் DOS பதிப்பு ஒலிகள். -description.th_TH = เสียงต้นตำหรับของ Transport Tycoon Deluxe DOS edition -description.tr_TR = Özgün Transport Tycoon Deluxe DOS sürümü sesleri. -description.uk_UA = Оригінальний набір звуків з Transport Tycoon Deluxe DOS edition. -description.vi_VN = Âm thanh gốc từ phiên bản Transport Tycoon Deluxe trên DOS -description.zh_CN = 运输大亨DOS豪华版原版音效包. -description.zh_TW = 原版 Transport Tycoon Deluxe DOS 版的音效。 - -[files] -samples = SAMPLE.CAT - -[md5s] -SAMPLE.CAT = 422ea3dd074d2859bb51639a6e0e85da - -[origin] -default = You can find it on your Transport Tycoon Deluxe CD-ROM. diff --git a/bin/baseset/orig_dos_de.obg b/bin/baseset/orig_dos_de.obg deleted file mode 100644 index 754ab5a2d4..0000000000 --- a/bin/baseset/orig_dos_de.obg +++ /dev/null @@ -1,82 +0,0 @@ -; $Id$ -; -; This represents the original graphics as on the German Transport -; Tycoon Deluxe DOS CD. It contains one broken sprite. -; -[metadata] -name = original_dos_de -shortname = TTDD -version = 0 -palette = DOS -description = Original Transport Tycoon Deluxe DOS (German) edition graphics. -description.af_ZA = Oorspronklike Transport Tycoon Deluxe DOS (German) uitgawe grafieke. -description.ar_EG = النسخة الاصلية من ترانسبورت تايكون ديلوكس الالمانية نسخة الدوس -description.be_BY = Арыґінальная ґрафіка зь нямецкай версіі Transport Tycoon Deluxe для DOS. -description.bg_BG = Оригинални графики на Transport Tycoon Deluxe за DOS (немски) . -description.ca_ES = Gràfics originals del Transport Tycoon Deluxe (alemany) pel DOS. -description.cs_CZ = Původní sada grafik Transport Tycoon Deluxe (německá verze pro DOS). -description.cy_GB = Graffeg gwreiddiol fersiwn DOS (Almaenig) o Transport Tycoon Deluxe. -description.da_DK = Originalgrafik fra Transport Tycoon Deluxe DOS (Tysk) version. -description.de_DE = Original Transport Tycoon Deluxe DOS (Deutsch) Basisgrafiken. -description.el_GR = Αρχικά γραφικά από το Transport Tycoon Deluxe έκδοση DOS (Γερμανικό). -description.en_AU = Original Transport Tycoon Deluxe DOS (German) edition graphics. -description.en_US = Original Transport Tycoon Deluxe DOS (German) edition graphics. -description.es_ES = Gráficos originales de Transport Tycoon Deluxe versión DOS (Alemán). -description.es_MX = Gráficos originales de Transport Tycoon Deluxe para DOS (en alemán). -description.et_EE = Algse Transport Tycoon Deluxe DOSi (Saksa) versiooni graafika. -description.fi_FI = Alkuperäiset Saksassa julkaistun Transport Tycoon Deluxen DOS-version grafiikat. -description.fr_FR = Graphiques originaux de Transport Tycoon Deluxe (version DOS allemande). -description.ga_IE = Grafaicí bunaidhTransport Tycoon Deluxe, eagrán DOS (Gearmánach). -description.gd_GB = Grafaigeachd aig an deasachadh DOS (Gearmailteach) tùsail aig Transport Tycoon Deluxe. -description.gl_ES = Graficos da edición orixinal (alemá) de Transport Tycoon Deluxe para DOS. -description.he_IL = גרפיקות Transport Tycoon Deluxe המקורי בגרסת DOS (גרמנית). -description.hr_HR = Originalna grafika za Transport Tycoon Deluxe DOS (Njemački) izdanje. -description.hu_HU = Az eredeti Transport Tycoon Deluxe DOS (német) verziójának grafikája. -description.id_ID = Grafik orisinil Transport Tycoon Deluxe versi DOS (Jerman). -description.is_IS = Upprunalega grafíkin úr Transport Tycoon Deluxe DOS (þýsku) útgáfunni. -description.it_IT = Grafica originale di Transport Tycoon Deluxe (tedesco), edizione DOS. -description.ja_JP = Transport Tycoon Deluxe オリジナル版 グラフィック (DOS・ドイツ版) -description.ko_KR = 오리지널 트랜스포트 타이쿤 디럭스 도스 에디션(독일)의 그래픽입니다. -description.la_VA = Graphica ex editione originale Transport Tycoon Deluxe DOS (Germanica). -description.lb_LU = Original Transport Tycoon Deluxe DOS (Däitsch) Editioun Grafik. -description.lt_LT = Originali Transport Tycoon Deluxe DOS (Vokiečių) leidimo grafika. -description.lv_LV = Oriģinālā Transport Tycoon Deluxe DOS (vācu) izdevuma grafika. -description.nb_NO = Original grafikk fra Transport Tycoon Deluxe for DOS (tysk). -description.nl_NL = Originele graphics van de Duitse Transport Tycoon Deluxe DOS-versie. -description.nn_NO = Original grafikk frå Transport Tycoon Deluxe for DOS (tysk). -description.pl_PL = Oryginalna edycja grafik dla Transport Tycoon Deluxe DOS (German). -description.pt_BR = Gráficos Originais do Transport Tycoon Deluxe, Edição DOS alemã. -description.pt_PT = Gráficos originais da edição DOS (Alemã) de Transport Tycoon Deluxe. -description.ro_RO = Setul grafic original al Transport Tycoon Deluxe pentru DOS (ediţia germană). -description.ru_RU = Оригинальная графика из немецкой версии Transport Tycoon Deluxe для DOS. -description.sk_SK = Pôvodná grafika Transport Tycoon Deluxe (DOS) (v jazyku nemčina). -description.sl_SI = Originalna grafika Transport Tycoon Deluxe za nemško različico DOS. -description.sr_RS = Originalni skup grafika nemačkog Transport Tycoon Deluxe DOS izdanja. -description.sv_SE = Originalgrafiken från Transport Tycoon Deluxe, DOS-utgåvan (tyska). -description.ta_IN = அசல் டிரான்ஸ்ஃபோர்ட் டைகூன் டீலக்ஸ் DOS (செருமன்) பதிப்பு அசைவூட்டங்கள். -description.th_TH = กราฟฟิกต้นตำหรับของ Transport Tycoon Deluxe DOS (German) edition -description.tr_TR = Özgün Transport Tycoon Deluxe DOS (Almanca) sürümü grafikleri. -description.uk_UA = Оригінальна графіка з Transport Tycoon Deluxe DOS edition (німецького). -description.vi_VN = Đồ họa gốc từ phiên bản Transport Tycoon Deluxe trên DOS (tiếng Đức) -description.zh_CN = 运输大亨DOS豪华德语版原版图形包. -description.zh_TW = 原版 Transport Tycoon Deluxe DOS 版 (德國版) 的圖形。 - -[files] -base = TRG1.GRF -logos = TRGI.GRF -arctic = TRGC.GRF -tropical = TRGH.GRF -toyland = TRGT.GRF -extra = ORIG_EXTRA.GRF - -[md5s] -TRG1.GRF = 9311676280e5b14077a8ee41c1b42192 -TRGI.GRF = da6a6c9dcc451eec88d79211437b76a8 -TRGC.GRF = ed446637e034104c5559b32c18afe78d -TRGH.GRF = ee6616fb0e6ef6b24892c58c93d86fc9 -TRGT.GRF = fcde1d7e8a74197d72a62695884b909e -ORIG_EXTRA.GRF = 67bcfac5911667309d86b7749ea8d08c - -[origin] -default = You can find it on your Transport Tycoon Deluxe CD-ROM. -ORIG_EXTRA.GRF = This file was part of your OpenTTD installation. diff --git a/bin/baseset/orig_tto.obm b/bin/baseset/orig_tto.obm deleted file mode 100644 index 13b3efb110..0000000000 --- a/bin/baseset/orig_tto.obm +++ /dev/null @@ -1,71 +0,0 @@ -; $Id$ -; -; This represents the original music as on the Transport -; Tycoon (with World Editor) for DOS CD. -; -[metadata] -name = original_tto -shortname = TTOD -version = 1 -description = Original Transport Tycoon (Original/World Editor) music. - -[files] -theme = gm-tto.cat -old_0 = gm-tto.cat -old_1 = gm-tto.cat -old_2 = gm-tto.cat -old_3 = gm-tto.cat -old_4 = gm-tto.cat -old_5 = gm-tto.cat -old_6 = gm-tto.cat -old_7 = gm-tto.cat -old_8 = -old_9 = -new_0 = gm-tto.cat -new_1 = gm-tto.cat -new_2 = gm-tto.cat -new_3 = gm-tto.cat -new_4 = gm-tto.cat -new_5 = gm-tto.cat -new_6 = gm-tto.cat -new_7 = gm-tto.cat -new_8 = -new_9 = -ezy_0 = -ezy_1 = -ezy_2 = -ezy_3 = -ezy_4 = -ezy_5 = -ezy_6 = -ezy_7 = -ezy_8 = -ezy_9 = - -[catindex] -theme = 0 -old_0 = 1 -old_1 = 6 -old_2 = 2 -old_3 = 7 -old_4 = 11 -old_5 = 12 -old_6 = 15 -old_7 = 10 -new_0 = 4 -new_1 = 5 -new_2 = 9 -new_3 = 8 -new_4 = 13 -new_5 = 16 -new_6 = 14 -new_7 = 3 - -[md5s] -gm-tto.cat = 26e85ff84b0063aa5da05dd4698fc76e - -[names] -; Names get read from the CAT file - -[origin] -default = You can find it on your Transport Tycoon CD-ROM. diff --git a/bin/baseset/orig_win.obg b/bin/baseset/orig_win.obg deleted file mode 100644 index ec00781488..0000000000 --- a/bin/baseset/orig_win.obg +++ /dev/null @@ -1,83 +0,0 @@ -; $Id$ -; -; This represents the original graphics as on the Transport -; Tycoon Deluxe for Windows CD. -; -[metadata] -name = original_windows -shortname = TTDW -version = 0 -palette = Windows -description = Original Transport Tycoon Deluxe Windows edition graphics. -description.af_ZA = Oorspronklike Transport Tycoon Deluxe Windows uitgawe grafieke. -description.ar_EG = النسخة الاصلية من ترانسبورت تايكون ديلوكس الرسومية نسخة وندوز -description.be_BY = Арыґінальная ґрафіка з Transport Tycoon Deluxe для Windows. -description.bg_BG = Оригинални графики на Transport Tycoon Deluxe за Windows. -description.ca_ES = Gràfics originals del Transport Tycoon Deluxe pel Windows. -description.cs_CZ = Původní sada grafik Transport Tycoon Deluxe (verze pro Windows). -description.cy_GB = Graffeg gwreiddiol fersiwn Windows o Transport Tycoon Deluxe. -description.da_DK = Originalgrafik fra Transport Tycoon Deluxe Windows-version. -description.de_DE = Original Transport Tycoon Deluxe Windows Basisgrafiken. -description.el_GR = Αρχικά γραφικά από το Transport Tycoon Deluxe έκδοση Windows. -description.en_AU = Original Transport Tycoon Deluxe Windows edition graphics. -description.en_US = Original Transport Tycoon Deluxe Windows edition graphics. -description.es_ES = Gráficos originales de Transport Tycoon Deluxe versión Windows. -description.es_MX = Gráficos originales de Transport Tycoon Deluxe para Windows. -description.et_EE = Algse Transport Tycoon Deluxe Windowsi versiooni graafika. -description.fi_FI = Alkuperäiset Transport Tycoon Deluxen Windows-version grafiikat. -description.fr_FR = Graphiques originaux de Transport Tycoon Deluxe (version Windows). -description.ga_IE = Grafaicí bunaidhTransport Tycoon Deluxe, eagrán Windows. -description.gd_GB = Grafaigeachd aig an deasachadh Windows tùsail aig Transport Tycoon Deluxe. -description.gl_ES = Graficos da edición orixinal de Transport Tycoon Deluxe para Windows. -description.he_IL = גרפיקות Transport Tycoon Deluxe המקורי בגרסת Windows. -description.hr_HR = Originalna grafika za Transport Tycoon Deluxe Windows izdanje. -description.hu_HU = Az eredeti Transport Tycoon Deluxe Windows verziójának grafikája. -description.id_ID = Grafik orisinil Transport Tycoon Deluxe versi Windows. -description.is_IS = Upprunalega grafíkin úr Transport Tycoon Deluxe Windows útgáfunni. -description.it_IT = Grafica originale di Transport Tycoon Deluxe, edizione Windows. -description.ja_JP = Transport Tycoon Deluxe オリジナル版 グラフィック (Windows) -description.ko_KR = 오리지널 트랜스포트 타이쿤 디럭스 윈도 에디션의 그래픽입니다. -description.la_VA = Graphica ex editione originale Transport Tycoon Deluxe Windows. -description.lb_LU = Original Transport Tycoon Deluxe Windows Editioun Grafik. -description.lt_LT = Originali Transport Tycoon Deluxe Windows leidimo grafika. -description.lv_LV = Oriģinālā Transport Tycoon Deluxe Windows izdevuma grafika. -description.ms_MY = Grafik asal Transport Tycoon Deluxe edisi Windows. -description.nb_NO = Original grafikk fra Transport Tycoon Deluxe for Windows. -description.nl_NL = Originele graphics van de Transport Tycoon Deluxe Windows-versie. -description.nn_NO = Original grafikk frå Transport Tycoon Deluxe for Windows. -description.pl_PL = Oryginalna edycja grafik dla Transport Tycoon Deluxe Windows. -description.pt_BR = Gráficos Originais do Transport Tycoon, Edição Windows. -description.pt_PT = Gráficos originais da edição Windows de Transport Tycoon Deluxe. -description.ro_RO = Setul grafic original al Transport Tycoon Deluxe pentru Windows. -description.ru_RU = Оригинальная графика из Transport Tycoon Deluxe для Windows. -description.sk_SK = Pôvodná grafika Transport Tycoon Deluxe (Windows). -description.sl_SI = Originalna grafika Transport Tycoon Deluxe za različico oken(windows). -description.sr_RS = Originalni skup grafika Transport Tycoon Deluxe Windows izdanja. -description.sv_SE = Originalgrafiken från Transport Tycoon Deluxe, Windows-utgåvan. -description.ta_IN = அசல் டிரான்ஸ்ஃபோர்ட் டைகூன் டீலக்ஸ் விண்டோஸ் பதிப்பு அசைவூட்டங்கள். -description.th_TH = กราฟฟิกต้ำตำหรับของ Transport Tycoon Deluxe Windows edition -description.tr_TR = Özgün Transport Tycoon Deluxe Windows sürümü grafikleri. -description.uk_UA = Оригінальна графіка з Transport Tycoon Deluxe Windows edition. -description.vi_VN = Đồ họa gốc từ phiên bản Transport Tycoon Deluxe trên Windows -description.zh_CN = 运输大亨Windows豪华版原版图形包. -description.zh_TW = 原版 Transport Tycoon Deluxe Windows 版的圖形。 - -[files] -base = TRG1R.GRF -logos = TRGIR.GRF -arctic = TRGCR.GRF -tropical = TRGHR.GRF -toyland = TRGTR.GRF -extra = ORIG_EXTRA.GRF - -[md5s] -TRG1R.GRF = b04ce593d8c5016e07473a743d7d3358 -TRGIR.GRF = 0c2484ff6be49fc63a83be6ab5c38f32 -TRGCR.GRF = 3668f410c761a050b5e7095a2b14879b -TRGHR.GRF = 06bf2b7a31766f048baac2ebe43457b1 -TRGTR.GRF = de53650517fe661ceaa3138c6edb0eb8 -ORIG_EXTRA.GRF = 67bcfac5911667309d86b7749ea8d08c - -[origin] -default = You can find it on your Transport Tycoon Deluxe CD-ROM. -ORIG_EXTRA.GRF = This file was part of your OpenTTD installation. diff --git a/bin/baseset/orig_win.obm b/bin/baseset/orig_win.obm deleted file mode 100644 index c8c4923e0e..0000000000 --- a/bin/baseset/orig_win.obm +++ /dev/null @@ -1,158 +0,0 @@ -; $Id$ -; -; This represents the original music as on the Transport -; Tycoon Deluxe for Windows CD. -; -[metadata] -name = original_windows -shortname = TTDW -version = 1 -description = Original Transport Tycoon Deluxe Windows edition music. -description.af_ZA = Oorspronklike Transport Tycoon Deluxe Windows uitgawe musiek. -description.ar_EG = النسخة الاصلية من ترانسبورت تايكون ديلوكس الموسيقية نسخة وندوز -description.be_BY = Арыґінальны набор музычнага афармленьня з гульні Transport Tycoon Deluxe для Windows. -description.bg_BG = Оригинална музика на Transport Tycoon Deluxe за Windows. -description.ca_ES = Música original del Transport Tycoon Deluxe pel Windows. -description.cs_CZ = Původní hudba Transport Tycoon Deluxe (verze pro Windows). -description.cy_GB = Cerddoriaeth gwreiddiol fersion Windows o Transport Tycoon Deluxe. -description.da_DK = Originalmusik fra Transport Tycoon Deluxe Windows-version. -description.de_DE = Original Transport Tycoon Deluxe Windows Musikset. -description.el_GR = Αρχική μουσική από το Transport Tycoon Deluxe έκδοση Windows. -description.en_AU = Original Transport Tycoon Deluxe Windows edition music. -description.en_US = Original Transport Tycoon Deluxe Windows edition music. -description.es_ES = Música original de Transport Tycoon Deluxe versión Windows. -description.es_MX = Música original de Transport Tycoon Deluxe para Windows. -description.et_EE = Algse Transport Tycoon Deluxe Windowsi versiooni muusika. -description.fi_FI = Alkuperäinen Transport Tycoon Deluxen Windows-version musiikki. -description.fr_FR = Musiques originales de Transport Tycoon Deluxe (version Windows). -description.ga_IE = Ceol bunaidh Transport Tycoon Deluxe, eagrán Windows. -description.gd_GB = Ceòl aig an deasachadh Windows tùsail aig Transport Tycoon Deluxe. -description.gl_ES = Música da edición orixinal de Transport Tycoon Deluxe para Windows. -description.he_IL = מנגינות Transport Tycoon Deluxe המקורי בגרסת Windows. -description.hr_HR = Originalna glazba za Transport Tycoon Deluxe Windows izdanje. -description.hu_HU = Az eredeti Transport Tycoon Deluxe Windows verziójának zenéje. -description.id_ID = Musik pengiring orisinil Transport Tycoon Deluxe versi Windows. -description.is_IS = Upprunalega tónlistin úr Transport Tycoon Deluxe Windows útgáfunni. -description.it_IT = Musica originale di Transport Tycoon Deluxe, edizione Windows. -description.ja_JP = Transport Tycoon Deluxe オリジナル版 音楽 (Windows) -description.ko_KR = 오리지널 트랜스포트 타이쿤 디럭스 윈도 에디션의 음악입니다. -description.la_VA = Musica ex editione originale Transport Tycoon Deluxe Windows. -description.lb_LU = Original Transport Tycoon Deluxe Windows Editioun Musik. -description.lt_LT = Originali Transport Tycoon Deluxe Windows leidimo muzika. -description.lv_LV = Oriģinālā Transport Tycoon Deluxe Windows izdevuma mūzika. -description.ms_MY = Muzik asal Transport Tycoon Deluxe edisi Windows. -description.nb_NO = Original musikk fra Transport Tycoon Deluxe for Windows. -description.nl_NL = Originele muziek van de Transport Tycoon Deluxe Windows-versie. -description.nn_NO = Original musikk frå Transport Tycoon Deluxe for Windows. -description.pl_PL = Oryginalna edycja utworów muzycznych w Transport Tycoon Deluxe Windows. -description.pt_BR = Música Original do Transport Tycoon Deluxe, Edição Windows -description.pt_PT = Música original da edição Windows de Transport Tycoon Deluxe. -description.ro_RO = Setul de muzică original al Transport Tycoon Deluxe pentru Windows. -description.ru_RU = Оригинальный набор музыкального оформления из игры Transport Tycoon Deluxe для Windows. -description.sk_SK = Pôvodná hudba z Transport Tycoon Deluxe (Windows). -description.sl_SI = Originalna glasba Transport Tycoon Deluxe različice oken(windows). -description.sr_RS = Originalni skup muzičkih numera Transport Tycoon Deluxe Windows izdanja. -description.sv_SE = Originalmusiken från Transport Tycoon Deluxe, Windows-utgåvan. -description.ta_IN = அசல் டிரான்ஸ்ஃபோர்ட் டைகூன் டீலக்ஸ் விண்டோஸ் பதிப்பு இசை. -description.th_TH = เพลงต้นตำหรับชอง Transport Tycoon Deluxe Windows edition -description.tr_TR = Özgün Transport Tycoon Deluxe Windows sürümü müzikleri. -description.uk_UA = Оригінальна музика з Transport Tycoon Deluxe Windows edition. -description.vi_VN = Nhạc gốc từ phiên bản Transport Tycoon Deluxe trên Windows -description.zh_CN = Transport Tycoon Deluxe(运输大亨Windows豪华版)的原版音乐包 -description.zh_TW = 原版 Transport Tycoon Deluxe Windows 版的音樂。 - -[files] -theme = GM_TT00.GM -old_0 = GM_TT02.GM -old_1 = GM_TT06.GM -old_2 = GM_TT03.GM -old_3 = GM_TT12.GM -old_4 = GM_TT08.GM -old_5 = GM_TT13.GM -old_6 = GM_TT14.GM -old_7 = GM_TT10.GM -old_8 = -old_9 = -new_0 = GM_TT04.GM -new_1 = GM_TT01.GM -new_2 = GM_TT05.GM -new_3 = GM_TT15.GM -new_4 = GM_TT11.GM -new_5 = GM_TT16.GM -new_6 = GM_TT09.GM -new_7 = -new_8 = -new_9 = -ezy_0 = GM_TT18.GM -ezy_1 = GM_TT19.GM -ezy_2 = GM_TT21.GM -ezy_3 = GM_TT17.GM -ezy_4 = GM_TT20.GM -ezy_5 = GM_TT07.GM -ezy_6 = -ezy_7 = -ezy_8 = -ezy_9 = - -[md5s] -GM_TT00.GM = 45cfec1b9d8c7a0ad45e755833cbf221 -GM_TT01.GM = ab14ed3392d848abd2a2e90a9d75d121 -GM_TT02.GM = dd4f696e4be5987ce738257b08b50171 -GM_TT03.GM = a1bfde23343df9e4063419bf29c166b8 -GM_TT04.GM = 4e6943aa0c455203d76c79389054747d -GM_TT05.GM = cee281cb85a2e2343552d97640545a47 -GM_TT06.GM = 26d1de5efa8675f94065784e9d539e49 -GM_TT07.GM = 6f2691e17558f552ec4c565e4ab7139c -GM_TT08.GM = a42bf2cb3340a822f1a69646fc7a487d -GM_TT09.GM = eb35761a58a8df3c59ed8929cce13916 -GM_TT10.GM = 42fecd686720a785d20a78590c466a82 -GM_TT11.GM = 50ef1ef02e49d2112786dd45e69dc3ee -GM_TT12.GM = 4ce707a0e0e72419f0681dd9bd95271b -GM_TT13.GM = e765753be29d889ec818f38009103619 -GM_TT14.GM = 270e2d63bd32b95a4d007ce15a6ce45f -GM_TT15.GM = 89e116a1c0c69f1845cc903a9bfbe460 -GM_TT16.GM = f824e2371b3bedfe61aad4b9c62dd6be -GM_TT17.GM = 1b23eebb0796c1ab99cd97fa7082cf7b -GM_TT18.GM = 15650de3bad645d0e88c4f5c7a2df92a -GM_TT19.GM = 7aec079e15bd09588660b85545ac4dfc -GM_TT20.GM = 1509097889dee617aa1e9a1738a5a930 -GM_TT21.GM = a8d0aaad02e1a762d8d54cf81da56bab - -[names] -GM_TT00.GM = Tycoon DELUXE Theme -GM_TT01.GM = Snarl Up -GM_TT02.GM = Easy Driver -GM_TT03.GM = Little Red Diesel -GM_TT04.GM = City Groove -GM_TT05.GM = Aliens Ate My Railway -GM_TT06.GM = Stoke It -GM_TT07.GM = Don't Walk! -GM_TT08.GM = Sawyer's Tune -GM_TT09.GM = Fell Apart On Me -GM_TT10.GM = Can't Get There From Here -GM_TT11.GM = Hard Drivin' -GM_TT12.GM = Road Hog -GM_TT13.GM = Hold That Train! -GM_TT14.GM = Broomer's Oil Rag -GM_TT15.GM = Goss Groove -GM_TT16.GM = Small Town -GM_TT17.GM = Cruise Control -GM_TT18.GM = Stroll On -GM_TT19.GM = Funk Central -GM_TT20.GM = Jammit -GM_TT21.GM = Movin' On - -; MIDI timecodes where the playback should attemp to start and stop short. -; This is to allow fixing undesired silences in original MIDI files. -; However not all music drivers may support this. -[timingtrim] -; Theme has two beats silence at the beginning which prevents clean looping. -GM_TT00.GM = 768:53760 -; Can't Get There From Here from the Windows version has a long silence at the end, -; followed by a solo repeat. This isn't in the original DOS version music and is likely -; unintentional from the people who converted the music from the DOS version. -; Actual song ends after measure 152. -GM_TT10.GM = 0:235008 - -[origin] -default = You can find it on your Transport Tycoon Deluxe CD-ROM. diff --git a/bin/baseset/orig_win.obs b/bin/baseset/orig_win.obs deleted file mode 100644 index c3e5fb7693..0000000000 --- a/bin/baseset/orig_win.obs +++ /dev/null @@ -1,70 +0,0 @@ -; $Id$ -; -; This represents the original sounds as on the Transport -; Tycoon Deluxe for Windows CD. -; -[metadata] -name = original_windows -shortname = TTDO -version = 0 -description = Original Transport Tycoon Deluxe Windows edition sounds. -description.af_ZA = Oorspronklike Transport Tycoon Deluxe Windows uitgawe klanke. -description.ar_EG = النسخة الاصلية من ترانسبورت تايكون ديلوكس الصوتية نسخة وندوز -description.be_BY = Арыґінальны набор гукавога афармленьня з гульні Transport Tycoon Deluxe для Windows. -description.bg_BG = Оригинални звуци на Transport Tycoon Deluxe за Windows. -description.ca_ES = Sons originals del Transport Tycoon Deluxe pel Windows. -description.cs_CZ = Původní sada zvuků Transport Tycoon Deluxe (verze pro Windows). -description.cy_GB = Effeithiau sain gwreiddiol fersiwn Windows o Transport Tycoon Deluxe. -description.da_DK = Originallyd fra Transport Tycoon Deluxe Windows-version. -description.de_DE = Original Transport Tycoon Deluxe Windows Basissounds. -description.el_GR = Αρχικοί ήχοι από το Transport Tycoon Deluxe έκδοση Windows. -description.en_AU = Original Transport Tycoon Deluxe Windows edition sounds. -description.en_US = Original Transport Tycoon Deluxe Windows edition sounds. -description.es_ES = Sonidos originales de Transport Tycoon Deluxe versión Windows. -description.es_MX = Sonidos originales de Transport Tycoon Deluxe para Windows. -description.et_EE = Algse Transport Tycoon Deluxe Windowsi versiooni helid. -description.eu_ES = Transport Tycoon Deluxe originaleko Windows edizioko grafikoak. -description.fi_FI = Alkuperäiset Transport Tycoon Deluxen Windows-version äänet. -description.fr_FR = Sons originaux de Transport Tycoon Deluxe (version Windows). -description.ga_IE = Fuaimeanna bunaidh Transport Tycoon Deluxe, eagrán Windows. -description.gd_GB = Fuaimean aig an deasachadh Windows tùsail aig Transport Tycoon Deluxe. -description.gl_ES = Sons da edición orixinal de Transport Tycoon Deluxe para Windows. -description.he_IL = צלילי Transport Tycoon Deluxe המקורי בגרסת Windows. -description.hr_HR = Originalni zvukovi za Transport Tycoon Deluxe Windows izdanje. -description.hu_HU = Az eredeti Transport Tycoon Deluxe Windows verziójának hangjai. -description.id_ID = Efek suara orisinil Transport Tycoon Deluxe versi Windows. -description.is_IS = Upprunalega hljóðið úr Transport Tycoon Deluxe Windows útgáfunni. -description.it_IT = Suoni originali di Transport Tycoon Deluxe, edizione Windows. -description.ja_JP = Transport Tycoon Deluxe オリジナル版 効果音 (Windows) -description.ko_KR = 오리지널 트랜스포트 타이쿤 디럭스 윈도 에디션의 효과음입니다. -description.la_VA = Soni ex editione originale Transport Tycoon Deluxe Windows. -description.lb_LU = Original Transport Tycoon Deluxe Windows Editioun Sound. -description.lt_LT = Originalūs Transport Tycoon Deluxe Windows leidimo garsai. -description.nb_NO = Originale lyder fra Transport Tycoon Deluxe for Windows. -description.nl_NL = Originele geluiden van de Transport Tycoon Deluxe Windows-versie. -description.nn_NO = Originale lydar frå Transport Tycoon Deluxe for Windows. -description.pl_PL = Oryginalna edycja dźwięków dla Transport Tycoon Deluxe Windows. -description.pt_BR = Sons Originais do Transport Tycoon Deluxe, Edição Windows. -description.pt_PT = Sons originais da edição Windows de Transport Tycoon Deluxe. -description.ro_RO = Setul de sunete original al Transport Tycoon Deluxe pentru Windows. -description.ru_RU = Оригинальный набор звукового оформления из игры Transport Tycoon Deluxe для Windows. -description.sk_SK = Pôvodné zvuky Transport Tycoon Deluxe (Windows). -description.sl_SI = Originalni zvoki Transport Tycoon Deluxe različice oken(windows). -description.sr_RS = Originalni skup zvukova Transport Tycoon Deluxe Windows izdanja. -description.sv_SE = Originalljuden från Transport Tycoon Deluxe, Windows-utgåvan. -description.ta_IN = அசல் டிரான்ஸ்ஃபோர்ட் டைகூன் டீலக்ஸ் விண்டோஸ் பதிப்பு ஒலிகள். -description.th_TH = เสียงต้นตำหรับของ Transport Tycoon Deluxe Windows edition -description.tr_TR = Özgün Transport Tycoon Deluxe Windows sürümü sesleri. -description.uk_UA = Оригінальний набір звуків з Transport Tycoon Deluxe Windows edition. -description.vi_VN = Âm thanh gốc từ phiên bản Transport Tycoon Deluxe trên Windows -description.zh_CN = Transport Tycoon Deluxe Windows (运输大亨Windows豪华版)的原版音效包. -description.zh_TW = 原版 Transport Tycoon Deluxe Windows 版的音效。 - -[files] -samples = SAMPLE.CAT - -[md5s] -SAMPLE.CAT = 9212e81e72badd4bbe1eaeae66458e10 - -[origin] -default = You can find it on your Transport Tycoon Deluxe CD-ROM. diff --git a/bin/game/compat_1.10.nut b/bin/game/compat_1.10.nut new file mode 100644 index 0000000000..fe985b90d0 --- /dev/null +++ b/bin/game/compat_1.10.nut @@ -0,0 +1,8 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ diff --git a/bin/game/compat_1.2.nut b/bin/game/compat_1.2.nut index aa5d48c3a3..7822a44d01 100644 --- a/bin/game/compat_1.2.nut +++ b/bin/game/compat_1.2.nut @@ -23,3 +23,10 @@ GSNews.Create <- function(type, text, company) { return GSNews._Create(type, text, company, GSNews.NR_NONE, 0); } + +/* 1.9 adds a vehicle type parameter. */ +GSBridge._GetName <- GSBridge.GetName; +GSBridge.GetName <- function(bridge_id) +{ + return GSBridge._GetName(bridge_id, GSVehicle.VT_RAIL); +} diff --git a/bin/game/compat_1.3.nut b/bin/game/compat_1.3.nut index 78a03534df..0d7a2afb60 100644 --- a/bin/game/compat_1.3.nut +++ b/bin/game/compat_1.3.nut @@ -23,3 +23,10 @@ GSNews.Create <- function(type, text, company) { return GSNews._Create(type, text, company, GSNews.NR_NONE, 0); } + +/* 1.9 adds a vehicle type parameter. */ +GSBridge._GetName <- GSBridge.GetName; +GSBridge.GetName <- function(bridge_id) +{ + return GSBridge._GetName(bridge_id, GSVehicle.VT_RAIL); +} diff --git a/bin/game/compat_1.4.nut b/bin/game/compat_1.4.nut index a00431ed64..3ff887727e 100644 --- a/bin/game/compat_1.4.nut +++ b/bin/game/compat_1.4.nut @@ -15,3 +15,10 @@ GSNews.Create <- function(type, text, company) { return GSNews._Create(type, text, company, GSNews.NR_NONE, 0); } + +/* 1.9 adds a vehicle type parameter. */ +GSBridge._GetName <- GSBridge.GetName; +GSBridge.GetName <- function(bridge_id) +{ + return GSBridge._GetName(bridge_id, GSVehicle.VT_RAIL); +} diff --git a/bin/game/compat_1.5.nut b/bin/game/compat_1.5.nut index 96a7647ff6..b29a8ed2f3 100644 --- a/bin/game/compat_1.5.nut +++ b/bin/game/compat_1.5.nut @@ -8,3 +8,10 @@ */ GSLog.Info("1.5 API compatibility in effect."); + +/* 1.9 adds a vehicle type parameter. */ +GSBridge._GetName <- GSBridge.GetName; +GSBridge.GetName <- function(bridge_id) +{ + return GSBridge._GetName(bridge_id, GSVehicle.VT_RAIL); +} diff --git a/bin/game/compat_1.6.nut b/bin/game/compat_1.6.nut index d25189db2a..a3f5975287 100644 --- a/bin/game/compat_1.6.nut +++ b/bin/game/compat_1.6.nut @@ -8,3 +8,10 @@ */ GSLog.Info("1.6 API compatibility in effect."); + +/* 1.9 adds a vehicle type parameter. */ +GSBridge._GetName <- GSBridge.GetName; +GSBridge.GetName <- function(bridge_id) +{ + return GSBridge._GetName(bridge_id, GSVehicle.VT_RAIL); +} diff --git a/bin/game/compat_1.7.nut b/bin/game/compat_1.7.nut index 1290443c4d..b4c4d1bb35 100644 --- a/bin/game/compat_1.7.nut +++ b/bin/game/compat_1.7.nut @@ -8,3 +8,10 @@ */ GSLog.Info("1.7 API compatibility in effect."); + +/* 1.9 adds a vehicle type parameter. */ +GSBridge._GetName <- GSBridge.GetName; +GSBridge.GetName <- function(bridge_id) +{ + return GSBridge._GetName(bridge_id, GSVehicle.VT_RAIL); +} diff --git a/bin/game/compat_1.8.nut b/bin/game/compat_1.8.nut index 6acdbc0609..5aac3f8c1d 100644 --- a/bin/game/compat_1.8.nut +++ b/bin/game/compat_1.8.nut @@ -8,3 +8,10 @@ */ GSLog.Info("1.8 API compatibility in effect."); + +/* 1.9 adds a vehicle type parameter. */ +GSBridge._GetName <- GSBridge.GetName; +GSBridge.GetName <- function(bridge_id) +{ + return GSBridge._GetName(bridge_id, GSVehicle.VT_RAIL); +} diff --git a/bin/game/compat_1.9.nut b/bin/game/compat_1.9.nut index fe985b90d0..c2acf9e909 100644 --- a/bin/game/compat_1.9.nut +++ b/bin/game/compat_1.9.nut @@ -6,3 +6,5 @@ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ + +GSLog.Info("1.9 API compatibility in effect."); diff --git a/changelog.txt b/changelog.txt index 5e1540a1e0..b181431ff6 100644 --- a/changelog.txt +++ b/changelog.txt @@ -1,3 +1,138 @@ +1.9.0 (2019-04-01) +------------------------------------------------------------------------ +- Fix #7411: Use industry production callback (if used) on initial industry cargo generation (#7412) + + +1.9.0-RC2 (2019-03-24) +------------------------------------------------------------------------ +- Fix #7400: WaterClass for tree tiles was not converted for old saves preventing industry creation (#7405) +- Fix: Filtered file list did not scroll properly (#7402) +- Fix #7391: Don't invalidate go to depot orders of non-aircraft when invalidating hangar orders that happen to share IDs (#7392) +- Fix #7386: Measurement tooltip for tunnels, aqueducts & docks did not display or flickered (#7389) +- Fix: Wrong company performance rating when money exceeds INT_MAX (#7382) +- Fix: Permit loading of industry production callback with invalid cargo type (#7364) +- Fix: Spelling for a few real town names (#7338) +- Fix: Runway too short for large aircraft message should not depend on plane crashes setting (#7325) +- Fix #7334: Ship lost after crossing bridge due to path cache not being consumed while on final bridge end (#7335) + + +1.9.0-RC1 (2019-03-03) +------------------------------------------------------------------------ +- Add: Various AI/GS functions for vehicle groups (#7225) +- Change: Synchronise introduction date and reliability randomness across vehicles with the same base introduction date (#7147) +- Change: Allow towns to build bridges over rails and one-way roads (#7291) +- Fix: Detection of coast tiles with trees on them (#7309) +- Fix: Emergency netsave saved the title game instead of the broken game in question (#7298) +- Fix: Company livery window showed incorrect groups when opened in multiplayer (#7288) +- Fix: Unable to select last group in open livery window (#7283) +- Fix: Goto hangar orders were not invalidated when rebuilding airports (#7100) + + +1.9.0-beta3 (2019-02-24) +------------------------------------------------------------------------ +- Feature: Option to adjust font size separately from GUI size (#7003) +- Feature: Increase maximum number of orders from 64000 to ~16.7m (#7220) +- Add: Show performance of AI and GS in framerate window +- Add: News menu entry and shortcut for deleting all messages (#7240) +- Change: [OSX] Improved scrolling behaviour when using touchpads +- Change: Add scrollbar to cargo legend in cargo payment rates window +- Change: Owner of vehicle with exclusive transport rights may now load cargo from neutral stations (#7256) +- Change: Improved UI behaviour when dragging sound volume sliders with the mouse (#7227) +- Change: Use selected vehicle group as parent when creating a new group (#7224) +- Change: Use SlErrorCorrupt() on pool index error when loading a savegame, instead of terminating (#7219) +- Change: Skip reliability decay if servicing is disabled +- Fix: Remove desert around lakes upon generation +- Fix: Re-sorting file list did not update filtered rows +- Fix #7159: Waiting time at red one-way signals was too short +- Fix #7189: Fluidsynth volume gain too high +- Fix #7004: Cargo flow legend was not properly refreshed after zooming (#7265) +- Fix: Possibility to modify wrong AI/GS settings when switching AI/GS scripts around (#7090, #7091) +- Fix: Use more descriptive "spectator" strings for story book and goal dropdown menus +- Fix #6599: Disable build and rename button in build vehicle window when no vehicle is selected +- Fix: Do not mangle tagged revision strings for network revision strings +- Fix #7151: AI start date deviation was still applied when not set to a random AI (#7223) +- Fix #7197: Invalidate depot buttons when necessary (#7212) +- Doc: [AI] UnshareOrders empties the orders list of the vehicle + + +1.9.0-beta2 (2019-02-09) +------------------------------------------------------------------------ +- Fix: Non-Windows builds did not get correct git hash + + +1.9.0-beta1 (2019-02-09) +------------------------------------------------------------------------ +Note: OpenTTD was migrated to GitHub for 1.9, so SVN revision and FlySpray numbers have been replaced with Pull Requests and Issue numbers +- Feature: Group liveries, and livery window usability enhancements (#7108) +- Feature: Overhaul of music system, support MPSMIDI music files (TTD DOS/TTO) (#6839) +- Feature: [Win32] Rewritten DMusic and WinMM music drivers +- Feature: [Win32] New XAudio2 sound driver +- Feature: [Linux] New Fluidsynth music driver +- Feature: Framerate display window (#6822) +- Feature: [NewGRF] Ability for industries & houses to produce and/or accept up to 16 different cargoes +- Feature #6610: Allow towns to build houses on road turns (#6758) +- Feature: Replace independent map scrolling GUI settings with single option, and add choice to not lock cursor position when scrolling (#6756) +- Feature #6459: API for querying network clients from GS (#6736) +- Feature: New Russian Ruble & Mexican Peso as currencies (#6678, #7035) +- Feature #4186: Append '(City)' after city names in the town directory +- Feature #986: Automatic save when losing connection to a network game +- Add: [NewGRF] Flag to hide rail types from construction (#7118) +- Add: [NewGRF] Airport animation trigger for plane landing (#6334) +- Add #4115: Default starting company colour setting (#6998) +- Add: Mixer feature for streaming sampled music +- Add #6460: [AI] start_date parameter for Random AIs on new game +- Add: BACKSPACE can be mapped as a hotkey +- Add: 32bpp SSE2 blitter palette animator (#6795) +- Change: Make ships turn slowly when changing direction and stop when going up or down a lock (#7065, #7150) +- Change: Improve ship pathfinder performance +- Change: Decouple GUI timing from game ticks (#6780) +- Change: Desert tiles are now half-desert if a neighboured tile is non-desert or sea/coast (#4754) +- Change: Gradually slow down aircraft speed on breakdown (#6932) +- Change: [NewGRF] Increase rail type & cargo type limits to 64 +- Change: [NewGRF] Increase size of persistent storage to 256 +- Change: [NewGRF] Use last OpenTTD SVN revision in NewGRF version number (#6843) +- Change: Clone tool in depot window now behaves like clone button in vehicle window (#6754) +- Change #6397: Keep town growth rate in sync with house count +- Change: Scale default FreeType font size selection by UI zoom level +- Change: [OSX] Reversed pinch to zoom behaviour +- Change: Switch town growth rate and counter to actual game ticks (#6763) +- Change: Non-tag revisions are now named '--g' +- Change: Rewrite several bits of documentation in markdown +- Fix: Reinitialise graph GUI on game restart (#7191) +- Fix: Potential crash during shutdown after unpacking downloaded content (#7185) +- Fix #6584: Text layout in engine preview dialogue +- Fix #6636: Airplanes could be sent to helicopter station depots +- Fix: Deadlock when launched with -n switch (#7103) +- Fix: Various corrections to town names in non-English languages (#7038, 7141) +- Fix: Only consider airport tiles when placing (for non-rectangular airports) (#6613) +- Fix: Spelling fixes on some Latin American town names +- Fix #7001: Pathfinders should see standard road stations as tiles where to reverse +- Fix #6676: Prevent helicopters from stopping in midair during some kinds of landing +- Fix: Remove need to use Ctrl+Click when building stations next to competitors (#6906) +- Fix: [NewGRF] Make VA2 operator 11 (ror) behave well-defined when rotating by 0 bits +- Fix #4109: Add more water checks to the Oil Rig layout +- Fix #6938: Incorrect value for "Cost to Clear" was displayed for Company Headquarters in tile inspector (#6939) +- Fix #6920: Make 9.8m/s^2 a common constant for TE-calculation +- Fix #6892: [Script] CONFIG_RANDOM did not use the full parameter range (#6902) +- Fix #6622: News message when GS constructs a town had empty company name +- Fix: [NewGRF] Action7 variable 0x85 had no bounds checks +- Fix #6875: Depot building cost did not include foundation build cost (#6883) +- Fix: Some pixels in ship autoreplace icon (sprite 106) were transparent +- Fix: Poor contrast in cargo dest flow legend window cargo labels +- Fix #6553: Make viewport button text unambiguous +- Fix: [OSX] Setting mouse-wheel to scroll the map does not disable pinch to zoom +- Fix #6969: Account for BOM when reading script files +- Fix #6898: Ability to use seeds above INT_MAX (#6936) +- Fix #6659: Bus stations could be demolished when not in demolish mode (#6815) +- Fix: One-way roads could be over-built by road stops regardless of road owner +- Fix: Use name of cargo instead of Passengers/Mail in town statistics (#6801) +- Fix: Prevent ships moving into docks after finishing (un)loading (#6791) +- Fix: Tractive effort was slightly too high as per NewGRF spec (#6785) +- Fix #6465: Add {NORMAL_FONT} and {MONO_FONT} control codes to GS strings (#6726) +- Fix: Four group action icons were misplaced and cropped +- Remove: PSP, WinCE support + + 1.8.0 (2018-04-01) ------------------------------------------------------------------------ (None) diff --git a/config.lib b/config.lib index 8de43ae929..bf8231d376 100644 --- a/config.lib +++ b/config.lib @@ -52,7 +52,6 @@ set_default() { enable_profiling="0" enable_lto="0" enable_dedicated="0" - enable_network="1" enable_static="1" enable_translator="0" enable_unicode="1" @@ -82,7 +81,7 @@ set_default() { with_iconv="1" with_midi="" with_midi_arg="" - with_libtimidity="1" + with_fluidsynth="1" with_freetype="1" with_fontconfig="1" with_icu_layout="1" @@ -133,7 +132,6 @@ set_default() { enable_profiling enable_lto enable_dedicated - enable_network enable_static enable_translator enable_unicode @@ -162,7 +160,7 @@ set_default() { with_iconv with_midi with_midi_arg - with_libtimidity + with_fluidsynth with_freetype with_fontconfig with_icu_layout @@ -295,9 +293,6 @@ detect_params() { --enable-ipo=*) enable_lto="$optarg";; --enable-dedicated) enable_dedicated="1";; --enable-dedicated=*) enable_dedicated="$optarg";; - --enable-network) enable_network="2";; - --enable-network=*) enable_network="$optarg";; - --disable-network) enable_network="0";; --disable-static) enable_static="0";; --enable-static) enable_static="2";; --enable-static=*) enable_static="$optarg";; @@ -374,9 +369,9 @@ detect_params() { --without-libpng) with_png="0";; --with-libpng=*) with_png="$optarg";; - --with-libtimidity) with_libtimidity="2";; - --without-libtimidity) with_libtimidity="0";; - --with-libtimidity=*) with_libtimidity="$optarg";; + --with-fluidsynth) with_fluidsynth="2";; + --without-fluidsynth) with_fluidsynth="0";; + --with-fluidsynth=*) with_fluidsynth="$optarg";; --with-freetype) with_freetype="2";; --without-freetype) with_freetype="0";; @@ -577,10 +572,10 @@ check_params() { # Check if all params have valid values - # OS only allows DETECT, UNIX, OSX, FREEBSD, DRAGONFLY, OPENBSD, NETBSD, MORPHOS, BEOS, HAIKU, SUNOS, CYGWIN, MINGW, OS2, and DOS - if [ -z "`echo $os | egrep '^(DETECT|UNIX|OSX|FREEBSD|DRAGONFLY|OPENBSD|NETBSD|HPUX|MORPHOS|BEOS|HAIKU|SUNOS|CYGWIN|MINGW|OS2|DOS)$'`" ]; then + # OS only allows DETECT, UNIX, OSX, FREEBSD, DRAGONFLY, OPENBSD, NETBSD, HAIKU, SUNOS, CYGWIN, MINGW, and OS2 + if [ -z "`echo $os | egrep '^(DETECT|UNIX|OSX|FREEBSD|DRAGONFLY|OPENBSD|NETBSD|HPUX|HAIKU|SUNOS|CYGWIN|MINGW|OS2)$'`" ]; then log 1 "configure: error: invalid option --os=$os" - log 1 " Available options are: --os=[DETECT|UNIX|OSX|FREEBSD|DRAGONFLY|OPENBSD|NETBSD|HPUX|MORPHOS|BEOS|HAIKU|SUNOS|CYGWIN|MINGW|OS2|DOS]" + log 1 " Available options are: --os=[DETECT|UNIX|OSX|FREEBSD|DRAGONFLY|OPENBSD|NETBSD|HPUX|HAIKU|SUNOS|CYGWIN|MINGW|OS2]" exit 1 fi # cpu_type can be either 32 or 64 @@ -647,7 +642,7 @@ check_params() { detect_sse_capable_architecture if [ "$enable_static" = "1" ]; then - if [ "$os" = "MINGW" ] || [ "$os" = "CYGWIN" ] || [ "$os" = "MORPHOS" ] || [ "$os" = "DOS" ]; then + if [ "$os" = "MINGW" ] || [ "$os" = "CYGWIN" ]; then enable_static="2" else enable_static="0" @@ -657,8 +652,8 @@ check_params() { if [ "$enable_static" != "0" ]; then log 1 "checking static... yes" - if [ "$os" != "MINGW" ] && [ "$os" != "CYGWIN" ] && [ "$os" != "OSX" ] && [ "$os" != "MORPHOS" ] && [ "$os" != "DOS" ]; then - log 1 "WARNING: static is only known to work on Windows, DOS, MacOSX and MorphOS" + if [ "$os" != "MINGW" ] && [ "$os" != "CYGWIN" ] && [ "$os" != "OSX" ]; then + log 1 "WARNING: static is only known to work on Windows, and MacOSX" log 1 "WARNING: use static at your own risk on this platform" sleep 5 @@ -668,7 +663,7 @@ check_params() { fi if [ "$enable_unicode" = "1" ]; then - if [ "$os" = "MINGW" ] || [ "$os" = "CYGWIN" ] || [ "$os" = "DOS" ]; then + if [ "$os" = "MINGW" ] || [ "$os" = "CYGWIN" ]; then enable_unicode="2" else enable_unicode="0" @@ -773,11 +768,6 @@ check_params() { if [ "$enable_dedicated" != "0" ]; then log 1 "checking GDI video driver... dedicated server, skipping" log 1 "checking dedicated... found" - - if [ "$enable_network" = "0" ]; then - log 1 "configure: error: building a dedicated server without network support is pointless" - exit 1 - fi else if [ "$os" = "MINGW" ] || [ "$os" = "CYGWIN" ]; then log 1 "checking GDI video driver... found" @@ -808,15 +798,6 @@ check_params() { log 1 "checking console application... enabled" fi - if [ "$enable_network" = "1" ] && [ "$os" = "DOS" ]; then - log 1 "checking network... DOS, skipping" - enable_network=0 - elif [ "$enable_network" != "0" ]; then - log 1 "checking network... found" - else - log 1 "checking network... disabled" - fi - log 1 "checking squirrel... found" SCRIPT_SRC_DIR="$ROOT_DIR/src/3rdparty/squirrel/include" @@ -838,7 +819,7 @@ check_params() { pre_detect_with_zlib=$with_zlib detect_zlib - if [ "$with_zlib" = "0" ] || [ -z "$zlib-config" ]; then + if [ "$with_zlib" = "0" ] || [ -z "$zlib_config" ]; then log 1 "WARNING: zlib was not detected or disabled" log 1 "WARNING: OpenTTD doesn't require zlib, but it does mean that many features" log 1 "WARNING: (like loading most old savegames/scenarios, loading heightmaps," @@ -913,7 +894,7 @@ check_params() { detect_fontconfig detect_icu_layout detect_icu_sort - detect_libtimidity + detect_fluidsynth if [ "$with_direct_music" != "0" ]; then if [ "$os" != "MINGW" ] && [ "$os" != "CYGWIN" ]; then @@ -956,9 +937,7 @@ check_params() { fi if [ "$enable_debug" = "0" ] && [ "$enable_profiling" = "0" ] && [ "$enable_strip" != "0" ]; then - if [ "$os" = "MORPHOS" ]; then - strip_arg="--strip-all --strip-unneeded --remove-section .comment" - elif [ "$os" = "OSX" ]; then + if [ "$os" = "OSX" ]; then strip_arg="" elif [ "$os" = "OS2" ]; then strip_arg="" @@ -1049,10 +1028,6 @@ check_params() { grfcodec="" fi - if [ "$os" = "DOS" ]; then - with_threads="0" - fi - if [ "$os" != "OSX" ] && [ "$with_application_bundle" != "0" ]; then if [ "$with_application_bundle" = "1" ]; then with_application_bundle="0" @@ -1155,7 +1130,7 @@ check_params() { fi if [ "$personal_dir" = "1" ]; then - if [ "$os" = "MINGW" ] || [ "$os" = "CYGWIN" ] || [ "$os" = "DOS" ] || [ "$os" = "HAIKU" ]; then + if [ "$os" = "MINGW" ] || [ "$os" = "CYGWIN" ] || [ "$os" = "HAIKU" ]; then personal_dir="OpenTTD" elif [ "$os" = "OSX" ]; then personal_dir="Documents/OpenTTD" @@ -1260,6 +1235,8 @@ make_compiler_cflags() { eval eval "ldflags=\\\$$4" eval eval "features=\\\$$5" + cppstd="-std=c++11" + if [ `echo "$version_line" | cut -d' ' -f1` = "icc" ]; then # Enable some things only for certain ICC versions cc_version=`$1 -dumpversion | cut -c 1-4 | sed s@\\\.@@g` @@ -1335,8 +1312,6 @@ make_compiler_cflags() { if [ $cc_version -ge 110 ]; then # remark #2259: non-pointer conversion from ... to ... may lose significant bits flags="$flags -wd2259" - # Use c++0x mode so static_assert() is available - cxxflags="$cxxflags -std=c++11" fi if [ $cc_version -lt 140 ]; then @@ -1354,7 +1329,8 @@ make_compiler_cflags() { fi elif echo "$version_line" | grep -q "clang"; then # Enable some things only for certain clang versions - cc_version="`$1 -v 2>&1 | head -n 1 | sed s@[^0-9]@@g | cut -c 1-2`" + # Need to try really hard to get the version line, because OSX clang likes to hide its true version + cc_version="`$1 -v 2>&1 | grep -i version | head -n 1 | sed s@[^0-9.]@@g | $awk -F . '{printf "%d%02d\n", $1, $2}'`" # aliasing rules are not held in openttd code flags="$flags -fno-strict-aliasing" @@ -1376,14 +1352,17 @@ make_compiler_cflags() { # it happens when using the FOR_ALL_WINDOWS_FROM_BACK_FROM macro flags="$flags -Wno-self-assign" - if [ "$cc_version" -lt "30" ]; then + # warning: is a C++11 extension + flags="$flags -Wno-c++11-extensions" + + if [ "$cc_version" -lt "300" ]; then # warning: equality comparison with extraneous parentheses flags="$flags -Wno-parentheses" # warning: operands of ? are integers of different signs: 'unsigned int' and 'int' flags="$flags -Wno-sign-compare" fi - if [ "$cc_version" -ge "30" ]; then + if [ "$cc_version" -ge "300" ]; then # warning: equality comparison with extraneous parentheses # this warning could be useful, but it warns about code in squirrel flags="$flags -Wno-parentheses-equality" @@ -1402,11 +1381,8 @@ make_compiler_cflags() { flags="$flags -Wno-unused-variable" fi - if [ "$cc_version" -ge "33" ]; then - # clang completed C++11 support in version 3.3 - flags="$flags -std=c++11" - else - log 1 "configure: error: clang version is too old: `$1 -v 2>&1 | head -n 1`, minumum: 3.3" + if [ "$cc_version" -lt "303" ]; then + log 1 "configure: error: clang version is too old: `$1 -v 2>&1 | grep -i version | head -n 1`, minumum: 3.3" exit 1 fi @@ -1429,6 +1405,7 @@ make_compiler_cflags() { flags="$flags -Wwrite-strings -Wpointer-arith" flags="$flags -W -Wno-unused-parameter -Wredundant-decls" flags="$flags -Wformat=2 -Wformat-security" + cppstd="-std=gnu++11" if [ $enable_assert -eq 0 ]; then # Do not warn about unused variables when building without asserts @@ -1468,12 +1445,6 @@ make_compiler_cflags() { flags="$flags -Wnon-virtual-dtor" fi - if [ $cc_version -ge 403 ] && [ $cc_version -lt 600 ]; then - # Use gnu++0x mode so static_assert() is available. - # Don't use c++0x, it breaks mingw (with gcc 4.4.0). - cxxflags="$cxxflags -std=gnu++11" - fi - if [ $cc_version -eq 405 ]; then # Prevent optimisation supposing enums are in a range specified by the standard # For details, see http://gcc.gnu.org/PR43680 @@ -1498,7 +1469,7 @@ make_compiler_cflags() { if [ $cc_version -ge 600 ]; then # -flifetime-dse=2 (default since GCC 6) doesn't play # well with our custom pool item allocator - cxxflags="$cxxflags -flifetime-dse=1 -std=gnu++14" + cxxflags="$cxxflags -flifetime-dse=1" fi if [ "$enable_lto" != "0" ]; then @@ -1525,7 +1496,7 @@ make_compiler_cflags() { fi eval "$2=\"$flags\"" - eval "$3=\"$cxxflags\"" + eval "$3=\"$cxxflags $cppstd\"" eval "$4=\"$ldflags\"" eval "$5=\"$features\"" } @@ -1577,7 +1548,7 @@ make_cflags_and_ldflags() { CXXFLAGS_ENV="$CXXFLAGS" CXXFLAGS="" # Libs to compile. In fact this is just LDFLAGS - LIBS="-lstdc++" + LIBS="" # LDFLAGS used for HOST LDFLAGS_ENV="$LDFLAGS" LDFLAGS="" @@ -1593,10 +1564,6 @@ make_cflags_and_ldflags() { if [ "$enable_debug" = "0" ]; then # No debug, add default stuff OBJS_SUBDIR="release" - if [ "$os" = "MORPHOS" ]; then - CFLAGS="-I/gg/os-include -noixemul -fstrict-aliasing -fexpensive-optimizations -mcpu=604 -fno-inline -mstring -mmultiple $CFLAGS" - LDFLAGS="$LDFLAGS -noixemul" - fi if [ "$enable_profiling" = "0" ]; then # -fomit-frame-pointer and -pg do not go well together (gcc errors they are incompatible) @@ -1685,7 +1652,7 @@ make_cflags_and_ldflags() { fi fi - if [ "$os" != "CYGWIN" ] && [ "$os" != "HAIKU" ] && [ "$os" != "OPENBSD" ] && [ "$os" != "MINGW" ] && [ "$os" != "MORPHOS" ] && [ "$os" != "OSX" ] && [ "$os" != "DOS" ] && [ "$os" != "OS2" ]; then + if [ "$os" != "CYGWIN" ] && [ "$os" != "HAIKU" ] && [ "$os" != "OPENBSD" ] && [ "$os" != "MINGW" ] && [ "$os" != "OSX" ] && [ "$os" != "OS2" ]; then LIBS="$LIBS -lpthread" fi if [ "$os" != "CYGWIN" ] && [ "$os" != "HAIKU" ] && [ "$os" != "MINGW" ] && [ "$os" != "MORPHOS" ] && [ "$os" != "OSX" ] && [ "$os" != "DOS" ] && [ "$os" != "WINCE" ] && [ "$os" != "PSP" ] && [ "$os" != "OS2" ]; then @@ -1896,15 +1863,10 @@ EOL fi fi - if [ "$os" != "CYGWIN" ] && [ "$os" != "HAIKU" ] && [ "$os" != "MINGW" ] && [ "$os" != "DOS" ]; then + if [ "$os" != "CYGWIN" ] && [ "$os" != "HAIKU" ] && [ "$os" != "MINGW" ]; then LIBS="$LIBS -lc" fi - if [ "$os" = "MORPHOS" ]; then - # -Wstrict-prototypes generates much noise because of system headers - CFLAGS="$CFLAGS -Wno-strict-prototypes" - fi - if [ "$os" = "OPENBSD" ]; then LIBS="$LIBS -pthread" fi @@ -1928,12 +1890,12 @@ EOL fi fi - if [ "$os" = "BEOS" ] || [ "$os" = "HAIKU" ]; then + if [ "$os" = "HAIKU" ]; then LIBS="$LIBS -lmidi -lbe" fi # Most targets act like UNIX, just with some additions - if [ "$os" = "BEOS" ] || [ "$os" = "HAIKU" ] || [ "$os" = "OSX" ] || [ "$os" = "MORPHOS" ] || [ "$os" = "FREEBSD" ] || [ "$os" = "DRAGONFLY" ] || [ "$os" = "OPENBSD" ] || [ "$os" = "NETBSD" ] || [ "$os" = "HPUX" ] || [ "$os" = "SUNOS" ] || [ "$os" = "OS2" ]; then + if [ "$os" = "HAIKU" ] || [ "$os" = "OSX" ] || [ "$os" = "FREEBSD" ] || [ "$os" = "DRAGONFLY" ] || [ "$os" = "OPENBSD" ] || [ "$os" = "NETBSD" ] || [ "$os" = "HPUX" ] || [ "$os" = "SUNOS" ] || [ "$os" = "OS2" ]; then CFLAGS="$CFLAGS -DUNIX" fi # And others like Windows @@ -1957,12 +1919,10 @@ EOL CFLAGS="$CFLAGS -DWITH_SDL" # SDL must not add _GNU_SOURCE as it breaks many platforms CFLAGS="$CFLAGS `$sdl_config --cflags | sed 's@-D_GNU_SOURCE[^ ]*@@'`" - if [ "$os" != "MINGW" ] && [ "$os" != "CYGWIN" ]; then - if [ "$enable_static" != "0" ]; then - LIBS="$LIBS `$sdl_config --static-libs`" - else - LIBS="$LIBS `$sdl_config --libs`" - fi + if [ "$enable_static" != "0" ]; then + LIBS="$LIBS `$sdl_config --static --libs`" + else + LIBS="$LIBS `$sdl_config --libs`" fi fi @@ -1990,7 +1950,7 @@ EOL fi if [ -n "$lzma_config" ]; then - CFLAGS="$CFLAGS -DWITH_LZMA" + CFLAGS="$CFLAGS -DWITH_LIBLZMA" CFLAGS="$CFLAGS `$lzma_config --cflags | tr '\n\r' ' '`" if [ "$enable_static" != "0" ]; then @@ -2061,7 +2021,7 @@ EOL fi if [ -n "$icu_layout_config" ]; then - CFLAGS="$CFLAGS -DWITH_ICU_LAYOUT" + CFLAGS="$CFLAGS -DWITH_ICU_LX" CFLAGS="$CFLAGS `$icu_layout_config --cflags | tr '\n\r' ' '`" if [ "$static_icu" != "0" ]; then @@ -2072,7 +2032,7 @@ EOL fi if [ -n "$icu_sort_config" ]; then - CFLAGS="$CFLAGS -DWITH_ICU_SORT" + CFLAGS="$CFLAGS -DWITH_ICU_I18N" CFLAGS="$CFLAGS `$icu_sort_config --cflags | tr '\n\r' ' '`" if [ "$static_icu" != "0" ]; then @@ -2101,15 +2061,9 @@ EOL CFLAGS="$CFLAGS -DWITH_XAUDIO2" fi - if [ -n "$libtimidity_config" ]; then - CFLAGS="$CFLAGS -DLIBTIMIDITY" - CFLAGS="$CFLAGS `$libtimidity_config --cflags | tr '\n\r' ' '`" - - if [ "$enable_static" != "0" ]; then - LIBS="$LIBS `$libtimidity_config --libs --static | tr '\n\r' ' '`" - else - LIBS="$LIBS `$libtimidity_config --libs | tr '\n\r' ' '`" - fi + if [ -n "$fluidsynth" ]; then + LIBS="$LIBS -lfluidsynth" + CFLAGS="$CFLAGS -DFLUIDSYNTH" fi if [ "$with_iconv" != "0" ]; then @@ -2142,20 +2096,12 @@ EOL CFLAGS="$CFLAGS -DUNICODE -D_UNICODE" fi - if [ "$enable_network" != "0" ]; then - CFLAGS="$CFLAGS -DENABLE_NETWORK" + if [ "$os" = "HAIKU" ]; then + LDFLAGS="$LDFLAGS -lnetwork" + fi - if [ "$os" = "BEOS" ]; then - LDFLAGS="$LDFLAGS -lbind -lsocket" - fi - - if [ "$os" = "HAIKU" ]; then - LDFLAGS="$LDFLAGS -lnetwork" - fi - - if [ "$os" = "SUNOS" ]; then - LDFLAGS="$LDFLAGS -lnsl -lsocket" - fi + if [ "$os" = "SUNOS" ]; then + LDFLAGS="$LDFLAGS -lnsl -lsocket" fi if [ "$enable_static" != "0" ]; then @@ -2230,7 +2176,7 @@ EOL cflags_makedep="`echo | $cxx_host $CXXFLAGS -E -x c++ -dM - | sed 's@.define @-D@g;s@ .*@ @g;s@(.*)@@g' | tr -d '\r\n'`" # Please escape ALL " within ` because e.g. "" terminates the string in some sh implementations - cflags_makedep="$cflags_makedep `echo \"$CFLAGS\" \"$CXXFLAGS\" | sed 's@ /@ -@g;s@-I[ ]*[^ ]*@@g'`" + cflags_makedep="$cflags_makedep `echo \"$CFLAGS\" \"$CXXFLAGS\" | sed 's@ /@ -@g;s@-I[ ]*[^ ]*@@g;s@[ ]*-[^D][^ ]*@@g'`" else makedepend="" fi @@ -2634,7 +2580,7 @@ detect_awk() { detect_os() { if [ "$os" = "DETECT" ]; then - # Detect UNIX, OSX, FREEBSD, DRAGONFLY, OPENBSD, NETBSD, HPUX, MORPHOS, BEOS, SUNOS, CYGWIN, MINGW, OS2, and DOS + # Detect UNIX, OSX, FREEBSD, DRAGONFLY, OPENBSD, NETBSD, HPUX, SUNOS, CYGWIN, MINGW, and OS2 # Try first via dumpmachine, then via uname os=`echo "$host" | tr '[A-Z]' '[a-z]' | $awk ' @@ -2645,15 +2591,12 @@ detect_os() { /openbsd/ { print "OPENBSD"; exit} /netbsd/ { print "NETBSD"; exit} /hp-ux/ { print "HPUX"; exit} - /morphos/ { print "MORPHOS"; exit} - /beos/ { print "BEOS"; exit} /haiku/ { print "HAIKU"; exit} /sunos/ { print "SUNOS"; exit} /solaris/ { print "SUNOS"; exit} /cygwin/ { print "CYGWIN"; exit} /mingw/ { print "MINGW"; exit} /os2/ { print "OS2"; exit} - /dos/ { print "DOS"; exit} '` if [ -z "$os" ]; then @@ -2665,8 +2608,6 @@ detect_os() { /openbsd/ { print "OPENBSD"; exit} /netbsd/ { print "NETBSD"; exit} /hp-ux/ { print "HPUX"; exit} - /morphos/ { print "MORPHOS"; exit} - /beos/ { print "BEOS"; exit} /haiku/ { print "HAIKU"; exit} /sunos/ { print "SUNOS"; exit} /cygwin/ { print "CYGWIN"; exit} @@ -2679,7 +2620,7 @@ detect_os() { if [ -z "$os" ]; then log 1 "detecting OS... none detected" log 1 "I couldn't detect your OS. Please use --os=OS to force one" - log 1 "Allowed values are: UNIX, OSX, FREEBSD, DRAGONFLY, OPENBSD, NETBSD, MORPHOS, HPUX, BEOS, HAIKU, SUNOS, CYGWIN, MINGW, OS2, and DOS" + log 1 "Allowed values are: UNIX, OSX, FREEBSD, DRAGONFLY, OPENBSD, NETBSD, HPUX, HAIKU, SUNOS, CYGWIN, MINGW, and OS2" exit 1 fi @@ -3044,8 +2985,8 @@ detect_lzo2() { detect_library "$with_lzo2" "lzo2" "liblzo2.a" "lzo/" "lzo1x.h" } -detect_libtimidity() { - detect_pkg_config "$with_libtimidity" "libtimidity" "libtimidity_config" "0.1" "1" +detect_fluidsynth() { + detect_library "$with_fluidsynth" "fluidsynth" "" "" "fluidsynth.h" } detect_pkg_config() { @@ -3148,10 +3089,22 @@ detect_fontconfig() { } detect_icu_layout() { + if [ "$with_cocoa" != "0" ] && [ "$with_icu_layout" = "1" ]; then + log 1 "checking icu-lx... OSX, skipping" + icu_layout_config="" + return 0 + fi + detect_pkg_config "$with_icu_layout" "icu-lx" "icu_layout_config" "4.8" "1" } detect_icu_sort() { + if [ "$with_cocoa" != "0" ] && [ "$with_icu_sort" = "1" ]; then + log 1 "checking icu-i18n... OSX, skipping" + icu_sort_config="" + return 0 + fi + detect_pkg_config "$with_icu_sort" "icu-i18n" "icu_sort_config" "4.8" "1" } @@ -3173,10 +3126,16 @@ detect_iconv() { # Try to find iconv.h, seems to only thing to detect iconv with if [ "$with_iconv" = "1" ] || [ "$with_iconv" = "" ] || [ "$with_iconv" = "2" ]; then - iconv=`ls -1 /usr/include 2>/dev/null | grep "iconv.h"` - if [ -z "$iconv" ]; then - iconv=`ls -1 /usr/local/include 2>/dev/null | grep "iconv.h"` - fi + # Iterate over search paths + iconv="" + search_paths=`LC_ALL=C $cxx_host $OSX_SYSROOT $CFLAGS -E - -v &1 | \ + $awk '/#include <...> search starts here:/{flag=1;next}/End of search list./{flag=0}flag'` + for path in $search_paths; do + iconv=`ls -1 $path 2>/dev/null | grep "iconv.h"` + if [ -n "$iconv" ]; then + break + fi + done else # Make sure it exists iconv=`ls $with_iconv/include/iconv.h 2>/dev/null` @@ -3762,8 +3721,8 @@ showhelp() { echo " --lipo=LIPO the lipo to use (OSX ONLY) [HOST-lipo]" echo " --os=OS the OS we are compiling for [DETECT]" echo " DETECT/UNIX/OSX/FREEBSD/DRAGONFLY/OPENBSD/" - echo " NETBSD/MORPHOS/HPUX/BEOS/SUNOS/CYGWIN/" - echo " MINGW/OS2/DOS/HAIKU" + echo " NETBSD/HPUX/SUNOS/CYGWIN/" + echo " MINGW/OS2/HAIKU" echo "" echo "Paths:" echo " --prefix-dir=dir specifies the prefix for all installed" @@ -3817,7 +3776,6 @@ showhelp() { echo " --enable-console compile as a console application instead of as a GUI application." echo " If this setting is active, debug output will appear in the same" echo " console instead of opening a new window. (Win32 ONLY)" - echo " --disable-network disable network support" echo " --disable-assert disable asserts (continue on errors)" echo " --enable-strip enable any possible stripping" echo " --without-osx-sysroot disable the automatic adding of sysroot " @@ -3832,8 +3790,7 @@ showhelp() { echo " --with-midi=midi define which midi-player to use" echo " --with-midi-arg=arg define which args to use for the" echo " midi-player" - echo " --with-libtimidity[=\"pkg-config libtimidity\"]" - echo " enables libtimidity support" + echo " --with-fluidsynth enables fluidsynth support" echo " --with-allegro[=\"pkg-config allegro\"]" echo " enables Allegro video driver support" echo " --with-cocoa enables COCOA video driver (OSX ONLY)" diff --git a/configure b/configure index 7ca36480d3..7a13a96c88 100755 --- a/configure +++ b/configure @@ -75,7 +75,7 @@ save_params make_cflags_and_ldflags EXE="" -if [ "$os" = "MINGW" ] || [ "$os" = "CYGWIN" ] || [ "$os" = "OS2" ] || [ "$os" = "DOS" ]; then +if [ "$os" = "MINGW" ] || [ "$os" = "CYGWIN" ] || [ "$os" = "OS2" ]; then EXE=".exe" fi @@ -116,17 +116,15 @@ AWKCOMMAND=' if ($0 == "DEDICATED" && "'$enable_dedicated'" != "1") { next; } if ($0 == "AI" && "'$enable_ai'" == "0") { next; } if ($0 == "COCOA" && "'$with_cocoa'" == "0") { next; } - if ($0 == "DOS" && "'$os'" != "DOS") { next; } - if ($0 == "BEOS" && "'$os'" != "BEOS" && - "'$os'" != "HAIKU") { next; } + if ($0 == "HAIKU" && "'$os'" != "HAIKU") { next; } if ($0 == "WIN32" && "'$os'" != "MINGW" && "'$os'" != "CYGWIN" && "'$os'" != "MSVC") { next; } - if ($0 == "MORPHOS" && "'$os'" != "MORPHOS") { next; } if ($0 == "MSVC" && "'$os'" != "MSVC") { next; } if ($0 == "DIRECTMUSIC" && "'$with_direct_music'" == "0") { next; } - if ($0 == "LIBTIMIDITY" && "'$libtimidity'" == "" ) { next; } - if ($0 == "HAVE_THREAD" && "'$with_threads'" == "0") { next; } - if ($0 == "SSE" && "'$with_sse'" != "1") { next; } + if ($0 == "FLUIDSYNTH" && "'$fluidsynth'" == "" ) { next; } + if ($0 == "USE_XAUDIO2" && "'$with_xaudio2'" == "0") { next; } + if ($0 == "USE_THREADS" && "'$with_threads'" == "0") { next; } + if ($0 == "USE_SSE" && "'$with_sse'" != "1") { next; } skip += 1; diff --git a/docs/HOWTO_compile_lang_files.txt b/docs/HOWTO_compile_lang_files.txt index c56f97a621..547854e508 100644 --- a/docs/HOWTO_compile_lang_files.txt +++ b/docs/HOWTO_compile_lang_files.txt @@ -29,7 +29,7 @@ english.txt to work. Below are some examples of strgen usage. 1.1) Examples ---- -------- Example 1: -if you are in the root of your working copy (svn code), you should type +if you are in the root of your working copy (git repository), you should type strgen/strgen -s lang lang/english.txt to compile englist.txt into english.lng. It will be placed in the lang dir @@ -50,7 +50,7 @@ You can interchange english.txt to whichever language you want to generate a 1.2) strgen command switches ---- ----------------------- -v | --version -strgen will tell what svn revision it was last modified +strgen will tell what git revision it was last modified -t | --todo strgen will add to any untranslated/missing strings and use the english diff --git a/docs/Readme_Windows_MSVC.md b/docs/Readme_Windows_MSVC.md new file mode 100644 index 0000000000..90ab2af657 --- /dev/null +++ b/docs/Readme_Windows_MSVC.md @@ -0,0 +1,71 @@ +# Compiling OpenTTD using Microsoft Visual C++ + +Last updated: 2018-12-27 + +## Supported MSVC compilers + +OpenTTD includes projects for Visual Studio 2015 Update 3 or more recent. +You can download the free Visual Studio Community Edition from Microsoft at +https://visualstudio.microsoft.com/vs/community/. + +## Required files + +### Microsoft platform files + +OpenTTD needs the Platform SDK, if it isn't installed already. This can be +done during installing Visual Studio, by selecting +`Visual C++ MFC for x86 and x64` (and possibly +`Visual C++ ATL for x86 and x64` depending on your version). If not, you +can get it at this location: + +- [MS Windows Platform SDK](https://developer.microsoft.com/en-US/windows/downloads/windows-10-sdk) + +Install the SDK by following the instructions as given. + +### OpenTTD dependencies + +Dependencies for OpenTTD on Windows are handled via +[vcpkg](https://github.com/Microsoft/vcpkg/). First you need to install vcpkg +by following the `Quick Start` intructions of their +[README](https://github.com/Microsoft/vcpkg/blob/master/README.md). + +After this, you can install the dependencies OpenTTD needs. We advise to use +the `static` versions, and OpenTTD currently needs the following dependencies: + +- freetype +- liblzma +- libpng +- lzo +- zlib + +To install both the x64 (64bit) and x86 (32bit) variants, you can use: + +```ps +.\vcpkg install freetype:x64-windows-static liblzma:x64-windows-static libpng:x64-windows-static lzo:x64-windows-static zlib:x64-windows-static +.\vcpkg install freetype:x86-windows-static liblzma:x86-windows-static libpng:x86-windows-static lzo:x86-windows-static zlib:x86-windows-static +``` + +## TTD Graphics files + +See section 4.1 of README.md for the required 3rdparty files and how to install them. + +## Compiling + +Open the appropriate `sln` (Solution) file for your version of Visual Studio: + +- VS 2015: projects/openttd_vs140.sln +- VS 2017: projects/openttd_vs141.sln +- VS 2019: projects/openttd_vs142.sln + +Set the build mode to `Release` in +`Build > Configuration manager > Active solution configuration`. +You can now compile. + +If everything works well the binary should be in `objs\Win[32|64]\Release\openttd.exe` +and in `bin\openttd.exe` + +## Problems + +If compilation fails, double-check that you are using the latest github +source. If it still doesn't work, check in on IRC (irc://irc.oftc.net/openttd), +to ask for help. diff --git a/docs/Readme_Windows_MSVC.txt b/docs/Readme_Windows_MSVC.txt deleted file mode 100644 index 00896f00b9..0000000000 --- a/docs/Readme_Windows_MSVC.txt +++ /dev/null @@ -1,109 +0,0 @@ -Compiling OpenTTD using Microsoft Visual C++ -Last updated: 2018-03-21 --------------------------------------------- -PLEASE READ THE ENTIRE DOCUMENT BEFORE DOING ANY ACTUAL CHANGES!! - - -SUPPORTED MSVC COMPILERS ------------------------- -OpenTTD includes projects for Microsoft Visual Studio 2005 and later. -This is the earliest compiler supported, Visual C++ 2003, Visual C++ 6.0, -or earlier, will not compile OpenTTD. -You can download the free Visual Studio Community Edition from Microsoft. - - -1) REQUIRED FILES ------------------ -You might already have some of the files already installed, so check before -downloading; mostly because the Platform SDK is about 500MB. -Download the following files: - - * openttd-useful.zip (http://binaries.openttd.org/extra/openttd-useful/) - * MS Windows Platform SDK (http://www.microsoft.com/downloads/details.aspx?FamilyId=A55B6B43-E24F-4EA3-A93E-40C0EC4F68E5&displaylang=en) - * afxres.h (http://www-d0.fnal.gov/d0dist/dist/packages/d0ve/devel/windows/AFXRES.H) - -...and of course the newest source from svn://svn.openttd.org/trunk - -You need an SVN-client to download the source from subversion: - - * CLI Subversion (http://subversion.tigris.org/) - * GUI TortoiseSVN (http://tortoisesvn.tigris.org/) - - -2) INCLUDES AND LIBRARIES -------------------------- -Put the newly downloaded files in the VC lib\ and include\ directories; where -"C:\Program Files\Microsoft Visual Studio 9.0\VC" is your location of Visual C. -If you are compiling for an x64 system, use the include\ and lib\ directories -from the win64/ folder. - - * openttd-useful.zip\include\* - * afxresh.h - to > C:\Program Files\Microsoft Visual Studio 9.0\VC\Include - - * openttd-useful.zip\lib\* - to > C:\Program Files\Microsoft Visual Studio 9.0\VC\Lib - -Custom directories might be recommended, check 2.2) - - -2.1) INCLUDES AND LIBRARIES - DIRECTX/PLATFORM SDK --------------------------------------------------- -Basically the same procedure as with the useful zip file, providing -you are not using the Microsoft installer. Put the include files in the -include\ directory and the library files to the Lib\ directory. - -It is recommended to use custom directories so you don't overwrite any -default header or library files. - - -2.2) CUSTOM DIRECTORIES ------------------------ -If you have put the above include and/or library files into custom folders, -MSVC will not find them by default. You need to add these paths to VC through: - -Tools > Options > Projects and Solutions > VC++ Directories > show directories for - - * Include files: Add the DirectX/Platform SDK include dir you've created - * Library files: Add the path to the SDK custom lib dir - -NOTE: make sure that the directory for the DirectX SDK is the first one in the -list, above all others, otherwise compilation will most likely fail!! - - -3) TTD GRAPHICS FILES ---------------------- -See section 4.1 of README.md for the required 3rdparty files and how to install them. - - -4) COMPILING ------------- -Open the appropriate "sln" (Solution) file for your version of Visual Studio: - - VS 2005: projects/openttd_vs80.sln - - VS 2008: projects/openttd_vs90.sln - - VS 2010: projects/openttd_vs100.sln - - VS 2015: projects/openttd_vs140.sln -Set the build mode to 'Release' in -Build > Configuration manager > Active solution configuration > select "Release" -Compile... - -If everything works well the binary should be in objs/Win[32|64]/Release/openttd.exe - - -5) EDITING, CHANGING SOURCE CODE --------------------------------- -Set the build mode (back to) 'Debug' -Change the startup project to openttd by right-clicking the 'openttd' project -in the Solution Explorer and selecting 'Set as Startup Project'. The 'openttd' -project should now show up bold instead of 'strgen'. - - -6) PROBLEMS? ------------- -If compilation fails, double-check that you are using the latest SVN (!) -source. If it still doesn't work, check in on IRC (irc://irc.oftc.net/openttd), -to ask about reasons; or just wait. The problem will most likely solve itself -within a few days as the problem is noticed and fixed. - -An up-to-date version of this README can be found on the wiki: -http://wiki.openttd.org/Microsoft_Visual_C%2B%2B_2008_Express_Editions diff --git a/docs/landscape.html b/docs/landscape.html index a345128ea4..d4d8f7efeb 100644 --- a/docs/landscape.html +++ b/docs/landscape.html @@ -759,6 +759,7 @@  
    +
  • m1 bits 6..5: water class (sea or land)
  • m1 bits 4..0: owner (normally 10)
  • m2 bits 8..6: ground diff --git a/docs/landscape_grid.html b/docs/landscape_grid.html index b801b334dd..4948366e65 100644 --- a/docs/landscape_grid.html +++ b/docs/landscape_grid.html @@ -93,7 +93,7 @@ the array so you can quickly see what is used and what is not. - + @@ -156,7 +156,7 @@ the array so you can quickly see what is used and what is not. - + @@ -173,7 +173,7 @@ the array so you can quickly see what is used and what is not. - + @@ -194,7 +194,7 @@ the array so you can quickly see what is used and what is not. - + @@ -241,7 +241,7 @@ the array so you can quickly see what is used and what is not. - + @@ -254,7 +254,7 @@ the array so you can quickly see what is used and what is not. - + @@ -267,7 +267,7 @@ the array so you can quickly see what is used and what is not. - + @@ -280,7 +280,7 @@ the array so you can quickly see what is used and what is not. - + @@ -293,7 +293,7 @@ the array so you can quickly see what is used and what is not. - + @@ -320,7 +320,7 @@ the array so you can quickly see what is used and what is not. - + @@ -333,7 +333,7 @@ the array so you can quickly see what is used and what is not. - + @@ -368,9 +368,9 @@ the array so you can quickly see what is used and what is not. + - - + diff --git a/docs/multiplayer.txt b/docs/multiplayer.txt index 7f4227cd8a..62314d7b4c 100644 --- a/docs/multiplayer.txt +++ b/docs/multiplayer.txt @@ -90,7 +90,7 @@ Table of contents - [network] sync_freq: change it in console with: 'set network.sync_freq ' the number should be between the 50 and 1000, not much lower, not much - higer. It indicates the time between sync-frames. A sync-frame is a frame + higher. It indicates the time between sync-frames. A sync-frame is a frame which checks if all clients are still in sync. When the value it too high, clients can desync in 1960, but the server detects it in 1970. Not really handy. The lower the value, the more bandwidth it uses. @@ -104,7 +104,7 @@ Table of contents - In UNIX like systems, you can fork your dedicated server by adding -f as parameter. - - You can automaticly clean companies that do not have a client connected to + - You can automatically clean companies that do not have a client connected to them, for, let's say, 3 years. You can do this via: 'set autoclean_companies' and 'set autoclean_protected' and 'set autoclean_unprotected'. Unprotected removes a password from a company when it is not used for more then the @@ -113,7 +113,7 @@ Table of contents - You can also do this manually via the console: 'reset_company'. - - You can let your server automaticly restart a map when, let's say, year 2030 + - You can let your server automatically restart a map when, let's say, year 2030 is reached. See 'set restart_game_date' for detail. - If you want to be on the server-list, enable Advertising. To do this, select diff --git a/findversion.sh b/findversion.sh index 8fd292c8bc..95a041bac0 100755 --- a/findversion.sh +++ b/findversion.sh @@ -67,22 +67,33 @@ if [ -d "$ROOT_DIR/.git" ]; then MODIFIED="2" fi HASH=`LC_ALL=C git rev-parse --verify HEAD 2>/dev/null` - SHORTHASH=`echo ${HASH} | cut -c1-8` + SHORTHASH=`echo ${HASH} | cut -c1-10` ISODATE=`LC_ALL=C git show -s --pretty='format:%ci' HEAD | "$AWK" '{ gsub("-", "", $1); print $1 }'` BRANCH="`git symbolic-ref -q HEAD 2>/dev/null | sed 's@.*/@@'`" TAG="`git name-rev --name-only --tags --no-undefined HEAD 2>/dev/null | sed 's@\^0$@@'`" - if [ -n "$TAG" ]; then - VERSION="${TAG}" - elif [ "${BRANCH}" = "master" ]; then - VERSION="${ISODATE}-g${SHORTHASH}" + if [ "$MODIFIED" -eq "0" ]; then + hashprefix="-g" + elif [ "$MODIFIED" -eq "2" ]; then + hashprefix="-m" else - VERSION="${ISODATE}-${BRANCH}-g${SHORTHASH}" + hashprefix="-u" fi - if [ "$MODIFIED" -eq "2" ]; then - VERSION="${VERSION}M" + if [ -n "$TAG" ]; then + VERSION="${TAG}" + ISTAG="1" + if [ -n "`echo \"${TAG}\" | grep \"^[0-9.]*$\"`" ]; then + ISSTABLETAG="1" + else + ISSTABLETAG="0" + fi + else + VERSION="${ISODATE}-${BRANCH}${hashprefix}${SHORTHASH}" + ISTAG="0" + ISSTABLETAG="0" fi + elif [ -f "$ROOT_DIR/.ottdrev" ]; then # We are an exported source bundle cat $ROOT_DIR/.ottdrev @@ -96,6 +107,8 @@ else ISODATE="" TAG="" VERSION="" + ISTAG="0" + ISSTABLETAG="0" fi -echo "$VERSION $ISODATE $MODIFIED $HASH" +echo "$VERSION $ISODATE $MODIFIED $HASH $ISTAG $ISSTABLETAG" diff --git a/known-bugs.txt b/known-bugs.txt index e12e0a19fe..c02897e501 100644 --- a/known-bugs.txt +++ b/known-bugs.txt @@ -1,6 +1,6 @@ OpenTTD's known bugs -Last updated: 2016-07-01 -Release version: 1.6.1 +Last updated: 2019-02-24 +Release version: 1.9.0-beta3 ------------------------------------------------------------------------ @@ -14,12 +14,12 @@ Table of contents ---- ----- All bugs listed below are marked as known. Please do not submit any bugs that are the same as these. If you do, do not act surprised, because -we WILL flame you!! +we WILL flame you! The current list of known bugs that we intend to fix can be found in our -bug tracking system at: https://github.com/OpenTTD/OpenTTD/issues -Also check the closed bugs when searching for your bug in this system as -we might have fixed the bug in the mean time. +bug tracking system at https://github.com/OpenTTD/OpenTTD/issues +Also check the closed bugs when searching for your bug in this system as we +might have fixed the bug in the mean time. 2.0) Known bugs @@ -29,436 +29,383 @@ reasons why we think that fixing them is infeasible. We might make some minor improvements that reduce the scope of these bugs, but we will not be able to completely fix them. -No suitable AI can be found - If you have no AIs and an AI is started the so-called 'dummy' AI will - be loaded. This AI does nothing but writing a message on the AI debug - window and showing a red warning. There are basically two solutions - for this problem: Either you set the number of AI players to 0 so that - no AI is started. You find that setting at the top of the window in the - "AI / Game Scripts Settings" window. - The other solution is acquiring (downloading) some AI. The easiest way - to do this is via the "Check Online Content" button in the main (intro) - menu or directly in the "AI / Game Scripts Settings" dialogue via the - "Check Online Content" button. +No suitable AI can be found: + If you have no AIs and an AI is started the so-called 'dummy' AI will + be loaded. This AI does nothing but writing a message on the AI debug + window and showing a red warning. There are basically two solutions + for this problem: Either you set the number of AI players to 0 so that + no AI is started. You find that setting at the top of the window in the + "AI / Game Scripts Settings" window. + The other solution is acquiring (downloading) some AI. The easiest way + to do this is via the "Check Online Content" button in the main (intro) + menu or directly in the "AI / Game Scripts Settings" dialogue via the + "Check Online Content" button. -After a while of playing, colours get corrupted - In Windows 7 the background slideshow corrupts the colour mapping of - OpenTTD's 8bpp screen modes. Workarounds for this are: - a) Switching to windowed mode, instead of fullscreen - b) Switching off background slideshow - c) Setting up the 32bpp-anim or 32bpp-optimized blitter +After a while of playing, colours get corrupted: + In Windows 7 the background slideshow corrupts the colour mapping + of OpenTTD's 8bpp screen modes. Workarounds for this are: + a) Switching to windowed mode, instead of fullscreen + b) Switching off background slideshow + c) Setting up the 32bpp-anim or 32bpp-optimized blitter -Long delay between switching songs/music - On Windows there is a delay of a (few) second(s) between switching of - songs for the "win32" driver. This delay is caused by the fact that - opening a MIDI file via MCI is extremely slow. +Custom vehicle type name is incorrectly aligned: + Some NewGRFs use sprites that are bigger than normal in the "buy + vehicle" window. Due to this they have to encode an offset for + the vehicle type name. Upon renaming the vehicle type this encoded + offset is stripped from the name because the "edit box" cannot show + this encoding. As a result the custom vehicle type names will get + the default alignment. The only way to (partially) fix this is by + adding spaces to the custom name. - DirectMusic, known as "dmusic" in OpenTTD, has a much shorter delay. - However, under some circumstances DirectMusic does not reset its - state properly causing wrongly pitched/bad sounding songs. This - problem is in DirectMusic as it is reproducable with Microsoft's - DirectMusic Producer. DirectMusic has been deprecated since 2004 - and as such has no support for 64 bits OpenTTD. +Clipping problems [#119]: + In some cases sprites are not drawn as one would expect. Examples of + this are aircraft that might be hidden below the runway or trees that + in some cases are rendered over vehicles. + The primary cause of this problem is that OpenTTD does not have enough + data (like a 3D model) to properly determine what needs to be drawn in + front of what. OpenTTD has bounding boxes but in lots of cases they + are either too big or too small and then cause problems with what + needs to be drawn in front of what. Also some visual tricks are used. + For example trains at 8 pixels high, the catenary needs to be drawn + above that. When you want to draw bridges on top of that, which are + only one height level (= 8 pixels) higher, you are getting into some + big problems. + We can not change the height levels; it would require us to either + redraw all vehicle or all landscape graphics. Doing so would mean we + leave the Transport Tycoon graphics, which in effect means OpenTTD + will not be a Transport Tycoon clone anymore. - As a delay is favourable over bad sounding music the "win32" driver - is the default driver for OpenTTD. You can change this default by - setting the "musicdriver" in your openttd.cfg to "dmusic". +Mouse scrolling not possible at the edges of the screen [#383] [#3966]: + Scrolling the viewport with the mouse cursor at the edges of the screen + in the same direction of the edge will fail. If the cursor is near the + edge the scrolling will be very slow. + OpenTTD only receives cursor position updates when the cursor is inside + OpenTTD's window. It is not told how far you have moved the cursor + outside of OpenTTD's window. -Custom vehicle type name is incorrectly aligned - Some NewGRFs use sprites that are bigger than normal in the "buy - vehicle" window. Due to this they have to encode an offset for the - vehicle type name. Upon renaming the vehicle type this encoded offset - is stripped from the name because the "edit box" cannot show this - encoding. As a result the custom vehicle type names will get the - default alignment. The only way to (partly) fix this is by adding - spaces to the custom name. +Lost trains ignore (block) exit signals [#1473]: + If trains are lost they ignore block exit signals, blocking junctions + with presignals. This is caused because the path finders cannot tell + where the train needs to go. As such a random direction is chosen at + each junction. This causes the trains to occasionally to make choices + that are unwanted from a player's point of view. + This will not be fixed because lost trains are in almost all cases a + network problem, e.g. a train can never reach a specific place. This + makes the impact of fixing the bug enormously small against the amount + of work needed to write a system that prevents the lost trains from + taking the wrong direction. -Clipping problems [FS#119] - In some cases sprites are not drawn as one would expect. Examples of - this are aircraft that might be hidden below the runway or trees that - in some cases are rendered over vehicles. - The primary cause of this problem is that OpenTTD does not have enough - data (like a 3D model) to properly determine what needs to be drawn in - front of what. OpenTTD has bounding boxes but in lots of cases they - are either too big or too small and then cause problems with what - needs to be drawn in front of what. Also some visual tricks are used. - For example trains at 8 pixels high, the catenary needs to be drawn - above that. When you want to draw bridges on top of that, which are - only one height level (= 8 pixels) higher, you are getting into some - big problems. - We can not change the height levels; it would require us to either - redraw all vehicle or all landscape graphics. Doing so would mean we - leave the Transport Tycoon graphics, which in effect means OpenTTD - will not be a Transport Tycoon clone anymore. +Vehicle owner of last transfer leg gets paid for all [#2427]: + When you make a transfer system that switches vehicle owners. This + is only possible with 'industry stations', e.g. the oil rig station + the owner of the vehicle that does the final delivery gets paid for + the whole trip. It is not shared amongst the different vehicle + owners that have participated in transporting the cargo. + This sharing is not done because it would enormously increase the + memory and CPU usage in big games for something that is happening + in only one corner case. We think it is not worth the effort until + sharing of stations is an official feature. -Mouse scrolling not possible at the edges of the screen [FS#383] [FS#3966] - Scrolling the viewport with the mouse cursor at the edges of the screen - in the same direction of the edge will fail. If the cursor is near the - edge the scrolling will be very slow. - OpenTTD only receives cursor position updates when the cursor is inside - OpenTTD's window. It is not told how far you have moved the cursor - outside of OpenTTD's window. +Forbid 90 degree turns does not work for crossing PBS paths [#2737]: + When you run a train through itself on a X junction with PBS turned on + the train will not obey the 'forbid 90 degree turns' setting. This is + due to the fact that we can not be sure that the setting was turned + off when the track was reserved, which means that we assume it was + turned on and that the setting does not hold at the time. We made it + this way to allow one to change the setting in-game, but it breaks + slightly when you are running your train through itself. Running a + train through means that your network is broken and is thus a user + error which OpenTTD tries to graciously handle. + Fixing this bug means that we need to record whether this particular + setting was turned on or off at the time the reservation was made. This + means adding quite a bit of data to the savegame for solving an issue + that is basically an user error. We think it is not worth the effort. -Lost trains ignore (block) exit signals [FS#1473] - If trains are lost they ignore block exit signals, blocking junctions - with presignals. This is caused because the path finders cannot tell - where the train needs to go. As such a random direction is chosen at - each junction. This causes the trains to occasionally to make choices - that are unwanted from a player's point of view. - This will not be fixed because lost trains are in almost all cases a - network problem, e.g. a train can never reach a specific place. This - makes the impact of fixing the bug enormously small against the - amount of work needed to write a system that prevents the lost trains - from taking the wrong direction. +Duplicate (station) names after renaming [#3204]: + After renaming stations one can create duplicate station names. This + is done giving a station the same custom name as another station with + an automatically generated name. + The major part of this problem is that station names are translatable. + Meaning that a station is called e.g. ' Central' in English and + ' Centraal' in Dutch. This means that in network games the + renaming of a town could cause the rename to succeed on some clients + and fail at others. This creates an inconsistent game state that will + be seen as a 'desync'. Secondly the custom names are intended to fall + completely outside of the ' ' naming of stations, so when + you rename a town all station names are updated accordingly. + As a result the decision has been made that all custom names are only + compared to the other custom names in the same class and not compared + to the automatically generated names. -Vehicle owner of last transfer leg gets paid for all [FS#2427] - When you make a transfer system that switches vehicle owners. This - is only possible with 'industry stations', e.g. the oil rig station - the owner of the vehicle that does the final delivery gets paid for - the whole trip. It is not shared amongst the different vehicle - owners that have participated in transporting the cargo. - This sharing is not done because it would enormously increase the - memory and CPU usage in big games for something that is happening - in only one corner case. We think it is not worth the effort until - sharing of stations is an official feature. +Extreme CPU usage/hangs when using SDL and PulseAudio [#3294], +OpenTTD hangs/freezes when closing, OpenTTD is slow, OpenTTD uses a lot of CPU: + OpenTTD can be extremely slow/use a lot of CPU when the sound is + played via SDL and then through PulseAudio's ALSA wrapper. Under the + same configuration OpenTTD, or rather SDL, might hang when exiting + the game. This problem is seen most in Ubuntu 9.04 and higher. -Forbid 90 degree turns does not work for crossing PBS paths [FS#2737] - When you run a train through itself on a X junction with PBS turned on - the train will not obey the 'forbid 90 degree turns' setting. This is - due to the fact that we can not be sure that the setting was turned - off when the track was reserved, which means that we assume it was - turned on and that the setting does not hold at the time. We made it - this way to allow one to change the setting in-game, but it breaks - slightly when you are running your train through itself. Running a - train through means that your network is broken and is thus a user - error which OpenTTD tries to graciously handle. - Fixing this bug means that we need to record whether this particular - setting was turned on or off at the time the reservation was made. This - means adding quite a bit of data to the savegame for solving an issue - that is basically an user error. We think it is not worth the effort. + This is because recent versions of the PulseAudio sound server + are configured to use timer-based audio scheduling rather than + interrupt-based audio scheduling. Configuring PulseAudio to force + use of interrupt-based scheduling may resolve sound problems for + some users. Under recent versions of Ubuntu Linux (9.04 and higher) + this can be accomplished by changing the following line in the + /etc/pulse/default.pa file: + load-module module-udev-detect + to + load-module module-udev-detect tsched=0 + Note that PulseAudio must be restarted for changes to take effect. Older + versions of PulseAudio may use the module-hal-detect module instead. + Adding tsched=0 to the end of that line will have a similar effect. -Duplicate (station) names after renaming [FS#3204] - After renaming stations one can create duplicate station names. This - is done giving a station the same custom name as another station with - an automatically generated name. - The major part of this problem is that station names are translatable. - Meaning that a station is called e.g. ' Central' in English and - ' Centraal' in Dutch. This means that in network games the - renaming of a town could cause the rename to succeed on some clients - and fail at others. This creates an inconsistent game state that will - be seen as a 'desync'. Secondly the custom names are intended to fall - completely outside of the ' ' naming of stations, so when - you rename a town all station names are updated accordingly. - As a result the decision has been made that all custom names are only - compared to the other custom names in the same class and not compared - to the automatically generated names. + Another possible solution is selecting the "pulse" backend of SDL + by either using "SDL_AUDIODRIVER=pulse openttd" at the command + prompt or installing the 'libsdl1.2debian-pulseaudio' package from + Ubuntu's Universe repository. For other distributions a similar + package needs to be installed. -Extreme CPU usage/hangs when using SDL and PulseAudio [FS#3294] -OpenTTD hangs/freezes when closing, OpenTTD is slow, OpenTTD uses a lot of CPU - OpenTTD can be extremely slow/use a lot of CPU when the sound is - played via SDL and then through PulseAudio's ALSA wrapper. Under the - same configuration OpenTTD, or rather SDL, might hang when exiting - the game. This problem is seen most in Ubuntu 9.04 and higher. - - This is because recent versions of the PulseAudio sound server are - configured to use timer-based audio scheduling rather than - interrupt-based audio scheduling. Configuring PulseAudio to force - use of interrupt-based scheduling may resolve sound problems for - some users. Under recent versions of Ubuntu Linux (9.04 and higher) - this can be accomplished by changing the following line in the - /etc/pulse/default.pa file: - load-module module-udev-detect - to - load-module module-udev-detect tsched=0 - Note that PulseAudio must be restarted for changes to take effect. - Older versions of PulseAudio may use the module-hal-detect module - instead. Adding tsched=0 to the end of that line will have a similar - effect. - - Another possible solution is selecting the "pulse" backend of SDL - by either using "SDL_AUDIODRIVER=pulse openttd" at the command - prompt or installing the 'libsdl1.2debian-pulseaudio' package from - Ubuntu's Universe repository. For other distributions a similar - package needs to be installed. - -OpenTTD not properly resizing with SDL on X [FS#3305] - Under some X window managers OpenTTD's window does not properly - resize. You will either end up with a black bar at the right/bottom - side of the window or you cannot see the right/bottom of the window, - e.g you cannot see the status bar. The problem is that OpenTTD does - not always receive a resize event from SDL making it impossible for - OpenTTD to know that the window was resized; sometimes moving the - window will solve the problem. - Window managers that are known to exhibit this behaviour are KDE's - and GNOME's. With the XFCE's and LXDE's window managers the resize - event is sent when the user releases the mouse. +OpenTTD not properly resizing with SDL on X [#3305]: + Under some X window managers OpenTTD's window does not properly + resize. You will either end up with a black bar at the right/bottom + side of the window or you cannot see the right/bottom of the window, + e.g. you cannot see the status bar. The problem is that OpenTTD does + not always receive a resize event from SDL making it impossible for + OpenTTD to know that the window was resized; sometimes moving the + window will solve the problem. + Window managers that are known to exhibit this behaviour are GNOME's + and KDE's. With the XFCE's and LXDE's window managers the resize + event is sent when the user releases the mouse. Incorrect colours, crashes upon exit, debug warnings and smears upon -window resizing with SDL on Mac OS X [FS#3447] - Video handling with (lib)SDL under Mac OS X is known to fail on some - versions of Mac OS X with some hardware configurations. Some of the - problems happen only under some circumstances whereas others are - always present. - We suggest that the SDL video/sound backend is not used for OpenTTD - in combinations with Mac OS X. +window resizing with SDL on macOS [#3447]: + Video handling with (lib)SDL under macOS is known to fail on some + versions of macOS with some hardware configurations. Some of + the problems happen only under some circumstances whereas others + are always present. + We suggest that the SDL video/sound backend is not used for OpenTTD + in combinations with macOS. -Train crashes entering same junction from block and path signals [FS#3928] - When a train has reserved a path from a path signal to a two way - block signal and the reservation passes a path signal through the - back another train can enter the reserved path (only) via that same - two way block signal. - The reason for this has to do with optimisation; to fix this issue - the signal update has to pass all path signals until it finds either - a train or a backwards facing signal. This is a very expensive task. - The (signal) setups that allow these crashes can furthermore be - considered incorrectly signalled; one extra safe waiting point for - the train entering from path signal just after the backwards facing - signal (from the path signal train) resolves the issue. +Train crashes entering same junction from block and path signals [#3928]: + When a train has reserved a path from a path signal to a two way + block signal and the reservation passes a path signal through the + back another train can enter the reserved path (only) via that + same two way block signal. + The reason for this has to do with optimisation; to fix this issue + the signal update has to pass all path signals until it finds either + a train or a backwards facing signal. This is a very expensive task. + The (signal) setups that allow these crashes can furthermore be + considered incorrectly signalled; one extra safe waiting point for + the train entering from path signal just after the backwards facing + signal (from the path signal train) resolves the issue. -Crashes when playing music [FS#3941] - Mac OS X's QuickTime (default music driver) and Windows' MCI (win32 - music driver) crash on some songs from OpenMSX. OpenTTD cannot do - anything about this. Please report these crashes to the authors of - OpenMSX so the crash causing songs can be removed or fixed. +Crashes when run in a VM using Parallels Desktop [#4003]: + When the Windows version of OpenTTD is executed in a VM under + Parallels Desktop a privileged instruction exception may be thrown. + As OpenTTD works natively on macOS as well as natively on Windows and + these native builds both don't exhibit this behaviour this crash is + most likely due to a bug in the virtual machine, something out of + the scope of OpenTTD. Most likely this is due to Parallels Desktop + lacking support for RDTSC calls. The problem can be avoided by using + other VM-software, Wine, or running natively on macOS. -Crashes when run in a VM using Parallels Desktop [FS#4003] - When the Windows version of OpenTTD is executed in a VM under - Parallels Desktop a privileged instruction exception may be thrown. - As OpenTTD works natively on OSX as well as natively on Windows and - these native builds both don't exhibit this behaviour this crash is - most likely due to a bug in the virtual machine, something out of - the scope of OpenTTD. Most likely this is due to Parallels Desktop - lacking support for RDTSC calls. The problem can be avoided by using - other VM-software, Wine, or running natively on OSX. +Entry- and exit signals are not dragged [#4378]: + Unlike all other signal types, the entry- and exit signals are not + dragged but instead normal signals are placed on subsequent track + sections. This is done on purpose as this is the usually more + convenient solution. There are little to no occasions where more + than one entry or exit signal in a row are useful. This is different + for all other signal types where several in a row can serve one + purpose or another. -OpenTTD hangs when started on 32 bits Windows [FS#4083] - Under some circumstances OpenTTD might hang for hours on the - initialisation of the music driver. The exact circumstances are - unknown except that it is the "dmusic" music driver that has the - problem and that the "win32" music driver does not. - As a result using the "win32" music driver will work around this - issue. +Station build date is incorrect [#4415]: + The tile query tool will show the date of the last (re)construction + at the station and not the date of the first construction. This is + due to compatability reasons with NewGRFs and the fact that it is + wrong to say that the station is built in a particular year when it + was completely destroyed/rebuilt later on. + The tile query tool can be fixed by changing the "Build date" text + to "Date at which the last (re)construction took place" but this is + deemed too specific and long for that window. - As the exact circumstances are unknown, and the obvious - configuration settings related to the music driver are at their - default we are not able to detect this failure, except when Windows' - music initialisation function returns after several hours and then - there is no point in switching the music driver anymore. - The reason we still use the "win32" music driver as default are - described in the "Long delay between switching music/song" section - of this document. +(Temporary) wrong colours when switching to full screen [#4511]: + On Windows it can happen that you temporarily see wrong colours + when switching to full screen OpenTTD, either by starting + OpenTTD in full screen mode, changing to full screen mode or by + ALT-TAB-ing into a full screen OpenTTD. This is caused by the + fact that OpenTTD, by default, uses 8bpp paletted output. The + wrong colours you are seeing is a temporary effect of the video + driver switching to 8bpp palette mode. -Pre- and exit signals are not dragged [FS#4378] - Unlike all other signal types, the entry- and exit signals are not - dragged but instead normal signals are placed on subsequent track - sections. This is done on purpose as this is the usually more con- - venient solution. There are little to no occasions where more than - one entry or exit signal in a row are useful. This is different - for all other signal types where several in a row can serve one - purpose or another. + This issue can be worked around in two ways: + a) Setting fullscreen_bpp to 32 + b) Setting up the 32bpp-anim or 32bpp-optimized blitter -Station build date is incorrect [FS#4415] - The tile query tool will show the date of the last (re)construction - at the station and not the date of the first construction. This is - due to compatability reasons with NewGRFs and the fact that it is - wrong to say that the station is built in a particular year when it - was completely destroyed/rebuilt later on. - The tile query tool can be fixed by changing the "Build date" text - to "Date at which the last (re)construction took place" but this is - deemed too specific and long for that window. +Can't run OpenTTD with the -d option from a MSYS console [#4587]: + The MSYS console does not allow OpenTTD to open an extra console for + debugging output. Compiling OpenTTD with the --enable-console + configure option prevents this issue and allows the -d option to use + the MSYS console for its output. -Can't change volume inside OpenTTD [FS#4416] - Some backends do not provide a means to change the volume of sound - effects or music. The mixing of music and sound is left to external - libraries/the operating system we can't handle the volume control - in OpenTTD. As a result you can't change the volume inside OpenTTD - for backends such as SDL; just use the volume control provided by - your operating system. +Unreadable characters for non-latin locales [#4607]: + OpenTTD does not ship a non-latin font in its graphics files. As a + result OpenTTD needs to acquire the font from somewhere else. What + OpenTTD does is ask the operating system, or a system library, for + the best font for a given language if the currently loaded font + does not provide all characters of the chosen translation. This + means that OpenTTD has no influence over the quality of the chosen + font; it just does the best it can do. -Can't run OpenTTD with the -d option from a MSYS console [FS#4587] - The MSYS console does not allow OpenTTD to open an extra console for - debugging output. Compiling OpenTTD with the --enable-console - configure option prevents this issue and allows the -d option to use - the MSYS console for its output. + If the text is unreadable there are several steps that you can take + to improve this. The first step is finding a good font and configure + this in the configuration file. See section 9.0 of README.md for + more information. You can also increase the font size to make the + characters bigger and possible better readable. -Unreadable characters for non-latin locales [FS#4607] - OpenTTD does not ship a non-latin font in its graphics files. As a - result OpenTTD needs to acquire the font from somewhere else. What - OpenTTD does is ask the operating system, or a system library, for - the best font for a given language if the currently loaded font - does not provide all characters of the chosen translation. This - means that OpenTTD has no influence over the quality of the chosen - font; it just does the best it can do. + If the problem is with the clarity of the font you might want to + enable anti-aliasing by setting the small_aa/medium_aa/large_aa + settings to "true". However, anti-aliasing only works when a 32-bit + blitter has been selected, e.g. blitter = "32bpp-anim", as with the + 8 bits blitter there are not enough colours to properly perform the + anti-aliasing. - If the text is unreadable there are several steps that you can take - to improve this. The first step is finding a good font and configure - this in the configuration file. See section 9.0 of readme.txt for - more information. You can also increase the font size to make the - characters bigger and possible better readable. +Train does not crash with itself [#4635]: + When a train drives in a circle the front engine passes through + wagons of the same train without crashing. This is intentional. + Signals are only aware of tracks, they do not consider the train + length and whether there would be enough room for a train in some + circle it might drive on. Also the path a train might take is not + necessarily known when passing a signal. + Checking all circumstances would take a lot of additional + computational power for signals, which is not considered worth + the effort, as it does not add anything to gameplay. + Nevertheless trains shall not crash in normal operation, so making + a train not crash with itself is the best solution for everyone. - If the problem is with the clarity of the font you might want to - enable anti-aliasing by setting the small_aa/medium_aa/large_aa - settings to "true". However, anti-aliasing only works when a 32 bits - blitter has been selected, e.g. blitter = "32bpp-anim", as with the - 8 bits blitter there are not enough colours to properly perform the - anti-aliasing. +Aircraft coming through wall in rotated airports [#4705]: + With rotated airports, specifically hangars, you will see that the + aircraft will show a part through the back wall of the hangar. + This can be solved by only drawing a part of the plane when being + at the back of the hangar, however then with transparency turned on + the aircraft would be shown partially which would be even weirder. + As such the current behaviour is deemed the least bad. + The same applies to overly long ships and their depots. -(Temporary) wrong colours when switching to full screen [FS#4511]: - On Windows it can happen that you temporarily see wrong colours - when switching to full screen OpenTTD, either by starting - OpenTTD in full screen mode, changing to full screen mode or by - ALT-TAB-ing into a full screen OpenTTD. This is caused by the - fact that OpenTTD, by default, uses 8bpp paletted output. The - wrong colours you are seeing is a temporary effect of the video - driver switching to 8bpp palette mode. +Vehicles not keeping their "maximum" speed [#4815]: + Vehicles that have not enough power to reach and maintain their + advertised maximum speed might be constantly jumping between two + speeds. This is due to the fact that speed and its calculations + are done with integral numbers instead of floating point numbers. + As a result of this a vehicle will never reach its equilibrium + between the drag/friction and propulsion. So in effect it will be + in a vicious circle of speeding up and slowing down due to being + just at the other side of the equilibrium. - This issue can be worked around in two ways: - a) Setting fullscreen_bpp to 32 - b) Setting up the 32bpp-anim or 32bpp-optimized blitter + Not speeding up when near the equilibrium will cause the vehicle to + never come in the neighbourhood of the equilibrium and not slowing + down when near the equilibrium will cause the vehicle to never slow + down towards the equilibrium once it has come down a hill. -Train does not crash with itself [FS#4635]: - When a train drives in a circle the front engine passes through - wagons of the same train without crashing. This is intentional. - Signals are only aware of tracks, they do not consider the train - length and whether there would be enough room for a train in some - circle it might drive on. Also the path a train might take is not - necessarily known when passing a signal. - Checking all circumstances would take a lot of additional computational - power for signals, which is not considered worth the effort, as - it does not add anything to gameplay. - Nevertheless trains shall not crash in normal operation, so making - a train not crash with itself is the best solution for everyone. + It is possible to calculate whether the equilibrium will be passed, + but then all acceleration calculations need to be done twice. -Aircraft coming through wall in rotated airports [FS#4705]: - With rotated airports, specifically hangars, you will see that the - aircraft will show a part through the back wall of the hangar. - This can be solved by only drawing a part of the plane when being - at the back of the hangar, however then with transparency turned on - the aircraft would be shown partially which would be even weirder. - As such the current behaviour is deemed the least bad. - The same applies to overly long ships and their depots. +Settings not saved when OpenTTD crashes [#4846]: + The settings are not saved when OpenTTD crashes for several reasons. + The most important is that the game state is broken and as such the + settings might contain invalid values, or the settings have not even + been loaded yet. This would cause invalid or totally wrong settings + to be written to the configuration file. -Vehicles not keeping their "maximum" speed [FS#4815]: - Vehicles that have not enough power to reach and maintain their - advertised maximum speed might be constantly jumping between two - speeds. This is due to the fact that speed and its calculations - are done with integral numbers instead of floating point numbers. - As a result of this a vehicle will never reach its equilibrium - between the drag/friction and propulsion. So in effect it will be - in a vicious circle of speeding up and slowing down due to being - just at the other side of the equilibrium. + A solution to that would be saving the settings whenever one changes, + however due to the way the configuration file is saved this requires + a flush of the file to the disk and OpenTTD needs to wait till that + is finished. On some file system implementations this causes the + flush of all 'write-dirty' caches, which can be a significant amount + of data to be written. This can further be aggravated by spinning + down disks to conserve power, in which case this disk needs to be + spun up first. This means that many seconds may pass before the + configuration file is actually written, and all that time OpenTTD + will not be able to show any progress. Changing the way the + configuration file is saved is not an option as that leaves us more + vulnerable to corrupt configuration files. - Not speeding up when near the equilibrium will cause the vehicle - to never come in the neighbourhood of the equilibrium and not - slowing down when near the equilibrium will cause the vehicle - to never slow down towards the equilibrium once it has come down - a hill. + Finally, crashes should not be happening. If they happen they should + be reported and fixed, so essentially fixing this is fixing the wrong + thing. If you really need the configuration changes to be saved, + and you need to run a version that crashes regularly, then you can + use the 'saveconfig' command in the console to save the settings. - It is possible to calculate whether the equilibrium will be - passed, but then all acceleration calculations need to be done - twice. +Not all NewGRFs, AIs, game scripts are found [#4887]: + Under certain situations, where the path for the content within a + tar file is the same as other content on the file system or in another + tar file, it is possible that content is not found. A more thorough + explanation and solutions are described in section 4.4 of README.md. -Settings not saved when OpenTTD crashes [FS#4846]: - The settings are not saved when OpenTTD crashes for several reasons. - The most important is that the game state is broken and as such the - settings might contain invalid values, or the settings have not even - been loaded yet. This would cause invalid or totally wrong settings - to be written to the configuration file. +Mouse cursor going missing with SDL [#4997]: + Under certain circumstances SDL does not notify OpenTTD of changes with + respect to the mouse pointer, specifically whether the mouse pointer + is within the bounds of OpenTTD or not. For example, if you "Alt-Tab" + to another application the mouse cursor will still be shown in OpenTTD, + and when you move the mouse outside of the OpenTTD window so the cursor + gets hidden, open/move another application on top of the OpenTTD window + and then Alt-tab back into OpenTTD the cursor will not be shown. - A solution to that would be saving the settings whenever one changes, - however due to the way the configuration file is saved this requires - a flush of the file to the disk and OpenTTD needs to wait till that - is finished. On some file system implementations this causes the - flush of all 'write-dirty' caches, which can be a significant amount - of data to be written. This can further be aggravated by spinning - down disks to conserve power, in which case this disk needs to be - spun up first. This means that many seconds may pass before the - configuration file is actually written, and all that time OpenTTD - will not be able to show any progress. Changing the way the - configuration file is saved is not an option as that leaves us more - vulnerable to corrupt configuration files. + We cannot fix this problem as SDL simply does not provide the required + information in these corner cases. This is a bug in SDL and as such + there is little that we can do about it. - Finally, crashes should not be happening. If they happen they should - be reported and fixed, so essentially fixing this is fixing the - wrong thing. If you really need the configuration changes to be - saved, and you need to run a version that crashes regularly, then - you can use the 'saveconfig' command in the console to save the - settings. +Trains might not stop at platforms that are currently being changed [#5553]: + If you add tiles to or remove tiles from a platform while a train is + approaching to stop at the same platform, that train can miss the place + where it's supposed to stop and pass the station without stopping. + This is caused by the fact that the train is considered to already + have stopped if it's beyond its assigned stopping location. We can't + let the train stop just anywhere in the station because then it would + never leave the station if you have the same station in the order + list multiple times in a row or if there is only one station + in theorder list (see #5684). -Not all NewGRFs, AIs, game scripts are found [FS#4887]: - Under certain situations, where the path for the content within a - tar file is the same as other content on the file system or in another - tar file, it is possible that content is not found. A more thorough - explanation and solutions are described in section 4.4 of readme.txt. +Inconsistent catchment areas [#5661]: + Due to performance decisions the catchment area for cargo accepted by a + station for delivery to houses or industries differs from the catchment + area for cargo that is delivered to stations from houses or industries. -Mouse cursor going missing with SDL [FS#4997]: - Under certain circumstances SDL does not notify OpenTTD of changes - with respect to the mouse pointer, specifically whether the mouse - pointer is within the bounds of OpenTTD or not. For example, if you - Alt-tab to another application the mouse cursor will still be shown - in OpenTTD, and when you move the mouse outside of the OpenTTD - window so the cursor gets hidden, open/move another application on - top of the OpenTTD window and then Alt-tab back into OpenTTD the - cursor will not be shown. + Conceptually they work the same, but the effect in game differs. They + work by finding the closest destination "around" the source which is + within a certain distance. This distance depends on the type of station, + e.g. road stops have a smaller catchment area than large airports. + In both cases the bounding box, the smallest rectangle that contains + all tiles of something, is searched for the target of the cargo, + and then spiraling outwards finding the closest tile of the target. - We cannot fix this problem as SDL simply does not provide the - required information in these corner cases. This is a bug in SDL - and as such there is little that we can do about it. + In the case of a station with two tiles spread far apart with a house + that is within the station's bounding box, it would be possible that + the spiraling search from the house does not reach one of the station + tiles before the search ends, i.e. all tiles within that distance + are searched. So the house does not deliver cargo to the station. + On the other hand, the station will deliver cargo because the house + falls within the bounding box, and thus search area. -Inconsistent catchment areas [FS#5661]: - Due to performance decisions the catchment area for cargo accepted - by a station for delivery to houses or industries differs from the - catchment area for cargo that is delivered to stations from houses - or industries. + It is possible to make these consistent, but then cargo from a house + to a station needs to search up to 32 tiles around itself, i.e. 64 + by 64 tiles, to find all possible stations it could deliver to + instead of 10 by 10 tiles (40 times more tiles). Alternatively the + search from a station could be changed to use the actual tiles, but + that would require considering checking 10 by 10 tiles for each of + the tiles of a station, instead of just once. - Conceptually they work the same, but the effect in game differs. - They work by finding the closest destination "around" the source - which is within a certain distance. This distance depends on the - type of station, e.g. road stops have a smaller catchment area than - large airports. In both cases the bounding box, the smallest - rectangle that contains all tiles of something, is searched for the - target of the cargo, and then spiraling outwards finding the closest - tile of the target. +Some houses and industries are not affected by transparency [#5817]: + Some of the default houses and industries (f.e. the iron ore mine) are + not affected by the transparency options. This is because the graphics + do not (completely) separate the ground from the building. + This is a bug of the original graphics, and unfortunately cannot be + fixed with OpenGFX for the sake of maintaining compatibility with + the original graphics. - In the case of a station with two tiles spread far apart with a house - that is within the station's bounding box, it would be possible that - the spiraling search from the house does not reach one of the station - tiles before the search ends, i.e. all tiles within that distance - are searched. So the house does not deliver cargo to the station. On - the other hand, the station will deliver cargo because the house - falls within the bounding box, and thus search area. - - It is possible to make these consistent, but then cargo from a house - to a station needs to search up to 32 tiles around itself, i.e. 64 - by 64 tiles, to find all possible stations it could deliver to - instead of 10 by 10 tiles (40 times more tiles). Alternatively the - search from a station could be changed to use the actual tiles, but - that would require considering checking 10 by 10 tiles for each of - the tiles of a station, instead of just once. - -Trains might not stop at platforms that are currently being changed [FS#5553]: - If you add tiles to or remove tiles from a platform while a train is - approaching to stop at the same platform, that train can miss the place - where it's supposed to stop and pass the station without stopping. This - is caused by the fact that the train is considered to already have stopped - if it's beyond its assigned stopping location. We can't let the train stop - just anywhere in the station because then it would never leave the station - if you have the same station in the order list multiple times in a row or - if there is only one station in the order list (see FS#5684). - -Some houses and industries are not affected by transparency [FS#5817]: - Some of the default houses and industries (f.e. the iron ore mine) are - not affected by the transparency options. This is because the graphics do - not (completely) separate the ground from the building. - This is a bug of the original graphics, and unfortunately cannot be - fixed with OpenGFX for the sake of maintaining compatibility with the - original graphics. - -Involuntary cargo exchange with cargodist via neutral station [FS#6114]: - When two players serve a neutral station at an industry, a cross-company - chain for cargo flow can and will be established which can only be - interrupted if one of the players stops competing for the ressources of - that industry. There is an easy fix for this: If you are loading at the - shared station make the order "no unload" and if you're unloading make - it "no load". Cargodist will then figure out that it should not create - such a route. +Involuntary cargo exchange with cargodist via neutral station [#6114]: + When two players serve a neutral station at an industry, a cross-company + chain for cargo flow can and will be established which can only be + interrupted if one of the players stops competing for the ressources of + that industry. There is an easy fix for this: If you are loading at the + shared station make the order "no unload" and if you're unloading make + it "no load". Cargodist will then figure out that it should not create + such a route. diff --git a/media/baseset/translations.vbs b/media/baseset/translations.vbs new file mode 100644 index 0000000000..fffb577482 --- /dev/null +++ b/media/baseset/translations.vbs @@ -0,0 +1,123 @@ +Option Explicit + +' This file is part of OpenTTD. +' OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. +' OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +' See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + +Dim FSO +Set FSO = CreateObject("Scripting.FileSystemObject") + +Dim inputfile, outputfile, langpath, extra_grf +inputfile = WScript.Arguments(0) +outputfile = WScript.Arguments(1) +langpath = WScript.Arguments(2) + +If WScript.Arguments.Length > 3 Then + extra_grf = WScript.Arguments(3) +End If + +Function GetExtraGrfHash + Dim WSO, exe, line + + Set WSO = WScript.CreateObject("WScript.Shell") + Set exe = WSO.Exec("certutil -hashfile " & extra_grf & " MD5") + + Do Until exe.StdOut.AtEndOfStream + line = exe.StdOut.ReadLine + If Len(line) = 32 Then GetExtraGrfHash = line + Loop + + Set WSO = Nothing +End Function + +' Simple insertion sort, copied from translations.awk +Sub ISort(a) + Dim i, j, n, hold + n = UBound(a) + + For i = 1 To n + j = i + hold = a(j) + Do While a(j - 1) > hold + j = j - 1 + a(j + 1) = a(j) + + If j = 0 Then Exit Do + Loop + a(j) = hold + Next +End Sub + +Sub Lookup(ini_key, str_id, outfile) + Dim folder, file, line, p, lang, i + + ' Ensure only complete string matches + str_id = str_id & " " + + Set folder = FSO.GetFolder(langpath) + + Dim output() + ReDim output(folder.Files.Count) + + For Each file In folder.Files + If UCase(FSO.GetExtensionName(file.Name)) = "TXT" Then + Dim f + Set f = FSO.OpenTextFile(file.Path) + + Do Until f.atEndOfStream + line = f.ReadLine() + + If InStr(1, line, "##isocode ") = 1 Then + p = Split(line) + lang = p(1) + ElseIf InStr(1, line, str_id) = 1 Then + p = Split(line, ":", 2) + If lang = "en_GB" Then + output(i) = ini_key & " = " & p(1) + Else + output(i) = ini_key & "." & lang & " = " & p(1) + End If + i = i + 1 + End If + + Loop + End If + Next + + ReDim Preserve output(i - 1) + ISort output + + For Each line In output + outfile.Write line & vbCrLf + Next + +End Sub + +Dim line, p + +Dim infile +Set infile = FSO.OpenTextFile(inputfile) + +Dim outfile +Set outfile = FSO.CreateTextFile(outputfile, True) + +Do Until infile.atEndOfStream + + line = infile.ReadLine() + + If InStr(1, line, "ORIG_EXTRA.GRF ") = 1 Then + p = Split(line, "=") + If Trim(p(1)) = "" Then + outfile.Write("ORIG_EXTRA.GRF = " & GetExtraGrfHash() & vbCrLf) + Else + outfile.Write(line & vbCrLf) + End If + ElseIf InStr(1, line, "!! ") = 1 Then + p = Split(line) + Lookup p(1), p(2), outfile + Else + outfile.Write(line & vbCrLf) + End If + +Loop diff --git a/media/extra_grf/openttd.nfo b/media/extra_grf/openttd.nfo index 7ece5c7149..460007d68e 100644 --- a/media/extra_grf/openttd.nfo +++ b/media/extra_grf/openttd.nfo @@ -14,6 +14,8 @@ // allowing it to be used. // +//@@WARNING DISABLE 60 + // // Number of sprites, it is wrong, but GRFcodec automagically gets it right. // diff --git a/media/extra_grf/openttdgui.nfo b/media/extra_grf/openttdgui.nfo index 1b17b8651b..d0fbba0e70 100644 --- a/media/extra_grf/openttdgui.nfo +++ b/media/extra_grf/openttdgui.nfo @@ -7,7 +7,7 @@ // See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . // -1 * 0 0C "OpenTTD GUI graphics" - -1 * 3 05 15 \b 175 // OPENTTD_SPRITE_COUNT + -1 * 3 05 15 \b 179 // OPENTTD_SPRITE_COUNT -1 sprites/openttdgui.png 8bpp 66 8 64 31 -31 7 normal -1 sprites/openttdgui.png 8bpp 146 8 64 31 -31 7 normal -1 sprites/openttdgui.png 8bpp 226 8 64 31 -31 7 normal @@ -183,3 +183,7 @@ -1 sprites/openttdgui.png 8bpp 440 440 20 20 0 0 normal -1 sprites/openttdgui.png 8bpp 466 440 20 20 0 0 normal -1 sprites/openttdgui.png 8bpp 490 440 20 20 0 0 normal + -1 sprites/openttdgui_group_livery.png 8bpp 0 0 20 20 0 0 normal + -1 sprites/openttdgui_group_livery.png 8bpp 21 0 20 20 0 0 normal + -1 sprites/openttdgui_group_livery.png 8bpp 42 0 20 20 0 0 normal + -1 sprites/openttdgui_group_livery.png 8bpp 63 0 20 20 0 0 normal diff --git a/media/extra_grf/openttdgui.png b/media/extra_grf/openttdgui.png index 710adf001b..900a612a87 100644 Binary files a/media/extra_grf/openttdgui.png and b/media/extra_grf/openttdgui.png differ diff --git a/media/extra_grf/openttdgui_group_livery.png b/media/extra_grf/openttdgui_group_livery.png new file mode 100644 index 0000000000..f45be670cb Binary files /dev/null and b/media/extra_grf/openttdgui_group_livery.png differ diff --git a/os/debian/changelog b/os/debian/changelog index ce2582128c..8c3b0cbf90 100644 --- a/os/debian/changelog +++ b/os/debian/changelog @@ -1,3 +1,51 @@ +openttd (1.9.0-0) unstable; urgency=low + + * New upstream release 1.9.0 + + -- OpenTTD Mon, 01 Apr 2019 00:00:00 +0200 + +openttd (1.9.0~RC2-0) unstable; urgency=low + + * New upstream release 1.9.0-RC2 + + -- OpenTTD Sun, 24 Mar 2019 23:00:00 +0000 + +openttd (1.9.0~RC1-0) unstable; urgency=low + + * New upstream release 1.9.0-RC1 + + -- OpenTTD Sun, 3 Mar 2019 23:00:00 +0000 + +openttd (1.9.0~beta3-0) unstable; urgency=low + + * New upstream release 1.9.0-beta3 + + -- OpenTTD Sun, 24 Feb 2019 23:00:00 +0000 + +openttd (1.9.0~beta2-0) unstable; urgency=low + + * New upstream release 1.9.0-beta2 + + -- OpenTTD Sat, 09 Feb 2019 23:00:00 +0000 + +openttd (1.9.0~beta1-0) unstable; urgency=low + + * New upstream release 1.9.0-beta1 + + -- OpenTTD Sat, 09 Feb 2019 16:00:00 +0000 + +openttd (1.8.0-0) unstable; urgency=low + + * New upstream release 1.8.0 + + -- OpenTTD Sun, 01 Apr 2018 14:00:00 +0200 + +openttd (1.8.0~RC1-0) unstable; urgency=low + + * New upstream release 1.8.0-RC1 + + -- OpenTTD Wed, 21 Mar 2018 21:00:00 +0100 + openttd (1.7.2-0) unstable; urgency=low * New upstream release 1.7.2 @@ -1002,4 +1050,3 @@ openttd (0.3.5-1) unstable; urgency=low * Initial Release. -- Matthijs Kooijman Fri, 24 Dec 2004 02:58:47 +0100 - diff --git a/os/debian/copyright b/os/debian/copyright index 05cbfc4328..24d6d7052f 100644 --- a/os/debian/copyright +++ b/os/debian/copyright @@ -5,7 +5,7 @@ Source: http://www.openttd.org Files: * -Copyright: © 2004-2018 Ludvig Strigeous and others. +Copyright: © 2004-2019 Ludvig Strigeous and others. License: GPL-2.0 This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2.0 as diff --git a/os/dos/cwsdpmi/README.licensing b/os/dos/cwsdpmi/README.licensing deleted file mode 100644 index 112b02a087..0000000000 --- a/os/dos/cwsdpmi/README.licensing +++ /dev/null @@ -1,3 +0,0 @@ -The files in this directory are not licensed under the same terms as the -rest of OpenTTD. Licensing details can be found in OpenTTD's readme.txt -and in this directory or subdirectories as well. diff --git a/os/dos/cwsdpmi/cwsdpmi.exe b/os/dos/cwsdpmi/cwsdpmi.exe deleted file mode 100644 index 17e3220023..0000000000 Binary files a/os/dos/cwsdpmi/cwsdpmi.exe and /dev/null differ diff --git a/os/dos/cwsdpmi/cwsdpmi.txt b/os/dos/cwsdpmi/cwsdpmi.txt deleted file mode 100644 index 14b09c4d76..0000000000 --- a/os/dos/cwsdpmi/cwsdpmi.txt +++ /dev/null @@ -1,173 +0,0 @@ -CWSDPMI is Copyright (C) 1995-2000 Charles W Sandmann (sandmann@clio.rice.edu) - 1206 Braelinn, Sugar Land, TX 77479 - -This is release 5. The files in this binary distribution may be redistributed -under the GPL (with source) or without the source code provided: - -* CWSDPMI.EXE or CWSDPR0.EXE are not modified in any way except via CWSPARAM. - -* CWSDSTUB.EXE internal contents are not modified in any way except via - CWSPARAM or STUBEDIT. It may have a COFF image plus data appended to it. - -* Notice to users that they have the right to receive the source code and/or - binary updates for CWSDPMI. Distributors should indicate a site for the - source in their documentation. - -------------------------------------------------------------------------------- - -CWSDPMI was written to provide DPMI services for V2 of DJGPP. It currently -does not support 16-bit DPMI applications, or DPMI applications requiring a -built in extender. It does support virtual memory and hardware interrupt -reflection from real mode to protected mode. DJGPP V1.1x and RSX applications -will also run using this server, which can be used to provide enhanced control -over hardware interrupts. Some DPMI 1.0 extensions (0x506, 0x507, 0x508) have -been implemented. - -CWSDPR0.EXE is an alternate version which runs at ring 0 with virtual memory -disabled. It may be used if access to ring-0 features are desired. It -currently does not switch stacks on HW interrupts, so some DJGPP features -such as SIGINT and SIGFPE are not supported and will generate a double fault -or stack fault error (to be fixed someday). - -CWSDSTUB.EXE is a stub loader image for DJGPP which includes CWSDPMI. This -allows single executable image distributions. You can use the EXE2COFF -program and COPY /B CWSDSTUB.EXE+yourimage yourimage.exe to create a -standalone executable image. - -Some of the internal tuning and configuration parameters may be modified -in the image using CWSPARAM.EXE (see CWSPARAM.DOC). - -If you want to use CWSDPMI with DJGPP, you expand the distribution into the -DJGPP directory tree. CWSDPMI.EXE will be put in the BIN directory with your -DJGPP images and it will automatically be loaded when they run. - -Directions for use (server can be used in either of two different ways): - -1) "cwsdpmi" alone with no parameters will terminate and stay resident - FOR A SINGLE DPMI PROCESS. This means it unloads itself when your - DPMI application exits. This mode is useful in software which needs - DPMI services, since CWSDPMI can be exec'ed and then will unload on exit. - -2) "cwsdpmi -p" will terminate and stay resident until you remove it. - It can be loaded into UMBs with LH. "cwsdpmi -u" will unload the TSR. - -3) The file used for virtual memory swapping, if desired, is controlled - by the "-sc:\cwsdpmi.swp" syntax on the command line. You must specify - either a file with full disk/directory syntax, or "-s-" which disables - virtual memory. - -4) The default swap file name is c:\cwsdpmi.swp, but this can be changed - with the CWSPARAM image, as can some other parameters. - -5) You can disable the DPMI 1.0 extensions by starting the image with the - "cwsdpmi -x" syntax. This feature allows you to run programs developed - under other DPMI providers which do not behave properly with these - extensions enabled (typically use of NULL pointers). - -I would like to give special thanks to DJ Delorie who wrote the original -GO32 code on which CWSDPMI is based. Morten Welinder also provided and -improved much of the code in this program. - -------------------------------------------------------------------------------- - -This section contains a list of the error messages you might see out of -CWSDPMI and some details on what they mean. - -Exceptions are only handled by CWSDPMI if the application does not establish -an exception handler, exceptions nest 5 deep, or the error is particularly bad: - -"Page fault" - - 1) an illegal page fault happens in a RMCB or HW interrupt, (lock all pages!) - 2) all available pages have been locked, - 3) the application is using non-committed pages for null pointer protection. -"Double Fault" - multiple exceptions occurred -"Invalid TSS" - typically due to RMCB or HW interrupt being called after the - selectors/memory have been deallocated (remember to reset the mouse) -"General Protection Fault" - bad parameter sent to a DPMI call - -"80386 required." - -Since 80286 and lesser processors don't have the hardware necessary to -run CWSDPMI. No workaround, upgrade. - -"DOS 3 required." - -A few interrupts are used which need DOS 3.0 or higher. I don't expect to -ever see this message, since 80386 machines were introduced after DOS 3.0 -and that check is made first. - -"CWSDPMI V0.90+ (r5) Copyright (C) 2000 CW Sandmann ABSOLUTELY NO WARRANTY" - -An informational message displayed if the program is not run in one-pass mode. - -"Protected mode not accessible." - -This message should only be displayed if running CWSDPMI in a protected -environment with no access to protected mode. In this case, DPMI should -already be available and CWSDPMI would not be needed. This might happen if -a 16-bit DPMI client is loaded and a DJGPP image attempts to load CWSDPMI -to provide 32-bit DPMI services under Windows. - -"Warning: cannot open swap file c:\cwsdpmi.swp" - -Maybe you are out of file handles, or the swap file name is incorrectly -specified in the image (change the name with cwsparam). - -"No swap space!" - -This message means you tried to use more paging file than CWSDPMI was -configured to handle. Since this is protected against in the memory -allocation code, you should never see this message. - -"Swap disk full!" - -This means the paging file could not be expanded when trying to page -memory out to disk. This would normally not be seen, unless you are -writing output to the same disk which holds the paging file. Decrease -the amount of memory your DPMI application is using or free up disk space. - -"Interrupt 0x??" - -Your application tried to call an interrupt from protected mode which -normally shouldn't be called (something like a data pointer). If the -request was allowed to continue it would likely hang your machine. If you -see this message and think the interrupt should be allowed to continue, let -me know. - -"Error: Using XMS switched CPU into V86 mode." - -This message might be seen if you have your memory manager in AUTO mode. The -only workaround in this case is to stop using AUTO mode. - -"Error: could not allocate page table memory" - -The page table memory (a minimum of 16Kb) is allocated from conventional -memory (either in the 640Kb region or UMBs). If CWSDPMI cannot allocate the -minimum necessary memory, you would see this message. Free up some -conventional memory. You may also see this message if a page directory needs -to be faulted in, and there are no available pages. This means too many pages -have been locked for the allocated page tables available. While CWSDPMI -tries to dynamically allocate these if needed, this effort failed. You need -to increase the number of page tables with CWSPARAM, or increase the amount -of free conventional memory if it is low. If the application which calls -CWSDPMI internally manages all the DOS memory, the page tables may need to -be pre-allocated at DPMI startup time (if this is needed, try using the -run option flag 2 in cwsparam). - -"16-bit DPMI unsupported." - -CWSDPMI is a 32-bit only DPMI server. Ideally, on the request to enter DPMI's -PM with a 16-bit request, we would just fail the call setting the carry bit -like the DPMI specification describes. Some buggy 16-bit compiler tools don't -check the return status and will hang the machine in this case. So, I issue -an error message and exit the image instead. - -"Descriptors exhausted." - -An attempt to nest a DPMI client failed in the setup phase due to insufficient -free selectors in the LDT. - -"CWSDPMI not removed" - -When the -u parameter is specified, if DPMI is not detected this message is -printed. Informational. diff --git a/os/dos/cwsdpmi/cwsdstub.exe b/os/dos/cwsdpmi/cwsdstub.exe deleted file mode 100644 index fabaf3bf4f..0000000000 Binary files a/os/dos/cwsdpmi/cwsdstub.exe and /dev/null differ diff --git a/os/dos/exe2coff/README.licensing b/os/dos/exe2coff/README.licensing deleted file mode 100644 index 112b02a087..0000000000 --- a/os/dos/exe2coff/README.licensing +++ /dev/null @@ -1,3 +0,0 @@ -The files in this directory are not licensed under the same terms as the -rest of OpenTTD. Licensing details can be found in OpenTTD's readme.txt -and in this directory or subdirectories as well. diff --git a/os/dos/exe2coff/copying b/os/dos/exe2coff/copying deleted file mode 100644 index a43ea2126f..0000000000 --- a/os/dos/exe2coff/copying +++ /dev/null @@ -1,339 +0,0 @@ - GNU GENERAL PUBLIC LICENSE - Version 2, June 1991 - - Copyright (C) 1989, 1991 Free Software Foundation, Inc. - 675 Mass Ave, Cambridge, MA 02139, USA - Everyone is permitted to copy and distribute verbatim copies - of this license document, but changing it is not allowed. - - Preamble - - The licenses for most software are designed to take away your -freedom to share and change it. By contrast, the GNU General Public -License is intended to guarantee your freedom to share and change free -software--to make sure the software is free for all its users. This -General Public License applies to most of the Free Software -Foundation's software and to any other program whose authors commit to -using it. 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If this is what you want to do, use the GNU Library General -Public License instead of this License. diff --git a/os/dos/exe2coff/copying.dj b/os/dos/exe2coff/copying.dj deleted file mode 100644 index 8a55047845..0000000000 --- a/os/dos/exe2coff/copying.dj +++ /dev/null @@ -1,48 +0,0 @@ -This is the file "copying.dj". It does NOT apply to any sources or -binaries copyrighted by UCB Berkeley, the Free Software Foundation, or -any other agency besides DJ Delorie and others who have agreed to -allow their sources to be distributed under these terms. - - Copyright Information for sources and executables that are marked - Copyright (C) DJ Delorie - 7 Kim Lane - Rochester NH 03867-2954 - -This document is Copyright (C) DJ Delorie and may be distributed -verbatim, but changing it is not allowed. - -Source code copyright DJ Delorie is distributed under the terms of the -GNU General Public Licence, with the following exceptions: - -* Sources used to build crt0.o, gcrt0.o, libc.a, libdbg.a, and - libemu.a are distributed under the terms of the GNU Library General - Public License, rather than the GNU GPL. - -* Any existing copyright or authorship information in any given source - file must remain intact. If you modify a source file, a notice to that - effect must be added to the authorship information in the source file. - -* Runtime binaries, as provided by DJ in DJGPP, may be distributed - without sources ONLY if the recipient is given sufficient information - to obtain a copy of djgpp themselves. This primarily applies to - go32-v2.exe, emu387.dxe, and stubedit.exe. - -* Runtime objects and libraries, as provided by DJ in DJGPP, when - linked into an application, may be distributed without sources ONLY - if the recipient is given sufficient information to obtain a copy of - djgpp themselves. This primarily applies to crt0.o and libc.a. - ------ - -Changes to source code copyright BSD, FSF, or others, by DJ Delorie -fall under the terms of the original copyright. Such files usually -have multiple copyright notices in them. - -A copy of the files "COPYING" and "COPYING.LIB" are included with this -document. If you did not receive a copy of these files, you may -obtain one from whence this document was obtained, or by writing: - - Free Software Foundation - 59 Temple Place - Suite 330 - Boston, MA 02111-1307 - USA diff --git a/os/dos/exe2coff/copying.lib b/os/dos/exe2coff/copying.lib deleted file mode 100644 index bbe3fe1987..0000000000 --- a/os/dos/exe2coff/copying.lib +++ /dev/null @@ -1,481 +0,0 @@ - GNU LIBRARY GENERAL PUBLIC LICENSE - Version 2, June 1991 - - Copyright (C) 1991 Free Software Foundation, Inc. - 675 Mass Ave, Cambridge, MA 02139, USA - Everyone is permitted to copy and distribute verbatim copies - of this license document, but changing it is not allowed. - -[This is the first released version of the library GPL. It is - numbered 2 because it goes with version 2 of the ordinary GPL.] - - Preamble - - The licenses for most software are designed to take away your -freedom to share and change it. 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See the GNU - Library General Public License for more details. - - You should have received a copy of the GNU Library General Public - License along with this library; if not, write to the Free - Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - -Also add information on how to contact you by electronic and paper mail. - -You should also get your employer (if you work as a programmer) or your -school, if any, to sign a "copyright disclaimer" for the library, if -necessary. Here is a sample; alter the names: - - Yoyodyne, Inc., hereby disclaims all copyright interest in the - library `Frob' (a library for tweaking knobs) written by James Random Hacker. - - , 1 April 1990 - Ty Coon, President of Vice - -That's all there is to it! diff --git a/os/dos/exe2coff/exe2coff.c b/os/dos/exe2coff/exe2coff.c deleted file mode 100644 index aa072e8e41..0000000000 --- a/os/dos/exe2coff/exe2coff.c +++ /dev/null @@ -1,94 +0,0 @@ -/* Copyright (C) 1998 DJ Delorie, see COPYING.DJ for details */ -/* Copyright (C) 1995 DJ Delorie, see COPYING.DJ for details */ -/* Updated 2008 to use fread/fopen and friends instead of read/open so it compiles with GCC on Unix (Rubidium) */ -#include -#include -#include -#include -#include -#include -#include - - -static void -exe2aout(char *fname) -{ - unsigned short header[3]; - FILE *ifile; - FILE *ofile; - char buf[4096]; - int rbytes; - char *dot = strrchr(fname, '.'); - if (!dot || strlen(dot) != 4 - || tolower(dot[1]) != 'e' - || tolower(dot[2]) != 'x' - || tolower(dot[3]) != 'e') - { - fprintf(stderr, "%s: Arguments MUST end with a .exe extension\n", fname); - return; - } - - ifile = fopen(fname, "rb"); - if (!ifile) - { - perror(fname); - return; - } - fread(header, sizeof(header), 1, ifile); - if (header[0] == 0x5a4d) - { - long header_offset = (long)header[2]*512L; - if (header[1]) - header_offset += (long)header[1] - 512L; - fseek(ifile, header_offset, SEEK_SET); - header[0] = 0; - fread(header, sizeof(header), 1, ifile); - if ((header[0] != 0x010b) && (header[0] != 0x014c)) - { - fprintf(stderr, "`%s' does not have a COFF/AOUT program appended to it\n", fname); - return; - } - fseek(ifile, header_offset, SEEK_SET); - } - else - { - fprintf(stderr, "`%s' is not an .EXE file\n", fname); - return; - } - - *dot = 0; - ofile = fopen(fname, "w+b"); - if (!ofile) - { - perror(fname); - return; - } - - while ((rbytes=fread(buf, 1, 4096, ifile)) > 0) - { - int wb = fwrite(buf, 1, rbytes, ofile); - if (wb < 0) - { - perror(fname); - break; - } - if (wb < rbytes) - { - fprintf(stderr, "`%s': disk full\n", fname); - exit(1); - } - } - fclose(ifile); - fclose(ofile); -} - -int -main(int argc, char **argv) -{ - int i; - if (argc == 1) printf("Usage: %s ", argv[0]); - for (i=1; i binary.exe || exit -mv binary.exe $1 -rm binary exe2coff/exe2coff diff --git a/os/os2/installer/make_installer.cmd b/os/os2/installer/make_installer.cmd index a15198b5f1..3addeca1ae 100644 --- a/os/os2/installer/make_installer.cmd +++ b/os/os2/installer/make_installer.cmd @@ -1,6 +1,6 @@ @echo off -set OPENTTD_VERSION=1.9.0 +set OPENTTD_VERSION=1.10.0 set OPENSFX_VERSION=0.8.0 set NOSOUND_VERSION=0.8.0 set OPENGFX_VERSION=1.2.0 diff --git a/os/rpm/openttd.spec b/os/rpm/openttd.spec index 5fa4d72a1e..09d19621fe 100644 --- a/os/rpm/openttd.spec +++ b/os/rpm/openttd.spec @@ -2,7 +2,7 @@ # spec file for package openttd # # Copyright (c) 2012 SUSE LINUX Products GmbH, Nuernberg, Germany. -# Copyright (c) 2007-2018 The OpenTTD developers +# Copyright (c) 2007-2019 The OpenTTD developers # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed @@ -17,9 +17,9 @@ # Name: openttd -Version: 1.9.beta1 +Version: 1.10.beta1 Release: 0 -%define srcver 1.9.0-beta1 +%define srcver 1.10.0-beta1 Summary: An open source reimplementation of Chris Sawyer's Transport Tycoon Deluxe License: GPL-2.0 Group: Amusements/Games/Strategy/Other diff --git a/os/windows/installer/install.nsi b/os/windows/installer/install.nsi index 2c4c6f94b2..a0ca6ee6be 100644 --- a/os/windows/installer/install.nsi +++ b/os/windows/installer/install.nsi @@ -1,6 +1,6 @@ # Version numbers to update !define APPV_MAJOR 1 -!define APPV_MINOR 9 +!define APPV_MINOR 10 !define APPV_MAINT 0 !define APPV_BUILD 0 !define APPV_EXTRA "-beta1" @@ -24,6 +24,7 @@ !define MUI_HEADERIMAGE !define MUI_HEADERIMAGE_BITMAP "top.bmp" +ManifestDPIAware true BrandingText "OpenTTD Installer" SetCompressor LZMA diff --git a/projects/basesets_vs140.vcxproj b/projects/basesets_vs140.vcxproj new file mode 100644 index 0000000000..4e5ed52c4a --- /dev/null +++ b/projects/basesets_vs140.vcxproj @@ -0,0 +1,99 @@ + + + + + Debug + Win32 + + + + basesets + {E12E77CA-C0F1-4ADA-943F-4929274249D3} + basesets + MakeFileProj + + + + Utility + false + v140 + + + + + + + + + ..\src\lang\afrikaans.txt;..\src\lang\arabic_egypt.txt;..\src\lang\basque.txt;..\src\lang\belarusian.txt;..\src\lang\brazilian_portuguese.txt;..\src\lang\bulgarian.txt;..\src\lang\catalan.txt;..\src\lang\croatian.txt;..\src\lang\czech.txt;..\src\lang\danish.txt;..\src\lang\dutch.txt;..\src\lang\english.txt;..\src\lang\english_AU.txt;..\src\lang\english_US.txt;..\src\lang\esperanto.txt;..\src\lang\estonian.txt;..\src\lang\faroese.txt;..\src\lang\finnish.txt;..\src\lang\french.txt;..\src\lang\gaelic.txt;..\src\lang\galician.txt;..\src\lang\german.txt;..\src\lang\greek.txt;..\src\lang\hebrew.txt;..\src\lang\hungarian.txt;..\src\lang\icelandic.txt;..\src\lang\indonesian.txt;..\src\lang\irish.txt;..\src\lang\italian.txt;..\src\lang\japanese.txt;..\src\lang\korean.txt;..\src\lang\latin.txt;..\src\lang\latvian.txt;..\src\lang\lithuanian.txt;..\src\lang\luxembourgish.txt;..\src\lang\malay.txt;..\src\lang\norwegian_bokmal.txt;..\src\lang\norwegian_nynorsk.txt;..\src\lang\polish.txt;..\src\lang\portuguese.txt;..\src\lang\romanian.txt;..\src\lang\russian.txt;..\src\lang\serbian.txt;..\src\lang\simplified_chinese.txt;..\src\lang\slovak.txt;..\src\lang\slovenian.txt;..\src\lang\spanish.txt;..\src\lang\spanish_MX.txt;..\src\lang\swedish.txt;..\src\lang\tamil.txt;..\src\lang\thai.txt;..\src\lang\traditional_chinese.txt;..\src\lang\turkish.txt;..\src\lang\ukrainian.txt;..\src\lang\vietnamese.txt;..\src\lang\welsh.txt + + + ..\bin\baseset\ + ..\objs\baseset\ + + + + Generating no_music.obm baseset metadata file + cscript //nologo ..\media\baseset\translations.vbs "%(FullPath)" "$(OutputPath)no_music.obm" ..\src\lang ..\bin\baseset\orig_extra.grf + $(Langs);..\bin\baseset\orig_extra.grf;%(AdditionalInputs) + ..\bin\baseset\no_music.obm;%(Outputs) + + + Generating no_sound.obs baseset metadata file + cscript //nologo ..\media\baseset\translations.vbs "%(FullPath)" "$(OutputPath)no_sound.obs" ..\src\lang ..\bin\baseset\orig_extra.grf + $(Langs);..\bin\baseset\orig_extra.grf;%(AdditionalInputs) + ..\bin\baseset\no_sound.obs;%(Outputs) + + + Generating orig_dos.obg baseset metadata file + cscript //nologo ..\media\baseset\translations.vbs "%(FullPath)" "$(OutputPath)orig_dos.obg" ..\src\lang ..\bin\baseset\orig_extra.grf + $(Langs);..\bin\baseset\orig_extra.grf;%(AdditionalInputs) + ..\bin\baseset\orig_dos.obg;%(Outputs) + + + Generating orig_dos.obm baseset metadata file + cscript //nologo ..\media\baseset\translations.vbs "%(FullPath)" "$(OutputPath)orig_dos.obm" ..\src\lang ..\bin\baseset\orig_extra.grf + $(Langs);..\bin\baseset\orig_extra.grf;%(AdditionalInputs) + ..\bin\baseset\orig_dos.obm;%(Outputs) + + + Generating orig_dos.obs baseset metadata file + cscript //nologo ..\media\baseset\translations.vbs "%(FullPath)" "$(OutputPath)orig_dos.obs" ..\src\lang ..\bin\baseset\orig_extra.grf + $(Langs);..\bin\baseset\orig_extra.grf;%(AdditionalInputs) + ..\bin\baseset\orig_dos.obs;%(Outputs) + + + Generating orig_dos_de.obg baseset metadata file + cscript //nologo ..\media\baseset\translations.vbs "%(FullPath)" "$(OutputPath)orig_dos_de.obg" ..\src\lang ..\bin\baseset\orig_extra.grf + $(Langs);..\bin\baseset\orig_extra.grf;%(AdditionalInputs) + ..\bin\baseset\orig_dos_de.obg;%(Outputs) + + + Generating orig_tto.obm baseset metadata file + cscript //nologo ..\media\baseset\translations.vbs "%(FullPath)" "$(OutputPath)orig_tto.obm" ..\src\lang ..\bin\baseset\orig_extra.grf + $(Langs);..\bin\baseset\orig_extra.grf;%(AdditionalInputs) + ..\bin\baseset\orig_tto.obm;%(Outputs) + + + Generating orig_win.obg baseset metadata file + cscript //nologo ..\media\baseset\translations.vbs "%(FullPath)" "$(OutputPath)orig_win.obg" ..\src\lang ..\bin\baseset\orig_extra.grf + $(Langs);..\bin\baseset\orig_extra.grf;%(AdditionalInputs) + ..\bin\baseset\orig_win.obg;%(Outputs) + + + Generating orig_win.obm baseset metadata file + cscript //nologo ..\media\baseset\translations.vbs "%(FullPath)" "$(OutputPath)orig_win.obm" ..\src\lang ..\bin\baseset\orig_extra.grf + $(Langs);..\bin\baseset\orig_extra.grf;%(AdditionalInputs) + ..\bin\baseset\orig_win.obm;%(Outputs) + + + Generating orig_win.obs baseset metadata file + cscript //nologo ..\media\baseset\translations.vbs "%(FullPath)" "$(OutputPath)orig_win.obs" ..\src\lang ..\bin\baseset\orig_extra.grf + $(Langs);..\bin\baseset\orig_extra.grf;%(AdditionalInputs) + ..\bin\baseset\orig_win.obs;%(Outputs) + + + + + + diff --git a/projects/basesets_vs140.vcxproj.filters b/projects/basesets_vs140.vcxproj.filters new file mode 100644 index 0000000000..aa555f3fc3 --- /dev/null +++ b/projects/basesets_vs140.vcxproj.filters @@ -0,0 +1,40 @@ + + + + + {b5a3ac67-19a9-4276-80e9-2360367d2680} + + + + + Baseset Metadata + + + Baseset Metadata + + + Baseset Metadata + + + Baseset Metadata + + + Baseset Metadata + + + Baseset Metadata + + + Baseset Metadata + + + Baseset Metadata + + + Baseset Metadata + + + Baseset Metadata + + + diff --git a/projects/basesets_vs140.vcxproj.filters.in b/projects/basesets_vs140.vcxproj.filters.in new file mode 100644 index 0000000000..07bff4542f --- /dev/null +++ b/projects/basesets_vs140.vcxproj.filters.in @@ -0,0 +1,11 @@ + + + + + {b5a3ac67-19a9-4276-80e9-2360367d2680} + + + +!!FILES!! + + diff --git a/projects/basesets_vs140.vcxproj.in b/projects/basesets_vs140.vcxproj.in new file mode 100644 index 0000000000..0471100a3e --- /dev/null +++ b/projects/basesets_vs140.vcxproj.in @@ -0,0 +1,40 @@ + + + + + Debug + Win32 + + + + basesets + {E12E77CA-C0F1-4ADA-943F-4929274249D3} + basesets + MakeFileProj + + + + Utility + false + v140 + + + + + + + + +!!FILTERS!! + + + ..\bin\baseset\ + ..\objs\baseset\ + + +!!FILES!! + + + + + diff --git a/projects/basesets_vs141.vcxproj b/projects/basesets_vs141.vcxproj new file mode 100644 index 0000000000..a01f24989b --- /dev/null +++ b/projects/basesets_vs141.vcxproj @@ -0,0 +1,99 @@ + + + + + Debug + Win32 + + + + basesets + {E12E77CA-C0F1-4ADA-943F-4929274249D3} + basesets + MakeFileProj + + + + Utility + false + v141 + + + + + + + + + ..\src\lang\afrikaans.txt;..\src\lang\arabic_egypt.txt;..\src\lang\basque.txt;..\src\lang\belarusian.txt;..\src\lang\brazilian_portuguese.txt;..\src\lang\bulgarian.txt;..\src\lang\catalan.txt;..\src\lang\croatian.txt;..\src\lang\czech.txt;..\src\lang\danish.txt;..\src\lang\dutch.txt;..\src\lang\english.txt;..\src\lang\english_AU.txt;..\src\lang\english_US.txt;..\src\lang\esperanto.txt;..\src\lang\estonian.txt;..\src\lang\faroese.txt;..\src\lang\finnish.txt;..\src\lang\french.txt;..\src\lang\gaelic.txt;..\src\lang\galician.txt;..\src\lang\german.txt;..\src\lang\greek.txt;..\src\lang\hebrew.txt;..\src\lang\hungarian.txt;..\src\lang\icelandic.txt;..\src\lang\indonesian.txt;..\src\lang\irish.txt;..\src\lang\italian.txt;..\src\lang\japanese.txt;..\src\lang\korean.txt;..\src\lang\latin.txt;..\src\lang\latvian.txt;..\src\lang\lithuanian.txt;..\src\lang\luxembourgish.txt;..\src\lang\malay.txt;..\src\lang\norwegian_bokmal.txt;..\src\lang\norwegian_nynorsk.txt;..\src\lang\polish.txt;..\src\lang\portuguese.txt;..\src\lang\romanian.txt;..\src\lang\russian.txt;..\src\lang\serbian.txt;..\src\lang\simplified_chinese.txt;..\src\lang\slovak.txt;..\src\lang\slovenian.txt;..\src\lang\spanish.txt;..\src\lang\spanish_MX.txt;..\src\lang\swedish.txt;..\src\lang\tamil.txt;..\src\lang\thai.txt;..\src\lang\traditional_chinese.txt;..\src\lang\turkish.txt;..\src\lang\ukrainian.txt;..\src\lang\vietnamese.txt;..\src\lang\welsh.txt + + + ..\bin\baseset\ + ..\objs\baseset\ + + + + Generating no_music.obm baseset metadata file + cscript //nologo ..\media\baseset\translations.vbs "%(FullPath)" "$(OutputPath)no_music.obm" ..\src\lang ..\bin\baseset\orig_extra.grf + $(Langs);..\bin\baseset\orig_extra.grf;%(AdditionalInputs) + ..\bin\baseset\no_music.obm;%(Outputs) + + + Generating no_sound.obs baseset metadata file + cscript //nologo ..\media\baseset\translations.vbs "%(FullPath)" "$(OutputPath)no_sound.obs" ..\src\lang ..\bin\baseset\orig_extra.grf + $(Langs);..\bin\baseset\orig_extra.grf;%(AdditionalInputs) + ..\bin\baseset\no_sound.obs;%(Outputs) + + + Generating orig_dos.obg baseset metadata file + cscript //nologo ..\media\baseset\translations.vbs "%(FullPath)" "$(OutputPath)orig_dos.obg" ..\src\lang ..\bin\baseset\orig_extra.grf + $(Langs);..\bin\baseset\orig_extra.grf;%(AdditionalInputs) + ..\bin\baseset\orig_dos.obg;%(Outputs) + + + Generating orig_dos.obm baseset metadata file + cscript //nologo ..\media\baseset\translations.vbs "%(FullPath)" "$(OutputPath)orig_dos.obm" ..\src\lang ..\bin\baseset\orig_extra.grf + $(Langs);..\bin\baseset\orig_extra.grf;%(AdditionalInputs) + ..\bin\baseset\orig_dos.obm;%(Outputs) + + + Generating orig_dos.obs baseset metadata file + cscript //nologo ..\media\baseset\translations.vbs "%(FullPath)" "$(OutputPath)orig_dos.obs" ..\src\lang ..\bin\baseset\orig_extra.grf + $(Langs);..\bin\baseset\orig_extra.grf;%(AdditionalInputs) + ..\bin\baseset\orig_dos.obs;%(Outputs) + + + Generating orig_dos_de.obg baseset metadata file + cscript //nologo ..\media\baseset\translations.vbs "%(FullPath)" "$(OutputPath)orig_dos_de.obg" ..\src\lang ..\bin\baseset\orig_extra.grf + $(Langs);..\bin\baseset\orig_extra.grf;%(AdditionalInputs) + ..\bin\baseset\orig_dos_de.obg;%(Outputs) + + + Generating orig_tto.obm baseset metadata file + cscript //nologo ..\media\baseset\translations.vbs "%(FullPath)" "$(OutputPath)orig_tto.obm" ..\src\lang ..\bin\baseset\orig_extra.grf + $(Langs);..\bin\baseset\orig_extra.grf;%(AdditionalInputs) + ..\bin\baseset\orig_tto.obm;%(Outputs) + + + Generating orig_win.obg baseset metadata file + cscript //nologo ..\media\baseset\translations.vbs "%(FullPath)" "$(OutputPath)orig_win.obg" ..\src\lang ..\bin\baseset\orig_extra.grf + $(Langs);..\bin\baseset\orig_extra.grf;%(AdditionalInputs) + ..\bin\baseset\orig_win.obg;%(Outputs) + + + Generating orig_win.obm baseset metadata file + cscript //nologo ..\media\baseset\translations.vbs "%(FullPath)" "$(OutputPath)orig_win.obm" ..\src\lang ..\bin\baseset\orig_extra.grf + $(Langs);..\bin\baseset\orig_extra.grf;%(AdditionalInputs) + ..\bin\baseset\orig_win.obm;%(Outputs) + + + Generating orig_win.obs baseset metadata file + cscript //nologo ..\media\baseset\translations.vbs "%(FullPath)" "$(OutputPath)orig_win.obs" ..\src\lang ..\bin\baseset\orig_extra.grf + $(Langs);..\bin\baseset\orig_extra.grf;%(AdditionalInputs) + ..\bin\baseset\orig_win.obs;%(Outputs) + + + + + + diff --git a/projects/basesets_vs141.vcxproj.filters b/projects/basesets_vs141.vcxproj.filters new file mode 100644 index 0000000000..aa555f3fc3 --- /dev/null +++ b/projects/basesets_vs141.vcxproj.filters @@ -0,0 +1,40 @@ + + + + + {b5a3ac67-19a9-4276-80e9-2360367d2680} + + + + + Baseset Metadata + + + Baseset Metadata + + + Baseset Metadata + + + Baseset Metadata + + + Baseset Metadata + + + Baseset Metadata + + + Baseset Metadata + + + Baseset Metadata + + + Baseset Metadata + + + Baseset Metadata + + + diff --git a/projects/basesets_vs141.vcxproj.filters.in b/projects/basesets_vs141.vcxproj.filters.in new file mode 100644 index 0000000000..07bff4542f --- /dev/null +++ b/projects/basesets_vs141.vcxproj.filters.in @@ -0,0 +1,11 @@ + + + + + {b5a3ac67-19a9-4276-80e9-2360367d2680} + + + +!!FILES!! + + diff --git a/projects/basesets_vs141.vcxproj.in b/projects/basesets_vs141.vcxproj.in new file mode 100644 index 0000000000..69dbd2e078 --- /dev/null +++ b/projects/basesets_vs141.vcxproj.in @@ -0,0 +1,40 @@ + + + + + Debug + Win32 + + + + basesets + {E12E77CA-C0F1-4ADA-943F-4929274249D3} + basesets + MakeFileProj + + + + Utility + false + v141 + + + + + + + + +!!FILTERS!! + + + ..\bin\baseset\ + ..\objs\baseset\ + + +!!FILES!! + + + + + diff --git a/projects/basesets_vs142.vcxproj b/projects/basesets_vs142.vcxproj new file mode 100644 index 0000000000..d483708aa7 --- /dev/null +++ b/projects/basesets_vs142.vcxproj @@ -0,0 +1,99 @@ + + + + + Debug + Win32 + + + + basesets + {E12E77CA-C0F1-4ADA-943F-4929274249D3} + basesets + MakeFileProj + + + + Utility + false + v142 + + + + + + + + + ..\src\lang\afrikaans.txt;..\src\lang\arabic_egypt.txt;..\src\lang\basque.txt;..\src\lang\belarusian.txt;..\src\lang\brazilian_portuguese.txt;..\src\lang\bulgarian.txt;..\src\lang\catalan.txt;..\src\lang\croatian.txt;..\src\lang\czech.txt;..\src\lang\danish.txt;..\src\lang\dutch.txt;..\src\lang\english.txt;..\src\lang\english_AU.txt;..\src\lang\english_US.txt;..\src\lang\esperanto.txt;..\src\lang\estonian.txt;..\src\lang\faroese.txt;..\src\lang\finnish.txt;..\src\lang\french.txt;..\src\lang\gaelic.txt;..\src\lang\galician.txt;..\src\lang\german.txt;..\src\lang\greek.txt;..\src\lang\hebrew.txt;..\src\lang\hungarian.txt;..\src\lang\icelandic.txt;..\src\lang\indonesian.txt;..\src\lang\irish.txt;..\src\lang\italian.txt;..\src\lang\japanese.txt;..\src\lang\korean.txt;..\src\lang\latin.txt;..\src\lang\latvian.txt;..\src\lang\lithuanian.txt;..\src\lang\luxembourgish.txt;..\src\lang\malay.txt;..\src\lang\norwegian_bokmal.txt;..\src\lang\norwegian_nynorsk.txt;..\src\lang\polish.txt;..\src\lang\portuguese.txt;..\src\lang\romanian.txt;..\src\lang\russian.txt;..\src\lang\serbian.txt;..\src\lang\simplified_chinese.txt;..\src\lang\slovak.txt;..\src\lang\slovenian.txt;..\src\lang\spanish.txt;..\src\lang\spanish_MX.txt;..\src\lang\swedish.txt;..\src\lang\tamil.txt;..\src\lang\thai.txt;..\src\lang\traditional_chinese.txt;..\src\lang\turkish.txt;..\src\lang\ukrainian.txt;..\src\lang\vietnamese.txt;..\src\lang\welsh.txt + + + ..\bin\baseset\ + ..\objs\baseset\ + + + + Generating no_music.obm baseset metadata file + cscript //nologo ..\media\baseset\translations.vbs "%(FullPath)" "$(OutputPath)no_music.obm" ..\src\lang ..\bin\baseset\orig_extra.grf + $(Langs);..\bin\baseset\orig_extra.grf;%(AdditionalInputs) + ..\bin\baseset\no_music.obm;%(Outputs) + + + Generating no_sound.obs baseset metadata file + cscript //nologo ..\media\baseset\translations.vbs "%(FullPath)" "$(OutputPath)no_sound.obs" ..\src\lang ..\bin\baseset\orig_extra.grf + $(Langs);..\bin\baseset\orig_extra.grf;%(AdditionalInputs) + ..\bin\baseset\no_sound.obs;%(Outputs) + + + Generating orig_dos.obg baseset metadata file + cscript //nologo ..\media\baseset\translations.vbs "%(FullPath)" "$(OutputPath)orig_dos.obg" ..\src\lang ..\bin\baseset\orig_extra.grf + $(Langs);..\bin\baseset\orig_extra.grf;%(AdditionalInputs) + ..\bin\baseset\orig_dos.obg;%(Outputs) + + + Generating orig_dos.obm baseset metadata file + cscript //nologo ..\media\baseset\translations.vbs "%(FullPath)" "$(OutputPath)orig_dos.obm" ..\src\lang ..\bin\baseset\orig_extra.grf + $(Langs);..\bin\baseset\orig_extra.grf;%(AdditionalInputs) + ..\bin\baseset\orig_dos.obm;%(Outputs) + + + Generating orig_dos.obs baseset metadata file + cscript //nologo ..\media\baseset\translations.vbs "%(FullPath)" "$(OutputPath)orig_dos.obs" ..\src\lang ..\bin\baseset\orig_extra.grf + $(Langs);..\bin\baseset\orig_extra.grf;%(AdditionalInputs) + ..\bin\baseset\orig_dos.obs;%(Outputs) + + + Generating orig_dos_de.obg baseset metadata file + cscript //nologo ..\media\baseset\translations.vbs "%(FullPath)" "$(OutputPath)orig_dos_de.obg" ..\src\lang ..\bin\baseset\orig_extra.grf + $(Langs);..\bin\baseset\orig_extra.grf;%(AdditionalInputs) + ..\bin\baseset\orig_dos_de.obg;%(Outputs) + + + Generating orig_tto.obm baseset metadata file + cscript //nologo ..\media\baseset\translations.vbs "%(FullPath)" "$(OutputPath)orig_tto.obm" ..\src\lang ..\bin\baseset\orig_extra.grf + $(Langs);..\bin\baseset\orig_extra.grf;%(AdditionalInputs) + ..\bin\baseset\orig_tto.obm;%(Outputs) + + + Generating orig_win.obg baseset metadata file + cscript //nologo ..\media\baseset\translations.vbs "%(FullPath)" "$(OutputPath)orig_win.obg" ..\src\lang ..\bin\baseset\orig_extra.grf + $(Langs);..\bin\baseset\orig_extra.grf;%(AdditionalInputs) + ..\bin\baseset\orig_win.obg;%(Outputs) + + + Generating orig_win.obm baseset metadata file + cscript //nologo ..\media\baseset\translations.vbs "%(FullPath)" "$(OutputPath)orig_win.obm" ..\src\lang ..\bin\baseset\orig_extra.grf + $(Langs);..\bin\baseset\orig_extra.grf;%(AdditionalInputs) + ..\bin\baseset\orig_win.obm;%(Outputs) + + + Generating orig_win.obs baseset metadata file + cscript //nologo ..\media\baseset\translations.vbs "%(FullPath)" "$(OutputPath)orig_win.obs" ..\src\lang ..\bin\baseset\orig_extra.grf + $(Langs);..\bin\baseset\orig_extra.grf;%(AdditionalInputs) + ..\bin\baseset\orig_win.obs;%(Outputs) + + + + + + diff --git a/projects/basesets_vs142.vcxproj.filters b/projects/basesets_vs142.vcxproj.filters new file mode 100644 index 0000000000..aa555f3fc3 --- /dev/null +++ b/projects/basesets_vs142.vcxproj.filters @@ -0,0 +1,40 @@ + + + + + {b5a3ac67-19a9-4276-80e9-2360367d2680} + + + + + Baseset Metadata + + + Baseset Metadata + + + Baseset Metadata + + + Baseset Metadata + + + Baseset Metadata + + + Baseset Metadata + + + Baseset Metadata + + + Baseset Metadata + + + Baseset Metadata + + + Baseset Metadata + + + diff --git a/projects/basesets_vs142.vcxproj.filters.in b/projects/basesets_vs142.vcxproj.filters.in new file mode 100644 index 0000000000..07bff4542f --- /dev/null +++ b/projects/basesets_vs142.vcxproj.filters.in @@ -0,0 +1,11 @@ + + + + + {b5a3ac67-19a9-4276-80e9-2360367d2680} + + + +!!FILES!! + + diff --git a/projects/basesets_vs142.vcxproj.in b/projects/basesets_vs142.vcxproj.in new file mode 100644 index 0000000000..9743d83e7a --- /dev/null +++ b/projects/basesets_vs142.vcxproj.in @@ -0,0 +1,40 @@ + + + + + Debug + Win32 + + + + basesets + {E12E77CA-C0F1-4ADA-943F-4929274249D3} + basesets + MakeFileProj + + + + Utility + false + v142 + + + + + + + + +!!FILTERS!! + + + ..\bin\baseset\ + ..\objs\baseset\ + + +!!FILES!! + + + + + diff --git a/projects/determineversion.vbs b/projects/determineversion.vbs index 8bfd4e9217..a00778f2d1 100755 --- a/projects/determineversion.vbs +++ b/projects/determineversion.vbs @@ -21,32 +21,45 @@ Sub FindReplaceInFile(filename, to_find, replacement) file.Close End Sub -Sub UpdateFile(modified, isodate, version, cur_date, filename) +Sub UpdateFile(modified, isodate, version, cur_date, githash, istag, isstabletag, filename) FSO.CopyFile filename & ".in", filename FindReplaceInFile filename, "!!MODIFIED!!", modified FindReplaceInFile filename, "!!ISODATE!!", isodate FindReplaceInFile filename, "!!VERSION!!", version FindReplaceInFile filename, "!!DATE!!", cur_date + FindReplaceInFile filename, "!!GITHASH!!", githash + FindReplaceInFile filename, "!!ISTAG!!", istag + FindReplaceInFile filename, "!!ISSTABLETAG!!", isstabletag FindReplaceInFile filename, "!!CONFIGURE_INVOCATION!!", "" End Sub Sub UpdateFiles(version) - Dim modified, isodate, cur_date + Dim modified, isodate, cur_date, githash, istag, isstabletag cur_date = DatePart("D", Date) & "." & DatePart("M", Date) & "." & DatePart("YYYY", Date) If InStr(version, Chr(9)) Then + ' Split string into field with tails isodate = Mid(version, InStr(version, Chr(9)) + 1) modified = Mid(isodate, InStr(isodate, Chr(9)) + 1) + githash = Mid(modified, InStr(modified, Chr(9)) + 1) + istag = Mid(githash, InStr(githash, Chr(9)) + 1) + isstabletag = Mid(istag, InStr(istag, Chr(9)) + 1) + ' Remove tails from fields + version = Mid(version, 1, InStr(version, Chr(9)) - 1) isodate = Mid(isodate, 1, InStr(isodate, Chr(9)) - 1) modified = Mid(modified, 1, InStr(modified, Chr(9)) - 1) - version = Mid(version, 1, InStr(version, Chr(9)) - 1) + githash = Mid(githash, 1, InStr(githash, Chr(9)) - 1) + istag = Mid(istag, 1, InStr(istag, Chr(9)) - 1) Else isodate = 0 modified = 1 + githash = "" + istag = 0 + isstabletag = 0 End If - UpdateFile modified, isodate, version, cur_date, "../src/rev.cpp" - UpdateFile modified, isodate, version, cur_date, "../src/os/windows/ottdres.rc" + UpdateFile modified, isodate, version, cur_date, githash, istag, isstabletag, "../src/rev.cpp" + UpdateFile modified, isodate, version, cur_date, githash, istag, isstabletag, "../src/os/windows/ottdres.rc" End Sub Function DetermineVersion() @@ -54,7 +67,7 @@ Function DetermineVersion() Set WshShell = CreateObject("WScript.Shell") On Error Resume Next - modified = 1 + modified = 0 hash = "" shorthash = "" branch = "" @@ -72,7 +85,7 @@ Function DetermineVersion() If oExec.ExitCode = 0 Then hash = oExec.StdOut.ReadLine() - shorthash = Mid(hash, 1, 8) + shorthash = Mid(hash, 1, 10) ' Make sure index is in sync with disk Set oExec = WshShell.Exec("git update-index --refresh") If Err.Number = 0 Then @@ -133,21 +146,35 @@ Function DetermineVersion() rev_file.Close() ElseIf hash = "" Then DetermineVersion = "norev000" + modified = 1 Else - Dim version + Dim version, hashprefix, istag, isstabletag + If modified = 0 Then + hashprefix = "-g" + ElseIf modified = 2 Then + hashprefix = "-m" + Else + hashprefix = "-u" + End If + If tag <> "" Then version = tag - ElseIf branch = "master" Then - version = isodate & "-g" & shorthash + istag = 1 + + Set stable_regexp = New RegExp + stable_regexp.Pattern = "^[0-9.]*$" + If stable_regexp.Test(tag) Then + isstabletag = 1 + Else + isstabletag = 0 + End If Else - version = isodate & "-" & branch & "-g" & shorthash + version = isodate & "-" & branch & hashprefix & shorthash + istag = 0 + isstabletag = 0 End If - If modified = 2 Then - version = version & "M" - End If - - DetermineVersion = version & Chr(9) & isodate & Chr(9) & modified & Chr(9) & hash + DetermineVersion = version & Chr(9) & isodate & Chr(9) & modified & Chr(9) & hash & Chr(9) & istag & Chr(9) & isstabletag End If End Function diff --git a/projects/dpi_aware.manifest b/projects/dpi_aware.manifest index 6f04161596..ee1c7ea224 100644 --- a/projects/dpi_aware.manifest +++ b/projects/dpi_aware.manifest @@ -1,7 +1,29 @@ - + + + + + + + + + - - True/PM + + True/PM + + + + + + + + + + + + + + diff --git a/projects/generate b/projects/generate index 28fd255527..2ab89e8f1b 100755 --- a/projects/generate +++ b/projects/generate @@ -10,6 +10,19 @@ # This file generates all project files based on sources.list, so everyone who # can start a bash process, can update the project files. +# Set neutral locale so sort behaves the same everywhere +LC_ALL=C +export LC_ALL + +# We really need gawk for this! +AWK=gawk + +${AWK} --version > /dev/null 2> /dev/null +if [ "$?" != "0" ]; then + echo "This script needs gawk to run properly" + exit 1 +fi + ROOT_DIR="`pwd`/.." if ! [ -e "$ROOT_DIR/source.list" ] then @@ -22,6 +35,16 @@ then exit 1 fi +# openttd_vs142.sln is for MSVC 2019 +# openttd_vs142.vcxproj is for MSVC 2019 +# openttd_vs142.vcxproj.filters is for MSVC 2019 +# langs_vs142.vcxproj is for MSVC 2019 +# strgen_vs142.vcxproj is for MSVC 2019 +# strgen_vs142.vcxproj.filters is for MSVC 2019 +# generate_vs142.vcxproj is for MSVC 2019 +# version_vs142.vcxproj is for MSVC 2019 +# basesets_vs142.vcxproj is for MSVC 2019 + # openttd_vs141.sln is for MSVC 2017 # openttd_vs141.vcxproj is for MSVC 2017 # openttd_vs141.vcxproj.filters is for MSVC 2017 @@ -30,6 +53,7 @@ fi # strgen_vs141.vcxproj.filters is for MSVC 2017 # generate_vs141.vcxproj is for MSVC 2017 # version_vs141.vcxproj is for MSVC 2017 +# basesets_vs141.vcxproj is for MSVC 2017 # openttd_vs140.sln is for MSVC 2015 # openttd_vs140.vcxproj is for MSVC 2015 @@ -39,29 +63,8 @@ fi # strgen_vs140.vcxproj.filters is for MSVC 2015 # generate_vs140.vcxproj is for MSVC 2015 # version_vs140.vcxproj is for MSVC 2015 +# basesets_vs140.vcxproj is for MSVC 2015 -# openttd_vs100.sln is for MSVC 2010 -# openttd_vs100.vcxproj is for MSVC 2010 -# openttd_vs100.vcxproj.filters is for MSVC 2010 -# langs_vs100.vcxproj is for MSVC 2010 -# strgen_vs100.vcxproj is for MSVC 2010 -# strgen_vs100.vcxproj.filters is for MSVC 2010 -# generate_vs100.vcxproj is for MSVC 2010 -# version_vs100.vcxproj is for MSVC 2010 - -# openttd_vs90.sln is for MSVC 2008 -# openttd_vs90.vcproj is for MSVC 2008 -# langs_vs90.vcproj is for MSVC 2008 -# strgen_vs90.vcproj is for MSVC 2008 -# generate_vs90.vcproj is for MSVC 2008 -# version_vs90.vcproj is for MSVC 2008 - -# openttd_vs80.sln is for MSVC 2005 -# openttd_vs80.vcproj is for MSVC 2005 -# langs_vs80.vcproj is for MSVC 2005 -# strgen_vs80.vcproj is for MSVC 2005 -# generate_vs80.vcproj is for MSVC 2005 -# version_vs80.vcproj is for MSVC 2005 @@ -74,8 +77,9 @@ enable_dedicated="0" enable_ai="1" with_cocoa="0" enable_directmusic="1" +enable_fluidsynth="0" with_threads="1" -file_prefix="..\\\\src\\\\" +file_prefix="..\\\\\\\\src\\\\\\\\" safety_check() { li="" @@ -106,7 +110,8 @@ rm tmp.headers.* load_main_data() { # Read the source.list and process it - RES="`cat $1 | tr '\r' '\n' | awk ' + RES="`cat $1 | ${AWK} -v BINMODE=1 ' + { gsub("\\r", "", $0); } /^( *)#end/ { if (deep == skip) { skip -= 1; } deep -= 1; next; } /^( *)#else/ { if (deep == skip) { skip -= 1; } else if (deep - 1 == skip) { skip += 1; } next; } /^( *)#if/ { @@ -127,13 +132,14 @@ load_main_data() { if ($0 == "DEDICATED" && "'$enable_dedicated'" != "1") { next; } if ($0 == "AI" && "'$enable_ai'" == "0") { next; } if ($0 == "COCOA" && "'$with_cocoa'" == "0") { next; } - if ($0 == "BEOS" && "'$os'" != "BEOS") { next; } + if ($0 == "HAIKU" && "'$os'" != "HAIKU") { next; } if ($0 == "WIN32" && "'$os'" != "MINGW" && "'$os'" != "CYGWIN" && "'$os'" != "MSVC" ) { next; } if ($0 == "MSVC" && "'$os'" != "MSVC") { next; } if ($0 == "DIRECTMUSIC" && "'$enable_directmusic'" != "1") { next; } - if ($0 == "LIBTIMIDITY" && "'$libtimidity'" == "" ) { next; } - if ($0 == "HAVE_THREAD" && "'$with_threads'" == "0") { next; } + if ($0 == "FLUIDSYNTH" && "'$enable_fluidsynth'" != "1") { next; } + if ($0 == "USE_XAUDIO2" && "'$with_xaudio2'" == "0") { next; } + if ($0 == "USE_THREADS" && "'$with_threads'" == "0") { next; } skip += 1; @@ -144,17 +150,7 @@ load_main_data() { gsub(" ", "", $0); gsub("^#", "", $0); gsub("^ ", "", $0); - - if (first_time != 0) { - print "#1 "; - } else { - first_time = 1; - } - filter = $0; - print "#1 "; print "#3 "; printf "#3 {c76ff9f1-1e62-46d8-8d55-%012d}\n", i; print "#3 "; @@ -167,11 +163,7 @@ load_main_data() { { if (deep == skip) { gsub(" ", "", $0); - gsub("/", "\\\\", $0); - print "#1 "; - print "#1 "; + gsub("/", "\\\\\\\\", $0); split($0, file, "."); cltype = "ClInclude" if (file[2] == "cpp") cltype = "ClCompile"; @@ -182,7 +174,6 @@ load_main_data() { print "#4 "; } } - END { print "#1 "; } '`" eval "$2=\"\$RES\"" @@ -200,28 +191,13 @@ load_lang_data() { continue fi RES="$RES -#1 -#1 -#1 -#1 -#1 -#2 +#2 #2 Generating "$i" language file -#2 ..\\objs\\strgen\\strgen.exe -s ..\\src\\lang -d ..\\bin\\lang \"%(FullPath)\" -#2 ..\\src\\lang\\english.txt;..\\objs\\strgen\\strgen.exe;%(AdditionalInputs) -#2 ..\\bin\\lang\\"$i".lng;%(Outputs) +#2 ..\\\\objs\\\\strgen\\\\strgen.exe -s ..\\\\src\\\\lang -d ..\\\\bin\\\\lang \"%(FullPath)\" +#2 ..\\\\src\\\\lang\\\\english.txt;..\\\\objs\\\\strgen\\\\strgen.exe;%(AdditionalInputs) +#2 ..\\\\bin\\\\lang\\\\"$i".lng;%(Outputs) #2 -#3 +#3 #3 Translations #3 " done @@ -232,73 +208,83 @@ load_lang_data() { load_settings_data() { RES="" RES2=" -#3..\\objs\\settings\\settings_gen.exe -o ..\\objs\\settings\\table\\settings.h -b ..\\src\\table\\settings.h.preamble -a ..\\src\\table\\settings.h.postamble" +#3..\\\\objs\\\\settings\\\\settings_gen.exe -o ..\\\\objs\\\\settings\\\\table\\\\settings.h -b ..\\\\src\\\\table\\\\settings.h.preamble -a ..\\\\src\\\\table\\\\settings.h.postamble" for i in `ls $1` do i=`basename $i` RES="$RES -#1 -#1 -#2 -#4 +#2 +#4 #4 INI #4 " - RES2="$RES2 ..\\src\\table\\"$i + RES2="$RES2 ..\\\\src\\\\table\\\\"$i done eval "$2=\"\$RES\$RES2\"" } +load_baseset_data() { + FIRST="" + RES="" + RES2=" +#4 " + # Windows Folder sort and Linux Folder sort are slightly different. + # By removing the extension and sorting it on Linux, they are the same. + for i in `ls $2 | sed s~.txt$~~g | sort` + do + if [ "$FIRST" != "" ]; then + RES2="$RES2;" + else + FIRST=1 + fi + i=`basename $i` + RES2="$RES2..\\\\src\\\\lang\\\\$i.txt" + done + RES2="$RES2" + # Windows Folder sort and Linux Folder sort are slightly different. + # By fiddling with the extension and sorting it on Linux, they are the same. + for i in `ls $1 | sed s~\\\.~000~g | sort | sed s~000~.~g` + do + i=`basename $i` + RES="$RES +#2 +#2 Generating "$i" baseset metadata file +#2 cscript //nologo ..\\\\media\\\\baseset\\\\translations.vbs \"%(FullPath)\" \"\$(OutputPath)$i\" ..\\\\src\\\\lang ..\\\\bin\\\\baseset\\\\orig_extra.grf +#2 \$(Langs);..\\\\bin\\\\baseset\\\\orig_extra.grf;%(AdditionalInputs) +#2 ..\\\\bin\\\\baseset\\\\"$i";%(Outputs) +#2 +#3 +#3 Baseset Metadata +#3 " + done + + eval "$3=\"\$RES\$RES2\"" +} + generate() { echo "Generating $2..." - if [ $# -eq 3 ]; then - # Everything above the !!FILTERS!! marker - cat "$ROOT_DIR/projects/$2".in | tr '\r' '\n' | awk ' - /^$/ { next } - /!!FILTERS!!/ { stop = 1; } - { - if (stop == 0) { print $0 } - } - ' > "$ROOT_DIR/projects/$2" - - echo "$3" >> "$ROOT_DIR/projects/$2" - - # Everything below the !!FILTERS!! marker and above the !!FILES!! marker - cat "$ROOT_DIR/projects/$2".in | tr '\r' '\n' | awk ' - BEGIN { stop = 1; } - /^$/ { next } - /!!FILTERS!!/ { stop = 2; } - /!!FILES!!/ { stop = 1; } - { - if (stop == 0) { print $0 } - if (stop == 2) { stop = 0 } - } - ' >> "$ROOT_DIR/projects/$2" - else - # Everything above the !!FILES!! marker - cat "$ROOT_DIR/projects/$2".in | tr '\r' '\n' | awk ' - /^$/ { next } - /!!FILES!!/ { stop = 1; } - { - if (stop == 0) { print $0 } - } - ' > "$ROOT_DIR/projects/$2" - fi - - echo "$1" >> "$ROOT_DIR/projects/$2" - - # Everything below the !!FILES!! marker - cat "$ROOT_DIR/projects/$2".in | tr '\r' '\n' | awk ' - BEGIN { stop = 1; } + # Everything above the !!FILTERS!! marker + cat "$ROOT_DIR/projects/$2".in | ${AWK} -v BINMODE=1 -v FILTERS="$3" -v FILES="$1" ' + { CR = (match($0, "\\r$") > 0 ? "\r" : "") } /^$/ { next } - /!!FILES!!/ { stop = 2; } - { - if (stop == 0) { print $0 } - if (stop == 2) { stop = 0 } + /!!FILTERS!!/ { + split(FILTERS, filters, "\n"); + for (i = 1; filters[i] != ""; i++) { + print filters[i] CR; + } + next; } - ' >> "$ROOT_DIR/projects/$2" + /!!FILES!!/ { + split(FILES, files, "\n"); + for (i = 1; files[i] != ""; i++) { + print files[i] CR; + } + next; + } + { + print $0; + } + ' > "$ROOT_DIR/projects/$2" } safety_check "$ROOT_DIR/source.list" @@ -307,40 +293,42 @@ load_main_data "$ROOT_DIR/source.list" openttd openttdfiles=`echo "$openttd" | grep "^#4" | sed "s~#4~~g"` openttdfilters=`echo "$openttd" | grep "^#3" | sed "s~#3~~g"` openttdvcxproj=`echo "$openttd" | grep "^#2" | sed "s~#2~~g"` -openttd=`echo "$openttd" | grep "^#1" | sed "s~#1~~g"` load_lang_data "$ROOT_DIR/src/lang/*.txt" lang langfiles=`echo "$lang" | grep "^#3" | sed "s~#3~~g"` langvcxproj=`echo "$lang" | grep "^#2" | sed "s~#2~~g"` -lang=`echo "$lang" | grep "^#1" | sed "s~#1~~g"` load_settings_data "$ROOT_DIR/src/table/*.ini" settings settingsfiles=`echo "$settings" | grep "^#4" | sed "s~#4~~g"` settingscommand=`echo "$settings" | grep "^#3" | sed "s~#3~~g"` settingsvcxproj=`echo "$settings" | grep "^#2" | sed "s~#2~~g"` -settings=`echo "$settings" | grep "^#1" | sed "s~#1~~g"` -generate "$openttd" "openttd_vs80.vcproj" -generate "$openttd" "openttd_vs90.vcproj" -generate "$openttdvcxproj" "openttd_vs100.vcxproj" -generate "$openttdfiles" "openttd_vs100.vcxproj.filters" "$openttdfilters" +load_baseset_data "$ROOT_DIR/media/baseset/*.ob?" "$ROOT_DIR/src/lang/*.txt" baseset +basesetfiles=`echo "$baseset" | grep "^#3" | sed "s-#3--g"` +basesetvcxproj=`echo "$baseset" | grep "^#2" | sed "s~#2~~g"` +basesetlangs=`echo "$baseset" | grep "^#4" | sed "s~#4~~g"` + generate "$openttdvcxproj" "openttd_vs140.vcxproj" generate "$openttdfiles" "openttd_vs140.vcxproj.filters" "$openttdfilters" generate "$openttdvcxproj" "openttd_vs141.vcxproj" generate "$openttdfiles" "openttd_vs141.vcxproj.filters" "$openttdfilters" -generate "$lang" "langs_vs80.vcproj" -generate "$lang" "langs_vs90.vcproj" -generate "$langvcxproj" "langs_vs100.vcxproj" -generate "$langfiles" "langs_vs100.vcxproj.filters" +generate "$openttdvcxproj" "openttd_vs142.vcxproj" +generate "$openttdfiles" "openttd_vs142.vcxproj.filters" "$openttdfilters" generate "$langvcxproj" "langs_vs140.vcxproj" generate "$langfiles" "langs_vs140.vcxproj.filters" generate "$langvcxproj" "langs_vs141.vcxproj" generate "$langfiles" "langs_vs141.vcxproj.filters" -generate "$settings" "settings_vs80.vcproj" "$settingscommand" -generate "$settings" "settings_vs90.vcproj" "$settingscommand" -generate "$settingsvcxproj" "settings_vs100.vcxproj" "$settingscommand" -generate "$settingsfiles" "settings_vs100.vcxproj.filters" +generate "$langvcxproj" "langs_vs142.vcxproj" +generate "$langfiles" "langs_vs142.vcxproj.filters" generate "$settingsvcxproj" "settings_vs140.vcxproj" "$settingscommand" generate "$settingsfiles" "settings_vs140.vcxproj.filters" generate "$settingsvcxproj" "settings_vs141.vcxproj" "$settingscommand" generate "$settingsfiles" "settings_vs141.vcxproj.filters" +generate "$settingsvcxproj" "settings_vs142.vcxproj" "$settingscommand" +generate "$settingsfiles" "settings_vs142.vcxproj.filters" +generate "$basesetvcxproj" "basesets_vs140.vcxproj" "$basesetlangs" +generate "$basesetfiles" "basesets_vs140.vcxproj.filters" +generate "$basesetvcxproj" "basesets_vs141.vcxproj" "$basesetlangs" +generate "$basesetfiles" "basesets_vs141.vcxproj.filters" +generate "$basesetvcxproj" "basesets_vs142.vcxproj" "$basesetlangs" +generate "$basesetfiles" "basesets_vs142.vcxproj.filters" diff --git a/projects/generate.vbs b/projects/generate.vbs old mode 100755 new mode 100644 index a2f4679a69..06e037c4cd --- a/projects/generate.vbs +++ b/projects/generate.vbs @@ -10,6 +10,16 @@ Option Explicit Dim FSO Set FSO = CreateObject("Scripting.FileSystemObject") +' openttd_vs142.sln is for MSVC 2019 +' openttd_vs142.vcxproj is for MSVC 2019 +' openttd_vs142.vcxproj.filters is for MSVC 2019 +' langs_vs142.vcxproj is for MSVC 2019 +' strgen_vs142.vcxproj is for MSVC 2019 +' strgen_vs142.vcxproj.filters is for MSVC 2019 +' generate_vs142.vcxproj is for MSVC 2019 +' version_vs142.vcxproj is for MSVC 2019 +' basesets_vs142.vcxproj is for MSVC 2019 + ' openttd_vs141.sln is for MSVC 2017 ' openttd_vs141.vcxproj is for MSVC 2017 ' openttd_vs141.vcxproj.filters is for MSVC 2017 @@ -18,6 +28,7 @@ Set FSO = CreateObject("Scripting.FileSystemObject") ' strgen_vs141.vcxproj.filters is for MSVC 2017 ' generate_vs141.vcxproj is for MSVC 2017 ' version_vs141.vcxproj is for MSVC 2017 +' basesets_vs141.vcxproj is for MSVC 2017 ' openttd_vs140.sln is for MSVC 2015 ' openttd_vs140.vcxproj is for MSVC 2015 @@ -27,29 +38,7 @@ Set FSO = CreateObject("Scripting.FileSystemObject") ' strgen_vs140.vcxproj.filters is for MSVC 2015 ' generate_vs140.vcxproj is for MSVC 2015 ' version_vs140.vcxproj is for MSVC 2015 - -' openttd_vs100.sln is for MSVC 2010 -' openttd_vs100.vcxproj is for MSVC 2010 -' openttd_vs100.vcxproj.filters is for MSVC 2010 -' langs_vs100.vcxproj is for MSVC 2010 -' strgen_vs100.vcxproj is for MSVC 2010 -' strgen_vs100.vcxproj.filters is for MSVC 2010 -' generate_vs100.vcxproj is for MSVC 2010 -' version_vs100.vcxproj is for MSVC 2010 - -' openttd_vs90.sln is for MSVC 2008 -' openttd_vs90.vcproj is for MSVC 2008 -' langs_vs90.vcproj is for MSVC 2008 -' strgen_vs90.vcproj is for MSVC 2008 -' generate_vs90.vcproj is for MSVC 2008 -' version_vs90.vcproj is for MSVC 2008 - -' openttd_vs80.sln is for MSVC 2005 -' openttd_vs80.vcproj is for MSVC 2005 -' langs_vs80.vcproj is for MSVC 2005 -' strgen_vs80.vcproj is for MSVC 2005 -' generate_vs80.vcproj is for MSVC 2005 -' version_vs80.vcproj is for MSVC 2005 +' basesets_vs140.vcxproj is for MSVC 2015 Sub safety_check(filename) Dim file, line, regexp, list @@ -163,9 +152,8 @@ Sub headers_check(filename, dir) End If End Sub -Function load_main_data(filename, ByRef vcxproj, ByRef filters, ByRef files) - Dim res, file, line, deep, skip, first_filter, first_file, filter, cltype, index - res = "" +Sub load_main_data(filename, ByRef vcxproj, ByRef filters, ByRef files) + Dim file, line, deep, skip, first_filter, first_file, filter, cltype, index index = 0 ' Read the source.list and process it Set file = FSO.OpenTextFile(filename, 1, 0, 0) @@ -191,24 +179,20 @@ Function load_main_data(filename, ByRef vcxproj, ByRef filters, ByRef files) line = "MSVC" Or _ line = "DIRECTMUSIC" Or _ line = "AI" Or _ - line = "SSE" Or _ - line = "HAVE_THREAD" _ + line = "USE_SSE" Or _ + line = "USE_XAUDIO2" Or _ + line = "USE_THREADS" _ ) Then skip = skip + 1 deep = deep + 1 Case "#" if deep = skip Then line = Replace(line, "# ", "") if first_filter <> 0 Then - res = res & " " & vbCrLf filters = filters & vbCrLf Else first_filter = 1 End If filter = line - res = res & _ - " " & vbCrLf filters = filters & _ " " & vbCrLf & _ " {c76ff9f1-1e62-46d8-8d55-" & String(12 - Len(CStr(index)), "0") & index & "}" & vbCrLf & _ @@ -224,11 +208,6 @@ Function load_main_data(filename, ByRef vcxproj, ByRef filters, ByRef files) Else first_file = 1 End If - res = res & _ - " " & vbCrLf & _ - " " & vbCrLf Select Case Split(Line, ".")(1) Case "cpp" cltype = "ClCompile" @@ -246,42 +225,22 @@ Function load_main_data(filename, ByRef vcxproj, ByRef filters, ByRef files) End Select End If Wend - res = res & " " file.Close() - load_main_data = res -End Function +End Sub -Function load_lang_data(dir, ByRef vcxproj, ByRef files) - Dim res, folder, file, first_time - res = "" +Sub load_lang_data(dir, ByRef vcxproj, ByRef files) + Dim folder, file, first_time Set folder = FSO.GetFolder(dir) For Each file In folder.Files file = FSO.GetFileName(file) If file <> "english.txt" And FSO.GetExtensionName(file) = "txt" Then file = Left(file, Len(file) - 4) If first_time <> 0 Then - res = res & vbCrLf vcxproj = vcxproj & vbCrLf files = files & vbCrLf Else first_time = 1 End If - res = res & _ - " " & vbCrLf & _ - " " & vbCrLf & _ - " " & vbCrLf & _ - " " & vbCrLf & _ - " " vcxproj = vcxproj & _ " " & vbCrLf & _ " Generating " & file & " language file" & vbCrLf & _ @@ -295,29 +254,21 @@ Function load_lang_data(dir, ByRef vcxproj, ByRef files) " " End If Next - load_lang_data = res -End Function +End Sub -Function load_settings_data(dir, ByRef vcxproj, ByRef command, ByRef files) - Dim res, folder, file, first_time - res = "" +Sub load_settings_data(dir, ByRef vcxproj, ByRef command, ByRef files) + Dim folder, file, first_time command = "..\objs\settings\settings_gen.exe -o ..\objs\settings\table\settings.h -b ..\src\table\settings.h.preamble -a ..\src\table\settings.h.postamble" Set folder = FSO.GetFolder(dir) For Each file In folder.Files file = FSO.GetFileName(file) If FSO.GetExtensionName(file) = "ini" Then if first_time <> 0 Then - res = res & vbCrLf vcxproj = vcxproj & vbCrLf files = files & vbCrLf Else first_time = 1 End If - res = res & _ - " " & vbCrLf & _ - " " vcxproj = vcxproj & _ " " command = command & " ..\src\table\" & file @@ -327,8 +278,49 @@ Function load_settings_data(dir, ByRef vcxproj, ByRef command, ByRef files) " " End If Next - load_settings_data = res -End Function +End Sub + +Sub load_baseset_data(dir, langdir, ByRef vcxproj, ByRef files, ByRef langs) + Dim folder, file, ext, first_time + Set folder = FSO.GetFolder(langdir) + langs = " " + For Each file In folder.Files + If first_time <> 0 Then + langs = langs & ";" + Else + first_time = 1 + End If + file = FSO.GetFileName(file) + ext = FSO.GetExtensionName(file) + langs = langs & "..\src\lang\" & file + Next + langs = langs & "" + first_time = 0 + Set folder = FSO.GetFolder(dir) + For Each file In folder.Files + file = FSO.GetFileName(file) + ext = FSO.GetExtensionName(file) + If ext = "obm" Or ext = "obg" Or ext = "obs" Then + If first_time <> 0 Then + vcxproj = vcxproj & vbCrLf + files = files & vbCrLf + Else + first_time = 1 + End If + vcxproj = vcxproj & _ + " " & vbCrLf & _ + " Generating " & file & " baseset metadata file" & vbCrLf & _ + " cscript //nologo ..\media\baseset\translations.vbs " & Chr(34) & "%(FullPath)" & Chr(34) & " " & Chr(34) & "$(OutputPath)" & file & Chr(34) & " ..\src\lang ..\bin\baseset\orig_extra.grf" & vbCrLf & _ + " $(Langs);..\bin\baseset\orig_extra.grf;%(AdditionalInputs)" & vbCrLf & _ + " ..\bin\baseset\" & file & ";%(Outputs)" & vbCrLf & _ + " " + files = files & _ + " " & vbCrLf & _ + " Baseset Metadata" & vbCrLf & _ + " " + End If + Next +End Sub Sub generate(data, dest, data2) Dim srcfile, destfile, line @@ -381,35 +373,38 @@ End If safety_check ROOT_DIR & "/source.list" headers_check ROOT_DIR & "/source.list", ROOT_DIR & "\src\" ' Backslashes needed for DoFiles -Dim openttd, openttdvcxproj, openttdfilters, openttdfiles -openttd = load_main_data(ROOT_DIR & "/source.list", openttdvcxproj, openttdfilters, openttdfiles) -generate openttd, ROOT_DIR & "/projects/openttd_vs80.vcproj", Null -generate openttd, ROOT_DIR & "/projects/openttd_vs90.vcproj", Null -generate openttdvcxproj, ROOT_DIR & "/projects/openttd_vs100.vcxproj", Null -generate openttdfiles, ROOT_DIR & "/projects/openttd_vs100.vcxproj.filters", openttdfilters +Dim openttdvcxproj, openttdfilters, openttdfiles +load_main_data ROOT_DIR & "/source.list", openttdvcxproj, openttdfilters, openttdfiles generate openttdvcxproj, ROOT_DIR & "/projects/openttd_vs140.vcxproj", Null generate openttdfiles, ROOT_DIR & "/projects/openttd_vs140.vcxproj.filters", openttdfilters generate openttdvcxproj, ROOT_DIR & "/projects/openttd_vs141.vcxproj", Null generate openttdfiles, ROOT_DIR & "/projects/openttd_vs141.vcxproj.filters", openttdfilters +generate openttdvcxproj, ROOT_DIR & "/projects/openttd_vs142.vcxproj", Null +generate openttdfiles, ROOT_DIR & "/projects/openttd_vs142.vcxproj.filters", openttdfilters -Dim lang, langvcxproj, langfiles -lang = load_lang_data(ROOT_DIR & "/src/lang", langvcxproj, langfiles) -generate lang, ROOT_DIR & "/projects/langs_vs80.vcproj", Null -generate lang, ROOT_DIR & "/projects/langs_vs90.vcproj", Null -generate langvcxproj, ROOT_DIR & "/projects/langs_vs100.vcxproj", Null -generate langfiles, ROOT_DIR & "/projects/langs_vs100.vcxproj.filters", Null +Dim langvcxproj, langfiles +load_lang_data ROOT_DIR & "/src/lang", langvcxproj, langfiles generate langvcxproj, ROOT_DIR & "/projects/langs_vs140.vcxproj", Null generate langfiles, ROOT_DIR & "/projects/langs_vs140.vcxproj.filters", Null generate langvcxproj, ROOT_DIR & "/projects/langs_vs141.vcxproj", Null generate langfiles, ROOT_DIR & "/projects/langs_vs141.vcxproj.filters", Null +generate langvcxproj, ROOT_DIR & "/projects/langs_vs142.vcxproj", Null +generate langfiles, ROOT_DIR & "/projects/langs_vs142.vcxproj.filters", Null -Dim settings, settingsvcxproj, settingscommand, settingsfiles -settings = load_settings_data(ROOT_DIR & "/src/table", settingsvcxproj, settingscommand, settingsfiles) -generate settings, ROOT_DIR & "/projects/settings_vs80.vcproj", settingscommand -generate settings, ROOT_DIR & "/projects/settings_vs90.vcproj", settingscommand -generate settingsvcxproj, ROOT_DIR & "/projects/settings_vs100.vcxproj", settingscommand -generate settingsfiles, ROOT_DIR & "/projects/settings_vs100.vcxproj.filters", Null +Dim settingsvcxproj, settingscommand, settingsfiles +load_settings_data ROOT_DIR & "/src/table", settingsvcxproj, settingscommand, settingsfiles generate settingsvcxproj, ROOT_DIR & "/projects/settings_vs140.vcxproj", settingscommand generate settingsfiles, ROOT_DIR & "/projects/settings_vs140.vcxproj.filters", Null generate settingsvcxproj, ROOT_DIR & "/projects/settings_vs141.vcxproj", settingscommand generate settingsfiles, ROOT_DIR & "/projects/settings_vs141.vcxproj.filters", Null +generate settingsvcxproj, ROOT_DIR & "/projects/settings_vs142.vcxproj", settingscommand +generate settingsfiles, ROOT_DIR & "/projects/settings_vs142.vcxproj.filters", Null + +Dim basesetvcxproj, basesetfiles, basesetlangs +load_baseset_data ROOT_DIR & "/media/baseset", ROOT_DIR & "/src/lang", basesetvcxproj, basesetfiles, basesetlangs +generate basesetvcxproj, ROOT_DIR & "/projects/basesets_vs140.vcxproj", basesetlangs +generate basesetfiles, ROOT_DIR & "/projects/basesets_vs140.vcxproj.filters", Null +generate basesetvcxproj, ROOT_DIR & "/projects/basesets_vs141.vcxproj", basesetlangs +generate basesetfiles, ROOT_DIR & "/projects/basesets_vs141.vcxproj.filters", Null +generate basesetvcxproj, ROOT_DIR & "/projects/basesets_vs142.vcxproj", basesetlangs +generate basesetfiles, ROOT_DIR & "/projects/basesets_vs142.vcxproj.filters", Null diff --git a/projects/generate_vs140.vcxproj b/projects/generate_vs140.vcxproj index 67b1b7712c..b17142050b 100644 --- a/projects/generate_vs140.vcxproj +++ b/projects/generate_vs140.vcxproj @@ -31,10 +31,9 @@ Running %27generate.vbs%27 ... cscript "$(ProjectDir)generate.vbs" %(FullPath);%(AdditionalInputs) - $(SolutionDir)openttd_vs80.vcproj;$(SolutionDir)openttd_vs90.vcproj;$(SolutionDir)openttd_vs100.vcxproj;$(SolutionDir)openttd_vs100.vcxproj.filters;$(SolutionDir)langs_vs80.vcproj;$(SolutionDir)langs_vs90.vcproj;$(SolutionDir)langs_vs100.vcxproj;%(Outputs) - \ No newline at end of file + diff --git a/projects/generate_vs141.vcxproj b/projects/generate_vs141.vcxproj index 2db93cf097..d7a877db17 100644 --- a/projects/generate_vs141.vcxproj +++ b/projects/generate_vs141.vcxproj @@ -31,7 +31,6 @@ Running %27generate.vbs%27 ... cscript "$(ProjectDir)generate.vbs" %(FullPath);%(AdditionalInputs) - $(SolutionDir)openttd_vs80.vcproj;$(SolutionDir)openttd_vs90.vcproj;$(SolutionDir)openttd_vs100.vcxproj;$(SolutionDir)openttd_vs100.vcxproj.filters;$(SolutionDir)langs_vs80.vcproj;$(SolutionDir)langs_vs90.vcproj;$(SolutionDir)langs_vs100.vcxproj;%(Outputs) diff --git a/projects/generate_vs100.vcxproj b/projects/generate_vs142.vcxproj similarity index 75% rename from projects/generate_vs100.vcxproj rename to projects/generate_vs142.vcxproj index 4417308e60..7230676cb5 100644 --- a/projects/generate_vs100.vcxproj +++ b/projects/generate_vs142.vcxproj @@ -1,5 +1,5 @@ - - + + Debug @@ -14,6 +14,7 @@ Utility + v142 @@ -22,9 +23,6 @@ - - <_ProjectFileVersion>10.0.30319.1 - @@ -33,7 +31,6 @@ Running %27generate.vbs%27 ... cscript "$(ProjectDir)generate.vbs" %(FullPath);%(AdditionalInputs) - $(SolutionDir)openttd_vs80.vcproj;$(SolutionDir)openttd_vs90.vcproj;$(SolutionDir)openttd_vs100.vcxproj;$(SolutionDir)openttd_vs100.vcxproj.filters;$(SolutionDir)langs_vs80.vcproj;$(SolutionDir)langs_vs90.vcproj;$(SolutionDir)langs_vs100.vcxproj;%(Outputs) diff --git a/projects/generate_vs80.vcproj b/projects/generate_vs80.vcproj deleted file mode 100644 index bc0b6c44c7..0000000000 --- a/projects/generate_vs80.vcproj +++ /dev/null @@ -1,39 +0,0 @@ - - - - - - - - - - - - - - - - - diff --git a/projects/generate_vs90.vcproj b/projects/generate_vs90.vcproj deleted file mode 100644 index dc7b3e2f56..0000000000 --- a/projects/generate_vs90.vcproj +++ /dev/null @@ -1,40 +0,0 @@ - - - - - - - - - - - - - - - - - diff --git a/projects/langs_vs100.vcxproj b/projects/langs_vs142.vcxproj similarity index 99% rename from projects/langs_vs100.vcxproj rename to projects/langs_vs142.vcxproj index 88cce9e105..0a11156bb0 100644 --- a/projects/langs_vs100.vcxproj +++ b/projects/langs_vs142.vcxproj @@ -1,5 +1,5 @@ - + Debug @@ -16,6 +16,7 @@ Utility false + v142 @@ -25,7 +26,6 @@ - <_ProjectFileVersion>10.0.30319.1 ..\bin\lang\ ..\objs\langs\ @@ -379,7 +379,7 @@ - + {a133a442-bd0a-4ade-b117-ad7545e4bdd1} false diff --git a/projects/langs_vs100.vcxproj.filters b/projects/langs_vs142.vcxproj.filters similarity index 100% rename from projects/langs_vs100.vcxproj.filters rename to projects/langs_vs142.vcxproj.filters diff --git a/projects/langs_vs100.vcxproj.filters.in b/projects/langs_vs142.vcxproj.filters.in similarity index 100% rename from projects/langs_vs100.vcxproj.filters.in rename to projects/langs_vs142.vcxproj.filters.in diff --git a/projects/langs_vs100.vcxproj.in b/projects/langs_vs142.vcxproj.in similarity index 92% rename from projects/langs_vs100.vcxproj.in rename to projects/langs_vs142.vcxproj.in index 5bfec8bf0f..f24c7cad78 100644 --- a/projects/langs_vs100.vcxproj.in +++ b/projects/langs_vs142.vcxproj.in @@ -1,5 +1,5 @@ - + Debug @@ -16,6 +16,7 @@ Utility false + v142 @@ -25,7 +26,6 @@ - <_ProjectFileVersion>10.0.30319.1 ..\bin\lang\ ..\objs\langs\ @@ -50,7 +50,7 @@ !!FILES!! - + {a133a442-bd0a-4ade-b117-ad7545e4bdd1} false diff --git a/projects/langs_vs80.vcproj b/projects/langs_vs80.vcproj deleted file mode 100644 index 909613b59b..0000000000 --- a/projects/langs_vs80.vcproj +++ /dev/null @@ -1,895 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/projects/langs_vs80.vcproj.in b/projects/langs_vs80.vcproj.in deleted file mode 100644 index 548a0b0179..0000000000 --- a/projects/langs_vs80.vcproj.in +++ /dev/null @@ -1,71 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - -!!FILES!! - - - - - diff --git a/projects/langs_vs90.vcproj b/projects/langs_vs90.vcproj deleted file mode 100644 index 583e0f9a5d..0000000000 --- a/projects/langs_vs90.vcproj +++ /dev/null @@ -1,896 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/projects/langs_vs90.vcproj.in b/projects/langs_vs90.vcproj.in deleted file mode 100644 index f03b231fc3..0000000000 --- a/projects/langs_vs90.vcproj.in +++ /dev/null @@ -1,72 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - -!!FILES!! - - - - - diff --git a/projects/openttd_vs100.vcxproj b/projects/openttd_vs100.vcxproj index 019fde79aa..de117cc40a 100644 --- a/projects/openttd_vs100.vcxproj +++ b/projects/openttd_vs100.vcxproj @@ -102,7 +102,7 @@ Size true ..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories) - WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";WITH_ASSERT;%(PreprocessorDefinitions) + WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";WITH_ASSERT;%(PreprocessorDefinitions) true Sync MultiThreaded @@ -131,7 +131,7 @@ 0x0809 - winmm.lib;ws2_32.lib;imm32.lib;libpng.lib;zlibstat.lib;lzo2.lib;liblzma.lib;libfreetype2.lib;%(AdditionalDependencies) + winmm.lib;ws2_32.lib;imm32.lib;libpng.lib;zlibstat.lib;lzo2.lib;liblzma.lib;libfreetype2.lib;icuuc.lib;icuin.lib;icudt.lib;icule.lib;iculx.lib;%(AdditionalDependencies) true %(IgnoreSpecificDefaultLibraries) true @@ -162,7 +162,7 @@ /MP %(AdditionalOptions) Disabled ..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories) - WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";%(PreprocessorDefinitions) + WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";%(PreprocessorDefinitions) EnableFastChecks MultiThreadedDebug @@ -182,7 +182,7 @@ 0x0809 - winmm.lib;ws2_32.lib;imm32.lib;libpng.lib;zlibstat.lib;lzo2.lib;liblzma.lib;libfreetype2.lib;%(AdditionalDependencies) + winmm.lib;ws2_32.lib;imm32.lib;libpng.lib;zlibstat.lib;lzo2.lib;liblzma.lib;libfreetype2.lib;icuuc.lib;icuin.lib;icudt.lib;icule.lib;iculx.lib;%(AdditionalDependencies) true LIBCMT.lib;%(IgnoreSpecificDefaultLibraries) true @@ -216,7 +216,7 @@ Size true ..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories) - WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;WITH_ASSERT;%(PreprocessorDefinitions) + WIN32;NDEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;WITH_ASSERT;%(PreprocessorDefinitions) true Sync MultiThreaded @@ -245,7 +245,7 @@ 0x0809 - winmm.lib;ws2_32.lib;imm32.lib;libpng.lib;zlibstat.lib;lzo2.lib;liblzma.lib;libfreetype2.lib;%(AdditionalDependencies) + winmm.lib;ws2_32.lib;imm32.lib;libpng.lib;zlibstat.lib;lzo2.lib;liblzma.lib;libfreetype2.lib;icuuc.lib;icuin.lib;icudt.lib;icule.lib;iculx.lib;%(AdditionalDependencies) true %(IgnoreSpecificDefaultLibraries) true @@ -274,7 +274,7 @@ /MP %(AdditionalOptions) Disabled ..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories) - WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;%(PreprocessorDefinitions) + WIN32;_DEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;%(PreprocessorDefinitions) EnableFastChecks MultiThreadedDebug @@ -298,7 +298,7 @@ 0x0809 - winmm.lib;ws2_32.lib;imm32.lib;libpng.lib;zlibstat.lib;lzo2.lib;liblzma.lib;libfreetype2.lib;%(AdditionalDependencies) + winmm.lib;ws2_32.lib;imm32.lib;libpng.lib;zlibstat.lib;lzo2.lib;liblzma.lib;libfreetype2.lib;icuuc.lib;icuin.lib;icudt.lib;icule.lib;iculx.lib;%(AdditionalDependencies) true LIBCMT.lib;%(IgnoreSpecificDefaultLibraries) true @@ -481,7 +481,6 @@ - @@ -570,8 +569,6 @@ - - @@ -633,7 +630,6 @@ - @@ -687,7 +683,6 @@ - @@ -735,7 +730,6 @@ - @@ -797,7 +791,6 @@ - @@ -1156,8 +1149,6 @@ - - @@ -1302,15 +1293,12 @@ - - - diff --git a/projects/openttd_vs100.vcxproj.filters b/projects/openttd_vs100.vcxproj.filters index 911a53a864..ef11613ff8 100644 --- a/projects/openttd_vs100.vcxproj.filters +++ b/projects/openttd_vs100.vcxproj.filters @@ -600,9 +600,6 @@ Header Files - - Header Files - Header Files @@ -867,12 +864,6 @@ Header Files - - Header Files - - - Header Files - Header Files @@ -1056,9 +1047,6 @@ Header Files - - Header Files - Header Files @@ -1218,9 +1206,6 @@ Header Files - - Header Files - Header Files @@ -1362,9 +1347,6 @@ GUI Source Code - - GUI Source Code - GUI Source Code @@ -1548,9 +1530,6 @@ Widgets - - Widgets - Widgets @@ -2625,12 +2604,6 @@ Blitters - - Blitters - - - Blitters - Blitters @@ -3063,9 +3036,6 @@ Music - - Music - Music @@ -3078,18 +3048,12 @@ Sound - - Sound - Windows files Windows files - - Windows files - Windows files diff --git a/projects/openttd_vs140.sln b/projects/openttd_vs140.sln index d256cfa495..e2b7632f7e 100644 --- a/projects/openttd_vs140.sln +++ b/projects/openttd_vs140.sln @@ -4,10 +4,6 @@ Microsoft Visual Studio Solution File, Format Version 12.00 VisualStudioVersion = 14.0.23107.0 MinimumVisualStudioVersion = 10.0.40219.1 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "openttd", "openttd_vs140.vcxproj", "{668328A0-B40E-4CDB-BD72-D0064424414A}" - ProjectSection(ProjectDependencies) = postProject - {0817F629-589E-4A3B-B81A-8647BC571E35} = {0817F629-589E-4A3B-B81A-8647BC571E35} - {E9548DE9-F089-49B7-93A6-30BE2CC311C7} = {E9548DE9-F089-49B7-93A6-30BE2CC311C7} - EndProjectSection EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "strgen", "strgen_vs140.vcxproj", "{A133A442-BD0A-4ADE-B117-AD7545E4BDD1}" EndProject @@ -18,12 +14,13 @@ EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "generate", "generate_vs140.vcxproj", "{2F31FD79-D1AC-43C4-89F3-B0D5E4E53E34}" EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "settings", "settings_vs140.vcxproj", "{0817F629-589E-4A3B-B81A-8647BC571E35}" - ProjectSection(ProjectDependencies) = postProject - {E9548DE9-F089-49B7-93A6-30BE2CC311C7} = {E9548DE9-F089-49B7-93A6-30BE2CC311C7} - EndProjectSection EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "settingsgen", "settingsgen_vs140.vcxproj", "{E9548DE9-F089-49B7-93A6-30BE2CC311C7}" EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "regression", "regression_vs140.vcxproj", "{4712B013-437D-42CE-947F-DEBABA15261F}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "basesets", "basesets_vs140.vcxproj", "{E12E77CA-C0F1-4ADA-943F-4929274249D3}" +EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution Debug|Win32 = Debug|Win32 @@ -84,6 +81,18 @@ Global {E9548DE9-F089-49B7-93A6-30BE2CC311C7}.Release|Win32.Build.0 = Debug|Win32 {E9548DE9-F089-49B7-93A6-30BE2CC311C7}.Release|x64.ActiveCfg = Debug|Win32 {E9548DE9-F089-49B7-93A6-30BE2CC311C7}.Release|x64.Build.0 = Debug|Win32 + {4712B013-437D-42CE-947F-DEBABA15261F}.Debug|Win32.ActiveCfg = Debug|Win32 + {4712B013-437D-42CE-947F-DEBABA15261F}.Debug|x64.ActiveCfg = Debug|Win32 + {4712B013-437D-42CE-947F-DEBABA15261F}.Release|Win32.ActiveCfg = Debug|Win32 + {4712B013-437D-42CE-947F-DEBABA15261F}.Release|x64.ActiveCfg = Debug|Win32 + {E12E77CA-C0F1-4ADA-943F-4929274249D3}.Debug|Win32.ActiveCfg = Debug|Win32 + {E12E77CA-C0F1-4ADA-943F-4929274249D3}.Debug|Win32.Build.0 = Debug|Win32 + {E12E77CA-C0F1-4ADA-943F-4929274249D3}.Debug|x64.ActiveCfg = Debug|Win32 + {E12E77CA-C0F1-4ADA-943F-4929274249D3}.Debug|x64.Build.0 = Debug|Win32 + {E12E77CA-C0F1-4ADA-943F-4929274249D3}.Release|Win32.ActiveCfg = Debug|Win32 + {E12E77CA-C0F1-4ADA-943F-4929274249D3}.Release|Win32.Build.0 = Debug|Win32 + {E12E77CA-C0F1-4ADA-943F-4929274249D3}.Release|x64.ActiveCfg = Debug|Win32 + {E12E77CA-C0F1-4ADA-943F-4929274249D3}.Release|x64.Build.0 = Debug|Win32 EndGlobalSection GlobalSection(SolutionProperties) = preSolution HideSolutionNode = FALSE diff --git a/projects/openttd_vs140.vcxproj b/projects/openttd_vs140.vcxproj index 01106b71f6..720a704490 100644 --- a/projects/openttd_vs140.vcxproj +++ b/projects/openttd_vs140.vcxproj @@ -22,6 +22,8 @@ openttd {668328A0-B40E-4CDB-BD72-D0064424414A} openttd + x86-windows-static + x64-windows-static @@ -105,7 +107,7 @@ Size true ..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories) - WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";WITH_ASSERT;%(PreprocessorDefinitions) + NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LIBLZMA;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";WITH_ASSERT;%(PreprocessorDefinitions) true Sync MultiThreaded @@ -136,7 +138,7 @@ 0x0809 - winmm.lib;ws2_32.lib;imm32.lib;libpng.lib;zlibstat.lib;lzo2.lib;liblzma.lib;libfreetype2.lib;%(AdditionalDependencies) + winmm.lib;ws2_32.lib;imm32.lib;%(AdditionalDependencies) true %(IgnoreSpecificDefaultLibraries) true @@ -170,7 +172,7 @@ Disabled true ..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories) - WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";%(PreprocessorDefinitions) + _DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LIBLZMA;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";%(PreprocessorDefinitions) EnableFastChecks MultiThreadedDebug @@ -192,7 +194,7 @@ 0x0809 - winmm.lib;ws2_32.lib;imm32.lib;libpng.lib;zlibstat.lib;lzo2.lib;liblzma.lib;libfreetype2.lib;%(AdditionalDependencies) + winmm.lib;ws2_32.lib;imm32.lib;%(AdditionalDependencies) true LIBCMT.lib;%(IgnoreSpecificDefaultLibraries) true @@ -228,7 +230,7 @@ Size true ..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories) - WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;WITH_ASSERT;%(PreprocessorDefinitions) + NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LIBLZMA;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;WITH_ASSERT;%(PreprocessorDefinitions) true Sync MultiThreaded @@ -259,7 +261,7 @@ 0x0809 - winmm.lib;ws2_32.lib;imm32.lib;libpng.lib;zlibstat.lib;lzo2.lib;liblzma.lib;libfreetype2.lib;%(AdditionalDependencies) + winmm.lib;ws2_32.lib;imm32.lib;%(AdditionalDependencies) true %(IgnoreSpecificDefaultLibraries) true @@ -291,7 +293,7 @@ Disabled true ..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories) - WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;%(PreprocessorDefinitions) + _DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LIBLZMA;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;%(PreprocessorDefinitions) EnableFastChecks MultiThreadedDebug @@ -317,7 +319,7 @@ 0x0809 - winmm.lib;ws2_32.lib;imm32.lib;libpng.lib;zlibstat.lib;lzo2.lib;liblzma.lib;libfreetype2.lib;%(AdditionalDependencies) + winmm.lib;ws2_32.lib;imm32.lib;%(AdditionalDependencies) true LIBCMT.lib;%(IgnoreSpecificDefaultLibraries) true @@ -408,7 +410,6 @@ - @@ -447,6 +448,7 @@ + @@ -519,6 +521,7 @@ + @@ -621,7 +624,6 @@ - @@ -645,6 +647,7 @@ + @@ -679,6 +682,7 @@ + @@ -695,6 +699,7 @@ + @@ -725,6 +730,7 @@ + @@ -1201,8 +1207,8 @@ - + @@ -1288,8 +1294,6 @@ - - @@ -1333,8 +1337,7 @@ - - + @@ -1345,6 +1348,14 @@ {0f066b23-18df-4284-8265-f4a5e7e3b966} false + + {e9548de9-f089-49b7-93a6-30be2cc311c7} + false + + + {0817f629-589e-4a3b-b81a-8647bc571e35} + false + {a133a442-bd0a-4ade-b117-ad7545e4bdd1} false @@ -1353,6 +1364,10 @@ {1a2b3c5e-1c23-41a5-9c9b-acba2aa75fec} false + + {e12e77ca-c0f1-4ada-943f-4929274249d3} + false + diff --git a/projects/openttd_vs140.vcxproj.filters b/projects/openttd_vs140.vcxproj.filters index 911a53a864..6bbd8a517a 100644 --- a/projects/openttd_vs140.vcxproj.filters +++ b/projects/openttd_vs140.vcxproj.filters @@ -318,9 +318,6 @@ Source Files - - Source Files - Source Files @@ -435,6 +432,9 @@ Header Files + + Header Files + Header Files @@ -651,6 +651,9 @@ Header Files + + Header Files + Header Files @@ -957,9 +960,6 @@ Header Files - - Header Files - Header Files @@ -1029,6 +1029,9 @@ Header Files + + Header Files + Header Files @@ -1131,6 +1134,9 @@ Header Files + + Header Files + Header Files @@ -1179,6 +1185,9 @@ Header Files + + Header Files + Header Files @@ -1269,6 +1278,9 @@ Core Source Code + + Core Source Code + Core Source Code @@ -2697,12 +2709,12 @@ Blitters - - Blitters - Blitters + + Blitters + Blitters @@ -2958,12 +2970,6 @@ Pathfinder - - Pathfinder - - - Pathfinder - Pathfinder @@ -3093,12 +3099,9 @@ Windows files - + Threading - - Threading - diff --git a/projects/openttd_vs140.vcxproj.in b/projects/openttd_vs140.vcxproj.in index d6ba126b5f..17b4356cc2 100644 --- a/projects/openttd_vs140.vcxproj.in +++ b/projects/openttd_vs140.vcxproj.in @@ -22,6 +22,8 @@ openttd {668328A0-B40E-4CDB-BD72-D0064424414A} openttd + x86-windows-static + x64-windows-static @@ -105,7 +107,7 @@ Size true ..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories) - WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";WITH_ASSERT;%(PreprocessorDefinitions) + NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LIBLZMA;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";WITH_ASSERT;%(PreprocessorDefinitions) true Sync MultiThreaded @@ -136,7 +138,7 @@ 0x0809 - winmm.lib;ws2_32.lib;imm32.lib;libpng.lib;zlibstat.lib;lzo2.lib;liblzma.lib;libfreetype2.lib;%(AdditionalDependencies) + winmm.lib;ws2_32.lib;imm32.lib;%(AdditionalDependencies) true %(IgnoreSpecificDefaultLibraries) true @@ -170,7 +172,7 @@ Disabled true ..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories) - WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";%(PreprocessorDefinitions) + _DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LIBLZMA;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";%(PreprocessorDefinitions) EnableFastChecks MultiThreadedDebug @@ -192,7 +194,7 @@ 0x0809 - winmm.lib;ws2_32.lib;imm32.lib;libpng.lib;zlibstat.lib;lzo2.lib;liblzma.lib;libfreetype2.lib;%(AdditionalDependencies) + winmm.lib;ws2_32.lib;imm32.lib;%(AdditionalDependencies) true LIBCMT.lib;%(IgnoreSpecificDefaultLibraries) true @@ -228,7 +230,7 @@ Size true ..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories) - WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;WITH_ASSERT;%(PreprocessorDefinitions) + NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LIBLZMA;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;WITH_ASSERT;%(PreprocessorDefinitions) true Sync MultiThreaded @@ -259,7 +261,7 @@ 0x0809 - winmm.lib;ws2_32.lib;imm32.lib;libpng.lib;zlibstat.lib;lzo2.lib;liblzma.lib;libfreetype2.lib;%(AdditionalDependencies) + winmm.lib;ws2_32.lib;imm32.lib;%(AdditionalDependencies) true %(IgnoreSpecificDefaultLibraries) true @@ -291,7 +293,7 @@ Disabled true ..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories) - WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;%(PreprocessorDefinitions) + _DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LIBLZMA;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;%(PreprocessorDefinitions) EnableFastChecks MultiThreadedDebug @@ -317,7 +319,7 @@ 0x0809 - winmm.lib;ws2_32.lib;imm32.lib;libpng.lib;zlibstat.lib;lzo2.lib;liblzma.lib;libfreetype2.lib;%(AdditionalDependencies) + winmm.lib;ws2_32.lib;imm32.lib;%(AdditionalDependencies) true LIBCMT.lib;%(IgnoreSpecificDefaultLibraries) true @@ -347,6 +349,14 @@ {0f066b23-18df-4284-8265-f4a5e7e3b966} false + + {e9548de9-f089-49b7-93a6-30be2cc311c7} + false + + + {0817f629-589e-4a3b-b81a-8647bc571e35} + false + {a133a442-bd0a-4ade-b117-ad7545e4bdd1} false @@ -355,6 +365,10 @@ {1a2b3c5e-1c23-41a5-9c9b-acba2aa75fec} false + + {e12e77ca-c0f1-4ada-943f-4929274249d3} + false + diff --git a/projects/openttd_vs141.sln b/projects/openttd_vs141.sln index e314c628a7..6e328ba764 100644 --- a/projects/openttd_vs141.sln +++ b/projects/openttd_vs141.sln @@ -4,10 +4,6 @@ Microsoft Visual Studio Solution File, Format Version 12.00 VisualStudioVersion = 14.0.23107.0 MinimumVisualStudioVersion = 10.0.40219.1 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "openttd", "openttd_vs141.vcxproj", "{668328A0-B40E-4CDB-BD72-D0064424414A}" - ProjectSection(ProjectDependencies) = postProject - {0817F629-589E-4A3B-B81A-8647BC571E35} = {0817F629-589E-4A3B-B81A-8647BC571E35} - {E9548DE9-F089-49B7-93A6-30BE2CC311C7} = {E9548DE9-F089-49B7-93A6-30BE2CC311C7} - EndProjectSection EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "strgen", "strgen_vs141.vcxproj", "{A133A442-BD0A-4ADE-B117-AD7545E4BDD1}" EndProject @@ -18,12 +14,13 @@ EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "generate", "generate_vs141.vcxproj", "{2F31FD79-D1AC-43C4-89F3-B0D5E4E53E34}" EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "settings", "settings_vs141.vcxproj", "{0817F629-589E-4A3B-B81A-8647BC571E35}" - ProjectSection(ProjectDependencies) = postProject - {E9548DE9-F089-49B7-93A6-30BE2CC311C7} = {E9548DE9-F089-49B7-93A6-30BE2CC311C7} - EndProjectSection EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "settingsgen", "settingsgen_vs141.vcxproj", "{E9548DE9-F089-49B7-93A6-30BE2CC311C7}" EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "regression", "regression_vs141.vcxproj", "{4712B013-437D-42CE-947F-DEBABA15261F}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "basesets", "basesets_vs141.vcxproj", "{E12E77CA-C0F1-4ADA-943F-4929274249D3}" +EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution Debug|Win32 = Debug|Win32 @@ -84,6 +81,18 @@ Global {E9548DE9-F089-49B7-93A6-30BE2CC311C7}.Release|Win32.Build.0 = Debug|Win32 {E9548DE9-F089-49B7-93A6-30BE2CC311C7}.Release|x64.ActiveCfg = Debug|Win32 {E9548DE9-F089-49B7-93A6-30BE2CC311C7}.Release|x64.Build.0 = Debug|Win32 + {4712B013-437D-42CE-947F-DEBABA15261F}.Debug|Win32.ActiveCfg = Debug|Win32 + {4712B013-437D-42CE-947F-DEBABA15261F}.Debug|x64.ActiveCfg = Debug|Win32 + {4712B013-437D-42CE-947F-DEBABA15261F}.Release|Win32.ActiveCfg = Debug|Win32 + {4712B013-437D-42CE-947F-DEBABA15261F}.Release|x64.ActiveCfg = Debug|Win32 + {E12E77CA-C0F1-4ADA-943F-4929274249D3}.Debug|Win32.ActiveCfg = Debug|Win32 + {E12E77CA-C0F1-4ADA-943F-4929274249D3}.Debug|Win32.Build.0 = Debug|Win32 + {E12E77CA-C0F1-4ADA-943F-4929274249D3}.Debug|x64.ActiveCfg = Debug|Win32 + {E12E77CA-C0F1-4ADA-943F-4929274249D3}.Debug|x64.Build.0 = Debug|Win32 + {E12E77CA-C0F1-4ADA-943F-4929274249D3}.Release|Win32.ActiveCfg = Debug|Win32 + {E12E77CA-C0F1-4ADA-943F-4929274249D3}.Release|Win32.Build.0 = Debug|Win32 + {E12E77CA-C0F1-4ADA-943F-4929274249D3}.Release|x64.ActiveCfg = Debug|Win32 + {E12E77CA-C0F1-4ADA-943F-4929274249D3}.Release|x64.Build.0 = Debug|Win32 EndGlobalSection GlobalSection(SolutionProperties) = preSolution HideSolutionNode = FALSE diff --git a/projects/openttd_vs141.vcxproj b/projects/openttd_vs141.vcxproj index ae3d7be78b..95743cdb89 100644 --- a/projects/openttd_vs141.vcxproj +++ b/projects/openttd_vs141.vcxproj @@ -22,6 +22,8 @@ openttd {668328A0-B40E-4CDB-BD72-D0064424414A} openttd + x86-windows-static + x64-windows-static @@ -105,7 +107,7 @@ Size true ..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories) - WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";WITH_ASSERT;%(PreprocessorDefinitions) + NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LIBLZMA;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";WITH_ASSERT;%(PreprocessorDefinitions) true Sync MultiThreaded @@ -136,7 +138,7 @@ 0x0809 - winmm.lib;ws2_32.lib;imm32.lib;libpng.lib;zlibstat.lib;lzo2.lib;liblzma.lib;libfreetype2.lib;%(AdditionalDependencies) + winmm.lib;ws2_32.lib;imm32.lib;%(AdditionalDependencies) true %(IgnoreSpecificDefaultLibraries) true @@ -170,7 +172,7 @@ Disabled true ..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories) - WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";%(PreprocessorDefinitions) + _DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LIBLZMA;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";%(PreprocessorDefinitions) EnableFastChecks MultiThreadedDebug @@ -192,7 +194,7 @@ 0x0809 - winmm.lib;ws2_32.lib;imm32.lib;libpng.lib;zlibstat.lib;lzo2.lib;liblzma.lib;libfreetype2.lib;%(AdditionalDependencies) + winmm.lib;ws2_32.lib;imm32.lib;%(AdditionalDependencies) true LIBCMT.lib;%(IgnoreSpecificDefaultLibraries) true @@ -228,7 +230,7 @@ Size true ..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories) - WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;WITH_ASSERT;%(PreprocessorDefinitions) + NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LIBLZMA;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;WITH_ASSERT;%(PreprocessorDefinitions) true Sync MultiThreaded @@ -259,7 +261,7 @@ 0x0809 - winmm.lib;ws2_32.lib;imm32.lib;libpng.lib;zlibstat.lib;lzo2.lib;liblzma.lib;libfreetype2.lib;%(AdditionalDependencies) + winmm.lib;ws2_32.lib;imm32.lib;%(AdditionalDependencies) true %(IgnoreSpecificDefaultLibraries) true @@ -291,7 +293,7 @@ Disabled true ..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories) - WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;%(PreprocessorDefinitions) + _DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LIBLZMA;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;%(PreprocessorDefinitions) EnableFastChecks MultiThreadedDebug @@ -317,7 +319,7 @@ 0x0809 - winmm.lib;ws2_32.lib;imm32.lib;libpng.lib;zlibstat.lib;lzo2.lib;liblzma.lib;libfreetype2.lib;%(AdditionalDependencies) + winmm.lib;ws2_32.lib;imm32.lib;%(AdditionalDependencies) true LIBCMT.lib;%(IgnoreSpecificDefaultLibraries) true @@ -408,7 +410,6 @@ - @@ -447,6 +448,7 @@ + @@ -519,6 +521,7 @@ + @@ -619,8 +622,8 @@ + - @@ -644,6 +647,7 @@ + @@ -678,6 +682,7 @@ + @@ -694,6 +699,7 @@ + @@ -716,12 +722,15 @@ + + + @@ -1198,8 +1207,8 @@ - + @@ -1285,8 +1294,6 @@ - - @@ -1330,8 +1337,7 @@ - - + @@ -1342,6 +1348,14 @@ {0f066b23-18df-4284-8265-f4a5e7e3b966} false + + {e9548de9-f089-49b7-93a6-30be2cc311c7} + false + + + {0817f629-589e-4a3b-b81a-8647bc571e35} + false + {a133a442-bd0a-4ade-b117-ad7545e4bdd1} false @@ -1350,6 +1364,10 @@ {1a2b3c5e-1c23-41a5-9c9b-acba2aa75fec} false + + {e12e77ca-c0f1-4ada-943f-4929274249d3} + false + diff --git a/projects/openttd_vs141.vcxproj.filters b/projects/openttd_vs141.vcxproj.filters index 47f431e556..6bbd8a517a 100644 --- a/projects/openttd_vs141.vcxproj.filters +++ b/projects/openttd_vs141.vcxproj.filters @@ -318,9 +318,6 @@ Source Files - - Source Files - Source Files @@ -435,6 +432,9 @@ Header Files + + Header Files + Header Files @@ -651,6 +651,9 @@ Header Files + + Header Files + Header Files @@ -951,10 +954,10 @@ Header Files - + Header Files - + Header Files @@ -1026,6 +1029,9 @@ Header Files + + Header Files + Header Files @@ -1128,6 +1134,9 @@ Header Files + + Header Files + Header Files @@ -1176,6 +1185,9 @@ Header Files + + Header Files + Header Files @@ -1242,6 +1254,12 @@ Core Source Code + + Core Source Code + + + Core Source Code + Core Source Code @@ -1260,6 +1278,9 @@ Core Source Code + + Core Source Code + Core Source Code @@ -2688,12 +2709,12 @@ Blitters - - Blitters - Blitters + + Blitters + Blitters @@ -2949,12 +2970,6 @@ Pathfinder - - Pathfinder - - - Pathfinder - Pathfinder @@ -3084,12 +3099,9 @@ Windows files - + Threading - - Threading - diff --git a/projects/openttd_vs141.vcxproj.in b/projects/openttd_vs141.vcxproj.in index f231c6264d..0b04ebacce 100644 --- a/projects/openttd_vs141.vcxproj.in +++ b/projects/openttd_vs141.vcxproj.in @@ -22,6 +22,8 @@ openttd {668328A0-B40E-4CDB-BD72-D0064424414A} openttd + x86-windows-static + x64-windows-static @@ -105,7 +107,7 @@ Size true ..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories) - WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";WITH_ASSERT;%(PreprocessorDefinitions) + NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LIBLZMA;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";WITH_ASSERT;%(PreprocessorDefinitions) true Sync MultiThreaded @@ -136,7 +138,7 @@ 0x0809 - winmm.lib;ws2_32.lib;imm32.lib;libpng.lib;zlibstat.lib;lzo2.lib;liblzma.lib;libfreetype2.lib;%(AdditionalDependencies) + winmm.lib;ws2_32.lib;imm32.lib;%(AdditionalDependencies) true %(IgnoreSpecificDefaultLibraries) true @@ -170,7 +172,7 @@ Disabled true ..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories) - WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";%(PreprocessorDefinitions) + _DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LIBLZMA;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";%(PreprocessorDefinitions) EnableFastChecks MultiThreadedDebug @@ -192,7 +194,7 @@ 0x0809 - winmm.lib;ws2_32.lib;imm32.lib;libpng.lib;zlibstat.lib;lzo2.lib;liblzma.lib;libfreetype2.lib;%(AdditionalDependencies) + winmm.lib;ws2_32.lib;imm32.lib;%(AdditionalDependencies) true LIBCMT.lib;%(IgnoreSpecificDefaultLibraries) true @@ -228,7 +230,7 @@ Size true ..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories) - WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;WITH_ASSERT;%(PreprocessorDefinitions) + NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LIBLZMA;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;WITH_ASSERT;%(PreprocessorDefinitions) true Sync MultiThreaded @@ -259,7 +261,7 @@ 0x0809 - winmm.lib;ws2_32.lib;imm32.lib;libpng.lib;zlibstat.lib;lzo2.lib;liblzma.lib;libfreetype2.lib;%(AdditionalDependencies) + winmm.lib;ws2_32.lib;imm32.lib;%(AdditionalDependencies) true %(IgnoreSpecificDefaultLibraries) true @@ -291,7 +293,7 @@ Disabled true ..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories) - WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;%(PreprocessorDefinitions) + _DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LIBLZMA;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;%(PreprocessorDefinitions) EnableFastChecks MultiThreadedDebug @@ -317,7 +319,7 @@ 0x0809 - winmm.lib;ws2_32.lib;imm32.lib;libpng.lib;zlibstat.lib;lzo2.lib;liblzma.lib;libfreetype2.lib;%(AdditionalDependencies) + winmm.lib;ws2_32.lib;imm32.lib;%(AdditionalDependencies) true LIBCMT.lib;%(IgnoreSpecificDefaultLibraries) true @@ -347,6 +349,14 @@ {0f066b23-18df-4284-8265-f4a5e7e3b966} false + + {e9548de9-f089-49b7-93a6-30be2cc311c7} + false + + + {0817f629-589e-4a3b-b81a-8647bc571e35} + false + {a133a442-bd0a-4ade-b117-ad7545e4bdd1} false @@ -355,6 +365,10 @@ {1a2b3c5e-1c23-41a5-9c9b-acba2aa75fec} false + + {e12e77ca-c0f1-4ada-943f-4929274249d3} + false + diff --git a/projects/openttd_vs100.sln b/projects/openttd_vs142.sln similarity index 72% rename from projects/openttd_vs100.sln rename to projects/openttd_vs142.sln index a2ec939d30..15cd430168 100644 --- a/projects/openttd_vs100.sln +++ b/projects/openttd_vs142.sln @@ -1,25 +1,24 @@ -Microsoft Visual Studio Solution File, Format Version 11.00 -# Visual C++ Express 2010 -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "openttd", "openttd_vs100.vcxproj", "{668328A0-B40E-4CDB-BD72-D0064424414A}" - ProjectSection(ProjectDependencies) = postProject - {0817F629-589E-4A3B-B81A-8647BC571E35} = {0817F629-589E-4A3B-B81A-8647BC571E35} - {E9548DE9-F089-49B7-93A6-30BE2CC311C7} = {E9548DE9-F089-49B7-93A6-30BE2CC311C7} - EndProjectSection +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio Version 16 +VisualStudioVersion = 16.0.28516.95 +MinimumVisualStudioVersion = 10.0.40219.1 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "openttd", "openttd_vs142.vcxproj", "{668328A0-B40E-4CDB-BD72-D0064424414A}" EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "strgen", "strgen_vs100.vcxproj", "{A133A442-BD0A-4ADE-B117-AD7545E4BDD1}" +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "strgen", "strgen_vs142.vcxproj", "{A133A442-BD0A-4ADE-B117-AD7545E4BDD1}" EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "langs", "langs_vs100.vcxproj", "{0F066B23-18DF-4284-8265-F4A5E7E3B966}" +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "langs", "langs_vs142.vcxproj", "{0F066B23-18DF-4284-8265-F4A5E7E3B966}" EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "version", "version_vs100.vcxproj", "{1A2B3C5E-1C23-41A5-9C9B-ACBA2AA75FEC}" +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "version", "version_vs142.vcxproj", "{1A2B3C5E-1C23-41A5-9C9B-ACBA2AA75FEC}" EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "generate", "generate_vs100.vcxproj", "{2F31FD79-D1AC-43C4-89F3-B0D5E4E53E34}" +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "generate", "generate_vs142.vcxproj", "{2F31FD79-D1AC-43C4-89F3-B0D5E4E53E34}" EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "settings", "settings_vs100.vcxproj", "{0817F629-589E-4A3B-B81A-8647BC571E35}" - ProjectSection(ProjectDependencies) = postProject - {E9548DE9-F089-49B7-93A6-30BE2CC311C7} = {E9548DE9-F089-49B7-93A6-30BE2CC311C7} - EndProjectSection +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "settings", "settings_vs142.vcxproj", "{0817F629-589E-4A3B-B81A-8647BC571E35}" EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "settingsgen", "settingsgen_vs100.vcxproj", "{E9548DE9-F089-49B7-93A6-30BE2CC311C7}" +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "settingsgen", "settingsgen_vs142.vcxproj", "{E9548DE9-F089-49B7-93A6-30BE2CC311C7}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "regression", "regression_vs142.vcxproj", "{4712B013-437D-42CE-947F-DEBABA15261F}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "basesets", "basesets_vs142.vcxproj", "{E12E77CA-C0F1-4ADA-943F-4929274249D3}" EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution @@ -81,10 +80,25 @@ Global {E9548DE9-F089-49B7-93A6-30BE2CC311C7}.Release|Win32.Build.0 = Debug|Win32 {E9548DE9-F089-49B7-93A6-30BE2CC311C7}.Release|x64.ActiveCfg = Debug|Win32 {E9548DE9-F089-49B7-93A6-30BE2CC311C7}.Release|x64.Build.0 = Debug|Win32 + {4712B013-437D-42CE-947F-DEBABA15261F}.Debug|Win32.ActiveCfg = Debug|Win32 + {4712B013-437D-42CE-947F-DEBABA15261F}.Debug|x64.ActiveCfg = Debug|Win32 + {4712B013-437D-42CE-947F-DEBABA15261F}.Release|Win32.ActiveCfg = Debug|Win32 + {4712B013-437D-42CE-947F-DEBABA15261F}.Release|x64.ActiveCfg = Debug|Win32 + {E12E77CA-C0F1-4ADA-943F-4929274249D3}.Debug|Win32.ActiveCfg = Debug|Win32 + {E12E77CA-C0F1-4ADA-943F-4929274249D3}.Debug|Win32.Build.0 = Debug|Win32 + {E12E77CA-C0F1-4ADA-943F-4929274249D3}.Debug|x64.ActiveCfg = Debug|Win32 + {E12E77CA-C0F1-4ADA-943F-4929274249D3}.Debug|x64.Build.0 = Debug|Win32 + {E12E77CA-C0F1-4ADA-943F-4929274249D3}.Release|Win32.ActiveCfg = Debug|Win32 + {E12E77CA-C0F1-4ADA-943F-4929274249D3}.Release|Win32.Build.0 = Debug|Win32 + {E12E77CA-C0F1-4ADA-943F-4929274249D3}.Release|x64.ActiveCfg = Debug|Win32 + {E12E77CA-C0F1-4ADA-943F-4929274249D3}.Release|x64.Build.0 = Debug|Win32 EndGlobalSection GlobalSection(SolutionProperties) = preSolution HideSolutionNode = FALSE EndGlobalSection + GlobalSection(ExtensibilityGlobals) = postSolution + SolutionGuid = {1DE4D2BD-DBC4-4304-907E-34994EEAA4C1} + EndGlobalSection GlobalSection(DPCodeReviewSolutionGUID) = preSolution DPCodeReviewSolutionGUID = {00000000-0000-0000-0000-000000000000} EndGlobalSection diff --git a/projects/openttd_vs142.vcxproj b/projects/openttd_vs142.vcxproj new file mode 100644 index 0000000000..99b4f9ce3c --- /dev/null +++ b/projects/openttd_vs142.vcxproj @@ -0,0 +1,1373 @@ + + + + + Debug + Win32 + + + Debug + x64 + + + Release + Win32 + + + Release + x64 + + + + openttd + {668328A0-B40E-4CDB-BD72-D0064424414A} + openttd + x86-windows-static + x64-windows-static + + + + Application + false + Unicode + v142 + + + Application + false + Unicode + true + v142 + + + Application + false + Unicode + v142 + + + Application + false + Unicode + true + v142 + + + + + + + + + + + + + + + + + $(SolutionDir)..\objs\$(Platform)\$(Configuration)\ + $(SolutionDir)..\objs\$(Platform)\$(Configuration)\ + false + $(SolutionDir)..\objs\$(Platform)\$(Configuration)\ + $(SolutionDir)..\objs\$(Platform)\$(Configuration)\ + + $(SolutionDir)..\objs\$(Platform)\$(Configuration)\ + false + $(SolutionDir)..\objs\$(Platform)\$(Configuration)\ + $(SolutionDir)..\objs\$(Platform)\$(Configuration)\ + + AllRules.ruleset + + + AllRules.ruleset + + + AllRules.ruleset + + + AllRules.ruleset + + + $(SolutionDir)..\objs\$(Platform)\$(Configuration)\ + $(ProjectDir)..\bin + + + + .\Release/openttd.tlb + + + + + /J /Zc:throwingNew /std:c++latest %(AdditionalOptions) + Full + AnySuitable + true + Size + true + ..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories) + NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LIBLZMA;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";WITH_ASSERT;%(PreprocessorDefinitions) + true + Sync + MultiThreaded + 4Bytes + false + true + + + + + + + All + $(IntDir) + $(IntDir) + $(IntDir)$(TargetName).pdb + Level3 + false + true + ProgramDatabase + FastCall + Default + true + true + + + NDEBUG;%(PreprocessorDefinitions) + 0x0809 + + + winmm.lib;ws2_32.lib;imm32.lib;%(AdditionalDependencies) + true + %(IgnoreSpecificDefaultLibraries) + true + Windows + 1048576 + 1048576 + true + false + + + MachineX86 + true + 5.01 + + + os_versions.manifest + PerMonitorHighDPIAware + + + copy "$(OutDir)$(TargetName)$(TargetExt)" "$(SolutionDir)..\bin\$(TargetName)$(TargetExt)" + + + + + .\Debug/openttd.tlb + + + + + /J /Zc:throwingNew /std:c++latest %(AdditionalOptions) + Disabled + true + ..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories) + _DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LIBLZMA;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";%(PreprocessorDefinitions) + EnableFastChecks + MultiThreadedDebug + + + $(IntDir) + $(IntDir) + $(IntDir)$(TargetName).pdb + Level3 + false + true + ProgramDatabase + FastCall + Default + true + true + + + _DEBUG;%(PreprocessorDefinitions) + 0x0809 + + + winmm.lib;ws2_32.lib;imm32.lib;%(AdditionalDependencies) + true + LIBCMT.lib;%(IgnoreSpecificDefaultLibraries) + true + Windows + 1048576 + 1048576 + false + + + MachineX86 + 5.01 + + + os_versions.manifest + PerMonitorHighDPIAware + + + copy "$(OutDir)$(TargetName)$(TargetExt)" "$(SolutionDir)..\bin\$(TargetName)$(TargetExt)" + + + + + X64 + .\Release/openttd.tlb + + + + + /J /Zc:throwingNew /std:c++latest %(AdditionalOptions) + Full + AnySuitable + true + Size + true + ..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories) + NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LIBLZMA;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;WITH_ASSERT;%(PreprocessorDefinitions) + true + Sync + MultiThreaded + Default + false + true + + + + + + + All + $(IntDir) + $(IntDir) + $(IntDir)$(TargetName).pdb + Level3 + false + true + ProgramDatabase + FastCall + Default + true + true + + + NDEBUG;%(PreprocessorDefinitions) + 0x0809 + + + winmm.lib;ws2_32.lib;imm32.lib;%(AdditionalDependencies) + true + %(IgnoreSpecificDefaultLibraries) + true + Windows + 1048576 + 1048576 + true + MachineX64 + true + 5.02 + + + os_versions.manifest + PerMonitorHighDPIAware + + + copy "$(OutDir)$(TargetName)$(TargetExt)" "$(SolutionDir)..\bin\$(TargetName)$(TargetExt)" + + + + + X64 + .\Debug/openttd.tlb + + + + + /J /Zc:throwingNew /std:c++latest %(AdditionalOptions) + Disabled + true + ..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories) + _DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LIBLZMA;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;%(PreprocessorDefinitions) + EnableFastChecks + MultiThreadedDebug + + + + + + + $(IntDir) + $(IntDir) + $(IntDir)$(TargetName).pdb + Level3 + false + true + ProgramDatabase + Cdecl + Default + true + true + + + _DEBUG;%(PreprocessorDefinitions) + 0x0809 + + + winmm.lib;ws2_32.lib;imm32.lib;%(AdditionalDependencies) + true + LIBCMT.lib;%(IgnoreSpecificDefaultLibraries) + true + Windows + 1048576 + 1048576 + MachineX64 + 5.02 + + + os_versions.manifest + PerMonitorHighDPIAware + + + copy "$(OutDir)$(TargetName)$(TargetExt)" "$(SolutionDir)..\bin\$(TargetName)$(TargetExt)" + 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Misc + + + Misc + + + Misc + + + Misc + + + Misc + + + Misc + + + Misc + + + Network Core + + + Network Core + + + Network Core + + + Network Core + + + Network Core + + + Network Core + + + Network Core + + + Network Core + + + Network Core + + + Network Core + + + Network Core + + + Network Core + + + Network Core + + + Network Core + + + Network Core + + + Network Core + + + Network Core + + + Network Core + + + Network Core + + + Network Core + + + Network Core + + + Network Core + + + Network Core + + + Network Core + + + Network Core + + + Pathfinder + + + Pathfinder + + + Pathfinder + + + Pathfinder + + + NPF + + + NPF + + + NPF + + + NPF + + + NPF + + + NPF + + + YAPF + + + YAPF + + + YAPF + + + YAPF + + + YAPF + + + YAPF + + + YAPF + + + YAPF + + + YAPF + + + YAPF + + + YAPF + + + YAPF + + + YAPF + + + YAPF + + + YAPF + + + YAPF + + + YAPF + + + YAPF + + + Video + + + Video + + + Video + + + Video + + + Music + + + Music + + + Music + + + Music + + + Sound + + + Sound + + + Sound + + + Sound + + + Windows files + + + Windows files + + + Windows files + + + Windows files + + + Threading + + + + + + + diff --git a/projects/openttd_vs100.vcxproj.filters.in b/projects/openttd_vs142.vcxproj.filters.in similarity index 100% rename from projects/openttd_vs100.vcxproj.filters.in rename to projects/openttd_vs142.vcxproj.filters.in diff --git a/projects/openttd_vs100.vcxproj.in b/projects/openttd_vs142.vcxproj.in similarity index 77% rename from projects/openttd_vs100.vcxproj.in rename to projects/openttd_vs142.vcxproj.in index b2eb33d316..37f0d6cf92 100644 --- a/projects/openttd_vs100.vcxproj.in +++ b/projects/openttd_vs142.vcxproj.in @@ -1,5 +1,5 @@ - + Debug @@ -22,29 +22,35 @@ openttd {668328A0-B40E-4CDB-BD72-D0064424414A} openttd + x86-windows-static + x64-windows-static Application false Unicode + v142 Application false Unicode true + v142 Application false Unicode + v142 Application false Unicode true + v142 @@ -61,7 +67,6 @@ - <_ProjectFileVersion>10.0.30319.1 $(SolutionDir)..\objs\$(Platform)\$(Configuration)\ $(SolutionDir)..\objs\$(Platform)\$(Configuration)\ false @@ -95,14 +100,14 @@ - /MP /J %(AdditionalOptions) + /J /Zc:throwingNew /std:c++latest %(AdditionalOptions) Full AnySuitable true Size true ..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories) - WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";WITH_ASSERT;%(PreprocessorDefinitions) + NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LIBLZMA;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";WITH_ASSERT;%(PreprocessorDefinitions) true Sync MultiThreaded @@ -125,13 +130,15 @@ ProgramDatabase FastCall Default + true + true NDEBUG;%(PreprocessorDefinitions) 0x0809 - winmm.lib;ws2_32.lib;imm32.lib;libpng.lib;zlibstat.lib;lzo2.lib;liblzma.lib;libfreetype2.lib;%(AdditionalDependencies) + winmm.lib;ws2_32.lib;imm32.lib;%(AdditionalDependencies) true %(IgnoreSpecificDefaultLibraries) true @@ -144,9 +151,11 @@ MachineX86 true + 5.01 - dpi_aware.manifest;os_versions.manifest + os_versions.manifest + PerMonitorHighDPIAware copy "$(OutDir)$(TargetName)$(TargetExt)" "$(SolutionDir)..\bin\$(TargetName)$(TargetExt)" @@ -159,10 +168,11 @@ - /MP %(AdditionalOptions) + /J /Zc:throwingNew /std:c++latest %(AdditionalOptions) Disabled + true ..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories) - WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";%(PreprocessorDefinitions) + _DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LIBLZMA;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";%(PreprocessorDefinitions) EnableFastChecks MultiThreadedDebug @@ -173,16 +183,18 @@ Level3 false true - EditAndContinue + ProgramDatabase FastCall Default + true + true _DEBUG;%(PreprocessorDefinitions) 0x0809 - winmm.lib;ws2_32.lib;imm32.lib;libpng.lib;zlibstat.lib;lzo2.lib;liblzma.lib;libfreetype2.lib;%(AdditionalDependencies) + winmm.lib;ws2_32.lib;imm32.lib;%(AdditionalDependencies) true LIBCMT.lib;%(IgnoreSpecificDefaultLibraries) true @@ -193,9 +205,11 @@ MachineX86 + 5.01 - dpi_aware.manifest;os_versions.manifest + os_versions.manifest + PerMonitorHighDPIAware copy "$(OutDir)$(TargetName)$(TargetExt)" "$(SolutionDir)..\bin\$(TargetName)$(TargetExt)" @@ -209,14 +223,14 @@ - /MP /J %(AdditionalOptions) + /J /Zc:throwingNew /std:c++latest %(AdditionalOptions) Full AnySuitable true Size true ..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories) - WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;WITH_ASSERT;%(PreprocessorDefinitions) + NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LIBLZMA;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;WITH_ASSERT;%(PreprocessorDefinitions) true Sync MultiThreaded @@ -239,13 +253,15 @@ ProgramDatabase FastCall Default + true + true NDEBUG;%(PreprocessorDefinitions) 0x0809 - winmm.lib;ws2_32.lib;imm32.lib;libpng.lib;zlibstat.lib;lzo2.lib;liblzma.lib;libfreetype2.lib;%(AdditionalDependencies) + winmm.lib;ws2_32.lib;imm32.lib;%(AdditionalDependencies) true %(IgnoreSpecificDefaultLibraries) true @@ -255,9 +271,11 @@ true MachineX64 true + 5.02 - dpi_aware.manifest;os_versions.manifest + os_versions.manifest + PerMonitorHighDPIAware copy "$(OutDir)$(TargetName)$(TargetExt)" "$(SolutionDir)..\bin\$(TargetName)$(TargetExt)" @@ -271,10 +289,11 @@ - /MP %(AdditionalOptions) + /J /Zc:throwingNew /std:c++latest %(AdditionalOptions) Disabled + true ..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories) - WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;%(PreprocessorDefinitions) + _DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LIBLZMA;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;%(PreprocessorDefinitions) EnableFastChecks MultiThreadedDebug @@ -292,13 +311,15 @@ ProgramDatabase Cdecl Default + true + true _DEBUG;%(PreprocessorDefinitions) 0x0809 - winmm.lib;ws2_32.lib;imm32.lib;libpng.lib;zlibstat.lib;lzo2.lib;liblzma.lib;libfreetype2.lib;%(AdditionalDependencies) + winmm.lib;ws2_32.lib;imm32.lib;%(AdditionalDependencies) true LIBCMT.lib;%(IgnoreSpecificDefaultLibraries) true @@ -306,9 +327,11 @@ 1048576 1048576 MachineX64 + 5.02 - dpi_aware.manifest;os_versions.manifest + os_versions.manifest + PerMonitorHighDPIAware copy "$(OutDir)$(TargetName)$(TargetExt)" "$(SolutionDir)..\bin\$(TargetName)$(TargetExt)" @@ -322,18 +345,30 @@ - + {0f066b23-18df-4284-8265-f4a5e7e3b966} false - + + {e9548de9-f089-49b7-93a6-30be2cc311c7} + false + + + {0817f629-589e-4a3b-b81a-8647bc571e35} + false + + {a133a442-bd0a-4ade-b117-ad7545e4bdd1} false - + {1a2b3c5e-1c23-41a5-9c9b-acba2aa75fec} false + + {e12e77ca-c0f1-4ada-943f-4929274249d3} + false + diff --git a/projects/openttd_vs80.sln b/projects/openttd_vs80.sln deleted file mode 100644 index 9e6dd1219d..0000000000 --- a/projects/openttd_vs80.sln +++ /dev/null @@ -1,95 +0,0 @@ -Microsoft Visual Studio Solution File, Format Version 9.00 -# Visual C++ Express 2005 -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "openttd", "openttd_vs80.vcproj", "{668328A0-B40E-4CDB-BD72-D0064424414A}" - ProjectSection(ProjectDependencies) = postProject - {0F066B23-18DF-4284-8265-F4A5E7E3B966} = {0F066B23-18DF-4284-8265-F4A5E7E3B966} - {1A2B3C5E-1C23-41A5-9C9B-ACBA2AA75FEC} = {1A2B3C5E-1C23-41A5-9C9B-ACBA2AA75FEC} - {0817F629-589E-4A3B-B81A-8647BC571E35} = {0817F629-589E-4A3B-B81A-8647BC571E35} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "strgen", "strgen_vs80.vcproj", "{A133A442-BD0A-4ADE-B117-AD7545E4BDD1}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "langs", "langs_vs80.vcproj", "{0F066B23-18DF-4284-8265-F4A5E7E3B966}" - ProjectSection(ProjectDependencies) = postProject - {A133A442-BD0A-4ADE-B117-AD7545E4BDD1} = {A133A442-BD0A-4ADE-B117-AD7545E4BDD1} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "version", "version_vs80.vcproj", "{1A2B3C5E-1C23-41A5-9C9B-ACBA2AA75FEC}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "generate", "generate_vs80.vcproj", "{2F31FD79-D1AC-43C4-89F3-B0D5E4E53E34}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "settings", "settings_vs80.vcproj", "{0817F629-589E-4A3B-B81A-8647BC571E35}" - ProjectSection(ProjectDependencies) = postProject - {E9548DE9-F089-49B7-93A6-30BE2CC311C7} = {E9548DE9-F089-49B7-93A6-30BE2CC311C7} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "settings_gen", "settingsgen_vs80.vcproj", "{E9548DE9-F089-49B7-93A6-30BE2CC311C7}" -EndProject -Global - GlobalSection(SolutionConfigurationPlatforms) = preSolution - Debug|Win32 = Debug|Win32 - Debug|x64 = Debug|x64 - Release|Win32 = Release|Win32 - Release|x64 = Release|x64 - EndGlobalSection - GlobalSection(ProjectConfigurationPlatforms) = postSolution - {668328A0-B40E-4CDB-BD72-D0064424414A}.Debug|Win32.ActiveCfg = Debug|Win32 - {668328A0-B40E-4CDB-BD72-D0064424414A}.Debug|Win32.Build.0 = Debug|Win32 - {668328A0-B40E-4CDB-BD72-D0064424414A}.Debug|x64.ActiveCfg = Debug|x64 - {668328A0-B40E-4CDB-BD72-D0064424414A}.Debug|x64.Build.0 = Debug|x64 - {668328A0-B40E-4CDB-BD72-D0064424414A}.Release|Win32.ActiveCfg = Release|Win32 - {668328A0-B40E-4CDB-BD72-D0064424414A}.Release|Win32.Build.0 = Release|Win32 - {668328A0-B40E-4CDB-BD72-D0064424414A}.Release|x64.ActiveCfg = Release|x64 - {668328A0-B40E-4CDB-BD72-D0064424414A}.Release|x64.Build.0 = Release|x64 - {A133A442-BD0A-4ADE-B117-AD7545E4BDD1}.Debug|Win32.ActiveCfg = Debug|Win32 - {A133A442-BD0A-4ADE-B117-AD7545E4BDD1}.Debug|Win32.Build.0 = Debug|Win32 - {A133A442-BD0A-4ADE-B117-AD7545E4BDD1}.Debug|x64.ActiveCfg = Debug|Win32 - {A133A442-BD0A-4ADE-B117-AD7545E4BDD1}.Debug|x64.Build.0 = Debug|Win32 - {A133A442-BD0A-4ADE-B117-AD7545E4BDD1}.Release|Win32.ActiveCfg = Debug|Win32 - {A133A442-BD0A-4ADE-B117-AD7545E4BDD1}.Release|Win32.Build.0 = Debug|Win32 - {A133A442-BD0A-4ADE-B117-AD7545E4BDD1}.Release|x64.ActiveCfg = Debug|Win32 - {A133A442-BD0A-4ADE-B117-AD7545E4BDD1}.Release|x64.Build.0 = Debug|Win32 - {0F066B23-18DF-4284-8265-F4A5E7E3B966}.Debug|Win32.ActiveCfg = Debug|Win32 - {0F066B23-18DF-4284-8265-F4A5E7E3B966}.Debug|Win32.Build.0 = Debug|Win32 - {0F066B23-18DF-4284-8265-F4A5E7E3B966}.Debug|x64.ActiveCfg = Debug|Win32 - {0F066B23-18DF-4284-8265-F4A5E7E3B966}.Debug|x64.Build.0 = Debug|Win32 - {0F066B23-18DF-4284-8265-F4A5E7E3B966}.Release|Win32.ActiveCfg = Debug|Win32 - {0F066B23-18DF-4284-8265-F4A5E7E3B966}.Release|Win32.Build.0 = Debug|Win32 - {0F066B23-18DF-4284-8265-F4A5E7E3B966}.Release|x64.ActiveCfg = Debug|Win32 - {0F066B23-18DF-4284-8265-F4A5E7E3B966}.Release|x64.Build.0 = Debug|Win32 - {1A2B3C5E-1C23-41A5-9C9B-ACBA2AA75FEC}.Debug|Win32.ActiveCfg = Debug|Win32 - {1A2B3C5E-1C23-41A5-9C9B-ACBA2AA75FEC}.Debug|Win32.Build.0 = Debug|Win32 - {1A2B3C5E-1C23-41A5-9C9B-ACBA2AA75FEC}.Debug|x64.ActiveCfg = Debug|Win32 - {1A2B3C5E-1C23-41A5-9C9B-ACBA2AA75FEC}.Debug|x64.Build.0 = Debug|Win32 - {1A2B3C5E-1C23-41A5-9C9B-ACBA2AA75FEC}.Release|Win32.ActiveCfg = Debug|Win32 - {1A2B3C5E-1C23-41A5-9C9B-ACBA2AA75FEC}.Release|Win32.Build.0 = Debug|Win32 - {1A2B3C5E-1C23-41A5-9C9B-ACBA2AA75FEC}.Release|x64.ActiveCfg = Debug|Win32 - {1A2B3C5E-1C23-41A5-9C9B-ACBA2AA75FEC}.Release|x64.Build.0 = Debug|Win32 - {2F31FD79-D1AC-43C4-89F3-B0D5E4E53E34}.Debug|Win32.ActiveCfg = Debug|Win32 - {2F31FD79-D1AC-43C4-89F3-B0D5E4E53E34}.Debug|x64.ActiveCfg = Debug|Win32 - {2F31FD79-D1AC-43C4-89F3-B0D5E4E53E34}.Release|Win32.ActiveCfg = Debug|Win32 - {2F31FD79-D1AC-43C4-89F3-B0D5E4E53E34}.Release|x64.ActiveCfg = Debug|Win32 - {0817F629-589E-4A3B-B81A-8647BC571E35}.Debug|Win32.ActiveCfg = Debug|Win32 - {0817F629-589E-4A3B-B81A-8647BC571E35}.Debug|Win32.Build.0 = Debug|Win32 - {0817F629-589E-4A3B-B81A-8647BC571E35}.Debug|x64.ActiveCfg = Debug|Win32 - {0817F629-589E-4A3B-B81A-8647BC571E35}.Debug|x64.Build.0 = Debug|Win32 - {0817F629-589E-4A3B-B81A-8647BC571E35}.Release|Win32.ActiveCfg = Debug|Win32 - {0817F629-589E-4A3B-B81A-8647BC571E35}.Release|Win32.Build.0 = Debug|Win32 - {0817F629-589E-4A3B-B81A-8647BC571E35}.Release|x64.ActiveCfg = Debug|Win32 - {0817F629-589E-4A3B-B81A-8647BC571E35}.Release|x64.Build.0 = Debug|Win32 - {E9548DE9-F089-49B7-93A6-30BE2CC311C7}.Debug|Win32.ActiveCfg = Debug|Win32 - {E9548DE9-F089-49B7-93A6-30BE2CC311C7}.Debug|Win32.Build.0 = Debug|Win32 - {E9548DE9-F089-49B7-93A6-30BE2CC311C7}.Debug|x64.ActiveCfg = Debug|Win32 - {E9548DE9-F089-49B7-93A6-30BE2CC311C7}.Debug|x64.Build.0 = Debug|Win32 - {E9548DE9-F089-49B7-93A6-30BE2CC311C7}.Release|Win32.ActiveCfg = Debug|Win32 - {E9548DE9-F089-49B7-93A6-30BE2CC311C7}.Release|Win32.Build.0 = Debug|Win32 - {E9548DE9-F089-49B7-93A6-30BE2CC311C7}.Release|x64.ActiveCfg = Debug|Win32 - {E9548DE9-F089-49B7-93A6-30BE2CC311C7}.Release|x64.Build.0 = Debug|Win32 - EndGlobalSection - GlobalSection(SolutionProperties) = preSolution - HideSolutionNode = FALSE - EndGlobalSection - GlobalSection(DPCodeReviewSolutionGUID) = preSolution - DPCodeReviewSolutionGUID = {00000000-0000-0000-0000-000000000000} - EndGlobalSection -EndGlobal diff --git a/projects/openttd_vs80.vcproj b/projects/openttd_vs80.vcproj index ada6d84437..aa08062ff3 100644 --- a/projects/openttd_vs80.vcproj +++ b/projects/openttd_vs80.vcproj @@ -52,7 +52,7 @@ FavorSizeOrSpeed="2" OmitFramePointers="true" AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include" - PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\";WITH_ASSERT" + PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\";WITH_ASSERT" StringPooling="true" ExceptionHandling="1" RuntimeLibrary="0" @@ -87,7 +87,7 @@ /> - - @@ -1466,14 +1462,6 @@ RelativePath=".\..\src\news_type.h" > - - - - @@ -1718,10 +1706,6 @@ RelativePath=".\..\src\string_type.h" > - - @@ -1934,10 +1918,6 @@ RelativePath=".\..\src\window_type.h" > - - @@ -2134,10 +2114,6 @@ RelativePath=".\..\src\fios_gui.cpp" > - - @@ -2386,10 +2362,6 @@ RelativePath=".\..\src\widgets\fios_widget.h" > - - @@ -3878,14 +3850,6 @@ RelativePath=".\..\src\blitter\32bpp_anim.hpp" > - - - - @@ -4506,10 +4470,6 @@ RelativePath=".\..\src\music\null_m.cpp" > - - @@ -4530,10 +4490,6 @@ RelativePath=".\..\src\sound\win32_s.cpp" > - - - - diff --git a/projects/openttd_vs80.vcproj.in b/projects/openttd_vs80.vcproj.in deleted file mode 100644 index 3363d0d019..0000000000 --- a/projects/openttd_vs80.vcproj.in +++ /dev/null @@ -1,454 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -!!FILES!! - - - - - - - - diff --git a/projects/openttd_vs80.vcproj.user b/projects/openttd_vs80.vcproj.user deleted file mode 100644 index 2d523a7cef..0000000000 --- a/projects/openttd_vs80.vcproj.user +++ /dev/null @@ -1,37 +0,0 @@ - - - - - - - - - - - - - - - - - diff --git a/projects/openttd_vs90.sln b/projects/openttd_vs90.sln deleted file mode 100644 index a33f315d30..0000000000 --- a/projects/openttd_vs90.sln +++ /dev/null @@ -1,95 +0,0 @@ -Microsoft Visual Studio Solution File, Format Version 10.00 -# Visual C++ Express 2008 -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "openttd", "openttd_vs90.vcproj", "{668328A0-B40E-4CDB-BD72-D0064424414A}" - ProjectSection(ProjectDependencies) = postProject - {0F066B23-18DF-4284-8265-F4A5E7E3B966} = {0F066B23-18DF-4284-8265-F4A5E7E3B966} - {0817F629-589E-4A3B-B81A-8647BC571E35} = {0817F629-589E-4A3B-B81A-8647BC571E35} - {1A2B3C5E-1C23-41A5-9C9B-ACBA2AA75FEC} = {1A2B3C5E-1C23-41A5-9C9B-ACBA2AA75FEC} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "strgen", "strgen_vs90.vcproj", "{A133A442-BD0A-4ADE-B117-AD7545E4BDD1}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "langs", "langs_vs90.vcproj", "{0F066B23-18DF-4284-8265-F4A5E7E3B966}" - ProjectSection(ProjectDependencies) = postProject - {A133A442-BD0A-4ADE-B117-AD7545E4BDD1} = {A133A442-BD0A-4ADE-B117-AD7545E4BDD1} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "version", "version_vs90.vcproj", "{1A2B3C5E-1C23-41A5-9C9B-ACBA2AA75FEC}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "generate", "generate_vs90.vcproj", "{2F31FD79-D1AC-43C4-89F3-B0D5E4E53E34}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "settings", "settings_vs90.vcproj", "{0817F629-589E-4A3B-B81A-8647BC571E35}" - ProjectSection(ProjectDependencies) = postProject - {E9548DE9-F089-49B7-93A6-30BE2CC311C7} = {E9548DE9-F089-49B7-93A6-30BE2CC311C7} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "settingsgen", "settingsgen_vs90.vcproj", "{E9548DE9-F089-49B7-93A6-30BE2CC311C7}" -EndProject -Global - GlobalSection(SolutionConfigurationPlatforms) = preSolution - Debug|Win32 = Debug|Win32 - Debug|x64 = Debug|x64 - Release|Win32 = Release|Win32 - Release|x64 = Release|x64 - EndGlobalSection - GlobalSection(ProjectConfigurationPlatforms) = postSolution - {668328A0-B40E-4CDB-BD72-D0064424414A}.Debug|Win32.ActiveCfg = Debug|Win32 - {668328A0-B40E-4CDB-BD72-D0064424414A}.Debug|Win32.Build.0 = Debug|Win32 - {668328A0-B40E-4CDB-BD72-D0064424414A}.Debug|x64.ActiveCfg = Debug|x64 - {668328A0-B40E-4CDB-BD72-D0064424414A}.Debug|x64.Build.0 = Debug|x64 - {668328A0-B40E-4CDB-BD72-D0064424414A}.Release|Win32.ActiveCfg = Release|Win32 - {668328A0-B40E-4CDB-BD72-D0064424414A}.Release|Win32.Build.0 = Release|Win32 - {668328A0-B40E-4CDB-BD72-D0064424414A}.Release|x64.ActiveCfg = Release|x64 - {668328A0-B40E-4CDB-BD72-D0064424414A}.Release|x64.Build.0 = Release|x64 - {A133A442-BD0A-4ADE-B117-AD7545E4BDD1}.Debug|Win32.ActiveCfg = Debug|Win32 - {A133A442-BD0A-4ADE-B117-AD7545E4BDD1}.Debug|Win32.Build.0 = Debug|Win32 - {A133A442-BD0A-4ADE-B117-AD7545E4BDD1}.Debug|x64.ActiveCfg = Debug|Win32 - {A133A442-BD0A-4ADE-B117-AD7545E4BDD1}.Debug|x64.Build.0 = Debug|Win32 - {A133A442-BD0A-4ADE-B117-AD7545E4BDD1}.Release|Win32.ActiveCfg = Debug|Win32 - {A133A442-BD0A-4ADE-B117-AD7545E4BDD1}.Release|Win32.Build.0 = Debug|Win32 - {A133A442-BD0A-4ADE-B117-AD7545E4BDD1}.Release|x64.ActiveCfg = Debug|Win32 - {A133A442-BD0A-4ADE-B117-AD7545E4BDD1}.Release|x64.Build.0 = Debug|Win32 - {0F066B23-18DF-4284-8265-F4A5E7E3B966}.Debug|Win32.ActiveCfg = Debug|Win32 - {0F066B23-18DF-4284-8265-F4A5E7E3B966}.Debug|Win32.Build.0 = Debug|Win32 - {0F066B23-18DF-4284-8265-F4A5E7E3B966}.Debug|x64.ActiveCfg = Debug|Win32 - {0F066B23-18DF-4284-8265-F4A5E7E3B966}.Debug|x64.Build.0 = Debug|Win32 - {0F066B23-18DF-4284-8265-F4A5E7E3B966}.Release|Win32.ActiveCfg = Debug|Win32 - {0F066B23-18DF-4284-8265-F4A5E7E3B966}.Release|Win32.Build.0 = Debug|Win32 - {0F066B23-18DF-4284-8265-F4A5E7E3B966}.Release|x64.ActiveCfg = Debug|Win32 - {0F066B23-18DF-4284-8265-F4A5E7E3B966}.Release|x64.Build.0 = Debug|Win32 - {1A2B3C5E-1C23-41A5-9C9B-ACBA2AA75FEC}.Debug|Win32.ActiveCfg = Debug|Win32 - {1A2B3C5E-1C23-41A5-9C9B-ACBA2AA75FEC}.Debug|Win32.Build.0 = Debug|Win32 - {1A2B3C5E-1C23-41A5-9C9B-ACBA2AA75FEC}.Debug|x64.ActiveCfg = Debug|Win32 - {1A2B3C5E-1C23-41A5-9C9B-ACBA2AA75FEC}.Debug|x64.Build.0 = Debug|Win32 - {1A2B3C5E-1C23-41A5-9C9B-ACBA2AA75FEC}.Release|Win32.ActiveCfg = Debug|Win32 - {1A2B3C5E-1C23-41A5-9C9B-ACBA2AA75FEC}.Release|Win32.Build.0 = Debug|Win32 - {1A2B3C5E-1C23-41A5-9C9B-ACBA2AA75FEC}.Release|x64.ActiveCfg = Debug|Win32 - {1A2B3C5E-1C23-41A5-9C9B-ACBA2AA75FEC}.Release|x64.Build.0 = Debug|Win32 - {2F31FD79-D1AC-43C4-89F3-B0D5E4E53E34}.Debug|Win32.ActiveCfg = Debug|Win32 - {2F31FD79-D1AC-43C4-89F3-B0D5E4E53E34}.Debug|x64.ActiveCfg = Debug|Win32 - {2F31FD79-D1AC-43C4-89F3-B0D5E4E53E34}.Release|Win32.ActiveCfg = Debug|Win32 - {2F31FD79-D1AC-43C4-89F3-B0D5E4E53E34}.Release|x64.ActiveCfg = Debug|Win32 - {0817F629-589E-4A3B-B81A-8647BC571E35}.Debug|Win32.ActiveCfg = Debug|Win32 - {0817F629-589E-4A3B-B81A-8647BC571E35}.Debug|Win32.Build.0 = Debug|Win32 - {0817F629-589E-4A3B-B81A-8647BC571E35}.Debug|x64.ActiveCfg = Debug|Win32 - {0817F629-589E-4A3B-B81A-8647BC571E35}.Debug|x64.Build.0 = Debug|Win32 - {0817F629-589E-4A3B-B81A-8647BC571E35}.Release|Win32.ActiveCfg = Debug|Win32 - {0817F629-589E-4A3B-B81A-8647BC571E35}.Release|Win32.Build.0 = Debug|Win32 - {0817F629-589E-4A3B-B81A-8647BC571E35}.Release|x64.ActiveCfg = Debug|Win32 - {0817F629-589E-4A3B-B81A-8647BC571E35}.Release|x64.Build.0 = Debug|Win32 - {E9548DE9-F089-49B7-93A6-30BE2CC311C7}.Debug|Win32.ActiveCfg = Debug|Win32 - {E9548DE9-F089-49B7-93A6-30BE2CC311C7}.Debug|Win32.Build.0 = Debug|Win32 - {E9548DE9-F089-49B7-93A6-30BE2CC311C7}.Debug|x64.ActiveCfg = Debug|Win32 - {E9548DE9-F089-49B7-93A6-30BE2CC311C7}.Debug|x64.Build.0 = Debug|Win32 - {E9548DE9-F089-49B7-93A6-30BE2CC311C7}.Release|Win32.ActiveCfg = Debug|Win32 - {E9548DE9-F089-49B7-93A6-30BE2CC311C7}.Release|Win32.Build.0 = Debug|Win32 - {E9548DE9-F089-49B7-93A6-30BE2CC311C7}.Release|x64.ActiveCfg = Debug|Win32 - {E9548DE9-F089-49B7-93A6-30BE2CC311C7}.Release|x64.Build.0 = Debug|Win32 - EndGlobalSection - GlobalSection(SolutionProperties) = preSolution - HideSolutionNode = FALSE - EndGlobalSection - GlobalSection(DPCodeReviewSolutionGUID) = preSolution - DPCodeReviewSolutionGUID = {00000000-0000-0000-0000-000000000000} - EndGlobalSection -EndGlobal diff --git a/projects/openttd_vs90.vcproj b/projects/openttd_vs90.vcproj index f6f74d82e7..c0a285e2f9 100644 --- a/projects/openttd_vs90.vcproj +++ b/projects/openttd_vs90.vcproj @@ -53,7 +53,7 @@ FavorSizeOrSpeed="2" OmitFramePointers="true" AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include" - PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\";WITH_ASSERT" + PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\";WITH_ASSERT" StringPooling="true" ExceptionHandling="1" RuntimeLibrary="0" @@ -88,7 +88,7 @@ /> - - @@ -1463,14 +1459,6 @@ RelativePath=".\..\src\news_type.h" > - - - - @@ -1715,10 +1703,6 @@ RelativePath=".\..\src\string_type.h" > - - @@ -1931,10 +1915,6 @@ RelativePath=".\..\src\window_type.h" > - - @@ -2131,10 +2111,6 @@ RelativePath=".\..\src\fios_gui.cpp" > - - @@ -2383,10 +2359,6 @@ RelativePath=".\..\src\widgets\fios_widget.h" > - - @@ -3875,14 +3847,6 @@ RelativePath=".\..\src\blitter\32bpp_anim.hpp" > - - - - @@ -4503,10 +4467,6 @@ RelativePath=".\..\src\music\null_m.cpp" > - - @@ -4527,10 +4487,6 @@ RelativePath=".\..\src\sound\win32_s.cpp" > - - - - diff --git a/projects/openttd_vs90.vcproj.in b/projects/openttd_vs90.vcproj.in deleted file mode 100644 index b2d3fdeb9c..0000000000 --- a/projects/openttd_vs90.vcproj.in +++ /dev/null @@ -1,451 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -!!FILES!! - - - - - - - - diff --git a/projects/openttd_vs90.vcproj.user b/projects/openttd_vs90.vcproj.user deleted file mode 100644 index b49492a503..0000000000 --- a/projects/openttd_vs90.vcproj.user +++ /dev/null @@ -1,37 +0,0 @@ - - - - - - - - - - - - - - - - - diff --git a/projects/os_versions.manifest b/projects/os_versions.manifest index 52ed17bcb9..c7905ee709 100644 --- a/projects/os_versions.manifest +++ b/projects/os_versions.manifest @@ -12,6 +12,6 @@ - + diff --git a/projects/regression.bat b/projects/regression.bat new file mode 100644 index 0000000000..db373c371b --- /dev/null +++ b/projects/regression.bat @@ -0,0 +1,6 @@ +cd ..\bin +editbin /nologo /subsystem:console openttd.exe +cscript /nologo ai\regression\run.vbs +set RESULT=%ERRORLEVEL% +editbin /nologo /subsystem:windows openttd.exe +exit %RESULT% diff --git a/projects/regression_vs140.vcxproj b/projects/regression_vs140.vcxproj new file mode 100644 index 0000000000..b1c9f4930a --- /dev/null +++ b/projects/regression_vs140.vcxproj @@ -0,0 +1,41 @@ + + + + + Debug + Win32 + + + + {4712B013-437D-42CE-947F-DEBABA15261F} + regression + regression + + + + Makefile + v140 + + + + + + + + + + + + call regression.bat + call regression.bat + del ..\bin\tmp.regression + + + + {668328a0-b40e-4cdb-bd72-d0064424414a} + + + + + + diff --git a/projects/regression_vs141.vcxproj b/projects/regression_vs141.vcxproj new file mode 100644 index 0000000000..fda3f3312d --- /dev/null +++ b/projects/regression_vs141.vcxproj @@ -0,0 +1,41 @@ + + + + + Debug + Win32 + + + + {4712B013-437D-42CE-947F-DEBABA15261F} + regression + regression + + + + Makefile + v141 + + + + + + + + + + + + call regression.bat + call regression.bat + del ..\bin\tmp.regression + + + + {668328a0-b40e-4cdb-bd72-d0064424414a} + + + + + + diff --git a/projects/regression_vs142.vcxproj b/projects/regression_vs142.vcxproj new file mode 100644 index 0000000000..3ddcc6f37a --- /dev/null +++ b/projects/regression_vs142.vcxproj @@ -0,0 +1,41 @@ + + + + + Debug + Win32 + + + + {4712B013-437D-42CE-947F-DEBABA15261F} + regression + regression + + + + Makefile + v142 + + + + + + + + + + + + call regression.bat + call regression.bat + del ..\bin\tmp.regression + + + + {668328a0-b40e-4cdb-bd72-d0064424414a} + + + + + + diff --git a/projects/settings_vs140.vcxproj b/projects/settings_vs140.vcxproj index 4fe07dbd64..9952df47bb 100644 --- a/projects/settings_vs140.vcxproj +++ b/projects/settings_vs140.vcxproj @@ -48,6 +48,12 @@ + + + {e9548de9-f089-49b7-93a6-30be2cc311c7} + false + + diff --git a/projects/settings_vs140.vcxproj.in b/projects/settings_vs140.vcxproj.in index 71ea738dcf..9bb0cc7f0b 100644 --- a/projects/settings_vs140.vcxproj.in +++ b/projects/settings_vs140.vcxproj.in @@ -42,6 +42,12 @@ + + + {e9548de9-f089-49b7-93a6-30be2cc311c7} + false + + diff --git a/projects/settings_vs141.vcxproj b/projects/settings_vs141.vcxproj index ed6f5bab18..9c20f1407e 100644 --- a/projects/settings_vs141.vcxproj +++ b/projects/settings_vs141.vcxproj @@ -48,6 +48,12 @@ + + + {e9548de9-f089-49b7-93a6-30be2cc311c7} + false + + diff --git a/projects/settings_vs141.vcxproj.in b/projects/settings_vs141.vcxproj.in index e4a60227cb..23e044cc17 100644 --- a/projects/settings_vs141.vcxproj.in +++ b/projects/settings_vs141.vcxproj.in @@ -42,6 +42,12 @@ + + + {e9548de9-f089-49b7-93a6-30be2cc311c7} + false + + diff --git a/projects/settings_vs100.vcxproj b/projects/settings_vs142.vcxproj similarity index 88% rename from projects/settings_vs100.vcxproj rename to projects/settings_vs142.vcxproj index 61b289757a..a2dda134b5 100644 --- a/projects/settings_vs100.vcxproj +++ b/projects/settings_vs142.vcxproj @@ -1,5 +1,5 @@  - + Debug @@ -14,6 +14,7 @@ Makefile + v142 @@ -27,7 +28,6 @@ - <_ProjectFileVersion>10.0.30319.1 ..\objs\settings\table\ ..\objs\settings\table\ $(SettingsCommandLine) @@ -48,6 +48,12 @@ + + + {e9548de9-f089-49b7-93a6-30be2cc311c7} + false + + diff --git a/projects/settings_vs100.vcxproj.filters b/projects/settings_vs142.vcxproj.filters similarity index 100% rename from projects/settings_vs100.vcxproj.filters rename to projects/settings_vs142.vcxproj.filters diff --git a/projects/settings_vs100.vcxproj.filters.in b/projects/settings_vs142.vcxproj.filters.in similarity index 100% rename from projects/settings_vs100.vcxproj.filters.in rename to projects/settings_vs142.vcxproj.filters.in diff --git a/projects/settings_vs100.vcxproj.in b/projects/settings_vs142.vcxproj.in similarity index 85% rename from projects/settings_vs100.vcxproj.in rename to projects/settings_vs142.vcxproj.in index 46064b53cf..3e49b7ca02 100644 --- a/projects/settings_vs100.vcxproj.in +++ b/projects/settings_vs142.vcxproj.in @@ -1,5 +1,5 @@  - + Debug @@ -14,6 +14,7 @@ Makefile + v142 @@ -27,7 +28,6 @@ - <_ProjectFileVersion>10.0.30319.1 ..\objs\settings\table\ ..\objs\settings\table\ $(SettingsCommandLine) @@ -42,6 +42,12 @@ + + + {e9548de9-f089-49b7-93a6-30be2cc311c7} + false + + diff --git a/projects/settings_vs80.vcproj b/projects/settings_vs80.vcproj deleted file mode 100644 index 0084dcbc57..0000000000 --- a/projects/settings_vs80.vcproj +++ /dev/null @@ -1,87 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/projects/settings_vs80.vcproj.in b/projects/settings_vs80.vcproj.in deleted file mode 100644 index a0f10fb096..0000000000 --- a/projects/settings_vs80.vcproj.in +++ /dev/null @@ -1,60 +0,0 @@ - - - - - - - - - - - - - - - - - - - -!!FILES!! - - - - - - - - - diff --git a/projects/settings_vs90.vcproj b/projects/settings_vs90.vcproj deleted file mode 100644 index 4361e8df54..0000000000 --- a/projects/settings_vs90.vcproj +++ /dev/null @@ -1,88 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/projects/settings_vs90.vcproj.in b/projects/settings_vs90.vcproj.in deleted file mode 100644 index a342e2b327..0000000000 --- a/projects/settings_vs90.vcproj.in +++ /dev/null @@ -1,61 +0,0 @@ - - - - - - - - - - - - - - - - - - - -!!FILES!! - - - - - - - - - diff --git a/projects/settingsgen_vs140.vcxproj b/projects/settingsgen_vs140.vcxproj index fc6d079e8e..12ce280f3a 100644 --- a/projects/settingsgen_vs140.vcxproj +++ b/projects/settingsgen_vs140.vcxproj @@ -80,4 +80,4 @@ - \ No newline at end of file + diff --git a/projects/settingsgen_vs100.vcxproj b/projects/settingsgen_vs142.vcxproj similarity index 93% rename from projects/settingsgen_vs100.vcxproj rename to projects/settingsgen_vs142.vcxproj index 30454d81f8..23a4e18562 100644 --- a/projects/settingsgen_vs100.vcxproj +++ b/projects/settingsgen_vs142.vcxproj @@ -1,5 +1,5 @@  - + Debug @@ -15,6 +15,7 @@ Application MultiByte + v142 @@ -55,6 +56,7 @@ Console + 5.01 @@ -78,4 +80,4 @@ - \ No newline at end of file + diff --git a/projects/settingsgen_vs100.vcxproj.filters b/projects/settingsgen_vs142.vcxproj.filters similarity index 100% rename from projects/settingsgen_vs100.vcxproj.filters rename to projects/settingsgen_vs142.vcxproj.filters diff --git a/projects/settingsgen_vs80.vcproj b/projects/settingsgen_vs80.vcproj deleted file mode 100644 index 7568ce9748..0000000000 --- a/projects/settingsgen_vs80.vcproj +++ /dev/null @@ -1,143 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/projects/settingsgen_vs90.vcproj b/projects/settingsgen_vs90.vcproj deleted file mode 100644 index 015ddd2af5..0000000000 --- a/projects/settingsgen_vs90.vcproj +++ /dev/null @@ -1,142 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/projects/strgen_vs140.vcxproj b/projects/strgen_vs140.vcxproj index ebf56a4daf..b972d873eb 100644 --- a/projects/strgen_vs140.vcxproj +++ b/projects/strgen_vs140.vcxproj @@ -92,4 +92,4 @@ - \ No newline at end of file + diff --git a/projects/strgen_vs100.vcxproj b/projects/strgen_vs142.vcxproj similarity index 94% rename from projects/strgen_vs100.vcxproj rename to projects/strgen_vs142.vcxproj index 7a43b4debb..eb0657a30b 100644 --- a/projects/strgen_vs100.vcxproj +++ b/projects/strgen_vs142.vcxproj @@ -1,5 +1,5 @@ - - + + Debug @@ -16,6 +16,7 @@ Application false MultiByte + v142 @@ -25,7 +26,6 @@ - <_ProjectFileVersion>10.0.30319.1 $(SolutionDir)..\objs\strgen\ $(SolutionDir)..\objs\strgen\ false @@ -70,6 +70,7 @@ MachineX86 + 5.01 diff --git a/projects/strgen_vs100.vcxproj.filters b/projects/strgen_vs142.vcxproj.filters similarity index 100% rename from projects/strgen_vs100.vcxproj.filters rename to projects/strgen_vs142.vcxproj.filters diff --git a/projects/strgen_vs80.vcproj b/projects/strgen_vs80.vcproj deleted file mode 100644 index 4450279303..0000000000 --- a/projects/strgen_vs80.vcproj +++ /dev/null @@ -1,168 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/projects/strgen_vs90.vcproj b/projects/strgen_vs90.vcproj deleted file mode 100644 index ca194e078f..0000000000 --- a/projects/strgen_vs90.vcproj +++ /dev/null @@ -1,168 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/projects/version_vs140.vcxproj b/projects/version_vs140.vcxproj index baf374bca0..6e71a88201 100644 --- a/projects/version_vs140.vcxproj +++ b/projects/version_vs140.vcxproj @@ -39,4 +39,4 @@ - \ No newline at end of file + diff --git a/projects/version_vs100.vcxproj b/projects/version_vs142.vcxproj similarity index 92% rename from projects/version_vs100.vcxproj rename to projects/version_vs142.vcxproj index 008e6dd665..31971e35c9 100644 --- a/projects/version_vs100.vcxproj +++ b/projects/version_vs142.vcxproj @@ -1,5 +1,5 @@  - + Debug @@ -15,6 +15,7 @@ Makefile MultiByte + v142 @@ -24,7 +25,6 @@ - <_ProjectFileVersion>10.0.30319.1 $(SolutionDir)..\objs\version\ $(SolutionDir)..\objs\version\ cscript "$(ProjectDir)/determineversion.vbs" @@ -39,4 +39,4 @@ - \ No newline at end of file + diff --git a/projects/version_vs80.vcproj b/projects/version_vs80.vcproj deleted file mode 100644 index 4b1660b69d..0000000000 --- a/projects/version_vs80.vcproj +++ /dev/null @@ -1,48 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/projects/version_vs90.vcproj b/projects/version_vs90.vcproj deleted file mode 100644 index 3c3d58a692..0000000000 --- a/projects/version_vs90.vcproj +++ /dev/null @@ -1,49 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/source.list b/source.list index e3a3bc864b..9f07a756ca 100644 --- a/source.list +++ b/source.list @@ -71,9 +71,6 @@ rev.cpp road.cpp roadstop.cpp screenshot.cpp -#if SDL - sdl.cpp -#end settings.cpp signal.cpp signs.cpp @@ -113,8 +110,8 @@ townname.cpp vehicle.cpp vehiclelist.cpp viewport.cpp -#if SSE -viewport_sprite_sorter_sse4.cpp +#if USE_SSE + viewport_sprite_sorter_sse4.cpp #end waypoint.cpp widget.cpp @@ -138,6 +135,7 @@ autoslope.h base_media_base.h base_media_func.h base_station_base.h +bitmap_type.h bmp.h bridge.h cargo_type.h @@ -211,6 +209,7 @@ group.h group_gui.h group_type.h gui.h +guitimer_func.h heightmap.h highscore.h hotkeys.h @@ -313,7 +312,6 @@ roadveh.h safeguards.h scope.h screenshot.h -sdl.h sound/sdl_s.h video/sdl_v.h settings_func.h @@ -337,6 +335,7 @@ spritecache.h station_base.h station_func.h station_gui.h +station_kdtree.h station_type.h statusbar_gui.h stdafx.h @@ -371,6 +370,7 @@ timetable.h toolbar_gui.h town.h town_type.h +town_kdtree.h townname_func.h townname_type.h track_func.h @@ -387,6 +387,7 @@ vehicle_gui_base.h vehicle_type.h vehiclelist.h viewport_func.h +viewport_kdtree.h viewport_sprite_sorter.h viewport_type.h water.h @@ -405,18 +406,19 @@ zoom_func.h zoom_type.h #if WIN32 #else -music/bemidi.h -music/cocoa_m.h -music/extmidi.h -music/libtimidity.h -music/os2_m.h -music/qtmidi.h -os/macosx/macos.h -os/macosx/osx_stdafx.h -os/macosx/splash.h -sound/cocoa_s.h -video/cocoa/cocoa_keys.h -video/cocoa/cocoa_v.h + music/bemidi.h + music/cocoa_m.h + music/extmidi.h + music/fluidsynth.h + music/os2_m.h + music/qtmidi.h + os/macosx/macos.h + os/macosx/osx_stdafx.h + os/macosx/splash.h + os/macosx/string_osx.h + sound/cocoa_s.h + video/cocoa/cocoa_keys.h + video/cocoa/cocoa_v.h #end # Core Source Code @@ -434,6 +436,7 @@ core/enum_type.hpp core/geometry_func.cpp core/geometry_func.hpp core/geometry_type.hpp +core/kdtree.hpp core/math_func.cpp core/math_func.hpp core/mem_func.hpp @@ -918,39 +921,39 @@ script/api/script_window.cpp # Blitters #if DEDICATED #else -blitter/32bpp_anim.cpp -blitter/32bpp_anim.hpp -#if SSE -blitter/32bpp_anim_sse2.cpp -blitter/32bpp_anim_sse2.hpp -blitter/32bpp_anim_sse4.cpp -blitter/32bpp_anim_sse4.hpp + blitter/32bpp_anim.cpp + blitter/32bpp_anim.hpp + #if USE_SSE + blitter/32bpp_anim_sse2.cpp + blitter/32bpp_anim_sse2.hpp + blitter/32bpp_anim_sse4.cpp + blitter/32bpp_anim_sse4.hpp + #end + blitter/32bpp_base.cpp + blitter/32bpp_base.hpp + blitter/32bpp_optimized.cpp + blitter/32bpp_optimized.hpp + blitter/32bpp_simple.cpp + blitter/32bpp_simple.hpp + #if USE_SSE + blitter/32bpp_sse_func.hpp + blitter/32bpp_sse_type.h + blitter/32bpp_sse2.cpp + blitter/32bpp_sse2.hpp + blitter/32bpp_sse4.cpp + blitter/32bpp_sse4.hpp + blitter/32bpp_ssse3.cpp + blitter/32bpp_ssse3.hpp + #end + blitter/8bpp_base.cpp + blitter/8bpp_base.hpp + blitter/8bpp_optimized.cpp + blitter/8bpp_optimized.hpp + blitter/8bpp_simple.cpp + blitter/8bpp_simple.hpp #end -blitter/32bpp_base.cpp -blitter/32bpp_base.hpp -blitter/32bpp_optimized.cpp -blitter/32bpp_optimized.hpp -blitter/32bpp_simple.cpp -blitter/32bpp_simple.hpp -#if SSE -blitter/32bpp_sse_func.hpp -blitter/32bpp_sse_type.h -blitter/32bpp_sse2.cpp -blitter/32bpp_sse2.hpp -blitter/32bpp_sse4.cpp -blitter/32bpp_sse4.hpp -blitter/32bpp_ssse3.cpp -blitter/32bpp_ssse3.hpp -#end -blitter/8bpp_base.cpp -blitter/8bpp_base.hpp -blitter/8bpp_optimized.cpp -blitter/8bpp_optimized.hpp -blitter/8bpp_simple.cpp -blitter/8bpp_simple.hpp -#end -blitter/base.cpp blitter/base.hpp +blitter/common.hpp blitter/factory.hpp blitter/null.cpp blitter/null.hpp @@ -1050,8 +1053,6 @@ network/core/udp.h # Pathfinder pathfinder/follow_track.hpp -pathfinder/opf/opf_ship.cpp -pathfinder/opf/opf_ship.h pathfinder/pathfinder_func.h pathfinder/pathfinder_type.h pathfinder/pf_performance_timer.hpp @@ -1089,64 +1090,60 @@ video/dedicated_v.cpp video/null_v.cpp #if DEDICATED #else -#if ALLEGRO - video/allegro_v.cpp -#end -#if SDL - video/sdl_v.cpp -#end -#if WIN32 - video/win32_v.cpp -#end + #if ALLEGRO + video/allegro_v.cpp + #end + #if SDL + video/sdl_v.cpp + #end + #if WIN32 + video/win32_v.cpp + #end #end # Music #if DEDICATED #else -#if ALLEGRO - music/allegro_m.cpp -#end -#if DIRECTMUSIC - music/dmusic.cpp -#end + #if ALLEGRO + music/allegro_m.cpp + #end + #if DIRECTMUSIC + music/dmusic.cpp + #end #end music/null_m.cpp music/midifile.cpp #if DEDICATED #else -#if WIN32 - music/win32_m.cpp -#else - #if DOS + #if WIN32 + music/win32_m.cpp #else - #if MORPHOS - #else - music/extmidi.cpp - #end + music/extmidi.cpp + #end + #if HAIKU + music/bemidi.cpp + #end + #if FLUIDSYNTH + music/fluidsynth.cpp #end -#end -#if BEOS - music/bemidi.cpp -#end -#if LIBTIMIDITY - music/libtimidity.cpp -#end #end # Sound sound/null_s.cpp #if DEDICATED #else -#if ALLEGRO - sound/allegro_s.cpp -#end -#if SDL - sound/sdl_s.cpp -#end -#if WIN32 - sound/win32_s.cpp - sound/xaudio2_s.cpp -#end + #if ALLEGRO + sound/allegro_s.cpp + #end + #if SDL + sound/sdl_s.cpp + #end + #if WIN32 + sound/win32_s.cpp + #if USE_XAUDIO2 + sound/xaudio2_s.cpp + #end + #end #end #if OSX @@ -1167,6 +1164,7 @@ sound/null_s.cpp music/cocoa_m.cpp sound/cocoa_s.cpp os/macosx/splash.cpp + os/macosx/string_osx.cpp #end #end @@ -1179,24 +1177,7 @@ sound/null_s.cpp #end # Threading -thread/thread.h -#if HAVE_THREAD - #if WIN32 - thread/thread_win32.cpp - #else - #if OS2 - thread/thread_os2.cpp - #else - #if MORPHOS - thread/thread_morphos.cpp - #else - thread/thread_pthread.cpp - #end - #end - #end -#else - thread/thread_none.cpp -#end +thread.h scope_info.cpp scope_info.h diff --git a/src/ai/ai.hpp b/src/ai/ai.hpp index 065367d03b..bd9544b9f3 100644 --- a/src/ai/ai.hpp +++ b/src/ai/ai.hpp @@ -32,7 +32,7 @@ public: START_NEXT_EASY = DAYS_IN_YEAR * 2, START_NEXT_MEDIUM = DAYS_IN_YEAR, START_NEXT_HARD = DAYS_IN_YEAR / 2, - START_NEXT_MIN = 1, + START_NEXT_MIN = 0, START_NEXT_MAX = 3600, START_NEXT_DEVIATION = 60, }; @@ -164,11 +164,9 @@ public: /** Gets the ScriptScanner instance that is used to find AI Libraries */ static AIScannerLibrary *GetScannerLibrary(); -#if defined(ENABLE_NETWORK) /** Wrapper function for AIScanner::HasAI */ static bool HasAI(const struct ContentInfo *ci, bool md5sum); static bool HasAILibrary(const ContentInfo *ci, bool md5sum); -#endif private: static uint frame_counter; ///< Tick counter for the AI code static class AIScannerInfo *scanner_info; ///< ScriptScanner instance that is used to find AIs diff --git a/src/ai/ai_config.cpp b/src/ai/ai_config.cpp index f920d31014..a782814786 100644 --- a/src/ai/ai_config.cpp +++ b/src/ai/ai_config.cpp @@ -35,6 +35,15 @@ ScriptConfigItem _start_date_config = { false }; +AIConfig::AIConfig(const AIConfig *config) : ScriptConfig(config) +{ + /* Override start_date as per AIConfig::AddRandomDeviation(). + * This is necessary because the ScriptConfig constructor will instead call + * ScriptConfig::AddRandomDeviation(). */ + int start_date = config->GetSetting("start_date"); + this->SetSetting("start_date", start_date != 0 ? max(1, this->GetSetting("start_date")) : 0); +} + /* static */ AIConfig *AIConfig::GetConfig(CompanyID company, ScriptSettingSource source) { AIConfig **config; @@ -118,3 +127,14 @@ void AIConfig::SetSetting(const char *name, int value) ScriptConfig::SetSetting(name, value); } + +void AIConfig::AddRandomDeviation() +{ + int start_date = this->GetSetting("start_date"); + + ScriptConfig::AddRandomDeviation(); + + /* start_date = 0 is a special case, where random deviation does not occur. + * If start_date was not already 0, then a minimum value of 1 must apply. */ + this->SetSetting("start_date", start_date != 0 ? max(1, this->GetSetting("start_date")) : 0); +} diff --git a/src/ai/ai_config.hpp b/src/ai/ai_config.hpp index b02935902c..9f667a6127 100644 --- a/src/ai/ai_config.hpp +++ b/src/ai/ai_config.hpp @@ -26,14 +26,13 @@ public: ScriptConfig() {} - AIConfig(const AIConfig *config) : - ScriptConfig(config) - {} + AIConfig(const AIConfig *config); class AIInfo *GetInfo() const; - /* virtual */ int GetSetting(const char *name) const; - /* virtual */ void SetSetting(const char *name, int value); + int GetSetting(const char *name) const override; + void SetSetting(const char *name, int value) override; + void AddRandomDeviation() override; /** * When ever the AI Scanner is reloaded, all infos become invalid. This @@ -46,9 +45,9 @@ public: bool ResetInfo(bool force_exact_match); protected: - /* virtual */ void PushExtraConfigList(); - /* virtual */ void ClearConfigList(); - /* virtual */ ScriptInfo *FindInfo(const char *name, int version, bool force_exact_match); + void PushExtraConfigList() override; + void ClearConfigList() override; + ScriptInfo *FindInfo(const char *name, int version, bool force_exact_match) override; }; #endif /* AI_CONFIG_HPP */ diff --git a/src/ai/ai_core.cpp b/src/ai/ai_core.cpp index d4ff233116..ff2fc286a0 100644 --- a/src/ai/ai_core.cpp +++ b/src/ai/ai_core.cpp @@ -16,6 +16,7 @@ #include "../company_func.h" #include "../network/network.h" #include "../window_func.h" +#include "../framerate_type.h" #include "ai_scanner.hpp" #include "ai_instance.hpp" #include "ai_config.hpp" @@ -79,8 +80,11 @@ const Company *c; FOR_ALL_COMPANIES(c) { if (c->is_ai) { + PerformanceMeasurer framerate((PerformanceElement)(PFE_AI0 + c->index)); cur_company.Change(c->index); c->ai_instance->GameLoop(); + } else { + PerformanceMeasurer::SetInactive((PerformanceElement)(PFE_AI0 + c->index)); } } cur_company.Restore(); @@ -101,6 +105,7 @@ /* static */ void AI::Stop(CompanyID company) { if (_networking && !_network_server) return; + PerformanceMeasurer::SetInactive((PerformanceElement)(PFE_AI0 + company)); Backup cur_company(_current_company, company, FILE_LINE); Company *c = Company::Get(company); @@ -357,8 +362,6 @@ InvalidateWindowClassesData(WC_AI_SETTINGS); } -#if defined(ENABLE_NETWORK) - /** * Check whether we have an AI (library) with the exact characteristics as ci. * @param ci the characteristics to search on (shortname and md5sum) @@ -375,8 +378,6 @@ return AI::scanner_library->HasScript(ci, md5sum); } -#endif /* defined(ENABLE_NETWORK) */ - /* static */ AIScannerInfo *AI::GetScannerInfo() { return AI::scanner_info; diff --git a/src/ai/ai_gui.cpp b/src/ai/ai_gui.cpp index 101a97d0a9..2730070c32 100644 --- a/src/ai/ai_gui.cpp +++ b/src/ai/ai_gui.cpp @@ -29,6 +29,7 @@ #include "../widgets/dropdown_func.h" #include "../hotkeys.h" #include "../core/geometry_func.hpp" +#include "../guitimer_func.h" #include "ai.hpp" #include "ai_gui.hpp" @@ -97,7 +98,7 @@ struct AIListWindow : public Window { } } - virtual void SetStringParameters(int widget) const + void SetStringParameters(int widget) const override { switch (widget) { case WID_AIL_CAPTION: @@ -106,7 +107,7 @@ struct AIListWindow : public Window { } } - virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) + void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { if (widget == WID_AIL_LIST) { this->line_height = FONT_HEIGHT_NORMAL + WD_MATRIX_TOP + WD_MATRIX_BOTTOM; @@ -117,7 +118,7 @@ struct AIListWindow : public Window { } } - virtual void DrawWidget(const Rect &r, int widget) const + void DrawWidget(const Rect &r, int widget) const override { switch (widget) { case WID_AIL_LIST: { @@ -182,7 +183,7 @@ struct AIListWindow : public Window { DeleteWindowByClass(WC_QUERY_STRING); } - virtual void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { switch (widget) { case WID_AIL_LIST: { // Select one of the AIs @@ -210,7 +211,7 @@ struct AIListWindow : public Window { } } - virtual void OnResize() + void OnResize() override { this->vscroll->SetCapacityFromWidget(this, WID_AIL_LIST); } @@ -220,7 +221,7 @@ struct AIListWindow : public Window { * @param data Information about the changed data. * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ - virtual void OnInvalidateData(int data = 0, bool gui_scope = true) + void OnInvalidateData(int data = 0, bool gui_scope = true) override { if (_game_mode == GM_NORMAL && Company::IsValidID(this->slot)) { delete this; @@ -286,7 +287,7 @@ struct AISettingsWindow : public Window { bool clicked_increase; ///< Whether we clicked the increase or decrease button. bool clicked_dropdown; ///< Whether the dropdown is open. bool closing_dropdown; ///< True, if the dropdown list is currently closing. - int timeout; ///< Timeout for unclicking the button. + GUITimer timeout; ///< Timeout for unclicking the button. int clicked_row; ///< The clicked row of settings. int line_height; ///< Height of a row in the matrix widget. Scrollbar *vscroll; ///< Cache of the vertical scrollbar. @@ -316,7 +317,7 @@ struct AISettingsWindow : public Window { this->RebuildVisibleSettings(); } - virtual void SetStringParameters(int widget) const + void SetStringParameters(int widget) const override { switch (widget) { case WID_AIS_CAPTION: @@ -345,7 +346,7 @@ struct AISettingsWindow : public Window { this->vscroll->SetCount((int)this->visible_settings.size()); } - virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) + void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { if (widget == WID_AIS_BACKGROUND) { this->line_height = max(SETTING_BUTTON_HEIGHT, FONT_HEIGHT_NORMAL) + WD_MATRIX_TOP + WD_MATRIX_BOTTOM; @@ -356,7 +357,7 @@ struct AISettingsWindow : public Window { } } - virtual void DrawWidget(const Rect &r, int widget) const + void DrawWidget(const Rect &r, int widget) const override { if (widget != WID_AIS_BACKGROUND) return; @@ -377,7 +378,7 @@ struct AISettingsWindow : public Window { for (; this->vscroll->IsVisible(i) && it != visible_settings.end(); i++, it++) { const ScriptConfigItem &config_item = **it; int current_value = config->GetSetting((config_item).name); - bool editable = _game_mode == GM_MENU || ((this->slot != OWNER_DEITY) && !Company::IsValidID(this->slot)) || (config_item.flags & SCRIPTCONFIG_INGAME) != 0; + bool editable = this->IsEditableItem(config_item); StringID str; TextColour colour; @@ -420,7 +421,7 @@ struct AISettingsWindow : public Window { } } - virtual void OnPaint() + void OnPaint() override { if (this->closing_dropdown) { this->closing_dropdown = false; @@ -429,7 +430,7 @@ struct AISettingsWindow : public Window { this->DrawWidgets(); } - virtual void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { switch (widget) { case WID_AIS_BACKGROUND: { @@ -440,7 +441,7 @@ struct AISettingsWindow : public Window { VisibleSettingsList::const_iterator it = this->visible_settings.begin(); for (int i = 0; i < num; i++) it++; const ScriptConfigItem config_item = **it; - if (_game_mode == GM_NORMAL && ((this->slot == OWNER_DEITY) || Company::IsValidID(this->slot)) && (config_item.flags & SCRIPTCONFIG_INGAME) == 0) return; + if (!this->IsEditableItem(config_item)) return; if (this->clicked_row != num) { DeleteChildWindows(WC_QUERY_STRING); @@ -480,7 +481,7 @@ struct AISettingsWindow : public Window { DropDownList *list = new DropDownList(); for (int i = config_item.min_value; i <= config_item.max_value; i++) { - *list->Append() = new DropDownListCharStringItem(config_item.labels->Find(i)->second, i, false); + list->push_back(new DropDownListCharStringItem(config_item.labels->Find(i)->second, i, false)); } ShowDropDownListAt(this, list, old_val, -1, wi_rect, COLOUR_ORANGE, true); @@ -505,7 +506,7 @@ struct AISettingsWindow : public Window { if (new_val != old_val) { this->ai_config->SetSetting(config_item.name, new_val); this->clicked_button = num; - this->timeout = 5; + this->timeout.SetInterval(150); } } else if (!bool_item && !config_item.complete_labels) { /* Display a query box so users can enter a custom value. */ @@ -529,7 +530,7 @@ struct AISettingsWindow : public Window { } } - virtual void OnQueryTextFinished(char *str) + void OnQueryTextFinished(char *str) override { if (StrEmpty(str)) return; VisibleSettingsList::const_iterator it = this->visible_settings.begin(); @@ -541,7 +542,7 @@ struct AISettingsWindow : public Window { this->SetDirty(); } - virtual void OnDropdownSelect(int widget, int index) + void OnDropdownSelect(int widget, int index) override { assert(this->clicked_dropdown); VisibleSettingsList::const_iterator it = this->visible_settings.begin(); @@ -552,7 +553,7 @@ struct AISettingsWindow : public Window { this->SetDirty(); } - virtual void OnDropdownClose(Point pt, int widget, int index, bool instant_close) + void OnDropdownClose(Point pt, int widget, int index, bool instant_close) override { /* We cannot raise the dropdown button just yet. OnClick needs some hint, whether * the same dropdown button was clicked again, and then not open the dropdown again. @@ -563,14 +564,14 @@ struct AISettingsWindow : public Window { this->SetDirty(); } - virtual void OnResize() + void OnResize() override { this->vscroll->SetCapacityFromWidget(this, WID_AIS_BACKGROUND); } - virtual void OnTick() + void OnRealtimeTick(uint delta_ms) override { - if (--this->timeout == 0) { + if (this->timeout.Elapsed(delta_ms)) { this->clicked_button = -1; this->SetDirty(); } @@ -581,9 +582,17 @@ struct AISettingsWindow : public Window { * @param data Information about the changed data. * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ - virtual void OnInvalidateData(int data = 0, bool gui_scope = true) + void OnInvalidateData(int data = 0, bool gui_scope = true) override { this->RebuildVisibleSettings(); + HideDropDownMenu(this); + DeleteChildWindows(WC_QUERY_STRING); + } + +private: + bool IsEditableItem(const ScriptConfigItem config_item) const + { + return _game_mode == GM_MENU || ((this->slot != OWNER_DEITY) && !Company::IsValidID(this->slot)) || (config_item.flags & SCRIPTCONFIG_INGAME) != 0; } }; @@ -637,7 +646,7 @@ struct ScriptTextfileWindow : public TextfileWindow { this->LoadTextfile(textfile, (slot == OWNER_DEITY) ? GAME_DIR : AI_DIR); } - /* virtual */ void SetStringParameters(int widget) const + void SetStringParameters(int widget) const override { if (widget == WID_TF_CAPTION) { SetDParam(0, (slot == OWNER_DEITY) ? STR_CONTENT_TYPE_GAME_SCRIPT : STR_CONTENT_TYPE_AI); @@ -653,7 +662,7 @@ struct ScriptTextfileWindow : public TextfileWindow { */ void ShowScriptTextfileWindow(TextfileType file_type, CompanyID slot) { - DeleteWindowByClass(WC_TEXTFILE); + DeleteWindowById(WC_TEXTFILE, file_type); new ScriptTextfileWindow(file_type, slot); } @@ -734,7 +743,7 @@ struct AIConfigWindow : public Window { DeleteWindowByClass(WC_AI_SETTINGS); } - virtual void SetStringParameters(int widget) const + void SetStringParameters(int widget) const override { switch (widget) { case WID_AIC_NUMBER: @@ -758,7 +767,7 @@ struct AIConfigWindow : public Window { } } - virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) + void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { switch (widget) { case WID_AIC_GAMELIST: @@ -810,7 +819,7 @@ struct AIConfigWindow : public Window { return slot < max_slot; } - virtual void DrawWidget(const Rect &r, int widget) const + void DrawWidget(const Rect &r, int widget) const override { switch (widget) { case WID_AIC_GAMELIST: { @@ -849,7 +858,7 @@ struct AIConfigWindow : public Window { } } - virtual void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { if (widget >= WID_AIC_TEXTFILE && widget < WID_AIC_TEXTFILE + TFT_END) { if (this->selected_slot == INVALID_COMPANY || GetConfig(this->selected_slot) == NULL) return; @@ -868,7 +877,6 @@ struct AIConfigWindow : public Window { new_value = min(MAX_COMPANIES - 1, GetGameSettings().difficulty.max_no_competitors + 1); } IConsoleSetSetting("difficulty.max_no_competitors", new_value); - this->InvalidateData(); break; } @@ -920,9 +928,7 @@ struct AIConfigWindow : public Window { if (!_network_available) { ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR); } else { -#if defined(ENABLE_NETWORK) ShowNetworkContentListWindow(NULL, CONTENT_TYPE_AI, CONTENT_TYPE_GAME); -#endif } break; } @@ -933,7 +939,7 @@ struct AIConfigWindow : public Window { * @param data Information about the changed data. * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ - virtual void OnInvalidateData(int data = 0, bool gui_scope = true) + void OnInvalidateData(int data = 0, bool gui_scope = true) override { if (!IsEditable(this->selected_slot)) { this->selected_slot = INVALID_COMPANY; @@ -1090,7 +1096,7 @@ struct AIDebugWindow : public Window { this->InvalidateData(-1); } - virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) + void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { if (widget == WID_AID_LOG_PANEL) { resize->height = FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL; @@ -1098,7 +1104,7 @@ struct AIDebugWindow : public Window { } } - virtual void OnPaint() + void OnPaint() override { this->SelectValidDebugCompany(); @@ -1176,7 +1182,7 @@ struct AIDebugWindow : public Window { this->last_vscroll_pos = this->vscroll->GetPosition(); } - virtual void SetStringParameters(int widget) const + void SetStringParameters(int widget) const override { switch (widget) { case WID_AID_NAME_TEXT: @@ -1199,7 +1205,7 @@ struct AIDebugWindow : public Window { } } - virtual void DrawWidget(const Rect &r, int widget) const + void DrawWidget(const Rect &r, int widget) const override { if (ai_debug_company == INVALID_COMPANY) return; @@ -1258,7 +1264,7 @@ struct AIDebugWindow : public Window { this->last_vscroll_pos = this->vscroll->GetPosition(); } - virtual void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { /* Also called for hotkeys, so check for disabledness */ if (this->IsWidgetDisabled(widget)) return; @@ -1276,8 +1282,8 @@ struct AIDebugWindow : public Window { case WID_AID_RELOAD_TOGGLE: if (ai_debug_company == OWNER_DEITY) break; /* First kill the company of the AI, then start a new one. This should start the current AI again */ - DoCommandP(0, 2 | ai_debug_company << 16, CRR_MANUAL, CMD_COMPANY_CTRL); - DoCommandP(0, 1 | ai_debug_company << 16, 0, CMD_COMPANY_CTRL); + DoCommandP(0, CCA_DELETE | ai_debug_company << 16 | CRR_MANUAL << 24, 0, CMD_COMPANY_CTRL); + DoCommandP(0, CCA_NEW_AI | ai_debug_company << 16, 0, CMD_COMPANY_CTRL); break; case WID_AID_SETTINGS: @@ -1328,7 +1334,7 @@ struct AIDebugWindow : public Window { } } - virtual void OnEditboxChanged(int wid) + void OnEditboxChanged(int wid) override { if (wid == WID_AID_BREAK_STR_EDIT_BOX) { /* Save the current string to static member so it can be restored next time the window is opened. */ @@ -1343,7 +1349,7 @@ struct AIDebugWindow : public Window { * This is the company ID of the AI/GS which wrote a new log message, or -1 in other cases. * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ - virtual void OnInvalidateData(int data = 0, bool gui_scope = true) + void OnInvalidateData(int data = 0, bool gui_scope = true) override { /* If the log message is related to the active company tab, check the break string. * This needs to be done in gameloop-scope, so the AI is suspended immediately. */ @@ -1400,7 +1406,7 @@ struct AIDebugWindow : public Window { (ai_debug_company == OWNER_DEITY ? !Game::IsPaused() : !AI::IsPaused(ai_debug_company))); } - virtual void OnResize() + void OnResize() override { this->vscroll->SetCapacityFromWidget(this, WID_AID_LOG_PANEL); } diff --git a/src/ai/ai_info.cpp b/src/ai/ai_info.cpp index 9c27006c47..62ddb2344f 100644 --- a/src/ai/ai_info.cpp +++ b/src/ai/ai_info.cpp @@ -29,12 +29,12 @@ static bool CheckAPIVersion(const char *api_version) return strcmp(api_version, "0.7") == 0 || strcmp(api_version, "1.0") == 0 || strcmp(api_version, "1.1") == 0 || strcmp(api_version, "1.2") == 0 || strcmp(api_version, "1.3") == 0 || strcmp(api_version, "1.4") == 0 || strcmp(api_version, "1.5") == 0 || strcmp(api_version, "1.6") == 0 || strcmp(api_version, "1.7") == 0 || - strcmp(api_version, "1.8") == 0 || strcmp(api_version, "1.9") == 0; + strcmp(api_version, "1.8") == 0 || strcmp(api_version, "1.9") == 0 || strcmp(api_version, "1.10") == 0; } -#if defined(WIN32) +#if defined(_WIN32) #undef GetClassName -#endif /* WIN32 */ +#endif /* _WIN32 */ template <> const char *GetClassName() { return "AIInfo"; } /* static */ void AIInfo::RegisterAPI(Squirrel *engine) diff --git a/src/ai/ai_instance.hpp b/src/ai/ai_instance.hpp index 204bf9712a..06998558b3 100644 --- a/src/ai/ai_instance.hpp +++ b/src/ai/ai_instance.hpp @@ -25,14 +25,14 @@ public: */ void Initialize(class AIInfo *info); - /* virtual */ int GetSetting(const char *name); - /* virtual */ ScriptInfo *FindLibrary(const char *library, int version); + int GetSetting(const char *name) override; + ScriptInfo *FindLibrary(const char *library, int version) override; private: - /* virtual */ void RegisterAPI(); - /* virtual */ void Died(); - /* virtual */ CommandCallback *GetDoCommandCallback(); - /* virtual */ void LoadDummyScript(); + void RegisterAPI() override; + void Died() override; + CommandCallback *GetDoCommandCallback() override; + void LoadDummyScript() override; }; #endif /* AI_INSTANCE_HPP */ diff --git a/src/ai/ai_scanner.hpp b/src/ai/ai_scanner.hpp index d8e8a6993d..dafc340beb 100644 --- a/src/ai/ai_scanner.hpp +++ b/src/ai/ai_scanner.hpp @@ -19,7 +19,7 @@ public: AIScannerInfo(); ~AIScannerInfo(); - /* virtual */ void Initialize(); + void Initialize() override; /** * Select a random AI. @@ -42,11 +42,11 @@ public: void SetDummyAI(class AIInfo *info); protected: - /* virtual */ void GetScriptName(ScriptInfo *info, char *name, const char *last); - /* virtual */ const char *GetFileName() const { return PATHSEP "info.nut"; } - /* virtual */ Subdirectory GetDirectory() const { return AI_DIR; } - /* virtual */ const char *GetScannerName() const { return "AIs"; } - /* virtual */ void RegisterAPI(class Squirrel *engine); + void GetScriptName(ScriptInfo *info, char *name, const char *last) override; + const char *GetFileName() const override { return PATHSEP "info.nut"; } + Subdirectory GetDirectory() const override { return AI_DIR; } + const char *GetScannerName() const override { return "AIs"; } + void RegisterAPI(class Squirrel *engine) override; private: AIInfo *info_dummy; ///< The dummy AI. @@ -54,7 +54,7 @@ private: class AIScannerLibrary : public ScriptScanner { public: - /* virtual */ void Initialize(); + void Initialize() override; /** * Find a library in the pool. @@ -65,11 +65,11 @@ public: class AILibrary *FindLibrary(const char *library, int version); protected: - /* virtual */ void GetScriptName(ScriptInfo *info, char *name, const char *last); - /* virtual */ const char *GetFileName() const { return PATHSEP "library.nut"; } - /* virtual */ Subdirectory GetDirectory() const { return AI_LIBRARY_DIR; } - /* virtual */ const char *GetScannerName() const { return "AI Libraries"; } - /* virtual */ void RegisterAPI(class Squirrel *engine); + void GetScriptName(ScriptInfo *info, char *name, const char *last) override; + const char *GetFileName() const override { return PATHSEP "library.nut"; } + Subdirectory GetDirectory() const override { return AI_LIBRARY_DIR; } + const char *GetScannerName() const override { return "AI Libraries"; } + void RegisterAPI(class Squirrel *engine) override; }; #endif /* AI_SCANNER_HPP */ diff --git a/src/aircraft.h b/src/aircraft.h index d4deba5809..f4fce09be1 100644 --- a/src/aircraft.h +++ b/src/aircraft.h @@ -45,6 +45,8 @@ enum AirVehicleFlags { * landscape at a fixed altitude. This only has effect when there are more than 15 height levels. */ VAF_IN_MAX_HEIGHT_CORRECTION = 1, ///< The vehicle is currently lowering its altitude because it hit the upper bound. VAF_IN_MIN_HEIGHT_CORRECTION = 2, ///< The vehicle is currently raising its altitude because it hit the lower bound. + + VAF_HELI_DIRECT_DESCENT = 3, ///< The helicopter is descending directly at its destination (helipad or in front of hangar) }; static const int ROTOR_Z_OFFSET = 5; ///< Z Offset between helicopter- and rotorsprite. diff --git a/src/aircraft_cmd.cpp b/src/aircraft_cmd.cpp index de8e0ee324..99c86d6e17 100644 --- a/src/aircraft_cmd.cpp +++ b/src/aircraft_cmd.cpp @@ -37,6 +37,7 @@ #include "core/backup_type.hpp" #include "zoom_func.h" #include "disaster_vehicle.h" +#include "newgrf_airporttiles.h" #include "framerate_type.h" #include "table/strings.h" @@ -127,16 +128,15 @@ static StationID FindNearestHangar(const Aircraft *v) const AircraftVehicleInfo *avi = AircraftVehInfo(v->engine_type); FOR_ALL_STATIONS(st) { - if (st->owner != v->owner || !(st->facilities & FACIL_AIRPORT)) continue; + if (st->owner != v->owner || !(st->facilities & FACIL_AIRPORT) || !st->airport.HasHangar()) continue; const AirportFTAClass *afc = st->airport.GetFTA(); - if (!st->airport.HasHangar() || ( - /* don't crash the plane if we know it can't land at the airport */ - (afc->flags & AirportFTAClass::SHORT_STRIP) && - (avi->subtype & AIR_FAST) && - !_cheats.no_jetcrash.value)) { - continue; - } + + /* don't crash the plane if we know it can't land at the airport */ + if ((afc->flags & AirportFTAClass::SHORT_STRIP) && (avi->subtype & AIR_FAST) && !_cheats.no_jetcrash.value) continue; + + /* the plane won't land at any helicopter station */ + if (!(afc->flags & AirportFTAClass::AIRPLANES) && (avi->subtype & AIR_CTOL)) continue; /* v->tile can't be used here, when aircraft is flying v->tile is set to 0 */ uint distance = DistanceSquare(vtile, st->airport.tile); @@ -248,7 +248,7 @@ void GetAircraftSpriteSize(EngineID engine, uint &width, uint &height, int &xoff * @param flags type of operation. * @param e the engine to build. * @param data unused. - * @param ret[out] the vehicle that has been built. + * @param[out] ret the vehicle that has been built. * @return the cost of this operation or an error. */ CommandCost CmdBuildAircraft(TileIndex tile, DoCommandFlag flags, const Engine *e, uint16 data, Vehicle **ret) @@ -379,7 +379,7 @@ bool Aircraft::FindClosestDepot(TileIndex *location, DestinationID *destination, { const Station *st = GetTargetAirportIfValid(this); /* If the station is not a valid airport or if it has no hangars */ - if (st == NULL || !st->airport.HasHangar()) { + if (st == NULL || !CanVehicleUseStation(this, st) || !st->airport.HasHangar()) { /* the aircraft has to search for a hangar on its own */ StationID station = FindNearestHangar(this); @@ -635,6 +635,12 @@ static int UpdateAircraftSpeed(Aircraft *v, uint speed_limit = SPEED_LIMIT_NONE, * and take-off speeds being too low. */ speed_limit *= _settings_game.vehicle.plane_speed; + /* adjust speed for broken vehicles */ + if (v->vehstatus & VS_AIRCRAFT_BROKEN) { + if (SPEED_LIMIT_BROKEN < speed_limit) hard_limit = false; + speed_limit = min(speed_limit, SPEED_LIMIT_BROKEN); + } + if (v->vcache.cached_max_speed < speed_limit) { if (v->cur_speed < speed_limit) hard_limit = false; speed_limit = v->vcache.cached_max_speed; @@ -654,9 +660,6 @@ static int UpdateAircraftSpeed(Aircraft *v, uint speed_limit = SPEED_LIMIT_NONE, spd = min(v->cur_speed + (spd >> 8) + (v->subspeed < t), speed_limit); - /* adjust speed for broken vehicles */ - if (v->vehstatus & VS_AIRCRAFT_BROKEN) spd = min(spd, SPEED_LIMIT_BROKEN); - /* updates statusbar only if speed have changed to save CPU time */ if (spd != v->cur_speed) { v->cur_speed = spd; @@ -694,9 +697,9 @@ int GetTileHeightBelowAircraft(const Vehicle *v) * When the maximum is reached the vehicle should consider descending. * When the minimum is reached the vehicle should consider ascending. * - * @param v The vehicle to get the flight levels for. - * @param [out] min_level The minimum bounds for flight level. - * @param [out] max_level The maximum bounds for flight level. + * @param v The vehicle to get the flight levels for. + * @param[out] min_level The minimum bounds for flight level. + * @param[out] max_level The maximum bounds for flight level. */ void GetAircraftFlightLevelBounds(const Vehicle *v, int *min_level, int *max_level) { @@ -728,7 +731,7 @@ void GetAircraftFlightLevelBounds(const Vehicle *v, int *min_level, int *max_lev /** * Gets the maximum 'flight level' for the holding pattern of the aircraft, - * in pixels 'z_pos' 0, depending on terrain below.. + * in pixels 'z_pos' 0, depending on terrain below. * * @param v The aircraft that may or may not need to decrease its altitude. * @return Maximal aircraft holding altitude, while in normal flight, in pixels. @@ -780,6 +783,7 @@ int GetAircraftFlightLevel(T *v, bool takeoff) } template int GetAircraftFlightLevel(DisasterVehicle *v, bool takeoff); +template int GetAircraftFlightLevel(Aircraft *v, bool takeoff); /** * Find the entry point to an airport depending on direction which @@ -915,6 +919,8 @@ static bool AircraftController(Aircraft *v) /* Helicopter landing. */ if (amd.flag & AMED_HELI_LOWER) { + SetBit(v->flags, VAF_HELI_DIRECT_DESCENT); + if (st == NULL) { /* FIXME - AircraftController -> if station no longer exists, do not land * helicopter will circle until sign disappears, then go to next order @@ -935,7 +941,10 @@ static bool AircraftController(Aircraft *v) Vehicle *u = v->Next()->Next(); /* Increase speed of rotors. When speed is 80, we've landed. */ - if (u->cur_speed >= 80) return true; + if (u->cur_speed >= 80) { + ClrBit(v->flags, VAF_HELI_DIRECT_DESCENT); + return true; + } u->cur_speed += 4; } else { count = UpdateAircraftSpeed(v); @@ -1301,18 +1310,17 @@ static void CrashAirplane(Aircraft *v) */ static void MaybeCrashAirplane(Aircraft *v) { - if (_settings_game.vehicle.plane_crashes == 0) return; Station *st = Station::Get(v->targetairport); - /* FIXME -- MaybeCrashAirplane -> increase crashing chances of very modern airplanes on smaller than AT_METROPOLITAN airports */ - uint32 prob = (0x4000 << _settings_game.vehicle.plane_crashes); + uint32 prob; if ((st->airport.GetFTA()->flags & AirportFTAClass::SHORT_STRIP) && (AircraftVehInfo(v->engine_type)->subtype & AIR_FAST) && !_cheats.no_jetcrash.value) { - prob /= 20; + prob = 3276; } else { - prob /= 1500; + if (_settings_game.vehicle.plane_crashes == 0) return; + prob = (0x4000 << _settings_game.vehicle.plane_crashes) / 1500; } if (GB(Random(), 0, 22) > prob) return; @@ -1362,8 +1370,14 @@ static void AircraftEntersTerminal(Aircraft *v) */ static void AircraftLandAirplane(Aircraft *v) { + Station *st = Station::Get(v->targetairport); + + TileIndex vt = TileVirtXY(v->x_pos, v->y_pos); + v->UpdateDeltaXY(); + AirportTileAnimationTrigger(st, vt, AAT_STATION_AIRPLANE_LAND); + if (!PlayVehicleSound(v, VSE_TOUCHDOWN)) { SndPlayVehicleFx(SND_17_SKID_PLANE, v); } @@ -1531,7 +1545,7 @@ static void AircraftEventHandler_AtTerminal(Aircraft *v, const AirportFTAClass * go_to_hangar = Station::Get(v->targetairport)->airport.HasHangar(); } - if (go_to_hangar) { + if (go_to_hangar && Station::Get(v->targetairport)->airport.HasHangar()) { v->state = HANGAR; } else { /* airplane goto state takeoff, helicopter to helitakeoff */ @@ -1600,6 +1614,7 @@ static void AircraftEventHandler_Flying(Aircraft *v, const AirportFTAClass *apc) uint16 tsubspeed = v->subspeed; if (!AirportHasBlock(v, current, apc)) { v->state = landingtype; // LANDING / HELILANDING + if (v->state == HELILANDING) SetBit(v->flags, VAF_HELI_DIRECT_DESCENT); /* it's a bit dirty, but I need to set position to next position, otherwise * if there are multiple runways, plane won't know which one it took (because * they all have heading LANDING). And also occupy that block! */ @@ -1889,7 +1904,7 @@ static bool FreeTerminal(Aircraft *v, byte i, byte last_terminal) /** * Get the number of terminals at the airport. - * @param afc Airport description. + * @param apc Airport description. * @return Number of terminals. */ static uint GetNumTerminals(const AirportFTAClass *apc) @@ -2088,7 +2103,19 @@ void UpdateAirplanesOnNewStation(const Station *st) FOR_ALL_AIRCRAFT(v) { if (!v->IsNormalAircraft() || v->targetairport != st->index) continue; assert(v->state == FLYING); + + Order *o = &v->current_order; + /* The aircraft is heading to a hangar, but the new station doesn't have one, + * or the aircraft can't land on the new station. Cancel current order. */ + if (o->IsType(OT_GOTO_DEPOT) && !(o->GetDepotOrderType() & ODTFB_PART_OF_ORDERS) && o->GetDestination() == st->index && + (!st->airport.HasHangar() || !CanVehicleUseStation(v, st))) { + o->MakeDummy(); + SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, WID_VV_START_STOP); + } v->pos = v->previous_pos = AircraftGetEntryPoint(v, ap, rotation); UpdateAircraftCache(v); } + + /* Heliports don't have a hangar. Invalidate all go to hangar orders from all aircraft. */ + if (!st->airport.HasHangar()) RemoveOrderFromAllVehicles(OT_GOTO_DEPOT, st->index, true); } diff --git a/src/airport_gui.cpp b/src/airport_gui.cpp index 6437f236cd..7e16717894 100644 --- a/src/airport_gui.cpp +++ b/src/airport_gui.cpp @@ -87,14 +87,14 @@ struct BuildAirToolbarWindow : Window { * @param data Information about the changed data. * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ - virtual void OnInvalidateData(int data = 0, bool gui_scope = true) + void OnInvalidateData(int data = 0, bool gui_scope = true) override { if (!gui_scope) return; if (!CanBuildVehicleInfrastructure(VEH_AIRCRAFT)) delete this; } - virtual void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { switch (widget) { case WID_AT_AIRPORT: @@ -114,7 +114,7 @@ struct BuildAirToolbarWindow : Window { } - virtual void OnPlaceObject(Point pt, TileIndex tile) + void OnPlaceObject(Point pt, TileIndex tile) override { switch (this->last_user_action) { case WID_AT_AIRPORT: @@ -129,19 +129,19 @@ struct BuildAirToolbarWindow : Window { } } - virtual void OnPlaceDrag(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt) + void OnPlaceDrag(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt) override { VpSelectTilesWithMethod(pt.x, pt.y, select_method); } - virtual void OnPlaceMouseUp(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt, TileIndex start_tile, TileIndex end_tile) + void OnPlaceMouseUp(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt, TileIndex start_tile, TileIndex end_tile) override { if (pt.x != -1 && select_proc == DDSP_DEMOLISH_AREA) { GUIPlaceProcDragXY(select_proc, start_tile, end_tile); } } - virtual void OnPlaceObjectAbort() + void OnPlaceObjectAbort() override { this->RaiseButtons(); @@ -219,7 +219,7 @@ class BuildAirportWindow : public PickerWindowBase { DropDownList *list = new DropDownList(); for (uint i = 0; i < AirportClass::GetClassCount(); i++) { - *list->Append() = new DropDownListStringItem(AirportClass::Get((AirportClassID)i)->name, i, false); + list->push_back(new DropDownListStringItem(AirportClass::Get((AirportClassID)i)->name, i, false)); } return list; @@ -268,7 +268,7 @@ public: DeleteWindowById(WC_SELECT_STATION, 0); } - virtual void SetStringParameters(int widget) const + void SetStringParameters(int widget) const override { switch (widget) { case WID_AP_CLASS_DROPDOWN: @@ -293,7 +293,7 @@ public: } } - virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) + void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { switch (widget) { case WID_AP_CLASS_DROPDOWN: { @@ -357,7 +357,7 @@ public: } } - virtual void DrawWidget(const Rect &r, int widget) const + void DrawWidget(const Rect &r, int widget) const override { switch (widget) { case WID_AP_AIRPORT_LIST: { @@ -394,7 +394,7 @@ public: } } - virtual void OnPaint() + void OnPaint() override { this->DrawWidgets(); @@ -462,7 +462,7 @@ public: } } - virtual void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { switch (widget) { case WID_AP_CLASS_DROPDOWN: @@ -535,7 +535,7 @@ public: this->SelectOtherAirport(-1); } - virtual void OnDropdownSelect(int widget, int index) + void OnDropdownSelect(int widget, int index) override { assert(widget == WID_AP_CLASS_DROPDOWN); _selected_airport_class = (AirportClassID)index; @@ -543,7 +543,7 @@ public: this->SelectFirstAvailableAirport(false); } - virtual void OnTick() + void OnRealtimeTick(uint delta_ms) override { CheckRedrawStationCoverage(this); } diff --git a/src/animated_tile.cpp b/src/animated_tile.cpp index 2a4cd89583..24543529df 100644 --- a/src/animated_tile.cpp +++ b/src/animated_tile.cpp @@ -19,7 +19,7 @@ #include "safeguards.h" /** The table/list with animated tiles. */ -SmallVector _animated_tiles; +std::vector _animated_tiles; /** * Removes the given tile from the animated tile table. @@ -27,10 +27,10 @@ SmallVector _animated_tiles; */ void DeleteAnimatedTile(TileIndex tile) { - TileIndex *to_remove = _animated_tiles.Find(tile); - if (to_remove != _animated_tiles.End()) { + auto to_remove = std::find(_animated_tiles.begin(), _animated_tiles.end(), tile); + if (to_remove != _animated_tiles.end()) { /* The order of the remaining elements must stay the same, otherwise the animation loop may miss a tile. */ - _animated_tiles.ErasePreservingOrder(to_remove); + _animated_tiles.erase(to_remove); MarkTileDirtyByTile(tile); } } @@ -43,7 +43,7 @@ void DeleteAnimatedTile(TileIndex tile) void AddAnimatedTile(TileIndex tile) { MarkTileDirtyByTile(tile); - _animated_tiles.Include(tile); + include(_animated_tiles, tile); } /** @@ -53,8 +53,8 @@ void AnimateAnimatedTiles() { PerformanceAccumulator framerate(PFE_GL_LANDSCAPE); - const TileIndex *ti = _animated_tiles.Begin(); - while (ti < _animated_tiles.End()) { + const TileIndex *ti = _animated_tiles.data(); + while (ti < _animated_tiles.data() + _animated_tiles.size()) { const TileIndex curr = *ti; AnimateTile(curr); /* During the AnimateTile call, DeleteAnimatedTile could have been called, @@ -75,5 +75,5 @@ void AnimateAnimatedTiles() */ void InitializeAnimatedTiles() { - _animated_tiles.Clear(); + _animated_tiles.clear(); } diff --git a/src/articulated_vehicles.cpp b/src/articulated_vehicles.cpp index 44ad587895..62ab5b0961 100644 --- a/src/articulated_vehicles.cpp +++ b/src/articulated_vehicles.cpp @@ -168,16 +168,16 @@ CargoArray GetCapacityOfArticulatedParts(EngineID engine) * @param engine Model to investigate. * @param[out] cargoes Total amount of units that can be transported, summed by cargo. * @param[out] refits Whether a (possibly partial) refit for each cargo is possible. + * @param cargo_type Selected refitted cargo type + * @param cargo_capacity Capacity of selected refitted cargo type */ -void GetArticulatedVehicleCargoesAndRefits(EngineID engine, CargoArray *cargoes, CargoTypes *refits) +void GetArticulatedVehicleCargoesAndRefits(EngineID engine, CargoArray *cargoes, CargoTypes *refits, CargoID cargo_type, uint16 cargo_capacity) { cargoes->Clear(); *refits = 0; const Engine *e = Engine::Get(engine); - CargoID cargo_type; - uint16 cargo_capacity = GetVehicleDefaultCapacity(engine, &cargo_type); if (cargo_type < NUM_CARGO && cargo_capacity > 0) { (*cargoes)[cargo_type] += cargo_capacity; if (IsEngineRefittable(engine)) SetBit(*refits, cargo_type); diff --git a/src/autoreplace_cmd.cpp b/src/autoreplace_cmd.cpp index 96eada7345..7a8a7fefd8 100644 --- a/src/autoreplace_cmd.cpp +++ b/src/autoreplace_cmd.cpp @@ -19,6 +19,7 @@ #include "autoreplace_gui.h" #include "articulated_vehicles.h" #include "core/random_func.hpp" +#include "vehiclelist.h" #include "table/strings.h" @@ -32,7 +33,6 @@ extern void ChangeVehicleViewWindow(VehicleID from_index, VehicleID to_index); * Figure out if two engines got at least one type of cargo in common (refitting if needed) * @param engine_a one of the EngineIDs * @param engine_b the other EngineID - * @param type the type of the engines * @return true if they can both carry the same type of cargo (or at least one of them got no capacity at all) */ static bool EnginesHaveCargoInCommon(EngineID engine_a, EngineID engine_b) @@ -237,7 +237,7 @@ static CargoID GetNewCargoTypeForReplace(Vehicle *v, EngineID engine_type, bool * @param v The vehicle to find a replacement for * @param c The vehicle's owner (it's faster to forward the pointer than refinding it) * @param always_replace Always replace, even if not old. - * @param [out] e the EngineID of the replacement. INVALID_ENGINE if no replacement is found + * @param[out] e the EngineID of the replacement. INVALID_ENGINE if no replacement is found * @return Error if the engine to build is not available */ static CommandCost GetNewEngineType(const Vehicle *v, const Company *c, bool always_replace, EngineID &e) @@ -294,7 +294,7 @@ static CommandCost BuildReplacementVehicle(Vehicle *old_veh, Vehicle **new_vehic if (refit_cargo == CT_INVALID) return CommandCost(); // incompatible cargoes /* Build the new vehicle */ - cost = DoCommand(old_veh->tile, e, 0, DC_EXEC | DC_AUTOREPLACE, GetCmdBuildVeh(old_veh)); + cost = DoCommand(old_veh->tile, e | (CT_INVALID << 24), 0, DC_EXEC | DC_AUTOREPLACE, GetCmdBuildVeh(old_veh)); if (cost.Failed()) return cost; Vehicle *new_veh = Vehicle::Get(_new_vehicle_id); @@ -778,6 +778,9 @@ CommandCost CmdSetAutoReplace(TileIndex tile, DoCommandFlag flags, uint32 p1, ui if (flags & DC_EXEC) { GroupStatistics::UpdateAutoreplace(_current_company); if (IsLocalCompany()) SetWindowDirty(WC_REPLACE_VEHICLE, Engine::Get(old_engine_type)->type); + + const VehicleType vt = Engine::Get(old_engine_type)->type; + SetWindowDirty(GetWindowClassForVehicleType(vt), VehicleListIdentifier(VL_GROUP_LIST, vt, _current_company).Pack()); } if ((flags & DC_EXEC) && IsLocalCompany()) InvalidateAutoreplaceWindow(old_engine_type, id_g); diff --git a/src/autoreplace_gui.cpp b/src/autoreplace_gui.cpp index 1074d1dd78..78c2fdc31c 100644 --- a/src/autoreplace_gui.cpp +++ b/src/autoreplace_gui.cpp @@ -81,7 +81,7 @@ class ReplaceVehicleWindow : public Window { EngineID sel_engine[2]; ///< Selected engine left and right. GUIEngineList engines[2]; ///< Left and right list of engines. bool replace_engines; ///< If \c true, engines are replaced, if \c false, wagons are replaced (only for trains). - bool reset_sel_engine; ///< Also reset #sel_engine while updating left and/or right (#update_left and/or #update_right) and no valid engine selected. + bool reset_sel_engine; ///< Also reset #sel_engine while updating left and/or right and no valid engine selected. GroupID sel_group; ///< Group selected to replace. int details_height; ///< Minimal needed height of the details panels (found so far). byte sort_criteria; ///< Criteria of sorting vehicles. @@ -123,7 +123,7 @@ class ReplaceVehicleWindow : public Window { byte side = draw_left ? 0 : 1; GUIEngineList *list = &this->engines[side]; - list->Clear(); + list->clear(); const Engine *e; FOR_ALL_ENGINES_OF_TYPE(e, type) { @@ -140,7 +140,7 @@ class ReplaceVehicleWindow : public Window { if (!CheckAutoreplaceValidity(this->sel_engine[0], eid, _local_company)) continue; } - *list->Append() = eid; + list->push_back(eid); if (eid == this->sel_engine[side]) selected_engine = eid; // The selected engine is still in the list } this->sel_engine[side] = selected_engine; // update which engine we selected (the same or none, if it's not in the list anymore) @@ -160,8 +160,8 @@ class ReplaceVehicleWindow : public Window { if (this->engines[0].NeedRebuild()) { /* We need to rebuild the left engines list */ this->GenerateReplaceVehList(true); - this->vscroll[0]->SetCount(this->engines[0].Length()); - if (this->reset_sel_engine && this->sel_engine[0] == INVALID_ENGINE && this->engines[0].Length() != 0) { + this->vscroll[0]->SetCount((uint)this->engines[0].size()); + if (this->reset_sel_engine && this->sel_engine[0] == INVALID_ENGINE && this->engines[0].size() != 0) { this->sel_engine[0] = this->engines[0][0]; } } @@ -170,7 +170,7 @@ class ReplaceVehicleWindow : public Window { /* Either we got a request to rebuild the right engines list, or the left engines list selected a different engine */ if (this->sel_engine[0] == INVALID_ENGINE) { /* Always empty the right engines list when nothing is selected in the left engines list */ - this->engines[1].Clear(); + this->engines[1].clear(); this->sel_engine[1] = INVALID_ENGINE; } else { if (this->reset_sel_engine && this->sel_engine[0] != INVALID_ENGINE) { @@ -180,11 +180,11 @@ class ReplaceVehicleWindow : public Window { } /* Regenerate the list on the right. Note: This resets sel_engine[1] to INVALID_ENGINE, if it is no longer available. */ this->GenerateReplaceVehList(false); - this->vscroll[1]->SetCount(this->engines[1].Length()); + this->vscroll[1]->SetCount((uint)this->engines[1].size()); if (this->reset_sel_engine && this->sel_engine[1] != INVALID_ENGINE) { int position = 0; - for (EngineID *it = this->engines[1].Begin(); it != this->engines[1].End(); ++it) { - if (*it == this->sel_engine[1]) break; + for (EngineID &eid : this->engines[1]) { + if (eid == this->sel_engine[1]) break; ++position; } this->vscroll[1]->ScrollTowards(position); @@ -237,7 +237,7 @@ public: this->sel_group = id_g; } - virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) + void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { switch (widget) { case WID_RV_SORT_ASCENDING_DESCENDING: { @@ -316,7 +316,7 @@ public: } } - virtual void SetStringParameters(int widget) const + void SetStringParameters(int widget) const override { switch (widget) { case WID_RV_CAPTION: @@ -353,7 +353,7 @@ public: } } - virtual void DrawWidget(const Rect &r, int widget) const + void DrawWidget(const Rect &r, int widget) const override { switch (widget) { case WID_RV_SORT_ASCENDING_DESCENDING: @@ -384,7 +384,7 @@ public: case WID_RV_RIGHT_MATRIX: { int side = (widget == WID_RV_LEFT_MATRIX) ? 0 : 1; EngineID start = this->vscroll[side]->GetPosition(); // what is the offset for the start (scrolling) - EngineID end = min(this->vscroll[side]->GetCapacity() + start, this->engines[side].Length()); + EngineID end = min(this->vscroll[side]->GetCapacity() + start, (uint)this->engines[side].size()); /* Do the actual drawing */ DrawEngineList((VehicleType)this->window_number, r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + WD_FRAMERECT_TOP, @@ -394,7 +394,7 @@ public: } } - virtual void OnPaint() + void OnPaint() override { if (this->engines[0].NeedRebuild() || this->engines[1].NeedRebuild()) this->GenerateLists(); @@ -423,9 +423,16 @@ public: /* Draw details panels. */ for (int side = 0; side < 2; side++) { if (this->sel_engine[side] != INVALID_ENGINE) { + /* Use default engine details without refitting */ + const Engine *e = Engine::Get(this->sel_engine[side]); + TestedEngineDetails ted; + ted.cost = 0; + ted.cargo = e->GetDefaultCargoType(); + ted.capacity = e->GetDisplayDefaultCapacity(&ted.mail_capacity); + NWidgetBase *nwi = this->GetWidget(side == 0 ? WID_RV_LEFT_DETAILS : WID_RV_RIGHT_DETAILS); int text_end = DrawVehiclePurchaseInfo(nwi->pos_x + WD_FRAMETEXT_LEFT, nwi->pos_x + nwi->current_x - WD_FRAMETEXT_RIGHT, - nwi->pos_y + WD_FRAMERECT_TOP, this->sel_engine[side]); + nwi->pos_y + WD_FRAMERECT_TOP, this->sel_engine[side], ted); needed_height = max(needed_height, text_end - (int)nwi->pos_y + WD_FRAMERECT_BOTTOM); } } @@ -437,7 +444,7 @@ public: } } - virtual void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { switch (widget) { case WID_RV_SORT_ASCENDING_DESCENDING: @@ -461,8 +468,8 @@ public: case WID_RV_TRAIN_ENGINEWAGON_DROPDOWN: { DropDownList *list = new DropDownList(); - *list->Append() = new DropDownListStringItem(STR_REPLACE_ENGINES, 1, false); - *list->Append() = new DropDownListStringItem(STR_REPLACE_WAGONS, 0, false); + list->push_back(new DropDownListStringItem(STR_REPLACE_ENGINES, 1, false)); + list->push_back(new DropDownListStringItem(STR_REPLACE_WAGONS, 0, false)); ShowDropDownList(this, list, this->replace_engines ? 1 : 0, WID_RV_TRAIN_ENGINEWAGON_DROPDOWN); break; } @@ -501,7 +508,7 @@ public: click_side = 1; } uint i = this->vscroll[click_side]->GetScrolledRowFromWidget(pt.y, this, widget); - size_t engine_count = this->engines[click_side].Length(); + size_t engine_count = this->engines[click_side].size(); EngineID e = engine_count > i ? this->engines[click_side][i] : INVALID_ENGINE; if (e == this->sel_engine[click_side]) break; // we clicked the one we already selected @@ -516,7 +523,7 @@ public: } } - virtual void OnDropdownSelect(int widget, int index) + void OnDropdownSelect(int widget, int index) override { switch (widget) { case WID_RV_SORT_DROPDOWN: @@ -557,7 +564,7 @@ public: } } - virtual void OnResize() + void OnResize() override { this->vscroll[0]->SetCapacityFromWidget(this, WID_RV_LEFT_MATRIX); this->vscroll[1]->SetCapacityFromWidget(this, WID_RV_RIGHT_MATRIX); @@ -568,7 +575,7 @@ public: * @param data Information about the changed data. * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ - virtual void OnInvalidateData(int data = 0, bool gui_scope = true) + void OnInvalidateData(int data = 0, bool gui_scope = true) override { if (data != 0) { /* This needs to be done in command-scope to enforce rebuilding before resorting invalid data */ diff --git a/src/base_media_base.h b/src/base_media_base.h index b040abcf9d..5655401558 100644 --- a/src/base_media_base.h +++ b/src/base_media_base.h @@ -76,9 +76,9 @@ struct BaseSet { { free(this->name); - for (TranslatedStrings::iterator iter = this->description.Begin(); iter != this->description.End(); iter++) { - free(iter->first); - free(iter->second); + for (auto &pair : this->description) { + free(pair.first); + free(pair.second); } for (uint i = 0; i < NUM_FILES; i++) { @@ -122,16 +122,16 @@ struct BaseSet { { if (isocode != NULL) { /* First the full ISO code */ - for (TranslatedStrings::const_iterator iter = this->description.Begin(); iter != this->description.End(); iter++) { - if (strcmp(iter->first, isocode) == 0) return iter->second; + for (const auto &pair : this->description) { + if (strcmp(pair.first, isocode) == 0) return pair.second; } /* Then the first two characters */ - for (TranslatedStrings::const_iterator iter = this->description.Begin(); iter != this->description.End(); iter++) { - if (strncmp(iter->first, isocode, 2) == 0) return iter->second; + for (const auto &pair : this->description) { + if (strncmp(pair.first, isocode, 2) == 0) return pair.second; } } /* Then fall back */ - return this->description.Begin()->second; + return this->description.front().second; } /** @@ -176,7 +176,7 @@ protected: static Tbase_set *duplicate_sets; ///< All sets that aren't available, but needed for not downloading base sets when a newer version than the one on BaNaNaS is loaded. static const Tbase_set *used_set; ///< The currently used set - /* virtual */ bool AddFile(const char *filename, size_t basepath_length, const char *tar_filename); + bool AddFile(const char *filename, size_t basepath_length, const char *tar_filename) override; /** * Get the extension that is used to identify this set. diff --git a/src/base_media_func.h b/src/base_media_func.h index f7afca0edb..ed954360a0 100644 --- a/src/base_media_func.h +++ b/src/base_media_func.h @@ -277,7 +277,6 @@ template return p; } -#if defined(ENABLE_NETWORK) #include "network/network_content.h" template const char *TryGetBaseSetFile(const ContentInfo *ci, bool md5sum, const Tbase_set *s) @@ -307,22 +306,6 @@ template (TryGetBaseSetFile(ci, md5sum, BaseMedia::duplicate_sets) != NULL); } -#else - -template -const char *TryGetBaseSetFile(const ContentInfo *ci, bool md5sum, const Tbase_set *s) -{ - return NULL; -} - -template -/* static */ bool BaseMedia::HasSet(const ContentInfo *ci, bool md5sum) -{ - return false; -} - -#endif /* ENABLE_NETWORK */ - /** * Count the number of available graphics sets. * @return the number of sets diff --git a/src/base_station_base.h b/src/base_station_base.h index cd512c5177..8af01f8a70 100644 --- a/src/base_station_base.h +++ b/src/base_station_base.h @@ -110,6 +110,12 @@ struct BaseStation : StationPool::PoolItem<&_station_pool> { */ virtual void UpdateVirtCoord() = 0; + virtual void MoveSign(TileIndex new_xy) + { + this->xy = new_xy; + this->UpdateVirtCoord(); + } + /** * Get the tile area for a given station type. * @param ta tile area to fill. diff --git a/src/bitmap_type.h b/src/bitmap_type.h new file mode 100644 index 0000000000..11a4190938 --- /dev/null +++ b/src/bitmap_type.h @@ -0,0 +1,120 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file bitmap_type.hpp Bitmap functions. */ + +#ifndef BITMAP_TYPE_HPP +#define BITMAP_TYPE_HPP + +#include + +/** Represents a tile area containing containing individually set tiles. + * Each tile must be contained within the preallocated area. + * A std::vector is used to mark which tiles are contained. + */ +class BitmapTileArea : public TileArea { +protected: + std::vector data; + + inline uint Index(uint x, uint y) const { return y * this->w + x; } + + inline uint Index(TileIndex tile) const { return Index(TileX(tile) - TileX(this->tile), TileY(tile) - TileY(this->tile)); } + +public: + BitmapTileArea() + { + this->tile = INVALID_TILE; + this->w = 0; + this->h = 0; + } + + /** + * Reset and clear the BitmapTileArea. + */ + void Reset() + { + this->tile = INVALID_TILE; + this->w = 0; + this->h = 0; + this->data.clear(); + } + + /** + * Initialize the BitmapTileArea with the specified Rect. + * @param rect Rect to use. + */ + void Initialize(Rect r) + { + this->tile = TileXY(r.left, r.top); + this->w = r.right - r.left + 1; + this->h = r.bottom - r.top + 1; + this->data.clear(); + this->data.resize(Index(w, h)); + } + + /** + * Add a tile as part of the tile area. + * @param tile Tile to add. + */ + inline void SetTile(TileIndex tile) + { + assert(this->Contains(tile)); + this->data[Index(tile)] = true; + } + + /** + * Clear a tile from the tile area. + * @param tile Tile to clear + */ + inline void ClrTile(TileIndex tile) + { + assert(this->Contains(tile)); + this->data[Index(tile)] = false; + } + + /** + * Test if a tile is part of the tile area. + * @param tile Tile to check + */ + inline bool HasTile(TileIndex tile) const + { + return this->Contains(tile) && this->data[Index(tile)]; + } +}; + +/** Iterator to iterate over all tiles belonging to a bitmaptilearea. */ +class BitmapTileIterator : public OrthogonalTileIterator { +protected: + const BitmapTileArea *bitmap; +public: + /** + * Construct the iterator. + * @param bitmap BitmapTileArea to iterate. + */ + BitmapTileIterator(const BitmapTileArea &bitmap) : OrthogonalTileIterator(bitmap), bitmap(&bitmap) + { + if (!this->bitmap->HasTile(TileIndex(this->tile))) ++(*this); + } + + inline TileIterator& operator ++() + { + (*this).OrthogonalTileIterator::operator++(); + while (this->tile != INVALID_TILE && !this->bitmap->HasTile(TileIndex(this->tile))) { + (*this).OrthogonalTileIterator::operator++(); + } + return *this; + } + + virtual TileIterator *Clone() const + { + return new BitmapTileIterator(*this); + } +}; + +#endif /* BITMAP_TYPE_HPP */ diff --git a/src/blitter/32bpp_anim.cpp b/src/blitter/32bpp_anim.cpp index 98ae22b00c..27b1fbd5b8 100644 --- a/src/blitter/32bpp_anim.cpp +++ b/src/blitter/32bpp_anim.cpp @@ -12,6 +12,7 @@ #include "../stdafx.h" #include "../video/video_driver.hpp" #include "32bpp_anim.hpp" +#include "common.hpp" #include "../table/sprites.h" @@ -321,6 +322,24 @@ void Blitter_32bppAnim::SetPixel(void *video, int x, int y, uint8 colour) this->anim_buf[this->ScreenToAnimOffset((uint32 *)video) + x + y * this->anim_buf_pitch] = colour | (DEFAULT_BRIGHTNESS << 8); } +void Blitter_32bppAnim::DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 colour, int width, int dash) +{ + const Colour c = LookupColourInPalette(colour); + + if (_screen_disable_anim) { + this->DrawLineGeneric(x, y, x2, y2, screen_width, screen_height, width, dash, [&](int x, int y) { + *((Colour *)video + x + y * _screen.pitch) = c; + }); + } else { + uint16 * const offset_anim_buf = this->anim_buf + this->ScreenToAnimOffset((uint32 *)video); + const uint16 anim_colour = colour | (DEFAULT_BRIGHTNESS << 8); + this->DrawLineGeneric(x, y, x2, y2, screen_width, screen_height, width, dash, [&](int x, int y) { + *((Colour *)video + x + y * _screen.pitch) = c; + offset_anim_buf[x + y * this->anim_buf_pitch] = anim_colour; + }); + } +} + void Blitter_32bppAnim::DrawRect(void *video, int width, int height, uint8 colour) { if (_screen_disable_anim) { diff --git a/src/blitter/32bpp_anim.hpp b/src/blitter/32bpp_anim.hpp index da33ec95bb..f8fd892813 100644 --- a/src/blitter/32bpp_anim.hpp +++ b/src/blitter/32bpp_anim.hpp @@ -37,20 +37,21 @@ public: ~Blitter_32bppAnim(); - /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom); - /* virtual */ void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal); - /* virtual */ void SetPixel(void *video, int x, int y, uint8 colour); - /* virtual */ void DrawRect(void *video, int width, int height, uint8 colour); - /* virtual */ void CopyFromBuffer(void *video, const void *src, int width, int height); - /* virtual */ void CopyToBuffer(const void *video, void *dst, int width, int height); - /* virtual */ void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y); - /* virtual */ int BufferSize(int width, int height); - /* virtual */ void PaletteAnimate(const Palette &palette); - /* virtual */ Blitter::PaletteAnimation UsePaletteAnimation(); + void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override; + void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal) override; + void SetPixel(void *video, int x, int y, uint8 colour) override; + void DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 colour, int width, int dash) override; + void DrawRect(void *video, int width, int height, uint8 colour) override; + void CopyFromBuffer(void *video, const void *src, int width, int height) override; + void CopyToBuffer(const void *video, void *dst, int width, int height) override; + void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y) override; + int BufferSize(int width, int height) override; + void PaletteAnimate(const Palette &palette) override; + Blitter::PaletteAnimation UsePaletteAnimation() override; - /* virtual */ const char *GetName() { return "32bpp-anim"; } - /* virtual */ int GetBytesPerPixel() { return 6; } - /* virtual */ void PostResize(); + const char *GetName() override { return "32bpp-anim"; } + int GetBytesPerPixel() override { return 6; } + void PostResize() override; /** * Look up the colour in the current palette. @@ -76,7 +77,7 @@ public: class FBlitter_32bppAnim : public BlitterFactory { public: FBlitter_32bppAnim() : BlitterFactory("32bpp-anim", "32bpp Animation Blitter (palette animation)") {} - /* virtual */ Blitter *CreateInstance() { return new Blitter_32bppAnim(); } + Blitter *CreateInstance() override { return new Blitter_32bppAnim(); } }; #endif /* BLITTER_32BPP_ANIM_HPP */ diff --git a/src/blitter/32bpp_anim_sse2.hpp b/src/blitter/32bpp_anim_sse2.hpp index 0d4a5f1e65..aed11026c0 100644 --- a/src/blitter/32bpp_anim_sse2.hpp +++ b/src/blitter/32bpp_anim_sse2.hpp @@ -28,15 +28,15 @@ /** A partially 32 bpp blitter with palette animation. */ class Blitter_32bppSSE2_Anim : public Blitter_32bppAnim { public: - /* virtual */ void PaletteAnimate(const Palette &palette); - /* virtual */ const char *GetName() { return "32bpp-sse2-anim"; } + void PaletteAnimate(const Palette &palette) override; + const char *GetName() override { return "32bpp-sse2-anim"; } }; /** Factory for the partially 32bpp blitter with animation. */ class FBlitter_32bppSSE2_Anim : public BlitterFactory { public: FBlitter_32bppSSE2_Anim() : BlitterFactory("32bpp-sse2-anim", "32bpp partially SSE2 Animation Blitter (palette animation)", HasCPUIDFlag(1, 3, 26)) {} - /* virtual */ Blitter *CreateInstance() { return new Blitter_32bppSSE2_Anim(); } + Blitter *CreateInstance() override { return new Blitter_32bppSSE2_Anim(); } }; #endif /* WITH_SSE */ diff --git a/src/blitter/32bpp_anim_sse4.cpp b/src/blitter/32bpp_anim_sse4.cpp index 219fb466bb..24d1d7531f 100644 --- a/src/blitter/32bpp_anim_sse4.cpp +++ b/src/blitter/32bpp_anim_sse4.cpp @@ -7,7 +7,7 @@ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ -/** @file 32bpp_sse4_anim.cpp Implementation of the SSE4 32 bpp blitter with animation support. */ +/** @file 32bpp_anim_sse4.cpp Implementation of the SSE4 32 bpp blitter with animation support. */ #ifdef WITH_SSE diff --git a/src/blitter/32bpp_anim_sse4.hpp b/src/blitter/32bpp_anim_sse4.hpp index 9d9ad5dd92..2fefd3001f 100644 --- a/src/blitter/32bpp_anim_sse4.hpp +++ b/src/blitter/32bpp_anim_sse4.hpp @@ -7,7 +7,7 @@ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ -/** @file 32bpp_sse4_anim.hpp A SSE4 32 bpp blitter with animation support. */ +/** @file 32bpp_anim_sse4.hpp A SSE4 32 bpp blitter with animation support. */ #ifndef BLITTER_32BPP_SSE4_ANIM_HPP #define BLITTER_32BPP_SSE4_ANIM_HPP @@ -35,19 +35,19 @@ private: public: template - /* virtual */ void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom); - /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom); - /* virtual */ Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) { + void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom); + void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override; + Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) override { return Blitter_32bppSSE_Base::Encode(sprite, allocator); } - /* virtual */ const char *GetName() { return "32bpp-sse4-anim"; } + const char *GetName() override { return "32bpp-sse4-anim"; } }; /** Factory for the SSE4 32 bpp blitter (with palette animation). */ class FBlitter_32bppSSE4_Anim: public BlitterFactory { public: FBlitter_32bppSSE4_Anim() : BlitterFactory("32bpp-sse4-anim", "SSE4 Blitter (palette animation)", HasCPUIDFlag(1, 2, 19)) {} - /* virtual */ Blitter *CreateInstance() { return new Blitter_32bppSSE4_Anim(); } + Blitter *CreateInstance() override { return new Blitter_32bppSSE4_Anim(); } }; #endif /* WITH_SSE */ diff --git a/src/blitter/32bpp_base.cpp b/src/blitter/32bpp_base.cpp index c396e45410..b2e66b0be1 100644 --- a/src/blitter/32bpp_base.cpp +++ b/src/blitter/32bpp_base.cpp @@ -11,6 +11,7 @@ #include "../stdafx.h" #include "32bpp_base.hpp" +#include "common.hpp" #include "../safeguards.h" @@ -24,6 +25,14 @@ void Blitter_32bppBase::SetPixel(void *video, int x, int y, uint8 colour) *((Colour *)video + x + y * _screen.pitch) = LookupColourInPalette(colour); } +void Blitter_32bppBase::DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 colour, int width, int dash) +{ + const Colour c = LookupColourInPalette(colour); + this->DrawLineGeneric(x, y, x2, y2, screen_width, screen_height, width, dash, [=](int x, int y) { + *((Colour *)video + x + y * _screen.pitch) = c; + }); +} + void Blitter_32bppBase::DrawRect(void *video, int width, int height, uint8 colour) { Colour colour32 = LookupColourInPalette(colour); diff --git a/src/blitter/32bpp_base.hpp b/src/blitter/32bpp_base.hpp index 9b76271704..e481c15ccb 100644 --- a/src/blitter/32bpp_base.hpp +++ b/src/blitter/32bpp_base.hpp @@ -20,18 +20,19 @@ /** Base for all 32bpp blitters. */ class Blitter_32bppBase : public Blitter { public: - /* virtual */ uint8 GetScreenDepth() { return 32; } - /* virtual */ void *MoveTo(void *video, int x, int y); - /* virtual */ void SetPixel(void *video, int x, int y, uint8 colour); - /* virtual */ void DrawRect(void *video, int width, int height, uint8 colour); - /* virtual */ void CopyFromBuffer(void *video, const void *src, int width, int height); - /* virtual */ void CopyToBuffer(const void *video, void *dst, int width, int height); - /* virtual */ void CopyImageToBuffer(const void *video, void *dst, int width, int height, int dst_pitch); - /* virtual */ void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y); - /* virtual */ int BufferSize(int width, int height); - /* virtual */ void PaletteAnimate(const Palette &palette); - /* virtual */ Blitter::PaletteAnimation UsePaletteAnimation(); - /* virtual */ int GetBytesPerPixel() { return 4; } + uint8 GetScreenDepth() override { return 32; } + void *MoveTo(void *video, int x, int y) override; + void SetPixel(void *video, int x, int y, uint8 colour) override; + void DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 colour, int width, int dash) override; + void DrawRect(void *video, int width, int height, uint8 colour) override; + void CopyFromBuffer(void *video, const void *src, int width, int height) override; + void CopyToBuffer(const void *video, void *dst, int width, int height) override; + void CopyImageToBuffer(const void *video, void *dst, int width, int height, int dst_pitch) override; + void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y) override; + int BufferSize(int width, int height) override; + void PaletteAnimate(const Palette &palette) override; + Blitter::PaletteAnimation UsePaletteAnimation() override; + int GetBytesPerPixel() override { return 4; } /** * Look up the colour in the current palette. diff --git a/src/blitter/32bpp_optimized.hpp b/src/blitter/32bpp_optimized.hpp index c261aa33d6..fc8a406537 100644 --- a/src/blitter/32bpp_optimized.hpp +++ b/src/blitter/32bpp_optimized.hpp @@ -23,10 +23,10 @@ public: byte data[]; ///< Data, all zoomlevels. }; - /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom); - /* virtual */ Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator); + void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override; + Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) override; - /* virtual */ const char *GetName() { return "32bpp-optimized"; } + const char *GetName() override { return "32bpp-optimized"; } template void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom); }; @@ -35,7 +35,7 @@ public: class FBlitter_32bppOptimized : public BlitterFactory { public: FBlitter_32bppOptimized() : BlitterFactory("32bpp-optimized", "32bpp Optimized Blitter (no palette animation)") {} - /* virtual */ Blitter *CreateInstance() { return new Blitter_32bppOptimized(); } + Blitter *CreateInstance() override { return new Blitter_32bppOptimized(); } }; #endif /* BLITTER_32BPP_OPTIMIZED_HPP */ diff --git a/src/blitter/32bpp_simple.hpp b/src/blitter/32bpp_simple.hpp index 0751f6f753..3d43971e9e 100644 --- a/src/blitter/32bpp_simple.hpp +++ b/src/blitter/32bpp_simple.hpp @@ -26,18 +26,18 @@ class Blitter_32bppSimple : public Blitter_32bppBase { uint8 v; ///< Brightness-channel }; public: - /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom); - /* virtual */ void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal); - /* virtual */ Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator); + void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override; + void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal) override; + Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) override; - /* virtual */ const char *GetName() { return "32bpp-simple"; } + const char *GetName() override { return "32bpp-simple"; } }; /** Factory for the simple 32 bpp blitter. */ class FBlitter_32bppSimple : public BlitterFactory { public: FBlitter_32bppSimple() : BlitterFactory("32bpp-simple", "32bpp Simple Blitter (no palette animation)") {} - /* virtual */ Blitter *CreateInstance() { return new Blitter_32bppSimple(); } + Blitter *CreateInstance() override { return new Blitter_32bppSimple(); } }; #endif /* BLITTER_32BPP_SIMPLE_HPP */ diff --git a/src/blitter/32bpp_sse2.hpp b/src/blitter/32bpp_sse2.hpp index d6b17f679c..1628f1fa26 100644 --- a/src/blitter/32bpp_sse2.hpp +++ b/src/blitter/32bpp_sse2.hpp @@ -82,22 +82,22 @@ DECLARE_ENUM_AS_BIT_SET(Blitter_32bppSSE_Base::SpriteFlags); /** The SSE2 32 bpp blitter (without palette animation). */ class Blitter_32bppSSE2 : public Blitter_32bppSimple, public Blitter_32bppSSE_Base { public: - /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom); + void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override; template void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom); - /* virtual */ Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) { + Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) override { return Blitter_32bppSSE_Base::Encode(sprite, allocator); } - /* virtual */ const char *GetName() { return "32bpp-sse2"; } + const char *GetName() override { return "32bpp-sse2"; } }; /** Factory for the SSE2 32 bpp blitter (without palette animation). */ class FBlitter_32bppSSE2 : public BlitterFactory { public: FBlitter_32bppSSE2() : BlitterFactory("32bpp-sse2", "32bpp SSE2 Blitter (no palette animation)", HasCPUIDFlag(1, 3, 26)) {} - /* virtual */ Blitter *CreateInstance() { return new Blitter_32bppSSE2(); } + Blitter *CreateInstance() override { return new Blitter_32bppSSE2(); } }; #endif /* WITH_SSE */ diff --git a/src/blitter/32bpp_sse4.hpp b/src/blitter/32bpp_sse4.hpp index 9c59d253f5..36b5b16d4c 100644 --- a/src/blitter/32bpp_sse4.hpp +++ b/src/blitter/32bpp_sse4.hpp @@ -27,17 +27,17 @@ /** The SSE4 32 bpp blitter (without palette animation). */ class Blitter_32bppSSE4 : public Blitter_32bppSSSE3 { public: - /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom); + void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override; template void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom); - /* virtual */ const char *GetName() { return "32bpp-sse4"; } + const char *GetName() override { return "32bpp-sse4"; } }; /** Factory for the SSE4 32 bpp blitter (without palette animation). */ class FBlitter_32bppSSE4: public BlitterFactory { public: FBlitter_32bppSSE4() : BlitterFactory("32bpp-sse4", "32bpp SSE4 Blitter (no palette animation)", HasCPUIDFlag(1, 2, 19)) {} - /* virtual */ Blitter *CreateInstance() { return new Blitter_32bppSSE4(); } + Blitter *CreateInstance() override { return new Blitter_32bppSSE4(); } }; #endif /* WITH_SSE */ diff --git a/src/blitter/32bpp_sse_type.h b/src/blitter/32bpp_sse_type.h index b32d3c5abd..49c7a68c20 100644 --- a/src/blitter/32bpp_sse_type.h +++ b/src/blitter/32bpp_sse_type.h @@ -7,10 +7,10 @@ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ -/** @file 32bpp_sse_type.hpp Types related to SSE 32 bpp blitter. */ +/** @file 32bpp_sse_type.h Types related to SSE 32 bpp blitter. */ -#ifndef BLITTER_32BPP_SSE_TYPE_HPP -#define BLITTER_32BPP_SSE_TYPE_HPP +#ifndef BLITTER_32BPP_SSE_TYPE_H +#define BLITTER_32BPP_SSE_TYPE_H #ifdef WITH_SSE @@ -55,4 +55,4 @@ typedef union ALIGN(16) um128i { #define TRANSPARENT_NOM_BASE _mm_setr_epi16(256, 256, 256, 256, 256, 256, 256, 256) #endif /* WITH_SSE */ -#endif /* BLITTER_32BPP_SSE_TYPE_HPP */ +#endif /* BLITTER_32BPP_SSE_TYPE_H */ diff --git a/src/blitter/32bpp_ssse3.hpp b/src/blitter/32bpp_ssse3.hpp index e9cac8ff0b..3d6152e9e7 100644 --- a/src/blitter/32bpp_ssse3.hpp +++ b/src/blitter/32bpp_ssse3.hpp @@ -27,17 +27,17 @@ /** The SSSE3 32 bpp blitter (without palette animation). */ class Blitter_32bppSSSE3 : public Blitter_32bppSSE2 { public: - /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom); + void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override; template void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom); - /* virtual */ const char *GetName() { return "32bpp-ssse3"; } + const char *GetName() override { return "32bpp-ssse3"; } }; /** Factory for the SSSE3 32 bpp blitter (without palette animation). */ class FBlitter_32bppSSSE3: public BlitterFactory { public: FBlitter_32bppSSSE3() : BlitterFactory("32bpp-ssse3", "32bpp SSSE3 Blitter (no palette animation)", HasCPUIDFlag(1, 2, 9)) {} - /* virtual */ Blitter *CreateInstance() { return new Blitter_32bppSSSE3(); } + Blitter *CreateInstance() override { return new Blitter_32bppSSSE3(); } }; #endif /* WITH_SSE */ diff --git a/src/blitter/8bpp_base.cpp b/src/blitter/8bpp_base.cpp index eab6eaa0db..dccfda3d70 100644 --- a/src/blitter/8bpp_base.cpp +++ b/src/blitter/8bpp_base.cpp @@ -12,6 +12,7 @@ #include "../stdafx.h" #include "../gfx_func.h" #include "8bpp_base.hpp" +#include "common.hpp" #include "../safeguards.h" @@ -35,6 +36,13 @@ void Blitter_8bppBase::SetPixel(void *video, int x, int y, uint8 colour) *((uint8 *)video + x + y * _screen.pitch) = colour; } +void Blitter_8bppBase::DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 colour, int width, int dash) +{ + this->DrawLineGeneric(x, y, x2, y2, screen_width, screen_height, width, dash, [=](int x, int y) { + *((uint8 *)video + x + y * _screen.pitch) = colour; + }); +} + void Blitter_8bppBase::DrawRect(void *video, int width, int height, uint8 colour) { do { diff --git a/src/blitter/8bpp_base.hpp b/src/blitter/8bpp_base.hpp index 2dff784992..7ab3f6378a 100644 --- a/src/blitter/8bpp_base.hpp +++ b/src/blitter/8bpp_base.hpp @@ -17,19 +17,20 @@ /** Base for all 8bpp blitters. */ class Blitter_8bppBase : public Blitter { public: - /* virtual */ uint8 GetScreenDepth() { return 8; } - /* virtual */ void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal); - /* virtual */ void *MoveTo(void *video, int x, int y); - /* virtual */ void SetPixel(void *video, int x, int y, uint8 colour); - /* virtual */ void DrawRect(void *video, int width, int height, uint8 colour); - /* virtual */ void CopyFromBuffer(void *video, const void *src, int width, int height); - /* virtual */ void CopyToBuffer(const void *video, void *dst, int width, int height); - /* virtual */ void CopyImageToBuffer(const void *video, void *dst, int width, int height, int dst_pitch); - /* virtual */ void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y); - /* virtual */ int BufferSize(int width, int height); - /* virtual */ void PaletteAnimate(const Palette &palette); - /* virtual */ Blitter::PaletteAnimation UsePaletteAnimation(); - /* virtual */ int GetBytesPerPixel() { return 1; } + uint8 GetScreenDepth() override { return 8; } + void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal) override; + void *MoveTo(void *video, int x, int y) override; + void SetPixel(void *video, int x, int y, uint8 colour) override; + void DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 colour, int width, int dash) override; + void DrawRect(void *video, int width, int height, uint8 colour) override; + void CopyFromBuffer(void *video, const void *src, int width, int height) override; + void CopyToBuffer(const void *video, void *dst, int width, int height) override; + void CopyImageToBuffer(const void *video, void *dst, int width, int height, int dst_pitch) override; + void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y) override; + int BufferSize(int width, int height) override; + void PaletteAnimate(const Palette &palette) override; + Blitter::PaletteAnimation UsePaletteAnimation() override; + int GetBytesPerPixel() override { return 1; } }; #endif /* BLITTER_8BPP_BASE_HPP */ diff --git a/src/blitter/8bpp_optimized.hpp b/src/blitter/8bpp_optimized.hpp index b5b5324b91..509edb8c40 100644 --- a/src/blitter/8bpp_optimized.hpp +++ b/src/blitter/8bpp_optimized.hpp @@ -24,17 +24,17 @@ public: byte data[]; ///< Data, all zoomlevels. }; - /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom); - /* virtual */ Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator); + void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override; + Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) override; - /* virtual */ const char *GetName() { return "8bpp-optimized"; } + const char *GetName() override { return "8bpp-optimized"; } }; /** Factory for the 8bpp blitter optimised for speed. */ class FBlitter_8bppOptimized : public BlitterFactory { public: FBlitter_8bppOptimized() : BlitterFactory("8bpp-optimized", "8bpp Optimized Blitter (compression + all-ZoomLevel cache)") {} - /* virtual */ Blitter *CreateInstance() { return new Blitter_8bppOptimized(); } + Blitter *CreateInstance() override { return new Blitter_8bppOptimized(); } }; #endif /* BLITTER_8BPP_OPTIMIZED_HPP */ diff --git a/src/blitter/8bpp_simple.hpp b/src/blitter/8bpp_simple.hpp index c00c75ac04..e48bc37585 100644 --- a/src/blitter/8bpp_simple.hpp +++ b/src/blitter/8bpp_simple.hpp @@ -18,17 +18,17 @@ /** Most trivial 8bpp blitter. */ class Blitter_8bppSimple FINAL : public Blitter_8bppBase { public: - /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom); - /* virtual */ Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator); + void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override; + Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) override; - /* virtual */ const char *GetName() { return "8bpp-simple"; } + const char *GetName() override { return "8bpp-simple"; } }; /** Factory for the most trivial 8bpp blitter. */ class FBlitter_8bppSimple : public BlitterFactory { public: FBlitter_8bppSimple() : BlitterFactory("8bpp-simple", "8bpp Simple Blitter (relative slow, but never wrong)") {} - /* virtual */ Blitter *CreateInstance() { return new Blitter_8bppSimple(); } + Blitter *CreateInstance() override { return new Blitter_8bppSimple(); } }; #endif /* BLITTER_8BPP_SIMPLE_HPP */ diff --git a/src/blitter/base.hpp b/src/blitter/base.hpp index a9403b339d..388359441f 100644 --- a/src/blitter/base.hpp +++ b/src/blitter/base.hpp @@ -122,7 +122,7 @@ public: * @param width Line width. * @param dash Length of dashes for dashed lines. 0 means solid line. */ - virtual void DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 colour, int width, int dash = 0); + virtual void DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 colour, int width, int dash = 0) = 0; /** * Copy from a buffer to the screen. @@ -203,6 +203,8 @@ public: virtual void PostResize() { }; virtual ~Blitter() { } + + template void DrawLineGeneric(int x, int y, int x2, int y2, int screen_width, int screen_height, int width, int dash, SetPixelT set_pixel); }; #endif /* BLITTER_BASE_HPP */ diff --git a/src/blitter/base.cpp b/src/blitter/common.hpp similarity index 55% rename from src/blitter/base.cpp rename to src/blitter/common.hpp index e83df2e714..3e4911d003 100644 --- a/src/blitter/base.cpp +++ b/src/blitter/common.hpp @@ -7,15 +7,18 @@ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ -/** @file base.cpp Implementation of the base for all blitters. */ +/** @file common.hpp Common functionality for all blitter implementations. */ + +#ifndef BLITTER_COMMON_HPP +#define BLITTER_COMMON_HPP -#include "../stdafx.h" #include "base.hpp" #include "../core/math_func.hpp" -#include "../safeguards.h" +#include -void Blitter::DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 colour, int width, int dash) +template +void Blitter::DrawLineGeneric(int x, int y, int x2, int y2, int screen_width, int screen_height, int width, int dash, SetPixelT set_pixel) { int dy; int dx; @@ -40,7 +43,7 @@ void Blitter::DrawLine(void *video, int x, int y, int x2, int y2, int screen_wid if (dx == 0 && dy == 0) { /* The algorithm below cannot handle this special case; make it work at least for line width 1 */ - if (x >= 0 && x < screen_width && y >= 0 && y < screen_height) this->SetPixel(video, x, y, colour); + if (x >= 0 && x < screen_width && y >= 0 && y < screen_height) set_pixel(x, y); return; } @@ -49,11 +52,11 @@ void Blitter::DrawLine(void *video, int x, int y, int x2, int y2, int screen_wid /* compute frac_diff = width * sqrt(dx*dx + dy*dy) * Start interval: * max(dx, dy) <= sqrt(dx*dx + dy*dy) <= sqrt(2) * max(dx, dy) <= 3/2 * max(dx, dy) */ - int frac_sq = width * width * (dx * dx + dy * dy); + int64 frac_sq = ((int64) width) * ((int64) width) * (((int64) dx) * ((int64) dx) + ((int64) dy) * ((int64) dy)); int frac_max = 3 * frac_diff / 2; while (frac_diff < frac_max) { int frac_test = (frac_diff + frac_max) / 2; - if (frac_test * frac_test < frac_sq) { + if (((int64) frac_test) * ((int64) frac_test) < frac_sq) { frac_diff = frac_test + 1; } else { frac_max = frac_test - 1; @@ -65,25 +68,52 @@ void Blitter::DrawLine(void *video, int x, int y, int x2, int y2, int screen_wid if (dash == 0) dash = 1; int dash_count = 0; if (dx > dy) { + if (stepx < 0) { + std::swap(x, x2); + std::swap(y, y2); + stepy = -stepy; + } + if (x2 < 0 || x >= screen_width) return; + int y_low = y; int y_high = y; int frac_low = dy - frac_diff / 2; int frac_high = dy + frac_diff / 2; - while (frac_low + dx / 2 < 0) { + while (frac_low < -(dx / 2)) { frac_low += dx; y_low -= stepy; } - while (frac_high - dx / 2 >= 0) { + while (frac_high >= dx / 2) { frac_high -= dx; y_high += stepy; } - x2 += stepx; + + if (x < 0) { + dash_count = (-x) % (dash + gap); + auto adjust_frac = [&](int64 frac, int &y_bound) -> int { + frac -= ((int64) dy) * ((int64) x); + if (frac >= 0) { + int quotient = frac / dx; + int remainder = frac % dx; + y_bound += (1 + quotient) * stepy; + frac = remainder - dx; + } + return frac; + }; + frac_low = adjust_frac(frac_low, y_low); + frac_high = adjust_frac(frac_high, y_high); + x = 0; + } + x2++; + if (x2 > screen_width) { + x2 = screen_width; + } while (x != x2) { - if (dash_count < dash && x >= 0 && x < screen_width) { + if (dash_count < dash) { for (int y = y_low; y != y_high; y += stepy) { - if (y >= 0 && y < screen_height) this->SetPixel(video, x, y, colour); + if (y >= 0 && y < screen_height) set_pixel(x, y); } } if (frac_low >= 0) { @@ -94,31 +124,58 @@ void Blitter::DrawLine(void *video, int x, int y, int x2, int y2, int screen_wid y_high += stepy; frac_high -= dx; } - x += stepx; + x++; frac_low += dy; frac_high += dy; if (++dash_count >= dash + gap) dash_count = 0; } } else { + if (stepy < 0) { + std::swap(x, x2); + std::swap(y, y2); + stepx = -stepx; + } + if (y2 < 0 || y >= screen_height) return; + int x_low = x; int x_high = x; int frac_low = dx - frac_diff / 2; int frac_high = dx + frac_diff / 2; - while (frac_low + dy / 2 < 0) { + while (frac_low < -(dy / 2)) { frac_low += dy; x_low -= stepx; } - while (frac_high - dy / 2 >= 0) { + while (frac_high >= dy / 2) { frac_high -= dy; x_high += stepx; } - y2 += stepy; + + if (y < 0) { + dash_count = (-y) % (dash + gap); + auto adjust_frac = [&](int64 frac, int &x_bound) -> int { + frac -= ((int64) dx) * ((int64) y); + if (frac >= 0) { + int quotient = frac / dy; + int remainder = frac % dy; + x_bound += (1 + quotient) * stepx; + frac = remainder - dy; + } + return frac; + }; + frac_low = adjust_frac(frac_low, x_low); + frac_high = adjust_frac(frac_high, x_high); + y = 0; + } + y2++; + if (y2 > screen_height) { + y2 = screen_height; + } while (y != y2) { - if (dash_count < dash && y >= 0 && y < screen_height) { + if (dash_count < dash) { for (int x = x_low; x != x_high; x += stepx) { - if (x >= 0 && x < screen_width) this->SetPixel(video, x, y, colour); + if (x >= 0 && x < screen_width) set_pixel(x, y); } } if (frac_low >= 0) { @@ -129,10 +186,12 @@ void Blitter::DrawLine(void *video, int x, int y, int x2, int y2, int screen_wid x_high += stepx; frac_high -= dy; } - y += stepy; + y++; frac_low += dx; frac_high += dx; if (++dash_count >= dash + gap) dash_count = 0; } } } + +#endif /* BLITTER_COMMON_HPP */ diff --git a/src/blitter/null.hpp b/src/blitter/null.hpp index a6fed2ebca..8dc98646c2 100644 --- a/src/blitter/null.hpp +++ b/src/blitter/null.hpp @@ -17,31 +17,31 @@ /** Blitter that does nothing. */ class Blitter_Null : public Blitter { public: - /* virtual */ uint8 GetScreenDepth() { return 0; } - /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) {}; - /* virtual */ void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal) {}; - /* virtual */ Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator); - /* virtual */ void *MoveTo(void *video, int x, int y) { return NULL; }; - /* virtual */ void SetPixel(void *video, int x, int y, uint8 colour) {}; - /* virtual */ void DrawRect(void *video, int width, int height, uint8 colour) {}; - /* virtual */ void DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 colour, int width, int dash) {}; - /* virtual */ void CopyFromBuffer(void *video, const void *src, int width, int height) {}; - /* virtual */ void CopyToBuffer(const void *video, void *dst, int width, int height) {}; - /* virtual */ void CopyImageToBuffer(const void *video, void *dst, int width, int height, int dst_pitch) {}; - /* virtual */ void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y) {}; - /* virtual */ int BufferSize(int width, int height) { return 0; }; - /* virtual */ void PaletteAnimate(const Palette &palette) { }; - /* virtual */ Blitter::PaletteAnimation UsePaletteAnimation() { return Blitter::PALETTE_ANIMATION_NONE; }; + uint8 GetScreenDepth() override { return 0; } + void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override {}; + void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal) override {}; + Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) override; + void *MoveTo(void *video, int x, int y) override { return NULL; }; + void SetPixel(void *video, int x, int y, uint8 colour) override {}; + void DrawRect(void *video, int width, int height, uint8 colour) override {}; + void DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 colour, int width, int dash) override {}; + void CopyFromBuffer(void *video, const void *src, int width, int height) override {}; + void CopyToBuffer(const void *video, void *dst, int width, int height) override {}; + void CopyImageToBuffer(const void *video, void *dst, int width, int height, int dst_pitch) override {}; + void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y) override {}; + int BufferSize(int width, int height) override { return 0; }; + void PaletteAnimate(const Palette &palette) override { }; + Blitter::PaletteAnimation UsePaletteAnimation() override { return Blitter::PALETTE_ANIMATION_NONE; }; - /* virtual */ const char *GetName() { return "null"; } - /* virtual */ int GetBytesPerPixel() { return 0; } + const char *GetName() override { return "null"; } + int GetBytesPerPixel() override { return 0; } }; /** Factory for the blitter that does nothing. */ class FBlitter_Null : public BlitterFactory { public: FBlitter_Null() : BlitterFactory("null", "Null Blitter (does nothing)") {} - /* virtual */ Blitter *CreateInstance() { return new Blitter_Null(); } + Blitter *CreateInstance() override { return new Blitter_Null(); } }; #endif /* BLITTER_NULL_HPP */ diff --git a/src/bootstrap_gui.cpp b/src/bootstrap_gui.cpp index 62f5450c5b..b6fb35bffd 100644 --- a/src/bootstrap_gui.cpp +++ b/src/bootstrap_gui.cpp @@ -13,7 +13,7 @@ #include "base_media_base.h" #include "blitter/factory.hpp" -#if defined(ENABLE_NETWORK) && defined(WITH_FREETYPE) +#if defined(WITH_FREETYPE) #include "core/geometry_func.hpp" #include "fontcache.h" @@ -56,7 +56,7 @@ public: ResizeWindow(this, _screen.width, _screen.height); } - virtual void DrawWidget(const Rect &r, int widget) const + void DrawWidget(const Rect &r, int widget) const override { GfxFillRect(r.left, r.top, r.right, r.bottom, 4, FILLRECT_OPAQUE); GfxFillRect(r.left, r.top, r.right, r.bottom, 0, FILLRECT_CHECKER); @@ -88,7 +88,7 @@ public: { } - virtual void OnDownloadComplete(ContentID cid) + void OnDownloadComplete(ContentID cid) override { /* We have completed downloading. We can trigger finding the right set now. */ BaseGraphics::FindSets(); @@ -142,7 +142,7 @@ public: _network_content_client.RemoveCallback(this); } - virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) + void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { /* We cache the button size. This is safe as no reinit can happen here. */ if (this->button_size.width == 0) { @@ -165,14 +165,14 @@ public: } } - virtual void DrawWidget(const Rect &r, int widget) const + void DrawWidget(const Rect &r, int widget) const override { if (widget != 0) return; DrawStringMultiLine(r.left + WD_FRAMETEXT_LEFT, r.right - WD_FRAMETEXT_RIGHT, r.top + WD_FRAMETEXT_TOP, r.bottom - WD_FRAMETEXT_BOTTOM, STR_MISSING_GRAPHICS_SET_MESSAGE, TC_FROMSTRING, SA_CENTER); } - virtual void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { switch (widget) { case WID_BAFD_YES: @@ -189,13 +189,13 @@ public: } } - virtual void OnConnect(bool success) + void OnConnect(bool success) override { /* Once connected, request the metadata. */ _network_content_client.RequestContentList(CONTENT_TYPE_BASE_GRAPHICS); } - virtual void OnReceiveContentInfo(const ContentInfo *ci) + void OnReceiveContentInfo(const ContentInfo *ci) override { /* And once the meta data is received, start downloading it. */ _network_content_client.Select(ci->id); @@ -204,7 +204,7 @@ public: } }; -#endif /* defined(ENABLE_NETWORK) && defined(WITH_FREETYPE) */ +#endif /* defined(WITH_FREETYPE) */ /** * Handle all procedures for bootstrapping OpenTTD without a base graphics set. @@ -220,7 +220,7 @@ bool HandleBootstrap() if (BlitterFactory::GetCurrentBlitter()->GetScreenDepth() == 0) goto failure; /* If there is no network or no freetype, then there is nothing we can do. Go straight to failure. */ -#if defined(ENABLE_NETWORK) && defined(WITH_FREETYPE) && (defined(WITH_FONTCONFIG) || defined(WIN32) || defined(__APPLE__)) +#if defined(WITH_FREETYPE) && (defined(WITH_FONTCONFIG) || defined(_WIN32) || defined(__APPLE__)) if (!_network_available) goto failure; /* First tell the game we're bootstrapping. */ diff --git a/src/bridge_gui.cpp b/src/bridge_gui.cpp index 768691f080..f6f47276c0 100644 --- a/src/bridge_gui.cpp +++ b/src/bridge_gui.cpp @@ -113,11 +113,11 @@ private: void BuildBridge(uint8 i) { switch ((TransportType)(this->type >> 15)) { - case TRANSPORT_RAIL: _last_railbridge_type = this->bridges->Get(i)->index; break; - case TRANSPORT_ROAD: _last_roadbridge_type = this->bridges->Get(i)->index; break; + case TRANSPORT_RAIL: _last_railbridge_type = this->bridges->at(i).index; break; + case TRANSPORT_ROAD: _last_roadbridge_type = this->bridges->at(i).index; break; default: break; } - DoCommandP(this->end_tile, this->start_tile, this->type | this->bridges->Get(i)->index, + DoCommandP(this->end_tile, this->start_tile, this->type | this->bridges->at(i).index, CMD_BUILD_BRIDGE | CMD_MSG(STR_ERROR_CAN_T_BUILD_BRIDGE_HERE), CcBuildBridge); } @@ -153,7 +153,7 @@ public: this->bridges->NeedResort(); this->SortBridgeList(); - this->vscroll->SetCount(bl->Length()); + this->vscroll->SetCount((uint)bl->size()); } ~BuildBridgeWindow() @@ -163,7 +163,7 @@ public: delete bridges; } - virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) + void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { switch (widget) { case WID_BBS_DROPDOWN_ORDER: { @@ -186,11 +186,11 @@ public: case WID_BBS_BRIDGE_LIST: { Dimension sprite_dim = {0, 0}; // Biggest bridge sprite dimension Dimension text_dim = {0, 0}; // Biggest text dimension - for (int i = 0; i < (int)this->bridges->Length(); i++) { - const BridgeSpec *b = this->bridges->Get(i)->spec; + for (int i = 0; i < (int)this->bridges->size(); i++) { + const BridgeSpec *b = this->bridges->at(i).spec; sprite_dim = maxdim(sprite_dim, GetSpriteSize(b->sprite)); - SetDParam(2, this->bridges->Get(i)->cost); + SetDParam(2, this->bridges->at(i).cost); SetDParam(1, b->speed); SetDParam(0, b->material); text_dim = maxdim(text_dim, GetStringBoundingBox(_game_mode == GM_EDITOR ? STR_SELECT_BRIDGE_SCENEDIT_INFO : STR_SELECT_BRIDGE_INFO)); @@ -207,7 +207,7 @@ public: } } - virtual Point OnInitialPosition(int16 sm_width, int16 sm_height, int window_number) + Point OnInitialPosition(int16 sm_width, int16 sm_height, int window_number) override { /* Position the window so hopefully the first bridge from the list is under the mouse pointer. */ NWidgetBase *list = this->GetWidget(WID_BBS_BRIDGE_LIST); @@ -217,7 +217,7 @@ public: return corner; } - virtual void DrawWidget(const Rect &r, int widget) const + void DrawWidget(const Rect &r, int widget) const override { switch (widget) { case WID_BBS_DROPDOWN_ORDER: @@ -226,10 +226,10 @@ public: case WID_BBS_BRIDGE_LIST: { uint y = r.top; - for (int i = this->vscroll->GetPosition(); this->vscroll->IsVisible(i) && i < (int)this->bridges->Length(); i++) { - const BridgeSpec *b = this->bridges->Get(i)->spec; + for (int i = this->vscroll->GetPosition(); this->vscroll->IsVisible(i) && i < (int)this->bridges->size(); i++) { + const BridgeSpec *b = this->bridges->at(i).spec; - SetDParam(2, this->bridges->Get(i)->cost); + SetDParam(2, this->bridges->at(i).cost); SetDParam(1, b->speed); SetDParam(0, b->material); @@ -243,10 +243,10 @@ public: } } - virtual EventState OnKeyPress(WChar key, uint16 keycode) + EventState OnKeyPress(WChar key, uint16 keycode) override { const uint8 i = keycode - '1'; - if (i < 9 && i < this->bridges->Length()) { + if (i < 9 && i < this->bridges->size()) { /* Build the requested bridge */ this->BuildBridge(i); delete this; @@ -255,13 +255,13 @@ public: return ES_NOT_HANDLED; } - virtual void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { switch (widget) { default: break; case WID_BBS_BRIDGE_LIST: { uint i = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_BBS_BRIDGE_LIST); - if (i < this->bridges->Length()) { + if (i < this->bridges->size()) { this->BuildBridge(i); delete this; } @@ -279,7 +279,7 @@ public: } } - virtual void OnDropdownSelect(int widget, int index) + void OnDropdownSelect(int widget, int index) override { if (widget == WID_BBS_DROPDOWN_CRITERIA && this->bridges->SortType() != index) { this->bridges->SetSortType(index); @@ -288,7 +288,7 @@ public: } } - virtual void OnResize() + void OnResize() override { this->vscroll->SetCapacityFromWidget(this, WID_BBS_BRIDGE_LIST); } @@ -416,17 +416,18 @@ void ShowBuildBridgeWindow(TileIndex start, TileIndex end, TransportType transpo for (BridgeType brd_type = 0; brd_type != MAX_BRIDGES; brd_type++) { if (CheckBridgeAvailability(brd_type, bridge_len).Succeeded()) { /* bridge is accepted, add to list */ - BuildBridgeData *item = bl->Append(); - item->index = brd_type; - item->spec = GetBridgeSpec(brd_type); + /*C++17: BuildBridgeData &item = */ bl->emplace_back(); + BuildBridgeData &item = bl->back(); + item.index = brd_type; + item.spec = GetBridgeSpec(brd_type); /* Add to terraforming & bulldozing costs the cost of the * bridge itself (not computed with DC_QUERY_COST) */ - item->cost = ret.GetCost() + (((int64)tot_bridgedata_len * _price[PR_BUILD_BRIDGE] * item->spec->price) >> 8) + infra_cost; + item.cost = ret.GetCost() + (((int64)tot_bridgedata_len * _price[PR_BUILD_BRIDGE] * item.spec->price) >> 8) + infra_cost; } } } - if (bl != NULL && bl->Length() != 0) { + if (bl != NULL && bl->size() != 0) { new BuildBridgeWindow(&_build_bridge_desc, start, end, type, bl); } else { delete bl; diff --git a/src/bridge_map.cpp b/src/bridge_map.cpp index d1e0d6024a..b738895065 100644 --- a/src/bridge_map.cpp +++ b/src/bridge_map.cpp @@ -56,7 +56,7 @@ TileIndex GetSouthernBridgeEnd(TileIndex t) /** * Starting at one bridge end finds the other bridge end - * @param t the bridge ramp tile to find the other bridge ramp for + * @param tile the bridge ramp tile to find the other bridge ramp for */ TileIndex GetOtherBridgeEnd(TileIndex tile) { @@ -66,7 +66,7 @@ TileIndex GetOtherBridgeEnd(TileIndex tile) /** * Get the height ('z') of a bridge. - * @param tile the bridge ramp tile to get the bridge height from + * @param t the bridge ramp tile to get the bridge height from * @return the height of the bridge. */ int GetBridgeHeight(TileIndex t) diff --git a/src/build_vehicle_gui.cpp b/src/build_vehicle_gui.cpp index 51247e84ba..b671efde74 100644 --- a/src/build_vehicle_gui.cpp +++ b/src/build_vehicle_gui.cpp @@ -532,11 +532,11 @@ static GUIEngineList::FilterFunction * const _filter_funcs[] = { &CargoFilter, }; -static int DrawCargoCapacityInfo(int left, int right, int y, EngineID engine) +static int DrawCargoCapacityInfo(int left, int right, int y, EngineID engine, TestedEngineDetails &te) { CargoArray cap; CargoTypes refits; - GetArticulatedVehicleCargoesAndRefits(engine, &cap, &refits); + GetArticulatedVehicleCargoesAndRefits(engine, &cap, &refits, te.cargo, te.capacity); for (CargoID c = 0; c < NUM_CARGO; c++) { if (cap[c] == 0) continue; @@ -552,19 +552,25 @@ static int DrawCargoCapacityInfo(int left, int right, int y, EngineID engine) } /* Draw rail wagon specific details */ -static int DrawRailWagonPurchaseInfo(int left, int right, int y, EngineID engine_number, const RailVehicleInfo *rvi) +static int DrawRailWagonPurchaseInfo(int left, int right, int y, EngineID engine_number, const RailVehicleInfo *rvi, TestedEngineDetails &te) { const Engine *e = Engine::Get(engine_number); /* Purchase cost */ - SetDParam(0, e->GetCost()); - DrawString(left, right, y, STR_PURCHASE_INFO_COST); + if (te.cost != 0) { + SetDParam(0, e->GetCost() + te.cost); + SetDParam(1, te.cost); + DrawString(left, right, y, STR_PURCHASE_INFO_COST_REFIT); + } else { + SetDParam(0, e->GetCost()); + DrawString(left, right, y, STR_PURCHASE_INFO_COST); + } y += FONT_HEIGHT_NORMAL; /* Wagon weight - (including cargo) */ uint weight = e->GetDisplayWeight(); SetDParam(0, weight); - uint cargo_weight = (e->CanCarryCargo() ? CargoSpec::Get(e->GetDefaultCargoType())->weight * GetTotalCapacityOfArticulatedParts(engine_number) / 16 : 0); + uint cargo_weight = (e->CanCarryCargo() ? CargoSpec::Get(te.cargo)->weight * te.capacity / 16 : 0); SetDParam(1, cargo_weight + weight); DrawString(left, right, y, STR_PURCHASE_INFO_WEIGHT_CWEIGHT); y += FONT_HEIGHT_NORMAL; @@ -590,14 +596,21 @@ static int DrawRailWagonPurchaseInfo(int left, int right, int y, EngineID engine } /* Draw locomotive specific details */ -static int DrawRailEnginePurchaseInfo(int left, int right, int y, EngineID engine_number, const RailVehicleInfo *rvi) +static int DrawRailEnginePurchaseInfo(int left, int right, int y, EngineID engine_number, const RailVehicleInfo *rvi, TestedEngineDetails &te) { const Engine *e = Engine::Get(engine_number); /* Purchase Cost - Engine weight */ - SetDParam(0, e->GetCost()); - SetDParam(1, e->GetDisplayWeight()); - DrawString(left, right, y, STR_PURCHASE_INFO_COST_WEIGHT); + if (te.cost != 0) { + SetDParam(0, e->GetCost() + te.cost); + SetDParam(1, te.cost); + SetDParam(2, e->GetDisplayWeight()); + DrawString(left, right, y, STR_PURCHASE_INFO_COST_REFIT_WEIGHT); + } else { + SetDParam(0, e->GetCost()); + SetDParam(1, e->GetDisplayWeight()); + DrawString(left, right, y, STR_PURCHASE_INFO_COST_WEIGHT); + } y += FONT_HEIGHT_NORMAL; /* Max speed - Engine power */ @@ -632,20 +645,26 @@ static int DrawRailEnginePurchaseInfo(int left, int right, int y, EngineID engin } /* Draw road vehicle specific details */ -static int DrawRoadVehPurchaseInfo(int left, int right, int y, EngineID engine_number) +static int DrawRoadVehPurchaseInfo(int left, int right, int y, EngineID engine_number, TestedEngineDetails &te) { const Engine *e = Engine::Get(engine_number); if (_settings_game.vehicle.roadveh_acceleration_model != AM_ORIGINAL) { /* Purchase Cost */ - SetDParam(0, e->GetCost()); - DrawString(left, right, y, STR_PURCHASE_INFO_COST); + if (te.cost != 0) { + SetDParam(0, e->GetCost() + te.cost); + SetDParam(1, te.cost); + DrawString(left, right, y, STR_PURCHASE_INFO_COST_REFIT); + } else { + SetDParam(0, e->GetCost()); + DrawString(left, right, y, STR_PURCHASE_INFO_COST); + } y += FONT_HEIGHT_NORMAL; /* Road vehicle weight - (including cargo) */ int16 weight = e->GetDisplayWeight(); SetDParam(0, weight); - uint cargo_weight = (e->CanCarryCargo() ? CargoSpec::Get(e->GetDefaultCargoType())->weight * GetTotalCapacityOfArticulatedParts(engine_number) / 16 : 0); + uint cargo_weight = (e->CanCarryCargo() ? CargoSpec::Get(te.cargo)->weight * te.capacity / 16 : 0); SetDParam(1, cargo_weight + weight); DrawString(left, right, y, STR_PURCHASE_INFO_WEIGHT_CWEIGHT); y += FONT_HEIGHT_NORMAL; @@ -662,9 +681,16 @@ static int DrawRoadVehPurchaseInfo(int left, int right, int y, EngineID engine_n y += FONT_HEIGHT_NORMAL; } else { /* Purchase cost - Max speed */ - SetDParam(0, e->GetCost()); - SetDParam(1, e->GetDisplayMaxSpeed()); - DrawString(left, right, y, STR_PURCHASE_INFO_COST_SPEED); + if (te.cost != 0) { + SetDParam(0, e->GetCost() + te.cost); + SetDParam(1, te.cost); + SetDParam(2, e->GetDisplayMaxSpeed()); + DrawString(left, right, y, STR_PURCHASE_INFO_COST_REFIT_SPEED); + } else { + SetDParam(0, e->GetCost()); + SetDParam(2, e->GetDisplayMaxSpeed()); + DrawString(left, right, y, STR_PURCHASE_INFO_COST_SPEED); + } y += FONT_HEIGHT_NORMAL; } @@ -677,7 +703,7 @@ static int DrawRoadVehPurchaseInfo(int left, int right, int y, EngineID engine_n } /* Draw ship specific details */ -static int DrawShipPurchaseInfo(int left, int right, int y, EngineID engine_number, bool refittable) +static int DrawShipPurchaseInfo(int left, int right, int y, EngineID engine_number, bool refittable, TestedEngineDetails &te) { const Engine *e = Engine::Get(engine_number); @@ -686,13 +712,27 @@ static int DrawShipPurchaseInfo(int left, int right, int y, EngineID engine_numb uint ocean_speed = e->u.ship.ApplyWaterClassSpeedFrac(raw_speed, true); uint canal_speed = e->u.ship.ApplyWaterClassSpeedFrac(raw_speed, false); - SetDParam(0, e->GetCost()); if (ocean_speed == canal_speed) { - SetDParam(1, ocean_speed); - DrawString(left, right, y, STR_PURCHASE_INFO_COST_SPEED); + if (te.cost != 0) { + SetDParam(0, e->GetCost() + te.cost); + SetDParam(1, te.cost); + SetDParam(2, ocean_speed); + DrawString(left, right, y, STR_PURCHASE_INFO_COST_REFIT_SPEED); + } else { + SetDParam(0, e->GetCost()); + SetDParam(1, ocean_speed); + DrawString(left, right, y, STR_PURCHASE_INFO_COST_SPEED); + } y += FONT_HEIGHT_NORMAL; } else { - DrawString(left, right, y, STR_PURCHASE_INFO_COST); + if (te.cost != 0) { + SetDParam(0, e->GetCost() + te.cost); + SetDParam(1, te.cost); + DrawString(left, right, y, STR_PURCHASE_INFO_COST_REFIT); + } else { + SetDParam(0, e->GetCost()); + DrawString(left, right, y, STR_PURCHASE_INFO_COST); + } y += FONT_HEIGHT_NORMAL; SetDParam(0, ocean_speed); @@ -705,8 +745,8 @@ static int DrawShipPurchaseInfo(int left, int right, int y, EngineID engine_numb } /* Cargo type + capacity */ - SetDParam(0, e->GetDefaultCargoType()); - SetDParam(1, e->GetDisplayDefaultCapacity()); + SetDParam(0, te.cargo); + SetDParam(1, te.capacity); SetDParam(2, refittable ? STR_PURCHASE_INFO_REFITTABLE : STR_EMPTY); DrawString(left, right, y, STR_PURCHASE_INFO_CAPACITY); y += FONT_HEIGHT_NORMAL; @@ -728,31 +768,35 @@ static int DrawShipPurchaseInfo(int left, int right, int y, EngineID engine_numb * @param refittable If set, the aircraft can be refitted. * @return Bottom of the used area. */ -static int DrawAircraftPurchaseInfo(int left, int right, int y, EngineID engine_number, bool refittable) +static int DrawAircraftPurchaseInfo(int left, int right, int y, EngineID engine_number, bool refittable, TestedEngineDetails &te) { const Engine *e = Engine::Get(engine_number); - CargoID cargo = e->GetDefaultCargoType(); /* Purchase cost - Max speed */ - SetDParam(0, e->GetCost()); - SetDParam(1, e->GetDisplayMaxSpeed()); - DrawString(left, right, y, STR_PURCHASE_INFO_COST_SPEED); + if (te.cost != 0) { + SetDParam(0, e->GetCost() + te.cost); + SetDParam(1, te.cost); + SetDParam(2, e->GetDisplayMaxSpeed()); + DrawString(left, right, y, STR_PURCHASE_INFO_COST_REFIT_SPEED); + } else { + SetDParam(0, e->GetCost()); + SetDParam(1, e->GetDisplayMaxSpeed()); + DrawString(left, right, y, STR_PURCHASE_INFO_COST_SPEED); + } y += FONT_HEIGHT_NORMAL; /* Cargo capacity */ - uint16 mail_capacity; - uint capacity = e->GetDisplayDefaultCapacity(&mail_capacity); - if (mail_capacity > 0) { - SetDParam(0, cargo); - SetDParam(1, capacity); + if (te.mail_capacity > 0) { + SetDParam(0, te.cargo); + SetDParam(1, te.capacity); SetDParam(2, CT_MAIL); - SetDParam(3, mail_capacity); + SetDParam(3, te.mail_capacity); DrawString(left, right, y, STR_PURCHASE_INFO_AIRCRAFT_CAPACITY); } else { /* Note, if the default capacity is selected by the refit capacity * callback, then the capacity shown is likely to be incorrect. */ - SetDParam(0, cargo); - SetDParam(1, capacity); + SetDParam(0, te.cargo); + SetDParam(1, te.capacity); SetDParam(2, refittable ? STR_PURCHASE_INFO_REFITTABLE : STR_EMPTY); DrawString(left, right, y, STR_PURCHASE_INFO_CAPACITY); } @@ -809,7 +853,7 @@ static uint ShowAdditionalText(int left, int right, int y, EngineID engine) * @param engine_number the engine of which to draw the info of * @return y after drawing all the text */ -int DrawVehiclePurchaseInfo(int left, int right, int y, EngineID engine_number) +int DrawVehiclePurchaseInfo(int left, int right, int y, EngineID engine_number, TestedEngineDetails &te) { const Engine *e = Engine::Get(engine_number); YearMonthDay ymd; @@ -821,30 +865,30 @@ int DrawVehiclePurchaseInfo(int left, int right, int y, EngineID engine_number) default: NOT_REACHED(); case VEH_TRAIN: if (e->u.rail.railveh_type == RAILVEH_WAGON) { - y = DrawRailWagonPurchaseInfo(left, right, y, engine_number, &e->u.rail); + y = DrawRailWagonPurchaseInfo(left, right, y, engine_number, &e->u.rail, te); } else { - y = DrawRailEnginePurchaseInfo(left, right, y, engine_number, &e->u.rail); + y = DrawRailEnginePurchaseInfo(left, right, y, engine_number, &e->u.rail, te); } articulated_cargo = true; break; case VEH_ROAD: - y = DrawRoadVehPurchaseInfo(left, right, y, engine_number); + y = DrawRoadVehPurchaseInfo(left, right, y, engine_number, te); articulated_cargo = true; break; case VEH_SHIP: - y = DrawShipPurchaseInfo(left, right, y, engine_number, refittable); + y = DrawShipPurchaseInfo(left, right, y, engine_number, refittable, te); break; case VEH_AIRCRAFT: - y = DrawAircraftPurchaseInfo(left, right, y, engine_number, refittable); + y = DrawAircraftPurchaseInfo(left, right, y, engine_number, refittable, te); break; } if (articulated_cargo) { /* Cargo type + capacity, or N/A */ - int new_y = DrawCargoCapacityInfo(left, right, y, engine_number); + int new_y = DrawCargoCapacityInfo(left, right, y, engine_number, te); if (new_y == y) { SetDParam(0, CT_INVALID); @@ -896,7 +940,7 @@ void DrawEngineList(VehicleType type, int l, int r, int y, const GUIEngineList * static const int sprite_y_offsets[] = { -1, -1, -2, -2 }; /* Obligatory sanity checks! */ - assert(max <= eng_list->Length()); + assert(max <= eng_list->size()); bool rtl = _current_text_dir == TD_RTL; int step_size = GetEngineListHeight(type); @@ -988,6 +1032,23 @@ struct BuildVehicleWindow : Window { byte cargo_filter_criteria; ///< Selected cargo filter int details_height; ///< Minimal needed height of the details panels (found so far). Scrollbar *vscroll; + TestedEngineDetails te; ///< Tested cost and capacity after refit. + + void SetBuyVehicleText() + { + NWidgetCore *widget = this->GetWidget(WID_BV_BUILD); + + bool refit = this->sel_engine != INVALID_ENGINE && this->cargo_filter[this->cargo_filter_criteria] != CF_ANY && this->cargo_filter[this->cargo_filter_criteria] != CF_NONE; + if (refit) refit = Engine::Get(this->sel_engine)->GetDefaultCargoType() != this->cargo_filter[this->cargo_filter_criteria]; + + if (refit) { + widget->widget_data = STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_BUTTON + this->vehicle_type; + widget->tool_tip = STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_TOOLTIP + this->vehicle_type; + } else { + widget->widget_data = STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON + this->vehicle_type; + widget->tool_tip = STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP + this->vehicle_type; + } + } BuildVehicleWindow(WindowDesc *desc, TileIndex tile, VehicleType type) : Window(desc) { @@ -1031,10 +1092,6 @@ struct BuildVehicleWindow : Window { widget = this->GetWidget(WID_BV_SHOW_HIDE); widget->tool_tip = STR_BUY_VEHICLE_TRAIN_HIDE_SHOW_TOGGLE_TOOLTIP + type; - widget = this->GetWidget(WID_BV_BUILD); - widget->widget_data = STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON + type; - widget->tool_tip = STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP + type; - widget = this->GetWidget(WID_BV_RENAME); widget->widget_data = STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON + type; widget->tool_tip = STR_BUY_VEHICLE_TRAIN_RENAME_TOOLTIP + type; @@ -1053,7 +1110,11 @@ struct BuildVehicleWindow : Window { this->eng_list.ForceRebuild(); this->GenerateBuildList(); // generate the list, since we need it in the next line /* Select the first engine in the list as default when opening the window */ - if (this->eng_list.Length() > 0) this->sel_engine = this->eng_list[0]; + if (this->eng_list.size() > 0) { + this->SelectEngine(this->eng_list[0]); + } else { + this->SelectEngine(INVALID_ENGINE); + } } /** Populate the filter list and set the cargo filter criteria. */ @@ -1070,7 +1131,7 @@ struct BuildVehicleWindow : Window { * This could also be useful for eyecandy vehicles of other types, but is likely too confusing for joe, */ if (this->vehicle_type == VEH_TRAIN) { this->cargo_filter[filter_items] = CF_NONE; - this->cargo_filter_texts[filter_items] = STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE; + this->cargo_filter_texts[filter_items] = STR_PURCHASE_INFO_NONE; filter_items++; } @@ -1100,7 +1161,42 @@ struct BuildVehicleWindow : Window { this->eng_list.SetFilterState(this->cargo_filter[this->cargo_filter_criteria] != CF_ANY); } - void OnInit() + void SelectEngine(EngineID engine) + { + CargoID cargo = this->cargo_filter[this->cargo_filter_criteria]; + if (cargo == CF_ANY) cargo = CF_NONE; + + this->sel_engine = engine; + this->SetBuyVehicleText(); + + if (this->sel_engine == INVALID_ENGINE) return; + + const Engine *e = Engine::Get(this->sel_engine); + if (!e->CanCarryCargo()) { + this->te.cost = 0; + this->te.cargo = CT_INVALID; + return; + } + + if (!this->listview_mode) { + /* Query for cost and refitted capacity */ + CommandCost ret = DoCommand(this->window_number, this->sel_engine | (cargo << 24), 0, DC_QUERY_COST, GetCmdBuildVeh(this->vehicle_type), NULL); + if (ret.Succeeded()) { + this->te.cost = ret.GetCost() - e->GetCost(); + this->te.capacity = _returned_refit_capacity; + this->te.mail_capacity = _returned_mail_refit_capacity; + this->te.cargo = (cargo == CT_INVALID) ? e->GetDefaultCargoType() : cargo; + return; + } + } + + /* Purchase test was not possible or failed, fill in the defaults instead. */ + this->te.cost = 0; + this->te.capacity = e->GetDisplayDefaultCapacity(&this->te.mail_capacity); + this->te.cargo = e->GetDefaultCargoType(); + } + + void OnInit() override { this->SetCargoFilterArray(); } @@ -1109,10 +1205,10 @@ struct BuildVehicleWindow : Window { void FilterEngineList() { this->eng_list.Filter(this->cargo_filter[this->cargo_filter_criteria]); - if (0 == this->eng_list.Length()) { // no engine passed through the filter, invalidate the previously selected engine - this->sel_engine = INVALID_ENGINE; - } else if (!this->eng_list.Contains(this->sel_engine)) { // previously selected engine didn't pass the filter, select the first engine of the list - this->sel_engine = this->eng_list[0]; + if (0 == this->eng_list.size()) { // no engine passed through the filter, invalidate the previously selected engine + this->SelectEngine(INVALID_ENGINE); + } else if (std::find(this->eng_list.begin(), this->eng_list.end(), this->sel_engine) == this->eng_list.end()) { // previously selected engine didn't pass the filter, select the first engine of the list + this->SelectEngine(this->eng_list[0]); } } @@ -1132,7 +1228,7 @@ struct BuildVehicleWindow : Window { this->filter.railtype = (this->listview_mode) ? RAILTYPE_END : GetRailType(this->window_number); - this->eng_list.Clear(); + this->eng_list.clear(); /* Make list of all available train engines and wagons. * Also check to see if the previously selected engine is still available, @@ -1150,7 +1246,7 @@ struct BuildVehicleWindow : Window { /* Filter now! So num_engines and num_wagons is valid */ if (!FilterSingleEngine(eid)) continue; - *this->eng_list.Append() = eid; + this->eng_list.push_back(eid); if (rvi->railveh_type != RAILVEH_WAGON) { num_engines++; @@ -1161,7 +1257,7 @@ struct BuildVehicleWindow : Window { if (eid == this->sel_engine) sel_id = eid; } - this->sel_engine = sel_id; + this->SelectEngine(sel_id); /* make engines first, and then wagons, sorted by selected sort_criteria */ _engine_sort_direction = false; @@ -1180,7 +1276,7 @@ struct BuildVehicleWindow : Window { { EngineID sel_id = INVALID_ENGINE; - this->eng_list.Clear(); + this->eng_list.clear(); const Engine *e; FOR_ALL_ENGINES_OF_TYPE(e, VEH_ROAD) { @@ -1188,29 +1284,29 @@ struct BuildVehicleWindow : Window { EngineID eid = e->index; if (!IsEngineBuildable(eid, VEH_ROAD, _local_company)) continue; if (!HasBit(this->filter.roadtypes, HasBit(EngInfo(eid)->misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD)) continue; - *this->eng_list.Append() = eid; + this->eng_list.push_back(eid); if (eid == this->sel_engine) sel_id = eid; } - this->sel_engine = sel_id; + this->SelectEngine(sel_id); } /* Figure out what ship EngineIDs to put in the list */ void GenerateBuildShipList() { EngineID sel_id = INVALID_ENGINE; - this->eng_list.Clear(); + this->eng_list.clear(); const Engine *e; FOR_ALL_ENGINES_OF_TYPE(e, VEH_SHIP) { if (!this->show_hidden_engines && e->IsHidden(_local_company)) continue; EngineID eid = e->index; if (!IsEngineBuildable(eid, VEH_SHIP, _local_company)) continue; - *this->eng_list.Append() = eid; + this->eng_list.push_back(eid); if (eid == this->sel_engine) sel_id = eid; } - this->sel_engine = sel_id; + this->SelectEngine(sel_id); } /* Figure out what aircraft EngineIDs to put in the list */ @@ -1218,7 +1314,7 @@ struct BuildVehicleWindow : Window { { EngineID sel_id = INVALID_ENGINE; - this->eng_list.Clear(); + this->eng_list.clear(); const Station *st = this->listview_mode ? NULL : Station::GetByTile(this->window_number); @@ -1234,11 +1330,11 @@ struct BuildVehicleWindow : Window { /* First VEH_END window_numbers are fake to allow a window open for all different types at once */ if (!this->listview_mode && !CanVehicleUseStation(eid, st)) continue; - *this->eng_list.Append() = eid; + this->eng_list.push_back(eid); if (eid == this->sel_engine) sel_id = eid; } - this->sel_engine = sel_id; + this->SelectEngine(sel_id); } /* Generate the list of vehicles */ @@ -1249,7 +1345,7 @@ struct BuildVehicleWindow : Window { default: NOT_REACHED(); case VEH_TRAIN: this->GenerateBuildTrainList(); - this->eng_list.Compact(); + this->eng_list.shrink_to_fit(); this->eng_list.RebuildDone(); return; // trains should not reach the last sorting case VEH_ROAD: @@ -1268,11 +1364,11 @@ struct BuildVehicleWindow : Window { _engine_sort_direction = this->descending_sort_order; EngList_Sort(&this->eng_list, _engine_sort_functions[this->vehicle_type][this->sort_criteria]); - this->eng_list.Compact(); + this->eng_list.shrink_to_fit(); this->eng_list.RebuildDone(); } - void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { switch (widget) { case WID_BV_SORT_ASCENDING_DESCENDING: @@ -1292,8 +1388,8 @@ struct BuildVehicleWindow : Window { case WID_BV_LIST: { uint i = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_BV_LIST); - size_t num_items = this->eng_list.Length(); - this->sel_engine = (i < num_items) ? this->eng_list[i] : INVALID_ENGINE; + size_t num_items = this->eng_list.size(); + this->SelectEngine((i < num_items) ? this->eng_list[i] : INVALID_ENGINE); this->SetDirty(); if (_ctrl_pressed) { this->OnClick(pt, WID_BV_SHOW_HIDE, 1); @@ -1323,7 +1419,9 @@ struct BuildVehicleWindow : Window { EngineID sel_eng = this->sel_engine; if (sel_eng != INVALID_ENGINE) { CommandCallback *callback = (this->vehicle_type == VEH_TRAIN && RailVehInfo(sel_eng)->railveh_type == RAILVEH_WAGON) ? CcBuildWagon : CcBuildPrimaryVehicle; - DoCommandP(this->window_number, sel_eng, 0, GetCmdBuildVeh(this->vehicle_type), callback); + CargoID cargo = this->cargo_filter[this->cargo_filter_criteria]; + if (cargo == CF_ANY) cargo = CF_NONE; + DoCommandP(this->window_number, sel_eng | (cargo << 24), 0, GetCmdBuildVeh(this->vehicle_type), callback); } break; } @@ -1345,7 +1443,7 @@ struct BuildVehicleWindow : Window { * @param data Information about the changed data. * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ - virtual void OnInvalidateData(int data = 0, bool gui_scope = true) + void OnInvalidateData(int data = 0, bool gui_scope = true) override { if (!gui_scope) return; /* When switching to original acceleration model for road vehicles, clear the selected sort criteria if it is not available now. */ @@ -1358,7 +1456,7 @@ struct BuildVehicleWindow : Window { this->eng_list.ForceRebuild(); } - virtual void SetStringParameters(int widget) const + void SetStringParameters(int widget) const override { switch (widget) { case WID_BV_CAPTION: @@ -1390,7 +1488,7 @@ struct BuildVehicleWindow : Window { } } - virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) + void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { switch (widget) { case WID_BV_LIST: @@ -1411,6 +1509,13 @@ struct BuildVehicleWindow : Window { break; } + case WID_BV_BUILD: + *size = GetStringBoundingBox(STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON + this->vehicle_type); + *size = maxdim(*size, GetStringBoundingBox(STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_BUTTON + this->vehicle_type)); + size->width += padding.width; + size->height += padding.height; + break; + case WID_BV_SHOW_HIDE: *size = GetStringBoundingBox(STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON + this->vehicle_type); *size = maxdim(*size, GetStringBoundingBox(STR_BUY_VEHICLE_TRAIN_SHOW_TOGGLE_BUTTON + this->vehicle_type)); @@ -1420,11 +1525,11 @@ struct BuildVehicleWindow : Window { } } - virtual void DrawWidget(const Rect &r, int widget) const + void DrawWidget(const Rect &r, int widget) const override { switch (widget) { case WID_BV_LIST: - DrawEngineList(this->vehicle_type, r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + WD_FRAMERECT_TOP, &this->eng_list, this->vscroll->GetPosition(), min(this->vscroll->GetPosition() + this->vscroll->GetCapacity(), this->eng_list.Length()), this->sel_engine, false, DEFAULT_GROUP); + DrawEngineList(this->vehicle_type, r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + WD_FRAMERECT_TOP, &this->eng_list, this->vscroll->GetPosition(), min(this->vscroll->GetPosition() + this->vscroll->GetCapacity(), (uint)this->eng_list.size()), this->sel_engine, false, DEFAULT_GROUP); break; case WID_BV_SORT_ASCENDING_DESCENDING: @@ -1433,12 +1538,12 @@ struct BuildVehicleWindow : Window { } } - virtual void OnPaint() + void OnPaint() override { this->GenerateBuildList(); - this->vscroll->SetCount(this->eng_list.Length()); + this->vscroll->SetCount((uint)this->eng_list.size()); - this->SetWidgetDisabledState(WID_BV_SHOW_HIDE, this->sel_engine == INVALID_ENGINE); + this->SetWidgetsDisabledState(this->sel_engine == INVALID_ENGINE, WID_BV_SHOW_HIDE, WID_BV_BUILD, WID_BV_RENAME, WIDGET_LIST_END); this->DrawWidgets(); @@ -1448,7 +1553,7 @@ struct BuildVehicleWindow : Window { if (this->sel_engine != INVALID_ENGINE) { NWidgetBase *nwi = this->GetWidget(WID_BV_PANEL); int text_end = DrawVehiclePurchaseInfo(nwi->pos_x + WD_FRAMETEXT_LEFT, nwi->pos_x + nwi->current_x - WD_FRAMETEXT_RIGHT, - nwi->pos_y + WD_FRAMERECT_TOP, this->sel_engine); + nwi->pos_y + WD_FRAMERECT_TOP, this->sel_engine, this->te); needed_height = max(needed_height, text_end - (int)nwi->pos_y + WD_FRAMERECT_BOTTOM); } if (needed_height != this->details_height) { // Details window are not high enough, enlarge them. @@ -1460,14 +1565,14 @@ struct BuildVehicleWindow : Window { } } - virtual void OnQueryTextFinished(char *str) + void OnQueryTextFinished(char *str) override { if (str == NULL) return; DoCommandP(0, this->rename_engine, 0, CMD_RENAME_ENGINE | CMD_MSG(STR_ERROR_CAN_T_RENAME_TRAIN_TYPE + this->vehicle_type), NULL, str); } - virtual void OnDropdownSelect(int widget, int index) + void OnDropdownSelect(int widget, int index) override { switch (widget) { case WID_BV_SORT_DROPDOWN: @@ -1485,13 +1590,14 @@ struct BuildVehicleWindow : Window { /* deactivate filter if criteria is 'Show All', activate it otherwise */ this->eng_list.SetFilterState(this->cargo_filter[this->cargo_filter_criteria] != CF_ANY); this->eng_list.ForceRebuild(); + this->SelectEngine(this->sel_engine); } break; } this->SetDirty(); } - virtual void OnResize() + void OnResize() override { this->vscroll->SetCapacityFromWidget(this, WID_BV_LIST); } diff --git a/src/cargo_type.h b/src/cargo_type.h index 1eca0edff6..79d1c84f46 100644 --- a/src/cargo_type.h +++ b/src/cargo_type.h @@ -70,6 +70,11 @@ enum CargoType { CT_INVALID = 0xFF, ///< Invalid cargo type. }; +/** Test whether cargo type is not CT_INVALID */ +inline bool IsCargoTypeValid(CargoType t) { return t != CT_INVALID; } +/** Test whether cargo type is not CT_INVALID */ +inline bool IsCargoIDValid(CargoID t) { return t != CT_INVALID; } + typedef uint64 CargoTypes; static const CargoTypes ALL_CARGOTYPES = (CargoTypes)UINT64_MAX; diff --git a/src/cargomonitor.cpp b/src/cargomonitor.cpp index b1d52d6b18..82f8d8e4cb 100644 --- a/src/cargomonitor.cpp +++ b/src/cargomonitor.cpp @@ -117,8 +117,9 @@ int32 GetPickupAmount(CargoMonitorID monitor, bool keep_monitoring) * @param src_type type of \a src. * @param src index of source. * @param st station where the cargo is delivered to. + * @param dest industry index where the cargo is delivered to. */ -void AddCargoDelivery(CargoID cargo_type, CompanyID company, uint32 amount, SourceType src_type, SourceID src, const Station *st) +void AddCargoDelivery(CargoID cargo_type, CompanyID company, uint32 amount, SourceType src_type, SourceID src, const Station *st, IndustryID dest) { if (amount == 0) return; @@ -150,8 +151,9 @@ void AddCargoDelivery(CargoID cargo_type, CompanyID company, uint32 amount, Sour if (iter != _cargo_deliveries.end()) iter->second += amount; /* Industry delivery. */ - for (const Industry * const *ip = st->industries_near.Begin(); ip != st->industries_near.End(); ip++) { - CargoMonitorID num = EncodeCargoIndustryMonitor(company, cargo_type, (*ip)->index); + for (Industry *ind : st->industries_near) { + if (ind->index != dest) continue; + CargoMonitorID num = EncodeCargoIndustryMonitor(company, cargo_type, ind->index); CargoMonitorMap::iterator iter = _cargo_deliveries.find(num); if (iter != _cargo_deliveries.end()) iter->second += amount; } diff --git a/src/cargomonitor.h b/src/cargomonitor.h index 061a1821a4..c7e5da135b 100644 --- a/src/cargomonitor.h +++ b/src/cargomonitor.h @@ -45,11 +45,14 @@ enum CargoCompanyBits { CCB_IS_INDUSTRY_BIT = 16, ///< Bit indicating the town/industry number is an industry. CCB_IS_INDUSTRY_BIT_VALUE = 1ul << CCB_IS_INDUSTRY_BIT, ///< Value of the #CCB_IS_INDUSTRY_BIT bit. CCB_CARGO_TYPE_START = 19, ///< Start bit of the cargo type field. - CCB_CARGO_TYPE_LENGTH = 5, ///< Number of bits of the cargo type field. - CCB_COMPANY_START = 24, ///< Start bit of the company field. - CCB_COMPANY_LENGTH = 8, ///< Number of bits of the company field. + CCB_CARGO_TYPE_LENGTH = 6, ///< Number of bits of the cargo type field. + CCB_COMPANY_START = 25, ///< Start bit of the company field. + CCB_COMPANY_LENGTH = 4, ///< Number of bits of the company field. }; +assert_compile(NUM_CARGO <= (1 << CCB_CARGO_TYPE_LENGTH)); +assert_compile(MAX_COMPANIES <= (1 << CCB_COMPANY_LENGTH)); + /** * Encode a cargo monitor for pickup or delivery at an industry. @@ -61,6 +64,7 @@ enum CargoCompanyBits { static inline CargoMonitorID EncodeCargoIndustryMonitor(CompanyID company, CargoID ctype, IndustryID ind) { assert(ctype < (1 << CCB_CARGO_TYPE_LENGTH)); + assert(company < (1 << CCB_COMPANY_LENGTH)); uint32 ret = 0; SB(ret, CCB_TOWN_IND_NUMBER_START, CCB_TOWN_IND_NUMBER_LENGTH, ind); @@ -80,6 +84,7 @@ static inline CargoMonitorID EncodeCargoIndustryMonitor(CompanyID company, Cargo static inline CargoMonitorID EncodeCargoTownMonitor(CompanyID company, CargoID ctype, TownID town) { assert(ctype < (1 << CCB_CARGO_TYPE_LENGTH)); + assert(company < (1 << CCB_COMPANY_LENGTH)); uint32 ret = 0; SB(ret, CCB_TOWN_IND_NUMBER_START, CCB_TOWN_IND_NUMBER_LENGTH, town); @@ -144,6 +149,6 @@ void ClearCargoPickupMonitoring(CompanyID company = INVALID_OWNER); void ClearCargoDeliveryMonitoring(CompanyID company = INVALID_OWNER); int32 GetDeliveryAmount(CargoMonitorID monitor, bool keep_monitoring); int32 GetPickupAmount(CargoMonitorID monitor, bool keep_monitoring); -void AddCargoDelivery(CargoID cargo_type, CompanyID company, uint32 amount, SourceType src_type, SourceID src, const Station *st); +void AddCargoDelivery(CargoID cargo_type, CompanyID company, uint32 amount, SourceType src_type, SourceID src, const Station *st, IndustryID dest = INVALID_INDUSTRY); #endif /* CARGOMONITOR_H */ diff --git a/src/cargopacket.cpp b/src/cargopacket.cpp index 9b96be62eb..9e699d6f42 100644 --- a/src/cargopacket.cpp +++ b/src/cargopacket.cpp @@ -602,7 +602,7 @@ uint VehicleCargoList::ReassignInitNested(); } - virtual void DrawWidget(const Rect &r, int widget) const + void DrawWidget(const Rect &r, int widget) const override { if (widget != WID_C_PANEL) return; @@ -283,7 +283,7 @@ struct CheatWindow : Window { } } - virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) + void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { if (widget != WID_C_PANEL) return; @@ -330,7 +330,7 @@ struct CheatWindow : Window { size->height = this->header_height + WD_FRAMERECT_TOP + WD_PAR_VSEP_NORMAL + WD_FRAMERECT_BOTTOM + this->line_height * lengthof(_cheats_ui); } - virtual void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { const NWidgetBase *wid = this->GetWidget(WID_C_PANEL); uint btn = (pt.y - wid->pos_y - WD_FRAMERECT_TOP - this->header_height) / this->line_height; @@ -384,13 +384,13 @@ struct CheatWindow : Window { this->SetDirty(); } - virtual void OnTimeout() + void OnTimeout() override { this->clicked = 0; this->SetDirty(); } - virtual void OnQueryTextFinished(char *str) + void OnQueryTextFinished(char *str) override { /* Was 'cancel' pressed or nothing entered? */ if (str == NULL || StrEmpty(str)) return; diff --git a/src/clear_cmd.cpp b/src/clear_cmd.cpp index f9eb88df54..c4aeb3a52e 100644 --- a/src/clear_cmd.cpp +++ b/src/clear_cmd.cpp @@ -208,16 +208,19 @@ static void TileLoopClearAlps(TileIndex tile) } /** - * Tests if at least one surrounding tile is desert + * Tests if at least one surrounding tile is non-desert * @param tile tile to check - * @return does this tile have at least one desert tile around? + * @return does this tile have at least one non-desert tile around? */ -static inline bool NeighbourIsDesert(TileIndex tile) +static inline bool NeighbourIsNormal(TileIndex tile) { - return GetTropicZone(tile + TileDiffXY( 1, 0)) == TROPICZONE_DESERT || - GetTropicZone(tile + TileDiffXY( -1, 0)) == TROPICZONE_DESERT || - GetTropicZone(tile + TileDiffXY( 0, 1)) == TROPICZONE_DESERT || - GetTropicZone(tile + TileDiffXY( 0, -1)) == TROPICZONE_DESERT; + for (DiagDirection dir = DIAGDIR_BEGIN; dir < DIAGDIR_END; dir++) { + TileIndex t = tile + TileOffsByDiagDir(dir); + if (!IsValidTile(t)) continue; + if (GetTropicZone(t) != TROPICZONE_DESERT) return true; + if (HasTileWaterClass(t) && GetWaterClass(t) == WATER_CLASS_SEA) return true; + } + return false; } static void TileLoopClearDesert(TileIndex tile) @@ -229,9 +232,7 @@ static void TileLoopClearDesert(TileIndex tile) /* Expected desert level - 0 if it shouldn't be desert */ uint expected = 0; if (GetTropicZone(tile) == TROPICZONE_DESERT) { - expected = 3; - } else if (NeighbourIsDesert(tile)) { - expected = 1; + expected = NeighbourIsNormal(tile) ? 1 : 3; } if (current == expected) return; diff --git a/src/clear_map.h b/src/clear_map.h index 76b1e82d04..d24916de35 100644 --- a/src/clear_map.h +++ b/src/clear_map.h @@ -269,6 +269,7 @@ static inline void MakeClear(TileIndex t, ClearGround g, uint density) SetClearGroundDensity(t, g, density); // Sets m5 _me[t].m6 = 0; _me[t].m7 = 0; + _me[t].m8 = 0; } @@ -289,6 +290,7 @@ static inline void MakeField(TileIndex t, uint field_type, IndustryID industry) SetClearGroundDensity(t, CLEAR_FIELDS, 3); SB(_me[t].m6, 2, 4, 0); _me[t].m7 = 0; + _me[t].m8 = 0; } /** diff --git a/src/command.cpp b/src/command.cpp index f8782f99ca..6cab38f808 100644 --- a/src/command.cpp +++ b/src/command.cpp @@ -194,6 +194,7 @@ CommandProc CmdAddVehicleGroup; CommandProc CmdAddSharedVehicleGroup; CommandProc CmdRemoveAllVehiclesGroup; CommandProc CmdSetGroupReplaceProtection; +CommandProc CmdSetGroupLivery; CommandProc CmdMoveOrder; CommandProc CmdChangeTimetable; @@ -286,7 +287,7 @@ static const Command _command_proc_table[] = { DEF_CMD(CmdTurnRoadVeh, 0, CMDT_VEHICLE_MANAGEMENT ), // CMD_TURN_ROADVEH - DEF_CMD(CmdPause, CMD_SERVER, CMDT_SERVER_SETTING ), // CMD_PAUSE + DEF_CMD(CmdPause, CMD_SERVER | CMD_NO_EST, CMDT_SERVER_SETTING ), // CMD_PAUSE DEF_CMD(CmdBuyShareInCompany, 0, CMDT_MONEY_MANAGEMENT ), // CMD_BUY_SHARE_IN_COMPANY DEF_CMD(CmdSellShareInCompany, 0, CMDT_MONEY_MANAGEMENT ), // CMD_SELL_SHARE_IN_COMPANY @@ -310,7 +311,7 @@ static const Command _command_proc_table[] = { DEF_CMD(CmdChangeBankBalance, CMD_DEITY, CMDT_MONEY_MANAGEMENT ), // CMD_CHANGE_BANK_BALANCE DEF_CMD(CmdBuildCanal, CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_CANAL DEF_CMD(CmdCreateSubsidy, CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_CREATE_SUBSIDY - DEF_CMD(CmdCompanyCtrl, CMD_SPECTATOR | CMD_CLIENT_ID, CMDT_SERVER_SETTING ), // CMD_COMPANY_CTRL + DEF_CMD(CmdCompanyCtrl, CMD_SPECTATOR | CMD_CLIENT_ID | CMD_NO_EST, CMDT_SERVER_SETTING ), // CMD_COMPANY_CTRL DEF_CMD(CmdCustomNewsItem, CMD_STR_CTRL | CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_CUSTOM_NEWS_ITEM DEF_CMD(CmdCreateGoal, CMD_STR_CTRL | CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_CREATE_GOAL DEF_CMD(CmdRemoveGoal, CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_REMOVE_GOAL @@ -353,6 +354,7 @@ static const Command _command_proc_table[] = { DEF_CMD(CmdAddSharedVehicleGroup, 0, CMDT_ROUTE_MANAGEMENT ), // CMD_ADD_SHARE_VEHICLE_GROUP DEF_CMD(CmdRemoveAllVehiclesGroup, 0, CMDT_ROUTE_MANAGEMENT ), // CMD_REMOVE_ALL_VEHICLES_GROUP DEF_CMD(CmdSetGroupReplaceProtection, 0, CMDT_ROUTE_MANAGEMENT ), // CMD_SET_GROUP_REPLACE_PROTECTION + DEF_CMD(CmdSetGroupLivery, 0, CMDT_ROUTE_MANAGEMENT ), // CMD_SET_GROUP_LIVERY DEF_CMD(CmdMoveOrder, 0, CMDT_ROUTE_MANAGEMENT ), // CMD_MOVE_ORDER DEF_CMD(CmdChangeTimetable, 0, CMDT_ROUTE_MANAGEMENT ), // CMD_CHANGE_TIMETABLE DEF_CMD(CmdSetVehicleOnTime, 0, CMDT_ROUTE_MANAGEMENT ), // CMD_SET_VEHICLE_ON_TIME @@ -553,7 +555,7 @@ CommandCost DoCommand(TileIndex tile, uint32 p1, uint32 p2, DoCommandFlag flags, /* only execute the test call if it's toplevel, or we're not execing. */ if (_docommand_recursive == 1 || !(flags & DC_EXEC) ) { - if (_docommand_recursive == 1) _cleared_object_areas.Clear(); + if (_docommand_recursive == 1) _cleared_object_areas.clear(); SetTownRatingTestMode(true); res = proc(tile, flags & ~DC_EXEC, p1, p2, text); SetTownRatingTestMode(false); @@ -576,7 +578,7 @@ CommandCost DoCommand(TileIndex tile, uint32 p1, uint32 p2, DoCommandFlag flags, /* Execute the command here. All cost-relevant functions set the expenses type * themselves to the cost object at some point */ - if (_docommand_recursive == 1) _cleared_object_areas.Clear(); + if (_docommand_recursive == 1) _cleared_object_areas.clear(); res = proc(tile, flags, p1, p2, text); if (res.Failed()) { error: @@ -645,7 +647,7 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallbac bool estimate_only = _shift_pressed && IsLocalCompany() && !_generating_world && !(cmd & CMD_NETWORK_COMMAND) && - (cmd & CMD_ID_MASK) != CMD_PAUSE; + !(GetCommandFlags(cmd) & CMD_NO_EST); /* We're only sending the command, so don't do * fancy things for 'success'. */ @@ -660,10 +662,8 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallbac return false; } -#ifdef ENABLE_NETWORK /* Only set p2 when the command does not come from the network. */ if (!(cmd & CMD_NETWORK_COMMAND) && GetCommandFlags(cmd) & CMD_CLIENT_ID && p2 == 0) p2 = CLIENT_ID_SERVER; -#endif CommandCost res = DoCommandPInternal(tile, p1, p2, cmd, callback, text, my_cmd, estimate_only); if (res.Failed()) { @@ -704,7 +704,6 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallbac /** * Helper to deduplicate the code for returning. * @param cmd the command cost to return. - * @param clear whether to keep the storage changes or not. */ #define return_dcpi(cmd) { _docommand_recursive = 0; return cmd; } @@ -744,10 +743,8 @@ CommandCost DoCommandPInternal(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, /* Flags get send to the DoCommand */ DoCommandFlag flags = CommandFlagsToDCFlags(cmd_flags); -#ifdef ENABLE_NETWORK /* Make sure p2 is properly set to a ClientID. */ assert(!(cmd_flags & CMD_CLIENT_ID) || p2 != 0); -#endif /* Do not even think about executing out-of-bounds tile-commands */ if (tile != 0 && (tile >= MapSize() || (!IsValidTile(tile) && (cmd_flags & CMD_ALL_TILES) == 0))) return_dcpi(CMD_ERROR); @@ -768,7 +765,7 @@ CommandCost DoCommandPInternal(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, bool test_and_exec_can_differ = (cmd_flags & CMD_NO_TEST) != 0; /* Test the command. */ - _cleared_object_areas.Clear(); + _cleared_object_areas.clear(); SetTownRatingTestMode(true); BasePersistentStorageArray::SwitchMode(PSM_ENTER_TESTMODE); CommandCost res = proc(tile, flags, p1, p2, text); @@ -794,7 +791,6 @@ CommandCost DoCommandPInternal(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, return_dcpi(res); } -#ifdef ENABLE_NETWORK /* * If we are in network, and the command is not from the network * send it to the command-queue and abort execution @@ -809,12 +805,11 @@ CommandCost DoCommandPInternal(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, * reset the storages as we've not executed the command. */ return_dcpi(CommandCost()); } -#endif /* ENABLE_NETWORK */ DEBUG(desync, 1, "cmd: %08x; %02x; %02x; %06x; %08x; %08x; %08x; \"%s\" (%s)", _date, _date_fract, (int)_current_company, tile, p1, p2, cmd & ~CMD_NETWORK_COMMAND, text, GetCommandName(cmd)); /* Actually try and execute the command. If no cost-type is given * use the construction one */ - _cleared_object_areas.Clear(); + _cleared_object_areas.clear(); BasePersistentStorageArray::SwitchMode(PSM_ENTER_COMMAND); CommandCost res2 = proc(tile, flags | DC_EXEC, p1, p2, text); BasePersistentStorageArray::SwitchMode(PSM_LEAVE_COMMAND); diff --git a/src/command_func.h b/src/command_func.h index b6f5ae07d3..e47ae88a06 100644 --- a/src/command_func.h +++ b/src/command_func.h @@ -42,9 +42,7 @@ bool DoCommandP(const CommandContainer *container, bool my_cmd = true); CommandCost DoCommandPInternal(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback, const char *text, bool my_cmd, bool estimate_only); -#ifdef ENABLE_NETWORK void NetworkSendCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback, const char *text, CompanyID company); -#endif /* ENABLE_NETWORK */ extern Money _additional_cash_required; diff --git a/src/command_type.h b/src/command_type.h index 5508d30e04..4618297212 100644 --- a/src/command_type.h +++ b/src/command_type.h @@ -337,6 +337,7 @@ enum Commands { CMD_ADD_SHARED_VEHICLE_GROUP, ///< add all other shared vehicles to a group which are missing CMD_REMOVE_ALL_VEHICLES_GROUP, ///< remove all vehicles from a group CMD_SET_GROUP_REPLACE_PROTECTION, ///< set the autoreplace-protection for a group + CMD_SET_GROUP_LIVERY, ///< set the livery for a group CMD_MOVE_ORDER, ///< move an order CMD_CHANGE_TIMETABLE, ///< change the timetable for a vehicle @@ -409,6 +410,7 @@ enum CommandFlags { CMD_CLIENT_ID = 0x080, ///< set p2 with the ClientID of the sending client. CMD_DEITY = 0x100, ///< the command may be executed by COMPANY_DEITY CMD_STR_CTRL = 0x200, ///< the command's string may contain control strings + CMD_NO_EST = 0x400, ///< the command is never estimated. }; DECLARE_ENUM_AS_BIT_SET(CommandFlags) diff --git a/src/company_base.h b/src/company_base.h index 1bc4b7f83c..9d2bc90009 100644 --- a/src/company_base.h +++ b/src/company_base.h @@ -91,7 +91,7 @@ struct CompanyProperties { */ bool is_ai; - Money yearly_expenses[3][EXPENSES_END]; ///< Expenses of the company for the last three years, in every #Expenses category. + Money yearly_expenses[3][EXPENSES_END]; ///< Expenses of the company for the last three years, in every #ExpensesType category. CompanyEconomyEntry cur_economy; ///< Economic data of the company of this quarter. CompanyEconomyEntry old_economy[MAX_HISTORY_QUARTERS]; ///< Economic data of the company of the last #MAX_HISTORY_QUARTERS quarters. byte num_valid_stat_ent; ///< Number of valid statistical entries in #old_economy. diff --git a/src/company_cmd.cpp b/src/company_cmd.cpp index ee2ed13355..df0588f919 100644 --- a/src/company_cmd.cpp +++ b/src/company_cmd.cpp @@ -104,10 +104,8 @@ void SetLocalCompany(CompanyID new_company) /* company could also be COMPANY_SPECTATOR or OWNER_NONE */ assert(Company::IsValidID(new_company) || new_company == COMPANY_SPECTATOR || new_company == OWNER_NONE); -#ifdef ENABLE_NETWORK /* Delete the chat window, if you were team chatting. */ InvalidateWindowData(WC_SEND_NETWORK_MSG, DESTTYPE_TEAM, _local_company); -#endif assert(IsLocalCompany()); @@ -188,7 +186,7 @@ void InvalidateCompanyWindows(const Company *company) /** * Verify whether the company can pay the bill. - * @param cost [inout] Money to pay, is changed to an error if the company does not have enough money. + * @param[in,out] cost Money to pay, is changed to an error if the company does not have enough money. * @return Function returns \c true if the company has enough money, else it returns \c false. */ bool CheckCompanyHasMoney(CommandCost &cost) @@ -517,10 +515,19 @@ restart:; void ResetCompanyLivery(Company *c) { for (LiveryScheme scheme = LS_BEGIN; scheme < LS_END; scheme++) { - c->livery[scheme].in_use = false; + c->livery[scheme].in_use = 0; c->livery[scheme].colour1 = c->colour; c->livery[scheme].colour2 = c->colour; } + + Group *g; + FOR_ALL_GROUPS(g) { + if (g->owner == c->index) { + g->livery.in_use = 0; + g->livery.colour1 = c->colour; + g->livery.colour2 = c->colour; + } + } } /** @@ -586,11 +593,9 @@ void StartupCompanies() } /** Start a new competitor company if possible. */ -static void MaybeStartNewCompany() +static bool MaybeStartNewCompany() { -#ifdef ENABLE_NETWORK - if (_networking && Company::GetNumItems() >= _settings_client.network.max_companies) return; -#endif /* ENABLE_NETWORK */ + if (_networking && Company::GetNumItems() >= _settings_client.network.max_companies) return false; Company *c; @@ -603,8 +608,10 @@ static void MaybeStartNewCompany() if (n < (uint)_settings_game.difficulty.max_no_competitors) { /* Send a command to all clients to start up a new AI. * Works fine for Multiplayer and Singleplayer */ - DoCommandP(0, 1 | INVALID_COMPANY << 16, 0, CMD_COMPANY_CTRL); + return DoCommandP(0, CCA_NEW_AI | INVALID_COMPANY << 16, 0, CMD_COMPANY_CTRL); } + + return false; } /** Initialize the pool of companies. */ @@ -705,11 +712,19 @@ void OnTick_Companies() } if (_next_competitor_start == 0) { - _next_competitor_start = AI::GetStartNextTime() * DAY_TICKS; + /* AI::GetStartNextTime() can return 0. */ + _next_competitor_start = max(1, AI::GetStartNextTime() * DAY_TICKS); } - if (AI::CanStartNew() && _game_mode != GM_MENU && --_next_competitor_start == 0) { - MaybeStartNewCompany(); + if (_game_mode != GM_MENU && AI::CanStartNew() && --_next_competitor_start == 0) { + /* Allow multiple AIs to possibly start in the same tick. */ + do { + if (!MaybeStartNewCompany()) break; + + /* In networking mode, we can only send a command to start but it + * didn't execute yet, so we cannot loop. */ + if (_networking) break; + } while (AI::GetStartNextTime() == 0); } _cur_company_tick_index = (_cur_company_tick_index + 1) % MAX_COMPANIES; @@ -773,9 +788,7 @@ void CompanyNewsInformation::FillData(const Company *c, const Company *other) */ void CompanyAdminUpdate(const Company *company) { -#ifdef ENABLE_NETWORK if (_network_server) NetworkAdminCompanyUpdate(company); -#endif /* ENABLE_NETWORK */ } /** @@ -785,9 +798,7 @@ void CompanyAdminUpdate(const Company *company) */ void CompanyAdminRemove(CompanyID company_id, CompanyRemoveReason reason) { -#ifdef ENABLE_NETWORK if (_network_server) NetworkAdminCompanyRemove(company_id, (AdminCompanyRemoveReason)reason); -#endif /* ENABLE_NETWORK */ } /** @@ -795,11 +806,9 @@ void CompanyAdminRemove(CompanyID company_id, CompanyRemoveReason reason) * @param tile unused * @param flags operation to perform * @param p1 various functionality - * - bits 0..15: - * = 0 - create a new company - * = 1 - create a new AI company - * = 2 - delete a company - * - bits 16..24: CompanyID + * - bits 0..15: CompanyCtrlAction + * - bits 16..23: CompanyID + * - bits 24..31: CompanyRemoveReason (with CCA_DELETE) * @param p2 ClientID * @param text unused * @return the cost of this operation or an error @@ -808,18 +817,16 @@ CommandCost CmdCompanyCtrl(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3 { InvalidateWindowData(WC_COMPANY_LEAGUE, 0, 0); CompanyID company_id = (CompanyID)GB(p1, 16, 8); -#ifdef ENABLE_NETWORK - ClientID client_id = (ClientID)p2; -#endif /* ENABLE_NETWORK */ - switch (GB(p1, 0, 16)) { - case 0: { // Create a new company + switch ((CompanyCtrlAction)GB(p1, 0, 16)) { + case CCA_NEW: { // Create a new company /* This command is only executed in a multiplayer game */ if (!_networking) return CMD_ERROR; -#ifdef ENABLE_NETWORK /* Has the network client a correct ClientIndex? */ if (!(flags & DC_EXEC)) return CommandCost(); + + ClientID client_id = (ClientID)p2; NetworkClientInfo *ci = NetworkClientInfo::GetByClientID(client_id); #ifndef DEBUG_DUMP_COMMANDS /* When replaying the client ID is not a valid client; there @@ -859,23 +866,20 @@ CommandCost CmdCompanyCtrl(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3 } NetworkServerNewCompany(c, ci); -#endif /* ENABLE_NETWORK */ break; } - case 1: { // Make a new AI company + case CCA_NEW_AI: { // Make a new AI company if (!(flags & DC_EXEC)) return CommandCost(); if (company_id != INVALID_COMPANY && (company_id >= MAX_COMPANIES || Company::IsValidID(company_id))) return CMD_ERROR; Company *c = DoStartupNewCompany(true, company_id); -#ifdef ENABLE_NETWORK if (c != NULL) NetworkServerNewCompany(c, NULL); -#endif /* ENABLE_NETWORK */ break; } - case 2: { // Delete a company - CompanyRemoveReason reason = (CompanyRemoveReason)GB(p2, 0, 2); + case CCA_DELETE: { // Delete a company + CompanyRemoveReason reason = (CompanyRemoveReason)GB(p1, 24, 8); if (reason >= CRR_END) return CMD_ERROR; Company *c = Company::GetIfValid(company_id); @@ -946,23 +950,26 @@ CommandCost CmdSetCompanyManagerFace(TileIndex tile, DoCommandFlag flags, uint32 * @param flags operation to perform * @param p1 bitstuffed: * p1 bits 0-7 scheme to set - * p1 bits 8-9 set in use state or first/second colour + * p1 bit 8 set first/second colour * @param p2 new colour for vehicles, property, etc. * @param text unused * @return the cost of this operation or an error */ CommandCost CmdSetCompanyColour(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text) { - Colours colour = Extract(p2); + Colours colour = Extract(p2); LiveryScheme scheme = Extract(p1); - byte state = GB(p1, 8, 2); + bool second = HasBit(p1, 8); - if (scheme >= LS_END || state >= 3 || colour == INVALID_COLOUR) return CMD_ERROR; + if (scheme >= LS_END || (colour >= COLOUR_END && colour != INVALID_COLOUR)) return CMD_ERROR; + + /* Default scheme can't be reset to invalid. */ + if (scheme == LS_DEFAULT && colour == INVALID_COLOUR) return CMD_ERROR; Company *c = Company::Get(_current_company); /* Ensure no two companies have the same primary colour */ - if (scheme == LS_DEFAULT && state == 0) { + if (scheme == LS_DEFAULT && !second) { const Company *cc; FOR_ALL_COMPANIES(cc) { if (cc != c && cc->colour == colour) return CMD_ERROR; @@ -970,52 +977,48 @@ CommandCost CmdSetCompanyColour(TileIndex tile, DoCommandFlag flags, uint32 p1, } if (flags & DC_EXEC) { - switch (state) { - case 0: - c->livery[scheme].colour1 = colour; + if (!second) { + if (scheme != LS_DEFAULT) SB(c->livery[scheme].in_use, 0, 1, colour != INVALID_COLOUR); + if (colour == INVALID_COLOUR) colour = (Colours)c->livery[LS_DEFAULT].colour1; + c->livery[scheme].colour1 = colour; - /* If setting the first colour of the default scheme, adjust the - * original and cached company colours too. */ - if (scheme == LS_DEFAULT) { - _company_colours[_current_company] = colour; - c->colour = colour; - CompanyAdminUpdate(c); + /* If setting the first colour of the default scheme, adjust the + * original and cached company colours too. */ + if (scheme == LS_DEFAULT) { + for (int i = 1; i < LS_END; i++) { + if (!HasBit(c->livery[i].in_use, 0)) c->livery[i].colour1 = colour; } - break; + _company_colours[_current_company] = colour; + c->colour = colour; + CompanyAdminUpdate(c); + } + } else { + if (scheme != LS_DEFAULT) SB(c->livery[scheme].in_use, 1, 1, colour != INVALID_COLOUR); + if (colour == INVALID_COLOUR) colour = (Colours)c->livery[LS_DEFAULT].colour2; + c->livery[scheme].colour2 = colour; - case 1: - c->livery[scheme].colour2 = colour; - break; + if (scheme == LS_DEFAULT) { + for (int i = 1; i < LS_END; i++) { + if (!HasBit(c->livery[i].in_use, 1)) c->livery[i].colour2 = colour; + } + } + } - case 2: - c->livery[scheme].in_use = colour != 0; - - /* Now handle setting the default scheme's in_use flag. - * This is different to the other schemes, as it signifies if any - * scheme is active at all. If this flag is not set, then no - * processing of vehicle types occurs at all, and only the default - * colours will be used. */ - - /* If enabling a scheme, set the default scheme to be in use too */ - if (colour != 0) { - c->livery[LS_DEFAULT].in_use = true; + if (c->livery[scheme].in_use != 0) { + /* If enabling a scheme, set the default scheme to be in use too */ + c->livery[LS_DEFAULT].in_use = 1; + } else { + /* Else loop through all schemes to see if any are left enabled. + * If not, disable the default scheme too. */ + c->livery[LS_DEFAULT].in_use = 0; + for (scheme = LS_DEFAULT; scheme < LS_END; scheme++) { + if (c->livery[scheme].in_use != 0) { + c->livery[LS_DEFAULT].in_use = 1; break; } - - /* Else loop through all schemes to see if any are left enabled. - * If not, disable the default scheme too. */ - c->livery[LS_DEFAULT].in_use = false; - for (scheme = LS_DEFAULT; scheme < LS_END; scheme++) { - if (c->livery[scheme].in_use) { - c->livery[LS_DEFAULT].in_use = true; - break; - } - } - break; - - default: - break; + } } + ResetVehicleColourMap(); MarkWholeScreenDirty(); diff --git a/src/company_gui.cpp b/src/company_gui.cpp index 31d4fdd1f0..a3f8a24b6c 100644 --- a/src/company_gui.cpp +++ b/src/company_gui.cpp @@ -36,6 +36,7 @@ #include "water.h" #include "station_func.h" #include "zoom_func.h" +#include "sortlist_type.h" #include "widgets/company_widget.h" @@ -268,10 +269,7 @@ static const NWidgetPart _nested_company_finances_widgets[] = { EndContainer(), }; -/** - * Window class displaying the company finances. - * @todo #money_width should be calculated dynamically. - */ +/** Window class displaying the company finances. */ struct CompanyFinancesWindow : Window { static Money max_money; ///< The maximum amount of money a company has had this 'run' bool small; ///< Window is toggled to 'small'. @@ -286,7 +284,7 @@ struct CompanyFinancesWindow : Window { this->owner = (Owner)this->window_number; } - virtual void SetStringParameters(int widget) const + void SetStringParameters(int widget) const override { switch (widget) { case WID_CF_CAPTION: @@ -305,7 +303,7 @@ struct CompanyFinancesWindow : Window { } } - virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) + void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { int type = _settings_client.gui.expenses_layout; switch (widget) { @@ -333,7 +331,7 @@ struct CompanyFinancesWindow : Window { } } - virtual void DrawWidget(const Rect &r, int widget) const + void DrawWidget(const Rect &r, int widget) const override { switch (widget) { case WID_CF_EXPS_CATEGORY: @@ -394,7 +392,7 @@ struct CompanyFinancesWindow : Window { this->GetWidget(WID_CF_SEL_BUTTONS)->SetDisplayedPlane(plane); } - virtual void OnPaint() + void OnPaint() override { if (!this->IsShaded()) { if (!this->small) { @@ -424,7 +422,7 @@ struct CompanyFinancesWindow : Window { this->DrawWidgets(); } - virtual void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { switch (widget) { case WID_CF_TOGGLE_SIZE: // toggle size @@ -453,7 +451,7 @@ struct CompanyFinancesWindow : Window { } } - virtual void OnHundredthTick() + void OnHundredthTick() override { const Company *c = Company::Get((CompanyID)this->window_number); if (c->money > CompanyFinancesWindow::max_money) { @@ -521,30 +519,28 @@ class DropDownListColourItem : public DropDownListItem { public: DropDownListColourItem(int result, bool masked) : DropDownListItem(result, masked) {} - virtual ~DropDownListColourItem() {} - StringID String() const { - return _colour_dropdown[this->result]; + return this->result >= COLOUR_END ? STR_COLOUR_DEFAULT : _colour_dropdown[this->result]; } - uint Height(uint width) const + uint Height(uint width) const override { return max(FONT_HEIGHT_NORMAL, ScaleGUITrad(12) + 2); } - bool Selectable() const + bool Selectable() const override { return true; } - void Draw(int left, int right, int top, int bottom, bool sel, int bg_colour) const + void Draw(int left, int right, int top, int bottom, bool sel, Colours bg_colour) const override { bool rtl = _current_text_dir == TD_RTL; int height = bottom - top; int icon_y_offset = height / 2; int text_y_offset = (height - FONT_HEIGHT_NORMAL) / 2 + 1; - DrawSprite(SPR_VEH_BUS_SIDE_VIEW, PALETTE_RECOLOUR_START + this->result, + DrawSprite(SPR_VEH_BUS_SIDE_VIEW, PALETTE_RECOLOUR_START + (this->result % COLOUR_END), rtl ? right - 2 - ScaleGUITrad(14) : left + ScaleGUITrad(14) + 2, top + icon_y_offset); DrawString(rtl ? left + 2 : left + ScaleGUITrad(28) + 4, @@ -553,61 +549,198 @@ public: } }; +static const int LEVEL_WIDTH = 10; ///< Indenting width of a sub-group in pixels + +typedef GUIList GUIGroupList; + /** Company livery colour scheme window. */ struct SelectCompanyLiveryWindow : public Window { private: uint32 sel; LiveryClass livery_class; Dimension square; - Dimension box; + uint rows; uint line_height; + GUIGroupList groups; + std::vector indents; + Scrollbar *vscroll; void ShowColourDropDownMenu(uint32 widget) { uint32 used_colours = 0; - const Livery *livery; - LiveryScheme scheme; + const Company *c; + const Livery *livery, *default_livery = NULL; + bool primary = widget == WID_SCL_PRI_COL_DROPDOWN; + byte default_col; /* Disallow other company colours for the primary colour */ - if (HasBit(this->sel, LS_DEFAULT) && widget == WID_SCL_PRI_COL_DROPDOWN) { - const Company *c; + if (this->livery_class < LC_GROUP_RAIL && HasBit(this->sel, LS_DEFAULT) && primary) { FOR_ALL_COMPANIES(c) { if (c->index != _local_company) SetBit(used_colours, c->colour); } } - /* Get the first selected livery to use as the default dropdown item */ - for (scheme = LS_BEGIN; scheme < LS_END; scheme++) { - if (HasBit(this->sel, scheme)) break; + c = Company::Get((CompanyID)this->window_number); + + if (this->livery_class < LC_GROUP_RAIL) { + /* Get the first selected livery to use as the default dropdown item */ + LiveryScheme scheme; + for (scheme = LS_BEGIN; scheme < LS_END; scheme++) { + if (HasBit(this->sel, scheme)) break; + } + if (scheme == LS_END) scheme = LS_DEFAULT; + livery = &c->livery[scheme]; + if (scheme != LS_DEFAULT) default_livery = &c->livery[LS_DEFAULT]; + } else { + const Group *g = Group::Get(this->sel); + livery = &g->livery; + if (g->parent == INVALID_GROUP) { + default_livery = &c->livery[LS_DEFAULT]; + } else { + const Group *pg = Group::Get(g->parent); + default_livery = &pg->livery; + } } - if (scheme == LS_END) scheme = LS_DEFAULT; - livery = &Company::Get((CompanyID)this->window_number)->livery[scheme]; DropDownList *list = new DropDownList(); + if (default_livery != NULL) { + /* Add COLOUR_END to put the colour out of range, but also allow us to show what the default is */ + default_col = (primary ? default_livery->colour1 : default_livery->colour2) + COLOUR_END; + list->push_back(new DropDownListColourItem(default_col, false)); + } for (uint i = 0; i < lengthof(_colour_dropdown); i++) { - *list->Append() = new DropDownListColourItem(i, HasBit(used_colours, i)); + list->push_back(new DropDownListColourItem(i, HasBit(used_colours, i))); } - ShowDropDownList(this, list, widget == WID_SCL_PRI_COL_DROPDOWN ? livery->colour1 : livery->colour2, widget); + byte sel = (default_livery == NULL || HasBit(livery->in_use, primary ? 0 : 1)) ? (primary ? livery->colour1 : livery->colour2) : default_col; + ShowDropDownList(this, list, sel, widget); + } + + static int CDECL GroupNameSorter(const Group * const *a, const Group * const *b) + { + static const Group *last_group[2] = { NULL, NULL }; + static char last_name[2][64] = { "", "" }; + + if (*a != last_group[0]) { + last_group[0] = *a; + SetDParam(0, (*a)->index); + GetString(last_name[0], STR_GROUP_NAME, lastof(last_name[0])); + } + + if (*b != last_group[1]) { + last_group[1] = *b; + SetDParam(0, (*b)->index); + GetString(last_name[1], STR_GROUP_NAME, lastof(last_name[1])); + } + + int r = strnatcmp(last_name[0], last_name[1]); // Sort by name (natural sorting). + if (r == 0) return (*a)->index - (*b)->index; + return r; + } + + void AddChildren(GUIGroupList *source, GroupID parent, int indent) + { + for (const Group *g : *source) { + if (g->parent != parent) continue; + this->groups.push_back(g); + this->indents.push_back(indent); + AddChildren(source, g->index, indent + 1); + } + } + + void BuildGroupList(CompanyID owner) + { + if (!this->groups.NeedRebuild()) return; + + this->groups.clear(); + this->indents.clear(); + + if (this->livery_class >= LC_GROUP_RAIL) { + GUIGroupList list; + VehicleType vtype = (VehicleType)(this->livery_class - LC_GROUP_RAIL); + + const Group *g; + FOR_ALL_GROUPS(g) { + if (g->owner == owner && g->vehicle_type == vtype) { + list.push_back(g); + } + } + + list.ForceResort(); + list.Sort(&GroupNameSorter); + + AddChildren(&list, INVALID_GROUP, 0); + } + + this->groups.shrink_to_fit(); + this->groups.RebuildDone(); + } + + void SetRows() + { + if (this->livery_class < LC_GROUP_RAIL) { + this->rows = 0; + for (LiveryScheme scheme = LS_DEFAULT; scheme < LS_END; scheme++) { + if (_livery_class[scheme] == this->livery_class && HasBit(_loaded_newgrf_features.used_liveries, scheme)) { + this->rows++; + } + } + } else { + this->rows = (uint)this->groups.size(); + } + + this->vscroll->SetCount(this->rows); } public: - SelectCompanyLiveryWindow(WindowDesc *desc, CompanyID company) : Window(desc) + SelectCompanyLiveryWindow(WindowDesc *desc, CompanyID company, GroupID group) : Window(desc) { - this->livery_class = LC_OTHER; - this->sel = 1; + this->CreateNestedTree(); + this->vscroll = this->GetScrollbar(WID_SCL_MATRIX_SCROLLBAR); - this->square = GetSpriteSize(SPR_SQUARE); - this->box = maxdim(GetSpriteSize(SPR_BOX_CHECKED), GetSpriteSize(SPR_BOX_EMPTY)); - this->line_height = max(max(this->square.height, this->box.height), (uint)FONT_HEIGHT_NORMAL) + 4; + if (group == INVALID_GROUP) { + this->livery_class = LC_OTHER; + this->sel = 1; + this->LowerWidget(WID_SCL_CLASS_GENERAL); + this->BuildGroupList(company); + this->SetRows(); + } else { + this->SetSelectedGroup(company, group); + } - this->InitNested(company); + this->FinishInitNested(company); this->owner = company; - this->LowerWidget(WID_SCL_CLASS_GENERAL); this->InvalidateData(1); } - virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) + void SetSelectedGroup(CompanyID company, GroupID group) + { + this->RaiseWidget(this->livery_class + WID_SCL_CLASS_GENERAL); + const Group *g = Group::Get(group); + switch (g->vehicle_type) { + case VEH_TRAIN: this->livery_class = LC_GROUP_RAIL; break; + case VEH_ROAD: this->livery_class = LC_GROUP_ROAD; break; + case VEH_SHIP: this->livery_class = LC_GROUP_SHIP; break; + case VEH_AIRCRAFT: this->livery_class = LC_GROUP_AIRCRAFT; break; + default: NOT_REACHED(); + } + this->sel = group; + this->LowerWidget(this->livery_class + WID_SCL_CLASS_GENERAL); + + this->groups.ForceRebuild(); + this->BuildGroupList(company); + this->SetRows(); + + /* Position scrollbar to selected group */ + for (uint i = 0; i < this->rows; i++) { + if (this->groups[i]->index == sel) { + this->vscroll->SetPosition(Clamp(i - this->vscroll->GetCapacity() / 2, 0, max(this->vscroll->GetCount() - this->vscroll->GetCapacity(), 0))); + break; + } + } + } + + void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { switch (widget) { case WID_SCL_SPACER_DROPDOWN: { @@ -616,19 +749,28 @@ public: for (LiveryScheme scheme = LS_DEFAULT; scheme < LS_END; scheme++) { d = maxdim(d, GetStringBoundingBox(STR_LIVERY_DEFAULT + scheme)); } - size->width = max(size->width, 5 + this->box.width + d.width + WD_FRAMERECT_RIGHT); + + /* And group names */ + const Group *g; + FOR_ALL_GROUPS(g) { + if (g->owner == (CompanyID)this->window_number) { + SetDParam(0, g->index); + d = maxdim(d, GetStringBoundingBox(STR_GROUP_NAME)); + } + } + + size->width = max(size->width, 5 + d.width + WD_FRAMERECT_RIGHT); break; } case WID_SCL_MATRIX: { - uint livery_height = 0; - for (LiveryScheme scheme = LS_DEFAULT; scheme < LS_END; scheme++) { - if (_livery_class[scheme] == this->livery_class && HasBit(_loaded_newgrf_features.used_liveries, scheme)) { - livery_height++; - } - } - size->height = livery_height * this->line_height; - this->GetWidget(WID_SCL_MATRIX)->widget_data = (livery_height << MAT_ROW_START) | (1 << MAT_COL_START); + /* 11 items in the default rail class */ + this->square = GetSpriteSize(SPR_SQUARE); + this->line_height = max(this->square.height, (uint)FONT_HEIGHT_NORMAL) + 4; + + size->height = 11 * this->line_height; + resize->width = 1; + resize->height = this->line_height; break; } @@ -640,45 +782,72 @@ public: FALLTHROUGH; case WID_SCL_PRI_COL_DROPDOWN: { + this->square = GetSpriteSize(SPR_SQUARE); int padding = this->square.width + NWidgetScrollbar::GetVerticalDimension().width + 10; for (const StringID *id = _colour_dropdown; id != endof(_colour_dropdown); id++) { size->width = max(size->width, GetStringBoundingBox(*id).width + padding); } + size->width = max(size->width, GetStringBoundingBox(STR_COLOUR_DEFAULT).width + padding); break; } } } - virtual void OnPaint() + void OnPaint() override { + bool local = (CompanyID)this->window_number == _local_company; + /* Disable dropdown controls if no scheme is selected */ - this->SetWidgetDisabledState(WID_SCL_PRI_COL_DROPDOWN, this->sel == 0); - this->SetWidgetDisabledState(WID_SCL_SEC_COL_DROPDOWN, this->sel == 0); + bool disabled = this->livery_class < LC_GROUP_RAIL ? (this->sel == 0) : (this->sel == INVALID_GROUP); + this->SetWidgetDisabledState(WID_SCL_PRI_COL_DROPDOWN, !local || disabled); + this->SetWidgetDisabledState(WID_SCL_SEC_COL_DROPDOWN, !local || disabled); + + this->BuildGroupList((CompanyID)this->window_number); this->DrawWidgets(); } - virtual void SetStringParameters(int widget) const + void SetStringParameters(int widget) const override { switch (widget) { + case WID_SCL_CAPTION: + SetDParam(0, (CompanyID)this->window_number); + break; + case WID_SCL_PRI_COL_DROPDOWN: case WID_SCL_SEC_COL_DROPDOWN: { const Company *c = Company::Get((CompanyID)this->window_number); - LiveryScheme scheme = LS_DEFAULT; + bool primary = widget == WID_SCL_PRI_COL_DROPDOWN; + StringID colour = STR_COLOUR_DEFAULT; - if (this->sel != 0) { - for (scheme = LS_BEGIN; scheme < LS_END; scheme++) { - if (HasBit(this->sel, scheme)) break; + if (this->livery_class < LC_GROUP_RAIL) { + if (this->sel != 0) { + LiveryScheme scheme = LS_DEFAULT; + for (scheme = LS_BEGIN; scheme < LS_END; scheme++) { + if (HasBit(this->sel, scheme)) break; + } + if (scheme == LS_END) scheme = LS_DEFAULT; + const Livery *livery = &c->livery[scheme]; + if (scheme == LS_DEFAULT || HasBit(livery->in_use, primary ? 0 : 1)) { + colour = STR_COLOUR_DARK_BLUE + (primary ? livery->colour1 : livery->colour2); + } + } + } else { + if (this->sel != INVALID_GROUP) { + const Group *g = Group::Get(this->sel); + const Livery *livery = &g->livery; + if (HasBit(livery->in_use, primary ? 0 : 1)) { + colour = STR_COLOUR_DARK_BLUE + (primary ? livery->colour1 : livery->colour2); + } } - if (scheme == LS_END) scheme = LS_DEFAULT; } - SetDParam(0, STR_COLOUR_DARK_BLUE + ((widget == WID_SCL_PRI_COL_DROPDOWN) ? c->livery[scheme].colour1 : c->livery[scheme].colour2)); + SetDParam(0, colour); break; } } } - virtual void DrawWidget(const Rect &r, int widget) const + void DrawWidget(const Rect &r, int widget) const override { if (widget != WID_SCL_MATRIX) return; @@ -697,41 +866,52 @@ public: int sec_left = nwi->pos_x; int sec_right = sec_left + nwi->current_x - 1; - int text_left = (rtl ? (uint)WD_FRAMERECT_LEFT : (this->box.width + 5)); - int text_right = (rtl ? (this->box.width + 5) : (uint)WD_FRAMERECT_RIGHT); + int text_left = (rtl ? (uint)WD_FRAMERECT_LEFT : (this->square.width + 5)); + int text_right = (rtl ? (this->square.width + 5) : (uint)WD_FRAMERECT_RIGHT); - int box_offs = (this->line_height - this->box.height) / 2; int square_offs = (this->line_height - this->square.height) / 2 + 1; int text_offs = (this->line_height - FONT_HEIGHT_NORMAL) / 2 + 1; int y = r.top; - const Company *c = Company::Get((CompanyID)this->window_number); - for (LiveryScheme scheme = LS_DEFAULT; scheme < LS_END; scheme++) { - if (_livery_class[scheme] == this->livery_class && HasBit(_loaded_newgrf_features.used_liveries, scheme)) { - bool sel = HasBit(this->sel, scheme) != 0; - /* Optional check box + scheme name. */ - if (scheme != LS_DEFAULT) { - DrawSprite(c->livery[scheme].in_use ? SPR_BOX_CHECKED : SPR_BOX_EMPTY, PAL_NONE, (rtl ? sch_right - (this->box.width + 5) + WD_FRAMERECT_RIGHT : sch_left) + WD_FRAMERECT_LEFT, y + box_offs); + /* Helper function to draw livery info. */ + auto draw_livery = [&](StringID str, const Livery &liv, bool sel, bool def, int indent) { + /* Livery Label. */ + DrawString(sch_left + WD_FRAMERECT_LEFT + (rtl ? 0 : indent), sch_right - WD_FRAMERECT_RIGHT - (rtl ? indent : 0), y + text_offs, str, sel ? TC_WHITE : TC_BLACK); + + /* Text below the first dropdown. */ + DrawSprite(SPR_SQUARE, GENERAL_SPRITE_COLOUR(liv.colour1), (rtl ? pri_right - (this->square.width + 5) + WD_FRAMERECT_RIGHT : pri_left) + WD_FRAMERECT_LEFT, y + square_offs); + DrawString(pri_left + text_left, pri_right - text_right, y + text_offs, (def || HasBit(liv.in_use, 0)) ? STR_COLOUR_DARK_BLUE + liv.colour1 : STR_COLOUR_DEFAULT, sel ? TC_WHITE : TC_GOLD); + + /* Text below the second dropdown. */ + if (sec_right > sec_left) { // Second dropdown has non-zero size. + DrawSprite(SPR_SQUARE, GENERAL_SPRITE_COLOUR(liv.colour2), (rtl ? sec_right - (this->square.width + 5) + WD_FRAMERECT_RIGHT : sec_left) + WD_FRAMERECT_LEFT, y + square_offs); + DrawString(sec_left + text_left, sec_right - text_right, y + text_offs, (def || HasBit(liv.in_use, 1)) ? STR_COLOUR_DARK_BLUE + liv.colour2 : STR_COLOUR_DEFAULT, sel ? TC_WHITE : TC_GOLD); + } + + y += this->line_height; + }; + + if (livery_class < LC_GROUP_RAIL) { + int pos = this->vscroll->GetPosition(); + const Company *c = Company::Get((CompanyID)this->window_number); + for (LiveryScheme scheme = LS_DEFAULT; scheme < LS_END; scheme++) { + if (_livery_class[scheme] == this->livery_class && HasBit(_loaded_newgrf_features.used_liveries, scheme)) { + if (pos-- > 0) continue; + draw_livery(STR_LIVERY_DEFAULT + scheme, c->livery[scheme], HasBit(this->sel, scheme), scheme == LS_DEFAULT, 0); } - DrawString(sch_left + text_left, sch_right - text_right, y + text_offs, STR_LIVERY_DEFAULT + scheme, sel ? TC_WHITE : TC_BLACK); - - /* Text below the first dropdown. */ - DrawSprite(SPR_SQUARE, GENERAL_SPRITE_COLOUR(c->livery[scheme].colour1), (rtl ? pri_right - (this->box.width + 5) + WD_FRAMERECT_RIGHT : pri_left) + WD_FRAMERECT_LEFT, y + square_offs); - DrawString(pri_left + text_left, pri_right - text_right, y + text_offs, STR_COLOUR_DARK_BLUE + c->livery[scheme].colour1, sel ? TC_WHITE : TC_GOLD); - - /* Text below the second dropdown. */ - if (sec_right > sec_left) { // Second dropdown has non-zero size. - DrawSprite(SPR_SQUARE, GENERAL_SPRITE_COLOUR(c->livery[scheme].colour2), (rtl ? sec_right - (this->box.width + 5) + WD_FRAMERECT_RIGHT : sec_left) + WD_FRAMERECT_LEFT, y + square_offs); - DrawString(sec_left + text_left, sec_right - text_right, y + text_offs, STR_COLOUR_DARK_BLUE + c->livery[scheme].colour2, sel ? TC_WHITE : TC_GOLD); - } - - y += this->line_height; + } + } else { + uint max = min(this->vscroll->GetPosition() + this->vscroll->GetCapacity(), (uint)this->groups.size()); + for (uint i = this->vscroll->GetPosition(); i < max; ++i) { + const Group *g = this->groups[i]; + SetDParam(0, g->index); + draw_livery(STR_GROUP_NAME, g->livery, this->sel == g->index, false, this->indents[i] * LEVEL_WIDTH); } } } - virtual void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { switch (widget) { /* Livery Class buttons */ @@ -740,20 +920,35 @@ public: case WID_SCL_CLASS_ROAD: case WID_SCL_CLASS_SHIP: case WID_SCL_CLASS_AIRCRAFT: + case WID_SCL_GROUPS_RAIL: + case WID_SCL_GROUPS_ROAD: + case WID_SCL_GROUPS_SHIP: + case WID_SCL_GROUPS_AIRCRAFT: this->RaiseWidget(this->livery_class + WID_SCL_CLASS_GENERAL); this->livery_class = (LiveryClass)(widget - WID_SCL_CLASS_GENERAL); this->LowerWidget(this->livery_class + WID_SCL_CLASS_GENERAL); /* Select the first item in the list */ - this->sel = 0; - for (LiveryScheme scheme = LS_DEFAULT; scheme < LS_END; scheme++) { - if (_livery_class[scheme] == this->livery_class && HasBit(_loaded_newgrf_features.used_liveries, scheme)) { - this->sel = 1 << scheme; - break; + if (this->livery_class < LC_GROUP_RAIL) { + this->sel = 0; + for (LiveryScheme scheme = LS_DEFAULT; scheme < LS_END; scheme++) { + if (_livery_class[scheme] == this->livery_class && HasBit(_loaded_newgrf_features.used_liveries, scheme)) { + this->sel = 1 << scheme; + break; + } + } + } else { + this->sel = INVALID_GROUP; + this->groups.ForceRebuild(); + this->BuildGroupList((CompanyID)this->window_number); + + if (this->groups.size() > 0) { + this->sel = this->groups[0]->index; } } - this->ReInit(); + this->SetRows(); + this->SetDirty(); break; case WID_SCL_PRI_COL_DROPDOWN: // First colour dropdown @@ -765,24 +960,24 @@ public: break; case WID_SCL_MATRIX: { - const NWidgetBase *wid = this->GetWidget(WID_SCL_MATRIX); - LiveryScheme j = (LiveryScheme)((pt.y - wid->pos_y) / this->line_height); + uint row = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_SCL_MATRIX, 0, this->line_height); + if (row >= this->rows) return; - for (LiveryScheme scheme = LS_BEGIN; scheme <= j; scheme++) { - if (_livery_class[scheme] != this->livery_class || !HasBit(_loaded_newgrf_features.used_liveries, scheme)) j++; - if (scheme >= LS_END) return; - } - if (j >= LS_END) return; + if (this->livery_class < LC_GROUP_RAIL) { + LiveryScheme j = (LiveryScheme)row; - /* If clicking on the left edge, toggle using the livery */ - if (_current_text_dir == TD_RTL ? pt.x - wid->pos_x > wid->current_x - (this->box.width + 5) : pt.x - wid->pos_x < (this->box.width + 5)) { - DoCommandP(0, j | (2 << 8), !Company::Get((CompanyID)this->window_number)->livery[j].in_use, CMD_SET_COMPANY_COLOUR); - } + for (LiveryScheme scheme = LS_BEGIN; scheme <= j && scheme < LS_END; scheme++) { + if (_livery_class[scheme] != this->livery_class || !HasBit(_loaded_newgrf_features.used_liveries, scheme)) j++; + } + assert(j < LS_END); - if (_ctrl_pressed) { - ToggleBit(this->sel, j); + if (_ctrl_pressed) { + ToggleBit(this->sel, j); + } else { + this->sel = 1 << j; + } } else { - this->sel = 1 << j; + this->sel = this->groups[row]->index; } this->SetDirty(); break; @@ -790,13 +985,29 @@ public: } } - virtual void OnDropdownSelect(int widget, int index) + void OnResize() override { - for (LiveryScheme scheme = LS_DEFAULT; scheme < LS_END; scheme++) { - /* Changed colour for the selected scheme, or all visible schemes if CTRL is pressed. */ - if (HasBit(this->sel, scheme) || (_ctrl_pressed && _livery_class[scheme] == this->livery_class && HasBit(_loaded_newgrf_features.used_liveries, scheme))) { - DoCommandP(0, scheme | (widget == WID_SCL_PRI_COL_DROPDOWN ? 0 : 256), index, CMD_SET_COMPANY_COLOUR); + this->vscroll->SetCapacityFromWidget(this, WID_SCL_MATRIX); + } + + void OnDropdownSelect(int widget, int index) override + { + bool local = (CompanyID)this->window_number == _local_company; + if (!local) return; + + if (index >= COLOUR_END) index = INVALID_COLOUR; + + if (this->livery_class < LC_GROUP_RAIL) { + /* Set company colour livery */ + for (LiveryScheme scheme = LS_DEFAULT; scheme < LS_END; scheme++) { + /* Changed colour for the selected scheme, or all visible schemes if CTRL is pressed. */ + if (HasBit(this->sel, scheme) || (_ctrl_pressed && _livery_class[scheme] == this->livery_class && HasBit(_loaded_newgrf_features.used_liveries, scheme))) { + DoCommandP(0, scheme | (widget == WID_SCL_PRI_COL_DROPDOWN ? 0 : 256), index, CMD_SET_COMPANY_COLOUR); + } } + } else { + /* Setting group livery */ + DoCommandP(0, this->sel, (widget == WID_SCL_PRI_COL_DROPDOWN ? 0 : 256) | (index << 16), CMD_SET_GROUP_LIVERY); } } @@ -805,18 +1016,36 @@ public: * @param data Information about the changed data. * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ - virtual void OnInvalidateData(int data = 0, bool gui_scope = true) + void OnInvalidateData(int data = 0, bool gui_scope = true) override { if (!gui_scope) return; + + if (data != -1) { + /* data contains a VehicleType, rebuild list if it displayed */ + if (this->livery_class == data + LC_GROUP_RAIL) { + this->groups.ForceRebuild(); + this->BuildGroupList((CompanyID)this->window_number); + this->SetRows(); + + if (!Group::IsValidID(this->sel)) { + this->sel = INVALID_GROUP; + if (this->groups.size() > 0) this->sel = this->groups[0]->index; + } + + this->SetDirty(); + } + return; + } + this->SetWidgetsDisabledState(true, WID_SCL_CLASS_RAIL, WID_SCL_CLASS_ROAD, WID_SCL_CLASS_SHIP, WID_SCL_CLASS_AIRCRAFT, WIDGET_LIST_END); - bool current_class_valid = this->livery_class == LC_OTHER; + bool current_class_valid = this->livery_class == LC_OTHER || this->livery_class >= LC_GROUP_RAIL; if (_settings_client.gui.liveries == LIT_ALL || (_settings_client.gui.liveries == LIT_COMPANY && this->window_number == _local_company)) { for (LiveryScheme scheme = LS_DEFAULT; scheme < LS_END; scheme++) { if (HasBit(_loaded_newgrf_features.used_liveries, scheme)) { if (_livery_class[scheme] == this->livery_class) current_class_valid = true; this->EnableWidget(WID_SCL_CLASS_GENERAL + _livery_class[scheme]); - } else { + } else if (this->livery_class < LC_GROUP_RAIL) { ClrBit(this->sel, scheme); } } @@ -825,8 +1054,6 @@ public: if (!current_class_valid) { Point pt = {0, 0}; this->OnClick(pt, WID_SCL_CLASS_GENERAL, 1); - } else if (data == 0) { - this->ReInit(); } } }; @@ -842,6 +1069,10 @@ static const NWidgetPart _nested_select_company_livery_widgets [] = { NWidget(WWT_IMGBTN, COLOUR_GREY, WID_SCL_CLASS_ROAD), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_TRUCKLIST, STR_LIVERY_ROAD_VEHICLE_TOOLTIP), NWidget(WWT_IMGBTN, COLOUR_GREY, WID_SCL_CLASS_SHIP), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_SHIPLIST, STR_LIVERY_SHIP_TOOLTIP), NWidget(WWT_IMGBTN, COLOUR_GREY, WID_SCL_CLASS_AIRCRAFT), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_AIRPLANESLIST, STR_LIVERY_AIRCRAFT_TOOLTIP), + NWidget(WWT_IMGBTN, COLOUR_GREY, WID_SCL_GROUPS_RAIL), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_GROUP_LIVERY_TRAIN, STR_LIVERY_TRAIN_TOOLTIP), + NWidget(WWT_IMGBTN, COLOUR_GREY, WID_SCL_GROUPS_ROAD), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_GROUP_LIVERY_ROADVEH, STR_LIVERY_ROAD_VEHICLE_TOOLTIP), + NWidget(WWT_IMGBTN, COLOUR_GREY, WID_SCL_GROUPS_SHIP), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_GROUP_LIVERY_SHIP, STR_LIVERY_SHIP_TOOLTIP), + NWidget(WWT_IMGBTN, COLOUR_GREY, WID_SCL_GROUPS_AIRCRAFT), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_GROUP_LIVERY_AIRCRAFT, STR_LIVERY_AIRCRAFT_TOOLTIP), NWidget(WWT_PANEL, COLOUR_GREY), SetMinimalSize(90, 22), SetFill(1, 1), EndContainer(), EndContainer(), NWidget(NWID_HORIZONTAL), @@ -850,7 +1081,13 @@ static const NWidgetPart _nested_select_company_livery_widgets [] = { NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_SCL_SEC_COL_DROPDOWN), SetMinimalSize(125, 12), SetFill(0, 1), SetDataTip(STR_BLACK_STRING, STR_LIVERY_SECONDARY_TOOLTIP), EndContainer(), - NWidget(WWT_MATRIX, COLOUR_GREY, WID_SCL_MATRIX), SetMinimalSize(275, 15), SetFill(1, 0), SetMatrixDataTip(1, 1, STR_LIVERY_PANEL_TOOLTIP), + NWidget(NWID_HORIZONTAL), + NWidget(WWT_MATRIX, COLOUR_GREY, WID_SCL_MATRIX), SetMinimalSize(275, 0), SetResize(1, 0), SetFill(1, 1), SetMatrixDataTip(1, 0, STR_LIVERY_PANEL_TOOLTIP), SetScrollbar(WID_SCL_MATRIX_SCROLLBAR), + NWidget(NWID_VERTICAL), + NWidget(NWID_VSCROLLBAR, COLOUR_GREY, WID_SCL_MATRIX_SCROLLBAR), + NWidget(WWT_RESIZEBOX, COLOUR_GREY), + EndContainer(), + EndContainer(), }; static WindowDesc _select_company_livery_desc( @@ -860,6 +1097,16 @@ static WindowDesc _select_company_livery_desc( _nested_select_company_livery_widgets, lengthof(_nested_select_company_livery_widgets) ); +void ShowCompanyLiveryWindow(CompanyID company, GroupID group) +{ + SelectCompanyLiveryWindow *w = (SelectCompanyLiveryWindow *)BringWindowToFrontById(WC_COMPANY_COLOUR, company); + if (w == NULL) { + new SelectCompanyLiveryWindow(&_select_company_livery_desc, company, group); + } else if (group != INVALID_GROUP) { + w->SetSelectedGroup(company, group); + } +} + /** * Draws the face of a company manager's face. * @param cmf the company manager's face @@ -1121,7 +1368,7 @@ public: } } - virtual void OnInit() + void OnInit() override { /* Size of the boolean yes/no button. */ Dimension yesno_dim = maxdim(GetStringBoundingBox(STR_FACE_YES), GetStringBoundingBox(STR_FACE_NO)); @@ -1144,7 +1391,7 @@ public: this->number_dim = number_dim; } - virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) + void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { switch (widget) { case WID_SCMF_FACE: { @@ -1203,7 +1450,7 @@ public: } } - virtual void OnPaint() + void OnPaint() override { /* lower the non-selected gender button */ this->SetWidgetsLoweredState(!this->is_female, WID_SCMF_MALE, WID_SCMF_MALE2, WIDGET_LIST_END); @@ -1264,7 +1511,7 @@ public: this->DrawWidgets(); } - virtual void DrawWidget(const Rect &r, int widget) const + void DrawWidget(const Rect &r, int widget) const override { switch (widget) { case WID_SCMF_HAS_MOUSTACHE_EARRING_TEXT: @@ -1353,7 +1600,7 @@ public: } } - virtual void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { switch (widget) { /* Toggle size, advanced/simple face selection */ @@ -1462,7 +1709,7 @@ public: } } - virtual void OnQueryTextFinished(char *str) + void OnQueryTextFinished(char *str) override { if (str == NULL) return; /* Set a new company manager face number */ @@ -1509,9 +1756,6 @@ static WindowDesc _select_company_manager_face_desc( * Open the simple/advanced company manager face selection window * * @param parent the parent company window - * @param adv simple or advanced face selection window - * @param top previous top position of the window - * @param left previous left position of the window */ static void DoSelectCompanyManagerFace(Window *parent) { @@ -1620,7 +1864,7 @@ struct CompanyInfrastructureWindow : Window return total; } - virtual void SetStringParameters(int widget) const + void SetStringParameters(int widget) const override { switch (widget) { case WID_CI_CAPTION: @@ -1629,7 +1873,7 @@ struct CompanyInfrastructureWindow : Window } } - virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) + void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { const Company *c = Company::Get((CompanyID)this->window_number); @@ -1752,7 +1996,7 @@ struct CompanyInfrastructureWindow : Window } } - virtual void DrawWidget(const Rect &r, int widget) const + void DrawWidget(const Rect &r, int widget) const override { const Company *c = Company::Get((CompanyID)this->window_number); int y = r.top; @@ -1855,7 +2099,7 @@ struct CompanyInfrastructureWindow : Window * @param data Information about the changed data. * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ - virtual void OnInvalidateData(int data = 0, bool gui_scope = true) + void OnInvalidateData(int data = 0, bool gui_scope = true) override { if (!gui_scope) return; @@ -2021,7 +2265,7 @@ struct CompanyWindow : Window this->OnInvalidateData(); } - virtual void OnPaint() + void OnPaint() override { const Company *c = Company::Get((CompanyID)this->window_number); bool local = this->window_number == _local_company; @@ -2090,7 +2334,7 @@ struct CompanyWindow : Window this->DrawWidgets(); } - virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) + void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { switch (widget) { case WID_C_FACE: { @@ -2143,15 +2387,13 @@ struct CompanyWindow : Window break; } -#ifdef ENABLE_NETWORK case WID_C_HAS_PASSWORD: *size = maxdim(*size, GetSpriteSize(SPR_LOCK)); break; -#endif /* ENABLE_NETWORK */ } } - virtual void DrawWidget(const Rect &r, int widget) const + void DrawWidget(const Rect &r, int widget) const override { const Company *c = Company::Get((CompanyID)this->window_number); switch (widget) { @@ -2200,16 +2442,16 @@ struct CompanyWindow : Window uint y = r.top; /* Collect rail and road counts. */ - uint rail_pices = c->infrastructure.signal; + uint rail_pieces = c->infrastructure.signal; uint road_pieces = 0; - for (uint i = 0; i < lengthof(c->infrastructure.rail); i++) rail_pices += c->infrastructure.rail[i]; + for (uint i = 0; i < lengthof(c->infrastructure.rail); i++) rail_pieces += c->infrastructure.rail[i]; for (uint i = 0; i < lengthof(c->infrastructure.road); i++) road_pieces += c->infrastructure.road[i]; - if (rail_pices == 0 && road_pieces == 0 && c->infrastructure.water == 0 && c->infrastructure.station == 0 && c->infrastructure.airport == 0) { + if (rail_pieces == 0 && road_pieces == 0 && c->infrastructure.water == 0 && c->infrastructure.station == 0 && c->infrastructure.airport == 0) { DrawString(r.left, r.right, y, STR_COMPANY_VIEW_INFRASTRUCTURE_NONE); } else { - if (rail_pices != 0) { - SetDParam(0, rail_pices); + if (rail_pieces != 0) { + SetDParam(0, rail_pieces); DrawString(r.left, r.right, y, STR_COMPANY_VIEW_INFRASTRUCTURE_RAIL); y += FONT_HEIGHT_NORMAL; } @@ -2254,17 +2496,15 @@ struct CompanyWindow : Window break; } -#ifdef ENABLE_NETWORK case WID_C_HAS_PASSWORD: if (_networking && NetworkCompanyIsPassworded(c->index)) { DrawSprite(SPR_LOCK, PAL_NONE, r.left, r.top); } break; -#endif /* ENABLE_NETWORK */ } } - virtual void SetStringParameters(int widget) const + void SetStringParameters(int widget) const override { switch (widget) { case WID_C_CAPTION: @@ -2282,14 +2522,13 @@ struct CompanyWindow : Window } } - virtual void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { switch (widget) { case WID_C_NEW_FACE: DoSelectCompanyManagerFace(this); break; case WID_C_COLOUR_SCHEME: - if (BringWindowToFrontById(WC_COMPANY_COLOUR, this->window_number)) break; - new SelectCompanyLiveryWindow(&_select_company_livery_desc, (CompanyID)this->window_number); + ShowCompanyLiveryWindow((CompanyID)this->window_number, INVALID_GROUP); break; case WID_C_PRESIDENT_NAME: @@ -2351,7 +2590,6 @@ struct CompanyWindow : Window DoCommandP(0, this->window_number, 0, CMD_SELL_SHARE_IN_COMPANY | CMD_MSG(STR_ERROR_CAN_T_SELL_25_SHARE_IN)); break; -#ifdef ENABLE_NETWORK case WID_C_COMPANY_PASSWORD: if (this->window_number == _local_company) ShowNetworkCompanyPasswordWindow(this); break; @@ -2371,17 +2609,16 @@ struct CompanyWindow : Window } break; } -#endif /* ENABLE_NETWORK */ } } - virtual void OnHundredthTick() + void OnHundredthTick() override { /* redraw the window every now and then */ this->SetDirty(); } - virtual void OnPlaceObject(Point pt, TileIndex tile) + void OnPlaceObject(Point pt, TileIndex tile) override { if (DoCommandP(tile, OBJECT_HQ, 0, CMD_BUILD_OBJECT | CMD_MSG(STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS)) && !_shift_pressed) { ResetObjectToPlace(); @@ -2389,12 +2626,12 @@ struct CompanyWindow : Window } } - virtual void OnPlaceObjectAbort() + void OnPlaceObjectAbort() override { this->RaiseButtons(); } - virtual void OnQueryTextFinished(char *str) + void OnQueryTextFinished(char *str) override { if (str == NULL) return; @@ -2409,11 +2646,9 @@ struct CompanyWindow : Window DoCommandP(0, 0, 0, CMD_RENAME_COMPANY | CMD_MSG(STR_ERROR_CAN_T_CHANGE_COMPANY_NAME), NULL, str); break; -#ifdef ENABLE_NETWORK case WID_C_COMPANY_JOIN: NetworkClientRequestMove((CompanyID)this->window_number, str); break; -#endif /* ENABLE_NETWORK */ } } @@ -2423,7 +2658,7 @@ struct CompanyWindow : Window * @param data Information about the changed data. * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ - virtual void OnInvalidateData(int data = 0, bool gui_scope = true) + void OnInvalidateData(int data = 0, bool gui_scope = true) override { if (this->window_number == _local_company) return; @@ -2482,7 +2717,7 @@ struct BuyCompanyWindow : Window { this->InitNested(window_number); } - virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) + void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { switch (widget) { case WID_BC_FACE: @@ -2498,7 +2733,7 @@ struct BuyCompanyWindow : Window { } } - virtual void SetStringParameters(int widget) const + void SetStringParameters(int widget) const override { switch (widget) { case WID_BC_CAPTION: @@ -2508,7 +2743,7 @@ struct BuyCompanyWindow : Window { } } - virtual void DrawWidget(const Rect &r, int widget) const + void DrawWidget(const Rect &r, int widget) const override { switch (widget) { case WID_BC_FACE: { @@ -2527,7 +2762,7 @@ struct BuyCompanyWindow : Window { } } - virtual void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { switch (widget) { case WID_BC_NO: diff --git a/src/company_gui.h b/src/company_gui.h index f4964f3dc7..c5593d15d3 100644 --- a/src/company_gui.h +++ b/src/company_gui.h @@ -13,11 +13,13 @@ #define COMPANY_GUI_H #include "company_type.h" +#include "group.h" #include "gfx_type.h" TextColour GetDrawStringCompanyColour(CompanyID company); void DrawCompanyIcon(CompanyID c, int x, int y); +void ShowCompanyLiveryWindow(CompanyID company, GroupID group); void ShowCompanyStations(CompanyID company); void ShowCompanyFinances(CompanyID company); void ShowCompany(CompanyID company); diff --git a/src/company_type.h b/src/company_type.h index 44a074e104..771e6d8b93 100644 --- a/src/company_type.h +++ b/src/company_type.h @@ -64,4 +64,13 @@ enum CompanyRemoveReason { CRR_END, ///< Sentinel for end. }; +/** The action to do with CMD_COMPANY_CTRL. */ +enum CompanyCtrlAction { + CCA_NEW, ///< Create a new company. + CCA_NEW_AI, ///< Create a new AI company. + CCA_DELETE, ///< Delete a company. + + CCA_END, ///< Sentinel for end. +}; + #endif /* COMPANY_TYPE_H */ diff --git a/src/console.cpp b/src/console.cpp index 736f6a1575..f2aab004b2 100644 --- a/src/console.cpp +++ b/src/console.cpp @@ -33,10 +33,8 @@ FILE *_iconsole_output_file; void IConsoleInit() { _iconsole_output_file = NULL; -#ifdef ENABLE_NETWORK /* Initialize network only variables */ _redirect_console_to_client = INVALID_CLIENT_ID; _redirect_console_to_admin = INVALID_ADMIN_ID; -#endif IConsoleGUIInit(); @@ -90,7 +88,6 @@ void IConsolePrint(TextColour colour_code, const char *string) assert(IsValidConsoleColour(colour_code)); char *str; -#ifdef ENABLE_NETWORK if (_redirect_console_to_client != INVALID_CLIENT_ID) { /* Redirect the string to the client */ NetworkServerSendRcon(_redirect_console_to_client, colour_code, string); @@ -101,7 +98,6 @@ void IConsolePrint(TextColour colour_code, const char *string) NetworkServerSendAdminRcon(_redirect_console_to_admin, colour_code, string); return; } -#endif /* Create a copy of the string, strip if of colours and invalid * characters and (when applicable) assign it to the console buffer */ @@ -110,9 +106,7 @@ void IConsolePrint(TextColour colour_code, const char *string) str_validate(str, str + strlen(str)); if (_network_dedicated) { -#ifdef ENABLE_NETWORK NetworkAdminConsole("console", str); -#endif /* ENABLE_NETWORK */ fprintf(stdout, "%s%s\n", GetLogPrefix(), str); fflush(stdout); IConsoleWriteToLogFile(str); @@ -235,8 +229,8 @@ void IConsoleAddSorted(T **base, T *item_new) /** * Remove underscores from a string; the string will be modified! - * @param name The string to remove the underscores from. - * @return #name. + * @param[in,out] name String to remove the underscores from. + * @return \a name, with its contents modified. */ char *RemoveUnderscores(char *name) { diff --git a/src/console_cmds.cpp b/src/console_cmds.cpp index 8e95c6355b..3535c2f119 100644 --- a/src/console_cmds.cpp +++ b/src/console_cmds.cpp @@ -62,7 +62,7 @@ public: /** * (Re-)validate the file storage cache. Only makes a change if the storage was invalid, or if \a force_reload. - * @param Always reload the file storage cache. + * @param force_reload Always reload the file storage cache. */ void ValidateFileList(bool force_reload = false) { @@ -86,8 +86,6 @@ static ConsoleFileList _console_file_list; ///< File storage cache for the conso * command hooks ****************/ -#ifdef ENABLE_NETWORK - /** * Check network availability and inform in console about failure of detection. * @return Network availability. @@ -159,10 +157,6 @@ DEF_CONSOLE_HOOK(ConHookNoNetwork) return CHR_ALLOW; } -#else -# define ConHookNoNetwork NULL -#endif /* ENABLE_NETWORK */ - DEF_CONSOLE_HOOK(ConHookNewGRFDeveloperTool) { if (_settings_client.gui.newgrf_developer_tools) { @@ -170,11 +164,7 @@ DEF_CONSOLE_HOOK(ConHookNewGRFDeveloperTool) if (echo) IConsoleError("This command is only available in game and editor."); return CHR_DISALLOW; } -#ifdef ENABLE_NETWORK return ConHookNoNetwork(echo); -#else - return CHR_ALLOW; -#endif } return CHR_HIDE; } @@ -256,8 +246,8 @@ DEF_CONSOLE_CMD(ConResetTile) /** * Scroll to a tile on the map. - * @param arg1 tile tile number or tile x coordinate. - * @param arg2 optionally tile y coordinate. + * param x tile number or tile x coordinate. + * param y optional y coordinate. * @note When only one argument is given it is intepreted as the tile number. * When two arguments are given, they are interpreted as the tile's x * and y coordinates. @@ -304,7 +294,7 @@ DEF_CONSOLE_CMD(ConScrollToTile) /** * Save the map to a file. - * @param filename the filename to save the map to. + * param filename the filename to save the map to. * @return True when help was displayed or the file attempted to be saved. */ DEF_CONSOLE_CMD(ConSave) @@ -479,7 +469,6 @@ DEF_CONSOLE_CMD(ConClearBuffer) /********************************** * Network Core Console Commands **********************************/ -#ifdef ENABLE_NETWORK static bool ConKickOrBan(const char *argv, bool ban) { @@ -563,21 +552,21 @@ DEF_CONSOLE_CMD(ConUnBan) /* Try by IP. */ uint index; - for (index = 0; index < _network_ban_list.Length(); index++) { + for (index = 0; index < _network_ban_list.size(); index++) { if (strcmp(_network_ban_list[index], argv[1]) == 0) break; } /* Try by index. */ - if (index >= _network_ban_list.Length()) { + if (index >= _network_ban_list.size()) { index = atoi(argv[1]) - 1U; // let it wrap } - if (index < _network_ban_list.Length()) { + if (index < _network_ban_list.size()) { char msg[64]; seprintf(msg, lastof(msg), "Unbanned %s", _network_ban_list[index]); IConsolePrint(CC_DEFAULT, msg); free(_network_ban_list[index]); - _network_ban_list.Erase(_network_ban_list.Get(index)); + _network_ban_list.erase(_network_ban_list.begin() + index); } else { IConsolePrint(CC_DEFAULT, "Invalid list index or IP not in ban-list."); IConsolePrint(CC_DEFAULT, "For a list of banned IP's, see the command 'banlist'"); @@ -596,8 +585,8 @@ DEF_CONSOLE_CMD(ConBanList) IConsolePrint(CC_DEFAULT, "Banlist: "); uint i = 1; - for (char **iter = _network_ban_list.Begin(); iter != _network_ban_list.End(); iter++, i++) { - IConsolePrintF(CC_DEFAULT, " %d) %s", i, *iter); + for (char *entry : _network_ban_list) { + IConsolePrintF(CC_DEFAULT, " %d) %s", i, entry); } return true; @@ -836,7 +825,7 @@ DEF_CONSOLE_CMD(ConResetCompany) } /* It is safe to remove this company */ - DoCommandP(0, 2 | index << 16, CRR_MANUAL, CMD_COMPANY_CTRL); + DoCommandP(0, CCA_DELETE | index << 16 | CRR_MANUAL << 24, 0, CMD_COMPANY_CTRL); IConsolePrint(CC_DEFAULT, "Company deleted."); return true; @@ -930,8 +919,6 @@ DEF_CONSOLE_CMD(ConNetworkConnect) return true; } -#endif /* ENABLE_NETWORK */ - /********************************* * script file console commands *********************************/ @@ -1178,7 +1165,7 @@ DEF_CONSOLE_CMD(ConStartAI) } /* Start a new AI company */ - DoCommandP(0, 1 | INVALID_COMPANY << 16, 0, CMD_COMPANY_CTRL); + DoCommandP(0, CCA_NEW_AI | INVALID_COMPANY << 16, 0, CMD_COMPANY_CTRL); return true; } @@ -1213,8 +1200,8 @@ DEF_CONSOLE_CMD(ConReloadAI) } /* First kill the company of the AI, then start a new one. This should start the current AI again */ - DoCommandP(0, 2 | company_id << 16, CRR_MANUAL, CMD_COMPANY_CTRL); - DoCommandP(0, 1 | company_id << 16, 0, CMD_COMPANY_CTRL); + DoCommandP(0, CCA_DELETE | company_id << 16 | CRR_MANUAL << 24, 0,CMD_COMPANY_CTRL); + DoCommandP(0, CCA_NEW_AI | company_id << 16, 0, CMD_COMPANY_CTRL); IConsolePrint(CC_DEFAULT, "AI reloaded."); return true; @@ -1250,7 +1237,7 @@ DEF_CONSOLE_CMD(ConStopAI) } /* Now kill the company of the AI. */ - DoCommandP(0, 2 | company_id << 16, CRR_MANUAL, CMD_COMPANY_CTRL); + DoCommandP(0, CCA_DELETE | company_id << 16 | CRR_MANUAL << 24, 0, CMD_COMPANY_CTRL); IConsolePrint(CC_DEFAULT, "AI stopped, company deleted."); return true; @@ -1547,12 +1534,9 @@ DEF_CONSOLE_CMD(ConCompanies) const char *password_state = ""; if (c->is_ai) { password_state = "AI"; - } -#ifdef ENABLE_NETWORK - else if (_network_server) { + } else if (_network_server) { password_state = StrEmpty(_network_company_states[c->index].password) ? "unprotected" : "protected"; } -#endif char colour[512]; GetString(colour, STR_COLOUR_DARK_BLUE + _company_colours[c->index], lastof(colour)); @@ -1569,8 +1553,6 @@ DEF_CONSOLE_CMD(ConCompanies) return true; } -#ifdef ENABLE_NETWORK - DEF_CONSOLE_CMD(ConSay) { if (argc == 0) { @@ -1812,7 +1794,6 @@ DEF_CONSOLE_CMD(ConContent) return false; } #endif /* defined(WITH_ZLIB) */ -#endif /* ENABLE_NETWORK */ DEF_CONSOLE_CMD(ConSetting) { @@ -2005,7 +1986,7 @@ void IConsoleStdLibRegister() IConsoleAliasRegister("players", "companies"); /* networking functions */ -#ifdef ENABLE_NETWORK + /* Content downloading is only available with ZLIB */ #if defined(WITH_ZLIB) IConsoleCmdRegister("content", ConContent); @@ -2063,7 +2044,6 @@ void IConsoleStdLibRegister() IConsoleAliasRegister("restart_game_year", "setting restart_game_year %+"); IConsoleAliasRegister("min_players", "setting min_active_clients %+"); IConsoleAliasRegister("reload_cfg", "setting reload_cfg %+"); -#endif /* ENABLE_NETWORK */ /* debugging stuff */ #ifdef _DEBUG diff --git a/src/console_gui.cpp b/src/console_gui.cpp index ed46938cd5..3ee13946f2 100644 --- a/src/console_gui.cpp +++ b/src/console_gui.cpp @@ -201,7 +201,7 @@ struct IConsoleWindow : Window this->SetDirty(); } - virtual void OnPaint() + void OnPaint() override { const int right = this->width - 5; @@ -229,7 +229,7 @@ struct IConsoleWindow : Window } } - virtual void OnHundredthTick() + void OnHundredthTick() override { if (IConsoleLine::Truncate() && (IConsoleWindow::scroll > IConsoleLine::size)) { @@ -238,12 +238,12 @@ struct IConsoleWindow : Window } } - virtual void OnMouseLoop() + void OnMouseLoop() override { if (_iconsole_cmdline.HandleCaret()) this->SetDirty(); } - virtual EventState OnKeyPress(WChar key, uint16 keycode) + EventState OnKeyPress(WChar key, uint16 keycode) override { if (_focused_window != this) return ES_NOT_HANDLED; @@ -314,7 +314,7 @@ struct IConsoleWindow : Window return ES_HANDLED; } - virtual void InsertTextString(int wid, const char *str, bool marked, const char *caret, const char *insert_location, const char *replacement_end) + void InsertTextString(int wid, const char *str, bool marked, const char *caret, const char *insert_location, const char *replacement_end) override { if (_iconsole_cmdline.InsertString(str, marked, caret, insert_location, replacement_end)) { IConsoleWindow::scroll = 0; @@ -323,17 +323,17 @@ struct IConsoleWindow : Window } } - virtual const char *GetFocusedText() const + const char *GetFocusedText() const override { return _iconsole_cmdline.buf; } - virtual const char *GetCaret() const + const char *GetCaret() const override { return _iconsole_cmdline.buf + _iconsole_cmdline.caretpos; } - virtual const char *GetMarkedText(size_t *length) const + const char *GetMarkedText(size_t *length) const override { if (_iconsole_cmdline.markend == 0) return NULL; @@ -341,7 +341,7 @@ struct IConsoleWindow : Window return _iconsole_cmdline.buf + _iconsole_cmdline.markpos; } - virtual Point GetCaretPosition() const + Point GetCaretPosition() const override { int delta = min(this->width - this->line_offset - _iconsole_cmdline.pixels - ICON_RIGHT_BORDERWIDTH, 0); Point pt = {this->line_offset + delta + _iconsole_cmdline.caretxoffs, this->height - this->line_height}; @@ -349,7 +349,7 @@ struct IConsoleWindow : Window return pt; } - virtual Rect GetTextBoundingRect(const char *from, const char *to) const + Rect GetTextBoundingRect(const char *from, const char *to) const override { int delta = min(this->width - this->line_offset - _iconsole_cmdline.pixels - ICON_RIGHT_BORDERWIDTH, 0); @@ -360,7 +360,7 @@ struct IConsoleWindow : Window return r; } - virtual const char *GetTextCharacterAtPosition(const Point &pt) const + const char *GetTextCharacterAtPosition(const Point &pt) const override { int delta = min(this->width - this->line_offset - _iconsole_cmdline.pixels - ICON_RIGHT_BORDERWIDTH, 0); @@ -369,12 +369,12 @@ struct IConsoleWindow : Window return GetCharAtPosition(_iconsole_cmdline.buf, pt.x - delta); } - virtual void OnMouseWheel(int wheel) + void OnMouseWheel(int wheel) override { this->Scroll(-wheel); } - virtual void OnFocusLost() + void OnFocusLost() override { VideoDriver::GetInstance()->EditBoxLostFocus(); } diff --git a/src/core/alloc_type.hpp b/src/core/alloc_type.hpp index 9c25cc9e3f..5ea812b0e5 100644 --- a/src/core/alloc_type.hpp +++ b/src/core/alloc_type.hpp @@ -25,24 +25,8 @@ */ template struct SmallStackSafeStackAlloc { -#if !defined(__NDS__) /** Storing the data on the stack */ T data[length]; -#else - /** Storing it on the heap */ - T *data; - /** The length (in elements) of data in this allocator. */ - size_t len; - - /** Allocating the memory */ - SmallStackSafeStackAlloc() : data(MallocT(length)), len(length) {} - - /** And freeing when it goes out of scope */ - ~SmallStackSafeStackAlloc() - { - free(data); - } -#endif /** * Gets a pointer to the data stored in this wrapper. @@ -69,11 +53,7 @@ struct SmallStackSafeStackAlloc { */ inline T *EndOf() { -#if !defined(__NDS__) return endof(data); -#else - return &data[len]; -#endif } }; diff --git a/src/core/bitmath_func.hpp b/src/core/bitmath_func.hpp index a40c7dba6e..18c3f91b53 100644 --- a/src/core/bitmath_func.hpp +++ b/src/core/bitmath_func.hpp @@ -302,6 +302,7 @@ static inline bool HasAtMostOneBit(T value) template static inline T ROL(const T x, const uint8 n) { + if (n == 0) return x; return (T)(x << n | x >> (sizeof(x) * 8 - n)); } @@ -317,6 +318,7 @@ static inline T ROL(const T x, const uint8 n) template static inline T ROR(const T x, const uint8 n) { + if (n == 0) return x; return (T)(x >> n | x << (sizeof(x) * 8 - n)); } diff --git a/src/core/endian_type.hpp b/src/core/endian_type.hpp index 453bf5402c..1cacf6c0cb 100644 --- a/src/core/endian_type.hpp +++ b/src/core/endian_type.hpp @@ -26,7 +26,7 @@ #define TTD_BIG_ENDIAN 1 /* Windows has always LITTLE_ENDIAN */ -#if defined(WIN32) || defined(__OS2__) || defined(WIN64) +#if defined(_WIN32) || defined(__OS2__) || defined(__HAIKU__) # define TTD_ENDIAN TTD_LITTLE_ENDIAN #elif defined(OSX) # include @@ -42,6 +42,6 @@ # else # define TTD_ENDIAN TTD_BIG_ENDIAN # endif -#endif /* WIN32 || __OS2__ || WIN64 */ +#endif /* _WIN32 || __OS2__ */ #endif /* ENDIAN_TYPE_HPP */ diff --git a/src/core/geometry_type.hpp b/src/core/geometry_type.hpp index 2bd8ffbade..d1f363127b 100644 --- a/src/core/geometry_type.hpp +++ b/src/core/geometry_type.hpp @@ -12,11 +12,6 @@ #ifndef GEOMETRY_TYPE_HPP #define GEOMETRY_TYPE_HPP -#if defined(__AMIGA__) - /* AmigaOS already has a Point declared */ - #define Point OTTD_Point -#endif /* __AMIGA__ */ - #if defined(__APPLE__) /* Mac OS X already has both Rect and Point declared */ #define Rect OTTD_Rect diff --git a/src/core/kdtree.hpp b/src/core/kdtree.hpp new file mode 100644 index 0000000000..154f27fc5b --- /dev/null +++ b/src/core/kdtree.hpp @@ -0,0 +1,473 @@ +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file kdtree.hpp K-d tree template specialised for 2-dimensional Manhattan geometry */ + +#ifndef KDTREE_HPP +#define KDTREE_HPP + +#include "../stdafx.h" +#include +#include +#include + +/** + * K-dimensional tree, specialised for 2-dimensional space. + * This is not intended as a primary storage of data, but as an index into existing data. + * Usually the type stored by this tree should be an index into an existing array. + * + * This implementation assumes Manhattan distances are used. + * + * Be careful when using this in game code, depending on usage pattern, the tree shape may + * end up different for different clients in multiplayer, causing iteration order to differ + * and possibly having elements returned in different order. The using code should be designed + * to produce the same result regardless of iteration order. + * + * The element type T must be less-than comparable for FindNearest to work. + * + * @tparam T Type stored in the tree, should be cheap to copy. + * @tparam TxyFunc Functor type to extract coordinate from a T value and dimension index (0 or 1). + * @tparam CoordT Type of coordinate values extracted via TxyFunc. + * @tparam DistT Type to use for representing distance values. + */ +template +class Kdtree { + /** Type of a node in the tree */ + struct node { + T element; ///< Element stored at node + size_t left; ///< Index of node to the left, INVALID_NODE if none + size_t right; ///< Index of node to the right, INVALID_NODE if none + + node(T element) : element(element), left(INVALID_NODE), right(INVALID_NODE) { } + }; + + static const size_t INVALID_NODE = SIZE_MAX; ///< Index value indicating no-such-node + + std::vector nodes; ///< Pool of all nodes in the tree + std::vector free_list; ///< List of dead indices in the nodes vector + size_t root; ///< Index of root node + TxyFunc xyfunc; ///< Functor to extract a coordinate from an element + size_t unbalanced; ///< Number approximating how unbalanced the tree might be + + /** Create one new node in the tree, return its index in the pool */ + size_t AddNode(const T &element) + { + if (this->free_list.size() == 0) { + this->nodes.emplace_back(element); + return this->nodes.size() - 1; + } else { + size_t newidx = this->free_list.back(); + this->free_list.pop_back(); + this->nodes[newidx] = node{ element }; + return newidx; + } + } + + /** Find a coordinate value to split a range of elements at */ + template + CoordT SelectSplitCoord(It begin, It end, int level) + { + It mid = begin + (end - begin) / 2; + std::nth_element(begin, mid, end, [&](T a, T b) { return this->xyfunc(a, level % 2) < this->xyfunc(b, level % 2); }); + return this->xyfunc(*mid, level % 2); + } + + /** Construct a subtree from elements between begin and end iterators, return index of root */ + template + size_t BuildSubtree(It begin, It end, int level) + { + ptrdiff_t count = end - begin; + + if (count == 0) { + return INVALID_NODE; + } else if (count == 1) { + return this->AddNode(*begin); + } else if (count > 1) { + CoordT split_coord = SelectSplitCoord(begin, end, level); + It split = std::partition(begin, end, [&](T v) { return this->xyfunc(v, level % 2) < split_coord; }); + size_t newidx = this->AddNode(*split); + this->nodes[newidx].left = this->BuildSubtree(begin, split, level + 1); + this->nodes[newidx].right = this->BuildSubtree(split + 1, end, level + 1); + return newidx; + } else { + NOT_REACHED(); + } + } + + /** Rebuild the tree with all existing elements, optionally adding or removing one more */ + bool Rebuild(const T *include_element, const T *exclude_element) + { + size_t initial_count = this->Count(); + if (initial_count < 8) return false; // arbitrary value for "not worth rebalancing" + + T root_element = this->nodes[this->root].element; + std::vector elements = this->FreeSubtree(this->root); + elements.push_back(root_element); + + if (include_element != NULL) { + elements.push_back(*include_element); + initial_count++; + } + if (exclude_element != NULL) { + typename std::vector::iterator removed = std::remove(elements.begin(), elements.end(), *exclude_element); + elements.erase(removed, elements.end()); + initial_count--; + } + + this->Build(elements.begin(), elements.end()); + assert(initial_count == this->Count()); + return true; + } + + /** Insert one element in the tree somewhere below node_idx */ + void InsertRecursive(const T &element, size_t node_idx, int level) + { + /* Dimension index of current level */ + int dim = level % 2; + /* Node reference */ + node &n = this->nodes[node_idx]; + + /* Coordinate of element splitting at this node */ + CoordT nc = this->xyfunc(n.element, dim); + /* Coordinate of the new element */ + CoordT ec = this->xyfunc(element, dim); + /* Which side to insert on */ + size_t &next = (ec < nc) ? n.left : n.right; + + if (next == INVALID_NODE) { + /* New leaf */ + size_t newidx = this->AddNode(element); + /* Vector may have been reallocated at this point, n and next are invalid */ + node &nn = this->nodes[node_idx]; + if (ec < nc) nn.left = newidx; else nn.right = newidx; + } else { + this->InsertRecursive(element, next, level + 1); + } + } + + /** + * Free all children of the given node + * @return Collection of elements that were removed from tree. + */ + std::vector FreeSubtree(size_t node_idx) + { + std::vector subtree_elements; + node &n = this->nodes[node_idx]; + + /* We'll be appending items to the free_list, get index of our first item */ + size_t first_free = this->free_list.size(); + /* Prepare the descent with our children */ + if (n.left != INVALID_NODE) this->free_list.push_back(n.left); + if (n.right != INVALID_NODE) this->free_list.push_back(n.right); + n.left = n.right = INVALID_NODE; + + /* Recursively free the nodes being collected */ + for (size_t i = first_free; i < this->free_list.size(); i++) { + node &fn = this->nodes[this->free_list[i]]; + subtree_elements.push_back(fn.element); + if (fn.left != INVALID_NODE) this->free_list.push_back(fn.left); + if (fn.right != INVALID_NODE) this->free_list.push_back(fn.right); + fn.left = fn.right = INVALID_NODE; + } + + return subtree_elements; + } + + /** + * Find and remove one element from the tree. + * @param element The element to search for + * @param node_idx Sub-tree to search in + * @param level Current depth in the tree + * @return New root node index of the sub-tree processed + */ + size_t RemoveRecursive(const T &element, size_t node_idx, int level) + { + /* Node reference */ + node &n = this->nodes[node_idx]; + + if (n.element == element) { + /* Remove this one */ + this->free_list.push_back(node_idx); + if (n.left == INVALID_NODE && n.right == INVALID_NODE) { + /* Simple case, leaf, new child node for parent is "none" */ + return INVALID_NODE; + } else { + /* Complex case, rebuild the sub-tree */ + std::vector subtree_elements = this->FreeSubtree(node_idx); + return this->BuildSubtree(subtree_elements.begin(), subtree_elements.end(), level);; + } + } else { + /* Search in a sub-tree */ + /* Dimension index of current level */ + int dim = level % 2; + /* Coordinate of element splitting at this node */ + CoordT nc = this->xyfunc(n.element, dim); + /* Coordinate of the element being removed */ + CoordT ec = this->xyfunc(element, dim); + /* Which side to remove from */ + size_t next = (ec < nc) ? n.left : n.right; + assert(next != INVALID_NODE); // node must exist somewhere and must be found before a leaf is reached + /* Descend */ + size_t new_branch = this->RemoveRecursive(element, next, level + 1); + if (new_branch != next) { + /* Vector may have been reallocated at this point, n and next are invalid */ + node &nn = this->nodes[node_idx]; + if (ec < nc) nn.left = new_branch; else nn.right = new_branch; + } + return node_idx; + } + } + + + DistT ManhattanDistance(const T &element, CoordT x, CoordT y) const + { + return abs((DistT)this->xyfunc(element, 0) - (DistT)x) + abs((DistT)this->xyfunc(element, 1) - (DistT)y); + } + + /** A data element and its distance to a searched-for point */ + using node_distance = std::pair; + /** Ordering function for node_distance objects, elements with equal distance are ordered by less-than comparison */ + static node_distance SelectNearestNodeDistance(const node_distance &a, const node_distance &b) + { + if (a.second < b.second) return a; + if (b.second < a.second) return b; + if (a.first < b.first) return a; + if (b.first < a.first) return b; + NOT_REACHED(); // a.first == b.first: same element must not be inserted twice + } + /** Search a sub-tree for the element nearest to a given point */ + node_distance FindNearestRecursive(CoordT xy[2], size_t node_idx, int level) const + { + /* Dimension index of current level */ + int dim = level % 2; + /* Node reference */ + const node &n = this->nodes[node_idx]; + + /* Coordinate of element splitting at this node */ + CoordT c = this->xyfunc(n.element, dim); + /* This node's distance to target */ + DistT thisdist = ManhattanDistance(n.element, xy[0], xy[1]); + /* Assume this node is the best choice for now */ + node_distance best = std::make_pair(n.element, thisdist); + + /* Next node to visit */ + size_t next = (xy[dim] < c) ? n.left : n.right; + if (next != INVALID_NODE) { + /* Check if there is a better node down the tree */ + best = SelectNearestNodeDistance(best, this->FindNearestRecursive(xy, next, level + 1)); + } + + /* Check if the distance from current best is worse than distance from target to splitting line, + * if it is we also need to check the other side of the split. */ + size_t opposite = (xy[dim] >= c) ? n.left : n.right; // reverse of above + if (opposite != INVALID_NODE && best.second >= abs((int)xy[dim] - (int)c)) { + node_distance other_candidate = this->FindNearestRecursive(xy, opposite, level + 1); + best = SelectNearestNodeDistance(best, other_candidate); + } + + return best; + } + + template + void FindContainedRecursive(CoordT p1[2], CoordT p2[2], size_t node_idx, int level, Outputter outputter) const + { + /* Dimension index of current level */ + int dim = level % 2; + /* Node reference */ + const node &n = this->nodes[node_idx]; + + /* Coordinate of element splitting at this node */ + CoordT ec = this->xyfunc(n.element, dim); + /* Opposite coordinate of element */ + CoordT oc = this->xyfunc(n.element, 1 - dim); + + /* Test if this element is within rectangle */ + if (ec >= p1[dim] && ec < p2[dim] && oc >= p1[1 - dim] && oc < p2[1 - dim]) outputter(n.element); + + /* Recurse left if part of rectangle is left of split */ + if (p1[dim] < ec && n.left != INVALID_NODE) this->FindContainedRecursive(p1, p2, n.left, level + 1, outputter); + + /* Recurse right if part of rectangle is right of split */ + if (p2[dim] > ec && n.right != INVALID_NODE) this->FindContainedRecursive(p1, p2, n.right, level + 1, outputter); + } + + /** Debugging function, counts number of occurrences of an element regardless of its correct position in the tree */ + size_t CountValue(const T &element, size_t node_idx) const + { + if (node_idx == INVALID_NODE) return 0; + const node &n = this->nodes[node_idx]; + return CountValue(element, n.left) + CountValue(element, n.right) + ((n.element == element) ? 1 : 0); + } + + void IncrementUnbalanced(size_t amount = 1) + { + this->unbalanced += amount; + } + + /** Check if the entire tree is in need of rebuilding */ + bool IsUnbalanced() + { + size_t count = this->Count(); + if (count < 8) return false; + return this->unbalanced > this->Count() / 4; + } + + /** Verify that the invariant is true for a sub-tree, assert if not */ + void CheckInvariant(size_t node_idx, int level, CoordT min_x, CoordT max_x, CoordT min_y, CoordT max_y) + { + if (node_idx == INVALID_NODE) return; + + const node &n = this->nodes[node_idx]; + CoordT cx = this->xyfunc(n.element, 0); + CoordT cy = this->xyfunc(n.element, 1); + + assert(cx >= min_x); + assert(cx < max_x); + assert(cy >= min_y); + assert(cy < max_y); + + if (level % 2 == 0) { + // split in dimension 0 = x + CheckInvariant(n.left, level + 1, min_x, cx, min_y, max_y); + CheckInvariant(n.right, level + 1, cx, max_x, min_y, max_y); + } else { + // split in dimension 1 = y + CheckInvariant(n.left, level + 1, min_x, max_x, min_y, cy); + CheckInvariant(n.right, level + 1, min_x, max_x, cy, max_y); + } + } + + /** Verify the invariant for the entire tree, does nothing unless KDTREE_DEBUG is defined */ + void CheckInvariant() + { +#ifdef KDTREE_DEBUG + CheckInvariant(this->root, 0, std::numeric_limits::min(), std::numeric_limits::max(), std::numeric_limits::min(), std::numeric_limits::max()); +#endif + } + +public: + /** Construct a new Kdtree with the given xyfunc */ + Kdtree(TxyFunc xyfunc) : root(INVALID_NODE), xyfunc(xyfunc), unbalanced(0) { } + + /** + * Clear and rebuild the tree from a new sequence of elements, + * @tparam It Iterator type for element sequence. + * @param begin First element in sequence. + * @param end One past last element in sequence. + */ + template + void Build(It begin, It end) + { + this->nodes.clear(); + this->free_list.clear(); + this->unbalanced = 0; + if (begin == end) return; + this->nodes.reserve(end - begin); + + this->root = this->BuildSubtree(begin, end, 0); + CheckInvariant(); + } + + /** + * Reconstruct the tree with the same elements, letting it be fully balanced. + */ + void Rebuild() + { + this->Rebuild(NULL, NULL); + } + + /** + * Insert a single element in the tree. + * Repeatedly inserting single elements may cause the tree to become unbalanced. + * Undefined behaviour if the element already exists in the tree. + */ + void Insert(const T &element) + { + if (this->Count() == 0) { + this->root = this->AddNode(element); + } else { + if (!this->IsUnbalanced() || !this->Rebuild(&element, NULL)) { + this->InsertRecursive(element, this->root, 0); + this->IncrementUnbalanced(); + } + CheckInvariant(); + } + } + + /** + * Remove a single element from the tree, if it exists. + * Since elements are stored in interior nodes as well as leaf nodes, removing one may + * require a larger sub-tree to be re-built. Because of this, worst case run time is + * as bad as a full tree rebuild. + */ + void Remove(const T &element) + { + size_t count = this->Count(); + if (count == 0) return; + if (!this->IsUnbalanced() || !this->Rebuild(NULL, &element)) { + /* If the removed element is the root node, this modifies this->root */ + this->root = this->RemoveRecursive(element, this->root, 0); + this->IncrementUnbalanced(); + } + CheckInvariant(); + } + + /** Get number of elements stored in tree */ + size_t Count() const + { + assert(this->free_list.size() <= this->nodes.size()); + return this->nodes.size() - this->free_list.size(); + } + + /** + * Find the element closest to given coordinate, in Manhattan distance. + * For multiple elements with the same distance, the one comparing smaller with + * a less-than comparison is chosen. + */ + T FindNearest(CoordT x, CoordT y) const + { + assert(this->Count() > 0); + + CoordT xy[2] = { x, y }; + return this->FindNearestRecursive(xy, this->root, 0).first; + } + + /** + * Find all items contained within the given rectangle. + * @note Start coordinates are inclusive, end coordinates are exclusive. x1 + void FindContained(CoordT x1, CoordT y1, CoordT x2, CoordT y2, Outputter outputter) const + { + assert(x1 < x2); + assert(y1 < y2); + + if (this->Count() == 0) return; + + CoordT p1[2] = { x1, y1 }; + CoordT p2[2] = { x2, y2 }; + this->FindContainedRecursive(p1, p2, this->root, 0, outputter); + } + + /** + * Find all items contained within the given rectangle. + * @note End coordinates are exclusive, x1 FindContained(CoordT x1, CoordT y1, CoordT x2, CoordT y2) const + { + std::vector result; + this->FindContained(x1, y1, x2, y2, [&result](T e) {result.push_back(e); }); + return result; + } +}; + +#endif diff --git a/src/core/math_func.hpp b/src/core/math_func.hpp index 2149d1d269..8e58bd380e 100644 --- a/src/core/math_func.hpp +++ b/src/core/math_func.hpp @@ -247,9 +247,9 @@ static inline T Delta(const T a, const T b) * @return True if the value is in the interval, false else. */ template -static inline bool IsInsideBS(const T x, const uint base, const uint size) +static inline bool IsInsideBS(const T x, const size_t base, const size_t size) { - return (uint)(x - base) < size; + return (size_t)(x - base) < size; } /** @@ -263,9 +263,9 @@ static inline bool IsInsideBS(const T x, const uint base, const uint size) * @see IsInsideBS() */ template -static inline bool IsInsideMM(const T x, const uint min, const uint max) +static inline bool IsInsideMM(const T x, const size_t min, const size_t max) { - return (uint)(x - min) < (max - min); + return (size_t)(x - min) < (max - min); } /** @@ -370,6 +370,23 @@ static inline int RoundDivSU(int a, uint b) } } +/** + * Computes (a / b) rounded away from zero. + * @param a Numerator + * @param b Denominator + * @return Quotient, rounded away from zero + */ +static inline int DivAwayFromZero(int a, uint b) +{ + const int _b = static_cast(b); + if (a > 0) { + return (a + _b - 1) / _b; + } else { + /* Note: Behaviour of negative numerator division is truncation toward zero. */ + return (a - _b + 1) / _b; + } +} + uint32 IntSqrt(uint32 num); #endif /* MATH_FUNC_HPP */ diff --git a/src/core/pool_func.cpp b/src/core/pool_func.cpp index f8ff93cecc..7a65bf77a4 100644 --- a/src/core/pool_func.cpp +++ b/src/core/pool_func.cpp @@ -21,8 +21,8 @@ /* virtual */ PoolBase::~PoolBase() { PoolVector *pools = PoolBase::GetPools(); - pools->Erase(pools->Find(this)); - if (pools->Length() == 0) delete pools; + pools->erase(std::find(pools->begin(), pools->end(), this)); + if (pools->size() == 0) delete pools; } /** @@ -31,10 +31,7 @@ */ /* static */ void PoolBase::Clean(PoolType pt) { - PoolVector *pools = PoolBase::GetPools(); - PoolBase **end = pools->End(); - for (PoolBase **ppool = pools->Begin(); ppool != end; ppool++) { - PoolBase *pool = *ppool; + for (PoolBase *pool : *PoolBase::GetPools()) { if (pool->type & pt) pool->CleanPool(); } } diff --git a/src/core/pool_func.hpp b/src/core/pool_func.hpp index a5375e13fc..985fc75c65 100644 --- a/src/core/pool_func.hpp +++ b/src/core/pool_func.hpp @@ -152,18 +152,20 @@ DEFINE_POOL_METHOD(void *)::GetNew(size_t size) * @param size size of item * @param index index of item * @return pointer to allocated item - * @note usererror() on failure! (index out of range or already used) + * @note SlErrorCorruptFmt() on failure! (index out of range or already used) */ DEFINE_POOL_METHOD(void *)::GetNew(size_t size, size_t index) { + extern void NORETURN SlErrorCorruptFmt(const char *format, ...); + if (index >= Tmax_size) { - usererror("failed loading savegame: %s index " PRINTF_SIZE " out of range (" PRINTF_SIZE ")", this->name, index, Tmax_size); + SlErrorCorruptFmt("%s index " PRINTF_SIZE " out of range (" PRINTF_SIZE ")", this->name, index, Tmax_size); } if (index >= this->size) this->ResizeFor(index); if (this->data[index] != NULL) { - usererror("failed loading savegame: %s index " PRINTF_SIZE " already in use", this->name, index); + SlErrorCorruptFmt("%s index " PRINTF_SIZE " already in use", this->name, index); } return this->AllocateItem(size, index); diff --git a/src/core/pool_type.hpp b/src/core/pool_type.hpp index 91986d3a18..1a45588674 100644 --- a/src/core/pool_type.hpp +++ b/src/core/pool_type.hpp @@ -26,7 +26,7 @@ enum PoolType { }; DECLARE_ENUM_AS_BIT_SET(PoolType) -typedef SmallVector PoolVector; ///< Vector of pointers to PoolBase +typedef std::vector PoolVector; ///< Vector of pointers to PoolBase /** Base class for base of all pools. */ struct PoolBase { @@ -50,7 +50,7 @@ struct PoolBase { */ PoolBase(PoolType pt) : type(pt) { - *PoolBase::GetPools()->Append() = this; + PoolBase::GetPools()->push_back(this); } virtual ~PoolBase(); diff --git a/src/core/random_func.hpp b/src/core/random_func.hpp index 0c6b8f1ca7..ae476624e8 100644 --- a/src/core/random_func.hpp +++ b/src/core/random_func.hpp @@ -29,7 +29,7 @@ struct Randomizer { void SetSeed(uint32 seed); }; extern Randomizer _random; ///< Random used in the game state calculations -extern Randomizer _interactive_random; ///< Random used every else where is does not (directly) influence the game state +extern Randomizer _interactive_random; ///< Random used everywhere else, where it does not (directly) influence the game state /** Stores the state of all random number generators */ struct SavedRandomSeeds { diff --git a/src/core/smallmap_type.hpp b/src/core/smallmap_type.hpp index dda0fc2a1e..bdb6ed475b 100644 --- a/src/core/smallmap_type.hpp +++ b/src/core/smallmap_type.hpp @@ -27,6 +27,7 @@ struct SmallPair { /** Initializes this Pair with data */ inline SmallPair(const T &first, const U &second) : first(first), second(second) { } + SmallPair() = default; }; /** @@ -38,8 +39,8 @@ struct SmallPair { * * @see SmallVector */ -template -struct SmallMap : SmallVector, S> { +template +struct SmallMap : std::vector > { typedef ::SmallPair Pair; typedef Pair *iterator; typedef const Pair *const_iterator; @@ -54,12 +55,13 @@ struct SmallMap : SmallVector, S> { * @param key key to find * @return &Pair(key, data) if found, this->End() if not */ - inline const Pair *Find(const T &key) const + inline typename std::vector::const_iterator Find(const T &key) const { - for (uint i = 0; i < this->items; i++) { - if (key == this->data[i].first) return &this->data[i]; + typename std::vector::const_iterator it; + for (it = std::vector::begin(); it != std::vector::end(); it++) { + if (key == it->first) return it; } - return this->End(); + return it; } /** @@ -69,18 +71,39 @@ struct SmallMap : SmallVector, S> { */ inline Pair *Find(const T &key) { - for (uint i = 0; i < this->items; i++) { - if (key == this->data[i].first) return &this->data[i]; + for (uint i = 0; i < std::vector::size(); i++) { + if (key == std::vector::operator[](i).first) return &std::vector::operator[](i); } return this->End(); } + inline const Pair *End() const + { + return std::vector::data() + std::vector::size(); + } + + inline Pair *End() + { + return std::vector::data() + std::vector::size(); + } + + /** * Tests whether a key is assigned in this map. * @param key key to test * @return true iff the item is present */ inline bool Contains(const T &key) const + { + return this->Find(key) != std::vector::end(); + } + + /** + * Tests whether a key is assigned in this map. + * @param key key to test + * @return true iff the item is present + */ + inline bool Contains(const T &key) { return this->Find(key) != this->End(); } @@ -92,8 +115,9 @@ struct SmallMap : SmallVector, S> { */ inline void Erase(Pair *pair) { - assert(pair >= this->Begin() && pair < this->End()); - *pair = this->data[--this->items]; + assert(pair >= std::vector::data() && pair < this->End()); + auto distance = pair - std::vector::data(); + std::vector::erase(std::vector::begin() + distance); } /** @@ -104,13 +128,11 @@ struct SmallMap : SmallVector, S> { */ inline bool Erase(const T &key) { - for (uint i = 0; i < this->items; i++) { - if (key == this->data[i].first) { - this->data[i] = this->data[--this->items]; - return true; - } - } - return false; + auto *pair = this->Find(key); + if (pair == this->End()) return false; + + this->Erase(pair); + return true; } /** @@ -122,9 +144,7 @@ struct SmallMap : SmallVector, S> { inline bool Insert(const T &key, const U &data) { if (this->Contains(key)) return false; - Pair *n = this->Append(); - n->first = key; - n->second = data; + std::vector::emplace_back(key, data); return true; } @@ -136,17 +156,18 @@ struct SmallMap : SmallVector, S> { */ inline U &operator[](const T &key) { - for (uint i = 0; i < this->items; i++) { - if (key == this->data[i].first) return this->data[i].second; + for (uint i = 0; i < std::vector::size(); i++) { + if (key == std::vector::operator[](i).first) return std::vector::operator[](i).second; } - Pair *n = this->Append(); - n->first = key; - return n->second; + /*C++17: Pair &n = */ std::vector::emplace_back(); + Pair &n = std::vector::back(); + n.first = key; + return n.second; } inline void SortByKey() { - QSortT(this->Begin(), this->items, KeySorter); + QSortT(std::vector::data(), std::vector::size(), KeySorter); } static int CDECL KeySorter(const Pair *a, const Pair *b) diff --git a/src/core/smallmatrix_type.hpp b/src/core/smallmatrix_type.hpp index 9ebf0372c2..cd4dee4e3a 100644 --- a/src/core/smallmatrix_type.hpp +++ b/src/core/smallmatrix_type.hpp @@ -159,7 +159,7 @@ public: /** * Erase a row, replacing it with the last one. - * @param x Position of the row. + * @param y Position of the row. */ void EraseRow(uint y) { @@ -174,7 +174,7 @@ public: /** * Remove columns from the matrix while preserving the order of other columns. - * @param x First column to remove. + * @param y First column to remove. * @param count Number of consecutive columns to remove. */ void EraseRowPreservingOrder(uint y, uint count = 1) @@ -210,8 +210,8 @@ public: /** * Set the size to a specific width and height, preserving item positions * as far as possible in the process. - * @param width Target width. - * @param height Target height. + * @param new_width Target width. + * @param new_height Target height. */ inline void Resize(uint new_width, uint new_height) { @@ -297,7 +297,7 @@ public: /** * Get column "number" (const) * - * @param X Position of the column. + * @param x Position of the column. * @return Column at "number". */ inline const T *operator[](uint x) const @@ -309,7 +309,7 @@ public: /** * Get column "number" (const) * - * @param X Position of the column. + * @param x Position of the column. * @return Column at "number". */ inline T *operator[](uint x) diff --git a/src/core/smallstack_type.hpp b/src/core/smallstack_type.hpp index 06b5aaafa6..6aded5a759 100644 --- a/src/core/smallstack_type.hpp +++ b/src/core/smallstack_type.hpp @@ -13,7 +13,7 @@ #define SMALLSTACK_TYPE_HPP #include "smallvec_type.hpp" -#include "../thread/thread.h" +#include /** * A simplified pool which stores values instead of pointers and doesn't @@ -23,15 +23,14 @@ template class SimplePool { public: - inline SimplePool() : first_unused(0), first_free(0), mutex(ThreadMutex::New()) {} - inline ~SimplePool() { delete this->mutex; } + inline SimplePool() : first_unused(0), first_free(0) {} /** * Get the mutex. We don't lock the mutex in the pool methods as the * SmallStack isn't necessarily in a consistent state after each method. * @return Mutex. */ - inline ThreadMutex *GetMutex() { return this->mutex; } + inline std::mutex &GetMutex() { return this->mutex; } /** * Get the item at position index. @@ -73,8 +72,8 @@ private: if (!this->data[index].valid) return index; } - if (index >= this->data.Length() && index < Tmax_size) { - this->data.Resize(index + 1); + if (index >= this->data.size() && index < Tmax_size) { + this->data.resize(index + 1); } return index; } @@ -86,8 +85,8 @@ private: Tindex first_unused; Tindex first_free; - ThreadMutex *mutex; - SmallVector data; + std::mutex mutex; + std::vector data; }; /** @@ -106,6 +105,7 @@ struct SmallStackItem { */ inline SmallStackItem(const Titem &value, Tindex next) : next(next), value(value) {} + SmallStackItem() = default; }; /** @@ -195,7 +195,7 @@ public: inline void Push(const Titem &item) { if (this->value != Tinvalid) { - ThreadMutexLocker lock(SmallStack::GetPool().GetMutex()); + std::lock_guard lock(SmallStack::GetPool().GetMutex()); Tindex new_item = SmallStack::GetPool().Create(); if (new_item != Tmax_size) { PooledSmallStack &pushed = SmallStack::GetPool().Get(new_item); @@ -218,7 +218,7 @@ public: if (this->next == Tmax_size) { this->value = Tinvalid; } else { - ThreadMutexLocker lock(SmallStack::GetPool().GetMutex()); + std::lock_guard lock(SmallStack::GetPool().GetMutex()); PooledSmallStack &popped = SmallStack::GetPool().Get(this->next); this->value = popped.value; if (popped.branch_count == 0) { @@ -257,7 +257,7 @@ public: { if (item == Tinvalid || item == this->value) return true; if (this->next != Tmax_size) { - ThreadMutexLocker lock(SmallStack::GetPool().GetMutex()); + std::lock_guard lock(SmallStack::GetPool().GetMutex()); const SmallStack *in_list = this; do { in_list = static_cast( @@ -281,7 +281,7 @@ protected: inline void Branch() { if (this->next != Tmax_size) { - ThreadMutexLocker lock(SmallStack::GetPool().GetMutex()); + std::lock_guard lock(SmallStack::GetPool().GetMutex()); ++(SmallStack::GetPool().Get(this->next).branch_count); } } diff --git a/src/core/smallvec_type.hpp b/src/core/smallvec_type.hpp index 588dd599dc..f43265ebe8 100644 --- a/src/core/smallvec_type.hpp +++ b/src/core/smallvec_type.hpp @@ -14,375 +14,60 @@ #include "alloc_func.hpp" #include "mem_func.hpp" +#include +#include /** - * Simple vector template class. + * Helper function to append an item to a vector if it is not already contained + * Consider using std::set, std::unordered_set or std::flat_set in new code * - * @note There are no asserts in the class so you have - * to care about that you grab an item which is - * inside the list. + * @param vec A reference to the vector to be extended + * @param item Reference to the item to be copy-constructed if not found * - * @tparam T The type of the items stored - * @tparam S The steps of allocation + * @return Whether the item was already present */ -template -class SmallVector { -protected: - T *data; ///< The pointer to the first item - uint items; ///< The number of items stored - uint capacity; ///< The available space for storing items +template +inline bool include(std::vector& vec, const T &item) +{ + const bool is_member = std::find(vec.begin(), vec.end(), item) != vec.end(); + if (!is_member) vec.emplace_back(item); + return is_member; +} -public: - SmallVector() : data(NULL), items(0), capacity(0) { } +/** + * Helper function to get the index of an item + * Consider using std::set, std::unordered_set or std::flat_set in new code + * + * @param vec A reference to the vector to be extended + * @param item Reference to the item to be search for + * + * @return Index of element if found, otherwise -1 + */ +template +int find_index(std::vector const& vec, T const& item) +{ + auto const it = std::find(vec.begin(), vec.end(), item); + if (it != vec.end()) return it - vec.begin(); - /** - * Copy constructor. - * @param other The other vector to copy. - */ - SmallVector(const SmallVector &other) : data(NULL), items(0), capacity(0) - { - this->Assign(other); - } - - /** - * Generic copy constructor. - * @param other The other vector to copy. - */ - template - SmallVector(const SmallVector &other) : data(NULL), items(0), capacity(0) - { - this->Assign(other); - } - - /** - * Assignment. - * @param other The other vector to assign. - */ - SmallVector &operator=(const SmallVector &other) - { - this->Assign(other); - return *this; - } - - /** - * Generic assignment. - * @param other The other vector to assign. - */ - template - SmallVector &operator=(const SmallVector &other) - { - this->Assign(other); - return *this; - } - - ~SmallVector() - { - free(this->data); - } - - /** - * Assign items from other vector. - */ - template - inline void Assign(const SmallVector &other) - { - if ((const void *)&other == (void *)this) return; - - this->Clear(); - if (other.Length() > 0) MemCpyT(this->Append(other.Length()), other.Begin(), other.Length()); - } - - /** - * Remove all items from the list. - */ - inline void Clear() - { - /* In fact we just reset the item counter avoiding the need to - * probably reallocate the same amount of memory the list was - * previously using. */ - this->items = 0; - } - - /** - * Remove all items from the list and free allocated memory. - */ - inline void Reset() - { - this->items = 0; - this->capacity = 0; - free(data); - data = NULL; - } - - /** - * Compact the list down to the smallest block size boundary. - */ - inline void Compact() - { - uint capacity = Align(this->items, S); - if (capacity >= this->capacity) return; - - this->capacity = capacity; - this->data = ReallocT(this->data, this->capacity); - } - - /** - * Append an item and return it. - * @param to_add the number of items to append - * @return pointer to newly allocated item - */ - inline T *Append(uint to_add = 1) - { - uint begin = this->items; - this->items += to_add; - - if (this->items > this->capacity) { - this->capacity = Align(this->items, S); - this->data = ReallocT(this->data, this->capacity); - } - - return &this->data[begin]; - } - - /** - * Set the size of the vector, effectively truncating items from the end or appending uninitialised ones. - * @param num_items Target size. - */ - inline void Resize(uint num_items) - { - this->items = num_items; - - if (this->items > this->capacity) { - this->capacity = Align(this->items, S); - this->data = ReallocT(this->data, this->capacity); - } - } - - /** - * Insert a new item at a specific position into the vector, moving all following items. - * @param item Position at which the new item should be inserted - * @return pointer to the new item - */ - inline T *Insert(T *item) - { - assert(item >= this->Begin() && item <= this->End()); - - size_t to_move = this->End() - item; - size_t start = item - this->Begin(); - - this->Append(); - if (to_move > 0) MemMoveT(this->Begin() + start + 1, this->Begin() + start, to_move); - return this->Begin() + start; - } - - /** - * Search for the first occurrence of an item. - * The '!=' operator of T is used for comparison. - * @param item Item to search for - * @return The position of the item, or End() when not present - */ - inline const T *Find(const T &item) const - { - const T *pos = this->Begin(); - const T *end = this->End(); - while (pos != end && *pos != item) pos++; - return pos; - } - - /** - * Search for the first occurrence of an item. - * The '!=' operator of T is used for comparison. - * @param item Item to search for - * @return The position of the item, or End() when not present - */ - inline T *Find(const T &item) - { - T *pos = this->Begin(); - const T *end = this->End(); - while (pos != end && *pos != item) pos++; - return pos; - } - - /** - * Search for the first occurrence of an item. - * The '!=' operator of T is used for comparison. - * @param item Item to search for - * @return The position of the item, or -1 when not present - */ - inline int FindIndex(const T &item) const - { - int index = 0; - const T *pos = this->Begin(); - const T *end = this->End(); - while (pos != end && *pos != item) { - pos++; - index++; - } - return pos == end ? -1 : index; - } - - /** - * Tests whether a item is present in the vector. - * The '!=' operator of T is used for comparison. - * @param item Item to test for - * @return true iff the item is present - */ - inline bool Contains(const T &item) const - { - return this->Find(item) != this->End(); - } - - /** - * Removes given item from this vector - * @param item item to remove - * @note it has to be pointer to item in this map. It is overwritten by the last item. - */ - inline void Erase(T *item) - { - assert(item >= this->Begin() && item < this->End()); - *item = this->data[--this->items]; - } - - /** - * Remove items from the vector while preserving the order of other items. - * @param pos First item to remove. - * @param count Number of consecutive items to remove. - */ - void ErasePreservingOrder(uint pos, uint count = 1) - { - ErasePreservingOrder(this->data + pos, count); - } - - /** - * Remove items from the vector while preserving the order of other items. - * @param item First item to remove. - * @param count Number of consecutive items to remove. - */ - inline void ErasePreservingOrder(T *item, uint count = 1) - { - if (count == 0) return; - assert(item >= this->Begin()); - assert(item + count <= this->End()); - - this->items -= count; - ptrdiff_t to_move = this->End() - item; - if (to_move > 0) MemMoveT(item, item + count, to_move); - } - - /** - * Tests whether a item is present in the vector, and appends it to the end if not. - * The '!=' operator of T is used for comparison. - * @param item Item to test for - * @return true iff the item is was already present - */ - inline bool Include(const T &item) - { - bool is_member = this->Contains(item); - if (!is_member) *this->Append() = item; - return is_member; - } - - /** - * Get the number of items in the list. - * - * @return The number of items in the list. - */ - inline uint Length() const - { - return this->items; - } - - /** - * Get the pointer to the first item (const) - * - * @return the pointer to the first item - */ - inline const T *Begin() const - { - return this->data; - } - - /** - * Get the pointer to the first item - * - * @return the pointer to the first item - */ - inline T *Begin() - { - return this->data; - } - - /** - * Get the pointer behind the last valid item (const) - * - * @return the pointer behind the last valid item - */ - inline const T *End() const - { - return &this->data[this->items]; - } - - /** - * Get the pointer behind the last valid item - * - * @return the pointer behind the last valid item - */ - inline T *End() - { - return &this->data[this->items]; - } - - /** - * Get the pointer to item "number" (const) - * - * @param index the position of the item - * @return the pointer to the item - */ - inline const T *Get(uint index) const - { - /* Allow access to the 'first invalid' item */ - assert(index <= this->items); - return &this->data[index]; - } - - /** - * Get the pointer to item "number" - * - * @param index the position of the item - * @return the pointer to the item - */ - inline T *Get(uint index) - { - /* Allow access to the 'first invalid' item */ - assert(index <= this->items); - return &this->data[index]; - } - - /** - * Get item "number" (const) - * - * @param index the position of the item - * @return the item - */ - inline const T &operator[](uint index) const - { - assert(index < this->items); - return this->data[index]; - } - - /** - * Get item "number" - * - * @param index the position of the item - * @return the item - */ - inline T &operator[](uint index) - { - assert(index < this->items); - return this->data[index]; - } -}; + return -1; +} +/** + * Helper function to append N default-constructed elements and get a pointer to the first new element + * Consider using std::back_inserter in new code + * + * @param vec A reference to the vector to be extended + * @param num Number of elements to be default-constructed + * + * @return Pointer to the first new element + */ +template +T* grow(std::vector& vec, std::size_t num) +{ + std::size_t const pos = vec.size(); + vec.resize(pos + num); + return vec.data() + pos; +} /** * Simple vector template class, with automatic free. @@ -392,10 +77,9 @@ public: * inside the list. * * @param T The type of the items stored, must be a pointer - * @param S The steps of allocation */ -template -class AutoFreeSmallVector : public SmallVector { +template +class AutoFreeSmallVector : public std::vector { public: ~AutoFreeSmallVector() { @@ -407,11 +91,11 @@ public: */ inline void Clear() { - for (uint i = 0; i < this->items; i++) { - free(this->data[i]); + for (T p : *this) { + free(p); } - this->items = 0; + std::vector::clear(); } }; @@ -423,10 +107,9 @@ public: * inside the list. * * @param T The type of the items stored, must be a pointer - * @param S The steps of allocation */ -template -class AutoDeleteSmallVector : public SmallVector { +template +class AutoDeleteSmallVector : public std::vector { public: ~AutoDeleteSmallVector() { @@ -438,14 +121,14 @@ public: */ inline void Clear() { - for (uint i = 0; i < this->items; i++) { - delete this->data[i]; + for (T p : *this) { + delete p; } - this->items = 0; + std::vector::clear(); } }; -typedef AutoFreeSmallVector StringList; ///< Type for a list of strings. +typedef AutoFreeSmallVector StringList; ///< Type for a list of strings. #endif /* SMALLVEC_TYPE_HPP */ diff --git a/src/core/sort_func.hpp b/src/core/sort_func.hpp index 470a0ccf4d..f3ac73a666 100644 --- a/src/core/sort_func.hpp +++ b/src/core/sort_func.hpp @@ -25,7 +25,7 @@ * @param desc Sort descending. */ template -static inline void QSortT(T *base, uint num, int (CDECL *comparator)(const T*, const T*), bool desc = false) +static inline void QSortT(T *base, size_t num, int (CDECL *comparator)(const T*, const T*), bool desc = false) { if (num < 2) return; @@ -49,7 +49,7 @@ static inline void QSortT(T *base, uint num, int (CDECL *comparator)(const T*, c * @param desc Sort descending. */ template -static inline void GSortT(T *base, uint num, int (CDECL *comparator)(const T*, const T*), bool desc = false) +static inline void GSortT(T *base, size_t num, int (CDECL *comparator)(const T*, const T*), bool desc = false) { if (num < 2) return; diff --git a/src/cpu.cpp b/src/cpu.cpp index 9393ea0613..8d5eb5e5e7 100644 --- a/src/cpu.cpp +++ b/src/cpu.cpp @@ -35,7 +35,7 @@ unsigned __int64 ottd_rdtsc(); #endif /* rdtsc for all other *nix-en (hopefully). Use GCC syntax */ -#if (defined(__i386__) || defined(__x86_64__)) && !defined(__DJGPP__) && !defined(RDTSC_AVAILABLE) +#if (defined(__i386__) || defined(__x86_64__)) && !defined(RDTSC_AVAILABLE) uint64 ottd_rdtsc() { uint32 high, low; diff --git a/src/crashlog.cpp b/src/crashlog.cpp index 32e0f21517..66bf7afc67 100644 --- a/src/crashlog.cpp +++ b/src/crashlog.cpp @@ -31,7 +31,7 @@ #include "news_gui.h" #include "scope_info.h" #include "command_func.h" -#include "thread/thread.h" +#include "thread.h" #include "ai/ai_info.hpp" #include "game/game.hpp" @@ -56,17 +56,16 @@ # include # include FT_FREETYPE_H #endif /* WITH_FREETYPE */ -#if defined(WITH_ICU_LAYOUT) || defined(WITH_ICU_SORT) +#if defined(WITH_ICU_LX) || defined(WITH_ICU_I18N) # include -#endif /* WITH_ICU_SORT || WITH_ICU_LAYOUT */ -#ifdef WITH_LZMA +#endif /* WITH_ICU_LX || WITH_ICU_I18N */ +#ifdef WITH_LIBLZMA # include #endif #ifdef WITH_LZO #include #endif #ifdef WITH_SDL -# include "sdl.h" # include #endif /* WITH_SDL */ #ifdef WITH_ZLIB @@ -265,21 +264,21 @@ char *CrashLog::LogLibraries(char *buffer, const char *last) const buffer += seprintf(buffer, last, " FreeType: %d.%d.%d\n", major, minor, patch); #endif /* WITH_FREETYPE */ -#if defined(WITH_ICU_LAYOUT) || defined(WITH_ICU_SORT) +#if defined(WITH_ICU_LX) || defined(WITH_ICU_I18N) /* 4 times 0-255, separated by dots (.) and a trailing '\0' */ char buf[4 * 3 + 3 + 1]; UVersionInfo ver; u_getVersion(ver); u_versionToString(ver, buf); -#ifdef WITH_ICU_SORT +#ifdef WITH_ICU_I18N buffer += seprintf(buffer, last, " ICU i18n: %s\n", buf); #endif -#ifdef WITH_ICU_LAYOUT +#ifdef WITH_ICU_LX buffer += seprintf(buffer, last, " ICU lx: %s\n", buf); #endif -#endif /* WITH_ICU_SORT || WITH_ICU_LAYOUT */ +#endif /* WITH_ICU_LX || WITH_ICU_I18N */ -#ifdef WITH_LZMA +#ifdef WITH_LIBLZMA buffer += seprintf(buffer, last, " LZMA: %s\n", lzma_version_string()); #endif @@ -292,14 +291,8 @@ char *CrashLog::LogLibraries(char *buffer, const char *last) const #endif /* WITH_PNG */ #ifdef WITH_SDL -#ifdef DYNAMICALLY_LOADED_SDL - if (SDL_CALL SDL_Linked_Version != NULL) { -#else - { -#endif - const SDL_version *v = SDL_CALL SDL_Linked_Version(); - buffer += seprintf(buffer, last, " SDL: %d.%d.%d\n", v->major, v->minor, v->patch); - } + const SDL_version *v = SDL_Linked_Version(); + buffer += seprintf(buffer, last, " SDL: %d.%d.%d\n", v->major, v->minor, v->patch); #endif /* WITH_SDL */ #ifdef WITH_ZLIB @@ -401,7 +394,7 @@ char *CrashLog::FillCrashLog(char *buffer, const char *last) const if (IsNonMainThread()) { buffer += seprintf(buffer, last, "Non-main thread ("); - buffer += GetThreadName(buffer, last); + buffer += GetCurrentThreadName(buffer, last); buffer += seprintf(buffer, last, ")\n\n"); } diff --git a/src/currency.cpp b/src/currency.cpp index 8cc385fc04..b87f77393b 100644 --- a/src/currency.cpp +++ b/src/currency.cpp @@ -62,6 +62,8 @@ static const CurrencySpec origin_currency_specs[CURRENCY_END] = { { 1, "", CF_NOEURO, "", "", 2, STR_GAME_OPTIONS_CURRENCY_CUSTOM }, ///< custom currency (add further languages below) { 3, "", CF_NOEURO, "", NBSP "GEL", 1, STR_GAME_OPTIONS_CURRENCY_GEL }, ///< Georgian Lari { 4901, "", CF_NOEURO, "", NBSP "Rls", 1, STR_GAME_OPTIONS_CURRENCY_IRR }, ///< Iranian Rial + { 80, "", CF_NOEURO, "", NBSP "rub", 1, STR_GAME_OPTIONS_CURRENCY_RUB }, ///< New Russian Ruble + { 24, "", CF_NOEURO, "$", "", 0, STR_GAME_OPTIONS_CURRENCY_MXN }, ///< Mexican peso }; /** Array of currencies used by the system */ diff --git a/src/currency.h b/src/currency.h index ab8026002d..401df5ec1f 100644 --- a/src/currency.h +++ b/src/currency.h @@ -58,6 +58,8 @@ enum Currencies { CURRENCY_CUSTOM, ///< Custom currency CURRENCY_GEL, ///< Georgian Lari CURRENCY_IRR, ///< Iranian Rial + CURRENCY_RUB, ///< New Russian Ruble + CURRENCY_MXN, ///< Mexican Peso CURRENCY_END, ///< always the last item }; diff --git a/src/date.cpp b/src/date.cpp index 9c25af40ee..8b8fab5b0a 100644 --- a/src/date.cpp +++ b/src/date.cpp @@ -195,9 +195,7 @@ static void OnNewYear() VehiclesYearlyLoop(); TownsYearlyLoop(); InvalidateWindowClassesData(WC_BUILD_STATION); -#ifdef ENABLE_NETWORK if (_network_server) NetworkServerYearlyLoop(); -#endif /* ENABLE_NETWORK */ if (_cur_year == _settings_client.gui.semaphore_build_before) ResetSignalVariant(); @@ -217,11 +215,9 @@ static void OnNewYear() LinkGraph *lg; FOR_ALL_LINK_GRAPHS(lg) lg->ShiftDates(-days_this_year); -#ifdef ENABLE_NETWORK /* Because the _date wraps here, and text-messages expire by game-days, we have to clean out * all of them if the date is set back, else those messages will hang for ever */ NetworkInitChatMessage(); -#endif /* ENABLE_NETWORK */ } if (_settings_client.gui.auto_euro) CheckSwitchToEuro(); @@ -244,9 +240,7 @@ static void OnNewMonth() IndustryMonthlyLoop(); SubsidyMonthlyLoop(); StationMonthlyLoop(); -#ifdef ENABLE_NETWORK if (_network_server) NetworkServerMonthlyLoop(); -#endif /* ENABLE_NETWORK */ } /** @@ -254,9 +248,7 @@ static void OnNewMonth() */ static void OnNewDay() { -#ifdef ENABLE_NETWORK if (_network_server) NetworkServerDailyLoop(); -#endif /* ENABLE_NETWORK */ DisasterDailyLoop(); IndustryDailyLoop(); diff --git a/src/date_gui.cpp b/src/date_gui.cpp index 468a74db99..d55e7e2b34 100644 --- a/src/date_gui.cpp +++ b/src/date_gui.cpp @@ -55,7 +55,7 @@ struct SetDateWindow : Window { this->date.year = Clamp(this->date.year, min_year, max_year); } - virtual Point OnInitialPosition(int16 sm_width, int16 sm_height, int window_number) + Point OnInitialPosition(int16 sm_width, int16 sm_height, int window_number) override { Point pt = { this->parent->left + this->parent->width / 2 - sm_width / 2, this->parent->top + this->parent->height / 2 - sm_height / 2 }; return pt; @@ -75,14 +75,14 @@ struct SetDateWindow : Window { case WID_SD_DAY: for (uint i = 0; i < 31; i++) { - *list->Append() = new DropDownListStringItem(STR_DAY_NUMBER_1ST + i, i + 1, false); + list->push_back(new DropDownListStringItem(STR_DAY_NUMBER_1ST + i, i + 1, false)); } selected = this->date.day; break; case WID_SD_MONTH: for (uint i = 0; i < 12; i++) { - *list->Append() = new DropDownListStringItem(STR_MONTH_JAN + i, i, false); + list->push_back(new DropDownListStringItem(STR_MONTH_JAN + i, i, false)); } selected = this->date.month; break; @@ -91,7 +91,7 @@ struct SetDateWindow : Window { for (Year i = this->min_year; i <= this->max_year; i++) { DropDownListParamStringItem *item = new DropDownListParamStringItem(STR_JUST_INT, i, false); item->SetParam(0, i); - *list->Append() = item; + list->push_back(item); } selected = this->date.year; break; @@ -100,7 +100,7 @@ struct SetDateWindow : Window { ShowDropDownList(this, list, selected, widget); } - virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) + void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { Dimension d = {0, 0}; switch (widget) { @@ -129,7 +129,7 @@ struct SetDateWindow : Window { *size = d; } - virtual void SetStringParameters(int widget) const + void SetStringParameters(int widget) const override { switch (widget) { case WID_SD_DAY: SetDParam(0, this->date.day - 1 + STR_DAY_NUMBER_1ST); break; @@ -138,7 +138,7 @@ struct SetDateWindow : Window { } } - virtual void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { switch (widget) { case WID_SD_DAY: @@ -154,7 +154,7 @@ struct SetDateWindow : Window { } } - virtual void OnDropdownSelect(int widget, int index) + void OnDropdownSelect(int widget, int index) override { switch (widget) { case WID_SD_DAY: diff --git a/src/debug.cpp b/src/debug.cpp index f8f3f0ad56..422f730389 100644 --- a/src/debug.cpp +++ b/src/debug.cpp @@ -17,16 +17,14 @@ #include "fileio_func.h" #include "settings_type.h" -#if defined(WIN32) || defined(WIN64) +#if defined(_WIN32) #include "os/windows/win32.h" #endif #include -#if defined(ENABLE_NETWORK) #include "network/network_admin.h" SOCKET _debug_socket = INVALID_SOCKET; -#endif /* ENABLE_NETWORK */ #include "safeguards.h" @@ -111,7 +109,6 @@ char *DumpDebugFacilityNames(char *buf, char *last) */ static void debug_print(const char *dbg, const char *buf) { -#if defined(ENABLE_NETWORK) if (_debug_socket != INVALID_SOCKET) { char buf2[1024 + 32]; @@ -121,7 +118,6 @@ static void debug_print(const char *dbg, const char *buf) send(_debug_socket, buf2, (int)strlen(buf2), 0); return; } -#endif /* ENABLE_NETWORK */ if (strcmp(dbg, "desync") == 0) { static FILE *f = FioFOpenFile("commands-out.log", "wb", AUTOSAVE_DIR); if (f == NULL) return; @@ -139,16 +135,14 @@ static void debug_print(const char *dbg, const char *buf) } else { char buffer[512]; seprintf(buffer, lastof(buffer), "%sdbg: [%s] %s\n", GetLogPrefix(), dbg, buf); -#if defined(WIN32) || defined(WIN64) +#if defined(_WIN32) TCHAR system_buf[512]; convert_to_fs(buffer, system_buf, lengthof(system_buf), true); _fputts(system_buf, stderr); #else fputs(buffer, stderr); #endif -#ifdef ENABLE_NETWORK NetworkAdminConsole(dbg, buf); -#endif /* ENABLE_NETWORK */ IConsoleDebug(dbg, buf); } } diff --git a/src/debug.h b/src/debug.h index ce454c962e..3faefffaf3 100644 --- a/src/debug.h +++ b/src/debug.h @@ -13,6 +13,7 @@ #define DEBUG_H #include "cpu.h" +#include /* Debugging messages policy: * These should be the severities used for direct DEBUG() calls @@ -83,21 +84,40 @@ const char *GetDebugString(); * * TIC() / TOC() creates its own block, so make sure not the mangle * it with another block. + * + * The output is counted in CPU cycles, and not comparable accross + * machines. Mainly useful for local optimisations. **/ #define TIC() {\ uint64 _xxx_ = ottd_rdtsc();\ - static uint64 __sum__ = 0;\ - static uint32 __i__ = 0; + static uint64 _sum_ = 0;\ + static uint32 _i_ = 0; #define TOC(str, count)\ - __sum__ += ottd_rdtsc() - _xxx_;\ - if (++__i__ == count) {\ - DEBUG(misc, 0, "[%s] " OTTD_PRINTF64 " [avg: %.1f]", str, __sum__, __sum__/(double)__i__);\ - __i__ = 0;\ - __sum__ = 0;\ + _sum_ += ottd_rdtsc() - _xxx_;\ + if (++_i_ == count) {\ + DEBUG(misc, 0, "[%s] " OTTD_PRINTF64 " [avg: %.1f]", str, _sum_, _sum_/(double)_i_);\ + _i_ = 0;\ + _sum_ = 0;\ }\ } +/* Chrono based version. The output is in microseconds. */ +#define TICC() {\ + auto _start_ = std::chrono::high_resolution_clock::now();\ + static uint64 _sum_ = 0;\ + static uint32 _i_ = 0; + +#define TOCC(str, _count_)\ + _sum_ += (std::chrono::duration_cast(std::chrono::high_resolution_clock::now() - _start_)).count();\ + if (++_i_ == _count_) {\ + DEBUG(misc, 0, "[%s] " OTTD_PRINTF64 " us [avg: %.1f us]", str, _sum_, _sum_/(double)_i_);\ + _i_ = 0;\ + _sum_ = 0;\ + }\ +} + + void ShowInfo(const char *str); void CDECL ShowInfoF(const char *str, ...) WARN_FORMAT(1, 2); diff --git a/src/dedicated.cpp b/src/dedicated.cpp index ce383ee4a5..141a917208 100644 --- a/src/dedicated.cpp +++ b/src/dedicated.cpp @@ -11,21 +11,18 @@ #include "stdafx.h" -#ifdef ENABLE_NETWORK - char *_log_file = NULL; ///< File to reroute output of a forked OpenTTD to FILE *_log_fd = NULL; ///< File to reroute output of a forked OpenTTD to -#if defined(UNIX) && !defined(__MORPHOS__) +#if defined(UNIX) #include #include "safeguards.h" -#if (defined(SUNOS) && !defined(_LP64) && !defined(_I32LPx)) || defined(__HAIKU__) +#if defined(SUNOS) && !defined(_LP64) && !defined(_I32LPx) /* Solaris has, in certain situation, pid_t defined as long, while in other * cases it has it defined as int... this handles all cases nicely. - * Haiku has also defined pid_t as a long. */ # define PRINTF_PID_T "%ld" #else @@ -68,10 +65,3 @@ void DedicatedFork() } } #endif - -#else - -/** Empty helper function call for NOT(UNIX and not MORPHOS) systems */ -void DedicatedFork() {} - -#endif /* ENABLE_NETWORK */ diff --git a/src/depend/depend.cpp b/src/depend/depend.cpp index d4b102ddcf..9f8de891bd 100644 --- a/src/depend/depend.cpp +++ b/src/depend/depend.cpp @@ -217,22 +217,22 @@ enum Token { TOKEN_LOCAL, ///< Read a local include TOKEN_GLOBAL, ///< Read a global include TOKEN_IDENTIFIER, ///< Identifier within the data. - TOKEN_DEFINE, ///< (#)define in code - TOKEN_IF, ///< (#)if in code - TOKEN_IFDEF, ///< (#)ifdef in code - TOKEN_IFNDEF, ///< (#)ifndef in code - TOKEN_ELIF, ///< (#)elif in code - TOKEN_ELSE, ///< (#)else in code - TOKEN_ENDIF, ///< (#)endif in code - TOKEN_UNDEF, ///< (#)undef in code - TOKEN_OR, ///< '||' within #if expression - TOKEN_AND, ///< '&&' within #if expression - TOKEN_DEFINED, ///< 'defined' within #if expression - TOKEN_OPEN, ///< '(' within #if expression - TOKEN_CLOSE, ///< ')' within #if expression - TOKEN_NOT, ///< '!' within #if expression - TOKEN_ZERO, ///< '0' within #if expression - TOKEN_INCLUDE, ///< (#)include in code + TOKEN_DEFINE, ///< \c \#define in code + TOKEN_IF, ///< \c \#if in code + TOKEN_IFDEF, ///< \c \#ifdef in code + TOKEN_IFNDEF, ///< \c \#ifndef in code + TOKEN_ELIF, ///< \c \#elif in code + TOKEN_ELSE, ///< \c \#else in code + TOKEN_ENDIF, ///< \c \#endif in code + TOKEN_UNDEF, ///< \c \#undef in code + TOKEN_OR, ///< '||' within \c \#if expression + TOKEN_AND, ///< '&&' within \c \#if expression + TOKEN_DEFINED, ///< 'defined' within \c \#if expression + TOKEN_OPEN, ///< '(' within \c \#if expression + TOKEN_CLOSE, ///< ')' within \c \#if expression + TOKEN_NOT, ///< '!' within \c \#if expression + TOKEN_ZERO, ///< '0' within \c \#if expression + TOKEN_INCLUDE, ///< \c \#include in code }; /** Mapping from a C-style keyword representation to a Token. */ @@ -681,8 +681,8 @@ bool ExpressionOr(Lexer *lexer, StringSet *defines, bool verbose) /** Enumerator to tell how long to ignore 'stuff'. */ enum Ignore { NOT_IGNORE, ///< No ignoring. - IGNORE_UNTIL_ELSE, ///< Ignore till a #else is reached. - IGNORE_UNTIL_ENDIF, ///< Ignore till a #endif is reached. + IGNORE_UNTIL_ELSE, ///< Ignore till a \c \#else is reached. + IGNORE_UNTIL_ENDIF, ///< Ignore till a \c \#endif is reached. }; /** @@ -1008,7 +1008,7 @@ int main(int argc, char *argv[]) fclose(src); /* Then append it to the real file. */ - src = fopen(backup, "rb"); + src = fopen(backup, "r"); while (fgets(content, size, src) != NULL) { fputs(content, dst); if (!strncmp(content, delimiter, strlen(delimiter))) found_delimiter = true; diff --git a/src/depot_gui.cpp b/src/depot_gui.cpp index 14461d8817..ffab68536e 100644 --- a/src/depot_gui.cpp +++ b/src/depot_gui.cpp @@ -364,7 +364,7 @@ struct DepotWindow : Window { } } - void DrawWidget(const Rect &r, int widget) const + void DrawWidget(const Rect &r, int widget) const override { if (widget != WID_D_MATRIX) return; @@ -398,7 +398,7 @@ struct DepotWindow : Window { uint16 rows_in_display = wid->current_y / wid->resize_y; uint16 num = this->vscroll->GetPosition() * this->num_columns; - int maxval = min(this->vehicle_list.Length(), num + (rows_in_display * this->num_columns)); + int maxval = min((uint)this->vehicle_list.size(), num + (rows_in_display * this->num_columns)); int y; for (y = r.top + 1; num < maxval; y += this->resize.step_height) { // Draw the rows for (byte i = 0; i < this->num_columns && num < maxval; i++, num++) { @@ -413,16 +413,16 @@ struct DepotWindow : Window { } } - maxval = min(this->vehicle_list.Length() + this->wagon_list.Length(), (this->vscroll->GetPosition() * this->num_columns) + (rows_in_display * this->num_columns)); + maxval = min((uint)this->vehicle_list.size() + (uint)this->wagon_list.size(), (this->vscroll->GetPosition() * this->num_columns) + (rows_in_display * this->num_columns)); /* Draw the train wagons without an engine in front. */ for (; num < maxval; num++, y += this->resize.step_height) { - const Vehicle *v = this->wagon_list[num - this->vehicle_list.Length()]; + const Vehicle *v = this->wagon_list[num - this->vehicle_list.size()]; this->DrawVehicleInDepot(v, r.left, r.right, y); } } - void SetStringParameters(int widget) const + void SetStringParameters(int widget) const override { if (widget != WID_D_CAPTION) return; @@ -465,7 +465,7 @@ struct DepotWindow : Window { uint pos = ((row + this->vscroll->GetPosition()) * this->num_columns) + xt; - if (this->vehicle_list.Length() + this->wagon_list.Length() <= pos) { + if (this->vehicle_list.size() + this->wagon_list.size() <= pos) { /* Clicking on 'line' / 'block' without a vehicle */ if (this->type == VEH_TRAIN) { /* End the dragging */ @@ -478,12 +478,12 @@ struct DepotWindow : Window { } bool wagon = false; - if (this->vehicle_list.Length() > pos) { + if (this->vehicle_list.size() > pos) { *veh = this->vehicle_list[pos]; /* Skip vehicles that are scrolled off the list */ if (this->type == VEH_TRAIN) x += this->hscroll->GetPosition(); } else { - pos -= this->vehicle_list.Length(); + pos -= (uint)this->vehicle_list.size(); *veh = this->wagon_list[pos]; /* free wagons don't have an initial loco. */ x -= ScaleGUITrad(VEHICLEINFO_FULL_VEHICLE_WIDTH); @@ -650,7 +650,7 @@ struct DepotWindow : Window { uint flag_width; uint flag_height; - virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) + void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { switch (widget) { case WID_D_MATRIX: { @@ -701,12 +701,12 @@ struct DepotWindow : Window { * @param data Information about the changed data. * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ - virtual void OnInvalidateData(int data = 0, bool gui_scope = true) + void OnInvalidateData(int data = 0, bool gui_scope = true) override { this->generate_list = true; } - virtual void OnPaint() + void OnPaint() override { if (this->generate_list) { /* Generate the vehicle list @@ -726,7 +726,7 @@ struct DepotWindow : Window { /* determine amount of items for scroller */ if (this->type == VEH_TRAIN) { uint max_width = ScaleGUITrad(VEHICLEINFO_FULL_VEHICLE_WIDTH); - for (uint num = 0; num < this->vehicle_list.Length(); num++) { + for (uint num = 0; num < this->vehicle_list.size(); num++) { uint width = 0; for (const Train *v = Train::From(this->vehicle_list[num]); v != NULL; v = v->Next()) { width += v->GetDisplayImageWidth(); @@ -734,11 +734,11 @@ struct DepotWindow : Window { max_width = max(max_width, width); } /* Always have 1 empty row, so people can change the setting of the train */ - this->vscroll->SetCount(this->vehicle_list.Length() + this->wagon_list.Length() + 1); + this->vscroll->SetCount((uint)this->vehicle_list.size() + (uint)this->wagon_list.size() + 1); /* Always make it longer than the longest train, so you can attach vehicles at the end, and also see the next vertical tile separator line */ this->hscroll->SetCount(max_width + ScaleGUITrad(2 * VEHICLEINFO_FULL_VEHICLE_WIDTH + 1)); } else { - this->vscroll->SetCount(CeilDiv(this->vehicle_list.Length(), this->num_columns)); + this->vscroll->SetCount(CeilDiv((uint)this->vehicle_list.size(), this->num_columns)); } /* Setup disabled buttons. */ @@ -758,7 +758,7 @@ struct DepotWindow : Window { this->DrawWidgets(); } - virtual void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { switch (widget) { case WID_D_MATRIX: { // List @@ -811,7 +811,7 @@ struct DepotWindow : Window { case WID_D_SELL_ALL: /* Only open the confirmation window if there are anything to sell */ - if (this->vehicle_list.Length() != 0 || this->wagon_list.Length() != 0) { + if (this->vehicle_list.size() != 0 || this->wagon_list.size() != 0) { TileIndex tile = this->window_number; byte vehtype = this->type; @@ -837,7 +837,7 @@ struct DepotWindow : Window { } } - virtual void OnQueryTextFinished(char *str) + void OnQueryTextFinished(char *str) override { if (str == NULL) return; @@ -845,7 +845,7 @@ struct DepotWindow : Window { DoCommandP(0, GetDepotIndex(this->window_number), 0, CMD_RENAME_DEPOT | CMD_MSG(STR_ERROR_CAN_T_RENAME_DEPOT), NULL, str); } - virtual bool OnRightClick(Point pt, int widget) + bool OnRightClick(Point pt, int widget) override { if (widget != WID_D_MATRIX) return false; @@ -906,15 +906,22 @@ struct DepotWindow : Window { * @param v the original vehicle to clone * @return Always true. */ - virtual bool OnVehicleSelect(const Vehicle *v) + bool OnVehicleSelect(const Vehicle *v) override { - if (DoCommandP(this->window_number, v->index, _ctrl_pressed ? 1 : 0, CMD_CLONE_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_BUY_TRAIN + v->type), CcCloneVehicle)) { - ResetObjectToPlace(); + if (_ctrl_pressed) { + /* Share-clone, do not open new viewport, and keep tool active */ + DoCommandP(this->window_number, v->index, 1, CMD_CLONE_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_BUY_TRAIN + v->type), NULL); + } else { + /* Copy-clone, open viewport for new vehicle, and deselect the tool (assume player wants to changs things on new vehicle) */ + if (DoCommandP(this->window_number, v->index, 0, CMD_CLONE_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_BUY_TRAIN + v->type), CcCloneVehicle)) { + ResetObjectToPlace(); + } } + return true; } - virtual void OnPlaceObjectAbort() + void OnPlaceObjectAbort() override { /* abort clone */ this->RaiseWidget(WID_D_CLONE); @@ -932,7 +939,7 @@ struct DepotWindow : Window { } } - virtual void OnMouseDrag(Point pt, int widget) + void OnMouseDrag(Point pt, int widget) override { if (this->sel == INVALID_VEHICLE) return; if (widget != this->hovered_widget) { @@ -984,7 +991,7 @@ struct DepotWindow : Window { this->SetWidgetDirty(widget); } - virtual void OnDragDrop(Point pt, int widget) + void OnDragDrop(Point pt, int widget) override { switch (widget) { case WID_D_MATRIX: { @@ -1039,7 +1046,7 @@ struct DepotWindow : Window { _cursor.vehchain = false; } - virtual void OnTimeout() + void OnTimeout() override { if (!this->IsWidgetDisabled(WID_D_SELL)) { this->RaiseWidget(WID_D_SELL); @@ -1051,7 +1058,7 @@ struct DepotWindow : Window { } } - virtual void OnResize() + void OnResize() override { this->vscroll->SetCapacityFromWidget(this, WID_D_MATRIX); NWidgetCore *nwi = this->GetWidget(WID_D_MATRIX); @@ -1062,7 +1069,7 @@ struct DepotWindow : Window { } } - virtual EventState OnCTRLStateChange() + EventState OnCTRLStateChange() override { if (this->sel != INVALID_VEHICLE) { _cursor.vehchain = _ctrl_pressed; diff --git a/src/dock_gui.cpp b/src/dock_gui.cpp index 79eaa89b14..f5ebd1f7f0 100644 --- a/src/dock_gui.cpp +++ b/src/dock_gui.cpp @@ -56,8 +56,8 @@ void CcPlaySound_SPLAT_WATER(const CommandCost &result, TileIndex tile, uint32 p /** * Gets the other end of the aqueduct, if possible. - * @param tile_from The begin tile for the aqueduct. - * @param [out] tile_to The tile till where to show a selection for the aqueduct. + * @param tile_from The begin tile for the aqueduct. + * @param[out] tile_to The tile till where to show a selection for the aqueduct. * @return The other end of the aqueduct, or otherwise a tile in line with the aqueduct to cause the right error message. */ static TileIndex GetOtherAqueductEnd(TileIndex tile_from, TileIndex *tile_to = NULL) @@ -113,7 +113,7 @@ struct BuildDocksToolbarWindow : Window { * @param data Information about the changed data. * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ - virtual void OnInvalidateData(int data = 0, bool gui_scope = true) + void OnInvalidateData(int data = 0, bool gui_scope = true) override { if (!gui_scope) return; @@ -129,7 +129,7 @@ struct BuildDocksToolbarWindow : Window { } } - virtual void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { switch (widget) { case WID_DT_CANAL: // Build canal button @@ -173,7 +173,7 @@ struct BuildDocksToolbarWindow : Window { this->last_clicked_widget = (DockToolbarWidgets)widget; } - virtual void OnPlaceObject(Point pt, TileIndex tile) + void OnPlaceObject(Point pt, TileIndex tile) override { switch (this->last_clicked_widget) { case WID_DT_CANAL: // Build canal button @@ -222,12 +222,12 @@ struct BuildDocksToolbarWindow : Window { } } - virtual void OnPlaceDrag(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt) + void OnPlaceDrag(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt) override { VpSelectTilesWithMethod(pt.x, pt.y, select_method); } - virtual void OnPlaceMouseUp(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt, TileIndex start_tile, TileIndex end_tile) + void OnPlaceMouseUp(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt, TileIndex start_tile, TileIndex end_tile) override { if (pt.x != -1) { switch (select_proc) { @@ -246,7 +246,7 @@ struct BuildDocksToolbarWindow : Window { } } - virtual void OnPlaceObjectAbort() + void OnPlaceObjectAbort() override { this->RaiseButtons(); @@ -256,7 +256,7 @@ struct BuildDocksToolbarWindow : Window { DeleteWindowByClass(WC_BUILD_BRIDGE); } - virtual void OnPlacePresize(Point pt, TileIndex tile_from) + void OnPlacePresize(Point pt, TileIndex tile_from) override { TileIndex tile_to = tile_from; @@ -410,7 +410,7 @@ public: DeleteWindowById(WC_SELECT_STATION, 0); } - virtual void OnPaint() + void OnPaint() override { int rad = (_settings_game.station.modified_catchment) ? CA_DOCK : CA_UNMODIFIED; @@ -437,7 +437,7 @@ public: } } - virtual void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { switch (widget) { case BDSW_LT_OFF: @@ -451,7 +451,7 @@ public: } } - virtual void OnTick() + void OnRealtimeTick(uint delta_ms) override { CheckRedrawStationCoverage(this); } @@ -505,7 +505,7 @@ public: UpdateDocksDirection(); } - virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) + void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { switch (widget) { case WID_BDD_X: @@ -516,7 +516,7 @@ public: } } - virtual void OnPaint() + void OnPaint() override { this->DrawWidgets(); @@ -531,7 +531,7 @@ public: DrawShipDepotSprite(this->GetWidget(WID_BDD_Y)->pos_x + x1, this->GetWidget(WID_BDD_Y)->pos_y + y2, AXIS_Y, DEPOT_PART_SOUTH); } - virtual void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { switch (widget) { case WID_BDD_X: diff --git a/src/economy.cpp b/src/economy.cpp index fae71f3e42..07dec815a6 100644 --- a/src/economy.cpp +++ b/src/economy.cpp @@ -77,7 +77,7 @@ static inline int32 BigMulS(const int32 a, const int32 b, const uint8 shift) return (int32)((int64)a * (int64)b >> shift); } -typedef SmallVector SmallIndustryList; +typedef std::vector SmallIndustryList; /** * Score info, values used for computing the detailed performance rating. @@ -95,7 +95,7 @@ const ScoreInfo _score_info[] = { { 0, 0} // SCORE_TOTAL }; -int _score_part[MAX_COMPANIES][SCORE_END]; +int64 _score_part[MAX_COMPANIES][SCORE_END]; Economy _economy; Prices _price; Money _additional_cash_required; @@ -183,7 +183,7 @@ int UpdateCompanyRatingAndValue(Company *c, bool update) _score_part[owner][SCORE_VEHICLES] = num; /* Don't allow negative min_profit to show */ if (min_profit > 0) { - _score_part[owner][SCORE_MIN_PROFIT] = ClampToI32(min_profit); + _score_part[owner][SCORE_MIN_PROFIT] = min_profit; } } @@ -213,10 +213,10 @@ int UpdateCompanyRatingAndValue(Company *c, bool update) } while (++cee, --numec); if (min_income > 0) { - _score_part[owner][SCORE_MIN_INCOME] = ClampToI32(min_income); + _score_part[owner][SCORE_MIN_INCOME] = min_income; } - _score_part[owner][SCORE_MAX_INCOME] = ClampToI32(max_income); + _score_part[owner][SCORE_MAX_INCOME] = max_income; } } @@ -230,7 +230,7 @@ int UpdateCompanyRatingAndValue(Company *c, bool update) total_delivered += cee->delivered_cargo.GetSum(); } while (++cee, --numec); - _score_part[owner][SCORE_DELIVERED] = ClampToI32(total_delivered); + _score_part[owner][SCORE_DELIVERED] = total_delivered; } } @@ -242,13 +242,13 @@ int UpdateCompanyRatingAndValue(Company *c, bool update) /* Generate score for company's money */ { if (c->money > 0) { - _score_part[owner][SCORE_MONEY] = ClampToI32(c->money); + _score_part[owner][SCORE_MONEY] = c->money; } } /* Generate score for loan */ { - _score_part[owner][SCORE_LOAN] = ClampToI32(_score_info[SCORE_LOAN].needed - c->current_loan); + _score_part[owner][SCORE_LOAN] = _score_info[SCORE_LOAN].needed - c->current_loan; } /* Now we calculate the score for each item.. */ @@ -260,7 +260,7 @@ int UpdateCompanyRatingAndValue(Company *c, bool update) /* Skip the total */ if (i == SCORE_TOTAL) continue; /* Check the score */ - s = Clamp(_score_part[owner][i], 0, _score_info[i].needed) * _score_info[i].score / _score_info[i].needed; + s = Clamp(_score_part[owner][i], 0, _score_info[i].needed) * _score_info[i].score / _score_info[i].needed; score += s; total_score += _score_info[i].score; } @@ -292,10 +292,8 @@ void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner) * the client. This is needed as it needs to know whether "you" really * are the current local company. */ Backup cur_company(_current_company, old_owner, FILE_LINE); -#ifdef ENABLE_NETWORK /* In all cases, make spectators of clients connected to that company */ if (_networking) NetworkClientsToSpectators(old_owner); -#endif /* ENABLE_NETWORK */ if (old_owner == _local_company) { /* Single player cheated to AI company. * There are no spectators in single player, so we must pick some other company. */ @@ -642,7 +640,7 @@ static void CompanyCheckBankrupt(Company *c) * that changing the current company is okay. In case of single * player we are sure (the above check) that we are not the local * company and thus we won't be moved. */ - if (!_networking || _network_server) DoCommandP(0, 2 | (c->index << 16), CRR_BANKRUPT, CMD_COMPANY_CTRL); + if (!_networking || _network_server) DoCommandP(0, CCA_DELETE | (c->index << 16) | (CRR_BANKRUPT << 24), 0, CMD_COMPANY_CTRL); break; } } @@ -1030,9 +1028,10 @@ static SmallIndustryList _cargo_delivery_destinations; * @param cargo_type Type of cargo delivered * @param num_pieces Amount of cargo delivered * @param source The source of the cargo + * @param company The company delivering the cargo * @return actually accepted pieces of cargo */ -static uint DeliverGoodsToIndustry(const Station *st, CargoID cargo_type, uint num_pieces, IndustryID source) +static uint DeliverGoodsToIndustry(const Station *st, CargoID cargo_type, uint num_pieces, IndustryID source, CompanyID company) { /* Find the nearest industrytile to the station sign inside the catchment area, whose industry accepts the cargo. * This fails in three cases: @@ -1043,8 +1042,9 @@ static uint DeliverGoodsToIndustry(const Station *st, CargoID cargo_type, uint n uint accepted = 0; - for (uint i = 0; i < st->industries_near.Length() && num_pieces != 0; i++) { - Industry *ind = st->industries_near[i]; + for (Industry *ind : st->industries_near) { + if (num_pieces == 0) break; + if (ind->index == source) continue; uint cargo_index; @@ -1058,12 +1058,16 @@ static uint DeliverGoodsToIndustry(const Station *st, CargoID cargo_type, uint n if (IndustryTemporarilyRefusesCargo(ind, cargo_type)) continue; /* Insert the industry into _cargo_delivery_destinations, if not yet contained */ - _cargo_delivery_destinations.Include(ind); + include(_cargo_delivery_destinations, ind); uint amount = min(num_pieces, 0xFFFFU - ind->incoming_cargo_waiting[cargo_index]); ind->incoming_cargo_waiting[cargo_index] += amount; + ind->last_cargo_accepted_at[cargo_index] = _date; num_pieces -= amount; accepted += amount; + + /* Update the cargo monitor. */ + AddCargoDelivery(cargo_type, company, amount, ST_INDUSTRY, source, st, ind->index); } return accepted; @@ -1089,30 +1093,30 @@ static Money DeliverGoods(int num_pieces, CargoID cargo_type, StationID dest, Ti Station *st = Station::Get(dest); /* Give the goods to the industry. */ - uint accepted = DeliverGoodsToIndustry(st, cargo_type, num_pieces, src_type == ST_INDUSTRY ? src : INVALID_INDUSTRY); + uint accepted_ind = DeliverGoodsToIndustry(st, cargo_type, num_pieces, src_type == ST_INDUSTRY ? src : INVALID_INDUSTRY, company->index); /* If this cargo type is always accepted, accept all */ - if (HasBit(st->always_accepted, cargo_type)) accepted = num_pieces; + uint accepted_total = HasBit(st->always_accepted, cargo_type) ? num_pieces : accepted_ind; /* Update station statistics */ - if (accepted > 0) { + if (accepted_total > 0) { SetBit(st->goods[cargo_type].status, GoodsEntry::GES_EVER_ACCEPTED); SetBit(st->goods[cargo_type].status, GoodsEntry::GES_CURRENT_MONTH); SetBit(st->goods[cargo_type].status, GoodsEntry::GES_ACCEPTED_BIGTICK); } /* Update company statistics */ - company->cur_economy.delivered_cargo[cargo_type] += accepted; + company->cur_economy.delivered_cargo[cargo_type] += accepted_total; /* Increase town's counter for town effects */ const CargoSpec *cs = CargoSpec::Get(cargo_type); - st->town->received[cs->town_effect].new_act += accepted; + st->town->received[cs->town_effect].new_act += accepted_total; /* Determine profit */ - Money profit = GetTransportedGoodsIncome(accepted, DistanceManhattan(source_tile, st->xy), days_in_transit, cargo_type); + Money profit = GetTransportedGoodsIncome(accepted_total, DistanceManhattan(source_tile, st->xy), days_in_transit, cargo_type); /* Update the cargo monitor. */ - AddCargoDelivery(cargo_type, company->index, accepted, src_type, src, st); + AddCargoDelivery(cargo_type, company->index, accepted_total - accepted_ind, src_type, src, st); /* Modify profit if a subsidy is in effect */ if (CheckSubsidised(cargo_type, company->index, src_type, src, st)) { @@ -1138,7 +1142,6 @@ static void TriggerIndustryProduction(Industry *i) uint16 callback = indspec->callback_mask; i->was_cargo_delivered = true; - i->last_cargo_accepted_at = _date; if (HasBit(callback, CBM_IND_PRODUCTION_CARGO_ARRIVAL) || HasBit(callback, CBM_IND_PRODUCTION_256_TICKS)) { if (HasBit(callback, CBM_IND_PRODUCTION_CARGO_ARRIVAL)) { @@ -1147,14 +1150,15 @@ static void TriggerIndustryProduction(Industry *i) SetWindowDirty(WC_INDUSTRY_VIEW, i->index); } } else { - for (uint cargo_index = 0; cargo_index < lengthof(i->incoming_cargo_waiting); cargo_index++) { - uint cargo_waiting = i->incoming_cargo_waiting[cargo_index]; + for (uint ci_in = 0; ci_in < lengthof(i->incoming_cargo_waiting); ci_in++) { + uint cargo_waiting = i->incoming_cargo_waiting[ci_in]; if (cargo_waiting == 0) continue; - i->produced_cargo_waiting[0] = min(i->produced_cargo_waiting[0] + (cargo_waiting * indspec->input_cargo_multiplier[cargo_index][0] / 256), 0xFFFF); - i->produced_cargo_waiting[1] = min(i->produced_cargo_waiting[1] + (cargo_waiting * indspec->input_cargo_multiplier[cargo_index][1] / 256), 0xFFFF); + for (uint ci_out = 0; ci_out < lengthof(i->produced_cargo_waiting); ci_out++) { + i->produced_cargo_waiting[ci_out] = min(i->produced_cargo_waiting[ci_out] + (cargo_waiting * indspec->input_cargo_multiplier[ci_in][ci_out] / 256), 0xFFFF); + } - i->incoming_cargo_waiting[cargo_index] = 0; + i->incoming_cargo_waiting[ci_in] = 0; } } @@ -1242,7 +1246,6 @@ Money CargoPayment::PayTransfer(const CargoPacket *cp, uint count) /** * Prepare the vehicle to be unloaded. - * @param curr_station the station where the consist is at the moment * @param front_v the vehicle to be unloaded */ void PrepareUnload(Vehicle *front_v) @@ -1484,7 +1487,7 @@ static void HandleStationRefit(Vehicle *v, CargoArray &consist_capleft, Station if (st->goods[cid].cargo.HasCargoFor(next_station)) { /* Try to find out if auto-refitting would succeed. In case the refit is allowed, * the returned refit capacity will be greater than zero. */ - DoCommand(v_start->tile, v_start->index, cid | 1U << 6 | 0xFF << 8 | 1U << 16, DC_QUERY_COST, GetCmdRefitVeh(v_start)); // Auto-refit and only this vehicle including artic parts. + DoCommand(v_start->tile, v_start->index, cid | 1U << 24 | 0xFF << 8 | 1U << 16, DC_QUERY_COST, GetCmdRefitVeh(v_start)); // Auto-refit and only this vehicle including artic parts. /* Try to balance different loadable cargoes between parts of the consist, so that * all of them can be loaded. Avoid a situation where all vehicles suddenly switch * to the first loadable cargo for which there is only one packet. If the capacities @@ -1507,7 +1510,7 @@ static void HandleStationRefit(Vehicle *v, CargoArray &consist_capleft, Station * "via any station" before reserving. We rather produce some more "any station" cargo than * misrouting it. */ IterateVehicleParts(v_start, ReturnCargoAction(st, INVALID_STATION)); - CommandCost cost = DoCommand(v_start->tile, v_start->index, new_cid | 1U << 6 | 0xFF << 8 | 1U << 16, DC_EXEC, GetCmdRefitVeh(v_start)); // Auto-refit and only this vehicle including artic parts. + CommandCost cost = DoCommand(v_start->tile, v_start->index, new_cid | 1U << 24 | 0xFF << 8 | 1U << 16, DC_EXEC, GetCmdRefitVeh(v_start)); // Auto-refit and only this vehicle including artic parts. if (cost.Succeeded()) v->First()->profit_this_year -= cost.GetCost() << 8; } @@ -1518,6 +1521,17 @@ static void HandleStationRefit(Vehicle *v, CargoArray &consist_capleft, Station cur_company.Restore(); } +/** + * Test whether a vehicle can load cargo at a station even if exclusive transport rights are present. + * @param st Station with cargo waiting to be loaded. + * @param v Vehicle loading the cargo. + * @return true when a vehicle can load the cargo. + */ +static bool MayLoadUnderExclusiveRights(const Station *st, const Vehicle *v) +{ + return st->owner != OWNER_NONE || st->town->exclusive_counter == 0 || st->town->exclusivity == v->owner; +} + struct ReserveCargoAction { Station *st; StationIDStack *next_station; @@ -1527,7 +1541,7 @@ struct ReserveCargoAction { bool operator()(Vehicle *v) { - if (v->cargo_cap > v->cargo.RemainingCount()) { + if (v->cargo_cap > v->cargo.RemainingCount() && MayLoadUnderExclusiveRights(st, v)) { st->goods[v->cargo_type].cargo.Reserve(v->cargo_cap - v->cargo.RemainingCount(), &v->cargo, st->xy, *next_station); } @@ -1751,7 +1765,7 @@ static void LoadUnloadVehicle(Vehicle *front) /* If there's goods waiting at the station, and the vehicle * has capacity for it, load it on the vehicle. */ uint cap_left = v->cargo_cap - v->cargo.StoredCount(); - if (cap_left > 0 && (v->cargo.ActionCount(VehicleCargoList::MTA_LOAD) > 0 || ge->cargo.AvailableCount() > 0)) { + if (cap_left > 0 && (v->cargo.ActionCount(VehicleCargoList::MTA_LOAD) > 0 || ge->cargo.AvailableCount() > 0) && MayLoadUnderExclusiveRights(st, v)) { if (v->cargo.StoredCount() == 0) TriggerVehicle(v, VEHICLE_TRIGGER_NEW_CARGO); if (_settings_game.order.gradual_loading) cap_left = min(cap_left, GetLoadAmount(v)); @@ -1931,11 +1945,10 @@ void LoadUnloadStation(Station *st) } /* Call the production machinery of industries */ - const Industry * const *isend = _cargo_delivery_destinations.End(); - for (Industry **iid = _cargo_delivery_destinations.Begin(); iid != isend; iid++) { - TriggerIndustryProduction(*iid); + for (Industry *iid : _cargo_delivery_destinations) { + TriggerIndustryProduction(iid); } - _cargo_delivery_destinations.Clear(); + _cargo_delivery_destinations.clear(); } /** diff --git a/src/economy_func.h b/src/economy_func.h index 111ce85a27..7b369b7d60 100644 --- a/src/economy_func.h +++ b/src/economy_func.h @@ -22,7 +22,7 @@ void ResetPriceBaseMultipliers(); void SetPriceBaseMultiplier(Price price, int factor); extern const ScoreInfo _score_info[]; -extern int _score_part[MAX_COMPANIES][SCORE_END]; +extern int64 _score_part[MAX_COMPANIES][SCORE_END]; extern Economy _economy; /* Prices and also the fractional part. */ extern Prices _price; diff --git a/src/engine.cpp b/src/engine.cpp index ac2e8df0ec..044faa5713 100644 --- a/src/engine.cpp +++ b/src/engine.cpp @@ -431,9 +431,9 @@ uint Engine::GetDisplayMaxTractiveEffort() const /* Only trains and road vehicles have 'tractive effort'. */ switch (this->type) { case VEH_TRAIN: - return (10 * this->GetDisplayWeight() * GetEngineProperty(this->index, PROP_TRAIN_TRACTIVE_EFFORT, this->u.rail.tractive_effort)) / 256; + return (GROUND_ACCELERATION * this->GetDisplayWeight() * GetEngineProperty(this->index, PROP_TRAIN_TRACTIVE_EFFORT, this->u.rail.tractive_effort)) / 256 / 1000; case VEH_ROAD: - return (10 * this->GetDisplayWeight() * GetEngineProperty(this->index, PROP_ROADVEH_TRACTIVE_EFFORT, this->u.road.tractive_effort)) / 256; + return (GROUND_ACCELERATION * this->GetDisplayWeight() * GetEngineProperty(this->index, PROP_ROADVEH_TRACTIVE_EFFORT, this->u.road.tractive_effort)) / 256 / 1000; default: NOT_REACHED(); } @@ -487,14 +487,15 @@ StringID Engine::GetAircraftTypeText() const */ void EngineOverrideManager::ResetToDefaultMapping() { - this->Clear(); + this->clear(); for (VehicleType type = VEH_TRAIN; type <= VEH_AIRCRAFT; type++) { for (uint internal_id = 0; internal_id < _engine_counts[type]; internal_id++) { - EngineIDMapping *eid = this->Append(); - eid->type = type; - eid->grfid = INVALID_GRFID; - eid->internal_id = internal_id; - eid->substitute_id = internal_id; + /*C++17: EngineIDMapping &eid = */ this->emplace_back(); + EngineIDMapping &eid = this->back(); + eid.type = type; + eid.grfid = INVALID_GRFID; + eid.internal_id = internal_id; + eid.substitute_id = internal_id; } } } @@ -510,12 +511,12 @@ void EngineOverrideManager::ResetToDefaultMapping() */ EngineID EngineOverrideManager::GetID(VehicleType type, uint16 grf_local_id, uint32 grfid) { - const EngineIDMapping *end = this->End(); EngineID index = 0; - for (const EngineIDMapping *eid = this->Begin(); eid != end; eid++, index++) { - if (eid->type == type && eid->grfid == grfid && eid->internal_id == grf_local_id) { + for (const EngineIDMapping &eid : *this) { + if (eid.type == type && eid.grfid == grfid && eid.internal_id == grf_local_id) { return index; } + index++; } return INVALID_ENGINE; } @@ -547,15 +548,15 @@ void SetupEngines() DeleteWindowByClass(WC_ENGINE_PREVIEW); _engine_pool.CleanPool(); - assert(_engine_mngr.Length() >= _engine_mngr.NUM_DEFAULT_ENGINES); - const EngineIDMapping *end = _engine_mngr.End(); + assert(_engine_mngr.size() >= _engine_mngr.NUM_DEFAULT_ENGINES); uint index = 0; - for (const EngineIDMapping *eid = _engine_mngr.Begin(); eid != end; eid++, index++) { + for (const EngineIDMapping &eid : _engine_mngr) { /* Assert is safe; there won't be more than 256 original vehicles * in any case, and we just cleaned the pool. */ assert(Engine::CanAllocateItem()); - const Engine *e = new Engine(eid->type, eid->internal_id); + const Engine *e = new Engine(eid.type, eid.internal_id); assert(e->index == index); + index++; } } @@ -573,7 +574,7 @@ static bool IsWagon(EngineID index) } /** - * Update #reliability of engine \a e, (if needed) update the engine GUIs. + * Update #Engine::reliability and (if needed) update the engine GUIs. * @param e %Engine to update. */ static void CalcEngineReliability(Engine *e) @@ -652,7 +653,14 @@ void StartupOneEngine(Engine *e, Date aging_date) /* Don't randomise the start-date in the first two years after gamestart to ensure availability * of engines in early starting games. * Note: TTDP uses fixed 1922 */ + SavedRandomSeeds saved_seeds; + SaveRandomSeeds(&saved_seeds); + SetRandomSeed(_settings_game.game_creation.generation_seed ^ + ei->base_intro ^ + e->type ^ + e->GetGRFID()); uint32 r = Random(); + e->intro_date = ei->base_intro <= ConvertYMDToDate(_settings_game.game_creation.starting_year + 2, 0, 1) ? ei->base_intro : (Date)GB(r, 0, 9) + ei->base_intro; if (e->intro_date <= _date) { e->age = (aging_date - e->intro_date) >> 5; @@ -672,6 +680,7 @@ void StartupOneEngine(Engine *e, Date aging_date) e->reliability_spd_dec = ei->decay_speed << 2; + RestoreRandomSeeds(saved_seeds); CalcEngineReliability(e); /* prevent certain engines from ever appearing. */ diff --git a/src/engine_base.h b/src/engine_base.h index 25c6bfbeb9..aaf88d9453 100644 --- a/src/engine_base.h +++ b/src/engine_base.h @@ -156,7 +156,7 @@ struct EngineIDMapping { * Stores the mapping of EngineID to the internal id of newgrfs. * Note: This is not part of Engine, as the data in the EngineOverrideManager and the engine pool get resetted in different cases. */ -struct EngineOverrideManager : SmallVector { +struct EngineOverrideManager : std::vector { static const uint NUM_DEFAULT_ENGINES; ///< Number of default entries void ResetToDefaultMapping(); diff --git a/src/engine_func.h b/src/engine_func.h index 37fb005092..79dad18c72 100644 --- a/src/engine_func.h +++ b/src/engine_func.h @@ -26,7 +26,7 @@ extern const uint8 _engine_offsets[4]; bool IsEngineBuildable(EngineID engine, VehicleType type, CompanyID company); bool IsEngineRefittable(EngineID engine); -void GetArticulatedVehicleCargoesAndRefits(EngineID engine, CargoArray *cargoes, CargoTypes *refits); +void GetArticulatedVehicleCargoesAndRefits(EngineID engine, CargoArray *cargoes, CargoTypes *refits, CargoID cargo_type, uint16 cargo_capacity); void SetYearEngineAgingStops(); void StartupOneEngine(Engine *e, Date aging_date); diff --git a/src/engine_gui.cpp b/src/engine_gui.cpp index 5e9e8cef7e..4e9dc30d96 100644 --- a/src/engine_gui.cpp +++ b/src/engine_gui.cpp @@ -75,7 +75,7 @@ struct EnginePreviewWindow : Window { this->flags |= WF_STICKY; } - virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) + void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { if (widget != WID_EP_QUESTION) return; @@ -102,13 +102,13 @@ struct EnginePreviewWindow : Window { size->height += GetStringHeight(GetEngineInfoString(engine), size->width); } - virtual void DrawWidget(const Rect &r, int widget) const + void DrawWidget(const Rect &r, int widget) const override { if (widget != WID_EP_QUESTION) return; EngineID engine = this->window_number; SetDParam(0, GetEngineCategoryName(engine)); - int y = r.top + GetStringHeight(STR_ENGINE_PREVIEW_MESSAGE, r.right - r.top + 1); + int y = r.top + GetStringHeight(STR_ENGINE_PREVIEW_MESSAGE, r.right - r.left + 1); y = DrawStringMultiLine(r.left, r.right, r.top, y, STR_ENGINE_PREVIEW_MESSAGE, TC_FROMSTRING, SA_CENTER) + WD_PAR_VSEP_WIDE; SetDParam(0, engine); @@ -121,7 +121,7 @@ struct EnginePreviewWindow : Window { DrawStringMultiLine(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, r.bottom, GetEngineInfoString(engine), TC_FROMSTRING, SA_CENTER); } - virtual void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { switch (widget) { case WID_EP_YES: @@ -133,7 +133,7 @@ struct EnginePreviewWindow : Window { } } - virtual void OnInvalidateData(int data = 0, bool gui_scope = true) + void OnInvalidateData(int data = 0, bool gui_scope = true) override { if (!gui_scope) return; @@ -325,11 +325,11 @@ void DrawVehicleEngine(int left, int right, int preferred_x, int y, EngineID eng */ void EngList_Sort(GUIEngineList *el, EngList_SortTypeFunction compare) { - uint size = el->Length(); + size_t size = el->size(); /* out-of-bounds access at the next line for size == 0 (even with operator[] at some systems) * generally, do not sort if there are less than 2 items */ if (size < 2) return; - QSortT(el->Begin(), size, compare); + QSortT(el->data(), size, compare); } /** @@ -342,8 +342,8 @@ void EngList_Sort(GUIEngineList *el, EngList_SortTypeFunction compare) void EngList_SortPartial(GUIEngineList *el, EngList_SortTypeFunction compare, uint begin, uint num_items) { if (num_items < 2) return; - assert(begin < el->Length()); - assert(begin + num_items <= el->Length()); - QSortT(el->Get(begin), num_items, compare); + assert(begin < el->size()); + assert(begin + num_items <= el->size()); + QSortT(el->data() + begin, num_items, compare); } diff --git a/src/error_gui.cpp b/src/error_gui.cpp index c8c603afb3..47bca2638b 100644 --- a/src/error_gui.cpp +++ b/src/error_gui.cpp @@ -180,7 +180,7 @@ public: this->InitNested(); } - virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) + void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { switch (widget) { case WID_EM_MESSAGE: { @@ -208,7 +208,7 @@ public: } } - virtual Point OnInitialPosition(int16 sm_width, int16 sm_height, int window_number) + Point OnInitialPosition(int16 sm_width, int16 sm_height, int window_number) override { /* Position (0, 0) given, center the window. */ if (this->position.x == 0 && this->position.y == 0) { @@ -244,18 +244,18 @@ public: * @param data Information about the changed data. * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ - virtual void OnInvalidateData(int data = 0, bool gui_scope = true) + void OnInvalidateData(int data = 0, bool gui_scope = true) override { /* If company gets shut down, while displaying an error about it, remove the error message. */ if (this->face != INVALID_COMPANY && !Company::IsValidID(this->face)) delete this; } - virtual void SetStringParameters(int widget) const + void SetStringParameters(int widget) const override { if (widget == WID_EM_CAPTION) CopyInDParam(0, this->decode_params, lengthof(this->decode_params)); } - virtual void DrawWidget(const Rect &r, int widget) const + void DrawWidget(const Rect &r, int widget) const override { switch (widget) { case WID_EM_FACE: { @@ -292,13 +292,13 @@ public: } } - virtual void OnMouseLoop() + void OnMouseLoop() override { /* Disallow closing the window too easily, if timeout is disabled */ if (_right_button_down && this->duration != 0) delete this; } - virtual void OnHundredthTick() + void OnHundredthTick() override { /* Timeout enabled? */ if (this->duration != 0) { @@ -313,7 +313,7 @@ public: if (_window_system_initialized) ShowFirstError(); } - virtual EventState OnKeyPress(WChar key, uint16 keycode) + EventState OnKeyPress(WChar key, uint16 keycode) override { if (keycode != WKC_SPACE) return ES_NOT_HANDLED; delete this; @@ -425,7 +425,7 @@ void ShowErrorMessage(StringID summary_msg, StringID detailed_msg, WarningLevel /** * Schedule a list of errors. * Note: This does not try to display the error now. This is useful if the window system is not yet running. - * @param data Error message datas; cleared afterwards + * @param datas Error message datas; cleared afterwards */ void ScheduleErrorMessage(ErrorList &datas) { diff --git a/src/fileio.cpp b/src/fileio.cpp index 3ad5be711d..caaa0fed53 100644 --- a/src/fileio.cpp +++ b/src/fileio.cpp @@ -15,7 +15,7 @@ #include "fios.h" #include "string_func.h" #include "tar_type.h" -#ifdef WIN32 +#ifdef _WIN32 #include # define access _taccess #elif defined(__HAIKU__) @@ -29,7 +29,7 @@ #include #ifdef WITH_XDG_BASEDIR -#include "basedir.h" +#include #endif #include "safeguards.h" @@ -347,7 +347,7 @@ char *FioGetFullPath(char *buf, const char *last, Searchpath sp, Subdirectory su /** * Find a path to the filename in one of the search directories. - * @param buf [out] Destination buffer for the path. + * @param[out] buf Destination buffer for the path. * @param last End of the destination buffer. * @param subdir Subdirectory to try. * @param filename Filename to look for. @@ -361,7 +361,7 @@ char *FioFindFullPath(char *buf, const char *last, Subdirectory subdir, const ch FOR_ALL_SEARCHPATHS(sp) { FioGetFullPath(buf, last, sp, subdir, filename); if (FileExists(buf)) return buf; -#if !defined(WIN32) +#if !defined(_WIN32) /* Be, as opening files, aware that sometimes the filename * might be in uppercase when it is in lowercase on the * disk. Of course Windows doesn't care about casing. */ @@ -399,7 +399,7 @@ char *FioGetDirectory(char *buf, const char *last, Subdirectory subdir) static FILE *FioFOpenFileSp(const char *filename, const char *mode, Searchpath sp, Subdirectory subdir, size_t *filesize) { -#if defined(WIN32) && defined(UNICODE) +#if defined(_WIN32) && defined(UNICODE) /* fopen is implemented as a define with ellipses for * Unicode support (prepend an L). As we are not sending * a string, but a variable, it 'renames' the variable, @@ -416,12 +416,12 @@ static FILE *FioFOpenFileSp(const char *filename, const char *mode, Searchpath s seprintf(buf, lastof(buf), "%s%s%s", _searchpaths[sp], _subdirs[subdir], filename); } -#if defined(WIN32) +#if defined(_WIN32) if (mode[0] == 'r' && GetFileAttributes(OTTD2FS(buf)) == INVALID_FILE_ATTRIBUTES) return NULL; #endif f = fopen(buf, mode); -#if !defined(WIN32) +#if !defined(_WIN32) if (f == NULL && strtolower(buf + ((subdir == NO_DIRECTORY) ? 0 : strlen(_searchpaths[sp]) - 1))) { f = fopen(buf, mode); } @@ -438,7 +438,7 @@ static FILE *FioFOpenFileSp(const char *filename, const char *mode, Searchpath s /** * Opens a file from inside a tar archive. * @param entry The entry to open. - * @param filesize [out] If not \c NULL, size of the opened file. + * @param[out] filesize If not \c NULL, size of the opened file. * @return File handle of the opened file, or \c NULL if the file is not available. * @note The file is read from within the tar file, and may not return \c EOF after reading the whole file. */ @@ -460,7 +460,6 @@ FILE *FioFOpenFileTar(TarFileListEntry *entry, size_t *filesize) * Opens a OpenTTD file somewhere in a personal or global directory. * @param filename Name of the file to open. * @param subdir Subdirectory to open. - * @param filename Name of the file to open. * @return File handle of the opened file, or \c NULL if the file is not available. */ FILE *FioFOpenFile(const char *filename, const char *mode, Subdirectory subdir, size_t *filesize) @@ -536,20 +535,10 @@ void FioCreateDirectory(const char *name) { /* Ignore directory creation errors; they'll surface later on, and most * of the time they are 'directory already exists' errors anyhow. */ -#if defined(WIN32) +#if defined(_WIN32) CreateDirectory(OTTD2FS(name), NULL); #elif defined(OS2) && !defined(__INNOTEK_LIBC__) mkdir(OTTD2FS(name)); -#elif defined(__MORPHOS__) || defined(__AMIGAOS__) - char buf[MAX_PATH]; - strecpy(buf, name, lastof(buf)); - - size_t len = strlen(name) - 1; - if (buf[len] == '/') { - buf[len] = '\0'; // Kill pathsep, so mkdir() will not fail - } - - mkdir(OTTD2FS(buf), 0755); #else mkdir(OTTD2FS(name), 0755); #endif @@ -632,7 +621,7 @@ static void SimplifyFileName(char *name) /** * Perform the scanning of a particular subdirectory. - * @param subdir The subdirectory to scan. + * @param sd The subdirectory to scan. * @return The number of found tar files. */ uint TarScanner::DoScan(Subdirectory sd) @@ -980,14 +969,14 @@ bool ExtractTar(const char *tar_filename, Subdirectory subdir) return true; } -#if defined(WIN32) +#if defined(_WIN32) /** * Determine the base (personal dir and game data dir) paths * @param exe the path from the current path to the executable * @note defined in the OS related files (os2.cpp, win32.cpp, unix.cpp etc) */ extern void DetermineBasePaths(const char *exe); -#else /* defined(WIN32) */ +#else /* defined(_WIN32) */ /** * Changes the working directory to the path of the give executable. @@ -1011,10 +1000,6 @@ static bool ChangeWorkingDirectoryToExecutable(const char *exe) char *s = strrchr(tmp, PATHSEPCHAR); if (s != NULL) { *s = '\0'; -#if defined(__DJGPP__) - /* If we want to go to the root, we can't use cd C:, but we must use '/' */ - if (s > tmp && *(s - 1) == ':') chdir("/"); -#endif if (chdir(tmp) != 0) { DEBUG(misc, 0, "Directory with the binary does not exist?"); } else { @@ -1067,7 +1052,7 @@ void DetermineBasePaths(const char *exe) AppendPathSeparator(tmp, lastof(tmp)); _searchpaths[SP_PERSONAL_DIR_XDG] = stredup(tmp); #endif -#if defined(__MORPHOS__) || defined(__AMIGA__) || defined(DOS) || defined(OS2) || !defined(WITH_PERSONAL_DIR) +#if defined(OS2) || !defined(WITH_PERSONAL_DIR) _searchpaths[SP_PERSONAL_DIR] = NULL; #else #ifdef __HAIKU__ @@ -1110,13 +1095,9 @@ void DetermineBasePaths(const char *exe) _searchpaths[SP_SHARED_DIR] = NULL; #endif -#if defined(__MORPHOS__) || defined(__AMIGA__) - _searchpaths[SP_WORKING_DIR] = NULL; -#else if (getcwd(tmp, MAX_PATH) == NULL) *tmp = '\0'; AppendPathSeparator(tmp, lastof(tmp)); _searchpaths[SP_WORKING_DIR] = stredup(tmp); -#endif _do_scan_working_directory = DoScanWorkingDirectory(); @@ -1136,7 +1117,7 @@ void DetermineBasePaths(const char *exe) } } -#if defined(__MORPHOS__) || defined(__AMIGA__) || defined(DOS) || defined(OS2) +#if !defined(GLOBAL_DATA_DIR) _searchpaths[SP_INSTALLATION_DIR] = NULL; #else seprintf(tmp, lastof(tmp), "%s", GLOBAL_DATA_DIR); @@ -1150,7 +1131,7 @@ extern void cocoaSetApplicationBundleDir(); _searchpaths[SP_APPLICATION_BUNDLE_DIR] = NULL; #endif } -#endif /* defined(WIN32) */ +#endif /* defined(_WIN32) */ const char *_personal_dir; @@ -1240,7 +1221,7 @@ void DeterminePaths(const char *exe) } /* Make the necessary folders */ -#if !defined(__MORPHOS__) && !defined(__AMIGA__) && defined(WITH_PERSONAL_DIR) +#if defined(WITH_PERSONAL_DIR) FioCreateDirectory(config_dir); if (config_dir != _personal_dir) FioCreateDirectory(_personal_dir); #endif @@ -1259,7 +1240,6 @@ void DeterminePaths(const char *exe) /* If we have network we make a directory for the autodownloading of content */ _searchpaths[SP_AUTODOWNLOAD_DIR] = str_fmt("%s%s", _personal_dir, "content_download" PATHSEP); -#ifdef ENABLE_NETWORK FioCreateDirectory(_searchpaths[SP_AUTODOWNLOAD_DIR]); /* Create the directory for each of the types of content */ @@ -1272,14 +1252,6 @@ void DeterminePaths(const char *exe) extern char *_log_file; _log_file = str_fmt("%sopenttd.log", _personal_dir); -#else /* ENABLE_NETWORK */ - /* If we don't have networking, we don't need to make the directory. But - * if it exists we keep it, otherwise remove it from the search paths. */ - if (!FileExists(_searchpaths[SP_AUTODOWNLOAD_DIR])) { - free(_searchpaths[SP_AUTODOWNLOAD_DIR]); - _searchpaths[SP_AUTODOWNLOAD_DIR] = NULL; - } -#endif /* ENABLE_NETWORK */ } /** @@ -1303,7 +1275,7 @@ void SanitizeFilename(char *filename) /** * Load a file into memory. * @param filename Name of the file to load. - * @param lenp [out] Length of loaded data. + * @param[out] lenp Length of loaded data. * @param maxsize Maximum size to load. * @return Pointer to new memory containing the loaded data, or \c NULL if loading failed. * @note If \a maxsize less than the length of the file, loading fails. diff --git a/src/fileio_func.h b/src/fileio_func.h index 6383180744..8263b7872c 100644 --- a/src/fileio_func.h +++ b/src/fileio_func.h @@ -107,7 +107,7 @@ public: ALL = BASESET | NEWGRF | AI | SCENARIO | GAME, ///< Scan for everything. }; - /* virtual */ bool AddFile(const char *filename, size_t basepath_length, const char *tar_filename = NULL); + bool AddFile(const char *filename, size_t basepath_length, const char *tar_filename = NULL) override; bool AddFile(Subdirectory sd, const char *filename); @@ -118,7 +118,7 @@ public: DECLARE_ENUM_AS_BIT_SET(TarScanner::Mode) /* Implementation of opendir/readdir/closedir for Windows */ -#if defined(WIN32) +#if defined(_WIN32) struct DIR; struct dirent { // XXX - only d_name implemented @@ -136,7 +136,7 @@ int closedir(DIR *d); /* Use system-supplied opendir/readdir/closedir functions */ # include # include -#endif /* defined(WIN32) */ +#endif /* defined(_WIN32) */ /** * A wrapper around opendir() which will convert the string from diff --git a/src/fios.cpp b/src/fios.cpp index f4a25e1ed2..54ad54b112 100644 --- a/src/fios.cpp +++ b/src/fios.cpp @@ -13,16 +13,18 @@ */ #include "stdafx.h" -#include "fios.h" +#include "3rdparty/md5/md5.h" #include "fileio_func.h" -#include "tar_type.h" +#include "fios.h" +#include "network/network_content.h" #include "screenshot.h" #include "string_func.h" +#include "tar_type.h" #include -#ifndef WIN32 +#ifndef _WIN32 # include -#endif /* WIN32 */ +#endif /* _WIN32 */ #include "table/strings.h" @@ -153,7 +155,7 @@ const char *FiosBrowseTo(const FiosItem *item) { switch (item->type) { case FIOS_TYPE_DRIVE: -#if defined(WIN32) || defined(__OS2__) +#if defined(_WIN32) || defined(__OS2__) seprintf(_fios_path, _fios_path_last, "%c:" PATHSEP, item->title[0]); #endif break; @@ -162,7 +164,7 @@ const char *FiosBrowseTo(const FiosItem *item) break; case FIOS_TYPE_PARENT: { - /* Check for possible NULL ptr (not required for UNIXes, but AmigaOS-alikes) */ + /* Check for possible NULL ptr */ char *s = strrchr(_fios_path, PATHSEPCHAR); if (s != NULL && s != _fios_path) { s[0] = '\0'; // Remove last path separator character, so we can go up one level. @@ -170,11 +172,6 @@ const char *FiosBrowseTo(const FiosItem *item) s = strrchr(_fios_path, PATHSEPCHAR); if (s != NULL) { s[1] = '\0'; // go up a directory -#if defined(__MORPHOS__) || defined(__AMIGAOS__) - /* On MorphOS or AmigaOS paths look like: "Volume:directory/subdirectory" */ - } else if ((s = strrchr(_fios_path, ':')) != NULL) { - s[1] = '\0'; -#endif } break; } @@ -215,21 +212,7 @@ static void FiosMakeFilename(char *buf, const char *path, const char *name, cons /* Don't append the extension if it is already there */ period = strrchr(name, '.'); if (period != NULL && strcasecmp(period, ext) == 0) ext = ""; -#if defined(__MORPHOS__) || defined(__AMIGAOS__) - if (path != NULL) { - unsigned char sepchar = path[(strlen(path) - 1)]; - - if (sepchar != ':' && sepchar != '/') { - seprintf(buf, last, "%s" PATHSEP "%s%s", path, name, ext); - } else { - seprintf(buf, last, "%s%s%s", path, name, ext); - } - } else { - seprintf(buf, last, "%s%s", name, ext); - } -#else seprintf(buf, last, "%s" PATHSEP "%s%s", path, name, ext); -#endif } /** @@ -293,7 +276,7 @@ public: fop(fop), callback_proc(callback_proc), file_list(file_list) {} - /* virtual */ bool AddFile(const char *filename, size_t basepath_length, const char *tar_filename); + bool AddFile(const char *filename, size_t basepath_length, const char *tar_filename) override; }; /** @@ -318,7 +301,7 @@ bool FiosFileScanner::AddFile(const char *filename, size_t basepath_length, cons } FiosItem *fios = file_list.Append(); -#ifdef WIN32 +#ifdef _WIN32 struct _stat sb; if (_tstat(OTTD2FS(filename), &sb) == 0) { #else @@ -359,7 +342,7 @@ static void FiosGetFileList(SaveLoadOperation fop, fios_getlist_callback_proc *c struct dirent *dirent; DIR *dir; FiosItem *fios; - int sort_start; + size_t sort_start; char d_name[sizeof(fios->name)]; file_list.Clear(); @@ -397,7 +380,7 @@ static void FiosGetFileList(SaveLoadOperation fop, fios_getlist_callback_proc *c { SortingBits order = _savegame_sort_order; _savegame_sort_order = SORT_BY_NAME | SORT_ASCENDING; - QSortT(file_list.files.Begin(), file_list.files.Length(), CompareFiosItems); + QSortT(file_list.files.data(), file_list.files.size(), CompareFiosItems); _savegame_sort_order = order; } @@ -651,10 +634,6 @@ const char *FiosGetScreenshotDir() return fios_screenshot_path; } -#if defined(ENABLE_NETWORK) -#include "network/network_content.h" -#include "3rdparty/md5/md5.h" - /** Basic data to distinguish a scenario. Used in the server list window */ struct ScenarioIdentifier { uint32 scenid; ///< ID for the scenario (generated by content). @@ -676,7 +655,7 @@ struct ScenarioIdentifier { /** * Scanner to find the unique IDs of scenarios */ -class ScenarioScanner : protected FileScanner, public SmallVector { +class ScenarioScanner : protected FileScanner, public std::vector { bool scanned; ///< Whether we've already scanned public: /** Initialise */ @@ -694,7 +673,7 @@ public: this->scanned = true; } - /* virtual */ bool AddFile(const char *filename, size_t basepath_length, const char *tar_filename) + bool AddFile(const char *filename, size_t basepath_length, const char *tar_filename) override { FILE *f = FioFOpenFile(filename, "r", SCENARIO_DIR); if (f == NULL) return false; @@ -727,7 +706,7 @@ public: FioFCloseFile(f); - this->Include(id); + include(*this, id); return true; } }; @@ -745,10 +724,10 @@ const char *FindScenario(const ContentInfo *ci, bool md5sum) { _scanner.Scan(false); - for (ScenarioIdentifier *id = _scanner.Begin(); id != _scanner.End(); id++) { - if (md5sum ? (memcmp(id->md5sum, ci->md5sum, sizeof(id->md5sum)) == 0) - : (id->scenid == ci->unique_id)) { - return id->filename; + for (ScenarioIdentifier &id : _scanner) { + if (md5sum ? (memcmp(id.md5sum, ci->md5sum, sizeof(id.md5sum)) == 0) + : (id.scenid == ci->unique_id)) { + return id.filename; } } @@ -773,5 +752,3 @@ void ScanScenarios() { _scanner.Scan(true); } - -#endif /* ENABLE_NETWORK */ diff --git a/src/fios.h b/src/fios.h index 5e17e8ee17..6ae0550d11 100644 --- a/src/fios.h +++ b/src/fios.h @@ -18,6 +18,13 @@ #include "network/core/tcp_content.h" +/** Special values for save-load window for the data parameter of #InvalidateWindowData. */ +enum SaveLoadInvalidateWindowData { + SLIWD_RESCAN_FILES, ///< Rescan all files (when changed directory, ...) + SLIWD_SELECTION_CHANGES, ///< File selection has changed (user click, ...) + SLIWD_FILTER_CHANGES, ///< The filename filter has changed (via the editbox) +}; + typedef SmallMap CompanyPropertiesMap; /** @@ -113,16 +120,17 @@ public: */ inline FiosItem *Append() { - return this->files.Append(); + /*C++17: return &*/ this->files.emplace_back(); + return &this->files.back(); } /** * Get the number of files in the list. * @return The number of files stored in the list. */ - inline uint Length() const + inline size_t Length() const { - return this->files.Length(); + return this->files.size(); } /** @@ -131,7 +139,7 @@ public: */ inline const FiosItem *Begin() const { - return this->files.Begin(); + return this->files.data(); } /** @@ -140,28 +148,28 @@ public: */ inline const FiosItem *End() const { - return this->files.End(); + return this->Begin() + this->Length(); } /** * Get a pointer to the indicated file information. File information must exist. * @return Address of the indicated existing file information. */ - inline const FiosItem *Get(uint index) const + inline const FiosItem *Get(size_t index) const { - return this->files.Get(index); + return this->files.data() + index; } /** * Get a pointer to the indicated file information. File information must exist. * @return Address of the indicated existing file information. */ - inline FiosItem *Get(uint index) + inline FiosItem *Get(size_t index) { - return this->files.Get(index); + return this->files.data() + index; } - inline const FiosItem &operator[](uint index) const + inline const FiosItem &operator[](size_t index) const { return this->files[index]; } @@ -170,7 +178,7 @@ public: * Get a reference to the indicated file information. File information must exist. * @return The requested file information. */ - inline FiosItem &operator[](uint index) + inline FiosItem &operator[](size_t index) { return this->files[index]; } @@ -178,19 +186,19 @@ public: /** Remove all items from the list. */ inline void Clear() { - this->files.Clear(); + this->files.clear(); } /** Compact the list down to the smallest block size boundary. */ inline void Compact() { - this->files.Compact(); + this->files.shrink_to_fit(); } void BuildFileList(AbstractFileType abstract_filetype, SaveLoadOperation fop); const FiosItem *FindItem(const char *file); - SmallVector files; ///< The list of files. + std::vector files; ///< The list of files. }; enum SortingBits { diff --git a/src/fios_gui.cpp b/src/fios_gui.cpp index f20cfd7927..7a194054f5 100644 --- a/src/fios_gui.cpp +++ b/src/fios_gui.cpp @@ -28,6 +28,7 @@ #include "date_func.h" #include "core/geometry_func.hpp" #include "gamelog.h" +#include "stringfilter_type.h" #include "widgets/fios_widget.h" @@ -56,11 +57,10 @@ void LoadCheckData::Clear() this->current_date = 0; memset(&this->settings, 0, sizeof(this->settings)); - const CompanyPropertiesMap::iterator end = this->companies.End(); - for (CompanyPropertiesMap::iterator it = this->companies.Begin(); it != end; it++) { - delete it->second; + for (auto &pair : this->companies) { + delete pair.second; } - companies.Clear(); + companies.clear(); GamelogFree(this->gamelog_action, this->gamelog_actions); this->gamelog_action = NULL; @@ -76,9 +76,20 @@ static const NWidgetPart _nested_load_dialog_widgets[] = { NWidget(WWT_CAPTION, COLOUR_GREY, WID_SL_CAPTION), NWidget(WWT_DEFSIZEBOX, COLOUR_GREY), EndContainer(), + /* Current directory and free space */ NWidget(WWT_PANEL, COLOUR_GREY, WID_SL_BACKGROUND), SetFill(1, 0), SetResize(1, 0), EndContainer(), + NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), - NWidget(NWID_VERTICAL), + /* Left side : filter box and available files */ + NWidget(WWT_PANEL, COLOUR_GREY), SetFill(1, 1), SetResize(1, 1), + /* Filter box with label */ + NWidget(NWID_HORIZONTAL), SetPadding(WD_FRAMERECT_TOP, 0, WD_FRAMERECT_BOTTOM, 0), + SetPIP(WD_FRAMETEXT_LEFT, WD_FRAMETEXT_RIGHT, 0), + NWidget(WWT_TEXT, COLOUR_GREY), SetFill(0, 1), SetDataTip(STR_SAVELOAD_FILTER_TITLE , STR_NULL), + NWidget(WWT_EDITBOX, COLOUR_GREY, WID_SL_FILTER), SetFill(1, 0), SetMinimalSize(50, 12), SetResize(1, 0), + SetDataTip(STR_LIST_FILTER_OSKTITLE, STR_LIST_FILTER_TOOLTIP), + EndContainer(), + /* Sort buttons */ NWidget(NWID_HORIZONTAL), NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_SL_SORT_BYNAME), SetDataTip(STR_SORT_BY_CAPTION_NAME, STR_TOOLTIP_SORT_ORDER), SetFill(1, 0), SetResize(1, 0), @@ -86,6 +97,7 @@ static const NWidgetPart _nested_load_dialog_widgets[] = { EndContainer(), NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_SL_HOME_BUTTON), SetMinimalSize(12, 12), SetDataTip(SPR_HOUSE_ICON, STR_SAVELOAD_HOME_BUTTON), EndContainer(), + /* Files */ NWidget(WWT_PANEL, COLOUR_GREY, WID_SL_FILE_BACKGROUND), NWidget(NWID_HORIZONTAL), NWidget(WWT_INSET, COLOUR_GREY, WID_SL_DRIVES_DIRECTORIES_LIST), SetFill(1, 1), SetPadding(2, 1, 2, 2), @@ -98,6 +110,8 @@ static const NWidgetPart _nested_load_dialog_widgets[] = { EndContainer(), EndContainer(), EndContainer(), + + /* Right side : game details */ NWidget(WWT_PANEL, COLOUR_GREY), NWidget(WWT_EMPTY, INVALID_COLOUR, WID_SL_DETAILS), SetResize(1, 1), SetFill(1, 1), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_SL_MISSING_NEWGRFS), SetDataTip(STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_BUTTON, STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_TOOLTIP), SetFill(1, 0), SetResize(1, 0), @@ -119,8 +133,18 @@ static const NWidgetPart _nested_load_heightmap_dialog_widgets[] = { NWidget(WWT_CAPTION, COLOUR_GREY, WID_SL_CAPTION), NWidget(WWT_DEFSIZEBOX, COLOUR_GREY), EndContainer(), + /* Current directory and free space */ NWidget(WWT_PANEL, COLOUR_GREY, WID_SL_BACKGROUND), SetFill(1, 0), SetResize(1, 0), EndContainer(), - NWidget(NWID_VERTICAL), + + NWidget(WWT_PANEL, COLOUR_GREY), SetFill(1, 1), SetResize(1, 1), + /* Filter box with label */ + NWidget(NWID_HORIZONTAL), SetPadding(WD_FRAMERECT_TOP, 0, WD_FRAMERECT_BOTTOM, 0), + SetPIP(WD_FRAMETEXT_LEFT, WD_FRAMETEXT_RIGHT, 0), + NWidget(WWT_TEXT, COLOUR_GREY), SetFill(0, 1), SetDataTip(STR_SAVELOAD_FILTER_TITLE , STR_NULL), + NWidget(WWT_EDITBOX, COLOUR_GREY, WID_SL_FILTER), SetFill(1, 0), SetMinimalSize(50, 12), SetResize(1, 0), + SetDataTip(STR_LIST_FILTER_OSKTITLE, STR_LIST_FILTER_TOOLTIP), + EndContainer(), + /* Sort Buttons */ NWidget(NWID_HORIZONTAL), NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_SL_SORT_BYNAME), SetDataTip(STR_SORT_BY_CAPTION_NAME, STR_TOOLTIP_SORT_ORDER), SetFill(1, 0), SetResize(1, 0), @@ -128,6 +152,7 @@ static const NWidgetPart _nested_load_heightmap_dialog_widgets[] = { EndContainer(), NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_SL_HOME_BUTTON), SetMinimalSize(12, 12), SetDataTip(SPR_HOUSE_ICON, STR_SAVELOAD_HOME_BUTTON), EndContainer(), + /* Files */ NWidget(WWT_PANEL, COLOUR_GREY, WID_SL_FILE_BACKGROUND), NWidget(NWID_HORIZONTAL), NWidget(WWT_INSET, COLOUR_GREY, WID_SL_DRIVES_DIRECTORIES_LIST), SetFill(1, 1), SetPadding(2, 1, 2, 2), @@ -152,9 +177,19 @@ static const NWidgetPart _nested_save_dialog_widgets[] = { NWidget(WWT_CAPTION, COLOUR_GREY, WID_SL_CAPTION), NWidget(WWT_DEFSIZEBOX, COLOUR_GREY), EndContainer(), + /* Current directory and free space */ NWidget(WWT_PANEL, COLOUR_GREY, WID_SL_BACKGROUND), SetFill(1, 0), SetResize(1, 0), EndContainer(), NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), - NWidget(NWID_VERTICAL), + /* Left side : filter box and available files */ + NWidget(WWT_PANEL, COLOUR_GREY), SetFill(1, 1), SetResize(1, 1), + /* Filter box with label */ + NWidget(NWID_HORIZONTAL), SetPadding(WD_FRAMERECT_TOP, 0, WD_FRAMERECT_BOTTOM, 0), + SetPIP(WD_FRAMETEXT_LEFT, WD_FRAMETEXT_RIGHT, 0), + NWidget(WWT_TEXT, COLOUR_GREY), SetFill(0, 1), SetDataTip(STR_SAVELOAD_FILTER_TITLE , STR_NULL), + NWidget(WWT_EDITBOX, COLOUR_GREY, WID_SL_FILTER), SetFill(1, 0), SetMinimalSize(50, 12), SetResize(1, 0), + SetDataTip(STR_LIST_FILTER_OSKTITLE, STR_LIST_FILTER_TOOLTIP), + EndContainer(), + /* Sort buttons */ NWidget(NWID_HORIZONTAL), NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_SL_SORT_BYNAME), SetDataTip(STR_SORT_BY_CAPTION_NAME, STR_TOOLTIP_SORT_ORDER), SetFill(1, 0), SetResize(1, 0), @@ -162,6 +197,7 @@ static const NWidgetPart _nested_save_dialog_widgets[] = { EndContainer(), NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_SL_HOME_BUTTON), SetMinimalSize(12, 12), SetDataTip(SPR_HOUSE_ICON, STR_SAVELOAD_HOME_BUTTON), EndContainer(), + /* Files */ NWidget(WWT_PANEL, COLOUR_GREY, WID_SL_FILE_BACKGROUND), NWidget(NWID_HORIZONTAL), NWidget(WWT_INSET, COLOUR_GREY, WID_SL_DRIVES_DIRECTORIES_LIST), SetPadding(2, 1, 0, 2), @@ -171,11 +207,14 @@ static const NWidgetPart _nested_save_dialog_widgets[] = { NWidget(WWT_EDITBOX, COLOUR_GREY, WID_SL_SAVE_OSK_TITLE), SetPadding(3, 2, 2, 2), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_SAVELOAD_OSKTITLE, STR_SAVELOAD_EDITBOX_TOOLTIP), EndContainer(), + /* Save/delete buttons */ NWidget(NWID_HORIZONTAL), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_SL_DELETE_SELECTION), SetDataTip(STR_SAVELOAD_DELETE_BUTTON, STR_SAVELOAD_DELETE_TOOLTIP), SetFill(1, 0), SetResize(1, 0), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_SL_SAVE_GAME), SetDataTip(STR_SAVELOAD_SAVE_BUTTON, STR_SAVELOAD_SAVE_TOOLTIP), SetFill(1, 0), SetResize(1, 0), EndContainer(), EndContainer(), + + /* Right side : game details */ NWidget(WWT_PANEL, COLOUR_GREY), NWidget(WWT_EMPTY, INVALID_COLOUR, WID_SL_DETAILS), SetResize(1, 1), SetFill(1, 1), NWidget(NWID_HORIZONTAL), @@ -201,12 +240,12 @@ static const TextColour _fios_colours[] = { /** * Sort the collected list save games prior to displaying it in the save/load gui. - * @param [inout] file_list List of save game files found in the directory. + * @param[in,out] file_list List of save game files found in the directory. */ static void SortSaveGameList(FileList &file_list) { - uint sort_start = 0; - uint sort_end = 0; + size_t sort_start = 0; + size_t sort_end = 0; /* Directories are always above the files (FIOS_TYPE_DIR) * Drives (A:\ (windows only) are always under the files (FIOS_TYPE_DRIVE) @@ -221,12 +260,14 @@ static void SortSaveGameList(FileList &file_list) } } - uint s_amount = file_list.Length() - sort_start - sort_end; + size_t s_amount = file_list.Length() - sort_start - sort_end; QSortT(file_list.Get(sort_start), s_amount, CompareFiosItems); } struct SaveLoadWindow : public Window { private: + static const uint EDITBOX_MAX_SIZE = 50; + QueryString filename_editbox; ///< Filename editbox. AbstractFileType abstract_filetype; /// Type of file to select. SaveLoadOperation fop; ///< File operation to perform. @@ -234,6 +275,23 @@ private: FiosItem o_dir; const FiosItem *selected; ///< Selected game in #fios_items, or \c NULL. Scrollbar *vscroll; + + StringFilter string_filter; ///< Filter for available games. + QueryString filter_editbox; ///< Filter editbox; + std::vector fios_items_shown; ///< Map of the filtered out fios items + + static void SaveGameConfirmationCallback(Window *w, bool confirmed) + { + /* File name has already been written to _file_to_saveload */ + if (confirmed) _switch_mode = SM_SAVE_GAME; + } + + static void SaveHeightmapConfirmationCallback(Window *w, bool confirmed) + { + /* File name has already been written to _file_to_saveload */ + if (confirmed) _switch_mode = SM_SAVE_HEIGHTMAP; + } + public: /** Generate a default save filename. */ @@ -244,7 +302,7 @@ public: } SaveLoadWindow(WindowDesc *desc, AbstractFileType abstract_filetype, SaveLoadOperation fop) - : Window(desc), filename_editbox(64), abstract_filetype(abstract_filetype), fop(fop) + : Window(desc), filename_editbox(64), abstract_filetype(abstract_filetype), fop(fop), filter_editbox(EDITBOX_MAX_SIZE) { assert(this->fop == SLO_SAVE || this->fop == SLO_LOAD); @@ -296,6 +354,8 @@ public: this->FinishInitNested(0); this->LowerWidget(WID_SL_DRIVES_DIRECTORIES_LIST); + this->querystrings[WID_SL_FILTER] = &this->filter_editbox; + this->filter_editbox.cancel_button = QueryString::ACTION_CLEAR; /* pause is only used in single-player, non-editor mode, non-menu mode. It * will be unpaused in the WE_DESTROY event handler. */ @@ -304,7 +364,7 @@ public: } SetObjectToPlace(SPR_CURSOR_ZZZ, PAL_NONE, HT_NONE, WC_MAIN_WINDOW, 0); - this->OnInvalidateData(0); + this->OnInvalidateData(SLIWD_RESCAN_FILES); ResetObjectToPlace(); @@ -327,8 +387,15 @@ public: strecpy(o_dir.name, _personal_dir, lastof(o_dir.name)); } - /* Focus the edit box by default in the save windows */ - if (this->fop == SLO_SAVE) this->SetFocusedWidget(WID_SL_SAVE_OSK_TITLE); + switch (this->fop) { + case SLO_SAVE: + /* Focus the edit box by default in the save window */ + this->SetFocusedWidget(WID_SL_SAVE_OSK_TITLE); + break; + + default: + this->SetFocusedWidget(WID_SL_FILTER); + } } virtual ~SaveLoadWindow() @@ -339,7 +406,7 @@ public: } } - virtual void DrawWidget(const Rect &r, int widget) const + void DrawWidget(const Rect &r, int widget) const override { switch (widget) { case WID_SL_SORT_BYNAME: @@ -369,8 +436,15 @@ public: GfxFillRect(r.left + 1, r.top + 1, r.right, r.bottom, PC_BLACK); uint y = r.top + WD_FRAMERECT_TOP; - for (uint pos = this->vscroll->GetPosition(); pos < this->fios_items.Length(); pos++) { - const FiosItem *item = this->fios_items.Get(pos); + uint scroll_pos = this->vscroll->GetPosition(); + for (uint row = 0; row < this->fios_items.Length(); row++) { + if (!this->fios_items_shown[row]) { + /* The current item is filtered out : we do not show it */ + scroll_pos++; + continue; + } + if (row < scroll_pos) continue; + const FiosItem *item = this->fios_items.Get(row); if (item == this->selected) { GfxFillRect(r.left + 1, y, r.right, y + this->resize.step_height, PC_DARK_BLUE); @@ -456,10 +530,9 @@ public: if (y > y_max) break; /* Companies / AIs */ - CompanyPropertiesMap::const_iterator end = _load_check_data.companies.End(); - for (CompanyPropertiesMap::const_iterator it = _load_check_data.companies.Begin(); it != end; it++) { - SetDParam(0, it->first + 1); - const CompanyProperties &c = *it->second; + for (auto &pair : _load_check_data.companies) { + SetDParam(0, pair.first + 1); + const CompanyProperties &c = *pair.second; if (c.name != NULL) { SetDParam(1, STR_JUST_RAW_STRING); SetDParamStr(2, c.name); @@ -478,7 +551,7 @@ public: } } - virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) + void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { switch (widget) { case WID_SL_BACKGROUND: @@ -500,18 +573,18 @@ public: } } - virtual void OnPaint() + void OnPaint() override { if (_savegame_sort_dirty) { _savegame_sort_dirty = false; SortSaveGameList(this->fios_items); + this->OnInvalidateData(SLIWD_FILTER_CHANGES); } - this->vscroll->SetCount(this->fios_items.Length()); this->DrawWidgets(); } - virtual void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { switch (widget) { case WID_SL_SORT_BYNAME: // Sort save names by name @@ -530,7 +603,7 @@ public: case WID_SL_HOME_BUTTON: // OpenTTD 'button', jumps to OpenTTD directory FiosBrowseTo(&o_dir); - this->InvalidateData(); + this->InvalidateData(SLIWD_RESCAN_FILES); break; case WID_SL_LOAD_BUTTON: @@ -562,9 +635,7 @@ public: if (!_network_available) { ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR); } else if (_load_check_data.HasNewGrfs()) { -#if defined(ENABLE_NETWORK) ShowMissingContentWindow(_load_check_data.grfconfig); -#endif } break; @@ -572,6 +643,12 @@ public: int y = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_SL_DRIVES_DIRECTORIES_LIST, WD_FRAMERECT_TOP); if (y == INT_MAX) return; + /* Get the corresponding non-filtered out item from the list */ + int i = 0; + while (i <= y) { + if (!this->fios_items_shown[i]) y++; + i++; + } const FiosItem *file = this->fios_items.Get(y); const char *name = FiosBrowseTo(file); @@ -586,7 +663,7 @@ public: SaveOrLoad(name, SLO_CHECK, DFT_GAME_FILE, NO_DIRECTORY, false); } - this->InvalidateData(1); + this->InvalidateData(SLIWD_SELECTION_CHANGES); } if (this->fop == SLO_SAVE) { /* Copy clicked name to editbox */ @@ -611,7 +688,7 @@ public: } } else { /* Changed directory, need refresh. */ - this->InvalidateData(); + this->InvalidateData(SLIWD_RESCAN_FILES); } break; } @@ -620,14 +697,12 @@ public: if (!_network_available) { ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR); } else { -#if defined(ENABLE_NETWORK) assert(this->fop == SLO_LOAD); switch (this->abstract_filetype) { default: NOT_REACHED(); case FT_SCENARIO: ShowNetworkContentListWindow(NULL, CONTENT_TYPE_SCENARIO); break; case FT_HEIGHTMAP: ShowNetworkContentListWindow(NULL, CONTENT_TYPE_HEIGHTMAP); break; } -#endif } break; @@ -641,7 +716,7 @@ public: } } - virtual EventState OnKeyPress(WChar key, uint16 keycode) + EventState OnKeyPress(WChar key, uint16 keycode) override { if (keycode == WKC_ESC) { delete this; @@ -651,7 +726,7 @@ public: return ES_NOT_HANDLED; } - virtual void OnTimeout() + void OnTimeout() override { /* Widgets WID_SL_DELETE_SELECTION and WID_SL_SAVE_GAME only exist when saving to a file. */ if (this->fop != SLO_SAVE) return; @@ -660,17 +735,25 @@ public: if (!FiosDelete(this->filename_editbox.text.buf)) { ShowErrorMessage(STR_ERROR_UNABLE_TO_DELETE_FILE, INVALID_STRING_ID, WL_ERROR); } else { - this->InvalidateData(); + this->InvalidateData(SLIWD_RESCAN_FILES); /* Reset file name to current date on successful delete */ if (this->abstract_filetype == FT_SAVEGAME) GenerateFileName(); } } else if (this->IsWidgetLowered(WID_SL_SAVE_GAME)) { // Save button clicked if (this->abstract_filetype == FT_SAVEGAME || this->abstract_filetype == FT_SCENARIO) { - _switch_mode = SM_SAVE_GAME; FiosMakeSavegameName(_file_to_saveload.name, this->filename_editbox.text.buf, lastof(_file_to_saveload.name)); + if (FioCheckFileExists(_file_to_saveload.name, Subdirectory::SAVE_DIR)) { + ShowQuery(STR_SAVELOAD_OVERWRITE_TITLE, STR_SAVELOAD_OVERWRITE_WARNING, this, SaveLoadWindow::SaveGameConfirmationCallback); + } else { + _switch_mode = SM_SAVE_GAME; + } } else { - _switch_mode = SM_SAVE_HEIGHTMAP; FiosMakeHeightmapName(_file_to_saveload.name, this->filename_editbox.text.buf, lastof(_file_to_saveload.name)); + if (FioCheckFileExists(_file_to_saveload.name, Subdirectory::SAVE_DIR)) { + ShowQuery(STR_SAVELOAD_OVERWRITE_TITLE, STR_SAVELOAD_OVERWRITE_WARNING, this, SaveLoadWindow::SaveHeightmapConfirmationCallback); + } else { + _switch_mode = SM_SAVE_HEIGHTMAP; + } } /* In the editor set up the vehicle engines correctly (date might have changed) */ @@ -678,7 +761,7 @@ public: } } - virtual void OnResize() + void OnResize() override { this->vscroll->SetCapacityFromWidget(this, WID_SL_DRIVES_DIRECTORIES_LIST); } @@ -688,10 +771,10 @@ public: * @param data Information about the changed data. * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ - virtual void OnInvalidateData(int data = 0, bool gui_scope = true) + void OnInvalidateData(int data = 0, bool gui_scope = true) override { switch (data) { - case 0: + case SLIWD_RESCAN_FILES: /* Rescan files */ this->selected = NULL; _load_check_data.Clear(); @@ -699,12 +782,16 @@ public: _fios_path_changed = true; this->fios_items.BuildFileList(this->abstract_filetype, this->fop); - this->vscroll->SetCount(this->fios_items.Length()); + this->vscroll->SetCount((uint)this->fios_items.Length()); this->selected = NULL; _load_check_data.Clear(); + + /* We reset the files filtered */ + this->OnInvalidateData(SLIWD_FILTER_CHANGES); + FALLTHROUGH; - case 1: + case SLIWD_SELECTION_CHANGES: /* Selection changes */ if (!gui_scope) break; @@ -732,6 +819,41 @@ public: NOT_REACHED(); } break; + + case SLIWD_FILTER_CHANGES: + /* Filter changes */ + this->fios_items_shown.resize(this->fios_items.Length()); + uint items_shown_count = 0; ///< The number of items shown in the list + /* We pass through every fios item */ + for (uint i = 0; i < this->fios_items.Length(); i++) { + if (this->string_filter.IsEmpty()) { + /* We don't filter anything out if the filter editbox is empty */ + this->fios_items_shown[i] = true; + items_shown_count++; + } else { + this->string_filter.ResetState(); + this->string_filter.AddLine(this->fios_items[i].title); + /* We set the vector to show this fios element as filtered depending on the result of the filter */ + this->fios_items_shown[i] = this->string_filter.GetState(); + if (this->fios_items_shown[i]) items_shown_count++; + + if (&(this->fios_items[i]) == this->selected && this->fios_items_shown[i] == false) { + /* The selected element has been filtered out */ + this->selected = NULL; + this->OnInvalidateData(SLIWD_SELECTION_CHANGES); + } + } + } + this->vscroll->SetCount(items_shown_count); + break; + } + } + + void OnEditboxChanged(int wid) override + { + if (wid == WID_SL_FILTER) { + this->string_filter.SetFilterTerm(this->filter_editbox.text.buf); + this->InvalidateData(SLIWD_FILTER_CHANGES); } } }; diff --git a/src/fontcache.cpp b/src/fontcache.cpp index 3a5dd886c1..82a441814f 100644 --- a/src/fontcache.cpp +++ b/src/fontcache.cpp @@ -184,12 +184,12 @@ uint SpriteFontCache::GetGlyphWidth(GlyphID key) { SpriteID sprite = this->GetUnicodeGlyph(key); if (sprite == 0) sprite = this->GetUnicodeGlyph('?'); - return SpriteExists(sprite) ? GetSprite(sprite, ST_FONT)->width + ScaleGUITrad(this->fs != FS_NORMAL ? 1 : 0) : 0; + return SpriteExists(sprite) ? GetSprite(sprite, ST_FONT)->width + ScaleFontTrad(this->fs != FS_NORMAL ? 1 : 0) : 0; } int SpriteFontCache::GetHeight() const { - return ScaleGUITrad(this->height); + return ScaleFontTrad(this->height); } bool SpriteFontCache::GetDrawGlyphShadow() @@ -210,6 +210,7 @@ class FreeTypeFontCache : public FontCache { private: FT_Face face; ///< The font face associated with this font. int req_size; ///< Requested font size. + int used_size; ///< Used font size. typedef SmallMap > FontTable; ///< Table with font table cache FontTable font_tables; ///< Cached font tables. @@ -243,6 +244,7 @@ private: public: FreeTypeFontCache(FontSize fs, FT_Face face, int pixels); ~FreeTypeFontCache(); + virtual int GetFontSize() const { return this->used_size; } virtual SpriteID GetUnicodeGlyph(WChar key) { return this->parent->GetUnicodeGlyph(key); } virtual void SetUnicodeGlyph(WChar key, SpriteID sprite) { this->parent->SetUnicodeGlyph(key, sprite); } virtual void InitializeUnicodeGlyphMap() { this->parent->InitializeUnicodeGlyphMap(); } @@ -280,17 +282,20 @@ void FreeTypeFontCache::SetFontSize(FontSize fs, FT_Face face, int pixels) { if (pixels == 0) { /* Try to determine a good height based on the minimal height recommended by the font. */ - int scaled_height = ScaleGUITrad(_default_font_height[this->fs]); + int scaled_height = ScaleFontTrad(_default_font_height[this->fs]); pixels = scaled_height; TT_Header *head = (TT_Header *)FT_Get_Sfnt_Table(this->face, ft_sfnt_head); if (head != NULL) { /* Font height is minimum height plus the difference between the default * height for this font size and the small size. */ - int diff = scaled_height - ScaleGUITrad(_default_font_height[FS_SMALL]); + int diff = scaled_height - ScaleFontTrad(_default_font_height[FS_SMALL]); pixels = Clamp(min(head->Lowest_Rec_PPEM, 20) + diff, scaled_height, MAX_FONT_SIZE); } + } else { + pixels = ScaleFontTrad(pixels); } + this->used_size = pixels; FT_Error err = FT_Set_Pixel_Sizes(this->face, 0, pixels); if (err != FT_Err_Ok) { @@ -406,8 +411,8 @@ FreeTypeFontCache::~FreeTypeFontCache() this->face = NULL; this->ClearFontCache(); - for (FontTable::iterator iter = this->font_tables.Begin(); iter != this->font_tables.End(); iter++) { - free(iter->second.second); + for (auto &iter : this->font_tables) { + free(iter.second.second); } } @@ -416,6 +421,9 @@ FreeTypeFontCache::~FreeTypeFontCache() */ void FreeTypeFontCache::ClearFontCache() { + /* Font scaling might have changed, determine font size anew if it was automatically selected. */ + if (this->face != NULL) this->SetFontSize(this->fs, this->face, this->req_size); + if (this->glyph_to_sprite == NULL) return; for (int i = 0; i < 256; i++) { @@ -433,9 +441,6 @@ void FreeTypeFontCache::ClearFontCache() this->glyph_to_sprite = NULL; Layouter::ResetFontCache(this->fs); - - /* GUI scaling might have changed, determine font size anew if it was automatically selected. */ - if (this->face != NULL && this->req_size == 0) this->SetFontSize(this->fs, this->face, this->req_size); } FreeTypeFontCache::GlyphEntry *FreeTypeFontCache::GetGlyphPtr(GlyphID key) @@ -543,7 +548,7 @@ const Sprite *FreeTypeFontCache::GetGlyph(GlyphID key) return glyph->sprite; } } - FT_Load_Glyph(this->face, key, FT_LOAD_DEFAULT); + FT_Load_Glyph(this->face, key, aa ? FT_LOAD_TARGET_NORMAL : FT_LOAD_TARGET_MONO); FT_Render_Glyph(this->face->glyph, aa ? FT_RENDER_MODE_NORMAL : FT_RENDER_MODE_MONO); /* Despite requesting a normal glyph, FreeType may have returned a bitmap */ @@ -628,7 +633,7 @@ GlyphID FreeTypeFontCache::MapCharToGlyph(WChar key) const void *FreeTypeFontCache::GetFontTable(uint32 tag, size_t &length) { const FontTable::iterator iter = this->font_tables.Find(tag); - if (iter != this->font_tables.End()) { + if (iter != this->font_tables.data() + this->font_tables.size()) { length = iter->second.first; return iter->second.second; } diff --git a/src/fontcache.h b/src/fontcache.h index 8d66ed3667..1f5e56d924 100644 --- a/src/fontcache.h +++ b/src/fontcache.h @@ -64,6 +64,12 @@ public: */ inline int GetUnitsPerEM() const { return this->units_per_em; } + /** + * Get the nominal font size of the font. + * @return The nominal font size. + */ + virtual int GetFontSize() const { return this->height; } + /** * Get the SpriteID mapped to the given key * @param key The key to get the sprite for. diff --git a/src/fontdetection.cpp b/src/fontdetection.cpp index 14eef9f640..4279d60f3b 100644 --- a/src/fontdetection.cpp +++ b/src/fontdetection.cpp @@ -28,7 +28,7 @@ extern FT_Library _library; * Windows support * ======================================================================================== */ -#ifdef WIN32 +#ifdef _WIN32 #include "core/alloc_func.hpp" #include "core/math_func.hpp" #include diff --git a/src/framerate_gui.cpp b/src/framerate_gui.cpp index 021958d323..fe8338899d 100644 --- a/src/framerate_gui.cpp +++ b/src/framerate_gui.cpp @@ -13,20 +13,28 @@ #include #include "gfx_func.h" #include "window_gui.h" +#include "window_func.h" #include "table/sprites.h" +#include "string_func.h" #include "strings_func.h" -#include "debug.h" #include "console_func.h" #include "console_type.h" +#include "guitimer_func.h" +#include "company_base.h" +#include "ai/ai_info.hpp" #include "widgets/framerate_widget.h" +#include "safeguards.h" +/** + * Private declarations for performance measurement implementation + */ namespace { /** Number of data points to keep in buffer for each performance measurement */ const int NUM_FRAMERATE_POINTS = 512; - /** Units a second is divided into in performance measurements */ + /** %Units a second is divided into in performance measurements */ const TimingMeasurement TIMESTAMP_PRECISION = 1000000; struct PerformanceData { @@ -51,8 +59,15 @@ namespace { /** Start time for current accumulation cycle */ TimingMeasurement acc_timestamp; + /** + * Initialize a data element with an expected collection rate + * @param expected_rate + * Expected number of cycles per second of the performance element. Use 1 if unknown or not relevant. + * The rate is used for highlighting slow-running elements in the GUI. + */ explicit PerformanceData(double expected_rate) : expected_rate(expected_rate), next_index(0), prev_index(0), num_valid(0) { } + /** Collect a complete measurement, given start and ending times for a processing block */ void Add(TimingMeasurement start_time, TimingMeasurement end_time) { this->durations[this->next_index] = end_time - start_time; @@ -63,6 +78,7 @@ namespace { this->num_valid = min(NUM_FRAMERATE_POINTS, this->num_valid + 1); } + /** Begin an accumulation of multiple measurements into a single value, from a given start time */ void BeginAccumulate(TimingMeasurement start_time) { this->timestamps[this->next_index] = this->acc_timestamp; @@ -76,11 +92,13 @@ namespace { this->acc_timestamp = start_time; } + /** Accumulate a period onto the current measurement */ void AddAccumulate(TimingMeasurement duration) { this->acc_duration += duration; } + /** Indicate a pause/expected discontinuity in processing the element */ void AddPause(TimingMeasurement start_time) { if (this->durations[this->prev_index] != INVALID_DURATION) { @@ -125,11 +143,11 @@ namespace { int last_point = this->next_index - this->num_valid; if (last_point < 0) last_point += NUM_FRAMERATE_POINTS; - /** Number of data points collected */ + /* Number of data points collected */ int count = 0; - /** Time of previous data point */ + /* Time of previous data point */ TimingMeasurement last = this->timestamps[point]; - /** Total duration covered by collected points */ + /* Total duration covered by collected points */ TimingMeasurement total = 0; while (point != last_point) { @@ -149,9 +167,14 @@ namespace { } }; - /** Game loop rate, cycles per second */ + /** %Game loop rate, cycles per second */ static const double GL_RATE = 1000.0 / MILLISECONDS_PER_TICK; + /** + * Storage for all performance element measurements. + * Elements are initialized with the expected rate in recorded values per second. + * @hideinitializer + */ PerformanceData _pf_data[PFE_MAX] = { PerformanceData(GL_RATE), // PFE_GAMELOOP PerformanceData(1), // PFE_ACC_GL_ECONOMY @@ -165,6 +188,23 @@ namespace { PerformanceData(1), // PFE_ACC_DRAWWORLD PerformanceData(60.0), // PFE_VIDEO PerformanceData(1000.0 * 8192 / 44100), // PFE_SOUND + PerformanceData(1), // PFE_ALLSCRIPTS + PerformanceData(1), // PFE_GAMESCRIPT + PerformanceData(1), // PFE_AI0 ... + PerformanceData(1), + PerformanceData(1), + PerformanceData(1), + PerformanceData(1), + PerformanceData(1), + PerformanceData(1), + PerformanceData(1), + PerformanceData(1), + PerformanceData(1), + PerformanceData(1), + PerformanceData(1), + PerformanceData(1), + PerformanceData(1), + PerformanceData(1), // PFE_AI14 }; } @@ -182,7 +222,10 @@ static TimingMeasurement GetPerformanceTimer() } -/** Begin a cycle of a measured element. */ +/** + * Begin a cycle of a measured element. + * @param elem The element to be measured + */ PerformanceMeasurer::PerformanceMeasurer(PerformanceElement elem) { assert(elem < PFE_MAX); @@ -194,6 +237,15 @@ PerformanceMeasurer::PerformanceMeasurer(PerformanceElement elem) /** Finish a cycle of a measured element and store the measurement taken. */ PerformanceMeasurer::~PerformanceMeasurer() { + if (this->elem == PFE_ALLSCRIPTS) { + /* Hack to not record scripts total when no scripts are active */ + bool any_active = _pf_data[PFE_GAMESCRIPT].num_valid > 0; + for (uint e = PFE_AI0; e < PFE_MAX; e++) any_active |= _pf_data[e].num_valid > 0; + if (!any_active) { + PerformanceMeasurer::SetInactive(PFE_ALLSCRIPTS); + return; + } + } _pf_data[this->elem].Add(this->start_time, GetPerformanceTimer()); } @@ -203,14 +255,28 @@ void PerformanceMeasurer::SetExpectedRate(double rate) _pf_data[this->elem].expected_rate = rate; } -/** Indicate that a cycle of "pause" where no processing occurs. */ -void PerformanceMeasurer::Paused(PerformanceElement elem) +/** Mark a performance element as not currently in use. */ +/* static */ void PerformanceMeasurer::SetInactive(PerformanceElement elem) +{ + _pf_data[elem].num_valid = 0; + _pf_data[elem].next_index = 0; + _pf_data[elem].prev_index = 0; +} + +/** + * Indicate that a cycle of "pause" where no processing occurs. + * @param elem The element not currently being processed + */ +/* static */ void PerformanceMeasurer::Paused(PerformanceElement elem) { _pf_data[elem].AddPause(GetPerformanceTimer()); } -/** Begin measuring one block of the accumulating value. */ +/** + * Begin measuring one block of the accumulating value. + * @param elem The element to be measured + */ PerformanceAccumulator::PerformanceAccumulator(PerformanceElement elem) { assert(elem < PFE_MAX); @@ -225,7 +291,11 @@ PerformanceAccumulator::~PerformanceAccumulator() _pf_data[this->elem].AddAccumulate(GetPerformanceTimer() - this->start_time); } -/** Store the previous accumulator value and reset for a new cycle of accumulating measurements. */ +/** + * Store the previous accumulator value and reset for a new cycle of accumulating measurements. + * @note This function must be called once per frame, otherwise measurements are not collected. + * @param elem The element to begin a new measurement cycle of + */ void PerformanceAccumulator::Reset(PerformanceElement elem) { _pf_data[elem].BeginAccumulate(GetPerformanceTimer()); @@ -235,6 +305,45 @@ void PerformanceAccumulator::Reset(PerformanceElement elem) void ShowFrametimeGraphWindow(PerformanceElement elem); +static const PerformanceElement DISPLAY_ORDER_PFE[PFE_MAX] = { + PFE_GAMELOOP, + PFE_GL_ECONOMY, + PFE_GL_TRAINS, + PFE_GL_ROADVEHS, + PFE_GL_SHIPS, + PFE_GL_AIRCRAFT, + PFE_GL_LANDSCAPE, + PFE_ALLSCRIPTS, + PFE_GAMESCRIPT, + PFE_AI0, + PFE_AI1, + PFE_AI2, + PFE_AI3, + PFE_AI4, + PFE_AI5, + PFE_AI6, + PFE_AI7, + PFE_AI8, + PFE_AI9, + PFE_AI10, + PFE_AI11, + PFE_AI12, + PFE_AI13, + PFE_AI14, + PFE_GL_LINKGRAPH, + PFE_DRAWING, + PFE_DRAWWORLD, + PFE_VIDEO, + PFE_SOUND, +}; + +static const char * GetAIName(int ai_index) +{ + if (!Company::IsValidAiID(ai_index)) return ""; + return Company::Get(ai_index)->ai_info->GetName(); +} + +/** @hideinitializer */ static const NWidgetPart _framerate_window_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_GREY), @@ -249,21 +358,29 @@ static const NWidgetPart _framerate_window_widgets[] = { NWidget(WWT_TEXT, COLOUR_GREY, WID_FRW_RATE_FACTOR), SetDataTip(STR_FRAMERATE_SPEED_FACTOR, STR_FRAMERATE_SPEED_FACTOR_TOOLTIP), EndContainer(), EndContainer(), - NWidget(WWT_PANEL, COLOUR_GREY), - NWidget(NWID_VERTICAL), SetPadding(6), SetPIP(0, 3, 0), - NWidget(NWID_HORIZONTAL), SetPIP(0, 6, 0), - NWidget(WWT_EMPTY, COLOUR_GREY, WID_FRW_TIMES_NAMES), - NWidget(WWT_EMPTY, COLOUR_GREY, WID_FRW_TIMES_CURRENT), - NWidget(WWT_EMPTY, COLOUR_GREY, WID_FRW_TIMES_AVERAGE), + NWidget(NWID_HORIZONTAL), + NWidget(WWT_PANEL, COLOUR_GREY), + NWidget(NWID_VERTICAL), SetPadding(6), SetPIP(0, 3, 0), + NWidget(NWID_HORIZONTAL), SetPIP(0, 6, 0), + NWidget(WWT_EMPTY, COLOUR_GREY, WID_FRW_TIMES_NAMES), SetScrollbar(WID_FRW_SCROLLBAR), + NWidget(WWT_EMPTY, COLOUR_GREY, WID_FRW_TIMES_CURRENT), SetScrollbar(WID_FRW_SCROLLBAR), + NWidget(WWT_EMPTY, COLOUR_GREY, WID_FRW_TIMES_AVERAGE), SetScrollbar(WID_FRW_SCROLLBAR), + EndContainer(), + NWidget(WWT_TEXT, COLOUR_GREY, WID_FRW_INFO_DATA_POINTS), SetDataTip(STR_FRAMERATE_DATA_POINTS, 0x0), EndContainer(), - NWidget(WWT_TEXT, COLOUR_GREY, WID_FRW_INFO_DATA_POINTS), SetDataTip(STR_FRAMERATE_DATA_POINTS, 0x0), + EndContainer(), + NWidget(NWID_VERTICAL), + NWidget(NWID_VSCROLLBAR, COLOUR_GREY, WID_FRW_SCROLLBAR), + NWidget(WWT_RESIZEBOX, COLOUR_GREY), EndContainer(), EndContainer(), }; struct FramerateWindow : Window { bool small; - uint32 next_update; + GUITimer next_update; + int num_active; + int num_displayed; struct CachedDecimal { StringID strid; @@ -300,28 +417,36 @@ struct FramerateWindow : Window { CachedDecimal times_shortterm[PFE_MAX]; ///< cached short term average times CachedDecimal times_longterm[PFE_MAX]; ///< cached long term average times - static const int VSPACING = 3; ///< space between column heading and values + static const int VSPACING = 3; ///< space between column heading and values + static const int MIN_ELEMENTS = 5; ///< smallest number of elements to display FramerateWindow(WindowDesc *desc, WindowNumber number) : Window(desc) { this->InitNested(number); this->small = this->IsShaded(); this->UpdateData(); + this->num_displayed = this->num_active; + this->next_update.SetInterval(100); + + /* Window is always initialised to MIN_ELEMENTS height, resize to contain num_displayed */ + ResizeWindow(this, 0, (max(MIN_ELEMENTS, this->num_displayed) - MIN_ELEMENTS) * FONT_HEIGHT_NORMAL); } - virtual void OnTick() + void OnRealtimeTick(uint delta_ms) override { + bool elapsed = this->next_update.Elapsed(delta_ms); + /* Check if the shaded state has changed, switch caption text if it has */ if (this->small != this->IsShaded()) { this->small = this->IsShaded(); this->GetWidget(WID_FRW_CAPTION)->SetDataTip(this->small ? STR_FRAMERATE_CAPTION_SMALL : STR_FRAMERATE_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS); - this->next_update = 0; + elapsed = true; } - if (_realtime_tick >= this->next_update) { + if (elapsed) { this->UpdateData(); this->SetDirty(); - this->next_update = _realtime_tick + 100; + this->next_update.SetInterval(100); } } @@ -334,13 +459,23 @@ struct FramerateWindow : Window { this->rate_drawing.SetRate(_pf_data[PFE_DRAWING].GetRate(), _pf_data[PFE_DRAWING].expected_rate); + int new_active = 0; for (PerformanceElement e = PFE_FIRST; e < PFE_MAX; e++) { this->times_shortterm[e].SetTime(_pf_data[e].GetAverageDurationMilliseconds(8), MILLISECONDS_PER_TICK); this->times_longterm[e].SetTime(_pf_data[e].GetAverageDurationMilliseconds(NUM_FRAMERATE_POINTS), MILLISECONDS_PER_TICK); + if (_pf_data[e].num_valid > 0) new_active++; + } + + if (new_active != this->num_active) { + this->num_active = new_active; + Scrollbar *sb = this->GetScrollbar(WID_FRW_SCROLLBAR); + sb->SetCount(this->num_active); + sb->SetCapacity(min(this->num_displayed, this->num_active)); + this->ReInit(); } } - virtual void SetStringParameters(int widget) const + void SetStringParameters(int widget) const override { switch (widget) { case WID_FRW_CAPTION: @@ -368,7 +503,7 @@ struct FramerateWindow : Window { } } - virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) + void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { switch (widget) { case WID_FRW_RATE_GAMELOOP: @@ -390,11 +525,20 @@ struct FramerateWindow : Window { break; case WID_FRW_TIMES_NAMES: { - int linecount = PFE_MAX - PFE_FIRST; size->width = 0; - size->height = FONT_HEIGHT_NORMAL * (linecount + 1) + VSPACING; - for (int line = 0; line < linecount; line++) { - Dimension line_size = GetStringBoundingBox(STR_FRAMERATE_GAMELOOP + line); + size->height = FONT_HEIGHT_NORMAL + VSPACING + MIN_ELEMENTS * FONT_HEIGHT_NORMAL; + resize->width = 0; + resize->height = FONT_HEIGHT_NORMAL; + for (PerformanceElement e : DISPLAY_ORDER_PFE) { + if (_pf_data[e].num_valid == 0) continue; + Dimension line_size; + if (e < PFE_AI0) { + line_size = GetStringBoundingBox(STR_FRAMERATE_GAMELOOP + e); + } else { + SetDParam(0, e - PFE_AI0 + 1); + SetDParamStr(1, GetAIName(e - PFE_AI0)); + line_size = GetStringBoundingBox(STR_FRAMERATE_AI); + } size->width = max(size->width, line_size.width); } break; @@ -402,13 +546,14 @@ struct FramerateWindow : Window { case WID_FRW_TIMES_CURRENT: case WID_FRW_TIMES_AVERAGE: { - int linecount = PFE_MAX - PFE_FIRST; *size = GetStringBoundingBox(STR_FRAMERATE_CURRENT + (widget - WID_FRW_TIMES_CURRENT)); SetDParam(0, 999999); SetDParam(1, 2); Dimension item_size = GetStringBoundingBox(STR_FRAMERATE_MS_GOOD); size->width = max(size->width, item_size.width); - size->height += FONT_HEIGHT_NORMAL * linecount + VSPACING; + size->height += FONT_HEIGHT_NORMAL * MIN_ELEMENTS + VSPACING; + resize->width = 0; + resize->height = FONT_HEIGHT_NORMAL; break; } } @@ -417,27 +562,51 @@ struct FramerateWindow : Window { /** Render a column of formatted average durations */ void DrawElementTimesColumn(const Rect &r, StringID heading_str, const CachedDecimal *values) const { + const Scrollbar *sb = this->GetScrollbar(WID_FRW_SCROLLBAR); + uint16 skip = sb->GetPosition(); + int drawable = this->num_displayed; int y = r.top; - DrawString(r.left, r.right, y, heading_str, TC_FROMSTRING, SA_CENTER); + DrawString(r.left, r.right, y, heading_str, TC_FROMSTRING, SA_CENTER, true); y += FONT_HEIGHT_NORMAL + VSPACING; - - for (PerformanceElement e = PFE_FIRST; e < PFE_MAX; e++) { - values[e].InsertDParams(0); - DrawString(r.left, r.right, y, values[e].strid, TC_FROMSTRING, SA_RIGHT); - y += FONT_HEIGHT_NORMAL; + for (PerformanceElement e : DISPLAY_ORDER_PFE) { + if (_pf_data[e].num_valid == 0) continue; + if (skip > 0) { + skip--; + } else { + values[e].InsertDParams(0); + DrawString(r.left, r.right, y, values[e].strid, TC_FROMSTRING, SA_RIGHT); + y += FONT_HEIGHT_NORMAL; + drawable--; + if (drawable == 0) break; + } } } - virtual void DrawWidget(const Rect &r, int widget) const + void DrawWidget(const Rect &r, int widget) const override { switch (widget) { case WID_FRW_TIMES_NAMES: { /* Render a column of titles for performance element names */ - int linecount = PFE_MAX - PFE_FIRST; + const Scrollbar *sb = this->GetScrollbar(WID_FRW_SCROLLBAR); + uint16 skip = sb->GetPosition(); + int drawable = this->num_displayed; int y = r.top + FONT_HEIGHT_NORMAL + VSPACING; // first line contains headings in the value columns - for (int i = 0; i < linecount; i++) { - DrawString(r.left, r.right, y, STR_FRAMERATE_GAMELOOP + i, TC_FROMSTRING, SA_LEFT); - y += FONT_HEIGHT_NORMAL; + for (PerformanceElement e : DISPLAY_ORDER_PFE) { + if (_pf_data[e].num_valid == 0) continue; + if (skip > 0) { + skip--; + } else { + if (e < PFE_AI0) { + DrawString(r.left, r.right, y, STR_FRAMERATE_GAMELOOP + e, TC_FROMSTRING, SA_LEFT); + } else { + SetDParam(0, e - PFE_AI0 + 1); + SetDParamStr(1, GetAIName(e - PFE_AI0)); + DrawString(r.left, r.right, y, STR_FRAMERATE_AI, TC_FROMSTRING, SA_LEFT); + } + y += FONT_HEIGHT_NORMAL; + drawable--; + if (drawable == 0) break; + } } break; } @@ -452,32 +621,48 @@ struct FramerateWindow : Window { } } - virtual void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { switch (widget) { case WID_FRW_TIMES_NAMES: case WID_FRW_TIMES_CURRENT: case WID_FRW_TIMES_AVERAGE: { /* Open time graph windows when clicking detail measurement lines */ - int line = this->GetRowFromWidget(pt.y, widget, VSPACING, FONT_HEIGHT_NORMAL); - if (line > 0) { - line -= 1; - ShowFrametimeGraphWindow((PerformanceElement)line); + const Scrollbar *sb = this->GetScrollbar(WID_FRW_SCROLLBAR); + int line = sb->GetScrolledRowFromWidget(pt.y - FONT_HEIGHT_NORMAL - VSPACING, this, widget, VSPACING, FONT_HEIGHT_NORMAL); + if (line != INT_MAX) { + line++; + /* Find the visible line that was clicked */ + for (PerformanceElement e : DISPLAY_ORDER_PFE) { + if (_pf_data[e].num_valid > 0) line--; + if (line == 0) { + ShowFrametimeGraphWindow(e); + break; + } + } } break; } } } + + void OnResize() override + { + auto *wid = this->GetWidget(WID_FRW_TIMES_NAMES); + this->num_displayed = (wid->current_y - wid->min_y - VSPACING) / FONT_HEIGHT_NORMAL - 1; // subtract 1 for headings + this->GetScrollbar(WID_FRW_SCROLLBAR)->SetCapacity(this->num_displayed); + } }; static WindowDesc _framerate_display_desc( - WDP_AUTO, "framerate_display", 60, 40, + WDP_AUTO, "framerate_display", 0, 0, WC_FRAMERATE_DISPLAY, WC_NONE, 0, _framerate_window_widgets, lengthof(_framerate_window_widgets) ); +/** @hideinitializer */ static const NWidgetPart _frametime_graph_window_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_GREY), @@ -494,7 +679,7 @@ static const NWidgetPart _frametime_graph_window_widgets[] = { struct FrametimeGraphWindow : Window { int vertical_scale; ///< number of TIMESTAMP_PRECISION units vertically int horizontal_scale; ///< number of half-second units horizontally - uint32 next_scale_update; ///< realtime tick for next scale update + GUITimer next_scale_update; ///< interval for next scale update PerformanceElement element; ///< what element this window renders graph for Dimension graph_size; ///< size of the main graph area (excluding axis labels) @@ -504,21 +689,27 @@ struct FrametimeGraphWindow : Window { this->element = (PerformanceElement)number; this->horizontal_scale = 4; this->vertical_scale = TIMESTAMP_PRECISION / 10; - this->next_scale_update = 0; + this->next_scale_update.SetInterval(1); this->InitNested(number); } - virtual void SetStringParameters(int widget) const + void SetStringParameters(int widget) const override { switch (widget) { case WID_FGW_CAPTION: - SetDParam(0, STR_FRAMETIME_CAPTION_GAMELOOP + this->element); + if (this->element < PFE_AI0) { + SetDParam(0, STR_FRAMETIME_CAPTION_GAMELOOP + this->element); + } else { + SetDParam(0, STR_FRAMETIME_CAPTION_AI); + SetDParam(1, this->element - PFE_AI0 + 1); + SetDParamStr(2, GetAIName(this->element - PFE_AI0)); + } break; } } - virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) + void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { if (widget == WID_FGW_GRAPH) { SetDParam(0, 100); @@ -616,12 +807,12 @@ struct FrametimeGraphWindow : Window { this->SelectVerticalScale(peak_value); } - virtual void OnTick() + void OnRealtimeTick(uint delta_ms) override { this->SetDirty(); - if (this->next_scale_update < _realtime_tick) { - this->next_scale_update = _realtime_tick + 500; + if (this->next_scale_update.Elapsed(delta_ms)) { + this->next_scale_update.SetInterval(500); this->UpdateScale(); } } @@ -635,7 +826,7 @@ struct FrametimeGraphWindow : Window { return (value - src_min) * dst_diff / src_diff + dst_min; } - virtual void DrawWidget(const Rect &r, int widget) const + void DrawWidget(const Rect &r, int widget) const override { if (widget == WID_FGW_GRAPH) { const TimingMeasurement *durations = _pf_data[this->element].durations; @@ -758,17 +949,20 @@ static WindowDesc _frametime_graph_window_desc( +/** Open the general framerate window */ void ShowFramerateWindow() { AllocateWindowDescFront(&_framerate_display_desc, 0); } +/** Open a graph window for a performance element */ void ShowFrametimeGraphWindow(PerformanceElement elem) { if (elem < PFE_FIRST || elem >= PFE_MAX) return; // maybe warn? AllocateWindowDescFront(&_frametime_graph_window_desc, elem, true); } +/** Print performance statistics to game console */ void ConPrintFramerate() { const int count1 = NUM_FRAMERATE_POINTS / 8; @@ -790,7 +984,10 @@ void ConPrintFramerate() " Viewport drawing", "Video output", "Sound mixing", + "AI/GS scripts total", + "Game script", }; + char ai_name_buf[128]; static const PerformanceElement rate_elements[] = { PFE_GAMELOOP, PFE_DRAWING, PFE_VIDEO }; @@ -809,8 +1006,15 @@ void ConPrintFramerate() for (PerformanceElement e = PFE_FIRST; e < PFE_MAX; e++) { auto &pf = _pf_data[e]; if (pf.num_valid == 0) continue; + const char *name; + if (e < PFE_AI0) { + name = MEASUREMENT_NAMES[e]; + } else { + seprintf(ai_name_buf, lastof(ai_name_buf), "AI %d %s", e - PFE_AI0 + 1, GetAIName(e - PFE_AI0)), + name = ai_name_buf; + } IConsolePrintF(TC_LIGHT_BLUE, "%s times: %.2fms %.2fms %.2fms", - MEASUREMENT_NAMES[e], + name, pf.GetAverageDurationMilliseconds(count1), pf.GetAverageDurationMilliseconds(count2), pf.GetAverageDurationMilliseconds(count3)); diff --git a/src/framerate_type.h b/src/framerate_type.h index 295939efec..3c54e03078 100644 --- a/src/framerate_type.h +++ b/src/framerate_type.h @@ -7,12 +7,45 @@ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ -#ifndef FRAMERATE_GUI_H -#define FRAMERATE_GUI_H +/** @file framerate_type.h + * Types for recording game performance data. + * + * @par Adding new measurements + * Adding a new measurement requires multiple steps, which are outlined here. + * The first thing to do is add a new member of the #PerformanceElement enum. + * It must be added before \c PFE_MAX and should be added in a logical place. + * For example, an element of the game loop would be added next to the other game loop elements, and a rendering element next to the other rendering elements. + * + * @par + * Second is adding a member to the \link anonymous_namespace{framerate_gui.cpp}::_pf_data _pf_data \endlink array, in the same position as the new #PerformanceElement member. + * + * @par + * Third is adding strings for the new element. There is an array in #ConPrintFramerate with strings used for the console command. + * Additionally, there are two sets of strings in \c english.txt for two GUI uses, also in the #PerformanceElement order. + * Search for \c STR_FRAMERATE_GAMELOOP and \c STR_FRAMETIME_CAPTION_GAMELOOP in \c english.txt to find those. + * + * @par + * Last is actually adding the measurements. There are two ways to measure, either one-shot (a single function/block handling all processing), + * or as an accumulated element (multiple functions/blocks that need to be summed across each frame/tick). + * Use either the PerformanceMeasurer or the PerformanceAccumulator class respectively for the two cases. + * Either class is used by instantiating an object of it at the beginning of the block to be measured, so it auto-destructs at the end of the block. + * For PerformanceAccumulator, make sure to also call PerformanceAccumulator::Reset once at the beginning of a new frame. Usually the StateGameLoop function is appropriate for this. + * + * @see framerate_gui.cpp for implementation + */ + +#ifndef FRAMERATE_TYPE_H +#define FRAMERATE_TYPE_H #include "stdafx.h" #include "core/enum_type.hpp" +/** + * Elements of game performance that can be measured. + * + * @note When adding new elements here, make sure to also update all other locations depending on the length and order of this enum. + * See Adding new measurements above. + */ enum PerformanceElement { PFE_FIRST = 0, PFE_GAMELOOP = 0, ///< Speed of gameloop processing. @@ -27,16 +60,36 @@ enum PerformanceElement { PFE_DRAWWORLD, ///< Time spent drawing world viewports in GUI PFE_VIDEO, ///< Speed of painting drawn video buffer. PFE_SOUND, ///< Speed of mixing audio samples + PFE_ALLSCRIPTS, ///< Sum of all GS/AI scripts + PFE_GAMESCRIPT, ///< Game script execution + PFE_AI0, ///< AI execution for player slot 1 + PFE_AI1, ///< AI execution for player slot 2 + PFE_AI2, ///< AI execution for player slot 3 + PFE_AI3, ///< AI execution for player slot 4 + PFE_AI4, ///< AI execution for player slot 5 + PFE_AI5, ///< AI execution for player slot 6 + PFE_AI6, ///< AI execution for player slot 7 + PFE_AI7, ///< AI execution for player slot 8 + PFE_AI8, ///< AI execution for player slot 9 + PFE_AI9, ///< AI execution for player slot 10 + PFE_AI10, ///< AI execution for player slot 11 + PFE_AI11, ///< AI execution for player slot 12 + PFE_AI12, ///< AI execution for player slot 13 + PFE_AI13, ///< AI execution for player slot 14 + PFE_AI14, ///< AI execution for player slot 15 PFE_MAX, ///< End of enum, must be last. }; DECLARE_POSTFIX_INCREMENT(PerformanceElement) +/** Type used to hold a performance timing measurement */ typedef uint64 TimingMeasurement; /** * RAII class for measuring simple elements of performance. * Construct an object with the appropriate element parameter when processing begins, * time is automatically taken when the object goes out of scope again. + * + * Call Paused at the start of a frame if the processing of this element is paused. */ class PerformanceMeasurer { PerformanceElement elem; @@ -45,6 +98,7 @@ public: PerformanceMeasurer(PerformanceElement elem); ~PerformanceMeasurer(); void SetExpectedRate(double rate); + static void SetInactive(PerformanceElement elem); static void Paused(PerformanceElement elem); }; @@ -52,6 +106,12 @@ public: * RAII class for measuring multi-step elements of performance. * At the beginning of a frame, call Reset on the element, then construct an object in the scope where * each processing cycle happens. The measurements are summed between resets. + * + * Usually StateGameLoop is an appropriate function to place Reset calls in, but for elements with + * more isolated scopes it can also be appropriate to Reset somewhere else. + * An example is the CallVehicleTicks function where all the vehicle type elements are reset. + * + * The PerformanceMeasurer::Paused function can also be used with elements otherwise measured with this class. */ class PerformanceAccumulator { PerformanceElement elem; @@ -64,4 +124,4 @@ public: void ShowFramerateWindow(); -#endif /* FRAMERATE_GUI_H */ +#endif /* FRAMERATE_TYPE_H */ diff --git a/src/game/game.hpp b/src/game/game.hpp index 329ba5e500..95d9aa0a13 100644 --- a/src/game/game.hpp +++ b/src/game/game.hpp @@ -112,11 +112,9 @@ public: */ static class GameInstance *GetInstance() { return Game::instance; } -#if defined(ENABLE_NETWORK) /** Wrapper function for GameScanner::HasGame */ static bool HasGame(const struct ContentInfo *ci, bool md5sum); static bool HasGameLibrary(const ContentInfo *ci, bool md5sum); -#endif /** Gets the ScriptScanner instance that is used to find Game scripts */ static GameScannerInfo *GetScannerInfo(); /** Gets the ScriptScanner instance that is used to find Game Libraries */ diff --git a/src/game/game_config.hpp b/src/game/game_config.hpp index e9ebdc38c1..dfae62c3a9 100644 --- a/src/game/game_config.hpp +++ b/src/game/game_config.hpp @@ -42,7 +42,7 @@ public: bool ResetInfo(bool force_exact_match); protected: - /* virtual */ ScriptInfo *FindInfo(const char *name, int version, bool force_exact_match); + ScriptInfo *FindInfo(const char *name, int version, bool force_exact_match) override; }; #endif /* GAME_CONFIG_HPP */ diff --git a/src/game/game_core.cpp b/src/game/game_core.cpp index 2f95e26224..7b05abb40d 100644 --- a/src/game/game_core.cpp +++ b/src/game/game_core.cpp @@ -15,6 +15,7 @@ #include "../company_func.h" #include "../network/network.h" #include "../window_func.h" +#include "../framerate_type.h" #include "game.hpp" #include "game_scanner.hpp" #include "game_config.hpp" @@ -31,8 +32,16 @@ /* static */ void Game::GameLoop() { - if (_networking && !_network_server) return; - if (Game::instance == NULL) return; + if (_networking && !_network_server) { + PerformanceMeasurer::SetInactive(PFE_GAMESCRIPT); + return; + } + if (Game::instance == NULL) { + PerformanceMeasurer::SetInactive(PFE_GAMESCRIPT); + return; + } + + PerformanceMeasurer framerate(PFE_GAMESCRIPT); Game::frame_counter++; @@ -248,8 +257,6 @@ return Game::scanner_library->FindLibrary(library, version); } -#if defined(ENABLE_NETWORK) - /** * Check whether we have an Game (library) with the exact characteristics as ci. * @param ci the characteristics to search on (shortname and md5sum) @@ -266,8 +273,6 @@ return Game::scanner_library->HasScript(ci, md5sum); } -#endif /* defined(ENABLE_NETWORK) */ - /* static */ GameScannerInfo *Game::GetScannerInfo() { return Game::scanner_info; diff --git a/src/game/game_info.cpp b/src/game/game_info.cpp index 9761532965..0aa3161740 100644 --- a/src/game/game_info.cpp +++ b/src/game/game_info.cpp @@ -26,12 +26,12 @@ static bool CheckAPIVersion(const char *api_version) { return strcmp(api_version, "1.2") == 0 || strcmp(api_version, "1.3") == 0 || strcmp(api_version, "1.4") == 0 || strcmp(api_version, "1.5") == 0 || strcmp(api_version, "1.6") == 0 || strcmp(api_version, "1.7") == 0 || - strcmp(api_version, "1.8") == 0 || strcmp(api_version, "1.9") == 0; + strcmp(api_version, "1.8") == 0 || strcmp(api_version, "1.9") == 0 || strcmp(api_version, "1.10") == 0; } -#if defined(WIN32) +#if defined(_WIN32) #undef GetClassName -#endif /* WIN32 */ +#endif /* _WIN32 */ template <> const char *GetClassName() { return "GSInfo"; } /* static */ void GameInfo::RegisterAPI(Squirrel *engine) diff --git a/src/game/game_info.hpp b/src/game/game_info.hpp index f4fc5ed86b..a799ed7d6d 100644 --- a/src/game/game_info.hpp +++ b/src/game/game_info.hpp @@ -40,7 +40,7 @@ public: */ const char *GetAPIVersion() const { return this->api_version; } - /* virtual */ bool IsDeveloperOnly() const { return this->is_developer_only; } + bool IsDeveloperOnly() const override { return this->is_developer_only; } private: int min_loadable_version; ///< The Game can load savegame data if the version is equal or greater than this. diff --git a/src/game/game_instance.hpp b/src/game/game_instance.hpp index 08ce344247..dd0e7950aa 100644 --- a/src/game/game_instance.hpp +++ b/src/game/game_instance.hpp @@ -25,14 +25,14 @@ public: */ void Initialize(class GameInfo *info); - /* virtual */ int GetSetting(const char *name); - /* virtual */ ScriptInfo *FindLibrary(const char *library, int version); + int GetSetting(const char *name) override; + ScriptInfo *FindLibrary(const char *library, int version) override; private: - /* virtual */ void RegisterAPI(); - /* virtual */ void Died(); - /* virtual */ CommandCallback *GetDoCommandCallback(); - /* virtual */ void LoadDummyScript() {} + void RegisterAPI() override; + void Died() override; + CommandCallback *GetDoCommandCallback() override; + void LoadDummyScript() override {} }; #endif /* GAME_INSTANCE_HPP */ diff --git a/src/game/game_scanner.hpp b/src/game/game_scanner.hpp index 071d19d38d..492545c2b1 100644 --- a/src/game/game_scanner.hpp +++ b/src/game/game_scanner.hpp @@ -16,7 +16,7 @@ class GameScannerInfo : public ScriptScanner { public: - /* virtual */ void Initialize(); + void Initialize() override; /** * Check if we have a game by name and version available in our list. @@ -28,17 +28,17 @@ public: class GameInfo *FindInfo(const char *nameParam, int versionParam, bool force_exact_match); protected: - /* virtual */ void GetScriptName(ScriptInfo *info, char *name, const char *last); - /* virtual */ const char *GetFileName() const { return PATHSEP "info.nut"; } - /* virtual */ Subdirectory GetDirectory() const { return GAME_DIR; } - /* virtual */ const char *GetScannerName() const { return "Game Scripts"; } - /* virtual */ void RegisterAPI(class Squirrel *engine); + void GetScriptName(ScriptInfo *info, char *name, const char *last) override; + const char *GetFileName() const override { return PATHSEP "info.nut"; } + Subdirectory GetDirectory() const override { return GAME_DIR; } + const char *GetScannerName() const override { return "Game Scripts"; } + void RegisterAPI(class Squirrel *engine) override; }; class GameScannerLibrary : public ScriptScanner { public: - /* virtual */ void Initialize(); + void Initialize() override; /** * Find a library in the pool. @@ -49,11 +49,11 @@ public: class GameLibrary *FindLibrary(const char *library, int version); protected: - /* virtual */ void GetScriptName(ScriptInfo *info, char *name, const char *last); - /* virtual */ const char *GetFileName() const { return PATHSEP "library.nut"; } - /* virtual */ Subdirectory GetDirectory() const { return GAME_LIBRARY_DIR; } - /* virtual */ const char *GetScannerName() const { return "GS Libraries"; } - /* virtual */ void RegisterAPI(class Squirrel *engine); + void GetScriptName(ScriptInfo *info, char *name, const char *last) override; + const char *GetFileName() const override { return PATHSEP "library.nut"; } + Subdirectory GetDirectory() const override { return GAME_LIBRARY_DIR; } + const char *GetScannerName() const override { return "GS Libraries"; } + void RegisterAPI(class Squirrel *engine) override; }; #endif /* GAME_SCANNER_HPP */ diff --git a/src/game/game_text.cpp b/src/game/game_text.cpp index 42ced20083..d57b2bc77f 100644 --- a/src/game/game_text.cpp +++ b/src/game/game_text.cpp @@ -115,7 +115,7 @@ LanguageStrings *ReadRawLanguageStrings(const char *file) while (i > 0 && (buffer[i - 1] == '\r' || buffer[i - 1] == '\n' || buffer[i - 1] == ' ')) i--; buffer[i] = '\0'; - *ret->lines.Append() = stredup(buffer, buffer + to_read - 1); + ret->lines.push_back(stredup(buffer, buffer + to_read - 1)); if (len > to_read) { to_read = 0; @@ -142,16 +142,16 @@ struct StringListReader : StringReader { /** * Create the reader. * @param data The data to fill during reading. - * @param file The file we are reading. + * @param strings The language strings we are reading. * @param master Are we reading the master file? * @param translation Are we reading a translation? */ StringListReader(StringData &data, const LanguageStrings *strings, bool master, bool translation) : - StringReader(data, strings->language, master, translation), p(strings->lines.Begin()), end(strings->lines.End()) + StringReader(data, strings->language, master, translation), p(strings->lines.data()), end(p + strings->lines.size()) { } - /* virtual */ char *ReadLine(char *buffer, const char *last) + char *ReadLine(char *buffer, const char *last) override { if (this->p == this->end) return NULL; @@ -194,7 +194,7 @@ struct TranslationWriter : LanguageWriter { char *dest = MallocT(length + 1); memcpy(dest, buffer, length); dest[length] = '\0'; - *this->strings->Append() = dest; + this->strings->push_back(dest); } }; @@ -212,7 +212,7 @@ struct StringNameWriter : HeaderWriter { void WriteStringID(const char *name, int stringid) { - if (stringid == (int)this->strings->Length()) *this->strings->Append() = stredup(name); + if (stringid == (int)this->strings->size()) this->strings->push_back(stredup(name)); } void Finalise(const StringData &data) @@ -242,11 +242,11 @@ public: this->FileScanner::Scan(".txt", directory, false); } - /* virtual */ bool AddFile(const char *filename, size_t basepath_length, const char *tar_filename) + bool AddFile(const char *filename, size_t basepath_length, const char *tar_filename) override { if (strcmp(filename, exclude) == 0) return true; - *gs->raw_strings.Append() = ReadRawLanguageStrings(filename); + gs->raw_strings.push_back(ReadRawLanguageStrings(filename)); return true; } }; @@ -269,7 +269,7 @@ GameStrings *LoadTranslations() GameStrings *gs = new GameStrings(); try { - *gs->raw_strings.Append() = ReadRawLanguageStrings(filename); + gs->raw_strings.push_back(ReadRawLanguageStrings(filename)); /* Scan for other language files */ LanguageScanner scanner(gs, filename); @@ -318,14 +318,14 @@ void GameStrings::Compile() StringNameWriter id_writer(&this->string_names); id_writer.WriteHeader(data); - for (LanguageStrings **p = this->raw_strings.Begin(); p != this->raw_strings.End(); p++) { + for (LanguageStrings *p : this->raw_strings) { data.FreeTranslation(); - StringListReader translation_reader(data, *p, false, strcmp((*p)->language, "english") != 0); + StringListReader translation_reader(data, p, false, strcmp(p->language, "english") != 0); translation_reader.ParseFile(); if (_errors != 0) throw std::exception(); - LanguageStrings *compiled = *this->compiled_strings.Append() = new LanguageStrings((*p)->language); - TranslationWriter writer(&compiled->lines); + this->compiled_strings.push_back(new LanguageStrings(p->language)); + TranslationWriter writer(&this->compiled_strings.back()->lines); writer.WriteLang(data); } } @@ -340,7 +340,7 @@ GameStrings *_current_data = NULL; */ const char *GetGameStringPtr(uint id) { - if (id >= _current_data->cur_language->lines.Length()) return GetStringPtr(STR_UNDEFINED); + if (id >= _current_data->cur_language->lines.size()) return GetStringPtr(STR_UNDEFINED); return _current_data->cur_language->lines[id]; } @@ -360,10 +360,11 @@ void RegisterGameTranslation(Squirrel *engine) if (SQ_FAILED(sq_get(vm, -2))) return; int idx = 0; - for (const char * const *p = _current_data->string_names.Begin(); p != _current_data->string_names.End(); p++, idx++) { - sq_pushstring(vm, *p, -1); + for (const char * const p : _current_data->string_names) { + sq_pushstring(vm, p, -1); sq_pushinteger(vm, idx); sq_rawset(vm, -3); + idx++; } sq_pop(vm, 2); @@ -391,9 +392,9 @@ void ReconsiderGameScriptLanguage() assert(language != NULL); language++; - for (LanguageStrings **p = _current_data->compiled_strings.Begin(); p != _current_data->compiled_strings.End(); p++) { - if (strcmp((*p)->language, language) == 0) { - _current_data->cur_language = *p; + for (LanguageStrings *p : _current_data->compiled_strings) { + if (strcmp(p->language, language) == 0) { + _current_data->cur_language = p; return; } } diff --git a/src/game/game_text.hpp b/src/game/game_text.hpp index 14da7d9b2e..11c63b5abb 100644 --- a/src/game/game_text.hpp +++ b/src/game/game_text.hpp @@ -32,9 +32,9 @@ struct GameStrings { uint version; ///< The version of the language strings. LanguageStrings *cur_language; ///< The current (compiled) language. - AutoDeleteSmallVector raw_strings; ///< The raw strings per language, first must be English/the master language!. - AutoDeleteSmallVector compiled_strings; ///< The compiled strings per language, first must be English/the master language!. - StringList string_names; ///< The names of the compiled strings. + AutoDeleteSmallVector raw_strings; ///< The raw strings per language, first must be English/the master language!. + AutoDeleteSmallVector compiled_strings; ///< The compiled strings per language, first must be English/the master language!. + StringList string_names; ///< The names of the compiled strings. void Compile(); }; diff --git a/src/gamelog.cpp b/src/gamelog.cpp index 400c0d22fb..1698dadad8 100644 --- a/src/gamelog.cpp +++ b/src/gamelog.cpp @@ -23,13 +23,13 @@ #include "safeguards.h" -extern const uint16 SAVEGAME_VERSION; ///< current savegame version +extern const SaveLoadVersion SAVEGAME_VERSION; ///< current savegame version extern SavegameType _savegame_type; ///< type of savegame we are loading -extern uint32 _ttdp_version; ///< version of TTDP savegame (if applicable) -extern uint16 _sl_version; ///< the major savegame version identifier -extern byte _sl_minor_version; ///< the minor savegame version, DO NOT USE! +extern uint32 _ttdp_version; ///< version of TTDP savegame (if applicable) +extern SaveLoadVersion _sl_version; ///< the major savegame version identifier +extern byte _sl_minor_version; ///< the minor savegame version, DO NOT USE! static GamelogActionType _gamelog_action_type = GLAT_NONE; ///< action to record if anything changes @@ -39,6 +39,30 @@ uint _gamelog_actions = 0; ///< number of actions static LoggedAction *_current_action = NULL; ///< current action we are logging, NULL when there is no action active +/** + * Return the revision string for the current client version, for use in gamelog. + * The string returned is at most GAMELOG_REVISION_LENGTH bytes long. + */ +static const char * GetGamelogRevisionString() +{ + /* Allocate a buffer larger than necessary (git revision hash is 40 bytes) to avoid truncation later */ + static char gamelog_revision[48] = { 0 }; + assert_compile(lengthof(gamelog_revision) > GAMELOG_REVISION_LENGTH); + + if (IsReleasedVersion()) { + return _openttd_revision; + } else if (gamelog_revision[0] == 0) { + /* Prefix character indication revision status */ + assert(_openttd_revision_modified < 3); + gamelog_revision[0] = "gum"[_openttd_revision_modified]; // g = "git", u = "unknown", m = "modified" + /* Append the revision hash */ + strecat(gamelog_revision, _openttd_revision_hash, lastof(gamelog_revision)); + /* Truncate string to GAMELOG_REVISION_LENGTH bytes */ + gamelog_revision[GAMELOG_REVISION_LENGTH - 1] = '\0'; + } + return gamelog_revision; +} + /** * Stores information about new action, but doesn't allocate it * Action is allocated only when there is at least one change @@ -154,6 +178,7 @@ struct GRFPresence{ bool was_missing; ///< Grf was missing during some gameload in the past GRFPresence(const GRFConfig *gc) : gc(gc), was_missing(false) {} + GRFPresence() = default; }; typedef SmallMap GrfIDMapping; @@ -415,7 +440,7 @@ void GamelogRevision() if (lc == NULL) return; memset(lc->revision.text, 0, sizeof(lc->revision.text)); - strecpy(lc->revision.text, _openttd_revision, lastof(lc->revision.text)); + strecpy(lc->revision.text, GetGamelogRevisionString(), lastof(lc->revision.text)); lc->revision.slver = SAVEGAME_VERSION; lc->revision.modified = _openttd_revision_modified; lc->revision.newgrf = _openttd_newgrf_version; @@ -484,7 +509,7 @@ void GamelogTestRevision() } } - if (rev == NULL || strcmp(rev->revision.text, _openttd_revision) != 0 || + if (rev == NULL || strcmp(rev->revision.text, GetGamelogRevisionString()) != 0 || rev->revision.modified != _openttd_revision_modified || rev->revision.newgrf != _openttd_newgrf_version) { GamelogRevision(); @@ -771,9 +796,9 @@ void GamelogGRFUpdate(const GRFConfig *oldc, const GRFConfig *newc) * Get some basic information from the given gamelog. * @param gamelog_action Pointer to the gamelog to extract information from. * @param gamelog_actions Number of actions in the given gamelog. - * @param [out] last_ottd_rev OpenTTD NewGRF version from the binary that saved the savegame last. - * @param [out] ever_modified Max value of 'modified' from all binaries that ever saved this savegame. - * @param [out] removed_newgrfs Set to true if any NewGRFs have been removed. + * @param[out] last_ottd_rev OpenTTD NewGRF version from the binary that saved the savegame last. + * @param[out] ever_modified Max value of 'modified' from all binaries that ever saved this savegame. + * @param[out] removed_newgrfs Set to true if any NewGRFs have been removed. */ void GamelogInfo(LoggedAction *gamelog_action, uint gamelog_actions, uint32 *last_ottd_rev, byte *ever_modified, bool *removed_newgrfs) { diff --git a/src/gamelog_internal.h b/src/gamelog_internal.h index ad9921f4e8..261a8cd579 100644 --- a/src/gamelog_internal.h +++ b/src/gamelog_internal.h @@ -12,7 +12,6 @@ #ifndef GAMELOG_INTERNAL_H #define GAMELOG_INTERNAL_H -#include "network/core/config.h" #include "gamelog.h" /** Type of logged change */ @@ -33,6 +32,8 @@ enum GamelogChangeType { }; +static const uint GAMELOG_REVISION_LENGTH = 15; + /** Contains information about one logged change */ struct LoggedChange { GamelogChangeType ct; ///< Type of change logged in this struct @@ -42,7 +43,7 @@ struct LoggedChange { byte landscape; ///< landscape (temperate, arctic, ...) } mode; struct { - char text[NETWORK_REVISION_LENGTH]; ///< revision string, _openttd_revision + char text[GAMELOG_REVISION_LENGTH]; ///< revision string, _openttd_revision uint32 newgrf; ///< _openttd_newgrf_version uint16 slver; ///< _sl_version byte modified; ///< _openttd_revision_modified diff --git a/src/genworld.cpp b/src/genworld.cpp index 5cdb129b9c..ee8768b62a 100644 --- a/src/genworld.cpp +++ b/src/genworld.cpp @@ -34,6 +34,7 @@ #include "game/game.hpp" #include "game/game_instance.hpp" #include "string_func.h" +#include "thread.h" #include "safeguards.h" @@ -93,14 +94,15 @@ static void CleanupGeneration() /** * The internal, real, generate function. */ -static void _GenerateWorld(void *) +static void _GenerateWorld() { /* Make sure everything is done via OWNER_NONE. */ Backup _cur_company(_current_company, OWNER_NONE, FILE_LINE); + std::unique_lock lock(_modal_progress_work_mutex, std::defer_lock); try { _generating_world = true; - _modal_progress_work_mutex->BeginCritical(); + lock.lock(); if (_network_dedicated) DEBUG(net, 1, "Generating map, please wait..."); /* Set the Random() seed to generation_seed so we produce the same map with the same seed */ if (_settings_game.game_creation.generation_seed == GENERATE_NEW_SEED) _settings_game.game_creation.generation_seed = _settings_newgame.game_creation.generation_seed = InteractiveRandom(); @@ -120,8 +122,8 @@ static void _GenerateWorld(void *) /* Make sure the tiles at the north border are void tiles if needed. */ if (_settings_game.construction.freeform_edges) { - for (uint row = 0; row < MapSizeY(); row++) MakeVoid(TileXY(0, row)); - for (uint col = 0; col < MapSizeX(); col++) MakeVoid(TileXY(col, 0)); + for (uint x = 0; x < MapSizeX(); x++) MakeVoid(TileXY(x, 0)); + for (uint y = 0; y < MapSizeY(); y++) MakeVoid(TileXY(0, y)); } /* Make the map the height of the setting */ @@ -194,7 +196,7 @@ static void _GenerateWorld(void *) IncreaseGeneratingWorldProgress(GWP_GAME_START); CleanupGeneration(); - _modal_progress_work_mutex->EndCritical(); + lock.unlock(); ShowNewGRFError(); @@ -210,7 +212,6 @@ static void _GenerateWorld(void *) BasePersistentStorageArray::SwitchMode(PSM_LEAVE_GAMELOOP, true); if (_cur_company.IsValid()) _cur_company.Restore(); _generating_world = false; - _modal_progress_work_mutex->EndCritical(); throw; } } @@ -241,17 +242,15 @@ void GenerateWorldSetAbortCallback(GWAbortProc *proc) */ void WaitTillGeneratedWorld() { - if (_gw.thread == NULL) return; + if (!_gw.thread.joinable()) return; - _modal_progress_work_mutex->EndCritical(); - _modal_progress_paint_mutex->EndCritical(); + _modal_progress_work_mutex.unlock(); + _modal_progress_paint_mutex.unlock(); _gw.quit_thread = true; - _gw.thread->Join(); - delete _gw.thread; - _gw.thread = NULL; + _gw.thread.join(); _gw.threaded = false; - _modal_progress_work_mutex->BeginCritical(); - _modal_progress_paint_mutex->BeginCritical(); + _modal_progress_work_mutex.lock(); + _modal_progress_paint_mutex.lock(); } /** @@ -283,7 +282,7 @@ void HandleGeneratingWorldAbortion() CleanupGeneration(); - if (_gw.thread != NULL) _gw.thread->Exit(); + if (_gw.thread.joinable() && _gw.thread.get_id() == std::this_thread::get_id()) throw OTTDThreadExitSignal(); SwitchToMode(_switch_mode); } @@ -325,18 +324,14 @@ void GenerateWorld(GenWorldMode mode, uint size_x, uint size_y, bool reset_setti SetupColoursAndInitialWindow(); SetObjectToPlace(SPR_CURSOR_ZZZ, PAL_NONE, HT_NONE, WC_MAIN_WINDOW, 0); - if (_gw.thread != NULL) { - _gw.thread->Join(); - delete _gw.thread; - _gw.thread = NULL; - } + if (_gw.thread.joinable()) _gw.thread.join(); - if (!VideoDriver::GetInstance()->HasGUI() || !ThreadObject::New(&_GenerateWorld, NULL, &_gw.thread, "ottd:genworld")) { + if (!UseThreadedModelProgress() || !VideoDriver::GetInstance()->HasGUI() || !StartNewThread(&_gw.thread, "ottd:genworld", &_GenerateWorld)) { DEBUG(misc, 1, "Cannot create genworld thread, reverting to single-threaded mode"); _gw.threaded = false; - _modal_progress_work_mutex->EndCritical(); - _GenerateWorld(NULL); - _modal_progress_work_mutex->BeginCritical(); + _modal_progress_work_mutex.unlock(); + _GenerateWorld(); + _modal_progress_work_mutex.lock(); return; } diff --git a/src/genworld.h b/src/genworld.h index ea3faa15fc..ce6b39bd99 100644 --- a/src/genworld.h +++ b/src/genworld.h @@ -13,6 +13,7 @@ #define GENWORLD_H #include "company_type.h" +#include /** Constants related to world generation */ enum LandscapeGenerator { @@ -22,7 +23,7 @@ enum LandscapeGenerator { LG_TERRAGENESIS = 1, ///< TerraGenesis Perlin landscape generator }; -static const uint GENERATE_NEW_SEED = UINT_MAX; ///< Create a new random seed +static const uint32 GENERATE_NEW_SEED = UINT32_MAX; ///< Create a new random seed /** Modes for GenerateWorld */ enum GenWorldMode { @@ -61,7 +62,7 @@ struct GenWorldInfo { uint size_y; ///< Y-size of the map GWDoneProc *proc; ///< Proc that is called when done (can be NULL) GWAbortProc *abortp; ///< Proc that is called when aborting (can be NULL) - class ThreadObject *thread; ///< The thread we are in (can be NULL) + std::thread thread; ///< The thread we are in (joinable if a thread was created) }; /** Current stage of world generation process */ @@ -97,7 +98,7 @@ void SetGeneratingWorldProgress(GenWorldProgress cls, uint total); void IncreaseGeneratingWorldProgress(GenWorldProgress cls); void PrepareGenerateWorldProgress(); void ShowGenerateWorldProgress(); -void StartNewGameWithoutGUI(uint seed); +void StartNewGameWithoutGUI(uint32 seed); void ShowCreateScenario(); void StartScenarioEditor(); diff --git a/src/genworld_gui.cpp b/src/genworld_gui.cpp index 04eea8e660..697ce382d7 100644 --- a/src/genworld_gui.cpp +++ b/src/genworld_gui.cpp @@ -289,7 +289,7 @@ static DropDownList *BuildMapsizeDropDown() for (uint i = MIN_MAP_SIZE_BITS; i <= MAX_MAP_SIZE_BITS; i++) { DropDownListParamStringItem *item = new DropDownListParamStringItem(STR_JUST_INT, i, false); item->SetParam(0, 1LL << i); - *list->Append() = item; + list->push_back(item); } return list; @@ -332,7 +332,7 @@ struct GenerateLandscapeWindow : public Window { } - virtual void SetStringParameters(int widget) const + void SetStringParameters(int widget) const override { switch (widget) { case WID_GL_START_DATE_TEXT: SetDParam(0, ConvertYMDToDate(_settings_newgame.game_creation.starting_year, 0, 1)); break; @@ -393,7 +393,7 @@ struct GenerateLandscapeWindow : public Window { * @param data Information about the changed data. * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ - virtual void OnInvalidateData(int data = 0, bool gui_scope = true) + void OnInvalidateData(int data = 0, bool gui_scope = true) override { if (!gui_scope) return; /* Update the climate buttons */ @@ -440,7 +440,7 @@ struct GenerateLandscapeWindow : public Window { } - virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) + void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { const StringID *strs = NULL; switch (widget) { @@ -518,7 +518,7 @@ struct GenerateLandscapeWindow : public Window { size->height = max(size->height, (uint)(FONT_HEIGHT_NORMAL + WD_DROPDOWNTEXT_TOP + WD_DROPDOWNTEXT_BOTTOM)); } - virtual void DrawWidget(const Rect &r, int widget) const + void DrawWidget(const Rect &r, int widget) const override { switch (widget) { case WID_GL_HEIGHTMAP_NAME_TEXT: { @@ -528,7 +528,7 @@ struct GenerateLandscapeWindow : public Window { } } - virtual void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { switch (widget) { case WID_GL_TEMPERATE: @@ -703,7 +703,7 @@ struct GenerateLandscapeWindow : public Window { } } - virtual void OnTimeout() + void OnTimeout() override { static const int raise_widgets[] = {WID_GL_MAX_HEIGHTLEVEL_DOWN, WID_GL_MAX_HEIGHTLEVEL_UP, WID_GL_START_DATE_DOWN, WID_GL_START_DATE_UP, WID_GL_SNOW_LEVEL_UP, WID_GL_SNOW_LEVEL_DOWN, WIDGET_LIST_END}; for (const int *widget = raise_widgets; *widget != WIDGET_LIST_END; widget++) { @@ -714,7 +714,7 @@ struct GenerateLandscapeWindow : public Window { } } - virtual void OnDropdownSelect(int widget, int index) + void OnDropdownSelect(int widget, int index) override { switch (widget) { case WID_GL_MAPSIZE_X_PULLDOWN: _settings_newgame.game_creation.map_x = index; break; @@ -758,7 +758,7 @@ struct GenerateLandscapeWindow : public Window { this->InvalidateData(); } - virtual void OnQueryTextFinished(char *str) + void OnQueryTextFinished(char *str) override { /* Was 'cancel' pressed? */ if (str == NULL) return; @@ -870,7 +870,7 @@ void StartScenarioEditor() * Start a normal game without the GUI. * @param seed The seed of the new game. */ -void StartNewGameWithoutGUI(uint seed) +void StartNewGameWithoutGUI(uint32 seed) { /* GenerateWorld takes care of the possible GENERATE_NEW_SEED value in 'seed' */ _settings_newgame.game_creation.generation_seed = seed; @@ -888,7 +888,7 @@ struct CreateScenarioWindow : public Window this->LowerWidget(_settings_newgame.game_creation.landscape + WID_CS_TEMPERATE); } - virtual void SetStringParameters(int widget) const + void SetStringParameters(int widget) const override { switch (widget) { case WID_CS_START_DATE_TEXT: @@ -909,7 +909,7 @@ struct CreateScenarioWindow : public Window } } - virtual void OnPaint() + void OnPaint() override { this->SetWidgetDisabledState(WID_CS_START_DATE_DOWN, _settings_newgame.game_creation.starting_year <= MIN_YEAR); this->SetWidgetDisabledState(WID_CS_START_DATE_UP, _settings_newgame.game_creation.starting_year >= MAX_YEAR); @@ -924,7 +924,7 @@ struct CreateScenarioWindow : public Window this->DrawWidgets(); } - virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) + void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { StringID str = STR_JUST_INT; switch (widget) { @@ -950,7 +950,7 @@ struct CreateScenarioWindow : public Window size->height += padding.height; } - virtual void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { switch (widget) { case WID_CS_TEMPERATE: @@ -1015,7 +1015,7 @@ struct CreateScenarioWindow : public Window } } - virtual void OnTimeout() + void OnTimeout() override { static const int raise_widgets[] = {WID_CS_START_DATE_DOWN, WID_CS_START_DATE_UP, WID_CS_FLAT_LAND_HEIGHT_DOWN, WID_CS_FLAT_LAND_HEIGHT_UP, WIDGET_LIST_END}; for (const int *widget = raise_widgets; *widget != WIDGET_LIST_END; widget++) { @@ -1026,7 +1026,7 @@ struct CreateScenarioWindow : public Window } } - virtual void OnDropdownSelect(int widget, int index) + void OnDropdownSelect(int widget, int index) override { switch (widget) { case WID_CS_MAPSIZE_X_PULLDOWN: _settings_newgame.game_creation.map_x = index; break; @@ -1035,7 +1035,7 @@ struct CreateScenarioWindow : public Window this->SetDirty(); } - virtual void OnQueryTextFinished(char *str) + void OnQueryTextFinished(char *str) override { if (!StrEmpty(str)) { int32 value = atoi(str); @@ -1187,7 +1187,7 @@ struct GenerateProgressWindow : public Window { this->InitNested(); } - virtual void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { switch (widget) { case WID_GP_ABORT: @@ -1202,7 +1202,7 @@ struct GenerateProgressWindow : public Window { } } - virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) + void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { switch (widget) { case WID_GP_PROGRESS_BAR: { @@ -1223,7 +1223,7 @@ struct GenerateProgressWindow : public Window { } } - virtual void DrawWidget(const Rect &r, int widget) const + void DrawWidget(const Rect &r, int widget) const override { switch (widget) { case WID_GP_PROGRESS_BAR: @@ -1321,10 +1321,10 @@ static void _SetGeneratingWorldProgress(GenWorldProgress cls, uint progress, uin * paint thread. The 'other' thread already has the paint thread rights so * this ensures us that we are waiting until the paint thread is done * before we reacquire the mapgen rights */ - _modal_progress_work_mutex->EndCritical(); - _modal_progress_paint_mutex->BeginCritical(); - _modal_progress_work_mutex->BeginCritical(); - _modal_progress_paint_mutex->EndCritical(); + _modal_progress_work_mutex.unlock(); + _modal_progress_paint_mutex.lock(); + _modal_progress_work_mutex.lock(); + _modal_progress_paint_mutex.unlock(); _gws.timer = _realtime_tick; } diff --git a/src/gfx.cpp b/src/gfx.cpp index c9c36019ce..f1b91c16eb 100644 --- a/src/gfx.cpp +++ b/src/gfx.cpp @@ -21,6 +21,7 @@ #include "network/network_func.h" #include "window_func.h" #include "newgrf_debug.h" +#include "thread.h" #include "table/palettes.h" #include "table/string_colours.h" @@ -58,6 +59,7 @@ static void GfxMainBlitter(const Sprite *sprite, int x, int y, BlitterMode mode, static ReusableBuffer _cursor_backup; ZoomLevelByte _gui_zoom; ///< GUI Zoom level +ZoomLevelByte _font_zoom; ///< Font Zoom level /** * The rect for repaint. @@ -85,9 +87,7 @@ void GfxScroll(int left, int top, int width, int height, int xo, int yo) if (_cursor.visible) UndrawMouseCursor(); -#ifdef ENABLE_NETWORK if (_networking) NetworkUndrawChatMessage(); -#endif /* ENABLE_NETWORK */ blitter->ScrollBuffer(_screen.dst_ptr, left, top, width, height, xo, yo); /* This part of the screen is now dirty. */ @@ -510,9 +510,9 @@ int DrawString(int left, int right, int top, const char *str, TextColour colour, } Layouter layout(str, INT32_MAX, colour, fontsize); - if (layout.Length() == 0) return 0; + if (layout.size() == 0) return 0; - return DrawLayoutLine(*layout.Begin(), top, left, right, align, underline, true); + return DrawLayoutLine(layout.front(), top, left, right, align, underline, true); } /** @@ -575,7 +575,7 @@ int GetStringLineCount(StringID str, int maxw) GetString(buffer, str, lastof(buffer)); Layouter layout(buffer, maxw); - return layout.Length(); + return (uint)layout.size(); } /** @@ -648,8 +648,7 @@ int DrawStringMultiLine(int left, int right, int top, int bottom, const char *st int last_line = top; int first_line = bottom; - for (const ParagraphLayouter::Line **iter = layout.Begin(); iter != layout.End(); iter++) { - const ParagraphLayouter::Line *line = *iter; + for (const ParagraphLayouter::Line *line : layout) { int line_height = line->GetLeading(); if (y >= top && y < bottom) { @@ -703,8 +702,8 @@ Dimension GetStringBoundingBox(const char *str, FontSize start_fontsize) } /** - * Get bounding box of a string. Uses parameters set by #DParam if needed. - * Has the same restrictions as #GetStringBoundingBox(const char *str). + * Get bounding box of a string. Uses parameters set by #SetDParam if needed. + * Has the same restrictions as #GetStringBoundingBox(const char *str, FontSize start_fontsize). * @param strid String to examine. * @return Width and height of the bounding box for the string in pixels. */ @@ -761,7 +760,7 @@ void DrawCharCentered(WChar c, int x, int y, TextColour colour) /** * Get the size of a sprite. * @param sprid Sprite to examine. - * @param [out] offset Optionally returns the sprite position offset. + * @param[out] offset Optionally returns the sprite position offset. * @return Sprite size in pixels. * @note The size assumes (0, 0) as top-left coordinate and ignores any part of the sprite drawn at the left or above that position. */ @@ -969,7 +968,7 @@ static void GfxBlitter(const Sprite * const sprite, int x, int y, BlitterMode mo if (topleft <= clicked && clicked <= bottomright) { uint offset = (((size_t)clicked - (size_t)topleft) / (blitter->GetScreenDepth() / 8)) % bp.pitch; if (offset < (uint)bp.width) { - _newgrf_debug_sprite_picker.sprites.Include(sprite_id); + include(_newgrf_debug_sprite_picker.sprites, sprite_id); } } } @@ -1130,13 +1129,14 @@ TextColour GetContrastColour(uint8 background, uint8 threshold) */ void LoadStringWidthTable(bool monospace) { + ClearFontCache(); + for (FontSize fs = monospace ? FS_MONO : FS_BEGIN; fs < (monospace ? FS_END : FS_MONO); fs++) { for (uint i = 0; i != 224; i++) { _stringwidth_table[fs][i] = GetGlyphWidth(fs, i + 32); } } - ClearFontCache(); ReInitAllWindows(); } @@ -1170,8 +1170,8 @@ byte GetDigitWidth(FontSize size) /** * Determine the broadest digits for guessing the maximum width of a n-digit number. - * @param [out] front Broadest digit, which is not 0. (Use this digit as first digit for numbers with more than one digit.) - * @param [out] next Broadest digit, including 0. (Use this digit for all digits, except the first one; or for numbers with only one digit.) + * @param[out] front Broadest digit, which is not 0. (Use this digit as first digit for numbers with more than one digit.) + * @param[out] next Broadest digit, including 0. (Use this digit for all digits, except the first one; or for numbers with only one digit.) * @param size Font of the digit */ void GetBroadestDigit(uint *front, uint *next, FontSize size) @@ -1286,9 +1286,7 @@ void RedrawScreenRect(int left, int top, int right, int bottom) } } -#ifdef ENABLE_NETWORK if (_networking) NetworkUndrawChatMessage(); -#endif /* ENABLE_NETWORK */ DrawOverlappedWindowForAll(left, top, right, bottom); @@ -1311,14 +1309,18 @@ void DrawDirtyBlocks() if (HasModalProgress()) { /* We are generating the world, so release our rights to the map and * painting while we are waiting a bit. */ - _modal_progress_paint_mutex->EndCritical(); - _modal_progress_work_mutex->EndCritical(); + _modal_progress_paint_mutex.unlock(); + _modal_progress_work_mutex.unlock(); /* Wait a while and update _realtime_tick so we are given the rights */ if (!IsFirstModalProgressLoop()) CSleep(MODAL_PROGRESS_REDRAW_TIMEOUT); _realtime_tick += MODAL_PROGRESS_REDRAW_TIMEOUT; - _modal_progress_paint_mutex->BeginCritical(); - _modal_progress_work_mutex->BeginCritical(); + + /* Modal progress thread may need blitter access while we are waiting for it. */ + VideoDriver::GetInstance()->ReleaseBlitterLock(); + _modal_progress_paint_mutex.lock(); + VideoDriver::GetInstance()->AcquireBlitterLock(); + _modal_progress_work_mutex.lock(); /* When we ended with the modal progress, do not draw the blocks. * Simply let the next run do so, otherwise we would be loading @@ -1635,8 +1637,8 @@ void SetAnimatedMouseCursor(const AnimCursor *table) * Update cursor position on mouse movement. * @param x New X position. * @param y New Y position. - * @param queued True, if the OS queues mouse warps after pending mouse movement events. - * False, if the warp applies instantaneous. + * @param queued_warp True, if the OS queues mouse warps after pending mouse movement events. + * False, if the warp applies instantaneous. * @return true, if the OS cursor position should be warped back to this->pos. */ bool CursorVars::UpdateCursorPosition(int x, int y, bool queued_warp) diff --git a/src/gfx_func.h b/src/gfx_func.h index 9f7cb9153d..2abbcd2a87 100644 --- a/src/gfx_func.h +++ b/src/gfx_func.h @@ -75,7 +75,6 @@ void HandleKeypress(uint keycode, WChar key); void HandleTextInput(const char *str, bool marked = false, const char *caret = NULL, const char *insert_location = NULL, const char *replacement_end = NULL); void HandleCtrlChanged(); void HandleMouseEvents(); -void CSleep(int milliseconds); void UpdateWindows(); void DrawMouseCursor(); diff --git a/src/gfx_layout.cpp b/src/gfx_layout.cpp index bb7efa2d72..124f1218a2 100644 --- a/src/gfx_layout.cpp +++ b/src/gfx_layout.cpp @@ -17,14 +17,18 @@ #include "table/control_codes.h" -#ifdef WITH_ICU_LAYOUT +#ifdef WITH_ICU_LX #include -#endif /* WITH_ICU_LAYOUT */ +#endif /* WITH_ICU_LX */ #ifdef WITH_UNISCRIBE #include "os/windows/string_uniscribe.h" #endif /* WITH_UNISCRIBE */ +#ifdef WITH_COCOA +#include "os/macosx/string_osx.h" +#endif + #include "safeguards.h" @@ -46,7 +50,7 @@ Font::Font(FontSize size, TextColour colour) : assert(size < FS_END); } -#ifdef WITH_ICU_LAYOUT +#ifdef WITH_ICU_LX /* Implementation details of LEFontInstance */ le_int32 Font::getUnitsPerEM() const @@ -120,15 +124,15 @@ le_bool Font::getGlyphPoint(LEGlyphID glyph, le_int32 pointNumber, LEPoint &poin /** * Wrapper for doing layouts with ICU. */ -class ICUParagraphLayout : public AutoDeleteSmallVector, public ParagraphLayouter { - ParagraphLayout *p; ///< The actual ICU paragraph layout. +class ICUParagraphLayout : public AutoDeleteSmallVector, public ParagraphLayouter { + icu::ParagraphLayout *p; ///< The actual ICU paragraph layout. public: /** Visual run contains data about the bit of text with the same font. */ class ICUVisualRun : public ParagraphLayouter::VisualRun { - const ParagraphLayout::VisualRun *vr; ///< The actual ICU vr. + const icu::ParagraphLayout::VisualRun *vr; ///< The actual ICU vr. public: - ICUVisualRun(const ParagraphLayout::VisualRun *vr) : vr(vr) { } + ICUVisualRun(const icu::ParagraphLayout::VisualRun *vr) : vr(vr) { } const Font *GetFont() const { return (const Font*)vr->getFont(); } int GetGlyphCount() const { return vr->getGlyphCount(); } @@ -139,14 +143,14 @@ public: }; /** A single line worth of VisualRuns. */ - class ICULine : public AutoDeleteSmallVector, public ParagraphLayouter::Line { - ParagraphLayout::Line *l; ///< The actual ICU line. + class ICULine : public AutoDeleteSmallVector, public ParagraphLayouter::Line { + icu::ParagraphLayout::Line *l; ///< The actual ICU line. public: - ICULine(ParagraphLayout::Line *l) : l(l) + ICULine(icu::ParagraphLayout::Line *l) : l(l) { for (int i = 0; i < l->countRuns(); i++) { - *this->Append() = new ICUVisualRun(l->getVisualRun(i)); + this->push_back(new ICUVisualRun(l->getVisualRun(i))); } } ~ICULine() { delete l; } @@ -154,7 +158,7 @@ public: int GetLeading() const { return l->getLeading(); } int GetWidth() const { return l->getWidth(); } int CountRuns() const { return l->countRuns(); } - const ParagraphLayouter::VisualRun *GetVisualRun(int run) const { return *this->Get(run); } + const ParagraphLayouter::VisualRun *GetVisualRun(int run) const { return this->at(run); } int GetInternalCharLength(WChar c) const { @@ -163,13 +167,13 @@ public: } }; - ICUParagraphLayout(ParagraphLayout *p) : p(p) { } + ICUParagraphLayout(icu::ParagraphLayout *p) : p(p) { } ~ICUParagraphLayout() { delete p; } void Reflow() { p->reflow(); } ParagraphLayouter::Line *NextLine(int max_width) { - ParagraphLayout::Line *l = p->nextLine(max_width); + icu::ParagraphLayout::Line *l = p->nextLine(max_width); return l == NULL ? NULL : new ICULine(l); } }; @@ -192,19 +196,19 @@ public: /* ICU's ParagraphLayout cannot handle empty strings, so fake one. */ buff[0] = ' '; length = 1; - fontMapping.End()[-1].first++; + fontMapping.back().first++; } /* Fill ICU's FontRuns with the right data. */ - FontRuns runs(fontMapping.Length()); - for (FontMap::iterator iter = fontMapping.Begin(); iter != fontMapping.End(); iter++) { - runs.add(iter->second, iter->first); + icu::FontRuns runs(fontMapping.size()); + for (auto &pair : fontMapping) { + runs.add(pair.second, pair.first); } LEErrorCode status = LE_NO_ERROR; /* ParagraphLayout does not copy "buff", so it must stay valid. * "runs" is copied according to the ICU source, but the documentation does not specify anything, so this might break somewhen. */ - ParagraphLayout *p = new ParagraphLayout(buff, length, &runs, NULL, NULL, NULL, _current_text_dir == TD_RTL ? UBIDI_DEFAULT_RTL : UBIDI_DEFAULT_LTR, false, status); + icu::ParagraphLayout *p = new icu::ParagraphLayout(buff, length, &runs, NULL, NULL, NULL, _current_text_dir == TD_RTL ? UBIDI_DEFAULT_RTL : UBIDI_DEFAULT_LTR, false, status); if (status != LE_NO_ERROR) { delete p; return NULL; @@ -222,7 +226,7 @@ public: return length; } }; -#endif /* WITH_ICU_LAYOUT */ +#endif /* WITH_ICU_LX */ /*** Paragraph layout ***/ /** @@ -265,7 +269,7 @@ public: }; /** A single line worth of VisualRuns. */ - class FallbackLine : public AutoDeleteSmallVector, public ParagraphLayouter::Line { + class FallbackLine : public AutoDeleteSmallVector, public ParagraphLayouter::Line { public: int GetLeading() const; int GetWidth() const; @@ -415,8 +419,8 @@ int FallbackParagraphLayout::FallbackVisualRun::GetLeading() const int FallbackParagraphLayout::FallbackLine::GetLeading() const { int leading = 0; - for (const FallbackVisualRun * const *run = this->Begin(); run != this->End(); run++) { - leading = max(leading, (*run)->GetLeading()); + for (const FallbackVisualRun * const &run : *this) { + leading = max(leading, run->GetLeading()); } return leading; @@ -428,7 +432,7 @@ int FallbackParagraphLayout::FallbackLine::GetLeading() const */ int FallbackParagraphLayout::FallbackLine::GetWidth() const { - if (this->Length() == 0) return 0; + if (this->size() == 0) return 0; /* * The last X position of a run contains is the end of that run. @@ -445,7 +449,7 @@ int FallbackParagraphLayout::FallbackLine::GetWidth() const */ int FallbackParagraphLayout::FallbackLine::CountRuns() const { - return this->Length(); + return (uint)this->size(); } /** @@ -454,7 +458,7 @@ int FallbackParagraphLayout::FallbackLine::CountRuns() const */ const ParagraphLayouter::VisualRun *FallbackParagraphLayout::FallbackLine::GetVisualRun(int run) const { - return *this->Get(run); + return this->at(run); } /** @@ -494,17 +498,12 @@ const ParagraphLayouter::Line *FallbackParagraphLayout::NextLine(int max_width) if (*this->buffer == '\0') { /* Only a newline. */ this->buffer = NULL; - *l->Append() = new FallbackVisualRun(this->runs.Begin()->second, this->buffer, 0, 0); + l->push_back(new FallbackVisualRun(this->runs.front().second, this->buffer, 0, 0)); return l; } - const WChar *begin = this->buffer; - const WChar *last_space = NULL; - const WChar *last_char = begin; - int width = 0; - int offset = this->buffer - this->buffer_begin; - FontMap::iterator iter = this->runs.Begin(); + FontMap::iterator iter = this->runs.data(); while (iter->first <= offset) { iter++; assert(iter != this->runs.End()); @@ -513,6 +512,10 @@ const ParagraphLayouter::Line *FallbackParagraphLayout::NextLine(int max_width) const FontCache *fc = iter->second->fc; const WChar *next_run = this->buffer_begin + iter->first; + const WChar *begin = this->buffer; + const WChar *last_space = NULL; + const WChar *last_char; + int width = 0; for (;;) { WChar c = *this->buffer; last_char = this->buffer; @@ -524,7 +527,7 @@ const ParagraphLayouter::Line *FallbackParagraphLayout::NextLine(int max_width) if (this->buffer == next_run) { int w = l->GetWidth(); - *l->Append() = new FallbackVisualRun(iter->second, begin, this->buffer - begin, w); + l->push_back(new FallbackVisualRun(iter->second, begin, this->buffer - begin, w)); iter++; assert(iter != this->runs.End()); @@ -569,9 +572,9 @@ const ParagraphLayouter::Line *FallbackParagraphLayout::NextLine(int max_width) this->buffer++; } - if (l->Length() == 0 || last_char - begin != 0) { + if (l->size() == 0 || last_char - begin != 0) { int w = l->GetWidth(); - *l->Append() = new FallbackVisualRun(iter->second, begin, last_char - begin, w); + l->push_back(new FallbackVisualRun(iter->second, begin, last_char - begin, w)); } return l; } @@ -597,7 +600,7 @@ static inline void GetLayouter(Layouter::LineCacheItem &line, const char *&str, Font *f = Layouter::GetFont(state.fontsize, state.cur_colour); line.buffer = buff_begin; - fontMapping.Clear(); + fontMapping.clear(); /* * Go through the whole string while adding Font instances to the font map @@ -671,11 +674,11 @@ Layouter::Layouter(const char *str, int maxw, TextColour colour, FontSize fontsi } else { /* Line is new, layout it */ FontState old_state = state; -#if defined(WITH_ICU_LAYOUT) || defined(WITH_UNISCRIBE) +#if defined(WITH_ICU_LX) || defined(WITH_UNISCRIBE) || defined(WITH_COCOA) const char *old_str = str; #endif -#ifdef WITH_ICU_LAYOUT +#ifdef WITH_ICU_LX GetLayouter(line, str, state); if (line.layout == NULL) { static bool warned = false; @@ -699,6 +702,16 @@ Layouter::Layouter(const char *str, int maxw, TextColour colour, FontSize fontsi } #endif +#ifdef WITH_COCOA + if (line.layout == NULL) { + GetLayouter(line, str, state); + if (line.layout == NULL) { + state = old_state; + str = old_str; + } + } +#endif + if (line.layout == NULL) { GetLayouter(line, str, state); } @@ -707,7 +720,7 @@ Layouter::Layouter(const char *str, int maxw, TextColour colour, FontSize fontsi /* Copy all lines into a local cache so we can reuse them later on more easily. */ const ParagraphLayouter::Line *l; while ((l = line.layout->NextLine(maxw)) != NULL) { - *this->Append() = l; + this->push_back(l); } } while (c != '\0'); @@ -720,9 +733,9 @@ Layouter::Layouter(const char *str, int maxw, TextColour colour, FontSize fontsi Dimension Layouter::GetBounds() { Dimension d = { 0, 0 }; - for (const ParagraphLayouter::Line **l = this->Begin(); l != this->End(); l++) { - d.width = max(d.width, (*l)->GetWidth()); - d.height += (*l)->GetLeading(); + for (const ParagraphLayouter::Line *l : *this) { + d.width = max(d.width, l->GetWidth()); + d.height += l->GetLeading(); } return d; } @@ -744,12 +757,12 @@ Point Layouter::GetCharPosition(const char *ch) const size_t len = Utf8Decode(&c, str); if (c == '\0' || c == '\n') break; str += len; - index += (*this->Begin())->GetInternalCharLength(c); + index += this->front()->GetInternalCharLength(c); } if (str == ch) { /* Valid character. */ - const ParagraphLayouter::Line *line = *this->Begin(); + const ParagraphLayouter::Line *line = this->front(); /* Pointer to the end-of-string/line marker? Return total line width. */ if (*ch == '\0' || *ch == '\n') { @@ -782,7 +795,7 @@ Point Layouter::GetCharPosition(const char *ch) const */ const char *Layouter::GetCharAtPosition(int x) const { - const ParagraphLayouter::Line *line = *this->Begin(); + const ParagraphLayouter::Line *line = this->front(); for (int run_index = 0; run_index < line->CountRuns(); run_index++) { const ParagraphLayouter::VisualRun *run = line->GetVisualRun(run_index); @@ -821,7 +834,7 @@ Font *Layouter::GetFont(FontSize size, TextColour colour) if (it != fonts[size].End()) return it->second; Font *f = new Font(size, colour); - *fonts[size].Append() = FontColourMap::Pair(colour, f); + fonts[size].emplace_back(colour, f); return f; } @@ -831,10 +844,10 @@ Font *Layouter::GetFont(FontSize size, TextColour colour) */ void Layouter::ResetFontCache(FontSize size) { - for (FontColourMap::iterator it = fonts[size].Begin(); it != fonts[size].End(); ++it) { - delete it->second; + for (auto &pair : fonts[size]) { + delete pair.second; } - fonts[size].Clear(); + fonts[size].clear(); /* We must reset the linecache since it references the just freed fonts */ ResetLineCache(); @@ -842,6 +855,9 @@ void Layouter::ResetFontCache(FontSize size) #if defined(WITH_UNISCRIBE) UniscribeResetScriptCache(size); #endif +#if defined(WITH_COCOA) + MacOSResetScriptCache(size); +#endif } /** diff --git a/src/gfx_layout.h b/src/gfx_layout.h index 45d79ae474..93cc6fb2da 100644 --- a/src/gfx_layout.h +++ b/src/gfx_layout.h @@ -19,13 +19,14 @@ #include #include #include +#include -#ifdef WITH_ICU_LAYOUT +#ifdef WITH_ICU_LX #include "layout/ParagraphLayout.h" -#define ICU_FONTINSTANCE : public LEFontInstance -#else /* WITH_ICU_LAYOUT */ +#define ICU_FONTINSTANCE : public icu::LEFontInstance +#else /* WITH_ICU_LX */ #define ICU_FONTINSTANCE -#endif /* WITH_ICU_LAYOUT */ +#endif /* WITH_ICU_LX */ /** * Text drawing parameters, which can change while drawing a line, but are kept between multiple parts @@ -35,7 +36,7 @@ struct FontState { FontSize fontsize; ///< Current font size. TextColour cur_colour; ///< Current text colour. - std::stack colour_stack; ///< Stack of colours to assist with colour switching. + std::stack> colour_stack; ///< Stack of colours to assist with colour switching. FontState() : fontsize(FS_END), cur_colour(TC_INVALID) {} FontState(TextColour colour, FontSize fontsize) : fontsize(fontsize), cur_colour(colour) {} @@ -88,7 +89,7 @@ public: Font(FontSize size, TextColour colour); -#ifdef WITH_ICU_LAYOUT +#ifdef WITH_ICU_LX /* Implementation details of LEFontInstance */ le_int32 getUnitsPerEM() const; @@ -104,7 +105,7 @@ public: LEGlyphID mapCharToGlyph(LEUnicode32 ch) const; void getGlyphAdvance(LEGlyphID glyph, LEPoint &advance) const; le_bool getGlyphPoint(LEGlyphID glyph, le_int32 pointNumber, LEPoint &point) const; -#endif /* WITH_ICU_LAYOUT */ +#endif /* WITH_ICU_LX */ }; /** Mapping from index to font. */ @@ -149,7 +150,7 @@ public: * * It also accounts for the memory allocations and frees. */ -class Layouter : public AutoDeleteSmallVector { +class Layouter : public AutoDeleteSmallVector { const char *string; ///< Pointer to the original string. /** Key into the linecache */ diff --git a/src/gfx_type.h b/src/gfx_type.h index ca9bf9fcef..7eeddb4078 100644 --- a/src/gfx_type.h +++ b/src/gfx_type.h @@ -189,7 +189,7 @@ union Colour { /** * Create a new colour. - * @param The colour in the correct packed format. + * @param data The colour in the correct packed format. */ Colour(uint data = 0) : data(data) { @@ -241,7 +241,7 @@ enum Colours { COLOUR_END, INVALID_COLOUR = 0xFF, }; -template <> struct EnumPropsT : MakeEnumPropsT {}; +template <> struct EnumPropsT : MakeEnumPropsT {}; /** Colour of the strings, see _string_colourmap in table/string_colours.h or docs/ottd-colourtext-palette.png */ enum TextColour { diff --git a/src/gfxinit.cpp b/src/gfxinit.cpp index f73027e91e..3613ce0d86 100644 --- a/src/gfxinit.cpp +++ b/src/gfxinit.cpp @@ -80,7 +80,7 @@ static uint LoadGrfFile(const char *filename, uint load_index, int file_index) /** * Load an old fashioned GRF file to replace already loaded sprites. * @param filename The name of the file to open. - * @param index_tlb The offsets of each of the sprites. + * @param index_tbl The offsets of each of the sprites. * @param file_index The Fio offset to load the file in. * @return The number of loaded sprites. */ diff --git a/src/goal.cpp b/src/goal.cpp index f7aae350e5..eba72b7f40 100644 --- a/src/goal.cpp +++ b/src/goal.cpp @@ -247,20 +247,14 @@ CommandCost CmdGoalQuestion(TileIndex tile, DoCommandFlag flags, uint32 p1, uint { uint16 uniqueid = (GoalType)GB(p1, 0, 16); CompanyID company = (CompanyID)GB(p1, 16, 8); -#ifdef ENABLE_NETWORK ClientIndex client = (ClientIndex)GB(p1, 16, 8); -#endif byte type = GB(p1, 24, 2); bool is_client = HasBit(p1, 31); if (_current_company != OWNER_DEITY) return CMD_ERROR; if (StrEmpty(text)) return CMD_ERROR; if (is_client) { -#ifdef ENABLE_NETWORK if (!NetworkClientInfo::IsValidID(client)) return CMD_ERROR; -#else - return CMD_ERROR; -#endif } else { if (company != INVALID_COMPANY && !Company::IsValidID(company)) return CMD_ERROR; } @@ -270,9 +264,7 @@ CommandCost CmdGoalQuestion(TileIndex tile, DoCommandFlag flags, uint32 p1, uint if (flags & DC_EXEC) { if (is_client) { -#ifdef ENABLE_NETWORK if (NetworkClientInfo::Get(client)->client_id != _network_own_client_id) return CommandCost(); -#endif } else { if (company == INVALID_COMPANY && !Company::IsValidID(_local_company)) return CommandCost(); if (company != INVALID_COMPANY && company != _local_company) return CommandCost(); diff --git a/src/goal_gui.cpp b/src/goal_gui.cpp index f98189d183..7c3e330043 100644 --- a/src/goal_gui.cpp +++ b/src/goal_gui.cpp @@ -50,7 +50,7 @@ struct GoalListWindow : public Window { this->OnInvalidateData(0); } - /* virtual */ void SetStringParameters(int widget) const + void SetStringParameters(int widget) const override { if (widget != WID_GOAL_CAPTION) return; @@ -62,7 +62,7 @@ struct GoalListWindow : public Window { } } - /* virtual */ void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { if (widget != WID_GOAL_LIST) return; @@ -101,7 +101,7 @@ struct GoalListWindow : public Window { /** * Handle clicking at a goal. - * @param s @Goal clicked at. + * @param s #Goal clicked at. */ void HandleClick(const Goal *s) { @@ -177,7 +177,7 @@ struct GoalListWindow : public Window { return 3 + num_global + num_company; } - /* virtual */ void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) + void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { if (widget != WID_GOAL_LIST) return; Dimension d = maxdim(GetStringBoundingBox(STR_GOALS_GLOBAL_TITLE), GetStringBoundingBox(STR_GOALS_COMPANY_TITLE)); @@ -193,7 +193,7 @@ struct GoalListWindow : public Window { /** * Draws either the global goals or the company goal section. * This is a helper method for #DrawWidget. - * @param pos [inout] Vertical line number to draw. + * @param[in,out] pos Vertical line number to draw. * @param cap Number of lines to draw in the window. * @param x Left edge of the text line to draw. * @param y Vertical position of the top edge of the window. @@ -250,8 +250,8 @@ struct GoalListWindow : public Window { /** * Draws a given column of the goal list. * @param column Which column to draw. - * @wid Pointer to the goal list widget. - * @progress_col_width Width of the progress column. + * @param wid Pointer to the goal list widget. + * @param progress_col_width Width of the progress column. * @return max width of drawn text */ void DrawListColumn(GoalColumn column, NWidgetBase *wid, uint progress_col_width) const @@ -272,7 +272,7 @@ struct GoalListWindow : public Window { DrawPartialGoalList(pos, cap, x, y, right, progress_col_width, false, column); } - /* virtual */ void OnPaint() + void OnPaint() override { this->DrawWidgets(); @@ -299,7 +299,7 @@ struct GoalListWindow : public Window { } - /* virtual */ void OnResize() + void OnResize() override { this->vscroll->SetCapacityFromWidget(this, WID_GOAL_LIST); } @@ -309,7 +309,7 @@ struct GoalListWindow : public Window { * @param data Information about the changed data. * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ - /* virtual */ void OnInvalidateData(int data = 0, bool gui_scope = true) + void OnInvalidateData(int data = 0, bool gui_scope = true) override { if (!gui_scope) return; this->vscroll->SetCount(this->CountLines()); @@ -388,7 +388,7 @@ struct GoalQuestionWindow : public Window { free(this->question); } - /* virtual */ void SetStringParameters(int widget) const + void SetStringParameters(int widget) const override { switch (widget) { case WID_GQ_CAPTION: @@ -409,7 +409,7 @@ struct GoalQuestionWindow : public Window { } } - /* virtual */ void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { switch (widget) { case WID_GQ_BUTTON_1: @@ -429,7 +429,7 @@ struct GoalQuestionWindow : public Window { } } - /* virtual */ void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) + void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { if (widget != WID_GQ_QUESTION) return; @@ -437,7 +437,7 @@ struct GoalQuestionWindow : public Window { size->height = GetStringHeight(STR_JUST_RAW_STRING, size->width) + WD_PAR_VSEP_WIDE; } - /* virtual */ void DrawWidget(const Rect &r, int widget) const + void DrawWidget(const Rect &r, int widget) const override { if (widget != WID_GQ_QUESTION) return; diff --git a/src/graph_gui.cpp b/src/graph_gui.cpp index f4334429fb..69bdb3b1fc 100644 --- a/src/graph_gui.cpp +++ b/src/graph_gui.cpp @@ -56,7 +56,7 @@ struct GraphLegendWindow : Window { } } - virtual void DrawWidget(const Rect &r, int widget) const + void DrawWidget(const Rect &r, int widget) const override { if (!IsInsideMM(widget, WID_GL_FIRST_COMPANY, MAX_COMPANIES + WID_GL_FIRST_COMPANY)) return; @@ -74,7 +74,7 @@ struct GraphLegendWindow : Window { DrawString(r.left + (rtl ? (uint)WD_FRAMERECT_LEFT : (d.width + 4)), r.right - (rtl ? (d.width + 4) : (uint)WD_FRAMERECT_RIGHT), r.top + (r.bottom - r.top + 1 - FONT_HEIGHT_NORMAL) / 2, STR_COMPANY_NAME_COMPANY_NUM, HasBit(_legend_excluded_companies, cid) ? TC_BLACK : TC_WHITE); } - virtual void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { if (!IsInsideMM(widget, WID_GL_FIRST_COMPANY, MAX_COMPANIES + WID_GL_FIRST_COMPANY)) return; @@ -93,7 +93,7 @@ struct GraphLegendWindow : Window { * @param data Information about the changed data. * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ - virtual void OnInvalidateData(int data = 0, bool gui_scope = true) + void OnInvalidateData(int data = 0, bool gui_scope = true) override { if (!gui_scope) return; if (Company::IsValidID(data)) return; @@ -485,7 +485,7 @@ protected: } public: - virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) + void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { if (widget != this->graph_widget) return; @@ -521,7 +521,7 @@ public: size->height = max(size->height, size->width / 3); } - virtual void DrawWidget(const Rect &r, int widget) const + void DrawWidget(const Rect &r, int widget) const override { if (widget != this->graph_widget) return; @@ -533,13 +533,13 @@ public: return INVALID_DATAPOINT; } - virtual void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { /* Clicked on legend? */ if (widget == WID_CV_KEY_BUTTON) ShowGraphLegend(); } - virtual void OnTick() + void OnGameTick() override { this->UpdateStatistics(false); } @@ -549,7 +549,7 @@ public: * @param data Information about the changed data. * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ - virtual void OnInvalidateData(int data = 0, bool gui_scope = true) + void OnInvalidateData(int data = 0, bool gui_scope = true) override { if (!gui_scope) return; this->UpdateStatistics(true); @@ -621,7 +621,7 @@ struct OperatingProfitGraphWindow : BaseGraphWindow { this->InitializeWindow(window_number); } - virtual OverflowSafeInt64 GetGraphData(const Company *c, int j) + OverflowSafeInt64 GetGraphData(const Company *c, int j) override { return c->old_economy[j].income + c->old_economy[j].expenses; } @@ -672,7 +672,7 @@ struct IncomeGraphWindow : BaseGraphWindow { this->InitializeWindow(window_number); } - virtual OverflowSafeInt64 GetGraphData(const Company *c, int j) + OverflowSafeInt64 GetGraphData(const Company *c, int j) override { return c->old_economy[j].income; } @@ -721,7 +721,7 @@ struct DeliveredCargoGraphWindow : BaseGraphWindow { this->InitializeWindow(window_number); } - virtual OverflowSafeInt64 GetGraphData(const Company *c, int j) + OverflowSafeInt64 GetGraphData(const Company *c, int j) override { return c->old_economy[j].delivered_cargo.GetSum(); } @@ -770,12 +770,12 @@ struct PerformanceHistoryGraphWindow : BaseGraphWindow { this->InitializeWindow(window_number); } - virtual OverflowSafeInt64 GetGraphData(const Company *c, int j) + OverflowSafeInt64 GetGraphData(const Company *c, int j) override { return c->old_economy[j].performance_history; } - virtual void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { if (widget == WID_PHG_DETAILED_PERFORMANCE) ShowPerformanceRatingDetail(); this->BaseGraphWindow::OnClick(pt, widget, click_count); @@ -826,7 +826,7 @@ struct CompanyValueGraphWindow : BaseGraphWindow { this->InitializeWindow(window_number); } - virtual OverflowSafeInt64 GetGraphData(const Company *c, int j) + OverflowSafeInt64 GetGraphData(const Company *c, int j) override { return c->old_economy[j].company_value; } @@ -869,35 +869,26 @@ void ShowCompanyValueGraph() /*****************/ struct PaymentRatesGraphWindow : BaseGraphWindow { - bool first_init; ///< This value is true until the first initialization of the window has finished. + uint line_height; ///< Pixel height of each cargo type row. + Scrollbar *vscroll; ///< Cargo list scrollbar. + PaymentRatesGraphWindow(WindowDesc *desc, WindowNumber window_number) : BaseGraphWindow(desc, WID_CPR_GRAPH, STR_JUST_CURRENCY_SHORT) { - this->first_init = true; this->num_on_x_axis = 20; this->num_vert_lines = 20; this->month = 0xFF; this->x_values_start = 10; this->x_values_increment = 10; + this->CreateNestedTree(); + this->vscroll = this->GetScrollbar(WID_CPR_MATRIX_SCROLLBAR); + this->vscroll->SetCount(_sorted_standard_cargo_specs_size); + /* Initialise the dataset */ this->OnHundredthTick(); - this->InitNested(window_number); - - this->UpdateLoweredWidgets(); - } - - virtual void OnInit() - { - /* UpdateLoweredWidgets needs to be called after a language or NewGRF change, but it can't be called before - * InitNested is done. On the first init these functions are called in the correct order by the constructor. */ - if (!this->first_init) { - /* Initialise the dataset */ - this->OnHundredthTick(); - this->UpdateLoweredWidgets(); - } - this->first_init = false; + this->FinishInitNested(window_number); } void UpdateExcludedData() @@ -912,63 +903,73 @@ struct PaymentRatesGraphWindow : BaseGraphWindow { } } - void UpdateLoweredWidgets() + void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { - for (int i = 0; i < _sorted_standard_cargo_specs_size; i++) { - this->SetWidgetLoweredState(WID_CPR_CARGO_FIRST + i, !HasBit(this->excluded_data, i)); - } - } - - virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) - { - if (widget < WID_CPR_CARGO_FIRST) { + if (widget != WID_CPR_MATRIX) { BaseGraphWindow::UpdateWidgetSize(widget, size, padding, fill, resize); return; } - const CargoSpec *cs = _sorted_cargo_specs[widget - WID_CPR_CARGO_FIRST]; - SetDParam(0, cs->name); - Dimension d = GetStringBoundingBox(STR_GRAPH_CARGO_PAYMENT_CARGO); - d.width += 14; // colour field - d.width += WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT; - d.height += WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM; - *size = maxdim(d, *size); + const CargoSpec *cs; + FOR_ALL_SORTED_STANDARD_CARGOSPECS(cs) { + SetDParam(0, cs->name); + Dimension d = GetStringBoundingBox(STR_GRAPH_CARGO_PAYMENT_CARGO); + d.width += 14; // colour field + d.width += WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT; + d.height += WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM; + *size = maxdim(d, *size); + } + + this->line_height = size->height; + size->height = this->line_height * 11; /* Default number of cargo types in most climates. */ + resize->width = 0; + resize->height = this->line_height; } - virtual void DrawWidget(const Rect &r, int widget) const + void DrawWidget(const Rect &r, int widget) const override { - if (widget < WID_CPR_CARGO_FIRST) { + if (widget != WID_CPR_MATRIX) { BaseGraphWindow::DrawWidget(r, widget); return; } - const CargoSpec *cs = _sorted_cargo_specs[widget - WID_CPR_CARGO_FIRST]; bool rtl = _current_text_dir == TD_RTL; - /* Since the buttons have no text, no images, - * both the text and the coloured box have to be manually painted. - * clk_dif will move one pixel down and one pixel to the right - * when the button is clicked */ - byte clk_dif = this->IsWidgetLowered(widget) ? 1 : 0; int x = r.left + WD_FRAMERECT_LEFT; int y = r.top; - int rect_x = clk_dif + (rtl ? r.right - 12 : r.left + WD_FRAMERECT_LEFT); + int pos = this->vscroll->GetPosition(); + int max = pos + this->vscroll->GetCapacity(); - GfxFillRect(rect_x, y + clk_dif, rect_x + 8, y + 5 + clk_dif, PC_BLACK); - GfxFillRect(rect_x + 1, y + 1 + clk_dif, rect_x + 7, y + 4 + clk_dif, cs->legend_colour); - SetDParam(0, cs->name); - DrawString(rtl ? r.left : x + 14 + clk_dif, (rtl ? r.right - 14 + clk_dif : r.right), y + clk_dif, STR_GRAPH_CARGO_PAYMENT_CARGO); + const CargoSpec *cs; + FOR_ALL_SORTED_STANDARD_CARGOSPECS(cs) { + if (pos-- > 0) continue; + if (--max < 0) break; + + bool lowered = !HasBit(_legend_excluded_cargo, cs->Index()); + + /* Redraw box if lowered */ + if (lowered) DrawFrameRect(r.left, y, r.right, y + this->line_height - 1, COLOUR_ORANGE, lowered ? FR_LOWERED : FR_NONE); + + byte clk_dif = lowered ? 1 : 0; + int rect_x = clk_dif + (rtl ? r.right - 12 : r.left + WD_FRAMERECT_LEFT); + + GfxFillRect(rect_x, y + clk_dif, rect_x + 8, y + 5 + clk_dif, PC_BLACK); + GfxFillRect(rect_x + 1, y + 1 + clk_dif, rect_x + 7, y + 4 + clk_dif, cs->legend_colour); + SetDParam(0, cs->name); + DrawString(rtl ? r.left : x + 14 + clk_dif, (rtl ? r.right - 14 + clk_dif : r.right), y + clk_dif, STR_GRAPH_CARGO_PAYMENT_CARGO); + + y += this->line_height; + } } - virtual void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { switch (widget) { case WID_CPR_ENABLE_CARGOES: /* Remove all cargoes from the excluded lists. */ _legend_excluded_cargo = 0; this->excluded_data = 0; - this->UpdateLoweredWidgets(); this->SetDirty(); break; @@ -981,26 +982,36 @@ struct PaymentRatesGraphWindow : BaseGraphWindow { SetBit(this->excluded_data, i); i++; } - this->UpdateLoweredWidgets(); this->SetDirty(); break; } - default: - if (widget >= WID_CPR_CARGO_FIRST) { - int i = widget - WID_CPR_CARGO_FIRST; - ToggleBit(_legend_excluded_cargo, _sorted_cargo_specs[i]->Index()); - this->ToggleWidgetLoweredState(widget); + case WID_CPR_MATRIX: { + uint row = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_CPR_MATRIX, 0, this->line_height); + if (row >= this->vscroll->GetCount()) return; + + const CargoSpec *cs; + FOR_ALL_SORTED_STANDARD_CARGOSPECS(cs) { + if (row-- > 0) continue; + + ToggleBit(_legend_excluded_cargo, cs->Index()); this->UpdateExcludedData(); this->SetDirty(); + break; } break; + } } } - virtual void OnTick() + void OnResize() override { - /* Override default OnTick */ + this->vscroll->SetCapacityFromWidget(this, WID_CPR_MATRIX); + } + + void OnGameTick() override + { + /* Override default OnGameTick */ } /** @@ -1008,13 +1019,13 @@ struct PaymentRatesGraphWindow : BaseGraphWindow { * @param data Information about the changed data. * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ - virtual void OnInvalidateData(int data = 0, bool gui_scope = true) + void OnInvalidateData(int data = 0, bool gui_scope = true) override { if (!gui_scope) return; this->OnHundredthTick(); } - virtual void OnHundredthTick() + void OnHundredthTick() override { this->UpdateExcludedData(); @@ -1031,23 +1042,6 @@ struct PaymentRatesGraphWindow : BaseGraphWindow { } }; -/** Construct the row containing the digit keys. */ -static NWidgetBase *MakeCargoButtons(int *biggest_index) -{ - NWidgetVertical *ver = new NWidgetVertical; - - for (int i = 0; i < _sorted_standard_cargo_specs_size; i++) { - NWidgetBackground *leaf = new NWidgetBackground(WWT_PANEL, COLOUR_ORANGE, WID_CPR_CARGO_FIRST + i, NULL); - leaf->tool_tip = STR_GRAPH_CARGO_PAYMENT_TOGGLE_CARGO; - leaf->SetFill(1, 0); - leaf->SetLowered(true); - ver->Add(leaf); - } - *biggest_index = WID_CPR_CARGO_FIRST + _sorted_standard_cargo_specs_size - 1; - return ver; -} - - static const NWidgetPart _nested_cargo_payment_rates_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_GREY), @@ -1065,12 +1059,15 @@ static const NWidgetPart _nested_cargo_payment_rates_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_EMPTY, COLOUR_GREY, WID_CPR_GRAPH), SetMinimalSize(495, 0), SetFill(1, 1), SetResize(1, 1), NWidget(NWID_VERTICAL), - NWidget(NWID_SPACER), SetMinimalSize(0, 24), SetFill(0, 0), SetResize(0, 1), + NWidget(NWID_SPACER), SetMinimalSize(0, 24), SetFill(0, 1), NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_CPR_ENABLE_CARGOES), SetDataTip(STR_GRAPH_CARGO_ENABLE_ALL, STR_GRAPH_CARGO_TOOLTIP_ENABLE_ALL), SetFill(1, 0), NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_CPR_DISABLE_CARGOES), SetDataTip(STR_GRAPH_CARGO_DISABLE_ALL, STR_GRAPH_CARGO_TOOLTIP_DISABLE_ALL), SetFill(1, 0), NWidget(NWID_SPACER), SetMinimalSize(0, 4), - NWidgetFunction(MakeCargoButtons), - NWidget(NWID_SPACER), SetMinimalSize(0, 24), SetFill(0, 1), SetResize(0, 1), + NWidget(NWID_HORIZONTAL), + NWidget(WWT_MATRIX, COLOUR_ORANGE, WID_CPR_MATRIX), SetResize(0, 2), SetMatrixDataTip(1, 0, STR_GRAPH_CARGO_PAYMENT_TOGGLE_CARGO), SetScrollbar(WID_CPR_MATRIX_SCROLLBAR), + NWidget(NWID_VSCROLLBAR, COLOUR_ORANGE, WID_CPR_MATRIX_SCROLLBAR), + EndContainer(), + NWidget(NWID_SPACER), SetMinimalSize(0, 24), SetFill(0, 1), EndContainer(), NWidget(NWID_SPACER), SetMinimalSize(5, 0), SetFill(0, 1), SetResize(0, 1), EndContainer(), @@ -1139,14 +1136,14 @@ private: { if (!this->companies.NeedRebuild()) return; - this->companies.Clear(); + this->companies.clear(); const Company *c; FOR_ALL_COMPANIES(c) { - *this->companies.Append() = c; + this->companies.push_back(c); } - this->companies.Compact(); + this->companies.shrink_to_fit(); this->companies.RebuildDone(); } @@ -1164,7 +1161,7 @@ public: this->companies.NeedResort(); } - virtual void OnPaint() + void OnPaint() override { this->BuildCompanyList(); this->companies.Sort(&PerformanceSorter); @@ -1172,7 +1169,7 @@ public: this->DrawWidgets(); } - virtual void DrawWidget(const Rect &r, int widget) const + void DrawWidget(const Rect &r, int widget) const override { if (widget != WID_CL_BACKGROUND) return; @@ -1186,7 +1183,7 @@ public: uint text_left = rtl ? r.left + WD_FRAMERECT_LEFT : r.right - WD_FRAMERECT_LEFT - this->text_width; uint text_right = rtl ? r.left + WD_FRAMERECT_LEFT + this->text_width : r.right - WD_FRAMERECT_LEFT; - for (uint i = 0; i != this->companies.Length(); i++) { + for (uint i = 0; i != this->companies.size(); i++) { const Company *c = this->companies[i]; DrawString(ordinal_left, ordinal_right, y, i + STR_ORDINAL_NUMBER_1ST, i == 0 ? TC_WHITE : TC_YELLOW); @@ -1200,7 +1197,7 @@ public: } } - virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) + void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { if (widget != WID_CL_BACKGROUND) return; @@ -1239,7 +1236,7 @@ public: } - virtual void OnTick() + void OnGameTick() override { if (this->companies.NeedResort()) { this->SetDirty(); @@ -1251,7 +1248,7 @@ public: * @param data Information about the changed data. * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ - virtual void OnInvalidateData(int data = 0, bool gui_scope = true) + void OnInvalidateData(int data = 0, bool gui_scope = true) override { if (data == 0) { /* This needs to be done in command-scope to enforce rebuilding before resorting invalid data */ @@ -1321,7 +1318,7 @@ struct PerformanceRatingDetailWindow : Window { uint score_detail_left; uint score_detail_right; - virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) + void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { switch (widget) { case WID_PRD_SCORE_FIRST: @@ -1379,7 +1376,7 @@ struct PerformanceRatingDetailWindow : Window { } } - virtual void DrawWidget(const Rect &r, int widget) const + void DrawWidget(const Rect &r, int widget) const override { /* No need to draw when there's nothing to draw */ if (this->company == INVALID_COMPANY) return; @@ -1402,9 +1399,9 @@ struct PerformanceRatingDetailWindow : Window { int colour_notdone = _colour_gradient[COLOUR_RED][4]; /* Draw all the score parts */ - int val = _score_part[company][score_type]; - int needed = _score_info[score_type].needed; - int score = _score_info[score_type].score; + int64 val = _score_part[company][score_type]; + int64 needed = _score_info[score_type].needed; + int score = _score_info[score_type].score; /* SCORE_TOTAL has his own rules ;) */ if (score_type == SCORE_TOTAL) { @@ -1422,7 +1419,7 @@ struct PerformanceRatingDetailWindow : Window { DrawString(this->score_info_left, this->score_info_right, text_top, STR_BLACK_COMMA, TC_FROMSTRING, SA_RIGHT); /* Calculate the %-bar */ - uint x = Clamp(val, 0, needed) * this->bar_width / needed; + uint x = Clamp(val, 0, needed) * this->bar_width / needed; bool rtl = _current_text_dir == TD_RTL; if (rtl) { x = this->bar_right - x; @@ -1435,7 +1432,7 @@ struct PerformanceRatingDetailWindow : Window { if (x != this->bar_right) GfxFillRect(x, bar_top, this->bar_right, bar_top + this->bar_height, rtl ? colour_done : colour_notdone); /* Draw it */ - SetDParam(0, Clamp(val, 0, needed) * 100 / needed); + SetDParam(0, Clamp(val, 0, needed) * 100 / needed); DrawString(this->bar_left, this->bar_right, text_top, STR_PERFORMANCE_DETAIL_PERCENT, TC_FROMSTRING, SA_HOR_CENTER); /* SCORE_LOAN is inversed */ @@ -1458,7 +1455,7 @@ struct PerformanceRatingDetailWindow : Window { } } - virtual void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { /* Check which button is clicked */ if (IsInsideMM(widget, WID_PRD_COMPANY_FIRST, WID_PRD_COMPANY_LAST + 1)) { @@ -1472,10 +1469,8 @@ struct PerformanceRatingDetailWindow : Window { } } - virtual void OnTick() + void OnGameTick() override { - if (_pause_mode != PM_UNPAUSED) return; - /* Update the company score every 5 days */ if (--this->timeout == 0) { this->UpdateCompanyStats(); @@ -1488,7 +1483,7 @@ struct PerformanceRatingDetailWindow : Window { * @param data the company ID of the company that is going to be removed * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ - virtual void OnInvalidateData(int data = 0, bool gui_scope = true) + void OnInvalidateData(int data = 0, bool gui_scope = true) override { if (!gui_scope) return; /* Disable the companies who are not active */ @@ -1582,3 +1577,9 @@ void ShowPerformanceRatingDetail() { AllocateWindowDescFront(&_performance_rating_detail_desc, 0); } + +void InitializeGraphGui() +{ + _legend_excluded_companies = 0; + _legend_excluded_cargo = 0; +} diff --git a/src/ground_vehicle.cpp b/src/ground_vehicle.cpp index f8efd8e1aa..6fd8d77106 100644 --- a/src/ground_vehicle.cpp +++ b/src/ground_vehicle.cpp @@ -58,7 +58,7 @@ void GroundVehicle::PowerChanged() this->gcache.cached_air_drag = air_drag + 3 * air_drag * number_of_parts / 20; - max_te *= 9800; // Tractive effort in (tonnes * 1000 * 9.8 =) N. + max_te *= GROUND_ACCELERATION; // Tractive effort in (tonnes * 1000 * 9.8 =) N. max_te /= 256; // Tractive effort is a [0-255] coefficient. if (this->gcache.cached_power != total_power || this->gcache.cached_max_te != max_te) { /* Stop the vehicle if it has no power. */ diff --git a/src/ground_vehicle.hpp b/src/ground_vehicle.hpp index 56b97875fc..25106ab1c6 100644 --- a/src/ground_vehicle.hpp +++ b/src/ground_vehicle.hpp @@ -92,14 +92,14 @@ struct GroundVehicle : public SpecializedVehicle { void PowerChanged(); void CargoChanged(); int GetAcceleration() const; - bool IsChainInDepot() const; + bool IsChainInDepot() const override; /** * Common code executed for crashed ground vehicles * @param flooded was this vehicle flooded? * @return number of victims */ - /* virtual */ uint Crash(bool flooded) + uint Crash(bool flooded) override { /* Crashed vehicles aren't going up or down */ for (T *v = T::From(this); v != NULL; v = v->Next()) { diff --git a/src/group.h b/src/group.h index 91ee77e601..4c51e6ebd3 100644 --- a/src/group.h +++ b/src/group.h @@ -17,6 +17,7 @@ #include "company_type.h" #include "vehicle_type.h" #include "engine_type.h" +#include "livery.h" typedef Pool GroupPool; extern GroupPool _group_pool; ///< Pool of groups. @@ -69,8 +70,11 @@ struct Group : GroupPool::PoolItem<&_group_pool> { VehicleTypeByte vehicle_type; ///< Vehicle type of the group bool replace_protection; ///< If set to true, the global autoreplace have no effect on the group + Livery livery; ///< Custom colour scheme for vehicles in this group GroupStatistics statistics; ///< NOSAVE: Statistics and caches on the vehicles in the group. + bool folded; ///< NOSAVE: Is this group folded in the group view? + GroupID parent; ///< Parent group Group(CompanyID owner = INVALID_COMPANY); @@ -98,6 +102,9 @@ static inline bool IsAllGroupID(GroupID id_g) uint GetGroupNumEngines(CompanyID company, GroupID id_g, EngineID id_e); +uint GetGroupNumVehicle(CompanyID company, GroupID id_g, VehicleType type); +uint GetGroupNumProfitVehicle(CompanyID company, GroupID id_g, VehicleType type); +Money GetGroupProfitLastYear(CompanyID company, GroupID id_g, VehicleType type); void SetTrainGroupID(Train *v, GroupID grp); void UpdateTrainGroupID(Train *v); diff --git a/src/group_cmd.cpp b/src/group_cmd.cpp index 12cce41f74..6939af88bf 100644 --- a/src/group_cmd.cpp +++ b/src/group_cmd.cpp @@ -98,7 +98,7 @@ void GroupStatistics::Clear() } /** - * Update all caches after loading a game, changing NewGRF etc.. + * Update all caches after loading a game, changing NewGRF, etc. */ /* static */ void GroupStatistics::UpdateAfterLoad() { @@ -232,7 +232,7 @@ void GroupStatistics::Clear() stats.autoreplace_defined = true; stats.autoreplace_finished = true; } - if (stats.num_engines[erl->from] > 0) stats.autoreplace_finished = false; + if (GetGroupNumEngines(company, erl->group_id, erl->from) > 0) stats.autoreplace_finished = false; } } @@ -255,10 +255,50 @@ static inline void UpdateNumEngineGroup(const Vehicle *v, GroupID old_g, GroupID } +const Livery *GetParentLivery(const Group *g) +{ + if (g->parent == INVALID_GROUP) { + const Company *c = Company::Get(g->owner); + return &c->livery[LS_DEFAULT]; + } + + const Group *pg = Group::Get(g->parent); + return &pg->livery; +} + + +/** + * Propagate a livery change to a group's children. + * @param g Group. + */ +void PropagateChildLivery(const Group *g) +{ + /* Company colour data is indirectly cached. */ + Vehicle *v; + FOR_ALL_VEHICLES(v) { + if (v->group_id == g->index && (!v->IsGroundVehicle() || v->IsFrontEngine())) { + for (Vehicle *u = v; u != NULL; u = u->Next()) { + u->colourmap = PAL_NONE; + u->InvalidateNewGRFCache(); + } + } + } + + Group *cg; + FOR_ALL_GROUPS(cg) { + if (cg->parent == g->index) { + if (!HasBit(cg->livery.in_use, 0)) cg->livery.colour1 = g->livery.colour1; + if (!HasBit(cg->livery.in_use, 1)) cg->livery.colour2 = g->livery.colour2; + PropagateChildLivery(cg); + } + } +} + Group::Group(Owner owner) { this->owner = owner; + this->folded = false; } Group::~Group() @@ -272,7 +312,7 @@ Group::~Group() * @param tile unused * @param flags type of operation * @param p1 vehicle type - * @param p2 unused + * @param p2 parent groupid * @param text unused * @return the cost of this operation or an error */ @@ -283,15 +323,32 @@ CommandCost CmdCreateGroup(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3 if (!Group::CanAllocateItem()) return CMD_ERROR; + const Group *pg = Group::GetIfValid(GB(p2, 0, 16)); + if (pg != NULL) { + if (pg->owner != _current_company) return CMD_ERROR; + if (pg->vehicle_type != vt) return CMD_ERROR; + } + if (flags & DC_EXEC) { Group *g = new Group(_current_company); g->replace_protection = false; g->vehicle_type = vt; g->parent = INVALID_GROUP; + if (pg == NULL) { + const Company *c = Company::Get(_current_company); + g->livery.colour1 = c->livery[LS_DEFAULT].colour1; + g->livery.colour2 = c->livery[LS_DEFAULT].colour2; + } else { + g->parent = pg->index; + g->livery.colour1 = pg->livery.colour1; + g->livery.colour2 = pg->livery.colour2; + } + _new_group_id = g->index; InvalidateWindowData(GetWindowClassForVehicleType(vt), VehicleListIdentifier(VL_GROUP_LIST, vt, _current_company).Pack()); + InvalidateWindowData(WC_COMPANY_COLOUR, g->owner, g->vehicle_type); } return CommandCost(); @@ -346,22 +403,12 @@ CommandCost CmdDeleteGroup(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3 delete g; InvalidateWindowData(GetWindowClassForVehicleType(vt), VehicleListIdentifier(VL_GROUP_LIST, vt, _current_company).Pack()); + InvalidateWindowData(WC_COMPANY_COLOUR, _current_company, vt); } return CommandCost(); } -static bool IsUniqueGroupNameForVehicleType(const char *name, VehicleType type) -{ - const Group *g; - - FOR_ALL_GROUPS(g) { - if (g->name != NULL && g->vehicle_type == type && strcmp(g->name, name) == 0) return false; - } - - return true; -} - /** * Alter a group * @param tile unused @@ -385,7 +432,6 @@ CommandCost CmdAlterGroup(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 if (!reset) { if (Utf8StringLength(text) >= MAX_LENGTH_GROUP_NAME_CHARS) return CMD_ERROR; - if (!IsUniqueGroupNameForVehicleType(text, g->vehicle_type)) return_cmd_error(STR_ERROR_NAME_MUST_BE_UNIQUE); } if (flags & DC_EXEC) { @@ -404,17 +450,28 @@ CommandCost CmdAlterGroup(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 /* Ensure request parent isn't child of group. * This is the only place that infinite loops are prevented. */ - if (GroupIsInGroup(pg->index, g->index)) return CMD_ERROR; + if (GroupIsInGroup(pg->index, g->index)) return_cmd_error(STR_ERROR_GROUP_CAN_T_SET_PARENT_RECURSION); } if (flags & DC_EXEC) { g->parent = (pg == NULL) ? INVALID_GROUP : pg->index; + GroupStatistics::UpdateAutoreplace(g->owner); + + if (g->livery.in_use == 0) { + const Livery *livery = GetParentLivery(g); + g->livery.colour1 = livery->colour1; + g->livery.colour2 = livery->colour2; + + PropagateChildLivery(g); + MarkWholeScreenDirty(); + } } } if (flags & DC_EXEC) { - SetWindowDirty(WC_REPLACE_VEHICLE, g->vehicle_type); + InvalidateWindowData(WC_REPLACE_VEHICLE, g->vehicle_type, 1); InvalidateWindowData(GetWindowClassForVehicleType(g->vehicle_type), VehicleListIdentifier(VL_GROUP_LIST, g->vehicle_type, _current_company).Pack()); + InvalidateWindowData(WC_COMPANY_COLOUR, g->owner, g->vehicle_type); } return CommandCost(); @@ -441,6 +498,11 @@ static void AddVehicleToGroup(Vehicle *v, GroupID new_g) case VEH_AIRCRAFT: if (v->IsEngineCountable()) UpdateNumEngineGroup(v, v->group_id, new_g); v->group_id = new_g; + for (Vehicle *u = v; u != NULL; u = u->Next()) { + u->colourmap = PAL_NONE; + u->InvalidateNewGRFCache(); + u->UpdateViewport(true); + } break; } @@ -495,6 +557,9 @@ CommandCost CmdAddVehicleGroup(TileIndex tile, DoCommandFlag flags, uint32 p1, u /* Update the Replace Vehicle Windows */ SetWindowDirty(WC_REPLACE_VEHICLE, v->type); + SetWindowDirty(WC_VEHICLE_DEPOT, v->tile); + SetWindowDirty(WC_VEHICLE_VIEW, v->index); + SetWindowDirty(WC_VEHICLE_DETAILS, v->index); InvalidateWindowData(GetWindowClassForVehicleType(v->type), VehicleListIdentifier(VL_GROUP_LIST, v->type, _current_company).Pack()); } @@ -576,6 +641,44 @@ CommandCost CmdRemoveAllVehiclesGroup(TileIndex tile, DoCommandFlag flags, uint3 return CommandCost(); } +/** + * Set the livery for a vehicle group. + * @param tile Unused. + * @param flags Command flags. + * @param p1 + * - p1 bit 0-15 Group ID. + * @param p2 + * - p2 bit 8 Set secondary instead of primary colour + * - p2 bit 16-23 Colour. + */ +CommandCost CmdSetGroupLivery(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text) +{ + Group *g = Group::GetIfValid(p1); + bool primary = !HasBit(p2, 8); + Colours colour = Extract(p2); + + if (g == NULL || g->owner != _current_company) return CMD_ERROR; + + if (colour >= COLOUR_END && colour != INVALID_COLOUR) return CMD_ERROR; + + if (flags & DC_EXEC) { + if (primary) { + SB(g->livery.in_use, 0, 1, colour != INVALID_COLOUR); + if (colour == INVALID_COLOUR) colour = (Colours)GetParentLivery(g)->colour1; + g->livery.colour1 = colour; + } else { + SB(g->livery.in_use, 1, 1, colour != INVALID_COLOUR); + if (colour == INVALID_COLOUR) colour = (Colours)GetParentLivery(g)->colour2; + g->livery.colour2 = colour; + } + + PropagateChildLivery(g); + MarkWholeScreenDirty(); + } + + return CommandCost(); +} + /** * Set replace protection for a group and its sub-groups. * @param g initial group. @@ -651,6 +754,9 @@ void SetTrainGroupID(Train *v, GroupID new_g) if (u->IsEngineCountable()) UpdateNumEngineGroup(u, u->group_id, new_g); u->group_id = new_g; + u->colourmap = PAL_NONE; + u->InvalidateNewGRFCache(); + u->UpdateViewport(true); } /* Update the Replace Vehicle Windows */ @@ -675,6 +781,8 @@ void UpdateTrainGroupID(Train *v) if (u->IsEngineCountable()) UpdateNumEngineGroup(u, u->group_id, new_g); u->group_id = new_g; + u->colourmap = PAL_NONE; + u->InvalidateNewGRFCache(); } /* Update the Replace Vehicle Windows */ @@ -701,6 +809,60 @@ uint GetGroupNumEngines(CompanyID company, GroupID id_g, EngineID id_e) return count + GroupStatistics::Get(company, id_g, e->type).num_engines[id_e]; } +/** + * Get the number of vehicles in the group with GroupID + * id_g and its sub-groups. + * @param company The company the group belongs to + * @param id_g The GroupID of the group used + * @param type The vehicle type of the group + * @return The number of vehicles in the group + */ +uint GetGroupNumVehicle(CompanyID company, GroupID id_g, VehicleType type) +{ + uint count = 0; + const Group *g; + FOR_ALL_GROUPS(g) { + if (g->parent == id_g) count += GetGroupNumVehicle(company, g->index, type); + } + return count + GroupStatistics::Get(company, id_g, type).num_vehicle; +} + +/** + * Get the number of vehicles above profit minimum age in the group with GroupID + * id_g and its sub-groups. + * @param company The company the group belongs to + * @param id_g The GroupID of the group used + * @param type The vehicle type of the group + * @return The number of vehicles above profit minimum age in the group + */ +uint GetGroupNumProfitVehicle(CompanyID company, GroupID id_g, VehicleType type) +{ + uint count = 0; + const Group *g; + FOR_ALL_GROUPS(g) { + if (g->parent == id_g) count += GetGroupNumProfitVehicle(company, g->index, type); + } + return count + GroupStatistics::Get(company, id_g, type).num_profit_vehicle; +} + +/** + * Get last year's profit for the group with GroupID + * id_g and its sub-groups. + * @param company The company the group belongs to + * @param id_g The GroupID of the group used + * @param type The vehicle type of the group + * @return Last year's profit for the group + */ +Money GetGroupProfitLastYear(CompanyID company, GroupID id_g, VehicleType type) +{ + Money sum = 0; + const Group *g; + FOR_ALL_GROUPS(g) { + if (g->parent == id_g) sum += GetGroupProfitLastYear(company, g->index, type); + } + return sum + GroupStatistics::Get(company, id_g, type).profit_last_year; +} + void RemoveAllGroupsForCompany(const CompanyID company) { Group *g; diff --git a/src/group_gui.cpp b/src/group_gui.cpp index d3e1eafbb9..ecc95064fa 100644 --- a/src/group_gui.cpp +++ b/src/group_gui.cpp @@ -25,6 +25,7 @@ #include "vehicle_gui_base.h" #include "core/geometry_func.hpp" #include "company_base.h" +#include "company_gui.h" #include "widgets/group_widget.h" @@ -63,6 +64,8 @@ static const NWidgetPart _nested_group_widgets[] = { SetDataTip(SPR_GROUP_DELETE_TRAIN, STR_GROUP_DELETE_TOOLTIP), NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_RENAME_GROUP), SetFill(0, 1), SetDataTip(SPR_GROUP_RENAME_TRAIN, STR_GROUP_RENAME_TOOLTIP), + NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_LIVERY_GROUP), SetFill(0, 1), + SetDataTip(SPR_GROUP_LIVERY_TRAIN, STR_GROUP_LIVERY_TOOLTIP), NWidget(WWT_PANEL, COLOUR_GREY), SetFill(1, 1), EndContainer(), NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_REPLACE_PROTECTION), SetFill(0, 1), SetDataTip(SPR_GROUP_REPLACE_OFF_TRAIN, STR_GROUP_REPLACE_PROTECTION_TOOLTIP), @@ -100,6 +103,7 @@ class VehicleGroupWindow : public BaseVehicleListWindow { private: /* Columns in the group list */ enum ListColumns { + VGC_FOLD, ///< Fold / Unfold button. VGC_NAME, ///< Group name. VGC_PROTECT, ///< Autoreplace protect icon. VGC_AUTOREPLACE, ///< Autoreplace active icon. @@ -118,17 +122,23 @@ private: uint tiny_step_height; ///< Step height for the group list Scrollbar *group_sb; - SmallVector indents; ///< Indentation levels + std::vector indents; ///< Indentation levels Dimension column_size[VGC_END]; ///< Size of the columns in the group list. - void AddParents(GUIGroupList *source, GroupID parent, int indent) + void AddChildren(GUIGroupList *source, GroupID parent, int indent) { - for (const Group **g = source->Begin(); g != source->End(); g++) { - if ((*g)->parent == parent) { - *this->groups.Append() = *g; - *this->indents.Append() = indent; - AddParents(source, (*g)->index, indent + 1); + for (const Group *g : *source) { + if (g->parent != parent) continue; + this->groups.push_back(g); + this->indents.push_back(indent); + if (g->folded) { + /* Test if this group has children at all. If not, the folded flag should be cleared to avoid lingering unfold buttons in the list. */ + auto child = std::find_if(source->begin(), source->end(), [g](const Group *child){ return child->parent == g->index; }); + bool has_children = child != source->end(); + Group::Get(g->index)->folded = has_children; + } else { + AddChildren(source, g->index, indent + 1); } } } @@ -165,24 +175,24 @@ private: { if (!this->groups.NeedRebuild()) return; - this->groups.Clear(); - this->indents.Clear(); + this->groups.clear(); + this->indents.clear(); GUIGroupList list; const Group *g; FOR_ALL_GROUPS(g) { if (g->owner == owner && g->vehicle_type == this->vli.vtype) { - *list.Append() = g; + list.push_back(g); } } list.ForceResort(); list.Sort(&GroupNameSorter); - AddParents(&list, INVALID_GROUP, 0); + AddChildren(&list, INVALID_GROUP, 0); - this->groups.Compact(); + this->groups.shrink_to_fit(); this->groups.RebuildDone(); } @@ -192,9 +202,12 @@ private: */ uint ComputeGroupInfoSize() { + this->column_size[VGC_FOLD] = maxdim(GetSpriteSize(SPR_CIRCLE_FOLDED), GetSpriteSize(SPR_CIRCLE_UNFOLDED)); + this->tiny_step_height = this->column_size[VGC_FOLD].height; + this->column_size[VGC_NAME] = maxdim(GetStringBoundingBox(STR_GROUP_DEFAULT_TRAINS + this->vli.vtype), GetStringBoundingBox(STR_GROUP_ALL_TRAINS + this->vli.vtype)); this->column_size[VGC_NAME].width = max(170u, this->column_size[VGC_NAME].width); - this->tiny_step_height = this->column_size[VGC_NAME].height; + this->tiny_step_height = max(this->tiny_step_height, this->column_size[VGC_NAME].height); this->column_size[VGC_PROTECT] = GetSpriteSize(SPR_GROUP_REPLACE_PROTECT); this->tiny_step_height = max(this->tiny_step_height, this->column_size[VGC_PROTECT].height); @@ -211,13 +224,16 @@ private: } this->tiny_step_height = max(this->tiny_step_height, this->column_size[VGC_PROFIT].height); - SetDParamMaxValue(0, GroupStatistics::Get(this->vli.company, ALL_GROUP, this->vli.vtype).num_vehicle, 3, FS_SMALL); - this->column_size[VGC_NUMBER] = GetStringBoundingBox(STR_TINY_COMMA); + int num_vehicle = GetGroupNumVehicle(this->vli.company, ALL_GROUP, this->vli.vtype); + SetDParamMaxValue(0, num_vehicle, 3, FS_SMALL); + SetDParamMaxValue(1, num_vehicle, 3, FS_SMALL); + this->column_size[VGC_NUMBER] = GetStringBoundingBox(STR_GROUP_COUNT_WITH_SUBGROUP); this->tiny_step_height = max(this->tiny_step_height, this->column_size[VGC_NUMBER].height); this->tiny_step_height += WD_MATRIX_TOP; return WD_FRAMERECT_LEFT + 8 + + this->column_size[VGC_FOLD].width + 2 + this->column_size[VGC_NAME].width + 8 + this->column_size[VGC_PROTECT].width + 2 + this->column_size[VGC_AUTOREPLACE].width + 2 + @@ -234,8 +250,9 @@ private: * @param g_id Group to list. * @param indent Indentation level. * @param protection Whether autoreplace protection is set. + * @param has_children Whether the group has children and should have a fold / unfold button. */ - void DrawGroupInfo(int y, int left, int right, GroupID g_id, int indent = 0, bool protection = false) const + void DrawGroupInfo(int y, int left, int right, GroupID g_id, int indent = 0, bool protection = false, bool has_children = false) const { /* Highlight the group if a vehicle is dragged over it */ if (g_id == this->group_over) { @@ -249,6 +266,12 @@ private: const GroupStatistics &stats = GroupStatistics::Get(this->vli.company, g_id, this->vli.vtype); bool rtl = _current_text_dir == TD_RTL; + /* draw fold / unfold button */ + int x = rtl ? right - WD_FRAMERECT_RIGHT - 8 - this->column_size[VGC_FOLD].width + 1 : left + WD_FRAMERECT_LEFT + 8; + if (has_children) { + DrawSprite(Group::Get(g_id)->folded ? SPR_CIRCLE_FOLDED : SPR_CIRCLE_UNFOLDED, PAL_NONE, rtl ? x - indent : x + indent, y + (this->tiny_step_height - this->column_size[VGC_FOLD].height) / 2); + } + /* draw group name */ StringID str; if (IsAllGroupID(g_id)) { @@ -259,8 +282,8 @@ private: SetDParam(0, g_id); str = STR_GROUP_NAME; } - int x = rtl ? right - WD_FRAMERECT_RIGHT - 8 - this->column_size[VGC_NAME].width + 1 : left + WD_FRAMERECT_LEFT + 8; - DrawString(x + indent * LEVEL_WIDTH, x + this->column_size[VGC_NAME].width - 1, y + (this->tiny_step_height - this->column_size[VGC_NAME].height) / 2, str, colour); + x = rtl ? x - 2 - this->column_size[VGC_NAME].width : x + 2 + this->column_size[VGC_FOLD].width; + DrawString(x + (rtl ? 0 : indent), x + this->column_size[VGC_NAME].width - 1 - (rtl ? indent : 0), y + (this->tiny_step_height - this->column_size[VGC_NAME].height) / 2, str, colour); /* draw autoreplace protection */ x = rtl ? x - 8 - this->column_size[VGC_PROTECT].width : x + 8 + this->column_size[VGC_NAME].width; @@ -273,11 +296,13 @@ private: /* draw the profit icon */ x = rtl ? x - 2 - this->column_size[VGC_PROFIT].width : x + 2 + this->column_size[VGC_AUTOREPLACE].width; SpriteID spr; - if (stats.num_profit_vehicle == 0) { + uint num_profit_vehicle = GetGroupNumProfitVehicle(this->vli.company, g_id, this->vli.vtype); + Money profit_last_year = GetGroupProfitLastYear(this->vli.company, g_id, this->vli.vtype); + if (num_profit_vehicle == 0) { spr = SPR_PROFIT_NA; - } else if (stats.profit_last_year < 0) { + } else if (profit_last_year < 0) { spr = SPR_PROFIT_NEGATIVE; - } else if (stats.profit_last_year < 10000 * stats.num_profit_vehicle) { // TODO magic number + } else if (profit_last_year < (Money)10000 * num_profit_vehicle) { // TODO magic number spr = SPR_PROFIT_SOME; } else { spr = SPR_PROFIT_LOT; @@ -286,8 +311,16 @@ private: /* draw the number of vehicles of the group */ x = rtl ? x - 2 - this->column_size[VGC_NUMBER].width : x + 2 + this->column_size[VGC_PROFIT].width; - SetDParam(0, stats.num_vehicle); - DrawString(x, x + this->column_size[VGC_NUMBER].width - 1, y + (this->tiny_step_height - this->column_size[VGC_NUMBER].height) / 2, STR_TINY_COMMA, colour, SA_RIGHT | SA_FORCE); + int num_vehicle_with_subgroups = GetGroupNumVehicle(this->vli.company, g_id, this->vli.vtype); + int num_vehicle = GroupStatistics::Get(this->vli.company, g_id, this->vli.vtype).num_vehicle; + if (IsAllGroupID(g_id) || IsDefaultGroupID(g_id) || num_vehicle_with_subgroups == num_vehicle) { + SetDParam(0, num_vehicle); + DrawString(x, x + this->column_size[VGC_NUMBER].width - 1, y + (this->tiny_step_height - this->column_size[VGC_NUMBER].height) / 2, STR_TINY_COMMA, colour, SA_RIGHT | SA_FORCE); + } else { + SetDParam(0, num_vehicle); + SetDParam(1, num_vehicle_with_subgroups - num_vehicle); + DrawString(x, x + this->column_size[VGC_NUMBER].width - 1, y + (this->tiny_step_height - this->column_size[VGC_NUMBER].height) / 2, STR_GROUP_COUNT_WITH_SUBGROUP, colour, SA_RIGHT | SA_FORCE); + } } /** @@ -345,6 +378,7 @@ public: this->GetWidget(WID_GL_CREATE_GROUP)->widget_data += this->vli.vtype; this->GetWidget(WID_GL_RENAME_GROUP)->widget_data += this->vli.vtype; this->GetWidget(WID_GL_DELETE_GROUP)->widget_data += this->vli.vtype; + this->GetWidget(WID_GL_LIVERY_GROUP)->widget_data += this->vli.vtype; this->GetWidget(WID_GL_REPLACE_PROTECTION)->widget_data += this->vli.vtype; this->FinishInitNested(window_number); @@ -356,7 +390,7 @@ public: *this->sorting = this->vehicles.GetListing(); } - virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) + void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { switch (widget) { case WID_GL_LIST_GROUP: { @@ -420,7 +454,7 @@ public: * @param data Information about the changed data. * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ - virtual void OnInvalidateData(int data = 0, bool gui_scope = true) + void OnInvalidateData(int data = 0, bool gui_scope = true) override { if (data == 0) { /* This needs to be done in command-scope to enforce rebuilding before resorting invalid data */ @@ -444,7 +478,7 @@ public: this->SetDirty(); } - virtual void SetStringParameters(int widget) const + void SetStringParameters(int widget) const override { switch (widget) { case WID_GL_AVAILABLE_VEHICLES: @@ -457,21 +491,21 @@ public: if (IsDefaultGroupID(this->vli.index) || IsAllGroupID(this->vli.index)) { SetDParam(0, STR_COMPANY_NAME); SetDParam(1, this->vli.company); - SetDParam(2, this->vehicles.Length()); - SetDParam(3, this->vehicles.Length()); + SetDParam(2, this->vehicles.size()); + SetDParam(3, this->vehicles.size()); } else { - const Group *g = Group::Get(this->vli.index); + uint num_vehicle = GetGroupNumVehicle(this->vli.company, this->vli.index, this->vli.vtype); SetDParam(0, STR_GROUP_NAME); - SetDParam(1, g->index); - SetDParam(2, g->statistics.num_vehicle); - SetDParam(3, g->statistics.num_vehicle); + SetDParam(1, this->vli.index); + SetDParam(2, num_vehicle); + SetDParam(3, num_vehicle); } break; } } - virtual void OnPaint() + void OnPaint() override { /* If we select the all vehicles, this->list will contain all vehicles of the owner * else this->list will contain all vehicles which belong to the selected group */ @@ -480,17 +514,17 @@ public: this->BuildGroupList(this->owner); - this->group_sb->SetCount(this->groups.Length()); - this->vscroll->SetCount(this->vehicles.Length()); + this->group_sb->SetCount((uint)this->groups.size()); + this->vscroll->SetCount((uint)this->vehicles.size()); /* The drop down menu is out, *but* it may not be used, retract it. */ - if (this->vehicles.Length() == 0 && this->IsWidgetLowered(WID_GL_MANAGE_VEHICLES_DROPDOWN)) { + if (this->vehicles.size() == 0 && this->IsWidgetLowered(WID_GL_MANAGE_VEHICLES_DROPDOWN)) { this->RaiseWidget(WID_GL_MANAGE_VEHICLES_DROPDOWN); HideDropDownMenu(this); } /* Disable all lists management button when the list is empty */ - this->SetWidgetsDisabledState(this->vehicles.Length() == 0 || _local_company != this->vli.company, + this->SetWidgetsDisabledState(this->vehicles.size() == 0 || _local_company != this->vli.company, WID_GL_STOP_ALL, WID_GL_START_ALL, WID_GL_MANAGE_VEHICLES_DROPDOWN, @@ -500,6 +534,7 @@ public: this->SetWidgetsDisabledState(IsDefaultGroupID(this->vli.index) || IsAllGroupID(this->vli.index) || _local_company != this->vli.company, WID_GL_DELETE_GROUP, WID_GL_RENAME_GROUP, + WID_GL_LIVERY_GROUP, WID_GL_REPLACE_PROTECTION, WIDGET_LIST_END); @@ -525,7 +560,7 @@ public: this->DrawWidgets(); } - virtual void DrawWidget(const Rect &r, int widget) const + void DrawWidget(const Rect &r, int widget) const override { switch (widget) { case WID_GL_ALL_VEHICLES: @@ -540,7 +575,7 @@ public: Money this_year = 0; Money last_year = 0; uint32 occupancy = 0; - uint32 vehicle_count = this->vehicles.Length(); + size_t vehicle_count = this->vehicles.size(); for (uint i = 0; i < vehicle_count; i++) { const Vehicle *v = this->vehicles[i]; @@ -576,17 +611,17 @@ public: case WID_GL_LIST_GROUP: { int y1 = r.top + WD_FRAMERECT_TOP; - int max = min(this->group_sb->GetPosition() + this->group_sb->GetCapacity(), this->groups.Length()); + int max = min(this->group_sb->GetPosition() + this->group_sb->GetCapacity(), (uint)this->groups.size()); for (int i = this->group_sb->GetPosition(); i < max; ++i) { const Group *g = this->groups[i]; assert(g->owner == this->owner); - DrawGroupInfo(y1, r.left, r.right, g->index, this->indents[i], g->replace_protection); + DrawGroupInfo(y1, r.left, r.right, g->index, this->indents[i] * LEVEL_WIDTH, g->replace_protection, g->folded || (i + 1 < (int)this->groups.size() && indents[i + 1] > this->indents[i])); y1 += this->tiny_step_height; } - if ((uint)this->group_sb->GetPosition() + this->group_sb->GetCapacity() > this->groups.Length()) { + if ((uint)this->group_sb->GetPosition() + this->group_sb->GetCapacity() > this->groups.size()) { DrawGroupInfo(y1, r.left, r.right, NEW_GROUP); } break; @@ -600,7 +635,7 @@ public: if (this->vli.index != ALL_GROUP) { /* Mark vehicles which are in sub-groups */ int y = r.top; - uint max = min(this->vscroll->GetPosition() + this->vscroll->GetCapacity(), this->vehicles.Length()); + uint max = min(this->vscroll->GetPosition() + this->vscroll->GetCapacity(), (uint)this->vehicles.size()); for (uint i = this->vscroll->GetPosition(); i < max; ++i) { const Vehicle *v = this->vehicles[i]; if (v->group_id != this->vli.index) { @@ -624,7 +659,7 @@ public: } } - virtual void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { switch (widget) { case WID_GL_SORT_BY_ORDER: // Flip sorting method ascending/descending @@ -654,7 +689,34 @@ public: case WID_GL_LIST_GROUP: { // Matrix Group uint id_g = this->group_sb->GetScrolledRowFromWidget(pt.y, this, WID_GL_LIST_GROUP, 0, this->tiny_step_height); - if (id_g >= this->groups.Length()) return; + if (id_g >= this->groups.size()) return; + + if (groups[id_g]->folded || (id_g + 1 < this->groups.size() && this->indents[id_g + 1] > this->indents[id_g])) { + /* The group has children, check if the user clicked the fold / unfold button. */ + NWidgetCore *group_display = this->GetWidget(widget); + int x = _current_text_dir == TD_RTL ? + group_display->pos_x + group_display->current_x - WD_FRAMERECT_RIGHT - 8 - this->indents[id_g] * LEVEL_WIDTH - this->column_size[VGC_FOLD].width : + group_display->pos_x + WD_FRAMERECT_LEFT + 8 + this->indents[id_g] * LEVEL_WIDTH; + if (click_count > 1 || (pt.x >= x && pt.x < (int)(x + this->column_size[VGC_FOLD].width))) { + + GroupID g = this->vli.index; + if (!IsAllGroupID(g) && !IsDefaultGroupID(g)) { + do { + g = Group::Get(g)->parent; + if (g == groups[id_g]->index) { + this->vli.index = g; + break; + } + } while (g != INVALID_GROUP); + } + + Group::Get(groups[id_g]->index)->folded = !groups[id_g]->folded; + this->groups.ForceRebuild(); + + this->SetDirty(); + break; + } + } this->group_sel = this->vli.index = this->groups[id_g]->index; @@ -667,7 +729,7 @@ public: case WID_GL_LIST_VEHICLE: { // Matrix Vehicle uint id_v = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_GL_LIST_VEHICLE); - if (id_v >= this->vehicles.Length()) return; // click out of list bound + if (id_v >= this->vehicles.size()) return; // click out of list bound const Vehicle *v = this->vehicles[id_v]; if (VehicleClicked(v)) break; @@ -683,7 +745,7 @@ public: } case WID_GL_CREATE_GROUP: { // Create a new group - DoCommandP(0, this->vli.vtype, 0, CMD_CREATE_GROUP | CMD_MSG(STR_ERROR_GROUP_CAN_T_CREATE), CcCreateGroup); + DoCommandP(0, this->vli.vtype, this->vli.index, CMD_CREATE_GROUP | CMD_MSG(STR_ERROR_GROUP_CAN_T_CREATE), CcCreateGroup); break; } @@ -697,6 +759,10 @@ public: this->ShowRenameGroupWindow(this->vli.index, false); break; + case WID_GL_LIVERY_GROUP: // Set group livery + ShowCompanyLiveryWindow(this->owner, this->vli.index); + break; + case WID_GL_AVAILABLE_VEHICLES: ShowBuildVehicleWindow(INVALID_TILE, this->vli.vtype); break; @@ -741,7 +807,7 @@ public: case WID_GL_LIST_GROUP: { // Matrix group uint id_g = this->group_sb->GetScrolledRowFromWidget(pt.y, this, WID_GL_LIST_GROUP, 0, this->tiny_step_height); - GroupID new_g = id_g >= this->groups.Length() ? INVALID_GROUP : this->groups[id_g]->index; + GroupID new_g = id_g >= this->groups.size() ? INVALID_GROUP : this->groups[id_g]->index; if (this->group_sel != new_g && g->parent != new_g) { DoCommandP(0, this->group_sel | (1 << 16), new_g, CMD_ALTER_GROUP | CMD_MSG(STR_ERROR_GROUP_CAN_T_SET_PARENT)); @@ -774,7 +840,7 @@ public: this->SetDirty(); uint id_g = this->group_sb->GetScrolledRowFromWidget(pt.y, this, WID_GL_LIST_GROUP, 0, this->tiny_step_height); - GroupID new_g = id_g >= this->groups.Length() ? NEW_GROUP : this->groups[id_g]->index; + GroupID new_g = id_g >= this->groups.size() ? NEW_GROUP : this->groups[id_g]->index; DoCommandP(0, new_g, vindex | (_ctrl_pressed ? 1 << 31 : 0), CMD_ADD_VEHICLE_GROUP | CMD_MSG(STR_ERROR_GROUP_CAN_T_ADD_VEHICLE), new_g == NEW_GROUP ? CcAddVehicleNewGroup : NULL); break; @@ -787,7 +853,7 @@ public: this->SetDirty(); uint id_v = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_GL_LIST_VEHICLE); - if (id_v >= this->vehicles.Length()) return; // click out of list bound + if (id_v >= this->vehicles.size()) return; // click out of list bound const Vehicle *v = this->vehicles[id_v]; if (!VehicleClicked(v) && vindex == v->index) { @@ -798,7 +864,7 @@ public: } } - virtual void OnDragDrop(Point pt, int widget) + void OnDragDrop(Point pt, int widget) override { if (this->vehicle_sel != INVALID_VEHICLE) OnDragDrop_Vehicle(pt, widget); if (this->group_sel != INVALID_GROUP) OnDragDrop_Group(pt, widget); @@ -806,19 +872,19 @@ public: _cursor.vehchain = false; } - virtual void OnQueryTextFinished(char *str) + void OnQueryTextFinished(char *str) override { if (str != NULL) DoCommandP(0, this->group_rename, 0, CMD_ALTER_GROUP | CMD_MSG(STR_ERROR_GROUP_CAN_T_RENAME), NULL, str); this->group_rename = INVALID_GROUP; } - virtual void OnResize() + void OnResize() override { this->group_sb->SetCapacityFromWidget(this, WID_GL_LIST_GROUP); this->vscroll->SetCapacityFromWidget(this, WID_GL_LIST_VEHICLE); } - virtual void OnDropdownSelect(int widget, int index) + void OnDropdownSelect(int widget, int index) override { switch (widget) { case WID_GL_SORT_BY_DROPDOWN: @@ -826,7 +892,7 @@ public: break; case WID_GL_MANAGE_VEHICLES_DROPDOWN: - assert(this->vehicles.Length() != 0); + assert(this->vehicles.size() != 0); switch (index) { case ADI_REPLACE: // Replace window @@ -858,15 +924,14 @@ public: this->SetDirty(); } - virtual void OnTick() + void OnGameTick() override { - if (_pause_mode != PM_UNPAUSED) return; if (this->groups.NeedResort() || this->vehicles.NeedResort()) { this->SetDirty(); } } - virtual void OnPlaceObjectAbort() + void OnPlaceObjectAbort() override { /* abort drag & drop */ this->vehicle_sel = INVALID_VEHICLE; @@ -875,7 +940,7 @@ public: this->SetWidgetDirty(WID_GL_LIST_VEHICLE); } - virtual void OnMouseDrag(Point pt, int widget) + void OnMouseDrag(Point pt, int widget) override { if (this->vehicle_sel == INVALID_VEHICLE && this->group_sel == INVALID_GROUP) return; @@ -888,7 +953,7 @@ public: case WID_GL_LIST_GROUP: { // ... the list of custom groups. uint id_g = this->group_sb->GetScrolledRowFromWidget(pt.y, this, WID_GL_LIST_GROUP, 0, this->tiny_step_height); - new_group_over = id_g >= this->groups.Length() ? NEW_GROUP : this->groups[id_g]->index; + new_group_over = id_g >= this->groups.size() ? NEW_GROUP : this->groups[id_g]->index; break; } } @@ -977,11 +1042,11 @@ static inline VehicleGroupWindow *FindVehicleGroupWindow(VehicleType vt, Owner o } /** - * Opens a 'Rename group' window for newly created group - * @param success did command succeed? - * @param tile unused - * @param p1 vehicle type - * @param p2 unused + * Opens a 'Rename group' window for newly created group. + * @param result Did command succeed? + * @param tile Unused. + * @param p1 Vehicle type. + * @param p2 Unused. * @see CmdCreateGroup */ void CcCreateGroup(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2) @@ -995,7 +1060,7 @@ void CcCreateGroup(const CommandCost &result, TileIndex tile, uint32 p1, uint32 /** * Open rename window after adding a vehicle to a new group via drag and drop. - * @param success Did command succeed? + * @param result Did command succeed? * @param tile Unused. * @param p1 Unused. * @param p2 Bit 0-19: Vehicle ID. diff --git a/src/guitimer_func.h b/src/guitimer_func.h new file mode 100644 index 0000000000..44ce042287 --- /dev/null +++ b/src/guitimer_func.h @@ -0,0 +1,65 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file guitimer_func.h GUI Timers. */ + +#ifndef GUITIMER_FUNC_H +#define GUITIMER_FUNC_H + +class GUITimer +{ +protected: + uint timer; + uint interval; + +public: + GUITimer() : timer(0), interval(0) { } + explicit GUITimer(uint interval) : timer(0), interval(interval) { } + + inline bool HasElapsed() const + { + return this->interval == 0; + } + + inline void SetInterval(uint interval) + { + this->timer = 0; + this->interval = interval; + } + + /** + * Count how many times the interval has elapsed. + * Use to ensure a specific amount of events happen within a timeframe, e.g. for animation. + * @param delta Time since last test. + * @return Number of times the interval has elapsed. + */ + inline uint CountElapsed(uint delta) + { + if (this->interval == 0) return 0; + uint count = delta / this->interval; + if (this->timer + (delta % this->interval) >= this->interval) count++; + this->timer = (this->timer + delta) % this->interval; + return count; + } + + /** + * Test if a timer has elapsed. + * Use to ensure an event happens only once within a timeframe, e.g. for window updates. + * @param delta Time since last test. + * @return True iff the timer has elapsed. + */ + inline bool Elapsed(uint delta) + { + if (this->CountElapsed(delta) == 0) return false; + this->SetInterval(0); + return true; + } +}; + +#endif /* GUITIMER_FUNC_H */ diff --git a/src/heightmap.cpp b/src/heightmap.cpp index 630dc69d7e..17bdbbf610 100644 --- a/src/heightmap.cpp +++ b/src/heightmap.cpp @@ -447,9 +447,9 @@ void FixSlopes() * Reads the heightmap with the correct file reader. * @param dft Type of image file. * @param filename Name of the file to load. - * @param [out] x Length of the image. - * @param [out] y Height of the image. - * @param [inout] map If not \c NULL, destination to store the loaded block of image data. + * @param[out] x Length of the image. + * @param[out] y Height of the image. + * @param[in,out] map If not \c NULL, destination to store the loaded block of image data. * @return Whether loading was successful. */ static bool ReadHeightMap(DetailedFileType dft, const char *filename, uint *x, uint *y, byte **map) diff --git a/src/highscore_gui.cpp b/src/highscore_gui.cpp index c67aaa170b..d6ea8c0c1c 100644 --- a/src/highscore_gui.cpp +++ b/src/highscore_gui.cpp @@ -63,12 +63,12 @@ struct EndGameHighScoreBaseWindow : Window { return pt; } - virtual void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { delete this; } - virtual EventState OnKeyPress(WChar key, uint16 keycode) + EventState OnKeyPress(WChar key, uint16 keycode) override { /* All keys are 'handled' by this window but we want to make * sure that 'quit' still works correctly. Not handling the @@ -129,7 +129,7 @@ struct EndGameWindow : EndGameHighScoreBaseWindow { ShowHighscoreTable(this->window_number, this->rank); } - virtual void OnPaint() + void OnPaint() override { this->SetupHighScoreEndWindow(); Point pt = this->GetTopLeft(640, 480); @@ -177,7 +177,7 @@ struct HighScoreWindow : EndGameHighScoreBaseWindow { if (!_networking && !this->game_paused_by_player) DoCommandP(0, PM_PAUSED_NORMAL, 0, CMD_PAUSE); // unpause } - virtual void OnPaint() + void OnPaint() override { const HighScore *hs = _highscore_table[this->window_number]; diff --git a/src/hotkeys.cpp b/src/hotkeys.cpp index 870e2cbea6..3093a8229a 100644 --- a/src/hotkeys.cpp +++ b/src/hotkeys.cpp @@ -24,7 +24,7 @@ char *_hotkeys_file; * List of all HotkeyLists. * This is a pointer to ensure initialisation order with the various static HotkeyList instances. */ -static SmallVector *_hotkey_lists = NULL; +static std::vector *_hotkey_lists = NULL; /** String representation of a keycode */ struct KeycodeNames { @@ -41,6 +41,7 @@ static const KeycodeNames _keycode_to_name[] = { {"GLOBAL", WKC_GLOBAL_HOTKEY}, {"ESC", WKC_ESC}, {"DEL", WKC_DELETE}, + {"BACKSPACE", WKC_BACKSPACE}, {"RETURN", WKC_RETURN}, {"BACKQUOTE", WKC_BACKQUOTE}, {"F1", WKC_F1}, @@ -202,7 +203,7 @@ const char *SaveKeycodes(const Hotkey *hotkey) { static char buf[128]; buf[0] = '\0'; - for (uint i = 0; i < hotkey->keycodes.Length(); i++) { + for (uint i = 0; i < hotkey->keycodes.size(); i++) { const char *str = KeycodeToString(hotkey->keycodes[i]); if (i > 0) strecat(buf, ",", lastof(buf)); strecat(buf, str, lastof(buf)); @@ -247,19 +248,19 @@ Hotkey::Hotkey(const uint16 *default_keycodes, const char *name, int num) : */ void Hotkey::AddKeycode(uint16 keycode) { - this->keycodes.Include(keycode); + include(this->keycodes, keycode); } HotkeyList::HotkeyList(const char *ini_group, Hotkey *items, GlobalHotkeyHandlerFunc global_hotkey_handler) : global_hotkey_handler(global_hotkey_handler), ini_group(ini_group), items(items) { - if (_hotkey_lists == NULL) _hotkey_lists = new SmallVector(); - *_hotkey_lists->Append() = this; + if (_hotkey_lists == NULL) _hotkey_lists = new std::vector(); + _hotkey_lists->push_back(this); } HotkeyList::~HotkeyList() { - _hotkey_lists->Erase(_hotkey_lists->Find(this)); + _hotkey_lists->erase(std::find(_hotkey_lists->begin(), _hotkey_lists->end(), this)); } /** @@ -272,7 +273,7 @@ void HotkeyList::Load(IniFile *ini) for (Hotkey *hotkey = this->items; hotkey->name != NULL; ++hotkey) { IniItem *item = group->GetItem(hotkey->name, false); if (item != NULL) { - hotkey->keycodes.Clear(); + hotkey->keycodes.clear(); if (item->value != NULL) ParseHotkeys(hotkey, item->value); } } @@ -300,7 +301,9 @@ void HotkeyList::Save(IniFile *ini) const int HotkeyList::CheckMatch(uint16 keycode, bool global_only) const { for (const Hotkey *list = this->items; list->name != NULL; ++list) { - if (list->keycodes.Contains(keycode | WKC_GLOBAL_HOTKEY) || (!global_only && list->keycodes.Contains(keycode))) { + auto begin = list->keycodes.begin(); + auto end = list->keycodes.end(); + if (std::find(begin, end, keycode | WKC_GLOBAL_HOTKEY) != end || (!global_only && std::find(begin, end, keycode) != end)) { return list->num; } } @@ -313,11 +316,11 @@ static void SaveLoadHotkeys(bool save) IniFile *ini = new IniFile(); ini->LoadFromDisk(_hotkeys_file, NO_DIRECTORY); - for (HotkeyList **list = _hotkey_lists->Begin(); list != _hotkey_lists->End(); ++list) { + for (HotkeyList *list : *_hotkey_lists) { if (save) { - (*list)->Save(ini); + list->Save(ini); } else { - (*list)->Load(ini); + list->Load(ini); } } @@ -340,11 +343,11 @@ void SaveHotkeysToConfig() void HandleGlobalHotkeys(WChar key, uint16 keycode) { - for (HotkeyList **list = _hotkey_lists->Begin(); list != _hotkey_lists->End(); ++list) { - if ((*list)->global_hotkey_handler == NULL) continue; + for (HotkeyList *list : *_hotkey_lists) { + if (list->global_hotkey_handler == NULL) continue; - int hotkey = (*list)->CheckMatch(keycode, true); - if (hotkey >= 0 && ((*list)->global_hotkey_handler(hotkey) == ES_HANDLED)) return; + int hotkey = list->CheckMatch(keycode, true); + if (hotkey >= 0 && (list->global_hotkey_handler(hotkey) == ES_HANDLED)) return; } } diff --git a/src/hotkeys.h b/src/hotkeys.h index 25a489b3f3..fd729a47a9 100644 --- a/src/hotkeys.h +++ b/src/hotkeys.h @@ -29,7 +29,7 @@ struct Hotkey { const char *name; int num; - SmallVector keycodes; + std::vector keycodes; }; #define HOTKEY_LIST_END Hotkey((uint16)0, NULL, -1) diff --git a/src/house.h b/src/house.h index ddc2a448c6..c1cfe61041 100644 --- a/src/house.h +++ b/src/house.h @@ -31,6 +31,8 @@ static const HouseID NEW_HOUSE_OFFSET = 110; ///< Offset for new houses. static const HouseID NUM_HOUSES = 512; ///< Total number of houses. static const HouseID INVALID_HOUSE_ID = 0xFFFF; +static const uint HOUSE_NUM_ACCEPTS = 16; ///< Max number of cargoes accepted by a tile + /** * There can only be as many classes as there are new houses, plus one for * NO_CLASS, as the original houses don't have classes. @@ -97,30 +99,30 @@ DECLARE_ENUM_AS_BIT_SET(HouseExtraFlags) struct HouseSpec { /* Standard properties */ - Year min_year; ///< introduction year of the house - Year max_year; ///< last year it can be built - byte population; ///< population (Zero on other tiles in multi tile house.) - byte removal_cost; ///< cost multiplier for removing it - StringID building_name; ///< building name - uint16 remove_rating_decrease; ///< rating decrease if removed - byte mail_generation; ///< mail generation multiplier (tile based, as the acceptances below) - byte cargo_acceptance[3]; ///< acceptance level for the cargo slots - CargoID accepts_cargo[3]; ///< 3 input cargo slots - BuildingFlags building_flags; ///< some flags that describe the house (size, stadium etc...) - HouseZones building_availability; ///< where can it be built (climates, zones) - bool enabled; ///< the house is available to build (true by default, but can be disabled by newgrf) + Year min_year; ///< introduction year of the house + Year max_year; ///< last year it can be built + byte population; ///< population (Zero on other tiles in multi tile house.) + byte removal_cost; ///< cost multiplier for removing it + StringID building_name; ///< building name + uint16 remove_rating_decrease; ///< rating decrease if removed + byte mail_generation; ///< mail generation multiplier (tile based, as the acceptances below) + byte cargo_acceptance[HOUSE_NUM_ACCEPTS]; ///< acceptance level for the cargo slots + CargoID accepts_cargo[HOUSE_NUM_ACCEPTS]; ///< input cargo slots + BuildingFlags building_flags; ///< some flags that describe the house (size, stadium etc...) + HouseZones building_availability; ///< where can it be built (climates, zones) + bool enabled; ///< the house is available to build (true by default, but can be disabled by newgrf) /* NewHouses properties */ - GRFFileProps grf_prop; ///< Properties related the the grf file - uint16 callback_mask; ///< Bitmask of house callbacks that have to be called - byte random_colour[4]; ///< 4 "random" colours - byte probability; ///< Relative probability of appearing (16 is the standard value) - HouseExtraFlags extra_flags; ///< some more flags - HouseClassID class_id; ///< defines the class this house has (not grf file based) - AnimationInfo animation; ///< information about the animation. - byte processing_time; ///< Periodic refresh multiplier - byte minimum_life; ///< The minimum number of years this house will survive before the town rebuilds it - uint32 watched_cargoes; ///< Cargo types watched for acceptance. + GRFFileProps grf_prop; ///< Properties related the the grf file + uint16 callback_mask; ///< Bitmask of house callbacks that have to be called + byte random_colour[4]; ///< 4 "random" colours + byte probability; ///< Relative probability of appearing (16 is the standard value) + HouseExtraFlags extra_flags; ///< some more flags + HouseClassID class_id; ///< defines the class this house has (not grf file based) + AnimationInfo animation; ///< information about the animation. + byte processing_time; ///< Periodic refresh multiplier + byte minimum_life; ///< The minimum number of years this house will survive before the town rebuilds it + CargoTypes watched_cargoes; ///< Cargo types watched for acceptance. Money GetRemovalCost() const; diff --git a/src/industry.h b/src/industry.h index 9b185efc4b..4822976f24 100644 --- a/src/industry.h +++ b/src/industry.h @@ -12,10 +12,13 @@ #ifndef INDUSTRY_H #define INDUSTRY_H +#include #include "newgrf_storage.h" #include "subsidy_type.h" #include "industry_map.h" +#include "industrytype.h" #include "tilearea_type.h" +#include "station_base.h" typedef Pool IndustryPool; @@ -37,20 +40,21 @@ enum ProductionLevels { * Defines the internal data of a functional industry. */ struct Industry : IndustryPool::PoolItem<&_industry_pool> { - TileArea location; ///< Location of the industry - Town *town; ///< Nearest town - CargoID produced_cargo[2]; ///< 2 production cargo slots - uint16 produced_cargo_waiting[2]; ///< amount of cargo produced per cargo - uint16 incoming_cargo_waiting[3]; ///< incoming cargo waiting to be processed - byte production_rate[2]; ///< production rate for each cargo - byte prod_level; ///< general production level - CargoID accepts_cargo[3]; ///< 3 input cargo slots - uint16 this_month_production[2]; ///< stats of this month's production per cargo - uint16 this_month_transported[2]; ///< stats of this month's transport per cargo - byte last_month_pct_transported[2]; ///< percentage transported per cargo in the last full month - uint16 last_month_production[2]; ///< total units produced per cargo in the last full month - uint16 last_month_transported[2]; ///< total units transported per cargo in the last full month - uint16 counter; ///< used for animation and/or production (if available cargo) + TileArea location; ///< Location of the industry + Town *town; ///< Nearest town + Station *neutral_station; ///< Associated neutral station + CargoID produced_cargo[INDUSTRY_NUM_OUTPUTS]; ///< 16 production cargo slots + uint16 produced_cargo_waiting[INDUSTRY_NUM_OUTPUTS]; ///< amount of cargo produced per cargo + uint16 incoming_cargo_waiting[INDUSTRY_NUM_INPUTS]; ///< incoming cargo waiting to be processed + byte production_rate[INDUSTRY_NUM_OUTPUTS]; ///< production rate for each cargo + byte prod_level; ///< general production level + CargoID accepts_cargo[INDUSTRY_NUM_INPUTS]; ///< 16 input cargo slots + uint16 this_month_production[INDUSTRY_NUM_OUTPUTS]; ///< stats of this month's production per cargo + uint16 this_month_transported[INDUSTRY_NUM_OUTPUTS]; ///< stats of this month's transport per cargo + byte last_month_pct_transported[INDUSTRY_NUM_OUTPUTS]; ///< percentage transported per cargo in the last full month + uint16 last_month_production[INDUSTRY_NUM_OUTPUTS]; ///< total units produced per cargo in the last full month + uint16 last_month_transported[INDUSTRY_NUM_OUTPUTS]; ///< total units transported per cargo in the last full month + uint16 counter; ///< used for animation and/or production (if available cargo) IndustryType type; ///< type of industry. OwnerByte owner; ///< owner of the industry. Which SHOULD always be (imho) OWNER_NONE @@ -59,11 +63,12 @@ struct Industry : IndustryPool::PoolItem<&_industry_pool> { byte was_cargo_delivered; ///< flag that indicate this has been the closest industry chosen for cargo delivery by a station. see DeliverGoodsToIndustry PartOfSubsidyByte part_of_subsidy; ///< NOSAVE: is this industry a source/destination of a subsidy? + StationList stations_near; ///< NOSAVE: List of nearby stations. OwnerByte founder; ///< Founder of the industry Date construction_date; ///< Date of the construction of the industry uint8 construction_type; ///< Way the industry was constructed (@see IndustryConstructionType) - Date last_cargo_accepted_at; ///< Last day cargo was accepted by this industry + Date last_cargo_accepted_at[INDUSTRY_NUM_INPUTS]; ///< Last day each cargo type was accepted by this industry byte selected_layout; ///< Which tile layout was used when creating the industry uint16 random; ///< Random value used for randomisation of all kinds of things @@ -85,6 +90,22 @@ struct Industry : IndustryPool::PoolItem<&_industry_pool> { return IsTileType(tile, MP_INDUSTRY) && GetIndustryIndex(tile) == this->index; } + inline int GetCargoProducedIndex(CargoID cargo) const + { + if (cargo == CT_INVALID) return -1; + const CargoID *pos = std::find(this->produced_cargo, endof(this->produced_cargo), cargo); + if (pos == endof(this->produced_cargo)) return -1; + return pos - this->produced_cargo; + } + + inline int GetCargoAcceptedIndex(CargoID cargo) const + { + if (cargo == CT_INVALID) return -1; + const CargoID *pos = std::find(this->accepts_cargo, endof(this->accepts_cargo), cargo); + if (pos == endof(this->accepts_cargo)) return -1; + return pos - this->accepts_cargo; + } + /** * Get the industry of the given tile * @param tile the tile to get the industry from diff --git a/src/industry_cmd.cpp b/src/industry_cmd.cpp index 7d1a7e2e6a..c20b0a05bb 100644 --- a/src/industry_cmd.cpp +++ b/src/industry_cmd.cpp @@ -182,6 +182,10 @@ Industry::~Industry() DeleteSubsidyWith(ST_INDUSTRY, this->index); CargoPacket::InvalidateAllFrom(ST_INDUSTRY, this->index); + + for (Station *st : this->stations_near) { + st->industries_near.erase(this); + } } /** @@ -191,7 +195,6 @@ Industry::~Industry() void Industry::PostDestructor(size_t index) { InvalidateWindowData(WC_INDUSTRY_DIRECTORY, 0, 0); - Station::RecomputeIndustriesNearForAll(); } @@ -394,35 +397,49 @@ static void AddAcceptedCargo_Industry(TileIndex tile, CargoArray &acceptance, Ca { IndustryGfx gfx = GetIndustryGfx(tile); const IndustryTileSpec *itspec = GetIndustryTileSpec(gfx); + const Industry *ind = Industry::GetByTile(tile); - /* When we have to use a callback, we put our data in the next two variables */ - CargoID raw_accepts_cargo[lengthof(itspec->accepts_cargo)]; - uint8 raw_cargo_acceptance[lengthof(itspec->acceptance)]; + /* Starting point for acceptance */ + CargoID accepts_cargo[lengthof(itspec->accepts_cargo)]; + int8 cargo_acceptance[lengthof(itspec->acceptance)]; + MemCpyT(accepts_cargo, itspec->accepts_cargo, lengthof(accepts_cargo)); + MemCpyT(cargo_acceptance, itspec->acceptance, lengthof(cargo_acceptance)); - /* And then these will always point to a same sized array with the required data */ - const CargoID *accepts_cargo = itspec->accepts_cargo; - const uint8 *cargo_acceptance = itspec->acceptance; + if (itspec->special_flags & INDTILE_SPECIAL_ACCEPTS_ALL_CARGO) { + /* Copy all accepted cargoes from industry itself */ + for (uint i = 0; i < lengthof(ind->accepts_cargo); i++) { + CargoID *pos = std::find(accepts_cargo, endof(accepts_cargo), ind->accepts_cargo[i]); + if (pos == endof(accepts_cargo)) { + /* Not found, insert */ + pos = std::find(accepts_cargo, endof(accepts_cargo), CT_INVALID); + if (pos == endof(accepts_cargo)) continue; // nowhere to place, give up on this one + *pos = ind->accepts_cargo[i]; + } + cargo_acceptance[pos - accepts_cargo] += 8; + } + } if (HasBit(itspec->callback_mask, CBM_INDT_ACCEPT_CARGO)) { + /* Try callback for accepts list, if success override all existing accepts */ uint16 res = GetIndustryTileCallback(CBID_INDTILE_ACCEPT_CARGO, 0, 0, gfx, Industry::GetByTile(tile), tile); if (res != CALLBACK_FAILED) { - accepts_cargo = raw_accepts_cargo; - for (uint i = 0; i < lengthof(itspec->accepts_cargo); i++) raw_accepts_cargo[i] = GetCargoTranslation(GB(res, i * 5, 5), itspec->grf_prop.grffile); + MemSetT(accepts_cargo, CT_INVALID, lengthof(accepts_cargo)); + for (uint i = 0; i < 3; i++) accepts_cargo[i] = GetCargoTranslation(GB(res, i * 5, 5), itspec->grf_prop.grffile); } } if (HasBit(itspec->callback_mask, CBM_INDT_CARGO_ACCEPTANCE)) { + /* Try callback for acceptance list, if success override all existing acceptance */ uint16 res = GetIndustryTileCallback(CBID_INDTILE_CARGO_ACCEPTANCE, 0, 0, gfx, Industry::GetByTile(tile), tile); if (res != CALLBACK_FAILED) { - cargo_acceptance = raw_cargo_acceptance; - for (uint i = 0; i < lengthof(itspec->accepts_cargo); i++) raw_cargo_acceptance[i] = GB(res, i * 4, 4); + MemSetT(cargo_acceptance, 0, lengthof(cargo_acceptance)); + for (uint i = 0; i < 3; i++) cargo_acceptance[i] = GB(res, i * 4, 4); } } - const Industry *ind = Industry::GetByTile(tile); for (byte i = 0; i < lengthof(itspec->accepts_cargo); i++) { CargoID a = accepts_cargo[i]; - if (a == CT_INVALID || cargo_acceptance[i] == 0) continue; // work only with valid cargoes + if (a == CT_INVALID || cargo_acceptance[i] <= 0) continue; // work only with valid cargoes /* Add accepted cargo */ acceptance[a] += cargo_acceptance[i]; @@ -502,8 +519,6 @@ static bool TransportIndustryGoods(TileIndex tile) const IndustrySpec *indspec = GetIndustrySpec(i->type); bool moved_cargo = false; - StationFinder stations(i->location); - for (uint j = 0; j < lengthof(i->produced_cargo_waiting); j++) { uint cw = min(i->produced_cargo_waiting[j], 255); if (cw > indspec->minimal_cargo && i->produced_cargo[j] != CT_INVALID) { @@ -514,7 +529,7 @@ static bool TransportIndustryGoods(TileIndex tile) i->this_month_production[j] += cw; - uint am = MoveGoodsToStation(i->produced_cargo[j], cw, ST_INDUSTRY, i->index, stations.GetStations()); + uint am = MoveGoodsToStation(i->produced_cargo[j], cw, ST_INDUSTRY, i->index, &i->stations_near); i->this_month_transported[j] += am; moved_cargo |= (am != 0); @@ -1118,8 +1133,9 @@ static void ProduceIndustryGoods(Industry *i) if (HasBit(indsp->callback_mask, CBM_IND_PRODUCTION_256_TICKS)) IndustryProductionCallback(i, 1); IndustryBehaviour indbehav = indsp->behaviour; - i->produced_cargo_waiting[0] = min(0xffff, i->produced_cargo_waiting[0] + i->production_rate[0]); - i->produced_cargo_waiting[1] = min(0xffff, i->produced_cargo_waiting[1] + i->production_rate[1]); + for (size_t j = 0; j < lengthof(i->produced_cargo_waiting); j++) { + i->produced_cargo_waiting[j] = min(0xffff, i->produced_cargo_waiting[j] + i->production_rate[j]); + } if ((indbehav & INDUSTRYBEH_PLANT_FIELDS) != 0) { uint16 cb_res = CALLBACK_FAILED; @@ -1323,7 +1339,7 @@ static CheckNewIndustryProc * const _check_new_industry_procs[CHECK_END] = { * Find a town for the industry, while checking for multiple industries in the same town. * @param tile Position of the industry to build. * @param type Industry type. - * @param [out] town Pointer to return town for the new industry, \c NULL is written if no good town can be found. + * @param[out] t Pointer to return town for the new industry, \c NULL is written if no good town can be found. * @return Succeeded or failed command. * * @pre \c *t != NULL @@ -1365,14 +1381,14 @@ bool IsSlopeRefused(Slope current, Slope refused) /** * Are the tiles of the industry free? - * @param tile Position to check. - * @param it Industry tiles table. - * @param itspec_index The index of the itsepc to build/fund - * @param type Type of the industry. - * @param initial_random_bits The random bits the industry is going to have after construction. - * @param founder Industry founder - * @param creation_type The circumstances the industry is created under. - * @param [out] custom_shape_check Perform custom check for the site. + * @param tile Position to check. + * @param it Industry tiles table. + * @param itspec_index The index of the itsepc to build/fund + * @param type Type of the industry. + * @param initial_random_bits The random bits the industry is going to have after construction. + * @param founder Industry founder + * @param creation_type The circumstances the industry is created under. + * @param[out] custom_shape_check Perform custom check for the site. * @return Failed or succeeded command. */ static CommandCost CheckIfIndustryTilesAreFree(TileIndex tile, const IndustryTileTable *it, uint itspec_index, int type, uint16 initial_random_bits, Owner founder, IndustryAvailabilityCallType creation_type, bool *custom_shape_check = NULL) @@ -1629,6 +1645,37 @@ static void AdvertiseIndustryOpening(const Industry *ind) Game::NewEvent(new ScriptEventIndustryOpen(ind->index)); } +/** + * Populate an industry's list of nearby stations, and if it accepts any cargo, also + * add the industry to each station's nearby industry list. + * @param ind Industry + */ +static void PopulateStationsNearby(Industry *ind) +{ + if (ind->neutral_station != NULL && !_settings_game.station.serve_neutral_industries) { + /* Industry has a neutral station. Use it and ignore any other nearby stations. */ + ind->stations_near.insert(ind->neutral_station); + ind->neutral_station->industries_near.clear(); + ind->neutral_station->industries_near.insert(ind); + return; + } + + /* Get our list of nearby stations. */ + FindStationsAroundTiles(ind->location, &ind->stations_near, false); + + /* Test if industry can accept cargo */ + uint cargo_index; + for (cargo_index = 0; cargo_index < lengthof(ind->accepts_cargo); cargo_index++) { + if (ind->accepts_cargo[cargo_index] != CT_INVALID) break; + } + if (cargo_index >= lengthof(ind->accepts_cargo)) return; + + /* Cargo is accepted, add industry to nearby stations nearby industry list. */ + for (Station *st : ind->stations_near) { + st->industries_near.insert(ind); + } +} + /** * Put an industry on the map. * @param i Just allocated poolitem, mostly empty. @@ -1648,18 +1695,23 @@ static void DoCreateNewIndustry(Industry *i, TileIndex tile, IndustryType type, i->type = type; Industry::IncIndustryTypeCount(type); - i->produced_cargo[0] = indspec->produced_cargo[0]; - i->produced_cargo[1] = indspec->produced_cargo[1]; - i->accepts_cargo[0] = indspec->accepts_cargo[0]; - i->accepts_cargo[1] = indspec->accepts_cargo[1]; - i->accepts_cargo[2] = indspec->accepts_cargo[2]; - i->production_rate[0] = indspec->production_rate[0]; - i->production_rate[1] = indspec->production_rate[1]; + MemCpyT(i->produced_cargo, indspec->produced_cargo, lengthof(i->produced_cargo)); + MemCpyT(i->production_rate, indspec->production_rate, lengthof(i->production_rate)); + MemCpyT(i->accepts_cargo, indspec->accepts_cargo, lengthof(i->accepts_cargo)); + + MemSetT(i->produced_cargo_waiting, 0, lengthof(i->produced_cargo_waiting)); + MemSetT(i->this_month_production, 0, lengthof(i->this_month_production)); + MemSetT(i->this_month_transported, 0, lengthof(i->this_month_transported)); + MemSetT(i->last_month_pct_transported, 0, lengthof(i->last_month_pct_transported)); + MemSetT(i->last_month_transported, 0, lengthof(i->last_month_transported)); + MemSetT(i->incoming_cargo_waiting, 0, lengthof(i->incoming_cargo_waiting)); + MemSetT(i->last_cargo_accepted_at, 0, lengthof(i->last_cargo_accepted_at)); /* don't use smooth economy for industries using production related callbacks */ if (indspec->UsesSmoothEconomy()) { - i->production_rate[0] = min((RandomRange(256) + 128) * i->production_rate[0] >> 8, 255); - i->production_rate[1] = min((RandomRange(256) + 128) * i->production_rate[1] >> 8, 255); + for (size_t ci = 0; ci < lengthof(i->production_rate); ci++) { + i->production_rate[ci] = min((RandomRange(256) + 128) * i->production_rate[ci] >> 8, 255); + } } i->town = t; @@ -1669,19 +1721,6 @@ static void DoCreateNewIndustry(Industry *i, TileIndex tile, IndustryType type, i->random_colour = GB(r, 0, 4); i->counter = GB(r, 4, 12); i->random = initial_random_bits; - i->produced_cargo_waiting[0] = 0; - i->produced_cargo_waiting[1] = 0; - i->incoming_cargo_waiting[0] = 0; - i->incoming_cargo_waiting[1] = 0; - i->incoming_cargo_waiting[2] = 0; - i->this_month_production[0] = 0; - i->this_month_production[1] = 0; - i->this_month_transported[0] = 0; - i->this_month_transported[1] = 0; - i->last_month_pct_transported[0] = 0; - i->last_month_pct_transported[1] = 0; - i->last_month_transported[0] = 0; - i->last_month_transported[1] = 0; i->was_cargo_delivered = false; i->last_prod_year = _cur_year; i->founder = founder; @@ -1712,10 +1751,17 @@ static void DoCreateNewIndustry(Industry *i, TileIndex tile, IndustryType type, } if (_generating_world) { - i->last_month_production[0] = i->production_rate[0] * 8; - i->last_month_production[1] = i->production_rate[1] * 8; - } else { - i->last_month_production[0] = i->last_month_production[1] = 0; + if (HasBit(indspec->callback_mask, CBM_IND_PRODUCTION_256_TICKS)) { + IndustryProductionCallback(i, 1); + for (size_t ci = 0; ci < lengthof(i->last_month_production); ci++) { + i->last_month_production[ci] = i->produced_cargo_waiting[ci] * 8; + i->produced_cargo_waiting[ci] = 0; + } + } + + for (size_t ci = 0; ci < lengthof(i->last_month_production); ci++) { + i->last_month_production[ci] += i->production_rate[ci] * 8; + } } if (HasBit(indspec->callback_mask, CBM_IND_DECIDE_COLOUR)) { @@ -1727,28 +1773,56 @@ static void DoCreateNewIndustry(Industry *i, TileIndex tile, IndustryType type, } if (HasBit(indspec->callback_mask, CBM_IND_INPUT_CARGO_TYPES)) { + /* Clear all input cargo types */ for (uint j = 0; j < lengthof(i->accepts_cargo); j++) i->accepts_cargo[j] = CT_INVALID; - for (uint j = 0; j < lengthof(i->accepts_cargo); j++) { + /* Query actual types */ + uint maxcargoes = (indspec->behaviour & INDUSTRYBEH_CARGOTYPES_UNLIMITED) ? lengthof(i->accepts_cargo) : 3; + for (uint j = 0; j < maxcargoes; j++) { uint16 res = GetIndustryCallback(CBID_INDUSTRY_INPUT_CARGO_TYPES, j, 0, i, type, INVALID_TILE); if (res == CALLBACK_FAILED || GB(res, 0, 8) == CT_INVALID) break; if (indspec->grf_prop.grffile->grf_version >= 8 && res >= 0x100) { ErrorUnknownCallbackResult(indspec->grf_prop.grffile->grfid, CBID_INDUSTRY_INPUT_CARGO_TYPES, res); break; } - i->accepts_cargo[j] = GetCargoTranslation(GB(res, 0, 8), indspec->grf_prop.grffile); + CargoID cargo = GetCargoTranslation(GB(res, 0, 8), indspec->grf_prop.grffile); + if (std::find(indspec->accepts_cargo, endof(indspec->accepts_cargo), cargo) == endof(indspec->accepts_cargo)) { + /* Cargo not in spec, error in NewGRF */ + ErrorUnknownCallbackResult(indspec->grf_prop.grffile->grfid, CBID_INDUSTRY_INPUT_CARGO_TYPES, res); + break; + } + if (std::find(i->accepts_cargo, i->accepts_cargo + j, cargo) != i->accepts_cargo + j) { + /* Duplicate cargo */ + ErrorUnknownCallbackResult(indspec->grf_prop.grffile->grfid, CBID_INDUSTRY_INPUT_CARGO_TYPES, res); + break; + } + i->accepts_cargo[j] = cargo; } } if (HasBit(indspec->callback_mask, CBM_IND_OUTPUT_CARGO_TYPES)) { + /* Clear all output cargo types */ for (uint j = 0; j < lengthof(i->produced_cargo); j++) i->produced_cargo[j] = CT_INVALID; - for (uint j = 0; j < lengthof(i->produced_cargo); j++) { + /* Query actual types */ + uint maxcargoes = (indspec->behaviour & INDUSTRYBEH_CARGOTYPES_UNLIMITED) ? lengthof(i->produced_cargo) : 2; + for (uint j = 0; j < maxcargoes; j++) { uint16 res = GetIndustryCallback(CBID_INDUSTRY_OUTPUT_CARGO_TYPES, j, 0, i, type, INVALID_TILE); if (res == CALLBACK_FAILED || GB(res, 0, 8) == CT_INVALID) break; if (indspec->grf_prop.grffile->grf_version >= 8 && res >= 0x100) { ErrorUnknownCallbackResult(indspec->grf_prop.grffile->grfid, CBID_INDUSTRY_OUTPUT_CARGO_TYPES, res); break; } - i->produced_cargo[j] = GetCargoTranslation(GB(res, 0, 8), indspec->grf_prop.grffile); + CargoID cargo = GetCargoTranslation(GB(res, 0, 8), indspec->grf_prop.grffile); + if (std::find(indspec->produced_cargo, endof(indspec->produced_cargo), cargo) == endof(indspec->produced_cargo)) { + /* Cargo not in spec, error in NewGRF */ + ErrorUnknownCallbackResult(indspec->grf_prop.grffile->grfid, CBID_INDUSTRY_OUTPUT_CARGO_TYPES, res); + break; + } + if (std::find(i->produced_cargo, i->produced_cargo + j, cargo) != i->produced_cargo + j) { + /* Duplicate cargo */ + ErrorUnknownCallbackResult(indspec->grf_prop.grffile->grfid, CBID_INDUSTRY_OUTPUT_CARGO_TYPES, res); + break; + } + i->produced_cargo[j] = cargo; } } @@ -1783,7 +1857,7 @@ static void DoCreateNewIndustry(Industry *i, TileIndex tile, IndustryType type, } InvalidateWindowData(WC_INDUSTRY_DIRECTORY, 0, 0); - Station::RecomputeIndustriesNearForAll(); + if (!_generating_world) PopulateStationsNearby(i); } /** @@ -1793,11 +1867,11 @@ static void DoCreateNewIndustry(Industry *i, TileIndex tile, IndustryType type, * @param flags of operations to conduct * @param indspec pointer to industry specifications * @param itspec_index the index of the itsepc to build/fund - * @param seed random seed (possibly) used by industries - * @param initial_random_bits The random bits the industry is going to have after construction. + * @param random_var8f random seed (possibly) used by industries + * @param random_initial_bits The random bits the industry is going to have after construction. * @param founder Founder of the industry * @param creation_type The circumstances the industry is created under. - * @param [out] ip Pointer to store newly created industry. + * @param[out] ip Pointer to store newly created industry. * @return Succeeded or failed command. * * @post \c *ip contains the newly created industry if all checks are successful and the \a flags request actual creation, else it contains \c NULL afterwards. @@ -1810,7 +1884,7 @@ static CommandCost CreateNewIndustryHelper(TileIndex tile, IndustryType type, Do *ip = NULL; - SmallVector object_areas(_cleared_object_areas); + std::vector object_areas(_cleared_object_areas); CommandCost ret = CheckIfIndustryTilesAreFree(tile, it, itspec_index, type, random_initial_bits, founder, creation_type, &custom_shape_check); _cleared_object_areas = object_areas; if (ret.Failed()) return ret; @@ -1961,7 +2035,7 @@ static Industry *CreateNewIndustry(TileIndex tile, IndustryType type, IndustryAv /** * Compute the appearance probability for an industry during map creation. * @param it Industry type to compute. - * @param [out] force_at_least_one Returns whether at least one instance should be forced on map creation. + * @param[out] force_at_least_one Returns whether at least one instance should be forced on map creation. * @return Relative probability for the industry to appear. */ static uint32 GetScaledIndustryGenerationProbability(IndustryType it, bool *force_at_least_one) @@ -1986,7 +2060,7 @@ static uint32 GetScaledIndustryGenerationProbability(IndustryType it, bool *forc /** * Compute the probability for constructing a new industry during game play. * @param it Industry type to compute. - * @param [out] min_number Minimal number of industries that should exist at the map. + * @param[out] min_number Minimal number of industries that should exist at the map. * @return Relative probability for the industry to appear. */ static uint16 GetIndustryGamePlayProbability(IndustryType it, byte *min_number) @@ -2194,8 +2268,9 @@ void Industry::RecomputeProductionMultipliers() assert(!indspec->UsesSmoothEconomy()); /* Rates are rounded up, so e.g. oilrig always produces some passengers */ - this->production_rate[0] = min(CeilDiv(indspec->production_rate[0] * this->prod_level, PRODLEVEL_DEFAULT), 0xFF); - this->production_rate[1] = min(CeilDiv(indspec->production_rate[1] * this->prod_level, PRODLEVEL_DEFAULT), 0xFF); + for (size_t i = 0; i < lengthof(this->production_rate); i++) { + this->production_rate[i] = min(CeilDiv(indspec->production_rate[i] * this->prod_level, PRODLEVEL_DEFAULT), 0xFF); + } } @@ -2387,11 +2462,7 @@ static void CanCargoServiceIndustry(CargoID cargo, Industry *ind, bool *c_accept */ static int WhoCanServiceIndustry(Industry *ind) { - /* Find all stations within reach of the industry */ - StationList stations; - FindStationsAroundTiles(ind->location, &stations); - - if (stations.Length() == 0) return 0; // No stations found at all => nobody services + if (ind->stations_near.size() == 0) return 0; // No stations found at all => nobody services const Vehicle *v; int result = 0; @@ -2427,7 +2498,7 @@ static int WhoCanServiceIndustry(Industry *ind) /* Same cargo produced by industry is dropped here => not serviced by vehicle v */ if ((o->GetUnloadType() & OUFB_UNLOAD) && !c_accepts) break; - if (stations.Contains(st)) { + if (ind->stations_near.find(st) != ind->stations_near.end()) { if (v->owner == _local_company) return 2; // Company services industry result = 1; // Competitor services industry } @@ -2866,3 +2937,8 @@ extern const TileTypeProcs _tile_type_industry_procs = { GetFoundation_Industry, // get_foundation_proc TerraformTile_Industry, // terraform_tile_proc }; + +bool IndustryCompare::operator() (const Industry *lhs, const Industry *rhs) const +{ + return lhs->index < rhs->index; +} diff --git a/src/industry_gui.cpp b/src/industry_gui.cpp index 2e06983af0..eff0a5f73d 100644 --- a/src/industry_gui.cpp +++ b/src/industry_gui.cpp @@ -74,12 +74,7 @@ static void ShowIndustryCargoesWindow(IndustryType id); /** * Gets the string to display after the cargo name (using callback 37) - * @param cargo the cargo for which the suffix is requested - * - 00 - first accepted cargo type - * - 01 - second accepted cargo type - * - 02 - third accepted cargo type - * - 03 - first produced cargo type - * - 04 - second produced cargo type + * @param cargo the cargo for which the suffix is requested, meaning depends on presence of flag 18 in prop 1A * @param cst the cargo suffix type (for which window is it requested). @see CargoSuffixType * @param ind the industry (NULL if in fund window) * @param ind_type the industry type @@ -134,9 +129,14 @@ static void GetCargoSuffix(uint cargo, CargoSuffixType cst, const Industry *ind, } } +enum CargoSuffixInOut { + CARGOSUFFIX_OUT = 0, + CARGOSUFFIX_IN = 1, +}; + /** * Gets all strings to display after the cargoes of industries (using callback 37) - * @param cb_offset The offset for the cargo used in cb37, 0 for accepted cargoes, 3 for produced cargoes + * @param use_input get suffixes for output cargoes or input cargoes? * @param cst the cargo suffix type (for which window is it requested). @see CargoSuffixType * @param ind the industry (NULL if in fund window) * @param ind_type the industry type @@ -145,14 +145,40 @@ static void GetCargoSuffix(uint cargo, CargoSuffixType cst, const Industry *ind, * @param suffixes is filled with the suffixes */ template -static inline void GetAllCargoSuffixes(uint cb_offset, CargoSuffixType cst, const Industry *ind, IndustryType ind_type, const IndustrySpec *indspec, const TC &cargoes, TS &suffixes) +static inline void GetAllCargoSuffixes(CargoSuffixInOut use_input, CargoSuffixType cst, const Industry *ind, IndustryType ind_type, const IndustrySpec *indspec, const TC &cargoes, TS &suffixes) { assert_compile(lengthof(cargoes) <= lengthof(suffixes)); - for (uint j = 0; j < lengthof(cargoes); j++) { - if (cargoes[j] != CT_INVALID) { - GetCargoSuffix(cb_offset + j, cst, ind, ind_type, indspec, suffixes[j]); - } else { + + if (indspec->behaviour & INDUSTRYBEH_CARGOTYPES_UNLIMITED) { + /* Reworked behaviour with new many-in-many-out scheme */ + for (uint j = 0; j < lengthof(suffixes); j++) { + if (cargoes[j] != CT_INVALID) { + byte local_id = indspec->grf_prop.grffile->cargo_map[cargoes[j]]; // should we check the value for valid? + uint cargotype = local_id << 16 | use_input; + GetCargoSuffix(cargotype, cst, ind, ind_type, indspec, suffixes[j]); + } else { + suffixes[j].text[0] = '\0'; + suffixes[j].display = CSD_CARGO; + } + } + } else { + /* Compatible behaviour with old 3-in-2-out scheme */ + for (uint j = 0; j < lengthof(suffixes); j++) { suffixes[j].text[0] = '\0'; + suffixes[j].display = CSD_CARGO; + } + switch (use_input) { + case CARGOSUFFIX_OUT: + if (cargoes[0] != CT_INVALID) GetCargoSuffix(3, cst, ind, ind_type, indspec, suffixes[0]); + if (cargoes[1] != CT_INVALID) GetCargoSuffix(4, cst, ind, ind_type, indspec, suffixes[1]); + break; + case CARGOSUFFIX_IN: + if (cargoes[0] != CT_INVALID) GetCargoSuffix(0, cst, ind, ind_type, indspec, suffixes[0]); + if (cargoes[1] != CT_INVALID) GetCargoSuffix(1, cst, ind, ind_type, indspec, suffixes[1]); + if (cargoes[2] != CT_INVALID) GetCargoSuffix(2, cst, ind, ind_type, indspec, suffixes[2]); + break; + default: + NOT_REACHED(); } } } @@ -254,6 +280,8 @@ class BuildIndustryWindow : public Window { /** The offset for the text in the matrix. */ static const int MATRIX_TEXT_OFFSET = 17; + /** The largest allowed minimum-width of the window, given in line heights */ + static const int MAX_MINWIDTH_LINEHEIGHTS = 20; void SetupArrays() { @@ -311,6 +339,53 @@ class BuildIndustryWindow : public Window { this->SetWidgetDisabledState(WID_DPI_DISPLAY_WIDGET, this->selected_type == INVALID_INDUSTRYTYPE && this->enabled[this->selected_index]); } + /** + * Build a string of cargo names with suffixes attached. + * This is distinct from the CARGO_LIST string formatting code in two ways: + * - This cargo list uses the order defined by the industry, rather than alphabetic. + * - NewGRF-supplied suffix strings can be attached to each cargo. + * + * @param cargolist Array of CargoID to display + * @param cargo_suffix Array of suffixes to attach to each cargo + * @param cargolistlen Length of arrays + * @param prefixstr String to use for the first item + * @return A formatted raw string + */ + std::string MakeCargoListString(const CargoID *cargolist, const CargoSuffix *cargo_suffix, int cargolistlen, StringID prefixstr) const + { + std::string cargostring; + char buf[1024]; + int numcargo = 0; + int firstcargo = -1; + + for (byte j = 0; j < cargolistlen; j++) { + if (cargolist[j] == CT_INVALID) continue; + numcargo++; + if (firstcargo < 0) { + firstcargo = j; + continue; + } + SetDParam(0, CargoSpec::Get(cargolist[j])->name); + SetDParamStr(1, cargo_suffix[j].text); + GetString(buf, STR_INDUSTRY_VIEW_CARGO_LIST_EXTENSION, lastof(buf)); + cargostring += buf; + } + + if (numcargo > 0) { + SetDParam(0, CargoSpec::Get(cargolist[firstcargo])->name); + SetDParamStr(1, cargo_suffix[firstcargo].text); + GetString(buf, prefixstr, lastof(buf)); + cargostring = std::string(buf) + cargostring; + } else { + SetDParam(0, STR_JUST_NOTHING); + SetDParamStr(1, ""); + GetString(buf, prefixstr, lastof(buf)); + cargostring = std::string(buf); + } + + return cargostring; + } + public: BuildIndustryWindow() : Window(&_build_industry_desc) { @@ -328,12 +403,12 @@ public: this->SetButtons(); } - virtual void OnInit() + void OnInit() override { this->SetupArrays(); } - virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) + void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { switch (widget) { case WID_DPI_MATRIX_WIDGET: { @@ -352,42 +427,39 @@ public: case WID_DPI_INFOPANEL: { /* Extra line for cost outside of editor + extra lines for 'extra' information for NewGRFs. */ int height = 2 + (_game_mode == GM_EDITOR ? 0 : 1) + (_loaded_newgrf_features.has_newindustries ? 4 : 0); + uint extra_lines_req = 0; + uint extra_lines_prd = 0; + uint max_minwidth = FONT_HEIGHT_NORMAL * MAX_MINWIDTH_LINEHEIGHTS; Dimension d = {0, 0}; for (byte i = 0; i < this->count; i++) { if (this->index[i] == INVALID_INDUSTRYTYPE) continue; const IndustrySpec *indsp = GetIndustrySpec(this->index[i]); + CargoSuffix cargo_suffix[lengthof(indsp->accepts_cargo)]; - CargoSuffix cargo_suffix[3]; - GetAllCargoSuffixes(0, CST_FUND, NULL, this->index[i], indsp, indsp->accepts_cargo, cargo_suffix); - StringID str = STR_INDUSTRY_VIEW_REQUIRES_CARGO; - byte p = 0; - SetDParam(0, STR_JUST_NOTHING); - SetDParamStr(1, ""); - for (byte j = 0; j < lengthof(indsp->accepts_cargo); j++) { - if (indsp->accepts_cargo[j] == CT_INVALID) continue; - if (p > 0) str++; - SetDParam(p++, CargoSpec::Get(indsp->accepts_cargo[j])->name); - SetDParamStr(p++, cargo_suffix[j].text); + /* Measure the accepted cargoes, if any. */ + GetAllCargoSuffixes(CARGOSUFFIX_IN, CST_FUND, NULL, this->index[i], indsp, indsp->accepts_cargo, cargo_suffix); + std::string cargostring = this->MakeCargoListString(indsp->accepts_cargo, cargo_suffix, lengthof(indsp->accepts_cargo), STR_INDUSTRY_VIEW_REQUIRES_N_CARGO); + Dimension strdim = GetStringBoundingBox(cargostring.c_str()); + if (strdim.width > max_minwidth) { + extra_lines_req = max(extra_lines_req, strdim.width / max_minwidth + 1); + strdim.width = max_minwidth; } - d = maxdim(d, GetStringBoundingBox(str)); + d = maxdim(d, strdim); - /* Draw the produced cargoes, if any. Otherwise, will print "Nothing". */ - GetAllCargoSuffixes(3, CST_FUND, NULL, this->index[i], indsp, indsp->produced_cargo, cargo_suffix); - str = STR_INDUSTRY_VIEW_PRODUCES_CARGO; - p = 0; - SetDParam(0, STR_JUST_NOTHING); - SetDParamStr(1, ""); - for (byte j = 0; j < lengthof(indsp->produced_cargo); j++) { - if (indsp->produced_cargo[j] == CT_INVALID) continue; - if (p > 0) str++; - SetDParam(p++, CargoSpec::Get(indsp->produced_cargo[j])->name); - SetDParamStr(p++, cargo_suffix[j].text); + /* Measure the produced cargoes, if any. */ + GetAllCargoSuffixes(CARGOSUFFIX_OUT, CST_FUND, NULL, this->index[i], indsp, indsp->produced_cargo, cargo_suffix); + cargostring = this->MakeCargoListString(indsp->produced_cargo, cargo_suffix, lengthof(indsp->produced_cargo), STR_INDUSTRY_VIEW_PRODUCES_N_CARGO); + strdim = GetStringBoundingBox(cargostring.c_str()); + if (strdim.width > max_minwidth) { + extra_lines_prd = max(extra_lines_prd, strdim.width / max_minwidth + 1); + strdim.width = max_minwidth; } - d = maxdim(d, GetStringBoundingBox(str)); + d = maxdim(d, strdim); } /* Set it to something more sane :) */ + height += extra_lines_prd + extra_lines_req; size->height = height * FONT_HEIGHT_NORMAL + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM; size->width = d.width + WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT; break; @@ -405,7 +477,7 @@ public: } } - virtual void SetStringParameters(int widget) const + void SetStringParameters(int widget) const override { switch (widget) { case WID_DPI_FUND_WIDGET: @@ -422,7 +494,7 @@ public: } } - virtual void DrawWidget(const Rect &r, int widget) const + void DrawWidget(const Rect &r, int widget) const override { switch (widget) { case WID_DPI_MATRIX_WIDGET: { @@ -476,46 +548,26 @@ public: y += FONT_HEIGHT_NORMAL; } + CargoSuffix cargo_suffix[lengthof(indsp->accepts_cargo)]; + /* Draw the accepted cargoes, if any. Otherwise, will print "Nothing". */ - CargoSuffix cargo_suffix[3]; - GetAllCargoSuffixes(0, CST_FUND, NULL, this->selected_type, indsp, indsp->accepts_cargo, cargo_suffix); - StringID str = STR_INDUSTRY_VIEW_REQUIRES_CARGO; - byte p = 0; - SetDParam(0, STR_JUST_NOTHING); - SetDParamStr(1, ""); - for (byte j = 0; j < lengthof(indsp->accepts_cargo); j++) { - if (indsp->accepts_cargo[j] == CT_INVALID) continue; - if (p > 0) str++; - SetDParam(p++, CargoSpec::Get(indsp->accepts_cargo[j])->name); - SetDParamStr(p++, cargo_suffix[j].text); - } - DrawString(left, right, y, str); - y += FONT_HEIGHT_NORMAL; + GetAllCargoSuffixes(CARGOSUFFIX_IN, CST_FUND, NULL, this->selected_type, indsp, indsp->accepts_cargo, cargo_suffix); + std::string cargostring = this->MakeCargoListString(indsp->accepts_cargo, cargo_suffix, lengthof(indsp->accepts_cargo), STR_INDUSTRY_VIEW_REQUIRES_N_CARGO); + y = DrawStringMultiLine(left, right, y, bottom, cargostring.c_str()); /* Draw the produced cargoes, if any. Otherwise, will print "Nothing". */ - GetAllCargoSuffixes(3, CST_FUND, NULL, this->selected_type, indsp, indsp->produced_cargo, cargo_suffix); - str = STR_INDUSTRY_VIEW_PRODUCES_CARGO; - p = 0; - SetDParam(0, STR_JUST_NOTHING); - SetDParamStr(1, ""); - for (byte j = 0; j < lengthof(indsp->produced_cargo); j++) { - if (indsp->produced_cargo[j] == CT_INVALID) continue; - if (p > 0) str++; - SetDParam(p++, CargoSpec::Get(indsp->produced_cargo[j])->name); - SetDParamStr(p++, cargo_suffix[j].text); - } - DrawString(left, right, y, str); - y += FONT_HEIGHT_NORMAL; + GetAllCargoSuffixes(CARGOSUFFIX_OUT, CST_FUND, NULL, this->selected_type, indsp, indsp->produced_cargo, cargo_suffix); + cargostring = this->MakeCargoListString(indsp->produced_cargo, cargo_suffix, lengthof(indsp->produced_cargo), STR_INDUSTRY_VIEW_PRODUCES_N_CARGO); + y = DrawStringMultiLine(left, right, y, bottom, cargostring.c_str()); /* Get the additional purchase info text, if it has not already been queried. */ - str = STR_NULL; if (HasBit(indsp->callback_mask, CBM_IND_FUND_MORE_TEXT)) { uint16 callback_res = GetIndustryCallback(CBID_INDUSTRY_FUND_MORE_TEXT, 0, 0, NULL, this->selected_type, INVALID_TILE); if (callback_res != CALLBACK_FAILED && callback_res != 0x400) { if (callback_res > 0x400) { ErrorUnknownCallbackResult(indsp->grf_prop.grffile->grfid, CBID_INDUSTRY_FUND_MORE_TEXT, callback_res); } else { - str = GetGRFStringID(indsp->grf_prop.grffile->grfid, 0xD000 + callback_res); // No. here's the new string + StringID str = GetGRFStringID(indsp->grf_prop.grffile->grfid, 0xD000 + callback_res); // No. here's the new string if (str != STR_UNDEFINED) { StartTextRefStackUsage(indsp->grf_prop.grffile, 6); DrawStringMultiLine(left, right, y, bottom, str, TC_YELLOW); @@ -529,7 +581,7 @@ public: } } - virtual void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { switch (widget) { case WID_DPI_MATRIX_WIDGET: { @@ -583,13 +635,13 @@ public: } } - virtual void OnResize() + void OnResize() override { /* Adjust the number of items in the matrix depending of the resize */ this->vscroll->SetCapacityFromWidget(this, WID_DPI_MATRIX_WIDGET); } - virtual void OnPlaceObject(Point pt, TileIndex tile) + void OnPlaceObject(Point pt, TileIndex tile) override { bool success = true; /* We do not need to protect ourselves against "Random Many Industries" in this mode */ @@ -622,9 +674,8 @@ public: if (success && !_settings_client.gui.persistent_buildingtools) ResetObjectToPlace(); } - virtual void OnTick() + void OnGameTick() override { - if (_pause_mode != PM_UNPAUSED) return; if (!this->timer_enabled) return; if (--this->callback_timer == 0) { /* We have just passed another day. @@ -646,12 +697,12 @@ public: } } - virtual void OnTimeout() + void OnTimeout() override { this->RaiseButtons(); } - virtual void OnPlaceObjectAbort() + void OnPlaceObjectAbort() override { this->RaiseButtons(); } @@ -661,7 +712,7 @@ public: * @param data Information about the changed data. * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ - virtual void OnInvalidateData(int data = 0, bool gui_scope = true) + void OnInvalidateData(int data = 0, bool gui_scope = true) override { if (!gui_scope) return; this->SetupArrays(); @@ -684,8 +735,15 @@ static void UpdateIndustryProduction(Industry *i); static inline bool IsProductionAlterable(const Industry *i) { const IndustrySpec *is = GetIndustrySpec(i->type); + bool has_prod = false; + for (size_t j = 0; j < lengthof(is->production_rate); j++) { + if (is->production_rate[j] != 0) { + has_prod = true; + break; + } + } return ((_game_mode == GM_EDITOR || _cheats.setup_prod.value) && - (is->production_rate[0] != 0 || is->production_rate[1] != 0 || is->IsRawIndustry()) && + (has_prod || is->IsRawIndustry()) && !_networking); } @@ -729,7 +787,7 @@ public: this->InvalidateData(); } - virtual void OnPaint() + void OnPaint() override { this->DrawWidgets(); @@ -764,8 +822,8 @@ public: y += 2 * FONT_HEIGHT_NORMAL; } - CargoSuffix cargo_suffix[3]; - GetAllCargoSuffixes(0, CST_VIEW, i, i->type, ind, i->accepts_cargo, cargo_suffix); + CargoSuffix cargo_suffix[lengthof(i->accepts_cargo)]; + GetAllCargoSuffixes(CARGOSUFFIX_IN, CST_VIEW, i, i->type, ind, i->accepts_cargo, cargo_suffix); bool stockpiling = HasBit(ind->callback_mask, CBM_IND_PRODUCTION_CARGO_ARRIVAL) || HasBit(ind->callback_mask, CBM_IND_PRODUCTION_256_TICKS); uint left_side = left + WD_FRAMERECT_LEFT * 4; // Indent accepted cargoes. @@ -804,7 +862,7 @@ public: y += FONT_HEIGHT_NORMAL; } - GetAllCargoSuffixes(3, CST_VIEW, i, i->type, ind, i->produced_cargo, cargo_suffix); + GetAllCargoSuffixes(CARGOSUFFIX_OUT, CST_VIEW, i, i->type, ind, i->produced_cargo, cargo_suffix); first = true; for (byte j = 0; j < lengthof(i->produced_cargo); j++) { if (i->produced_cargo[j] == CT_INVALID) continue; @@ -866,17 +924,17 @@ public: return y + WD_FRAMERECT_BOTTOM; } - virtual void SetStringParameters(int widget) const + void SetStringParameters(int widget) const override { if (widget == WID_IV_CAPTION) SetDParam(0, this->window_number); } - virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) + void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { if (widget == WID_IV_INFO) size->height = this->info_height; } - virtual void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { switch (widget) { case WID_IV_INFO: { @@ -981,14 +1039,14 @@ public: } } - virtual void OnTimeout() + void OnTimeout() override { this->clicked_line = IL_NONE; this->clicked_button = 0; this->SetDirty(); } - virtual void OnResize() + void OnResize() override { if (this->viewport != NULL) { NWidgetViewport *nvp = this->GetWidget(WID_IV_VIEWPORT); @@ -998,7 +1056,7 @@ public: } } - virtual void OnQueryTextFinished(char *str) + void OnQueryTextFinished(char *str) override { if (StrEmpty(str)) return; @@ -1024,7 +1082,7 @@ public: * @param data Information about the changed data. * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ - virtual void OnInvalidateData(int data = 0, bool gui_scope = true) + void OnInvalidateData(int data = 0, bool gui_scope = true) override { if (!gui_scope) return; const Industry *i = Industry::Get(this->window_number); @@ -1036,12 +1094,12 @@ public: } } - virtual bool IsNewGRFInspectable() const + bool IsNewGRFInspectable() const override { return ::IsNewGRFInspectable(GSF_INDUSTRIES, this->window_number); } - virtual void ShowNewGRFInspectWindow() const + void ShowNewGRFInspectWindow() const override { ::ShowNewGRFInspectWindow(GSF_INDUSTRIES, this->window_number); } @@ -1144,16 +1202,16 @@ protected: void BuildSortIndustriesList() { if (this->industries.NeedRebuild()) { - this->industries.Clear(); + this->industries.clear(); const Industry *i; FOR_ALL_INDUSTRIES(i) { - *this->industries.Append() = i; + this->industries.push_back(i); } - this->industries.Compact(); + this->industries.shrink_to_fit(); this->industries.RebuildDone(); - this->vscroll->SetCount(this->industries.Length()); // Update scrollbar as well. + this->vscroll->SetCount((uint)this->industries.size()); // Update scrollbar as well. } if (!this->industries.Sort()) return; @@ -1256,7 +1314,7 @@ protected: SetDParam(p++, i->index); static CargoSuffix cargo_suffix[lengthof(i->produced_cargo)]; - GetAllCargoSuffixes(3, CST_DIR, i, i->type, indsp, i->produced_cargo, cargo_suffix); + GetAllCargoSuffixes(CARGOSUFFIX_OUT, CST_DIR, i, i->type, indsp, i->produced_cargo, cargo_suffix); /* Industry productions */ for (byte j = 0; j < lengthof(i->produced_cargo); j++) { @@ -1299,12 +1357,12 @@ public: this->last_sorting = this->industries.GetListing(); } - virtual void SetStringParameters(int widget) const + void SetStringParameters(int widget) const override { if (widget == WID_ID_DROPDOWN_CRITERIA) SetDParam(0, IndustryDirectoryWindow::sorter_names[this->industries.SortType()]); } - virtual void DrawWidget(const Rect &r, int widget) const + void DrawWidget(const Rect &r, int widget) const override { switch (widget) { case WID_ID_DROPDOWN_ORDER: @@ -1314,11 +1372,11 @@ public: case WID_ID_INDUSTRY_LIST: { int n = 0; int y = r.top + WD_FRAMERECT_TOP; - if (this->industries.Length() == 0) { + if (this->industries.size() == 0) { DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_INDUSTRY_DIRECTORY_NONE); break; } - for (uint i = this->vscroll->GetPosition(); i < this->industries.Length(); i++) { + for (uint i = this->vscroll->GetPosition(); i < this->industries.size(); i++) { DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, this->GetIndustryString(this->industries[i])); y += this->resize.step_height; @@ -1329,7 +1387,7 @@ public: } } - virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) + void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { switch (widget) { case WID_ID_DROPDOWN_ORDER: { @@ -1353,7 +1411,7 @@ public: case WID_ID_INDUSTRY_LIST: { Dimension d = GetStringBoundingBox(STR_INDUSTRY_DIRECTORY_NONE); - for (uint i = 0; i < this->industries.Length(); i++) { + for (uint i = 0; i < this->industries.size(); i++) { d = maxdim(d, GetStringBoundingBox(this->GetIndustryString(this->industries[i]))); } resize->height = d.height; @@ -1367,7 +1425,7 @@ public: } - virtual void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { switch (widget) { case WID_ID_DROPDOWN_ORDER: @@ -1381,7 +1439,7 @@ public: case WID_ID_INDUSTRY_LIST: { uint p = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_ID_INDUSTRY_LIST, WD_FRAMERECT_TOP); - if (p < this->industries.Length()) { + if (p < this->industries.size()) { if (_ctrl_pressed) { ShowExtraViewPortWindow(this->industries[p]->location.tile); } else { @@ -1393,7 +1451,7 @@ public: } } - virtual void OnDropdownSelect(int widget, int index) + void OnDropdownSelect(int widget, int index) override { if (this->industries.SortType() != index) { this->industries.SetSortType(index); @@ -1401,18 +1459,18 @@ public: } } - virtual void OnResize() + void OnResize() override { this->vscroll->SetCapacityFromWidget(this, WID_ID_INDUSTRY_LIST); } - virtual void OnPaint() + void OnPaint() override { if (this->industries.NeedRebuild()) this->BuildSortIndustriesList(); this->DrawWidgets(); } - virtual void OnHundredthTick() + void OnHundredthTick() override { this->industries.ForceResort(); this->BuildSortIndustriesList(); @@ -1423,7 +1481,7 @@ public: * @param data Information about the changed data. * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ - virtual void OnInvalidateData(int data = 0, bool gui_scope = true) + void OnInvalidateData(int data = 0, bool gui_scope = true) override { if (data == 0) { /* This needs to be done in command-scope to enforce rebuilding before resorting invalid data */ @@ -1515,7 +1573,7 @@ enum CargoesFieldType { CFT_HEADER, ///< Header text. }; -static const uint MAX_CARGOES = 3; ///< Maximum number of cargoes carried in a #CFT_CARGO field in #CargoesField. +static const uint MAX_CARGOES = 16; ///< Maximum number of cargoes carried in a #CFT_CARGO field in #CargoesField. /** Data about a single field in the #IndustryCargoesWindow panel. */ struct CargoesField { @@ -1523,7 +1581,6 @@ struct CargoesField { static const int HOR_CARGO_BORDER_SPACE; static const int CARGO_STUB_WIDTH; static const int HOR_CARGO_WIDTH, HOR_CARGO_SPACE; - static const int CARGO_FIELD_WIDTH; static const int VERT_CARGO_SPACE, VERT_CARGO_EDGE; static const int BLOB_DISTANCE, BLOB_WIDTH, BLOB_HEIGHT; @@ -1531,7 +1588,9 @@ struct CargoesField { static const int CARGO_LINE_COLOUR; static int small_height, normal_height; + static int cargo_field_width; static int industry_width; + static uint max_cargoes; CargoesFieldType type; ///< Type of field. union { @@ -1580,7 +1639,7 @@ struct CargoesField { /** * Connect a cargo from an industry to the #CFT_CARGO column. * @param cargo Cargo to connect. - * @param produced Cargo is produced (if \c false, cargo is assumed to be accepted). + * @param producer Cargo is produced (if \c false, cargo is assumed to be accepted). * @return Horizontal connection index, or \c -1 if not accepted at all. */ int ConnectCargo(CargoID cargo, bool producer) @@ -1684,20 +1743,19 @@ struct CargoesField { int GetCargoBase(int xpos) const { assert(this->type == CFT_CARGO); + int n = this->u.cargo.num_cargoes; - switch (this->u.cargo.num_cargoes) { - case 0: return xpos + CARGO_FIELD_WIDTH / 2; - case 1: return xpos + CARGO_FIELD_WIDTH / 2 - HOR_CARGO_WIDTH / 2; - case 2: return xpos + CARGO_FIELD_WIDTH / 2 - HOR_CARGO_WIDTH - HOR_CARGO_SPACE / 2; - case 3: return xpos + CARGO_FIELD_WIDTH / 2 - HOR_CARGO_WIDTH - HOR_CARGO_SPACE - HOR_CARGO_WIDTH / 2; - default: NOT_REACHED(); + if (n % 2 == 0) { + return xpos + cargo_field_width / 2 - (HOR_CARGO_WIDTH + HOR_CARGO_SPACE / 2) * (n / 2); + } else { + return xpos + cargo_field_width / 2 - HOR_CARGO_WIDTH / 2 - (HOR_CARGO_WIDTH + HOR_CARGO_SPACE) * (n / 2); } } /** * Draw the field. * @param xpos Position of the left edge. - * @param vpos Position of the top edge. + * @param ypos Position of the top edge. */ void Draw(int xpos, int ypos) const { @@ -1749,7 +1807,7 @@ struct CargoesField { other_left = this->u.industry.other_accepted; } ypos1 += VERT_CARGO_EDGE; - for (uint i = 0; i < MAX_CARGOES; i++) { + for (uint i = 0; i < CargoesField::max_cargoes; i++) { if (other_right[i] != INVALID_CARGO) { const CargoSpec *csp = CargoSpec::Get(other_right[i]); int xp = xpos + industry_width + CARGO_STUB_WIDTH; @@ -1814,7 +1872,7 @@ struct CargoesField { DrawHorConnection(lf + dx - 1, lf + HOR_CARGO_SPACE - 1, ypos, csp); dx = 1; } - DrawHorConnection(cargo_base + col * HOR_CARGO_SPACE + (col + 1) * HOR_CARGO_WIDTH - 1 + dx, xpos + CARGO_FIELD_WIDTH - 1, ypos, csp); + DrawHorConnection(cargo_base + col * HOR_CARGO_SPACE + (col + 1) * HOR_CARGO_WIDTH - 1 + dx, xpos + CargoesField::cargo_field_width - 1, ypos, csp); } ypos += FONT_HEIGHT_NORMAL + VERT_CARGO_SPACE; } @@ -1936,9 +1994,11 @@ private: assert_compile(MAX_CARGOES >= cpp_lengthof(IndustrySpec, produced_cargo)); assert_compile(MAX_CARGOES >= cpp_lengthof(IndustrySpec, accepts_cargo)); -int CargoesField::small_height; ///< Height of the header row. -int CargoesField::normal_height; ///< Height of the non-header rows. -int CargoesField::industry_width; ///< Width of an industry field. +int CargoesField::small_height; ///< Height of the header row. +int CargoesField::normal_height; ///< Height of the non-header rows. +int CargoesField::industry_width; ///< Width of an industry field. +int CargoesField::cargo_field_width; ///< Width of a cargo field. +uint CargoesField::max_cargoes; ///< Largest number of cargoes actually on any industry. const int CargoesField::VERT_INTER_INDUSTRY_SPACE = 6; ///< Amount of space between two industries in a column. const int CargoesField::HOR_CARGO_BORDER_SPACE = 15; ///< Amount of space between the left/right edge of a #CFT_CARGO field, and the left/right most vertical cargo. @@ -1952,9 +2012,6 @@ const int CargoesField::BLOB_DISTANCE = 5; ///< Distance of the industry legend const int CargoesField::BLOB_WIDTH = 12; ///< Width of the industry legend colour, including border. const int CargoesField::BLOB_HEIGHT = 9; ///< Height of the industry legend colour, including border -/** Width of a #CFT_CARGO field. */ -const int CargoesField::CARGO_FIELD_WIDTH = HOR_CARGO_BORDER_SPACE * 2 + HOR_CARGO_WIDTH * MAX_CARGOES + HOR_CARGO_SPACE * (MAX_CARGOES - 1); - const int CargoesField::INDUSTRY_LINE_COLOUR = PC_YELLOW; ///< Line colour of the industry type box. const int CargoesField::CARGO_LINE_COLOUR = PC_YELLOW; ///< Line colour around the cargo. @@ -1979,13 +2036,14 @@ struct CargoesRow { int other_count = 0; const IndustrySpec *indsp = GetIndustrySpec(ind_fld->u.industry.ind_type); - for (uint i = 0; i < lengthof(indsp->produced_cargo); i++) { + assert(CargoesField::max_cargoes <= lengthof(indsp->produced_cargo)); + for (uint i = 0; i < CargoesField::max_cargoes; i++) { int col = cargo_fld->ConnectCargo(indsp->produced_cargo[i], true); if (col < 0) others[other_count++] = indsp->produced_cargo[i]; } /* Allocate other cargoes in the empty holes of the horizontal cargo connections. */ - for (uint i = 0; i < MAX_CARGOES && other_count > 0; i++) { + for (uint i = 0; i < CargoesField::max_cargoes && other_count > 0; i++) { if (cargo_fld->u.cargo.supp_cargoes[i] == INVALID_CARGO) ind_fld->u.industry.other_produced[i] = others[--other_count]; } } else { @@ -2036,13 +2094,14 @@ struct CargoesRow { int other_count = 0; const IndustrySpec *indsp = GetIndustrySpec(ind_fld->u.industry.ind_type); - for (uint i = 0; i < lengthof(indsp->accepts_cargo); i++) { + assert(CargoesField::max_cargoes <= lengthof(indsp->accepts_cargo)); + for (uint i = 0; i < CargoesField::max_cargoes; i++) { int col = cargo_fld->ConnectCargo(indsp->accepts_cargo[i], false); if (col < 0) others[other_count++] = indsp->accepts_cargo[i]; } /* Allocate other cargoes in the empty holes of the horizontal cargo connections. */ - for (uint i = 0; i < MAX_CARGOES && other_count > 0; i++) { + for (uint i = 0; i < CargoesField::max_cargoes && other_count > 0; i++) { if (cargo_fld->u.cargo.cust_cargoes[i] == INVALID_CARGO) ind_fld->u.industry.other_accepted[i] = others[--other_count]; } } else { @@ -2096,7 +2155,7 @@ next_cargo: ; struct IndustryCargoesWindow : public Window { static const int HOR_TEXT_PADDING, VERT_TEXT_PADDING; - typedef SmallVector Fields; + typedef std::vector Fields; Fields fields; ///< Fields to display in the #WID_IC_PANEL. uint ind_cargo; ///< If less than #NUM_INDUSTRYTYPES, an industry type, else a cargo id + NUM_INDUSTRYTYPES. @@ -2113,7 +2172,7 @@ struct IndustryCargoesWindow : public Window { this->OnInvalidateData(id); } - virtual void OnInit() + void OnInit() override { /* Initialize static CargoesField size variables. */ Dimension d = GetStringBoundingBox(STR_INDUSTRY_CARGOES_PRODUCERS); @@ -2125,10 +2184,13 @@ struct IndustryCargoesWindow : public Window { /* Decide about the size of the box holding the text of an industry type. */ this->ind_textsize.width = 0; this->ind_textsize.height = 0; + CargoesField::max_cargoes = 0; for (IndustryType it = 0; it < NUM_INDUSTRYTYPES; it++) { const IndustrySpec *indsp = GetIndustrySpec(it); if (!indsp->enabled) continue; this->ind_textsize = maxdim(this->ind_textsize, GetStringBoundingBox(indsp->name)); + CargoesField::max_cargoes = max(CargoesField::max_cargoes, std::count_if(indsp->accepts_cargo, endof(indsp->accepts_cargo), IsCargoIDValid)); + CargoesField::max_cargoes = max(CargoesField::max_cargoes, std::count_if(indsp->produced_cargo, endof(indsp->produced_cargo), IsCargoIDValid)); } d.width = max(d.width, this->ind_textsize.width); d.height = this->ind_textsize.height; @@ -2147,18 +2209,21 @@ struct IndustryCargoesWindow : public Window { d.width += 2 * HOR_TEXT_PADDING; /* Ensure the height is enough for the industry type text, for the horizontal connections, and for the cargo labels. */ - uint min_ind_height = CargoesField::VERT_CARGO_EDGE * 2 + MAX_CARGOES * FONT_HEIGHT_NORMAL + (MAX_CARGOES - 1) * CargoesField::VERT_CARGO_SPACE; + uint min_ind_height = CargoesField::VERT_CARGO_EDGE * 2 + CargoesField::max_cargoes * FONT_HEIGHT_NORMAL + (CargoesField::max_cargoes - 1) * CargoesField::VERT_CARGO_SPACE; d.height = max(d.height + 2 * VERT_TEXT_PADDING, min_ind_height); CargoesField::industry_width = d.width; CargoesField::normal_height = d.height + CargoesField::VERT_INTER_INDUSTRY_SPACE; + + /* Width of a #CFT_CARGO field. */ + CargoesField::cargo_field_width = CargoesField::HOR_CARGO_BORDER_SPACE * 2 + CargoesField::HOR_CARGO_WIDTH * CargoesField::max_cargoes + CargoesField::HOR_CARGO_SPACE * (CargoesField::max_cargoes - 1); } - virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) + void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { switch (widget) { case WID_IC_PANEL: - size->width = WD_FRAMETEXT_LEFT + CargoesField::industry_width * 3 + CargoesField::CARGO_FIELD_WIDTH * 2 + WD_FRAMETEXT_RIGHT; + size->width = WD_FRAMETEXT_LEFT + CargoesField::industry_width * 3 + CargoesField::cargo_field_width * 2 + WD_FRAMETEXT_RIGHT; break; case WID_IC_IND_DROPDOWN: @@ -2173,7 +2238,7 @@ struct IndustryCargoesWindow : public Window { CargoesFieldType type; ///< Type of field. - virtual void SetStringParameters (int widget) const + void SetStringParameters (int widget) const override { if (widget != WID_IC_CAPTION) return; @@ -2349,13 +2414,14 @@ struct IndustryCargoesWindow : public Window { _displayed_industries.reset(); _displayed_industries.set(it); - this->fields.Clear(); - CargoesRow *row = this->fields.Append(); - row->columns[0].MakeHeader(STR_INDUSTRY_CARGOES_PRODUCERS); - row->columns[1].MakeEmpty(CFT_SMALL_EMPTY); - row->columns[2].MakeEmpty(CFT_SMALL_EMPTY); - row->columns[3].MakeEmpty(CFT_SMALL_EMPTY); - row->columns[4].MakeHeader(STR_INDUSTRY_CARGOES_CUSTOMERS); + this->fields.clear(); + /*C++17: CargoesRow &row = */ this->fields.emplace_back(); + CargoesRow &row = this->fields.back(); + row.columns[0].MakeHeader(STR_INDUSTRY_CARGOES_PRODUCERS); + row.columns[1].MakeEmpty(CFT_SMALL_EMPTY); + row.columns[2].MakeEmpty(CFT_SMALL_EMPTY); + row.columns[3].MakeEmpty(CFT_SMALL_EMPTY); + row.columns[4].MakeHeader(STR_INDUSTRY_CARGOES_CUSTOMERS); const IndustrySpec *central_sp = GetIndustrySpec(it); bool houses_supply = HousesCanSupply(central_sp->accepts_cargo, lengthof(central_sp->accepts_cargo)); @@ -2365,12 +2431,13 @@ struct IndustryCargoesWindow : public Window { int num_cust = CountMatchingAcceptingIndustries(central_sp->produced_cargo, lengthof(central_sp->produced_cargo)) + houses_accept; int num_indrows = max(3, max(num_supp, num_cust)); // One is needed for the 'it' industry, and 2 for the cargo labels. for (int i = 0; i < num_indrows; i++) { - CargoesRow *row = this->fields.Append(); - row->columns[0].MakeEmpty(CFT_EMPTY); - row->columns[1].MakeCargo(central_sp->accepts_cargo, lengthof(central_sp->accepts_cargo)); - row->columns[2].MakeEmpty(CFT_EMPTY); - row->columns[3].MakeCargo(central_sp->produced_cargo, lengthof(central_sp->produced_cargo)); - row->columns[4].MakeEmpty(CFT_EMPTY); + /*C++17: CargoesRow &row = */ this->fields.emplace_back(); + CargoesRow &row = this->fields.back(); + row.columns[0].MakeEmpty(CFT_EMPTY); + row.columns[1].MakeCargo(central_sp->accepts_cargo, lengthof(central_sp->accepts_cargo)); + row.columns[2].MakeEmpty(CFT_EMPTY); + row.columns[3].MakeCargo(central_sp->produced_cargo, lengthof(central_sp->produced_cargo)); + row.columns[4].MakeEmpty(CFT_EMPTY); } /* Add central industry. */ int central_row = 1 + num_indrows / 2; @@ -2427,13 +2494,14 @@ struct IndustryCargoesWindow : public Window { this->ind_cargo = cid + NUM_INDUSTRYTYPES; _displayed_industries.reset(); - this->fields.Clear(); - CargoesRow *row = this->fields.Append(); - row->columns[0].MakeHeader(STR_INDUSTRY_CARGOES_PRODUCERS); - row->columns[1].MakeEmpty(CFT_SMALL_EMPTY); - row->columns[2].MakeHeader(STR_INDUSTRY_CARGOES_CUSTOMERS); - row->columns[3].MakeEmpty(CFT_SMALL_EMPTY); - row->columns[4].MakeEmpty(CFT_SMALL_EMPTY); + this->fields.clear(); + /*C++17: CargoesRow &row = */ this->fields.emplace_back(); + CargoesRow &row = this->fields.back(); + row.columns[0].MakeHeader(STR_INDUSTRY_CARGOES_PRODUCERS); + row.columns[1].MakeEmpty(CFT_SMALL_EMPTY); + row.columns[2].MakeHeader(STR_INDUSTRY_CARGOES_CUSTOMERS); + row.columns[3].MakeEmpty(CFT_SMALL_EMPTY); + row.columns[4].MakeEmpty(CFT_SMALL_EMPTY); bool houses_supply = HousesCanSupply(&cid, 1); bool houses_accept = HousesCanAccept(&cid, 1); @@ -2441,12 +2509,13 @@ struct IndustryCargoesWindow : public Window { int num_cust = CountMatchingAcceptingIndustries(&cid, 1) + houses_accept; int num_indrows = max(num_supp, num_cust); for (int i = 0; i < num_indrows; i++) { - CargoesRow *row = this->fields.Append(); - row->columns[0].MakeEmpty(CFT_EMPTY); - row->columns[1].MakeCargo(&cid, 1); - row->columns[2].MakeEmpty(CFT_EMPTY); - row->columns[3].MakeEmpty(CFT_EMPTY); - row->columns[4].MakeEmpty(CFT_EMPTY); + /*C++17: CargoesRow &row = */ this->fields.emplace_back(); + CargoesRow &row = this->fields.back(); + row.columns[0].MakeEmpty(CFT_EMPTY); + row.columns[1].MakeCargo(&cid, 1); + row.columns[2].MakeEmpty(CFT_EMPTY); + row.columns[3].MakeEmpty(CFT_EMPTY); + row.columns[4].MakeEmpty(CFT_EMPTY); } this->fields[num_indrows].MakeCargoLabel(0, false); // Add cargo labels at the left bottom. @@ -2492,7 +2561,7 @@ struct IndustryCargoesWindow : public Window { * - data = NUM_INDUSTRYTYPES: Stop sending updates to the smallmap window. * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ - virtual void OnInvalidateData(int data = 0, bool gui_scope = true) + void OnInvalidateData(int data = 0, bool gui_scope = true) override { if (!gui_scope) return; if (data == NUM_INDUSTRYTYPES) { @@ -2507,7 +2576,7 @@ struct IndustryCargoesWindow : public Window { this->ComputeIndustryDisplay(data); } - virtual void DrawWidget(const Rect &r, int widget) const + void DrawWidget(const Rect &r, int widget) const override { if (widget != WID_IC_PANEL) return; @@ -2519,12 +2588,12 @@ struct IndustryCargoesWindow : public Window { _cur_dpi = &tmp_dpi; int left_pos = WD_FRAMERECT_LEFT; - if (this->ind_cargo >= NUM_INDUSTRYTYPES) left_pos += (CargoesField::industry_width + CargoesField::CARGO_FIELD_WIDTH) / 2; + if (this->ind_cargo >= NUM_INDUSTRYTYPES) left_pos += (CargoesField::industry_width + CargoesField::cargo_field_width) / 2; int last_column = (this->ind_cargo < NUM_INDUSTRYTYPES) ? 4 : 2; const NWidgetBase *nwp = this->GetWidget(WID_IC_PANEL); int vpos = -this->vscroll->GetPosition() * nwp->resize_y; - for (uint i = 0; i < this->fields.Length(); i++) { + for (uint i = 0; i < this->fields.size(); i++) { int row_height = (i == 0) ? CargoesField::small_height : CargoesField::normal_height; if (vpos + row_height >= 0) { int xpos = left_pos; @@ -2538,7 +2607,7 @@ struct IndustryCargoesWindow : public Window { } while (col >= 0 && col <= last_column) { this->fields[i].columns[col].Draw(xpos, vpos); - xpos += (col & 1) ? CargoesField::CARGO_FIELD_WIDTH : CargoesField::industry_width; + xpos += (col & 1) ? CargoesField::cargo_field_width : CargoesField::industry_width; col += dir; } } @@ -2566,15 +2635,15 @@ struct IndustryCargoesWindow : public Window { if (pt.y < vpos) return false; int row = (pt.y - vpos) / CargoesField::normal_height; // row is relative to row 1. - if (row + 1 >= (int)this->fields.Length()) return false; + if (row + 1 >= (int)this->fields.size()) return false; vpos = pt.y - vpos - row * CargoesField::normal_height; // Position in the row + 1 field row++; // rebase row to match index of this->fields. - int xpos = 2 * WD_FRAMERECT_LEFT + ((this->ind_cargo < NUM_INDUSTRYTYPES) ? 0 : (CargoesField::industry_width + CargoesField::CARGO_FIELD_WIDTH) / 2); + int xpos = 2 * WD_FRAMERECT_LEFT + ((this->ind_cargo < NUM_INDUSTRYTYPES) ? 0 : (CargoesField::industry_width + CargoesField::cargo_field_width) / 2); if (pt.x < xpos) return false; int column; for (column = 0; column <= 5; column++) { - int width = (column & 1) ? CargoesField::CARGO_FIELD_WIDTH : CargoesField::industry_width; + int width = (column & 1) ? CargoesField::cargo_field_width : CargoesField::industry_width; if (pt.x < xpos + width) break; xpos += width; } @@ -2587,7 +2656,7 @@ struct IndustryCargoesWindow : public Window { xy->y = vpos; if (_current_text_dir == TD_RTL) { fieldxy->x = num_columns - column; - xy->x = ((column & 1) ? CargoesField::CARGO_FIELD_WIDTH : CargoesField::industry_width) - xpos; + xy->x = ((column & 1) ? CargoesField::cargo_field_width : CargoesField::industry_width) - xpos; } else { fieldxy->x = column; xy->x = xpos; @@ -2595,7 +2664,7 @@ struct IndustryCargoesWindow : public Window { return true; } - virtual void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { switch (widget) { case WID_IC_PANEL: { @@ -2643,9 +2712,9 @@ struct IndustryCargoesWindow : public Window { DropDownList *lst = new DropDownList; const CargoSpec *cs; FOR_ALL_SORTED_STANDARD_CARGOSPECS(cs) { - *lst->Append() = new DropDownListStringItem(cs->name, cs->Index(), false); + lst->push_back(new DropDownListStringItem(cs->name, cs->Index(), false)); } - if (lst->Length() == 0) { + if (lst->size() == 0) { delete lst; break; } @@ -2660,9 +2729,9 @@ struct IndustryCargoesWindow : public Window { IndustryType ind = _sorted_industry_types[i]; const IndustrySpec *indsp = GetIndustrySpec(ind); if (!indsp->enabled) continue; - *lst->Append() = new DropDownListStringItem(indsp->name, ind, false); + lst->push_back(new DropDownListStringItem(indsp->name, ind, false)); } - if (lst->Length() == 0) { + if (lst->size() == 0) { delete lst; break; } @@ -2673,7 +2742,7 @@ struct IndustryCargoesWindow : public Window { } } - virtual void OnDropdownSelect(int widget, int index) + void OnDropdownSelect(int widget, int index) override { if (index < 0) return; @@ -2688,12 +2757,12 @@ struct IndustryCargoesWindow : public Window { } } - virtual void OnHover(Point pt, int widget) + bool OnTooltip(Point pt, int widget, TooltipCloseCondition close_cond) override { - if (widget != WID_IC_PANEL) return; + if (widget != WID_IC_PANEL) return false; Point fieldxy, xy; - if (!CalculatePositionInWidget(pt, &fieldxy, &xy)) return; + if (!CalculatePositionInWidget(pt, &fieldxy, &xy)) return false; const CargoesField *fld = this->fields[fieldxy.y].columns + fieldxy.x; CargoID cid = INVALID_CARGO; @@ -2712,9 +2781,9 @@ struct IndustryCargoesWindow : public Window { case CFT_INDUSTRY: if (fld->u.industry.ind_type < NUM_INDUSTRYTYPES && (this->ind_cargo >= NUM_INDUSTRYTYPES || fieldxy.x != 2)) { - GuiShowTooltips(this, STR_INDUSTRY_CARGOES_INDUSTRY_TOOLTIP, 0, NULL, TCC_HOVER); + GuiShowTooltips(this, STR_INDUSTRY_CARGOES_INDUSTRY_TOOLTIP, 0, NULL, close_cond); } - return; + return true; default: break; @@ -2723,11 +2792,14 @@ struct IndustryCargoesWindow : public Window { const CargoSpec *csp = CargoSpec::Get(cid); uint64 params[5]; params[0] = csp->name; - GuiShowTooltips(this, STR_INDUSTRY_CARGOES_CARGO_TOOLTIP, 1, params, TCC_HOVER); + GuiShowTooltips(this, STR_INDUSTRY_CARGOES_CARGO_TOOLTIP, 1, params, close_cond); + return true; } + + return false; } - virtual void OnResize() + void OnResize() override { this->vscroll->SetCapacityFromWidget(this, WID_IC_PANEL); } diff --git a/src/industry_type.h b/src/industry_type.h index 6234f7b114..9a8a469017 100644 --- a/src/industry_type.h +++ b/src/industry_type.h @@ -37,6 +37,10 @@ static const IndustryGfx INVALID_INDUSTRYTILE = NUM_INDUSTRYTILES; ///< one a static const int INDUSTRY_COMPLETED = 3; ///< final stage of industry construction. +static const int INDUSTRY_NUM_INPUTS = 16; ///< Number of cargo types an industry can accept +static const int INDUSTRY_NUM_OUTPUTS = 16; ///< Number of cargo types an industry can produce + + void CheckIndustries(); #endif /* INDUSTRY_TYPE_H */ diff --git a/src/industrytype.h b/src/industrytype.h index 03b6c79736..cd451fa777 100644 --- a/src/industrytype.h +++ b/src/industrytype.h @@ -80,6 +80,7 @@ enum IndustryBehaviour { INDUSTRYBEH_PRODCALLBACK_RANDOM = 1 << 15, ///< Production callback needs random bits in var 10 INDUSTRYBEH_NOBUILT_MAPCREATION = 1 << 16, ///< Do not force one instance of this type to appear on map generation INDUSTRYBEH_CANCLOSE_LASTINSTANCE = 1 << 17, ///< Allow closing down the last instance of this type + INDUSTRYBEH_CARGOTYPES_UNLIMITED = 1 << 18, ///< Allow produced/accepted cargoes callbacks to supply more than 2 and 3 types }; DECLARE_ENUM_AS_BIT_SET(IndustryBehaviour) @@ -87,6 +88,7 @@ DECLARE_ENUM_AS_BIT_SET(IndustryBehaviour) enum IndustryTileSpecialFlags { INDTILE_SPECIAL_NONE = 0, INDTILE_SPECIAL_NEXTFRAME_RANDOMBITS = 1 << 0, ///< Callback 0x26 needs random bits + INDTILE_SPECIAL_ACCEPTS_ALL_CARGO = 1 << 1, ///< Tile always accepts all cargoes the associated industry accepts }; DECLARE_ENUM_AS_BIT_SET(IndustryTileSpecialFlags) @@ -99,41 +101,41 @@ struct IndustryTileTable { * Defines the data structure for constructing industry. */ struct IndustrySpec { - const IndustryTileTable * const *table;///< List of the tiles composing the industry - byte num_table; ///< Number of elements in the table - uint8 cost_multiplier; ///< Base construction cost multiplier. - uint32 removal_cost_multiplier; ///< Base removal cost multiplier. - uint32 prospecting_chance; ///< Chance prospecting succeeds - IndustryType conflicting[3]; ///< Industries this industry cannot be close to - byte check_proc; ///< Index to a procedure to check for conflicting circumstances - CargoID produced_cargo[2]; - byte production_rate[2]; + const IndustryTileTable * const *table; ///< List of the tiles composing the industry + byte num_table; ///< Number of elements in the table + uint8 cost_multiplier; ///< Base construction cost multiplier. + uint32 removal_cost_multiplier; ///< Base removal cost multiplier. + uint32 prospecting_chance; ///< Chance prospecting succeeds + IndustryType conflicting[3]; ///< Industries this industry cannot be close to + byte check_proc; ///< Index to a procedure to check for conflicting circumstances + CargoID produced_cargo[INDUSTRY_NUM_OUTPUTS]; + byte production_rate[INDUSTRY_NUM_OUTPUTS]; /** * minimum amount of cargo transported to the stations. * If the waiting cargo is less than this number, no cargo is moved to it. */ byte minimal_cargo; - CargoID accepts_cargo[3]; ///< 3 accepted cargoes. - uint16 input_cargo_multiplier[3][2]; ///< Input cargo multipliers (multiply amount of incoming cargo for the produced cargoes) - IndustryLifeType life_type; ///< This is also known as Industry production flag, in newgrf specs - byte climate_availability; ///< Bitmask, giving landscape enums as bit position - IndustryBehaviour behaviour; ///< How this industry will behave, and how others entities can use it - byte map_colour; ///< colour used for the small map - StringID name; ///< Displayed name of the industry - StringID new_industry_text; ///< Message appearing when the industry is built - StringID closure_text; ///< Message appearing when the industry closes - StringID production_up_text; ///< Message appearing when the industry's production is increasing - StringID production_down_text; ///< Message appearing when the industry's production is decreasing - StringID station_name; ///< Default name for nearby station - byte appear_ingame[NUM_LANDSCAPE]; ///< Probability of appearance in game - byte appear_creation[NUM_LANDSCAPE]; ///< Probability of appearance during map creation - uint8 number_of_sounds; ///< Number of sounds available in the sounds array - const uint8 *random_sounds; ///< array of random sounds. + CargoID accepts_cargo[INDUSTRY_NUM_INPUTS]; ///< 16 accepted cargoes. + uint16 input_cargo_multiplier[INDUSTRY_NUM_INPUTS][INDUSTRY_NUM_OUTPUTS]; ///< Input cargo multipliers (multiply amount of incoming cargo for the produced cargoes) + IndustryLifeType life_type; ///< This is also known as Industry production flag, in newgrf specs + byte climate_availability; ///< Bitmask, giving landscape enums as bit position + IndustryBehaviour behaviour; ///< How this industry will behave, and how others entities can use it + byte map_colour; ///< colour used for the small map + StringID name; ///< Displayed name of the industry + StringID new_industry_text; ///< Message appearing when the industry is built + StringID closure_text; ///< Message appearing when the industry closes + StringID production_up_text; ///< Message appearing when the industry's production is increasing + StringID production_down_text; ///< Message appearing when the industry's production is decreasing + StringID station_name; ///< Default name for nearby station + byte appear_ingame[NUM_LANDSCAPE]; ///< Probability of appearance in game + byte appear_creation[NUM_LANDSCAPE]; ///< Probability of appearance during map creation + uint8 number_of_sounds; ///< Number of sounds available in the sounds array + const uint8 *random_sounds; ///< array of random sounds. /* Newgrf data */ - uint16 callback_mask; ///< Bitmask of industry callbacks that have to be called - uint8 cleanup_flag; ///< flags indicating which data should be freed upon cleaning up - bool enabled; ///< entity still available (by default true).newgrf can disable it, though - GRFFileProps grf_prop; ///< properties related to the grf file + uint16 callback_mask; ///< Bitmask of industry callbacks that have to be called + uint8 cleanup_flag; ///< flags indicating which data should be freed upon cleaning up + bool enabled; ///< entity still available (by default true).newgrf can disable it, though + GRFFileProps grf_prop; ///< properties related to the grf file bool IsRawIndustry() const; bool IsProcessingIndustry() const; @@ -144,10 +146,11 @@ struct IndustrySpec { /** * Defines the data structure of each individual tile of an industry. + * @note A tile can at most accept 3 types of cargo, even if an industry as a whole can accept more types. */ struct IndustryTileSpec { - CargoID accepts_cargo[3]; ///< Cargo accepted by this tile - uint8 acceptance[3]; ///< Level of acceptance per cargo type + CargoID accepts_cargo[INDUSTRY_NUM_INPUTS]; ///< Cargo accepted by this tile + int8 acceptance[INDUSTRY_NUM_INPUTS]; ///< Level of acceptance per cargo type (signed, may be negative!) Slope slopes_refused; ///< slope pattern on which this tile cannot be built byte anim_production; ///< Animation frame to start when goods are produced byte anim_next; ///< Next frame in an animation diff --git a/src/ini.cpp b/src/ini.cpp index 905ebfacf8..6767d8525d 100644 --- a/src/ini.cpp +++ b/src/ini.cpp @@ -19,7 +19,7 @@ # include #endif -#ifdef WIN32 +#ifdef _WIN32 # include # include # include "core/mem_func.hpp" @@ -87,7 +87,7 @@ bool IniFile::SaveToDisk(const char *filename) fclose(f); #endif -#if defined(WIN32) || defined(WIN64) +#if defined(_WIN32) /* _tcsncpy = strcpy is TCHAR is char, but isn't when TCHAR is wchar. */ #undef strncpy /* Allocate space for one more \0 character. */ diff --git a/src/ini_type.h b/src/ini_type.h index ce383b959c..9bd47fd4e5 100644 --- a/src/ini_type.h +++ b/src/ini_type.h @@ -70,7 +70,7 @@ struct IniLoadFile { * Open the INI file. * @param filename Name of the INI file. * @param subdir The subdir to load the file from. - * @param size [out] Size of the opened file. + * @param[out] size Size of the opened file. * @return File handle of the opened file, or \c NULL. */ virtual FILE *OpenFile(const char *filename, Subdirectory subdir, size_t *size) = 0; diff --git a/src/intro_gui.cpp b/src/intro_gui.cpp index 3659b033cf..307be44050 100644 --- a/src/intro_gui.cpp +++ b/src/intro_gui.cpp @@ -49,7 +49,7 @@ struct SelectGameWindow : public Window { * @param data Information about the changed data. * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ - virtual void OnInvalidateData(int data = 0, bool gui_scope = true) + void OnInvalidateData(int data = 0, bool gui_scope = true) override { if (!gui_scope) return; this->SetWidgetLoweredState(WID_SGI_TEMPERATE_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_TEMPERATE); @@ -58,7 +58,7 @@ struct SelectGameWindow : public Window { this->SetWidgetLoweredState(WID_SGI_TOYLAND_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_TOYLAND); } - virtual void OnInit() + void OnInit() override { bool missing_sprites = _missing_extra_graphics > 0 && !IsReleasedVersion(); this->GetWidget(WID_SGI_BASESET_SELECTION)->SetDisplayedPlane(missing_sprites ? 0 : SZSP_NONE); @@ -67,7 +67,7 @@ struct SelectGameWindow : public Window { this->GetWidget(WID_SGI_TRANSLATION_SELECTION)->SetDisplayedPlane(missing_lang ? 0 : SZSP_NONE); } - virtual void DrawWidget(const Rect &r, int widget) const + void DrawWidget(const Rect &r, int widget) const override { switch (widget) { case WID_SGI_BASESET: @@ -82,7 +82,7 @@ struct SelectGameWindow : public Window { } } - virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) + void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { StringID str = 0; switch (widget) { @@ -111,13 +111,11 @@ struct SelectGameWindow : public Window { } } - virtual void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { -#ifdef ENABLE_NETWORK /* Do not create a network server when you (just) have closed one of the game * creation/load windows for the network server. */ if (IsInsideMM(widget, WID_SGI_GENERATE_GAME, WID_SGI_EDIT_SCENARIO + 1)) _is_network_server = false; -#endif /* ENABLE_NETWORK */ switch (widget) { case WID_SGI_GENERATE_GAME: @@ -293,20 +291,12 @@ void AskExitGame() SetDParam(0, STR_OSNAME_WINDOWS); #elif defined(__APPLE__) SetDParam(0, STR_OSNAME_OSX); -#elif defined(__BEOS__) - SetDParam(0, STR_OSNAME_BEOS); #elif defined(__HAIKU__) SetDParam(0, STR_OSNAME_HAIKU); -#elif defined(__MORPHOS__) - SetDParam(0, STR_OSNAME_MORPHOS); -#elif defined(__AMIGA__) - SetDParam(0, STR_OSNAME_AMIGAOS); #elif defined(__OS2__) SetDParam(0, STR_OSNAME_OS2); #elif defined(SUNOS) SetDParam(0, STR_OSNAME_SUNOS); -#elif defined(DOS) - SetDParam(0, STR_OSNAME_DOS); #else SetDParam(0, STR_OSNAME_UNIX); #endif diff --git a/src/landscape.cpp b/src/landscape.cpp index 18f27807d7..b36f5c8842 100644 --- a/src/landscape.cpp +++ b/src/landscape.cpp @@ -89,6 +89,70 @@ extern const byte _slope_to_sprite_offset[32] = { */ static SnowLine *_snow_line = NULL; +/** + * Map 2D viewport or smallmap coordinate to 3D world or tile coordinate. + * Function takes into account height of tiles and foundations. + * + * @param x X viewport 2D coordinate. + * @param y Y viewport 2D coordinate. + * @param clamp_to_map Clamp the coordinate outside of the map to the closest, non-void tile within the map. + * @param[out] clamped Whether coordinates were clamped. + * @return 3D world coordinate of point visible at the given screen coordinate (3D perspective). + * + * @note Inverse of #RemapCoords2 function. Smaller values may get rounded. + * @see InverseRemapCoords + */ +Point InverseRemapCoords2(int x, int y, bool clamp_to_map, bool *clamped) +{ + if (clamped != NULL) *clamped = false; // Not clamping yet. + + /* Initial x/y world coordinate is like if the landscape + * was completely flat on height 0. */ + Point pt = InverseRemapCoords(x, y); + + const uint min_coord = _settings_game.construction.freeform_edges ? TILE_SIZE : 0; + const uint max_x = MapMaxX() * TILE_SIZE - 1; + const uint max_y = MapMaxY() * TILE_SIZE - 1; + + if (clamp_to_map) { + /* Bring the coordinates near to a valid range. At the top we allow a number + * of extra tiles. This is mostly due to the tiles on the north side of + * the map possibly being drawn higher due to the extra height levels. */ + int extra_tiles = CeilDiv(_settings_game.construction.max_heightlevel * TILE_HEIGHT, TILE_PIXELS); + Point old_pt = pt; + pt.x = Clamp(pt.x, -extra_tiles * TILE_SIZE, max_x); + pt.y = Clamp(pt.y, -extra_tiles * TILE_SIZE, max_y); + if (clamped != NULL) *clamped = (pt.x != old_pt.x) || (pt.y != old_pt.y); + } + + /* Now find the Z-world coordinate by fix point iteration. + * This is a bit tricky because the tile height is non-continuous at foundations. + * The clicked point should be approached from the back, otherwise there are regions that are not clickable. + * (FOUNDATION_HALFTILE_LOWER on SLOPE_STEEP_S hides north halftile completely) + * So give it a z-malus of 4 in the first iterations. */ + int z = 0; + if (clamp_to_map) { + for (int i = 0; i < 5; i++) z = GetSlopePixelZ(Clamp(pt.x + max(z, 4) - 4, min_coord, max_x), Clamp(pt.y + max(z, 4) - 4, min_coord, max_y)) / 2; + for (int m = 3; m > 0; m--) z = GetSlopePixelZ(Clamp(pt.x + max(z, m) - m, min_coord, max_x), Clamp(pt.y + max(z, m) - m, min_coord, max_y)) / 2; + for (int i = 0; i < 5; i++) z = GetSlopePixelZ(Clamp(pt.x + z, min_coord, max_x), Clamp(pt.y + z, min_coord, max_y)) / 2; + } else { + for (int i = 0; i < 5; i++) z = GetSlopePixelZOutsideMap(pt.x + max(z, 4) - 4, pt.y + max(z, 4) - 4) / 2; + for (int m = 3; m > 0; m--) z = GetSlopePixelZOutsideMap(pt.x + max(z, m) - m, pt.y + max(z, m) - m) / 2; + for (int i = 0; i < 5; i++) z = GetSlopePixelZOutsideMap(pt.x + z, pt.y + z ) / 2; + } + + pt.x += z; + pt.y += z; + if (clamp_to_map) { + Point old_pt = pt; + pt.x = Clamp(pt.x, min_coord, max_x); + pt.y = Clamp(pt.y, min_coord, max_y); + if (clamped != NULL) *clamped = *clamped || (pt.x != old_pt.x) || (pt.y != old_pt.y); + } + + return pt; +} + /** * Applies a foundation to a slope. * @@ -284,6 +348,23 @@ int GetSlopePixelZ(int x, int y) return _tile_type_procs[GetTileType(tile)]->get_slope_z_proc(tile, x, y); } +/** + * Return world \c z coordinate of a given point of a tile, + * also for tiles outside the map (virtual "black" tiles). + * + * @param x World X coordinate in tile "units", may be ouside the map. + * @param y World Y coordinate in tile "units", may be ouside the map. + * @return World Z coordinate at tile ground level, including slopes and foundations. + */ +int GetSlopePixelZOutsideMap(int x, int y) +{ + if (IsInsideBS(x, 0, MapSizeX() * TILE_SIZE) && IsInsideBS(y, 0, MapSizeY() * TILE_SIZE)) { + return GetSlopePixelZ(x, y); + } else { + return _tile_type_procs[MP_VOID]->get_slope_z_proc(INVALID_TILE, x, y); + } +} + /** * Determine the Z height of a corner relative to TileZ. * @@ -760,22 +841,17 @@ void RunTileLoop() void InitializeLandscape() { - uint maxx = MapMaxX(); - uint maxy = MapMaxY(); - uint sizex = MapSizeX(); - - uint y; - for (y = _settings_game.construction.freeform_edges ? 1 : 0; y < maxy; y++) { - uint x; - for (x = _settings_game.construction.freeform_edges ? 1 : 0; x < maxx; x++) { - MakeClear(sizex * y + x, CLEAR_GRASS, 3); - SetTileHeight(sizex * y + x, 0); - SetTropicZone(sizex * y + x, TROPICZONE_NORMAL); - ClearBridgeMiddle(sizex * y + x); + for (uint y = _settings_game.construction.freeform_edges ? 1 : 0; y < MapMaxY(); y++) { + for (uint x = _settings_game.construction.freeform_edges ? 1 : 0; x < MapMaxX(); x++) { + MakeClear(TileXY(x, y), CLEAR_GRASS, 3); + SetTileHeight(TileXY(x, y), 0); + SetTropicZone(TileXY(x, y), TROPICZONE_NORMAL); + ClearBridgeMiddle(TileXY(x, y)); } - MakeVoid(sizex * y + x); } - for (uint x = 0; x < sizex; x++) MakeVoid(sizex * y + x); + + for (uint x = 0; x < MapSizeX(); x++) MakeVoid(TileXY(x, MapMaxY())); + for (uint y = 0; y < MapSizeY(); y++) MakeVoid(TileXY(MapMaxX(), y)); } static const byte _genterrain_tbl_1[5] = { 10, 22, 33, 37, 4 }; @@ -987,6 +1063,9 @@ static bool MakeLake(TileIndex tile, void *user_data) TileIndex t2 = tile + TileOffsByDiagDir(d); if (IsWaterTile(t2)) { MakeRiver(tile, Random()); + /* Remove desert directly around the river tile. */ + TileIndex t = tile; + CircularTileSearch(&t, RIVER_OFFSET_DESERT_DISTANCE, RiverModifyDesertZone, NULL); return false; } } @@ -1017,7 +1096,7 @@ static bool FlowsDown(TileIndex begin, TileIndex end) } /* AyStar callback for checking whether we reached our destination. */ -static int32 River_EndNodeCheck(AyStar *aystar, OpenListNode *current) +static int32 River_EndNodeCheck(const AyStar *aystar, const OpenListNode *current) { return current->path.node.tile == *(TileIndex*)aystar->user_target ? AYSTAR_FOUND_END_NODE : AYSTAR_DONE; } @@ -1058,7 +1137,7 @@ static void River_FoundEndNode(AyStar *aystar, OpenListNode *current) if (!IsWaterTile(tile)) { MakeRiver(tile, Random()); /* Remove desert directly around the river tile. */ - CircularTileSearch(&tile, 5, RiverModifyDesertZone, NULL); + CircularTileSearch(&tile, RIVER_OFFSET_DESERT_DISTANCE, RiverModifyDesertZone, NULL); } } } @@ -1169,6 +1248,9 @@ static bool FlowRiver(TileIndex spring, TileIndex begin) DistanceManhattan(spring, lakeCenter) > _settings_game.game_creation.min_river_length) { end = lakeCenter; MakeRiver(lakeCenter, Random()); + /* Remove desert directly around the river tile. */ + CircularTileSearch(&lakeCenter, RIVER_OFFSET_DESERT_DISTANCE, RiverModifyDesertZone, NULL); + lakeCenter = end; uint range = RandomRange(8) + 3; CircularTileSearch(&lakeCenter, range, MakeLake, &height); /* Call the search a second time so artefacts from going circular in one direction get (mostly) hidden. */ diff --git a/src/landscape.h b/src/landscape.h index cb08d9d9ec..43d9e5f2e6 100644 --- a/src/landscape.h +++ b/src/landscape.h @@ -40,6 +40,7 @@ Slope GetFoundationSlope(TileIndex tile, int *z = NULL); uint GetPartialPixelZ(int x, int y, Slope corners); int GetSlopePixelZ(int x, int y); +int GetSlopePixelZOutsideMap(int x, int y); void GetSlopePixelZOnEdge(Slope tileh, DiagDirection edge, int *z1, int *z2); /** @@ -108,6 +109,7 @@ static inline Point RemapCoords2(int x, int y) * @param y Y coordinate of the 2D coordinate. * @return X and Y components of equivalent world or tile coordinate. * @note Inverse of #RemapCoords function. Smaller values may get rounded. + * @see InverseRemapCoords2 */ static inline Point InverseRemapCoords(int x, int y) { @@ -115,6 +117,8 @@ static inline Point InverseRemapCoords(int x, int y) return pt; } +Point InverseRemapCoords2(int x, int y, bool clamp_to_map = false, bool *clamped = NULL); + uint ApplyFoundationToSlope(Foundation f, Slope *s); /** * Applies a foundation to a slope. diff --git a/src/lang/afrikaans.txt b/src/lang/afrikaans.txt index b888e37992..0b7d4aaef2 100644 --- a/src/lang/afrikaans.txt +++ b/src/lang/afrikaans.txt @@ -985,6 +985,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normaal STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Dubbel groote STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Quad grootte + + STR_GAME_OPTIONS_BASE_GRF :{BLACK}Basis-grafikastel STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Kies die basis-grafikastel stel om te gebruik STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} verlore / korrupte ler{P "" s} @@ -1252,6 +1254,7 @@ STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Verander STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Infrastruktuur onderhoud: {STRING} STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :As dit geaktiveer is sal dit veroorsaak dat infrastruktuur onderhoudskoste verhoog. Die koste groei oor-proporsioneel met die netwerk grootte, wat groter maatskappye meer as kleiner maatskappye benadeel + STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Lughawes verval nooit nie: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Wanner hierdie stelling geaktiveer is, maak dit dat alle lughawens ewig beskikbaar bly, na hul bekendstelling datum @@ -1682,7 +1685,6 @@ STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}Vragver STR_CONFIG_SETTING_AI :{ORANGE}Mededingers STR_CONFIG_SETTING_AI_NPC :{ORANGE}Rekenaar spelers -STR_CONFIG_SETTING_PATHFINDER_OPF :Oorspronklik STR_CONFIG_SETTING_PATHFINDER_NPF :NPF STR_CONFIG_SETTING_PATHFINDER_YAPF_RECOMMENDED :YAPF {BLUE}(Aanbevole) @@ -1765,13 +1767,9 @@ STR_QUIT_NO :{BLACK}Nee # Supported OSes STR_OSNAME_WINDOWS :Windows -STR_OSNAME_DOS :DOS STR_OSNAME_UNIX :Unix STR_OSNAME_OSX :OS{NBSP}X -STR_OSNAME_BEOS :BeOS STR_OSNAME_HAIKU :Haiku -STR_OSNAME_MORPHOS :MorphOS -STR_OSNAME_AMIGAOS :AmigaOS STR_OSNAME_OS2 :OS/2 STR_OSNAME_SUNOS :SunOS @@ -1800,7 +1798,6 @@ STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Verander STR_CHEAT_SETUP_PROD :{LTBLUE}Aktiveer modifisering van produksie waardes: {ORANGE}{STRING} # Livery window -STR_LIVERY_CAPTION :{WHITE}Nuwe Kleur Skema STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Toon algemene kleurskemas STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Wys trein kleur skemas @@ -2062,9 +2059,9 @@ STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Verskaff STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Maatskappy is beskerm. Voer wagwoord in # Network company list added strings -STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Klient Lys -STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Toeskou -STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Nuwe maatskapy +STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Klient Lys +STR_NETWORK_COMPANY_LIST_SPECTATE :Toeskou +STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Nuwe maatskapy # Network client list STR_NETWORK_CLIENTLIST_KICK :Skop @@ -2079,7 +2076,6 @@ STR_NETWORK_CLIENT :Klient STR_NETWORK_SPECTATORS :Aanskouers STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Sleutel die bedrag geld in wat u wil gee -STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Toeskouer # Network set password STR_COMPANY_PASSWORD_CANCEL :{BLACK}Moenie die ingesleutelde wagwoord bewaar nie @@ -2681,7 +2677,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Maatskappy-besi STR_ABOUT_OPENTTD :{WHITE}Oor OpenTTD STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Oorspronklike kopiereg {COPYRIGHT} 1995 Chris Sawyer, Alle regte voorbehou STR_ABOUT_VERSION :{BLACK}OpenTTD uitgawe {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 Die OpenTTD span +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2019 Die OpenTTD span # Framerate display window ############ Leave those lines in this order!! @@ -3285,18 +3281,8 @@ STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Skuif sk STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Produksie vlak: {YELLOW}{COMMA}% STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}Die nywerheid het aangekondig dat dit binnekort gaan sluit! -############ range for requires starts -STR_INDUSTRY_VIEW_REQUIRES_CARGO :{BLACK}Vereis: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Vereis: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Vereis: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} -############ range for requires ends -############ range for produces starts -STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Produseer: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Produseer: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -############ range for produces ends - STR_CONFIG_GAME_PRODUCTION :{WHITE}Verander produksie (veelvoude van 8, tot en met 2040) STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}Verander produksie vlakke (persentasie, tot 800%) @@ -3345,6 +3331,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Ongegroepeerde STR_GROUP_DEFAULT_SHIPS :Ongegroepeerde skepe STR_GROUP_DEFAULT_AIRCRAFTS :Ongegroepeerde vliegtuig + STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Groepe - klik op 'n groep om alle voertuie in hierdie groep te lys. Sleep en los om te rangskik volgens hiërargie. STR_GROUP_CREATE_TOOLTIP :{BLACK}Klik om groep te skep STR_GROUP_DELETE_TOOLTIP :{BLACK}Vee uit die gekose groep @@ -3402,11 +3389,13 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Koop Voe STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Bou skip STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Koop vliegtuig + STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Koop die gekose lokomotief/wa. Shift+klik vir kwotasie STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Koop die gekose voertuig. Shift+klik vir kwotasie STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Koop die gekose skip. Shift+klik vir kwotasie STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Koop die gekose vliegtuig. Shift+klik vir kwotasie + STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Hernoem STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Hernoem STR_BUY_VEHICLE_SHIP_RENAME_BUTTON :{BLACK}Hernoem @@ -4204,7 +4193,6 @@ STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}Te veel STR_ERROR_TOO_MANY_STATION_SPECS :{WHITE}Te veel treinstasie deele STR_ERROR_TOO_MANY_BUS_STOPS :{WHITE}Te veel bushalte STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}Te veel vragmotor stasies -STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}Te naby aan 'n ander stasie/laai area STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Te naby aan 'n ander werf STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Te naby aan 'n ander lughawe STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Stasie kan nie hernoem word nie... diff --git a/src/lang/arabic_egypt.txt b/src/lang/arabic_egypt.txt index e0a7eb3a0a..af79f630fb 100644 --- a/src/lang/arabic_egypt.txt +++ b/src/lang/arabic_egypt.txt @@ -946,6 +946,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :تقريب عا STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :تقريب ×2 STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :تقريب ×4 + + STR_GAME_OPTIONS_BASE_GRF :{BLACK} الواجهة الرسومية الاساسية STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK} اختر مجموعة الواجهة الرسومية STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} ملف مفقود او غير صالح @@ -1119,6 +1121,7 @@ STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD :السماح ب STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}تغير هذا الخيار غير متاح عندما يكون هناك عربات STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :صيانة البنية التحتية: {STRING} + STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :المطارات لا تنتهي صلاحيتها {STRING} STR_CONFIG_SETTING_WARN_LOST_VEHICLE :حذر إذا فقدت المركبة {STRING} @@ -1366,7 +1369,6 @@ STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :توزيع ال STR_CONFIG_SETTING_AI :{ORANGE}المتنافسين STR_CONFIG_SETTING_AI_NPC :{ORANGE} لاعبين الحاسوب -STR_CONFIG_SETTING_PATHFINDER_OPF :اصلي STR_CONFIG_SETTING_PATHFINDER_NPF :NPF STR_CONFIG_SETTING_PATHFINDER_YAPF_RECOMMENDED :YAPF {BLUE}(مفضل) @@ -1437,13 +1439,9 @@ STR_QUIT_NO :{BLACK}لا # Supported OSes STR_OSNAME_WINDOWS :ويندوز -STR_OSNAME_DOS :دوس STR_OSNAME_UNIX :يونكس STR_OSNAME_OSX :OS{NBSP}X -STR_OSNAME_BEOS :بي او اس STR_OSNAME_HAIKU :هايكو -STR_OSNAME_MORPHOS :مورف او اس -STR_OSNAME_AMIGAOS :اميقا STR_OSNAME_OS2 :او اس/2 STR_OSNAME_SUNOS :صن @@ -1470,7 +1468,6 @@ STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}غير STR_CHEAT_SETUP_PROD :{LTBLUE}تفعيل تغيير قيمة الانتاج: {ORANGE}{STRING} # Livery window -STR_LIVERY_CAPTION :{WHITE}الوان جديدة STR_LIVERY_GENERAL_TOOLTIP :{BLACK}اظهر اللون العام STR_LIVERY_TRAIN_TOOLTIP :{BLACK}اظهر لون القطائرات @@ -1726,9 +1723,9 @@ STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}الخا STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}الشركه محميه. من فضلك ادخل كلمه المرور # Network company list added strings -STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}قائمة العملاء -STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}شاهد -STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}شركة جديدة +STR_NETWORK_COMPANY_LIST_CLIENT_LIST :قائمة العملاء +STR_NETWORK_COMPANY_LIST_SPECTATE :شاهد +STR_NETWORK_COMPANY_LIST_NEW_COMPANY :شركة جديدة # Network client list STR_NETWORK_CLIENTLIST_KICK :اطرد @@ -2315,7 +2312,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :ارض مملو STR_ABOUT_OPENTTD :{WHITE}حول النسخة المفتوحة STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}الحقوق الاصلية {COPYRIGHT} كريس سوير 1995 , جميع الحقوق محفوظة STR_ABOUT_VERSION :{BLACK}النسخة المفتوحة رقم {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}النسخة المفتوحة {COPYRIGHT}2002-2018 فريق النسخة المفتوحة +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}النسخة المفتوحة {COPYRIGHT}2002-2019 فريق النسخة المفتوحة # Framerate display window ############ Leave those lines in this order!! @@ -2812,18 +2809,8 @@ STR_INDUSTRY_VIEW_TRANSPORTED :{YELLOW}{CARGO_ STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}وسط الشاشة على المصنع STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}نسبة الانتاج: {YELLOW}{COMMA}% -############ range for requires starts -STR_INDUSTRY_VIEW_REQUIRES_CARGO :{BLACK}يحتاج: {YELLOW}{STRING} {STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}يحتاج: {YELLOW}{STRING}{STRING}، {STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}يحتاج: {YELLOW}{STRING}{STRING}, {STRING}{STRING} , {STRING}{STRING} -############ range for requires ends -############ range for produces starts -STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}ينتج: {YELLOW}{STRING} {STRING} -STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}ينتج: {YELLOW}{STRING} {STRING}, {STRING} {STRING} -############ range for produces ends - STR_CONFIG_GAME_PRODUCTION :{WHITE}تغيير الانتاج مضاعف من 8 الى 2040 STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}غير مستوى الانتاج{}نسبة مئوية حتى 800%. @@ -2872,6 +2859,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :لاتنتمي STR_GROUP_DEFAULT_SHIPS :مركبة لاتنتمي لأي مجموعة STR_GROUP_DEFAULT_AIRCRAFTS :طائرة لاتنتمي لأي مجموعة + STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}المجموعات: اضغط على اي مجموعة لعرض مركباتها . اسحب للترتيب . STR_GROUP_CREATE_TOOLTIP :{BLACK}أضغط لإنشاء مجموعة STR_GROUP_DELETE_TOOLTIP :{BLACK}أحذف المجموعة المختارة @@ -2928,11 +2916,13 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}شراء STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}شراء سفينة STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}شراء طائرة + STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}شراء العربة الموضحة STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}شراء العربة STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}شراء السفينة المختارة STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}اشتر الطائرة المختارة + STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}اعادة تسمية STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}أعد التسمية STR_BUY_VEHICLE_SHIP_RENAME_BUTTON :{BLACK}تسمية @@ -3667,7 +3657,6 @@ STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}يوجد STR_ERROR_TOO_MANY_STATION_SPECS :{WHITE}يوجد الكثير من قطاعات محطه السكه الحديديه STR_ERROR_TOO_MANY_BUS_STOPS :{WHITE}يوجد الكثير من محطات الحافلات STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}يوجد الكثير من محطات الشاحنات -STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}قريب للغايه من محطه اخرى STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}قريب للغايه من مَرسَى اخر STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}قريب للغايه من مطار اخر STR_ERROR_CAN_T_RENAME_STATION :{WHITE}تعذر إعاده تسميه المحطه... diff --git a/src/lang/basque.txt b/src/lang/basque.txt index cd97bf02cf..67125293f0 100644 --- a/src/lang/basque.txt +++ b/src/lang/basque.txt @@ -869,7 +869,7 @@ STR_NEWS_EXCLUSIVE_RIGHTS_DESCRIPTION :{BIG_FONT}{BLAC STR_EXTRA_VIEW_PORT_TITLE :{WHITE}Leihoa {COMMA} STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Leihora kopiatu STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT :{BLACK} Leiho nagusian ikusten dena leiho honetara kopiatu -STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Leihotik kpiatutakoa itsatsi +STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Aldatu ikuspen nagusia STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Leiho honetan ikusten dena leiho nagusian itsasi # Game options window @@ -972,6 +972,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normala STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Tamaina doblea STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Tamaina laukoitza + + STR_GAME_OPTIONS_BASE_GRF :{BLACK}Grafiko basea markatu STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Aukeratu erabili beharreko grafiko paketea STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} galdutako/hautsitako artxiboa{P "" k} @@ -1225,6 +1227,7 @@ STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Hau ezin STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Azpiegituren mantentze-lana: {STRING} STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Gaitua dagoenean, azpiegiturek mantentze kostuak eragiten dituzte. Kostuak garraio sarearekin proportzionalki hazten dira, hau da, kostu handiagoak izango dituzten konpainia handiagoek + STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Aireportuei inoiz ez zaie epea amaitzen: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Gaitua badago, aireportu mota ezberdinak betirako egongo dira aukeran @@ -1595,7 +1598,6 @@ STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}Zama ba STR_CONFIG_SETTING_AI :{ORANGE}Lehiakideak STR_CONFIG_SETTING_AI_NPC :{ORANGE}Ordenagailu jokalariak -STR_CONFIG_SETTING_PATHFINDER_OPF :Jatorrizkoa STR_CONFIG_SETTING_PATHFINDER_NPF :NPF STR_CONFIG_SETTING_PATHFINDER_YAPF_RECOMMENDED :YAPF {BLUE}(Gomendatua) @@ -1677,13 +1679,9 @@ STR_QUIT_NO :{BLACK}Ez # Supported OSes STR_OSNAME_WINDOWS :Windows -STR_OSNAME_DOS :DOS STR_OSNAME_UNIX :Unix STR_OSNAME_OSX :OS{NBSP}X -STR_OSNAME_BEOS :BeOS STR_OSNAME_HAIKU :Haiku -STR_OSNAME_MORPHOS :MorphOS -STR_OSNAME_AMIGAOS :AmigaOS STR_OSNAME_OS2 :OS/2 STR_OSNAME_SUNOS :SunOS @@ -1710,7 +1708,6 @@ STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Aurtengo STR_CHEAT_SETUP_PROD :{LTBLUE}Ekoizpen balioak aldatzea baimendu: {ORANGE}{STRING} # Livery window -STR_LIVERY_CAPTION :{WHITE}Kolore eskema berria STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Erakutsi kolore eskema orokorrak STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Erakutsi trenen kolore eskemak @@ -1970,9 +1967,9 @@ STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Zerbitza STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Konpainia babestua dago. Pasahitza sartu # Network company list added strings -STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Bezero zerrenda -STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Ikusle -STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Konpainia berria +STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Bezero zerrenda +STR_NETWORK_COMPANY_LIST_SPECTATE :Ikusle +STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Konpainia berria # Network client list STR_NETWORK_CLIENTLIST_KICK :Kanporatu @@ -1987,7 +1984,6 @@ STR_NETWORK_CLIENT :Bezeroa STR_NETWORK_SPECTATORS :Ikusleak STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Eman nahi duzun diru kantitatea ezarri -STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Ikusle # Network set password STR_COMPANY_PASSWORD_CANCEL :{BLACK}Ez gorde sartutako pasahitza @@ -2585,10 +2581,12 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Konpainia jabe STR_ABOUT_OPENTTD :{WHITE}OpenTTD-ri buruz STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Original copyright {COPYRIGHT} 1995 Chris Sawyer, All rights reserved STR_ABOUT_VERSION :{BLACK}OpenTTD bertsioa {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 The OpenTTD team +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2019 The OpenTTD team # Framerate display window ############ Leave those lines in this order!! +STR_FRAMERATE_GL_TRAINS :{WHITE} Trenen tick-ak: +STR_FRAMERATE_GL_SHIPS :{WHITE} Itsasontzien tick-ak: ############ End of leave-in-this-order ############ Leave those lines in this order!! ############ End of leave-in-this-order @@ -3009,6 +3007,7 @@ STR_STATION_VIEW_CARGO_SUPPLY_RATING :{WHITE}{STRING} STR_STATION_VIEW_GROUP :{BLACK}Taldekatu STR_STATION_VIEW_WAITING_STATION :Geltokia: Itxaroten STR_STATION_VIEW_WAITING_AMOUNT :Kopurua: Itxoiten +STR_STATION_VIEW_PLANNED_STATION :Geltokia: Antolatua STR_STATION_VIEW_FROM :{YELLOW}{CARGO_SHORT} {STATION}-tik STR_STATION_VIEW_VIA :{YELLOW}{CARGO_SHORT}{STATION}-tik STR_STATION_VIEW_TO :{YELLOW}{CARGO_SHORT}{STATION}-ra @@ -3170,18 +3169,8 @@ STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Ikuspegi STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Ekoizpen kopurua: {YELLOW}{COMMA}% STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}Industriak berehalako itxiera iragarri du! -############ range for requires starts -STR_INDUSTRY_VIEW_REQUIRES_CARGO :{BLACK}Beharrezkoa du: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Beharrezkoa du: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Beharrezkoa du: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} -############ range for requires ends -############ range for produces starts -STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Ekoizpena: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Ekoizpena: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -############ range for produces ends - STR_CONFIG_GAME_PRODUCTION :{WHITE}Ekoizpena aldatu (8 eta 2040 arteko multiploa) STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}Ekoizpen ehunekoa aldatu (ehunekoa, %800 arte) @@ -3230,6 +3219,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Taldeetan ez da STR_GROUP_DEFAULT_SHIPS :Taldeetan ez dauden itsasontziak STR_GROUP_DEFAULT_AIRCRAFTS :Taldeetan ez dauden hegazkinak + STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Taldeak - Taldean klikatu taldearen ibilgailuak zerrendatzeko STR_GROUP_CREATE_TOOLTIP :{BLACK}Klikatu taldea sortzeko STR_GROUP_DELETE_TOOLTIP :{BLACK}Aukeratutako taldea ezabatu @@ -3286,11 +3276,13 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Ibilgail STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Itsasontia erosi STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Hegazkina erosi + STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Aukeratuta dagoen ibilgailua erosi. Shift+Klik gutxi gora beherako kostea erakutsi STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Aukeratuta dagoen ibilgailua erosi. Shift+Klik gutxi gora beherako kostea erakutsi STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Aukeratuta dagoen itsasontzia erosi. Shift+Klik gutxi gora beherako kostea erakutsi STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Aukeratuta dagoen hegazkina erosi. Shift+Klik gutxi gora beherako kostea erakutsi + STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Berrizendatu STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Berrizendatu STR_BUY_VEHICLE_SHIP_RENAME_BUTTON :{BLACK}Berrizendatu @@ -4073,7 +4065,6 @@ STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}Geltoki STR_ERROR_TOO_MANY_STATION_SPECS :{WHITE}Tren geltoki zati gehiegi STR_ERROR_TOO_MANY_BUS_STOPS :{WHITE}Autobus geltoki gehiegi STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}Kamioi geltoki gehiegi -STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}Geltoki batetik hurbilegi STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Kai batetik hurbilegi STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Aireportu batetik hurbilegi STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Ezinda geltokia berrizendatu... diff --git a/src/lang/belarusian.txt b/src/lang/belarusian.txt index 52f7821d93..2d05e68230 100644 --- a/src/lang/belarusian.txt +++ b/src/lang/belarusian.txt @@ -1301,6 +1301,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Звычайн STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Падвоены STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Пачацвяроны + + STR_GAME_OPTIONS_BASE_GRF :{BLACK}Набор базавай ґрафікі STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Выбар базавага набору ґрафічных аб'ектаў STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} адсутнічаюч{P ы ых ых}/пашкоджан{P ы ых ых} файл{P "" ы аў} @@ -1568,6 +1570,7 @@ STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Зьме STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Утрыманьне iнфраструктуры: {STRING} STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Калі ўключана, інфраструктура патрабуе выдаткаў на ўтрыманьне. Кошт расьце прапарцыянальна памерам сеткі, таму гэта больш датычыць вялікіх кампаніяў, ніж малых. + STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Малыя аэрапорты ніколі не састарэюць: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Уключэньне гэтай наладкі робіць усе віды аэрапортаў даступнымі назаўжды. @@ -2006,7 +2009,6 @@ STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}Раз STR_CONFIG_SETTING_AI :{ORANGE}Канкурэнты STR_CONFIG_SETTING_AI_NPC :{ORANGE}Кампутарныя гульцы -STR_CONFIG_SETTING_PATHFINDER_OPF :арыґінальны STR_CONFIG_SETTING_PATHFINDER_NPF :NPF STR_CONFIG_SETTING_PATHFINDER_YAPF_RECOMMENDED :YAPF {BLUE}(рэкамэндуецца) @@ -2090,13 +2092,9 @@ STR_QUIT_NO :{BLACK}Не # Supported OSes STR_OSNAME_WINDOWS :Windows -STR_OSNAME_DOS :DOS STR_OSNAME_UNIX :Unix STR_OSNAME_OSX :OS{NBSP}X -STR_OSNAME_BEOS :BeOS STR_OSNAME_HAIKU :Haiku -STR_OSNAME_MORPHOS :MorphOS -STR_OSNAME_AMIGAOS :AmigaOS STR_OSNAME_OS2 :OS/2 STR_OSNAME_SUNOS :SunOS @@ -2125,7 +2123,6 @@ STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Зьмя STR_CHEAT_SETUP_PROD :{LTBLUE}Дазволіць зьмяненьне прадукцыйнасьці: {ORANGE}{STRING} # Livery window -STR_LIVERY_CAPTION :{WHITE}Новая каляровая схэма STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Паказаць асноўныя каляровыя схэмы STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Паказаць каляровыя схэмы цягнікоў @@ -2387,9 +2384,9 @@ STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Сэрв STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Кампанія абароненая. Увядзіце пароль # Network company list added strings -STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Сьпіс кліентаў -STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Назіраць -STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Новая кампанія +STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Сьпіс кліентаў +STR_NETWORK_COMPANY_LIST_SPECTATE :Назіраць +STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Новая кампанія # Network client list STR_NETWORK_CLIENTLIST_KICK :Выкінуць гульца @@ -2404,7 +2401,6 @@ STR_NETWORK_CLIENT :Кліент STR_NETWORK_SPECTATORS :Назіральнікі STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Увядзіце суму грошай, якую вы хочаце перадаць -STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Назіральнік # Network set password STR_COMPANY_PASSWORD_CANCEL :{BLACK}Не захоўваць уведзены пароль @@ -3028,7 +3024,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Зямля на STR_ABOUT_OPENTTD :{WHITE}Аб OpenTTD STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Арыґінальныя аўтарскія правы {COPYRIGHT} 1995 Chris Sawyer. Усе правы абароненыя. STR_ABOUT_VERSION :{BLACK}OpenTTD вэрсія {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002–2018 Каманда распрацоўнікаў OpenTTD +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002–2019 Каманда распрацоўнікаў OpenTTD # Framerate display window ############ Leave those lines in this order!! @@ -3634,21 +3630,11 @@ STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Пака STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Прадукцыйнасьць: {YELLOW}{COMMA}% STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}Прадпрыемства хутка закрываецца! -############ range for requires starts -STR_INDUSTRY_VIEW_REQUIRES_CARGO :{BLACK}Патрабуецца: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Патрабуецца: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Патрабуецца: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} -############ range for requires ends STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Патрабуецца: STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING} STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} чакае{STRING} -############ range for produces starts -STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Вырабляе: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Вырабляе: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -############ range for produces ends - STR_CONFIG_GAME_PRODUCTION :{WHITE}Зьмяніць прадукцыйнасьць (кратна 8, да 2040) STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}Зьмяніць прадукцыйнасьць (у адсотках, да 800%) @@ -3697,6 +3683,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Бяз груп STR_GROUP_DEFAULT_SHIPS :Бяз групы STR_GROUP_DEFAULT_AIRCRAFTS :Бяз групы + STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Ґрупы — клікніце па назьве ґрупы, каб убачыць сьпіс транспарту ў гэтай ґрупе. Націсьніце ды перацягвайце ґрупы, каб упарадкаваць гіерархію. STR_GROUP_CREATE_TOOLTIP :{BLACK}Стварыць групу STR_GROUP_DELETE_TOOLTIP :{BLACK}Выдаліць выбраную групу @@ -3759,11 +3746,13 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Купі STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Купіць STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Купіць + STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Набыць абраны лякаматыў/ваґон. Shift+пстрычка — ацэнка кошту набыцьця. STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Набыць абраны аўтамабіль. Shift+пстрычка — ацэнка кошту набыцьця. STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Набыць абраны карабель. Shift+пстрычка — ацэнка кошту набыцьця. STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Набыць абраны авіятранспарт. Shift+пстрычка — ацэнка кошту набыцьця. + STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Перайменаваць STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Перайменаваць STR_BUY_VEHICLE_SHIP_RENAME_BUTTON :{BLACK}Перайменаваць @@ -4588,7 +4577,6 @@ STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}Зана STR_ERROR_TOO_MANY_STATION_SPECS :{WHITE}Занадта вялікая чыгуначная станцыя STR_ERROR_TOO_MANY_BUS_STOPS :{WHITE}Занадта шмат аўтобусных прыпынкаў STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}Занадта шмат грузавых тэрмiналаў -STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}Занадта блізка да іншай станцыі STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Занадта блізка да іншай прыстані STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Занадта блізка да іншага аэрапорта STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Немагчыма перайменаваць станцыю... diff --git a/src/lang/brazilian_portuguese.txt b/src/lang/brazilian_portuguese.txt index fd61397862..d7a4178c09 100644 --- a/src/lang/brazilian_portuguese.txt +++ b/src/lang/brazilian_portuguese.txt @@ -33,7 +33,7 @@ STR_CARGO_PLURAL_COAL :{G=m}Carvão STR_CARGO_PLURAL_MAIL :{G=f}Correspondências STR_CARGO_PLURAL_OIL :{G=m}Petróleo STR_CARGO_PLURAL_LIVESTOCK :{G=m}Gado -STR_CARGO_PLURAL_GOODS :{G=f}Bens +STR_CARGO_PLURAL_GOODS :{G=m}Bens STR_CARGO_PLURAL_GRAIN :{G=m}Cereais STR_CARGO_PLURAL_WOOD :{G=f}Madeira STR_CARGO_PLURAL_IRON_ORE :{G=m}Minério de Ferro @@ -147,7 +147,7 @@ STR_ABBREV_MAIZE :{TINY_FONT}MI STR_ABBREV_FRUIT :{TINY_FONT}FT STR_ABBREV_DIAMONDS :{TINY_FONT}DM STR_ABBREV_FOOD :{TINY_FONT}AL -STR_ABBREV_PAPER :{TINY_FONT}PL +STR_ABBREV_PAPER :{TINY_FONT}PP STR_ABBREV_GOLD :{TINY_FONT}OU STR_ABBREV_WATER :{TINY_FONT}AG STR_ABBREV_WHEAT :{TINY_FONT}TG @@ -220,7 +220,7 @@ STR_UNITS_FORCE_IMPERIAL :{COMMA}{NBSP}lb STR_UNITS_FORCE_METRIC :{COMMA}{NBSP}kgf STR_UNITS_FORCE_SI :{COMMA}{NBSP}kN -STR_UNITS_HEIGHT_IMPERIAL :{COMMA}{NBSP}pés +STR_UNITS_HEIGHT_IMPERIAL :{COMMA}{NBSP}pé{P "" s} STR_UNITS_HEIGHT_METRIC :{COMMA}{NBSP}m STR_UNITS_HEIGHT_SI :{COMMA}{NBSP}m @@ -476,6 +476,7 @@ STR_ABOUT_MENU_SCREENSHOT :Captura de tela STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Ampliado em captura de tela STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Captura de tela em ampliação padrão STR_ABOUT_MENU_GIANT_SCREENSHOT :Captura de tela do mapa inteiro +STR_ABOUT_MENU_SHOW_FRAMERATE :Exibir taxa de quadros STR_ABOUT_MENU_ABOUT_OPENTTD :Sobre 'OpenTTD' STR_ABOUT_MENU_SPRITE_ALIGNER :Alinhador de "sprites" STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :Alternar caixas limítrofes @@ -651,6 +652,7 @@ STR_MUSIC_RULER_MARKER :{TINY_FONT}{BLA STR_MUSIC_TRACK_NONE :{TINY_FONT}{DKGREEN}-- STR_MUSIC_TRACK_DIGIT :{TINY_FONT}{DKGREEN}{ZEROFILL_NUM} STR_MUSIC_TITLE_NONE :{TINY_FONT}{DKGREEN}------ +STR_MUSIC_TITLE_NOMUSIC :{TINY_FONT}{DKGREEN}Nenhuma música disponível STR_MUSIC_TITLE_NAME :{TINY_FONT}{DKGREEN}"{STRING}" STR_MUSIC_TRACK :{TINY_FONT}{BLACK}Faixa STR_MUSIC_XTITLE :{TINY_FONT}{BLACK}Título @@ -671,11 +673,14 @@ STR_MUSIC_TOOLTIP_TOGGLE_PROGRAM_SHUFFLE :{BLACK}Alternar STR_MUSIC_TOOLTIP_SHOW_MUSIC_TRACK_SELECTION :{BLACK}Exibir janela de seleção de faixas de música # Playlist window +STR_PLAYLIST_MUSIC_SELECTION_SETNAME :{WHITE}Programação Musical - '{STRING}' STR_PLAYLIST_TRACK_NAME :{TINY_FONT}{LTBLUE}{ZEROFILL_NUM} '{STRING}' STR_PLAYLIST_TRACK_INDEX :{TINY_FONT}{BLACK}Índice de faixas STR_PLAYLIST_PROGRAM :{TINY_FONT}{BLACK}Programa - '{STRING}' STR_PLAYLIST_CLEAR :{TINY_FONT}{BLACK}Limpar +STR_PLAYLIST_CHANGE_SET :{BLACK}Alterar set STR_PLAYLIST_TOOLTIP_CLEAR_CURRENT_PROGRAM_CUSTOM1 :{BLACK}Limpar programa atual (apenas Personalizado 1 ou Personalizado 2) +STR_PLAYLIST_TOOLTIP_CHANGE_SET :{BLACK}Altera a seleção de músicas para outro set instalado STR_PLAYLIST_TOOLTIP_CLICK_TO_ADD_TRACK :{BLACK}Clique na faixa de música para a adicionar ao programa atual (apenas Personalizado 1 ou Personalizado 2) STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK :{BLACK}Clique na faixa de música para remover do programa atual (apenas Personalizado 1 ou Personalizado 2) @@ -811,6 +816,7 @@ STR_NEWS_MERGER_TAKEOVER_TITLE :{BIG_FONT}{BLAC STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENT_NAME}{}(Gerente) STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}{STRING} patrocinou a construção da nova cidade {TOWN}! +STR_NEWS_NEW_TOWN_UNSPONSORED :{BLACK}{BIG_FONT}Uma nova cidade, {TOWN}, foi construída! STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}Nov{G o a} {STRING} em construção próximo a {TOWN}! STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}Nov{G o a} {STRING} sendo plantada próximo a {TOWN}! @@ -878,10 +884,10 @@ STR_NEWS_EXCLUSIVE_RIGHTS_DESCRIPTION :{BIG_FONT}{BLAC # Extra view window STR_EXTRA_VIEW_PORT_TITLE :{WHITE}Janela {COMMA} -STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Copiar para janela +STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Alterar visualização STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT :{BLACK}Copiar o local da tela principal para esta janela -STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Colar da janela -STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Colar a localização desta janela para a tela principal +STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Colar da visualização principal +STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Colar a localização desta janela para a visualização principal # Game options window STR_GAME_OPTIONS_CAPTION :{WHITE}Opções do Jogo @@ -923,6 +929,7 @@ STR_GAME_OPTIONS_CURRENCY_ZAR :Rand Sul-Africa STR_GAME_OPTIONS_CURRENCY_CUSTOM :Personalizado... STR_GAME_OPTIONS_CURRENCY_GEL :Lari da Georgia STR_GAME_OPTIONS_CURRENCY_IRR :Rial Iraniano +STR_GAME_OPTIONS_CURRENCY_RUB :Novo Rublo Russo (RUB) ############ end of currency region STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Automóveis @@ -985,6 +992,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normal STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Dobro STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Quádruplo + + STR_GAME_OPTIONS_BASE_GRF :{BLACK}Conjunto de gráficos base STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Selecionar o conjunto de gráficos base para usar STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} arquivo{P "" s} faltando/corrompido{P "" s} @@ -1252,6 +1261,7 @@ STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Impossí STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Manutenção de Infraestrutura: {STRING} STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Quando ativado, infraestrutura gera custos de manutenção. O custo aumenta proporcionalmente à malha de transportes, afetando companhias maiores mais do que as menores + STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Aeroportos nunca saem de linha: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Ativando essa config. mantém todos os tipos de aeroportos disponíveis à construção após sua introdução @@ -1335,8 +1345,14 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_HELPTEXT :Cor do terreno STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Verde STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Verde escuro STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Violeta +STR_CONFIG_SETTING_SCROLLMODE :Comportamento de rolamento da janela: {STRING} +STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Comportamento ao rolar o mapa +STR_CONFIG_SETTING_SCROLLMODE_DEFAULT :Mover vista com BDM, posição do mouse travada +STR_CONFIG_SETTING_SCROLLMODE_RMB_LOCKED :Mover mapa com BDM, posição do mouse travada +STR_CONFIG_SETTING_SCROLLMODE_RMB :Mover mapa com BDM +STR_CONFIG_SETTING_SCROLLMODE_LMB :Move o mapa com BEM STR_CONFIG_SETTING_SMOOTH_SCROLLING :Suavizar rolamento da janela: {STRING} -STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Controla como a janela principal rola para uma posição específica quando clicado no minimapa ou após localizar um objeto. Ativado torna o rolamento suave. Desativado torna o rolamento instanâneo +STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Controla como a janela principal rola para uma posição específica quando clicado no minimapa ou após localizar um objeto. Ativado torna o rolamento suave. Desativado torna o rolamento instantâneo STR_CONFIG_SETTING_MEASURE_TOOLTIP :Exibe distâncias quando usar ferramentas de construção: {STRING} STR_CONFIG_SETTING_MEASURE_TOOLTIP_HELPTEXT :Exibe distâncias e diferenças de altitude quando clicando e arrastando enquanto constrói STR_CONFIG_SETTING_LIVERIES :Exibir cores avançadas: {STRING} @@ -1684,7 +1700,6 @@ STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}Distrib STR_CONFIG_SETTING_AI :{ORANGE}Oponentes STR_CONFIG_SETTING_AI_NPC :{ORANGE}Computadores -STR_CONFIG_SETTING_PATHFINDER_OPF :Original STR_CONFIG_SETTING_PATHFINDER_NPF :NPF STR_CONFIG_SETTING_PATHFINDER_YAPF_RECOMMENDED :YAPF {BLUE}(Recomendado) @@ -1768,13 +1783,9 @@ STR_QUIT_NO :{BLACK}Não # Supported OSes STR_OSNAME_WINDOWS :Windows -STR_OSNAME_DOS :DOS STR_OSNAME_UNIX :Unix STR_OSNAME_OSX :OS{NBSP}X -STR_OSNAME_BEOS :BeOS STR_OSNAME_HAIKU :Haiku -STR_OSNAME_MORPHOS :MorphOS -STR_OSNAME_AMIGAOS :AmigaOS STR_OSNAME_OS2 :OS/2 STR_OSNAME_SUNOS :SunOS @@ -1803,7 +1814,6 @@ STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Mudar an STR_CHEAT_SETUP_PROD :{LTBLUE}Ativar modificação de valores de produção: {ORANGE}{STRING} # Livery window -STR_LIVERY_CAPTION :{WHITE}Novo Esquema de Cores STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Exibir esquemas de cor gerais STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Exibe esquemas de cor de trens @@ -2065,9 +2075,9 @@ STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Servidor STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Empresa está protegida. Digite a senha # Network company list added strings -STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Lista de clientes -STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Assistir -STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Nova Companhia +STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Lista de clientes +STR_NETWORK_COMPANY_LIST_SPECTATE :Assistir +STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Nova Companhia # Network client list STR_NETWORK_CLIENTLIST_KICK :Banir @@ -2082,7 +2092,6 @@ STR_NETWORK_CLIENT :Cliente STR_NETWORK_SPECTATORS :Espectadores STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Entre a quantia a ser dada -STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Espectador # Network set password STR_COMPANY_PASSWORD_CANCEL :{BLACK}Não salvar a senha digitada @@ -2279,6 +2288,7 @@ STR_LINKGRAPH_LEGEND_CAPTION :{BLACK}Legenda STR_LINKGRAPH_LEGEND_ALL :{BLACK}Todas STR_LINKGRAPH_LEGEND_NONE :{BLACK}Nenhuma STR_LINKGRAPH_LEGEND_SELECT_COMPANIES :{BLACK}Selecione companhias a serem exibidas +STR_LINKGRAPH_LEGEND_COMPANY_TOOLTIP :{BLACK}{STRING}{}{COMPANY} # Linkgraph legend window and linkgraph legend in smallmap STR_LINKGRAPH_LEGEND_UNUSED :{TINY_FONT}{BLACK}não utilizado @@ -2685,12 +2695,51 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :O terreno é pr STR_ABOUT_OPENTTD :{WHITE}Sobre o OpenTTD... STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Copyright original {COPYRIGHT} 1995 Chris Sawyer, Todos os direitos reservados STR_ABOUT_VERSION :{BLACK}OpenTTD versão {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 A equipe do OpenTTD +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2019 A equipe do OpenTTD # Framerate display window +STR_FRAMERATE_CAPTION :{WHITE}Taxa de quadros +STR_FRAMERATE_CAPTION_SMALL :{STRING}{WHITE} ({DECIMAL}x) +STR_FRAMERATE_RATE_GAMELOOP :{WHITE}Taxa de simulação: {STRING} +STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}Número de tiques simulados por segundo +STR_FRAMERATE_RATE_BLITTER :{WHITE}Taxa de quadros: {STRING} +STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}Número de quadros renderizados por segundo. +STR_FRAMERATE_SPEED_FACTOR :{WHITE}Fator de velocidade do jogo atual: {DECIMAL}x +STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}Quão rápido o jogo está sendo executado, comparado com a velocidade esperada na simulação normal +STR_FRAMERATE_CURRENT :{WHITE}Atual +STR_FRAMERATE_AVERAGE :{WHITE}Médio +STR_FRAMERATE_DATA_POINTS :{WHITE}Dados baseados em {COMMA} medidas +STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL}{WHITE} ms +STR_FRAMERATE_MS_WARN :{YELLOW}{DECIMAL}{WHITE} ms +STR_FRAMERATE_MS_BAD :{RED}{DECIMAL}{WHITE} ms +STR_FRAMERATE_FPS_GOOD :{LTBLUE}{DECIMAL}{WHITE} quadros/s +STR_FRAMERATE_FPS_WARN :{YELLOW}{DECIMAL}{WHITE} quadros/s +STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL}{WHITE} quadros/s +STR_FRAMERATE_GRAPH_MILLISECONDS :{TINY_FONT}{COMMA} ms +STR_FRAMERATE_GRAPH_SECONDS :{TINY_FONT}{COMMA} s ############ Leave those lines in this order!! +STR_FRAMERATE_GL_ECONOMY :{WHITE} Manuseio de carga: +STR_FRAMERATE_GL_TRAINS :{WHITE} Tiques de trem: +STR_FRAMERATE_GL_ROADVEHS :{WHITE} Tiques de automóveis: +STR_FRAMERATE_GL_SHIPS :{WHITE} Tiques de embarcação: +STR_FRAMERATE_GL_AIRCRAFT :{WHITE} Tiques de aeronave: +STR_FRAMERATE_GL_LANDSCAPE :{WHITE} Tiques do mundo: +STR_FRAMERATE_DRAWING :{WHITE}Renderizações de gráficos: +STR_FRAMERATE_DRAWING_VIEWPORTS :{WHITE} Visualizações do mundo: +STR_FRAMERATE_VIDEO :{WHITE}Saída de vídeo: +STR_FRAMERATE_SOUND :{WHITE}Mixagem de áudio: ############ End of leave-in-this-order ############ Leave those lines in this order!! +STR_FRAMETIME_CAPTION_GL_ECONOMY :Manuseio de carga +STR_FRAMETIME_CAPTION_GL_TRAINS :Tiques de trem +STR_FRAMETIME_CAPTION_GL_ROADVEHS :Tiques de automóveis +STR_FRAMETIME_CAPTION_GL_SHIPS :Tiques de embarcação +STR_FRAMETIME_CAPTION_GL_AIRCRAFT :Tiques de aeronave: +STR_FRAMETIME_CAPTION_GL_LANDSCAPE :Tiques do mundo +STR_FRAMETIME_CAPTION_DRAWING :Renderizações de gráficos +STR_FRAMETIME_CAPTION_DRAWING_VIEWPORTS :Renderização da janela principal +STR_FRAMETIME_CAPTION_VIDEO :Saída de vídeo +STR_FRAMETIME_CAPTION_SOUND :Mixagem de áudio ############ End of leave-in-this-order @@ -2978,6 +3027,7 @@ STR_EDIT_SIGN_SIGN_OSKTITLE :{BLACK}Coloque STR_TOWN_DIRECTORY_CAPTION :{WHITE}Cidades STR_TOWN_DIRECTORY_NONE :{ORANGE}- Nenhum - STR_TOWN_DIRECTORY_TOWN :{ORANGE}{TOWN}{BLACK} ({COMMA}) +STR_TOWN_DIRECTORY_CITY :{ORANGE}{TOWN}{YELLOW} (Cidade){BLACK} ({COMMA}) STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}Nomes das cidades - clique no nome para centralizar a visualização principal na cidade. Ctrl+Clique abre uma nova janela na localização da cidade STR_TOWN_POPULATION :{BLACK}População mundial: {COMMA} @@ -2985,6 +3035,7 @@ STR_TOWN_POPULATION :{BLACK}Populaç STR_TOWN_VIEW_TOWN_CAPTION :{WHITE}{TOWN} STR_TOWN_VIEW_CITY_CAPTION :{WHITE}{TOWN} (Cidade) STR_TOWN_VIEW_POPULATION_HOUSES :{BLACK}População: {ORANGE}{COMMA}{BLACK} Casas: {ORANGE}{COMMA} +STR_TOWN_VIEW_CARGO_LAST_MONTH_MAX :{BLACK}{CARGO_LIST} últ. mês: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA} STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}Carga necessária para prover o crescimento: STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL :{ORANGE}{STRING}{RED} necessário(a) STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING}{BLACK} necessário no inverno @@ -3289,21 +3340,11 @@ STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Centrar STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Nível de produção: {YELLOW}{COMMA}% STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}A indústria anunciou fechamento iminente! -############ range for requires starts -STR_INDUSTRY_VIEW_REQUIRES_CARGO :{BLACK}Requer: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Requer: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Requer: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} -############ range for requires ends STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Necessita: STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING} STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} aguardando{STRING} -############ range for produces starts -STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Produz: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Produz: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -############ range for produces ends - STR_CONFIG_GAME_PRODUCTION :{WHITE}Modificar produção (múltiplo de 8, até 2040) STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}Mudar nível de produção (porcentagem, até 800%) @@ -3352,6 +3393,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Automóveis sem STR_GROUP_DEFAULT_SHIPS :Embarcações sem grupo STR_GROUP_DEFAULT_AIRCRAFTS :Aeronaves sem grupo + STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Grupos - Clique em um grupo para listar seus veículos. Clique e arraste para organizar a hierarquia. STR_GROUP_CREATE_TOOLTIP :{BLACK}Clique para criar um grupo STR_GROUP_DELETE_TOOLTIP :{BLACK}Remove o grupo selecionado @@ -3414,11 +3456,13 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Comprar STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Comprar Embarcação STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Comprar Aeronave + STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Compra o veículo ferroviário selecionado. Shift+Clique mostra preço estimado sem a compra STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Compra o veículo selecionado. Shift+Clique mostra preço estimado sem a compra STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Compra a embarcação selecionada. Shift+Clique mostra preço estimado sem a compra STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Compra a aeronave selecionada. Shift+Clique mostra o preço estimado sem a compra + STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Renomear STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Renomear STR_BUY_VEHICLE_SHIP_RENAME_BUTTON :{BLACK}Renomear @@ -4223,7 +4267,6 @@ STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}Estaçõ STR_ERROR_TOO_MANY_STATION_SPECS :{WHITE}A estação já tem muitas partes STR_ERROR_TOO_MANY_BUS_STOPS :{WHITE}Estações de ônibus demais STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}Áreas de carga demais -STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}Muito perto de outra estação/local de carga STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Muito perto de outra doca STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Muito perto de outro aeroporto STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Impossível renomear a estação... @@ -4231,6 +4274,7 @@ STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... é u STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... rua na direção errada STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... paradas "drive-thru" não podem ter esquinas STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... paradas "drive-thru" não podem ter junções +STR_ERROR_DRIVE_THROUGH_ON_ONEWAY_ROAD :{WHITE}... rua é mão única ou está bloqueada # Station destruction related errors STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Impossível remover parte da estação... @@ -4299,7 +4343,7 @@ STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION :{WHITE}Impossí STR_ERROR_MUST_REMOVE_SIGNALS_FIRST :{WHITE}Remova os semáforos antes STR_ERROR_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Tipo de linha não apropriado STR_ERROR_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Remova a ferrovia antes -STR_ERROR_CROSSING_ON_ONEWAY_ROAD :{WHITE}Rua é mão única ou está bloqueado +STR_ERROR_CROSSING_ON_ONEWAY_ROAD :{WHITE}Rua é mão única ou está bloqueada STR_ERROR_CROSSING_DISALLOWED :{WHITE}Cruzamentos de nível não são permitidos para esse tipo de trilho STR_ERROR_CAN_T_BUILD_SIGNALS_HERE :{WHITE}Impossível construir sinais aqui... STR_ERROR_CAN_T_BUILD_RAILROAD_TRACK :{WHITE}Impossível construir ferrovia aqui... @@ -4482,6 +4526,8 @@ STR_BASESOUNDS_DOS_DESCRIPTION :Sons Originais STR_BASESOUNDS_WIN_DESCRIPTION :Sons Originais do Transport Tycoon Deluxe, Edição Windows. STR_BASESOUNDS_NONE_DESCRIPTION :Um pacote de sons sem sons. STR_BASEMUSIC_WIN_DESCRIPTION :Música Original do Transport Tycoon Deluxe, Edição Windows +STR_BASEMUSIC_DOS_DESCRIPTION :Música Original do Transport Tycoon Deluxe DOS. +STR_BASEMUSIC_TTO_DESCRIPTION :Música Original do Transport Tycoon DOS STR_BASEMUSIC_NONE_DESCRIPTION :Um pacote de músicas sem músicas. ##id 0x2000 diff --git a/src/lang/bulgarian.txt b/src/lang/bulgarian.txt index 818bc8b8e0..004240b2d6 100644 --- a/src/lang/bulgarian.txt +++ b/src/lang/bulgarian.txt @@ -976,6 +976,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Нормалн STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Двукратно STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Четирикратно + + STR_GAME_OPTIONS_BASE_GRF :{BLACK}Базов графичен набор STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Изберете базов графичен набор STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} липсващи/повредени файлове @@ -1246,6 +1248,7 @@ STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Пром STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Поддръжка на инфраструктурата: {STRING} STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Когато е разрешено, съществуват разходи за поддръжка на инфраструктурата. Разходите се увеличават пропорционално на размера на пътната мрежа, влияейки повече на големите компании отколкото на по-малките + STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Летишата не губят валидност: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Разрешавайки тази настройка, всеки вид летище остава завинаги достъпно след неговото представяне @@ -1631,7 +1634,6 @@ STR_CONFIG_SETTING_ENVIRONMENT_INDUSTRIES :{ORANGE}Инд STR_CONFIG_SETTING_AI :{ORANGE}Съперници STR_CONFIG_SETTING_AI_NPC :{ORANGE}Компютърни играчи -STR_CONFIG_SETTING_PATHFINDER_OPF :Оригинален STR_CONFIG_SETTING_PATHFINDER_NPF :NPF STR_CONFIG_SETTING_PATHFINDER_YAPF_RECOMMENDED :YAPF {BLUE}(препоръчва се) @@ -1713,13 +1715,9 @@ STR_QUIT_NO :{BLACK}Не # Supported OSes STR_OSNAME_WINDOWS :Windows -STR_OSNAME_DOS :ДОС STR_OSNAME_UNIX :Unix STR_OSNAME_OSX :OS{NBSP}X -STR_OSNAME_BEOS :BeOS STR_OSNAME_HAIKU :Haiku -STR_OSNAME_MORPHOS :MorphOS -STR_OSNAME_AMIGAOS :AmigaOS STR_OSNAME_OS2 :OS/2 STR_OSNAME_SUNOS :SunOS @@ -1748,7 +1746,6 @@ STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Пром STR_CHEAT_SETUP_PROD :{LTBLUE}Промяна на производствените стойности: {ORANGE}{STRING} # Livery window -STR_LIVERY_CAPTION :{WHITE}Нова цветове STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Показване на общи цветови схеми STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Показване цветовите схеми на влаковете @@ -2009,9 +2006,9 @@ STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Сърв STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Компанията е защитена. Въведете парола # Network company list added strings -STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Списък с играчите -STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Наблюдавай -STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Нова фирма +STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Списък с играчите +STR_NETWORK_COMPANY_LIST_SPECTATE :Наблюдавай +STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Нова фирма # Network client list STR_NETWORK_CLIENTLIST_KICK :Изгони @@ -2026,7 +2023,6 @@ STR_NETWORK_CLIENT :Клиент STR_NETWORK_SPECTATORS :Наблюдатели STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Въведете количеството пари, което искате да дадете -STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Зрител # Network set password STR_COMPANY_PASSWORD_CANCEL :{BLACK}Незапазвай паролата @@ -2626,7 +2622,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Земя, пр STR_ABOUT_OPENTTD :{WHITE}Относно OpenTTD STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Авторски права {COPYRIGHT} 1995 Крис Сойер (Chris Sawyer), Всички права са запазени STR_ABOUT_VERSION :{BLACK}OpenTTD версия {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2018 The OpenTTD team +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2019 The OpenTTD team # Framerate display window ############ Leave those lines in this order!! @@ -3214,19 +3210,9 @@ STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Фоку STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Ниво на производство: {YELLOW}{COMMA}% STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}Индустрията обяви незабавна ликвидация! -############ range for requires starts -STR_INDUSTRY_VIEW_REQUIRES_CARGO :{BLACK}Нуждае се от: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Нуждае се от: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Нуждае се от: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} -############ range for requires ends STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} чакащ{STRING} -############ range for produces starts -STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Произвежда: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Произвежда: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -############ range for produces ends - STR_CONFIG_GAME_PRODUCTION :{WHITE}Промени производството STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}Промени нивото на производство(процент, до 800%) @@ -3275,6 +3261,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Безгруп STR_GROUP_DEFAULT_SHIPS :Безгрупни кораби STR_GROUP_DEFAULT_AIRCRAFTS :Безгрупни самолети + STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Групи - Щракни на група за да видиш списък на всички превозни средства от тази група STR_GROUP_CREATE_TOOLTIP :{BLACK}Щракни да създадеш група STR_GROUP_DELETE_TOOLTIP :{BLACK}Изтрий избраната група @@ -3334,11 +3321,13 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Купи STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Купи Кораб STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Купи самолет + STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Купи маркираният влак. Shift строеж/цена за построяване STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Купи посоченото МПС. Shift строеж/цена за построяване STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Купи посоченият кораб. Shift строеж/цена за построяване STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Купи посоченият самолет. Shift строеж/цена за построяване + STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Преименувай STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Преименувай STR_BUY_VEHICLE_SHIP_RENAME_BUTTON :{BLACK}Промяна на име @@ -4133,7 +4122,6 @@ STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}Твър STR_ERROR_TOO_MANY_STATION_SPECS :{WHITE}Твърде много части на гара STR_ERROR_TOO_MANY_BUS_STOPS :{WHITE}Твърде много автобусни спирки STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}Твърде много гари за камиони -STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}Твърде близо до друга гара/товарна платформа STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Прекалено близо до друг док STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Прекалено близо до друго летище STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Станцията не може да бъде преименувана... diff --git a/src/lang/catalan.txt b/src/lang/catalan.txt index 54f7aac651..413e189dd9 100644 --- a/src/lang/catalan.txt +++ b/src/lang/catalan.txt @@ -190,6 +190,8 @@ STR_COLOUR_ORANGE :{G=Masculin}Tar STR_COLOUR_BROWN :{G=Masculin}Marró STR_COLOUR_GREY :{G=Masculin}Gris STR_COLOUR_WHITE :{G=Masculin}Blanc +STR_COLOUR_RANDOM :Aleatori +STR_COLOUR_DEFAULT :Per defecte # Units used in OpenTTD STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}mph @@ -465,6 +467,7 @@ STR_TOOLBAR_SOUND_MUSIC :So/música ############ range for message menu starts STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :Darrer missatge/notícia STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Historial de missatges +STR_NEWS_MENU_DELETE_ALL_MESSAGES :Esborra tots els missatges ############ range ends here ############ range for about menu starts @@ -816,6 +819,7 @@ STR_NEWS_MERGER_TAKEOVER_TITLE :{BIG_FONT}{BLAC STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENT_NAME}{}(President) STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}{STRING} ha patrocinat la construcció d'una nova població, anomenada {TOWN} +STR_NEWS_NEW_TOWN_UNSPONSORED :{BLACK}{BIG_FONT}S'ha fundat una nova població que es diu {TOWN}! STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}No{G u va} {STRING} en construcció prop de {TOWN} STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}S'està plantant {G un una} {G nou nova} {STRING} prop de {TOWN} @@ -928,6 +932,8 @@ STR_GAME_OPTIONS_CURRENCY_ZAR :Rand sud-afric STR_GAME_OPTIONS_CURRENCY_CUSTOM :Personalitzada STR_GAME_OPTIONS_CURRENCY_GEL :Lari georgià (GEL) STR_GAME_OPTIONS_CURRENCY_IRR :Rial iranià (IRR) +STR_GAME_OPTIONS_CURRENCY_RUB :Ruble rus modern (RUB) +STR_GAME_OPTIONS_CURRENCY_MXN :Peso mexicà (MXN) ############ end of currency region STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Vehicles de carretera @@ -990,6 +996,13 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normal STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Doble STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Quàdruple +STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}Mida de la lletra +STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Seleccioneu la mida de les fonts de la interfície. + +STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal +STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Doble +STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Quàdruple + STR_GAME_OPTIONS_BASE_GRF :{BLACK}Conjunt de gràfics base STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Selecciona el conjunt de gràfics base a utilitzar STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} arxiu{P "" s} absent{P "" s} o corromput{P "" s}. @@ -1188,8 +1201,8 @@ STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS_HELPTEXT :El pendent de l STR_CONFIG_SETTING_PERCENTAGE :{COMMA}% STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS :Pendent de les costes per als vehicles de carretera: {STRING} STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS_HELPTEXT :El pendent de les caselles amb costes per a vehicles de carretera. Els valors alts fan que sigui més difícil pujar els turons. -STR_CONFIG_SETTING_FORBID_90_DEG :Prohibeix fer girs de 90 graus als trens i vaixells: {STRING} -STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :Els girs de 90 graus succeeixen quan hi ha una via horitzontal seguida d'una de vertical a la cel·la annexa, provocant que el tren giri 90 graus quan travessi la vora de la cel·la en lloc dels 45 graus usuals en les altres combinacions. Això també s'aplica al gir dels vaixells. +STR_CONFIG_SETTING_FORBID_90_DEG :Prohibeix fer girs de 90 graus als trens: {STRING} +STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :Els girs de 90 graus succeeixen quan hi ha una via horitzontal seguida d'una de vertical a la cel·la annexa, provocant que el tren giri 90 graus quan travessi la vora de la cel·la en lloc dels 45 graus usuals en les altres combinacions. STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :Permet ajuntar estacions no annexes: {STRING} STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS_HELPTEXT :Aquesta opció permet afegir parts noves a una estació existent sense estar les parts noves en contacte directe amb les existents. Cal clicar Ctrl+Clic mentre es col·loquen les parts noves. STR_CONFIG_SETTING_INFLATION :Inflació: {STRING} @@ -1245,8 +1258,8 @@ STR_CONFIG_SETTING_PLANE_SPEED :Factor de veloc STR_CONFIG_SETTING_PLANE_SPEED_HELPTEXT :Estableix la velocitat relativa dels avions en comparació amb els altres tipus de vehicles, per reduir la quantitat de guanys de transport dels avions STR_CONFIG_SETTING_PLANE_SPEED_VALUE :1 / {COMMA} STR_CONFIG_SETTING_PLANE_CRASHES :Nombre d'accidents d'avió: {STRING} -STR_CONFIG_SETTING_PLANE_CRASHES_HELPTEXT :Estableix la probabilitat amb què succeeixen els accidents d'avió -STR_CONFIG_SETTING_PLANE_CRASHES_NONE :Cap +STR_CONFIG_SETTING_PLANE_CRASHES_HELPTEXT :Estableix la probabilitat amb què succeeixen els accidents d'avió.{}* Els avions grans sempre tenen un risc d'estavellar-se quan aterren en aeroports petits. +STR_CONFIG_SETTING_PLANE_CRASHES_NONE :Cap* STR_CONFIG_SETTING_PLANE_CRASHES_REDUCED :Reduït STR_CONFIG_SETTING_PLANE_CRASHES_NORMAL :Normal STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :Permet situar parades en carreteres que són propietat de la població: {STRING} @@ -1257,6 +1270,9 @@ STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}No es po STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Manteniment de la infraestructura: {STRING} STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Quan està activat, la infraestructura provoca costos de manteniment. El cost creix proporcionalment al tamany de la xarxa de transport, afectant en conseqüència més a les companyies grosses que a les petites +STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR :Color inicial de la companyia: {STRING} +STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT :Escolliu el color inicial de la vostra companyia. + STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Els aeroports mai caduquen: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Activant aquesta opció fa que cada tipus d'aeroport estigui disponible per sempre després de la seva introducció @@ -1568,6 +1584,10 @@ STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Activant aquest STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :Prohibit STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED :Permès STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :Permès, disposició dels carrers personalitzada +STR_CONFIG_SETTING_TOWN_CARGOGENMODE :Generació de càrrega a les poblacions: {STRING} +STR_CONFIG_SETTING_TOWN_CARGOGENMODE_HELPTEXT :Estableix quanta càrrega es produirà a les cases en funció dels habitants de la població.{}Creixement quadràtic: una població el doble de gran generarà el quàdruple de passatgers.{}Creixement lineal: una població el doble de gran generarà el doble de passatgers. +STR_CONFIG_SETTING_TOWN_CARGOGENMODE_ORIGINAL :Quadràtica (original) +STR_CONFIG_SETTING_TOWN_CARGOGENMODE_BITCOUNT :Lineal STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :Disposició de nous arbres durant la partida: {STRING} STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :Controla l'aparició aleatòria dels arbres durant una partida. Això podria afectar a les indústries que es basen en el creixement dels arbres, per exemple les serradores @@ -1695,7 +1715,6 @@ STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}Distrib STR_CONFIG_SETTING_AI :{ORANGE}Competidors STR_CONFIG_SETTING_AI_NPC :{ORANGE}Jugadors IA -STR_CONFIG_SETTING_PATHFINDER_OPF :Original STR_CONFIG_SETTING_PATHFINDER_NPF :NPF STR_CONFIG_SETTING_PATHFINDER_YAPF_RECOMMENDED :YAPF {BLUE}(Recomanat) @@ -1779,13 +1798,9 @@ STR_QUIT_NO :{BLACK}No # Supported OSes STR_OSNAME_WINDOWS :Windows -STR_OSNAME_DOS :DOS STR_OSNAME_UNIX :Unix STR_OSNAME_OSX :OS{NBSP}X -STR_OSNAME_BEOS :BeOS STR_OSNAME_HAIKU :Haiku -STR_OSNAME_MORPHOS :MorphOS -STR_OSNAME_AMIGAOS :AmigaOS STR_OSNAME_OS2 :OS/2 STR_OSNAME_SUNOS :SunOS @@ -1814,7 +1829,7 @@ STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Canvia l STR_CHEAT_SETUP_PROD :{LTBLUE}Activa la modificació dels valors de producció: {ORANGE}{STRING} # Livery window -STR_LIVERY_CAPTION :{WHITE}Nou esquema de colors +STR_LIVERY_CAPTION :{WHITE}{COMPANY} - Esquema de colors nou STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Mostra esquemes de colors generals STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Mostra els esquemes de colors dels trens @@ -2074,11 +2089,12 @@ STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Desconne STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Servidor protegit: escriviu-ne la contrasenya STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Companyia protegida: escriviu-ne la contrasenya +STR_NETWORK_COMPANY_LIST_CLIENT_LIST_CAPTION :{WHITE}Llista de clients # Network company list added strings -STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Llista de clients -STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Espectador -STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Nova companyia +STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Llista de clients +STR_NETWORK_COMPANY_LIST_SPECTATE :Espectador +STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Nova companyia # Network client list STR_NETWORK_CLIENTLIST_KICK :Breu @@ -2093,7 +2109,6 @@ STR_NETWORK_CLIENT :Client STR_NETWORK_SPECTATORS :Espectadors STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Introdueix la quantitat de diners que vols donar -STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Espectador # Network set password STR_COMPANY_PASSWORD_CANCEL :{BLACK}No desis la nova contrasenya. @@ -2375,7 +2390,7 @@ STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Senyal p STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Senyal de ruta (elèctric){}Un senyal de ruta permet entrar més d'un tren dins de la mateixa secció de vies. Cal, però, que sigui capaç de reservar una ruta fins un punt de parada segur sense creuar-se amb cap altre tren. Es pot travessar en el sentit contrari al senyal. STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}Senyal de ruta d'un sentit (elèctric){}Un senyal de ruta permet entrar més d'un tren dins de la mateixa secció de vies. Cal, però, que sigui capaç de reservar una ruta fins un punt de parada segur sense creuar-se amb cap altre tren. No es pot travessar en el sentit contrari al senyal. STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Conversió de senyals{}Quan aquest botó està premut, si es clica un senyal existent el converteix al tipus de senyal seleccionat. Ctrl+Clic commuta la variant existent. Maj+Clic mostra el cost estimat de conversió. -STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Espaiat entre senyals +STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Distància entre senyals STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Disminueix l'espai entre senyals consecutives situades automàticament quan s'arrossega el ratolí o es manté premuda la tecla Ctrl. STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Augmenta l'espai entre senyals consecutives situades automàticament quan s'arrossega el ratolí o es manté premuda la tecla Ctrl. @@ -2697,41 +2712,44 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :terreny propiet STR_ABOUT_OPENTTD :{WHITE}Quant a l'OpenTTD STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Copyright original {COPYRIGHT} 1995 Chris Sawyer. Tots els drets reservats. STR_ABOUT_VERSION :{BLACK}Versió {REV} de l'OpenTTD -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 L'equip de l'OpenTTD +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2019 L'equip de l'OpenTTD # Framerate display window STR_FRAMERATE_CAPTION :{WHITE}Fotogrames per segon STR_FRAMERATE_CAPTION_SMALL :{STRING}{WHITE} (x{DECIMAL}) -STR_FRAMERATE_RATE_GAMELOOP :{WHITE}Velocitat de simulació: {STRING} +STR_FRAMERATE_RATE_GAMELOOP :{BLACK}Velocitat de simulació: {STRING} STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}Nombre de tics del joc per segon. -STR_FRAMERATE_RATE_BLITTER :{WHITE}Fotogrames per segon: {STRING} +STR_FRAMERATE_RATE_BLITTER :{BLACK}Fotogrames per segon: {STRING} STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}Nombre de fotogrames renderitzats per segon. -STR_FRAMERATE_SPEED_FACTOR :{WHITE}Factor de velocitat actual: x{DECIMAL} +STR_FRAMERATE_SPEED_FACTOR :{BLACK}Factor de velocitat actual: x{DECIMAL} STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}Quant ràpid va la partida actual, comparant-ho amb l'estimació de la velocitat normal. STR_FRAMERATE_CURRENT :{WHITE}Actual STR_FRAMERATE_AVERAGE :{WHITE}Mitjana -STR_FRAMERATE_DATA_POINTS :{WHITE}Dades basades en {COMMA} mesures. -STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL}{WHITE}{NBSP}ms -STR_FRAMERATE_MS_WARN :{YELLOW}{DECIMAL}{WHITE}{NBSP}ms -STR_FRAMERATE_MS_BAD :{RED}{DECIMAL}{WHITE}{NBSP}ms -STR_FRAMERATE_FPS_GOOD :{LTBLUE}{DECIMAL}{WHITE}{NBSP}fps -STR_FRAMERATE_FPS_WARN :{YELLOW}{DECIMAL}{WHITE}{NBSP}fps -STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL}{WHITE}{NBSP}fps +STR_FRAMERATE_DATA_POINTS :{BLACK}Dades basades en {COMMA} mesures. +STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL}{NBSP}ms +STR_FRAMERATE_MS_WARN :{YELLOW}{DECIMAL}{NBSP}ms +STR_FRAMERATE_MS_BAD :{RED}{DECIMAL}{NBSP}ms +STR_FRAMERATE_FPS_GOOD :{LTBLUE}{DECIMAL}{NBSP}fps +STR_FRAMERATE_FPS_WARN :{YELLOW}{DECIMAL}{NBSP}fps +STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL}{NBSP}fps STR_FRAMERATE_GRAPH_MILLISECONDS :{TINY_FONT}{COMMA}{NBSP}ms STR_FRAMERATE_GRAPH_SECONDS :{TINY_FONT}{COMMA}{NBSP}s ############ Leave those lines in this order!! -STR_FRAMERATE_GAMELOOP :{WHITE}Total del bucle: -STR_FRAMERATE_GL_ECONOMY :{WHITE} Tractament de la càrrega: -STR_FRAMERATE_GL_TRAINS :{WHITE} Tics de tren: -STR_FRAMERATE_GL_ROADVEHS :{WHITE} Tics de vehicles de carretera: -STR_FRAMERATE_GL_SHIPS :{WHITE} Tics de vaixell: -STR_FRAMERATE_GL_AIRCRAFT :{WHITE} Tics d'aeronau: -STR_FRAMERATE_GL_LANDSCAPE :{WHITE} Tics del mapa: -STR_FRAMERATE_GL_LINKGRAPH :{WHITE} Retard del graf de distribució: -STR_FRAMERATE_DRAWING :{WHITE}Renderitzat de gràfics: -STR_FRAMERATE_DRAWING_VIEWPORTS :{WHITE} Vistes del mapa: -STR_FRAMERATE_VIDEO :{WHITE}Sortida de vídeo: -STR_FRAMERATE_SOUND :{WHITE}Mescla de so: +STR_FRAMERATE_GAMELOOP :{BLACK}Total del bucle: +STR_FRAMERATE_GL_ECONOMY :{BLACK} Tractament de càrrega: +STR_FRAMERATE_GL_TRAINS :{BLACK} Tics de trens: +STR_FRAMERATE_GL_ROADVEHS :{BLACK} Tics de vehicles de carretera: +STR_FRAMERATE_GL_SHIPS :{BLACK} Tics de vaixells: +STR_FRAMERATE_GL_AIRCRAFT :{BLACK} Tics d'aeronaus: +STR_FRAMERATE_GL_LANDSCAPE :{BLACK} Tics del mapa: +STR_FRAMERATE_GL_LINKGRAPH :{BLACK} Retard del graf de distribució: +STR_FRAMERATE_DRAWING :{BLACK}Renderitzat de gràfics: +STR_FRAMERATE_DRAWING_VIEWPORTS :{BLACK} Vistes del mapa: +STR_FRAMERATE_VIDEO :{BLACK}Sortida de vídeo: +STR_FRAMERATE_SOUND :{BLACK}Mescla de so: +STR_FRAMERATE_ALLSCRIPTS :{BLACK} Total GS/IA: +STR_FRAMERATE_GAMESCRIPT :{BLACK} Script de partida: +STR_FRAMERATE_AI :{BLACK} IA {NUM} {STRING} ############ End of leave-in-this-order ############ Leave those lines in this order!! STR_FRAMETIME_CAPTION_GAMELOOP :Bucle @@ -2746,6 +2764,9 @@ STR_FRAMETIME_CAPTION_DRAWING :Renderitzat de STR_FRAMETIME_CAPTION_DRAWING_VIEWPORTS :Renderitzat de la vista del mapa STR_FRAMETIME_CAPTION_VIDEO :Sortida de vídeo STR_FRAMETIME_CAPTION_SOUND :Mescla de so +STR_FRAMETIME_CAPTION_ALLSCRIPTS :Total de scripts d'IA/GS +STR_FRAMETIME_CAPTION_GAMESCRIPT :Script de partida +STR_FRAMETIME_CAPTION_AI :AI {NUM}: {STRING} ############ End of leave-in-this-order @@ -2771,6 +2792,9 @@ STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Detalls STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}No hi ha informació disponible STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING} STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING} +STR_SAVELOAD_FILTER_TITLE :{BLACK}Cadena de filtre: +STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Sobreescriu fitxer +STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW}Esteu segur que voleu sobreescriure el fitxer? STR_SAVELOAD_OSKTITLE :{BLACK}Posa el nom amb què desar la partida actual @@ -2888,7 +2912,12 @@ STR_NEWGRF_SETTINGS_VERSION :{BLACK}Versió: STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}Mín. versió compatible: {SILVER}{NUM} STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING} STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Paleta: {SILVER}{STRING} +STR_NEWGRF_SETTINGS_PALETTE_DEFAULT :Per defecte (D) +STR_NEWGRF_SETTINGS_PALETTE_DEFAULT_32BPP :Per defecte (D) / 32 bpp +STR_NEWGRF_SETTINGS_PALETTE_LEGACY :Antic (W) +STR_NEWGRF_SETTINGS_PALETTE_LEGACY_32BPP :Antic (W) / 32 bpp STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Paràmetres: {SILVER}{STRING} +STR_NEWGRF_SETTINGS_PARAMETER_NONE :Cap STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}No hi ha informació disponible STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}No s'ha trobat cap arxiu coincident @@ -2969,6 +2998,8 @@ STR_NEWGRF_ERROR_READ_BOUNDS :S'ha llegit des STR_NEWGRF_ERROR_GRM_FAILED :Els recursos GRF demanats no estan disponibles (sprite {3:NUM}) STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} ha estat desactivat per {STRING} STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Format de disposició de sprite no vàlid o desconegut (sprite {3:NUM}). +STR_NEWGRF_ERROR_LIST_PROPERTY_TOO_LONG :Hi ha massa elements a la llista de valors de propietats (sprite {3:NUM}, propietat {4:HEX}) +STR_NEWGRF_ERROR_INDPROD_CALLBACK :«Callback» de producció d'indústria no vàlid (sprite {3:NUM}, «{2:STRING}»). # NewGRF related 'general' warnings STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Alerta! @@ -3094,6 +3125,7 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Suborna # Goal window STR_GOALS_CAPTION :{WHITE}{COMPANY} Objectius STR_GOALS_SPECTATOR_CAPTION :{WHITE}Objectius globals +STR_GOALS_SPECTATOR :Objectius globals STR_GOALS_GLOBAL_TITLE :{BLACK}Objectius globals: STR_GOALS_TEXT :{ORANGE}{STRING} STR_GOALS_NONE :{ORANGE}- Cap - @@ -3142,6 +3174,7 @@ STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Clica al # Story book window STR_STORY_BOOK_CAPTION :{WHITE}Llibre de Partida de {COMPANY} STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Llibre Global de Partida +STR_STORY_BOOK_SPECTATOR :Llibre de partida global STR_STORY_BOOK_TITLE :{YELLOW}{STRING} STR_STORY_BOOK_GENERIC_PAGE_ITEM :Pàgina {NUM} STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Salteu a una pàgina seleccionant-la en aquesta llista desplegable. @@ -3346,21 +3379,14 @@ STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Centra l STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Nivell de producció: {YELLOW}{COMMA}% STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}La indústria ha anunciat la seva clausura imminent! -############ range for requires starts -STR_INDUSTRY_VIEW_REQUIRES_CARGO :{BLACK}Necessita: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Necessita: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Necessita: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} -############ range for requires ends +STR_INDUSTRY_VIEW_REQUIRES_N_CARGO :{BLACK}Requereix: {YELLOW}{STRING}{STRING} +STR_INDUSTRY_VIEW_PRODUCES_N_CARGO :{BLACK}Produeix: {YELLOW}{STRING}{STRING} +STR_INDUSTRY_VIEW_CARGO_LIST_EXTENSION :, {STRING}{STRING} STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Necessita: STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING} STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} esperant{STRING} -############ range for produces starts -STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Produeix: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Produeix: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -############ range for produces ends - STR_CONFIG_GAME_PRODUCTION :{WHITE}Canvia la producció (múltiple de 8, fins a 2040) STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}Canvia el nivell de producció (en percentatge, fins a 800%) @@ -3409,10 +3435,12 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Vehicles desagr STR_GROUP_DEFAULT_SHIPS :Vaixells desagrupats STR_GROUP_DEFAULT_AIRCRAFTS :Avions desagrupats + STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Grups - Clica en un grup per llistar tots els vehicles d'aquest grup. Arrossega i solta per a canviar-ne la jerarquia. STR_GROUP_CREATE_TOOLTIP :{BLACK}Clica per crear un grup STR_GROUP_DELETE_TOOLTIP :{BLACK}Elimina el grup seleccionat STR_GROUP_RENAME_TOOLTIP :{BLACK}Canvia el nom del grup seleccionat +STR_GROUP_LIVERY_TOOLTIP :{BLACK}Canvia l'aspecte dels vehicles del grup seleccionat. STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Clica per protegir aquest grup de l'autosubstitueix global STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Esborrar grup @@ -3456,6 +3484,7 @@ STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Capacita STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Vagons Automotrius: {GOLD}+{POWER}{BLACK} Pes: {GOLD}+{WEIGHT_SHORT} STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Remodelable a: {GOLD}{STRING} STR_PURCHASE_INFO_ALL_TYPES :Totes les càrregues +STR_PURCHASE_INFO_NONE :Cap STR_PURCHASE_INFO_ALL_BUT :Qualsevol excepte {CARGO_LIST} STR_PURCHASE_INFO_MAX_TE :{BLACK}Esforç de tracció màxim: {GOLD}{FORCE} STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Abast: {GOLD}{COMMA} cel·les @@ -3471,11 +3500,13 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Compra e STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Compra el vaixell STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Compra l'aeronau + STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Compra el tren/vagó seleccionat. Amb Maj+Clic, mostra el cost estimat sense comprar-lo. STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Compra el vehicle marcat. Amb Maj+Clic, mostra el cost estimat sense comprar-lo. STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Compra el vaixell seleccionat. Amb Maj+Clic, mostra el cost estimat sense comprar-lo. STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Compra l'aeronau marcada. Amb Maj+Clic, mostra el cost estimat sense comprar-la. + STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Canvia el nom STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Canvia el nom STR_BUY_VEHICLE_SHIP_RENAME_BUTTON :{BLACK}Canvia el nom @@ -3855,6 +3886,7 @@ STR_ORDER_CONDITIONAL_AGE :Antiguitat (any STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :Necessita revisió STR_ORDER_CONDITIONAL_UNCONDITIONALLY :Sempre STR_ORDER_CONDITIONAL_REMAINING_LIFETIME :Temps de vida restant (anys) +STR_ORDER_CONDITIONAL_MAX_RELIABILITY :Fiabilitat màxima STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP :{BLACK}Com comparar les dades del vehicle al valor donat STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS :és igual a @@ -4280,7 +4312,6 @@ STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}Massa es STR_ERROR_TOO_MANY_STATION_SPECS :{WHITE}Hi ha massa parts d'estacions de tren STR_ERROR_TOO_MANY_BUS_STOPS :{WHITE}Massa parades d'autobús STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}Masses estacions de càrrega -STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}Massa prop d'una altra estació/àrea de càrrega STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Massa prop d'un altre moll STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Massa prop d'un altre aeroport STR_ERROR_CAN_T_RENAME_STATION :{WHITE}No es pot canviar el nom de l'estació... diff --git a/src/lang/croatian.txt b/src/lang/croatian.txt index 0d6a8a44a3..ba1ea05aa6 100644 --- a/src/lang/croatian.txt +++ b/src/lang/croatian.txt @@ -285,6 +285,8 @@ STR_COLOUR_ORANGE :Narančasta STR_COLOUR_BROWN :Smeđa STR_COLOUR_GREY :Siva STR_COLOUR_WHITE :Bijela +STR_COLOUR_RANDOM :Nasumično +STR_COLOUR_DEFAULT :Osnovna postavka # Units used in OpenTTD STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}mph @@ -560,6 +562,7 @@ STR_TOOLBAR_SOUND_MUSIC :Zvuk/glazba ############ range for message menu starts STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :Poslijednja poruka/vijest STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Povijest poruka +STR_NEWS_MENU_DELETE_ALL_MESSAGES :Obriši sve poruke ############ range ends here ############ range for about menu starts @@ -571,6 +574,7 @@ STR_ABOUT_MENU_SCREENSHOT :Slika zaslona STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Zumirano do kraja na slici zaslona STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Standardno zumiranje slike zaslona STR_ABOUT_MENU_GIANT_SCREENSHOT :Slika zaslona cijele karte +STR_ABOUT_MENU_SHOW_FRAMERATE :Prikaži broj sličica u sekundi STR_ABOUT_MENU_ABOUT_OPENTTD :O 'OpenTTD' STR_ABOUT_MENU_SPRITE_ALIGNER :Poravnanje spritea STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :Odaberi granične okvire @@ -910,6 +914,7 @@ STR_NEWS_MERGER_TAKEOVER_TITLE :{BIG_FONT}{BLAC STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENT_NAME}{}(Direktor) STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}Tvrtka {STRING} sponzorira izgradnju novoga grada {TOWN}! +STR_NEWS_NEW_TOWN_UNSPONSORED :{BLACK}{BIG_FONT}Sagrađen je novi grad {TOWN}! STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}Započela je izgradnja nove {STRING.gen} u blizini grada {TOWN}a! STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}Nova {STRING} trenutno se sadi blizu grada {TOWN}a! @@ -1022,6 +1027,8 @@ STR_GAME_OPTIONS_CURRENCY_ZAR :Južnoafrički STR_GAME_OPTIONS_CURRENCY_CUSTOM :Proizvoljno... STR_GAME_OPTIONS_CURRENCY_GEL :Gruzijski Lari (GEL) STR_GAME_OPTIONS_CURRENCY_IRR :Iranski Rial (IRR) +STR_GAME_OPTIONS_CURRENCY_RUB :Nove ruske rublje (RUB) +STR_GAME_OPTIONS_CURRENCY_MXN :Meksički Pesos (MXN) ############ end of currency region STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Cestovna vozila @@ -1084,6 +1091,13 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normalno STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Dvostruka veličina STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Četvorostruka veličina +STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}Veličina fonta +STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Odaberite veličinu fonta za sučelje + +STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normalno +STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Dvostruka veličina +STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Četvorostruka veličina + STR_GAME_OPTIONS_BASE_GRF :{BLACK}Osnovni set grafike STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Odaberi osnovni grafički set za igru STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} datotek{P a e a} nedostaj{P e u e}/korumpiran{P a e o} @@ -1266,6 +1280,8 @@ STR_CONFIG_SETTING_AUTOSLOPE :Dopusti uređiv STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Dopusti uređivanje krajolika ispod građevina i pruga bez njihovog uklanjanja STR_CONFIG_SETTING_CATCHMENT :Dopusti realističnije veličine područja zahvaćanja: {STRING} STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :Različiti dohvati za različite vrste stanica i zračnih luka +STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES :Stanice kompanije mogu opsluživati industrije sa priključenim neutralnim stanicama: {STRING} +STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES_HELPTEXT :Kada je uključeno, industrije sa priključenim stanicama (kao naftne platforme) mogu biti opsluživane od strane kompanija koje imaju stanice izgrađene u blizini. Kada je isključeno, ove industrije mogu biti opsluživane samo putem svojih priključenih stanica. Bilo koja stanica u blizini u vlasništvu neke kompanije neće moći opsluživati ove industrije niti će stanice priključene industriji moći opsluživati bilo što osim te industrije. STR_CONFIG_SETTING_EXTRADYNAMITE :Dopusti rušenje više cesta, mostova i tunela u vlasništvu grada: {STRING} STR_CONFIG_SETTING_EXTRADYNAMITE_HELPTEXT :Jednostavnije uklanjanje infrastrukture i građevina u vlasništvu grada STR_CONFIG_SETTING_TRAIN_LENGTH :Najveća dužina vlakova: {STRING} @@ -1282,8 +1298,8 @@ STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS_HELPTEXT :Kosina nagiba p STR_CONFIG_SETTING_PERCENTAGE :{COMMA}% STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS :Strmina nagiba za cestovna vozila: {STRING} STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS_HELPTEXT :Kosina nagiba polja za cestovna vozila. Veće vrijednosti čine nagib težim za penjanje -STR_CONFIG_SETTING_FORBID_90_DEG :Zabrani vlakovima i brodovima skretanja pod 90 stupnjeva: {STRING} -STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :Okreti za 90 stupnjeva se događaju kada vodoravni dio pruge odmah nastavlja okomiti dio pruge na sljedećem polju, dakle čineći zaokret vlaka od 90 stupnjeva prelaskom ruba polja umjesto uobičajenih 45 stupnjeva kod drugih kombinacija pruge. Ovo se primjenjuje i na radijus okretanja brodova +STR_CONFIG_SETTING_FORBID_90_DEG :Zabrani vlakovima skretanja pod 90 stupnjeva: {STRING} +STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :Okreti za 90 stupnjeva se događaju kada se na vodoravni dio pruge odmah nastavlja okomiti dio pruge na sljedećem polju, dakle čineći zaokret vlaka od 90 stupnjeva prelaskom ruba polja umjesto uobičajenih 45 stupnjeva kod drugih kombinacija pruge. STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :Dopusti spajanje postaja koje nisu izravno jedna do druge {STRING} STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS_HELPTEXT :Dopusti dodavanje dijelova stanice bez izravnog dodira s postojećim dijelovima. Potrebno pritisnuti Ctrl+klik dok se dodaju novi dijelovi STR_CONFIG_SETTING_INFLATION :Inflacija: {STRING} @@ -1339,8 +1355,8 @@ STR_CONFIG_SETTING_PLANE_SPEED :Faktor brzine z STR_CONFIG_SETTING_PLANE_SPEED_HELPTEXT :Postavite relativnu brzinu zrakoplova u odnosu na ostale vrste vozila, kako bi se smanjio iznos prihoda od prijevoza zrakoplovom STR_CONFIG_SETTING_PLANE_SPEED_VALUE :1 / {COMMA} STR_CONFIG_SETTING_PLANE_CRASHES :Broj padova zrakoplova: {STRING} -STR_CONFIG_SETTING_PLANE_CRASHES_HELPTEXT :Odredi šansu za događanje zrakoplovne nesreće -STR_CONFIG_SETTING_PLANE_CRASHES_NONE :Ništa +STR_CONFIG_SETTING_PLANE_CRASHES_HELPTEXT :Odredi šansu za događanje avionske nesreće.{}* Veliki avioni uvijek riskiraju nesreću kad slijeću na male aerodrome +STR_CONFIG_SETTING_PLANE_CRASHES_NONE :Ništa* STR_CONFIG_SETTING_PLANE_CRASHES_REDUCED :Smanjeno STR_CONFIG_SETTING_PLANE_CRASHES_NORMAL :Normalno STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :Dopusti prolazne postaje na cestama u vlasništvu gradova: {STRING} @@ -1351,6 +1367,9 @@ STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Mijenjan STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Održavanje infrastrukture: {STRING} STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Kada je omogućeno, infrastruktura uzrokuje troškove održavanja. Cijena raste više nego proporcionalno s veličinom mreže, čime utječe veće tvrtke više od manjih +STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR :Početna boja za kompaniju: {STRING} +STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT :Odaberi početnu boju za kompaniju + STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Zračne luke nikad ne ističu: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Uključivanjem ove postavke čini svaku vrstu zračne luke dostupnom zauvijek nakon uvođenja @@ -1662,6 +1681,10 @@ STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Uklučivanje ov STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :Zabranjeno STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED :Dopušteno STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :Dopušteno, proizvoljan raspored grada +STR_CONFIG_SETTING_TOWN_CARGOGENMODE :Proizvodnja tereta u gradu: {STRING} +STR_CONFIG_SETTING_TOWN_CARGOGENMODE_HELPTEXT :Koliko tereta proizvode kuće u gradu u odnosu na ukupno stanovništvo grada.{}Kvadratni rast: Grad dvostruke veličine proizvodi četverostruku količinu putnika.{}Linearni rast: Grad dvostruke veličine proizvodi dvostruku količinu putnika. +STR_CONFIG_SETTING_TOWN_CARGOGENMODE_ORIGINAL :Kvadratno (originalno) +STR_CONFIG_SETTING_TOWN_CARGOGENMODE_BITCOUNT :Linearno STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :Smještaj drveća u igri: {STRING} STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :Kontroliraj nasumično pojavljivanje stabala tijekom igre. Ovo može utjecati na industrije koje ovise o rastu stabala, npr. pilane @@ -1789,7 +1812,6 @@ STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}Distrib STR_CONFIG_SETTING_AI :{ORANGE}Suparnici STR_CONFIG_SETTING_AI_NPC :{ORANGE}Računalni igrači -STR_CONFIG_SETTING_PATHFINDER_OPF :Original STR_CONFIG_SETTING_PATHFINDER_NPF :NPF STR_CONFIG_SETTING_PATHFINDER_YAPF_RECOMMENDED :YAPF {BLUE}(Preporučljivo) @@ -1873,13 +1895,9 @@ STR_QUIT_NO :{BLACK}Ne # Supported OSes STR_OSNAME_WINDOWS :Windows -STR_OSNAME_DOS :DOS STR_OSNAME_UNIX :Unix STR_OSNAME_OSX :OS{NBSP}X -STR_OSNAME_BEOS :BeOS STR_OSNAME_HAIKU :Haiku -STR_OSNAME_MORPHOS :MorphOS -STR_OSNAME_AMIGAOS :AmigaOS STR_OSNAME_OS2 :OS/2 STR_OSNAME_SUNOS :SunOS @@ -1908,7 +1926,7 @@ STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Promijen STR_CHEAT_SETUP_PROD :{LTBLUE}Omogući izmjeni produkcijskih vrijednosti: {ORANGE}{STRING} # Livery window -STR_LIVERY_CAPTION :{WHITE}Nova boja +STR_LIVERY_CAPTION :{WHITE}{COMPANY} -Boja STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Pokaži generalne sheme boja STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Pokaži sheme boja za vlak @@ -2168,11 +2186,12 @@ STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Odspoji STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Poslužitelj je zaštićen. Unesite zaporku STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Tvrtka je zaštićena. Unesite zaporku +STR_NETWORK_COMPANY_LIST_CLIENT_LIST_CAPTION :{WHITE}Popis klijenata # Network company list added strings -STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Popis klijenata -STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Promatraj -STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Nova tvrtka +STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Popis klijenata +STR_NETWORK_COMPANY_LIST_SPECTATE :Promatraj +STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Nova tvrtka # Network client list STR_NETWORK_CLIENTLIST_KICK :Izbaci @@ -2187,7 +2206,6 @@ STR_NETWORK_CLIENT :Klijent STR_NETWORK_SPECTATORS :Promatrači STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Unesite iznos novca koji želite dati -STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Gledatelj # Network set password STR_COMPANY_PASSWORD_CANCEL :{BLACK}Nemoj spremiti upisanu zaporku @@ -2217,7 +2235,7 @@ STR_NETWORK_CHAT_ALL :[Svima] {STRING STR_NETWORK_CHAT_OSKTITLE :{BLACK}Upišite tekst mrežnog razgovora # Network messages -STR_NETWORK_ERROR_NOTAVAILABLE :{WHITE}Nisu pronađeni mrežni uređaji ili je kompajlirano bez opcije ENABLE_NETWORK +STR_NETWORK_ERROR_NOTAVAILABLE :{WHITE}Nisu pronađeni mrežni uređaji STR_NETWORK_ERROR_NOSERVER :{WHITE}Niti jedna mrežna igra nije pronađena STR_NETWORK_ERROR_NOCONNECTION :{WHITE}Poslužitelj nije odgovorio na zahtjev STR_NETWORK_ERROR_NEWGRF_MISMATCH :{WHITE}Spajanje nije moguće zbog razlike u NewGRF datotekama @@ -2469,9 +2487,9 @@ STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Kombo si STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Putni signal (električni){}Putni signal omogućava da više od jednog vlaka uđe istovremeno u signalni blok, ako vlak može rezervirati putanju do sigurnog zaustavnog mjesta. Standardne putne signale moguće je proći iz suprotnog smjera STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}Jednosmjerni putni signal (električni){}Putni znak omogućava da više od jednog vlaka uđe istovremeno u signalni blok, ako vlak može rezervirati putanju do sigurnog zaustavnog mjesta. Jednosmjerne putne signale nije moguće proći iz suprotnog smjera. STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Pretvaranje signala{}Kada je odabrano, klikanjem na postojeći signal pretvara taj signal u odabranu vrstu i varijantu, Ctrl+Klik mijenja postojeću varijantu. Shift+Klik prikazuje procjenu troška pretvorbe -STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Gustoća signala prilikom izgradnje -STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Smanji gustoću signala prilikom izgradnje -STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Povećaj gustoću signala prilikom izgradnje +STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Razmak između signala prilikom izgradnje +STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Smanji razmak između signala prilikom izgradnje +STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Povećaj razmak između signala prilikom izgradnje # Bridge selection window STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Odaberi željeznički most @@ -2791,12 +2809,61 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Zemlja u posjed STR_ABOUT_OPENTTD :{WHITE}O OpenTTD-u STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Izvorno autorsko pravo {COPYRIGHT} 1995 Chris Sawyer, sva prava pridržana STR_ABOUT_VERSION :{BLACK}OpenTTD verzija {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 OpenTTD tim +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2019 OpenTTD tim # Framerate display window +STR_FRAMERATE_CAPTION :{WHITE}Broj sličica +STR_FRAMERATE_CAPTION_SMALL :{STRING}{WHITE} ({DECIMAL}x) +STR_FRAMERATE_RATE_GAMELOOP :{BLACK}Stopa simulacije: {STRING} +STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}Broj otkucaja igre simuliranih u sekundi. +STR_FRAMERATE_RATE_BLITTER :{BLACK}Broj sličica u sekundi: {STRING} +STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}Broj sličica videa prikayanih u sekundi. +STR_FRAMERATE_SPEED_FACTOR :{BLACK}Trenutni faktor brzine igre: {DECIMAL}x +STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}Koliko brzo se igra izvodi trenutno u usporedbi sa očekivanom brzinom u uobičajenoj simulaciji. +STR_FRAMERATE_CURRENT :{WHITE}Trenutno +STR_FRAMERATE_AVERAGE :{WHITE}Prosječno +STR_FRAMERATE_DATA_POINTS :{BLACK}Podaci bazirani na {COMMA} mjerama +STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL} ms +STR_FRAMERATE_MS_WARN :{YELLOW}{DECIMAL} ms +STR_FRAMERATE_MS_BAD :{RED}{DECIMAL} ms +STR_FRAMERATE_FPS_GOOD :{LTBLUE}{DECIMAL} sličica/s +STR_FRAMERATE_FPS_WARN :{YELLOW}{DECIMAL} sličica/s +STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL} sličica/s +STR_FRAMERATE_GRAPH_MILLISECONDS :{TINY_FONT}{COMMA} ms +STR_FRAMERATE_GRAPH_SECONDS :{TINY_FONT}{COMMA} s ############ Leave those lines in this order!! +STR_FRAMERATE_GAMELOOP :{BLACK}Zbroj petlji igre: +STR_FRAMERATE_GL_ECONOMY :{BLACK} Korištenje tereta: +STR_FRAMERATE_GL_TRAINS :{BLACK} Otkucaji vlakova: +STR_FRAMERATE_GL_ROADVEHS :{BLACK} Otkucaji cestovnih vozila: +STR_FRAMERATE_GL_SHIPS :{BLACK} Otkucaji brodova: +STR_FRAMERATE_GL_AIRCRAFT :{BLACK} Otkucaji aviona: +STR_FRAMERATE_GL_LANDSCAPE :{BLACK} Otkucaji svijeta: +STR_FRAMERATE_GL_LINKGRAPH :{BLACK} Odmak linka grafikona: +STR_FRAMERATE_DRAWING :{BLACK}Prikaz grafike: +STR_FRAMERATE_DRAWING_VIEWPORTS :{BLACK} Prikazi svijeta: +STR_FRAMERATE_VIDEO :{BLACK}Video izlaz: +STR_FRAMERATE_SOUND :{BLACK}Miksanje zvukova: +STR_FRAMERATE_ALLSCRIPTS :{BLACK} Ukupni broj GS/AI: +STR_FRAMERATE_GAMESCRIPT :{BLACK} Skripta Igre: +STR_FRAMERATE_AI :{BLACK} AI {NUM} {STRING} ############ End of leave-in-this-order ############ Leave those lines in this order!! +STR_FRAMETIME_CAPTION_GAMELOOP :Petlja igre +STR_FRAMETIME_CAPTION_GL_ECONOMY :Korištenje tereta +STR_FRAMETIME_CAPTION_GL_TRAINS :Otkucaji vlakova +STR_FRAMETIME_CAPTION_GL_ROADVEHS :Otkucaji cestovnih vozila +STR_FRAMETIME_CAPTION_GL_SHIPS :Otkucaji brodova +STR_FRAMETIME_CAPTION_GL_AIRCRAFT :Otkucaji aviona +STR_FRAMETIME_CAPTION_GL_LANDSCAPE :Otkucaji svijeta +STR_FRAMETIME_CAPTION_GL_LINKGRAPH :Odmak linka grafikona +STR_FRAMETIME_CAPTION_DRAWING :Prikaz grafike +STR_FRAMETIME_CAPTION_DRAWING_VIEWPORTS :Prikazi svijeta +STR_FRAMETIME_CAPTION_VIDEO :Video izlaz +STR_FRAMETIME_CAPTION_SOUND :Miksanje zvukova +STR_FRAMETIME_CAPTION_ALLSCRIPTS :GS/AI broj skripti +STR_FRAMETIME_CAPTION_GAMESCRIPT :Skripta Igre +STR_FRAMETIME_CAPTION_AI :AI {NUM} {STRING} ############ End of leave-in-this-order @@ -2822,6 +2889,9 @@ STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Detalji STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}Nema dostupnih informacija. STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING} STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING} +STR_SAVELOAD_FILTER_TITLE :{BLACK}Filtriraj niz: +STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Presnimi datoteku +STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW}Jeste li sigurano da želite presnimiti postojeću datoteku? STR_SAVELOAD_OSKTITLE :{BLACK}Upiši ime za spremanje igre @@ -2939,7 +3009,12 @@ STR_NEWGRF_SETTINGS_VERSION :{BLACK}Verzija: STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}Min. kompatibilna verzija: {SILVER}{NUM} STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5 suma: {SILVER}{STRING} STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Paleta: {SILVER}{STRING} +STR_NEWGRF_SETTINGS_PALETTE_DEFAULT :Osnovna postavka (D) +STR_NEWGRF_SETTINGS_PALETTE_DEFAULT_32BPP :Osnovna postavka (D) / 32 bpp +STR_NEWGRF_SETTINGS_PALETTE_LEGACY :Legacy (W) +STR_NEWGRF_SETTINGS_PALETTE_LEGACY_32BPP :Legacy (W) / 32 bpp STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Parametri: {SILVER}{STRING} +STR_NEWGRF_SETTINGS_PARAMETER_NONE :Ništa STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}Nema dostupnih informacija STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}Nije pronađena odgovarajuća datoteka @@ -3020,6 +3095,8 @@ STR_NEWGRF_ERROR_READ_BOUNDS :Pročitaj nakon STR_NEWGRF_ERROR_GRM_FAILED :Zatraženi GRF resursi nisu dostupni (sprite {3:NUM}) STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} je isključen od strane {STRING} STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Pogrešan/nepoznat format raspored sprite-a (sprite {3:NUM}) +STR_NEWGRF_ERROR_LIST_PROPERTY_TOO_LONG :Previše elemenata na listi postavki varijabli (sprite {3:NUM}, postavka {4:HEX}) +STR_NEWGRF_ERROR_INDPROD_CALLBACK :Pogrešna callback funkcija za industrijsku proizvodnju (sprite {3:NUM}, "{2:STRING}") # NewGRF related 'general' warnings STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Oprez! @@ -3044,13 +3121,14 @@ STR_NEWGRF_LIST_MISSING :{RED}Nedostaju STR_NEWGRF_BROKEN :{WHITE}Ponašanje NewGRF '{0:STRING}' će vjerojatno uzrokovati deharmonizaciju i/ili rušenje igre STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Promijenjen status motoriziranog vagona za '{1:ENGINE}' kad vozilo nije u spremištu. STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Ovo mijenja dužinu vozila za '{1:ENGINE}' kada vozilo nije unutar spremišta -STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Promijenilo je kapacitet vozila za '{1:ENGINE}' kada nije u spremšta ili se remontira +STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Promijenilo je kapacitet vozila za '{1:ENGINE}' kada nije u spremištu ili se prenamjenjuje STR_BROKEN_VEHICLE_LENGTH :{WHITE}Vlak'{VEHICLE}' koji pripada tvrtci '{COMPANY}' neispravne je dužine. Uzrok problema je vjerojatno u NewGRF datotekama. Igra će se možda deharmonizirati ili srušiti STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:STRING}' daje netočne informacije STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Informacija o teretu/remontu za '{1:ENGINE}' je različita od kupovne liste nakon izgradnje. Zbog toga bi automatsko obnavljanje/zamjena mogla biti neuspješna STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{G=male}{WHITE}'{1:STRING}' je uzrokovao beskonačnu petlju u pozivu za povrat produkcije STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}Povratnica {1:HEX} je vratio nepoznat/nemoguć rezultat {2:HEX} +STR_NEWGRF_BUGGY_INVALID_CARGO_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' callback funkcija za proizvodnju je vratila nevažeći teret na {2:HEX} # 'User removed essential NewGRFs'-placeholders for stuff without specs STR_NEWGRF_INVALID_CARGO : @@ -3145,6 +3223,7 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Podmiti # Goal window STR_GOALS_CAPTION :{WHITE}{COMPANY} Ciljevi STR_GOALS_SPECTATOR_CAPTION :{WHITE}Globalni ciljevi +STR_GOALS_SPECTATOR :Globalni ciljevi STR_GOALS_GLOBAL_TITLE :{BLACK}Globalni ciljevi: STR_GOALS_TEXT :{ORANGE}{STRING} STR_GOALS_NONE :{ORANGE}- Nijedan - @@ -3193,6 +3272,7 @@ STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klikni n # Story book window STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY} Priča STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Globalna priča +STR_STORY_BOOK_SPECTATOR :Globalna knjiga priča STR_STORY_BOOK_TITLE :{YELLOW}{STRING} STR_STORY_BOOK_GENERIC_PAGE_ITEM :Stranica {NUM} STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Preskoči na specifičnu stranicu odabravši je iz liste. @@ -3397,21 +3477,14 @@ STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Centrira STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Razina proizvodnje: {YELLOW}{COMMA}% STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}Industrija je najavila uskoro zatvaranje! -############ range for requires starts -STR_INDUSTRY_VIEW_REQUIRES_CARGO :{BLACK}Treba: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Treba: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Treba: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} -############ range for requires ends +STR_INDUSTRY_VIEW_REQUIRES_N_CARGO :{BLACK}Treba: {YELLOW}{STRING}{STRING} +STR_INDUSTRY_VIEW_PRODUCES_N_CARGO :{BLACK}Proizvodi: {YELLOW}{STRING}{STRING} +STR_INDUSTRY_VIEW_CARGO_LIST_EXTENSION :, {STRING}{STRING} STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Treba: STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING} STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} čeka{STRING} -############ range for produces starts -STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Proizvodi: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Proizvodi: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -############ range for produces ends - STR_CONFIG_GAME_PRODUCTION :{WHITE}Promijeni proizvodnju (višekratnik broja 8, do 2040) STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}Promijeni razinu proizvodnje (postotak, do najviše 800%) @@ -3460,10 +3533,13 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Negrupirana ces STR_GROUP_DEFAULT_SHIPS :Negrupirani brodovi STR_GROUP_DEFAULT_AIRCRAFTS :Negrupirani zrakoplovi +STR_GROUP_COUNT_WITH_SUBGROUP :{TINY_FONT}{COMMA} (+{COMMA}) + STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Grupe - kliknite na grupu kako bi izlistali sva vozila ove grupe. Povucite i prenesite grupe za postavljanje hijerarhije. STR_GROUP_CREATE_TOOLTIP :{BLACK}Klikni za kreiranje grupe STR_GROUP_DELETE_TOOLTIP :{BLACK}Obriši odabranu grupu STR_GROUP_RENAME_TOOLTIP :{BLACK}Preimenuj odabranu grupu +STR_GROUP_LIVERY_TOOLTIP :{BLACK}Promijeni livreju odabrane grupe STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Klikni kako bi zaštitio ovu grupu od globalne automatske zamjene STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Izbriši grupu @@ -3491,6 +3567,7 @@ STR_BUY_VEHICLE_SHIP_CAPTION :Novi brodovi STR_BUY_VEHICLE_AIRCRAFT_CAPTION :Novi zrakoplov STR_PURCHASE_INFO_COST_WEIGHT :{BLACK}Cijena: {GOLD}{CURRENCY_LONG}{BLACK} Težina {GOLD}{WEIGHT_SHORT} +STR_PURCHASE_INFO_COST_REFIT_WEIGHT :{BLACK}Cijena : {GOLD}{CURRENCY_LONG}{BLACK} (Cijena prenamjene: {GOLD}{CURRENCY_LONG}{BLACK}) Težina: {GOLD}{WEIGHT_SHORT} STR_PURCHASE_INFO_SPEED_POWER :{BLACK}Brzina: {GOLD}{VELOCITY}{BLACK} Snaga: {GOLD}{POWER} STR_PURCHASE_INFO_SPEED :{BLACK}Brzina: {GOLD}{VELOCITY} STR_PURCHASE_INFO_SPEED_OCEAN :{BLACK}Brzina na oceanu: {GOLD}{VELOCITY} @@ -3501,12 +3578,15 @@ STR_PURCHASE_INFO_REFITTABLE :(prenamjenjiv) STR_PURCHASE_INFO_DESIGNED_LIFE :{BLACK}Dizajnirano: {GOLD}{NUM}{BLACK} Životni vijek: {GOLD}{COMMA} godina STR_PURCHASE_INFO_RELIABILITY :{BLACK}Najveća pouzdanost: {GOLD}{COMMA}% STR_PURCHASE_INFO_COST :{BLACK}Cijena: {GOLD}{CURRENCY_LONG} +STR_PURCHASE_INFO_COST_REFIT :{BLACK}Cijena: {GOLD}{CURRENCY_LONG}{BLACK} (Cijena prenamjene: {GOLD}{CURRENCY_LONG}{BLACK}) STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}Težina: {GOLD}{WEIGHT_SHORT} ({WEIGHT_SHORT}) STR_PURCHASE_INFO_COST_SPEED :{BLACK}Trošak: {GOLD}{CURRENCY_LONG}{BLACK} Brzina: {GOLD}{VELOCITY} +STR_PURCHASE_INFO_COST_REFIT_SPEED :{BLACK}Cijena: {GOLD}{CURRENCY_LONG}{BLACK} (Cijena prenamjene: {GOLD}{CURRENCY_LONG}{BLACK}) Brzina: {GOLD}{VELOCITY} STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Nosivost: {GOLD}{CARGO_LONG}, {CARGO_LONG} STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK} Pokretni vagoni:.{GOLD}+{POWER}{BLACK} Težina: {GOLD}+{WEIGHT_SHORT} STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Prenamjenjivo u: {GOLD}{STRING} STR_PURCHASE_INFO_ALL_TYPES :Sve vrste tereta +STR_PURCHASE_INFO_NONE :Ništa STR_PURCHASE_INFO_ALL_BUT :Sve osim {CARGO_LIST} STR_PURCHASE_INFO_MAX_TE :{BLACK} Najveća vučna sila: {GOLD}{FORCE} STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Domet: {GOLD}{COMMA} polja @@ -3522,11 +3602,21 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Kupi voz STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Kupi brod STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Kupi zrakoplov +STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Kupi i prenamijeni vozilo +STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Kupi i prenamijeni vozilo +STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Kupi i prenamijeni brod +STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Kupi i prenamijeni zrakoplov + STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Kupi označeni vlak. Shift+Klik prikazuje trošak bez kupnje. STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Kupi označeno cestovno vozilo. Shift+Klik prikazuje trošak bez kupnje. STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Kupi označeni brod. Shift+Klik prikazuje trošak bez kupnje. STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Kupi označeni zrakoplov. Shift+Klik prikazuje trošak bez kupnje. +STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Kupi i prenamijeni označeni vlak. Shift+Klik prikazuje trošak bez kupnje. +STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Kupi i prenamijeni označeno cestovno vozilo. Shift+Klik prikazuje trošak bez kupnje. +STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Kupi i prenamijeni označeni brod. Shift+Klik prikazuje trošak bez kupnje. +STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Kupi i prenamijeni označeni zrakoplov. Shift+Klik prikazuje trošak bez kupnje. + STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Preimenuj STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Preimenuj STR_BUY_VEHICLE_SHIP_RENAME_BUTTON :{BLACK}Preimenuj @@ -3568,7 +3658,7 @@ STR_DEPOT_VEHICLE_TOOLTIP :{BLACK}{ENGINE} STR_DEPOT_VEHICLE_TOOLTIP_CHAIN :{BLACK}{NUM} vozil{P o a a}{STRING} STR_DEPOT_VEHICLE_TOOLTIP_CARGO :{}{CARGO_LONG} ({CARGO_SHORT}) -STR_DEPOT_TRAIN_LIST_TOOLTIP :{BLACK}Vlakovi - drži lijevi klik i vuci vozilo za dodavanje/skidanjed iz vlaka, desni klik za informacije. Drži tipku Ctrl da obje funkcije rade na slijedu +STR_DEPOT_TRAIN_LIST_TOOLTIP :{BLACK}Vlakovi - drži lijevi klik i vuci vozilo za dodavanje/skidanje iz vlaka, desni klik za informacije. Drži tipku Ctrl da obje funkcije rade na slijedu STR_DEPOT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Vozila - desni klik na vozilo za informacije STR_DEPOT_SHIP_LIST_TOOLTIP :{BLACK}Brodovi - desni klik na brod za informacije STR_DEPOT_AIRCRAFT_LIST_TOOLTIP :{BLACK}Zrakoplov - desni klik na zrakoplov za informacije @@ -3829,9 +3919,9 @@ STR_VEHICLE_DETAILS_TRAIN_ARTICULATED_RV_CAPACITY :{BLACK}Nosivost STR_REFIT_CAPTION :{WHITE}{VEHICLE} (Prenamijeni) STR_REFIT_TITLE :{GOLD}Odaberi vrstu tereta za prijevoz: STR_REFIT_NEW_CAPACITY_COST_OF_REFIT :{BLACK}Nova nosivost: {GOLD}{CARGO_LONG}{}{BLACK}Cijena prenamjene: {RED}{CURRENCY_LONG} -STR_REFIT_NEW_CAPACITY_INCOME_FROM_REFIT :{BLACK}Novi kapacitet: {GOLD}{CARGO_LONG}{}{BLACK}Prihod od remonta: {GREEN}{CURRENCY_LONG} -STR_REFIT_NEW_CAPACITY_COST_OF_AIRCRAFT_REFIT :{BLACK}Novi kapacitet: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Trošak remonta: {RED}{CURRENCY_LONG} -STR_REFIT_NEW_CAPACITY_INCOME_FROM_AIRCRAFT_REFIT :{BLACK}Novi kapacitet: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Prihod od remonta: {GREEN}{CURRENCY_LONG} +STR_REFIT_NEW_CAPACITY_INCOME_FROM_REFIT :{BLACK}Novi kapacitet: {GOLD}{CARGO_LONG}{}{BLACK}Prihod od prenamjene: {GREEN}{CURRENCY_LONG} +STR_REFIT_NEW_CAPACITY_COST_OF_AIRCRAFT_REFIT :{BLACK}Novi kapacitet: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Cijena prenamjene: {RED}{CURRENCY_LONG} +STR_REFIT_NEW_CAPACITY_INCOME_FROM_AIRCRAFT_REFIT :{BLACK}Novi kapacitet: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Prihod od prenamjene: {GREEN}{CURRENCY_LONG} STR_REFIT_SELECT_VEHICLES_TOOLTIP :{BLACK}Odaberi vozila za remont. Povlačenje mišem dopušta odabir više vozila. Klik na prazninu će označiti cijelo vozilo. Ctrl+Klik će označiti vozilo i niz koji slijedi. STR_REFIT_TRAIN_LIST_TOOLTIP :{BLACK}Odaberi vrstu tereta koju će vlak prevoziti @@ -3906,6 +3996,7 @@ STR_ORDER_CONDITIONAL_AGE :Starost vozila STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :Treba servis STR_ORDER_CONDITIONAL_UNCONDITIONALLY :Uvijek STR_ORDER_CONDITIONAL_REMAINING_LIFETIME :Preostali životni vijek (godina) +STR_ORDER_CONDITIONAL_MAX_RELIABILITY :Maksimalna pouzdanost STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP :{BLACK}Kako usporediti podatke vozila sa zadanom vrijednošću STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS :je jednako @@ -4331,7 +4422,6 @@ STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}Previše STR_ERROR_TOO_MANY_STATION_SPECS :{WHITE}Previše dijelova željezničke postaje STR_ERROR_TOO_MANY_BUS_STOPS :{WHITE}Previše autobusnih postaja STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}Previše kamionskih postaja -STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}Preblizu drugoj postaji/terminalu STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Preblizu drugom pristaništu STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Preblizu drugoj zračnoj luci STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Nije moguće preimenovati postaju... @@ -4481,6 +4571,7 @@ STR_ERROR_GROUP_CAN_T_CREATE :{WHITE}Nije mog STR_ERROR_GROUP_CAN_T_DELETE :{WHITE}Nije moguće obrisati ovu grupu... STR_ERROR_GROUP_CAN_T_RENAME :{WHITE}Nije moguće preimenovati ovu grupu... STR_ERROR_GROUP_CAN_T_SET_PARENT :{WHITE}Ne može se postaviti matična grupa... +STR_ERROR_GROUP_CAN_T_SET_PARENT_RECURSION :{WHITE}... petlje u grupnoj hijerarhiji nisu dozvoljene STR_ERROR_GROUP_CAN_T_REMOVE_ALL_VEHICLES :{WHITE}Nije moguće ukloniti sva vozila iz ove grupe... STR_ERROR_GROUP_CAN_T_ADD_VEHICLE :{WHITE}Nije moguće dodati vozila u ovu grupu STR_ERROR_GROUP_CAN_T_ADD_SHARED_VEHICLE :{WHITE}Nije moguće dodati dijeljena vozila u grupu... diff --git a/src/lang/czech.txt b/src/lang/czech.txt index 6a9372de33..06600fa4da 100644 --- a/src/lang/czech.txt +++ b/src/lang/czech.txt @@ -550,6 +550,7 @@ STR_ABOUT_MENU_SCREENSHOT :Screenshot STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Screenshot v plném přiblížení STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Screenshot ve výchozím přiblížení STR_ABOUT_MENU_GIANT_SCREENSHOT :Screenshot celé mapy +STR_ABOUT_MENU_SHOW_FRAMERATE :Zobrazit počet snímků za sekundu STR_ABOUT_MENU_ABOUT_OPENTTD :O 'OpenTTD' STR_ABOUT_MENU_SPRITE_ALIGNER :Zarovnávání spritů STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :Přepnout ohraničení @@ -737,6 +738,7 @@ STR_MUSIC_RULER_MARKER :{TINY_FONT}{BLA STR_MUSIC_TRACK_NONE :{TINY_FONT}{DKGREEN}-- STR_MUSIC_TRACK_DIGIT :{TINY_FONT}{DKGREEN}{ZEROFILL_NUM} STR_MUSIC_TITLE_NONE :{TINY_FONT}{DKGREEN}------ +STR_MUSIC_TITLE_NOMUSIC :{TINY_FONT}{DKGREEN}Hudba nedostupná STR_MUSIC_TITLE_NAME :{TINY_FONT}{DKGREEN}"{STRING}" STR_MUSIC_TRACK :{TINY_FONT}{BLACK}Skladba STR_MUSIC_XTITLE :{TINY_FONT}{BLACK}Název @@ -762,6 +764,7 @@ STR_PLAYLIST_TRACK_INDEX :{TINY_FONT}{BLA STR_PLAYLIST_PROGRAM :{TINY_FONT}{BLACK}Program - '{STRING}' STR_PLAYLIST_CLEAR :{TINY_FONT}{BLACK}Vymazat STR_PLAYLIST_TOOLTIP_CLEAR_CURRENT_PROGRAM_CUSTOM1 :{BLACK}Vyprázdnit současný program (jen u Voleb 1 a 2) +STR_PLAYLIST_TOOLTIP_CHANGE_SET :{BLACK}Změnit výběr hudby na jinou nainstalovanou sadu. STR_PLAYLIST_TOOLTIP_CLICK_TO_ADD_TRACK :{BLACK}Skladba se přidá do zvoleného programu (Volba 1 nebo 2) klepnutím na její název STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK :{BLACK}Hudební stopu odstraníš ze současného programu (pouze u vlastního) kliknutím na ni @@ -897,6 +900,7 @@ STR_NEWS_MERGER_TAKEOVER_TITLE :{BIG_FONT}{BLAC STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENT_NAME}{}(Prezident) STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}Společnost {STRING} zaplatila výstavbu nového města {TOWN}! +STR_NEWS_NEW_TOWN_UNSPONSORED :{BLACK}{BIG_FONT}Nové město {TOWN} bylo vystavěno! STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}Nov{G ý á é í é é á} {STRING.small} se staví poblíž města {TOWN}! STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}Nov{G ý á é í é é á} {STRING.small} se vysazuj{G 0 e e e í í í í} poblíž města {TOWN}! @@ -966,7 +970,7 @@ STR_NEWS_EXCLUSIVE_RIGHTS_DESCRIPTION :{BIG_FONT}{BLAC STR_EXTRA_VIEW_PORT_TITLE :{WHITE}Pohled {COMMA} STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Nastavit jako pohled STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT :{BLACK}Nastavit současné zorné pole jako pohled -STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Přejít na pohled +STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Změnit hlavní pohled STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Nastavit pohled do zorného pole # Game options window @@ -1009,6 +1013,7 @@ STR_GAME_OPTIONS_CURRENCY_ZAR :Jihoafrický ra STR_GAME_OPTIONS_CURRENCY_CUSTOM :Vlastní... STR_GAME_OPTIONS_CURRENCY_GEL :Georgijské Lari (GEL) STR_GAME_OPTIONS_CURRENCY_IRR :Íránský Riál (IRR) +STR_GAME_OPTIONS_CURRENCY_RUB :Ruský rubl (RUB) ############ end of currency region STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Silniční vozidla jezdí @@ -1071,6 +1076,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normální STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Dvojnásobná velikost STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Čtyřnásobná velikost + + STR_GAME_OPTIONS_BASE_GRF :{BLACK}Základní sada grafiky STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Zvol základní sadu grafiky STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} chybějící{P "" "" ch}/poškozen{P ý é ých} soubor{P "" y ů} @@ -1338,6 +1345,7 @@ STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Toto nas STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Udržování infrastruktury: {STRING} STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Pokud je zapnuto, je třeba platit za údržbu infrastruktury. Náklady vzrůstají společně s velikostí dopravní sítě, takže velké společnosti platí více než malé. + STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Žádný druh letiště nezastará: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Povolení této možnosti způsobí, že všechny druhy letišť zůstanou po uvedení dostupné napořád. (nezastarají). @@ -1770,7 +1778,6 @@ STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}Distrib STR_CONFIG_SETTING_AI :{ORANGE}Konkurenti STR_CONFIG_SETTING_AI_NPC :{ORANGE}Umělá inteligence -STR_CONFIG_SETTING_PATHFINDER_OPF :Původní STR_CONFIG_SETTING_PATHFINDER_NPF :NPF STR_CONFIG_SETTING_PATHFINDER_YAPF_RECOMMENDED :YAPF {BLUE}(doporučený) @@ -1854,13 +1861,9 @@ STR_QUIT_NO :{BLACK}Ne # Supported OSes STR_OSNAME_WINDOWS :Windows -STR_OSNAME_DOS :DOS STR_OSNAME_UNIX :Unixu STR_OSNAME_OSX :OS{NBSP}X -STR_OSNAME_BEOS :BeOS STR_OSNAME_HAIKU :Haiku -STR_OSNAME_MORPHOS :MorphOS -STR_OSNAME_AMIGAOS :AmigaOS STR_OSNAME_OS2 :OS/2 STR_OSNAME_SUNOS :SunOS @@ -1889,7 +1892,6 @@ STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Změnit STR_CHEAT_SETUP_PROD :{LTBLUE}Povolit změnu produkce průmyslu: {ORANGE}{STRING} # Livery window -STR_LIVERY_CAPTION :{WHITE}Nové barevné schéma STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Zobrazit všeobecná barevná schémata STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Zobrazit barevná schémata pro vlaky @@ -2151,9 +2153,9 @@ STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Server j STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Společnost je chráněná. Napiš heslo # Network company list added strings -STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Seznam hráčů -STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Pozorovat -STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Nová společnost +STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Seznam hráčů +STR_NETWORK_COMPANY_LIST_SPECTATE :Pozorovat +STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Nová společnost # Network client list STR_NETWORK_CLIENTLIST_KICK :Vyhodit @@ -2168,7 +2170,6 @@ STR_NETWORK_CLIENT :Klient STR_NETWORK_SPECTATORS :Pozorovatelé STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Napiš částku, kterou chceš poskytnout -STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Pozorovatel # Network set password STR_COMPANY_PASSWORD_CANCEL :{BLACK}Neukládat zadané heslo @@ -2365,6 +2366,7 @@ STR_LINKGRAPH_LEGEND_CAPTION :{BLACK}Legenda STR_LINKGRAPH_LEGEND_ALL :{BLACK}Všechny STR_LINKGRAPH_LEGEND_NONE :{BLACK}Žádný STR_LINKGRAPH_LEGEND_SELECT_COMPANIES :{BLACK}Vybrat firmy, které mají být zobrazeny +STR_LINKGRAPH_LEGEND_COMPANY_TOOLTIP :{BLACK}{STRING}{}{COMPANY} # Linkgraph legend window and linkgraph legend in smallmap STR_LINKGRAPH_LEGEND_UNUSED :{TINY_FONT}{BLACK}nepoužívaný @@ -2777,12 +2779,27 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Půda vlastněn STR_ABOUT_OPENTTD :{WHITE}O OpenTTD STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Původní copyright: {COPYRIGHT} 1995 Chris Sawyer, všechna práva vyhrazena STR_ABOUT_VERSION :{BLACK}OpenTTD verze {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 Tým OpenTTD +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2019 Tým OpenTTD # Framerate display window +STR_FRAMERATE_CAPTION :{WHITE}Počet snímků za sekundu +STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}Počet snímků videa vykreslovaných za sekundu. +STR_FRAMERATE_SPEED_FACTOR :{WHITE}Aktuální činitel rychlosti hry: {DECIMAL}x +STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}Rychlost, kterou hra právě běží, v porovnání s očekávanou rychlostí při běžné rychlosti simulace. +STR_FRAMERATE_AVERAGE :{WHITE}Průměr +STR_FRAMERATE_MS_BAD :{RED}{DECIMAL}{WHITE} ms +STR_FRAMERATE_FPS_WARN :{YELLOW}{DECIMAL}{WHITE} sním{P "ek" "ky" "ků"}/s +STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL}{WHITE} sním{P "ek" "ky" "ků"}/s +STR_FRAMERATE_GRAPH_MILLISECONDS :{TINY_FONT}{COMMA} ms +STR_FRAMERATE_GRAPH_SECONDS :{TINY_FONT}{COMMA} s ############ Leave those lines in this order!! +STR_FRAMERATE_GL_ECONOMY :{WHITE} Manipulace s nákladem: +STR_FRAMERATE_DRAWING :{WHITE}Vykreslování grafiky: ############ End of leave-in-this-order ############ Leave those lines in this order!! +STR_FRAMETIME_CAPTION_GL_ECONOMY :Manipulace s nákladem +STR_FRAMETIME_CAPTION_DRAWING :Vykreslování grafiky +STR_FRAMETIME_CAPTION_SOUND :Míchání zvuků ############ End of leave-in-this-order @@ -3070,6 +3087,7 @@ STR_EDIT_SIGN_SIGN_OSKTITLE :{BLACK}Zadej n STR_TOWN_DIRECTORY_CAPTION :{WHITE}Města STR_TOWN_DIRECTORY_NONE :{ORANGE}- Nic - STR_TOWN_DIRECTORY_TOWN :{ORANGE}{TOWN}{BLACK} ({COMMA}) +STR_TOWN_DIRECTORY_CITY :{ORANGE}{TOWN}{YELLOW} (velkoměsto){BLACK} ({COMMA}) STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}Jména měst - pohled na město zaměříš kliknutím na jeho jméno. Při stisknutém Ctrl otevřeš nový pohled STR_TOWN_POPULATION :{BLACK}Populace světa: {COMMA} @@ -3077,6 +3095,7 @@ STR_TOWN_POPULATION :{BLACK}Populace STR_TOWN_VIEW_TOWN_CAPTION :{WHITE}{TOWN} STR_TOWN_VIEW_CITY_CAPTION :{WHITE}{TOWN} (velkoměsto) STR_TOWN_VIEW_POPULATION_HOUSES :{BLACK}Populace: {ORANGE}{COMMA}{BLACK} Domů: {ORANGE}{COMMA} +STR_TOWN_VIEW_CARGO_LAST_MONTH_MAX :{BLACK}{CARGO_LIST} minulý měsíc: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA} STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}Množství doručeného nákladu potřebného pro rozvoj města: STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL :{RED}Je potřeba {ORANGE}{STRING} STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING}{BLACK} vyžadováno v zimě @@ -3381,21 +3400,11 @@ STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Vystřed STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Produkce: {YELLOW}{COMMA}% STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}Průmysl oznámila blížící se uzavření! -############ range for requires starts -STR_INDUSTRY_VIEW_REQUIRES_CARGO :{BLACK}Vyžaduje: {YELLOW}{STRING.acc}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Vyžaduje: {YELLOW}{STRING.acc}{STRING}, {STRING.acc}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Vyžaduje: {YELLOW}{STRING.acc}{STRING}, {STRING.acc}{STRING}, {STRING.acc}{STRING} -############ range for requires ends STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Vyžaduje: STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING} STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} ček{P á ají á}{STRING} -############ range for produces starts -STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Produkuje: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Produkuje: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -############ range for produces ends - STR_CONFIG_GAME_PRODUCTION :{WHITE}Změnit produkci (násobky 8, až do 2040) STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}Změna velikosti produkce (procentuelně, do 800%) @@ -3444,6 +3453,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Nezařazená si STR_GROUP_DEFAULT_SHIPS :Nezařazené lodě STR_GROUP_DEFAULT_AIRCRAFTS :Nezařazená letadla + STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Skupiny - Kliknutím na skupinu se zobrazí seznam vozidel ve skupině. Přetáhnutím skupin je uspořádáš. STR_GROUP_CREATE_TOOLTIP :{BLACK}Kliknutím vytvoříš skupinu STR_GROUP_DELETE_TOOLTIP :{BLACK}Vymazat vybranou skupinu @@ -3506,11 +3516,13 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Koupit v STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Koupit loď STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Koupit letadlo + STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Kup označený vagon/lokomotivu. Stisknutý Shift pro zobrazení odhadu ceny STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Koupit označené vozidlo. Stisknutý Shift pro zobrazení odhadu ceny STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Koupit označenou loď. Stisknutý Shift pro zobrazení odhadu ceny STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Koupit označené letadlo. Stisknutý Shift pro zobrazení odhadu ceny + STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Přejmenovat STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Přejmenovat STR_BUY_VEHICLE_SHIP_RENAME_BUTTON :{BLACK}Přejmenovat @@ -4318,7 +4330,6 @@ STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}Příli STR_ERROR_TOO_MANY_STATION_SPECS :{WHITE}Příliš mnoho staničních částí STR_ERROR_TOO_MANY_BUS_STOPS :{WHITE}Příliš mnoho autobusových zastávek STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}Příliš mnoho zastávek nákladních automobilů -STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}Příliš blízko k jinému nádraží nebo nákladové rampě STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Příliš blízko k jinému doku STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Příliš blízko k jinému letišti STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Nelze přejmenovat stanici... @@ -4326,6 +4337,7 @@ STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... tato STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... silnice je otočena jiným směrem STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... průjezdné zastávky nemohou být v zatáčce STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... průjezdné zastávky nemohou být na křižovatce +STR_ERROR_DRIVE_THROUGH_ON_ONEWAY_ROAD :{WHITE}... silnice je jednosměrná nebo uzavřená. # Station destruction related errors STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Nelze odstranit část stanice... @@ -4584,6 +4596,8 @@ STR_BASESOUNDS_DOS_DESCRIPTION :Původní sada STR_BASESOUNDS_WIN_DESCRIPTION :Původní sada zvuků Transport Tycoon Deluxe (verze pro Windows). STR_BASESOUNDS_NONE_DESCRIPTION :Prázdná sada zvuků. STR_BASEMUSIC_WIN_DESCRIPTION :Původní hudba Transport Tycoon Deluxe (verze pro Windows). +STR_BASEMUSIC_DOS_DESCRIPTION :Původní hudba Transport Tycoon Deluxe (verze pro DOS). +STR_BASEMUSIC_TTO_DESCRIPTION :Původní hudba Transport Tycoon (verze pro DOS). STR_BASEMUSIC_NONE_DESCRIPTION :Prázná hudební sada. ##id 0x2000 diff --git a/src/lang/danish.txt b/src/lang/danish.txt index 4b9ea6bf56..dbd2e43a3a 100644 --- a/src/lang/danish.txt +++ b/src/lang/danish.txt @@ -189,6 +189,8 @@ STR_COLOUR_ORANGE :Orange STR_COLOUR_BROWN :Brun STR_COLOUR_GREY :Grå STR_COLOUR_WHITE :Hvid +STR_COLOUR_RANDOM :Tilfældig +STR_COLOUR_DEFAULT :Standard # Units used in OpenTTD STR_UNITS_VELOCITY_IMPERIAL :{COMMA} miles/t @@ -371,7 +373,7 @@ STR_SCENEDIT_FILE_MENU_QUIT :Afslut ############ range for SE file menu starts ############ range for settings menu starts -STR_SETTINGS_MENU_GAME_OPTIONS :Spilvalg +STR_SETTINGS_MENU_GAME_OPTIONS :Opsætning STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Indstillinger STR_SETTINGS_MENU_SCRIPT_SETTINGS :AI/spilscript-indstillinger STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF indstillinger @@ -389,7 +391,7 @@ STR_SETTINGS_MENU_TRANSPARENT_SIGNS :Gennemsigtige s ############ range for file menu starts STR_FILE_MENU_SAVE_GAME :Gem spil -STR_FILE_MENU_LOAD_GAME :Hent spil +STR_FILE_MENU_LOAD_GAME :Fortsæt spil STR_FILE_MENU_QUIT_GAME :Forlad spillet STR_FILE_MENU_SEPARATOR : STR_FILE_MENU_EXIT :Afslut @@ -464,6 +466,7 @@ STR_TOOLBAR_SOUND_MUSIC :Lyd/Musik ############ range for message menu starts STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :Seneste besked/nyhedsrapport STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Tidligere beskeder +STR_NEWS_MENU_DELETE_ALL_MESSAGES :Slet alle beskeder ############ range ends here ############ range for about menu starts @@ -475,8 +478,9 @@ STR_ABOUT_MENU_SCREENSHOT :Skærmbillede ( STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Fuldt zoomet skærmbillede STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Standard zoom skærmbillede STR_ABOUT_MENU_GIANT_SCREENSHOT :Kæmpe skærmbillede (Ctrl-G) +STR_ABOUT_MENU_SHOW_FRAMERATE :Vis spilhastighed STR_ABOUT_MENU_ABOUT_OPENTTD :Om 'OpenTTD' -STR_ABOUT_MENU_SPRITE_ALIGNER :Tilpas grafikelement +STR_ABOUT_MENU_SPRITE_ALIGNER :Spritejustering STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :Slå afgrænsningsrammerne til/fra STR_ABOUT_MENU_TOGGLE_DIRTY_BLOCKS :Slå farvning af beskidte blokke til/fra ############ range ends here @@ -660,7 +664,7 @@ STR_MUSIC_TOOLTIP_SKIP_TO_PREVIOUS_TRACK :{BLACK}Hop til STR_MUSIC_TOOLTIP_SKIP_TO_NEXT_TRACK_IN_SELECTION :{BLACK}Hop til næste nummer STR_MUSIC_TOOLTIP_STOP_PLAYING_MUSIC :{BLACK}Stop musikken STR_MUSIC_TOOLTIP_START_PLAYING_MUSIC :{BLACK}Start musikken -STR_MUSIC_TOOLTIP_DRAG_SLIDERS_TO_SET_MUSIC :{BLACK}Flyt slideren for at justere musik- og effektlydstyrken +STR_MUSIC_TOOLTIP_DRAG_SLIDERS_TO_SET_MUSIC :{BLACK}Flyt skyderen for at justere musik- og effektlydstyrken STR_MUSIC_TOOLTIP_SELECT_ALL_TRACKS_PROGRAM :{BLACK}Vælg 'Alle numre' programmet STR_MUSIC_TOOLTIP_SELECT_OLD_STYLE_MUSIC :{BLACK}Vælg 'Old style musik' programmet STR_MUSIC_TOOLTIP_SELECT_NEW_STYLE_MUSIC :{BLACK}Vælg 'New style musik' programmet @@ -671,10 +675,12 @@ STR_MUSIC_TOOLTIP_TOGGLE_PROGRAM_SHUFFLE :{BLACK}Tilfæld STR_MUSIC_TOOLTIP_SHOW_MUSIC_TRACK_SELECTION :{BLACK}Vis vinduet med musiknummervalg # Playlist window +STR_PLAYLIST_MUSIC_SELECTION_SETNAME :{WHITE}Music Program - '{STRING}' STR_PLAYLIST_TRACK_NAME :{TINY_FONT}{LTBLUE}{ZEROFILL_NUM} "{STRING}" STR_PLAYLIST_TRACK_INDEX :{TINY_FONT}{BLACK}Nummerliste STR_PLAYLIST_PROGRAM :{TINY_FONT}{BLACK}Program - '{STRING}' STR_PLAYLIST_CLEAR :{TINY_FONT}{BLACK}Ryd +STR_PLAYLIST_CHANGE_SET :{BLACK}Skift sæt STR_PLAYLIST_TOOLTIP_CLEAR_CURRENT_PROGRAM_CUSTOM1 :{BLACK}Ryd det valgte program (Gælder kun Custom1/Custom2) STR_PLAYLIST_TOOLTIP_CHANGE_SET :{BLACK}Ændre musik listen til et anden installeret sæt STR_PLAYLIST_TOOLTIP_CLICK_TO_ADD_TRACK :{BLACK}Klik på et musiknummer for at tilføje det til programlisten (kun for Custom1/Custom2) @@ -812,6 +818,7 @@ STR_NEWS_MERGER_TAKEOVER_TITLE :{BIG_FONT}{BLAC STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENT_NAME}{}(Direktør) STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}{STRING} har sponsoreret stiftelsen af en ny by, {TOWN}! +STR_NEWS_NEW_TOWN_UNSPONSORED :{BLACK}{BIG_FONT}En by ved navn {TOWN} er blevet stiftet! STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}Ny {STRING} under opførelse tæt på {TOWN}! STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}Ny {STRING} bliver plantet tæt på {TOWN}! @@ -833,7 +840,7 @@ STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_GENERAL :{BIG_FONT}{BLAC STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_FARM :{BIG_FONT}{BLACK}Insekter foresager kaos ved {INDUSTRY}!{}Produktionen er faldet med 50% STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_SMOOTH :{BIG_FONT}{BLACK}{STRING}produktionen på {INDUSTRY} sænkes med {COMMA}%! -STR_NEWS_TRAIN_IS_WAITING :{WHITE}{VEHICLE} venter i remisen +STR_NEWS_TRAIN_IS_WAITING :{WHITE}{VEHICLE} afventer i remisen STR_NEWS_ROAD_VEHICLE_IS_WAITING :{WHITE}{VEHICLE} venter på værkstedet STR_NEWS_SHIP_IS_WAITING :{WHITE}{VEHICLE} venter i skibsdokken STR_NEWS_AIRCRAFT_IS_WAITING :{WHITE}{VEHICLE} venter i hangaren @@ -879,13 +886,13 @@ STR_NEWS_EXCLUSIVE_RIGHTS_DESCRIPTION :{BIG_FONT}{BLAC # Extra view window STR_EXTRA_VIEW_PORT_TITLE :{WHITE}Lokalitetsvindue {COMMA} -STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Hent global -STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT :{BLACK}Hent lokalitet fra global visning til dette vindue -STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Sæt global -STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Sæt den globale lokalitet til det samme som dette vindue +STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Hent hovedvisning +STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT :{BLACK}Bevæg denne visning til samme sted som hovedvisningen +STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Flyt hovedvisning +STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Bevæg hovedvisningen til samme sted som dette vindue # Game options window -STR_GAME_OPTIONS_CAPTION :{WHITE}Spilvalg +STR_GAME_OPTIONS_CAPTION :{WHITE}Opsætning STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME :{BLACK}Valutaenhed STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Valg af valutaenhed @@ -924,6 +931,8 @@ STR_GAME_OPTIONS_CURRENCY_ZAR :Sydafrikansk Ra STR_GAME_OPTIONS_CURRENCY_CUSTOM :Brugerdefineret... STR_GAME_OPTIONS_CURRENCY_GEL :Georgiske Lari (GEL) STR_GAME_OPTIONS_CURRENCY_IRR :Iranske Rialer (IRR) +STR_GAME_OPTIONS_CURRENCY_RUB :Ny Russisk Rubel (RUB) +STR_GAME_OPTIONS_CURRENCY_MXN :Meksikansk Peso (MXN) ############ end of currency region STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Vejkøretøjer @@ -986,6 +995,13 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normal STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Dobbelt størrelse STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Quad (4x) størrelse +STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}Skriftstørrelse +STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Vælg skriftstørrelsen du ønsker i grænsefladen + +STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal +STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Dobbelt størrelse +STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Quad (4x) størrelse + STR_GAME_OPTIONS_BASE_GRF :{BLACK}Basis-grafiksæt STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Vælg det basis-grafiksæt der skal bruges STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} forsvund{P en ne}/ødelagt{P "" e} fil{P "" er} @@ -1168,6 +1184,8 @@ STR_CONFIG_SETTING_AUTOSLOPE :Tillad landskab STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Tillad landskabsformning under bygninger og spor uden at fjerne dem STR_CONFIG_SETTING_CATCHMENT :Tillad mere realistisk størrelse på stationernes opland: {STRING} STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :Har forskellige størrelser oplande til forskellige typer af stationer og lufthavne +STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES :Selskabers stationer kan betjene industrier med tilknyttede neutrale stationer: {STRING} +STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES_HELPTEXT :Når aktiveret kan industries med tilknyttede stationer (så som Boreplatforme) også betjenes af andre selskabers stationer i nærheden. Når deaktiveret, kan disse industrier kun betjenes af deres egen tilknyttede station. Andre stationer i nærheden kan ikke betjene dem, og industriens tilknyttede station vil heller ikke betjene andet end industrien. STR_CONFIG_SETTING_EXTRADYNAMITE :Tillad nedriving af flere by-ejede veje, broer og tunneler: {STRING} STR_CONFIG_SETTING_EXTRADYNAMITE_HELPTEXT :Gør det nemmere at fjerne by-ejede infrastruktur og bygninger STR_CONFIG_SETTING_TRAIN_LENGTH :Den maksimale længde af tog: {STRING} @@ -1184,8 +1202,8 @@ STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS_HELPTEXT :Stejlhed af skr STR_CONFIG_SETTING_PERCENTAGE :{COMMA}% STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS :Skrånings stejlhed for vejkøretøjer: {STRING} STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS_HELPTEXT :Stejlhed af skrå felter for vej køretøjer. Højere værdier gør det vanskeligere at bestige en bakke -STR_CONFIG_SETTING_FORBID_90_DEG :Forbyd skibe og tog at dreje 90 grader: {STRING} -STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :90 graders drejninger forekommer når et horisontalt spor er direkte efterfulgt af et lodret spor stykke på det tilstødende felt, hvorved toget drejer 90 grader ved kørsel på feltets kant stedet for de sædvanlige 45 grader for andre spor kombinationer. Dette gælder også for drejeradius af skibe +STR_CONFIG_SETTING_FORBID_90_DEG :Forbyd tog at dreje 90 grader: {STRING} +STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :90 graders drejninger forekommer når et vandret sporstykke er direkte efterfulgt af et lodret sporstykke på det tilstødende felt. Således drejer toget 90 grader når det passerer feltets kant, i stedet for de sædvanlige 45 grader for andre sporkombinationer. STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :Tillad sammenkædning af stationer der ikke ligger direkte op ad hinanden: {STRING} STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS_HELPTEXT :Tillad at tilføje dele til en station uden direkte at berøre eksisterende dele. Ctrl+Klik for at sætte nye dele STR_CONFIG_SETTING_INFLATION :Inflation: {STRING} @@ -1241,8 +1259,8 @@ STR_CONFIG_SETTING_PLANE_SPEED :Fly hastigheds- STR_CONFIG_SETTING_PLANE_SPEED_HELPTEXT :Indstil den relative hastighed af fly i forhold til andre køretøjstyper, for at reducere mængden af indkomst for transport med fly STR_CONFIG_SETTING_PLANE_SPEED_VALUE :1 / {COMMA} STR_CONFIG_SETTING_PLANE_CRASHES :Antal flystyrt: {STRING} -STR_CONFIG_SETTING_PLANE_CRASHES_HELPTEXT :Angiv chancen for et flystyrt sker -STR_CONFIG_SETTING_PLANE_CRASHES_NONE :Ingen +STR_CONFIG_SETTING_PLANE_CRASHES_HELPTEXT :Angiv sandsynligheden for at fly styrter ned.{}* Store fly har altid en risiko for at styrte når de lander på små lufthavne. +STR_CONFIG_SETTING_PLANE_CRASHES_NONE :Ingen* STR_CONFIG_SETTING_PLANE_CRASHES_REDUCED :reduceret STR_CONFIG_SETTING_PLANE_CRASHES_NORMAL :Normal STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :Tillad gennemkørsels-stop på veje ejet af en by: {STRING} @@ -1253,6 +1271,9 @@ STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Denne in STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Infrastruktur vedligeholdelse: {STRING} STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Når aktiveret, infrastruktur forårsager vedligeholdelsesomkostninger. Omkostningerne vokser over-proportional med nettets størrelse, hvilket påvirker større virksomheder mere end de små +STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR :Foretrukken selskabsfarve: {STRING} +STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT :Vælg den foretrukne farve egne selskaber skal starte med + STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Lufthavnenes levealder udløber aldrig: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Aktiveres denne indstilling gøres at hver lufthavnstype forbliver tilgængelig for evigt efter dens indførelse @@ -1336,6 +1357,8 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_HELPTEXT :Land farve brug STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Grøn STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Mørkegrøn STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Violet +STR_CONFIG_SETTING_SCROLLMODE :Visningsport bevægelse: {STRING} +STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Virkemåde for bevægelse af kortet STR_CONFIG_SETTING_SCROLLMODE_DEFAULT :Bevæg syns vinduet med højre mussetast, musse position låst STR_CONFIG_SETTING_SCROLLMODE_RMB_LOCKED :Bevæg kortet med højre mussetast, musse position låst STR_CONFIG_SETTING_SCROLLMODE_RMB :Bevæg kortet med højre musseknap @@ -1401,8 +1424,8 @@ STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE :Vis ankomst og STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE_HELPTEXT :Vis forventede ankomst-og afgangstider i tidsplaner STR_CONFIG_SETTING_QUICKGOTO :Hurtig oprettelse af køretøjsordrer: {STRING} STR_CONFIG_SETTING_QUICKGOTO_HELPTEXT :Forvælg 'gå-til' når du åbner ordrer vinduet -STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE :Standard skinnetype (efter nyt spil/hentet spil): {STRING} -STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_HELPTEXT :Hvilken sportype der skal vælges efter start eller hentning af et spil. 'første tilgængelige' vælger den ældste type spor, 'sidste tilgængelige' vælger den nyeste form for spor, og 'mest anvendte' vælger den type, der i øjeblikket er mest i brug +STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE :Standard sportype (efter nyt spil/indlæst spil): {STRING} +STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_HELPTEXT :Hvilken sportype der skal vælges efter start eller indlæsning af et spil. 'Første tilgængelige' vælger den ældste type spor, 'sidste tilgængelige' vælger den nyeste form for spor, og 'mest anvendte' vælger den type, der i øjeblikket er mest i brug STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST :Første tilgængelige STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_LAST :Sidste tilgængelige STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_MOST_USED :Mest anvendte @@ -1537,11 +1560,11 @@ STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE :Signaltype der STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE_HELPTEXT :Standard signaltype STR_CONFIG_SETTING_DEFAULT_SIGNAL_NORMAL :Normal STR_CONFIG_SETTING_DEFAULT_SIGNAL_PBS :Avanceret -STR_CONFIG_SETTING_DEFAULT_SIGNAL_PBSOWAY :Ensrettet avanceret +STR_CONFIG_SETTING_DEFAULT_SIGNAL_PBSOWAY :Ensrettet togvejssignal STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES :Bladr gennem signaltyper: {STRING} STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES_HELPTEXT :Vælg hvilke signaltyper et vælge imellem, når der Ctrl+klikkes på byg signal med signalværktøjet STR_CONFIG_SETTING_CYCLE_SIGNAL_NORMAL :Kun normal -STR_CONFIG_SETTING_CYCLE_SIGNAL_PBS :Kun avanceret +STR_CONFIG_SETTING_CYCLE_SIGNAL_PBS :Kun togvejssignaler STR_CONFIG_SETTING_CYCLE_SIGNAL_ALL :Alle STR_CONFIG_SETTING_TOWN_LAYOUT :Vej-layout for nye byer: {STRING} @@ -1562,6 +1585,10 @@ STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Hvis denne inds STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :Forbudt STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED :Tilladt STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :Tilladt, tilpasset by-layout +STR_CONFIG_SETTING_TOWN_CARGOGENMODE :Godsgenerering i byer: {STRING} +STR_CONFIG_SETTING_TOWN_CARGOGENMODE_HELPTEXT :Hvor meget gods der bliver produceret af byers bygninger, i forhold til byens samlede indbyggertal.{}Kvadratisk vækst: En by med dobbelt indbyggertal genererer fire gange så mange passagerer.{}Lineær vækst: En by med dobbelt indbyggertal genererer dobbelt så mange passagerer. +STR_CONFIG_SETTING_TOWN_CARGOGENMODE_ORIGINAL :Kvadratisk (original) +STR_CONFIG_SETTING_TOWN_CARGOGENMODE_BITCOUNT :Lineær STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :Placering af træer i spillet: {STRING} STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :Kontroller den tilfældige fremkomst af træer i løbet af spillet. Dette vil påvirke industrier der afhænger træers vækst, f.eks. savværker @@ -1689,7 +1716,6 @@ STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}Fragtdi STR_CONFIG_SETTING_AI :{ORANGE}Modstandere STR_CONFIG_SETTING_AI_NPC :{ORANGE}Computerstyrede spillere -STR_CONFIG_SETTING_PATHFINDER_OPF :Original STR_CONFIG_SETTING_PATHFINDER_NPF :NPF STR_CONFIG_SETTING_PATHFINDER_YAPF_RECOMMENDED :YAPF {BLUE}(Anbefalet) @@ -1728,13 +1754,13 @@ STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Allokeri STR_INTRO_CAPTION :{WHITE}OpenTTD {REV} STR_INTRO_NEW_GAME :{BLACK}Nyt spil -STR_INTRO_LOAD_GAME :{BLACK}Hent spil +STR_INTRO_LOAD_GAME :{BLACK}Fortsæt spil STR_INTRO_PLAY_SCENARIO :{BLACK}Spil et scenarie STR_INTRO_PLAY_HEIGHTMAP :{BLACK}Spil højdekort STR_INTRO_SCENARIO_EDITOR :{BLACK}Scenarieeditor STR_INTRO_MULTIPLAYER :{BLACK}Netværksspil -STR_INTRO_GAME_OPTIONS :{BLACK}Spilvalg +STR_INTRO_GAME_OPTIONS :{BLACK}Opsætning STR_INTRO_HIGHSCORE :{BLACK} Topresultater STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Indstillinger STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF indstillinger @@ -1743,7 +1769,7 @@ STR_INTRO_SCRIPT_SETTINGS :{BLACK}AI/Spils STR_INTRO_QUIT :{BLACK}Afslut STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Start et nyt spil. Ctrl+Klik springer kortindstillingerne over. -STR_INTRO_TOOLTIP_LOAD_GAME :{BLACK}Hent et gemt spil +STR_INTRO_TOOLTIP_LOAD_GAME :{BLACK}Fortsæt et gemt spil STR_INTRO_TOOLTIP_PLAY_HEIGHTMAP :{BLACK}Start et nyt spil med et højdekort som landskab STR_INTRO_TOOLTIP_PLAY_SCENARIO :{BLACK}Start et nyt spil med et brugerdefineret scenarie STR_INTRO_TOOLTIP_SCENARIO_EDITOR :{BLACK}Lav en brugerdefineret verden/scenarie @@ -1754,7 +1780,7 @@ STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE :{BLACK}Vælg 's STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE :{BLACK}Vælg 'subtropisk' landskab STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}Vælg 'legetøjsland' landskab -STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Vis spilvalg +STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Sæt spillet op STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Hvis topscoreliste STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Skærm indstillinger STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Vis NewGRF-indstillinger @@ -1773,13 +1799,9 @@ STR_QUIT_NO :{BLACK}Nej # Supported OSes STR_OSNAME_WINDOWS :Windows -STR_OSNAME_DOS :DOS STR_OSNAME_UNIX :Unix STR_OSNAME_OSX :OS{NBSP}X -STR_OSNAME_BEOS :BeOS STR_OSNAME_HAIKU :Haiku -STR_OSNAME_MORPHOS :MorphOS -STR_OSNAME_AMIGAOS :AmigaOS STR_OSNAME_OS2 :OS/2 STR_OSNAME_SUNOS :SunOS @@ -1808,7 +1830,7 @@ STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Skift å STR_CHEAT_SETUP_PROD :{LTBLUE}Aktiver modifikation af produktion: {ORANGE}{STRING} # Livery window -STR_LIVERY_CAPTION :{WHITE}Nyt farvetema +STR_LIVERY_CAPTION :{WHITE}{COMPANY} - Farvetema STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Vis generelle farveskemaer STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Vis farveskemaer for tog @@ -1861,7 +1883,7 @@ STR_FACE_SIMPLE :{BLACK}Simpel STR_FACE_SIMPLE_TOOLTIP :{BLACK}Simpelt valg af ansigt. STR_FACE_LOAD :{BLACK}Hent STR_FACE_LOAD_TOOLTIP :{BLACK}Hent favoritansigt -STR_FACE_LOAD_DONE :{WHITE}Dit favoritansigt er hentet fra OpenTTD-konfigurationsfilen. +STR_FACE_LOAD_DONE :{WHITE}Dit favoritansigt er indlæst fra OpenTTD konfigurationsfilen. STR_FACE_FACECODE :{BLACK}Spiller ansigtsnr. STR_FACE_FACECODE_TOOLTIP :{BLACK}Vis og/eller indstil spillers ansigtsnummer STR_FACE_FACECODE_CAPTION :{WHITE}Vis og/eller indstil spillers ansigtsnummer @@ -1970,7 +1992,7 @@ STR_NETWORK_START_SERVER_ADVERTISED :Ja STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} klient{P "" er} STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Maksimalt antal tilladte klienter: STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Vælg det maksimale antal klienter. Det er ikke nødvendigt at fylde dem alle -STR_NETWORK_START_SERVER_COMPANIES_SELECT :{BLACK}{NUM} firma{P "" er} +STR_NETWORK_START_SERVER_COMPANIES_SELECT :{BLACK}{NUM} selskab{P "" er} STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES :{BLACK}Maks. selskaber: STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES_TOOLTIP :{BLACK}Begræns serveren til et bestemt antal selskaber STR_NETWORK_START_SERVER_SPECTATORS_SELECT :{BLACK}{NUM} tilskuer{P "" e} @@ -2041,8 +2063,8 @@ STR_NETWORK_GAME_LOBBY_PLAYERS :{SILVER}Spiller STR_NETWORK_GAME_LOBBY_NEW_COMPANY :{BLACK}Nyt selskab STR_NETWORK_GAME_LOBBY_NEW_COMPANY_TOOLTIP :{BLACK}Opret et nyt selskab -STR_NETWORK_GAME_LOBBY_SPECTATE_GAME :{BLACK}Tilskuer spil -STR_NETWORK_GAME_LOBBY_SPECTATE_GAME_TOOLTIP :{BLACK}Se et spil som tilskuer +STR_NETWORK_GAME_LOBBY_SPECTATE_GAME :{BLACK}Tilskuer +STR_NETWORK_GAME_LOBBY_SPECTATE_GAME_TOOLTIP :{BLACK}Tilslut spillet som tilskuer STR_NETWORK_GAME_LOBBY_JOIN_COMPANY :{BLACK}Tilslut dig selskab STR_NETWORK_GAME_LOBBY_JOIN_COMPANY_TOOLTIP :{BLACK}Hjælp med at bestyrre dette selskab @@ -2068,11 +2090,12 @@ STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Afbryd f STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Serveren er beskyttet. Indtast kodeord STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Selskabet er beskyttet. Indtast kodeord +STR_NETWORK_COMPANY_LIST_CLIENT_LIST_CAPTION :{WHITE}Klientliste # Network company list added strings -STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Klient liste -STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Tilslut som tilskuer -STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Nyt firma +STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Klient liste +STR_NETWORK_COMPANY_LIST_SPECTATE :Tilslut som tilskuer +STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Nyt firma # Network client list STR_NETWORK_CLIENTLIST_KICK :Smid ud @@ -2087,7 +2110,6 @@ STR_NETWORK_CLIENT :Klient STR_NETWORK_SPECTATORS :Tilskuere STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Skriv beløbet du vil give -STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Tilskuer # Network set password STR_COMPANY_PASSWORD_CANCEL :{BLACK}Gem ikke den indtastede adgangskode @@ -2117,7 +2139,7 @@ STR_NETWORK_CHAT_ALL :[Alle] {STRING} STR_NETWORK_CHAT_OSKTITLE :{BLACK}Skriv tekst i netværks-chat # Network messages -STR_NETWORK_ERROR_NOTAVAILABLE :{WHITE}Ingen netværksheder fundet eller kompilet uden ENABLE_NETWORK +STR_NETWORK_ERROR_NOTAVAILABLE :{WHITE}Ingen netværksheder fundet STR_NETWORK_ERROR_NOSERVER :{WHITE}Kunne ikke finde nogen netværksspil STR_NETWORK_ERROR_NOCONNECTION :{WHITE}Serveren besvarede ikke denne forspørgsel STR_NETWORK_ERROR_NEWGRF_MISMATCH :{WHITE}Kunne ikke tilslutte grundet NewGRF ulighed @@ -2131,7 +2153,7 @@ STR_NETWORK_ERROR_SERVER_ERROR :{WHITE}Der opst STR_NETWORK_ERROR_WRONG_REVISION :{WHITE}Revisionen af denne klient passer ikke sammen med serverens revision STR_NETWORK_ERROR_WRONG_PASSWORD :{WHITE}Forkert kodeord STR_NETWORK_ERROR_SERVER_FULL :{WHITE}Serveren er fuld -STR_NETWORK_ERROR_SERVER_BANNED :{WHITE}Du har forbud mod at bruge denne server +STR_NETWORK_ERROR_SERVER_BANNED :{WHITE}Du er bandlyst fra denne server STR_NETWORK_ERROR_KICKED :{WHITE}Du blev smidt ud af spillet STR_NETWORK_ERROR_CHEATER :{WHITE}Snyderi er ikke tilladt på denne server STR_NETWORK_ERROR_TOO_MANY_COMMANDS :{WHITE}Du sendte for mange kommandoer til serveren @@ -2164,7 +2186,7 @@ STR_NETWORK_ERROR_CLIENT_TIMEOUT_JOIN :det tog for lan ############ End of leave-in-this-order STR_NETWORK_ERROR_CLIENT_GUI_LOST_CONNECTION_CAPTION :{WHITE}Mulig forbindelses tab -STR_NETWORK_ERROR_CLIENT_GUI_LOST_CONNECTION :{WHITE}De sidste {NUM} sekunder{P "" s} er der ikke ankommet data fra serveren +STR_NETWORK_ERROR_CLIENT_GUI_LOST_CONNECTION :{WHITE}De{P 0 t ""} sidste {NUM} sekund{P "" er} er der ikke ankommet data fra serveren # Network related errors STR_NETWORK_SERVER_MESSAGE :*** {1:STRING} @@ -2173,7 +2195,7 @@ STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED :Spillet er paus STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_1 :Spillet er stadig pauset ({STRING}) STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_2 :Spillet er stadig pauset. ({STRING}, {STRING}) STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_3 :Spillet er stadig pauset. ({STRING}, {STRING}, {STRING}) -STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_4 :Spillet er stadig på pause ({STRING}, {STRING}, {STRING}, {STRING}) +STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_4 :Spillet er stadig pauset ({STRING}, {STRING}, {STRING}, {STRING}) STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED :Spillet er sat igang ({STRING}) STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :antal spillere spillere STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS :forbinder klienter @@ -2183,12 +2205,12 @@ STR_NETWORK_SERVER_MESSAGE_GAME_REASON_GAME_SCRIPT :spil script STR_NETWORK_MESSAGE_CLIENT_LEAVING :forlader STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} har tilsluttet sig spillet STR_NETWORK_MESSAGE_CLIENT_JOINED_ID :*** {STRING} har tilsluttet sig spillet (Klient #{2:NUM}) -STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN :*** {STRING} har tilsluttet sig firmaet #{2:NUM} +STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN :*** {STRING} har tilsluttet sig selskabet #{2:NUM} STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} har tilsluttet sig som tilskuer -STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} har startet et nyt firma (#{2:NUM}) +STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} har startet et nyt selskab (#{2:NUM}) STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} har forladt spillet ({2:STRING}) STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} har ændret sit navn til {STRING} -STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} gav dit firma {2:CURRENCY_LONG} +STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} gav dit selskab {2:CURRENCY_LONG} STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** Du gav {1:STRING} {2:CURRENCY_LONG} STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}Serveren har lukket ned for dette spil STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}Serveren genstarter...{}Vent venligst... @@ -2284,6 +2306,7 @@ STR_LINKGRAPH_LEGEND_CAPTION :{BLACK}Laststr STR_LINKGRAPH_LEGEND_ALL :{BLACK}Alle STR_LINKGRAPH_LEGEND_NONE :{BLACK}Ingen STR_LINKGRAPH_LEGEND_SELECT_COMPANIES :{BLACK}Vælg firmaer at vise +STR_LINKGRAPH_LEGEND_COMPANY_TOOLTIP :{BLACK}{STRING}{}{COMPANY} # Linkgraph legend window and linkgraph legend in smallmap STR_LINKGRAPH_LEGEND_UNUSED :{TINY_FONT}{BLACK}ubrugt @@ -2297,7 +2320,7 @@ STR_STATION_BUILD_COVERAGE_ON :{BLACK}Til STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP :{BLACK}Marker ikke dækningsområdet af den foreslåede placering STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP :{BLACK}Marker dækningsområdet af den foreslåede placering STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Accepterer: {GOLD}{CARGO_LIST} -STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Forsyninger: {GOLD}{CARGO_LIST} +STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Forsyner: {GOLD}{CARGO_LIST} # Join station window STR_JOIN_STATION_CAPTION :{WHITE}Sammenkæd station @@ -2326,7 +2349,7 @@ STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL :{BLACK}Ombyg/op STR_RAIL_NAME_RAILROAD :Jernbane STR_RAIL_NAME_ELRAIL :Elektrisk jernbane STR_RAIL_NAME_MONORAIL :Monorail -STR_RAIL_NAME_MAGLEV :Magnetskinne +STR_RAIL_NAME_MAGLEV :Magnetsvævebane # Rail depot construction window STR_BUILD_DEPOT_TRAIN_ORIENTATION_CAPTION :{WHITE}Retning af remise @@ -2359,18 +2382,18 @@ STR_BUILD_SIGNAL_SEMAPHORE_NORM_TOOLTIP :{BLACK}Standard STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TOOLTIP :{BLACK}Indgangssignal (semafor){}Grønt så længe der er et eller flere grønne udgangssignaler fra den efterfølgende sporsektion. Ellers vises rødt. STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TOOLTIP :{BLACK}Udgangssignal (semafor){}Fungerer som et normalt signal men er nødvendigt for at vise den korrekte farve ved indgangs- og kombisignaler. STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TOOLTIP :{BLACK}Kombisignal (semafor){}Kombisignalet fungerer både som indgangs- og udgangssignal. Dette muliggør opbygning af store forgreninger af signaler. -STR_BUILD_SIGNAL_SEMAPHORE_PBS_TOOLTIP :{BLACK}Avanceret signal (semafor){}Et avanceret signal tillader, at mere en et tog ad gangen kan køre inden for en signalblok, hvis toget kan reservere en rute til et sikkert sted at stoppe. Avancerede signaler kan passeres fra bagsiden. -STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TOOLTIP :{BLACK}Ensrettet avanceret signal (semafor){}Et avanceret signal tillader, at mere en et tog ad gangen kan køre inden for en signalblok, hvis toget kan reservere en rute til et sikkert sted at stoppe. Ensrettede avancerede signaler kan ikke passeres fra bagsiden. -STR_BUILD_SIGNAL_ELECTRIC_NORM_TOOLTIP :{BLACK}Standardsignal (electrisk){}Dette er den mest almindelige type signal, og tillader kun et tog ad gangen på den samme signalblok +STR_BUILD_SIGNAL_SEMAPHORE_PBS_TOOLTIP :{BLACK}Togvejssignal (semafor){}Et togvejssignal tillader, at mere en et tog ad gangen kan køre inden for en signalblok, hvis toget kan reservere en togvej til et sikkert sted at stoppe. Togvejssignaler kan passeres fra bagsiden. +STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TOOLTIP :{BLACK}Ensrettet togvejssignal (semafor){}Et togvejssignal tillader, at mere en et tog ad gangen kan køre inden for en signalblok, hvis toget kan reservere en togvej til et sikkert sted at stoppe. Ensrettede togvejssignal kan ikke passeres fra bagsiden. +STR_BUILD_SIGNAL_ELECTRIC_NORM_TOOLTIP :{BLACK}Standardsignal (elektrisk){}Dette er den mest almindelige type signal, og tillader kun et tog ad gangen på den samme signalblok STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TOOLTIP :{BLACK}Indgangssignal (elektrisk){}Grønt så længe der er et eller flere grønne udgangssignaler fra den efterfølgende sporsektion. Ellers vises rødt. STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP :{BLACK}Udgangssignal (elektrisk){}Fungerer som et normalt signal, men er nødvendigt for at vise den korrekte farve ved indgangs- og kombisignaler. STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Kombisignal (elektrisk){}Kombisignalet fungerer både som indgangs- og udgangssignal. Dette muliggør opbygning af store forgreninger af signaler. -STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Avanceret signal (elektrisk){}Et avanceret signal tillader, at mere en et tog ad gangen kan køre inden for en signalblok, hvis toget kan reservere en rute til et sikkert sted at stoppe. Avancerede signaler kan passeres fra bagsiden. -STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}Ensrettet avanceret signal (elektrisk){}Et avanceret signal tillader, at mere en et tog ad gangen kan køre inden for en signalblok, hvis toget kan reservere en rute til et sikkert sted at stoppe. Ensrettede avancerede signaler kan ikke passeres fra bagsiden. +STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Togvejssignal (elektrisk){}Et togvejssignal tillader, at mere en et tog ad gangen kan køre inden for en signalblok, hvis toget kan reservere en togvej til et sikkert sted at stoppe. Togvejssignaler kan passeres fra bagsiden. +STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}Ensrettet togvejssignal (elektrisk){}Et togvejssignal tillader, at mere en et tog ad gangen kan køre inden for en signalblok, hvis toget kan reservere en togvej til et sikkert sted at stoppe. Ensrettede togvejssignaler kan ikke passeres fra bagsiden. STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Signalombygning{}Når denne er valgt, vil klik på et eksisterende signal ombygge det til den valgte signaltype og -variant. Ctrl vil skifte den eksisterende signalvariant. Shift skifter mellem at bygge og vise prisoverslag. -STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Træk-og-slip signaltæthed -STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Formindsk træk-og-slip signaltæthed -STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Forøg træk-og-slip signaltæthed +STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Træk-og-slip signalafstand +STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Formindsk træk-og-slip signalafstand +STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Forøg træk-og-slip signalafstand # Bridge selection window STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Vælg togbro @@ -2451,7 +2474,7 @@ STR_TOOLBAR_AIRCRAFT_BUILD_AIRPORT_TOOLTIP :{BLACK}Byg en l # Airport construction window STR_STATION_BUILD_AIRPORT_CAPTION :{WHITE}Valg af lufthavn STR_STATION_BUILD_AIRPORT_TOOLTIP :{BLACK}Vælg lufthavnens størrelse/type -STR_STATION_BUILD_AIRPORT_CLASS_LABEL :{BLACK}Airport klasse +STR_STATION_BUILD_AIRPORT_CLASS_LABEL :{BLACK}Lufthavnsklasse STR_STATION_BUILD_AIRPORT_LAYOUT_NAME :{BLACK}Layout {NUM} STR_AIRPORT_SMALL :Lille @@ -2585,7 +2608,7 @@ STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Koordina STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Produceret: {LTBLUE}{DATE_LONG} STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Stationsklasse: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Stationstype: {LTBLUE}{STRING} -STR_LAND_AREA_INFORMATION_AIRPORT_CLASS :{BLACK}Lufthavns klasse: {LTBLUE}{STRING} +STR_LAND_AREA_INFORMATION_AIRPORT_CLASS :{BLACK}Lufthavnsklasse: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_AIRPORT_NAME :{BLACK}Lufthavns navn: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_AIRPORTTILE_NAME :{BLACK}Lufthavn brik navn: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{STRING} @@ -2604,28 +2627,28 @@ STR_LAI_CLEAR_DESCRIPTION_FIELDS :Marker STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :Snedækket land STR_LAI_CLEAR_DESCRIPTION_DESERT :Ørken -STR_LAI_RAIL_DESCRIPTION_TRACK :Jernbane spor -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :Jernbane spor med bloksignaler -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :Jernbane spor med with pre-signaler +STR_LAI_RAIL_DESCRIPTION_TRACK :Jernbanespor +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :Jernbanespor med bloksignaler +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :Jernbanespor med with pre-signaler STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :Jernbane spor med udgangs-signaler -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :Jernbane spor med kombinerede signaler -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :Jernbane spor med rute-signaler -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :Jernbane spor med en-vejs-signaler -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :Jernbane spor med blok- og pre-signaler -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :Jernbane spor med blok- og udgangs-signaler +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :Jernbanespor med kombinerede signaler +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :Jernbanespor med togvejssignaler +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :Jernbanespor med en-vejs togvejssignaler +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :Jernbanespor med blok- og pre-signaler +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :Jernbanespor med blok- og udgangs-signaler STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :Jernbane spor med blok- og kombinerede signaler -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :Jernbane spor med blok- og rute-signaler -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Jernbane spor med blok og en-vejs rute-signaler -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :Jernbane spor med pre- og udgangs-signaler -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :Jernbane spor med pre- og kombinerede signaler -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :Jernbane spor med pre- og rute-signaler -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :Jernbane spor med pre- og en-vejs rute-signaler -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :Jernbane spor med udgangs- og kombinerede signaler -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :Jernbane spor med udgangs- og rute-signaler -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :Jernbane spor med udgangs- og en-vejs rute-signaler -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :Jernbane spor med kombinerede og rute-signaler -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :Jernbane spor med kombinationede- og en-vejs rute-signaler -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Jernbane spor med rute- og en-vejs rute-signaler +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :Jernbanespor med blok- og togvejssignaler +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Jernbanespor med blok- og en-vejs togvejssignaler +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :Jernbanespor med pre- og udgangs-signaler +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :Jernbanespor med pre- og kombinerede signaler +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :Jernbanespor med for- og togvejssignaler +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :Jernbanespor med pre- og en-vejs togvejssignaler +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :Jernbanespor med udgangs- og kombinerede signaler +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :Jernbanespor med udgangs- og togvejssignaler +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :Jernbanespor med udgangs- og en-vejs togvejssignaler +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :Jernbanespor med kombinerede- og togvejssignaler +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :Jernbanespor med kombinerede- og en-vejs togvejssignaler +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Jernbanespor med togvejs- og en-vejs togvejssignaler STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Jernbane togdepot STR_LAI_ROAD_DESCRIPTION_ROAD :Vej @@ -2690,23 +2713,72 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Land ejet af se STR_ABOUT_OPENTTD :{WHITE}Om OpenTTD STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Original copyright {COPYRIGHT} 1995 Chris Sawyer, Alle rettigheder reserveret STR_ABOUT_VERSION :{BLACK}OpenTTD version {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 OpenTTD teamet +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2019 OpenTTD teamet # Framerate display window +STR_FRAMERATE_CAPTION :{WHITE}Spilhastighed +STR_FRAMERATE_CAPTION_SMALL :{STRING}{WHITE} ({DECIMAL}x) +STR_FRAMERATE_RATE_GAMELOOP :{BLACK}Simulationshastighed: {STRING} +STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}Antal spil-trin simuleret i sekundet. +STR_FRAMERATE_RATE_BLITTER :{BLACK}Grafik hastighed: {STRING} +STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}Antal billeder tegnet i sekundet. +STR_FRAMERATE_SPEED_FACTOR :{BLACK}Aktuel spilhastighedsfaktor: {DECIMAL}x +STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}Hvor hurtigt spillet aktuelt kører, i forhold til det forventede ved normal simulationshastighed. +STR_FRAMERATE_CURRENT :{WHITE}Aktuel +STR_FRAMERATE_AVERAGE :{WHITE}Gennemsnit +STR_FRAMERATE_DATA_POINTS :{BLACK}Data baseret på {COMMA} målinger +STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL} ms +STR_FRAMERATE_MS_WARN :{YELLOW}{DECIMAL} ms +STR_FRAMERATE_MS_BAD :{RED}{DECIMAL} ms +STR_FRAMERATE_FPS_GOOD :{LTBLUE}{DECIMAL} billeder/s +STR_FRAMERATE_FPS_WARN :{YELLOW}{DECIMAL} billeder/s +STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL} billeder/s +STR_FRAMERATE_GRAPH_MILLISECONDS :{TINY_FONT}{COMMA} ms +STR_FRAMERATE_GRAPH_SECONDS :{TINY_FONT}{COMMA} s ############ Leave those lines in this order!! +STR_FRAMERATE_GAMELOOP :{BLACK}Spillogik total: +STR_FRAMERATE_GL_ECONOMY :{BLACK} Fragthåndtering: +STR_FRAMERATE_GL_TRAINS :{BLACK} Togtrin: +STR_FRAMERATE_GL_ROADVEHS :{BLACK} Køretøjstrin: +STR_FRAMERATE_GL_SHIPS :{BLACK} Skibstrin: +STR_FRAMERATE_GL_AIRCRAFT :{BLACK} Flytrin: +STR_FRAMERATE_GL_LANDSCAPE :{BLACK} Verdenstrin: +STR_FRAMERATE_GL_LINKGRAPH :{BLACK} Forbindelsesgraf forsinkelser: +STR_FRAMERATE_DRAWING :{BLACK}Grafik-tegning: +STR_FRAMERATE_DRAWING_VIEWPORTS :{BLACK} Landskabsvisninger: +STR_FRAMERATE_VIDEO :{BLACK}Grafik-output: +STR_FRAMERATE_SOUND :{BLACK}Lydmiksning: +STR_FRAMERATE_ALLSCRIPTS :{BLACK} Spilscript/AI total: +STR_FRAMERATE_GAMESCRIPT :{BLACK} Spilscript: +STR_FRAMERATE_AI :{BLACK} AI {NUM} {STRING} ############ End of leave-in-this-order ############ Leave those lines in this order!! +STR_FRAMETIME_CAPTION_GAMELOOP :Spillogik +STR_FRAMETIME_CAPTION_GL_ECONOMY :Fragthåndtering +STR_FRAMETIME_CAPTION_GL_TRAINS :Togtrin +STR_FRAMETIME_CAPTION_GL_ROADVEHS :Køretøjstrin +STR_FRAMETIME_CAPTION_GL_SHIPS :Skibstrin +STR_FRAMETIME_CAPTION_GL_AIRCRAFT : Flytrin +STR_FRAMETIME_CAPTION_GL_LANDSCAPE :Verdenstrin +STR_FRAMETIME_CAPTION_GL_LINKGRAPH :Forbindelsesgraf forsinkelser +STR_FRAMETIME_CAPTION_DRAWING :Grafik-tegning +STR_FRAMETIME_CAPTION_DRAWING_VIEWPORTS :Tegning af landskabsvisninger +STR_FRAMETIME_CAPTION_VIDEO :Grafik-output +STR_FRAMETIME_CAPTION_SOUND :Lydmiksning +STR_FRAMETIME_CAPTION_ALLSCRIPTS :Spil/AI script total +STR_FRAMETIME_CAPTION_GAMESCRIPT :Spilscript +STR_FRAMETIME_CAPTION_AI :AI {NUM} {STRING} ############ End of leave-in-this-order # Save/load game/scenario STR_SAVELOAD_SAVE_CAPTION :{WHITE}Gem spil -STR_SAVELOAD_LOAD_CAPTION :{WHITE}Hent spil +STR_SAVELOAD_LOAD_CAPTION :{WHITE}Fortsæt spil STR_SAVELOAD_SAVE_SCENARIO :{WHITE}Gem scenarie STR_SAVELOAD_LOAD_SCENARIO :{WHITE}Hent scenarie STR_SAVELOAD_LOAD_HEIGHTMAP :{WHITE}Hent højdekort STR_SAVELOAD_SAVE_HEIGHTMAP :{WHITE}Gem højdekort -STR_SAVELOAD_HOME_BUTTON :{BLACK}Klik her for at gå til det nuværende standard gemme/hente bibliotek +STR_SAVELOAD_HOME_BUTTON :{BLACK}Klik her for at gå til den nuværende standard gem/indlæs mappe STR_SAVELOAD_BYTES_FREE :{BLACK}{BYTES} fri STR_SAVELOAD_LIST_TOOLTIP :{BLACK}Liste over drev, biblioteker og gemte spilfiler STR_SAVELOAD_EDITBOX_TOOLTIP :{BLACK}Nuværende gemte spils navn @@ -2721,6 +2793,9 @@ STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Spil Det STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}Ingen information til rådighed STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING} STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING} +STR_SAVELOAD_FILTER_TITLE :{BLACK}Filter-udtryk: +STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Overskriv fil +STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW}Er du sikker på du vil overskrive den eksisterende fil? STR_SAVELOAD_OSKTITLE :{BLACK}Skriv et navn til det gemte spil @@ -2838,7 +2913,12 @@ STR_NEWGRF_SETTINGS_VERSION :{BLACK}Version: STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}Min. kompatible version: {SILVER}{NUM} STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING} STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Palette: {SILVER}{STRING} +STR_NEWGRF_SETTINGS_PALETTE_DEFAULT :Standard (D) +STR_NEWGRF_SETTINGS_PALETTE_DEFAULT_32BPP :Standard (D) / 32 bpp +STR_NEWGRF_SETTINGS_PALETTE_LEGACY :Traditionel (W) +STR_NEWGRF_SETTINGS_PALETTE_LEGACY_32BPP :Traditionel (W) / 32 bpp STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Parameter: {SILVER}{STRING} +STR_NEWGRF_SETTINGS_PARAMETER_NONE :Ingen STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}Ingen information tilgængelig STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}Tilsvarende fil blev ikke fundet @@ -2876,23 +2956,23 @@ STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_RAIL_TYPE :Jernbanetype STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}NewGRF variabel 60+x parameter (hexadecimal) # Sprite aligner window -STR_SPRITE_ALIGNER_CAPTION :{WHITE}Tilpasser grafikelement {COMMA} ({STRING}) -STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Næste grafikelement -STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Fortsæt til næste normale grafikelement, spring pseudo/genfarvede/skrift-grafikelementer over og omsvøb til sidst -STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Gå til grafikelement -STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Gå til det givne grafikelement. Hvis den ikke er et normalt grafikelement, fortsæt til næste normale element -STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Tidligere grafikelement -STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Fortsæt til den forrige normal sprite, springe over nogen pseudo / recolour / FONT sprites og indpakning rundt fra den første sprite til det sidste +STR_SPRITE_ALIGNER_CAPTION :{WHITE}Justerer sprite {COMMA} ({STRING}) +STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Næste sprite +STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Fortsæt til næste normale sprite, spring pseudo/omfarvning/font-sprites over og med omløb fra enden til starten +STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Gå til sprite +STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Gå til den givne sprite. Hvis den ikke er en normalt sprite, fortsæt til næste normale sprite +STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Forrige sprite +STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Fortsæt til den forrige normal sprite, spring pseudo/omfarvning/font-sprites over og omløb fra starten til slutningen STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Repræsentation af den markerede sprite. Justeringen ignoreres når denne sprite tegnes. STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Flyt spriten rundt for at ændre X- og Y-forskydningen. Ctrl+Klik for at flytte spriten otte enheder af gangen STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Nulstil relativ STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Nulstil den nuværende relative forskydning STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X-forskydning: {NUM}, Y-forskydning: {NUM} (Absolut) STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X-forskydning: {NUM}, Y-forskydning: {NUM} (Relativt) -STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Vælg grafikelement +STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Vælg sprite STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Vælg en sprite fra et vilkårligt sted på skærmen -STR_SPRITE_ALIGNER_GOTO_CAPTION :{WHITE}Gå til grafikelement +STR_SPRITE_ALIGNER_GOTO_CAPTION :{WHITE}Gå til sprite # NewGRF (self) generated warnings/errors STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{STRING} @@ -2910,15 +2990,17 @@ STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{1:STRING} kræ STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE :GRF filen, som den er lavet til at oversætte, STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :For mange NewGRF sæt er indlæst. STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :Indlæsning af {1:STRING} som statisk NewGRF med {STRING} kan forårsage de-sykronisering. -STR_NEWGRF_ERROR_UNEXPECTED_SPRITE :Uventet grafikelement (grafikelement {3:NUM}) -STR_NEWGRF_ERROR_UNKNOWN_PROPERTY :Ukendt handling 0 egenskab {4:HEX} (grafikelement {3:NUM}) -STR_NEWGRF_ERROR_INVALID_ID :Forsøg på at bruge ugyldigt ID (grafikelement {3:NUM}) +STR_NEWGRF_ERROR_UNEXPECTED_SPRITE :Uventet sprite (sprite {3:NUM}) +STR_NEWGRF_ERROR_UNKNOWN_PROPERTY :Ukendt handling 0 egenskab {4:HEX} (sprite {3:NUM}) +STR_NEWGRF_ERROR_INVALID_ID :Forsøg på at bruge ugyldigt ID (sprite {3:NUM}) STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} indeholder en ødelagt sprite. Alle ødelagte sprites vil blive vist som et rødt spørgsmålstegn (?). -STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Indeholder adskillige handling 8 indgange (grafikelement {3:NUM}) -STR_NEWGRF_ERROR_READ_BOUNDS :Læs forbi slutningen af pseudo-grafikelement (grafikelement {3:NUM}) -STR_NEWGRF_ERROR_GRM_FAILED :De ønskede GRF ressourcer er ikke tilgængelige (grafikelement {3:NUM}) +STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Indeholder adskillige handling 8 indgange (sprite {3:NUM}) +STR_NEWGRF_ERROR_READ_BOUNDS :Læste ud over slutningen af pseudo-sprite (sprite {3:NUM}) +STR_NEWGRF_ERROR_GRM_FAILED :De ønskede GRF ressourcer er ikke tilgængelige (sprite {3:NUM}) STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} blev deaktiveret af {2:STRING} -STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Ugyldigt / ukendt grafikelement layoutformat (grafikelement {3:NUM}) +STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Ugyldigt/ukendt sprite layoutformat (sprite {3:NUM}) +STR_NEWGRF_ERROR_LIST_PROPERTY_TOO_LONG :For mange elementer i værdiliste for egenskab (sprite {3:NUM}, egenskab {4:HEX}) +STR_NEWGRF_ERROR_INDPROD_CALLBACK :Ugyldig produktion-callback for industri (sprite {3:NUM}, "{2:STRING}") # NewGRF related 'general' warnings STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Advarsel! @@ -2944,12 +3026,13 @@ STR_NEWGRF_BROKEN :{WHITE}Denne Ne STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Den ændrer status for '{1:ENGINE}' når den ikke er i depot STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Den ændrer toglængden for '{1:ENGINE}' mens den ikke er i depot STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Det ændrede køretøj kapacitet til '{1:ENGINE}' når det ikke er inde i et depot eller genmontering -STR_BROKEN_VEHICLE_LENGTH :{WHITE}Toget '{VEHICLE}' fra firmaet '{COMPANY}' har ugyldig længde. Det skyldes sandsynligvis at problem med en NewGRF. Spillet går muligvis ned. +STR_BROKEN_VEHICLE_LENGTH :{WHITE}Toget '{VEHICLE}' fra selskabet '{COMPANY}' har ugyldig længde. Det skyldes sandsynligvis at problem med en NewGRF. Risiko for at spillet mister synkronisering eller går ned. STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:STRING}' indeholder forkert information STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Fragt-/ombygningsinformation for '{1:ENGINE}' afviger fra indkøbslisten efter konstruktion. Dette kan medføre, at autofornyelse ikke fungerer korrekt. STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' forårsagede en uendelig løkke i produktions-callback'en. STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}Callback {1:HEX} returnerede ukendt/ugyldigt resultat {2:HEX} +STR_NEWGRF_BUGGY_INVALID_CARGO_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' returnerede ugyldig godstype i produktion-callback ved {2:HEX} # 'User removed essential NewGRFs'-placeholders for stuff without specs STR_NEWGRF_INVALID_CARGO : @@ -2983,13 +3066,15 @@ STR_EDIT_SIGN_SIGN_OSKTITLE :{BLACK}Indtast STR_TOWN_DIRECTORY_CAPTION :{WHITE}Byer STR_TOWN_DIRECTORY_NONE :{ORANGE}- Ingen - STR_TOWN_DIRECTORY_TOWN :{ORANGE}{TOWN}{BLACK} ({COMMA}) +STR_TOWN_DIRECTORY_CITY :{ORANGE}{TOWN}{YELLOW} (storby){BLACK} ({COMMA}) STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}Bynavne - klik på et navn for at centrere skærmen over byen. Ctrl+Klik åbner et nyt vindue ved byens lokalitet. STR_TOWN_POPULATION :{BLACK}Verdens befolkning: {COMMA} # Town view window STR_TOWN_VIEW_TOWN_CAPTION :{WHITE}{TOWN} -STR_TOWN_VIEW_CITY_CAPTION :{WHITE}{TOWN} (by) +STR_TOWN_VIEW_CITY_CAPTION :{WHITE}{TOWN} (storby) STR_TOWN_VIEW_POPULATION_HOUSES :{BLACK}Indbyggere: {ORANGE}{COMMA}{BLACK} Huse: {ORANGE}{COMMA} +STR_TOWN_VIEW_CARGO_LAST_MONTH_MAX :{BLACK}{CARGO_LIST} sidste måned: {ORANGE}{COMMA}{BLACK} mulig: {ORANGE}{COMMA} STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}Nødvendig godsmængde for at byen kan vokse: STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL :{ORANGE}{STRING}{RED} krævet STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING}{BLACK} kræves om vinteren @@ -3019,7 +3104,7 @@ STR_LOCAL_AUTHORITY_COMPANY_RATING :{YELLOW}{COMPAN STR_LOCAL_AUTHORITY_ACTIONS_TITLE :{BLACK}Handlinger til rådighed: STR_LOCAL_AUTHORITY_ACTIONS_TOOLTIP :{BLACK}Liste af ting der kan gøres i denne by - klik på en ting for yderligere detaljer STR_LOCAL_AUTHORITY_DO_IT_BUTTON :{BLACK}Gør det -STR_LOCAL_AUTHORITY_DO_IT_TOOLTIP :{BLACK}Udfør den markerede ting i listen herover +STR_LOCAL_AUTHORITY_DO_IT_TOOLTIP :{BLACK}Udfør den valgte handling i listen herover STR_LOCAL_AUTHORITY_ACTION_SMALL_ADVERTISING_CAMPAIGN :Lille reklamekampagne STR_LOCAL_AUTHORITY_ACTION_MEDIUM_ADVERTISING_CAMPAIGN :Mellem reklamekampagne @@ -3042,6 +3127,7 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Bestik # Goal window STR_GOALS_CAPTION :{WHITE}{COMPANY} Mål STR_GOALS_SPECTATOR_CAPTION :{WHITE}Globale Mål +STR_GOALS_SPECTATOR :Globale Mål STR_GOALS_GLOBAL_TITLE :{BLACK}Globale mål: STR_GOALS_TEXT :{ORANGE}{STRING} STR_GOALS_NONE :{ORANGE}- Ingen - @@ -3090,6 +3176,7 @@ STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klik på # Story book window STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY} Historiebog STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Global Historiebog +STR_STORY_BOOK_SPECTATOR :Global Historiebog STR_STORY_BOOK_TITLE :{YELLOW}{STRING} STR_STORY_BOOK_GENERIC_PAGE_ITEM :Side {NUM} STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Gå til en bestemt side ved at vælge den i denne rulleliste. @@ -3173,7 +3260,7 @@ STR_STATION_VIEW_SCHEDULED_SHIPS_TOOLTIP :{BLACK}Vis alle STR_STATION_VIEW_RENAME_STATION_CAPTION :Omdøb stationen/fragtcentralen STR_STATION_VIEW_CLOSE_AIRPORT :{BLACK}Luk lufthavn -STR_STATION_VIEW_CLOSE_AIRPORT_TOOLTIP :{BLACK}Undgå at fly lander i denne lufthavn +STR_STATION_VIEW_CLOSE_AIRPORT_TOOLTIP :{BLACK}Forhindre at fly lander i denne lufthavn # Waypoint/buoy view window STR_WAYPOINT_VIEW_CAPTION :{WHITE}{WAYPOINT} @@ -3294,21 +3381,14 @@ STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Centrer STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Produktions niveauet: {YELLOW}{COMMA}% STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}Industrien har rapporteret øjeblikkelig nedlukning! -############ range for requires starts -STR_INDUSTRY_VIEW_REQUIRES_CARGO :{BLACK}Kræver: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Kræver: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Kræver: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} -############ range for requires ends +STR_INDUSTRY_VIEW_REQUIRES_N_CARGO :{BLACK}Kræver: {YELLOW}{STRING}{STRING} +STR_INDUSTRY_VIEW_PRODUCES_N_CARGO :{BLACK}Producerer: {YELLOW}{STRING}{STRING} +STR_INDUSTRY_VIEW_CARGO_LIST_EXTENSION :, {STRING}{STRING} STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Kræver: STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING} STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} venter{STRING} -############ range for produces starts -STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Producerer: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Producerer: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -############ range for produces ends - STR_CONFIG_GAME_PRODUCTION :{WHITE}Skift produktion (multipla af 8, op til 2040) STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}Ændre produktions niveauet (Op til 800%) @@ -3357,10 +3437,12 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Ikke-grupperede STR_GROUP_DEFAULT_SHIPS :Ikke-grupperede skibe STR_GROUP_DEFAULT_AIRCRAFTS :Ikke-grupperede fly + STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Grupper - klik på en gruppe for at vise alle køretøjer i gruppen STR_GROUP_CREATE_TOOLTIP :{BLACK}Klik for at oprette en gruppe STR_GROUP_DELETE_TOOLTIP :{BLACK}Slet den valgte gruppe STR_GROUP_RENAME_TOOLTIP :{BLACK}Omdøb den valgte gruppe +STR_GROUP_LIVERY_TOOLTIP :{BLACK}Skift farvetema for den valgte gruppe STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Klik for at beskytte denne gruppe mod global auto-udskiftning STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Slet gruppe @@ -3378,7 +3460,7 @@ STR_GROUP_OCCUPANCY_VALUE :{NUM}% # Build vehicle window STR_BUY_VEHICLE_TRAIN_RAIL_CAPTION :Nye jernbanekøretøjer -STR_BUY_VEHICLE_TRAIN_ELRAIL_CAPTION :Nyt elektrisk lokomotiv +STR_BUY_VEHICLE_TRAIN_ELRAIL_CAPTION :Nye elektriske jernbanekøretøjer STR_BUY_VEHICLE_TRAIN_MONORAIL_CAPTION :Nye monorailkøretøjer STR_BUY_VEHICLE_TRAIN_MAGLEV_CAPTION :Nye magnetskinnekøretøjer @@ -3404,6 +3486,7 @@ STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Kapacite STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Motoriserede Vogne: {GOLD}+{POWER}{BLACK} Vægt: {GOLD}+{WEIGHT_SHORT} STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Kan ombygges til: {GOLD}{STRING} STR_PURCHASE_INFO_ALL_TYPES :Alle lasttyper +STR_PURCHASE_INFO_NONE :Ingen STR_PURCHASE_INFO_ALL_BUT :Alle undtagen {CARGO_LIST} STR_PURCHASE_INFO_MAX_TE :{BLACK}Maks. trækkraft: {GOLD}{FORCE} STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Rækkevidde: {GOLD}{COMMA} felter @@ -3419,11 +3502,13 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Køb kø STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Køb skib STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Køb et fly + STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Køb det markerede lokomotiv/togvogn. Shift skifter mellem at købe og vise prisoverslag. STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Køb det markerede køretøj. Shift skifter mellem at købe og vise prisoverslag. STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Køb det markerede skib. Shift skifter mellem at købe og vise prisoverslag. STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Køb det markerede fly. Shift skifter mellem at købe og vise prisoverslag. + STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Omdøb STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Omdøb STR_BUY_VEHICLE_SHIP_RENAME_BUTTON :{BLACK}Omdøb @@ -3505,7 +3590,7 @@ STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Klon fly STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Dette vil købe en kopi af toget inklusiv alle vogne. Klik på denne knap og så på et tog indeni eller udenfor remisen. Ctrl-klik vil kopiere ordrer. Shift-klik vil vise prisoverslag. STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Dette vil købe en kopi af køretøjet. Klik på denne knap og så på et køretøj indeni eller udenfor værkstedet. Ctrl-klik vil dele ordrer. Shift-klik viser anslået pris uden køb STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}Dette vil købe en kopi af skibet. Klik på denne knap og så på et skib indeni eller udenfor dokken. Ctrl-klik vil dele ordrer. Shift-klik vil vise prisoverslag. -STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Dette vil købe en kopi af et fly. Klik på denne knap og så på et fly indeni eller udenfor hangaren. Ctrl-klik vil dele ordrer. Shift-klik vil vise prisoverslag. +STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Dette vil købe en kopi af et fly. Klik på denne knap og så på et fly indeni eller udenfor hangaren. Ctrl-klik vil dele ordrer. Shift-klik viser estimerede omkostninger uden at indkøbe STR_DEPOT_TRAIN_LOCATION_TOOLTIP :{BLACK}Centrer skærmen over remisens lokalitet. Ctrl+Klik åbner et nyt vindue ved remisens lokalitet. STR_DEPOT_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}Centrer skærmen over værkstedets lokalitet. Ctrl+Klik åbner et nyt vindue ved køretøjsværkstedets lokalitet. @@ -3515,7 +3600,7 @@ STR_DEPOT_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Centrér STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TOOLTIP :{BLACK}Vis en liste over alle tog med denne remise i ordrelisten STR_DEPOT_VEHICLE_ORDER_LIST_ROAD_VEHICLE_TOOLTIP :{BLACK}Vis liste over alle køretøjer med dette værksted i ordrelisten STR_DEPOT_VEHICLE_ORDER_LIST_SHIP_TOOLTIP :{BLACK}Vis liste over alle skibe med denne skibsdok i ordrelisten -STR_DEPOT_VEHICLE_ORDER_LIST_AIRCRAFT_TOOLTIP :{BLACK}Vis liste over alle fly med en hangar ved denne lufthavn i ordrelisten +STR_DEPOT_VEHICLE_ORDER_LIST_AIRCRAFT_TOOLTIP :{BLACK}Hent en liste over alle fly der har hvilken som helst hangar ved denne lufthavn i deres ordrer STR_DEPOT_MASS_STOP_DEPOT_TRAIN_TOOLTIP :{BLACK}Klik for at stoppe alle toge i remisen STR_DEPOT_MASS_STOP_DEPOT_ROAD_VEHICLE_TOOLTIP :{BLACK}Klik for at stoppe alle køretøjer i værkstedet @@ -3537,7 +3622,7 @@ STR_ENGINE_PREVIEW_ROAD_VEHICLE :vejkøretøj STR_ENGINE_PREVIEW_AIRCRAFT :fly STR_ENGINE_PREVIEW_SHIP :skib STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE :monoraillokomotiv -STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :magnetskinnelokomotiv +STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :magnettog STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Pris: {CURRENCY_LONG} Vægt: {WEIGHT_SHORT}{}Hastighed: {VELOCITY} Styrke: {POWER}{}Driftsomkostninger: {CURRENCY_LONG}/år{}Kapacitet: {CARGO_LONG} STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Pris: {CURRENCY_LONG} Vægt: {WEIGHT_SHORT}{}Hastighed: {VELOCITY} Hestekræfter: {POWER} Maks. Trækkraft: {6:FORCE}{}Driftsomkostning: {4:CURRENCY_LONG}/år{}Kapacitet: {5:CARGO_LONG} @@ -3803,6 +3888,7 @@ STR_ORDER_CONDITIONAL_AGE :Alder (år) STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :Kræver service STR_ORDER_CONDITIONAL_UNCONDITIONALLY :Altid STR_ORDER_CONDITIONAL_REMAINING_LIFETIME :Resterende levetid (år) +STR_ORDER_CONDITIONAL_MAX_RELIABILITY :Maksimal pålidelighed STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP :{BLACK}Hvordan data sammenlignes med den givne værdi STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS :er lig med @@ -3971,7 +4057,7 @@ STR_DATE_YEAR_TOOLTIP :{BLACK}Vælg å # AI debug window -STR_AI_DEBUG :{WHITE}Computerspiller/Spilscript-debug +STR_AI_DEBUG :{WHITE}KI/Spilscript-debug STR_AI_DEBUG_NAME_AND_VERSION :{BLACK}{STRING} (v{NUM}) STR_AI_DEBUG_NAME_TOOLTIP :{BLACK}Navn på scriptet STR_AI_DEBUG_SETTINGS :{BLACK}Indstillinger @@ -4008,7 +4094,7 @@ STR_AI_CONFIG_MOVE_DOWN :{BLACK}Flyt ned STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Flyt valgte computerspiller ned i listen STR_AI_CONFIG_GAMESCRIPT :{SILVER}Spilscript -STR_AI_CONFIG_AI :{SILVER}AIer +STR_AI_CONFIG_AI :{SILVER}KI'er STR_AI_CONFIG_CHANGE :{BLACK}Vælg {STRING} STR_AI_CONFIG_CHANGE_NONE :Ingen ændringer @@ -4084,7 +4170,7 @@ STR_ERROR_AUTOSAVE_FAILED :{WHITE}Fejl und STR_ERROR_UNABLE_TO_READ_DRIVE :{BLACK}Kan ikke læse drevet STR_ERROR_GAME_SAVE_FAILED :{WHITE}Fejl under gemning af spil{}{STRING} STR_ERROR_UNABLE_TO_DELETE_FILE :{WHITE}Kan ikke slette fil -STR_ERROR_GAME_LOAD_FAILED :{WHITE}Fejl under hentning af spil{}{STRING} +STR_ERROR_GAME_LOAD_FAILED :{WHITE}Fejl under indlæsning af spil{}{STRING} STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR :Intern fejl: {STRING} STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME :Ødelagt gemt spil - {STRING} STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME :Spillet er gemt med en nyere version @@ -4098,12 +4184,12 @@ STR_WARNING_LOADGAME_REMOVED_TRAMS :{WHITE}Spillet STR_ERROR_COULD_NOT_CREATE_TOWN :{WHITE}Kortgenerering afbrudt...{}... ingen brugbare lokaliteter til byer STR_ERROR_NO_TOWN_IN_SCENARIO :{WHITE}... der er ingen byer i dette scenarie -STR_ERROR_PNGMAP :{WHITE}Kan ikke hente landskab fra PNG... +STR_ERROR_PNGMAP :{WHITE}Kan ikke indlæse landskab fra PNG... STR_ERROR_PNGMAP_FILE_NOT_FOUND :{WHITE}... filen blev ikke fundet. STR_ERROR_PNGMAP_IMAGE_TYPE :{WHITE}... kan ikke konvertere billedtype. Der skal bruges 8 eller 24-bit PNG. STR_ERROR_PNGMAP_MISC :{WHITE}... noget gik galt. Undskyld (Måske en ødelagt fil) -STR_ERROR_BMPMAP :{WHITE}Kan ikke hente landskab fra BMP... +STR_ERROR_BMPMAP :{WHITE}Kan ikke indlæse landskab fra BMP... STR_ERROR_BMPMAP_IMAGE_TYPE :{WHITE}... kunne ikke konvertere billedtypen. STR_ERROR_HEIGHTMAP_TOO_LARGE :{WHITE}... billede er for stort @@ -4228,7 +4314,6 @@ STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}For mang STR_ERROR_TOO_MANY_STATION_SPECS :{WHITE}Banegården er i for mange dele STR_ERROR_TOO_MANY_BUS_STOPS :{WHITE}For mange busterminaler STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}For mange fragtcentraler -STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}For tæt på en anden station/fragtcentral STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}For tæt på en anden havn STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}For tæt på en anden lufthavn STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Kan ikke omdøbe stationen... @@ -4488,6 +4573,8 @@ STR_BASESOUNDS_DOS_DESCRIPTION :Originallyd fra STR_BASESOUNDS_WIN_DESCRIPTION :Originallyd fra Transport Tycoon Deluxe Windows-version. STR_BASESOUNDS_NONE_DESCRIPTION :En lydpakke uden lyde. STR_BASEMUSIC_WIN_DESCRIPTION :Originalmusik fra Transport Tycoon Deluxe Windows-version. +STR_BASEMUSIC_DOS_DESCRIPTION :Originalmusik fra Transport Tycoon Deluxe DOS-version. +STR_BASEMUSIC_TTO_DESCRIPTION :Originalmusik fra Transport Tycoon (Original/World Editor) DOS-version. STR_BASEMUSIC_NONE_DESCRIPTION :En musikpakke uden musik. ##id 0x2000 diff --git a/src/lang/dutch.txt b/src/lang/dutch.txt index 9b387f2f7c..a4c5e772fd 100644 --- a/src/lang/dutch.txt +++ b/src/lang/dutch.txt @@ -21,7 +21,7 @@ ##id 0x0000 STR_NULL : STR_EMPTY : -STR_UNDEFINED :(ongedefinieerde string) +STR_UNDEFINED :(ongedefinieerde tekenreeks) STR_JUST_NOTHING :Niets # Cargo related strings @@ -30,7 +30,7 @@ STR_CARGO_PLURAL_NOTHING : STR_CARGO_PLURAL_PASSENGERS :Passagiers STR_CARGO_PLURAL_COAL :Kolen STR_CARGO_PLURAL_MAIL :Post -STR_CARGO_PLURAL_OIL :Aardolie +STR_CARGO_PLURAL_OIL :Olie STR_CARGO_PLURAL_LIVESTOCK :Vee STR_CARGO_PLURAL_GOODS :Goederen STR_CARGO_PLURAL_GRAIN :Graan @@ -52,7 +52,7 @@ STR_CARGO_PLURAL_SUGAR :Suiker STR_CARGO_PLURAL_TOYS :Speelgoed STR_CARGO_PLURAL_CANDY :Snoep STR_CARGO_PLURAL_COLA :Cola -STR_CARGO_PLURAL_COTTON_CANDY :Suikerspinnen +STR_CARGO_PLURAL_COTTON_CANDY :Suikerspin STR_CARGO_PLURAL_BUBBLES :Bellen STR_CARGO_PLURAL_TOFFEE :Toffee STR_CARGO_PLURAL_BATTERIES :Batterijen @@ -64,14 +64,14 @@ STR_CARGO_SINGULAR_NOTHING : STR_CARGO_SINGULAR_PASSENGER :Passagier STR_CARGO_SINGULAR_COAL :Kolen STR_CARGO_SINGULAR_MAIL :Post -STR_CARGO_SINGULAR_OIL :Aardolie +STR_CARGO_SINGULAR_OIL :Olie STR_CARGO_SINGULAR_LIVESTOCK :Vee STR_CARGO_SINGULAR_GOODS :Goederen STR_CARGO_SINGULAR_GRAIN :Graan STR_CARGO_SINGULAR_WOOD :Hout STR_CARGO_SINGULAR_IRON_ORE :IJzererts STR_CARGO_SINGULAR_STEEL :Staal -STR_CARGO_SINGULAR_VALUABLES :Kostbaarheden +STR_CARGO_SINGULAR_VALUABLES :Kostbaarheid STR_CARGO_SINGULAR_COPPER_ORE :Kopererts STR_CARGO_SINGULAR_MAIZE :Maïs STR_CARGO_SINGULAR_FRUIT :Fruit @@ -87,7 +87,7 @@ STR_CARGO_SINGULAR_TOY :Speelgoed STR_CARGO_SINGULAR_CANDY :Snoep STR_CARGO_SINGULAR_COLA :Cola STR_CARGO_SINGULAR_COTTON_CANDY :Suikerspin -STR_CARGO_SINGULAR_BUBBLE :Bel +STR_CARGO_SINGULAR_BUBBLE :Bubbel STR_CARGO_SINGULAR_TOFFEE :Toffee STR_CARGO_SINGULAR_BATTERY :Batterij STR_CARGO_SINGULAR_PLASTIC :Plastic @@ -98,7 +98,7 @@ STR_QUANTITY_NOTHING : STR_QUANTITY_PASSENGERS :{COMMA}{NBSP}passagier{P "" s} STR_QUANTITY_COAL :{WEIGHT_LONG} kolen STR_QUANTITY_MAIL :{COMMA}{NBSP}zak{P "" ken} post -STR_QUANTITY_OIL :{VOLUME_LONG} Vaten Olie +STR_QUANTITY_OIL :{VOLUME_LONG} vaten olie STR_QUANTITY_LIVESTOCK :{COMMA}{NBSP}stuk{P "" s} vee STR_QUANTITY_GOODS :{COMMA}{NBSP}krat{P "" ten} goederen STR_QUANTITY_GRAIN :{WEIGHT_LONG} graan @@ -107,7 +107,7 @@ STR_QUANTITY_IRON_ORE :{WEIGHT_LONG} i STR_QUANTITY_STEEL :{WEIGHT_LONG} staal STR_QUANTITY_VALUABLES :{COMMA}{NBSP}zak{P "" ken} kostbaarheden STR_QUANTITY_COPPER_ORE :{WEIGHT_LONG} kopererts -STR_QUANTITY_MAIZE :{WEIGHT_LONG} mais +STR_QUANTITY_MAIZE :{WEIGHT_LONG} maïs STR_QUANTITY_FRUIT :{WEIGHT_LONG} fruit STR_QUANTITY_DIAMONDS :{COMMA}{NBSP}zak{P "" ken} diamanten STR_QUANTITY_FOOD :{WEIGHT_LONG} voedsel @@ -117,16 +117,16 @@ STR_QUANTITY_WATER :{VOLUME_LONG} w STR_QUANTITY_WHEAT :{WEIGHT_LONG} tarwe STR_QUANTITY_RUBBER :{VOLUME_LONG} rubber STR_QUANTITY_SUGAR :{WEIGHT_LONG} suiker -STR_QUANTITY_TOYS :{COMMA}{NBSP}stuk{P "" ken} speelgoed +STR_QUANTITY_TOYS :{COMMA}{NBSP}stuk{P "" s} speelgoed STR_QUANTITY_SWEETS :{COMMA}{NBSP}zak{P "" ken} snoep STR_QUANTITY_COLA :{VOLUME_LONG} cola -STR_QUANTITY_CANDYFLOSS :{WEIGHT_LONG} suikerspinnen -STR_QUANTITY_BUBBLES :{COMMA} bel{P "" len} +STR_QUANTITY_CANDYFLOSS :{WEIGHT_LONG} suikerspin +STR_QUANTITY_BUBBLES :{COMMA} bubbel{P "" s} STR_QUANTITY_TOFFEE :{WEIGHT_LONG} toffee STR_QUANTITY_BATTERIES :{COMMA} batterij{P "" en} STR_QUANTITY_PLASTIC :{VOLUME_LONG} plastic STR_QUANTITY_FIZZY_DRINKS :{COMMA} blikje{P "" s} frisdrank -STR_QUANTITY_N_A :N.V.T. +STR_QUANTITY_N_A :N.v.t. # Two letter abbreviation of cargo name STR_ABBREV_NOTHING : @@ -156,7 +156,7 @@ STR_ABBREV_TOYS :{TINY_FONT}SP STR_ABBREV_SWEETS :{TINY_FONT}SN STR_ABBREV_COLA :{TINY_FONT}CL STR_ABBREV_CANDYFLOSS :{TINY_FONT}SS -STR_ABBREV_BUBBLES :{TINY_FONT}BE +STR_ABBREV_BUBBLES :{TINY_FONT}BU STR_ABBREV_TOFFEE :{TINY_FONT}TF STR_ABBREV_BATTERIES :{TINY_FONT}BA STR_ABBREV_PLASTIC :{TINY_FONT}PL @@ -168,7 +168,7 @@ STR_ABBREV_ALL :{TINY_FONT}ALLE STR_PASSENGERS :{COMMA}{NBSP}passagier{P "" s} STR_BAGS :{COMMA}{NBSP}zak{P "" ken} STR_TONS :{COMMA}{NBSP}ton -STR_LITERS :{COMMA}{NBSP}liter{P "" s} +STR_LITERS :{COMMA}{NBSP}liter STR_ITEMS :{COMMA}{NBSP}stuk{P "" s} STR_CRATES :{COMMA}{NBSP}krat{P "" ten} @@ -189,6 +189,8 @@ STR_COLOUR_ORANGE :Oranje STR_COLOUR_BROWN :Bruin STR_COLOUR_GREY :Grijs STR_COLOUR_WHITE :Wit +STR_COLOUR_RANDOM :Willekeurig +STR_COLOUR_DEFAULT :Standaard # Units used in OpenTTD STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}mph @@ -224,45 +226,45 @@ STR_UNITS_HEIGHT_METRIC :{COMMA}{NBSP}m STR_UNITS_HEIGHT_SI :{COMMA}{NBSP}m # Common window strings -STR_LIST_FILTER_TITLE :{BLACK}Filter tekst: -STR_LIST_FILTER_OSKTITLE :{BLACK}Voer filtertekst in -STR_LIST_FILTER_TOOLTIP :{BLACK}Geef een woord waarop gefilterd kan worden in de lijst +STR_LIST_FILTER_TITLE :{BLACK}Filtertekst: +STR_LIST_FILTER_OSKTITLE :{BLACK}Filtertekst invoeren +STR_LIST_FILTER_TOOLTIP :{BLACK}Voer een woord in waarop de lijst wordt gefilterd -STR_TOOLTIP_GROUP_ORDER :{BLACK}Kies groepeervolgorde -STR_TOOLTIP_SORT_ORDER :{BLACK}Selecteer sorteerrichting (aflopend/oplopend) -STR_TOOLTIP_SORT_CRITERIA :{BLACK}Selecteer sorteercriteria -STR_TOOLTIP_FILTER_CRITERIA :{BLACK}Kies filtercriteria -STR_BUTTON_SORT_BY :{BLACK}Sorteer op +STR_TOOLTIP_GROUP_ORDER :{BLACK}Selecteer de volgorde voor groeperen +STR_TOOLTIP_SORT_ORDER :{BLACK}Selecteer de sorteerrichting (aflopend-oplopend) +STR_TOOLTIP_SORT_CRITERIA :{BLACK}Selecteer de sorteercriteria +STR_TOOLTIP_FILTER_CRITERIA :{BLACK}Selecteer de filtercriteria +STR_BUTTON_SORT_BY :{BLACK}Sorteren op STR_BUTTON_LOCATION :{BLACK}Locatie -STR_BUTTON_RENAME :{BLACK}Hernoem +STR_BUTTON_RENAME :{BLACK}Hernoemen -STR_TOOLTIP_CLOSE_WINDOW :{BLACK}Sluit venster +STR_TOOLTIP_CLOSE_WINDOW :{BLACK}Venster sluiten STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Vensternaam - sleep om venster te verplaatsen -STR_TOOLTIP_SHADE :{BLACK}Klap venster in - toon alleen de titelbalk -STR_TOOLTIP_DEBUG :{BLACK}Toon NewGRF debug informatie -STR_TOOLTIP_DEFSIZE :{BLACK}wijzig venster naar standaardgrootte. Ctrl+Klik om de huidige grootte als standaard op te slaan -STR_TOOLTIP_STICKY :{BLACK}Markeer dit venster als niet-sluitbaar door de 'Sluit alle vensters'-knop. Ctrl+Klik om status als default op te slaan +STR_TOOLTIP_SHADE :{BLACK}Venster inklappen - alleen titelbalk weergeven +STR_TOOLTIP_DEBUG :{BLACK}Probleemgegevens voor NewGRF weergeven +STR_TOOLTIP_DEFSIZE :{BLACK}Venster op standaardgrootte weergeven. Ctrl+klik slaat huidige grootte op als standaard. +STR_TOOLTIP_STICKY :{BLACK}Dit venster markeren als niet-sluitbaar met de knop 'Alle vensters sluiten'. Ctrl+klik om slaat status op als standaard. STR_TOOLTIP_RESIZE :{BLACK}Klik en sleep om de grootte van dit venster te veranderen -STR_TOOLTIP_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Schakel tussen groot/klein venster -STR_TOOLTIP_VSCROLL_BAR_SCROLLS_LIST :{BLACK}Schuifbalk - scroll verticaal door de lijst -STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST :{BLACK}Schuifbalk - scroll horizontaal door de lijst -STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Sloop gebouwen etc. op een stuk land. Ctrl selecteert het gebied diagonaal. Shift schakelt tussen bouwen/inschatting van de kosten +STR_TOOLTIP_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Schakelen tussen groot/klein venster +STR_TOOLTIP_VSCROLL_BAR_SCROLLS_LIST :{BLACK}Schuifbalk - blader verticaal door de lijst +STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST :{BLACK}Schuifbalk - blader horizontaal door de lijst +STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Hiermee sloop je gebouwen enz. op een landtegel. Ctrl selecteert het gebied diagonaal. Shift schakelt tussen bouwen/inschatting van de kosten. # Show engines button -STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN :{BLACK}Toon verborgen -STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE :{BLACK}Toon verborgen -STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP :{BLACK}Toon verborgen -STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT :{BLACK}Toon verborgen +STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN :{BLACK}Verborgen weergeven +STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE :{BLACK}Verborgen weergeven +STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP :{BLACK}Verborgen weergeven +STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT :{BLACK}Verborgen weergeven -STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP :{BLACK}Door het inschakelen van deze knop, worden de verborgen treinen ook weergegeven -STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE_TOOLTIP :{BLACK}Door het inschakelen van deze knop, worden de verborgen wegvoertuigen ook weergegeven -STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP_TOOLTIP :{BLACK}Door het inschakelen van deze knop, worden de verborgen schepen ook weergegeven -STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT_TOOLTIP :{BLACK}Door het inschakelen van deze knop, worden de verborgen vliegtuig ook weergegeven +STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP :{BLACK}Wanneer je deze knop inschakelt, worden verborgen treinen ook weergegeven +STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE_TOOLTIP :{BLACK}Wanneer je deze knop inschakelt, worden verborgen wegvoertuigen ook weergegeven +STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP_TOOLTIP :{BLACK}Wanneer je deze knop inschakelt, worden verborgen schepen ook weergegeven +STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT_TOOLTIP :{BLACK}Wanneer je deze knop inschakelt, worden verborgen vliegtuigen ook weergegeven # Query window STR_BUTTON_DEFAULT :{BLACK}Standaard STR_BUTTON_CANCEL :{BLACK}Annuleren -STR_BUTTON_OK :{BLACK}Oké +STR_BUTTON_OK :{BLACK}OK # On screen keyboard window STR_OSK_KEYBOARD_LAYOUT :`1234567890-=\qwertyuiop[]asdfghjkl;' zxcvbnm,./ . @@ -270,9 +272,9 @@ STR_OSK_KEYBOARD_LAYOUT_CAPS :~!@#$%^&*()_+|Q # Measurement tooltip STR_MEASURE_LENGTH :{BLACK}Lengte: {NUM} -STR_MEASURE_AREA :{BLACK}Gebied: {NUM} x {NUM} +STR_MEASURE_AREA :{BLACK}Oppervlakte: {NUM} x {NUM} STR_MEASURE_LENGTH_HEIGHTDIFF :{BLACK}Lengte: {NUM}{}Hoogteverschil: {HEIGHT} -STR_MEASURE_AREA_HEIGHTDIFF :{BLACK}Gebied: {NUM} x {NUM}{}Hoogteverschil: {HEIGHT} +STR_MEASURE_AREA_HEIGHTDIFF :{BLACK}Oppervlakte: {NUM} x {NUM}{}Hoogteverschil: {HEIGHT} # These are used in buttons @@ -288,7 +290,7 @@ STR_SORT_BY_PROFIT_LAST_YEAR :Winst vorig jaa STR_SORT_BY_PROFIT_THIS_YEAR :Winst dit jaar STR_SORT_BY_AGE :Leeftijd STR_SORT_BY_RELIABILITY :Betrouwbaarheid -STR_SORT_BY_TOTAL_CAPACITY_PER_CARGOTYPE :Capaciteit per vrachttype +STR_SORT_BY_TOTAL_CAPACITY_PER_CARGOTYPE :Totale capaciteit per vrachttype STR_SORT_BY_MAX_SPEED :Maximumsnelheid STR_SORT_BY_MODEL :Model STR_SORT_BY_VALUE :Waarde @@ -297,75 +299,75 @@ STR_SORT_BY_LIFE_TIME :Resterende leve STR_SORT_BY_TIMETABLE_DELAY :Vertraging in dienstregeling STR_SORT_BY_FACILITY :Stationstype STR_SORT_BY_WAITING_TOTAL :Totaal wachtende vracht -STR_SORT_BY_WAITING_AVAILABLE :Beschikbare wachtende lading +STR_SORT_BY_WAITING_AVAILABLE :Beschikbare wachtende vracht STR_SORT_BY_RATING_MAX :Hoogste vrachtwaardering STR_SORT_BY_RATING_MIN :Laagste vrachtwaardering -STR_SORT_BY_ENGINE_ID :Voertuig-ID (klassieke sortering) +STR_SORT_BY_ENGINE_ID :Voertuig-id (klassieke sortering) STR_SORT_BY_COST :Prijs STR_SORT_BY_POWER :Vermogen STR_SORT_BY_TRACTIVE_EFFORT :Trekkracht STR_SORT_BY_INTRO_DATE :Introductiedatum STR_SORT_BY_RUNNING_COST :Bedrijfskosten -STR_SORT_BY_POWER_VS_RUNNING_COST :Vermogen/Bedrijfskosten +STR_SORT_BY_POWER_VS_RUNNING_COST :Vermogen / lopende kosten STR_SORT_BY_CARGO_CAPACITY :Vrachtcapaciteit STR_SORT_BY_RANGE :Bereik -STR_SORT_BY_POPULATION :Inwoners +STR_SORT_BY_POPULATION :Aantal inwoners STR_SORT_BY_RATING :Waardering # Tooltips for the main toolbar -STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}Pauzeer spel -STR_TOOLBAR_TOOLTIP_FORWARD :{BLACK}Verhoog de spelsnelheid +STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}Hiermee pauzeer je het spel +STR_TOOLBAR_TOOLTIP_FORWARD :{BLACK}Hiermee verhoog je de spelsnelheid STR_TOOLBAR_TOOLTIP_OPTIONS :{BLACK}Opties STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}Spel opslaan, spel stoppen, afsluiten -STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}Toon kaart, extra kijkvenster of bordenlijst -STR_TOOLBAR_TOOLTIP_DISPLAY_TOWN_DIRECTORY :{BLACK}Toon stedenlijst -STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}Toon subsidies -STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}Toon lijst met stations van het bedrijf -STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}Toon financiële informatie over het bedrijf -STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}Toon algemene informatie over het bedrijf -STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK :{BLACK}Toon verhaallijn -STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}Geven doellijst -STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Toon grafieken -STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}Toon bedrijfscompetitietabel -STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Betaal de bouw van nieuwe industrie of toon lijst van alle industrieën -STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}Toon lijst met treinen van het bedrijf. Ctrl+klik schakelt tussen lijst van groepen/voertuigen -STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}Toon lijst met wegvoertuigen van het bedrijf. Ctrl+klik schakelt tussen lijst van groepen/voertuigen -STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS :{BLACK}Toon lijst met schepen van het bedrijf. Ctrl+klik schakelt tussen lijst van groepen/voertuigen -STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_AIRCRAFT :{BLACK}Toon lijst met vliegtuigen van het bedrijf. Ctrl+klik schakelt tussen lijst van groepen/voertuigen +STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}Kaart, extra kijkvenster of lijst met bordjes weergeven +STR_TOOLBAR_TOOLTIP_DISPLAY_TOWN_DIRECTORY :{BLACK}Stedenlijst weergeven +STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}Subsidies weergeven +STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}Lijst met stations van het bedrijf weergeven +STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}Financiële informatie over het bedrijf weergeven +STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}Algemene informatie over het bedrijf weergeven +STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK :{BLACK}Verhaal weergeven +STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}Doellijst weergeven +STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Grafieken weergeven +STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}Bedrijfsscoretabel weergeven +STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Bouw van nieuwe industrie financieren of lijst van alle industrieën weergeven +STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}Lijst met treinen van het bedrijf weergeven. Ctrl+klik schakelt tussen lijst van groepen/voertuigen. +STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}Lijst met wegvoertuigen van het bedrijf weergeven. Ctrl+klik schakelt tussen lijst van groepen/voertuigen. +STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS :{BLACK}Lijst met schepen van het bedrijf weergeven. Ctrl+klik schakelt tussen lijst van groepen/voertuigen. +STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_AIRCRAFT :{BLACK}Lijst met vliegtuigen van het bedrijf weergeven. Ctrl+klik schakelt tussen lijst van groepen/voertuigen. STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN :{BLACK}Inzoomen STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT :{BLACK}Uitzoomen -STR_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Bouw spoorwegen -STR_TOOLBAR_TOOLTIP_BUILD_ROADS :{BLACK}Bouw wegen -STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS :{BLACK}Bouw havens -STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS :{BLACK}Bouw vliegvelden -STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}Open de landschapsbalk om land te verhogen/verlagen, bomen te planten, etc. -STR_TOOLBAR_TOOLTIP_SHOW_SOUND_MUSIC_WINDOW :{BLACK}Toon geluid/muziekscherm -STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Toon laatste (nieuws)bericht, toon berichtinstellingen -STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Landinformatie, console, script-debug, screenshots, over OpenTTD -STR_TOOLBAR_TOOLTIP_SWITCH_TOOLBAR :{BLACK}Verwissel knoppenbalk +STR_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Spoorwegen bouwen +STR_TOOLBAR_TOOLTIP_BUILD_ROADS :{BLACK}Wegen bouwen +STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS :{BLACK}Dokken en havens bouwen +STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS :{BLACK}Vliegvelden bouwen +STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}Hiermee open je de landschapsbalk om land te verhogen/verlagen, bomen te planten, enz. +STR_TOOLBAR_TOOLTIP_SHOW_SOUND_MUSIC_WINDOW :{BLACK}Geluid-/muziekvenster weergeven +STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Laatste (nieuws-)bericht weergeven, berichtinstellingen weergeven +STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Landinformatie, console, foutopsporing in scripts, schermfoto's, over OpenTTD +STR_TOOLBAR_TOOLTIP_SWITCH_TOOLBAR :{BLACK}Knoppenbalken wisselen # Extra tooltips for the scenario editor toolbar -STR_SCENEDIT_TOOLBAR_TOOLTIP_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Sla scenario op, laad scenario, scenario-editor verlaten, afsluiten +STR_SCENEDIT_TOOLBAR_TOOLTIP_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Scenario opslaan of laden, scenario-editor verlaten, afsluiten STR_SCENEDIT_TOOLBAR_OPENTTD :{YELLOW}OpenTTD STR_SCENEDIT_TOOLBAR_SCENARIO_EDITOR :{YELLOW}Scenario-editor -STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD :{BLACK}Zet startdatum 1 jaar terug -STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD :{BLACK}Zet startdatum 1 jaar vooruit +STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD :{BLACK}Startdatum 1 jaar terugzetten +STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD :{BLACK}Startdatum 1 jaar vooruitzetten STR_SCENEDIT_TOOLBAR_TOOLTIP_SET_DATE :{BLACK}Klik om het startjaar op te geven -STR_SCENEDIT_TOOLBAR_TOOLTIP_DISPLAY_MAP_TOWN_DIRECTORY :{BLACK}Toon kaart, stedenlijst +STR_SCENEDIT_TOOLBAR_TOOLTIP_DISPLAY_MAP_TOWN_DIRECTORY :{BLACK}Kaart, stedenlijst weergeven STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION :{BLACK}Landschapsontwikkeling STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Stadsontwikkeling -STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}Industrie-ontwikkeling +STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}Industrieontwikkeling STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Wegenbouw -STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Plant bomen. Shift schakelt tussen bouwen/inschatting van de kosten -STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}Plaats bord -STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Plaats object. Shift schakelt tussen bouwen/inschatting van de kosten +STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Bomen planten. Shift schakelt tussen planten/inschatting van de kosten +STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}Bord plaatsen +STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Object plaatsen. Shift schakelt tussen bouwen/inschatting van de kosten ############ range for SE file menu starts STR_SCENEDIT_FILE_MENU_SAVE_SCENARIO :Scenario opslaan -STR_SCENEDIT_FILE_MENU_LOAD_SCENARIO :Scenario openen +STR_SCENEDIT_FILE_MENU_LOAD_SCENARIO :Scenario laden STR_SCENEDIT_FILE_MENU_SAVE_HEIGHTMAP :Hoogtekaart opslaan -STR_SCENEDIT_FILE_MENU_LOAD_HEIGHTMAP :Laad hoogtekaart -STR_SCENEDIT_FILE_MENU_QUIT_EDITOR :Sluit scenario editor +STR_SCENEDIT_FILE_MENU_LOAD_HEIGHTMAP :Hoogtekaart laden +STR_SCENEDIT_FILE_MENU_QUIT_EDITOR :Scenario-editor sluiten STR_SCENEDIT_FILE_MENU_SEPARATOR : STR_SCENEDIT_FILE_MENU_QUIT :Afsluiten ############ range for SE file menu starts @@ -373,37 +375,37 @@ STR_SCENEDIT_FILE_MENU_QUIT :Afsluiten ############ range for settings menu starts STR_SETTINGS_MENU_GAME_OPTIONS :Spelopties STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Instellingen -STR_SETTINGS_MENU_SCRIPT_SETTINGS :AI/Game script instellingen -STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF instellingen +STR_SETTINGS_MENU_SCRIPT_SETTINGS :AI-/spelscriptinstellingen +STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF-instellingen STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Doorzichtigheidsopties -STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Toon plaatsnamen -STR_SETTINGS_MENU_STATION_NAMES_DISPLAYED :Toon stationsnamen -STR_SETTINGS_MENU_WAYPOINTS_DISPLAYED :Toon controlepostnamen -STR_SETTINGS_MENU_SIGNS_DISPLAYED :Toon borden -STR_SETTINGS_MENU_SHOW_COMPETITOR_SIGNS :Toon tegenstander's borden en namen +STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Plaatsnamen weergeven +STR_SETTINGS_MENU_STATION_NAMES_DISPLAYED :Stationsnamen weergeven +STR_SETTINGS_MENU_WAYPOINTS_DISPLAYED :Namen van routepunten weergeven +STR_SETTINGS_MENU_SIGNS_DISPLAYED :Bordjes weergeven +STR_SETTINGS_MENU_SHOW_COMPETITOR_SIGNS :Bordjes en namen van tegenstanders weergeven STR_SETTINGS_MENU_FULL_ANIMATION :Alle animaties STR_SETTINGS_MENU_FULL_DETAIL :Alle details STR_SETTINGS_MENU_TRANSPARENT_BUILDINGS :Transparante gebouwen -STR_SETTINGS_MENU_TRANSPARENT_SIGNS :Transparante borden +STR_SETTINGS_MENU_TRANSPARENT_SIGNS :Transparante bordjes ############ range ends here ############ range for file menu starts STR_FILE_MENU_SAVE_GAME :Spel opslaan STR_FILE_MENU_LOAD_GAME :Spel laden -STR_FILE_MENU_QUIT_GAME :Verlaat spel +STR_FILE_MENU_QUIT_GAME :Spel sluiten STR_FILE_MENU_SEPARATOR : STR_FILE_MENU_EXIT :Afsluiten ############ range ends here # map menu -STR_MAP_MENU_MAP_OF_WORLD :Kaart +STR_MAP_MENU_MAP_OF_WORLD :Wereldkaart STR_MAP_MENU_EXTRA_VIEW_PORT :Extra kijkvenster -STR_MAP_MENU_LINGRAPH_LEGEND :Vracht Stroom Legenda -STR_MAP_MENU_SIGN_LIST :Bordenlijst +STR_MAP_MENU_LINGRAPH_LEGEND :Vrachtstroomlegende +STR_MAP_MENU_SIGN_LIST :Bordjeslijst ############ range for town menu starts STR_TOWN_MENU_TOWN_DIRECTORY :Stedenlijst -STR_TOWN_MENU_FOUND_TOWN :Sticht een stad +STR_TOWN_MENU_FOUND_TOWN :Stad stichten ############ range ends here ############ range for subsidies menu starts @@ -420,41 +422,41 @@ STR_GRAPH_MENU_CARGO_PAYMENT_RATES :Vrachtprijzen ############ range ends here ############ range for company league menu starts -STR_GRAPH_MENU_COMPANY_LEAGUE_TABLE :Bedrijfscompetitietabel +STR_GRAPH_MENU_COMPANY_LEAGUE_TABLE :Bedrijfsscoretabel STR_GRAPH_MENU_DETAILED_PERFORMANCE_RATING :Gedetailleerde prestatiescore -STR_GRAPH_MENU_HIGHSCORE :Score tabel +STR_GRAPH_MENU_HIGHSCORE :Scoretabel ############ range ends here ############ range for industry menu starts STR_INDUSTRY_MENU_INDUSTRY_DIRECTORY :Industrielijst -STR_INDUSTRY_MENU_INDUSTRY_CHAIN :Bedrijfsketen +STR_INDUSTRY_MENU_INDUSTRY_CHAIN :Industrieketens STR_INDUSTRY_MENU_FUND_NEW_INDUSTRY :Betaal nieuwe industrie ############ range ends here ############ range for railway construction menu starts -STR_RAIL_MENU_RAILROAD_CONSTRUCTION :Bouw spoorwegen -STR_RAIL_MENU_ELRAIL_CONSTRUCTION :Bouw geëlektrificeerde spoorwegen -STR_RAIL_MENU_MONORAIL_CONSTRUCTION :Bouw monorail-spoorwegen -STR_RAIL_MENU_MAGLEV_CONSTRUCTION :Bouw magneetzweeftrein-spoorwegen +STR_RAIL_MENU_RAILROAD_CONSTRUCTION :Spoorwegen bouwen +STR_RAIL_MENU_ELRAIL_CONSTRUCTION :Geëlektrificeerde spoorwegen bouwen +STR_RAIL_MENU_MONORAIL_CONSTRUCTION :Monorailspoorwegen bouwen +STR_RAIL_MENU_MAGLEV_CONSTRUCTION :Zweeftreinspoorwegen bouwen ############ range ends here ############ range for road construction menu starts -STR_ROAD_MENU_ROAD_CONSTRUCTION :Bouw wegen -STR_ROAD_MENU_TRAM_CONSTRUCTION :Bouw tramwegen +STR_ROAD_MENU_ROAD_CONSTRUCTION :Wegen bouwen +STR_ROAD_MENU_TRAM_CONSTRUCTION :Tramsporen bouwen ############ range ends here ############ range for waterways construction menu starts -STR_WATERWAYS_MENU_WATERWAYS_CONSTRUCTION :Bouw waterwegen +STR_WATERWAYS_MENU_WATERWAYS_CONSTRUCTION :Waterwegen bouwen ############ range ends here ############ range for airport construction menu starts -STR_AIRCRAFT_MENU_AIRPORT_CONSTRUCTION :Bouw vliegvelden +STR_AIRCRAFT_MENU_AIRPORT_CONSTRUCTION :Vliegvelden bouwen ############ range ends here ############ range for landscaping menu starts -STR_LANDSCAPING_MENU_LANDSCAPING :Terreinvorming -STR_LANDSCAPING_MENU_PLANT_TREES :Plant bomen -STR_LANDSCAPING_MENU_PLACE_SIGN :Plaats bord +STR_LANDSCAPING_MENU_LANDSCAPING :Terreinaanpassing +STR_LANDSCAPING_MENU_PLANT_TREES :Bomen planten +STR_LANDSCAPING_MENU_PLACE_SIGN :Bord plaatsen ############ range ends here ############ range for music menu starts @@ -464,39 +466,41 @@ STR_TOOLBAR_SOUND_MUSIC :Geluid/muziek ############ range for message menu starts STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :Laatste (nieuws)bericht STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Berichtengeschiedenis +STR_NEWS_MENU_DELETE_ALL_MESSAGES :Alle berichten verwijderen ############ range ends here ############ range for about menu starts STR_ABOUT_MENU_LAND_BLOCK_INFO :Landinformatie STR_ABOUT_MENU_SEPARATOR : -STR_ABOUT_MENU_TOGGLE_CONSOLE :Schakel console aan/uit -STR_ABOUT_MENU_AI_DEBUG :AI/Game Script debug -STR_ABOUT_MENU_SCREENSHOT :Screenshot -STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Ingezoomd screenshot -STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Screenshot met standaard zoom -STR_ABOUT_MENU_GIANT_SCREENSHOT :Screenshot van hele kaart +STR_ABOUT_MENU_TOGGLE_CONSOLE :Console in-uitschakelen +STR_ABOUT_MENU_AI_DEBUG :Probleemoplossing AI/spelscript +STR_ABOUT_MENU_SCREENSHOT :Schermfoto +STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Ingezoomde schermfoto +STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Schermfoto met standaardzoom +STR_ABOUT_MENU_GIANT_SCREENSHOT :Schermfoto van de hele kaart +STR_ABOUT_MENU_SHOW_FRAMERATE :Framesnelheid weergeven STR_ABOUT_MENU_ABOUT_OPENTTD :Over 'OpenTTD' STR_ABOUT_MENU_SPRITE_ALIGNER :Sprite-uitlijner -STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :Schakel selectiekaders -STR_ABOUT_MENU_TOGGLE_DIRTY_BLOCKS :Schakel kleuren van braakliggende grond aan/uit +STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :Selectiekaders in-uitschakelen +STR_ABOUT_MENU_TOGGLE_DIRTY_BLOCKS :Kleuren van vuile blokken in-uitschakelen ############ range ends here ############ range for ordinal numbers used for the place in the highscore window -STR_ORDINAL_NUMBER_1ST :1 -STR_ORDINAL_NUMBER_2ND :2 -STR_ORDINAL_NUMBER_3RD :3 -STR_ORDINAL_NUMBER_4TH :4 -STR_ORDINAL_NUMBER_5TH :5 -STR_ORDINAL_NUMBER_6TH :6 -STR_ORDINAL_NUMBER_7TH :7 -STR_ORDINAL_NUMBER_8TH :8 -STR_ORDINAL_NUMBER_9TH :9 -STR_ORDINAL_NUMBER_10TH :10 -STR_ORDINAL_NUMBER_11TH :11 -STR_ORDINAL_NUMBER_12TH :12 -STR_ORDINAL_NUMBER_13TH :13 -STR_ORDINAL_NUMBER_14TH :14 -STR_ORDINAL_NUMBER_15TH :15 +STR_ORDINAL_NUMBER_1ST :1e +STR_ORDINAL_NUMBER_2ND :2e +STR_ORDINAL_NUMBER_3RD :3e +STR_ORDINAL_NUMBER_4TH :4e +STR_ORDINAL_NUMBER_5TH :5e +STR_ORDINAL_NUMBER_6TH :6e +STR_ORDINAL_NUMBER_7TH :7e +STR_ORDINAL_NUMBER_8TH :8e +STR_ORDINAL_NUMBER_9TH :9e +STR_ORDINAL_NUMBER_10TH :10e +STR_ORDINAL_NUMBER_11TH :11e +STR_ORDINAL_NUMBER_12TH :12e +STR_ORDINAL_NUMBER_13TH :13e +STR_ORDINAL_NUMBER_14TH :14e +STR_ORDINAL_NUMBER_15TH :15e ############ range for ordinal numbers ends ############ range for days starts @@ -563,7 +567,7 @@ STR_MONTH_DEC :December # Graph window STR_GRAPH_KEY_BUTTON :{BLACK}Legenda -STR_GRAPH_KEY_TOOLTIP :{BLACK}Toon legenda bij deze grafiek +STR_GRAPH_KEY_TOOLTIP :{BLACK}Legenda bij deze grafiek weergeven STR_GRAPH_X_LABEL_MONTH :{TINY_FONT}{STRING}{} {STRING} STR_GRAPH_X_LABEL_MONTH_YEAR :{TINY_FONT}{STRING}{} {STRING}{}{NUM} STR_GRAPH_Y_LABEL :{TINY_FONT}{STRING} @@ -572,29 +576,29 @@ STR_GRAPH_Y_LABEL_NUMBER :{TINY_FONT}{COM STR_GRAPH_OPERATING_PROFIT_CAPTION :{WHITE}Grafiek van operationele winst STR_GRAPH_INCOME_CAPTION :{WHITE}Grafiek van inkomsten STR_GRAPH_CARGO_DELIVERED_CAPTION :{WHITE}Aantal eenheden afgeleverde vracht -STR_GRAPH_COMPANY_PERFORMANCE_RATINGS_CAPTION :{WHITE}Bedrijfsprestatiescore (maximale score=1000) +STR_GRAPH_COMPANY_PERFORMANCE_RATINGS_CAPTION :{WHITE}Bedrijfsprestatiescore (maximale score = 1000) STR_GRAPH_COMPANY_VALUES_CAPTION :{WHITE}Bedrijfswaarde STR_GRAPH_CARGO_PAYMENT_RATES_CAPTION :{WHITE}Vrachtprijzen STR_GRAPH_CARGO_PAYMENT_RATES_X_LABEL :{TINY_FONT}{BLACK}Dagen onderweg -STR_GRAPH_CARGO_PAYMENT_RATES_TITLE :{TINY_FONT}{BLACK}Betaling voor het leveren van 10 eenheden (of 10,000 liter) aan vracht over een afstand van 20 vakjes +STR_GRAPH_CARGO_PAYMENT_RATES_TITLE :{TINY_FONT}{BLACK}Betaling voor het leveren van 10 eenheden (of 10.000 liter) vracht over een afstand van 20 vakjes STR_GRAPH_CARGO_ENABLE_ALL :{TINY_FONT}{BLACK}Alles aan STR_GRAPH_CARGO_DISABLE_ALL :{TINY_FONT}{BLACK}Alles uit -STR_GRAPH_CARGO_TOOLTIP_ENABLE_ALL :{BLACK}Toon alle vrachtsoorten op de grafiek van vrachtprijzen -STR_GRAPH_CARGO_TOOLTIP_DISABLE_ALL :{BLACK}Toon geen vrachtsoorten op de grafiek van vrachtprijzen -STR_GRAPH_CARGO_PAYMENT_TOGGLE_CARGO :{BLACK}Schakel grafiek voor vrachttype aan/uit +STR_GRAPH_CARGO_TOOLTIP_ENABLE_ALL :{BLACK}Alle vrachtsoorten weergeven op de grafiek van vrachtprijzen +STR_GRAPH_CARGO_TOOLTIP_DISABLE_ALL :{BLACK}Geen vrachtsoorten weergeven op de grafiek van vrachtprijzen +STR_GRAPH_CARGO_PAYMENT_TOGGLE_CARGO :{BLACK}Grafiek voor vrachttype aan-uit STR_GRAPH_CARGO_PAYMENT_CARGO :{TINY_FONT}{BLACK}{STRING} -STR_GRAPH_PERFORMANCE_DETAIL_TOOLTIP :{BLACK}Toon gedetailleerde prestatiescores +STR_GRAPH_PERFORMANCE_DETAIL_TOOLTIP :{BLACK}Gedetailleerde prestatiescores weergeven # Graph key window STR_GRAPH_KEY_CAPTION :{WHITE}Legenda voor bedrijfsgrafieken STR_GRAPH_KEY_COMPANY_SELECTION_TOOLTIP :{BLACK}Klik hier om dit bedrijf weer te geven of te verbergen op de grafiek # Company league window -STR_COMPANY_LEAGUE_TABLE_CAPTION :{WHITE}Bedrijfscompetitietabel +STR_COMPANY_LEAGUE_TABLE_CAPTION :{WHITE}Bedrijfsscoretabel STR_COMPANY_LEAGUE_COMPANY_NAME :{ORANGE}{COMPANY} {BLACK}{COMPANY_NUM} '{STRING}' -STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_ENGINEER :Ingenieur +STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_ENGINEER :Mecanicien STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TRAFFIC_MANAGER :Verkeersleider STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TRANSPORT_COORDINATOR :Transportcoördinator STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_ROUTE_SUPERVISOR :Routeopzichter @@ -606,11 +610,11 @@ STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TYCOON :Tycoon # Performance detail window STR_PERFORMANCE_DETAIL :{WHITE}Gedetailleerde prestatiescore -STR_PERFORMANCE_DETAIL_KEY :{BLACK}Detail +STR_PERFORMANCE_DETAIL_KEY :{BLACK}Details STR_PERFORMANCE_DETAIL_AMOUNT_CURRENCY :{BLACK}({CURRENCY_SHORT}/{CURRENCY_SHORT}) STR_PERFORMANCE_DETAIL_AMOUNT_INT :{BLACK}({COMMA}/{COMMA}) STR_PERFORMANCE_DETAIL_PERCENT :{WHITE}{NUM}% -STR_PERFORMANCE_DETAIL_SELECT_COMPANY_TOOLTIP :{BLACK}Toon details van dit bedrijf +STR_PERFORMANCE_DETAIL_SELECT_COMPANY_TOOLTIP :{BLACK}Details voor dit bedrijf weergeven ############ Those following lines need to be in this order!! STR_PERFORMANCE_DETAIL_VEHICLES :{BLACK}Voertuigen: STR_PERFORMANCE_DETAIL_STATIONS :{BLACK}Stations: @@ -623,22 +627,22 @@ STR_PERFORMANCE_DETAIL_MONEY :{BLACK}Geld: STR_PERFORMANCE_DETAIL_LOAN :{BLACK}Lening: STR_PERFORMANCE_DETAIL_TOTAL :{BLACK}Totaal: ############ End of order list -STR_PERFORMANCE_DETAIL_VEHICLES_TOOLTIP :{BLACK}Aantal voertuigen met winst in het afgelopen jaar. Hierbij tellen wegvoertuigen, treinen, schepen en vliegtuigen allemaal mee -STR_PERFORMANCE_DETAIL_STATIONS_TOOLTIP :{BLACK}Aantal recentelijk bezochte stationsonderdelen. Elk deel van een station (bijv. treinstation, bushalte, vliegveld) wordt geteld, zelfs als deze tot een station behoren +STR_PERFORMANCE_DETAIL_VEHICLES_TOOLTIP :{BLACK}Aantal voertuigen met winst in het afgelopen jaar. Hierbij tellen wegvoertuigen, treinen, schepen en vliegtuigen allemaal mee. +STR_PERFORMANCE_DETAIL_STATIONS_TOOLTIP :{BLACK}Aantal recentelijk bezochte stations. Alle treinstations, busstations, vliegvelden enz. worden meegeteld, ook als deze tot hetzelfde station behoren. STR_PERFORMANCE_DETAIL_MIN_PROFIT_TOOLTIP :{BLACK}De winst van het voertuig met het laagste inkomen (van alle voertuigen ouder dan 2 jaar) STR_PERFORMANCE_DETAIL_MIN_INCOME_TOOLTIP :{BLACK}De hoeveelheid geld die is verdiend in het kwartaal met de laagste winst van de afgelopen 12 kwartalen STR_PERFORMANCE_DETAIL_MAX_INCOME_TOOLTIP :{BLACK}De hoeveelheid geld die is verdiend in het kwartaal met de hoogste winst van de afgelopen 12 kwartalen -STR_PERFORMANCE_DETAIL_DELIVERED_TOOLTIP :{BLACK}Het aantal eenheden aan vracht dat in de afgelopen vier kwartalen is afgeleverd +STR_PERFORMANCE_DETAIL_DELIVERED_TOOLTIP :{BLACK}Het aantal eenheden vracht dat in de afgelopen vier kwartalen is afgeleverd STR_PERFORMANCE_DETAIL_CARGO_TOOLTIP :{BLACK}Aantal soorten vracht die in het laatste kwartaal zijn afgeleverd STR_PERFORMANCE_DETAIL_MONEY_TOOLTIP :{BLACK}Hoeveelheid geld op de bank STR_PERFORMANCE_DETAIL_LOAN_TOOLTIP :{BLACK}De hoeveelheid geld die dit bedrijf leent -STR_PERFORMANCE_DETAIL_TOTAL_TOOLTIP :{BLACK}Totaal aantal punten uit de mogelijke punten +STR_PERFORMANCE_DETAIL_TOTAL_TOOLTIP :{BLACK}Totaal aantal punten van de mogelijke punten # Music window -STR_MUSIC_JAZZ_JUKEBOX_CAPTION :{WHITE}Jazz-jukebox +STR_MUSIC_JAZZ_JUKEBOX_CAPTION :{WHITE}Jazzjukebox STR_MUSIC_PLAYLIST_ALL :{TINY_FONT}{BLACK}Alle -STR_MUSIC_PLAYLIST_OLD_STYLE :{TINY_FONT}{BLACK}Oude Stijl -STR_MUSIC_PLAYLIST_NEW_STYLE :{TINY_FONT}{BLACK}Nieuwe Stijl +STR_MUSIC_PLAYLIST_OLD_STYLE :{TINY_FONT}{BLACK}Oude stijl +STR_MUSIC_PLAYLIST_NEW_STYLE :{TINY_FONT}{BLACK}Nieuwe stijl STR_MUSIC_PLAYLIST_EZY_STREET :{TINY_FONT}{BLACK}Ezy Street STR_MUSIC_PLAYLIST_CUSTOM_1 :{TINY_FONT}{BLACK}Aangepast 1 STR_MUSIC_PLAYLIST_CUSTOM_2 :{TINY_FONT}{BLACK}Aangepast 2 @@ -650,49 +654,53 @@ STR_MUSIC_RULER_MARKER :{TINY_FONT}{BLA STR_MUSIC_TRACK_NONE :{TINY_FONT}{DKGREEN}-- STR_MUSIC_TRACK_DIGIT :{TINY_FONT}{DKGREEN}{ZEROFILL_NUM} STR_MUSIC_TITLE_NONE :{TINY_FONT}{DKGREEN}------ +STR_MUSIC_TITLE_NOMUSIC :{TINY_FONT}{DKGREEN}Geen muziek beschikbaar STR_MUSIC_TITLE_NAME :{TINY_FONT}{DKGREEN}"{STRING}" STR_MUSIC_TRACK :{TINY_FONT}{BLACK}Nummer STR_MUSIC_XTITLE :{TINY_FONT}{BLACK}Titel -STR_MUSIC_SHUFFLE :{TINY_FONT}{BLACK}Shuffle +STR_MUSIC_SHUFFLE :{TINY_FONT}{BLACK}Willekeurig STR_MUSIC_PROGRAM :{TINY_FONT}{BLACK}Programma -STR_MUSIC_TOOLTIP_SKIP_TO_PREVIOUS_TRACK :{BLACK}Vorige nummer in selectie -STR_MUSIC_TOOLTIP_SKIP_TO_NEXT_TRACK_IN_SELECTION :{BLACK}Volgende nummer in selectie +STR_MUSIC_TOOLTIP_SKIP_TO_PREVIOUS_TRACK :{BLACK}Naar vorige nummer in selectie +STR_MUSIC_TOOLTIP_SKIP_TO_NEXT_TRACK_IN_SELECTION :{BLACK}Naar volgende nummer in selectie STR_MUSIC_TOOLTIP_STOP_PLAYING_MUSIC :{BLACK}Stop muziek STR_MUSIC_TOOLTIP_START_PLAYING_MUSIC :{BLACK}Start muziek STR_MUSIC_TOOLTIP_DRAG_SLIDERS_TO_SET_MUSIC :{BLACK}Gebruik de schuifbalken om het volume aan te passen -STR_MUSIC_TOOLTIP_SELECT_ALL_TRACKS_PROGRAM :{BLACK}Selecteer 'alle nummers'-programma -STR_MUSIC_TOOLTIP_SELECT_OLD_STYLE_MUSIC :{BLACK}Selecteer 'oude stijl-muziek'-programma -STR_MUSIC_TOOLTIP_SELECT_NEW_STYLE_MUSIC :{BLACK}Selecteer 'nieuwe stijl-muziek'-programma -STR_MUSIC_TOOLTIP_SELECT_EZY_STREET_STYLE :{BLACK}Kies 'Ezy Street-stijl-muziek'-programma -STR_MUSIC_TOOLTIP_SELECT_CUSTOM_1_USER_DEFINED :{BLACK}Selecteer 'Aangepast1'-programma -STR_MUSIC_TOOLTIP_SELECT_CUSTOM_2_USER_DEFINED :{BLACK}Selecteer 'Aangepast2'-programma -STR_MUSIC_TOOLTIP_TOGGLE_PROGRAM_SHUFFLE :{BLACK}Programmashuffle aan/uit -STR_MUSIC_TOOLTIP_SHOW_MUSIC_TRACK_SELECTION :{BLACK}Toon nummerkeuzescherm +STR_MUSIC_TOOLTIP_SELECT_ALL_TRACKS_PROGRAM :{BLACK}Selecteer het programma 'Alle nummers' +STR_MUSIC_TOOLTIP_SELECT_OLD_STYLE_MUSIC :{BLACK}Selecteer het programma 'Oude stijl' +STR_MUSIC_TOOLTIP_SELECT_NEW_STYLE_MUSIC :{BLACK}Selecteer het programma 'Nieuwe stijl' +STR_MUSIC_TOOLTIP_SELECT_EZY_STREET_STYLE :{BLACK}Selecteer het programma 'Ezy Street' +STR_MUSIC_TOOLTIP_SELECT_CUSTOM_1_USER_DEFINED :{BLACK}Selecteer het programma 'Aangepast1' +STR_MUSIC_TOOLTIP_SELECT_CUSTOM_2_USER_DEFINED :{BLACK}Selecteer het programma 'Aangepast2' +STR_MUSIC_TOOLTIP_TOGGLE_PROGRAM_SHUFFLE :{BLACK}Willekeurige volgorde aan-uit +STR_MUSIC_TOOLTIP_SHOW_MUSIC_TRACK_SELECTION :{BLACK}Venster voor muzieknummers weergeven # Playlist window +STR_PLAYLIST_MUSIC_SELECTION_SETNAME :{WHITE}Muziekprogramma - '{STRING}' STR_PLAYLIST_TRACK_NAME :{TINY_FONT}{LTBLUE}{ZEROFILL_NUM} "{STRING}" STR_PLAYLIST_TRACK_INDEX :{TINY_FONT}{BLACK}Nummerindex STR_PLAYLIST_PROGRAM :{TINY_FONT}{BLACK}Programma - '{STRING}' -STR_PLAYLIST_CLEAR :{TINY_FONT}{BLACK}Maak leeg -STR_PLAYLIST_TOOLTIP_CLEAR_CURRENT_PROGRAM_CUSTOM1 :{BLACK}Maak huidig programma leeg (alleen Aangepast1 en Aangepast2) -STR_PLAYLIST_TOOLTIP_CLICK_TO_ADD_TRACK :{BLACK}Klik op het nummer om deze aan het programma toe te voegen (alleen Aangepast1 en Aangepast2) -STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK :{BLACK}Klik op het nummer om deze uit het programma te verwijderen (alleen Aangepast1 en Aangepast2) +STR_PLAYLIST_CLEAR :{TINY_FONT}{BLACK}Wissen +STR_PLAYLIST_CHANGE_SET :{BLACK}Set wisselen +STR_PLAYLIST_TOOLTIP_CLEAR_CURRENT_PROGRAM_CUSTOM1 :{BLACK}Huidig programma wissen (alleen Aangepast1 en Aangepast2) +STR_PLAYLIST_TOOLTIP_CHANGE_SET :{BLACK}Muziekselectie wisselen naar andere geïnstalleerde set +STR_PLAYLIST_TOOLTIP_CLICK_TO_ADD_TRACK :{BLACK}Klik op een nummer om dit aan het programma toe te voegen (alleen Aangepast1 en Aangepast2) +STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK :{BLACK}Klik op een nummer om dit uit het programma te verwijderen (alleen Aangepast1 en Aangepast2) # Highscore window -STR_HIGHSCORE_TOP_COMPANIES_WHO_REACHED :{BIG_FONT}{BLACK}Top bedrijven die {NUM} bereikt hebben -STR_HIGHSCORE_TOP_COMPANIES_NETWORK_GAME :{BIG_FONT}{BLACK}Bedrijfscompetitietabel in {NUM} +STR_HIGHSCORE_TOP_COMPANIES_WHO_REACHED :{BIG_FONT}{BLACK}Best presterende bedrijven die {NUM} bereikt hebben +STR_HIGHSCORE_TOP_COMPANIES_NETWORK_GAME :{BIG_FONT}{BLACK}Bedrijfsscoretabel in {NUM} STR_HIGHSCORE_POSITION :{BIG_FONT}{BLACK}{COMMA}. -STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN :Zakenman +STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN :ZZP'er STR_HIGHSCORE_PERFORMANCE_TITLE_ENTREPRENEUR :Ondernemer -STR_HIGHSCORE_PERFORMANCE_TITLE_INDUSTRIALIST :Fabrikant +STR_HIGHSCORE_PERFORMANCE_TITLE_INDUSTRIALIST :Industrieel STR_HIGHSCORE_PERFORMANCE_TITLE_CAPITALIST :Kapitalist STR_HIGHSCORE_PERFORMANCE_TITLE_MAGNATE :Magnaat STR_HIGHSCORE_PERFORMANCE_TITLE_MOGUL :Mogul STR_HIGHSCORE_PERFORMANCE_TITLE_TYCOON_OF_THE_CENTURY :Tycoon van de Eeuw STR_HIGHSCORE_NAME :{PRESIDENT_NAME}, {COMPANY} STR_HIGHSCORE_STATS :{BIG_FONT}'{STRING}' ({COMMA}) -STR_HIGHSCORE_COMPANY_ACHIEVES_STATUS :{BIG_FONT}{BLACK}{COMPANY} bereikt '{STRING}'-status! -STR_HIGHSCORE_PRESIDENT_OF_COMPANY_ACHIEVES_STATUS :{BIG_FONT}{WHITE}{PRESIDENT_NAME} van {COMPANY} bereikt '{STRING}'-status! +STR_HIGHSCORE_COMPANY_ACHIEVES_STATUS :{BIG_FONT}{BLACK}{COMPANY} bereikt de status '{STRING}'! +STR_HIGHSCORE_PRESIDENT_OF_COMPANY_ACHIEVES_STATUS :{BIG_FONT}{WHITE}{PRESIDENT_NAME} van {COMPANY} bereikt de status '{STRING}'! # Smallmap window STR_SMALLMAP_CAPTION :{WHITE}Kaart - {STRING} @@ -702,23 +710,23 @@ STR_SMALLMAP_TYPE_VEHICLES :Voertuigen STR_SMALLMAP_TYPE_INDUSTRIES :Industrieën STR_SMALLMAP_TYPE_ROUTEMAP :Vrachtstroom STR_SMALLMAP_TYPE_ROUTES :Routes -STR_SMALLMAP_TYPE_VEGETATION :Begroeiïng +STR_SMALLMAP_TYPE_VEGETATION :Begroeiing STR_SMALLMAP_TYPE_OWNERS :Eigenaren -STR_SMALLMAP_TOOLTIP_SHOW_LAND_CONTOURS_ON_MAP :{BLACK}Toon landcontouren op de kaart -STR_SMALLMAP_TOOLTIP_SHOW_VEHICLES_ON_MAP :{BLACK}Toon voertuigen op de kaart -STR_SMALLMAP_TOOLTIP_SHOW_INDUSTRIES_ON_MAP :{BLACK}Toon industrieën op de kaart -STR_SMALLMAP_TOOLTIP_SHOW_LINK_STATS_ON_MAP :{BLACK}Toon vrachtstroom op de kaart -STR_SMALLMAP_TOOLTIP_SHOW_TRANSPORT_ROUTES_ON :{BLACK}Toon transportroutes op de kaart -STR_SMALLMAP_TOOLTIP_SHOW_VEGETATION_ON_MAP :{BLACK}Toon begroeiïng op de kaart -STR_SMALLMAP_TOOLTIP_SHOW_LAND_OWNERS_ON_MAP :{BLACK}Toon landeigenaren op de kaart +STR_SMALLMAP_TOOLTIP_SHOW_LAND_CONTOURS_ON_MAP :{BLACK}Landcontouren op de kaart weergeven +STR_SMALLMAP_TOOLTIP_SHOW_VEHICLES_ON_MAP :{BLACK}Voertuigen op de kaart weergeven +STR_SMALLMAP_TOOLTIP_SHOW_INDUSTRIES_ON_MAP :{BLACK}Industrieën op de kaart weergeven +STR_SMALLMAP_TOOLTIP_SHOW_LINK_STATS_ON_MAP :{BLACK}Vrachtstroom op de kaart weergeven +STR_SMALLMAP_TOOLTIP_SHOW_TRANSPORT_ROUTES_ON :{BLACK}Transportroutes op de kaart weergeven +STR_SMALLMAP_TOOLTIP_SHOW_VEGETATION_ON_MAP :{BLACK}Begroeiing op de kaart weergeven +STR_SMALLMAP_TOOLTIP_SHOW_LAND_OWNERS_ON_MAP :{BLACK}Landeigenaren op de kaart weergeven STR_SMALLMAP_TOOLTIP_INDUSTRY_SELECTION :{BLACK}Klik op een industriesoort om deze weer te geven. Ctrl+klik verbergt alle andere industriesoorten behalve de geselecteerde. Nogmaals Ctrl+klik geeft opnieuw alle industriesoorten weer. STR_SMALLMAP_TOOLTIP_COMPANY_SELECTION :{BLACK}Klik op een bedrijf om de bedrijfseigendommen weer te geven. Ctrl+klik verbergt alle andere bedrijven behalve de geselecteerde. Nogmaals Ctrl+klik geeft opnieuw alle bedrijven weer. -STR_SMALLMAP_TOOLTIP_CARGO_SELECTION :{BLACK}Klik op een vrachtsoort om de eigenschappen weer te geven. Ctrl+Klik verbergt alle vrachtsoorten behalve de geselecteerde. Ctrl+Klik opnieuw om alle vrachttypes te activeren +STR_SMALLMAP_TOOLTIP_CARGO_SELECTION :{BLACK}Klik op een vrachtsoort om de eigenschappen weer te geven. Ctrl+Klik verbergt alle vrachtsoorten behalve de geselecteerde. Ctrl+Klik opnieuw om alle vrachttypen te activeren STR_SMALLMAP_LEGENDA_ROADS :{TINY_FONT}{BLACK}Wegen STR_SMALLMAP_LEGENDA_RAILROADS :{TINY_FONT}{BLACK}Spoorwegen -STR_SMALLMAP_LEGENDA_STATIONS_AIRPORTS_DOCKS :{TINY_FONT}{BLACK}Stations/Vliegvelden/Havens -STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES :{TINY_FONT}{BLACK}Gebouwen/Industrieën +STR_SMALLMAP_LEGENDA_STATIONS_AIRPORTS_DOCKS :{TINY_FONT}{BLACK}Stations/vliegvelden/havens +STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES :{TINY_FONT}{BLACK}Gebouwen/industrieën STR_SMALLMAP_LEGENDA_VEHICLES :{TINY_FONT}{BLACK}Voertuigen STR_SMALLMAP_LEGENDA_TRAINS :{TINY_FONT}{BLACK}Treinen STR_SMALLMAP_LEGENDA_ROAD_VEHICLES :{TINY_FONT}{BLACK}Wegvoertuigen @@ -729,12 +737,12 @@ STR_SMALLMAP_LEGENDA_FOREST :{TINY_FONT}{BLA STR_SMALLMAP_LEGENDA_RAILROAD_STATION :{TINY_FONT}{BLACK}Treinstation STR_SMALLMAP_LEGENDA_TRUCK_LOADING_BAY :{TINY_FONT}{BLACK}Laadperron voor vrachtwagens STR_SMALLMAP_LEGENDA_BUS_STATION :{TINY_FONT}{BLACK}Bushalte -STR_SMALLMAP_LEGENDA_AIRPORT_HELIPORT :{TINY_FONT}{BLACK}Vliegveld/Heliplatform +STR_SMALLMAP_LEGENDA_AIRPORT_HELIPORT :{TINY_FONT}{BLACK}Vliegveld/heliplatform STR_SMALLMAP_LEGENDA_DOCK :{TINY_FONT}{BLACK}Haven STR_SMALLMAP_LEGENDA_ROUGH_LAND :{TINY_FONT}{BLACK}Ruw land STR_SMALLMAP_LEGENDA_GRASS_LAND :{TINY_FONT}{BLACK}Grasland STR_SMALLMAP_LEGENDA_BARE_LAND :{TINY_FONT}{BLACK}Braakliggend land -STR_SMALLMAP_LEGENDA_FIELDS :{TINY_FONT}{BLACK}Velden +STR_SMALLMAP_LEGENDA_FIELDS :{TINY_FONT}{BLACK}Akkers STR_SMALLMAP_LEGENDA_TREES :{TINY_FONT}{BLACK}Bomen STR_SMALLMAP_LEGENDA_ROCKS :{TINY_FONT}{BLACK}Rotsen STR_SMALLMAP_LEGENDA_WATER :{TINY_FONT}{BLACK}Water @@ -744,25 +752,25 @@ STR_SMALLMAP_LEGENDA_INDUSTRIES :{TINY_FONT}{BLA STR_SMALLMAP_LEGENDA_DESERT :{TINY_FONT}{BLACK}Woestijn STR_SMALLMAP_LEGENDA_SNOW :{TINY_FONT}{BLACK}Sneeuw -STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}Plaatsnamen op de kaart aan/uit -STR_SMALLMAP_CENTER :{BLACK}Centreer de kaart op huidige positie +STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}Plaatsnamen op de kaart weergeven-verbergen. +STR_SMALLMAP_CENTER :{BLACK}Kleine kaart centreren op huidige positie STR_SMALLMAP_INDUSTRY :{TINY_FONT}{STRING} ({NUM}) STR_SMALLMAP_LINKSTATS :{TINY_FONT}{STRING} STR_SMALLMAP_COMPANY :{TINY_FONT}{COMPANY} STR_SMALLMAP_TOWN :{TINY_FONT}{WHITE}{TOWN} STR_SMALLMAP_DISABLE_ALL :{BLACK}Alles uitschakelen STR_SMALLMAP_ENABLE_ALL :{BLACK}Alles inschakelen -STR_SMALLMAP_SHOW_HEIGHT :{BLACK}Toon hoogte -STR_SMALLMAP_TOOLTIP_DISABLE_ALL_INDUSTRIES :{BLACK}Toon geen industrieën op de kaart -STR_SMALLMAP_TOOLTIP_ENABLE_ALL_INDUSTRIES :{BLACK}Toon alle industrieën op de kaart -STR_SMALLMAP_TOOLTIP_SHOW_HEIGHT :{BLACK}Schakel tonen van hoogte aan/uit +STR_SMALLMAP_SHOW_HEIGHT :{BLACK}Hoogte weergeven +STR_SMALLMAP_TOOLTIP_DISABLE_ALL_INDUSTRIES :{BLACK}Geen industrieën op de kaart weergeven +STR_SMALLMAP_TOOLTIP_ENABLE_ALL_INDUSTRIES :{BLACK}Alle industrieën op de kaart weergeven +STR_SMALLMAP_TOOLTIP_SHOW_HEIGHT :{BLACK}Hoogtekaart weergeven-verbergen STR_SMALLMAP_TOOLTIP_DISABLE_ALL_COMPANIES :{BLACK}Verberg bedrijfseigendommen op de kaart -STR_SMALLMAP_TOOLTIP_ENABLE_ALL_COMPANIES :{BLACK}Toon alle bedrijfseigendommen op de kaart -STR_SMALLMAP_TOOLTIP_DISABLE_ALL_CARGOS :{BLACK}Toon geen vrachtsoorten op de kaart -STR_SMALLMAP_TOOLTIP_ENABLE_ALL_CARGOS :{BLACK}Toon alle vrachtsoorten op de kaart +STR_SMALLMAP_TOOLTIP_ENABLE_ALL_COMPANIES :{BLACK}Alle bedrijfseigendommen op de kaart weergeven +STR_SMALLMAP_TOOLTIP_DISABLE_ALL_CARGOS :{BLACK}Geen vrachtsoorten op de kaart weergeven +STR_SMALLMAP_TOOLTIP_ENABLE_ALL_CARGOS :{BLACK}Alle vrachtsoorten op de kaart weergeven # Status bar messages -STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS :{BLACK}Toon laatste (nieuws)bericht +STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS :{BLACK}Laatste (nieuws-)bericht weergeven STR_STATUSBAR_COMPANY_NAME :{SILVER}- - {COMPANY} - - STR_STATUSBAR_PAUSED :{YELLOW}* * GEPAUZEERD * * STR_STATUSBAR_AUTOSAVE :{RED}AUTOMATISCH OPSLAAN @@ -776,26 +784,26 @@ STR_MESSAGE_NEWS_FORMAT :{STRING} - {S STR_NEWS_MESSAGE_CAPTION :{WHITE}Bericht STR_NEWS_CUSTOM_ITEM :{BIG_FONT}{BLACK}{STRING} -STR_NEWS_FIRST_TRAIN_ARRIVAL :{BIG_FONT}{BLACK}Inwoners feesten . . .{}Eerste trein arriveert in {STATION}! -STR_NEWS_FIRST_BUS_ARRIVAL :{BIG_FONT}{BLACK}Inwoners feesten . . .{}Eerste bus arriveert in {STATION}! -STR_NEWS_FIRST_TRUCK_ARRIVAL :{BIG_FONT}{BLACK}Inwoners feesten . . .{}Eerste vrachtwagen arriveert in {STATION}! -STR_NEWS_FIRST_PASSENGER_TRAM_ARRIVAL :{BIG_FONT}{BLACK}Inwoners feesten . . .{}Eerste passagierstram arriveert in {STATION}! -STR_NEWS_FIRST_CARGO_TRAM_ARRIVAL :{BIG_FONT}{BLACK}Inwoners feesten . . .{}Eerste vrachttram arriveert in {STATION}! -STR_NEWS_FIRST_SHIP_ARRIVAL :{BIG_FONT}{BLACK}Inwoners feesten . . .{}Eerste schip arriveert in {STATION}! -STR_NEWS_FIRST_AIRCRAFT_ARRIVAL :{BIG_FONT}{BLACK}Inwoners feesten . . .{}Eerste vliegtuig arriveert in {STATION}! +STR_NEWS_FIRST_TRAIN_ARRIVAL :{BIG_FONT}{BLACK}Inwoners vieren feest. . .{}Eerste trein arriveert bij {STATION}! +STR_NEWS_FIRST_BUS_ARRIVAL :{BIG_FONT}{BLACK}Inwoners vieren feest. . .{}Eerste bus arriveert bij {STATION}! +STR_NEWS_FIRST_TRUCK_ARRIVAL :{BIG_FONT}{BLACK}Inwoners vieren feest. . .{}Eerste vrachtwagen arriveert bij {STATION}! +STR_NEWS_FIRST_PASSENGER_TRAM_ARRIVAL :{BIG_FONT}{BLACK}Inwoners vieren feest. . .{}Eerste passagierstram arriveert bij {STATION}! +STR_NEWS_FIRST_CARGO_TRAM_ARRIVAL :{BIG_FONT}{BLACK}Inwoners vieren feest. . .{}Eerste vrachttram arriveert bij {STATION}! +STR_NEWS_FIRST_SHIP_ARRIVAL :{BIG_FONT}{BLACK}Inwoners vieren feest. . .{}Eerste schip arriveert in {STATION}! +STR_NEWS_FIRST_AIRCRAFT_ARRIVAL :{BIG_FONT}{BLACK}Inwoners vieren feest . . .{}Eerste vliegtuig arriveert op {STATION}! -STR_NEWS_TRAIN_CRASH :{BIG_FONT}{BLACK}Treinongeluk!{}{COMMA} komen om in explosie na de botsing +STR_NEWS_TRAIN_CRASH :{BIG_FONT}{BLACK}Treinongeluk!{}{COMMA} doden bij explosie na botsing STR_NEWS_ROAD_VEHICLE_CRASH_DRIVER :{BIG_FONT}{BLACK}Wegvoertuig verongelukt!{}Bestuurder komt om in explosie na botsing met trein STR_NEWS_ROAD_VEHICLE_CRASH :{BIG_FONT}{BLACK}Wegvoertuig verongelukt!{}{COMMA} komen om in explosie na botsing met trein -STR_NEWS_AIRCRAFT_CRASH :{BIG_FONT}{BLACK}Vliegtuig neergestort!{}{COMMA} komen om in explosie bij {STATION} +STR_NEWS_AIRCRAFT_CRASH :{BIG_FONT}{BLACK}Vliegtuig neergestort!{}{COMMA} doden in vuurzee bij {STATION} STR_NEWS_PLANE_CRASH_OUT_OF_FUEL :{BIG_FONT}{BLACK}Vliegtuig neergestort!{}Vliegtuig had brandstoftekort, {COMMA} komen om in explosie STR_NEWS_DISASTER_ZEPPELIN :{BIG_FONT}{BLACK}Zeppelinongeluk bij {STATION}! STR_NEWS_DISASTER_SMALL_UFO :{BIG_FONT}{BLACK}Wegvoertuig vernietigd in botsing met 'UFO' -STR_NEWS_DISASTER_AIRPLANE_OIL_REFINERY :{BIG_FONT}{BLACK}Olieraffinaderij in de buurt van {TOWN} is geëxplodeerd! +STR_NEWS_DISASTER_AIRPLANE_OIL_REFINERY :{BIG_FONT}{BLACK}Olieraffinaderij bij {TOWN} is ontploft! STR_NEWS_DISASTER_HELICOPTER_FACTORY :{BIG_FONT}{BLACK}Fabriek in de buurt van {TOWN} is vernietigd onder verdachte omstandigheden! STR_NEWS_DISASTER_BIG_UFO :{BIG_FONT}{BLACK}'UFO' landt in de buurt van {TOWN}! -STR_NEWS_DISASTER_COAL_MINE_SUBSIDENCE :{BIG_FONT}{BLACK}Instorting van kolenmijn laat spoor van vernietiging achter in de buurt van {TOWN}! +STR_NEWS_DISASTER_COAL_MINE_SUBSIDENCE :{BIG_FONT}{BLACK}Instorting van kolenmijn laat spoor van vernieling achter bij {TOWN}! STR_NEWS_DISASTER_FLOOD_VEHICLE :{BIG_FONT}{BLACK}Overstromingen!{}Minstens {COMMA} zijn vermist of dood na overstromingen! STR_NEWS_COMPANY_IN_TROUBLE_TITLE :{BIG_FONT}{BLACK}Transportbedrijf in de problemen! @@ -804,12 +812,13 @@ STR_NEWS_COMPANY_MERGER_TITLE :{BIG_FONT}{BLAC STR_NEWS_COMPANY_MERGER_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} is verkocht aan {STRING} voor {CURRENCY_LONG}! STR_NEWS_COMPANY_BANKRUPT_TITLE :{BIG_FONT}{BLACK}Failliet! STR_NEWS_COMPANY_BANKRUPT_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} is gesloten door schuldeisers en alle eigendommen zijn verkocht! -STR_NEWS_COMPANY_LAUNCH_TITLE :{BIG_FONT}{BLACK}Nieuw transportbedrijf opgestart! +STR_NEWS_COMPANY_LAUNCH_TITLE :{BIG_FONT}{BLACK}Nieuw transportbedrijf gestart! STR_NEWS_COMPANY_LAUNCH_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} begint werkzaamheden bij {TOWN}! STR_NEWS_MERGER_TAKEOVER_TITLE :{BIG_FONT}{BLACK}{STRING} is overgenomen door {STRING}! STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENT_NAME}{}(Directeur) STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}{STRING} betaalt bouw van nieuwe stad {TOWN}! +STR_NEWS_NEW_TOWN_UNSPONSORED :{BLACK}{BIG_FONT}Er is een nieuwe stad gebouwd met de naam {TOWN}! STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}Nieuwe {STRING} in aanbouw bij {TOWN}! STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}Nieuw {STRING} in aanplant bij {TOWN}! @@ -818,9 +827,9 @@ STR_NEWS_INDUSTRY_CLOSURE_GENERAL :{BIG_FONT}{BLAC STR_NEWS_INDUSTRY_CLOSURE_SUPPLY_PROBLEMS :{BIG_FONT}{BLACK}Leveringsproblemen noodzaken {STRING} dreigende sluiting aan te kondigen! STR_NEWS_INDUSTRY_CLOSURE_LACK_OF_TREES :{BIG_FONT}{BLACK}Gebrek aan nabije bomen noodzaakt {STRING} dreigende sluitng aan te kondigen! -STR_NEWS_EURO_INTRODUCTION :{BIG_FONT}{BLACK}Europese Monetaire Unie!{}{}De Euro is geïntroduceerd als de enige munt voor alledaagse transacties in jouw land! -STR_NEWS_BEGIN_OF_RECESSION :{BIG_FONT}{BLACK}Wereldwijde Recessie!{}{}Financiële experts vrezen het ergste terwijl economie ineenstort! -STR_NEWS_END_OF_RECESSION :{BIG_FONT}{BLACK}Recessie Voorbij!{}{}Toenemende handel geeft industrie vertrouwen terwijl economie verstevigt! +STR_NEWS_EURO_INTRODUCTION :{BIG_FONT}{BLACK}Europese Monetaire Unie!{}{}De euro wordt in jouw land ingevoerd als de enige munt voor gewone transacties! +STR_NEWS_BEGIN_OF_RECESSION :{BIG_FONT}{BLACK}Wereldwijde recessie!{}{}Financiële experts vrezen het ergste terwijl economie ineenstort! +STR_NEWS_END_OF_RECESSION :{BIG_FONT}{BLACK}Recessie voorbij!{}{}Toenemende handel geeft industrie vertrouwen vanwege sterkere economie! STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_GENERAL :{BIG_FONT}{BLACK}{INDUSTRY} verhoogt productie! STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_COAL :{BIG_FONT}{BLACK}Nieuwe kolenader gevonden bij {INDUSTRY}!{}Men verwacht productieverdubbeling! @@ -831,7 +840,7 @@ STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_GENERAL :{BIG_FONT}{BLAC STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_FARM :{BIG_FONT}{BLACK}Insectenplaag zorgt voor ravage bij {INDUSTRY}!{}Productie gezakt met 50% STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_SMOOTH :{BIG_FONT}{BLACK}{STRING} productie van {INDUSTRY} daalt met {COMMA}%! -STR_NEWS_TRAIN_IS_WAITING :{WHITE}{VEHICLE} wacht in treindepot +STR_NEWS_TRAIN_IS_WAITING :{WHITE}{VEHICLE} wacht in remise STR_NEWS_ROAD_VEHICLE_IS_WAITING :{WHITE}{VEHICLE} wacht in garage STR_NEWS_SHIP_IS_WAITING :{WHITE}{VEHICLE} wacht in dok STR_NEWS_AIRCRAFT_IS_WAITING :{WHITE}{VEHICLE} wacht in hangar @@ -841,14 +850,14 @@ STR_NEWS_VEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}{VEHICLE STR_NEWS_VEHICLE_HAS_VOID_ORDER :{WHITE}{VEHICLE} heeft een lege order STR_NEWS_VEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}{VEHICLE} heeft dubbele orders STR_NEWS_VEHICLE_HAS_INVALID_ENTRY :{WHITE}{VEHICLE} heeft een ongeldig station in de orders -STR_NEWS_PLANE_USES_TOO_SHORT_RUNWAY :{WHITE}{VEHICLE} heeft in de opdrachten een luchthaven waarvan de start-en landingsbaan is te kort +STR_NEWS_PLANE_USES_TOO_SHORT_RUNWAY :{WHITE}{VEHICLE} heeft in de opdrachten een luchthaven waarvan de start-en landingsbaan te kort is STR_NEWS_VEHICLE_IS_GETTING_OLD :{WHITE}{VEHICLE} is oud aan het worden STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD :{WHITE}{VEHICLE} is erg oud aan het worden STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD_AND :{WHITE}{VEHICLE} is erg oud aan het worden en moet nodig vervangen worden STR_NEWS_TRAIN_IS_STUCK :{WHITE}{VEHICLE} kan geen route vinden om verder te gaan STR_NEWS_VEHICLE_IS_LOST :{WHITE}{VEHICLE} is verdwaald -STR_NEWS_VEHICLE_IS_UNPROFITABLE :{WHITE}Winst van {VEHICLE} was vorig jaar {CURRENCY_LONG} +STR_NEWS_VEHICLE_IS_UNPROFITABLE :{WHITE}Winst van {VEHICLE} was vorig jaar:{}{CURRENCY_LONG} STR_NEWS_AIRCRAFT_DEST_TOO_FAR :{WHITE}{VEHICLE} kan niet naar de volgende bestemming omdat deze buiten bereik ligt STR_NEWS_ORDER_REFIT_FAILED :{WHITE}{VEHICLE} is gestopt omdat een ombouworder is mislukt @@ -866,26 +875,26 @@ STR_NEWS_STATION_NOW_ACCEPTS_CARGO_AND_CARGO :{WHITE}{STATION STR_NEWS_OFFER_OF_SUBSIDY_EXPIRED :{BIG_FONT}{BLACK}Subsidieaanbod is verlopen:{}{}{STRING} van {STRING} naar {STRING} wordt nu niet meer gesubsidieerd STR_NEWS_SUBSIDY_WITHDRAWN_SERVICE :{BIG_FONT}{BLACK}Subsidie ingetrokken:{}{}{STRING}route van {STRING} naar {STRING} wordt nu niet meer gesubsidieerd STR_NEWS_SERVICE_SUBSIDY_OFFERED :{BIG_FONT}{BLACK}Subsidie aangeboden:{}{}Eerste {STRING}route van {STRING} naar {STRING} krijgt een jaar lang subsidie van de gemeente! -STR_NEWS_SERVICE_SUBSIDY_AWARDED_HALF :{BIG_FONT}{BLACK}Subsidie uitgereikt aan {STRING}!{}{}{STRING}route van {STRING} naar {STRING} krijgt volgend jaar 50% extra betaald! -STR_NEWS_SERVICE_SUBSIDY_AWARDED_DOUBLE :{BIG_FONT}{BLACK}Subsidie uitgereikt aan {STRING}!{}{}{STRING}route van {STRING} naar {STRING} krijgt volgend jaar dubbel betaald! -STR_NEWS_SERVICE_SUBSIDY_AWARDED_TRIPLE :{BIG_FONT}{BLACK}Subsidie uitgereikt aan {STRING}!{}{}{STRING}route van {STRING} naar {STRING} krijgt volgend jaar driedubbel betaald! -STR_NEWS_SERVICE_SUBSIDY_AWARDED_QUADRUPLE :{BIG_FONT}{BLACK}Subsidie uitgereikt aan {STRING}!{}{}{STRING}route van {STRING} naar {STRING} krijgt volgend jaar vierdubbel betaald! +STR_NEWS_SERVICE_SUBSIDY_AWARDED_HALF :{BIG_FONT}{BLACK}Subsidie toegekend aan {STRING}!{}{}{STRING}route van {STRING} naar {STRING} krijgt volgend jaar 50% extra betaald! +STR_NEWS_SERVICE_SUBSIDY_AWARDED_DOUBLE :{BIG_FONT}{BLACK}Subsidie toegekend aan {STRING}!{}{}{STRING}route van {STRING} naar {STRING} krijgt volgend jaar dubbel betaald! +STR_NEWS_SERVICE_SUBSIDY_AWARDED_TRIPLE :{BIG_FONT}{BLACK}Subsidie toegekend aan {STRING}!{}{}{STRING}route van {STRING} naar {STRING} krijgt volgend jaar driedubbel betaald! +STR_NEWS_SERVICE_SUBSIDY_AWARDED_QUADRUPLE :{BIG_FONT}{BLACK}Subsidie toegekend aan {STRING}!{}{}{STRING}route van {STRING} naar {STRING} krijgt volgend jaar vierdubbel betaald! -STR_NEWS_ROAD_REBUILDING :{BIG_FONT}{BLACK}Verkeerschaos in {TOWN}!{}{}Wegreparatie betaald door {STRING} zorgt voor 6 maanden van irritatie bij weggebruikers! -STR_NEWS_EXCLUSIVE_RIGHTS_TITLE :{BIG_FONT}{BLACK}Transport monopoly! -STR_NEWS_EXCLUSIVE_RIGHTS_DESCRIPTION :{BIG_FONT}{BLACK}Lokale overheid van {TOWN} tekend contract met {STRING} voor een jaar exclusieve transportrechten! +STR_NEWS_ROAD_REBUILDING :{BIG_FONT}{BLACK}Verkeerschaos in {TOWN}!{}{}Wegreconstructie betaald door {STRING} zorgt voor 6 maanden van misère bij weggebruikers! +STR_NEWS_EXCLUSIVE_RIGHTS_TITLE :{BIG_FONT}{BLACK}Transportmonopolie! +STR_NEWS_EXCLUSIVE_RIGHTS_DESCRIPTION :{BIG_FONT}{BLACK}Gemeentebestuur van {TOWN} tekent contract met {STRING} voor een jaar exclusieve transportrechten! # Extra view window STR_EXTRA_VIEW_PORT_TITLE :{WHITE}Kijkvenster {COMMA} -STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Kopieer naar kijkvenster +STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Verander kijkvenster STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT :{BLACK}Kopieer de locatie van het algemene scherm naar dit kijkvenster -STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Plak van kijkvenster -STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Plak de locatie van dit kijkvenster naar het algemene scherm +STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Verander algemeen scherm +STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Kopieer de locatie van dit kijkvenster naar het algemene scherm # Game options window STR_GAME_OPTIONS_CAPTION :{WHITE}Spelopties STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME :{BLACK}Valuta -STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Kies valuta +STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Valuta kiezen ############ start of currency region STR_GAME_OPTIONS_CURRENCY_GBP :Britse Pond (GBP) @@ -922,15 +931,17 @@ STR_GAME_OPTIONS_CURRENCY_ZAR :Zuid-Afrikaanse STR_GAME_OPTIONS_CURRENCY_CUSTOM :Aangepast... STR_GAME_OPTIONS_CURRENCY_GEL :Georgische Lari (GEL) STR_GAME_OPTIONS_CURRENCY_IRR :Iraanse Rial (IRR) +STR_GAME_OPTIONS_CURRENCY_RUB :Nieuwe Russische Roebel (RUB) +STR_GAME_OPTIONS_CURRENCY_MXN :Mexicaanse peso (MXN) ############ end of currency region STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Wegvoertuigen -STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Kies aan welke kant de wegvoertuigen moeten rijden +STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Kiest aan welke kant van de weg voertuigen moeten rijden STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Links rijden STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :Rechts rijden STR_GAME_OPTIONS_TOWN_NAMES_FRAME :{BLACK}Plaatsnamen -STR_GAME_OPTIONS_TOWN_NAMES_DROPDOWN_TOOLTIP :{BLACK}Kies type plaatsnamen +STR_GAME_OPTIONS_TOWN_NAMES_DROPDOWN_TOOLTIP :{BLACK}Stijl voor plaatsnamen kiezen ############ start of townname region STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH :Engels (Origineel) @@ -957,7 +968,7 @@ STR_GAME_OPTIONS_TOWN_NAME_CATALAN :Catalaans ############ end of townname region STR_GAME_OPTIONS_AUTOSAVE_FRAME :{BLACK}Automatisch opslaan -STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_TOOLTIP :{BLACK}Kies interval tussen automatisch opgeslagen spellen +STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_TOOLTIP :{BLACK}Tijdsduur kiezen tussen automatisch opgeslagen spellen ############ start of autosave dropdown STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_OFF :Uit @@ -968,7 +979,7 @@ STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_12_MONTHS :Iedere 12 maand ############ end of autosave dropdown STR_GAME_OPTIONS_LANGUAGE :{BLACK}Taal -STR_GAME_OPTIONS_LANGUAGE_TOOLTIP :{BLACK}Selecteer de interfacetaal +STR_GAME_OPTIONS_LANGUAGE_TOOLTIP :{BLACK}Taal selecteren voor gebruikersscherm STR_GAME_OPTIONS_FULLSCREEN :{BLACK}Volledig scherm STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Vink dit vakje aan om OpenTTD in het volledige scherm te spelen @@ -978,24 +989,31 @@ STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Selectee STR_GAME_OPTIONS_RESOLUTION_OTHER :Anders STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Menupuntgrootte -STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Kies de menupuntgrootte dat moet worden gebruikt +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Kiest de grootte van bedieningselementen STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normaal STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Dubbele grootte STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :4x Grootte +STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}Lettergrootte +STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Hiermee kies je hoe groot de letters op het scherm moeten zijn + +STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normaal +STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Dubbele grootte +STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Viervoudige grootte + STR_GAME_OPTIONS_BASE_GRF :{BLACK}Basisset voor graphics -STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Kies de te gebruiken basisset voor graphics -STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} ontbrekend{P "" e}/corrupt{P "" e} bestand{P "" en} +STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Kiest de te gebruiken basisset voor grafische elementen +STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} ontbrekend{P "" e}/beschadigd{P "" e} bestand{P "" en} STR_GAME_OPTIONS_BASE_GRF_DESCRIPTION_TOOLTIP :{BLACK}Aanvullende informatie over de basisset voor graphics STR_GAME_OPTIONS_BASE_SFX :{BLACK}Basisset voor geluidseffecten -STR_GAME_OPTIONS_BASE_SFX_TOOLTIP :{BLACK}Kies de te gebruiken basisset voor geluidseffecten +STR_GAME_OPTIONS_BASE_SFX_TOOLTIP :{BLACK}Kiest de te gebruiken basisset voor geluidseffecten STR_GAME_OPTIONS_BASE_SFX_DESCRIPTION_TOOLTIP :{BLACK}Aanvullende informatie over de basisset voor geluidseffecten STR_GAME_OPTIONS_BASE_MUSIC :{BLACK}Basisset voor muziek -STR_GAME_OPTIONS_BASE_MUSIC_TOOLTIP :{BLACK}Kies de te gebruiken basisset voor muziek -STR_GAME_OPTIONS_BASE_MUSIC_STATUS :{RED}{NUM} corrupt{P "" e} bestand{P "" en} +STR_GAME_OPTIONS_BASE_MUSIC_TOOLTIP :{BLACK}Kiest de te gebruiken basisset voor muziek +STR_GAME_OPTIONS_BASE_MUSIC_STATUS :{RED}{NUM} beschadigd{P "" e} bestand{P "" en} STR_GAME_OPTIONS_BASE_MUSIC_DESCRIPTION_TOOLTIP :{BLACK}Aanvullende informatie over the basisset voor muziek STR_ERROR_RESOLUTION_LIST_FAILED :{WHITE}Mislukt om een lijst met ondersteunde resoluties op te halen @@ -1005,34 +1023,34 @@ STR_ERROR_FULLSCREEN_FAILED :{WHITE}Modus vo STR_CURRENCY_WINDOW :{WHITE}Aangepaste valuta STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Wisselkoers: {ORANGE}{CURRENCY_LONG} = £ {COMMA} -STR_CURRENCY_DECREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Verlaag de wisselkoers van jouw munteenheid ten opzicht van de Pond (£) -STR_CURRENCY_INCREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Verhoog de wisselkoers van jouw munteenheid ten opzicht van de Pond (£) -STR_CURRENCY_SET_EXCHANGE_RATE_TOOLTIP :{BLACK}Stel de wisselkoers in van jouw munteenheid ten opzichte van de Pond (£) +STR_CURRENCY_DECREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Verlaag de wisselkoers van jouw munteenheid ten opzichte van het pond (£) +STR_CURRENCY_INCREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Verhoog de wisselkoers van jouw munteenheid ten opzichte van het pond (£) +STR_CURRENCY_SET_EXCHANGE_RATE_TOOLTIP :{BLACK}Stel de wisselkoers in van jouw munteenheid ten opzichte van het pond (£) STR_CURRENCY_SEPARATOR :{LTBLUE}Scheidingsteken: {ORANGE}{STRING} STR_CURRENCY_SET_CUSTOM_CURRENCY_SEPARATOR_TOOLTIP :{BLACK}Stel het scheidingsteken in voor jouw munteenheid STR_CURRENCY_PREFIX :{LTBLUE}Voorvoegsel: {ORANGE}{STRING} -STR_CURRENCY_SET_CUSTOM_CURRENCY_PREFIX_TOOLTIP :{BLACK}Stel het voorloopteken in voor jouw munteenheid +STR_CURRENCY_SET_CUSTOM_CURRENCY_PREFIX_TOOLTIP :{BLACK}Stel het voorvoegsel in voor jouw munteenheid STR_CURRENCY_SUFFIX :{LTBLUE}Achtervoegsel: {ORANGE}{STRING} -STR_CURRENCY_SET_CUSTOM_CURRENCY_SUFFIX_TOOLTIP :{BLACK}Stel het eindteken in voor jouw munteenheid +STR_CURRENCY_SET_CUSTOM_CURRENCY_SUFFIX_TOOLTIP :{BLACK}Stel het achtervoegsel in voor jouw munteenheid -STR_CURRENCY_SWITCH_TO_EURO :{LTBLUE}Overgaan op de Euro: {ORANGE}{NUM} -STR_CURRENCY_SWITCH_TO_EURO_NEVER :{LTBLUE}Overgaan op de Euro: {ORANGE}nooit -STR_CURRENCY_SET_CUSTOM_CURRENCY_TO_EURO_TOOLTIP :{BLACK}Stel het jaar in waarin de Euro wordt geïntroduceerd -STR_CURRENCY_DECREASE_CUSTOM_CURRENCY_TO_EURO_TOOLTIP :{BLACK}Eerder naar de Euro -STR_CURRENCY_INCREASE_CUSTOM_CURRENCY_TO_EURO_TOOLTIP :{BLACK}Later naar de Euro +STR_CURRENCY_SWITCH_TO_EURO :{LTBLUE}Overgaan op de euro: {ORANGE}{NUM} +STR_CURRENCY_SWITCH_TO_EURO_NEVER :{LTBLUE}Overgaan op de euro: {ORANGE}nooit +STR_CURRENCY_SET_CUSTOM_CURRENCY_TO_EURO_TOOLTIP :{BLACK}Stel het jaar in waarin de euro wordt geïntroduceerd +STR_CURRENCY_DECREASE_CUSTOM_CURRENCY_TO_EURO_TOOLTIP :{BLACK}Eerder naar de euro +STR_CURRENCY_INCREASE_CUSTOM_CURRENCY_TO_EURO_TOOLTIP :{BLACK}Later naar de euro STR_CURRENCY_PREVIEW :{LTBLUE}Voorbeeld: {ORANGE}{CURRENCY_LONG} -STR_CURRENCY_CUSTOM_CURRENCY_PREVIEW_TOOLTIP :{BLACK}10000 Pound (£) in jouw munteenheid -STR_CURRENCY_CHANGE_PARAMETER :{BLACK}Verander optie van aangepaste valuta +STR_CURRENCY_CUSTOM_CURRENCY_PREVIEW_TOOLTIP :{BLACK}10.000 pond (£) in jouw munteenheid +STR_CURRENCY_CHANGE_PARAMETER :{BLACK}Aangepaste valutaparameters wijzigen STR_DIFFICULTY_LEVEL_SETTING_MAXIMUM_NO_COMPETITORS :{LTBLUE}Maximaal aantal tegenstanders: {ORANGE}{COMMA} STR_NONE :Geen -STR_FUNDING_ONLY :Alleen financieren +STR_FUNDING_ONLY :Alleen gefinancierd STR_MINIMAL :Minimaal -STR_NUM_VERY_LOW :Zeer Laag +STR_NUM_VERY_LOW :Zeer laag STR_NUM_LOW :Laag STR_NUM_NORMAL :Normaal STR_NUM_HIGH :Hoog @@ -1040,19 +1058,19 @@ STR_NUM_CUSTOM :Aangepast STR_NUM_CUSTOM_NUMBER :Aangepast ({NUM}) STR_VARIETY_NONE :Geen -STR_VARIETY_VERY_LOW :Zeer Laag +STR_VARIETY_VERY_LOW :Zeer laag STR_VARIETY_LOW :Laag STR_VARIETY_MEDIUM :Gemiddeld STR_VARIETY_HIGH :Hoog -STR_VARIETY_VERY_HIGH :Zeer Hoog +STR_VARIETY_VERY_HIGH :Zeer hoog -STR_AI_SPEED_VERY_SLOW :Zeer Langzaam +STR_AI_SPEED_VERY_SLOW :Zeer langzaam STR_AI_SPEED_SLOW :Langzaam STR_AI_SPEED_MEDIUM :Gemiddeld STR_AI_SPEED_FAST :Snel -STR_AI_SPEED_VERY_FAST :Zeer Snel +STR_AI_SPEED_VERY_FAST :Zeer snel -STR_SEA_LEVEL_VERY_LOW :Zeer Laag +STR_SEA_LEVEL_VERY_LOW :Zeer laag STR_SEA_LEVEL_LOW :Laag STR_SEA_LEVEL_MEDIUM :Gemiddeld STR_SEA_LEVEL_HIGH :Hoog @@ -1073,17 +1091,17 @@ STR_SUBSIDY_X2 :x2 STR_SUBSIDY_X3 :x3 STR_SUBSIDY_X4 :x4 -STR_TERRAIN_TYPE_VERY_FLAT :Zeer Vlak +STR_TERRAIN_TYPE_VERY_FLAT :Zeer vlak STR_TERRAIN_TYPE_FLAT :Vlak STR_TERRAIN_TYPE_HILLY :Heuvelachtig STR_TERRAIN_TYPE_MOUNTAINOUS :Bergachtig STR_TERRAIN_TYPE_ALPINIST :Berglandschap STR_CITY_APPROVAL_PERMISSIVE :Toegeeflijk -STR_CITY_APPROVAL_TOLERANT :Tolerant +STR_CITY_APPROVAL_TOLERANT :Neutraal STR_CITY_APPROVAL_HOSTILE :Vijandig -STR_WARNING_NO_SUITABLE_AI :{WHITE}Geen bruikbare AIs beschikbaar...{}U kunt diverse AI's downloaden via het 'Online Content' systeem +STR_WARNING_NO_SUITABLE_AI :{WHITE}Geen bruikbare AI's beschikbaar...{}Je kunt diverse AI's downloaden via het 'online-inhoud'-systeem # Settings tree window STR_CONFIG_SETTING_TREE_CAPTION :{WHITE}Instellingen @@ -1091,33 +1109,33 @@ STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Filterte STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Alles uitvouwen STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Alles inklappen STR_CONFIG_SETTING_NO_EXPLANATION_AVAILABLE_HELPTEXT :(geen uitleg beschikbaar) -STR_CONFIG_SETTING_DEFAULT_VALUE :{LTBLUE}Standaard waarde: {ORANGE}{STRING} +STR_CONFIG_SETTING_DEFAULT_VALUE :{LTBLUE}Standaardwaarde: {ORANGE}{STRING} STR_CONFIG_SETTING_TYPE :{LTBLUE}Instellingstype: {ORANGE}{STRING} -STR_CONFIG_SETTING_TYPE_CLIENT :Gebruiker instellingen (niet opgeslagen in bestand; heeft invloed op alle spellen) -STR_CONFIG_SETTING_TYPE_GAME_MENU :Spelinstellingen (opgeslagen in bestand; hebben alleen invloed op nieuw spel) -STR_CONFIG_SETTING_TYPE_GAME_INGAME :Spelinstellingen (opgeslagen in bestand; hebben alleen invloed op huidig spel) -STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Bedrijfsinstellingen (Opgeslagen in bestand; hebben alleen invloed op nieuw spel) -STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Bedrijfsinstellingen (Opgeslagen in bestand; hebben alleen invloed op huidig bedrijf) +STR_CONFIG_SETTING_TYPE_CLIENT :Gebruikersinstellingen (niet opgeslagen in bestand; van invloed op alle spellen) +STR_CONFIG_SETTING_TYPE_GAME_MENU :Spelinstellingen (opgeslagen in bestand; alleen van invloed op nieuwe spellen) +STR_CONFIG_SETTING_TYPE_GAME_INGAME :Spelinstellingen (opgeslagen in bestand; alleen van invloed op huidig spel) +STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Bedrijfsinstellingen (opgeslagen in bestand; alleen van invloed op nieuwe spellen) +STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Bedrijfsinstellingen (opgeslagen in bestand; alleen van invloed op huidig bedrijf) STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Categorie: STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Type: STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Beperkt de onderstaande lijst met vooraf gedefinieerde filters -STR_CONFIG_SETTING_RESTRICT_BASIC :Basis (toon alleen belangrijke instellingen) -STR_CONFIG_SETTING_RESTRICT_ADVANCED :Geavanceerd (toon de meeste instellingen) -STR_CONFIG_SETTING_RESTRICT_ALL :Expert (toon alle instellingen, inclusief vreemde) +STR_CONFIG_SETTING_RESTRICT_BASIC :Basis (alleen belangrijke instellingen weergeven) +STR_CONFIG_SETTING_RESTRICT_ADVANCED :Geavanceerd (meeste instellingen weergeven) +STR_CONFIG_SETTING_RESTRICT_ALL :Expert (alle instellingen weergeven, inclusief vreemde) STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_DEFAULT :Instellingen met een andere waarde dan de standaard -STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW :Instellingen met een andere waarde dan je 'nieuw spel' instellingen +STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW :Instellingen met een andere waarde dan je instellingen voor 'Nieuw spel' STR_CONFIG_SETTING_TYPE_DROPDOWN_HELPTEXT :{BLACK}Filter de lijst hieronder op bepaalde instellingstypen STR_CONFIG_SETTING_TYPE_DROPDOWN_ALL :Alle instellingen -STR_CONFIG_SETTING_TYPE_DROPDOWN_CLIENT :Gebruikersinstellingen (Niet opgeslagen in bestand; heeft betrekking op alle spellen) -STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Spelinstellingen (Opgeslagen in bestand; hebben alleen betrekking op nieuwe spellen) -STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Spelinstellingen (Opgeslagen in bestand; hebben alleen betrekking op huidig spel) -STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Bedrijfsinstellingen (Opgeslagen in bestand; heeft alleen betrekking op nieuwe spellen) -STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Bedrijfsinstellingen (Opgeslagen in bestand; hebben alleen betrekking op huidig bedrijf) -STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK}Toon alle zoekresultaten per instelling{}{SILVER}Categorie {BLACK}naar {WHITE}{STRING} -STR_CONFIG_SETTING_TYPE_HIDES :{BLACK}Toon alle zoekresultaten per instelling{}{SILVER}Type {BLACK}naar {WHITE}Alle instellingstypen -STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}Toon alle zoekresultaten per instelling{}{SILVER}Categorie {BLACK}to {WHITE}{STRING} {BLACK}and {SILVER}Type {BLACK}naar {WHITE}Alle instellingstypen +STR_CONFIG_SETTING_TYPE_DROPDOWN_CLIENT :Gebruikersinstellingen (niet opgeslagen in bestand; van invloed op alle spellen) +STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Spelinstellingen (opgeslagen in bestand; alleen van invloed op nieuwe spellen) +STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Spelinstellingen (opgeslagen in bestand; alleen van invloed op huidig spel) +STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Bedrijfsinstellingen (opgeslagen in bestand; alleen van invloed op nieuwe spellen) +STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Bedrijfsinstellingen (opgeslagen in bestand; alleen van invloed op huidig bedrijf) +STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK}Alle zoekresultaten per instelling weergeven{}{SILVER}Categorie {BLACK}naar {WHITE}{STRING} +STR_CONFIG_SETTING_TYPE_HIDES :{BLACK}Alle zoekresultaten per instelling weergeven{}{SILVER}Type {BLACK}naar {WHITE}alle instellingstypen +STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}Alle zoekresultaten per instelling weergeven{}{SILVER}Categorie {BLACK}naar {WHITE}{STRING} {BLACK}en {SILVER}type {BLACK}naar {WHITE}Alle instellingstypen STR_CONFIG_SETTINGS_NONE :{WHITE}- Geen - STR_CONFIG_SETTING_OFF :Uit @@ -1141,181 +1159,186 @@ STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Maximaal bedrag STR_CONFIG_SETTING_INTEREST_RATE :Rente van lening: {STRING} STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Percentage rente op lening; bepaald ook het inflatiecijfer wanneer ingeschakeld STR_CONFIG_SETTING_RUNNING_COSTS :Onderhoudskosten: {STRING} -STR_CONFIG_SETTING_RUNNING_COSTS_HELPTEXT :Het niveau van onderhoud en bedrijfskosten van voertuigen en infrastuctuur +STR_CONFIG_SETTING_RUNNING_COSTS_HELPTEXT :Het niveau van onderhoud en lopende kosten van voertuigen en infrastuctuur STR_CONFIG_SETTING_CONSTRUCTION_SPEED :Bouwsnelheid: {STRING} STR_CONFIG_SETTING_CONSTRUCTION_SPEED_HELPTEXT :Beperk de hoeveelheid bouwactiviteiten voor computerspeler STR_CONFIG_SETTING_VEHICLE_BREAKDOWNS :Voertuigstoringen: {STRING} -STR_CONFIG_SETTING_VEHICLE_BREAKDOWNS_HELPTEXT :Controle hoe vaak onvoldoende onderhouden voertuigen kapot kunnen gaan -STR_CONFIG_SETTING_SUBSIDY_MULTIPLIER :Subsidie indicator: {STRING} +STR_CONFIG_SETTING_VEHICLE_BREAKDOWNS_HELPTEXT :Bepaal hoe vaak onvoldoende onderhouden voertuigen kapot kunnen gaan +STR_CONFIG_SETTING_SUBSIDY_MULTIPLIER :Subsidiefactor: {STRING} STR_CONFIG_SETTING_SUBSIDY_MULTIPLIER_HELPTEXT :Instellen hoeveel wordt betaald voor gesubsidieerde verbindingen STR_CONFIG_SETTING_CONSTRUCTION_COSTS :Bouwkosten: {STRING} -STR_CONFIG_SETTING_CONSTRUCTION_COSTS_HELPTEXT :Het niveau van bouw- en aankoopkosten +STR_CONFIG_SETTING_CONSTRUCTION_COSTS_HELPTEXT :Het niveau van bouw- en aankoopkosten instellen STR_CONFIG_SETTING_RECESSIONS :Recessies: {STRING} -STR_CONFIG_SETTING_RECESSIONS_HELPTEXT :Wanneer ingeschakeld kunnen recessies om de paar jaar optreden. Tijdens een recessie is alle productie aanzienlijk lager (deze keert terug naar het vorige niveau als de recessie voorbij is) +STR_CONFIG_SETTING_RECESSIONS_HELPTEXT :Wanneer dit is ingeschakeld, kunnen om de paar jaar recessies optreden. Tijdens een recessie is alle productie aanzienlijk lager (deze keert terug naar het vorige niveau als de recessie voorbij is). STR_CONFIG_SETTING_TRAIN_REVERSING :Niet toestaan dat treinen keren in stations: {STRING} STR_CONFIG_SETTING_TRAIN_REVERSING_HELPTEXT :Indien ingeschakeld zullen treinen niet omkeren in niet-eind stations, zelfs als er een kortere weg naar hun volgende bestemming is bij omkeren STR_CONFIG_SETTING_DISASTERS :Rampen: {STRING} -STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Schakel rampen die af en toe voertuigen of infrastructuur kunnen blokkeren of vernietigen in/uit -STR_CONFIG_SETTING_CITY_APPROVAL :De houding van de gemeenteraad ten opzichte van herstructurering gebied: {STRING} -STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Kies hoeveel lawaai en schade aan het milieu door bedrijven de stadswaardering en hun acties beïnvloeden in hun bouwgebied +STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Rampen in-uitschakelen die af en toe voertuigen of infrastructuur kunnen blokkeren of vernietigen +STR_CONFIG_SETTING_CITY_APPROVAL :Houding van gemeentebestuur ten opzichte van herstructurering omgeving: {STRING} +STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Bepaalt in hoeverre lawaai en schade aan het milieu door bedrijven de stadswaardering en verdere bouwacties beïnvloeden in hun omgeving -STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Maximum kaarthoogte: {STRING} -STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Stel de maximum toegestane hoogte voor bergen op de kaart in -STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Je kunt de maximum kaarthoogte niet in deze waarde wijzigen. Minstens één berg op de kaart is hoger -STR_CONFIG_SETTING_AUTOSLOPE :Omgeving aanpassen onder gebouwen, spoorwegen, enz. toestaan: {STRING} +STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Maximale kaarthoogte: {STRING} +STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Maximaal toegestane hoogte voor bergen op de kaart instellen +STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Je kunt de maximale kaarthoogte niet in deze waarde wijzigen. Minstens één berg op de kaart is hoger. +STR_CONFIG_SETTING_AUTOSLOPE :Omgeving aanpassen onder gebouwen, spoorwegen enz. toestaan: {STRING} STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Staat het aanpassen van funderingen onder gebouwen en sporen toe zonder deze te verwijderen -STR_CONFIG_SETTING_CATCHMENT :Gebruik meer realistische handelsgebieden: {STRING} -STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :Heb verschillende grootte verzorgingsgebied voor verschillende typen stations en luchthavens -STR_CONFIG_SETTING_EXTRADYNAMITE :Sta verwijderen van meer stedelijke wegen, bruggen en tunnels toe: {STRING} +STR_CONFIG_SETTING_CATCHMENT :Meer realistische verzorgingsgebieden toestaan: {STRING} +STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :Verzorgingsgebieden met verschillende groottes voor verschillende typen stations en luchthavens +STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES :Stations van het bedrijf kunnen leveren aan industrieën met bijbehorend neutraal station: {STRING} +STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES_HELPTEXT :Wanneer dit is ingeschakeld, kunnen industrieën met bijbehorende stations (zoals olievelden) ook worden voorzien door stations van het bedrijf die in de buurt zijn gebouwd. Wanneer dit is uitgeschakeld, kunnen deze industrieën alleen worden voorzien door het bijbehorende station. Eventuele stations van het bedrijif in de buurt kunnen niet aan ze leveren; ook levert het bijbehorende station alleen aan de industrie zelf. +STR_CONFIG_SETTING_EXTRADYNAMITE :Verwijderen van meer stedelijke wegen, bruggen en tunnels toestaan: {STRING} STR_CONFIG_SETTING_EXTRADYNAMITE_HELPTEXT :Maakt het gemakkelijker om door de stad beheerde infrastructuur en gebouwen te verwijderen. -STR_CONFIG_SETTING_TRAIN_LENGTH :Maximum lengte van treinen: {STRING} -STR_CONFIG_SETTING_TRAIN_LENGTH_HELPTEXT :Stel de maximum lengte van treinen in +STR_CONFIG_SETTING_TRAIN_LENGTH :Maximale lengte van treinen: {STRING} +STR_CONFIG_SETTING_TRAIN_LENGTH_HELPTEXT :Stel de maximale lengte van treinen in STR_CONFIG_SETTING_TILE_LENGTH :{COMMA} tegel{P 0 "" s} STR_CONFIG_SETTING_SMOKE_AMOUNT :Hoeveelheid rook/vonken: {STRING} -STR_CONFIG_SETTING_SMOKE_AMOUNT_HELPTEXT :Bepaal hoeveel rook of hoeveel vonken door de voertuigen worden uitgestoten. -STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL :Trein acceleratie model: {STRING} -STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL_HELPTEXT :Selecteer de physics model voor de trein acceleratie. Het "originele" model straft hellingen gelijk voor alle voertuigen. Het "realistische" model bestraft hellingen en bochten, afhankelijk van de verschillende eigenschappen van de inhoud, zoals lengte en trekkracht -STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL :Wegvoertuig acceleratie model: {STRING} -STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL_HELPTEXT :Selecteer de physics model voor wegvoertuigacceleratie. Het "originele" model straft hellingen gelijk voor alle voertuigen. Het "realistische" model bestraft hellingen, afhankelijk van verschillende eigenschappen van het voertuig, bijvoorbeeld 'trekkracht' -STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS :Hellingsterkte voor treinen: {STRING} +STR_CONFIG_SETTING_SMOKE_AMOUNT_HELPTEXT :Bepaal hoeveel rook en vonken voertuigen uitstoten +STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL :Treinacceleratiemodel: {STRING} +STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL_HELPTEXT :Natuurkundig model selecteren voor treinacceleratie. In het 'originele' model hebben hellingen dezelfde invloed op alle voertuigen. In het 'realistische' model hebben hellingen en bochten een verschillende invloed, afhankelijk van verschillende eigenschappen van de samenstelling, zoals lengte en trekkracht. +STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL :Acceleratiemodel voor wegvoertuigen: {STRING} +STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL_HELPTEXT :Natuurkundig model selecteren voor wegvoertuigacceleratie. In het 'originele' model hebben hellingen dezelfde invloed op alle voertuigen. In het 'realistische' model is de invloed van hellingen afhankelijk van verschillende eigenschappen van het voertuig, bijvoorbeeld 'trekkracht'. +STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS :Hellingsteilheid voor treinen: {STRING} STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS_HELPTEXT :Steilheid van een schuine tegel voor een trein. Hogere waarden maken het moeilijker om een heuvel te beklimmen STR_CONFIG_SETTING_PERCENTAGE :{COMMA}% -STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS :Hellingsterkte voor wegvoertuigen: {STRING} +STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS :Hellingsteilheid voor wegvoertuigen: {STRING} STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS_HELPTEXT :Steilheid van een schuine tegel voor een wegvoertuig. Hogere waarden maken het moeilijker om een heuvel te beklimmen -STR_CONFIG_SETTING_FORBID_90_DEG :Verbied treinen en schepen om 90° te draaien: {STRING} -STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :Draaiingen met 90° treden op wanneer een horizontale baan direct gevolgd wordt door een verticaal baanstuk op de aangrenzende tegel, waardoor de trein daarna 90 graden draait wanneer de tegelrand wordt overgestoken in plaats van de gebruikelijke 45 graden voor andere spoorcombinaties. Dit geldt ook voor de draaicirkel van schepen -STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :Sta het samenvoegen van indirect aansluitende stations toe: {STRING} -STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS_HELPTEXT :Sta toe dat er aanvullende onderdelen aan een station worden geplaatst zonder dat reeds bestaande onderdelen beïnvloed worden. Ctrl+klik is vereist tijdens het plaatsen van nieuwe onderdelen. +STR_CONFIG_SETTING_FORBID_90_DEG :Treinen en schepen mogen niet 90° draaien: {STRING} +STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :Draaiingen met 90° treden op wanneer een horizontale baan direct gevolgd wordt door een verticaal baanstuk op de aangrenzende tegel, waardoor de trein daarna 90 graden draait wanneer de tegelrand wordt overgestoken in plaats van de gebruikelijke 45 graden voor andere spoorcombinaties. +STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :Samenvoegen van indirect aansluitende stations toestaan: {STRING} +STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS_HELPTEXT :Staat toe dat er aanvullende onderdelen aan een station worden geplaatst zonder dat reeds bestaande onderdelen beïnvloed worden. Ctrl+klik is vereist tijdens het plaatsen van nieuwe onderdelen. STR_CONFIG_SETTING_INFLATION :Inflatie: {STRING} -STR_CONFIG_SETTING_INFLATION_HELPTEXT :Schakel inflatie in de economie in, waardoor de kosten iets sneller stijgen dan de betalingen -STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :Maximum bruglengte: {STRING} -STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH_HELPTEXT :Maximum lengte voor te bouwen bruggen -STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT :Maximum brughoogte: {STRING} -STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT_HELPTEXT :Maximum hoogte om bruggen te bouwen -STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :Maximum tunnellengte: {STRING} -STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH_HELPTEXT :Maximum lengte voor te bouwen tunnels +STR_CONFIG_SETTING_INFLATION_HELPTEXT :Inflatie inschakelen, waardoor de kosten iets sneller stijgen dan de betalingen +STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :Maximale lengte voor bruggen: {STRING} +STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH_HELPTEXT :Maximale lengte voor te bouwen bruggen +STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT :Maximale brughoogte: {STRING} +STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT_HELPTEXT :Maximale hoogte om bruggen te bouwen +STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :Maximale tunnellengte: {STRING} +STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH_HELPTEXT :Maximale lengte voor te bouwen tunnels STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :Handmatige bouwmethode voor primaire industrieën: {STRING} -STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_HELPTEXT :Wijze van financiering van een primaire industrie. 'geen' betekent dat het niet mogelijk is om te financieren, 'prospectie' betekent dat financiering mogelijk is, maar de bouw vindt plaats in een willekeurige plek op de kaart en kan mislukken ook, "als andere bedrijfstakken": ruwe industrieën kan worden geconstrueerd door bedrijven als verwerkende industrie in elke positie zij willen +STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_HELPTEXT :Wijze van financiering van een primaire industrie. 'Geen' betekent dat het niet mogelijk is om te financieren. 'Onderzoeken' betekent dat financiering mogelijk is, maar de bouw vindt plaats op een willekeurige plek op de kaart en kan ook mislukken. 'Zoals andere industrieën': basisindustrieën kunnen net zo worden geconstrueerd als verwerkende industrieën, op elke willekeurig plek. STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :Geen STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :Zoals andere industrieën -STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_PROSPECTING :Proberen -STR_CONFIG_SETTING_INDUSTRY_PLATFORM :Plat gebied rond industrieën: {STRING} +STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_PROSPECTING :Onderzoeken +STR_CONFIG_SETTING_INDUSTRY_PLATFORM :Vlak gebied rond industrieën: {STRING} STR_CONFIG_SETTING_INDUSTRY_PLATFORM_HELPTEXT :Hoeveelheid ruimte rond een industrie. Dit zorgt ervoor dat lege ruimte rond een industrie beschikbaar blijft voor sporen, stations, wegen enz. STR_CONFIG_SETTING_MULTIPINDTOWN :Meerdere vergelijkbare industrieën per stad toestaan: {STRING} -STR_CONFIG_SETTING_MULTIPINDTOWN_HELPTEXT :Normaal zal een stad niet meer dan één industrie van ieder type toestaan. Door deze optie in te schakelen zullen steden meerdere industrieën van één soort accepteren. -STR_CONFIG_SETTING_SIGNALSIDE :Toon seinen: {STRING} -STR_CONFIG_SETTING_SIGNALSIDE_HELPTEXT :Kies aan welke kans van het sppor de seinen worden geplaatst -STR_CONFIG_SETTING_SIGNALSIDE_LEFT :Aan de linker kant +STR_CONFIG_SETTING_MULTIPINDTOWN_HELPTEXT :Normaal staat een stad niet meer dan één industrie van ieder type toe. Wanneer je deze optie inschakelt, accepteren steden meerdere industrieën van één soort. +STR_CONFIG_SETTING_SIGNALSIDE :Seinen weergeven: {STRING} +STR_CONFIG_SETTING_SIGNALSIDE_HELPTEXT :Kiest aan welke kant van het spoor seinen worden geplaatst +STR_CONFIG_SETTING_SIGNALSIDE_LEFT :Links STR_CONFIG_SETTING_SIGNALSIDE_DRIVING_SIDE :Aan de rij zijde -STR_CONFIG_SETTING_SIGNALSIDE_RIGHT :Aan de linker kant +STR_CONFIG_SETTING_SIGNALSIDE_RIGHT :Rechts STR_CONFIG_SETTING_SHOWFINANCES :Financieel overzicht aan het einde van het jaar weergeven: {STRING} -STR_CONFIG_SETTING_SHOWFINANCES_HELPTEXT :Indien ingeschakeld verschijnt het financiën venster aan het eind van elk jaar voor een gemakkelijke controle van de financiële status van het bedrijf +STR_CONFIG_SETTING_SHOWFINANCES_HELPTEXT :Indien dit is ingeschakeld, verschijnt het venster met financiën aan het eind van elk jaar. Zo kun je gemakkelijk de financiële status van het bedrijf in de gaten houden. STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT :Nieuwe orders zijn standaard 'non-stop': {STRING} -STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT_HELPTEXT :Normaal gesproken zal een voertuig stoppen op elk station dit wordt gepasseerd. Door het inschakelen van deze instelling, zal het rijden door alle station op weg naar de eindbestemming zonder te stoppen. Merk op dat deze instelling alleen een standaardwaarde voor nieuwe orders bepaalt. Individuele opdrachten kan expliciet worden ingesteld op het gedrag +STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT_HELPTEXT :Normaal gesproken stopt een voertuig op elk station dat wordt gepasseerd. Wanneer je deze instelling inschakelt, passeert het alle stations op weg naar de eindbestemming zonder te stoppen. Merk op dat deze instelling alleen een standaardwaarde voor nieuwe orders bepaalt. Individuele opdrachten kunnen expliciet worden ingesteld op elk gewenst gedrag. STR_CONFIG_SETTING_STOP_LOCATION :Nieuwe treinorders stoppen de trein standaard {STRING} van het perron -STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Plaats waar een trein standaard stopt bij het platform . De 'bij einde' betekent in de buurt van de ingang, 'midden' betekent in het midden van het platform, en 'einde' betekent ver weg van de ingang. Merk op dat deze instelling alleen een standaardwaarde voor nieuwe orders bepaalt. Individuele opdrachten kunnen expliciet worden ingesteld op het gedrag +STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Plaats waar een trein standaard stopt aan het perron. 'Aan het begin' betekent in de buurt van de ingang, 'In het midden' betekent in het midden van het perron, en 'Aan het einde' betekent ver weg van de ingang. Merk op dat deze instelling alleen een standaardwaarde voor nieuwe orders bepaalt. Je kunt opdrachten expliciet instellen op elk gewenst gedrag. STR_CONFIG_SETTING_STOP_LOCATION_NEAR_END :aan het begin STR_CONFIG_SETTING_STOP_LOCATION_MIDDLE :in het midden STR_CONFIG_SETTING_STOP_LOCATION_FAR_END :aan het einde -STR_CONFIG_SETTING_AUTOSCROLL :Verschuif scherm als muis aan de rand is: {STRING} -STR_CONFIG_SETTING_AUTOSCROLL_HELPTEXT :Wanneer aan, start een subvenster met scrollen wanneer de muis vlak bij de rand van het venster komt +STR_CONFIG_SETTING_AUTOSCROLL :Scherm verplaatsen als muis de rand raakt: {STRING} +STR_CONFIG_SETTING_AUTOSCROLL_HELPTEXT :Als dit is ingeschakeld, wordt een subvenster verplaatst wanneer de muis vlak bij de rand van het venster komt STR_CONFIG_SETTING_AUTOSCROLL_DISABLED :Uitgeschakeld STR_CONFIG_SETTING_AUTOSCROLL_MAIN_VIEWPORT_FULLSCREEN :Hoofdkijkvenster, alleen volledig scherm STR_CONFIG_SETTING_AUTOSCROLL_MAIN_VIEWPORT :Hoofdkijkvenster -STR_CONFIG_SETTING_AUTOSCROLL_EVERY_VIEWPORT :Elk kijkvenster -STR_CONFIG_SETTING_BRIBE :Omkopen van de gemeente toestaan: {STRING} +STR_CONFIG_SETTING_AUTOSCROLL_EVERY_VIEWPORT :Alle kijkvensters +STR_CONFIG_SETTING_BRIBE :Omkopen van gemeentebestuur toestaan: {STRING} STR_CONFIG_SETTING_BRIBE_HELPTEXT :Toestaan dat bedrijven mogen proberen de plaatselijke autoriteiten om te kopen. Als de omkoping wordt opgemerkt door een inspecteur, zal de onderneming niet in staat zijn om in de stad actie te ondernemen voor zes maanden STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :Kopen van exclusieve transportrechten toestaan: {STRING} STR_CONFIG_SETTING_ALLOW_EXCLUSIVE_HELPTEXT :Wanneer een bedrijf de exclusieve transportrechten van een stad koopt, ontvangen de stations (zowel passagiers als vracht) van de tegenstanders geen vracht voor één heel jaar. -STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS :Financiering van gebouwen toestaan: {STRING} -STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS_HELPTEXT :Deze optie staat bedrijven toe meer geld te geven aan steden voor de financiering van nieuwe huizen. -STR_CONFIG_SETTING_ALLOW_FUND_ROAD :Financieren van lokale wegherbouwing toestaan: {STRING} -STR_CONFIG_SETTING_ALLOW_FUND_ROAD_HELPTEXT :Deze optie staat bedrijven toe geld te geven aan steden voor het herbouwen van wegen, zodat op wegbedrijven gesaboteerd worden. +STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS :Financieren van gebouwen toestaan: {STRING} +STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS_HELPTEXT :Staat bedrijven toe geld te geven aan steden voor de financiering van nieuwe huizen. +STR_CONFIG_SETTING_ALLOW_FUND_ROAD :Financieren van lokale wegreconstructie toestaan: {STRING} +STR_CONFIG_SETTING_ALLOW_FUND_ROAD_HELPTEXT :Staat bedrijven toe geld te geven aan steden voor wegreconstructies zodat wegbedrijven gesaboteerd worden. STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :Geld geven aan andere bedrijven toestaan: {STRING} -STR_CONFIG_SETTING_ALLOW_GIVE_MONEY_HELPTEXT :Sta toe dat bedrijven geld naar elkaar overmaken in een multiplayerspel. +STR_CONFIG_SETTING_ALLOW_GIVE_MONEY_HELPTEXT :Geld overmaken tussen bedrijven toestaan in netwerkspellen STR_CONFIG_SETTING_FREIGHT_TRAINS :Gewichtsfactor voor vracht om zware treinen te simuleren: {STRING} -STR_CONFIG_SETTING_FREIGHT_TRAINS_HELPTEXT :Stel de impact van het vervoer van vracht bij treinen. Een hogere waarde maakt het vervoer van vracht veeleisender voor treinen, met name in heuvels -STR_CONFIG_SETTING_PLANE_SPEED :Vliegtuig snelheidsfactor: {STRING} -STR_CONFIG_SETTING_PLANE_SPEED_HELPTEXT :Stel de relatieve snelheid van de vliegtuigen in vergelijking met andere typen voertuigen, om de hoogte van het inkomen van het vervoer door vliegtuigen te verminderen +STR_CONFIG_SETTING_FREIGHT_TRAINS_HELPTEXT :Stelt in hoe vracht treinen beïnvloedt. Een hogere waarde maakt het vervoer van vracht veeleisender voor treinen, met name in heuvels. +STR_CONFIG_SETTING_PLANE_SPEED :Snelheidsfactor voor vliegtuigen: {STRING} +STR_CONFIG_SETTING_PLANE_SPEED_HELPTEXT :Stel de relatieve snelheid van de vliegtuigen in vergelijking met andere typen voertuigen in om de inkomsten door luchttransport te verminderen STR_CONFIG_SETTING_PLANE_SPEED_VALUE :1 / {COMMA} -STR_CONFIG_SETTING_PLANE_CRASHES :Aantal vliegtuigcrashes: {STRING} -STR_CONFIG_SETTING_PLANE_CRASHES_HELPTEXT :Kies de kans op een vliegtuigcrash -STR_CONFIG_SETTING_PLANE_CRASHES_NONE :Geen +STR_CONFIG_SETTING_PLANE_CRASHES :Aantal neerstortende vliegtuigen: {STRING} +STR_CONFIG_SETTING_PLANE_CRASHES_HELPTEXT :Bepaalt de kans op neerstorten van een vliegtuig +STR_CONFIG_SETTING_PLANE_CRASHES_NONE :Geen* STR_CONFIG_SETTING_PLANE_CRASHES_REDUCED :Verminderd STR_CONFIG_SETTING_PLANE_CRASHES_NORMAL :Normaal -STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :Sta toe dat doorrijwegstops worden geplaatst op door stad beheerde wegen: {STRING} -STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD_HELPTEXT :Laat het bouwen van doorrijhaltes toe op stedelijke wegen -STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD :Sta doorrijhaltes op wegen van tegenstanders toe: {STRING} -STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD_HELPTEXT :Laat het bouwen van doorrijhaltes toe op wegen van andere bedrijven +STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :Haltes plaatsen op door stad beheerde wegen toestaan: {STRING} +STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD_HELPTEXT :Bouwen van doorrijhaltes op stedelijke wegen toestaan +STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD :Haltes op wegen van tegenstanders toestaan: {STRING} +STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD_HELPTEXT :Bouwen van doorrijhaltes op wegen van andere bedrijven toestaan STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Deze instelling kan niet gewijzigd worden als er voertuigen zijn -STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Onderhoud infrastructuur: {STRING} +STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Onderhoudskosten infrastructuur: {STRING} STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Wanneer dit is ingeschakeld, veroorzaakt de infrastructuur onderhoudskosten. De kosten groeien boven-proportioneel met de grootte van het netwerk, waardoor grotere bedrijven hierdoor meer worden beïnvloed dan kleinere +STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR :Beginkleur voor bedrijf: {STRING} +STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT :Beginkleur voor het bedrijf kiezen + STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Vliegvelden verlopen niet: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Het inschakelen van deze instelling zorgt ervoor dat elke luchthaven soort altijd beschikbaar blijft na de introductie -STR_CONFIG_SETTING_WARN_LOST_VEHICLE :Waarschuw wanneer voertuig verdwaald is: {STRING} +STR_CONFIG_SETTING_WARN_LOST_VEHICLE :Waarschuwen wanneer voertuig verdwaald is: {STRING} STR_CONFIG_SETTING_WARN_LOST_VEHICLE_HELPTEXT :Veroorzaakt berichten over voertuigen die niet in staat zijn om een pad naar hun bestemming te vinden -STR_CONFIG_SETTING_ORDER_REVIEW :Controleer orders van voertuigen: {STRING} -STR_CONFIG_SETTING_ORDER_REVIEW_HELPTEXT :Wanneer ingeschakeld, worden de orders van de voertuigen regelmatig gecontroleerd, en sommige voor de hand liggende problemen worden gemeld met een nieuwsbericht bij detectie +STR_CONFIG_SETTING_ORDER_REVIEW :Orders van voertuigen controleren: {STRING} +STR_CONFIG_SETTING_ORDER_REVIEW_HELPTEXT :Wanneer dit is ingeschakeld, worden de orders van de voertuigen regelmatig gecontroleerd, en sommige duidelijke problemen worden gemeld met een nieuwsbericht STR_CONFIG_SETTING_ORDER_REVIEW_OFF :Nee -STR_CONFIG_SETTING_ORDER_REVIEW_EXDEPOT :Ja, maar sluit gestopte voertuigen uit -STR_CONFIG_SETTING_ORDER_REVIEW_ON :Van alle voertuigen -STR_CONFIG_SETTING_WARN_INCOME_LESS :Waarschuw als inkomsten van een voertuig negatief zijn: {STRING} +STR_CONFIG_SETTING_ORDER_REVIEW_EXDEPOT :Ja, maar gestopte voertuigen uitsluiten +STR_CONFIG_SETTING_ORDER_REVIEW_ON :Alle voertuigen +STR_CONFIG_SETTING_WARN_INCOME_LESS :Waarschuwen als inkomsten van een voertuig negatief zijn: {STRING} STR_CONFIG_SETTING_WARN_INCOME_LESS_HELPTEXT :Wanneer ingeschakeld, wordt een nieuws-bericht verstuurd wanneer een voertuig geen winst heeft gemaakt in een kalenderjaar -STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES :Voertuigen verlopen nooit: {STRING} +STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES :Voertuigen verlopen niet: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES_HELPTEXT :Wanneer ingeschakeld, alle voertuig modellen blijven voor altijd beschikbaar na hun introductie -STR_CONFIG_SETTING_AUTORENEW_VEHICLE :Vernieuw voertuig automatisch wanneer deze oud wordt: {STRING} -STR_CONFIG_SETTING_AUTORENEW_VEHICLE_HELPTEXT :Wanneer ingeschakeld, wordt een voertuig die het einde van zijn levensduur nadert automatisch vervangen als aan de vernieuw voorwaarden worden voldaan -STR_CONFIG_SETTING_AUTORENEW_MONTHS :Vernieuw voertuigen automatisch na {STRING} maximum leeftijd -STR_CONFIG_SETTING_AUTORENEW_MONTHS_HELPTEXT :Relatieve leeftijd van een voertuig wanneer deze in aanmerking komt voor automatisch vervangen +STR_CONFIG_SETTING_AUTORENEW_VEHICLE :Voertuig automatisch vernieuwen wanneer dit oud wordt: {STRING} +STR_CONFIG_SETTING_AUTORENEW_VEHICLE_HELPTEXT :Wanneer ingeschakeld, wordt een voertuig dat het einde van zijn levensduur nadert automatisch vervangen als aan de voorwaarden voor vernieuwing wordt voldaan +STR_CONFIG_SETTING_AUTORENEW_MONTHS :Voertuigen automatisch vernieuwen {STRING} maximumleeftijd +STR_CONFIG_SETTING_AUTORENEW_MONTHS_HELPTEXT :Relatieve leeftijd van een voertuig wanneer dit in aanmerking komt voor automatisch vervangen STR_CONFIG_SETTING_AUTORENEW_MONTHS_VALUE_BEFORE :{COMMA} maand{P 0 "" en} voor STR_CONFIG_SETTING_AUTORENEW_MONTHS_VALUE_AFTER :{COMMA} maand{P 0 "" en} na -STR_CONFIG_SETTING_AUTORENEW_MONEY :Minimum benodigd geld voor automatisch vernieuwen: {STRING} -STR_CONFIG_SETTING_AUTORENEW_MONEY_HELPTEXT :Minimale hoeveelheid geld die op de bank moet blijven alvorens automatisch vernieuwen voertuigen te starten +STR_CONFIG_SETTING_AUTORENEW_MONEY :Minimumbedrag dat nodig is voor automatisch vernieuwen: {STRING} +STR_CONFIG_SETTING_AUTORENEW_MONEY_HELPTEXT :Minimumbedrag dat de bank moet blijven voordat automatisch vernieuwen van voertuigen mogelijk is STR_CONFIG_SETTING_ERRMSG_DURATION :Duur van foutbericht: {STRING} STR_CONFIG_SETTING_ERRMSG_DURATION_HELPTEXT :Duur voor het weergeven van foutberichten in een rood venster. Merk op dat sommige (kritische) foutmeldingen niet automatisch worden gesloten na deze tijd, deze moeten handmatig worden gesloten STR_CONFIG_SETTING_ERRMSG_DURATION_VALUE :{COMMA} seconde{P 0 "" n} -STR_CONFIG_SETTING_HOVER_DELAY :Toon tooltips: {STRING} -STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :Vertraging voordat tooltips worden weergegeven wanneer de muis over een interface-element. Als alternatief kunnen tooltips worden gebonden aan de rechtermuisknop wanneer de waarde 0 is. -STR_CONFIG_SETTING_HOVER_DELAY_VALUE :Wijs aan voor {COMMA} seconde{P 0 "" n} +STR_CONFIG_SETTING_HOVER_DELAY :Knopinfo weergeven: {STRING} +STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :Vertraging voordat knopinfo worden weergegeven wanneer je de muis boven een besturingselement houdt. Wanneer de waarde 0 is, wordt knopinfo aan de rechtermuisknop gebonden. +STR_CONFIG_SETTING_HOVER_DELAY_VALUE :Muis stilhouden gedurende {COMMA} seconde{P 0 "" n} STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :Rechtsklik -STR_CONFIG_SETTING_POPULATION_IN_LABEL :Geef het inwoneraantal bij een stad weer: {STRING} -STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Toon de populatie van een stad in hun tekst op de kaart +STR_CONFIG_SETTING_POPULATION_IN_LABEL :Inwoneraantal bij stad weergeven: {STRING} +STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Aantal inwoners van een stad weergeven bij naam op de kaart STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Dikte van de lijnen in grafieken: {STRING} STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Breedte van de lijnen in de grafiek. Een dunne lijn is preciezer leesbaar, een dikke lijn is makkelijker te zien en kleuren zijn makkelijker om te onderscheiden STR_CONFIG_SETTING_LANDSCAPE :Landschap: {STRING} -STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Landschappen definiëren standaard gameplayscenario's met verschillende vracht- en stadsgroei-eisen. NewGRF en spelscripts kunnen daarentegen fijnere controle bieden +STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Landschappen definiëren standaard spelscenario's met verschillende vracht- en stadsgroei-eisen. NewGRF en spelscripts kunnen daarentegen fijnere controle bieden. STR_CONFIG_SETTING_LAND_GENERATOR :Landgenerator: {STRING} STR_CONFIG_SETTING_LAND_GENERATOR_HELPTEXT :De originele generator hangt af van de standaard graphicsset en stelt vaste landschapsvormen samen. TerraGenesis is een op Perlin noise gebaseerde generator met fijnere besturingsinstellingen STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Origineel STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis -STR_CONFIG_SETTING_TERRAIN_TYPE :Terrein type: {STRING} +STR_CONFIG_SETTING_TERRAIN_TYPE :Terreintype: {STRING} STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT :(Alleen TerraGenesis) Heuvelachtigheid van het landschap STR_CONFIG_SETTING_INDUSTRY_DENSITY :Industriedichtheid: {STRING} -STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Stel in hoeveel industrieën moeten worden gegenereerd en welk niveau tijdens het spel moet worden gehandhaafd -STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maximum afstand van de rand voor Olierafinaderijen: {STRING} -STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Olieraffinaderijen worden alleen gebouwd nabij de kaart grens, dat is aan de kust van eiland kaarten +STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Stelt in hoeveel industrieën worden gegenereerd en welk niveau tijdens het spel moet worden gehandhaafd +STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maximumafstand van de rand voor olieraffinaderijen: {STRING} +STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Olieraffinaderijen worden alleen gebouwd nabij de kaartgrens, dat is aan de kust van eilandkaarten STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Sneeuwhoogte: {STRING} -STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Instellen op welke hoogte de sneeuw begint in sub-arctische landschap. Sneeuw heeft ook invloed op de industrie generatie en stadsgroei eisen +STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Stelt in op welke hoogte de sneeuw begint in subarctisch landschap. Sneeuw heeft ook invloed op het ontstaan van industrieën en op de vereisten voor stadsgroei. STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Ruwheid van het terrein: {STRING} -STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Alleen TerraGenesis) Kies de frequentie van de heuvels: Gladde landschappen hebben minder, meer wijdverspreide heuvels. Ruwe landschappen hebben veel heuvels, die repetitief kunnen lijken +STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Alleen TerraGenesis) Kiest de frequentie van heuvels: gladde landschappen hebben minder, meer wijdverspreide heuvels. Ruwe landschappen hebben veel heuvels, die repetitief kunnen lijken. STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Erg glad STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Glad STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :Ruig STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Erg ruig STR_CONFIG_SETTING_VARIETY :Variëteit distributie: {STRING} -STR_CONFIG_SETTING_VARIETY_HELPTEXT :(Alleen TerraGenesis) Controleer of de kaart zowel bergachtige als vlakke gebieden bevat. Aangezien dit alleen de kaart platter maakt, moeten andere instellingen worden ingesteld op bergachtige +STR_CONFIG_SETTING_VARIETY_HELPTEXT :(Alleen TerraGenesis) Bepaalt of de kaart zowel bergachtige als vlakke gebieden bevat. Aangezien dit de kaart alleen platter maakt, moeten andere instellingen worden ingesteld op bergachtig. STR_CONFIG_SETTING_RIVER_AMOUNT :Hoeveelheid rivieren: {STRING} -STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT :Kies hoeveel rivieren er gegenereerd worden +STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT :Kiest hoeveel rivieren er gegenereerd worden STR_CONFIG_SETTING_TREE_PLACER :Algoritme voor plaatsing van bomen: {STRING} -STR_CONFIG_SETTING_TREE_PLACER_HELPTEXT :Kies de verdeling van de bomen op de kaart: 'Origineel' plant bomen gelijkmatig verspreid, 'verbeterde' plant in groepen +STR_CONFIG_SETTING_TREE_PLACER_HELPTEXT :Kiest de verdeling van de bomen op de kaart: 'Origineel' plant bomen gelijkmatig verspreid, 'Verbeterd' plant in groepen. STR_CONFIG_SETTING_TREE_PLACER_NONE :Geen STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL :Origineel STR_CONFIG_SETTING_TREE_PLACER_IMPROVED :Verbeterd STR_CONFIG_SETTING_ROAD_SIDE :Wegvoertuigen: {STRING} -STR_CONFIG_SETTING_ROAD_SIDE_HELPTEXT :Kies de rij zijde +STR_CONFIG_SETTING_ROAD_SIDE_HELPTEXT :Rijzijde voor verkeer kiezen STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :Draaiing van hoogtekaart: {STRING} STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Tegen de klok in STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :Met de klok mee @@ -1324,116 +1347,122 @@ STR_CONFIG_SETTING_EDGES_NOT_EMPTY :{WHITE}Eén of STR_CONFIG_SETTING_EDGES_NOT_WATER :{WHITE}Eén of meer vakjes aan de rand zijn geen water STR_CONFIG_SETTING_STATION_SPREAD :Maximale stationsgrootte: {STRING} -STR_CONFIG_SETTING_STATION_SPREAD_HELPTEXT :Maximum gebied waar onderdelen van één station op verspreid mogen zijn. Grotere gebieden vertragen het spel! +STR_CONFIG_SETTING_STATION_SPREAD_HELPTEXT :Maximaal oppervlak waarover onderdelen van één station verspreid mogen zijn. Grotere oppervlakken vertragen het spel! STR_CONFIG_SETTING_SERVICEATHELIPAD :Helikopters automatisch repareren op helipads: {STRING} -STR_CONFIG_SETTING_SERVICEATHELIPAD_HELPTEXT :Pleeg onderhoud aan elke helikopter na een landing, ook wanneer er geen depot aanwezig is op de luchthaven. -STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR :Verbind de knoppenbalk voor terreinvorming met die voor spoor/weg/water/vliegveld: {STRING} -STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR_HELPTEXT :Bij het openen van een werkbalk voor constructie van transport ook een werkbalk openen voor landschapsvorming. -STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR :Gebruiker land kleur op de kleine kaart: {STRING} +STR_CONFIG_SETTING_SERVICEATHELIPAD_HELPTEXT :Helikopteronderhoud na landing, ook als er geen hangar is op de luchthaven. +STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR :Knoppenbalk voor terreinvorming koppelen aan die voor spoor/weg/water/vliegveld: {STRING} +STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR_HELPTEXT :Bij het openen van een werkbalk voor constructie van transport ook een werkbalk openen voor terreinaanpassing. +STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR :Landkleur gebruiker op de kleine kaart: {STRING} STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_HELPTEXT :Kleur van het terrein op de kleine kaart. STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Groen STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Donker groen STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Violet -STR_CONFIG_SETTING_SMOOTH_SCROLLING :Vloeiend scrollen kijkvenster: {STRING} -STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Bepalen hoe de hoofdweergave schuift naar een specifieke positie bij het klikken op de minikaart of bij de afgifte van een opdracht om naar een specifiek object op de kaart. Indien ingeschakeld, de viewport scrollt soepel, als deze uitgeschakeld gaat u rechtstreeks naar de beoogde plek -STR_CONFIG_SETTING_MEASURE_TOOLTIP :Toon dimensie-informatie bij het gebruik van diverse bouwgereedschappen: {STRING} +STR_CONFIG_SETTING_SCROLLMODE :Verplaatsingsgedrag voor kijkvensters: {STRING} +STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Gedrag tijdens het verplaatsen van de kaart +STR_CONFIG_SETTING_SCROLLMODE_DEFAULT :Kijkvenster verplaatsen met rechtermuisknop, muispositie vergrendeld +STR_CONFIG_SETTING_SCROLLMODE_RMB_LOCKED :Kaart verplaatsen met rechtermuisknop, muispositie vergrendeld +STR_CONFIG_SETTING_SCROLLMODE_RMB :Kaart verplaatsen met rechtermuisknop +STR_CONFIG_SETTING_SCROLLMODE_LMB :Kaart verplaatsen met linkermuisknop +STR_CONFIG_SETTING_SMOOTH_SCROLLING :Kijkvenster vloeiend verplaatsen: {STRING} +STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Bepaalt hoe het hoofdvenster naar een specifieke positie schuift wanneer je op de minikaart klikt of je opdracht geeft om naar een specifiek object op de kaart te bladeren. Als dit is ingeschakeld, dan schuift het kijkvenster soepel; als dit is uitgeschakeld, ga je rechtstreeks naar de gewenste plek. +STR_CONFIG_SETTING_MEASURE_TOOLTIP :Maten weergeven bij het gebruik van diverse bouwgereedschappen: {STRING} STR_CONFIG_SETTING_MEASURE_TOOLTIP_HELPTEXT :Geef tegelafstanden en hoogteverschillen weer bij het slepen tijdens het bouwen -STR_CONFIG_SETTING_LIVERIES :Laat alle voertuigkleuren zien: {STRING} +STR_CONFIG_SETTING_LIVERIES :Alle voertuigkleuren weergeven: {STRING} STR_CONFIG_SETTING_LIVERIES_HELPTEXT :Beheer het gebruik van voertuigspecifieke levering voor voertuigen (in tegenstelling tot bedrijfsspecifieke leveringen). STR_CONFIG_SETTING_LIVERIES_NONE :Niets STR_CONFIG_SETTING_LIVERIES_OWN :Eigen bedrijf STR_CONFIG_SETTING_LIVERIES_ALL :Alle bedrijven -STR_CONFIG_SETTING_PREFER_TEAMCHAT :Voorkeur voor team chat met : {STRING} -STR_CONFIG_SETTING_PREFER_TEAMCHAT_HELPTEXT :Schakel de binding van bedrijfs-interne en publieke chat om resp. +STR_CONFIG_SETTING_PREFER_TEAMCHAT :Voorkeur voor teamchat met : {STRING} +STR_CONFIG_SETTING_PREFER_TEAMCHAT_HELPTEXT :Koppeling van bedrijfsinterne en publieke chat schakelen met resp. STR_CONFIG_SETTING_SCROLLWHEEL_SCROLLING :Functie van muiswiel: {STRING} -STR_CONFIG_SETTING_SCROLLWHEEL_SCROLLING_HELPTEXT :Scrollen inschakelen met twee-dimensioneel muis-wielen -STR_CONFIG_SETTING_SCROLLWHEEL_ZOOM :Zoom kaart -STR_CONFIG_SETTING_SCROLLWHEEL_SCROLL :Scroll kaart +STR_CONFIG_SETTING_SCROLLWHEEL_SCROLLING_HELPTEXT :Verplaatsen inschakelen met tweedimensionale muiswieltjes +STR_CONFIG_SETTING_SCROLLWHEEL_ZOOM :Kaart vergroten-verkleinen +STR_CONFIG_SETTING_SCROLLWHEEL_SCROLL :Kaart verplaatsen STR_CONFIG_SETTING_SCROLLWHEEL_OFF :Uit STR_CONFIG_SETTING_SCROLLWHEEL_MULTIPLIER :Muiswielsnelheid: {STRING} -STR_CONFIG_SETTING_SCROLLWHEEL_MULTIPLIER_HELPTEXT :Regel de gevoeligheid van het muis-wiel scrollen +STR_CONFIG_SETTING_SCROLLWHEEL_MULTIPLIER_HELPTEXT :Gevoeligheid van verplaatsen met de instellen STR_CONFIG_SETTING_OSK_ACTIVATION :Toetsenbord op scherm: {STRING} -STR_CONFIG_SETTING_OSK_ACTIVATION_HELPTEXT :Selecteer de methode om het toetsenbord op het scherm te openen voor tekst invoeren in editboxes alleen met behulp van het aanwijsapparaat. Dit is bedoeld voor kleine apparaten zonder toetsenbord +STR_CONFIG_SETTING_OSK_ACTIVATION_HELPTEXT :Selecteer de methode om het toetsenbord op het scherm te openen voor tekst invoeren in bewerkingsvensters met alleen het aanwijsapparaat. Dit is bedoeld voor kleine apparaten zonder toetsenbord. STR_CONFIG_SETTING_OSK_ACTIVATION_DISABLED :Uitgeschakeld -STR_CONFIG_SETTING_OSK_ACTIVATION_DOUBLE_CLICK :Dubbel klik -STR_CONFIG_SETTING_OSK_ACTIVATION_SINGLE_CLICK_FOCUS :Enkel klik (met focus) -STR_CONFIG_SETTING_OSK_ACTIVATION_SINGLE_CLICK :Enkel klik (onmiddelijk) +STR_CONFIG_SETTING_OSK_ACTIVATION_DOUBLE_CLICK :Dubbelklik +STR_CONFIG_SETTING_OSK_ACTIVATION_SINGLE_CLICK_FOCUS :Enkele klik (met focus) +STR_CONFIG_SETTING_OSK_ACTIVATION_SINGLE_CLICK :Enkele klik (onmiddelijk) STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU :Rechtsklikemulatie: {STRING} -STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_HELPTEXT :Selecteer de methode die rechter muisknop klikken nabootst +STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_HELPTEXT :Methode selecteeren voor nabootsen van rechtsklikken STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_COMMAND :Command-klik STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_CONTROL :Ctrl+klik STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :Uit -STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE :Sluit window met rechts-klik: {STRING} -STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT :Sluit een venster door met de rechtermuisknop erin te klikken. Schakelt de tooltip uit met de rechtermuisknop! +STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE :Vensters sluiten met rechtsklik: {STRING} +STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT :Sluit vensters met de rechtermuisknop. Schakelt knopinfo met de rechtermuisknop uit! STR_CONFIG_SETTING_AUTOSAVE :Automatisch opslaan: {STRING} -STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Kies interval tussen automatische spelopslag +STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Tijdsduur kiezen voor automatische spelopslag -STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Gebruik {STRING} datumformaat voor naamgeving van opgeslagen spellen -STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Formaat van de datum in savegamebestandsnamen -STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_LONG :lang (31e dec 2008) +STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Datumindeling {STRING} gebruiken voor naamgeving van opgeslagen spellen +STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Datumindeling in bestandsnamen van opgeslagen spellen +STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_LONG :lang (31 dec 2008) STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_SHORT :kort (31-12-2008) STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_ISO :ISO (2008-12-31) STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME :Automatisch pauzeren als je een nieuw spel start: {STRING} -STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME_HELPTEXT :Wanneer ingeschakeld, het spel zal automatisch pauzeren bij het starten van een nieuw spel, waardoor nadere bestudering van de kaart mogelijk is +STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME_HELPTEXT :Wanneer dit is ingeschakeld, pauzeert het spel automatisch wanneer je een nieuw spel start; zo kun je rustig de kaart bestuderen STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL :Toestaan wanneer gepauzeerd: {STRING} STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_HELPTEXT :Selecteer welke acties kunnen worden uitgevoerd terwijl het spel is gepauzeerd -STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_NO_ACTIONS :Geen mogelijkheden +STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_NO_ACTIONS :Niets STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_CONSTRUCTION :Alle niet-constructiemogelijkheden -STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_LANDSCAPING :Alles behalve landschapsaanpassingen -STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_ACTIONS :Alle mogelijkheden -STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS :Gebruik groepen voor voertuigenlijst: {STRING} -STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS_HELPTEXT :Schakel het gebruik van de geavanceerde voertuigenlijsten in voor het groeperen van voertuigen -STR_CONFIG_SETTING_LOADING_INDICATORS :Gebruik laadindicatoren: {STRING} +STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_LANDSCAPING :Alles behalve terreinaanpassing +STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_ACTIONS :Alles +STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS :Groepen gebruiken in voertuigenlijst: {STRING} +STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS_HELPTEXT :Schakelt het gebruik van de geavanceerde voertuigenlijsten in voor het groeperen van voertuigen +STR_CONFIG_SETTING_LOADING_INDICATORS :Laadpercentages gebruiken: {STRING} STR_CONFIG_SETTING_LOADING_INDICATORS_HELPTEXT :Geef aan of laadindicatoren worden weergegeven boven ladende of lossende voertuigen -STR_CONFIG_SETTING_TIMETABLE_IN_TICKS :Toon dienstregeling in tikken ipv in dagen: {STRING} -STR_CONFIG_SETTING_TIMETABLE_IN_TICKS_HELPTEXT :Toon reistijden in tijdtabellen in het spelticks in plaats van dagen -STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE :Toon aankomst- en vertrektijden in dienstregeling: {STRING} -STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE_HELPTEXT :Geef de verwachte aankomst-en vertrektijden in de dienstregeling +STR_CONFIG_SETTING_TIMETABLE_IN_TICKS :Dienstregeling in tikken weergeven i.p.v. in dagen: {STRING} +STR_CONFIG_SETTING_TIMETABLE_IN_TICKS_HELPTEXT :Reistijden in tijdtabellen in speltikken weergeven in plaats van dagen +STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE :Aankomst- en vertrektijden in dienstregeling weergeven: {STRING} +STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE_HELPTEXT :Geef de verwachte aankomst-en vertrektijden in de dienstregeling weer STR_CONFIG_SETTING_QUICKGOTO :Snel voertuigorders maken: {STRING} -STR_CONFIG_SETTING_QUICKGOTO_HELPTEXT :Pre-selecteer de 'Ga naar cursor' bij het openen van de orders venster +STR_CONFIG_SETTING_QUICKGOTO_HELPTEXT :Selecteer meteen de 'ga-naar-cursor' wanneer je het ordervenster opent STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE :Standaard spoorsoort (bij nieuw of opgeslagen spel): {STRING} STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_HELPTEXT :Spoortype om te selecteren na het starten of het laden van een spel. 'eerst beschikbare' selecteert de oudste vorm van sporen, 'laatst beschikbare' selecteert het nieuwste type van sporen, en 'meest gebruikte' selecteert het type dat op dit moment het meest in gebruik is STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST :Eerst beschikbare STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_LAST :Laatst beschikbare STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_MOST_USED :Meest gebruikte -STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :Toon gereserveerd spoor: {STRING} -STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT :Geef gereserveerde tracks een andere kleur om te helpen met de problemen met treinen te weigeren een route op basis van blokken in te gaan -STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Hou bouwgereedschappen actief na gebruik: {STRING} +STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :Gereserveerd spoor weergeven: {STRING} +STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT :Geeft gereserveerde sporen een andere kleur. Dit is handig om te bepalen waarom treinen een routeblok niet ingaan. +STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Bouwgereedschappen actief houden na gebruik: {STRING} STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Houd de bouwhulpmiddelen voor bruggen, tunnels, enz. open na gebruik -STR_CONFIG_SETTING_EXPENSES_LAYOUT :Groepeer uitgaven in bedrijfsfinanciënscherm: {STRING} +STR_CONFIG_SETTING_EXPENSES_LAYOUT :Uitgaven in bedrijfsfinanciënvenster groeperen: {STRING} STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Definieer de lay-out voor het bedrijfsuitgavenvenster STR_CONFIG_SETTING_SOUND_TICKER :Nieuwsticker: {STRING} -STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :Speel geluidseffect voor samenvatting nieuwsberichten +STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :Speel geluidseffecten af bij korte nieuwsberichten STR_CONFIG_SETTING_SOUND_NEWS :Krant: {STRING} -STR_CONFIG_SETTING_SOUND_NEWS_HELPTEXT :Speel geluidseffect bij het tonen van de krant +STR_CONFIG_SETTING_SOUND_NEWS_HELPTEXT :Speel geluidseffecten af bij nieuwsberichten STR_CONFIG_SETTING_SOUND_NEW_YEAR :Einde jaar: {STRING} -STR_CONFIG_SETTING_SOUND_NEW_YEAR_HELPTEXT :Speel geluidseffecten bij de samenvatting van resultaten gedurende het jaar ten opzichte van het jaar ervoor aan het einde van het jaar +STR_CONFIG_SETTING_SOUND_NEW_YEAR_HELPTEXT :Speel geluidseffecten af bij jaaroverzicht van bedrijf t.o.v. vorig jaar STR_CONFIG_SETTING_SOUND_CONFIRM :Bouw: {STRING} -STR_CONFIG_SETTING_SOUND_CONFIRM_HELPTEXT :Speel geluidseffecten bij succesvolle constructies of andere acties -STR_CONFIG_SETTING_SOUND_CLICK :Knop kliks: {STRING} +STR_CONFIG_SETTING_SOUND_CONFIRM_HELPTEXT :Speel geluidseffecten af wanneer constructies of andere acties zijn gelukt +STR_CONFIG_SETTING_SOUND_CLICK :Klikgeluid knoppen: {STRING} STR_CONFIG_SETTING_SOUND_CLICK_HELPTEXT :Piep bij het klikken op knoppen STR_CONFIG_SETTING_SOUND_DISASTER :Rampen/ongelukken: {STRING} -STR_CONFIG_SETTING_SOUND_DISASTER_HELPTEXT :Speel geluidseffecten van ongelukken en rampen +STR_CONFIG_SETTING_SOUND_DISASTER_HELPTEXT :Speel geluidseffecten af bij ongelukken en rampen STR_CONFIG_SETTING_SOUND_VEHICLE :Voertuigen: {STRING} -STR_CONFIG_SETTING_SOUND_VEHICLE_HELPTEXT :Speel geluidseffecten van voertuigen +STR_CONFIG_SETTING_SOUND_VEHICLE_HELPTEXT :Speel geluidseffecten van voertuigen af STR_CONFIG_SETTING_SOUND_AMBIENT :Omgeving: {STRING} -STR_CONFIG_SETTING_SOUND_AMBIENT_HELPTEXT :Speel omgevingsgeluidseffecten van landschap, industrieën en steden +STR_CONFIG_SETTING_SOUND_AMBIENT_HELPTEXT :Speel omgevingsgeluidseffecten van landschap, industrieën en steden af STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING :Bouwen van infrastructuur uitschakelen wanneer geen geschikt voertuig beschikbaar is: {STRING} STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING_HELPTEXT :Wanneer je dit inschakelt, is de infrastructuur alleen beschikbaar als er ook voertuigen beschikbaar zijn. Dit voorkomt verspilling van tijd en geld aan onbruikbare infrastructuur -STR_CONFIG_SETTING_MAX_TRAINS :Maximum aantal treinen per bedrijf: {STRING} -STR_CONFIG_SETTING_MAX_TRAINS_HELPTEXT :Maximum aantal treinen dat een bedrijf kan hebben -STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :Maximum aantal wegvoertuigen per bedrijf: {STRING} -STR_CONFIG_SETTING_MAX_ROAD_VEHICLES_HELPTEXT :Maximum aantal wegvoertuigen dat een bedrijf kan hebben -STR_CONFIG_SETTING_MAX_AIRCRAFT :Maximum aantal vliegtuigen per bedrijf: {STRING} -STR_CONFIG_SETTING_MAX_AIRCRAFT_HELPTEXT :Maximum aantal vliegtuigen dat een bedrijf kan hebben -STR_CONFIG_SETTING_MAX_SHIPS :Maximum aantal schepen per bedrijf: {STRING} -STR_CONFIG_SETTING_MAX_SHIPS_HELPTEXT :Maximum aantal schepen dat een bedrijf kan hebben +STR_CONFIG_SETTING_MAX_TRAINS :Maximumaantal treinen per bedrijf: {STRING} +STR_CONFIG_SETTING_MAX_TRAINS_HELPTEXT :Maximumaantal treinen dat een bedrijf kan hebben +STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :Maximumaantal wegvoertuigen per bedrijf: {STRING} +STR_CONFIG_SETTING_MAX_ROAD_VEHICLES_HELPTEXT :Maximumaantal wegvoertuigen dat een bedrijf mag hebben +STR_CONFIG_SETTING_MAX_AIRCRAFT :Maximumaantal vliegtuigen per bedrijf: {STRING} +STR_CONFIG_SETTING_MAX_AIRCRAFT_HELPTEXT :Maximumaantal vliegtuigen dat een bedrijf kan hebben +STR_CONFIG_SETTING_MAX_SHIPS :Maximumaantal schepen per bedrijf: {STRING} +STR_CONFIG_SETTING_MAX_SHIPS_HELPTEXT :Maximumaantal schepen dat een bedrijf kan hebben STR_CONFIG_SETTING_AI_BUILDS_TRAINS :Treinen voor de computer uitschakelen: {STRING} STR_CONFIG_SETTING_AI_BUILDS_TRAINS_HELPTEXT :Het inschakelen van deze instelling maakt het bouwen van treinen onmogelijk voor een computerspeler @@ -1445,139 +1474,143 @@ STR_CONFIG_SETTING_AI_BUILDS_SHIPS :Schepen voor de STR_CONFIG_SETTING_AI_BUILDS_SHIPS_HELPTEXT :Het inschakelen van deze instelling maakt het het bouwen van schepen onmogelijk voor een computerspeler STR_CONFIG_SETTING_AI_PROFILE :Standaard instellingenprofiel: {STRING} -STR_CONFIG_SETTING_AI_PROFILE_HELPTEXT :Kies welk instellingsprofiel moet worden gebruikt bij willekeurige AI's of als startwaardes, wanneer een nieuwe AI of spelscript wordt toegevoegd +STR_CONFIG_SETTING_AI_PROFILE_HELPTEXT :Hiermee kies je welk instellingsprofiel moet worden gebruikt bij willekeurige AI's of als startwaardes wanneer een nieuwe AI of spelscript wordt toegevoegd. STR_CONFIG_SETTING_AI_PROFILE_EASY :Makkelijk STR_CONFIG_SETTING_AI_PROFILE_MEDIUM :Gemiddeld STR_CONFIG_SETTING_AI_PROFILE_HARD :Moeilijk -STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :Laat computerspelers toe in netwerkspel: {STRING} -STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT :Sta door computer gegenereerde speler toe deel te nemen in multiplayerspellen -STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES :#opcodes voordat scripts worden gestopt: {STRING} -STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES_HELPTEXT :Maximum aantal berekeningsstappen die een script kan maken in een beurt +STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :Computerspelers toestaan in netwerkspelen: {STRING} +STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT :Computerspelers toestaan in netwerkspellen +STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES :Aantal opcodes voordat scripts worden gestopt: {STRING} +STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES_HELPTEXT :Maximumaantal berekeningsstappen die een script kan maken in een beurt -STR_CONFIG_SETTING_SERVINT_ISPERCENT :Interval tussen onderhoud is een percentage: {STRING} -STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Kies of onderhoud van de voertuigen wordt geactiveerd door verstreken tijd sinds het laatste onderhoud of door het zakken van de betrouwbaarheid met een bepaald percentage van de maximale betrouwbaarheid -STR_CONFIG_SETTING_SERVINT_TRAINS :Standaard onderhoudsinterval voor treinen: {STRING} -STR_CONFIG_SETTING_SERVINT_TRAINS_HELPTEXT :Stel de standaard service-interval voor nieuwe railvoertuigen, als er geen expliciete service-interval is ingesteld voor het voertuig +STR_CONFIG_SETTING_SERVINT_ISPERCENT :Onderhoudstermijnen in procenten: {STRING} +STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Kiest of onderhoud van de voertuigen wordt geactiveerd door verstreken tijd sinds het laatste onderhoud of door het zakken van de betrouwbaarheid met een bepaald percentage van de maximale betrouwbaarheid +STR_CONFIG_SETTING_SERVINT_TRAINS :Standaardonderhoudstermijn voor treinen: {STRING} +STR_CONFIG_SETTING_SERVINT_TRAINS_HELPTEXT :Standaardonderhoudstermijn instellen voor nieuwe treinen als er geen expliciete onderhoudstermijn is ingesteld voor het voertuig STR_CONFIG_SETTING_SERVINT_VALUE :{COMMA}{NBSP}dag{P 0 "" en}/% STR_CONFIG_SETTING_SERVINT_DISABLED :Uitgeschakeld -STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES :Standaard onderhoudsinterval voor wegvoertuigen: {STRING} -STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES_HELPTEXT :Stel de standaard service-interval voor nieuwe wegvoertuigen, als er geen expliciete service-interval is ingesteld voor het voertuig -STR_CONFIG_SETTING_SERVINT_AIRCRAFT :Standaard onderhoudsinterval voor vliegtuigen: {STRING} -STR_CONFIG_SETTING_SERVINT_AIRCRAFT_HELPTEXT :Stel de standaard service-interval voor nieuwe vliegtuigen, als er geen expliciete service-interval is ingesteld voor het voertuig -STR_CONFIG_SETTING_SERVINT_SHIPS :Standaard onderhoudsinterval voor schepen: {STRING} -STR_CONFIG_SETTING_SERVINT_SHIPS_HELPTEXT :Stel de standaard service-interval voor nieuwe schepen, als er geen expliciete service-interval is ingesteld voor het voertuig -STR_CONFIG_SETTING_NOSERVICE :Schakel onderhoud uit wanneer defecten uit staan: {STRING} -STR_CONFIG_SETTING_NOSERVICE_HELPTEXT :Als deze optie is ingeschakeld zullen voertuigen niet onderhouden worden als niet kapot kunnen gaan. -STR_CONFIG_SETTING_WAGONSPEEDLIMITS :Schakel snelheidslimieten voor wagons aan: {STRING} +STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES :Standaardonderhoudstermijn voor wegvoertuigen: {STRING} +STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES_HELPTEXT :Standaardonderhoudstermijn voor nieuwe wegvoertuigen als er geen expliciete onderhoudstermijn is ingesteld voor het voertuig +STR_CONFIG_SETTING_SERVINT_AIRCRAFT :Standaardonderhoudstermijn voor vliegtuigen: {STRING} +STR_CONFIG_SETTING_SERVINT_AIRCRAFT_HELPTEXT :Standaardonderhoudsterrmijn voor nieuwe vliegtuigen als er geen expliciete onderhoudstermijn is ingesteld voor het voertuig +STR_CONFIG_SETTING_SERVINT_SHIPS :Standaardonderhoudstermijn voor schepen: {STRING} +STR_CONFIG_SETTING_SERVINT_SHIPS_HELPTEXT :Standaardonderhoudstermijn voor nieuwe schepen als er geen expliciete onderhoudstermijn is ingesteld voor het voertuig +STR_CONFIG_SETTING_NOSERVICE :Onderhoud uitschakelen wanneer defecten uit staan: {STRING} +STR_CONFIG_SETTING_NOSERVICE_HELPTEXT :Als deze optie is ingeschakeld worden voertuigen niet onderhouden als ze niet kapot kunnen gaan. +STR_CONFIG_SETTING_WAGONSPEEDLIMITS :Snelheidslimieten voor wagons inschakelen: {STRING} STR_CONFIG_SETTING_WAGONSPEEDLIMITS_HELPTEXT :Wanneer ingeschakeld, ook gebruik maken van snelheidsbeperkingen van wagons voor het bepalen van de maximale snelheid van een trein -STR_CONFIG_SETTING_DISABLE_ELRAILS :Schakel elektrische sporen uit: {STRING} -STR_CONFIG_SETTING_DISABLE_ELRAILS_HELPTEXT :Het inschakelen van deze instelling schakelt de verplichting voor spoorelektrificatie voor elektrische treinen uit +STR_CONFIG_SETTING_DISABLE_ELRAILS :Elektrische sporen uitschakelen: {STRING} +STR_CONFIG_SETTING_DISABLE_ELRAILS_HELPTEXT :Wanneer dit is ingeschakeld, hoeven sporen niet te zijn geëlektrificeerd voor elektrische treinen STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OWN :Eerste voertuig bij eigen station: {STRING} -STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OWN_HELPTEXT :Toon een krant als het eerste voertuig arriveert op een station van de speler +STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OWN_HELPTEXT :Nieuwsbericht weergeven als het eerste voertuig arriveert op een station van de speler STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OTHER :Eerste voertuig bij station van een concurrent: {STRING} -STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OTHER_HELPTEXT :Toon een krant als het eerste voertuig arriveert op een nieuw station van een concurrent +STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OTHER_HELPTEXT :Nieuwsbericht weergeven als het eerste voertuig arriveert op een nieuw station van een concurrent STR_CONFIG_SETTING_NEWS_ACCIDENTS_DISASTERS :Ongelukken / rampen: {STRING} -STR_CONFIG_SETTING_NEWS_ACCIDENTS_DISASTERS_HELPTEXT :Toon een krant bij ongevallen of rampen +STR_CONFIG_SETTING_NEWS_ACCIDENTS_DISASTERS_HELPTEXT :Nieuwsbericht weergeven bij ongevallen of rampen STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION :Bedrijfsinformatie: {STRING} -STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION_HELPTEXT :Toon een krant als een nieuw bedrijf start, of wanneer een bedrijf het risico loopt om falliet te gaan +STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION_HELPTEXT :Nieuwsbericht weergeven als een nieuw bedrijf start en wanneer een bedrijf bijna falliet gaat STR_CONFIG_SETTING_NEWS_INDUSTRY_OPEN :Openen van industrieën: {STRING} -STR_CONFIG_SETTING_NEWS_INDUSTRY_OPEN_HELPTEXT :Toon een krant als nieuwe industrieën worden geopend +STR_CONFIG_SETTING_NEWS_INDUSTRY_OPEN_HELPTEXT :Nieuwsbericht weergeven als een nieuwe industrie worden opgericht STR_CONFIG_SETTING_NEWS_INDUSTRY_CLOSE :Sluiten van industrieën: {STRING} -STR_CONFIG_SETTING_NEWS_INDUSTRY_CLOSE_HELPTEXT :Toon een krant als industrieën sluiten +STR_CONFIG_SETTING_NEWS_INDUSTRY_CLOSE_HELPTEXT :Nieuwsbericht weergeven als een industrie sluit STR_CONFIG_SETTING_NEWS_ECONOMY_CHANGES :Veranderingen in de economie: {STRING} -STR_CONFIG_SETTING_NEWS_ECONOMY_CHANGES_HELPTEXT :Toon een krant over wereldwijde wijzigingen in de economie +STR_CONFIG_SETTING_NEWS_ECONOMY_CHANGES_HELPTEXT :Nieuwsbericht weergeven over wereldwijde wijzigingen in de economie STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY :Productieveranderingen van industrieën bediend door het bedrijf: {STRING} -STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY_HELPTEXT :Toon een krant als het productieniveau van een industrie verandert, die worden bediend door het bedrijf +STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY_HELPTEXT :Nieuwsbericht weergeven als het productieniveau van een industrie verandert die wordt bediend door het bedrijf STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_OTHER :Productieveranderingen van industrieën bediend door concurrent(en): {STRING} -STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_OTHER_HELPTEXT :Toon een krant als het productieniveau van een industrie verandert, die worden bediend door concurrenten +STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_OTHER_HELPTEXT :Nieuwsbericht weergeven als het productieniveau van een industrie verandert die wordt bediend door een concurrent STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED :Andere productieveranderingen van industrieën: {STRING} -STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED_HELPTEXT :Toon een krant als het productieniveau van de industrie verandert, die niet worden bediend door het bedrijf of de concurrenten +STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED_HELPTEXT :Nieuwsbericht weergeven als het productieniveau van een industrie verandert die niet wordt bediend door het bedrijf of een concurrent STR_CONFIG_SETTING_NEWS_ADVICE :Advies / informatie over voertuigen van het bedrijf: {STRING} -STR_CONFIG_SETTING_NEWS_ADVICE_HELPTEXT :Toon berichten over voertuigen die aandacht nodig hebben +STR_CONFIG_SETTING_NEWS_ADVICE_HELPTEXT :Berichten weergeven over voertuigen die aandacht nodig hebben STR_CONFIG_SETTING_NEWS_NEW_VEHICLES :Nieuwe voertuigen: {STRING} -STR_CONFIG_SETTING_NEWS_NEW_VEHICLES_HELPTEXT :Toon een krant als een nieuw type voertuig beschikbaar komt +STR_CONFIG_SETTING_NEWS_NEW_VEHICLES_HELPTEXT :Nieuwsbericht weergeven als een nieuw type voertuig beschikbaar komt STR_CONFIG_SETTING_NEWS_CHANGES_ACCEPTANCE :Verandering van geaccepteerde vrachtsoorten: {STRING} -STR_CONFIG_SETTING_NEWS_CHANGES_ACCEPTANCE_HELPTEXT :Toon een bericht over gewijzigde acceptatie van goederen van stations +STR_CONFIG_SETTING_NEWS_CHANGES_ACCEPTANCE_HELPTEXT :Bericht weergeven over gewijzigde acceptatie van goederen van stations STR_CONFIG_SETTING_NEWS_SUBSIDIES :Subsidies: {STRING} -STR_CONFIG_SETTING_NEWS_SUBSIDIES_HELPTEXT :Toon een krant over subsidie gerelateerde gebeurtenissen +STR_CONFIG_SETTING_NEWS_SUBSIDIES_HELPTEXT :Nieuwsbericht weergeven over gebeurtenissen met subsidies STR_CONFIG_SETTING_NEWS_GENERAL_INFORMATION :Algemene informatie: {STRING} -STR_CONFIG_SETTING_NEWS_GENERAL_INFORMATION_HELPTEXT :Weergave krant over algemene gebeurtenissen, zoals de aankoop van exclusieve rechten of financiering van weg-reconstructie +STR_CONFIG_SETTING_NEWS_GENERAL_INFORMATION_HELPTEXT :Geef krant weer over algemene gebeurtenissen, zoals de aankoop van exclusieve rechten of financiering van wegherstelling STR_CONFIG_SETTING_NEWS_MESSAGES_OFF :Uit STR_CONFIG_SETTING_NEWS_MESSAGES_SUMMARY :Samengevat STR_CONFIG_SETTING_NEWS_MESSAGES_FULL :Volledig -STR_CONFIG_SETTING_COLOURED_NEWS_YEAR :Kleurenfoto's komen in: {STRING} +STR_CONFIG_SETTING_COLOURED_NEWS_YEAR :Kleurenfoto's verschijnen in: {STRING} STR_CONFIG_SETTING_COLOURED_NEWS_YEAR_HELPTEXT :Jaar dat de krant aankondigt in kleur te gaan afdrukken. Voor dit jaar wordt zwart-wit gebruikt -STR_CONFIG_SETTING_STARTING_YEAR :Beginjaar: {STRING} +STR_CONFIG_SETTING_STARTING_YEAR :Startjaar: {STRING} STR_CONFIG_SETTING_SMOOTH_ECONOMY :Vloeiende economie inschakelen (meer, kleinere veranderingen): {STRING} -STR_CONFIG_SETTING_SMOOTH_ECONOMY_HELPTEXT :Wanneer ingeschakeld, industrie produktie verandert vaker en in kleinere stappen. Deze instelling heeft meestal geen effect, als de industrie soorten worden geleverd door een NewGRF -STR_CONFIG_SETTING_ALLOW_SHARES :Sta het kopen van aandelen van andere bedrijven toe: {STRING} +STR_CONFIG_SETTING_SMOOTH_ECONOMY_HELPTEXT :Wanneer dit is ingeschakeld, verandert de productie van industrieën vaker en in kleinere stappen. Deze instelling heeft meestal geen effect als de industriesoorten worden geleverd door een NewGRF. +STR_CONFIG_SETTING_ALLOW_SHARES :Kopen van aandelen in andere bedrijven toestaan: {STRING} STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :Wanneer ingeschakeld is het toegestaan om bedrijfsaandelen te kopen en te verkopen. Aandelen zullen alleen beschikbaar zijn voor bedrijven die een bepaalde leeftijd hebben bereikt STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE :Percentage van routeopbrengst in overdrachtssysteem: {STRING} STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE_HELPTEXT :Percentage van het inkomen besteed aan de intermediaire delen in feedersystemen waardoor er meer controle over de inkomsten is -STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :Bij slepen, plaats seinen elke: {STRING} +STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :Bij slepen, seinen plaatsen om de: {STRING} STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_HELPTEXT :Stel de afstand waarop signalen worden gebouwd op een spoor in totaan de volgende hindernis (signaal, kruising) als signalen worden gesleept STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_VALUE :{COMMA} tegel{P 0 "" s} -STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE :Bij slepen, hou vaste afstand tussen seinen: {STRING} +STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE :Bij slepen vaste afstand tussen seinen aanhouden: {STRING} STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE_HELPTEXT :Selecteer het gedrag van seinplaatsing wanneer je met Ctrl+slepen seinen plaatst. Indien dit uitgeschakeld is, dan worden seinen rondom tunnels of bruggen geplaatst om lange stukken te vermijden zonder seinen. Indien dit ingeschakeld is, dan worden seinen om de N tegels geplaatst, waardoor de uitlijning van de seinen op parallelle sporen makkelijker is -STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE :Plaats automatisch armseinen voor: {STRING} -STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE_HELPTEXT :Stel het jaar waarin elektrische seinen zal worden gebruikt voor sporen. Voor dit jaar zal niet-elektrische seinen worden gebruikt (die exact dezelfde functie hebben, maar verschillend uiterlijk) -STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI :Activeer de seininterface: {STRING} -STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI_HELPTEXT :Toon een venster waar je de soorten seinen kunt kiezen om te bouwen in plaats van alleen vensterloze seintyperotatie met Ctrl+klikken op gebouwde seinen +STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE :Automatisch armseinen plaatsen voor: {STRING} +STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE_HELPTEXT :Stelt het jaar in waarin elektrische seinen worden gebruikt voor sporen. Eerder dan dit jaar worden niet-elektrische seinen gebruikt (die exact op dezelfde manier werken, maar een verschillend uiterlijk hebben). +STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI :Seinenvenster inschakelen: {STRING} +STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI_HELPTEXT :Een venster weergeven waar je de soorten seinen kunt kiezen om te bouwen in plaats van alleen bladeren door seintypes met Ctrl+klikken op gebouwde seinen STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE :Seintype dat standaard moet worden gebouwd: {STRING} STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE_HELPTEXT :Standaard te gebruiken sein. STR_CONFIG_SETTING_DEFAULT_SIGNAL_NORMAL :Normale seinen STR_CONFIG_SETTING_DEFAULT_SIGNAL_PBS :Routeseinen STR_CONFIG_SETTING_DEFAULT_SIGNAL_PBSOWAY :Eenrichtingsrouteseinen -STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES :Blader door seintypes: {STRING} +STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES :Door seintypen bladeren: {STRING} STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES_HELPTEXT :Selecteer welke soorten seinen worden gebruikt wanneer je Ctrl + klikt op een bouwsignaal met het seingereedschap STR_CONFIG_SETTING_CYCLE_SIGNAL_NORMAL :Alleen normaal STR_CONFIG_SETTING_CYCLE_SIGNAL_PBS :Alleen routeseinen -STR_CONFIG_SETTING_CYCLE_SIGNAL_ALL :Allemaal +STR_CONFIG_SETTING_CYCLE_SIGNAL_ALL :Alle STR_CONFIG_SETTING_TOWN_LAYOUT :Wegpatroon voor nieuwe steden: {STRING} STR_CONFIG_SETTING_TOWN_LAYOUT_HELPTEXT :Patroon voor het wegennetwerk van steden. STR_CONFIG_SETTING_TOWN_LAYOUT_DEFAULT :Origineel STR_CONFIG_SETTING_TOWN_LAYOUT_BETTER_ROADS :Betere wegen -STR_CONFIG_SETTING_TOWN_LAYOUT_2X2_GRID :2x2 raster -STR_CONFIG_SETTING_TOWN_LAYOUT_3X3_GRID :3x3 raster +STR_CONFIG_SETTING_TOWN_LAYOUT_2X2_GRID :2x2-raster +STR_CONFIG_SETTING_TOWN_LAYOUT_3X3_GRID :3x3-raster STR_CONFIG_SETTING_TOWN_LAYOUT_RANDOM :Willekeurig STR_CONFIG_SETTING_ALLOW_TOWN_ROADS :Steden mogen wegen bouwen: {STRING} -STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT :Sta steden toe om wegen te bouwen ten behoeve van groei. Schakel deze optie uit om gemeentebesturen ervan te weerhouden zelf wegen te bouwen. +STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT :Steden toestaan om wegen te bouwen ten behoeve van groei. Schakel deze optie uit als je niet wilt dat gemeenten zelf wegen bouwen. STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Steden mogen gelijkvloerse kruisingen bouwen: {STRING} STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Door deze optie in te schakelen, kunnen steden gelijkvloerse kruisingen bouwen. STR_CONFIG_SETTING_NOISE_LEVEL :Geluidsniveaucontrole door steden voor vliegvelden toestaan: {STRING} -STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Met deze instelling uitgeschakeld kunnen er twee luchthavens in elke stad zijn. Als deze instelling is ingeschakeld, wordt het aantal luchthavens in een stad beperkt door het lawaai tollerantie van de stad, die afhankelijk is van de bevolking en de luchthaven grootte en afstand +STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Als je deze instelling uitschakelt, mogen er twee luchthavens per stad zijn. Als je deze instelling ingeschakelt, wordt het aantal luchthavens in een stad beperkt door de lawaaitolerantie van de stad; deze is afhankelijk van de bevolking en de grootte en afstand van de luchthaven. STR_CONFIG_SETTING_TOWN_FOUNDING :Steden stichten in spel: {STRING} -STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Het inschakelen van deze instelling laat spelers toe om nieuwe steden op te richten tijdens het spel. +STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Wanneer deze instelling is ingeschakeld, kunnen spelers nieuwe steden stichten tijdens het spel. STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :Verboden STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED :Toestaan STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :Toestaan, eigen wegpatroon +STR_CONFIG_SETTING_TOWN_CARGOGENMODE :Genereren van vracht in steden: {STRING} +STR_CONFIG_SETTING_TOWN_CARGOGENMODE_HELPTEXT :Hoeveel vracht wordt geproduceerd door huizen in steden, in relatie tot de totale bevolking van de stad.{}Kwadratische groei: een stad die twee keer zo groot is, genereert vier keer zo veel passagiers.{}Lineaire groei: een stad die twee keer zo groot is, genereert twee keer zo veel passagiers. +STR_CONFIG_SETTING_TOWN_CARGOGENMODE_ORIGINAL :Kwadratisch (origineel) +STR_CONFIG_SETTING_TOWN_CARGOGENMODE_BITCOUNT :Lineair STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :Plaatsing van bomen in het spel: {STRING} -STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :Beheer willekeurig verschijnen van bomen tijdens het spel. Dit kan gevolgen hebben voor industrietakken die afhankelijk zijn van groei van bomen, bijvoorbeeld houtzagerijen -STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NONE :Geen {RED}(houtzagerij werkt niet) +STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :Beheert het willekeurig verschijnen van bomen tijdens het spel. Dit kan gevolgen hebben voor industrietakken die afhankelijk zijn van groei van bomen, bijvoorbeeld houtzagerijen. +STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NONE :Geen {RED}(houtzagerijen werken niet) STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_RAINFOREST :Alleen in regenwouden STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_ALL :Overal STR_CONFIG_SETTING_TOOLBAR_POS :Positie van algemene knoppenbalk: {STRING} STR_CONFIG_SETTING_TOOLBAR_POS_HELPTEXT :Horizontale positie van de algemene taakbalk aan de bovenkant van het scherm. STR_CONFIG_SETTING_STATUSBAR_POS :Positie van de statusbalk: {STRING} -STR_CONFIG_SETTING_STATUSBAR_POS_HELPTEXT :De horizontale positie van de statusbalk aan de onderkant van het scherm. -STR_CONFIG_SETTING_SNAP_RADIUS :Windowssnap radius: {STRING} -STR_CONFIG_SETTING_SNAP_RADIUS_HELPTEXT :Afstand tussen vensters voordat het venster wordt verplaatst wordt automatisch uitgelijnd naar de nabijgelegen vensters +STR_CONFIG_SETTING_STATUSBAR_POS_HELPTEXT :De horizontale positie van de statusbalk aan de onderkant van het scherm +STR_CONFIG_SETTING_SNAP_RADIUS :Straal voor vensters vastmaken: {STRING} +STR_CONFIG_SETTING_SNAP_RADIUS_HELPTEXT :Afstand tussen vensters voordat het venster automatisch wordt uitgelijnd op nabijgelegen vensters STR_CONFIG_SETTING_SNAP_RADIUS_VALUE :{COMMA} pixel{P 0 "" s} STR_CONFIG_SETTING_SNAP_RADIUS_DISABLED :Uitgeschakeld -STR_CONFIG_SETTING_SOFT_LIMIT :Maximum aantal (niet-sticky) vensters: {STRING} -STR_CONFIG_SETTING_SOFT_LIMIT_HELPTEXT :Aantal niet-klevende open vensters voor oude vensters automatisch worden gesloten om ruimte voor nieuwe vensters te maken +STR_CONFIG_SETTING_SOFT_LIMIT :Maximumaantal (niet-blijvende) vensters: {STRING} +STR_CONFIG_SETTING_SOFT_LIMIT_HELPTEXT :Aantal niet-blijvende open vensters voordat oude vensters automatisch worden gesloten om ruimte voor nieuwe vensters te maken STR_CONFIG_SETTING_SOFT_LIMIT_VALUE :{COMMA} STR_CONFIG_SETTING_SOFT_LIMIT_DISABLED :uitgeschakeld -STR_CONFIG_SETTING_ZOOM_MIN :Maximaal inzoom niveau: {STRING} -STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :De maximale zoom-in niveau voor kijkvensters. Merk op dat mogelijkheden voor het hogere zoom-in levels de geheugenvereisten verhoogt -STR_CONFIG_SETTING_ZOOM_MAX :Maximaal uitzoom niveau: {STRING} +STR_CONFIG_SETTING_ZOOM_MIN :Maximaal inzoomniveau: {STRING} +STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :Het maximale inzoomniveau voor kijkvensters. Merk op dat hogere inzoomniveaus hogere eisen stellen aan het geheugen. +STR_CONFIG_SETTING_ZOOM_MAX :Maximaal uitzoomniveau: {STRING} STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :De maximale zoom-uit niveau voor kijkvensters. Hogere zoom-uit niveaus kunnen leiden tot vertraging bij gebruik STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x @@ -1592,89 +1625,89 @@ STR_CONFIG_SETTING_TOWN_GROWTH_SLOW :Langzaam STR_CONFIG_SETTING_TOWN_GROWTH_NORMAL :Normaal STR_CONFIG_SETTING_TOWN_GROWTH_FAST :Snel STR_CONFIG_SETTING_TOWN_GROWTH_VERY_FAST :Heel snel -STR_CONFIG_SETTING_LARGER_TOWNS :Verhouding van gemeenten die steden zullen worden: {STRING} +STR_CONFIG_SETTING_LARGER_TOWNS :Verhouding van gemeenten die uitgroeien tot steden: {STRING} STR_CONFIG_SETTING_LARGER_TOWNS_HELPTEXT :Aantal steden die een stad worden, dus een stad die groter begint en sneller groeit STR_CONFIG_SETTING_LARGER_TOWNS_VALUE :1 op {COMMA} STR_CONFIG_SETTING_LARGER_TOWNS_DISABLED :Geen -STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Stadsgroeiindicator: {STRING} +STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Beginfactor voor stadsgroei: {STRING} STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Gemiddelde grootte van steden in vergelijking tot normale steden bij het begin van het spel. STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Werk distributiegrafiek elke {STRING}{NBSP}dag{P 0:2 "" en} bij -STR_CONFIG_SETTING_LINKGRAPH_INTERVAL_HELPTEXT :Tijd tussen opeenvolgende herberekeningen van de link grafiek. Elke herberekening berekent de plannen voor een component van de grafiek. Dat betekent dat een waarde X voor deze instelling betekent niet dat de hele grafiek wordt elke X dagen worden bijgewerkt. Slechts een component wil. Hoe korter u instellen hoe meer CPU-tijd nodig is om het te berekenen zal zijn. Hoe langer je instellen hoe langer het zal duren totdat de lading distributie start op nieuwe routes. -STR_CONFIG_SETTING_LINKGRAPH_TIME :Neem {STRING}{NBSP}dag{P 0:2 "" en} voor de herberekening van de distributie grafiek -STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :Tijd gebruikt voor elke herberekening van een link grafiek component. Wanneer een herberekening wordt gestart, wordt een thread voortgebracht die mag lopen voor dit aantal dagen. Hoe korter u dit instelt des te waarschijnlijker het is dat de draad niet is voltooid als het zou moeten. Dan stopt het spel totdat het is ("lag"). Hoe langer je instellen hoe langer het duurt voor de distributie aan te passen wanneer routes te wijzigen. -STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :handmatig -STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :asymmetrisch -STR_CONFIG_SETTING_DISTRIBUTION_SYMMETRIC :symmetrisch +STR_CONFIG_SETTING_LINKGRAPH_INTERVAL_HELPTEXT :Tijd tussen opeenvolgende herberekeningen van de koppelinggrafiek. Elke herberekening berekent de plannen voor een component van de grafiek. Dat betekent dat een waarde X voor deze instelling niet betekent dat de hele grafiek elke X dagen wordt bijgewerkt. Alleen een component wordt bijgewerkt. Hoe korter je dit instelt, hoe meer CPU-tijd nodig is om de berekening te maken. Hoe langer je dit instelt, hoe langer het duurt voordat de vrachtdistributie op nieuwe routes start. +STR_CONFIG_SETTING_LINKGRAPH_TIME :{STRING}{NBSP}dag{P 0:2 "" en} gebruiken voor herberekening van de distributiegrafiek +STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :Tijd die wordt gebruikt voor een herberekening van een component van een koppelinggrafiek . Wanneer een herberekening wordt gestart, wordt een draad voortgebracht die dit aantal dagen mag lopen. Hoe korter je dit instelt, hoe waarschijnlijker het is dat de draad niet is voltooid als dat zou moeten. Dan stopt het spel totdat het 'bij' is ('lag'). Hoe langer je dit instelt, hoe langer het duurt voordat de distributie wordt aangepast als een route wijzigt. +STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :Handmatig +STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :Asymmetrisch +STR_CONFIG_SETTING_DISTRIBUTION_SYMMETRIC :Symmetrisch STR_CONFIG_SETTING_DISTRIBUTION_PAX :Distributiemodus voor passagiers: {STRING} -STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"symmetrisch" betekent dat ongeveer hetzelfde aantal passagiers gaan van een station A naar station B als een van B naar A. "asymmetrische" betekent dat willekeurig aantal passagiers kunnen gaan in beide richtingen. "handmatig" betekent dat er geen automatische distributie zal plaatsvinden voor passagiers. +STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :'Symmetrisch' betekent dat ongeveer hetzelfde aantal passagiers van station A naar station B gaat als van B naar A. 'Asymmetrisch' betekent dat willekeurige aantallen passagiers reizen in beide richtingen. 'Handmatig' betekent dat er geen automatische distributie plaatsvindt voor passagiers. STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Distributiemodus voor post: {STRING} -STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"symmetrisch" betekent dat ongeveer dezelfde hoeveelheid post zal worden verzonden van een station A naar een station B als B naar A. "asymmetrisch" betekent dat willekeurige hoeveelheden post in beide richtingen worden verzonden. "handmatig" betekent dat er geen automatische distributie zal plaatsvinden voor post. +STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :'Symmetrisch' betekent dat ongeveer dezelfde hoeveelheid post wordt verzonden van station A naar station B als van B naar A. 'Asymmetrisch' betekent dat willekeurige hoeveelheden post in beide richtingen worden verzonden. 'Handmatig' betekent dat er geen automatische distributie plaatsvindt voor post. STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Distributiemodus voor de GEPANTSERDE ladingsklasse: {STRING} -STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :De GEPANTSERDE ladingsklasse bevat waardevolle spullen in het gematigde klimaat, diamanten in het subtropische klimaat of goud in het subarctische klimaat. NewGRF's kunnen dat veranderen. "symmetrisch" betekent dat ongeveer dezelfde hoeveelheid lading wordt verzonden van een station A naar station B als een van B naar A. "asymmetrisch" betekent dat deze vracht willekeurig in beide richtingen kan worden verzonden. "handmatig" betekent dat er geen automatische distributie zal plaatsvinden voor die lading. Het wordt aanbevolen om dit op asymmetrisch of handmatig te zetten bij het spelen van subarctisch klimaat, omdat banken geen goud zullen terugsturen naar goudmijnen. Voor gematigde en subtropische klimaten kan je ook symmetrisch kiezen, omdat banken waardevolle spullen zullen terugsturen naar de oorspronkelijke bank. +STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :De GEPANTSERDE ladingsklasse bevat waardevolle spullen in het gematigde klimaat, diamanten in het subtropische klimaat of goud in het subarctische klimaat. NewGRF's kunnen dat veranderen. 'Symmetrisch' betekent dat ongeveer dezelfde hoeveelheid lading wordt verzonden van een station A naar station B als van B naar A. 'Asymmetrisch' betekent dat deze vracht willekeurig in beide richtingen kan worden verzonden. 'Handmatig' betekent dat er geen automatische distributie zal plaatsvinden voor die lading. Het wordt aanbevolen om dit op 'Asymmetrisch' of 'Handmatig' te zetten bij het spelen in subarctisch klimaat omdat banken geen goud terugsturen naar goudmijnen. Voor gematigd en subtropisch klimaat kun je ook 'Symmetrisch' kiezen omdat banken waardevolle spullen terug kunnen sturen naar de oorspronkelijke bank. STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Distributiemodus voor andere vrachtsoorten: {STRING} -STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"symmetrisch" betekent dat willekeurige hoeveelheden lading in beide richtingen kunnen worden gestuurd. "handmatig" betekent dat er geen automatische distributie zal plaatsvinden voor die lading. +STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :'Symmetrisch' betekent dat willekeurige hoeveelheden lading in beide richtingen kunnen worden gestuurd. 'Handmatig' betekent dat er geen automatische distributie plaatsvindt voor die lading. STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Verdeelnauwkeurigheid: {STRING} STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT :Hoe hoger de instelling, des te meer CPU-tijd de berekening van de linkgrafiek zal gebruiken. Als het te lang duurt, kan dan dat lag opleveren. Als je dit echter op een lage waarde instelt, zal de verdeling onnauwkeurig zijn, en kan het zijn dat vracht niet wordt gestuurd naar de plekken waar het naartoe moet gaan. STR_CONFIG_SETTING_DEMAND_DISTANCE :Effect van afstand op de vraag: {STRING} STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT :Als je dit op een waarde hoger dan 0 zet, dan zal de afstand tussen het station van herkomst A met enige vracht en een mogelijke bestemming B effect hebben op de hoeveelheid lading verzonden van A naar B. Hoe verder weg B is van A, des te minder lading wordt verzonden. Hoe hoger je deze instelt, hoe minder lading wordt verzonden naar verder geleden stations en meer lading zal worden verzonden naar dichtbij gelegen stations. -STR_CONFIG_SETTING_DEMAND_SIZE :Hoeveelheid van de kerende vracht voor symmetrische modus: {STRING} +STR_CONFIG_SETTING_DEMAND_SIZE :Hoeveelheid terugkerende vracht voor symmetrische modus: {STRING} STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :Door dit op minder dan 100% te zetten lijkt de symmetrische verdeling meer op de asymmetrische verdeling. Minder vracht zal geforceerd worden om zich terug te sturen als er een bepaalde hoeveelheid wordt verzonden naar een station. Op 0% van de symmetrische verdeling gedraagt deze zicht als de asymmetrische verdeling. -STR_CONFIG_SETTING_SHORT_PATH_SATURATION :Verzadiging van korte routes voor het gebruik van ruime routes: {STRING} -STR_CONFIG_SETTING_SHORT_PATH_SATURATION_HELPTEXT :Vaak zijn er meerdere routes mogelijk tussen twee stations. Cargodist zal de kortste route eerst verzadigen, gebruik dan de tweede kortste route tot die verzadigd is en ga zo maar door. Verzadiging wordt bepaald door een schatting van de capaciteit en het geplande gebruik. Zodra alle routes verzadigd zijn, maar er is meer vraag, zal alle wegen overbelast worden, die met hoge capaciteit eerst. In veel gevallen zat het algoritme niet nauwkeurig de capaciteit inschatten, helaas. Met deze instelling kunt u aangeven tot welk percentage een korter pad moet worden verzadigd eer de eerst volgende langere route wordt gekozen. Zet deze op minder dan 100% om overvolle stations in geval van overschat capaciteit te voorkomen. +STR_CONFIG_SETTING_SHORT_PATH_SATURATION :Verzadiging van korte routes voordat routes met hoge capaciteit worden gebruikt: {STRING} +STR_CONFIG_SETTING_SHORT_PATH_SATURATION_HELPTEXT :Vaak zijn er meerdere routes mogelijk tussen twee stations. De vrachtdistributie verzadigt eerst de kortste route, gebruikt dan de op één na kortste route tot die verzadigd is enzovoort. Verzadiging wordt bepaald door een schatting van de capaciteit en het geplande gebruik. Wanneer alle routes verzadigd zijn, maar er is meer vraag, raken alle wegen overbelast, die met hoge capaciteit als eerste. In veel gevallen schat het algoritme helaas de capaciteit niet nauwkeurig in. Met deze instelling kun je aangeven tot welk percentage een korter pad moet worden verzadigd voordat de eerstvolgende, langere route wordt gekozen. Stel dit in op minder dan 100% om overvolle stations in geval van overschatte capaciteit te voorkomen. STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY :Snelheidseenheden: {STRING} -STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_HELPTEXT :Wanneer een snelheid wordt weergegeven in de gebruikersinterface, dan moet het worden getoond in de geselecteerde eenheden +STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_HELPTEXT :Wanneer een snelheid wordt weergegeven in het gebruikersscherm, gebruik dan de geselecteerde eenheden STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_IMPERIAL :Imperiaal (mph) STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_METRIC :Metrisch (km/h) STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_SI :SI (m/s) STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER :Voertuigkrachteenheden: {STRING} -STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_HELPTEXT :Als het verbruik van een voertuig wordt weergegeven in de gebruikersinterface, dan moet het worden getoond in de geselecteerde eenheden +STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_HELPTEXT :Als het verbruik van een voertuig wordt weergegeven in het gebruikersscherm, gebruik dan de geselecteerde eenheden STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_IMPERIAL :Imperiaal (hp) STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_METRIC :Metrisch (hp) STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_SI :SI (kW) STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT :Gewichtseenheden: {STRING} -STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_HELPTEXT :Wanneer er gewichten worden weergegeven in de gebruikersinterface, dan moeten ze worden getoond in de geselecteerde eenheden +STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_HELPTEXT :Wanneer gewichten worden weergegeven in het gebruikersscherm, gebruik dan de geselecteerde eenheden STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_IMPERIAL :Imperiaal (short t/ton) STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_METRIC :Metrisch (t/ton) STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_SI :SI (kg) STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME :Volume-eenheden: {STRING} -STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_HELPTEXT :Wanneer volumes worden getoond in de gebruikersinterface, dan moeten ze worden getoond in de geselecteerde eenheden +STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_HELPTEXT :Wanneer volumes worden weergeven in het gebruikersscherm, gebruik dan de geselecteerde eenheden STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_IMPERIAL :Imperiaal (gal) STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_METRIC :Metrisch (l) STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_SI :SI (m³) STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE :Trekkrachteenheden: {STRING} -STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_HELPTEXT :Wanneer trekkracht, wordt weergegeven in de gebruikersinterface, laten dat in de geselecteerde eenheden zien +STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_HELPTEXT :Wanneer trekkracht wordt weergegeven in het gebruikersscherm, weergeven in de geselecteerde eenheden STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_IMPERIAL :Imperiaal (lbf) STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_METRIC :Metrisch (kgf) STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_SI :SI (kN) STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT :Hoogte-eenheden: {STRING} -STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_HELPTEXT :Wanneer hoogtes worden weergegeven in de gebruikersinterface, moet het worden getoond in de geselecteerde eenheden +STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_HELPTEXT :Wanneer hoogtes worden weergegeven in het gebruikersscherm, gebruik dan de geselecteerde eenheden STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_IMPERIAL :Imperiaal (ft) STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :Metrisch (m) STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_SI :SI (m) STR_CONFIG_SETTING_LOCALISATION :{ORANGE}Lokalisatie -STR_CONFIG_SETTING_GRAPHICS :{ORANGE}Graphics +STR_CONFIG_SETTING_GRAPHICS :{ORANGE}Grafische elementen STR_CONFIG_SETTING_SOUND :{ORANGE}Geluid -STR_CONFIG_SETTING_INTERFACE :{ORANGE}Interface +STR_CONFIG_SETTING_INTERFACE :{ORANGE}Gebruikersscherm STR_CONFIG_SETTING_INTERFACE_GENERAL :{ORANGE}Algemeen STR_CONFIG_SETTING_INTERFACE_VIEWPORTS :{ORANGE}Kijkvensters STR_CONFIG_SETTING_INTERFACE_CONSTRUCTION :{ORANGE}Constructie -STR_CONFIG_SETTING_ADVISORS :{ORANGE}Nieuws / Adviseurs +STR_CONFIG_SETTING_ADVISORS :{ORANGE}Nieuws/adviseurs STR_CONFIG_SETTING_COMPANY :{ORANGE}Bedrijf STR_CONFIG_SETTING_ACCOUNTING :{ORANGE}Boekhouding STR_CONFIG_SETTING_VEHICLES :{ORANGE}Voertuigen -STR_CONFIG_SETTING_VEHICLES_PHYSICS :{ORANGE}Physics +STR_CONFIG_SETTING_VEHICLES_PHYSICS :{ORANGE}Natuurkundige eigenschappen STR_CONFIG_SETTING_VEHICLES_ROUTING :{ORANGE}Routebepaling STR_CONFIG_SETTING_LIMITATIONS :{ORANGE}Beperkingen -STR_CONFIG_SETTING_ACCIDENTS :{ORANGE}Rampen / Ongelukken -STR_CONFIG_SETTING_GENWORLD :{ORANGE}Wereldgeneratie +STR_CONFIG_SETTING_ACCIDENTS :{ORANGE}Rampen/ongelukken +STR_CONFIG_SETTING_GENWORLD :{ORANGE}Wereldontwikkeling STR_CONFIG_SETTING_ENVIRONMENT :{ORANGE}Omgeving STR_CONFIG_SETTING_ENVIRONMENT_AUTHORITIES :{ORANGE}Autoriteiten STR_CONFIG_SETTING_ENVIRONMENT_TOWNS :{ORANGE}Steden @@ -1683,7 +1716,6 @@ STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}Vrachtd STR_CONFIG_SETTING_AI :{ORANGE}Tegenstanders STR_CONFIG_SETTING_AI_NPC :{ORANGE}Computerspelers -STR_CONFIG_SETTING_PATHFINDER_OPF :Origineel STR_CONFIG_SETTING_PATHFINDER_NPF :NPF STR_CONFIG_SETTING_PATHFINDER_YAPF_RECOMMENDED :YAPF {BLUE}(Aanbevolen) @@ -1694,70 +1726,70 @@ STR_CONFIG_SETTING_PATHFINDER_FOR_ROAD_VEHICLES_HELPTEXT :Routezoeker voo STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS :Routezoeker voor schepen: {STRING} STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_HELPTEXT :Routezoeker voor schepen STR_CONFIG_SETTING_REVERSE_AT_SIGNALS :Automatisch omdraaien bij seinen: {STRING} -STR_CONFIG_SETTING_REVERSE_AT_SIGNALS_HELPTEXT :Staat toe dat treinen omdraaien bij een sein als ze hier lang hebben staan wachten. +STR_CONFIG_SETTING_REVERSE_AT_SIGNALS_HELPTEXT :Treinen mogen keren bij een sein als ze hier lang staan wachten -STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}Verander waarde +STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}Instelwaarde wijzigen # Config errors STR_CONFIG_ERROR :{WHITE}Fout in het configuratiebestand... STR_CONFIG_ERROR_ARRAY :{WHITE}... fout in array '{STRING}' STR_CONFIG_ERROR_INVALID_VALUE :{WHITE}... ongeldige waarde '{STRING}' voor '{STRING}' -STR_CONFIG_ERROR_TRAILING_CHARACTERS :{WHITE}... karakters gevonden aan het einde van instellingen '{STRING}' -STR_CONFIG_ERROR_DUPLICATE_GRFID :{WHITE}... negeer NewGRF '{STRING}': dubbel GRF ID met '{STRING}' +STR_CONFIG_ERROR_TRAILING_CHARACTERS :{WHITE}... tekens gevonden aan het einde van instellingen '{STRING}' +STR_CONFIG_ERROR_DUPLICATE_GRFID :{WHITE}... NewGRF '{STRING}' wordt genegeerd: dubbele GRF-id met '{STRING}' STR_CONFIG_ERROR_INVALID_GRF :{WHITE}... negeer ongeldige NewGRF '{STRING}': {STRING} STR_CONFIG_ERROR_INVALID_GRF_NOT_FOUND :niet gevonden STR_CONFIG_ERROR_INVALID_GRF_UNSAFE :onveilig voor statisch gebruik -STR_CONFIG_ERROR_INVALID_GRF_SYSTEM :systeem NewGRF +STR_CONFIG_ERROR_INVALID_GRF_SYSTEM :systeem-NewGRF STR_CONFIG_ERROR_INVALID_GRF_INCOMPATIBLE :niet compatibel met deze versie van OpenTTD STR_CONFIG_ERROR_INVALID_GRF_UNKNOWN :onbekend STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_LEVEL :{WHITE}... compressieniveau '{STRING}' is niet geldig -STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_ALGORITHM :{WHITE}... savegameformaat '{STRING}' is niet beschikbaar. Valt terug naar '{STRING}' +STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_ALGORITHM :{WHITE}... indeling voor opgeslagen spel '{STRING}' is niet beschikbaar. Valt terug naar '{STRING}' STR_CONFIG_ERROR_INVALID_BASE_GRAPHICS_NOT_FOUND :{WHITE}... negeert standaard graphicsset '{STRING}': niet gevonden STR_CONFIG_ERROR_INVALID_BASE_SOUNDS_NOT_FOUND :{WHITE}... negeert standaard geluidsset '{STRING}': niet gevonden STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... negeert standaard muziekset '{STRING}': niet gevonden STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Geen geheugen meer -STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Toewijzen van {BYTES} van spritecache mislukt. De spritecache werd teruggebracht tot {BYTES}. Dit zal de prestaties van OpenTTD verlagen. Om het geheugen te verminderen kunt u proberen om 32bpp graphics en / of zoom-in levels uit te schakelen +STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Toewijzen van {BYTES} van spritecache mislukt. De spritecache werd teruggebracht tot {BYTES}. Dit verlaagt de prestaties van OpenTTD. Om het benodigde geheugen te verminderen, kun je proberen om 32bpp-beeldelementen en/of inzoomniveaus uit te schakelen # Intro window STR_INTRO_CAPTION :{WHITE}OpenTTD {REV} STR_INTRO_NEW_GAME :{BLACK}Nieuw spel -STR_INTRO_LOAD_GAME :{BLACK}Laad spel -STR_INTRO_PLAY_SCENARIO :{BLACK}Speel scenario -STR_INTRO_PLAY_HEIGHTMAP :{BLACK}Speel hoogtekaart +STR_INTRO_LOAD_GAME :{BLACK}Spel laden +STR_INTRO_PLAY_SCENARIO :{BLACK}Scenario spelen +STR_INTRO_PLAY_HEIGHTMAP :{BLACK}Hoogtekaart spelen STR_INTRO_SCENARIO_EDITOR :{BLACK}Scenario bewerken -STR_INTRO_MULTIPLAYER :{BLACK}Multiplayer +STR_INTRO_MULTIPLAYER :{BLACK}Netwerkspel STR_INTRO_GAME_OPTIONS :{BLACK}Spelopties -STR_INTRO_HIGHSCORE :{BLACK}Score tabel +STR_INTRO_HIGHSCORE :{BLACK}Scoretabel STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Instellingen STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF-instellingen STR_INTRO_ONLINE_CONTENT :{BLACK}Online inhoud zoeken -STR_INTRO_SCRIPT_SETTINGS :{BLACK}AI/Spel script Instellingen +STR_INTRO_SCRIPT_SETTINGS :{BLACK}AI-/spelscriptinstellingen STR_INTRO_QUIT :{BLACK}Afsluiten STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Start een nieuw spel. Ctrl+klik slaat de kaartconfiguratie over -STR_INTRO_TOOLTIP_LOAD_GAME :{BLACK}Laad een opgeslagen spel +STR_INTRO_TOOLTIP_LOAD_GAME :{BLACK}Een opgeslagen spel laden STR_INTRO_TOOLTIP_PLAY_HEIGHTMAP :{BLACK}Start een nieuw spel, gebruik een hoogtekaart als landschap STR_INTRO_TOOLTIP_PLAY_SCENARIO :{BLACK}Start een nieuw spel, gebaseerd op een scenario -STR_INTRO_TOOLTIP_SCENARIO_EDITOR :{BLACK}Maak een eigen spelwereld/scenario -STR_INTRO_TOOLTIP_MULTIPLAYER :{BLACK}Start een multiplayer spel +STR_INTRO_TOOLTIP_SCENARIO_EDITOR :{BLACK}Een eigen spelwereld/scenario maken +STR_INTRO_TOOLTIP_MULTIPLAYER :{BLACK}Een netwerkspel spelen -STR_INTRO_TOOLTIP_TEMPERATE :{BLACK}Kies gematigd klimaat -STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE :{BLACK}Kies subarctisch klimaat -STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE :{BLACK}Kies subtropisch klimaat -STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}Kies speelgoedlandschap +STR_INTRO_TOOLTIP_TEMPERATE :{BLACK}Gematigd klimaat +STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE :{BLACK}Subarctisch klimaat +STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE :{BLACK}Subtropisch klimaat +STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}Speelgoedlandschap -STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Toon spelopties -STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Toon score tabel +STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Spelopties weergeven +STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Scoretabel weergeven STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Scherminstellingen -STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Toon NewGRF-instellingen +STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}NewGRF-instellingen weergeven STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Zoeken naar nieuwe en aangepaste inhoud om te downloaden -STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Toon AI/Game script instellingen -STR_INTRO_TOOLTIP_QUIT :{BLACK}Verlaat 'OpenTTD' +STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}AI-/spelscriptinstellingen weergeven +STR_INTRO_TOOLTIP_QUIT :{BLACK}'OpenTTD' afsluiten -STR_INTRO_BASESET :{BLACK}De huidige gekozen graphics set mist {NUM} afbeelding{P "" en}. Controleer of er updates zijn voor deze basisset. -STR_INTRO_TRANSLATION :{BLACK}Deze vertaling mist {NUM} tekst{P "" en}. Help aub om OpenTTD beter te maken door je al vertaler aan te melden. Zie readme.txt voor details. +STR_INTRO_BASESET :{BLACK}De huidige gekozen set grafische elementen mist {NUM} sprite{P "" s}. Controleer of er updates zijn voor deze basisset. +STR_INTRO_TRANSLATION :{BLACK}Deze vertaling mist {NUM} tekst{P "" en}. Help alsjeblieft mee om OpenTTD beter te maken door je als vertaler aan te melden. Zie readme.txt voor details. # Quit window STR_QUIT_CAPTION :{WHITE}Afsluiten @@ -1767,72 +1799,68 @@ STR_QUIT_NO :{BLACK}Nee # Supported OSes STR_OSNAME_WINDOWS :Windows -STR_OSNAME_DOS :DOS STR_OSNAME_UNIX :Unix STR_OSNAME_OSX :OS{NBSP}X -STR_OSNAME_BEOS :BeOS STR_OSNAME_HAIKU :Haiku -STR_OSNAME_MORPHOS :MorphOS -STR_OSNAME_AMIGAOS :AmigaOS STR_OSNAME_OS2 :OS/2 STR_OSNAME_SUNOS :SunOS # Abandon game -STR_ABANDON_GAME_CAPTION :{WHITE}Verlaat spel -STR_ABANDON_GAME_QUERY :{YELLOW}Weet je zeker dat je dit spel wilt afsluiten? +STR_ABANDON_GAME_CAPTION :{WHITE}Spel sluiten +STR_ABANDON_GAME_QUERY :{YELLOW}Weet je zeker dat je dit spel wilt sluiten? STR_ABANDON_SCENARIO_QUERY :{YELLOW}Weet je zeker dat je dit scenario wilt sluiten? # Cheat window -STR_CHEATS :{WHITE}Cheats -STR_CHEATS_TOOLTIP :{BLACK}Keuzevakjes geven aan of je deze cheat eerder hebt gebruikt +STR_CHEATS :{WHITE}Valsspelen +STR_CHEATS_TOOLTIP :{BLACK}Keuzevakjes geven aan of je deze manier van valsspelen eerder hebt gebruikt STR_CHEATS_WARNING :{BLACK}Waarschuwing! Je staat op het punt je medespelers te verraden. Onthoud dat zo'n schande eeuwig wordt onthouden -STR_CHEAT_MONEY :{LTBLUE}Verhoog geld met {CURRENCY_LONG} +STR_CHEAT_MONEY :{LTBLUE}Kapitaal vergroten met {CURRENCY_LONG} STR_CHEAT_CHANGE_COMPANY :{LTBLUE}Spelen als bedrijf: {ORANGE}{COMMA} STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Magische bulldozer (industrieën en andere onverplaatsbare objecten verwijderen): {ORANGE}{STRING} STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}Tunnels mogen elkaar kruisen: {ORANGE}{STRING} STR_CHEAT_NO_JETCRASH :{LTBLUE}Straalvliegtuigen storten niet (vaak) neer op kleine vliegvelden: {ORANGE} {STRING} -STR_CHEAT_EDIT_MAX_HL :{LTBLUE}Wijzig de maximum kaarthoogte: {ORANGE}{NUM} -STR_CHEAT_EDIT_MAX_HL_QUERY_CAPT :{WHITE}Wijzig de maximum hoogte van bergen op de kaart +STR_CHEAT_EDIT_MAX_HL :{LTBLUE}Wijzig de maximale kaarthoogte: {ORANGE}{NUM} +STR_CHEAT_EDIT_MAX_HL_QUERY_CAPT :{WHITE}Wijzig de maximale hoogte van bergen op de kaart STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE :Gematigd landschap STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE :Subarctisch landschap STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE :Subtropisch landschap STR_CHEAT_SWITCH_CLIMATE_TOYLAND_LANDSCAPE :Speelgoedlandschap -STR_CHEAT_CHANGE_DATE :{LTBLUE}Verander datum: {ORANGE}{DATE_SHORT} -STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Wijzig huidig jaar -STR_CHEAT_SETUP_PROD :{LTBLUE}Sta aanpassen productiewaarden toe: {ORANGE}{STRING} +STR_CHEAT_CHANGE_DATE :{LTBLUE}Datum wijzigen: {ORANGE}{DATE_SHORT} +STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Huidig jaar wijzigen +STR_CHEAT_SETUP_PROD :{LTBLUE}Productiewaarden aanpassen toestaan: {ORANGE}{STRING} # Livery window -STR_LIVERY_CAPTION :{WHITE}Nieuw kleurenschema +STR_LIVERY_CAPTION :{WHITE}{COMPANY} - kleurenschema -STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Toon algemene kleurenschema's -STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Toon kleurenschema's voor treinen -STR_LIVERY_ROAD_VEHICLE_TOOLTIP :{BLACK}Toon kleurenschema's voor wegvoertuigen -STR_LIVERY_SHIP_TOOLTIP :{BLACK}Toon kleurenschema's voor schepen -STR_LIVERY_AIRCRAFT_TOOLTIP :{BLACK}Toon kleurenschema's voor vliegtuigen -STR_LIVERY_PRIMARY_TOOLTIP :{BLACK}Kies de hoofdkleur voor het geselecteerde schema. Ctrl+klik deze kleu bij alle schema's gebruiken -STR_LIVERY_SECONDARY_TOOLTIP :{BLACK}Kies de tweede kleur voor het geselecteerde schema. Ctrl+klik om deze kleur in alle schema's te gebruiken -STR_LIVERY_PANEL_TOOLTIP :{BLACK}Kies een kleurenschema om te wijzigen, of meerdere schema's met Ctrl+klik. Vink de keuzevakjes aan/uit om het gebruik van het schema aan/uit te zetten +STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Algemene kleurenschema's weergeven +STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Kleurenschema's voor treinen weergeven +STR_LIVERY_ROAD_VEHICLE_TOOLTIP :{BLACK}Kleurenschema's voor wegvoertuigen weergeven +STR_LIVERY_SHIP_TOOLTIP :{BLACK}Kleurenschema's voor schepen weergeven +STR_LIVERY_AIRCRAFT_TOOLTIP :{BLACK}Kleurenschema's voor vliegtuigen weergeven +STR_LIVERY_PRIMARY_TOOLTIP :{BLACK}Kies de hoofdkleur voor het geselecteerde schema. Ctrl+klik zal deze kleur instellen voor elk schema +STR_LIVERY_SECONDARY_TOOLTIP :{BLACK}Kies de secundaire kleur voor het geselecteerde schema. Met ctrl+klik stel je deze kleur in voor alle schema's. +STR_LIVERY_PANEL_TOOLTIP :{BLACK}Kies een kleurenschema om te wijzigen of meerdere schema's met Ctrl+klik. Vink de keuzevakjes aan-uit om het schema aan-uit te zetten STR_LIVERY_DEFAULT :Standaard kleurenschema STR_LIVERY_STEAM :Stoomlocomotief STR_LIVERY_DIESEL :Diesellocomotief STR_LIVERY_ELECTRIC :Elektrische locomotief -STR_LIVERY_MONORAIL :Monorail-locomotief -STR_LIVERY_MAGLEV :Zweeftrein-locomotief +STR_LIVERY_MONORAIL :Monoraillocomotief +STR_LIVERY_MAGLEV :Zweeftreinlocomotief STR_LIVERY_DMU :Dieseltreinstel STR_LIVERY_EMU :Elektrisch treinstel -STR_LIVERY_PASSENGER_WAGON_STEAM :Passagierswagon (Stoom) -STR_LIVERY_PASSENGER_WAGON_DIESEL :Passagierswagon (Diesel) -STR_LIVERY_PASSENGER_WAGON_ELECTRIC :Passagierswagon (Elektrisch) -STR_LIVERY_PASSENGER_WAGON_MONORAIL :Passagierswagon (Monorail) -STR_LIVERY_PASSENGER_WAGON_MAGLEV :Passagierswagon (Zweeftrein) +STR_LIVERY_PASSENGER_WAGON_STEAM :Passagierswagon (stoom) +STR_LIVERY_PASSENGER_WAGON_DIESEL :Passagierswagon (diesel) +STR_LIVERY_PASSENGER_WAGON_ELECTRIC :Passagierswagon (elektrisch) +STR_LIVERY_PASSENGER_WAGON_MONORAIL :Passagierswagon (monorail) +STR_LIVERY_PASSENGER_WAGON_MAGLEV :Passagierswagon (zweeftrein) STR_LIVERY_FREIGHT_WAGON :Vrachtwagon STR_LIVERY_BUS :Bus STR_LIVERY_TRUCK :Vrachtwagen STR_LIVERY_PASSENGER_SHIP :Passagiersschip STR_LIVERY_FREIGHT_SHIP :Vrachtschip STR_LIVERY_HELICOPTER :Helikopter -STR_LIVERY_SMALL_PLANE :Klein Vliegtuig +STR_LIVERY_SMALL_PLANE :Klein vliegtuig STR_LIVERY_LARGE_PLANE :Groot Vliegtuig STR_LIVERY_PASSENGER_TRAM :Passagierstram STR_LIVERY_FREIGHT_TRAM :Vrachttram @@ -1854,18 +1882,18 @@ STR_FACE_ADVANCED_TOOLTIP :{BLACK}Geavance STR_FACE_SIMPLE :{BLACK}Eenvoudig STR_FACE_SIMPLE_TOOLTIP :{BLACK}Eenvoudige gezichtskeuze STR_FACE_LOAD :{BLACK}Laden -STR_FACE_LOAD_TOOLTIP :{BLACK}Laad favoriet gezicht +STR_FACE_LOAD_TOOLTIP :{BLACK}Favoriet gezicht laden STR_FACE_LOAD_DONE :{WHITE}Je favoriete gezicht is geladen uit het OpenTTD-configuratiebestand STR_FACE_FACECODE :{BLACK}Gezichtsnummer -STR_FACE_FACECODE_TOOLTIP :{BLACK}Bekijk en/of bewaar gezichtsnummer van de bedrijfspresident -STR_FACE_FACECODE_CAPTION :{WHITE}Bekijk en/of bewaar huidig gezichtsnummer +STR_FACE_FACECODE_TOOLTIP :{BLACK}Gezichtsnummer van directeur bekijken en/of instellen +STR_FACE_FACECODE_CAPTION :{WHITE}Huidig gezichtsnummer bekijken en/of instellen STR_FACE_FACECODE_SET :{WHITE}Nieuwe gezichtsnummercode is opgeslagen -STR_FACE_FACECODE_ERR :{WHITE}Kon gezichtsnummer niet bewaren - het moet een getal zijn tussen 0 en 4.294.967.295! +STR_FACE_FACECODE_ERR :{WHITE}Kon gezichtsnummer voor directeur niet instellen - moet een getal zijn tussen 0 en 4.294.967.295! STR_FACE_SAVE :{BLACK}Opslaan -STR_FACE_SAVE_TOOLTIP :{BLACK}Sla favoriet gezicht op -STR_FACE_SAVE_DONE :{WHITE}Dit gezicht wordt zal worden opgeslagen als jouw favoriet in het OpenTTD-configuratiebestand +STR_FACE_SAVE_TOOLTIP :{BLACK}Favoriet gezicht opslaan +STR_FACE_SAVE_DONE :{WHITE}Dit gezicht wordt in het OpenTTD-configuratiebestand opgeslagen als jouw favoriet STR_FACE_EUROPEAN :{BLACK}Europeaans -STR_FACE_SELECT_EUROPEAN :{BLACK}Selecteer Europeaanse gezichten +STR_FACE_SELECT_EUROPEAN :{BLACK}Selecteer Europese gezichten STR_FACE_AFRICAN :{BLACK}Afrikaans STR_FACE_SELECT_AFRICAN :{BLACK}Selecteer Afrikaanse gezichten STR_FACE_YES :Ja @@ -1896,9 +1924,9 @@ STR_FACE_EARRING :Oorbel: STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}Verander das of oorbel # Network server list -STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}Multiplayer +STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}Netwerkspel STR_NETWORK_SERVER_LIST_ADVERTISED :{BLACK}Openbaar -STR_NETWORK_SERVER_LIST_ADVERTISED_TOOLTIP :{BLACK}Kies tussen een openbaar (internet) en een niet openbaar (Local Area Network, LAN) spel +STR_NETWORK_SERVER_LIST_ADVERTISED_TOOLTIP :{BLACK}Kies tussen een openbaar (internet) en een niet-openbaar (Local Area Network, LAN) spel STR_NETWORK_SERVER_LIST_ADVERTISED_NO :Nee STR_NETWORK_SERVER_LIST_ADVERTISED_YES :Ja STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}Spelersnaam: @@ -1918,7 +1946,7 @@ STR_NETWORK_SERVER_LIST_YEARS_CAPTION :{BLACK}Jaren STR_NETWORK_SERVER_LIST_YEARS_CAPTION_TOOLTIP :{BLACK}Aantal jaren{}dat het spel draait STR_NETWORK_SERVER_LIST_INFO_ICONS_TOOLTIP :{BLACK}Taal, serverversie, etc. -STR_NETWORK_SERVER_LIST_CLICK_GAME_TO_SELECT :{BLACK}Klik op een spel uit de lijst om deze te selecteren +STR_NETWORK_SERVER_LIST_CLICK_GAME_TO_SELECT :{BLACK}Klik op een spel uit de lijst om dit te selecteren STR_NETWORK_SERVER_LIST_LAST_JOINED_SERVER :{BLACK}De server waarmee je het laatste verbonden was: STR_NETWORK_SERVER_LIST_CLICK_TO_SELECT_LAST :{BLACK}Klik om de server te selecteren waar je het laatste op hebt gespeeld @@ -1952,28 +1980,28 @@ STR_NETWORK_SERVER_LIST_PLAYER_NAME_OSKTITLE :{BLACK}Vul je n STR_NETWORK_SERVER_LIST_ENTER_IP :{BLACK}Voer het IP-adres van de server in # Start new multiplayer server -STR_NETWORK_START_SERVER_CAPTION :{WHITE}Start nieuw multiplayer spel +STR_NETWORK_START_SERVER_CAPTION :{WHITE}Start nieuw multiplayerspel STR_NETWORK_START_SERVER_NEW_GAME_NAME :{BLACK}Spelnaam: -STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}De spelnaam wordt weergegeven aan andere spelers in het multiplayer-spelselectie menu -STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}Kies wachtwoord -STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Bescherm je spel met een wachtwoord als je niet wilt dat deze algemeen toegankelijk is +STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}De spelnaam wordt weergegeven aan andere spelers in het multiplayerspelselectiemenu +STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}Wachtwoord instellen +STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Beveilig je spel met een wachtwoord als je niet wilt dat dit algemeen toegankelijk is STR_NETWORK_START_SERVER_UNADVERTISED :Nee STR_NETWORK_START_SERVER_ADVERTISED :Ja STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} speler{P "" s} -STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Maximum aantal spelers: -STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Kies het maximaal aantal toegestane spelers. Niet alle posities hoeven gebruikt te worden +STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Maximumaantal spelers: +STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Kies het maximaal aantal toegestane spelers. Niet alle posities hoeven gebruikt te worden. STR_NETWORK_START_SERVER_COMPANIES_SELECT :{BLACK}{NUM} bedr{P ijf ijven} -STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES :{BLACK}Maximum aantal bedrijven: +STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES :{BLACK}Maximumaantal bedrijven: STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES_TOOLTIP :{BLACK}Beperk de server tot een bepaald aantal bedrijven STR_NETWORK_START_SERVER_SPECTATORS_SELECT :{BLACK}{NUM} toeschouwer{P "" s} -STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS :{BLACK}Maximum aantal toeschouwers: +STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS :{BLACK}Maximumaantal toeschouwers: STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS_TOOLTIP :{BLACK}Beperk de server tot een bepaald aantal toeschouwers STR_NETWORK_START_SERVER_LANGUAGE_SPOKEN :{BLACK}Gesproken taal: STR_NETWORK_START_SERVER_LANGUAGE_TOOLTIP :{BLACK}Andere spelers zullen weten welke taal er wordt gesproken op de server -STR_NETWORK_START_SERVER_NEW_GAME_NAME_OSKTITLE :{BLACK}Geef de naam van het netwerk spel +STR_NETWORK_START_SERVER_NEW_GAME_NAME_OSKTITLE :{BLACK}Geef de naam van het netwerkspel # Network game languages ############ Leave those lines in this order!! @@ -2009,21 +2037,21 @@ STR_NETWORK_LANG_UKRAINIAN :Oekraïens STR_NETWORK_LANG_AFRIKAANS :Afrikaans STR_NETWORK_LANG_CROATIAN :Kroatisch STR_NETWORK_LANG_CATALAN :Catalaans -STR_NETWORK_LANG_ESTONIAN :Ests +STR_NETWORK_LANG_ESTONIAN :Estisch STR_NETWORK_LANG_GALICIAN :Galiciaans STR_NETWORK_LANG_GREEK :Grieks STR_NETWORK_LANG_LATVIAN :Lets ############ End of leave-in-this-order # Network game lobby -STR_NETWORK_GAME_LOBBY_CAPTION :{WHITE}Multiplayerlobby +STR_NETWORK_GAME_LOBBY_CAPTION :{WHITE}Verzamelkamer voor netwerkspellen STR_NETWORK_GAME_LOBBY_PREPARE_TO_JOIN :{BLACK}Klaar om deel te nemen: {ORANGE}{STRING} STR_NETWORK_GAME_LOBBY_COMPANY_LIST_TOOLTIP :{BLACK}Een lijst met alle bedrijven die momenteel in dit spel bestaan. Je kan meedoen met een bestaand bedrijf of een nieuw bedrijf beginnen STR_NETWORK_GAME_LOBBY_COMPANY_INFO :{SILVER}BEDRIJFSINFORMATIE STR_NETWORK_GAME_LOBBY_COMPANY_NAME :{SILVER}Bedrijfsnaam: {WHITE}{STRING} -STR_NETWORK_GAME_LOBBY_INAUGURATION_YEAR :{SILVER}Begonnen in: {WHITE}{NUM} +STR_NETWORK_GAME_LOBBY_INAUGURATION_YEAR :{SILVER}Gestart in: {WHITE}{NUM} STR_NETWORK_GAME_LOBBY_VALUE :{SILVER}Bedrijfswaarde: {WHITE}{CURRENCY_LONG} STR_NETWORK_GAME_LOBBY_CURRENT_BALANCE :{SILVER}Huidige kas: {WHITE}{CURRENCY_LONG} STR_NETWORK_GAME_LOBBY_LAST_YEARS_INCOME :{SILVER}Inkomen vorig jaar: {WHITE}{CURRENCY_LONG} @@ -2045,10 +2073,10 @@ STR_NETWORK_CONNECTING_CAPTION :{WHITE}Verbinde ############ Leave those lines in this order!! STR_NETWORK_CONNECTING_1 :{BLACK}(1/6) Verbinden... -STR_NETWORK_CONNECTING_2 :{BLACK}(2/6) Inloggen... +STR_NETWORK_CONNECTING_2 :{BLACK}(2/6) Verifiëren... STR_NETWORK_CONNECTING_3 :{BLACK}(3/6) Wachten... -STR_NETWORK_CONNECTING_4 :{BLACK}(4/6) Downloaden kaart... -STR_NETWORK_CONNECTING_5 :{BLACK}(5/6) Verwerken gegevens... +STR_NETWORK_CONNECTING_4 :{BLACK}(4/6) Kaart downloaden... +STR_NETWORK_CONNECTING_5 :{BLACK}(5/6) Gegevens verwerken... STR_NETWORK_CONNECTING_6 :{BLACK}(6/6) Registreren... STR_NETWORK_CONNECTING_SPECIAL_1 :{BLACK}Spelinformatie ophalen... @@ -2058,44 +2086,44 @@ STR_NETWORK_CONNECTING_WAITING :{BLACK}{NUM} sp STR_NETWORK_CONNECTING_DOWNLOADING_1 :{BLACK}{BYTES} tot dusver gedownload STR_NETWORK_CONNECTING_DOWNLOADING_2 :{BLACK}{BYTES} / {BYTES} opgehaald -STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Verbreek verbinding +STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Verbinding verbreken STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Server is beveiligd. Voer wachtwoord in STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Bedrijf is beveiligd. Voer wachtwoord in +STR_NETWORK_COMPANY_LIST_CLIENT_LIST_CAPTION :{WHITE}Spelerslijst # Network company list added strings -STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Spelerslijst -STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Kijk toe -STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Nieuw bedrijf +STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Spelerslijst +STR_NETWORK_COMPANY_LIST_SPECTATE :Toekijken +STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Nieuw bedrijf # Network client list -STR_NETWORK_CLIENTLIST_KICK :Gooi uit het spel -STR_NETWORK_CLIENTLIST_BAN :Verban uit het spel -STR_NETWORK_CLIENTLIST_GIVE_MONEY :Geef geld -STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL :Praat met iedereen -STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY :Praat met het bedrijf -STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT :Praat met deze persoon +STR_NETWORK_CLIENTLIST_KICK :Uit het spel schoppen +STR_NETWORK_CLIENTLIST_BAN :Verbannen +STR_NETWORK_CLIENTLIST_GIVE_MONEY :Geld geven +STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL :Met iedereen praten +STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY :Met bedrijf praten +STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT :Privébericht STR_NETWORK_SERVER :Server STR_NETWORK_CLIENT :Speler STR_NETWORK_SPECTATORS :Toeschouwers STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Voer de hoeveelheid geld die je wilt geven in -STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Toeschouwer # Network set password -STR_COMPANY_PASSWORD_CANCEL :{BLACK}Sla het ingegeven wachtwoord niet op -STR_COMPANY_PASSWORD_OK :{BLACK}Geef het bedrijf het nieuwe wachtwoord +STR_COMPANY_PASSWORD_CANCEL :{BLACK}Ingevoerd wachtwoord niet opslaan +STR_COMPANY_PASSWORD_OK :{BLACK}Bedrijf het nieuwe wachtwoord geven STR_COMPANY_PASSWORD_CAPTION :{WHITE}Bedrijfswachtwoord STR_COMPANY_PASSWORD_MAKE_DEFAULT :{BLACK}Standaard bedrijfswachtwoord -STR_COMPANY_PASSWORD_MAKE_DEFAULT_TOOLTIP :{BLACK}Gebruik dit bedrijfswachtwoord als standaard voor nieuwe bedrijven +STR_COMPANY_PASSWORD_MAKE_DEFAULT_TOOLTIP :{BLACK}Dit bedrijfswachtwoord gebruiken als standaard voor nieuwe bedrijven # Network company info join/password -STR_COMPANY_VIEW_JOIN :{BLACK}Doe mee +STR_COMPANY_VIEW_JOIN :{BLACK}Meedoen STR_COMPANY_VIEW_JOIN_TOOLTIP :{BLACK}Doe mee en speel als dit bedrijf STR_COMPANY_VIEW_PASSWORD :{BLACK}Wachtwoord -STR_COMPANY_VIEW_PASSWORD_TOOLTIP :{BLACK}Bescherm het bedrijf met een wachtwoord zodat niet-geautoriseerde personen niet mee kunnen doen -STR_COMPANY_VIEW_SET_PASSWORD :{BLACK}Geef bedrijfswachtwoord op +STR_COMPANY_VIEW_PASSWORD_TOOLTIP :{BLACK}Beveilig het bedrijf met een wachtwoord zodat niet-geautoriseerde personen niet mee kunnen doen +STR_COMPANY_VIEW_SET_PASSWORD :{BLACK}Bedrijfswachtwoord instellen # Network chat STR_NETWORK_CHAT_SEND :{BLACK}Verstuur @@ -2108,20 +2136,20 @@ STR_NETWORK_CHAT_TO_COMPANY :[Team] Aan {STR STR_NETWORK_CHAT_CLIENT :[Privé] {STRING}: {WHITE}{STRING} STR_NETWORK_CHAT_TO_CLIENT :[Privé] Aan {STRING}: {WHITE}{STRING} STR_NETWORK_CHAT_ALL :[Iedereen] {STRING}: {WHITE}{STRING} -STR_NETWORK_CHAT_OSKTITLE :{BLACK}Geef de tekst voor de netwerk-chat +STR_NETWORK_CHAT_OSKTITLE :{BLACK}Geef tekst voor netwerkchat # Network messages -STR_NETWORK_ERROR_NOTAVAILABLE :{WHITE}Geen netwerkapparaten gevonden of gecompileerd zonder ENABLE_NETWORK +STR_NETWORK_ERROR_NOTAVAILABLE :{WHITE}Geen netwerkapparaten gevonden STR_NETWORK_ERROR_NOSERVER :{WHITE}Kon geen enkel netwerkspel vinden STR_NETWORK_ERROR_NOCONNECTION :{WHITE}De server beantwoordde het verzoek niet -STR_NETWORK_ERROR_NEWGRF_MISMATCH :{WHITE}Kan geen verbinding maken, je hebt niet dezelfde NewGRF bestanden als de server +STR_NETWORK_ERROR_NEWGRF_MISMATCH :{WHITE}Kan geen verbinding maken, je hebt niet dezelfde NewGRF-bestanden als de server STR_NETWORK_ERROR_DESYNC :{WHITE}Synchronisatie van netwerkspel mislukt STR_NETWORK_ERROR_LOSTCONNECTION :{WHITE}Verbinding met netwerkspel kwijt STR_NETWORK_ERROR_SAVEGAMEERROR :{WHITE}Kon opgeslagen spel niet laden STR_NETWORK_ERROR_SERVER_START :{WHITE}Kan server niet starten STR_NETWORK_ERROR_CLIENT_START :{WHITE}Kan geen verbinding maken -STR_NETWORK_ERROR_TIMEOUT :{WHITE}Verbinding #{NUM} duurde te lang -STR_NETWORK_ERROR_SERVER_ERROR :{WHITE}Er is een protocolfout gemaakt en onze verbinding is gesloten +STR_NETWORK_ERROR_TIMEOUT :{WHITE}Verbinding nr. {NUM} kostte te veel tijd +STR_NETWORK_ERROR_SERVER_ERROR :{WHITE}Er is een protocolfout gedetecteerd en de verbinding werd gesloten STR_NETWORK_ERROR_WRONG_REVISION :{WHITE}De revisie van deze client komt niet overeen met de revisie van de server STR_NETWORK_ERROR_WRONG_PASSWORD :{WHITE}Ongeldig wachtwoord STR_NETWORK_ERROR_SERVER_FULL :{WHITE}De server is vol @@ -2130,9 +2158,9 @@ STR_NETWORK_ERROR_KICKED :{WHITE}Je bent STR_NETWORK_ERROR_CHEATER :{WHITE}Valsspelen is niet toegestaan op deze server STR_NETWORK_ERROR_TOO_MANY_COMMANDS :{WHITE}Je stuurde te veel commando's naar de server STR_NETWORK_ERROR_TIMEOUT_PASSWORD :{WHITE}Het invoeren van het wachtwoord duurde te lang -STR_NETWORK_ERROR_TIMEOUT_COMPUTER :{WHITE}Het duurde jouw computer te lang totdat uw computer zich aanmeldde -STR_NETWORK_ERROR_TIMEOUT_MAP :{WHITE}Het duurde jouw computer te lang om de kaart te downloaden -STR_NETWORK_ERROR_TIMEOUT_JOIN :{WHITE}Het duurde jouw computer te lang om met de server te verbinden +STR_NETWORK_ERROR_TIMEOUT_COMPUTER :{WHITE}Uw computer is te traag om de server bij te houden +STR_NETWORK_ERROR_TIMEOUT_MAP :{WHITE}Uw computer deed er te lang over om de kaart te downloaden +STR_NETWORK_ERROR_TIMEOUT_JOIN :{WHITE}Uw computer deed er te lang over om met de server te verbinden ############ Leave those lines in this order!! STR_NETWORK_ERROR_CLIENT_GENERAL :algemene fout @@ -2152,7 +2180,7 @@ STR_NETWORK_ERROR_CLIENT_CHEATER :probeerde vals STR_NETWORK_ERROR_CLIENT_SERVER_FULL :server is vol STR_NETWORK_ERROR_CLIENT_TOO_MANY_COMMANDS :stuurde te veel commando's STR_NETWORK_ERROR_CLIENT_TIMEOUT_PASSWORD :wachtwoord niet op tijd ontvangen -STR_NETWORK_ERROR_CLIENT_TIMEOUT_COMPUTER :algemene timeout +STR_NETWORK_ERROR_CLIENT_TIMEOUT_COMPUTER :algemene time-out STR_NETWORK_ERROR_CLIENT_TIMEOUT_MAP :downloaden van de kaart duurde te lang STR_NETWORK_ERROR_CLIENT_TIMEOUT_JOIN :verwerken van de kaart duurde te lang ############ End of leave-in-this-order @@ -2167,55 +2195,55 @@ STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED :Spel gepauzeerd STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_1 :Spel nog steeds gepauzeerd ({STRING}) STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_2 :Spel nog steeds gepauzeerd ({STRING}, {STRING}) STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_3 :Spel nog steeds gepauzeerd ({STRING}, {STRING}, {STRING}) -STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_4 :Spel is nog steeds gepauzeerd ({STRING}, {STRING}, {STRING}, {STRING}) +STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_4 :Spel nog steeds gepauzeerd ({STRING}, {STRING}, {STRING}, {STRING}) STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED :Spel vervolgd ({STRING}) STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :aantal spelers STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS :spelers maken verbinding -STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL :handmatig -STR_NETWORK_SERVER_MESSAGE_GAME_REASON_GAME_SCRIPT :spel script +STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL :Handmatig +STR_NETWORK_SERVER_MESSAGE_GAME_REASON_GAME_SCRIPT :spelscript ############ End of leave-in-this-order STR_NETWORK_MESSAGE_CLIENT_LEAVING :vertrekt STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} heeft zich bij het spel gevoegd STR_NETWORK_MESSAGE_CLIENT_JOINED_ID :*** {STRING} heeft zich bij het spel gevoegd (Speler #{2:NUM}) -STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN :*** {STRING} heeft zich gevoegd bij bedrijf #{2:NUM} +STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN :*** {STRING} heeft zich gevoegd bij bedrijf nr. {2:NUM} STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} kijkt nu toe -STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} heeft een nieuw bedrijf opgericht (#{2:NUM}) +STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} heeft een nieuw bedrijf opgericht (nr. {2:NUM}) STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} heeft het spel verlaten ({2:STRING}) STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} heeft zijn/haar naam gewijzigd naar {STRING} STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} gaf je bedrijf {2:CURRENCY_LONG} STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** Je gaf {2:CURRENCY_LONG} aan {1:STRING} -STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}De server heeft de sessie gestopt -STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}De server wordt opnieuw gestart...{}Wacht aub... +STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}De server heeft de sessie gesloten +STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}De server wordt opnieuw gestart...{}Wacht alstublieft... # Content downloading window -STR_CONTENT_TITLE :{WHITE}Download extra content +STR_CONTENT_TITLE :{WHITE}Download extra inhoud STR_CONTENT_TYPE_CAPTION :{BLACK}Type -STR_CONTENT_TYPE_CAPTION_TOOLTIP :{BLACK}Type van de content +STR_CONTENT_TYPE_CAPTION_TOOLTIP :{BLACK}Type inhoud STR_CONTENT_NAME_CAPTION :{BLACK}Naam -STR_CONTENT_NAME_CAPTION_TOOLTIP :{BLACK}Naam van de content -STR_CONTENT_MATRIX_TOOLTIP :{BLACK}Klik op een regel voor details{}Gebruik het selectievakje om het te selecteren om te downloaden -STR_CONTENT_SELECT_ALL_CAPTION :{BLACK}Selecteer alles -STR_CONTENT_SELECT_ALL_CAPTION_TOOLTIP :{BLACK}Markeer alle content om te downloaden -STR_CONTENT_SELECT_UPDATES_CAPTION :{BLACK}Selecteer updates -STR_CONTENT_SELECT_UPDATES_CAPTION_TOOLTIP :{BLACK}Markeer alle updates voor bestaande content om te downloaden -STR_CONTENT_UNSELECT_ALL_CAPTION :{BLACK}Deselecteer alles -STR_CONTENT_UNSELECT_ALL_CAPTION_TOOLTIP :{BLACK}Markeer alle content om niet te downloaden -STR_CONTENT_SEARCH_EXTERNAL :{BLACK}Zoek externe websites +STR_CONTENT_NAME_CAPTION_TOOLTIP :{BLACK}Naam van de inhoud +STR_CONTENT_MATRIX_TOOLTIP :{BLACK}Klik op een regel voor details{}Gebruik het selectievakje om het te selecteren voor download +STR_CONTENT_SELECT_ALL_CAPTION :{BLACK}Alles selecteren +STR_CONTENT_SELECT_ALL_CAPTION_TOOLTIP :{BLACK}Markeer alle inhoud voor download +STR_CONTENT_SELECT_UPDATES_CAPTION :{BLACK}Updates selecteren +STR_CONTENT_SELECT_UPDATES_CAPTION_TOOLTIP :{BLACK}Markeer alle updates voor bestaande inhoud voor download +STR_CONTENT_UNSELECT_ALL_CAPTION :{BLACK}Niets selecteren +STR_CONTENT_UNSELECT_ALL_CAPTION_TOOLTIP :{BLACK}Alle markeringen van inhoud voor download ongedaan maken +STR_CONTENT_SEARCH_EXTERNAL :{BLACK}Externe websites zoeken STR_CONTENT_SEARCH_EXTERNAL_TOOLTIP :{BLACK}Zoek inhoud niet beschikbaar op de server van OpenTTD op websites die niet gekoppeld zijn aan OpenTTD -STR_CONTENT_SEARCH_EXTERNAL_DISCLAIMER_CAPTION :{WHITE}U verlaat OpenTTD! -STR_CONTENT_SEARCH_EXTERNAL_DISCLAIMER :{WHITE}De voorwaarden voor het downloaden van content van externe websites variëren.{}U moet naar de externe sites gaan voor instructies hoe de inhoud te installeren in OpenTTD.{}Wil je doorgaan? +STR_CONTENT_SEARCH_EXTERNAL_DISCLAIMER_CAPTION :{WHITE}Je verlaat OpenTTD! +STR_CONTENT_SEARCH_EXTERNAL_DISCLAIMER :{WHITE}De voorwaarden voor het downloaden van inhoud van externe websites variëren.{}Ga naar de externe website voor instructies over het installeren van de inhoud in OpenTTD.{}Wil je doorgaan? STR_CONTENT_FILTER_TITLE :{BLACK}Tag-/naamfilter: -STR_CONTENT_OPEN_URL :{BLACK}Bezoek website +STR_CONTENT_OPEN_URL :{BLACK}Website bezoeken STR_CONTENT_OPEN_URL_TOOLTIP :{BLACK}Bezoek de website voor deze inhoud STR_CONTENT_DOWNLOAD_CAPTION :{BLACK}Download -STR_CONTENT_DOWNLOAD_CAPTION_TOOLTIP :{BLACK}Start downloaden van geselecteerde content +STR_CONTENT_DOWNLOAD_CAPTION_TOOLTIP :{BLACK}Start met het downloaden van de geselecteerde inhoud STR_CONTENT_TOTAL_DOWNLOAD_SIZE :{SILVER}Totale downloadgrootte: {WHITE}{BYTES} -STR_CONTENT_DETAIL_TITLE :{SILVER}CONTENT INFO +STR_CONTENT_DETAIL_TITLE :{SILVER}INFO OVER INHOUD STR_CONTENT_DETAIL_SUBTITLE_UNSELECTED :{SILVER}Je hebt ervoor gekozen om dit niet te downloaden STR_CONTENT_DETAIL_SUBTITLE_SELECTED :{SILVER}Je hebt ervoor gekozen om dit te downloaden STR_CONTENT_DETAIL_SUBTITLE_AUTOSELECTED :{SILVER}Deze afhankelijkheid is geselecteerd om te downloaden STR_CONTENT_DETAIL_SUBTITLE_ALREADY_HERE :{SILVER}Dit heb je al -STR_CONTENT_DETAIL_SUBTITLE_DOES_NOT_EXIST :{SILVER}Deze content is onbekend en kan niet gedownload worden in OpenTTD +STR_CONTENT_DETAIL_SUBTITLE_DOES_NOT_EXIST :{SILVER}Deze inhoud is onbekend en kan niet worden gedownload in OpenTTD STR_CONTENT_DETAIL_UPDATE :{SILVER}Dit is een vervanging voor een bestaande {STRING} STR_CONTENT_DETAIL_NAME :{SILVER}Naam: {WHITE}{STRING} STR_CONTENT_DETAIL_VERSION :{SILVER}Versie: {WHITE}{STRING} @@ -2226,11 +2254,11 @@ STR_CONTENT_DETAIL_FILESIZE :{SILVER}Downloa STR_CONTENT_DETAIL_SELECTED_BECAUSE_OF :{SILVER}Geselecteerd omdat: {WHITE}{STRING} STR_CONTENT_DETAIL_DEPENDENCIES :{SILVER}Afhankelijkheden: {WHITE}{STRING} STR_CONTENT_DETAIL_TAGS :{SILVER}Tags: {WHITE}{STRING} -STR_CONTENT_NO_ZLIB :{WHITE}OpenTTD is gemaakt zonder "zlib"-ondersteuning... +STR_CONTENT_NO_ZLIB :{WHITE}OpenTTD is gemaakt zonder 'zlib'-ondersteuning... STR_CONTENT_NO_ZLIB_SUB :{WHITE}... niet mogelijk gegevens te downloaden # Order of these is important! -STR_CONTENT_TYPE_BASE_GRAPHICS :Basisgraphics +STR_CONTENT_TYPE_BASE_GRAPHICS :Basis-grafische elementen STR_CONTENT_TYPE_NEWGRF :NewGRF STR_CONTENT_TYPE_AI :AI STR_CONTENT_TYPE_AI_LIBRARY :AI-bibliotheek @@ -2238,51 +2266,52 @@ STR_CONTENT_TYPE_SCENARIO :Scenario STR_CONTENT_TYPE_HEIGHTMAP :Hoogtekaart STR_CONTENT_TYPE_BASE_SOUNDS :Basisgeluiden STR_CONTENT_TYPE_BASE_MUSIC :Basismuziek -STR_CONTENT_TYPE_GAME_SCRIPT :Spel script -STR_CONTENT_TYPE_GS_LIBRARY :GS-bibliotheek +STR_CONTENT_TYPE_GAME_SCRIPT :Spelscript +STR_CONTENT_TYPE_GS_LIBRARY :Spelscript-bibliotheek # Content downloading progress window -STR_CONTENT_DOWNLOAD_TITLE :{WHITE}Content aan het downloaden... -STR_CONTENT_DOWNLOAD_INITIALISE :{WHITE}Bestanden aan het opvragen... -STR_CONTENT_DOWNLOAD_FILE :{WHITE}Aan het downloaden: {STRING} ({NUM} of {NUM}) +STR_CONTENT_DOWNLOAD_TITLE :{WHITE}Inhoud wordt gedownload... +STR_CONTENT_DOWNLOAD_INITIALISE :{WHITE}Bezig met bestanden opvragen... +STR_CONTENT_DOWNLOAD_FILE :{WHITE}Bezig met downloaden: {STRING} ({NUM} van {NUM}) STR_CONTENT_DOWNLOAD_COMPLETE :{WHITE}Downloaden is klaar STR_CONTENT_DOWNLOAD_PROGRESS_SIZE :{WHITE}{BYTES} van {BYTES} gedownload ({NUM} %) # Content downloading error messages -STR_CONTENT_ERROR_COULD_NOT_CONNECT :{WHITE}Kon geen verbinding maken met de contentserver... +STR_CONTENT_ERROR_COULD_NOT_CONNECT :{WHITE}Kon geen verbinding maken met de inhoudserver... STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD :{WHITE}Downloaden mislukt... STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_CONNECTION_LOST :{WHITE}... verbinding verbroken STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE :{WHITE}... bestand niet schrijfbaar STR_CONTENT_ERROR_COULD_NOT_EXTRACT :{WHITE}Kon gedownload bestand niet uitpakken -STR_MISSING_GRAPHICS_SET_CAPTION :{WHITE}Ontbrekende graphics -STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD heeft graphics nodig om te kunnen werken, maar er konden er geen gevonden worden. Wilt u toestaan dat OpenTTD graphics downloadt en installeert? -STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Ja, download de graphics +STR_MISSING_GRAPHICS_SET_CAPTION :{WHITE}Ontbrekende grafische elementen +STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD heeft grafische elementen nodig om te kunnen werken, maar deze zijn niet gevonden. Wil je dat OpenTTD deze downloadt en installeert? +STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Ja, grafische elementen downloaden STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Nee, OpenTTD afsluiten # Transparency settings window STR_TRANSPARENCY_CAPTION :{WHITE}Doorzichtigheidsopties -STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Schakel transparantie voor stationsnamen aan/uit. Ctrl+klik om vast te zetten -STR_TRANSPARENT_TREES_TOOLTIP :{BLACK}Schakel transparantie voor bomen aan/uit. Ctrl+klik om vast te zetten -STR_TRANSPARENT_HOUSES_TOOLTIP :{BLACK}Schakel transparantie voor huizen aan/uit. Ctrl+klik om vast te zetten -STR_TRANSPARENT_INDUSTRIES_TOOLTIP :{BLACK}Schakel transparantie voor industrieën aan/uit. Ctrl+klik om vast te zetten -STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Schakel transparantie voor gebouwen zoals stations, depots en controleposten aan/uit. Ctrl+klik om vast te zetten -STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Schakel transparantie voor bruggen aan/uit. Ctrl+klik om vast te zetten -STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Schakel transparantie voor gebouwen zoals vuurtorens en antennes aan/uit. Ctrl+klik om vast te zetten -STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Schakel transparantie voor bovenleiding aan/uit. Ctrl+klik voor onthouden -STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Schakel transparantie voor laadindicatoren aan/uit. Ctrl+klik om vast te zetten +STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Transparantie voor stationsnamen aan-uit. Ctrl+klik om vast te zetten. +STR_TRANSPARENT_TREES_TOOLTIP :{BLACK}Transparantie voor bomen aan-uit. Ctrl+klik om vast te zetten. +STR_TRANSPARENT_HOUSES_TOOLTIP :{BLACK}Transparantie voor huizen aan-uit. Ctrl+klik om vast te zetten. +STR_TRANSPARENT_INDUSTRIES_TOOLTIP :{BLACK}Transparantie voor industrieën aan-uit. Ctrl+klik om vast te zetten. +STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Transparantie aan-uit voor gebouwen zoals stations, remises en routepunten. Ctrl+klik om vast te zetten. +STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Transparantie voor bruggen aan-uit. Ctrl+klik om vast te zetten. +STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Transparantie voor gebouwen zoals vuurtorens en zendmasten aan-uit. Ctrl+klik om vast te zetten. +STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Transparantie voor bovenleiding aan-uit. Ctrl+klik om vast te zetten. +STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Transparantie voor laadpercentages aan-uit. Ctrl+klik om vast te zetten. STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Maak objecten onzichtbaar in plaats van transparant # Linkgraph legend window -STR_LINKGRAPH_LEGEND_CAPTION :{BLACK}Vracht Stroom Legenda +STR_LINKGRAPH_LEGEND_CAPTION :{BLACK}Vrachtstroomlegenda STR_LINKGRAPH_LEGEND_ALL :{BLACK}Alle STR_LINKGRAPH_LEGEND_NONE :{BLACK}Geen -STR_LINKGRAPH_LEGEND_SELECT_COMPANIES :{BLACK}Selecteer weer te geven bedrijven +STR_LINKGRAPH_LEGEND_SELECT_COMPANIES :{BLACK}Weer te geven bedrijven selecteren +STR_LINKGRAPH_LEGEND_COMPANY_TOOLTIP :{BLACK}{STRING}{}{COMPANY} # Linkgraph legend window and linkgraph legend in smallmap STR_LINKGRAPH_LEGEND_UNUSED :{TINY_FONT}{BLACK}ongebruikt -STR_LINKGRAPH_LEGEND_SATURATED :{TINY_FONT}{BLACK}verzadigd -STR_LINKGRAPH_LEGEND_OVERLOADED :{TINY_FONT}{BLACK}overbelast +STR_LINKGRAPH_LEGEND_SATURATED :{TINY_FONT}{BLACK}Verzadigd +STR_LINKGRAPH_LEGEND_OVERLOADED :{TINY_FONT}{BLACK}Overbelast # Base for station construction window(s) STR_STATION_BUILD_COVERAGE_AREA_TITLE :{BLACK}Dekkingsgebied markeren @@ -2295,141 +2324,141 @@ STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Biedt aa # Join station window STR_JOIN_STATION_CAPTION :{WHITE}Station samenvoegen -STR_JOIN_STATION_CREATE_SPLITTED_STATION :{YELLOW}Bouw een losstaand station +STR_JOIN_STATION_CREATE_SPLITTED_STATION :{YELLOW}Een losstaand station bouwen -STR_JOIN_WAYPOINT_CAPTION :{WHITE}Controlepost samenvoegen -STR_JOIN_WAYPOINT_CREATE_SPLITTED_WAYPOINT :{YELLOW}Bouw een losstaande controlepost +STR_JOIN_WAYPOINT_CAPTION :{WHITE}Routepunt samenvoegen +STR_JOIN_WAYPOINT_CREATE_SPLITTED_WAYPOINT :{YELLOW}Los routepunt bouwen # Rail construction toolbar -STR_RAIL_TOOLBAR_RAILROAD_CONSTRUCTION_CAPTION :Bouw spoorwegen -STR_RAIL_TOOLBAR_ELRAIL_CONSTRUCTION_CAPTION :Bouw geëlektrificeerde spoorwegen -STR_RAIL_TOOLBAR_MONORAIL_CONSTRUCTION_CAPTION :Bouw monorail-spoorwegen -STR_RAIL_TOOLBAR_MAGLEV_CONSTRUCTION_CAPTION :Bouw magneetzweeftrein-spoorwegen +STR_RAIL_TOOLBAR_RAILROAD_CONSTRUCTION_CAPTION :Spoorwegen bouwen +STR_RAIL_TOOLBAR_ELRAIL_CONSTRUCTION_CAPTION :Geëlektrificeerde spoorwegen bouwen +STR_RAIL_TOOLBAR_MONORAIL_CONSTRUCTION_CAPTION :Bouw monorailspoorwegen +STR_RAIL_TOOLBAR_MAGLEV_CONSTRUCTION_CAPTION :Bouw magneetzweeftreinspoorwegen -STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Plaats spoor. Ctrl schakelt tussen bouwen/verwijderen van het spoor. Shift schakelt tussen bouwen/inschatting van de kosten -STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}Bouw spoor met de Autorail-methode. Ctrl schakelt tussen bouwen/verwijderen van het spoor. Shift schakelt tussen bouwen/inschatting van de kosten -STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Bouw treindepot (om treinen te kopen en te onderhouden). Shift schakelt tussen bouwen/inschatting van de kosten -STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}Bouw spoor om naar controlepost. Houd Ctrl ingedrukt om samen te voegen met andere controlepost. Shift schakelt tussen bouwen/inschatting van de kosten -STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}Bouw treinstation. Houd Ctrl ingedrukt om samen te voegen met ander station. Shift schakelt tussen bouwen/inschatting van de kosten -STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Plaats seinen. Ctrl wisselt tussen armseinen/lichtseinen{}Slepen plaatst seinen langs een recht stuk spoor. Ctrl bouwt seinen tot de volgende wissel{}Ctrl+klik schakelt het openen van het keuzescherm voor seinen aan/uit. Shift schakelt tussen bouwen/inschatting van de kosten -STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}Bouw spoorbrug. Shift schakelt tussen bouwen/inschatting van de kosten +STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Spoor bouwen. Ctrl schakelt tussen bouwen/verwijderen van het spoor. Shift schakelt tussen bouwen/inschatting van de kosten +STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}Spoor bouwen met de automatische methode. Ctrl schakelt tussen bouwen/verwijderen van het spoor. Shift schakelt tussen bouwen/inschatting van de kosten. +STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Remise bouwen (om treinen te kopen en te onderhouden). Shift schakelt tussen bouwen/kosten weergeven. +STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}Spoor ombouwen naar routepunt. Ctrl om samen te voegen met ander routepunt. Shift schakelt tussen bouwen/kosten weergeven. +STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}Treinstation bouwen. Houd Ctrl ingedrukt om samen te voegen met ander station. Shift schakelt tussen bouwen/inschatting van de kosten. +STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Seinen bouwen. Ctrl wisselt tussen armseinen/lichtseinen{}Slepen plaatst seinen langs een recht stuk spoor. Ctrl bouwt seinen tot de volgende wissel{}Ctrl+klik schakelt het openen van seinkeuzelijst aan-uit. Shift schakelt tussen bouwen/kosten weergeven. +STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}Spoorbrug bouwen. Shift schakelt tussen bouwen/inschatting van de kosten STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Graaf spoortunnel. Shift schakelt tussen bouwen/inschatting van de kosten -STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Kies tussen bouwen en verwijderen van sporen, seinen, controleposten en stations. Houd Ctrl ingedrukt om ook het spoor van controleposten en stations te verwijderen +STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Schakelt tussen bouwen en verwijderen van sporen, seinen, routepunten en stations. Ctrl verwijdert ook het spoor van routepunten en stations. STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL :{BLACK}Verander spoortype. Shift schakelt tussen bouwen/inschatting van de kosten STR_RAIL_NAME_RAILROAD :Spoorweg -STR_RAIL_NAME_ELRAIL :Spoorweg met bovenleiding +STR_RAIL_NAME_ELRAIL :Geëlektrificeerde spoorweg STR_RAIL_NAME_MONORAIL :Monorail STR_RAIL_NAME_MAGLEV :Zweeftrein # Rail depot construction window -STR_BUILD_DEPOT_TRAIN_ORIENTATION_CAPTION :{WHITE}Richting van treindepot -STR_BUILD_DEPOT_TRAIN_ORIENTATION_TOOLTIP :{BLACK}Selecteer richting van treindepot +STR_BUILD_DEPOT_TRAIN_ORIENTATION_CAPTION :{WHITE}Richting van remise +STR_BUILD_DEPOT_TRAIN_ORIENTATION_TOOLTIP :{BLACK}Selecteer richting van remise # Rail waypoint construction window -STR_WAYPOINT_CAPTION :{WHITE}Controlepost -STR_WAYPOINT_GRAPHICS_TOOLTIP :{BLACK}Selecteer type controlepost +STR_WAYPOINT_CAPTION :{WHITE}Routepunt +STR_WAYPOINT_GRAPHICS_TOOLTIP :{BLACK}Type routepunt selecteren # Rail station construction window STR_STATION_BUILD_RAIL_CAPTION :{WHITE}Stationskeuze STR_STATION_BUILD_ORIENTATION :{BLACK}Richting STR_STATION_BUILD_RAILROAD_ORIENTATION_TOOLTIP :{BLACK}Kies richting van treinstation STR_STATION_BUILD_NUMBER_OF_TRACKS :{BLACK}Aantal sporen -STR_STATION_BUILD_NUMBER_OF_TRACKS_TOOLTIP :{BLACK}Selecteer aantal perrons voor station +STR_STATION_BUILD_NUMBER_OF_TRACKS_TOOLTIP :{BLACK}Selecteer het aantal sporen voor het treinstation STR_STATION_BUILD_PLATFORM_LENGTH :{BLACK}Perronlengte STR_STATION_BUILD_PLATFORM_LENGTH_TOOLTIP :{BLACK}Selecteer lengte van station STR_STATION_BUILD_DRAG_DROP :{BLACK}Slepen -STR_STATION_BUILD_DRAG_DROP_TOOLTIP :{BLACK}Bouw een station door te slepen +STR_STATION_BUILD_DRAG_DROP_TOOLTIP :{BLACK}Je kunt een station bouwen door te slepen STR_STATION_BUILD_STATION_CLASS_TOOLTIP :{BLACK}Selecteer een stationsklasse om weer te geven STR_STATION_BUILD_STATION_TYPE_TOOLTIP :{BLACK}Selecteer het type station om te bouwen STR_STATION_CLASS_DFLT :Standaardstation -STR_STATION_CLASS_WAYP :Controleposten +STR_STATION_CLASS_WAYP :Routepunten # Signal window -STR_BUILD_SIGNAL_CAPTION :{WHITE}Seinkeuze +STR_BUILD_SIGNAL_CAPTION :{WHITE}Seinselectie STR_BUILD_SIGNAL_SEMAPHORE_NORM_TOOLTIP :{BLACK}Bloksein (armsein){}Dit is het simpelste soort sein dat slechts één trein tegelijk in hetzelfde blok toelaat -STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TOOLTIP :{BLACK}Ingangssein (semafoor){}Groen zolang als er één of meer groene uitgangsseinen zijn volgend na dit sein. Anders is deze rood -STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TOOLTIP :{BLACK}Uitgangssein (armsein){}Gedraagt zich hetzelfde als een gewoon bloksein, maar is nodig om ingangs- en combinatieseinen te sturen -STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TOOLTIP :{BLACK}Combinatiesein (armsein){}Het combinatiesein gedraagt zich als zowel ingangs- als uitgangssein. Zo kun je grote netwerken van beginseinen maken +STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TOOLTIP :{BLACK}Ingangssein (armsein){}Groen als er een groen uitgangssein is uit het volgende blok. Anders rood. +STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TOOLTIP :{BLACK}Uitgangssein (armsein){}Gedraagt zich hetzelfde als een standaardsein, maar is nodig om ingangs- en combinatie-voorseinen aan te sturen +STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TOOLTIP :{BLACK}Combinatiesein (armsein){}Het combinatiesein gedraagt zich als zowel ingangs- als uitgangssein. Zo kun je grote netwerken van voorseinen maken STR_BUILD_SIGNAL_SEMAPHORE_PBS_TOOLTIP :{BLACK}Routesein (armsein){}Een routesein laat meer dan één trein tegelijk in een seinblok toe als de trein een route kan reserveren naar een veilige stopplaats. Routeseinen kunnen van achteren worden gepasseerd -STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TOOLTIP :{BLACK}Eenrichtingsrouteseinen (armsein){}Een routesein laat meer dan één trein tegelijk in een seinblok toe als de trein een route kan reserveren naar een veilige stopplaats. Eenrichtingsrouteseinen kunnen niet van achteren worden gepasseerd -STR_BUILD_SIGNAL_ELECTRIC_NORM_TOOLTIP :{BLACK}Standaard sein (elektrisch){}Seinen zijn nodig om te voorkomen dat treinen botsen bij netwerken met meer dan één trein +STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TOOLTIP :{BLACK}Eénrichtingsroutesein (armsein){}Een routesein laat meer dan één trein tegelijk in een seinblok toe als de trein een route kan reserveren naar een veilige stopplaats. Eénrichtingsrouteseinen kunnen niet van achteren worden gepasseerd. +STR_BUILD_SIGNAL_ELECTRIC_NORM_TOOLTIP :{BLACK}Standaardsein (elektrisch){}Seinen zijn nodig om te voorkomen dat treinen botsen bij netwerken met meer dan één trein STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TOOLTIP :{BLACK}Ingangssein (elektrisch){}Groen als er meer dan één groen uitgangssein is in de volgende sectie. Anders is deze rood -STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP :{BLACK}Uitgangssein (elektrisch){}Gedraagt zich hetzelfde als een standaard sein, maar is nodig om ingangs- & combinatie-seinen aan te sturen +STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP :{BLACK}Uitgangssein (elektrisch){}Gedraagt zich hetzelfde als een standaardsein, maar is nodig om ingangs- & combinatie-seinen aan te sturen STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Combinatiesein (elektrisch){}Het combinatiesein gedraagt zich als zowel ingangs- als uitgangssein. Zo kun je grote netwerken van beginseinen maken STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Routeseinen (elektrisch){}Een routesein laat meer dan één trein tegelijk op een seinblok toe als de trein een route kan reserveren naar een veilige stopplaats. Routeseinen kunnen van achteren worden gepasseerd -STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}Eenrichtingsrouteseinen (elektrisch){}Een routesein laat meer dan één trein tegelijk op een seinblok toe als de trein een route kan reserveren naar een veilige stopplaats. Eenrichtingsrouteseinen kunnen niet van achteren worden gepasseerd -STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Sein ombouwen{}Als dit geselecteerd is, dan zal door te klikken op een bestaand sein deze worden omgebouwd naar het geselecteerde seintype en variant, Ctrl+klik verandert de bestaande variant (armsein/elektrisch). Shift+klik toont de geschatte ombouwkosten -STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Dichtheid van seinen bij het slepen -STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Verklein dichtheid van seinen bij het slepen -STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Vergroot dichtheid van seinen bij het slepen +STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}Eénrichtingsroutesein (elektrisch){}Een routesein laat meer dan één trein tegelijk op een seinblok toe als de trein een route kan reserveren naar een veilige stopplaats. Eénrichtingsrouteseinen kunnen niet van achteren worden gepasseerd. +STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Sein ombouwen{}Als dit geselecteerd is, dan kun je door klikken een bestaand sein ombouwen naar het geselecteerde seintype en variant, Ctrl+klik verandert de bestaande variant (armsein/elektrisch). Shift+klik geeft de geschatte ombouwkosten. +STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Dichtheid van seinen bij slepen +STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Dichtheid van seinen bij slepen verkleinen +STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Dichtheid van seinen bij slepen vergroten # Bridge selection window STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Kies type spoorbrug -STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Kies type brug +STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Kies type wegbrug STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Brugkeuze - klik op de gewenste brug om die te bouwen STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG} STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY} -STR_BRIDGE_NAME_SUSPENSION_STEEL :Hangend, Staal -STR_BRIDGE_NAME_GIRDER_STEEL :Koker, Staal -STR_BRIDGE_NAME_CANTILEVER_STEEL :Cantilever, Staal -STR_BRIDGE_NAME_SUSPENSION_CONCRETE :Hangend, Beton +STR_BRIDGE_NAME_SUSPENSION_STEEL :Hangend, staal +STR_BRIDGE_NAME_GIRDER_STEEL :Ligger, staal +STR_BRIDGE_NAME_CANTILEVER_STEEL :Vrijdragend, staal +STR_BRIDGE_NAME_SUSPENSION_CONCRETE :Hangend, beton STR_BRIDGE_NAME_WOODEN :Hout STR_BRIDGE_NAME_CONCRETE :Beton -STR_BRIDGE_NAME_TUBULAR_STEEL :Buis, Staal -STR_BRIDGE_TUBULAR_SILICON :Buis, Silicium +STR_BRIDGE_NAME_TUBULAR_STEEL :Buis, staal +STR_BRIDGE_TUBULAR_SILICON :Buis, silicium # Road construction toolbar -STR_ROAD_TOOLBAR_ROAD_CONSTRUCTION_CAPTION :{WHITE}Bouw wegen -STR_ROAD_TOOLBAR_TRAM_CONSTRUCTION_CAPTION :{WHITE}Bouw tramwegen -STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_SECTION :{BLACK}Bouw weg. Ctrl schakelt tussen bouwen/verwijderen van de weg. Shift schakelt tussen bouwen/inschatting van de kosten -STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_SECTION :{BLACK}Bouw tramrails. Ctrl schakelt tussen bouwen/verwijderen van tramrails. Shift schakelt tussen bouwen/inschatting van de kosten -STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOROAD :{BLACK}Bouw weg met de Autoroad-methode. Ctrl schakelt tussen bouwen/verwijderen van de weg. Shift schakelt tussen bouwen/inschatting van de kosten -STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOTRAM :{BLACK}Bouw tramrails met de Autotram-methode. Ctrl schakelt tussen bouwen/verwijderen van tramrails. Shift schakelt tussen bouwen/inschatting van de kosten -STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}Bouw garage (voor het kopen en onderhouden van wegvoertuigen). Shift schakelt tussen bouwen/inschatting van de kosten -STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAM_VEHICLE_DEPOT :{BLACK}Bouw tramdepot (voor het kopen en onderhouden van trams). Shift schakelt tussen bouwen/inschatting van de kosten -STR_ROAD_TOOLBAR_TOOLTIP_BUILD_BUS_STATION :{BLACK}Bouw bushalte. Houd Ctrl ingedrukt om samen te voegen met ander station. Shift schakelt tussen bouwen/inschatting van de kosten -STR_ROAD_TOOLBAR_TOOLTIP_BUILD_PASSENGER_TRAM_STATION :{BLACK}Bouw passagiertramhalte. Houd Ctrl ingedrukt om samen te voegen met ander station. Shift schakelt tussen bouwen/inschatting van de kosten -STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRUCK_LOADING_BAY :{BLACK}Bouw vrachtwagenlaadhal. Houd Ctrl ingedrukt om samen te voegen met ander station. Shift schakelt tussen bouwen/inschatting van de kosten -STR_ROAD_TOOLBAR_TOOLTIP_BUILD_CARGO_TRAM_STATION :{BLACK}Bouw vrachttramhalte. Houd Ctrl ingedrukt om samen te voegen met ander station. Shift schakelt tussen bouwen/inschatting van de kosten -STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_ONE_WAY_ROAD :{BLACK}Activeer/Deactiveer eenrichtingsverkeer -STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_BRIDGE :{BLACK}Bouw viaduct. Shift schakelt tussen bouwen/inschatting van de kosten -STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_BRIDGE :{BLACK}Bouw brug voor tramrails. Shift schakelt tussen bouwen/inschatting van de kosten -STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_TUNNEL :{BLACK}Bouw wegtunnel. Shift schakelt tussen bouwen/inschatting van de kosten -STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_TUNNEL :{BLACK}Bouw tramtunnel. Shift schakelt tussen bouwen/inschatting van de kosten +STR_ROAD_TOOLBAR_ROAD_CONSTRUCTION_CAPTION :{WHITE}Wegen bouwen +STR_ROAD_TOOLBAR_TRAM_CONSTRUCTION_CAPTION :{WHITE}Bouw tramsporen +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_SECTION :{BLACK}Weg bouwen. Ctrl schakelt tussen bouwen/verwijderen van de weg. Shift schakelt tussen bouwen/inschatting van de kosten. +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_SECTION :{BLACK}Bouw tramsporen. Ctrl schakelt tussen bouwen/verwijderen van tramsporen. Shift schakelt tussen bouwen/inschatting van de kosten +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOROAD :{BLACK}Wegen bouwen met de automatische methode. Ctrl schakelt tussen bouwen/verwijderen van de weg. Shift schakelt tussen bouwen/inschatting van de kosten. +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOTRAM :{BLACK}Bouw tramsporen met de Autotram-methode. Ctrl schakelt tussen bouwen/verwijderen van tramrails. Shift schakelt tussen bouwen/inschatting van de kosten +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}Garage bouwen (voor het kopen en onderhouden van wegvoertuigen). Shift schakelt tussen bouwen/inschatting van de kosten. +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAM_VEHICLE_DEPOT :{BLACK}Tramremise bouwen (voor het kopen en onderhouden van trams). Shift schakelt tussen bouwen/inschatting van de kosten. +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_BUS_STATION :{BLACK}Busstation bouwen. Houd Ctrl ingedrukt om samen te voegen met ander station. Shift schakelt tussen bouwen/inschatting van de kosten. +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_PASSENGER_TRAM_STATION :{BLACK}Bouw passagierstramhalte. Houd Ctrl ingedrukt om samen te voegen met ander station. Shift schakelt tussen bouwen/inschatting van de kosten +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRUCK_LOADING_BAY :{BLACK}Laadperron bouwen. Houd Ctrl ingedrukt om samen te voegen met ander station. Shift schakelt tussen bouwen/inschatting van de kosten. +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_CARGO_TRAM_STATION :{BLACK}Vrachttramhalte bouwen. Houd Ctrl ingedrukt om samen te voegen met ander station. Shift schakelt tussen bouwen/inschatting van de kosten. +STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_ONE_WAY_ROAD :{BLACK}Hiermee schakel je eenrichtingswegen in-uit +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_BRIDGE :{BLACK}Bouw wegbrug. Shift schakelt tussen bouwen/inschatting van de kosten +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_BRIDGE :{BLACK}Bouw brug voor tramsporen. Shift schakelt tussen bouwen/inschatting van de kosten +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_TUNNEL :{BLACK}Wegtunnel bouwen. Shift schakelt tussen bouwen/inschatting van de kosten. +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_TUNNEL :{BLACK}Tramtunnel bouwen. Shift schakelt tussen bouwen/inschatting van de kosten. STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_ROAD :{BLACK}Kies tussen bouwen en verwijderen bij wegenbouw -STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS :{BLACK}Kies tussen bouwen en verwijderen bij tramrailaanleg +STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS :{BLACK}Kies tussen bouwen en verwijderen bij tramspooraanleg # Road depot construction window STR_BUILD_DEPOT_ROAD_ORIENTATION_CAPTION :{WHITE}Richting van garage STR_BUILD_DEPOT_ROAD_ORIENTATION_SELECT_TOOLTIP :{BLACK}Selecteer richting van garage -STR_BUILD_DEPOT_TRAM_ORIENTATION_CAPTION :{WHITE}Richting van tramdepot -STR_BUILD_DEPOT_TRAM_ORIENTATION_SELECT_TOOLTIP :{BLACK}Selecteer richting van tramdepot +STR_BUILD_DEPOT_TRAM_ORIENTATION_CAPTION :{WHITE}Richting van tramremise +STR_BUILD_DEPOT_TRAM_ORIENTATION_SELECT_TOOLTIP :{BLACK}Selecteer richting van tramremise # Road vehicle station construction window STR_STATION_BUILD_BUS_ORIENTATION :{WHITE}Richting van bushalte STR_STATION_BUILD_BUS_ORIENTATION_TOOLTIP :{BLACK}Selecteer richting van bushalte -STR_STATION_BUILD_TRUCK_ORIENTATION :{WHITE}Richting van vrachtwagenlaadhal -STR_STATION_BUILD_TRUCK_ORIENTATION_TOOLTIP :{BLACK}Selecteer richting van vrachtwagenlaadhal +STR_STATION_BUILD_TRUCK_ORIENTATION :{WHITE}Richting van vrachtwagenperron +STR_STATION_BUILD_TRUCK_ORIENTATION_TOOLTIP :{BLACK}Selecteer richting van vrachtwagenperron STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION :{WHITE}Richting van passagierstramhalte STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION_TOOLTIP :{BLACK}Selecteer richting van passagierstramhalte STR_STATION_BUILD_CARGO_TRAM_ORIENTATION :{WHITE}Richting van vrachttramhalte STR_STATION_BUILD_CARGO_TRAM_ORIENTATION_TOOLTIP :{BLACK}Selecteer richting van vrachttramhalte # Waterways toolbar (last two for SE only) -STR_WATERWAYS_TOOLBAR_CAPTION :{WHITE}Bouw van waterwegen +STR_WATERWAYS_TOOLBAR_CAPTION :{WHITE}Waterwegen bouwen STR_WATERWAYS_TOOLBAR_CAPTION_SE :{WHITE}Waterwegen -STR_WATERWAYS_TOOLBAR_BUILD_CANALS_TOOLTIP :{BLACK}Bouw kanalen. Shift schakelt tussen bouwen/inschatting van de kosten -STR_WATERWAYS_TOOLBAR_BUILD_LOCKS_TOOLTIP :{BLACK}Bouw sluis. Shift schakelt tussen bouwen/inschatting van de kosten -STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP :{BLACK}Bouw dok (voor het kopen en onderhoud van schepen). Shift schakelt tussen bouwen/inschatting van de kosten -STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}Bouw haven. Houd Ctrl ingedrukt om samen te voegen met ander station. Shift schakelt tussen bouwen/inschatting van de kosten -STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP :{BLACK}Plaats boei, deze kan gebruikt worden voor extra tussenstops. Shift schakelt tussen bouwen/inschatting van de kosten -STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP :{BLACK}Bouw aquaduct. Shift schakelt tussen bouwen/inschatting van de kosten -STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP :{BLACK}Definieer watergebied.{}Maak een kanaal, tenzij Ctrl wordt vastgehouden op zeeniveau, dan zal de omgeving overstromen -STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Leg rivieren aan +STR_WATERWAYS_TOOLBAR_BUILD_CANALS_TOOLTIP :{BLACK}Kanalen bouwen. Shift schakelt tussen bouwen/inschatting van de kosten. +STR_WATERWAYS_TOOLBAR_BUILD_LOCKS_TOOLTIP :{BLACK}Sluis bouwen. Shift schakelt tussen bouwen/inschatting van de kosten. +STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP :{BLACK}Dok bouwen (voor het kopen en onderhouden van schepen). Shift schakelt tussen bouwen/inschatting van de kosten. +STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}Haven bouwen. Houd Ctrl ingedrukt om samen te voegen met ander station. Shift schakelt tussen bouwen/inschatting van de kosten. +STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP :{BLACK}Boei plaatsen, deze kan gebruikt worden voor extra tussenstops. Shift schakelt tussen bouwen/inschatting van de kosten +STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP :{BLACK}Aquaduct bouwen. Shift schakelt tussen bouwen/inschatting van de kosten. +STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP :{BLACK}Hiermee plaats je watermassa's.{}Maakt een kanaal, tenzij je Ctrl vasthoudt op zeeniveau, dan overstroomt de omgeving. +STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Hiermee maak je rivieren # Ship depot construction window STR_DEPOT_BUILD_SHIP_CAPTION :{WHITE}Richting van dok @@ -2440,153 +2469,153 @@ STR_STATION_BUILD_DOCK_CAPTION :{WHITE}Haven # Airport toolbar STR_TOOLBAR_AIRCRAFT_CAPTION :{WHITE}Vliegvelden -STR_TOOLBAR_AIRCRAFT_BUILD_AIRPORT_TOOLTIP :{BLACK}Bouw vliegveld. Houd Ctrl ingedrukt om samen te voegen met ander station. Shift schakelt tussen bouwen/inschatting van de kosten +STR_TOOLBAR_AIRCRAFT_BUILD_AIRPORT_TOOLTIP :{BLACK}Vliegveld bouwen. Houd Ctrl ingedrukt om samen te voegen met ander station. Shift schakelt tussen bouwen/inschatting van de kosten. # Airport construction window STR_STATION_BUILD_AIRPORT_CAPTION :{WHITE}Keuze van vliegveld STR_STATION_BUILD_AIRPORT_TOOLTIP :{BLACK}Kies grootte en type van vliegveld -STR_STATION_BUILD_AIRPORT_CLASS_LABEL :{BLACK}Vliegveld klasse +STR_STATION_BUILD_AIRPORT_CLASS_LABEL :{BLACK}Vliegveldklasse STR_STATION_BUILD_AIRPORT_LAYOUT_NAME :{BLACK}Layout {NUM} STR_AIRPORT_SMALL :Klein STR_AIRPORT_CITY :Stad -STR_AIRPORT_METRO :Hoofdstedelijk -STR_AIRPORT_INTERNATIONAL :Internationaal vliegveld -STR_AIRPORT_COMMUTER :Pendel +STR_AIRPORT_METRO :Grootstedelijk +STR_AIRPORT_INTERNATIONAL :Internationaal +STR_AIRPORT_COMMUTER :Forens STR_AIRPORT_INTERCONTINENTAL :Intercontinentaal -STR_AIRPORT_HELIPORT :Heliport +STR_AIRPORT_HELIPORT :Heliplatform STR_AIRPORT_HELIDEPOT :Helihangar STR_AIRPORT_HELISTATION :Helikopterstation STR_AIRPORT_CLASS_SMALL :Kleine vliegvelden STR_AIRPORT_CLASS_LARGE :Grote vliegvelden -STR_AIRPORT_CLASS_HUB :Centraal vliegveld +STR_AIRPORT_CLASS_HUB :Knooppuntvliegvelden STR_AIRPORT_CLASS_HELIPORTS :Helikoptervliegvelden STR_STATION_BUILD_NOISE :{BLACK}Geluidsoverlast: {GOLD}{COMMA} # Landscaping toolbar -STR_LANDSCAPING_TOOLBAR :{WHITE}Terreinvorming +STR_LANDSCAPING_TOOLBAR :{WHITE}Terreinaanpassing STR_LANDSCAPING_TOOLTIP_LOWER_A_CORNER_OF_LAND :{BLACK}Verlaag een hoek van het land. Slepen verlaagt de eerste geselecteerde hoek en brengt het geselecteerde gebied naar de hoogte van die hoek. Ctrl selecteert het gebied diagonaal. Shift maakt een inschatting van de kosten STR_LANDSCAPING_TOOLTIP_RAISE_A_CORNER_OF_LAND :{BLACK}Verhoog een hoek van het land. Slepen verhoogt de eerste geselecteerde hoek en brengt het geselecteerde gebied naar de hoogte van die hoek. Ctrl selecteert het gebied diagonaal. Shift maakt een inschatting van de kosten -STR_LANDSCAPING_LEVEL_LAND_TOOLTIP :{BLACK}Egaliseer land naar de hoogte van de eerst geselecteerde hoek. Ctrl selecteert een diagonaal gebied. Shift+klik wisselt tussen bouwen/tonen verwachte kosten -STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Koop land voor toekomstig gebruik. Shift+klik wisselt tussen bouwen/tonen verwachte kosten +STR_LANDSCAPING_LEVEL_LAND_TOOLTIP :{BLACK}Land egaliseren op hoogte van eerst geselecteerde hoek. Ctrl selecteert een diagonaal gebied. Shift+klik wisselt tussen bouwen/verwachte kosten weergeven. +STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Land kopen voor toekomstig gebruik. Shift+klik wisselt tussen bouwen/verwachte kosten weergeven. # Object construction window STR_OBJECT_BUILD_CAPTION :{WHITE}Keuze van object -STR_OBJECT_BUILD_TOOLTIP :{BLACK}Kies het te bouwen object. Shift+Klik wisselt tussen bouwen/tonen verwachte kosten -STR_OBJECT_BUILD_CLASS_TOOLTIP :{BLACK}Kies klasse van het te bouwen object +STR_OBJECT_BUILD_TOOLTIP :{BLACK}Object selecteren voor bouwen. Shift+Klik wisselt tussen bouwen/verwachte kosten weergeven. +STR_OBJECT_BUILD_CLASS_TOOLTIP :{BLACK}Hiermee kies je de klasse van het te bouwen object STR_OBJECT_BUILD_PREVIEW_TOOLTIP :{BLACK}Bekijk het object STR_OBJECT_BUILD_SIZE :{BLACK}Grootte: {GOLD}{NUM} x {NUM} tegels STR_OBJECT_CLASS_LTHS :Vuurtorens -STR_OBJECT_CLASS_TRNS :Zender +STR_OBJECT_CLASS_TRNS :Zendmasten # Tree planting window (last two for SE only) STR_PLANT_TREE_CAPTION :{WHITE}Bomen -STR_PLANT_TREE_TOOLTIP :{BLACK}Kies een soort boom om te planten. Als de tegel al bomen bevat zullen er meer bomen van verschillende types bij komen, onafhankelijk van het geselecteerde type. +STR_PLANT_TREE_TOOLTIP :{BLACK}Kies een soort boom om te planten. Als de tegel al bomen bevat, komen er meer bomen van verschillende typen bij, onafhankelijk van het geselecteerde type. STR_TREES_RANDOM_TYPE :{BLACK}Willekeurige soorten bomen -STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Plant bomen van willekeurige soort. Shift+klik wisselt tussen bouwen/toont verwachte kosten +STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Willekeurig bomen planten. Shift+klik wisselt tussen bouwen/verwachte kosten. STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Willekeurige bomen -STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Plant bomen willekeurig over de kaart +STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Hiermee plant je bomen willekeurig over het landschap # Land generation window (SE) STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION :{WHITE}Landontwikkeling -STR_TERRAFORM_TOOLTIP_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Plaats rotsachtige gebieden op de kaart +STR_TERRAFORM_TOOLTIP_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Rotsachtige gebieden plaatsen op de kaart STR_TERRAFORM_TOOLTIP_DEFINE_DESERT_AREA :{BLACK}Definieer woestijngebied.{}Hou Ctrl vast om het te verwijderen STR_TERRAFORM_TOOLTIP_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Vergroot de landoppervlakte om te verhogen/verlagen STR_TERRAFORM_TOOLTIP_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Verklein de landoppervlakte om te verhogen/verlagen STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND :{BLACK}Genereer willekeurig land -STR_TERRAFORM_SE_NEW_WORLD :{BLACK}Maak nieuw scenario aan -STR_TERRAFORM_RESET_LANDSCAPE :{BLACK}Verwijder landschap +STR_TERRAFORM_SE_NEW_WORLD :{BLACK}Nieuw scenario maken +STR_TERRAFORM_RESET_LANDSCAPE :{BLACK}Landschap verwijderen STR_TERRAFORM_RESET_LANDSCAPE_TOOLTIP :{BLACK}Verwijder alle eigendommen van een bedrijf van de kaart -STR_QUERY_RESET_LANDSCAPE_CAPTION :{WHITE}Verwijder landschap +STR_QUERY_RESET_LANDSCAPE_CAPTION :{WHITE}Landschap terugstellen STR_RESET_LANDSCAPE_CONFIRMATION_TEXT :{WHITE}Weet je zeker dat je alle eigendommen van een bedrijf van de kaart wilt verwijderen? # Town generation window (SE) STR_FOUND_TOWN_CAPTION :{WHITE}Stadsontwikkeling STR_FOUND_TOWN_NEW_TOWN_BUTTON :{BLACK}Nieuwe stad -STR_FOUND_TOWN_NEW_TOWN_TOOLTIP :{BLACK}Sticht nieuwe stad. Shift+klik toont alleen de verwachte kosten +STR_FOUND_TOWN_NEW_TOWN_TOOLTIP :{BLACK}Nieuwe stad stichten. Shift+klik geeft alleen de verwachte kosten. STR_FOUND_TOWN_RANDOM_TOWN_BUTTON :{BLACK}Willekeurige stad -STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP :{BLACK}Sticht stad op willekeurige locatie +STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP :{BLACK}Hiermee sticht je een stad op een willekeurige locatie STR_FOUND_TOWN_MANY_RANDOM_TOWNS :{BLACK}Veel willekeurige steden -STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP :{BLACK}Bedek de kaart met willekeurig geplaatste steden +STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP :{BLACK}Verspreid willekeurig geplaatste steden over de kaart STR_FOUND_TOWN_NAME_TITLE :{YELLOW}Plaatsnaam: -STR_FOUND_TOWN_NAME_EDITOR_TITLE :{BLACK}Geef plaatsnaam op -STR_FOUND_TOWN_NAME_EDITOR_HELP :{BLACK}Klik om plaatsnaam in te geven +STR_FOUND_TOWN_NAME_EDITOR_TITLE :{BLACK}Plaatsnaam invoeren +STR_FOUND_TOWN_NAME_EDITOR_HELP :{BLACK}Klik om plaatsnaam in te voeren STR_FOUND_TOWN_NAME_RANDOM_BUTTON :{BLACK}Willekeurige naam -STR_FOUND_TOWN_NAME_RANDOM_TOOLTIP :{BLACK}Genereer willekeurige nieuwe naam +STR_FOUND_TOWN_NAME_RANDOM_TOOLTIP :{BLACK}Genereer een willekeurige nieuwe naam STR_FOUND_TOWN_INITIAL_SIZE_TITLE :{YELLOW}Stadsgrootte: STR_FOUND_TOWN_INITIAL_SIZE_SMALL_BUTTON :{BLACK}Klein STR_FOUND_TOWN_INITIAL_SIZE_MEDIUM_BUTTON :{BLACK}Gemiddeld STR_FOUND_TOWN_INITIAL_SIZE_LARGE_BUTTON :{BLACK}Groot STR_FOUND_TOWN_SIZE_RANDOM :{BLACK}Willekeurig -STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP :{BLACK}Kies stadsgrootte +STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP :{BLACK}Stadsgrootte kiezen STR_FOUND_TOWN_CITY :{BLACK}Groeistad STR_FOUND_TOWN_CITY_TOOLTIP :{BLACK}Groeisteden groeien sneller dan gewone steden{}Afhankelijk van de instellingen kunnen ze ook groter zijn als ze gesticht worden STR_FOUND_TOWN_ROAD_LAYOUT :{YELLOW}Wegpatroon -STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT :{BLACK}Kies het wegpatroon voor deze stad +STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT :{BLACK}Wegpatroon voor deze stad kiezen STR_FOUND_TOWN_SELECT_LAYOUT_ORIGINAL :{BLACK}Origineel STR_FOUND_TOWN_SELECT_LAYOUT_BETTER_ROADS :{BLACK}Verbeterd -STR_FOUND_TOWN_SELECT_LAYOUT_2X2_GRID :{BLACK}2x2 raster -STR_FOUND_TOWN_SELECT_LAYOUT_3X3_GRID :{BLACK}3x3 raster +STR_FOUND_TOWN_SELECT_LAYOUT_2X2_GRID :{BLACK}2x2-raster +STR_FOUND_TOWN_SELECT_LAYOUT_3X3_GRID :{BLACK}3x3-raster STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM :{BLACK}Willekeurig # Fund new industry window -STR_FUND_INDUSTRY_CAPTION :{WHITE}Betaal nieuwe industrie -STR_FUND_INDUSTRY_SELECTION_TOOLTIP :{BLACK}Kies de industrie die je wilt laten bouwen uit de lijst +STR_FUND_INDUSTRY_CAPTION :{WHITE}Nieuwe industrie financieren +STR_FUND_INDUSTRY_SELECTION_TOOLTIP :{BLACK}Kiest de gewenste industrie in de lijst STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :Veel willekeurige industrieën STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP :{BLACK}Bedek de kaart met willekeurig geplaatste industrieën STR_FUND_INDUSTRY_INDUSTRY_BUILD_COST :{BLACK}Kosten: {YELLOW}{CURRENCY_LONG} -STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY :{BLACK}Probeer +STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY :{BLACK}Onderzoeken STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY :{BLACK}Bouw STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY :{BLACK}Betaal # Industry cargoes window -STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION :{WHITE}Industrie keten voor {STRING} industrie -STR_INDUSTRY_CARGOES_CARGO_CAPTION :{WHITE}Industrie keten voor {STRING} vracht +STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION :{WHITE}Industrieketen voor {STRING} industrie +STR_INDUSTRY_CARGOES_CARGO_CAPTION :{WHITE}Industrieketen voor {STRING} vracht STR_INDUSTRY_CARGOES_PRODUCERS :{WHITE}Producerende industrieën STR_INDUSTRY_CARGOES_CUSTOMERS :{WHITE}Accepterende industrieën STR_INDUSTRY_CARGOES_HOUSES :{WHITE}Huizen STR_INDUSTRY_CARGOES_INDUSTRY_TOOLTIP :{BLACK}Klik op de industrie om de leveranciers en klanten te zien STR_INDUSTRY_CARGOES_CARGO_TOOLTIP :{BLACK}{STRING}{}Klik op de vracht om de leveranciers en klanten te zien -STR_INDUSTRY_DISPLAY_CHAIN :{BLACK}Toon keten -STR_INDUSTRY_DISPLAY_CHAIN_TOOLTIP :{BLACK}Toon vracht leverende en accepterende industrieën -STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP :{BLACK}Link naar de kleine kaart -STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP_TOOLTIP :{BLACK}Kies de getoonde industrie ook in de kleine kaart -STR_INDUSTRY_CARGOES_SELECT_CARGO :{BLACK}Kies vracht -STR_INDUSTRY_CARGOES_SELECT_CARGO_TOOLTIP :{BLACK}Kies de vracht om te tonen -STR_INDUSTRY_CARGOES_SELECT_INDUSTRY :{BLACK}Kies bedrijf -STR_INDUSTRY_CARGOES_SELECT_INDUSTRY_TOOLTIP :{BLACK}Kies het bedrijf om te tonen +STR_INDUSTRY_DISPLAY_CHAIN :{BLACK}Keten weergeven +STR_INDUSTRY_DISPLAY_CHAIN_TOOLTIP :{BLACK}Industrieën weergeven die vracht leveren en accepteren +STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP :{BLACK}Koppeling naar de kleine kaart +STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP_TOOLTIP :{BLACK}Weergegeven industrieën ook op de kleine kaart selecteren +STR_INDUSTRY_CARGOES_SELECT_CARGO :{BLACK}Vracht selecteren +STR_INDUSTRY_CARGOES_SELECT_CARGO_TOOLTIP :{BLACK}Vracht selecteren voor weergeven +STR_INDUSTRY_CARGOES_SELECT_INDUSTRY :{BLACK}Industrie selecteren +STR_INDUSTRY_CARGOES_SELECT_INDUSTRY_TOOLTIP :{BLACK}Bedrijf selecteren voor weergeven # Land area window STR_LAND_AREA_INFORMATION_CAPTION :{WHITE}Landinformatie -STR_LAND_AREA_INFORMATION_COST_TO_CLEAR_N_A :{BLACK}Sloopkosten: {LTBLUE}Niet mogelijk +STR_LAND_AREA_INFORMATION_COST_TO_CLEAR_N_A :{BLACK}Sloopkosten: {LTBLUE}niet mogelijk STR_LAND_AREA_INFORMATION_COST_TO_CLEAR :{BLACK}Sloopkosten: {RED}{CURRENCY_LONG} STR_LAND_AREA_INFORMATION_REVENUE_WHEN_CLEARED :{BLACK}Opbrengst bij verwijdering: {LTBLUE}{CURRENCY_LONG} STR_LAND_AREA_INFORMATION_OWNER_N_A :Geen STR_LAND_AREA_INFORMATION_OWNER :{BLACK}Eigenaar: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_ROAD_OWNER :{BLACK}Eigenaar van weg: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Eigenaar van tramrails: {LTBLUE}{STRING} -STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Spoorweg eigenaar: {LTBLUE}{STRING} +STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Eigenaar van spoorweg: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Gemeente: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Geen STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Coördinaten: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING}) STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Bouwjaar: {LTBLUE}{DATE_LONG} STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Stationsklasse: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Stationstype: {LTBLUE}{STRING} -STR_LAND_AREA_INFORMATION_AIRPORT_CLASS :{BLACK}Vliegveld klasse: {LTBLUE}{STRING} -STR_LAND_AREA_INFORMATION_AIRPORT_NAME :{BLACK}Vliegveld naam: {LTBLUE}{STRING} -STR_LAND_AREA_INFORMATION_AIRPORTTILE_NAME :{BLACK}Vliegveld tegel naam: {LTBLUE}{STRING} +STR_LAND_AREA_INFORMATION_AIRPORT_CLASS :{BLACK}Vliegveldklasse: {LTBLUE}{STRING} +STR_LAND_AREA_INFORMATION_AIRPORT_NAME :{BLACK}Vliegveldnaam: {LTBLUE}{STRING} +STR_LAND_AREA_INFORMATION_AIRPORTTILE_NAME :{BLACK}Vliegveldtegelnaam: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Geaccepteerde vracht: {LTBLUE} STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING}) -STR_LANG_AREA_INFORMATION_RAIL_TYPE :{BLACK}Rail type: {LTBLUE}{STRING} -STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Spoor snelheidslimiet: {LTBLUE}{VELOCITY} +STR_LANG_AREA_INFORMATION_RAIL_TYPE :{BLACK}Spoortype: {LTBLUE}{STRING} +STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Spoorsnelheidslimiet: {LTBLUE}{VELOCITY} STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Snelheidslimiet weg: {LTBLUE}{VELOCITY} # Description of land area of different tiles @@ -2598,35 +2627,35 @@ STR_LAI_CLEAR_DESCRIPTION_FIELDS :Akkers STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :Sneeuw STR_LAI_CLEAR_DESCRIPTION_DESERT :Woestijn -STR_LAI_RAIL_DESCRIPTION_TRACK :Spoorweg spoor -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :Spoorweg spoor met blokseinen -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :Spoorweg spoor met voorseinen -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :Spoorweg spoor met exitseinen -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :Spoorweg spoor met combo-seinen -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :Spoorweg spoor met routeseinen -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :Spoorweg spoor met eenrichtingsseinen -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :Spoorweg spoor met blok en voorseinen -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :Spoorweg spoor met blok en exitseinen -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :Spoorweg spoor met blok en combo-seinen -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :Spoorweg spoor met blok en routeseinen -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Spoorweg spoor met blok en eenrichtingsseinen -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :Spoorweg spoor met voor- en exitseinen -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :Spoorweg spoor met voor- en combo-seinen -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :Spoorweg spoor met voor- en routeseinen -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :Spoorweg spoor met voor- en eenrichtingsseinen -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :Spoorweg spoor met exit- en combo-seinen +STR_LAI_RAIL_DESCRIPTION_TRACK :Spoor +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :Spoor met blokseinen +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :Spoor met voorseinen +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :Spoor met uitgangsseinen +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :Spoor met combinatieseinen +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :Spoor met routeseinen +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :Spoor met eenrichtingsseinen +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :Spoor met blok- en voorseinen +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :Spoor met blok- en uitgangsseinen +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :Spoor met blok- en combinatieseinen +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :Spoor met blok- en routeseinen +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Spoor met blok- en eenrichtingsseinen +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :Spoor met voor- en uitgangsseinen +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :Spoor met voor- en combinatieseinen +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :Spoor met voor- en routeseinen +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :Spoor met voor- en eenrichtingsseinen +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :Spoor met uitgangs- en combinatieseinen STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :Spoorweg spoor met exit- en routeseinen -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :Spoorweg spoor met exit- en eenrichtingsseinen -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :Spoorweg spoor met combo- en routeseinen -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :Spoorweg Spoor met combo- en eenrichtingssein -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Spoorweg spoor met route en eenrichtingssein -STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Spoorweg trein depot +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :Spoor met uitgangs- en eenrichtingsseinen +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :Spoor met combinatie- en routeseinen +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :Spoor met combinatie- en eenrichtingsseinen +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Spoor met route- en eenrichtingsseinen +STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Spoorwegtreindepot STR_LAI_ROAD_DESCRIPTION_ROAD :Weg STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Weg met straatlantaarns STR_LAI_ROAD_DESCRIPTION_TREE_LINED_ROAD :Weg met bomenrij STR_LAI_ROAD_DESCRIPTION_ROAD_VEHICLE_DEPOT :Garage -STR_LAI_ROAD_DESCRIPTION_ROAD_RAIL_LEVEL_CROSSING :Gelijkvloerse overweg +STR_LAI_ROAD_DESCRIPTION_ROAD_RAIL_LEVEL_CROSSING :Gelijkvloerse kruising met weg/spoor STR_LAI_ROAD_DESCRIPTION_TRAMWAY :Tramrails # Houses come directly from their building names @@ -2634,16 +2663,16 @@ STR_LAI_TOWN_INDUSTRY_DESCRIPTION_UNDER_CONSTRUCTION :{STRING} (in aa STR_LAI_TREE_NAME_TREES :Bomen STR_LAI_TREE_NAME_RAINFOREST :Regenwoud -STR_LAI_TREE_NAME_CACTUS_PLANTS :Cactusplanten +STR_LAI_TREE_NAME_CACTUS_PLANTS :Cactussen STR_LAI_STATION_DESCRIPTION_RAILROAD_STATION :Treinstation STR_LAI_STATION_DESCRIPTION_AIRCRAFT_HANGAR :Hangar STR_LAI_STATION_DESCRIPTION_AIRPORT :Vliegveld STR_LAI_STATION_DESCRIPTION_TRUCK_LOADING_AREA :Vrachtwagenlaadgebied -STR_LAI_STATION_DESCRIPTION_BUS_STATION :Bushalte +STR_LAI_STATION_DESCRIPTION_BUS_STATION :Busstation STR_LAI_STATION_DESCRIPTION_SHIP_DOCK :Haven STR_LAI_STATION_DESCRIPTION_BUOY :Boei -STR_LAI_STATION_DESCRIPTION_WAYPOINT :Controlepost +STR_LAI_STATION_DESCRIPTION_WAYPOINT :Routepunt STR_LAI_WATER_DESCRIPTION_WATER :Water STR_LAI_WATER_DESCRIPTION_CANAL :Kanaal @@ -2657,64 +2686,116 @@ STR_LAI_WATER_DESCRIPTION_SHIP_DEPOT :Dok STR_LAI_TUNNEL_DESCRIPTION_RAILROAD :Spoortunnel STR_LAI_TUNNEL_DESCRIPTION_ROAD :Wegtunnel -STR_LAI_BRIDGE_DESCRIPTION_RAIL_SUSPENSION_STEEL :Stalen hangbrug (spoor) -STR_LAI_BRIDGE_DESCRIPTION_RAIL_GIRDER_STEEL :Stalen kokerbrug (spoor) -STR_LAI_BRIDGE_DESCRIPTION_RAIL_CANTILEVER_STEEL :Stalen cantileverbrug (spoor) -STR_LAI_BRIDGE_DESCRIPTION_RAIL_SUSPENSION_CONCRETE :Hangbrug van gewapend beton (spoor) -STR_LAI_BRIDGE_DESCRIPTION_RAIL_WOODEN :Houten brug (spoor) -STR_LAI_BRIDGE_DESCRIPTION_RAIL_CONCRETE :Betonnen brug (spoor) -STR_LAI_BRIDGE_DESCRIPTION_RAIL_TUBULAR_STEEL :Buisvormige brug (spoor) +STR_LAI_BRIDGE_DESCRIPTION_RAIL_SUSPENSION_STEEL :Stalen hangende spoorbrug +STR_LAI_BRIDGE_DESCRIPTION_RAIL_GIRDER_STEEL :Spoorbrug met stalen koker +STR_LAI_BRIDGE_DESCRIPTION_RAIL_CANTILEVER_STEEL :Stalen vrijdragende spoorbrug +STR_LAI_BRIDGE_DESCRIPTION_RAIL_SUSPENSION_CONCRETE :Hangende spoorbrug van gewapend beton +STR_LAI_BRIDGE_DESCRIPTION_RAIL_WOODEN :Houten spoorbrug +STR_LAI_BRIDGE_DESCRIPTION_RAIL_CONCRETE :Betonnen spoorbrug +STR_LAI_BRIDGE_DESCRIPTION_RAIL_TUBULAR_STEEL :Buisvormige spoorbrug -STR_LAI_BRIDGE_DESCRIPTION_ROAD_SUSPENSION_STEEL :Stalen hangbrug (weg) -STR_LAI_BRIDGE_DESCRIPTION_ROAD_GIRDER_STEEL :Stalen kokerbrug (weg) -STR_LAI_BRIDGE_DESCRIPTION_ROAD_CANTILEVER_STEEL :Stalen cantileverbrug (weg) -STR_LAI_BRIDGE_DESCRIPTION_ROAD_SUSPENSION_CONCRETE :Hangbrug van gewapend beton (weg) -STR_LAI_BRIDGE_DESCRIPTION_ROAD_WOODEN :Houten brug (weg) -STR_LAI_BRIDGE_DESCRIPTION_ROAD_CONCRETE :Betonnen brug (weg) -STR_LAI_BRIDGE_DESCRIPTION_ROAD_TUBULAR_STEEL :Buisvormige brug (weg) +STR_LAI_BRIDGE_DESCRIPTION_ROAD_SUSPENSION_STEEL :Stalen hangende wegbrug +STR_LAI_BRIDGE_DESCRIPTION_ROAD_GIRDER_STEEL :Wegbrug met stalen koker +STR_LAI_BRIDGE_DESCRIPTION_ROAD_CANTILEVER_STEEL :Stalen vrijdragende wegbrug +STR_LAI_BRIDGE_DESCRIPTION_ROAD_SUSPENSION_CONCRETE :Hangende wegbrug van gewapend beton +STR_LAI_BRIDGE_DESCRIPTION_ROAD_WOODEN :Houten wegbrug +STR_LAI_BRIDGE_DESCRIPTION_ROAD_CONCRETE :Betonnen wegbrug +STR_LAI_BRIDGE_DESCRIPTION_ROAD_TUBULAR_STEEL :Buisvormige wegbrug STR_LAI_BRIDGE_DESCRIPTION_AQUEDUCT :Aquaduct STR_LAI_OBJECT_DESCRIPTION_TRANSMITTER :Radiomast STR_LAI_OBJECT_DESCRIPTION_LIGHTHOUSE :Vuurtoren -STR_LAI_OBJECT_DESCRIPTION_COMPANY_HEADQUARTERS :Bedrijfshoofdkwartier +STR_LAI_OBJECT_DESCRIPTION_COMPANY_HEADQUARTERS :Hoofdkantoor STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Terrein in bedrijfseigendom # About OpenTTD window STR_ABOUT_OPENTTD :{WHITE}Over OpenTTD -STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Originele copyright {COPYRIGHT} 1995 Chris Sawyer, alle rechten voorbehouden -STR_ABOUT_VERSION :{BLACK}OpenTTD versie {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 Het OpenTTD-team +STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Originele auteursrecht {COPYRIGHT} 1995 Chris Sawyer, alle rechten voorbehouden +STR_ABOUT_VERSION :{BLACK}OpenTTD-versie {REV} +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2019 Het OpenTTD-team # Framerate display window +STR_FRAMERATE_CAPTION :{WHITE}Framesnelheid +STR_FRAMERATE_CAPTION_SMALL :{STRING}{WHITE} ({DECIMAL}x) +STR_FRAMERATE_RATE_GAMELOOP :{BLACK}Simulatiesnelheid: {STRING} +STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}Aantal gesimuleerde speltikken per seconde. +STR_FRAMERATE_RATE_BLITTER :{BLACK}Grafische framesnelheid: {STRING} +STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}Aantal videoframes die weergegeven worden per seconde. +STR_FRAMERATE_SPEED_FACTOR :{BLACK}Huidige spelsnelheidsfactor: {DECIMAL}x +STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}Hoe snel het spel momenteel draait, vergeleken met de verwachte snelheid bij een normale simulatiesnelheid. +STR_FRAMERATE_CURRENT :{WHITE}Huidig +STR_FRAMERATE_AVERAGE :{WHITE}Gemiddeld +STR_FRAMERATE_DATA_POINTS :{BLACK}Gegevens gebaseerd op {COMMA} metingen +STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL} ms +STR_FRAMERATE_MS_WARN :{YELLOW}{DECIMAL} ms +STR_FRAMERATE_MS_BAD :{RED}{DECIMAL} ms +STR_FRAMERATE_FPS_GOOD :{LTBLUE}{DECIMAL} frames/s +STR_FRAMERATE_FPS_WARN :{YELLOW}{DECIMAL} frames/s +STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL} frames/s +STR_FRAMERATE_GRAPH_MILLISECONDS :{TINY_FONT}{COMMA} ms +STR_FRAMERATE_GRAPH_SECONDS :{TINY_FONT}{COMMA} s ############ Leave those lines in this order!! +STR_FRAMERATE_GAMELOOP :{BLACK}Spellustotaal: +STR_FRAMERATE_GL_ECONOMY :{BLACK} Vrachtafhandeling: +STR_FRAMERATE_GL_TRAINS :{BLACK} Treintikken: +STR_FRAMERATE_GL_ROADVEHS :{BLACK} Wegvoertuigtikken: +STR_FRAMERATE_GL_SHIPS :{BLACK} Scheepstikken: +STR_FRAMERATE_GL_AIRCRAFT :{BLACK} Vliegtuigtikken: +STR_FRAMERATE_GL_LANDSCAPE :{BLACK} Wereldtikken: +STR_FRAMERATE_GL_LINKGRAPH :{BLACK} Vertraging koppelinggrafiek: +STR_FRAMERATE_DRAWING :{WHITE}Grafische weergave: +STR_FRAMERATE_DRAWING_VIEWPORTS :{BLACK} Wereldkijkvensters: +STR_FRAMERATE_VIDEO :{BLACK}Video-uitvoer: +STR_FRAMERATE_SOUND :{BLACK}Geluid mengen: +STR_FRAMERATE_ALLSCRIPTS :{BLACK} Spelscript/AI totaal: +STR_FRAMERATE_GAMESCRIPT :{BLACK} Spelscript: +STR_FRAMERATE_AI :{BLACK} AI {NUM} {STRING} ############ End of leave-in-this-order ############ Leave those lines in this order!! +STR_FRAMETIME_CAPTION_GAMELOOP :Gameloop +STR_FRAMETIME_CAPTION_GL_ECONOMY :Cargoafhandeling +STR_FRAMETIME_CAPTION_GL_TRAINS :Treintikken +STR_FRAMETIME_CAPTION_GL_ROADVEHS :Wegvoertuigtikken +STR_FRAMETIME_CAPTION_GL_SHIPS :Scheepstikken +STR_FRAMETIME_CAPTION_GL_AIRCRAFT :Vliegtuigtikken +STR_FRAMETIME_CAPTION_GL_LANDSCAPE :Wereldtikken +STR_FRAMETIME_CAPTION_GL_LINKGRAPH :Vertraging koppelinggrafiek +STR_FRAMETIME_CAPTION_DRAWING :Grafische elementen realiseren +STR_FRAMETIME_CAPTION_DRAWING_VIEWPORTS :Wereldkijkvenster weergeven +STR_FRAMETIME_CAPTION_VIDEO :Video-output +STR_FRAMETIME_CAPTION_SOUND :Geluid mixen +STR_FRAMETIME_CAPTION_ALLSCRIPTS :Spel-/AI-schripts totaal +STR_FRAMETIME_CAPTION_GAMESCRIPT :Spelscript +STR_FRAMETIME_CAPTION_AI :AI {NUM} {STRING} ############ End of leave-in-this-order # Save/load game/scenario -STR_SAVELOAD_SAVE_CAPTION :{WHITE}Spel Opslaan -STR_SAVELOAD_LOAD_CAPTION :{WHITE}Spel Laden -STR_SAVELOAD_SAVE_SCENARIO :{WHITE}Scenario Opslaan -STR_SAVELOAD_LOAD_SCENARIO :{WHITE}Scenario Laden -STR_SAVELOAD_LOAD_HEIGHTMAP :{WHITE}Laad Hoogtekaart -STR_SAVELOAD_SAVE_HEIGHTMAP :{WHITE}Hoogtekaart Opslaan -STR_SAVELOAD_HOME_BUTTON :{BLACK}Klik hier om naar de standaard bewaar-/laadmap te gaan +STR_SAVELOAD_SAVE_CAPTION :{WHITE}Spel opslaan +STR_SAVELOAD_LOAD_CAPTION :{WHITE}Spel laden +STR_SAVELOAD_SAVE_SCENARIO :{WHITE}Scenario opslaan +STR_SAVELOAD_LOAD_SCENARIO :{WHITE}Scenario laden +STR_SAVELOAD_LOAD_HEIGHTMAP :{WHITE}Hoogtekaart laden +STR_SAVELOAD_SAVE_HEIGHTMAP :{WHITE}Hoogtekaart opslaan +STR_SAVELOAD_HOME_BUTTON :{BLACK}Klik hier om naar de standaard-opslagmap te gaan STR_SAVELOAD_BYTES_FREE :{BLACK}{BYTES} vrij STR_SAVELOAD_LIST_TOOLTIP :{BLACK}Lijst van schijven, mappen en opgeslagen spellen STR_SAVELOAD_EDITBOX_TOOLTIP :{BLACK}Huidige gekozen naam voor opgeslagen spel STR_SAVELOAD_DELETE_BUTTON :{BLACK}Verwijderen STR_SAVELOAD_DELETE_TOOLTIP :{BLACK}Verwijder het momenteel geselecteerde opgeslagen spel STR_SAVELOAD_SAVE_BUTTON :{BLACK}Opslaan -STR_SAVELOAD_SAVE_TOOLTIP :{BLACK}Sla het huidige spel op onder de gekozen naam -STR_SAVELOAD_LOAD_BUTTON :{BLACK}Laad +STR_SAVELOAD_SAVE_TOOLTIP :{BLACK}Het huidige spel opslaan onder de gekozen naam +STR_SAVELOAD_LOAD_BUTTON :{BLACK}Laden STR_SAVELOAD_LOAD_TOOLTIP :{BLACK}Laad het geselecteerde spel -STR_SAVELOAD_LOAD_HEIGHTMAP_TOOLTIP :{BLACK}Laad de geselecteerd hoogtekaart -STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Spel details +STR_SAVELOAD_LOAD_HEIGHTMAP_TOOLTIP :{BLACK}Laad de geselecteerde hoogtekaart +STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Speldetails STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}Geen informatie beschikbaar STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING} STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING} +STR_SAVELOAD_FILTER_TITLE :{BLACK}Filtertekenreeks: +STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Bestand overschrijven +STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW}Weet je zeker dat je het bestaande bestand wilt overschrijven? STR_SAVELOAD_OSKTITLE :{BLACK}Voer een naam in voor het spel dat moet worden opgeslagen @@ -2726,12 +2807,12 @@ STR_MAPGEN_BY :{BLACK}* STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Aantal steden: STR_MAPGEN_DATE :{BLACK}Datum: STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Aantal industrieën: -STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Maximum kaarthoogte -STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Verhoog de maximum hoogte van bergen op de kaart met één -STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Verklein de maximum hoogte van bergen op de kaart met één +STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Maximale kaarthoogte +STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Verhoog de maximale hoogte van bergen op de kaart met één +STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Verklein de maximale hoogte van bergen op de kaart met één STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Hoogte van sneeuwgrens: -STR_MAPGEN_SNOW_LINE_UP :{BLACK}Verschuif de sneeuwgrens één omhoog -STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Verschuif de sneeuwgrens één omlaag +STR_MAPGEN_SNOW_LINE_UP :{BLACK}Verhoog de sneeuwgrens met één +STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Verlaag de sneeuwgrens met één STR_MAPGEN_LAND_GENERATOR :{BLACK}Landgenerator: STR_MAPGEN_TREE_PLACER :{BLACK}Bosalgoritme: STR_MAPGEN_TERRAIN_TYPE :{BLACK}Terreintype: @@ -2739,7 +2820,7 @@ STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Zeenivea STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Rivieren: STR_MAPGEN_SMOOTHNESS :{BLACK}Gladheid: STR_MAPGEN_VARIETY :{BLACK}Landschapsvariatie: -STR_MAPGEN_GENERATE :{WHITE}Maak aan +STR_MAPGEN_GENERATE :{WHITE}Maken # Strings for map borders at game generation STR_MAPGEN_BORDER_TYPE :{BLACK}Kaartranden: @@ -2747,7 +2828,7 @@ STR_MAPGEN_NORTHWEST :{BLACK}Noordwes STR_MAPGEN_NORTHEAST :{BLACK}Noordoost STR_MAPGEN_SOUTHEAST :{BLACK}Zuidoost STR_MAPGEN_SOUTHWEST :{BLACK}Zuidwest -STR_MAPGEN_BORDER_FREEFORM :{BLACK}Vrij vormen +STR_MAPGEN_BORDER_FREEFORM :{BLACK}Vrije vorm STR_MAPGEN_BORDER_WATER :{BLACK}Water STR_MAPGEN_BORDER_RANDOM :{BLACK}Willekeurig STR_MAPGEN_BORDER_RANDOMIZE :{BLACK}Willekeurig @@ -2758,9 +2839,9 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Naam van STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Grootte: STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM} -STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Wijzig maximum kaarthoogte -STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Verander hoogte van sneeuwgrens -STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Verander beginjaar +STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Maximale kaarthoogte wijzigen +STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Hoogte van sneeuwgrens wijzigen +STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Verander startjaar # SE Map generation STR_SE_MAPGEN_CAPTION :{WHITE}Scenariotype @@ -2768,15 +2849,15 @@ STR_SE_MAPGEN_FLAT_WORLD :{WHITE}Vlak lan STR_SE_MAPGEN_FLAT_WORLD_TOOLTIP :{BLACK}Genereer een vlakke kaart STR_SE_MAPGEN_RANDOM_LAND :{WHITE}Willekeurig land STR_SE_MAPGEN_FLAT_WORLD_HEIGHT :{BLACK}Hoogte van vlak land: -STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_DOWN :{BLACK}Maak de hoogte van vlak land één lager -STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_UP :{BLACK}Maak de hoogte van vlak land één hoger +STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_DOWN :{BLACK}Verlaag de hoogte van vlak land met één +STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_UP :{BLACK}Verhoog de hoogte van vlak land met één STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_QUERY_CAPT :{WHITE}Verander hoogte van vlak land # Map generation progress STR_GENERATION_WORLD :{WHITE}Bezig met wereldontwikkeling... STR_GENERATION_ABORT :{BLACK}Stop -STR_GENERATION_ABORT_CAPTION :{WHITE}Stop Wereldontwikkeling +STR_GENERATION_ABORT_CAPTION :{WHITE}Wereldontwikkeling stoppen STR_GENERATION_ABORT_MESSAGE :{YELLOW}Weet je zeker dat je de actie wilt stoppen? STR_GENERATION_PROGRESS :{WHITE}{NUM}% compleet STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM} @@ -2785,54 +2866,59 @@ STR_GENERATION_RIVER_GENERATION :{BLACK}Rivierpl STR_GENERATION_TREE_GENERATION :{BLACK}Bosplaatsing STR_GENERATION_OBJECT_GENERATION :{BLACK}Ontwikkeling van onverplaatsbare objecten STR_GENERATION_CLEARING_TILES :{BLACK}Ontwikkeling van ruig en rotsachtig gebied -STR_GENERATION_SETTINGUP_GAME :{BLACK}Spel aan het configureren +STR_GENERATION_SETTINGUP_GAME :{BLACK}Spel wordt geconfigureerd STR_GENERATION_PREPARING_TILELOOP :{BLACK}Bezig met tile-loop STR_GENERATION_PREPARING_SCRIPT :{BLACK}Script loopt STR_GENERATION_PREPARING_GAME :{BLACK}Voorbereiden spel # NewGRF settings STR_NEWGRF_SETTINGS_CAPTION :{WHITE}NewGRF-instellingen -STR_NEWGRF_SETTINGS_INFO_TITLE :{WHITE}Gedetaileerde NewGRF informatie -STR_NEWGRF_SETTINGS_ACTIVE_LIST :{WHITE}Actieve NewGRF bestanden -STR_NEWGRF_SETTINGS_INACTIVE_LIST :{WHITE}Inactieve NewGRF bestanden -STR_NEWGRF_SETTINGS_SELECT_PRESET :{ORANGE}Kies voorkeur: -STR_NEWGRF_FILTER_TITLE :{ORANGE}Filter tekst: -STR_NEWGRF_SETTINGS_PRESET_LIST_TOOLTIP :{BLACK}Laad de geselecteerde voorkeursinstelling -STR_NEWGRF_SETTINGS_PRESET_SAVE :{BLACK}Bewaar voorkeursinstelling +STR_NEWGRF_SETTINGS_INFO_TITLE :{WHITE}Gedetaileerde NewGRF-informatie +STR_NEWGRF_SETTINGS_ACTIVE_LIST :{WHITE}Actieve NewGRF-bestanden +STR_NEWGRF_SETTINGS_INACTIVE_LIST :{WHITE}Inactieve NewGRF-bestanden +STR_NEWGRF_SETTINGS_SELECT_PRESET :{ORANGE}Voorkeursinstelling selecteren: +STR_NEWGRF_FILTER_TITLE :{ORANGE}Filtertekst: +STR_NEWGRF_SETTINGS_PRESET_LIST_TOOLTIP :{BLACK}De geselecteerde voorkeursinstelling laden +STR_NEWGRF_SETTINGS_PRESET_SAVE :{BLACK}Voorkeursinstelling opslaan STR_NEWGRF_SETTINGS_PRESET_SAVE_TOOLTIP :{BLACK}Bewaar de huidige lijst als voorkeursinstelling STR_NEWGRF_SETTINGS_PRESET_SAVE_QUERY :{BLACK}Kies een naam voor deze voorkeursinstelling -STR_NEWGRF_SETTINGS_PRESET_DELETE :{BLACK}Verwijder voorkeursinstelling -STR_NEWGRF_SETTINGS_PRESET_DELETE_TOOLTIP :{BLACK}Verwijder de gekozen voorkeursinstelling +STR_NEWGRF_SETTINGS_PRESET_DELETE :{BLACK}Voorkeursinstelling verwijderen +STR_NEWGRF_SETTINGS_PRESET_DELETE_TOOLTIP :{BLACK}Verwijdert de gekozen voorkeursinstelling STR_NEWGRF_SETTINGS_ADD :{BLACK}Toevoegen STR_NEWGRF_SETTINGS_ADD_FILE_TOOLTIP :{BLACK}Voeg het geselecteerde NewGRF-bestand toe aan je configuratie STR_NEWGRF_SETTINGS_RESCAN_FILES :{BLACK}Bestanden opnieuw lezen -STR_NEWGRF_SETTINGS_RESCAN_FILES_TOOLTIP :{BLACK}Werk de lijst van beschikbare NewGRF-bestanden bij +STR_NEWGRF_SETTINGS_RESCAN_FILES_TOOLTIP :{BLACK}Lijst van beschikbare NewGRF-bestanden bijwerken STR_NEWGRF_SETTINGS_REMOVE :{BLACK}Verwijderen STR_NEWGRF_SETTINGS_REMOVE_TOOLTIP :{BLACK}Verwijder het geselecteerde NewGRF-bestand van de lijst STR_NEWGRF_SETTINGS_MOVEUP :{BLACK}Naar boven -STR_NEWGRF_SETTINGS_MOVEUP_TOOLTIP :{BLACK}Verplaats het geselecteerde NewGRF-bestand naar boven in de lijst +STR_NEWGRF_SETTINGS_MOVEUP_TOOLTIP :{BLACK}Geselecteerde NewGRF-bestand naar boven in de lijst verplaatsen STR_NEWGRF_SETTINGS_MOVEDOWN :{BLACK}Naar beneden -STR_NEWGRF_SETTINGS_MOVEDOWN_TOOLTIP :{BLACK}Verplaats het geselecteerde NewGRF-bestand naar beneden in de lijst +STR_NEWGRF_SETTINGS_MOVEDOWN_TOOLTIP :{BLACK}Geselecteerde NewGRF-bestand naar beneden in de lijst verplaatsen STR_NEWGRF_SETTINGS_UPGRADE :{BLACK}Opwaarderen -STR_NEWGRF_SETTINGS_UPGRADE_TOOLTIP :{BLACK}Opwaarderen van NewGRF bestanden waar je een nieuwere versie van hebt geïnstalleerd +STR_NEWGRF_SETTINGS_UPGRADE_TOOLTIP :{BLACK}Opwaarderen van NewGRF-bestanden waar je een nieuwere versie van hebt geïnstalleerd STR_NEWGRF_SETTINGS_FILE_TOOLTIP :{BLACK}Een lijst van de NewGRF-bestanden die zijn geïnstalleerd. -STR_NEWGRF_SETTINGS_SET_PARAMETERS :{BLACK}Stel parameters in -STR_NEWGRF_SETTINGS_SHOW_PARAMETERS :{BLACK}Laat parameters zien +STR_NEWGRF_SETTINGS_SET_PARAMETERS :{BLACK}Parameters instellen +STR_NEWGRF_SETTINGS_SHOW_PARAMETERS :{BLACK}Parameters weergeven STR_NEWGRF_SETTINGS_TOGGLE_PALETTE :{BLACK}Palet omzetten STR_NEWGRF_SETTINGS_TOGGLE_PALETTE_TOOLTIP :{BLACK}Verander het palet van het geselecteerde NewGRF-bestand.{}Gebruik deze mogelijkheid als de afbeeldingen van dit NewGRF-bestand er paars uit zien in het spel STR_NEWGRF_SETTINGS_APPLY_CHANGES :{BLACK}Wijzigingen doorvoeren -STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_BUTTON :{BLACK}Zoek ontbrekende content online -STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_TOOLTIP :{BLACK}Kijk of de ontbrekende content online te vinden is +STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_BUTTON :{BLACK}Online naar ontbrekende inhoud zoeken +STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_TOOLTIP :{BLACK}Kijk of de ontbrekende inhoud online te vinden is STR_NEWGRF_SETTINGS_FILENAME :{BLACK}Bestandsnaam: {SILVER}{STRING} STR_NEWGRF_SETTINGS_GRF_ID :{BLACK}GRF-ID: {SILVER}{STRING} STR_NEWGRF_SETTINGS_VERSION :{BLACK}Versie: {SILVER}{NUM} STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}Laagste compatibele versie: {SILVER}{NUM} -STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING} +STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5-controlesom: {SILVER}{STRING} STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Palet: {SILVER}{STRING} +STR_NEWGRF_SETTINGS_PALETTE_DEFAULT :Standaard (D) +STR_NEWGRF_SETTINGS_PALETTE_DEFAULT_32BPP :Standaard (D) / 32 bpp +STR_NEWGRF_SETTINGS_PALETTE_LEGACY :Oorspronkelijk (W) +STR_NEWGRF_SETTINGS_PALETTE_LEGACY_32BPP :Oorspronkelijk (W) / 32 bpp STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Parameters: {SILVER}{STRING} +STR_NEWGRF_SETTINGS_PARAMETER_NONE :Geen STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}Geen informatie beschikbaar STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}Bestand niet gevonden @@ -2840,53 +2926,53 @@ STR_NEWGRF_SETTINGS_DISABLED :{RED}Uitgeschak STR_NEWGRF_SETTINGS_INCOMPATIBLE :{RED}Niet compatibel met deze versie van OpenTTD # NewGRF save preset window -STR_SAVE_PRESET_CAPTION :{WHITE}Preset opslaan -STR_SAVE_PRESET_LIST_TOOLTIP :{BLACK}Lijst met beschikbare presets, Kies er één om deze te kopiëren naar de opslagnaam hieronder -STR_SAVE_PRESET_TITLE :{BLACK}Voer een naam in voor de preset -STR_SAVE_PRESET_EDITBOX_TOOLTIP :{BLACK}Nu gekozen naam voor de preset opslag +STR_SAVE_PRESET_CAPTION :{WHITE}Voorkeursinstelling opslaan +STR_SAVE_PRESET_LIST_TOOLTIP :{BLACK}Lijst met beschikbare voorkeursinstellingen, Selecteer om deze te kopiëren naar de opslagnaam hieronder. +STR_SAVE_PRESET_TITLE :{BLACK}Voer een naam in voor de voorkeursinstelling +STR_SAVE_PRESET_EDITBOX_TOOLTIP :{BLACK}Huidige gekozen naam voor de voorkeursinstelling om op te slaan STR_SAVE_PRESET_CANCEL :{BLACK}Annuleren -STR_SAVE_PRESET_CANCEL_TOOLTIP :{BLACK}Preset niet wijzigen +STR_SAVE_PRESET_CANCEL_TOOLTIP :{BLACK}Voorkeursinstelling niet wijzigen STR_SAVE_PRESET_SAVE :{BLACK}Opslaan -STR_SAVE_PRESET_SAVE_TOOLTIP :{BLACK}Sla de huidige preset op naar de nu gekozen naam +STR_SAVE_PRESET_SAVE_TOOLTIP :{BLACK}Sla de huidige voorkeursinstelling op onder de huidige gekozen naam # NewGRF parameters window -STR_NEWGRF_PARAMETERS_CAPTION :{WHITE}NewGRF parameters wijzigen +STR_NEWGRF_PARAMETERS_CAPTION :{WHITE}NewGRF-parameters wijzigen STR_NEWGRF_PARAMETERS_CLOSE :{BLACK}Sluiten -STR_NEWGRF_PARAMETERS_RESET :{BLACK}Reset -STR_NEWGRF_PARAMETERS_RESET_TOOLTIP :{BLACK}Zet alle parameters naar de standaard waarde +STR_NEWGRF_PARAMETERS_RESET :{BLACK}Terugstellen +STR_NEWGRF_PARAMETERS_RESET_TOOLTIP :{BLACK}Stel alle parameters terug naar de standaardwaarde STR_NEWGRF_PARAMETERS_DEFAULT_NAME :Parameter {NUM} STR_NEWGRF_PARAMETERS_SETTING :{STRING}: {ORANGE}{STRING} STR_NEWGRF_PARAMETERS_NUM_PARAM :{LTBLUE}Aantal parameters: {ORANGE}{NUM} # NewGRF inspect window -STR_NEWGRF_INSPECT_CAPTION :{WHITE}Inspecteer - {STRING} +STR_NEWGRF_INSPECT_CAPTION :{WHITE}Inspecteren - {STRING} STR_NEWGRF_INSPECT_PARENT_BUTTON :{BLACK}Huidig -STR_NEWGRF_INSPECT_PARENT_TOOLTIP :{BLACK}Inspecteer het object van het huidige hoofd bestand +STR_NEWGRF_INSPECT_PARENT_TOOLTIP :{BLACK}Inspecteer het object van het bovenliggende element STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT :{STRING} bij {HEX} STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_OBJECT :Object -STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_RAIL_TYPE :Spoor type +STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_RAIL_TYPE :Spoortype -STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}NewGRF variable 60+x parameter (hexadecimaal) +STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}Parameter 60+x voor NewGRF-variabele (hexadecimaal) # Sprite aligner window -STR_SPRITE_ALIGNER_CAPTION :{WHITE}Afbeelding uitlijnen {COMMA} ({STRING}) -STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Volgende afbeelding -STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Ga verder maar volgende normale afbeelding, sla alle pseudo/herkleur/lettertype afbeeldingen over en ga naar het begin bij het einde -STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Ga naar afbeelding -STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Ga naar de opgegeven afbeelding. Wanneer dit geen normale afbeelding is, ga verder naar de volgende normale afbeelding -STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Vorige afbeelding -STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Ga naar vorige normale afbeelding, sla alle pseudo/herkleur/lettertype afbeeldingen over en ga naar het einde bij het begin -STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Voorbeeld van de huidige afbeelding. De uitlijning wordt genegeerd bij het weergeven van de afbeelding -STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Afbeelding verplaatsen, dit verandert X en Y offsets. Ctr+klik om de afbeelding 8 eenheden per keer te verplaatsen. -STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Herstel relatief -STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Herstel de huidige relative offsets -STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X offset: {NUM}, Y offset: {NUM} (Absoluut) -STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X offset: {NUM}, Y offset: {NUM} (Relatief) -STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Kies afbeelding -STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Kies een afbeelding van een willekeurige plaats op het scherm +STR_SPRITE_ALIGNER_CAPTION :{WHITE}Sprite uitlijnen {COMMA} ({STRING}) +STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Volgende sprite +STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Doorgaan met volgende normale sprite, alle pseudo-/herkleur-/lettertype-sprites overslaan; bij het einde terug naar het begin +STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Ga naar sprite +STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Ga naar de opgegeven sprite. Wanneer dit geen normale sprite is, ga verder naar de volgende normale sprite. +STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Vorige sprite +STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Doorgaan met de vorige normale sprite, alle pseudo-/herkleur-/lettertype-sprites overslaan; bij het einde terug naar het begin +STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Voorbeeld van de huidige sprite. De uitlijning wordt genegeerd bij het weergeven van deze sprite. +STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Sprite verplaatsen, dit verandert X en Y offsets. Ctr+klik om de sprite 8 eenheden per keer te verplaatsen. +STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Relatief herstellen +STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Herstel de huidige relatieve offsets +STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X-offset: {NUM}, Y-offset: {NUM} (absoluut) +STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X-offset: {NUM}, Y-offset: {NUM} (relatief) +STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Sprite kiezen +STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Kies een sprite van een willekeurige plaats op het scherm -STR_SPRITE_ALIGNER_GOTO_CAPTION :{WHITE}Ga naar afbeelding +STR_SPRITE_ALIGNER_GOTO_CAPTION :{WHITE}Ga naar sprite # NewGRF (self) generated warnings/errors STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{STRING} @@ -2895,24 +2981,26 @@ STR_NEWGRF_ERROR_MSG_ERROR :{RED}Fout: {SIL STR_NEWGRF_ERROR_MSG_FATAL :{RED}Fatale fout: {SILVER}{STRING} STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}Een fatale NewGRF-fout is ontstaan:{}{STRING} STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING} werkt niet met de TTDPatch-versie die is opgegeven door OpenTTD -STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} is voor de {STRING} versie van TTD +STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} is voor versie {STRING} van TTD STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} is ontwikkeld voor {STRING} STR_NEWGRF_ERROR_INVALID_PARAMETER :Ongeldige parameter voor {1:STRING}: parameter {STRING} ({NUM}) STR_NEWGRF_ERROR_LOAD_BEFORE :{1:STRING} moet geladen zijn voor {STRING} STR_NEWGRF_ERROR_LOAD_AFTER :{1:STRING} moet geladen zijn na {STRING} -STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{1:STRING} heeft OpenTTD versie {STRING} of beter nodig +STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{1:STRING} heeft OpenTTD-versie {STRING} of beter nodig STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE :het GRF-bestand die het probeert te vertalen STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :Er zijn te veel NewGRFs geladen STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :Laden van {1:STRING} als statische NewGRF met {STRING} kan desynchronisatiefouten (desyncs) veroorzaken STR_NEWGRF_ERROR_UNEXPECTED_SPRITE :Onverwachte sprite (sprite {3:NUM}) -STR_NEWGRF_ERROR_UNKNOWN_PROPERTY :Onbekende Actie 0 eigenschap {4:HEX} (sprite {3:NUM}) -STR_NEWGRF_ERROR_INVALID_ID :Poging om ongeldig ID te gebruiken (sprite {3:NUM}) -STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} bevat een ongeldige afbeelding. Alle ongeldige afbeeldingen worden getoond als een rood vraagteken (?) -STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Bevat meerdere acties 8 (sprite {3:NUM}) +STR_NEWGRF_ERROR_UNKNOWN_PROPERTY :Onbekende Action 0-eigenschap {4:HEX} (sprite {3:NUM}) +STR_NEWGRF_ERROR_INVALID_ID :Poging om ongeldige id te gebruiken (sprite {3:NUM}) +STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} bevat een ongeldige sprite. Alle ongeldige sprites worden weergegeven als een rood vraagteken (?). +STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Bevat meerdere Action 8-invoer (sprite {3:NUM}) STR_NEWGRF_ERROR_READ_BOUNDS :Voorbij het einde van pseudo-sprite gelezen (sprite {3:NUM}) -STR_NEWGRF_ERROR_GRM_FAILED :Gevraagde GRF middelen niet beschikbaar (sprite {3:NUM}) +STR_NEWGRF_ERROR_GRM_FAILED :Gevraagde GRF-middelen niet beschikbaar (sprite {3:NUM}) STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} is uitgeschakeld door {STRING} -STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Ongeldig/onbekend sprite lay-out-formaat (sprite {3:NUM}) +STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Ongeldige/onbekende indeling voor spritelay-out (sprite {3:NUM}) +STR_NEWGRF_ERROR_LIST_PROPERTY_TOO_LONG :Te veel elementen in eigenschappenwaardelijst (affbeelding {3:NUM}, eigenschap {4:HEX}) +STR_NEWGRF_ERROR_INDPROD_CALLBACK :Ongeldige terugroep voor industriële productie (sprite {3:NUM}, "{2:STRING}") # NewGRF related 'general' warnings STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Waarschuwing! @@ -2920,12 +3008,12 @@ STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}Je staa STR_NEWGRF_DUPLICATE_GRFID :{WHITE}Kan bestand niet toevoegen: identieke GRF-ID STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}Bijbehorend bestand niet gevonden (compatibele GRF geladen) -STR_NEWGRF_TOO_MANY_NEWGRFS :{WHITE}Kan bestand niet toevoegen: NewGRF bestandslimiet bereikt +STR_NEWGRF_TOO_MANY_NEWGRFS :{WHITE}Kan bestand niet toevoegen: NewGRF-bestandslimiet bereikt STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}Compatibele GRF(s) geladen voor ontbrekende bestanden STR_NEWGRF_DISABLED_WARNING :{WHITE}Missend(e) GRF-bestand(en) zijn uitgeschakeld STR_NEWGRF_UNPAUSE_WARNING_TITLE :{YELLOW}Ontbrekend(e) GRF-bestand(en) -STR_NEWGRF_UNPAUSE_WARNING :{WHITE}Het spel vervolgen kan OpenTTD laten vastlopen. Rapporteer geen bugs als het spel vastloopt.{}Weet je zeker dat je het spel wilt vervolgen? +STR_NEWGRF_UNPAUSE_WARNING :{WHITE}Het spel vervolgen kan OpenTTD laten vastlopen. Rapporteer geen fouten als het spel nogmaals vastloopt.{}Weet je zeker dat je het spel wilt vervolgen? # NewGRF status STR_NEWGRF_LIST_NONE :Geen @@ -2934,16 +3022,17 @@ STR_NEWGRF_LIST_COMPATIBLE :{YELLOW}Compati STR_NEWGRF_LIST_MISSING :{RED}Ontbrekende bestanden # NewGRF 'it's broken' warnings -STR_NEWGRF_BROKEN :{WHITE}Gedrag van NewGRF '{0:STRING}' zal waarschijnlijk desynchronisatiefouten (desyncs) en/of crashes veroorzaken -STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Wagon '{1:ENGINE}' gewijzigde status van aandrijfeenheid wanneer niet in een depot -STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Het verandert de lengte van voertuig '{1:ENGINE}' terwijl het niet in een depot is -STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Het wijzigde voertuigcapaciteit voor '{1:ENGINE}' wanneer niet in een depot of ombouwen -STR_BROKEN_VEHICLE_LENGTH :{WHITE}Trein '{VEHICLE}' behorend bij '{COMPANY}' heeft een ongeldige lengte. Het is waarschijnlijk veroorzaakt door problemen met NewGRF's. Het spel kan desynchroniseren of vastlopen +STR_NEWGRF_BROKEN :{WHITE}Gedrag van NewGRF '{0:STRING}' zal waarschijnlijk desynchronisatiefouten (desyncs) en/of vastlopers veroorzaken +STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Het wijzigde de status van motorrijtuig van '{1:ENGINE}' terwijl het niet in een depot was +STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Het veranderde de lengte van voertuig '{1:ENGINE}' wanneer het niet in een depot is +STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Het wijzigde voertuigcapaciteit voor '{1:ENGINE}' terwijl het niet in een depot was of werd omgebouwd +STR_BROKEN_VEHICLE_LENGTH :{WHITE}Trein '{VEHICLE}' behorend bij '{COMPANY}' heeft een ongeldige lengte. Dit wordt waarschijnlijk veroorzaakt door problemen met NewGRF's. Het spel kan desynchroniseren of vastlopen STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:STRING}' geeft onjuiste informatie -STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Vracht-/ombouwinformatie voor '{1:ENGINE}' wijkt af van aanschaflijst na het bouwen. Dit kan resulteren in problemen bij ombouwen door automatisch vernieuwen/vervangen -STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' heeft een eindeloze loop veroorzaakt in de productie-callback +STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Vracht- of ombouwinformatie voor '{1:ENGINE}' wijkt af van aanschaflijst na het bouwen. Dit kan resulteren in problemen bij ombouwen door automatisch vernieuwen/vervangen +STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' heeft een eindeloze loop veroorzaakt in de productiecallback STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}Callback {1:HEX} gaf onbekend/ongeldig resultaat {2:HEX} +STR_NEWGRF_BUGGY_INVALID_CARGO_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' retourneerde een ongeldig vrachttype in de productie-terugroep op {2:HEX} # 'User removed essential NewGRFs'-placeholders for stuff without specs STR_NEWGRF_INVALID_CARGO : @@ -2957,14 +3046,14 @@ STR_INVALID_VEHICLE : -STR_WARNING_LOADGAME_REMOVED_TRAMS :{WHITE}Spel was opgeslagen in een versie zonder tram-ondersteuning. Alle trams zijn verwijderd +STR_WARNING_LOADGAME_REMOVED_TRAMS :{WHITE}Spel was opgeslagen in een versie zonder tramondersteuning. Alle trams zijn verwijderd # Map generation messages STR_ERROR_COULD_NOT_CREATE_TOWN :{WHITE}Kaartmaken afgebroken...{}... geen geschikte dorpslocaties @@ -4094,8 +4198,8 @@ STR_ERROR_NO_TOWN_IN_SCENARIO :{WHITE}... er i STR_ERROR_PNGMAP :{WHITE}Kan landschap uit PNG niet laden... STR_ERROR_PNGMAP_FILE_NOT_FOUND :{WHITE}... bestand niet gevonden -STR_ERROR_PNGMAP_IMAGE_TYPE :{WHITE}... kon afbeelding niet omzetten. 8 óf 24-bit PNG afbeelding nodig -STR_ERROR_PNGMAP_MISC :{WHITE}... er ging iets fout. Sorry (bestand waarschijnlijk corrupt) +STR_ERROR_PNGMAP_IMAGE_TYPE :{WHITE}... kon afbeelding niet omzetten. 8 óf 24 bits-PNG-afbeelding nodig +STR_ERROR_PNGMAP_MISC :{WHITE}... er ging iets fout. Sorry (bestand waarschijnlijk beschadigd) STR_ERROR_BMPMAP :{WHITE}Kan het landschap uit BMP niet laden... STR_ERROR_BMPMAP_IMAGE_TYPE :{WHITE}... kan dit type afbeelding niet omzetten @@ -4106,14 +4210,14 @@ STR_WARNING_HEIGHTMAP_SCALE_CAPTION :{WHITE}Schaalwa STR_WARNING_HEIGHTMAP_SCALE_MESSAGE :{YELLOW}Het aanpassen van de grootte van een bronkaart is niet aan te bevelen. Toch doorgaan? # Soundset messages -STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Alleen backup geluid is gevonden. Als je geluid wilt, installeer dan een geluiddsset via het downloadsysteem +STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Alleen back-upgeluid is gevonden. Als je geluid wilt, installeer dan een geluiddsset via het downloadsysteem # Screenshot related messages -STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Grote schermafdruk -STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}De schermafdruk heeft een resolutie van {COMMA} x {COMMA} pixels. De schermafdruk maken kan even duren. Verder gaan? +STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Grote schermfoto +STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}De schermfoto heeft een resolutie van {COMMA} x {COMMA} pixels. Het maken van de schermfoto kan even duren. Verder gaan? -STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Schermprint succesvol opgeslagen als '{STRING}' -STR_ERROR_SCREENSHOT_FAILED :{WHITE}Schermprint mislukt! +STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Schermafbeelding opgeslagen als '{STRING}' +STR_ERROR_SCREENSHOT_FAILED :{WHITE}Schermfoto mislukt! # Error message titles STR_ERROR_MESSAGE_CAPTION :{YELLOW}Bericht @@ -4132,17 +4236,17 @@ STR_ERROR_SITE_UNSUITABLE :{WHITE}... loca STR_ERROR_ALREADY_BUILT :{WHITE}... reeds gebouwd STR_ERROR_OWNED_BY :{WHITE}... is eigendom van {STRING} STR_ERROR_AREA_IS_OWNED_BY_ANOTHER :{WHITE}... gebied is van ander bedrijf -STR_ERROR_TERRAFORM_LIMIT_REACHED :{WHITE}... limiet landschapsaanpassing bereikt -STR_ERROR_CLEARING_LIMIT_REACHED :{WHITE}... legen van tegels limiet bereikt -STR_ERROR_TREE_PLANT_LIMIT_REACHED :{WHITE}... boomplant limit bereikt +STR_ERROR_TERRAFORM_LIMIT_REACHED :{WHITE}... limiet voor terreinaanpassing bereikt +STR_ERROR_CLEARING_LIMIT_REACHED :{WHITE}... limiet voor tegels vrijmaken bereikt +STR_ERROR_TREE_PLANT_LIMIT_REACHED :{WHITE}... boomplantlimiet bereikt STR_ERROR_NAME_MUST_BE_UNIQUE :{WHITE}Naam moet uniek zijn STR_ERROR_GENERIC_OBJECT_IN_THE_WAY :{WHITE}{1:STRING} in de weg STR_ERROR_NOT_ALLOWED_WHILE_PAUSED :{WHITE}Niet toegestaan wanneer gepauzeerd # Local authority errors -STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS :{WHITE}De gemeenteraad van {TOWN} staat dit niet toe -STR_ERROR_LOCAL_AUTHORITY_REFUSES_AIRPORT :{WHITE}De gemeenteraad van {TOWN} staat bouwen van nog een vliegveld niet toe -STR_ERROR_LOCAL_AUTHORITY_REFUSES_NOISE :{WHITE}{TOWN} lokale autoriteiten weigeren toestemming te geven voor vliegveld wegens zorgen om geluidsoverlast +STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS :{WHITE}Gemeentebestuur van {TOWN} staat dit niet toe +STR_ERROR_LOCAL_AUTHORITY_REFUSES_AIRPORT :{WHITE}Gemeentebestuur van {TOWN} staat bouwen van nog een vliegveld niet toe +STR_ERROR_LOCAL_AUTHORITY_REFUSES_NOISE :{WHITE}Gemeentebestuur van {TOWN} weigert toestemming voor vliegveld wegens zorgen om geluidsoverlast STR_ERROR_BRIBE_FAILED :{WHITE}Je omkopingspoging is ontdekt door een regionale controleur # Levelling errors @@ -4191,7 +4295,7 @@ STR_ERROR_CAN_T_GENERATE_INDUSTRIES :{WHITE}Kan geen STR_ERROR_CAN_T_BUILD_HERE :{WHITE}Kan {STRING} hier niet bouwen... STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}Kan dit type industrie hier niet bouwen... STR_ERROR_INDUSTRY_TOO_CLOSE :{WHITE}... te dicht bij een andere industrie -STR_ERROR_MUST_FOUND_TOWN_FIRST :{WHITE}... bouw eerst een plaats +STR_ERROR_MUST_FOUND_TOWN_FIRST :{WHITE}... moet eerst dorp bouwen STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... slechts één per plaats toegestaan STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}... kan alleen in plaatsen met meer dan 1.200 inwoners worden gebouwd STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}... kan alleen in regenwouden gebouwd worden @@ -4205,11 +4309,11 @@ STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... kan STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... kan alleen onder de sneeuwlijn gebouwd worden STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES :{WHITE}Er waren een geschikte locaties voor '{STRING}' industrieën -STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES_EXPLANATION :{WHITE}Wijzig de kaart-generatie parameters om een betere kaart te krijgen +STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES_EXPLANATION :{WHITE}Parameters voor kaartontwikkeling wijzigen om een betere kaart te krijgen # Station construction related errors STR_ERROR_CAN_T_BUILD_RAILROAD_STATION :{WHITE}Kan hier geen treinstation bouwen... -STR_ERROR_CAN_T_BUILD_BUS_STATION :{WHITE}Kan hier geen bushalte bouwen... +STR_ERROR_CAN_T_BUILD_BUS_STATION :{WHITE}Kan hier geen busstation bouwen... STR_ERROR_CAN_T_BUILD_TRUCK_STATION :{WHITE}Kan hier geen vrachtwagenlaadstation bouwen... STR_ERROR_CAN_T_BUILD_PASSENGER_TRAM_STATION :{WHITE}Kan geen passagierstramstation bouwen... STR_ERROR_CAN_T_BUILD_CARGO_TRAM_STATION :{WHITE}Kan geen vrachttramhalte bouwen... @@ -4222,7 +4326,6 @@ STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}Te veel STR_ERROR_TOO_MANY_STATION_SPECS :{WHITE}Te veel treinstationsdelen STR_ERROR_TOO_MANY_BUS_STOPS :{WHITE}Te veel bushaltes STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}Te veel vrachtwagenlaadstations -STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}Te dicht bij een ander (laad)station STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Te dicht bij een andere haven STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Te dicht bij een ander vliegveld STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Kan stationsnaam niet veranderen... @@ -4230,42 +4333,43 @@ STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... deze STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... weg is in de verkeerde richting STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... doorrij haltes kunnen geen bochten hebben STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... doorrij haltes kunnen geen kruisingen hebben +STR_ERROR_DRIVE_THROUGH_ON_ONEWAY_ROAD :{WHITE}... weg is eenrichtingsverkeer of geblokkeerd # Station destruction related errors -STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Kan deel van station niet weghalen... -STR_ERROR_MUST_REMOVE_RAILWAY_STATION_FIRST :{WHITE}Treinstation moet eerst verwijderd worden +STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Kan deel van station niet verwijderen... +STR_ERROR_MUST_REMOVE_RAILWAY_STATION_FIRST :{WHITE}Verwijder eerst treinstation STR_ERROR_CAN_T_REMOVE_BUS_STATION :{WHITE}Kan busstation niet verwijderen... STR_ERROR_CAN_T_REMOVE_TRUCK_STATION :{WHITE}Kan vrachtwagenlaadstation niet verwijderen... STR_ERROR_CAN_T_REMOVE_PASSENGER_TRAM_STATION :{WHITE}Kan passagierstramstation niet verwijderen... STR_ERROR_CAN_T_REMOVE_CARGO_TRAM_STATION :{WHITE}Kan vrachttramhalte niet verwijderen... -STR_ERROR_MUST_REMOVE_ROAD_STOP_FIRST :{WHITE}Moet wegstop eerst weghalen +STR_ERROR_MUST_REMOVE_ROAD_STOP_FIRST :{WHITE}Moet halte eerst verwijderen STR_ERROR_THERE_IS_NO_STATION :{WHITE}...er is hier geen station STR_ERROR_MUST_DEMOLISH_RAILROAD :{WHITE}Verwijder eerst treinstation -STR_ERROR_MUST_DEMOLISH_BUS_STATION_FIRST :{WHITE}Verwijder eerst bushalte -STR_ERROR_MUST_DEMOLISH_TRUCK_STATION_FIRST :{WHITE}Verwijder eerst vrachtwagenlaadhal +STR_ERROR_MUST_DEMOLISH_BUS_STATION_FIRST :{WHITE}Verwijder eerst busstation +STR_ERROR_MUST_DEMOLISH_TRUCK_STATION_FIRST :{WHITE}Verwijder eerst vrachtwagenperron STR_ERROR_MUST_DEMOLISH_PASSENGER_TRAM_STATION_FIRST :{WHITE}Verwijder eerst passagierstramstation STR_ERROR_MUST_DEMOLISH_CARGO_TRAM_STATION_FIRST :{WHITE}Verwijder eerst vrachttramhalte STR_ERROR_MUST_DEMOLISH_DOCK_FIRST :{WHITE}Verwijder eerst haven STR_ERROR_MUST_DEMOLISH_AIRPORT_FIRST :{WHITE}Verwijder eerst vliegveld # Waypoint related errors -STR_ERROR_WAYPOINT_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Voegt meer dan één bestaande controlepost samen -STR_ERROR_TOO_CLOSE_TO_ANOTHER_WAYPOINT :{WHITE}Te dicht bij een andere controlepost +STR_ERROR_WAYPOINT_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Ligt naast meer dan één bestaand routepunt +STR_ERROR_TOO_CLOSE_TO_ANOTHER_WAYPOINT :{WHITE}Te dicht bij een ander routepunt -STR_ERROR_CAN_T_BUILD_TRAIN_WAYPOINT :{WHITE}Kan hier geen treincontrolepost bouwen... +STR_ERROR_CAN_T_BUILD_TRAIN_WAYPOINT :{WHITE}Kan hier geen routepunt bouwen... STR_ERROR_CAN_T_POSITION_BUOY_HERE :{WHITE}Kan boei hier niet plaatsen... -STR_ERROR_CAN_T_CHANGE_WAYPOINT_NAME :{WHITE}Kan naam controlepost niet aanpassen... +STR_ERROR_CAN_T_CHANGE_WAYPOINT_NAME :{WHITE}Kan naam routepunt niet aanpassen... -STR_ERROR_CAN_T_REMOVE_TRAIN_WAYPOINT :{WHITE}Kan hier treincontrolepost niet weghalen... -STR_ERROR_MUST_REMOVE_RAILWAYPOINT_FIRST :{WHITE}Controlepost moet eerst verwijderd worden +STR_ERROR_CAN_T_REMOVE_TRAIN_WAYPOINT :{WHITE}Kan hier geen routepunt verwijderen... +STR_ERROR_MUST_REMOVE_RAILWAYPOINT_FIRST :{WHITE}Routepunt moet eerst verwijderd worden STR_ERROR_BUOY_IN_THE_WAY :{WHITE}... boei in de weg STR_ERROR_BUOY_IS_IN_USE :{WHITE}... boei is in gebruik door een ander bedrijf! # Depot related errors -STR_ERROR_CAN_T_BUILD_TRAIN_DEPOT :{WHITE}Kan hier geen treindepot bouwen... +STR_ERROR_CAN_T_BUILD_TRAIN_DEPOT :{WHITE}Kan hier geen remise bouwen... STR_ERROR_CAN_T_BUILD_ROAD_DEPOT :{WHITE}Kan hier geen garage bouwen... -STR_ERROR_CAN_T_BUILD_TRAM_DEPOT :{WHITE}Kan hier geen tramdepot bouwen... +STR_ERROR_CAN_T_BUILD_TRAM_DEPOT :{WHITE}Kan hier geen tramremise bouwen... STR_ERROR_CAN_T_BUILD_SHIP_DEPOT :{WHITE}Kan dok hier niet bouwen... STR_ERROR_CAN_T_RENAME_DEPOT :{WHITE}Kan depot niet hernoemen... @@ -4275,47 +4379,47 @@ STR_ERROR_ROAD_VEHICLE_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... moet STR_ERROR_SHIP_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... moet gestopt zijn binnen een dok STR_ERROR_AIRCRAFT_MUST_BE_STOPPED_INSIDE_HANGAR :{WHITE}... moet gestopt zijn in een hangar -STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT :{WHITE}Treinen kunnen alleen aangepast worden als ze gestopt zijn binnen een depot +STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT :{WHITE}Treinen kunnen alleen aangepast worden als ze gestopt zijn binnen een remise STR_ERROR_TRAIN_TOO_LONG :{WHITE}Trein te lang STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE :{WHITE}Kan de richting van het voertuig niet omdraaien... STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}... bestaat uit meerdere eenheden -STR_ERROR_INCOMPATIBLE_RAIL_TYPES :spoortypes niet verenigbaar +STR_ERROR_INCOMPATIBLE_RAIL_TYPES :Spoortypen niet verenigbaar STR_ERROR_CAN_T_MOVE_VEHICLE :{WHITE}Kan voertuig niet verplaatsen... STR_ERROR_REAR_ENGINE_FOLLOW_FRONT :{WHITE}De achterste locomotief zal altijd het voorste deel volgen -STR_ERROR_UNABLE_TO_FIND_ROUTE_TO :{WHITE}Kan geen route naar lokale depot vinden +STR_ERROR_UNABLE_TO_FIND_ROUTE_TO :{WHITE}Kan geen route naar lokaal depot vinden STR_ERROR_UNABLE_TO_FIND_LOCAL_DEPOT :{WHITE}Kan geen lokaal depot vinden STR_ERROR_DEPOT_WRONG_DEPOT_TYPE :Verkeerd depot-type # Autoreplace related errors STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT :{WHITE}{VEHICLE} is te lang na het vervangen -STR_ERROR_AUTOREPLACE_NOTHING_TO_DO :{WHITE}Geen automatisch vervang/vernieuw regels opgegeven +STR_ERROR_AUTOREPLACE_NOTHING_TO_DO :{WHITE}Geen automatische regels voor vervangen/vernieuwen toegepast STR_ERROR_AUTOREPLACE_MONEY_LIMIT :(onvoldoende geld) # Rail construction errors STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION :{WHITE}Onmogelijke spoorcombinatie -STR_ERROR_MUST_REMOVE_SIGNALS_FIRST :{WHITE}Sein moet eerst worden verwijderd +STR_ERROR_MUST_REMOVE_SIGNALS_FIRST :{WHITE}Verwijder eerst sein STR_ERROR_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Geen bruikbaar spoor -STR_ERROR_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Bestaand spoor moet eerst weggehaald worden +STR_ERROR_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Moet spoor eerst verwijderen STR_ERROR_CROSSING_ON_ONEWAY_ROAD :{WHITE}Weg is eenrichtingsverkeer of geblokkeerd STR_ERROR_CROSSING_DISALLOWED :{WHITE}Gelijkvloerse kruisingen zijn niet toegestaan voor dit type spoor STR_ERROR_CAN_T_BUILD_SIGNALS_HERE :{WHITE}Kan hier geen seinen plaatsen... STR_ERROR_CAN_T_BUILD_RAILROAD_TRACK :{WHITE}Kan hier geen spoor leggen... -STR_ERROR_CAN_T_REMOVE_RAILROAD_TRACK :{WHITE}Kan hier geen spoor weghalen... -STR_ERROR_CAN_T_REMOVE_SIGNALS_FROM :{WHITE}Kan hier geen seinen weghalen... +STR_ERROR_CAN_T_REMOVE_RAILROAD_TRACK :{WHITE}Kan hier geen spoor verwijderen... +STR_ERROR_CAN_T_REMOVE_SIGNALS_FROM :{WHITE}Kan hier geen sein verwijderen... STR_ERROR_SIGNAL_CAN_T_CONVERT_SIGNALS_HERE :{WHITE}Kan sein hier niet ombouwen... STR_ERROR_THERE_IS_NO_RAILROAD_TRACK :{WHITE}...er is hier geen spoorlijn STR_ERROR_THERE_ARE_NO_SIGNALS :{WHITE}...er zijn geen seinen -STR_ERROR_CAN_T_CONVERT_RAIL :{WHITE}Kan railtype hier niet veranderen... +STR_ERROR_CAN_T_CONVERT_RAIL :{WHITE}Kan spoortype hier niet veranderen... # Road construction errors -STR_ERROR_MUST_REMOVE_ROAD_FIRST :{WHITE}Moet weg eerst weghalen +STR_ERROR_MUST_REMOVE_ROAD_FIRST :{WHITE}Moet weg eerst verwijderen STR_ERROR_ONEWAY_ROADS_CAN_T_HAVE_JUNCTION :{WHITE}... eenrichtingswegen kunnen geen kruisingen hebben STR_ERROR_CAN_T_BUILD_ROAD_HERE :{WHITE}Kan hier geen weg bouwen... STR_ERROR_CAN_T_BUILD_TRAMWAY_HERE :{WHITE}Kan hier geen tramrails bouwen... -STR_ERROR_CAN_T_REMOVE_ROAD_FROM :{WHITE}Kan hier geen weg weghalen... +STR_ERROR_CAN_T_REMOVE_ROAD_FROM :{WHITE}Kan hier geen weg verwijderen... STR_ERROR_CAN_T_REMOVE_TRAMWAY_FROM :{WHITE}Kan de tramrails hier niet verwijderen... STR_ERROR_THERE_IS_NO_ROAD :{WHITE}...er is geen weg STR_ERROR_THERE_IS_NO_TRAMWAY :{WHITE}...er is geen tramlijn @@ -4329,7 +4433,7 @@ STR_ERROR_CAN_T_BUILD_ON_WATER :{WHITE}... kan STR_ERROR_CAN_T_BUILD_ON_SEA :{WHITE}... kan niet op de zee bouwen STR_ERROR_CAN_T_BUILD_ON_CANAL :{WHITE}... kan niet op kanaal bouwen STR_ERROR_CAN_T_BUILD_ON_RIVER :{WHITE}... kan niet op rivier bouwen -STR_ERROR_MUST_DEMOLISH_CANAL_FIRST :{WHITE}Het kanaal moet eerst verwijderd worden +STR_ERROR_MUST_DEMOLISH_CANAL_FIRST :{WHITE}Verwijder eerst kanaal STR_ERROR_CAN_T_BUILD_AQUEDUCT_HERE :{WHITE}Kan hier geen aquaduct bouwen... # Tree related errors @@ -4339,7 +4443,7 @@ STR_ERROR_CAN_T_PLANT_TREE_HERE :{WHITE}Kan hier # Bridge related errors STR_ERROR_CAN_T_BUILD_BRIDGE_HERE :{WHITE}Kan hier geen brug bouwen... -STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST :{WHITE}Brug moet eerst afgebroken worden +STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST :{WHITE}Breek eerst brug af STR_ERROR_CAN_T_START_AND_END_ON :{WHITE}Kan niet beginnen en eindigen op dezelfde plaats STR_ERROR_BRIDGEHEADS_NOT_SAME_HEIGHT :{WHITE}Begin van bruggen niet op hetzelfde niveau STR_ERROR_BRIDGE_TOO_LOW_FOR_TERRAIN :{WHITE}Brug is te laag voor dit terrein @@ -4352,7 +4456,7 @@ STR_ERROR_BRIDGE_THROUGH_MAP_BORDER :{WHITE}Brug zou # Tunnel related errors STR_ERROR_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Kan hier geen tunnel bouwen... STR_ERROR_SITE_UNSUITABLE_FOR_TUNNEL :{WHITE}Locatie ongeschikt voor ingang tunnel -STR_ERROR_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}Tunnel moet eerst afgebroken worden +STR_ERROR_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}Verwijder eerst tunnel STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY :{WHITE}Andere tunnel in de weg STR_ERROR_TUNNEL_THROUGH_MAP_BORDER :{WHITE}Tunnel eindigt buiten de kaart STR_ERROR_UNABLE_TO_EXCAVATE_LAND :{WHITE}Kan geen land uitgraven voor andere uiteinde tunnel @@ -4362,7 +4466,7 @@ STR_ERROR_TUNNEL_TOO_LONG :{WHITE}... tunn STR_ERROR_TOO_MANY_OBJECTS :{WHITE}... te veel objecten STR_ERROR_CAN_T_BUILD_OBJECT :{WHITE}Kan object niet bouwen... STR_ERROR_OBJECT_IN_THE_WAY :{WHITE}Object in de weg -STR_ERROR_COMPANY_HEADQUARTERS_IN :{WHITE}... bedrijfshoofdkwartier in de weg +STR_ERROR_COMPANY_HEADQUARTERS_IN :{WHITE}... hoofdkantoor in de weg STR_ERROR_CAN_T_PURCHASE_THIS_LAND :{WHITE}Kan dit stuk land niet kopen... STR_ERROR_YOU_ALREADY_OWN_IT :{WHITE}... het is al van jou! @@ -4371,6 +4475,7 @@ STR_ERROR_GROUP_CAN_T_CREATE :{WHITE}Kan groe STR_ERROR_GROUP_CAN_T_DELETE :{WHITE}Kan deze groep niet verwijderen... STR_ERROR_GROUP_CAN_T_RENAME :{WHITE}Kan deze groep niet hernoemen... STR_ERROR_GROUP_CAN_T_SET_PARENT :{WHITE}Kan huidige groep niet instellen... +STR_ERROR_GROUP_CAN_T_SET_PARENT_RECURSION :{WHITE}... lussen in de groepshiërarchie zijn niet toegestaan STR_ERROR_GROUP_CAN_T_REMOVE_ALL_VEHICLES :{WHITE}Kan niet alle voertuigen van deze groep verwijderen... STR_ERROR_GROUP_CAN_T_ADD_VEHICLE :{WHITE}Kan niet alle voertuigen aan deze groep toevoegen... STR_ERROR_GROUP_CAN_T_ADD_SHARED_VEHICLE :{WHITE}Kan niet alle gedeelde voertuigen aan deze groep toevoegen... @@ -4401,38 +4506,38 @@ STR_ERROR_CAN_T_SEND_ROAD_VEHICLE_TO_DEPOT :{WHITE}Kan wegv STR_ERROR_CAN_T_SEND_SHIP_TO_DEPOT :{WHITE}Kan schip niet naar dok sturen... STR_ERROR_CAN_T_SEND_AIRCRAFT_TO_HANGAR :{WHITE}Kan vliegtuig niet naar hangar sturen... -STR_ERROR_CAN_T_BUY_TRAIN :{WHITE}Kan railvoertuig niet kopen... +STR_ERROR_CAN_T_BUY_TRAIN :{WHITE}Kan trein niet kopen... STR_ERROR_CAN_T_BUY_ROAD_VEHICLE :{WHITE}Kan wegvoertuig niet kopen... STR_ERROR_CAN_T_BUY_SHIP :{WHITE}Kan schip niet kopen... STR_ERROR_CAN_T_BUY_AIRCRAFT :{WHITE}Kan vliegtuig niet kopen... -STR_ERROR_CAN_T_RENAME_TRAIN_TYPE :{WHITE}Kan type van railvoertuig niet hernoemen... +STR_ERROR_CAN_T_RENAME_TRAIN_TYPE :{WHITE}Kan treintype niet hernoemen... STR_ERROR_CAN_T_RENAME_ROAD_VEHICLE_TYPE :{WHITE}Kan type van wegvoertuig niet hernoemen... STR_ERROR_CAN_T_RENAME_SHIP_TYPE :{WHITE}Kan type van schip niet hernoemen... STR_ERROR_CAN_T_RENAME_AIRCRAFT_TYPE :{WHITE}Kan type van vliegtuig niet hernoemen... -STR_ERROR_CAN_T_SELL_TRAIN :{WHITE}Kan railvoertuig niet verkopen... +STR_ERROR_CAN_T_SELL_TRAIN :{WHITE}Kan spoorvoertuig niet verkopen... STR_ERROR_CAN_T_SELL_ROAD_VEHICLE :{WHITE}Kan wegvoertuig niet verkopen... STR_ERROR_CAN_T_SELL_SHIP :{WHITE}Kan schip niet verkopen... STR_ERROR_CAN_T_SELL_AIRCRAFT :{WHITE}Kan vliegtuig niet verkopen... -STR_ERROR_RAIL_VEHICLE_NOT_AVAILABLE :{WHITE}Railvoertuig is niet beschikbaar +STR_ERROR_RAIL_VEHICLE_NOT_AVAILABLE :{WHITE}Spoorvoertuig is niet beschikbaar STR_ERROR_ROAD_VEHICLE_NOT_AVAILABLE :{WHITE}Wegvoertuig is niet beschikbaar STR_ERROR_SHIP_NOT_AVAILABLE :{WHITE}Schip is niet beschikbaar STR_ERROR_AIRCRAFT_NOT_AVAILABLE :{WHITE}Vliegtuig is niet beschikbaar STR_ERROR_TOO_MANY_VEHICLES_IN_GAME :{WHITE}Te veel voertuigen in het spel -STR_ERROR_CAN_T_CHANGE_SERVICING :{WHITE}Kan onderhoudsinterval niet aanpassen... +STR_ERROR_CAN_T_CHANGE_SERVICING :{WHITE}Kan onderhoudstermijn niet aanpassen... STR_ERROR_VEHICLE_IS_DESTROYED :{WHITE}... voertuig is vernietigd -STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL :{WHITE}Geen enkel voertuig zal beschikbaar zijn -STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Pas je NewGRF configuratie aan +STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL :{WHITE}Er zullen geen voertuigen beschikbaar zijn +STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Pas je NewGRF-configuratie aan STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}Nog geen voertuigen beschikbaar STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE} Start een nieuw spel na {DATE_SHORT} of gebruik een NewGRF dat in vroege voertuigen voorziet # Specific vehicle errors -STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Kan trein niet het signaal laten passeren bij gevaar... +STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Kan trein niet het sein laten passeren bij gevaar... STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN :{WHITE}Kan de richting van de trein niet omdraaien... STR_ERROR_TRAIN_START_NO_POWER :Trein heeft geen vermogen @@ -4465,22 +4570,24 @@ STR_ERROR_TIMETABLE_ONLY_WAIT_AT_STATIONS :{WHITE}Voertuig STR_ERROR_TIMETABLE_NOT_STOPPING_HERE :{WHITE}Dit voertuig stopt niet op dit station # Sign related errors -STR_ERROR_TOO_MANY_SIGNS :{WHITE}... te veel borden -STR_ERROR_CAN_T_PLACE_SIGN_HERE :{WHITE}Kan hier geen bord plaatsen -STR_ERROR_CAN_T_CHANGE_SIGN_NAME :{WHITE}Kan de naam van het bord niet wijzigen -STR_ERROR_CAN_T_DELETE_SIGN :{WHITE}Kan bord niet verwijderen... +STR_ERROR_TOO_MANY_SIGNS :{WHITE}... te veel bordjes +STR_ERROR_CAN_T_PLACE_SIGN_HERE :{WHITE}Kan hier geen bordje plaatsen +STR_ERROR_CAN_T_CHANGE_SIGN_NAME :{WHITE}Kan de naam van het bordje niet wijzigen +STR_ERROR_CAN_T_DELETE_SIGN :{WHITE}Kan bordje niet verwijderen... # Translatable comment for OpenTTD's desktop shortcut STR_DESKTOP_SHORTCUT_COMMENT :Een simulatiespel gebaseerd op Transport Tycoon Deluxe # Translatable descriptions in media/baseset/*.ob* files -STR_BASEGRAPHICS_DOS_DESCRIPTION :Originele graphics van de Transport Tycoon Deluxe DOS-versie. -STR_BASEGRAPHICS_DOS_DE_DESCRIPTION :Originele graphics van de Duitse Transport Tycoon Deluxe DOS-versie. -STR_BASEGRAPHICS_WIN_DESCRIPTION :Originele graphics van de Transport Tycoon Deluxe Windows-versie. -STR_BASESOUNDS_DOS_DESCRIPTION :Originele geluiden van de Transport Tycoon Deluxe DOS-versie. -STR_BASESOUNDS_WIN_DESCRIPTION :Originele geluiden van de Transport Tycoon Deluxe Windows-versie. -STR_BASESOUNDS_NONE_DESCRIPTION :Een geluidset zonder geluid. +STR_BASEGRAPHICS_DOS_DESCRIPTION :Originele grafische elementen van Transport Tycoon Deluxe voor DOS. +STR_BASEGRAPHICS_DOS_DE_DESCRIPTION :Originele grafische elementen van Transport Tycoon Deluxe voor DOS, Duitse versie. +STR_BASEGRAPHICS_WIN_DESCRIPTION :Originele grafische elementen van Transport Tycoon Deluxe voor Windows. +STR_BASESOUNDS_DOS_DESCRIPTION :Originele geluiden van Transport Tycoon Deluxe voor DOS. +STR_BASESOUNDS_WIN_DESCRIPTION :Originele geluiden van Transport Tycoon Deluxe voor Windows. +STR_BASESOUNDS_NONE_DESCRIPTION :Een geluidenset zonder geluid. STR_BASEMUSIC_WIN_DESCRIPTION :Originele muziek van de Transport Tycoon Deluxe Windows-versie. +STR_BASEMUSIC_DOS_DESCRIPTION :Originele muziek van Transport Tycoon Deluxe voor DOS. +STR_BASEMUSIC_TTO_DESCRIPTION :Originele muziek van Transport Tycoon (Original/World Editor) voor DOS. STR_BASEMUSIC_NONE_DESCRIPTION :Een muziekset zonder muziek. ##id 0x2000 @@ -4495,7 +4602,7 @@ STR_TOWN_BUILDING_NAME_HOTEL_1 :Hotel STR_TOWN_BUILDING_NAME_STATUE_1 :Standbeeld STR_TOWN_BUILDING_NAME_FOUNTAIN_1 :Fontein STR_TOWN_BUILDING_NAME_PARK_1 :Park -STR_TOWN_BUILDING_NAME_OFFICE_BLOCK_2 :Kantorenblok +STR_TOWN_BUILDING_NAME_OFFICE_BLOCK_2 :Kantoorgebouw STR_TOWN_BUILDING_NAME_SHOPS_AND_OFFICES_1 :Winkels en kantoren STR_TOWN_BUILDING_NAME_MODERN_OFFICE_BUILDING_1 :Modern kantoorgebouw STR_TOWN_BUILDING_NAME_WAREHOUSE_1 :Warenhuis @@ -4516,7 +4623,7 @@ STR_TOWN_BUILDING_NAME_CINEMA_1 :Bioscoop STR_TOWN_BUILDING_NAME_SHOPPING_MALL_1 :Winkelcentrum STR_TOWN_BUILDING_NAME_IGLOO_1 :Iglo STR_TOWN_BUILDING_NAME_TEPEES_1 :Tepees -STR_TOWN_BUILDING_NAME_TEAPOT_HOUSE_1 :Theepothuis +STR_TOWN_BUILDING_NAME_TEAPOT_HOUSE_1 :Theehuis STR_TOWN_BUILDING_NAME_PIGGY_BANK_1 :Spaarvarken ##id 0x4800 @@ -4541,7 +4648,7 @@ STR_INDUSTRY_NAME_BANK_TROPIC_ARCTIC :Bank STR_INDUSTRY_NAME_DIAMOND_MINE :Diamantmijn STR_INDUSTRY_NAME_IRON_ORE_MINE :IJzermijn STR_INDUSTRY_NAME_FRUIT_PLANTATION :Boomgaard -STR_INDUSTRY_NAME_RUBBER_PLANTATION :Rubberboerderij +STR_INDUSTRY_NAME_RUBBER_PLANTATION :Rubberplantage STR_INDUSTRY_NAME_WATER_SUPPLY :Waterbron STR_INDUSTRY_NAME_WATER_TOWER :Watertoren STR_INDUSTRY_NAME_FACTORY_2 :Fabriek @@ -4579,13 +4686,13 @@ STR_SV_STNAME_TRANSFER :{STRING} Transf STR_SV_STNAME_HALT :{STRING} Halte STR_SV_STNAME_VALLEY :{STRING} Vallei STR_SV_STNAME_HEIGHTS :{STRING} Hoogte -STR_SV_STNAME_WOODS :{STRING} Bossen +STR_SV_STNAME_WOODS :{STRING} Woud STR_SV_STNAME_LAKESIDE :{STRING} Meerkant STR_SV_STNAME_EXCHANGE :{STRING} Uitwisseling STR_SV_STNAME_AIRPORT :{STRING} Vliegveld STR_SV_STNAME_OILFIELD :{STRING} Olieveld STR_SV_STNAME_MINES :{STRING} Mijnen -STR_SV_STNAME_DOCKS :{STRING} Haven +STR_SV_STNAME_DOCKS :{STRING} Dokken STR_SV_STNAME_BUOY :{STRING} STR_SV_STNAME_WAYPOINT :{STRING} ##id 0x6020 @@ -4594,40 +4701,40 @@ STR_SV_STNAME_SIDINGS :{STRING} Zijspo STR_SV_STNAME_BRANCH :{STRING} Aftakking STR_SV_STNAME_UPPER :Hoger {STRING} STR_SV_STNAME_LOWER :Lager {STRING} -STR_SV_STNAME_HELIPORT :{STRING} Helihaven +STR_SV_STNAME_HELIPORT :{STRING} Heliplatform STR_SV_STNAME_FOREST :{STRING} Bossen STR_SV_STNAME_FALLBACK :{STRING} Station #{NUM} ############ end of savegame specific region! ##id 0x8000 # Vehicle names -STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_KIRBY_PAUL_TANK_STEAM :Kirby Paul Tank (Stoom) -STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MJS_250_DIESEL :MJS 250 (Diesel) -STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_PLODDYPHUT_CHOO_CHOO :Ploddyphut Choo-Choo -STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_POWERNAUT_CHOO_CHOO :Powernaut Choo-Choo -STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MIGHTYMOVER_CHOO_CHOO :MightyMover Choo-Choo -STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_PLODDYPHUT_DIESEL :Ploddyphut Diesel -STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_POWERNAUT_DIESEL :Powernaut Diesel -STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_WILLS_2_8_0_STEAM :Wills 2-8-0 (Stoom) -STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CHANEY_JUBILEE_STEAM :Chaney 'Jubilee' (Stoom) -STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_GINZU_A4_STEAM :Ginzu 'A4' (Stoom) -STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_8P_STEAM :SH '8P' (Stoom) -STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MANLEY_MOREL_DMU_DIESEL :Manley-Morel DMU (Diesel) -STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_DASH_DIESEL :'Dash' (Diesel) -STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_HENDRY_25_DIESEL :SH/Hendry '25' (Diesel) -STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_UU_37_DIESEL :UU '37' (Diesel) -STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_FLOSS_47_DIESEL :Floss '47' (Diesel) -STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CS_4000_DIESEL :CS 4000 (Diesel) -STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CS_2400_DIESEL :CS 2400 (Diesel) -STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CENTENNIAL_DIESEL :Centennial (Diesel) -STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_KELLING_3100_DIESEL :Kelling 3100 (Diesel) -STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_TURNER_TURBO_DIESEL :Turner Turbo (Diesel) -STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MJS_1000_DIESEL :MJS 1000 (Diesel) -STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_125_DIESEL :SH '125' (Diesel) -STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_30_ELECTRIC :SH '30' (Elektrisch) -STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_40_ELECTRIC :SH '40' (Elektrisch) -STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_T_I_M_ELECTRIC :'T.I.M.' (Elektrisch) -STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_ASIASTAR_ELECTRIC :'AsiaStar' (Elektrisch) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_KIRBY_PAUL_TANK_STEAM :Kirby Paul Tank (stoom) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MJS_250_DIESEL :MJS 250 (diesel) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_PLODDYPHUT_CHOO_CHOO :Ploddyphut Tsjoeketsjoeke +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_POWERNAUT_CHOO_CHOO :Powernaut Tsjoeketsjoeke +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MIGHTYMOVER_CHOO_CHOO :MightyMover Tsjoeketsjoeke +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_PLODDYPHUT_DIESEL :Ploddyphut-diesel +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_POWERNAUT_DIESEL :Powernaut-diesel +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_WILLS_2_8_0_STEAM :Wills 2-8-0 (stoom) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CHANEY_JUBILEE_STEAM :Chaney 'Jubilee' (stoom) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_GINZU_A4_STEAM :Ginzu 'A4' (stoom) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_8P_STEAM :SH '8P' (stoom) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MANLEY_MOREL_DMU_DIESEL :Manley-Morel (dieseltreinstel) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_DASH_DIESEL :'Dash' (diesel) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_HENDRY_25_DIESEL :SH/Hendry '25' (diesel) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_UU_37_DIESEL :UU '37' (diesel) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_FLOSS_47_DIESEL :Floss '47' (diesel) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CS_4000_DIESEL :CS 4000 (diesel) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CS_2400_DIESEL :CS 2400 (diesel) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CENTENNIAL_DIESEL :Centennial (diesel) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_KELLING_3100_DIESEL :Kelling 3100 (diesel) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_TURNER_TURBO_DIESEL :Turner Turbo (diesel) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MJS_1000_DIESEL :MJS 1000 (diesel) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_125_DIESEL :SH '125' (diesel) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_30_ELECTRIC :SH '30' (elektrisch) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_40_ELECTRIC :SH '40' (elektrisch) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_T_I_M_ELECTRIC :'T.I.M.' (elektrisch) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_ASIASTAR_ELECTRIC :'AsiaStar' (elektrisch) STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PASSENGER_CAR :Passagiersrijtuig STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_MAIL_VAN :Postwagon STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COAL_CAR :Kolenwagon @@ -4646,17 +4753,17 @@ STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_WATER_TANKER :Watertanker STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_FRUIT_TRUCK :Fruitwagon STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_RUBBER_TRUCK :Rubberwagon STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_SUGAR_TRUCK :Suikerwagon -STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COTTON_CANDY_HOPPER :Suikerspinnenwagon +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COTTON_CANDY_HOPPER :Suikerspinwagon STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_TOFFEE_HOPPER :Toffeewagon -STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_BUBBLE_VAN :Bellenwagon +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_BUBBLE_VAN :Bubbelwagon STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COLA_TANKER :Colatanker STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_CANDY_VAN :Snoepwagon STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_TOY_VAN :Speelgoedwagon STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_BATTERY_TRUCK :Batterijwagon STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_FIZZY_DRINK_TRUCK :Frisdrankwagon STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PLASTIC_TRUCK :Plasticwagon -STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_X2001_ELECTRIC :'X2001' (Elektrisch) -STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_MILLENNIUM_Z1_ELECTRIC :'Millennium Z1' (Elektrisch) +STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_X2001_ELECTRIC :'X2001' (elektrisch) +STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_MILLENNIUM_Z1_ELECTRIC :'Millennium Z1' (elektrisch) STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_WIZZOWOW_Z99 :Wizzowow Z99 STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PASSENGER_CAR :Passagiersrijtuig STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_MAIL_VAN :Postwagon @@ -4676,19 +4783,19 @@ STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_WATER_TANKER :Watertanker STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FRUIT_TRUCK :Fruitwagon STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_RUBBER_TRUCK :Rubberwagon STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_SUGAR_TRUCK :Suikerwagon -STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COTTON_CANDY_HOPPER :Suikerspinnenwagon +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COTTON_CANDY_HOPPER :Suikerspinwagon STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_TOFFEE_HOPPER :Toffeewagon -STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_BUBBLE_VAN :Bellenwagon +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_BUBBLE_VAN :Bubbelwagon STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COLA_TANKER :Colatanker STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_CANDY_VAN :Snoepwagon STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_TOY_VAN :Speelgoedwagon STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_BATTERY_TRUCK :Batterijwagon STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FIZZY_DRINK_TRUCK :Frisdrankwagon STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PLASTIC_TRUCK :Plasticwagon -STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV1_LEVIATHAN_ELECTRIC :Lev1 'Leviathan' (Elektrisch) -STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV2_CYCLOPS_ELECTRIC :Lev2 'Cyclops' (Elektrisch) -STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV3_PEGASUS_ELECTRIC :Lev3 'Pegasus' (Elektrisch) -STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV4_CHIMAERA_ELECTRIC :Lev4 'Chimaera' (Elektrisch) +STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV1_LEVIATHAN_ELECTRIC :Lev1 'Leviathan' (elektrisch) +STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV2_CYCLOPS_ELECTRIC :Lev2 'Cyclops' (elektrisch) +STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV3_PEGASUS_ELECTRIC :Lev3 'Pegasus' (elektrisch) +STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV4_CHIMAERA_ELECTRIC :Lev4 'Chimaera' (elektrisch) STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_WIZZOWOW_ROCKETEER :Wizzowow Rocketeer STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PASSENGER_CAR :Passagiersrijtuig STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_MAIL_VAN :Postwagon @@ -4708,114 +4815,114 @@ STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_WATER_TANKER :Watertanker STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_FRUIT_TRUCK :Fruitwagon STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_RUBBER_TRUCK :Rubberwagon STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_SUGAR_TRUCK :Suikerwagon -STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COTTON_CANDY_HOPPER :Suikerspinnenwagon +STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COTTON_CANDY_HOPPER :Suikerspinwagon STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_TOFFEE_HOPPER :Toffeewagon -STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_BUBBLE_VAN :Bellenwagon +STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_BUBBLE_VAN :Bubbelwagon STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COLA_TANKER :Colatanker STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_CANDY_VAN :Snoepwagon STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_TOY_VAN :Speelgoedwagon STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_BATTERY_TRUCK :Batterijwagon STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_FIZZY_DRINK_TRUCK :Frisdrankwagon STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PLASTIC_TRUCK :Plasticwagon -STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_REGAL_BUS :MPS Regal Bus -STR_VEHICLE_NAME_ROAD_VEHICLE_HEREFORD_LEOPARD_BUS :Hereford Leopard Bus -STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_BUS :Foster Bus +STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_REGAL_BUS :MPS Regal-bus +STR_VEHICLE_NAME_ROAD_VEHICLE_HEREFORD_LEOPARD_BUS :Hereford Leopard-bus +STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_BUS :Foster-bus STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_MKII_SUPERBUS :Foster MkII Superbus -STR_VEHICLE_NAME_ROAD_VEHICLE_PLODDYPHUT_MKI_BUS :Ploddyphut MkI Bus -STR_VEHICLE_NAME_ROAD_VEHICLE_PLODDYPHUT_MKII_BUS :Ploddyphut MkII Bus -STR_VEHICLE_NAME_ROAD_VEHICLE_PLODDYPHUT_MKIII_BUS :Ploddyphut MkIII Bus -STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_COAL_TRUCK :Balogh Kolentruck -STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_COAL_TRUCK :Uhl Kolentruck -STR_VEHICLE_NAME_ROAD_VEHICLE_DW_COAL_TRUCK :DW Kolentruck -STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_MAIL_TRUCK :MPS Posttruck -STR_VEHICLE_NAME_ROAD_VEHICLE_REYNARD_MAIL_TRUCK :Reynard Posttruck -STR_VEHICLE_NAME_ROAD_VEHICLE_PERRY_MAIL_TRUCK :Perry Posttruck -STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_MAIL_TRUCK :MightyMover Posttruck -STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_MAIL_TRUCK :Powernaught Posttruck -STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_MAIL_TRUCK :Wizzowow Posttruck -STR_VEHICLE_NAME_ROAD_VEHICLE_WITCOMBE_OIL_TANKER :Witcombe Olietanker -STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_OIL_TANKER :Foster Olietanker -STR_VEHICLE_NAME_ROAD_VEHICLE_PERRY_OIL_TANKER :Perry Olietanker -STR_VEHICLE_NAME_ROAD_VEHICLE_TALBOTT_LIVESTOCK_VAN :Talbott Veewagen -STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_LIVESTOCK_VAN :Uhl Veewagen -STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_LIVESTOCK_VAN :Foster Veewagen -STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_GOODS_TRUCK :Balogh Goederentruck -STR_VEHICLE_NAME_ROAD_VEHICLE_CRAIGHEAD_GOODS_TRUCK :Craighead Goederentruck -STR_VEHICLE_NAME_ROAD_VEHICLE_GOSS_GOODS_TRUCK :Goss Goederentruck -STR_VEHICLE_NAME_ROAD_VEHICLE_HEREFORD_GRAIN_TRUCK :Hereford Graantruck -STR_VEHICLE_NAME_ROAD_VEHICLE_THOMAS_GRAIN_TRUCK :Thomas Graantruck -STR_VEHICLE_NAME_ROAD_VEHICLE_GOSS_GRAIN_TRUCK :Goss Graantruck -STR_VEHICLE_NAME_ROAD_VEHICLE_WITCOMBE_WOOD_TRUCK :Witcombe Houttruck -STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_WOOD_TRUCK :Foster Houttruck -STR_VEHICLE_NAME_ROAD_VEHICLE_MORELAND_WOOD_TRUCK :Moreland Houttruck -STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_IRON_ORE_TRUCK :MPS IJzerertstruck -STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_IRON_ORE_TRUCK :Uhl IJzerertstruck -STR_VEHICLE_NAME_ROAD_VEHICLE_CHIPPY_IRON_ORE_TRUCK :Chippy IJzerertstruck -STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_STEEL_TRUCK :Balogh Staaltruck -STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_STEEL_TRUCK :Uhl Staaltruck -STR_VEHICLE_NAME_ROAD_VEHICLE_KELLING_STEEL_TRUCK :Kelling Staaltruck -STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_ARMORED_TRUCK :Balogh Gepantserde Truck -STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_ARMORED_TRUCK :Uhl Gepantserde Truck -STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_ARMORED_TRUCK :Foster Gepantserde Truck -STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_FOOD_VAN :Foster Voedselwagen -STR_VEHICLE_NAME_ROAD_VEHICLE_PERRY_FOOD_VAN :Perry Voedselwagen -STR_VEHICLE_NAME_ROAD_VEHICLE_CHIPPY_FOOD_VAN :Chippy Voedselwagen -STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_PAPER_TRUCK :Uhl Papiertruck -STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_PAPER_TRUCK :Balogh Papiertruck -STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_PAPER_TRUCK :MPS Papiertruck -STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_COPPER_ORE_TRUCK :MPS Koperertstruck -STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_COPPER_ORE_TRUCK :Uhl Koperertstruck -STR_VEHICLE_NAME_ROAD_VEHICLE_GOSS_COPPER_ORE_TRUCK :Goss Koperertstruck -STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_WATER_TANKER :Uhl Watertanker -STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_WATER_TANKER :Balogh Watertanker -STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_WATER_TANKER :MPS Watertanker -STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_FRUIT_TRUCK :Balogh Fruittruck -STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_FRUIT_TRUCK :Uhl Fruittruck -STR_VEHICLE_NAME_ROAD_VEHICLE_KELLING_FRUIT_TRUCK :Kelling Fruittruck -STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_RUBBER_TRUCK :Balogh Rubbertruck -STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_RUBBER_TRUCK :Uhl Rubbertruck -STR_VEHICLE_NAME_ROAD_VEHICLE_RMT_RUBBER_TRUCK :RMT Rubbertruck -STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_SUGAR_TRUCK :MightyMover Suikertruck -STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_SUGAR_TRUCK :Powernaught Suikertruck -STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_SUGAR_TRUCK :Wizzowow Suikertruck -STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_COLA_TRUCK :MightyMover Colatruck -STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_COLA_TRUCK :Powernaught Colatruck -STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_COLA_TRUCK :Wizzowow Colatruck -STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_COTTON_CANDY :MightyMover Suikerspinnentruck -STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_COTTON_CANDY :Powernaught Suikerspinnentruck -STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_COTTON_CANDY_TRUCK :Wizzowow Suikerspinnentruck -STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_TOFFEE_TRUCK :MightyMover Toffeetruck -STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_TOFFEE_TRUCK :Powernaught Toffeetruck -STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_TOFFEE_TRUCK :Wizzowow Toffeetruck -STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_TOY_VAN :MightyMover Speelgoedwagen -STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_TOY_VAN :Powernaught Speelgoedwagen -STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_TOY_VAN :Wizzowow Speelgoedwagen -STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_CANDY_TRUCK :MightyMover Snoeptruck -STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_CANDY_TRUCK :Powernaught Snoeptruck -STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_CANDY_TRUCK :Wizzowow Snoeptruck -STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_BATTERY_TRUCK :MightyMover Batterijtruck -STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_BATTERY_TRUCK :Powernaught Batterijtruck -STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_BATTERY_TRUCK :Wizzowow Batterijtruck -STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_FIZZY_DRINK :MightyMover Frisdranktruck -STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_FIZZY_DRINK :Powernaught Frisdranktruck -STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_FIZZY_DRINK_TRUCK :Wizzowow Frisdranktruck -STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_PLASTIC_TRUCK :MightyMover Plastictruck -STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_PLASTIC_TRUCK :Powernaught Plastictruck -STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_PLASTIC_TRUCK :Wizzowow Plastictruck -STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_BUBBLE_TRUCK :MightyMover Bellentruck -STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_BUBBLE_TRUCK :Powernaught Bellentruck -STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_BUBBLE_TRUCK :Wizzowow Bellentruck -STR_VEHICLE_NAME_SHIP_MPS_OIL_TANKER :MPS Olietanker -STR_VEHICLE_NAME_SHIP_CS_INC_OIL_TANKER :CS-Inc. Olietanker -STR_VEHICLE_NAME_SHIP_MPS_PASSENGER_FERRY :MPS Veerboot -STR_VEHICLE_NAME_SHIP_FFP_PASSENGER_FERRY :FFP Veerboot +STR_VEHICLE_NAME_ROAD_VEHICLE_PLODDYPHUT_MKI_BUS :Ploddyphut MkI-bus +STR_VEHICLE_NAME_ROAD_VEHICLE_PLODDYPHUT_MKII_BUS :Ploddyphut MkII-bus +STR_VEHICLE_NAME_ROAD_VEHICLE_PLODDYPHUT_MKIII_BUS :Ploddyphut MkIII-bus +STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_COAL_TRUCK :Balogh-kolentruck +STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_COAL_TRUCK :Uhl-kolentruck +STR_VEHICLE_NAME_ROAD_VEHICLE_DW_COAL_TRUCK :DW-kolentruck +STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_MAIL_TRUCK :MPS-posttruck +STR_VEHICLE_NAME_ROAD_VEHICLE_REYNARD_MAIL_TRUCK :Reynard-posttruck +STR_VEHICLE_NAME_ROAD_VEHICLE_PERRY_MAIL_TRUCK :Perry-posttruck +STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_MAIL_TRUCK :MightyMover-posttruck +STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_MAIL_TRUCK :Powernaught-posttruck +STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_MAIL_TRUCK :Wizzowow-posttruck +STR_VEHICLE_NAME_ROAD_VEHICLE_WITCOMBE_OIL_TANKER :Witcombe-olietanker +STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_OIL_TANKER :Foster-olietanker +STR_VEHICLE_NAME_ROAD_VEHICLE_PERRY_OIL_TANKER :Perry-olietanker +STR_VEHICLE_NAME_ROAD_VEHICLE_TALBOTT_LIVESTOCK_VAN :Talbott-veewagen +STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_LIVESTOCK_VAN :Uhl-veewagen +STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_LIVESTOCK_VAN :Foster-veewagen +STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_GOODS_TRUCK :Balogh-goederentruck +STR_VEHICLE_NAME_ROAD_VEHICLE_CRAIGHEAD_GOODS_TRUCK :Craighead-goederentruck +STR_VEHICLE_NAME_ROAD_VEHICLE_GOSS_GOODS_TRUCK :Goss-goederentruck +STR_VEHICLE_NAME_ROAD_VEHICLE_HEREFORD_GRAIN_TRUCK :Hereford-graantruck +STR_VEHICLE_NAME_ROAD_VEHICLE_THOMAS_GRAIN_TRUCK :Thomas-graantruck +STR_VEHICLE_NAME_ROAD_VEHICLE_GOSS_GRAIN_TRUCK :Goss-graantruck +STR_VEHICLE_NAME_ROAD_VEHICLE_WITCOMBE_WOOD_TRUCK :Witcombe-houttruck +STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_WOOD_TRUCK :Foster-houttruck +STR_VEHICLE_NAME_ROAD_VEHICLE_MORELAND_WOOD_TRUCK :Moreland-houttruck +STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_IRON_ORE_TRUCK :MPS-ijzerertstruck +STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_IRON_ORE_TRUCK :Uhl-ijzerertstruck +STR_VEHICLE_NAME_ROAD_VEHICLE_CHIPPY_IRON_ORE_TRUCK :Chippy-ijzerertstruck +STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_STEEL_TRUCK :Balogh-staaltruck +STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_STEEL_TRUCK :Uhl-staaltruck +STR_VEHICLE_NAME_ROAD_VEHICLE_KELLING_STEEL_TRUCK :Kelling-staaltruck +STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_ARMORED_TRUCK :Balogh-pantsertruck +STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_ARMORED_TRUCK :Uhl-pantserrruck +STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_ARMORED_TRUCK :Foster-pantsertruck +STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_FOOD_VAN :Foster-voedseltruck +STR_VEHICLE_NAME_ROAD_VEHICLE_PERRY_FOOD_VAN :Perry-voedseltruck +STR_VEHICLE_NAME_ROAD_VEHICLE_CHIPPY_FOOD_VAN :Chippy-voedseltruck +STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_PAPER_TRUCK :Uhl-papiertruck +STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_PAPER_TRUCK :Balogh-papiertruck +STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_PAPER_TRUCK :MPS-papiertruck +STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_COPPER_ORE_TRUCK :MPS-koperertstruck +STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_COPPER_ORE_TRUCK :Uhl-koperertstruck +STR_VEHICLE_NAME_ROAD_VEHICLE_GOSS_COPPER_ORE_TRUCK :Goss-koperertstruck +STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_WATER_TANKER :Uhl-watertanker +STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_WATER_TANKER :Balogh-watertanker +STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_WATER_TANKER :MPS-watertanker +STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_FRUIT_TRUCK :Balogh-fruittruck +STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_FRUIT_TRUCK :Uhl-fruittruck +STR_VEHICLE_NAME_ROAD_VEHICLE_KELLING_FRUIT_TRUCK :Kelling-fruittruck +STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_RUBBER_TRUCK :Balogh-rubbertruck +STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_RUBBER_TRUCK :Uhl-rubbertruck +STR_VEHICLE_NAME_ROAD_VEHICLE_RMT_RUBBER_TRUCK :RMT-rubbertruck +STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_SUGAR_TRUCK :MightyMover-suikertruck +STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_SUGAR_TRUCK :Powernaught-suikertruck +STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_SUGAR_TRUCK :Wizzowow-suikertruck +STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_COLA_TRUCK :MightyMover-colatanker +STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_COLA_TRUCK :Powernaught-colatanker +STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_COLA_TRUCK :Wizzowow-colatanker +STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_COTTON_CANDY :MightyMover-suikerspintruck +STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_COTTON_CANDY :Powernaught-suikerspintruck +STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_COTTON_CANDY_TRUCK :Wizzowow-suikerspintruck +STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_TOFFEE_TRUCK :MightyMover-toffeetruck +STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_TOFFEE_TRUCK :Powernaught-toffeetruck +STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_TOFFEE_TRUCK :Wizzowow-toffeetruck +STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_TOY_VAN :MightyMover-speelgoedtruck +STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_TOY_VAN :Powernaught-speelgoedtruck +STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_TOY_VAN :Wizzowow-speelgoedtruck +STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_CANDY_TRUCK :MightyMover-snoeptruck +STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_CANDY_TRUCK :Powernaught-snoeptruck +STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_CANDY_TRUCK :Wizzowow-snoeptruck +STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_BATTERY_TRUCK :MightyMover-batterijtruck +STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_BATTERY_TRUCK :Powernaught-batterijtruck +STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_BATTERY_TRUCK :Wizzowow-batterijtruck +STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_FIZZY_DRINK :MightyMover-frisdranktruck +STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_FIZZY_DRINK :Powernaught-frisdranktruck +STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_FIZZY_DRINK_TRUCK :Wizzowow-frisdranktruck +STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_PLASTIC_TRUCK :MightyMover-plastictruck +STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_PLASTIC_TRUCK :Powernaught-plastictruck +STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_PLASTIC_TRUCK :Wizzowow-plastictruck +STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_BUBBLE_TRUCK :MightyMover-bubbeltruck +STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_BUBBLE_TRUCK :Powernaught-bubbeltruck +STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_BUBBLE_TRUCK :Wizzowow-bubbeltruck +STR_VEHICLE_NAME_SHIP_MPS_OIL_TANKER :MPS-olietanker +STR_VEHICLE_NAME_SHIP_CS_INC_OIL_TANKER :CS-Inc.-olietanker +STR_VEHICLE_NAME_SHIP_MPS_PASSENGER_FERRY :MPS-veerboot +STR_VEHICLE_NAME_SHIP_FFP_PASSENGER_FERRY :FFP-veerboot STR_VEHICLE_NAME_SHIP_BAKEWELL_300_HOVERCRAFT :Bakewell 300 Hovercraft -STR_VEHICLE_NAME_SHIP_CHUGGER_CHUG_PASSENGER :Chugger-Chug Veerboot -STR_VEHICLE_NAME_SHIP_SHIVERSHAKE_PASSENGER_FERRY :Shivershake Veerboot -STR_VEHICLE_NAME_SHIP_YATE_CARGO_SHIP :Yate Goederenschip -STR_VEHICLE_NAME_SHIP_BAKEWELL_CARGO_SHIP :Bakewell Goederenschip -STR_VEHICLE_NAME_SHIP_MIGHTYMOVER_CARGO_SHIP :MightyMover Goederenschip -STR_VEHICLE_NAME_SHIP_POWERNAUT_CARGO_SHIP :Powernaut Goederenschip +STR_VEHICLE_NAME_SHIP_CHUGGER_CHUG_PASSENGER :Chugger-Chug-veerboot +STR_VEHICLE_NAME_SHIP_SHIVERSHAKE_PASSENGER_FERRY :Shivershake-veerboot +STR_VEHICLE_NAME_SHIP_YATE_CARGO_SHIP :Yate-goederenschip +STR_VEHICLE_NAME_SHIP_BAKEWELL_CARGO_SHIP :Bakewell-goederenschip +STR_VEHICLE_NAME_SHIP_MIGHTYMOVER_CARGO_SHIP :MightyMover-goederenschip +STR_VEHICLE_NAME_SHIP_POWERNAUT_CARGO_SHIP :Powernaut-goederenschip STR_VEHICLE_NAME_AIRCRAFT_SAMPSON_U52 :Sampson U52 STR_VEHICLE_NAME_AIRCRAFT_COLEMAN_COUNT :Coleman Count STR_VEHICLE_NAME_AIRCRAFT_FFP_DART :FFP Dart @@ -4854,9 +4961,9 @@ STR_VEHICLE_NAME_AIRCRAFT_PLODDYPHUT_500 :Ploddyphut 500 STR_VEHICLE_NAME_AIRCRAFT_FLASHBANG_X1 :Flashbang X1 STR_VEHICLE_NAME_AIRCRAFT_JUGGERPLANE_M1 :Juggerplane M1 STR_VEHICLE_NAME_AIRCRAFT_FLASHBANG_WIZZER :Flashbang Wizzer -STR_VEHICLE_NAME_AIRCRAFT_TRICARIO_HELICOPTER :Tricario Helikopter -STR_VEHICLE_NAME_AIRCRAFT_GURU_X2_HELICOPTER :Guru X2 Helikopter -STR_VEHICLE_NAME_AIRCRAFT_POWERNAUT_HELICOPTER :Powernaut Helikopter +STR_VEHICLE_NAME_AIRCRAFT_TRICARIO_HELICOPTER :Tricario-helikopter +STR_VEHICLE_NAME_AIRCRAFT_GURU_X2_HELICOPTER :Guru X2-helikopter +STR_VEHICLE_NAME_AIRCRAFT_POWERNAUT_HELICOPTER :Powernaut-helikopter ##id 0x8800 # Formatting of some strings @@ -4865,21 +4972,21 @@ STR_FORMAT_DATE_SHORT :{STRING} {NUM} STR_FORMAT_DATE_LONG :{STRING} {STRING} {NUM} STR_FORMAT_DATE_ISO :{2:NUM}-{1:STRING}-{0:STRING} -STR_FORMAT_BUOY_NAME :{TOWN} Boei -STR_FORMAT_BUOY_NAME_SERIAL :{TOWN} Boei #{COMMA} +STR_FORMAT_BUOY_NAME :Boei {TOWN} +STR_FORMAT_BUOY_NAME_SERIAL :Boei {TOWN} {COMMA} STR_FORMAT_COMPANY_NUM :(Bedrijf {COMMA}) STR_FORMAT_GROUP_NAME :Groep {COMMA} -STR_FORMAT_INDUSTRY_NAME :{TOWN} {STRING} -STR_FORMAT_WAYPOINT_NAME :{TOWN} Controlepost -STR_FORMAT_WAYPOINT_NAME_SERIAL :{TOWN} Controlepost #{COMMA} +STR_FORMAT_INDUSTRY_NAME :{1:STRING} {0:TOWN} +STR_FORMAT_WAYPOINT_NAME :Routepunt {TOWN} +STR_FORMAT_WAYPOINT_NAME_SERIAL :Routepunt {TOWN} {COMMA} -STR_FORMAT_DEPOT_NAME_TRAIN :{TOWN} Treindepot -STR_FORMAT_DEPOT_NAME_TRAIN_SERIAL :{TOWN} Treindepot #{COMMA} -STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE :{TOWN} Garage -STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE_SERIAL :{TOWN} Garage #{COMMA} -STR_FORMAT_DEPOT_NAME_SHIP :{TOWN} Dok -STR_FORMAT_DEPOT_NAME_SHIP_SERIAL :{TOWN} Dok #{COMMA} -STR_FORMAT_DEPOT_NAME_AIRCRAFT :{STATION} Hangar +STR_FORMAT_DEPOT_NAME_TRAIN :Remise {TOWN} +STR_FORMAT_DEPOT_NAME_TRAIN_SERIAL :Remise {TOWN} {COMMA} +STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE :Garage {TOWN} +STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE_SERIAL :Garage {TOWN} {COMMA} +STR_FORMAT_DEPOT_NAME_SHIP :Dok {TOWN} +STR_FORMAT_DEPOT_NAME_SHIP_SERIAL :Dok {TOWN} {COMMA} +STR_FORMAT_DEPOT_NAME_AIRCRAFT :Hangar {STATION} STR_UNKNOWN_STATION :onbekend station STR_DEFAULT_SIGN_NAME :Bord diff --git a/src/lang/english.txt b/src/lang/english.txt index 1be1387061..61fa2a91ba 100644 --- a/src/lang/english.txt +++ b/src/lang/english.txt @@ -189,6 +189,8 @@ STR_COLOUR_ORANGE :Orange STR_COLOUR_BROWN :Brown STR_COLOUR_GREY :Grey STR_COLOUR_WHITE :White +STR_COLOUR_RANDOM :Random +STR_COLOUR_DEFAULT :Default # Units used in OpenTTD STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}mph @@ -464,6 +466,7 @@ STR_TOOLBAR_SOUND_MUSIC :Sound/music ############ range for message menu starts STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :Last message/news report STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Message history +STR_NEWS_MENU_DELETE_ALL_MESSAGES :Delete all messages ############ range ends here ############ range for about menu starts @@ -815,6 +818,7 @@ STR_NEWS_MERGER_TAKEOVER_TITLE :{BIG_FONT}{BLAC STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENT_NAME}{}(Manager) STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}{RAW_STRING} sponsored construction of new town {TOWN}! +STR_NEWS_NEW_TOWN_UNSPONSORED :{BLACK}{BIG_FONT}A new town called {TOWN} has been constructed! STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}New {STRING} under construction near {TOWN}! STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}New {STRING} being planted near {TOWN}! @@ -927,6 +931,8 @@ STR_GAME_OPTIONS_CURRENCY_ZAR :South African R STR_GAME_OPTIONS_CURRENCY_CUSTOM :Custom... STR_GAME_OPTIONS_CURRENCY_GEL :Georgian Lari (GEL) STR_GAME_OPTIONS_CURRENCY_IRR :Iranian Rial (IRR) +STR_GAME_OPTIONS_CURRENCY_RUB :New Russian Ruble (RUB) +STR_GAME_OPTIONS_CURRENCY_MXN :Mexican Peso (MXN) ############ end of currency region STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Road vehicles @@ -989,6 +995,13 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normal STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Double size STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Quad size +STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}Font size +STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Select the interface font size to use + +STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal +STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Double size +STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Quad size + STR_GAME_OPTIONS_BASE_GRF :{BLACK}Base graphics set STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Select the base graphics set to use STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} missing/corrupted file{P "" s} @@ -1171,6 +1184,8 @@ STR_CONFIG_SETTING_AUTOSLOPE :Allow landscapi STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Allow landscaping under buildings and tracks without removing them STR_CONFIG_SETTING_CATCHMENT :Allow more realistically sized catchment areas: {STRING2} STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :Have differently sized catchment areas for different types of stations and airports +STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES :Company stations can serve industries with attached neutral stations: {STRING2} +STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES_HELPTEXT :When enabled, industries with attached stations (such as Oil Rigs) may also be served by company owned stations built nearby. When disabled, these industries may only be served by their attached stations. Any nearby company stations won't be able to serve them, nor will the attached station serve anything else other than the industry STR_CONFIG_SETTING_EXTRADYNAMITE :Allow removal of more town-owned roads, bridges and tunnels: {STRING2} STR_CONFIG_SETTING_EXTRADYNAMITE_HELPTEXT :Make it easier to remove town-owned infrastructure and buildings STR_CONFIG_SETTING_TRAIN_LENGTH :Maximum length of trains: {STRING2} @@ -1187,8 +1202,8 @@ STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS_HELPTEXT :Steepness of a STR_CONFIG_SETTING_PERCENTAGE :{COMMA}% STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS :Slope steepness for road vehicles: {STRING2} STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS_HELPTEXT :Steepness of a sloped tile for a road vehicle. Higher values make it more difficult to climb a hill -STR_CONFIG_SETTING_FORBID_90_DEG :Forbid trains and ships from making 90° turns: {STRING2} -STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :90 degree turns occur when a horizontal track is directly followed by a vertical track piece on the adjacent tile, thus making the train turn by 90 degree when traversing the tile edge instead of the usual 45 degrees for other track combinations. This also applies to the turning radius of ships +STR_CONFIG_SETTING_FORBID_90_DEG :Forbid trains from making 90° turns: {STRING2} +STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :90 degree turns occur when a horizontal track is directly followed by a vertical track piece on the adjacent tile, thus making the train turn by 90 degree when traversing the tile edge instead of the usual 45 degrees for other track combinations. STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :Allow to join stations not directly adjacent: {STRING2} STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS_HELPTEXT :Allow adding parts to a station without directly touching the existing parts. Needs Ctrl+Click while placing the new parts STR_CONFIG_SETTING_INFLATION :Inflation: {STRING2} @@ -1244,8 +1259,8 @@ STR_CONFIG_SETTING_PLANE_SPEED :Plane speed fac STR_CONFIG_SETTING_PLANE_SPEED_HELPTEXT :Set the relative speed of planes compared to other vehicle types, to reduce the amount of income of transport by aircraft STR_CONFIG_SETTING_PLANE_SPEED_VALUE :1 / {COMMA} STR_CONFIG_SETTING_PLANE_CRASHES :Number of plane crashes: {STRING2} -STR_CONFIG_SETTING_PLANE_CRASHES_HELPTEXT :Set the chance of an aircraft crash happening -STR_CONFIG_SETTING_PLANE_CRASHES_NONE :None +STR_CONFIG_SETTING_PLANE_CRASHES_HELPTEXT :Set the chance of a random aircraft crash happening.{}* Large airplanes always have a risk of crashing when landing on small airports +STR_CONFIG_SETTING_PLANE_CRASHES_NONE :None* STR_CONFIG_SETTING_PLANE_CRASHES_REDUCED :Reduced STR_CONFIG_SETTING_PLANE_CRASHES_NORMAL :Normal STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :Allow drive-through road stops on town owned roads: {STRING2} @@ -1256,6 +1271,9 @@ STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Changing STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Infrastructure maintenance: {STRING2} STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :When enabled, infrastructure causes maintenance costs. The cost grows over-proportional with the network size, thus affecting bigger companies more than smaller ones +STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR :Starting company colour: {STRING2} +STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT :Choose starting colour for the company + STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Airports never expire: {STRING2} STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Enabling this setting makes each airport type stay available forever after its introduction @@ -1567,6 +1585,10 @@ STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Enabling this s STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :Forbidden STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED :Allowed STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :Allowed, custom town layout +STR_CONFIG_SETTING_TOWN_CARGOGENMODE :Town cargo generation: {STRING2} +STR_CONFIG_SETTING_TOWN_CARGOGENMODE_HELPTEXT :How much cargo is produced by houses in towns, relative to the overall population of the town.{}Quadratic growth: A town twice the size generates four times as many passengers.{}Linear growth: A town twice the size generates twice the amount of passengers. +STR_CONFIG_SETTING_TOWN_CARGOGENMODE_ORIGINAL :Quadratic (original) +STR_CONFIG_SETTING_TOWN_CARGOGENMODE_BITCOUNT :Linear STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :In game placement of trees: {STRING2} STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :Control random appearance of trees during the game. This might affect industries which rely on tree growth, for example lumber mills @@ -1694,7 +1716,6 @@ STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}Cargo d STR_CONFIG_SETTING_AI :{ORANGE}Competitors STR_CONFIG_SETTING_AI_NPC :{ORANGE}Computer players -STR_CONFIG_SETTING_PATHFINDER_OPF :Original STR_CONFIG_SETTING_PATHFINDER_NPF :NPF STR_CONFIG_SETTING_PATHFINDER_YAPF_RECOMMENDED :YAPF {BLUE}(Recommended) @@ -1778,13 +1799,9 @@ STR_QUIT_NO :{BLACK}No # Supported OSes STR_OSNAME_WINDOWS :Windows -STR_OSNAME_DOS :DOS STR_OSNAME_UNIX :Unix STR_OSNAME_OSX :OS{NBSP}X -STR_OSNAME_BEOS :BeOS STR_OSNAME_HAIKU :Haiku -STR_OSNAME_MORPHOS :MorphOS -STR_OSNAME_AMIGAOS :AmigaOS STR_OSNAME_OS2 :OS/2 STR_OSNAME_SUNOS :SunOS @@ -1813,7 +1830,7 @@ STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Change c STR_CHEAT_SETUP_PROD :{LTBLUE}Enable modifying production values: {ORANGE}{STRING1} # Livery window -STR_LIVERY_CAPTION :{WHITE}New Colour Scheme +STR_LIVERY_CAPTION :{WHITE}{COMPANY} - Colour Scheme STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Show general colour schemes STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Show train colour schemes @@ -2073,11 +2090,12 @@ STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Disconne STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Server is protected. Enter password STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Company is protected. Enter password +STR_NETWORK_COMPANY_LIST_CLIENT_LIST_CAPTION :{WHITE}Client list # Network company list added strings -STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Client list -STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Spectate -STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}New company +STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Client list +STR_NETWORK_COMPANY_LIST_SPECTATE :Spectate +STR_NETWORK_COMPANY_LIST_NEW_COMPANY :New company # Network client list STR_NETWORK_CLIENTLIST_KICK :Kick @@ -2092,7 +2110,6 @@ STR_NETWORK_CLIENT :Client STR_NETWORK_SPECTATORS :Spectators STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Enter the amount of money you want to give -STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Spectator # Network set password STR_COMPANY_PASSWORD_CANCEL :{BLACK}Do not save the entered password @@ -2122,7 +2139,7 @@ STR_NETWORK_CHAT_ALL :[All] {RAW_STRI STR_NETWORK_CHAT_OSKTITLE :{BLACK}Enter text for network chat # Network messages -STR_NETWORK_ERROR_NOTAVAILABLE :{WHITE}No network devices found or compiled without ENABLE_NETWORK +STR_NETWORK_ERROR_NOTAVAILABLE :{WHITE}No network devices found STR_NETWORK_ERROR_NOSERVER :{WHITE}Could not find any network games STR_NETWORK_ERROR_NOCONNECTION :{WHITE}The server didn't answer the request STR_NETWORK_ERROR_NEWGRF_MISMATCH :{WHITE}Could not connect due to NewGRF mismatch @@ -2374,9 +2391,9 @@ STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Combo Si STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Path Signal (electric){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. Standard path signals can be passed from the back side STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}One-way Path Signal (electric){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. One-way path signals can't be passed from the back side STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Signal Convert{}When selected, clicking an existing signal will convert it to the selected signal type and variant. Ctrl+Click will toggle the existing variant. Shift+Click shows estimated conversion cost -STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Dragging signal density -STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Decrease dragging signal density -STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Increase dragging signal density +STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Dragging signal distance +STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Decrease dragging signal distance +STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Increase dragging signal distance # Bridge selection window STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Select Rail Bridge @@ -2696,41 +2713,44 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Company-owned l STR_ABOUT_OPENTTD :{WHITE}About OpenTTD STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Original copyright {COPYRIGHT} 1995 Chris Sawyer, All rights reserved STR_ABOUT_VERSION :{BLACK}OpenTTD version {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 The OpenTTD team +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2019 The OpenTTD team # Framerate display window STR_FRAMERATE_CAPTION :{WHITE}Frame rate STR_FRAMERATE_CAPTION_SMALL :{STRING2}{WHITE} ({DECIMAL}x) -STR_FRAMERATE_RATE_GAMELOOP :{WHITE}Simulation rate: {STRING2} +STR_FRAMERATE_RATE_GAMELOOP :{BLACK}Simulation rate: {STRING2} STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}Number of game ticks simulated per second. -STR_FRAMERATE_RATE_BLITTER :{WHITE}Graphics frame rate: {STRING2} +STR_FRAMERATE_RATE_BLITTER :{BLACK}Graphics frame rate: {STRING2} STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}Number of video frames rendered per second. -STR_FRAMERATE_SPEED_FACTOR :{WHITE}Current game speed factor: {DECIMAL}x +STR_FRAMERATE_SPEED_FACTOR :{BLACK}Current game speed factor: {DECIMAL}x STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}How fast the game is currently running, compared to the expected speed at normal simulation rate. STR_FRAMERATE_CURRENT :{WHITE}Current STR_FRAMERATE_AVERAGE :{WHITE}Average -STR_FRAMERATE_DATA_POINTS :{WHITE}Data based on {COMMA} measurements -STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL}{WHITE} ms -STR_FRAMERATE_MS_WARN :{YELLOW}{DECIMAL}{WHITE} ms -STR_FRAMERATE_MS_BAD :{RED}{DECIMAL}{WHITE} ms -STR_FRAMERATE_FPS_GOOD :{LTBLUE}{DECIMAL}{WHITE} frames/s -STR_FRAMERATE_FPS_WARN :{YELLOW}{DECIMAL}{WHITE} frames/s -STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL}{WHITE} frames/s +STR_FRAMERATE_DATA_POINTS :{BLACK}Data based on {COMMA} measurements +STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL} ms +STR_FRAMERATE_MS_WARN :{YELLOW}{DECIMAL} ms +STR_FRAMERATE_MS_BAD :{RED}{DECIMAL} ms +STR_FRAMERATE_FPS_GOOD :{LTBLUE}{DECIMAL} frames/s +STR_FRAMERATE_FPS_WARN :{YELLOW}{DECIMAL} frames/s +STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL} frames/s STR_FRAMERATE_GRAPH_MILLISECONDS :{TINY_FONT}{COMMA} ms STR_FRAMERATE_GRAPH_SECONDS :{TINY_FONT}{COMMA} s ############ Leave those lines in this order!! -STR_FRAMERATE_GAMELOOP :{WHITE}Game loop total: -STR_FRAMERATE_GL_ECONOMY :{WHITE} Cargo handling: -STR_FRAMERATE_GL_TRAINS :{WHITE} Train ticks: -STR_FRAMERATE_GL_ROADVEHS :{WHITE} Road vehicle ticks: -STR_FRAMERATE_GL_SHIPS :{WHITE} Ship ticks: -STR_FRAMERATE_GL_AIRCRAFT :{WHITE} Aircraft ticks: -STR_FRAMERATE_GL_LANDSCAPE :{WHITE} World ticks: -STR_FRAMERATE_GL_LINKGRAPH :{WHITE} Link graph delay: -STR_FRAMERATE_DRAWING :{WHITE}Graphics rendering: -STR_FRAMERATE_DRAWING_VIEWPORTS :{WHITE} World viewports: -STR_FRAMERATE_VIDEO :{WHITE}Video output: -STR_FRAMERATE_SOUND :{WHITE}Sound mixing: +STR_FRAMERATE_GAMELOOP :{BLACK}Game loop total: +STR_FRAMERATE_GL_ECONOMY :{BLACK} Cargo handling: +STR_FRAMERATE_GL_TRAINS :{BLACK} Train ticks: +STR_FRAMERATE_GL_ROADVEHS :{BLACK} Road vehicle ticks: +STR_FRAMERATE_GL_SHIPS :{BLACK} Ship ticks: +STR_FRAMERATE_GL_AIRCRAFT :{BLACK} Aircraft ticks: +STR_FRAMERATE_GL_LANDSCAPE :{BLACK} World ticks: +STR_FRAMERATE_GL_LINKGRAPH :{BLACK} Link graph delay: +STR_FRAMERATE_DRAWING :{BLACK}Graphics rendering: +STR_FRAMERATE_DRAWING_VIEWPORTS :{BLACK} World viewports: +STR_FRAMERATE_VIDEO :{BLACK}Video output: +STR_FRAMERATE_SOUND :{BLACK}Sound mixing: +STR_FRAMERATE_ALLSCRIPTS :{BLACK} GS/AI total: +STR_FRAMERATE_GAMESCRIPT :{BLACK} Game script: +STR_FRAMERATE_AI :{BLACK} AI {NUM} {RAW_STRING} ############ End of leave-in-this-order ############ Leave those lines in this order!! STR_FRAMETIME_CAPTION_GAMELOOP :Game loop @@ -2745,6 +2765,9 @@ STR_FRAMETIME_CAPTION_DRAWING :Graphics render STR_FRAMETIME_CAPTION_DRAWING_VIEWPORTS :World viewport rendering STR_FRAMETIME_CAPTION_VIDEO :Video output STR_FRAMETIME_CAPTION_SOUND :Sound mixing +STR_FRAMETIME_CAPTION_ALLSCRIPTS :GS/AI scripts total +STR_FRAMETIME_CAPTION_GAMESCRIPT :Game script +STR_FRAMETIME_CAPTION_AI :AI {NUM} {RAW_STRING} ############ End of leave-in-this-order @@ -2770,6 +2793,9 @@ STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Game Det STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}No information available STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING1} STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING} +STR_SAVELOAD_FILTER_TITLE :{BLACK}Filter string: +STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Overwrite File +STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW}Are you sure you want to overwrite the existing file? STR_SAVELOAD_OSKTITLE :{BLACK}Enter a name for the savegame @@ -2886,8 +2912,13 @@ STR_NEWGRF_SETTINGS_GRF_ID :{BLACK}GRF ID: STR_NEWGRF_SETTINGS_VERSION :{BLACK}Version: {SILVER}{NUM} STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}Min. compatible version: {SILVER}{NUM} STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5sum: {SILVER}{RAW_STRING} -STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Palette: {SILVER}{RAW_STRING} +STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Palette: {SILVER}{STRING} +STR_NEWGRF_SETTINGS_PALETTE_DEFAULT :Default (D) +STR_NEWGRF_SETTINGS_PALETTE_DEFAULT_32BPP :Default (D) / 32 bpp +STR_NEWGRF_SETTINGS_PALETTE_LEGACY :Legacy (W) +STR_NEWGRF_SETTINGS_PALETTE_LEGACY_32BPP :Legacy (W) / 32 bpp STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Parameters: {SILVER}{STRING1} +STR_NEWGRF_SETTINGS_PARAMETER_NONE :None STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}No information available STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}Matching file not found @@ -2968,6 +2999,8 @@ STR_NEWGRF_ERROR_READ_BOUNDS :Read past end o STR_NEWGRF_ERROR_GRM_FAILED :Requested GRF resources not available (sprite {3:NUM}) STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:RAW_STRING} was disabled by {2:RAW_STRING} STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Invalid/unknown sprite layout format (sprite {3:NUM}) +STR_NEWGRF_ERROR_LIST_PROPERTY_TOO_LONG :Too many elements in property value list (sprite {3:NUM}, property {4:HEX}) +STR_NEWGRF_ERROR_INDPROD_CALLBACK :Invalid industry production callback (sprite {3:NUM}, "{2:RAW_STRING}") # NewGRF related 'general' warnings STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Caution! @@ -2999,6 +3032,7 @@ STR_NEWGRF_BUGGY :{WHITE}NewGRF ' STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Cargo/refit information for '{1:ENGINE}' differs from purchase list after construction. This might cause autorenew/-replace to fail refitting correctly STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' caused an endless loop in the production callback STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}Callback {1:HEX} returned unknown/invalid result {2:HEX} +STR_NEWGRF_BUGGY_INVALID_CARGO_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' returned invalid cargo type in the production callback at {2:HEX} # 'User removed essential NewGRFs'-placeholders for stuff without specs STR_NEWGRF_INVALID_CARGO : @@ -3093,6 +3127,7 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Bribe t # Goal window STR_GOALS_CAPTION :{WHITE}{COMPANY} Goals STR_GOALS_SPECTATOR_CAPTION :{WHITE}Global Goals +STR_GOALS_SPECTATOR :Global Goals STR_GOALS_GLOBAL_TITLE :{BLACK}Global goals: STR_GOALS_TEXT :{ORANGE}{RAW_STRING} STR_GOALS_NONE :{ORANGE}- None - @@ -3141,6 +3176,7 @@ STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Click on # Story book window STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY} Story Book STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Global Story Book +STR_STORY_BOOK_SPECTATOR :Global Story Book STR_STORY_BOOK_TITLE :{YELLOW}{RAW_STRING} STR_STORY_BOOK_GENERIC_PAGE_ITEM :Page {NUM} STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Jump to a specific page by selecting it in this drop down list. @@ -3345,21 +3381,14 @@ STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Centre t STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Production level: {YELLOW}{COMMA}% STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}The industry has announced imminent closure! -############ range for requires starts -STR_INDUSTRY_VIEW_REQUIRES_CARGO :{BLACK}Requires: {YELLOW}{STRING}{RAW_STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Requires: {YELLOW}{STRING}{RAW_STRING}, {STRING}{RAW_STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Requires: {YELLOW}{STRING}{RAW_STRING}, {STRING}{RAW_STRING}, {STRING}{RAW_STRING} -############ range for requires ends +STR_INDUSTRY_VIEW_REQUIRES_N_CARGO :{BLACK}Requires: {YELLOW}{STRING}{RAW_STRING} +STR_INDUSTRY_VIEW_PRODUCES_N_CARGO :{BLACK}Produces: {YELLOW}{STRING}{RAW_STRING} +STR_INDUSTRY_VIEW_CARGO_LIST_EXTENSION :, {STRING}{RAW_STRING} STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Requires: STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:RAW_STRING} STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} waiting{RAW_STRING} -############ range for produces starts -STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Produces: {YELLOW}{STRING}{RAW_STRING} -STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Produces: {YELLOW}{STRING}{RAW_STRING}, {STRING}{RAW_STRING} -############ range for produces ends - STR_CONFIG_GAME_PRODUCTION :{WHITE}Change production (multiple of 8, up to 2040) STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}Change production level (percentage, up to 800%) @@ -3408,10 +3437,13 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Ungrouped road STR_GROUP_DEFAULT_SHIPS :Ungrouped ships STR_GROUP_DEFAULT_AIRCRAFTS :Ungrouped aircraft +STR_GROUP_COUNT_WITH_SUBGROUP :{TINY_FONT}{COMMA} (+{COMMA}) + STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Groups - click on a group to list all vehicles of this group. Drag and drop groups to arrange hierarchy. STR_GROUP_CREATE_TOOLTIP :{BLACK}Click to create a group STR_GROUP_DELETE_TOOLTIP :{BLACK}Delete the selected group STR_GROUP_RENAME_TOOLTIP :{BLACK}Rename the selected group +STR_GROUP_LIVERY_TOOLTIP :{BLACK}Change livery of the selected group STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Click to protect this group from global autoreplace STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Delete Group @@ -3439,6 +3471,7 @@ STR_BUY_VEHICLE_SHIP_CAPTION :New Ships STR_BUY_VEHICLE_AIRCRAFT_CAPTION :New Aircraft STR_PURCHASE_INFO_COST_WEIGHT :{BLACK}Cost: {GOLD}{CURRENCY_LONG}{BLACK} Weight: {GOLD}{WEIGHT_SHORT} +STR_PURCHASE_INFO_COST_REFIT_WEIGHT :{BLACK}Cost: {GOLD}{CURRENCY_LONG}{BLACK} (Refit Cost: {GOLD}{CURRENCY_LONG}{BLACK}) Weight: {GOLD}{WEIGHT_SHORT} STR_PURCHASE_INFO_SPEED_POWER :{BLACK}Speed: {GOLD}{VELOCITY}{BLACK} Power: {GOLD}{POWER} STR_PURCHASE_INFO_SPEED :{BLACK}Speed: {GOLD}{VELOCITY} STR_PURCHASE_INFO_SPEED_OCEAN :{BLACK}Speed on ocean: {GOLD}{VELOCITY} @@ -3449,12 +3482,15 @@ STR_PURCHASE_INFO_REFITTABLE :(refittable) STR_PURCHASE_INFO_DESIGNED_LIFE :{BLACK}Designed: {GOLD}{NUM}{BLACK} Life: {GOLD}{COMMA} year{P "" s} STR_PURCHASE_INFO_RELIABILITY :{BLACK}Max. Reliability: {GOLD}{COMMA}% STR_PURCHASE_INFO_COST :{BLACK}Cost: {GOLD}{CURRENCY_LONG} +STR_PURCHASE_INFO_COST_REFIT :{BLACK}Cost: {GOLD}{CURRENCY_LONG}{BLACK} (Refit Cost: {GOLD}{CURRENCY_LONG}{BLACK}) STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}Weight: {GOLD}{WEIGHT_SHORT} ({WEIGHT_SHORT}) STR_PURCHASE_INFO_COST_SPEED :{BLACK}Cost: {GOLD}{CURRENCY_LONG}{BLACK} Speed: {GOLD}{VELOCITY} +STR_PURCHASE_INFO_COST_REFIT_SPEED :{BLACK}Cost: {GOLD}{CURRENCY_LONG}{BLACK} (Refit Cost: {GOLD}{CURRENCY_LONG}{BLACK}) Speed: {GOLD}{VELOCITY} STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Capacity: {GOLD}{CARGO_LONG}, {CARGO_LONG} STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Powered Wagons: {GOLD}+{POWER}{BLACK} Weight: {GOLD}+{WEIGHT_SHORT} STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Refittable to: {GOLD}{STRING2} STR_PURCHASE_INFO_ALL_TYPES :All cargo types +STR_PURCHASE_INFO_NONE :None STR_PURCHASE_INFO_ALL_BUT :All but {CARGO_LIST} STR_PURCHASE_INFO_MAX_TE :{BLACK}Max. Tractive Effort: {GOLD}{FORCE} STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Range: {GOLD}{COMMA} tiles @@ -3470,11 +3506,21 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Buy Vehi STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Buy Ship STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Buy Aircraft +STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Buy and Refit Vehicle +STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Buy and Refit Vehicle +STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Buy and Refit Ship +STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Buy and Refit Aircraft + STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Buy the highlighted train vehicle. Shift+Click shows estimated cost without purchase STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Buy the highlighted road vehicle. Shift+Click shows estimated cost without purchase STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Buy the highlighted ship. Shift+Click shows estimated cost without purchase STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Buy the highlighted aircraft. Shift+Click shows estimated cost without purchase +STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Buy and refit the highlighted train vehicle. Shift+Click shows estimated cost without purchase +STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Buy and refit the highlighted road vehicle. Shift+Click shows estimated cost without purchase +STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Buy and refit the highlighted ship. Shift+Click shows estimated cost without purchase +STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Buy and refit the highlighted aircraft. Shift+Click shows estimated cost without purchase + STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Rename STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Rename STR_BUY_VEHICLE_SHIP_RENAME_BUTTON :{BLACK}Rename @@ -3854,6 +3900,7 @@ STR_ORDER_CONDITIONAL_AGE :Age (years) STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :Requires service STR_ORDER_CONDITIONAL_UNCONDITIONALLY :Always STR_ORDER_CONDITIONAL_REMAINING_LIFETIME :Remaining lifetime (years) +STR_ORDER_CONDITIONAL_MAX_RELIABILITY :Maximum reliability STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP :{BLACK}How to compare the vehicle data to the given value STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS :is equal to @@ -4279,7 +4326,6 @@ STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}Too many STR_ERROR_TOO_MANY_STATION_SPECS :{WHITE}Too many railway station parts STR_ERROR_TOO_MANY_BUS_STOPS :{WHITE}Too many bus stops STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}Too many lorry stations -STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}Too close to another station/loading area STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Too close to another dock STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Too close to another airport STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Can't rename station... @@ -4429,6 +4475,7 @@ STR_ERROR_GROUP_CAN_T_CREATE :{WHITE}Can't cr STR_ERROR_GROUP_CAN_T_DELETE :{WHITE}Can't delete this group... STR_ERROR_GROUP_CAN_T_RENAME :{WHITE}Can't rename group... STR_ERROR_GROUP_CAN_T_SET_PARENT :{WHITE}Can't set parent group... +STR_ERROR_GROUP_CAN_T_SET_PARENT_RECURSION :{WHITE}... loops in the group hierarchy are not allowed STR_ERROR_GROUP_CAN_T_REMOVE_ALL_VEHICLES :{WHITE}Can't remove all vehicles from this group... STR_ERROR_GROUP_CAN_T_ADD_VEHICLE :{WHITE}Can't add the vehicle to this group... STR_ERROR_GROUP_CAN_T_ADD_SHARED_VEHICLE :{WHITE}Can't add shared vehicles to group... diff --git a/src/lang/english_AU.txt b/src/lang/english_AU.txt index 52ff246da3..529c1e03c5 100644 --- a/src/lang/english_AU.txt +++ b/src/lang/english_AU.txt @@ -970,6 +970,8 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :other + + STR_GAME_OPTIONS_BASE_GRF :{BLACK}Base graphics set STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Select the base graphics set to use STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} missing/corrupted file{P "" s} @@ -1230,6 +1232,7 @@ STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Changing STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Infrastructure maintenance: {STRING} STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :When enabled, infrastructure causes maintenance costs. The cost grows in proportion to the network size, thus affecting larger companies more than smaller ones + STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Airports never expire: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Enabling this setting makes each airport type stay available forever after its introduction @@ -1660,7 +1663,6 @@ STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}Cargo d STR_CONFIG_SETTING_AI :{ORANGE}Competitors STR_CONFIG_SETTING_AI_NPC :{ORANGE}Computer players -STR_CONFIG_SETTING_PATHFINDER_OPF :Original STR_CONFIG_SETTING_PATHFINDER_NPF :NPF STR_CONFIG_SETTING_PATHFINDER_YAPF_RECOMMENDED :YAPF {BLUE}(Recommended) @@ -1741,13 +1743,9 @@ STR_QUIT_NO :{BLACK}No # Supported OSes STR_OSNAME_WINDOWS :Windows -STR_OSNAME_DOS :DOS STR_OSNAME_UNIX :Unix STR_OSNAME_OSX :OS{NBSP}X -STR_OSNAME_BEOS :BeOS STR_OSNAME_HAIKU :Haiku -STR_OSNAME_MORPHOS :MorphOS -STR_OSNAME_AMIGAOS :AmigaOS STR_OSNAME_OS2 :OS/2 STR_OSNAME_SUNOS :SunOS @@ -1774,7 +1772,6 @@ STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Change c STR_CHEAT_SETUP_PROD :{LTBLUE}Enable modifying production values: {ORANGE}{STRING} # Livery window -STR_LIVERY_CAPTION :{WHITE}New Colour Scheme STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Show general colour schemes STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Show train colour schemes @@ -2036,9 +2033,9 @@ STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Server i STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Company is protected. Enter password # Network company list added strings -STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Client list -STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Spectate -STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}New company +STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Client list +STR_NETWORK_COMPANY_LIST_SPECTATE :Spectate +STR_NETWORK_COMPANY_LIST_NEW_COMPANY :New company # Network client list STR_NETWORK_CLIENTLIST_KICK :Kick @@ -2053,7 +2050,6 @@ STR_NETWORK_CLIENT :Client STR_NETWORK_SPECTATORS :Spectators STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Enter the amount of money you want to give -STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Spectator # Network set password STR_COMPANY_PASSWORD_CANCEL :{BLACK}Do not save the entered password @@ -2655,7 +2651,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Company-owned l STR_ABOUT_OPENTTD :{WHITE}About OpenTTD STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Original copyright {COPYRIGHT} 1995 Chris Sawyer, All rights reserved STR_ABOUT_VERSION :{BLACK}OpenTTD version {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 The OpenTTD team +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2019 The OpenTTD team # Framerate display window ############ Leave those lines in this order!! @@ -3251,18 +3247,8 @@ STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Centre t STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Production level: {YELLOW}{COMMA}% STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}The industry has announced imminent closure! -############ range for requires starts -STR_INDUSTRY_VIEW_REQUIRES_CARGO :{BLACK}Requires: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Requires: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Requires: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} -############ range for requires ends -############ range for produces starts -STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Produces: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Produces: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -############ range for produces ends - STR_CONFIG_GAME_PRODUCTION :{WHITE}Change production (multiple of 8, up to 2040) STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}Change production level (percentage, up to 800%) @@ -3311,6 +3297,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Ungrouped road STR_GROUP_DEFAULT_SHIPS :Ungrouped ships STR_GROUP_DEFAULT_AIRCRAFTS :Ungrouped aircraft + STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Groups - click on a group to list all vehicles of this group. Drag and drop groups to arrange hierarchy. STR_GROUP_CREATE_TOOLTIP :{BLACK}Click to create a group STR_GROUP_DELETE_TOOLTIP :{BLACK}Delete the selected group @@ -3368,11 +3355,13 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Buy Vehi STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Buy Ship STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Buy Aircraft + STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Buy the highlighted train vehicle. Shift+Click shows estimated cost without purchase STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Buy the highlighted road vehicle. Shift+Click shows estimated cost without purchase STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Buy the highlighted ship. Shift+Click shows estimated cost without purchase STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Buy the highlighted aircraft. Shift+Click shows estimated cost without purchase + STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Rename STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Rename STR_BUY_VEHICLE_SHIP_RENAME_BUTTON :{BLACK}Rename @@ -4153,7 +4142,6 @@ STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}Too many STR_ERROR_TOO_MANY_STATION_SPECS :{WHITE}Too many railway station parts STR_ERROR_TOO_MANY_BUS_STOPS :{WHITE}Too many bus stops STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}Too many Truck stations -STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}Too close to another station/loading area STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Too close to another dock STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Too close to another airport STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Can't rename station... diff --git a/src/lang/english_US.txt b/src/lang/english_US.txt index 6126be2e85..62193bd46a 100644 --- a/src/lang/english_US.txt +++ b/src/lang/english_US.txt @@ -189,6 +189,8 @@ STR_COLOUR_ORANGE :Orange STR_COLOUR_BROWN :Brown STR_COLOUR_GREY :Gray STR_COLOUR_WHITE :White +STR_COLOUR_RANDOM :Random +STR_COLOUR_DEFAULT :Default # Units used in OpenTTD STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}mph @@ -464,6 +466,7 @@ STR_TOOLBAR_SOUND_MUSIC :Sound/music ############ range for message menu starts STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :Last message/news report STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Message history +STR_NEWS_MENU_DELETE_ALL_MESSAGES :Delete all messages ############ range ends here ############ range for about menu starts @@ -475,6 +478,7 @@ STR_ABOUT_MENU_SCREENSHOT :Screenshot STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Fully zoomed in screenshot STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Default zoom screenshot STR_ABOUT_MENU_GIANT_SCREENSHOT :Whole map screenshot +STR_ABOUT_MENU_SHOW_FRAMERATE :Show frame rate STR_ABOUT_MENU_ABOUT_OPENTTD :About 'OpenTTD' STR_ABOUT_MENU_SPRITE_ALIGNER :Sprite aligner STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :Toggle bounding boxes @@ -814,6 +818,7 @@ STR_NEWS_MERGER_TAKEOVER_TITLE :{BIG_FONT}{BLAC STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENT_NAME}{}(President) STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}{STRING} sponsored construction of new town {TOWN}! +STR_NEWS_NEW_TOWN_UNSPONSORED :{BLACK}{BIG_FONT}A new town called {TOWN} has been constructed! STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}New {STRING} under construction near {TOWN}! STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}New {STRING} being planted near {TOWN}! @@ -913,7 +918,7 @@ STR_GAME_OPTIONS_CURRENCY_NLG :Dutch Guilder ( STR_GAME_OPTIONS_CURRENCY_NOK :Norwegian Krone (NOK) STR_GAME_OPTIONS_CURRENCY_PLN :Polish Złoty (PLN) STR_GAME_OPTIONS_CURRENCY_RON :Romanian Leu (RON) -STR_GAME_OPTIONS_CURRENCY_RUR :Russian Rubel (RUR) +STR_GAME_OPTIONS_CURRENCY_RUR :Russian Ruble (RUR) STR_GAME_OPTIONS_CURRENCY_SIT :Slovenian Tolar (SIT) STR_GAME_OPTIONS_CURRENCY_SEK :Swedish Krona (SEK) STR_GAME_OPTIONS_CURRENCY_TRY :Turkish Lira (TRY) @@ -926,6 +931,8 @@ STR_GAME_OPTIONS_CURRENCY_ZAR :South African R STR_GAME_OPTIONS_CURRENCY_CUSTOM :Custom... STR_GAME_OPTIONS_CURRENCY_GEL :Georgian Lari (GEL) STR_GAME_OPTIONS_CURRENCY_IRR :Iranian Rial (IRR) +STR_GAME_OPTIONS_CURRENCY_RUB :New Russian Ruble (RUB) +STR_GAME_OPTIONS_CURRENCY_MXN :Mexican Peso (MXN) ############ end of currency region STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Road vehicles @@ -988,6 +995,13 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normal STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Double size STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Quad size +STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}Font size +STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Select the interface font size to use + +STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal +STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Double size +STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Quad size + STR_GAME_OPTIONS_BASE_GRF :{BLACK}Base graphics set STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Select the base graphics set to use STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} missing/corrupted file{P "" s} @@ -1170,6 +1184,8 @@ STR_CONFIG_SETTING_AUTOSLOPE :Allow terraform STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Allow terraforming under buildings and tracks without removing them STR_CONFIG_SETTING_CATCHMENT :Allow more realistically sized catchment areas: {STRING} STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :Have differently sized catchment areas for different types of stations and airports +STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES :Company stations can serve industries that have built-in neutral stations: {STRING} +STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES_HELPTEXT :When enabled, industries with attached stations (such as Oil Rigs) may also be served by company owned stations built nearby. When disabled, these industries may only be served by their attached stations. Any nearby company stations won't be able to serve them, nor will the attached station serve anything else other than the industry STR_CONFIG_SETTING_EXTRADYNAMITE :Allow removal of more town-owned roads, bridges and tunnels: {STRING} STR_CONFIG_SETTING_EXTRADYNAMITE_HELPTEXT :Make it easier to remove town-owned infrastructure and buildings STR_CONFIG_SETTING_TRAIN_LENGTH :Maximum length of trains: {STRING} @@ -1186,8 +1202,8 @@ STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS_HELPTEXT :Steepness of a STR_CONFIG_SETTING_PERCENTAGE :{COMMA}% STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS :Slope steepness for road vehicles: {STRING} STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS_HELPTEXT :Steepness of a sloped tile for a road vehicle. Higher values make it more difficult to climb a hill -STR_CONFIG_SETTING_FORBID_90_DEG :Forbid trains and ships from making 90° turns: {STRING} -STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :90 degree turns occur when a horizontal track is directly followed by a vertical track piece on the adjacent tile, thus making the train turn by 90 degree when traversing the tile edge instead of the usual 45 degrees for other track combinations. This also applies to the turning radius of ships +STR_CONFIG_SETTING_FORBID_90_DEG :Forbid trains from making 90° turns: {STRING} +STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :90 degree turns occur when a horizontal track is directly followed by a vertical track piece on the adjacent tile, thus making the train turn by 90 degrees when traversing the tile edge instead of the usual 45 degrees for other track combinations. STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :Allow joining stations not directly adjacent: {STRING} STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS_HELPTEXT :Allow adding parts to a station without directly touching the existing parts. Needs Ctrl+Click while placing the new parts STR_CONFIG_SETTING_INFLATION :Inflation: {STRING} @@ -1243,8 +1259,8 @@ STR_CONFIG_SETTING_PLANE_SPEED :Plane speed fac STR_CONFIG_SETTING_PLANE_SPEED_HELPTEXT :Set the relative speed of planes compared to other vehicle types, to reduce the amount of income of transport by aircraft STR_CONFIG_SETTING_PLANE_SPEED_VALUE :1 / {COMMA} STR_CONFIG_SETTING_PLANE_CRASHES :Number of plane crashes: {STRING} -STR_CONFIG_SETTING_PLANE_CRASHES_HELPTEXT :Set the chance of an aircraft crash happening -STR_CONFIG_SETTING_PLANE_CRASHES_NONE :None +STR_CONFIG_SETTING_PLANE_CRASHES_HELPTEXT :Set the chance of a random aircraft crash happening.{}* Large airplanes always have a risk of crashing when landing on small airports +STR_CONFIG_SETTING_PLANE_CRASHES_NONE :None* STR_CONFIG_SETTING_PLANE_CRASHES_REDUCED :Reduced STR_CONFIG_SETTING_PLANE_CRASHES_NORMAL :Normal STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :Allow drive-through road stops on town owned roads: {STRING} @@ -1255,6 +1271,9 @@ STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Changing STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Infrastructure maintenance: {STRING} STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :When enabled, infrastructure causes maintenance costs. The cost grows over-proportional with the network size, thus affecting bigger companies more than smaller ones +STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR :Starting company color: {STRING} +STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT :Choose starting color for the company + STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Airports never expire: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Enabling this setting makes each airport type stay available forever after its introduction @@ -1566,6 +1585,10 @@ STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Enabling this s STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :Forbidden STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED :Allowed STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :Allowed, custom town layout +STR_CONFIG_SETTING_TOWN_CARGOGENMODE :Town cargo generation: {STRING} +STR_CONFIG_SETTING_TOWN_CARGOGENMODE_HELPTEXT :How much cargo is produced by houses in towns, relative to the overall population of the town.{}Quadratic growth: A town twice the size generates four times as many passengers.{}Linear growth: A town twice the size generates twice the amount of passengers. +STR_CONFIG_SETTING_TOWN_CARGOGENMODE_ORIGINAL :Quadratic (original) +STR_CONFIG_SETTING_TOWN_CARGOGENMODE_BITCOUNT :Linear STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :In-game placement of trees: {STRING} STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :Control random appearance of trees during the game. This might affect industries which rely on tree growth, for example lumber mills @@ -1693,7 +1716,6 @@ STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}Cargo d STR_CONFIG_SETTING_AI :{ORANGE}Competitors STR_CONFIG_SETTING_AI_NPC :{ORANGE}Computer players -STR_CONFIG_SETTING_PATHFINDER_OPF :Original STR_CONFIG_SETTING_PATHFINDER_NPF :NPF STR_CONFIG_SETTING_PATHFINDER_YAPF_RECOMMENDED :YAPF {BLUE}(Recommended) @@ -1777,13 +1799,9 @@ STR_QUIT_NO :{BLACK}No # Supported OSes STR_OSNAME_WINDOWS :Windows -STR_OSNAME_DOS :DOS STR_OSNAME_UNIX :Unix STR_OSNAME_OSX :OS{NBSP}X -STR_OSNAME_BEOS :BeOS STR_OSNAME_HAIKU :Haiku -STR_OSNAME_MORPHOS :MorphOS -STR_OSNAME_AMIGAOS :AmigaOS STR_OSNAME_OS2 :OS/2 STR_OSNAME_SUNOS :SunOS @@ -1812,7 +1830,7 @@ STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Change c STR_CHEAT_SETUP_PROD :{LTBLUE}Enable modifying production values: {ORANGE}{STRING} # Livery window -STR_LIVERY_CAPTION :{WHITE}New Color Scheme +STR_LIVERY_CAPTION :{WHITE}{COMPANY} - Color Scheme STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Show general color schemes STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Show train color schemes @@ -2072,11 +2090,12 @@ STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Disconne STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Server is protected. Enter password STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Company is protected. Enter password +STR_NETWORK_COMPANY_LIST_CLIENT_LIST_CAPTION :{WHITE}Client list # Network company list added strings -STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Client list -STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Spectate -STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}New company +STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Client list +STR_NETWORK_COMPANY_LIST_SPECTATE :Spectate +STR_NETWORK_COMPANY_LIST_NEW_COMPANY :New company # Network client list STR_NETWORK_CLIENTLIST_KICK :Kick @@ -2091,7 +2110,6 @@ STR_NETWORK_CLIENT :Client STR_NETWORK_SPECTATORS :Spectators STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Enter the amount of money you want to give -STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Spectator # Network set password STR_COMPANY_PASSWORD_CANCEL :{BLACK}Do not save the entered password @@ -2121,7 +2139,7 @@ STR_NETWORK_CHAT_ALL :[All] {STRING}: STR_NETWORK_CHAT_OSKTITLE :{BLACK}Enter text for network chat # Network messages -STR_NETWORK_ERROR_NOTAVAILABLE :{WHITE}No network devices found or compiled without ENABLE_NETWORK +STR_NETWORK_ERROR_NOTAVAILABLE :{WHITE}No network devices found STR_NETWORK_ERROR_NOSERVER :{WHITE}Could not find any network games STR_NETWORK_ERROR_NOCONNECTION :{WHITE}The server didn't answer the request STR_NETWORK_ERROR_NEWGRF_MISMATCH :{WHITE}Could not connect due to NewGRF mismatch @@ -2373,9 +2391,9 @@ STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Combo Si STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Path Signal (electric){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. Standard path signals can be passed from the back side STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}One-way Path Signal (electric){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. One-way path signals can't be passed from the back side STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Signal Convert{}When selected, clicking an existing signal will convert it to the selected signal type and variant. Ctrl+Click will toggle the existing variant. Shift+Click shows estimated conversion cost -STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Dragging signal density -STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Decrease dragging signal density -STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Increase dragging signal density +STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Dragging signal distance +STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Decrease dragging signal distance +STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Increase dragging signal distance # Bridge selection window STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Select Rail Bridge @@ -2695,12 +2713,61 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Company-owned l STR_ABOUT_OPENTTD :{WHITE}About OpenTTD STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Original copyright {COPYRIGHT} 1995 Chris Sawyer, All rights reserved STR_ABOUT_VERSION :{BLACK}OpenTTD version {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 The OpenTTD team +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2019 The OpenTTD team # Framerate display window +STR_FRAMERATE_CAPTION :{WHITE}Frame rate +STR_FRAMERATE_CAPTION_SMALL :{STRING}{WHITE} ({DECIMAL}x) +STR_FRAMERATE_RATE_GAMELOOP :{BLACK}Simulation rate: {STRING} +STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}Number of game ticks simulated per second. +STR_FRAMERATE_RATE_BLITTER :{BLACK}Graphics frame rate: {STRING} +STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}Number of video frames rendered per second. +STR_FRAMERATE_SPEED_FACTOR :{BLACK}Current game speed factor: {DECIMAL}x +STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}How fast the game is currently running, compared to the expected speed at normal simulation rate. +STR_FRAMERATE_CURRENT :{WHITE}Current +STR_FRAMERATE_AVERAGE :{WHITE}Average +STR_FRAMERATE_DATA_POINTS :{BLACK}Data based on {COMMA} measurements +STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL} ms +STR_FRAMERATE_MS_WARN :{YELLOW}{DECIMAL} ms +STR_FRAMERATE_MS_BAD :{RED}{DECIMAL} ms +STR_FRAMERATE_FPS_GOOD :{LTBLUE}{DECIMAL} frames/s +STR_FRAMERATE_FPS_WARN :{YELLOW}{DECIMAL} frames/s +STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL} frames/s +STR_FRAMERATE_GRAPH_MILLISECONDS :{TINY_FONT}{COMMA} ms +STR_FRAMERATE_GRAPH_SECONDS :{TINY_FONT}{COMMA} s ############ Leave those lines in this order!! +STR_FRAMERATE_GAMELOOP :{BLACK}Game loop total: +STR_FRAMERATE_GL_ECONOMY :{BLACK} Cargo handling: +STR_FRAMERATE_GL_TRAINS :{BLACK} Train ticks: +STR_FRAMERATE_GL_ROADVEHS :{BLACK} Road vehicle ticks: +STR_FRAMERATE_GL_SHIPS :{BLACK} Ship ticks: +STR_FRAMERATE_GL_AIRCRAFT :{BLACK} Aircraft ticks: +STR_FRAMERATE_GL_LANDSCAPE :{BLACK} World ticks: +STR_FRAMERATE_GL_LINKGRAPH :{BLACK} Link graph delay: +STR_FRAMERATE_DRAWING :{BLACK}Graphics rendering: +STR_FRAMERATE_DRAWING_VIEWPORTS :{BLACK} World viewports: +STR_FRAMERATE_VIDEO :{BLACK}Video output: +STR_FRAMERATE_SOUND :{BLACK}Sound mixing: +STR_FRAMERATE_ALLSCRIPTS :{BLACK} GS/AI total: +STR_FRAMERATE_GAMESCRIPT :{BLACK} Game script: +STR_FRAMERATE_AI :{BLACK} AI {NUM} {STRING} ############ End of leave-in-this-order ############ Leave those lines in this order!! +STR_FRAMETIME_CAPTION_GAMELOOP :Game loop +STR_FRAMETIME_CAPTION_GL_ECONOMY :Cargo handling +STR_FRAMETIME_CAPTION_GL_TRAINS :Train ticks +STR_FRAMETIME_CAPTION_GL_ROADVEHS :Road vehicle ticks +STR_FRAMETIME_CAPTION_GL_SHIPS :Ship ticks +STR_FRAMETIME_CAPTION_GL_AIRCRAFT :Aircraft ticks +STR_FRAMETIME_CAPTION_GL_LANDSCAPE :World ticks +STR_FRAMETIME_CAPTION_GL_LINKGRAPH :Link graph delay +STR_FRAMETIME_CAPTION_DRAWING :Graphics rendering +STR_FRAMETIME_CAPTION_DRAWING_VIEWPORTS :World viewport rendering +STR_FRAMETIME_CAPTION_VIDEO :Video output +STR_FRAMETIME_CAPTION_SOUND :Sound mixing +STR_FRAMETIME_CAPTION_ALLSCRIPTS :GS/AI scripts total +STR_FRAMETIME_CAPTION_GAMESCRIPT :Game script +STR_FRAMETIME_CAPTION_AI :AI {NUM} {STRING} ############ End of leave-in-this-order @@ -2726,6 +2793,9 @@ STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Game Det STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}No information available STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING} STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING} +STR_SAVELOAD_FILTER_TITLE :{BLACK}Filter string: +STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Overwrite File +STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW}Are you sure you want to overwrite the existing file? STR_SAVELOAD_OSKTITLE :{BLACK}Enter a name for the savegame @@ -2843,7 +2913,12 @@ STR_NEWGRF_SETTINGS_VERSION :{BLACK}Version: STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}Min. compatible version: {SILVER}{NUM} STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING} STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Palette: {SILVER}{STRING} +STR_NEWGRF_SETTINGS_PALETTE_DEFAULT :Default (D) +STR_NEWGRF_SETTINGS_PALETTE_DEFAULT_32BPP :Default (D) / 32 bpp +STR_NEWGRF_SETTINGS_PALETTE_LEGACY :Legacy (W) +STR_NEWGRF_SETTINGS_PALETTE_LEGACY_32BPP :Legacy (W) / 32 bpp STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Parameters: {SILVER}{STRING} +STR_NEWGRF_SETTINGS_PARAMETER_NONE :None STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}No information available STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}Matching file not found @@ -2883,11 +2958,11 @@ STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}NewGRF v # Sprite aligner window STR_SPRITE_ALIGNER_CAPTION :{WHITE}Aligning sprite {COMMA} ({STRING}) STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Next sprite -STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Proceed to the next normal sprite, skipping any pseudo/recolour/font sprites and wrapping around from the last sprite to the first +STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Proceed to the next normal sprite, skipping any pseudo/recolor/font sprites and wrapping around from the last sprite to the first STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Go to sprite STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Go to the given sprite. If the sprite is not a normal sprite, proceed to the next normal sprite STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Previous sprite -STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Proceed to the previous normal sprite, skipping any pseudo/recolour/font sprites and wrapping around from the first sprite to the last +STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Proceed to the previous normal sprite, skipping any pseudo/recolor/font sprites and wrapping around from the first sprite to the last STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representation of the currently selected sprite. The alignment is ignored when drawing this sprite STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Move the sprite around, changing the X and Y offsets. Ctrl+Click to move the sprite eight units at a time STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Reset relative @@ -2924,6 +2999,8 @@ STR_NEWGRF_ERROR_READ_BOUNDS :Read past end o STR_NEWGRF_ERROR_GRM_FAILED :Requested GRF resources not available (sprite {3:NUM}) STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} was disabled by {2:STRING} STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Invalid/unknown sprite layout format (sprite {3:NUM}) +STR_NEWGRF_ERROR_LIST_PROPERTY_TOO_LONG :Too many elements in property value list (sprite {3:NUM}, property {4:HEX}) +STR_NEWGRF_ERROR_INDPROD_CALLBACK :Invalid industry production callback (sprite {3:NUM}, "{2:STRING}") # NewGRF related 'general' warnings STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Caution! @@ -2955,6 +3032,7 @@ STR_NEWGRF_BUGGY :{WHITE}NewGRF ' STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Cargo/refit information for '{1:ENGINE}' differs from purchase list after construction. This might cause autorenew/-replace to fail refitting correctly STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' caused an endless loop in the production callback STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}Callback {1:HEX} returned unknown/invalid result {2:HEX} +STR_NEWGRF_BUGGY_INVALID_CARGO_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' returned invalid cargo type in the production callback at {2:HEX} # 'User removed essential NewGRFs'-placeholders for stuff without specs STR_NEWGRF_INVALID_CARGO : @@ -3049,6 +3127,7 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Bribe t # Goal window STR_GOALS_CAPTION :{WHITE}{COMPANY} Goals STR_GOALS_SPECTATOR_CAPTION :{WHITE}Global Goals +STR_GOALS_SPECTATOR :Global Goals STR_GOALS_GLOBAL_TITLE :{BLACK}Global goals: STR_GOALS_TEXT :{ORANGE}{STRING} STR_GOALS_NONE :{ORANGE}- None - @@ -3097,6 +3176,7 @@ STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Click on # Story book window STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY} Story Book STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Global Story Book +STR_STORY_BOOK_SPECTATOR :Global Story Book STR_STORY_BOOK_TITLE :{YELLOW}{STRING} STR_STORY_BOOK_GENERIC_PAGE_ITEM :Page {NUM} STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Jump to a specific page by selecting it in this drop down list. @@ -3301,21 +3381,14 @@ STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Center t STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Production level: {YELLOW}{COMMA}% STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}The industry has announced imminent closure! -############ range for requires starts -STR_INDUSTRY_VIEW_REQUIRES_CARGO :{BLACK}Requires: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Requires: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Requires: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} -############ range for requires ends +STR_INDUSTRY_VIEW_REQUIRES_N_CARGO :{BLACK}Requires: {YELLOW}{STRING}{STRING} +STR_INDUSTRY_VIEW_PRODUCES_N_CARGO :{BLACK}Produces: {YELLOW}{STRING}{STRING} +STR_INDUSTRY_VIEW_CARGO_LIST_EXTENSION :, {STRING}{STRING} STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Requires: STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING} STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} waiting{STRING} -############ range for produces starts -STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Produces: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Produces: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -############ range for produces ends - STR_CONFIG_GAME_PRODUCTION :{WHITE}Change production (multiple of 8, up to 2040) STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}Change production level (percentage, up to 800%) @@ -3364,10 +3437,13 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Ungrouped road STR_GROUP_DEFAULT_SHIPS :Ungrouped ships STR_GROUP_DEFAULT_AIRCRAFTS :Ungrouped aircraft +STR_GROUP_COUNT_WITH_SUBGROUP :{TINY_FONT}{COMMA} (+{COMMA}) + STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Groups - click on a group to list all vehicles of this group. Drag and drop groups to arrange hierarchy. STR_GROUP_CREATE_TOOLTIP :{BLACK}Click to create a group STR_GROUP_DELETE_TOOLTIP :{BLACK}Delete the selected group STR_GROUP_RENAME_TOOLTIP :{BLACK}Rename the selected group +STR_GROUP_LIVERY_TOOLTIP :{BLACK}Change livery of the selected group STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Click to protect this group from global autoreplace STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Delete Group @@ -3395,6 +3471,7 @@ STR_BUY_VEHICLE_SHIP_CAPTION :New Ships STR_BUY_VEHICLE_AIRCRAFT_CAPTION :New Aircraft STR_PURCHASE_INFO_COST_WEIGHT :{BLACK}Cost: {GOLD}{CURRENCY_LONG}{BLACK} Weight: {GOLD}{WEIGHT_SHORT} +STR_PURCHASE_INFO_COST_REFIT_WEIGHT :{BLACK}Cost: {GOLD}{CURRENCY_LONG}{BLACK} (Refit Cost: {GOLD}{CURRENCY_LONG}{BLACK}) Weight: {GOLD}{WEIGHT_SHORT} STR_PURCHASE_INFO_SPEED_POWER :{BLACK}Speed: {GOLD}{VELOCITY}{BLACK} Power: {GOLD}{POWER} STR_PURCHASE_INFO_SPEED :{BLACK}Speed: {GOLD}{VELOCITY} STR_PURCHASE_INFO_SPEED_OCEAN :{BLACK}Speed on ocean: {GOLD}{VELOCITY} @@ -3405,12 +3482,15 @@ STR_PURCHASE_INFO_REFITTABLE :(refittable) STR_PURCHASE_INFO_DESIGNED_LIFE :{BLACK}Designed: {GOLD}{NUM}{BLACK} Life: {GOLD}{COMMA} year{P "" s} STR_PURCHASE_INFO_RELIABILITY :{BLACK}Max. Reliability: {GOLD}{COMMA}% STR_PURCHASE_INFO_COST :{BLACK}Cost: {GOLD}{CURRENCY_LONG} +STR_PURCHASE_INFO_COST_REFIT :{BLACK}Cost: {GOLD}{CURRENCY_LONG}{BLACK} (Refit Cost: {GOLD}{CURRENCY_LONG}{BLACK}) STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}Weight: {GOLD}{WEIGHT_SHORT} ({WEIGHT_SHORT}) STR_PURCHASE_INFO_COST_SPEED :{BLACK}Cost: {GOLD}{CURRENCY_LONG}{BLACK} Speed: {GOLD}{VELOCITY} +STR_PURCHASE_INFO_COST_REFIT_SPEED :{BLACK}Cost: {GOLD}{CURRENCY_LONG}{BLACK} (Refit Cost: {GOLD}{CURRENCY_LONG}{BLACK}) Speed: {GOLD}{VELOCITY} STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Capacity: {GOLD}{CARGO_LONG}, {CARGO_LONG} STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Powered Wagons: {GOLD}+{POWER}{BLACK} Weight: {GOLD}+{WEIGHT_SHORT} STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Refittable to: {GOLD}{STRING} STR_PURCHASE_INFO_ALL_TYPES :All cargo types +STR_PURCHASE_INFO_NONE :None STR_PURCHASE_INFO_ALL_BUT :All but {CARGO_LIST} STR_PURCHASE_INFO_MAX_TE :{BLACK}Max. Tractive Effort: {GOLD}{FORCE} STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Range: {GOLD}{COMMA} tiles @@ -3426,11 +3506,21 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Buy Vehi STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Buy Ship STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Buy Aircraft +STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Buy and Refit Vehicle +STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Buy and Refit Vehicle +STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Buy and Refit Ship +STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Buy and Refit Aircraft + STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Buy the highlighted train vehicle. Shift+Click shows estimated cost without purchase STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Buy the highlighted road vehicle. Shift+Click shows estimated cost without purchase STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Buy the highlighted ship. Shift+Click shows estimated cost without purchase STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Buy the highlighted aircraft. Shift+Click shows estimated cost without purchase +STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Buy and refit the highlighted train vehicle. Shift+Click shows estimated cost without purchase +STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Buy and refit the highlighted road vehicle. Shift+Click shows estimated cost without purchase +STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Buy and refit the highlighted ship. Shift+Click shows estimated cost without purchase +STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Buy and refit the highlighted aircraft. Shift+Click shows estimated cost without purchase + STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Rename STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Rename STR_BUY_VEHICLE_SHIP_RENAME_BUTTON :{BLACK}Rename @@ -3810,6 +3900,7 @@ STR_ORDER_CONDITIONAL_AGE :Age (years) STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :Requires maintenance STR_ORDER_CONDITIONAL_UNCONDITIONALLY :Always STR_ORDER_CONDITIONAL_REMAINING_LIFETIME :Remaining lifetime (years) +STR_ORDER_CONDITIONAL_MAX_RELIABILITY :Maximum reliability STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP :{BLACK}How to compare the vehicle data to the given value STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS :is equal to @@ -4235,7 +4326,6 @@ STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}Too many STR_ERROR_TOO_MANY_STATION_SPECS :{WHITE}Too many railroad station parts STR_ERROR_TOO_MANY_BUS_STOPS :{WHITE}Too many bus stops STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}Too many truck stations -STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}Too close to another station/loading area STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Too close to another dock STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Too close to another airport STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Can't rename station... @@ -4385,6 +4475,7 @@ STR_ERROR_GROUP_CAN_T_CREATE :{WHITE}Can't cr STR_ERROR_GROUP_CAN_T_DELETE :{WHITE}Can't delete this group... STR_ERROR_GROUP_CAN_T_RENAME :{WHITE}Can't rename group... STR_ERROR_GROUP_CAN_T_SET_PARENT :{WHITE}Can't set parent group... +STR_ERROR_GROUP_CAN_T_SET_PARENT_RECURSION :{WHITE}... loops in the group hierarchy are not allowed STR_ERROR_GROUP_CAN_T_REMOVE_ALL_VEHICLES :{WHITE}Can't remove all vehicles from this group... STR_ERROR_GROUP_CAN_T_ADD_VEHICLE :{WHITE}Can't add the vehicle to this group... STR_ERROR_GROUP_CAN_T_ADD_SHARED_VEHICLE :{WHITE}Can't add shared vehicles to group... diff --git a/src/lang/esperanto.txt b/src/lang/esperanto.txt index 8b445cb735..688d713afd 100644 --- a/src/lang/esperanto.txt +++ b/src/lang/esperanto.txt @@ -967,6 +967,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normala STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Duobla grandeco STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Kvaroble grandeco + + STR_GAME_OPTIONS_BASE_GRF :{BLACK}Baza grafikaro STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Selektu la uzendan bazgrafikaron STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} mankanta{P "" j}/koruptita{P "" j} dosiero{P "" j} @@ -1156,6 +1158,7 @@ STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :Permesu trairaj STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD :Permesu trairajn strathaltejojn sur stratoj posedataj de konkurantoj: {STRING} STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Ne eblas ŝanĝi ĉi tiujn agordon dum veturiloj ĉeestas + STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Flughavenoj neniam antikviĝas: {STRING} STR_CONFIG_SETTING_WARN_LOST_VEHICLE :Avertu se veturilo estas perdita: {STRING} @@ -1365,7 +1368,6 @@ STR_CONFIG_SETTING_ENVIRONMENT_INDUSTRIES :{ORANGE}Industr STR_CONFIG_SETTING_AI :{ORANGE}Konkurantoj STR_CONFIG_SETTING_AI_NPC :{ORANGE}Komputil-ludantoj -STR_CONFIG_SETTING_PATHFINDER_OPF :Originale STR_CONFIG_SETTING_PATHFINDER_NPF :NPF STR_CONFIG_SETTING_PATHFINDER_YAPF_RECOMMENDED :YAPF {BLUE}(Rekomendite) @@ -1424,13 +1426,9 @@ STR_QUIT_NO :{BLACK}Ne # Supported OSes STR_OSNAME_WINDOWS :Vindozo -STR_OSNAME_DOS :DOS STR_OSNAME_UNIX :Unikso STR_OSNAME_OSX :OS{NBSP}X -STR_OSNAME_BEOS :BeOS STR_OSNAME_HAIKU :Haiku -STR_OSNAME_MORPHOS :MorphOS -STR_OSNAME_AMIGAOS :AmigaOS STR_OSNAME_OS2 :OS/2 STR_OSNAME_SUNOS :SunOS @@ -1457,7 +1455,6 @@ STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Ŝanĝu STR_CHEAT_SETUP_PROD :{LTBLUE}Ebligu ŝanĝi produktvalorojn: {ORANGE}{STRING} # Livery window -STR_LIVERY_CAPTION :{WHITE}Nova Kolorskemo STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Montru ĝeneralajn kolorskemojn STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Montru trajnajn kolorskemojn @@ -1713,9 +1710,9 @@ STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Servilo STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Kompanio estas protektata. Enigu pasvorton # Network company list added strings -STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Klientlisto -STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Spekti -STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Nova kompanio +STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Klientlisto +STR_NETWORK_COMPANY_LIST_SPECTATE :Spekti +STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Nova kompanio # Network client list STR_NETWORK_CLIENTLIST_KICK :Forbatu @@ -2260,7 +2257,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Kompanie poseda STR_ABOUT_OPENTTD :{WHITE}Pri OpenTTD STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Origina kopirajto {COPYRIGHT} 1995 Chris Sawyer, Ĉiuj rajtoj rezervitaj STR_ABOUT_VERSION :{BLACK}OpenTTD-versio {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2018 La teamo de OpenTTD +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2019 La teamo de OpenTTD # Framerate display window ############ Leave those lines in this order!! @@ -2725,18 +2722,8 @@ STR_INDUSTRY_VIEW_TRANSPORTED :{YELLOW}{CARGO_ STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Centri ĉefvidon ĉe la industrio. Stir+Klak por malfermi novan vidujon ĉe la industrioloko. STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Produkta nivelo: {YELLOW}{COMMA}% -############ range for requires starts -STR_INDUSTRY_VIEW_REQUIRES_CARGO :{BLACK}Bezonas: {YELLOW}{STRING.n}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Bezonas: {YELLOW}{STRING.n}{STRING}, {STRING.n}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Bezonas: {YELLOW}{STRING.n}{STRING}, {STRING.n}{STRING}, {STRING.n}{STRING} -############ range for requires ends -############ range for produces starts -STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Produktas: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Produktas: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -############ range for produces ends - STR_CONFIG_GAME_PRODUCTION :{WHITE}Ŝanĝu produktadon (multoble de 8, ĝis 2040) STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}Ŝanĝu produktan nivelon (procento, limigo je 800%) @@ -2785,6 +2772,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Sengrupaj strat STR_GROUP_DEFAULT_SHIPS :Sengrupaj ŝipoj STR_GROUP_DEFAULT_AIRCRAFTS :Sengrupaj aviadiloj + STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Grupoj - klaku grupon por listigi ĉiujn veturilojn de tiu ĉi grupo. Trenu/faligu grupojn por ordigi ĝin STR_GROUP_CREATE_TOOLTIP :{BLACK}Klaku por krei grupon STR_GROUP_DELETE_TOOLTIP :{BLACK}Viŝu la selektitan grupon @@ -2838,11 +2826,13 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Aĉeti V STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Aĉeti Ŝipon STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Aĉeti Aviadilon + STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Aĉeti la emfazitan trajnveturilon. Montri taksitaj kostoj sen aĉeti per maljuskliga klavo + Klaki STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Aĉeti la emfazitan stratveturilon. Montri taksitaj kostoj sen aĉeti per maljuskliga klavo + Klaki STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Aĉeti la emfazitan ŝipon. Montri taksitaj kostoj sen aĉeti per maljuskliga klavo + Klaki STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Aĉeti la emfazitan aviadilon. Montri taksitaj kostoj sen aĉeti per maljuskliga klavo + Klaki + STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Alinomi STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Alinomi STR_BUY_VEHICLE_SHIP_RENAME_BUTTON :{BLACK}Alinomi @@ -3579,7 +3569,6 @@ STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}Tro da s STR_ERROR_TOO_MANY_STATION_SPECS :{WHITE}Tro da partoj de stacidomo STR_ERROR_TOO_MANY_BUS_STOPS :{WHITE}Tro da bushaltejoj STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}Tro da ŝarĝaŭtaj stacioj -STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}Tro proksime al alia stacioj/ŝarĝejoj STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Tro proksime al alia haveno STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Tro proksime al alia flughaveno STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Ne povas alinomi stacion... diff --git a/src/lang/estonian.txt b/src/lang/estonian.txt index 80c27eebf6..537f11557a 100644 --- a/src/lang/estonian.txt +++ b/src/lang/estonian.txt @@ -532,6 +532,7 @@ STR_ABOUT_MENU_SCREENSHOT :Ekraanitõmmis STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Suurendatud ekraanitõmmis STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Tavasuurendusega ekraanitõmmis STR_ABOUT_MENU_GIANT_SCREENSHOT :Terve kaardi ekraanitõmmis +STR_ABOUT_MENU_SHOW_FRAMERATE :Näita kaadrisagedust STR_ABOUT_MENU_ABOUT_OPENTTD :'OpenTTD' kohta STR_ABOUT_MENU_SPRITE_ALIGNER :Sprite aligner STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :Kontuuride kuvamine @@ -979,6 +980,7 @@ STR_GAME_OPTIONS_CURRENCY_ZAR :Lõuna-Aafrika STR_GAME_OPTIONS_CURRENCY_CUSTOM :Omatehtud... STR_GAME_OPTIONS_CURRENCY_GEL :Gruusia lari (GEL) STR_GAME_OPTIONS_CURRENCY_IRR :Iraani rial (IRR) +STR_GAME_OPTIONS_CURRENCY_MXN :Mehhiko Peeso (MXN) ############ end of currency region STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Sõidukid @@ -1041,6 +1043,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Tavaline STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Topeltsuurus STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Ruudu suurus + + STR_GAME_OPTIONS_BASE_GRF :{BLACK}Alusgraafika kogu STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Valib kasutatava alusgraafika kogu STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} puuduv{P "" ad}/viga{P ne sed} fail{P "" id} @@ -1270,10 +1274,10 @@ STR_CONFIG_SETTING_SHOWFINANCES_HELPTEXT :Sisse lülitami STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT :Ülesanded on esialgselt «Peatusteta»: {STRING} STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT_HELPTEXT :Tavaliselt peatub sõiduk igas peatuses, mida ta läbib. Selle seadega sõidab sõiduk lõppsihini ilma vahejaamades peatumata. NB! See seade määrab vaid uute korralduste esialgse seadistuse. Korraldusi saab hiljem eraldi ümber seadistada STR_CONFIG_SETTING_STOP_LOCATION :Esialgne platvormi peatumisosa uute rongide ülesannetes: {STRING} -STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Esialgne peatumiskoht rongiplatvormil. «Lõpu lähedal» tähendab sisenemispunkti lähistel. «Keskel» tähendab keset platvormi. «Kaugel lõpus» tähendab kaugel sisenemispunktist. NB! Selle seadega sõidab sõiduk lõppsihini ilma vahejaamades peatumata. NB! See seade määrab vaid uute korralduste esialgse seadistuse. Korraldusi saab hiljem eraldi ümber seadistada -STR_CONFIG_SETTING_STOP_LOCATION_NEAR_END :lõpu lähedal +STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Esialgne peatumiskoht rongiplatvormil. «alguses» tähendab sisenemispunkti lähistel. «keskel» tähendab keset platvormi. «lõpus» tähendab sisenemispunktist kaugeimal. NB! See seade määrab vaid uute korralduste esialgse seadistuse. Korraldusi saab hiljem eraldi ümber seadistada +STR_CONFIG_SETTING_STOP_LOCATION_NEAR_END :alguses STR_CONFIG_SETTING_STOP_LOCATION_MIDDLE :keskel -STR_CONFIG_SETTING_STOP_LOCATION_FAR_END :täiesti lõpus +STR_CONFIG_SETTING_STOP_LOCATION_FAR_END :lõpus STR_CONFIG_SETTING_AUTOSCROLL :Vaate liikumine, kui hiireosuti on akna servas: {STRING} STR_CONFIG_SETTING_AUTOSCROLL_HELPTEXT :Sisse lülitamisel liigub vaade, kui hiireosuti on aknaserva lähedal STR_CONFIG_SETTING_AUTOSCROLL_DISABLED :Väljas @@ -1308,6 +1312,8 @@ STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Sõiduki STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Taristu hooldamine: {STRING} STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Taristuga kaasnevad halduskulud. Kulud kasvavad taristu hulga suhtes ebaproportsionaalselt, ning mõjutavad pigem suurettevõtteid +STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT :Vali ettevõttele esialgne värvus + STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Aegumatud lennuväljad: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Selle seade sisse lülitamine jätab kõik lennujaamade tüübid avatuks lõpmata ajaks peale nende avanemist @@ -1422,6 +1428,7 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_COMMAND :Command+klõps STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_CONTROL :Ctrl+klõps STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :Väljas +STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE :Akna sulgemine paremklõpsuga: {STRING} STR_CONFIG_SETTING_AUTOSAVE :Automaatne salvestamine: {STRING} STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Vali automaatse salvestamise intervall @@ -1738,7 +1745,6 @@ STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}Kaubaja STR_CONFIG_SETTING_AI :{ORANGE}Konkurendid STR_CONFIG_SETTING_AI_NPC :{ORANGE}Arvuti -STR_CONFIG_SETTING_PATHFINDER_OPF :Algne STR_CONFIG_SETTING_PATHFINDER_NPF :NPF STR_CONFIG_SETTING_PATHFINDER_YAPF_RECOMMENDED :YAPF {BLUE}(soovitatud) @@ -1821,13 +1827,9 @@ STR_QUIT_NO :{BLACK}Ei # Supported OSes STR_OSNAME_WINDOWS :Windows -STR_OSNAME_DOS :DOS STR_OSNAME_UNIX :Unix STR_OSNAME_OSX :OS{NBSP}X -STR_OSNAME_BEOS :BeOS STR_OSNAME_HAIKU :Haiku -STR_OSNAME_MORPHOS :MorphOS -STR_OSNAME_AMIGAOS :AmigaOS STR_OSNAME_OS2 :OS/2 STR_OSNAME_SUNOS :SunOS @@ -1856,7 +1858,7 @@ STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Muuda jo STR_CHEAT_SETUP_PROD :{LTBLUE}Tootmisväärtuste muutmine: {ORANGE}{STRING} # Livery window -STR_LIVERY_CAPTION :{WHITE}Uus värvivalik +STR_LIVERY_CAPTION :{WHITE}{COMPANY} - Värvivalik STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Näita üldiseid värvistikke STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Näita rongide värvistikke @@ -2119,9 +2121,9 @@ STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Server o STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Ettevõte on kaitstud. Sisesta salasõna # Network company list added strings -STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Klientide nimekiri -STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Jälgi -STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Uus ettevõte +STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Klientide nimekiri +STR_NETWORK_COMPANY_LIST_SPECTATE :Jälgi +STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Uus ettevõte # Network client list STR_NETWORK_CLIENTLIST_KICK :Viska välja @@ -2136,7 +2138,6 @@ STR_NETWORK_CLIENT :Klient STR_NETWORK_SPECTATORS :Vaatlejad STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Sisesta summa mida anda -STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Vaatleja # Network set password STR_COMPANY_PASSWORD_CANCEL :{BLACK}Sisestatud salasõna ei salvestata @@ -2738,12 +2739,25 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Ettevõtte maa STR_ABOUT_OPENTTD :{WHITE}OpenTTD lisainfo STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Algne autorikaitse {COPYRIGHT} 1995 Chris Sawyer, kõik õigused kaitstud STR_ABOUT_VERSION :{BLACK}OpenTTD osa {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2018 OpenTTD meeskond +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2019 OpenTTD meeskond # Framerate display window +STR_FRAMERATE_CAPTION :{WHITE}Kaadrisagedus +STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}Renderdatud videokaadrite arv sekundis. +STR_FRAMERATE_AVERAGE :{WHITE}Keskmine +STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL} ms +STR_FRAMERATE_MS_WARN :{YELLOW}{DECIMAL} ms +STR_FRAMERATE_MS_BAD :{RED}{DECIMAL} ms +STR_FRAMERATE_FPS_GOOD :{LTBLUE}{DECIMAL} kaadrit/s +STR_FRAMERATE_FPS_WARN :{YELLOW}{DECIMAL} kaadrit/s +STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL} kaadrit/s ############ Leave those lines in this order!! +STR_FRAMERATE_GL_AIRCRAFT :{BLACK} Õhusõiduki sammud: +STR_FRAMERATE_GL_LINKGRAPH :{BLACK} Ahelgraafiku viide: +STR_FRAMERATE_DRAWING :{BLACK}Graafika renderdamine: ############ End of leave-in-this-order ############ Leave those lines in this order!! +STR_FRAMETIME_CAPTION_GL_AIRCRAFT :Õhusõiduki sammud ############ End of leave-in-this-order @@ -3031,6 +3045,7 @@ STR_EDIT_SIGN_SIGN_OSKTITLE :{BLACK}Sisesta STR_TOWN_DIRECTORY_CAPTION :{WHITE}Linnad STR_TOWN_DIRECTORY_NONE :{ORANGE}- Puudub - STR_TOWN_DIRECTORY_TOWN :{ORANGE}{TOWN}{BLACK} ({COMMA}) +STR_TOWN_DIRECTORY_CITY :{ORANGE}{TOWN}{YELLOW} (Linn){BLACK} ({COMMA}) STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}Linnanimed - vajuta linnanimele, et viia vaade linnale. Ctrl+klõps avab uue vaate linna asukohast STR_TOWN_POPULATION :{BLACK}Maailma rahvastik: {COMMA} @@ -3038,6 +3053,7 @@ STR_TOWN_POPULATION :{BLACK}Maailma STR_TOWN_VIEW_TOWN_CAPTION :{WHITE}{TOWN} STR_TOWN_VIEW_CITY_CAPTION :{WHITE}{TOWN} (Linn) STR_TOWN_VIEW_POPULATION_HOUSES :{BLACK}Rahvaarv: {ORANGE}{COMMA}{BLACK} Ehitisi: {ORANGE}{COMMA} +STR_TOWN_VIEW_CARGO_LAST_MONTH_MAX :{BLACK}{CARGO_LIST} eelmisel kuul: {ORANGE}{COMMA}{BLACK} Suurim: {ORANGE}{COMMA} STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}Veoseid linna kasvamiseks: STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL :{ORANGE}{STRING}{RED} vajalik STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING}{BLACK} on talvel vajalik @@ -3342,18 +3358,8 @@ STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Vaate ke STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Tootlikkuse tase: {YELLOW}{COMMA}% STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}Tööstus teatab kohesest sulgemisest! -############ range for requires starts -STR_INDUSTRY_VIEW_REQUIRES_CARGO :{BLACK}Vajab: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Vajab: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Vajab: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} -############ range for requires ends -############ range for produces starts -STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Toodab: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Toodab: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -############ range for produces ends - STR_CONFIG_GAME_PRODUCTION :{WHITE}Tootlikuse muutmine (kaheksaga jaguv, kuni 2040) STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}Muuda tootlikkuse taset (protsent, kuni 800%) @@ -3402,6 +3408,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Rühmitamata s STR_GROUP_DEFAULT_SHIPS :Rühmitamata laevad STR_GROUP_DEFAULT_AIRCRAFTS :Rühmitamata õhusõidukid + STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Rühm - Klõpsa rühmal, et kõiki seal olevaid sõidukeid järjestada STR_GROUP_CREATE_TOOLTIP :{BLACK}Klõpsa rühma loomiseks STR_GROUP_DELETE_TOOLTIP :{BLACK}Eemalda valitud rühm @@ -3416,6 +3423,7 @@ STR_GROUP_REMOVE_ALL_VEHICLES :Eemalda kõik s STR_GROUP_RENAME_CAPTION :{BLACK}Rühma nime vahetamine +STR_GROUP_PROFIT_THIS_YEAR :Kasum sellel aastal: # Build vehicle window STR_BUY_VEHICLE_TRAIN_RAIL_CAPTION :Uued rööbassõidukid @@ -3459,11 +3467,13 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Ehita ve STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Ehita laev STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Ehita lennuk + STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Osta valitud raudteesõiduk. Shift+klõpsuga kuvatakse eeldatav ostuhind STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Osta valitud mootorsõiduk. Shift+klõpsuga kuvatakse eeldatav ostuhind STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Osta valitud laev. Shift+klõpsuga kuvatakse eeldatav ostuhind STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Osta valitud õhusõiduk. Shift+klõpsuga kuvatakse eeldatav ostuhind + STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Nimevahetus STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Nimevahetus STR_BUY_VEHICLE_SHIP_RENAME_BUTTON :{BLACK}Nimevahetus @@ -3582,6 +3592,9 @@ STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :magnethõljukve STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Hind: {CURRENCY_LONG} Tühimass: {WEIGHT_SHORT}{}Tippkiirus: {VELOCITY} Võimsus: {POWER}{}Käituskulud: {CURRENCY_LONG}/aastas{}Kandevõime: {CARGO_LONG} STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Hind: {CURRENCY_LONG} Tühimass: {WEIGHT_SHORT}{}Kiirus: {VELOCITY} Võimsus: {POWER} Veojõud: {6:FORCE}{}Käituskulud: {4:CURRENCY_LONG}/aasta{}Mahutavus: {5:CARGO_LONG} STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}Hind: {CURRENCY_LONG} Tippkiirus: {VELOCITY}{}Kandevõime: {CARGO_LONG}{}Käituskulud: {CURRENCY_LONG}/a +STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_RUNCOST :{BLACK}Hind: {CURRENCY_LONG} Tippkiirus: {VELOCITY}{}Lennuki tüüp: {STRING}{}kandevõime: {CARGO_LONG}{}Käitluskulud: {CURRENCY_LONG}/a +STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_CAP_RUNCOST :{BLACK}Hind: {CURRENCY_LONG} Tippkiirus: {VELOCITY}{}Lennuki tüüp: {STRING} Lennukaugus: {COMMA} ruutu{}Kandevõime: {CARGO_LONG}, {CARGO_LONG}{}Käituskulud: {CURRENCY_LONG}/a +STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_RUNCOST :{BLACK}Hind: {CURRENCY_LONG} Tippkiirus: {VELOCITY}{}Lennuki tüüp: {STRING} Lennukaugus: {COMMA} ruutu{}Kandevõime: {CARGO_LONG}{}Käituskulud: {CURRENCY_LONG}/a # Autoreplace window STR_REPLACE_VEHICLES_WHITE :{WHITE}Asenda {STRING} - {STRING} @@ -3703,6 +3716,7 @@ STR_VEHICLE_INFO_AGE :{COMMA} aasta{P STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} aasta{P "" t} ({COMMA}) STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Tippkiirus: {LTBLUE}{VELOCITY} +STR_VEHICLE_INFO_MAX_SPEED_TYPE :{BLACK}Tippkiirus: {LTBLUE}{VELOCITY} {BLACK}Lennuki tüüp: {LTBLUE}{STRING} STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Tühimass: {LTBLUE}{WEIGHT_SHORT} {BLACK}Võimsus: {LTBLUE}{POWER}{BLACK} Tippkiirus: {LTBLUE}{VELOCITY} STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Tühimass: {LTBLUE}{WEIGHT_SHORT} {BLACK}Võimsus: {LTBLUE}{POWER}{BLACK} Tippkiirus: {LTBLUE}{VELOCITY} {BLACK}Veojõud: {LTBLUE}{FORCE} @@ -3922,9 +3936,9 @@ STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY_REFIT :(Maha mitte laa STR_ORDER_AUTO_REFIT_ANY :võimalikud kaubad -STR_ORDER_STOP_LOCATION_NEAR_END :[lõpu lähedal] +STR_ORDER_STOP_LOCATION_NEAR_END :[alguses] STR_ORDER_STOP_LOCATION_MIDDLE :[keskel] -STR_ORDER_STOP_LOCATION_FAR_END :[täiesti lõpus] +STR_ORDER_STOP_LOCATION_FAR_END :[lõpus] STR_ORDER_OUT_OF_RANGE :{RED} (Järgmine sihtpunkt on väljaspool tegevusraadiust) @@ -4261,7 +4275,6 @@ STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}Liiga pa STR_ERROR_TOO_MANY_STATION_SPECS :{WHITE}Liiga palju raudteejaama osasid STR_ERROR_TOO_MANY_BUS_STOPS :{WHITE}Liiga palju bussipeatusi STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}Liiga palju laadimisplatvorme -STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}Mõnele teisele jaamale liiga lähedal STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Liiga lähedal teisele dokile STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Liiga lähedal teisele lennuväljale STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Jaama nime ei saa vahetada... @@ -4269,6 +4282,7 @@ STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... see STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... tee on vales suunas STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... nurgad ei saa läbisõidupeatustes olla STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... ristmikud ei saa olla läbisõidupeatustes +STR_ERROR_DRIVE_THROUGH_ON_ONEWAY_ROAD :{WHITE}... tee on ühesuunaline või blokeeritud # Station destruction related errors STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Siinset jaamablokki ei saa lammutada... diff --git a/src/lang/faroese.txt b/src/lang/faroese.txt index 2eb53ca217..4073b2515b 100644 --- a/src/lang/faroese.txt +++ b/src/lang/faroese.txt @@ -453,6 +453,7 @@ STR_ABOUT_MENU_SCREENSHOT :Skermmynd STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Suma in skermmynd STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Vanliga suma skermmynd STR_ABOUT_MENU_GIANT_SCREENSHOT :Skermmynd av øllum kortinum +STR_ABOUT_MENU_SHOW_FRAMERATE :Vís mynda títtleika STR_ABOUT_MENU_ABOUT_OPENTTD :Um 'OpenTTD' STR_ABOUT_MENU_SPRITE_ALIGNER :Sprite aligner STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :Skift millum bindingar kassar @@ -950,6 +951,8 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :annað + + STR_GAME_OPTIONS_BASE_GRF :{BLACK}Base grafikk sett STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Vel ta base grafikk setti tú vil brúka STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} vantandi/oyðiløgd fíl{P a ir} @@ -1203,6 +1206,7 @@ STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Ikki mø STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Innakervis viðlílkahald: {STRING} STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Um gilda, innankervi elvir til viðlíkahalds kostnað. Kostnaðurin vaksur yvir-lutfalsliga við støddina á kervinum, og ávirkar harvið størri fyritøkur meira enn smærri fyritøkur + STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Floghavnir ganga ongantíð út: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Gildan av hesi áseting ger at hvørt floghavna slag altíð er tøkt eftir tað er komi í nýtslu @@ -1519,7 +1523,6 @@ STR_CONFIG_SETTING_ENVIRONMENT_INDUSTRIES :{ORANGE}Ídnað STR_CONFIG_SETTING_AI :{ORANGE}Kappingarneytar STR_CONFIG_SETTING_AI_NPC :{ORANGE}Teldu spælarir -STR_CONFIG_SETTING_PATHFINDER_OPF :Upprunaligur STR_CONFIG_SETTING_PATHFINDER_NPF :NPF STR_CONFIG_SETTING_PATHFINDER_YAPF_RECOMMENDED :YAPF {BLUE}(Viðmældur) @@ -1587,13 +1590,9 @@ STR_QUIT_NO :{BLACK}Nei # Supported OSes STR_OSNAME_WINDOWS :Windows -STR_OSNAME_DOS :DOS STR_OSNAME_UNIX :Unix STR_OSNAME_OSX :OS{NBSP}X -STR_OSNAME_BEOS :BeOS STR_OSNAME_HAIKU :Haiku -STR_OSNAME_MORPHOS :MorphOS -STR_OSNAME_AMIGAOS :AmigaOS STR_OSNAME_OS2 :OS/2 STR_OSNAME_SUNOS :SunOS @@ -1620,7 +1619,6 @@ STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Broyt n STR_CHEAT_SETUP_PROD :{LTBLUE}Gilda broytingar av framleiðslu virðum: {ORANGE}{STRING} # Livery window -STR_LIVERY_CAPTION :{WHITE}Nýggja lit samanseting STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Vís vanligu lit samansetingarnar STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Vís tok lit samansetingarnar @@ -1880,9 +1878,9 @@ STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Servarin STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Fyritøka er vard. Skriva loyniorð # Network company list added strings -STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Listi yvir klientar -STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Eygleið -STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Nýggja fyritøku +STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Listi yvir klientar +STR_NETWORK_COMPANY_LIST_SPECTATE :Eygleið +STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Nýggja fyritøku # Network client list STR_NETWORK_CLIENTLIST_KICK :Sparka @@ -2420,7 +2418,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Ogn hjá fyrit STR_ABOUT_OPENTTD :{WHITE}Um OpenTTD STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Upprunalig upphavsrættindi {COPYRIGHT} 1995 Chris Sawyer, Øll rættindi umbiðin STR_ABOUT_VERSION :{BLACK}OpenTTD útgáva {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 OpenTTD toymi +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2019 OpenTTD toymi # Framerate display window ############ Leave those lines in this order!! @@ -2915,18 +2913,8 @@ STR_INDUSTRY_VIEW_TRANSPORTED :{YELLOW}{CARGO_ STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Savna høvuðs sýni á ídnaðin. Ctrl+trýst letur nýggjan sýnisglugga upp við sýni á ídnaðin STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Framleiðslu støði: {YELLOW}{COMMA}% -############ range for requires starts -STR_INDUSTRY_VIEW_REQUIRES_CARGO :{BLACK}Tørvar: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Tørvar: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Tørvar: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} -############ range for requires ends -############ range for produces starts -STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Framleiður: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Framleiður: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -############ range for produces ends - STR_CONFIG_GAME_PRODUCTION :{WHITE}Broyt framleiðslu (fald av 8, upp til 2040) STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}Broyt framleiðslu støði (prosent, upp til 800%) @@ -2975,6 +2963,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Óbólkaði akf STR_GROUP_DEFAULT_SHIPS :Óbólkaði skip STR_GROUP_DEFAULT_AIRCRAFTS :Óbólkaði flogfør + STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Bólkar - trýst á ein bólk fyri at síggja øll flutningstól í hesum bólki STR_GROUP_CREATE_TOOLTIP :{BLACK}Trýst fyri at gera ein bólk STR_GROUP_DELETE_TOOLTIP :{BLACK}Strika valda bólkin @@ -3030,11 +3019,13 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Keyp akf STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Keyp skip STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Keyp flogfar + STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Keyp undirstrikaða tok flutningstóli. Shift+trýst vísur kostnaðar meting uttan at keypa STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Keyp undirstrikaða akfari. Shift+trýst vísur kostnaðar meting uttan at keypa STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Keyp undirstrikaða skipi. Shift+trýst vísur kostnaðar meting uttan at keypa STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Keyp undirstrikaða flogfari. Shift+trýst vísur kostnaðar meting uttan at keypa + STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Navngev STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Navngev STR_BUY_VEHICLE_SHIP_RENAME_BUTTON :{BLACK}Navngev @@ -3723,7 +3714,6 @@ STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}Ov nógv STR_ERROR_TOO_MANY_STATION_SPECS :{WHITE}Ov nógvir tok støð deilir STR_ERROR_TOO_MANY_BUS_STOPS :{WHITE}Ov nógvir buss steðgir STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}Ov nógvar lastbila støðir -STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}Ov tætt við eina aðra støð/lessi øki STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Ov tætt við eina aðra havn STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Ov tætt við eina aðra floghavn STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Kann ikki navngeva støð... diff --git a/src/lang/finnish.txt b/src/lang/finnish.txt index 65f7e27286..86ba45386a 100644 --- a/src/lang/finnish.txt +++ b/src/lang/finnish.txt @@ -132,12 +132,12 @@ STR_QUANTITY_N_A :- STR_ABBREV_NOTHING : STR_ABBREV_PASSENGERS :{TINY_FONT}MA STR_ABBREV_COAL :{TINY_FONT}HL -STR_ABBREV_MAIL :{TINY_FONT}SP +STR_ABBREV_MAIL :{TINY_FONT}PO STR_ABBREV_OIL :{TINY_FONT}ÖL STR_ABBREV_LIVESTOCK :{TINY_FONT}KA STR_ABBREV_GOODS :{TINY_FONT}TA STR_ABBREV_GRAIN :{TINY_FONT}VL -STR_ABBREV_WOOD :{TINY_FONT}PT +STR_ABBREV_WOOD :{TINY_FONT}PU STR_ABBREV_IRON_ORE :{TINY_FONT}RM STR_ABBREV_STEEL :{TINY_FONT}TR STR_ABBREV_VALUABLES :{TINY_FONT}AT @@ -189,6 +189,8 @@ STR_COLOUR_ORANGE :Oranssi STR_COLOUR_BROWN :Ruskea STR_COLOUR_GREY :Harmaa STR_COLOUR_WHITE :Valkoinen +STR_COLOUR_RANDOM :Satunnainen +STR_COLOUR_DEFAULT :Oletus # Units used in OpenTTD STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}mph @@ -237,16 +239,16 @@ STR_BUTTON_LOCATION :{BLACK}Sijainti STR_BUTTON_RENAME :{BLACK}Nimeä uudelleen STR_TOOLTIP_CLOSE_WINDOW :{BLACK}Sulje ikkuna -STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Ikkunan otsake - siirrä ikkunaa vetämällä tästä -STR_TOOLTIP_SHADE :{BLACK}Pienennä ikkuna - näytä vain otsikko +STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Ikkunan otsake – siirrä ikkunaa vetämällä tästä +STR_TOOLTIP_SHADE :{BLACK}Pienennä ikkuna – näytä vain otsikko STR_TOOLTIP_DEBUG :{BLACK}Näytä NewGRF-vianmääritystiedot STR_TOOLTIP_DEFSIZE :{BLACK}Palauta ikkunan oletuskoko. Ctrl+Klik tallentaa nykyisen koon oletukseksi -STR_TOOLTIP_STICKY :{BLACK}'Sulje kaikki ikkunat' -nappi ei vaikuta tähän ikkunaan. Ctrl+Klik tallentaa tilan oletukseksi -STR_TOOLTIP_RESIZE :{BLACK}Napsauta ja vedä muuttaaksesi tämän ikkunan kokoa. +STR_TOOLTIP_STICKY :{BLACK}Aseta ikkuna säilymään "Sulje kaikki ikkunat" -napista huolimatta. Ctrl+Klik tallentaa tilan oletukseksi +STR_TOOLTIP_RESIZE :{BLACK}Napsauta ja vedä muuttaaksesi tämän ikkunan kokoa STR_TOOLTIP_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Suurenna/pienennä ikkuna -STR_TOOLTIP_VSCROLL_BAR_SCROLLS_LIST :{BLACK}Vierityspalkki - luettelon vieritys ylös/alas -STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST :{BLACK}Vierityspalkki - luettelon vieritys vasemmalle/oikealle. -STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Tuhoa rakennuksia jne. ruudulta. Ctrl valitsee alueen vinottain. Shift vaihtaa tuhoamistilan ja kustannearvion välillä +STR_TOOLTIP_VSCROLL_BAR_SCROLLS_LIST :{BLACK}Vierityspalkki – luettelon vieritys ylös/alas +STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST :{BLACK}Vierityspalkki – luettelon vieritys vasemmalle/oikealle +STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Tuhoa rakennuksia jne. ruudulta. Ctrl valitsee alueen vinottain. Shift vaihtaa tuhoamistilan ja kustannusarvion välillä # Show engines button STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN :{BLACK}Näytä piilotetut @@ -318,7 +320,7 @@ STR_TOOLBAR_TOOLTIP_FORWARD :{BLACK}Nopeuta STR_TOOLBAR_TOOLTIP_OPTIONS :{BLACK}Asetukset STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}Tallenna peli, hylkää peli, sulje STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}Näytä kartta, lisänäkymä ja kylttilista -STR_TOOLBAR_TOOLTIP_DISPLAY_TOWN_DIRECTORY :{BLACK}Näytä kaupunkihakemisto +STR_TOOLBAR_TOOLTIP_DISPLAY_TOWN_DIRECTORY :{BLACK}Näytä kuntahakemisto STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}Näytä tukitarjoukset STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}Näytä luettelo yhtiön asemista STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}Näytä yhtiön taloustiedot @@ -350,15 +352,15 @@ STR_SCENEDIT_TOOLBAR_OPENTTD :{YELLOW}OpenTTD STR_SCENEDIT_TOOLBAR_SCENARIO_EDITOR :{YELLOW}Skenaariomuokkain STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD :{BLACK}Siirrä aloituspäivää vuodella taaksepäin STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD :{BLACK}Siirrä aloituspäivää vuodella eteenpäin -STR_SCENEDIT_TOOLBAR_TOOLTIP_SET_DATE :{BLACK}Klikkaa asettaaksesi aloitusvuoden -STR_SCENEDIT_TOOLBAR_TOOLTIP_DISPLAY_MAP_TOWN_DIRECTORY :{BLACK}Näytä kartta, kaupunkihakemisto +STR_SCENEDIT_TOOLBAR_TOOLTIP_SET_DATE :{BLACK}Aseta aloitusvuosi napsauttamalla +STR_SCENEDIT_TOOLBAR_TOOLTIP_DISPLAY_MAP_TOWN_DIRECTORY :{BLACK}Näytä kartta, kuntahakemisto STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION :{BLACK}Maaston luonti -STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Kaupunkien luonti +STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Kuntien luonti STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}Teollisuuden luonti STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Tienrakennus -STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Istuta puita. Shift vaihtaa istutustilan ja kustannearvion välillä +STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Istuta puita. Shift vaihtaa istutustilan ja kustannusarvion välillä STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}Sijoita kyltti -STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Sijoita objekti. Shift vaihtaa rakennustilan ja kustannearvion välillä +STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Sijoita objekti. Shift vaihtaa rakennustilan ja kustannusarvion välillä ############ range for SE file menu starts STR_SCENEDIT_FILE_MENU_SAVE_SCENARIO :Tallenna skenaario @@ -373,10 +375,10 @@ STR_SCENEDIT_FILE_MENU_QUIT :Lopeta ############ range for settings menu starts STR_SETTINGS_MENU_GAME_OPTIONS :Pelin valinnat STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Asetukset -STR_SETTINGS_MENU_SCRIPT_SETTINGS :Tekoälyn/Peliskriptin asetukset +STR_SETTINGS_MENU_SCRIPT_SETTINGS :Tekoälyn/peliskriptin asetukset STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF-asetukset STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Läpinäkyvyysasetukset -STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Kaupunkien nimet näkyvissä +STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Kuntien nimet näkyvissä STR_SETTINGS_MENU_STATION_NAMES_DISPLAYED :Asemien nimet näkyvissä STR_SETTINGS_MENU_WAYPOINTS_DISPLAYED :Reittipisteitten nimet näkyvissä STR_SETTINGS_MENU_SIGNS_DISPLAYED :Kyltit näkyvissä @@ -402,8 +404,8 @@ STR_MAP_MENU_LINGRAPH_LEGEND :Rahtivirran sel STR_MAP_MENU_SIGN_LIST :Kylttilista ############ range for town menu starts -STR_TOWN_MENU_TOWN_DIRECTORY :Kaupunkihakemisto -STR_TOWN_MENU_FOUND_TOWN :Perusta kaupunki +STR_TOWN_MENU_TOWN_DIRECTORY :Kuntahakemisto +STR_TOWN_MENU_FOUND_TOWN :Perusta kunta ############ range ends here ############ range for subsidies menu starts @@ -464,17 +466,19 @@ STR_TOOLBAR_SOUND_MUSIC :Ääni/musiikki ############ range for message menu starts STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :Viimeisin viesti/uutisraportti STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Viestihistoria +STR_NEWS_MENU_DELETE_ALL_MESSAGES :Poista kaikki viestit ############ range ends here ############ range for about menu starts STR_ABOUT_MENU_LAND_BLOCK_INFO :Maa-alueen tiedot STR_ABOUT_MENU_SEPARATOR : STR_ABOUT_MENU_TOGGLE_CONSOLE :Konsoli -STR_ABOUT_MENU_AI_DEBUG :Tekoälyn/Peliskriptin virheenjäljitys +STR_ABOUT_MENU_AI_DEBUG :Tekoälyn/peliskriptin virheenjäljitys STR_ABOUT_MENU_SCREENSHOT :Kuvakaappaus STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Täysin lähennetty kuvakaappaus STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Kuvakaappaus oletuslähennystasolla STR_ABOUT_MENU_GIANT_SCREENSHOT :Koko kartan kuvakaappaus +STR_ABOUT_MENU_SHOW_FRAMERATE :Näytä kuvataajuus STR_ABOUT_MENU_ABOUT_OPENTTD :Tietoja OpenTTD:stä STR_ABOUT_MENU_SPRITE_ALIGNER :Sprite-kohdistaja STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :Reunat päälle/pois @@ -534,15 +538,15 @@ STR_DAY_NUMBER_31ST :31. ############ range for days ends ############ range for months starts -STR_MONTH_ABBREV_JAN :01. -STR_MONTH_ABBREV_FEB :02. -STR_MONTH_ABBREV_MAR :03. -STR_MONTH_ABBREV_APR :04. -STR_MONTH_ABBREV_MAY :05. -STR_MONTH_ABBREV_JUN :06. -STR_MONTH_ABBREV_JUL :07. -STR_MONTH_ABBREV_AUG :08. -STR_MONTH_ABBREV_SEP :09. +STR_MONTH_ABBREV_JAN :{NBSP}1. +STR_MONTH_ABBREV_FEB :{NBSP}2. +STR_MONTH_ABBREV_MAR :{NBSP}3. +STR_MONTH_ABBREV_APR :{NBSP}4. +STR_MONTH_ABBREV_MAY :{NBSP}5. +STR_MONTH_ABBREV_JUN :{NBSP}6. +STR_MONTH_ABBREV_JUL :{NBSP}7. +STR_MONTH_ABBREV_AUG :{NBSP}8. +STR_MONTH_ABBREV_SEP :{NBSP}9. STR_MONTH_ABBREV_OCT :10. STR_MONTH_ABBREV_NOV :11. STR_MONTH_ABBREV_DEC :12. @@ -589,11 +593,11 @@ STR_GRAPH_PERFORMANCE_DETAIL_TOOLTIP :{BLACK}Näytä # Graph key window STR_GRAPH_KEY_CAPTION :{WHITE}Selite yhtiön kuvaajiin -STR_GRAPH_KEY_COMPANY_SELECTION_TOOLTIP :{BLACK}Napsauta tätä vaihtaaksesi yhtiön merkinnän kuvaajassa päälle/pois. +STR_GRAPH_KEY_COMPANY_SELECTION_TOOLTIP :{BLACK}Napsauta tätä vaihtaaksesi yhtiön merkinnän kuvaajassa päälle/pois # Company league window STR_COMPANY_LEAGUE_TABLE_CAPTION :{WHITE}Yhtiökilpataulukko -STR_COMPANY_LEAGUE_COMPANY_NAME :{ORANGE}{COMPANY} {BLACK}{COMPANY_NUM} '{STRING}' +STR_COMPANY_LEAGUE_COMPANY_NAME :{ORANGE}{COMPANY} {BLACK}{COMPANY_NUM} ”{STRING}” STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_ENGINEER :Veturinkuljettaja STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TRAFFIC_MANAGER :Liikennepäällikkö STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TRANSPORT_COORDINATOR :Kuljetusjohtaja @@ -624,15 +628,15 @@ STR_PERFORMANCE_DETAIL_LOAN :{BLACK}Laina: STR_PERFORMANCE_DETAIL_TOTAL :{BLACK}Yhteensä: ############ End of order list STR_PERFORMANCE_DETAIL_VEHICLES_TOOLTIP :{BLACK}Liikennevälineiden määrä. Tähän kuuluvat ajoneuvot, junat, laivat ja lentokoneet -STR_PERFORMANCE_DETAIL_STATIONS_TOOLTIP :{BLACK}Asemien osien määrä. Kaikki osat asemista (esim. rautatieasema, bussipysäkki, lentokenttä) lasketaan, vaikka ne olisivat yhdistettynä yhdeksi asemaksi. -STR_PERFORMANCE_DETAIL_MIN_PROFIT_TOOLTIP :{BLACK}Vähätuottoisimman ajoneuvon tulo (kaikkien yli 2 vuotta vanhojen ajoneuvojen) +STR_PERFORMANCE_DETAIL_STATIONS_TOOLTIP :{BLACK}Asemien osien määrä. Kaikki osat asemista (esim. rautatieasema, bussipysäkki, lentokenttä) lasketaan, vaikka ne olisivat yhdistettynä yhdeksi asemaksi +STR_PERFORMANCE_DETAIL_MIN_PROFIT_TOOLTIP :{BLACK}Vähätuottoisimman kulkuneuvon tulo (kaikkien yli 2 vuotta vanhojen kulkuneuvojen) STR_PERFORMANCE_DETAIL_MIN_INCOME_TOOLTIP :{BLACK}Viimeisen 12 neljänneksen vähätuottoisimman kuun käteistuoton määrä STR_PERFORMANCE_DETAIL_MAX_INCOME_TOOLTIP :{BLACK}Viimeisen 12 neljänneksen korkeatuottoisimman kuun käteistuoton määrä STR_PERFORMANCE_DETAIL_DELIVERED_TOOLTIP :{BLACK}Viimeisen neljän neljänneksen kuljetetun rahdin määrä STR_PERFORMANCE_DETAIL_CARGO_TOOLTIP :{BLACK}Viimeisen neljänneksen kuljetetun rahdin tyyppi STR_PERFORMANCE_DETAIL_MONEY_TOOLTIP :{BLACK}Käteisvarat STR_PERFORMANCE_DETAIL_LOAN_TOOLTIP :{BLACK}Tämän yhtiön ottaman lainan määrä -STR_PERFORMANCE_DETAIL_TOTAL_TOOLTIP :{BLACK}Summa kaikista mahdollisista pisteistä. +STR_PERFORMANCE_DETAIL_TOTAL_TOOLTIP :{BLACK}Summa kaikista mahdollisista pisteistä # Music window STR_MUSIC_JAZZ_JUKEBOX_CAPTION :{WHITE}Jazz-jukeboksi @@ -650,33 +654,37 @@ STR_MUSIC_RULER_MARKER :{TINY_FONT}{BLA STR_MUSIC_TRACK_NONE :{TINY_FONT}{DKGREEN}-- STR_MUSIC_TRACK_DIGIT :{TINY_FONT}{DKGREEN}{ZEROFILL_NUM} STR_MUSIC_TITLE_NONE :{TINY_FONT}{DKGREEN}------ +STR_MUSIC_TITLE_NOMUSIC :{TINY_FONT}{DKGREEN}Musiikkia ei ole saatavilla STR_MUSIC_TITLE_NAME :{TINY_FONT}{DKGREEN}"{STRING}" STR_MUSIC_TRACK :{TINY_FONT}{BLACK}Raita STR_MUSIC_XTITLE :{TINY_FONT}{BLACK}Nimi STR_MUSIC_SHUFFLE :{TINY_FONT}{BLACK}Sekoita STR_MUSIC_PROGRAM :{TINY_FONT}{BLACK}Soittolista -STR_MUSIC_TOOLTIP_SKIP_TO_PREVIOUS_TRACK :{BLACK}Hyppää edelliseen raitaan. -STR_MUSIC_TOOLTIP_SKIP_TO_NEXT_TRACK_IN_SELECTION :{BLACK}Hyppää seuraavaan raitaan. -STR_MUSIC_TOOLTIP_STOP_PLAYING_MUSIC :{BLACK}Pysäytä musiikki. -STR_MUSIC_TOOLTIP_START_PLAYING_MUSIC :{BLACK}Aloita musiikki. -STR_MUSIC_TOOLTIP_DRAG_SLIDERS_TO_SET_MUSIC :{BLACK}Aseta liukusäätimillä sopiva äänenvoimakkuus musiikille ja tehosteille. -STR_MUSIC_TOOLTIP_SELECT_ALL_TRACKS_PROGRAM :{BLACK}Valitse 'kaikki raidat' -STR_MUSIC_TOOLTIP_SELECT_OLD_STYLE_MUSIC :{BLACK}Valitse 'vanhan tyylin musiikki' -STR_MUSIC_TOOLTIP_SELECT_NEW_STYLE_MUSIC :{BLACK}Valitse 'uuden tyylin musiikki' -STR_MUSIC_TOOLTIP_SELECT_EZY_STREET_STYLE :{BLACK}Valitse 'Ezy Street'. -STR_MUSIC_TOOLTIP_SELECT_CUSTOM_1_USER_DEFINED :{BLACK}Valitse 'oma 1' (käyttäjän määritettävissä) -STR_MUSIC_TOOLTIP_SELECT_CUSTOM_2_USER_DEFINED :{BLACK}Valitse 'oma 2' (käyttäjän määritettävissä) +STR_MUSIC_TOOLTIP_SKIP_TO_PREVIOUS_TRACK :{BLACK}Hyppää edelliseen raitaan +STR_MUSIC_TOOLTIP_SKIP_TO_NEXT_TRACK_IN_SELECTION :{BLACK}Hyppää seuraavaan raitaan +STR_MUSIC_TOOLTIP_STOP_PLAYING_MUSIC :{BLACK}Pysäytä musiikki +STR_MUSIC_TOOLTIP_START_PLAYING_MUSIC :{BLACK}Aloita musiikki +STR_MUSIC_TOOLTIP_DRAG_SLIDERS_TO_SET_MUSIC :{BLACK}Aseta liukusäätimillä sopiva äänenvoimakkuus musiikille ja tehosteille +STR_MUSIC_TOOLTIP_SELECT_ALL_TRACKS_PROGRAM :{BLACK}Valitse ”kaikki raidat” +STR_MUSIC_TOOLTIP_SELECT_OLD_STYLE_MUSIC :{BLACK}Valitse ”vanhan tyylin musiikki” +STR_MUSIC_TOOLTIP_SELECT_NEW_STYLE_MUSIC :{BLACK}Valitse ”uuden tyylin musiikki” +STR_MUSIC_TOOLTIP_SELECT_EZY_STREET_STYLE :{BLACK}Valitse ”Ezy Street” -tyylin musiikki +STR_MUSIC_TOOLTIP_SELECT_CUSTOM_1_USER_DEFINED :{BLACK}Valitse ”oma 1” (käyttäjän määritettävissä) +STR_MUSIC_TOOLTIP_SELECT_CUSTOM_2_USER_DEFINED :{BLACK}Valitse ”oma 2” (käyttäjän määritettävissä) STR_MUSIC_TOOLTIP_TOGGLE_PROGRAM_SHUFFLE :{BLACK}Sekoittaminen päälle/pois STR_MUSIC_TOOLTIP_SHOW_MUSIC_TRACK_SELECTION :{BLACK}Näytä musiikkiraitojen valintaikkuna # Playlist window +STR_PLAYLIST_MUSIC_SELECTION_SETNAME :{WHITE}Soittolista – ”{STRING}” STR_PLAYLIST_TRACK_NAME :{TINY_FONT}{LTBLUE}{ZEROFILL_NUM} "{STRING}" STR_PLAYLIST_TRACK_INDEX :{TINY_FONT}{BLACK}Raita -STR_PLAYLIST_PROGRAM :{TINY_FONT}{BLACK}Soittolista - '{STRING}' +STR_PLAYLIST_PROGRAM :{TINY_FONT}{BLACK}Soittolista – ”{STRING}” STR_PLAYLIST_CLEAR :{TINY_FONT}{BLACK}Tyhjennä +STR_PLAYLIST_CHANGE_SET :{BLACK}Vaihda kokoelma STR_PLAYLIST_TOOLTIP_CLEAR_CURRENT_PROGRAM_CUSTOM1 :{BLACK}Tyhjennä nykyinen soittolista (vain Oma1 tai Oma2) +STR_PLAYLIST_TOOLTIP_CHANGE_SET :{BLACK}Valitse toinen asennettu kokoelma musiikkivalikoimaksesi STR_PLAYLIST_TOOLTIP_CLICK_TO_ADD_TRACK :{BLACK}Valitse musiikkiraita lisätäksesi sen nykyiseen soittolistaan (vain Oma1 tai Oma2). -STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK :{BLACK}Klikkaa raitaa poistaaksesi se nykyisestä ohjelmasta (ainoastaan Custom1 tai Custom2) +STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK :{BLACK}Poista musiikkiraita nykyseiltä soittolistalta napsauttamalla (ainoastaan Custom1 tai Custom2) # Highscore window STR_HIGHSCORE_TOP_COMPANIES_WHO_REACHED :{BIG_FONT}{BLACK}Parhaat yhtiöt, jotka saavuttivat vuoden {NUM} @@ -690,12 +698,12 @@ STR_HIGHSCORE_PERFORMANCE_TITLE_MAGNATE :Magnaatti STR_HIGHSCORE_PERFORMANCE_TITLE_MOGUL :Moguli STR_HIGHSCORE_PERFORMANCE_TITLE_TYCOON_OF_THE_CENTURY :Vuosisadan pohatta STR_HIGHSCORE_NAME :{PRESIDENT_NAME}, {COMPANY} -STR_HIGHSCORE_STATS :{BIG_FONT}'{STRING}' ({COMMA}) -STR_HIGHSCORE_COMPANY_ACHIEVES_STATUS :{BIG_FONT}{BLACK}{COMPANY} saavuttaa arvon '{STRING}'! -STR_HIGHSCORE_PRESIDENT_OF_COMPANY_ACHIEVES_STATUS :{BIG_FONT}{WHITE}{PRESIDENT_NAME} yhtiöstä {COMPANY} saavuttaa arvon '{STRING}'! +STR_HIGHSCORE_STATS :{BIG_FONT}”{STRING}” ({COMMA}) +STR_HIGHSCORE_COMPANY_ACHIEVES_STATUS :{BIG_FONT}{BLACK}{COMPANY} saavuttaa arvon ”{STRING}”! +STR_HIGHSCORE_PRESIDENT_OF_COMPANY_ACHIEVES_STATUS :{BIG_FONT}{WHITE}{PRESIDENT_NAME} yhtiöstä {COMPANY} saavuttaa arvon ”{STRING}”! # Smallmap window -STR_SMALLMAP_CAPTION :{WHITE}Kartta - {STRING} +STR_SMALLMAP_CAPTION :{WHITE}Kartta – {STRING} STR_SMALLMAP_TYPE_CONTOURS :Korkeuserot STR_SMALLMAP_TYPE_VEHICLES :Liikennevälineet @@ -704,16 +712,16 @@ STR_SMALLMAP_TYPE_ROUTEMAP :Rahtivirta STR_SMALLMAP_TYPE_ROUTES :Reitit STR_SMALLMAP_TYPE_VEGETATION :Kasvillisuus STR_SMALLMAP_TYPE_OWNERS :Omistajat -STR_SMALLMAP_TOOLTIP_SHOW_LAND_CONTOURS_ON_MAP :{BLACK}Näytä korkeuserot kartalla. -STR_SMALLMAP_TOOLTIP_SHOW_VEHICLES_ON_MAP :{BLACK}Näytä liikennevälineet kartalla. -STR_SMALLMAP_TOOLTIP_SHOW_INDUSTRIES_ON_MAP :{BLACK}Näytä teollisuuus kartalla. +STR_SMALLMAP_TOOLTIP_SHOW_LAND_CONTOURS_ON_MAP :{BLACK}Näytä korkeuserot kartalla +STR_SMALLMAP_TOOLTIP_SHOW_VEHICLES_ON_MAP :{BLACK}Näytä liikennevälineet kartalla +STR_SMALLMAP_TOOLTIP_SHOW_INDUSTRIES_ON_MAP :{BLACK}Näytä teollisuuslaitokset kartalla STR_SMALLMAP_TOOLTIP_SHOW_LINK_STATS_ON_MAP :{BLACK}Näytä rahtivirta kartalla -STR_SMALLMAP_TOOLTIP_SHOW_TRANSPORT_ROUTES_ON :{BLACK}Näytä kuljetusreitit kartalla. -STR_SMALLMAP_TOOLTIP_SHOW_VEGETATION_ON_MAP :{BLACK}Näytä kasvillisuus kartalla. -STR_SMALLMAP_TOOLTIP_SHOW_LAND_OWNERS_ON_MAP :{BLACK}Näytä maanomistajat kartalla. -STR_SMALLMAP_TOOLTIP_INDUSTRY_SELECTION :{BLACK}Klikkaa teollisuustyyppiä näyttääksesi sen. Ctrl+Klik näyttää valitun tyypin. Ctrl+Klik uudestaan näyttää kaikki teollisuustyypit -STR_SMALLMAP_TOOLTIP_COMPANY_SELECTION :{BLACK}Klikkaa yhtiötä näyttääksesi sen omaisuuden. Ctrl+Klik näyttää ainoastaan valitun yhtiön. Ctrl+Klik uudestaan näyttää kaikki yhtiöt -STR_SMALLMAP_TOOLTIP_CARGO_SELECTION :{BLACK}Klikkaa rahtia näyttääksesi tai piilottaaksesi sen. Ctrl+Klik piilottaa kaikki paitsi valitun rahdin. Ctrl+Klik uudelleen palauttaa kaikki rahdit näkyviin +STR_SMALLMAP_TOOLTIP_SHOW_TRANSPORT_ROUTES_ON :{BLACK}Näytä kuljetusreitit kartalla +STR_SMALLMAP_TOOLTIP_SHOW_VEGETATION_ON_MAP :{BLACK}Näytä kasvillisuus kartalla +STR_SMALLMAP_TOOLTIP_SHOW_LAND_OWNERS_ON_MAP :{BLACK}Näytä maanomistajat kartalla +STR_SMALLMAP_TOOLTIP_INDUSTRY_SELECTION :{BLACK}Napsauta teollisuustyyppiä näyttääksesi sen. Ctrl+Klik näyttää valitun tyypin. Ctrl+Klik uudestaan näyttää kaikki teollisuustyypit +STR_SMALLMAP_TOOLTIP_COMPANY_SELECTION :{BLACK}Napsauta yhtiötä näyttääksesi sen omaisuuden. Ctrl+Klik näyttää ainoastaan valitun yhtiön. Ctrl+Klik uudestaan näyttää kaikki yhtiöt +STR_SMALLMAP_TOOLTIP_CARGO_SELECTION :{BLACK}Napsauta rahtia näyttääksesi tai piilottaaksesi sen. Ctrl+Klik piilottaa kaikki paitsi valitun rahdin. Ctrl+Klik uudelleen palauttaa kaikki rahdit näkyviin STR_SMALLMAP_LEGENDA_ROADS :{TINY_FONT}{BLACK}Tiet STR_SMALLMAP_LEGENDA_RAILROADS :{TINY_FONT}{BLACK}Rautatiet @@ -739,12 +747,12 @@ STR_SMALLMAP_LEGENDA_TREES :{TINY_FONT}{BLA STR_SMALLMAP_LEGENDA_ROCKS :{TINY_FONT}{BLACK}Kiviä STR_SMALLMAP_LEGENDA_WATER :{TINY_FONT}{BLACK}Vettä STR_SMALLMAP_LEGENDA_NO_OWNER :{TINY_FONT}{BLACK}Ei omistajaa -STR_SMALLMAP_LEGENDA_TOWNS :{TINY_FONT}{BLACK}Kaupunkeja +STR_SMALLMAP_LEGENDA_TOWNS :{TINY_FONT}{BLACK}Taajamia STR_SMALLMAP_LEGENDA_INDUSTRIES :{TINY_FONT}{BLACK}Teollisuutta STR_SMALLMAP_LEGENDA_DESERT :{TINY_FONT}{BLACK}Autiomaata STR_SMALLMAP_LEGENDA_SNOW :{TINY_FONT}{BLACK}Lunta -STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}Kaupunkien nimet kartalla. +STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}Näytä kuntien nimet kartalla STR_SMALLMAP_CENTER :{BLACK}Keskitä pieni kartta tähän paikkaan STR_SMALLMAP_INDUSTRY :{TINY_FONT}{STRING} ({NUM}) STR_SMALLMAP_LINKSTATS :{TINY_FONT}{STRING} @@ -762,7 +770,7 @@ STR_SMALLMAP_TOOLTIP_DISABLE_ALL_CARGOS :{BLACK}Älä n STR_SMALLMAP_TOOLTIP_ENABLE_ALL_CARGOS :{BLACK}Näytä kaikki rahdit kartalla # Status bar messages -STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS :{BLACK}Näytä viimeisin viesti tai uutisraportti. +STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS :{BLACK}Näytä viimeisin viesti tai uutisraportti STR_STATUSBAR_COMPANY_NAME :{SILVER}- - {COMPANY} - - STR_STATUSBAR_PAUSED :{YELLOW}* * TAUKO * * STR_STATUSBAR_AUTOSAVE :{RED}AUTOMAATTITALLENNUS @@ -770,19 +778,19 @@ STR_STATUSBAR_SAVING_GAME :{RED}* * TALL # News message history STR_MESSAGE_HISTORY :{WHITE}Viestihistoria -STR_MESSAGE_HISTORY_TOOLTIP :{BLACK}Lista viimeisimmistä uutisviesteistä. -STR_MESSAGE_NEWS_FORMAT :{STRING} - {STRING} +STR_MESSAGE_HISTORY_TOOLTIP :{BLACK}Lista viimeisimmistä uutisviesteistä +STR_MESSAGE_NEWS_FORMAT :{STRING} – {STRING} STR_NEWS_MESSAGE_CAPTION :{WHITE}Viesti STR_NEWS_CUSTOM_ITEM :{BIG_FONT}{BLACK}{STRING} -STR_NEWS_FIRST_TRAIN_ARRIVAL :{BIG_FONT}{BLACK}Kaupunkilaiset juhlivat . . .{}Ensimmäinen juna saapuu asemalle {STATION}! -STR_NEWS_FIRST_BUS_ARRIVAL :{BIG_FONT}{BLACK}Kaupunkilaiset juhlivat . . .{}{STATION} vastaanottaa ensimmäisen linja-auton! -STR_NEWS_FIRST_TRUCK_ARRIVAL :{BIG_FONT}{BLACK}Kaupunkilaiset juhlivat . . .{}{STATION} vastaanottaa ensimmäisen kuorma-auton! -STR_NEWS_FIRST_PASSENGER_TRAM_ARRIVAL :{BIG_FONT}{BLACK}Kaupunkilaiset juhlivat . . .{}{STATION} vastaanottaa ensimmäisen raitiovaunun! -STR_NEWS_FIRST_CARGO_TRAM_ARRIVAL :{BIG_FONT}{BLACK}Kaupunkilaiset juhlivat . . .{}{STATION} vastaanottaa ensimmäisen rahtiraitiovaunun! -STR_NEWS_FIRST_SHIP_ARRIVAL :{BIG_FONT}{BLACK}Kaupunkilaiset juhlivat . . .{}{STATION} vastaanottaa ensimmäisen laivan! -STR_NEWS_FIRST_AIRCRAFT_ARRIVAL :{BIG_FONT}{BLACK}Kaupunkilaiset juhlivat . . .{}{STATION} vastaanottaa ensimmäisen lentokoneen! +STR_NEWS_FIRST_TRAIN_ARRIVAL :{BIG_FONT}{BLACK}Asukkaat juhlivat . . .{}Ensimmäinen juna saapuu asemalle {STATION}! +STR_NEWS_FIRST_BUS_ARRIVAL :{BIG_FONT}{BLACK}Asukkaat juhlivat . . .{}{STATION} vastaanottaa ensimmäisen linja-auton! +STR_NEWS_FIRST_TRUCK_ARRIVAL :{BIG_FONT}{BLACK}Asukkaat juhlivat . . .{}{STATION} vastaanottaa ensimmäisen kuorma-auton! +STR_NEWS_FIRST_PASSENGER_TRAM_ARRIVAL :{BIG_FONT}{BLACK}Asukkaat juhlivat . . .{}{STATION} vastaanottaa ensimmäisen raitiovaunun! +STR_NEWS_FIRST_CARGO_TRAM_ARRIVAL :{BIG_FONT}{BLACK}Asukkaat juhlivat . . .{}{STATION} vastaanottaa ensimmäisen rahtiraitiovaunun! +STR_NEWS_FIRST_SHIP_ARRIVAL :{BIG_FONT}{BLACK}Asukkaat juhlivat . . .{}{STATION} vastaanottaa ensimmäisen laivan! +STR_NEWS_FIRST_AIRCRAFT_ARRIVAL :{BIG_FONT}{BLACK}Asukkaat juhlivat . . .{}{STATION} vastaanottaa ensimmäisen lentokoneen! STR_NEWS_TRAIN_CRASH :{BIG_FONT}{BLACK}Junaonnettomuus!{}{COMMA} kuolee törmäyksen jälkeisessä tulipallossa. STR_NEWS_ROAD_VEHICLE_CRASH_DRIVER :{BIG_FONT}{BLACK}Tasoristeysturma!{}Kuljettaja kuolee junan ja auton törmäyksen jälkeisessä tulipallossa @@ -794,7 +802,7 @@ STR_NEWS_DISASTER_ZEPPELIN :{BIG_FONT}{BLAC STR_NEWS_DISASTER_SMALL_UFO :{BIG_FONT}{BLACK}Ajoneuvo tuhoutui törmäyksessä UFO:n kanssa! STR_NEWS_DISASTER_AIRPLANE_OIL_REFINERY :{BIG_FONT}{BLACK}{TOWN}: Öljynjalostamon räjähdys! STR_NEWS_DISASTER_HELICOPTER_FACTORY :{BIG_FONT}{BLACK}{TOWN}: Tehdas tuhoutunut epäilyttävissä olosuhteissa! -STR_NEWS_DISASTER_BIG_UFO :{BIG_FONT}{BLACK}{TOWN}: 'UFO' laskeutuu! +STR_NEWS_DISASTER_BIG_UFO :{BIG_FONT}{BLACK}{TOWN}: ”UFO” laskeutuu! STR_NEWS_DISASTER_COAL_MINE_SUBSIDENCE :{BIG_FONT}{BLACK}{TOWN}: Hiilikaivoksen sortuma aiheuttaa tuhoa! STR_NEWS_DISASTER_FLOOD_VEHICLE :{BIG_FONT}{BLACK}Tulvia!{}Ainakin {COMMA} kadoksissa tai oletettavasti menehtynyt tappavassa tulvassa! @@ -805,14 +813,15 @@ STR_NEWS_COMPANY_MERGER_DESCRIPTION :{BIG_FONT}{BLAC STR_NEWS_COMPANY_BANKRUPT_TITLE :{BIG_FONT}{BLACK}Konkurssi! STR_NEWS_COMPANY_BANKRUPT_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} on suljettu velkojien toimesta ja kaikki omaisuus on myyty pois! STR_NEWS_COMPANY_LAUNCH_TITLE :{BIG_FONT}{BLACK}Uusi kuljetusyhtiö perustettu! -STR_NEWS_COMPANY_LAUNCH_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} aloittaa rakentamisen kaupungin {TOWN} lähistölle! -STR_NEWS_MERGER_TAKEOVER_TITLE :{BIG_FONT}{BLACK}Yhtiön {STRING} on ottanut haltuun {STRING}! +STR_NEWS_COMPANY_LAUNCH_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} aloittaa rakentamisen kunnassa {TOWN}! +STR_NEWS_MERGER_TAKEOVER_TITLE :{BIG_FONT}{BLACK}{1:STRING} on ottanut haltuunsa yhtiön {0:STRING}! STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENT_NAME}{}(pääjohtaja) -STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}{STRING} rahoitti uuden kaupungin, {TOWN}, rakentamista! +STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}{STRING} rahoitti uuden kunnan, {TOWN}, rakentamista! +STR_NEWS_NEW_TOWN_UNSPONSORED :{BLACK}{BIG_FONT}Uusi kunta {TOWN} perustettu! -STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}Uusi {STRING} rakennetaan kaupungin {TOWN} lähistölle! -STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}Uusi {STRING} istutetaan kaupungin {TOWN} lähistölle! +STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}Uusi {STRING} rakennetaan paikkakunnalle {TOWN}! +STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}Uusi {STRING} istutetaan paikkakunnalle {TOWN}! STR_NEWS_INDUSTRY_CLOSURE_GENERAL :{BIG_FONT}{BLACK}{STRING}: alasajo aloitetaan välittömästi! STR_NEWS_INDUSTRY_CLOSURE_SUPPLY_PROBLEMS :{BIG_FONT}{BLACK}{STRING}: toimitusongelmista johtuen sulkeminen uhkaavan lähellä! @@ -831,15 +840,15 @@ STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_GENERAL :{BIG_FONT}{BLAC STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_FARM :{BIG_FONT}{BLACK}{INDUSTRY}: hyönteisparvet aiheuttavat tuhoa!{}Tuotanto vähenee 50{NBSP}%:lla. STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_SMOOTH :{BIG_FONT}{BLACK}{1:INDUSTRY} tuottaa {0:STRING} {2:COMMA}{NBSP}% entistä vähemmän! -STR_NEWS_TRAIN_IS_WAITING :{WHITE}{VEHICLE} odottaa varikolla +STR_NEWS_TRAIN_IS_WAITING :{WHITE}{VEHICLE} odottaa veturitallilla STR_NEWS_ROAD_VEHICLE_IS_WAITING :{WHITE}{VEHICLE} odottaa varikolla -STR_NEWS_SHIP_IS_WAITING :{WHITE}{VEHICLE} odottaa varikolla +STR_NEWS_SHIP_IS_WAITING :{WHITE}{VEHICLE} odottaa telakalla STR_NEWS_AIRCRAFT_IS_WAITING :{WHITE}{VEHICLE} odottaa lentokonehallissa # Order review system / warnings STR_NEWS_VEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}Kulkuneuvolla {VEHICLE} on liian vähän käskyjä STR_NEWS_VEHICLE_HAS_VOID_ORDER :{WHITE}Kulkuneuvolla {VEHICLE} on virheellinen käsky -STR_NEWS_VEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}Ajoneuvolla {VEHICLE} on toistuvia käskyjä +STR_NEWS_VEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}Kulkuneuvolla {VEHICLE} on toistuvia käskyjä STR_NEWS_VEHICLE_HAS_INVALID_ENTRY :{WHITE}Kulkuneuvon {VEHICLE} käskyissä on virheellinen asema STR_NEWS_PLANE_USES_TOO_SHORT_RUNWAY :{WHITE}Kulkuneuvon {VEHICLE} käskyissä on lentokenttä, jonka kiitorata on liian lyhyt @@ -851,21 +860,21 @@ STR_NEWS_VEHICLE_IS_LOST :{WHITE}{VEHICLE STR_NEWS_VEHICLE_IS_UNPROFITABLE :{WHITE}Kulkuneuvon {VEHICLE} tulos viime vuonna oli {CURRENCY_LONG} STR_NEWS_AIRCRAFT_DEST_TOO_FAR :{WHITE}{VEHICLE} ei pääse seuraavaan määränpäähän koska se on toimintasäteen ulkopuolella -STR_NEWS_ORDER_REFIT_FAILED :{WHITE}Korvauksen epäonnistuminen pysäytti ajoneuvon {VEHICLE} -STR_NEWS_VEHICLE_AUTORENEW_FAILED :{WHITE}Automaattinen korvaus epäonnistui ajoneuvolle {VEHICLE}{}{STRING} +STR_NEWS_ORDER_REFIT_FAILED :{WHITE}Korvauksen epäonnistuminen pysäytti kulkuneuvon {VEHICLE} +STR_NEWS_VEHICLE_AUTORENEW_FAILED :{WHITE}Automaattinen korvaus epäonnistui kulkuneuvolle {VEHICLE}{}{STRING} STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE :{BIG_FONT}{BLACK}Uusi {STRING} on nyt saatavilla! STR_NEWS_NEW_VEHICLE_TYPE :{BIG_FONT}{BLACK}{ENGINE} -STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}Uusi {STRING} on nyt saatavilla! - {ENGINE} +STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}Uusi {STRING} on nyt saatavilla! – {ENGINE} STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO :{WHITE}{STATION} ei ota enää vastaan {STRING}. STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO_OR_CARGO :{WHITE}{STATION} ei ota enää vastaan {STRING} tai {STRING}. STR_NEWS_STATION_NOW_ACCEPTS_CARGO :{WHITE}{STATION} ottaa nyt vastaan {STRING}. STR_NEWS_STATION_NOW_ACCEPTS_CARGO_AND_CARGO :{WHITE}{STATION} ottaa nyt vastaan {STRING} ja {STRING}. -STR_NEWS_OFFER_OF_SUBSIDY_EXPIRED :{BIG_FONT}{BLACK}Tuki päättynyt:{}{}{STRING} väli {STRING} - {STRING} ei ole enää tuettu +STR_NEWS_OFFER_OF_SUBSIDY_EXPIRED :{BIG_FONT}{BLACK}Tukitarjous päättynyt:{}{}{STRING} välillä {STRING} - {STRING} ei voi enää saada tukea STR_NEWS_SUBSIDY_WITHDRAWN_SERVICE :{BIG_FONT}{BLACK}Tuki vedetty pois:{}{}{STRING} kuljetuspalvelu välille {STRING}-{STRING} ei ole enää tuettu -STR_NEWS_SERVICE_SUBSIDY_OFFERED :{BIG_FONT}{BLACK}Tuki tarjottu:{}{}Ensimmäinen {STRING}kuljetus välillä {STRING} - {STRING} saa vuoden mittaisen tuen paikallisviranomaisilta! +STR_NEWS_SERVICE_SUBSIDY_OFFERED :{BIG_FONT}{BLACK}Tuki tarjottu:{}{}Ensimmäinen {STRING}kuljetus välillä {STRING} – {STRING} saa vuoden mittaisen tuen paikallisviranomaisilta! STR_NEWS_SERVICE_SUBSIDY_AWARDED_HALF :{BIG_FONT}{BLACK}Tuki myönnetty yhtiölle {STRING}!{}{}{STRING}kuljetus välillä {STRING}-{STRING} tuottaa 50{NBSP}% enemmän seuraavan vuoden ajan! STR_NEWS_SERVICE_SUBSIDY_AWARDED_DOUBLE :{BIG_FONT}{BLACK}Tuki myönnetty yhtiölle {STRING}!{}{}{STRING}kuljetus välillä {STRING}-{STRING} tuottaa tuplaten seuraavan vuoden ajan! STR_NEWS_SERVICE_SUBSIDY_AWARDED_TRIPLE :{BIG_FONT}{BLACK}Tuki myönnetty yhtiölle {STRING}!{}{}{STRING}kuljetus välillä {STRING}-{STRING} tuottaa kolminkertaisesti seuraavan vuoden ajan! @@ -873,29 +882,29 @@ STR_NEWS_SERVICE_SUBSIDY_AWARDED_QUADRUPLE :{BIG_FONT}{BLAC STR_NEWS_ROAD_REBUILDING :{BIG_FONT}{BLACK}{TOWN}: liikennekaaos!{}{}{STRING} rahoittaa katujen kunnostuksen; autoilijoille odotettavissa kuusi kuukautta kurjuutta! STR_NEWS_EXCLUSIVE_RIGHTS_TITLE :{BIG_FONT}{BLACK}Kuljetusmonopoli! -STR_NEWS_EXCLUSIVE_RIGHTS_DESCRIPTION :{BIG_FONT}{BLACK}Kaupungin {TOWN} paikallisviranomaiset allekirjoittavat sopimuksen yhtiön {STRING} kanssa vuoden pituisesta kuljetusyksinoikeudesta! +STR_NEWS_EXCLUSIVE_RIGHTS_DESCRIPTION :{BIG_FONT}{BLACK}{TOWN} ja {STRING} allekirjoittavat sopimuksen vuoden pituisesta kuljetusyksinoikeudesta! # Extra view window STR_EXTRA_VIEW_PORT_TITLE :{WHITE}Näkymä {COMMA} -STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Kopioi näkymään +STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Päänäkymästä tähän STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT :{BLACK}Kopioi päänäkymän sijainti tähän näkymään -STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Liitä näkymästä -STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Liitä sijainti tästä näkymästä päänäkymään +STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Vaihda päänäkymää +STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Siirrä päänäkymää tämän näkymän sijaintiin # Game options window STR_GAME_OPTIONS_CAPTION :{WHITE}Pelin valinnat STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME :{BLACK}Rahayksikkö -STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Rahayksikön valinta. +STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Rahayksikön valinta ############ start of currency region STR_GAME_OPTIONS_CURRENCY_GBP :Englannin punta (GBP) STR_GAME_OPTIONS_CURRENCY_USD :Yhdysvaltain dollari (USD) STR_GAME_OPTIONS_CURRENCY_EUR :Euro (EUR) STR_GAME_OPTIONS_CURRENCY_JPY :Japanin jeni (JPY) -STR_GAME_OPTIONS_CURRENCY_ATS :Itävallan shillinki (ATS) +STR_GAME_OPTIONS_CURRENCY_ATS :Itävallan šillinki (ATS) STR_GAME_OPTIONS_CURRENCY_BEF :Belgian frangi (BEF) STR_GAME_OPTIONS_CURRENCY_CHF :Sveitsin frangi (CHF) -STR_GAME_OPTIONS_CURRENCY_CZK :Tsekin koruna (CZK) +STR_GAME_OPTIONS_CURRENCY_CZK :Tšekin koruna (CZK) STR_GAME_OPTIONS_CURRENCY_DEM :Saksan markka (DEM) STR_GAME_OPTIONS_CURRENCY_DKK :Tanskan kruunu (DKK) STR_GAME_OPTIONS_CURRENCY_ESP :Espanjan peseta (ESP) @@ -909,7 +918,7 @@ STR_GAME_OPTIONS_CURRENCY_NLG :Hollannin gulde STR_GAME_OPTIONS_CURRENCY_NOK :Norjan kruunu (NOK) STR_GAME_OPTIONS_CURRENCY_PLN :Puolan złoty (PLN) STR_GAME_OPTIONS_CURRENCY_RON :Romanian leu (RON) -STR_GAME_OPTIONS_CURRENCY_RUR :Venjän rupla (RUR) +STR_GAME_OPTIONS_CURRENCY_RUR :Venäjän rupla (RUR) STR_GAME_OPTIONS_CURRENCY_SIT :Slovenian tolari (SIT) STR_GAME_OPTIONS_CURRENCY_SEK :Ruotsin kruunu (SEK) STR_GAME_OPTIONS_CURRENCY_TRY :Turkin liira (TRY) @@ -922,15 +931,17 @@ STR_GAME_OPTIONS_CURRENCY_ZAR :Etelä-Afrikan STR_GAME_OPTIONS_CURRENCY_CUSTOM :Oma... STR_GAME_OPTIONS_CURRENCY_GEL :Georgian lari (GEL) STR_GAME_OPTIONS_CURRENCY_IRR :Iranin rial (IRR) +STR_GAME_OPTIONS_CURRENCY_RUB :Uusi Venäjän rupla (RUB) +STR_GAME_OPTIONS_CURRENCY_MXN :Meksikon peso (MXN) ############ end of currency region STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Kulkuneuvot -STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Valitse kummalla puolella tietä ajetaan. +STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Valitse kummalla puolella tietä ajetaan STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Vasemmanpuolinen liikenne STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :Oikeanpuolinen liikenne -STR_GAME_OPTIONS_TOWN_NAMES_FRAME :{BLACK}Kaupunkien nimet -STR_GAME_OPTIONS_TOWN_NAMES_DROPDOWN_TOOLTIP :{BLACK}Valitse kaupunkien nimien tyyli. +STR_GAME_OPTIONS_TOWN_NAMES_FRAME :{BLACK}Kuntien nimet +STR_GAME_OPTIONS_TOWN_NAMES_DROPDOWN_TOOLTIP :{BLACK}Valitse kuntien nimien tyyli ############ start of townname region STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH :Englantilainen @@ -948,7 +959,7 @@ STR_GAME_OPTIONS_TOWN_NAME_NORWEGIAN :Norjalainen STR_GAME_OPTIONS_TOWN_NAME_HUNGARIAN :Unkarilainen STR_GAME_OPTIONS_TOWN_NAME_AUSTRIAN :Itävaltalainen STR_GAME_OPTIONS_TOWN_NAME_ROMANIAN :Romanialainen -STR_GAME_OPTIONS_TOWN_NAME_CZECH :Tsekkiläinen +STR_GAME_OPTIONS_TOWN_NAME_CZECH :Tšekkiläinen STR_GAME_OPTIONS_TOWN_NAME_SWISS :Sveitsiläinen STR_GAME_OPTIONS_TOWN_NAME_DANISH :Tanskalainen STR_GAME_OPTIONS_TOWN_NAME_TURKISH :Turkkilainen @@ -957,7 +968,7 @@ STR_GAME_OPTIONS_TOWN_NAME_CATALAN :Katalonialainen ############ end of townname region STR_GAME_OPTIONS_AUTOSAVE_FRAME :{BLACK}Automaattitallennus -STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_TOOLTIP :{BLACK}Valitse aikaväli automaattisille pelitallennuksille. +STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_TOOLTIP :{BLACK}Valitse aikaväli automaattisille pelitallennuksille ############ start of autosave dropdown STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_OFF :Pois @@ -968,10 +979,10 @@ STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_12_MONTHS :Kerran vuodessa ############ end of autosave dropdown STR_GAME_OPTIONS_LANGUAGE :{BLACK}Kieli -STR_GAME_OPTIONS_LANGUAGE_TOOLTIP :{BLACK}Valitse käyttöliittymän kieli. +STR_GAME_OPTIONS_LANGUAGE_TOOLTIP :{BLACK}Valitse käyttöliittymän kieli STR_GAME_OPTIONS_FULLSCREEN :{BLACK}Koko näyttö -STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Valitse tämä pelataksesi kokoruututilassa. +STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Valitse tämä pelataksesi kokoruututilassa STR_GAME_OPTIONS_RESOLUTION :{BLACK}Näytön tarkkuus STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Valitse käytettävä näytön tarkkuus @@ -984,6 +995,13 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Tavallinen STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Kaksinkertainen STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Nelinkertainen +STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}Kirjasinkoko +STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Valitse käyttöliittymän kirjasinkoko + +STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normaali +STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Kaksinkertainen koko +STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Nelinkertainen koko + STR_GAME_OPTIONS_BASE_GRF :{BLACK}Perusgrafiikat STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Valitse käytettävät perusgrafiikat STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} puuttuva{P "" a}/korruptoitunut{P "" ta} tiedosto{P "" a} @@ -1057,7 +1075,7 @@ STR_SEA_LEVEL_LOW :Matala STR_SEA_LEVEL_MEDIUM :Keskitaso STR_SEA_LEVEL_HIGH :Korkea STR_SEA_LEVEL_CUSTOM :Oma -STR_SEA_LEVEL_CUSTOM_PERCENTAGE :Oma ({NUM}%) +STR_SEA_LEVEL_CUSTOM_PERCENTAGE :Oma ({NUM}{NBSP}%) STR_RIVERS_NONE :Ei yhtään STR_RIVERS_FEW :Vähän @@ -1083,7 +1101,7 @@ STR_CITY_APPROVAL_PERMISSIVE :Salliva STR_CITY_APPROVAL_TOLERANT :Suvaitseva STR_CITY_APPROVAL_HOSTILE :Vihamielinen -STR_WARNING_NO_SUITABLE_AI :{WHITE}Ei soveltuvia tekoälyjä saatavilla...{}Voit ladata tekoälyjä 'Online-Sisältö'-palvelulla +STR_WARNING_NO_SUITABLE_AI :{WHITE}Ei soveltuvia tekoälyjä saatavilla...{}Voit ladata tekoälyjä ”online-sisältö” -palvelulla # Settings tree window STR_CONFIG_SETTING_TREE_CAPTION :{WHITE}Asetukset @@ -1144,7 +1162,7 @@ STR_CONFIG_SETTING_RUNNING_COSTS :Käyttökustann STR_CONFIG_SETTING_RUNNING_COSTS_HELPTEXT :Määritä kulkuneuvojen sekä infrastruktuurin ylläpito- ja käyttökustannusten taso STR_CONFIG_SETTING_CONSTRUCTION_SPEED :Rakennusnopeus: {STRING} STR_CONFIG_SETTING_CONSTRUCTION_SPEED_HELPTEXT :Rajoita tekoälyn rakennustoimien määrää -STR_CONFIG_SETTING_VEHICLE_BREAKDOWNS :Ajoneuvojen hajoaminen: {STRING} +STR_CONFIG_SETTING_VEHICLE_BREAKDOWNS :Kulkuneuvojen hajoaminen: {STRING} STR_CONFIG_SETTING_VEHICLE_BREAKDOWNS_HELPTEXT :Määritä, kuinka usein puutteellisesti huolletut ajoneuvot voivat hajota STR_CONFIG_SETTING_SUBSIDY_MULTIPLIER :Tukikerroin: {STRING} STR_CONFIG_SETTING_SUBSIDY_MULTIPLIER_HELPTEXT :Määritä kuinka paljon tuetuista yhteyksistä maksetaan @@ -1156,7 +1174,7 @@ STR_CONFIG_SETTING_TRAIN_REVERSING :Estä junien k STR_CONFIG_SETTING_TRAIN_REVERSING_HELPTEXT :Mikäli käytössä, junat eivät käänny läpiajettavilla asemilla vaikka kääntymisen jälkeen saatavilla olisi lyhempi reitti STR_CONFIG_SETTING_DISASTERS :Onnettomuudet: {STRING} STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Ottaa käyttöön onnettomuudet jotka saattavat ajoittain estää tai tuhota liikennettä tai infrastruktuuria -STR_CONFIG_SETTING_CITY_APPROVAL :Kaupunginvaltuuston asenne alueiden uudelleenjärjestelyyn: {STRING} +STR_CONFIG_SETTING_CITY_APPROVAL :Valtuuston asenne alueiden uudelleenjärjestelyyn: {STRING} STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Valitse, kuinka paljon yhtiöiden aiheuttama melu ja ympäristövahingot vaikuttavat niiden arvioihin sekä tuleviin rakennustoimiin alueella STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Kartan suurin sallittu korkeus: {STRING} @@ -1166,24 +1184,26 @@ STR_CONFIG_SETTING_AUTOSLOPE :Salli maaston m STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Sallii maaston muokkaamisen rakennusten ja ratojen alta tuhoamatta niitä STR_CONFIG_SETTING_CATCHMENT :Realistisemman kokoiset vaikutusalueet: {STRING} STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :Erityyppisillä asemilla ja lentokentillä on eri kokoiset vaikutusalueet -STR_CONFIG_SETTING_EXTRADYNAMITE :Kaupungin omistamien teiden, siltojen ja tunneleiden raivaaminen sallittu: {STRING} -STR_CONFIG_SETTING_EXTRADYNAMITE_HELPTEXT :Tekee kaupunkien omistaman infrastruktuurin ja rakennusten tuhoamisesta helpompaa +STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES :Yhtiöiden asemat voivat palvella laitoksia, joilla on omat asemat: {STRING} +STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES_HELPTEXT :Mikäli käytössä, asemilla valmiiksi varustettuja teollisuuslaitoksia (kuten öljylauttoja) voivat palvella myös yhtiöiden lähistölle rakentamat asemat. Mikäli pois käytöstä, tällaisia laitoksia voivat palvella vain niiden omat asemat. Lähistöllä olevat yhtiöiden asemat eivät tällöin voi palvella näitä laitoksia, eivätkä laitosten asemat palvele muita kuin näitä laitoksia +STR_CONFIG_SETTING_EXTRADYNAMITE :Kunnan omistamien teiden, siltojen ja tunneleiden raivaaminen sallittu: {STRING} +STR_CONFIG_SETTING_EXTRADYNAMITE_HELPTEXT :Tekee kuntien omistaman infrastruktuurin ja rakennusten tuhoamisesta helpompaa STR_CONFIG_SETTING_TRAIN_LENGTH :Junien maksimipituus: {STRING} STR_CONFIG_SETTING_TRAIN_LENGTH_HELPTEXT :Määrittää junien suurimman sallitun pituuden STR_CONFIG_SETTING_TILE_LENGTH :{COMMA} ruutu{P 0 "" a} STR_CONFIG_SETTING_SMOKE_AMOUNT :Kulkuneuvon savun/kipinöiden määrä: {STRING} -STR_CONFIG_SETTING_SMOKE_AMOUNT_HELPTEXT :Määrittää kuinka paljon savua tai kipinöitä ajoneuvot saavat aikaan +STR_CONFIG_SETTING_SMOKE_AMOUNT_HELPTEXT :Määrittää kuinka paljon savua tai kipinöitä kulkuneuvot saavat aikaan STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL :Junien kiihdytysmalli: {STRING} STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL_HELPTEXT :Valitsee junien käyttämän fysiikkamallin. "Alkuperäinen" malli hidastaa junia mäissä tasapuolisesti. "Realistinen" malli hidastaa junia mäissä ja mutkissa junan ominaisuuksista riippuen STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL :Ajoneuvojen kiihdytysmalli: {STRING} STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL_HELPTEXT :Valitsee ajoneuvojen käyttämän fysiikkamallin. "Alkuperäinen" malli hidastaa ajoneuvoja mäissä tasapuolisesta. "Realistinen" malli hidastaa ajoneuvoja mäissä niiden ominaisuuksista riippuen STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS :Mäkien jyrkkyys junille: {STRING} STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS_HELPTEXT :Mäkien jyrkkyys junille. Korkeammat arvot tekevät mäkien nousemisesta vaikeampaa -STR_CONFIG_SETTING_PERCENTAGE :{COMMA}% +STR_CONFIG_SETTING_PERCENTAGE :{COMMA}{NBSP}% STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS :Mäkien jyrkkyys ajoneuvoille: {STRING} STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS_HELPTEXT :Mäkien jyrkkyys ajoneuvoille. Korkeammat arvot tekevät mäkien nousemisesta vaikeampaa -STR_CONFIG_SETTING_FORBID_90_DEG :90 asteen käännökset kielletty junilta ja laivoilta: {STRING} -STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :90 asteen käännöksiä esiintyy kun vaakasuuntaista rataa seuraa pystysuuntainen rata viereisellä ruudulla, tämä vaatii junan kääntymään 90 astetta ruutujen reunalla normaalin 45 asteen sijasta. Tämä asetus vaikuttaa myös laivojen kääntymissäteeseen +STR_CONFIG_SETTING_FORBID_90_DEG :90 asteen käännökset kielletty junilta: {STRING} +STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :90 asteen käännöksiä esiintyy kun vaakasuuntaista rataa seuraa pystysuuntainen rata viereisellä ruudulla, tämä vaatii junan kääntymään 90 astetta ruutujen reunalla normaalin 45 asteen sijasta. STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :Salli ei-vierekkäisten asemien yhdistäminen: {STRING} STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS_HELPTEXT :Mahdollistaa aseman osien rakentamisen vaikka ne eivät olisi kosketuksissa olemassaoleviin aseman osiin. Vaatii Ctrl-näppäimen painamisen rakennettaessa STR_CONFIG_SETTING_INFLATION :Inflaatio: {STRING} @@ -1195,14 +1215,14 @@ STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT_HELPTEXT :Suurin sallittu STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :Suurin sallittu tunnelin pituus: {STRING} STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH_HELPTEXT :Suurin sallittu pituus tunneleita rakennettaessa STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :Manuaalinen raakateollisuuden rakentamistapa: {STRING} -STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_HELPTEXT :Ensisijaisten teollisuuslaitosten rahoitustapa. 'ei mitään' tarkoittaa, että rahoitus ei ole mahdollista, 'koekaivaus' tarkoittaa, että rahoitus on mahdollista mutta teollisuuslaitos rakennetaan sattumanvaraiselle paikalle kartalla tai rakennus epäonnistuu, 'kuten muut tehtaat' tarkoittaa, että rakentaminen onnistuu kuten kaikkien muidenkin teollisuuslaitosten kohdalla +STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_HELPTEXT :Ensisijaisten teollisuuslaitosten rahoitustapa. ”Ei mitään” tarkoittaa, että rahoitus ei ole mahdollista; ”koekaivaus” tarkoittaa, että rahoitus on mahdollista, mutta teollisuuslaitos rakennetaan sattumanvaraiselle paikalle kartalla tai rakennus epäonnistuu; ”kuten muut tehtaat” tarkoittaa, että rakentaminen onnistuu kuten kaikkien muidenkin teollisuuslaitosten kohdalla STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :Ei mikään STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :Kuten muut tehtaat STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_PROSPECTING :Koekaivaus STR_CONFIG_SETTING_INDUSTRY_PLATFORM :Teollisuutta ympäröivä tasainen maasto: {STRING} STR_CONFIG_SETTING_INDUSTRY_PLATFORM_HELPTEXT :Teollisuuslaitosten ympärillä oleva tasainen maasto. Tämä varmistaa että teollisuuslaitosten ympärillä on tyhjää tilaa esimerkiksi ratojen ja asemien rakantamiseen -STR_CONFIG_SETTING_MULTIPINDTOWN :Kaupungissa voi olla useita samanlaisia teollisuustyyppejä: {STRING} -STR_CONFIG_SETTING_MULTIPINDTOWN_HELPTEXT :Normaalisti kaupunki ei halua enempää kuin yhden kutakin teollisuuslaitostyyppiä. Tämän asetuksen ollessa käytössä kaupungit sallivat useampien samaa tyyppiä olevien teollisuuslaitosten rakentamisen +STR_CONFIG_SETTING_MULTIPINDTOWN :Kunnassa voi olla useita samanlaisia teollisuustyyppejä: {STRING} +STR_CONFIG_SETTING_MULTIPINDTOWN_HELPTEXT :Normaalisti kunta ei halua enempää kuin yhden kutakin teollisuuslaitostyyppiä. Tämän asetuksen ollessa käytössä kunnat sallivat useampien samaa tyyppiä olevien teollisuuslaitosten rakentamisen STR_CONFIG_SETTING_SIGNALSIDE :Näytä opastimet: {STRING} STR_CONFIG_SETTING_SIGNALSIDE_HELPTEXT :Valitse kummalle puolelle rataa opastimet rakennetaan STR_CONFIG_SETTING_SIGNALSIDE_LEFT :Vasemmalla puolella @@ -1210,10 +1230,10 @@ STR_CONFIG_SETTING_SIGNALSIDE_DRIVING_SIDE :Ajokaistan puol STR_CONFIG_SETTING_SIGNALSIDE_RIGHT :Oikealla puolella STR_CONFIG_SETTING_SHOWFINANCES :Näytä rahoitusikkuna vuoden lopussa: {STRING} STR_CONFIG_SETTING_SHOWFINANCES_HELPTEXT :Mikäli käytössä, rahoitusikkuna näytetään jokaisen vuoden lopussa yhtiön taloudellisen tilanteen seurannan helpottamiseksi -STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT :Uudet käskyt ovat oletusarvoisesti nonstop-tyyppisiä: {STRING} -STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT_HELPTEXT :Normaalisti kulkuneuvo pysähtyy jokaisella läpikulkemallaan asemalla. Mikäli tämä asetus on käytössä kulkuneuvot eivät pysähdy ajaessaan asemien läpi. Huomioi, että tämä asetus määrittää oletusarvoisen toiminnon uusille kulkuneuvoille. Asetusta voidaan muuttaa erikseen kunkin ajoneuvon kohdalla +STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT :Uudet käskyt ovat oletusarvoisesti ilman välipysähdyksiä: {STRING} +STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT_HELPTEXT :Normaalisti kulkuneuvo pysähtyy jokaisella läpikulkemallaan asemalla. Mikäli tämä asetus on käytössä kulkuneuvot eivät pysähdy ajaessaan asemien läpi. Huomioi, että tämä asetus määrittää oletusarvoisen toiminnon uusille kulkuneuvoille. Asetusta voidaan muuttaa erikseen kunkin kulkuneuvon kohdalla STR_CONFIG_SETTING_STOP_LOCATION :Uudet junien käskyt pysäyttävät junan aseman {STRING} -STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Paikka, johon juna pysähtyy oletuksena asemalla. 'Alkuun' tarkoittaa että junan viimeinen vaunu pysähtyy laiturin alkuun, 'keskelle' tarkoittaa junan pysähtyvän keskelle laituria, ja 'loppuun' tarkoittaa että veturi pysähtyy laiturin päähän. Huomaa, että tämä asetus määrittää oletusarvon uusille määräyksille. Yksittäisten määräysten kohdalla käyttäytymistä voi muuttaa tästä asetuksesta huolimatta +STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Paikka, johon juna pysähtyy oletuksena asemalla. ”Alkuun” tarkoittaa, että junan viimeinen vaunu pysähtyy laiturin alkuun; ”keskelle” tarkoittaa junan pysähtymistä keskelle laituria; ja ”loppuun” tarkoittaa, että veturi pysähtyy laiturin päähän. Huomaa, että tämä asetus määrittää vain oletusarvon uusille määräyksille. Yksittäisten määräysten kohdalla käyttäytymistä voi muuttaa tästä asetuksesta huolimatta STR_CONFIG_SETTING_STOP_LOCATION_NEAR_END :alkuun STR_CONFIG_SETTING_STOP_LOCATION_MIDDLE :keskelle STR_CONFIG_SETTING_STOP_LOCATION_FAR_END :loppuun @@ -1224,13 +1244,13 @@ STR_CONFIG_SETTING_AUTOSCROLL_MAIN_VIEWPORT_FULLSCREEN :Päänäkymäss STR_CONFIG_SETTING_AUTOSCROLL_MAIN_VIEWPORT :Päänäkymässä STR_CONFIG_SETTING_AUTOSCROLL_EVERY_VIEWPORT :Kaikissa näkymissä STR_CONFIG_SETTING_BRIBE :Salli viranomaisten lahjominen: {STRING} -STR_CONFIG_SETTING_BRIBE_HELPTEXT :Salli yhtiöiden yrittää paikallisviranomaisten lahjontaa. Jos lahjontayritys paljastuu, yhtiö ei voi toimia kaupungissa kuuteen kuukauteen +STR_CONFIG_SETTING_BRIBE_HELPTEXT :Salli yhtiöiden yrittää paikallisviranomaisten lahjontaa. Jos lahjontayritys paljastuu, yhtiö ei voi toimia kunnassa kuuteen kuukauteen STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :Salli kuljetusyksinoikeuksien ostaminen: {STRING} -STR_CONFIG_SETTING_ALLOW_EXCLUSIVE_HELPTEXT :Jos yhtiö ostaa kuljetusyksinoikeudet kaupunkiin, vastustajien asemat (matkustaja ja rahti) eivät vastaanota rahtia vuoden ajan +STR_CONFIG_SETTING_ALLOW_EXCLUSIVE_HELPTEXT :Jos yhtiö ostaa kuljetusyksinoikeudet kuntaan, vastustajien matkustaja- ja rahtiasemat eivät vastaanota rahtia vuoden ajan STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS :Salli rakennusten rahoittaminen: {STRING} -STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS_HELPTEXT :Sallii yhtiöiden rahoittaa uusien talojen rakentamista kaupungeissa +STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS_HELPTEXT :Sallii yhtiöiden rahoittaa uusien talojen rakentamista kunnissa STR_CONFIG_SETTING_ALLOW_FUND_ROAD :Salli paikallisen tieverkon uudelleenrakentamisen rahoitus: {STRING} -STR_CONFIG_SETTING_ALLOW_FUND_ROAD_HELPTEXT :Sallii yhtiöiden rahoittaa tieverkon uudelleenrakentamista kaupungeissa tieliikenteen häiritsemiseksi +STR_CONFIG_SETTING_ALLOW_FUND_ROAD_HELPTEXT :Sallii yhtiöiden rahoittaa kuntien tieverkon uudelleenrakentamista tieliikenteen häiritsemiseksi STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :Salli rahan lähettäminen muille yhtiöille: {STRING} STR_CONFIG_SETTING_ALLOW_GIVE_MONEY_HELPTEXT :Sallii rahan siirtämisen yhtiöiden välillä moninpelitilassa STR_CONFIG_SETTING_FREIGHT_TRAINS :Rahdin painokerroin raskaiden junien simulointia varten: {STRING} @@ -1239,54 +1259,57 @@ STR_CONFIG_SETTING_PLANE_SPEED :Lentokoneiden n STR_CONFIG_SETTING_PLANE_SPEED_HELPTEXT :Määritä lentokoneiden suhteellinen nopeus verrattuna toisiin kulkuneuvotyyppeihin STR_CONFIG_SETTING_PLANE_SPEED_VALUE :1 / {COMMA} STR_CONFIG_SETTING_PLANE_CRASHES :Lento-onnettomuuksien määrä: {STRING} -STR_CONFIG_SETTING_PLANE_CRASHES_HELPTEXT :Määrittää lento-onnettomuuksien todennäköisyyden -STR_CONFIG_SETTING_PLANE_CRASHES_NONE :Ei yhtään +STR_CONFIG_SETTING_PLANE_CRASHES_HELPTEXT :Määrittää lento-onnettomuuksien todennäköisyyden.{}¹ Isot lentokoneet voivat kuitenkin aina tuhoutua pienille lentokentille laskeutuessaan. +STR_CONFIG_SETTING_PLANE_CRASHES_NONE :Ei yhtään¹ STR_CONFIG_SETTING_PLANE_CRASHES_REDUCED :Vähennetty STR_CONFIG_SETTING_PLANE_CRASHES_NORMAL :Tavallinen -STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :Läpiajettavat pysäkit kaupungin teille: {STRING} -STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD_HELPTEXT :Sallii pysäkkien rakentamisen kaupunkien omistamille teille +STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :Läpiajettavat pysäkit kuntien omistamille teille: {STRING} +STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD_HELPTEXT :Sallii pysäkkien rakentamisen kuntien omistamille teille STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD :Salli läpiajettavat pysäkit kilpailijoiden omistamilla teillä: {STRING} STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD_HELPTEXT :Salli pysäkkien rakentaminen toisten yhtiöiden omistamille teille STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Tätä asetusta ei voi muuttaa, kun kulkuneuvoja on olemassa STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Infrastruktuurin huoltokustannukset: {STRING} STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Mikäli käytössä, infrastruktuurista aiheutuu huoltokuluja. Kulut kasvavat suhteettomasti verkon kokoon nähden, täten ne vaikuttavat suurempiin yhtiöihin enemmän kuin pieniin +STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR :Yhtiön väri alussa: {STRING} +STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT :Valitse yhtiön aloitusväri + STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Lentokentät eivät vanhene: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Mikäli käytössä, kaikki lentokenttätyypit ovat saatavilla ikuisesti niiden julkistamisen jälkeen STR_CONFIG_SETTING_WARN_LOST_VEHICLE :Varoita, jos kulkuneuvo on eksynyt: {STRING} STR_CONFIG_SETTING_WARN_LOST_VEHICLE_HELPTEXT :Lähetä viesti, jos kulkuneuvo ei löydä reittiä määränpäähänsä -STR_CONFIG_SETTING_ORDER_REVIEW :Tarkista ajoneuvojen pysähdykset: {STRING} +STR_CONFIG_SETTING_ORDER_REVIEW :Tarkista kulkuneuvojen pysähdykset: {STRING} STR_CONFIG_SETTING_ORDER_REVIEW_HELPTEXT :Mikäli käytössä, kulkuneuvojen määräykset tarkistetaan väliajoin ja havaituista ongelmista ilmoitetaan uutisviestillä STR_CONFIG_SETTING_ORDER_REVIEW_OFF :Ei STR_CONFIG_SETTING_ORDER_REVIEW_EXDEPOT :Kyllä, mutta ei pysäytetyille -STR_CONFIG_SETTING_ORDER_REVIEW_ON :Kaikille ajoneuvoille +STR_CONFIG_SETTING_ORDER_REVIEW_ON :Kaikille kulkuneuvoille STR_CONFIG_SETTING_WARN_INCOME_LESS :Varoita, jos kulkuneuvon tulos on negatiivinen: {STRING} STR_CONFIG_SETTING_WARN_INCOME_LESS_HELPTEXT :Mikäli käytössä, uutisviesti lähetetään, jos kulkuneuvo ei ole tuottanut rahaa viimeisen kalenterivuoden aikana -STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES :Ajoneuvot eivät vanhene: {STRING} +STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES :Kulkuneuvot eivät vanhene: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES_HELPTEXT :Mikäli käytössä, kaikki kulkuneuvot ovat saatavilla ikuisesti niiden julkistamisen jälkeen -STR_CONFIG_SETTING_AUTORENEW_VEHICLE :Uudista ajoneuvo automaattisesti, kun se vanhenee: {STRING} +STR_CONFIG_SETTING_AUTORENEW_VEHICLE :Uudista kulkuneuvo automaattisesti, kun se vanhenee: {STRING} STR_CONFIG_SETTING_AUTORENEW_VEHICLE_HELPTEXT :Mikäli käytössä, lähellä käyttöikänsä loppua oleva kulkuneuvo korvataan automaattisesti -STR_CONFIG_SETTING_AUTORENEW_MONTHS :Uudista automaattisesti {STRING} ajoneuvon suurinta sallittua ikää +STR_CONFIG_SETTING_AUTORENEW_MONTHS :Uudista automaattisesti {STRING} STR_CONFIG_SETTING_AUTORENEW_MONTHS_HELPTEXT :Suhteellinen ikä, jonka jälkeen kulkuneuvo voidaan uudistaa automaattisesti -STR_CONFIG_SETTING_AUTORENEW_MONTHS_VALUE_BEFORE :{COMMA} kuukau{P 0 si tta} ennen -STR_CONFIG_SETTING_AUTORENEW_MONTHS_VALUE_AFTER :{COMMA} kuukau{P 0 si tta} jälkeen -STR_CONFIG_SETTING_AUTORENEW_MONEY :Vähimmäisrahamäärä ajoneuvon automaattiseen uudistukseen: {STRING} +STR_CONFIG_SETTING_AUTORENEW_MONTHS_VALUE_BEFORE :{COMMA} kuukau{P 0 tta tta} ennen kulkuneuvon käyttöiän loppua +STR_CONFIG_SETTING_AUTORENEW_MONTHS_VALUE_AFTER :{COMMA} kuukau{P 0 si tta} jälkeen kulkuneuvon käyttöiän lopun +STR_CONFIG_SETTING_AUTORENEW_MONEY :Vähimmäisrahamäärä kulkuneuvon automaattiseen uudistukseen: {STRING} STR_CONFIG_SETTING_AUTORENEW_MONEY_HELPTEXT :Pienin rahamäärä, joka on oltava pankissa ennen kulkuneuvojen automaattista uudistamista STR_CONFIG_SETTING_ERRMSG_DURATION :Virheilmoitusten näyttöaika: {STRING} STR_CONFIG_SETTING_ERRMSG_DURATION_HELPTEXT :Aika virheilmoitusten näyttämiseen punaisessa ikkunassa. Huomaa, että jotkut (kriittiset) virheilmoitukset eivät sulkeudu automaattisesti tämän ajan jälkeen, vaan ne on suljettava käsin STR_CONFIG_SETTING_ERRMSG_DURATION_VALUE :{COMMA} sekunti{P 0 "" a} STR_CONFIG_SETTING_HOVER_DELAY :Näytä työkaluvihjeet: {STRING} -STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :Viive ennen työkaluvihjeen näyttämistä, kun hiiren kursoria pidetään käyttöliittymäelementin päällä. Vaihtoehtoisesti työkaluvihjeen saa myös näkymiin painamalla hiiren oikeaa näppäintä jos arvoksi on määritetty 0. +STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :Viive ennen työkaluvihjeen näyttämistä, kun hiiren kursoria pidetään käyttöliittymäelementin päällä. Vaihtoehtoisesti työkaluvihjeen saa myös näkymiin painamalla hiiren oikeata painiketta, kun arvoksi on määritetty 0. STR_CONFIG_SETTING_HOVER_DELAY_VALUE :Pidä hiirtä päällä {COMMA} millisekunti{P 0 "" a} -STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :Hiiren oikea näppäin -STR_CONFIG_SETTING_POPULATION_IN_LABEL :Näytä kaupungin asukasluku kaupungin nimessä: {STRING} -STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Näytä kaupunkien asukasluku kartalla +STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :Hiiren oikea painike +STR_CONFIG_SETTING_POPULATION_IN_LABEL :Näytä kunnan asukasluku kunnan nimen yhteydessä: {STRING} +STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Näytä kuntien asukasluvut kartalla STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Viivojen paksuus kuvaajissa: {STRING} STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Viivan leveys kuvaajissa. Ohut viiva on tarkasti luettavissa kun taas paksumpi viiva on helpompi nähdä ja sen värit ovat helpommin havaittavissa STR_CONFIG_SETTING_LANDSCAPE :Maasto: {STRING} -STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Maasto vaikuttaa useisiin pelin peruselementteihin, kuten rahtiin ja kaupunkien kasvuvaatimuksiin. NewGRF:t ja Peliskriptit voivat kuitenkin vaikuttaa tarkemmin pelin kulkuun +STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Maasto vaikuttaa useisiin pelin peruselementteihin, kuten rahtiin ja kuntien kasvuedellytyksiin. NewGRF:t ja peliskriptit voivat kuitenkin vaikuttaa tarkemmin pelin kulkuun STR_CONFIG_SETTING_LAND_GENERATOR :Maastogeneraattori: {STRING} STR_CONFIG_SETTING_LAND_GENERATOR_HELPTEXT :Alkuperäinen maastonluoja riippuu perusgrafiikkapaketista ja luo ennalta määritettyjä maastonmuotoja. TerraGenesis luo maastoa Perlin-kohinan perusteella ja mahdollistaa asetusten tarkemman määrittelyn STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Alkuperäinen @@ -1298,7 +1321,7 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Määritä, kui STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Suurin sallittu etäisyys kartan reunoilta öljynjalostamoille: {STRING} STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Öljynjalostamoja rakennetaan ainoastaan kartan reunoille eli rannikoille saarikartoilla STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Lumirajan korkeus: {STRING} -STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Määritä, millä korkeudella lumiraja on pohjoisessa maastotyypissä. Lumi vaikuttaa teollisuuksien luontiin sekä kaupunkien kasvuvaatimuksiin +STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Määritä, millä korkeudella lumiraja on pohjoisessa maastotyypissä. Lumi vaikuttaa teollisuuslaitosten luontiin sekä kuntien kasvuedellytyksiin STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Maaston epätasaisuus: {STRING} STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Vain TerraGenesis) Määritä mäkien tiheys: Tasaisessa maastossa mäet ovat laajempia ja niitä on vähemmän. Epätasaisessa maastossa on enemmän mäkiä, mikä voi saada maaston näyttämään itseään toistavalta STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Erittäin tasainen @@ -1310,7 +1333,7 @@ STR_CONFIG_SETTING_VARIETY_HELPTEXT :(Vain TerraGene STR_CONFIG_SETTING_RIVER_AMOUNT :Jokien määrä: {STRING} STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT :Valitse, kuinka paljon jokia luodaan STR_CONFIG_SETTING_TREE_PLACER :Puiden sijoittelualgoritmi: {STRING} -STR_CONFIG_SETTING_TREE_PLACER_HELPTEXT :Määritä puiden jakautuminen kartalla: 'Alkuperäinen' istuttaa puita tasaisesti ympäri karttaa, 'Parannettu' istuttaa niitä ryhmiin +STR_CONFIG_SETTING_TREE_PLACER_HELPTEXT :Määritä puiden jakautuminen kartalla: ”Alkuperäinen” istuttaa puita tasaisesti ympäri karttaa, ”parannettu” istuttaa niitä ryhmiin STR_CONFIG_SETTING_TREE_PLACER_NONE :Ei mitään STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL :Alkuperäinen STR_CONFIG_SETTING_TREE_PLACER_IMPROVED :Parannettu @@ -1334,6 +1357,12 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_HELPTEXT :Maaston väri k STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Vihreä STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Tummanvihreä STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Violetti +STR_CONFIG_SETTING_SCROLLMODE :Näkymän vieritystapa: {STRING} +STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Toiminta karttaa vieritettäessä +STR_CONFIG_SETTING_SCROLLMODE_DEFAULT :Siirrä näkymää hiiren oikealla painikkeella, hiiren sijainti lukiten +STR_CONFIG_SETTING_SCROLLMODE_RMB_LOCKED :Siirrä karttaa hiiren oikealla painikkeella, hiiren sijainti lukiten +STR_CONFIG_SETTING_SCROLLMODE_RMB :Siirrä karttaa hiiren oikealla painikkeella +STR_CONFIG_SETTING_SCROLLMODE_LMB :Siirrä karttaa hiiren vasemmalla painikkeella STR_CONFIG_SETTING_SMOOTH_SCROLLING :Näkymän tasainen vieritys: {STRING} STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Hallitse miten päänäkymä siirtyy valittuun paikkaan karttaa klikattaessa tai käytettäessä komentoa joka muuttaa näkymän sijaintia. Mikäli käytössä, päänäkymä siirtyy uuteen sijaintiin pehmeäesti, muutoin se hyppää suoraan valittuun sijaintiin STR_CONFIG_SETTING_MEASURE_TOOLTIP :Näytä mittauksen työkaluvihje, kun käytetään rakennustyökaluja: {STRING} @@ -1355,12 +1384,12 @@ STR_CONFIG_SETTING_SCROLLWHEEL_MULTIPLIER_HELPTEXT :Määritä hiir STR_CONFIG_SETTING_OSK_ACTIVATION :Virtuaalinäppäimistö: {STRING} STR_CONFIG_SETTING_OSK_ACTIVATION_HELPTEXT :Valitse tapa, jolla virtuaalinäppäimistö avataan syötettäessä tekstiä kun käytössä on ainoastaan osoitinlaite. Tämä on tarkoitettu pienille laitteille, joissa ei ole fyysistä näppäimistöä STR_CONFIG_SETTING_OSK_ACTIVATION_DISABLED :Pois käytöstä -STR_CONFIG_SETTING_OSK_ACTIVATION_DOUBLE_CLICK :Tuplaklikkaus -STR_CONFIG_SETTING_OSK_ACTIVATION_SINGLE_CLICK_FOCUS :Yksi klikkaus (kun kohdistettuna) -STR_CONFIG_SETTING_OSK_ACTIVATION_SINGLE_CLICK :Yksi klikkaus (välittömästi) +STR_CONFIG_SETTING_OSK_ACTIVATION_DOUBLE_CLICK :Kaksoisnapsautus +STR_CONFIG_SETTING_OSK_ACTIVATION_SINGLE_CLICK_FOCUS :Yksi napsautus (kun kohdistettuna) +STR_CONFIG_SETTING_OSK_ACTIVATION_SINGLE_CLICK :Yksi napsautus (välitön) STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU :Oikean painikkeen emulointi: {STRING} -STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_HELPTEXT :Määritä kuinka hiiren oikean näppäimen painalluksia emuloidaan +STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_HELPTEXT :Valitse, miten hiiren oikean painikkeen painalluksia emuloidaan STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_COMMAND :Command STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_CONTROL :Ctrl+Klik STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :Pois @@ -1373,15 +1402,15 @@ STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Valitse aikavä STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Käytä {STRING} päivämäärämuotoa tallennettujen pelien niminä STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Pelitallenteiden tiedostonimissä käytettävä päivämäärän muoto -STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_LONG :pitkä (31. joulu 2008) -STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_SHORT :lyhyt (31.12.2008) -STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_ISO :ISO (2008-12-31) +STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_LONG :pitkää (31. joulu 2008) +STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_SHORT :lyhyttä (31.12.2008) +STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_ISO :ISO- (2008-12-31) STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME :Uusi peli alkaa pysäytettynä: {STRING} STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME_HELPTEXT :Mikäli käytössä, peli pysäytetään automaattisesti uuden pelin alussa, mahdollistaen esimerkiksi kartan tarkemman tutkimisen -STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL :Pelin ollessa pysäytetty, salli: {STRING} +STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL :Salli pelin ollessa pysäytettynä: {STRING} STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_HELPTEXT :Valitse käytössä olevat toiminnot pelin ollessa pysäytettynä -STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_NO_ACTIONS :Ei mitkään toiminnot +STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_NO_ACTIONS :Ei mitään toimintoja STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_CONSTRUCTION :Kaikki ei-rakennustoiminnot STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_LANDSCAPING :Kaikki paitsi maastonmuokkaustoiminnot STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_ACTIONS :Kaikki toiminnot @@ -1389,14 +1418,14 @@ STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS :Käytä ryhmiä STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS_HELPTEXT :Salli kehittyneiden kulkuneuvolistojen käyttö kulkuneuvojen ryhmittelyssä STR_CONFIG_SETTING_LOADING_INDICATORS :Lastausilmaisimet: {STRING} STR_CONFIG_SETTING_LOADING_INDICATORS_HELPTEXT :Määritä näytetäänkö lastausilmaisimet kulkuneuvojen yläpuolella lastatessa ja purettaessa rahtia -STR_CONFIG_SETTING_TIMETABLE_IN_TICKS :Näytä aikataulu tickseissä päivien sijaan: {STRING} -STR_CONFIG_SETTING_TIMETABLE_IN_TICKS_HELPTEXT :Näytä aikataulun ajat päivien sijasta tickeinä +STR_CONFIG_SETTING_TIMETABLE_IN_TICKS :Näytä aikataulu askelina päivien sijaan: {STRING} +STR_CONFIG_SETTING_TIMETABLE_IN_TICKS_HELPTEXT :Näytä aikataulun ajat päivien sijasta askelina STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE :Näytä saapuminen ja lähtö aikatauluissa: {STRING} STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE_HELPTEXT :Näytä odotetut saapumis- ja lähtemisajat aikatauluissa STR_CONFIG_SETTING_QUICKGOTO :Nopea kulkuneuvon käskyjen luominen: {STRING} -STR_CONFIG_SETTING_QUICKGOTO_HELPTEXT :Valitse 'mene'-kursori kun määräysikkuna avataan +STR_CONFIG_SETTING_QUICKGOTO_HELPTEXT :Valitse ”mene”-kursori kun määräysikkuna avataan STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE :Oletusraidetyyppi: {STRING} -STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_HELPTEXT :Ratatyyppi, joka valitaan pelin aloittamisen jälkeen. 'ensimmäinen saatavilla oleva' valitsee vanhimman ratatyypin, 'viimeisin saatavilla oleva' valitsee uusimman ratatyypin ja 'eniten käytetty' valitsee eniten käytetyn ratatyypin +STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_HELPTEXT :Ratatyyppi, joka valitaan pelin aloittamisen jälkeen: ”ensimmäinen saatavilla oleva” valitsee vanhimman ratatyypin, ”viimeisin saatavilla oleva” valitsee uusimman ratatyypin, ja ”eniten käytetty” valitsee eniten käytetyn ratatyypin STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST :Ensimmäinen STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_LAST :Viimeinen STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_MOST_USED :Yleisin @@ -1415,14 +1444,14 @@ STR_CONFIG_SETTING_SOUND_NEW_YEAR :Vuoden loppu: { STR_CONFIG_SETTING_SOUND_NEW_YEAR_HELPTEXT :Toista ääni vuoden lopussa verrattaessa yhtiön tulosta edelliseen vuoteen STR_CONFIG_SETTING_SOUND_CONFIRM :Rakentaminen: {STRING} STR_CONFIG_SETTING_SOUND_CONFIRM_HELPTEXT :Toista ääni onnistuneen rakennus- tai muun toiminnon jälkeen -STR_CONFIG_SETTING_SOUND_CLICK :Painikkeiden klikkaus: {STRING} -STR_CONFIG_SETTING_SOUND_CLICK_HELPTEXT :Piippaa klikattaessa painikkeita +STR_CONFIG_SETTING_SOUND_CLICK :Painikkeiden napsautus: {STRING} +STR_CONFIG_SETTING_SOUND_CLICK_HELPTEXT :Piippaa painikkeita napsauttaessa STR_CONFIG_SETTING_SOUND_DISASTER :Vahingot/onnettomuudet: {STRING} STR_CONFIG_SETTING_SOUND_DISASTER_HELPTEXT :Toista vahinkojen ja onnettomuuksien äänet -STR_CONFIG_SETTING_SOUND_VEHICLE :Ajoneuvot: {STRING} -STR_CONFIG_SETTING_SOUND_VEHICLE_HELPTEXT :Toista ajoneuvojen äänet +STR_CONFIG_SETTING_SOUND_VEHICLE :Kulkuneuvot: {STRING} +STR_CONFIG_SETTING_SOUND_VEHICLE_HELPTEXT :Toista kulkuneuvojen äänet STR_CONFIG_SETTING_SOUND_AMBIENT :Ympäristö: {STRING} -STR_CONFIG_SETTING_SOUND_AMBIENT_HELPTEXT :Toista ympäristön, kuten maaston, teollisuuden ja kaupunkien äänet +STR_CONFIG_SETTING_SOUND_AMBIENT_HELPTEXT :Toista ympäristön, kuten maaston, teollisuuden ja taajamien äänet STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING :Poista käytöstä infrastruktuurin rakennus kun sopivia kulkuneuvoja ei ole saatavilla: {STRING} STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING_HELPTEXT :Mikäli käytössä, infrastruktuuri on saatavilla vain jos sille on saatavilla kulkuneuvoja, välttäen ajan ja rahan tuhlaamisen infrastruktuuriin, jota ei voida käyttää @@ -1467,17 +1496,17 @@ STR_CONFIG_SETTING_SERVINT_AIRCRAFT :Lentokoneiden o STR_CONFIG_SETTING_SERVINT_AIRCRAFT_HELPTEXT :Määritä oletushuoltoväli uusille lentokoneille, mikäli kulkuneuvolle ei ole määritelty erillistä huoltoväliä STR_CONFIG_SETTING_SERVINT_SHIPS :Laivojen oletushuoltoväli: {STRING} STR_CONFIG_SETTING_SERVINT_SHIPS_HELPTEXT :Määritä oletushuoltoväli uusille laivoille, mikäli kulkuneuvolle ei ole määritelty erillistä huoltoväliä -STR_CONFIG_SETTING_NOSERVICE :Poista huollot käytöstä kun ajoneuvojen rikkoutuminen on poistettu käytöstä: {STRING} +STR_CONFIG_SETTING_NOSERVICE :Poista huollot käytöstä kun kulkuneuvojen rikkoutuminen on poistettu käytöstä: {STRING} STR_CONFIG_SETTING_NOSERVICE_HELPTEXT :Mikäli käytössä, kulkuneuvoja ei huolleta, jos ne eivät voi rikkoutua STR_CONFIG_SETTING_WAGONSPEEDLIMITS :Ota käyttöön vaunujen nopeusrajoitukset: {STRING} STR_CONFIG_SETTING_WAGONSPEEDLIMITS_HELPTEXT :Mikäli käytössä, vaunujen nopeusrajoitusta käytetään junan maksiminopeuden määrittämisessä STR_CONFIG_SETTING_DISABLE_ELRAILS :Poista sähköradat käytöstä: {STRING} STR_CONFIG_SETTING_DISABLE_ELRAILS_HELPTEXT :Mikäli käytössä, sähköveturit toimivat ei-sähköistetyillä radoilla -STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OWN :Ensimmäinen ajoneuvo saapuu pelaajan asemalle.: {STRING} -STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OWN_HELPTEXT :Näytä sanomalehti ensimmäisen ajoneuvon saapuessa pelaajan uudelle asemalle -STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OTHER :Ensimmäinen ajoneuvo saapuu kilpailijan asemalle.: {STRING} -STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OTHER_HELPTEXT :Näytä sanomalehti ensimmäisen ajoneuvon saapuessa kilpailijan uudelle asemalle +STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OWN :Ensimmäinen kulkuneuvo saapuu pelaajan asemalle: {STRING} +STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OWN_HELPTEXT :Näytä sanomalehti ensimmäisen kulkuneuvon saapuessa pelaajan uudelle asemalle +STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OTHER :Ensimmäinen kulkuneuvo saapuu kilpailijan asemalle.: {STRING} +STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OTHER_HELPTEXT :Näytä sanomalehti ensimmäisen kulkuneuvon saapuessa kilpailijan uudelle asemalle STR_CONFIG_SETTING_NEWS_ACCIDENTS_DISASTERS :Vahingot/onnettomuudet: {STRING} STR_CONFIG_SETTING_NEWS_ACCIDENTS_DISASTERS_HELPTEXT :Näytä sanomalehti vahingon tai onnettomuuden sattuessa STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION :Yhtiön tiedot: {STRING} @@ -1495,9 +1524,9 @@ STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_OTHER_HELPTEXT :Näytä sanomal STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED :Muita muutoksia tuotannossa: {STRING} STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED_HELPTEXT :Näytä sanomalehti tuotannon muuttuessa teollisuudessa, jota oma tai kilpaileva yhtiö ei palvele STR_CONFIG_SETTING_NEWS_ADVICE :Neuvoja / tietoa yhtiön kulkuneuvoista: {STRING} -STR_CONFIG_SETTING_NEWS_ADVICE_HELPTEXT :Näytä viesti ajoneuvon vaatiessa huomiota -STR_CONFIG_SETTING_NEWS_NEW_VEHICLES :Uudet ajoneuvot: {STRING} -STR_CONFIG_SETTING_NEWS_NEW_VEHICLES_HELPTEXT :Näytä sanomalehti kun saatavilla on uusi ajoneuvotyyppi +STR_CONFIG_SETTING_NEWS_ADVICE_HELPTEXT :Näytä viesti kulkuneuvon vaatiessa huomiota +STR_CONFIG_SETTING_NEWS_NEW_VEHICLES :Uudet kulkuneuvot: {STRING} +STR_CONFIG_SETTING_NEWS_NEW_VEHICLES_HELPTEXT :Näytä sanomalehti kun saatavilla on uusi kulkuneuvotyyppi STR_CONFIG_SETTING_NEWS_CHANGES_ACCEPTANCE :Rahdin vastaanottamisen muutokset: {STRING} STR_CONFIG_SETTING_NEWS_CHANGES_ACCEPTANCE_HELPTEXT :Näytä viesti kun asemat muuttavat hyväksymäänsä rahtia STR_CONFIG_SETTING_NEWS_SUBSIDIES :Tuet: {STRING} @@ -1521,9 +1550,9 @@ STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE_HELPTEXT :Osuus tuotosta, STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :Opastimien väli vedettäessä: {STRING} STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_HELPTEXT :Määrittää etäisyyden opastimien välillä seuraavaan esteeseen saakka (opastin, risteys) opastimia vedettäessä STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_VALUE :{COMMA} ruutu{P 0 "" a} -STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE :Vedettäessä, pidä opastimien välinen matka vakiona: {STRING} +STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE :Pidä opastimien etäisyys vakiona vedettäessä: {STRING} STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE_HELPTEXT :Valitse käyttäytyminen vedettäessä opastimia Ctrl-näppäin pohjassa. Mikäli pois käytöstä, opastimia rakennetaan siltojen ja tunnelien ympärille pitkien opastimista vapaiden alueiden välttämiseksi. Mikäli käytössä, opastimia rakennetaan n ruudun välein, tehden vierekkäisten ratojen opastimien kohdistamisesta helpompaa -STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE :Rakenna oletuksena siipiopastimia ennen vuotta: {STRING} +STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE :Rakenna ensisijaisesti siipiopastimia ennen vuotta: {STRING} STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE_HELPTEXT :Valitse vuosi jonka jälkeen käytetään valo-opastimia. Ennen tätä vuotta käytetään siipiopastimia (joilla on sama toiminnallisuus mutta eri ulkonäkö) STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI :Käytä graafista opastinkäyttöliittymää: {STRING} STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI_HELPTEXT :Näytä ikkuna opastintyypin valitsemiseksi ikkunattoman Ctrl-näppäimen avulla tapahtuvan rakentamisen sijaan @@ -1538,24 +1567,28 @@ STR_CONFIG_SETTING_CYCLE_SIGNAL_NORMAL :Vain suojastuso STR_CONFIG_SETTING_CYCLE_SIGNAL_PBS :Vain reittiopastimet STR_CONFIG_SETTING_CYCLE_SIGNAL_ALL :Kaikki -STR_CONFIG_SETTING_TOWN_LAYOUT :Uusissa kaupungeissa käytettävä tiekaava: {STRING} -STR_CONFIG_SETTING_TOWN_LAYOUT_HELPTEXT :Kaupunkien käyttämä tieverkon kaava +STR_CONFIG_SETTING_TOWN_LAYOUT :Uusissa kunnissa käytettävä tiekaava: {STRING} +STR_CONFIG_SETTING_TOWN_LAYOUT_HELPTEXT :Kuntien käyttämä tieverkon kaava STR_CONFIG_SETTING_TOWN_LAYOUT_DEFAULT :Alkuperäinen STR_CONFIG_SETTING_TOWN_LAYOUT_BETTER_ROADS :Parempia teitä -STR_CONFIG_SETTING_TOWN_LAYOUT_2X2_GRID :2x2-ruudukko -STR_CONFIG_SETTING_TOWN_LAYOUT_3X3_GRID :3x3-ruudukko +STR_CONFIG_SETTING_TOWN_LAYOUT_2X2_GRID :2×2-ruudukko +STR_CONFIG_SETTING_TOWN_LAYOUT_3X3_GRID :3×3-ruudukko STR_CONFIG_SETTING_TOWN_LAYOUT_RANDOM :Satunnainen -STR_CONFIG_SETTING_ALLOW_TOWN_ROADS :Kaupungit saavat rakentaa teitä: {STRING} -STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT :Salli kaupunkien rakentaa teitä kasvaessaan. Mikäli pois käytöstä, kaupungit eivät voi rakentaa teitä itse -STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Kaupungit saavat rakentaa tasoristeyksiä: {STRING} -STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Mikäli käytössä, kaupungit voivat rakentaa tasoristeyksiä -STR_CONFIG_SETTING_NOISE_LEVEL :Käytä kaupunkien hallitsemaa melutasoa lentokentille: {STRING} -STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Mikäli pois käytöstä, kaupungissa voi olla kaksi lentokentää. Mikäli käytössä, lentokenttien määrä kaupungissa rajoittuu kaupungin melurajan mukaan. Meluraja riippuu asukasluvusta ja lentokentän koosta sekä etäisyydestä -STR_CONFIG_SETTING_TOWN_FOUNDING :Kaupunkien perustaminen pelissä: {STRING} -STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Mikäli käytössä, pelaajat voivat perustaa uusia kaupunkeja +STR_CONFIG_SETTING_ALLOW_TOWN_ROADS :Kunnat saavat rakentaa teitä: {STRING} +STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT :Salli kuntien rakentaa teitä kasvaessaan. Mikäli pois käytöstä, kunnat eivät voi rakentaa teitä itse +STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Kunnat saavat rakentaa tasoristeyksiä: {STRING} +STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Mikäli käytössä, kunnat voivat rakentaa tasoristeyksiä +STR_CONFIG_SETTING_NOISE_LEVEL :Käytä kuntien hallitsemaa melutasoa lentokentille: {STRING} +STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Mikäli pois käytöstä, kunnassa voi olla kaksi lentokentää. Mikäli käytössä, lentokenttien määrä kunnassa rajoittuu kunnan melurajan mukaan. Meluraja riippuu asukasluvusta ja lentokentän koosta sekä etäisyydestä +STR_CONFIG_SETTING_TOWN_FOUNDING :Kuntien perustaminen pelissä: {STRING} +STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Mikäli käytössä, pelaajat voivat perustaa uusia kuntia STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :Kielletty STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED :Sallittu -STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :Sallittu, oma kaupungin kaava +STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :Sallittu, oma tiekaava +STR_CONFIG_SETTING_TOWN_CARGOGENMODE :Taajamarahdin luonti: {STRING} +STR_CONFIG_SETTING_TOWN_CARGOGENMODE_HELPTEXT :Talojen tuottaman rahdin määrä suhteessa kunnan asukaslukuun.{}Neliöllinen kasvu: Kaksinkertainen asukasmäärä tuottaa matkustajia nelinkertaisesti.{}Lineaarinen kasvu: Kaksinkertainen asukasmäärä tuottaa matkustajia kaksinkertaisesti. +STR_CONFIG_SETTING_TOWN_CARGOGENMODE_ORIGINAL :Neliöllinen (alkuperäinen) +STR_CONFIG_SETTING_TOWN_CARGOGENMODE_BITCOUNT :Lineaarinen STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :Puiden istutus pelissä: {STRING} STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :Määrittää puiden sattumanvaraisen luomisen. Tämä voi vaikuttaa teollisuuslaitoksiin jotka ovat riippuvaisia puiden kasvamisesta, esimerkiksi sahat @@ -1564,15 +1597,15 @@ STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_RAINFOREST :Vain sademetsii STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_ALL :Kaikkialle STR_CONFIG_SETTING_TOOLBAR_POS :Päätyökalupalkin sijainti: {STRING} -STR_CONFIG_SETTING_TOOLBAR_POS_HELPTEXT :Ruudun yläreunassa olevan työkalupalkin sijainti leveyssuunnassa +STR_CONFIG_SETTING_TOOLBAR_POS_HELPTEXT :Ruudun yläreunassa olevan työkalupalkin sijainti vaakasuunnassa STR_CONFIG_SETTING_STATUSBAR_POS :Tilarivin sijainti: {STRING} -STR_CONFIG_SETTING_STATUSBAR_POS_HELPTEXT :Ruudun alareunassa olevan tilapalkin sijanti leveyssuunnassa +STR_CONFIG_SETTING_STATUSBAR_POS_HELPTEXT :Ruudun alareunassa olevan tilapalkin sijanti vaakasuunnassa STR_CONFIG_SETTING_SNAP_RADIUS :Ikkunoiden kiinnittymisetäisyys: {STRING} STR_CONFIG_SETTING_SNAP_RADIUS_HELPTEXT :Ikkunoiden välinen etäisyys ennen niiden kohdistamista toistensa kanssa STR_CONFIG_SETTING_SNAP_RADIUS_VALUE :{COMMA} pikseli{P 0 "" ä} STR_CONFIG_SETTING_SNAP_RADIUS_DISABLED :Pois käytöstä -STR_CONFIG_SETTING_SOFT_LIMIT :Suurin sallittu ei-kiinnitettyjen ikkunoiden lukumäärä: {STRING} -STR_CONFIG_SETTING_SOFT_LIMIT_HELPTEXT :Suurin sallittu ei-kiinnitettyjen ikkunoiden määrä ennen vanhojen ikkunoiden sulkemista uusien ikkunoiden tieltä +STR_CONFIG_SETTING_SOFT_LIMIT :Suurin sallittu ei-säilyvien ikkunoiden lukumäärä: {STRING} +STR_CONFIG_SETTING_SOFT_LIMIT_HELPTEXT :Suurin sallittu ei-säilyvien ikkunoiden määrä ennen vanhojen ikkunoiden sulkemista uusien ikkunoiden tieltä STR_CONFIG_SETTING_SOFT_LIMIT_VALUE :{COMMA} STR_CONFIG_SETTING_SOFT_LIMIT_DISABLED :pois käytöstä STR_CONFIG_SETTING_ZOOM_MIN :Suurin sallittu suurennustaso: {STRING} @@ -1585,19 +1618,19 @@ STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Tavallinen STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x -STR_CONFIG_SETTING_TOWN_GROWTH :Kaupunkien kasvunopeus: {STRING} -STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Kaupungin kasvunopeus +STR_CONFIG_SETTING_TOWN_GROWTH :Kuntien kasvunopeus: {STRING} +STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Kunnan kasvunopeus STR_CONFIG_SETTING_TOWN_GROWTH_NONE :Ei kasvua STR_CONFIG_SETTING_TOWN_GROWTH_SLOW :Hidas STR_CONFIG_SETTING_TOWN_GROWTH_NORMAL :Tavallinen STR_CONFIG_SETTING_TOWN_GROWTH_FAST :Nopea STR_CONFIG_SETTING_TOWN_GROWTH_VERY_FAST :Erittäin nopea -STR_CONFIG_SETTING_LARGER_TOWNS :Suurkaupunkien osuus: {STRING} -STR_CONFIG_SETTING_LARGER_TOWNS_HELPTEXT :Suurkaupungiksi muuttuvien kaupunkien määrä, eli kaupungit jotka ovat suurempia ja kasvavat nopeammin +STR_CONFIG_SETTING_LARGER_TOWNS :Kaupunkien osuus: {STRING} +STR_CONFIG_SETTING_LARGER_TOWNS_HELPTEXT :Kaupunkien määrä: kaupungit ovat isompia jo alussa ja kasvavat nopeammin kuin muut kunnat STR_CONFIG_SETTING_LARGER_TOWNS_VALUE :1 / {COMMA} STR_CONFIG_SETTING_LARGER_TOWNS_DISABLED :Ei yhtään STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Kasvukerroin alussa: {STRING} -STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Suurkaupunkien keskimääräinen koko suhteessa normaaleihin kaupunkeihin pelin alussa +STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Kaupunkien keskimääräinen koko suhteessa muihin kuntiin pelin alussa STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Päivitä rahdin jakautuminen {STRING}{NBSP}päivän välein STR_CONFIG_SETTING_LINKGRAPH_INTERVAL_HELPTEXT :Yhteyskuvaajan uudelleenlaskujen välinen aika. Kukin uudelleenlasku laskee yhden kuvaajan komponentin. Tämä tarkoittaa sitä, että koko kuvaajaa ei lasketa uudelleen määrittämäsi ajan välein, vaan ainoastaan yksi komponentti. Mitä lyhyemmäksi määrität asetuksen, sitä enemmän prosessoriaikaa komponentin laskemiseen vaaditaan. Mitä pidemmäksi määrität sen, sitä pidempi aika kuluu, kunnes rahdin jakaminen alkaa uusilla reiteillä. @@ -1619,9 +1652,9 @@ STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT :Mitä suuremmak STR_CONFIG_SETTING_DEMAND_DISTANCE :Välimatkan vaikutus kysyntään: {STRING} STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT :Mikäli asetuksen arvo on määritelty suuremmaksi kuin 0, alkuperäisen aseman A ja mahdollisen määränpään B välimatkalla on vaikutus A:sta B:hen lähetetyn rahdin määrään. Mitä kauempana B on A:sta, sitä vähemmän rahtia lähetetään. Mitä suuremmaksi tämä asetus on määritetty, sitä vähemmän rahtia lähetetään kaukana oleville ja enemmän lähellä oleville asemille. STR_CONFIG_SETTING_DEMAND_SIZE :Palautettavan rahdin määrä symmetrisessä tilassa: {STRING} -STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :Mikäli asetuksen arvoksi on määritetty alle 100%, symmetrinen jakauma toimii enemmän epäsymmetrisen jakauman tavoin ja vähemmän rahtia pakotetaan lähetettäväksi takaisin alkuperäiselle asemalle. Jos arvoksi määritetään 0%, symmetrinen jakauma toimii täysin epäsymmetrisen jakauman tavoin. +STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :Mikäli asetuksen arvoksi on määritetty alle 100{NBSP}%, symmetrinen jakauma toimii enemmän epäsymmetrisen jakauman tavoin, ja vähemmän rahtia pakotetaan lähetettäväksi takaisin alkuperäiselle asemalle. Jos arvoksi määritetään 0{NBSP}%, symmetrinen jakauma toimii täysin epäsymmetrisen jakauman tavoin. STR_CONFIG_SETTING_SHORT_PATH_SATURATION :Lyhyiden reittien kuormittuminen ennen vapaampien reittien käyttämistä: {STRING} -STR_CONFIG_SETTING_SHORT_PATH_SATURATION_HELPTEXT :Kahden aseman välillä on usein useita reittejä. Lyhintä reittiä käytetään ensisijaisesti, toisiksi lyhintä ensimmäisen kuormittuessa ja niin edelleen. Kuormitus määritellään arvioidun kapasiteetin ja suunnitellun käytön mukaan. Kaikkien reittien ollessa kuormittuneita reittejä aletaan ylikuormittamaan, suurimman kapasiteetin omaavista reiteista aloittaen. Algoritmi ei kuitenkaan aina arvioi kapasiteettia oikein. Tämä asetus mahdollistaa reitin kuormitustason määrittämisen ennen seuraavan reitin käyttämistä. Määritä arvoksi vähemmän kuin 100% välttääksesi ylikuormittuneita asemia jos kapasiteetti yliarvioidaan. +STR_CONFIG_SETTING_SHORT_PATH_SATURATION_HELPTEXT :Kahden aseman välillä on usein useita reittejä. Lyhintä reittiä käytetään ensisijaisesti, toiseksi lyhintä ensimmäisen kuormittuessa ja niin edelleen. Kuormitus määritellään arvioidun kapasiteetin ja suunnitellun käytön mukaan. Kaikkien reittien ollessa kuormittuneita reittejä aletaan ylikuormittaa, suurimman kapasiteetin omaavista reiteista aloittaen. Algoritmi ei kuitenkaan aina arvioi kapasiteettia oikein. Tämä asetus mahdollistaa reitin kuormitustason määrittämisen ennen seuraavan reitin käyttämistä. Määritä arvoksi vähemmän kuin 100{NBSP}% välttääksesi ylikuormittuneita asemia, jos kapasiteetti yliarvioidaan. STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY :Nopeuden yksikkö: {STRING} STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_HELPTEXT :Kun käyttöliittymässä näytetään nopeus, näytä se valittua yksikköä käyttäen @@ -1659,7 +1692,7 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_IMPERIAL :Brittiläinen ( STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :Metrinen (m) STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_SI :SI (m) -STR_CONFIG_SETTING_LOCALISATION :{ORANGE}Lokalisointi +STR_CONFIG_SETTING_LOCALISATION :{ORANGE}Mittayksiköt ja päivämäärät STR_CONFIG_SETTING_GRAPHICS :{ORANGE}Grafiikka STR_CONFIG_SETTING_SOUND :{ORANGE}Ääni STR_CONFIG_SETTING_INTERFACE :{ORANGE}Käyttöliittymä @@ -1669,7 +1702,7 @@ STR_CONFIG_SETTING_INTERFACE_CONSTRUCTION :{ORANGE}Rakenta STR_CONFIG_SETTING_ADVISORS :{ORANGE}Uutiset / Neuvonantajat STR_CONFIG_SETTING_COMPANY :{ORANGE}Yhtiö STR_CONFIG_SETTING_ACCOUNTING :{ORANGE}Talous -STR_CONFIG_SETTING_VEHICLES :{ORANGE}Ajoneuvot +STR_CONFIG_SETTING_VEHICLES :{ORANGE}Kulkuneuvot STR_CONFIG_SETTING_VEHICLES_PHYSICS :{ORANGE}Fysiikka STR_CONFIG_SETTING_VEHICLES_ROUTING :{ORANGE}Reititys STR_CONFIG_SETTING_LIMITATIONS :{ORANGE}Rajoitukset @@ -1677,13 +1710,12 @@ STR_CONFIG_SETTING_ACCIDENTS :{ORANGE}Onnetto STR_CONFIG_SETTING_GENWORLD :{ORANGE}Maailman luominen STR_CONFIG_SETTING_ENVIRONMENT :{ORANGE}Ympäristö STR_CONFIG_SETTING_ENVIRONMENT_AUTHORITIES :{ORANGE}Viranomaiset -STR_CONFIG_SETTING_ENVIRONMENT_TOWNS :{ORANGE}Kaupungit +STR_CONFIG_SETTING_ENVIRONMENT_TOWNS :{ORANGE}Kunnat STR_CONFIG_SETTING_ENVIRONMENT_INDUSTRIES :{ORANGE}Laitokset STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}Rahdin jakautuminen STR_CONFIG_SETTING_AI :{ORANGE}Kilpailijat STR_CONFIG_SETTING_AI_NPC :{ORANGE}Tietokonepelaajat -STR_CONFIG_SETTING_PATHFINDER_OPF :Alkuperäinen STR_CONFIG_SETTING_PATHFINDER_NPF :NPF STR_CONFIG_SETTING_PATHFINDER_YAPF_RECOMMENDED :YAPF {BLUE}(Suositeltu) @@ -1700,21 +1732,21 @@ STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}Muuta as # Config errors STR_CONFIG_ERROR :{WHITE}Virhe asetustiedostossa... -STR_CONFIG_ERROR_ARRAY :{WHITE}... virhe taulukossa '{STRING}' -STR_CONFIG_ERROR_INVALID_VALUE :{WHITE}... epäkelpo arvo '{STRING}' asetuksella '{STRING}' -STR_CONFIG_ERROR_TRAILING_CHARACTERS :{WHITE}... merkkejä asetuksen '{STRING}' perässä -STR_CONFIG_ERROR_DUPLICATE_GRFID :{WHITE}... jätetään huomiotta NewGRF '{STRING}': sama GRF ID kuin '{STRING}' -STR_CONFIG_ERROR_INVALID_GRF :{WHITE}... jätetään huomiotta epäkelpo NewGRF '{STRING}': {STRING} +STR_CONFIG_ERROR_ARRAY :{WHITE}... virhe taulukossa ”{STRING}” +STR_CONFIG_ERROR_INVALID_VALUE :{WHITE}... epäkelpo arvo ”{STRING}” asetuksella ”{STRING}” +STR_CONFIG_ERROR_TRAILING_CHARACTERS :{WHITE}... ylimääräisiä merkkejä asetuksen ”{STRING}” perässä +STR_CONFIG_ERROR_DUPLICATE_GRFID :{WHITE}... jätetään huomiotta NewGRF ”{STRING}”: sama GRF ID kuin NewGRF:ssä ”{STRING}” +STR_CONFIG_ERROR_INVALID_GRF :{WHITE}... jätetään huomiotta epäkelpo NewGRF ”{STRING}”: {STRING} STR_CONFIG_ERROR_INVALID_GRF_NOT_FOUND :ei löydetty STR_CONFIG_ERROR_INVALID_GRF_UNSAFE :ei turvallinen staattiseen käyttöön STR_CONFIG_ERROR_INVALID_GRF_SYSTEM :järjestelmä-NewGRF STR_CONFIG_ERROR_INVALID_GRF_INCOMPATIBLE :epäyhteensopiva tämän OpenTTD-version kanssa STR_CONFIG_ERROR_INVALID_GRF_UNKNOWN :tuntematon -STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_LEVEL :{WHITE}... pakkaustaso '{STRING}' on kelvoton -STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_ALGORITHM :{WHITE}... pelitallennemuoto '{STRING}' ei ole saatavilla. Palataan muotoon '{STRING}' -STR_CONFIG_ERROR_INVALID_BASE_GRAPHICS_NOT_FOUND :{WHITE}... ohitetaan perusgrafiikkapaketti '{STRING}': ei löydetty -STR_CONFIG_ERROR_INVALID_BASE_SOUNDS_NOT_FOUND :{WHITE}... ohitetaan äänipaketti '{STRING}': ei löydetty -STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... ohitetaan musiikkipaketti '{STRING}': ei löydetty +STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_LEVEL :{WHITE}... pakkaustaso ”{STRING}” on kelvoton +STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_ALGORITHM :{WHITE}... pelitallennemuoto ”{STRING}” ei ole saatavilla. Palataan muotoon ”{STRING}” +STR_CONFIG_ERROR_INVALID_BASE_GRAPHICS_NOT_FOUND :{WHITE}... ohitetaan perusgrafiikkapaketti ”{STRING}”: ei löydetty +STR_CONFIG_ERROR_INVALID_BASE_SOUNDS_NOT_FOUND :{WHITE}... ohitetaan äänipaketti ”{STRING}”: ei löydetty +STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... ohitetaan musiikkipaketti ”{STRING}”: ei löydetty STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Muisti lopussa STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}{BYTES} sprite-välimuistin varaaminen epäonnistui. Sprite-välimuistin kooksi valittiin {BYTES}. Tämä heikentää OpenTTD:n suorituskykyä. Vähentääksesi muistivaatimuksia voit kokeilla poistaa käytöstä 32bpp-grafiikat ja/tai lähennystasoja @@ -1732,32 +1764,32 @@ STR_INTRO_GAME_OPTIONS :{BLACK}Pelin va STR_INTRO_HIGHSCORE :{BLACK}Pistetaulukko STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Asetukset STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF-asetukset -STR_INTRO_ONLINE_CONTENT :{BLACK}Tarkista Online-sisältö -STR_INTRO_SCRIPT_SETTINGS :{BLACK}Tekoälyn/Peliskriptin asetukset +STR_INTRO_ONLINE_CONTENT :{BLACK}Tarkista online-sisältö +STR_INTRO_SCRIPT_SETTINGS :{BLACK}Tekoälyn/peliskriptin asetukset STR_INTRO_QUIT :{BLACK}Sulje STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Aloita uusi peli. Ctrl+Klik ohittaa kartan asetukset -STR_INTRO_TOOLTIP_LOAD_GAME :{BLACK}Lataa tallennettu peli. +STR_INTRO_TOOLTIP_LOAD_GAME :{BLACK}Lataa tallennettu peli STR_INTRO_TOOLTIP_PLAY_HEIGHTMAP :{BLACK}Aloita uusi peli, käyttäen korkeuskarttaa maastona -STR_INTRO_TOOLTIP_PLAY_SCENARIO :{BLACK}Aloita uusi peli käyttäen omaa skenaariota. -STR_INTRO_TOOLTIP_SCENARIO_EDITOR :{BLACK}Luo oma pelimaailma/skenaario. +STR_INTRO_TOOLTIP_PLAY_SCENARIO :{BLACK}Aloita uusi peli käyttäen omaa skenaariota +STR_INTRO_TOOLTIP_SCENARIO_EDITOR :{BLACK}Luo oma pelimaailma/skenaario STR_INTRO_TOOLTIP_MULTIPLAYER :{BLACK}Aloita moninpeli -STR_INTRO_TOOLTIP_TEMPERATE :{BLACK}Valitse lauhkea maastotyyppi. -STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE :{BLACK}Valitse pohjoinen maastotyyppi. -STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE :{BLACK}Valitse subtrooppinen maastotyyppi. -STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}Valitse lelumaan maastotyyppi. +STR_INTRO_TOOLTIP_TEMPERATE :{BLACK}Valitse lauhkea maastotyyppi +STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE :{BLACK}Valitse pohjoinen maastotyyppi +STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE :{BLACK}Valitse subtrooppinen maastotyyppi +STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}Valitse lelumaan maastotyyppi STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Näytä pelin valinnat STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Näytä pistetaulukko -STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Näyttöasetukset +STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Näytä asetukset STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Näytä NewGRF-asetukset STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Tarkista uutta ja päivitettyä sisältöä ladattavaksi STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Näytä tekoäly/peliskriptiasetukset -STR_INTRO_TOOLTIP_QUIT :{BLACK}Sulje OpenTTD. +STR_INTRO_TOOLTIP_QUIT :{BLACK}Lopeta OpenTTD STR_INTRO_BASESET :{BLACK}Valitusta perusgrafiikkapaketista puuttuu {NUM} sprite{P "" ä}. Tarkista, onko sille päivityksiä. -STR_INTRO_TRANSLATION :{BLACK}Tästä käännöksestä puuttuu {NUM} merkkijono{P "" a}. Auta tekemään OpenTTD:stä parempi rekisteröitymällä kääntäjäksi. Lisätietoja tiedostossa readme.txt. +STR_INTRO_TRANSLATION :{BLACK}Tästä käännöksestä puuttuu {NUM} merkkijono{P "" a}. Auta tekemään OpenTTD:stä parempi ryhtymällä kääntäjäksi. Lisätietoja readme.txt:ssä. # Quit window STR_QUIT_CAPTION :{WHITE}Sulje @@ -1767,24 +1799,20 @@ STR_QUIT_NO :{BLACK}Ei # Supported OSes STR_OSNAME_WINDOWS :Windows -STR_OSNAME_DOS :DOS STR_OSNAME_UNIX :Unix STR_OSNAME_OSX :OS{NBSP}X -STR_OSNAME_BEOS :BeOS STR_OSNAME_HAIKU :Haiku -STR_OSNAME_MORPHOS :MorphOS -STR_OSNAME_AMIGAOS :AmigaOS STR_OSNAME_OS2 :OS/2 STR_OSNAME_SUNOS :SunOS # Abandon game -STR_ABANDON_GAME_CAPTION :{WHITE}Lopeta peli +STR_ABANDON_GAME_CAPTION :{WHITE}Pelin lopetus STR_ABANDON_GAME_QUERY :{YELLOW}Lopetetaanko peli? STR_ABANDON_SCENARIO_QUERY :{YELLOW}Lopetetaanko skenaario? # Cheat window STR_CHEATS :{WHITE}Huijaukset -STR_CHEATS_TOOLTIP :{BLACK}Valintaruudut osoittavat, oletko käyttänyt huijausta aiemmin. +STR_CHEATS_TOOLTIP :{BLACK}Valintaruudut osoittavat, oletko käyttänyt huijausta aiemmin STR_CHEATS_WARNING :{BLACK}Varoitus! Olet juuri pettämässä kanssakilpailijoitasi. Pidä mielessä, että tällainen häväistys pidetään mielessä ikuisuuden ajan STR_CHEAT_MONEY :{LTBLUE}Anna lisää rahaa: {CURRENCY_LONG} STR_CHEAT_CHANGE_COMPANY :{LTBLUE}Hallinnassa oleva yhtiö: {ORANGE}{COMMA} @@ -1802,10 +1830,10 @@ STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Muuta ny STR_CHEAT_SETUP_PROD :{LTBLUE}Salli tuotantomäärien muuttaminen: {ORANGE}{STRING} # Livery window -STR_LIVERY_CAPTION :{WHITE}Uusi väriteema +STR_LIVERY_CAPTION :{WHITE}{COMPANY}: Väriteema STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Näytä yleiset väriteemat -STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Näytä junan väriteemat +STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Näytä junien väriteemat STR_LIVERY_ROAD_VEHICLE_TOOLTIP :{BLACK}Näytä tieajoneuvojen väriteemat STR_LIVERY_SHIP_TOOLTIP :{BLACK}Näytä laivojen väriteemat STR_LIVERY_AIRCRAFT_TOOLTIP :{BLACK}Näytä lentokoneiden väriteemat @@ -1839,16 +1867,16 @@ STR_LIVERY_FREIGHT_TRAM :Raitiotavaravau # Face selection window STR_FACE_CAPTION :{WHITE}Kasvojen valinta -STR_FACE_CANCEL_TOOLTIP :{BLACK}Peruuta uusien kasvojen valinta. -STR_FACE_OK_TOOLTIP :{BLACK}Hyväksy uusien kasvojen valinta. +STR_FACE_CANCEL_TOOLTIP :{BLACK}Peruuta uusien kasvojen valinta +STR_FACE_OK_TOOLTIP :{BLACK}Hyväksy uusien kasvojen valinta STR_FACE_RANDOM :{BLACK}Satunnainen STR_FACE_MALE_BUTTON :{BLACK}Mies -STR_FACE_MALE_TOOLTIP :{BLACK}Valitse miehen kasvot. +STR_FACE_MALE_TOOLTIP :{BLACK}Valitse miehen kasvot STR_FACE_FEMALE_BUTTON :{BLACK}Nainen -STR_FACE_FEMALE_TOOLTIP :{BLACK}Valitse naisen kasvot. +STR_FACE_FEMALE_TOOLTIP :{BLACK}Valitse naisen kasvot STR_FACE_NEW_FACE_BUTTON :{BLACK}Uudet kasvot -STR_FACE_NEW_FACE_TOOLTIP :{BLACK}Luo satunnaiset kasvot. +STR_FACE_NEW_FACE_TOOLTIP :{BLACK}Luo satunnaiset kasvot STR_FACE_ADVANCED :{BLACK}Monipuolinen STR_FACE_ADVANCED_TOOLTIP :{BLACK}Monipuolisempi kasvojenvalitsin STR_FACE_SIMPLE :{BLACK}Yksinkertainen @@ -1860,7 +1888,7 @@ STR_FACE_FACECODE :{BLACK}Pelaajan STR_FACE_FACECODE_TOOLTIP :{BLACK}Tarkastele ja/tai aseta johtajan kasvojen numero STR_FACE_FACECODE_CAPTION :{WHITE}Tarkastele ja/tai aseta johtajan kasvojen numero STR_FACE_FACECODE_SET :{WHITE}Uusi kasvojen numerokoodi on asetettu -STR_FACE_FACECODE_ERR :{WHITE}Johtajan kasvojen numeroa ei voitu asettaa - arvon on oltaa numeerinen arvo väliltä 0-4,294,967,295! +STR_FACE_FACECODE_ERR :{WHITE}Johtajan kasvojen numeroa ei voitu asettaa – arvon on oltava numeerinen arvo väliltä 0–4 294 967 295! STR_FACE_SAVE :{BLACK}Tallenna STR_FACE_SAVE_TOOLTIP :{BLACK}Tallenna suosikkikasvot STR_FACE_SAVE_DONE :{WHITE}Nämä kasvot tallennetaan suosikkikasvoiksesi OpenTTD:n kokoonpanotiedostoon. @@ -1902,11 +1930,11 @@ STR_NETWORK_SERVER_LIST_ADVERTISED_TOOLTIP :{BLACK}Valitse STR_NETWORK_SERVER_LIST_ADVERTISED_NO :Ei STR_NETWORK_SERVER_LIST_ADVERTISED_YES :Kyllä STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}Pelaajan nimi -STR_NETWORK_SERVER_LIST_ENTER_NAME_TOOLTIP :{BLACK}Pelaajat tunnistetaan ja erotetaan toisistaan nimien avulla. +STR_NETWORK_SERVER_LIST_ENTER_NAME_TOOLTIP :{BLACK}Pelaajat tunnistetaan ja erotetaan toisistaan nimien avulla STR_NETWORK_SERVER_LIST_GAME_NAME :{BLACK}Nimi -STR_NETWORK_SERVER_LIST_GAME_NAME_TOOLTIP :{BLACK}Pelin nimi. -STR_NETWORK_SERVER_LIST_GENERAL_ONLINE :{BLACK}{COMMA}/{COMMA} - {COMMA}/{COMMA} +STR_NETWORK_SERVER_LIST_GAME_NAME_TOOLTIP :{BLACK}Pelin nimi +STR_NETWORK_SERVER_LIST_GENERAL_ONLINE :{BLACK}{COMMA}/{COMMA} – {COMMA}/{COMMA} STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION :{BLACK}Pelaajia STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION_TOOLTIP :{BLACK}Pelaajia online / pelaajia maks.{}Yhtiöitä online / yhtiöitä maks. STR_NETWORK_SERVER_LIST_MAP_SIZE_SHORT :{BLACK}{COMMA}x{COMMA} @@ -1923,7 +1951,7 @@ STR_NETWORK_SERVER_LIST_LAST_JOINED_SERVER :{BLACK}Edelline STR_NETWORK_SERVER_LIST_CLICK_TO_SELECT_LAST :{BLACK}Valitse edellinen palvelin, jolla pelasit STR_NETWORK_SERVER_LIST_GAME_INFO :{SILVER}PELITIEDOT -STR_NETWORK_SERVER_LIST_CLIENTS :{SILVER}Pelaajat: {WHITE}{COMMA} / {COMMA} - {COMMA} / {COMMA} +STR_NETWORK_SERVER_LIST_CLIENTS :{SILVER}Pelaajat: {WHITE}{COMMA} / {COMMA} – {COMMA} / {COMMA} STR_NETWORK_SERVER_LIST_LANGUAGE :{SILVER}Kieli: {WHITE}{STRING} STR_NETWORK_SERVER_LIST_LANDSCAPE :{SILVER}Maasto: {WHITE}{STRING} STR_NETWORK_SERVER_LIST_MAP_SIZE :{SILVER}Kartan koko: {WHITE}{COMMA}x{COMMA} @@ -1939,14 +1967,14 @@ STR_NETWORK_SERVER_LIST_GRF_MISMATCH :{SILVER}NEWGRF- STR_NETWORK_SERVER_LIST_JOIN_GAME :{BLACK}Liity peliin STR_NETWORK_SERVER_LIST_REFRESH :{BLACK}Päivitä -STR_NETWORK_SERVER_LIST_REFRESH_TOOLTIP :{BLACK}Päivitä palvelintiedot. +STR_NETWORK_SERVER_LIST_REFRESH_TOOLTIP :{BLACK}Päivitä palvelintiedot STR_NETWORK_SERVER_LIST_FIND_SERVER :{BLACK}Etsi palvelin -STR_NETWORK_SERVER_LIST_FIND_SERVER_TOOLTIP :{BLACK}Etsi palvelin verkosta. +STR_NETWORK_SERVER_LIST_FIND_SERVER_TOOLTIP :{BLACK}Etsi palvelin verkosta STR_NETWORK_SERVER_LIST_ADD_SERVER :{BLACK}Lisää palvelin STR_NETWORK_SERVER_LIST_ADD_SERVER_TOOLTIP :{BLACK}Lisää palvelin listaan, joka käydään läpi aina uusia pelejä haettaessa STR_NETWORK_SERVER_LIST_START_SERVER :{BLACK}Käynnistä palvelin -STR_NETWORK_SERVER_LIST_START_SERVER_TOOLTIP :{BLACK}Käynnistä oma palvelin. +STR_NETWORK_SERVER_LIST_START_SERVER_TOOLTIP :{BLACK}Käynnistä oma palvelin STR_NETWORK_SERVER_LIST_PLAYER_NAME_OSKTITLE :{BLACK}Kirjoita nimesi STR_NETWORK_SERVER_LIST_ENTER_IP :{BLACK}Syötä palvelimen IP-osoite @@ -1955,15 +1983,15 @@ STR_NETWORK_SERVER_LIST_ENTER_IP :{BLACK}Syötä STR_NETWORK_START_SERVER_CAPTION :{WHITE}Aloita uusi peli STR_NETWORK_START_SERVER_NEW_GAME_NAME :{BLACK}Pelin nimi: -STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}Nimi näytetään muille pelaajille moninpelivalikossa. +STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}Nimi näytetään muille pelaajille moninpelivalikossa STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}Aseta salasana -STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Jos peliin ei halua ulkopuolisia, voi sen suojata salasanalla. +STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Jos peliin ei halua ulkopuolisia, voi sen suojata salasanalla STR_NETWORK_START_SERVER_UNADVERTISED :Ei STR_NETWORK_START_SERVER_ADVERTISED :Kyllä STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} asiakas{P "" ta} STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Pelaajien enimmäismäärä: -STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Pelaajien enimmäismäärä. Pelissä voi olla myös vähemmän pelaajia. +STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Pelaajien enimmäismäärä. Pelissä voi olla myös vähemmän pelaajia STR_NETWORK_START_SERVER_COMPANIES_SELECT :{BLACK}{NUM} yhtiö{P "" tä} STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES :{BLACK}Yhtiöiden enimmäismäärä: STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES_TOOLTIP :{BLACK}Rajoita yhtiöiden määrää palvelimella @@ -1971,7 +1999,7 @@ STR_NETWORK_START_SERVER_SPECTATORS_SELECT :{BLACK}{NUM} ka STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS :{BLACK}Katsojien enimmäismäärä: STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS_TOOLTIP :{BLACK}Rajoita katsojien määrää palvelimella STR_NETWORK_START_SERVER_LANGUAGE_SPOKEN :{BLACK}Puhuttu kieli: -STR_NETWORK_START_SERVER_LANGUAGE_TOOLTIP :{BLACK}Toiset pelaajat tietävät tästä, mitä kieltä palvelimella puhutaan. +STR_NETWORK_START_SERVER_LANGUAGE_TOOLTIP :{BLACK}Toiset pelaajat tietävät tästä, mitä kieltä palvelimella puhutaan STR_NETWORK_START_SERVER_NEW_GAME_NAME_OSKTITLE :{BLACK}Syötä nimi verkkopelille @@ -1981,7 +2009,7 @@ STR_NETWORK_LANG_ANY :mikä tahansa STR_NETWORK_LANG_ENGLISH :englanti STR_NETWORK_LANG_GERMAN :saksa STR_NETWORK_LANG_FRENCH :ranska -STR_NETWORK_LANG_BRAZILIAN :brasilia +STR_NETWORK_LANG_BRAZILIAN :brasilianportugali STR_NETWORK_LANG_BULGARIAN :bulgaria STR_NETWORK_LANG_CHINESE :kiina STR_NETWORK_LANG_CZECH :tšekki @@ -2008,7 +2036,7 @@ STR_NETWORK_LANG_TURKISH :turkki STR_NETWORK_LANG_UKRAINIAN :ukraina STR_NETWORK_LANG_AFRIKAANS :afrikaans STR_NETWORK_LANG_CROATIAN :kroatia -STR_NETWORK_LANG_CATALAN :katalan +STR_NETWORK_LANG_CATALAN :katalaani STR_NETWORK_LANG_ESTONIAN :viro STR_NETWORK_LANG_GALICIAN :galego STR_NETWORK_LANG_GREEK :kreikka @@ -2019,7 +2047,7 @@ STR_NETWORK_LANG_LATVIAN :latvia STR_NETWORK_GAME_LOBBY_CAPTION :{WHITE}Moninpeliaula STR_NETWORK_GAME_LOBBY_PREPARE_TO_JOIN :{BLACK}Valmistautuu yhdistämään: {ORANGE}{STRING} -STR_NETWORK_GAME_LOBBY_COMPANY_LIST_TOOLTIP :{BLACK}Lista pelissä olevista yhtiöistä. Voit joko liittyä yhteen tai perustaa omasi. +STR_NETWORK_GAME_LOBBY_COMPANY_LIST_TOOLTIP :{BLACK}Lista pelissä olevista yhtiöistä. Voit joko liittyä yhteen tai perustaa omasi STR_NETWORK_GAME_LOBBY_COMPANY_INFO :{SILVER}YHTIÖN TIEDOT STR_NETWORK_GAME_LOBBY_COMPANY_NAME :{SILVER}Yhtiön nimi: {WHITE}{STRING} @@ -2034,11 +2062,11 @@ STR_NETWORK_GAME_LOBBY_STATIONS :{SILVER}Asemat: STR_NETWORK_GAME_LOBBY_PLAYERS :{SILVER}Pelaajat: {WHITE}{STRING} STR_NETWORK_GAME_LOBBY_NEW_COMPANY :{BLACK}Uusi yhtiö -STR_NETWORK_GAME_LOBBY_NEW_COMPANY_TOOLTIP :{BLACK}Perusta uusi yhtiö. +STR_NETWORK_GAME_LOBBY_NEW_COMPANY_TOOLTIP :{BLACK}Perusta uusi yhtiö STR_NETWORK_GAME_LOBBY_SPECTATE_GAME :{BLACK}Seuraa peliä -STR_NETWORK_GAME_LOBBY_SPECTATE_GAME_TOOLTIP :{BLACK}Seuraa pelin kulkua. +STR_NETWORK_GAME_LOBBY_SPECTATE_GAME_TOOLTIP :{BLACK}Seuraa pelin kulkua STR_NETWORK_GAME_LOBBY_JOIN_COMPANY :{BLACK}Liity yhtiöön -STR_NETWORK_GAME_LOBBY_JOIN_COMPANY_TOOLTIP :{BLACK}Auta tämän yhtiön hallinnassa. +STR_NETWORK_GAME_LOBBY_JOIN_COMPANY_TOOLTIP :{BLACK}Auta tämän yhtiön hallinnassa # Network connecting window STR_NETWORK_CONNECTING_CAPTION :{WHITE}Yhdistetään... @@ -2062,11 +2090,12 @@ STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Pura yht STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Palvelin on suojattu. Anna salasana STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Yhtiö on suojattu. Anna salasana +STR_NETWORK_COMPANY_LIST_CLIENT_LIST_CAPTION :{WHITE}Asiakaslista # Network company list added strings -STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Asiakaslista -STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Katsele -STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Uusi yhtiö +STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Asiakaslista +STR_NETWORK_COMPANY_LIST_SPECTATE :Katsele +STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Uusi yhtiö # Network client list STR_NETWORK_CLIENTLIST_KICK :Potkaise @@ -2081,7 +2110,6 @@ STR_NETWORK_CLIENT :Pelaaja STR_NETWORK_SPECTATORS :Katsojat STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Syötä rahamäärä, jonka haluat antaa -STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Katsoja # Network set password STR_COMPANY_PASSWORD_CANCEL :{BLACK}Älä tallenna syötettyä salasanaa @@ -2111,7 +2139,7 @@ STR_NETWORK_CHAT_ALL :[Kaikki] {STRIN STR_NETWORK_CHAT_OSKTITLE :{BLACK}Syötä teksti verkkokeskustelua varten # Network messages -STR_NETWORK_ERROR_NOTAVAILABLE :{WHITE}Verkkolaitteita ei löytynyt tai käännetty ilman ENABLE_NETWORK-valintaa +STR_NETWORK_ERROR_NOTAVAILABLE :{WHITE}Verkkolaitteita ei löytynyt STR_NETWORK_ERROR_NOSERVER :{WHITE}Verkkopelejä ei löytynyt STR_NETWORK_ERROR_NOCONNECTION :{WHITE}Palvelin ei vastannut pyyntöön STR_NETWORK_ERROR_NEWGRF_MISMATCH :{WHITE}Yhteyden muodostaminen epäonnistui NewGRF-virheen vuoksi @@ -2183,7 +2211,7 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} on STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} on poistunut pelistä ({2:STRING}) STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} on muuttanut nimekseen {STRING} STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} antoi yhtiöllesi {2:CURRENCY_LONG} -STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** Annoit henkilölle {1:STRING} {2:CURRENCY_LONG} +STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** Annoit yhtiölle {1:STRING} {2:CURRENCY_LONG} STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}Palvelin sulki istunnon STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}Palvelin käynnistyy uudelleen...{}Odota, ole hyvä... @@ -2193,7 +2221,7 @@ STR_CONTENT_TYPE_CAPTION :{BLACK}Tyyppi STR_CONTENT_TYPE_CAPTION_TOOLTIP :{BLACK}Sisällön tyyppi STR_CONTENT_NAME_CAPTION :{BLACK}Nimi STR_CONTENT_NAME_CAPTION_TOOLTIP :{BLACK}Sisällön nimi -STR_CONTENT_MATRIX_TOOLTIP :{BLACK}Klikkaa kohtaa nähdäkesi lisätiedot{}Klikkaa valintaruutua valitaksesi sen ladattavaksi +STR_CONTENT_MATRIX_TOOLTIP :{BLACK}Katso lisätiedot napsauttamalla riviä{}Valitse ladattavaksi valintaruutua napsauttamalla STR_CONTENT_SELECT_ALL_CAPTION :{BLACK}Valitse kaikki STR_CONTENT_SELECT_ALL_CAPTION_TOOLTIP :{BLACK}Merkitse kaikki sisältö ladattavaksi STR_CONTENT_SELECT_UPDATES_CAPTION :{BLACK}Valitse päivitykset @@ -2278,6 +2306,7 @@ STR_LINKGRAPH_LEGEND_CAPTION :{BLACK}Rahtivir STR_LINKGRAPH_LEGEND_ALL :{BLACK}Kaikki STR_LINKGRAPH_LEGEND_NONE :{BLACK}Ei mitään STR_LINKGRAPH_LEGEND_SELECT_COMPANIES :{BLACK}Valitse näytettävät yhtiöt +STR_LINKGRAPH_LEGEND_COMPANY_TOOLTIP :{BLACK}{STRING}{}{COMPANY} # Linkgraph legend window and linkgraph legend in smallmap STR_LINKGRAPH_LEGEND_UNUSED :{TINY_FONT}{BLACK}käyttämätön @@ -2288,8 +2317,8 @@ STR_LINKGRAPH_LEGEND_OVERLOADED :{TINY_FONT}{BLA STR_STATION_BUILD_COVERAGE_AREA_TITLE :{BLACK}Vaikutusalueen korostus STR_STATION_BUILD_COVERAGE_OFF :{BLACK}pois STR_STATION_BUILD_COVERAGE_ON :{BLACK}päällä -STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP :{BLACK}Älä korosta ehdotetun tontin vaikutusaluetta. -STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP :{BLACK}Korosta ehdotetun tontin vaikutusalue. +STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP :{BLACK}Älä korosta ehdotetun tontin vaikutusaluetta +STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP :{BLACK}Korosta ehdotetun tontin vaikutusalue STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Vastaanottaa: {GOLD}{CARGO_LIST} STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Tuottaa: {GOLD}{CARGO_LIST} @@ -2306,16 +2335,16 @@ STR_RAIL_TOOLBAR_ELRAIL_CONSTRUCTION_CAPTION :Sähköradan ra STR_RAIL_TOOLBAR_MONORAIL_CONSTRUCTION_CAPTION :Yksiraiteisen rakentaminen STR_RAIL_TOOLBAR_MAGLEV_CONSTRUCTION_CAPTION :Maglevin rakentaminen -STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Rakenna rautateitä. Ctrl vaihtaa rakennus/poistotilan välillä. Shift vaihtaa rakennustilan ja kustannearvion välillä -STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}Rakenna rautatiet käyttäen Autorail-tilaa. Ctrl vaihtaa rakennus/poistotilan välillä. Shift vaihtaa rakennustilan ja kustannearvion välillä -STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Rakenna veturitalli (junien ostamista ja huoltoa varten). Shift vaihtaa rakennustilan ja kustannearvion välillä -STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}Muunna raide reittipisteeksi. Ctrl liittää reittipisteet. Shift vaihtaa muuntotilan ja kustannearvion välillä -STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}Rakenna rautatieasema. Ctrl liittää asemat. Shift vaihtaa rakennustilan ja kustannearvion välillä -STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Rakenna opastimia. Ctrl vaihtaa joko siipiopastimet tai valo-opastimet{}Vetäminen rakentaa opastimia suoralle rautatielle. Ctrl rakentaa opastimia seuraavaan risteykseen saakka{}Ctrl+Click avaa opastimenvalintaikkunan. Shift vaihtaa rakennustilan ja kustannearvion välillä -STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}Rakenna rautatiesilta. Shift vaihtaa rakennustilan ja kustannearvion välillä -STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Rakenna rautatietunneli. Shift vaihtaa rakennustilan ja kustannearvion välillä -STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Rautatien, opastimien, reittipisteiden ja asemien rakentaminen/poisto päälle/pois. Pidä pohjassa Ctrl-näppäintä poistaaksesi myös aseman tai reittipisteen alla olevat raiteet. -STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL :{BLACK}Muunna/päivitä raidetyyppi. Shift vaihtaa muuntotilan ja kustannearvion välillä +STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Rakenna rautateitä. Ctrl vaihtaa rakennus-/poistotilan välillä. Shift vaihtaa rakennustilan ja kustannusarvion välillä +STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}Rakenna rautatietä automaattisesti valittuun suuntaan. Ctrl vaihtaa rakennus-/poistotilan välillä. Shift vaihtaa rakennustilan ja kustannusarvion välillä +STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Rakenna veturitalli (junien ostamista ja huoltoa varten). Shift vaihtaa rakennustilan ja kustannusarvion välillä +STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}Muunna raide reittipisteeksi. Ctrl liittää reittipisteet. Shift vaihtaa muuntotilan ja kustannusarvion välillä +STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}Rakenna rautatieasema. Ctrl liittää asemat. Shift vaihtaa rakennustilan ja kustannusarvion välillä +STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Rakenna opastimia. Ctrl vaihtaa joko siipiopastimet tai valo-opastimet{}Vetäminen rakentaa opastimia suoralle rautatielle. Ctrl rakentaa opastimia seuraavaan risteykseen saakka{}Ctrl+Click avaa opastimenvalintaikkunan. Shift vaihtaa rakennustilan ja kustannusarvion välillä +STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}Rakenna rautatiesilta. Shift vaihtaa rakennustilan ja kustannusarvion välillä +STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Rakenna rautatietunneli. Shift vaihtaa rakennustilan ja kustannusarvion välillä +STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Rautatien, opastimien, reittipisteiden ja asemien rakentaminen/poisto päälle/pois. Pidä pohjassa Ctrl-näppäintä poistaaksesi myös aseman tai reittipisteen alla olevat raiteet +STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL :{BLACK}Muunna/päivitä raidetyyppi. Shift vaihtaa muuntotilan ja kustannusarvion välillä STR_RAIL_NAME_RAILROAD :Rautatie STR_RAIL_NAME_ELRAIL :Sähköistetty rautatie @@ -2324,7 +2353,7 @@ STR_RAIL_NAME_MAGLEV :Maglev-rata # Rail depot construction window STR_BUILD_DEPOT_TRAIN_ORIENTATION_CAPTION :{WHITE}Veturitallin suunta -STR_BUILD_DEPOT_TRAIN_ORIENTATION_TOOLTIP :{BLACK}Valitse veturitallin suunta. +STR_BUILD_DEPOT_TRAIN_ORIENTATION_TOOLTIP :{BLACK}Valitse veturitallin suunta # Rail waypoint construction window STR_WAYPOINT_CAPTION :{WHITE}Reittipiste @@ -2333,13 +2362,13 @@ STR_WAYPOINT_GRAPHICS_TOOLTIP :{BLACK}Valitse # Rail station construction window STR_STATION_BUILD_RAIL_CAPTION :{WHITE}Rautatieaseman valinta STR_STATION_BUILD_ORIENTATION :{BLACK}Suunta -STR_STATION_BUILD_RAILROAD_ORIENTATION_TOOLTIP :{BLACK}Valitse rautatieaseman suunta. +STR_STATION_BUILD_RAILROAD_ORIENTATION_TOOLTIP :{BLACK}Valitse rautatieaseman suunta STR_STATION_BUILD_NUMBER_OF_TRACKS :{BLACK}Raiteiden lukumäärä -STR_STATION_BUILD_NUMBER_OF_TRACKS_TOOLTIP :{BLACK}Valitse asemalaiturien määrä rautatieasemalle. +STR_STATION_BUILD_NUMBER_OF_TRACKS_TOOLTIP :{BLACK}Valitse asemalaiturien määrä rautatieasemalle STR_STATION_BUILD_PLATFORM_LENGTH :{BLACK}Asemalaiturin pituus -STR_STATION_BUILD_PLATFORM_LENGTH_TOOLTIP :{BLACK}Valitse rautatieaseman pituus. +STR_STATION_BUILD_PLATFORM_LENGTH_TOOLTIP :{BLACK}Valitse rautatieaseman pituus STR_STATION_BUILD_DRAG_DROP :{BLACK}Vedä ja pudota -STR_STATION_BUILD_DRAG_DROP_TOOLTIP :{BLACK}Rakenna asema vetämällä ja pudottamalla. +STR_STATION_BUILD_DRAG_DROP_TOOLTIP :{BLACK}Rakenna asema vetämällä ja pudottamalla STR_STATION_BUILD_STATION_CLASS_TOOLTIP :{BLACK}Valitse asemaluokka STR_STATION_BUILD_STATION_TYPE_TOOLTIP :{BLACK}Valitse asematyyppi @@ -2361,7 +2390,7 @@ STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP :{BLACK}Poistumi STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Yhdistelmäopastin (valo-opastin){}Yhdistelmäopastin toimii yhtä aikaa tulo- ja poistumisopastimena. Tämän avulla on mahdollista luoda suuria "opastinpuita" STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Reittiopastin (valo-opastin){}Reittiopastin varmistaa junille turvallisen reitin ja siten mahdollistaa useampien junien yhtäaikaisen liikenteen moniraiteisissa risteyksissä. Tavalliset reittiopastimet voi ohittaa takakautta STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}Yksisuuntainen reittiopastin (valo-opastin){}Reittiopastin varmistaa junille turvallisen reitin ja siten mahdollistaa useampien junien yhtäaikaisen liikenteen moniraiteisissa risteyksissä. Yksisuuntaisia opastimia ei voi ohittaa takakautta -STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Opastinten muuntaminen{}Kun tämä on valittu, olemassaolevan opastimen klikkaaminen muuntaa siitä valituntyyppisen ja -muotoisen. Ctrl+Klik vaihtaa nykyistä opastimen muotoa. Shift+Klik näyttää muuntamisen kustannearvion +STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Opastinten muuntaminen{}Kun tämä on valittu, olemassaolevan opastimen napsauttaminen muuntaa siitä valituntyyppisen ja -muotoisen. Ctrl+Klik vaihtaa nykyistä opastimen muotoa. Shift+Klik näyttää muuntamisen kustannusarvion STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Opastimien väli vetämällä lisättäessä STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Pienennä opastimien väliä vetämällä lisättäessä STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Suurenna opastimien väliä vetämällä lisättäessä @@ -2369,7 +2398,7 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Suurenna # Bridge selection window STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Valitse rautatiesilta STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Valitse maantiesilta -STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Sillan valinta - napsauta valittua siltaa rakentaaksesi sen. +STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Sillan valinta – napsauta valittua siltaa rakentaaksesi sen STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG} STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY} STR_BRIDGE_NAME_SUSPENSION_STEEL :Riippusilta, terästä @@ -2385,35 +2414,35 @@ STR_BRIDGE_TUBULAR_SILICON :Putkirakenne, p # Road construction toolbar STR_ROAD_TOOLBAR_ROAD_CONSTRUCTION_CAPTION :{WHITE}Tien rakentaminen STR_ROAD_TOOLBAR_TRAM_CONSTRUCTION_CAPTION :{WHITE}Raitiotien rakentaminen -STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_SECTION :{BLACK}Rakenna tieosuus. Ctrl vaihtaa rakennus/poistotilan välillä. Shift vaihtaa rakennustilan ja kustannearvion välillä -STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_SECTION :{BLACK}Rakenna raitiotietä. Ctrl vaihtaa rakennus/poistotilan välillä. Shift vaihtaa rakennustilan ja kustannearvion välillä -STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOROAD :{BLACK}Rakenna tieosuus käyttäen Autoroad-tilaa. Ctrl vaihtaa rakennus/poistotilan välillä. Shift vaihtaa rakennustilan ja kustannearvion välillä -STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOTRAM :{BLACK}Rakenna raitiotieosuus käyttäen Autotram-tilaa. Ctrl vaihtaa rakennus/poistotilan välillä. Shift vaihtaa rakennustilan ja kustannearvion välillä -STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}Rakenna autovarikko (ajoneuvojen ostamista ja huoltoa varten). Shift vaihtaa rakennustilan ja kustannearvion välillä -STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAM_VEHICLE_DEPOT :{BLACK}Rakenna raitiotievarikko (vaunujen ostamiseen ja korjaamiseen). Shift vaihtaa rakennustilan ja kustannearvion välillä -STR_ROAD_TOOLBAR_TOOLTIP_BUILD_BUS_STATION :{BLACK}Rakenna linja-autoasema. Ctrl liittää asemat. Shift vaihtaa rakennustilan ja kustannearvion välillä -STR_ROAD_TOOLBAR_TOOLTIP_BUILD_PASSENGER_TRAM_STATION :{BLACK}Rakenna matkustaja-asema. Ctrl liittää asemat. Shift vaihtaa rakennustilan ja kustannearvion välillä -STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRUCK_LOADING_BAY :{BLACK}Rakenna lastauslaituri. Ctrl liittää asemat. Shift vaihtaa rakennustilan ja kustannearvion välillä -STR_ROAD_TOOLBAR_TOOLTIP_BUILD_CARGO_TRAM_STATION :{BLACK}Rakenna rahtiasema. Ctrl liittää asemat. Shift vaihtaa rakennustilan ja kustannearvion välillä +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_SECTION :{BLACK}Rakenna tieosuus. Ctrl vaihtaa rakennus-/poistotilan välillä. Shift vaihtaa rakennustilan ja kustannusarvion välillä +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_SECTION :{BLACK}Rakenna raitiotietä. Ctrl vaihtaa rakennus-/poistotilan välillä. Shift vaihtaa rakennustilan ja kustannusarvion välillä +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOROAD :{BLACK}Rakenna tieosuus automaattisesti valittuun suuntaan. Ctrl vaihtaa rakennus-/poistotilan välillä. Shift vaihtaa rakennustilan ja kustannusarvion välillä +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOTRAM :{BLACK}Rakenna raitiotieosuus automaattisesti valittuun suuntaan. Ctrl vaihtaa rakennus-/poistotilan välillä. Shift vaihtaa rakennustilan ja kustannusarvion välillä +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}Rakenna autovarikko (ajoneuvojen ostamista ja huoltoa varten). Shift vaihtaa rakennustilan ja kustannusarvion välillä +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAM_VEHICLE_DEPOT :{BLACK}Rakenna raitiotievarikko (vaunujen ostamiseen ja korjaamiseen). Shift vaihtaa rakennustilan ja kustannusarvion välillä +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_BUS_STATION :{BLACK}Rakenna linja-autoasema. Ctrl liittää asemat. Shift vaihtaa rakennustilan ja kustannusarvion välillä +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_PASSENGER_TRAM_STATION :{BLACK}Rakenna raitiotien matkustaja-asema. Ctrl liittää asemat. Shift vaihtaa rakennustilan ja kustannusarvion välillä +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRUCK_LOADING_BAY :{BLACK}Rakenna lastauslaituri. Ctrl liittää asemat. Shift vaihtaa rakennustilan ja kustannusarvion välillä +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_CARGO_TRAM_STATION :{BLACK}Rakenna raitiotien rahtiasema. Ctrl liittää asemat. Shift vaihtaa rakennustilan ja kustannusarvion välillä STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_ONE_WAY_ROAD :{BLACK}Ota yksisuuntaiset tiet käyttöön/pois käytöstä -STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_BRIDGE :{BLACK}Rakenna maantiesilta. Shift vaihtaa rakennustilan ja kustannearvion välillä -STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_BRIDGE :{BLACK}Rakenna raitiotiesilta. Shift vaihtaa rakennustilan ja kustannearvion välillä -STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_TUNNEL :{BLACK}Rakenna maantietunneli. Shift vaihtaa rakennustilan ja kustannearvion välillä -STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_TUNNEL :{BLACK}Rakenna raitiotietunneli. Shift vaihtaa rakennustilan ja kustannearvion välillä +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_BRIDGE :{BLACK}Rakenna maantiesilta. Shift vaihtaa rakennustilan ja kustannusarvion välillä +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_BRIDGE :{BLACK}Rakenna raitiotiesilta. Shift vaihtaa rakennustilan ja kustannusarvion välillä +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_TUNNEL :{BLACK}Rakenna maantietunneli. Shift vaihtaa rakennustilan ja kustannusarvion välillä +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_TUNNEL :{BLACK}Rakenna raitiotietunneli. Shift vaihtaa rakennustilan ja kustannusarvion välillä STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_ROAD :{BLACK}Tien rakentaminen/siirtäminen päälle/pois STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS :{BLACK}Vaihda raitiotien rakentamisen ja purkamisen välillä # Road depot construction window STR_BUILD_DEPOT_ROAD_ORIENTATION_CAPTION :{WHITE}Autovarikon suunta -STR_BUILD_DEPOT_ROAD_ORIENTATION_SELECT_TOOLTIP :{BLACK}Valitse autovarikon suunta. -STR_BUILD_DEPOT_TRAM_ORIENTATION_CAPTION :{WHITE}Varikon suunta -STR_BUILD_DEPOT_TRAM_ORIENTATION_SELECT_TOOLTIP :{BLACK}Valitse varikon suunta +STR_BUILD_DEPOT_ROAD_ORIENTATION_SELECT_TOOLTIP :{BLACK}Valitse autovarikon suunta +STR_BUILD_DEPOT_TRAM_ORIENTATION_CAPTION :{WHITE}Raitiotievarikon suunta +STR_BUILD_DEPOT_TRAM_ORIENTATION_SELECT_TOOLTIP :{BLACK}Valitse raitiotievarikon suunta # Road vehicle station construction window STR_STATION_BUILD_BUS_ORIENTATION :{WHITE}Linja-autoaseman suunta -STR_STATION_BUILD_BUS_ORIENTATION_TOOLTIP :{BLACK}Valitse linja-autoaseman suunta. +STR_STATION_BUILD_BUS_ORIENTATION_TOOLTIP :{BLACK}Valitse linja-autoaseman suunta STR_STATION_BUILD_TRUCK_ORIENTATION :{WHITE}Lastauslaiturin suunta -STR_STATION_BUILD_TRUCK_ORIENTATION_TOOLTIP :{BLACK}Valitse lastauslaiturin suunta. +STR_STATION_BUILD_TRUCK_ORIENTATION_TOOLTIP :{BLACK}Valitse lastauslaiturin suunta STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION :{WHITE}Aseman suunta STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION_TOOLTIP :{BLACK}Valitse aseman suunta STR_STATION_BUILD_CARGO_TRAM_ORIENTATION :{WHITE}Rahtiaseman suunta @@ -2422,13 +2451,13 @@ STR_STATION_BUILD_CARGO_TRAM_ORIENTATION_TOOLTIP :{BLACK}Valitse # Waterways toolbar (last two for SE only) STR_WATERWAYS_TOOLBAR_CAPTION :{WHITE}Vesireittien rakentaminen STR_WATERWAYS_TOOLBAR_CAPTION_SE :{WHITE}Vesireitit -STR_WATERWAYS_TOOLBAR_BUILD_CANALS_TOOLTIP :{BLACK}Rakenna kanavia. Shift vaihtaa rakennustilan ja kustannearvion välillä -STR_WATERWAYS_TOOLBAR_BUILD_LOCKS_TOOLTIP :{BLACK}Rakenna sulku. Shift vaihtaa rakennustilan ja kustannearvion välillä -STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP :{BLACK}Rakenna telakka (laivojen ostamista ja huoltamista varten). Shift vaihtaa rakennustilan ja kustannearvion välillä -STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}Rakenna satama. Ctrl liittää asemat. Shift vaihtaa rakennustilan ja kustannearvion välillä -STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP :{BLACK}Sijoita poiju: voidaan käyttää reittipisteenä. Shift vaihtaa rakennustilan ja kustannearvion välillä -STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP :{BLACK}Rakenna akvedukti. Shift vaihtaa rakennustilan ja kustannearvion välillä -STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP :{BLACK}Määrittele vesialue.{}Tee kanava, paitsi jos Ctrl on painettuna merenpinnalla. Tällöin meri laajenee ympäristöön. +STR_WATERWAYS_TOOLBAR_BUILD_CANALS_TOOLTIP :{BLACK}Rakenna kanavia. Shift vaihtaa rakennustilan ja kustannusarvion välillä +STR_WATERWAYS_TOOLBAR_BUILD_LOCKS_TOOLTIP :{BLACK}Rakenna sulku. Shift vaihtaa rakennustilan ja kustannusarvion välillä +STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP :{BLACK}Rakenna telakka (laivojen ostamista ja huoltamista varten). Shift vaihtaa rakennustilan ja kustannusarvion välillä +STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}Rakenna satama. Ctrl liittää asemat. Shift vaihtaa rakennustilan ja kustannusarvion välillä +STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP :{BLACK}Sijoita poiju, jota voi käyttää reittipisteenä. Shift vaihtaa rakennustilan ja kustannusarvion välillä +STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP :{BLACK}Rakenna akvedukti. Shift vaihtaa rakennustilan ja kustannusarvion välillä +STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP :{BLACK}Määrittele vesialue.{}Tee kanava, paitsi jos Ctrl on painettuna merenpinnalla. Tällöin meri laajenee ympäristöön STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Sijoita jokia # Ship depot construction window @@ -2440,11 +2469,11 @@ STR_STATION_BUILD_DOCK_CAPTION :{WHITE}Satama # Airport toolbar STR_TOOLBAR_AIRCRAFT_CAPTION :{WHITE}Lentokentät -STR_TOOLBAR_AIRCRAFT_BUILD_AIRPORT_TOOLTIP :{BLACK}Rakenna lentokenttä. Ctrl liittää asemat. Shift vaihtaa rakennustilan ja kustannearvion välillä +STR_TOOLBAR_AIRCRAFT_BUILD_AIRPORT_TOOLTIP :{BLACK}Rakenna lentokenttä. Ctrl liittää asemat. Shift vaihtaa rakennustilan ja kustannusarvion välillä # Airport construction window STR_STATION_BUILD_AIRPORT_CAPTION :{WHITE}Lentokentän valinta -STR_STATION_BUILD_AIRPORT_TOOLTIP :{BLACK}Valitse lentokentän koko ja tyyppi. +STR_STATION_BUILD_AIRPORT_TOOLTIP :{BLACK}Valitse lentokentän koko ja tyyppi STR_STATION_BUILD_AIRPORT_CLASS_LABEL :{BLACK}Lentokentän luokka STR_STATION_BUILD_AIRPORT_LAYOUT_NAME :{BLACK}Kaava {NUM} @@ -2467,17 +2496,17 @@ STR_STATION_BUILD_NOISE :{BLACK}Aiheutet # Landscaping toolbar STR_LANDSCAPING_TOOLBAR :{WHITE}Maastonmuokkaus -STR_LANDSCAPING_TOOLTIP_LOWER_A_CORNER_OF_LAND :{BLACK}Laske ruudun kulmaa. Vetäminen laskee ensimmäistä valittua kulmaa ja tasoittaa valitun alueen kulman korkeudelle. Ctrl valitsee alueen vinottain. Shift vaihtaa muokkaustilan ja kustannearvion välillä -STR_LANDSCAPING_TOOLTIP_RAISE_A_CORNER_OF_LAND :{BLACK}Nosta ruudun kulmaa. Vetäminen nostaa ensimmäistä valittua kulmaa ja tasoittaa valitun alueen kulman korkeudelle. Ctrl valitsee alueen vinottain. Shift vaihtaa muokkaustilan ja kustannearvion välillä -STR_LANDSCAPING_LEVEL_LAND_TOOLTIP :{BLACK}Tasoita maata ensimmäisen valitun kulman korkeudelle. Ctrl valitsee alueen vinottain. Shift vaihtaa muokkaustilan ja kustannearvion välillä -STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Osta maata tulevaa käyttöä varten. Shift vaihtaa ostotilan ja kustannearvion välillä +STR_LANDSCAPING_TOOLTIP_LOWER_A_CORNER_OF_LAND :{BLACK}Laske ruudun kulmaa. Vetäminen laskee ensimmäistä valittua kulmaa ja tasoittaa valitun alueen kulman korkeudelle. Ctrl valitsee alueen vinottain. Shift vaihtaa muokkaustilan ja kustannusarvion välillä +STR_LANDSCAPING_TOOLTIP_RAISE_A_CORNER_OF_LAND :{BLACK}Nosta ruudun kulmaa. Vetäminen nostaa ensimmäistä valittua kulmaa ja tasoittaa valitun alueen kulman korkeudelle. Ctrl valitsee alueen vinottain. Shift vaihtaa muokkaustilan ja kustannusarvion välillä +STR_LANDSCAPING_LEVEL_LAND_TOOLTIP :{BLACK}Tasoita maata ensimmäisen valitun kulman korkeudelle. Ctrl valitsee alueen vinottain. Shift vaihtaa muokkaustilan ja kustannusarvion välillä +STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Osta maata tulevaa käyttöä varten. Shift vaihtaa ostotilan ja kustannusarvion välillä # Object construction window STR_OBJECT_BUILD_CAPTION :{WHITE}Objektin valinta -STR_OBJECT_BUILD_TOOLTIP :{BLACK}Valitse rakennettava objekti. Shift vaihtaa rakennustilan ja kustannearvion välillä +STR_OBJECT_BUILD_TOOLTIP :{BLACK}Valitse rakennettava objekti. Shift vaihtaa rakennustilan ja kustannusarvion välillä STR_OBJECT_BUILD_CLASS_TOOLTIP :{BLACK}Valitse rakennettavan objektin luokka STR_OBJECT_BUILD_PREVIEW_TOOLTIP :{BLACK}Objektin esikatselu -STR_OBJECT_BUILD_SIZE :{BLACK}Koko: {GOLD}{NUM} x {NUM} ruutua +STR_OBJECT_BUILD_SIZE :{BLACK}Koko: {GOLD}{NUM} × {NUM} ruutua STR_OBJECT_CLASS_LTHS :Majakat STR_OBJECT_CLASS_TRNS :Lähettimet @@ -2486,16 +2515,16 @@ STR_OBJECT_CLASS_TRNS :Lähettimet STR_PLANT_TREE_CAPTION :{WHITE}Puita STR_PLANT_TREE_TOOLTIP :{BLACK}Valitse istutettava puutyyppi. Jos ruudussa on jo puu, tämä lisää uusia puita riippumatta valitun puun tyypistä STR_TREES_RANDOM_TYPE :{BLACK}Sattumanvaraisia puita -STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Aseta sattumanvaraisia puita. Shift vaihtaa istutustilan ja kustannearvion välillä +STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Aseta sattumanvaraisia puita. Shift vaihtaa istutustilan ja kustannusarvion välillä STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Satunnaisia puita. STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Istuta puita satunnaisesti maastoon # Land generation window (SE) STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION :{WHITE}Maanrakennus -STR_TERRAFORM_TOOLTIP_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Sijoita kallioisia alueita maastoon. +STR_TERRAFORM_TOOLTIP_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Sijoita kallioisia alueita maastoon STR_TERRAFORM_TOOLTIP_DEFINE_DESERT_AREA :{BLACK}Määrittele aavikon alue.{}Pidä Ctrl-nappia pohjassa poistaaksesi sitä -STR_TERRAFORM_TOOLTIP_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Suurenna madallettavan/korotettavan maa-alueen kokoa. -STR_TERRAFORM_TOOLTIP_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Pienennä madallettavan/korotettavan maa-alueen kokoa. +STR_TERRAFORM_TOOLTIP_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Suurenna madallettavan/korotettavan maa-alueen kokoa +STR_TERRAFORM_TOOLTIP_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Pienennä madallettavan/korotettavan maa-alueen kokoa STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND :{BLACK}Luo satunnainen maasto STR_TERRAFORM_SE_NEW_WORLD :{BLACK}Luo uusi skenaario STR_TERRAFORM_RESET_LANDSCAPE :{BLACK}Nollaa maasto @@ -2505,35 +2534,35 @@ STR_QUERY_RESET_LANDSCAPE_CAPTION :{WHITE}Nollaa m STR_RESET_LANDSCAPE_CONFIRMATION_TEXT :{WHITE}Haluatko varmasti poistaa kaikki yhtiön omistamat tontit? # Town generation window (SE) -STR_FOUND_TOWN_CAPTION :{WHITE}Luo kaupunkeja -STR_FOUND_TOWN_NEW_TOWN_BUTTON :{BLACK}Uusi kaupunki -STR_FOUND_TOWN_NEW_TOWN_TOOLTIP :{BLACK}Perusta uusi kaupunki. Shift+Klik näyttää vain kustannearvion -STR_FOUND_TOWN_RANDOM_TOWN_BUTTON :{BLACK}Satunnainen kaupunki -STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP :{BLACK}Perusta kaupunki satunnaiseen paikkaan -STR_FOUND_TOWN_MANY_RANDOM_TOWNS :{BLACK}Monta satunnaista kaupunkia -STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP :{BLACK}Peitä kartta satunnaisesti sijoitetuilla kaupungeilla. +STR_FOUND_TOWN_CAPTION :{WHITE}Luo kuntia +STR_FOUND_TOWN_NEW_TOWN_BUTTON :{BLACK}Uusi kunta +STR_FOUND_TOWN_NEW_TOWN_TOOLTIP :{BLACK}Perusta uusi kunta. Shift+Klik näyttää vain kustannusarvion +STR_FOUND_TOWN_RANDOM_TOWN_BUTTON :{BLACK}Satunnainen kunta +STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP :{BLACK}Perusta kunta satunnaiseen paikkaan +STR_FOUND_TOWN_MANY_RANDOM_TOWNS :{BLACK}Monta satunnaista kuntaa +STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP :{BLACK}Täytä kartta satunnaisesti sijoitetuilla kunnilla -STR_FOUND_TOWN_NAME_TITLE :{YELLOW}Kaupungin nimi: -STR_FOUND_TOWN_NAME_EDITOR_TITLE :{BLACK}Syötä kaupungin nimi -STR_FOUND_TOWN_NAME_EDITOR_HELP :{BLACK}Klikkaa syöttääksesi kaupungin nimen +STR_FOUND_TOWN_NAME_TITLE :{YELLOW}Kunnan nimi: +STR_FOUND_TOWN_NAME_EDITOR_TITLE :{BLACK}Syötä kunnan nimi +STR_FOUND_TOWN_NAME_EDITOR_HELP :{BLACK}Syötä kunnan nimi napsauttamalla STR_FOUND_TOWN_NAME_RANDOM_BUTTON :{BLACK}Satunnainen nimi STR_FOUND_TOWN_NAME_RANDOM_TOOLTIP :{BLACK}Arvo uusi satunnainen nimi -STR_FOUND_TOWN_INITIAL_SIZE_TITLE :{YELLOW}Kaupungin koko: +STR_FOUND_TOWN_INITIAL_SIZE_TITLE :{YELLOW}Kunnan koko: STR_FOUND_TOWN_INITIAL_SIZE_SMALL_BUTTON :{BLACK}Pieni STR_FOUND_TOWN_INITIAL_SIZE_MEDIUM_BUTTON :{BLACK}Keskisuuri STR_FOUND_TOWN_INITIAL_SIZE_LARGE_BUTTON :{BLACK}Suuri STR_FOUND_TOWN_SIZE_RANDOM :{BLACK}Sattumanvarainen -STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP :{BLACK}Valitse kaupungin koko. +STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP :{BLACK}Valitse kunnan koko STR_FOUND_TOWN_CITY :{BLACK}Kaupunki -STR_FOUND_TOWN_CITY_TOOLTIP :{BLACK}Suurkaupungit kasvavat nopeammin kuin tavalliset kaupungit{}Asetuksista riippuen, ne ovat suurempia perustettaessa +STR_FOUND_TOWN_CITY_TOOLTIP :{BLACK}Kaupungit kasvavat nopeammin kuin tavalliset kunnat{}Asetuksista riippuen, ne ovat suurempia perustettaessa -STR_FOUND_TOWN_ROAD_LAYOUT :{YELLOW}Kaupungin tiekaava: -STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT :{BLACK}Valitse tiekaava tälle kaupungille +STR_FOUND_TOWN_ROAD_LAYOUT :{YELLOW}Kunnan tiekaava: +STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT :{BLACK}Valitse tiekaava tälle kunnalle STR_FOUND_TOWN_SELECT_LAYOUT_ORIGINAL :{BLACK}Alkuperäinen STR_FOUND_TOWN_SELECT_LAYOUT_BETTER_ROADS :{BLACK}Parempia teitä -STR_FOUND_TOWN_SELECT_LAYOUT_2X2_GRID :{BLACK}2x2-ruudukko -STR_FOUND_TOWN_SELECT_LAYOUT_3X3_GRID :{BLACK}3x3-ruudukko +STR_FOUND_TOWN_SELECT_LAYOUT_2X2_GRID :{BLACK}2×2-ruudukko +STR_FOUND_TOWN_SELECT_LAYOUT_3X3_GRID :{BLACK}3×3-ruudukko STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM :{BLACK}Sattumanvarainen # Fund new industry window @@ -2552,8 +2581,8 @@ STR_INDUSTRY_CARGOES_CARGO_CAPTION :{WHITE}Teollisu STR_INDUSTRY_CARGOES_PRODUCERS :{WHITE}Tuottavia teollisuuksia STR_INDUSTRY_CARGOES_CUSTOMERS :{WHITE}Hyväksyviä teollisuuksia STR_INDUSTRY_CARGOES_HOUSES :{WHITE}Taloja -STR_INDUSTRY_CARGOES_INDUSTRY_TOOLTIP :{BLACK}Klikkaa teollisuutta nähdäksesi sen tuottajat ja kuluttajat -STR_INDUSTRY_CARGOES_CARGO_TOOLTIP :{BLACK}{STRING}{}Klikkaa rahtia nähdäksesi sen tuottajat ja kuluttajat +STR_INDUSTRY_CARGOES_INDUSTRY_TOOLTIP :{BLACK}Napsauta teollisuutta nähdäksesi sen tuottajat ja kuluttajat +STR_INDUSTRY_CARGOES_CARGO_TOOLTIP :{BLACK}{STRING}{}Napsauta rahtia nähdäksesi sen tuottajat ja kuluttajat STR_INDUSTRY_DISPLAY_CHAIN :{BLACK}Näytä ketju STR_INDUSTRY_DISPLAY_CHAIN_TOOLTIP :{BLACK}Näytä rahdin tuottajat ja hyväksyvät teollisuudet STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP :{BLACK}Yhdistä karttaan @@ -2620,7 +2649,7 @@ STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :Rautatie poistu STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :Rautatie yhdistelmä- ja reittiopastimilla STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :Rautatie yhdistelmä- ja yksisuuntaisilla opastimilla STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Rautatie reitti- ja yksisuuntaisilla opastimilla -STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Rautatie veturitalli +STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Veturitalli STR_LAI_ROAD_DESCRIPTION_ROAD :Tie STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Tie katuvaloilla @@ -2684,12 +2713,61 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Yhtiön omistam STR_ABOUT_OPENTTD :{WHITE}Tietoja OpenTTD:stä STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Alkuperäiset oikeudet {COPYRIGHT} 1995 Chris Sawyer, kaikki oikeudet pidätetään STR_ABOUT_VERSION :{BLACK}OpenTTD-versio {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 The OpenTTD team +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2019 The OpenTTD team # Framerate display window +STR_FRAMERATE_CAPTION :{WHITE}Kuvataajuus +STR_FRAMERATE_CAPTION_SMALL :{STRING}{WHITE} ({DECIMAL}×) +STR_FRAMERATE_RATE_GAMELOOP :{BLACK}Simulaationopeus: {STRING} +STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}Simuloitujen peliaskelten määrä sekunnissa +STR_FRAMERATE_RATE_BLITTER :{BLACK}Grafiikan kuvataajuus: {STRING} +STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}Piirrettyjen kuvien määrä sekunnissa +STR_FRAMERATE_SPEED_FACTOR :{BLACK}Pelin nykyinen nopeuskerroin: {DECIMAL}× +STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}Pelin tämänhetkinen nopeus verrattuna normaalilla simulaationopeudella odotettavissa olevaan +STR_FRAMERATE_CURRENT :{WHITE}Nykyinen +STR_FRAMERATE_AVERAGE :{WHITE}Keskiarvo +STR_FRAMERATE_DATA_POINTS :{BLACK}Data perustuu {COMMA} mittaukseen +STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL} ms +STR_FRAMERATE_MS_WARN :{YELLOW}{DECIMAL} ms +STR_FRAMERATE_MS_BAD :{RED}{DECIMAL} ms +STR_FRAMERATE_FPS_GOOD :{LTBLUE}{DECIMAL} kuvaa/s +STR_FRAMERATE_FPS_WARN :{YELLOW}{DECIMAL} kuvaa/s +STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL} kuvaa/s +STR_FRAMERATE_GRAPH_MILLISECONDS :{TINY_FONT}{COMMA} ms +STR_FRAMERATE_GRAPH_SECONDS :{TINY_FONT}{COMMA} s ############ Leave those lines in this order!! +STR_FRAMERATE_GAMELOOP :{BLACK}Pelisilmukka yhteensä: +STR_FRAMERATE_GL_ECONOMY :{BLACK} Rahdin käsittely: +STR_FRAMERATE_GL_TRAINS :{BLACK} Juna-askeleet: +STR_FRAMERATE_GL_ROADVEHS :{BLACK} Ajoneuvoaskeleet: +STR_FRAMERATE_GL_SHIPS :{BLACK} Laiva-askeleet: +STR_FRAMERATE_GL_AIRCRAFT :{BLACK} Ilma-alusaskeleet: +STR_FRAMERATE_GL_LANDSCAPE :{BLACK} Maailma-askeleet: +STR_FRAMERATE_GL_LINKGRAPH :{BLACK} Yhteyskuvaajan viive: +STR_FRAMERATE_DRAWING :{BLACK}Grafiikan hahmonnus: +STR_FRAMERATE_DRAWING_VIEWPORTS :{BLACK} Maailmanäkymät: +STR_FRAMERATE_VIDEO :{BLACK}Videolähtö: +STR_FRAMERATE_SOUND :{BLACK}Äänen miksaus: +STR_FRAMERATE_ALLSCRIPTS :{BLACK} Peliskriptit/tekoälyt yht.: +STR_FRAMERATE_GAMESCRIPT :{BLACK} Peliskripti: +STR_FRAMERATE_AI :{BLACK} Tekoäly {NUM} {STRING} ############ End of leave-in-this-order ############ Leave those lines in this order!! +STR_FRAMETIME_CAPTION_GAMELOOP :Pelisilmukka +STR_FRAMETIME_CAPTION_GL_ECONOMY :Rahdin käsittely +STR_FRAMETIME_CAPTION_GL_TRAINS :Juna-askeleet +STR_FRAMETIME_CAPTION_GL_ROADVEHS :Ajoneuvoaskeleet +STR_FRAMETIME_CAPTION_GL_SHIPS :Laiva-askeleet +STR_FRAMETIME_CAPTION_GL_AIRCRAFT :Ilma-alusaskeleet +STR_FRAMETIME_CAPTION_GL_LANDSCAPE :Maailma-askeleet +STR_FRAMETIME_CAPTION_GL_LINKGRAPH :Yhteyskuvaajan viive +STR_FRAMETIME_CAPTION_DRAWING :Grafiikan hahmonnus +STR_FRAMETIME_CAPTION_DRAWING_VIEWPORTS :Maailmanäkymän hahmonnus +STR_FRAMETIME_CAPTION_VIDEO :Videolähtö +STR_FRAMETIME_CAPTION_SOUND :Äänen miksaus +STR_FRAMETIME_CAPTION_ALLSCRIPTS :Peliskriptit ja tekoälyt yht. +STR_FRAMETIME_CAPTION_GAMESCRIPT :Peliskripti +STR_FRAMETIME_CAPTION_AI :Tekoäly {NUM} {STRING} ############ End of leave-in-this-order @@ -2702,12 +2780,12 @@ STR_SAVELOAD_LOAD_HEIGHTMAP :{WHITE}Lataa ko STR_SAVELOAD_SAVE_HEIGHTMAP :{WHITE}Tallenna korkeuskartta STR_SAVELOAD_HOME_BUTTON :{BLACK}Siirry tallennusten oletuskansioon napsauttamalla tätä STR_SAVELOAD_BYTES_FREE :{BLACK}{BYTES} vapaana -STR_SAVELOAD_LIST_TOOLTIP :{BLACK}Lista asemista, hakemistoista ja tallennetuista peleistä. -STR_SAVELOAD_EDITBOX_TOOLTIP :{BLACK}Valittu nimi pelitallenteelle. +STR_SAVELOAD_LIST_TOOLTIP :{BLACK}Lista asemista, hakemistoista ja tallennetuista peleistä +STR_SAVELOAD_EDITBOX_TOOLTIP :{BLACK}Valittu nimi pelitallenteelle STR_SAVELOAD_DELETE_BUTTON :{BLACK}Poista -STR_SAVELOAD_DELETE_TOOLTIP :{BLACK}Poista valittu pelitallenne. +STR_SAVELOAD_DELETE_TOOLTIP :{BLACK}Poista valittu pelitallenne STR_SAVELOAD_SAVE_BUTTON :{BLACK}Tallenna -STR_SAVELOAD_SAVE_TOOLTIP :{BLACK}Tallenna nykyinen peli käyttäen valittua nimeä. +STR_SAVELOAD_SAVE_TOOLTIP :{BLACK}Tallenna nykyinen peli käyttäen valittua nimeä STR_SAVELOAD_LOAD_BUTTON :{BLACK}Lataa STR_SAVELOAD_LOAD_TOOLTIP :{BLACK}Lataa valittu peli STR_SAVELOAD_LOAD_HEIGHTMAP_TOOLTIP :{BLACK}Lataa valittu korkeuskartta @@ -2715,6 +2793,9 @@ STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Tietoja STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}Tietoja ei ole saatavilla STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING} STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING} +STR_SAVELOAD_FILTER_TITLE :{BLACK}Suodatinteksti: +STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Tiedosto on jo olemassa +STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW}Haluatko varmasti korvata olemassaolevan tiedoston? STR_SAVELOAD_OSKTITLE :{BLACK}Syötä nimi tallennustiedostolle @@ -2723,7 +2804,7 @@ STR_MAPGEN_WORLD_GENERATION_CAPTION :{WHITE}Maailman STR_MAPGEN_MAPSIZE :{BLACK}Kartan koko: STR_MAPGEN_MAPSIZE_TOOLTIP :{BLACK}Valitse kartan koko ruutuina. Saatavilla olevien ruutujen määrä on hieman alhaisempi STR_MAPGEN_BY :{BLACK}× -STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Kaupunkien määrä: +STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Kuntien määrä: STR_MAPGEN_DATE :{BLACK}Päivämäärä: STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Teollisuuden määrä: STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Suurin sallittu kartan korkeus: @@ -2778,7 +2859,7 @@ STR_GENERATION_WORLD :{WHITE}Maailmaa STR_GENERATION_ABORT :{BLACK}Peruuta STR_GENERATION_ABORT_CAPTION :{WHITE}Keskeytä maailman luominen STR_GENERATION_ABORT_MESSAGE :{YELLOW}Haluatko varmasti keskeyttää maan luomisen? -STR_GENERATION_PROGRESS :{WHITE}{NUM}% valmiina +STR_GENERATION_PROGRESS :{WHITE}{NUM}{NBSP}% valmiina STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM} STR_GENERATION_WORLD_GENERATION :{BLACK}Maailman luominen STR_GENERATION_RIVER_GENERATION :{BLACK}Jokien luominen @@ -2820,7 +2901,7 @@ STR_NEWGRF_SETTINGS_FILE_TOOLTIP :{BLACK}Lista as STR_NEWGRF_SETTINGS_SET_PARAMETERS :{BLACK}Aseta parametrit STR_NEWGRF_SETTINGS_SHOW_PARAMETERS :{BLACK}Näytä parametrit STR_NEWGRF_SETTINGS_TOGGLE_PALETTE :{BLACK}Käytä eri palettia -STR_NEWGRF_SETTINGS_TOGGLE_PALETTE_TOOLTIP :{BLACK}Käytä valitun NewGRF:n kanssa eri palettia.{}Tee näin, jos tämän NewGRF:n grafiikat näkyvät pelissä vaaleanpunaisina. +STR_NEWGRF_SETTINGS_TOGGLE_PALETTE_TOOLTIP :{BLACK}Käytä valitun NewGRF:n kanssa eri palettia.{}Tee näin, jos tämän NewGRF:n grafiikat näkyvät pelissä vaaleanpunaisina STR_NEWGRF_SETTINGS_APPLY_CHANGES :{BLACK}Ota käyttöön STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_BUTTON :{BLACK}Etsi puuttuvaa sisältöä online-palvelusta @@ -2832,7 +2913,12 @@ STR_NEWGRF_SETTINGS_VERSION :{BLACK}Versio: STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}Pienin yhteensopiva versio: {SILVER}{NUM} STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5-summa: {SILVER}{STRING} STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Paletti: {SILVER}{STRING} +STR_NEWGRF_SETTINGS_PALETTE_DEFAULT :Oletus (D) +STR_NEWGRF_SETTINGS_PALETTE_DEFAULT_32BPP :Oletus (D) / 32 bpp +STR_NEWGRF_SETTINGS_PALETTE_LEGACY :Perinteinen (W) +STR_NEWGRF_SETTINGS_PALETTE_LEGACY_32BPP :Perinteinen (W) / 32 bpp STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Parametrit: {SILVER}{STRING} +STR_NEWGRF_SETTINGS_PARAMETER_NONE :Ei mitään STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}Ei tietoa STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}Sopivaa tiedostoa ei löydy @@ -2859,7 +2945,7 @@ STR_NEWGRF_PARAMETERS_SETTING :{STRING}: {ORAN STR_NEWGRF_PARAMETERS_NUM_PARAM :{LTBLUE}Parametrien määrä: {ORANGE}{NUM} # NewGRF inspect window -STR_NEWGRF_INSPECT_CAPTION :{WHITE}Tutki - {STRING} +STR_NEWGRF_INSPECT_CAPTION :{WHITE}Tutki – {STRING} STR_NEWGRF_INSPECT_PARENT_BUTTON :{BLACK}Vanhempi STR_NEWGRF_INSPECT_PARENT_TOOLTIP :{BLACK}Tutki vanhemman kohdetta @@ -2913,6 +2999,8 @@ STR_NEWGRF_ERROR_READ_BOUNDS :Luku pseudo-spr STR_NEWGRF_ERROR_GRM_FAILED :Pyydetyt GRF-resurssit eivät ole saatavilla (sprite {3:NUM}) STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{2:STRING} poisti käytöstä NewGRF:n {1:STRING} STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Virheellinen/tuntematon spriten asettelumuoto (sprite {3:NUM}) +STR_NEWGRF_ERROR_LIST_PROPERTY_TOO_LONG :Liian monta elementtiä ominaisuusarvolistassa (sprite {3:NUM}, ominaisuus {4:HEX}) +STR_NEWGRF_ERROR_INDPROD_CALLBACK :Virhe teollisuuden tuotannon takaisinkutsussa (sprite {3:NUM}, "{2:STRING}") # NewGRF related 'general' warnings STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Varoitus! @@ -2934,16 +3022,17 @@ STR_NEWGRF_LIST_COMPATIBLE :{YELLOW}Löydet STR_NEWGRF_LIST_MISSING :{RED}Puuttuvia tiedostoja # NewGRF 'it's broken' warnings -STR_NEWGRF_BROKEN :{WHITE}NewGRF:n '{0:STRING}' käytös aiheuttaa todennäköisesti nykimistä ja/tai kaatumisia. -STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Se muutti vetävän vaunun '{1:ENGINE}' tilaa tallin ulkopuolella -STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Se muutti kulkuneuvon '{1:ENGINE}' pituutta varikon ulkopuolella -STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Se muutti kulkuneuvon '{1:ENGINE}' kapasiteettia, vaikka kulkuneuvo ei ollut varikolla tai uudelleensovitettavana -STR_BROKEN_VEHICLE_LENGTH :{WHITE}Yhtiölle '{1:COMPANY}' kuuluvan junan '{0:VEHICLE}' pituus on virheellinen. Tämä johtuu luultavasti NewGRF:ien ongelmista. Peli saattaa nykiä tai kaatua +STR_NEWGRF_BROKEN :{WHITE}NewGRF:n ”{0:STRING}” käytös aiheuttaa todennäköisesti nykimistä ja/tai kaatumisia +STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Se muutti yksikön ”{1:ENGINE}” vetävän vaunun tilaa tallin ulkopuolella +STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Se muutti kulkuneuvon ”{1:ENGINE}” pituutta varikon ulkopuolella +STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Se muutti kulkuneuvon ”{1:ENGINE}” kapasiteettia, vaikka kulkuneuvo ei ollut varikolla tai uudelleensovitettavana +STR_BROKEN_VEHICLE_LENGTH :{WHITE}Yhtiölle ”{1:COMPANY}” kuuluvan junan ”{0:VEHICLE}” pituus on virheellinen. Tämä johtuu luultavasti NewGRF:ien ongelmista. Peli saattaa nykiä tai kaatua -STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:STRING}' antaa väärää tietoa -STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Rahti/uudelleensovitustiedot kulkuneuvolle '{1:ENGINE}' ovat eri kuin ostolistassa rakentamisen jälkeen. Tämä voi aiheuttaa, että kulkuneuvon korvaus ei uudelleensovita oikein -STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' aiheutti ikuisen silmukan tuotannon callback-funktiossa +STR_NEWGRF_BUGGY :{WHITE}NewGRF ”{0:STRING}” antaa väärää tietoa +STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Kulkuneuvon ”{1:ENGINE}” rahti-/uudelleensovitustiedot ovat toiset kuin ostolistassa rakentamisen jälkeen. Tämä voi johtaa uudelleensovituksen epäonnistumiseen, kun kulkuneuvo uudistetaan tai korvataan automaattisesti +STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}”{1:STRING}” aiheutti ikuisen silmukan tuotannon takaisinkutsussa STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}Callback-funktio {1:HEX} palautti tuntemattoman/kelvottoman tuloksen {2:HEX} +STR_NEWGRF_BUGGY_INVALID_CARGO_PRODUCTION_CALLBACK :{WHITE}”{1:STRING}” palautti virheellisen rahtityypin tuotannon takaisinkutsun kohdassa {2:HEX} # 'User removed essential NewGRFs'-placeholders for stuff without specs STR_NEWGRF_INVALID_CARGO : @@ -2962,7 +3051,7 @@ STR_NEWGRF_SCAN_STATUS :{BLACK}{NUM} Ne STR_NEWGRF_SCAN_ARCHIVES :Skannataan arkistoja # Sign list window -STR_SIGN_LIST_CAPTION :{WHITE}Kylttilista - {COMMA} kylttiä +STR_SIGN_LIST_CAPTION :{WHITE}Kylttilista – {COMMA} kyltti{P "" ä} STR_SIGN_LIST_MATCH_CASE :{BLACK}Kirjainkoon täsmäys STR_SIGN_LIST_MATCH_CASE_TOOLTIP :{BLACK}Kytke kirjainkoon täsmäys kun verrataan kylttien nimiä suodatintekstiin @@ -2974,44 +3063,46 @@ STR_EDIT_SIGN_PREVIOUS_SIGN_TOOLTIP :{BLACK}Siirry e STR_EDIT_SIGN_SIGN_OSKTITLE :{BLACK}Syötä kyltin nimi # Town directory window -STR_TOWN_DIRECTORY_CAPTION :{WHITE}Kaupungit +STR_TOWN_DIRECTORY_CAPTION :{WHITE}Kunnat STR_TOWN_DIRECTORY_NONE :{ORANGE}- Ei mitään - STR_TOWN_DIRECTORY_TOWN :{ORANGE}{TOWN}{BLACK} ({COMMA}) -STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}Kaupunkien nimet - nimen klikkaaminen keskittää päänäkymän kaupunkiin. Ctrl+Klik avaa uuden näkymäikkunan kaupungin sijaintiin +STR_TOWN_DIRECTORY_CITY :{ORANGE}{TOWN}{YELLOW} (kaupunki){BLACK} ({COMMA}) +STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}Kuntien nimet – keskitä päänäkymä kuntaan napsauttamalla nimeä. Ctrl+Klik avaa uuden näkymäikkunan kunnan sijaintiin STR_TOWN_POPULATION :{BLACK}Maailman asukasluku: {COMMA} # Town view window STR_TOWN_VIEW_TOWN_CAPTION :{WHITE}{TOWN} -STR_TOWN_VIEW_CITY_CAPTION :{WHITE}{TOWN} (City) +STR_TOWN_VIEW_CITY_CAPTION :{WHITE}{TOWN} (kaupunki) STR_TOWN_VIEW_POPULATION_HOUSES :{BLACK}Asukasluku: {ORANGE}{COMMA}{BLACK} Taloja: {ORANGE}{COMMA} -STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}Kaupungin kasvuun tarvittava rahti: +STR_TOWN_VIEW_CARGO_LAST_MONTH_MAX :{BLACK}{CARGO_LIST} viime kuussa: {ORANGE}{COMMA}{BLACK} enimmillään: {ORANGE}{COMMA} +STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}Kunnan kasvuun tarvittava rahti: STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL :{ORANGE}{STRING}{RED} vaadittu STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING}{BLACK} vaaditaan talvella STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL :{ORANGE}{STRING}{GREEN} kuljetettu STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{RED} (tarvitaan lisää) STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{GREEN} (kuljetettu) -STR_TOWN_VIEW_TOWN_GROWS_EVERY :{BLACK}Kaupunki kasvaa {ORANGE}{COMMA}{BLACK}{NBSP}päivän{P "" ""} välein -STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED :{BLACK}Kaupunki kasvaa {ORANGE}{COMMA}{BLACK}{NBSP}päivän{P "" ""} välein (rahoitettu) -STR_TOWN_VIEW_TOWN_GROW_STOPPED :{BLACK}Kaupunki {RED}ei{BLACK} kasva -STR_TOWN_VIEW_NOISE_IN_TOWN :{BLACK}Meluraja kaupungissa: {ORANGE}{COMMA}{BLACK} maks.: {ORANGE}{COMMA} -STR_TOWN_VIEW_CENTER_TOOLTIP :{BLACK}Keskitä näkymä kaupungin sijaintiin. Ctrl+Klik avaa uuden näkymäikkunan kaupungin sijaintiin +STR_TOWN_VIEW_TOWN_GROWS_EVERY :{BLACK}Kunta kasvaa {ORANGE}{COMMA}{BLACK}{NBSP}päivän{P "" ""} välein +STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED :{BLACK}Kunta kasvaa {ORANGE}{COMMA}{BLACK}{NBSP}päivän{P "" ""} välein (rahoitettu) +STR_TOWN_VIEW_TOWN_GROW_STOPPED :{BLACK}Kunta {RED}ei{BLACK} kasva +STR_TOWN_VIEW_NOISE_IN_TOWN :{BLACK}Meluraja kunnassa: {ORANGE}{COMMA}{BLACK} maks.: {ORANGE}{COMMA} +STR_TOWN_VIEW_CENTER_TOOLTIP :{BLACK}Keskitä näkymä kunnan sijaintiin. Ctrl+Klik avaa uuden näkymäikkunan kunnan sijaintiin STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON :{BLACK}Viranomaiset -STR_TOWN_VIEW_LOCAL_AUTHORITY_TOOLTIP :{BLACK}Näytä tietoja paikallisviranomaisista. -STR_TOWN_VIEW_RENAME_TOOLTIP :{BLACK}Vaihda kaupungin nimeä. +STR_TOWN_VIEW_LOCAL_AUTHORITY_TOOLTIP :{BLACK}Näytä tietoja paikallisviranomaisista +STR_TOWN_VIEW_RENAME_TOOLTIP :{BLACK}Vaihda kunnan nimeä. STR_TOWN_VIEW_EXPAND_BUTTON :{BLACK}Laajenna -STR_TOWN_VIEW_EXPAND_TOOLTIP :{BLACK}Suurenna kaupunkia +STR_TOWN_VIEW_EXPAND_TOOLTIP :{BLACK}Laajenna kuntaa STR_TOWN_VIEW_DELETE_BUTTON :{BLACK}Poista -STR_TOWN_VIEW_DELETE_TOOLTIP :{BLACK}Poista tämä kaupunki kokonaan. +STR_TOWN_VIEW_DELETE_TOOLTIP :{BLACK}Poista tämä kunta kokonaan. -STR_TOWN_VIEW_RENAME_TOWN_BUTTON :Nimeä kaupunki +STR_TOWN_VIEW_RENAME_TOWN_BUTTON :Nimeä kunta # Town local authority window STR_LOCAL_AUTHORITY_CAPTION :{WHITE}{TOWN}: viranomaiset STR_LOCAL_AUTHORITY_COMPANY_RATINGS :{BLACK}Kuljetusyhtiön arvioinnit: STR_LOCAL_AUTHORITY_COMPANY_RATING :{YELLOW}{COMPANY} {COMPANY_NUM}: {ORANGE}{STRING} STR_LOCAL_AUTHORITY_ACTIONS_TITLE :{BLACK}Toiminnot: -STR_LOCAL_AUTHORITY_ACTIONS_TOOLTIP :{BLACK}Luettelo kaupungissa tehtävistä asioista - napsauta kohdetta saadaksesi lisätietoja. +STR_LOCAL_AUTHORITY_ACTIONS_TOOLTIP :{BLACK}Luettelo kunnassa tehtävistä asioista – napsauta kohdetta saadaksesi lisätietoja STR_LOCAL_AUTHORITY_DO_IT_BUTTON :{BLACK}Sijoita STR_LOCAL_AUTHORITY_DO_IT_TOOLTIP :{BLACK}Suorita valittu toiminto. @@ -3027,15 +3118,16 @@ STR_LOCAL_AUTHORITY_ACTION_BRIBE :Lahjo viranomai STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Käynnistä pieni mainoskampanja hoikutellaksesi lisää matkustajia ja rahtia kuljetuspalveluihisi.{}Kustannus: {CURRENCY_LONG} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Käynnistä keskikokoinen mainoskampanja houkutellaksesi lisää matkustajia ja rahtia kuljetuspalveluihisi.{}Kustannus: {CURRENCY_LONG} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Käynnistä suuri mainoskampanja hoikutellaksesi lisää matkustajia ja rahtia kuljetuspalveluihisi.{}Kustannus: {CURRENCY_LONG} -STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Rahoita kaupungin tieverkon rakentamista. Aiheuttaa huomattavaa häiriötä tieliikenteessä kuuden kuukauden ajan.{}Kustannus: {CURRENCY_LONG} +STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Rahoita tieverkon uudelleenrakentamista. Aiheuttaa huomattavaa häiriötä tieliikenteessä jopa kuuden kuukauden ajan.{}Kustannus: {CURRENCY_LONG} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Rakenna patsas yhtiösi kunniaksi.{}Kustannus: {CURRENCY_LONG} -STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Rahoita uusien kaupparakennusten rakentamista kaupungissa.{}Kustannus: {CURRENCY_LONG} -STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Osta vuoden yksinoikeudet kaupungin liikennöintiin. Paikallisviranomaiset eivät salli muiden yhtiöiden kuljettaa matkustajia ja rahtia.{}Kustannus: {CURRENCY_LONG} +STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Rahoita uusien liikerakennusten rakentamista kunnassa.{}Kustannus: {CURRENCY_LONG} +STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Osta vuoden yksinoikeudet kunnan liikennöintiin. Paikallisviranomaiset eivät salli muiden yhtiöiden kuljettaa matkustajia ja rahtia.{}Kustannus: {CURRENCY_LONG} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Lahjo viranomaisia lisätäksesi arviotasi; rangaistus voi olla kuitenkin suuri, jos jäät kiinni.{}Kustannus: {CURRENCY_LONG} # Goal window STR_GOALS_CAPTION :{WHITE}{COMPANY} Tavoitteet STR_GOALS_SPECTATOR_CAPTION :{WHITE}Maailmanlaajuiset tavoitteet +STR_GOALS_SPECTATOR :Maailmanlaajuiset tavoitteet STR_GOALS_GLOBAL_TITLE :{BLACK}Maailmanlaajuiset tavoitteet: STR_GOALS_TEXT :{ORANGE}{STRING} STR_GOALS_NONE :{ORANGE}- Ei mitään - @@ -3043,7 +3135,7 @@ STR_GOALS_SPECTATOR_NONE :{ORANGE}- Ei sa STR_GOALS_PROGRESS :{ORANGE}{STRING} STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING} STR_GOALS_COMPANY_TITLE :{BLACK}Yhtiön tavoitteet: -STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klikkaa tavoitetta keskittääksesi päänäkymän teollisuuteen/kaupunkiin/ruutuun. Ctrl+Klik avaa uuden näkymän teollisuuden/kaupungin/ruudun sijaintiin +STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Keskitä päänäkymä laitokseen/kuntaan/ruutuun napsauttamalla tavoitetta. Ctrl+Klik avaa uuden näkymän laitoksen/kunnan/ruudun sijaintiin # Goal question window STR_GOAL_QUESTION_CAPTION_QUESTION :Kysymys @@ -3079,11 +3171,12 @@ STR_SUBSIDIES_OFFERED_FROM_TO :{ORANGE}{STRING STR_SUBSIDIES_NONE :{ORANGE}- Ei mitään - STR_SUBSIDIES_SUBSIDISED_TITLE :{BLACK}Käytetyt tuet: STR_SUBSIDIES_SUBSIDISED_FROM_TO :{ORANGE}{STRING} välille {STRING}-{STRING}{YELLOW} ({COMPANY}{YELLOW}, {DATE_SHORT} asti) -STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Napsauta palvelua keskittääksesi päänäkymän teollisuuteen/kaupunkiin. Ctrl+Klik avaa uuden näkymäikkunan teollisuuden/kaupungin sijaintiin +STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Napsauta palvelua keskittääksesi päänäkymän teollisuuteen/kuntaan. Ctrl+Klik avaa uuden näkymäikkunan teollisuuden/kunnan sijaintiin # Story book window -STR_STORY_BOOK_CAPTION :{WHITE}Yhtiön {COMPANY} historia +STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY}: historia STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Yleinen yhtiöhistoria +STR_STORY_BOOK_SPECTATOR :Yleinen yhtiöhistoria STR_STORY_BOOK_TITLE :{YELLOW}{STRING} STR_STORY_BOOK_GENERIC_PAGE_ITEM :Sivu {NUM} STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Siirry tietylle sivulle valitsemalla se tästä valikosta @@ -3094,9 +3187,9 @@ STR_STORY_BOOK_NEXT_PAGE_TOOLTIP :{BLACK}Siirry s STR_STORY_BOOK_INVALID_GOAL_REF :{RED}Virheellinen viittaus tavoitteeseen # Station list window -STR_STATION_LIST_TOOLTIP :{BLACK}Asemien nimet - napsauta nimeä keskittääksesi päänäkymän asemaan. Ctrl+Klik avaa uuden näkymäikkunan aseman sijaintiin +STR_STATION_LIST_TOOLTIP :{BLACK}Asemien nimet – napsauta nimeä keskittääksesi päänäkymän asemaan. Ctrl+Klik avaa uuden näkymäikkunan aseman sijaintiin STR_STATION_LIST_USE_CTRL_TO_SELECT_MORE :{BLACK}Pidä Ctrl-näppäin painettuna valitaksesi useamman kuin yhden vaihtoehdon -STR_STATION_LIST_CAPTION :{WHITE}{COMPANY} - {COMMA} asema{P "" a} +STR_STATION_LIST_CAPTION :{WHITE}{COMPANY} – {COMMA} asema{P "" a} STR_STATION_LIST_STATION :{YELLOW}{STATION} {STATION_FEATURES} STR_STATION_LIST_WAYPOINT :{YELLOW}{WAYPOINT} STR_STATION_LIST_NONE :{YELLOW}- Ei mitään - @@ -3111,16 +3204,16 @@ STR_STATION_VIEW_EN_ROUTE_FROM :{YELLOW}({CARGO STR_STATION_VIEW_RESERVED :{YELLOW}({CARGO_SHORT} varattu ladattavaksi) STR_STATION_VIEW_ACCEPTS_BUTTON :{BLACK}Ottaa vastaan -STR_STATION_VIEW_ACCEPTS_TOOLTIP :{BLACK}Näytä luettelo vastaanotettavasta rahdista. +STR_STATION_VIEW_ACCEPTS_TOOLTIP :{BLACK}Näytä luettelo vastaanotettavasta rahdista STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Vastaanottaa: {WHITE}{CARGO_LIST} -STR_STATION_VIEW_EXCLUSIVE_RIGHTS_SELF :{BLACK}Tällä asemalla on kuljetusyksinoikeus tässä kaupungissa. -STR_STATION_VIEW_EXCLUSIVE_RIGHTS_COMPANY :{YELLOW}{COMPANY}{BLACK} osti tämän kaupungin kuljetusyksinoikeuden. +STR_STATION_VIEW_EXCLUSIVE_RIGHTS_SELF :{BLACK}Tällä asemalla on kuljetusyksinoikeus tässä kunnassa. +STR_STATION_VIEW_EXCLUSIVE_RIGHTS_COMPANY :{YELLOW}{COMPANY}{BLACK} osti tämän kunnan kuljetusyksinoikeuden. STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}Arviot -STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Näytä aseman arviot. +STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Näytä aseman arviot STR_STATION_VIEW_SUPPLY_RATINGS_TITLE :{BLACK}Kuukausittainen tarjonta ja paikallinen arvio: -STR_STATION_VIEW_CARGO_SUPPLY_RATING :{WHITE}{STRING}: {YELLOW}{COMMA} / {STRING} ({COMMA}%) +STR_STATION_VIEW_CARGO_SUPPLY_RATING :{WHITE}{STRING}: {YELLOW}{COMMA} / {STRING} ({COMMA}{NBSP}%) STR_STATION_VIEW_GROUP :{BLACK}Järjestä STR_STATION_VIEW_WAITING_STATION :Asema: Odottaa @@ -3157,12 +3250,12 @@ STR_CARGO_RATING_OUTSTANDING :Loistava ############ range for rating ends STR_STATION_VIEW_CENTER_TOOLTIP :{BLACK}Keskitä näkymä aseman sijaintiin. Ctrl+Klik avaa uuden näkymäikkunan aseman sijaintiin -STR_STATION_VIEW_RENAME_TOOLTIP :{BLACK}Muuta aseman nimi. +STR_STATION_VIEW_RENAME_TOOLTIP :{BLACK}Muuta aseman nimi -STR_STATION_VIEW_SCHEDULED_TRAINS_TOOLTIP :{BLACK}Näytä kaikki junat, joilla on tämä asema käskyissään. -STR_STATION_VIEW_SCHEDULED_ROAD_VEHICLES_TOOLTIP :{BLACK}Näytä kaikki autot, joilla on tämä asema käskyissään. -STR_STATION_VIEW_SCHEDULED_AIRCRAFT_TOOLTIP :{BLACK}Näytä kaikki lentokoneet, joilla on tämä asema käskyissään. -STR_STATION_VIEW_SCHEDULED_SHIPS_TOOLTIP :{BLACK}Näytä kaikki laivat, joilla on tämä asema käskyissään. +STR_STATION_VIEW_SCHEDULED_TRAINS_TOOLTIP :{BLACK}Näytä kaikki junat, joilla on tämä asema käskyissään +STR_STATION_VIEW_SCHEDULED_ROAD_VEHICLES_TOOLTIP :{BLACK}Näytä kaikki ajoneuvot, joilla on tämä asema käskyissään. +STR_STATION_VIEW_SCHEDULED_AIRCRAFT_TOOLTIP :{BLACK}Näytä kaikki lentokoneet, joilla on tämä asema käskyissään +STR_STATION_VIEW_SCHEDULED_SHIPS_TOOLTIP :{BLACK}Näytä kaikki laivat, joilla on tämä asema käskyissään STR_STATION_VIEW_RENAME_STATION_CAPTION :Nimeä asema/lastausalue @@ -3183,7 +3276,7 @@ STR_FINANCES_CAPTION :{WHITE}Talous, STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}Menot/tulot STR_FINANCES_YEAR :{WHITE}{NUM} STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Rakentaminen -STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}Uudet ajoneuvot +STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}Uudet kulkuneuvot STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Junien käyttökustannukset STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Ajoneuvojen käyttökustannukset STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Lentokoneiden käyttökustannukset @@ -3200,7 +3293,7 @@ STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURREN STR_FINANCES_TOTAL_CAPTION :{WHITE}Yhteensä: STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Tilin saldo STR_FINANCES_LOAN_TITLE :{WHITE}Laina -STR_FINANCES_MAX_LOAN :{WHITE}Laina enimmillään: {BLACK}{CURRENCY_LONG} +STR_FINANCES_MAX_LOAN :{WHITE}Laina enintään: {BLACK}{CURRENCY_LONG} STR_FINANCES_TOTAL_CURRENCY :{BLACK}{CURRENCY_LONG} STR_FINANCES_BORROW_BUTTON :{BLACK}Nosta lainaa {CURRENCY_LONG} STR_FINANCES_BORROW_TOOLTIP :{BLACK}Ota lisää lainaa. Ctrl+Klik nostaa lainaa niin paljon kuin mahdollista @@ -3235,22 +3328,22 @@ STR_COMPANY_VIEW_BUILD_HQ_TOOLTIP :{BLACK}Rakenna STR_COMPANY_VIEW_VIEW_HQ_BUTTON :{BLACK}Näytä päämaja STR_COMPANY_VIEW_VIEW_HQ_TOOLTIP :{BLACK}Näytä yhtiön päämaja STR_COMPANY_VIEW_RELOCATE_HQ :{BLACK}Siirrä päämaja -STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Rakenna yhtiön päärakennus muualle, kustannus 1{NBSP}% yhtiön arvosta. Shift+Klik näyttää kustannearvion sijoittamatta päärakennusta uudelleen +STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Rakenna yhtiön päärakennus muualle, kustannus 1{NBSP}% yhtiön arvosta. Shift+Klik näyttää kustannusarvion sijoittamatta päärakennusta uudelleen STR_COMPANY_VIEW_INFRASTRUCTURE_BUTTON :{BLACK}Yksityiskohdat STR_COMPANY_VIEW_INFRASTRUCTURE_TOOLTIP :{BLACK}Näytä tarkka infrastruktuurin määrä STR_COMPANY_VIEW_NEW_FACE_BUTTON :{BLACK}Uudet kasvot -STR_COMPANY_VIEW_NEW_FACE_TOOLTIP :{BLACK}Valitse uudet kasvot pääjohtajalle. +STR_COMPANY_VIEW_NEW_FACE_TOOLTIP :{BLACK}Valitse uudet kasvot pääjohtajalle STR_COMPANY_VIEW_COLOUR_SCHEME_BUTTON :{BLACK}Väriteema -STR_COMPANY_VIEW_COLOUR_SCHEME_TOOLTIP :{BLACK}Muuta yhtiön ajoneuvojen väritystä +STR_COMPANY_VIEW_COLOUR_SCHEME_TOOLTIP :{BLACK}Muuta yhtiön kulkuneuvojen väritystä STR_COMPANY_VIEW_COMPANY_NAME_BUTTON :{BLACK}Yhtiön nimi -STR_COMPANY_VIEW_COMPANY_NAME_TOOLTIP :{BLACK}Muuta yhtiön nimeä. +STR_COMPANY_VIEW_COMPANY_NAME_TOOLTIP :{BLACK}Muuta yhtiön nimeä STR_COMPANY_VIEW_PRESIDENT_NAME_BUTTON :{BLACK}Pääjohtajan nimi -STR_COMPANY_VIEW_PRESIDENT_NAME_TOOLTIP :{BLACK}Muuta pääjohtajan nimeä. +STR_COMPANY_VIEW_PRESIDENT_NAME_TOOLTIP :{BLACK}Muuta pääjohtajan nimeä STR_COMPANY_VIEW_BUY_SHARE_BUTTON :{BLACK}Osta 25{NBSP}%:n osuus yhtiöstä STR_COMPANY_VIEW_SELL_SHARE_BUTTON :{BLACK}Myy 25{NBSP}%:n osuus yhtiöstä -STR_COMPANY_VIEW_BUY_SHARE_TOOLTIP :{BLACK}Osta 25{NBSP}%:n osuus tästä yhtiöstä. Shift+Klik näyttää kustannearvion ostamatta osuuksia +STR_COMPANY_VIEW_BUY_SHARE_TOOLTIP :{BLACK}Osta 25{NBSP}%:n osuus tästä yhtiöstä. Shift+Klik näyttää kustannusarvion ostamatta osuuksia STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP :{BLACK}Myy 25{NBSP}%:n osuus tästä yhtiöstä. Shift+Klik näyttää tuottoarvion myymättä osuuksia STR_COMPANY_VIEW_COMPANY_NAME_QUERY_CAPTION :Yhtiön nimi @@ -3275,47 +3368,40 @@ STR_COMPANY_INFRASTRUCTURE_VIEW_TOTAL :{WHITE}{CURRENC # Industry directory STR_INDUSTRY_DIRECTORY_CAPTION :{WHITE}Teollisuusala STR_INDUSTRY_DIRECTORY_NONE :{ORANGE}- Ei mitään - -STR_INDUSTRY_DIRECTORY_ITEM :{ORANGE}{INDUSTRY}{BLACK} ({CARGO_LONG}{STRING}){YELLOW} ({COMMA}% kuljetettu) -STR_INDUSTRY_DIRECTORY_ITEM_TWO :{ORANGE}{INDUSTRY}{BLACK} ({CARGO_LONG}{STRING}/{CARGO_LONG}{STRING}){YELLOW} ({COMMA}%/{COMMA}% kuljetettu) +STR_INDUSTRY_DIRECTORY_ITEM :{ORANGE}{INDUSTRY}{BLACK} ({CARGO_LONG}{STRING}){YELLOW} ({COMMA}{NBSP}% kuljetettu) +STR_INDUSTRY_DIRECTORY_ITEM_TWO :{ORANGE}{INDUSTRY}{BLACK} ({CARGO_LONG}{STRING}/{CARGO_LONG}{STRING}){YELLOW} ({COMMA}{NBSP}% / {COMMA}{NBSP}% kuljetettu) STR_INDUSTRY_DIRECTORY_ITEM_NOPROD :{ORANGE}{INDUSTRY} -STR_INDUSTRY_DIRECTORY_LIST_CAPTION :{BLACK}Teollisuusmuotojen nimet - klikkaa nimeä kohdistaaksesi päänäkymän teollisuuslaitokseen. Ctrl+Klik avaa uuden näkymäikkunan teollisuuslaitoksen sijaintiin +STR_INDUSTRY_DIRECTORY_LIST_CAPTION :{BLACK}Teollisuusmuotojen nimet - kohdista päänäkymä teollisuuslaitokseen napsauttamalla nimeä. Ctrl+Klik avaa uuden näkymäikkunan teollisuuslaitoksen sijaintiin # Industry view STR_INDUSTRY_VIEW_CAPTION :{WHITE}{INDUSTRY} STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE :{BLACK}Tuotto viime kuussa: STR_INDUSTRY_VIEW_TRANSPORTED :{YELLOW}{CARGO_LONG}{STRING}{BLACK} ({COMMA}{NBSP}% kuljetettu) STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Keskitä päänäkymä teollisuuden sijaintiin. Ctrl+Klik avaa uuden näkymäikkunan teollisuuden sijaintiin -STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Tuotantotaso: {YELLOW}{COMMA}% +STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Tuotantotaso: {YELLOW}{COMMA}{NBSP}% STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}Teollisuuslaitos ilmoittaa pikaisesta sulkeutumisestaan! -############ range for requires starts -STR_INDUSTRY_VIEW_REQUIRES_CARGO :{BLACK}Tarvitsee: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Tarvitsee: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Tarvitsee: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} -############ range for requires ends +STR_INDUSTRY_VIEW_REQUIRES_N_CARGO :{BLACK}Tarvitsee: {YELLOW}{STRING}{STRING} +STR_INDUSTRY_VIEW_PRODUCES_N_CARGO :{BLACK}Tuottaa: {YELLOW}{STRING}{STRING} +STR_INDUSTRY_VIEW_CARGO_LIST_EXTENSION :, {STRING}{STRING} STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Tarvitsee: STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING} STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} odottamassa{STRING} -############ range for produces starts -STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Tuottaa: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Tuottaa: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -############ range for produces ends - STR_CONFIG_GAME_PRODUCTION :{WHITE}Muokkaa tuotantoa (8:n kerroin, 2040 asti) -STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}Muuta tuotantotasoa (prosentteina, 800% asti) +STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}Muuta tuotantotasoa (prosentteina, 800{NBSP}% asti) # Vehicle lists -STR_VEHICLE_LIST_TRAIN_CAPTION :{WHITE}{STRING} - {COMMA} junaa -STR_VEHICLE_LIST_ROAD_VEHICLE_CAPTION :{WHITE}{STRING} - {COMMA} ajoneuvoa -STR_VEHICLE_LIST_SHIP_CAPTION :{WHITE}{STRING} - {COMMA} laivaa -STR_VEHICLE_LIST_AIRCRAFT_CAPTION :{WHITE}{STRING} - {COMMA} lentokonetta +STR_VEHICLE_LIST_TRAIN_CAPTION :{WHITE}{STRING} - {COMMA} juna{P "" a} +STR_VEHICLE_LIST_ROAD_VEHICLE_CAPTION :{WHITE}{STRING} - {COMMA} ajoneuvo{P "" a} +STR_VEHICLE_LIST_SHIP_CAPTION :{WHITE}{STRING} - {COMMA} laiva{P "" a} +STR_VEHICLE_LIST_AIRCRAFT_CAPTION :{WHITE}{STRING} - {COMMA} lentokone{P "" tta} -STR_VEHICLE_LIST_TRAIN_LIST_TOOLTIP :{BLACK}Junat - napsauta junaa saadaksesi tietoja. -STR_VEHICLE_LIST_ROAD_VEHICLE_TOOLTIP :{BLACK}Ajoneuvot - napsauta ajoneuvoa saadaksesi tietoja. -STR_VEHICLE_LIST_SHIP_TOOLTIP :{BLACK}Laivat - napsauta laivaa saadaksesi tietoja. -STR_VEHICLE_LIST_AIRCRAFT_TOOLTIP :{BLACK}Lentokoneet - napsauta lentokonetta saadaksesi tietoja. +STR_VEHICLE_LIST_TRAIN_LIST_TOOLTIP :{BLACK}Junat – napsauta junaa saadaksesi tietoja +STR_VEHICLE_LIST_ROAD_VEHICLE_TOOLTIP :{BLACK}Ajoneuvot – napsauta ajoneuvoa saadaksesi tietoja +STR_VEHICLE_LIST_SHIP_TOOLTIP :{BLACK}Laivat – napsauta laivaa saadaksesi tietoja +STR_VEHICLE_LIST_AIRCRAFT_TOOLTIP :{BLACK}Lentokoneet – napsauta lentokonetta saadaksesi tietoja STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR :{TINY_FONT}{BLACK}Tuotto tänä vuonna: {CURRENCY_LONG} (viime vuonna: {CURRENCY_LONG}) @@ -3323,10 +3409,10 @@ STR_VEHICLE_LIST_AVAILABLE_TRAINS :Käytettäviss STR_VEHICLE_LIST_AVAILABLE_ROAD_VEHICLES :Käytettävissä olevat ajoneuvot STR_VEHICLE_LIST_AVAILABLE_SHIPS :Käytettävissä olevat laivat STR_VEHICLE_LIST_AVAILABLE_AIRCRAFT :Käytettävissä olevat ilma-alukset -STR_VEHICLE_LIST_AVAILABLE_ENGINES_TOOLTIP :{BLACK}Näytä lista saatavilla olevista moottorityypeistä tälle ajoneuvotyypille +STR_VEHICLE_LIST_AVAILABLE_ENGINES_TOOLTIP :{BLACK}Näytä lista saatavilla olevista moottorityypeistä tälle kulkuneuvotyypille STR_VEHICLE_LIST_MANAGE_LIST :{BLACK}Muokkaa listaa -STR_VEHICLE_LIST_MANAGE_LIST_TOOLTIP :{BLACK}Ohjaa kaikkia listan ajoneuvoja +STR_VEHICLE_LIST_MANAGE_LIST_TOOLTIP :{BLACK}Ohjaa kaikkia listan kulkuneuvoja STR_VEHICLE_LIST_REPLACE_VEHICLES :Korvaa liikennevälineitä STR_VEHICLE_LIST_SEND_FOR_SERVICING :Lähetä huoltoon @@ -3335,38 +3421,42 @@ STR_VEHICLE_LIST_SEND_ROAD_VEHICLE_TO_DEPOT :Lähetä variko STR_VEHICLE_LIST_SEND_SHIP_TO_DEPOT :Lähetä telakalle STR_VEHICLE_LIST_SEND_AIRCRAFT_TO_HANGAR :Lähetä varikolle -STR_VEHICLE_LIST_MASS_STOP_LIST_TOOLTIP :{BLACK}Pysäytä kaikki listalla olevat kulkuneuvot klikkaamalla -STR_VEHICLE_LIST_MASS_START_LIST_TOOLTIP :{BLACK}Käynnistä kaikki listalla olevat ajoneuvot klikkaamalla +STR_VEHICLE_LIST_MASS_STOP_LIST_TOOLTIP :{BLACK}Pysäytä kaikki listalla olevat kulkuneuvot napsauttamalla +STR_VEHICLE_LIST_MASS_START_LIST_TOOLTIP :{BLACK}Käynnistä kaikki listalla olevat ajoneuvot napsauttamalla -STR_VEHICLE_LIST_SHARED_ORDERS_LIST_CAPTION :{WHITE}{COMMA} ajoneuvon jaetut käskyt +STR_VEHICLE_LIST_SHARED_ORDERS_LIST_CAPTION :{WHITE}{COMMA} kulkuneuvon jaetut käskyt # Group window STR_GROUP_ALL_TRAINS :Kaikki junat -STR_GROUP_ALL_ROAD_VEHICLES :Kaikki autot +STR_GROUP_ALL_ROAD_VEHICLES :Kaikki ajoneuvot STR_GROUP_ALL_SHIPS :Kaikki laivat STR_GROUP_ALL_AIRCRAFTS :Kaikki lentoalukset STR_GROUP_DEFAULT_TRAINS :Muut junat -STR_GROUP_DEFAULT_ROAD_VEHICLES :Muut autot +STR_GROUP_DEFAULT_ROAD_VEHICLES :Muut ajoneuvot STR_GROUP_DEFAULT_SHIPS :Muut laivat STR_GROUP_DEFAULT_AIRCRAFTS :Muut lentokoneet -STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Ryhmät - klikkaa ryhmää nähdäksesi kaikki kulkuneuvot tässä ryhmässä. Järjestä ryhmiä vetämällä ja pudottamalla. +STR_GROUP_COUNT_WITH_SUBGROUP :{TINY_FONT}{COMMA} (+{COMMA}) + +STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Ryhmät – napsauta ryhmää nähdäksesi kaikki kulkuneuvot tässä ryhmässä. Järjestä ryhmiä vetämällä ja pudottamalla. STR_GROUP_CREATE_TOOLTIP :{BLACK}Luo ryhmä STR_GROUP_DELETE_TOOLTIP :{BLACK}Poista valittu ryhmä STR_GROUP_RENAME_TOOLTIP :{BLACK}Nimeä valittu ryhmä +STR_GROUP_LIVERY_TOOLTIP :{BLACK}Muuta valitun ryhmän väritystä STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Poista ryhmä automaattisesti korvattavien joukosta STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Poista ryhmä STR_GROUP_DELETE_QUERY_TEXT :{WHITE}Haluatko varmasti poistaa tämän ryhmän ja sen alaryhmät? -STR_GROUP_ADD_SHARED_VEHICLE :Lisää jaettuja ajoneuvoja -STR_GROUP_REMOVE_ALL_VEHICLES :Poista kaikki ajoneuvot +STR_GROUP_ADD_SHARED_VEHICLE :Lisää jaettuja kulkuneuvoja +STR_GROUP_REMOVE_ALL_VEHICLES :Poista kaikki kulkuneuvot STR_GROUP_RENAME_CAPTION :{BLACK}Nimeä ryhmä STR_GROUP_PROFIT_THIS_YEAR :Tuotto tänä vuonna: STR_GROUP_PROFIT_LAST_YEAR :Tuotto viime vuonna: +STR_GROUP_OCCUPANCY :Nykyinen käyttö: STR_GROUP_OCCUPANCY_VALUE :{NUM} % # Build vehicle window @@ -3381,6 +3471,7 @@ STR_BUY_VEHICLE_SHIP_CAPTION :Uusia laivoja STR_BUY_VEHICLE_AIRCRAFT_CAPTION :Uusi lentokone STR_PURCHASE_INFO_COST_WEIGHT :{BLACK}Hinta: {GOLD}{CURRENCY_LONG}{BLACK} Paino: {GOLD}{WEIGHT_SHORT} +STR_PURCHASE_INFO_COST_REFIT_WEIGHT :{BLACK}Hinta: {GOLD}{CURRENCY_LONG}{BLACK} (Sovituskustannus: {GOLD}{CURRENCY_LONG}{BLACK}) Paino: {GOLD}{WEIGHT_SHORT} STR_PURCHASE_INFO_SPEED_POWER :{BLACK}Nopeus: {GOLD}{VELOCITY}{BLACK} Teho: {GOLD}{POWER} STR_PURCHASE_INFO_SPEED :{BLACK}Nopeus: {GOLD}{VELOCITY} STR_PURCHASE_INFO_SPEED_OCEAN :{BLACK}Nopeus merellä: {GOLD}{VELOCITY} @@ -3389,14 +3480,17 @@ STR_PURCHASE_INFO_RUNNINGCOST :{BLACK}Käyttö STR_PURCHASE_INFO_CAPACITY :{BLACK}Kapasiteetti: {GOLD}{CARGO_LONG} {STRING} STR_PURCHASE_INFO_REFITTABLE :(sovitettava) STR_PURCHASE_INFO_DESIGNED_LIFE :{BLACK}Suunniteltu: {GOLD}{NUM}{BLACK} Elinikä: {GOLD}{COMMA} vuo{P si tta} -STR_PURCHASE_INFO_RELIABILITY :{BLACK}Enimmäisluotettavuus: {GOLD}{COMMA}% +STR_PURCHASE_INFO_RELIABILITY :{BLACK}Enimmäisluotettavuus: {GOLD}{COMMA}{NBSP}% STR_PURCHASE_INFO_COST :{BLACK}Hinta: {GOLD}{CURRENCY_LONG} +STR_PURCHASE_INFO_COST_REFIT :{BLACK}Hinta: {GOLD}{CURRENCY_LONG}{BLACK} (Sovituskustannus: {GOLD}{CURRENCY_LONG}{BLACK}) STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}Paino: {GOLD}{WEIGHT_SHORT} ({WEIGHT_SHORT}) STR_PURCHASE_INFO_COST_SPEED :{BLACK}Hinta: {GOLD}{CURRENCY_LONG}{BLACK} Nopeus: {GOLD}{VELOCITY} +STR_PURCHASE_INFO_COST_REFIT_SPEED :{BLACK}Hinta: {GOLD}{CURRENCY_LONG}{BLACK} (Sovituskustannus: {GOLD}{CURRENCY_LONG}{BLACK}) Nopeus: {GOLD}{VELOCITY} STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Kapasiteetti: {GOLD}{CARGO_LONG}, {CARGO_LONG} STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Moottoroidut vaunut: {GOLD}+{POWER}{BLACK} Paino: {GOLD}+{WEIGHT_SHORT} STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Sovitettavissa: {GOLD}{STRING} STR_PURCHASE_INFO_ALL_TYPES :Kaikki rahtityypit +STR_PURCHASE_INFO_NONE :Ei mitään STR_PURCHASE_INFO_ALL_BUT :Kaikki paitsi {CARGO_LIST} STR_PURCHASE_INFO_MAX_TE :{BLACK}Suurin vetovoima: {GOLD}{FORCE} STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Toimintasäde: {GOLD}{COMMA} ruutua @@ -3412,20 +3506,30 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Osta ajo STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Osta laiva STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Osta lentokone -STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Osta valittu yksikkö. Shift+Klik näyttää kustannearvion ostamatta kopiota -STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Osta valittu ajoneuvo.. Shift+Klik näyttää kustannearvion ostamatta kopiota -STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Osta valittu laiva. Shift+Klik näyttää kustannearvion ostamatta kopiota -STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Osta korostettu lentokone. Shift+Klik näyttää kustannearvion ostamatta kopiota +STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Osta ja sovita yksikkö +STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Osta ja sovita ajoneuvo +STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Osta ja sovita laiva +STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Osta ja sovita lentokone + +STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Osta valittu yksikkö. Shift+Klik näyttää kustannusarvion ostamatta +STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Osta valittu ajoneuvo. Shift+Klik näyttää kustannusarvion ostamatta +STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Osta valittu laiva. Shift+Klik näyttää kustannusarvion ostamatta +STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Osta korostettu lentokone. Shift+Klik näyttää kustannusarvion ostamatta + +STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Osta ja sovita valittu yksikkö. Shift+Klik näyttää kustannusarvion ostamatta +STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Osta ja sovita valittu ajoneuvo. Shift+Klik näyttää kustannusarvion ostamatta +STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Osta ja sovita valittu laiva. Shift+Klik näyttää kustannusarvion ostamatta +STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Osta ja sovita valittu lentokone. Shift+Klik näyttää kustannusarvion ostamatta STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Nimeä STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Nimeä STR_BUY_VEHICLE_SHIP_RENAME_BUTTON :{BLACK}Nimeä STR_BUY_VEHICLE_AIRCRAFT_RENAME_BUTTON :{BLACK}Nimeä -STR_BUY_VEHICLE_TRAIN_RENAME_TOOLTIP :{BLACK}Nimeä yksikön tyyppi uudelleen. +STR_BUY_VEHICLE_TRAIN_RENAME_TOOLTIP :{BLACK}Nimeä yksikön tyyppi uudelleen STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_TOOLTIP :{BLACK}Nimeä ajoneuvon tyyppi uudelleen -STR_BUY_VEHICLE_SHIP_RENAME_TOOLTIP :{BLACK}Nimeä laivatyyppi uudelleen. -STR_BUY_VEHICLE_AIRCRAFT_RENAME_TOOLTIP :{BLACK}Nimeä lentokonetyyppi uudelleen. +STR_BUY_VEHICLE_SHIP_RENAME_TOOLTIP :{BLACK}Nimeä laivatyyppi uudelleen +STR_BUY_VEHICLE_AIRCRAFT_RENAME_TOOLTIP :{BLACK}Nimeä lentokonetyyppi uudelleen STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON :{BLACK}Piilota STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_TOGGLE_BUTTON :{BLACK}Piilota @@ -3458,24 +3562,24 @@ STR_DEPOT_VEHICLE_TOOLTIP :{BLACK}{ENGINE} STR_DEPOT_VEHICLE_TOOLTIP_CHAIN :{BLACK}{NUM} kulkuneuvo{P "" a}{STRING} STR_DEPOT_VEHICLE_TOOLTIP_CARGO :{}{CARGO_LONG} ({CARGO_SHORT}) -STR_DEPOT_TRAIN_LIST_TOOLTIP :{BLACK}Junat - vedä kulkuneuvoa vasemmalla hiiren painikkella lisätäksesi/poistaaksesi junasta, oikealla näppäimellä lisätietoja, Pidä pohjassa Ctrl-näppäintä toteuttaaksesi molemmat toiminnot seuraavaan ketjuun -STR_DEPOT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Ajoneuvot - napsauta ajoneuvoa oikealla hiiren näppäimellä saadaksesi tietoja. -STR_DEPOT_SHIP_LIST_TOOLTIP :{BLACK}Laivat - napsauta laivaa oikealla hiiren näppäimellä saadaksesi tietoja. -STR_DEPOT_AIRCRAFT_LIST_TOOLTIP :{BLACK}Lentokoneet - napsauta lentokonetta oikealla hiiren näppäimellä saadaksesi tietoja. +STR_DEPOT_TRAIN_LIST_TOOLTIP :{BLACK}Junat - vedä kulkuneuvoa vasemmalla hiiren painikkella lisätäksesi/poistaaksesi junasta, oikealla painikkeella lisätietoja. Pidä pohjassa Ctrl-näppäintä toteuttaaksesi molemmat toiminnot seuraavaan ketjuun +STR_DEPOT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Ajoneuvot – napsauta ajoneuvoa oikealla hiiren painikkeella saadaksesi tietoja +STR_DEPOT_SHIP_LIST_TOOLTIP :{BLACK}Laivat – napsauta laivaa oikealla hiiren painikkeella saadaksesi tietoja. +STR_DEPOT_AIRCRAFT_LIST_TOOLTIP :{BLACK}Lentokoneet – napsauta lentokonetta oikealla hiiren painikkeella saadaksesi tietoja -STR_DEPOT_TRAIN_SELL_TOOLTIP :{BLACK}Vedä yksikkö tähän myydäksesi sen. -STR_DEPOT_ROAD_VEHICLE_SELL_TOOLTIP :{BLACK}Vedä ajoneuvo tähän myydäksesi sen. -STR_DEPOT_SHIP_SELL_TOOLTIP :{BLACK}Vedä laiva tähän myydäksesi sen. -STR_DEPOT_AIRCRAFT_SELL_TOOLTIP :{BLACK}Vedä lentokone tähän myydäksesi sen. +STR_DEPOT_TRAIN_SELL_TOOLTIP :{BLACK}Vedä yksikkö tähän myydäksesi sen +STR_DEPOT_ROAD_VEHICLE_SELL_TOOLTIP :{BLACK}Vedä ajoneuvo tähän myydäksesi sen +STR_DEPOT_SHIP_SELL_TOOLTIP :{BLACK}Vedä laiva tähän myydäksesi sen +STR_DEPOT_AIRCRAFT_SELL_TOOLTIP :{BLACK}Vedä lentokone tähän myydäksesi sen -STR_DEPOT_DRAG_WHOLE_TRAIN_TO_SELL_TOOLTIP :{BLACK}Vedä junan veturi tähän myydäksesi koko junan. +STR_DEPOT_DRAG_WHOLE_TRAIN_TO_SELL_TOOLTIP :{BLACK}Vedä junan veturi tähän myydäksesi koko junan -STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TOOLTIP :{BLACK}Myy kaikki varikolla olevat junat +STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TOOLTIP :{BLACK}Myy kaikki veturitallilla olevat junat STR_DEPOT_SELL_ALL_BUTTON_ROAD_VEHICLE_TOOLTIP :{BLACK}Myy kaikki varikolla olevat ajoneuvot STR_DEPOT_SELL_ALL_BUTTON_SHIP_TOOLTIP :{BLACK}Myy kaikki telakalla olevat laivat STR_DEPOT_SELL_ALL_BUTTON_AIRCRAFT_TOOLTIP :{BLACK}Myy kaikki hallissa olevat ilma-alukset -STR_DEPOT_AUTOREPLACE_TRAIN_TOOLTIP :{BLACK}Korvaa kaikki varikolla olevat junat automaattisesti +STR_DEPOT_AUTOREPLACE_TRAIN_TOOLTIP :{BLACK}Korvaa kaikki veturitallilla olevat junat automaattisesti STR_DEPOT_AUTOREPLACE_ROAD_VEHICLE_TOOLTIP :{BLACK}Korvaa kaikki varikolla olevat ajoneuvot automaattisesti STR_DEPOT_AUTOREPLACE_SHIP_TOOLTIP :{BLACK}Korvaa kaikki telakalla olevat laivat automaattisesti STR_DEPOT_AUTOREPLACE_AIRCRAFT_TOOLTIP :{BLACK}Korvaa kaikki hallissa olevat lento-alukset automaattisesti @@ -3485,8 +3589,8 @@ STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_BUTTON :{BLACK}Uusia aj STR_DEPOT_SHIP_NEW_VEHICLES_BUTTON :{BLACK}Uusia laivoja STR_DEPOT_AIRCRAFT_NEW_VEHICLES_BUTTON :{BLACK}Uusia lentokoneita -STR_DEPOT_TRAIN_NEW_VEHICLES_TOOLTIP :{BLACK}Osta uusi yksikkö. -STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_TOOLTIP :{BLACK}Osta uusi ajoneuvo. +STR_DEPOT_TRAIN_NEW_VEHICLES_TOOLTIP :{BLACK}Osta uusi yksikkö +STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_TOOLTIP :{BLACK}Osta uusi ajoneuvo STR_DEPOT_SHIP_NEW_VEHICLES_TOOLTIP :{BLACK}Osta uusi laiva STR_DEPOT_AIRCRAFT_NEW_VEHICLES_TOOLTIP :{BLACK}Osta uusi lentokone @@ -3495,10 +3599,10 @@ STR_DEPOT_CLONE_ROAD_VEHICLE :{BLACK}Kloonaa STR_DEPOT_CLONE_SHIP :{BLACK}Kloonaa laiva STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Kloonaa lentokone -STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Tämä ostaa kopion junasta ja kaikista sen vaunuista. Paina tätä nappia ja sen jälkeen junaa varikon sisä- tai ulkopuolella. Ctrl+Klik jakaa komennot. Shift+Klik näyttää kustannearvion ostamatta kopiota -STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Tämä ostaa kopion ajoneuvosta. Paina tätä nappia ja sen jälkeen ajoneuvoa varikon sisä- tai ulkopuolella. Ctrl+Klik jakaa komennot. Shift+Klik näyttää kustannearvion ostamatta kopiota -STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}Tämä ostaa kopion laivasta. Paina tätä nappia ja sen jälkeen laivaa telakan sisä- tai ulkopuolella. Ctrl+Klik jakaa komennot. Shift+Klik näyttää kustannearvion ostamatta kopiota -STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Tämä ostaa kopion lentokoneesta. Paina tätä nappia ja sen jälkeen lentokonetta lentokonehallin sisä- tai ulkopuolella. Ctrl+Klik jakaa komennot. Shift+Klik näyttää kustannearvion ostamatta kopiota +STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Tämä ostaa kopion junasta ja kaikista sen vaunuista. Napsauta tätä painiketta ja sen jälkeen junaa varikon sisä- tai ulkopuolella. Ctrl+Klik jakaa komennot. Shift+Klik näyttää kustannusarvion ostamatta kopiota +STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Tämä ostaa kopion ajoneuvosta. Napsauta tätä painiketta ja sen jälkeen ajoneuvoa varikon sisä- tai ulkopuolella. Ctrl+Klik jakaa komennot. Shift+Klik näyttää kustannusarvion ostamatta kopiota +STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}Tämä ostaa kopion laivasta. Napsauta tätä painiketta ja sen jälkeen laivaa telakan sisä- tai ulkopuolella. Ctrl+Klik jakaa komennot. Shift+Klik näyttää kustannusarvion ostamatta kopiota +STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Tämä ostaa kopion lentokoneesta. Napsauta tätä painiketta ja sen jälkeen lentokonetta lentokonehallin sisä- tai ulkopuolella. Ctrl+Klik jakaa komennot. Shift+Klik näyttää kustannusarvion ostamatta kopiota STR_DEPOT_TRAIN_LOCATION_TOOLTIP :{BLACK}Keskitä näkymä veturitallin sijaintiin. Ctrl+Klik avaa uuden näkymäikkunan veturitallin sijaintiin STR_DEPOT_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}Keskitä päänäkymä varikon sijaintiin. Ctrl+Klik avaa uuden näkymäikkunan varikon sijaintiin @@ -3510,21 +3614,21 @@ STR_DEPOT_VEHICLE_ORDER_LIST_ROAD_VEHICLE_TOOLTIP :{BLACK}Näytä STR_DEPOT_VEHICLE_ORDER_LIST_SHIP_TOOLTIP :{BLACK}Näytä tässä terminaalissa olevien laivojen käskyt STR_DEPOT_VEHICLE_ORDER_LIST_AIRCRAFT_TOOLTIP :{BLACK}Näytä tämän lentokentän ilma-alusten käskyistä hallista riippumatta -STR_DEPOT_MASS_STOP_DEPOT_TRAIN_TOOLTIP :{BLACK}Pysäytä kaikki varikolla olevat junat klikkaamalla -STR_DEPOT_MASS_STOP_DEPOT_ROAD_VEHICLE_TOOLTIP :{BLACK}Pysäytä kaikki varikolla olevat ajoneuvot klikkaamalla -STR_DEPOT_MASS_STOP_DEPOT_SHIP_TOOLTIP :{BLACK}Pysäytä kaikki telakalla olevat laivat klikkaamalla -STR_DEPOT_MASS_STOP_HANGAR_TOOLTIP :{BLACK}Pysäytä kaikki hallissa olevat ilma-alukset klikkaamalla +STR_DEPOT_MASS_STOP_DEPOT_TRAIN_TOOLTIP :{BLACK}Pysäytä kaikki veturitallilla olevat junat napsauttamalla +STR_DEPOT_MASS_STOP_DEPOT_ROAD_VEHICLE_TOOLTIP :{BLACK}Pysäytä kaikki varikolla olevat ajoneuvot napsauttamalla +STR_DEPOT_MASS_STOP_DEPOT_SHIP_TOOLTIP :{BLACK}Pysäytä kaikki telakalla olevat laivat napsauttamalla +STR_DEPOT_MASS_STOP_HANGAR_TOOLTIP :{BLACK}Pysäytä kaikki hallissa olevat ilma-alukset napsauttamalla -STR_DEPOT_MASS_START_DEPOT_TRAIN_TOOLTIP :{BLACK}Käynnistä kaikki varikolla olevat junat klikkaamalla -STR_DEPOT_MASS_START_DEPOT_ROAD_VEHICLE_TOOLTIP :{BLACK}Käynnistä kaikki varikolla olevat ajoneuvot klikkaamalla -STR_DEPOT_MASS_START_DEPOT_SHIP_TOOLTIP :{BLACK}Käynnistä kaikki telakalla olevat laivat klikkaamalla -STR_DEPOT_MASS_START_HANGAR_TOOLTIP :{BLACK}Käynnistä kaikki hallissa olevat ilma-alukset klikkaamalla +STR_DEPOT_MASS_START_DEPOT_TRAIN_TOOLTIP :{BLACK}Käynnistä kaikki veturitallilla olevat junat napsauttamalla +STR_DEPOT_MASS_START_DEPOT_ROAD_VEHICLE_TOOLTIP :{BLACK}Käynnistä kaikki varikolla olevat ajoneuvot napsauttamalla +STR_DEPOT_MASS_START_DEPOT_SHIP_TOOLTIP :{BLACK}Käynnistä kaikki telakalla olevat laivat napsauttamalla +STR_DEPOT_MASS_START_HANGAR_TOOLTIP :{BLACK}Käynnistä kaikki hallissa olevat ilma-alukset napsauttamalla -STR_DEPOT_SELL_CONFIRMATION_TEXT :{YELLOW}Olet myymässä kaikki varikon ajoneuvot. Oletko varma? +STR_DEPOT_SELL_CONFIRMATION_TEXT :{YELLOW}Olet myymässä kaikki varikon kulkuneuvot. Oletko varma? # Engine preview window -STR_ENGINE_PREVIEW_CAPTION :{WHITE}Viesti ajoneuvovalmistajalta -STR_ENGINE_PREVIEW_MESSAGE :{GOLD}Olemme juuri suunnitelleet uuden {STRING} - oletteko kiinnostunut vuoden yksinoikeutetusta kokeilusta, jotta näemme miten tuote suoriutuu ennen kuin julkistamme sen yleiseen käyttöön? +STR_ENGINE_PREVIEW_CAPTION :{WHITE}Viesti kulkuneuvovalmistajalta +STR_ENGINE_PREVIEW_MESSAGE :{GOLD}Olemme juuri suunnitelleet uuden {STRING} – oletteko kiinnostunut vuoden yksinoikeutetusta kokeilusta, jotta näemme miten tuote suoriutuu ennen kuin julkistamme sen yleiseen käyttöön? STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE :veturin STR_ENGINE_PREVIEW_ROAD_VEHICLE :ajoneuvon STR_ENGINE_PREVIEW_AIRCRAFT :lentokoneen @@ -3541,11 +3645,11 @@ STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_CAP_RUNCOST :{BLACK}Hinta: { STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_RUNCOST :{BLACK}Hinta: {CURRENCY_LONG} Maks. nopeus: {VELOCITY}{}Lentokonetyyppi: {STRING} Toimintamatka: {COMMA} ruutua{}Kapasiteetti: {CARGO_LONG}{}Käyttökustannukset: {CURRENCY_LONG}/v # Autoreplace window -STR_REPLACE_VEHICLES_WHITE :{WHITE}Korvaa {STRING} - {STRING} -STR_REPLACE_VEHICLE_TRAIN :Juna -STR_REPLACE_VEHICLE_ROAD_VEHICLE :Ajoneuvo -STR_REPLACE_VEHICLE_SHIP :Laiva -STR_REPLACE_VEHICLE_AIRCRAFT :Lentokone +STR_REPLACE_VEHICLES_WHITE :{WHITE}Korvaa {STRING} – {STRING} +STR_REPLACE_VEHICLE_TRAIN :junia +STR_REPLACE_VEHICLE_ROAD_VEHICLE :ajoneuvoja +STR_REPLACE_VEHICLE_SHIP :laivoja +STR_REPLACE_VEHICLE_AIRCRAFT :lentokoneita STR_REPLACE_VEHICLE_VEHICLES_IN_USE :{YELLOW}Käytössä olevat kulkuneuvot STR_REPLACE_VEHICLE_VEHICLES_IN_USE_TOOLTIP :{BLACK}Sarake kulkuneuvoille, jotka omistat @@ -3555,14 +3659,14 @@ STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES_TOOLTIP :{BLACK}Sarake k STR_REPLACE_HELP_LEFT_ARRAY :{BLACK}Valitse korvattava veturityyppi. STR_REPLACE_HELP_RIGHT_ARRAY :{BLACK}Valitse vasemmalla näkyvän veturityypinn korvaava uusi veturityyppi. -STR_REPLACE_VEHICLES_START :{BLACK}Aloita ajoneuvojen korvaaminen +STR_REPLACE_VEHICLES_START :{BLACK}Aloita kulkuneuvojen korvaaminen STR_REPLACE_VEHICLES_NOW :Korvaa kaikki liikennevälineet nyt STR_REPLACE_VEHICLES_WHEN_OLD :Korvaa vain vanhat liikennevälineet STR_REPLACE_HELP_START_BUTTON :{BLACK}Napsauta aloittaaksesi vasemmalta valitun veturityypin korvauksen oikealta valitulla veturityypillä. STR_REPLACE_NOT_REPLACING :{BLACK}Ei korvata STR_REPLACE_NOT_REPLACING_VEHICLE_SELECTED :{BLACK}Ei liikennevälinettä valittuna STR_REPLACE_REPLACING_WHEN_OLD :{ENGINE} kun vanha -STR_REPLACE_VEHICLES_STOP :{BLACK}Lopeta ajoneuvojen korv. +STR_REPLACE_VEHICLES_STOP :{BLACK}Lopeta kulkuneuvojen korvaaminen STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Napsauta pysäyttääksesi vasemmalta valitun veturityypin korvauksen. STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Vaihda toiseen korvausikkunaan @@ -3593,35 +3697,35 @@ STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}Lähetä STR_VEHICLE_VIEW_SHIP_SEND_TO_DEPOT_TOOLTIP :{BLACK}Lähetä laiva telakalle. Ctrl+Klik suorittaa vain huollon STR_VEHICLE_VIEW_AIRCRAFT_SEND_TO_DEPOT_TOOLTIP :{BLACK}Lähetä lentokone lentokonehalliin. Ctrl+Klik suorittaa vain huollon -STR_VEHICLE_VIEW_CLONE_TRAIN_INFO :{BLACK}Tämä ostaa kopion junasta ja kaikista sen vaunuista. Ctrl+Klik jakaa komennot. Shift+Klik näyttää kustannearvion ostamatta kopiota -STR_VEHICLE_VIEW_CLONE_ROAD_VEHICLE_INFO :{BLACK}Tämä ostaa kopion ajoneuvosta. Ctrl+Klik jakaa komennot. Shift+Klik näyttää kustannearvion ostamatta kopiota -STR_VEHICLE_VIEW_CLONE_SHIP_INFO :{BLACK}Tämä ostaa kopion laivasta. Ctrl+Klik jakaa komennot. Shift+Klik näyttää kustannearvion ostamatta kopiota -STR_VEHICLE_VIEW_CLONE_AIRCRAFT_INFO :{BLACK}Tämä ostaa kopion lentokoneesta. Ctrl+Klik jakaa komennot. Shift+Klik näyttää kustannearvion ostamatta kopiota +STR_VEHICLE_VIEW_CLONE_TRAIN_INFO :{BLACK}Tämä ostaa kopion junasta vaunuineen. Ctrl+Klik jakaa komennot. Shift+Klik näyttää kustannusarvion ostamatta kopiota +STR_VEHICLE_VIEW_CLONE_ROAD_VEHICLE_INFO :{BLACK}Tämä ostaa kopion ajoneuvosta. Ctrl+Klik jakaa komennot. Shift+Klik näyttää kustannusarvion ostamatta kopiota +STR_VEHICLE_VIEW_CLONE_SHIP_INFO :{BLACK}Tämä ostaa kopion laivasta. Ctrl+Klik jakaa komennot. Shift+Klik näyttää kustannusarvion ostamatta kopiota +STR_VEHICLE_VIEW_CLONE_AIRCRAFT_INFO :{BLACK}Tämä ostaa kopion lentokoneesta. Ctrl+Klik jakaa komennot. Shift+Klik näyttää kustannusarvion ostamatta kopiota -STR_VEHICLE_VIEW_TRAIN_IGNORE_SIGNAL_TOOLTIP :{BLACK}Anna junalle lupa ohittaa punainen opastin. +STR_VEHICLE_VIEW_TRAIN_IGNORE_SIGNAL_TOOLTIP :{BLACK}Anna junalle lupa ohittaa punainen opastin -STR_VEHICLE_VIEW_TRAIN_REFIT_TOOLTIP :{BLACK}Sovita juna kuljettamaan erityyppistä rahtia. -STR_VEHICLE_VIEW_ROAD_VEHICLE_REFIT_TOOLTIP :{BLACK}Muuta ajoneuvo rahtaamaan muuta rahtityyppiä. -STR_VEHICLE_VIEW_SHIP_REFIT_TOOLTIP :{BLACK}Sovita rahtilaiva eri rahtityypille. +STR_VEHICLE_VIEW_TRAIN_REFIT_TOOLTIP :{BLACK}Sovita juna kuljettamaan muuta rahtityyppiä +STR_VEHICLE_VIEW_ROAD_VEHICLE_REFIT_TOOLTIP :{BLACK}Muuta ajoneuvo kuljettamaan muuta rahtityyppiä +STR_VEHICLE_VIEW_SHIP_REFIT_TOOLTIP :{BLACK}Sovita laiva eri rahtityypille STR_VEHICLE_VIEW_AIRCRAFT_REFIT_TOOLTIP :{BLACK}Sovita lentokone eri rahtityypille. -STR_VEHICLE_VIEW_TRAIN_REVERSE_TOOLTIP :{BLACK}Käännä junan suunta. -STR_VEHICLE_VIEW_ROAD_VEHICLE_REVERSE_TOOLTIP :{BLACK}Pakota ajoneuvo kääntymään ympäri. +STR_VEHICLE_VIEW_TRAIN_REVERSE_TOOLTIP :{BLACK}Käännä junan suunta +STR_VEHICLE_VIEW_ROAD_VEHICLE_REVERSE_TOOLTIP :{BLACK}Pakota ajoneuvo kääntymään ympäri STR_VEHICLE_VIEW_TRAIN_ORDERS_TOOLTIP :{BLACK}Näytä junan käskyt. Ctrl+Klik näyttää junan aikataulun STR_VEHICLE_VIEW_ROAD_VEHICLE_ORDERS_TOOLTIP :{BLACK}Näytä ajoneuvon käskyt. Ctrl+Klik näyttää ajoneuvon aikataulun STR_VEHICLE_VIEW_SHIP_ORDERS_TOOLTIP :{BLACK}Näytä laivan käskyt. Ctrl+Click näyttää laivan aikataulun STR_VEHICLE_VIEW_AIRCRAFT_ORDERS_TOOLTIP :{BLACK}Näytä lentokoneen käskyt. Ctrl+Klik näyttää lentokoneen aikataulun -STR_VEHICLE_VIEW_TRAIN_SHOW_DETAILS_TOOLTIP :{BLACK}Näytä junan tiedot. -STR_VEHICLE_VIEW_ROAD_VEHICLE_SHOW_DETAILS_TOOLTIP :{BLACK}Näytä ajoneuvon tiedot. -STR_VEHICLE_VIEW_SHIP_SHOW_DETAILS_TOOLTIP :{BLACK}Näytä laivan tiedot. +STR_VEHICLE_VIEW_TRAIN_SHOW_DETAILS_TOOLTIP :{BLACK}Näytä junan tiedot +STR_VEHICLE_VIEW_ROAD_VEHICLE_SHOW_DETAILS_TOOLTIP :{BLACK}Näytä ajoneuvon tiedot +STR_VEHICLE_VIEW_SHIP_SHOW_DETAILS_TOOLTIP :{BLACK}Näytä laivan tiedot STR_VEHICLE_VIEW_AIRCRAFT_SHOW_DETAILS_TOOLTIP :{BLACK}Näytä lentokoneen tiedot. -STR_VEHICLE_VIEW_TRAIN_STATE_START_STOP_TOOLTIP :{BLACK}Valitun junan toiminnot - napsauta pysäyttääksesi/käynnistääksesi junan. Ctrl+Klik vierittääksesi kohteeseen -STR_VEHICLE_VIEW_ROAD_VEHICLE_STATE_START_STOP_TOOLTIP :{BLACK}Nykyisen ajoneuvon toiminnot - napsauta pysäyttääksesi/käynnistääksesi ajoneuvon. Ctrl+Klik vierittääksesi kohteeseen -STR_VEHICLE_VIEW_SHIP_STATE_START_STOP_TOOLTIP :{BLACK}Nykyisen laivat toiminnot - napsauta pysäyttääksesi/käynnistääksesi laivan. Ctrl+Klik vierittääksesi kohteeseen -STR_VEHICLE_VIEW_AIRCRAFT_STATE_START_STOP_TOOLTIP :{BLACK}Nykyisen lentokoneen toiminnot - napsauta pysäyttääksesi/käynnistääksesi lentokoneen. Ctrl+Klik vierittääksesi kohteeseen +STR_VEHICLE_VIEW_TRAIN_STATE_START_STOP_TOOLTIP :{BLACK}Valitun junan toiminnot – napsauta pysäyttääksesi/käynnistääksesi junan. Ctrl+Klik vierittääksesi kohteeseen +STR_VEHICLE_VIEW_ROAD_VEHICLE_STATE_START_STOP_TOOLTIP :{BLACK}Nykyisen ajoneuvon toiminnot – napsauta pysäyttääksesi/käynnistääksesi ajoneuvon. Ctrl+Klik vierittääksesi kohteeseen +STR_VEHICLE_VIEW_SHIP_STATE_START_STOP_TOOLTIP :{BLACK}Nykyisen laivat toiminnot – napsauta pysäyttääksesi/käynnistääksesi laivan. Ctrl+Klik vierittääksesi kohteeseen +STR_VEHICLE_VIEW_AIRCRAFT_STATE_START_STOP_TOOLTIP :{BLACK}Nykyisen lentokoneen toiminnot – napsauta pysäyttääksesi/käynnistääksesi lentokoneen. Ctrl+Klik vierittääksesi kohteeseen # Messages in the start stop button in the vehicle view STR_VEHICLE_STATUS_LOADING_UNLOADING :{LTBLUE}Lastataan/puretaan @@ -3664,10 +3768,10 @@ STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Huippuno STR_VEHICLE_INFO_MAX_SPEED_TYPE :{BLACK}Maks. nopeus: {LTBLUE}{VELOCITY} {BLACK}Lentokonetyyppi: {LTBLUE}{STRING} STR_VEHICLE_INFO_MAX_SPEED_TYPE_RANGE :{BLACK}Maks. nopeus: {LTBLUE}{VELOCITY} {BLACK}Lentokonetyyppi: {LTBLUE}{STRING} {BLACK}Toimintamatka: {LTBLUE}{COMMA} ruutua STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Paino: {LTBLUE}{WEIGHT_SHORT} {BLACK}Teho: {LTBLUE}{POWER}{BLACK} Maks. nopeus: {LTBLUE}{VELOCITY} -STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Paino: {LTBLUE}{WEIGHT_SHORT} {BLACK}Teho: {LTBLUE}{POWER}{BLACK} Maks. nopeus: {LTBLUE}{VELOCITY} {BLACK}Maks. T.E.: {LTBLUE}{FORCE} +STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Paino: {LTBLUE}{WEIGHT_SHORT} {BLACK}Teho: {LTBLUE}{POWER}{BLACK} Maks. nopeus: {LTBLUE}{VELOCITY} {BLACK}Maks. vetovoima: {LTBLUE}{FORCE} STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Tuotto tänä vuonna: {LTBLUE}{CURRENCY_LONG} (viime vuonna: {CURRENCY_LONG}) -STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS :{BLACK}Luotettavuus: {LTBLUE}{COMMA}% {BLACK}Hajoamiset viime huollon jälkeen: {LTBLUE}{COMMA} +STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS :{BLACK}Luotettavuus: {LTBLUE}{COMMA}{NBSP}% {BLACK}Hajoamiset viime huollon jälkeen: {LTBLUE}{COMMA} STR_VEHICLE_INFO_BUILT_VALUE :{LTBLUE}{ENGINE} {BLACK}Rakennettu: {LTBLUE}{NUM}{BLACK} Arvo: {LTBLUE}{CURRENCY_LONG} STR_VEHICLE_INFO_NO_CAPACITY :{BLACK}Kapasiteetti: {LTBLUE}-{STRING} @@ -3678,7 +3782,7 @@ STR_VEHICLE_INFO_CAPACITY_CAPACITY :{BLACK}Kapasite STR_VEHICLE_INFO_FEEDER_CARGO_VALUE :{BLACK}Siirron arvo: {LTBLUE}{CURRENCY_LONG} STR_VEHICLE_DETAILS_SERVICING_INTERVAL_DAYS :{BLACK}Huoltoväli: {LTBLUE}{COMMA}{NBSP}päivää{BLACK} Viimeisin huolto: {LTBLUE}{DATE_LONG} -STR_VEHICLE_DETAILS_SERVICING_INTERVAL_PERCENT :{BLACK}Huoltoväli: {LTBLUE}{COMMA}%{BLACK} Viime huolto: {LTBLUE}{DATE_LONG} +STR_VEHICLE_DETAILS_SERVICING_INTERVAL_PERCENT :{BLACK}Huoltoväli: {LTBLUE}{COMMA}{NBSP}%{BLACK} Viime huolto: {LTBLUE}{DATE_LONG} STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}Kasvata huoltoväliä kymmenellä. Ctrl+Klik kasvattaa huoltoväliä viidellä STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}Pienennä huoltoväliä kymmenellä. Ctrl+Klik vähentää huoltoväliä viidellä @@ -3705,13 +3809,13 @@ STR_VEHICLE_DETAILS_CARGO_FROM :{LTBLUE}{CARGO_ STR_VEHICLE_DETAILS_CARGO_FROM_MULT :{LTBLUE}{CARGO_LONG} asemalta {STATION} (x{NUM}) STR_VEHICLE_DETAIL_TAB_CARGO :{BLACK}Rahti -STR_VEHICLE_DETAILS_TRAIN_CARGO_TOOLTIP :{BLACK}Näytä kuljetettavan rahdin tiedot. +STR_VEHICLE_DETAILS_TRAIN_CARGO_TOOLTIP :{BLACK}Näytä kuljetettavan rahdin tiedot STR_VEHICLE_DETAIL_TAB_INFORMATION :{BLACK}Tietoa -STR_VEHICLE_DETAILS_TRAIN_INFORMATION_TOOLTIP :{BLACK}Näytä yksikön tiedot. +STR_VEHICLE_DETAILS_TRAIN_INFORMATION_TOOLTIP :{BLACK}Näytä yksikön tiedot STR_VEHICLE_DETAIL_TAB_CAPACITIES :{BLACK}Kapasiteetit -STR_VEHICLE_DETAILS_TRAIN_CAPACITIES_TOOLTIP :{BLACK}Näytä kunkin ajoneuvon kapasiteetti. +STR_VEHICLE_DETAILS_TRAIN_CAPACITIES_TOOLTIP :{BLACK}Näytä kunkin kulkuneuvon kapasiteetti STR_VEHICLE_DETAIL_TAB_TOTAL_CARGO :{BLACK}Rahtia yhteensä -STR_VEHICLE_DETAILS_TRAIN_TOTAL_CARGO_TOOLTIP :{BLACK}Näytä junan kokonaiskapasiteetti, eritelty rahtityypin mukaan. +STR_VEHICLE_DETAILS_TRAIN_TOTAL_CARGO_TOOLTIP :{BLACK}Näytä junan kokonaiskapasiteetti, eritelty rahtityypin mukaan STR_VEHICLE_DETAILS_TRAIN_ARTICULATED_RV_CAPACITY :{BLACK}Kapasiteetti: {LTBLUE} @@ -3722,29 +3826,29 @@ STR_REFIT_NEW_CAPACITY_COST_OF_REFIT :{BLACK}Uusi kap STR_REFIT_NEW_CAPACITY_INCOME_FROM_REFIT :{BLACK}Uusi kapasiteetti: {GOLD}{CARGO_LONG}{}{BLACK}Tulot sovittamisesta: {GREEN}{CURRENCY_LONG} STR_REFIT_NEW_CAPACITY_COST_OF_AIRCRAFT_REFIT :{BLACK}Uusi kapasiteetti: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Sovituksen kustannus: {RED}{CURRENCY_LONG} STR_REFIT_NEW_CAPACITY_INCOME_FROM_AIRCRAFT_REFIT :{BLACK}Uusi kapasiteetti: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Tulot sovittamisesta: {GREEN}{CURRENCY_LONG} -STR_REFIT_SELECT_VEHICLES_TOOLTIP :{BLACK}Valitse sovitettavat kulkuneuvot. Hiirellä vetäminen sallii useamman kulkuneuvon valinnan. Tyhjän alueen klikkaus valitsee koko kulkuneuvon. Ctrl+Klik valitsee kulkuneuvon ja sitä seuraavan ketjun +STR_REFIT_SELECT_VEHICLES_TOOLTIP :{BLACK}Valitse sovitettavat kulkuneuvot. Hiirellä vetäminen sallii useamman kulkuneuvon valinnan. Tyhjän alueen napsautus valitsee koko kulkuneuvon. Ctrl+Klik valitsee kulkuneuvon ja sitä seuraavan ketjun STR_REFIT_TRAIN_LIST_TOOLTIP :{BLACK}Valitse junan rahtityyppi STR_REFIT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Valitse ajoneuvolla ajettava rahti -STR_REFIT_SHIP_LIST_TOOLTIP :{BLACK}Valitse laivan kuljettama rahtityyppi. -STR_REFIT_AIRCRAFT_LIST_TOOLTIP :{BLACK}Valitse kuljetettavan rahdin tyyppi. +STR_REFIT_SHIP_LIST_TOOLTIP :{BLACK}Valitse laivan kuljettama rahtityyppi +STR_REFIT_AIRCRAFT_LIST_TOOLTIP :{BLACK}Valitse kuljetettavan rahdin tyyppi STR_REFIT_TRAIN_REFIT_BUTTON :{BLACK}Sovita juna STR_REFIT_ROAD_VEHICLE_REFIT_BUTTON :{BLACK}Korjaa ajoneuvo. STR_REFIT_SHIP_REFIT_BUTTON :{BLACK}Sovita laiva STR_REFIT_AIRCRAFT_REFIT_BUTTON :{BLACK}Sovita lentokone -STR_REFIT_TRAIN_REFIT_TOOLTIP :{BLACK}Sovita juna kuljettamaan valittua rahtityyppiä. +STR_REFIT_TRAIN_REFIT_TOOLTIP :{BLACK}Sovita juna kuljettamaan valittua rahtityyppiä STR_REFIT_ROAD_VEHICLE_REFIT_TOOLTIP :{BLACK}Muuta ajoneuvo rahtaamaan korostettua rahtityyppiä. -STR_REFIT_SHIP_REFIT_TOOLTIP :{BLACK}Sovita laiva korostetulle rahtityypille. -STR_REFIT_AIRCRAFT_REFIT_TOOLTIP :{BLACK}Sovita lentokone kuljettamaan valittua rahtityyppiä. +STR_REFIT_SHIP_REFIT_TOOLTIP :{BLACK}Sovita laiva valitulle rahtityypille +STR_REFIT_AIRCRAFT_REFIT_TOOLTIP :{BLACK}Sovita lentokone kuljettamaan valittua rahtityyppiä # Order view STR_ORDERS_CAPTION :{WHITE}{VEHICLE} (Käskyt) STR_ORDERS_TIMETABLE_VIEW :{BLACK}Aikataulu STR_ORDERS_TIMETABLE_VIEW_TOOLTIP :{BLACK}Näytä aikataulu -STR_ORDERS_LIST_TOOLTIP :{BLACK}Käskyt - napsauta käskyä korostaaksesi sen. Ctrl+Klik siirtää näkymän kohteeseen +STR_ORDERS_LIST_TOOLTIP :{BLACK}Käskyt – napsauta käskyä korostaaksesi sen. Ctrl+Klik siirtää näkymän kohteeseen STR_ORDER_INDEX :{COMMA}:{NBSP} STR_ORDER_TEXT :{STRING} {STRING} {STRING} @@ -3752,7 +3856,7 @@ STR_ORDERS_END_OF_ORDERS :- - Käskyjen l STR_ORDERS_END_OF_SHARED_ORDERS :- - Jaettujen käskyjen loppu - - # Order bottom buttons -STR_ORDER_NON_STOP :{BLACK}Nonstop +STR_ORDER_NON_STOP :{BLACK}Välipysähdyksetön STR_ORDER_GO_TO :Mene STR_ORDER_GO_NON_STOP_TO :Mene pysähtymättä STR_ORDER_GO_VIA :Mene kautta @@ -3776,7 +3880,7 @@ STR_ORDER_TOOLTIP_UNLOAD :{BLACK}Muuta ko STR_ORDER_REFIT :{BLACK}Sovita STR_ORDER_REFIT_TOOLTIP :{BLACK}Valitse mihin rahtityyppiin tämä käsky sovittaa. Ctrl+Klik poistaa sovituskäskyn STR_ORDER_REFIT_AUTO :{BLACK}Uudelleensovitus asemalla -STR_ORDER_REFIT_AUTO_TOOLTIP :{BLACK}Valitse tällä määräyksellä sovitettava rahtityyppi. Ctrl+Klik poistaaksesi sovitusmääräyksen. Sovitus suoritetaan vain, jos kulkuneuvo sallii sen. +STR_ORDER_REFIT_AUTO_TOOLTIP :{BLACK}Valitse tällä määräyksellä sovitettava rahtityyppi. Ctrl+Klik poistaaksesi sovitusmääräyksen. Sovitus suoritetaan vain, jos kulkuneuvo sallii sen STR_ORDER_DROP_REFIT_AUTO :Määrätty rahti STR_ORDER_DROP_REFIT_AUTO_ANY :Saatavilla oleva rahti @@ -3784,7 +3888,7 @@ STR_ORDER_SERVICE :{BLACK}Huolto STR_ORDER_DROP_GO_ALWAYS_DEPOT :Mene aina STR_ORDER_DROP_SERVICE_DEPOT :Huolto, jos tarpeen STR_ORDER_DROP_HALT_DEPOT :Pysähdy -STR_ORDER_SERVICE_TOOLTIP :{BLACK}Ohita tämä käsky, ellei palvelua tarvita. +STR_ORDER_SERVICE_TOOLTIP :{BLACK}Ohita tämä käsky, ellei huoltoa tarvita STR_ORDER_CONDITIONAL_VARIABLE_TOOLTIP :{BLACK}Kulkuneuvon tiedot, joiden perusteella hypätään @@ -3796,12 +3900,13 @@ STR_ORDER_CONDITIONAL_AGE :Ikä (vuotta) STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :Vaatii huoltoa STR_ORDER_CONDITIONAL_UNCONDITIONALLY :Aina STR_ORDER_CONDITIONAL_REMAINING_LIFETIME :Jäljelläoleva elinikä (vuotta) +STR_ORDER_CONDITIONAL_MAX_RELIABILITY :Enimmäisluotettavuus STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP :{BLACK}Miten kulkuneuvon tietoja verrataan annettuihin arvoihin STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS :on yhtä kuin STR_ORDER_CONDITIONAL_COMPARATOR_NOT_EQUALS :ei ole yhtä kuin STR_ORDER_CONDITIONAL_COMPARATOR_LESS_THAN :on pienempi kuin -STR_ORDER_CONDITIONAL_COMPARATOR_LESS_EQUALS :on suurempi kuin +STR_ORDER_CONDITIONAL_COMPARATOR_LESS_EQUALS :on pienempi tai yhtä kuin STR_ORDER_CONDITIONAL_COMPARATOR_MORE_THAN :on enemmän kuin STR_ORDER_CONDITIONAL_COMPARATOR_MORE_EQUALS :on enemmän tai yhtä kuin STR_ORDER_CONDITIONAL_COMPARATOR_IS_TRUE :on tosi @@ -3824,20 +3929,20 @@ STR_ORDER_GO_TO_NEAREST_DEPOT :Mene lähimmäl STR_ORDER_GO_TO_NEAREST_HANGAR :Mene lähimmälle varikolle STR_ORDER_CONDITIONAL :Ehdollinen hyppykäsky STR_ORDER_SHARE :Jaa käskyt -STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Lisää uusi käsky ennen valittua, tai lisää listan viimeiseksi. Ctrl tekee asemakäskyistä 'lastaa täyteen kaikki rahti', reittipistekäskyistä 'non-stop' ja veturitallikäskyistä 'huolto'. 'Jaa käskyt' jakaa käskyt valitun kulkuneuvon kanssa. Kulkuneuvon klikkaaminen kopioi käskyt siitä kulkuneuvosta. Varikkokäsky poistaa käytöstä automaattisen huollon +STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Lisää uuden käskyn ennen valittua, tai lisää listan viimeiseksi. Ctrl:n painalluksella asemakäskyistä tulee ”lastaa täyteen mikä tahansa rahti”, reittipistekäskyistä ”pysähtymättä” ja veturitallikäskyistä ”huolto”. ”Jaa käskyt” tai Ctrl jakaa käskyt valitun kulkuneuvon kanssa. Kulkuneuvon napsauttaminen kopioi käskyt kyseisestä kulkuneuvosta. Varikkokäsky estää kulkuneuvon automaattiset huollot -STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP :{BLACK}Näytä kaikki ajoneuvot, jotka jakavat nämä käskyt +STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP :{BLACK}Näytä kaikki kulkuneuvot, jotka jakavat nämä käskyt # String parts to build the order string STR_ORDER_GO_TO_WAYPOINT :Kierrä reittipisteen {WAYPOINT} kautta STR_ORDER_GO_NON_STOP_TO_WAYPOINT :Mene pysäht. pisteen {WAYPOINT} kautta STR_ORDER_SERVICE_AT :Huolto -STR_ORDER_SERVICE_NON_STOP_AT :Nonstop-huolto +STR_ORDER_SERVICE_NON_STOP_AT :Huolto pysäytyksettä STR_ORDER_NEAREST_DEPOT :lähin STR_ORDER_NEAREST_HANGAR :lähin varikko -STR_ORDER_TRAIN_DEPOT :Junavarikko +STR_ORDER_TRAIN_DEPOT :Veturitalli STR_ORDER_ROAD_VEHICLE_DEPOT :Varikko STR_ORDER_SHIP_DEPOT :Telakka STR_ORDER_GO_TO_NEAREST_DEPOT_FORMAT :{STRING} {STRING} {STRING} @@ -3899,7 +4004,7 @@ STR_TIMETABLE_TITLE :{WHITE}{VEHICLE STR_TIMETABLE_ORDER_VIEW :{BLACK}Käskyt STR_TIMETABLE_ORDER_VIEW_TOOLTIP :{BLACK}Vaihda käskynäkymään -STR_TIMETABLE_TOOLTIP :{BLACK}Aikataulu - klikkaa käskyä valitaksesi sen +STR_TIMETABLE_TOOLTIP :{BLACK}Aikataulu - valitse käsky sitä napsauttamalla STR_TIMETABLE_NO_TRAVEL :Ei kulkua STR_TIMETABLE_NOT_TIMETABLEABLE :Kulje (automaattinen; aikataulu seuraavan manuaalisen käskyn mukaisesti) @@ -3914,19 +4019,19 @@ STR_TIMETABLE_AND_TRAVEL_FOR_ESTIMATED :(matkusta {STRI STR_TIMETABLE_STAY_FOR :ja odota {STRING} STR_TIMETABLE_AND_TRAVEL_FOR :ja kulje {STRING} STR_TIMETABLE_DAYS :{COMMA}{NBSP}päivä{P "" ä} -STR_TIMETABLE_TICKS :{COMMA}{NBSP}tick{P "" iä} +STR_TIMETABLE_TICKS :{COMMA}{NBSP}askel{P "" ta} STR_TIMETABLE_TOTAL_TIME :{BLACK}Aikataulun kesto on {STRING} STR_TIMETABLE_TOTAL_TIME_INCOMPLETE :{BLACK}Aikataulun kesto on vähintään {STRING} -STR_TIMETABLE_STATUS_ON_TIME :{BLACK}Ajoneuvo on aikataulussa -STR_TIMETABLE_STATUS_LATE :{BLACK}Ajoneuvo on {STRING} myöhässä -STR_TIMETABLE_STATUS_EARLY :{BLACK}Ajoneuvo on {STRING} etuajassa +STR_TIMETABLE_STATUS_ON_TIME :{BLACK}Kulkuneuvo on aikataulussa +STR_TIMETABLE_STATUS_LATE :{BLACK}Kulkuneuvo on {STRING} myöhässä +STR_TIMETABLE_STATUS_EARLY :{BLACK}Kulkuneuvo on {STRING} etuajassa STR_TIMETABLE_STATUS_NOT_STARTED :{BLACK}Tämä aikataulu ei ole vielä alkanut STR_TIMETABLE_STATUS_START_AT :{BLACK}Tämä aikataulu alkaa {STRING} STR_TIMETABLE_STARTING_DATE :{BLACK}Aloituspäivä -STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK}Valitse päivämäärä aikataulun aloituspäiväksi. Ctrl+Klik määrittää aikataulun aloituspäivän ja jakaa aikataulun tasaisesti kaikkien sitä käyttävien ajoneuvojen kesken niiden järjestyksen mukaan. +STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK}Valitse päivämäärä aikataulun aloituspäiväksi. Ctrl+Klik määrittää aikataulun aloituspäivän ja jakaa aikataulun tasaisesti kaikkien sitä käyttävien kulkuneuvojen kesken niiden järjestyksen mukaan. STR_TIMETABLE_CHANGE_TIME :{BLACK}Muuta aikaa STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Aseta kuinka kauan käskyn tulisi kestää @@ -3964,7 +4069,7 @@ STR_DATE_YEAR_TOOLTIP :{BLACK}Valitse # AI debug window -STR_AI_DEBUG :{WHITE}Tekoälyn/Peliskriptin virheenjäljitys +STR_AI_DEBUG :{WHITE}Tekoälyn/peliskriptin virheenjäljitys STR_AI_DEBUG_NAME_AND_VERSION :{BLACK}{STRING} (v{NUM}) STR_AI_DEBUG_NAME_TOOLTIP :{BLACK}Skriptin nimi STR_AI_DEBUG_SETTINGS :{BLACK}Asetukset @@ -3983,12 +4088,12 @@ STR_AI_DEBUG_SELECT_AI_TOOLTIP :{BLACK}Näytä STR_AI_GAME_SCRIPT :{BLACK}Peliskripti STR_AI_GAME_SCRIPT_TOOLTIP :{BLACK}Tarkista peliskriptin loki -STR_ERROR_AI_NO_AI_FOUND :Sopivaa tekoälyä ei löydetty.{}Tämä tekoäly ei tee mitään.{}Voit ladata tekoälyjä 'Online-sisältö'-järjestelmän kautta -STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Yksi käynnissä olevista skripteistä kaatui. Ilmoita tästä skriptin kehittäjälle littäen mukaan kuvankaappaus Tekoälyn/Peliskriptin virheenjäljitys -ikkunasta -STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}Tekoälyn/Peliskriptin virheenjäljitysikkuna on vain palvelimen käytettävissä +STR_ERROR_AI_NO_AI_FOUND :Sopivaa tekoälyä ei löydetty.{}Tämä tekoäly ei tee mitään.{}Voit ladata useita tekoälyjä ”online-sisältö” -järjestelmän kautta +STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Yksi käynnissä olevista skripteistä kaatui. Ilmoita tästä skriptin kehittäjälle liittäen mukaan kuvankaappaus Tekoälyn/peliskriptin virheenjäljitys -ikkunasta +STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}Tekoälyn/peliskriptin virheenjäljitysikkuna on vain palvelimen käytettävissä # AI configuration window -STR_AI_CONFIG_CAPTION :{WHITE}Tekoälyn/Peliskriptin määritteet +STR_AI_CONFIG_CAPTION :{WHITE}Tekoälyn/peliskriptin määritteet STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}Seuraavassa pelissä ladattava peliskripti STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}Seuraavassa pelissä ladattavat tekoälyt STR_AI_CONFIG_HUMAN_PLAYER :Ihmispelaaja @@ -4079,7 +4184,7 @@ STR_ERROR_GAME_SAVE_FAILED :{WHITE}Tallennu STR_ERROR_UNABLE_TO_DELETE_FILE :{WHITE}Tiedostoa ei voi poistaa. STR_ERROR_GAME_LOAD_FAILED :{WHITE}Lataus epäonnistui.{}{STRING} STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR :Sisäinen virhe: {STRING} -STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME :Viallinen tallennus - {STRING} +STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME :Viallinen tallennus – {STRING} STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME :Tallennus on tehty uudemalla versiolla STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE :Tiedostoa ei voi lukea STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE :Tiedostoa ei voi kirjoittaa @@ -4088,8 +4193,8 @@ STR_GAME_SAVELOAD_NOT_AVAILABLE : STR_WARNING_LOADGAME_REMOVED_TRAMS :{WHITE}Peli tallennettiin versiossa, joka ei tue raitiovaunuja. Kaikki raitiovaunut on poistettu # Map generation messages -STR_ERROR_COULD_NOT_CREATE_TOWN :{WHITE}Kartan generointi peruutettu...{}... ei kelvollisia kaupunkien sijainteja -STR_ERROR_NO_TOWN_IN_SCENARIO :{WHITE}... tässä skenaariossa ei ole kaupunkeja. +STR_ERROR_COULD_NOT_CREATE_TOWN :{WHITE}Kartan generointi peruutettu...{}... ei kelvollisia kuntien sijainteja +STR_ERROR_NO_TOWN_IN_SCENARIO :{WHITE}... tässä skenaariossa ei ole yhtään kuntaa STR_ERROR_PNGMAP :{WHITE}Maastoa ei voida ladata PNG-tiedostosta... STR_ERROR_PNGMAP_FILE_NOT_FOUND :{WHITE}... tiedostoa ei löydy @@ -4105,13 +4210,13 @@ STR_WARNING_HEIGHTMAP_SCALE_CAPTION :{WHITE}Mittakaa STR_WARNING_HEIGHTMAP_SCALE_MESSAGE :{YELLOW}Lähdekartan koon liiallinen muuttaminen ei ole suositeltavaa. Haluatko jatkaa? # Soundset messages -STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Vain tilapäinen äänipaketti löydetty. Jos haluat ääniä, asenna äänipaketti Online-sisältö -palvelulla +STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Vain tilapäinen äänipaketti löydetty. Jos haluat ääniä, asenna äänipaketti online-sisältö -palvelulla # Screenshot related messages STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Suuri kuvankaappaus STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}Kuvankaappauksen tarkkuus tulee olemaan {COMMA} x {COMMA} pikseliä. Kuvankaappauksen ottaminen voi kestää jonkin aikaa. Haluatko jatkaa? -STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Kuvakaappaus tallennettu nimellä '{STRING}'. +STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Kuvakaappaus tallennettu nimellä ”{STRING}”. STR_ERROR_SCREENSHOT_FAILED :{WHITE}Kuvakaappaus epäonnistui! # Error message titles @@ -4121,7 +4226,7 @@ STR_ERROR_MESSAGE_CAPTION_OTHER_COMPANY :{YELLOW}Viesti: # Generic construction errors STR_ERROR_OFF_EDGE_OF_MAP :{WHITE}Kartan reunan ulkopuolella. STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP :{WHITE}Liian lähellä kartan reunaa. -STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY :{WHITE}Käteinen ei riitä - tarvitaan {CURRENCY_LONG}. +STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY :{WHITE}Käteinen ei riitä – tarvitaan {CURRENCY_LONG} STR_ERROR_FLAT_LAND_REQUIRED :{WHITE}Tarvitaan tasaista maata. STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION :{WHITE}Maa viettää väärään suuntaan. STR_ERROR_CAN_T_DO_THIS :{WHITE}Ei onnistu... @@ -4140,7 +4245,7 @@ STR_ERROR_NOT_ALLOWED_WHILE_PAUSED :{WHITE}Ei salli # Local authority errors STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS :{WHITE}{TOWN}: paikallisviranomaiset kieltäytyvät. -STR_ERROR_LOCAL_AUTHORITY_REFUSES_AIRPORT :{WHITE}{TOWN} paikallisviranomaiset eivät salli toisen lentokentän rakentamista tähän kaupunkiin. +STR_ERROR_LOCAL_AUTHORITY_REFUSES_AIRPORT :{WHITE}{TOWN} paikallisviranomaiset eivät salli toisen lentokentän rakentamista tähän kuntaan STR_ERROR_LOCAL_AUTHORITY_REFUSES_NOISE :{WHITE}{TOWN} paikallisviranomaiset kieltävät lentokentän rakennuksen äänekkyyden takia STR_ERROR_BRIBE_FAILED :{WHITE}Paikallisviranomaiset ovat huomanneet lahjontayrityksesi @@ -4171,18 +4276,18 @@ STR_ERROR_CAN_T_SELL_25_SHARE_IN :{WHITE}Tästä STR_ERROR_PROTECTED :{WHITE}Tällä yhtiöllä ei ole vielä osakkeita... # Town related errors -STR_ERROR_CAN_T_GENERATE_TOWN :{WHITE}Kaupunkeja ei voi rakentaa -STR_ERROR_CAN_T_RENAME_TOWN :{WHITE}Kaupungin nimeä ei voi vaihtaa. -STR_ERROR_CAN_T_FOUND_TOWN_HERE :{WHITE}Kaupunkia ei voi rakentaa tähän... -STR_ERROR_CAN_T_EXPAND_TOWN :{WHITE}Kaupunkia ei voi laajentaa... +STR_ERROR_CAN_T_GENERATE_TOWN :{WHITE}Kuntia ei voi luoda +STR_ERROR_CAN_T_RENAME_TOWN :{WHITE}Kunnan nimeä ei voi vaihtaa... +STR_ERROR_CAN_T_FOUND_TOWN_HERE :{WHITE}Kuntaa ei voi perustaa tähän... +STR_ERROR_CAN_T_EXPAND_TOWN :{WHITE}Kuntaa ei voi laajentaa... STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB :{WHITE}... liian lähellä kartan reunaa. -STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}... liian lähellä toista kaupunkia. -STR_ERROR_TOO_MANY_TOWNS :{WHITE}... liian monta kaupunkia. +STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}... liian lähellä toista kuntaa +STR_ERROR_TOO_MANY_TOWNS :{WHITE}... liian monta kuntaa STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}... kartalla ei ole enää tilaa -STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}Kaupunki ei rakenna teitä. Voit sallia teiden rakentamisen valikosta Asetukset->Ympäristö->Kaupungit +STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}Kunta ei rakenna teitä. Voit sallia teiden rakentamisen valikosta Asetukset->Ympäristö->Kunnat STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Tietyöt ovat käynnissä. -STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}Kaupunkia ei voida poistaa...{}Asema tai varikko viittaa kaupunkiin tai kaupungin omistamaa ruutua ei voida poistaa -STR_ERROR_STATUE_NO_SUITABLE_PLACE :{WHITE}... kaupungin keskustassa ei ole sopivaa paikkaa patsaalle +STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}Kuntaa ei voida poistaa...{}Asema tai varikko viittaa kuntaan tai kunnan omistamaa ruutua ei voida poistaa +STR_ERROR_STATUE_NO_SUITABLE_PLACE :{WHITE}... tämän kunnan keskustassa ei ole sopivaa paikkaa patsaalle # Industry related errors STR_ERROR_TOO_MANY_INDUSTRIES :{WHITE}... liian paljon teollisuutta @@ -4190,20 +4295,20 @@ STR_ERROR_CAN_T_GENERATE_INDUSTRIES :{WHITE}Teollisu STR_ERROR_CAN_T_BUILD_HERE :{WHITE}{STRING}: tähän ei voi rakentaa... STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}Teollisuustyyppiä ei voi rakentaa tähän... STR_ERROR_INDUSTRY_TOO_CLOSE :{WHITE}... liian lähellä toista teollisuutta. -STR_ERROR_MUST_FOUND_TOWN_FIRST :{WHITE}... kaupunki pitää rakentaa ensin. -STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... vain yksi on sallittu kaupunkia kohden. -STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}... voidaan rakentaa vain kaupunkeihin, joissa on yli 1200 asukasta. +STR_ERROR_MUST_FOUND_TOWN_FIRST :{WHITE}... kunta pitää perustaa ensin +STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... vain yksi on sallittu kuntaa kohden +STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}... voidaan rakentaa vain kuntiin, joissa on vähintään 1200 asukasta STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}... voidaan rakentaa vain sademetsäalueisiin STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}... voidaan rakentaa vain aavikkoalueisiin -STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... voidaan rakentaa vain kaupunkeihin (korvaamaan taloja) -STR_ERROR_CAN_ONLY_BE_BUILT_NEAR_TOWN_CENTER :{WHITE}... voidaan rakentaa vain lähelle kaupungin keskustaa +STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... voidaan rakentaa vain taajamiin (korvaamaan taloja) +STR_ERROR_CAN_ONLY_BE_BUILT_NEAR_TOWN_CENTER :{WHITE}... voidaan rakentaa vain lähelle kunnan keskustaa STR_ERROR_CAN_ONLY_BE_BUILT_IN_LOW_AREAS :{WHITE}... voidaan rakentaa vain matalille alueille STR_ERROR_CAN_ONLY_BE_POSITIONED :{WHITE}... voidaan asettaa vain kartan reunoille STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... metsää voi istuttaa vain lumirajan yläpuolelle STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... voidaan rakentaa vain lumirajan yläpuolelle STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... voidaan rakentaa vain lumirajan alapuolelle -STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES :{WHITE}Teollisuudelle '{STRING}' ei löytynyt sopivaa paikkaa +STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES :{WHITE}Teollisuudelle ”{STRING}” ei löytynyt sopivaa paikkaa STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES_EXPLANATION :{WHITE}Muuta kartan parametreja saadaksesi paremman kartan # Station construction related errors @@ -4221,14 +4326,14 @@ STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}Liian mo STR_ERROR_TOO_MANY_STATION_SPECS :{WHITE}Rautatieasema on jakautunut liian moneen osaan STR_ERROR_TOO_MANY_BUS_STOPS :{WHITE}Liian monta linja-autopysäkkiä. STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}Liian monta lastauslaituria. -STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}Liian lähellä toista asemaa tai lastausaluetta. STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Liian lähellä toista satamaa. STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Liian lähellä toista lentokenttää. STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Asemaa ei voi nimetä uudelleen. -STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... kaupunki omistaa tien +STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... kunta omistaa tien STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... tie on väärin päin STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... läpiajettavissa pysäkeissä ei voi olla mutkia STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... läpiajettavissa pysäkeissä ei voi olla risteyksiä +STR_ERROR_DRIVE_THROUGH_ON_ONEWAY_ROAD :{WHITE}... tie on yksisuuntainen tai suljettu # Station destruction related errors STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Aseman osaa ei voi poistaa... @@ -4270,7 +4375,7 @@ STR_ERROR_CAN_T_BUILD_SHIP_DEPOT :{WHITE}Telakkaa STR_ERROR_CAN_T_RENAME_DEPOT :{WHITE}Varikon nimeä ei voi vaihtaa... STR_ERROR_TRAIN_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... täytyy olla pysähdyksissä veturitallin sisällä -STR_ERROR_ROAD_VEHICLE_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... täytyy olla pysähtyneenä varikolla +STR_ERROR_ROAD_VEHICLE_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... täytyy olla pysäytettynä varikolla STR_ERROR_SHIP_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... täytyy olla pysähdyksissä telakalla STR_ERROR_AIRCRAFT_MUST_BE_STOPPED_INSIDE_HANGAR :{WHITE}... täytyy olla pysähdyksissä lentokonehallissa @@ -4370,9 +4475,10 @@ STR_ERROR_GROUP_CAN_T_CREATE :{WHITE}Ei voi l STR_ERROR_GROUP_CAN_T_DELETE :{WHITE}Ryhmää ei voi poistaa. STR_ERROR_GROUP_CAN_T_RENAME :{WHITE}Ryhmää ei voi nimetä. STR_ERROR_GROUP_CAN_T_SET_PARENT :{WHITE}Pääryhmää ei voi määrittää... -STR_ERROR_GROUP_CAN_T_REMOVE_ALL_VEHICLES :{WHITE}Ryhmän kaikkia ajoneuvoja ei voi poistaa. -STR_ERROR_GROUP_CAN_T_ADD_VEHICLE :{WHITE}Ei voi lisätä ajoneuvoa ryhmään. -STR_ERROR_GROUP_CAN_T_ADD_SHARED_VEHICLE :{WHITE}Ei voi lisätä jaettuja ajoneuvoja ryhmään. +STR_ERROR_GROUP_CAN_T_SET_PARENT_RECURSION :{WHITE}... ryhmähierarkiassa ei saa olla silmukoita +STR_ERROR_GROUP_CAN_T_REMOVE_ALL_VEHICLES :{WHITE}Ryhmän kaikkia kulkuneuvoja ei voi poistaa. +STR_ERROR_GROUP_CAN_T_ADD_VEHICLE :{WHITE}Ei voi lisätä kulkuneuvoa ryhmään. +STR_ERROR_GROUP_CAN_T_ADD_SHARED_VEHICLE :{WHITE}Ei voi lisätä jaettuja kulkuneuvoja ryhmään. # Generic vehicle errors STR_ERROR_TRAIN_IN_THE_WAY :{WHITE}Juna on tiellä. @@ -4420,12 +4526,12 @@ STR_ERROR_ROAD_VEHICLE_NOT_AVAILABLE :{WHITE}Ajoneuvo STR_ERROR_SHIP_NOT_AVAILABLE :{WHITE}Laiva ei ole saatavilla STR_ERROR_AIRCRAFT_NOT_AVAILABLE :{WHITE}Lentokone ei ole saatavilla -STR_ERROR_TOO_MANY_VEHICLES_IN_GAME :{WHITE}Liian monta ajoneuvoa pelissä. +STR_ERROR_TOO_MANY_VEHICLES_IN_GAME :{WHITE}Liian monta kulkuneuvoa pelissä. STR_ERROR_CAN_T_CHANGE_SERVICING :{WHITE}Huoltoväliä ei voi muuttaa. STR_ERROR_VEHICLE_IS_DESTROYED :{WHITE}... kulkuneuvo on tuhoutunut -STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL :{WHITE}Yhtään ajoneuvoa ei ole saatavilla +STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL :{WHITE}Yhtään kulkuneuvoa ei ole saatavilla STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Muuta NewGRF-asetuksiasi STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}Kulkuneuvoja ei ole vielä saatavilla STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}Aloita peli {DATE_SHORT} jälkeen tai käytä NewGRF:ää joka tarjoaa aikaisempia kulkuneuvoja @@ -4461,7 +4567,7 @@ STR_ERROR_AIRCRAFT_NOT_ENOUGH_RANGE :{WHITE}... lent # Timetable related errors STR_ERROR_CAN_T_TIMETABLE_VEHICLE :{WHITE}Ei voi asettaa aikataulua. STR_ERROR_TIMETABLE_ONLY_WAIT_AT_STATIONS :{WHITE}Kulkuneuvo voi odottaa vain asemalla -STR_ERROR_TIMETABLE_NOT_STOPPING_HERE :{WHITE}Tämä ajoneuvo ei pysähdy tällä asemalla +STR_ERROR_TIMETABLE_NOT_STOPPING_HERE :{WHITE}Tämä kulkuneuvo ei pysähdy tällä asemalla # Sign related errors STR_ERROR_TOO_MANY_SIGNS :{WHITE}... liian monta kylttiä. @@ -4481,6 +4587,7 @@ STR_BASESOUNDS_WIN_DESCRIPTION :Alkuperäiset T STR_BASESOUNDS_NONE_DESCRIPTION :Äänipaketti, jossa ei ole ääniä. STR_BASEMUSIC_WIN_DESCRIPTION :Alkuperäinen Transport Tycoon Deluxen Windows-version musiikki. STR_BASEMUSIC_DOS_DESCRIPTION :Alkuperäinen Transport Tycoon Deluxen DOS-version musiikki. +STR_BASEMUSIC_TTO_DESCRIPTION :Alkuperäinen Transport Tycoonin (alkuperäinen / World Editor) DOS-version musiikki. STR_BASEMUSIC_NONE_DESCRIPTION :Musiikkipaketti, jossa ei ole musiikkia. ##id 0x2000 @@ -4490,7 +4597,7 @@ STR_TOWN_BUILDING_NAME_OFFICE_BLOCK_1 :Tomistorakennus STR_TOWN_BUILDING_NAME_SMALL_BLOCK_OF_FLATS_1 :Pieni kerrostalo STR_TOWN_BUILDING_NAME_CHURCH_1 :Kirkko STR_TOWN_BUILDING_NAME_LARGE_OFFICE_BLOCK_1 :Suuri toimistorakennus -STR_TOWN_BUILDING_NAME_TOWN_HOUSES_1 :Kaupunkitalot +STR_TOWN_BUILDING_NAME_TOWN_HOUSES_1 :Asuintaloja STR_TOWN_BUILDING_NAME_HOTEL_1 :Hotelli STR_TOWN_BUILDING_NAME_STATUE_1 :Patsas STR_TOWN_BUILDING_NAME_FOUNTAIN_1 :Suihkulähde @@ -4609,25 +4716,25 @@ STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MIGHTYMOVER_CHOO_CHOO :MightyMover Cho STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_PLODDYPHUT_DIESEL :Ploddyphut Diesel STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_POWERNAUT_DIESEL :Powernaut Diesel STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_WILLS_2_8_0_STEAM :Wills 2-8-0 (höyry) -STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CHANEY_JUBILEE_STEAM :Chaney 'Jubilee' (höyry) -STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_GINZU_A4_STEAM :Ginzu 'A4' (höyry) -STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_8P_STEAM :SH '8P' (höyry) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CHANEY_JUBILEE_STEAM :Chaney ”Jubilee” (höyry) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_GINZU_A4_STEAM :Ginzu ”A4” (höyry) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_8P_STEAM :SH ”8P” (höyry) STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MANLEY_MOREL_DMU_DIESEL :Manley-Morel DMU (diesel) -STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_DASH_DIESEL :'Dash' (diesel) -STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_HENDRY_25_DIESEL :SH/Hendry '25' (diesel) -STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_UU_37_DIESEL :UU '37' (diesel) -STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_FLOSS_47_DIESEL :Floss '47' (diesel) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_DASH_DIESEL :”Dash” (diesel) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_HENDRY_25_DIESEL :SH/Hendry ”25” (diesel) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_UU_37_DIESEL :UU ”37” (diesel) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_FLOSS_47_DIESEL :Floss ”47” (diesel) STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CS_4000_DIESEL :CS 4000 (diesel) STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CS_2400_DIESEL :CS 2400 (diesel) STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CENTENNIAL_DIESEL :Centennial (diesel) STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_KELLING_3100_DIESEL :Kelling 3100 (diesel) STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_TURNER_TURBO_DIESEL :Turner Turbo (diesel) STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MJS_1000_DIESEL :MJS 1000 (diesel) -STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_125_DIESEL :SH '125' (diesel) -STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_30_ELECTRIC :SH '30' (sähkö) -STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_40_ELECTRIC :SH '40' (sähkö) -STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_T_I_M_ELECTRIC :'T.I.M.' (sähkö) -STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_ASIASTAR_ELECTRIC :'AsiaStar' (sähkö) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_125_DIESEL :SH ”125” (diesel) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_30_ELECTRIC :SH ”30” (sähkö) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_40_ELECTRIC :SH ”40” (sähkö) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_T_I_M_ELECTRIC :”T.I.M.” (sähkö) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_ASIASTAR_ELECTRIC :”AsiaStar” (sähkö) STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PASSENGER_CAR :Matkustajavaunu STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_MAIL_VAN :Postivaunu STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COAL_CAR :Hiilivaunu @@ -4655,8 +4762,8 @@ STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_TOY_VAN :Leluvaunu STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_BATTERY_TRUCK :Paristovaunu STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_FIZZY_DRINK_TRUCK :Sihijuomavaunu STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PLASTIC_TRUCK :Muovivaunu -STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_X2001_ELECTRIC :'X2001' (sähkö) -STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_MILLENNIUM_Z1_ELECTRIC :'Millennium Z1' (sähkö) +STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_X2001_ELECTRIC :”X2001” (sähkö) +STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_MILLENNIUM_Z1_ELECTRIC :”Millennium Z1” (sähkö) STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_WIZZOWOW_Z99 :Wizzowow Z99 STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PASSENGER_CAR :Matkustajavaunu STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_MAIL_VAN :Postivaunu @@ -4685,10 +4792,10 @@ STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_TOY_VAN :Leluvaunu STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_BATTERY_TRUCK :Paristovaunu STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FIZZY_DRINK_TRUCK :Sihijuomavaunu STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PLASTIC_TRUCK :Muovivaunu -STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV1_LEVIATHAN_ELECTRIC :Lev1 'Leviathan' (sähkö) -STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV2_CYCLOPS_ELECTRIC :Lev2 'Cyclops' (sähkö) -STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV3_PEGASUS_ELECTRIC :Lev3 'Pegasus' (sähkö) -STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV4_CHIMAERA_ELECTRIC :Lev4 'Chimaera' (sähkö) +STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV1_LEVIATHAN_ELECTRIC :Lev1 ”Leviathan” (sähkö) +STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV2_CYCLOPS_ELECTRIC :Lev2 ”Cyclops” (sähkö) +STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV3_PEGASUS_ELECTRIC :Lev3 ”Pegasus” (sähkö) +STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV4_CHIMAERA_ELECTRIC :Lev4 ”Chimaera” (sähkö) STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_WIZZOWOW_ROCKETEER :Wizzowow Rocketeer STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PASSENGER_CAR :Matkustajavaunu STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_MAIL_VAN :Postivaunu diff --git a/src/lang/french.txt b/src/lang/french.txt index 34b3bcd892..da51ab78d4 100644 --- a/src/lang/french.txt +++ b/src/lang/french.txt @@ -190,6 +190,8 @@ STR_COLOUR_ORANGE :Orange STR_COLOUR_BROWN :Marron STR_COLOUR_GREY :Gris STR_COLOUR_WHITE :Blanc +STR_COLOUR_RANDOM :Aléatoire +STR_COLOUR_DEFAULT :Défaut # Units used in OpenTTD STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}mph @@ -465,6 +467,7 @@ STR_TOOLBAR_SOUND_MUSIC :Son/Musique ############ range for message menu starts STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :Message/Bulletin précédent STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Historique des messages +STR_NEWS_MENU_DELETE_ALL_MESSAGES :Effacer tous les messages ############ range ends here ############ range for about menu starts @@ -476,6 +479,7 @@ STR_ABOUT_MENU_SCREENSHOT :Copie d'écran STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Copie d'écran au zoom maximum STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Copie d'écran au zoom par défaut STR_ABOUT_MENU_GIANT_SCREENSHOT :Copie d'écran de la carte entière +STR_ABOUT_MENU_SHOW_FRAMERATE :Afficher la fréquence d'images STR_ABOUT_MENU_ABOUT_OPENTTD :À propos d'OpenTTD STR_ABOUT_MENU_SPRITE_ALIGNER :Alignement de sprite STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :Afficher/Cacher les boites de dimensions maximum @@ -815,6 +819,7 @@ STR_NEWS_MERGER_TAKEOVER_TITLE :{BIG_FONT}{BLAC STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENT_NAME}{}(Président) STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}{STRING} a sponsorisé la construction de la nouvelle ville {TOWN}{NBSP}! +STR_NEWS_NEW_TOWN_UNSPONSORED :{BLACK}{BIG_FONT}Une nouvelle ville nommée {TOWN} a été construite{NBSP}! STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}Un{G 0 "" "" e} nouv{G 0 eau el elle} {STRING} en construction près de {TOWN}{NBSP}! STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}Un{G 0 "" "" e} nouv{G 0 eau el elle} {STRING} s'implante près de {TOWN}{NBSP}! @@ -927,6 +932,8 @@ STR_GAME_OPTIONS_CURRENCY_ZAR :Rand sud-africa STR_GAME_OPTIONS_CURRENCY_CUSTOM :Personnalisée... STR_GAME_OPTIONS_CURRENCY_GEL :Lari Géorgien (GEL) STR_GAME_OPTIONS_CURRENCY_IRR :Rial Iranien (IRR) +STR_GAME_OPTIONS_CURRENCY_RUB :Nouveau rouble russe (RUB) +STR_GAME_OPTIONS_CURRENCY_MXN :Peso méxicain (MXN) ############ end of currency region STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Véhicules routiers @@ -989,6 +996,13 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normal STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Taille double STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Taille quadruple +STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}Taille de police +STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Choisir la taille de police d'interface à utiliser + +STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal +STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Taille double +STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Taille quadruple + STR_GAME_OPTIONS_BASE_GRF :{BLACK}Graphiques de base STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Sélectionner les graphiques de base à utiliser STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} fichier{P "" s} manquant{P "" s}/corrompu{P "" s} @@ -1171,6 +1185,8 @@ STR_CONFIG_SETTING_AUTOSLOPE :Terrassement so STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Autoriser le terrassement sous les bâtiments et les voies sans les retirer STR_CONFIG_SETTING_CATCHMENT :Autoriser des zones de desserte plus réalistes{NBSP}: {STRING} STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :Les zones de desserte ont des tailles différentes selon les types de stations et d'aéroports +STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES :Les stations des compagnies peuvent desservir les industries avec une station intégrée{NBSP}: {STRING} +STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES_HELPTEXT :Si activé, les industries avec une station intégrée (comme les plateformes pétrolières) peuvent aussi être desservies par les stations des compagnies construites à proximité. Si désactivé, ces industries peuvent uniquement être desservies par leur station intégrée. Aucune station de compagnie ne pourra desservir cette industrie, et la station intégrée ne desservira que cette industrie. STR_CONFIG_SETTING_EXTRADYNAMITE :Permettre le retrait de plus d'éléments possédés par une ville{NBSP}: {STRING} STR_CONFIG_SETTING_EXTRADYNAMITE_HELPTEXT :Simplifier le retrait d'éléments possédés par une ville STR_CONFIG_SETTING_TRAIN_LENGTH :Longueur maximum des trains{NBSP}: {STRING} @@ -1187,8 +1203,8 @@ STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS_HELPTEXT :Inclinaison d'u STR_CONFIG_SETTING_PERCENTAGE :{COMMA}% STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS :Inclinaison des pentes pour les véhicules routiers{NBSP}: {STRING} STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS_HELPTEXT :Inclinaison d'une case en pente pour un véhicule routier. Les valeurs les plus hautes rendent l’ascension plus difficile -STR_CONFIG_SETTING_FORBID_90_DEG :Interdire aux trains et aux navires les virages à 90°{NBSP}: {STRING} -STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :Les virages à 90° se produisent lorsqu'une voie horizontale est directement suivie par une voie verticale, impliquant que le train tourne de 90° en traversant la bordure de la case au lieu des 45° habituels pour les autres combinaisons de voies.{}S'applique également à la rotation des navires. +STR_CONFIG_SETTING_FORBID_90_DEG :Interdire aux trains les virages à 90°{NBSP}: {STRING} +STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :Les virages à 90° se produisent lorsqu'une voie horizontale est directement suivie par une voie verticale, impliquant que le train tourne de 90° en traversant la bordure de la case au lieu des 45° habituels pour les autres combinaisons de voies. STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :Permettre de joindre des stations non adjacentes{NBSP}: {STRING} STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS_HELPTEXT :Autoriser l'ajout à une station de morceaux ne touchant pas directement les morceaux existants. Un Ctrl-clic est requis pour placer les nouveaux morceaux. STR_CONFIG_SETTING_INFLATION :Inflation{NBSP}: {STRING} @@ -1244,8 +1260,8 @@ STR_CONFIG_SETTING_PLANE_SPEED :Facteur de vite STR_CONFIG_SETTING_PLANE_SPEED_HELPTEXT :Définir la vitesse relative des aéronefs par rapport aux autres types de véhicule, pour réduire les revenus du transport aérien STR_CONFIG_SETTING_PLANE_SPEED_VALUE :1 / {COMMA} STR_CONFIG_SETTING_PLANE_CRASHES :Nombre d'accidents d'avion{NBSP}: {STRING} -STR_CONFIG_SETTING_PLANE_CRASHES_HELPTEXT :Définir la probabilité qu'un accident d'avion se produise -STR_CONFIG_SETTING_PLANE_CRASHES_NONE :Aucun +STR_CONFIG_SETTING_PLANE_CRASHES_HELPTEXT :Définir la probabilité qu'un accident d'avion se produise.{}* Les jets auront toujours un risque de s'écraser en atterrissant sur les petits aéroports +STR_CONFIG_SETTING_PLANE_CRASHES_NONE :Aucun* STR_CONFIG_SETTING_PLANE_CRASHES_REDUCED :Réduit STR_CONFIG_SETTING_PLANE_CRASHES_NORMAL :Normal STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :Autoriser les arrêts de bus sur les routes des municipalités{NBSP}: {STRING} @@ -1256,6 +1272,9 @@ STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Il n'est STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Entretien de l'infrastructure{NBSP}: {STRING} STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Si activé, les infrastructures entraineront des coût d'entretien. Le coût augmente proportionnellement à la taille du réseau, affectant les grosses compagnies plus que les petites +STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR :Couleur de la compagnie au démarrage{NBSP}: {STRING} +STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT :Choisir la couleur de démarrage pour la compagnie + STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Les aéroports n'expirent jamais{NBSP}: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Activer ce paramètre fait que chaque type d'aéroports reste toujours disponible après son introduction @@ -1567,6 +1586,10 @@ STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Activer ce para STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :Interdit STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED :Autorisé STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :Autorisé, y compris l'agencement personnalisé des routes +STR_CONFIG_SETTING_TOWN_CARGOGENMODE :Génération des marchandises des villes{NBSP}: {STRING} +STR_CONFIG_SETTING_TOWN_CARGOGENMODE_HELPTEXT :Combien de marchandises sont produites par les maisons dans les villes, relativement à la population globale de la ville.{}Croissance quadratique{NBSP}: une ville deux fois plus grande génère quatre fois plus de passagers.{}Croissance linéaire{NBSP}: une ville deux fois plus grande génère deux fois plus de passagers. +STR_CONFIG_SETTING_TOWN_CARGOGENMODE_ORIGINAL :Quadratique (original) +STR_CONFIG_SETTING_TOWN_CARGOGENMODE_BITCOUNT :Linéaire STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :Plantation d'arbres durant la partie{NBSP}: {STRING} STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :Contrôle l'apparition aléatoire des arbres durant la partie. Cela peut affecter les industries qui dépendent de la croissance des arbres, par exemple les scieries @@ -1694,7 +1717,6 @@ STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}Distrib STR_CONFIG_SETTING_AI :{ORANGE}Compétiteurs STR_CONFIG_SETTING_AI_NPC :{ORANGE}Intelligence artificielle -STR_CONFIG_SETTING_PATHFINDER_OPF :Original STR_CONFIG_SETTING_PATHFINDER_NPF :NPF STR_CONFIG_SETTING_PATHFINDER_YAPF_RECOMMENDED :YAPF {BLUE}(recommandé) @@ -1778,13 +1800,9 @@ STR_QUIT_NO :{BLACK}Non # Supported OSes STR_OSNAME_WINDOWS :Windows -STR_OSNAME_DOS :DOS STR_OSNAME_UNIX :Unix STR_OSNAME_OSX :OS{NBSP}X -STR_OSNAME_BEOS :BeOS STR_OSNAME_HAIKU :Haiku -STR_OSNAME_MORPHOS :MorphOS -STR_OSNAME_AMIGAOS :AmigaOS STR_OSNAME_OS2 :OS/2 STR_OSNAME_SUNOS :SunOS @@ -1813,7 +1831,7 @@ STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Modifier STR_CHEAT_SETUP_PROD :{LTBLUE}Permettre la modification des valeurs de production{NBSP}: {ORANGE}{STRING} # Livery window -STR_LIVERY_CAPTION :{WHITE}Nouvelle couleur +STR_LIVERY_CAPTION :{WHITE}{COMPANY} - Couleur STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Montrer les livrées générales STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Montrer les livrées de trains @@ -2073,11 +2091,12 @@ STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Déconne STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Le serveur est protégé. Entrez le mot de passe STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}La compagnie est protégée. Entrez le mot de passe +STR_NETWORK_COMPANY_LIST_CLIENT_LIST_CAPTION :{WHITE}Liste des clients # Network company list added strings -STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Liste des clients -STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Spectateur -STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Nouvelle compagnie +STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Liste des clients +STR_NETWORK_COMPANY_LIST_SPECTATE :Spectateur +STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Nouvelle compagnie # Network client list STR_NETWORK_CLIENTLIST_KICK :Exclure @@ -2092,7 +2111,6 @@ STR_NETWORK_CLIENT :Client STR_NETWORK_SPECTATORS :Spectateurs STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Entrer le montant que vous voulez donner -STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Spectateur # Network set password STR_COMPANY_PASSWORD_CANCEL :{BLACK}Ne pas sauver le mot de passe entré @@ -2122,7 +2140,7 @@ STR_NETWORK_CHAT_ALL :[Tous] {STRING} STR_NETWORK_CHAT_OSKTITLE :{BLACK}Entrer le texte du clavardage # Network messages -STR_NETWORK_ERROR_NOTAVAILABLE :{WHITE}Aucun périphérique réseau trouvé ou programme compilé sans ENABLE_NETWORK +STR_NETWORK_ERROR_NOTAVAILABLE :{WHITE}Aucun périphérique réseau trouvé STR_NETWORK_ERROR_NOSERVER :{WHITE}Aucune partie réseau n'a été trouvée STR_NETWORK_ERROR_NOCONNECTION :{WHITE}Le serveur n'a pas répondu à la requête STR_NETWORK_ERROR_NEWGRF_MISMATCH :{WHITE}Échec de la connexion{NBSP}: NewGRF requis @@ -2374,9 +2392,9 @@ STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Signal c STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Signal de chemin (électrique){}Un signal de chemin autorise plus d'un train à entrer dans un bloc de signaux en même temps, si le train peut réserver un chemin jusqu'à un point d'attente sûr. Les signaux de chemin peuvent être passés par l'arrière. STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}Signal de chemin à sens unique (électrique){}Un signal de chemin autorise plus d'un train à entrer dans un bloc de signaux en même temps, si le train peut réserver un chemin jusqu'à un point d'attente sûr. Les signaux de chemin à sens unique ne peuvent pas être passés par l'arrière. STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Conversion de signal.{}Si sélectionné, cliquer sur un signal existant le convertit vers le type et la variante choisis.{}Ctrl-clic pour alterner entre les variantes existantes.{}Shift pour afficher seulement le coût estimé. -STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Densité de signaux -STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Réduire l'intervalle entre les signaux (augmenter la densité) -STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Augmenter l'intervalle entre les signaux (réduire la densité) +STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Intervalle entre les signaux +STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Réduire l'intervalle entre les signaux +STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Augmenter l'intervalle entre les signaux # Bridge selection window STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Choisir un pont ferroviaire @@ -2696,12 +2714,61 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Terrain apparte STR_ABOUT_OPENTTD :{WHITE}À propos de OpenTTD STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Copyright original {COPYRIGHT} 1995 Chris Sawyer, Tous droits réservés STR_ABOUT_VERSION :{BLACK}OpenTTD version {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 L'équipe OpenTTD +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2019 L'équipe OpenTTD # Framerate display window +STR_FRAMERATE_CAPTION :{WHITE}Fréquence d'images +STR_FRAMERATE_CAPTION_SMALL :{STRING}{WHITE} ({DECIMAL}x) +STR_FRAMERATE_RATE_GAMELOOP :{BLACK}Fréquence de simulation{NBSP}: {STRING} +STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}Nombre de ticks simulés par seconde. +STR_FRAMERATE_RATE_BLITTER :{BLACK}Fréquence des graphismes{NBSP}: {STRING} +STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}Nombre d'images rendues par seconde. +STR_FRAMERATE_SPEED_FACTOR :{BLACK}Facteur de vitesse actuel{NBSP}: {DECIMAL}x +STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}À quelle vitesse le jeu tourne actuellement, comparé à la vitesse attendue pour la simulation normale. +STR_FRAMERATE_CURRENT :{WHITE}Actuel +STR_FRAMERATE_AVERAGE :{WHITE}Moyen +STR_FRAMERATE_DATA_POINTS :{BLACK}Données basées sur {COMMA} mesures +STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL} ms +STR_FRAMERATE_MS_WARN :{YELLOW}{DECIMAL} ms +STR_FRAMERATE_MS_BAD :{RED}{DECIMAL} ms +STR_FRAMERATE_FPS_GOOD :{LTBLUE}{DECIMAL} images/s +STR_FRAMERATE_FPS_WARN :{YELLOW}{DECIMAL} images/s +STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL} images/s +STR_FRAMERATE_GRAPH_MILLISECONDS :{TINY_FONT}{COMMA} ms +STR_FRAMERATE_GRAPH_SECONDS :{TINY_FONT}{COMMA} s ############ Leave those lines in this order!! +STR_FRAMERATE_GAMELOOP :{BLACK}Total de la boucle de jeu{NBSP}: +STR_FRAMERATE_GL_ECONOMY :{BLACK} Traitement des marchandises{NBSP}: +STR_FRAMERATE_GL_TRAINS :{BLACK} Ticks des trains{NBSP}: +STR_FRAMERATE_GL_ROADVEHS :{WHITE} Ticks des véhicules routiers{NBSP}: +STR_FRAMERATE_GL_SHIPS :{BLACK} Ticks des navires{NBSP}: +STR_FRAMERATE_GL_AIRCRAFT :{BLACK} Ticks des aéroplanes{NBSP}: +STR_FRAMERATE_GL_LANDSCAPE :{BLACK} Ticks du monde{NBSP}: +STR_FRAMERATE_GL_LINKGRAPH :{BLACK} Délai du flux des marchandises{NBSP}: +STR_FRAMERATE_DRAWING :{BLACK}Rendu des graphismes{NBSP}: +STR_FRAMERATE_DRAWING_VIEWPORTS :{BLACK} Vues{NBSP}: +STR_FRAMERATE_VIDEO :{BLACK}Sortie vidéo{NBSP}: +STR_FRAMERATE_SOUND :{BLACK}Mixage sonore{NBSP}: +STR_FRAMERATE_ALLSCRIPTS :{BLACK} Total GS/IA{NBSP}: +STR_FRAMERATE_GAMESCRIPT :{BLACK} Script de jeu{NBSP}: +STR_FRAMERATE_AI :{BLACK} IA {NUM} {STRING} ############ End of leave-in-this-order ############ Leave those lines in this order!! +STR_FRAMETIME_CAPTION_GAMELOOP :Boucle de jeu +STR_FRAMETIME_CAPTION_GL_ECONOMY :Traitement des marchandises +STR_FRAMETIME_CAPTION_GL_TRAINS :Ticks des trains +STR_FRAMETIME_CAPTION_GL_ROADVEHS :Ticks des véhicules routiers +STR_FRAMETIME_CAPTION_GL_SHIPS :Ticks des navires +STR_FRAMETIME_CAPTION_GL_AIRCRAFT :Ticks des aéroplanes +STR_FRAMETIME_CAPTION_GL_LANDSCAPE :Ticks du monde +STR_FRAMETIME_CAPTION_GL_LINKGRAPH :Délai du flux des marchandises +STR_FRAMETIME_CAPTION_DRAWING :Rendu des graphismes +STR_FRAMETIME_CAPTION_DRAWING_VIEWPORTS :Rendu des vues +STR_FRAMETIME_CAPTION_VIDEO :Sortie vidéo +STR_FRAMETIME_CAPTION_SOUND :Mixage sonore +STR_FRAMETIME_CAPTION_ALLSCRIPTS :Total des scripts GS/IA +STR_FRAMETIME_CAPTION_GAMESCRIPT :Script de jeu +STR_FRAMETIME_CAPTION_AI :IA {NUM} {STRING} ############ End of leave-in-this-order @@ -2727,6 +2794,9 @@ STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Détails STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}Pas d'informations disponibles STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}{NBSP}: {WHITE}{STRING} STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF{NBSP}: {WHITE}{STRING} +STR_SAVELOAD_FILTER_TITLE :{BLACK}Filtre{NBSP}: +STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Écraser le fichier +STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW}Êtes-vous sûr de vouloir écraser le fichier existant{NBSP}? STR_SAVELOAD_OSKTITLE :{BLACK}Entrer un nom pour la sauvegarde @@ -2844,7 +2914,12 @@ STR_NEWGRF_SETTINGS_VERSION :{BLACK}Version{ STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}Version compatible min.{NBSP}: {SILVER}{NUM} STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5sum{NBSP}: {SILVER}{STRING} STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Palette{NBSP}: {SILVER}{STRING} +STR_NEWGRF_SETTINGS_PALETTE_DEFAULT :Défaut (D) +STR_NEWGRF_SETTINGS_PALETTE_DEFAULT_32BPP :Défaut (D) / 32 bpp +STR_NEWGRF_SETTINGS_PALETTE_LEGACY :Ancienne (W) +STR_NEWGRF_SETTINGS_PALETTE_LEGACY_32BPP :Ancienne (W) / 32 bpp STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Paramètres{NBSP}: {SILVER}{STRING} +STR_NEWGRF_SETTINGS_PARAMETER_NONE :Aucuns STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}Pas d'informations disponibles STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}Module correspondant non trouvé @@ -2925,6 +3000,8 @@ STR_NEWGRF_ERROR_READ_BOUNDS :Lecture après STR_NEWGRF_ERROR_GRM_FAILED :Indisponibilité de la ressource demandée (sprite {3:NUM}) STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} a été désactivé par {STRING} STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Format de sprite invalide ou inconnu (sprite {3:NUM}) +STR_NEWGRF_ERROR_LIST_PROPERTY_TOO_LONG :Trop d'éléments dans la liste des valeurs de la propriété (sprite {3:NUM}, propriété {4:HEX}) +STR_NEWGRF_ERROR_INDPROD_CALLBACK :Fonction de rappel de production d'industrie invalide (sprite {3:NUM}, "{2:STRING}") # NewGRF related 'general' warnings STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Attention{NBSP}! @@ -2949,13 +3026,14 @@ STR_NEWGRF_LIST_MISSING :{RED}Modules ma STR_NEWGRF_BROKEN :{WHITE}Le comportement du NewGRF "{0:STRING}" peut provoquer des erreurs de synchronisation et/ou des plantages STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Il a modifié l'état de wagon motorisé pour "{1:ENGINE}" en dehors du dépôt STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Il a modifié la longueur de véhicule pour "{1:ENGINE}" en dehors du dépôt -STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Il a changé la capacité pour '{1:ENGINE}' hors d'un dépôt ou d'un réaménagement +STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Il a changé la capacité pour "{1:ENGINE}" hors d'un dépôt ou d'un réaménagement STR_BROKEN_VEHICLE_LENGTH :{WHITE}Le train "{VEHICLE}" appartenant à "{COMPANY}" a une longueur invalide. Cela est probablement dû à des problèmes avec des NewGRFs, et peut provoquer des erreurs de synchronisation ou planter le jeu. STR_NEWGRF_BUGGY :{WHITE}Le module NewGRF "{0:STRING}" fournit une information incorrecte STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Les informations de cargaison/réaménagement pour "{1:ENGINE}" après sa construction sont différentes de celles de la liste d'achat. Cela peut causer un échec de réaménagement lors de l'auto-renouvellement/remplacement. STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}"{1:STRING}" a causé une boucle infinie dans la fonction de rappel de production -STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}Callback {1:HEX} a retourné un résultat invalide {2:HEX} +STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}La fonction de rappel {1:HEX} a retourné un résultat invalide {2:HEX} +STR_NEWGRF_BUGGY_INVALID_CARGO_PRODUCTION_CALLBACK :{WHITE}"{1:STRING}" a renvoyé un type de cargaison invalide dans la fonction de rappel de production à {2:HEX} # 'User removed essential NewGRFs'-placeholders for stuff without specs STR_NEWGRF_INVALID_CARGO : @@ -3050,6 +3128,7 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Corromp # Goal window STR_GOALS_CAPTION :{WHITE}Objectifs de {COMPANY} STR_GOALS_SPECTATOR_CAPTION :{WHITE}Objectifs globaux +STR_GOALS_SPECTATOR :Objectifs globaux STR_GOALS_GLOBAL_TITLE :{BLACK}Objectifs globaux{NBSP}: STR_GOALS_TEXT :{ORANGE}{STRING} STR_GOALS_NONE :{ORANGE}− Aucun − @@ -3098,6 +3177,7 @@ STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Cliquer # Story book window STR_STORY_BOOK_CAPTION :{WHITE}Livre d'histoire de {COMPANY} STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Livre d'histoire global +STR_STORY_BOOK_SPECTATOR :Livre d'histoire global STR_STORY_BOOK_TITLE :{YELLOW}{STRING} STR_STORY_BOOK_GENERIC_PAGE_ITEM :Page {NUM} STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Aller à une page spécifique en la choisissant dans cette liste @@ -3302,21 +3382,14 @@ STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Centrer STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Niveau de production{NBSP}: {YELLOW}{COMMA}{NBSP}% STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}L'industrie a annoncé sa fermeture imminente{NBSP}! -############ range for requires starts -STR_INDUSTRY_VIEW_REQUIRES_CARGO :{BLACK}Nécessite{NBSP}: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Nécessite{NBSP}: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Nécessite{NBSP}: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} -############ range for requires ends +STR_INDUSTRY_VIEW_REQUIRES_N_CARGO :{BLACK}Nécessite{NBSP}: {YELLOW}{STRING}{STRING} +STR_INDUSTRY_VIEW_PRODUCES_N_CARGO :{BLACK}Produit{NBSP}: {YELLOW}{STRING}{STRING} +STR_INDUSTRY_VIEW_CARGO_LIST_EXTENSION :, {STRING}{STRING} STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Nécessite{NBSP}: STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING} STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}{NBSP}: {CARGO_SHORT} en attente{STRING} -############ range for produces starts -STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Produit{NBSP}: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Produit{NBSP}: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -############ range for produces ends - STR_CONFIG_GAME_PRODUCTION :{WHITE}Changer la production (multiple de 8, max. 2040) STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}Changer le niveau de production (pourcentage, max. 800{NBSP}%) @@ -3365,10 +3438,13 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Véhicules rout STR_GROUP_DEFAULT_SHIPS :Navires non groupés STR_GROUP_DEFAULT_AIRCRAFTS :Aéronefs non groupés +STR_GROUP_COUNT_WITH_SUBGROUP :{TINY_FONT}{COMMA} (+{COMMA}) + STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Groupes - Cliquer sur un groupe pour lister tous les véhicules de ce groupe. Glisser et déposer les groupes pour les hiérarchiser. STR_GROUP_CREATE_TOOLTIP :{BLACK}Créer un groupe de véhicules STR_GROUP_DELETE_TOOLTIP :{BLACK}Supprimer le groupe sélectionné STR_GROUP_RENAME_TOOLTIP :{BLACK}Renommer le groupe sélectionné +STR_GROUP_LIVERY_TOOLTIP :{BLACK}Changer la couleur du groupe sélectionné STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Cliquer pour protéger ce groupe contre l'auto-remplacement global STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Supprimer un groupe @@ -3396,6 +3472,7 @@ STR_BUY_VEHICLE_SHIP_CAPTION :Nouveaux navire STR_BUY_VEHICLE_AIRCRAFT_CAPTION :Nouvel aéronef STR_PURCHASE_INFO_COST_WEIGHT :{BLACK}Prix{NBSP}: {GOLD}{CURRENCY_LONG}{BLACK} − Poids{NBSP}: {GOLD}{WEIGHT_SHORT} +STR_PURCHASE_INFO_COST_REFIT_WEIGHT :{BLACK}Coût{NBSP}: {GOLD}{CURRENCY_LONG}{BLACK} (Coût de réaménagement{NBSP}: {GOLD}{CURRENCY_LONG}{BLACK}) Poids{NBSP}: {GOLD}{WEIGHT_SHORT} STR_PURCHASE_INFO_SPEED_POWER :{BLACK}Vitesse{NBSP}: {GOLD}{VELOCITY}{BLACK} − Puissance{NBSP}: {GOLD}{POWER} STR_PURCHASE_INFO_SPEED :{BLACK}Vitesse{NBSP}: {GOLD}{VELOCITY} STR_PURCHASE_INFO_SPEED_OCEAN :{BLACK}Vitesse sur l'océan{NBSP}: {GOLD}{VELOCITY} @@ -3406,12 +3483,15 @@ STR_PURCHASE_INFO_REFITTABLE :(réaménageabl STR_PURCHASE_INFO_DESIGNED_LIFE :{BLACK}Conçu en{NBSP}: {GOLD}{NUM}{BLACK} − Durée de vie{NBSP}: {GOLD}{COMMA} an{P "" s} STR_PURCHASE_INFO_RELIABILITY :{BLACK}Fiabilité max.{NBSP}: {GOLD}{COMMA}{NBSP}% STR_PURCHASE_INFO_COST :{BLACK}Prix{NBSP}: {GOLD}{CURRENCY_LONG} +STR_PURCHASE_INFO_COST_REFIT :{BLACK}Coût{NBSP}: {GOLD}{CURRENCY_LONG}{BLACK} (Coût de réaménagement{NBSP}: {GOLD}{CURRENCY_LONG}{BLACK}) STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}Poids{NBSP}: {GOLD}{WEIGHT_SHORT} ({WEIGHT_SHORT}) STR_PURCHASE_INFO_COST_SPEED :{BLACK}Prix{NBSP}: {GOLD}{CURRENCY_LONG}{BLACK} − Vitesse{NBSP}: {GOLD}{VELOCITY} +STR_PURCHASE_INFO_COST_REFIT_SPEED :{BLACK}Coût{NBSP}: {GOLD}{CURRENCY_LONG}{BLACK} (Coût de réaménagement{NBSP}: {GOLD}{CURRENCY_LONG}{BLACK}) Vitesse{NBSP}: {GOLD}{VELOCITY} STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Capacité{NBSP}: {GOLD}{CARGO_LONG}, {CARGO_LONG} STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Wagons motorisés{NBSP}: {GOLD}+{POWER}{BLACK} − Poids{NBSP}: {GOLD}+{WEIGHT_SHORT} STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Réaménageable pour{NBSP}: {GOLD}{STRING} STR_PURCHASE_INFO_ALL_TYPES :Tous les types de cargaison +STR_PURCHASE_INFO_NONE :Aucune cargaison STR_PURCHASE_INFO_ALL_BUT :Tous sauf {CARGO_LIST} STR_PURCHASE_INFO_MAX_TE :{BLACK}Effort de traction max.{NBSP}: {GOLD}{FORCE} STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Rayon d'action{NBSP}: {GOLD}{COMMA}{NBSP}cases @@ -3427,11 +3507,21 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Acheter STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Acheter STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Acheter +STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_BUTTON :Achat et réaménagement du véhicule +STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Acheter et réaménager +STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_BUTTON :Acheter et réaménager le bateau +STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Acheter et réaménager + STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Acheter le véhicule sélectionné.{}Shift-clic pour afficher seulement le coût estimé. STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Acheter le véhicule sélectionné.{}Shift-clic pour afficher seulement le coût estimé. STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Acheter le navire sélectionné.{}Shift-clic pour afficher seulement le coût estimé. STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Acheter l'aéronef sélectionné.{}Shift-clic pour afficher seulement le coût estimé. +STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Acheter et réaménager le véhicule sélectionné.{}Shift-clic pour afficher seulement le coût estimé. +STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Acheter et réaménager le véhicule sélectionné.{}Shift-clic pour afficher seulement le coût estimé. +STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Acheter et réaménager le navire sélectionné.{}Shift-clic pour afficher seulement le coût estimé. +STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Acheter et réaménager l'aéronef sélectionné.{}Shift-clic pour afficher seulement le coût estimé. + STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Renommer STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Renommer STR_BUY_VEHICLE_SHIP_RENAME_BUTTON :{BLACK}Renommer @@ -3811,6 +3901,7 @@ STR_ORDER_CONDITIONAL_AGE :Âge du véhicu STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :Entretien nécessaire STR_ORDER_CONDITIONAL_UNCONDITIONALLY :Toujours STR_ORDER_CONDITIONAL_REMAINING_LIFETIME :Durée de vie restante (années) +STR_ORDER_CONDITIONAL_MAX_RELIABILITY :Fiabilité maximum STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP :{BLACK}Comment comparer les données du véhicule à la valeur donnée STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS :est égal à @@ -4236,7 +4327,6 @@ STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}Trop de STR_ERROR_TOO_MANY_STATION_SPECS :{WHITE}Trop de parties de gare STR_ERROR_TOO_MANY_BUS_STOPS :{WHITE}Trop d'arrêts d'autobus STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}Trop d'aires de chargement -STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}Trop près d'une autre gare STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Trop près d'un autre port STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Trop près d'un autre aéroport STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Impossible de renommer la gare... @@ -4386,6 +4476,7 @@ STR_ERROR_GROUP_CAN_T_CREATE :{WHITE}Impossib STR_ERROR_GROUP_CAN_T_DELETE :{WHITE}Impossible de supprimer ce groupe... STR_ERROR_GROUP_CAN_T_RENAME :{WHITE}Impossible de renommer le groupe... STR_ERROR_GROUP_CAN_T_SET_PARENT :{WHITE}Impossible de définir le groupe parent... +STR_ERROR_GROUP_CAN_T_SET_PARENT_RECURSION :{WHITE}... les boucles ne sont pas autorisées dans la hiérarchie de groupe STR_ERROR_GROUP_CAN_T_REMOVE_ALL_VEHICLES :{WHITE}Impossible de retirer tous les véhicules de ce groupe... STR_ERROR_GROUP_CAN_T_ADD_VEHICLE :{WHITE}Impossible d'ajouter le véhicule à ce groupe... STR_ERROR_GROUP_CAN_T_ADD_SHARED_VEHICLE :{WHITE}Impossible d'ajouter les véhicules partagés à ce groupe... diff --git a/src/lang/gaelic.txt b/src/lang/gaelic.txt index 5264ba8b29..1a946afdfe 100644 --- a/src/lang/gaelic.txt +++ b/src/lang/gaelic.txt @@ -849,6 +849,7 @@ STR_MUSIC_RULER_MARKER :{TINY_FONT}{BLA STR_MUSIC_TRACK_NONE :{TINY_FONT}{DKGREEN}-- STR_MUSIC_TRACK_DIGIT :{TINY_FONT}{DKGREEN}{ZEROFILL_NUM} STR_MUSIC_TITLE_NONE :{TINY_FONT}{DKGREEN}------ +STR_MUSIC_TITLE_NOMUSIC :{TINY_FONT}{DKGREEN}Chan eil ceòl ann STR_MUSIC_TITLE_NAME :{TINY_FONT}{DKGREEN}“{STRING}" STR_MUSIC_TRACK :{TINY_FONT}{BLACK}Traca STR_MUSIC_XTITLE :{TINY_FONT}{BLACK}Tiotal @@ -869,10 +870,12 @@ STR_MUSIC_TOOLTIP_TOGGLE_PROGRAM_SHUFFLE :{BLACK}Toglaich STR_MUSIC_TOOLTIP_SHOW_MUSIC_TRACK_SELECTION :{BLACK}Seall uinneag taghadh tracaichean ciùil # Playlist window +STR_PLAYLIST_MUSIC_SELECTION_SETNAME :{WHITE}Prògram ciùil - "{STRING}" STR_PLAYLIST_TRACK_NAME :{TINY_FONT}{LTBLUE}{ZEROFILL_NUM} “{STRING}" STR_PLAYLIST_TRACK_INDEX :{TINY_FONT}{BLACK}Clàr-amais nan traca STR_PLAYLIST_PROGRAM :{TINY_FONT}{BLACK}Prògram - “{STRING}" STR_PLAYLIST_CLEAR :{TINY_FONT}{BLACK}Falamhaich +STR_PLAYLIST_CHANGE_SET :{BLACK}Atharraich an seata STR_PLAYLIST_TOOLTIP_CLEAR_CURRENT_PROGRAM_CUSTOM1 :{BLACK}Falamhaich am prògram làithreach (Gnàthaichte1 no Gnàthaichte2 a-mhàin) STR_PLAYLIST_TOOLTIP_CLICK_TO_ADD_TRACK :{BLACK}Dèan briogadh air traca ciùil gus a chur ris a' phrògram làithreach (Gnàthaichte1 no Gnàthaichte2 a-mhàin) STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK :{BLACK}Dèan briogadh air traca ciùil gus a thoirt air falbh bhon phrògram làithreach (Gnàthaichte1 no Gnàthaichte2 a-mhàin) @@ -1079,10 +1082,10 @@ STR_NEWS_EXCLUSIVE_RIGHTS_DESCRIPTION :{BIG_FONT}{BLAC # Extra view window STR_EXTRA_VIEW_PORT_TITLE :{WHITE}Port-seallaidh {COMMA} -STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Cuir lethbhreac sa phort-seallaidh seo +STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Atharraich am port-seallaidh STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT :{BLACK}Cuir lethbhreac dhen ionad air a' phrìomh shealladh sa phort-seallaidh seo -STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Cuir ann bhon phort-seallaidh seo -STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Cuir ionad a' phuirt-seallaidh seo sa phrìomh shealladh +STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Atharraich am prìomh phort-seallaidh +STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Cuir lethbhreac de dh'ionad a' phuirt-seallaidh seo sa phrìomh shealladh # Game options window STR_GAME_OPTIONS_CAPTION :{WHITE}Roghainnean a' gheama @@ -1186,6 +1189,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Àbhaisteach STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Dà uiread a mheud STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Ceithir uiread a mheud + + STR_GAME_OPTIONS_BASE_GRF :{BLACK}Seata grafaigeachd bunasach STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Tagh an seata grafaigeachd bunasach a chleachdas tu STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} {P fhaidhle fhaidhle faidhlichean faidhle} a dhìth/coirbte @@ -1453,6 +1458,9 @@ STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Cha ghab STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Cumail suas a' bhun-structair: {STRING} STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Nuair a bhios seo air, bidh cumail suas a' bhun-structair a' cosg airgid. Fàsaidh na cosgaisean nas luaithe na meud an lìonraidh, mar sin bheir an roghainn seo barrachd buaidh air companaidhean mòra +STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR :Dath tòiseachadh na companaidh: {STRING} +STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT :Tagh dath tòiseachaidh airson na companaidh + STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Chan fhalbh an ùine air puirt-adhair: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Nuair a chuireas tu an roghainn seo an comas, cumaidh gach port-adhair a' dol gu bràth an dèidh a thogail @@ -1536,6 +1544,7 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_HELPTEXT :Dath na crutha- STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Uaine STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Dorch-uaine STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Purpaidh +STR_CONFIG_SETTING_SCROLLMODE_RMB :Gluais am mapa le putan deas na luchaige STR_CONFIG_SETTING_SMOOTH_SCROLLING :Sgroladh mìn nam port-seallaidh: {STRING} STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Tagh mar a ghluaiseas am prìomh-shealladh gu ionad sònraichte. Ma tha seo dheth, thèid leum dhan ionad a chaidh a thaghadh sa bhad STR_CONFIG_SETTING_MEASURE_TOOLTIP :Seall gliocasan-sgrìn tomhais le innealan togail: {STRING} @@ -1885,7 +1894,6 @@ STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}Sgaoile STR_CONFIG_SETTING_AI :{ORANGE}Co-farpaisichean STR_CONFIG_SETTING_AI_NPC :{ORANGE}Cluicheadairean coimpiutair -STR_CONFIG_SETTING_PATHFINDER_OPF :Tùsail STR_CONFIG_SETTING_PATHFINDER_NPF :NPF STR_CONFIG_SETTING_PATHFINDER_YAPF_RECOMMENDED :YAPF {BLUE}(molta) @@ -1969,13 +1977,9 @@ STR_QUIT_NO :{BLACK}Chan eil # Supported OSes STR_OSNAME_WINDOWS :Windows -STR_OSNAME_DOS :DOS STR_OSNAME_UNIX :Unix STR_OSNAME_OSX :OS{NBSP}X -STR_OSNAME_BEOS :BeOS STR_OSNAME_HAIKU :Haiku -STR_OSNAME_MORPHOS :MorphOS -STR_OSNAME_AMIGAOS :AmigaOS STR_OSNAME_OS2 :OS/2 STR_OSNAME_SUNOS :SunOS @@ -2004,7 +2008,7 @@ STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Atharrai STR_CHEAT_SETUP_PROD :{LTBLUE}Cuir an comas atharrachadh air luachan saothrachaidh: {ORANGE}{STRING} # Livery window -STR_LIVERY_CAPTION :{WHITE}Sgeama nan dath ùr +STR_LIVERY_CAPTION :{WHITE}{COMPANY} - Sgeama nan dath STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Seall sgeamannan nan dath coitcheann STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Seall sgeamannan nan dath airson trèanaichean @@ -2266,9 +2270,9 @@ STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Tha am f STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Tha a' chompanaidh dìonta. Cuir a-steach facal-faire # Network company list added strings -STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Liosta nan cliant -STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Coimhead air -STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Companaidh ùr +STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Liosta nan cliant +STR_NETWORK_COMPANY_LIST_SPECTATE :Coimhead air +STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Companaidh ùr # Network client list STR_NETWORK_CLIENTLIST_KICK :Thoir a bhròg dha @@ -2283,7 +2287,6 @@ STR_NETWORK_CLIENT :Cliant STR_NETWORK_SPECTATORS :Amharcaichean STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Cuir a-steach na tha thu airson toirt seachad -STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Amharc # Network set password STR_COMPANY_PASSWORD_CANCEL :{BLACK}Na sàbhail am facal-faire air a chur a-steach @@ -2576,9 +2579,9 @@ STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Comharra STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Comharra slighe (dealain){}Leigidh comharra slighe le barrachd air aon trèan dol a-steach dhan bhloca comharra air an aon àm, mas urrainn dhan trèan slighe gu ionad stadaidh sàbhailte a ghlèidheadh. Faodar dol seachad air comharran slighe àbhaisteach on chùlaibh STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}Comharra slighe aon-shligheach (dealain){}Leigidh comharra slighe le barrachd air aon trèan dol a-steach dhan bhloca comharra air an aon àm, mas urrainn dhan trèan slighe gu ionad stadaidh sàbhailte a ghlèidheadh. Chan fhaodar dol seachad air comharran slighe àbhaisteach on chùlaibh STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Iompachadh chomharran{}Ma thagh thu seo ’s tu a' briogadh air comharra a tha ann, iompaichidh seo an comharra dhan t-seòrsa a thagh thu. Seallaidh Shift+briogadh tuairmse air cosgaisean an iompachaidh dhut -STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Dlùths nan comharran air an cruthachadh le slaodadh -STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Lùghdaich dlùths nan comharran air an cruthachadh le slaodadh -STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Meudaich dlùths nan comharran air an cruthachadh le slaodadh +STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Astar nan comharran air an cruthachadh le slaodadh +STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Lùghdaich astar nan comharran air an cruthachadh le slaodadh +STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Meudaich astar nan comharran air an cruthachadh le slaodadh # Bridge selection window STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Tagh drochaid rèile @@ -2925,12 +2928,32 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Tìr a' chompan STR_ABOUT_OPENTTD :{WHITE}Mu dheidhinn OpenTTD STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Còir-lethbhreac tùsail {COPYRIGHT} 1995 Chris Sawyer, a h-uile còir glèidhte STR_ABOUT_VERSION :{BLACK}OpenTTD tionndadh {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 An sgioba OpenTTD +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2019 An sgioba OpenTTD # Framerate display window +STR_FRAMERATE_CAPTION :{WHITE}Reat fhrèamaichean +STR_FRAMERATE_CAPTION_SMALL :{STRING}{WHITE} ({DECIMAL}x) +STR_FRAMERATE_RATE_BLITTER :{BLACK}Reat fhrèamaichean na grafaigeachd: {STRING} +STR_FRAMERATE_SPEED_FACTOR :{BLACK}Factar làithreach air luaths a' gheama: {DECIMAL}x +STR_FRAMERATE_CURRENT :{WHITE}Làithreach +STR_FRAMERATE_AVERAGE :{WHITE}Cuibheasach +STR_FRAMERATE_DATA_POINTS :{BLACK}Dàta stèidhichte air {COMMA} {P "tomhas" "thomhas" "tomhasan" "tomhas" } +STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL} ms +STR_FRAMERATE_FPS_WARN :{YELLOW}{DECIMAL} {P "fhrèam" "fhrèam" "frèamaichean" "frèam" }/diog +STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL} {P "fhrèam" "fhrèam" "frèamaichean" "frèam" }/diog +STR_FRAMERATE_GRAPH_MILLISECONDS :{TINY_FONT}{COMMA} ms ############ Leave those lines in this order!! +STR_FRAMERATE_GL_LINKGRAPH :{BLACK} Dàil air graf nan ceangal: +STR_FRAMERATE_DRAWING :{BLACK}Reandaradh na grafaigeachd: +STR_FRAMERATE_DRAWING_VIEWPORTS :{BLACK} Puirt-sheallaidh an t-saoghail: +STR_FRAMERATE_VIDEO :{BLACK}Às-chur video: +STR_FRAMERATE_SOUND :{BLACK}Measgachadh fuaime: ############ End of leave-in-this-order ############ Leave those lines in this order!! +STR_FRAMETIME_CAPTION_GAMELOOP :Lùb a' gheama +STR_FRAMETIME_CAPTION_GL_LINKGRAPH : Dàil air graf nan ceangal +STR_FRAMETIME_CAPTION_VIDEO :Às-chur video +STR_FRAMETIME_CAPTION_SOUND :Measgachadh fuaime ############ End of leave-in-this-order @@ -2956,6 +2979,7 @@ STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Fiosrach STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}Chan eil fiosrachadh ri làimh STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING} STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING} +STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Sgrìobh thairis air an fhaidhle STR_SAVELOAD_OSKTITLE :{BLACK}Cuir a-steach ainm ùr gus an geama a shàbhaladh @@ -3073,6 +3097,10 @@ STR_NEWGRF_SETTINGS_VERSION :{BLACK}Tionndad STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}An tionndadh as sine a tha co-chòrdail: {SILVER}{NUM} STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}Suim MD5: {SILVER}{STRING} STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Pailead: {SILVER}{STRING} +STR_NEWGRF_SETTINGS_PALETTE_DEFAULT :Bun-roghainn (D) +STR_NEWGRF_SETTINGS_PALETTE_DEFAULT_32BPP :Bun-roghainn (D) / 32 bpp +STR_NEWGRF_SETTINGS_PALETTE_LEGACY :Dìleabach (W) +STR_NEWGRF_SETTINGS_PALETTE_LEGACY_32BPP :Dìleabach (W) / 32 bpp STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Paramadairean: {SILVER}{STRING} STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}Chan eil fiosrachadh ri làimh @@ -3225,6 +3253,7 @@ STR_TOWN_POPULATION :{BLACK}Sluagh a STR_TOWN_VIEW_TOWN_CAPTION :{WHITE}{TOWN} STR_TOWN_VIEW_CITY_CAPTION :{WHITE}{TOWN} (Mòr-bhaile) STR_TOWN_VIEW_POPULATION_HOUSES :{BLACK}Sluagh: {ORANGE}{COMMA}{BLACK} Taighean: {ORANGE}{COMMA} +STR_TOWN_VIEW_CARGO_LAST_MONTH_MAX :{BLACK}{CARGO_LIST} sa mhìos seo chaidh: {ORANGE}{COMMA}{BLACK} as motha: {ORANGE}{COMMA} STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}Carago a tha a dhìth ach am fàs am baile: STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL :{RED}Feum air {ORANGE}{STRING} STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{BLACK}Feum air {ORANGE}{STRING}{BLACK} sa gheamhradh @@ -3277,6 +3306,7 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Ceannai # Goal window STR_GOALS_CAPTION :{WHITE}Amasan aig {COMPANY} STR_GOALS_SPECTATOR_CAPTION :{WHITE}Amasan coitcheann +STR_GOALS_SPECTATOR :Amasan coitcheann STR_GOALS_GLOBAL_TITLE :{BLACK}Amasan coitcheann: STR_GOALS_TEXT :{ORANGE}{STRING} STR_GOALS_NONE :{ORANGE}- Chan eil gin - @@ -3529,21 +3559,11 @@ STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Meadhana STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Ìre an dèanadais: {YELLOW}{COMMA}% STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}Tha an gnìomhachas gu bhith a dhùnadh a dh'aithghearr! -############ range for requires starts -STR_INDUSTRY_VIEW_REQUIRES_CARGO :{BLACK}Feum air: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Feum air: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Feum air: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} -############ range for requires ends STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Feum air: STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING} STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} a' feitheamh{STRING} -############ range for produces starts -STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Toradh: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Toradh: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -############ range for produces ends - STR_CONFIG_GAME_PRODUCTION :{WHITE}Atharraich an saothrachaidh (iomadach aig 8, suas gu 2040) STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}Atharraich ìre an saothrachaidh (ceudad, suas gu 800%) @@ -3592,6 +3612,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Carbadan-rathai STR_GROUP_DEFAULT_SHIPS :Longan gun bhuidheann STR_GROUP_DEFAULT_AIRCRAFTS :Carbadan-adhair gun bhuidheann + STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Buidhnean - briog air buidheann gus a h-uile carbad a tha sa bhuidheann seo a shealltainn. Slaod buidhnean ’s leig às iad gus an rangachd atharrachadh. STR_GROUP_CREATE_TOOLTIP :{BLACK}Briog gus buidheann a chruthachadh STR_GROUP_DELETE_TOOLTIP :{BLACK}Sguab às dhan bhuidheann a thagh thu @@ -3639,6 +3660,7 @@ STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Tomhas-l STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Carbadan le cumhachd: {GOLD}+{POWER}{BLACK} Cuideam: {GOLD}+{WEIGHT_SHORT} STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Gabhaidh mùthadh airson: {GOLD}{STRING} STR_PURCHASE_INFO_ALL_TYPES :Na h-uile seòrsa dhe charago +STR_PURCHASE_INFO_NONE :Chan eil gin STR_PURCHASE_INFO_ALL_BUT :Na h-uile ach {CARGO_LIST} STR_PURCHASE_INFO_MAX_TE :{BLACK}Spàirn tàirnge as motha: {GOLD}{FORCE} STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Astar: {GOLD}{COMMA} {P leac leac leacan leac} @@ -3654,11 +3676,13 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Ceannaic STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Ceannaich long STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Ceannaich carbad-adhair + STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Ceannaich an carbad-rèile a thagh thu. Seallaidh Shift+briogadh tuairmse air na cosgaisean gun a bhith a' ceannach dad STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Ceannaich an carbad-rathaid a thagh thu. Seallaidh Shift+briogadh tuairmse air na cosgaisean gun a bhith a' ceannach dad STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Ceannaich an long a thagh thu. Seallaidh Shift+briogadh tuairmse air na cosgaisean gun a bhith a' ceannach dad STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Ceannaich an carbad-adhair a thagh thu. Seallaidh Shift+briogadh tuairmse air na cosgaisean gun a bhith a' ceannach dad + STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Thoir ainm ùr air STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Thoir ainm ùr air STR_BUY_VEHICLE_SHIP_RENAME_BUTTON :{BLACK}Thoir ainm ùr air @@ -4463,7 +4487,6 @@ STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}Cus stè STR_ERROR_TOO_MANY_STATION_SPECS :{WHITE}Cus pàirtean dhe stèisean-rèile STR_ERROR_TOO_MANY_BUS_STOPS :{WHITE}Gus stèiseanan bus STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}Tha cus ionadan-luchdaidh nan làraidh ann -STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}Ro fhaisg air stèisean/ionad-luchdaidh eile STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Ro fhaisg air port eile STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Ro fhaisg air port-adhair eile STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Cha ghabh ainm an stèisein atharrachadh... @@ -4471,6 +4494,7 @@ STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... tha STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... tha comhair an rathaid cearr STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... chan urrainn dha dh’oiseanan a bhith aig stèiseanan draibhidh troimhe STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... chan urrainn dha ghoibhlean a bhith aig stèiseanan draibhidh troimhe +STR_ERROR_DRIVE_THROUGH_ON_ONEWAY_ROAD :{WHITE}... rathad aon-shligheach no bacte # Station destruction related errors STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Cha ghabh pàirt dhen stèisean toirt air falbh... @@ -4722,6 +4746,8 @@ STR_BASESOUNDS_DOS_DESCRIPTION :Fuaimean aig an STR_BASESOUNDS_WIN_DESCRIPTION :Fuaimean aig an deasachadh Windows tùsail aig Transport Tycoon Deluxe. STR_BASESOUNDS_NONE_DESCRIPTION :Pacaid fhuaimean anns nach eil fuaim sam bith. STR_BASEMUSIC_WIN_DESCRIPTION :Ceòl aig an deasachadh Windows tùsail aig Transport Tycoon Deluxe. +STR_BASEMUSIC_DOS_DESCRIPTION :Ceòl aig an deasachadh DOS tùsail aig Transport Tycoon Deluxe. +STR_BASEMUSIC_TTO_DESCRIPTION :Ceòl aig an deasachadh DOS tùsail aig Transport Tycoon Deluxe (Original/World Editor). STR_BASEMUSIC_NONE_DESCRIPTION :Pacaid ciùil anns nach eil fonn sam bith. ##id 0x2000 diff --git a/src/lang/galician.txt b/src/lang/galician.txt index fbd6330025..149e29e497 100644 --- a/src/lang/galician.txt +++ b/src/lang/galician.txt @@ -985,6 +985,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normal STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Dobre tamaño STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Tamaño do cadro + + STR_GAME_OPTIONS_BASE_GRF :{BLACK}Conxunto básico de gráficos STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Selecciona o conxunto de gráficos básico a empregar STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} arquivo{P "" s} inexistente{P "" s}/erróneo{P "" s} @@ -1252,6 +1254,7 @@ STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Non é p STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Mantemento de infraestrutura: {STRING} STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Cando se activa, a infraestrutura provoca custos de mantemento. O custo aumenta sobre-proporcionadamente co tamaño da rede, e afecta máis ás compañías máis grandes cás pequenas + STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Os aeroportos nunca caducan: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Activar esta opción fai que cada tipo de aeroporto siga estando dispoñíbel para sempre dende a súa aparición @@ -1684,7 +1687,6 @@ STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}Distrib STR_CONFIG_SETTING_AI :{ORANGE}Competidores STR_CONFIG_SETTING_AI_NPC :{ORANGE}Xogadores da computadora -STR_CONFIG_SETTING_PATHFINDER_OPF :Orixinal STR_CONFIG_SETTING_PATHFINDER_NPF :NPF STR_CONFIG_SETTING_PATHFINDER_YAPF_RECOMMENDED :YAPF {BLUE}(Recomendado) @@ -1768,13 +1770,9 @@ STR_QUIT_NO :{BLACK}Non # Supported OSes STR_OSNAME_WINDOWS :Windows -STR_OSNAME_DOS :DOS STR_OSNAME_UNIX :Unix STR_OSNAME_OSX :OS{NBSP}X -STR_OSNAME_BEOS :BeOS STR_OSNAME_HAIKU :Haiku -STR_OSNAME_MORPHOS :MorphOS -STR_OSNAME_AMIGAOS :AmigaOS STR_OSNAME_OS2 :OS/2 STR_OSNAME_SUNOS :SunOS @@ -1803,7 +1801,6 @@ STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Cambiar STR_CHEAT_SETUP_PROD :{LTBLUE}Permitir a modificación dos valores de producción: {ORANGE}{STRING} # Livery window -STR_LIVERY_CAPTION :{WHITE}Novo esquema de cor STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Mostra-los esquemas de cor xerais STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Mostra-los esquemas de cor dos trens @@ -2065,9 +2062,9 @@ STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}O servid STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}A compañía está protexida. Introduce o contrasinal # Network company list added strings -STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Lista de clientes -STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Observar -STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Nova compañía +STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Lista de clientes +STR_NETWORK_COMPANY_LIST_SPECTATE :Observar +STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Nova compañía # Network client list STR_NETWORK_CLIENTLIST_KICK :Chimpar @@ -2082,7 +2079,6 @@ STR_NETWORK_CLIENT :Cliente STR_NETWORK_SPECTATORS :Espectadores STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Introduce a cantidade de cartos que queres dar -STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Espectador # Network set password STR_COMPANY_PASSWORD_CANCEL :{BLACK}Non grava-lo contrasinal introducido @@ -2685,7 +2681,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Terreo propieda STR_ABOUT_OPENTTD :{WHITE}Acerca de OpenTTD STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Copyright orixinal {COPYRIGHT} 1995 Chris Sawyer, Tódolos dereitos reservados STR_ABOUT_VERSION :{BLACK}OpenTTD versión {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2018 O equipo de OpenTTD +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2019 O equipo de OpenTTD # Framerate display window ############ Leave those lines in this order!! @@ -3289,21 +3285,11 @@ STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Centrar STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Nivel de produción: {YELLOW}{COMMA}% STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}A industria anunció un peche inminente -############ range for requires starts -STR_INDUSTRY_VIEW_REQUIRES_CARGO :{BLACK}Require: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Require: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Require: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} -############ range for requires ends STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Require: STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING} STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} agardando{STRING} -############ range for produces starts -STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Produce: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Produce: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -############ range for produces ends - STR_CONFIG_GAME_PRODUCTION :{WHITE}Cambiar produción (múltiplo de 8, ata 2040) STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}Cambiar o nivel de produción (porcentaxe, ata 800%) @@ -3352,6 +3338,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Vehículos de e STR_GROUP_DEFAULT_SHIPS :Barcos sen agrupar STR_GROUP_DEFAULT_AIRCRAFTS :Avións sen agrupar + STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Grupos - Pincha nun grupo para ver unha lista de tódolos vehículos dese grupo STR_GROUP_CREATE_TOOLTIP :{BLACK}Pincha para crear un grupo STR_GROUP_DELETE_TOOLTIP :{BLACK}Borrar o grupo seleccionado @@ -3414,11 +3401,13 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Mercar v STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Mercar barco STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Mercar aeronave + STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Mercar o vehículo ferroviario seleccionado. Shift+click mostra o custo estimado sen mercar STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Mercar o vehículo de estrada seleccionado. Shift+click mostra o custo estimado sen mercar STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Mercar o barco seleccionado. Shift+click mostra o custo estimado sen mercar STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Mercar a aeronave seleccionada. Shift+click mostra o custo estimado sen mercar + STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Renomear STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Renomear STR_BUY_VEHICLE_SHIP_RENAME_BUTTON :{BLACK}Renomear @@ -4223,7 +4212,6 @@ STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}Demasiad STR_ERROR_TOO_MANY_STATION_SPECS :{WHITE}Demasiadas partes de estación de tren STR_ERROR_TOO_MANY_BUS_STOPS :{WHITE}Demasiadas paradas de autobús STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}Demasiadas estacións de camións -STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}Demasiado preto doutra estación ou área de carga STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Demasiado preto doutro peirao STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Demasiado preto doutro aeroporto STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Non se pode renomear a estación... diff --git a/src/lang/german.txt b/src/lang/german.txt index cd7eb37d8a..35d02e8d16 100644 --- a/src/lang/german.txt +++ b/src/lang/german.txt @@ -190,6 +190,8 @@ STR_COLOUR_ORANGE :Orange STR_COLOUR_BROWN :Braun STR_COLOUR_GREY :Grau STR_COLOUR_WHITE :Weiß +STR_COLOUR_RANDOM :Zufällig +STR_COLOUR_DEFAULT :Standard # Units used in OpenTTD STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}mph @@ -476,6 +478,7 @@ STR_ABOUT_MENU_SCREENSHOT :Screenshot (Sta STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Screenshot in Nahaufnahme STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Screenshot mit normalem Zoom STR_ABOUT_MENU_GIANT_SCREENSHOT :Riesiger Screenshot (Standard: Strg+G) +STR_ABOUT_MENU_SHOW_FRAMERATE :Bildwiederholrate anzeigen STR_ABOUT_MENU_ABOUT_OPENTTD :Über OpenTTD STR_ABOUT_MENU_SPRITE_ALIGNER :Sprite-Ausrichtung STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :Hüllquader anzeigen/ausblenden @@ -651,6 +654,7 @@ STR_MUSIC_RULER_MARKER :{TINY_FONT}{BLA STR_MUSIC_TRACK_NONE :{TINY_FONT}{DKGREEN}-- STR_MUSIC_TRACK_DIGIT :{TINY_FONT}{DKGREEN}{ZEROFILL_NUM} STR_MUSIC_TITLE_NONE :{TINY_FONT}{DKGREEN}------ +STR_MUSIC_TITLE_NOMUSIC :{TINY_FONT}{DKGREEN}Keine Musik verfügbar STR_MUSIC_TITLE_NAME :{TINY_FONT}{DKGREEN}"{STRING}" STR_MUSIC_TRACK :{TINY_FONT}{BLACK}Track STR_MUSIC_XTITLE :{TINY_FONT}{BLACK}Titel @@ -671,11 +675,14 @@ STR_MUSIC_TOOLTIP_TOGGLE_PROGRAM_SHUFFLE :{BLACK}Zufälli STR_MUSIC_TOOLTIP_SHOW_MUSIC_TRACK_SELECTION :{BLACK}Zeige Musiktitelauswahl # Playlist window +STR_PLAYLIST_MUSIC_SELECTION_SETNAME :{WHITE}Musikprogramm - '{STRING}' STR_PLAYLIST_TRACK_NAME :{TINY_FONT}{LTBLUE}{ZEROFILL_NUM} "{STRING}" STR_PLAYLIST_TRACK_INDEX :{TINY_FONT}{BLACK}Track Inhalt STR_PLAYLIST_PROGRAM :{TINY_FONT}{BLACK}Programm - '{STRING}' STR_PLAYLIST_CLEAR :{TINY_FONT}{BLACK}Bereinigen +STR_PLAYLIST_CHANGE_SET :{BLACK}Set ändern STR_PLAYLIST_TOOLTIP_CLEAR_CURRENT_PROGRAM_CUSTOM1 :{BLACK}Lösche laufendes Programm (nur für Benutzerdefiniert 1 und 2) +STR_PLAYLIST_TOOLTIP_CHANGE_SET :{BLACK}Ein anderes Musik-Set auswählen) STR_PLAYLIST_TOOLTIP_CLICK_TO_ADD_TRACK :{BLACK}Klicke auf einen Musiktitel, um ihn in das laufende Programm zu übernehmen (nur für Benutzerdefiniert 1 und 2) STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK :{BLACK}Klicke auf einen Musiktitel, um ihn aus der aktuellen Liste zu entfernen (nur für Benutzerdefiniert 1 und 2) @@ -811,6 +818,7 @@ STR_NEWS_MERGER_TAKEOVER_TITLE :{BIG_FONT}{BLAC STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENT_NAME}{}(Manager) STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}{STRING} finanziert die Gründung der Stadt {TOWN}! +STR_NEWS_NEW_TOWN_UNSPONSORED :{BLACK}{BIG_FONT}Eine neue Stadt mit dem Namen {TOWN} wurde errichtet! STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}Neue{G r "" s ""} {STRING} {G 0 wird wird wird werden} nahe {TOWN} gebaut! STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}Neue{G r "" s ""} {STRING} {G 0 wird wird wird werden} nahe {TOWN} angepflanzt! @@ -878,9 +886,9 @@ STR_NEWS_EXCLUSIVE_RIGHTS_DESCRIPTION :{BIG_FONT}{BLAC # Extra view window STR_EXTRA_VIEW_PORT_TITLE :{WHITE}Ansicht {COMMA} -STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}In Zusatzansicht kopieren +STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Zusatzansicht ändern STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT :{BLACK}Aktuelle Position der Hauptansicht in diese Zusatzansicht kopieren -STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Aus Zusatzansicht einfügen +STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Hauptansicht ändern STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Hauptansicht zur Position dieser Zusatzansicht scrollen # Game options window @@ -910,7 +918,7 @@ STR_GAME_OPTIONS_CURRENCY_NLG :Niederländisch STR_GAME_OPTIONS_CURRENCY_NOK :Norwegische Kronen (NOK) STR_GAME_OPTIONS_CURRENCY_PLN :Polnische Zloty (PLN) STR_GAME_OPTIONS_CURRENCY_RON :Rumänische Lei (RON) -STR_GAME_OPTIONS_CURRENCY_RUR :Russische Rubel (RUR) +STR_GAME_OPTIONS_CURRENCY_RUR :Alte Russische Rubel (RUR) STR_GAME_OPTIONS_CURRENCY_SIT :Slovenische Taler (SIT) STR_GAME_OPTIONS_CURRENCY_SEK :Schwedische Kronen (SEK) STR_GAME_OPTIONS_CURRENCY_TRY :Türkische Lire (TRY) @@ -923,6 +931,8 @@ STR_GAME_OPTIONS_CURRENCY_ZAR :Südafrikanisch STR_GAME_OPTIONS_CURRENCY_CUSTOM :Eigene... STR_GAME_OPTIONS_CURRENCY_GEL :Georgischer Lari (GEL) STR_GAME_OPTIONS_CURRENCY_IRR :Iranischer Rial (IRR) +STR_GAME_OPTIONS_CURRENCY_RUB :Russische Rubel (RUB) +STR_GAME_OPTIONS_CURRENCY_MXN :Mexikanischer Peso (MXN) ############ end of currency region STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Fahrzeuge @@ -985,6 +995,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normal STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Doppelt STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Vierfach + + STR_GAME_OPTIONS_BASE_GRF :{BLACK}Basisgrafiken STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Zu benutzendes Set an Basisgrafiken auswählen STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} fehlende/fehlerhafte Datei{P "" en} @@ -1219,7 +1231,7 @@ STR_CONFIG_SETTING_STOP_LOCATION_NEAR_END :am Anfang STR_CONFIG_SETTING_STOP_LOCATION_MIDDLE :in der Mitte STR_CONFIG_SETTING_STOP_LOCATION_FAR_END :am Ende STR_CONFIG_SETTING_AUTOSCROLL :Spielfeld scrollen, wenn die Maus am Bildrand anstößt: {STRING} -STR_CONFIG_SETTING_AUTOSCROLL_HELPTEXT :Falls aktiv wird der Kartenausschnit scrollen, wenn die Maus nahe dem Fensterrand ist +STR_CONFIG_SETTING_AUTOSCROLL_HELPTEXT :Falls aktiv, wird der Kartenausschnitt scrollen, wenn die Maus nahe dem Fensterrand ist STR_CONFIG_SETTING_AUTOSCROLL_DISABLED :Ausgeschaltet STR_CONFIG_SETTING_AUTOSCROLL_MAIN_VIEWPORT_FULLSCREEN :Hauptfenster, nur bei Vollbildschirm STR_CONFIG_SETTING_AUTOSCROLL_MAIN_VIEWPORT :Hauptfenster @@ -1252,6 +1264,9 @@ STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Diese Ei STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Instandhaltung der Infrastruktur: {STRING} STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Unterhaltskosten für Infrastruktur einschalten. Die Unterhaltskosten wachsen mit zunehmender Netzwerkgröße überproportional an, so dass sie größere Firmen stärker belasten als kleinere +STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR :Firmenfarbe zu Spielbeginn: {STRING} +STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT :Wähle die Firmenfarbe zu Spielbeginn + STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Flughäfen veralten nie: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Wird diese Option aktiviert, können Flughäfen, die einmal eingeführt wurden, das ganze Spiel über gebaut werden und veralten nie @@ -1335,6 +1350,12 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_HELPTEXT :Farbe von Landf STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Grün STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Dunkelgrün STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Lila +STR_CONFIG_SETTING_SCROLLMODE :Verhalten beim Verschieben der Zusatzansicht: {STRING} +STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Verhalten beim Verschieben der Karte +STR_CONFIG_SETTING_SCROLLMODE_DEFAULT :Bewege Zusatzansicht mit rechter Maustaste, Mausposition fixiert +STR_CONFIG_SETTING_SCROLLMODE_RMB_LOCKED :Bewege die Karte mit rechter Maustaste, Mausposition fixiert +STR_CONFIG_SETTING_SCROLLMODE_RMB :Bewege die Karte mit rechter Maustaste +STR_CONFIG_SETTING_SCROLLMODE_LMB :Bewege die Karte mit linker Maustaste STR_CONFIG_SETTING_SMOOTH_SCROLLING :Weicher Bildlauf beim Springen zu einer Position: {STRING} STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Lege fest, auf welche Weise die Hauptansicht an eine bestimmte Position wechselt (z.B. wenn ein Punkt auf der Weltkarte angeklickt wird oder der Standort eines Bahnhofs angezeigt werden soll). Ist diese Option eingeschaltet, schwenkt die Ansicht über die Karte, bis sie am gewünschten Punkt angekommen ist. Ist sie ausgeschaltet, springt die Ansicht sofort an die gewünschte Position STR_CONFIG_SETTING_MEASURE_TOOLTIP :Beim Bauen Tooltip mit Abmessungen anzeigen: {STRING} @@ -1684,7 +1705,6 @@ STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}Warenve STR_CONFIG_SETTING_AI :{ORANGE}Mitbewerber STR_CONFIG_SETTING_AI_NPC :{ORANGE}Computerspieler -STR_CONFIG_SETTING_PATHFINDER_OPF :Original STR_CONFIG_SETTING_PATHFINDER_NPF :NPF STR_CONFIG_SETTING_PATHFINDER_YAPF_RECOMMENDED :YAPF {BLUE}(empfohlen) @@ -1757,7 +1777,7 @@ STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Prüfe, STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Zeige KI- und Skripteinstellungen STR_INTRO_TOOLTIP_QUIT :{BLACK}OpenTTD beenden -STR_INTRO_BASESET :{BLACK}Dem momentan ausgewählten Basisgrafiken fehl{P 0 "t" "en"} {NUM} Sprite{P 0 "" s}. Bitte überprüfe, ob es Updates für die Basisgrafiken gibt. +STR_INTRO_BASESET :{BLACK}Den momentan ausgewählten Basisgrafiken fehl{P 0 "t" "en"} {NUM} Sprite{P 0 "" "s"}. Bitte überprüfe, ob es Updates für die Basisgrafiken gibt. STR_INTRO_TRANSLATION :{BLACK}Dieser Übersetzung fehl{P 0 t en} {NUM} String{P "" s}. Bitte hilf, OpenTTD zu verbessern und melde Dich als Übersetzer an. Siehe readme.txt für weitere Details. # Quit window @@ -1768,13 +1788,9 @@ STR_QUIT_NO :{BLACK}Nein # Supported OSes STR_OSNAME_WINDOWS :Windows -STR_OSNAME_DOS :DOS STR_OSNAME_UNIX :Unix STR_OSNAME_OSX :OS{NBSP}X -STR_OSNAME_BEOS :BeOS STR_OSNAME_HAIKU :Haiku -STR_OSNAME_MORPHOS :MorphOS -STR_OSNAME_AMIGAOS :AmigaOS STR_OSNAME_OS2 :OS/2 STR_OSNAME_SUNOS :SunOS @@ -1803,7 +1819,7 @@ STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Ändert STR_CHEAT_SETUP_PROD :{LTBLUE}Erlaube manuelles Ändern der Produktionsleistungen: {ORANGE}{STRING} # Livery window -STR_LIVERY_CAPTION :{WHITE}Neues Farbschema +STR_LIVERY_CAPTION :{WHITE}{COMPANY} - Farbschema STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Allgemeines Farbschema anzeigen STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Zugfarbschema anzeigen @@ -2065,9 +2081,9 @@ STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Server i STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Firma ist geschützt. Passwort eingeben: # Network company list added strings -STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Teilnehmerliste -STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Zuschauen -STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Neue Firma +STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Teilnehmerliste +STR_NETWORK_COMPANY_LIST_SPECTATE :Zuschauen +STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Neue Firma # Network client list STR_NETWORK_CLIENTLIST_KICK :Hinauswerfen @@ -2082,7 +2098,6 @@ STR_NETWORK_CLIENT :Teilnehmer STR_NETWORK_SPECTATORS :Zuschauer STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Wieviel Geld soll übergeben werden? -STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Zuschauer # Network set password STR_COMPANY_PASSWORD_CANCEL :{BLACK}Eingegebenes Passwort nicht speichern @@ -2279,6 +2294,7 @@ STR_LINKGRAPH_LEGEND_CAPTION :{BLACK}Legende STR_LINKGRAPH_LEGEND_ALL :{BLACK}Alle STR_LINKGRAPH_LEGEND_NONE :{BLACK}Keine STR_LINKGRAPH_LEGEND_SELECT_COMPANIES :{BLACK}Anzuzeigende Firmen auswählen +STR_LINKGRAPH_LEGEND_COMPANY_TOOLTIP :{BLACK}{STRING}{}{COMPANY} # Linkgraph legend window and linkgraph legend in smallmap STR_LINKGRAPH_LEGEND_UNUSED :{TINY_FONT}{BLACK}unbenutzt @@ -2685,12 +2701,55 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Firmeneigenes G STR_ABOUT_OPENTTD :{WHITE}OpenTTD STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Transport Tycoon-Urheberrecht {COPYRIGHT} 1995 Chris Sawyer, alle Rechte vorbehalten STR_ABOUT_VERSION :{BLACK}OpenTTD-Version {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 OpenTTD-Team +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2019 OpenTTD-Team # Framerate display window +STR_FRAMERATE_CAPTION :{WHITE}Bildwiederholrate +STR_FRAMERATE_CAPTION_SMALL :{STRING}{WHITE} ({DECIMAL}x) +STR_FRAMERATE_RATE_GAMELOOP :{BLACK}Simulationsrate: {STRING} +STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}Anzahl an simulierten Ticks pro Sekunde. +STR_FRAMERATE_RATE_BLITTER :{BLACK}Bildwiederholrate: {STRING} +STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}Anzahl an Einzelbildern, die pro Sekunde gerendert werden. +STR_FRAMERATE_SPEED_FACTOR :{BLACK}Aktueller Geschwindigkeitsfaktor des Spiels: {DECIMAL}x +STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}Wie schnell das Spiel aktuell läuft, verglichen mit der erwarteten Geschwindigkeit bei normaler Simulationsrate. +STR_FRAMERATE_CURRENT :{WHITE}Momentan +STR_FRAMERATE_AVERAGE :{WHITE}Durchschnitt +STR_FRAMERATE_DATA_POINTS :{BLACK}Daten basierend auf {COMMA} Messungen +STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL} ms +STR_FRAMERATE_MS_WARN :{YELLOW}{DECIMAL} ms +STR_FRAMERATE_MS_BAD :{RED}{DECIMAL} ms +STR_FRAMERATE_FPS_GOOD :{LTBLUE}{DECIMAL} Bilder/s +STR_FRAMERATE_FPS_WARN :{YELLOW}{DECIMAL} Bilder/s +STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL} Bilder/s +STR_FRAMERATE_GRAPH_MILLISECONDS :{TINY_FONT}{COMMA} ms +STR_FRAMERATE_GRAPH_SECONDS :{TINY_FONT}{COMMA} s ############ Leave those lines in this order!! +STR_FRAMERATE_GAMELOOP :{BLACK}Spielschleifen insgesamt: +STR_FRAMERATE_GL_ECONOMY :{BLACK}Warenumschlag: +STR_FRAMERATE_GL_TRAINS :{BLACK}Ticks (Züge): +STR_FRAMERATE_GL_ROADVEHS :{BLACK}Ticks (Straßenfahrzeuge): +STR_FRAMERATE_GL_SHIPS :{BLACK}Ticks (Schiffe): +STR_FRAMERATE_GL_AIRCRAFT :{BLACK}Ticks (Luftfahrzeuge) +STR_FRAMERATE_GL_LANDSCAPE :{BLACK}Welt-Ticks: +STR_FRAMERATE_GL_LINKGRAPH :{BLACK}Intervall für Neuberechnung des Verteilungsgraphen: +STR_FRAMERATE_DRAWING :{BLACK}Grafik-Rendering: +STR_FRAMERATE_DRAWING_VIEWPORTS :{BLACK}Kartenansichten: +STR_FRAMERATE_VIDEO :{BLACK}Videoausgabe: +STR_FRAMERATE_SOUND :{BLACK}Sound-Abmischung: ############ End of leave-in-this-order ############ Leave those lines in this order!! +STR_FRAMETIME_CAPTION_GAMELOOP :Spielschleife +STR_FRAMETIME_CAPTION_GL_ECONOMY :Warenumschlag +STR_FRAMETIME_CAPTION_GL_TRAINS :Ticks (Züge) +STR_FRAMETIME_CAPTION_GL_ROADVEHS :Ticks (Straßenfahrzeuge) +STR_FRAMETIME_CAPTION_GL_SHIPS :Ticks (Schiffe) +STR_FRAMETIME_CAPTION_GL_AIRCRAFT :Ticks (Luftfahrzeuge) +STR_FRAMETIME_CAPTION_GL_LANDSCAPE :Welt-Ticks +STR_FRAMETIME_CAPTION_GL_LINKGRAPH :Intervall für Neuberechnung des Verteilungsgraphen +STR_FRAMETIME_CAPTION_DRAWING :Grafik-Rendering +STR_FRAMETIME_CAPTION_DRAWING_VIEWPORTS :Karten-Rendering +STR_FRAMETIME_CAPTION_VIDEO :Videoausgabe +STR_FRAMETIME_CAPTION_SOUND :Sound-Abmischung ############ End of leave-in-this-order @@ -2716,6 +2775,9 @@ STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Spielsta STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}Keine Informationen verfügbar STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING} STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING} +STR_SAVELOAD_FILTER_TITLE :{BLACK}Suchtext: +STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Datei überschreiben +STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW}Existierende Datei wirklich überschreiben? STR_SAVELOAD_OSKTITLE :{BLACK}Namen für den Spielstand eingeben @@ -2833,7 +2895,12 @@ STR_NEWGRF_SETTINGS_VERSION :{BLACK}Version: STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}Min. kompatible Version: {SILVER}{NUM} STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5-Summe: {SILVER}{STRING} STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Farbpalette: {SILVER}{STRING} +STR_NEWGRF_SETTINGS_PALETTE_DEFAULT :Standard (D) +STR_NEWGRF_SETTINGS_PALETTE_DEFAULT_32BPP :Standard (D) / 32 bpp +STR_NEWGRF_SETTINGS_PALETTE_LEGACY :veraltet (W) +STR_NEWGRF_SETTINGS_PALETTE_LEGACY_32BPP :veraltet (W) / 32 bpp STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Parameter: {SILVER}{STRING} +STR_NEWGRF_SETTINGS_PARAMETER_NONE :Keine STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}Keine Informationen verfügbar STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}Zugehörige Datei nicht gefunden @@ -2906,7 +2973,7 @@ STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE :der NewGRF-Date STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :Zu viele NewGRFs geladen STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :Das Laden von {1:STRING} als statisches NewGRF mit {STRING} könnte Synchronisationsfehler hervorrufen STR_NEWGRF_ERROR_UNEXPECTED_SPRITE :Unerwartetes Sprite (Sprite {3:NUM}) -STR_NEWGRF_ERROR_UNKNOWN_PROPERTY :Unbekannte Action 0 - Property {4:HEX} (Sprite {3:NUM}) +STR_NEWGRF_ERROR_UNKNOWN_PROPERTY :Unbekannte Action 0 - Eigenschaft {4:HEX} (Sprite {3:NUM}) STR_NEWGRF_ERROR_INVALID_ID :Zugriff auf eine ungültige ID (Sprite {3:NUM}) STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} enthält fehlerhafte Grafiken. Diese werden als Fragezeichen (?) dargestellt STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Enthält mehrere Action 8 - Einträge (Sprite {3:NUM}) @@ -2914,6 +2981,8 @@ STR_NEWGRF_ERROR_READ_BOUNDS :Lesezugriff üb STR_NEWGRF_ERROR_GRM_FAILED :Die angeforderte GRF-Ressource ist nicht verfügbar (Sprite {3:NUM}) STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} wurde von {STRING} deaktiviert STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Ungültiges oder unbekanntes Format für Spritelayout (Sprite {3:NUM}) +STR_NEWGRF_ERROR_LIST_PROPERTY_TOO_LONG :Zu viele Elemente in Eigenschaftswert-Liste (Sprite {3:NUM}, Eigenschaft {4:HEX}) +STR_NEWGRF_ERROR_INDPROD_CALLBACK :Ungültige Produktions-Rückruffunktion (Sprite {3:NUM}, "{2:STRING}") # NewGRF related 'general' warnings STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Achtung! @@ -2943,13 +3012,13 @@ STR_BROKEN_VEHICLE_LENGTH :{WHITE}Zug '{VE STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:STRING}' liefert falsche Informationen STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Fracht / Ersetzungs - Informationen für '{1:ENGINE}' weichen von der Einkaufsliste nach dem Kauf ab. Das kann dazu führen, dass das Umrüsten beim autmatisches Ersetzen oder Erneuern nicht korrekt funktioniert -STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' verursachte eine Endlosschleife im 'Production callback' +STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' verursachte eine Endlosschleife in Produktions-Rückruffunktion STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}Callback {1:HEX} lieferte des unbekannte und ungülte Resultat {2:HEX} # 'User removed essential NewGRFs'-placeholders for stuff without specs STR_NEWGRF_INVALID_CARGO : STR_NEWGRF_INVALID_CARGO_ABBREV :?? -STR_NEWGRF_INVALID_CARGO_QUANTITY :{COMMA} of +STR_NEWGRF_INVALID_CARGO_QUANTITY :{COMMA} Einheiten STR_NEWGRF_INVALID_ENGINE : STR_NEWGRF_INVALID_INDUSTRYTYPE : @@ -2978,6 +3047,7 @@ STR_EDIT_SIGN_SIGN_OSKTITLE :{BLACK}Text fü STR_TOWN_DIRECTORY_CAPTION :{WHITE}Städte STR_TOWN_DIRECTORY_NONE :{ORANGE}- Keine - STR_TOWN_DIRECTORY_TOWN :{ORANGE}{TOWN}{BLACK} ({COMMA}) +STR_TOWN_DIRECTORY_CITY :{ORANGE}{TOWN}{YELLOW} (City){BLACK} ({COMMA}) STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}Städtenamen - Klick auf den Namen zentriert Hauptansicht auf die Stadt. Strg+Klick öffnet neue Zusatzansicht zentriert auf die Stadt STR_TOWN_POPULATION :{BLACK}Weltbevölkerung: {COMMA} @@ -2985,6 +3055,7 @@ STR_TOWN_POPULATION :{BLACK}Weltbev STR_TOWN_VIEW_TOWN_CAPTION :{WHITE}{TOWN} STR_TOWN_VIEW_CITY_CAPTION :{WHITE}{TOWN} (Großstadt) STR_TOWN_VIEW_POPULATION_HOUSES :{BLACK}Einwohner: {ORANGE}{COMMA}{BLACK} Häuser: {ORANGE}{COMMA} +STR_TOWN_VIEW_CARGO_LAST_MONTH_MAX :{BLACK}{CARGO_LIST} im letzten Monat: {ORANGE}{COMMA}{BLACK} Max.: {ORANGE}{COMMA} STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}Für Stadtwachstum benötigte Fracht: STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL :{ORANGE}{STRING}{RED} benötigt STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING}{BLACK} im Winter benötigt @@ -3289,21 +3360,14 @@ STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Hauptans STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Produktionsrate: {YELLOW}{COMMA}% STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}Diese Industrie wird in Kürze schließen! -############ range for requires starts -STR_INDUSTRY_VIEW_REQUIRES_CARGO :{BLACK}Benötigt: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Benötigt: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Benötigt: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} -############ range for requires ends +STR_INDUSTRY_VIEW_REQUIRES_N_CARGO :{BLACK}Benötigt: {YELLOW}{STRING}{STRING} +STR_INDUSTRY_VIEW_PRODUCES_N_CARGO :{BLACK}Produziert: {YELLOW}{STRING}{STRING} +STR_INDUSTRY_VIEW_CARGO_LIST_EXTENSION :, {STRING}{STRING} STR_INDUSTRY_VIEW_REQUIRES :{BLACK}benötigt: STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING} STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} wartend{STRING} -############ range for produces starts -STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Produziert: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Produziert: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -############ range for produces ends - STR_CONFIG_GAME_PRODUCTION :{WHITE}Produktion ändern (Vielfache von 8, maximal 2040) STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}Produktionsrate ändern (prozentual, bis zu 800%) @@ -3352,10 +3416,12 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Ungruppierte St STR_GROUP_DEFAULT_SHIPS :Ungruppierte Schiffe STR_GROUP_DEFAULT_AIRCRAFTS :Ungruppierte Flugzeuge + STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Gruppen - Klick auf eine Gruppe zeigt Liste aller Fahrzeuge der Gruppe an STR_GROUP_CREATE_TOOLTIP :{BLACK}Neue Gruppe erstellen STR_GROUP_DELETE_TOOLTIP :{BLACK}Ausgewählte Gruppe löschen STR_GROUP_RENAME_TOOLTIP :{BLACK}Ausgewählte Gruppe umbenennen +STR_GROUP_LIVERY_TOOLTIP :{BLACK}Farbschema der ausgewählten Gruppe ändern STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Diese Gruppe von der automatischen Fahrzeugersetzung ausschließen STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Gruppe löschen @@ -3399,6 +3465,7 @@ STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Kapazit STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Angetriebene Waggons: {GOLD}+{POWER}{BLACK} Gewicht: {GOLD}+{WEIGHT_SHORT} STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Umrüstbar auf: {GOLD}{STRING} STR_PURCHASE_INFO_ALL_TYPES :Alle Frachtarten +STR_PURCHASE_INFO_NONE :Keine STR_PURCHASE_INFO_ALL_BUT :Alles außer {CARGO_LIST} STR_PURCHASE_INFO_MAX_TE :{BLACK}Max. Zugkraft: {GOLD}{FORCE} STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Reichweite: {GOLD}{COMMA} Felder @@ -3414,11 +3481,13 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Fahrzeug STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Schiff kaufen STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Flugzeug kaufen + STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Angewähltes Fahrzeug kaufen. Shift+Klick zeigt einen Kostenvoranschlag STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Ausgewähltes Fahrzeug kaufen. Shift+Klick zeigt einen Kostenvoranschlag STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Ausgewähltes Schiff kaufen. Shift+Klick zeigt einen Kostenvoranschlag STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Augewähltes Flugzeug kaufen. Shift schaltet zwischen Bauen und Kostenvoranschlag um + STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Umbenennen STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Umbenennen STR_BUY_VEHICLE_SHIP_RENAME_BUTTON :{BLACK}Umbenennen @@ -3798,6 +3867,7 @@ STR_ORDER_CONDITIONAL_AGE :Fahrzeugalter ( STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :Wartung erforderlich STR_ORDER_CONDITIONAL_UNCONDITIONALLY :Immer STR_ORDER_CONDITIONAL_REMAINING_LIFETIME :Verbleibende Laufzeit (Jahre) +STR_ORDER_CONDITIONAL_MAX_RELIABILITY :Maximale Zuverlässigkeit STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP :{BLACK}Die Bedingung, die erfüllt werden muss STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS :gleich @@ -3819,7 +3889,7 @@ STR_ORDERS_DELETE_BUTTON :{BLACK}Löschen STR_ORDERS_DELETE_TOOLTIP :{BLACK}Lösche den markierten Auftrag STR_ORDERS_DELETE_ALL_TOOLTIP :{BLACK}Lösche alle Aufträge STR_ORDERS_STOP_SHARING_BUTTON :{BLACK}Gemeinsame Aufträge aufheben -STR_ORDERS_STOP_SHARING_TOOLTIP :{BLACK}Gemeinsame Auftragliste aufheben. Ctrl+Klick löscht zusätzlich die Auftragliste für dieses Fahrzeug +STR_ORDERS_STOP_SHARING_TOOLTIP :{BLACK}Gemeinsame Auftragliste aufheben. Strg+Klick löscht zusätzlich die Auftragliste für dieses Fahrzeug STR_ORDERS_GO_TO_BUTTON :{BLACK}Fahre zu STR_ORDER_GO_TO_NEAREST_DEPOT :Nächstes Depot @@ -4223,7 +4293,6 @@ STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}Zu viele STR_ERROR_TOO_MANY_STATION_SPECS :{WHITE}Zu viele Bahnsteigteile STR_ERROR_TOO_MANY_BUS_STOPS :{WHITE}Zu viele Bushaltestellen STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}Zu viele Lkw-Ladeplätze -STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}Stationen liegen zu dicht beisammen STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Zu dicht an einem anderen Hafen STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Zu dicht an einem anderen Flughafen STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Station kann nicht umbenannt werden... @@ -4231,6 +4300,7 @@ STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... dies STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... Straße verläuft in die falsche Richtung STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... Bus- und Lkw-Haltestellen können nicht um die Kurve gehen STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... Bus- und Lkw-Haltestellen können keine Abzweigung haben +STR_ERROR_DRIVE_THROUGH_ON_ONEWAY_ROAD :{WHITE}...Einbahnstraße oder blockierter Weg # Station destruction related errors STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Dieser Teil der Station kann nicht entfernt werden... @@ -4482,6 +4552,8 @@ STR_BASESOUNDS_DOS_DESCRIPTION :Original Transp STR_BASESOUNDS_WIN_DESCRIPTION :Original Transport Tycoon Deluxe Windows Basissounds. STR_BASESOUNDS_NONE_DESCRIPTION :Basissounds ohne Sound. STR_BASEMUSIC_WIN_DESCRIPTION :Original Transport Tycoon Deluxe Windows Musikset. +STR_BASEMUSIC_DOS_DESCRIPTION :Original Transport Tycoon Deluxe DOS edition music. +STR_BASEMUSIC_TTO_DESCRIPTION :Original Transport Tycoon (Original/World Editor) DOS edition music. STR_BASEMUSIC_NONE_DESCRIPTION :Ein Musikset ohne Musik. ##id 0x2000 diff --git a/src/lang/greek.txt b/src/lang/greek.txt index 909e180b23..aed86f55d4 100644 --- a/src/lang/greek.txt +++ b/src/lang/greek.txt @@ -250,6 +250,8 @@ STR_COLOUR_ORANGE :Πορτοκα STR_COLOUR_BROWN :Καφέ STR_COLOUR_GREY :Γκρι STR_COLOUR_WHITE :Λευκό +STR_COLOUR_RANDOM :Τυχαία +STR_COLOUR_DEFAULT :Προεπιλογή # Units used in OpenTTD STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}μίλια/ώρα @@ -525,6 +527,7 @@ STR_TOOLBAR_SOUND_MUSIC :Ήχος/Μου ############ range for message menu starts STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :Τελευταίο μήνυμα/αναφορά ειδήσεων STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Ιστορικό μηνυμάτων +STR_NEWS_MENU_DELETE_ALL_MESSAGES :Διαγραφή όλων των μηνυμάτων ############ range ends here ############ range for about menu starts @@ -536,6 +539,7 @@ STR_ABOUT_MENU_SCREENSHOT :Στιγμιό STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Στιγμιότυπο οθόνης μέγιστης μεγέθυνσης STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Στιγμιότυπο οθόνης τυπικής μεγέθυνσης STR_ABOUT_MENU_GIANT_SCREENSHOT :Στιγμιότυπο οθόνης για ολό τον χάρτη +STR_ABOUT_MENU_SHOW_FRAMERATE :Εμφάνιση ρυθμού καρέ STR_ABOUT_MENU_ABOUT_OPENTTD :Σχετικά με το 'OpenTTD' STR_ABOUT_MENU_SPRITE_ALIGNER :Ευθυγραμμιστής στοιχεών STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :Εναλλαγή πλαισίου οριοθέτησης @@ -921,6 +925,7 @@ STR_NEWS_MERGER_TAKEOVER_TITLE :{BIG_FONT}{BLAC STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENT_NAME}{}({G 0 Διευθυντής Διευθύντρια ""}) STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}Η {STRING} χορήγεισε την κατασκεύη της νέας πόλης {TOWN}! +STR_NEWS_NEW_TOWN_UNSPONSORED :{BLACK}{BIG_FONT}Μια νέα πόλη με όνομα {TOWN} κατασκευάστηκε! STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}Νέ{G ος α ο} {STRING} υπό κατασκευή κοντά στην πόλη {TOWN}! STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}Νέο {STRING} φυτεύεται κοντά στην πόλη {TOWN}! @@ -1033,6 +1038,8 @@ STR_GAME_OPTIONS_CURRENCY_ZAR :Νοτιοαφ STR_GAME_OPTIONS_CURRENCY_CUSTOM :Άλλο... STR_GAME_OPTIONS_CURRENCY_GEL :Γεοργιανό Λάρι (GEL) STR_GAME_OPTIONS_CURRENCY_IRR :Ιρανικό Ριάλ (IRR) +STR_GAME_OPTIONS_CURRENCY_RUB :Νεο Ρώσικο Ρούβλι (RUB) +STR_GAME_OPTIONS_CURRENCY_MXN :Πεσος Μεξικου (MXN) ############ end of currency region STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Οχήματα δρόμου @@ -1095,6 +1102,13 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Κανονικ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Διπλό μέγεθος STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Τετραπλό μέγεθος +STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}Μέγεθος γραμματοσειράς +STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Επιλέξτε το μέγεθος της γραμματοσειράς διεπαφής + +STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Κανονικό +STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Διπλό μέγεθος +STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Τετραπλό μέγεθος + STR_GAME_OPTIONS_BASE_GRF :{BLACK}Βασικό σετ γραφικών STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Επιλογή του βασικού σετ γραφικών που θα χρησιμοποιηθεί STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} αρχεί{P ο α} που λείπ{P ει ουν} ή είναι κατεστραμμέν{P ο α} @@ -1277,6 +1291,8 @@ STR_CONFIG_SETTING_AUTOSLOPE :Να επιτρ STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Επιτρέπεται η διαμόρφωση του εδάφους κάτω από κτίρια και σιδηροτροχιές χωρίς αυτά να αφαιρούνται STR_CONFIG_SETTING_CATCHMENT :Επιτρέπονται πιο ρεαλιστικά ταξινομημένες περιοχές συλλογής : {STRING} STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :Διαφορετικοί σταθμοί και αεροδρόμια έχουν περιοχές κάλυψης διαφορετικού μεγέθους +STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES :Οι σταθμοί της εταιρίας μπορούν να εξυπηρετήσεουν βιομηχανίες με κοντινούς ουδέτερους σταθμούς: {STRING} +STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES_HELPTEXT :Όταν είναι ενεργοποιημένο, βιομηχανίες με ενσωματωμένους σταθμούς (όπως Πλατφόρμες Πετρελαίου) μπορούν να εξυπηρετούνται από κοντινούς σταθμούς της εταιρίας. Όταν είναι απενεργοποιημένο, οι βιομηχανίες αυτές μπορούν να εξυπηρετούνται μόνο από τους ενσωματωμένους σταθμούς τους. Κοντινοί σταθμοί της εταιρίας δεν θα μπορούν να τους εξυπηρετούν, ούτε και ο ενσωματωμένος σταθμός θα μπορεί να εξυπηρετήσει οτιδήποτε άλλο εκτός από τη βιομηχανία. STR_CONFIG_SETTING_EXTRADYNAMITE :Επιτρέπεται η αφαίρεση περισσότερων ιδιοκτησιών των πολέων: {STRING} STR_CONFIG_SETTING_EXTRADYNAMITE_HELPTEXT :Είναι ευκολότερη η αφαίρεση υποδομών και κτιρίων που κατέχονται από την πόλη STR_CONFIG_SETTING_TRAIN_LENGTH :Μέγιστο μήκος τρένων: {STRING} @@ -1293,7 +1309,7 @@ STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS_HELPTEXT :Η κλίση STR_CONFIG_SETTING_PERCENTAGE :{COMMA}% STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS :Κλίση εδάφους για τα οδικά οχήματα: {STRING} STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS_HELPTEXT :Η κλίση ενός κεκλιμένου τετραγωνίδιου για τα οδικά οχήματα. Μεγαλύτερες τιμές καθιστούν δυσκολότερο το ανέβασμα λόφων -STR_CONFIG_SETTING_FORBID_90_DEG :Απαγόρευση στα τρένα και πλοία να κάνουν στροφές 90°: {STRING} +STR_CONFIG_SETTING_FORBID_90_DEG :Απαγόρευση στα τρένα να κάνουν στροφές 90°: {STRING} STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :Στροφές 90 μοιρών προκύπτουν όταν μια οριζόντια σιδηροτροχιά ακολουθείται από μια κάθετη στο επόμενο τετραγωνίδιο, κάνοντας το τρένο να στρίψει κατά 90 μοίρες όταν αλλάζει τετραγωνίδιο, αντί για τις συνηθισμένες 45 μοίρες σε άλλους συνδυασμούς σιδηροτροχιών. Αυτό έχει επίσης εφαρμογή στην ακτίνα στροφής των πλοίων STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :Να επιτρέπεται η συνένωση μη παρακείμενων σταθμών: {STRING} STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS_HELPTEXT :Επιτρέπεται η προσθήκη τμημάτων σε σταθμό χωρίς αυτά να αγγίζουν τα ήδη υπάρχοντα τμήματα. Χρειάζεται Ctrl+Κλικ κατά την τοποθέτηση των νέων τμημάτων @@ -1350,8 +1366,8 @@ STR_CONFIG_SETTING_PLANE_SPEED :Παράγον STR_CONFIG_SETTING_PLANE_SPEED_HELPTEXT :Ορίζεται η σχετική ταχύτητα των αεροπλάνων συγκριτικά με τους άλλους τύπους οχημάτων, ώστε να μειώνεται το ποσό του εισοδήματος από μεταφορές με αεροσκάφη STR_CONFIG_SETTING_PLANE_SPEED_VALUE :1 / {COMMA} STR_CONFIG_SETTING_PLANE_CRASHES :Αριθμός των αεροπορικών ατυχημάτων: {STRING} -STR_CONFIG_SETTING_PLANE_CRASHES_HELPTEXT :Ορίστε την πιθανότητα συντριβής ενός αεροσκάφους -STR_CONFIG_SETTING_PLANE_CRASHES_NONE :Καθόλου +STR_CONFIG_SETTING_PLANE_CRASHES_HELPTEXT :Ορίστε την πιθανότητα συντριβής ενός τυχαίου αεροσκάφους.{}* Μεγάλα αεροσκάφη πάντα έχουν ένα ρίσκο συντριβής όταν προσγειώνονται σε μικρά αεροδρόμια. +STR_CONFIG_SETTING_PLANE_CRASHES_NONE :Κανένα* STR_CONFIG_SETTING_PLANE_CRASHES_REDUCED :Μειωμένη STR_CONFIG_SETTING_PLANE_CRASHES_NORMAL :Κανονική STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :Επιτρέπονται οι στάσεις σε δρόμους που είναι ιδιοκτησία των πόλεων : {STRING} @@ -1362,6 +1378,9 @@ STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Δεν STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Συντήρηση υποδομής: {STRING} STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Όταν είναι ενεργοποιημένη, οι υποδομές προκαλούν έξοδα συντήρησης. Το κόστος μεγαλώνει δυσανάλογα με το μέγεθος του δικτύου, επηρεάζοντας έτσι τις μεγάλες εταιρείες περισσότερο από τις μικρότερες +STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR :Αρχικό χρώμα εταιρίας: {STRING} +STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT :Επιλογή του αρχικού χρώματος της εταιρίας + STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Τα αεροδρόμια δεν λήγουν ποτέ: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Ενεργοποιώντας αυτήν τη ρύθμιση κάθε τύπος αεροδρομίου παραμένει διαθέσιμο για πάντα μετά την παρουσίασή του @@ -1673,6 +1692,10 @@ STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Ενεργοπ STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :Δεν επιτρέπεται STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED :Επιτρέπεται STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :Επιτρέπεται, προσαρμοσμένο σχέδιο πόλης +STR_CONFIG_SETTING_TOWN_CARGOGENMODE :Δημιουργία εμπορευμάτων πόλης: {STRING} +STR_CONFIG_SETTING_TOWN_CARGOGENMODE_HELPTEXT :Η ποσότητα εμπορευμάτων που παράγεται απο σπίτια σε πόλεις, σε σχέση με τον πληθυσμό της πόλης.{}Τετραγωνική ανάπτυξη: Μια πόλη διπλού μεγέθους παράγει τετραπλάσιο αριθμό επιβατών.{}Γραμμική ανάπτυξη: Μια πόλη διπλού μεγέθους παράγει διπλάσιο αριθμό επιβατών. +STR_CONFIG_SETTING_TOWN_CARGOGENMODE_ORIGINAL :Τετραγωνικός (αρχική έκδοση) +STR_CONFIG_SETTING_TOWN_CARGOGENMODE_BITCOUNT :Γραμμικό STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :Τοποθέτηση δέντρων εντός παιχνιδιού: {STRING} STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :Έλεγχος της τυχαίας εμφάνισης δέντρων κατά τη διάρκεια του παιχνιδιού. Αυτό είναι πιθανό να επηρεάσει βιομηχανίες που εξαρτώνται από την ανάπτυξη των δέντρων, όπως για παράδειγμα οι υλοτομίες @@ -1800,7 +1823,6 @@ STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}Κατ STR_CONFIG_SETTING_AI :{ORANGE}Ανταγωνιστές STR_CONFIG_SETTING_AI_NPC :{ORANGE}Παίκτες υπολογιστή -STR_CONFIG_SETTING_PATHFINDER_OPF :Αρχικό STR_CONFIG_SETTING_PATHFINDER_NPF :NPF STR_CONFIG_SETTING_PATHFINDER_YAPF_RECOMMENDED :YAPF {BLUE}(Συνίσταται) @@ -1878,19 +1900,15 @@ STR_INTRO_TRANSLATION :{BLACK}Λείπ # Quit window STR_QUIT_CAPTION :{WHITE}Έξοδος -STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD :{YELLOW}Είστε σίγουροι ότι θέλετε να εγκαταλείψετε το OpenTTD και να επιστρέψετε στο {STRING}; +STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD :{YELLOW}Είστε σίγουροι ότι θέλετε να εγκαταλείψετε το OpenTTD και να επιστρέψετε στο λειτουργικό {STRING}; STR_QUIT_YES :{BLACK}Ναι STR_QUIT_NO :{BLACK}Όχι # Supported OSes STR_OSNAME_WINDOWS :Windows -STR_OSNAME_DOS :DOS STR_OSNAME_UNIX :Unix STR_OSNAME_OSX :OS{NBSP}X -STR_OSNAME_BEOS :BeOS STR_OSNAME_HAIKU :Haiku -STR_OSNAME_MORPHOS :MorphOS -STR_OSNAME_AMIGAOS :AmigaOS STR_OSNAME_OS2 :OS/2 STR_OSNAME_SUNOS :SunOS @@ -1919,7 +1937,7 @@ STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Αλλα STR_CHEAT_SETUP_PROD :{LTBLUE}Ενεργοποίηση δυνατότητας αλλαγής τιμών παραγωγής: {ORANGE}{STRING} # Livery window -STR_LIVERY_CAPTION :{WHITE}Νέος Χρωματισμός +STR_LIVERY_CAPTION :{WHITE}{COMPANY} - Νέος Χρωματισμός STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Εμφάνιση γενικών χρωματικών μοτίβων STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Εμφάνιση χρωματικών μοτίβων τρένων @@ -2179,11 +2197,12 @@ STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Αποσ STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Η πρόσβαση στον διακομιστή προστατεύεται. Εισάγετε τον κωδικό STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Η εταιρεία προστατεύεται από κωδικό. Εισάγετε κωδικό +STR_NETWORK_COMPANY_LIST_CLIENT_LIST_CAPTION :{WHITE}Λίστα συμμετεχόντων # Network company list added strings -STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Λίστα συμμετεχόντων -STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Παρακολούθηση -STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Νέα εταιρεία +STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Λίστα συμμετεχόντων +STR_NETWORK_COMPANY_LIST_SPECTATE :Παρακολούθηση +STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Νέα εταιρεία # Network client list STR_NETWORK_CLIENTLIST_KICK :Εκδίωξη @@ -2198,7 +2217,6 @@ STR_NETWORK_CLIENT :Πελάτης STR_NETWORK_SPECTATORS :Θεατές STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Εισάγετε το πόσο των χρημάτων που θέλετε να δώσετε -STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Θεατής # Network set password STR_COMPANY_PASSWORD_CANCEL :{BLACK}Να μην αποθηκευτεί ο κωδικός @@ -2228,7 +2246,7 @@ STR_NETWORK_CHAT_ALL :[Όλοι] {STR STR_NETWORK_CHAT_OSKTITLE :{BLACK}Εισάγετε το κείμενο για δικτυακή συζήτηση # Network messages -STR_NETWORK_ERROR_NOTAVAILABLE :{WHITE}Δεν βρέθηκε συσκευή δικτύου ή έγινε μεταγλώττιση χωρίς την παράμετρο ENABLE_NETWORK +STR_NETWORK_ERROR_NOTAVAILABLE :{WHITE}Δεν βρέθηκαν συσκευές δικτύου STR_NETWORK_ERROR_NOSERVER :{WHITE}Δεν βρέθηκε κάποιο δικτυακό παιχνίδι STR_NETWORK_ERROR_NOCONNECTION :{WHITE}Ο διακομιστής δεν απάντησε στο αίτημα STR_NETWORK_ERROR_NEWGRF_MISMATCH :{WHITE}Απέτυχε η σύνδεση λόγο ασυμφωνίας NewGRF @@ -2480,9 +2498,9 @@ STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Συνδ STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Σηματοδότης Τροχιάς (ηλεκτρικός){}Ένας σηματοδότης τροχιάς επιτρέπει σε περισσότερα από ένα τρένο να είναι σε ένα κομμάτι ελέγχου την ίδια στιγμή, εάν το τρένο μπορεί να δεσμεύσει τροχιά σε ασφαλές σημείο στάσης. Κανονικοί σηματοδότες τροχιάς μπορούν να περαστούν από την πίσω πλευρά STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}Μονόδρομος Σηματοδότης Τροχιάς (ηλεκτρικός){}Ένας σηματοδότης τροχιάς επιτρέπει σε περισσότερα από ένα τρένο να είναι σε ένα κομμάτι ελέγχου την ίδια στιγμή, εάν το τρένο μπορεί να δεσμεύσει τροχιά σε ασφαλές σημείο στάσης. Μονόδρομοι σηματοδότες τροχιάς δεν μπορούν να περαστούν από την πίσω πλευρά STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Μετατροπέας Σηματοδότη{}Όταν επιλέγεται, πατώντας σε έναν υπάρχωντα σηματοδότη θα τον μετατρέψει στον επιλεγμένο τύπο και παραλλαγή σηματοδότη. Με Ctrl+Κλικ εναλλάσσεται με την υπάρχουσα παραλλαγή. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος μετατροπής -STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Πυκνότητα σηματοδοτών με σύρσιμο -STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Μείωση πυκνότητας σηματοδοτών με σύρσιμο -STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Αύξηση πυκνότητας σηματοδοτών με σύρσιμο +STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Απόσταση μεταξύ σηματοδοτών με σύρσιμο +STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Μείωση απόστασης μεταξύ σηματοδοτών με σύρσιμο +STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Αύξηση απόστασης μεταξύ σηματοδοτών με σύρσιμο # Bridge selection window STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Επιλογή Γέφυρας @@ -2801,28 +2819,48 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Ιδιοκτη # About OpenTTD window STR_ABOUT_OPENTTD :{WHITE}Σχετικά με το OpenTTD STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Αρχικά Πνευματικά Δικαιώματα {COPYRIGHT} 1995 Chris Sawyer, Όλα τα δικαιώματα διατηρούνται -STR_ABOUT_VERSION :{BLACK}Έκδοση OpenTTD{REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 Η ομάδα του OpenTTD +STR_ABOUT_VERSION :{BLACK}OpenTTD έκδοση {REV} +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2019 Η ομάδα του OpenTTD # Framerate display window +STR_FRAMERATE_CAPTION :{WHITE}Ρυθμός καρέ γραφικών +STR_FRAMERATE_CAPTION_SMALL :{STRING}{WHITE} ({DECIMAL}x) +STR_FRAMERATE_RATE_GAMELOOP :{BLACK}Ρυθμός προσομοίωσης: {STRING} STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}Αριθμός στιγμών παιχνιδιού που προσομοιώνεται ανά δευτερόλεπτο. -STR_FRAMERATE_SPEED_FACTOR :{WHITE}Παράγοντας ταχύτητας τρέχοντος παιχνιδιού: {DECIMAL}x +STR_FRAMERATE_RATE_BLITTER :{BLACK}Ρυθμός καρέ γραφικών: {STRING} +STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}Αριθμος των παραγμενων καρέ ανα δευτερολεπτο +STR_FRAMERATE_SPEED_FACTOR :{BLACK}Παράγοντας ταχύτητας τρέχοντος παιχνιδιού: {DECIMAL}x STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}Πόσο γρήγορα εκτελείται το παιχνίδι αυτήν τη στιγμή, σε σύγκριση με την αναμενόμενη ταχύτητα στον κανονικό ρυθμό εξομοίωσης. STR_FRAMERATE_CURRENT :{WHITE}Τρέχον STR_FRAMERATE_AVERAGE :{WHITE}Μέσο -STR_FRAMERATE_DATA_POINTS :{WHITE}Τα δεδομένα βασίζονται σε μετρήσεις {COMMA} -STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL}{WHITE} ms +STR_FRAMERATE_DATA_POINTS :{BLACK}Τα δεδομένα βασίζονται σε μετρήσεις {COMMA} +STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL} ms +STR_FRAMERATE_MS_WARN :{YELLOW}{DECIMAL} ms +STR_FRAMERATE_MS_BAD :{RED}{DECIMAL} ms +STR_FRAMERATE_FPS_GOOD :{LTBLUE}{DECIMAL} καρέ/δευτερόλεπτο +STR_FRAMERATE_FPS_WARN :{YELLOW}{DECIMAL} καρέ/δευτερόλεπτο +STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL} καρέ/δευτερόλεπτο +STR_FRAMERATE_GRAPH_MILLISECONDS :{TINY_FONT}{COMMA} ms +STR_FRAMERATE_GRAPH_SECONDS :{TINY_FONT}{COMMA} ς ############ Leave those lines in this order!! -STR_FRAMERATE_GL_ECONOMY :{WHITE} Διαχείριση φορτίου: -STR_FRAMERATE_GL_TRAINS :Στιγμές τρένων: -STR_FRAMERATE_GL_ROADVEHS :{WHITE} Στιγμές οχημάτων δρόμου: -STR_FRAMERATE_GL_SHIPS :Στιγμές πλοίων: -STR_FRAMERATE_GL_AIRCRAFT :Στιγμές αεροσκαφών: -STR_FRAMERATE_GL_LANDSCAPE :Στιγμές κόσμου: -STR_FRAMERATE_VIDEO :{WHITE}Έξοδος βίντεο: -STR_FRAMERATE_SOUND :{WHITE}Μίξη ήχου: +STR_FRAMERATE_GAMELOOP :{BLACK}Σύνολο βρόγχου παιχνιδιού: +STR_FRAMERATE_GL_ECONOMY :{BLACK} Διαχείριση φορτίου: +STR_FRAMERATE_GL_TRAINS :{BLACK} Στιγμές τρένων: +STR_FRAMERATE_GL_ROADVEHS :{BLACK} Στιγμές οχημάτων δρόμου: +STR_FRAMERATE_GL_SHIPS :{BLACK} Στιγμές πλοίων: +STR_FRAMERATE_GL_AIRCRAFT :{BLACK} Στιγμές αεροσκαφών: +STR_FRAMERATE_GL_LANDSCAPE :{BLACK} Στιγμές κόσμου: +STR_FRAMERATE_GL_LINKGRAPH :{BLACK} Καθυστέρηση γραφήματος συνδέσμου: +STR_FRAMERATE_DRAWING :{BLACK}Γραφική απόδοση: +STR_FRAMERATE_DRAWING_VIEWPORTS :Παράθυρα προβολής κόσμου: +STR_FRAMERATE_VIDEO :{BLACK}Έξοδος βίντεο: +STR_FRAMERATE_SOUND :{BLACK}Μίξη ήχου: +STR_FRAMERATE_ALLSCRIPTS :Σύνολο GS/AI: +STR_FRAMERATE_GAMESCRIPT :{BLACK} Δέσμη ενεργειών παιχνιδιού: +STR_FRAMERATE_AI :{BLACK} AI {NUM} {STRING} ############ End of leave-in-this-order ############ Leave those lines in this order!! +STR_FRAMETIME_CAPTION_GAMELOOP :Βρόγχος παιχνιδιού STR_FRAMETIME_CAPTION_GL_ECONOMY :Διαχείριση φορτίου STR_FRAMETIME_CAPTION_GL_TRAINS :Στιγμές τρένων STR_FRAMETIME_CAPTION_GL_ROADVEHS :Στιγμές οχημάτων δρόμου @@ -2830,8 +2868,13 @@ STR_FRAMETIME_CAPTION_GL_SHIPS :Στιγμές STR_FRAMETIME_CAPTION_GL_AIRCRAFT :Στιγμές αεροσκαφών STR_FRAMETIME_CAPTION_GL_LANDSCAPE :Στιγμές κόσμου STR_FRAMETIME_CAPTION_GL_LINKGRAPH :Καθυστέρηση γραφήματος συνδέσμου +STR_FRAMETIME_CAPTION_DRAWING :Γραφική απόδοση +STR_FRAMETIME_CAPTION_DRAWING_VIEWPORTS :Παράθυρα προβολής κόσμου STR_FRAMETIME_CAPTION_VIDEO :Έξοδος βίντεο STR_FRAMETIME_CAPTION_SOUND :Μίξη ήχου +STR_FRAMETIME_CAPTION_ALLSCRIPTS :Σύνολο GS/AI δεσμών ενεργειών +STR_FRAMETIME_CAPTION_GAMESCRIPT :Δέσμη Ενεργειών παιχνιδιού +STR_FRAMETIME_CAPTION_AI :AI {NUM} {STRING} ############ End of leave-in-this-order @@ -2857,6 +2900,9 @@ STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Λεπτ STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}Δεν υπάρχουν πληροφορίες. STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING} STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING} +STR_SAVELOAD_FILTER_TITLE :Φιλτράρισμα κειμένου: +STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Αντικατάσταση Αρχείου +STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW}Είστε σίγουροι οτι θέλετε να αντικαταστήσετε το υπάρχων αρχείο; STR_SAVELOAD_OSKTITLE :{BLACK}Δώστε το όνομα του παιχνιδιού προς αποθήκευση @@ -2974,7 +3020,12 @@ STR_NEWGRF_SETTINGS_VERSION :{BLACK}Έκδο STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}Ελάχ. συμβατή έκδοση: {SILVER}{NUM} STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING} STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Παλέτα: {SILVER}{STRING} +STR_NEWGRF_SETTINGS_PALETTE_DEFAULT :Προεπιλογή (D) +STR_NEWGRF_SETTINGS_PALETTE_DEFAULT_32BPP :Προεπιλογή (D) / 32 bpp +STR_NEWGRF_SETTINGS_PALETTE_LEGACY :Παλαιού τύπου (W) +STR_NEWGRF_SETTINGS_PALETTE_LEGACY_32BPP :Παλαιού τύπου (W) / 32 bpp STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Παράμετροι: {SILVER}{STRING} +STR_NEWGRF_SETTINGS_PARAMETER_NONE :Κανένα STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}Δεν υπάρχουν διαθέσιμες πληροφορίες STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}Δεν βρέθηκε το ταυτοποιημένο αρχείο @@ -3055,6 +3106,8 @@ STR_NEWGRF_ERROR_READ_BOUNDS :Διάβασε STR_NEWGRF_ERROR_GRM_FAILED :Οι ζητημένοι πόροι GRF δεν είναι διαθέσιμοι (sprite {3:NUM}) STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :Το {1:STRING} απενεργοποιήθηκε από το {2:STRING} STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Άκυρη/άγνωστη μορφή σχεδίου sprite (sprite {3:NUM}) +STR_NEWGRF_ERROR_LIST_PROPERTY_TOO_LONG :Πάρα πολλά αντικέιμενα στη λίστα τιμών ιδιοτήτων (sprite {3:NUM}, ιδιότητα {4:HEX}) +STR_NEWGRF_ERROR_INDPROD_CALLBACK :Άγνωστη/άκυρη σπιτροφή κήσης από παραγωγή βιομηχανίας (sprite {3:NUM}, "{2:STRING}") # NewGRF related 'general' warnings STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Προσοχή! @@ -3080,12 +3133,13 @@ STR_NEWGRF_BROKEN :{WHITE}Η συ STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Άλλαξε την κατάσταση *** για «{1:ENGINE}» όταν δεν είναι μέσα σε αμαξοστάσιο STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Άλλαξε το μήκος του οχήματος «{1:ENGINE}» ενώ δεν βρισκόταν μέσα σε αμαξοστάσιο STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Άλλαξε τη χωριτικότητα όχηματος για τη «{1:ENGINE}» όταν δεν είναι σε αμαξοστάσιο ή διαδικασία μετατροπής -STR_BROKEN_VEHICLE_LENGTH :{WHITE}Το τρένο «{VEHICLE}» που ανήκει στην εταιρία «{COMPANY}» έχει μη έγκυρο μήκος. Πιθανόν να προέρχεται από προβλήματα με NewGRF. Το παιχνίδι μπορεί να αποσυγχρονιστεί ή να κλείσει απρόοπτα. +STR_BROKEN_VEHICLE_LENGTH :{WHITE}Το τρένο «{VEHICLE}» που ανήκει στην εταιρία «{COMPANY}» έχει μη έγκυρο μήκος. Πιθανόν να προκλήθηκε από προβλήματα με κάποια NewGRF. Το παιχνίδι μπορεί να αποσυγχρονιστεί ή να κλείσει απρόοπτα. STR_NEWGRF_BUGGY :{WHITE}Το NewGRF «{0:STRING}» δίνει λάθος πληροφορίες STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Η πληροφορία εμπορεύματος/μετατροπής για το «{1:ENGINE}» διαφέρει από τη λίστα αγοράς μετά την κατασκευή. Αυτό μπορεί να προκαλέσει την αποτυχία της αυτόματης ανανέωσης/αντικατάστασης για σωστή μετατροπή STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}Το «{1:STRING}» προκάλεσε ένα ατέρμονο βρόχο στην κλήση παραγωγής STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}Η κλήση {1:HEX} επέστρεψε άγνωστο/άκυρο αποτέλεσμα {2:HEX} +STR_NEWGRF_BUGGY_INVALID_CARGO_PRODUCTION_CALLBACK :{WHITE}Το '{1:STRING}' επέστρεψε άγνωστο/άκυρο τύπο εμπορεύματος στην κλήση {2:HEX} # 'User removed essential NewGRFs'-placeholders for stuff without specs STR_NEWGRF_INVALID_CARGO :<μη έγκυρο φορτίο> @@ -3180,6 +3234,7 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Δωρ # Goal window STR_GOALS_CAPTION :{WHITE}{COMPANY} Στόχοι: STR_GOALS_SPECTATOR_CAPTION :{WHITE}Καθολικοί στόχοι: +STR_GOALS_SPECTATOR :Καθολικοί στόχοι STR_GOALS_GLOBAL_TITLE :{BLACK}Καθολικοί στόχοι: STR_GOALS_TEXT :{ORANGE}{STRING} STR_GOALS_NONE :{ORANGE}- Κανένας - @@ -3228,6 +3283,7 @@ STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Πατή # Story book window STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY} Βιβλίο Ιστορίας STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Παγκόσμιο Βιβλίο Ιστορίας +STR_STORY_BOOK_SPECTATOR :Παγκόσμιο Βιβλίο Ιστορίας STR_STORY_BOOK_TITLE :{YELLOW}{STRING} STR_STORY_BOOK_GENERIC_PAGE_ITEM :Σελίδα {NUM} STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Μεταβείτε σε μια συγκεκριμένη σελίδα επιλέγοντάς την από αυτή τη λίστα. @@ -3432,21 +3488,14 @@ STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Κεντ STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Επίπεδο παραγωγής: {YELLOW}{COMMA}% STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}Η βιομηχανία έχει ανακοινώσει άμεσο κλείσιμο! -############ range for requires starts -STR_INDUSTRY_VIEW_REQUIRES_CARGO :{BLACK}Απαιτεί: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Απαιτεί: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Απαιτεί: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} -############ range for requires ends +STR_INDUSTRY_VIEW_REQUIRES_N_CARGO :{BLACK}Απαιτεί: {YELLOW}{STRING}{STRING} +STR_INDUSTRY_VIEW_PRODUCES_N_CARGO :{BLACK}Παράγει: {YELLOW}{STRING}{STRING} +STR_INDUSTRY_VIEW_CARGO_LIST_EXTENSION :, {STRING}{STRING} STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Απαιτεί: STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING} STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} σε αναμονή{STRING} -############ range for produces starts -STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Παράγει: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Παράγει: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -############ range for produces ends - STR_CONFIG_GAME_PRODUCTION :{WHITE}Αλλαγή παραγωγής (πολλαπλάσιο του 8, μέχρι το 2040) STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}Αλλαγή του επιπέδου παραγωγής (ποσοστιαία, μέχρι το 800%) @@ -3495,10 +3544,12 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Μη ομαδο STR_GROUP_DEFAULT_SHIPS :Μη ομαδοποιημένα πλοία STR_GROUP_DEFAULT_AIRCRAFTS :Μη ομαδοποιημένα αεροσκάφη + STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Ομάδες - πατήστε σε μία ομάδα για να δείτε όλα τα οχήματα που της ανήκουν. Σύρετε ομάδες για να ρυθμίσετε την ιεραρχία. STR_GROUP_CREATE_TOOLTIP :{BLACK}Πατήστε για δημιουργήσετε ομάδα STR_GROUP_DELETE_TOOLTIP :{BLACK}Διαγραφή της επιλεγμένης ομάδας STR_GROUP_RENAME_TOOLTIP :{BLACK}Μετονομασία της επιλεγμένης ομάδας +STR_GROUP_LIVERY_TOOLTIP :{BLACK}Αλλαγή εμφάνισης της επιλεγμένης ομάδας STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Πατήστε για προστατέψετε αυτήν την ομάδα από την γενική αυτόματη αντικατάσταση STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Διαγραφή ομάδας @@ -3526,6 +3577,7 @@ STR_BUY_VEHICLE_SHIP_CAPTION :Νέα Πλοί STR_BUY_VEHICLE_AIRCRAFT_CAPTION :Νέα Αεροσκάφη STR_PURCHASE_INFO_COST_WEIGHT :{BLACK}Κόστος: {GOLD}{CURRENCY_LONG}{BLACK} Βάρος: {GOLD}{WEIGHT_SHORT} +STR_PURCHASE_INFO_COST_REFIT_WEIGHT :{BLACK}Κόστος: {GOLD}{CURRENCY_LONG}{BLACK} (Κόστος μετατροπής: {GOLD}{CURRENCY_LONG}{BLACK}) Βάρος: {GOLD}{WEIGHT_SHORT} STR_PURCHASE_INFO_SPEED_POWER :{BLACK}Ταχύτητα: {GOLD}{VELOCITY}{BLACK} Δύναμη κινητήρα: {GOLD}{POWER} STR_PURCHASE_INFO_SPEED :{BLACK}Ταχύτητα: {GOLD}{VELOCITY} STR_PURCHASE_INFO_SPEED_OCEAN :{BLACK}Ταχύτητα στον ωκεανό: {GOLD}{VELOCITY} @@ -3536,13 +3588,16 @@ STR_PURCHASE_INFO_REFITTABLE :(μετατρέ STR_PURCHASE_INFO_DESIGNED_LIFE :{BLACK}Έτος σχεδίασης: {GOLD}{NUM}{BLACK} Χρόνος ζωής: {GOLD}{COMMA} χρόν{P ο ια} STR_PURCHASE_INFO_RELIABILITY :{BLACK}Μέγ. Αξιοπιστία: {GOLD}{COMMA}% STR_PURCHASE_INFO_COST :{BLACK}Κόστος: {GOLD}{CURRENCY_LONG} +STR_PURCHASE_INFO_COST_REFIT :{BLACK}Κόστος: {GOLD}{CURRENCY_LONG}{BLACK} (Κόστος μετατροπής: {GOLD}{CURRENCY_LONG}{BLACK}) STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}Βάρος: {GOLD}{WEIGHT_SHORT} ({WEIGHT_SHORT}) STR_PURCHASE_INFO_COST_SPEED :{BLACK}Κόστος: {GOLD}{CURRENCY_LONG}{BLACK} Ταχύτητα: {GOLD}{VELOCITY} +STR_PURCHASE_INFO_COST_REFIT_SPEED :{BLACK}Κόστος: {GOLD}{CURRENCY_LONG}{BLACK} (Κόστος μετατροπής: {GOLD}{CURRENCY_LONG}{BLACK}) Ταχύτητα: {GOLD}{VELOCITY} STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Χωρητικότητα: {GOLD}{CARGO_LONG}, {CARGO_LONG} STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Ενισχυμένα Βαγόνια: {GOLD}+{POWER}{BLACK} Βάρος: {GOLD}+{WEIGHT_SHORT} STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Μετατρέψιμο σε: {GOLD}{STRING} STR_PURCHASE_INFO_ALL_TYPES :Όλοι οι τύποι εμπορεύματος -STR_PURCHASE_INFO_ALL_BUT :Όλοι εκτός από {CARGO_LIST} +STR_PURCHASE_INFO_NONE :Κανένα +STR_PURCHASE_INFO_ALL_BUT :Όλα εκτός από {CARGO_LIST} STR_PURCHASE_INFO_MAX_TE :{BLACK}Μέγ. Δύναμη Έλξης: {GOLD}{FORCE} STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Εύρος: {GOLD}{COMMA} τετραγωνίδια STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Τύπος αεροσκάφους: {GOLD}{STRING} @@ -3557,10 +3612,20 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Αγορ STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Αγορά Πλοίου STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Αγορά Αεροσκάφους -STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Αγοράστε το επιλεγμένο όχημα τρένου. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος χωρίς αγορά -STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Αγοράστε το επιλεγμένο όχημα δρόμου. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος χωρίς αγορά +STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Αγορά και μετατροπή οχήματος +STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Αγορά και μετατροπή οχήματος +STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Αγορά και μετατροπή πλοίου +STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Αγορά και μετατροπή του αεροσκάφους + +STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Αγορά του επιλεγμένου οχήματος τρένου. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος χωρίς αγορά +STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Αγορά του επιλεγμένου οχήματος δρόμου. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος χωρίς αγορά STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Αγοράστε το επιλεγμένο πλοίο. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος χωρίς αγορά -STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Αγοράστε το επιλεγμένο αεροσκάφος. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος χωρίς αγορά +STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Αγορά του επιλεγμένου αεροσκάφους. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος χωρίς αγορά + +STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Αγορά και μετατροπή του επιλεγμένου οχήματος τρένου. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος χωρίς αγορά +STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Αγορά και μετατροπή του επιλεγμένου οχήματος δρόμου. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος χωρίς αγορά +STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Αγορά και μετατροπή του επιλεγμένου πλοίου. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος χωρίς αγορά +STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Αγορά και μετατροπή του επιλεγμένου αεροσκάφους. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος χωρίς αγορά STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Μετονομασία STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Μετονομασία @@ -3642,7 +3707,7 @@ STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Κλων STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Αυτό θα αγοράσει ένα αντίγραφο του τρένου μαζί με τα όλα τα βαγόνια. Πατήστε αυτό το κουμπί και μετά σε κάποιο τρένο μέσα ή έξω από το αμαξοστάσιο. Με Ctrl+Κλικ θα έχει τις ίδιες εντολές. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος χωρίς να γίνει η αγορά STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Αυτό θα αγοράσει ένα αντίγραφο του οχήματος. Πατήστε αυτό το κουμπί και μετά σε κάποιο όχημα μέσα ή έξω από το αμαξοστάσιο. Με Ctrl+Κλικ θα έχει τις ίδιες εντολές. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος χωρίς να γίνει η αγορά -STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}Αυτό θα αγοράσει ένα αντίγραφο του πλοίου. Πατήστε αυτό το κουμπί και μετά σε κάποιο πλοίο μέσα ή έξω από το ναυπηγείο. Με Ctrl+Κλικ θα έχει τις ίδιες εντολές. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος χωρίς να γίνει η αγορά +STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}Αυτό θα αγοράσει ένα αντίγραφο ενός πλοίου. Πατήστε αυτό το κουμπί και μετά σε κάποιο πλοίο μέσα ή έξω από το ναυπηγείο. Με Ctrl+Κλικ θα έχει τις ίδιες εντολές. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος χωρίς να γίνει η αγορά STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Αυτό θα αγοράσει ένα αντίγραφο του αεροσκάφους. Πατήστε αυτό το κουμπί και μετά σε κάποιο αεροσκάφος μέσα στο ή έξω από το υπόστεγο. Με Ctrl+Κλικ θα έχει τις ίδιες εντολές. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος χωρίς να γίνει η αγορά STR_DEPOT_TRAIN_LOCATION_TOOLTIP :{BLACK}Κεντράρισμα της εικόνας στην τοποθεσία του αμαξοστάσιου. Με Ctrl+Κλικ ανοίγει νέο παράθυρο εμφάνισης στην τοποθεσία του αμαξοστασίου @@ -3947,6 +4012,7 @@ STR_ORDER_CONDITIONAL_AGE :{G=f}Ηλικί STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :Απαιτεί επισκευή STR_ORDER_CONDITIONAL_UNCONDITIONALLY :Πάντα STR_ORDER_CONDITIONAL_REMAINING_LIFETIME :Υπόλοιπη διάρκεια ζωής (χρόνια) +STR_ORDER_CONDITIONAL_MAX_RELIABILITY :Μέγιστη αξιοπιστία STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP :{BLACK}Πως να συγκρίνετε τα δεδομένα του οχήματος με την δοσμένη τιμή STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS :είναι ίσο με @@ -4372,7 +4438,6 @@ STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}Πάρα STR_ERROR_TOO_MANY_STATION_SPECS :{WHITE}Πάρα πολλά κομμάτια σιδηροδρομικού σταθμού STR_ERROR_TOO_MANY_BUS_STOPS :{WHITE}Πάρα πολλές στάσεις λεωφορείου STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}Πάρα πολλοί σταθμοί φορτηγών -STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}Πολύ κοντά σε άλλη περιοχή σταθμού/φόρτωσης STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Πολύ κοντά σε άλλη αποβάθρα STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Πολύ κοντά σε άλλο αεροδρόμιο STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Δεν μπορεί να μετονομαστεί ο σταθμός... diff --git a/src/lang/hebrew.txt b/src/lang/hebrew.txt index cc36dab80e..bda99e0d2c 100644 --- a/src/lang/hebrew.txt +++ b/src/lang/hebrew.txt @@ -489,6 +489,7 @@ STR_ABOUT_MENU_SCREENSHOT :צילום מס STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :צילום מסך בהגדלה מלאה STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :ברירת מחדל של תקריב צילום מסך STR_ABOUT_MENU_GIANT_SCREENSHOT :צילום מסך ענק +STR_ABOUT_MENU_SHOW_FRAMERATE :הצג קצב פריימים STR_ABOUT_MENU_ABOUT_OPENTTD :'OpenTTD'{NBSP}אודות STR_ABOUT_MENU_SPRITE_ALIGNER :מיישר ספרייטים STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :הדלק/כבה הצגת תיבות גבול של ספרייטים @@ -664,6 +665,7 @@ STR_MUSIC_RULER_MARKER :{TINY_FONT}{BLA STR_MUSIC_TRACK_NONE :{TINY_FONT}{DKGREEN}-- STR_MUSIC_TRACK_DIGIT :{TINY_FONT}{DKGREEN}{ZEROFILL_NUM} STR_MUSIC_TITLE_NONE :{TINY_FONT}{DKGREEN}------ +STR_MUSIC_TITLE_NOMUSIC :{TINY_FONT}{DKGREEN}אין מוזיקה זמינה STR_MUSIC_TITLE_NAME :{TINY_FONT}{DKGREEN}"{STRING}" STR_MUSIC_TRACK :{TINY_FONT}{BLACK}רצועה STR_MUSIC_XTITLE :{TINY_FONT}{BLACK}כותרת @@ -684,10 +686,12 @@ STR_MUSIC_TOOLTIP_TOGGLE_PROGRAM_SHUFFLE :{BLACK}עירב STR_MUSIC_TOOLTIP_SHOW_MUSIC_TRACK_SELECTION :{BLACK}הצג את חלון בחירת המנגינה # Playlist window +STR_PLAYLIST_MUSIC_SELECTION_SETNAME :{WHITE}תוכנית מוזיקה - '{STRING}' STR_PLAYLIST_TRACK_NAME :{TINY_FONT}{LTBLUE}{ZEROFILL_NUM} "{STRING}" STR_PLAYLIST_TRACK_INDEX :{TINY_FONT}{BLACK}רשימת רצועות STR_PLAYLIST_PROGRAM :{TINY_FONT}{BLACK}תוכנית- '{STRING}' STR_PLAYLIST_CLEAR :{TINY_FONT}{BLACK}מחק +STR_PLAYLIST_CHANGE_SET :{BLACK}ערכת שינוי STR_PLAYLIST_TOOLTIP_CLEAR_CURRENT_PROGRAM_CUSTOM1 :{BLACK}מחק תוכנית נוכחית STR_PLAYLIST_TOOLTIP_CLICK_TO_ADD_TRACK :{BLACK}(לחץ כאן כדי להוסיף לתוכנית הנוכחית(מותאם אישית1 או מותאם אישית 2 בלבד STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK :{BLACK}(לחץ על רצועה כדי להסיר אותה מהתוכנית הנוחכית(מותאם אישית 1 או מותאם אישית 2 בלבד @@ -936,6 +940,7 @@ STR_GAME_OPTIONS_CURRENCY_ZAR :(ZAR) ראנד STR_GAME_OPTIONS_CURRENCY_CUSTOM :אחר... STR_GAME_OPTIONS_CURRENCY_GEL :לארי גאורגי (GEL) STR_GAME_OPTIONS_CURRENCY_IRR :ריאל איראני (IRR) +STR_GAME_OPTIONS_CURRENCY_RUB :רובל רוסי (RUB) ############ end of currency region STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}רכבי כביש @@ -998,6 +1003,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :רגיל STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :גודל כפול STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :גודל מרובע + + STR_GAME_OPTIONS_BASE_GRF :{BLACK}ערכת גרפיקה בסיסית STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}בחר בערכת גרפיקה בסיסית לשימוש STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{P 0 "קובץ " ""}{NUM}{P "" " קבצים"} חסר{P 0 "" ים}/הושחט{P 0 "" ו} @@ -1265,6 +1272,7 @@ STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}שינו STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :תחזוקת תשתיות: {STRING} STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :כאשר מאופשר, תשתיות גורמות לעלויות תחזוקה. העלות גדלה באופן שהוא מעבר ליחסי לעומת גודל הרשת, וכך משפיע יותר על חברות גדולות מאשר על חברות קטנות + STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :בטל התיישנות נמלי תעופה: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :אפשור הגדרה זו גורם לכל סוג נמל תעופה להישאר זמין לעד אחרי השקתו @@ -1348,6 +1356,10 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_HELPTEXT :צבע פני STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :ירוק STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :ירוק כהה STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :סגול +STR_CONFIG_SETTING_SCROLLMODE :התנהגות גלילת תצוגה: {STRING} +STR_CONFIG_SETTING_SCROLLMODE_DEFAULT :הזז את התצוגה עם כפתור עכבר ימני, מיקום העכבר נעול +STR_CONFIG_SETTING_SCROLLMODE_RMB_LOCKED :הזזת מפה עם כפתור עכבר ימני, מיקום העכבר נעול +STR_CONFIG_SETTING_SCROLLMODE_LMB :הזז מפה עם כפתור עכבר שמאלי STR_CONFIG_SETTING_SMOOTH_SCROLLING :{STRING} :גלילה חלקה של התצוגה המשנית STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :שלוט כיצד התצוגה הראשית נגללת למיקום מסוים כאשר מקליקים על המפה הקטנה אן כאשר נותנים הוראה לגלול לעצם מסוים על גבי המפה. אם מאופשר, חלון התצוגה נגלל באופן חלק, אם מבוטל הוא מוקפץ ישירות אל נקודת המטרה STR_CONFIG_SETTING_MEASURE_TOOLTIP :{STRING} :'הצג מידות בעת בניית כבישים/מסילות וכיוב @@ -1697,7 +1709,6 @@ STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}התפ STR_CONFIG_SETTING_AI :{ORANGE}מתחרים STR_CONFIG_SETTING_AI_NPC :{ORANGE}שחקני מחשב -STR_CONFIG_SETTING_PATHFINDER_OPF :מקורי STR_CONFIG_SETTING_PATHFINDER_NPF :NPF STR_CONFIG_SETTING_PATHFINDER_YAPF_RECOMMENDED :YAPF {BLUE}(מומלץ) @@ -1781,13 +1792,9 @@ STR_QUIT_NO :{BLACK}לא # Supported OSes STR_OSNAME_WINDOWS :חלונות -STR_OSNAME_DOS :דוס STR_OSNAME_UNIX :יוניקס STR_OSNAME_OSX :OS{NBSP}X -STR_OSNAME_BEOS :מערכת הפעלה בי STR_OSNAME_HAIKU :הייקו -STR_OSNAME_MORPHOS :מערכת הפעלה מורפ -STR_OSNAME_AMIGAOS :מערכת הפעלה אניגמה STR_OSNAME_OS2 :מערכת הפעלה או.אס שתיים STR_OSNAME_SUNOS :סולריס @@ -1816,7 +1823,6 @@ STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}שנה STR_CHEAT_SETUP_PROD :{LTBLUE}אפשר שינוי ערכי התפוקה: {ORANGE}{STRING} # Livery window -STR_LIVERY_CAPTION :{WHITE}הגדרות צבע חדשות STR_LIVERY_GENERAL_TOOLTIP :{BLACK}הצג הגדרות צבע כלליות STR_LIVERY_TRAIN_TOOLTIP :{BLACK}הצג הגדרות צבע לרכבות @@ -2078,9 +2084,9 @@ STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}שרת STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}חברה מוגנת. הזן סיסמה # Network company list added strings -STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}רשימת משתתפים -STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}צפה -STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}חברה חדשה +STR_NETWORK_COMPANY_LIST_CLIENT_LIST :רשימת משתתפים +STR_NETWORK_COMPANY_LIST_SPECTATE :צפה +STR_NETWORK_COMPANY_LIST_NEW_COMPANY :חברה חדשה # Network client list STR_NETWORK_CLIENTLIST_KICK :בעט @@ -2095,7 +2101,6 @@ STR_NETWORK_CLIENT :לקוח STR_NETWORK_SPECTATORS :צופים STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}הכנס סכום כסף שברצונך לתת -STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}צופה # Network set password STR_COMPANY_PASSWORD_CANCEL :{BLACK}בטל שמירת הסיסמה החדשה @@ -2698,12 +2703,41 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :שטח בבעל STR_ABOUT_OPENTTD :{WHITE}OpenTTD אודות STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}כל הזכויות שמורות , {COPYRIGHT}1995 כריס סויר - זכויות יוצרים מקוריות STR_ABOUT_VERSION :{BLACK}{REV} גירסה , OpenTTD -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2018 The OpenTTD team +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2019 The OpenTTD team # Framerate display window +STR_FRAMERATE_CAPTION :{WHITE}קצב ריענון +STR_FRAMERATE_CAPTION_SMALL :{STRING}{WHITE} ({DECIMAL}x) +STR_FRAMERATE_RATE_GAMELOOP :{WHITE}קצב סימולציה: {STRING} +STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}מספר פעימות משחק לשניה +STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}מספר פריימים של וידאו המעובדים בשניה +STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK} כמה מהר המשחק כרגע רץ, בהשוואה למהירות הצפוייה בקצב סימולציה רגיל. +STR_FRAMERATE_CURRENT :נוכחי{WHITE} +STR_FRAMERATE_DATA_POINTS :{WHITE}נתונים מבוססים על {COMMA} מדידות +STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL} מילישניה +STR_FRAMERATE_FPS_GOOD :{LTBLUE}{DECIMAL} פריים/ים +STR_FRAMERATE_FPS_WARN :{YELLOW}{DECIMAL} פריים/ים +STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL} פריים/ים +STR_FRAMERATE_GRAPH_SECONDS :{TINY_FONT}{COMMA} ש' ############ Leave those lines in this order!! +STR_FRAMERATE_GAMELOOP :{BLACK}סה"כ לולאת משחק: +STR_FRAMERATE_GL_ROADVEHS :{WHITE} פעימות כלי רכב: +STR_FRAMERATE_GL_SHIPS :{WHITE} פעימות כלי שייט: +STR_FRAMERATE_GL_LANDSCAPE :{WHITE} נקודות עולם: +STR_FRAMERATE_DRAWING :{WHITE}עיבוד גרפיקה: +STR_FRAMERATE_DRAWING_VIEWPORTS :{BLACK} תצוגות עולם: +STR_FRAMERATE_VIDEO :{BLACK}פלט וידאו: +STR_FRAMERATE_SOUND :{WHITE} ערבוב צליל: ############ End of leave-in-this-order ############ Leave those lines in this order!! +STR_FRAMETIME_CAPTION_GAMELOOP :לולאת משחק +STR_FRAMETIME_CAPTION_GL_ECONOMY :טיפול במטען +STR_FRAMETIME_CAPTION_GL_TRAINS :פעימות רכבת +STR_FRAMETIME_CAPTION_GL_LANDSCAPE :פעימות עולם +STR_FRAMETIME_CAPTION_GL_LINKGRAPH :השהיית גרף קשרים +STR_FRAMETIME_CAPTION_DRAWING :עיבוד גרפיקה +STR_FRAMETIME_CAPTION_DRAWING_VIEWPORTS :עיבוד תצוגת עולם +STR_FRAMETIME_CAPTION_VIDEO :פלט וידאו ############ End of leave-in-this-order @@ -2729,11 +2763,12 @@ STR_SAVELOAD_DETAIL_CAPTION :{BLACK}פרטי STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}אין מידע זמין STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING} STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING} +STR_SAVELOAD_FILTER_TITLE :{BLACK}מחרוזת סינון: STR_SAVELOAD_OSKTITLE :{BLACK}הכנס שם לשמירה # World generation -STR_MAPGEN_WORLD_GENERATION_CAPTION :{WHITE}יצור עולם +STR_MAPGEN_WORLD_GENERATION_CAPTION :{WHITE}יצירת עולם STR_MAPGEN_MAPSIZE :{BLACK}:גודל המפה STR_MAPGEN_MAPSIZE_TOOLTIP :{BLACK}בחר את גודל המפה במשבצות. מספר המשבצות הזמינות תהיה קצת קטנה יותר. STR_MAPGEN_BY :{BLACK}* @@ -2991,6 +3026,7 @@ STR_EDIT_SIGN_SIGN_OSKTITLE :{BLACK}הכנס STR_TOWN_DIRECTORY_CAPTION :{WHITE}ערים STR_TOWN_DIRECTORY_NONE :{ORANGE}- אין - STR_TOWN_DIRECTORY_TOWN :{ORANGE}{TOWN}{BLACK} ({COMMA}) +STR_TOWN_DIRECTORY_CITY :{ORANGE}{TOWN}{YELLOW} (City){BLACK} ({COMMA}) STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}שמות ערים - לחץ על שם כדי למקד את התצוגה על העיר. Ctrl+לחיצה פותח חלונית תצוגה חדשה על מיקום העיר STR_TOWN_POPULATION :{BLACK}אוכלוסיית העולם: {COMMA} @@ -3302,21 +3338,11 @@ STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}מקד STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}רמת הפקה: {YELLOW}{COMMA}% STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}התעשייה הכריזה על סגירה מתקרבת! -############ range for requires starts -STR_INDUSTRY_VIEW_REQUIRES_CARGO :{YELLOW}{1:STRING}{0:STRING}{BLACK} : דורש -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{YELLOW}{3:STRING}{2:STRING},{1:STRING}{0:STRING}{BLACK} :דורש -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{YELLOW}{5:STRING}{4:STRING},{3:STRING}{2:STRING},{1:STRING}{0:STRING}{BLACK} :דורש -############ range for requires ends STR_INDUSTRY_VIEW_REQUIRES :{BLACK}דורש: STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING} STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} ממתין{STRING} -############ range for produces starts -STR_INDUSTRY_VIEW_PRODUCES_CARGO :{YELLOW}{1:STRING}{0:STRING}{BLACK} :מייצר -STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{YELLOW}{3:STRING}{2:STRING},{1:STRING}{0:STRING}{BLACK} :מייצר -############ range for produces ends - STR_CONFIG_GAME_PRODUCTION :{WHITE}שנה תפוקה (כפולות של 8, עד 2040) STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}שינוי ברמת ההפקה (עד 800% אחוז) @@ -3365,6 +3391,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :רכבים לא STR_GROUP_DEFAULT_SHIPS :כלי שייט לא משוייכים STR_GROUP_DEFAULT_AIRCRAFTS :כלי טייס לא משוייכים + STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}קבוצות – לחץ על קבוצה לצפייה בכל הכלים השייכים אליה. גרור כדי לסדר הירארכיה. STR_GROUP_CREATE_TOOLTIP :{BLACK}לחץ ליצירת קבוצה חדשה STR_GROUP_DELETE_TOOLTIP :{BLACK}מחק את הקבוצה שנבחרה @@ -3427,11 +3454,13 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}רכוש STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}רכוש כלי שייט STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}רכוש כלי טייס + STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}רכוש את קרון הרכבת שמודגש. Shift+לחיצה מציג הערכת עלות ללא רכישה STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}רכוש את כלי הרכב שמודגש. Shift+לחיצה מציג הערכת עלות ללא רכישה STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}רכוש את כלי השייט שמודגש. Shift+לחיצה מציג הערכת עלות ללא רכישה STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}רכוש את כלי הטייס שמודגש. Shift+לחיצה מציג הערכת עלות ללא רכישה + STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}שנה שם STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}שנה שם STR_BUY_VEHICLE_SHIP_RENAME_BUTTON :{BLACK}החלף שם @@ -3811,6 +3840,7 @@ STR_ORDER_CONDITIONAL_AGE :גיל (שני STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :זקוק לטיפול STR_ORDER_CONDITIONAL_UNCONDITIONALLY :תמיד STR_ORDER_CONDITIONAL_REMAINING_LIFETIME :זמן חיים נותר (שנים) +STR_ORDER_CONDITIONAL_MAX_RELIABILITY :אמינות מירבית STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP :{BLACK}כיצד יושוו נתוני כלי הרכב לערך נתון מסויים STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS :שווה ל @@ -4236,7 +4266,6 @@ STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}יותר STR_ERROR_TOO_MANY_STATION_SPECS :{WHITE}התחנה מורכבת מיותר מידי חלקים STR_ERROR_TOO_MANY_BUS_STOPS :{WHITE}יותר מידי תחנות אוטובוס STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}יותר מידי תחנות משאיות -STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}קרוב מידי לתחנה או איזור טעינה אחרים STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}יותר מידי קרוב למזח אחר STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}קרוב מידי לשדה תעופה אחר STR_ERROR_CAN_T_RENAME_STATION :{WHITE}לא ניתן לשנות שם תחנה... @@ -4244,6 +4273,7 @@ STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... כב STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}הכביש פונה לכיוון לא נכון... STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... לתחנות "על הדרך" לא יכולות להיות פינות STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... לתחנות "על הדרך" לא יכולות להיות צמתים +STR_ERROR_DRIVE_THROUGH_ON_ONEWAY_ROAD :{WHITE}... הדרך חד כיוונית או חסומה # Station destruction related errors STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}... לא ניתן לבטל חלק מהתחנה @@ -4495,6 +4525,8 @@ STR_BASESOUNDS_DOS_DESCRIPTION :צלילי Tran STR_BASESOUNDS_WIN_DESCRIPTION :צלילי Transport Tycoon Deluxe המקורי בגרסת Windows. STR_BASESOUNDS_NONE_DESCRIPTION :אוסף צלילים ללא צלילים. STR_BASEMUSIC_WIN_DESCRIPTION :מנגינות Transport Tycoon Deluxe המקורי בגרסת Windows. +STR_BASEMUSIC_DOS_DESCRIPTION :מנגינות Transport Tycoon Deluxe המקורי בגרסת DOS. +STR_BASEMUSIC_TTO_DESCRIPTION :מנגינות Transport Tycoon Deluxe (Original/World Editor) המקורי בגרסת DOS. STR_BASEMUSIC_NONE_DESCRIPTION :אוסף מנגינות ללא מנגינות. ##id 0x2000 diff --git a/src/lang/hungarian.txt b/src/lang/hungarian.txt index 886b2def52..eae7abaec9 100644 --- a/src/lang/hungarian.txt +++ b/src/lang/hungarian.txt @@ -252,6 +252,8 @@ STR_COLOUR_ORANGE :Narancssárga STR_COLOUR_BROWN :Barna STR_COLOUR_GREY :Szürke STR_COLOUR_WHITE :Fehér +STR_COLOUR_RANDOM :Véletlenszerű +STR_COLOUR_DEFAULT :Alapértelmezett # Units used in OpenTTD STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}mi/h @@ -527,6 +529,7 @@ STR_TOOLBAR_SOUND_MUSIC :Hang/zene ############ range for message menu starts STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :Legutóbbi üzenet/újsághír STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Előző üzenetek +STR_NEWS_MENU_DELETE_ALL_MESSAGES :Az összes üzenet törlése ############ range ends here ############ range for about menu starts @@ -538,6 +541,7 @@ STR_ABOUT_MENU_SCREENSHOT :Képmentés STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Teljes nagyítású képmentés STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Alapértelmezett nagyítású képmentés STR_ABOUT_MENU_GIANT_SCREENSHOT :Képmentés teljes térképről +STR_ABOUT_MENU_SHOW_FRAMERATE :FPS ablak STR_ABOUT_MENU_ABOUT_OPENTTD :Az 'OpenTTD'-ről STR_ABOUT_MENU_SPRITE_ALIGNER :Sprite elhelyező STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :Befoglaló doboz ki/bekapcsolása @@ -713,6 +717,7 @@ STR_MUSIC_RULER_MARKER :{TINY_FONT}{BLA STR_MUSIC_TRACK_NONE :{TINY_FONT}{DKGREEN}-- STR_MUSIC_TRACK_DIGIT :{TINY_FONT}{DKGREEN}{ZEROFILL_NUM} STR_MUSIC_TITLE_NONE :{TINY_FONT}{DKGREEN}------ +STR_MUSIC_TITLE_NOMUSIC :{TINY_FONT}{DKGREEN}Nincs elérhető zene STR_MUSIC_TITLE_NAME :{TINY_FONT}{DKGREEN}"{STRING}" STR_MUSIC_TRACK :{TINY_FONT}{BLACK}Szám STR_MUSIC_XTITLE :{TINY_FONT}{BLACK}Cím @@ -733,11 +738,14 @@ STR_MUSIC_TOOLTIP_TOGGLE_PROGRAM_SHUFFLE :{BLACK}Véletle STR_MUSIC_TOOLTIP_SHOW_MUSIC_TRACK_SELECTION :{BLACK}A számkiválasztó ablak megjelenítése # Playlist window +STR_PLAYLIST_MUSIC_SELECTION_SETNAME :{WHITE}Zenei lejátszási lista - '{STRING}' STR_PLAYLIST_TRACK_NAME :{TINY_FONT}{LTBLUE}{ZEROFILL_NUM} "{STRING}" STR_PLAYLIST_TRACK_INDEX :{TINY_FONT}{BLACK}Számlista STR_PLAYLIST_PROGRAM :{TINY_FONT}{BLACK}"{STRING}" Műsora STR_PLAYLIST_CLEAR :{TINY_FONT}{BLACK}Törlés +STR_PLAYLIST_CHANGE_SET :{BLACK}Lista választása STR_PLAYLIST_TOOLTIP_CLEAR_CURRENT_PROGRAM_CUSTOM1 :{BLACK}Az aktuális műsor törlése (csak Saját 1 és Saját 2) +STR_PLAYLIST_TOOLTIP_CHANGE_SET :{BLACK}A zenei alapcsomag megváltoztatása STR_PLAYLIST_TOOLTIP_CLICK_TO_ADD_TRACK :{BLACK}Kattints a zeneszámra a zenei műsorhoz való hozzáadására (csak Saját 1 és Saját 2) STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK :{BLACK}Kattints a zeneszámra annak az aktuális zenei műsorból való eltávolításához (csak Saját 1 és Saját 2 esetén) @@ -874,6 +882,7 @@ STR_NEWS_MERGER_TAKEOVER_TITLE :{BIG_FONT}{BLAC STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENT_NAME}{}(Elnök) STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}{STRING} támogatásával új várost alapítottak {TOWN} néven! +STR_NEWS_NEW_TOWN_UNSPONSORED :{BLACK}{BIG_FONT}Új várost alapítottak {TOWN} néven! STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}Új {STRING.t} építenek {TOWN} közelében! STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}Új {STRING.t} ültettek {TOWN} közelében! @@ -941,9 +950,9 @@ STR_NEWS_EXCLUSIVE_RIGHTS_DESCRIPTION :{BIG_FONT}{BLAC # Extra view window STR_EXTRA_VIEW_PORT_TITLE :{WHITE}{COMMA}. látkép -STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Látkép aktualizálása +STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Látkép átállítása STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT :{BLACK}A látképre a fő nézet pozícióját másolja -STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Látkép visszatöltése +STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Fő nézet ideállítása STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}A látkép pozícióját a fő nézetre másolja # Game options window @@ -986,6 +995,8 @@ STR_GAME_OPTIONS_CURRENCY_ZAR :Dél-afrikai Ra STR_GAME_OPTIONS_CURRENCY_CUSTOM :Saját... STR_GAME_OPTIONS_CURRENCY_GEL :Grúz Lari (GEL) STR_GAME_OPTIONS_CURRENCY_IRR :Iráni Riál (IRR) +STR_GAME_OPTIONS_CURRENCY_RUB :Új Orosz Rubel (RUB) +STR_GAME_OPTIONS_CURRENCY_MXN :Mexikói Peso (MXN) ############ end of currency region STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Közúti járművek @@ -1048,6 +1059,13 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normál STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Dupla méret STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Négyszeres méret +STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}Betűméret +STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Használni kívánt betűméret kiválasztása + +STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normál +STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Dupla méret +STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Négyszeres méret + STR_GAME_OPTIONS_BASE_GRF :{BLACK}Grafikus alapcsomag STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}A játékhoz használandó grafikus alapcsomag kiválasztása STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} hiányzó/hibás fájl @@ -1230,6 +1248,8 @@ STR_CONFIG_SETTING_AUTOSLOPE :Épületek, vá STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Tájrendezés engedélyezése épületek és utak alatt azok eltávolítása nélkül STR_CONFIG_SETTING_CATCHMENT :Élethűbben méretezett állomási vonzáskörzetek bekapcsolása: {STRING} STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :A különböző állomások és repterek más vonzáskörzettel rendelkeznek +STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES :A vállalatok állomásai elláthatnak beépített semleges állomással rendelkező gazdasági épületeket: {STRING} +STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES_HELPTEXT :Ha be van kapcsolva, akkor az olyan gazdasági épületeket, amelyekhez beépített állomás tartozik (pl. olajfúró tornyok), el lehet látni a vállalatok által épített közeli állomásokkal is. Ha ki van kapcsolva, akkor csak a beépített állomásukkal lehet ellátni ezeket a gazdasági épületeket. A vállalatok közeli állomásai nem tudják őket ellátni, és a beépített állomások sem látnak el mást, csak az adott gazdasági épületet. STR_CONFIG_SETTING_EXTRADYNAMITE :Települési tulajdonú utak/hidak/alagutak rombolásának engedélyezése: {STRING} STR_CONFIG_SETTING_EXTRADYNAMITE_HELPTEXT :Városi tulajdonú infrastruktúra és épületek könnyebb eltávolíthatósága STR_CONFIG_SETTING_TRAIN_LENGTH :Vonatok maximális hossza: {STRING} @@ -1246,8 +1266,8 @@ STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS_HELPTEXT :Egy emelkedő m STR_CONFIG_SETTING_PERCENTAGE :{COMMA}% STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS :Emelkedő meredeksége közúti járműveknek: {STRING} STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS_HELPTEXT :Egy emelkedő mező meredeksége közúti járműveknek. Nagyobb érték esetén a jármű nehezebben mássza meg az emelkedőt -STR_CONFIG_SETTING_FORBID_90_DEG :Vonatok és hajók nem tehetnek 90 fokos kanyart: {STRING} -STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :90 fokos kanyarok akkor fordulnak elő, ha egy vízszintes pályaelemet egy függőleges elem követ közvetlenül a következő mezőn, ami által a vonat egy 90 fokos kanyart tesz a szokásos 45 fokos helyett. Ez ugyanígy előfordulhat hajók esetében is +STR_CONFIG_SETTING_FORBID_90_DEG :Vonatok nem tehetnek 90 fokos kanyart: {STRING} +STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :90 fokos kanyarok akkor fordulnak elő, ha egy vízszintes pályaelemet egy függőleges elem követ közvetlenül a következő mezőn, ami által a vonat egy 90 fokos kanyart tesz a szokásos 45 fokos helyett. STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :Nem közvetlen szomszédos állomások egyesítése: {STRING} STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS_HELPTEXT :Állomásrészek hozzáadásának engedélyezése úgy, hogy az nem érinti közvetlenül a meglévő részeket. Ctrl+kattintás szükséges hozzá az új részek elhelyezése közben STR_CONFIG_SETTING_INFLATION :Infláció: {STRING} @@ -1303,8 +1323,8 @@ STR_CONFIG_SETTING_PLANE_SPEED :Repülőgép se STR_CONFIG_SETTING_PLANE_SPEED_HELPTEXT :Repülőgépek relatív sebességének beállítása más járműtípusokhoz viszonyítva, a légi szállítás bevételének csökkentéséhez STR_CONFIG_SETTING_PLANE_SPEED_VALUE :1 / {COMMA} STR_CONFIG_SETTING_PLANE_CRASHES :Repülőgép-szerencsétlenségek száma: {STRING} -STR_CONFIG_SETTING_PLANE_CRASHES_HELPTEXT :Repülőgép-szerencsétlenség esélyének beállítása -STR_CONFIG_SETTING_PLANE_CRASHES_NONE :nincs +STR_CONFIG_SETTING_PLANE_CRASHES_HELPTEXT :Repülőgép-szerencsétlenség esélyének beállítása.{}* Nagy repülőgépek esetén mindig fennáll a baleset veszélye, ha kis reptéren próbálnak leszállni! +STR_CONFIG_SETTING_PLANE_CRASHES_NONE :nincs* STR_CONFIG_SETTING_PLANE_CRASHES_REDUCED :csökkentett STR_CONFIG_SETTING_PLANE_CRASHES_NORMAL :normál STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :Áthaladó megállóhelyek engedélyezése települési tulajdonú utakon: {STRING} @@ -1315,6 +1335,9 @@ STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}A beáll STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Az infrastruktúra fenntartási költségének engedélyezése: {STRING} STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Bekapcsolva az infrastruktúrának fenntartási költsége van. A költség hatványozottan nő a hálózatnagysággal, nagyobb hatással a nagyobb vállalatokra mint a kisebbekre +STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR :A vállalat kezdő színsémája: {STRING} +STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT :A vállalat színsémája a játék kezdetén + STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Repülőterek nem avulnak el: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Bekapcsolva minden repülőtértípus örökké elérhető marad bevezetése után @@ -1398,6 +1421,12 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_HELPTEXT :Talaj színe a STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Zöld STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Sötétzöld STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Sötétkék +STR_CONFIG_SETTING_SCROLLMODE :A látkép mozgatása: {STRING} +STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :A látkép mozgatásának módja +STR_CONFIG_SETTING_SCROLLMODE_DEFAULT :A látkép mozgatása jobb egérgombbal, fix kurzorral +STR_CONFIG_SETTING_SCROLLMODE_RMB_LOCKED :A térkép mozgatása jobb egérgombbal, fix kurzorral +STR_CONFIG_SETTING_SCROLLMODE_RMB :A térkép mozgatása jobb egérgombbal +STR_CONFIG_SETTING_SCROLLMODE_LMB :A térkép mozgatása bal egérgombbal STR_CONFIG_SETTING_SMOOTH_SCROLLING :Finomított nézőpont-görgetés: {STRING} STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Beállítható, hogy a fő nézet hogyan mozogjon egy adott pozícióra a térképre kattintáskor ha egy adott objektumra történik mozgás. Bekapcsolva a nézet egyenletesen mozog, kikapcsolva közvetlenül a kijelölt helyre ugrik STR_CONFIG_SETTING_MEASURE_TOOLTIP :Területinformációk mutatása építési eszközök használatakor: {STRING} @@ -1620,6 +1649,10 @@ STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Bekapcsolva a j STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :tiltott STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED :megengedett STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :megengedett, egyéni városelrendezés +STR_CONFIG_SETTING_TOWN_CARGOGENMODE :Termelés a településeken: {STRING} +STR_CONFIG_SETTING_TOWN_CARGOGENMODE_HELPTEXT :Azt adja meg, hogy mennyi rakományt termelnek a városi épületek a település lakosságának függvényében.{}Négyzetes növekedés: Egy kétszer nagyobb település négyszer több utast termel.{}Lineáris növekedés: Egy kétszer nagyobb település kétszer több utast termel. +STR_CONFIG_SETTING_TOWN_CARGOGENMODE_ORIGINAL :Négyzetes (eredeti) +STR_CONFIG_SETTING_TOWN_CARGOGENMODE_BITCOUNT :Lineáris STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :Játékbeli faelhelyezkedés: {STRING} STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :Fák véletlenszerű megjelenésének szabályozása a játék során. Ez befolyásolhatja a gazdasági épületeket, melyek a fák növekedésétől függnek, mint a favágók @@ -1747,7 +1780,6 @@ STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}Rakomá STR_CONFIG_SETTING_AI :{ORANGE}Ellenfelek STR_CONFIG_SETTING_AI_NPC :{ORANGE}Számítógép által vezérelt ellenfelek -STR_CONFIG_SETTING_PATHFINDER_OPF :Eredeti STR_CONFIG_SETTING_PATHFINDER_NPF :NPF STR_CONFIG_SETTING_PATHFINDER_YAPF_RECOMMENDED :YAPF {BLUE}(Ajánlott) @@ -1831,13 +1863,9 @@ STR_QUIT_NO :{BLACK}Nem # Supported OSes STR_OSNAME_WINDOWS :Windows -STR_OSNAME_DOS :DOS STR_OSNAME_UNIX :Unix STR_OSNAME_OSX :OS{NBSP}X -STR_OSNAME_BEOS :BeOS STR_OSNAME_HAIKU :Haiku -STR_OSNAME_MORPHOS :MorphOS -STR_OSNAME_AMIGAOS :AmigaOS STR_OSNAME_OS2 :OS/2 STR_OSNAME_SUNOS :SunOS @@ -1866,7 +1894,7 @@ STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Aktuáli STR_CHEAT_SETUP_PROD :{LTBLUE}A nyersanyagüzemek termelése változtatható: {ORANGE}{STRING} # Livery window -STR_LIVERY_CAPTION :{WHITE}Új színséma +STR_LIVERY_CAPTION :{WHITE}{COMPANY} színsémája STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Általános színsémák mutatása STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Vonat színsémák mutatása @@ -2126,11 +2154,12 @@ STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Megszak STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}A szerver jelszóval van védve. Írd be STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}A vállalat jelszóval van védve. Írd be +STR_NETWORK_COMPANY_LIST_CLIENT_LIST_CAPTION :{WHITE}Kliens lista # Network company list added strings -STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Kliens lista -STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Megfigyelés -STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Új vállalat +STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Kliens lista +STR_NETWORK_COMPANY_LIST_SPECTATE :Megfigyelés +STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Új vállalat # Network client list STR_NETWORK_CLIENTLIST_KICK :Kirúgás @@ -2145,7 +2174,6 @@ STR_NETWORK_CLIENT :Kliens STR_NETWORK_SPECTATORS :Megfigyelők STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Add meg a küldeni kívánt pénz mennyiségét -STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Megfigyelő # Network set password STR_COMPANY_PASSWORD_CANCEL :{BLACK}Ne mentsd el a megadott jelszót @@ -2175,7 +2203,7 @@ STR_NETWORK_CHAT_ALL :[Mindenkinek] { STR_NETWORK_CHAT_OSKTITLE :{BLACK}Add meg a hálózati beszélgetéshez a neved # Network messages -STR_NETWORK_ERROR_NOTAVAILABLE :{WHITE}Nem található a hálózati csatoló, vagy a játékban nincs hálózati támogatás (ENABLE_NETWORK) +STR_NETWORK_ERROR_NOTAVAILABLE :{WHITE}Nem található a hálózati csatoló STR_NETWORK_ERROR_NOSERVER :{WHITE}Nem található semmilyen hálózati játék STR_NETWORK_ERROR_NOCONNECTION :{WHITE}A szerver nem válaszolt a kérésre STR_NETWORK_ERROR_NEWGRF_MISMATCH :{WHITE}NewGRF eltérés miatt nem sikerült kapcsolódni @@ -2342,6 +2370,7 @@ STR_LINKGRAPH_LEGEND_CAPTION :{BLACK}Rakomán STR_LINKGRAPH_LEGEND_ALL :{BLACK}Mind STR_LINKGRAPH_LEGEND_NONE :{BLACK}Nincs STR_LINKGRAPH_LEGEND_SELECT_COMPANIES :{BLACK}Megjelenítendő cégek kiválasztása +STR_LINKGRAPH_LEGEND_COMPANY_TOOLTIP :{BLACK}{STRING}{}{COMPANY} # Linkgraph legend window and linkgraph legend in smallmap STR_LINKGRAPH_LEGEND_UNUSED :{TINY_FONT}{BLACK}nem használt @@ -2426,9 +2455,9 @@ STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Kombiná STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Irányjelző (fény){}Egy irányjelző lehetővé teszi, hogy amennyiben a vonatok le tudnak foglalni maguknak egy biztonságos vágányutat a következő jelzőig, több vonat is beléphessen ugyanabba a jelzőblokkba. Az irányjelzők mellett hátulról is el lehet haladni STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}Egyirányú irányjelző (fény){}Egy irányjelző lehetővé teszi, hogy amennyiben a vonatok le tudnak foglalni maguknak egy biztonságos vágányutat a következő jelzőig, több vonat is beléphessen ugyanabba a jelzőblokkba. Az egyirányú jelzők mellett nem lehet hátulról elhaladni STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Jelző átalakítás{}Amikor ki van jelölve, egy meglévő jelzőre való kattintással átkonvertálja a kiválasztott jelzőtípusra és -variációra, CTRL+kattintás a variációt fogja változtatni. Shift+kattintással megmutatja a becsült átalakítási költséget -STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Automata jelzőtelepítés sűrűsége -STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Automata jelzőtelepítés-sűrűség csökkentése -STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Automata jelzőltelepítés-sűrűség növelése +STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Automata jelzőtelepítés esetén a jelzők távolsága +STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Automata jelzőtelepítés esetén a jelzők távolságának csökkentése +STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Automata jelzőtelepítés esetén a jelzők távolságának növelése # Bridge selection window STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Válassz egy vasúti hidat @@ -2748,12 +2777,61 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Vállalat álta STR_ABOUT_OPENTTD :{WHITE}Az OpenTTD-ről STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Eredeti copyright {COPYRIGHT} 1995 Chris Sawyer, Minden jog fenntartva STR_ABOUT_VERSION :{BLACK}OpenTTD {REV} verzió -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2018 Az OpenTTD csapat +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2019 Az OpenTTD csapat # Framerate display window +STR_FRAMERATE_CAPTION :{WHITE}FPS ablak +STR_FRAMERATE_CAPTION_SMALL :{STRING}{WHITE} ({DECIMAL}x) +STR_FRAMERATE_RATE_GAMELOOP :{BLACK}Szimuláció: {STRING} +STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}A másodpercenként szimulált játékbeli tickek száma. +STR_FRAMERATE_RATE_BLITTER :{BLACK}A grafika képkockasűrűsége: {STRING} +STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}A másodpercenként renderelt képkockák száma. +STR_FRAMERATE_SPEED_FACTOR :{BLACK}A játék pillanatnyi sebessége: {DECIMAL}x +STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}Milyen gyorsan fut a játék, viszonyítva az elvárt sebességhez normál játéksebesség esetén. +STR_FRAMERATE_CURRENT :{WHITE}Pillanatnyi +STR_FRAMERATE_AVERAGE :{WHITE}Átlagos +STR_FRAMERATE_DATA_POINTS :{BLACK}Adatok {COMMA} mérés alapján +STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL} ms +STR_FRAMERATE_MS_WARN :{YELLOW}{DECIMAL} ms +STR_FRAMERATE_MS_BAD :{RED}{DECIMAL} ms +STR_FRAMERATE_FPS_GOOD :{LTBLUE}{DECIMAL} frame/s +STR_FRAMERATE_FPS_WARN :{YELLOW}{DECIMAL} frame/s +STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL} frame/s +STR_FRAMERATE_GRAPH_MILLISECONDS :{TINY_FONT}{COMMA} ms +STR_FRAMERATE_GRAPH_SECONDS :{TINY_FONT}{COMMA} s ############ Leave those lines in this order!! +STR_FRAMERATE_GAMELOOP :{BLACK}Játékciklus összesen: +STR_FRAMERATE_GL_ECONOMY :{BLACK} Árukezelés: +STR_FRAMERATE_GL_TRAINS :{BLACK} Vonat tickek: +STR_FRAMERATE_GL_ROADVEHS :{BLACK} Közúti jármű tickek: +STR_FRAMERATE_GL_SHIPS :{BLACK} Hajó tickek: +STR_FRAMERATE_GL_AIRCRAFT :{BLACK} Repülőgép tickek: +STR_FRAMERATE_GL_LANDSCAPE :{BLACK} Világ tickek: +STR_FRAMERATE_GL_LINKGRAPH :{BLACK} Kapcsolati gráf: +STR_FRAMERATE_DRAWING :{BLACK}Renderelés: +STR_FRAMERATE_DRAWING_VIEWPORTS :{BLACK} Világ látképek: +STR_FRAMERATE_VIDEO :{BLACK}Videokimenet: +STR_FRAMERATE_SOUND :{BLACK}Hangkeverés: +STR_FRAMERATE_ALLSCRIPTS :{BLACK} Játékszkript/MI összesen: +STR_FRAMERATE_GAMESCRIPT :{BLACK} Játékszkript: +STR_FRAMERATE_AI :{BLACK} MI {NUM} {STRING} ############ End of leave-in-this-order ############ Leave those lines in this order!! +STR_FRAMETIME_CAPTION_GAMELOOP :Játékciklus +STR_FRAMETIME_CAPTION_GL_ECONOMY :Árukezelés +STR_FRAMETIME_CAPTION_GL_TRAINS :Vonat tickek +STR_FRAMETIME_CAPTION_GL_ROADVEHS :Közúti jármű tickek +STR_FRAMETIME_CAPTION_GL_SHIPS :Hajó tickek +STR_FRAMETIME_CAPTION_GL_AIRCRAFT :Repülőgép tickek +STR_FRAMETIME_CAPTION_GL_LANDSCAPE :Világ tickek +STR_FRAMETIME_CAPTION_GL_LINKGRAPH :Kapcsolati gráf +STR_FRAMETIME_CAPTION_DRAWING :Renderelés +STR_FRAMETIME_CAPTION_DRAWING_VIEWPORTS :Világ látképek +STR_FRAMETIME_CAPTION_VIDEO :Videokimenet +STR_FRAMETIME_CAPTION_SOUND :Hangkeverés +STR_FRAMETIME_CAPTION_ALLSCRIPTS :Játékszkriptek/MI-k összesen +STR_FRAMETIME_CAPTION_GAMESCRIPT :Játékszkript +STR_FRAMETIME_CAPTION_AI :MI {NUM} {STRING} ############ End of leave-in-this-order @@ -2779,6 +2857,9 @@ STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Részlet STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}Nincs elérhető információ STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING} STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING} +STR_SAVELOAD_FILTER_TITLE :{BLACK}Szűrő: +STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Fájl felülírása +STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW}Biztos vagy benne, hogy felülírod a létező fájlt? STR_SAVELOAD_OSKTITLE :{BLACK}Add meg a játékmentés nevét @@ -2896,7 +2977,12 @@ STR_NEWGRF_SETTINGS_VERSION :{BLACK}Vezió: STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}Min. kompatibilis verzió: {SILVER}{NUM} STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING} STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Paletta: {SILVER}{STRING} +STR_NEWGRF_SETTINGS_PALETTE_DEFAULT :Alapértelmezett (D) +STR_NEWGRF_SETTINGS_PALETTE_DEFAULT_32BPP :Alapértelmezett (D) / 32 bpp +STR_NEWGRF_SETTINGS_PALETTE_LEGACY :Régi (W) +STR_NEWGRF_SETTINGS_PALETTE_LEGACY_32BPP :Régi (W) / 32 bpp STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Paraméterek: {SILVER}{STRING} +STR_NEWGRF_SETTINGS_PARAMETER_NONE :Nincs STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}Nem érhető el információ STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}Fájl nem található @@ -2977,6 +3063,8 @@ STR_NEWGRF_ERROR_READ_BOUNDS :Ál-sprite táv STR_NEWGRF_ERROR_GRM_FAILED :Kért GRF források nem elérhetőek (sprite {3:NUM}) STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} kikapcsolva {STRING} által STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Érvénytelen/ismeretlen sprite szerkezet formátum (sprite {3:NUM}) +STR_NEWGRF_ERROR_LIST_PROPERTY_TOO_LONG :Túl sok érték a tulajdonságlistában (sprite {3:NUM}, property {4:HEX}) +STR_NEWGRF_ERROR_INDPROD_CALLBACK :Érvénytelen termelési callback gazdasági épületben (sprite {3:NUM}, "{2:STRING}") # NewGRF related 'general' warnings STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Figyelem! @@ -3008,6 +3096,7 @@ STR_NEWGRF_BUGGY :{WHITE}A(z) '{0 STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}A(z) '{1:ENGINE}' rakomány/átalakítás információja a gyártás után különbözik a vételi listán találhatótól. Ez hibát okozhat az automatikus felújítás/lecserélés során az átalakításban STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' végtelen ciklust okozott a termelés folyamatnál STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}{1:HEX} visszatérő érték ismeretlen/érvénytelen {2:HEX} értékkel tért vissza +STR_NEWGRF_BUGGY_INVALID_CARGO_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' érvénytelen rakománytípussal tért vissza a termelési callback-ben: {2:HEX} # 'User removed essential NewGRFs'-placeholders for stuff without specs STR_NEWGRF_INVALID_CARGO :<érvénytelen rakomány> @@ -3041,6 +3130,7 @@ STR_EDIT_SIGN_SIGN_OSKTITLE :{BLACK}Felirat STR_TOWN_DIRECTORY_CAPTION :{WHITE}Városok STR_TOWN_DIRECTORY_NONE :{ORANGE}- Nincs - STR_TOWN_DIRECTORY_TOWN :{ORANGE}{TOWN}{BLACK} ({COMMA}) +STR_TOWN_DIRECTORY_CITY :{ORANGE}{TOWN}{YELLOW} (Város){BLACK} ({COMMA}) STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}Városnevek - kattints egy névre a város megnézéséhez. Ctrl+kattintás esetén új látképet nyit a város pozíciójára STR_TOWN_POPULATION :{BLACK}Világnépesség: {COMMA} @@ -3048,6 +3138,7 @@ STR_TOWN_POPULATION :{BLACK}Világn STR_TOWN_VIEW_TOWN_CAPTION :{WHITE}{TOWN} STR_TOWN_VIEW_CITY_CAPTION :{WHITE}{TOWN} (Város) STR_TOWN_VIEW_POPULATION_HOUSES :{BLACK}Lakosság: {ORANGE}{COMMA}{BLACK} Házak: {ORANGE}{COMMA} +STR_TOWN_VIEW_CARGO_LAST_MONTH_MAX :{BLACK}{CARGO_LIST} a legutóbbi hónapban: {ORANGE}{COMMA}{BLACK} maximum: {ORANGE}{COMMA} STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}A város növekedéséhez szükséges rakomány: STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL :{ORANGE}{STRING}{RED} szükséges STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING}{BLACK} szükséges télen @@ -3100,6 +3191,7 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}A megí # Goal window STR_GOALS_CAPTION :{WHITE}{COMPANY} céljai STR_GOALS_SPECTATOR_CAPTION :{WHITE}Globális célok +STR_GOALS_SPECTATOR :Globális célok STR_GOALS_GLOBAL_TITLE :{BLACK}Globális célok: STR_GOALS_TEXT :{ORANGE}{STRING} STR_GOALS_NONE :{ORANGE}- Nincs - @@ -3148,6 +3240,7 @@ STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Kattints # Story book window STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY} naplója STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Globális napló +STR_STORY_BOOK_SPECTATOR :Globális napló STR_STORY_BOOK_TITLE :{YELLOW}{STRING} STR_STORY_BOOK_GENERIC_PAGE_ITEM :{NUM}. oldal STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Ugrás tetszőleges oldalra @@ -3352,21 +3445,14 @@ STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}A fő n STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Termelési szint: {YELLOW}{COMMA}% STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}A gyár bejelentette a közelgő bezárását! -############ range for requires starts -STR_INDUSTRY_VIEW_REQUIRES_CARGO :{BLACK}Felhasznál: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Felhasznál: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Felhasznál: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} -############ range for requires ends +STR_INDUSTRY_VIEW_REQUIRES_N_CARGO :{BLACK}Elfogad: {YELLOW}{STRING}{STRING} +STR_INDUSTRY_VIEW_PRODUCES_N_CARGO :{BLACK}Termel: {YELLOW}{STRING}{STRING} +STR_INDUSTRY_VIEW_CARGO_LIST_EXTENSION :, {STRING}{STRING} STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Elfogad: STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING} STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} várakozik{STRING} -############ range for produces starts -STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Gyárt: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Gyárt: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -############ range for produces ends - STR_CONFIG_GAME_PRODUCTION :{WHITE}Termelés megváltoztatása (8 többszörösei 2040-ig) STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}Termelési szint megváltoztatása (százalékosan, 800%-ig) @@ -3415,10 +3501,13 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Csoportosítatl STR_GROUP_DEFAULT_SHIPS :Csoportosítatlan hajók STR_GROUP_DEFAULT_AIRCRAFTS :Csoportosítatlan repülők +STR_GROUP_COUNT_WITH_SUBGROUP :{TINY_FONT}{COMMA} (+{COMMA}) + STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Csoportok - Kattints a csoport nevére a járművek listázásához. Húzással a csoportokat hierarchiába rendezheted. STR_GROUP_CREATE_TOOLTIP :{BLACK}Csoport létrehozásához kattints ide STR_GROUP_DELETE_TOOLTIP :{BLACK}Kijelölt csoport törlése STR_GROUP_RENAME_TOOLTIP :{BLACK}Kijelölt csoport átnevezése +STR_GROUP_LIVERY_TOOLTIP :{BLACK}A kiválasztott csoport színsémájának megváltoztatása STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Csoport teljes listás automata csere alóli mentessége STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Csoport törlése @@ -3446,6 +3535,7 @@ STR_BUY_VEHICLE_SHIP_CAPTION :Új hajók STR_BUY_VEHICLE_AIRCRAFT_CAPTION :Új repülőgépek STR_PURCHASE_INFO_COST_WEIGHT :{BLACK}Ár: {GOLD}{CURRENCY_LONG}{BLACK} Súly: {GOLD}{WEIGHT_SHORT} +STR_PURCHASE_INFO_COST_REFIT_WEIGHT :{BLACK}Ár: {GOLD}{CURRENCY_LONG}{BLACK} (Átalakítás költsége: {GOLD}{CURRENCY_LONG}{BLACK}) Súly: {GOLD}{WEIGHT_SHORT} STR_PURCHASE_INFO_SPEED_POWER :{BLACK}Sebesség: {GOLD}{VELOCITY}{BLACK} Telj.: {GOLD}{POWER} STR_PURCHASE_INFO_SPEED :{BLACK}Sebesség: {GOLD}{VELOCITY} STR_PURCHASE_INFO_SPEED_OCEAN :{BLACK}Sebesség óceánon: {GOLD}{VELOCITY} @@ -3456,12 +3546,15 @@ STR_PURCHASE_INFO_REFITTABLE :(átalakíthat STR_PURCHASE_INFO_DESIGNED_LIFE :{BLACK}Kifejlesztve: {GOLD}{NUM}{BLACK} Élettartam: {GOLD}{COMMA} év STR_PURCHASE_INFO_RELIABILITY :{BLACK}Max. megbízhatóság: {GOLD}{COMMA}% STR_PURCHASE_INFO_COST :{BLACK}Ár: {GOLD}{CURRENCY_LONG} +STR_PURCHASE_INFO_COST_REFIT :{BLACK}Ár: {GOLD}{CURRENCY_LONG}{BLACK} (Átalakítás költsége: {GOLD}{CURRENCY_LONG}{BLACK}) STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}Súly: {GOLD}{WEIGHT_SHORT} ({WEIGHT_SHORT}) STR_PURCHASE_INFO_COST_SPEED :{BLACK}Ár: {GOLD}{CURRENCY_LONG}{BLACK} Sebesség: {GOLD}{VELOCITY} +STR_PURCHASE_INFO_COST_REFIT_SPEED :{BLACK}Ár: {GOLD}{CURRENCY_LONG}{BLACK} (Átalakítás költsége: {GOLD}{CURRENCY_LONG}{BLACK}) Végsebesség: {GOLD}{VELOCITY} STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Kapacitás: {GOLD}{CARGO_LONG}, {CARGO_LONG} STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Meghajtott vagonok: {GOLD}+{POWER}{BLACK} Súly: {GOLD}+{WEIGHT_SHORT} STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Átalakítható: {GOLD}{STRING} -STR_PURCHASE_INFO_ALL_TYPES :Minden rakomány típusra +STR_PURCHASE_INFO_ALL_TYPES :Minden rakománytípusra +STR_PURCHASE_INFO_NONE :Semmi STR_PURCHASE_INFO_ALL_BUT :Mindenre, kivéve {CARGO_LIST} STR_PURCHASE_INFO_MAX_TE :{BLACK}Maximális vonóerő: {GOLD}{FORCE} STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Hatótávolság: {GOLD}{COMMA} mező @@ -3477,11 +3570,21 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Megvesz STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Megvesz STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Megvesz +STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Megvesz és átalakít +STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Megvesz és átalakít +STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Megvesz és átalakít +STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Megvesz és átalakít + STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}A kijelölt vasúti jármű megvétele. Shift+kattintással megmutatja a becsült költséget vásárlás nélkül STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}A kijelölt közúti jármű megvétele. Shift+kattintással megmutatja a becsült költséget vásárlás nélkül STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}A kijelölt hajó megvétele. Shift+kattintással megmutatja a becsült költséget vásárlás nélkül STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}A kijelölt repülőgép megvétele. Shift+kattintással megmutatja a becsült költséget vásárlás nélkül +STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}A kijelölt vasúti jármű megvétele és átalakítása a kijelölt rakománytípusra. Shift+kattintással megmutatja a becsült költséget vásárlás nélkül +STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}A kijelölt közúti jármű megvétele és átalakítása a kijelölt rakománytípusra. Shift+kattintással megmutatja a becsült költséget vásárlás nélkül +STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}A kijelölt hajó megvétele és átalakítása a kijelölt rakománytípusra. Shift+kattintással megmutatja a becsült költséget vásárlás nélkül +STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}A kijelölt repülőgép megvétele és átalakítása a kijelölt rakománytípusra. Shift+kattintással megmutatja a becsült költséget vásárlás nélkül + STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Átnevez STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Átnevez STR_BUY_VEHICLE_SHIP_RENAME_BUTTON :{BLACK}Átnevez @@ -3861,6 +3964,7 @@ STR_ORDER_CONDITIONAL_AGE :Kor (év) STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :Javításra szorul STR_ORDER_CONDITIONAL_UNCONDITIONALLY :Mindig STR_ORDER_CONDITIONAL_REMAINING_LIFETIME :Hátralévő élettartam (év) +STR_ORDER_CONDITIONAL_MAX_RELIABILITY :Maximális megbízhatóság STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP :{BLACK}Hogyan viszonyul a jármű kiválasztott adata a megadott értékhez STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS :egyenlő @@ -4286,7 +4390,6 @@ STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}Túl sok STR_ERROR_TOO_MANY_STATION_SPECS :{WHITE}Túl sok vasútállomás-rész STR_ERROR_TOO_MANY_BUS_STOPS :{WHITE}Túl sok buszmegálló STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}Túl sok a teherautó-rakodóhely -STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}Túl közel van egy másik állomáshoz/rakodóhelyhez STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Túl közel van egy másik kikötőhöz STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Túl közel van egy másik repülőtérhez STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Nem nevezheted át az állomást... @@ -4294,6 +4397,7 @@ STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... ez e STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... az út a másik irányba vezet STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... áthaladó megállóhelyeken nem lehet kanyar STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... áthaladó megállóhelyeken nem lehet elágazás +STR_ERROR_DRIVE_THROUGH_ON_ONEWAY_ROAD :{WHITE}... az út egyirányú vagy blokkolt # Station destruction related errors STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Nem lehet eltávolítani az állomás részét... @@ -4362,7 +4466,7 @@ STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION :{WHITE}Nem lehe STR_ERROR_MUST_REMOVE_SIGNALS_FIRST :{WHITE}Először el kell távolítani a jelzőket STR_ERROR_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Nincs megfelelő vasúti pálya STR_ERROR_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Előbb le kell rombolnod a vasúti pályát -STR_ERROR_CROSSING_ON_ONEWAY_ROAD :{WHITE}Az út egyirányú vagy blokkolt +STR_ERROR_CROSSING_ON_ONEWAY_ROAD :{WHITE}... az út egyirányú vagy blokkolt STR_ERROR_CROSSING_DISALLOWED :{WHITE}Ehhez a síntipushoz nem megengedett vasúti átjárók építése STR_ERROR_CAN_T_BUILD_SIGNALS_HERE :{WHITE}Nem helyezhetsz ide jelzőt... STR_ERROR_CAN_T_BUILD_RAILROAD_TRACK :{WHITE}Nem építhetsz ide vasúti pályát... @@ -4435,6 +4539,7 @@ STR_ERROR_GROUP_CAN_T_CREATE :{WHITE}Csoport STR_ERROR_GROUP_CAN_T_DELETE :{WHITE}Csoport törlése sikertelen... STR_ERROR_GROUP_CAN_T_RENAME :{WHITE}Csoport átnevezése sikertelen... STR_ERROR_GROUP_CAN_T_SET_PARENT :{WHITE}Nem teheted ezt a csoportot a másik alcsoportjává... +STR_ERROR_GROUP_CAN_T_SET_PARENT_RECURSION :{WHITE}... kört okozna a csoporthierarchiában STR_ERROR_GROUP_CAN_T_REMOVE_ALL_VEHICLES :{WHITE}Csoport járműveinek törlése sikertelen... STR_ERROR_GROUP_CAN_T_ADD_VEHICLE :{WHITE}Jármű hozzáadása a csoporthoz sikertelen... STR_ERROR_GROUP_CAN_T_ADD_SHARED_VEHICLE :{WHITE}Megosztott jármű csoporthoz való hozzáadása sikertelen... @@ -4545,6 +4650,8 @@ STR_BASESOUNDS_DOS_DESCRIPTION :Az eredeti Tran STR_BASESOUNDS_WIN_DESCRIPTION :Az eredeti Transport Tycoon Deluxe Windows verziójának hangjai. STR_BASESOUNDS_NONE_DESCRIPTION :Hang alapcsomag hangok nélkül. STR_BASEMUSIC_WIN_DESCRIPTION :Az eredeti Transport Tycoon Deluxe Windows verziójának zenéje. +STR_BASEMUSIC_DOS_DESCRIPTION :Az eredeti Transport Tycoon Deluxe DOS verziójának zenéje. +STR_BASEMUSIC_TTO_DESCRIPTION :Az eredeti Transport Tycoon (az első változat és a World Editor) DOS verziójának zenéje. STR_BASEMUSIC_NONE_DESCRIPTION :Zenei alapcsomag zene nélkül. ##id 0x2000 diff --git a/src/lang/icelandic.txt b/src/lang/icelandic.txt index 6d8a4bae6c..92a28d1bcd 100644 --- a/src/lang/icelandic.txt +++ b/src/lang/icelandic.txt @@ -950,6 +950,8 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :annað + + STR_GAME_OPTIONS_BASE_GRF :{BLACK}Grunngrafík STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Nota grunngrafíkina STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} týnd{P "" ar} eða ónýt{P "" ar} skrá{P "" r} @@ -1203,6 +1205,7 @@ STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Ekki er STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Viðhald á innviðum: {STRING} STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Ef þessi stilling er virk kostar að reka innviði fyrirtækisins. Kostnaður eykst í auknu hlutfalli við stærð fyrirtækisins, því eru áhrifin meiri á stór fyrirtæki en lítil + STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Alltaf hægt að byggja allar gerðir flugvalla: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Ef þessi stilling er virk þá er hver tegund flugvallar alltaf aðgengileg eftir að hann verður fyrst aðgengilegur @@ -1548,7 +1551,6 @@ STR_CONFIG_SETTING_ENVIRONMENT_INDUSTRIES :{ORANGE}Iðnað STR_CONFIG_SETTING_AI :{ORANGE}Mótherji STR_CONFIG_SETTING_AI_NPC :{ORANGE}Gervigreind -STR_CONFIG_SETTING_PATHFINDER_OPF :Upprunalegt STR_CONFIG_SETTING_PATHFINDER_NPF :NPF STR_CONFIG_SETTING_PATHFINDER_YAPF_RECOMMENDED :YAPF {BLUE}(Ráðlegt) @@ -1629,13 +1631,9 @@ STR_QUIT_NO :{BLACK}Nei # Supported OSes STR_OSNAME_WINDOWS :Windows -STR_OSNAME_DOS :DOS STR_OSNAME_UNIX :Unix STR_OSNAME_OSX :OS{NBSP}X -STR_OSNAME_BEOS :BeOS STR_OSNAME_HAIKU :Haiku -STR_OSNAME_MORPHOS :MorphOS -STR_OSNAME_AMIGAOS :AmigaOS STR_OSNAME_OS2 :OS/2 STR_OSNAME_SUNOS :SunOS @@ -1662,7 +1660,6 @@ STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Breyta u STR_CHEAT_SETUP_PROD :{LTBLUE}Leyfa breytingar á verðmæti framleiðslu: {ORANGE}{STRING} # Livery window -STR_LIVERY_CAPTION :{WHITE}Nýtt Litaskema STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Grunnlitur fyrirtækis STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Litaskema lesta @@ -1918,9 +1915,9 @@ STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Þjónn STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Fyrirtæki er varið. Sláðu inn lykilorð # Network company list added strings -STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Listi yfir leikmenn -STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Fylgjast með -STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Nýtt fyrirtæki +STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Listi yfir leikmenn +STR_NETWORK_COMPANY_LIST_SPECTATE :Fylgjast með +STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Nýtt fyrirtæki # Network client list STR_NETWORK_CLIENTLIST_KICK :Sparka @@ -1935,7 +1932,6 @@ STR_NETWORK_CLIENT :Notandi STR_NETWORK_SPECTATORS :Áhorfendur STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Sláðu inn peningaupphæð sem þú vilt láta af hendi rakna -STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Áhorfandi # Network set password STR_COMPANY_PASSWORD_CANCEL :{BLACK}Ekki vista innslegið lykilorð @@ -2529,7 +2525,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Land í eigu fy STR_ABOUT_OPENTTD :{WHITE}Um OpenTTD STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Upphaflegur höfundarréttur {COPYRIGHT} 1995 Chris Sawyer, Öll réttindi áskilin STR_ABOUT_VERSION :{BLACK}OpenTTD útgáfa {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2018 OpenTTD hópurinn +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2019 OpenTTD hópurinn # Framerate display window ############ Leave those lines in this order!! @@ -3075,18 +3071,8 @@ STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Miðja a STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Framleiðsla: {YELLOW}{COMMA}% STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}Iðnaðurinn hefur tilkynnt yfirvofandi lokun. -############ range for requires starts -STR_INDUSTRY_VIEW_REQUIRES_CARGO :{BLACK}Þarf: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Þarf: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Þarf: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} -############ range for requires ends -############ range for produces starts -STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Framleiðir: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Framleiðir: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -############ range for produces ends - STR_CONFIG_GAME_PRODUCTION :{WHITE}Breyta framleiðslu (margfeldi af 8, allt að 2040) STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}Breyta framleiðslumagni (prósentu hámark er 800%) @@ -3135,6 +3121,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Hóplausar bifr STR_GROUP_DEFAULT_SHIPS :Hóplaus skip STR_GROUP_DEFAULT_AIRCRAFTS :Hóplausar flugvélar + STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Hópar - Smelltu á hóp til að skrifa öll farartæki í þessum hóp STR_GROUP_CREATE_TOOLTIP :{BLACK}Smelltu til að búa til hóp STR_GROUP_DELETE_TOOLTIP :{BLACK}Eyða völdum hóp @@ -3190,11 +3177,13 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Kaupa bi STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Kaupa skip STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Kaupa flugvél + STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Kaupa valinn lestarvagn. Shift+smella sýnir áætlaðan kostnað án þess að kaupa STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Kaupa valda bifreið. Shift+smella sýnir áætlaðan kostnað án þess að kaupa STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Kaupa valið skip. Shift+smella sýnir áætlaðan kostnað án þess að kaupa STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Kaupa valda flugvél. Shift+smella sýnir áætlaðan kostnað án þess að kaupa + STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Endurnefna STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Endurnefna STR_BUY_VEHICLE_SHIP_RENAME_BUTTON :{BLACK}Endurnefna @@ -3966,7 +3955,6 @@ STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}Of marga STR_ERROR_TOO_MANY_STATION_SPECS :{WHITE}Of margir hlutar af lestarstöðvum STR_ERROR_TOO_MANY_BUS_STOPS :{WHITE}Of margar strætisvagnastöðvar STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}Of margar vörubílastöðvar -STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}Of nálægt annarri stöð/lestunarsvæði STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Of nálægt annarri bryggju STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Of nálægt öðrum flugvelli STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Get ekki endurnefnt stöð... diff --git a/src/lang/indonesian.txt b/src/lang/indonesian.txt index f3300c711f..2e063a29c5 100644 --- a/src/lang/indonesian.txt +++ b/src/lang/indonesian.txt @@ -650,6 +650,7 @@ STR_MUSIC_RULER_MARKER :{TINY_FONT}{BLA STR_MUSIC_TRACK_NONE :{TINY_FONT}{DKGREEN}-- STR_MUSIC_TRACK_DIGIT :{TINY_FONT}{DKGREEN}{ZEROFILL_NUM} STR_MUSIC_TITLE_NONE :{TINY_FONT}{DKGREEN}------ +STR_MUSIC_TITLE_NOMUSIC :{TINY_FONT}{DKGREEN}Tidak ada musik yang tersedia STR_MUSIC_TITLE_NAME :{TINY_FONT}{DKGREEN}"{STRING}" STR_MUSIC_TRACK :{TINY_FONT}{BLACK}Track STR_MUSIC_XTITLE :{TINY_FONT}{BLACK}Titel @@ -670,10 +671,12 @@ STR_MUSIC_TOOLTIP_TOGGLE_PROGRAM_SHUFFLE :{BLACK}Acak/Uru STR_MUSIC_TOOLTIP_SHOW_MUSIC_TRACK_SELECTION :{BLACK}Tampilkan jendela pemilihan judul musik # Playlist window +STR_PLAYLIST_MUSIC_SELECTION_SETNAME :{WHITE}Program Musik - '{STRING}' STR_PLAYLIST_TRACK_NAME :{TINY_FONT}{LTBLUE}{ZEROFILL_NUM} "{STRING}" STR_PLAYLIST_TRACK_INDEX :{TINY_FONT}{BLACK}Daftar rel STR_PLAYLIST_PROGRAM :{TINY_FONT}{BLACK}Program - '{STRING}' STR_PLAYLIST_CLEAR :{TINY_FONT}{BLACK}Kosong +STR_PLAYLIST_CHANGE_SET :{BLACK}Gantikan set STR_PLAYLIST_TOOLTIP_CLEAR_CURRENT_PROGRAM_CUSTOM1 :{BLACK}Hapus program saat ini (hanya Bebas 1 atau Bebas 2) STR_PLAYLIST_TOOLTIP_CLICK_TO_ADD_TRACK :{BLACK}Klik pada musik track untuk menambah pada program sekarang (hanya Bebas 1 atau Bebas 2) STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK :{BLACK}Klik pada track musik untuk menghapusnya dari program saat ini. (Bebas 1 atau Bebas 2 saja) @@ -810,6 +813,7 @@ STR_NEWS_MERGER_TAKEOVER_TITLE :{BIG_FONT}{BLAC STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENT_NAME}{}(Pimpinan) STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}{STRING} menjadi sponsor pembangunan kota baru {TOWN}! +STR_NEWS_NEW_TOWN_UNSPONSORED :{BLACK}{BIG_FONT}Kota baru yang bernama {TOWN} baru dibuatkan! STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}Ada pembangunan {STRING} baru di dekat {TOWN}! STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}{STRING} baru sedang ditanam di dekat {TOWN}! @@ -895,7 +899,7 @@ STR_GAME_OPTIONS_CURRENCY_JPY :Yen Jepang (JPY STR_GAME_OPTIONS_CURRENCY_ATS :Shilling Austria (ATS) STR_GAME_OPTIONS_CURRENCY_BEF :Franc Belgia (BEF) STR_GAME_OPTIONS_CURRENCY_CHF :Franc Swiss (CHF) -STR_GAME_OPTIONS_CURRENCY_CZK :Koruna Czech (CZK) +STR_GAME_OPTIONS_CURRENCY_CZK :Koruna Ceko (CZK) STR_GAME_OPTIONS_CURRENCY_DEM :Deutschmark (DEM) STR_GAME_OPTIONS_CURRENCY_DKK :Krone Denmark (DKK) STR_GAME_OPTIONS_CURRENCY_ESP :Peseta Spanyol (ESP) @@ -909,7 +913,7 @@ STR_GAME_OPTIONS_CURRENCY_NLG :Dutch Guilder ( STR_GAME_OPTIONS_CURRENCY_NOK :Krone Norwegia (NOK) STR_GAME_OPTIONS_CURRENCY_PLN :Zloty Polandia (PLN) STR_GAME_OPTIONS_CURRENCY_RON :Leu Romania (RON) -STR_GAME_OPTIONS_CURRENCY_RUR :Rubles Rusia (RUR) +STR_GAME_OPTIONS_CURRENCY_RUR :Rubel Rusia (RUR) STR_GAME_OPTIONS_CURRENCY_SIT :Tolar Slovenia (SIT) STR_GAME_OPTIONS_CURRENCY_SEK :Krona Swedia (SEK) STR_GAME_OPTIONS_CURRENCY_TRY :Lira Turki (TRY) @@ -922,6 +926,7 @@ STR_GAME_OPTIONS_CURRENCY_ZAR :Rand Afrika Sel STR_GAME_OPTIONS_CURRENCY_CUSTOM :Atur sendiri... STR_GAME_OPTIONS_CURRENCY_GEL :Lari Georgia (GEL) STR_GAME_OPTIONS_CURRENCY_IRR :Rial Iran (IRR) +STR_GAME_OPTIONS_CURRENCY_RUB :Rubel Rusia Baru (RUB) ############ end of currency region STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Kendaraan jalan raya @@ -938,7 +943,7 @@ STR_GAME_OPTIONS_TOWN_NAME_FRENCH :Perancis STR_GAME_OPTIONS_TOWN_NAME_GERMAN :Jerman STR_GAME_OPTIONS_TOWN_NAME_ADDITIONAL_ENGLISH :Inggris (Tambahan) STR_GAME_OPTIONS_TOWN_NAME_LATIN_AMERICAN :Amerika-Latin -STR_GAME_OPTIONS_TOWN_NAME_SILLY :Silly +STR_GAME_OPTIONS_TOWN_NAME_SILLY :Lucu STR_GAME_OPTIONS_TOWN_NAME_SWEDISH :Swedia STR_GAME_OPTIONS_TOWN_NAME_DUTCH :Belanda STR_GAME_OPTIONS_TOWN_NAME_FINNISH :Finlandia @@ -948,7 +953,7 @@ STR_GAME_OPTIONS_TOWN_NAME_NORWEGIAN :Norwegia STR_GAME_OPTIONS_TOWN_NAME_HUNGARIAN :Hungaria STR_GAME_OPTIONS_TOWN_NAME_AUSTRIAN :Austria STR_GAME_OPTIONS_TOWN_NAME_ROMANIAN :Romania -STR_GAME_OPTIONS_TOWN_NAME_CZECH :Czechnya +STR_GAME_OPTIONS_TOWN_NAME_CZECH :Ceko STR_GAME_OPTIONS_TOWN_NAME_SWISS :Swiss STR_GAME_OPTIONS_TOWN_NAME_DANISH :Denmark STR_GAME_OPTIONS_TOWN_NAME_TURKISH :Turki @@ -984,6 +989,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normal STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Kali dua STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Kali empat + + STR_GAME_OPTIONS_BASE_GRF :{BLACK}Set Grafik Dasar STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Pilih grafik dasar yang digunakan STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} berkas hilang atau rusak @@ -1251,6 +1258,7 @@ STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Tidak di STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Pemeliharaan Infrastruktur: {STRING} STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Jika dinyalakan, infrastruktur membutuhkan biaya pemeliharaan. Biaya berkembang secara proporsional sesuai dengan ukuran jaringan, lebih berdampak pada perusahaan besar dari pada perusahaan kecil + STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Bandara tidak kedaluarsa: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Menyalakan setelan ini membuat semua jenis bandara tetap ada selamanya sejak pendesainanya @@ -1334,6 +1342,10 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_HELPTEXT :Warna daratan d STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Hijau STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Hijau Gelap STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Violet +STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Kelakuan waktu menggerakkan peta +STR_CONFIG_SETTING_SCROLLMODE_DEFAULT :Gerakan viewport memakai tombol kanan tetikus, posisi tetikus terkunci +STR_CONFIG_SETTING_SCROLLMODE_RMB_LOCKED :Gerakan peta memakai tombol kanan tetikus, posisi tetikus terkunci +STR_CONFIG_SETTING_SCROLLMODE_RMB :Gerakan peta memakai tombol kanan tetikus STR_CONFIG_SETTING_SMOOTH_SCROLLING :Pergeseran pandangan viewport secara halus: {STRING} STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Menyetel bagaimana tampilan utama menggeser posisi di peta kecil. Jika dinyalakan, peta akan bergeser secara halus. Jika dimatikan, peta langsung menuju tempat yang di klik STR_CONFIG_SETTING_MEASURE_TOOLTIP :Tampilkan ukuran ketika menggunakan alat pembangun: {STRING} @@ -1682,7 +1694,6 @@ STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}Distrib STR_CONFIG_SETTING_AI :{ORANGE}Pesaing STR_CONFIG_SETTING_AI_NPC :{ORANGE}Pemain Komputer -STR_CONFIG_SETTING_PATHFINDER_OPF :Asli STR_CONFIG_SETTING_PATHFINDER_NPF :NPF STR_CONFIG_SETTING_PATHFINDER_YAPF_RECOMMENDED :YAPF {BLUE}(Recommended) @@ -1765,13 +1776,9 @@ STR_QUIT_NO :{BLACK}Tidak # Supported OSes STR_OSNAME_WINDOWS :Windows -STR_OSNAME_DOS :DOS STR_OSNAME_UNIX :Unix STR_OSNAME_OSX :OS{NBSP}X -STR_OSNAME_BEOS :BeOS STR_OSNAME_HAIKU :Haiku -STR_OSNAME_MORPHOS :MorphOS -STR_OSNAME_AMIGAOS :AmigaOS STR_OSNAME_OS2 :OS/2 STR_OSNAME_SUNOS :SunOS @@ -1800,7 +1807,6 @@ STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Ubah tah STR_CHEAT_SETUP_PROD :{LTBLUE}Aktifkan modifikasi nilai produksi: {ORANGE}{STRING} # Livery window -STR_LIVERY_CAPTION :{WHITE}Warna tema baru STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Tampilkan skema warna umum STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Tampilkan skema warna kereta @@ -1982,7 +1988,7 @@ STR_NETWORK_LANG_FRENCH :Perancis STR_NETWORK_LANG_BRAZILIAN :Brazil STR_NETWORK_LANG_BULGARIAN :Bulgaria STR_NETWORK_LANG_CHINESE :China -STR_NETWORK_LANG_CZECH :Czech +STR_NETWORK_LANG_CZECH :Ceko STR_NETWORK_LANG_DANISH :Denmark STR_NETWORK_LANG_DUTCH :Belanda STR_NETWORK_LANG_ESPERANTO :Esperanto @@ -1997,7 +2003,7 @@ STR_NETWORK_LANG_NORWEGIAN :Norwegia STR_NETWORK_LANG_POLISH :Polandia STR_NETWORK_LANG_PORTUGUESE :Portugis STR_NETWORK_LANG_ROMANIAN :Rumania -STR_NETWORK_LANG_RUSSIAN :Russia +STR_NETWORK_LANG_RUSSIAN :Rusia STR_NETWORK_LANG_SLOVAK :Slovakia STR_NETWORK_LANG_SLOVENIAN :Slovenia STR_NETWORK_LANG_SPANISH :Spanyol @@ -2062,9 +2068,9 @@ STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Server t STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Perusahaan terkunci, masukkan kata kunci # Network company list added strings -STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Daftar klien -STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Menonton -STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Buat Perusahaan +STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Daftar klien +STR_NETWORK_COMPANY_LIST_SPECTATE :Menonton +STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Buat Perusahaan # Network client list STR_NETWORK_CLIENTLIST_KICK :Usir @@ -2079,7 +2085,6 @@ STR_NETWORK_CLIENT :Klien STR_NETWORK_SPECTATORS :Penonton STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Masukkan jumlah uang yang akan diberikan -STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Pengamat # Network set password STR_COMPANY_PASSWORD_CANCEL :{BLACK}Jangan simpan kata sandi yang telah dimasukkan @@ -2276,6 +2281,7 @@ STR_LINKGRAPH_LEGEND_CAPTION :{BLACK}Legenda STR_LINKGRAPH_LEGEND_ALL :{BLACK}Semua STR_LINKGRAPH_LEGEND_NONE :{BLACK}Tidak ada STR_LINKGRAPH_LEGEND_SELECT_COMPANIES :{BLACK}Pilih perusahaan yang akan ditampilkan +STR_LINKGRAPH_LEGEND_COMPANY_TOOLTIP :{BLACK}{STRING}{}{COMPANY} # Linkgraph legend window and linkgraph legend in smallmap STR_LINKGRAPH_LEGEND_UNUSED :{TINY_FONT}{BLACK}tak terpakai @@ -2682,12 +2688,37 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Tanah milik Per STR_ABOUT_OPENTTD :{WHITE}Tentang OpenTTD STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Hak Cipta asli {COPYRIGHT} 1995 Chris Sawyer, Hak Cipta dilindungi STR_ABOUT_VERSION :{BLACK}OpenTTD versi {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 Tim OpenTTD +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2019 Tim OpenTTD # Framerate display window +STR_FRAMERATE_CAPTION_SMALL :{STRING}{WHITE} ({DECIMAL}x) +STR_FRAMERATE_RATE_GAMELOOP :{WHITE}Rata simulasi: {STRING} +STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}Beberapa cepat permainan lagi berjalan, dibanding dengan kecepatan diharapkan memakai rata simulasi biasa. +STR_FRAMERATE_CURRENT :{WHITE}Sekarang +STR_FRAMERATE_DATA_POINTS :{WHITE}Data tergantung oleh ukuran {COMMA} +STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL}{WHITE} ms +STR_FRAMERATE_MS_WARN :{YELLOW}{DECIMAL}{WHITE} ms +STR_FRAMERATE_MS_BAD :{RED}{DECIMAL}{WHITE} ms +STR_FRAMERATE_GRAPH_MILLISECONDS :{TINY_FONT}{COMMA} ms +STR_FRAMERATE_GRAPH_SECONDS :{TINY_FONT}{COMMA} s ############ Leave those lines in this order!! +STR_FRAMERATE_GL_ECONOMY :{WHITE} Penanganan kargo: +STR_FRAMERATE_GL_TRAINS :{WHITE} Titik kereta: +STR_FRAMERATE_GL_ROADVEHS :{WHITE} Titik kendaraan: +STR_FRAMERATE_GL_SHIPS :{WHITE} Titik kapal: +STR_FRAMERATE_GL_AIRCRAFT :{WHITE} Titik pesawat: +STR_FRAMERATE_GL_LANDSCAPE :{WHITE} Titik dunia: +STR_FRAMERATE_DRAWING_VIEWPORTS :{WHITE} Viewport dunia: +STR_FRAMERATE_SOUND :{WHITE}Mixing suara: ############ End of leave-in-this-order ############ Leave those lines in this order!! +STR_FRAMETIME_CAPTION_GL_ECONOMY :Penanganan kargo +STR_FRAMETIME_CAPTION_GL_TRAINS :Titik kereta +STR_FRAMETIME_CAPTION_GL_ROADVEHS :Titik kendaraan +STR_FRAMETIME_CAPTION_GL_SHIPS :Titik kapal +STR_FRAMETIME_CAPTION_GL_AIRCRAFT :Titik pesawat +STR_FRAMETIME_CAPTION_GL_LANDSCAPE :Titik dunia +STR_FRAMETIME_CAPTION_SOUND :Mixing suara ############ End of leave-in-this-order @@ -2978,6 +3009,7 @@ STR_TOWN_POPULATION :{BLACK}Populasi STR_TOWN_VIEW_TOWN_CAPTION :{WHITE}{TOWN} STR_TOWN_VIEW_CITY_CAPTION :{WHITE}{TOWN} (City) STR_TOWN_VIEW_POPULATION_HOUSES :{BLACK}Populasi: {ORANGE}{COMMA}{BLACK} Rumah: {ORANGE}{COMMA} +STR_TOWN_VIEW_CARGO_LAST_MONTH_MAX :{BLACK}{CARGO_LIST} bulan lalu: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA} STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}Kargo untuk pertumbuhan kota: STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL :{RED} Butuh {ORANGE}{STRING} STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING}{BLACK} dibutuhkan saat musim dingin @@ -3282,17 +3314,9 @@ STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Arahkan STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Tingkat produksi: {YELLOW}{COMMA}% STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}Industri akan segera ditutup! -############ range for requires starts -STR_INDUSTRY_VIEW_REQUIRES_CARGO :{BLACK}Membutuhkan: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Membutuhkan: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Membutuhkan: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} -############ range for requires ends - -############ range for produces starts -STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Menghasilkan: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Menghasilkan: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -############ range for produces ends +STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Membutuhkan: +STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} menunggu{STRING} STR_CONFIG_GAME_PRODUCTION :{WHITE}Perubahan produksi (kelipatan 8, hingga 2040) STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}Ubah tingkat produksi (dalam persen, hingga 800%) @@ -3342,6 +3366,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Kendaraan tanpa STR_GROUP_DEFAULT_SHIPS :Kapal tanpa kelompok STR_GROUP_DEFAULT_AIRCRAFTS :Pesawat tanpa kelompok + STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Kelompok - Klik salah satu untuk melihat daftar kendaraan pada kelompok tersebut STR_GROUP_CREATE_TOOLTIP :{BLACK}Klik untuk membuat kelompok STR_GROUP_DELETE_TOOLTIP :{BLACK}Hapus kelompok terpilih @@ -3357,6 +3382,9 @@ STR_GROUP_REMOVE_ALL_VEHICLES :Jual semua STR_GROUP_RENAME_CAPTION :{BLACK}Ubah nama kelompok STR_GROUP_PROFIT_THIS_YEAR :Keuntungan tahun ini: +STR_GROUP_PROFIT_LAST_YEAR :Keuntungan tahun lalu: +STR_GROUP_OCCUPANCY :Penggunaan sekarang: +STR_GROUP_OCCUPANCY_VALUE :{NUM}% # Build vehicle window STR_BUY_VEHICLE_TRAIN_RAIL_CAPTION :Kereta Baru @@ -3364,7 +3392,7 @@ STR_BUY_VEHICLE_TRAIN_ELRAIL_CAPTION :Kereta listrik STR_BUY_VEHICLE_TRAIN_MONORAIL_CAPTION :Monorel Baru STR_BUY_VEHICLE_TRAIN_MAGLEV_CAPTION :Maglev Baru -STR_BUY_VEHICLE_TRAIN_ALL_CAPTION :Semua Kereta +STR_BUY_VEHICLE_TRAIN_ALL_CAPTION :Kereta Baru STR_BUY_VEHICLE_ROAD_VEHICLE_CAPTION :Kendaraan Baru STR_BUY_VEHICLE_SHIP_CAPTION :Kapal Baru STR_BUY_VEHICLE_AIRCRAFT_CAPTION :Buat Pesawat @@ -3389,6 +3417,7 @@ STR_PURCHASE_INFO_ALL_TYPES :Semua jenis kar STR_PURCHASE_INFO_ALL_BUT :Semua tapi tidak untuk {CARGO_LIST} STR_PURCHASE_INFO_MAX_TE :{BLACK}Traksi Maks.: {GOLD}{FORCE} STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Jangkauan: {GOLD}{COMMA} kotak +STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Jenis pesawat: {GOLD}{STRING} STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Daftar pilihan kereta - klik pada kereta untuk menampilkan informasi STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Daftar pilihan kendaraan - klik pada kendaraan untuk menampilkan informasi @@ -3400,11 +3429,13 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Beli Ken STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Beli Kapal STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Beli Pesawat + STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Beli kereta yang dipilih. Shift untuk menampilkan perkiraan biaya STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Beli kendaraan yang dipilih. Shift untuk menampilkan perkiraan biaya STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Beli kapal yang dipilih. Shift untuk menampilkan perkiraan biaya STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Beli pesawat yang dipilih. Shift untuk menampilkan perkiraan biaya + STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Ubah Nama STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Ganti Nama STR_BUY_VEHICLE_SHIP_RENAME_BUTTON :{BLACK}Ubah Nama @@ -3523,6 +3554,10 @@ STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :lokomotif magle STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Biaya: {CURRENCY_LONG} Berat: {WEIGHT_SHORT}{}Kecepatan: {VELOCITY} Daya: {POWER}{}Biaya ops.: {CURRENCY_LONG}/thn{}Kapasitas: {CARGO_LONG} STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Biaya: {CURRENCY_LONG} Berat: {WEIGHT_SHORT}{}Kecepatan: {VELOCITY} Power: {POWER} Max. T.E.: {6:FORCE}{}Biaya Operasional: {4:CURRENCY_LONG}/yr{}Kapasitas: {5:CARGO_LONG} STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}Biaya: {CURRENCY_LONG} Kec. Max: {VELOCITY}{}Kapasitas: {CARGO_LONG}{}Bea Berjalan: {CURRENCY_LONG}/thn +STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_CAP_RUNCOST :{BLACK}Biaya: {CURRENCY_LONG} Kec. Max.: {VELOCITY}{}Jenis pesawat: {STRING}{}Kapasitas: {CARGO_LONG}, {CARGO_LONG}{}Biaya operasi: {CURRENCY_LONG}/thn +STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_RUNCOST :{BLACK}Biaya: {CURRENCY_LONG} Kec. Max.: {VELOCITY}{}Jenis pesawat: {STRING}{}Kapasitas: {CARGO_LONG}{}Biaya operasi: {CURRENCY_LONG}/thn +STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_CAP_RUNCOST :{BLACK}Biaya: {CURRENCY_LONG} Kec. Max.: {VELOCITY}{}Jenis pesawat: {STRING} Jangkauan: {COMMA} ubin{}Kapasitas: {CARGO_LONG}, {CARGO_LONG}{}Biaya Operasi: {CURRENCY_LONG}/thn +STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_RUNCOST :{BLACK}Biaya: {CURRENCY_LONG} Kec. Max.: {VELOCITY}{}Jenis pesawat: {STRING} Jangkauan: {COMMA} ubin{}Kapasitas: {CARGO_LONG}{}Biaya operasi: {CURRENCY_LONG}/thn # Autoreplace window STR_REPLACE_VEHICLES_WHITE :{WHITE}Ganti {STRING} - {STRING} @@ -3552,6 +3587,7 @@ STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Tekan un STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Pindah tampilan penggantian lokomitif atau gerbong STR_REPLACE_ENGINES :Lokomotif STR_REPLACE_WAGONS :Gerbong +STR_REPLACE_ALL_RAILTYPE :Semua kereta STR_REPLACE_HELP_RAILTYPE :{BLACK}Pilih jenis kereta yang anda inginkan untuk diganti STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Menampilkan kendaraan terpilih di sisi kiri yang akan diganti, jika ada @@ -3645,6 +3681,7 @@ STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} ta STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Kec. Max: {LTBLUE}{VELOCITY} STR_VEHICLE_INFO_MAX_SPEED_TYPE :{BLACK}Kecepatan Maks.: {LTBLUE}{VELOCITY} {BLACK}Jenis pesawat: {LTBLUE}{STRING} +STR_VEHICLE_INFO_MAX_SPEED_TYPE_RANGE :{BLACK}Kec. max.: {LTBLUE}{VELOCITY} {BLACK}Jenis pesawat: {LTBLUE}{STRING} {BLACK}Jangkauan: {LTBLUE}{COMMA} ubin STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Berat: {LTBLUE}{WEIGHT_SHORT} {BLACK}Tenaga: {LTBLUE}{POWER}{BLACK} Kec. Max: {LTBLUE}{VELOCITY} STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Berat: {LTBLUE}{WEIGHT_SHORT} {BLACK}Tenaga: {LTBLUE}{POWER}{BLACK} Kec. Max: {LTBLUE}{VELOCITY} {BLACK}Max. T.E.: {LTBLUE}{FORCE} @@ -4203,7 +4240,6 @@ STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}Terlalu STR_ERROR_TOO_MANY_STATION_SPECS :{WHITE}Terlalu banyak bag. stasiun STR_ERROR_TOO_MANY_BUS_STOPS :{WHITE}Terlalu banyak pemberhentian Bus STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}Terlalu banyak terminal truk -STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}Terlalu dekat dengan stasiun/area bongkar muat lainnya STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Terlalu dekat dengan dok/galangan kapal lainnya STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Terlalu dekat dengan bandara lainnya STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Tidak dapat mengganti nama stasiun... @@ -4211,6 +4247,7 @@ STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... jala STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... menghadap pada arah yang salah STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... terminal lintas-lalu tak bisa memiliki sudut STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... terminal lintas-lalu tak bisa memiliki simpangan +STR_ERROR_DRIVE_THROUGH_ON_ONEWAY_ROAD :{WHITE}... jalannya satu arah atau terhalang # Station destruction related errors STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Tidak dapat menghapus bagian dari stasiun... @@ -4279,7 +4316,7 @@ STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION :{WHITE}Kombinas STR_ERROR_MUST_REMOVE_SIGNALS_FIRST :{WHITE}Sinyal harus dihancurkan dulu STR_ERROR_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Tidak tersedia rel yang sesuai STR_ERROR_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Harus membongkar rel terlebih dahulu -STR_ERROR_CROSSING_ON_ONEWAY_ROAD :{WHITE}Jalan satu arah atau ada yang menghalangi +STR_ERROR_CROSSING_ON_ONEWAY_ROAD :{WHITE}Jalannya satu arah atau terhalang STR_ERROR_CROSSING_DISALLOWED :{WHITE}Perlintasan tingkat tidak diperbolehkan pada tipe rel ini STR_ERROR_CAN_T_BUILD_SIGNALS_HERE :{WHITE}Tidak dapat membangun sinyal disini STR_ERROR_CAN_T_BUILD_RAILROAD_TRACK :{WHITE}Tidak dapat membangun jalur rel disini @@ -4462,6 +4499,8 @@ STR_BASESOUNDS_DOS_DESCRIPTION :Efek suara oris STR_BASESOUNDS_WIN_DESCRIPTION :Efek suara orisinil Transport Tycoon Deluxe versi Windows. STR_BASESOUNDS_NONE_DESCRIPTION :Paket efek suara tanpa suara apapun. STR_BASEMUSIC_WIN_DESCRIPTION :Musik pengiring orisinil Transport Tycoon Deluxe versi Windows. +STR_BASEMUSIC_DOS_DESCRIPTION :Musik orisinil Transport Tycoon Deluxe versi DOS. +STR_BASEMUSIC_TTO_DESCRIPTION :Musik orisinil Transport Tycoon (Orisinil/Editor Dunia) versi DOS. STR_BASEMUSIC_NONE_DESCRIPTION :Paket musik tanpa musik sungguhan. ##id 0x2000 diff --git a/src/lang/irish.txt b/src/lang/irish.txt index 47f1e7e981..483657f303 100644 --- a/src/lang/irish.txt +++ b/src/lang/irish.txt @@ -984,6 +984,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Gnáth STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Méid dúbailte STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Méid cheathrúil + + STR_GAME_OPTIONS_BASE_GRF :{BLACK}Sraith graifice bunaidh STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Roghnaigh an sraith grafaice bunaidh le húsáid STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} {P ch ch ch gc c}omhad ar iarraidh/truaillithe @@ -1251,6 +1253,7 @@ STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Ní féi STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Cothabháil bonneagair: {STRING} STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Má tá sé cumasaithe, bíonn costais chothabhála ar bhonneagar. Méadaíonn an costas níos tapúla ná méid an líonra, rad a fhágann go mbíonn tionchar níos mó aige ar chuideachtaí móra ná ar chuideachtaí beaga + STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Ní imíonn aerfoirt as dáta riamh: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Má dhéantar an socrú seo a chumasú beidh gach cineál aerfoirt ar fáil go deo tar éis é a thabhairt isteach @@ -1681,7 +1684,6 @@ STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}Dáilea STR_CONFIG_SETTING_AI :{ORANGE}Iomaitheoirí STR_CONFIG_SETTING_AI_NPC :{ORANGE}Ríomh-imreoirí -STR_CONFIG_SETTING_PATHFINDER_OPF :Bunaidh STR_CONFIG_SETTING_PATHFINDER_NPF :NPF STR_CONFIG_SETTING_PATHFINDER_YAPF_RECOMMENDED :YAPF {BLUE}(Molta) @@ -1764,13 +1766,9 @@ STR_QUIT_NO :{BLACK}Níl # Supported OSes STR_OSNAME_WINDOWS :Windows -STR_OSNAME_DOS :DOS STR_OSNAME_UNIX :Unix STR_OSNAME_OSX :OS{NBSP}X -STR_OSNAME_BEOS :BeOS STR_OSNAME_HAIKU :Haiku -STR_OSNAME_MORPHOS :MorphOS -STR_OSNAME_AMIGAOS :AmigaOS STR_OSNAME_OS2 :OS/2 STR_OSNAME_SUNOS :SunOS @@ -1799,7 +1797,6 @@ STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Athraigh STR_CHEAT_SETUP_PROD :{LTBLUE}Cumasaigh luachanna táirgeachta a athrú: {ORANGE}{STRING} # Livery window -STR_LIVERY_CAPTION :{WHITE}Scéim Dathanna Nua STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Taispeáin scéimeanna dathanna ginearálta STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Taispeáin scéimeanna dathanna na dtraenacha @@ -2061,9 +2058,9 @@ STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Tá an f STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Tá an chuideachta faoi chosaint. Iontráil pasfhocal # Network company list added strings -STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Liosta na gcliant -STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Féach air -STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Cuideachta nua +STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Liosta na gcliant +STR_NETWORK_COMPANY_LIST_SPECTATE :Féach air +STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Cuideachta nua # Network client list STR_NETWORK_CLIENTLIST_KICK :Ciceáil @@ -2078,7 +2075,6 @@ STR_NETWORK_CLIENT :Cliant STR_NETWORK_SPECTATORS :Féachadóirí STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Iontráil an méid airgid is mian leat a thabhairt -STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Féachadóir # Network set password STR_COMPANY_PASSWORD_CANCEL :{BLACK}Ná sábháil an pasfhocal a iontráladh @@ -2680,7 +2676,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Talamh faoi úi STR_ABOUT_OPENTTD :{WHITE}Maidir le OpenTTD STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Cóipcheart bunaidh {COPYRIGHT} 1995 Chris Sawyer, Gach ceart ar cosaint STR_ABOUT_VERSION :{BLACK}OpenTTD leagan {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 An fhoireann OpenTTD +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2019 An fhoireann OpenTTD # Framerate display window ############ Leave those lines in this order!! @@ -3284,18 +3280,8 @@ STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Láraigh STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Leibhéal táirgeachta: {YELLOW}{COMMA}% STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}D'fhógair an tionscal go ndúnfaidh sé gan mhoill! -############ range for requires starts -STR_INDUSTRY_VIEW_REQUIRES_CARGO :{BLACK}Teastaíonn: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Teastaíonn: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Teastaíonn: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} -############ range for requires ends -############ range for produces starts -STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Táirgtear: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Táirgtear: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -############ range for produces ends - STR_CONFIG_GAME_PRODUCTION :{WHITE}Athraigh táirgeacht (iolra de 8, suas go 2040) STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}Athraigh an ráta táirgeachta (céatadán, suas go 800%) @@ -3344,6 +3330,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Feithiclí bót STR_GROUP_DEFAULT_SHIPS :Longa nach bhfuil i ngrúpa STR_GROUP_DEFAULT_AIRCRAFTS :Aerárthaigh nach bhfuil i ngrúpa + STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Grúpaí - cliceáil ar ghrúpa le gach feithicil sa ghrúpa seo a liostú STR_GROUP_CREATE_TOOLTIP :{BLACK}Cliceáil le grúpa a chruthú STR_GROUP_DELETE_TOOLTIP :{BLACK}Scrios an grúpa roghnaithe @@ -3401,11 +3388,13 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Ceannaig STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Ceannaigh Long STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Ceannaigh Aerárthach + STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Ceannaigh an fheithicil traenach aibhsithe STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Ceannaigh an fheithicil bóthair aibhsithe STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Ceannaigh an long aibhsithe STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Ceannaigh an t-aerárthach aibhsithe + STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Athainmnigh STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Athainmnigh STR_BUY_VEHICLE_SHIP_RENAME_BUTTON :{BLACK}Athainmnigh @@ -4203,7 +4192,6 @@ STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}An iomar STR_ERROR_TOO_MANY_STATION_SPECS :{WHITE}An iomarca codanna stáisiún iarnróid STR_ERROR_TOO_MANY_BUS_STOPS :{WHITE}An iomarca stadanna bus STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}An iomarca stáisiúin leoraithe -STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}Roghearr do stáisiún/limistéar lódála eile STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Roghearr do dug eile STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Roghearr d'aerfort eile STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Ní féidir an stáisiún a athainmniú... diff --git a/src/lang/italian.txt b/src/lang/italian.txt index 1ffafdcd76..4631a1934b 100644 --- a/src/lang/italian.txt +++ b/src/lang/italian.txt @@ -191,6 +191,8 @@ STR_COLOUR_ORANGE :Arancio STR_COLOUR_BROWN :Marrone STR_COLOUR_GREY :Grigio STR_COLOUR_WHITE :Bianco +STR_COLOUR_RANDOM :Casuale +STR_COLOUR_DEFAULT :Predefinito # Units used in OpenTTD STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}mph @@ -466,6 +468,7 @@ STR_TOOLBAR_SOUND_MUSIC :Suoni/musica ############ range for message menu starts STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :Ultimo messaggio/notizia STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Cronologia messaggi +STR_NEWS_MENU_DELETE_ALL_MESSAGES :Elimina tutti i messaggi ############ range ends here ############ range for about menu starts @@ -817,6 +820,7 @@ STR_NEWS_MERGER_TAKEOVER_TITLE :{BIG_FONT}{BLAC STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENT_NAME}{}(Presidente) STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}La {STRING} finanzia la costruzione della nuova cittadina di {TOWN}! +STR_NEWS_NEW_TOWN_UNSPONSORED :{BLACK}{BIG_FONT}È stata fondata una nuova città chiamata {TOWN}! STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}Nuov{G o o a} {STRING} in costruzione vicino a {TOWN}! STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}Nuov{G 0 o o a} {STRING} piantat{G 0 o o a} vicino a {TOWN}! @@ -929,6 +933,8 @@ STR_GAME_OPTIONS_CURRENCY_ZAR :Rand sudafrican STR_GAME_OPTIONS_CURRENCY_CUSTOM :Personalizzata... STR_GAME_OPTIONS_CURRENCY_GEL :Lari georgiano (GEL) STR_GAME_OPTIONS_CURRENCY_IRR :Rial iraniano (IRR) +STR_GAME_OPTIONS_CURRENCY_RUB :Nuovo rublo russo (RUB) +STR_GAME_OPTIONS_CURRENCY_MXN :Peso messicano (MXN) ############ end of currency region STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Automezzi @@ -991,6 +997,13 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normale STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Doppia STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Quadrupla +STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}Dimensione caratteri +STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Seleziona la dimensione dei caratteri dell'interfaccia + +STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normale +STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Doppia +STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Quadrupla + STR_GAME_OPTIONS_BASE_GRF :{BLACK}Pacchetto grafico di base STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Seleziona il pacchetto grafico di base da utilizzare STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} file mancant{P e i}/corrott{P o i} @@ -1195,6 +1208,8 @@ STR_CONFIG_SETTING_AUTOSLOPE :Consenti rimode STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Consente la rimodellazione del terreno sotto edifici e rotaie senza doverli rimuovere STR_CONFIG_SETTING_CATCHMENT :Consenti aree di copertura più realistiche: {STRING} STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :Usa aree di copertura di dimensioni differenti a seconda del tipo di stazione o aeroporto +STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES :Le stazioni delle compagnie possono servire le industrie con stazioni neutrali: {STRING} +STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES_HELPTEXT :Se abilitato, le industrie con una stazione incorporata (come le piattaforme petrolifere) possono essere servite anche dalle stazioni di proprietà delle compagnie costruite nelle vicinanze. Se disabilitato, queste industrie possono essere servite dalla loro stazione incorporata. Nessuna stazione vicina potrà servirle, né la stazione incorporata potrà servire altro che la sua industria. STR_CONFIG_SETTING_EXTRADYNAMITE :Consenti la rimozione di strade, ponti, etc. delle città: {STRING} STR_CONFIG_SETTING_EXTRADYNAMITE_HELPTEXT :Rende più facile la rimozione di infrastrutture ed edifici di proprietà delle città STR_CONFIG_SETTING_TRAIN_LENGTH :Lunghezza massima dei treni: {STRING} @@ -1211,8 +1226,8 @@ STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS_HELPTEXT :Pendenza dei ri STR_CONFIG_SETTING_PERCENTAGE :{COMMA}% STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS :Pendenza salite per gli automezzi: {STRING} STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS_HELPTEXT :Pendenza dei riquadri inclinati percepita dagli automezzi. I valori più elevati rendono più difficile risalire le colline -STR_CONFIG_SETTING_FORBID_90_DEG :Impedisci a treni e navi di curvare a 90 gradi: {STRING} -STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :Le curve a 90 gradi avvengono quando un binario orizzontale è seguito direttamente da un binario verticale nel riquadro adiacente, facendo sì che un treno che attraversa il bordo fra i riquadri curvi di 90 gradi invece dei 45 gradi delle altre combinazioni di binari. L'impostazione si applica anche al raggio di virata delle navi +STR_CONFIG_SETTING_FORBID_90_DEG :Impedisci ai treni di curvare a 90 gradi: {STRING} +STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :Le curve a 90 gradi avvengono quando un binario orizzontale è seguito direttamente da un binario verticale nel riquadro adiacente, facendo sì che un treno che attraversa il bordo fra i riquadri curvi di 90 gradi invece dei 45 gradi delle altre combinazioni di binari STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :Consenti di unire stazioni non direttamente adiacenti: {STRING} STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS_HELPTEXT :Consente di aggiungere nuove parti a una stazione senza toccare direttamente le parti esistenti. Richiede l'uso di CTRL+clic per posizionare le nuove parti STR_CONFIG_SETTING_INFLATION :Inflazione: {STRING} @@ -1268,8 +1283,8 @@ STR_CONFIG_SETTING_PLANE_SPEED :Fattore di velo STR_CONFIG_SETTING_PLANE_SPEED_HELPTEXT :Imposta la velocità relativa degli aeroplani in confronto agli altri tipi di veicolo, in modo da ridurre i ricavi del trasporto via aria STR_CONFIG_SETTING_PLANE_SPEED_VALUE :1 / {COMMA} STR_CONFIG_SETTING_PLANE_CRASHES :Numero di incidenti aerei: {STRING} -STR_CONFIG_SETTING_PLANE_CRASHES_HELPTEXT :Imposta la probabilità del verificarsi di un incidente aereo -STR_CONFIG_SETTING_PLANE_CRASHES_NONE :Nessuno +STR_CONFIG_SETTING_PLANE_CRASHES_HELPTEXT :Imposta la probabilità del verificarsi di un incidente aereo casuale.{}* Gli aerei grandi corrono comunque il rischio di schiantarsi quando atterrano nei piccoli aeroporti +STR_CONFIG_SETTING_PLANE_CRASHES_NONE :Nessuno* STR_CONFIG_SETTING_PLANE_CRASHES_REDUCED :Ridotto STR_CONFIG_SETTING_PLANE_CRASHES_NORMAL :Normale STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :Consenti fermate passanti sulle strade delle città: {STRING} @@ -1280,6 +1295,9 @@ STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Non è p STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Manutenzione infrastrutture: {STRING} STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Se abilitata, le infrastrutture causano dei costi di manutenzione. I costi crescono in modo più che proporzionale alla dimensione della rete, influenzando maggiormente le compagnie più grandi rispetto alle piccole +STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR :Colore iniziale compagnia: {STRING} +STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT :Sceglie il colore iniziale della compagnia + STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Non rendere mai obsoleti i tipi di aeroporto: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Abilitando questa impostazione, tutti i tipi di aeroporto rimangono disponibili indefinitamente dopo essere stati introdotti @@ -1591,6 +1609,10 @@ STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Abilitando ques STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :Non permessa STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED :Permessa STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :Permessa, disposizione strade personalizzata +STR_CONFIG_SETTING_TOWN_CARGOGENMODE :Generazione passeggeri e posta: {STRING} +STR_CONFIG_SETTING_TOWN_CARGOGENMODE_HELPTEXT :Quantità di carichi (passeggeri e posta) prodotta dalle case in relazione alla popolazione della città.{}Quadratica: Una città grande il doppio genera il quadruplo di passeggeri.{}Lineare: Una città grande il doppio genera il doppio di passeggeri. +STR_CONFIG_SETTING_TOWN_CARGOGENMODE_ORIGINAL :Quadratica (originale) +STR_CONFIG_SETTING_TOWN_CARGOGENMODE_BITCOUNT :Lineare STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :Collocazione di alberi durante la partita: {STRING} STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :Controlla la comparsa casuale di alberi durante una partita. Può influenzare le industrie che dipendono dalla crescita degli alberi, come le segherie @@ -1718,7 +1740,6 @@ STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}Distrib STR_CONFIG_SETTING_AI :{ORANGE}Avversari STR_CONFIG_SETTING_AI_NPC :{ORANGE}Giocatori controllati dal computer -STR_CONFIG_SETTING_PATHFINDER_OPF :Originale STR_CONFIG_SETTING_PATHFINDER_NPF :NPF STR_CONFIG_SETTING_PATHFINDER_YAPF_RECOMMENDED :YAPF {BLUE}(raccomandato) @@ -1802,13 +1823,9 @@ STR_QUIT_NO :{BLACK}No # Supported OSes STR_OSNAME_WINDOWS :Windows -STR_OSNAME_DOS :DOS STR_OSNAME_UNIX :Unix STR_OSNAME_OSX :OS{NBSP}X -STR_OSNAME_BEOS :BeOS STR_OSNAME_HAIKU :Haiku -STR_OSNAME_MORPHOS :MorphOS -STR_OSNAME_AMIGAOS :AmigaOS STR_OSNAME_OS2 :OS/2 STR_OSNAME_SUNOS :SunOS @@ -1837,7 +1854,7 @@ STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Cambia l STR_CHEAT_SETUP_PROD :{LTBLUE}Permetti la modifica dei valori di produzione: {ORANGE}{STRING} # Livery window -STR_LIVERY_CAPTION :{WHITE}Nuovo schema colori +STR_LIVERY_CAPTION :{WHITE}{COMPANY} - Schema colori STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Mostra gli schemi di colorazione generali STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Mostra gli schemi di colorazione dei treni @@ -2097,11 +2114,12 @@ STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Disconne STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Server protetto. Inserire la password STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Compagnia protetta. Inserire la password +STR_NETWORK_COMPANY_LIST_CLIENT_LIST_CAPTION :{WHITE}Elenco dei client # Network company list added strings -STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Elenco dei client -STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Diventa spettatore -STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Nuova compagnia +STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Elenco dei client +STR_NETWORK_COMPANY_LIST_SPECTATE :Diventa spettatore +STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Nuova compagnia # Network client list STR_NETWORK_CLIENTLIST_KICK :Espelli @@ -2116,7 +2134,6 @@ STR_NETWORK_CLIENT :Client STR_NETWORK_SPECTATORS :Spettatori STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Inserire la quantità di denaro da donare -STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Spettatore # Network set password STR_COMPANY_PASSWORD_CANCEL :{BLACK}Non salvare la password inserita @@ -2146,7 +2163,7 @@ STR_NETWORK_CHAT_ALL :[Tutti] {STRING STR_NETWORK_CHAT_OSKTITLE :{BLACK}Inserire il messaggio # Network messages -STR_NETWORK_ERROR_NOTAVAILABLE :{WHITE}Nessun dispositivo di rete trovato o compilato senza ENABLE_NETWORK +STR_NETWORK_ERROR_NOTAVAILABLE :{WHITE}Nessun dispositivo di rete trovato STR_NETWORK_ERROR_NOSERVER :{WHITE}Impossibile trovare partite in rete STR_NETWORK_ERROR_NOCONNECTION :{WHITE}Il server non ha risposto alla richiesta STR_NETWORK_ERROR_NEWGRF_MISMATCH :{WHITE}Impossibile connettersi a causa di file NewGRF differenti @@ -2726,41 +2743,44 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Terreno possedu STR_ABOUT_OPENTTD :{WHITE}Informazioni su OpenTTD STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Copyright originale {COPYRIGHT} 1995 Chris Sawyer, Tutti i diritti riservati STR_ABOUT_VERSION :{BLACK}OpenTTD versione {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 Il team OpenTTD +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2019 Il team OpenTTD # Framerate display window STR_FRAMERATE_CAPTION :{WHITE}Frame rate STR_FRAMERATE_CAPTION_SMALL :{STRING}{WHITE} ({DECIMAL}x) -STR_FRAMERATE_RATE_GAMELOOP :{WHITE}Velocità simulazione: {STRING} +STR_FRAMERATE_RATE_GAMELOOP :{BLACK}Velocità simulazione: {STRING} STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}Numero di cicli di simulazione della partita in un secondo -STR_FRAMERATE_RATE_BLITTER :{WHITE}Frame rate grafica: {STRING} +STR_FRAMERATE_RATE_BLITTER :{BLACK}Frame rate grafica: {STRING} STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}Numero di fotogrammi video renderizzati in un secondo -STR_FRAMERATE_SPEED_FACTOR :{WHITE}Fattore di velocità corrente della partita: {DECIMAL}x +STR_FRAMERATE_SPEED_FACTOR :{BLACK}Fattore di velocità corrente della partita: {DECIMAL}x STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}Prestazioni correnti della partita, confrontate con le prestazioni attese alla velocità di giorno normale. STR_FRAMERATE_CURRENT :{WHITE}Corrente STR_FRAMERATE_AVERAGE :{WHITE}Media -STR_FRAMERATE_DATA_POINTS :{WHITE}Dati basati su {COMMA} misurazioni -STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL}{WHITE} ms -STR_FRAMERATE_MS_WARN :{YELLOW}{DECIMAL}{WHITE} ms -STR_FRAMERATE_MS_BAD :{RED}{DECIMAL}{WHITE} ms -STR_FRAMERATE_FPS_GOOD :{LTBLUE}{DECIMAL}{WHITE} frame/s -STR_FRAMERATE_FPS_WARN :{YELLOW}{DECIMAL}{WHITE} frame/s -STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL}{WHITE} frame/s +STR_FRAMERATE_DATA_POINTS :{BLACK}Dati basati su {COMMA} misurazioni +STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL} ms +STR_FRAMERATE_MS_WARN :{YELLOW}{DECIMAL} ms +STR_FRAMERATE_MS_BAD :{RED}{DECIMAL} ms +STR_FRAMERATE_FPS_GOOD :{LTBLUE}{DECIMAL} frame/s +STR_FRAMERATE_FPS_WARN :{YELLOW}{DECIMAL} frame/s +STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL} frame/s STR_FRAMERATE_GRAPH_MILLISECONDS :{TINY_FONT}{COMMA} ms STR_FRAMERATE_GRAPH_SECONDS :{TINY_FONT}{COMMA} s ############ Leave those lines in this order!! -STR_FRAMERATE_GAMELOOP :{WHITE}Totale ciclo simulazione: -STR_FRAMERATE_GL_ECONOMY :{WHITE} Gestione carichi: -STR_FRAMERATE_GL_TRAINS :{WHITE} Aggiornamento treni: -STR_FRAMERATE_GL_ROADVEHS :{WHITE} Aggiornamento automezzi: -STR_FRAMERATE_GL_SHIPS :{WHITE} Aggiornamento navi: -STR_FRAMERATE_GL_AIRCRAFT :{WHITE} Aggiornamento aeromobili: -STR_FRAMERATE_GL_LANDSCAPE :{WHITE} Aggiornamento mondo: -STR_FRAMERATE_GL_LINKGRAPH :{WHITE} Ritardo grafo di distribuzione: -STR_FRAMERATE_DRAWING :{WHITE}Renderizzazione grafica: -STR_FRAMERATE_DRAWING_VIEWPORTS :{WHITE} Visuali mondo: -STR_FRAMERATE_VIDEO :{WHITE}Output video: -STR_FRAMERATE_SOUND :{WHITE}Missaggio suoni: +STR_FRAMERATE_GAMELOOP :{BLACK}Totale ciclo simulazione: +STR_FRAMERATE_GL_ECONOMY :{BLACK} Gestione carichi: +STR_FRAMERATE_GL_TRAINS :{BLACK} Aggiornamento treni: +STR_FRAMERATE_GL_ROADVEHS :{BLACK} Aggiornamento automezzi: +STR_FRAMERATE_GL_SHIPS :{BLACK} Aggiornamento navi: +STR_FRAMERATE_GL_AIRCRAFT :{BLACK} Aggiornamento aeromobili: +STR_FRAMERATE_GL_LANDSCAPE :{BLACK} Aggiornamento mondo: +STR_FRAMERATE_GL_LINKGRAPH :{BLACK} Ritardo grafo di distribuzione: +STR_FRAMERATE_DRAWING :{BLACK}Renderizzazione grafica: +STR_FRAMERATE_DRAWING_VIEWPORTS :{BLACK} Visuali mondo: +STR_FRAMERATE_VIDEO :{BLACK}Output video: +STR_FRAMERATE_SOUND :{BLACK}Missaggio suoni: +STR_FRAMERATE_ALLSCRIPTS :{BLACK} Totale IA/Script: +STR_FRAMERATE_GAMESCRIPT :{BLACK} Script: +STR_FRAMERATE_AI :{BLACK} IA {NUM} {STRING} ############ End of leave-in-this-order ############ Leave those lines in this order!! STR_FRAMETIME_CAPTION_GAMELOOP :Ciclo simulazione @@ -2775,6 +2795,9 @@ STR_FRAMETIME_CAPTION_DRAWING :Renderizzazione STR_FRAMETIME_CAPTION_DRAWING_VIEWPORTS :Renderizzazione visuali mondo STR_FRAMETIME_CAPTION_VIDEO :Output video STR_FRAMETIME_CAPTION_SOUND :Missaggio suoni +STR_FRAMETIME_CAPTION_ALLSCRIPTS :Totale IA/Script +STR_FRAMETIME_CAPTION_GAMESCRIPT :Script +STR_FRAMETIME_CAPTION_AI :IA {NUM} {STRING} ############ End of leave-in-this-order @@ -2800,6 +2823,9 @@ STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Dettagli STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}Informazioni non disponibili STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING} STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING} +STR_SAVELOAD_FILTER_TITLE :{BLACK}Filtro: +STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Sovrascrivi file +STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW}Si è sicuri di voler sovrascrivere il file esistente? STR_SAVELOAD_OSKTITLE :{BLACK}Inserire un nome per il salvataggio @@ -2917,7 +2943,12 @@ STR_NEWGRF_SETTINGS_VERSION :{BLACK}Versione STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}Versione minima compatibile: {SILVER}{NUM} STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}Somma MD5: {SILVER}{STRING} STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Tavolozza: {SILVER}{STRING} +STR_NEWGRF_SETTINGS_PALETTE_DEFAULT :Predefinita (D) +STR_NEWGRF_SETTINGS_PALETTE_DEFAULT_32BPP :Predefinita (D) / 32 bpp +STR_NEWGRF_SETTINGS_PALETTE_LEGACY :Legacy (W) +STR_NEWGRF_SETTINGS_PALETTE_LEGACY_32BPP :Legacy (W) / 32 bpp STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Parametri: {SILVER}{STRING} +STR_NEWGRF_SETTINGS_PARAMETER_NONE :Nessuno STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}Informazioni non disponibili STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}File corrispondente non trovato @@ -2998,6 +3029,8 @@ STR_NEWGRF_ERROR_READ_BOUNDS :Lettura oltre l STR_NEWGRF_ERROR_GRM_FAILED :Risorsa GRF richiesta non disponibile (sprite {3:NUM}) STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} è stato disabilitato da {STRING} STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Formato di layout dello sprite sconosciuto o non valido (sprite {3:NUM}) +STR_NEWGRF_ERROR_LIST_PROPERTY_TOO_LONG :Troppi elementi nella lista valori di una proprietà (sprite {3:NUM}, proprietà {4:HEX}) +STR_NEWGRF_ERROR_INDPROD_CALLBACK :Callback di produzione industria non valido (sprite {3:NUM}, "{2:STRING}") # NewGRF related 'general' warnings STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Attenzione! @@ -3029,6 +3062,7 @@ STR_NEWGRF_BUGGY :{WHITE}Informaz STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}I dati su carico e riadattamento di '{1:ENGINE}' sono diversi da quelli indicati prima della costruzione. Il rinnovo/rimpiazzo automatico potrebbe non riuscire STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' ha causato un ciclo infinito nel callback di produzione STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}Il callback {1:HEX} ha restituito il risultato sconosciuto o non valido {2:HEX} +STR_NEWGRF_BUGGY_INVALID_CARGO_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' ha restituito un tipo di carico non valido nel callback di produzione a {2:HEX} # 'User removed essential NewGRFs'-placeholders for stuff without specs STR_NEWGRF_INVALID_CARGO : @@ -3123,6 +3157,7 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Corromp # Goal window STR_GOALS_CAPTION :{WHITE}Obiettivi della {COMPANY} STR_GOALS_SPECTATOR_CAPTION :{WHITE}Obiettivi globali +STR_GOALS_SPECTATOR :Obiettivi globali STR_GOALS_GLOBAL_TITLE :{BLACK}Obiettivi globali: STR_GOALS_TEXT :{ORANGE}{STRING} STR_GOALS_NONE :{ORANGE}- Nessuno - @@ -3171,6 +3206,7 @@ STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Fare cli # Story book window STR_STORY_BOOK_CAPTION :{WHITE}Storia della {COMPANY} STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Storia globale +STR_STORY_BOOK_SPECTATOR :Storia globale STR_STORY_BOOK_TITLE :{YELLOW}{STRING} STR_STORY_BOOK_GENERIC_PAGE_ITEM :Pagina {NUM} STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Salta a una pagina specifica selezionandola dall'elenco @@ -3375,21 +3411,14 @@ STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Centra l STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Livello di produzione: {YELLOW}{COMMA}% STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}L'industria ha annunciato che a breve chiuderà! -############ range for requires starts -STR_INDUSTRY_VIEW_REQUIRES_CARGO :{BLACK}Richiede: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Richiede: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Richiede: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} -############ range for requires ends +STR_INDUSTRY_VIEW_REQUIRES_N_CARGO :{BLACK}Richiede: {YELLOW}{STRING}{STRING} +STR_INDUSTRY_VIEW_PRODUCES_N_CARGO :{BLACK}Produce: {YELLOW}{STRING}{STRING} +STR_INDUSTRY_VIEW_CARGO_LIST_EXTENSION :, {STRING}{STRING} STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Richiede: STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING} STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} in attesa{STRING} -############ range for produces starts -STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Produce: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Produce: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -############ range for produces ends - STR_CONFIG_GAME_PRODUCTION :{WHITE}Cambia produzione (multiplo di 8, fino a 2040) STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}Cambia livello di produzione (percentuale, fino a 800%) @@ -3438,10 +3467,13 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Automezzi senza STR_GROUP_DEFAULT_SHIPS :Navi senza gruppo STR_GROUP_DEFAULT_AIRCRAFTS :Aeromobili senza gruppo +STR_GROUP_COUNT_WITH_SUBGROUP :{TINY_FONT}{COMMA} (+{COMMA}) + STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Gruppi - fare clic su un gruppo per elencare tutti i suoi veicoli. Trascinare i gruppi per organizzarli in gerarchia. STR_GROUP_CREATE_TOOLTIP :{BLACK}Fare clic per creare un gruppo STR_GROUP_DELETE_TOOLTIP :{BLACK}Elimina il gruppo selezionato STR_GROUP_RENAME_TOOLTIP :{BLACK}Rinomina il gruppo selezionato +STR_GROUP_LIVERY_TOOLTIP :{BLACK}Cambia la livrea del gruppo selezionato STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Fare clic per proteggere questo gruppo dal rimpiazzo automatico STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Elimina Gruppo @@ -3469,6 +3501,7 @@ STR_BUY_VEHICLE_SHIP_CAPTION :Nuove navi STR_BUY_VEHICLE_AIRCRAFT_CAPTION :Nuovo aeromobile STR_PURCHASE_INFO_COST_WEIGHT :{BLACK}Costo: {GOLD}{CURRENCY_LONG}{BLACK} Peso: {GOLD}{WEIGHT_SHORT} +STR_PURCHASE_INFO_COST_REFIT_WEIGHT :{BLACK}Costo: {GOLD}{CURRENCY_LONG}{BLACK} (Costo riadattamento: {GOLD}{CURRENCY_LONG}{BLACK}) Peso: {GOLD}{WEIGHT_SHORT} STR_PURCHASE_INFO_SPEED_POWER :{BLACK}Velocità: {GOLD}{VELOCITY}{BLACK} Potenza: {GOLD}{POWER} STR_PURCHASE_INFO_SPEED :{BLACK}Velocità: {GOLD}{VELOCITY} STR_PURCHASE_INFO_SPEED_OCEAN :{BLACK}Velocità sull'oceano: {GOLD}{VELOCITY} @@ -3479,12 +3512,15 @@ STR_PURCHASE_INFO_REFITTABLE :(riadattabile) STR_PURCHASE_INFO_DESIGNED_LIFE :{BLACK}Progettato nel: {GOLD}{NUM}{BLACK} Vita: {GOLD}{COMMA} ann{P o i} STR_PURCHASE_INFO_RELIABILITY :{BLACK}Affidabilità massima: {GOLD}{COMMA}% STR_PURCHASE_INFO_COST :{BLACK}Costo: {GOLD}{CURRENCY_LONG} +STR_PURCHASE_INFO_COST_REFIT :{BLACK}Costo: {GOLD}{CURRENCY_LONG}{BLACK} (Costo riadattamento: {GOLD}{CURRENCY_LONG}{BLACK}) STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}Peso: {GOLD}{WEIGHT_SHORT} ({WEIGHT_SHORT}) STR_PURCHASE_INFO_COST_SPEED :{BLACK}Costo: {GOLD}{CURRENCY_LONG}{BLACK} Velocità: {GOLD}{VELOCITY} +STR_PURCHASE_INFO_COST_REFIT_SPEED :{BLACK}Costo: {GOLD}{CURRENCY_LONG}{BLACK} (Costo riadattamento: {GOLD}{CURRENCY_LONG}{BLACK}) Velocità: {GOLD}{VELOCITY} STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Capacità: {GOLD}{CARGO_LONG}, {CARGO_LONG} STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Vagoni motorizzati: {GOLD}+{POWER}{BLACK} Peso: {GOLD}+{WEIGHT_SHORT} STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Riadattabile per: {GOLD}{STRING} STR_PURCHASE_INFO_ALL_TYPES :Tutti i tipi di carico +STR_PURCHASE_INFO_NONE :Niente STR_PURCHASE_INFO_ALL_BUT :Tutto tranne {CARGO_LIST} STR_PURCHASE_INFO_MAX_TE :{BLACK}Sforzo di trazione massimo: {GOLD}{FORCE} STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Autonomia: {GOLD}{COMMA} riquadr{P o i} @@ -3500,11 +3536,21 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Compra v STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Compra nave STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Compra aeromobile +STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Compra e riadatta veicolo +STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Compra e riadatta veicolo +STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Compra e riadatta nave +STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Compra e riadatta aeromobile + STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Compra il veicolo ferroviario selezionato. MAIUSC+clic mostra il costo stimato senza comprare STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Compra l'automezzo selezionato. MAIUSC+clic mostra il costo stimato senza comprare STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Compra la nave selezionata. MAIUSC+clic mostra il costo stimato senza comprare STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Compra l'aeromobile selezionato. MAIUSC+clic mostra il costo stimato senza comprare +STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Compra e riadatta il veicolo ferroviario selezionato. MAIUSC+clic mostra il costo stimato senza comprare +STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Compra e riadatta l'automezzo selezionato. MAIUSC+clic mostra il costo stimato senza comprare +STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Compra e riadatta la nave selezionata. MAIUSC+clic mostra il costo stimato senza comprare +STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Compra e riadatta l'aeromobile selezionato. MAIUSC+clic mostra il costo stimato senza comprare + STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Rinomina STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Rinomina STR_BUY_VEHICLE_SHIP_RENAME_BUTTON :{BLACK}Rinomina @@ -3884,6 +3930,7 @@ STR_ORDER_CONDITIONAL_AGE :Età (anni) STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :Manutenzione richiesta STR_ORDER_CONDITIONAL_UNCONDITIONALLY :Sempre STR_ORDER_CONDITIONAL_REMAINING_LIFETIME :Vita rimanente (anni) +STR_ORDER_CONDITIONAL_MAX_RELIABILITY :Affidabilità massima STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP :{BLACK}Modalità di confronto del dato del veicolo con il valore inserito STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS :è uguale a @@ -4309,7 +4356,6 @@ STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}Troppe s STR_ERROR_TOO_MANY_STATION_SPECS :{WHITE}Stazione composta da troppe parti STR_ERROR_TOO_MANY_BUS_STOPS :{WHITE}Troppe stazioni degli autobus STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}Troppe aree di carico per camion -STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}Troppo vicino ad un'altra stazione/area di carico STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Troppo vicino ad un altro molo STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Troppo vicino ad un altro aeroporto STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Impossibile rinominare la stazione... @@ -4459,6 +4505,7 @@ STR_ERROR_GROUP_CAN_T_CREATE :{WHITE}Impossib STR_ERROR_GROUP_CAN_T_DELETE :{WHITE}Impossibile eliminare il gruppo... STR_ERROR_GROUP_CAN_T_RENAME :{WHITE}Impossibile rinominare il gruppo... STR_ERROR_GROUP_CAN_T_SET_PARENT :{WHITE}Impossibile impostare il gruppo contenitore... +STR_ERROR_GROUP_CAN_T_SET_PARENT_RECURSION :{WHITE}... non sono ammessi cicli nella gerarchia dei gruppi STR_ERROR_GROUP_CAN_T_REMOVE_ALL_VEHICLES :{WHITE}Impossibile rimuovere tutti i veicoli del gruppo... STR_ERROR_GROUP_CAN_T_ADD_VEHICLE :{WHITE}Impossibile aggiungere il veicolo al gruppo... STR_ERROR_GROUP_CAN_T_ADD_SHARED_VEHICLE :{WHITE}Impossibile aggiungere veicoli condivisi al gruppo... diff --git a/src/lang/japanese.txt b/src/lang/japanese.txt index 8c3af735f4..011c6cd02d 100644 --- a/src/lang/japanese.txt +++ b/src/lang/japanese.txt @@ -984,6 +984,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :通常 STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :2倍 STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :4倍 + + STR_GAME_OPTIONS_BASE_GRF :{BLACK}基本グラフィックセット STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}使用するグラフィックセットを選択します STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}見つからないか破損しているファイルが{NUM}個あります @@ -1251,6 +1253,7 @@ STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}この STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :インフラ補修: {STRING} STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :有効にすると、インフラ設備にも維持費が発生するようになります。維持費はネットワークのサイズに非線形で比例する為、小さい会社よりも大きい会社の方が影響が大きくなります + STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :空港の旧式化撤廃: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :有効にすると、いずれの種類の空港であっても、その開発後であれば永久に建設が可能になります @@ -1681,7 +1684,6 @@ STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}貨物 STR_CONFIG_SETTING_AI :{ORANGE}競争会社 STR_CONFIG_SETTING_AI_NPC :{ORANGE}コンピュータプレイヤー -STR_CONFIG_SETTING_PATHFINDER_OPF :オリジナル STR_CONFIG_SETTING_PATHFINDER_NPF :NPF STR_CONFIG_SETTING_PATHFINDER_YAPF_RECOMMENDED :YAPF{BLUE}(おすすめ) @@ -1764,13 +1766,9 @@ STR_QUIT_NO :{BLACK}いい # Supported OSes STR_OSNAME_WINDOWS :Windows -STR_OSNAME_DOS :DOS STR_OSNAME_UNIX :Unix STR_OSNAME_OSX :OS{NBSP}X -STR_OSNAME_BEOS :BeOS STR_OSNAME_HAIKU :Haiku -STR_OSNAME_MORPHOS :MorphOS -STR_OSNAME_AMIGAOS :AmigaOS STR_OSNAME_OS2 :OS/2 STR_OSNAME_SUNOS :SunOS @@ -1799,7 +1797,6 @@ STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}現在 STR_CHEAT_SETUP_PROD :{LTBLUE}生産量変更: {ORANGE}{STRING} # Livery window -STR_LIVERY_CAPTION :{WHITE}コーポレートカラー STR_LIVERY_GENERAL_TOOLTIP :{BLACK}通常のコーポレートカラー(車両塗装色)を表示します STR_LIVERY_TRAIN_TOOLTIP :{BLACK}列車の塗装色を表示します @@ -2061,9 +2058,9 @@ STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}この STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}この会社は保護されています。経営に参画するにはパスワードを入力してください # Network company list added strings -STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}クライアントリスト -STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}観覧モード -STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}新会社 +STR_NETWORK_COMPANY_LIST_CLIENT_LIST :クライアントリスト +STR_NETWORK_COMPANY_LIST_SPECTATE :観覧モード +STR_NETWORK_COMPANY_LIST_NEW_COMPANY :新会社 # Network client list STR_NETWORK_CLIENTLIST_KICK :追放 @@ -2078,7 +2075,6 @@ STR_NETWORK_CLIENT :クライアン STR_NETWORK_SPECTATORS :観覧者 STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}送りたい金額を入力 -STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}観覧者 # Network set password STR_COMPANY_PASSWORD_CANCEL :{BLACK}入力したパスワードを保存しない @@ -2681,7 +2677,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :社有地 STR_ABOUT_OPENTTD :{WHITE}OpenTTDについて STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}オリジナル版権{COPYRIGHT} 1995 Chris Sawyer All rights reserved STR_ABOUT_VERSION :{BLACK}OpenTTD バージョン {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 The OpenTTD team +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2019 The OpenTTD team # Framerate display window ############ Leave those lines in this order!! @@ -3285,19 +3281,9 @@ STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}メイ STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}生産量: {YELLOW}{COMMA}% STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}この産業拠点は間もなく閉鎖されます! -############ range for requires starts -STR_INDUSTRY_VIEW_REQUIRES_CARGO :{BLACK}必要資源: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}必要資源: {YELLOW}{STRING}{STRING}と{STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}必要資源: {YELLOW}{STRING}{STRING}、{STRING}{STRING}、{STRING}{STRING} -############ range for requires ends STR_INDUSTRY_VIEW_REQUIRES : {BLACK}必要物資: -############ range for produces starts -STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}生産品: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}生産品: {YELLOW}{STRING}{STRING}、{STRING}{STRING} -############ range for produces ends - STR_CONFIG_GAME_PRODUCTION :{WHITE}生産量を変更 (8の倍数、最大2040) STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}生産量を変更 (%表記、最大800%) @@ -3346,6 +3332,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :グループ化 STR_GROUP_DEFAULT_SHIPS :グループ化されていない船舶 STR_GROUP_DEFAULT_AIRCRAFTS :グループ化されていない航空機 + STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}グループ - クリックするとこのグループに所属する全車両一覧を表示します。ドラック&ドロップで順序を並べ替えられます STR_GROUP_CREATE_TOOLTIP :{BLACK}新規のグループを作成します STR_GROUP_DELETE_TOOLTIP :{BLACK}選択したグループを削除します @@ -3403,11 +3390,13 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}車両 STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}船舶を購入 STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}航空機を購入 + STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}選択した列車を購入します。Shift+クリックで購入費を見積もります STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}選択した車両を購入します。Shift+クリックで購入費を見積もります STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}選択した船舶を購入します。Shift+クリックで購入費を見積もります STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}選択した航空機を購入します。Shift+クリックで購入費を見積もります + STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}名称を変更 STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}名称を変更 STR_BUY_VEHICLE_SHIP_RENAME_BUTTON :{BLACK}名称を変更 @@ -4206,7 +4195,6 @@ STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}停留 STR_ERROR_TOO_MANY_STATION_SPECS :{WHITE}駅の部分が多すぎます STR_ERROR_TOO_MANY_BUS_STOPS :{WHITE}バス停が多すぎます STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}荷役所が多すぎます -STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}他の停留施設に近すぎます STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}他の埠頭に近すぎます STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}他の空港に近すぎます STR_ERROR_CAN_T_RENAME_STATION :{WHITE}駅名を変更できません diff --git a/src/lang/korean.txt b/src/lang/korean.txt index 8eb6dca1de..9e53f801da 100644 --- a/src/lang/korean.txt +++ b/src/lang/korean.txt @@ -190,6 +190,8 @@ STR_COLOUR_ORANGE :주황 STR_COLOUR_BROWN :갈색 STR_COLOUR_GREY :회색 STR_COLOUR_WHITE :흰색 +STR_COLOUR_RANDOM :무작위 +STR_COLOUR_DEFAULT :기본 # Units used in OpenTTD STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}mph @@ -465,6 +467,7 @@ STR_TOOLBAR_SOUND_MUSIC :효과음/배 ############ range for message menu starts STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :최근 메시지/뉴스 기록 STR_NEWS_MENU_MESSAGE_HISTORY_MENU :과거 메시지 목록 +STR_NEWS_MENU_DELETE_ALL_MESSAGES :모든 뉴스 메시지 삭제 ############ range ends here ############ range for about menu starts @@ -476,6 +479,7 @@ STR_ABOUT_MENU_SCREENSHOT :스크린샷 STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :스크린샷 찍기 (지금 보고 있는 영역) STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :스크린샷 찍기 (창을 제외한 게임 화면만) STR_ABOUT_MENU_GIANT_SCREENSHOT :스크린샷 찍기 (지도 전체) +STR_ABOUT_MENU_SHOW_FRAMERATE :프레임레이트 보기 STR_ABOUT_MENU_ABOUT_OPENTTD :'OpenTTD'에 대해서 STR_ABOUT_MENU_SPRITE_ALIGNER :스프라이트 정렬도구 STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :박스 경계선 보기 전환 @@ -815,6 +819,7 @@ STR_NEWS_MERGER_TAKEOVER_TITLE :{BIG_FONT}{BLAC STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENT_NAME}{}(사장) STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}{STRING}은(는) 새로운 도시 {TOWN}을(를) 건설했습니다! +STR_NEWS_NEW_TOWN_UNSPONSORED :{BLACK}{BIG_FONT}{TOWN} - 새 도시가 생겼습니다! STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}{1:TOWN} 근처에 새로운 {0:STRING}{G 0 "이" "가"} 건설되고 있습니다! STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}새 {STRING}{G 0 "이" "가"} {TOWN} 근처에서 자라나고 있습니다! @@ -927,6 +932,8 @@ STR_GAME_OPTIONS_CURRENCY_ZAR :남아프리카 STR_GAME_OPTIONS_CURRENCY_CUSTOM :사용자 설정... STR_GAME_OPTIONS_CURRENCY_GEL :그루지야 라리 (GEL) STR_GAME_OPTIONS_CURRENCY_IRR :이란 리알 (IRR) +STR_GAME_OPTIONS_CURRENCY_RUB :신 러시아 루블 (RUB) +STR_GAME_OPTIONS_CURRENCY_MXN :멕시코 페소 (MXN) ############ end of currency region STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}차량 통행 방식 @@ -983,12 +990,19 @@ STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}사용 STR_GAME_OPTIONS_RESOLUTION_OTHER :기타 STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}인터페이스 크기 -STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}인터페이스의 크기를 선택하십시오. +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}인터페이스의 크기를 선택합니다. -STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :보통 +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :기본 크기 STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :2배 크기 STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :4배 크기 +STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}글씨 크기 +STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}인터페이스에서 사용할 글씨 크기를 선택합니다. + +STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :기본 크기 +STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :2배 크기 +STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :4배 크기 + STR_GAME_OPTIONS_BASE_GRF :{BLACK}기본 그래픽 세트 STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}사용하실 기본 그래픽을 선택하세요. STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM}개 파일 손실 @@ -1004,7 +1018,7 @@ STR_GAME_OPTIONS_BASE_MUSIC_STATUS :{RED}{NUM}개 STR_GAME_OPTIONS_BASE_MUSIC_DESCRIPTION_TOOLTIP :{BLACK}기본 배경 음악 세트에 대한 추가 정보를 봅니다. STR_ERROR_RESOLUTION_LIST_FAILED :{WHITE}지원되는 해상도 목록을 불러오는데 실패하였습니다. -STR_ERROR_FULLSCREEN_FAILED :{WHITE}풀스크린 모드 실패 +STR_ERROR_FULLSCREEN_FAILED :{WHITE}전체화면 모드 실패 # Custom currency window @@ -1162,7 +1176,7 @@ STR_CONFIG_SETTING_TRAIN_REVERSING_HELPTEXT :이 설정을 STR_CONFIG_SETTING_DISASTERS :재앙: {STRING} STR_CONFIG_SETTING_DISASTERS_HELPTEXT :일정 구역이나 차량, 기반시설을 간혹 파괴할 수도 있는 재앙을 켜거나 끕니다. STR_CONFIG_SETTING_CITY_APPROVAL :지역 개발에 대한 도시의 태도: {STRING} -STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :회사가 유발하는 소음과 환경 파괴가 회사에 대한 도시의 평가치와 향후 해당 지역에서의 건설 행동에 얼마나 영향을 미칠지 선택하십시오. +STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :회사가 유발하는 소음과 환경 파괴가 회사에 대한 도시의 평가치와 향후 해당 지역에서 건설하는 행동에 얼마나 영향을 미칠지 선택하십시오. STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :최대 지형 높이: {STRING} STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :지도에 생성되는 산이 가질 수 있는 최대 높이를 설정합니다. @@ -1171,6 +1185,8 @@ STR_CONFIG_SETTING_AUTOSLOPE :건물, 트랙 STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :건물이나 도로/선로 등을 제거하지 않고도 하부의 지형을 편집할 수 있게 허용합니다. STR_CONFIG_SETTING_CATCHMENT :더 현실적인 역세권 지정: {STRING} STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :역과 공항의 종류에 따라 다른 크기의 역세권을 가지도록 만듭니다. +STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES :역이 붙어 있는 산업 시설의 화물을 회사의 역이 취급 가능: {STRING} +STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES_HELPTEXT :이 설정을 켜면, (유전과 같이) 역이 붙어 있는 산업시설이 근처에 지은 회사 소유의 역에서도 화물을 취급할 수 있습니다. 이 설정을 끄면, 반드시 산업시설에 붙어 있는 역에서만 화물을 취급할 수 있습니다. 인근에 있는 모든 회사 소유의 역은 화물을 취급할 수 없게 되며, 산업시설에 붙어 있는 역도 그 산업시설 이외의 화물을 취급할 수 없게 됩니다. STR_CONFIG_SETTING_EXTRADYNAMITE :도시 소유의 도로, 다리 등의 제거 허용: {STRING} STR_CONFIG_SETTING_EXTRADYNAMITE_HELPTEXT :도시 소유의 기반시설이나 건물을 제거할 수 있게 합니다. STR_CONFIG_SETTING_TRAIN_LENGTH :열차의 최대 길이: {STRING} @@ -1187,7 +1203,7 @@ STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS_HELPTEXT :열차에 적 STR_CONFIG_SETTING_PERCENTAGE :{COMMA}% STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS :경사도 설정 (자동차/전차용): {STRING} STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS_HELPTEXT :자동차/전차에 적용시킬 경사도를 설정합니다. 값이 높을수록 차량이 언덕을 오를 때 더 힘이 듭니다. -STR_CONFIG_SETTING_FORBID_90_DEG :열차/선박의 90도 회전을 금지함: {STRING} +STR_CONFIG_SETTING_FORBID_90_DEG :열차의 90도 회전을 금지함: {STRING} STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :─ 모양의 수평 선로와 │ 모양의 수직 선로가 바로 이어져 만날 때 90도 회전이 발생합니다. 이 설정을 켜면, 열차가 칸 가장자리를 통과할 때 90도로 회전할 수 있도록 허용합니다. 이 설정은 선박의 회전 반경에도 적용됩니다. STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :역이 같은 방향으로 붙어있지 않아도 같은 이름의 역 짓기 허용: {STRING} STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS_HELPTEXT :이미 존재하는 역을 직접 건드리지 않고도 역의 일부분을 새로 추가/확장하는 것을 허용합니다. 인접한 칸에 기존과 다른 새로운 역을 놓을 때에는 CTRL+클릭해야 합니다. @@ -1244,8 +1260,8 @@ STR_CONFIG_SETTING_PLANE_SPEED :항공기 속 STR_CONFIG_SETTING_PLANE_SPEED_HELPTEXT :항공 수송에 대한 수익을 제한하기 위해, 다른 운송 수단의 속력을 1로 보았을 때의 항공기의 속력 비율을 설정합니다. STR_CONFIG_SETTING_PLANE_SPEED_VALUE :(실제 속력) x {COMMA}분의 1 STR_CONFIG_SETTING_PLANE_CRASHES :항공기 추락 빈도수: {STRING} -STR_CONFIG_SETTING_PLANE_CRASHES_HELPTEXT :항공기 충돌 사고가 일어날 수 있는지 여부를 설정합니다. -STR_CONFIG_SETTING_PLANE_CRASHES_NONE :없음 +STR_CONFIG_SETTING_PLANE_CRASHES_HELPTEXT :항공기 충돌 사고가 일어날 수 있는지 여부를 설정합니다.{}* 대형 항공기는 소형 공항에 착륙할 때 항상 충돌 사고를 일으킬 가능성이 있습니다. +STR_CONFIG_SETTING_PLANE_CRASHES_NONE :없음* STR_CONFIG_SETTING_PLANE_CRASHES_REDUCED :적음 STR_CONFIG_SETTING_PLANE_CRASHES_NORMAL :보통 STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :도시 소유의 도로 위에 버스 정류장 건설 허용: {STRING} @@ -1256,6 +1272,9 @@ STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}이미 STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :기반시설 유지비: {STRING} STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :이 설정을 켜면, 기반시설 유지비가 발생합니다. 유지비는 교통망의 규모에 비례하며 대형 회사는 소형 회사보다 많은 유지비가 들어갑니다. +STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR :시작시 회사 색상: {STRING} +STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT :새 회사에서 사용할 색상을 선택하세요. + STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :옛날 공항을 사라지지 않고 계속 만들 수 있게 함: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :이 설정을 켜면, 소형 공항을 포함한 모든 공항 종류를 도입 이후에 계속 사용할 수 있게 됩니다. @@ -1266,7 +1285,7 @@ STR_CONFIG_SETTING_ORDER_REVIEW_HELPTEXT :이 설정을 STR_CONFIG_SETTING_ORDER_REVIEW_OFF :검사하지 않음 STR_CONFIG_SETTING_ORDER_REVIEW_EXDEPOT :정지한 차량을 제외하고 검사 STR_CONFIG_SETTING_ORDER_REVIEW_ON :모든 차량을 검사 -STR_CONFIG_SETTING_WARN_INCOME_LESS :차량의 수입이 적자일때 경고하기: {STRING} +STR_CONFIG_SETTING_WARN_INCOME_LESS :차량의 수입이 적자일 때 경고하기: {STRING} STR_CONFIG_SETTING_WARN_INCOME_LESS_HELPTEXT :이 설정을 켜면, 지난 해에 수익이 없는 차량이 있으면 뉴스 메시지로 알려줍니다. STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES :옛날 차량을 사라지지 않고 계속 만들 수 있게 함: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES_HELPTEXT :이 설정을 켜면, 오래된 차량 모델을 포함하여 모든 차량 모델을 도입 이후에 계속 사용할 수 있게 됩니다. @@ -1567,6 +1586,10 @@ STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :플레이어가 STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :금지 STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED :허용 STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :허용, 도시 구조 선택 가능 +STR_CONFIG_SETTING_TOWN_CARGOGENMODE :도시 화물 생성: {STRING} +STR_CONFIG_SETTING_TOWN_CARGOGENMODE_HELPTEXT :도시의 전반적인 인구에 따라, 도시가 얼마나 많은 화물을 생산하는 지를 설정합니다.{}제곱 성장: 도시의 규모가 2배 커지면 승객을 4배 더 생산합니다.{}선형 성장: 도시의 규모가 2배 커지면 승객을 2배 더 생산합니다. +STR_CONFIG_SETTING_TOWN_CARGOGENMODE_ORIGINAL :제곱 (기본) +STR_CONFIG_SETTING_TOWN_CARGOGENMODE_BITCOUNT :선형 STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :게임 진행 중에 나무가 자동적으로 번식: {STRING} STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :게임 중에 나무가 자동적으로 번식하는지 여부를 조절합니다. 이 설정을 조정하면, 아열대 기후의 벌목소처럼 나무의 성장에 의존하는 산업시설에 영향을 끼칠 수 있습니다. @@ -1694,7 +1717,6 @@ STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}화물 STR_CONFIG_SETTING_AI :{ORANGE}경쟁자 STR_CONFIG_SETTING_AI_NPC :{ORANGE}컴퓨터 플레이어 -STR_CONFIG_SETTING_PATHFINDER_OPF :오리지널 STR_CONFIG_SETTING_PATHFINDER_NPF :NPF STR_CONFIG_SETTING_PATHFINDER_YAPF_RECOMMENDED :YAPF {BLUE}(권장) @@ -1778,13 +1800,9 @@ STR_QUIT_NO :{BLACK}아니 # Supported OSes STR_OSNAME_WINDOWS :{G=f}Windows -STR_OSNAME_DOS :{G=f}DOS STR_OSNAME_UNIX :{G=f}Unix STR_OSNAME_OSX :{G=f}OS{NBSP}X -STR_OSNAME_BEOS :{G=f}BeOS STR_OSNAME_HAIKU :{G=f}Haiku -STR_OSNAME_MORPHOS :{G=f}MorphOS -STR_OSNAME_AMIGAOS :{G=f}AmigaOS STR_OSNAME_OS2 :{G=f}OS/2 STR_OSNAME_SUNOS :{G=f}SunOS @@ -1813,7 +1831,7 @@ STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}현재 STR_CHEAT_SETUP_PROD :{LTBLUE}1차 산업시설 생산량 조절 허용: {ORANGE}{STRING} # Livery window -STR_LIVERY_CAPTION :{WHITE}새 색상 +STR_LIVERY_CAPTION :{WHITE}{COMPANY} - 색상 STR_LIVERY_GENERAL_TOOLTIP :{BLACK}기본 색상 선택 STR_LIVERY_TRAIN_TOOLTIP :{BLACK}열차 색상 선택 @@ -2073,11 +2091,12 @@ STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}접속 STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}서버 암호가 걸려있습니다. 암호를 입력하세요. STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}회사 암호가 걸려있습니다. 암호를 입력하세요. +STR_NETWORK_COMPANY_LIST_CLIENT_LIST_CAPTION :{WHITE}접속자 목록 # Network company list added strings -STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}접속자 목록 -STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}관전 -STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}새 회사 +STR_NETWORK_COMPANY_LIST_CLIENT_LIST :접속자 목록 +STR_NETWORK_COMPANY_LIST_SPECTATE :관전 +STR_NETWORK_COMPANY_LIST_NEW_COMPANY :새 회사 # Network client list STR_NETWORK_CLIENTLIST_KICK :추방 @@ -2092,7 +2111,6 @@ STR_NETWORK_CLIENT :접속자 STR_NETWORK_SPECTATORS :관전자 STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}송금하고 싶은 양을 입력하세요. -STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}관전자 # Network set password STR_COMPANY_PASSWORD_CANCEL :{BLACK}입력한 비밀번호는 저장하지 않기 @@ -2122,7 +2140,7 @@ STR_NETWORK_CHAT_ALL :[모두] {STRIN STR_NETWORK_CHAT_OSKTITLE :{BLACK}채팅 메시지를 입력하세요. # Network messages -STR_NETWORK_ERROR_NOTAVAILABLE :{WHITE}네트워크 장치를 찾을수 없거나 게임 자체가 네트워크를 사용할 수 없는 버전으로 컴파일되었습니다. +STR_NETWORK_ERROR_NOTAVAILABLE :{WHITE}사용할 수 있는 네트워크 장치가 없습니다. STR_NETWORK_ERROR_NOSERVER :{WHITE}네트워크 게임이 존재하지 않습니다. STR_NETWORK_ERROR_NOCONNECTION :{WHITE}서버가 요청을 받지 않습니다. STR_NETWORK_ERROR_NEWGRF_MISMATCH :{WHITE}NewGRF이 맞지 않아서 연결할 수 없습니다 @@ -2696,12 +2714,61 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :회사 소유 STR_ABOUT_OPENTTD :{WHITE}OpenTTD에 대해서 STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Original copyright {COPYRIGHT} 1995 Chris Sawyer, All rights reserved STR_ABOUT_VERSION :{BLACK}OpenTTD 버전 {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 OpenTTD 개발팀 +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2019 OpenTTD 개발팀 # Framerate display window +STR_FRAMERATE_CAPTION :{WHITE}프레임레이트 +STR_FRAMERATE_CAPTION_SMALL :{STRING}{WHITE} ({DECIMAL}x) +STR_FRAMERATE_RATE_GAMELOOP :{BLACK}시뮬레이션 비율: {STRING} +STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}1초에 시뮬레이션하는 게임 틱 수입니다. +STR_FRAMERATE_RATE_BLITTER :{BLACK}그래픽 프레임레이트: {STRING} +STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}1초에 표현하는 비디오 프레임 수입니다. +STR_FRAMERATE_SPEED_FACTOR :{BLACK}현재 게임 속력 계수: {DECIMAL}x +STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}현재 게임이 일반적인 시뮬레이션 비율 속도에 비해 얼마나 빠르게 구동되고 있는지를 보여줍니다. +STR_FRAMERATE_CURRENT :{WHITE}현재 +STR_FRAMERATE_AVERAGE :{WHITE}평균 +STR_FRAMERATE_DATA_POINTS :{BLACK}{COMMA}개의 값을 기반으로 측정한 데이터 +STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL}{BLACK} ms +STR_FRAMERATE_MS_WARN :{YELLOW}{DECIMAL} ms +STR_FRAMERATE_MS_BAD :{RED}{DECIMAL} ms +STR_FRAMERATE_FPS_GOOD :{LTBLUE}{DECIMAL} 프레임/초 +STR_FRAMERATE_FPS_WARN :{YELLOW}{DECIMAL} 프레임/초 +STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL} 프레임/초 +STR_FRAMERATE_GRAPH_MILLISECONDS :{TINY_FONT}{COMMA} ms +STR_FRAMERATE_GRAPH_SECONDS :{TINY_FONT}{COMMA}초 ############ Leave those lines in this order!! +STR_FRAMERATE_GAMELOOP :{BLACK}총 게임 루프: +STR_FRAMERATE_GL_ECONOMY :{BLACK} 화물 처리: +STR_FRAMERATE_GL_TRAINS :{BLACK} 열차 틱: +STR_FRAMERATE_GL_ROADVEHS :{BLACK} 자동차 틱: +STR_FRAMERATE_GL_SHIPS :{BLACK} 선박 틱: +STR_FRAMERATE_GL_AIRCRAFT :{BLACK} 항공기 틱: +STR_FRAMERATE_GL_LANDSCAPE :{BLACK} 세계 틱: +STR_FRAMERATE_GL_LINKGRAPH :{BLACK} 연결 그래프 지연: +STR_FRAMERATE_DRAWING :{BLACK}그래픽 렌더링: +STR_FRAMERATE_DRAWING_VIEWPORTS :{BLACK} 세계 화면: +STR_FRAMERATE_VIDEO :{BLACK}비디오 출력: +STR_FRAMERATE_SOUND :{BLACK}사운드 합성: +STR_FRAMERATE_ALLSCRIPTS :{BLACK} 총 게임 스크립트/AI: +STR_FRAMERATE_GAMESCRIPT :{BLACK} 게임 스크립트: +STR_FRAMERATE_AI :{BLACK} 인공지능 {NUM} {STRING} ############ End of leave-in-this-order ############ Leave those lines in this order!! +STR_FRAMETIME_CAPTION_GAMELOOP :게임 루프 +STR_FRAMETIME_CAPTION_GL_ECONOMY :화물 처리 +STR_FRAMETIME_CAPTION_GL_TRAINS :열차 틱 +STR_FRAMETIME_CAPTION_GL_ROADVEHS :자동차 틱 +STR_FRAMETIME_CAPTION_GL_SHIPS :선박 틱 +STR_FRAMETIME_CAPTION_GL_AIRCRAFT :항공기 틱 +STR_FRAMETIME_CAPTION_GL_LANDSCAPE :세계 틱 +STR_FRAMETIME_CAPTION_GL_LINKGRAPH :연결 그래프 지연 +STR_FRAMETIME_CAPTION_DRAWING :그래픽 렌더링 +STR_FRAMETIME_CAPTION_DRAWING_VIEWPORTS :세계 화면 렌더링 +STR_FRAMETIME_CAPTION_VIDEO :비디오 출력 +STR_FRAMETIME_CAPTION_SOUND :사운드 합성 +STR_FRAMETIME_CAPTION_ALLSCRIPTS :게임 스크립트/인공지능의 전체 스크립트 양입니다. +STR_FRAMETIME_CAPTION_GAMESCRIPT :게임 스크립트 +STR_FRAMETIME_CAPTION_AI :인공지능 {NUM} {STRING} ############ End of leave-in-this-order @@ -2727,6 +2794,9 @@ STR_SAVELOAD_DETAIL_CAPTION :{BLACK}게임 STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}사용 가능한 정보 없음. STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING} STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING} +STR_SAVELOAD_FILTER_TITLE :{BLACK}검색할 문자열: +STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}파일 덮어쓰기 +STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW}정말로 이미 존재하는 파일에 덮어씌우시겠습니까? STR_SAVELOAD_OSKTITLE :{BLACK}게임을 저장할 파일명을 입력하세요 @@ -2844,7 +2914,12 @@ STR_NEWGRF_SETTINGS_VERSION :{BLACK}버전: STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}최소 이용 가능한 버전: {SILVER}{NUM} STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5합: {SILVER}{STRING} STR_NEWGRF_SETTINGS_PALETTE :{BLACK}색상표: {SILVER}{STRING} +STR_NEWGRF_SETTINGS_PALETTE_DEFAULT :도스 +STR_NEWGRF_SETTINGS_PALETTE_DEFAULT_32BPP :도스 / 32 bpp +STR_NEWGRF_SETTINGS_PALETTE_LEGACY :Windows +STR_NEWGRF_SETTINGS_PALETTE_LEGACY_32BPP :Windows / 32 bpp STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}매개 변숫값: {SILVER}{STRING} +STR_NEWGRF_SETTINGS_PARAMETER_NONE :없음 STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}관련 정보 없음 STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}일치하는 파일을 찾을 수 없습니다 @@ -2925,6 +3000,8 @@ STR_NEWGRF_ERROR_READ_BOUNDS :유사 스프 STR_NEWGRF_ERROR_GRM_FAILED :요청한 GRF 자원을 사용할 수 없음 (스프라이트 {3:NUM}) STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING}(은)는 {STRING} 때문에 사용할 수 없습니다 STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :유효하지 않은/알 수 없는 스프라이트 구조 유형 (스프라이트 {3:NUM}) +STR_NEWGRF_ERROR_LIST_PROPERTY_TOO_LONG :속성값 목록에 너무 많은 요소가 있음 (스프라이트 {3:NUM}, 속성 {4:HEX}) +STR_NEWGRF_ERROR_INDPROD_CALLBACK :유효하지 않은 산업 생산 콜백 (스프라이트 {3:NUM}, "{2:STRING}") # NewGRF related 'general' warnings STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}경고! @@ -2956,6 +3033,7 @@ STR_NEWGRF_BUGGY :{WHITE}NewGRF ' STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}{1:ENGINE}(을)를 만들기 이전과 이후의 화물/개조 정보가 현재의 구매 목록과 다릅니다. 이 경우 자동 교체시 열차 개조에 실패할 수도 있습니다. STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' 때문에 결과물 콜백 과정에서 무한 루프가 발생하고 있습니다. STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}콜백 함수({1:HEX})가 알 수 없거나 잘못된 결과 값({2:HEX})을 반환했습니다. +STR_NEWGRF_BUGGY_INVALID_CARGO_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' - 생산 콜백 함수의 {2:HEX}에서 잘못된 화물 종류를 반환했습니다. # 'User removed essential NewGRFs'-placeholders for stuff without specs STR_NEWGRF_INVALID_CARGO :<알 수 없는 화물> @@ -3050,6 +3128,7 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}성취 # Goal window STR_GOALS_CAPTION :{WHITE}{COMPANY} 목표 STR_GOALS_SPECTATOR_CAPTION :{WHITE}전체 목표 +STR_GOALS_SPECTATOR :전체 목표 STR_GOALS_GLOBAL_TITLE :{BLACK}전체 목표: STR_GOALS_TEXT :{ORANGE}{STRING} STR_GOALS_NONE :{ORANGE}- 없음 - @@ -3098,6 +3177,7 @@ STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}산업 # Story book window STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY}의 스토리 북 STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}전체 스토리 북 +STR_STORY_BOOK_SPECTATOR :전체 스토리 북 STR_STORY_BOOK_TITLE :{YELLOW}{STRING} STR_STORY_BOOK_GENERIC_PAGE_ITEM :{NUM}쪽 STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}드롭 다운 목록에서 이동하고자 하는 쪽수를 선택하세요. @@ -3302,21 +3382,14 @@ STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}이 산 STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}생산 수준: {YELLOW}{COMMA}% STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}산업시설이 곧 폐쇄됩니다! -############ range for requires starts -STR_INDUSTRY_VIEW_REQUIRES_CARGO :{BLACK}필요함: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}필요함: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}필요함: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} -############ range for requires ends +STR_INDUSTRY_VIEW_REQUIRES_N_CARGO :{BLACK}받는 화물: {YELLOW}{STRING}{STRING} +STR_INDUSTRY_VIEW_PRODUCES_N_CARGO :{BLACK}생산 화물: {YELLOW}{STRING}{STRING} +STR_INDUSTRY_VIEW_CARGO_LIST_EXTENSION :, {STRING}{STRING} STR_INDUSTRY_VIEW_REQUIRES :{BLACK}받는 화물: STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING} STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} 대기중{STRING} -############ range for produces starts -STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}생산: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}생산: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -############ range for produces ends - STR_CONFIG_GAME_PRODUCTION :{WHITE}생산량 변경 (8의 배수, 최대 2040) STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}생산 등급 변경 (퍼센트, 800%까지) @@ -3365,10 +3438,13 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :그룹에 속 STR_GROUP_DEFAULT_SHIPS :그룹에 속하지 않은 선박 STR_GROUP_DEFAULT_AIRCRAFTS :그룹에 속하지 않은 항공기 +STR_GROUP_COUNT_WITH_SUBGROUP :{TINY_FONT}{COMMA} (+{COMMA}) + STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}그룹 - 클릭해서 그룹에 속한 차량을 모두 나열합니다. 상하위 그룹을 바꾸려면 드래그 앤 드롭하십시오. STR_GROUP_CREATE_TOOLTIP :{BLACK}그룹 만들기 STR_GROUP_DELETE_TOOLTIP :{BLACK}선택한 그룹 삭제 STR_GROUP_RENAME_TOOLTIP :{BLACK}선택한 그룹 이름 바꾸기 +STR_GROUP_LIVERY_TOOLTIP :{BLACK}선택한 그룹의 차량 색상을 변경합니다. STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}클릭하여 전체 자동 교체로부터 이 그룹을 보호합니다. STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}그룹 삭제 @@ -3396,22 +3472,26 @@ STR_BUY_VEHICLE_SHIP_CAPTION :새 선박 STR_BUY_VEHICLE_AIRCRAFT_CAPTION :새 항공기 STR_PURCHASE_INFO_COST_WEIGHT :{BLACK}가격: {GOLD}{CURRENCY_LONG}{BLACK} 중량: {GOLD}{WEIGHT_SHORT} +STR_PURCHASE_INFO_COST_REFIT_WEIGHT :{BLACK}가격: {GOLD}{CURRENCY_LONG}{BLACK} (개조 가격: {GOLD}{CURRENCY_LONG}{BLACK}) 무게: {GOLD}{WEIGHT_SHORT} STR_PURCHASE_INFO_SPEED_POWER :{BLACK}속력: {GOLD}{VELOCITY}{BLACK} 힘: {GOLD}{POWER} STR_PURCHASE_INFO_SPEED :{BLACK}속력: {GOLD}{VELOCITY} -STR_PURCHASE_INFO_SPEED_OCEAN :{BLACK}바다에서의 속력: {GOLD}{VELOCITY} -STR_PURCHASE_INFO_SPEED_CANAL :{BLACK}운하/강에서의 속력: {GOLD}{VELOCITY} +STR_PURCHASE_INFO_SPEED_OCEAN :{BLACK}바다에서 속력: {GOLD}{VELOCITY} +STR_PURCHASE_INFO_SPEED_CANAL :{BLACK}운하/강에서 속력: {GOLD}{VELOCITY} STR_PURCHASE_INFO_RUNNINGCOST :{BLACK}유지비: {GOLD}{CURRENCY_LONG}/년 STR_PURCHASE_INFO_CAPACITY :{BLACK}수송량: {GOLD}{CARGO_LONG} {STRING} STR_PURCHASE_INFO_REFITTABLE :(개조 가능) STR_PURCHASE_INFO_DESIGNED_LIFE :{BLACK}개발: {GOLD}{NUM}{BLACK} 수명: {GOLD}{COMMA}년 STR_PURCHASE_INFO_RELIABILITY :{BLACK}최고 신뢰도: {GOLD}{COMMA}% STR_PURCHASE_INFO_COST :{BLACK}가격: {GOLD}{CURRENCY_LONG} +STR_PURCHASE_INFO_COST_REFIT :{BLACK}가격: {GOLD}{CURRENCY_LONG}{BLACK} (개조 가격: {GOLD}{CURRENCY_LONG}{BLACK}) STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}중량: {GOLD}{WEIGHT_SHORT} ({WEIGHT_SHORT}) STR_PURCHASE_INFO_COST_SPEED :{BLACK}가격: {GOLD}{CURRENCY_LONG}{BLACK} 속력: {GOLD}{VELOCITY} +STR_PURCHASE_INFO_COST_REFIT_SPEED :{BLACK}가격: {GOLD}{CURRENCY_LONG}{BLACK} (개조 비용: {GOLD}{CURRENCY_LONG}{BLACK}) 속력: {GOLD}{VELOCITY} STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}수용량: {GOLD}{CARGO_LONG}, {CARGO_LONG} STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}전원 화물차: {GOLD}+{POWER}{BLACK} 중량: {GOLD}+{WEIGHT_SHORT} STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}개조가능 화물: {GOLD}{STRING} STR_PURCHASE_INFO_ALL_TYPES :모든 화물 +STR_PURCHASE_INFO_NONE :없음 STR_PURCHASE_INFO_ALL_BUT :{CARGO_LIST} 이외의 모든 화물 STR_PURCHASE_INFO_MAX_TE :{BLACK}최고 견인력: {GOLD}{FORCE} STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}항속거리: {GOLD}{COMMA} 칸 @@ -3427,11 +3507,21 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}차량 STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}선박 구입 STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}항공기 구입 -STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}선택된 차량을 구입합니다. SHIFT+클릭으로 예상 구입 가격을 볼 수 있습니다. +STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_BUTTON :{BLACK}차량 구입 및 개조 +STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_BUTTON :{BLACK}차량 구입 및 개조 +STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_BUTTON :{BLACK}선박 구입 및 개조 +STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_BUTTON :{BLACK}항공기 구입 및 개조 + +STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}선택된 차량을 구입합니다. SHIFT+클릭으로 예상 구입 비용을 볼 수 있습니다. STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}선택한 차량을 구입합니다. Shift+클릭하면 예상 구입 비용을 볼 수 있습니다. STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}선택한 선박을 구입합니다. SHIFT+클릭으로 예상 구입 비용을 볼 수 있습니다. STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}선택한 항공기를 구입합니다. SHIFT+클릭으로 예상 구입 비용을 볼 수 있습니다. +STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}선택한 차량을 구입하고 개조합니다. SHIFT+클릭하면 예상 비용을 볼 수 있습니다. +STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}선택한 자동차를 구입하고 개조합니다. SHIFT+클릭하면 예상 비용을 볼 수 있습니다. +STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}선택한 선박을 구입하고 개조합니다. SHIFT+클릭하면 예상 비용을 볼 수 있습니다. +STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}선택한 항공기를 구입하고 개조합니다. SHIFT+클릭하면 예상 비용을 볼 수 있습니다. + STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}이름 STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}이름 지정 STR_BUY_VEHICLE_SHIP_RENAME_BUTTON :{BLACK}이름 지정 @@ -3772,21 +3862,21 @@ STR_ORDER_GO_TO :완행 STR_ORDER_GO_NON_STOP_TO :직행 STR_ORDER_GO_VIA :완행 경유 STR_ORDER_GO_NON_STOP_VIA :직행 경유 -STR_ORDER_TOOLTIP_NON_STOP :{BLACK}선택한 목적지에서의 정차 방식을 변경합니다 +STR_ORDER_TOOLTIP_NON_STOP :{BLACK}선택한 목적지에서 화물을 정차할 방식을 변경합니다 STR_ORDER_TOGGLE_FULL_LOAD :{BLACK}아무 화물이나 가득 싣기 STR_ORDER_DROP_LOAD_IF_POSSIBLE :가능한 것만 적재 STR_ORDER_DROP_FULL_LOAD_ALL :모든 화물을 가득 실음 STR_ORDER_DROP_FULL_LOAD_ANY :아무 화물이나 가득 싣기 STR_ORDER_DROP_NO_LOADING :싣지 않기 -STR_ORDER_TOOLTIP_FULL_LOAD :{BLACK}선택한 목적지에서의 화물 적재 방식을 변경합니다 +STR_ORDER_TOOLTIP_FULL_LOAD :{BLACK}선택한 목적지에서 화물을 적재할 방식을 변경합니다 STR_ORDER_TOGGLE_UNLOAD :{BLACK}모든 화물 하차 STR_ORDER_DROP_UNLOAD_IF_ACCEPTED :화물을 받는경우 하차 STR_ORDER_DROP_UNLOAD :모든 화물 하차 STR_ORDER_DROP_TRANSFER :환승 STR_ORDER_DROP_NO_UNLOADING :화물을 하차시키지 않음 -STR_ORDER_TOOLTIP_UNLOAD :{BLACK}선택한 목적지에서의 화물 하차 방식을 변경합니다 +STR_ORDER_TOOLTIP_UNLOAD :{BLACK}선택한 목적지에서 화물을 하차할 방식을 변경합니다 STR_ORDER_REFIT :{BLACK}개조 STR_ORDER_REFIT_TOOLTIP :{BLACK}이 경로에서 열차를 어떤 화물을 받을 수 있게 개조할 것인지 선택하십시오. CTRL+클릭하면 개조 설정을 해제합니다. @@ -3811,6 +3901,7 @@ STR_ORDER_CONDITIONAL_AGE :연령 (년) STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :정비 필요성 STR_ORDER_CONDITIONAL_UNCONDITIONALLY :항상 STR_ORDER_CONDITIONAL_REMAINING_LIFETIME :남은 수명 (년) +STR_ORDER_CONDITIONAL_MAX_RELIABILITY :최대 신뢰도 STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP :{BLACK}왼쪽의 비교조건과 오른쪽의 입력값을 비교할 연산자를 선택합니다. STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS := @@ -4236,7 +4327,6 @@ STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}역이 STR_ERROR_TOO_MANY_STATION_SPECS :{WHITE}철도역 조각이 너무 많습니다 STR_ERROR_TOO_MANY_BUS_STOPS :{WHITE}버스 정류장이 너무 많습니다 STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}트럭 적하장이 너무 많습니다 -STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}다른 역과 너무 가깝습니다! STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}다른 항구와 너무 가깝습니다! STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}다른 공항과 너무 가깝습니다! STR_ERROR_CAN_T_RENAME_STATION :{WHITE}역 이름을 바꿀 수 없습니다... @@ -4386,6 +4476,7 @@ STR_ERROR_GROUP_CAN_T_CREATE :{WHITE}그룹 STR_ERROR_GROUP_CAN_T_DELETE :{WHITE}이 그룹을 지울 수 없습니다... STR_ERROR_GROUP_CAN_T_RENAME :{WHITE}그룹의 이름을 바꿀 수 없습니다. STR_ERROR_GROUP_CAN_T_SET_PARENT :{WHITE}상위 그룹으로 설정할 수 없습니다... +STR_ERROR_GROUP_CAN_T_SET_PARENT_RECURSION :{WHITE}... 상위 그룹을 하위 그룹 아래로 옮길 수 없습니다. STR_ERROR_GROUP_CAN_T_REMOVE_ALL_VEHICLES :{WHITE}이 그룹의 모든 차량을 제거할 수 없습니다. STR_ERROR_GROUP_CAN_T_ADD_VEHICLE :{WHITE}이 그룹에 차량을 추가할 수 없습니다... STR_ERROR_GROUP_CAN_T_ADD_SHARED_VEHICLE :{WHITE}이 그룹에 공유된 차량을 추가할 수 없습니다... diff --git a/src/lang/latin.txt b/src/lang/latin.txt index 9c2834da02..bb8d584085 100644 --- a/src/lang/latin.txt +++ b/src/lang/latin.txt @@ -377,6 +377,8 @@ STR_COLOUR_ORANGE :Fulvus STR_COLOUR_BROWN :Aquilus STR_COLOUR_GREY :Canus STR_COLOUR_WHITE :Albus +STR_COLOUR_RANDOM :Fortuitus +STR_COLOUR_DEFAULT :Solitus # Units used in OpenTTD STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}mph @@ -652,6 +654,7 @@ STR_TOOLBAR_SOUND_MUSIC :Sonus musicave ############ range for message menu starts STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :Monstrare nuntium novissimum STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Historia nuntiorum +STR_NEWS_MENU_DELETE_ALL_MESSAGES :Delere omnia nuntia ############ range ends here ############ range for about menu starts @@ -1002,6 +1005,7 @@ STR_NEWS_MERGER_TAKEOVER_TITLE :{BIG_FONT}{BLAC STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENT_NAME}{}(Praeses) STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}Novum oppidum {1:TOWN} constructum expensis a {0:STRING} comparatis! +STR_NEWS_NEW_TOWN_UNSPONSORED :{BLACK}{BIG_FONT}Novum oppidum nomine {TOWN} conditum! STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}Nov{G us a um i ae a} {STRING} construitur apud {TOWN}! STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}Nov{G us a um i ae a} {STRING} adsit{G 0 us a um i ae a} apud {TOWN}! @@ -1114,6 +1118,7 @@ STR_GAME_OPTIONS_CURRENCY_ZAR :Randum Africae STR_GAME_OPTIONS_CURRENCY_CUSTOM :Propria... STR_GAME_OPTIONS_CURRENCY_GEL :Lari Georgiana (GEL) STR_GAME_OPTIONS_CURRENCY_IRR :Regalis Iranica (IRR) +STR_GAME_OPTIONS_CURRENCY_RUB :Novus Rubelus Russicus (RUB) ############ end of currency region STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Vehicula Viaria @@ -1172,10 +1177,17 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :alia STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Magnitudo interfaciei STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Eligere magnitudinem interfaciei adhibendam -STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Solita +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Simplex STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Duplex STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Quadruplex +STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}Magnitudo Litterarum +STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Eligere magnitudinem litterarum adhibendam + +STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Simplex +STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Duplex +STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Quadruplex + STR_GAME_OPTIONS_BASE_GRF :{BLACK}Fundamentum graphicum STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Eligere fundamentum graphicum adhibendum STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} fascicul{P us i} absen{P s tes}/corrupt{P us i} @@ -1358,6 +1370,7 @@ STR_CONFIG_SETTING_AUTOSLOPE :Sinere terram p STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Sinere terram plasmare sub aedificia et vias; tum necesse non est aedificia viasve removere STR_CONFIG_SETTING_CATCHMENT :Sinere magnitudines regionum acceptionis magis realisticas esse: {STRING} STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :Si electa, aeroportus et alii stationum typi habent meliores regiones acceptionis +STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES :Stationes societatum licet operari industriis quae proprias stationes habent: {STRING} STR_CONFIG_SETTING_EXTRADYNAMITE :Sinere plures vias, pontes, et cuniculos removere in oppidis: {STRING} STR_CONFIG_SETTING_EXTRADYNAMITE_HELPTEXT :Si electa, infrastructura et aedificia oppidorum sunt magis facilia remotu STR_CONFIG_SETTING_TRAIN_LENGTH :Longitudo traminum maxima: {STRING} @@ -1374,8 +1387,8 @@ STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS_HELPTEXT :Arduitas tegula STR_CONFIG_SETTING_PERCENTAGE :{COMMA}% STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS :Arduitas clivorum vehiculis viariis: {STRING} STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS_HELPTEXT :Arduitas tegulae clivosae vehiculo viario. Arduitate maiore, difficultas ascendendi maior est vehiculis -STR_CONFIG_SETTING_FORBID_90_DEG :Vetare tramina et naves cursum flectere 90°: {STRING} -STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :Tramina possunt cursum flectere in astariis aut 45° (diagonale deinde horizontale/verticale) aut 90° (horizontale deinde verticale); quoque naves possunt cursum 90° aut 45° cursum flectere. Hac electa, tantum 45° licet +STR_CONFIG_SETTING_FORBID_90_DEG :Vetare traminum cursum flectere 90°: {STRING} +STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :Tramina possunt cursum flectere in astariis aut 45° (diagonale deinde horizontale/verticale) aut 90° (horizontale deinde verticale). Hac electa, tantum 45° licet. STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :Sinere stationes iungi quae non contigua sunt: {STRING} STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS_HELPTEXT :Sinere partes stationi addere quae non prorsus contigua sunt. Necesse est Ctrl premere dum novae partes adduntur. STR_CONFIG_SETTING_INFLATION :Inflatio: {STRING} @@ -1431,8 +1444,8 @@ STR_CONFIG_SETTING_PLANE_SPEED :Multiplicator v STR_CONFIG_SETTING_PLANE_SPEED_HELPTEXT :Eligere si aeroplana eant lentius quam alia vehicula, ut reditus aeroplanorum minuatur STR_CONFIG_SETTING_PLANE_SPEED_VALUE :1 / {COMMA} STR_CONFIG_SETTING_PLANE_CRASHES :Calamitates aeroplanicae accidunt: {STRING} -STR_CONFIG_SETTING_PLANE_CRASHES_HELPTEXT :Eligere crebritatem calamitatum aeroplanicarum -STR_CONFIG_SETTING_PLANE_CRASHES_NONE :Numquam +STR_CONFIG_SETTING_PLANE_CRASHES_HELPTEXT :Eligere crebritatem calamitatum aeroplanicarum.{}* Aeroplana magna tamen semper corruere possunt si aeroportui parvo appellant. +STR_CONFIG_SETTING_PLANE_CRASHES_NONE :Numquam* STR_CONFIG_SETTING_PLANE_CRASHES_REDUCED :Raro STR_CONFIG_SETTING_PLANE_CRASHES_NORMAL :Mediocriter STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :Sinere stationes viarias pervias esse in viis oppidorum: {STRING} @@ -1443,6 +1456,9 @@ STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Non lice STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Tuitio infrastructurae: {STRING} STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Electa, infrastructura prodit expensa tuitionis. Expensa crescunt celerius quam pro portione magnitudini retis, ergo societates magnae affectantur magis quam parvae +STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR :Societatis color initialis: {STRING} +STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT :Eligere colorem initialem societatis + STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Aeroportus numquam recedunt: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Electa, omnes aeroportuum typi permanent post introductionem @@ -1754,6 +1770,10 @@ STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Electa, licet l STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :Non licet STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED :Licet STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :Licet, atque propria dispositio oppidi +STR_CONFIG_SETTING_TOWN_CARGOGENMODE :Productionis urbani modus: {STRING} +STR_CONFIG_SETTING_TOWN_CARGOGENMODE_HELPTEXT :Quot onera aedificia oppidorum faciunt.{}Modus quadraticus: Oppidum duplarum incolarum, quadruplex faciat vectores.{}Modus linearis: Oppidum duplarum incolarum, duplex faciat vectores. +STR_CONFIG_SETTING_TOWN_CARGOGENMODE_ORIGINAL :Quadraticus (originalis) +STR_CONFIG_SETTING_TOWN_CARGOGENMODE_BITCOUNT :Linearis STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :Positio arborum in ludo: {STRING} STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :Quomodo arbores apparent intra ludum. Forsitan industriae afficiuntur quibus necesse sunt arbores, e.g. castra lignatorum @@ -1881,7 +1901,6 @@ STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}Partiti STR_CONFIG_SETTING_AI :{ORANGE}Competitores STR_CONFIG_SETTING_AI_NPC :{ORANGE}Lusores computatrales -STR_CONFIG_SETTING_PATHFINDER_OPF :Originale STR_CONFIG_SETTING_PATHFINDER_NPF :NPF STR_CONFIG_SETTING_PATHFINDER_YAPF_RECOMMENDED :YAPF {BLUE}(Commendatum) @@ -1965,13 +1984,9 @@ STR_QUIT_NO :{BLACK}Non # Supported OSes STR_OSNAME_WINDOWS :Windows -STR_OSNAME_DOS :DOS STR_OSNAME_UNIX :Unix STR_OSNAME_OSX :OS{NBSP}X -STR_OSNAME_BEOS :BeOS STR_OSNAME_HAIKU :Haiku -STR_OSNAME_MORPHOS :MorphOS -STR_OSNAME_AMIGAOS :AmigaOS STR_OSNAME_OS2 :OS/2 STR_OSNAME_SUNOS :SunOS @@ -2000,7 +2015,7 @@ STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Mutare a STR_CHEAT_SETUP_PROD :{LTBLUE}Sinere mutare productiones industriarum: {ORANGE}{STRING} # Livery window -STR_LIVERY_CAPTION :{WHITE}Schema Coloris Novum +STR_LIVERY_CAPTION :{WHITE}{COMPANY} Schema Coloris STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Monstrare schemata coloris generalia STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Monstrare schemata coloris traminum @@ -2260,11 +2275,12 @@ STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Disiunge STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Servatrum tutum est. Tesseram inscribe STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Societas tuta est. Tesseram inscribe +STR_NETWORK_COMPANY_LIST_CLIENT_LIST_CAPTION :{WHITE}Index clientum # Network company list added strings -STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Index clientum -STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Spectare -STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Societas Nova +STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Index clientum +STR_NETWORK_COMPANY_LIST_SPECTATE :Spectare +STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Societas Nova # Network client list STR_NETWORK_CLIENTLIST_KICK :Dimittere @@ -2279,7 +2295,6 @@ STR_NETWORK_CLIENT :Cliens STR_NETWORK_SPECTATORS :Spectatores STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Inscribe quantitatem pecuniae dandam -STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Spectator # Network set password STR_COMPANY_PASSWORD_CANCEL :{BLACK}Relinquere tesseram inscriptam @@ -2309,7 +2324,7 @@ STR_NETWORK_CHAT_ALL :[Omnibus] {STRI STR_NETWORK_CHAT_OSKTITLE :{BLACK}Inscribere nuntium ad retis colloquium # Network messages -STR_NETWORK_ERROR_NOTAVAILABLE :{WHITE}Nullae res retis inventae vel compilata sine ENABLE_NETWORK +STR_NETWORK_ERROR_NOTAVAILABLE :{WHITE}Nullae res retis inventae STR_NETWORK_ERROR_NOSERVER :{WHITE}Nulli ludi in rete inventi STR_NETWORK_ERROR_NOCONNECTION :{WHITE}Nulla responsa a servatro STR_NETWORK_ERROR_NEWGRF_MISMATCH :{WHITE}Non potest iungere propter NewGRF imparia @@ -2575,9 +2590,9 @@ STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Signale STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Signale Itineris (electricum){}Signale itineris sinit plura tramina inire intra signalia eodem tempore, si tramen potest reservare iter ad destinatum tutum. Signalia itineris usitata possunt transiri a tergo STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}Signale Itineris Unius Cursus (electricum){}Signale itineris sinit plura tramina inire intra signalia eodem tempore, si tramen potest reservare iter ad destinatum tutum. Signalia itineris unius cursus non possunt transiri a tergo STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Mutare Signalia{}Electa, pressio in signale facit ut mutetur in novum typum electum. Ctrl+Preme ut signale mutetur inter semaphoricum et electricum. Shift mutat inter mutationem et aestimationem monstrandam -STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Densitas signalia trahendi -STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Minuere densitatem signalia trahendi -STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Augere densitatem signalia trahendi +STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Intervallum signalia trahendi +STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Minuere intervallum signalia trahendi +STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Augere intervallum signalia trahendi # Bridge selection window STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Eligere Pontem Ferriviarium @@ -2897,12 +2912,21 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Terra societati STR_ABOUT_OPENTTD :{WHITE}De OpenTTD STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Privilegium impressorium originale {COPYRIGHT} MCMXCV Chris Sawyer, Omnia proprietatis iura reservantur STR_ABOUT_VERSION :{BLACK}OpenTTD editio {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} MMII-MMXVII Manus OpenTTD +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} MMII-MMXIX Manus OpenTTD # Framerate display window +STR_FRAMERATE_CAPTION_SMALL :{STRING}{WHITE} ({DECIMAL}x) +STR_FRAMERATE_CURRENT :{WHITE}Currens +STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL} ms +STR_FRAMERATE_MS_WARN :{YELLOW}{DECIMAL} ms +STR_FRAMERATE_MS_BAD :{RED}{DECIMAL} ms +STR_FRAMERATE_GRAPH_MILLISECONDS :{TINY_FONT}{COMMA} ms +STR_FRAMERATE_GRAPH_SECONDS :{TINY_FONT}{COMMA} s ############ Leave those lines in this order!! +STR_FRAMERATE_AI :{BLACK} IA {NUM} {STRING} ############ End of leave-in-this-order ############ Leave those lines in this order!! +STR_FRAMETIME_CAPTION_AI :IA {NUM} {STRING} ############ End of leave-in-this-order @@ -2928,6 +2952,9 @@ STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Ludi ind STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}Nulla indicia parabilia STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING} STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING} +STR_SAVELOAD_FILTER_TITLE :{BLACK}Series colans: +STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Superscribere Fasciculo +STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW}Esne certus te velle superscribere huic fasciculo? STR_SAVELOAD_OSKTITLE :{BLACK}Inscribe nomen ludi @@ -3045,7 +3072,12 @@ STR_NEWGRF_SETTINGS_VERSION :{BLACK}Editio: STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}Editio congrua minima: {SILVER}{NUM} STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING} STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Coloris tabula: {SILVER}{STRING} +STR_NEWGRF_SETTINGS_PALETTE_DEFAULT :Solita (D) +STR_NEWGRF_SETTINGS_PALETTE_DEFAULT_32BPP :Solita (D) / 32 bpp +STR_NEWGRF_SETTINGS_PALETTE_LEGACY :Antiqua (W) +STR_NEWGRF_SETTINGS_PALETTE_LEGACY_32BPP :Antiqua (W) / 32 bpp STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Parametra: {SILVER}{STRING} +STR_NEWGRF_SETTINGS_PARAMETER_NONE :Nulla STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}Nulla indicia parabilia STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}Par fasciculus non inventus @@ -3126,6 +3158,8 @@ STR_NEWGRF_ERROR_READ_BOUNDS :Lectio post ter STR_NEWGRF_ERROR_GRM_FAILED :Opes GRF desideratae non parabiles (spiritus {3:NUM}) STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} neglectus est a {2:STRING} STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Irrita/ignota dispositio spiritus (spiritus {3:NUM}) +STR_NEWGRF_ERROR_LIST_PROPERTY_TOO_LONG :Nimis elementa in indice possessionum (spiritus {3:NUM}, elementum {4:HEX}) +STR_NEWGRF_ERROR_INDPROD_CALLBACK :Revocatio productionis industriae irrita (spiritus {3:NUM}, "{2:STRING}") # NewGRF related 'general' warnings STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Maxime Cavendum Est! @@ -3157,6 +3191,7 @@ STR_NEWGRF_BUGGY :{WHITE}NewGRF ' STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Indicium oneris/reficiendi '{1:ENGINE}' post constructionem differt eo quod est in indice emptionis. Ergo fortasse autoredemptio/automutatio non possit reficere STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' facit ut versatur ad infinitum in revocatione productionis STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}Revocatio {1:HEX} reddidit conlationem ignotam irritamve {2:HEX} +STR_NEWGRF_BUGGY_INVALID_CARGO_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' reddidit onus irritum in revocatione productionis apud {2:HEX} # 'User removed essential NewGRFs'-placeholders for stuff without specs STR_NEWGRF_INVALID_CARGO : @@ -3198,6 +3233,7 @@ STR_TOWN_POPULATION :{BLACK}Incolae STR_TOWN_VIEW_TOWN_CAPTION :{WHITE}{TOWN} STR_TOWN_VIEW_CITY_CAPTION :{WHITE}{TOWN} (Urbs) STR_TOWN_VIEW_POPULATION_HOUSES :{BLACK}Incolae: {ORANGE}{COMMA}{BLACK} Aedificia: {ORANGE}{COMMA} +STR_TOWN_VIEW_CARGO_LAST_MONTH_MAX :{BLACK}{CARGO_LIST} mensis prioris: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA} STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}Onera mandata ad oppidum crescendum: STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL :{ORANGE}{STRING}{RED} mandatur STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING}{BLACK} hieme mandatur @@ -3250,6 +3286,7 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Largiri # Goal window STR_GOALS_CAPTION :{WHITE}{COMPANY} Proposita STR_GOALS_SPECTATOR_CAPTION :{WHITE}Proposita Universalia +STR_GOALS_SPECTATOR :Proposita universalia STR_GOALS_GLOBAL_TITLE :{BLACK}Proposita universalia: STR_GOALS_TEXT :{ORANGE}{STRING} STR_GOALS_NONE :{ORANGE}- Nullae - @@ -3298,6 +3335,7 @@ STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Preme in # Story book window STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY} Librum Fabularum STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Librum Fabularum Universale +STR_STORY_BOOK_SPECTATOR :Librum Fabularum Universale STR_STORY_BOOK_TITLE :{YELLOW}{STRING} STR_STORY_BOOK_GENERIC_PAGE_ITEM :Pagina {NUM} STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Salire ad quamdam paginam eligendo eam in hac indice @@ -3502,21 +3540,14 @@ STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Movere c STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Quantitas productionis: {YELLOW}{COMMA}% STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}Haec industria mox claudetur! -############ range for requires starts -STR_INDUSTRY_VIEW_REQUIRES_CARGO :{BLACK}Postulat: {YELLOW}{STRING.acc}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Postulat: {YELLOW}{STRING.acc}{STRING}, {STRING.acc}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Postulat: {YELLOW}{STRING.acc}{STRING}, {STRING.acc}{STRING}, {STRING.acc}{STRING} -############ range for requires ends +STR_INDUSTRY_VIEW_REQUIRES_N_CARGO :{BLACK}Postulat: {YELLOW}{STRING.acc}{STRING} +STR_INDUSTRY_VIEW_PRODUCES_N_CARGO :{BLACK}Fabricat: {YELLOW}{STRING.acc}{STRING} +STR_INDUSTRY_VIEW_CARGO_LIST_EXTENSION :, {STRING}{STRING} STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Postulat: STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING.acc}{BLACK}{3:STRING} STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} manet{STRING} -############ range for produces starts -STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Efficit: {YELLOW}{STRING.acc}{STRING} -STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Efficit: {YELLOW}{STRING.acc}{STRING}, {STRING.acc}{STRING} -############ range for produces ends - STR_CONFIG_GAME_PRODUCTION :{WHITE}Mutare productionem (per octo multiplicatur, ad 2040) STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}Mutare productionem (centesima, ad 800%) @@ -3565,10 +3596,13 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Vehicula viaria STR_GROUP_DEFAULT_SHIPS :Naves sine grege STR_GROUP_DEFAULT_AIRCRAFTS :Aeroplana sine grege +STR_GROUP_COUNT_WITH_SUBGROUP :{TINY_FONT}{COMMA} (+{COMMA}) + STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Greges - preme in gregem ut index vehiculorum huius gregis ostendeatur. Trahe poneque greges ut ordinentur. STR_GROUP_CREATE_TOOLTIP :{BLACK}Preme ut grex creatur STR_GROUP_DELETE_TOOLTIP :{BLACK}Delere gregem electam STR_GROUP_RENAME_TOOLTIP :{BLACK}Renominare gregem electam +STR_GROUP_LIVERY_TOOLTIP :{BLACK}Mutare schema coloris gregis electi STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Preme ut vehicula huius gregis custodiantur contra autocommutationem universalem STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Gregem Delere @@ -3596,6 +3630,7 @@ STR_BUY_VEHICLE_SHIP_CAPTION :Naves Novae STR_BUY_VEHICLE_AIRCRAFT_CAPTION :Aeroplana Nova STR_PURCHASE_INFO_COST_WEIGHT :{BLACK}Pretium: {GOLD}{CURRENCY_LONG}{BLACK} Pondus: {GOLD}{WEIGHT_SHORT} +STR_PURCHASE_INFO_COST_REFIT_WEIGHT :{BLACK}Pretium: {GOLD}{CURRENCY_LONG}{BLACK} (Pretium Reficiendi: {GOLD}{CURRENCY_LONG}{BLACK}) Pondus: {GOLD}{WEIGHT_SHORT} STR_PURCHASE_INFO_SPEED_POWER :{BLACK}Velocitas: {GOLD}{VELOCITY}{BLACK} Potestas: {GOLD}{POWER} STR_PURCHASE_INFO_SPEED :{BLACK}Velocitas: {GOLD}{VELOCITY} STR_PURCHASE_INFO_SPEED_OCEAN :{BLACK}Velocitas in mare: {GOLD}{VELOCITY} @@ -3606,12 +3641,15 @@ STR_PURCHASE_INFO_REFITTABLE :(refectabilis) STR_PURCHASE_INFO_DESIGNED_LIFE :{BLACK}Productum: {GOLD}{NUM}{BLACK} Aetas: {GOLD}{COMMA} ann{P us i} STR_PURCHASE_INFO_RELIABILITY :{BLACK}Constantia Maxima: {GOLD}{COMMA}% STR_PURCHASE_INFO_COST :{BLACK}Pretium: {GOLD}{CURRENCY_LONG} +STR_PURCHASE_INFO_COST_REFIT :{BLACK}Pretium: {GOLD}{CURRENCY_LONG}{BLACK} (Pretium Reficiendi: {GOLD}{CURRENCY_LONG}{BLACK}) STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}Pondus: {GOLD}{WEIGHT_SHORT} ({WEIGHT_SHORT}) STR_PURCHASE_INFO_COST_SPEED :{BLACK}Pretium: {GOLD}{CURRENCY_LONG}{BLACK} Velocitas: {GOLD}{VELOCITY} +STR_PURCHASE_INFO_COST_REFIT_SPEED :{BLACK}Pretium: {GOLD}{CURRENCY_LONG}{BLACK} (Pretium Reficiendi: {GOLD}{CURRENCY_LONG}{BLACK}) Velocitas: {GOLD}{VELOCITY} STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Capacitas: {GOLD}{CARGO_LONG}, {CARGO_LONG} STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Currus Potentiati: {GOLD}+{POWER}{BLACK} Pondus: {GOLD}+{WEIGHT_SHORT} STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Refectabilis: {GOLD}{STRING.dat} STR_PURCHASE_INFO_ALL_TYPES :Omnibus onerum typis +STR_PURCHASE_INFO_NONE :Nulla STR_PURCHASE_INFO_ALL_BUT :Omnibus praeterquam {CARGO_LIST.dat} STR_PURCHASE_INFO_MAX_TE :{BLACK}Vis Tractionis Maxima: {GOLD}{FORCE} STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Max. distantia volatus: {GOLD}{COMMA} tegulas @@ -3627,11 +3665,21 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Emere Ve STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Emere Navem STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Emere Aeroplanum +STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Emere Reficereque Vehiculum +STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Emere Reficereque Vehiculum +STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Emere Reficereque Navem +STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Emere Reficereque Aeroplanum + STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Emere vehiculum ferriviarium electum. Shift+Preme ut pretium monstretur sine emptione STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Emere vehiculum viarium electum. Shift+Preme ut pretium monstretur sine emptione STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Emere navem electam. Shift+Preme ut pretium monstretur sine emptione STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Emere aeroplanum electum. Shift+Preme ut pretium monstretur sine emptione +STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Emere et reficere vehiculum ferriviarium electum. Shift+Preme ut pretium monstretur sine emptione +STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Emere et reficere vehiculum viarium electum. Shift+Preme ut pretium monstretur sine emptione +STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Emere et reficere navem electam. Shift+Preme ut pretium monstretur sine emptione +STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Emere et reficere aeroplanum electum. Shift+Preme ut pretium monstretur sine emptione + STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Renominare STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Renominare STR_BUY_VEHICLE_SHIP_RENAME_BUTTON :{BLACK}Renominare @@ -4011,6 +4059,7 @@ STR_ORDER_CONDITIONAL_AGE :aetas (annorum) STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :ministrandum STR_ORDER_CONDITIONAL_UNCONDITIONALLY :semper STR_ORDER_CONDITIONAL_REMAINING_LIFETIME :aetas reliqua (anni) +STR_ORDER_CONDITIONAL_MAX_RELIABILITY :Constantia maxima STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP :{BLACK}Quomodo valores electi componuntur indicio vehiculi STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS :aequalis est @@ -4438,7 +4487,6 @@ STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}Nimis st STR_ERROR_TOO_MANY_STATION_SPECS :{WHITE}Nimis partes stationum ferriviariarum adsunt STR_ERROR_TOO_MANY_BUS_STOPS :{WHITE}Nimis stationes laophoricae adsunt STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}Nimis stationes autoplaustricae adsunt -STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}Nimis prope aliam stationem STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Nimis prope aliud navale STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Nimis prope alium aeroportum STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Non licet stationem renominare... diff --git a/src/lang/latvian.txt b/src/lang/latvian.txt index 0408558c5a..9635ed054b 100644 --- a/src/lang/latvian.txt +++ b/src/lang/latvian.txt @@ -475,6 +475,7 @@ STR_ABOUT_MENU_SCREENSHOT :Ekrānuzņēmum STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Pilnībā pietuvināts ekrānuzņēmums STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Noklusējuma mēroga ekrānuzņēmums STR_ABOUT_MENU_GIANT_SCREENSHOT :Visas kartes ekrānuzņēmums +STR_ABOUT_MENU_SHOW_FRAMERATE :Rādīt kadru ātrumu STR_ABOUT_MENU_ABOUT_OPENTTD :Par 'OpenTTD' STR_ABOUT_MENU_SPRITE_ALIGNER :Gariņu līdzinātājs STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :Pārslēgt saistītās kastes @@ -982,6 +983,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Parasts STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Divkāršs STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Četrkāršs + + STR_GAME_OPTIONS_BASE_GRF :{BLACK}Pamata grafikas kopa STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Atlasīt lietošanai pamata grafikas kopu STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} iztrūkstošs/bojāts fail{P s i ""} @@ -1235,6 +1238,7 @@ STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD_HELPTEXT :Ļauj būvēt c STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Šo iestatījumu nav iespējams mainīt, kad tur ir transportlīdzekļi STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Infrastruktūras uzturēšana: {STRING} + STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Lidostas darbosies mūžīgi: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Ieslēdzot šo iestatījumu, katrs lidostas veids pēc tā ieviešanas vienmēr ir pieejams @@ -1273,6 +1277,7 @@ STR_CONFIG_SETTING_LANDSCAPE :Ainava: {STRING STR_CONFIG_SETTING_LAND_GENERATOR :Zemes radītājs: {STRING} STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Sākotnējais STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis +STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT :(Tikai TerraGenesis) Ainavas kalnainība STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maksimālais attālums no kartes malas naftas pārstrādes rūpnīcām: {STRING} STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Naftas pārstrādes rūpnīcas ir būvējamas tikai kartes malu tuvumā, salu kartēm tas ir pie krasta STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Sniega līnijas augstums: {STRING} @@ -1561,6 +1566,7 @@ STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Lielpilsētu vi STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :manuāli STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :asimetriska STR_CONFIG_SETTING_DISTRIBUTION_SYMMETRIC :simetriska +STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"nesimetriski" nozīmē, ka patvaļīgu kravas daudzumu var nosūtīt abos virzienos."manuāli" nozīmē, ka šīm kravām netiks veikta automātiska izplatīšana. STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Sadales precizitāte: {STRING} STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :Uzstādod šo mazāk par 100% liks simetriskajai sadalei izturēties vairāk kā asimetriskajai. Mazāk kravas ar varu tiks sūtīts atpakaļ ja noteikts daudzums tiks sūtīts uz piestātni. Ja jūs uzstādīsiet to uz 0% simetriskā sadale izturēsies tā pat kā asimetriskā. @@ -1626,7 +1632,6 @@ STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}Kravu s STR_CONFIG_SETTING_AI :{ORANGE}Sāncenši STR_CONFIG_SETTING_AI_NPC :{ORANGE}Nespēlētāju tēli (datora vadīti) -STR_CONFIG_SETTING_PATHFINDER_OPF :Sākotnējais STR_CONFIG_SETTING_PATHFINDER_NPF :NPF STR_CONFIG_SETTING_PATHFINDER_YAPF_RECOMMENDED :YAPF {BLUE}(ieteicamais) @@ -1708,13 +1713,9 @@ STR_QUIT_NO :{BLACK}Nē # Supported OSes STR_OSNAME_WINDOWS :Windows -STR_OSNAME_DOS :DOS STR_OSNAME_UNIX :Unix STR_OSNAME_OSX :OS{NBSP}X -STR_OSNAME_BEOS :BeOS STR_OSNAME_HAIKU :Haiku -STR_OSNAME_MORPHOS :MorphOS -STR_OSNAME_AMIGAOS :AmigaOS STR_OSNAME_OS2 :OS/2 STR_OSNAME_SUNOS :SunOS @@ -1743,7 +1744,6 @@ STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Mainīt STR_CHEAT_SETUP_PROD :{LTBLUE}Ieslēgt ražojumu vērtības maiņu: {ORANGE}{STRING} # Livery window -STR_LIVERY_CAPTION :{WHITE}Jauna identitātes krāsu shēma STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Rādīt vispārējo identitates krāsu shēmas STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Rādīt vilcienu identitātes krāsu shēmas @@ -2004,9 +2004,9 @@ STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Serveris STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Uzņēmums ir aizsargāts. Ievadiet paroli # Network company list added strings -STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Spēlētāju saraksts -STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Skatīt -STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Jauns uzņēmums +STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Spēlētāju saraksts +STR_NETWORK_COMPANY_LIST_SPECTATE :Skatīt +STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Jauns uzņēmums # Network client list STR_NETWORK_CLIENTLIST_KICK :Izmest @@ -2021,7 +2021,6 @@ STR_NETWORK_CLIENT :Spēlētājs STR_NETWORK_SPECTATORS :Novērotāji STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Ievadiet cik daudz naudas vēlaties dot -STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Novērotājs # Network set password STR_COMPANY_PASSWORD_CANCEL :{BLACK}Nesaglabāt ievadīto paroli @@ -2623,12 +2622,15 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Uzņēmumam pie STR_ABOUT_OPENTTD :{WHITE}Par OpenTTD STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Oriģināla autortiesības {COPYRIGHT} 1995 Kriss Sojers. Visas tiesības paturētas STR_ABOUT_VERSION :{BLACK}OpenTTD versija {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 OpenTTD darba grupa +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2019 OpenTTD darba grupa # Framerate display window +STR_FRAMERATE_SPEED_FACTOR :{WHITE}pašreizējās spēles ātruma pakāpe: {DECIMAL}x +STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}Cik ātri spēle šobrīd iet salīdzinot ar standarta ātrumu. ############ Leave those lines in this order!! ############ End of leave-in-this-order ############ Leave those lines in this order!! +STR_FRAMETIME_CAPTION_VIDEO :{WHITE}video izeja ############ End of leave-in-this-order @@ -2782,6 +2784,7 @@ STR_SAVE_PRESET_EDITBOX_TOOLTIP :{BLACK}Pašlaik STR_SAVE_PRESET_CANCEL :{BLACK}Atcelt STR_SAVE_PRESET_CANCEL_TOOLTIP :{BLACK}Nemainīt iepriekšiestatījumu STR_SAVE_PRESET_SAVE :{BLACK}Saglabāt +STR_SAVE_PRESET_SAVE_TOOLTIP :{BLACK}pašreizējos iestatījumus saglābāt kā sākontnējos iestatījumus # NewGRF parameters window STR_NEWGRF_PARAMETERS_CAPTION :{WHITE}Mainīt NewGRF parametrus @@ -3219,18 +3222,9 @@ STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE :{BLACK}Iepriek STR_INDUSTRY_VIEW_TRANSPORTED :{YELLOW}{CARGO_LONG}{STRING}{BLACK} (aizvests {COMMA}%) STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Centrēt galveno skatu uz ražotni. Ctrl+klikšķis atvērs skatu uz ražotni jaunā skatlaukā STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Ražošanas līmenis: {YELLOW}{COMMA}% - -############ range for requires starts -STR_INDUSTRY_VIEW_REQUIRES_CARGO :{BLACK}Nepieciešams: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Nepieciešams: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Nepieciešams: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} -############ range for requires ends +STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}Nozare ir paziņojusi par nenovēršamu slēgšanu! -############ range for produces starts -STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Ražo: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Ražo: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -############ range for produces ends STR_CONFIG_GAME_PRODUCTION :{WHITE}Mainīt ražošanu (dalāmais ar 8, līdz pat 2040) STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}Mainīt ražošanas līmeni (procentos, līdz 800%) @@ -3280,6 +3274,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Negrupēti auto STR_GROUP_DEFAULT_SHIPS :Negrupēti kuģi STR_GROUP_DEFAULT_AIRCRAFTS :Negrupēti lidaparāti + STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Grupas - klikšķināt uz grupas, lai iegūtu tās transportlīdzekļu sarakstu STR_GROUP_CREATE_TOOLTIP :{BLACK}Klikšķināt, lai izveidotu grupu STR_GROUP_DELETE_TOOLTIP :{BLACK}Dzēst izvēlēto grupu @@ -3293,6 +3288,7 @@ STR_GROUP_REMOVE_ALL_VEHICLES :Novākt visus t STR_GROUP_RENAME_CAPTION :{BLACK}Pārdēvēt grupu +STR_GROUP_PROFIT_THIS_YEAR :Ienākumi šajā gadā: # Build vehicle window STR_BUY_VEHICLE_TRAIN_RAIL_CAPTION :Jauni dzelzceļa transportlīdzekļi @@ -3336,11 +3332,13 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Pirkt au STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Pirkt kuģi STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Pirkt lidaparātu + STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Pirkt atzīmēto vilciena vagonu. Shift+klikšķis rāda izmaksu novērtējumu, neveicot pirkumu STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Pirkt atzīmēto transportlīdzekli. Shift+klikšķis rāda izmaksu novērtējumu, neveicot pirkumu STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Pirkt atzīmēto kuģi. Shift+klikšķis rāda izmaksu novērtējumu, neveicot pirkumu STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Pirkt izvēlēto lidaparātu. Shift+klikšķis rāda izmaksu novērtējumu, neveicot pirkumu + STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Pārdēvēt STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Pārdēvēt STR_BUY_VEHICLE_SHIP_RENAME_BUTTON :{BLACK}Pārdēvēt @@ -4058,6 +4056,7 @@ STR_ERROR_EXCAVATION_WOULD_DAMAGE :{WHITE}Rakšana STR_ERROR_ALREADY_AT_SEA_LEVEL :{WHITE}... jau ir jūras līmenī STR_ERROR_TOO_HIGH :{WHITE}... pārāk augstu STR_ERROR_ALREADY_LEVELLED :{WHITE}... jau ir līdzens +STR_ERROR_BRIDGE_TOO_HIGH_AFTER_LOWER_LAND :{WHITE}Tilta otrs gals ir pārāk augstu. # Company related errors STR_ERROR_CAN_T_CHANGE_COMPANY_NAME :{WHITE}Uzņēmuma nosaukumu nevar mainīt... @@ -4124,7 +4123,6 @@ STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}Pārāk STR_ERROR_TOO_MANY_STATION_SPECS :{WHITE}Pārāk daudz dzelzceļa stacijas daļu STR_ERROR_TOO_MANY_BUS_STOPS :{WHITE}Pārāk daudz autobusu pieturvietu STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}Pārāk daudz kravas automobiļu staciju -STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}Pārāk tuvu citai stacijai/iekraušanas zonai STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Pārāk tuvu citai piestātnei STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Pārāk tuvu citai lidostai STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Nevar pārdēvēt staciju... @@ -4272,6 +4270,7 @@ STR_ERROR_YOU_ALREADY_OWN_IT :{WHITE}... tā STR_ERROR_GROUP_CAN_T_CREATE :{WHITE}Nevar izveidot grupu... STR_ERROR_GROUP_CAN_T_DELETE :{WHITE}Nevar izdzēst šo grupu... STR_ERROR_GROUP_CAN_T_RENAME :{WHITE}Nevar pārdēvēt grupu... +STR_ERROR_GROUP_CAN_T_SET_PARENT :nevar iestatīt vecāku grupu... STR_ERROR_GROUP_CAN_T_REMOVE_ALL_VEHICLES :{WHITE}Nevar noņemt no šīs grupas visus transportlīdzekļus... STR_ERROR_GROUP_CAN_T_ADD_VEHICLE :{WHITE}Nevar pievienot transportlīdzekļus šai grupai... STR_ERROR_GROUP_CAN_T_ADD_SHARED_VEHICLE :{WHITE}Nevar pievienot koplietojamos transportlīdzekļus šai grupai... diff --git a/src/lang/lithuanian.txt b/src/lang/lithuanian.txt index 5b8a103696..68bc4f9657 100644 --- a/src/lang/lithuanian.txt +++ b/src/lang/lithuanian.txt @@ -1189,6 +1189,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normalus STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Dvigubas STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Trigubas + + STR_GAME_OPTIONS_BASE_GRF :{BLACK}Bazinis grafikos rinkinys STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Pasirinkti naudojimui bazinę grafikos rinkinį STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} trūkstam{P a ų os}/sugadint{P a ų os} byl{P a ų os} @@ -1456,6 +1458,7 @@ STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Neįmano STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Infrastruktūros priežiūra reikalauja išlaidų: {STRING} STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Infrastruktūros (kelių, geležinkelių, stotelių, angarą ir kitų objektų) priežiūra kainuoja. Kaštai auga proporcingai kompanijos dydžiui, taigi didesnėms kompanijoms infrastruktūros priežiūra kainuos daugiau, nei mažesnėms + STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Oro uostai niekada nepasensta: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Kartą atsiradę, oro uostų tipai niekada nebepasens ir galimybė juos statyti niekuomet nebus pašalinta @@ -1900,7 +1903,6 @@ STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}Krovini STR_CONFIG_SETTING_AI :{ORANGE}Konkurentai STR_CONFIG_SETTING_AI_NPC :{ORANGE}Kompiuterio žaidėjai -STR_CONFIG_SETTING_PATHFINDER_OPF :Originalus STR_CONFIG_SETTING_PATHFINDER_NPF :NPF STR_CONFIG_SETTING_PATHFINDER_YAPF_RECOMMENDED :YAPF {BLUE}(Rekomenduojama) @@ -1983,13 +1985,9 @@ STR_QUIT_NO :{BLACK}Ne # Supported OSes STR_OSNAME_WINDOWS :Windows -STR_OSNAME_DOS :DOS STR_OSNAME_UNIX :Unix STR_OSNAME_OSX :OS{NBSP}X -STR_OSNAME_BEOS :BeOS STR_OSNAME_HAIKU :Haiku -STR_OSNAME_MORPHOS :MorphOS -STR_OSNAME_AMIGAOS :AmigaOS STR_OSNAME_OS2 :OS/2 STR_OSNAME_SUNOS :SunOS @@ -2018,7 +2016,6 @@ STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Pakeisti STR_CHEAT_SETUP_PROD :{LTBLUE}Leisti keisti produkcijos vertes: {ORANGE}{STRING} # Livery window -STR_LIVERY_CAPTION :{WHITE}Naujos spalvos STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Rodyti pagrinidines spalvų parinktis STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Rodyti traukiniš spalvas @@ -2280,9 +2277,9 @@ STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Serveris STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Kompanija apsaugota. Įvesk slaptažodį # Network company list added strings -STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Žaidėjų sąrašas -STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Stebėti -STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Nauja įmonė +STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Žaidėjų sąrašas +STR_NETWORK_COMPANY_LIST_SPECTATE :Stebėti +STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Nauja įmonė # Network client list STR_NETWORK_CLIENTLIST_KICK :Išmesti (Kick) @@ -2297,7 +2294,6 @@ STR_NETWORK_CLIENT :Žaidėjas STR_NETWORK_SPECTATORS :Stebėtojai STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Įveskite kiekį pinigų, kurį norite gauti -STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Stebėtojas # Network set password STR_COMPANY_PASSWORD_CANCEL :{BLACK}Neišsaugotas įvestas slaptažodis @@ -2899,7 +2895,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Kompanijos žem STR_ABOUT_OPENTTD :{WHITE}Apie OpenTTD STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Pradinės versijos teisės priklauso {COPYRIGHT} 1995 Chris Sawyer, Visos teisės saugomos STR_ABOUT_VERSION :{BLACK}OpenTTD versija {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2018 OpenTTD komanda +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2019 OpenTTD komanda # Framerate display window ############ Leave those lines in this order!! @@ -3503,18 +3499,8 @@ STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Centruot STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Gamybos sparta: {YELLOW}{COMMA}% STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}Pramonės įmonė paskelbė apie jos neišvengiamą uždarymą! -############ range for requires starts -STR_INDUSTRY_VIEW_REQUIRES_CARGO :{BLACK}Reikalauja: {YELLOW}{STRING.ko}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Reikalauja: {YELLOW}{STRING.ko}{STRING}, {STRING.ko}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Reikalauja: {YELLOW}{STRING.ko}{STRING}, {STRING.ko}{STRING}, {STRING.ko}{STRING} -############ range for requires ends -############ range for produces starts -STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Gamina: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Gamina: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -############ range for produces ends - STR_CONFIG_GAME_PRODUCTION :{WHITE}Keisti gamybos apimtį (8 daugiklis, iki 2040) STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}Pakeisti gamybos spartą (procentais, iki 800%) @@ -3563,6 +3549,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Nesugrupuoti au STR_GROUP_DEFAULT_SHIPS :Nesugrupuoti laivai STR_GROUP_DEFAULT_AIRCRAFTS :Nesugrupuoti lėktuvai + STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Grupės - Spragtelk ant grupės jai priklausančių transporto priemonių peržiūrai STR_GROUP_CREATE_TOOLTIP :{BLACK}Spragtelk, kad sukurti grupę STR_GROUP_DELETE_TOOLTIP :{BLACK}Pašalinti pasirinktą grupę @@ -3620,11 +3607,13 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Pirkti STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Pirkti STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Pirkti + STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Pirkti pažymėtą lokomotyvą ir/ar vagonus. Spragtelėjus laikant nuspaustą Shift klavišą, bus parodyta pirkinio kaina nieko realiai nenuperkant STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Pirkti pažymėtą automobilį. Spragtelėjus laikant nuspaustą Shift klavišą, bus parodyta pirkinio kaina nieko realiai nenuperkant STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Pirkti pažymėtą laivą. Spragtelėjus laikant nuspaustą Shift klavišą, bus parodyta pirkinio kaina nieko realiai nenuperkant STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Pirkti pažymėtą lėktuvą. Spragtelėjus laikant nuspaustą Shift klavišą, bus parodyta pirkinio kaina nieko realiai nenuperkant + STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Pervardinti STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Pervardinti STR_BUY_VEHICLE_SHIP_RENAME_BUTTON :{BLACK}Pervardinti @@ -4478,7 +4467,6 @@ STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}Per daug STR_ERROR_TOO_MANY_STATION_SPECS :{WHITE}Perdaug traukinių stoties dalių STR_ERROR_TOO_MANY_BUS_STOPS :{WHITE}Per daug autobusų stotelių STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}Per daug sunkvežimių pakrovimo aikstelių -STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}Per arti kitos stotelės STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Per arti kitos prieplaukos STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Per arti kito oro uosto STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Stotelės pervardinti negalima... diff --git a/src/lang/luxembourgish.txt b/src/lang/luxembourgish.txt index c4978c0b88..610e939239 100644 --- a/src/lang/luxembourgish.txt +++ b/src/lang/luxembourgish.txt @@ -189,6 +189,8 @@ STR_COLOUR_ORANGE :Orange STR_COLOUR_BROWN :Brong STR_COLOUR_GREY :Gro STR_COLOUR_WHITE :Wäiss +STR_COLOUR_RANDOM :Zoufälleg +STR_COLOUR_DEFAULT :Standard # Units used in OpenTTD STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}mph @@ -462,8 +464,9 @@ STR_TOOLBAR_SOUND_MUSIC :Sound/Musik ############ range ends here ############ range for message menu starts -STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :Läscht Meldung/Neiegkeet +STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :Lescht Meldung/Neiegkeet STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Meldungshistorie +STR_NEWS_MENU_DELETE_ALL_MESSAGES :All Message läschen ############ range ends here ############ range for about menu starts @@ -475,6 +478,7 @@ STR_ABOUT_MENU_SCREENSHOT :Screenshot (Ctr STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Voll eragezoomte Screenshot STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Standard Zoom Screenshot STR_ABOUT_MENU_GIANT_SCREENSHOT :Screenshot vun der ganzer Kaart +STR_ABOUT_MENU_SHOW_FRAMERATE :Biller pro Sekonn uweisen STR_ABOUT_MENU_ABOUT_OPENTTD :Iwwert 'OpenTTD' STR_ABOUT_MENU_SPRITE_ALIGNER :Sprite Alignéirer STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :Zeechen-Boxen un/aus @@ -650,6 +654,7 @@ STR_MUSIC_RULER_MARKER :{TINY_FONT}{BLA STR_MUSIC_TRACK_NONE :{TINY_FONT}{DKGREEN}-- STR_MUSIC_TRACK_DIGIT :{TINY_FONT}{DKGREEN}{ZEROFILL_NUM} STR_MUSIC_TITLE_NONE :{TINY_FONT}{DKGREEN}------ +STR_MUSIC_TITLE_NOMUSIC :{TINY_FONT}{DKGREEN}Keng Musik verfügbar STR_MUSIC_TITLE_NAME :{TINY_FONT}{DKGREEN}"{STRING}" STR_MUSIC_TRACK :{TINY_FONT}{BLACK}Nummer STR_MUSIC_XTITLE :{TINY_FONT}{BLACK}Titel @@ -674,7 +679,9 @@ STR_PLAYLIST_TRACK_NAME :{TINY_FONT}{LTB STR_PLAYLIST_TRACK_INDEX :{TINY_FONT}{BLACK}Lidder Index STR_PLAYLIST_PROGRAM :{TINY_FONT}{BLACK}Programm - '{STRING}' STR_PLAYLIST_CLEAR :{TINY_FONT}{BLACK}Läschen +STR_PLAYLIST_CHANGE_SET :{BLACK}Set wiesselen STR_PLAYLIST_TOOLTIP_CLEAR_CURRENT_PROGRAM_CUSTOM1 :{BLACK}De gewielte Program reseten (nëmmen Benotzerdéf.1 oder Benotzerdéf.2) +STR_PLAYLIST_TOOLTIP_CHANGE_SET :{BLACK}Wiessel d'Musikselektioun op en anert installéiert Set STR_PLAYLIST_TOOLTIP_CLICK_TO_ADD_TRACK :{BLACK}Klick op d'Lidd fir et zum aktuellen Program dobäi zesetzen (nëmme Benotzerdéf.1 oder Benotzerdéf.2) STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK :{BLACK}Klick op d'Lidd fir et vum aktuellen Programm ze läschen (Benotzerdefinéiert 1 an 2 nëmmen) @@ -810,6 +817,7 @@ STR_NEWS_MERGER_TAKEOVER_TITLE :{BIG_FONT}{BLAC STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENT_NAME}{}(Manager) STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}{STRING} huet Kontruktioun vun der Stad {TOWN} gesponsort! +STR_NEWS_NEW_TOWN_UNSPONSORED :{BLACK}{BIG_FONT}En neit Duerf mam Numm {TOWN} gouf gegrënnt! STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}{STRING} gëtt bei {TOWN} gebaut! STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}{STRING} gëtt bei {TOWN} geplanzt! @@ -922,6 +930,8 @@ STR_GAME_OPTIONS_CURRENCY_ZAR :Südafrikanesch STR_GAME_OPTIONS_CURRENCY_CUSTOM :Eegen... STR_GAME_OPTIONS_CURRENCY_GEL :Georgesche Lari (GEL) STR_GAME_OPTIONS_CURRENCY_IRR :Iranësche Rial (IRR) +STR_GAME_OPTIONS_CURRENCY_RUB :Neie Russesche Rubel (RUB) +STR_GAME_OPTIONS_CURRENCY_MXN :Mexikanesche Peso (MXN) ############ end of currency region STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Stroossegefierer @@ -984,6 +994,12 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normal STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Duebel STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Véierfach +STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}Schrëftgréisst + +STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal +STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Duebel Gréisst +STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Véierfach + STR_GAME_OPTIONS_BASE_GRF :{BLACK}Basis Grafikset STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Wielt de Basis Grafikset dee soll benotzt ginn STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} fehlend/korrupt Datei{P "" en} @@ -1166,6 +1182,7 @@ STR_CONFIG_SETTING_AUTOSLOPE :Erlaabt Landfor STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Erlaabt Terraintransformatioun ënnert Gebaier an Schinnen ouni dës ewechzehuelen STR_CONFIG_SETTING_CATCHMENT :Erlaabt méi realistësch Einzugsberäicher: {STRING} STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :Statiounen a Fluchhäfen hunn verschidde grouss Einzugsberäicher +STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES :Gare vun der Firma kënnen Industrie beliwwere mat neutrale Statiounen: {STRING} STR_CONFIG_SETTING_EXTRADYNAMITE :Erlaabt d'Ewechhuelen vu méi Stroossen, Brécken, etc. vun der Stad: {STRING} STR_CONFIG_SETTING_EXTRADYNAMITE_HELPTEXT :Mach et méi einfach fir Infrastruktur oder Gebaier ewechzehuelen déi enger Stad gehéiren STR_CONFIG_SETTING_TRAIN_LENGTH :Maximal Längt vun Zich: {STRING} @@ -1251,18 +1268,20 @@ STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Déi Ast STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Infrastrukturënnerhalt {STRING} STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Wann ugeschalt, kaschten Infrastrukturen Ennerhaltskäschten. D'Käschten wuessen iwwerproportional zu der Netzwierkgréisst, an treffen sou grouss Firmen méi wéi klenger +STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR :Firmefaarw um Start: {STRING} + STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Fluchhäfen lafen nie of: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Wann ugeschalt, bleift all Fluchhafentyp säit senger Aféierung bestoen STR_CONFIG_SETTING_WARN_LOST_VEHICLE :Warnen wann en Gefier verluer ass: {STRING} STR_CONFIG_SETTING_WARN_LOST_VEHICLE_HELPTEXT :Messagen uweisen wann Gefierer keen Wee op hiert Ziel fannen STR_CONFIG_SETTING_ORDER_REVIEW :Opträg vun de Gefierer nopréifen: {STRING} -STR_CONFIG_SETTING_ORDER_REVIEW_HELPTEXT :Wann ugeschalt, ginn d'Opträg vu Gefierer periodesch kontrolléiert, an e puer evident Fehler ginn mat enger Noriichtenmessage gemellt wann se fonnt ginn +STR_CONFIG_SETTING_ORDER_REVIEW_HELPTEXT :Wann ugeschalt, ginn d'Opträg vu Gefierer periodesch kontrolléiert, an e puer evident Fehler ginn mat engem Noriichtenmessage gemellt wann se fonnt ginn STR_CONFIG_SETTING_ORDER_REVIEW_OFF :Nee STR_CONFIG_SETTING_ORDER_REVIEW_EXDEPOT :Jo, mee net déi gestoppten Gefierer STR_CONFIG_SETTING_ORDER_REVIEW_ON :Vun allen Gefierer STR_CONFIG_SETTING_WARN_INCOME_LESS :Warnen wann en Gefier en negativt Akommes huet: {STRING} -STR_CONFIG_SETTING_WARN_INCOME_LESS_HELPTEXT :Wann ugeschalt, gëtt eng Noorichtenmessage gesent , wann en Gefier een Joer laang keen Profit gemeet huet +STR_CONFIG_SETTING_WARN_INCOME_LESS_HELPTEXT :Wann ugeschalt, gëtt e Noorichtemessage gesent, wann e Gefier ee Joer laang kee Profit gemeet huet STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES :Gefierer lafen nie of: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES_HELPTEXT :Wann ugeschalt, bleiwen all Modeller vu Gefierer éiweg verfügbar STR_CONFIG_SETTING_AUTORENEW_VEHICLE :Gefier automatesch ernéieren wann et al gëtt: {STRING} @@ -1334,6 +1353,10 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_HELPTEXT :Faarf vum Terra STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Gréng STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Donkelgréng STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Mof +STR_CONFIG_SETTING_SCROLLMODE :Usiicht-Scrollverhalen: {STRING} +STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Verhalen beim Scrolle vun der Kaart +STR_CONFIG_SETTING_SCROLLMODE_DEFAULT :D'Usiicht mat der rietser Maustast bewegen, Maus-Positioun gespaart +STR_CONFIG_SETTING_SCROLLMODE_LMB :Kaart mat der lénker Maustast bewegen STR_CONFIG_SETTING_SMOOTH_SCROLLING :Feine Scrolling: {STRING} STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Kontrolléiert wéi d'Haptusiicht op eng bestëmmten Positioun scrollt, wann een op déi kléng Kaart klickt oder en Befehl fir ob en spezifescht Objet ze scrollen gëtt. Wann ugeschalt, gëtt bis dohin gescrollt, wann ausgeschalt, spréngt d'Vue op den Zielobjet STR_CONFIG_SETTING_MEASURE_TOOLTIP :Weis en Mooss-Tooltip wann verschidde Bau-Tools benotzt ginn: {STRING} @@ -1556,6 +1579,8 @@ STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Wann dës Astel STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :Verbueden STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED :Erlaabt STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :Erlaabt, custom Stad-Layout +STR_CONFIG_SETTING_TOWN_CARGOGENMODE :Duerfwuerengeneratioun: {STRING} +STR_CONFIG_SETTING_TOWN_CARGOGENMODE_BITCOUNT :Linear STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :Bamplazéirung: {STRING} STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :Kontrolléiert zoufälleg Optauche vu Beem während dem Spill. Dëst kann Industrie beaflossen, déi op d'Wuessen vu Beem ugewisen sinn @@ -1576,7 +1601,7 @@ STR_CONFIG_SETTING_SOFT_LIMIT_HELPTEXT :Unzuel un net-g STR_CONFIG_SETTING_SOFT_LIMIT_VALUE :{COMMA} STR_CONFIG_SETTING_SOFT_LIMIT_DISABLED :ausgeschalt STR_CONFIG_SETTING_ZOOM_MIN :Maximalen Ranzoom Level: {STRING} -STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :Maximal Ranzoomstuf fir Usiichtsfënsteren. Et gëtt méi Späicher gebraucht wann d'Stufen ze grouss ginn +STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :Maximal Razoomstuf fir Usiichtsfënsteren. Et gëtt méi Späicher gebraucht wann d'Stufen ze grouss ginn STR_CONFIG_SETTING_ZOOM_MAX :Maximalen Rauszoom Level: {STRING} STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :Maximal Rauszoom-Stuf fir Usiichtsfënsteren. Méi grouss Rauszoom-Stufen kënnen Ruckeler verursaachen STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x @@ -1683,7 +1708,6 @@ STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}Wuereve STR_CONFIG_SETTING_AI :{ORANGE}Géigner STR_CONFIG_SETTING_AI_NPC :{ORANGE}Computerspiller -STR_CONFIG_SETTING_PATHFINDER_OPF :Original STR_CONFIG_SETTING_PATHFINDER_NPF :NPF STR_CONFIG_SETTING_PATHFINDER_YAPF_RECOMMENDED :YAPF {BLUE}(recommandéiert) @@ -1767,13 +1791,9 @@ STR_QUIT_NO :{BLACK}Nee # Supported OSes STR_OSNAME_WINDOWS :Windows -STR_OSNAME_DOS :DOS STR_OSNAME_UNIX :Unix STR_OSNAME_OSX :OS{NBSP}X -STR_OSNAME_BEOS :BeOS STR_OSNAME_HAIKU :Haiku -STR_OSNAME_MORPHOS :MorphOS -STR_OSNAME_AMIGAOS :AmigaOS STR_OSNAME_OS2 :OS/2 STR_OSNAME_SUNOS :SunOS @@ -1802,7 +1822,7 @@ STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Wiessel STR_CHEAT_SETUP_PROD :{LTBLUE}Erlaabt d'ännere vun de Produktiounswäerter: {ORANGE}{STRING} # Livery window -STR_LIVERY_CAPTION :{WHITE}Neie Faarfschema +STR_LIVERY_CAPTION :{WHITE}{COMPANY} - Neie Faarfschema STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Weis generell Faarfschemen STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Weis Zuch Faarfschemen @@ -2064,9 +2084,9 @@ STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Server a STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Firma ass geschützt. Passwuert aginn # Network company list added strings -STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Spillerlëscht -STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Nokucken -STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Nei Firma +STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Spillerlëscht +STR_NETWORK_COMPANY_LIST_SPECTATE :Nokucken +STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Nei Firma # Network client list STR_NETWORK_CLIENTLIST_KICK :Kicken @@ -2081,7 +2101,6 @@ STR_NETWORK_CLIENT :Spiller STR_NETWORK_SPECTATORS :Zuschauer STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Gëff de Betrag un deens du wëlls ginn -STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Zuschauer # Network set password STR_COMPANY_PASSWORD_CANCEL :{BLACK}Späicher d'Passwuert net @@ -2363,7 +2382,7 @@ STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Wee-Sign STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}Einbahn-Wee-Signal (Elektresch){}En Einbahn-Signal erlaabt méi wéi een Zuch zur selwechter Zäit an engem Block ze sin, wann den Zuch en Wee op en sécheren Stop-Punkt reservéiren kann. Einbahn-Signaler kënnen net vun der falscher Säit duerchfuer ginn STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Signal konvertéiren{}Wann gewielt, gëtt en geklickten Signal an dat gewielten Signal konvertéiert, Ctrl+Klick wiesselt tëscht de Varianten. Shift weist ongeféier Konvertéirungskäschten STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Dicht vu Signaler beim Zéien -STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Setzt Signaldicht erof +STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Setzt Signaldistanz erof STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Setzt Signaldicht erop # Bridge selection window @@ -2684,12 +2703,37 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Land am Firmenb STR_ABOUT_OPENTTD :{WHITE}Iwwert OpenTTD STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Original Copyright {COPYRIGHT} 1995 Chris Sawyer, All Rechter virbehalen STR_ABOUT_VERSION :{BLACK}OpenTTD Versioun {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 D'OpenTTD team +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2019 D'OpenTTD team # Framerate display window +STR_FRAMERATE_CAPTION :{WHITE}Biller pro Sekonn +STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}Unzuel Gameticks déi pro Sekonn simuléiert ginn. +STR_FRAMERATE_CURRENT :{WHITE}Aktuell +STR_FRAMERATE_AVERAGE :{WHITE}Mëttel +STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL} ms +STR_FRAMERATE_MS_WARN :{YELLOW}{DECIMAL} ms +STR_FRAMERATE_MS_BAD :{RED}{DECIMAL} ms +STR_FRAMERATE_FPS_GOOD :{LTBLUE}{DECIMAL} Biller/s +STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL} Biller/s +STR_FRAMERATE_GRAPH_SECONDS :{TINY_FONT}{COMMA} s ############ Leave those lines in this order!! +STR_FRAMERATE_GAMELOOP :{BLACK}Spill total: +STR_FRAMERATE_GL_TRAINS :{BLACK} Zuchticks: +STR_FRAMERATE_GL_ROADVEHS :{BLACK} Stroossegefierer Ticken: +STR_FRAMERATE_GL_LINKGRAPH :{BLACK} Linkgrafik-Verzögerung: +STR_FRAMERATE_DRAWING :{BLACK}Graphikrendering: +STR_FRAMERATE_DRAWING_VIEWPORTS :{BLACK} Welt-Usiichten: +STR_FRAMERATE_VIDEO :{BLACK}Video-output: +STR_FRAMERATE_GAMESCRIPT :{BLACK} Gamescript: ############ End of leave-in-this-order ############ Leave those lines in this order!! +STR_FRAMETIME_CAPTION_GAMELOOP :Spill-Loop +STR_FRAMETIME_CAPTION_GL_ECONOMY :Wuerenhandling +STR_FRAMETIME_CAPTION_GL_TRAINS :Zuchticks +STR_FRAMETIME_CAPTION_GL_ROADVEHS :Stroossegefierer Ticken +STR_FRAMETIME_CAPTION_GL_SHIPS :Schëffticker +STR_FRAMETIME_CAPTION_SOUND :Soundmixing +STR_FRAMETIME_CAPTION_GAMESCRIPT :Spill-Script ############ End of leave-in-this-order @@ -2715,6 +2759,7 @@ STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Detailer STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}Keng Informatioun do STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING} STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING} +STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Datei iwwerschreiwen STR_SAVELOAD_OSKTITLE :{BLACK}Gëff dem Spillstand en Numm @@ -2832,7 +2877,10 @@ STR_NEWGRF_SETTINGS_VERSION :{BLACK}Versioun STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}Min. kompatibel Versioun: {SILVER}{NUM} STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING} STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Palette: {SILVER}{STRING} +STR_NEWGRF_SETTINGS_PALETTE_DEFAULT_32BPP :Standard (S) / 32 bpp +STR_NEWGRF_SETTINGS_PALETTE_LEGACY :Legacy (W) STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Parameter: {SILVER}{STRING} +STR_NEWGRF_SETTINGS_PARAMETER_NONE :Keng STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}Keng Info verfügbar STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}Datei net fonnt. @@ -2913,6 +2961,7 @@ STR_NEWGRF_ERROR_READ_BOUNDS :Lanscht d'Enn v STR_NEWGRF_ERROR_GRM_FAILED :Ugefroten GRF Ressource net verfügbar (sprite {3:NUM}) STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} gouf ausgeschalt vun {STRING} STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Invalid/onbekannten Sprite Layout Format (Sprite {3:NUM}) +STR_NEWGRF_ERROR_LIST_PROPERTY_TOO_LONG :Zevill Elementer an der Eegeschaftewert-Lëscht (Sprite {3:NUM}, Eegeschaft {4:HEX}) # NewGRF related 'general' warnings STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Opgepasst! @@ -2977,6 +3026,7 @@ STR_EDIT_SIGN_SIGN_OSKTITLE :{BLACK}Gëff en STR_TOWN_DIRECTORY_CAPTION :{WHITE}Stied STR_TOWN_DIRECTORY_NONE :{ORANGE}- Keng - STR_TOWN_DIRECTORY_TOWN :{ORANGE}{TOWN}{BLACK} ({COMMA}) +STR_TOWN_DIRECTORY_CITY :{ORANGE}{TOWN}{YELLOW} (Stad){BLACK} ({COMMA}) STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}Stiednimm - klick op den Numm fir d'Usiicht drop ze zentréieren. Ctrl+Klick erstellt eng nei Usiicht vun der Stad STR_TOWN_POPULATION :{BLACK}Weltbevölkerung: {COMMA} @@ -2984,6 +3034,7 @@ STR_TOWN_POPULATION :{BLACK}Weltbev STR_TOWN_VIEW_TOWN_CAPTION :{WHITE}{TOWN} STR_TOWN_VIEW_CITY_CAPTION :{WHITE}{TOWN} (Stad) STR_TOWN_VIEW_POPULATION_HOUSES :{BLACK}Awunner: {ORANGE}{COMMA}{BLACK} Haiser: {ORANGE}{COMMA} +STR_TOWN_VIEW_CARGO_LAST_MONTH_MAX :{BLACK}{CARGO_LIST} leschte Mount: {ORANGE}{COMMA}{BLACK} Max: {ORANGE}{COMMA} STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}Gidder gebraucht fir Stadwuesstem: STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL :{ORANGE}{STRING}{RED} gebraucht STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING}{BLACK} gebraucht am Wanter @@ -3084,6 +3135,7 @@ STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klick op # Story book window STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY} Storybuch STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Globalt Storybuch +STR_STORY_BOOK_SPECTATOR :Globalt Storybuch STR_STORY_BOOK_TITLE :{YELLOW}{STRING} STR_STORY_BOOK_GENERIC_PAGE_ITEM :Säit {NUM} STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Géi op eng spezifësch Säit andems se aus der Dropdownlëscht ausgewielt gëtt @@ -3282,27 +3334,18 @@ STR_INDUSTRY_DIRECTORY_LIST_CAPTION :{BLACK}Industri # Industry view STR_INDUSTRY_VIEW_CAPTION :{WHITE}{INDUSTRY} -STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE :{BLACK}Produktioun läschte Mount: +STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE :{BLACK}Produktioun leschte Mount: STR_INDUSTRY_VIEW_TRANSPORTED :{YELLOW}{CARGO_LONG}{STRING}{BLACK} ({COMMA}% transportéiert) STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Zentréiert d'Siicht op d'Industrie. Ctrl+Klick erstellt eng nei Usiicht op d'Industrie STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Produktiounslevel: {YELLOW}{COMMA}% STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}D'Industrie annoncéiert dass se zougemaach gëtt -############ range for requires starts -STR_INDUSTRY_VIEW_REQUIRES_CARGO :{BLACK}Brauch: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Brauch: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Brauch: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} -############ range for requires ends +STR_INDUSTRY_VIEW_CARGO_LIST_EXTENSION :, {STRING}{STRING} STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Brauch: STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING} STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} um waarden{STRING} -############ range for produces starts -STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Produzéiert: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Produzéiert: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -############ range for produces ends - STR_CONFIG_GAME_PRODUCTION :{WHITE}D'Produktioun änneren (Multipel vun 8, bis op 2040) STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}Änner de Produktiounslevel (Prozenter, bis zu 800%) @@ -3351,10 +3394,13 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Ongruppéiert S STR_GROUP_DEFAULT_SHIPS :Ongruppéiert Schëffer STR_GROUP_DEFAULT_AIRCRAFTS :Ongruppéiert Fligeren +STR_GROUP_COUNT_WITH_SUBGROUP :{TINY_FONT}{COMMA} (+{COMMA}) + STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Gruppen - klick op eng Grupp fir d'Gefierer aus der Grupp ze gesinn. Per Drag and Drop d'Hierarchie änneren. STR_GROUP_CREATE_TOOLTIP :{BLACK}Klick fir eng Grupp ze maachen STR_GROUP_DELETE_TOOLTIP :{BLACK}Déi ungewielte Grupp läschen STR_GROUP_RENAME_TOOLTIP :{BLACK}Déi ungewielte Grupp ëmbenennen +STR_GROUP_LIVERY_TOOLTIP :{BLACK}Wiessel d'Faarwschema vun dem ausgewielte Grupp STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Klick fir déi Grupp vum globalen "Autoersetzen" auszeschléissen STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Grupp läschen @@ -3382,6 +3428,7 @@ STR_BUY_VEHICLE_SHIP_CAPTION :Nei Schëffer STR_BUY_VEHICLE_AIRCRAFT_CAPTION :Neie Fliger STR_PURCHASE_INFO_COST_WEIGHT :{BLACK}Käschten: {GOLD}{CURRENCY_LONG}{BLACK} Gewiicht: {GOLD}{WEIGHT_SHORT} +STR_PURCHASE_INFO_COST_REFIT_WEIGHT :{BLACK}Käschten: {GOLD}{CURRENCY_LONG}{BLACK} (Embaukäschten: {GOLD}{CURRENCY_LONG}{BLACK}) Gewiicht: {GOLD}{WEIGHT_SHORT} STR_PURCHASE_INFO_SPEED_POWER :{BLACK}Geschw.: {GOLD}{VELOCITY}{BLACK} Kraaft: {GOLD}{POWER} STR_PURCHASE_INFO_SPEED :{BLACK}Geschw.: {GOLD}{VELOCITY} STR_PURCHASE_INFO_SPEED_OCEAN :{BLACK}Geschwindegkeet um Ozean: {GOLD}{VELOCITY} @@ -3392,6 +3439,7 @@ STR_PURCHASE_INFO_REFITTABLE :(ëmbaubar) STR_PURCHASE_INFO_DESIGNED_LIFE :{BLACK}Designt: {GOLD}{NUM}{BLACK} Liewenszäit: {GOLD}{COMMA} Joer STR_PURCHASE_INFO_RELIABILITY :{BLACK}Max. Zouverläss.: {GOLD}{COMMA}% STR_PURCHASE_INFO_COST :{BLACK}Käschten: {GOLD}{CURRENCY_LONG} +STR_PURCHASE_INFO_COST_REFIT :{BLACK}Käschten: {GOLD}{CURRENCY_LONG}{BLACK} (Embaukäschten: {GOLD}{CURRENCY_LONG}{BLACK}) STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}Gewiicht: {GOLD}{WEIGHT_SHORT} ({WEIGHT_SHORT}) STR_PURCHASE_INFO_COST_SPEED :{BLACK}Käschten: {GOLD}{CURRENCY_LONG}{BLACK} Geschw.: {GOLD}{VELOCITY} STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Kapazitéit: {GOLD}{CARGO_LONG}, {CARGO_LONG} @@ -3413,11 +3461,14 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Gefier k STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Schëff kafen STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Fliger kafen +STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Gefierer kafen an embauen + STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Keeft den ungewielten Zuch. Shift+Klick weist ongeféier Käschten ouni Kaf STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Keeft dat ugewielte Stroossegefier. Shift+Klick weist ongeféier Käschten ouni Kaf STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Keeft dat ugewielte Schëff. Shift+Klick weist ongeféier Käschten ouni Kaf STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Keeft den ungewielte Fliger. Shift+Klick weist ongeféier Käschten ouni Kaf + STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Ëmbenennen STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Ëmbenennen STR_BUY_VEHICLE_SHIP_RENAME_BUTTON :{BLACK}Ëmbenennen @@ -3797,6 +3848,7 @@ STR_ORDER_CONDITIONAL_AGE :Alter (Joer) STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :Brauch eng Revisioun STR_ORDER_CONDITIONAL_UNCONDITIONALLY :Ëmmer STR_ORDER_CONDITIONAL_REMAINING_LIFETIME :Reschtlaafzäit (Joer) +STR_ORDER_CONDITIONAL_MAX_RELIABILITY :Maximal Zouverlässegkeet STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP :{BLACK}Wéi Gefierdaten verglach solle ginn STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS :ass gläich @@ -4222,7 +4274,6 @@ STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}Ze vill STR_ERROR_TOO_MANY_STATION_SPECS :{WHITE}Ze vill Garesdeeler STR_ERROR_TOO_MANY_BUS_STOPS :{WHITE}Ze vill Busarrêten STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}Ze vill Camionsgaren -STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}Ze noo un enger aanerer Gare/Luedstatioun STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Ze noo un engem aanerem Hafen STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Ze noo un engem aaneren Fluchhafen STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Kann d'Statioun net ëmbenennen... @@ -4230,6 +4281,7 @@ STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... d'St STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... Strooss geet an dei falsch Richtung STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... Duerchfahrtstops kënnen keng Kéiren hunn STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... Duerchfahrtstops kënnen keng Kräizungen hunn +STR_ERROR_DRIVE_THROUGH_ON_ONEWAY_ROAD :{WHITE}... Einbahnstrooss oder blockéiert # Station destruction related errors STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Kann den Deel vun der Gare net ofrappen... @@ -4481,6 +4533,8 @@ STR_BASESOUNDS_DOS_DESCRIPTION :Original Transp STR_BASESOUNDS_WIN_DESCRIPTION :Original Transport Tycoon Deluxe Windows Editioun Sound. STR_BASESOUNDS_NONE_DESCRIPTION :E Soundpack ouni iergendee Sound. STR_BASEMUSIC_WIN_DESCRIPTION :Original Transport Tycoon Deluxe Windows Editioun Musik. +STR_BASEMUSIC_DOS_DESCRIPTION :Original Transport Tycoon Deluxe DOS Editioun Musik. +STR_BASEMUSIC_TTO_DESCRIPTION :Original Transport Tycoon (Original/World Editor) DOS Editioun-Musik. STR_BASEMUSIC_NONE_DESCRIPTION :E Musikpack ouni aktuell Musik. ##id 0x2000 diff --git a/src/lang/malay.txt b/src/lang/malay.txt index 1aa657c22c..be78dc3d99 100644 --- a/src/lang/malay.txt +++ b/src/lang/malay.txt @@ -959,6 +959,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Biasa STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Saiz berganda STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Saiz kuad + + STR_GAME_OPTIONS_BASE_GRF :{BLACK}Set grafik asas STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Pilih set grafik asas untuk digunakan STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} fail hilang/rosak @@ -1208,6 +1210,7 @@ STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Menukar STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Penyelenggaraan Infrastruktur: {STRING} STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Apabila diupayakan,infrastuktur menyebabkan kos penyelenggaraan. Kadar kos tumbuh berdasarkan saiz rangkaian, sekaligus menjejaskan syarikat yang lebih besar daripada yang kecil + STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Lapangan terbang tidak akan tamat tempohnya: {STRING} STR_CONFIG_SETTING_WARN_LOST_VEHICLE :Beri amaran sekiranya kenderaan sesat: {STRING} @@ -1447,7 +1450,6 @@ STR_CONFIG_SETTING_ENVIRONMENT_INDUSTRIES :{ORANGE}Industr STR_CONFIG_SETTING_AI :{ORANGE}Pesaing STR_CONFIG_SETTING_AI_NPC :{ORANGE}Pemain komputer -STR_CONFIG_SETTING_PATHFINDER_OPF :Asal STR_CONFIG_SETTING_PATHFINDER_NPF :NPF STR_CONFIG_SETTING_PATHFINDER_YAPF_RECOMMENDED :YAPF {BLUE}(Disyorkan) @@ -1525,13 +1527,9 @@ STR_QUIT_NO :{BLACK}Tidak # Supported OSes STR_OSNAME_WINDOWS :Tetingkap -STR_OSNAME_DOS :DOS STR_OSNAME_UNIX :Unix STR_OSNAME_OSX :OS{NBSP}X -STR_OSNAME_BEOS :BeOS STR_OSNAME_HAIKU :Haiku -STR_OSNAME_MORPHOS :MorphOS -STR_OSNAME_AMIGAOS :AmigaOS STR_OSNAME_OS2 :OS/2 STR_OSNAME_SUNOS :SunOS @@ -1560,7 +1558,6 @@ STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Tukar ta STR_CHEAT_SETUP_PROD :{LTBLUE}Bolehkan pengubahsuaian nilai-nilai pengeluaran: {ORANGE}{STRING} # Livery window -STR_LIVERY_CAPTION :{WHITE}Skim Warna Baru STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Tunjukkan skim warna am STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Tunjukkan skim warna keretapi @@ -1817,9 +1814,9 @@ STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Pelayan STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Syarikat ini dilindungi. Masukkan kata laluan # Network company list added strings -STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Senarai klien -STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Saksi -STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Syarikat baru +STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Senarai klien +STR_NETWORK_COMPANY_LIST_SPECTATE :Saksi +STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Syarikat baru # Network client list STR_NETWORK_CLIENTLIST_KICK :Tendang @@ -2426,7 +2423,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Tanah dimiliki STR_ABOUT_OPENTTD :{WHITE}Tentang OpenTTD STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Hakcipta Asal {COPYRIGHT} 1995 Chris Sawyer, Hakcipta terpelihara STR_ABOUT_VERSION :{BLACK}OpenTTD versi {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2018 The OpenTTD team +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2019 The OpenTTD team # Framerate display window ############ Leave those lines in this order!! @@ -2983,19 +2980,9 @@ STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Pusatkan STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Tahap produksi: {YELLOW}{COMMA}% STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW} Industri mengumumkan penutupan serta merta! -############ range for requires starts -STR_INDUSTRY_VIEW_REQUIRES_CARGO :{BLACK}Memerlukan: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Memerlukan: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Memerlukan: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} -############ range for requires ends STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Diperlukan: -############ range for produces starts -STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Mengeluarkan: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Mengeluarkan: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -############ range for produces ends - STR_CONFIG_GAME_PRODUCTION :{WHITE}Ubah pengeluaran (gandaan 8, sehingga 2040) STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}Ubah tahap produksi (peratus, hingga 800%) @@ -3044,6 +3031,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Kenderaan jalan STR_GROUP_DEFAULT_SHIPS :Kapal yang belum berkumpulan STR_GROUP_DEFAULT_AIRCRAFTS :Pesawat yang belum berkumpulan + STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Kumpulan - klik sebuah kumpulan untuk menyenaraikan semua kenderaan di dalam kumpulan tersebut. Tarik dan lepaskan kumpulan untuk menyusun kumpulan mengikut heirarki STR_GROUP_CREATE_TOOLTIP :{BLACK}Klik untuk mewujudkan kumpulan STR_GROUP_DELETE_TOOLTIP :{BLACK}Padamkan kumpulan yang telah dipilih @@ -3099,11 +3087,13 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Beli Ken STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Beli Kapal STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Beli Pesawat + STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Beli gerabak keretapi yang terpilih. Shift+Klik menunjukkan anggaran kos tanpa membeli STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Beli kenderaan jalanraya yang terpilih. Shift+Klik menunjukkan anggaran kos tanpa membeli STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Beli kapal yang terpilih. Shift+Klik menunjukkan anggaran kos tanpa membeli STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Beli pesawat yang terpilih. Shift+Klik menunjukkan anggaran kos tanpa membeli + STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Namakan semula STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Namakan semula STR_BUY_VEHICLE_SHIP_RENAME_BUTTON :{BLACK}Namakan semula @@ -3878,7 +3868,6 @@ STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}Terlampa STR_ERROR_TOO_MANY_STATION_SPECS :{WHITE}Terlampau banyak bahagian-bahagian stesen keretapi STR_ERROR_TOO_MANY_BUS_STOPS :{WHITE}Terlampau banyak stesen bas STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}Terlampau banyak ruang punggah lori -STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}Terlalu hampir dengan stesen/kawasan muatan lain STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Terlalu hampir dengan pelabuhan lain STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Terlalu hampir dengan lapangan terbang lain STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Nama stesen tidak dapat ditukar... diff --git a/src/lang/norwegian_bokmal.txt b/src/lang/norwegian_bokmal.txt index fcb3f7afe9..3baf2badd9 100644 --- a/src/lang/norwegian_bokmal.txt +++ b/src/lang/norwegian_bokmal.txt @@ -191,6 +191,8 @@ STR_COLOUR_ORANGE :Oransje STR_COLOUR_BROWN :Brun STR_COLOUR_GREY :Grå STR_COLOUR_WHITE :Hvit +STR_COLOUR_RANDOM :Tilfeldig +STR_COLOUR_DEFAULT :Standard # Units used in OpenTTD STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}mi/t @@ -466,6 +468,7 @@ STR_TOOLBAR_SOUND_MUSIC :Lyd/musikk ############ range for message menu starts STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :Siste melding/nyhet STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Tidligere meldinger +STR_NEWS_MENU_DELETE_ALL_MESSAGES :Slett alle meldinger ############ range ends here ############ range for about menu starts @@ -477,6 +480,7 @@ STR_ABOUT_MENU_SCREENSHOT :Skjermbilde STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Fullt forstørret skjermbilde STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Normalt forstørret skjermbilde STR_ABOUT_MENU_GIANT_SCREENSHOT :Skjermbilde av hele kartet +STR_ABOUT_MENU_SHOW_FRAMERATE :Vis bildehastighet STR_ABOUT_MENU_ABOUT_OPENTTD :Om 'OpenTTD' STR_ABOUT_MENU_SPRITE_ALIGNER :Spriteforskyver STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :Vis/skjul markeringsramme @@ -652,6 +656,7 @@ STR_MUSIC_RULER_MARKER :{TINY_FONT}{BLA STR_MUSIC_TRACK_NONE :{TINY_FONT}{DKGREEN}-- STR_MUSIC_TRACK_DIGIT :{TINY_FONT}{DKGREEN}{ZEROFILL_NUM} STR_MUSIC_TITLE_NONE :{TINY_FONT}{DKGREEN}------ +STR_MUSIC_TITLE_NOMUSIC :{TINY_FONT}{DKGREEN}Ingen musikk tilgjengelig STR_MUSIC_TITLE_NAME :{TINY_FONT}{DKGREEN}«{STRING}» STR_MUSIC_TRACK :{TINY_FONT}{BLACK}Spor STR_MUSIC_XTITLE :{TINY_FONT}{BLACK}Tittel @@ -672,11 +677,14 @@ STR_MUSIC_TOOLTIP_TOGGLE_PROGRAM_SHUFFLE :{BLACK}Skru av/ STR_MUSIC_TOOLTIP_SHOW_MUSIC_TRACK_SELECTION :{BLACK}Vis musikkspormeny # Playlist window +STR_PLAYLIST_MUSIC_SELECTION_SETNAME :{WHITE}Musikkprogram - '{STRING}' STR_PLAYLIST_TRACK_NAME :{TINY_FONT}{LTBLUE}{ZEROFILL_NUM} "{STRING}" STR_PLAYLIST_TRACK_INDEX :{TINY_FONT}{BLACK}Sporliste STR_PLAYLIST_PROGRAM :{TINY_FONT}{BLACK}Program - '{STRING}' STR_PLAYLIST_CLEAR :{TINY_FONT}{BLACK}Tøm +STR_PLAYLIST_CHANGE_SET :{BLACK}Endre sett STR_PLAYLIST_TOOLTIP_CLEAR_CURRENT_PROGRAM_CUSTOM1 :{BLACK}Slett gjeldende program (gjelder bare Egendefinert 1 og 2) +STR_PLAYLIST_TOOLTIP_CHANGE_SET :{BLACK} Bytt musikk til et annet installert sett STR_PLAYLIST_TOOLTIP_CLICK_TO_ADD_TRACK :{BLACK}Klikk på et musikkspor for å legge til gjeldende program (Gjelder bare egendefinert 1 og 2) STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK :{BLACK}Klikk på et musikkspor for å fjerne det fra nåværende program (Gjelder bare egendefinert 1 og 2) @@ -812,6 +820,7 @@ STR_NEWS_MERGER_TAKEOVER_TITLE :{BIG_FONT}{BLAC STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENT_NAME}{}(Sjef) STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}{STRING} sponset grunnleggelsen av den nye byen {TOWN}! +STR_NEWS_NEW_TOWN_UNSPONSORED :{BLACK}{BIG_FONT}En ny by kalt {TOWN} har blitt reist! STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}Ny{G "" "" tt} {STRING} blir anlagt i nærheten av {TOWN}! STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}Ny{G "" "" tt} {STRING} plantes i nærheten av {TOWN}! @@ -881,8 +890,8 @@ STR_NEWS_EXCLUSIVE_RIGHTS_DESCRIPTION :{BIG_FONT}{BLAC STR_EXTRA_VIEW_PORT_TITLE :{WHITE}Tilleggsvindu {COMMA} STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Kopier til tilleggsvindu STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT :{BLACK}Kopier hovedvisningen til dette tilleggsvinduet -STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Lim inn fra tilleggsvindu -STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Kopier plasseringen av dette tilleggsvinduet til hovedvisningen +STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Endre hovedsynsfelt +STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}flytt plasseringen i dette tilleggsvinduet til hovedvisningen # Game options window STR_GAME_OPTIONS_CAPTION :{WHITE}Spillinnstillinger @@ -918,12 +927,14 @@ STR_GAME_OPTIONS_CURRENCY_TRY :Tyrkisk lire (T STR_GAME_OPTIONS_CURRENCY_SKK :Slovakisk koruna (SKK) STR_GAME_OPTIONS_CURRENCY_BRL :Brasiliansk real (BRL) STR_GAME_OPTIONS_CURRENCY_EEK :Estlandsk krone (EEK) -STR_GAME_OPTIONS_CURRENCY_LTL :Litauiske litas (LTL) -STR_GAME_OPTIONS_CURRENCY_KRW :Sørkoreanske won (KRW) +STR_GAME_OPTIONS_CURRENCY_LTL :Litauisk litas (LTL) +STR_GAME_OPTIONS_CURRENCY_KRW :Sørkoreansk won (KRW) STR_GAME_OPTIONS_CURRENCY_ZAR :Sørafrikanske rand (ZAR) STR_GAME_OPTIONS_CURRENCY_CUSTOM :Egendefinert... -STR_GAME_OPTIONS_CURRENCY_GEL :Georgianske Lari (GEL) -STR_GAME_OPTIONS_CURRENCY_IRR :Iranske Rial (IRR) +STR_GAME_OPTIONS_CURRENCY_GEL :Georgisk lari (GEL) +STR_GAME_OPTIONS_CURRENCY_IRR :Iransk rial (IRR) +STR_GAME_OPTIONS_CURRENCY_RUB :Ny russisk rubel (RUB) +STR_GAME_OPTIONS_CURRENCY_MXN :Meksikansk peso (MXN) ############ end of currency region STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Kjøretøy @@ -986,6 +997,13 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normal STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :2 ganger størrelse STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :4 ganger størrelse +STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}Skriftstørrelse +STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Velg skriftstørrelse for grensesnitt + +STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal +STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Dobbel størrelse +STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Firedobbel størrelse + STR_GAME_OPTIONS_BASE_GRF :{BLACK}Grafikksett STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Velg grafikksett som skal brukes STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} manglende/ødelagt{P "" e} fil{P "" er} @@ -1168,6 +1186,8 @@ STR_CONFIG_SETTING_AUTOSLOPE :Tillat endring STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Tillat endring av landskapet under bygninger og spor uten å fjerne dem STR_CONFIG_SETTING_CATCHMENT :Mer realistisk størrelse på oppfangingsområder: {STRING} STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :Ha oppsamlingsområder i forskjellige størrelser for forskjellige typer stasjoner og lufthavner +STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES :Firmaets stasjoner kan betjene industrier med tilknyttede nøytrale stasjoner: {STRING} +STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES_HELPTEXT :Hvis aktivert, vil industrier med egne stasjoner (slik som oljerigger) også kunne betjenes av firma-stasjoner bygget i nærheten. Hvis deaktivert, vil disse industriene bare kunne betjenes av sine egne stasjoner. Nærliggende firma-stasjoner vil ikke kunne betjene dem, heller ikke vil den egne stasjonen betjene noe annet enn den tilhørende industrien. STR_CONFIG_SETTING_EXTRADYNAMITE :Tillat fjerning av flere veier, broer osv. eid av byene: {STRING} STR_CONFIG_SETTING_EXTRADYNAMITE_HELPTEXT :Gjør det enklere å fjerne infrastruktur og bygninger som tilhører byer STR_CONFIG_SETTING_TRAIN_LENGTH :Maksimal toglengde: {STRING} @@ -1184,8 +1204,8 @@ STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS_HELPTEXT :Brattheten av e STR_CONFIG_SETTING_PERCENTAGE :{COMMA} % STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS :Skråningens bratthet for veikjøretøy: {STRING} STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS_HELPTEXT :Brattheten av et skrått kartelement for et veikjøretøy. Høyere verdier gjør det vanskeligere å kjøre opp bakken -STR_CONFIG_SETTING_FORBID_90_DEG :Forby tog og skip å gjøre 90° svinger: {STRING} -STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :90-graders svinger oppstår når et horisontalt spor etterfølges av et vertikalt spor på tilstøtende kartelement, som dermed fører til at toget må snu 90 grader når det krysser kartelementet, istedenfor de vanlige 45 grader for andre spor-kombinasjoner. Dette gjelder også for båters svingradius +STR_CONFIG_SETTING_FORBID_90_DEG :Forby tog å gjøre 90° svinger: {STRING} +STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :90-graders svinger oppstår når et horisontalt spor etterfølges av et vertikalt spor på tilstøtende kartelement, som medfører at toget må svinge 90 grader når det krysser kartelementet, i stedet for de vanlige 45 grader for andre spor-kombinasjoner. STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :Tillat sammenslåing av stasjoner som ikke ligger inntil hverandre: {STRING} STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS_HELPTEXT :Gjør det mulig å legge til deler til en stasjon uten at de er direkte ved siden av hverandre. Bruk Ctrl+klikk for å bygge slike stasjoner. STR_CONFIG_SETTING_INFLATION :Inflasjon: {STRING} @@ -1242,8 +1262,8 @@ STR_CONFIG_SETTING_PLANE_SPEED :Flyfart faktor: STR_CONFIG_SETTING_PLANE_SPEED_HELPTEXT :Still den relative hastigheten til fly sammenlignet med andre kjøretøy, for å redusere inntekter ved luftfrakt STR_CONFIG_SETTING_PLANE_SPEED_VALUE :1 / {COMMA} STR_CONFIG_SETTING_PLANE_CRASHES :Antall flystyrter: {STRING} -STR_CONFIG_SETTING_PLANE_CRASHES_HELPTEXT :Bestem sjansen for en flykatastrofe -STR_CONFIG_SETTING_PLANE_CRASHES_NONE :Ingen +STR_CONFIG_SETTING_PLANE_CRASHES_HELPTEXT :Bestem sannsynligheten for flykrasj.{}* Store fly vil alltid kunne krasje når de lander på små flyplasser. +STR_CONFIG_SETTING_PLANE_CRASHES_NONE :Ingen* STR_CONFIG_SETTING_PLANE_CRASHES_REDUCED :Redusert STR_CONFIG_SETTING_PLANE_CRASHES_NORMAL :Normalt STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :Tillat stoppesteder med gjennomkjøring på by-eide veier: {STRING} @@ -1254,6 +1274,9 @@ STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Det er i STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Vedlikehold av infrastruktur: {STRING} STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Når aktivert, medfører infrastruktur vedlikeholdskostnader. Kostnadene vokser over-proporsjonalt med nettverkets størrelse, og påvirker dermed større selskaper mer enn de små +STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR :Startifarge for firmaet: {STRING} +STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT :Velg startfarge for firmaet + STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Flyplasser utgår aldri: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Aktivering av denne innstillingen gjør at hver type flyplass forblir tilgjengelig for alltid etter at sin introduksjon @@ -1276,9 +1299,9 @@ STR_CONFIG_SETTING_AUTORENEW_MONTHS_VALUE_BEFORE :{COMMA} måned{ STR_CONFIG_SETTING_AUTORENEW_MONTHS_VALUE_AFTER :{COMMA} måned{P 0 "" er} etter STR_CONFIG_SETTING_AUTORENEW_MONEY :Minimum formue for autofornyelse av kjøretøy: {STRING} STR_CONFIG_SETTING_AUTORENEW_MONEY_HELPTEXT :Minste pengemengde som må være igjen i banken for å vurdere automatisk fornying av kjøretøy -STR_CONFIG_SETTING_ERRMSG_DURATION :Varighet av error-melding: {STRING} +STR_CONFIG_SETTING_ERRMSG_DURATION :Varighet av feilmelding: {STRING} STR_CONFIG_SETTING_ERRMSG_DURATION_HELPTEXT :Varighet for visning av feilmeldinger i et rødt vindu. Vær oppmerksom på at noen (kritiske) feilmeldinger ikke lukkes automatisk etter dette tidspunktet, men må lukkes manuelt -STR_CONFIG_SETTING_ERRMSG_DURATION_VALUE :{COMMA} andre{P 0 "" s} +STR_CONFIG_SETTING_ERRMSG_DURATION_VALUE :{COMMA} sekund{P 0 "" er} STR_CONFIG_SETTING_HOVER_DELAY :Vis verktøytips: {STRING} STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :Forsinkelse før verktøytips vises når musen svever over elementer i grensesnittet. Alternativt kan verktøytips bindes til den høyre museknappen STR_CONFIG_SETTING_HOVER_DELAY_VALUE :Hovre i {COMMA} millisekunder{P 0 "" s} @@ -1337,6 +1360,12 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_HELPTEXT :Farge på terre STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Grønn STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Mørkegrønn STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Fiolett +STR_CONFIG_SETTING_SCROLLMODE :Rulleoppførsel for vindu: {STRING} +STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Oppførsel ved rulling av kart +STR_CONFIG_SETTING_SCROLLMODE_DEFAULT :Flytt synsfelt med høyre museknapp, museposisjon låst +STR_CONFIG_SETTING_SCROLLMODE_RMB_LOCKED :Rull kartet med høyre museknapp, museposisjon låst +STR_CONFIG_SETTING_SCROLLMODE_RMB :Rull kartet med høyre museknapp +STR_CONFIG_SETTING_SCROLLMODE_LMB :Rull kartet med venstre museknapp STR_CONFIG_SETTING_SMOOTH_SCROLLING :Myk rulling: {STRING} STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Velge hvordan synsfeltet ruller til en bestemt posisjon når du klikker på det lille kartet, eller ved utstedelse av en kommando for å gå til et bestemt objekt på kartet. Hvis aktivert, ruller synsfeltet jevnt, og hvis deaktivert hopper det direkte til det valgte punktet STR_CONFIG_SETTING_MEASURE_TOOLTIP :Vis målingsverktøy ved bruk av byggingsverktøy: {STRING} @@ -1559,6 +1588,10 @@ STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Ved å aktivere STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :Forbudt STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED :Tillatt STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :Tillatt, egendefinert oppsett av by +STR_CONFIG_SETTING_TOWN_CARGOGENMODE :varegenerering byer: {STRING} +STR_CONFIG_SETTING_TOWN_CARGOGENMODE_HELPTEXT :Hvor mye varer som genereres av hus i byer, i forhold til byens folketall.{}Kvadratisk vekst: En by av dobbel størrelse genererer fire ganger så mange passasjerer.{}Lineær vekst: En by av dobbel størrelse genererer dobbelt så mange passasjerer. +STR_CONFIG_SETTING_TOWN_CARGOGENMODE_ORIGINAL :Kvadratisk (original) +STR_CONFIG_SETTING_TOWN_CARGOGENMODE_BITCOUNT :Lineær STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :Plassering av trær i spillet: {STRING} STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :Kontroll tilfeldige utseender til tre under spillet. Dette kan påvirke industrier som avhenger av trevekst, for eksempel trelast @@ -1686,7 +1719,6 @@ STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}Gods-di STR_CONFIG_SETTING_AI :{ORANGE}Motstandere STR_CONFIG_SETTING_AI_NPC :{ORANGE}Datamaskinstyrte spillere -STR_CONFIG_SETTING_PATHFINDER_OPF :Original STR_CONFIG_SETTING_PATHFINDER_NPF :NPF STR_CONFIG_SETTING_PATHFINDER_YAPF_RECOMMENDED :YAPF {BLUE}(Anbefalt) @@ -1770,13 +1802,9 @@ STR_QUIT_NO :{BLACK}Nei # Supported OSes STR_OSNAME_WINDOWS :Windows -STR_OSNAME_DOS :DOS STR_OSNAME_UNIX :Unix STR_OSNAME_OSX :OS{NBSP}X -STR_OSNAME_BEOS :BeOS STR_OSNAME_HAIKU :Haiku -STR_OSNAME_MORPHOS :MorphOS -STR_OSNAME_AMIGAOS :AmigaOS STR_OSNAME_OS2 :OS/2 STR_OSNAME_SUNOS :SunOS @@ -1805,7 +1833,7 @@ STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Endre n STR_CHEAT_SETUP_PROD :{LTBLUE}Tillat endring av produksjonsmengder: {ORANGE}{STRING} # Livery window -STR_LIVERY_CAPTION :{WHITE}Ny firmafarge +STR_LIVERY_CAPTION :{WHITE}{COMPANY} - Firmafarge STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Vis generelle fargetemaer STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Vis togfargetemaer @@ -2066,11 +2094,12 @@ STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Koble fr STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Tjeneren er beskyttet. Skriv inn passord STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Firmaet er beskyttet. Skriv inn passord +STR_NETWORK_COMPANY_LIST_CLIENT_LIST_CAPTION :{WHITE}Klientliste # Network company list added strings -STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Liste over klienter -STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Vær tilskuer -STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Nytt firma +STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Liste over klienter +STR_NETWORK_COMPANY_LIST_SPECTATE :Vær tilskuer +STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Nytt firma # Network client list STR_NETWORK_CLIENTLIST_KICK :Kast ut @@ -2085,7 +2114,6 @@ STR_NETWORK_CLIENT :Klient STR_NETWORK_SPECTATORS :Tilskuere STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Skriv inn hvor mye penger du ønsker å gi -STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Tilskuer # Network set password STR_COMPANY_PASSWORD_CANCEL :{BLACK}Ikke lagre passordet @@ -2115,7 +2143,7 @@ STR_NETWORK_CHAT_ALL :[Alle] {STRING} STR_NETWORK_CHAT_OSKTITLE :{BLACK}Skriv inn tekst for nettverkssamtale # Network messages -STR_NETWORK_ERROR_NOTAVAILABLE :{WHITE}Ingen nettverksadaptere funnet eller kompilert uten ENABLE_NETWORK +STR_NETWORK_ERROR_NOTAVAILABLE :{WHITE}Ingen nettverksadapter funnet STR_NETWORK_ERROR_NOSERVER :{WHITE}Kunne ikke finne noen nettverksspill STR_NETWORK_ERROR_NOCONNECTION :{WHITE}Tjeneren svarte ikke på forespørselen STR_NETWORK_ERROR_NEWGRF_MISMATCH :{WHITE}Kunne ikke koble til pga. ulike versjoner av NewGRF @@ -2282,6 +2310,7 @@ STR_LINKGRAPH_LEGEND_CAPTION :{BLACK}Symbolfo STR_LINKGRAPH_LEGEND_ALL :{BLACK}Alle STR_LINKGRAPH_LEGEND_NONE :{BLACK}Ingen STR_LINKGRAPH_LEGEND_SELECT_COMPANIES :{BLACK}Velg selskaper som skal vises +STR_LINKGRAPH_LEGEND_COMPANY_TOOLTIP :{BLACK}{STRING}{}{COMPANY} # Linkgraph legend window and linkgraph legend in smallmap STR_LINKGRAPH_LEGEND_UNUSED :{TINY_FONT}{BLACK}ubrukt @@ -2367,8 +2396,8 @@ STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Avansert STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}Enveis avansert signal (lyssignal){}Et avansert signal tillater flere tog å kjøre samtidig på samme signalblokk, dersom togene kan reservere en rute til et trygt stoppested . Enveis avanserte signaler kan ikke passeres bakfra. STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Konverter signal{}Konverterer signaler til den valgte signaltypen. Ctrl+klikk vil endre eksisterende variant. Shift+klikk viser kostnadsestimat STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Signaltetthet ved dra-og-slipp -STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Senk signaltetthet ved dra-og-slipp -STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Øk signaltetthet ved dra-og-slipp +STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Senk signalavstand ved dra-og-slipp +STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Øk signalavstand ved dra-og-slipp # Bridge selection window STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Velg jernbanebrotype @@ -2688,12 +2717,61 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Firma-eid lando STR_ABOUT_OPENTTD :{WHITE}Om OpenTTD STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Opprinnelig opphavsbeskyttet {COPYRIGHT} 1995 Chris Sawyer, Alle rettigheter reservert STR_ABOUT_VERSION :{BLACK}OpenTTD versjon {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 OpenTTD-teamet +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2019 OpenTTD-teamet # Framerate display window +STR_FRAMERATE_CAPTION :{WHITE}Bildehastighet +STR_FRAMERATE_CAPTION_SMALL :{STRING}{WHITE} ({DECIMAL}x) +STR_FRAMERATE_RATE_GAMELOOP :{BLACK}Simuleringshastighet: {STRING} +STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}Antall spill-tikk per sekund. +STR_FRAMERATE_RATE_BLITTER :{BLACK}Bildehastighet: {STRING} +STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}Antall bilder tegnet per sekund. +STR_FRAMERATE_SPEED_FACTOR :{BLACK}Gjeldende spillhastighetsfaktor: {DECIMAL}x +STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}Hvor raskt spillet kjører i forhold til forventet hastighet ved normal simulering. +STR_FRAMERATE_CURRENT :{WHITE}Gjeldende +STR_FRAMERATE_AVERAGE :{WHITE}Middels +STR_FRAMERATE_DATA_POINTS :{BLACK}Data basert på {COMMA} målinger +STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL} ms +STR_FRAMERATE_MS_WARN :{YELLOW}{DECIMAL} ms +STR_FRAMERATE_MS_BAD :{RED}{DECIMAL} ms +STR_FRAMERATE_FPS_GOOD :{LTBLUE}{DECIMAL} bilder/s +STR_FRAMERATE_FPS_WARN :{YELLOW}{DECIMAL} Bilder/s +STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL} frames/s +STR_FRAMERATE_GRAPH_MILLISECONDS :{TINY_FONT}{COMMA} ms +STR_FRAMERATE_GRAPH_SECONDS :{TINY_FONT}{COMMA} s ############ Leave those lines in this order!! +STR_FRAMERATE_GAMELOOP :{BLACK}Spill-løkke totalt: +STR_FRAMERATE_GL_ECONOMY :{BLACK} Godshåndtering: +STR_FRAMERATE_GL_TRAINS :{BLACK} Tog-tikk: +STR_FRAMERATE_GL_ROADVEHS :{BLACK} Veikjøretøy-tikk: +STR_FRAMERATE_GL_SHIPS :{BLACK} Skips-tikk: +STR_FRAMERATE_GL_AIRCRAFT :{BLACK} Fly-tikk: +STR_FRAMERATE_GL_LANDSCAPE :{BLACK} Spillverden-tikk: +STR_FRAMERATE_GL_LINKGRAPH :{BLACK} Koblingsgraf-etterslep: +STR_FRAMERATE_DRAWING :{BLACK}Grafikktegning: +STR_FRAMERATE_DRAWING_VIEWPORTS :{BLACK} Synsfelt for spillverden: +STR_FRAMERATE_VIDEO :{BLACK}Video output: +STR_FRAMERATE_SOUND :{BLACK}Lydmiksing: +STR_FRAMERATE_ALLSCRIPTS :{BLACK} GS/AI total: +STR_FRAMERATE_GAMESCRIPT :{BLACK} Game script: +STR_FRAMERATE_AI :{BLACK} AI {NUM} {STRING} ############ End of leave-in-this-order ############ Leave those lines in this order!! +STR_FRAMETIME_CAPTION_GAMELOOP :Spill-løkke +STR_FRAMETIME_CAPTION_GL_ECONOMY :Godshåndtering +STR_FRAMETIME_CAPTION_GL_TRAINS :Tog-tikk +STR_FRAMETIME_CAPTION_GL_ROADVEHS :Veikjøretøy-tikk +STR_FRAMETIME_CAPTION_GL_SHIPS :Skips-tikk +STR_FRAMETIME_CAPTION_GL_AIRCRAFT :Fly-tikk +STR_FRAMETIME_CAPTION_GL_LANDSCAPE :Verdens-tikk +STR_FRAMETIME_CAPTION_GL_LINKGRAPH :Koblingsgrad-etterslep +STR_FRAMETIME_CAPTION_DRAWING :Grafikktegning +STR_FRAMETIME_CAPTION_DRAWING_VIEWPORTS :Tegning av synsfelt for spillverden +STR_FRAMETIME_CAPTION_VIDEO :Video output +STR_FRAMETIME_CAPTION_SOUND :Lydmiksing +STR_FRAMETIME_CAPTION_ALLSCRIPTS :GS/AI scripts total +STR_FRAMETIME_CAPTION_GAMESCRIPT :Game script +STR_FRAMETIME_CAPTION_AI :AI {NUM} {STRING} ############ End of leave-in-this-order @@ -2719,6 +2797,9 @@ STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Spilldet STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}Ingen informasjon tilgjengelig. STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING} STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING} +STR_SAVELOAD_FILTER_TITLE :{BLACK}Filtrer streng: +STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Overskriv fil +STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW}Er du sikker på at du vil overskrive eksisterende fil? STR_SAVELOAD_OSKTITLE :{BLACK}Skriv inn et navn på spillet som skal lagres @@ -2836,7 +2917,12 @@ STR_NEWGRF_SETTINGS_VERSION :{BLACK}Versjon: STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}Min. kompatibel versjon: {SILVER}{NUM} STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING} STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Palett: {SILVER}{STRING} +STR_NEWGRF_SETTINGS_PALETTE_DEFAULT :Default (D) +STR_NEWGRF_SETTINGS_PALETTE_DEFAULT_32BPP :Default (D) / 32 bpp +STR_NEWGRF_SETTINGS_PALETTE_LEGACY :Legacy (W) +STR_NEWGRF_SETTINGS_PALETTE_LEGACY_32BPP :Legacy (W) / 32 bpp STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Parametre: {SILVER}{STRING} +STR_NEWGRF_SETTINGS_PARAMETER_NONE :Ingen STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}Ingen informasjon tilgjengelig STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}Matchende fil ble ikke funnet @@ -2854,7 +2940,7 @@ STR_SAVE_PRESET_SAVE :{BLACK}Lagre STR_SAVE_PRESET_SAVE_TOOLTIP :{BLACK}Lagre forhåndsinnstillingen med det valgte navnet # NewGRF parameters window -STR_NEWGRF_PARAMETERS_CAPTION :{WHITE}Forandre NewGRF-parametre +STR_NEWGRF_PARAMETERS_CAPTION :{WHITE}Endre NewGRF-parametre STR_NEWGRF_PARAMETERS_CLOSE :{BLACK}Lukk STR_NEWGRF_PARAMETERS_RESET :{BLACK}Tilbakestill STR_NEWGRF_PARAMETERS_RESET_TOOLTIP :{BLACK}Sett alle parametere til standardverdi @@ -2917,6 +3003,8 @@ STR_NEWGRF_ERROR_READ_BOUNDS :Leste forbi slu STR_NEWGRF_ERROR_GRM_FAILED :Etterspurte GRF-ressurser ikke tilgjengelig (figur {3:NUM}) STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} ble deaktivert av {STRING} STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Ugyldig/ukjent sprite layout-format (figur {3:NUM}) +STR_NEWGRF_ERROR_LIST_PROPERTY_TOO_LONG :For mange elementer i fortegnelse over eiendomsverdier (sprite {3:NUM}, property {4:HEX}) +STR_NEWGRF_ERROR_INDPROD_CALLBACK :Ugyldig industriprodukjson callback (sprite {3:NUM}, "{2:STRING}") # NewGRF related 'general' warnings STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Advarsel! @@ -2948,6 +3036,7 @@ STR_NEWGRF_BUGGY :{WHITE}NewGRF ' STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Vare-/ombyggingsinformasjon for '{1:ENGINE}' er forskjellig fra kjøpelisten etter konstruksjonen. Dette kan resultere i at autofornying ikke fungerer på riktig måte. STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' forårsaket en uendelig løkke i produksjonstilbakekallet. STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}Tilbakekall {1:HEX} rapporterte ukjent/ugyldig resultat {2:HEX} +STR_NEWGRF_BUGGY_INVALID_CARGO_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' ugyldig varetype i produksjonscallback at {2:HEX} # 'User removed essential NewGRFs'-placeholders for stuff without specs STR_NEWGRF_INVALID_CARGO : @@ -2981,13 +3070,15 @@ STR_EDIT_SIGN_SIGN_OSKTITLE :{BLACK}Skriv in STR_TOWN_DIRECTORY_CAPTION :{WHITE}Byer STR_TOWN_DIRECTORY_NONE :{ORANGE}- Ingen - STR_TOWN_DIRECTORY_TOWN :{ORANGE}{TOWN}{BLACK} ({COMMA}) +STR_TOWN_DIRECTORY_CITY :{ORANGE}{TOWN}{YELLOW} (By){BLACK} ({COMMA}) STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}Bynavn - klikk på navnet for å gå til byen. Ctrl+klikk åpner et nytt tilleggsvindu over byen STR_TOWN_POPULATION :{BLACK}Verdensbefolkning: {COMMA} # Town view window STR_TOWN_VIEW_TOWN_CAPTION :{WHITE}{TOWN} -STR_TOWN_VIEW_CITY_CAPTION :{WHITE}{TOWN} (By) +STR_TOWN_VIEW_CITY_CAPTION :{WHITE}{TOWN} (Storby) STR_TOWN_VIEW_POPULATION_HOUSES :{BLACK}Innbyggertall: {ORANGE}{COMMA}{BLACK} Antall hus: {ORANGE}{COMMA} +STR_TOWN_VIEW_CARGO_LAST_MONTH_MAX :{BLACK}{CARGO_LIST} siste måned: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA} STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}Varebehov for byvekst: STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL :{ORANGE}{STRING}{RED} påkrevd STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING}{BLACK} nødvendig om vinteren @@ -3040,6 +3131,7 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Du kan # Goal window STR_GOALS_CAPTION :{WHITE}{COMPANY} Målsetninger STR_GOALS_SPECTATOR_CAPTION :{WHITE}Globale mål +STR_GOALS_SPECTATOR :Globale mål STR_GOALS_GLOBAL_TITLE :{BLACK}Globale mål: STR_GOALS_TEXT :{ORANGE}{STRING} STR_GOALS_NONE :{ORANGE}- Ingen - @@ -3088,6 +3180,7 @@ STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klikk fo # Story book window STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY} Historiebok STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Global historiebok +STR_STORY_BOOK_SPECTATOR :Global historiebok STR_STORY_BOOK_TITLE :{YELLOW}{STRING} STR_STORY_BOOK_GENERIC_PAGE_ITEM :Side {NUM} STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Gå til en bestemt side ved å velge den i denne nedtrekkslisten. @@ -3292,21 +3385,14 @@ STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Gå til STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Produksjonsnivå: {YELLOW}{COMMA}% STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}Næringen har annonsert snarlig nedleggelse! -############ range for requires starts -STR_INDUSTRY_VIEW_REQUIRES_CARGO :{BLACK}Trenger: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Trenger: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Trenger: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} -############ range for requires ends +STR_INDUSTRY_VIEW_REQUIRES_N_CARGO :{BLACK}Trenger: {YELLOW}{STRING}{STRING} +STR_INDUSTRY_VIEW_PRODUCES_N_CARGO :{BLACK}Produserer: {YELLOW}{STRING}{STRING} +STR_INDUSTRY_VIEW_CARGO_LIST_EXTENSION :, {STRING}{STRING} STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Krever: STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING} STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} venter{STRING} -############ range for produces starts -STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Produserer: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Produserer: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -############ range for produces ends - STR_CONFIG_GAME_PRODUCTION :{WHITE}Endre produksjon (multiplum av 8, opptil 2040) STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}Endre produksjonsnivå (prosentsats, opptil 800{NBSP}%) @@ -3355,10 +3441,13 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Ugrupperte kjø STR_GROUP_DEFAULT_SHIPS :Ugrupperte skip STR_GROUP_DEFAULT_AIRCRAFTS :Ugrupperte luftfartøy +STR_GROUP_COUNT_WITH_SUBGROUP :{TINY_FONT}{COMMA} (+{COMMA}) + STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Grupper - Klikk på en gruppe for å se alle kjøretøy i gruppen. Dra og slipp grupper for å arrangere dem hierarkisk STR_GROUP_CREATE_TOOLTIP :{BLACK}Klikk for å opprette en gruppe STR_GROUP_DELETE_TOOLTIP :{BLACK}Fjern den valgte gruppen STR_GROUP_RENAME_TOOLTIP :{BLACK}Gi nytt navn på den valgte gruppen +STR_GROUP_LIVERY_TOOLTIP :{BLACK}Endre firmafarger for valgt gruppe STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Klikk for å beskytte denne gruppen fra global autoerstatning STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Slette gruppe @@ -3386,6 +3475,7 @@ STR_BUY_VEHICLE_SHIP_CAPTION :Nye skip STR_BUY_VEHICLE_AIRCRAFT_CAPTION :Nye luftfartøy STR_PURCHASE_INFO_COST_WEIGHT :{BLACK}Kostnad: {GOLD}{CURRENCY_LONG}{BLACK} Vekt: {GOLD}{WEIGHT_SHORT} +STR_PURCHASE_INFO_COST_REFIT_WEIGHT :{BLACK}Kostnad: {GOLD}{CURRENCY_LONG}{BLACK} (Ombyggingskostnad: {GOLD}{CURRENCY_LONG}{BLACK}) Vekt: {GOLD}{WEIGHT_SHORT} STR_PURCHASE_INFO_SPEED_POWER :{BLACK}Hastighet: {GOLD}{VELOCITY}{BLACK} Kraft: {GOLD}{POWER} STR_PURCHASE_INFO_SPEED :{BLACK}Hastighet: {GOLD}{VELOCITY} STR_PURCHASE_INFO_SPEED_OCEAN :{BLACK}Hastighet på havet: {GOLD}{VELOCITY} @@ -3396,12 +3486,15 @@ STR_PURCHASE_INFO_REFITTABLE :(ombyggbart) STR_PURCHASE_INFO_DESIGNED_LIFE :{BLACK}Designet: {GOLD}{NUM}{BLACK} Levetid: {GOLD}{COMMA} år STR_PURCHASE_INFO_RELIABILITY :{BLACK}Maks pålitelighet: {GOLD}{COMMA}{NBSP}% STR_PURCHASE_INFO_COST :{BLACK}Kostnad: {GOLD}{CURRENCY_LONG} +STR_PURCHASE_INFO_COST_REFIT :{BLACK}Kostnad: {GOLD}{CURRENCY_LONG}{BLACK} (Ombyggingskostnad: {GOLD}{CURRENCY_LONG}{BLACK}) STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}Vekt: {GOLD}{WEIGHT_SHORT} ({WEIGHT_SHORT}) STR_PURCHASE_INFO_COST_SPEED :{BLACK}Kostnad: {GOLD}{CURRENCY_LONG}{BLACK} Hastighet: {GOLD}{VELOCITY} +STR_PURCHASE_INFO_COST_REFIT_SPEED :{BLACK}Kostnad: {GOLD}{CURRENCY_LONG}{BLACK} (Ombyggingskostnad: {GOLD}{CURRENCY_LONG}{BLACK}) Hastighet: {GOLD}{VELOCITY} STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Kapasitet: {GOLD}{CARGO_LONG}, {CARGO_LONG} STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Lokomotivvogner: {GOLD}+{POWER}{BLACK} Vekt: {GOLD}+{WEIGHT_SHORT} STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Kan bygges om til: {GOLD}{STRING} STR_PURCHASE_INFO_ALL_TYPES :Alle varetyper +STR_PURCHASE_INFO_NONE :Ingen STR_PURCHASE_INFO_ALL_BUT :Alt utenom {CARGO_LIST} STR_PURCHASE_INFO_MAX_TE :{BLACK}Maks trekkraft: {GOLD}{FORCE} STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Rekkevidde: {GOLD}{COMMA} ruter @@ -3417,11 +3510,21 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Kjøp kj STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Kjøp skip STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Kjøp luftfartøy +STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Kjøp og bygg om kjøretøy +STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Kjøp og bygg om kjøretøy +STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Kjøp og bygg om skip +STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Kjøp og bygg om luftfartøy + STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Kjøp det merkede tog/vogn. Shift+klikk viser estimert kostnad STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Kjøp det merkede kjøretøy. Shift+klikk viser estimert kostnad STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Kjøp det merkede skip. Shift+klikk viser estimert kostnad STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Kjøp det merkede luftfartøy. Shift+klikk viser estimert kostnad +STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Kjøp og bygg om merket tog/vogn. Shift+klikk viser anslått kostnad uten å kjøpe. +STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Kjøp og bygg om det merkede kjøretøyet. Shift+klikk viser anslått kostnad uten å kjøpe. +STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Kjøp og bygg om det merkede skipet. Shift+klikk viser anslått kostnad uten å kjøpe. +STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Kjøp og bygg om det merkede luftfartøyet. Shift+klikk viser anslått kostnad uten å kjøpe. + STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Endre navn STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Endre navn STR_BUY_VEHICLE_SHIP_RENAME_BUTTON :{BLACK}Endre navn @@ -3801,6 +3904,7 @@ STR_ORDER_CONDITIONAL_AGE :Alder (år) STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :Trenger vedlikehold STR_ORDER_CONDITIONAL_UNCONDITIONALLY :Alltid STR_ORDER_CONDITIONAL_REMAINING_LIFETIME :Gjenstående levetid (år) +STR_ORDER_CONDITIONAL_MAX_RELIABILITY :Maksimal pålitelighet STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP :{BLACK}Hvordan sammenligne kjøretøyets data til den gitte verdi STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS :er lik @@ -4227,7 +4331,6 @@ STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}For mang STR_ERROR_TOO_MANY_STATION_SPECS :{WHITE}For mange enkeltdeler på jernbanestasjonen STR_ERROR_TOO_MANY_BUS_STOPS :{WHITE}For mange bussholdeplasser STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}For mange lasteterminaler -STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}For nærme en annen stasjon/lasteterminal STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}For nærme enn annen havn STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}For nærme en annen flyplass STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Kan ikke endre stasjonens navn... @@ -4235,6 +4338,7 @@ STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... denn STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... veien vender i feil retning STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... gjennomkjøringsstopper kan ikke ha hjørner STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... gjennomkjøringsstopper kan ikke ha kryss +STR_ERROR_DRIVE_THROUGH_ON_ONEWAY_ROAD :{WHITE}... veien er enveiskjørt eller blokkert # Station destruction related errors STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Kan ikke fjerne del av stasjonen... @@ -4376,6 +4480,7 @@ STR_ERROR_GROUP_CAN_T_CREATE :{WHITE}Kan ikke STR_ERROR_GROUP_CAN_T_DELETE :{WHITE}Kan ikke slette denne gruppen... STR_ERROR_GROUP_CAN_T_RENAME :{WHITE}Kan ikke gi nytt navn på denne gruppen... STR_ERROR_GROUP_CAN_T_SET_PARENT :{WHITE}Kan ikke sette foreldregruppe... +STR_ERROR_GROUP_CAN_T_SET_PARENT_RECURSION :{WHITE}... løkker i gruppehierarkiet er ikke tillatt STR_ERROR_GROUP_CAN_T_REMOVE_ALL_VEHICLES :{WHITE}Kan ikke fjerne alle kjøretøy fra denne gruppen... STR_ERROR_GROUP_CAN_T_ADD_VEHICLE :{WHITE}Kan ikke legge til kjøretøyet i denne gruppen... STR_ERROR_GROUP_CAN_T_ADD_SHARED_VEHICLE :{WHITE}Kan ikke legge til delte kjøretøyer i gruppen... @@ -4486,6 +4591,8 @@ STR_BASESOUNDS_DOS_DESCRIPTION :Originale lyder STR_BASESOUNDS_WIN_DESCRIPTION :Originale lyder fra Transport Tycoon Deluxe for Windows. STR_BASESOUNDS_NONE_DESCRIPTION :En lydpakke uten noen lyder. STR_BASEMUSIC_WIN_DESCRIPTION :Original musikk fra Transport Tycoon Deluxe for Windows. +STR_BASEMUSIC_DOS_DESCRIPTION :Original Transport Tycoon Deluxe DOS edition music. +STR_BASEMUSIC_TTO_DESCRIPTION :Original Transport Tycoon (Original/World Editor) DOS edition music. STR_BASEMUSIC_NONE_DESCRIPTION :En musikkpakke uten noe musikk. ##id 0x2000 diff --git a/src/lang/norwegian_nynorsk.txt b/src/lang/norwegian_nynorsk.txt index aa53408bea..4342821243 100644 --- a/src/lang/norwegian_nynorsk.txt +++ b/src/lang/norwegian_nynorsk.txt @@ -986,6 +986,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normal STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Dobbel størrelse STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Firedobbel størrelse + + STR_GAME_OPTIONS_BASE_GRF :{BLACK}Grafikksett STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Vel grafikksett som skal nyttast STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} manglande/øydelagd{P "" e} fil{P "" er} @@ -1240,6 +1242,7 @@ STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD_HELPTEXT :Tillatt bygging STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Endring av denne instillinga er ikkje mogleg når det finst køyretøy STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Vedlikehald av infrastruktur: {STRING} + STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Flyplassar utgår aldri: {STRING} STR_CONFIG_SETTING_WARN_LOST_VEHICLE :Advarsel om køyretøyet køyrer seg vill: {STRING} @@ -1604,7 +1607,6 @@ STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}Varefor STR_CONFIG_SETTING_AI :{ORANGE}Motstandarar STR_CONFIG_SETTING_AI_NPC :{ORANGE}Datamaskinspelarar -STR_CONFIG_SETTING_PATHFINDER_OPF :Original STR_CONFIG_SETTING_PATHFINDER_NPF :NPF STR_CONFIG_SETTING_PATHFINDER_YAPF_RECOMMENDED :YAPF {BLUE}(Anbefalt) @@ -1687,13 +1689,9 @@ STR_QUIT_NO :{BLACK}Nei # Supported OSes STR_OSNAME_WINDOWS :Windows -STR_OSNAME_DOS :DOS STR_OSNAME_UNIX :Unix STR_OSNAME_OSX :OS{NBSP}X -STR_OSNAME_BEOS :BeOS STR_OSNAME_HAIKU :Haiku -STR_OSNAME_MORPHOS :MorphOS -STR_OSNAME_AMIGAOS :AmigaOS STR_OSNAME_OS2 :OS/2 STR_OSNAME_SUNOS :SunOS @@ -1722,7 +1720,6 @@ STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Byt nove STR_CHEAT_SETUP_PROD :{LTBLUE}Tillet endring av produksjonsmengder: {ORANGE}{STRING} # Livery window -STR_LIVERY_CAPTION :{WHITE}Ny firmafarge STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Syne generelle fargetema STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Syne togfargetema @@ -1984,9 +1981,9 @@ STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Tenaren STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Firmaet er beskytta. Skriv inn passord # Network company list added strings -STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Liste over klientar -STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Vær tilskodar -STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Nytt firma +STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Liste over klientar +STR_NETWORK_COMPANY_LIST_SPECTATE :Vær tilskodar +STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Nytt firma # Network client list STR_NETWORK_CLIENTLIST_KICK :Kast ut @@ -2001,7 +1998,6 @@ STR_NETWORK_CLIENT :Klient STR_NETWORK_SPECTATORS :Tilskodarar STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Skriv inn kor mykje pengar du ønskar å gje -STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Tilskodar # Network set password STR_COMPANY_PASSWORD_CANCEL :{BLACK}Ikkje lagre passordet @@ -2603,7 +2599,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Feltet eigast a STR_ABOUT_OPENTTD :{WHITE}Om OpenTTD STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Opphaveleg opphavsbeskytta av {COPYRIGHT} 1995 Chris Sawyer, Alle rettigheiter reservert STR_ABOUT_VERSION :{BLACK}OpenTTD versjon {REV}. Oversett til nynorsk av Thor Morten Skogrand med fleire. -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 OpenTTD-teamet +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2019 OpenTTD-teamet # Framerate display window ############ Leave those lines in this order!! @@ -3203,18 +3199,8 @@ STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Midtstil STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Produksjonsnivå: {YELLOW}{COMMA}% STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}Verksemda legg snarleg ned drifta! -############ range for requires starts -STR_INDUSTRY_VIEW_REQUIRES_CARGO :{BLACK}Treng: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Treng: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Treng: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} -############ range for requires ends -############ range for produces starts -STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Lagar: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Lagar: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -############ range for produces ends - STR_CONFIG_GAME_PRODUCTION :{WHITE}Byt produksjon (8-gongen, opptil 2040) STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}Endre produksjonsnivå (prosent, opp til 800%) @@ -3263,6 +3249,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :køyretøy utan STR_GROUP_DEFAULT_SHIPS :Ugrupperte skip STR_GROUP_DEFAULT_AIRCRAFTS :Luftfartøy utan gruppe + STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Grupper - Klikk på ei gruppe for å få ei liste over alle køyretøya i den STR_GROUP_CREATE_TOOLTIP :{BLACK}Klikk for å lage ei gruppe STR_GROUP_DELETE_TOOLTIP :{BLACK}Slett den valde gruppa @@ -3320,11 +3307,13 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Kjøp k STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Bygg skip STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Bygg luftfartøy + STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Bygg den valde farkosten. Skift-klikk viser prisoverslag utan å kjøpe. STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Bygg det valde køyretøyet. Skift-klikk viser prisoverslag utan å kjøpe. STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Bygg det valde skipet. Skift-klikk viser prisoverslag utan å kjøpe. STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Bygg det valde luftfartøyet. Skift-klikk viser prisoverslag utan å kjøpe. + STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Gje nytt namn STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Endre namn STR_BUY_VEHICLE_SHIP_RENAME_BUTTON :{BLACK}Endre namn @@ -4119,7 +4108,6 @@ STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}For mang STR_ERROR_TOO_MANY_STATION_SPECS :{WHITE}For mange togstasjon-delar STR_ERROR_TOO_MANY_BUS_STOPS :{WHITE}For mange busshaldeplassar STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}For mange lasteterminalar -STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}For nær ein annan jernbanestasjon/lasteterminal STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}For nær ei anna hamn STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}For nær ein annan flyplass STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Kan ikkje endre namnet på stasjonen... diff --git a/src/lang/polish.txt b/src/lang/polish.txt index 5825519ef3..cd2121671b 100644 --- a/src/lang/polish.txt +++ b/src/lang/polish.txt @@ -568,6 +568,8 @@ STR_COLOUR_ORANGE :Pomarańczowy STR_COLOUR_BROWN :Brązowy STR_COLOUR_GREY :Szary STR_COLOUR_WHITE :Biały +STR_COLOUR_RANDOM :Losowy +STR_COLOUR_DEFAULT :Domyślny # Units used in OpenTTD STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}mph @@ -854,6 +856,7 @@ STR_ABOUT_MENU_SCREENSHOT :Zrzut ekranu STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Zrzut ekranu z pełnym przybliżeniem STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Zrzut ekranu z przybliżeniem domyślnym STR_ABOUT_MENU_GIANT_SCREENSHOT :Zrzut ekranu całej mapy +STR_ABOUT_MENU_SHOW_FRAMERATE :Pokaż ilość klatek na sekundę STR_ABOUT_MENU_ABOUT_OPENTTD :Info o 'OpenTTD' STR_ABOUT_MENU_SPRITE_ALIGNER :Wyrównywanie sprite'ów STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :Włącz/wyłącz ramki @@ -1056,6 +1059,7 @@ STR_PLAYLIST_PROGRAM :{TINY_FONT}{BLA STR_PLAYLIST_CLEAR :{TINY_FONT}{BLACK}Wyczyść STR_PLAYLIST_CHANGE_SET :{BLACK}Zmień zestaw STR_PLAYLIST_TOOLTIP_CLEAR_CURRENT_PROGRAM_CUSTOM1 :{BLACK}Wyczyść obecny program (tylko Wlasny1 lub Wlasny2) +STR_PLAYLIST_TOOLTIP_CHANGE_SET :{BLACK}Zmień wybór muzyki na następny zainstalowany zestaw STR_PLAYLIST_TOOLTIP_CLICK_TO_ADD_TRACK :{BLACK}Klik na ścieżce aby dodać do obecnego programu (Wlasny1 i Wlasny2) STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK :{BLACK}Kliknij na ścieżce muzycznej aby usunąć ją z wybranego programu (Wlasny1 lub Wlasny2) @@ -1192,6 +1196,7 @@ STR_NEWS_MERGER_TAKEOVER_TITLE :{BIG_FONT}{BLAC STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENT_NAME}{}(Prezes) STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}{STRING} sponsoruje konstrukcję nowego miasta {TOWN}! +STR_NEWS_NEW_TOWN_UNSPONSORED :{BLACK}{BIG_FONT}Zostało wybudowane nowe miasto o nazwie {TOWN}! STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}Rozpoczęto budowę nowe{G go j go} {STRING.d} blisko {TOWN}! STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}Now{G y a e} {STRING} został{G 0 "" a o} posadzon{G 0 y a e} blisko {TOWN}! @@ -1304,6 +1309,8 @@ STR_GAME_OPTIONS_CURRENCY_ZAR :Rand Południow STR_GAME_OPTIONS_CURRENCY_CUSTOM :Własna... STR_GAME_OPTIONS_CURRENCY_GEL :Lari gruzińskie (GEL) STR_GAME_OPTIONS_CURRENCY_IRR :Rial irański (IRR) +STR_GAME_OPTIONS_CURRENCY_RUB :Nowy rubel rosyjski (RUB) +STR_GAME_OPTIONS_CURRENCY_MXN :Peso meksykańskie (MXN) ############ end of currency region STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Pojazdy drogowe @@ -1366,6 +1373,9 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normalne STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Podwójny STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Poczwórny + +STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Poczwórny + STR_GAME_OPTIONS_BASE_GRF :{BLACK}Podstawowy zestaw grafik STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Wybierz podstawowy zestaw grafik do użycia STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} brak/uszkodzony plik{P "" i ów} @@ -1633,6 +1643,9 @@ STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Zmiana t STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Utrzymywanie infrastruktury: {STRING} STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Kiedy włączone, utrzymanie infrastruktury jest naliczane w kosztach. Koszty wzrastają nadproporcjonalnie do rozmiarów sieci połączeń, a więc dotykają bardziej duże niż małe firmy +STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR :Początkowy kolor firmy: {STRING} +STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT :Wybierz początkowy kolor dla firmy + STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Pozwól budować stare lotniska: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Włączona opcja sprawia, że każdy typ lotniska będzie dostępny na zawsze od chwili wprowadzenia @@ -1717,6 +1730,8 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :zielony STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :ciemnozielony STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :fioletowy STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Zachowanie podczas przeciągania mapy +STR_CONFIG_SETTING_SCROLLMODE_DEFAULT :Przeciągnij okno podglądu prawym przyciskiem myszy, pozycja myszy zablokowana +STR_CONFIG_SETTING_SCROLLMODE_RMB_LOCKED :Przeciągnij mapę prawym przyciskiem myszy, pozycja myszy zablokowana STR_CONFIG_SETTING_SCROLLMODE_RMB :Przeciągnij mapę prawym przyciskiem myszy STR_CONFIG_SETTING_SCROLLMODE_LMB :Przeciągnij mapę lewym przyciskiem myszy STR_CONFIG_SETTING_SMOOTH_SCROLLING :Wygładź przesuwanie widoku: {STRING} @@ -1775,7 +1790,7 @@ STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS_HELPTEXT :Wlącz obsług STR_CONFIG_SETTING_LOADING_INDICATORS :Pokazuj wskaźniki załadunku: {STRING} STR_CONFIG_SETTING_LOADING_INDICATORS_HELPTEXT :Wybierz, czy wskaźnik załadunku pokazuje się nad ładowanym/rozładowywanym pojazdem STR_CONFIG_SETTING_TIMETABLE_IN_TICKS :Pokazuj rozkłady jazdy w tickach, a nie w dniach: {STRING} -STR_CONFIG_SETTING_TIMETABLE_IN_TICKS_HELPTEXT :W tabelach czasu, czas podróży pokaż w tyknięciach gry zamiast w dniach +STR_CONFIG_SETTING_TIMETABLE_IN_TICKS_HELPTEXT :W tabelach czasu, czas podróży pokaż w tickach gry zamiast w dniach STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE :Pokazuj przyjazdy i odjazdy w rozkładach: {STRING} STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE_HELPTEXT :Wyświetlanie przewidywanego przyjazdu i odjazdu w rozkładach STR_CONFIG_SETTING_QUICKGOTO :Szybkie tworzenie poleceń pojazdu: {STRING} @@ -1941,6 +1956,7 @@ STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Aktywacja tej o STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :Zabronione STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED :Dozwolone STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :Dozwolone, dowolny układ miasta +STR_CONFIG_SETTING_TOWN_CARGOGENMODE_BITCOUNT :Liniowy STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :Rozmieszczenie drzew w grze: {STRING} STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :Losowe pojawianie się drzew podczas gry. Może mieć to wpływ na zakłady opierające się na wyrastaniu drzew, np. tartaki @@ -2068,7 +2084,6 @@ STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}Dystryb STR_CONFIG_SETTING_AI :{ORANGE}Rywale STR_CONFIG_SETTING_AI_NPC :{ORANGE}Gracze komputerowi -STR_CONFIG_SETTING_PATHFINDER_OPF :Oryginalne STR_CONFIG_SETTING_PATHFINDER_NPF :NPF STR_CONFIG_SETTING_PATHFINDER_YAPF_RECOMMENDED :YAPF {BLUE}(Zalecane) @@ -2152,13 +2167,9 @@ STR_QUIT_NO :{BLACK}Nie # Supported OSes STR_OSNAME_WINDOWS :Windows -STR_OSNAME_DOS :DOS STR_OSNAME_UNIX :Unix STR_OSNAME_OSX :OS{NBSP}X -STR_OSNAME_BEOS :BeOS STR_OSNAME_HAIKU :Haiku -STR_OSNAME_MORPHOS :MorphOS -STR_OSNAME_AMIGAOS :AmigaOS STR_OSNAME_OS2 :OS/2 STR_OSNAME_SUNOS :SunOS @@ -2187,7 +2198,7 @@ STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Zmiana o STR_CHEAT_SETUP_PROD :{LTBLUE}Pozwól modyfikować wielkość produkcji przedsiębiorstw: {ORANGE}{STRING} # Livery window -STR_LIVERY_CAPTION :{WHITE}Nowy schemat kolorów +STR_LIVERY_CAPTION :{WHITE}{COMPANY} - Schemat kolorów STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Pokaż ogólne schematy koloru STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Pokaż schematy koloru pociągów @@ -2449,9 +2460,9 @@ STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Serwer j STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Firma jest chroniona. Wprowadź hasło # Network company list added strings -STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Lista klientów -STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Obserwuj -STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Nowa firma +STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Lista klientów +STR_NETWORK_COMPANY_LIST_SPECTATE :Obserwuj +STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Nowa firma # Network client list STR_NETWORK_CLIENTLIST_KICK :Wyrzuć @@ -2466,7 +2477,6 @@ STR_NETWORK_CLIENT :Klient STR_NETWORK_SPECTATORS :Widzowie STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Wprowadź ilość pieniędzy, które chcesz przekazać -STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Obserwator # Network set password STR_COMPANY_PASSWORD_CANCEL :{BLACK}Nie zapisuj podanego hasła @@ -2748,8 +2758,8 @@ STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Sygnaliz STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}Jednokierunkowy sygnalizator trasy (elektryczny){}Sygnalizator trasy umożliwiający wejście więcej niż jednemu pociagowi do bloku sygnalizatorów, o ile pociąg może zarezerwować trasę do bezpiecznego punktu zatrzymania. Sygnalizatory jednokierunkowe nie mogą być mijane w przeciwnym kierunku STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Zamiana sygnałów{}Jeżeli włączone, kliknięcie na istniejący sygnał spowoduje zamianę go na wybrany typ i wariant. CTRL+klik przełącza istniejący wariant. Shift+klik pokazuje szacowany koszt zamiany STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Gęstość sygnałów przy przeciąganiu -STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Zmniejsz gęstość sygnałów przy przeciąganiu -STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Zwiększ gęstość sygnałów przy przeciąganiu +STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Zmniejsz odległość między sygnałami przy przeciąganiu +STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Zwiększ odległość między sygnałami przy przeciąganiu # Bridge selection window STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Wybierz rodzaj mostu kolejowego @@ -3069,12 +3079,41 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Teren w posiada STR_ABOUT_OPENTTD :{WHITE}OpenTTD STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Prawa Autorskie {COPYRIGHT} 1995 Chris Sawyer, Wszelkie prawa zastrzeżone STR_ABOUT_VERSION :{BLACK}OpenTTD wersja {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2018 Zespół OpenTTD +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2019 Zespół OpenTTD # Framerate display window +STR_FRAMERATE_CAPTION :{WHITE}Ilość klatek na sekundę +STR_FRAMERATE_CAPTION_SMALL :{STRING}{WHITE} ({DECIMAL}x) +STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}Liczba ticków gry symulowanych na sekundę. +STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}Liczba renderowanych klatek wideo na sekundę. +STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}Jak szybko gra obecnie działa, w porównaniu do oczekiwanej prędkości przy normalnym tempie symulacji. +STR_FRAMERATE_CURRENT :{WHITE}Obecny +STR_FRAMERATE_AVERAGE :{WHITE}Średnia +STR_FRAMERATE_DATA_POINTS :{BLACK}Dane oparte na {COMMA} pomiarach +STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL} ms +STR_FRAMERATE_MS_WARN :{YELLOW}{DECIMAL} ms +STR_FRAMERATE_MS_BAD :{RED}{DECIMAL} ms +STR_FRAMERATE_FPS_GOOD :{LTBLUE}{DECIMAL} klatek/sek. +STR_FRAMERATE_FPS_WARN :{YELLOW}{DECIMAL} klatek/sek. +STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL} klatek/sek. +STR_FRAMERATE_GRAPH_MILLISECONDS :{TINY_FONT}{COMMA} ms +STR_FRAMERATE_GRAPH_SECONDS :{TINY_FONT}{COMMA} sek. ############ Leave those lines in this order!! +STR_FRAMERATE_GL_ECONOMY :{BLACK} Obsługa ładunku: +STR_FRAMERATE_GL_LINKGRAPH :{WHITE} Opóźnienie wykresu połączeń: +STR_FRAMERATE_DRAWING :{BLACK}Renderowanie grafiki: +STR_FRAMERATE_DRAWING_VIEWPORTS :{BLACK} Okna podgląu świata: +STR_FRAMERATE_VIDEO :{WHITE}Wyjście video: +STR_FRAMERATE_SOUND :{WHITE}Miksowanie dźwięku: ############ End of leave-in-this-order ############ Leave those lines in this order!! +STR_FRAMETIME_CAPTION_GAMELOOP :Pętla gry +STR_FRAMETIME_CAPTION_GL_ECONOMY :Obsługa ładunku +STR_FRAMETIME_CAPTION_GL_LINKGRAPH :Opóźnienie wykresu połączeń +STR_FRAMETIME_CAPTION_DRAWING :Renderowanie grafiki +STR_FRAMETIME_CAPTION_DRAWING_VIEWPORTS :Renderowanie okna podgląu świata +STR_FRAMETIME_CAPTION_VIDEO :Wyjście wideo +STR_FRAMETIME_CAPTION_SOUND :Miksowanie dźwięku ############ End of leave-in-this-order @@ -3100,6 +3139,9 @@ STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Szczegó STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}Brak dostępnych informacji STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING} STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING} +STR_SAVELOAD_FILTER_TITLE :{BLACK}Fraza filtru: +STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Zastąp plik +STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW}Czy na pewno chcesz zastąpić istniejący stan gry? STR_SAVELOAD_OSKTITLE :{BLACK}Wprowadź nazwę pod jaką zapisać grę @@ -3217,7 +3259,10 @@ STR_NEWGRF_SETTINGS_VERSION :{BLACK}Wersja: STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}Kompatybilność z wersją min.: {SILVER}{NUM} STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}Suma MD5: {SILVER}{STRING} STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Paleta: {SILVER}{STRING} +STR_NEWGRF_SETTINGS_PALETTE_DEFAULT :Domyslny (D) +STR_NEWGRF_SETTINGS_PALETTE_DEFAULT_32BPP :Domyślny (D) / 32 bpp STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Parametry: {SILVER}{STRING} +STR_NEWGRF_SETTINGS_PARAMETER_NONE :Żadne STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}Brak dostępnych informacji STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}Nie znaleziono pasującego pliku @@ -3362,6 +3407,7 @@ STR_EDIT_SIGN_SIGN_OSKTITLE :{BLACK}Wpisz na STR_TOWN_DIRECTORY_CAPTION :{WHITE}Miasta STR_TOWN_DIRECTORY_NONE :{ORANGE}- Żaden - STR_TOWN_DIRECTORY_TOWN :{ORANGE}{TOWN}{BLACK} ({COMMA}) +STR_TOWN_DIRECTORY_CITY :{ORANGE}{TOWN}{YELLOW} (Miasto){BLACK} ({COMMA}) STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}Nazwy miast - klik na nazwie aby wycentrować widok na mieście. Ctrl+klik otwiera nowy podgląd na lokację miasta STR_TOWN_POPULATION :{BLACK}Populacja świata: {COMMA} @@ -3422,6 +3468,7 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Daj ła # Goal window STR_GOALS_CAPTION :{WHITE}Cele firmy {COMPANY} STR_GOALS_SPECTATOR_CAPTION :{WHITE}Cele globalne +STR_GOALS_SPECTATOR :Cele globalne STR_GOALS_GLOBAL_TITLE :{BLACK}Cele globalne: STR_GOALS_TEXT :{ORANGE}{STRING} STR_GOALS_NONE :{ORANGE}- Brak - @@ -3470,6 +3517,7 @@ STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klik na # Story book window STR_STORY_BOOK_CAPTION :{WHITE}Dziennik Historii Firmy {COMPANY} STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Ogólny przewodnik +STR_STORY_BOOK_SPECTATOR :Ogólny przewodnik STR_STORY_BOOK_TITLE :{YELLOW}{STRING} STR_STORY_BOOK_GENERIC_PAGE_ITEM :Strona {NUM} STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Skocz na właściwą stronę wybierając ją z listy. @@ -3674,21 +3722,11 @@ STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Centruj STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Poziom produkcji: {YELLOW}{COMMA}% STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}Przedsiębiorstwo ogłosiło likwidację! -############ range for requires starts -STR_INDUSTRY_VIEW_REQUIRES_CARGO :{BLACK}Wymaga: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Wymaga: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Wymaga: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} -############ range for requires ends STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Potrzebuje: STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING} STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} oczekuje{STRING} -############ range for produces starts -STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Produkuje: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Produkuje: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -############ range for produces ends - STR_CONFIG_GAME_PRODUCTION :{WHITE}Zmiana produkcji (wielokrotność 8, do 2040) STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}Zmiana poziomu produkcji (procentowo, do 800%) @@ -3737,10 +3775,12 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Pojazdy bez gru STR_GROUP_DEFAULT_SHIPS :Statki bez grupy STR_GROUP_DEFAULT_AIRCRAFTS :Samoloty bez grupy + STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Grupy - kliknij na grupę, aby wyświetlić wszystkie pojazdy z grupy. Przeciągnij i upuść grupy, aby dostosować hierarchię. STR_GROUP_CREATE_TOOLTIP :{BLACK}Kliknij aby stworzyć grupę STR_GROUP_DELETE_TOOLTIP :{BLACK}Usuń zaznaczoną grupę STR_GROUP_RENAME_TOOLTIP :{BLACK}Zmień nazwę zaznaczonej grupy +STR_GROUP_LIVERY_TOOLTIP :{BLACK}Zmień kolor zaznaczonej grupy STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Kliknij, aby ochronić tę grupę przed globalną zamianą pojazdów STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Skasuj Grupę @@ -3784,6 +3824,7 @@ STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Ładowno STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Moc: {GOLD}+{POWER}{BLACK} Masa: {GOLD}+{WEIGHT_SHORT} STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Można przystosować do: {GOLD}{STRING} STR_PURCHASE_INFO_ALL_TYPES :wszystkie typy ładunków +STR_PURCHASE_INFO_NONE :Żadne STR_PURCHASE_INFO_ALL_BUT :wszystko oprócz {CARGO_LIST} STR_PURCHASE_INFO_MAX_TE :{BLACK}Maks. siła pociągowa: {GOLD}{FORCE} STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Zasięg: {GOLD}{COMMA} pól @@ -3799,11 +3840,13 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Kup poja STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Kup statek STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Kup samolot + STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Kup zaznaczony pociąg. Shift+klik pokazuje szacunkowy koszt bez dokonania zakupu STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Kup zaznaczony pojazd drogowy. Shift+klik pokazuje szacunkowy koszt bez dokonania zakupu STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Kup zaznaczony statek. Shift+klik pokazuje szacunkowy koszt bez dokonania zakupu STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Kup zaznaczony samolot. Shift+klik pokazuje szacunkowy koszt bez dokonania zakupu + STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Zmień nazwę STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Zmień nazwę STR_BUY_VEHICLE_SHIP_RENAME_BUTTON :{BLACK}Zmień nazwę @@ -4189,6 +4232,7 @@ STR_ORDER_CONDITIONAL_AGE :Wiek (w latach) STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :Wymaga serwisowania STR_ORDER_CONDITIONAL_UNCONDITIONALLY :Zawsze STR_ORDER_CONDITIONAL_REMAINING_LIFETIME :Pozostały czas życia (w latach) +STR_ORDER_CONDITIONAL_MAX_RELIABILITY :Maksymalna niezawodność STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP :{BLACK}Jak porównać dane pojazdu z zadaną wartością STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS :jest równy @@ -4614,7 +4658,6 @@ STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}Za duzo STR_ERROR_TOO_MANY_STATION_SPECS :{WHITE}Za dużo części stacji kolejowej STR_ERROR_TOO_MANY_BUS_STOPS :{WHITE}Zbyt wiele przystanków autobusowych STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}Zbyt wiele stacji załadunku ciężarówek -STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}Zbyt blisko innej stacji/strefy załadunku STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Zbyt blisko innego portu STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Zbyt blisko innego lotniska STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Nie można zmienić nazwy stacji... @@ -4874,6 +4917,8 @@ STR_BASESOUNDS_DOS_DESCRIPTION :Oryginalna edyc STR_BASESOUNDS_WIN_DESCRIPTION :Oryginalna edycja dźwięków dla Transport Tycoon Deluxe Windows. STR_BASESOUNDS_NONE_DESCRIPTION :Zestaw dźwięków nie zawierający żadnych dźwięków. STR_BASEMUSIC_WIN_DESCRIPTION :Oryginalna edycja utworów muzycznych w Transport Tycoon Deluxe Windows. +STR_BASEMUSIC_DOS_DESCRIPTION :Oryginalna edycja utworów muzycznych dla Transport Tycoon Deluxe DOS. +STR_BASEMUSIC_TTO_DESCRIPTION :Oryginalna edycja utworów muzycznych dla Transport Tycoon DOS. STR_BASEMUSIC_NONE_DESCRIPTION :Zestaw utworów muzycznych nie zawierający żadnej muzyki. ##id 0x2000 diff --git a/src/lang/portuguese.txt b/src/lang/portuguese.txt index b071b9c185..0c8361e54c 100644 --- a/src/lang/portuguese.txt +++ b/src/lang/portuguese.txt @@ -77,7 +77,7 @@ STR_CARGO_SINGULAR_COPPER_ORE :Minério de Cob STR_CARGO_SINGULAR_MAIZE :Milho STR_CARGO_SINGULAR_FRUIT :Fruta STR_CARGO_SINGULAR_DIAMOND :Diamantes -STR_CARGO_SINGULAR_FOOD :Alimentos +STR_CARGO_SINGULAR_FOOD :Alimento STR_CARGO_SINGULAR_PAPER :Papel STR_CARGO_SINGULAR_GOLD :Ouro STR_CARGO_SINGULAR_WATER :Água @@ -140,7 +140,7 @@ STR_ABBREV_GOODS :{TINY_FONT}BN STR_ABBREV_GRAIN :{TINY_FONT}CR STR_ABBREV_WOOD :{TINY_FONT}MD STR_ABBREV_IRON_ORE :{TINY_FONT}FR -STR_ABBREV_STEEL :{TINY_FONT}AÇ +STR_ABBREV_STEEL :{TINY_FONT}AC STR_ABBREV_VALUABLES :{TINY_FONT}VL STR_ABBREV_COPPER_ORE :{TINY_FONT}CO STR_ABBREV_MAIZE :{TINY_FONT}ML @@ -190,6 +190,8 @@ STR_COLOUR_ORANGE :Laranja STR_COLOUR_BROWN :Castanho STR_COLOUR_GREY :Cinzento STR_COLOUR_WHITE :Branco +STR_COLOUR_RANDOM :Aleatório +STR_COLOUR_DEFAULT :Padrão # Units used in OpenTTD STR_UNITS_VELOCITY_IMPERIAL :{COMMA} mph @@ -261,7 +263,7 @@ STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP_TOOLTIP :{BLACK}Ao activ STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT_TOOLTIP :{BLACK}Ao activar este botão, os aviões ocultos também serão exibidos # Query window -STR_BUTTON_DEFAULT :{BLACK}Por Omissão +STR_BUTTON_DEFAULT :{BLACK}Padrão STR_BUTTON_CANCEL :{BLACK}Cancelar STR_BUTTON_OK :{BLACK}Confirmar @@ -319,7 +321,7 @@ STR_TOOLBAR_TOOLTIP_FORWARD :{BLACK}Aumentar STR_TOOLBAR_TOOLTIP_OPTIONS :{BLACK}Opções STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}Guardar jogo, abandonar jogo, sair STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}Mostrar mapa -STR_TOOLBAR_TOOLTIP_DISPLAY_TOWN_DIRECTORY :{BLACK}Mostrar lista de cidades +STR_TOOLBAR_TOOLTIP_DISPLAY_TOWN_DIRECTORY :{BLACK}Mostrar lista de localidades STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}Mostrar subsídios STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}Mostrar lista de estações da empresa STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}Mostrar informações financeiras da empresa @@ -352,9 +354,9 @@ STR_SCENEDIT_TOOLBAR_SCENARIO_EDITOR :{YELLOW}Editor STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD :{BLACK}Retroceder data de início 1 ano STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD :{BLACK}Avançar data de início 1 ano STR_SCENEDIT_TOOLBAR_TOOLTIP_SET_DATE :{BLACK}Clique para escolher o ano inicial -STR_SCENEDIT_TOOLBAR_TOOLTIP_DISPLAY_MAP_TOWN_DIRECTORY :{BLACK}Mostrar mapa, lista de cidades +STR_SCENEDIT_TOOLBAR_TOOLTIP_DISPLAY_MAP_TOWN_DIRECTORY :{BLACK}Mostrar mapa, lista de localidades STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION :{BLACK}Gerar terreno -STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Gerar cidades +STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Gerar localidades STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}Gerar indústrias STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Construir estradas STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Plantar árvores. Shift alterna contruir/mostrar custo estimado @@ -377,7 +379,7 @@ STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Definições STR_SETTINGS_MENU_SCRIPT_SETTINGS :Definições de IA / Scripts de Jogo STR_SETTINGS_MENU_NEWGRF_SETTINGS :Definições NewGRF STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Opções de Transparência -STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Mostrar nomes de cidades +STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Mostrar nomes de localidades STR_SETTINGS_MENU_STATION_NAMES_DISPLAYED :Mostrar nomes de estações STR_SETTINGS_MENU_WAYPOINTS_DISPLAYED :Mostrar nomes dos pontos de passagem STR_SETTINGS_MENU_SIGNS_DISPLAYED :Mostrar sinais @@ -403,8 +405,8 @@ STR_MAP_MENU_LINGRAPH_LEGEND :Legenda de flux STR_MAP_MENU_SIGN_LIST :Lista de sinais ############ range for town menu starts -STR_TOWN_MENU_TOWN_DIRECTORY :Lista de cidades -STR_TOWN_MENU_FOUND_TOWN :Fundar cidade +STR_TOWN_MENU_TOWN_DIRECTORY :Lista de localidades +STR_TOWN_MENU_FOUND_TOWN :Fundar localidade ############ range ends here ############ range for subsidies menu starts @@ -465,6 +467,7 @@ STR_TOOLBAR_SOUND_MUSIC :Som/música ############ range for message menu starts STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :Última mensagem/notícia STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Histórico de mensagens +STR_NEWS_MENU_DELETE_ALL_MESSAGES :Apagar todas as mensagens ############ range ends here ############ range for about menu starts @@ -476,7 +479,8 @@ STR_ABOUT_MENU_SCREENSHOT :Captura de ecr STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Captura com resolução máxima STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Captura com resolução normal STR_ABOUT_MENU_GIANT_SCREENSHOT :Captura de mapa -STR_ABOUT_MENU_ABOUT_OPENTTD :Sobre o OpenTTD... +STR_ABOUT_MENU_SHOW_FRAMERATE :Mostrar taxa de fotograma +STR_ABOUT_MENU_ABOUT_OPENTTD :Sobre o 'OpenTTD' STR_ABOUT_MENU_SPRITE_ALIGNER :Alinhador de gráficos STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :Alternar as caixas envolventes STR_ABOUT_MENU_TOGGLE_DIRTY_BLOCKS :Ligar/Desligar coloração de blocos sujos @@ -603,7 +607,7 @@ STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_DIRECTOR :Director STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHIEF_EXECUTIVE :Chefe Executivo STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHAIRMAN :Director Executivo STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_PRESIDENT :Presidente -STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TYCOON :Magnate +STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TYCOON :Magnata # Performance detail window STR_PERFORMANCE_DETAIL :{WHITE}Detalhes de rendimentos @@ -651,6 +655,7 @@ STR_MUSIC_RULER_MARKER :{TINY_FONT}{BLA STR_MUSIC_TRACK_NONE :{TINY_FONT}{DKGREEN}-- STR_MUSIC_TRACK_DIGIT :{TINY_FONT}{DKGREEN}{ZEROFILL_NUM} STR_MUSIC_TITLE_NONE :{TINY_FONT}{DKGREEN}------ +STR_MUSIC_TITLE_NOMUSIC :{TINY_FONT}{DKGREEN}Nenhuma música disponível STR_MUSIC_TITLE_NAME :{TINY_FONT}{DKGREEN}'{STRING}' STR_MUSIC_TRACK :{TINY_FONT}{BLACK}Faixa STR_MUSIC_XTITLE :{TINY_FONT}{BLACK}Título @@ -671,11 +676,14 @@ STR_MUSIC_TOOLTIP_TOGGLE_PROGRAM_SHUFFLE :{BLACK}Ligar/De STR_MUSIC_TOOLTIP_SHOW_MUSIC_TRACK_SELECTION :{BLACK}Mostrar janela de selecção de faixas de música # Playlist window +STR_PLAYLIST_MUSIC_SELECTION_SETNAME :{WHITE}Programa musical - '{STRING}' STR_PLAYLIST_TRACK_NAME :{TINY_FONT}{LTBLUE}{ZEROFILL_NUM} '{STRING}' STR_PLAYLIST_TRACK_INDEX :{TINY_FONT}{BLACK}Índice de faixas STR_PLAYLIST_PROGRAM :{TINY_FONT}{BLACK}Programa - '{STRING}' STR_PLAYLIST_CLEAR :{TINY_FONT}{BLACK}Limpar +STR_PLAYLIST_CHANGE_SET :{BLACK}Mudar conjunto STR_PLAYLIST_TOOLTIP_CLEAR_CURRENT_PROGRAM_CUSTOM1 :{BLACK}Limpar programa actual (somente Personaliz. 1 ou Personaliz. 2) +STR_PLAYLIST_TOOLTIP_CHANGE_SET :{BLACK}Mudar selecção musical para outro conjunto instalado STR_PLAYLIST_TOOLTIP_CLICK_TO_ADD_TRACK :{BLACK}Clique na faixa de música para a adicionar ao programa actual (somente Personaliz. 1 ou Personaliz. 2) STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK :{BLACK}Faça clique numa faixa para a remover da lista (Personaliz. 1 ou Personaliz. 2 apenas) @@ -740,12 +748,12 @@ STR_SMALLMAP_LEGENDA_TREES :{TINY_FONT}{BLA STR_SMALLMAP_LEGENDA_ROCKS :{TINY_FONT}{BLACK}Rochas STR_SMALLMAP_LEGENDA_WATER :{TINY_FONT}{BLACK}Água STR_SMALLMAP_LEGENDA_NO_OWNER :{TINY_FONT}{BLACK}Sem Proprietário -STR_SMALLMAP_LEGENDA_TOWNS :{TINY_FONT}{BLACK}Cidades +STR_SMALLMAP_LEGENDA_TOWNS :{TINY_FONT}{BLACK}Localidades STR_SMALLMAP_LEGENDA_INDUSTRIES :{TINY_FONT}{BLACK}Indústrias STR_SMALLMAP_LEGENDA_DESERT :{TINY_FONT}{BLACK}Deserto STR_SMALLMAP_LEGENDA_SNOW :{TINY_FONT}{BLACK}Neve -STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}Mostrar/ocultar nomes das cidades no mapa +STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}Mostrar/ocultar nomes das localidades no mapa STR_SMALLMAP_CENTER :{BLACK}Centrar o mapa na posição actual STR_SMALLMAP_INDUSTRY :{TINY_FONT}{STRING} ({NUM}) STR_SMALLMAP_LINKSTATS :{TINY_FONT}{STRING} @@ -810,7 +818,8 @@ STR_NEWS_COMPANY_LAUNCH_DESCRIPTION :{BIG_FONT}{BLAC STR_NEWS_MERGER_TAKEOVER_TITLE :{BIG_FONT}{BLACK}{STRING} foi comprada por {STRING}! STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENT_NAME}{}(Presidente) -STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}{STRING} subsidiou a construção da nova cidade de {TOWN}! +STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}{STRING} subsidiou a construção da nova localidade de {TOWN}! +STR_NEWS_NEW_TOWN_UNSPONSORED :{BLACK}{BIG_FONT}Uma nova localidade chamada {TOWN} foi fundada! STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}Nov{G 0 o o a os as} {STRING} em construção em {TOWN}! STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}Nov{G 0 o o a os as} {STRING} est{G 0 á á á ão ão} a ser plantad{G 0 o o a os as} em {TOWN}! @@ -878,10 +887,10 @@ STR_NEWS_EXCLUSIVE_RIGHTS_DESCRIPTION :{BIG_FONT}{BLAC # Extra view window STR_EXTRA_VIEW_PORT_TITLE :{WHITE}Visualizador {COMMA} -STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Copiar p/ o visualizador +STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Alterar janela de exibição STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT :{BLACK}Copiar a localização do visualizador global para este visualizador -STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Colar do visualizador -STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Colar a localização deste visualizador para o visualizador global +STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Alterar vista principal +STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Copiar a localização desta janela de exibição para a vista principal # Game options window STR_GAME_OPTIONS_CAPTION :{WHITE}Opções do Jogo @@ -923,6 +932,8 @@ STR_GAME_OPTIONS_CURRENCY_ZAR :Rand Sul Africa STR_GAME_OPTIONS_CURRENCY_CUSTOM :Personalizado... STR_GAME_OPTIONS_CURRENCY_GEL :Lari Georgiano (GEL) STR_GAME_OPTIONS_CURRENCY_IRR :Rial Iraniano (IRR) +STR_GAME_OPTIONS_CURRENCY_RUB :Novo Rublo Russo (RUB) +STR_GAME_OPTIONS_CURRENCY_MXN :Peso Mexicano (MXN) ############ end of currency region STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Veículos rodoviários @@ -930,8 +941,8 @@ STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Seleccio STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Circular pela esquerda STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :Circular pela direita -STR_GAME_OPTIONS_TOWN_NAMES_FRAME :{BLACK}Nomes das cidades -STR_GAME_OPTIONS_TOWN_NAMES_DROPDOWN_TOOLTIP :{BLACK}Seleccionar o estilo dos nomes das cidades +STR_GAME_OPTIONS_TOWN_NAMES_FRAME :{BLACK}Nomes das localidades +STR_GAME_OPTIONS_TOWN_NAMES_DROPDOWN_TOOLTIP :{BLACK}Seleccionar o estilo dos nomes das localidades ############ start of townname region STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH :Inglês @@ -985,6 +996,13 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normal STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Dobro do tamanho STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Quádruplo do tamanho +STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}Tamanho da fonte +STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Seleccionar tamanho da fonte de interface a usar + +STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal +STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Dobro do tamanho +STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Quádruplo do tamanho + STR_GAME_OPTIONS_BASE_GRF :{BLACK}Conjunto de gráficos base STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Seleccione o conjunto de gráficos base a usar STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} ficheiro{P "" s} que falta{P "" m} / corrupto{P "" s} @@ -1157,18 +1175,20 @@ STR_CONFIG_SETTING_TRAIN_REVERSING :Desabilitar inv STR_CONFIG_SETTING_TRAIN_REVERSING_HELPTEXT :Quando activo, os combóios não podem inverter marcha em estações não-terminais, mesmo se existir um caminho mais curto para o destino seguinte com inversão STR_CONFIG_SETTING_DISASTERS :Desastres: {STRING} STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Activa desastres que podem ocasionalmente bloquear ou destruir veículos ou infraestruturas -STR_CONFIG_SETTING_CITY_APPROVAL :Atitude da do Concelho Municipal em relação a reestruturação de áreas: {STRING} +STR_CONFIG_SETTING_CITY_APPROVAL :Atitude do Concelho Municipal em relação a reestruturação de áreas: {STRING} STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Escolha quanto ruído e estragos ambientais causados pelas empresas afecta o rating da povoação e futuras acções de construção na área STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Altura máxima do mapa: {STRING} STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Define altura máxima permitida para montanhas no mapa STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Pode aumentar a altura máxima do mapa para este valor. Pelo menos uma montanha no mapa é mais alta -STR_CONFIG_SETTING_AUTOSLOPE :Permitir formação de terra sob os edifícios, vias, etc. (auto-declive): {STRING} -STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Permitir formação de terras debaixo de edifícios e linhas sem os remover +STR_CONFIG_SETTING_AUTOSLOPE :Permite alteração de terra sob edifícios, vias, etc. (auto-declive): {STRING} +STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Permite alteração de terra sob edifícios e vias sem os remover STR_CONFIG_SETTING_CATCHMENT :Dimensionamento mais realista de áreas de abrangência: {STRING} STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :Haver diferentes áreas de cobertura para diferentes tipos de estações e aeroportos -STR_CONFIG_SETTING_EXTRADYNAMITE :Permitir remover mais mais estradas, pontes e túneis detidos pela cidade: {STRING} -STR_CONFIG_SETTING_EXTRADYNAMITE_HELPTEXT :Facilitar a remoçar de edifícios e infraestruturas detidas pela cidade +STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES :Estações da companhia podem servir industrias equipadas com estações neutras: {STRING} +STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES_HELPTEXT :Quando activo, industrias com estações incluídas (com as Petrolíferas) podem ser servidas por estações da companhia construídas nas redondezas. Quando inactivo, estas industrias só podem ser servidas pela sua própria estação. Qualquer estação da companhia não poderá servir a industria, nem a estação incluída poder servir outra entidade senão a própria industria +STR_CONFIG_SETTING_EXTRADYNAMITE :Permite remover mais estradas, pontes e túneis detidos pela cidade: {STRING} +STR_CONFIG_SETTING_EXTRADYNAMITE_HELPTEXT :Facilitar a remoçar de edifícios e infraestruturas detidas pela localidade STR_CONFIG_SETTING_TRAIN_LENGTH :Tamanho máximo de comboios: {STRING} STR_CONFIG_SETTING_TRAIN_LENGTH_HELPTEXT :Assignar o tamanho máximo dos comboios STR_CONFIG_SETTING_TILE_LENGTH :{COMMA} quadrado{P 0 "" s} @@ -1183,10 +1203,10 @@ STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS_HELPTEXT :Ângulo de incl STR_CONFIG_SETTING_PERCENTAGE :{COMMA}% STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS :Ângulo de inclínação para veículos rodoviários: {STRING} STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS_HELPTEXT :Declive de um quadrado inclinado para um veiculo de estrada. Valores mais altos tornam mais difícil de subir. -STR_CONFIG_SETTING_FORBID_90_DEG :Proibir comboios e barcos fazer curvas de 90º: {STRING} -STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :Curvas de 90 graus ocorrem quando uma pista horizontal é directamente seguida por outra vertical num quadrado adjacente, fazendo com que o combóio vire 90 graus quando atravessa a fronteira dos quadrados, ao invés dos habituais 45 graus para outras combinações de pistas. Também se aplica ao raio de curvatura dos navios +STR_CONFIG_SETTING_FORBID_90_DEG :Proibir comboios fazer curvas de 90º: {STRING} +STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :Curvas de 90 graus ocorrem quando uma pista horizontal é directamente seguida por outra vertical num quadrado adjacente, fazendo com que o combóio vire 90 graus quando atravessa a fronteira dos quadrados, ao invés dos habituais 45 graus para outras combinações de pistas. STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :Permitir juntar estações não adjacentes: {STRING} -STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS_HELPTEXT :Permitir adicionar novas partes a uma estação sem tocar nas partes já existentes. Requer pressionar CTRL+click para adicionar as novas partes +STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS_HELPTEXT :Permite adicionar novas partes a uma estação sem tocar nas partes já existentes. Requer pressionar CTRL+click para adicionar as novas partes STR_CONFIG_SETTING_INFLATION :Inflação: {STRING} STR_CONFIG_SETTING_INFLATION_HELPTEXT :Ativar inflação na economia, para que os preços subam ligeiramente mais rápido do que os pagamentos STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :Tamanho máximo de ponte: {STRING} @@ -1202,8 +1222,8 @@ STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :Como as outras STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_PROSPECTING :Prospecção STR_CONFIG_SETTING_INDUSTRY_PLATFORM :Área plana à volta das industrias: {STRING} STR_CONFIG_SETTING_INDUSTRY_PLATFORM_HELPTEXT :Quantidade de terreno plano á volta de uma industria. Isto garante que terreno vazio esteja disponível para construir linhas, etc -STR_CONFIG_SETTING_MULTIPINDTOWN :Permitir várias indústrias semelhantes por cidade: {STRING} -STR_CONFIG_SETTING_MULTIPINDTOWN_HELPTEXT :Normalmente, uma cidade não aceita mais do que uma indústria de cada tipo. Com esta configuração, será possível ter várias indústrias do mesmo tipo na mesma cidade +STR_CONFIG_SETTING_MULTIPINDTOWN :Permitir várias indústrias semelhantes por localidade: {STRING} +STR_CONFIG_SETTING_MULTIPINDTOWN_HELPTEXT :Normalmente, uma localidade não aceita mais do que uma indústria de cada tipo. Com esta configuração, será possível ter várias indústrias do mesmo tipo na mesma localidade STR_CONFIG_SETTING_SIGNALSIDE :Mostrar sínais: {STRING} STR_CONFIG_SETTING_SIGNALSIDE_HELPTEXT :Escolha em que lado da via colocar sinais STR_CONFIG_SETTING_SIGNALSIDE_LEFT :Na esquerda @@ -1224,34 +1244,37 @@ STR_CONFIG_SETTING_AUTOSCROLL_DISABLED :Desligado STR_CONFIG_SETTING_AUTOSCROLL_MAIN_VIEWPORT_FULLSCREEN :Visualizador principal, só ecrã cheio STR_CONFIG_SETTING_AUTOSCROLL_MAIN_VIEWPORT :Visualizador principal STR_CONFIG_SETTING_AUTOSCROLL_EVERY_VIEWPORT :Todos os visualizadores -STR_CONFIG_SETTING_BRIBE :Permitir o suborno da autoridade local: {STRING} -STR_CONFIG_SETTING_BRIBE_HELPTEXT :Permitir que as companhias subornem as autoridades locais. Se o suborno for descoberto por um inspector, a companhia não poderá construir nessa localidade durante seis meses -STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :Permitir comprar exclusivo dos direitos de transportes: {STRING} -STR_CONFIG_SETTING_ALLOW_EXCLUSIVE_HELPTEXT :Se uma empresa compra direitos exclusivos de transporte para uma cidade, as estações dos concorrentes (passageiros e carga) não receberão cargo durante um ano -STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS :Permitir investir em edificios: {STRING} -STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS_HELPTEXT :Permitir que empresas doem dinheiro às cidades para financiar creação de novas casas -STR_CONFIG_SETTING_ALLOW_FUND_ROAD :Permitir o financiamento de reconstrução de estradas locais:{STRING} -STR_CONFIG_SETTING_ALLOW_FUND_ROAD_HELPTEXT :Permitir que as companhias financiem reparações de estradas para sabotar serviços rodoviários dos oponentes. -STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :Permitir enviar dinheiro para outras empresas: {STRING} -STR_CONFIG_SETTING_ALLOW_GIVE_MONEY_HELPTEXT :Permitir transferencias de dinheiro entre empresas em modo multi-jogador +STR_CONFIG_SETTING_BRIBE :Permite o suborno da autoridade local: {STRING} +STR_CONFIG_SETTING_BRIBE_HELPTEXT :Permite que as companhias tentem subornar a autoridade local. Se o suborno for descoberto por um inspector, a companhia não poderá construir nessa localidade durante seis meses +STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :Permite comprar direitos de transporte em exclusividade: {STRING} +STR_CONFIG_SETTING_ALLOW_EXCLUSIVE_HELPTEXT :Se uma empresa compra direitos exclusivos de transporte para uma localidade, as estações dos concorrentes (passageiros e carga) não receberão cargo durante um ano +STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS :Permite investir em edifícios: {STRING} +STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS_HELPTEXT :Permite que empresas doem dinheiro às localidades para financiar novas casas +STR_CONFIG_SETTING_ALLOW_FUND_ROAD :Permite financiar a reconstrução de estradas locais:{STRING} +STR_CONFIG_SETTING_ALLOW_FUND_ROAD_HELPTEXT :Permite que as companhias financiem reparações de estrada para sabotar serviços rodoviários dos oponentes. +STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :Permite enviar dinheiro para outras empresas: {STRING} +STR_CONFIG_SETTING_ALLOW_GIVE_MONEY_HELPTEXT :Permite transferências de dinheiro entre empresas em modo multi-jogador STR_CONFIG_SETTING_FREIGHT_TRAINS :Multiplicador de peso para simular comboios pesados: {STRING} STR_CONFIG_SETTING_FREIGHT_TRAINS_HELPTEXT :Define o impacto de carregar mercadoria nos combóios. Um valor superior torna o carregamento de meradoria mais exigente para os combóios, especialmente em terreno inclinado STR_CONFIG_SETTING_PLANE_SPEED :Fator de velocidade de avião: {STRING} STR_CONFIG_SETTING_PLANE_SPEED_HELPTEXT :Set the relative speed of planes compared to other vehicle types, to reduce the amount of income of transport by aircraft STR_CONFIG_SETTING_PLANE_SPEED_VALUE :1 / {COMMA} STR_CONFIG_SETTING_PLANE_CRASHES :Número de acidentes de aeronaves: {STRING} -STR_CONFIG_SETTING_PLANE_CRASHES_HELPTEXT :Indicar a hipótese da ocorrência de um acidente aéreo -STR_CONFIG_SETTING_PLANE_CRASHES_NONE :Nenhum +STR_CONFIG_SETTING_PLANE_CRASHES_HELPTEXT :Indicar a hipótese da ocorrência de um acidente aéreo.{}* As aeronaves maiores tem um risco acrescido a despenhar quando aterram em aeroportos pequenos +STR_CONFIG_SETTING_PLANE_CRASHES_NONE :Nenhum* STR_CONFIG_SETTING_PLANE_CRASHES_REDUCED :Reduzido STR_CONFIG_SETTING_PLANE_CRASHES_NORMAL :Normal -STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :Permitir estações de passagem em estradas das cidades: {STRING} +STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :Permite estações de passagem em estradas das localidades: {STRING} STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD_HELPTEXT :Permite construção de paragens drive-through em ruas que são prorpiedade das povoações -STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD :Permitir estações de passagem em estradas do adversário: {STRING} +STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD :Permite estações de passagem em estradas do adversário: {STRING} STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD_HELPTEXT :Permite construção de paragens drive-through em ruas que são prorpiedade de outras companhias STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Não é possível mudar quando já existem veículos. STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Manutenção de infraestruturas: {STRING} STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Quando activo, as infraestruturas têm custos de manutenção. O custo cresce mais do que proporcionalmente com o tamanho da rede e com isso afecta mais as companhias maiores comparado com as mais pequeneas +STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR :Côr de inicio da empresa: {STRING} +STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT :Escolher côr de inicio da empresa + STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Aeroportos nunca expiram: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Activar esta preferência torna cada tipo de aeroporto disponível para sempre após a sua introdução @@ -1268,10 +1291,10 @@ STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES :Veículos nunca STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES_HELPTEXT :Quando activo, todos os modelos de veículos permanecerão disponíveis para sempre após a sua introdução STR_CONFIG_SETTING_AUTORENEW_VEHICLE :Auto-renovação de veículos quando ficam velhos: {STRING} STR_CONFIG_SETTING_AUTORENEW_VEHICLE_HELPTEXT :Quando activo, um veículo a chegar ao fim de vida é automaticamente substituído quando as condições de renovação estão reunidas -STR_CONFIG_SETTING_AUTORENEW_MONTHS :Renovar automaticamente quando um veículo chega a {STRING} de idade +STR_CONFIG_SETTING_AUTORENEW_MONTHS :Renovar automaticamente quando um veículo chega a {STRING} a idade máxima STR_CONFIG_SETTING_AUTORENEW_MONTHS_HELPTEXT :Idade relativa a partir da qual um veículo deva ser indicado para auto-renovação -STR_CONFIG_SETTING_AUTORENEW_MONTHS_VALUE_BEFORE :{COMMA} mês{P 0 "" es} antes -STR_CONFIG_SETTING_AUTORENEW_MONTHS_VALUE_AFTER :{COMMA} mês{P 0 "" es} após +STR_CONFIG_SETTING_AUTORENEW_MONTHS_VALUE_BEFORE :{COMMA} {P "mês" "meses"} antes +STR_CONFIG_SETTING_AUTORENEW_MONTHS_VALUE_AFTER :{COMMA} {P "mês" "meses"} após STR_CONFIG_SETTING_AUTORENEW_MONEY :Dinheiro mínimo para fazer auto-renovação: {STRING} STR_CONFIG_SETTING_AUTORENEW_MONEY_HELPTEXT :Quantidade mínima de dinheiro que tem que estar no banco para auto-renovação de veículos ser considerada STR_CONFIG_SETTING_ERRMSG_DURATION :Duração da mensagem de erro: {STRING} @@ -1281,13 +1304,13 @@ STR_CONFIG_SETTING_HOVER_DELAY :Mostrar textos STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :Atraso após o qual os textos de ajuda são mostrados após parar o cursor sobre algum elemento da interface. Alternativamente, os textos de ajuda podem ser mostrados com o botão direito do rato quando este valor está definido como 0 STR_CONFIG_SETTING_HOVER_DELAY_VALUE :Parar o rato por {COMMA} milisegundo{P 0 "" s} STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :Clique com botão direito -STR_CONFIG_SETTING_POPULATION_IN_LABEL :Mostra população da cidade na janela da cidade: {STRING} +STR_CONFIG_SETTING_POPULATION_IN_LABEL :Mostra população da localidade na identificação da mesma: {STRING} STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Mostrar a população das povoações na sua etiqueta no mapa STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Grossura das linhas nos gráficos: {STRING} STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Largura da linha nos gráficos. Uma linha mais estreita é de leitura mais precisa, enquanto uma linha mais espessa é mais fácil de ver e as cores distinguem-se melhor. STR_CONFIG_SETTING_LANDSCAPE :Cenário: {STRING} -STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Os estilos dos cenários definem a jogabilidade base, cada um com cargas e requerimentos diferentes para o desenvolvimento das cidades. NewGRF e Scripts de Jogo permitem um controlo mais refinado +STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Os estilos dos cenários definem a jogabilidade base, cada um com cargas e requerimentos diferentes para o desenvolvimento das localidades. NewGRF e Scripts de Jogo permitem um controlo mais refinado STR_CONFIG_SETTING_LAND_GENERATOR :Gerador de terreno: {STRING} STR_CONFIG_SETTING_LAND_GENERATOR_HELPTEXT :O gerador original é dependente do conjunto gráfico base, e compõe formas de terreno já afixadas. TerraGenesis é um gerador baseado no algoritmo de ruído de Perlin que permite definições mais refinadas STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Original @@ -1299,7 +1322,7 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Define quantas STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Distância máxima entre o limite do mapa e Refinarias de Petróleo: {STRING} STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Refinarias de petróleo são construídas apenas próximo da borda do mapa, isto é, na costa para mapas de ilha STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Altura da linha de neve: {STRING} -STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Controla a que altura a neve começa em paisagens sub-árticas. A neve também afecta a geração de indústrias e os requisitos de crescimento das cidades +STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Controla a que altura a neve começa em paisagens sub-árticas. A neve também afecta a geração de indústrias e os requisitos de crescimento das localidades STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Rudeza do terreno: {STRING} STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Apenas TerraGenesis) Escolhe a frequência de montes: paisagens macias têm menos montes e mais espalhados. Paisagens duras têm muitos montes, que podem parecer repetitivos STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Muito suave @@ -1335,6 +1358,12 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_HELPTEXT :Cor do terreno STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Verde STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Verde Escuro STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Violeta +STR_CONFIG_SETTING_SCROLLMODE :Comportamento de deslocação da janela de exibição: {STRING} +STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Comportamento na deslocação do mapa +STR_CONFIG_SETTING_SCROLLMODE_DEFAULT :Mover janela de exibição com Botão Direito Rato, posição do rato bloqueada +STR_CONFIG_SETTING_SCROLLMODE_RMB_LOCKED :Mover mapa com Botão Direito Rato, posição do rato bloqueada +STR_CONFIG_SETTING_SCROLLMODE_RMB :Mover mapa com Botão Direito Rato +STR_CONFIG_SETTING_SCROLLMODE_LMB :Mover mapa com Botão Esquerdo Rato STR_CONFIG_SETTING_SMOOTH_SCROLLING :Suavizar deslocamento da navegação no mapa: {STRING} STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Controla como a vista principal navega para uma posição específica ao clicar no mapa pequeno ou ao dar um comando para navegar para um objecto específico no mapa. Se activo, a vista principal navega suavemente, se inactivo a vista salta directamente para o destino. STR_CONFIG_SETTING_MEASURE_TOOLTIP :Mostrar medidas nas várias ferramentas de construção: {STRING} @@ -1423,7 +1452,7 @@ STR_CONFIG_SETTING_SOUND_DISASTER_HELPTEXT :Reproduzir efei STR_CONFIG_SETTING_SOUND_VEHICLE :Veículos: {STRING} STR_CONFIG_SETTING_SOUND_VEHICLE_HELPTEXT :Reproduzir efeitos sonoros dos veículos STR_CONFIG_SETTING_SOUND_AMBIENT :Ambiente: {STRING} -STR_CONFIG_SETTING_SOUND_AMBIENT_HELPTEXT :Reproduzir efeitos sonoros da paisagem, indústrias e cidades +STR_CONFIG_SETTING_SOUND_AMBIENT_HELPTEXT :Reproduzir efeitos sonoros da paisagem, indústrias e localidades STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING :Desativar construção de infra-estrutura quando não estão disponíveis veículos adequados: {STRING} STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING_HELPTEXT :Quando activo, as infraestruturas só estão disponíveis se os veículos estiverem também, prevenindo desperdícios de tempo e dinheiro em infraestruturas sem utilidade. @@ -1446,13 +1475,13 @@ STR_CONFIG_SETTING_AI_BUILDS_SHIPS :Desactivar barc STR_CONFIG_SETTING_AI_BUILDS_SHIPS_HELPTEXT :Activar esta preferência impossibilita a construção de navios por um jogador controlado pelo computador STR_CONFIG_SETTING_AI_PROFILE :Perfil de preferências por omissão: {STRING} -STR_CONFIG_SETTING_AI_PROFILE_HELPTEXT :Escolher o perfil de preferências a usar para AIs aleatórias ou para valores iniciais ao adicionar uma nova AI ou Game Script +STR_CONFIG_SETTING_AI_PROFILE_HELPTEXT :Escolher o perfil de preferências a usar para AIs aleatórias ou para valores iniciais ao adicionar uma nova AI ou Script de Jogo STR_CONFIG_SETTING_AI_PROFILE_EASY :Fácil STR_CONFIG_SETTING_AI_PROFILE_MEDIUM :Média STR_CONFIG_SETTING_AI_PROFILE_HARD :Difícil -STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :Permitir IAs em multi-jogador: {STRING} -STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT :Permitir a jogadores controlados pelo computador a participação em jogos multijogador +STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :Permite IAs em multi-jogador: {STRING} +STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT :Permite a jogadores controlados pelo computador a participação em jogos multi-jogador STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES :#opcodes antes de os scripts serem suspensos: {STRING} STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES_HELPTEXT :Número máximo de passos computacionais que um script pode executar num turno @@ -1464,7 +1493,7 @@ STR_CONFIG_SETTING_SERVINT_VALUE :{COMMA} dia{P 0 STR_CONFIG_SETTING_SERVINT_DISABLED :Desativado STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES :Intervalo de serviço para veículos de estrada por omissão: {STRING} STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES_HELPTEXT :Definir o intervalo de manutenção por omissão para novos veículos de estrada, se não for configurado um intervalo de manutenção explícito para o veículo -STR_CONFIG_SETTING_SERVINT_AIRCRAFT :Intervalo de serviço para aeronaves por omissão: {STRING} +STR_CONFIG_SETTING_SERVINT_AIRCRAFT :Intervalo de serviço para aeronaves padrão: {STRING} STR_CONFIG_SETTING_SERVINT_AIRCRAFT_HELPTEXT :Definir o intervalo de manutenção por omissão para novas aeronaves, se não for configurado um intervalo de manutenção explícito para o veículo STR_CONFIG_SETTING_SERVINT_SHIPS :Intervalo de serviço para navios por omissão: {STRING} STR_CONFIG_SETTING_SERVINT_SHIPS_HELPTEXT :Definir o intervalo de manutenção por omissão para novos navios, se não for configurado um intervalo de manutenção explícito para o veículo @@ -1539,24 +1568,28 @@ STR_CONFIG_SETTING_CYCLE_SIGNAL_NORMAL :Apenas sinais d STR_CONFIG_SETTING_CYCLE_SIGNAL_PBS :Apenas sinais de rota STR_CONFIG_SETTING_CYCLE_SIGNAL_ALL :Todos -STR_CONFIG_SETTING_TOWN_LAYOUT :Disposição de estradas para novas cidades: {STRING} -STR_CONFIG_SETTING_TOWN_LAYOUT_HELPTEXT :Disposição da rede de estradas das cidades +STR_CONFIG_SETTING_TOWN_LAYOUT :Disposição de estradas para novas localidades: {STRING} +STR_CONFIG_SETTING_TOWN_LAYOUT_HELPTEXT :Disposição da rede de estradas das localidades STR_CONFIG_SETTING_TOWN_LAYOUT_DEFAULT :Original STR_CONFIG_SETTING_TOWN_LAYOUT_BETTER_ROADS :Estradas melhores STR_CONFIG_SETTING_TOWN_LAYOUT_2X2_GRID :grelha 2x2 STR_CONFIG_SETTING_TOWN_LAYOUT_3X3_GRID :grelha 3x3 STR_CONFIG_SETTING_TOWN_LAYOUT_RANDOM :Aleatório -STR_CONFIG_SETTING_ALLOW_TOWN_ROADS :As cidades têm permissão para construir estradas: {STRING} -STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT :Permitir às cidades a construção de estradas para crescimento. Desactivar para não permitir às autoridades a construção de estradas -STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Cidades podem construir passagens de nível: {STRING} -STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Activar esta preferência permite às cidades construir cruzamentos nivelados -STR_CONFIG_SETTING_NOISE_LEVEL :Permitir que a cidade controle o nível de ruído dos aeroportos: {STRING} -STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Com esta preferência desactivada, podem haver dois aeroportos em cada cidade. Com esta preferência activa, o número de aeroportos numa cidade é limitado pela aceitação do ruído na cidade, que depende da população, do tamanho do aeroporto e da sua distância -STR_CONFIG_SETTING_TOWN_FOUNDING :Fundar cidades no jogo: {STRING} +STR_CONFIG_SETTING_ALLOW_TOWN_ROADS :As localidades têm permissão para construir estradas: {STRING} +STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT :Permite às localidades a construção de estradas para crescimento. Desactivar para não permitir às autoridades a construção de estradas +STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Localidades podem construir passagens de nível: {STRING} +STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Activar esta preferência permite às localidades construir cruzamentos nivelados +STR_CONFIG_SETTING_NOISE_LEVEL :Permitir que a localidade controle o nível de ruído dos aeroportos: {STRING} +STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Com esta preferência desactivada, podem haver dois aeroportos em cada localidade. Com esta preferência activa, o número de aeroportos numa localidade é limitado pela aceitação do ruído na mesma, que depende da população, do tamanho do aeroporto e da sua distância +STR_CONFIG_SETTING_TOWN_FOUNDING :Fundar localidades no jogo: {STRING} STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Activar esta preferência permite aos jogadores fundar novas povoações no jogo STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :Proibido STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED :Permitido -STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :Permitido, estrutura personalizada da cidade +STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :Permitido, estrutura personalizada da localidade +STR_CONFIG_SETTING_TOWN_CARGOGENMODE :Geração de carga citadina: {STRING} +STR_CONFIG_SETTING_TOWN_CARGOGENMODE_HELPTEXT :Quantidade de carga produzida por casas em localidades, relativa à população total da mesma.{}Crescimento quadrático: Uma localidade do dobro do tamanho gera 4x mais passageiros.{}Crescimento linear: Uma localidade do dobro do tamanho gera 2x a quantidade de passageiros. +STR_CONFIG_SETTING_TOWN_CARGOGENMODE_ORIGINAL :Quadrático (original) +STR_CONFIG_SETTING_TOWN_CARGOGENMODE_BITCOUNT :Linear STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :Criação de árvores no decorrer do jogo: {STRING} STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :Controlar o aparecimento aleatório de árvores durante o jogo. Isto poderá afectar indústrias que dependem do crescimento de árvores, como as madeireiras @@ -1586,19 +1619,19 @@ STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Normal STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x -STR_CONFIG_SETTING_TOWN_GROWTH :Ritmo de crescimento de cidades: {STRING} -STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Velocidade de crescimento das cidades +STR_CONFIG_SETTING_TOWN_GROWTH :Ritmo de crescimento de localidades: {STRING} +STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Velocidade de crescimento das localidades STR_CONFIG_SETTING_TOWN_GROWTH_NONE :Nenhum STR_CONFIG_SETTING_TOWN_GROWTH_SLOW :Lento STR_CONFIG_SETTING_TOWN_GROWTH_NORMAL :Normal STR_CONFIG_SETTING_TOWN_GROWTH_FAST :Rápido STR_CONFIG_SETTING_TOWN_GROWTH_VERY_FAST :Muito Rápido -STR_CONFIG_SETTING_LARGER_TOWNS :Proporção de cidades que chegarão a metrópoles: {STRING} -STR_CONFIG_SETTING_LARGER_TOWNS_HELPTEXT :Quantidade de povoações que se tornarão cidades, logo cidades que começarão maiores e crescerão mais depressa +STR_CONFIG_SETTING_LARGER_TOWNS :Proporção de localidades que chegarão a cidades: {STRING} +STR_CONFIG_SETTING_LARGER_TOWNS_HELPTEXT :Quantidade de localidades que se tornarão cidades, ou seja uma localidade que começa maior e crescerá mais depressa. STR_CONFIG_SETTING_LARGER_TOWNS_VALUE :1 em {COMMA} STR_CONFIG_SETTING_LARGER_TOWNS_DISABLED :Nenhum STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Multiplicador inicial para a dimensão das metrópoles: {STRING} -STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Tamanho relativo das metrópoles em relação ao tamanho normal das cidades aquando o início do jogo +STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Tamanho relativo das cidades em relação ao tamanho normal das localidades aquando o início do jogo STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Actualizar gráfico de distribuição a cada {STRING} dia{P 0:2 "" s} STR_CONFIG_SETTING_LINKGRAPH_INTERVAL_HELPTEXT :Tempo entre recalculos subsequentes de cada gráfico. Cada recalculo calcula os planos para cada componente do gráfico. Isto significa que um valor X para essa configuração não indica que o gráfico será todo actualizado a cada X dias. Apenas alguns componentes serão. Quanto mais curto o definir, mais tempo será necessário ao CPU para o calcular. Quanto mais longo, mais tempo levará até que a distribuição da carga inicie em novas rotas. @@ -1678,13 +1711,12 @@ STR_CONFIG_SETTING_ACCIDENTS :{ORANGE}Desastr STR_CONFIG_SETTING_GENWORLD :{ORANGE}Geração do mundo STR_CONFIG_SETTING_ENVIRONMENT :{ORANGE}Meio Ambiente STR_CONFIG_SETTING_ENVIRONMENT_AUTHORITIES :{ORANGE}Autoridades -STR_CONFIG_SETTING_ENVIRONMENT_TOWNS :{ORANGE}Cidades +STR_CONFIG_SETTING_ENVIRONMENT_TOWNS :{ORANGE}Localidades STR_CONFIG_SETTING_ENVIRONMENT_INDUSTRIES :{ORANGE}Industrias STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}Distribuição de Carga STR_CONFIG_SETTING_AI :{ORANGE}Oponentes -STR_CONFIG_SETTING_AI_NPC :{ORANGE}Jogadores computador +STR_CONFIG_SETTING_AI_NPC :{ORANGE}Jogadores Computador -STR_CONFIG_SETTING_PATHFINDER_OPF :Original STR_CONFIG_SETTING_PATHFINDER_NPF :NPF STR_CONFIG_SETTING_PATHFINDER_YAPF_RECOMMENDED :YAPF {BLUE}(Recomendado) @@ -1768,25 +1800,21 @@ STR_QUIT_NO :{BLACK}Não # Supported OSes STR_OSNAME_WINDOWS :Windows -STR_OSNAME_DOS :DOS STR_OSNAME_UNIX :Unix STR_OSNAME_OSX :OS{NBSP}X -STR_OSNAME_BEOS :BeOS STR_OSNAME_HAIKU :Haiku -STR_OSNAME_MORPHOS :MorphOS -STR_OSNAME_AMIGAOS :AmigaOS STR_OSNAME_OS2 :OS/2 STR_OSNAME_SUNOS :SunOS # Abandon game STR_ABANDON_GAME_CAPTION :{WHITE}Abandonar jogo STR_ABANDON_GAME_QUERY :{YELLOW}Tem a certeza que deseja abandonar este jogo? -STR_ABANDON_SCENARIO_QUERY :{YELLOW}Tem a certeza que deseja abandonar este cenário ? +STR_ABANDON_SCENARIO_QUERY :{YELLOW}Tem a certeza que deseja abandonar este cenário? # Cheat window STR_CHEATS :{WHITE}Truques STR_CHEATS_TOOLTIP :{BLACK}As caixas de verificação indicam se já usou este truque antes -STR_CHEATS_WARNING :{BLACK} Atenção! Está prestes a trair seus concorrentes. Tenha em mente que a desonra vai ser lembrada para a eternidade +STR_CHEATS_WARNING :{BLACK} Atenção! Está prestes a trair seus concorrentes. Tenha em mente que a desonra será lembrada para a eternidade STR_CHEAT_MONEY :{LTBLUE}Aumentar dinheiro em {CURRENCY_LONG} STR_CHEAT_CHANGE_COMPANY :{LTBLUE}Jogando como empresa: {ORANGE}{COMMA} STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Bulldozer mágico (destrói indústrias, objectos amovíveis etc.): {ORANGE}{STRING} @@ -1803,7 +1831,7 @@ STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Alterar STR_CHEAT_SETUP_PROD :{LTBLUE}Activar modificação de valores de produção: {ORANGE}{STRING} # Livery window -STR_LIVERY_CAPTION :{WHITE}Novo Esquema de Cores +STR_LIVERY_CAPTION :{WHITE}{COMPANY} - Novo Esquema de Cores STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Exibir esquema de cores geral STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Exibir esquemas de cores dos comboios @@ -1833,8 +1861,8 @@ STR_LIVERY_TRUCK :Veículo de Mer STR_LIVERY_PASSENGER_SHIP :Barco de Passageiros STR_LIVERY_FREIGHT_SHIP :Barco Cargueiro STR_LIVERY_HELICOPTER :Helicóptero -STR_LIVERY_SMALL_PLANE :Aeronave de Pequenas Dimensões -STR_LIVERY_LARGE_PLANE :Aeronave de Grandes Dimensões +STR_LIVERY_SMALL_PLANE :Avião de Pequenas Dimensões +STR_LIVERY_LARGE_PLANE :Avião de Grandes Dimensões STR_LIVERY_PASSENGER_TRAM :Eléctrico de Passageiros STR_LIVERY_FREIGHT_TRAM :Eléctrico de Mercadorias @@ -2063,11 +2091,12 @@ STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Desligar STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Servidor protegido. Introduza palavra-chave STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Empresa protegida. Introduza palavra-chave +STR_NETWORK_COMPANY_LIST_CLIENT_LIST_CAPTION :{WHITE}Lista de clientes # Network company list added strings -STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Lista de clientes -STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Assistir -STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Nova empresa +STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Lista de clientes +STR_NETWORK_COMPANY_LIST_SPECTATE :Assistir +STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Nova empresa # Network client list STR_NETWORK_CLIENTLIST_KICK :Expulsar @@ -2082,7 +2111,6 @@ STR_NETWORK_CLIENT :Cliente STR_NETWORK_SPECTATORS :Espectadores STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Insira a quantidade de dinheiro que pretende dar -STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Espectador # Network set password STR_COMPANY_PASSWORD_CANCEL :{BLACK}Não gravar a palavra-chave introduzida @@ -2112,7 +2140,7 @@ STR_NETWORK_CHAT_ALL :[Todos] {STRING STR_NETWORK_CHAT_OSKTITLE :{BLACK}Introduza a mensagem para os outros jogadores # Network messages -STR_NETWORK_ERROR_NOTAVAILABLE :{WHITE}Não foram encontradas interfaces de rede ou o jogo foi compilado sem ENABLE_NETWORK +STR_NETWORK_ERROR_NOTAVAILABLE :{WHITE}Não foram encontradas interfaces de rede STR_NETWORK_ERROR_NOSERVER :{WHITE}Não foram encontrados jogos de rede STR_NETWORK_ERROR_NOCONNECTION :{WHITE}O servidor não respondeu ao pedido STR_NETWORK_ERROR_NEWGRF_MISMATCH :{WHITE}Impossível ligar devido a incompatibilidade de NewGRF @@ -2279,6 +2307,7 @@ STR_LINKGRAPH_LEGEND_CAPTION :{BLACK}Legenda STR_LINKGRAPH_LEGEND_ALL :{BLACK}Todos STR_LINKGRAPH_LEGEND_NONE :{BLACK}Nenhuma STR_LINKGRAPH_LEGEND_SELECT_COMPANIES :{BLACK}Selecione as companhias a serem mostradas +STR_LINKGRAPH_LEGEND_COMPANY_TOOLTIP :{BLACK}{STRING}{}{COMPANY} # Linkgraph legend window and linkgraph legend in smallmap STR_LINKGRAPH_LEGEND_UNUSED :{TINY_FONT}{BLACK}não usado @@ -2363,9 +2392,9 @@ STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Sinal Co STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Sinal (eléctrico){}Os sinais permitem que vários comboios entrem na mesma linha ao mesmo tempo, desde que consigam chegar ao seu destino em segurança. Sinais padrão podem ser passados no sentido contrário. STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}Sinal de sentido único (eléctrico){}Um sinal de trajecto permite que mais de um comboio passe ao mesmo tempo um sinal se, o comboio conseguir reservar um caminho para onde posteriormente possa parar sem prejudicar o seguinte. Sinais de um único sentido não podem ser passados no sentido contrário. STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Conversão de Sinal{}Quando seleccionado, ao fazer clique num sinal existente este será convertido no tipo e variante de sinal seleccionado, Ctrl+clique irá comutar a variante existente. Shift+Clique mostra estimativa do custo de conversão -STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Densidade de sinais -STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Diminuir densidade de sinais -STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Aumentar densidade de sinais +STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Distância de arrasto de sinais +STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Reduzir distância de arrasto de sinais +STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Aumentar a distância de arrasto de sinais # Bridge selection window STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Seleccione Ponte Ferroviária @@ -2374,10 +2403,10 @@ STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Selecç STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG} STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY} STR_BRIDGE_NAME_SUSPENSION_STEEL :Suspensa, Aço -STR_BRIDGE_NAME_GIRDER_STEEL :Vigas, Aço -STR_BRIDGE_NAME_CANTILEVER_STEEL :Cantilever, Aço +STR_BRIDGE_NAME_GIRDER_STEEL :Viga, Aço +STR_BRIDGE_NAME_CANTILEVER_STEEL :Consola, Aço STR_BRIDGE_NAME_SUSPENSION_CONCRETE :Suspensa, Betão -STR_BRIDGE_NAME_WOODEN :De madeira +STR_BRIDGE_NAME_WOODEN :Madeira STR_BRIDGE_NAME_CONCRETE :Betão STR_BRIDGE_NAME_TUBULAR_STEEL :Tubular, Aço STR_BRIDGE_TUBULAR_SILICON :Tubular, Silício @@ -2456,8 +2485,8 @@ STR_AIRPORT_INTERNATIONAL :Internacional STR_AIRPORT_COMMUTER :Transbordo STR_AIRPORT_INTERCONTINENTAL :Intercontinental STR_AIRPORT_HELIPORT :Heliporto -STR_AIRPORT_HELIDEPOT :Heli-depósito -STR_AIRPORT_HELISTATION :Heli-estação +STR_AIRPORT_HELIDEPOT :Heli Hangar +STR_AIRPORT_HELISTATION :Heliponto STR_AIRPORT_CLASS_SMALL :Aeroportos pequenos STR_AIRPORT_CLASS_LARGE :Aeroportos grandes @@ -2506,31 +2535,31 @@ STR_QUERY_RESET_LANDSCAPE_CAPTION :{WHITE}Repor Te STR_RESET_LANDSCAPE_CONFIRMATION_TEXT :{WHITE}Tem a certeza que quer apagar todas as propriedades das empresas? # Town generation window (SE) -STR_FOUND_TOWN_CAPTION :{WHITE}Gerar Cidades -STR_FOUND_TOWN_NEW_TOWN_BUTTON :{BLACK}Nova Cidade -STR_FOUND_TOWN_NEW_TOWN_TOOLTIP :{BLACK}Fundar nova cidade. Shift+Clique mostra apenas o custo estimado -STR_FOUND_TOWN_RANDOM_TOWN_BUTTON :{BLACK}Cidade Aleatória -STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP :{BLACK}Fundar uma cidade num local aleatório -STR_FOUND_TOWN_MANY_RANDOM_TOWNS :{BLACK}Várias cidades aleatórias -STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP :{BLACK}Cobrir o mapa com cidades colocadas aleatoriamente +STR_FOUND_TOWN_CAPTION :{WHITE}Gerar Localidades +STR_FOUND_TOWN_NEW_TOWN_BUTTON :{BLACK}Nova Localidade +STR_FOUND_TOWN_NEW_TOWN_TOOLTIP :{BLACK}Fundar nova localidade. Shift+Clique mostra apenas o custo estimado +STR_FOUND_TOWN_RANDOM_TOWN_BUTTON :{BLACK}Localidade Aleatória +STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP :{BLACK}Fundar uma localidade num local aleatório +STR_FOUND_TOWN_MANY_RANDOM_TOWNS :{BLACK}Várias localidades aleatórias +STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP :{BLACK}Cobrir o mapa com localidades colocadas aleatoriamente -STR_FOUND_TOWN_NAME_TITLE :{YELLOW}Nome da cidade: -STR_FOUND_TOWN_NAME_EDITOR_TITLE :{BLACK}Introduza o nome da cidade -STR_FOUND_TOWN_NAME_EDITOR_HELP :{BLACK}Clique para introduzir o nome da cidade +STR_FOUND_TOWN_NAME_TITLE :{YELLOW}Nome da localidade: +STR_FOUND_TOWN_NAME_EDITOR_TITLE :{BLACK}Introduza o nome da localidade +STR_FOUND_TOWN_NAME_EDITOR_HELP :{BLACK}Clique para introduzir o nome da localidade STR_FOUND_TOWN_NAME_RANDOM_BUTTON :{BLACK}Nome aleatório STR_FOUND_TOWN_NAME_RANDOM_TOOLTIP :{BLACK}Gerar novo nome aleatório -STR_FOUND_TOWN_INITIAL_SIZE_TITLE :{YELLOW}Tamanho da cidade: +STR_FOUND_TOWN_INITIAL_SIZE_TITLE :{YELLOW}Tamanho da localidade: STR_FOUND_TOWN_INITIAL_SIZE_SMALL_BUTTON :{BLACK}Pequena STR_FOUND_TOWN_INITIAL_SIZE_MEDIUM_BUTTON :{BLACK}Média STR_FOUND_TOWN_INITIAL_SIZE_LARGE_BUTTON :{BLACK}Grande STR_FOUND_TOWN_SIZE_RANDOM :{BLACK}Aleatório -STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP :{BLACK}Seleccione o tamanho da cidade -STR_FOUND_TOWN_CITY :{BLACK}Metrópole -STR_FOUND_TOWN_CITY_TOOLTIP :{BLACK}Metrópoles crescem mais depressa do que as cidades normais{}Dependendo da configuração, são maiores aquando da sua fundação +STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP :{BLACK}Seleccione o tamanho da localidade +STR_FOUND_TOWN_CITY :{BLACK}Cidade +STR_FOUND_TOWN_CITY_TOOLTIP :{BLACK}Cidades crescem mais depressa do que as localidades normais{}Dependendo da configuração, são maiores aquando da sua fundação -STR_FOUND_TOWN_ROAD_LAYOUT :{YELLOW}Disposição de estradas na cidade: -STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT :{BLACK}Seleccione disposição das estradas utilizada para esta cidade +STR_FOUND_TOWN_ROAD_LAYOUT :{YELLOW}Disposição de estradas na localidade: +STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT :{BLACK}Seleccione disposição das estradas utilizada para esta localidade STR_FOUND_TOWN_SELECT_LAYOUT_ORIGINAL :{BLACK}Original STR_FOUND_TOWN_SELECT_LAYOUT_BETTER_ROADS :{BLACK}Estradas melhores STR_FOUND_TOWN_SELECT_LAYOUT_2X2_GRID :{BLACK}grelha 2x2 @@ -2659,17 +2688,17 @@ STR_LAI_TUNNEL_DESCRIPTION_RAILROAD :Túnel ferrovi STR_LAI_TUNNEL_DESCRIPTION_ROAD :Túnel rodoviário STR_LAI_BRIDGE_DESCRIPTION_RAIL_SUSPENSION_STEEL :Ponte ferroviária suspensa em aço -STR_LAI_BRIDGE_DESCRIPTION_RAIL_GIRDER_STEEL :Ponte ferroviária com vigas em aço -STR_LAI_BRIDGE_DESCRIPTION_RAIL_CANTILEVER_STEEL :Ponte ferroviária cantilever em aço -STR_LAI_BRIDGE_DESCRIPTION_RAIL_SUSPENSION_CONCRETE :Ponte ferroviária suspensa de betão reforçado +STR_LAI_BRIDGE_DESCRIPTION_RAIL_GIRDER_STEEL :Ponte ferroviária em vigas de aço +STR_LAI_BRIDGE_DESCRIPTION_RAIL_CANTILEVER_STEEL :Ponte ferroviária em consolas de aço +STR_LAI_BRIDGE_DESCRIPTION_RAIL_SUSPENSION_CONCRETE :Ponte ferroviária suspensa de betão armado STR_LAI_BRIDGE_DESCRIPTION_RAIL_WOODEN :Ponte ferroviária de madeira STR_LAI_BRIDGE_DESCRIPTION_RAIL_CONCRETE :Ponte ferroviária de betão STR_LAI_BRIDGE_DESCRIPTION_RAIL_TUBULAR_STEEL :Ponte rodoviária tubular STR_LAI_BRIDGE_DESCRIPTION_ROAD_SUSPENSION_STEEL :Ponte rodoviária suspensa em aço STR_LAI_BRIDGE_DESCRIPTION_ROAD_GIRDER_STEEL :Ponte rodoviária com vigas em aço -STR_LAI_BRIDGE_DESCRIPTION_ROAD_CANTILEVER_STEEL :Ponte rodoviária cantilever em aço -STR_LAI_BRIDGE_DESCRIPTION_ROAD_SUSPENSION_CONCRETE :Ponte rodoviária suspensa de betão reforçado +STR_LAI_BRIDGE_DESCRIPTION_ROAD_CANTILEVER_STEEL :Ponte rodoviária em consolas de aço +STR_LAI_BRIDGE_DESCRIPTION_ROAD_SUSPENSION_CONCRETE :Ponte rodoviária suspensa de betão armado STR_LAI_BRIDGE_DESCRIPTION_ROAD_WOODEN :Ponte rodoviária de madeira STR_LAI_BRIDGE_DESCRIPTION_ROAD_CONCRETE :Ponte rodoviária de betão STR_LAI_BRIDGE_DESCRIPTION_ROAD_TUBULAR_STEEL :Ponte rodoviária tubular @@ -2682,15 +2711,64 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_HEADQUARTERS :Sede de empresa STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Terreno propriedade de uma empresa # About OpenTTD window -STR_ABOUT_OPENTTD :{WHITE}Sobre o OpenTTD... +STR_ABOUT_OPENTTD :{WHITE}Sobre o OpenTTD STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Direitos de autor originais {COPYRIGHT} 1995 Chris Sawyer, Todos os direitos reservados STR_ABOUT_VERSION :{BLACK}OpenTTD versão {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 A equipa do OpenTTD +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2019 A equipa do OpenTTD # Framerate display window +STR_FRAMERATE_CAPTION :{WHITE}Taxa de fotograma +STR_FRAMERATE_CAPTION_SMALL :{STRING}{WHITE} ({DECIMAL}x) +STR_FRAMERATE_RATE_GAMELOOP :{BLACK}Taxa de simulação: {STRING} +STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}Numero de quantidades de atraso no percurso simulados por segundo. +STR_FRAMERATE_RATE_BLITTER :{BLACK}Taxa de fotogramas dos gráficos: {STRING} +STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}Número de fotogramas de video renderizados por segundo. +STR_FRAMERATE_SPEED_FACTOR :{BLACK}Factor de velocidade actual do jogo: {DECIMAL}x +STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}Quão rápido o jogo está a ser executado, comparado com a velocidade esperada na taxa de simulação normal. +STR_FRAMERATE_CURRENT :{WHITE}Actual +STR_FRAMERATE_AVERAGE :{WHITE}Média +STR_FRAMERATE_DATA_POINTS :{BLACK}Dados baseados em {COMMA} medições +STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL} ms +STR_FRAMERATE_MS_WARN :{YELLOW}{DECIMAL} ms +STR_FRAMERATE_MS_BAD :{RED}{DECIMAL} ms +STR_FRAMERATE_FPS_GOOD :{LTBLUE}{DECIMAL} fotograma/s +STR_FRAMERATE_FPS_WARN :{YELLOW}{DECIMAL} fotograma/s +STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL} fotograma/s +STR_FRAMERATE_GRAPH_MILLISECONDS :{TINY_FONT}{COMMA} ms +STR_FRAMERATE_GRAPH_SECONDS :{TINY_FONT}{COMMA} s ############ Leave those lines in this order!! +STR_FRAMERATE_GAMELOOP :Total de loops no jogo +STR_FRAMERATE_GL_ECONOMY :{BLACK} Movimentação de carga: +STR_FRAMERATE_GL_TRAINS :{BLACK} Quantidade de atraso no percurso do Comboio: +STR_FRAMERATE_GL_ROADVEHS :{BLACK}Quantidade de atraso no percurso do veículo rodoviário: +STR_FRAMERATE_GL_SHIPS :{BLACK} Ship ticks: +STR_FRAMERATE_GL_AIRCRAFT :{BLACK} Quantidade de atraso no percurso de Aeronave: +STR_FRAMERATE_GL_LANDSCAPE :{BLACK} World ticks: +STR_FRAMERATE_GL_LINKGRAPH :{BLACK} Atraso no gráfico de ligação: +STR_FRAMERATE_DRAWING :{BLACK}Renderização gráfica: +STR_FRAMERATE_DRAWING_VIEWPORTS :{BLACK} Janelas de exibição do mundo: +STR_FRAMERATE_VIDEO :{BLACK}Saída de video: +STR_FRAMERATE_SOUND :{BLACK}Mistura de Som: +STR_FRAMERATE_ALLSCRIPTS :{BLACK} GS/AI total: +STR_FRAMERATE_GAMESCRIPT :{BLACK} Script de jogo: +STR_FRAMERATE_AI :{BLACK} AI {NUM} {STRING} ############ End of leave-in-this-order ############ Leave those lines in this order!! +STR_FRAMETIME_CAPTION_GAMELOOP :Loop de jogo +STR_FRAMETIME_CAPTION_GL_ECONOMY :Movimentação de carga +STR_FRAMETIME_CAPTION_GL_TRAINS :Quantidade de atraso no percurso do Comboio +STR_FRAMETIME_CAPTION_GL_ROADVEHS :Quantidade de atraso no percurso do veículo rodoviário +STR_FRAMETIME_CAPTION_GL_SHIPS :Quantidade de atraso no percurso do barco +STR_FRAMETIME_CAPTION_GL_AIRCRAFT :Quantidade de atraso no percurso de Aeronave +STR_FRAMETIME_CAPTION_GL_LANDSCAPE :Quantidade de Atraso no Percurso Mundial +STR_FRAMETIME_CAPTION_GL_LINKGRAPH :Atraso no gráfico de ligação +STR_FRAMETIME_CAPTION_DRAWING :Renderização gráfica +STR_FRAMETIME_CAPTION_DRAWING_VIEWPORTS :Renderização de janela de exibição do mundo +STR_FRAMETIME_CAPTION_VIDEO :Saída de video +STR_FRAMETIME_CAPTION_SOUND :Mistura de Som +STR_FRAMETIME_CAPTION_ALLSCRIPTS :total scripts GS/AI +STR_FRAMETIME_CAPTION_GAMESCRIPT :Script de jogo +STR_FRAMETIME_CAPTION_AI :AI {NUM} {STRING} ############ End of leave-in-this-order @@ -2716,6 +2794,9 @@ STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Detalhes STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}Nenhuma informação disponível STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING} STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING} +STR_SAVELOAD_FILTER_TITLE :{BLACK}Filtro de sequência: +STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Substituir Ficheiro +STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW}Tem a certeza que deseja substituir o ficheiro existente? STR_SAVELOAD_OSKTITLE :{BLACK}Introduza um nome para o jogo gravado @@ -2724,7 +2805,7 @@ STR_MAPGEN_WORLD_GENERATION_CAPTION :{WHITE}Gerador STR_MAPGEN_MAPSIZE :{BLACK}Dim. do mapa: STR_MAPGEN_MAPSIZE_TOOLTIP :{BLACK}Seleccionar o tamanho do mapa em mosaicos. O numero de mosaicos disponiveis será ligeiramente menor STR_MAPGEN_BY :{BLACK}* -STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Num. de cidades: +STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Num. de localidades: STR_MAPGEN_DATE :{BLACK}Data: STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Num. de indústrias: STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Altura máxima do mapa: @@ -2797,7 +2878,7 @@ STR_NEWGRF_SETTINGS_INFO_TITLE :{WHITE}Informa STR_NEWGRF_SETTINGS_ACTIVE_LIST :{WHITE}Ficheiros NewGRF activos STR_NEWGRF_SETTINGS_INACTIVE_LIST :{WHITE}Ficheiros NewGRF inactivos STR_NEWGRF_SETTINGS_SELECT_PRESET :{ORANGE}Seleccionar predefinição: -STR_NEWGRF_FILTER_TITLE :{ORANGE}Frase filtro: +STR_NEWGRF_FILTER_TITLE :{ORANGE}Filtro de sequência: STR_NEWGRF_SETTINGS_PRESET_LIST_TOOLTIP :{BLACK}Carrega a predefinição seleccionada STR_NEWGRF_SETTINGS_PRESET_SAVE :{BLACK}Guardar STR_NEWGRF_SETTINGS_PRESET_SAVE_TOOLTIP :{BLACK}Guarda a lista numa predefinição @@ -2833,7 +2914,12 @@ STR_NEWGRF_SETTINGS_VERSION :{BLACK}Versão: STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}Versão mínima compatível: {SILVER}{NUM} STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING} STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Paleta: {SILVER}{STRING} +STR_NEWGRF_SETTINGS_PALETTE_DEFAULT :Padrão (D) +STR_NEWGRF_SETTINGS_PALETTE_DEFAULT_32BPP :Padrão (D) / 32 bpp +STR_NEWGRF_SETTINGS_PALETTE_LEGACY :Antiga (W) +STR_NEWGRF_SETTINGS_PALETTE_LEGACY_32BPP :Antiga (W) / 32 bpp STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Parâmetros: {SILVER}{STRING} +STR_NEWGRF_SETTINGS_PARAMETER_NONE :Nenhum STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}Sem informação disponível STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}Ficheiro correspondente não encontrado @@ -2914,6 +3000,8 @@ STR_NEWGRF_ERROR_READ_BOUNDS :Leitura além d STR_NEWGRF_ERROR_GRM_FAILED :Recursos GRF pedidos não disponíveis (sprite {3:NUM}) STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} foi desactivado por {STRING} STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Formato de Gráfico Inválido ou desconhecido (sprite {3:NUM}) +STR_NEWGRF_ERROR_LIST_PROPERTY_TOO_LONG :Demasiados elementos na lista de valores de propriedade (sprite {3:NUM}, propriedade {4:HEX}) +STR_NEWGRF_ERROR_INDPROD_CALLBACK :Revogação da produção industrial inválida (sprite {3:NUM}, "{2:STRING}") # NewGRF related 'general' warnings STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Alerta! @@ -2945,6 +3033,7 @@ STR_NEWGRF_BUGGY :{WHITE}NewGRF ' STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}A informação de carga/adaptação do modelo de veículo '{1:ENGINE}' difere da que consta na lista de veículos depois de adquirido. Isto poderá causar problemas ao adaptar quando automaticamente renovado/substituído. STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' causou um loop infinito no callback de produção. STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}Callback {1:HEX} devolveu resultado desconhecido/inválido {2:HEX} +STR_NEWGRF_BUGGY_INVALID_CARGO_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' devolveu tipo de carga inválida no callback de produção em {2:HEX} # 'User removed essential NewGRFs'-placeholders for stuff without specs STR_NEWGRF_INVALID_CARGO : @@ -2975,44 +3064,46 @@ STR_EDIT_SIGN_PREVIOUS_SIGN_TOOLTIP :{BLACK}Ir para STR_EDIT_SIGN_SIGN_OSKTITLE :{BLACK}Introduza um nome para o sinal # Town directory window -STR_TOWN_DIRECTORY_CAPTION :{WHITE}Cidades +STR_TOWN_DIRECTORY_CAPTION :{WHITE}Localidades STR_TOWN_DIRECTORY_NONE :{ORANGE}- Nenhuma - STR_TOWN_DIRECTORY_TOWN :{ORANGE}{TOWN}{BLACK} ({COMMA}) -STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}Nomes das cidades - clique no nome para centrar a visualização na cidade. Ctrl+Clique abre um novo visualizador na localização da cidade +STR_TOWN_DIRECTORY_CITY :{ORANGE}{TOWN}{YELLOW} (Cidade){BLACK} ({COMMA}) +STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}Nomes das localidades - clique no nome para centrar a visualização na cidade. Ctrl+Clique abre um novo visualizador na localização da localidade STR_TOWN_POPULATION :{BLACK}População Mundial: {COMMA} # Town view window STR_TOWN_VIEW_TOWN_CAPTION :{WHITE}{TOWN} -STR_TOWN_VIEW_CITY_CAPTION :{WHITE}{TOWN} (Metrópole) +STR_TOWN_VIEW_CITY_CAPTION :{WHITE}{TOWN} (Cidade) STR_TOWN_VIEW_POPULATION_HOUSES :{BLACK}População: {ORANGE}{COMMA}{BLACK} Casas: {ORANGE}{COMMA} +STR_TOWN_VIEW_CARGO_LAST_MONTH_MAX :{BLACK}{CARGO_LIST} ultimo mês: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA} STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}Mercadoria necessária para o seu desenvolvimento: STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL :{RED}É necessário {ORANGE}{STRING} STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{BLACK}No inverno, é necessário {ORANGE}{STRING} STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL :{ORANGE}{STRING}{GREEN} entregue STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{RED} (ainda necessário) STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{GREEN} (entregue) -STR_TOWN_VIEW_TOWN_GROWS_EVERY :{BLACK}Cidade cresce a cada {ORANGE}{COMMA}{BLACK} dia{P "" s} -STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED :{BLACK}Cidade cresce a cada {ORANGE}{COMMA}{BLACK} dia{P "" s} (financiado) -STR_TOWN_VIEW_TOWN_GROW_STOPPED :{BLACK}Cidade {RED}não{BLACK} está a crescer -STR_TOWN_VIEW_NOISE_IN_TOWN :{BLACK}Limite de ruído na cidade: {ORANGE}{COMMA}{BLACK} máx: {ORANGE}{COMMA} -STR_TOWN_VIEW_CENTER_TOOLTIP :{BLACK}Centrar visualização na cidade. Ctrl+Clique abre um novo visualizador na localização da cidade +STR_TOWN_VIEW_TOWN_GROWS_EVERY :{BLACK}Localidade cresce a cada {ORANGE}{COMMA}{BLACK}{NBSP}dia{P "" s} +STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED :{BLACK}Localidade cresce a cada {ORANGE}{COMMA}{BLACK}{NBSP}dia{P "" s} (financiado) +STR_TOWN_VIEW_TOWN_GROW_STOPPED :{BLACK}Localidade {RED}não{BLACK} está a crescer +STR_TOWN_VIEW_NOISE_IN_TOWN :{BLACK}Limite de ruído na localidade: {ORANGE}{COMMA}{BLACK} máx: {ORANGE}{COMMA} +STR_TOWN_VIEW_CENTER_TOOLTIP :{BLACK}Centrar visualização na localidade. Ctrl+Clique abre um novo visualizador na localização da localidade STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON :{BLACK}Autoridade local STR_TOWN_VIEW_LOCAL_AUTHORITY_TOOLTIP :{BLACK}Ver informações sobre a autoridade local -STR_TOWN_VIEW_RENAME_TOOLTIP :{BLACK}Alterar o nome da cidade +STR_TOWN_VIEW_RENAME_TOOLTIP :{BLACK}Alterar o nome da localidade STR_TOWN_VIEW_EXPAND_BUTTON :{BLACK}Expandir STR_TOWN_VIEW_EXPAND_TOOLTIP :{BLACK}Aumentar o tamanho da cidade STR_TOWN_VIEW_DELETE_BUTTON :{BLACK}Apagar -STR_TOWN_VIEW_DELETE_TOOLTIP :{BLACK}Apagar completamente esta cidade +STR_TOWN_VIEW_DELETE_TOOLTIP :{BLACK}Apagar completamente esta localidade -STR_TOWN_VIEW_RENAME_TOWN_BUTTON :Renomear Cidade +STR_TOWN_VIEW_RENAME_TOWN_BUTTON :Renomear Localidade # Town local authority window STR_LOCAL_AUTHORITY_CAPTION :{WHITE}{TOWN} autoridade local STR_LOCAL_AUTHORITY_COMPANY_RATINGS :{BLACK}Avaliações da empresa de transporte: STR_LOCAL_AUTHORITY_COMPANY_RATING :{YELLOW}{COMPANY} {COMPANY_NUM}: {ORANGE}{STRING} STR_LOCAL_AUTHORITY_ACTIONS_TITLE :{BLACK}Acções disponíveis: -STR_LOCAL_AUTHORITY_ACTIONS_TOOLTIP :{BLACK}Lista de acções disponíveis nesta cidade - fazer clique no item para mais detalhes +STR_LOCAL_AUTHORITY_ACTIONS_TOOLTIP :{BLACK}Lista de acções disponíveis nesta localidade - fazer clique no item para mais detalhes STR_LOCAL_AUTHORITY_DO_IT_BUTTON :{BLACK}Aplicar STR_LOCAL_AUTHORITY_DO_IT_TOOLTIP :{BLACK}Realizar a acção destacada na lista acima @@ -3030,13 +3121,14 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Iniciar STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Iniciar uma campanha publicitária grande, para atrair mais passageiros e carga à sua empresa.{}Custo: {CURRENCY_LONG} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Financiar a reconstrução da rede rodoviária urbana. Causa engarrafamentos consideráveis ao tráfego até 6 meses.{}Custo: {CURRENCY_LONG} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Construir uma estátua em honra da sua empresa.{}Custo: {CURRENCY_LONG} -STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Financiar a construção de edifícios comerciais novos na cidade.{}Custo: {CURRENCY_LONG} -STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Comprar a exclusividade dos serviços durante 1 ano na cidade. A autoridade da cidade permitirá que os passageiros e a carga usem somente estações da sua empresa.{}Custo: {CURRENCY_LONG} +STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Financiar a construção de edifícios comerciais novos na localidade.{}Custo: {CURRENCY_LONG} +STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Comprar a exclusividade dos serviços durante 1 ano nesta localidade. A autoridade local permitirá que os passageiros e a carga usem somente estações da sua empresa.{}Custo: {CURRENCY_LONG} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Subornar a autoridade local para aumentar a sua avaliação, correndo o risco de uma penalidade severa se apanhado.{}Custo: {CURRENCY_LONG} # Goal window STR_GOALS_CAPTION :{WHITE}{COMPANY} Objectivos STR_GOALS_SPECTATOR_CAPTION :{WHITE}Objetivos globais +STR_GOALS_SPECTATOR :Objectivos Globais STR_GOALS_GLOBAL_TITLE :{BLACK}Objetivos globais: STR_GOALS_TEXT :{ORANGE}{STRING} STR_GOALS_NONE :{ORANGE}- Nenhum - @@ -3044,7 +3136,7 @@ STR_GOALS_SPECTATOR_NONE :{ORANGE}- Não STR_GOALS_PROGRESS :{ORANGE}{STRING} STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING} STR_GOALS_COMPANY_TITLE :{BLACK}Objetivos da empresa: -STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Clique no objetivo para centrar a vista principal na indústria/cidade/quadrado. Ctrl+clique abre uma nova vista na localização da indústria/cidade/quadrado +STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Clique no objetivo para centrar a vista principal na indústria/localidade/quadrado. Ctrl+Clique abre uma nova vista na localização da indústria/localidade/quadrado # Goal question window STR_GOAL_QUESTION_CAPTION_QUESTION :Questão @@ -3080,11 +3172,12 @@ STR_SUBSIDIES_OFFERED_FROM_TO :{ORANGE}{STRING STR_SUBSIDIES_NONE :{ORANGE}- Nenhum - STR_SUBSIDIES_SUBSIDISED_TITLE :{BLACK}Serviços já subsidiados: STR_SUBSIDIES_SUBSIDISED_FROM_TO :{ORANGE}{STRING} d{G 1 e o a os as} {STRING} para{G 2 "" " o" " a" " os" " as"} {STRING}{YELLOW} ({COMPANY}{YELLOW}, até {DATE_SHORT}) -STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Clique num serviço para centrar a visualização numa indústria/cidade. Ctrl+Clique abre um novo visualizador na localização da indústria/cidade +STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Clique num serviço para centrar a visualização numa indústria/localidade. Ctrl+Clique abre um novo visualizador na localização da indústria/localidade # Story book window STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY} Livro de História STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Livro de História Global +STR_STORY_BOOK_SPECTATOR :Livro de Histórico Global STR_STORY_BOOK_TITLE :{YELLOW}{STRING} STR_STORY_BOOK_GENERIC_PAGE_ITEM :Página nº {NUM} STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Saltar para uma pagina especifica escolhendo-a nesta lista. @@ -3115,8 +3208,8 @@ STR_STATION_VIEW_ACCEPTS_BUTTON :{BLACK}Aceita STR_STATION_VIEW_ACCEPTS_TOOLTIP :{BLACK}Mostrar lista de carga aceite STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Aceita: {WHITE}{CARGO_LIST} -STR_STATION_VIEW_EXCLUSIVE_RIGHTS_SELF :{BLACK}Esta estação tem direitos de transporte exclusivos nesta cidade. -STR_STATION_VIEW_EXCLUSIVE_RIGHTS_COMPANY :{YELLOW}{COMPANY}{BLACK} comprou direitos exclusivos de transporte nesta cidade. +STR_STATION_VIEW_EXCLUSIVE_RIGHTS_SELF :{BLACK}Esta estação tem direitos de transporte exclusivos nesta localidade. +STR_STATION_VIEW_EXCLUSIVE_RIGHTS_COMPANY :{YELLOW}{COMPANY}{BLACK} comprou direitos exclusivos de transporte nesta localidade. STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}Avaliações STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Mostrar avaliações da estação @@ -3224,10 +3317,10 @@ STR_COMPANY_VIEW_VEHICLES_NONE :{WHITE}Nenhum STR_COMPANY_VIEW_COMPANY_VALUE :{GOLD}Valor da empresa: {WHITE}{CURRENCY_LONG} STR_COMPANY_VIEW_SHARES_OWNED_BY :{WHITE}({COMMA}% propriedade de {COMPANY}) STR_COMPANY_VIEW_INFRASTRUCTURE :{GOLD}Infraestrutura: -STR_COMPANY_VIEW_INFRASTRUCTURE_RAIL :{WHITE}{COMMA} peça{P "" s} de caminho-de-ferro -STR_COMPANY_VIEW_INFRASTRUCTURE_ROAD :{WHITE}{COMMA} peça{P "" s} de estrada -STR_COMPANY_VIEW_INFRASTRUCTURE_WATER :{WHITE}{COMMA} quadrado{P "" s} de água -STR_COMPANY_VIEW_INFRASTRUCTURE_STATION :{WHITE}{COMMA} quadrado{P "" s} de estação +STR_COMPANY_VIEW_INFRASTRUCTURE_RAIL :{WHITE}{COMMA} {P "secção" "secções" } de caminho-de-ferro +STR_COMPANY_VIEW_INFRASTRUCTURE_ROAD :{WHITE}{COMMA} {P "secção" "secções"} de estrada +STR_COMPANY_VIEW_INFRASTRUCTURE_WATER :{WHITE}{COMMA} bloco{P "" s} de água +STR_COMPANY_VIEW_INFRASTRUCTURE_STATION :{WHITE}{COMMA} bloco{P "" s} de estação STR_COMPANY_VIEW_INFRASTRUCTURE_AIRPORT :{WHITE}{COMMA} aeroporto{P "" s} STR_COMPANY_VIEW_INFRASTRUCTURE_NONE :{WHITE}Nenhum @@ -3261,15 +3354,15 @@ STR_BUY_COMPANY_MESSAGE :{WHITE}Estamos # Company infrastructure window STR_COMPANY_INFRASTRUCTURE_VIEW_CAPTION :{WHITE}Infraestrutura de {COMPANY} -STR_COMPANY_INFRASTRUCTURE_VIEW_RAIL_SECT :{GOLD}Peças de caminho-de-ferro: +STR_COMPANY_INFRASTRUCTURE_VIEW_RAIL_SECT :{GOLD}Secções de caminho-de-ferro: STR_COMPANY_INFRASTRUCTURE_VIEW_SIGNALS :{WHITE}Sinais -STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD_SECT :{GOLD}Peças de estrada: +STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD_SECT :{GOLD}Secções de estrada: STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD :{WHITE}Estrada STR_COMPANY_INFRASTRUCTURE_VIEW_TRAMWAY :{WHITE}Via para elétricos -STR_COMPANY_INFRASTRUCTURE_VIEW_WATER_SECT :{GOLD}Quadrados de água: +STR_COMPANY_INFRASTRUCTURE_VIEW_WATER_SECT :{GOLD}Blocos de água: STR_COMPANY_INFRASTRUCTURE_VIEW_CANALS :{WHITE}Canais STR_COMPANY_INFRASTRUCTURE_VIEW_STATION_SECT :{GOLD}Estações: -STR_COMPANY_INFRASTRUCTURE_VIEW_STATIONS :{WHITE}Quadrados de estações +STR_COMPANY_INFRASTRUCTURE_VIEW_STATIONS :{WHITE}Blocos de estações STR_COMPANY_INFRASTRUCTURE_VIEW_AIRPORTS :{WHITE}Aeroportos STR_COMPANY_INFRASTRUCTURE_VIEW_TOTAL :{WHITE}{CURRENCY_LONG}/ano @@ -3289,21 +3382,14 @@ STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Centrar STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Nível de produção: {YELLOW}{COMMA}% STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}A indústria anunciou encerramento iminente! -############ range for requires starts -STR_INDUSTRY_VIEW_REQUIRES_CARGO :{BLACK}Necessário: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Necessário: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Necessário: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} -############ range for requires ends +STR_INDUSTRY_VIEW_REQUIRES_N_CARGO :{BLACK}Requer: {YELLOW}{STRING}{STRING} +STR_INDUSTRY_VIEW_PRODUCES_N_CARGO :{BLACK}Produz: {YELLOW}{STRING}{STRING} +STR_INDUSTRY_VIEW_CARGO_LIST_EXTENSION :, {STRING}{STRING} STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Requer: STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING} STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} a aguardar{STRING} -############ range for produces starts -STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Produz: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Produz: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -############ range for produces ends - STR_CONFIG_GAME_PRODUCTION :{WHITE}Modificar produção (múltiplo de 8, até 2040) STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}Mudar o nível de produção (percentagem, até 800%) @@ -3352,10 +3438,13 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Veículos rodov STR_GROUP_DEFAULT_SHIPS :Barcos sem grupo STR_GROUP_DEFAULT_AIRCRAFTS :Aeronaves sem grupo +STR_GROUP_COUNT_WITH_SUBGROUP :{TINY_FONT}{COMMA} (+{COMMA}) + STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Grupos - clique num grupo para listar todos os veículos contidos STR_GROUP_CREATE_TOOLTIP :{BLACK}Clique para criar um grupo STR_GROUP_DELETE_TOOLTIP :{BLACK}Remover o grupo seleccionado STR_GROUP_RENAME_TOOLTIP :{BLACK}Mudar o nome do grupo seleccionado +STR_GROUP_LIVERY_TOOLTIP :{BLACK}Alterar a imagem do grupo selecionado STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Clique para proteger este grupo da autosubstituição global STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Apagar Grupo @@ -3373,16 +3462,17 @@ STR_GROUP_OCCUPANCY_VALUE :{NUM}% # Build vehicle window STR_BUY_VEHICLE_TRAIN_RAIL_CAPTION :Novos Veículos Ferroviários -STR_BUY_VEHICLE_TRAIN_ELRAIL_CAPTION :Novos comboios para carris electrificados +STR_BUY_VEHICLE_TRAIN_ELRAIL_CAPTION :Novos Veículos Ferroviários Elétricos STR_BUY_VEHICLE_TRAIN_MONORAIL_CAPTION :Novos Veículos Monocarril STR_BUY_VEHICLE_TRAIN_MAGLEV_CAPTION :Novos Veículos Maglev -STR_BUY_VEHICLE_TRAIN_ALL_CAPTION :Novos Veículos Sobre Carris +STR_BUY_VEHICLE_TRAIN_ALL_CAPTION :Novos Veículos Ferroviários STR_BUY_VEHICLE_ROAD_VEHICLE_CAPTION :Novos Veículos Rodoviários STR_BUY_VEHICLE_SHIP_CAPTION :Novos Barcos STR_BUY_VEHICLE_AIRCRAFT_CAPTION :Nova Aeronave STR_PURCHASE_INFO_COST_WEIGHT :{BLACK}Custo: {GOLD}{CURRENCY_LONG}{BLACK} Peso: {GOLD}{WEIGHT_SHORT} +STR_PURCHASE_INFO_COST_REFIT_WEIGHT :{BLACK}Custo: {GOLD}{CURRENCY_LONG}{BLACK} (Custo da conversão: {GOLD}{CURRENCY_LONG}{BLACK}) Peso: {GOLD}{WEIGHT_SHORT} STR_PURCHASE_INFO_SPEED_POWER :{BLACK}Velocidade: {GOLD}{VELOCITY}{BLACK} Potência: {GOLD}{POWER} STR_PURCHASE_INFO_SPEED :{BLACK}Velocidade: {GOLD}{VELOCITY} STR_PURCHASE_INFO_SPEED_OCEAN :{BLACK}Velocidade no oceano: {GOLD}{VELOCITY} @@ -3393,12 +3483,15 @@ STR_PURCHASE_INFO_REFITTABLE :(adaptável) STR_PURCHASE_INFO_DESIGNED_LIFE :{BLACK}Concebido: {GOLD}{NUM}{BLACK} Vida útil: {GOLD}{COMMA} ano{P "" s} STR_PURCHASE_INFO_RELIABILITY :{BLACK}Fiabilidade máxima: {GOLD}{COMMA}% STR_PURCHASE_INFO_COST :{BLACK}Custo: {GOLD}{CURRENCY_LONG} +STR_PURCHASE_INFO_COST_REFIT :{BLACK}Custo: {GOLD}{CURRENCY_LONG}{BLACK} (Custo da adaptação: {GOLD}{CURRENCY_LONG}{BLACK}) STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}Peso: {GOLD}{WEIGHT_SHORT} ({WEIGHT_SHORT}) STR_PURCHASE_INFO_COST_SPEED :{BLACK}Custo: {GOLD}{CURRENCY_LONG}{BLACK} Velocidade: {GOLD}{VELOCITY} +STR_PURCHASE_INFO_COST_REFIT_SPEED :{BLACK}Custo: {GOLD}{CURRENCY_LONG}{BLACK} (Custo de conversão: {GOLD}{CURRENCY_LONG}{BLACK}) Velocidade: {GOLD}{VELOCITY} STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Capacidade: {GOLD}{CARGO_LONG}, {CARGO_LONG} STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Vagões Motorizados: {GOLD}+{POWER}{BLACK} Peso: {GOLD}+{WEIGHT_SHORT} STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Reconvertível para: {GOLD}{STRING} STR_PURCHASE_INFO_ALL_TYPES :Todos os tipos de carga +STR_PURCHASE_INFO_NONE :Nenhum STR_PURCHASE_INFO_ALL_BUT :Todas menos {CARGO_LIST} STR_PURCHASE_INFO_MAX_TE :{BLACK}Máx. Força de Tracção: {GOLD}{FORCE} STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Alcance: {GOLD}{COMMA} quadrados @@ -3406,7 +3499,7 @@ STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Tipo de STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Lista de veículos ferroviários - clique num veículo para informações STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Lista de veículos rodoviários - clique num veículo para informações -STR_BUY_VEHICLE_SHIP_LIST_TOOLTIP :{BLACK}Lista de selecção de navios. Clique num navio para informações. Ctrl+Clique para alternar/ocultar o tipo de navio +STR_BUY_VEHICLE_SHIP_LIST_TOOLTIP :{BLACK}Lista de selecção de barcos. Clique num navio para informações. Ctrl+Clique para alternar/ocultar o tipo de barco STR_BUY_VEHICLE_AIRCRAFT_LIST_TOOLTIP :{BLACK}Lista de aeronaves - clique na aeronave para informações STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON :{BLACK}Comprar Veículo @@ -3414,11 +3507,21 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Comprar STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Comprar Barco STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Comprar Aeronave +STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Comprar e Reconverter veiculo +STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Comprar e Reconverter Veículo +STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Comprar e Converter Barco +STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Comprar e Adaptar Carga da Aeronave + STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Comprar o veículo ferroviário seleccionado. Shift+Clique mostra estimativa de custo, sem comprar STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Comprar o veículo rodoviário seleccionado. Shift+Clique mostra estimativa de custo, sem comprar STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Comprar barco seleccionado. Shift+Clique mostra estimativa de custo, sem comprar STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Comprar aeronave seleccionada. Shift+Clique mostra estimativa de custo, sem comprar +STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Comprar e converter veículo ferroviário seleccionado. Shift+Clique mostra estimativa de custo, sem comprar +STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_TOOLTIP :Comprar e converter veículo rodoviário seleccionado. Shift+Clique mostra estimativa de custo, sem comprar +STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Comprar e converter barco seleccionado. Shift+Clique mostra estimativa de custo, sem comprar +STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Comprar e converter aeronave seleccionada. Shift+Clique mostra estimativa de custo, sem comprar + STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Renomear STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Renomear STR_BUY_VEHICLE_SHIP_RENAME_BUTTON :{BLACK}Renomear @@ -3724,7 +3827,7 @@ STR_REFIT_NEW_CAPACITY_COST_OF_REFIT :{BLACK}Nova cap STR_REFIT_NEW_CAPACITY_INCOME_FROM_REFIT :{BLACK}Nova capacidade: {GOLD}{CARGO_LONG}{}{BLACK}Lucro da conversão: {GREEN}{CURRENCY_LONG} STR_REFIT_NEW_CAPACITY_COST_OF_AIRCRAFT_REFIT :{BLACK}Nova capacidade: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Custo da adaptação: {RED}{CURRENCY_LONG} STR_REFIT_NEW_CAPACITY_INCOME_FROM_AIRCRAFT_REFIT :{BLACK}Nova capacidade: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Lucro da conversão: {GREEN}{CURRENCY_LONG} -STR_REFIT_SELECT_VEHICLES_TOOLTIP :{BLACK}Selecionar os veículos a reaparelhar. Arrastando com o rato permite selecionar vários veículos. Clicando sobre um espaço vazio irá selecionar todo o veículo. Ctrl+Clique irá selecionar um veículo e composição +STR_REFIT_SELECT_VEHICLES_TOOLTIP :{BLACK}Selecionar os veículos a readaptar. Arrastando com o rato permite selecionar vários veículos. Clicando sobre um espaço vazio irá selecionar todo o veículo. Ctrl+Clique irá selecionar um veículo e composição STR_REFIT_TRAIN_LIST_TOOLTIP :{BLACK}Seleccionar tipo de carga do comboio STR_REFIT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Seleccione o tipo de carga para o veículo @@ -3798,6 +3901,7 @@ STR_ORDER_CONDITIONAL_AGE :Idade (anos) STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :Requer manutenção STR_ORDER_CONDITIONAL_UNCONDITIONALLY :Sempre STR_ORDER_CONDITIONAL_REMAINING_LIFETIME :Tempo de vida restante (anos) +STR_ORDER_CONDITIONAL_MAX_RELIABILITY :Máxima fiabilidade STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP :{BLACK}Como comparar os dados do veículo com o parâmetro passado STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS :é igual a @@ -3972,7 +4076,7 @@ STR_AI_DEBUG_NAME_TOOLTIP :{BLACK}Nome do STR_AI_DEBUG_SETTINGS :{BLACK}Definições STR_AI_DEBUG_SETTINGS_TOOLTIP :{BLACK}Alterar as definições do script STR_AI_DEBUG_RELOAD :{BLACK}Recarregar IA -STR_AI_DEBUG_RELOAD_TOOLTIP :{BLACK}Terminar a IA, recarrega o script e reinicia a IA +STR_AI_DEBUG_RELOAD_TOOLTIP :{BLACK}Termina a IA, recarrega o script e reinicia a IA STR_AI_DEBUG_BREAK_STR_ON_OFF_TOOLTIP :{BLACK}Activar/desactivar paragem quando o registo da IA for igual à string de paragem STR_AI_DEBUG_BREAK_ON_LABEL :{BLACK}Parar em: STR_AI_DEBUG_BREAK_STR_OSKTITLE :{BLACK}Parar em @@ -4090,8 +4194,8 @@ STR_GAME_SAVELOAD_NOT_AVAILABLE : STR_WARNING_LOADGAME_REMOVED_TRAMS :{WHITE}O jogo foi salvo numa versão sem suporte a eléctricos. Todos os eléctricos foram removidos. # Map generation messages -STR_ERROR_COULD_NOT_CREATE_TOWN :{WHITE}Geração de mapa abortada...{}... não há locais apropriados para cidades -STR_ERROR_NO_TOWN_IN_SCENARIO :{WHITE}... não existe nenhuma cidade neste cenário +STR_ERROR_COULD_NOT_CREATE_TOWN :{WHITE}Geração de mapa abortada...{}... não há locais apropriados para localidades +STR_ERROR_NO_TOWN_IN_SCENARIO :{WHITE}... não existe nenhuma localidade neste cenário STR_ERROR_PNGMAP :{WHITE}Impossível carregar paisagem do PNG... STR_ERROR_PNGMAP_FILE_NOT_FOUND :{WHITE}... ficheiro não encontrado @@ -4142,7 +4246,7 @@ STR_ERROR_NOT_ALLOWED_WHILE_PAUSED :{WHITE}Não per # Local authority errors STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS :{WHITE}A autoridade local de {TOWN} não autorizou -STR_ERROR_LOCAL_AUTHORITY_REFUSES_AIRPORT :{WHITE}{TOWN} a autoridade local recusa permitir que outro aeroporto seja construído nesta cidade +STR_ERROR_LOCAL_AUTHORITY_REFUSES_AIRPORT :{WHITE}{TOWN} a autoridade local recusa permitir que outro aeroporto seja construído nesta localidade STR_ERROR_LOCAL_AUTHORITY_REFUSES_NOISE :{WHITE}{TOWN} a autoridade local não permite a construção do aeroporto devido à poluição sonora STR_ERROR_BRIBE_FAILED :{WHITE}A sua tentativa de suborno foi descoberta por um investigador regional @@ -4173,18 +4277,18 @@ STR_ERROR_CAN_T_SELL_25_SHARE_IN :{WHITE}Não é STR_ERROR_PROTECTED :{WHITE}Esta empresa ainda não troca acções... # Town related errors -STR_ERROR_CAN_T_GENERATE_TOWN :{WHITE}Não é possível construir cidades -STR_ERROR_CAN_T_RENAME_TOWN :{WHITE}Não é possível renomear cidade... -STR_ERROR_CAN_T_FOUND_TOWN_HERE :{WHITE}Não é possível construir uma cidade aqui... -STR_ERROR_CAN_T_EXPAND_TOWN :{WHITE}Não é possível expandir cidade... +STR_ERROR_CAN_T_GENERATE_TOWN :{WHITE}Não é possível construir localidades +STR_ERROR_CAN_T_RENAME_TOWN :{WHITE}Não é possível renomear localidade... +STR_ERROR_CAN_T_FOUND_TOWN_HERE :{WHITE}Não é possível construir uma localidade aqui... +STR_ERROR_CAN_T_EXPAND_TOWN :{WHITE}Não é possível expandir localidade... STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB :{WHITE}... muito perto do limite do mapa -STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}... muito perto de outra cidade -STR_ERROR_TOO_MANY_TOWNS :{WHITE}... demasiadas cidades +STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}... muito perto de outra localidade +STR_ERROR_TOO_MANY_TOWNS :{WHITE}... demasiadas localidades STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}... não existe mais espaço no mapa -STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}A cidade não construirá estradas. Pode-se permitir a construção de estradas por Opções Avançadas->Economia->Cidades +STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}A localidade não construirá estradas. Pode-se permitir a construção de estradas por Opções Avançadas->Economia->Localidades STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Trabalhos na estrada em curso -STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}Não é possível eliminar esta cidade...{}Uma estação ou depósito refere-se à cidade ou não é possível remover terreno pertencente à cidade -STR_ERROR_STATUE_NO_SUITABLE_PLACE :{WHITE}... não há um sítio adequado para uma estátua no centro desta cidade +STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}Não é possível eliminar esta localidade...{}Uma estação ou depósito refere-se à localidade ou não é possível remover terreno pertencente à mesma +STR_ERROR_STATUE_NO_SUITABLE_PLACE :{WHITE}... não há um sítio adequado para uma estátua no centro desta localidade # Industry related errors STR_ERROR_TOO_MANY_INDUSTRIES :{WHITE}... demasiadas indústrias @@ -4192,13 +4296,13 @@ STR_ERROR_CAN_T_GENERATE_INDUSTRIES :{WHITE}Não é STR_ERROR_CAN_T_BUILD_HERE :{WHITE}Não é possível construir {STRING} aqui... STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}Não é possível construir este tipo de indústria aqui... STR_ERROR_INDUSTRY_TOO_CLOSE :{WHITE}... muito perto de outra indústria -STR_ERROR_MUST_FOUND_TOWN_FIRST :{WHITE}... é necessário construir uma cidade primeiro -STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... só é permitido uma por cidade -STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}... só pode ser construído em cidades com pelo menos 1200 habitantes +STR_ERROR_MUST_FOUND_TOWN_FIRST :{WHITE}... é necessário construir uma localidade primeiro +STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... só é permitido uma por localidade +STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}... só pode ser construído em localidades com pelo menos 1200 habitantes STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}... só se pode construir em zonas florestais STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}... só se pode construir em zonas desérticas -STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... só se pode construir em cidades (substituindo casas) -STR_ERROR_CAN_ONLY_BE_BUILT_NEAR_TOWN_CENTER :{WHITE}... só se pode construir no centro de uma cidade +STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... só se pode construir em localidades (substituindo casas) +STR_ERROR_CAN_ONLY_BE_BUILT_NEAR_TOWN_CENTER :{WHITE}... só se pode construir no centro de uma localidade STR_ERROR_CAN_ONLY_BE_BUILT_IN_LOW_AREAS :{WHITE}... só se pode construir em planícies STR_ERROR_CAN_ONLY_BE_POSITIONED :{WHITE}... só pode ser colocado perto das bordas do mapa STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... a floresta só pode ser plantada acima do nível de neve @@ -4223,14 +4327,14 @@ STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}Demasiad STR_ERROR_TOO_MANY_STATION_SPECS :{WHITE}Demasiadas partes na estação ferroviária STR_ERROR_TOO_MANY_BUS_STOPS :{WHITE}Demasiadas paragens de autocarro STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}Demasiadas estações de carga -STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}Muito junto de uma estação/local de carga STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Muito perto de outra doca STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Demasiado perto de outro aeroporto STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Não pode alterar o nome da estação... -STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... esta estrada é detida pela cidade +STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... esta estrada é detida pela localidade. STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... estrada orientada na direcção incorrecta STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... estações de passagem não podem ter curvas STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... estações de passagem não podem ter cruzamentos +STR_ERROR_DRIVE_THROUGH_ON_ONEWAY_ROAD :{WHITE}... estrada de sentido único ou bloqueada # Station destruction related errors STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Não é possível remover parte da estação... @@ -4372,6 +4476,7 @@ STR_ERROR_GROUP_CAN_T_CREATE :{WHITE}Impossí STR_ERROR_GROUP_CAN_T_DELETE :{WHITE}Impossível remover este grupo... STR_ERROR_GROUP_CAN_T_RENAME :{WHITE}Impossível renomear o grupo... STR_ERROR_GROUP_CAN_T_SET_PARENT :{WHITE}Não é possível definir grupo parente... +STR_ERROR_GROUP_CAN_T_SET_PARENT_RECURSION :{WHITE}... não são permitidos ciclos na hierarquia de grupos STR_ERROR_GROUP_CAN_T_REMOVE_ALL_VEHICLES :{WHITE}Não é possível remover todos os veículos deste grupo... STR_ERROR_GROUP_CAN_T_ADD_VEHICLE :{WHITE}Impossível adicionar o veículo a este grupo... STR_ERROR_GROUP_CAN_T_ADD_SHARED_VEHICLE :{WHITE}Impossível adicionar veículos com ordens partilhadas ao grupo... @@ -4482,6 +4587,8 @@ STR_BASESOUNDS_DOS_DESCRIPTION :Sons originais STR_BASESOUNDS_WIN_DESCRIPTION :Sons originais da edição Windows de Transport Tycoon Deluxe. STR_BASESOUNDS_NONE_DESCRIPTION :Um conjunto de sons vazio. STR_BASEMUSIC_WIN_DESCRIPTION :Música original da edição Windows de Transport Tycoon Deluxe. +STR_BASEMUSIC_DOS_DESCRIPTION :Música original da edição DOS do Transport Tycoon Deluxe. +STR_BASEMUSIC_TTO_DESCRIPTION :Música original da edição DOS do Transport Tycoon (Original/Editor de Mundo) STR_BASEMUSIC_NONE_DESCRIPTION :Um conjunto de música vazio. ##id 0x2000 diff --git a/src/lang/romanian.txt b/src/lang/romanian.txt index 2693346136..a4149798ad 100644 --- a/src/lang/romanian.txt +++ b/src/lang/romanian.txt @@ -475,6 +475,7 @@ STR_ABOUT_MENU_SCREENSHOT :Capturează ecr STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Captură mărită STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Mărimea implicită a capturii STR_ABOUT_MENU_GIANT_SCREENSHOT :Capturează toată harta +STR_ABOUT_MENU_SHOW_FRAMERATE :Arată FPS STR_ABOUT_MENU_ABOUT_OPENTTD :Despre 'OpenTTD' STR_ABOUT_MENU_SPRITE_ALIGNER :Aliniere imagini STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :Afişează/ascunde casetele de încadrare @@ -674,7 +675,9 @@ STR_PLAYLIST_TRACK_NAME :{TINY_FONT}{LTB STR_PLAYLIST_TRACK_INDEX :{TINY_FONT}{BLACK}Lista melodiilor STR_PLAYLIST_PROGRAM :{TINY_FONT}{BLACK}Program - '{STRING}' STR_PLAYLIST_CLEAR :{TINY_FONT}{BLACK}Şterge +STR_PLAYLIST_CHANGE_SET :{BLACK}Schimbă setul STR_PLAYLIST_TOOLTIP_CLEAR_CURRENT_PROGRAM_CUSTOM1 :{BLACK}Şterge programul curent (doar pentru cele personale) +STR_PLAYLIST_TOOLTIP_CHANGE_SET :{BLACK}Schimbă selecția muzicală pe un alt set instalat STR_PLAYLIST_TOOLTIP_CLICK_TO_ADD_TRACK :{BLACK}Click pe o melodie pentru a o adăuga în programul personal curent STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK :{BLACK}Apasă pe melodie pentru a o elimina din programul actual (doar Custom1 sau Custom2) @@ -921,6 +924,7 @@ STR_GAME_OPTIONS_CURRENCY_ZAR :Rand sud-africa STR_GAME_OPTIONS_CURRENCY_CUSTOM :Personalizată... STR_GAME_OPTIONS_CURRENCY_GEL :Lari Georgian (GEL) STR_GAME_OPTIONS_CURRENCY_IRR :Rial Iranian (IRR) +STR_GAME_OPTIONS_CURRENCY_RUB :Ruble rusești (RUB) ############ end of currency region STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Autovehiculele circulă... @@ -983,6 +987,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normală STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Mărime dublă STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Mărime împătrită + + STR_GAME_OPTIONS_BASE_GRF :{BLACK}Set grafic de bază STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Selectează setul grafic de bază utilizat în joc STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} fişier{P "" "e"} lipsă/corupt{P "" e} @@ -997,6 +1003,7 @@ STR_GAME_OPTIONS_BASE_MUSIC_TOOLTIP :{BLACK}Selecta STR_GAME_OPTIONS_BASE_MUSIC_STATUS :{RED}{NUM} fişier{P "" e} corupt{P "" e} STR_GAME_OPTIONS_BASE_MUSIC_DESCRIPTION_TOOLTIP :{BLACK}Informaţii adiţionale despre setul de muzică de bază +STR_ERROR_RESOLUTION_LIST_FAILED :{WHITE}Nu s-a putut obține lista de rezoluții suportate STR_ERROR_FULLSCREEN_FAILED :{WHITE}Comutarea pe întreg ecranul a eşuat # Custom currency window @@ -1098,6 +1105,7 @@ STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Setări compani STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Setări companie (stocate în fişierul de salvare; afectează doar compania curentă) STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Categorie: +STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Tip: STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Arată în lista de mai jos doar setările modificate STR_CONFIG_SETTING_RESTRICT_BASIC :Setări de bază (afişează numai setări importante) STR_CONFIG_SETTING_RESTRICT_ADVANCED :Setări avansate (afişează majoritatea setărilor) @@ -1112,6 +1120,8 @@ STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Setări joc (st STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Setări joc (stocate în salvări; afectează doar jocul curent) STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Setări companie (stocate în salvări; afectează doar jocurile noi) STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Setări compenia (stocate în salvări; afectează doar compania curentă) +STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK}Arată toate rezultatele de căutare setând{}{SILVER}Categoria {BLACK}în {WHITE}{STRING} +STR_CONFIG_SETTING_TYPE_HIDES :{BLACK}Arată toate rezultatele de căutare setând{}{SILVER}Tipul {BLACK}în {WHITE}Toate tipurile de setări STR_CONFIG_SETTINGS_NONE :{WHITE}- Nespecificat - STR_CONFIG_SETTING_OFF :Inactiv @@ -1245,6 +1255,7 @@ STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Schimbar STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Mentenanță infrastructură: {STRING} STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Cand este activă, infrastructura necesita cheltuieli cu intreținerea. Costurile cresc proporțional cu rețeaua de transport, afectând companiile mari mai mult decât companiile mici + STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Aeroporturile nu expiră niciodată: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Activarea acestei opțiuni determina ca fiecare tip de aeroport sa fie disponibil permanent, după ce a fost introdus. @@ -1285,6 +1296,7 @@ STR_CONFIG_SETTING_LAND_GENERATOR :Generator teren STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Original STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis STR_CONFIG_SETTING_TERRAIN_TYPE :Tip teren: {STRING} +STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT :(Doar TerraGenesis) Frecvența dealurilor din peisaj STR_CONFIG_SETTING_INDUSTRY_DENSITY :Densitatea industriei: {STRING} STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Distanța maximă de la marginea hărții pentru rafinării: {STRING} STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Rafinăriile de petrol vor fi construite doar la marginea hărţii, sau pe coastă, în cazul harţilor insulare @@ -1301,6 +1313,8 @@ STR_CONFIG_SETTING_TREE_PLACER_HELPTEXT :Alegeți distri STR_CONFIG_SETTING_TREE_PLACER_NONE :Niciunul STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL :Original STR_CONFIG_SETTING_TREE_PLACER_IMPROVED :Îmbunătăţit +STR_CONFIG_SETTING_ROAD_SIDE :Autovehicule: {STRING} +STR_CONFIG_SETTING_ROAD_SIDE_HELPTEXT :Alege banda pentru condus STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :Rotaţie hartă înălţimi: {STRING} STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Spre stânga STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :Spre dreapta @@ -1319,6 +1333,7 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_HELPTEXT :Culoarea terenu STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Verde STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Verde închis STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Mov +STR_CONFIG_SETTING_SCROLLMODE_RMB_LOCKED :Mută harta ținând apăsat click dreapta, poziția cursorului rămânând fixă STR_CONFIG_SETTING_SMOOTH_SCROLLING :Derulare uşoară ecran: {STRING} STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Controlează modul de deplasare a imaginii din ecranul principal când se face click pe harta mică sau când se execută o comandă de deplasare către un obiect anume de pe hartă. Dacă este activată, imaginea se deplasează în mod fluid, altfel imaginea sare direct la zona dorită STR_CONFIG_SETTING_MEASURE_TOOLTIP :Arată o indicaţie de distanţă la folosirea uneltelor de construcţie: {STRING} @@ -1351,6 +1366,7 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_CONTROL :Control+Click STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :Oprit +STR_CONFIG_SETTING_AUTOSAVE :Autosalvare: {STRING} STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Foloseşte formatul datei {STRING} pentru numele salvărilor STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Formatul datei in numele salvărilor @@ -1589,6 +1605,7 @@ STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Modalitatea de STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Modalitatea de distribuire pentru alte clase de cargo: {STRING} STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Acurateţea distribuţiei: {STRING} STR_CONFIG_SETTING_DEMAND_DISTANCE :Efectul distanţei asupra cererii: {STRING} +STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT :Dacă setezi această valoare peste 0, distanța dintre stația origine A al mărfii și o posibilă stație B va afecta cantitatea de marfă trimisă din punctul A în B. Cu cât e mai departe B de A cu atât va fi mai mică cantitatea de marfă transportată. Cu cât mărești această valoare, cu atât mai puțină marfă se livrează spre destinațiile îndepărtate si cu atât mai multă la cele mai apropiate. STR_CONFIG_SETTING_DEMAND_SIZE :Cantitatea de cargo la întoarcere pentru modul simetric: {STRING} STR_CONFIG_SETTING_SHORT_PATH_SATURATION :Saturaţia căilor de capacitate mică înainte de a utiliza căi de capacitate mare: {STRING} @@ -1629,8 +1646,10 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :Metric (m) STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_SI :SI (m) STR_CONFIG_SETTING_LOCALISATION :{ORANGE}Localizare +STR_CONFIG_SETTING_GRAPHICS :{ORANGE}Grafică STR_CONFIG_SETTING_SOUND :{ORANGE}Efecte sonore STR_CONFIG_SETTING_INTERFACE :{ORANGE}Interfaţă +STR_CONFIG_SETTING_INTERFACE_GENERAL :{ORANGE}General STR_CONFIG_SETTING_INTERFACE_VIEWPORTS :{ORANGE}Câmpuri vizuale STR_CONFIG_SETTING_INTERFACE_CONSTRUCTION :{ORANGE}Construcţie STR_CONFIG_SETTING_ADVISORS :{ORANGE}Știri / Consilieri @@ -1646,7 +1665,6 @@ STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}Distrib STR_CONFIG_SETTING_AI :{ORANGE}Concurenţi STR_CONFIG_SETTING_AI_NPC :{ORANGE}Jucători virtuali -STR_CONFIG_SETTING_PATHFINDER_OPF :Original STR_CONFIG_SETTING_PATHFINDER_NPF :NPF STR_CONFIG_SETTING_PATHFINDER_YAPF_RECOMMENDED :YAPF {BLUE}(Recomandat) @@ -1729,13 +1747,9 @@ STR_QUIT_NO :{BLACK}Nu # Supported OSes STR_OSNAME_WINDOWS :Windows -STR_OSNAME_DOS :DOS STR_OSNAME_UNIX :Unix STR_OSNAME_OSX :OS{NBSP}X -STR_OSNAME_BEOS :BeOS STR_OSNAME_HAIKU :Haiku -STR_OSNAME_MORPHOS :MorphOS -STR_OSNAME_AMIGAOS :AmigaOS STR_OSNAME_OS2 :OS/2 STR_OSNAME_SUNOS :SunOS @@ -1764,7 +1778,7 @@ STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Schimbă STR_CHEAT_SETUP_PROD :{LTBLUE}Activează accesul la valorile de producţie: {ORANGE}{STRING} # Livery window -STR_LIVERY_CAPTION :{WHITE}Schemă de culori nouă +STR_LIVERY_CAPTION :{WHITE}{COMPANY} - Schemă de culori STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Afişează schemele generale de culori STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Arată schemele de culori pentru trenuri @@ -2026,9 +2040,9 @@ STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Server p STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Companie protejată. Introdu parola # Network company list added strings -STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Lista de clienţi -STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Observă -STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Companie nouă +STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Lista de clienţi +STR_NETWORK_COMPANY_LIST_SPECTATE :Observă +STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Companie nouă # Network client list STR_NETWORK_CLIENTLIST_KICK :Dă afară @@ -2043,7 +2057,6 @@ STR_NETWORK_CLIENT :Client STR_NETWORK_SPECTATORS :Spectatori STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Introduceţi suma pe care o oferiţi -STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Spectator # Network set password STR_COMPANY_PASSWORD_CANCEL :{BLACK}Parola introdusă nu se va salva @@ -2325,7 +2338,7 @@ STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Semnal d STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}Semnal de cale cu sens unic (electric){}Un semnal de cale permite trecerea simultană a mai multor trenuri prin blocurile de semnale, dacă trenul poate rezerva o cale până la un punct sigur de oprire. Semnalele de cale cu sens unic permit trecerea intr-un singur sens STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Conversie semnal{}Când este selectat, click-ul pe un semafor existent îl va converti în tipul şi varianta selectată de semnalizare. Ctrl+Click va comuta varianta existentă. Shift+Click afişează costul estimat al conversiei STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Densitatea semnalelor plasate prin tragerea cu mouse-ul -STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Scade densitatea semnalelor plasate prin tragerea cu mouse-ul +STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Redu distanța semnalelor plasate prin tragerea cu mouse-ul STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Creşte densitatea semnalelor plasate prin tragerea cu mouse-ul # Bridge selection window @@ -2645,10 +2658,16 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Teren în propr STR_ABOUT_OPENTTD :{WHITE}Despre OpenTTD STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Copyright original {COPYRIGHT} 1995 Chris Sawyer, Toate drepturile rezervate STR_ABOUT_VERSION :{BLACK}OpenTTD versiunea {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 Echipa OpenTTD +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2019 Echipa OpenTTD # Framerate display window +STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}Număr de evenimente de joc simulate per secundă. +STR_FRAMERATE_AVERAGE :{WHITE}Medie +STR_FRAMERATE_DATA_POINTS :{BLACK}Date bazate pe măsurători {COMMA} +STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL} ms +STR_FRAMERATE_GRAPH_MILLISECONDS :{TINY_FONT}{COMMA} ms ############ Leave those lines in this order!! +STR_FRAMERATE_VIDEO :{BLACK}Ieșire video: ############ End of leave-in-this-order ############ Leave those lines in this order!! ############ End of leave-in-this-order @@ -2676,6 +2695,7 @@ STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Detalii STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}Nicio informaţie disponibilă STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING} STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING} +STR_SAVELOAD_FILTER_TITLE :{BLACK}Filtrare după: STR_SAVELOAD_OSKTITLE :{BLACK}Introduceţi un nume pentru salvare @@ -2801,6 +2821,7 @@ STR_NEWGRF_SETTINGS_DISABLED :{RED}Dezactivat STR_NEWGRF_SETTINGS_INCOMPATIBLE :{RED}Incompatibil cu această versiune de OpenTTD # NewGRF save preset window +STR_SAVE_PRESET_TITLE :{BLACK}Adaugă denumire presetare STR_SAVE_PRESET_CANCEL :{BLACK}Anulează STR_SAVE_PRESET_CANCEL_TOOLTIP :{BLACK}Nu schimba setarea implicită STR_SAVE_PRESET_SAVE_TOOLTIP :{BLACK}Salvează setarea pe numele selectat @@ -2939,6 +2960,7 @@ STR_TOWN_POPULATION :{BLACK}Populaţ STR_TOWN_VIEW_TOWN_CAPTION :{WHITE}{TOWN} STR_TOWN_VIEW_CITY_CAPTION :{WHITE}{TOWN} (Metropolă) STR_TOWN_VIEW_POPULATION_HOUSES :{BLACK}Populaţia: {ORANGE}{COMMA}{BLACK} Locuinţe: {ORANGE}{COMMA} +STR_TOWN_VIEW_CARGO_LAST_MONTH_MAX :{BLACK}{CARGO_LIST} luna trecută: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA} STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}Transporturi necesare dezvoltării oraşului: STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL :{ORANGE}{STRING}{RED} necesare STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING}{BLACK} necesare iarna @@ -3242,18 +3264,8 @@ STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Centreaz STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Nivelul producţiei: {YELLOW}{COMMA}% STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}Industria a anunţat închiderea iminentă! -############ range for requires starts -STR_INDUSTRY_VIEW_REQUIRES_CARGO :{BLACK}Are nevoie de: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Are nevoie de: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Are nevoie de: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} -############ range for requires ends -############ range for produces starts -STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Produce: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Produce: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -############ range for produces ends - STR_CONFIG_GAME_PRODUCTION :{WHITE}Schimba productia (multiplu de 8, până la 2040) STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}Modifică nivelul producţiei (procent, până la 800%) @@ -3302,19 +3314,24 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Vehicule rutier STR_GROUP_DEFAULT_SHIPS :Nave negrupate STR_GROUP_DEFAULT_AIRCRAFTS :Aeronave negrupate + STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Grupuri - click pe un grup pentru lista completă a vehiculelor acestuia STR_GROUP_CREATE_TOOLTIP :{BLACK}Click pentru a creea un grup STR_GROUP_DELETE_TOOLTIP :{BLACK}Şterge grupul selectat STR_GROUP_RENAME_TOOLTIP :{BLACK}Redenumeşte grupul selectat +STR_GROUP_LIVERY_TOOLTIP :{BLACK}Schimbă uniforma grupului selectat STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Click aici pentru a proteja acest grup de la înlocuirile automate globale STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Şterge Grup +STR_GROUP_DELETE_QUERY_TEXT :{WHITE}Sigur dorești ștergerea grupului și a descendenților lui? STR_GROUP_ADD_SHARED_VEHICLE :Adaugă vehicule partajate STR_GROUP_REMOVE_ALL_VEHICLES :Elimină toate vehiculele STR_GROUP_RENAME_CAPTION :{BLACK}Redenumeşte un grup +STR_GROUP_OCCUPANCY :Utilizare curentă: +STR_GROUP_OCCUPANCY_VALUE :{NUM}% # Build vehicle window STR_BUY_VEHICLE_TRAIN_RAIL_CAPTION :Noi vehicule feroviare @@ -3358,11 +3375,13 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Cumpăr STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Cumpără navă STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Cumpără aeronavă + STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Cumpără vehiculul feroviar selectat. Shift+Click arată costul estimat fără să cumpere vehiculul STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Cumpără autovehiculul selectat. Shift+Click arată costul estimat fără să cumpere autovehiculul STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Cumpără nava selectată. Shift+Click arată costul estimativ fără a efectua achiziţia STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Cumpără aeronava selectată. Shift+Click arată costul estimativ fără a efectua achiziţia + STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Nume nou STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Nume nou STR_BUY_VEHICLE_SHIP_RENAME_BUTTON :{BLACK}Nume nou @@ -3481,6 +3500,7 @@ STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :locomotivă per STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Cost: {CURRENCY_LONG} Greutate: {WEIGHT_SHORT}{}Vitezã: {VELOCITY} Putere: {POWER}{}Cost de rulare: {CURRENCY_LONG}/an{}Capacitate: {CARGO_LONG} STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Cost: {CURRENCY_LONG} Greutate: {WEIGHT_SHORT}{}Viteză: {VELOCITY} Putere: {POWER} Ef. T. Max.: {6:FORCE}{}Cost rulaj: {4:CURRENCY_LONG}/an{}Capacitate: {5:CARGO_LONG} STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Viteză max.: {VELOCITY}{}Capacitate: {CARGO_LONG}{}Mentenanţă: {CURRENCY_LONG}/an +STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_CAP_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Viteza maximă: {VELOCITY}{}Tip avion: {STRING} Rază: {COMMA} pătrățele{}Capacitate: {CARGO_LONG}, {CARGO_LONG}{}Cost întreținere: {CURRENCY_LONG}/an # Autoreplace window STR_REPLACE_VEHICLES_WHITE :{WHITE}Înlocuieşte {STRING} - {STRING} @@ -4157,7 +4177,6 @@ STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}Prea mul STR_ERROR_TOO_MANY_STATION_SPECS :{WHITE}Staţia are prea multe componente STR_ERROR_TOO_MANY_BUS_STOPS :{WHITE}Prea multe staţii de autobuz STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}Prea multe staţii de camion -STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}Prea aproape de altă staţie STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Prea aproape de alt port STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Prea aproape de un alt aeroport STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Nu se poate redenumi staţia... @@ -4416,6 +4435,7 @@ STR_BASESOUNDS_DOS_DESCRIPTION :Setul de sunete STR_BASESOUNDS_WIN_DESCRIPTION :Setul de sunete original al Transport Tycoon Deluxe pentru Windows. STR_BASESOUNDS_NONE_DESCRIPTION :Un set de sunete fără nici un sunet inclus. STR_BASEMUSIC_WIN_DESCRIPTION :Setul de muzică original al Transport Tycoon Deluxe pentru Windows. +STR_BASEMUSIC_DOS_DESCRIPTION :Setul de muzică original al Transport Tycoon Deluxe pentru DOS. STR_BASEMUSIC_NONE_DESCRIPTION :Un set de muzică fără muzică inclusă. ##id 0x2000 diff --git a/src/lang/russian.txt b/src/lang/russian.txt index 742639720f..22476579be 100644 --- a/src/lang/russian.txt +++ b/src/lang/russian.txt @@ -315,6 +315,8 @@ STR_COLOUR_ORANGE :Оранжев STR_COLOUR_BROWN :Коричневый STR_COLOUR_GREY :Серый STR_COLOUR_WHITE :Белый +STR_COLOUR_RANDOM :Случайный +STR_COLOUR_DEFAULT :По умолчанию # Units used in OpenTTD STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}мил{P я и ь}/ч @@ -590,6 +592,7 @@ STR_TOOLBAR_SOUND_MUSIC :Звук/муз ############ range for message menu starts STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :Последняя новость STR_NEWS_MENU_MESSAGE_HISTORY_MENU :История сообщений +STR_NEWS_MENU_DELETE_ALL_MESSAGES :Удалить все сообщения ############ range ends here ############ range for about menu starts @@ -601,6 +604,7 @@ STR_ABOUT_MENU_SCREENSHOT :Снимок э STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Снимок экрана в макс. приближении STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Снимок экрана в обычном масштабе STR_ABOUT_MENU_GIANT_SCREENSHOT :Снимок всей карты +STR_ABOUT_MENU_SHOW_FRAMERATE :Информация о скорости игры STR_ABOUT_MENU_ABOUT_OPENTTD :Об игре STR_ABOUT_MENU_SPRITE_ALIGNER :Выравнивание спрайтов STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :Переключить ограничивающие рамки @@ -959,6 +963,7 @@ STR_NEWS_MERGER_TAKEOVER_TITLE :{BIG_FONT}{BLAC STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENT_NAME}{}(Директор) STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}Компания «{STRING}» профинансировала основание города {TOWN}! +STR_NEWS_NEW_TOWN_UNSPONSORED :{BLACK}{BIG_FONT}Основан новый город - {TOWN}! STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}Новое предприятие! {STRING} стро{G 0 и и и я}тся возле г.{NBSP}{TOWN}! STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}Новое предприятие! {STRING} заложен{G 0 "" а о ы} возле г.{NBSP}{TOWN}! @@ -1071,6 +1076,8 @@ STR_GAME_OPTIONS_CURRENCY_ZAR :Южноафр STR_GAME_OPTIONS_CURRENCY_CUSTOM :Своя... STR_GAME_OPTIONS_CURRENCY_GEL :Грузинский лари (GEL) STR_GAME_OPTIONS_CURRENCY_IRR :Иранский риал (IRR) +STR_GAME_OPTIONS_CURRENCY_RUB :Российский новый рубль (RUR) +STR_GAME_OPTIONS_CURRENCY_MXN :Мексиканский песо (MXN) ############ end of currency region STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Движение автомобилей @@ -1133,6 +1140,13 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Обычный STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Удвоенный STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Учетверённый +STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}Размер шрифта +STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Выберите размер шрифта, используемого в игре + +STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Нормальный +STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Двукратный +STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Четырёхкратный + STR_GAME_OPTIONS_BASE_GRF :{BLACK}Базовый набор графики STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Выбрать базовый набор графики STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} отсутствующи{P й х х}/повреждённы{P й х х} файл{P "" а ов} @@ -1322,6 +1336,8 @@ STR_CONFIG_SETTING_AUTOSLOPE :Разреши STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Разрешить изменение ландшафта под домами и дорогами, не требуя их сноса STR_CONFIG_SETTING_CATCHMENT :Зона покрытия зависит от типа станции: {STRING} STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :Установить различный размер зоны покрытия для различных типов станций и аэропортов +STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES :Предприятия с собственными станциями используют станции игроков: {STRING} +STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES_HELPTEXT :При включении - предприятия, имеющие собственные станции погрузки (например, нефтяные платформы), смогут обслуживаться также и станциями игроков, построенными поблизости.{}При отключении - предприятия будут производить погрузку только через свои внутренние станции, и эти станции будут обслуживать только своё предприятие. STR_CONFIG_SETTING_EXTRADYNAMITE :Разрешить снос (почти) всех городских объектов: {STRING} STR_CONFIG_SETTING_EXTRADYNAMITE_HELPTEXT :Упростить снос городских зданий и инфраструктуры STR_CONFIG_SETTING_TRAIN_LENGTH :Максимальная длина состава: {STRING} @@ -1338,8 +1354,8 @@ STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS_HELPTEXT :Настрой STR_CONFIG_SETTING_PERCENTAGE :{COMMA}% STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS :Крутизна склона для автотранспорта: {STRING} STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS_HELPTEXT :Настройка крутизны склона для автотранспорта. Высокие значения делают подъём более тяжёлым. -STR_CONFIG_SETTING_FORBID_90_DEG :Запретить 90-градусные повороты на ж/д и море: {STRING} -STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :Поворот на 90° происходит, когда к горизонтальному участку рельсов примыкает вертикальный. В остальных случаях поезда поворачивают на 45°. Запрет поворота на 90° относится также и к кораблям. +STR_CONFIG_SETTING_FORBID_90_DEG :Запретить 90-градусные повороты на ж/д: {STRING} +STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :Поворот на 90° происходит, когда к горизонтальному участку рельсов примыкает вертикальный. В остальных случаях поезда поворачивают на 45°. STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :Разрешить объединение не примыкающих друг к другу станций: {STRING} STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS_HELPTEXT :Разрешить объединять несколько станций в одну, даже если они не примыкают друг к другу. Требуется нажать Ctrl+щелчок при расширении станции. STR_CONFIG_SETTING_INFLATION :Включить инфляцию: {STRING} @@ -1395,7 +1411,7 @@ STR_CONFIG_SETTING_PLANE_SPEED :Множите STR_CONFIG_SETTING_PLANE_SPEED_HELPTEXT :Ограничение скорости воздушных судов относительно другого транспорта для снижения сверхприбылей от использования самолётов STR_CONFIG_SETTING_PLANE_SPEED_VALUE :1 / {COMMA} STR_CONFIG_SETTING_PLANE_CRASHES :Вероятность падения самолётов: {STRING} -STR_CONFIG_SETTING_PLANE_CRASHES_HELPTEXT :Настройка вероятности падения самолёта +STR_CONFIG_SETTING_PLANE_CRASHES_HELPTEXT :Настройка вероятности падения самолёта.{}У крупных самолётов всегда есть риск крушения при посадке в маленьких аэропортах. STR_CONFIG_SETTING_PLANE_CRASHES_NONE :отсутствует STR_CONFIG_SETTING_PLANE_CRASHES_REDUCED :сниженная STR_CONFIG_SETTING_PLANE_CRASHES_NORMAL :обычная @@ -1407,6 +1423,9 @@ STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Изме STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Обслуживание инфраструктуры: {STRING} STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Включает затраты на содержание инфраструктуры. Стоимость непропорционально увеличивается с ростом транспортной сети, оказывая, таким образом, большее влияние на крупные компании, чем на малые. +STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR :Фирменный цвет компании: {STRING} +STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT :Выберите начальный фирменный цвет компании + STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Аэропорты не устаревают: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :При включении все типы аэропортов доступны для строительства в любое время после их первоначального появления @@ -1530,7 +1549,7 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :Выкл. STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE :Закрывать окна щелчком ПКМ: {STRING} STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT :Закрывать окно щелчком правой кнопкой мыши в его пределах. При этом отключается появление подсказок по правой кнопке. -STR_CONFIG_SETTING_AUTOSAVE :Автосохранения: {STRING} +STR_CONFIG_SETTING_AUTOSAVE :Автосохранение: {STRING} STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Укажите интервал между автоматическими сохранениями STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Использовать {STRING} формат даты для имён сохранений @@ -1642,7 +1661,7 @@ STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OTHER :Первое т STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OTHER_HELPTEXT :Показывать новости о первом транспортном средстве, прибывающем на станцию конкурента STR_CONFIG_SETTING_NEWS_ACCIDENTS_DISASTERS :Аварии и катастрофы: {STRING} STR_CONFIG_SETTING_NEWS_ACCIDENTS_DISASTERS_HELPTEXT :Показывать новости об авариях и катастрофах -STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION :Информация о Компании: {STRING} +STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION :Информация о компании: {STRING} STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION_HELPTEXT :Показывать новости об основании и риске банкротства транспортных компаний STR_CONFIG_SETTING_NEWS_INDUSTRY_OPEN :Открытие предприятий: {STRING} STR_CONFIG_SETTING_NEWS_INDUSTRY_OPEN_HELPTEXT :Показывать новости об открывающихся предприятиях @@ -1718,6 +1737,10 @@ STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Включен STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :запрещено STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED :разрешено STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :разрешено с выбором сети дорог +STR_CONFIG_SETTING_TOWN_CARGOGENMODE :Количество грузов и пассажиров в городах: {STRING} +STR_CONFIG_SETTING_TOWN_CARGOGENMODE_HELPTEXT :Зависимость количества грузов и пассажиров от размера города.{}Линейная: в городе двукратного размера появляется в 2 раза больше пассажиров.{}Квадратичная: в городе двукратного размера появляется в 4 раза больше пассажиров. +STR_CONFIG_SETTING_TOWN_CARGOGENMODE_ORIGINAL :квадратичная зависимость (оригинальная) +STR_CONFIG_SETTING_TOWN_CARGOGENMODE_BITCOUNT :линейная зависимость STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :Размножение деревьев в игре: {STRING} STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :Настройка возможности самостоятельного размножения деревьев в игре. Это может влиять на работоспособность некоторых предприятий, например, лесопилок. @@ -1845,7 +1868,6 @@ STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}Рас STR_CONFIG_SETTING_AI :{ORANGE}Конкуренты STR_CONFIG_SETTING_AI_NPC :{ORANGE}Искусственный интеллект -STR_CONFIG_SETTING_PATHFINDER_OPF :оригинальный STR_CONFIG_SETTING_PATHFINDER_NPF :NPF STR_CONFIG_SETTING_PATHFINDER_YAPF_RECOMMENDED :YAPF {BLUE}(Рекомендуется) @@ -1929,13 +1951,9 @@ STR_QUIT_NO :{BLACK}Нет # Supported OSes STR_OSNAME_WINDOWS :Windows -STR_OSNAME_DOS :DOS STR_OSNAME_UNIX :Unix STR_OSNAME_OSX :OS{NBSP}X -STR_OSNAME_BEOS :BeOS STR_OSNAME_HAIKU :Haiku -STR_OSNAME_MORPHOS :MorphOS -STR_OSNAME_AMIGAOS :AmigaOS STR_OSNAME_OS2 :OS/2 STR_OSNAME_SUNOS :SunOS @@ -1964,7 +1982,7 @@ STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Изме STR_CHEAT_SETUP_PROD :{LTBLUE}Разрешить изменение производительности: {ORANGE}{STRING} # Livery window -STR_LIVERY_CAPTION :{WHITE}Новая цветовая схема +STR_LIVERY_CAPTION :{WHITE}Цвета компании «{COMPANY}» STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Настройка основной цветовой схемы STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Настройка цветовой схемы поездов @@ -2224,11 +2242,12 @@ STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Откл STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Сервер защищён. Введите пароль. STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Компания защищена. Введите пароль. +STR_NETWORK_COMPANY_LIST_CLIENT_LIST_CAPTION :{WHITE}Список клиентов # Network company list added strings -STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Список клиентов -STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Наблюдать -STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Новая компания +STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Список клиентов +STR_NETWORK_COMPANY_LIST_SPECTATE :Наблюдать +STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Новая компания # Network client list STR_NETWORK_CLIENTLIST_KICK :Отключить @@ -2243,7 +2262,6 @@ STR_NETWORK_CLIENT :Клиент STR_NETWORK_SPECTATORS :Наблюдатели STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Введите сумму денег, которую вы хотите передать -STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Наблюдатель # Network set password STR_COMPANY_PASSWORD_CANCEL :{BLACK}Не сохранять пароль @@ -2273,7 +2291,7 @@ STR_NETWORK_CHAT_ALL :[Всем] {STR STR_NETWORK_CHAT_OSKTITLE :{BLACK}Введите текст для сетевого сообщения # Network messages -STR_NETWORK_ERROR_NOTAVAILABLE :{WHITE}Не найдены сетевые устройства или игра скомпилирована без поддержки сети +STR_NETWORK_ERROR_NOTAVAILABLE :{WHITE}Не найдены сетевые устройства STR_NETWORK_ERROR_NOSERVER :{WHITE}Не найдены сетевые игры STR_NETWORK_ERROR_NOCONNECTION :{WHITE}Сервер не ответил на запрос STR_NETWORK_ERROR_NEWGRF_MISMATCH :{WHITE}Невозможно присоединиться из-за несоответствия NewGRF @@ -2358,7 +2376,7 @@ STR_CONTENT_NAME_CAPTION_TOOLTIP :{BLACK}Наим STR_CONTENT_MATRIX_TOOLTIP :{BLACK}Нажмите на строке для просмотра подробностей{}Отметьте чекбокс для загрузки STR_CONTENT_SELECT_ALL_CAPTION :{BLACK}Выбрать всё STR_CONTENT_SELECT_ALL_CAPTION_TOOLTIP :{BLACK}Пометить весь контент для загрузки -STR_CONTENT_SELECT_UPDATES_CAPTION :{BLACK}Выбрать обновл. +STR_CONTENT_SELECT_UPDATES_CAPTION :{BLACK}Выбрать обновления STR_CONTENT_SELECT_UPDATES_CAPTION_TOOLTIP :{BLACK}Отметить для загрузки обновления для имеющегося контента STR_CONTENT_UNSELECT_ALL_CAPTION :{BLACK}Снять выделение STR_CONTENT_UNSELECT_ALL_CAPTION_TOOLTIP :{BLACK}Ничего не загружать @@ -2549,9 +2567,9 @@ STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Комб STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Маршрутный светофор{}Позволяет нескольким поездам находиться в одном сигнальном блоке, если каждый из них может зарезервировать безопасный путь. Допускает следование поездов в обе стороны. STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}Односторонний маршрутн. светофор{}Позволяет нескольким поездам находиться в одном сигнальном блоке, если каждый из них может зарезервировать безопасный путь. Не допускает следования поездов в обратную сторону. STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Изменение типа сигнала{}Когда кнопка нажата, щёлкните для преобразования существующего сигнала в сигнал выбранного типа и варианта, или щёлкните с нажатым Ctrl для перебора существующих вариантов. Shift+щелчок - оценка стоимости преобразования. -STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Плотность расстановки сигналов при протягивании. -STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Уменьшить плотность сигналов при протягивании -STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Увеличить плотность сигналов при протягивании +STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Расстояние между сигналами при протягивании. +STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Уменьшить расстояние между сигналами при протягивании +STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Увеличить расстояние между сигналами при протягивании # Bridge selection window STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Выберите железнодорожный мост @@ -2875,21 +2893,61 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Земля в STR_ABOUT_OPENTTD :{WHITE}Об OpenTTD STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Оригинальные авторские права {COPYRIGHT} 1995 Chris Sawyer. Все права защищены. STR_ABOUT_VERSION :{BLACK}OpenTTD версия {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 Команда разработчиков OpenTTD +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2019 Команда разработчиков OpenTTD # Framerate display window +STR_FRAMERATE_CAPTION :{WHITE}Скорость игры STR_FRAMERATE_CAPTION_SMALL :{STRING}{WHITE} ({DECIMAL}x) -STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL}{WHITE} мс -STR_FRAMERATE_MS_WARN :{YELLOW}{DECIMAL}{WHITE} мс -STR_FRAMERATE_MS_BAD :{RED}{DECIMAL}{WHITE} мс -STR_FRAMERATE_FPS_GOOD :{LTBLUE}{DECIMAL}{WHITE} кадр{P "" а ов}/с -STR_FRAMERATE_FPS_WARN :{YELLOW}{DECIMAL}{WHITE} кадр{P "" а ов}/с -STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL}{WHITE} кадр{P "" а ов}/с +STR_FRAMERATE_RATE_GAMELOOP :{BLACK}Скорость расчёта игры: {STRING} +STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}Кол-во игровых циклов, рассчитываемых в секунду. +STR_FRAMERATE_RATE_BLITTER :{BLACK}Вывод на экран: {STRING} +STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}Кол-во отображаемых кадров в секунду. +STR_FRAMERATE_SPEED_FACTOR :{BLACK}Текущая скорость игры: {DECIMAL}x +STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}Фактическая скорость игры +STR_FRAMERATE_CURRENT :{WHITE}Сейчас +STR_FRAMERATE_AVERAGE :{WHITE}В среднем +STR_FRAMERATE_DATA_POINTS :{BLACK}Данные по {COMMA} измерени{P ю ям ям} +STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL} мс +STR_FRAMERATE_MS_WARN :{YELLOW}{DECIMAL} мс +STR_FRAMERATE_MS_BAD :{RED}{DECIMAL} мс +STR_FRAMERATE_FPS_GOOD :{LTBLUE}{DECIMAL} кадр{P "" а ов}/с +STR_FRAMERATE_FPS_WARN :{YELLOW}{DECIMAL} кадр{P "" а ов}/с +STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL} кадр{P "" а ов}/с STR_FRAMERATE_GRAPH_MILLISECONDS :{TINY_FONT}{COMMA} мс STR_FRAMERATE_GRAPH_SECONDS :{TINY_FONT}{COMMA} с ############ Leave those lines in this order!! +STR_FRAMERATE_GAMELOOP :{BLACK}Расчёт игрового цикла: +STR_FRAMERATE_GL_ECONOMY :{BLACK} Расчёт объёмов груза: +STR_FRAMERATE_GL_TRAINS :{BLACK} Движение поездов: +STR_FRAMERATE_GL_ROADVEHS :{BLACK} Движение автомобилей: +STR_FRAMERATE_GL_SHIPS :{BLACK} Движение кораблей: +STR_FRAMERATE_GL_AIRCRAFT :{BLACK} Движение воздушных судов: +STR_FRAMERATE_GL_LANDSCAPE :{BLACK} Изменения на карте: +STR_FRAMERATE_GL_LINKGRAPH :{BLACK} Задержка графа распределения: +STR_FRAMERATE_DRAWING :{BLACK}Отрисовка изображения: +STR_FRAMERATE_DRAWING_VIEWPORTS :{BLACK} Дополнительные окна: +STR_FRAMERATE_VIDEO :{BLACK}Вывод на экран: +STR_FRAMERATE_SOUND :{BLACK}Обработка звука: +STR_FRAMERATE_ALLSCRIPTS :{BLACK} Выполнение скриптов: +STR_FRAMERATE_GAMESCRIPT :{BLACK} Игровой скрипт: +STR_FRAMERATE_AI :{BLACK} ИИ {NUM} {STRING} ############ End of leave-in-this-order ############ Leave those lines in this order!! +STR_FRAMETIME_CAPTION_GAMELOOP :Расчёт игрового цикла +STR_FRAMETIME_CAPTION_GL_ECONOMY :Расчёт объёмов груза +STR_FRAMETIME_CAPTION_GL_TRAINS :Движение поездов +STR_FRAMETIME_CAPTION_GL_ROADVEHS :Движение автомобилей +STR_FRAMETIME_CAPTION_GL_SHIPS :Движение кораблей +STR_FRAMETIME_CAPTION_GL_AIRCRAFT :Движение воздушных судов +STR_FRAMETIME_CAPTION_GL_LANDSCAPE :Расчёт изменений на карте +STR_FRAMETIME_CAPTION_GL_LINKGRAPH :Задержка графа распределения +STR_FRAMETIME_CAPTION_DRAWING :Отрисовка изображения +STR_FRAMETIME_CAPTION_DRAWING_VIEWPORTS :Отрисовка изображения в доп. окнах +STR_FRAMETIME_CAPTION_VIDEO :Вывод на экран +STR_FRAMETIME_CAPTION_SOUND :Обработка звука +STR_FRAMETIME_CAPTION_ALLSCRIPTS :Общее время выполнения скриптов +STR_FRAMETIME_CAPTION_GAMESCRIPT :Время выполнения игрового скрипта +STR_FRAMETIME_CAPTION_AI :ИИ {NUM} {STRING} ############ End of leave-in-this-order @@ -2915,6 +2973,9 @@ STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Инфо STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}Нет информации. STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING} STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING} +STR_SAVELOAD_FILTER_TITLE :{BLACK}Фильтр: +STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Перезапись файла +STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW}Перезаписать файл? STR_SAVELOAD_OSKTITLE :{BLACK}Введите название сохраняемой игры @@ -3032,7 +3093,12 @@ STR_NEWGRF_SETTINGS_VERSION :{BLACK}Верс STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}Совместимо с версией не ниже: {SILVER}{NUM} STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5: {SILVER}{STRING} STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Палитра: {SILVER}{STRING} +STR_NEWGRF_SETTINGS_PALETTE_DEFAULT :Стандартная (D) +STR_NEWGRF_SETTINGS_PALETTE_DEFAULT_32BPP :Стандартная (D) / 32 bpp +STR_NEWGRF_SETTINGS_PALETTE_LEGACY :Устаревшая (W) +STR_NEWGRF_SETTINGS_PALETTE_LEGACY_32BPP :Устаревшая (W) / 32 bpp STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Параметры: {SILVER}{STRING} +STR_NEWGRF_SETTINGS_PARAMETER_NONE :Нет STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}Нет доступной информации STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}Файл не найден @@ -3113,6 +3179,8 @@ STR_NEWGRF_ERROR_READ_BOUNDS :Чтение з STR_NEWGRF_ERROR_GRM_FAILED :Запрошенные ресурсы GRF недоступны (спрайт {3:NUM}) STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} был отключён из-за {2:STRING} STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Недопустимый/неизвестный формат расположения спрайтов (спрайт {3:NUM}) +STR_NEWGRF_ERROR_LIST_PROPERTY_TOO_LONG :Слишком много элементов в списке значений (спрайт {3:NUM}, свойство {4:HEX}) +STR_NEWGRF_ERROR_INDPROD_CALLBACK :Неверная обработка продукции предприятия (спрайт {3:NUM}, "{2:STRING}") # NewGRF related 'general' warnings STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Осторожно! @@ -3144,6 +3212,7 @@ STR_NEWGRF_BUGGY :{WHITE}NewGRF STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Информация о вместимости/переоборудовании для локомотива «{1:ENGINE}» после постройки отличается от сведений в списке покупки, что может помешать функции автообновления/автозамены корректно произвести переоборудование. STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}Модуль «{1:STRING}» вызвал бесконечный цикл STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}Функция обратного вызова {1:HEX} вернула непонятный/неверный результат {2:HEX} +STR_NEWGRF_BUGGY_INVALID_CARGO_PRODUCTION_CALLBACK :{WHITE}«{1:STRING}» вернул неверный тип груза по адресу {2:HEX} # 'User removed essential NewGRFs'-placeholders for stuff without specs STR_NEWGRF_INVALID_CARGO :<неизвестный груз> @@ -3238,6 +3307,7 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Дат # Goal window STR_GOALS_CAPTION :{WHITE}Задачи компании «{COMPANY}» STR_GOALS_SPECTATOR_CAPTION :{WHITE}Глобальные задачи +STR_GOALS_SPECTATOR :Общие задачи STR_GOALS_GLOBAL_TITLE :{BLACK}Общие задачи: STR_GOALS_TEXT :{ORANGE}{STRING} STR_GOALS_NONE :{ORANGE}- Нет - @@ -3286,6 +3356,7 @@ STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Нажм # Story book window STR_STORY_BOOK_CAPTION :{WHITE}История компании «{COMPANY}» STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Мировая история +STR_STORY_BOOK_SPECTATOR :Мировая история STR_STORY_BOOK_TITLE :{YELLOW}{STRING} STR_STORY_BOOK_GENERIC_PAGE_ITEM :Стр. {NUM} STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Перейти на нужную страницу, выбрав её в выпадающем списке. @@ -3490,21 +3561,14 @@ STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Пока STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Производительность: {YELLOW}{COMMA}% STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}Предприятие скоро закрывается! -############ range for requires starts -STR_INDUSTRY_VIEW_REQUIRES_CARGO :{BLACK}Требуется: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Требуется: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Требуется: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} -############ range for requires ends +STR_INDUSTRY_VIEW_REQUIRES_N_CARGO :{BLACK}Требует: {YELLOW}{STRING}{STRING} +STR_INDUSTRY_VIEW_PRODUCES_N_CARGO :{BLACK}Производит: {YELLOW}{STRING}{STRING} +STR_INDUSTRY_VIEW_CARGO_LIST_EXTENSION :, {STRING}{STRING} STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Требуется: STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING} STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} ожидает{STRING} -############ range for produces starts -STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Производит: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Производит: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -############ range for produces ends - STR_CONFIG_GAME_PRODUCTION :{WHITE}Изменить производительность (кратно 8, до 2040) STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}Изменить производительность (в процентах, до 800%) @@ -3553,10 +3617,13 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Без груп STR_GROUP_DEFAULT_SHIPS :Без группы STR_GROUP_DEFAULT_AIRCRAFTS :Без группы +STR_GROUP_COUNT_WITH_SUBGROUP :{TINY_FONT}{COMMA} (+{COMMA}) + STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Щёлкните по имени группы для отображения списка транспорта. Можно создавать вложенные группы с помощью перетаскивания. STR_GROUP_CREATE_TOOLTIP :{BLACK}Создать группу STR_GROUP_DELETE_TOOLTIP :{BLACK}Удалить выбранную группу STR_GROUP_RENAME_TOOLTIP :{BLACK}Переименовать выбранную группу +STR_GROUP_LIVERY_TOOLTIP :{BLACK}Изменить цвет выбранной группы STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Защита транспорта в группе от глобальной автозамены STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Удаление группы @@ -3584,22 +3651,26 @@ STR_BUY_VEHICLE_SHIP_CAPTION :Новый ко STR_BUY_VEHICLE_AIRCRAFT_CAPTION :Новый авиатранспорт STR_PURCHASE_INFO_COST_WEIGHT :{BLACK}Цена: {GOLD}{CURRENCY_LONG}{BLACK} Вес: {GOLD}{WEIGHT_SHORT} +STR_PURCHASE_INFO_COST_REFIT_WEIGHT :{BLACK}Цена: {GOLD}{CURRENCY_LONG}{BLACK} (Стоимость переоборудования: {GOLD}{CURRENCY_LONG}{BLACK}) Вес: {GOLD}{WEIGHT_SHORT} STR_PURCHASE_INFO_SPEED_POWER :{BLACK}Скорость: {GOLD}{VELOCITY}{BLACK} Мощность: {GOLD}{POWER} STR_PURCHASE_INFO_SPEED :{BLACK}Скорость: {GOLD}{VELOCITY} -STR_PURCHASE_INFO_SPEED_OCEAN :{BLACK}Скорость по океану: {GOLD}{VELOCITY} -STR_PURCHASE_INFO_SPEED_CANAL :{BLACK}Скорость по каналу/реке: {GOLD}{VELOCITY} +STR_PURCHASE_INFO_SPEED_OCEAN :{BLACK}Скорость в море: {GOLD}{VELOCITY} +STR_PURCHASE_INFO_SPEED_CANAL :{BLACK}Скорость в каналах и реках: {GOLD}{VELOCITY} STR_PURCHASE_INFO_RUNNINGCOST :{BLACK}Стоимость обслуживания: {GOLD}{CURRENCY_LONG}/год STR_PURCHASE_INFO_CAPACITY :{BLACK}Ёмкость: {GOLD}{CARGO_LONG} {STRING} STR_PURCHASE_INFO_REFITTABLE :(переоб.) STR_PURCHASE_INFO_DESIGNED_LIFE :{BLACK}Разработан в {GOLD}{NUM} г.{BLACK} Срок службы: {GOLD}{COMMA} {P год года лет} STR_PURCHASE_INFO_RELIABILITY :{BLACK}Макс. надёжность: {GOLD}{COMMA}% STR_PURCHASE_INFO_COST :{BLACK}Цена: {GOLD}{CURRENCY_LONG} +STR_PURCHASE_INFO_COST_REFIT :{BLACK}Цена: {GOLD}{CURRENCY_LONG}{BLACK} (Стоимость переоборудования: {GOLD}{CURRENCY_LONG}{BLACK}) STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}Вес: {GOLD}{WEIGHT_SHORT} ({WEIGHT_SHORT}) STR_PURCHASE_INFO_COST_SPEED :{BLACK}Цена: {GOLD}{CURRENCY_LONG}{BLACK} Скорость: {GOLD}{VELOCITY} +STR_PURCHASE_INFO_COST_REFIT_SPEED :{BLACK}Цена: {GOLD}{CURRENCY_LONG}{BLACK} (Стоимость переоборудования: {GOLD}{CURRENCY_LONG}{BLACK}) Скорость: {GOLD}{VELOCITY} STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Ёмкость: {GOLD}{CARGO_LONG}, {CARGO_LONG} STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Ведущие вагоны: {GOLD}+{POWER}{BLACK} Вес: {GOLD}+{WEIGHT_SHORT} STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Может перевозить: {GOLD}{STRING} STR_PURCHASE_INFO_ALL_TYPES :Все типы грузов +STR_PURCHASE_INFO_NONE :Нет STR_PURCHASE_INFO_ALL_BUT :Всё, кроме {CARGO_LIST} STR_PURCHASE_INFO_MAX_TE :{BLACK}Макс. тяговое усилие: {GOLD}{FORCE} STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Дальность: {GOLD}{COMMA} клет{P ка ки ок} @@ -3615,10 +3686,20 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Купи STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Купить STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Купить -STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Купить выбранный локомотив/вагон. Shift+щелчок - оценка стоимости покупки. -STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Купить выбранный автомобиль. Shift+щелчок - оценка стоимости покупки. -STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Купить выбранный корабль. Shift+щелчок - оценка стоимости покупки. -STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Купить выбранный авиатранспорт. Shift+щелчок - оценка стоимости покупки. +STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Купить и переоборудовать +STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Купить и переоборудовать +STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Купить и переоборудовать +STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Купить и переоборудовать + +STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Приобрести выбранный локомотив/вагон. Shift+щелчок покажет ориентировочную стоимость покупки. +STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Приобрести выбранный автомобиль. Shift+щелчок покажет ориентировочную стоимость покупки. +STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Приобрести выбранное судно. Shift+щелчок покажет ориентировочную стоимость покупки. +STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Приобрести выбранное воздушное судно. Shift+щелчок покажет ориентировочную стоимость покупки. + +STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Приобрести и переоборудовать выбранный локомотив/вагон. Shift+щелчок покажет ориентировочную стоимость покупки. +STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Приобрести и переоборудовать выбранный автомобиль. Shift+щелчок покажет ориентировочную стоимость покупки. +STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Приобрести и переоборудовать выбранное судно. Shift+щелчок покажет ориентировочную стоимость покупки. +STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Приобрести и переоборудовать выбранное воздушное судно. Shift+щелчок покажет ориентировочную стоимость покупки. STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Переименовать STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Переименовать @@ -4009,6 +4090,7 @@ STR_ORDER_CONDITIONAL_AGE :Возраст STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :Требуется обслуживание STR_ORDER_CONDITIONAL_UNCONDITIONALLY :Всегда STR_ORDER_CONDITIONAL_REMAINING_LIFETIME :Оставшийся срок службы (лет) +STR_ORDER_CONDITIONAL_MAX_RELIABILITY :Максимальная надёжность STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP :{BLACK}Условие перехода STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS :равно @@ -4434,7 +4516,6 @@ STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}Слиш STR_ERROR_TOO_MANY_STATION_SPECS :{WHITE}Слишком большая ж/д станция STR_ERROR_TOO_MANY_BUS_STOPS :{WHITE}Слишком много автобусных остановок STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}Слишком много грузовых терминалов -STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}Слишком близко к другой станции STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Слишком близко к другой пристани STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Слишком близко к другому аэропорту STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Невозможно переименовать станцию... @@ -4584,6 +4665,7 @@ STR_ERROR_GROUP_CAN_T_CREATE :{WHITE}Нево STR_ERROR_GROUP_CAN_T_DELETE :{WHITE}Невозможно удалить группу... STR_ERROR_GROUP_CAN_T_RENAME :{WHITE}Невозможно переименовать группу... STR_ERROR_GROUP_CAN_T_SET_PARENT :{WHITE}Невозможно установить корректное вложение групп... +STR_ERROR_GROUP_CAN_T_SET_PARENT_RECURSION :{WHITE}... кольцевые зависимости в иерархии групп недопустимы STR_ERROR_GROUP_CAN_T_REMOVE_ALL_VEHICLES :{WHITE}Невозможно удалить весь транспорт из группы... STR_ERROR_GROUP_CAN_T_ADD_VEHICLE :{WHITE}Невозможно добавить транспорт в группу... STR_ERROR_GROUP_CAN_T_ADD_SHARED_VEHICLE :{WHITE}Невозможно добавить транспорт с общим маршрутом в группу... diff --git a/src/lang/serbian.txt b/src/lang/serbian.txt index eeaa8a4141..36cac2be76 100644 --- a/src/lang/serbian.txt +++ b/src/lang/serbian.txt @@ -1183,6 +1183,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normalna velič STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Uvećavajte veličinu dva puta STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Uvećavajte veličinu četiri puta + + STR_GAME_OPTIONS_BASE_GRF :{BLACK}Osnovni skup grafika STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Odaberite željeni skup osnovnih grafika STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} datotek{P a e a} nedostaj{P e u e}/neispravn{P a o o} @@ -1450,6 +1452,7 @@ STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Promena STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Održavanje infrastrukture: {STRING} STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Ako je omogućeno, infrastruktura će imati troškove održavanja. Trošak raste brže sa porastom veličine putne mreže i time više pogađa veća preduzeća od manjih + STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Nezastarevanje aerodroma: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Omogućavanje ovog podešavanja čini svaki tip aerodroma zauvek pristupan nakon njegovog uvođenja @@ -1888,7 +1891,6 @@ STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}Distrib STR_CONFIG_SETTING_AI :{ORANGE}Suparnici STR_CONFIG_SETTING_AI_NPC :{ORANGE}Računar -STR_CONFIG_SETTING_PATHFINDER_OPF :Originalno STR_CONFIG_SETTING_PATHFINDER_NPF :NPF STR_CONFIG_SETTING_PATHFINDER_YAPF_RECOMMENDED :YAPF {BLUE}(Preporučuje se) @@ -1971,13 +1973,9 @@ STR_QUIT_NO :{BLACK}Ne # Supported OSes STR_OSNAME_WINDOWS :Windows -STR_OSNAME_DOS :DOS STR_OSNAME_UNIX :Unix STR_OSNAME_OSX :OS{NBSP}X -STR_OSNAME_BEOS :BeOS STR_OSNAME_HAIKU :Haiku -STR_OSNAME_MORPHOS :MorphOS -STR_OSNAME_AMIGAOS :AmigaOS STR_OSNAME_OS2 :OS/2 STR_OSNAME_SUNOS :SunOS @@ -2006,7 +2004,6 @@ STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Promena STR_CHEAT_SETUP_PROD :{LTBLUE}Dozvoliti promenu količine proizvodnje: {ORANGE}{STRING} # Livery window -STR_LIVERY_CAPTION :{WHITE}Nova šema boja STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Prikaži generalnu mustru boja STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Prikaži mustre boja vozova @@ -2268,9 +2265,9 @@ STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Server j STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Preduzeće je zaštićeno. Unesite lozinku # Network company list added strings -STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Spisak klijenata -STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Praćenje -STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Novo preduzeće +STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Spisak klijenata +STR_NETWORK_COMPANY_LIST_SPECTATE :Praćenje +STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Novo preduzeće # Network client list STR_NETWORK_CLIENTLIST_KICK :Izbaci @@ -2285,7 +2282,6 @@ STR_NETWORK_CLIENT :Igrač STR_NETWORK_SPECTATORS :Posmatrači STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Unesite svotu novca koju želite dati -STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Posmatrač # Network set password STR_COMPANY_PASSWORD_CANCEL :{BLACK}Otkaži unetu lozinku @@ -2889,7 +2885,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Zemljište u po STR_ABOUT_OPENTTD :{WHITE}O OpenTTD-u STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Originalni kopirajt {COPYRIGHT} 1995 Chris Sawyer, Sva prava zadržana STR_ABOUT_VERSION :{BLACK}OpenTTD verzija {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 OpenTTD tim +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2019 OpenTTD tim # Framerate display window ############ Leave those lines in this order!! @@ -3495,21 +3491,11 @@ STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Prebacuj STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Nivo proizvodnje: {YELLOW}{COMMA}% STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}Fabrika je objavila da može svakog trenutka da se zatvori! -############ range for requires starts -STR_INDUSTRY_VIEW_REQUIRES_CARGO :{BLACK}Potražuje: {YELLOW}{STRING.aku}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Potražuje: {YELLOW}{STRING.aku}{STRING}, {STRING.aku}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Potražuje: {YELLOW}{STRING.aku}{STRING}, {STRING.aku}{STRING}, {STRING.aku}{STRING} -############ range for requires ends STR_INDUSTRY_VIEW_REQUIRES :{BLACK} Zahteva: STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING} STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} čekaje {STRING} -############ range for produces starts -STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Proizvodi: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Proizvodi: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -############ range for produces ends - STR_CONFIG_GAME_PRODUCTION :{WHITE}Promena proizvodnje STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}Promena nivoa proizvodnje (u procentima, do 800%) @@ -3558,6 +3544,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Negrupisana dru STR_GROUP_DEFAULT_SHIPS :Negrupisani brodovi STR_GROUP_DEFAULT_AIRCRAFTS :Negrupisane letilice + STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Grupe - klikom na grupu se prikazuje spisak vozila u grupi. Hijerarhija grupa se uređuje metodom "prevuci i pusti" STR_GROUP_CREATE_TOOLTIP :{BLACK}Klikom se pravi nova grupa STR_GROUP_DELETE_TOOLTIP :{BLACK}Briše se označena grupa @@ -3620,11 +3607,13 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Kupi Voz STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Kupi Brod STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Kupi Letelicu + STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Kupuje označeno šinsko vozilo. Shift+Klik prikazuje procenu troškova bez kupovine STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Kupuje označeno drumsko vozilo. Shift+Klik prikazuje procenu troškova bez kupovine STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Kupuje označeni brod. Shift+Klik prikazuje procenu troškova bez kupovine STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Kupuje označenu letilicu. Shift+Klik prikazuje procenu troškova bez kupovine + STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Preimenuj STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Promena naziva STR_BUY_VEHICLE_SHIP_RENAME_BUTTON :{BLACK}Preimenuj @@ -4445,7 +4434,6 @@ STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}Previše STR_ERROR_TOO_MANY_STATION_SPECS :{WHITE}Previše delova železničke stanice STR_ERROR_TOO_MANY_BUS_STOPS :{WHITE}Previše autobuskih stanica STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}Previše tovarnih stanica -STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}Previše je blizu druge stanice STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Previše je blizu drugog pristaništa STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Previše je blizu drugog aerodroma STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Ova stanica ne može biti preimenovana... diff --git a/src/lang/simplified_chinese.txt b/src/lang/simplified_chinese.txt index 7675bed2b6..3e2767e48b 100644 --- a/src/lang/simplified_chinese.txt +++ b/src/lang/simplified_chinese.txt @@ -475,6 +475,7 @@ STR_ABOUT_MENU_SCREENSHOT :屏幕截图 STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :高清截图 STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :默认缩放模式下的屏幕截图 STR_ABOUT_MENU_GIANT_SCREENSHOT :全地图截图 +STR_ABOUT_MENU_SHOW_FRAMERATE :显示帧率 STR_ABOUT_MENU_ABOUT_OPENTTD :关于 'OpenTTD' STR_ABOUT_MENU_SPRITE_ALIGNER :Sprite 对齐 STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :切换边界框 @@ -650,6 +651,7 @@ STR_MUSIC_RULER_MARKER :{TINY_FONT}{BLA STR_MUSIC_TRACK_NONE :{TINY_FONT}{DKGREEN}-- STR_MUSIC_TRACK_DIGIT :{TINY_FONT}{DKGREEN}{ZEROFILL_NUM} STR_MUSIC_TITLE_NONE :{TINY_FONT}{DKGREEN}------ +STR_MUSIC_TITLE_NOMUSIC :{TINY_FONT}{DKGREEN}没有可用的音乐包 STR_MUSIC_TITLE_NAME :{TINY_FONT}{DKGREEN}"{STRING}" STR_MUSIC_TRACK :{TINY_FONT}{BLACK}音轨 STR_MUSIC_XTITLE :{TINY_FONT}{BLACK}乐曲主题 @@ -812,6 +814,7 @@ STR_NEWS_MERGER_TAKEOVER_TITLE :{BIG_FONT}{BLAC STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENT_NAME}{}(总裁) STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}{STRING} 赞助了城镇 {TOWN} 的建设! +STR_NEWS_NEW_TOWN_UNSPONSORED :{BLACK}{BIG_FONT}一个名叫{TOWN}的城镇刚刚成立了! STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}新 {STRING} 正在 {TOWN} 加紧建设! STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}新 {STRING} 即将落户 {TOWN}! @@ -986,6 +989,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :正常大小 STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :两倍大小 STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :四倍大小 + + STR_GAME_OPTIONS_BASE_GRF :{BLACK}基础图形组 STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}选择要使用的基础图形组 STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} 文件{}未找到或不正确 @@ -1253,6 +1258,7 @@ STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}当有 STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :加强版固定资产维护: {STRING} STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :固定资产会发生维护费用,“打开”本选项时,维护费用的增长会超过交通网络的增长规模,因而,对大公司影响更大。 + STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :总允许建设小型机场: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :“打开”此选项,每种类型机场出现后一直是可用的 @@ -1336,7 +1342,9 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_HELPTEXT :设置缩略地 STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :绿色 STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :深绿色 STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :紫色 +STR_CONFIG_SETTING_SCROLLMODE_DEFAULT :鼠标右键移动地图,鼠标指针不跟随移动 STR_CONFIG_SETTING_SCROLLMODE_RMB :鼠标右键移动地图 +STR_CONFIG_SETTING_SCROLLMODE_LMB :鼠标左键移动地图 STR_CONFIG_SETTING_SMOOTH_SCROLLING :平滑视角滚动: {STRING} STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :设置在缩略图上点击或者发出转到特定目标的命令时主视角的转换方式,如果“打开”本选项,视角平缓滚动,“关闭”时直接跳转到目标位置 STR_CONFIG_SETTING_MEASURE_TOOLTIP :建设时显示测量数据:{STRING} @@ -1368,6 +1376,8 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_COMMAND :按住Command STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_CONTROL :按住Ctrl键 点击 STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :关闭 +STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE :右键关闭窗口: {STRING} +STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT :使用在窗口内按右键关闭该窗口,本功能与右键工具提示不能共存! STR_CONFIG_SETTING_AUTOSAVE :自动保存: {STRING} STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :选择自动存档时间间隔 @@ -1603,7 +1613,7 @@ STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :游戏开局时 STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :每 {STRING}{NBSP}天刷新一次分配图 STR_CONFIG_SETTING_LINKGRAPH_INTERVAL_HELPTEXT :指定每次计算货物分配图之间的时间。由于每次重新计算只会处理一个货物分配图元件,因此本设定不代表“每若干日重新计算整个货物分配图”。{}如果此设定赋值越小,則系统需要使用更多处理器时间计算货物分配图。相反,如果此设定赋值越大,則货物被派往新路线所需的时间越长。 STR_CONFIG_SETTING_LINKGRAPH_TIME :容许系统用 {STRING}{NBSP}天时间刷新货物分配图 -STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :當刷新货物分配图时,系统會衍生一条线程。本设定的值即为线程的持续时间。{}这设定赋值越小,线程越有可能在应当停止的时候还未完成,游戏会暂停运作至线程完成工作。相反,这设定赋值越大,則货物分配功能需要较长时间反映线路网変动的影晌。 +STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :当刷新货物分配图时,系统会创建一条线程。此处设定的数值即该线程的持续时间。{}赋值越小,线程越有可能在应当停止的时候还未完成,游戏会暂停运作至线程完成工作。相反,赋值越大,则货物分配功能需要较长时间反映线路网变动的影晌。 STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :手动 STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :不对称 STR_CONFIG_SETTING_DISTRIBUTION_SYMMETRIC :对称 @@ -1612,7 +1622,7 @@ STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :假设有交通 STR_CONFIG_SETTING_DISTRIBUTION_MAIL :邮件分配方式:{STRING} STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :假设有交通路线连接甲、乙两站。“对称”指甲站往乙站的邮件数量與乙站往甲站的邮件数量大致相同。“不对称”指任何一站往另一站的邮件数量皆由系统随意决定。“手动”指系统不会自动分配邮件的目的地。 STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :装甲货物分配方式:{STRING} -STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :“装甲货物”包括溫带场景的“贵重品”、寒带场景的“金块”及沙漠场景的“钻石”。使用 NewGRF 可能会改変以上设置。{} 假设有交通路线连接甲、乙两站。“对称”指甲站往乙站的货物数量與乙站往甲站的装甲货物数量大致相同。“不对称”指任何一站往另一站的装甲货物数量皆由系统随意决定。“手动”指系统不会自动分配装甲货物的目的地。{} 建议在溫带及沙漠场景使用“对称”,因为银行之间会相互发送贵重品或钻石;在寒带则应使用“不对称”,因为银行不会把金块送回金矿。 +STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :“装甲货物”包括温带场景的“贵重品”、寒带场景的“金块”及沙漠场景的“钻石”。使用 NewGRF 可能会改变以上设置。{} 假设有交通路线连接甲、乙两站。“对称”指甲站往乙站的货物数量与乙站往甲站的装甲货物数量大致相同。“不对称”指任何一站往另一站的装甲货物数量皆由系统随意决定。“手动”指系统不会自动分配装甲货物的目的地。{} 建议在温带及沙漠场景使用“对称”,因为银行之间会相互发送贵重品或钻石;在寒带则应使用“不对称”,因为银行不会把金块送回金矿。 STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :其他货物分配方式:{STRING} STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :如为此设置赋值“不对称”,则任何一站往另一站的货物数量皆由系统随意决定。如为此设置赋值“手动”,则系统不会依据交通路线分配货物的目的地。 STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :分配精确度:{STRING} @@ -1684,7 +1694,6 @@ STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}货物 STR_CONFIG_SETTING_AI :{ORANGE}竞争 STR_CONFIG_SETTING_AI_NPC :{ORANGE}电脑玩家 -STR_CONFIG_SETTING_PATHFINDER_OPF :原始的 STR_CONFIG_SETTING_PATHFINDER_NPF :NPF STR_CONFIG_SETTING_PATHFINDER_YAPF_RECOMMENDED :YAPF {BLUE}(推荐) @@ -1767,13 +1776,9 @@ STR_QUIT_NO :{BLACK}否 # Supported OSes STR_OSNAME_WINDOWS :Windows -STR_OSNAME_DOS :DOS STR_OSNAME_UNIX :Unix STR_OSNAME_OSX :OS{NBSP}X -STR_OSNAME_BEOS :BeOS STR_OSNAME_HAIKU :Haiku -STR_OSNAME_MORPHOS :MorphOS -STR_OSNAME_AMIGAOS :AmigaOS STR_OSNAME_OS2 :OS/2 STR_OSNAME_SUNOS :SunOS @@ -1802,7 +1807,6 @@ STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}改变 STR_CHEAT_SETUP_PROD :{LTBLUE}开启可调整产量模式:{ORANGE}{STRING} # Livery window -STR_LIVERY_CAPTION :{WHITE}新色彩方案 STR_LIVERY_GENERAL_TOOLTIP :{BLACK}显示总体配色方案 STR_LIVERY_TRAIN_TOOLTIP :{BLACK}显示列车配色方案 @@ -2064,9 +2068,9 @@ STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}服务 STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}公司需要密码: # Network company list added strings -STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}客户端列表 -STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}旁观 -STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}新公司 +STR_NETWORK_COMPANY_LIST_CLIENT_LIST :客户端列表 +STR_NETWORK_COMPANY_LIST_SPECTATE :旁观 +STR_NETWORK_COMPANY_LIST_NEW_COMPANY :新公司 # Network client list STR_NETWORK_CLIENTLIST_KICK :踢出 @@ -2081,7 +2085,6 @@ STR_NETWORK_CLIENT :客户端 STR_NETWORK_SPECTATORS :旁观者 STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}请输入您想赠与的资金数 -STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}旁观者 # Network set password STR_COMPANY_PASSWORD_CANCEL :{BLACK}不保存所输入的密码 @@ -2257,7 +2260,7 @@ STR_CONTENT_ERROR_COULD_NOT_EXTRACT :{WHITE}无法 STR_MISSING_GRAPHICS_SET_CAPTION :{WHITE}缺失图形组 STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD 需要基础图形组用以绘制界面。您是否希望 OpenTTD 下载并安装以下图形组? -STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}是的,下载之 +STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}好,开始下载 STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}不,退出OpenTTD # Transparency settings window @@ -2684,10 +2687,23 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :公司属地 STR_ABOUT_OPENTTD :{WHITE}关于 OpenTTD STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}原始版权由 {COPYRIGHT} 1995 Chris Sawyer 所有,保留一切权力。 STR_ABOUT_VERSION :{BLACK}OpenTTD 版本 {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 OpenTTD 团队 +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2019 OpenTTD 团队 # Framerate display window +STR_FRAMERATE_CAPTION :{WHITE}帧率 +STR_FRAMERATE_CAPTION_SMALL :{STRING}{WHITE} ({DECIMAL}x) +STR_FRAMERATE_RATE_BLITTER :{BLACK}帧率:{STRING} +STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}每秒渲染更新的图像帧。 +STR_FRAMERATE_SPEED_FACTOR :{BLACK}当前游戏速度:{DECIMAL}x +STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL} ms +STR_FRAMERATE_MS_BAD :{RED}{DECIMAL} ms +STR_FRAMERATE_FPS_GOOD :{LTBLUE}{DECIMAL} fps +STR_FRAMERATE_FPS_WARN :{YELLOW}{DECIMAL} fps +STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL} fps +STR_FRAMERATE_GRAPH_MILLISECONDS :{TINY_FONT}{COMMA} ms ############ Leave those lines in this order!! +STR_FRAMERATE_VIDEO :{BLACK}视频输出: +STR_FRAMERATE_SOUND :{BLACK}混响: ############ End of leave-in-this-order ############ Leave those lines in this order!! ############ End of leave-in-this-order @@ -2715,6 +2731,7 @@ STR_SAVELOAD_DETAIL_CAPTION :{BLACK}游戏 STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}无可用信息 STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING} STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING} +STR_SAVELOAD_FILTER_TITLE :{BLACK}过滤字串: STR_SAVELOAD_OSKTITLE :{BLACK}为存档命名 @@ -3288,20 +3305,10 @@ STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}将屏 STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}生产程度: {YELLOW}{COMMA}% STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}此工业已经宣布即刻停业倒闭! -############ range for requires starts -STR_INDUSTRY_VIEW_REQUIRES_CARGO :{BLACK}需要:{YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}需要:{YELLOW}{STRING}{STRING}, {STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}需要:{YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} -############ range for requires ends STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING} STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} 等待中{STRING} -############ range for produces starts -STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}产出: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}产出: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -############ range for produces ends - STR_CONFIG_GAME_PRODUCTION :{WHITE}改变产量 STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}修改产量 (百分比, 最高 800%) @@ -3350,6 +3357,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :未分组汽车 STR_GROUP_DEFAULT_SHIPS :未分组船只 STR_GROUP_DEFAULT_AIRCRAFTS :未分组飞机 + STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}组 - 点击一个组别以显示所有隶属此组的车辆。拖曳组别标签以重新排列组别的次序和层级。 STR_GROUP_CREATE_TOOLTIP :{BLACK}创建分组 STR_GROUP_DELETE_TOOLTIP :{BLACK}删除分组 @@ -3366,6 +3374,7 @@ STR_GROUP_RENAME_CAPTION :{BLACK}重命 STR_GROUP_PROFIT_THIS_YEAR :今年利润: STR_GROUP_PROFIT_LAST_YEAR :去年利润 +STR_GROUP_OCCUPANCY :当前使用量: STR_GROUP_OCCUPANCY_VALUE :{NUM}% # Build vehicle window @@ -3411,11 +3420,13 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}购买 STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}购买船只 STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}购买飞机 + STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}购买选定的列车,按住 Shift 键单击可以显示所需资金 STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}购买选定的汽车,按住 Shift 键单击可以显示所需资金 STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}购买选定的船只,按住 Shift 键单击可以显示所需资金 STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}购买选定的飞机,按住 Shift 键单击可以显示所需资金 + STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}重命名 STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}重命名 STR_BUY_VEHICLE_SHIP_RENAME_BUTTON :{BLACK}重命名 @@ -3534,7 +3545,10 @@ STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :磁悬浮机车 STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}售价:{CURRENCY_LONG} 重量:{WEIGHT_SHORT}{}速度:{VELOCITY} 功率:{POWER}{}运行费用:{CURRENCY_LONG}/年{}运载能力: {CARGO_LONG} STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}售价:{CURRENCY_LONG} 重量:{WEIGHT_SHORT}{}速度:{VELOCITY} 功率:{POWER} 最大牵引力:{6:FORCE}{}运行费用{4:CURRENCY_LONG}/年{}运载能力:{5:CARGO_LONG} STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}售价:{CURRENCY_LONG} 最大速度:{VELOCITY}{}运载能力:{CARGO_LONG}{}运行成本:{CURRENCY_LONG} /年 +STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_CAP_RUNCOST :{BLACK}售价:{CURRENCY_LONG} 最大速度:{VELOCITY}{}飞机类型:{STRING}{}运载能力:{CARGO_LONG}, {CARGO_LONG}{}运行成本: {CURRENCY_LONG}/年 +STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_RUNCOST :{BLACK}售价: {CURRENCY_LONG} 最大速度: {VELOCITY}{}飞机类型: {STRING}{}运载能力: {CARGO_LONG}{}运行成本: {CURRENCY_LONG}/年 STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_CAP_RUNCOST :{BLACK}购买费用: {CURRENCY_LONG} 最大速度: {VELOCITY}{}飞机种类: {STRING} 最大航程: {COMMA} 格{}装载量: {CARGO_LONG}, {CARGO_LONG}{}运行费用: {CURRENCY_LONG}/年 +STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_RUNCOST :{BLACK}售价: {CURRENCY_LONG} 最大速度: {VELOCITY}{}飞机类型: {STRING} 续航里程: {COMMA} 格{}运载能力: {CARGO_LONG}{}运行成本: {CURRENCY_LONG}/年 # Autoreplace window STR_REPLACE_VEHICLES_WHITE :{WHITE}更新 {STRING} - {STRING} @@ -4137,7 +4151,7 @@ STR_ERROR_NOT_ALLOWED_WHILE_PAUSED :{WHITE}暂停 STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS :{WHITE}{TOWN} 地方政府不批准此操作…… STR_ERROR_LOCAL_AUTHORITY_REFUSES_AIRPORT :{WHITE}{TOWN}地方政府{}不同意在本市范围内再兴建一座机场 STR_ERROR_LOCAL_AUTHORITY_REFUSES_NOISE :{WHITE}{TOWN} 考虑到噪音控制,地方当局拒绝修建机场。 -STR_ERROR_BRIBE_FAILED :{WHITE}您的桥梁修建计划受到了当地投资商的关注 +STR_ERROR_BRIBE_FAILED :{WHITE}您的贿赂行动被当地检察机关发现,赃款均已没收,您在本市评价已降为最低。 # Levelling errors STR_ERROR_CAN_T_RAISE_LAND_HERE :{WHITE}不能提高这里的地面…… @@ -4216,7 +4230,6 @@ STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}车站 STR_ERROR_TOO_MANY_STATION_SPECS :{WHITE}分体站台太多 STR_ERROR_TOO_MANY_BUS_STOPS :{WHITE}公共汽车站过多 STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}汽车货场过多 -STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}距离另一车站过近 STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}距离另一码头过近 STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}距离另一机场过近 STR_ERROR_CAN_T_RENAME_STATION :{WHITE}不能重命名车站 @@ -4476,6 +4489,7 @@ STR_BASESOUNDS_WIN_DESCRIPTION :Transport Tycoo STR_BASESOUNDS_NONE_DESCRIPTION :一个空的音效包. STR_BASEMUSIC_WIN_DESCRIPTION :Transport Tycoon Deluxe(运输大亨Windows豪华版)的原版音乐包 STR_BASEMUSIC_DOS_DESCRIPTION :运输大亨DOS豪华版原版音乐。 +STR_BASEMUSIC_TTO_DESCRIPTION :原版运输大亨(DOS版及地图编辑器扩展)音乐。 STR_BASEMUSIC_NONE_DESCRIPTION :一个没有实际内容的音乐包. ##id 0x2000 diff --git a/src/lang/slovak.txt b/src/lang/slovak.txt index c313e497a6..47005d904b 100644 --- a/src/lang/slovak.txt +++ b/src/lang/slovak.txt @@ -1052,6 +1052,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normálne STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Dvojnásobná veľkosť STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Štvornásobná veľkosť + + STR_GAME_OPTIONS_BASE_GRF :{BLACK}Základná sada grafiky STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Zvoľte sadu grafiky, ktorá má byť použitá STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} chýbajúci/poškodený súbor{P "" "y" "ov"} @@ -1319,6 +1321,7 @@ STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Zmena na STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Správa infraštruktúry: {STRING} STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Ak je zapnuté, infraštruktúra generuje výdavky na údržbu. Poplatky rastú proporcionálne s veľkosťou spoločnosti, čo ovplyvňuje viac veľké spoločnosti ako malé. + STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Letiská nikdy neexiprujú: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Povoluje zachovať vsetky typy letísk navzdy. @@ -1749,7 +1752,6 @@ STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}Distrib STR_CONFIG_SETTING_AI :{ORANGE}Konkurenti STR_CONFIG_SETTING_AI_NPC :{ORANGE}Počítačový hráči -STR_CONFIG_SETTING_PATHFINDER_OPF :Pôvodný STR_CONFIG_SETTING_PATHFINDER_NPF :NPF STR_CONFIG_SETTING_PATHFINDER_YAPF_RECOMMENDED :YAPF {BLUE}(odporučený) @@ -1832,13 +1834,9 @@ STR_QUIT_NO :{BLACK}Nie # Supported OSes STR_OSNAME_WINDOWS :Windows -STR_OSNAME_DOS :DOS STR_OSNAME_UNIX :Unix STR_OSNAME_OSX :OS{NBSP}X -STR_OSNAME_BEOS :BeOS STR_OSNAME_HAIKU :Haiku -STR_OSNAME_MORPHOS :MorphOS -STR_OSNAME_AMIGAOS :AmigaOS STR_OSNAME_OS2 :OS/2 STR_OSNAME_SUNOS :SunOS @@ -1867,7 +1865,6 @@ STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Zmeniť STR_CHEAT_SETUP_PROD :{LTBLUE}Povoliť zmenu objemu výroby: {ORANGE}{STRING} # Livery window -STR_LIVERY_CAPTION :{WHITE}Nová farebná schéma STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Zobraziť všeobecné farebné schémy STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Zobraziť farebné schémy pre vlaky @@ -2129,9 +2126,9 @@ STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Server j STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Spoločnosť je chránená. Zadaj heslo # Network company list added strings -STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Zoznam klientov -STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Pozorovať -STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Nová spoločnosť +STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Zoznam klientov +STR_NETWORK_COMPANY_LIST_SPECTATE :Pozorovať +STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Nová spoločnosť # Network client list STR_NETWORK_CLIENTLIST_KICK :Vyhodit @@ -2146,7 +2143,6 @@ STR_NETWORK_CLIENT :Klient STR_NETWORK_SPECTATORS :Pozorovatelia STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Vložte čiastku ktorú chcete dať -STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Pozorovateľ # Network set password STR_COMPANY_PASSWORD_CANCEL :{BLACK}Neukladať zadané heslo @@ -2748,7 +2744,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Spoločnosťou STR_ABOUT_OPENTTD :{WHITE}OpenTTD STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Pôvodný copyright: {COPYRIGHT} 1995 Chris Sawyer, všetky práva vyhradené STR_ABOUT_VERSION :{BLACK}OpenTTD verzia {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 team OpenTTD +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2019 team OpenTTD # Framerate display window ############ Leave those lines in this order!! @@ -3352,18 +3348,8 @@ STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Vycentro STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Úroveň produkcie: {YELLOW}{COMMA}% STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}Priemysel oznámil blížiace sa uzatvorenie! -############ range for requires starts -STR_INDUSTRY_VIEW_REQUIRES_CARGO :{BLACK}Potrebuje: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Potrebuje: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Potrebuje: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} -############ range for requires ends -############ range for produces starts -STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Produkuje: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Produkuje: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -############ range for produces ends - STR_CONFIG_GAME_PRODUCTION :{WHITE}Zmeniť produkciu (násobky 8, až do 2040) STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}Zmeniť úroveň produkcie (percentuálne, až do 800%) @@ -3412,6 +3398,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Nezaradené voz STR_GROUP_DEFAULT_SHIPS :Nezaradené lode STR_GROUP_DEFAULT_AIRCRAFTS :Nezaradené lietadlá + STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Skupiny - klikni na skupinu pre zobrazenie všetkých vozidiel skupiny. Ťahaj a Pusti pre usporiadanie hierarchiu v skupine STR_GROUP_CREATE_TOOLTIP :{BLACK}Klikni pre vytvorenie skupiny STR_GROUP_DELETE_TOOLTIP :{BLACK}Zrušiť vybranú skupinu @@ -3469,11 +3456,13 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Kúpiť STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Kúpiť loď STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Kúpiť lietadlo + STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Kúpiť vybraný vlak. Shift+klik zobrazí predpokladanú cenu bez nákupu. STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Kúpiť vybrané vozidlo. Shift+klik zobrazí predpokladanú cenu bez nákupu STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Kúpiť vybranú loď. Shift+klik zobrazí predpokladanú cenu bez nákupu STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Kúpiť vybrané lietadlo. Shift+klik zobrazí predpokladanú cenu bez nákupu + STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Premenovať STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Premenovať STR_BUY_VEHICLE_SHIP_RENAME_BUTTON :{BLACK}Premenovať @@ -4271,7 +4260,6 @@ STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}Príliš STR_ERROR_TOO_MANY_STATION_SPECS :{WHITE}Veľa častí vlakovej stanice STR_ERROR_TOO_MANY_BUS_STOPS :{WHITE}Príliš veľa autobusových zastávok STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}Príliš veľa zastávok nákladných automobilov -STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}Príliš blízko inej stanice/vykládky STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Príliš blízko iného prístavu STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Príliš blízko iného letiska STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Stanica sa nedá premenovať... diff --git a/src/lang/slovenian.txt b/src/lang/slovenian.txt index 122dd10ff1..7a86e2bc20 100644 --- a/src/lang/slovenian.txt +++ b/src/lang/slovenian.txt @@ -1137,6 +1137,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normalno STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Dvojna velikost STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Velikost kvadrata + + STR_GAME_OPTIONS_BASE_GRF :{BLACK}Osnovni komplet grafik STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Izberi osnovni komplet grafik za uporabo STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} manjkajoč{P a i e ih}/okvarjen{P a i e ih} datotek{P a i e ""} @@ -1404,6 +1406,7 @@ STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Sprememb STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Vzdrževanje infrastrukture: {STRING} STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Če je omogočeno, infrastruktura upošteva vzdrževalne stroške, ki rastejo skozi čas proporcionalno z velikostjo omrežja. + STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Letališča nikoli ne potečejo: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Če je omogočeno, bo vsak tip letališča ostal omogočen vedno po uvedbi. @@ -1835,7 +1838,6 @@ STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}Razpore STR_CONFIG_SETTING_AI :{ORANGE}Tekmeci STR_CONFIG_SETTING_AI_NPC :{ORANGE}Računalniški igralci -STR_CONFIG_SETTING_PATHFINDER_OPF :Original STR_CONFIG_SETTING_PATHFINDER_NPF :NPF STR_CONFIG_SETTING_PATHFINDER_YAPF_RECOMMENDED :YAPF {BLUE}(Priporočeno) @@ -1918,13 +1920,9 @@ STR_QUIT_NO :{BLACK}Ne # Supported OSes STR_OSNAME_WINDOWS :Windows -STR_OSNAME_DOS :DOS STR_OSNAME_UNIX :Unix STR_OSNAME_OSX :OS{NBSP}X -STR_OSNAME_BEOS :BeOS STR_OSNAME_HAIKU :Haiku -STR_OSNAME_MORPHOS :MorphOS -STR_OSNAME_AMIGAOS :AmigaOS STR_OSNAME_OS2 :OS/2 STR_OSNAME_SUNOS :SunOS @@ -1953,7 +1951,6 @@ STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Spremeni STR_CHEAT_SETUP_PROD :{LTBLUE}Omogoči spreminjanje proizvodnih vrednosti: {ORANGE}{STRING} # Livery window -STR_LIVERY_CAPTION :{WHITE}Nova barvna shema STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Prikaz glavnih barvnih shem STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Prikaz barvnih shem vlakov @@ -2215,9 +2212,9 @@ STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Strežni STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Podjetje je zaščiteno. Vnesi geslo # Network company list added strings -STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Seznam gostov -STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Opazuj -STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Novo podjetje +STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Seznam gostov +STR_NETWORK_COMPANY_LIST_SPECTATE :Opazuj +STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Novo podjetje # Network client list STR_NETWORK_CLIENTLIST_KICK :Brcni @@ -2232,7 +2229,6 @@ STR_NETWORK_CLIENT :Gost STR_NETWORK_SPECTATORS :Gledalci STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Vpiši znesek denarja za darovanje -STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Gledalec # Network set password STR_COMPANY_PASSWORD_CANCEL :{BLACK}Ne shrani vnešenega gesla @@ -2834,7 +2830,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Ozemlje v lasti STR_ABOUT_OPENTTD :{WHITE}O OpenTTD STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Prvotne avtorske pravice {COPYRIGHT} 1995 Chris Sawyer, vse pravice pridržane STR_ABOUT_VERSION :{BLACK}OpenTTD različica {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2018 ekipa OpenTTD +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2019 ekipa OpenTTD # Framerate display window ############ Leave those lines in this order!! @@ -3438,18 +3434,8 @@ STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Osredoto STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Nivo proizvodnje: {YELLOW}{COMMA}% STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}Industrija je napovedala zaprtje! -############ range for requires starts -STR_INDUSTRY_VIEW_REQUIRES_CARGO :{BLACK}Potrebuje: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Potrebuje: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Potrebuje: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} -############ range for requires ends -############ range for produces starts -STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Proizvaja: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Proizvaja: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -############ range for produces ends - STR_CONFIG_GAME_PRODUCTION :{WHITE}Spremeni proizvodnjo (večkratnik 8, do 2040) STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}Spremeni nivo proizvodnje (odstotki, do 800%) @@ -3498,6 +3484,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Cestna vozila b STR_GROUP_DEFAULT_SHIPS :Ladje brez skupine STR_GROUP_DEFAULT_AIRCRAFTS :Letala brez skupine + STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Skupine - Klikni na skupino za seznam vseh vozil v skupini STR_GROUP_CREATE_TOOLTIP :{BLACK}Klikni za ustvarit skupino STR_GROUP_DELETE_TOOLTIP :{BLACK}Izbriši izbrano skupino @@ -3555,11 +3542,13 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Kupi voz STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Kupi ladjo STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Kupi letalo + STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Kupi izbrano železniško vozilo. Shift+Klik prikaže predviden strošek brez nakupa STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Kupi izbrano cestno vozilo. Shift+Klik prikaže predviden strošek brez nakupa STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Kupi izbrano ladjo. Shift+Klik prikaže predviden strošek brez nakupa STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Kupi izbrano letalo. Shift+Klik prikaže predviden strošek brez nakupa + STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Preimenuj STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Preimenuj STR_BUY_VEHICLE_SHIP_RENAME_BUTTON :{BLACK}Preimenuj @@ -4358,7 +4347,6 @@ STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}Preveč STR_ERROR_TOO_MANY_STATION_SPECS :{WHITE}Preveč delov železniške postaje STR_ERROR_TOO_MANY_BUS_STOPS :{WHITE}Preveč avtobusnih postaj STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}Preveč tovornih postaj -STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}Preblizu druge postaje STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Preblizu drugemu pristanišču STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Preblizu sosednjemu letališču STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Ni mogoče preimenovati postaje diff --git a/src/lang/spanish.txt b/src/lang/spanish.txt index d0deb739eb..82918400a8 100644 --- a/src/lang/spanish.txt +++ b/src/lang/spanish.txt @@ -190,6 +190,7 @@ STR_COLOUR_ORANGE :Naranja STR_COLOUR_BROWN :Marrón STR_COLOUR_GREY :Gris STR_COLOUR_WHITE :Blanco +STR_COLOUR_RANDOM :Aleatorio # Units used in OpenTTD STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}mph @@ -374,7 +375,7 @@ STR_SCENEDIT_FILE_MENU_QUIT :Salir ############ range for settings menu starts STR_SETTINGS_MENU_GAME_OPTIONS :Opciones de juego STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Configuración -STR_SETTINGS_MENU_SCRIPT_SETTINGS :Configuración de scripts +STR_SETTINGS_MENU_SCRIPT_SETTINGS :Configuración de Scripts STR_SETTINGS_MENU_NEWGRF_SETTINGS :Configuración NewGRF STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Opciones de transparencia STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Ver nombres de municipios @@ -476,6 +477,7 @@ STR_ABOUT_MENU_SCREENSHOT :Captura de pant STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Captura con zoom de cerca STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Captura con zoom por defecto STR_ABOUT_MENU_GIANT_SCREENSHOT :Captura de mapa completo +STR_ABOUT_MENU_SHOW_FRAMERATE :Mostrar fotogramas por segundo - FPS STR_ABOUT_MENU_ABOUT_OPENTTD :Acerca de 'OpenTTD' STR_ABOUT_MENU_SPRITE_ALIGNER :Alineador de sprites STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :Activar cajas delimitadoras @@ -574,7 +576,7 @@ STR_GRAPH_OPERATING_PROFIT_CAPTION :{WHITE}Gráfico STR_GRAPH_INCOME_CAPTION :{WHITE}Gráfico de Ingresos STR_GRAPH_CARGO_DELIVERED_CAPTION :{WHITE}Unidades de carga entregadas STR_GRAPH_COMPANY_PERFORMANCE_RATINGS_CAPTION :{WHITE}Calificaciones de actuación de empresas (tasa máxima=1000) -STR_GRAPH_COMPANY_VALUES_CAPTION :{WHITE}Valores de las empresas +STR_GRAPH_COMPANY_VALUES_CAPTION :{WHITE}Valor de la empresa STR_GRAPH_CARGO_PAYMENT_RATES_CAPTION :{WHITE}Tasas de pago por carga STR_GRAPH_CARGO_PAYMENT_RATES_X_LABEL :{TINY_FONT}{BLACK}Días en tránsito @@ -651,6 +653,7 @@ STR_MUSIC_RULER_MARKER :{TINY_FONT}{BLA STR_MUSIC_TRACK_NONE :{TINY_FONT}{DKGREEN}-- STR_MUSIC_TRACK_DIGIT :{TINY_FONT}{DKGREEN}{ZEROFILL_NUM} STR_MUSIC_TITLE_NONE :{TINY_FONT}{DKGREEN}------ +STR_MUSIC_TITLE_NOMUSIC :{TINY_FONT}{DKGREEN}No hay música disponible STR_MUSIC_TITLE_NAME :{TINY_FONT}{DKGREEN}"{STRING}" STR_MUSIC_TRACK :{TINY_FONT}{BLACK}Pista STR_MUSIC_XTITLE :{TINY_FONT}{BLACK}Título @@ -671,13 +674,16 @@ STR_MUSIC_TOOLTIP_TOGGLE_PROGRAM_SHUFFLE :{BLACK}Encender STR_MUSIC_TOOLTIP_SHOW_MUSIC_TRACK_SELECTION :{BLACK}Mostrar ventana de selección de pistas musicales # Playlist window +STR_PLAYLIST_MUSIC_SELECTION_SETNAME :{WHITE}Programación Musical - '{STRING}' STR_PLAYLIST_TRACK_NAME :{TINY_FONT}{LTBLUE}{ZEROFILL_NUM} "{STRING}" STR_PLAYLIST_TRACK_INDEX :{TINY_FONT}{BLACK}Índice de pistas STR_PLAYLIST_PROGRAM :{TINY_FONT}{BLACK}Programa - '{STRING}' STR_PLAYLIST_CLEAR :{TINY_FONT}{BLACK}Borrar -STR_PLAYLIST_TOOLTIP_CLEAR_CURRENT_PROGRAM_CUSTOM1 :{BLACK}Borrar programa actual (solo Personal 1 y Personal 2) -STR_PLAYLIST_TOOLTIP_CLICK_TO_ADD_TRACK :{BLACK}Pulse en la pista de música para añadirla al programa actual (solo Personal 1 y 2) -STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK :{BLACK}Pulsa sobre la canción para quitarla del programa actual (Solo Personalizado1 y Personalizado2) +STR_PLAYLIST_CHANGE_SET :{BLACK}Cambiar set +STR_PLAYLIST_TOOLTIP_CLEAR_CURRENT_PROGRAM_CUSTOM1 :{BLACK}Borrar programa actual (solo Personalizado1 y 2) +STR_PLAYLIST_TOOLTIP_CHANGE_SET :{BLACK}Cambia la selección musical a otro set instalado +STR_PLAYLIST_TOOLTIP_CLICK_TO_ADD_TRACK :{BLACK}Pulse en la pista de música para añadirla al programa actual (solo Personalizado1 y 2) +STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK :{BLACK}Pulsa sobre la canción para quitarla del programa actual (solo Personalizado1 y 2) # Highscore window STR_HIGHSCORE_TOP_COMPANIES_WHO_REACHED :{BIG_FONT}{BLACK}Top de empresas que han alcanzado {NUM} @@ -811,6 +817,7 @@ STR_NEWS_MERGER_TAKEOVER_TITLE :{BIG_FONT}{BLAC STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENT_NAME}{}(Presidente) STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}¡{STRING} patrocina la construcción del nuevo municipio {TOWN}! +STR_NEWS_NEW_TOWN_UNSPONSORED :{BLACK}{BIG_FONT}¡Un nuevo municipio, llamado: {TOWN}, ha sido construido! STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}¡Nuev{G o a} {STRING} en construcción cerca de {TOWN}! STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}¡Nuev{G o a} {STRING} está siendo plantad{G o a} cerca de {TOWN}! @@ -878,10 +885,10 @@ STR_NEWS_EXCLUSIVE_RIGHTS_DESCRIPTION :{BIG_FONT}{BLAC # Extra view window STR_EXTRA_VIEW_PORT_TITLE :{WHITE}Vista {COMMA} -STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Copiar punto de vista +STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Cambiar punto de vista STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT :{BLACK}Copia la localización de la vista principal a este punto de vista -STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Pegar punto de vista -STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Pega la localización de este punto de vista a la principal +STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Cambiar vista principal +STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Copia la localización de este punto de vista en la vista principal # Game options window STR_GAME_OPTIONS_CAPTION :{WHITE}Opciones del juego @@ -923,6 +930,8 @@ STR_GAME_OPTIONS_CURRENCY_ZAR :Rand sudafrican STR_GAME_OPTIONS_CURRENCY_CUSTOM :Personalizada... STR_GAME_OPTIONS_CURRENCY_GEL :Lari Georgiano (GEL) STR_GAME_OPTIONS_CURRENCY_IRR :Rial Iraní (IRR) +STR_GAME_OPTIONS_CURRENCY_RUB :Nuevo Rublo Ruso (RUB) +STR_GAME_OPTIONS_CURRENCY_MXN :Peso mexicano (MXN) ############ end of currency region STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Vehículos de carretera @@ -985,6 +994,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normal STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Tamaño doble STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Tamaño cuádruple + + STR_GAME_OPTIONS_BASE_GRF :{BLACK}Conjunto de gráficos base STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Selecciona el conjunto de gráficos base a usar STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} archivo{P "" s} perdido{P "" s} o corrupto{P "" s} @@ -1065,7 +1076,7 @@ STR_RIVERS_FEW :Pocos STR_RIVERS_MODERATE :Medio STR_RIVERS_LOT :Muchos -STR_DISASTER_NONE :Ninguna +STR_DISASTER_NONE :Ninguno STR_DISASTER_REDUCED :Reducidas STR_DISASTER_NORMAL :Normales @@ -1252,6 +1263,7 @@ STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Cambiar STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Mantenimiento de infraestructuras: {STRING} STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Cuando se activa, las infraestructuras tienen costes de mantenimiento. Los costes de la infraestructura aumentan con el tamaño de la red, con lo cual afectan a compañías grandes en mayor grado que a las pequeñas + STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Aeropuertos nunca caducan: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Permite a todos los aeropuertos estar disponibles permanentemente una vez han sido introducidos @@ -1490,11 +1502,11 @@ STR_CONFIG_SETTING_NEWS_INDUSTRY_CLOSE_HELPTEXT :Mostrar noticia STR_CONFIG_SETTING_NEWS_ECONOMY_CHANGES :Cambios en la economía: {STRING} STR_CONFIG_SETTING_NEWS_ECONOMY_CHANGES_HELPTEXT :Mostrar noticias sobre cambios globales a la economía STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY :Cambios de producción en industrias atendidas por la empresa: {STRING} -STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY_HELPTEXT :Mostrar una noticia cuando el nivel de producción de una industria que está servida por tu compañía cambia +STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY_HELPTEXT :Mostrar una noticia cuando el nivel de producción de una industria, servida por tu compañía, cambia STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_OTHER :Cambios de producción en las industrias servidas por los competidores: {STRING} -STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_OTHER_HELPTEXT :Mostrar una noticia cuando el nivel de producción de una industria que está servida por compañías competidoras cambia +STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_OTHER_HELPTEXT :Mostrar una noticia cuando el nivel de producción de una industria, servida por tus competidores, cambia STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED :Cambios de producción de otras industrias: {STRING} -STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED_HELPTEXT :Mostrar una noticia cuando el nivel de producción de una industria que no está servida por tu compañía o competidores cambia +STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED_HELPTEXT :Mostrar una noticia cuando el nivel de producción de una industria, no servida por tu compañía o competidores, cambia STR_CONFIG_SETTING_NEWS_ADVICE :Aviso / información de los vehículos de la empresa: {STRING} STR_CONFIG_SETTING_NEWS_ADVICE_HELPTEXT :Mostrar mensajes sobre vehículos que requieren atención STR_CONFIG_SETTING_NEWS_NEW_VEHICLES :Nuevos vehículos: {STRING} @@ -1520,7 +1532,7 @@ STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :Cuando se activ STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE :Porcentaje del beneficio total a pagar en transferencias: {STRING} STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE_HELPTEXT :Porcentaje de los beneficios dados a los transportes intermedios en sistemas de transferencias, dando un mayor control sobre el beneficio de cada vehículo STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :Al arrastrar, colocar señales cada: {STRING} -STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_HELPTEXT :Fija la distancia de separación entre señales al construir señales hasta el próximo obstáculo al arrastrar el ratón +STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_HELPTEXT :Fija la distancia a la que se construirán las señales hasta el próximo obstáculo (señal, cruce), si estas son arrastradas STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_VALUE :{COMMA} casilla{P 0 "" s} STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE :Al arrastrar, mantener distancia fija entre señales: {STRING} STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE_HELPTEXT :Fija el comportamiento de la construcción de señales cuando se usa Ctrl+Arrastrar. Si se deshabilita, se colocan señales cerca de túneles y puentes para evitar largos trozos de vía sin señales. Si se activa, se colocan señales cada N casillas, haciendo que el alineamiento de vías paralelas sea más sencillo @@ -1588,7 +1600,7 @@ STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x STR_CONFIG_SETTING_TOWN_GROWTH :Velocidad crecimiento población: {STRING} STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Velocidad de crecimiento de los municipios -STR_CONFIG_SETTING_TOWN_GROWTH_NONE :Ninguna +STR_CONFIG_SETTING_TOWN_GROWTH_NONE :Ninguno STR_CONFIG_SETTING_TOWN_GROWTH_SLOW :Lenta STR_CONFIG_SETTING_TOWN_GROWTH_NORMAL :Normal STR_CONFIG_SETTING_TOWN_GROWTH_FAST :Rápida @@ -1600,10 +1612,10 @@ STR_CONFIG_SETTING_LARGER_TOWNS_DISABLED :Ninguna STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Multiplicador inicial del tamaño de ciudad: {STRING} STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Tamaño medio de las ciudades en relación a los pueblos normales al comienzo de la partida -STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Actualizar el grafo de distribución cada {STRING}{NBSP}día{P 0:2 "" s} -STR_CONFIG_SETTING_LINKGRAPH_INTERVAL_HELPTEXT :Periodo de tiempo entre cálculos del grafo de distribución consecutivos. Esta opción se refiere a los cálculos para cada uno de los componentes del grafo, por lo cual fijar un valor no quiere decir que el grafo completo se actualizará tras ese número de días. Cuanto menor sea, mayor tiempo de CPU será necesario para calcular el grafo de distribución. Cuanto mayor sea, más tardará el grafo de distribución en adaptarse a nuevas rutas -STR_CONFIG_SETTING_LINKGRAPH_TIME :Usar {STRING}{NBSP}día{P 0:2 "" s} para el cálculo del grafo de distribución -STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :Tiempo a emplear en el cálculo de cada uno de los componentes del grafo de distribución. Cuanto menor sea este valor, más probable es que se produzca ralentización en el juego. Cuanto mayor sea, más tiempo tardará la distribución en actualizarse cuando se producen cambios en las rutas +STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Actualizar el gráfico de distribución cada {STRING}{NBSP}día{P 0:2 "" s} +STR_CONFIG_SETTING_LINKGRAPH_INTERVAL_HELPTEXT :Periodo de tiempo entre cálculos del gráfico de distribución consecutivos. Esta opción se refiere a los cálculos para cada uno de los componentes del gráfico, por lo cual fijar un valor no quiere decir que el gráfico completo se actualizará tras ese número de días. Cuanto menor sea, mayor tiempo de CPU será necesario para calcular el gráfico de distribución. Cuanto mayor sea, más tardará el gráfico de distribución en adaptarse a nuevas rutas. +STR_CONFIG_SETTING_LINKGRAPH_TIME :Usar {STRING}{NBSP}día{P 0:2 "" s} para el cálculo del gráfico de distribución +STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :Tiempo a emplear en el cálculo de cada uno de los componentes del gráfico de distribución. Cuanto menor sea este valor, más probable es que se produzca ralentización en el juego. Cuanto mayor sea, más tiempo tardará la distribución en actualizarse cuando se producen cambios en las rutas. STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :manual STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :asimétrico STR_CONFIG_SETTING_DISTRIBUTION_SYMMETRIC :simétrico @@ -1616,7 +1628,7 @@ STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :La clase de car STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Modo de distribución para otras clases de carga: {STRING} STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"Asimétrico" significa que se pueden mover cantidades arbitrarias de carga en ambas direcciones. "Manual" significa que no habrá distribución automática para estos tipos de carga. STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Precisión de la distribución: {STRING} -STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT :Este valor determina el tiempo de CPU empleado en calcular el grafo de distribución. Si es demasiado elevado puede producir ralentización en el juego. Si es demasiado bajo la distribución puede ser poco precisa, causando que ocasionalmente se produzcan errores en los lugares a los que va la carga +STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT :Este valor determina el tiempo de CPU empleado en calcular el gráfico de distribución. Si es demasiado elevado puede producir ralentización en el juego. Si es demasiado bajo la distribución puede ser poco precisa, causando que ocasionalmente se produzcan errores en los lugares a los que va la carga. STR_CONFIG_SETTING_DEMAND_DISTANCE :Efecto de la distancia en la demanda: {STRING} STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT :Si se fija a un valor superior a 0, la distancia entre la estación origen A de cierta carga y un posible destino B afectará a la cantidad de carga que se enviará de A a B. Cuanto más lejos esté B de A, menos carga se enviará. Cuanto mayor sea el valor de esta opción, menos carga se enviará a estaciones distantes en favor de estaciones cercanas STR_CONFIG_SETTING_DEMAND_SIZE :Cantidad de carga a devolver en modo simétrico: {STRING} @@ -1684,7 +1696,6 @@ STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}Distrib STR_CONFIG_SETTING_AI :{ORANGE}Competidores STR_CONFIG_SETTING_AI_NPC :{ORANGE}Jugadores de la CPU (IA) -STR_CONFIG_SETTING_PATHFINDER_OPF :Original STR_CONFIG_SETTING_PATHFINDER_NPF :NPF STR_CONFIG_SETTING_PATHFINDER_YAPF_RECOMMENDED :YAPF {BLUE}(Recomendado) @@ -1768,13 +1779,9 @@ STR_QUIT_NO :{BLACK}No # Supported OSes STR_OSNAME_WINDOWS :Windows -STR_OSNAME_DOS :DOS STR_OSNAME_UNIX :Unix STR_OSNAME_OSX :OS{NBSP}X -STR_OSNAME_BEOS :BeOS STR_OSNAME_HAIKU :Haiku -STR_OSNAME_MORPHOS :MorphOS -STR_OSNAME_AMIGAOS :AmigaOS STR_OSNAME_OS2 :OS/2 STR_OSNAME_SUNOS :SunOS @@ -1803,7 +1810,7 @@ STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Cambiar STR_CHEAT_SETUP_PROD :{LTBLUE}Permitir modificación de los valores de producción: {ORANGE}{STRING} # Livery window -STR_LIVERY_CAPTION :{WHITE}Nuevo Esquema de Color +STR_LIVERY_CAPTION :{WHITE}{COMPANY} - Esquema de Color STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Mostrar esquema de colores general STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Ver esquema de color de los trenes @@ -1861,7 +1868,7 @@ STR_FACE_FACECODE :{BLACK}Cara del STR_FACE_FACECODE_TOOLTIP :{BLACK}Ver y/o asignar número de cara de presidente STR_FACE_FACECODE_CAPTION :{WHITE}Ver y/o asignar número de cara de presidente STR_FACE_FACECODE_SET :{WHITE}Nuevo código de cara ha sido asignado -STR_FACE_FACECODE_ERR :{WHITE}No se puede asignar número de cara de presidente - ¡debe ser un número entre 0 y 4,294,967,295! +STR_FACE_FACECODE_ERR :{WHITE}No se puede asignar número de cara de presidente - ¡Ha de ser un número entre 0 y 4,294,967,295! STR_FACE_SAVE :{BLACK}Guardar STR_FACE_SAVE_TOOLTIP :{BLACK}Guardar cara favorita STR_FACE_SAVE_DONE :{WHITE}Esta cara ha sido guardada como tu favorita en el fichero de configuración @@ -2065,9 +2072,9 @@ STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Servidor STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Empresa protegida. Introduzca la contraseña # Network company list added strings -STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Lista de clientes -STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Presenciar -STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Nueva empresa +STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Lista de clientes +STR_NETWORK_COMPANY_LIST_SPECTATE :Presenciar +STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Nueva empresa # Network client list STR_NETWORK_CLIENTLIST_KICK :Expulsar @@ -2082,7 +2089,6 @@ STR_NETWORK_CLIENT :Cliente STR_NETWORK_SPECTATORS :Espectadores STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Introduce la cantidad de dinero que deseas dar -STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Espectador # Network set password STR_COMPANY_PASSWORD_CANCEL :{BLACK}No guardar la contraseña introducida @@ -2279,6 +2285,7 @@ STR_LINKGRAPH_LEGEND_CAPTION :{BLACK}Leyenda STR_LINKGRAPH_LEGEND_ALL :{BLACK}Todas STR_LINKGRAPH_LEGEND_NONE :{BLACK}Ninguna STR_LINKGRAPH_LEGEND_SELECT_COMPANIES :{BLACK}Seleccione las compañías a mostrar +STR_LINKGRAPH_LEGEND_COMPANY_TOOLTIP :{BLACK}{STRING}{}{COMPANY} # Linkgraph legend window and linkgraph legend in smallmap STR_LINKGRAPH_LEGEND_UNUSED :{TINY_FONT}{BLACK}sin uso @@ -2363,9 +2370,9 @@ STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Señal c STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Señal de ruta (eléctrica){}Una señal de ruta permite a más de un tren entrar a un bloque de señales a la vez, si el tren puede reservar una ruta hasta un lugar seguro. Pueden ser traspasadas desde atrás STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}Señal de ruta de un sentido (eléctrica){}Una señal de ruta permite a más de un tren entrar a un bloque de señales a la vez, si el tren puede reservar una ruta hasta un lugar seguro. No pueden ser traspasadas desde atrás STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Convertir señal{}Cuando es seleccionado, pulsar sobre una señal existente la convierte en el tipo y variante indicados. Pulsar Ctrl+Click permite cambiar de variante. Shift+Click muestra una estimación del precio de conversión -STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Densidad de arrastre de señales -STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Reducir arrastre de intensidad de señales -STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Incrementar arrastre de intensidad de señales +STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Distancia del arrastre de señales +STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Reducir distancia del arrastre de señales +STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Incrementar distancia del arrastre de señales # Bridge selection window STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Seleccione Puente de Ferrocarril @@ -2685,12 +2692,38 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Terreno propied STR_ABOUT_OPENTTD :{WHITE}Acerca de OpenTTD STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Copyright Original {COPYRIGHT} 1995 Chris Sawyer, Todos los derechos reservados STR_ABOUT_VERSION :{BLACK}OpenTTD versión {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 El equipo OpenTTD +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2019 El equipo OpenTTD # Framerate display window +STR_FRAMERATE_CAPTION :{WHITE}Fotogramas por segundo - FPS +STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}Número de fotogramas renderizados por segundo. +STR_FRAMERATE_CURRENT :{WHITE}Actual +STR_FRAMERATE_AVERAGE :{WHITE}Medio +STR_FRAMERATE_DATA_POINTS :{BLACK}Datos basados en {COMMA} medidas +STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL} ms +STR_FRAMERATE_MS_WARN :{YELLOW}{DECIMAL} ms +STR_FRAMERATE_MS_BAD :{RED}{DECIMAL} ms +STR_FRAMERATE_FPS_GOOD :{LTBLUE}{DECIMAL} frames/s +STR_FRAMERATE_FPS_WARN :{YELLOW}{DECIMAL} frames/s +STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL} frames/s +STR_FRAMERATE_GRAPH_MILLISECONDS :{TINY_FONT}{COMMA} ms +STR_FRAMERATE_GRAPH_SECONDS :{TINY_FONT}{COMMA} s ############ Leave those lines in this order!! +STR_FRAMERATE_GL_TRAINS :{BLACK} Ticks de trenes: +STR_FRAMERATE_GL_ROADVEHS :{BLACK} Ticks de vehículos de carretera: +STR_FRAMERATE_GL_SHIPS :{BLACK} Ticks de barcos: +STR_FRAMERATE_GL_AIRCRAFT :{BLACK} Ticks de aeronaves: +STR_FRAMERATE_DRAWING :{BLACK}Renderizado gráfico: +STR_FRAMERATE_VIDEO :{BLACK}Salida de vídeo: +STR_FRAMERATE_SOUND :{BLACK}Mezcla de sonido: ############ End of leave-in-this-order ############ Leave those lines in this order!! +STR_FRAMETIME_CAPTION_GL_TRAINS :Ticks de trenes +STR_FRAMETIME_CAPTION_GL_SHIPS :Ticks de barcos +STR_FRAMETIME_CAPTION_GL_AIRCRAFT :Ticks de aeronaves +STR_FRAMETIME_CAPTION_DRAWING :Renderizado gráfico +STR_FRAMETIME_CAPTION_VIDEO :Salida de vídeo +STR_FRAMETIME_CAPTION_SOUND :Mezcla de sonido ############ End of leave-in-this-order @@ -2716,6 +2749,7 @@ STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Detalles STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}No hay información disponible STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING} STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING} +STR_SAVELOAD_FILTER_TITLE :{BLACK}Patrón de filtrado: STR_SAVELOAD_OSKTITLE :{BLACK}Introduce un nombre para el juego guardado @@ -2782,7 +2816,7 @@ STR_GENERATION_ABORT_MESSAGE :{YELLOW}¿Desea STR_GENERATION_PROGRESS :{WHITE}{NUM}% completado STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM} STR_GENERATION_WORLD_GENERATION :{BLACK}Generación de mundo -STR_GENERATION_RIVER_GENERATION :{BLACK}Generación de Ríos +STR_GENERATION_RIVER_GENERATION :{BLACK}Generación de ríos STR_GENERATION_TREE_GENERATION :{BLACK}Generación de árboles STR_GENERATION_OBJECT_GENERATION :{BLACK}Generación de inamovibles STR_GENERATION_CLEARING_TILES :{BLACK}Generación de áreas ásperas o rocosas @@ -2833,7 +2867,10 @@ STR_NEWGRF_SETTINGS_VERSION :{BLACK}Versión STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}Mín. versión compatible: {SILVER}{NUM} STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING} STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Paleta: {SILVER}{STRING} +STR_NEWGRF_SETTINGS_PALETTE_DEFAULT :Por Defecto (D) +STR_NEWGRF_SETTINGS_PALETTE_DEFAULT_32BPP :Por Defecto (D) / 32 bpp STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Parámetros: {SILVER}{STRING} +STR_NEWGRF_SETTINGS_PARAMETER_NONE :Ninguno STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}No hay información disponible STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}Archivo no encontrado @@ -2914,6 +2951,7 @@ STR_NEWGRF_ERROR_READ_BOUNDS :Lectura más al STR_NEWGRF_ERROR_GRM_FAILED :Recursos GRF solicitados no disponibles (sprite {3:NUM}) STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} fue desactivado por {STRING} STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Formato de colocación de sprites inválido o desconocido (sprite {3:NUM}) +STR_NEWGRF_ERROR_LIST_PROPERTY_TOO_LONG :Demasiados elementos en la lista de valores de propiedad (sprite {3:NUM}, propiedad {4:HEX}) # NewGRF related 'general' warnings STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}¡Precaución! @@ -2978,6 +3016,7 @@ STR_EDIT_SIGN_SIGN_OSKTITLE :{BLACK}Introduc STR_TOWN_DIRECTORY_CAPTION :{WHITE}Municipios STR_TOWN_DIRECTORY_NONE :{ORANGE}- Ninguna - STR_TOWN_DIRECTORY_TOWN :{ORANGE}{TOWN}{BLACK} ({COMMA}) +STR_TOWN_DIRECTORY_CITY :{ORANGE}{TOWN}{YELLOW} (Ciudad){BLACK} ({COMMA}) STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}Nombres de los municipios - click sobre un nombre para centrar la vista principal en él. Ctrl+Click abre una ventana de visualización en dicha posición STR_TOWN_POPULATION :{BLACK}Población mundial: {COMMA} @@ -2985,6 +3024,7 @@ STR_TOWN_POPULATION :{BLACK}Poblaci STR_TOWN_VIEW_TOWN_CAPTION :{WHITE}{TOWN} STR_TOWN_VIEW_CITY_CAPTION :{WHITE}{TOWN} (Ciudad) STR_TOWN_VIEW_POPULATION_HOUSES :{BLACK}Habitantes: {ORANGE}{COMMA}{BLACK} Casas: {ORANGE}{COMMA} +STR_TOWN_VIEW_CARGO_LAST_MONTH_MAX :{BLACK}{CARGO_LIST} último mes: {ORANGE}{COMMA}{BLACK} máx: {ORANGE}{COMMA} STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}Carga necesaria para crecimiento del municipio: STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL :{ORANGE}{STRING}{RED} requeridos STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING}{BLACK} requerido en invierno @@ -2992,7 +3032,7 @@ STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL :{ORANGE}{STRING STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{RED} (todavía requerido) STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{GREEN} (entregado) STR_TOWN_VIEW_TOWN_GROWS_EVERY :{BLACK}El municipio crece cada {ORANGE}{COMMA}{BLACK}{NBSP}día{P "" s} -STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED :{BLACK}El municipio crece cada {ORANGE}{COMMA}{BLACK}{NBSP}días{P "" s} (edificios fundados) +STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED :{BLACK}El municipio crece cada {ORANGE}{COMMA}{BLACK}{NBSP}día{P "" s} (edificios fundados) STR_TOWN_VIEW_TOWN_GROW_STOPPED :{BLACK}El municipio {RED}no{BLACK} está creciendo STR_TOWN_VIEW_NOISE_IN_TOWN :{BLACK}Nivel de ruido en municipio: {ORANGE}{COMMA}{BLACK} Máx.: {ORANGE}{COMMA} STR_TOWN_VIEW_CENTER_TOOLTIP :{BLACK}Centrar vista sobre el municipio. Ctrl+Click abre un punto de vista en dicha posición @@ -3289,21 +3329,13 @@ STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Centrar STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Nivel de producción: {YELLOW}{COMMA}% STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}La industria ha anunciado su cierre inminente! -############ range for requires starts -STR_INDUSTRY_VIEW_REQUIRES_CARGO :{BLACK}Requiere: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Necesita: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Requiere: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} -############ range for requires ends +STR_INDUSTRY_VIEW_REQUIRES_N_CARGO :{BLACK}Requiere: {YELLOW}{STRING}{STRING} +STR_INDUSTRY_VIEW_PRODUCES_N_CARGO :{BLACK}Produce: {YELLOW}{STRING}{STRING} STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Necesita: STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING} STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} esperando{STRING} -############ range for produces starts -STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Produce: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Produce: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -############ range for produces ends - STR_CONFIG_GAME_PRODUCTION :{WHITE}Cambiar producción (múltiplo de 8, máximo 2040) STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}Cambiar nivel de producción (porcentaje, hasta un máximo de 800%) @@ -3352,6 +3384,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Vehículos de c STR_GROUP_DEFAULT_SHIPS :Barcos sin agrupar STR_GROUP_DEFAULT_AIRCRAFTS :Aeronaves sin agrupar + STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Grupos - Click en un grupo para ver la lista de sus vehículos. Es posible arrastrar grupos para modificar su jerarquía. STR_GROUP_CREATE_TOOLTIP :{BLACK}Click para crear un grupo STR_GROUP_DELETE_TOOLTIP :{BLACK}Borrar el grupo seleccionado @@ -3414,11 +3447,13 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Comprar STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Comprar barco STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Comprar aeronave + STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Compra el vehículo de ferrocarril resaltado. Shift+Click muestra una estimación del precio sin realizar la compra STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Comprar el vehículo de carretera resaltado. Shift+Click muestra una estimación del precio sin realizar la compra STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Comprar el barco resaltado. Shift+Click muestra una estimación del precio sin realizar la compra STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Comprar la aeronave resaltada. Shift+Click muestra una estimación del precio sin realizar la compra + STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Renombrar STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Renombrar STR_BUY_VEHICLE_SHIP_RENAME_BUTTON :{BLACK}Renombrar @@ -3798,6 +3833,7 @@ STR_ORDER_CONDITIONAL_AGE :Edad (años) STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :Requiere mantenimiento STR_ORDER_CONDITIONAL_UNCONDITIONALLY :Siempre STR_ORDER_CONDITIONAL_REMAINING_LIFETIME :Tiempo de vida restante (años) +STR_ORDER_CONDITIONAL_MAX_RELIABILITY :Fiabilidad máxima STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP :{BLACK}Como comparar los datos del vehículo al valor dado STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS :es igual a @@ -3987,11 +4023,11 @@ STR_AI_GAME_SCRIPT_TOOLTIP :{BLACK}Comproba STR_ERROR_AI_NO_AI_FOUND :No se encontró IA apropiada para cargar.{}Ésta es una IA por defecto que no realiza acción alguna.{}Puedes descargar nuevas IA mediante el sistema de 'Contenido Online' STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Uno de los scripts ejecutados ha fallado. Por favor, informe del fallo al autor del script con una captura de la ventana de depuración de Script / IA -STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}La ventana de depuración de scripts solo está disponible para el servidor +STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}La ventana de depuración de Scripts solo está disponible para el servidor # AI configuration window STR_AI_CONFIG_CAPTION :{WHITE}Configuración de Scripts de Juego / IA -STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}Script de Juego que será cargada en la próxima partida +STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}Script de Juego que será cargado en la próxima partida STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}IAs que serán cargadas en la próxima partida STR_AI_CONFIG_HUMAN_PLAYER :Jugador Humano STR_AI_CONFIG_RANDOM_AI :IA aleatoria @@ -4176,7 +4212,7 @@ STR_ERROR_PROTECTED :{WHITE}Esta emp STR_ERROR_CAN_T_GENERATE_TOWN :{WHITE}No se puede construir ningún municipio STR_ERROR_CAN_T_RENAME_TOWN :{WHITE}No se puede renombrar el municipio... STR_ERROR_CAN_T_FOUND_TOWN_HERE :{WHITE}No se puede construir un municipio aquí... -STR_ERROR_CAN_T_EXPAND_TOWN :{WHITE}No se puede expandir municipio... +STR_ERROR_CAN_T_EXPAND_TOWN :{WHITE}No se puede expandir este municipio... STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB :{WHITE}... demasiado cercano al borde del mapa STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}... demasiado cercano a otro municipio STR_ERROR_TOO_MANY_TOWNS :{WHITE}... demasiados municipios @@ -4223,7 +4259,6 @@ STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}Demasiad STR_ERROR_TOO_MANY_STATION_SPECS :{WHITE}Demasiadas partes de estación de tren STR_ERROR_TOO_MANY_BUS_STOPS :{WHITE}Demasiadas paradas de autobús STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}Demasiadas paradas de camión -STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}Demasiado cerca de otra estación/zona de carga STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Demasiado cerca de otro muelle STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Demasiado cerca de otro aeropuerto STR_ERROR_CAN_T_RENAME_STATION :{WHITE}No se puede renombrar estación... @@ -4231,6 +4266,7 @@ STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... esta STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... carretera en la dirección incorrecta STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... las estaciones de autobús de paso no pueden tener esquinas STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... las estaciones de autobús de paso no pueden tener intersecciones +STR_ERROR_DRIVE_THROUGH_ON_ONEWAY_ROAD :{WHITE}... carretera de un solo sentido o bloqueada # Station destruction related errors STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}No se puede retirar parte de la estación... @@ -4475,13 +4511,15 @@ STR_ERROR_CAN_T_DELETE_SIGN :{WHITE}No se pu STR_DESKTOP_SHORTCUT_COMMENT :Un juego de simulación basado en Transport Tycoon Deluxe # Translatable descriptions in media/baseset/*.ob* files -STR_BASEGRAPHICS_DOS_DESCRIPTION :Gráficos originales de Transport Tycoon Deluxe versión DOS. -STR_BASEGRAPHICS_DOS_DE_DESCRIPTION :Gráficos originales de Transport Tycoon Deluxe versión DOS (Alemán). -STR_BASEGRAPHICS_WIN_DESCRIPTION :Gráficos originales de Transport Tycoon Deluxe versión Windows. -STR_BASESOUNDS_DOS_DESCRIPTION :Sonidos originales de Transport Tycoon Deluxe versión DOS. -STR_BASESOUNDS_WIN_DESCRIPTION :Sonidos originales de Transport Tycoon Deluxe versión Windows. +STR_BASEGRAPHICS_DOS_DESCRIPTION :Gráficos originales de Transport Tycoon Deluxe, versión DOS. +STR_BASEGRAPHICS_DOS_DE_DESCRIPTION :Gráficos originales de Transport Tycoon Deluxe, versión DOS (Alemán). +STR_BASEGRAPHICS_WIN_DESCRIPTION :Gráficos originales de Transport Tycoon Deluxe, versión Windows. +STR_BASESOUNDS_DOS_DESCRIPTION :Sonidos originales de Transport Tycoon Deluxe, versión DOS. +STR_BASESOUNDS_WIN_DESCRIPTION :Sonidos originales de Transport Tycoon Deluxe, versión Windows. STR_BASESOUNDS_NONE_DESCRIPTION :Un conjunto de sonidos vacío. -STR_BASEMUSIC_WIN_DESCRIPTION :Música original de Transport Tycoon Deluxe versión Windows. +STR_BASEMUSIC_WIN_DESCRIPTION :Música original de Transport Tycoon Deluxe, versión Windows. +STR_BASEMUSIC_DOS_DESCRIPTION :Música original de Transport Tycoon Deluxe, versión DOS. +STR_BASEMUSIC_TTO_DESCRIPTION :Música original de Transport Tycoon (Original/Editor de Mundos), versión DOS. STR_BASEMUSIC_NONE_DESCRIPTION :Un conjunto de música vacío. ##id 0x2000 diff --git a/src/lang/spanish_MX.txt b/src/lang/spanish_MX.txt index c658780710..04eb6c7fdb 100644 --- a/src/lang/spanish_MX.txt +++ b/src/lang/spanish_MX.txt @@ -190,6 +190,8 @@ STR_COLOUR_ORANGE :Naranja STR_COLOUR_BROWN :Café STR_COLOUR_GREY :Gris STR_COLOUR_WHITE :Blanco +STR_COLOUR_RANDOM :Aleatorio +STR_COLOUR_DEFAULT :Predefinido # Units used in OpenTTD STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}mph @@ -283,7 +285,7 @@ STR_SORT_BY_CAPTION_DATE :{BLACK}Fecha STR_SORT_BY_NAME :Nombre STR_SORT_BY_PRODUCTION :Producción STR_SORT_BY_TYPE :Tipo -STR_SORT_BY_TRANSPORTED :Entregado +STR_SORT_BY_TRANSPORTED :Transportado STR_SORT_BY_NUMBER :Número STR_SORT_BY_PROFIT_LAST_YEAR :Utilidad año pasado STR_SORT_BY_PROFIT_THIS_YEAR :Utilidad este año @@ -317,7 +319,7 @@ STR_SORT_BY_RATING :Evaluación STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}Poner en pausa STR_TOOLBAR_TOOLTIP_FORWARD :{BLACK}Avance rápido STR_TOOLBAR_TOOLTIP_OPTIONS :{BLACK}Opciones -STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}Guardar partida, retirarse, salir +STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}Guardar partida, salir STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}Mostrar mapa, ventana de vista adicional o lista de carteles STR_TOOLBAR_TOOLTIP_DISPLAY_TOWN_DIRECTORY :{BLACK}Mostrar guía de pueblos STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}Mostrar subsidios @@ -391,7 +393,7 @@ STR_SETTINGS_MENU_TRANSPARENT_SIGNS :Carteles transp ############ range for file menu starts STR_FILE_MENU_SAVE_GAME :Guardar partida STR_FILE_MENU_LOAD_GAME :Cargar partida -STR_FILE_MENU_QUIT_GAME :Retirarse de la partida +STR_FILE_MENU_QUIT_GAME :Salir de la partida STR_FILE_MENU_SEPARATOR : STR_FILE_MENU_EXIT :Salir ############ range ends here @@ -465,6 +467,7 @@ STR_TOOLBAR_SOUND_MUSIC :Sonido y músic ############ range for message menu starts STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :Último mensaje o noticia STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Historial de mensajes +STR_NEWS_MENU_DELETE_ALL_MESSAGES :Eliminar todos los mensajes ############ range ends here ############ range for about menu starts @@ -816,6 +819,7 @@ STR_NEWS_MERGER_TAKEOVER_TITLE :{BIG_FONT}{BLAC STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENT_NAME}{}(Presidente) STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}¡{STRING} patrocina la creación del nuevo pueblo de {TOWN}! +STR_NEWS_NEW_TOWN_UNSPONSORED :{BLACK}{BIG_FONT}¡El nuevo pueblo de {TOWN} ha sido formado! STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}¡Nuev{G o a} {STRING} en construcción cerca de {TOWN}! STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}¡Nuev{G o a} {STRING} fundad{G o a} cerca de {TOWN}! @@ -928,6 +932,8 @@ STR_GAME_OPTIONS_CURRENCY_ZAR :Rand sudafrican STR_GAME_OPTIONS_CURRENCY_CUSTOM :Personalizada... STR_GAME_OPTIONS_CURRENCY_GEL :Lari georgiano (GEL) STR_GAME_OPTIONS_CURRENCY_IRR :Rial iraní (IRR) +STR_GAME_OPTIONS_CURRENCY_RUB :Nuevo rublo ruso (RUR) +STR_GAME_OPTIONS_CURRENCY_MXN :Peso mexicano (MXN) ############ end of currency region STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Vehículos de carretera @@ -990,6 +996,13 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normal STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Doble STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Cuádruple +STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}Tamaño de letra +STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Elegir qué tamaño de letra usar en la interfaz + +STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal +STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Doble +STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Cuádruple + STR_GAME_OPTIONS_BASE_GRF :{BLACK}Gráficos base STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Elegir los gráficos base STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} archivo{P "" s} perdido{P "" s} o con errores @@ -1188,8 +1201,8 @@ STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS_HELPTEXT :Grado de inclin STR_CONFIG_SETTING_PERCENTAGE :{COMMA}% STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS :Inclinación de pendientes para vehículos de carretera: {STRING} STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS_HELPTEXT :Grado de inclinación de una casilla con pendiente para un vehículo de carretera. Los valores altos hacen que sea más difícil subir las colinas -STR_CONFIG_SETTING_FORBID_90_DEG :Prohibir a trenes y barcos realizar giros de 90°: {STRING} -STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :Los giros de 90° ocurren en vías férreas perpendiculares donde el tren gira 90° al pasar de una casilla a otra, en lugar de los 45° habituales en otras combinaciones de vías. Esto también se aplica al radio de giro de los barcos +STR_CONFIG_SETTING_FORBID_90_DEG :Prohibir a trenes realizar giros de 90°: {STRING} +STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :Los giros de 90° ocurren en vías férreas perpendiculares donde el tren gira 90° al pasar de una casilla a otra, en lugar de los 45° habituales en otras combinaciones de vías. STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :Permitir la ampliación de estaciones no adyacentes: {STRING} STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS_HELPTEXT :Permitir añadir de partes a una estación sin tener que estar en contacto directo con las partes existentes. Se debe pulsar Ctrl+Clic para añadir las nuevas partes STR_CONFIG_SETTING_INFLATION :Inflación: {STRING} @@ -1245,8 +1258,8 @@ STR_CONFIG_SETTING_PLANE_SPEED :Factor de veloc STR_CONFIG_SETTING_PLANE_SPEED_HELPTEXT :Establece la velocidad relativa de las aeronaves comparada con la de otros vehículos para reducir las utilidades de transportación aérea STR_CONFIG_SETTING_PLANE_SPEED_VALUE :1/{COMMA} STR_CONFIG_SETTING_PLANE_CRASHES :Cantidad de accidentes aéreos: {STRING} -STR_CONFIG_SETTING_PLANE_CRASHES_HELPTEXT :Probabilidad de que ocurran accidentes aéreos -STR_CONFIG_SETTING_PLANE_CRASHES_NONE :Ninguno +STR_CONFIG_SETTING_PLANE_CRASHES_HELPTEXT :Probabilidad de que ocurran accidentes aéreos.{}* Las aeronaves grandes son más propensas a accidentes en areopuertos pequeños +STR_CONFIG_SETTING_PLANE_CRASHES_NONE :Ninguno* STR_CONFIG_SETTING_PLANE_CRASHES_REDUCED :Reducida STR_CONFIG_SETTING_PLANE_CRASHES_NORMAL :Normal STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :Permitir la construcción de paradas intermedias sobre carreteras en pueblos: {STRING} @@ -1257,6 +1270,9 @@ STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}No se pu STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Mantenimiento de infraestructura: {STRING} STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Cuando se activa, la infraestructura tiene costo de mantenimiento, el cual aumenta en relación con el tamaño de la red de transporte. Esto afecta en mayor medida a las empresas grandes que a las pequeñas +STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR :Color inicial de la empresa: {STRING} +STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT :Elegir el color inicial de la empresa + STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Aeropuertos siempre disponibles: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Los tipos de aeropuertos estarán disponibles todo el tiempo tras haber sido introducidos @@ -1304,7 +1320,7 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Número de indu STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Distancia máxima de refinerías de petróleo con los bordes del mapa: {STRING} STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Las refinerías de petróleo se construyen cerca del borde del mapa, el cual es costa en mapas con borde marítimo STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Nivel de inicio de nieve: {STRING} -STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :En los mapas de clima Subártico, la elevación a la cual la nieve comienza. La nieve también afecta a la generación de industrias y a los requisitos de crecimiento de los pueblos +STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :En los mapas de clima Subártico, la elevación a la cual la nieve comienza. La nieve también afecta la generación de industrias y los requisitos de crecimiento de los pueblos STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Irregularidad del terreno: {STRING} STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Solo TerraGenesis) Cantidad de colinas: los terrenos más planos tienen menos colinas, aunque suelen ser más extensas. Los terrenos más accidentados tienen múltiples colinas, lo cual puede resultar repetitivo STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Muy suave @@ -1541,12 +1557,12 @@ STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI :Activar interfa STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI_HELPTEXT :Mostrar una ventana para elegir los tipos de señales a instalar. Si no se activa, se instalan las señales y se selecciona un tipo determinado mediante Ctrl+Clic, sin que aparezca ninguna interfaz STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE :Tipo de señal predeterminada a instalar: {STRING} STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE_HELPTEXT :Tipo de señal predeterminada a utilizar -STR_CONFIG_SETTING_DEFAULT_SIGNAL_NORMAL :Señales de bloqueo +STR_CONFIG_SETTING_DEFAULT_SIGNAL_NORMAL :Señales de tramo STR_CONFIG_SETTING_DEFAULT_SIGNAL_PBS :Señales de ruta STR_CONFIG_SETTING_DEFAULT_SIGNAL_PBSOWAY :Señales de ruta de un sentido STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES :Cambiar entre tipos de señales: {STRING} STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES_HELPTEXT :Elegir entre qué señales se debe cambiar al usar Ctrl+Clic con la herramienta de señales -STR_CONFIG_SETTING_CYCLE_SIGNAL_NORMAL :Solo señales de bloqueo +STR_CONFIG_SETTING_CYCLE_SIGNAL_NORMAL :Solo señales de tramo STR_CONFIG_SETTING_CYCLE_SIGNAL_PBS :Solo señales de ruta STR_CONFIG_SETTING_CYCLE_SIGNAL_ALL :Todas @@ -1568,6 +1584,10 @@ STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Los jugadores p STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :Prohibido STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED :Permitido STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :Permitido, diseño urbano personalizado +STR_CONFIG_SETTING_TOWN_CARGOGENMODE :Generación de cargamento en pueblios: {STRING} +STR_CONFIG_SETTING_TOWN_CARGOGENMODE_HELPTEXT :Cantidad de cargamento producido por las casas con relación a la población.{}Crecimiento cuadrado: un pueblo de doble tamaño genera el cuádruple de pasajeros.{}Crecimiento lineal: un pueblo de doble tamaño genera el doble de pasajeros. +STR_CONFIG_SETTING_TOWN_CARGOGENMODE_ORIGINAL :Cuadrado +STR_CONFIG_SETTING_TOWN_CARGOGENMODE_BITCOUNT :Lineal STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :Crecimiento de árboles durante la partida: {STRING} STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :Controlar la aparición aleatoria de árboles durante la partida. Esto puede afectar industrias que dependen del crecimiento de árboles, como los aserraderos @@ -1695,7 +1715,6 @@ STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}Distrib STR_CONFIG_SETTING_AI :{ORANGE}Competidores STR_CONFIG_SETTING_AI_NPC :{ORANGE}Jugadores no humanos -STR_CONFIG_SETTING_PATHFINDER_OPF :Original STR_CONFIG_SETTING_PATHFINDER_NPF :NPF STR_CONFIG_SETTING_PATHFINDER_YAPF_RECOMMENDED :YAPF {BLUE}(recomendado) @@ -1779,19 +1798,15 @@ STR_QUIT_NO :{BLACK}No # Supported OSes STR_OSNAME_WINDOWS :Windows -STR_OSNAME_DOS :DOS STR_OSNAME_UNIX :Unix STR_OSNAME_OSX :OS{NBSP}X -STR_OSNAME_BEOS :BeOS STR_OSNAME_HAIKU :Haiku -STR_OSNAME_MORPHOS :MorphOS -STR_OSNAME_AMIGAOS :AmigaOS STR_OSNAME_OS2 :OS/2 STR_OSNAME_SUNOS :SunOS # Abandon game -STR_ABANDON_GAME_CAPTION :{WHITE}Retirarse de la partida -STR_ABANDON_GAME_QUERY :{YELLOW}¿Estás seguro de que deseas retirarte de esta partida? +STR_ABANDON_GAME_CAPTION :{WHITE}Salir de la partida +STR_ABANDON_GAME_QUERY :{YELLOW}¿Estás seguro de que deseas salir de esta partida? STR_ABANDON_SCENARIO_QUERY :{YELLOW}¿Estás seguro de que deseas salir de este mapa? # Cheat window @@ -1814,7 +1829,7 @@ STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Cambiar STR_CHEAT_SETUP_PROD :{LTBLUE}Permitir cambiar los valores de producción: {ORANGE}{STRING} # Livery window -STR_LIVERY_CAPTION :{WHITE}Nueva cromática +STR_LIVERY_CAPTION :{WHITE}{COMPANY} - Cromática STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Mostrar cromática general STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Mostrar cromáticas para trenes @@ -2074,11 +2089,12 @@ STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Desconec STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Servidor protegido. Introducir contraseña STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Empresa protegida. Introducir contraseña +STR_NETWORK_COMPANY_LIST_CLIENT_LIST_CAPTION :{WHITE}Lista de clientes # Network company list added strings -STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Lista de clientes -STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Observar -STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Nueva empresa +STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Lista de clientes +STR_NETWORK_COMPANY_LIST_SPECTATE :Observar +STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Nueva empresa # Network client list STR_NETWORK_CLIENTLIST_KICK :Expulsar @@ -2093,7 +2109,6 @@ STR_NETWORK_CLIENT :Cliente STR_NETWORK_SPECTATORS :Espectadores STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Introducir la cantidad de dinero a dar -STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Espectador # Network set password STR_COMPANY_PASSWORD_CANCEL :{BLACK}No guardar la contraseña introducida @@ -2123,7 +2138,7 @@ STR_NETWORK_CHAT_ALL :[Todos] {STRING STR_NETWORK_CHAT_OSKTITLE :{BLACK}Introducir mensaje para el chat en red # Network messages -STR_NETWORK_ERROR_NOTAVAILABLE :{WHITE}No se encontraron ni compilaron dispositivos sin soporte de red +STR_NETWORK_ERROR_NOTAVAILABLE :{WHITE}No se encontraron dispositivos de red STR_NETWORK_ERROR_NOSERVER :{WHITE}No se pudo encontrar ninguna partida en red STR_NETWORK_ERROR_NOCONNECTION :{WHITE}El servidor no responde a la petición STR_NETWORK_ERROR_NEWGRF_MISMATCH :{WHITE}No se pudo conectar debido a incompatibilidad de NewGRF @@ -2324,7 +2339,7 @@ STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}Construi STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Construir depósito de trenes (para comprar y dar mantenimiento a trenes). Mayús muestra una estimación del precio STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}Construir punto guía sobre vías férreas. Ctrl activa la unión de puntos guías. Mayús muestra una estimación del precio STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}Construir estación de ferrocarril. Ctrl activa la ampliación de estaciones. Mayús muestra una estimación del precio -STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Instalar señales de ferrocarril. Ctrl cambia entre señales mecánicas y eléctricas{}Al arrastrar sobre las vías se instalan señales a lo largo de un tramo recto elegido. Ctrl instala señales hasta el siguiente desvío u otra señal{}Ctrl+Clic cambia a la herramienta de selección de señales. Mayús muestra una estimación del precio +STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Poner señales. Ctrl intercambia señales mecánicas y eléctricas{}Arrastrar sobre un tramo recto permite poner señales intercaladas. Ctrl pone señales hasta un desvío u otra señal{}Ctrl+Clic cambia al modo de selección de señales. Mayús muestra una estimación del precio STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}Construir puente de ferrocarril. Mayús muestra una estimación del precio STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Construir túnel de ferrocarril. Mayús muestra una estimación del precio STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Quitar vías férreas, señales, estaciones y puntos guías. Al mantener pulsado Ctrl se quitan también las vías al retirar estaciones o puntos guías @@ -2362,22 +2377,22 @@ STR_STATION_CLASS_WAYP :Puntos guías # Signal window STR_BUILD_SIGNAL_CAPTION :{WHITE}Selección de señales -STR_BUILD_SIGNAL_SEMAPHORE_NORM_TOOLTIP :{BLACK}Señal de bloqueo (mecánica){}Es el tipo de señal más básico que permite a un único tren ocupar al mismo tiempo un tramo de vía entre dos señales -STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TOOLTIP :{BLACK}Señal de entrada (mecánica){}Abierta si existe una o más señales de salida en el siguiente tramo, de lo contrario se mostrará cerrada -STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TOOLTIP :{BLACK}Señal de salida (mecánica){}Igual que una señal de bloqueo pero es necesaria para activar la posición correcta de las señales de entrada y combo -STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TOOLTIP :{BLACK}Señal de combo (mecánica){}La señal hace lo mismo que una señal de entrada y salida a la vez, lo que permite construir grandes "árboles" de señales condicionales -STR_BUILD_SIGNAL_SEMAPHORE_PBS_TOOLTIP :{BLACK}Señal de ruta (mecánica){}Una señal de ruta permite a más de un tren entrar al mismo tiempo en un tramo de vía con señales, en tanto que el tren pueda reservar una ruta hasta un lugar seguro. Puede ser pasada por detrás +STR_BUILD_SIGNAL_SEMAPHORE_NORM_TOOLTIP :{BLACK}Señal de tramo (mecánica){}Es la señal más básica. Permite a un solo tren ocupar un tramo de vía entre dos señales +STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TOOLTIP :{BLACK}Señal de entrada (mecánica){}Se abre si existe una o más señales de salida en el siguiente tramo, de lo contrario se mostrará cerrada +STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TOOLTIP :{BLACK}Señal de salida (mecánica){}Igual que una señal de tramo pero es necesaria para activar la posición correcta de las señales de entrada y combo +STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TOOLTIP :{BLACK}Señal combo (mecánica){}Hace lo mismo que las señales de entrada y de salida, lo que permite construir amplios "árboles" de señales condicionales +STR_BUILD_SIGNAL_SEMAPHORE_PBS_TOOLTIP :{BLACK}Señal de ruta (mecánica){}Permite a más de un tren entrar al mismo tiempo en un tramo de vía con señales, en tanto que el tren pueda reservar una ruta hasta un lugar seguro. Puede ser pasada por detrás STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TOOLTIP :{BLACK}Señal de ruta de un sentido (mecánica){}Igual que una señal de ruta pero no puede ser pasada por detrás -STR_BUILD_SIGNAL_ELECTRIC_NORM_TOOLTIP :{BLACK}Señal de bloqueo (eléctrica){}Es el tipo de señal más básico que permite a un único tren ocupar al mismo tiempo un tramo de vía entre dos señales -STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TOOLTIP :{BLACK}Señal de entrada (eléctrica){}Verde si existe una o más señales de salida en el siguiente tramo, de lo contrario se mostrará en rojo -STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP :{BLACK}Señal de salida (eléctrica){}Igual que una señal de bloqueo pero es necesaria para activar el color correcto de las señales de entrada y combo -STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Señal combo (eléctrica){}La señal hace lo mismo que una señal de entrada y salida a la vez, lo que permite construir grandes "árboles" de señales condicionales -STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Señal de ruta (eléctrica){}Una señal de ruta permite a más de un tren entrar al mismo tiempo en un tramo de vía con señales, en tanto que el tren pueda reservar una ruta hasta un lugar seguro. Puede ser pasada por detrás +STR_BUILD_SIGNAL_ELECTRIC_NORM_TOOLTIP :{BLACK}Señal de tramo (eléctrica){}Es la señal más básica. Permite a un solo tren ocupar un tramo de vía entre dos señales +STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TOOLTIP :{BLACK}Señal de entrada (eléctrica){}En verde si existe una o más señales de salida en el siguiente tramo, de lo contrario se mostrará en rojo +STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP :{BLACK}Señal de salida (eléctrica){}Igual que una señal de tramo pero es necesaria para activar el color correcto de las señales de entrada y combo +STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Señal combo (eléctrica){}Hace lo mismo que las señales de entrada y de salida, lo que permite construir amplios "árboles" de señales condicionales +STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Señal de ruta (eléctrica){}Permite a más de un tren entrar al mismo tiempo en un tramo de vía con señales, en tanto que el tren pueda reservar una ruta hasta un lugar seguro. Puede ser pasada por detrás STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}Señal de ruta de un sentido (eléctrica){}Igual que una señal de ruta pero no puede ser pasada por detrás STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Conversión de señal{}Activar para pulsar sobre una señal existente y convertirla en el tipo y variante elegidos. Ctrl+Clic permite cambiar entre variantes de señales. Mayús+Clic muestra una estimación del precio de conversión -STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Cantidad de señales instaladas al arrastrar -STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Más -STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Menos +STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Distancia entre señales +STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Reducir distancia entre señales +STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Aumentar distancia entre señales # Bridge selection window STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Selección de puente de ferrocarril @@ -2568,7 +2583,7 @@ STR_INDUSTRY_CARGOES_HOUSES :{WHITE}Casas STR_INDUSTRY_CARGOES_INDUSTRY_TOOLTIP :{BLACK}Clic en la industria para ver sus industrias proveedoras y receptoras STR_INDUSTRY_CARGOES_CARGO_TOOLTIP :{BLACK}{STRING}{}Clic en el cargamento para ver sus industrias proveedoras y receptoras STR_INDUSTRY_DISPLAY_CHAIN :{BLACK}Mostrar cadena -STR_INDUSTRY_DISPLAY_CHAIN_TOOLTIP :{BLACK}Mostrar las industrias que proveen y reciben el cargamento +STR_INDUSTRY_DISPLAY_CHAIN_TOOLTIP :{BLACK}Mostrar las industrias que proveen y aceptan el cargamento STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP :{BLACK}Ver en minimapa STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP_TOOLTIP :{BLACK}Elegir y ver en el minimapa las industrias mostradas en el mapa principal STR_INDUSTRY_CARGOES_SELECT_CARGO :{BLACK}Elegir cargamento @@ -2596,7 +2611,7 @@ STR_LAND_AREA_INFORMATION_AIRPORT_CLASS :{BLACK}Tipo de STR_LAND_AREA_INFORMATION_AIRPORT_NAME :{BLACK}Nombre del aeropuerto: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_AIRPORTTILE_NAME :{BLACK}Nombre de casilla del aeropuerto: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{STRING} -STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Cargamento recibido: {LTBLUE} +STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Cargamento aceptado: {LTBLUE} STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING}) STR_LANG_AREA_INFORMATION_RAIL_TYPE :{BLACK}Tipo de vía: {LTBLUE}{STRING} STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Límite de velocidad de ferrocarril: {LTBLUE}{VELOCITY} @@ -2697,41 +2712,44 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Terreno propied STR_ABOUT_OPENTTD :{WHITE}Acerca de OpenTTD STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Copyright original {COPYRIGHT} 1995 Chris Sawyer, Todos los derechos reservados STR_ABOUT_VERSION :{BLACK}OpenTTD versión {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018, el equipo de OpenTTD +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2019, el equipo de OpenTTD # Framerate display window STR_FRAMERATE_CAPTION :{WHITE}FPS STR_FRAMERATE_CAPTION_SMALL :{STRING}{WHITE} ({DECIMAL}x) -STR_FRAMERATE_RATE_GAMELOOP :{WHITE}Simulación: {STRING} +STR_FRAMERATE_RATE_GAMELOOP :{BLACK}Simulación: {STRING} STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}Número de ticks simulados por segundo. -STR_FRAMERATE_RATE_BLITTER :{WHITE}FPS de gráficos: {STRING} +STR_FRAMERATE_RATE_BLITTER :{BLACK}FPS de gráficos: {STRING} STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}Número de cuadros por segundo. -STR_FRAMERATE_SPEED_FACTOR :{WHITE}Factor de velocidad de juego actual: {DECIMAL}x +STR_FRAMERATE_SPEED_FACTOR :{BLACK}Factor de velocidad de juego actual: {DECIMAL}x STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}Rapidez actual del juego comparada con la esperada durante una simulación normal. STR_FRAMERATE_CURRENT :{WHITE}Actual STR_FRAMERATE_AVERAGE :{WHITE}Promedio -STR_FRAMERATE_DATA_POINTS :{WHITE}Información de {COMMA} mediciones -STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL}{WHITE} ms -STR_FRAMERATE_MS_WARN :{YELLOW}{DECIMAL}{WHITE} ms -STR_FRAMERATE_MS_BAD :{RED}{DECIMAL}{WHITE} ms -STR_FRAMERATE_FPS_GOOD :{LTBLUE}{DECIMAL}{WHITE} cuadros/s -STR_FRAMERATE_FPS_WARN :{YELLOW}{DECIMAL}{WHITE} cuadros/s -STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL}{WHITE} cuadros/s +STR_FRAMERATE_DATA_POINTS :{BLACK}Información de {COMMA} mediciones +STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL} ms +STR_FRAMERATE_MS_WARN :{YELLOW}{DECIMAL} ms +STR_FRAMERATE_MS_BAD :{RED}{DECIMAL} ms +STR_FRAMERATE_FPS_GOOD :{LTBLUE}{DECIMAL} cuadros/s +STR_FRAMERATE_FPS_WARN :{YELLOW}{DECIMAL} cuadros/s +STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL} cuadros/s STR_FRAMERATE_GRAPH_MILLISECONDS :{TINY_FONT}{COMMA} ms STR_FRAMERATE_GRAPH_SECONDS :{TINY_FONT}{COMMA} s ############ Leave those lines in this order!! -STR_FRAMERATE_GAMELOOP :{WHITE}Bucles de juego totales: -STR_FRAMERATE_GL_ECONOMY :{WHITE} Manejo de cargamento: -STR_FRAMERATE_GL_TRAINS :{WHITE} Ticks de trenes: -STR_FRAMERATE_GL_ROADVEHS :{WHITE} Ticks de vehículos de carretera: -STR_FRAMERATE_GL_SHIPS :{WHITE} Ticks de barcos: -STR_FRAMERATE_GL_AIRCRAFT :{WHITE} Ticks de aeronaves: -STR_FRAMERATE_GL_LANDSCAPE :{WHITE} Ticks de mapa: -STR_FRAMERATE_GL_LINKGRAPH :{WHITE} Retraro en gráfica de distribución: -STR_FRAMERATE_DRAWING :{WHITE}Presentación de gráficos: -STR_FRAMERATE_DRAWING_VIEWPORTS :{WHITE} Ventanas de vista generales: -STR_FRAMERATE_VIDEO :{WHITE}Salida de video: -STR_FRAMERATE_SOUND :{WHITE}Mezcla de sonido: +STR_FRAMERATE_GAMELOOP :{BLACK}Bucles de juego totales: +STR_FRAMERATE_GL_ECONOMY :{BLACK} Manejo de cargamento: +STR_FRAMERATE_GL_TRAINS :{BLACK} Ticks de trenes: +STR_FRAMERATE_GL_ROADVEHS :{BLACK} Ticks de vehículos de carretera: +STR_FRAMERATE_GL_SHIPS :{BLACK} Ticks de barcos: +STR_FRAMERATE_GL_AIRCRAFT :{BLACK} Ticks de aeronaves: +STR_FRAMERATE_GL_LANDSCAPE :{BLACK} Ticks de mapa: +STR_FRAMERATE_GL_LINKGRAPH :{BLACK} Retraso en gráfica de distribución: +STR_FRAMERATE_DRAWING :{BLACK}Presentación de gráficos: +STR_FRAMERATE_DRAWING_VIEWPORTS :{BLACK} Ventanas de vista generales: +STR_FRAMERATE_VIDEO :{BLACK}Salida de video: +STR_FRAMERATE_SOUND :{BLACK}Mezcla de sonido: +STR_FRAMERATE_ALLSCRIPTS :{BLACK} Scripts en total: +STR_FRAMERATE_GAMESCRIPT :{BLACK} Script de juego: +STR_FRAMERATE_AI :{BLACK} IA {NUM} {STRING} ############ End of leave-in-this-order ############ Leave those lines in this order!! STR_FRAMETIME_CAPTION_GAMELOOP :Bucle de juego @@ -2746,6 +2764,9 @@ STR_FRAMETIME_CAPTION_DRAWING :Presentación d STR_FRAMETIME_CAPTION_DRAWING_VIEWPORTS :Presentación de ventanas de vista generales STR_FRAMETIME_CAPTION_VIDEO :Salida de video STR_FRAMETIME_CAPTION_SOUND :Mezcla de sonido +STR_FRAMETIME_CAPTION_ALLSCRIPTS :Scripts de juego e IA en total +STR_FRAMETIME_CAPTION_GAMESCRIPT :Script de juego +STR_FRAMETIME_CAPTION_AI :IA {NUM} {STRING} ############ End of leave-in-this-order @@ -2771,6 +2792,9 @@ STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Detalles STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}No hay información disponible STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING} STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING} +STR_SAVELOAD_FILTER_TITLE :{BLACK}Filtrar palabras: +STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Sobrescribir archivo +STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW}¿Estás seguro de sobrescribir el archivo? STR_SAVELOAD_OSKTITLE :{BLACK}Indicar un nombre para la partida a guardar @@ -2888,7 +2912,12 @@ STR_NEWGRF_SETTINGS_VERSION :{BLACK}Versión STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}Mín. versión compatible: {SILVER}{NUM} STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING} STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Paleta: {SILVER}{STRING} +STR_NEWGRF_SETTINGS_PALETTE_DEFAULT :Por defecto (D) +STR_NEWGRF_SETTINGS_PALETTE_DEFAULT_32BPP :Por defecto (D) / 32 bpp +STR_NEWGRF_SETTINGS_PALETTE_LEGACY :Tradicional (W) +STR_NEWGRF_SETTINGS_PALETTE_LEGACY_32BPP :Tradicional (W) / 32 bpp STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Parámetros: {SILVER}{STRING} +STR_NEWGRF_SETTINGS_PARAMETER_NONE :Ninguna STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}No hay información disponible STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}Archivo no encontrado @@ -2969,6 +2998,8 @@ STR_NEWGRF_ERROR_READ_BOUNDS :La lectura exce STR_NEWGRF_ERROR_GRM_FAILED :Recursos GRF solicitados no disponibles (sprite {3:NUM}) STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} fue desactivado por {STRING} STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Formato de colocación de sprites no válido o desconocido (sprite {3:NUM}) +STR_NEWGRF_ERROR_LIST_PROPERTY_TOO_LONG :Demasiados elementos en la lista de valores de propiedad (sprite {3:NUM}, property {4:HEX}) +STR_NEWGRF_ERROR_INDPROD_CALLBACK :Llamada de producción de industria no válida (sprite {3:NUM}, "{2:STRING}") # NewGRF related 'general' warnings STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}¡Precaución! @@ -3000,6 +3031,7 @@ STR_NEWGRF_BUGGY :{WHITE}El NewGR STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}La información de cargamento o reequipamiento para '{1:ENGINE}' difiere de la lista de compra después de la construcción. Esto puede causar que la renovación y el reemplazo automático no haga el reequipamiento correcta STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' ha causado un bucle sin fin en la llamada de producción STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}La llamada {1:HEX} devolvió un resultado desconocido o no válido {2:HEX} +STR_NEWGRF_BUGGY_INVALID_CARGO_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' retornó un tipo inválido de cargamento en la llamada de producción en {2:HEX} # 'User removed essential NewGRFs'-placeholders for stuff without specs STR_NEWGRF_INVALID_CARGO : @@ -3094,6 +3126,7 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Soborna # Goal window STR_GOALS_CAPTION :{WHITE}Metas de {COMPANY} STR_GOALS_SPECTATOR_CAPTION :{WHITE}Metas globales +STR_GOALS_SPECTATOR :Metas globales STR_GOALS_GLOBAL_TITLE :{BLACK}Metas globales: STR_GOALS_TEXT :{ORANGE}{STRING} STR_GOALS_NONE :{ORANGE}- Ninguna - @@ -3142,6 +3175,7 @@ STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Clic en # Story book window STR_STORY_BOOK_CAPTION :{WHITE}Historial de {COMPANY} STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Historial global +STR_STORY_BOOK_SPECTATOR :Historial global STR_STORY_BOOK_TITLE :{YELLOW}{STRING} STR_STORY_BOOK_GENERIC_PAGE_ITEM :Página {NUM} STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Permitir ir a una página específica al elegirla en esta lista desplegable @@ -3333,34 +3367,27 @@ STR_COMPANY_INFRASTRUCTURE_VIEW_TOTAL :{WHITE}{CURRENC # Industry directory STR_INDUSTRY_DIRECTORY_CAPTION :{WHITE}Industrias STR_INDUSTRY_DIRECTORY_NONE :{ORANGE}- Ninguna - -STR_INDUSTRY_DIRECTORY_ITEM :{ORANGE}{INDUSTRY}{BLACK} ({CARGO_LONG}{STRING}){YELLOW} ({COMMA}% entregado) -STR_INDUSTRY_DIRECTORY_ITEM_TWO :{ORANGE}{INDUSTRY}{BLACK} ({CARGO_LONG}{STRING}, {CARGO_LONG}{STRING}){YELLOW} ({COMMA}%, {COMMA}% entregado) +STR_INDUSTRY_DIRECTORY_ITEM :{ORANGE}{INDUSTRY}{BLACK} ({CARGO_LONG}{STRING}){YELLOW} ({COMMA}% transportado) +STR_INDUSTRY_DIRECTORY_ITEM_TWO :{ORANGE}{INDUSTRY}{BLACK} ({CARGO_LONG}{STRING}, {CARGO_LONG}{STRING}){YELLOW} ({COMMA}%, {COMMA}% transportado) STR_INDUSTRY_DIRECTORY_ITEM_NOPROD :{ORANGE}{INDUSTRY} STR_INDUSTRY_DIRECTORY_LIST_CAPTION :{BLACK}Nombre de industria: Clic en un nombre para centrar la vista principal en la industria. Ctrl+Clic abre una ventana de vista en dicha ubicación # Industry view STR_INDUSTRY_VIEW_CAPTION :{WHITE}{INDUSTRY} STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE :{BLACK}Producción mes pasado: -STR_INDUSTRY_VIEW_TRANSPORTED :{YELLOW}{CARGO_LONG}{STRING}{BLACK} ({COMMA}% entregado) +STR_INDUSTRY_VIEW_TRANSPORTED :{YELLOW}{CARGO_LONG}{STRING}{BLACK} ({COMMA}% transportado) STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Centrar la vista sobre la industria. Ctrl+Clic abre una ventana de vista en dicha ubicación STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Nivel de producción: {YELLOW}{COMMA}% STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}¡La industria ha anunciado su cierre inminente! -############ range for requires starts -STR_INDUSTRY_VIEW_REQUIRES_CARGO :{BLACK}Requiere: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Requiere: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Requiere: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} -############ range for requires ends +STR_INDUSTRY_VIEW_REQUIRES_N_CARGO :{BLACK}Requiere: {YELLOW}{STRING}{STRING} +STR_INDUSTRY_VIEW_PRODUCES_N_CARGO :{BLACK}Produce: {YELLOW}{STRING}{STRING} +STR_INDUSTRY_VIEW_CARGO_LIST_EXTENSION :, {STRING}{STRING} STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Requiere: STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING} STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} esperando{STRING} -############ range for produces starts -STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Produce: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Produce: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -############ range for produces ends - STR_CONFIG_GAME_PRODUCTION :{WHITE}Cambiar producción (múltiplo de 8, máximo 2040) STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}Cambiar nivel de producción (porcentaje, máximo 800%) @@ -3409,10 +3436,12 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Vehículos de c STR_GROUP_DEFAULT_SHIPS :Barcos sin agrupar STR_GROUP_DEFAULT_AIRCRAFTS :Aeronaves sin agrupar + STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Grupos: Clic en un grupo para ver los vehículos incluidos. Arrastrar y soltar para reorganizar los grupos. STR_GROUP_CREATE_TOOLTIP :{BLACK}Clic para crear un grupo STR_GROUP_DELETE_TOOLTIP :{BLACK}Eliminar el grupo seleccionado STR_GROUP_RENAME_TOOLTIP :{BLACK}Cambiar nombre del grupo seleccionado +STR_GROUP_LIVERY_TOOLTIP :{BLACK}Cambiar cromática del grupo elegido STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Clic para evitar que los vehículos en este grupo se reemplacen automáticamente. STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Eliminar grupo @@ -3440,6 +3469,7 @@ STR_BUY_VEHICLE_SHIP_CAPTION :Nuevos barcos STR_BUY_VEHICLE_AIRCRAFT_CAPTION :Nuevas aeronaves STR_PURCHASE_INFO_COST_WEIGHT :{BLACK}Costo: {GOLD}{CURRENCY_LONG}{BLACK} Peso: {GOLD}{WEIGHT_SHORT} +STR_PURCHASE_INFO_COST_REFIT_WEIGHT :{BLACK}Costo: {GOLD}{CURRENCY_LONG}{BLACK} (Costo de reformación: {GOLD}{CURRENCY_LONG}{BLACK}) Peso: {GOLD}{WEIGHT_SHORT} STR_PURCHASE_INFO_SPEED_POWER :{BLACK}Velocidad: {GOLD}{VELOCITY}{BLACK} Potencia: {GOLD}{POWER} STR_PURCHASE_INFO_SPEED :{BLACK}Velocidad: {GOLD}{VELOCITY} STR_PURCHASE_INFO_SPEED_OCEAN :{BLACK}Velocidad en océano: {GOLD}{VELOCITY} @@ -3450,12 +3480,15 @@ STR_PURCHASE_INFO_REFITTABLE :(reequipable) STR_PURCHASE_INFO_DESIGNED_LIFE :{BLACK}Diseñado: {GOLD}{NUM}{BLACK} Duración: {GOLD}{COMMA} año{P "" s} STR_PURCHASE_INFO_RELIABILITY :{BLACK}Máx. fiabilidad: {GOLD}{COMMA}% STR_PURCHASE_INFO_COST :{BLACK}Costo: {GOLD}{CURRENCY_LONG} +STR_PURCHASE_INFO_COST_REFIT :{BLACK}Costo: {GOLD}{CURRENCY_LONG}{BLACK} (Costo de reformación: {GOLD}{CURRENCY_LONG}{BLACK}) STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}Peso: {GOLD}{WEIGHT_SHORT} ({WEIGHT_SHORT}) STR_PURCHASE_INFO_COST_SPEED :{BLACK}Costo: {GOLD}{CURRENCY_LONG}{BLACK} Velocidad: {GOLD}{VELOCITY} +STR_PURCHASE_INFO_COST_REFIT_SPEED :{BLACK}Costo: {GOLD}{CURRENCY_LONG}{BLACK} (Costo de reformación: {GOLD}{CURRENCY_LONG}{BLACK}) Velocidad: {GOLD}{VELOCITY} STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Capacidad: {GOLD}{CARGO_LONG}, {CARGO_LONG} STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Vagones con motor: {GOLD}+{POWER}{BLACK} Peso: {GOLD}+{WEIGHT_SHORT} STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Reforma: {GOLD}{STRING} STR_PURCHASE_INFO_ALL_TYPES :Todo tipo de carga +STR_PURCHASE_INFO_NONE :Ninguno STR_PURCHASE_INFO_ALL_BUT :Todo excepto {CARGO_LIST} STR_PURCHASE_INFO_MAX_TE :{BLACK}Máx. fuerza de tracción: {GOLD}{FORCE} STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Alcance: {GOLD}{COMMA} casillas @@ -3471,11 +3504,21 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Comprar STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Comprar STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Comprar +STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Comprar y reformar tren +STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Comprar y reformar vehículo +STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Comprar y reformar barco +STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Comprar y reformar aeronave + STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Comprar el tren elegido. Mayús+Clic muestra una estimación del precio sin realizar la compra STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Comprar el vehículo de carretera elegido. Mayús+Clic muestra una estimación del precio sin realizar la compra STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Comprar el barco elegido. Mayús+Clic muestra una estimación del precio sin realizar la compra STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Comprar la aeronave elegida. Mayús+Clic muestra una estimación del precio sin realizar la compra +STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Comprar y reformar tren seleccionado. Mayús+Clic muestra una estimación del precio sin realizar la compra +STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Comprar y reformar vehículo seleccionado. Mayús+Clic muestra una estimación del precio sin realizar la compra +STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Comprar y reformar barco seleccionado. Mayús+Clic muestra una estimación del precio sin realizar la compra +STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Comprar y reformar areonave seleccionada. Mayús+Clic muestra una estimación del precio sin realizar la compra + STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Cambiar nombre STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Cambiar nombre STR_BUY_VEHICLE_SHIP_RENAME_BUTTON :{BLACK}Cambiar nombre @@ -3855,6 +3898,7 @@ STR_ORDER_CONDITIONAL_AGE :Edad (años) STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :Requiere mantenimiento STR_ORDER_CONDITIONAL_UNCONDITIONALLY :Siempre STR_ORDER_CONDITIONAL_REMAINING_LIFETIME :Tiempo de vida restante (años) +STR_ORDER_CONDITIONAL_MAX_RELIABILITY :Fabilidad máxima STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP :{BLACK}Comparación de los datos del vehículo respecto al valor dado STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS :es igual a @@ -4280,7 +4324,6 @@ STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}Demasiad STR_ERROR_TOO_MANY_STATION_SPECS :{WHITE}Demasiadas partes de estación de tren STR_ERROR_TOO_MANY_BUS_STOPS :{WHITE}Demasiadas paradas de autobuses STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}Demasiadas estaciones de camiones -STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}Demasiado cerca de otra estación o zona de carga STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Demasiado cerca de otro muelle STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Demasiado cerca de otro aeropuerto STR_ERROR_CAN_T_RENAME_STATION :{WHITE}No se puede cambiar nombre de la estación... diff --git a/src/lang/swedish.txt b/src/lang/swedish.txt index 051b13271c..0cb8ef4974 100644 --- a/src/lang/swedish.txt +++ b/src/lang/swedish.txt @@ -189,6 +189,8 @@ STR_COLOUR_ORANGE :Orange STR_COLOUR_BROWN :Brun STR_COLOUR_GREY :Grå STR_COLOUR_WHITE :Vit +STR_COLOUR_RANDOM :Slumpmässig +STR_COLOUR_DEFAULT :Standard # Units used in OpenTTD STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}mph @@ -241,7 +243,7 @@ STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Fönster STR_TOOLTIP_SHADE :{BLACK}Dölj fönster - Visa bara namnlisten STR_TOOLTIP_DEBUG :{BLACK}Visa NewGRF felsökningsinformation STR_TOOLTIP_DEFSIZE :{BLACK}Återställ fönstret till standardstorlek. Ctrl-klicka för att sätta nuvarande storlek som ny standard -STR_TOOLTIP_STICKY :{BLACK}Markera att fönstret ska lämnas öppet när 'Stäng alla fönster'-knappen används. Ctrl+Click för att spara som default +STR_TOOLTIP_STICKY :{BLACK}Markera att fönstret ska lämnas öppet när 'Stäng alla fönster'-knappen används. Ctrl+klick för att spara som standardinställning STR_TOOLTIP_RESIZE :{BLACK}Klicka och dra för att förstora fönstret STR_TOOLTIP_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Växla stor/liten fönsterstorlek STR_TOOLTIP_VSCROLL_BAR_SCROLLS_LIST :{BLACK}Rullningslist - rullar listan upp/ned @@ -475,6 +477,7 @@ STR_ABOUT_MENU_SCREENSHOT :Skärmdump STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Fullt inzoomad skärmdump STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Normalt inzoomad skärmdump STR_ABOUT_MENU_GIANT_SCREENSHOT :Skärmdump av hela kartan +STR_ABOUT_MENU_SHOW_FRAMERATE :Visa bildfrekvens STR_ABOUT_MENU_ABOUT_OPENTTD :Om 'OpenTTD' STR_ABOUT_MENU_SPRITE_ALIGNER :Justering av spriteobjekt STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :Slå av/på yttre gränser för grafiska element @@ -650,6 +653,7 @@ STR_MUSIC_RULER_MARKER :{TINY_FONT}{BLA STR_MUSIC_TRACK_NONE :{TINY_FONT}{DKGREEN}-- STR_MUSIC_TRACK_DIGIT :{TINY_FONT}{DKGREEN}{ZEROFILL_NUM} STR_MUSIC_TITLE_NONE :{TINY_FONT}{DKGREEN}------ +STR_MUSIC_TITLE_NOMUSIC :{TINY_FONT}{DKGREEN}Ingen musik tillgänglig STR_MUSIC_TITLE_NAME :{TINY_FONT}{DKGREEN}"{STRING}" STR_MUSIC_TRACK :{TINY_FONT}{BLACK}Spår STR_MUSIC_XTITLE :{TINY_FONT}{BLACK}Titel @@ -670,11 +674,14 @@ STR_MUSIC_TOOLTIP_TOGGLE_PROGRAM_SHUFFLE :{BLACK}Växla s STR_MUSIC_TOOLTIP_SHOW_MUSIC_TRACK_SELECTION :{BLACK}Visa fönstret för val av musikspår # Playlist window +STR_PLAYLIST_MUSIC_SELECTION_SETNAME :{WHITE}Musikprogram - '{STRING}' STR_PLAYLIST_TRACK_NAME :{TINY_FONT}{LTBLUE}{ZEROFILL_NUM} "{STRING}" STR_PLAYLIST_TRACK_INDEX :{TINY_FONT}{BLACK}Spårindex STR_PLAYLIST_PROGRAM :{TINY_FONT}{BLACK}Spellista - '{STRING}' STR_PLAYLIST_CLEAR :{TINY_FONT}{BLACK}Töm +STR_PLAYLIST_CHANGE_SET :{BLACK}Byt samling STR_PLAYLIST_TOOLTIP_CLEAR_CURRENT_PROGRAM_CUSTOM1 :{BLACK}Töm aktuell spellista (enbart Personlig1 eller Personlig2) +STR_PLAYLIST_TOOLTIP_CHANGE_SET :{BLACK}Ändra musikvalet till en annan installerad samling STR_PLAYLIST_TOOLTIP_CLICK_TO_ADD_TRACK :{BLACK}Klicka på ett musikstycke för att lägga till det i spellistan (enbart Personlig1 eller Personlig2) STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK :{BLACK}Klicka på ett musikstycke för att ta bort det från spellistan (endast Personlig1 och Personlig2) @@ -711,8 +718,8 @@ STR_SMALLMAP_TOOLTIP_SHOW_LINK_STATS_ON_MAP :{BLACK}Visa god STR_SMALLMAP_TOOLTIP_SHOW_TRANSPORT_ROUTES_ON :{BLACK}Visa transportrutter på kartan STR_SMALLMAP_TOOLTIP_SHOW_VEGETATION_ON_MAP :{BLACK}Visa vegetation på kartan STR_SMALLMAP_TOOLTIP_SHOW_LAND_OWNERS_ON_MAP :{BLACK}Visa markägare på kartan -STR_SMALLMAP_TOOLTIP_INDUSTRY_SELECTION :{BLACK}Klicka på en typ av industri för att växla om den visas. Ctrl+Klick visar inga andra typer av industrier. Ctrl+Klick igen visar alla typer av industrier. -STR_SMALLMAP_TOOLTIP_COMPANY_SELECTION :{BLACK}Klicka på ett företag för att växla om det företagets egendomar visas. Ctrl+Klick visar inga företag utom det valda. Ctrl+Klick igen visar alla företag. +STR_SMALLMAP_TOOLTIP_INDUSTRY_SELECTION :{BLACK}Klicka på en typ av industri för att växla om den visas. Ctrl+klick visar inga andra typer av industrier. Ctrl+klick igen visar alla typer av industrier. +STR_SMALLMAP_TOOLTIP_COMPANY_SELECTION :{BLACK}Klicka på ett företag för att växla om det företagets egendomar visas. Ctrl+klick visar inga företag utom det valda. Ctrl+klick igen visar alla företag. STR_SMALLMAP_TOOLTIP_CARGO_SELECTION :{BLACK}Klicka på en godstyp för att växla visning av dess egenskap. Ctrl+klick stänger av alla godstyper utom den valda. Ctrl+klicka igen för att aktivera alla godstyper STR_SMALLMAP_LEGENDA_ROADS :{TINY_FONT}{BLACK}Vägar @@ -810,6 +817,7 @@ STR_NEWS_MERGER_TAKEOVER_TITLE :{BIG_FONT}{BLAC STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENT_NAME}{}(VD) STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}{STRING} har sponsrat byggnationen av nya staden {TOWN}! +STR_NEWS_NEW_TOWN_UNSPONSORED :{BLACK}{BIG_FONT}En ny stad, kallad {TOWN}, har grundats! STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}Ny {STRING} under konstruktion nära {TOWN}! STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}Ny {STRING} planteras nära {TOWN}! @@ -823,7 +831,7 @@ STR_NEWS_BEGIN_OF_RECESSION :{BIG_FONT}{BLAC STR_NEWS_END_OF_RECESSION :{BIG_FONT}{BLACK}Lågkonjunkturen över!{}{}Uppsving i handeln ger tillförsikt till industrier när ekonomin stärks! STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_GENERAL :{BIG_FONT}{BLACK}{INDUSTRY} ökar produktionen! -STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_COAL :{BIG_FONT}{BLACK}Nytt lager av kol funnet vid {INDUSTRY}!{}Produktionen fördubblas! +STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_COAL :{BIG_FONT}{BLACK}Ny fyndighet av kol upptäckt vid {INDUSTRY}!{}Produktionen fördubblas! STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_OIL :{BIG_FONT}{BLACK}Nya oljereserver funna vid {INDUSTRY}!{}Produktionen fördubblas! STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_FARM :{BIG_FONT}{BLACK}Nya jordbruksmetoder vid {INDUSTRY} ger fördubblad produktion! STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_SMOOTH :{BIG_FONT}{BLACK}Produktionen av {STRING} vid {INDUSTRY} upp med {COMMA}%! @@ -877,10 +885,10 @@ STR_NEWS_EXCLUSIVE_RIGHTS_DESCRIPTION :{BIG_FONT}{BLAC # Extra view window STR_EXTRA_VIEW_PORT_TITLE :{WHITE}Vyfönster {COMMA} -STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Kopiera till vy +STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Byt vy STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT :{BLACK}Kopiera huvudvyns position till detta vyfönster -STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Klistra in vyn -STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Flytta huvudvyns position till positionen i det här vyfönstret +STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Byt huvudvy +STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Kopiera denna vys position till huvudvyn # Game options window STR_GAME_OPTIONS_CAPTION :{WHITE}Spelinställningar @@ -922,6 +930,8 @@ STR_GAME_OPTIONS_CURRENCY_ZAR :Sydafrikansk ra STR_GAME_OPTIONS_CURRENCY_CUSTOM :Egen... STR_GAME_OPTIONS_CURRENCY_GEL :Georgisk lari (GEL) STR_GAME_OPTIONS_CURRENCY_IRR :Iransk rial (IRR) +STR_GAME_OPTIONS_CURRENCY_RUB :Ny rysk rubel (RUB) +STR_GAME_OPTIONS_CURRENCY_MXN :Mexikansk peso (MXN) ############ end of currency region STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Vägfordon @@ -968,13 +978,13 @@ STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_12_MONTHS :Var 12:e månad ############ end of autosave dropdown STR_GAME_OPTIONS_LANGUAGE :{BLACK}Språk -STR_GAME_OPTIONS_LANGUAGE_TOOLTIP :{BLACK}Välj språk att använda +STR_GAME_OPTIONS_LANGUAGE_TOOLTIP :{BLACK}Välj vilket språk som ska användas STR_GAME_OPTIONS_FULLSCREEN :{BLACK}Helskärm STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Kryssa i den här rutan för att spela OpenTTD i helskärmsläge STR_GAME_OPTIONS_RESOLUTION :{BLACK}Skärmupplösning -STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Välj skärmupplösning att använda +STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Välj vilken skärmupplösning som ska användas STR_GAME_OPTIONS_RESOLUTION_OTHER :annan STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Gränssnittstorlek @@ -984,17 +994,19 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normal STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Dubbel storlek STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Fyrdubbel storlek + + STR_GAME_OPTIONS_BASE_GRF :{BLACK}Grafikpaket som standard STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Välj vilket grafikpaket som ska användas som standard STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} saknad{P "" e}/trasig{P "" a} fil{P "" er} STR_GAME_OPTIONS_BASE_GRF_DESCRIPTION_TOOLTIP :{BLACK}Ytterligare information om basgrafik-set STR_GAME_OPTIONS_BASE_SFX :{BLACK}Grundljudspaket -STR_GAME_OPTIONS_BASE_SFX_TOOLTIP :{BLACK}Välj grundljudspaket att använda +STR_GAME_OPTIONS_BASE_SFX_TOOLTIP :{BLACK}Välj vilket grundljudspaket som ska användas STR_GAME_OPTIONS_BASE_SFX_DESCRIPTION_TOOLTIP :{BLACK}Ytterligare information om grundljudpaketet STR_GAME_OPTIONS_BASE_MUSIC :{BLACK}Musikpaket valt -STR_GAME_OPTIONS_BASE_MUSIC_TOOLTIP :{BLACK}Välj vilket musikpaket att använda +STR_GAME_OPTIONS_BASE_MUSIC_TOOLTIP :{BLACK}Välj vilket musikpaket som ska användas STR_GAME_OPTIONS_BASE_MUSIC_STATUS :{RED}{NUM} fil{P "" er} korrupt{P "" a} STR_GAME_OPTIONS_BASE_MUSIC_DESCRIPTION_TOOLTIP :{BLACK}Yttligare information om musikpaketet @@ -1044,7 +1056,7 @@ STR_VARIETY_VERY_LOW :Väldigt låg STR_VARIETY_LOW :Låg STR_VARIETY_MEDIUM :Medium STR_VARIETY_HIGH :Hög -STR_VARIETY_VERY_HIGH :Väldigt Hög +STR_VARIETY_VERY_HIGH :Väldigt hög STR_AI_SPEED_VERY_SLOW :Väldigt långsam STR_AI_SPEED_SLOW :Långsam @@ -1251,6 +1263,9 @@ STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Det är STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Underhåll av infrastruktur: {STRING} STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Om det är aktiverat så kostar underhåll av infrastruktur. Kostnaden ökar mer än proportionellt mot nätverkets storlek, vilket innebär att större företag drabbas hårdare än små företag av underhållskostnader. +STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR :Företagets startfärg: {STRING} +STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT :Välj startfärg för företaget + STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Flygplatser blir aldrig gamla: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Aktivering av denna inställning gör så att alla flygplatstyper finns kvar i obegränsad tid efter att de blivit tillgängliga @@ -1287,7 +1302,7 @@ STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Linjernas bredd STR_CONFIG_SETTING_LANDSCAPE :Landskap: {STRING} STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Landskap definiera grundläggande gameplay scenarier med olika last och krav stad tillväxt. NewGRF och Game skript tillåter finare kontroll. -STR_CONFIG_SETTING_LAND_GENERATOR :Land generator: {STRING} +STR_CONFIG_SETTING_LAND_GENERATOR :Landgenerator: {STRING} STR_CONFIG_SETTING_LAND_GENERATOR_HELPTEXT :Den ursprungliga generatorn beror på bas grafik set, och komponerar fasta landskapsformer. TerraGenesis är en Perlin buller baserad generator med finare inställningar kontroll STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Original STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis @@ -1297,8 +1312,8 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY :Industritäthet STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Ange hur många industrier som ska genereras och vilken nivå som ska bibehållas under spelet STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maximalt avstånd mellan oljeraffinaderier och kartans kant: {STRING} STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Oljeraffinaderier byggs bara nära kartans kanter, alltså vid kusten om det är en ö-karta -STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Snölinjeshöjd: {STRING} -STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Kontroll på vilken höjd snön börjar i subarktiska landskapet. Snö påverkar också industrin generation och stad tillväxtkrav +STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Snögränsens höjd: {STRING} +STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Kontrollerar på vilken höjd snön börjar i det subarktiska landskapet. Snö påverkar även industrigeneration och städers tillväxtkrav STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Terrängens svårhetsgrad: {STRING} STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(TerraGenesis endast) Välj frekvensen av kullar: Smooth landskap har färre, mer utbredda kullar. Rough landskap har många kullar, som kan se repetitiva STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Väldigt lätt @@ -1334,6 +1349,12 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_HELPTEXT :Terrängens fä STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Grön STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Mörkgrön STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Violett +STR_CONFIG_SETTING_SCROLLMODE :Vyfönsters skrollningsbeteende: {STRING} +STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Beteende vid scrollning av kartan +STR_CONFIG_SETTING_SCROLLMODE_DEFAULT :Rör vyn med höger musknapp, musens position låst +STR_CONFIG_SETTING_SCROLLMODE_RMB_LOCKED :Rör kartan med höger musknapp, musens position låst +STR_CONFIG_SETTING_SCROLLMODE_RMB :Rör kartan med höger musknapp +STR_CONFIG_SETTING_SCROLLMODE_LMB :Rör kartan med vänster musknapp STR_CONFIG_SETTING_SMOOTH_SCROLLING :Mjuk scrollning av vy: {STRING} STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Kontrollera hur huvudvyn skrollar till en specifik position vid klick på minikartan eller när ett kommando används för att skrolla till ett specifikt objekt på kartan. Om det är aktiverat skrollar vyn mjukt, om det är inaktiverat hoppar den direkt till målet STR_CONFIG_SETTING_MEASURE_TOOLTIP :Visa måtthjälptext vid användning av byggverktyg: {STRING} @@ -1395,7 +1416,7 @@ STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE :Visa ankomster STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE_HELPTEXT :Visa förväntade ankomst- och avgångstider i tidtabeller STR_CONFIG_SETTING_QUICKGOTO :Snabbskapande av fordonsorder: {STRING} STR_CONFIG_SETTING_QUICKGOTO_HELPTEXT :Förvälj 'åk till'-pekaren när orderfönstret öppnas -STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE :Standard järnvägsräls (efter nytt/laddat spel): {STRING} +STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE :Standardspår-typ (efter nytt/laddat spel): {STRING} STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_HELPTEXT :Spårtyp som ska förväljas efter att ett spel startas eller laddas. 'Först tillgängliga' väljer den äldsta spårtypen, 'Senast tillgängliga' väljer den nyaste spårtypen och 'Mest använda' väljer den spårtyp som för närvarande är mest använd STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST :Först tillgängliga STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_LAST :Senast tillgängliga @@ -1492,7 +1513,7 @@ STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY :Produktionsför STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY_HELPTEXT :Visa nyhetstidning vid förändring av industriers produktionsnivåer för industrier som används av det egna företaget STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_OTHER :Produktionsförändring vid industri som motståndare betjänar: {STRING} STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_OTHER_HELPTEXT :Visa nyhetstidning vid förändring av industriers produktionsnivåer för industrier som används av motståndare -STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED :Andra produktionsförändringar vid industrier.: {STRING} +STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED :Andra produktionsförändringar vid industrier: {STRING} STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED_HELPTEXT :Visa nyhetstidning vid förändring av industriers produktionsnivåer för industrier som inte används av motståndare eller det egna företaget STR_CONFIG_SETTING_NEWS_ADVICE :Råd / information om företagets fordon: {STRING} STR_CONFIG_SETTING_NEWS_ADVICE_HELPTEXT :Visa meddelande ifall att ett fordon behöver uppmärksamhet @@ -1528,7 +1549,7 @@ STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE_HELPTEXT :Välj vilket å STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI :Använd signal-GUI: {STRING} STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI_HELPTEXT :Visa ett fönster för att välja signaltyp att bygga, istället för enbart fönsterlös signaltyps-rotation genom Ctrl+klick på byggda signaler STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE :Standardsignal-typ: {STRING} -STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE_HELPTEXT :Signaltyp att använda som standard +STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE_HELPTEXT :Signaltyp som ska användas som standard STR_CONFIG_SETTING_DEFAULT_SIGNAL_NORMAL :Normal STR_CONFIG_SETTING_DEFAULT_SIGNAL_PBS :Avancerad STR_CONFIG_SETTING_DEFAULT_SIGNAL_PBSOWAY :Avancerad envägssignal @@ -1547,7 +1568,7 @@ STR_CONFIG_SETTING_TOWN_LAYOUT_3X3_GRID :3x3 rutnät STR_CONFIG_SETTING_TOWN_LAYOUT_RANDOM :Slumpmässig STR_CONFIG_SETTING_ALLOW_TOWN_ROADS :Städer tillåts bygga vägar: {STRING} STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT :Tillåt städer att bygga vägar för att kunna växa. Stäng av för att hindra städernas lokala myndigheter från att själva bygga vägar -STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Städer är tillåtna att bygga plankorsningar: {STRING} +STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Städer tillåts bygga plankorsningar: {STRING} STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Om denna inställning aktiveras så blir det tillåtet för städer att bygga plankorsningar STR_CONFIG_SETTING_NOISE_LEVEL :Tillåt stadskontrollerade bullernivåer för flygplatser: {STRING} STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Med denna inställning avstängd kan det finnas max två flygplatser i varje stad. Med inställningen påslagen begränsas antalet flygplatser i en stad istället av vilken bullernivå staden accepterar, vilket styrs av populationen, flygplatsens storlek och avstånd till staden @@ -1664,7 +1685,7 @@ STR_CONFIG_SETTING_GRAPHICS :{ORANGE}Grafik STR_CONFIG_SETTING_SOUND :{ORANGE}Ljud STR_CONFIG_SETTING_INTERFACE :{ORANGE}Gränssnitt STR_CONFIG_SETTING_INTERFACE_GENERAL :{ORANGE}Generelt -STR_CONFIG_SETTING_INTERFACE_VIEWPORTS :{ORANGE}Vyportar +STR_CONFIG_SETTING_INTERFACE_VIEWPORTS :{ORANGE}Vyfönster STR_CONFIG_SETTING_INTERFACE_CONSTRUCTION :{ORANGE}Konstruktion STR_CONFIG_SETTING_ADVISORS :{ORANGE} Nyheter / Rådgivare STR_CONFIG_SETTING_COMPANY :{ORANGE}Företag @@ -1683,7 +1704,6 @@ STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}Godsdis STR_CONFIG_SETTING_AI :{ORANGE}Motståndare STR_CONFIG_SETTING_AI_NPC :{ORANGE}Datorspelare -STR_CONFIG_SETTING_PATHFINDER_OPF :Standard STR_CONFIG_SETTING_PATHFINDER_NPF :NPF STR_CONFIG_SETTING_PATHFINDER_YAPF_RECOMMENDED :YAPF {BLUE}(Rekommenderad) @@ -1761,26 +1781,22 @@ STR_INTRO_TRANSLATION :{BLACK}Den här # Quit window STR_QUIT_CAPTION :{WHITE}Avsluta -STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD :{YELLOW}Vill du verkligen avsluta OpenTTD och återvända till {STRING}? +STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD :{YELLOW}Är du säker på att du vill avsluta OpenTTD och återvända till {STRING}? STR_QUIT_YES :{BLACK}Ja STR_QUIT_NO :{BLACK}Nej # Supported OSes STR_OSNAME_WINDOWS :Windows -STR_OSNAME_DOS :DOS STR_OSNAME_UNIX :Unix STR_OSNAME_OSX :OS{NBSP}X -STR_OSNAME_BEOS :BeOS STR_OSNAME_HAIKU :Haiku -STR_OSNAME_MORPHOS :MorphOS -STR_OSNAME_AMIGAOS :AmigaOS STR_OSNAME_OS2 :OS/2 STR_OSNAME_SUNOS :SunOS # Abandon game STR_ABANDON_GAME_CAPTION :{WHITE}Avsluta spelet -STR_ABANDON_GAME_QUERY :{YELLOW}Vill du verkligen avsluta spelet? -STR_ABANDON_SCENARIO_QUERY :{YELLOW}Vill du verkligen avsluta detta scenario? +STR_ABANDON_GAME_QUERY :{YELLOW}Är du säker på att du vill avsluta spelet? +STR_ABANDON_SCENARIO_QUERY :{YELLOW}Är du säker på att du vill avsluta detta scenario? # Cheat window STR_CHEATS :{WHITE}Fusk @@ -1802,7 +1818,7 @@ STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Ändra n STR_CHEAT_SETUP_PROD :{LTBLUE}Aktivera modifiering av produktionsvärden: {ORANGE}{STRING} # Livery window -STR_LIVERY_CAPTION :{WHITE}Nytt färgval +STR_LIVERY_CAPTION :{WHITE}{COMPANY} - Färgschema STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Visa generellt färgschema STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Visa färgscheman för tåg @@ -1811,7 +1827,7 @@ STR_LIVERY_SHIP_TOOLTIP :{BLACK}Visa fä STR_LIVERY_AIRCRAFT_TOOLTIP :{BLACK}Visa färgschema för flygplan STR_LIVERY_PRIMARY_TOOLTIP :{BLACK}Välj huvudfärg för det aktuella schemat. Ctrl+klick kommer att välja färgen för alla scheman STR_LIVERY_SECONDARY_TOOLTIP :{BLACK}Välj andravalsfärgen för det aktuella schemat. Ctrl+klick kommer att välja färgen för alla scheman -STR_LIVERY_PANEL_TOOLTIP :{BLACK}Välj ett färgschema att ändra eller välj flera genom CTRL+klick. Bocka för rutan för att använda scheman +STR_LIVERY_PANEL_TOOLTIP :{BLACK}Välj ett färgschema att ändra eller välj flera genom Ctrl+klick. Bocka för rutan för att använda scheman STR_LIVERY_DEFAULT :Normalt färgschema STR_LIVERY_STEAM :Ånglok @@ -1967,9 +1983,9 @@ STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Välj ma STR_NETWORK_START_SERVER_COMPANIES_SELECT :{BLACK}{NUM} företag{P y ies} STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES :{BLACK}Max antal företag: STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES_TOOLTIP :{BLACK}Begränsa antalet företag på servern -STR_NETWORK_START_SERVER_SPECTATORS_SELECT :{BLACK}{NUM} åskådare{P "" s} +STR_NETWORK_START_SERVER_SPECTATORS_SELECT :{BLACK}{NUM} åskådare STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS :{BLACK}Max antal åskådare: -STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS_TOOLTIP :{BLACK}Begränsa antalet observatörer på servern +STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS_TOOLTIP :{BLACK}Begränsa antalet åskådare på servern STR_NETWORK_START_SERVER_LANGUAGE_SPOKEN :{BLACK}Språk som talas: STR_NETWORK_START_SERVER_LANGUAGE_TOOLTIP :{BLACK}Andra spelare kommer vara medvetna vilket språk som talas på servern. @@ -2064,9 +2080,9 @@ STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Servern STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Företaget är skyddat. Ange lösenord # Network company list added strings -STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Klientlista -STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Åskåda -STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Nytt företag +STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Klientlista +STR_NETWORK_COMPANY_LIST_SPECTATE :Åskåda +STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Nytt företag # Network client list STR_NETWORK_CLIENTLIST_KICK :Kasta ut @@ -2081,7 +2097,6 @@ STR_NETWORK_CLIENT :Klient STR_NETWORK_SPECTATORS :Åskådare STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Skriv in mängd pengar som du vill ge -STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Åskådare # Network set password STR_COMPANY_PASSWORD_CANCEL :{BLACK}Spara inte det inmatade lösenordet @@ -2278,6 +2293,7 @@ STR_LINKGRAPH_LEGEND_CAPTION :{BLACK}Legend f STR_LINKGRAPH_LEGEND_ALL :{BLACK}Alla STR_LINKGRAPH_LEGEND_NONE :{BLACK}Inga STR_LINKGRAPH_LEGEND_SELECT_COMPANIES :{BLACK}Välj företag att visa +STR_LINKGRAPH_LEGEND_COMPANY_TOOLTIP :{BLACK}{STRING}{}{COMPANY} # Linkgraph legend window and linkgraph legend in smallmap STR_LINKGRAPH_LEGEND_UNUSED :{TINY_FONT}{BLACK}oanvänd @@ -2323,8 +2339,8 @@ STR_RAIL_NAME_MONORAIL :Monorail STR_RAIL_NAME_MAGLEV :Maglev # Rail depot construction window -STR_BUILD_DEPOT_TRAIN_ORIENTATION_CAPTION :{WHITE}Riktning för depå -STR_BUILD_DEPOT_TRAIN_ORIENTATION_TOOLTIP :{BLACK}Välj riktning för depå +STR_BUILD_DEPOT_TRAIN_ORIENTATION_CAPTION :{WHITE}Riktning för tågdepå +STR_BUILD_DEPOT_TRAIN_ORIENTATION_TOOLTIP :{BLACK}Välj riktning för tågdepå # Rail waypoint construction window STR_WAYPOINT_CAPTION :{WHITE}Riktmärke @@ -2337,7 +2353,7 @@ STR_STATION_BUILD_RAILROAD_ORIENTATION_TOOLTIP :{BLACK}Välj ri STR_STATION_BUILD_NUMBER_OF_TRACKS :{BLACK}Antal spår STR_STATION_BUILD_NUMBER_OF_TRACKS_TOOLTIP :{BLACK}Välj antal plattformar för järnvägsstation STR_STATION_BUILD_PLATFORM_LENGTH :{BLACK}Längd på plattform -STR_STATION_BUILD_PLATFORM_LENGTH_TOOLTIP :{BLACK}Välj längden på järnvägsstation +STR_STATION_BUILD_PLATFORM_LENGTH_TOOLTIP :{BLACK}Välj längd på järnvägsstation STR_STATION_BUILD_DRAG_DROP :{BLACK}Drag & Släpp STR_STATION_BUILD_DRAG_DROP_TOOLTIP :{BLACK}Bygg en station genom att dra & släppa @@ -2389,7 +2405,7 @@ STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_SECTION :{BLACK}Bygg vä STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_SECTION :{BLACK}Bygg spårvägssektion. Ctrl växlar mellan att bygga/ta bort spårvagnssektion. Shift växlar mellan att bygga/visa beräknad kostnad STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOROAD :{BLACK}Använd Automatvägläge för att bygga vägsektion. Ctrl växlar mellan att bygga/ta bort vägkonstruktion. Shift växlar mellan att bygga/visa beräknad kostnad STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOTRAM :{BLACK}Använd Automatspårläge för att bygga spårväg. Ctrl växlar mellan bygg/ta bort spårväg. Shift växlar mellan att bygga/visa beräknad kostnad -STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}Bygg bussgarage (för konstruktion eller service av vägfordon). Shift växlar mellan att bygga/visa beräknad kostnad +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}Bygg vägfordonsdepå (för konstruktion och service av vägfordon). Shift växlar mellan att bygga/visa beräknad kostnad STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAM_VEHICLE_DEPOT :{BLACK}Bygg spårvagnsdepå (för konstruktion och service av fordon). Shift växlar mellan att bygga/visa beräknad kostnad STR_ROAD_TOOLBAR_TOOLTIP_BUILD_BUS_STATION :{BLACK}Bygg busshållplats. Ctrl aktiverar sammansättning av stationer. Shift växlar mellan att bygga/visa beräknad kostnad STR_ROAD_TOOLBAR_TOOLTIP_BUILD_PASSENGER_TRAM_STATION :{BLACK}Bygg passagerarspårvagnsstation. Ctrl aktiverar sammansättning av stationer. Shift växlar mellan att bygga/visa beräknad kostnad @@ -2404,10 +2420,10 @@ STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_ROAD :{BLACK}Växla m STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS :{BLACK}Växla mellan att bygga/riva spårväg # Road depot construction window -STR_BUILD_DEPOT_ROAD_ORIENTATION_CAPTION :{WHITE}Riktning för bussgarage -STR_BUILD_DEPOT_ROAD_ORIENTATION_SELECT_TOOLTIP :{BLACK}Välj riktning för bussgarage -STR_BUILD_DEPOT_TRAM_ORIENTATION_CAPTION :{WHITE}Spårvagnsdepåns orientering -STR_BUILD_DEPOT_TRAM_ORIENTATION_SELECT_TOOLTIP :{BLACK}Välj spårvagnsdepåns orientering +STR_BUILD_DEPOT_ROAD_ORIENTATION_CAPTION :{WHITE}Riktning för vägfordonsdepå +STR_BUILD_DEPOT_ROAD_ORIENTATION_SELECT_TOOLTIP :{BLACK}Välj riktning för vägfordonsdepå +STR_BUILD_DEPOT_TRAM_ORIENTATION_CAPTION :{WHITE}Riktning för spårvagnsdepå +STR_BUILD_DEPOT_TRAM_ORIENTATION_SELECT_TOOLTIP :{BLACK}Välj riktning för spårvagnsdepå # Road vehicle station construction window STR_STATION_BUILD_BUS_ORIENTATION :{WHITE}Riktining för busshållplats @@ -2415,9 +2431,9 @@ STR_STATION_BUILD_BUS_ORIENTATION_TOOLTIP :{BLACK}Välj ri STR_STATION_BUILD_TRUCK_ORIENTATION :{WHITE}Riktning för lastbrygga STR_STATION_BUILD_TRUCK_ORIENTATION_TOOLTIP :{BLACK}Välj riktning för lastbrygga STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION :{WHITE}Riktning för passagerarspårvagnsstation -STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION_TOOLTIP :{BLACK}Välj passagerarspårvagnsstationens orientering +STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION_TOOLTIP :{BLACK}Välj riktning för passagerarspårvagnsstation STR_STATION_BUILD_CARGO_TRAM_ORIENTATION :{WHITE}Riktning för godspårvagnsstation -STR_STATION_BUILD_CARGO_TRAM_ORIENTATION_TOOLTIP :{BLACK}Välj godsspårvagnsstationens orientering +STR_STATION_BUILD_CARGO_TRAM_ORIENTATION_TOOLTIP :{BLACK}Välj riktning för godsspårvagnsstation # Waterways toolbar (last two for SE only) STR_WATERWAYS_TOOLBAR_CAPTION :{WHITE}Farledskonstruktion @@ -2432,8 +2448,8 @@ STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP :{BLACK}Definier STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Placera flod # Ship depot construction window -STR_DEPOT_BUILD_SHIP_CAPTION :{WHITE}Orientering för Skeppsvarv -STR_DEPOT_BUILD_SHIP_ORIENTATION_TOOLTIP :{BLACK}Välj skeppsvarvets orientering +STR_DEPOT_BUILD_SHIP_CAPTION :{WHITE}Riktning för skeppsvarv +STR_DEPOT_BUILD_SHIP_ORIENTATION_TOOLTIP :{BLACK}Välj riktning för skeppsvarv # Dock construction window STR_STATION_BUILD_DOCK_CAPTION :{WHITE}Hamn @@ -2450,7 +2466,7 @@ STR_STATION_BUILD_AIRPORT_LAYOUT_NAME :{BLACK}Layout { STR_AIRPORT_SMALL :Liten flygplats STR_AIRPORT_CITY :Stad -STR_AIRPORT_METRO :Storstads-flygplats +STR_AIRPORT_METRO :Storstadsflygplats STR_AIRPORT_INTERNATIONAL :Internationell flygplats STR_AIRPORT_COMMUTER :Pendlare STR_AIRPORT_INTERCONTINENTAL :Interkontinental flygplats @@ -2625,7 +2641,7 @@ STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Järnvägsdepå STR_LAI_ROAD_DESCRIPTION_ROAD :Väg STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Väg med gatubelysning STR_LAI_ROAD_DESCRIPTION_TREE_LINED_ROAD :Väg kantad av träd -STR_LAI_ROAD_DESCRIPTION_ROAD_VEHICLE_DEPOT :Bussgarage +STR_LAI_ROAD_DESCRIPTION_ROAD_VEHICLE_DEPOT :Vägfordonsdepå STR_LAI_ROAD_DESCRIPTION_ROAD_RAIL_LEVEL_CROSSING :Väg-/Järnvägskorsning STR_LAI_ROAD_DESCRIPTION_TRAMWAY :Spårväg @@ -2684,12 +2700,55 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Mark som ägs a STR_ABOUT_OPENTTD :{WHITE}Om OpenTTD STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Ursprunglig upphovsrätt {COPYRIGHT} 1995 Chris Sawyer, Alla rättigheter hävdas STR_ABOUT_VERSION :{BLACK}OpenTTD-version {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 OpenTTD-teamet +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2019 OpenTTD-teamet # Framerate display window +STR_FRAMERATE_CAPTION :{WHITE}Bildfrekvens +STR_FRAMERATE_CAPTION_SMALL :{STRING}{WHITE} ({DECIMAL}x) +STR_FRAMERATE_RATE_GAMELOOP :{BLACK}Simulationsfrekvens: {STRING} +STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}Antal spel-tick som simuleras per sekund. +STR_FRAMERATE_RATE_BLITTER :{BLACK}Bildfrekvens för grafik: {STRING} +STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}Antal bildrutor som återges per sekund. +STR_FRAMERATE_SPEED_FACTOR :{BLACK}Spelets nuvarande hastighetsfaktor: {DECIMAL}x +STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}Hur snabbt spelet för närvarande körs, jämfört med förväntad hastighet vid normal simulationsfrekvens. +STR_FRAMERATE_CURRENT :{WHITE}Nuvarande +STR_FRAMERATE_AVERAGE :{WHITE}Genomsnittlig +STR_FRAMERATE_DATA_POINTS :{BLACK}Data baseras på {COMMA} mätvärden +STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL} ms +STR_FRAMERATE_MS_WARN :{YELLOW}{DECIMAL} ms +STR_FRAMERATE_MS_BAD :{RED}{DECIMAL} ms +STR_FRAMERATE_FPS_GOOD :{LTBLUE}{DECIMAL} bildrutor/s +STR_FRAMERATE_FPS_WARN :{YELLOW}{DECIMAL} bildrutor/s +STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL} bildrutor/s +STR_FRAMERATE_GRAPH_MILLISECONDS :{TINY_FONT}{COMMA} ms +STR_FRAMERATE_GRAPH_SECONDS :{TINY_FONT}{COMMA} s ############ Leave those lines in this order!! +STR_FRAMERATE_GAMELOOP :{BLACK}Totalt för spel-loopen: +STR_FRAMERATE_GL_ECONOMY :{BLACK} Godshantering: +STR_FRAMERATE_GL_TRAINS :{BLACK} Tåg-tick: +STR_FRAMERATE_GL_ROADVEHS :{BLACK} Vägfordons-tick: +STR_FRAMERATE_GL_SHIPS :{BLACK} Skepps-tick: +STR_FRAMERATE_GL_AIRCRAFT :{BLACK} Flygplans-tick: +STR_FRAMERATE_GL_LANDSCAPE :{BLACK} Världs-tick: +STR_FRAMERATE_GL_LINKGRAPH :{BLACK} Länkgrafens fördröjning: +STR_FRAMERATE_DRAWING :{BLACK}Grafikåtergivning: +STR_FRAMERATE_DRAWING_VIEWPORTS :{BLACK} Vyfönster: +STR_FRAMERATE_VIDEO :{BLACK}Videoutmatning: +STR_FRAMERATE_SOUND :{BLACK}Ljudmixning: ############ End of leave-in-this-order ############ Leave those lines in this order!! +STR_FRAMETIME_CAPTION_GAMELOOP :Spel-loop +STR_FRAMETIME_CAPTION_GL_ECONOMY :Godshantering +STR_FRAMETIME_CAPTION_GL_TRAINS :Tåg-tick +STR_FRAMETIME_CAPTION_GL_ROADVEHS :Vägfordons-tick +STR_FRAMETIME_CAPTION_GL_SHIPS :Skepps-tick +STR_FRAMETIME_CAPTION_GL_AIRCRAFT :Flygplans-tick +STR_FRAMETIME_CAPTION_GL_LANDSCAPE :Världs-tick +STR_FRAMETIME_CAPTION_GL_LINKGRAPH :Länkgrafens fördröjning +STR_FRAMETIME_CAPTION_DRAWING :Grafikåtergivning +STR_FRAMETIME_CAPTION_DRAWING_VIEWPORTS :Återgivning av vyer +STR_FRAMETIME_CAPTION_VIDEO :Videoutmatning +STR_FRAMETIME_CAPTION_SOUND :Ljudmixning ############ End of leave-in-this-order @@ -2715,11 +2774,14 @@ STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Speldeta STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}Ingen information tillgänglig STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING} STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING} +STR_SAVELOAD_FILTER_TITLE :{BLACK}Sökfilter: +STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Skriv över fil +STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW}Är du säker på att du vill skriva över den existerande filen? STR_SAVELOAD_OSKTITLE :{BLACK}Mata in ett namn för detta sparade spel # World generation -STR_MAPGEN_WORLD_GENERATION_CAPTION :{WHITE}Generera Värld +STR_MAPGEN_WORLD_GENERATION_CAPTION :{WHITE}Generera värld STR_MAPGEN_MAPSIZE :{BLACK}Kartstorlek: STR_MAPGEN_MAPSIZE_TOOLTIP :{BLACK}Ange kartans storlek i rutor. Antalet tillgängliga rutor kommer att bli något lägre STR_MAPGEN_BY :{BLACK}* @@ -2730,8 +2792,8 @@ STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Maximal STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Öka maximal bergshöjd med ett STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Minska maximal bergshöjd med ett STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Snögränsens höjd: -STR_MAPGEN_SNOW_LINE_UP :{BLACK}Höj snögränsens höjd ett upp -STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Sänk snögränsens höjd ett ner +STR_MAPGEN_SNOW_LINE_UP :{BLACK}Höj snögränsens höjd ett steg +STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Sänk snögränsens höjd ett steg STR_MAPGEN_LAND_GENERATOR :{BLACK}Landgenerator: STR_MAPGEN_TREE_PLACER :{BLACK}Trädalgoritm: STR_MAPGEN_TERRAIN_TYPE :{BLACK}Terrängtyp: @@ -2769,7 +2831,7 @@ STR_SE_MAPGEN_FLAT_WORLD_TOOLTIP :{BLACK}Generera STR_SE_MAPGEN_RANDOM_LAND :{WHITE}Slumpat land STR_SE_MAPGEN_FLAT_WORLD_HEIGHT :{BLACK}Höjd av platt land: STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_DOWN :{BLACK}Sänk höjden av platt land ett ner -STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_UP :{BLACK}Öka höjden av platt land ett upp +STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_UP :{BLACK}Öka höjden av platt land ett steg STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_QUERY_CAPT :{WHITE}Ändra höjd av platt land @@ -2780,10 +2842,10 @@ STR_GENERATION_ABORT_CAPTION :{WHITE}Avbryt g STR_GENERATION_ABORT_MESSAGE :{YELLOW}Vill du verkligen avbryta genereringen? STR_GENERATION_PROGRESS :{WHITE}{NUM}% färdigt STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM} -STR_GENERATION_WORLD_GENERATION :{BLACK}Generera Värld +STR_GENERATION_WORLD_GENERATION :{BLACK}Generera värld STR_GENERATION_RIVER_GENERATION :{BLACK}Generera Flod STR_GENERATION_TREE_GENERATION :{BLACK}Generera Träd -STR_GENERATION_OBJECT_GENERATION :{BLACK}Generera Objekt +STR_GENERATION_OBJECT_GENERATION :{BLACK}Generera objekt STR_GENERATION_CLEARING_TILES :{BLACK}Svår och stenig markgenerering STR_GENERATION_SETTINGUP_GAME :{BLACK}Ställer in spel STR_GENERATION_PREPARING_TILELOOP :{BLACK}Kör tile-loop @@ -2832,7 +2894,12 @@ STR_NEWGRF_SETTINGS_VERSION :{BLACK}Version: STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}Min. kompatibel version: {SILVER}{NUM} STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING} STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Palett: {SILVER}{STRING} +STR_NEWGRF_SETTINGS_PALETTE_DEFAULT :Standard (D) +STR_NEWGRF_SETTINGS_PALETTE_DEFAULT_32BPP :Standard (D) / 32 bpp +STR_NEWGRF_SETTINGS_PALETTE_LEGACY :Äldre (W) +STR_NEWGRF_SETTINGS_PALETTE_LEGACY_32BPP :Äldre (W) / 32 bpp STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Paramerar: {SILVER}{STRING} +STR_NEWGRF_SETTINGS_PARAMETER_NONE :Ingen STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}Ingen information tillgänglig STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}Matchande fil hittades ej @@ -2843,7 +2910,7 @@ STR_NEWGRF_SETTINGS_INCOMPATIBLE :{RED}Ej kompati STR_SAVE_PRESET_CAPTION :{WHITE}Spara förinställning STR_SAVE_PRESET_LIST_TOOLTIP :{BLACK}Lista över tillgängliga förinställningar, väljer man att kopiera den till spara namn nedan STR_SAVE_PRESET_TITLE :{BLACK}Skriv in ett namn -STR_SAVE_PRESET_EDITBOX_TOOLTIP :{BLACK}För tillfället vald namn för förinställningen att spara +STR_SAVE_PRESET_EDITBOX_TOOLTIP :{BLACK}Nuvarande valt namn för förinställningen att spara STR_SAVE_PRESET_CANCEL :{BLACK}Avbryt STR_SAVE_PRESET_CANCEL_TOOLTIP :{BLACK}Ändra inte det förinställda STR_SAVE_PRESET_SAVE :{BLACK}Spara @@ -2886,7 +2953,7 @@ STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X offset STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Välj objekt STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Välj ett objekt på bildskärmen -STR_SPRITE_ALIGNER_GOTO_CAPTION :{WHITE}Gå till objekt +STR_SPRITE_ALIGNER_GOTO_CAPTION :{WHITE}Gå till spriteobjekt # NewGRF (self) generated warnings/errors STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{STRING} @@ -2906,17 +2973,19 @@ STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :För många New STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :Att ladda {1:STRING} som statisk NewGRF med {STRING} kan orsaka desynkronisering STR_NEWGRF_ERROR_UNEXPECTED_SPRITE :Oväntat spriteobjekt (spriteobjekt {3:NUM}) STR_NEWGRF_ERROR_UNKNOWN_PROPERTY :Okänd Action 0-egenskap {4:HEX} (spriteobjekt {3:NUM}) -STR_NEWGRF_ERROR_INVALID_ID :Försökt att använda ett ogiltligt ID (spriteobjekt {3:NUM}) -STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} innehåller en skadad bild. Alla korrupta bilder kommer att visas som ett rött frågetecken (?) +STR_NEWGRF_ERROR_INVALID_ID :Försök att använda ett ogiltligt ID (spriteobjekt {3:NUM}) +STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} innehåller ett skadat spriteobjekt. Alla korrupta spriteobjekt kommer att visas som röda frågetecken (?) STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Innehåller flera Action 8 (spriteobjekt {3:NUM}) STR_NEWGRF_ERROR_READ_BOUNDS :Läste förbi slutet av pseudo-spriteobjekt (spriteobjekt {3:NUM}) STR_NEWGRF_ERROR_GRM_FAILED :Efterfrågade GRF-resurser är inte tillgängliga (spriteobjekt {3:NUM}) STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} har inaktiverats av {2:STRING} -STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Felaktig/okänd layout-format av spriteobjekt (spriteobjekt {3:NUM}) +STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Felaktigt/okänt layout-format av spriteobjekt (spriteobjekt {3:NUM}) +STR_NEWGRF_ERROR_LIST_PROPERTY_TOO_LONG :För många poster i listan med egenskapsvärden (spriteobjekt {3:NUM}, egenskap {4:HEX}) +STR_NEWGRF_ERROR_INDPROD_CALLBACK :Ogiltig industriproduktions-callback (spriteobjekt {3:NUM}, "{2:STRING}") # NewGRF related 'general' warnings STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Varning! -STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}Du håller på att göra ändringar i ett pågående spel; detta kan krascha OpenTTD eller orsaka andra fel i spelet.{}Skicka inte bugrapporter om sådana fel.{}Är du helt säker på detta? +STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}Du håller på att göra ändringar i ett pågående spel; detta kan krascha OpenTTD eller orsaka andra fel i spelet. Skicka inte buggrapporter om sådana fel.{}Är du helt säker på detta? STR_NEWGRF_DUPLICATE_GRFID :{WHITE}Kan inte lägga till filen: redan existerande GRF ID STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}Matchande fil saknas (kompatibel GRF laddad) @@ -2925,7 +2994,7 @@ STR_NEWGRF_TOO_MANY_NEWGRFS :{WHITE}Kan inte STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}Kompatibel GRF laddad för saknade filer STR_NEWGRF_DISABLED_WARNING :{WHITE}Saknad GRF-fil har stängts av STR_NEWGRF_UNPAUSE_WARNING_TITLE :{YELLOW}Saknad(e) GRF-fil(er) -STR_NEWGRF_UNPAUSE_WARNING :{WHITE}Avpausning kan krascha OpenTTD. Skicka ej igen bugg-rapport för möjlig krasch.{}Är du säker att du vill avpausa? +STR_NEWGRF_UNPAUSE_WARNING :{WHITE}Avpausning kan krascha OpenTTD. Skicka ej bugg-rapporter för eventuella resulterande krascher.{}Är du säker på att du vill avpausa? # NewGRF status STR_NEWGRF_LIST_NONE :Inga @@ -2942,7 +3011,7 @@ STR_BROKEN_VEHICLE_LENGTH :{WHITE}Tåg '{V STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:STRING}' ger felaktig information STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Last/återställnings information för '{1:ENGINE}' är skilld ifrån köp lista efter konstruktion. Detta kan leda till att utomatisk förnyelse/uppgradering misslyckas med att anpassa fordonen/vagnarna korrekt -STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' skapade en ändlös loop i en produktions-callback-funktion +STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' skapade en oändlig loop i en produktions-callback-funktion STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}Callback-funktion {1:HEX} returnerade ett okänt/ogiltligt resultat {2:HEX} # 'User removed essential NewGRFs'-placeholders for stuff without specs @@ -2977,6 +3046,7 @@ STR_EDIT_SIGN_SIGN_OSKTITLE :{BLACK}Mata in STR_TOWN_DIRECTORY_CAPTION :{WHITE}Städer STR_TOWN_DIRECTORY_NONE :{ORANGE}- Inga - STR_TOWN_DIRECTORY_TOWN :{ORANGE}{TOWN}{BLACK} ({COMMA}) +STR_TOWN_DIRECTORY_CITY :{ORANGE}{TOWN}{YELLOW} (Stad){BLACK} ({COMMA}) STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}Stadsnamn - klicka på ett namn för att centrera huvudvyn på staden. Ctrl+klick öppnar en ny vy över stadens läge STR_TOWN_POPULATION :{BLACK}Global folkmängd: {COMMA} @@ -2984,6 +3054,7 @@ STR_TOWN_POPULATION :{BLACK}Global f STR_TOWN_VIEW_TOWN_CAPTION :{WHITE}{TOWN} STR_TOWN_VIEW_CITY_CAPTION :{WHITE}{TOWN} (Stad) STR_TOWN_VIEW_POPULATION_HOUSES :{BLACK}Invånare: {ORANGE}{COMMA}{BLACK} Hus: {ORANGE}{COMMA} +STR_TOWN_VIEW_CARGO_LAST_MONTH_MAX :{BLACK}{CARGO_LIST} förra månaden: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA} STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}Fraktgods behövs för ortens tillväxt: STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL :{ORANGE}{STRING}{RED} krävs STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING}{BLACK} krävs under vintern @@ -3213,7 +3284,7 @@ STR_COMPANY_VIEW_CAPTION :{WHITE}{COMPANY STR_COMPANY_VIEW_PRESIDENT_MANAGER_TITLE :{WHITE}{PRESIDENT_NAME}{}{GOLD}(VD) STR_COMPANY_VIEW_INAUGURATED_TITLE :{GOLD}Etablerades: {WHITE}{NUM} -STR_COMPANY_VIEW_COLOUR_SCHEME_TITLE :{GOLD}Färgval: +STR_COMPANY_VIEW_COLOUR_SCHEME_TITLE :{GOLD}Färgschema: STR_COMPANY_VIEW_VEHICLES_TITLE :{GOLD}Fordon: STR_COMPANY_VIEW_TRAINS :{WHITE}{COMMA} tåg STR_COMPANY_VIEW_ROAD_VEHICLES :{WHITE}{COMMA} vägfordon @@ -3230,7 +3301,7 @@ STR_COMPANY_VIEW_INFRASTRUCTURE_STATION :{WHITE}{COMMA} STR_COMPANY_VIEW_INFRASTRUCTURE_AIRPORT :{WHITE}{COMMA} flygplats{P "" er} STR_COMPANY_VIEW_INFRASTRUCTURE_NONE :{WHITE}Inga -STR_COMPANY_VIEW_BUILD_HQ_BUTTON :{BLACK}Bygg Högkvarter +STR_COMPANY_VIEW_BUILD_HQ_BUTTON :{BLACK}Bygg högkvarter STR_COMPANY_VIEW_BUILD_HQ_TOOLTIP :{BLACK}Bygg företagets huvudkontor STR_COMPANY_VIEW_VIEW_HQ_BUTTON :{BLACK}Visa högkvarter STR_COMPANY_VIEW_VIEW_HQ_TOOLTIP :{BLACK}Vy av företagets huvudkontor @@ -3241,8 +3312,8 @@ STR_COMPANY_VIEW_INFRASTRUCTURE_TOOLTIP :{BLACK}Visa det STR_COMPANY_VIEW_NEW_FACE_BUTTON :{BLACK}Nytt ansikte STR_COMPANY_VIEW_NEW_FACE_TOOLTIP :{BLACK}Välj nytt ansikte på VD:n -STR_COMPANY_VIEW_COLOUR_SCHEME_BUTTON :{BLACK}Färgval -STR_COMPANY_VIEW_COLOUR_SCHEME_TOOLTIP :{BLACK}Byt färg på företaget +STR_COMPANY_VIEW_COLOUR_SCHEME_BUTTON :{BLACK}Färgschema +STR_COMPANY_VIEW_COLOUR_SCHEME_TOOLTIP :{BLACK}Byt företagets färgschema STR_COMPANY_VIEW_COMPANY_NAME_BUTTON :{BLACK}Företagsnamn STR_COMPANY_VIEW_COMPANY_NAME_TOOLTIP :{BLACK}Byt företagets namn STR_COMPANY_VIEW_PRESIDENT_NAME_BUTTON :{BLACK}Namn på VD @@ -3288,26 +3359,19 @@ STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Centrera STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Produktionsnivå: {YELLOW}{COMMA}% STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}Industrin har annonserat att den snart kommer att stänga! -############ range for requires starts -STR_INDUSTRY_VIEW_REQUIRES_CARGO :{BLACK}Kräver: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Kräver: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Kräver: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} -############ range for requires ends +STR_INDUSTRY_VIEW_REQUIRES_N_CARGO :{BLACK}Kräver: {YELLOW}{STRING}{STRING} +STR_INDUSTRY_VIEW_PRODUCES_N_CARGO :{BLACK}Producerar: {YELLOW}{STRING}{STRING} +STR_INDUSTRY_VIEW_CARGO_LIST_EXTENSION :, {STRING}{STRING} STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Kräver: STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING} STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} väntar{STRING} -############ range for produces starts -STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Producerar: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Producerar: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -############ range for produces ends - STR_CONFIG_GAME_PRODUCTION :{WHITE}Ändra produktion (produkt av 8, upp till 2040) STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}Ändra produktionsnivå (procent, upp till 800%) # Vehicle lists -STR_VEHICLE_LIST_TRAIN_CAPTION :{WHITE}{STRING} - {COMMA} Tåg +STR_VEHICLE_LIST_TRAIN_CAPTION :{WHITE}{STRING} - {COMMA} tåg STR_VEHICLE_LIST_ROAD_VEHICLE_CAPTION :{WHITE}{STRING} - {COMMA} Vägfordon STR_VEHICLE_LIST_SHIP_CAPTION :{WHITE}{STRING} - {COMMA} skepp STR_VEHICLE_LIST_AIRCRAFT_CAPTION :{WHITE}{STRING} - {COMMA} flygplan @@ -3325,20 +3389,20 @@ STR_VEHICLE_LIST_AVAILABLE_SHIPS :Tillgängliga s STR_VEHICLE_LIST_AVAILABLE_AIRCRAFT :Tillgängliga flyplan STR_VEHICLE_LIST_AVAILABLE_ENGINES_TOOLTIP :{BLACK}Se lista med tillgängliga motordesigner för denna fordonstyp -STR_VEHICLE_LIST_MANAGE_LIST :{BLACK}Behandlingslista +STR_VEHICLE_LIST_MANAGE_LIST :{BLACK}Hantera lista STR_VEHICLE_LIST_MANAGE_LIST_TOOLTIP :{BLACK}Skicka instruktioner till alla fordon på denna lista STR_VEHICLE_LIST_REPLACE_VEHICLES :Byt ut fordon -STR_VEHICLE_LIST_SEND_FOR_SERVICING :Skicka till Service +STR_VEHICLE_LIST_SEND_FOR_SERVICING :Skicka på service -STR_VEHICLE_LIST_SEND_TRAIN_TO_DEPOT :Skicka till Depå -STR_VEHICLE_LIST_SEND_ROAD_VEHICLE_TO_DEPOT :Skicka till Depå -STR_VEHICLE_LIST_SEND_SHIP_TO_DEPOT :Skicka till Depå -STR_VEHICLE_LIST_SEND_AIRCRAFT_TO_HANGAR :Skicka till Hangar +STR_VEHICLE_LIST_SEND_TRAIN_TO_DEPOT :Skicka till depå +STR_VEHICLE_LIST_SEND_ROAD_VEHICLE_TO_DEPOT :Skicka till depå +STR_VEHICLE_LIST_SEND_SHIP_TO_DEPOT :Skicka till depå +STR_VEHICLE_LIST_SEND_AIRCRAFT_TO_HANGAR :Skicka till hangar STR_VEHICLE_LIST_MASS_STOP_LIST_TOOLTIP :{BLACK}Klicka för att stoppa alla fordon i listan STR_VEHICLE_LIST_MASS_START_LIST_TOOLTIP :{BLACK}Klicka för att starta alla fordon i listan -STR_VEHICLE_LIST_SHARED_ORDERS_LIST_CAPTION :{WHITE}Delade instruktioner med {COMMA} Fordon{P "" s} +STR_VEHICLE_LIST_SHARED_ORDERS_LIST_CAPTION :{WHITE}Delade instruktioner med {COMMA} fordon # Group window STR_GROUP_ALL_TRAINS :Alla tåg @@ -3351,10 +3415,12 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Ogrupperade vä STR_GROUP_DEFAULT_SHIPS :Ogrupperade skepp STR_GROUP_DEFAULT_AIRCRAFTS :Ogrupperade flygmaskiner + STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Grupper - klicka på en grupp för att lista alla fordon i gruppen. Dra och släpp grupper för att ordna hierarkin. STR_GROUP_CREATE_TOOLTIP :{BLACK}Klicka för att skapa en grupp STR_GROUP_DELETE_TOOLTIP :{BLACK}Ta bort vald grupp STR_GROUP_RENAME_TOOLTIP :{BLACK}Byt namn på vald grupp +STR_GROUP_LIVERY_TOOLTIP :{BLACK}Byt färgschema på vald grupp STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Klicka för att skydda denna grupp mot allmän autoreplace STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Ta bort grupp @@ -3376,7 +3442,7 @@ STR_BUY_VEHICLE_TRAIN_ELRAIL_CAPTION :Nya elektriska STR_BUY_VEHICLE_TRAIN_MONORAIL_CAPTION :Nytt monorailfordon STR_BUY_VEHICLE_TRAIN_MAGLEV_CAPTION :Nytt maglevfordon -STR_BUY_VEHICLE_TRAIN_ALL_CAPTION :Nya Rälsfordon +STR_BUY_VEHICLE_TRAIN_ALL_CAPTION :Nya rälsfordon STR_BUY_VEHICLE_ROAD_VEHICLE_CAPTION :Nytt Vägfordon STR_BUY_VEHICLE_SHIP_CAPTION :Nytt skepp STR_BUY_VEHICLE_AIRCRAFT_CAPTION :Nytt flygplan @@ -3398,6 +3464,7 @@ STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Kapacite STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Motoriserade vagnar: {GOLD}+{POWER}{BLACK} Vikt: {GOLD}+{WEIGHT_SHORT} STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Anpassningsbar till: {GOLD}{STRING} STR_PURCHASE_INFO_ALL_TYPES :Alla typer av last +STR_PURCHASE_INFO_NONE :Ingen STR_PURCHASE_INFO_ALL_BUT :Allt utom {CARGO_LIST} STR_PURCHASE_INFO_MAX_TE :{BLACK}Maximal Dragkraft: {GOLD}{FORCE} STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Räckvidd: {GOLD}{COMMA} rutor @@ -3409,15 +3476,17 @@ STR_BUY_VEHICLE_SHIP_LIST_TOOLTIP :{BLACK}Skeppsli STR_BUY_VEHICLE_AIRCRAFT_LIST_TOOLTIP :{BLACK}Flygplanslista. Klicka på flygplan för information. Ctrl+klick visar eller döljer flygplanstypen STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON :{BLACK}Köp fordon -STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Köp Fordon +STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Köp fordon STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Köp skepp STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Köp flygplan + STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Köp markerad tågvagn. Shift+klick visar kostnad utan att köpa STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Köp markerat vägfordon. Shift+klick visar kostnad utan att köpa STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Köp markerat skepp. Shift+klick visar kostnad utan att köpa STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Köp markerat flygplan. Shift+klick visar kostnad utan att köpa + STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Byt namn på STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Byt namn på STR_BUY_VEHICLE_SHIP_RENAME_BUTTON :{BLACK}Byt namn på @@ -3456,7 +3525,7 @@ STR_DEPOT_RENAME_DEPOT_CAPTION :Byt namn på te STR_DEPOT_NO_ENGINE :{BLACK}- STR_DEPOT_VEHICLE_TOOLTIP :{BLACK}{ENGINE}{STRING} -STR_DEPOT_VEHICLE_TOOLTIP_CHAIN :{BLACK}{NUM} fordon{P "" s}{STRING} +STR_DEPOT_VEHICLE_TOOLTIP_CHAIN :{BLACK}{NUM} fordon{STRING} STR_DEPOT_VEHICLE_TOOLTIP_CARGO :{}{CARGO_LONG} ({CARGO_SHORT}) STR_DEPOT_TRAIN_LIST_TOOLTIP :{BLACK}Tåg - drag vagn/lok för att lägga till/ta bort från tåg. Högerklicka på tåg för information. Håll Ctrl nedtryckt för att respektive funktion även ska gälla resten av tåget @@ -3482,7 +3551,7 @@ STR_DEPOT_AUTOREPLACE_SHIP_TOOLTIP :{BLACK}Byt ut a STR_DEPOT_AUTOREPLACE_AIRCRAFT_TOOLTIP :{BLACK}Byt ut alla flygplan i hangaren STR_DEPOT_TRAIN_NEW_VEHICLES_BUTTON :{BLACK}Nytt fordon -STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_BUTTON :{BLACK}Nytt Fordon +STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_BUTTON :{BLACK}Nytt fordon STR_DEPOT_SHIP_NEW_VEHICLES_BUTTON :{BLACK}Nytt skepp STR_DEPOT_AIRCRAFT_NEW_VEHICLES_BUTTON :{BLACK}Nytt flygplan @@ -3502,14 +3571,14 @@ STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}Köper e STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Köper en kopia av ett flygplan. Tryck på den här knappen och sedan på ett flygplan i eller utanför hangaren. Ctrl+klick gör så att de delar order. Shift+klick visar kostnad utan att köpa STR_DEPOT_TRAIN_LOCATION_TOOLTIP :{BLACK}Centrera huvudvyn ovanför depån. Ctrl+klick öppnar en ny vy över depåns läge -STR_DEPOT_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}Centrera huvudvyn ovanför bussgaraget. Ctrl+klick öppnar en ny vy över bussgaragets läge +STR_DEPOT_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}Centrera huvudvyn ovanför vägfordonsdepån. Ctrl+klick öppnar en ny vy över vägfordonsdepåns läge STR_DEPOT_SHIP_LOCATION_TOOLTIP :{BLACK}Centrera huvudvyn ovanför skeppdepån. Ctrl+klick öppnar en ny vy över skeppdepåns läge STR_DEPOT_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Centrera huvudvyn ovanför hangaren. Ctrl+klick öppnar en ny vy över hangarens läge -STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TOOLTIP :{BLACK}Ge en lista av alla tåg som har denna depå i dess körschema -STR_DEPOT_VEHICLE_ORDER_LIST_ROAD_VEHICLE_TOOLTIP :{BLACK}Ge en lista av alla fordon som har denna depå i dess körschema -STR_DEPOT_VEHICLE_ORDER_LIST_SHIP_TOOLTIP :{BLACK}Ge en lista av alla fartyg som har denna depå i dess körschema -STR_DEPOT_VEHICLE_ORDER_LIST_AIRCRAFT_TOOLTIP :{BLACK}Ge en lista av alla flygplan som har denna flygplats-hangar i dess körschema +STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TOOLTIP :{BLACK}Visa en lista med alla tåg som har denna depå i sitt körschema +STR_DEPOT_VEHICLE_ORDER_LIST_ROAD_VEHICLE_TOOLTIP :{BLACK}Visa en lista med alla vägfordon som har denna depå i sitt körschema +STR_DEPOT_VEHICLE_ORDER_LIST_SHIP_TOOLTIP :{BLACK}Visa en lista med alla fartyg som har denna depå i sitt körschema +STR_DEPOT_VEHICLE_ORDER_LIST_AIRCRAFT_TOOLTIP :{BLACK}Visa en lista med alla flygplan som har en hangar på denna flygplats i sitt körschema STR_DEPOT_MASS_STOP_DEPOT_TRAIN_TOOLTIP :{BLACK}Klicka för att stanna alla tåg i depån STR_DEPOT_MASS_STOP_DEPOT_ROAD_VEHICLE_TOOLTIP :{BLACK}Klicka för att stanna alla fordon i depån @@ -3519,7 +3588,7 @@ STR_DEPOT_MASS_STOP_HANGAR_TOOLTIP :{BLACK}Klicka f STR_DEPOT_MASS_START_DEPOT_TRAIN_TOOLTIP :{BLACK}Klicka för att starta alla tåg i depån STR_DEPOT_MASS_START_DEPOT_ROAD_VEHICLE_TOOLTIP :{BLACK}Klicka för att starta alla fordon i depån STR_DEPOT_MASS_START_DEPOT_SHIP_TOOLTIP :{BLACK}Klicka för att starta alla skepp i depån -STR_DEPOT_MASS_START_HANGAR_TOOLTIP :{BLACK}Klicka för att starta alla skepp i depån +STR_DEPOT_MASS_START_HANGAR_TOOLTIP :{BLACK}Klicka för att starta alla flygplan i hangaren STR_DEPOT_SELL_CONFIRMATION_TEXT :{YELLOW}Du är på väg att sälja alla fordon i depån. Är du säker? @@ -3590,9 +3659,9 @@ STR_VEHICLE_VIEW_SHIP_LOCATION_TOOLTIP :{BLACK}Centrera STR_VEHICLE_VIEW_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Centrera huvudvyn ovanför flygplanet. Ctrl+klick följer flygplanet i huvudvyn STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}Skicka tåg till depå. Ctrl+klick skickar tåget enbart på service -STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}Skicka fordon till depå. CTRL + klick servar endast -STR_VEHICLE_VIEW_SHIP_SEND_TO_DEPOT_TOOLTIP :{BLACK}Skicka skepp till depå. CTRL + klick servar endast -STR_VEHICLE_VIEW_AIRCRAFT_SEND_TO_DEPOT_TOOLTIP :{BLACK}Skicka flygplan till hangar. CTRL + klick servar endast +STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}Skicka fordon till depå. Ctrl+klick servar endast +STR_VEHICLE_VIEW_SHIP_SEND_TO_DEPOT_TOOLTIP :{BLACK}Skicka skepp till depå. Ctrl+klick servar endast +STR_VEHICLE_VIEW_AIRCRAFT_SEND_TO_DEPOT_TOOLTIP :{BLACK}Skicka flygplan till hangar. Ctrl+klick servar endast STR_VEHICLE_VIEW_CLONE_TRAIN_INFO :{BLACK}Köper en kopia av tåget inklusive alla vagnar. Ctrl+klick gör så att de delar order. Shift+klick visar kostnad utan att köpa STR_VEHICLE_VIEW_CLONE_ROAD_VEHICLE_INFO :{BLACK}Köper en kopia av fordonet. Ctrl+klick gör så att de delar order. Shift+klick visar kostnad utan att köpa @@ -3670,7 +3739,7 @@ STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Vikt: {L STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Vinst detta år: {LTBLUE}{CURRENCY_LONG} (förra året: {CURRENCY_LONG}) STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS :{BLACK}Tillförlitlighet: {LTBLUE}{COMMA}% {BLACK}Motorstopp sedan senaste servicen: {LTBLUE}{COMMA} -STR_VEHICLE_INFO_BUILT_VALUE :{LTBLUE}{ENGINE} {BLACK}Bygt: {LTBLUE}{NUM}{BLACK} Värde: {LTBLUE}{CURRENCY_LONG} +STR_VEHICLE_INFO_BUILT_VALUE :{LTBLUE}{ENGINE} {BLACK}Byggt: {LTBLUE}{NUM}{BLACK} Värde: {LTBLUE}{CURRENCY_LONG} STR_VEHICLE_INFO_NO_CAPACITY :{BLACK}Kapacitet: {LTBLUE}Ingen{STRING} STR_VEHICLE_INFO_CAPACITY :{BLACK}Kapacitet: {LTBLUE}{CARGO_LONG}{3:STRING} STR_VEHICLE_INFO_CAPACITY_MULT :{BLACK}Kapacitet: {LTBLUE}{CARGO_LONG}{3:STRING} (x{4:NUM}) @@ -3711,7 +3780,7 @@ STR_VEHICLE_DETAIL_TAB_INFORMATION :{BLACK}Informat STR_VEHICLE_DETAILS_TRAIN_INFORMATION_TOOLTIP :{BLACK}Visa detaljer för tågfordon STR_VEHICLE_DETAIL_TAB_CAPACITIES :{BLACK}Kapaciteter STR_VEHICLE_DETAILS_TRAIN_CAPACITIES_TOOLTIP :{BLACK}Visa kapaciteter för varje fordon -STR_VEHICLE_DETAIL_TAB_TOTAL_CARGO :{BLACK}Gods Totalt +STR_VEHICLE_DETAIL_TAB_TOTAL_CARGO :{BLACK}Gods totalt STR_VEHICLE_DETAILS_TRAIN_TOTAL_CARGO_TOOLTIP :{BLACK}Visa tågets totala kapacitet, separera för typ av gods STR_VEHICLE_DETAILS_TRAIN_ARTICULATED_RV_CAPACITY :{BLACK}Kapacitet: {LTBLUE} @@ -3775,7 +3844,7 @@ STR_ORDER_DROP_NO_UNLOADING :Ej avlastning STR_ORDER_TOOLTIP_UNLOAD :{BLACK}Ändra avlastningsbeteende för markerad order STR_ORDER_REFIT :{BLACK}Anpassa -STR_ORDER_REFIT_TOOLTIP :{BLACK}Välj vilken godstyp anpassningen ska göras i denna order. Ctrl-klick för att ta bort anpassningsordern +STR_ORDER_REFIT_TOOLTIP :{BLACK}Välj vilken godstyp anpassningen ska göras till i denna order. Ctrl-klick för att ta bort anpassningsordern STR_ORDER_REFIT_AUTO :{BLACK}Auto-anpassning vid station STR_ORDER_REFIT_AUTO_TOOLTIP :{BLACK}Välj vilket lasttyp att auto-anpassa till i den här ordningen. Ctrl+klicka för att ta bort anpassningsinstruktionen. Auto-anpassning vid stationer kommer enbart att utföras om fordonet tillåter det STR_ORDER_DROP_REFIT_AUTO :Fast lasttyp @@ -3787,7 +3856,7 @@ STR_ORDER_DROP_SERVICE_DEPOT :Service vid beh STR_ORDER_DROP_HALT_DEPOT :Stanna STR_ORDER_SERVICE_TOOLTIP :{BLACK}Skippa den här ordern om service ej behövs -STR_ORDER_CONDITIONAL_VARIABLE_TOOLTIP :{BLACK}Fordonsdata att basera hoppning på +STR_ORDER_CONDITIONAL_VARIABLE_TOOLTIP :{BLACK}Fordonsdata att basera hopp på # Conditional order variables, must follow order of OrderConditionVariable enum STR_ORDER_CONDITIONAL_LOAD_PERCENTAGE :Laddningsprocent @@ -3797,6 +3866,7 @@ STR_ORDER_CONDITIONAL_AGE :Ålder (år) STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :Behöver service STR_ORDER_CONDITIONAL_UNCONDITIONALLY :Alltid STR_ORDER_CONDITIONAL_REMAINING_LIFETIME :Återstående livstid (år) +STR_ORDER_CONDITIONAL_MAX_RELIABILITY :Maximal tillförlitlighet STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP :{BLACK}Hur man jämför fordonsdata med givet värde STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS :samma som @@ -3820,7 +3890,7 @@ STR_ORDERS_DELETE_ALL_TOOLTIP :{BLACK}Ta bort STR_ORDERS_STOP_SHARING_BUTTON :{BLACK}Sluta dela STR_ORDERS_STOP_SHARING_TOOLTIP :{BLACK}Sluta dela orderlistan. Ctrl+Klick tar även bort alla order för det här fordonet -STR_ORDERS_GO_TO_BUTTON :{BLACK}Åk Till +STR_ORDERS_GO_TO_BUTTON :{BLACK}Åk till STR_ORDER_GO_TO_NEAREST_DEPOT :Åk till närmsta depå STR_ORDER_GO_TO_NEAREST_HANGAR :Åk till närmsta hangar STR_ORDER_CONDITIONAL :Villkorat order-hopp @@ -3889,9 +3959,9 @@ STR_ORDER_STOP_LOCATION_FAR_END :[slutet] STR_ORDER_OUT_OF_RANGE :{RED} (Nästa destination är utanför räckvidden) -STR_ORDER_CONDITIONAL_UNCONDITIONAL :Skippa till order {COMMA} -STR_ORDER_CONDITIONAL_NUM :Skippa till order {COMMA} när {STRING} {STRING} {COMMA} -STR_ORDER_CONDITIONAL_TRUE_FALSE :Skippa till order {COMMA} när {STRING} {STRING} +STR_ORDER_CONDITIONAL_UNCONDITIONAL :Hoppa till order {COMMA} +STR_ORDER_CONDITIONAL_NUM :Hoppa till order {COMMA} när {STRING} {STRING} {COMMA} +STR_ORDER_CONDITIONAL_TRUE_FALSE :Hoppa till order {COMMA} när {STRING} {STRING} STR_INVALID_ORDER :{RED} (Ogiltig order) @@ -3915,7 +3985,7 @@ STR_TIMETABLE_AND_TRAVEL_FOR_ESTIMATED :(resor för {ST STR_TIMETABLE_STAY_FOR :och stanna i {STRING} STR_TIMETABLE_AND_TRAVEL_FOR :och res i {STRING} STR_TIMETABLE_DAYS :{COMMA}{NBSP}dag{P "" ar} -STR_TIMETABLE_TICKS :{COMMA}{NBSP}tick{P "" s} +STR_TIMETABLE_TICKS :{COMMA}{NBSP}tick STR_TIMETABLE_TOTAL_TIME :{BLACK}Den här tidtabellen kommer ta {STRING} att slutföra STR_TIMETABLE_TOTAL_TIME_INCOMPLETE :{BLACK}Denna tidtabell kommer att ta åtminstonde {STRING} att slutföra (allt är inte inlagt i en tidtabell) @@ -3929,7 +3999,7 @@ STR_TIMETABLE_STATUS_START_AT :{BLACK}Den här STR_TIMETABLE_STARTING_DATE :{BLACK}Startdatum STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK}Välj ett datum som startpunkt för den här tidtabellen. Om tidtabellen är fullt tidssatt så innebär Ctrl+klick att startpunkten sätts för denna tidtabell och att startpunkten för övriga fordon som delar dessa order fördelas ut jämt baserat på deras relativa ordning -STR_TIMETABLE_CHANGE_TIME :{BLACK}Ändra Tid +STR_TIMETABLE_CHANGE_TIME :{BLACK}Ändra tid STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Ändra hur lång tid den markerade ordern bör ta STR_TIMETABLE_CLEAR_TIME :{BLACK}Rensa tid @@ -3985,7 +4055,7 @@ STR_AI_GAME_SCRIPT :{BLACK}Spelskri STR_AI_GAME_SCRIPT_TOOLTIP :{BLACK}Visa debug-utskrifter för spelskript STR_ERROR_AI_NO_AI_FOUND :Ingen passande datorspelare hittades.{}Denna datorspelare är en test-datorspelare och kommer inte göra någonting.{}Du kan ladda ner nya datorspelare genom spelets 'Online-innehåll'-system -STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Ett av scripten som körs har krachat. Vänligen raportera detta till datorspelarens skapare med en skärmdump på förstret 'Felsökning av datorspelare / spelskript' +STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Ett av skripten som körs har kraschat. Vänligen rapportera detta till datorspelarens skapare med en skärmdump av förstret 'Felsökning av datorspelare / spelskript' STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}Felsökning av datorspelare / spelskript är bara tillgänglig för servern # AI configuration window @@ -4222,7 +4292,6 @@ STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}För må STR_ERROR_TOO_MANY_STATION_SPECS :{WHITE}För många delar på järnvägsstationen STR_ERROR_TOO_MANY_BUS_STOPS :{WHITE}För många busshållplatser STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}För många lastbryggor -STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}För nära en annan station/hållplats STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}För nära en annan hamn STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}För nära en annan flygplats STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Kan inte byta namn på station... @@ -4230,6 +4299,7 @@ STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... dett STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... vägen pekar i fel riktning STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... genomfartshållplatser kan inte ha gatuhörn STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... genomfartshållplatser kan inte ha korsningar +STR_ERROR_DRIVE_THROUGH_ON_ONEWAY_ROAD :{WHITE}... vägen är enkelriktad eller blockerad # Station destruction related errors STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Kan ej ta bort del av station... @@ -4264,7 +4334,7 @@ STR_ERROR_BUOY_IS_IN_USE :{WHITE}... boje # Depot related errors STR_ERROR_CAN_T_BUILD_TRAIN_DEPOT :{WHITE}Kan inte bygga depå här... -STR_ERROR_CAN_T_BUILD_ROAD_DEPOT :{WHITE}Kan inte bygga bussgarage här... +STR_ERROR_CAN_T_BUILD_ROAD_DEPOT :{WHITE}Kan inte bygga vägfordonsdepå här... STR_ERROR_CAN_T_BUILD_TRAM_DEPOT :{WHITE}Kan inte bygga spårvagnsdepå här... STR_ERROR_CAN_T_BUILD_SHIP_DEPOT :{WHITE}Kan inte bygga skeppsdepå här... @@ -4474,13 +4544,15 @@ STR_ERROR_CAN_T_DELETE_SIGN :{WHITE}Kan inte STR_DESKTOP_SHORTCUT_COMMENT :Ett simuleringsspel baserat på Transport Tycoon Deluxe # Translatable descriptions in media/baseset/*.ob* files -STR_BASEGRAPHICS_DOS_DESCRIPTION :Originalgrafiken från Transport Tycoon Deluxe, DOS-utgåvan. -STR_BASEGRAPHICS_DOS_DE_DESCRIPTION :Originalgrafiken från Transport Tycoon Deluxe, DOS-utgåvan (tyska). -STR_BASEGRAPHICS_WIN_DESCRIPTION :Originalgrafiken från Transport Tycoon Deluxe, Windows-utgåvan. -STR_BASESOUNDS_DOS_DESCRIPTION :Originalljuden från Transport Tycoon Deluxe, DOS-utgåvan. -STR_BASESOUNDS_WIN_DESCRIPTION :Originalljuden från Transport Tycoon Deluxe, Windows-utgåvan. +STR_BASEGRAPHICS_DOS_DESCRIPTION :Originalgrafiken från DOS-utgåvan av Transport Tycoon Deluxe. +STR_BASEGRAPHICS_DOS_DE_DESCRIPTION :Originalgrafiken från den tyska DOS-utgåvan av Transport Tycoon Deluxe. +STR_BASEGRAPHICS_WIN_DESCRIPTION :Originalgrafiken från Windows-utgåvan av Transport Tycoon Deluxe. +STR_BASESOUNDS_DOS_DESCRIPTION :Originalljuden från DOS-utgåvan av Transport Tycoon Deluxe. +STR_BASESOUNDS_WIN_DESCRIPTION :Originalljuden från Windows-utgåvan av Transport Tycoon Deluxe. STR_BASESOUNDS_NONE_DESCRIPTION :Ett ljudpaket utan några ljud. -STR_BASEMUSIC_WIN_DESCRIPTION :Originalmusiken från Transport Tycoon Deluxe, Windows-utgåvan. +STR_BASEMUSIC_WIN_DESCRIPTION :Originalmusiken från Windows-utgåvan av Transport Tycoon Deluxe. +STR_BASEMUSIC_DOS_DESCRIPTION :Originalmusiken från DOS-utgåvan av Transport Tycoon Deluxe. +STR_BASEMUSIC_TTO_DESCRIPTION :Originalmusiken från DOS-utgåvan av Transport Tycoon (Original/World Editor). STR_BASEMUSIC_NONE_DESCRIPTION :Ett musikpaket utan någon musik. ##id 0x2000 @@ -4498,11 +4570,11 @@ STR_TOWN_BUILDING_NAME_PARK_1 :Park STR_TOWN_BUILDING_NAME_OFFICE_BLOCK_2 :Kontorslokaler STR_TOWN_BUILDING_NAME_SHOPS_AND_OFFICES_1 :Affärer och kontor STR_TOWN_BUILDING_NAME_MODERN_OFFICE_BUILDING_1 :Modern kontorsbyggnad -STR_TOWN_BUILDING_NAME_WAREHOUSE_1 :Varuhus +STR_TOWN_BUILDING_NAME_WAREHOUSE_1 :Lagerbyggnad STR_TOWN_BUILDING_NAME_OFFICE_BLOCK_3 :Kontorsbyggnad STR_TOWN_BUILDING_NAME_STADIUM_1 :Arena STR_TOWN_BUILDING_NAME_OLD_HOUSES_1 :Gamla hus -STR_TOWN_BUILDING_NAME_COTTAGES_1 :Stuga +STR_TOWN_BUILDING_NAME_COTTAGES_1 :Stugor STR_TOWN_BUILDING_NAME_HOUSES_1 :Hus STR_TOWN_BUILDING_NAME_FLATS_1 :Lägenheter STR_TOWN_BUILDING_NAME_TALL_OFFICE_BLOCK_2 :Hög kontorsbyggnad @@ -4516,7 +4588,7 @@ STR_TOWN_BUILDING_NAME_CINEMA_1 :Biograf STR_TOWN_BUILDING_NAME_SHOPPING_MALL_1 :Shoppingcenter STR_TOWN_BUILDING_NAME_IGLOO_1 :Igloo STR_TOWN_BUILDING_NAME_TEPEES_1 :Kåtor -STR_TOWN_BUILDING_NAME_TEAPOT_HOUSE_1 :Tekanne-Hus +STR_TOWN_BUILDING_NAME_TEAPOT_HOUSE_1 :Tekanne-hus STR_TOWN_BUILDING_NAME_PIGGY_BANK_1 :Spargris ##id 0x4800 @@ -4574,29 +4646,29 @@ STR_SV_STNAME_NORTH :Norra {STRING} STR_SV_STNAME_SOUTH :Södra {STRING} STR_SV_STNAME_EAST :Östra {STRING} STR_SV_STNAME_WEST :Västra {STRING} -STR_SV_STNAME_CENTRAL :{STRING} Centralstation -STR_SV_STNAME_TRANSFER :{STRING} Övergång +STR_SV_STNAME_CENTRAL :{STRING} centralstation +STR_SV_STNAME_TRANSFER :{STRING} övergång STR_SV_STNAME_HALT :{STRING} hållplats -STR_SV_STNAME_VALLEY :{STRING} Dal +STR_SV_STNAME_VALLEY :{STRING} dal STR_SV_STNAME_HEIGHTS :{STRING} Höjder -STR_SV_STNAME_WOODS :{STRING} Skog -STR_SV_STNAME_LAKESIDE :{STRING} Sjöstrand +STR_SV_STNAME_WOODS :{STRING} skog +STR_SV_STNAME_LAKESIDE :{STRING} sjöstrand STR_SV_STNAME_EXCHANGE :{STRING} Växel -STR_SV_STNAME_AIRPORT :{STRING} Flygplats -STR_SV_STNAME_OILFIELD :{STRING} Oljefält -STR_SV_STNAME_MINES :{STRING} Gruva -STR_SV_STNAME_DOCKS :{STRING} Kaj +STR_SV_STNAME_AIRPORT :{STRING} flygplats +STR_SV_STNAME_OILFIELD :{STRING} oljefält +STR_SV_STNAME_MINES :{STRING} gruva +STR_SV_STNAME_DOCKS :{STRING} hamn STR_SV_STNAME_BUOY :{STRING} STR_SV_STNAME_WAYPOINT :{STRING} ##id 0x6020 -STR_SV_STNAME_ANNEXE :{STRING} Tillbyggnad -STR_SV_STNAME_SIDINGS :{STRING} Förort -STR_SV_STNAME_BRANCH :{STRING} Förgrening +STR_SV_STNAME_ANNEXE :{STRING} tillbyggnad +STR_SV_STNAME_SIDINGS :{STRING} förort +STR_SV_STNAME_BRANCH :{STRING} förgrening STR_SV_STNAME_UPPER :Övre {STRING} STR_SV_STNAME_LOWER :Nedre {STRING} -STR_SV_STNAME_HELIPORT :{STRING} Helikopterplats -STR_SV_STNAME_FOREST :{STRING} Skog -STR_SV_STNAME_FALLBACK :{STRING} Station #{NUM} +STR_SV_STNAME_HELIPORT :{STRING} helikopterplats +STR_SV_STNAME_FOREST :{STRING} skog +STR_SV_STNAME_FALLBACK :{STRING} station #{NUM} ############ end of savegame specific region! ##id 0x8000 @@ -4875,8 +4947,8 @@ STR_FORMAT_WAYPOINT_NAME_SERIAL :Riktmärke {TOW STR_FORMAT_DEPOT_NAME_TRAIN :{TOWN} Järnvägsdepå STR_FORMAT_DEPOT_NAME_TRAIN_SERIAL :{TOWN} Järnvägsterminal #{COMMA} -STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE :{TOWN} Vägfordonsdepå -STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE_SERIAL :{TOWN} Vägfordons terminal #{COMMA} +STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE :{TOWN} vägfordonsdepå +STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE_SERIAL :{TOWN} vägfordonsdepå #{COMMA} STR_FORMAT_DEPOT_NAME_SHIP :{TOWN} Hamnterminal STR_FORMAT_DEPOT_NAME_SHIP_SERIAL :{TOWN} Hamnterminal#{COMMA} STR_FORMAT_DEPOT_NAME_AIRCRAFT :{STATION} Hangar diff --git a/src/lang/tamil.txt b/src/lang/tamil.txt index 9c623a3619..ae2767d7f7 100644 --- a/src/lang/tamil.txt +++ b/src/lang/tamil.txt @@ -946,6 +946,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :சராசர STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :இரண்டு மடங்கு STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :நான்கு மடங்கு + + STR_GAME_OPTIONS_BASE_GRF :{BLACK}அடிப்படை அசைவூட்டம் STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}பயன்படுத்தப்போகும் அடிப்படை அசைவூட்டத்தினை தேர்ந்தெடுக்கவும் STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} இல்லாத/பிழையான கோப்பு{P "" கள்} @@ -1173,6 +1175,7 @@ STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :வழிசெ STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}வாகனங்கள் இருக்கும் பொது இந்த அமைப்பினை மாற்ற இயலாது STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :கட்டட பராமரிப்பு: {STRING} + STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :விமான நிலையங்கள் என்றும் காலாவதியாகாது: {STRING} STR_CONFIG_SETTING_WARN_LOST_VEHICLE :வாகனம் தொலைந்தால் எச்சரிக்கை செய்: {STRING} @@ -1465,7 +1468,6 @@ STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}சர STR_CONFIG_SETTING_AI :{ORANGE}போட்டியாளர்கள் STR_CONFIG_SETTING_AI_NPC :{ORANGE}கணினி வீரர்கள் -STR_CONFIG_SETTING_PATHFINDER_OPF :அசல் STR_CONFIG_SETTING_PATHFINDER_NPF :NPF STR_CONFIG_SETTING_PATHFINDER_YAPF_RECOMMENDED :YAPF {BLUE}(பரிந்துரைக்கப்பட்டது) @@ -1534,13 +1536,9 @@ STR_QUIT_NO :{BLACK}இல # Supported OSes STR_OSNAME_WINDOWS :Windows -STR_OSNAME_DOS :DOS STR_OSNAME_UNIX :Unix STR_OSNAME_OSX :OS{NBSP}X -STR_OSNAME_BEOS :BeOS STR_OSNAME_HAIKU :Haiku -STR_OSNAME_MORPHOS :MorphOS -STR_OSNAME_AMIGAOS :AmigaOS STR_OSNAME_OS2 :OS/2 STR_OSNAME_SUNOS :SunOS @@ -1567,7 +1565,6 @@ STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}நட STR_CHEAT_SETUP_PROD :{LTBLUE}தயாரிப்பு மதிப்புகளை மாற்ற முடியும்: {ORANGE}{STRING} # Livery window -STR_LIVERY_CAPTION :{WHITE}புதிய நிற கோட்பாடு STR_LIVERY_GENERAL_TOOLTIP :{BLACK}பொதுவான நிற கோட்பாடுகளைக் காட்டவும் STR_LIVERY_TRAIN_TOOLTIP :{BLACK}இரயில் நிற கோட்பாடுகளைக் காட்டவும் @@ -1811,9 +1808,9 @@ STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}சர STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}நிற்வனம் காக்கப்பட்டுள்ளது. கடவுச்சொல்லினை இடவும் # Network company list added strings -STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}விளையாடுவோர் பட்டியல் -STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}கவனி -STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}புதிய நிறுவனம் +STR_NETWORK_COMPANY_LIST_CLIENT_LIST :விளையாடுவோர் பட்டியல் +STR_NETWORK_COMPANY_LIST_SPECTATE :கவனி +STR_NETWORK_COMPANY_LIST_NEW_COMPANY :புதிய நிறுவனம் # Network client list STR_NETWORK_CLIENTLIST_KICK :உதை @@ -1828,7 +1825,6 @@ STR_NETWORK_CLIENT :Client STR_NETWORK_SPECTATORS :கவனிப்பவர்கள் STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}கொடுக்கப்படும் பணத்தின் அளவினை இடவும் -STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}பார்வையாளர் # Network set password STR_COMPANY_PASSWORD_CANCEL :{BLACK}கடவுச்சொல்லினை நினைவில் வைத்திருக்காதே @@ -2374,7 +2370,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :நிறுவ STR_ABOUT_OPENTTD :{WHITE}OpenTTD-ஐ பற்றி STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}அசல் உரிமைகள் {COPYRIGHT} 1995 கிறிஸ் சாயர், எல்லா உரிமைகளும் பதிவுசெய்யப்பட்டது STR_ABOUT_VERSION :{BLACK}OpenTTD பதிப்பு {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 OpenTTD குழுமம் +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2019 OpenTTD குழுமம் # Framerate display window ############ Leave those lines in this order!! @@ -2907,18 +2903,8 @@ STR_INDUSTRY_VIEW_TRANSPORTED :{YELLOW}{CARGO_ STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}தயாரிப்பு அளவு: {YELLOW}{COMMA}% STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}தொழிற்சாலை உடனடியாக மூடப்படும் என்று அறிவிக்கப்பட்டுள்ளது! -############ range for requires starts -STR_INDUSTRY_VIEW_REQUIRES_CARGO :{BLACK}தேவைப்படுகிறது: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}தேவைப்படுகிறது: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}தேவைப்படுகிறது: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} -############ range for requires ends -############ range for produces starts -STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}தயாரிப்பு: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}தயாரிக்கிறது: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -############ range for produces ends - STR_CONFIG_GAME_PRODUCTION :{WHITE}தயாரிப்பினை மாற்றவும் (8 இன் பெருக்கங்கள், 2040 வரை) STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}தயாரிப்பு அளவினை மாற்றவும் (சதவிகிதம், 800% வரை) @@ -2966,6 +2952,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :குழுவ STR_GROUP_DEFAULT_SHIPS :குழுவில் இல்லாத கப்பல்கள் STR_GROUP_DEFAULT_AIRCRAFTS :குழுவில் இல்லாத விமானம் + STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}குழுக்கள் - குழுவில் உள்ள அனைத்து வாகனங்களினை பார்க்க அக்குழுவினை சொடுக்கவும் STR_GROUP_CREATE_TOOLTIP :{BLACK}ஓர் குழுவினை உருவாக்க சொடுக்கவும் STR_GROUP_DELETE_TOOLTIP :{BLACK}தேர்ந்தெடுக்கப்பட்ட குழுவின் பெயரினை நீக்கவும் @@ -3020,11 +3007,13 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}வா STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}கப்பலை வாங்கு STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}விமானத்தை வாங்கு + STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}காட்டப்படும் இரயில் வாகனத்தை வாங்கவும். Shift+Click செய்தால் வாங்கும்போது ஆகும் மதிப்பிடப்பட்டச் செலவுகளைக் காட்டு STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}காட்டப்படும் சாலை வாகனத்தை வாங்கவும். Shift+Click செய்தால் வாங்கும்போது ஆகும் மதிப்பிடப்பட்டச் செலவுகளைக் காட்டும் STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}காட்டப்படும் கப்பலை வாங்கவும். Shift+Click செய்தால் வாங்கும்போது ஆகும் மதிப்பிடப்பட்டச் செலவுகளைக் காட்டும் STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}காட்டப்படும் விமானத்தை வாங்கவும். Shift+Click செய்தால் வாங்கும்போது ஆகும் மதிப்பிடப்பட்டச் செலவுகளைக் காட்டும் + STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}பெயரிடு STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}பெயரிடு STR_BUY_VEHICLE_SHIP_RENAME_BUTTON :{BLACK}பெயரிடு @@ -3757,7 +3746,6 @@ STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}மி STR_ERROR_TOO_MANY_STATION_SPECS :{WHITE}மிக அதிகமான இரயில்வே நிலைய பாகங்கள் STR_ERROR_TOO_MANY_BUS_STOPS :{WHITE}மிக அதிகமான பேருந்து நிறுத்தங்கள் STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}மிக அதிகமான லாரி நிலையங்கள் -STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}மற்றொரு நிலையத்திற்கு மிக அருகில் உள்ளது STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}மற்றொரு துறைமுகத்திற்கு மிக அருகில் உள்ளது STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}மற்றொரு விமான நிலையத்தின் அருகாமையில் உள்ளது STR_ERROR_CAN_T_RENAME_STATION :{WHITE}நிறுத்தத்தின் பெயரை மாற்ற இயலாது... diff --git a/src/lang/thai.txt b/src/lang/thai.txt index 7bb1e09c72..209a2db326 100644 --- a/src/lang/thai.txt +++ b/src/lang/thai.txt @@ -971,6 +971,8 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :อื่นๆ STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}ขนาดของแผงควบคุม + + STR_GAME_OPTIONS_BASE_GRF :{BLACK}ตั้งค่า Graphic พื้นฐาน STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}เลือกและตั้งค่าฐานกราฟิกที่จะใช้ STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} ไฟล์สูญหายหรือไม่สมบูรณ์ @@ -1228,6 +1230,7 @@ STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}ไม STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :ค่าบำรุงรักษาโครงสร้างพื้นฐาน: {STRING} STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :เมื่อเปิดใช้งาน สาธารณูประโภคที่สร้างโดยบริษัทจะมีค่าบำรุงรักษา ยิ่งเครือข่ายยิ่งมากจะยิ่งเสียค่าใช้จ่ายมากขึ้น + STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :ท่าอากาศยานไม่มีวันหมดอายุ: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :เปิดใช้งานสิ่งนี้ จะทำให้สามารถสร้างท่าอากาศยานแบบเก่าๆได้แม้เวลาจะผ่านไปนานแล้วก็ตาม @@ -1632,7 +1635,6 @@ STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}กา STR_CONFIG_SETTING_AI :{ORANGE}คู่แข่ง STR_CONFIG_SETTING_AI_NPC :{ORANGE}ผู้เล่นคอมพิวเตอร์ -STR_CONFIG_SETTING_PATHFINDER_OPF :ดั้งเดิม STR_CONFIG_SETTING_PATHFINDER_NPF :NPF STR_CONFIG_SETTING_PATHFINDER_YAPF_RECOMMENDED :YAPF {BLUE}(แนะนำ) @@ -1715,13 +1717,9 @@ STR_QUIT_NO :{BLACK}ไม # Supported OSes STR_OSNAME_WINDOWS :Windows -STR_OSNAME_DOS :DOS STR_OSNAME_UNIX :Unix STR_OSNAME_OSX :OS{NBSP}X -STR_OSNAME_BEOS :BeOS STR_OSNAME_HAIKU :ระบบปฏิบัติการ Haiku -STR_OSNAME_MORPHOS :MorphOS -STR_OSNAME_AMIGAOS :AmigaOS STR_OSNAME_OS2 :OS/2 STR_OSNAME_SUNOS :SunOS @@ -1748,7 +1746,6 @@ STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}เป STR_CHEAT_SETUP_PROD :{LTBLUE}เปิดใช้งานการแก้ไขปริมาณผลผลิต: {ORANGE}{STRING} # Livery window -STR_LIVERY_CAPTION :{WHITE}สร้างแบบสีใหม่ STR_LIVERY_GENERAL_TOOLTIP :{BLACK}แสดงแบบสีทั่วไป STR_LIVERY_TRAIN_TOOLTIP :{BLACK}แสดงแบบสีรถไฟ @@ -2010,9 +2007,9 @@ STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}เซ STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}บริษัทมีการป้องกัน. กรุณากรอกพาสเวิร์ด # Network company list added strings -STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}รายการลูกข่าย -STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}ผู้ชม -STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}บริษัทใหม่ +STR_NETWORK_COMPANY_LIST_CLIENT_LIST :รายการลูกข่าย +STR_NETWORK_COMPANY_LIST_SPECTATE :ผู้ชม +STR_NETWORK_COMPANY_LIST_NEW_COMPANY :บริษัทใหม่ # Network client list STR_NETWORK_CLIENTLIST_KICK :เตะ @@ -2027,7 +2024,6 @@ STR_NETWORK_CLIENT :ลูกข่ STR_NETWORK_SPECTATORS :ผู้ชม STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}กรอกจำนวนเงินที่ต้องการจะให้ -STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}ผู้สังเกตุการณ์ # Network set password STR_COMPANY_PASSWORD_CANCEL :{BLACK}ไม่ทำการเก็บพาสเวิร์ดที่กรอกไว้แล้ว @@ -2628,7 +2624,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :บริษั STR_ABOUT_OPENTTD :{WHITE}เกี่ยวกับ OpenTTD STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}ลิขสิทธิ์เดิม {COPYRIGHT} ค.ศ.1995 ของ Chris Sawyer, สงวนลิขสิทธิ์ STR_ABOUT_VERSION :{BLACK}OpenTTD รุ่นที่ {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}ลิขสิทธิ์ OpenTTD {COPYRIGHT}2002-2018 ของ The OpenTTD team +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}ลิขสิทธิ์ OpenTTD {COPYRIGHT}2002-2019 ของ The OpenTTD team # Framerate display window ############ Leave those lines in this order!! @@ -3216,18 +3212,8 @@ STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}กด STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}ระดับการผลิต: {YELLOW}{COMMA}% STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}อุตสาหกรรมนี้ได้มีการประกาศปิดตัวลงอย่างเป็นทางการ! -############ range for requires starts -STR_INDUSTRY_VIEW_REQUIRES_CARGO :{BLACK}มีความต้องการ: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}มีความต้องการ: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}มีความต้องการ: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} -############ range for requires ends -############ range for produces starts -STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}ผลผลิต: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}ผลผลิต: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -############ range for produces ends - STR_CONFIG_GAME_PRODUCTION :{WHITE}ปรับเปลี่ยนปริมาณผลผลิต (ระหว่าง 8 ถึง 2040) STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}เปลี่ยนระดับการผลิต (เปอร์เซ็นต์เพิ่มมากสุดถึง 800%) @@ -3276,6 +3262,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :พาหนะ STR_GROUP_DEFAULT_SHIPS :พาหนะที่ไม่ได้จัดกลุ่ม STR_GROUP_DEFAULT_AIRCRAFTS :พาหนะที่ไม่ได้จัดกลุ่ม + STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}กลุ่ม - คลิ๊กที่กลุ่มเพื่อดูรายการยานพาหนะในกลุ่ม STR_GROUP_CREATE_TOOLTIP :{BLACK}กดเพื่อสร้างกลุ่ม STR_GROUP_DELETE_TOOLTIP :{BLACK}ลบกลุ่มที่เลือก @@ -3331,11 +3318,13 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}ซื STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}ซื้อเรือ STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}ซื้อเครื่องบิน + STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}ซื้อรถไฟที่เลือกไว้ เมื่อกด Shift+คลิกเมาส์ จะแสดงมูลค่าโดยประมาณโดยไม่ทำการซื้อ STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}ซื้อรถที่เลือกไว้ เมื่อกด Shift+คลิกเมาส์ จะแสดงมูลค่าโดยประมาณโดยไม่ทำการซื้อ STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}ซื้อเรือที่เลือกไว้ เมื่อกด Shift+คลิกเมาส์ จะแสดงมูลค่าโดยประมาณโดยไม่ทำการซื้อ STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}ซื้อเครื่องบินที่เลือกไว้ เมื่อกด Shift+คลิกเมาส์ จะแสดงมูลค่าโดยประมาณโดยไม่ทำการซื้อ + STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}เปลี่ยนชื่อ STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}เปลี่ยนชื่อ STR_BUY_VEHICLE_SHIP_RENAME_BUTTON :{BLACK}เปลี่ยนชื่อ @@ -4116,7 +4105,6 @@ STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}มี STR_ERROR_TOO_MANY_STATION_SPECS :{WHITE}ชิ้นส่วนสถานีมากเกินไป STR_ERROR_TOO_MANY_BUS_STOPS :{WHITE}ป้ายรถเมล์มากเกินไป STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}มีจุดขนถ่ายสินค้ามากเกินไป -STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}ใกล้กับสถานี/จุดขนถ่ายสินค้าอื่นเกินไป STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}ใกล้กับท่าเทียบเรืออื่นมากเกินไป STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}ใกล้กับท่าอากาศยานอื่นมากเกินไป STR_ERROR_CAN_T_RENAME_STATION :{WHITE}ไม่สามารถเปลี่ยนชื่อได้... diff --git a/src/lang/traditional_chinese.txt b/src/lang/traditional_chinese.txt index f72e44e5fe..79da3fe2fc 100644 --- a/src/lang/traditional_chinese.txt +++ b/src/lang/traditional_chinese.txt @@ -984,6 +984,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :正常大小 STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :兩倍大小 STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :四倍大小 + + STR_GAME_OPTIONS_BASE_GRF :{BLACK}基本圖形集 STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}選擇要使用的基本圖形集 STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} 檔案遺失/損毀 @@ -1251,6 +1253,7 @@ STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}當有 STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :基礎建設維護: {STRING} STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :如啟用此選項,基礎建設會產生維護成本。該成本的增長會根據公司基礎建設的規模而加倍增大,因此該設定對大公司的影響比對小公司更大 + STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :機場永不過期:{STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :如啟用此選項,所有機場一經面世,就永遠可以選擇建設 @@ -1681,7 +1684,6 @@ STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}貨物 STR_CONFIG_SETTING_AI :{ORANGE}競爭對手 STR_CONFIG_SETTING_AI_NPC :{ORANGE}電腦玩家 -STR_CONFIG_SETTING_PATHFINDER_OPF :預設 STR_CONFIG_SETTING_PATHFINDER_NPF :NPF STR_CONFIG_SETTING_PATHFINDER_YAPF_RECOMMENDED :YAPF {BLUE}(建議) @@ -1764,13 +1766,9 @@ STR_QUIT_NO :{BLACK}否 # Supported OSes STR_OSNAME_WINDOWS :Windows -STR_OSNAME_DOS :DOS STR_OSNAME_UNIX :Unix STR_OSNAME_OSX :OS{NBSP}X -STR_OSNAME_BEOS :BeOS STR_OSNAME_HAIKU :Haiku -STR_OSNAME_MORPHOS :MorphOS -STR_OSNAME_AMIGAOS :AmigaOS STR_OSNAME_OS2 :OS/2 STR_OSNAME_SUNOS :SunOS @@ -1799,7 +1797,6 @@ STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}變更 STR_CHEAT_SETUP_PROD :{LTBLUE}允許修改產量:{ORANGE}{STRING} # Livery window -STR_LIVERY_CAPTION :{WHITE}新配色 STR_LIVERY_GENERAL_TOOLTIP :{BLACK}顯示通用配色 STR_LIVERY_TRAIN_TOOLTIP :{BLACK}顯示列車配色 @@ -2061,9 +2058,9 @@ STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}伺服 STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}公司受保護,輸入密碼 # Network company list added strings -STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}用戶端清單 -STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}旁觀者 -STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}新公司 +STR_NETWORK_COMPANY_LIST_CLIENT_LIST :用戶端清單 +STR_NETWORK_COMPANY_LIST_SPECTATE :旁觀者 +STR_NETWORK_COMPANY_LIST_NEW_COMPANY :新公司 # Network client list STR_NETWORK_CLIENTLIST_KICK :踢除 @@ -2078,7 +2075,6 @@ STR_NETWORK_CLIENT :用戶端 STR_NETWORK_SPECTATORS :旁觀者 STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}請輸入你要付出多少資金 -STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}旁觀者 # Network set password STR_COMPANY_PASSWORD_CANCEL :{BLACK}不要儲存所輸入的密碼 @@ -2680,7 +2676,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :公司所有土 STR_ABOUT_OPENTTD :{WHITE}關於 OpenTTD STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}原著作權為 {COPYRIGHT} 1995 Chris Sawyer,保留所有權利 STR_ABOUT_VERSION :{BLACK}OpenTTD 版本 {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 OpenTTD 開發小組 +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2019 OpenTTD 開發小組 # Framerate display window ############ Leave those lines in this order!! @@ -3284,18 +3280,8 @@ STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}將工 STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}產出等級:{YELLOW}{COMMA}% STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}該工業已宣佈關閉! -############ range for requires starts -STR_INDUSTRY_VIEW_REQUIRES_CARGO :{BLACK}需要:{YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}需要:{YELLOW}{STRING}{STRING},{STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}需要:{YELLOW}{STRING}{STRING},{STRING}{STRING},{STRING}{STRING} -############ range for requires ends -############ range for produces starts -STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}產出:{YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}產出:{YELLOW}{STRING}{STRING},{STRING}{STRING} -############ range for produces ends - STR_CONFIG_GAME_PRODUCTION :{WHITE}修改產量 (以 8 為倍數增減,最大為 2040) STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}變更產出等級 (百分比,最高可到800%) @@ -3344,6 +3330,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :未分組的車 STR_GROUP_DEFAULT_SHIPS :未分組的船舶 STR_GROUP_DEFAULT_AIRCRAFTS :未分組的飛機 + STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}群組 - 點選群組以顯示其中的運輸工具清單。拖曳群組標籤以排列群組的次序和層級。 STR_GROUP_CREATE_TOOLTIP :{BLACK}點選可建立群組 STR_GROUP_DELETE_TOOLTIP :{BLACK}移除所選群組 @@ -3401,11 +3388,13 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}購買 STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}購買船舶 STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}購買飛機 + STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}購買選定的列車。按住 Shift 點選則只會顯示預估的購買費用 STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}購買選定的車輛。按住 Shift 點選則只會顯示預估的購買費用 STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}購買選定的船舶。按住 Shift 點選則只會顯示預估的購買費用 STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}購買選定的飛機。按住 Shift 點選則只會顯示預估的購買費用 + STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}重新命名 STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}重新命名 STR_BUY_VEHICLE_SHIP_RENAME_BUTTON :{BLACK}重新命名 @@ -4203,7 +4192,6 @@ STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}太多 STR_ERROR_TOO_MANY_STATION_SPECS :{WHITE}太多火車站元件 STR_ERROR_TOO_MANY_BUS_STOPS :{WHITE}太多公車站 STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}太多貨運站 -STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}太接近另一個車站/載貨區 STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}太接近另一個碼頭 STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}太接近另一個機場 STR_ERROR_CAN_T_RENAME_STATION :{WHITE}無法修改車站名稱... diff --git a/src/lang/turkish.txt b/src/lang/turkish.txt index b820385ef9..a9d1002e0f 100644 --- a/src/lang/turkish.txt +++ b/src/lang/turkish.txt @@ -190,6 +190,8 @@ STR_COLOUR_ORANGE :Turuncu STR_COLOUR_BROWN :Kahverengi STR_COLOUR_GREY :Gri STR_COLOUR_WHITE :Beyaz +STR_COLOUR_RANDOM :Rastgele +STR_COLOUR_DEFAULT :Varsayılan # Units used in OpenTTD STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}mil/s @@ -465,6 +467,7 @@ STR_TOOLBAR_SOUND_MUSIC :Ses/müzik ############ range for message menu starts STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :Son mesaj/haber raporu STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Mesaj geçmişi +STR_NEWS_MENU_DELETE_ALL_MESSAGES :Tüm mesajları sil ############ range ends here ############ range for about menu starts @@ -476,6 +479,7 @@ STR_ABOUT_MENU_SCREENSHOT :Ekran görünt STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Tamamen yakınlaştırılmış ekran görüntüsü STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Varsayılan yakınlıkta ekran görüntüsü STR_ABOUT_MENU_GIANT_SCREENSHOT :Tüm harita ekran görüntüsü +STR_ABOUT_MENU_SHOW_FRAMERATE :Kare oranını göster STR_ABOUT_MENU_ABOUT_OPENTTD :'OpenTTD' Hakkında STR_ABOUT_MENU_SPRITE_ALIGNER :Nesne hizalayıcı STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :Çerçeveleri aç/kapa @@ -651,6 +655,7 @@ STR_MUSIC_RULER_MARKER :{TINY_FONT}{BLA STR_MUSIC_TRACK_NONE :{TINY_FONT}{DKGREEN}-- STR_MUSIC_TRACK_DIGIT :{TINY_FONT}{DKGREEN}{ZEROFILL_NUM} STR_MUSIC_TITLE_NONE :{TINY_FONT}{DKGREEN}------ +STR_MUSIC_TITLE_NOMUSIC :{TINY_FONT}{DKGREEN}Kullanılabilir müzik yok STR_MUSIC_TITLE_NAME :{TINY_FONT}{DKGREEN}"{STRING}" STR_MUSIC_TRACK :{TINY_FONT}{BLACK}Şarkı STR_MUSIC_XTITLE :{TINY_FONT}{BLACK}Başlığı @@ -671,11 +676,14 @@ STR_MUSIC_TOOLTIP_TOGGLE_PROGRAM_SHUFFLE :{BLACK}Rastgele STR_MUSIC_TOOLTIP_SHOW_MUSIC_TRACK_SELECTION :{BLACK}Şarkı seçim penceresini göster # Playlist window +STR_PLAYLIST_MUSIC_SELECTION_SETNAME :{WHITE}Müzik Programı - '{STRING}' STR_PLAYLIST_TRACK_NAME :{TINY_FONT}{LTBLUE}{ZEROFILL_NUM} "{STRING}" STR_PLAYLIST_TRACK_INDEX :{TINY_FONT}{BLACK}Parça Listesi STR_PLAYLIST_PROGRAM :{TINY_FONT}{BLACK}Program - '{STRING}' STR_PLAYLIST_CLEAR :{TINY_FONT}{BLACK}Temizle +STR_PLAYLIST_CHANGE_SET :{BLACK}Seti değiştir STR_PLAYLIST_TOOLTIP_CLEAR_CURRENT_PROGRAM_CUSTOM1 :{BLACK}Kullanılan programı temizle (Özel1 veya Özel2 için) +STR_PLAYLIST_TOOLTIP_CHANGE_SET :{BLACK}Müzik seçimini başka kurulu sete değiştir STR_PLAYLIST_TOOLTIP_CLICK_TO_ADD_TRACK :{BLACK}Kullanılan programa eklenecek parçayı seçin (Özel1 veya Özel2 için) STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK :{BLACK}Kullanılan programdan kaldırılacak parçaya tıklayın (Özel1 veya Özel2 için) @@ -811,6 +819,7 @@ STR_NEWS_MERGER_TAKEOVER_TITLE :{BIG_FONT}{BLAC STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENT_NAME}{}(Yönetici) STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}{STRING} {TOWN} adlı yeni kasabanın inşaasını finanse etti! +STR_NEWS_NEW_TOWN_UNSPONSORED :{BLACK}{BIG_FONT}{TOWN} adında yeni bir kasaba inşa edildi! STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}Yeni bir {STRING}, {TOWN} şehri yakınlarında kuruldu! STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}Yeni bir {STRING}, {TOWN} şehri yakınlarında kuruldu! @@ -878,10 +887,10 @@ STR_NEWS_EXCLUSIVE_RIGHTS_DESCRIPTION :{BIG_FONT}{BLAC # Extra view window STR_EXTRA_VIEW_PORT_TITLE :{WHITE}Görünüm {COMMA} -STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Görünümü kopyala +STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Görüş alanını değiştir STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT :{BLACK}Ana görünümü bu pencereye kopyala -STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Görünümü yapıştır -STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Bu görünümü ana görünüme yapıştır +STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Ana görünümü değiştir +STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Bu görüş alanını ana görünüme kopyala # Game options window STR_GAME_OPTIONS_CAPTION :{WHITE}Seçenekler @@ -923,6 +932,8 @@ STR_GAME_OPTIONS_CURRENCY_ZAR :Güney Afrika R STR_GAME_OPTIONS_CURRENCY_CUSTOM :Özel... STR_GAME_OPTIONS_CURRENCY_GEL :Gürcistan Larisi (GEL) STR_GAME_OPTIONS_CURRENCY_IRR :İran Riyali (IRR) +STR_GAME_OPTIONS_CURRENCY_RUB :Yeni Rus Rublesi (RUB) +STR_GAME_OPTIONS_CURRENCY_MXN :Meksika Pezosu (MXN) ############ end of currency region STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Karayolu taşıtları @@ -985,6 +996,11 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normal STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :İki kat büyük STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Dört kat büyük +STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :Arayüz boyutunu seç + +STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal +STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Yazı iki kat büyük + STR_GAME_OPTIONS_BASE_GRF :{BLACK}Temel grafik kümesi STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Kullanılacak temel grafik kümesini seçin STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} kayıp/bozuk dosya @@ -1223,7 +1239,7 @@ STR_CONFIG_SETTING_AUTOSCROLL_HELPTEXT :Etkinleştirili STR_CONFIG_SETTING_AUTOSCROLL_DISABLED :Kapalı STR_CONFIG_SETTING_AUTOSCROLL_MAIN_VIEWPORT_FULLSCREEN :Asıl görüş alanı, sadece tam ekran STR_CONFIG_SETTING_AUTOSCROLL_MAIN_VIEWPORT :Ana görüş alanı -STR_CONFIG_SETTING_AUTOSCROLL_EVERY_VIEWPORT :Tüm görünümler +STR_CONFIG_SETTING_AUTOSCROLL_EVERY_VIEWPORT :Tüm görüş alanları STR_CONFIG_SETTING_BRIBE :Belediye rüşveti izinli: {STRING} STR_CONFIG_SETTING_BRIBE_HELPTEXT :Şirketlerin yerel yönetime rüşvet vermeyi denemelerine izin ver. Şayet rüşvet girişimi bir gözlemci tarafından fark edilirse şirket o bölgede altı ay eylemde bulunamaz STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :Şehrin ulaşım haklarını satın alma izinli: {STRING} @@ -1236,7 +1252,7 @@ STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :Diğer şirketl STR_CONFIG_SETTING_ALLOW_GIVE_MONEY_HELPTEXT :Çok oyunculu oyunlarda şirketler arası para transferine izin ver STR_CONFIG_SETTING_FREIGHT_TRAINS :Ağır yük trenleri için ağırlık çarpanı: {STRING} STR_CONFIG_SETTING_FREIGHT_TRAINS_HELPTEXT :Trenlerde yük taşımanın etkisini ayarlayın. Yüksek bir değer trenlerde yük taşımayı özellikle tepelerde daha zor hale getirir -STR_CONFIG_SETTING_PLANE_SPEED :Uçak hız faktörü: {STRING} +STR_CONFIG_SETTING_PLANE_SPEED :Uçak hız çarpanı: {STRING} STR_CONFIG_SETTING_PLANE_SPEED_HELPTEXT :Havayolundan elde edilen geliri azaltmak için uçakların diğer araç türlerine göre hızını ayarlayın STR_CONFIG_SETTING_PLANE_SPEED_VALUE :1 / {COMMA} STR_CONFIG_SETTING_PLANE_CRASHES :Uçak kazası sayısı: {STRING} @@ -1252,6 +1268,9 @@ STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Araçlar STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Altyapı bakımları: {STRING} STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Etkinleştirildiğinde; altyapı, bakım giderine neden olur. Maliyet ağ büyüklüğüne göre daha hızlı yükselir, dolayısıyla büyük şirketleri küçüklere göre daha çok etkiler +STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR :Şirket başlangıç rengi: {STRING} +STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT :Şirketin başlangıç rengini seç + STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Havalimanlarının süresi asla dolmasın: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Bu ayarı etkinleştirmek her havaalanı türünün, tanıtımından sonra sürekli olarak kullanılabilir kalmasını sağlar. @@ -1335,7 +1354,13 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_HELPTEXT :Küçük harita STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Yeşil STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Koyu yeşil STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Mor -STR_CONFIG_SETTING_SMOOTH_SCROLLING :Düzgün viewport kaydırması: {STRING} +STR_CONFIG_SETTING_SCROLLMODE :Bakış noktası kaydırma davranışı: {STRING} +STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Haritada gezinirkenki davranış +STR_CONFIG_SETTING_SCROLLMODE_DEFAULT :Sağ Fare Tuşu ile görüş alanını hareket ettir, fare konumu kilitli +STR_CONFIG_SETTING_SCROLLMODE_RMB_LOCKED :Sağ Fare Tuşu ile haritayı hareket ettir, fare konumu kilitli +STR_CONFIG_SETTING_SCROLLMODE_RMB :Sağ Fare Tuşu ile haritayı hareket ettir +STR_CONFIG_SETTING_SCROLLMODE_LMB :Sol Fare Tuşu ile haritayı hareket ettir +STR_CONFIG_SETTING_SMOOTH_SCROLLING :Düzgün bakış noktası kaydırması: {STRING} STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Küçük haritaya tıklandığında veya harita üzerindeki belli bir nesneye gidilmesi için komut verildiğinde ana görüntünün nasıl kaydırılacağını kontrol eder. Etkinleştirildiğinde harita kayarak ilerler, kapatıldığında ise doğrudan hedeflenen noktaya atlama yapar. STR_CONFIG_SETTING_MEASURE_TOOLTIP :İnşa araçları kullanılırken ölçüm ipucu göster: {STRING} STR_CONFIG_SETTING_MEASURE_TOOLTIP_HELPTEXT :İnşaat işlemleri sırasında fareyi sürükleyince kare-uzaklıkları ve yükseklik farklarını göster. @@ -1577,9 +1602,9 @@ STR_CONFIG_SETTING_SOFT_LIMIT_HELPTEXT :Yeni pencereler STR_CONFIG_SETTING_SOFT_LIMIT_VALUE :{COMMA} STR_CONFIG_SETTING_SOFT_LIMIT_DISABLED :etkisiz STR_CONFIG_SETTING_ZOOM_MIN :Azami yaklaşma seviyesi: {STRING} -STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :Haritadan kısımlar gösteren pencereler (viewport) için azami yaklaştırma (zoom-in) seviyesi. Daha yüksek yaklaştırma ayarları oyunun bellek gereksinimini arttırır. +STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :Görüş alanları için azami yakınlaşma seviyesi. Daha yüksek uzaklaştırma ayarları oyunda gecikmelere sebep olabilir STR_CONFIG_SETTING_ZOOM_MAX :Azami uzaklaşma seviyesi: {STRING} -STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :Haritadan kısımlar gösteren pencereler (viewport) için azami uzaklaştırma (zoom-out) seviyesi. Daha yüksek uzaklaştırma ayarları oyunda gecikmelere sebep olabilir +STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :Görüş alanları için azami uzaklaşma seviyesi. Daha yüksek uzaklaştırma ayarları oyunda gecikmelere sebep olabilir STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Normal @@ -1665,7 +1690,7 @@ STR_CONFIG_SETTING_GRAPHICS :{ORANGE}Grafikl STR_CONFIG_SETTING_SOUND :{ORANGE}Ses STR_CONFIG_SETTING_INTERFACE :{ORANGE}Arayüz STR_CONFIG_SETTING_INTERFACE_GENERAL :{ORANGE}Genel -STR_CONFIG_SETTING_INTERFACE_VIEWPORTS :{ORANGE}Harita kısım pencereleri +STR_CONFIG_SETTING_INTERFACE_VIEWPORTS :{ORANGE}Görüş alanları STR_CONFIG_SETTING_INTERFACE_CONSTRUCTION :{ORANGE}İnşaat STR_CONFIG_SETTING_ADVISORS :{ORANGE}Haberler / Danışmanlar STR_CONFIG_SETTING_COMPANY :{ORANGE}Şirket @@ -1684,7 +1709,6 @@ STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}Kargo d STR_CONFIG_SETTING_AI :{ORANGE}Rakipler STR_CONFIG_SETTING_AI_NPC :{ORANGE}Bilgisayar oyuncuları -STR_CONFIG_SETTING_PATHFINDER_OPF :Özgün STR_CONFIG_SETTING_PATHFINDER_NPF :NPF STR_CONFIG_SETTING_PATHFINDER_YAPF_RECOMMENDED :YAPF {BLUE}(Önerilen) @@ -1768,13 +1792,9 @@ STR_QUIT_NO :{BLACK}Hayır # Supported OSes STR_OSNAME_WINDOWS :Windows -STR_OSNAME_DOS :DOS STR_OSNAME_UNIX :Unix STR_OSNAME_OSX :OS{NBSP}X -STR_OSNAME_BEOS :BeOS STR_OSNAME_HAIKU :Haiku -STR_OSNAME_MORPHOS :MorphOS -STR_OSNAME_AMIGAOS :AmigaOS STR_OSNAME_OS2 :OS/2 STR_OSNAME_SUNOS :SunOS @@ -1803,7 +1823,7 @@ STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Yılı d STR_CHEAT_SETUP_PROD :{LTBLUE}Üretim değerlerini değiştir: {ORANGE}{STRING} # Livery window -STR_LIVERY_CAPTION :{WHITE}Yeni Renk +STR_LIVERY_CAPTION :{WHITE}{COMPANY} - Renk Düzeni STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Genel renk şemalarını göster STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Tren renk düzenlerini göster @@ -2063,11 +2083,12 @@ STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Bağlant STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Sunucu korumalı. Parola girin STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Şirket korumalı. Parola girin +STR_NETWORK_COMPANY_LIST_CLIENT_LIST_CAPTION :{WHITE}İstemci listesi # Network company list added strings -STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Oyuncu listesi -STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Gözlemle -STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Yeni şirket +STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Oyuncu listesi +STR_NETWORK_COMPANY_LIST_SPECTATE :Gözlemle +STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Yeni şirket # Network client list STR_NETWORK_CLIENTLIST_KICK :At @@ -2082,7 +2103,6 @@ STR_NETWORK_CLIENT :İstemci STR_NETWORK_SPECTATORS :İzleyiciler STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Vermek istediğiniz para miktarını girin -STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}İzleyici # Network set password STR_COMPANY_PASSWORD_CANCEL :{BLACK}Girilen parolayı kaydetme @@ -2279,6 +2299,7 @@ STR_LINKGRAPH_LEGEND_CAPTION :{BLACK}Kargo Ak STR_LINKGRAPH_LEGEND_ALL :{BLACK}Hepsi STR_LINKGRAPH_LEGEND_NONE :{BLACK}Hiçbiri STR_LINKGRAPH_LEGEND_SELECT_COMPANIES :{BLACK}Gösterilecek şirketleri seçin +STR_LINKGRAPH_LEGEND_COMPANY_TOOLTIP :{BLACK}{STRING}{}{COMPANY} # Linkgraph legend window and linkgraph legend in smallmap STR_LINKGRAPH_LEGEND_UNUSED :{TINY_FONT}{BLACK}kullanılmayan @@ -2363,9 +2384,9 @@ STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Karış STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Yol Sinyali (elektrikli){}Yol sinyali, gelen tren güvenli bir durma noktasına yol ayırabiliyor ise bir sinyal bloğuna aynı anda birden fazla trenin girmesine izin verir. Standart yol sinyalleri arka taraftan geçişe izin verir STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}Tek Yön Yol Sinyali (elektrikli){}Yol sinyali, gelen tren güvenli bir durma noktasına yol ayırabiliyor ise bir sinyal bloğuna aynı anda birden fazla trenin girmesine izin verir. Tek yön yol sinyalleri arka taraftan geçişe izin vermez STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Sinyal Dönüştür{}Seçildiğinde, tıklama var olan sinyali seçili sinyal tür ve alt türüne çevirir, CTRL ile tıklama mevcut alt türü değiştirir. Shift ile tıklama maliyet tahminini gösterir -STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Sinyal sürükleme yoğunluğu -STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Sinyal sürükleme yoğunluğunu azalt -STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Sinyal sürükleme yoğunluğunu arttır +STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Sinyal sürükleme mesafesi +STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Sinyal sürükleme mesafesini azalt +STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Sinyal sürükleme mesafesini arttır # Bridge selection window STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Tren Köprüsü Seç @@ -2685,12 +2706,56 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Satın alınmı STR_ABOUT_OPENTTD :{WHITE}OpenTTD Hakkında STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Telif hakkı {COPYRIGHT} 1995 Chris Sawyer, Her hakkı saklıdır STR_ABOUT_VERSION :{BLACK}OpenTTD sürüm {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 OpenTTD ekibi +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2019 OpenTTD ekibi # Framerate display window +STR_FRAMERATE_CAPTION :{WHITE}Kare oranı +STR_FRAMERATE_CAPTION_SMALL :{STRING}{WHITE} ({DECIMAL}x) +STR_FRAMERATE_RATE_GAMELOOP :{BLACK}Simülasyon oranı: {STRING} +STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}Saniyede simüle edilen oyun zaman birim sayısı. +STR_FRAMERATE_RATE_BLITTER :{BLACK}Grafik kare oranı: {STRING} +STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}Saniyede işlenecek video kare sayısı. +STR_FRAMERATE_SPEED_FACTOR :{BLACK}Şu anki oyun hız çarpanı: {DECIMAL}x +STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}Beklenen normal simülasyon hızı yerine, şu anda oyunun ne kadar hızlı çalıştığı. +STR_FRAMERATE_CURRENT :{WHITE}Geçerli +STR_FRAMERATE_AVERAGE :{WHITE}Ortalama +STR_FRAMERATE_DATA_POINTS :{BLACK}Veriler {COMMA} ölçümlerine dayanır +STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL} ms +STR_FRAMERATE_MS_WARN :{YELLOW}{DECIMAL} ms +STR_FRAMERATE_MS_BAD :{RED}{DECIMAL} ms +STR_FRAMERATE_FPS_GOOD :{LTBLUE}{DECIMAL} kare/s +STR_FRAMERATE_FPS_WARN :{YELLOW}{DECIMAL} kare/s +STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL} kare/s +STR_FRAMERATE_GRAPH_MILLISECONDS :{TINY_FONT}{COMMA} ms +STR_FRAMERATE_GRAPH_SECONDS :{TINY_FONT}{COMMA} s ############ Leave those lines in this order!! +STR_FRAMERATE_GAMELOOP :{BLACK}Oyun döngüsü toplam: +STR_FRAMERATE_GL_ECONOMY :{BLACK} Kargo işleme: +STR_FRAMERATE_GL_TRAINS :{BLACK} Tren zaman birimleri: +STR_FRAMERATE_GL_ROADVEHS :{BLACK} Yol taşıt zaman birimleri: +STR_FRAMERATE_GL_SHIPS :{BLACK} Gemi zaman birimleri: +STR_FRAMERATE_GL_AIRCRAFT :{BLACK} Hava taşıtı zaman birimleri: +STR_FRAMERATE_GL_LANDSCAPE :{BLACK} Dünya zaman birimleri: +STR_FRAMERATE_GL_LINKGRAPH :{BLACK} Bağlantı grafiği gecikmesi: +STR_FRAMERATE_DRAWING :{BLACK}Grafik işleme: +STR_FRAMERATE_DRAWING_VIEWPORTS :{BLACK} Dünya görüş alanları: +STR_FRAMERATE_VIDEO :{BLACK}Video çıkışı: +STR_FRAMERATE_SOUND :{BLACK}Ses karıştırma: +STR_FRAMERATE_GAMESCRIPT :Oyun scripti ############ End of leave-in-this-order ############ Leave those lines in this order!! +STR_FRAMETIME_CAPTION_GAMELOOP :Oyun döngüsü +STR_FRAMETIME_CAPTION_GL_ECONOMY :Kargo işleme +STR_FRAMETIME_CAPTION_GL_TRAINS :Tren zaman birimleri +STR_FRAMETIME_CAPTION_GL_ROADVEHS :Yol aracı zaman birimleri +STR_FRAMETIME_CAPTION_GL_SHIPS :Gemi zaman birimleri +STR_FRAMETIME_CAPTION_GL_AIRCRAFT :Hava taşıtı zaman birimleri +STR_FRAMETIME_CAPTION_GL_LANDSCAPE :Dünya zaman birimleri +STR_FRAMETIME_CAPTION_GL_LINKGRAPH :Bağlantı grafiği gecikmesi +STR_FRAMETIME_CAPTION_DRAWING :Grafik işleme +STR_FRAMETIME_CAPTION_DRAWING_VIEWPORTS :Dünya görüş alanı derleme +STR_FRAMETIME_CAPTION_VIDEO :Video çıkışı +STR_FRAMETIME_CAPTION_SOUND :Ses karıştırma ############ End of leave-in-this-order @@ -2716,6 +2781,9 @@ STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Oyun Ayr STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}Mevcut bilgi yok STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING} STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING} +STR_SAVELOAD_FILTER_TITLE :{BLACK}Süzgeç dizgesi: +STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Dosya Üzerine Yaz +STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW}Mevcut dosyanın üzerine yazmak istediğinizden emin misiniz? STR_SAVELOAD_OSKTITLE :{BLACK}Kayıtlı oyun için bir isim girin @@ -2833,7 +2901,12 @@ STR_NEWGRF_SETTINGS_VERSION :{BLACK}Sürüm: STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}En düşük uyumlu sürüm: {SILVER}{NUM} STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING} STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Palet: {SILVER}{STRING} +STR_NEWGRF_SETTINGS_PALETTE_DEFAULT :Varsayılan (D) +STR_NEWGRF_SETTINGS_PALETTE_DEFAULT_32BPP :Varsayılan (D) / 32 bpp +STR_NEWGRF_SETTINGS_PALETTE_LEGACY :Eski (W) +STR_NEWGRF_SETTINGS_PALETTE_LEGACY_32BPP :Eski (W) / 32 bpp STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Seçenekler: {SILVER}{STRING} +STR_NEWGRF_SETTINGS_PARAMETER_NONE :Hiçbiri STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}Hiç bilgi yok STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}Eşleşen dosya bulunamadı @@ -2914,6 +2987,8 @@ STR_NEWGRF_ERROR_READ_BOUNDS :Pseudo-nesne bi STR_NEWGRF_ERROR_GRM_FAILED :İstenen GRF kaynakları mevcut değil (nesne {3:NUM}) STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} {STRING} tarafından deaktive edildi STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Geçersiz/bilinmeyen nesne yerleşim biçimi (nesne {3:NUM}) +STR_NEWGRF_ERROR_LIST_PROPERTY_TOO_LONG :Özellik değeri listesinde çok fazla öğe (sprite {3:NUM}, özellik {4:HEX}) +STR_NEWGRF_ERROR_INDPROD_CALLBACK :Geçersiz endüstri üretim geri çağrımı (sprite {3:NUM}, "{2:STRING}") # NewGRF related 'general' warnings STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Uyarı! @@ -2978,6 +3053,7 @@ STR_EDIT_SIGN_SIGN_OSKTITLE :{BLACK}Tabela i STR_TOWN_DIRECTORY_CAPTION :{WHITE}Şehirler STR_TOWN_DIRECTORY_NONE :{ORANGE}- Hiçbiri - STR_TOWN_DIRECTORY_TOWN :{ORANGE}{TOWN}{BLACK} ({COMMA}) +STR_TOWN_DIRECTORY_CITY :{ORANGE}{TOWN}{YELLOW} (Şehir){BLACK} ({COMMA}) STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}Şehir isimleri - şehre bakmak için ismine tıkla. Ctrl ile tıklama şehrin konumunu gösteren yeni bir pencere açar STR_TOWN_POPULATION :{BLACK}Dünya nüfusu: {COMMA} @@ -2985,6 +3061,7 @@ STR_TOWN_POPULATION :{BLACK}Dünya n STR_TOWN_VIEW_TOWN_CAPTION :{WHITE}{TOWN} STR_TOWN_VIEW_CITY_CAPTION :{WHITE}{TOWN} (Şehir) STR_TOWN_VIEW_POPULATION_HOUSES :{BLACK}Nüfus: {ORANGE}{COMMA}{BLACK} Ev: {ORANGE}{COMMA} +STR_TOWN_VIEW_CARGO_LAST_MONTH_MAX :{BLACK}{CARGO_LIST} son ay: {ORANGE}{COMMA}{BLACK} azami: {ORANGE}{COMMA} STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}Kasaba büyümesi için gerekli kargo: STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL :{ORANGE}{STRING}{RED} gerekli STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING}{BLACK} kışın gerekir @@ -3037,7 +3114,8 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Yakalan # Goal window STR_GOALS_CAPTION :{WHITE}{COMPANY} Hedefler STR_GOALS_SPECTATOR_CAPTION :{WHITE}Evrensel Amaçlar -STR_GOALS_GLOBAL_TITLE :{BLACK}Genel hedefler: +STR_GOALS_SPECTATOR :Evrensel Amaçlar +STR_GOALS_GLOBAL_TITLE :{BLACK}Evrensel amaçlar: STR_GOALS_TEXT :{ORANGE}{STRING} STR_GOALS_NONE :{ORANGE}- Hiçbiri - STR_GOALS_SPECTATOR_NONE :{ORANGE}- Kullanılamaz - @@ -3085,6 +3163,7 @@ STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Görünt # Story book window STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY} Hikaye Kitabı STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Evrensel Hikaye Kitabı +STR_STORY_BOOK_SPECTATOR :Evrensel Hikaye Kitabı STR_STORY_BOOK_TITLE :{YELLOW}{STRING} STR_STORY_BOOK_GENERIC_PAGE_ITEM :Sayfa {NUM} STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Bu listeden seçerek istenilen sayfaya git. @@ -3191,7 +3270,7 @@ STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Hava Taş STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Gemi Bakımları STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}İnşaat bakımları STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}Tren Geliri -STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}Kara Taşıtı Geliri +STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}Yol Taşıtı Geliri STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}Hava Taşıtı Geliri STR_FINANCES_SECTION_SHIP_INCOME :{GOLD}Gemi Geliri STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Kredi Faizi @@ -3289,21 +3368,14 @@ STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Görünt STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Üretim seviyesi: %{YELLOW}{COMMA} STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}Fabrika çok yakında kapanacağını duyurdu! -############ range for requires starts -STR_INDUSTRY_VIEW_REQUIRES_CARGO :{BLACK}İstenen: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}İstenenler: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}İstenenler: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} -############ range for requires ends +STR_INDUSTRY_VIEW_REQUIRES_N_CARGO :{BLACK}Gereken: {YELLOW}{STRING}{STRING} +STR_INDUSTRY_VIEW_PRODUCES_N_CARGO :{BLACK}Üretilen: {YELLOW}{STRING}{STRING} +STR_INDUSTRY_VIEW_CARGO_LIST_EXTENSION :, {STRING}{STRING} STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Gereken: STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING} STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} bekliyor{STRING} -############ range for produces starts -STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Üretir: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Üretir: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -############ range for produces ends - STR_CONFIG_GAME_PRODUCTION :{WHITE}Üretimi değiştir (8'in katı, 2040'a kadar) STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}Üretim seviyesini değiştir (yüzde olarak, %800'e kadar) @@ -3352,10 +3424,12 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Gruplanmamış STR_GROUP_DEFAULT_SHIPS :Gruplanmamış gemiler STR_GROUP_DEFAULT_AIRCRAFTS :Gruplanmamış uçaklar + STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Gruplar - gruba ait araçları listelemek için grubun üzerine tıklayın. Hiyerarşiyi düzenlemek için grupları sürükleyip bırakın. STR_GROUP_CREATE_TOOLTIP :{BLACK}Grup oluşturmak için tıklayın STR_GROUP_DELETE_TOOLTIP :{BLACK}Seçili grubu sil STR_GROUP_RENAME_TOOLTIP :{BLACK}Seçili grubun ismini değiştir +STR_GROUP_LIVERY_TOOLTIP :{BLACK}Seçien grubun logosunu değiştir STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Bu grubu otomatik yenilemeden ayrı tutmak için tıklayın STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Grubu Sil @@ -3399,6 +3473,7 @@ STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Kapasite STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Güç Veren Vagonlar: {GOLD}+{POWER}{BLACK} Ağırlık: {GOLD}+{WEIGHT_SHORT} STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Dönüştürülebildiği kargolar: {GOLD}{STRING} STR_PURCHASE_INFO_ALL_TYPES :Tüm kargo türleri +STR_PURCHASE_INFO_NONE :Hiçbiri STR_PURCHASE_INFO_ALL_BUT :Şunlar hariç tümü: {CARGO_LIST} STR_PURCHASE_INFO_MAX_TE :{BLACK}Aza. Çekim Gücü: {GOLD}{FORCE} STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Menzil: {GOLD}{COMMA} kare @@ -3414,11 +3489,13 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Araç Sa STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Gemi Satın Al STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Uçak Satın Al + STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Seçili treni satın al. Shift ile tıklama satın almadan tahmini maliyeti gösterir. STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}İşaretli aracı al. Shift ile tıklama satın almadan tahmini maliyeti gösterir STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Seçili gemiyi satın al. Shift ile tıklama satın almadan tahmini maliyeti gösterir STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Seçili uçağı satın al. Shift ile tıklama satın almadan tahmini maliyeti gösterir + STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Yeni isim STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}İsim STR_BUY_VEHICLE_SHIP_RENAME_BUTTON :{BLACK}İsim @@ -3798,6 +3875,7 @@ STR_ORDER_CONDITIONAL_AGE :Araç yaşı (y STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :Bakım gerektirir STR_ORDER_CONDITIONAL_UNCONDITIONALLY :Her zaman STR_ORDER_CONDITIONAL_REMAINING_LIFETIME :Kalan ömrü (yıl) +STR_ORDER_CONDITIONAL_MAX_RELIABILITY :Azami güvenilirlik STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP :{BLACK}Araç verisinin verilen değerle nasıl karşılaştırılacağı STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS :eşittir @@ -4223,7 +4301,6 @@ STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}Haritada STR_ERROR_TOO_MANY_STATION_SPECS :{WHITE}Çok fazla demiryolu istasyon parçası var STR_ERROR_TOO_MANY_BUS_STOPS :{WHITE}Çok fazla durak var STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}Çok fazla kamyon yükleme yeri var -STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}Başka bir istasyona çok yakın STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Başka bir limana çok yakın STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Başka bir havalimanına çok yakın STR_ERROR_CAN_T_RENAME_STATION :{WHITE}İsim değiştirilemiyor... @@ -4231,6 +4308,7 @@ STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... bu y STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... yol yanlış yönde STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... yol üstü duraklar köşe üzerine inşa edilemez STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... yol üstü duraklar kavşak üzerine inşa edilemez +STR_ERROR_DRIVE_THROUGH_ON_ONEWAY_ROAD :{WHITE}... yol tek yön ya da engellenmiş # Station destruction related errors STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}İstasyonun parçasi kaldırılamaz... @@ -4482,6 +4560,8 @@ STR_BASESOUNDS_DOS_DESCRIPTION :Özgün Transpo STR_BASESOUNDS_WIN_DESCRIPTION :Özgün Transport Tycoon Deluxe Windows sürümü sesleri. STR_BASESOUNDS_NONE_DESCRIPTION :Ses içermeyen boş bir ses kümesi. STR_BASEMUSIC_WIN_DESCRIPTION :Özgün Transport Tycoon Deluxe Windows sürümü müzikleri. +STR_BASEMUSIC_DOS_DESCRIPTION :Özgün Transport Tycoon Deluxe DOS sürüm müziği. +STR_BASEMUSIC_TTO_DESCRIPTION :Özgün Transport Tycoon Deluxe (Original/World Editor) DOS sürümü müzikleri. STR_BASEMUSIC_NONE_DESCRIPTION :Müzik içermeyen boş bir müzik paketi. ##id 0x2000 diff --git a/src/lang/ukrainian.txt b/src/lang/ukrainian.txt index ac77f0cead..54c3e01b1b 100644 --- a/src/lang/ukrainian.txt +++ b/src/lang/ukrainian.txt @@ -314,6 +314,8 @@ STR_COLOUR_ORANGE :Помаран STR_COLOUR_BROWN :Коричневий STR_COLOUR_GREY :Сірий STR_COLOUR_WHITE :Білий +STR_COLOUR_RANDOM :Випадково +STR_COLOUR_DEFAULT :Звичайний # Units used in OpenTTD STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}миль/год @@ -589,6 +591,7 @@ STR_TOOLBAR_SOUND_MUSIC :Звук/Муз ############ range for message menu starts STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :Останнє повідомлення STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Історія повідомлень +STR_NEWS_MENU_DELETE_ALL_MESSAGES :Видалити всі повідомлення ############ range ends here ############ range for about menu starts @@ -600,6 +603,7 @@ STR_ABOUT_MENU_SCREENSHOT :Знімок е STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Знімок екрану з максимальним збільшенням STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Знімок екрану зі стандартним збільшенням STR_ABOUT_MENU_GIANT_SCREENSHOT :Знімок всієї карти +STR_ABOUT_MENU_SHOW_FRAMERATE :Швидкість генерації гри STR_ABOUT_MENU_ABOUT_OPENTTD :Про гру 'OpenTTD' STR_ABOUT_MENU_SPRITE_ALIGNER :Вирівнювання спрайтів STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :Вкл./відкл. обмежуючі рамки @@ -778,6 +782,7 @@ STR_MUSIC_RULER_MARKER :{TINY_FONT}{BLA STR_MUSIC_TRACK_NONE :{TINY_FONT}{DKGREEN}-- STR_MUSIC_TRACK_DIGIT :{TINY_FONT}{DKGREEN}{ZEROFILL_NUM} STR_MUSIC_TITLE_NONE :{TINY_FONT}{DKGREEN}------ +STR_MUSIC_TITLE_NOMUSIC :{TINY_FONT}{DKGREEN}Немає доступної музики STR_MUSIC_TITLE_NAME :{TINY_FONT}{DKGREEN}"{STRING}" STR_MUSIC_TRACK :{TINY_FONT}{BLACK}Доріжка STR_MUSIC_XTITLE :{TINY_FONT}{BLACK}Заголовок @@ -798,11 +803,14 @@ STR_MUSIC_TOOLTIP_TOGGLE_PROGRAM_SHUFFLE :{BLACK}Вкл./ STR_MUSIC_TOOLTIP_SHOW_MUSIC_TRACK_SELECTION :{BLACK}Показує вікно вибору музичної програми # Playlist window +STR_PLAYLIST_MUSIC_SELECTION_SETNAME :{WHITE}Музична програма - '{STRING}' STR_PLAYLIST_TRACK_NAME :{TINY_FONT}{LTBLUE}{ZEROFILL_NUM} "{STRING}" STR_PLAYLIST_TRACK_INDEX :{TINY_FONT}{BLACK}Назва доріжки STR_PLAYLIST_PROGRAM :{TINY_FONT}{BLACK}Програма - '{STRING}' STR_PLAYLIST_CLEAR :{TINY_FONT}{BLACK}Очистити +STR_PLAYLIST_CHANGE_SET :{BLACK}Змінити набір STR_PLAYLIST_TOOLTIP_CLEAR_CURRENT_PROGRAM_CUSTOM1 :{BLACK}Очистити програму (тільки для Набору 1 або Набору 2) +STR_PLAYLIST_TOOLTIP_CHANGE_SET :{BLACK}Виберіть інший набір музичного оформлення STR_PLAYLIST_TOOLTIP_CLICK_TO_ADD_TRACK :{BLACK}Виберіть доріжку, щоб додати до програми (тільки для Набору 1 або Набору 2) STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK :{BLACK}Клацніть мишою на мелодії для її видалення зі списку (лише Набір1 та Набір2) @@ -938,6 +946,7 @@ STR_NEWS_MERGER_TAKEOVER_TITLE :{BIG_FONT}{BLAC STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENT_NAME}{}(Керівник) STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}{STRING} субсидував спорудження нового міста {TOWN}! +STR_NEWS_NEW_TOWN_UNSPONSORED :{BLACK}{BIG_FONT}Нове місто {TOWN} побудовано! STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}Будується {STRING} біля {TOWN}! STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}Насаджено {STRING} біля {TOWN}! @@ -1005,9 +1014,9 @@ STR_NEWS_EXCLUSIVE_RIGHTS_DESCRIPTION :{BIG_FONT}{BLAC # Extra view window STR_EXTRA_VIEW_PORT_TITLE :{WHITE}Вікно {COMMA} -STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Копіювати до вікна +STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Змінити вікно STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT :{BLACK}Копіювати місцеположення з основного екрану до цього вікна -STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Вставити з вікна +STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Вставити в головне вікно STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Перейти на основному екрані до цього місця # Game options window @@ -1050,6 +1059,8 @@ STR_GAME_OPTIONS_CURRENCY_ZAR :Південн STR_GAME_OPTIONS_CURRENCY_CUSTOM :Власна... STR_GAME_OPTIONS_CURRENCY_GEL :Грузинські ларі (GEL) STR_GAME_OPTIONS_CURRENCY_IRR :Іранський ріал (IRR) +STR_GAME_OPTIONS_CURRENCY_RUB :Російський новий рубель (RUB) +STR_GAME_OPTIONS_CURRENCY_MXN :Мексиканське песо (MXN) ############ end of currency region STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Сторона руху транспорту @@ -1112,6 +1123,13 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Нормаль STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Подвійний розмір STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Почетверний розмір +STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}Розмір шрифту +STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Виберть розмір шрифту інтерфейсу + +STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Нормальний +STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Подвійний розмір +STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Почетверний розмір + STR_GAME_OPTIONS_BASE_GRF :{BLACK}Базовий набір графіки STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Оберіть, яку основну графіку використовувати STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} відсутн{P ій іх іх}/пошкоджен{P ий их их} файл{P "" а ів} @@ -1294,6 +1312,8 @@ STR_CONFIG_SETTING_AUTOSLOPE :Дозволи STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Можливість змінювати ландшафт під будівлями та дорогами без необхідності їх зносу STR_CONFIG_SETTING_CATCHMENT :Більш реалістічні зони покриття станцій: {STRING} STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :При включенні розмір зони покриття станції залежить від її типу та розміру +STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES :Підприємства з власними станціями обслуговують станції гравців: {STRING} +STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES_HELPTEXT :Якщо увімкнено - підприємства, що мають власні станції завантаження (наприклад, нафтові платформ), зможуть обслуговуватися також і збудованими поруч станціями гравців.{}При відключенні - підприємства будуть виконувати завантаження тільки через свої внутрішні станції, а ці станції будуть обслуговувати лише своє підприємство. STR_CONFIG_SETTING_EXTRADYNAMITE :Дозволити видаляти більше міських будівель: {STRING} STR_CONFIG_SETTING_EXTRADYNAMITE_HELPTEXT :При включенні видалення міських будівель та інфраструктури стає біль простішим STR_CONFIG_SETTING_TRAIN_LENGTH :Максимальна довжина потягів: {STRING} @@ -1310,7 +1330,7 @@ STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS_HELPTEXT :Налашту STR_CONFIG_SETTING_PERCENTAGE :{COMMA}% STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS :Крутизна схилів для дорожнього транспорту: {STRING} STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS_HELPTEXT :Налаштування крутизни схилів для дорожнього транспорту. Чим вище значення, тим складніше підйом на схилах. -STR_CONFIG_SETTING_FORBID_90_DEG :Заборонити поїздам і кораблям повертати на 90°: {STRING} +STR_CONFIG_SETTING_FORBID_90_DEG :Заборонити поїздам повертати на 90°: {STRING} STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :При включенні прямокутні перетини шляхів не будуть вважатися поворотами. Для повороту необходно прокладати шляхи під кутом 45°. STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :Станції можуть складатися з не суміжних частин: {STRING} STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS_HELPTEXT :Дозволяє об'єднання в одну станцію частин, що не примикають одна до одної. Щоб приєднати нову станцію до існуючої необхідно використовувати Ctrl+Click при будівництві. @@ -1367,7 +1387,7 @@ STR_CONFIG_SETTING_PLANE_SPEED :Множник STR_CONFIG_SETTING_PLANE_SPEED_HELPTEXT :Налаштування співвідношення швідкості повітряного транспорту та швидкості інших видів транспорту з метою зменьшення високих прибутків від авіації. STR_CONFIG_SETTING_PLANE_SPEED_VALUE :1 / {COMMA} STR_CONFIG_SETTING_PLANE_CRASHES :Частота повітряних катастроф: {STRING} -STR_CONFIG_SETTING_PLANE_CRASHES_HELPTEXT :Налаштування частоти повітряних катастроф +STR_CONFIG_SETTING_PLANE_CRASHES_HELPTEXT :Налаштування частоти повітряних катастроф.{}* Великі літаки мають більший ризик катастрофив малих аеропортах STR_CONFIG_SETTING_PLANE_CRASHES_NONE :Немає STR_CONFIG_SETTING_PLANE_CRASHES_REDUCED :Низька STR_CONFIG_SETTING_PLANE_CRASHES_NORMAL :Нормальна @@ -1379,6 +1399,9 @@ STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Цю н STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Витрати на утримання інфраструктури: {STRING} STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :При включенні інфраструктура потребує коштів для утримання. Витрати збільшуються не пропорційно з ростом розміру мережі, більше впливаючи на великі компанії ніж на малі +STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR :Колір компанії: {STRING} +STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT :Виберіть початковий колір для компанії + STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Аеропорти не застарівають: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :При включенні кожен аеропорт буде доступним для будівництва безстроково після його впровадження. @@ -1462,6 +1485,12 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_HELPTEXT :Колір по STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :зелений STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :темнозелений STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :фіолетовий +STR_CONFIG_SETTING_SCROLLMODE :Переміщення вікна обзору: {STRING} +STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Спосіб пересування ігрового поля +STR_CONFIG_SETTING_SCROLLMODE_DEFAULT :Переміщувати ПКМ, зафіксувавши курсор +STR_CONFIG_SETTING_SCROLLMODE_RMB_LOCKED :Переміщувати карту ПКМ, зафіксувавши курсор +STR_CONFIG_SETTING_SCROLLMODE_RMB :Переміщувати карту ПКМ +STR_CONFIG_SETTING_SCROLLMODE_LMB :Переміщувати ЛКМ STR_CONFIG_SETTING_SMOOTH_SCROLLING :Плавна прокрутка у вікні: {STRING} STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Налаштування способу прокрутки основного екрану при клацанні мишою по зменшенній карті, або інших діях, що призводять до переміщення по карті (кнопки "Оглянути", тощо). При включенні опції переміщення карти відбувається плавно. При виключенні - відбувається моментальне переміщення в необхідну точку STR_CONFIG_SETTING_MEASURE_TOOLTIP :Показувати підказки про розміри під час будівництва: {STRING} @@ -1493,6 +1522,8 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_COMMAND :Команда+ STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_CONTROL :Ctrl+клац мишою STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :не емулювати +STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE :Закрити вікно правою кнопкою миші: {STRING} +STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT :Закривати вікно кліком правої кнопки миші по ньому. При цьому віключається поява підказок за правою кнопкою. STR_CONFIG_SETTING_AUTOSAVE :Автозбереження: {STRING} STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Оберіть проміжок між автоматичними збереженнями гри @@ -1682,6 +1713,10 @@ STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Дозволя STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :Заборонено STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED :Дозволено STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :Дозволено (з вибором дорожньої сітки) +STR_CONFIG_SETTING_TOWN_CARGOGENMODE :Кількість вантажів та пасажирів у містах: {STRING} +STR_CONFIG_SETTING_TOWN_CARGOGENMODE_HELPTEXT :Скільки вантажів генерується будинками в містах відносно населення.{}Квадратична залежність: Вдвічі більше місто генерує вчетверо більше вантажів.{}Лінійна: Вдвічі більше місто генерує вдвічі більше вантажів. +STR_CONFIG_SETTING_TOWN_CARGOGENMODE_ORIGINAL :Квадратична(оригінальна) +STR_CONFIG_SETTING_TOWN_CARGOGENMODE_BITCOUNT :лінійна залежність STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :Поява дерев під час гри: {STRING} STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :Налаштування випадкової появи дерев на карті в процесі гри. Ця настройка також впливає на відповідні підприємства, такі як лісопилки. @@ -1809,7 +1844,6 @@ STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}Роз STR_CONFIG_SETTING_AI :{ORANGE}Конкуренти STR_CONFIG_SETTING_AI_NPC :{ORANGE}Віртуальні гравці -STR_CONFIG_SETTING_PATHFINDER_OPF :стандартний STR_CONFIG_SETTING_PATHFINDER_NPF :NPF STR_CONFIG_SETTING_PATHFINDER_YAPF_RECOMMENDED :YAPF {BLUE}(рекомендовано) @@ -1882,6 +1916,7 @@ STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Пере STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Показати налаштування AI / Ігрового Скрипта STR_INTRO_TOOLTIP_QUIT :{BLACK}Вийти з OpenTTD +STR_INTRO_BASESET :{BLACK}В обраному наборі базової графіки немає {NUM} спрайт{P а ів ів}. Будь ласка, оновіть набір графіки. STR_INTRO_TRANSLATION :{BLACK}Переклад має {NUM} неперекладених рядків. Зареєструйтесь як перекладач вашої мови та покращіть OpenTTD. Детальніше читайте в readme.txt. # Quit window @@ -1892,13 +1927,9 @@ STR_QUIT_NO :{BLACK}Ні # Supported OSes STR_OSNAME_WINDOWS :Windows -STR_OSNAME_DOS :DOS STR_OSNAME_UNIX :Unix STR_OSNAME_OSX :OS{NBSP}X -STR_OSNAME_BEOS :BeOS STR_OSNAME_HAIKU :Haiku -STR_OSNAME_MORPHOS :MorphOS -STR_OSNAME_AMIGAOS :AmigaOS STR_OSNAME_OS2 :OS/2 STR_OSNAME_SUNOS :SunOS @@ -1927,7 +1958,7 @@ STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Змін STR_CHEAT_SETUP_PROD :{LTBLUE}Дозволити зміну рівня виробництва: {ORANGE}{STRING} # Livery window -STR_LIVERY_CAPTION :{WHITE}Нова кольорова схема +STR_LIVERY_CAPTION :{WHITE}Кольори компанії «{COMPANY}» STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Показати загальне фарбування STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Показати фарбування поїздів @@ -2187,11 +2218,12 @@ STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Роз' STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Сервер захищено паролем. Введіть пароль STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Компанія захищена паролем. Введіть пароль +STR_NETWORK_COMPANY_LIST_CLIENT_LIST_CAPTION :{WHITE}Список клієнтів # Network company list added strings -STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Список клієнтів -STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Спостерігати -STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Нова компанія +STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Список клієнтів +STR_NETWORK_COMPANY_LIST_SPECTATE :Спостерігати +STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Нова компанія # Network client list STR_NETWORK_CLIENTLIST_KICK :Відключити гравця @@ -2206,7 +2238,6 @@ STR_NETWORK_CLIENT :Клієнт STR_NETWORK_SPECTATORS :Спостерігачі STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Введіть суму грошей, яку Ви хочете віддати -STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Глядач # Network set password STR_COMPANY_PASSWORD_CANCEL :{BLACK}Не запам'ятовувати введений пароль @@ -2403,6 +2434,7 @@ STR_LINKGRAPH_LEGEND_CAPTION :{BLACK}Леге STR_LINKGRAPH_LEGEND_ALL :{BLACK}Усе STR_LINKGRAPH_LEGEND_NONE :{BLACK}Немає STR_LINKGRAPH_LEGEND_SELECT_COMPANIES :{BLACK}Виберіть компанії для відображення +STR_LINKGRAPH_LEGEND_COMPANY_TOOLTIP :{BLACK}{STRING}{}{COMPANY} # Linkgraph legend window and linkgraph legend in smallmap STR_LINKGRAPH_LEGEND_UNUSED :{TINY_FONT}{BLACK}не використовується @@ -2490,9 +2522,9 @@ STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Комб STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Розширений сигнал (електричний){}Розширений сигнал дозволяє більше ніж одному поїзду одночасно заходити до блоку сигналів, якщо поїзд може зарезервувати шлях до безпечної точки зупинки. Розширені сигнали дозволяють проїжджати їх з обох сторін STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}Односторонній розширений сигнал (електричний){}Розширений сигнал дозволяє більше ніж одному поїзду одночасно заходити до блоку сигналів, якщо поїзд може зарезервувати шлях до безпечної точки зупинки. Односторонні розширені сигнали не дозволяють вїжджати з іншої сторони STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Заміна сигналів{}Коли обрано, натискання на існуючому сигналі замінить його на обраний тип і варіант сигналу, CTRL+натискання замінить існуючий варіант. Утримуйте Shift для показу витрат на заміну -STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Частота сигналів при перетаскуванні -STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Зменшити частоту сигналів -STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Збільшити частоту сигналів +STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Відстань між сигналами при перетаскуванні +STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Зменшити відстань між сигналами +STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Збільшити відстань між сигналами # Bridge selection window STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Виберіть міст @@ -2713,6 +2745,7 @@ STR_LAND_AREA_INFORMATION_AIRPORTTILE_NAME :{BLACK}Назв STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Приймає: {LTBLUE} STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING}) +STR_LANG_AREA_INFORMATION_RAIL_TYPE :{BLACK}Тип зал.колії: {LTBLUE}{STRING} STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Ліміт швидкості залізниці: {LTBLUE}{VELOCITY} STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Ліміт швидкості авто: {LTBLUE}{VELOCITY} @@ -2725,29 +2758,29 @@ STR_LAI_CLEAR_DESCRIPTION_FIELDS :Поле STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :Засніжена земля STR_LAI_CLEAR_DESCRIPTION_DESERT :Пустеля -STR_LAI_RAIL_DESCRIPTION_TRACK :Звичайна колія -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :Звичайна колія з блок-сигналами -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :Звичайна колія з пресигналами -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :Звичайна колія з вихідними сигналами -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :Звичайна колія з комбосигналами -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :Звичайна колія з маршрутними сигналами -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :Звичайна колія з односторонніми маршрутними сигналами -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :Звичайна колія з блок-сигналами і пресигналами -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :Звичайна колія з блок-сигналами і вихідними сигналами -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :Звичайна колія з блок-сигналами і комбосигналами -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :Звичайна колія з блок-сигналами та маршрутними сигналами -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Звичайна колія з блок-сигналами та одност. маршрутними сигналами -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :Звичайна колія з пресигналами і вихідними сигналами -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :Звичайна колія з пресигналами і комбосигналами -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :Звичайна колія з пресигналами і маршрутними сигналами -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :Звичайна колія з пресигналами і одност. маршрутними сигналами -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :Звичайна колія з вихідними сигналами та комбосигналами -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :Звичайна колія з вихідними та маршрутними сигналами -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :Звичайна колія з вихідними та одност. маршрутними сигналами -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :Звичайна колія з комбосигналами і маршрутними сигналами -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :Звичайна колія з комбосигналами та одност. маршрутними сигналами -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Звичайна колія з маршрутними та одност. маршрутними сигналами -STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Звичайна колія залізничне депо +STR_LAI_RAIL_DESCRIPTION_TRACK :Залізнична колія +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :Залізнична колія з блок-сигналами +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :Залізнична колія з пресигналами +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :Залізнична колія з вихідними сигналами +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :Залізнична колія з комбосигналами +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :Залізнична колія з маршрутними сигналами +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :Залізнична колія з односторонніми маршрутними сигналами +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :Залізнична колія з блок-сигналами і пресигналами +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :Залізнична колія з блок-сигналами і вихідними сигналами +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :Залізнична колія з блок-сигналами і комбосигналами +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :Залізнична колія з блок-сигналами та маршрутними сигналами +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Залізнична колія з блок-сигналами та одност. маршрутними сигналами +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :Залізнична колія з пресигналами і вихідними сигналами +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :Залізнична колія з пресигналами і комбосигналами +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :Залізнична колія з пресигналами і маршрутними сигналами +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :Залізнична колія з пресигналами і одност. маршрутними сигналами +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :Залізнична колія з вихідними сигналами та комбосигналами +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :Залізнична колія з вихідними та маршрутними сигналами +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :Залізнична колія з вихідними та одност. маршрутними сигналами +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :Залізнична колія з комбосигналами і маршрутними сигналами +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :Залізнична колія з комбосигналами та одност. маршрутними сигналами +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Залізнична колія з маршрутними та одност. маршрутними сигналами +STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Залізничне депо STR_LAI_ROAD_DESCRIPTION_ROAD :Дорога STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Дорога з вуличними ліхтарями @@ -2811,12 +2844,61 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Ця ділян STR_ABOUT_OPENTTD :{WHITE}Про OpenTTD STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Авторське право {COPYRIGHT} 1995 Кріс Сойєр, Всі права захищені STR_ABOUT_VERSION :{BLACK}OpenTTD версія {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 команда OpenTTD +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2019 команда OpenTTD # Framerate display window +STR_FRAMERATE_CAPTION :{WHITE}Швидкість гри +STR_FRAMERATE_CAPTION_SMALL :{STRING}{WHITE} ({DECIMAL}x) +STR_FRAMERATE_RATE_GAMELOOP :{BLACK}Швидкість прорахунку гри: {STRING} +STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}Кількість ігрових циклів в секунду. +STR_FRAMERATE_RATE_BLITTER :{BLACK}Виведення на екран: {STRING} +STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}Кількість кадрів побудованих за секунду +STR_FRAMERATE_SPEED_FACTOR :{BLACK}Наявна швидкість гри: {DECIMAL}x +STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK} Як швидко гра біжить в даний час, в порівнянні з очікуваною швидкістю при звичайній швидкості моделювання. +STR_FRAMERATE_CURRENT :{WHITE}Зараз +STR_FRAMERATE_AVERAGE :{WHITE}Середнє +STR_FRAMERATE_DATA_POINTS :{BLACK}Дані отримано з {COMMA} вимірюван {P "ня" "нь" "нь" } +STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL} мс +STR_FRAMERATE_MS_WARN :{YELLOW}{DECIMAL} ms +STR_FRAMERATE_MS_BAD :{RED}{DECIMAL} мс +STR_FRAMERATE_FPS_GOOD :{LTBLUE}{DECIMAL} кадрів/сек +STR_FRAMERATE_FPS_WARN :{YELLOW}{DECIMAL} кадр{P "" "и" "ів"}/сек +STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL} кадрів/сек +STR_FRAMERATE_GRAPH_MILLISECONDS :{TINY_FONT}{COMMA} мс +STR_FRAMERATE_GRAPH_SECONDS :{TINY_FONT}{COMMA} с ############ Leave those lines in this order!! +STR_FRAMERATE_GAMELOOP :{BLACK}Швидкість прорахунку гри: +STR_FRAMERATE_GL_ECONOMY :{BLACK} Розрахунок вантажів: +STR_FRAMERATE_GL_TRAINS :{BLACK} Рух поїздів: +STR_FRAMERATE_GL_ROADVEHS :{BLACK} Рух автомобілів: +STR_FRAMERATE_GL_SHIPS :{BLACK} Рух кораблів: +STR_FRAMERATE_GL_AIRCRAFT :{BLACK} Рух літаків: +STR_FRAMERATE_GL_LANDSCAPE :{BLACK} Зміни на карті: +STR_FRAMERATE_GL_LINKGRAPH :{BLACK} Затримка графу розподілу: +STR_FRAMERATE_DRAWING :{BLACK}Побудова зображень: +STR_FRAMERATE_DRAWING_VIEWPORTS :{BLACK} Додаткові вікна: +STR_FRAMERATE_VIDEO :{BLACK}Виведення на екран: +STR_FRAMERATE_SOUND :{BLACK}Обробка звуків: +STR_FRAMERATE_ALLSCRIPTS :{BLACK} Виконання скриптів: +STR_FRAMERATE_GAMESCRIPT :{BLACK} Ігровий Скрипт: +STR_FRAMERATE_AI :{BLACK} ШІ {NUM} {STRING} ############ End of leave-in-this-order ############ Leave those lines in this order!! +STR_FRAMETIME_CAPTION_GAMELOOP :Прорахунок ігрового циклу +STR_FRAMETIME_CAPTION_GL_ECONOMY :Розрахунок обсягу вантажів +STR_FRAMETIME_CAPTION_GL_TRAINS :Прорахунок поїздів +STR_FRAMETIME_CAPTION_GL_ROADVEHS :Рух автомобілів +STR_FRAMETIME_CAPTION_GL_SHIPS :Рух кораблів +STR_FRAMETIME_CAPTION_GL_AIRCRAFT :Прорахунок літаків +STR_FRAMETIME_CAPTION_GL_LANDSCAPE :Розрахунок змін на карті +STR_FRAMETIME_CAPTION_GL_LINKGRAPH :Затримка графу розподілу +STR_FRAMETIME_CAPTION_DRAWING :Відображення графіки +STR_FRAMETIME_CAPTION_DRAWING_VIEWPORTS :Додаткові вікна перегляду +STR_FRAMETIME_CAPTION_VIDEO :Виведення на екран +STR_FRAMETIME_CAPTION_SOUND :Обробка звуку +STR_FRAMETIME_CAPTION_ALLSCRIPTS :Час виконання скриптів +STR_FRAMETIME_CAPTION_GAMESCRIPT :Час виконання ігрового скрипту +STR_FRAMETIME_CAPTION_AI :ШІ {NUM} {STRING} ############ End of leave-in-this-order @@ -2842,6 +2924,9 @@ STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Дета STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}Інформація відсутня STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING} STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING} +STR_SAVELOAD_FILTER_TITLE :{BLACK}Фільтр: +STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Перезаписати файл +STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW} Ви справді хочете перезаписати існуючий файл? STR_SAVELOAD_OSKTITLE :{BLACK}Введіть назву файла збереженої гри @@ -2959,7 +3044,12 @@ STR_NEWGRF_SETTINGS_VERSION :{BLACK}Верс STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}Мінімальна підтримувана версія: {SILVER}{NUM} STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5сума: {SILVER}{STRING} STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Палітра: {SILVER}{STRING} +STR_NEWGRF_SETTINGS_PALETTE_DEFAULT :Звичайна (D) +STR_NEWGRF_SETTINGS_PALETTE_DEFAULT_32BPP :Стандартна (D) / 32 bpp +STR_NEWGRF_SETTINGS_PALETTE_LEGACY :Застаріла +STR_NEWGRF_SETTINGS_PALETTE_LEGACY_32BPP :Застаріла (W) / 32 bpp STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Параметри: {SILVER}{STRING} +STR_NEWGRF_SETTINGS_PARAMETER_NONE :нема STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}Немає доступної інформації STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}Таких файлів не знайдено @@ -3040,6 +3130,7 @@ STR_NEWGRF_ERROR_READ_BOUNDS :Вихід за STR_NEWGRF_ERROR_GRM_FAILED :Недоступні необхідні ресурси GRF (спрайт {3:NUM}) STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} був вимкнений {STRING} STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Некоректний або невідомий формат розміщення спрайтів (спрайт {3:NUM}) +STR_NEWGRF_ERROR_LIST_PROPERTY_TOO_LONG :Дуже багато елементів у списку значень (спрайт {3:NUM}, властивість {4:HEX}) # NewGRF related 'general' warnings STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Обережно! @@ -3104,6 +3195,7 @@ STR_EDIT_SIGN_SIGN_OSKTITLE :{BLACK}Введ STR_TOWN_DIRECTORY_CAPTION :{WHITE}Міста STR_TOWN_DIRECTORY_NONE :{ORANGE}- немає - STR_TOWN_DIRECTORY_TOWN :{ORANGE}{TOWN}{BLACK} ({COMMA}) +STR_TOWN_DIRECTORY_CITY :{ORANGE}{TOWN}{YELLOW} (Мегаполіс){BLACK} ({COMMA}) STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}Назви міст - натисніть на назву, щоб показати місто у центрі екрану. Ctrl+клац мишою відкриває нове вікно з видом на місто STR_TOWN_POPULATION :{BLACK}Населення світу: {COMMA} @@ -3111,6 +3203,7 @@ STR_TOWN_POPULATION :{BLACK}Насе STR_TOWN_VIEW_TOWN_CAPTION :{WHITE}{TOWN} STR_TOWN_VIEW_CITY_CAPTION :{WHITE}{TOWN} (місто) STR_TOWN_VIEW_POPULATION_HOUSES :{BLACK}Населення: {ORANGE}{COMMA}{BLACK} Будинки: {ORANGE}{COMMA} +STR_TOWN_VIEW_CARGO_LAST_MONTH_MAX :{BLACK}{CARGO_LIST} минулого місяця: {ORANGE}{COMMA}{BLACK} макс: {ORANGE}{COMMA} STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}Вантаж, потрібний для зростання міста: STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL :{ORANGE}{STRING}{RED} потрібно STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING}{BLACK} потрібно взимку @@ -3163,6 +3256,7 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Під # Goal window STR_GOALS_CAPTION :{WHITE}Цілі {COMPANY} STR_GOALS_SPECTATOR_CAPTION :{WHITE}Глобальні цілі: +STR_GOALS_SPECTATOR :Загальні задачі STR_GOALS_GLOBAL_TITLE :{BLACK}Глобальні цілі: STR_GOALS_TEXT :{ORANGE}{STRING} STR_GOALS_NONE :{ORANGE}- нема - @@ -3211,6 +3305,7 @@ STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Нати # Story book window STR_STORY_BOOK_CAPTION :{WHITE}Історія {COMPANY} STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Світова історія +STR_STORY_BOOK_SPECTATOR :Всесвітня історія STR_STORY_BOOK_TITLE :{YELLOW}{STRING} STR_STORY_BOOK_GENERIC_PAGE_ITEM :Стор. {NUM} STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Перейти до сторінки, вибраної в цьому списку. @@ -3415,17 +3510,13 @@ STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Пока STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Обсяг виробництва: {YELLOW}{COMMA}% STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}Підприємство оголосило про близьке закриття! -############ range for requires starts -STR_INDUSTRY_VIEW_REQUIRES_CARGO :{BLACK}Потребує: {YELLOW}{STRING.z}{STRING.z} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Потребує: {YELLOW}{STRING.z}{STRING.z}, {STRING.z}{STRING.z} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Потребує: {YELLOW}{STRING.z}{STRING.z}, {STRING.z}{STRING.z}, {STRING.z}{STRING.z} -############ range for requires ends +STR_INDUSTRY_VIEW_REQUIRES_N_CARGO :{BLACK}Потребує: {YELLOW}{STRING}{STRING} +STR_INDUSTRY_VIEW_PRODUCES_N_CARGO :{BLACK}Виробляє: {YELLOW}{STRING}{STRING} +STR_INDUSTRY_VIEW_CARGO_LIST_EXTENSION :, {STRING}{STRING} - -############ range for produces starts -STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Продукція: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Продукція: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -############ range for produces ends +STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Потребує: +STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING} +STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} очікує{STRING} STR_CONFIG_GAME_PRODUCTION :{WHITE}Змінити виробництво (кратне 8, до 2040) STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}Змінити обсяг виробництва (до 800%) @@ -3475,10 +3566,12 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Незгруп STR_GROUP_DEFAULT_SHIPS :Незгруповані кораблі STR_GROUP_DEFAULT_AIRCRAFTS :Незгруповані літаки + STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Групи - клацніть мишою на групі, щоб побачити список транспорту цієї групи. Перетягуйте групи, щоб змінити ієрархію. STR_GROUP_CREATE_TOOLTIP :{BLACK}Клацніть мишою, щоб створити групу STR_GROUP_DELETE_TOOLTIP :{BLACK}Стерти вибрану групу STR_GROUP_RENAME_TOOLTIP :{BLACK}Перейменувати вибрану групу +STR_GROUP_LIVERY_TOOLTIP :{BLACK}Змінити колір вибраної групи STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Клацніть мишою, щоб захистити групу від глобальної автозаміни STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Видалити групу @@ -3489,6 +3582,10 @@ STR_GROUP_REMOVE_ALL_VEHICLES :Позбути STR_GROUP_RENAME_CAPTION :{BLACK}Перейменувати групу +STR_GROUP_PROFIT_THIS_YEAR :Прибуток цього року: +STR_GROUP_PROFIT_LAST_YEAR :Прибуток минулого року: +STR_GROUP_OCCUPANCY :Використання: +STR_GROUP_OCCUPANCY_VALUE :{NUM}% # Build vehicle window STR_BUY_VEHICLE_TRAIN_RAIL_CAPTION :Новий неелектрифікований поїзд @@ -3518,9 +3615,11 @@ STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Міст STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Потужність: {GOLD}+{POWER}{BLACK} Вага: {GOLD}+{WEIGHT_SHORT} STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Може бути переобладненим на: {GOLD}{STRING} STR_PURCHASE_INFO_ALL_TYPES :Всі типи вантажів +STR_PURCHASE_INFO_NONE :Нема STR_PURCHASE_INFO_ALL_BUT :Всі, крім {CARGO_LIST} STR_PURCHASE_INFO_MAX_TE :{BLACK}Максимальна тягова сила: {GOLD}{FORCE} STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Дальність: {GOLD}{COMMA} клітинок +STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Тип літака: {GOLD}{STRING} STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Список поїздів. Клацніть на поїзд для інформації. Ctrl+клац мишою вимикає показ типу транспорту STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Список автомобілів. Клацніть на авто для отримання інформації. Ctrl+клац мишою вимикає показ типу транспорту @@ -3532,11 +3631,13 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Купи STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Купити STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Купити + STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Купити вибраний поїзд. Утримуйте Shift для показу витрат на придбання STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Купити вибране авто. Утримуйте Shift для показу витрат на придбання STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Купити вибраний корабель. Утримуйте Shift для показу витрат на придбання STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Купити вибраний літак. Утримуйте Shift для показу витрат на придбання + STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Назва STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Зміна назви STR_BUY_VEHICLE_SHIP_RENAME_BUTTON :{BLACK}Зміна назви @@ -3655,6 +3756,10 @@ STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :магнітн STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Ціна: {CURRENCY_LONG} Вага: {WEIGHT_SHORT}{}Швидкість: {VELOCITY}{}Потужність: {POWER}{}Вартість експлуатації: {CURRENCY_LONG}/рік{}Місткість: {CARGO_LONG} STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Вартість: {CURRENCY_LONG} Вага: {WEIGHT_SHORT}{}Швидкість: {VELOCITY} Потужність: {POWER} Макс. тяга: {6:FORCE}{}Вартість експлуатації: {4:CURRENCY_LONG}/рік{}Місткість: {5:CARGO_LONG} STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}Вартість: {CURRENCY_LONG} Макс. швидкість: {VELOCITY}{}Місткість: {CARGO_LONG}{}Вартість експлуатації: {CURRENCY_LONG}/рік +STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_CAP_RUNCOST :{BLACK}Вартість: {CURRENCY_LONG} Макс. швидкість: {VELOCITY}{}Тип: {STRING}{}Місткість: {CARGO_LONG}, {CARGO_LONG}{}Вартість експлуатації: {CURRENCY_LONG}/рік +STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_RUNCOST :{BLACK}Вартість: {CURRENCY_LONG} Макс. швидкість: {VELOCITY}{}Тип: {STRING}{}Місткість: {CARGO_LONG}{}Експлуатація: {CURRENCY_LONG}/рік +STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_CAP_RUNCOST :{BLACK}Вартість: {CURRENCY_LONG} Макс. швидкість: {VELOCITY}{}Тип: {STRING} Дальність: {COMMA} клітин{P ка ки ок}Місткість: {CARGO_LONG}, {CARGO_LONG}{}Експлуатація: {CURRENCY_LONG}/рік +STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_RUNCOST :{BLACK}Вартість: {CURRENCY_LONG} Макс. швидкість: {VELOCITY}{}Тип: {STRING} Дальність: {COMMA} клітин{P ка ки ок}Місткість: {CARGO_LONG}{}Експлуатація: {CURRENCY_LONG}/рік # Autoreplace window STR_REPLACE_VEHICLES_WHITE :{WHITE}Оновити {STRING} - {STRING} @@ -3684,6 +3789,7 @@ STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Нати STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Переключення між вікнами заміни потягів та вагонів. STR_REPLACE_ENGINES :Локомотиви STR_REPLACE_WAGONS :Вагони +STR_REPLACE_ALL_RAILTYPE :Весь з/д транспорт STR_REPLACE_HELP_RAILTYPE :{BLACK}Виберіть тип колії, для якого ви збираєтесь оновити потяги STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Показує, яким потягом буде замінено потяг, вибраний ліворуч @@ -3776,6 +3882,8 @@ STR_VEHICLE_INFO_AGE :{COMMA} р{P і STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} р{P ік оки оків} ({COMMA}) STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Макс. швидкість: {LTBLUE}{VELOCITY} +STR_VEHICLE_INFO_MAX_SPEED_TYPE :{BLACK}Макс. швидкість: {LTBLUE}{VELOCITY} {BLACK}Тип: {LTBLUE}{STRING} +STR_VEHICLE_INFO_MAX_SPEED_TYPE_RANGE :{BLACK}Макс. швидкість: {LTBLUE}{VELOCITY} {BLACK}Тип: {LTBLUE}{STRING} {BLACK}Дальність: {LTBLUE}{COMMA} клітин{P ка ки ок } STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Вага: {LTBLUE}{WEIGHT_SHORT} {BLACK}Потужність: {LTBLUE}{POWER}{BLACK} Макс. швидкість: {LTBLUE}{VELOCITY} STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Вага: {LTBLUE}{WEIGHT_SHORT} {BLACK}Потужність: {LTBLUE}{POWER}{BLACK} Макс. швидкість: {LTBLUE}{VELOCITY} {BLACK}Макс. тяга: {LTBLUE}{FORCE} @@ -3909,6 +4017,7 @@ STR_ORDER_CONDITIONAL_AGE :Вік (рок STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :Потребує техогляду STR_ORDER_CONDITIONAL_UNCONDITIONALLY :Завжди STR_ORDER_CONDITIONAL_REMAINING_LIFETIME :Залишок строку служби (років) +STR_ORDER_CONDITIONAL_MAX_RELIABILITY :Максимальна надійність STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP :{BLACK}Як порівнювати дані транспорту з заданим значенням STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS :дорівнює @@ -4334,7 +4443,6 @@ STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}Дуже STR_ERROR_TOO_MANY_STATION_SPECS :{WHITE}Забагато частин залізничної станції STR_ERROR_TOO_MANY_BUS_STOPS :{WHITE}Дуже багато зупинок STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}Дуже багато вантажних станцій -STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}Дуже близько до іншої станції STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Дуже близько до іншого порту STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Дуже близько до іншого аеропорту STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Неможливо перейменувати станцію... @@ -4342,6 +4450,7 @@ STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... ця STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... дорога не в тому напрямку STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... проїзні зупинки не можуть мати поворотів STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... проїзні зупинки не можуть мати перехресть +STR_ERROR_DRIVE_THROUGH_ON_ONEWAY_ROAD :{WHITE}... дорога одностороння або заблокована # Station destruction related errors STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Не можна зруйнувати частину станції... @@ -4593,6 +4702,8 @@ STR_BASESOUNDS_DOS_DESCRIPTION :Оригіна STR_BASESOUNDS_WIN_DESCRIPTION :Оригінальний набір звуків з Transport Tycoon Deluxe Windows edition. STR_BASESOUNDS_NONE_DESCRIPTION :Порожній набір звуків. STR_BASEMUSIC_WIN_DESCRIPTION :Оригінальна музика з Transport Tycoon Deluxe Windows edition. +STR_BASEMUSIC_DOS_DESCRIPTION :Оригінальна музика Transport Tycoon Deluxe(DOS) +STR_BASEMUSIC_TTO_DESCRIPTION :Оригінальна музика Transport Tycoon Deluxe(DOS) STR_BASEMUSIC_NONE_DESCRIPTION :Порожній набір музики. ##id 0x2000 diff --git a/src/lang/unfinished/chuvash.txt b/src/lang/unfinished/chuvash.txt index 474c328f96..2e3b4fff56 100644 --- a/src/lang/unfinished/chuvash.txt +++ b/src/lang/unfinished/chuvash.txt @@ -519,6 +519,8 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :расна + + # Custom currency window @@ -573,6 +575,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Сылтӑмр STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :ҫук STR_CONFIG_SETTING_PLANE_CRASHES_NONE :ҫук + STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Аэропорт кивел мар: {STRING} @@ -659,13 +662,9 @@ STR_QUIT_NO :{BLACK}Ҫук # Supported OSes STR_OSNAME_WINDOWS :Windows -STR_OSNAME_DOS :DOS STR_OSNAME_UNIX :Unix STR_OSNAME_OSX :OS{NBSP}X -STR_OSNAME_BEOS :BeOS STR_OSNAME_HAIKU :Haiku -STR_OSNAME_MORPHOS :MorphOS -STR_OSNAME_AMIGAOS :AmigaOS STR_OSNAME_OS2 :OS/2 STR_OSNAME_SUNOS :SunOS @@ -1115,13 +1114,8 @@ STR_INDUSTRY_DIRECTORY_NONE :{ORANGE}- Ҫу # Industry view -############ range for requires starts -############ range for requires ends -############ range for produces starts -############ range for produces ends - # Vehicle lists @@ -1140,6 +1134,7 @@ STR_INDUSTRY_DIRECTORY_NONE :{ORANGE}- Ҫу + # Build vehicle window @@ -1153,6 +1148,8 @@ STR_INDUSTRY_DIRECTORY_NONE :{ORANGE}- Ҫу + + # Depot window STR_DEPOT_CAPTION :{WHITE}{DEPOT} diff --git a/src/lang/unfinished/frisian.txt b/src/lang/unfinished/frisian.txt index 0a9968ddf4..d9ecf58120 100644 --- a/src/lang/unfinished/frisian.txt +++ b/src/lang/unfinished/frisian.txt @@ -983,6 +983,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normaal STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Dûbele grutte STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Fjouwerdûbele grutte + + STR_GAME_OPTIONS_BASE_GRF :{BLACK}Basisset for ôfbyldings STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Selektearje de basis ôfbyldingsset om te brûken STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} ûntbrekke{P "" nde}/korrupt{P "" e} bestân @@ -1249,6 +1251,7 @@ STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}At der f STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Ynfrastruktuerûnderhâld: {STRING} STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :By ynskeakeljen binne der koster ferbûn oan it ûnderhâld fan ynfrastruktuer. De kosten wurde heger by gruttere netwurken wêrtoch gruttere bedriuwen hjir mear lêst fan hawwe + STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Fleanfjilden ferrinne nea: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :By ynskeakeljen bliuwe alle fleanfjildtypes foar ivich beskikber @@ -1632,7 +1635,6 @@ STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}Frachtd STR_CONFIG_SETTING_AI :{ORANGE}Tsjinstânners STR_CONFIG_SETTING_AI_NPC :{ORANGE}Computer spilers -STR_CONFIG_SETTING_PATHFINDER_OPF :Orizjiniel STR_CONFIG_SETTING_PATHFINDER_NPF :NPF STR_CONFIG_SETTING_PATHFINDER_YAPF_RECOMMENDED :YAPF {BLUE}(Recommended) @@ -1698,13 +1700,9 @@ STR_QUIT_NO :{BLACK}Nee # Supported OSes STR_OSNAME_WINDOWS :Windows -STR_OSNAME_DOS :DOS STR_OSNAME_UNIX :Unix STR_OSNAME_OSX :OS{NBSP}X -STR_OSNAME_BEOS :BeOS STR_OSNAME_HAIKU :Haiku -STR_OSNAME_MORPHOS :MorphOS -STR_OSNAME_AMIGAOS :AmigaOS STR_OSNAME_OS2 :OS/2 STR_OSNAME_SUNOS :SunOS @@ -1731,7 +1729,6 @@ STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Wizigje STR_CHEAT_SETUP_PROD :{LTBLUE}Stea oanpassen fan produksje ta: {ORANGE}{STRING} # Livery window -STR_LIVERY_CAPTION :{WHITE}Nei Kleurenskema STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Lit gewoane kleurskemas sjen STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Lit kleurskema sjen fan treinen @@ -1976,7 +1973,6 @@ STR_NETWORK_SERVER :Tsjinner STR_NETWORK_CLIENT :Kliïnt STR_NETWORK_SPECTATORS :Taskôgers -STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Taskôger # Network set password STR_COMPANY_PASSWORD_OK :{BLACK}Jou it bedriuw it nije wachtwurd @@ -2468,7 +2464,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Lân fan bedriu STR_ABOUT_OPENTTD :{WHITE}Oer OpenTTD STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Orizjineel copyright {COPYRIGHT} 1995 Chris Sawyer, All rights reserved STR_ABOUT_VERSION :{BLACK}OpenTTD-ferzje {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2018 It OpenTTD team +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2019 It OpenTTD team # Framerate display window ############ Leave those lines in this order!! @@ -3035,18 +3031,8 @@ STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Sintrear STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Produksje nivo: {YELLOW}{COMMA}% STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}Yndustry kundicht drigend sluten oan! -############ range for requires starts -STR_INDUSTRY_VIEW_REQUIRES_CARGO :{BLACK}Nedich: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Nedich: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Nedich: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} -############ range for requires ends -############ range for produces starts -STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Produseart: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Produseart: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -############ range for produces ends - STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}Feroaring produksje nivo (percentage, up to 800%) # Vehicle lists @@ -3086,6 +3072,7 @@ STR_GROUP_ALL_AIRCRAFTS :Alle fleantugen STR_GROUP_DEFAULT_SHIPS :Net groepearre skepen + STR_GROUP_CREATE_TOOLTIP :{BLACK}Klik om in groep oan te meitsje STR_GROUP_DELETE_TOOLTIP :{BLACK}Smit de selektearre groep fuort STR_GROUP_RENAME_TOOLTIP :{BLACK}Feroarje de namme fan de selektearre groep @@ -3129,11 +3116,13 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Keapje a STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Keapje boat STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Keapje fleantúg + STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Keapje ferljochte trein STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Keapje ferljochte auto STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Keapje ferljochte boat STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Keapje ferljochte fleantúg + STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Jow in nije namme STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Jow in nije namme STR_BUY_VEHICLE_SHIP_RENAME_BUTTON :{BLACK}Jow in nije namme @@ -3756,7 +3745,6 @@ STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}Te folle STR_ERROR_TOO_MANY_STATION_SPECS :{WHITE}Te folle stasjonsdielen STR_ERROR_TOO_MANY_BUS_STOPS :{WHITE}Te folle bushaltes STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}Te folle frachtstasjons -STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}Te ticht by in oar stasjon STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Te ticht by in oare haven STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Te ticht by in oar fleanfjild STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Kin namme fan stasjon net feroarje diff --git a/src/lang/unfinished/ido.txt b/src/lang/unfinished/ido.txt index 114c434f36..f964e28eab 100644 --- a/src/lang/unfinished/ido.txt +++ b/src/lang/unfinished/ido.txt @@ -481,6 +481,8 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :altra + + # Custom currency window @@ -533,6 +535,7 @@ STR_CONFIG_SETTING_PLANE_CRASHES_NORMAL :normala + STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Verda STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Obskur-verda STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Violkolora @@ -775,7 +778,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_HEADQUARTERS :Stabeyo di komp # About OpenTTD window STR_ABOUT_VERSION :{BLACK}OpenTTD versiono {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2018 La kruo OpenTTD +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2019 La kruo OpenTTD # Framerate display window ############ Leave those lines in this order!! @@ -924,13 +927,8 @@ STR_COMPANY_VIEW_VEHICLES_TITLE :{GOLD}Vehili: # Industry view -############ range for requires starts -############ range for requires ends -############ range for produces starts -############ range for produces ends - # Vehicle lists STR_VEHICLE_LIST_TRAIN_CAPTION :{WHITE}{STRING} - {COMMA} Tren{P o i} @@ -974,6 +972,7 @@ STR_GROUP_DEFAULT_AIRCRAFTS :Negrupigita aer + # Build vehicle window @@ -987,6 +986,8 @@ STR_GROUP_DEFAULT_AIRCRAFTS :Negrupigita aer + + # Depot window STR_DEPOT_CAPTION :{WHITE}{DEPOT} diff --git a/src/lang/unfinished/macedonian.txt b/src/lang/unfinished/macedonian.txt index 30a0f142b1..3039736660 100644 --- a/src/lang/unfinished/macedonian.txt +++ b/src/lang/unfinished/macedonian.txt @@ -805,6 +805,8 @@ STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_1_MONTH :Секој ме + + # Custom currency window @@ -843,6 +845,7 @@ STR_CONFIG_SETTING_SMOKE_AMOUNT :Износ на STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Инфраструктура за одржување: {STRING} + STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Дебелина на линии во графици: {STRING} @@ -949,9 +952,6 @@ STR_QUIT_NO :{BLACK}Не STR_OSNAME_WINDOWS :Windows STR_OSNAME_UNIX :Unix STR_OSNAME_OSX :OS{NBSP}X -STR_OSNAME_BEOS :BeOS -STR_OSNAME_MORPHOS :MorphOS -STR_OSNAME_AMIGAOS :AmigaOS STR_OSNAME_OS2 :OS/2 STR_OSNAME_SUNOS :SunOS @@ -1199,7 +1199,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Компани STR_ABOUT_OPENTTD :{WHITE}За OpenTTD STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Оригинален copyright {COPYRIGHT} 1995 Chris Sawyer, Сите права се задржани STR_ABOUT_VERSION :{BLACK}OpenTTD верзија {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2018 OpenTTD тимот +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2019 OpenTTD тимот # Framerate display window ############ Leave those lines in this order!! @@ -1413,13 +1413,8 @@ STR_COMPANY_INFRASTRUCTURE_VIEW_TOTAL :{WHITE}{CURRENC # Industry view STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Производство ниво: {YELLOW}{COMMA}% -############ range for requires starts -############ range for requires ends -############ range for produces starts -############ range for produces ends - STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}Промена на производство на ниво (процент, до 800%) # Vehicle lists @@ -1453,6 +1448,7 @@ STR_VEHICLE_LIST_SEND_SHIP_TO_DEPOT :Испрати + # Build vehicle window STR_BUY_VEHICLE_TRAIN_ALL_CAPTION :Шински возила @@ -1464,8 +1460,10 @@ STR_BUY_VEHICLE_AIRCRAFT_LIST_TOOLTIP :{BLACK}Лист STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Направи авион + STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Направи авион од селектираниот тип + STR_BUY_VEHICLE_AIRCRAFT_RENAME_BUTTON :{BLACK}Преименувај STR_BUY_VEHICLE_AIRCRAFT_RENAME_TOOLTIP :{BLACK}Преименувај го типот на авиони diff --git a/src/lang/unfinished/maltese.txt b/src/lang/unfinished/maltese.txt index 4fc0e8cb10..343ab042a8 100644 --- a/src/lang/unfinished/maltese.txt +++ b/src/lang/unfinished/maltese.txt @@ -414,6 +414,8 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :oħrajn + + # Custom currency window @@ -460,6 +462,7 @@ STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Iddeċiedi kemm + STR_CONFIG_SETTING_WARN_LOST_VEHICLE :Avza jekk jintilef il-vehikolu: {STRING} @@ -821,13 +824,8 @@ STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURREN # Industry view -############ range for requires starts -############ range for requires ends -############ range for produces starts -############ range for produces ends - # Vehicle lists @@ -846,6 +844,7 @@ STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURREN + # Build vehicle window @@ -859,6 +858,8 @@ STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURREN + + # Depot window STR_DEPOT_CAPTION :{WHITE}{DEPOT} diff --git a/src/lang/unfinished/marathi.txt b/src/lang/unfinished/marathi.txt index 4576bccbae..fdd7d99191 100644 --- a/src/lang/unfinished/marathi.txt +++ b/src/lang/unfinished/marathi.txt @@ -759,6 +759,8 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :अन्य + + # Custom currency window @@ -796,6 +798,7 @@ STR_CONFIG_SETTING_REALISTIC :खरेखु STR_CONFIG_SETTING_SMOKE_AMOUNT :वाहनांचा धूर/ठिणग्या: {STRING} + STR_CONFIG_SETTING_WARN_LOST_VEHICLE : वाहन हरवल्यास सूचित करा: {STRING} @@ -1277,18 +1280,8 @@ STR_INDUSTRY_DIRECTORY_ITEM_NOPROD :{ORANGE}{INDUST # Industry view STR_INDUSTRY_VIEW_CAPTION :{WHITE}{INDUSTRY} -############ range for requires starts -STR_INDUSTRY_VIEW_REQUIRES_CARGO :{BLACK}लाग्त: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}लाग्त: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}लाग्त: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} -############ range for requires ends -############ range for produces starts -STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}बनव्त: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}बनव्त: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -############ range for produces ends - # Vehicle lists STR_VEHICLE_LIST_AIRCRAFT_CAPTION :{WHITE}{STRING} - {COMMA} विमान @@ -1311,6 +1304,7 @@ STR_GROUP_ALL_AIRCRAFTS :सर्व + STR_GROUP_REMOVE_ALL_VEHICLES :सगळे वाहने काढा @@ -1337,6 +1331,8 @@ STR_PURCHASE_INFO_COST_SPEED :{BLACK}कि + + # Depot window STR_DEPOT_CAPTION :{WHITE}{DEPOT} diff --git a/src/lang/unfinished/persian.txt b/src/lang/unfinished/persian.txt index 30ad05666c..858154e392 100644 --- a/src/lang/unfinished/persian.txt +++ b/src/lang/unfinished/persian.txt @@ -969,6 +969,8 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :دیگر STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :دو برابر + + STR_GAME_OPTIONS_BASE_GRF :{BLACK}بسته گرافیک پایه STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}بسته گرافیک پایه را انتخاب کنید STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} فایل وجود ندارد یا خراب است @@ -1167,6 +1169,7 @@ STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD :اجازه اس STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}تغییر دادن این تنظیم هنگامی که خودرو وجود دارد ممکن نیست STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :تعمیر و نگهداری زیرساخت ها: {STRING} + STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :فرودگاه‌ها هیچ‌گاه از کار نیافتند: {STRING} STR_CONFIG_SETTING_WARN_LOST_VEHICLE :اعلام هشدار هنگام گم شدن وسیله نقلیه: {STRING} @@ -1411,7 +1414,6 @@ STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}توز STR_CONFIG_SETTING_AI :{ORANGE}رقیبان STR_CONFIG_SETTING_AI_NPC :{ORANGE}بازیگران رایانه -STR_CONFIG_SETTING_PATHFINDER_OPF :اصلی STR_CONFIG_SETTING_PATHFINDER_NPF :NPF STR_CONFIG_SETTING_PATHFINDER_YAPF_RECOMMENDED :YAPF {BLUE}(توصیه می گردد) @@ -1481,13 +1483,9 @@ STR_QUIT_NO :{BLACK}خیر # Supported OSes STR_OSNAME_WINDOWS :Windows -STR_OSNAME_DOS :DOS STR_OSNAME_UNIX :Unix STR_OSNAME_OSX :OS{NBSP}X -STR_OSNAME_BEOS :BeOS STR_OSNAME_HAIKU :هایکو -STR_OSNAME_MORPHOS :MorphOS -STR_OSNAME_AMIGAOS :AmigaOS STR_OSNAME_OS2 :OS/2 STR_OSNAME_SUNOS :SunOS @@ -1514,7 +1512,6 @@ STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}تغیی STR_CHEAT_SETUP_PROD :{LTBLUE}قابلیت تغییر سطح تولید صنایع: {ORANGE}{STRING} # Livery window -STR_LIVERY_CAPTION :{WHITE}طرح رنگ جدید STR_LIVERY_GENERAL_TOOLTIP :{BLACK}نمایش طرح رنگهای اصلی STR_LIVERY_TRAIN_TOOLTIP :{BLACK}نمایش طرح رنگهای قطار @@ -1791,7 +1788,6 @@ STR_NETWORK_CLIENT :سرویس گی STR_NETWORK_SPECTATORS :تماشاگران STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}مقدار پولی که می خواهید دریافت نمایید را وارد کنید -STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}تماشگر # Network set password STR_COMPANY_PASSWORD_CANCEL :{BLACK}رمز وارد شده را به خاطر نسپار @@ -2384,7 +2380,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :زمین خری STR_ABOUT_OPENTTD :{WHITE}OpenTTD در باره ی STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Original copyright {COPYRIGHT} 1995 Chris Sawyer, All rights reserved STR_ABOUT_VERSION :{BLACK}OpenTTD ویرایش {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2018 The OpenTTD team +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2019 The OpenTTD team # Framerate display window ############ Leave those lines in this order!! @@ -2902,18 +2898,8 @@ STR_INDUSTRY_VIEW_TRANSPORTED :{YELLOW}{CARGO_ STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}مرکز تصویر را روی کارخانه قرار بده.Ctrl+Click کنید تا پنجره نمایی از کارخانه نمایش داده شود STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}این کارخانه اعلام کرده است که به زودی بسته خواهد شد! -############ range for requires starts -STR_INDUSTRY_VIEW_REQUIRES_CARGO :{BLACK}مواد اولیه: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}مواد اولیه: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}مواد اولیه: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} -############ range for requires ends -############ range for produces starts -STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}محصولات: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}محصولات: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -############ range for produces ends - # Vehicle lists STR_VEHICLE_LIST_TRAIN_CAPTION :{WHITE}{STRING} - {COMMA} قطار @@ -2952,6 +2938,7 @@ STR_VEHICLE_LIST_SEND_AIRCRAFT_TO_HANGAR :فرستادن + # Build vehicle window STR_BUY_VEHICLE_TRAIN_RAIL_CAPTION :قطار جدید STR_BUY_VEHICLE_TRAIN_MONORAIL_CAPTION :قطار جدید مونوریل @@ -2974,10 +2961,12 @@ STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON :{BLACK}ساخت STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}خرید وسیله نقلیه STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}خرید هواپیما + STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}خرید قطار مشخص شده. Shift+Click کنید تا قبل از خرید، مبلغ تقریبی آنرا نمایش دهد STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}خرید کشتی مشخص شده . Shift+Click کنید تا هزینه تقریبی نمایش داده شود STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}خرید هواپیمای مشخص شده. برای مشاهده هزینه تقریبی Shift+Click کنید + STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}تغییر نام STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}تغییر نام STR_BUY_VEHICLE_SHIP_RENAME_BUTTON :{BLACK}نام گذاری مجدد @@ -3412,7 +3401,6 @@ STR_ERROR_CAN_T_BUILD_AIRPORT_HERE :{WHITE}نمی STR_ERROR_STATION_TOO_SPREAD_OUT :{WHITE}ایستگاه زیادی پراکنده شده است STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}تعداد محوطه های بارگیری/ایستگاه بسیار زیاد شده -STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}به محوطه ی بارگیری/ایستگاه دیگری بسیار نزدیک است STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}به بندر دیگری بسییار نزدیک است STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}به فرودگاه دیگری بسیار نزدیک شده STR_ERROR_CAN_T_RENAME_STATION :{WHITE}نام این ایستگاه را نمی شود تغییر داد diff --git a/src/lang/unfinished/urdu.txt b/src/lang/unfinished/urdu.txt index b5fd180e01..e0a900abad 100644 --- a/src/lang/unfinished/urdu.txt +++ b/src/lang/unfinished/urdu.txt @@ -946,6 +946,8 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :دیگر + + STR_GAME_OPTIONS_BASE_GRF :{BLACK}بُنیادی گرافک سیٹ STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}بُنیادی گرافک سیٹ اختیار کریں STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} missing/corrupted file{P "" s} @@ -1113,6 +1115,7 @@ STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD :مد مقابل STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}جب گاڑیاں موجود ہوں تو یہ سیٹنگ بدلنا ممکن نہیں STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :انفراسٹرکچر کی بحالی: {STRING} + STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :ہوائی اڈوں کی معیاد کبھی ختم نہ ہو: {STRING} STR_CONFIG_SETTING_WARN_LOST_VEHICLE :اگر گاڑی کھو جاے تو انتباہ کیجئیے: {STRING} @@ -1308,7 +1311,6 @@ STR_CONFIG_SETTING_ENVIRONMENT_INDUSTRIES :{ORANGE}صنع STR_CONFIG_SETTING_AI :{ORANGE}مد مقابل STR_CONFIG_SETTING_AI_NPC :{ORANGE}کمپیوٹر کے کھلاڑی -STR_CONFIG_SETTING_PATHFINDER_OPF :اصلی STR_CONFIG_SETTING_PATHFINDER_NPF :NPF STR_CONFIG_SETTING_PATHFINDER_YAPF_RECOMMENDED :YAPF {BLUE}(Recommended) @@ -1378,13 +1380,9 @@ STR_QUIT_NO :{BLACK}نہیں # Supported OSes STR_OSNAME_WINDOWS :ونڈوز -STR_OSNAME_DOS :DOS STR_OSNAME_UNIX :یونیکس STR_OSNAME_OSX :OS{NBSP}X -STR_OSNAME_BEOS :BeOS STR_OSNAME_HAIKU :Haiku -STR_OSNAME_MORPHOS :MorphOS -STR_OSNAME_AMIGAOS :AmigaOS STR_OSNAME_OS2 :OS/2 STR_OSNAME_SUNOS :SunOS @@ -1411,7 +1409,6 @@ STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}موجو STR_CHEAT_SETUP_PROD :{LTBLUE}پیداوار میں تبدیلی کو فعال کریں: {ORANGE}{STRING} # Livery window -STR_LIVERY_CAPTION :{WHITE}نئے رنگوں کا انتخاب STR_LIVERY_GENERAL_TOOLTIP :{BLACK}رنگوں کا عام انتخاب دکھائیں STR_LIVERY_TRAIN_TOOLTIP :{BLACK}ریل گاڑیوں کے رنگوں کا انتخاب دکھائیں @@ -2291,9 +2288,6 @@ STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURREN # Company view -STR_COMPANY_VIEW_INFRASTRUCTURE_RAIL :{WHITE}{COMMA}پٹڑی { "کا" "کے" P} { "ٹکڑا" "ٹکڑے" P} -STR_COMPANY_VIEW_INFRASTRUCTURE_ROAD :{WHITE}{COMMA} سڑک { "کا" "کے" P} { "ٹکڑا" "ٹکڑے" P} -STR_COMPANY_VIEW_INFRASTRUCTURE_WATER :{WHITE}{COMMA} پانی { "کا" "کے" P} { "ٹکڑا" "ٹکڑے" P} STR_COMPANY_VIEW_INFRASTRUCTURE_STATION :{WHITE}{COMMA} اسٹیشن کی ٹائلیں STR_COMPANY_VIEW_INFRASTRUCTURE_AIRPORT :{COMMA}{WHITE} ہوائی اڈے STR_COMPANY_VIEW_INFRASTRUCTURE_NONE :{WHITE}کوئی نہیں @@ -2322,13 +2316,8 @@ STR_COMPANY_INFRASTRUCTURE_VIEW_TOTAL :{WHITE}{CURRENC # Industry view STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE :{BLACK}گزشتہ ماہ کی پیداوار: -############ range for requires starts -############ range for requires ends -############ range for produces starts -############ range for produces ends - # Vehicle lists @@ -2348,6 +2337,7 @@ STR_VEHICLE_LIST_MANAGE_LIST :{BLACK}فہرس # Group window + STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}گروپ ۔ اس گروپ ک تمام گاڑیاں دیکھنے کے لیے اسے دبایں۔ پکڑ کے اوپر نیچے بھی کر سکتے ہیں۔ @@ -2365,6 +2355,8 @@ STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}پہنچ + + STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON :{BLACK}چهپایں STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_TOGGLE_BUTTON :{BLACK}چهپایں STR_BUY_VEHICLE_SHIP_HIDE_TOGGLE_BUTTON :{BLACK}چهپایں diff --git a/src/lang/vietnamese.txt b/src/lang/vietnamese.txt index c1643d0731..ec75b457aa 100644 --- a/src/lang/vietnamese.txt +++ b/src/lang/vietnamese.txt @@ -475,6 +475,7 @@ STR_ABOUT_MENU_SCREENSHOT :Ảnh chụp m STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Phóng to đầy đủ ảnh chụp màn hình STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Phóng to mặc định ảnh chụp màn hình STR_ABOUT_MENU_GIANT_SCREENSHOT :Ảnh màn hình toàn bản đồ +STR_ABOUT_MENU_SHOW_FRAMERATE :Hiển thị tốc độ khung hình STR_ABOUT_MENU_ABOUT_OPENTTD :Giới thiệu 'OpenTTD' STR_ABOUT_MENU_SPRITE_ALIGNER :Trình điều chỉnh sprite STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :Bật/tắt hiển thị khối nhà @@ -650,6 +651,7 @@ STR_MUSIC_RULER_MARKER :{TINY_FONT}{BLA STR_MUSIC_TRACK_NONE :{TINY_FONT}{DKGREEN}-- STR_MUSIC_TRACK_DIGIT :{TINY_FONT}{DKGREEN}{ZEROFILL_NUM} STR_MUSIC_TITLE_NONE :{TINY_FONT}{DKGREEN}------ +STR_MUSIC_TITLE_NOMUSIC :{TINY_FONT}{DKGREEN}Không sẵn có nhạc nền STR_MUSIC_TITLE_NAME :{TINY_FONT}{DKGREEN}"{STRING}" STR_MUSIC_TRACK :{TINY_FONT}{BLACK}Bài Nhạc STR_MUSIC_XTITLE :{TINY_FONT}{BLACK}Tên @@ -670,11 +672,14 @@ STR_MUSIC_TOOLTIP_TOGGLE_PROGRAM_SHUFFLE :{BLACK}Bật/t STR_MUSIC_TOOLTIP_SHOW_MUSIC_TRACK_SELECTION :{BLACK}Hiện cửa số chọn bài nhạc # Playlist window +STR_PLAYLIST_MUSIC_SELECTION_SETNAME :{WHITE}Danh sách nhạc - '{STRING}' STR_PLAYLIST_TRACK_NAME :{TINY_FONT}{LTBLUE}{ZEROFILL_NUM} "{STRING}" STR_PLAYLIST_TRACK_INDEX :{TINY_FONT}{BLACK}Bảng Bài Nhạc STR_PLAYLIST_PROGRAM :{TINY_FONT}{BLACK}Chương Trình - '{STRING}' STR_PLAYLIST_CLEAR :{TINY_FONT}{BLACK}Xóa +STR_PLAYLIST_CHANGE_SET :{BLACK}Tập danh sách thay đổi STR_PLAYLIST_TOOLTIP_CLEAR_CURRENT_PROGRAM_CUSTOM1 :{BLACK}Xóa chương trình đang chọn ("Tự chọn 1" và "Tự chọn 2") +STR_PLAYLIST_TOOLTIP_CHANGE_SET :{BLACK}Thay đổi lựa chọn danh sách nhạc khác STR_PLAYLIST_TOOLTIP_CLICK_TO_ADD_TRACK :{BLACK}Click vào bài nhạc để thêm vào chương trình hiện tại (cho "Tự chọn 1" hay "Tự chọn 2") STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK :{BLACK}Click vào bài nhạc để xóa khỏi chương trình hiện tại (cho "Tự chọn 1" hay "Tự chọn 2") @@ -810,6 +815,7 @@ STR_NEWS_MERGER_TAKEOVER_TITLE :{BIG_FONT}{BLAC STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENT_NAME}{}(Giám Đốc) STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}{STRING} Tài trợ xây dựng Thị Xã mới {TOWN}! +STR_NEWS_NEW_TOWN_UNSPONSORED :{BLACK}{BIG_FONT}Một đô thị mới vừa được xây dựng, có tên là {TOWN}! STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}{STRING} mới đang được xây dựng gần {TOWN}! STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}{STRING} được lên kế hoạch xây gần {TOWN}! @@ -877,10 +883,10 @@ STR_NEWS_EXCLUSIVE_RIGHTS_DESCRIPTION :{BIG_FONT}{BLAC # Extra view window STR_EXTRA_VIEW_PORT_TITLE :{WHITE}Cửa sổ {COMMA} -STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Nhìn ở cửa sổ lớn +STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Đổi khung nhìn STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT :{BLACK}Nhìn vị trí này ở cửa sổ lớn chính -STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Chuyển về cửa sổ nhỏ -STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Chuyển vị trí từ cửa sổ lớn về cửa sổ nhỏ +STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Chuyển về cửa sổ chính +STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Sao chép vị trí từ cửa sổ này về cửa sổ lớn # Game options window STR_GAME_OPTIONS_CAPTION :{WHITE}Cấu Hình Trò Chơi @@ -922,6 +928,7 @@ STR_GAME_OPTIONS_CURRENCY_ZAR :Rand Nam Phi (Z STR_GAME_OPTIONS_CURRENCY_CUSTOM :Tùy chọn... STR_GAME_OPTIONS_CURRENCY_GEL :Lari Georgia (GEL) STR_GAME_OPTIONS_CURRENCY_IRR :Rial Iran (IRR) +STR_GAME_OPTIONS_CURRENCY_RUB :Đồng Rúp Nga mới (RUB) ############ end of currency region STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Xe cộ @@ -984,6 +991,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Bình thường STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Gấp 2 lần STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Gấp 4 lần + + STR_GAME_OPTIONS_BASE_GRF :{BLACK}Gói đồ họa STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Chọn gói đồ họa để sử dụng STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} thiếu/hỏng file @@ -1251,6 +1260,7 @@ STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Không t STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Phí bảo trì cơ sở hạ tầng: {STRING} STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Khi mở, thì hạ tầng công ty sẽ sinh ra chi phí bảo trì. Chi phí sẽ tăng theo mạng lưới giao thông bạn xây dựng, và sẽ tiêu tốn của công ty lớn nhiều hơn công ty nhỏ + STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Sân bay không bao giờ thành đồ cổ: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Bật tùy chọn này cho phép tất cả các loại sân bay không bị lỗi thời @@ -1334,6 +1344,12 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_HELPTEXT :Màu sắc củ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Lục STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Lục tối STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Tím +STR_CONFIG_SETTING_SCROLLMODE :Kiểu cuộn khung nhìn: {STRING} +STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Hành xử khi kéo, cuộn bản đồ +STR_CONFIG_SETTING_SCROLLMODE_DEFAULT :Kéo cuộn khung nhìn kiểu RMB, khoá vị trí con trỏ chuột +STR_CONFIG_SETTING_SCROLLMODE_RMB_LOCKED :Kéo cuộn kiểu RMB, khoá vị trí con trỏ chuột +STR_CONFIG_SETTING_SCROLLMODE_RMB :Kéo cuộn bản đồ kiểu RMB +STR_CONFIG_SETTING_SCROLLMODE_LMB :Kéo cuộn bản đồ kiểu LMB STR_CONFIG_SETTING_SMOOTH_SCROLLING :Cuộn uyển chuyển cửa sổ: {STRING} STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Điều khiển cách màn hình chính cuộn tới vị trí cụ thể khi nháy chuột vào bản đồ nhỏ hoặc khi gõ lệnh cuộn tới đối tượng trên bản đồ. Nếu bật, thì sẽ cuộn trượt, nếu tắt thì nhảy thẳng tới vị trí đó. STR_CONFIG_SETTING_MEASURE_TOOLTIP :Hiện bảng chú giải đo lường khi dùng các công cụ xây dựng: {STRING} @@ -1683,7 +1699,6 @@ STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}Phân b STR_CONFIG_SETTING_AI :{ORANGE}Đối Thủ STR_CONFIG_SETTING_AI_NPC :{ORANGE}Nhân vật máy -STR_CONFIG_SETTING_PATHFINDER_OPF :Nguyên bản STR_CONFIG_SETTING_PATHFINDER_NPF :NPF STR_CONFIG_SETTING_PATHFINDER_YAPF_RECOMMENDED :YAPF {BLUE}(Nên dùng) @@ -1767,13 +1782,9 @@ STR_QUIT_NO :{BLACK}Không # Supported OSes STR_OSNAME_WINDOWS :Windows -STR_OSNAME_DOS :DOS STR_OSNAME_UNIX :Unix STR_OSNAME_OSX :OS{NBSP}X -STR_OSNAME_BEOS :BeOS STR_OSNAME_HAIKU :Haiku -STR_OSNAME_MORPHOS :MorphOS -STR_OSNAME_AMIGAOS :AmigaOS STR_OSNAME_OS2 :OS/2 STR_OSNAME_SUNOS :SunOS @@ -1802,7 +1813,6 @@ STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Thay đ STR_CHEAT_SETUP_PROD :{LTBLUE}Cho phép khả năng sửa giá trị sản xuất: {ORANGE}{STRING} # Livery window -STR_LIVERY_CAPTION :{WHITE}Cách Phối Màu Mới STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Hiển thị phối màu chung STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Hiển thị phối màu tàu hỏa @@ -2064,9 +2074,9 @@ STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Server y STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Công ty yêu cầu xác thực. Nhập mật khẩu # Network company list added strings -STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Danh sách máy trạm -STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Xem -STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Công ty mới +STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Danh sách máy trạm +STR_NETWORK_COMPANY_LIST_SPECTATE :Xem +STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Công ty mới # Network client list STR_NETWORK_CLIENTLIST_KICK :Đá @@ -2081,7 +2091,6 @@ STR_NETWORK_CLIENT :Máy trạm STR_NETWORK_SPECTATORS :Người xem STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Nhập số tiền muốn cho đi -STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Người xem # Network set password STR_COMPANY_PASSWORD_CANCEL :{BLACK}Không được ghi mật khẩu đã nhập @@ -2278,6 +2287,7 @@ STR_LINKGRAPH_LEGEND_CAPTION :{BLACK}Ghi chú STR_LINKGRAPH_LEGEND_ALL :{BLACK}Tất cả STR_LINKGRAPH_LEGEND_NONE :{BLACK}Không STR_LINKGRAPH_LEGEND_SELECT_COMPANIES :{BLACK}Lựa chọn công ty nào sẽ được hiển thị +STR_LINKGRAPH_LEGEND_COMPANY_TOOLTIP :{BLACK}{STRING}{}{COMPANY} # Linkgraph legend window and linkgraph legend in smallmap STR_LINKGRAPH_LEGEND_UNUSED :{TINY_FONT}{BLACK}không sử dụng @@ -2684,12 +2694,55 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Đất công ty STR_ABOUT_OPENTTD :{WHITE}Về OpenTTD STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Nguyên tác bản quyền {COPYRIGHT} 1995 Chris Sawyer, All rights reserved STR_ABOUT_VERSION :{BLACK}OpenTTD phiên bản {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 Nhóm OpenTTD +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2019 Nhóm OpenTTD # Framerate display window +STR_FRAMERATE_CAPTION :{WHITE}Tốc độ khung hình +STR_FRAMERATE_CAPTION_SMALL :{STRING}{WHITE} ({DECIMAL}x) +STR_FRAMERATE_RATE_GAMELOOP :{WHITE}Tốc độ khung giả lập game: {STRING} +STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}Số nhịp đếm giả lập trong mỗi giây +STR_FRAMERATE_RATE_BLITTER :{WHITE}Tốc độ khung hình: {STRING} +STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}Số khu hình vẽ lại mỗi giây. +STR_FRAMERATE_SPEED_FACTOR :{WHITE}Chỉ số vận tốc game hiện tại: {DECIMAL}x +STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}Tốc độ chạy game hiện tại, so với tốc độ bình thường +STR_FRAMERATE_CURRENT :{WHITE}Hiện tại +STR_FRAMERATE_AVERAGE :{WHITE}Trung bình +STR_FRAMERATE_DATA_POINTS :{WHITE}Dữ liệu được tính theo số đo {COMMA} +STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL}{WHITE} ms +STR_FRAMERATE_MS_WARN :{YELLOW}{DECIMAL}{WHITE} ms +STR_FRAMERATE_MS_BAD :{RED}{DECIMAL}{WHITE} ms +STR_FRAMERATE_FPS_GOOD :{LTBLUE}{DECIMAL}{WHITE} khung/s +STR_FRAMERATE_FPS_WARN :{YELLOW}{DECIMAL}{WHITE} khung/s +STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL}{WHITE} khung/s +STR_FRAMERATE_GRAPH_MILLISECONDS :{TINY_FONT}{COMMA} ms +STR_FRAMERATE_GRAPH_SECONDS :{TINY_FONT}{COMMA} s ############ Leave those lines in this order!! +STR_FRAMERATE_GAMELOOP :{WHITE}Tổng vòng lặp khung hình game: +STR_FRAMERATE_GL_ECONOMY :{WHITE} Xử lý bốc dỡ hàng: +STR_FRAMERATE_GL_TRAINS :{WHITE} Nhịp của tàu hoả: +STR_FRAMERATE_GL_ROADVEHS :{WHITE} Nhịp của xe ô-tô +STR_FRAMERATE_GL_SHIPS :{WHITE} Số nhịp của tàu thủy: +STR_FRAMERATE_GL_AIRCRAFT :{WHITE} Số nhịp của máy bay: +STR_FRAMERATE_GL_LANDSCAPE :{WHITE} Nhịp của bản đồ game: +STR_FRAMERATE_GL_LINKGRAPH :{WHITE} Độ trễ tính toán đồ thị: +STR_FRAMERATE_DRAWING :{WHITE}Cách vẽ đồ hoạ game: +STR_FRAMERATE_DRAWING_VIEWPORTS :{WHITE} Khung nhìn toàn bản đồ: +STR_FRAMERATE_VIDEO :Nguồn xuất hình: +STR_FRAMERATE_SOUND :{WHITE}Trộn âm thanh: ############ End of leave-in-this-order ############ Leave those lines in this order!! +STR_FRAMETIME_CAPTION_GAMELOOP :Vòng lặp khung hình game +STR_FRAMETIME_CAPTION_GL_ECONOMY :Bốc dỡ hàng +STR_FRAMETIME_CAPTION_GL_TRAINS :Nhịp cho tàu hoả +STR_FRAMETIME_CAPTION_GL_ROADVEHS :Số nhịp xe ôtô +STR_FRAMETIME_CAPTION_GL_SHIPS :Nhịp của tàu thủy +STR_FRAMETIME_CAPTION_GL_AIRCRAFT :Nhịp cho máy bay +STR_FRAMETIME_CAPTION_GL_LANDSCAPE :Nhịp của bản đồ +STR_FRAMETIME_CAPTION_GL_LINKGRAPH :Độ trễ tính toán đồ thị +STR_FRAMETIME_CAPTION_DRAWING :Cách vẽ đồ hoạ game +STR_FRAMETIME_CAPTION_DRAWING_VIEWPORTS :Khung vẽ cả bản đồ game +STR_FRAMETIME_CAPTION_VIDEO :Ngõ xuất hình +STR_FRAMETIME_CAPTION_SOUND :Trộn âm thanh ############ End of leave-in-this-order @@ -2977,6 +3030,7 @@ STR_EDIT_SIGN_SIGN_OSKTITLE :{BLACK}Nhập t STR_TOWN_DIRECTORY_CAPTION :{WHITE}Đô Thị STR_TOWN_DIRECTORY_NONE :{ORANGE}- Không Có - STR_TOWN_DIRECTORY_TOWN :{ORANGE}{TOWN}{BLACK} ({COMMA}) +STR_TOWN_DIRECTORY_CITY :{ORANGE}{TOWN}{YELLOW} (đô thị){BLACK} ({COMMA}) STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}Tên các đô thị - nháy vào tên để xem trung tâm đô thị. Ctrl+Click mở cửa sổ mới về vị trí đô thị STR_TOWN_POPULATION :{BLACK}Dân số thế giới: {COMMA} @@ -2984,6 +3038,7 @@ STR_TOWN_POPULATION :{BLACK}Dân s STR_TOWN_VIEW_TOWN_CAPTION :{WHITE}{TOWN} STR_TOWN_VIEW_CITY_CAPTION :{WHITE}{TOWN} (Thành Phố) STR_TOWN_VIEW_POPULATION_HOUSES :{BLACK}Dân số: {ORANGE}{COMMA}{BLACK} Toà nhà: {ORANGE}{COMMA} +STR_TOWN_VIEW_CARGO_LAST_MONTH_MAX :{BLACK}{CARGO_LIST} tháng trước: {ORANGE}{COMMA}{BLACK} tối đa: {ORANGE}{COMMA} STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}Hàng hoá cần để đô thị tăng trưởng: STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL :{ORANGE}{STRING}{RED} được yêu cầu STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING}{BLACK} Yêu cầu trong mùa đông @@ -3288,21 +3343,11 @@ STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Xem vị STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Mức sản lượng: {YELLOW}{COMMA}% STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}Nhà máy này đã thông báo sắp đóng cửa! -############ range for requires starts -STR_INDUSTRY_VIEW_REQUIRES_CARGO :{BLACK}Yêu cầu: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Yêu cầu: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Yêu cầu: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} -############ range for requires ends STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Cần cung cấp: STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING} STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} đang chờ{STRING} -############ range for produces starts -STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Sản xuất: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Sản xuất: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -############ range for produces ends - STR_CONFIG_GAME_PRODUCTION :{WHITE}Thay đổi sản lượng (bội số của 8, max 2040) STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}Thay đổi mức sản lượng (theo phần trăm, cao nhất 800%) @@ -3351,6 +3396,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Xe ôtô chưa STR_GROUP_DEFAULT_SHIPS :Tày thuỷ chưa lập nhóm STR_GROUP_DEFAULT_AIRCRAFTS :Máy bay chưa lập nhóm + STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Nhóm - chọn nhóm để hiển thị các phương tiện thuộc nhóm. Kéo thả nhóm để sắp xếp lại danh sách. STR_GROUP_CREATE_TOOLTIP :{BLACK}Ấn vào để tạo nhóm STR_GROUP_DELETE_TOOLTIP :{BLACK}Xoá nhóm đã chọn @@ -3413,11 +3459,13 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Mua P.Ti STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Mua tàu STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Mua Máy Bay + STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Mua tàu hỏa đã ấn định. Shift+Click để xem giá mua dự tính STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Mua xe đã ấn định. Shift+Click để xem giá mua dự tính STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Mua tàu đã ấn định. Shift+Click để xem giá mua dự tính STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Mua máy bay đã ấn định. Shift+Click để xem giá mua dự tính + STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Thay tên STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Thay tên STR_BUY_VEHICLE_SHIP_RENAME_BUTTON :{BLACK}Thay tên @@ -4222,7 +4270,6 @@ STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}Quá nhi STR_ERROR_TOO_MANY_STATION_SPECS :{WHITE}Quá nhiều mảnh của ga tàu hoả STR_ERROR_TOO_MANY_BUS_STOPS :{WHITE}Quá nhiều điểm đừng xe buýt STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}Quá nhiều trạm bốc dỡ hàng xe tải -STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}Quá sát với một bến khác STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Quá sát với hải cảng khác STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Quá sát với sân bay khác STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Không thể đổi tên ga, bến,cảng... @@ -4230,6 +4277,7 @@ STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... đâ STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... đường quay mặt sai hướng STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... đi qua điểm dừng không thể đi qua góc STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... đi qua điểm dừng không thể có ngã rẽ +STR_ERROR_DRIVE_THROUGH_ON_ONEWAY_ROAD :{WHITE}... đường 1 chiều hoặc bị chặn # Station destruction related errors STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Không thể xoá bỏ một phần của ga... @@ -4481,6 +4529,8 @@ STR_BASESOUNDS_DOS_DESCRIPTION :Âm thanh gốc STR_BASESOUNDS_WIN_DESCRIPTION :Âm thanh gốc từ phiên bản Transport Tycoon Deluxe trên Windows STR_BASESOUNDS_NONE_DESCRIPTION :Gói âm thanh này không có âm thanh nào. STR_BASEMUSIC_WIN_DESCRIPTION :Nhạc gốc từ phiên bản Transport Tycoon Deluxe trên Windows +STR_BASEMUSIC_DOS_DESCRIPTION :Nhạc của nguyên bản Transport Tycoon Deluxe cho DOS. +STR_BASEMUSIC_TTO_DESCRIPTION :Nhạc của nguyên bản Transport Tycoon (Original/World Editor) cho DOS. STR_BASEMUSIC_NONE_DESCRIPTION :Gói âm nhạc này không có nhạc nào. ##id 0x2000 diff --git a/src/lang/welsh.txt b/src/lang/welsh.txt index c5652db878..c36e45cf90 100644 --- a/src/lang/welsh.txt +++ b/src/lang/welsh.txt @@ -984,6 +984,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Arferol STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Dyblyg STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Pedwarplyg + + STR_GAME_OPTIONS_BASE_GRF :{BLACK}Set raffeg sylfaenol STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Dewiswch y set raffeg sylfaenol i'w defnyddio STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} ffeil ar goll/llygredig @@ -1251,6 +1253,7 @@ STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Nid yw'n STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Cynnal a chadw tanadeiledd: {STRING} STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Pan fo wedi'i alluogi, mae tanadeiledd yn creu costau cynnal a chadw. Mae'r cost yn codi'n gyflymach na'i gyfradd gyda thŵf y rhwydwaith, gan effeithio'n fwy ar gwmniau mawr na rhai bychan + STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Maes awyr ddim yn dibennu: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Mae galluogi'r dewis yma'n peri i bob math o faes awyr aros ar gael am byth wedi ei gyflwyniad gyntaf @@ -1683,7 +1686,6 @@ STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}Dosrani STR_CONFIG_SETTING_AI :{ORANGE}Cystadleuwyr STR_CONFIG_SETTING_AI_NPC :{ORANGE}Chwaraewyr Cyfrifiadurol -STR_CONFIG_SETTING_PATHFINDER_OPF :Gwreiddiol STR_CONFIG_SETTING_PATHFINDER_NPF :NPF STR_CONFIG_SETTING_PATHFINDER_YAPF_RECOMMENDED :YAPF {BLUE}(Argymellir) @@ -1767,13 +1769,9 @@ STR_QUIT_NO :{BLACK}Na # Supported OSes STR_OSNAME_WINDOWS :Windows -STR_OSNAME_DOS :DOS STR_OSNAME_UNIX :Unix STR_OSNAME_OSX :OS{NBSP}X -STR_OSNAME_BEOS :BeOS STR_OSNAME_HAIKU :Haiku -STR_OSNAME_MORPHOS :MorphOS -STR_OSNAME_AMIGAOS :AmigaOS STR_OSNAME_OS2 :OS/2 STR_OSNAME_SUNOS :SunOS @@ -1802,7 +1800,6 @@ STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Newid y STR_CHEAT_SETUP_PROD :{LTBLUE}Galluogi newid graddfeydd cynhyrchu: {ORANGE}{STRING} # Livery window -STR_LIVERY_CAPTION :{WHITE}Cynllun Lliw Newydd STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Dangos cynllun lliw cyffredinol STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Dangos cynllun lliw trenau @@ -2064,9 +2061,9 @@ STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Mae'r gw STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Mae'r cwmni wedi'i ddiogelu. rhowch y cyfrinair. # Network company list added strings -STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Rhestr Cleientiaid -STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Gwylio -STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Cwmni newydd +STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Rhestr Cleientiaid +STR_NETWORK_COMPANY_LIST_SPECTATE :Gwylio +STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Cwmni newydd # Network client list STR_NETWORK_CLIENTLIST_KICK :Cicio @@ -2081,7 +2078,6 @@ STR_NETWORK_CLIENT :Gwestai STR_NETWORK_SPECTATORS :Gwylwyr STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Nodwch faint o arian yr hoffech chi ei roi -STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Gwyliwr # Network set password STR_COMPANY_PASSWORD_CANCEL :{BLACK}Peidio cadw'r cyfrinair a roddwyd @@ -2684,7 +2680,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Tir cwmni STR_ABOUT_OPENTTD :{WHITE}Gwybodaeth am OpenTTD STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Hawlfraint Wreiddiol {COPYRIGHT} 1995 Chris Sawyer, Holl cedwir pob hawl STR_ABOUT_VERSION :{BLACK}fersiwn OpenTTD {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2018 Y tîm OpenTTD +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2019 Y tîm OpenTTD # Framerate display window ############ Leave those lines in this order!! @@ -3288,21 +3284,11 @@ STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Canoli'r STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Lefel cynhyrchu: {YELLOW}{COMMA}% STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}Mae'r diwydiant wedi datgan ei fod ar fin cau! -############ range for requires starts -STR_INDUSTRY_VIEW_REQUIRES_CARGO :{BLACK}Angen: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Angen: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Angen: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} -############ range for requires ends STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Angen: STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING} STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} yn disgwyl{STRING} -############ range for produces starts -STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Cynhyrchu: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Cynhyrchu: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -############ range for produces ends - STR_CONFIG_GAME_PRODUCTION :{WHITE}Newid cynnyrch (lluosrif o 8, hyd at 2040) STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}Newid y lefel cynhyrchu (canran, hyd at 800%) @@ -3351,6 +3337,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Cerbydau ffordd STR_GROUP_DEFAULT_SHIPS :Llongau heb eu grwpio STR_GROUP_DEFAULT_AIRCRAFTS :Awyrenau heb eu grwpio + STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Grŵp - cliciwch ar grŵp i restru pob cerbyd yn y grŵp hwn. Gallwch glico a llusgo grwpiau i drefnu'r hierarchaeth. STR_GROUP_CREATE_TOOLTIP :{BLACK}Cliciwch i greu grŵp STR_GROUP_DELETE_TOOLTIP :{BLACK}Dileu'r grŵp a ddewiswyd @@ -3413,11 +3400,13 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Prynu Ce STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Prynu Llong STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Prynu Awyren + STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Adeiladu'r cerbyd trên sydd wedi'i amlygu. Mae Shift+Clic yn dangos amcangyfrif o'r gost STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Adeiladu'r cerbyd ffordd sydd wedi'i amlygu. Mae Shift+Clic yn dangos amcangyfrif o'r gost STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Adeiladu'r llong sydd wedi'i hamlygu. Mae Shift+Clic yn dfangos amcangyfrif o'r gost STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Adeiladu'r awyren sydd wedi'i hamlygu. Mae Shift+Clic yn dangos amcangyfrif o'r gost + STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Ailenwi STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Ailenwi STR_BUY_VEHICLE_SHIP_RENAME_BUTTON :{BLACK}Ailenwi @@ -4222,7 +4211,6 @@ STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}Gormod o STR_ERROR_TOO_MANY_STATION_SPECS :{WHITE}Mae gan yr orsaf ormod o rannau STR_ERROR_TOO_MANY_BUS_STOPS :{WHITE}Gormod o arosfannau bysus STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}Gormod o orsafoedd lorïau -STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}Rhy agos i orsaf/ardal lwytho STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Rhy agos i ddoc arall STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Rhy agos i faes awyr arall STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Methu ailenwi gorsaf... diff --git a/src/language.h b/src/language.h index ec241dbd8c..be2d37084b 100644 --- a/src/language.h +++ b/src/language.h @@ -13,9 +13,9 @@ #define LANGUAGE_H #include "core/smallvec_type.hpp" -#ifdef WITH_ICU_SORT +#ifdef WITH_ICU_I18N #include -#endif /* WITH_ICU_SORT */ +#endif /* WITH_ICU_I18N */ #include "strings_type.h" static const uint8 CASE_GENDER_LEN = 16; ///< The (maximum) length of a case/gender string. @@ -96,7 +96,7 @@ struct LanguageMetadata : public LanguagePackHeader { }; /** Type for the list of language meta data. */ -typedef SmallVector LanguageList; +typedef std::vector LanguageList; /** The actual list of language meta data. */ extern LanguageList _languages; @@ -104,9 +104,9 @@ extern LanguageList _languages; /** The currently loaded language. */ extern const LanguageMetadata *_current_language; -#ifdef WITH_ICU_SORT +#ifdef WITH_ICU_I18N extern icu::Collator *_current_collator; -#endif /* WITH_ICU_SORT */ +#endif /* WITH_ICU_I18N */ bool ReadLanguagePack(const LanguageMetadata *lang); const LanguageMetadata *GetLanguage(byte newgrflangid); diff --git a/src/linkgraph/demands.cpp b/src/linkgraph/demands.cpp index f4afbabf0a..f1b714820b 100644 --- a/src/linkgraph/demands.cpp +++ b/src/linkgraph/demands.cpp @@ -115,7 +115,6 @@ public: * Check if there is any acceptance left for this node. In asymmetric distribution * nodes always accept as long as their demand > 0. * @param to The node to be checked. - * @param to_anno Unused. */ inline bool HasDemandLeft(const Node &to) { return to.Demand() > 0; } }; diff --git a/src/linkgraph/demands.h b/src/linkgraph/demands.h index c3d9dc7cda..8a639b8b15 100644 --- a/src/linkgraph/demands.h +++ b/src/linkgraph/demands.h @@ -30,7 +30,7 @@ public: /** * Call the demand calculator on the given component. - * @param graph Component to calculate the demands for. + * @param job Component to calculate the demands for. */ virtual void Run(LinkGraphJob &job) const { DemandCalculator c(job); } diff --git a/src/linkgraph/flowmapper.cpp b/src/linkgraph/flowmapper.cpp index 4b974a809e..b78b30335e 100644 --- a/src/linkgraph/flowmapper.cpp +++ b/src/linkgraph/flowmapper.cpp @@ -16,7 +16,7 @@ /** * Map the paths generated by the MCF solver into flows associated with nodes. - * @param component the link graph component to be used. + * @param job the link graph component to be used. */ void FlowMapper::Run(LinkGraphJob &job) const { diff --git a/src/linkgraph/linkgraph.cpp b/src/linkgraph/linkgraph.cpp index 50945d361f..234b0be605 100644 --- a/src/linkgraph/linkgraph.cpp +++ b/src/linkgraph/linkgraph.cpp @@ -139,7 +139,10 @@ void LinkGraph::RemoveNode(NodeID id) node_edges[id] = node_edges[last_node]; } Station::Get(this->nodes[last_node].station)->goods[this->cargo].node = id; - this->nodes.Erase(this->nodes.Get(id)); + /* Erase node by swapping with the last element. Node index is referenced + * directly from station goods entries so the order and position must remain. */ + this->nodes[id] = this->nodes.back(); + this->nodes.pop_back(); this->edges.EraseColumn(id); /* Not doing EraseRow here, as having the extra invalid row doesn't hurt * and removing it would trigger a lot of memmove. The data has already @@ -159,7 +162,7 @@ NodeID LinkGraph::AddNode(const Station *st) const GoodsEntry &good = st->goods[this->cargo]; NodeID new_node = this->Size(); - this->nodes.Append(); + this->nodes.emplace_back(); /* Avoid reducing the height of the matrix as that is expensive and we * most likely will increase it again later which is again expensive. */ this->edges.Resize(new_node + 1U, @@ -252,8 +255,6 @@ void LinkGraph::Node::RemoveEdge(NodeID to) * least the given capacity and usage, otherwise add the capacity and usage. * In any case set the respective update timestamp(s), according to the given * mode. - * @param from Start node of the edge. - * @param to End node of the edge. * @param capacity Capacity to be added/updated. * @param usage Usage to be added. * @param mode Update mode to be applied. @@ -283,7 +284,7 @@ void LinkGraph::Init(uint size) { assert(this->Size() == 0); this->edges.Resize(size, size); - this->nodes.Resize(size); + this->nodes.resize(size); for (uint i = 0; i < size; ++i) { this->nodes[i].Init(); diff --git a/src/linkgraph/linkgraph.h b/src/linkgraph/linkgraph.h index 799f22c780..7f2561e754 100644 --- a/src/linkgraph/linkgraph.h +++ b/src/linkgraph/linkgraph.h @@ -435,7 +435,7 @@ public: void RemoveEdge(NodeID to); }; - typedef SmallVector NodeVector; + typedef std::vector NodeVector; typedef SmallMatrix EdgeMatrix; /** Minimum effective distance for timeout calculation. */ @@ -496,7 +496,7 @@ public: * Get the current size of the component. * @return Size. */ - inline uint Size() const { return this->nodes.Length(); } + inline uint Size() const { return (uint)this->nodes.size(); } /** * Get date of last compression. diff --git a/src/linkgraph/linkgraph_gui.cpp b/src/linkgraph/linkgraph_gui.cpp index c91fa20588..6844092c2e 100644 --- a/src/linkgraph/linkgraph_gui.cpp +++ b/src/linkgraph/linkgraph_gui.cpp @@ -125,12 +125,67 @@ inline bool LinkGraphOverlay::IsPointVisible(Point pt, const DrawPixelInfo *dpi, */ inline bool LinkGraphOverlay::IsLinkVisible(Point pta, Point ptb, const DrawPixelInfo *dpi, int padding) const { - return !((pta.x < dpi->left - padding && ptb.x < dpi->left - padding) || - (pta.y < dpi->top - padding && ptb.y < dpi->top - padding) || - (pta.x > dpi->left + dpi->width + padding && - ptb.x > dpi->left + dpi->width + padding) || - (pta.y > dpi->top + dpi->height + padding && - ptb.y > dpi->top + dpi->height + padding)); + const int left = dpi->left - padding; + const int right = dpi->left + dpi->width + padding; + const int top = dpi->top - padding; + const int bottom = dpi->top + dpi->height + padding; + + /* + * This method is an implementation of the Cohen-Sutherland line-clipping algorithm. + * See: https://en.wikipedia.org/wiki/Cohen%E2%80%93Sutherland_algorithm + */ + + const uint8 INSIDE = 0; // 0000 + const uint8 LEFT = 1; // 0001 + const uint8 RIGHT = 2; // 0010 + const uint8 BOTTOM = 4; // 0100 + const uint8 TOP = 8; // 1000 + + int x0 = pta.x; + int y0 = pta.y; + int x1 = ptb.x; + int y1 = ptb.y; + + auto out_code = [&](int x, int y) -> uint8 { + uint8 out = INSIDE; + if (x < left) { + out |= LEFT; + } else if (x > right) { + out |= RIGHT; + } + if (y < top) { + out |= TOP; + } else if (y > bottom) { + out |= BOTTOM; + } + return out; + }; + + uint8 c0 = out_code(x0, y0); + uint8 c1 = out_code(x1, y1); + + while (true) { + if (c0 == 0 || c1 == 0) return true; + if ((c0 & c1) != 0) return false; + + if (c0 & TOP) { // point 0 is above the clip window + x0 = x0 + (int)(((int64) (x1 - x0)) * ((int64) (top - y0)) / ((int64) (y1 - y0))); + y0 = top; + } else if (c0 & BOTTOM) { // point 0 is below the clip window + x0 = x0 + (int)(((int64) (x1 - x0)) * ((int64) (bottom - y0)) / ((int64) (y1 - y0))); + y0 = bottom; + } else if (c0 & RIGHT) { // point 0 is to the right of clip window + y0 = y0 + (int)(((int64) (y1 - y0)) * ((int64) (right - x0)) / ((int64) (x1 - x0))); + x0 = right; + } else if (c0 & LEFT) { // point 0 is to the left of clip window + y0 = y0 + (int)(((int64) (y1 - y0)) * ((int64) (left - x0)) / ((int64) (x1 - x0))); + x0 = left; + } + + c0 = out_code(x0, y0); + } + + NOT_REACHED(); } /** @@ -184,8 +239,12 @@ void LinkGraphOverlay::AddLinks(const Station *from, const Station *to) * Draw the linkgraph overlay or some part of it, in the area given. * @param dpi Area to be drawn to. */ -void LinkGraphOverlay::Draw(const DrawPixelInfo *dpi) const +void LinkGraphOverlay::Draw(const DrawPixelInfo *dpi) { + if (this->dirty) { + this->RebuildCache(); + this->dirty = false; + } this->DrawLinks(dpi); this->DrawStationDots(dpi); } @@ -425,7 +484,7 @@ LinkGraphLegendWindow::LinkGraphLegendWindow(WindowDesc *desc, int window_number /** * Set the overlay belonging to this menu and import its company/cargo settings. - * @params overlay New overlay for this menu. + * @param overlay New overlay for this menu. */ void LinkGraphLegendWindow::SetOverlay(LinkGraphOverlay *overlay) { this->overlay = overlay; @@ -500,7 +559,7 @@ void LinkGraphLegendWindow::DrawWidget(const Rect &r, int widget) const } } -bool LinkGraphLegendWindow::OnHoverCommon(Point pt, int widget, TooltipCloseCondition close_cond) +bool LinkGraphLegendWindow::OnTooltip(Point pt, int widget, TooltipCloseCondition close_cond) { if (IsInsideMM(widget, WID_LGL_COMPANY_FIRST, WID_LGL_COMPANY_LAST + 1)) { if (this->IsWidgetDisabled(widget)) { @@ -525,19 +584,6 @@ bool LinkGraphLegendWindow::OnHoverCommon(Point pt, int widget, TooltipCloseCond return false; } -void LinkGraphLegendWindow::OnHover(Point pt, int widget) -{ - this->OnHoverCommon(pt, widget, TCC_HOVER); -} - -bool LinkGraphLegendWindow::OnRightClick(Point pt, int widget) -{ - if (_settings_client.gui.hover_delay_ms == 0) { - return this->OnHoverCommon(pt, widget, TCC_RIGHT_CLICK); - } - return false; -} - /** * Update the overlay with the new company selection. */ diff --git a/src/linkgraph/linkgraph_gui.h b/src/linkgraph/linkgraph_gui.h index a933bfc683..b913bb1f4a 100644 --- a/src/linkgraph/linkgraph_gui.h +++ b/src/linkgraph/linkgraph_gui.h @@ -56,11 +56,13 @@ public: window(w), widget_id(wid), cargo_mask(cargo_mask), company_mask(company_mask), scale(scale) {} - void RebuildCache(); - void Draw(const DrawPixelInfo *dpi) const; + void Draw(const DrawPixelInfo *dpi); void SetCargoMask(CargoTypes cargo_mask); void SetCompanyMask(uint32 company_mask); + /** Mark the linkgraph dirty to be rebuilt next time Draw() is called. */ + void SetDirty() { this->dirty = true; } + /** Get a bitmask of the currently shown cargoes. */ CargoTypes GetCargoMask() { return this->cargo_mask; } @@ -75,6 +77,7 @@ protected: LinkMap cached_links; ///< Cache for links to reduce recalculation. StationSupplyList cached_stations; ///< Cache for stations to be drawn. uint scale; ///< Width of link lines. + bool dirty; ///< Set if overlay should be rebuilt. Point GetStationMiddle(const Station *st) const; @@ -85,6 +88,7 @@ protected: bool IsLinkVisible(Point pta, Point ptb, const DrawPixelInfo *dpi, int padding = 0) const; bool IsPointVisible(Point pt, const DrawPixelInfo *dpi, int padding = 0) const; void GetWidgetDpi(DrawPixelInfo *dpi) const; + void RebuildCache(); static void AddStats(uint new_cap, uint new_usg, uint new_flow, bool new_shared, LinkProperties &cargo); static void DrawVertex(int x, int y, int size, int colour, int border_colour); @@ -100,19 +104,17 @@ public: LinkGraphLegendWindow(WindowDesc *desc, int window_number); void SetOverlay(LinkGraphOverlay *overlay); - virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize); - virtual void DrawWidget(const Rect &r, int widget) const; - virtual void OnHover(Point pt, int widget); - virtual bool OnRightClick(Point pt, int widget); - virtual void OnClick(Point pt, int widget, int click_count); - virtual void OnInvalidateData(int data = 0, bool gui_scope = true); + void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override; + void DrawWidget(const Rect &r, int widget) const override; + bool OnTooltip(Point pt, int widget, TooltipCloseCondition close_cond) override; + void OnClick(Point pt, int widget, int click_count) override; + void OnInvalidateData(int data = 0, bool gui_scope = true) override; private: LinkGraphOverlay *overlay; void UpdateOverlayCompanies(); void UpdateOverlayCargoes(); - bool OnHoverCommon(Point pt, int widget, TooltipCloseCondition close_cond); }; #endif /* LINKGRAPH_GUI_H */ diff --git a/src/linkgraph/linkgraphjob.cpp b/src/linkgraph/linkgraphjob.cpp index 537303cf35..5b86838207 100644 --- a/src/linkgraph/linkgraphjob.cpp +++ b/src/linkgraph/linkgraphjob.cpp @@ -39,7 +39,6 @@ LinkGraphJob::LinkGraphJob(const LinkGraph &orig) : * This is on purpose. */ link_graph(orig), settings(_settings_game.linkgraph), - thread(NULL), join_date(_date + _settings_game.linkgraph.recalc_time) { } @@ -61,8 +60,7 @@ void LinkGraphJob::EraseFlows(NodeID from) */ void LinkGraphJob::SpawnThread() { - if (!ThreadObject::New(&(LinkGraphSchedule::Run), this, &this->thread, "ottd:linkgraph")) { - this->thread = NULL; + if (!StartNewThread(&this->thread, "ottd:linkgraph", &(LinkGraphSchedule::Run), this)) { /* Of course this will hang a bit. * On the other hand, if you want to play games which make this hang noticably * on a platform without threads then you'll probably get other problems first. @@ -79,10 +77,8 @@ void LinkGraphJob::SpawnThread() */ void LinkGraphJob::JoinThread() { - if (this->thread != NULL) { - this->thread->Join(); - delete this->thread; - this->thread = NULL; + if (this->thread.joinable()) { + this->thread.join(); } } @@ -179,7 +175,7 @@ LinkGraphJob::~LinkGraphJob() void LinkGraphJob::Init() { uint size = this->Size(); - this->nodes.Resize(size); + this->nodes.resize(size); this->edges.Resize(size, size); for (uint i = 0; i < size; ++i) { this->nodes[i].Init(this->link_graph[i].Supply()); diff --git a/src/linkgraph/linkgraphjob.h b/src/linkgraph/linkgraphjob.h index b4587a7842..e52d2412de 100644 --- a/src/linkgraph/linkgraphjob.h +++ b/src/linkgraph/linkgraphjob.h @@ -12,7 +12,7 @@ #ifndef LINKGRAPHJOB_H #define LINKGRAPHJOB_H -#include "../thread/thread.h" +#include "../thread.h" #include "linkgraph.h" #include @@ -50,7 +50,7 @@ private: void Init(uint supply); }; - typedef SmallVector NodeAnnotationVector; + typedef std::vector NodeAnnotationVector; typedef SmallMatrix EdgeAnnotationMatrix; friend const SaveLoad *GetLinkGraphJobDesc(); @@ -59,7 +59,7 @@ private: protected: const LinkGraph link_graph; ///< Link graph to by analyzed. Is copied when job is started and mustn't be modified later. const LinkGraphSettings settings; ///< Copy of _settings_game.linkgraph at spawn time. - ThreadObject *thread; ///< Thread the job is running in or NULL if it's running in the main thread. + std::thread thread; ///< Thread the job is running in or a default-constructed thread if it's running in the main thread. Date join_date; ///< Date when the job is to be joined. NodeAnnotationVector nodes; ///< Extra node data necessary for link graph calculation. EdgeAnnotationMatrix edges; ///< Extra edge data necessary for link graph calculation. @@ -266,7 +266,7 @@ public: * Bare constructor, only for save/load. link_graph, join_date and actually * settings have to be brutally const-casted in order to populate them. */ - LinkGraphJob() : settings(_settings_game.linkgraph), thread(NULL), + LinkGraphJob() : settings(_settings_game.linkgraph), join_date(INVALID_DATE) {} LinkGraphJob(const LinkGraph &orig); diff --git a/src/linkgraph/linkgraphschedule.cpp b/src/linkgraph/linkgraphschedule.cpp index 8c508d8173..c5f797f184 100644 --- a/src/linkgraph/linkgraphschedule.cpp +++ b/src/linkgraph/linkgraphschedule.cpp @@ -69,13 +69,11 @@ void LinkGraphSchedule::JoinNext() } /** - * Run all handlers for the given Job. This method is tailored to - * ThreadObject::New. - * @param j Pointer to a link graph job. + * Run all handlers for the given Job. + * @param job Pointer to a link graph job. */ -/* static */ void LinkGraphSchedule::Run(void *j) +/* static */ void LinkGraphSchedule::Run(LinkGraphJob *job) { - LinkGraphJob *job = (LinkGraphJob *)j; for (uint i = 0; i < lengthof(instance.handlers); ++i) { instance.handlers[i]->Run(*job); } diff --git a/src/linkgraph/linkgraphschedule.h b/src/linkgraph/linkgraphschedule.h index ec22be3161..b7dfa9793f 100644 --- a/src/linkgraph/linkgraphschedule.h +++ b/src/linkgraph/linkgraphschedule.h @@ -53,7 +53,7 @@ public: static const uint SPAWN_JOIN_TICK = 21; ///< Tick when jobs are spawned or joined every day. static LinkGraphSchedule instance; - static void Run(void *j); + static void Run(LinkGraphJob *job); static void Clear(); void SpawnNext(); diff --git a/src/linkgraph/mcf.cpp b/src/linkgraph/mcf.cpp index ecdf792afe..544584ef61 100644 --- a/src/linkgraph/mcf.cpp +++ b/src/linkgraph/mcf.cpp @@ -193,7 +193,7 @@ public: * Determines if an extension to the given Path with the given parameters is * better than this path. * @param base Other path. - * @param cap Capacity of the new edge to be added to base. + * @param free_cap Capacity of the new edge to be added to base. * @param dist Distance of the new edge. * @return True if base + the new edge would be better than the path associated * with this annotation. @@ -227,7 +227,7 @@ bool DistanceAnnotation::IsBetter(const DistanceAnnotation *base, uint cap, * Determines if an extension to the given Path with the given parameters is * better than this path. * @param base Other path. - * @param cap Capacity of the new edge to be added to base. + * @param free_cap Capacity of the new edge to be added to base. * @param dist Distance of the new edge. * @return True if base + the new edge would be better than the path associated * with this annotation. diff --git a/src/livery.h b/src/livery.h index 5845ffabb4..d6ed5bfdc7 100644 --- a/src/livery.h +++ b/src/livery.h @@ -69,12 +69,16 @@ enum LiveryClass { LC_ROAD, LC_SHIP, LC_AIRCRAFT, + LC_GROUP_RAIL, + LC_GROUP_ROAD, + LC_GROUP_SHIP, + LC_GROUP_AIRCRAFT, LC_END }; /** Information about a particular livery. */ struct Livery { - bool in_use; ///< Set if this livery should be used instead of the default livery. + byte in_use; ///< Bit 0 set if this livery should override the default livery first colour, Bit 1 for the second colour. byte colour1; ///< First colour, for all vehicles. byte colour2; ///< Second colour, for vehicles with 2CC support. }; diff --git a/src/main_gui.cpp b/src/main_gui.cpp index 199546d439..808484b0ea 100644 --- a/src/main_gui.cpp +++ b/src/main_gui.cpp @@ -32,6 +32,7 @@ #include "linkgraph/linkgraph_gui.h" #include "tilehighlight_func.h" #include "hotkeys.h" +#include "guitimer_func.h" #include "saveload/saveload.h" @@ -52,7 +53,6 @@ static int _rename_what = -1; void CcGiveMoney(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2) { -#ifdef ENABLE_NETWORK if (result.Failed() || !_settings_game.economy.give_money) return; /* Inform the company of the action of one of its clients (controllers). */ @@ -65,25 +65,22 @@ void CcGiveMoney(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2 } else { NetworkServerSendChat(NETWORK_ACTION_GIVE_MONEY, DESTTYPE_TEAM, p2, msg, CLIENT_ID_SERVER, p1); } -#endif /* ENABLE_NETWORK */ } void HandleOnEditText(const char *str) { switch (_rename_what) { -#ifdef ENABLE_NETWORK - case 3: { // Give money, you can only give money in excess of loan - const Company *c = Company::GetIfValid(_local_company); - if (c == NULL) break; - Money money = min(c->money - c->current_loan, (Money)(atoi(str) / _currency->rate)); + case 3: { // Give money, you can only give money in excess of loan + const Company *c = Company::GetIfValid(_local_company); + if (c == NULL) break; + Money money = min(c->money - c->current_loan, (Money)(atoi(str) / _currency->rate)); - uint32 money_c = Clamp(ClampToI32(money), 0, 20000000); // Clamp between 20 million and 0 + uint32 money_c = Clamp(ClampToI32(money), 0, 20000000); // Clamp between 20 million and 0 - /* Give 'id' the money, and subtract it from ourself */ - DoCommandP(0, money_c, _rename_id, CMD_GIVE_MONEY | CMD_MSG(STR_ERROR_INSUFFICIENT_FUNDS), CcGiveMoney, str); - break; - } -#endif /* ENABLE_NETWORK */ + /* Give 'id' the money, and subtract it from ourself */ + DoCommandP(0, money_c, _rename_id, CMD_GIVE_MONEY | CMD_MSG(STR_ERROR_INSUFFICIENT_FUNDS), CcGiveMoney, str); + break; + } default: NOT_REACHED(); } @@ -123,14 +120,12 @@ void CcPlaySound_EXPLOSION(const CommandCost &result, TileIndex tile, uint32 p1, if (result.Succeeded() && _settings_client.sound.confirm) SndPlayTileFx(SND_12_EXPLOSION, tile); } -#ifdef ENABLE_NETWORK void ShowNetworkGiveMoneyWindow(CompanyID company) { _rename_id = company; _rename_what = 3; ShowQueryString(STR_EMPTY, STR_NETWORK_GIVE_MONEY_CAPTION, 30, NULL, CS_NUMERAL, QSF_NONE); } -#endif /* ENABLE_NETWORK */ /** @@ -219,6 +214,7 @@ enum { GHK_RESET_OBJECT_TO_PLACE, GHK_DELETE_WINDOWS, GHK_DELETE_NONVITAL_WINDOWS, + GHK_DELETE_ALL_MESSAGES, GHK_REFRESH_SCREEN, GHK_CRASH, GHK_MONEY, @@ -235,10 +231,11 @@ enum { struct MainWindow : Window { - uint refresh; + GUITimer refresh; - static const uint LINKGRAPH_REFRESH_PERIOD = 0xff; - static const uint LINKGRAPH_DELAY = 0xf; + /* Refresh times in milliseconds */ + static const uint LINKGRAPH_REFRESH_PERIOD = 7650; + static const uint LINKGRAPH_DELAY = 450; MainWindow(WindowDesc *desc) : Window(desc) { @@ -250,25 +247,25 @@ struct MainWindow : Window nvp->InitializeViewport(this, TileXY(32, 32), ZOOM_LVL_VIEWPORT); this->viewport->overlay = new LinkGraphOverlay(this, WID_M_VIEWPORT, 0, 0, 3); - this->refresh = LINKGRAPH_DELAY; + this->refresh.SetInterval(LINKGRAPH_DELAY); } - virtual void OnTick() + void OnRealtimeTick(uint delta_ms) override { - if (--this->refresh > 0) return; + if (!this->refresh.Elapsed(delta_ms)) return; - this->refresh = LINKGRAPH_REFRESH_PERIOD; + this->refresh.SetInterval(LINKGRAPH_REFRESH_PERIOD); if (this->viewport->overlay->GetCargoMask() == 0 || this->viewport->overlay->GetCompanyMask() == 0) { return; } - this->viewport->overlay->RebuildCache(); + this->viewport->overlay->SetDirty(); this->GetWidget(WID_M_VIEWPORT)->SetDirty(this); } - virtual void OnPaint() + void OnPaint() override { this->DrawWidgets(); if (_game_mode == GM_MENU) { @@ -288,7 +285,7 @@ struct MainWindow : Window } } - virtual EventState OnHotkey(int hotkey) + EventState OnHotkey(int hotkey) override { if (hotkey == GHK_QUIT) { HandleExitGameRequest(); @@ -343,6 +340,7 @@ struct MainWindow : Window case GHK_RESET_OBJECT_TO_PLACE: ResetObjectToPlace(); break; case GHK_DELETE_WINDOWS: DeleteNonVitalWindows(); break; case GHK_DELETE_NONVITAL_WINDOWS: DeleteAllNonVitalWindows(); break; + case GHK_DELETE_ALL_MESSAGES: DeleteAllMessages(); break; case GHK_REFRESH_SCREEN: MarkWholeScreenDirty(); break; case GHK_CRASH: // Crash the game @@ -393,7 +391,6 @@ struct MainWindow : Window ResetRestoreAllTransparency(); break; -#ifdef ENABLE_NETWORK case GHK_CHAT: // smart chat; send to team if any, otherwise to all if (_networking) { const NetworkClientInfo *cio = NetworkClientInfo::GetByClientID(_network_own_client_id); @@ -421,35 +418,34 @@ struct MainWindow : Window ShowNetworkChatQueryWindow(DESTTYPE_CLIENT, CLIENT_ID_SERVER); } break; -#endif default: return ES_NOT_HANDLED; } return ES_HANDLED; } - virtual void OnScroll(Point delta) + void OnScroll(Point delta) override { this->viewport->scrollpos_x += ScaleByZoom(delta.x, this->viewport->zoom); this->viewport->scrollpos_y += ScaleByZoom(delta.y, this->viewport->zoom); this->viewport->dest_scrollpos_x = this->viewport->scrollpos_x; this->viewport->dest_scrollpos_y = this->viewport->scrollpos_y; - this->refresh = LINKGRAPH_DELAY; + this->refresh.SetInterval(LINKGRAPH_DELAY); } - virtual void OnMouseWheel(int wheel) + void OnMouseWheel(int wheel) override { if (_settings_client.gui.scrollwheel_scrolling != 2) { ZoomInOrOutToCursorWindow(wheel < 0, this); } } - virtual void OnResize() + void OnResize() override { if (this->viewport != NULL) { NWidgetViewport *nvp = this->GetWidget(WID_M_VIEWPORT); nvp->UpdateViewportCoordinates(this); - this->refresh = LINKGRAPH_DELAY; + this->refresh.SetInterval(LINKGRAPH_DELAY); } } @@ -458,7 +454,7 @@ struct MainWindow : Window * @param data Information about the changed data. * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ - virtual void OnInvalidateData(int data = 0, bool gui_scope = true) + void OnInvalidateData(int data = 0, bool gui_scope = true) override { if (!gui_scope) return; /* Forward the message to the appropriate toolbar (ingame or scenario editor) */ @@ -486,6 +482,7 @@ static Hotkey global_hotkeys[] = { Hotkey(WKC_ESC, "reset_object_to_place", GHK_RESET_OBJECT_TO_PLACE), Hotkey(WKC_DELETE, "delete_windows", GHK_DELETE_WINDOWS), Hotkey(WKC_DELETE | WKC_SHIFT, "delete_all_windows", GHK_DELETE_NONVITAL_WINDOWS), + Hotkey(WKC_DELETE | WKC_CTRL, "delete_all_messages", GHK_DELETE_ALL_MESSAGES), Hotkey('R' | WKC_CTRL, "refresh_screen", GHK_REFRESH_SCREEN), #if defined(_DEBUG) Hotkey('0' | WKC_ALT, "crash_game", GHK_CRASH), @@ -511,12 +508,10 @@ static Hotkey global_hotkeys[] = { Hotkey('8' | WKC_CTRL | WKC_SHIFT, "invisibility_catenary", GHK_TOGGLE_INVISIBILITY + 7), Hotkey('X' | WKC_CTRL, "transparency_toolbar", GHK_TRANSPARENCY_TOOLBAR), Hotkey('X', "toggle_transparency", GHK_TRANSPARANCY), -#ifdef ENABLE_NETWORK Hotkey(_ghk_chat_keys, "chat", GHK_CHAT), Hotkey(_ghk_chat_all_keys, "chat_all", GHK_CHAT_ALL), Hotkey(_ghk_chat_company_keys, "chat_company", GHK_CHAT_COMPANY), Hotkey(_ghk_chat_server_keys, "chat_server", GHK_CHAT_SERVER), -#endif HOTKEY_LIST_END }; HotkeyList MainWindow::hotkeys("global", global_hotkeys); diff --git a/src/map_type.h b/src/map_type.h index 7af391b46c..0c57d37700 100644 --- a/src/map_type.h +++ b/src/map_type.h @@ -71,7 +71,7 @@ static const uint MAX_MAP_SIZE = 1 << MAX_MAP_SIZE_BITS; ///< Maximal map s * Approximation of the length of a straight track, relative to a diagonal * track (ie the size of a tile side). * - * #defined instead of const so it can + * \#defined instead of const so it can * stay integer. (no runtime float operations) Is this needed? * Watch out! There are _no_ brackets around here, to prevent intermediate * rounding! Be careful when using this! diff --git a/src/misc.cpp b/src/misc.cpp index 864f680e05..781c99bf5c 100644 --- a/src/misc.cpp +++ b/src/misc.cpp @@ -28,6 +28,9 @@ #include "core/pool_type.hpp" #include "game/game.hpp" #include "linkgraph/linkgraphschedule.h" +#include "station_kdtree.h" +#include "town_kdtree.h" +#include "viewport_kdtree.h" #include "command_func.h" #include "safeguards.h" @@ -43,6 +46,7 @@ void InitializeRailGui(); void InitializeRoadGui(); void InitializeAirportGui(); void InitializeDockGui(); +void InitializeGraphGui(); void InitializeObjectGui(); void InitializeIndustries(); void InitializeObjects(); @@ -77,6 +81,10 @@ void InitializeGame(uint size_x, uint size_y, bool reset_date, bool reset_settin LinkGraphSchedule::Clear(); PoolBase::Clean(PT_NORMAL); + RebuildStationKdtree(); + RebuildTownKdtree(); + RebuildViewportKdtree(); + ResetPersistentNewGRFData(); InitializeSound(); @@ -90,6 +98,7 @@ void InitializeGame(uint size_x, uint size_y, bool reset_date, bool reset_settin InitializeRoadGui(); InitializeAirportGui(); InitializeDockGui(); + InitializeGraphGui(); InitializeObjectGui(); InitializeAIGui(); InitializeTrees(); @@ -105,9 +114,7 @@ void InitializeGame(uint size_x, uint size_y, bool reset_date, bool reset_settin InitializeCheats(); InitTextEffects(); -#ifdef ENABLE_NETWORK NetworkInitChatMessage(); -#endif /* ENABLE_NETWORK */ InitializeAnimatedTiles(); InitializeEconomy(); diff --git a/src/misc/dbg_helpers.cpp b/src/misc/dbg_helpers.cpp index a80230de1c..22ccfa3464 100644 --- a/src/misc/dbg_helpers.cpp +++ b/src/misc/dbg_helpers.cpp @@ -117,7 +117,7 @@ void DumpTarget::WriteIndent() } } -/** Write a line with indent at the beginning and at the end. */ +/** Write a line with indent at the beginning and \ at the end. */ void DumpTarget::WriteLine(const char *format, ...) { WriteIndent(); @@ -143,7 +143,7 @@ void DumpTarget::WriteTile(const char *name, TileIndex tile) } /** - * Open new structure (one level deeper than the current one) 'name = {'. + * Open new structure (one level deeper than the current one) 'name = {\'. */ void DumpTarget::BeginStruct(size_t type_id, const char *name, const void *ptr) { @@ -167,7 +167,7 @@ void DumpTarget::BeginStruct(size_t type_id, const char *name, const void *ptr) } /** - * Close structure '}'. + * Close structure '}\'. */ void DumpTarget::EndStruct() { diff --git a/src/misc/getoptdata.h b/src/misc/getoptdata.h index 5982f01fb8..4ce916aa1e 100644 --- a/src/misc/getoptdata.h +++ b/src/misc/getoptdata.h @@ -34,7 +34,7 @@ struct GetOptData { int numleft; ///< Number of arguments left in #argv. char **argv; ///< Remaining command line arguments. const OptionData *options; ///< Command line option descriptions. - char *cont; ///< Next call to #MyGetOpt should start here (in the middle of an argument). + char *cont; ///< Next call to #GetOpt should start here (in the middle of an argument). /** * Constructor of the data store. diff --git a/src/misc_cmd.cpp b/src/misc_cmd.cpp index e7da13c7aa..09fbc78c6b 100644 --- a/src/misc_cmd.cpp +++ b/src/misc_cmd.cpp @@ -154,12 +154,10 @@ CommandCost CmdPause(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, case PM_PAUSED_GAME_SCRIPT: break; -#ifdef ENABLE_NETWORK case PM_PAUSED_JOIN: case PM_PAUSED_ACTIVE_CLIENTS: if (!_networking) return CMD_ERROR; break; -#endif /* ENABLE_NETWORK */ default: return CMD_ERROR; } @@ -172,9 +170,7 @@ CommandCost CmdPause(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, AskUnsafeUnpauseCallback ); } else { -#ifdef ENABLE_NETWORK PauseMode prev_mode = _pause_mode; -#endif /* ENABLE_NETWORK */ if (p2 == 0) { _pause_mode = _pause_mode & ~p1; @@ -182,9 +178,7 @@ CommandCost CmdPause(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, _pause_mode = _pause_mode | p1; } -#ifdef ENABLE_NETWORK NetworkHandlePauseChange(prev_mode, (PauseMode)p1); -#endif /* ENABLE_NETWORK */ } SetWindowDirty(WC_STATUS_BAR, 0); diff --git a/src/misc_gui.cpp b/src/misc_gui.cpp index dd75410628..4aeb81736b 100644 --- a/src/misc_gui.cpp +++ b/src/misc_gui.cpp @@ -26,6 +26,7 @@ #include "core/geometry_func.hpp" #include "newgrf_debug.h" #include "zoom_func.h" +#include "guitimer_func.h" #include "widgets/misc_widget.h" @@ -71,7 +72,7 @@ public: char landinfo_data[LAND_INFO_LINE_END][LAND_INFO_LINE_BUFF_SIZE]; TileIndex tile; - virtual void DrawWidget(const Rect &r, int widget) const + void DrawWidget(const Rect &r, int widget) const override { if (widget != WID_LI_BACKGROUND) return; @@ -90,7 +91,7 @@ public: } } - virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) + void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { if (widget != WID_LI_BACKGROUND) return; @@ -132,10 +133,11 @@ public: DEBUG(misc, LANDINFOD_LEVEL, "m5 = %#x", _m[tile].m5); DEBUG(misc, LANDINFOD_LEVEL, "m6 = %#x", _me[tile].m6); DEBUG(misc, LANDINFOD_LEVEL, "m7 = %#x", _me[tile].m7); + DEBUG(misc, LANDINFOD_LEVEL, "m8 = %#x", _me[tile].m8); #undef LANDINFOD_LEVEL } - virtual void OnInit() + void OnInit() override { Town *t = ClosestTownFromTile(tile, _settings_game.economy.dist_local_authority); @@ -193,11 +195,8 @@ public: StringID str = STR_LAND_AREA_INFORMATION_COST_TO_CLEAR_N_A; Company *c = Company::GetIfValid(_local_company); if (c != NULL) { - Money old_money = c->money; - c->money = INT64_MAX; assert(_current_company == _local_company); - CommandCost costclear = DoCommand(tile, 0, 0, DC_NONE, CMD_LANDSCAPE_CLEAR); - c->money = old_money; + CommandCost costclear = DoCommand(tile, 0, 0, DC_QUERY_COST, CMD_LANDSCAPE_CLEAR); if (costclear.Succeeded()) { Money cost = costclear.GetCost(); if (cost < 0) { @@ -329,12 +328,12 @@ public: if (!found) this->landinfo_data[LAND_INFO_MULTICENTER_LINE][0] = '\0'; } - virtual bool IsNewGRFInspectable() const + bool IsNewGRFInspectable() const override { return ::IsNewGRFInspectable(GetGrfSpecFeature(this->tile), this->tile); } - virtual void ShowNewGRFInspectWindow() const + void ShowNewGRFInspectWindow() const override { ::ShowNewGRFInspectWindow(GetGrfSpecFeature(this->tile), this->tile); } @@ -344,7 +343,7 @@ public: * @param data Information about the changed data. * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ - virtual void OnInvalidateData(int data = 0, bool gui_scope = true) + void OnInvalidateData(int data = 0, bool gui_scope = true) override { if (!gui_scope) return; switch (data) { @@ -401,6 +400,7 @@ static const char * const _credits[] = { " Christoph Elsenhans (frosch) - General coding (since 0.6)", " Lo\xC3\xAF""c Guilloux (glx) - General / Windows Expert (since 0.4.5)", " Michael Lutz (michi_cc) - Path based signals (since 0.7)", + " Niels Martin Hansen (nielsm) - Music system, general coding (since 1.9)", " Owen Rudge (orudge) - Forum host, OS/2 port (since 0.1)", " Peter Nelson (peter1138) - Spiritual descendant from NewGRF gods (since 0.4.5)", " Ingo von Borstel (planetmaker) - General, Support (since 1.1)", @@ -455,24 +455,26 @@ static const char * const _credits[] = { struct AboutWindow : public Window { int text_position; ///< The top of the scrolling text - byte counter; ///< Used to scroll the text every 5 ticks int line_height; ///< The height of a single line static const int num_visible_lines = 19; ///< The number of lines visible simultaneously + static const uint TIMER_INTERVAL = 150; ///< Scrolling interval in ms + GUITimer timer; + AboutWindow() : Window(&_about_desc) { this->InitNested(WN_GAME_OPTIONS_ABOUT); - this->counter = 5; this->text_position = this->GetWidget(WID_A_SCROLLING_TEXT)->pos_y + this->GetWidget(WID_A_SCROLLING_TEXT)->current_y; + this->timer.SetInterval(TIMER_INTERVAL); } - virtual void SetStringParameters(int widget) const + void SetStringParameters(int widget) const override { if (widget == WID_A_WEBSITE) SetDParamStr(0, "Website: http://www.openttd.org"); } - virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) + void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { if (widget != WID_A_SCROLLING_TEXT) return; @@ -488,7 +490,7 @@ struct AboutWindow : public Window { *size = maxdim(*size, d); } - virtual void DrawWidget(const Rect &r, int widget) const + void DrawWidget(const Rect &r, int widget) const override { if (widget != WID_A_SCROLLING_TEXT) return; @@ -503,11 +505,11 @@ struct AboutWindow : public Window { } } - virtual void OnTick() + void OnRealtimeTick(uint delta_ms) override { - if (--this->counter == 0) { - this->counter = 5; - this->text_position--; + uint count = this->timer.CountElapsed(delta_ms); + if (count > 0) { + this->text_position -= count; /* If the last text has scrolled start a new from the start */ if (this->text_position < (int)(this->GetWidget(WID_A_SCROLLING_TEXT)->pos_y - lengthof(_credits) * this->line_height)) { this->text_position = this->GetWidget(WID_A_SCROLLING_TEXT)->pos_y + this->GetWidget(WID_A_SCROLLING_TEXT)->current_y; @@ -665,7 +667,7 @@ struct TooltipsWindow : public Window CLRBITS(this->flags, WF_WHITE_BORDER); } - virtual Point OnInitialPosition(int16 sm_width, int16 sm_height, int window_number) + Point OnInitialPosition(int16 sm_width, int16 sm_height, int window_number) override { /* Find the free screen space between the main toolbar at the top, and the statusbar at the bottom. * Add a fixed distance 2 so the tooltip floats free from both bars. @@ -685,7 +687,7 @@ struct TooltipsWindow : public Window return pt; } - virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) + void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { /* There is only one widget. */ for (uint i = 0; i != this->paramcount; i++) SetDParam(i, this->params[i]); @@ -698,7 +700,7 @@ struct TooltipsWindow : public Window size->height += 2 + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM; } - virtual void DrawWidget(const Rect &r, int widget) const + void DrawWidget(const Rect &r, int widget) const override { /* There is only one widget. */ GfxFillRect(r.left, r.top, r.right, r.bottom, PC_BLACK); @@ -710,7 +712,7 @@ struct TooltipsWindow : public Window DrawStringMultiLine(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + WD_FRAMERECT_TOP, r.bottom - WD_FRAMERECT_BOTTOM, this->string_id, TC_FROMSTRING, SA_CENTER); } - virtual void OnMouseLoop() + void OnMouseLoop() override { /* Always close tooltips when the cursor is not in our window. */ if (!_cursor.in_window) { @@ -722,8 +724,8 @@ struct TooltipsWindow : public Window * we are dragging the tool. Normal tooltips work with hover or rmb. */ switch (this->close_cond) { case TCC_RIGHT_CLICK: if (!_right_button_down) delete this; break; - case TCC_LEFT_CLICK: if (!_left_button_down) delete this; break; case TCC_HOVER: if (!_mouse_hovering) delete this; break; + case TCC_NONE: break; } } }; @@ -734,7 +736,7 @@ struct TooltipsWindow : public Window * @param str String to be displayed * @param paramcount number of params to deal with * @param params (optional) up to 5 pieces of additional information that may be added to a tooltip - * @param use_left_mouse_button close the tooltip when the left (true) or right (false) mouse button is released + * @param close_tooltip when the left (true) or right (false) mouse button is released */ void GuiShowTooltips(Window *parent, StringID str, uint paramcount, const uint64 params[], TooltipCloseCondition close_tooltip) { @@ -971,7 +973,7 @@ struct QueryStringWindow : public Window this->SetFocusedWidget(WID_QS_TEXT); } - virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) + void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { if (widget == WID_QS_DEFAULT && (this->flags & QSF_ENABLE_DEFAULT) == 0) { /* We don't want this widget to show! */ @@ -981,7 +983,7 @@ struct QueryStringWindow : public Window } } - virtual void SetStringParameters(int widget) const + void SetStringParameters(int widget) const override { if (widget == WID_QS_CAPTION) SetDParam(0, this->editbox.caption); } @@ -1000,7 +1002,7 @@ struct QueryStringWindow : public Window } } - virtual void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { switch (widget) { case WID_QS_DEFAULT: @@ -1070,7 +1072,7 @@ void ShowQueryString(StringID str, StringID caption, uint maxsize, Window *paren */ struct QueryWindow : public Window { QueryCallbackProc *proc; ///< callback function executed on closing of popup. Window* points to parent, bool is true if 'yes' clicked, false otherwise - uint64 params[10]; ///< local copy of _decode_parameters + uint64 params[10]; ///< local copy of #_global_string_params StringID message; ///< message shown for query window StringID caption; ///< title of window @@ -1095,7 +1097,7 @@ struct QueryWindow : public Window { if (this->proc != NULL) this->proc(this->parent, false); } - virtual void SetStringParameters(int widget) const + void SetStringParameters(int widget) const override { switch (widget) { case WID_Q_CAPTION: @@ -1109,7 +1111,7 @@ struct QueryWindow : public Window { } } - virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) + void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { if (widget != WID_Q_TEXT) return; @@ -1119,7 +1121,7 @@ struct QueryWindow : public Window { *size = d; } - virtual void DrawWidget(const Rect &r, int widget) const + void DrawWidget(const Rect &r, int widget) const override { if (widget != WID_Q_TEXT) return; @@ -1127,7 +1129,7 @@ struct QueryWindow : public Window { this->message, TC_FROMSTRING, SA_CENTER); } - virtual void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { switch (widget) { case WID_Q_YES: { @@ -1150,7 +1152,7 @@ struct QueryWindow : public Window { } } - virtual EventState OnKeyPress(WChar key, uint16 keycode) + EventState OnKeyPress(WChar key, uint16 keycode) override { /* ESC closes the window, Enter confirms the action */ switch (keycode) { diff --git a/src/mixer.cpp b/src/mixer.cpp index 6aaa8204d4..6014f6082e 100644 --- a/src/mixer.cpp +++ b/src/mixer.cpp @@ -15,6 +15,7 @@ #include "framerate_type.h" #include "safeguards.h" +#include "mixer.h" struct MixerChannel { bool active; @@ -38,6 +39,7 @@ struct MixerChannel { static MixerChannel _channels[8]; static uint32 _play_rate = 11025; static uint32 _max_size = UINT_MAX; +static MxStreamCallback _music_stream = NULL; /** * The theoretical maximum volume for a single sound sample. Multiple sound @@ -151,6 +153,9 @@ void MxMixSamples(void *buffer, uint samples) /* Clear the buffer */ memset(buffer, 0, sizeof(int16) * 2 * samples); + /* Fetch music if a sampled stream is available */ + if (_music_stream) _music_stream((int16*)buffer, samples); + /* Mix each channel */ for (mc = _channels; mc != endof(_channels); mc++) { if (mc->active) { @@ -215,6 +220,17 @@ void MxSetChannelVolume(MixerChannel *mc, uint volume, float pan) void MxActivateChannel(MixerChannel *mc) { mc->active = true; +} + +/** + * Set source of PCM music + * @param music_callback Function that will be called to fill sample buffers with music data. + * @return Sample rate of mixer, which the buffers supplied to the callback must be rendered at. + */ +uint32 MxSetMusicSource(MxStreamCallback music_callback) +{ + _music_stream = music_callback; + return _play_rate; } @@ -222,5 +238,6 @@ bool MxInitialize(uint rate) { _play_rate = rate; _max_size = UINT_MAX / _play_rate; + _music_stream = NULL; /* rate may have changed, any music source is now invalid */ return true; } diff --git a/src/mixer.h b/src/mixer.h index 0ccee61092..9766682d6b 100644 --- a/src/mixer.h +++ b/src/mixer.h @@ -14,6 +14,14 @@ struct MixerChannel; +/** + * Type of callback functions for supplying PCM music. + * A music decoder/renderer implements this function and installs it with MxSetMusicSource, which also returns the sample rate used. + * @param buffer Pointer to interleaved 2-channel signed 16 bit PCM data buffer, guaranteed to be 0-initialized. + * @param samples number of samples that must be filled into \c buffer. + */ +typedef void(*MxStreamCallback)(int16 *buffer, size_t samples); + bool MxInitialize(uint rate); void MxMixSamples(void *buffer, uint samples); @@ -22,4 +30,6 @@ void MxSetChannelRawSrc(MixerChannel *mc, int8 *mem, size_t size, uint rate, boo void MxSetChannelVolume(MixerChannel *mc, uint volume, float pan); void MxActivateChannel(MixerChannel*); +uint32 MxSetMusicSource(MxStreamCallback music_callback); + #endif /* MIXER_H */ diff --git a/src/music/allegro_m.h b/src/music/allegro_m.h index 65d8ab811d..9451162a21 100644 --- a/src/music/allegro_m.h +++ b/src/music/allegro_m.h @@ -17,18 +17,18 @@ /** Allegro's music player. */ class MusicDriver_Allegro : public MusicDriver { public: - /* virtual */ const char *Start(const char * const *param); + const char *Start(const char * const *param) override; - /* virtual */ void Stop(); + void Stop() override; - /* virtual */ void PlaySong(const MusicSongInfo &song); + void PlaySong(const MusicSongInfo &song) override; - /* virtual */ void StopSong(); + void StopSong() override; - /* virtual */ bool IsSongPlaying(); + bool IsSongPlaying() override; - /* virtual */ void SetVolume(byte vol); - /* virtual */ const char *GetName() const { return "allegro"; } + void SetVolume(byte vol) override; + const char *GetName() const override { return "allegro"; } }; /** Factory for allegro's music player. */ @@ -43,7 +43,7 @@ public: static const int PRIORITY = 2; #endif FMusicDriver_Allegro() : DriverFactoryBase(Driver::DT_MUSIC, PRIORITY, "allegro", "Allegro MIDI Driver") {} - /* virtual */ Driver *CreateInstance() const { return new MusicDriver_Allegro(); } + Driver *CreateInstance() const override { return new MusicDriver_Allegro(); } }; #endif /* MUSIC_ALLEGRO_H */ diff --git a/src/music/bemidi.h b/src/music/bemidi.h index 7c546525d2..8591ec0159 100644 --- a/src/music/bemidi.h +++ b/src/music/bemidi.h @@ -17,25 +17,25 @@ /** The midi player for BeOS. */ class MusicDriver_BeMidi : public MusicDriver { public: - /* virtual */ const char *Start(const char * const *param); + const char *Start(const char * const *param) override; - /* virtual */ void Stop(); + void Stop() override; - /* virtual */ void PlaySong(const MusicSongInfo &song); + void PlaySong(const MusicSongInfo &song) override; - /* virtual */ void StopSong(); + void StopSong() override; - /* virtual */ bool IsSongPlaying(); + bool IsSongPlaying() override; - /* virtual */ void SetVolume(byte vol); - /* virtual */ const char *GetName() const { return "bemidi"; } + void SetVolume(byte vol) override; + const char *GetName() const override { return "bemidi"; } }; /** Factory for the BeOS midi player. */ class FMusicDriver_BeMidi : public DriverFactoryBase { public: FMusicDriver_BeMidi() : DriverFactoryBase(Driver::DT_MUSIC, 10, "bemidi", "BeOS MIDI Driver") {} - /* virtual */ Driver *CreateInstance() const { return new MusicDriver_BeMidi(); } + Driver *CreateInstance() const override { return new MusicDriver_BeMidi(); } }; #endif /* MUSIC_BEMIDI_H */ diff --git a/src/music/cocoa_m.cpp b/src/music/cocoa_m.cpp index 8d97aedf06..2416cade0f 100644 --- a/src/music/cocoa_m.cpp +++ b/src/music/cocoa_m.cpp @@ -22,13 +22,9 @@ #include "../debug.h" #include "../base_media_base.h" -#define Rect OTTDRect -#define Point OTTDPoint #include #include #include -#undef Rect -#undef Point #include "../safeguards.h" diff --git a/src/music/cocoa_m.h b/src/music/cocoa_m.h index fdb10b84e6..7694927993 100644 --- a/src/music/cocoa_m.h +++ b/src/music/cocoa_m.h @@ -16,24 +16,24 @@ class MusicDriver_Cocoa : public MusicDriver { public: - /* virtual */ const char *Start(const char * const *param); + const char *Start(const char * const *param) override; - /* virtual */ void Stop(); + void Stop() override; - /* virtual */ void PlaySong(const MusicSongInfo &song); + void PlaySong(const MusicSongInfo &song) override; - /* virtual */ void StopSong(); + void StopSong() override; - /* virtual */ bool IsSongPlaying(); + bool IsSongPlaying() override; - /* virtual */ void SetVolume(byte vol); - /* virtual */ const char *GetName() const { return "cocoa"; } + void SetVolume(byte vol) override; + const char *GetName() const override { return "cocoa"; } }; class FMusicDriver_Cocoa : public DriverFactoryBase { public: FMusicDriver_Cocoa() : DriverFactoryBase(Driver::DT_MUSIC, 10, "cocoa", "Cocoa MIDI Driver") {} - /* virtual */ Driver *CreateInstance() const { return new MusicDriver_Cocoa(); } + Driver *CreateInstance() const override { return new MusicDriver_Cocoa(); } }; #endif /* MUSIC_MACOSX_COCOA_H */ diff --git a/src/music/dmusic.cpp b/src/music/dmusic.cpp index fece709fda..bf8657ef45 100644 --- a/src/music/dmusic.cpp +++ b/src/music/dmusic.cpp @@ -19,7 +19,7 @@ #include "../debug.h" #include "../os/windows/win32.h" #include "../core/mem_func.hpp" -#include "../thread/thread.h" +#include "../thread.h" #include "../fileio_func.h" #include "../base_media_base.h" #include "dmusic.h" @@ -30,6 +30,7 @@ #include #include #include +#include #include "../safeguards.h" @@ -138,11 +139,11 @@ static struct { } _playback; /** Handle to our worker thread. */ -static ThreadObject *_dmusic_thread = NULL; +static std::thread _dmusic_thread; /** Event to signal the thread that it should look at a state change. */ static HANDLE _thread_event = NULL; /** Lock access to playback data that is not thread-safe. */ -static ThreadMutex *_thread_mutex = NULL; +static std::mutex _thread_mutex; /** The direct music object manages buffers and ports. */ static IDirectMusic *_music = NULL; @@ -596,7 +597,7 @@ static void TransmitNotesOff(IDirectMusicBuffer *buffer, REFERENCE_TIME block_ti Sleep(Clamp((block_time - cur_time) / MS_TO_REFTIME, 5, 1000)); } -static void MidiThreadProc(void *) +static void MidiThreadProc() { DEBUG(driver, 2, "DMusic: Entering playback thread"); @@ -655,7 +656,7 @@ static void MidiThreadProc(void *) DEBUG(driver, 2, "DMusic thread: Starting playback"); { /* New scope to limit the time the mutex is locked. */ - ThreadMutexLocker lock(_thread_mutex); + std::lock_guard lock(_thread_mutex); current_file.MoveFrom(_playback.next_file); std::swap(_playback.next_segment, current_segment); @@ -686,7 +687,7 @@ static void MidiThreadProc(void *) size_t preload_bytes = 0; for (size_t bl = 0; bl < current_file.blocks.size(); bl++) { MidiFile::DataBlock &block = current_file.blocks[bl]; - preload_bytes += block.data.Length(); + preload_bytes += block.data.size(); if (block.ticktime >= current_segment.start) { if (current_segment.loop) { DEBUG(driver, 2, "DMusic: timer: loop from block %d (ticktime %d, realtime %.3f, bytes %d)", (int)bl, (int)block.ticktime, ((int)block.realtime) / 1000.0, (int)preload_bytes); @@ -751,8 +752,8 @@ static void MidiThreadProc(void *) block_time = playback_start_time + block.realtime * MIDITIME_TO_REFTIME; DEBUG(driver, 9, "DMusic thread: Streaming block " PRINTF_SIZE " (cur=" OTTD_PRINTF64 ", block=" OTTD_PRINTF64 ")", current_block, (long long)(current_time / MS_TO_REFTIME), (long long)(block_time / MS_TO_REFTIME)); - byte *data = block.data.Begin(); - size_t remaining = block.data.Length(); + byte *data = block.data.data(); + size_t remaining = block.data.size(); byte last_status = 0; while (remaining > 0) { /* MidiFile ought to have converted everything out of running status, @@ -1167,10 +1168,8 @@ const char *MusicDriver_DMusic::Start(const char * const *parm) /* Create playback thread and synchronization primitives. */ _thread_event = CreateEvent(NULL, FALSE, FALSE, NULL); if (_thread_event == NULL) return "Can't create thread shutdown event"; - _thread_mutex = ThreadMutex::New(); - if (_thread_mutex == NULL) return "Can't create thread mutex"; - if (!ThreadObject::New(&MidiThreadProc, this, &_dmusic_thread, "ottd:dmusic")) return "Can't create MIDI output thread"; + if (!StartNewThread(&_dmusic_thread, "ottd:dmusic", &MidiThreadProc)) return "Can't create MIDI output thread"; return NULL; } @@ -1184,10 +1183,10 @@ MusicDriver_DMusic::~MusicDriver_DMusic() void MusicDriver_DMusic::Stop() { - if (_dmusic_thread != NULL) { + if (_dmusic_thread.joinable()) { _playback.shutdown = true; SetEvent(_thread_event); - _dmusic_thread->Join(); + _dmusic_thread.join(); } /* Unloaded any instruments we loaded. */ @@ -1223,7 +1222,6 @@ void MusicDriver_DMusic::Stop() } CloseHandle(_thread_event); - delete _thread_mutex; CoUninitialize(); } @@ -1231,7 +1229,7 @@ void MusicDriver_DMusic::Stop() void MusicDriver_DMusic::PlaySong(const MusicSongInfo &song) { - ThreadMutexLocker lock(_thread_mutex); + std::lock_guard lock(_thread_mutex); if (!_playback.next_file.LoadSong(song)) return; diff --git a/src/music/dmusic.h b/src/music/dmusic.h index 527e064e49..5b363b8917 100644 --- a/src/music/dmusic.h +++ b/src/music/dmusic.h @@ -19,25 +19,25 @@ class MusicDriver_DMusic : public MusicDriver { public: virtual ~MusicDriver_DMusic(); - /* virtual */ const char *Start(const char * const *param); + const char *Start(const char * const *param) override; - /* virtual */ void Stop(); + void Stop() override; - /* virtual */ void PlaySong(const MusicSongInfo &song); + void PlaySong(const MusicSongInfo &song) override; - /* virtual */ void StopSong(); + void StopSong() override; - /* virtual */ bool IsSongPlaying(); + bool IsSongPlaying() override; - /* virtual */ void SetVolume(byte vol); - /* virtual */ const char *GetName() const { return "dmusic"; } + void SetVolume(byte vol) override; + const char *GetName() const override { return "dmusic"; } }; /** Factory for the DirectX music player. */ class FMusicDriver_DMusic : public DriverFactoryBase { public: FMusicDriver_DMusic() : DriverFactoryBase(Driver::DT_MUSIC, 10, "dmusic", "DirectMusic MIDI Driver") {} - /* virtual */ Driver *CreateInstance() const { return new MusicDriver_DMusic(); } + Driver *CreateInstance() const override { return new MusicDriver_DMusic(); } }; #endif /* MUSIC_DMUSIC_H */ diff --git a/src/music/extmidi.cpp b/src/music/extmidi.cpp index 9d07761b73..f7fc454dff 100644 --- a/src/music/extmidi.cpp +++ b/src/music/extmidi.cpp @@ -18,6 +18,7 @@ #include "../gfx_func.h" #include "extmidi.h" #include "../base_media_base.h" +#include "../thread.h" #include "midifile.hpp" #include #include diff --git a/src/music/extmidi.h b/src/music/extmidi.h index e174dc9b08..55050c0d2b 100644 --- a/src/music/extmidi.h +++ b/src/music/extmidi.h @@ -24,24 +24,24 @@ private: void DoStop(); public: - /* virtual */ const char *Start(const char * const *param); + const char *Start(const char * const *param) override; - /* virtual */ void Stop(); + void Stop() override; - /* virtual */ void PlaySong(const MusicSongInfo &song); + void PlaySong(const MusicSongInfo &song) override; - /* virtual */ void StopSong(); + void StopSong() override; - /* virtual */ bool IsSongPlaying(); + bool IsSongPlaying() override; - /* virtual */ void SetVolume(byte vol); - /* virtual */ const char *GetName() const { return "extmidi"; } + void SetVolume(byte vol) override; + const char *GetName() const override { return "extmidi"; } }; class FMusicDriver_ExtMidi : public DriverFactoryBase { public: FMusicDriver_ExtMidi() : DriverFactoryBase(Driver::DT_MUSIC, 3, "extmidi", "External MIDI Driver") {} - /* virtual */ Driver *CreateInstance() const { return new MusicDriver_ExtMidi(); } + Driver *CreateInstance() const override { return new MusicDriver_ExtMidi(); } }; #endif /* MUSIC_EXTERNAL_H */ diff --git a/src/music/fluidsynth.cpp b/src/music/fluidsynth.cpp new file mode 100644 index 0000000000..49e50eb9e0 --- /dev/null +++ b/src/music/fluidsynth.cpp @@ -0,0 +1,161 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file fluidsynth.cpp Playing music via the fluidsynth library. */ + +#include "../stdafx.h" +#include "../openttd.h" +#include "../sound_type.h" +#include "../debug.h" +#include "fluidsynth.h" +#include "midifile.hpp" +#include +#include "../mixer.h" + +static struct { + fluid_settings_t* settings; ///< FluidSynth settings handle + fluid_synth_t* synth; ///< FluidSynth synthesizer handle + fluid_player_t* player; ///< FluidSynth MIDI player handle +} _midi; ///< Metadata about the midi we're playing. + +/** Factory for the FluidSynth driver. */ +static FMusicDriver_FluidSynth iFMusicDriver_FluidSynth; + +/** List of sound fonts to try by default. */ +static const char *default_sf[] = { + /* Debian/Ubuntu/OpenSUSE preferred */ + "/usr/share/sounds/sf2/FluidR3_GM.sf2", + + /* RedHat/Fedora/Arch preferred */ + "/usr/share/soundfonts/FluidR3_GM.sf2", + + /* Debian/Ubuntu/OpenSUSE alternatives */ + "/usr/share/sounds/sf2/TimGM6mb.sf2", + "/usr/share/sounds/sf2/FluidR3_GS.sf2", + + NULL +}; + +static void RenderMusicStream(int16 *buffer, size_t samples) +{ + if (!_midi.synth || !_midi.player) return; + fluid_synth_write_s16(_midi.synth, samples, buffer, 0, 2, buffer, 1, 2); +} + +const char *MusicDriver_FluidSynth::Start(const char * const *param) +{ + const char *sfont_name = GetDriverParam(param, "soundfont"); + int sfont_id; + + DEBUG(driver, 1, "Fluidsynth: sf %s", sfont_name); + + /* Create the settings. */ + _midi.settings = new_fluid_settings(); + if (!_midi.settings) return "Could not create midi settings"; + /* Don't try to lock sample data in memory, OTTD usually does not run with privileges allowing that */ + fluid_settings_setint(_midi.settings, "synth.lock-memory", 0); + + /* Create the synthesizer. */ + _midi.synth = new_fluid_synth(_midi.settings); + if (!_midi.synth) return "Could not open synth"; + + /* Load a SoundFont and reset presets (so that new instruments + * get used from the SoundFont) */ + if (!sfont_name) { + int i; + sfont_id = FLUID_FAILED; + for (i = 0; default_sf[i]; i++) { + if (!fluid_is_soundfont(default_sf[i])) continue; + sfont_id = fluid_synth_sfload(_midi.synth, default_sf[i], 1); + if (sfont_id != FLUID_FAILED) break; + } + if (sfont_id == FLUID_FAILED) return "Could not open any sound font"; + } else { + sfont_id = fluid_synth_sfload(_midi.synth, sfont_name, 1); + if (sfont_id == FLUID_FAILED) return "Could not open sound font"; + } + + _midi.player = NULL; + + uint32 samplerate = MxSetMusicSource(RenderMusicStream); + fluid_synth_set_sample_rate(_midi.synth, samplerate); + DEBUG(driver, 1, "Fluidsynth: samplerate %.0f", (float)samplerate); + + return NULL; +} + +void MusicDriver_FluidSynth::Stop() +{ + MxSetMusicSource(NULL); + this->StopSong(); + delete_fluid_synth(_midi.synth); + delete_fluid_settings(_midi.settings); +} + +void MusicDriver_FluidSynth::PlaySong(const MusicSongInfo &song) +{ + std::string filename = MidiFile::GetSMFFile(song); + + this->StopSong(); + + if (filename.empty()) { + return; + } + + _midi.player = new_fluid_player(_midi.synth); + if (!_midi.player) { + DEBUG(driver, 0, "Could not create midi player"); + return; + } + + if (fluid_player_add(_midi.player, filename.c_str()) != FLUID_OK) { + DEBUG(driver, 0, "Could not open music file"); + delete_fluid_player(_midi.player); + _midi.player = NULL; + return; + } + if (fluid_player_play(_midi.player) != FLUID_OK) { + DEBUG(driver, 0, "Could not start midi player"); + delete_fluid_player(_midi.player); + _midi.player = NULL; + return; + } +} + +void MusicDriver_FluidSynth::StopSong() +{ + if (!_midi.player) return; + + fluid_player_stop(_midi.player); + if (fluid_player_join(_midi.player) != FLUID_OK) { + DEBUG(driver, 0, "Could not join player"); + } + delete_fluid_player(_midi.player); + fluid_synth_system_reset(_midi.synth); + _midi.player = NULL; +} + +bool MusicDriver_FluidSynth::IsSongPlaying() +{ + if (!_midi.player) return false; + + return fluid_player_get_status(_midi.player) == FLUID_PLAYER_PLAYING; +} + +void MusicDriver_FluidSynth::SetVolume(byte vol) +{ + /* Allowed range of synth.gain is 0.0 to 10.0 */ + /* fluidsynth's default gain is 0.2, so use this as "full + * volume". Set gain using OpenTTD's volume, as a number between 0 + * and 0.2. */ + double gain = (1.0 * vol) / (128.0 * 5.0); + if (fluid_settings_setnum(_midi.settings, "synth.gain", gain) != 1) { + DEBUG(driver, 0, "Could not set volume"); + } +} diff --git a/src/music/fluidsynth.h b/src/music/fluidsynth.h new file mode 100644 index 0000000000..e8a294b77b --- /dev/null +++ b/src/music/fluidsynth.h @@ -0,0 +1,41 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file fluidsynth.h Base for FluidSynth music playback. */ + +#ifndef MUSIC_FLUIDSYNTH_H +#define MUSIC_FLUIDSYNTH_H + +#include "music_driver.hpp" + +/** Music driver making use of FluidSynth. */ +class MusicDriver_FluidSynth : public MusicDriver { +public: + const char *Start(const char * const *param) override; + + void Stop() override; + + void PlaySong(const MusicSongInfo &song) override; + + void StopSong() override; + + bool IsSongPlaying() override; + + void SetVolume(byte vol) override; + const char *GetName() const override { return "fluidsynth"; } +}; + +/** Factory for the fluidsynth driver. */ +class FMusicDriver_FluidSynth : public DriverFactoryBase { +public: + FMusicDriver_FluidSynth() : DriverFactoryBase(Driver::DT_MUSIC, 5, "fluidsynth", "FluidSynth MIDI Driver") {} + Driver *CreateInstance() const override { return new MusicDriver_FluidSynth(); } +}; + +#endif /* MUSIC_FLUIDSYNTH_H */ diff --git a/src/music/libtimidity.cpp b/src/music/libtimidity.cpp deleted file mode 100644 index 42c1e3c155..0000000000 --- a/src/music/libtimidity.cpp +++ /dev/null @@ -1,128 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . - */ - -/** @file libtimidity.cpp Playing music via the timidity library. */ - -#include "../stdafx.h" -#include "../openttd.h" -#include "../sound_type.h" -#include "../debug.h" -#include "libtimidity.h" -#include "midifile.hpp" -#include "../base_media_base.h" -#include -#include -#include -#include -#include -#include -#include -#include - -#include "../safeguards.h" - -/** The state of playing. */ -enum MidiState { - MIDI_STOPPED = 0, - MIDI_PLAYING = 1, -}; - -static struct { - MidIStream *stream; - MidSongOptions options; - MidSong *song; - - MidiState status; - uint32 song_length; - uint32 song_position; -} _midi; ///< Metadata about the midi we're playing. - -/** Factory for the libtimidity driver. */ -static FMusicDriver_LibTimidity iFMusicDriver_LibTimidity; - -const char *MusicDriver_LibTimidity::Start(const char * const *param) -{ - _midi.status = MIDI_STOPPED; - _midi.song = NULL; - - if (mid_init(param == NULL ? NULL : const_cast(param[0])) < 0) { - /* If init fails, it can be because no configuration was found. - * If it was not forced via param, try to load it without a - * configuration. Who knows that works. */ - if (param != NULL || mid_init_no_config() < 0) { - return "error initializing timidity"; - } - } - DEBUG(driver, 1, "successfully initialised timidity"); - - _midi.options.rate = 44100; - _midi.options.format = MID_AUDIO_S16LSB; - _midi.options.channels = 2; - _midi.options.buffer_size = _midi.options.rate; - - return NULL; -} - -void MusicDriver_LibTimidity::Stop() -{ - if (_midi.status == MIDI_PLAYING) this->StopSong(); - mid_exit(); -} - -void MusicDriver_LibTimidity::PlaySong(const MusicSongInfo &song) -{ - std::string filename = MidiFile::GetSMFFile(song); - - this->StopSong(); - if (filename.empty()) return; - - _midi.stream = mid_istream_open_file(filename.c_str()); - if (_midi.stream == NULL) { - DEBUG(driver, 0, "Could not open music file"); - return; - } - - _midi.song = mid_song_load(_midi.stream, &_midi.options); - mid_istream_close(_midi.stream); - _midi.song_length = mid_song_get_total_time(_midi.song); - - if (_midi.song == NULL) { - DEBUG(driver, 1, "Invalid MIDI file"); - return; - } - - mid_song_start(_midi.song); - _midi.status = MIDI_PLAYING; -} - -void MusicDriver_LibTimidity::StopSong() -{ - _midi.status = MIDI_STOPPED; - /* mid_song_free cannot handle NULL! */ - if (_midi.song != NULL) mid_song_free(_midi.song); - _midi.song = NULL; -} - -bool MusicDriver_LibTimidity::IsSongPlaying() -{ - if (_midi.status == MIDI_PLAYING) { - _midi.song_position = mid_song_get_time(_midi.song); - if (_midi.song_position >= _midi.song_length) { - _midi.status = MIDI_STOPPED; - _midi.song_position = 0; - } - } - - return (_midi.status == MIDI_PLAYING); -} - -void MusicDriver_LibTimidity::SetVolume(byte vol) -{ - if (_midi.song != NULL) mid_song_set_volume(_midi.song, vol); -} diff --git a/src/music/libtimidity.h b/src/music/libtimidity.h deleted file mode 100644 index badb05bab2..0000000000 --- a/src/music/libtimidity.h +++ /dev/null @@ -1,41 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . - */ - -/** @file libtimidity.h Base for LibTimidity music playback. */ - -#ifndef MUSIC_LIBTIMIDITY_H -#define MUSIC_LIBTIMIDITY_H - -#include "music_driver.hpp" - -/** Music driver making use of libtimidity. */ -class MusicDriver_LibTimidity : public MusicDriver { -public: - /* virtual */ const char *Start(const char * const *param); - - /* virtual */ void Stop(); - - /* virtual */ void PlaySong(const MusicSongInfo &song); - - /* virtual */ void StopSong(); - - /* virtual */ bool IsSongPlaying(); - - /* virtual */ void SetVolume(byte vol); - /* virtual */ const char *GetName() const { return "libtimidity"; } -}; - -/** Factory for the libtimidity driver. */ -class FMusicDriver_LibTimidity : public DriverFactoryBase { -public: - FMusicDriver_LibTimidity() : DriverFactoryBase(Driver::DT_MUSIC, 5, "libtimidity", "LibTimidity MIDI Driver") {} - /* virtual */ Driver *CreateInstance() const { return new MusicDriver_LibTimidity(); } -}; - -#endif /* MUSIC_LIBTIMIDITY_H */ diff --git a/src/music/midifile.cpp b/src/music/midifile.cpp index 688538db9b..97fb2edf80 100644 --- a/src/music/midifile.cpp +++ b/src/music/midifile.cpp @@ -21,7 +21,6 @@ #include "../console_func.h" #include "../console_internal.h" - /* SMF reader based on description at: http://www.somascape.org/midi/tech/mfile.html */ @@ -217,7 +216,7 @@ static bool ReadTrackChunk(FILE *file, MidiFile &target) case MIDIST_CONTROLLER: case MIDIST_PITCHBEND: /* 3 byte messages */ - data = block->data.Append(3); + data = grow(block->data, 3); data[0] = status; if (!chunk.ReadBuffer(&data[1], 2)) { return false; @@ -226,7 +225,7 @@ static bool ReadTrackChunk(FILE *file, MidiFile &target) case MIDIST_PROGCHG: case MIDIST_CHANPRESS: /* 2 byte messages */ - data = block->data.Append(2); + data = grow(block->data, 2); data[0] = status; if (!chunk.ReadByte(data[1])) { return false; @@ -267,7 +266,7 @@ static bool ReadTrackChunk(FILE *file, MidiFile &target) if (!chunk.ReadVariableLength(length)) { return false; } - byte *data = block->data.Append(length + 1); + byte *data = grow(block->data, length + 1); data[0] = 0xF0; if (!chunk.ReadBuffer(data + 1, length)) { return false; @@ -275,7 +274,7 @@ static bool ReadTrackChunk(FILE *file, MidiFile &target) if (data[length] != 0xF7) { /* Engage Casio weirdo mode - convert to normal sysex */ running_sysex = true; - *block->data.Append() = 0xF7; + block->data.push_back(0xF7); } else { running_sysex = false; } @@ -285,7 +284,7 @@ static bool ReadTrackChunk(FILE *file, MidiFile &target) if (!chunk.ReadVariableLength(length)) { return false; } - byte *data = block->data.Append(length); + byte *data = grow(block->data, length); if (!chunk.ReadBuffer(data, length)) { return false; } @@ -330,14 +329,14 @@ static bool FixupMidiData(MidiFile &target) uint32 last_ticktime = 0; for (size_t i = 0; i < target.blocks.size(); i++) { MidiFile::DataBlock &block = target.blocks[i]; - if (block.data.Length() == 0) { + if (block.data.size() == 0) { continue; } else if (block.ticktime > last_ticktime || merged_blocks.size() == 0) { merged_blocks.push_back(block); last_ticktime = block.ticktime; } else { - byte *datadest = merged_blocks.back().data.Append(block.data.Length()); - memcpy(datadest, block.data.Begin(), block.data.Length()); + byte *datadest = grow(merged_blocks.back().data, block.data.size()); + memcpy(datadest, block.data.data(), block.data.size()); } } std::swap(merged_blocks, target.blocks); @@ -508,20 +507,20 @@ struct MpsMachine { static void AddMidiData(MidiFile::DataBlock &block, byte b1, byte b2) { - *block.data.Append() = b1; - *block.data.Append() = b2; + block.data.push_back(b1); + block.data.push_back(b2); } static void AddMidiData(MidiFile::DataBlock &block, byte b1, byte b2, byte b3) { - *block.data.Append() = b1; - *block.data.Append() = b2; - *block.data.Append() = b3; + block.data.push_back(b1); + block.data.push_back(b2); + block.data.push_back(b3); } /** * Construct a TTD DOS music format decoder. - * @param songdata Buffer of song data from CAT file, ownership remains with caller - * @param songdatalen Length of the data buffer in bytes + * @param data Buffer of song data from CAT file, ownership remains with caller + * @param length Length of the data buffer in bytes * @param target MidiFile object to add decoded data to */ MpsMachine(const byte *data, size_t length, MidiFile &target) @@ -941,8 +940,8 @@ bool MidiFile::WriteSMF(const char *filename) } /* Write each block data command */ - byte *dp = block.data.Begin(); - while (dp < block.data.End()) { + byte *dp = block.data.data(); + while (dp < block.data.data() + block.data.size()) { /* Always zero delta time inside blocks */ if (needtime) { fputc(0, f); @@ -1010,21 +1009,30 @@ bool MidiFile::WriteSMF(const char *filename) std::string MidiFile::GetSMFFile(const MusicSongInfo &song) { if (song.filetype == MTT_STANDARDMIDI) { - return std::string(song.filename); + char filename[MAX_PATH]; + if (FioFindFullPath(filename, lastof(filename), Subdirectory::BASESET_DIR, song.filename)) { + return std::string(filename); + } else if (FioFindFullPath(filename, lastof(filename), Subdirectory::OLD_GM_DIR, song.filename)) { + return std::string(filename); + } else { + return std::string(); + } } if (song.filetype != MTT_MPSMIDI) return std::string(); - const char *lastpathsep = strrchr(song.filename, PATHSEPCHAR); - if (lastpathsep == NULL) { - lastpathsep = song.filename; - } - char basename[MAX_PATH]; { + const char *fnstart = strrchr(song.filename, PATHSEPCHAR); + if (fnstart == NULL) { + fnstart = song.filename; + } else { + fnstart++; + } + /* Remove all '.' characters from filename */ char *wp = basename; - for (const char *rp = lastpathsep + 1; *rp != '\0'; rp++) { + for (const char *rp = fnstart; *rp != '\0'; rp++) { if (*rp != '.') *wp++ = *rp; } *wp++ = '\0'; diff --git a/src/music/midifile.hpp b/src/music/midifile.hpp index 0016be86ca..4d362a1be2 100644 --- a/src/music/midifile.hpp +++ b/src/music/midifile.hpp @@ -22,9 +22,9 @@ struct MusicSongInfo; struct MidiFile { struct DataBlock { - uint32 ticktime; ///< tick number since start of file this block should be triggered at - uint32 realtime; ///< real-time (microseconds) since start of file this block should be triggered at - SmallVector data; ///< raw midi data contained in block + uint32 ticktime; ///< tick number since start of file this block should be triggered at + uint32 realtime; ///< real-time (microseconds) since start of file this block should be triggered at + std::vector data; ///< raw midi data contained in block DataBlock(uint32 _ticktime = 0) : ticktime(_ticktime) { } }; struct TempoChange { diff --git a/src/music/music_driver.hpp b/src/music/music_driver.hpp index 10a99d2750..f4d3d7dd36 100644 --- a/src/music/music_driver.hpp +++ b/src/music/music_driver.hpp @@ -21,7 +21,7 @@ class MusicDriver : public Driver { public: /** * Play a particular song. - * @param filename The name of file with the song to play. + * @param song The information for the song to play. */ virtual void PlaySong(const MusicSongInfo &song) = 0; diff --git a/src/music/null_m.h b/src/music/null_m.h index 51e1a06656..837eeb092b 100644 --- a/src/music/null_m.h +++ b/src/music/null_m.h @@ -17,25 +17,25 @@ /** The music player that does nothing. */ class MusicDriver_Null : public MusicDriver { public: - /* virtual */ const char *Start(const char * const *param) { return NULL; } + const char *Start(const char * const *param) override { return NULL; } - /* virtual */ void Stop() { } + void Stop() override { } - /* virtual */ void PlaySong(const MusicSongInfo &song) { } + void PlaySong(const MusicSongInfo &song) override { } - /* virtual */ void StopSong() { } + void StopSong() override { } - /* virtual */ bool IsSongPlaying() { return true; } + bool IsSongPlaying() override { return true; } - /* virtual */ void SetVolume(byte vol) { } - /* virtual */ const char *GetName() const { return "null"; } + void SetVolume(byte vol) override { } + const char *GetName() const override { return "null"; } }; /** Factory for the null music player. */ class FMusicDriver_Null : public DriverFactoryBase { public: FMusicDriver_Null() : DriverFactoryBase(Driver::DT_MUSIC, 1, "null", "Null Music Driver") {} - /* virtual */ Driver *CreateInstance() const { return new MusicDriver_Null(); } + Driver *CreateInstance() const override { return new MusicDriver_Null(); } }; #endif /* MUSIC_NULL_H */ diff --git a/src/music/os2_m.h b/src/music/os2_m.h index ac7cd03197..e320946edb 100644 --- a/src/music/os2_m.h +++ b/src/music/os2_m.h @@ -17,25 +17,25 @@ /** OS/2's music player. */ class MusicDriver_OS2 : public MusicDriver { public: - /* virtual */ const char *Start(const char * const *param); + const char *Start(const char * const *param) override; - /* virtual */ void Stop(); + void Stop() override; - /* virtual */ void PlaySong(const MusicSongInfo &song); + void PlaySong(const MusicSongInfo &song) override; - /* virtual */ void StopSong(); + void StopSong() override; - /* virtual */ bool IsSongPlaying(); + bool IsSongPlaying() override; - /* virtual */ void SetVolume(byte vol); - /* virtual */ const char *GetName() const { return "os2"; } + void SetVolume(byte vol) override; + const char *GetName() const override { return "os2"; } }; /** Factory for OS/2's music player. */ class FMusicDriver_OS2 : public DriverFactoryBase { public: FMusicDriver_OS2() : DriverFactoryBase(Driver::DT_MUSIC, 10, "os2", "OS/2 Music Driver") {} - /* virtual */ Driver *CreateInstance() const { return new MusicDriver_OS2(); } + Driver *CreateInstance() const override { return new MusicDriver_OS2(); } }; #endif /* MUSIC_OS2_H */ diff --git a/src/music/qtmidi.h b/src/music/qtmidi.h index 32163db939..631f04d2db 100644 --- a/src/music/qtmidi.h +++ b/src/music/qtmidi.h @@ -16,24 +16,24 @@ class MusicDriver_QtMidi : public MusicDriver { public: - /* virtual */ const char *Start(const char * const *param); + const char *Start(const char * const *param) override; - /* virtual */ void Stop(); + void Stop() override; - /* virtual */ void PlaySong(const MusicSongInfo &song); + void PlaySong(const MusicSongInfo &song) override; - /* virtual */ void StopSong(); + void StopSong() override; - /* virtual */ bool IsSongPlaying(); + bool IsSongPlaying() override; - /* virtual */ void SetVolume(byte vol); - /* virtual */ const char *GetName() const { return "qt"; } + void SetVolume(byte vol) override; + const char *GetName() const override { return "qt"; } }; class FMusicDriver_QtMidi : public DriverFactoryBase { public: FMusicDriver_QtMidi() : DriverFactoryBase(Driver::DT_MUSIC, 5, "qt", "QuickTime MIDI Driver") {} - /* virtual */ Driver *CreateInstance() const { return new MusicDriver_QtMidi(); } + Driver *CreateInstance() const override { return new MusicDriver_QtMidi(); } }; #endif /* MUSIC_MACOSX_QUICKTIME_H */ diff --git a/src/music/win32_m.cpp b/src/music/win32_m.cpp index a32318db12..bdba202f2e 100644 --- a/src/music/win32_m.cpp +++ b/src/music/win32_m.cpp @@ -42,7 +42,7 @@ static struct { MidiFile current_file; ///< file currently being played from PlaybackSegment current_segment; ///< segment info for current playback - DWORD playback_start_time; ///< timestamp current file began playback + size_t playback_start_time; ///< timestamp current file began playback size_t current_block; ///< next block index to send MidiFile next_file; ///< upcoming file to play PlaybackSegment next_segment; ///< segment info for upcoming file @@ -184,10 +184,10 @@ void CALLBACK TimerCallback(UINT uTimerID, UINT, DWORD_PTR dwUser, DWORD_PTR, DW /* find first block after start time and pretend playback started earlier * this is to allow all blocks prior to the actual start to still affect playback, * as they may contain important controller and program changes */ - uint preload_bytes = 0; + size_t preload_bytes = 0; for (size_t bl = 0; bl < _midi.current_file.blocks.size(); bl++) { MidiFile::DataBlock &block = _midi.current_file.blocks[bl]; - preload_bytes += block.data.Length(); + preload_bytes += block.data.size(); if (block.ticktime >= _midi.current_segment.start) { if (_midi.current_segment.loop) { DEBUG(driver, 2, "Win32-MIDI: timer: loop from block %d (ticktime %d, realtime %.3f, bytes %d)", (int)bl, (int)block.ticktime, ((int)block.realtime)/1000.0, (int)preload_bytes); @@ -210,7 +210,7 @@ void CALLBACK TimerCallback(UINT uTimerID, UINT, DWORD_PTR dwUser, DWORD_PTR, DW /* play pending blocks */ DWORD current_time = timeGetTime(); - DWORD playback_time = current_time - _midi.playback_start_time; + size_t playback_time = current_time - _midi.playback_start_time; while (_midi.current_block < _midi.current_file.blocks.size()) { MidiFile::DataBlock &block = _midi.current_file.blocks[_midi.current_block]; @@ -229,8 +229,8 @@ void CALLBACK TimerCallback(UINT uTimerID, UINT, DWORD_PTR dwUser, DWORD_PTR, DW break; } - byte *data = block.data.Begin(); - size_t remaining = block.data.Length(); + byte *data = block.data.data(); + size_t remaining = block.data.size(); byte last_status = 0; while (remaining > 0) { /* MidiFile ought to have converted everything out of running status, diff --git a/src/music/win32_m.h b/src/music/win32_m.h index 1ac8ae69e4..5366cf5d71 100644 --- a/src/music/win32_m.h +++ b/src/music/win32_m.h @@ -17,25 +17,25 @@ /** The Windows music player. */ class MusicDriver_Win32 : public MusicDriver { public: - /* virtual */ const char *Start(const char * const *param); + const char *Start(const char * const *param) override; - /* virtual */ void Stop(); + void Stop() override; - /* virtual */ void PlaySong(const MusicSongInfo &song); + void PlaySong(const MusicSongInfo &song) override; - /* virtual */ void StopSong(); + void StopSong() override; - /* virtual */ bool IsSongPlaying(); + bool IsSongPlaying() override; - /* virtual */ void SetVolume(byte vol); - /* virtual */ const char *GetName() const { return "win32"; } + void SetVolume(byte vol) override; + const char *GetName() const override { return "win32"; } }; /** Factory for Windows' music player. */ class FMusicDriver_Win32 : public DriverFactoryBase { public: FMusicDriver_Win32() : DriverFactoryBase(Driver::DT_MUSIC, 5, "win32", "Win32 Music Driver") {} - /* virtual */ Driver *CreateInstance() const { return new MusicDriver_Win32(); } + Driver *CreateInstance() const override { return new MusicDriver_Win32(); } }; #endif /* MUSIC_WIN32_H */ diff --git a/src/music_gui.cpp b/src/music_gui.cpp index e7552fe02f..da63192e02 100644 --- a/src/music_gui.cpp +++ b/src/music_gui.cpp @@ -173,6 +173,9 @@ void MusicSystem::ChangeMusicSet(const char *set_name) { BaseMusic::SetSet(set_name); + free(BaseMusic::ini_set); + BaseMusic::ini_set = stredup(set_name); + this->BuildPlaylists(); this->ChangePlaylist(this->selected_playlist); @@ -456,7 +459,7 @@ struct MusicTrackSelectionWindow : public Window { this->LowerWidget(WID_MTS_ALL + _settings_client.music.playlist); } - virtual void SetStringParameters(int widget) const + void SetStringParameters(int widget) const override { switch (widget) { case WID_MTS_PLAYLIST: @@ -473,7 +476,7 @@ struct MusicTrackSelectionWindow : public Window { * @param data Information about the changed data. * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ - virtual void OnInvalidateData(int data = 0, bool gui_scope = true) + void OnInvalidateData(int data = 0, bool gui_scope = true) override { if (!gui_scope) return; for (int i = 0; i < 6; i++) { @@ -483,7 +486,7 @@ struct MusicTrackSelectionWindow : public Window { this->SetDirty(); } - virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) + void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { switch (widget) { case WID_MTS_PLAYLIST: { @@ -518,7 +521,7 @@ struct MusicTrackSelectionWindow : public Window { } } - virtual void DrawWidget(const Rect &r, int widget) const + void DrawWidget(const Rect &r, int widget) const override { switch (widget) { case WID_MTS_LIST_LEFT: { @@ -551,7 +554,7 @@ struct MusicTrackSelectionWindow : public Window { } } - virtual void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { switch (widget) { case WID_MTS_LIST_LEFT: { // add to playlist @@ -584,7 +587,7 @@ struct MusicTrackSelectionWindow : public Window { } } - virtual void OnDropdownSelect(int widget, int index) + void OnDropdownSelect(int widget, int index) override { switch (widget) { case WID_MTS_MUSICSET: @@ -592,7 +595,6 @@ struct MusicTrackSelectionWindow : public Window { break; default: NOT_REACHED(); - break; } } }; @@ -670,7 +672,7 @@ struct MusicWindow : public Window { ); } - virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) + void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { switch (widget) { /* Make sure that WID_M_SHUFFLE and WID_M_PROGRAMME have the same size. @@ -712,7 +714,7 @@ struct MusicWindow : public Window { } } - virtual void DrawWidget(const Rect &r, int widget) const + void DrawWidget(const Rect &r, int widget) const override { switch (widget) { case WID_M_TRACK_NR: { @@ -761,7 +763,7 @@ struct MusicWindow : public Window { * @param data Information about the changed data. * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ - virtual void OnInvalidateData(int data = 0, bool gui_scope = true) + void OnInvalidateData(int data = 0, bool gui_scope = true) override { if (!gui_scope) return; for (int i = 0; i < 6; i++) { @@ -773,7 +775,7 @@ struct MusicWindow : public Window { this->SetDirty(); } - virtual void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { switch (widget) { case WID_M_PREV: // skip to prev @@ -797,7 +799,7 @@ struct MusicWindow : public Window { byte *vol = (widget == WID_M_MUSIC_VOL) ? &_settings_client.music.music_vol : &_settings_client.music.effect_vol; - byte new_vol = x * 127 / this->GetWidget(widget)->current_x; + byte new_vol = Clamp(x * 127 / (int)this->GetWidget(widget)->current_x, 0, 127); if (_current_text_dir == TD_RTL) new_vol = 127 - new_vol; /* Clamp to make sure min and max are properly settable */ if (new_vol > 124) new_vol = 127; @@ -808,7 +810,7 @@ struct MusicWindow : public Window { this->SetDirty(); } - _left_button_clicked = false; + if (click_count > 0) this->mouse_capture_widget = widget; break; } diff --git a/src/network/core/address.cpp b/src/network/core/address.cpp index 62af3a40bf..9522297768 100644 --- a/src/network/core/address.cpp +++ b/src/network/core/address.cpp @@ -11,8 +11,6 @@ #include "../../stdafx.h" -#ifdef ENABLE_NETWORK - #include "address.h" #include "../../debug.h" @@ -433,5 +431,3 @@ void NetworkAddress::Listen(int socktype, SocketList *sockets) default: return "unsupported"; } } - -#endif /* ENABLE_NETWORK */ diff --git a/src/network/core/address.h b/src/network/core/address.h index 9fd40eaeef..2f26a3d00f 100644 --- a/src/network/core/address.h +++ b/src/network/core/address.h @@ -17,11 +17,9 @@ #include "../../string_func.h" #include "../../core/smallmap_type.hpp" -#ifdef ENABLE_NETWORK - class NetworkAddress; -typedef SmallVector NetworkAddressList; ///< Type for a list of addresses. -typedef SmallMap SocketList; ///< Type for a mapping between address and socket. +typedef std::vector NetworkAddressList; ///< Type for a list of addresses. +typedef SmallMap SocketList; ///< Type for a mapping between address and socket. /** * Wrapper for (un)resolved network addresses; there's no reason to transform @@ -192,5 +190,4 @@ public: static const char *AddressFamilyAsString(int family); }; -#endif /* ENABLE_NETWORK */ #endif /* NETWORK_CORE_ADDRESS_H */ diff --git a/src/network/core/config.h b/src/network/core/config.h index f5e73dd12d..f6823b1a93 100644 --- a/src/network/core/config.h +++ b/src/network/core/config.h @@ -43,7 +43,7 @@ static const uint NETWORK_NAME_LENGTH = 80; ///< The maxim static const uint NETWORK_COMPANY_NAME_LENGTH = 128; ///< The maximum length of the company name, in bytes including '\0' static const uint NETWORK_HOSTNAME_LENGTH = 80; ///< The maximum length of the host name, in bytes including '\0' static const uint NETWORK_SERVER_ID_LENGTH = 33; ///< The maximum length of the network id of the servers, in bytes including '\0' -static const uint NETWORK_REVISION_LENGTH = 15; ///< The maximum length of the revision, in bytes including '\0' +static const uint NETWORK_REVISION_LENGTH = 33; ///< The maximum length of the revision, in bytes including '\0' static const uint NETWORK_PASSWORD_LENGTH = 33; ///< The maximum length of the password, in bytes including '\0' (must be >= NETWORK_SERVER_ID_LENGTH) static const uint NETWORK_CLIENTS_LENGTH = 200; ///< The maximum length for the list of clients that controls a company, in bytes including '\0' static const uint NETWORK_CLIENT_NAME_LENGTH = 25; ///< The maximum length of a client's name, in bytes including '\0' diff --git a/src/network/core/core.cpp b/src/network/core/core.cpp index 7a2ad92a29..1726e4176e 100644 --- a/src/network/core/core.cpp +++ b/src/network/core/core.cpp @@ -11,8 +11,6 @@ * @file core.cpp Functions used to initialize/shut down the core network */ -#ifdef ENABLE_NETWORK - #include "../../stdafx.h" #include "../../debug.h" #include "os_abstraction.h" @@ -21,50 +19,14 @@ #include "../../safeguards.h" -#ifdef __MORPHOS__ -/* the library base is required here */ -struct Library *SocketBase = NULL; -#endif - /** * Initializes the network core (as that is needed for some platforms * @return true if the core has been initialized, false otherwise */ bool NetworkCoreInitialize() { -#if defined(__MORPHOS__) || defined(__AMIGA__) - /* - * IMPORTANT NOTE: SocketBase needs to be initialized before we use _any_ - * network related function, else: crash. - */ - DEBUG(net, 3, "[core] loading bsd socket library"); - SocketBase = OpenLibrary("bsdsocket.library", 4); - if (SocketBase == NULL) { - DEBUG(net, 0, "[core] can't open bsdsocket.library version 4, network unavailable"); - return false; - } - -#if defined(__AMIGA__) - /* for usleep() implementation (only required for legacy AmigaOS builds) */ - TimerPort = CreateMsgPort(); - if (TimerPort != NULL) { - TimerRequest = (struct timerequest*)CreateIORequest(TimerPort, sizeof(struct timerequest); - if (TimerRequest != NULL) { - if (OpenDevice("timer.device", UNIT_MICROHZ, (struct IORequest*)TimerRequest, 0) == 0) { - TimerBase = TimerRequest->tr_node.io_Device; - if (TimerBase == NULL) { - /* free resources... */ - DEBUG(net, 0, "[core] can't initialize timer, network unavailable"); - return false; - } - } - } - } -#endif /* __AMIGA__ */ -#endif /* __MORPHOS__ / __AMIGA__ */ - /* Let's load the network in windows */ -#ifdef WIN32 +#ifdef _WIN32 { WSADATA wsa; DEBUG(net, 3, "[core] loading windows socket library"); @@ -73,7 +35,7 @@ bool NetworkCoreInitialize() return false; } } -#endif /* WIN32 */ +#endif /* _WIN32 */ return true; } @@ -83,18 +45,7 @@ bool NetworkCoreInitialize() */ void NetworkCoreShutdown() { -#if defined(__MORPHOS__) || defined(__AMIGA__) - /* free allocated resources */ -#if defined(__AMIGA__) - if (TimerBase != NULL) CloseDevice((struct IORequest*)TimerRequest); // XXX This smells wrong - if (TimerRequest != NULL) DeleteIORequest(TimerRequest); - if (TimerPort != NULL) DeleteMsgPort(TimerPort); -#endif - - if (SocketBase != NULL) CloseLibrary(SocketBase); -#endif - -#if defined(WIN32) +#if defined(_WIN32) WSACleanup(); #endif } @@ -127,5 +78,3 @@ void NetworkSocketHandler::ReceiveGRFIdentifier(Packet *p, GRFIdentifier *grf) grf->md5sum[j] = p->Recv_uint8(); } } - -#endif /* ENABLE_NETWORK */ diff --git a/src/network/core/core.h b/src/network/core/core.h index a250dbb081..1536c08a7a 100644 --- a/src/network/core/core.h +++ b/src/network/core/core.h @@ -17,8 +17,6 @@ #include "../../newgrf_config.h" #include "config.h" -#ifdef ENABLE_NETWORK - bool NetworkCoreInitialize(); void NetworkCoreShutdown(); @@ -80,6 +78,4 @@ public: void SendCompanyInformation(Packet *p, const struct Company *c, const struct NetworkCompanyStats *stats, uint max_len = NETWORK_COMPANY_NAME_LENGTH); }; -#endif /* ENABLE_NETWORK */ - #endif /* NETWORK_CORE_CORE_H */ diff --git a/src/network/core/game.h b/src/network/core/game.h index c82c5aefed..57eba5812f 100644 --- a/src/network/core/game.h +++ b/src/network/core/game.h @@ -19,8 +19,6 @@ #include "../../newgrf_config.h" #include "../../date_type.h" -#ifdef ENABLE_NETWORK - /** * The game information that is not generated on-the-fly and has to * be sent to the clients. @@ -56,6 +54,6 @@ struct NetworkGameInfo : NetworkServerGameInfo { byte map_set; ///< Graphical set }; -#endif /* ENABLE_NETWORK */ +const char * GetNetworkRevisionString(); #endif /* NETWORK_CORE_GAME_H */ diff --git a/src/network/core/host.cpp b/src/network/core/host.cpp index e431dde9fc..2bf862a4f5 100644 --- a/src/network/core/host.cpp +++ b/src/network/core/host.cpp @@ -9,8 +9,6 @@ /** @file host.cpp Functions related to getting host specific data (IPs). */ -#ifdef ENABLE_NETWORK - #include "../../stdafx.h" #include "../../debug.h" #include "address.h" @@ -24,7 +22,7 @@ */ static void NetworkFindBroadcastIPsInternal(NetworkAddressList *broadcast); -#if defined(BEOS_NET_SERVER) || defined(__HAIKU__) /* doesn't have neither getifaddrs or net/if.h */ +#if defined(__HAIKU__) /* doesn't have neither getifaddrs or net/if.h */ /* Based on Andrew Bachmann's netstat+.c. Big thanks to him! */ extern "C" int _netstat(int fd, char **output, int verbose); @@ -78,7 +76,7 @@ static void NetworkFindBroadcastIPsInternal(NetworkAddressList *broadcast) // BE memset(&address, 0, sizeof(address)); ((sockaddr_in*)&address)->sin_addr.s_addr = htonl(ip | ~netmask); NetworkAddress addr(address, sizeof(sockaddr)); - if (!broadcast->Contains(addr)) *broadcast->Append() = addr; + if (std::none_of(broadcast->begin(), broadcast->end(), [&addr](NetworkAddress const& elem) -> bool { return elem == addr; })) broadcast->push_back(addr); } if (read < 0) { break; @@ -102,12 +100,12 @@ static void NetworkFindBroadcastIPsInternal(NetworkAddressList *broadcast) // GE if (ifa->ifa_broadaddr->sa_family != AF_INET) continue; NetworkAddress addr(ifa->ifa_broadaddr, sizeof(sockaddr)); - if (!broadcast->Contains(addr)) *broadcast->Append() = addr; + if (std::none_of(broadcast->begin(), broadcast->end(), [&addr](NetworkAddress const& elem) -> bool { return elem == addr; })) broadcast->push_back(addr); } freeifaddrs(ifap); } -#elif defined(WIN32) +#elif defined(_WIN32) static void NetworkFindBroadcastIPsInternal(NetworkAddressList *broadcast) // Win32 implementation { SOCKET sock = socket(AF_INET, SOCK_DGRAM, 0); @@ -138,7 +136,7 @@ static void NetworkFindBroadcastIPsInternal(NetworkAddressList *broadcast) // Wi memcpy(&address, &ifo[j].iiAddress.Address, sizeof(sockaddr)); ((sockaddr_in*)&address)->sin_addr.s_addr = ifo[j].iiAddress.AddressIn.sin_addr.s_addr | ~ifo[j].iiNetmask.AddressIn.sin_addr.s_addr; NetworkAddress addr(address, sizeof(sockaddr)); - if (!broadcast->Contains(addr)) *broadcast->Append() = addr; + if (std::none_of(broadcast->begin(), broadcast->end(), [&addr](NetworkAddress const& elem) -> bool { return elem == addr; })) broadcast->push_back(addr); } free(ifo); @@ -176,7 +174,7 @@ static void NetworkFindBroadcastIPsInternal(NetworkAddressList *broadcast) // !G (r.ifr_flags & IFF_BROADCAST) && ioctl(sock, SIOCGIFBRDADDR, &r) != -1) { NetworkAddress addr(&r.ifr_broadaddr, sizeof(sockaddr)); - if (!broadcast->Contains(addr)) *broadcast->Append() = addr; + if (std::none_of(broadcast->begin(), broadcast->end(), [&addr](NetworkAddress const& elem) -> bool { return elem == addr; })) *broadcast->Append() = addr; } } @@ -202,10 +200,8 @@ void NetworkFindBroadcastIPs(NetworkAddressList *broadcast) /* Now display to the debug all the detected ips */ DEBUG(net, 3, "Detected broadcast addresses:"); int i = 0; - for (NetworkAddress *addr = broadcast->Begin(); addr != broadcast->End(); addr++) { - addr->SetPort(NETWORK_DEFAULT_PORT); - DEBUG(net, 3, "%d) %s", i++, addr->GetHostname()); + for (NetworkAddress &addr : *broadcast) { + addr.SetPort(NETWORK_DEFAULT_PORT); + DEBUG(net, 3, "%d) %s", i++, addr.GetHostname()); } } - -#endif /* ENABLE_NETWORK */ diff --git a/src/network/core/os_abstraction.h b/src/network/core/os_abstraction.h index c24cc9f8fe..ef5c0f2ab4 100644 --- a/src/network/core/os_abstraction.h +++ b/src/network/core/os_abstraction.h @@ -18,10 +18,8 @@ /* Include standard stuff per OS */ -#ifdef ENABLE_NETWORK - /* Windows stuff */ -#if defined(WIN32) || defined(WIN64) +#if defined(_WIN32) #include #include #include @@ -38,94 +36,8 @@ typedef unsigned long in_addr_t; typedef SSIZE_T ssize_t; typedef int socklen_t; # define IPPROTO_IPV6 41 -#else -#include "../../os/windows/win32.h" -#include "../../core/alloc_func.hpp" - -#define AI_ADDRCONFIG 0x00000400 /* Resolution only if global address configured */ -#define IPV6_V6ONLY 27 - -static inline int OTTDgetnameinfo(const struct sockaddr *sa, socklen_t salen, char *host, DWORD hostlen, char *serv, DWORD servlen, int flags) -{ - static int (WINAPI *getnameinfo)(const struct sockaddr *, socklen_t, char *, DWORD, char *, DWORD, int) = NULL; - static bool first_time = true; - - if (first_time) { - LoadLibraryList((Function*)&getnameinfo, "ws2_32.dll\0getnameinfo\0\0"); - first_time = false; - } - - if (getnameinfo != NULL) return getnameinfo(sa, salen, host, hostlen, serv, servlen, flags); - - strncpy(host, inet_ntoa(((const struct sockaddr_in *)sa)->sin_addr), hostlen); - return 0; -} -#define getnameinfo OTTDgetnameinfo - -static inline int OTTDgetaddrinfo(const char *nodename, const char *servname, const struct addrinfo *hints, struct addrinfo **res) -{ - static int (WINAPI *getaddrinfo)(const char *, const char *, const struct addrinfo *, struct addrinfo **) = NULL; - static bool first_time = true; - - if (first_time) { - LoadLibraryList((Function*)&getaddrinfo, "ws2_32.dll\0getaddrinfo\0\0"); - first_time = false; - } - - if (getaddrinfo != NULL) return getaddrinfo(nodename, servname, hints, res); - - *res = NULL; - - in_addr_t ip = inet_addr(nodename); - if (ip == INADDR_NONE) { - struct hostent *he = gethostbyname(nodename); - if (he == NULL) return EAI_NONAME; - ip = (*(struct in_addr *)he->h_addr).s_addr; - } - - struct sockaddr_in *sin = CallocT(1); - sin->sin_family = AF_INET; - sin->sin_port = htons(strtoul(servname, NULL, 10)); - sin->sin_addr.s_addr = ip; - - struct addrinfo *ai = CallocT(1); - ai->ai_family = PF_INET; - ai->ai_addr = (struct sockaddr*)sin; - ai->ai_addrlen = sizeof(*sin); - ai->ai_socktype = hints->ai_socktype; - - *res = ai; - return 0; -} -#define getaddrinfo OTTDgetaddrinfo - -static inline void OTTDfreeaddrinfo(struct addrinfo *ai) -{ - static int (WINAPI *freeaddrinfo)(struct addrinfo *) = NULL; - static bool first_time = true; - - if (ai == NULL) return; - - if (first_time) { - LoadLibraryList((Function*)&freeaddrinfo, "ws2_32.dll\0freeaddrinfo\0\0"); - first_time = false; - } - - if (freeaddrinfo != NULL) { - freeaddrinfo(ai); - return; - } - - do { - struct addrinfo *next = ai->ai_next; - free(ai->ai_addr); - free(ai); - ai = next; - } while (ai != NULL); -} -#define freeaddrinfo OTTDfreeaddrinfo -#endif /* __MINGW32__ && __CYGWIN__ */ -#endif /* WIN32 */ +#endif /* !(__MINGW32__ && __CYGWIN__) */ +#endif /* _WIN32 */ /* UNIX stuff */ #if defined(UNIX) && !defined(__OS2__) @@ -134,50 +46,34 @@ static inline void OTTDfreeaddrinfo(struct addrinfo *ai) # endif # define SOCKET int # define INVALID_SOCKET -1 -# if !defined(__MORPHOS__) && !defined(__AMIGA__) -# define ioctlsocket ioctl -# if !defined(BEOS_NET_SERVER) -# define closesocket close -# endif -# define GET_LAST_ERROR() (errno) -# endif +# define ioctlsocket ioctl +# define closesocket close +# define GET_LAST_ERROR() (errno) /* Need this for FIONREAD on solaris */ # define BSD_COMP /* Includes needed for UNIX-like systems */ # include # include -# if defined(__BEOS__) && defined(BEOS_NET_SERVER) -# include -# include /* snooze() */ -# include - typedef unsigned long in_addr_t; -# define INADDR_NONE INADDR_BROADCAST -# else -# include -# include -# include -# include -# include +# include +# include +# include +# include +# include /* According to glibc/NEWS, appeared in glibc-2.3. */ -# if !defined(__sgi__) && !defined(SUNOS) && !defined(__MORPHOS__) && !defined(__BEOS__) && !defined(__HAIKU__) && !defined(__INNOTEK_LIBC__) \ - && !(defined(__GLIBC__) && (__GLIBC__ <= 2) && (__GLIBC_MINOR__ <= 2)) && !defined(__dietlibc__) && !defined(HPUX) +# if !defined(__sgi__) && !defined(SUNOS) && !defined(__INNOTEK_LIBC__) \ + && !(defined(__GLIBC__) && (__GLIBC__ <= 2) && (__GLIBC_MINOR__ <= 2)) && !defined(__dietlibc__) && !defined(HPUX) /* If for any reason ifaddrs.h does not exist on your system, comment out * the following two lines and an alternative way will be used to fetch * the list of IPs from the system. */ -# include -# define HAVE_GETIFADDRS -# endif -# if !defined(INADDR_NONE) -# define INADDR_NONE 0xffffffff -# endif -# if defined(__BEOS__) && !defined(BEOS_NET_SERVER) - /* needed on Zeta */ -# include -# endif -# endif /* BEOS_NET_SERVER */ +# include +# define HAVE_GETIFADDRS +# endif +# if !defined(INADDR_NONE) +# define INADDR_NONE 0xffffffff +# endif -# if !defined(__BEOS__) && defined(__GLIBC__) && (__GLIBC__ <= 2) && (__GLIBC_MINOR__ <= 1) +# if defined(__GLIBC__) && (__GLIBC__ <= 2) && (__GLIBC_MINOR__ <= 1) typedef uint32_t in_addr_t; # endif @@ -186,14 +82,6 @@ static inline void OTTDfreeaddrinfo(struct addrinfo *ai) # include #endif /* UNIX */ -#ifdef __BEOS__ - typedef int socklen_t; -#endif - -#ifdef __HAIKU__ - #define IPV6_V6ONLY 27 -#endif - /* OS/2 stuff */ #if defined(__OS2__) # define SOCKET int @@ -250,39 +138,6 @@ typedef unsigned long in_addr_t; #endif /* OS/2 */ -/* MorphOS and Amiga stuff */ -#if defined(__MORPHOS__) || defined(__AMIGA__) -# include -# include /* required for Open/CloseLibrary() */ - /* MorphOS defines his network functions with UBYTE arrays while we - * use char arrays. This gives tons of unneeded warnings */ -# define UBYTE char -# if defined(__MORPHOS__) -# include /* FIO* defines */ -# include /* SIO* defines */ -# include -# else /* __AMIGA__ */ -# include -# endif - -/* Make the names compatible */ -# define closesocket(s) CloseSocket(s) -# define GET_LAST_ERROR() Errno() -# define ioctlsocket(s, request, status) IoctlSocket((LONG)s, (ULONG)request, (char*)status) -# define ioctl ioctlsocket - - typedef unsigned int in_addr_t; - typedef long socklen_t; - extern struct Library *SocketBase; - -# ifdef __AMIGA__ - /* for usleep() implementation */ - extern struct Device *TimerBase; - extern struct MsgPort *TimerPort; - extern struct timerequest *TimerRequest; -# endif -#endif /* __MORPHOS__ || __AMIGA__ */ - /** * Try to set the socket into non-blocking mode. * @param d The socket to set the non-blocking more for. @@ -290,16 +145,12 @@ typedef unsigned long in_addr_t; */ static inline bool SetNonBlocking(SOCKET d) { -#ifdef WIN32 +#ifdef _WIN32 u_long nonblocking = 1; #else int nonblocking = 1; #endif -#if (defined(__BEOS__) && defined(BEOS_NET_SERVER)) - return setsockopt(d, SOL_SOCKET, SO_NONBLOCK, &nonblocking, sizeof(nonblocking)) == 0; -#else return ioctlsocket(d, FIONBIO, &nonblocking) == 0; -#endif } /** @@ -310,19 +161,13 @@ static inline bool SetNonBlocking(SOCKET d) static inline bool SetNoDelay(SOCKET d) { /* XXX should this be done at all? */ -#if !defined(BEOS_NET_SERVER) /* not implemented on BeOS net_server */ int b = 1; /* The (const char*) cast is needed for windows */ return setsockopt(d, IPPROTO_TCP, TCP_NODELAY, (const char*)&b, sizeof(b)) == 0; -#else - return true; -#endif } /* Make sure these structures have the size we expect them to be */ assert_compile(sizeof(in_addr) == 4); ///< IPv4 addresses should be 4 bytes. assert_compile(sizeof(in6_addr) == 16); ///< IPv6 addresses should be 16 bytes. -#endif /* ENABLE_NETWORK */ - #endif /* NETWORK_CORE_OS_ABSTRACTION_H */ diff --git a/src/network/core/packet.cpp b/src/network/core/packet.cpp index 7548132e0b..8cecd9bd2f 100644 --- a/src/network/core/packet.cpp +++ b/src/network/core/packet.cpp @@ -11,8 +11,6 @@ * @file packet.cpp Basic functions to create, fill and read packets. */ -#ifdef ENABLE_NETWORK - #include "../../stdafx.h" #include "../../string_func.h" @@ -310,5 +308,3 @@ void Packet::Recv_string(char *buffer, size_t size, StringValidationSettings set str_validate(bufp, last, settings); } - -#endif /* ENABLE_NETWORK */ diff --git a/src/network/core/packet.h b/src/network/core/packet.h index 7f344d0179..7b4bf26f37 100644 --- a/src/network/core/packet.h +++ b/src/network/core/packet.h @@ -18,8 +18,6 @@ #include "core.h" #include "../../string_type.h" -#ifdef ENABLE_NETWORK - typedef uint16 PacketSize; ///< Size of the whole packet. typedef uint8 PacketType; ///< Identifier for the packet @@ -87,6 +85,4 @@ public: void Recv_string(char *buffer, size_t size, StringValidationSettings settings = SVS_REPLACE_WITH_QUESTION_MARK); }; -#endif /* ENABLE_NETWORK */ - #endif /* NETWORK_CORE_PACKET_H */ diff --git a/src/network/core/tcp.cpp b/src/network/core/tcp.cpp index 790941fc01..33b61688d0 100644 --- a/src/network/core/tcp.cpp +++ b/src/network/core/tcp.cpp @@ -11,8 +11,6 @@ * @file tcp.cpp Basic functions to receive and send TCP packets. */ -#ifdef ENABLE_NETWORK - #include "../../stdafx.h" #include "../../debug.h" @@ -238,14 +236,8 @@ bool NetworkTCPSocketHandler::CanSendReceive() FD_SET(this->sock, &write_fd); tv.tv_sec = tv.tv_usec = 0; // don't block at all. -#if !defined(__MORPHOS__) && !defined(__AMIGA__) if (select(FD_SETSIZE, &read_fd, &write_fd, NULL, &tv) < 0) return false; -#else - if (WaitSelect(FD_SETSIZE, &read_fd, &write_fd, NULL, &tv, NULL) < 0) return false; -#endif this->writable = !!FD_ISSET(this->sock, &write_fd); return FD_ISSET(this->sock, &read_fd) != 0; } - -#endif /* ENABLE_NETWORK */ diff --git a/src/network/core/tcp.h b/src/network/core/tcp.h index b736189b4e..f9e1e00cbd 100644 --- a/src/network/core/tcp.h +++ b/src/network/core/tcp.h @@ -17,8 +17,6 @@ #include "address.h" #include "packet.h" -#ifdef ENABLE_NETWORK - /** The states of sending the packets. */ enum SendPacketsState { SPS_CLOSED, ///< The connection got closed. @@ -42,7 +40,7 @@ public: */ bool IsConnected() const { return this->sock != INVALID_SOCKET; } - virtual NetworkRecvStatus CloseConnection(bool error = true); + NetworkRecvStatus CloseConnection(bool error = true) override; virtual void SendPacket(Packet *packet); SendPacketsState SendPackets(bool closing_down = false); @@ -65,7 +63,6 @@ public: */ class TCPConnecter { private: - class ThreadObject *thread; ///< Thread used to create the TCP connection bool connected; ///< Whether we succeeded in making the connection bool aborted; ///< Whether we bailed out (i.e. connection making failed) bool killed; ///< Whether we got killed @@ -73,7 +70,7 @@ private: void Connect(); - static void ThreadEntry(void *param); + static void ThreadEntry(TCPConnecter *param); protected: /** Address we're connecting to */ @@ -99,6 +96,4 @@ public: static void KillAll(); }; -#endif /* ENABLE_NETWORK */ - #endif /* NETWORK_CORE_TCP_H */ diff --git a/src/network/core/tcp_admin.cpp b/src/network/core/tcp_admin.cpp index 284ceda9b1..226bae0245 100644 --- a/src/network/core/tcp_admin.cpp +++ b/src/network/core/tcp_admin.cpp @@ -11,8 +11,6 @@ * @file tcp_admin.cpp Basic functions to receive and send TCP packets to and from the admin network. */ -#ifdef ENABLE_NETWORK - #include "../../stdafx.h" #include "../network_internal.h" @@ -172,5 +170,3 @@ NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_CMD_NAMES(Packet *p) NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_CMD_LOGGING(Packet *p) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_CMD_LOGGING); } NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_RCON_END(Packet *p) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_RCON_END); } NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_PONG(Packet *p) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_PONG); } - -#endif /* ENABLE_NETWORK */ diff --git a/src/network/core/tcp_admin.h b/src/network/core/tcp_admin.h index 72c2e1160e..7bcc878403 100644 --- a/src/network/core/tcp_admin.h +++ b/src/network/core/tcp_admin.h @@ -19,8 +19,6 @@ #include "../network_type.h" #include "../../core/pool_type.hpp" -#ifdef ENABLE_NETWORK - /** * Enum with types of TCP packets specific to the admin network. * This protocol may only be extended to ensure stability. @@ -363,7 +361,7 @@ protected: * uint8 ID of the company. * uint64 Money. * uint64 Loan. - * uint64 Income. + * int64 Income. * uint16 Delivered cargo (this quarter). * uint64 Company value (last quarter). * uint16 Performance (last quarter). @@ -483,7 +481,7 @@ protected: NetworkRecvStatus HandlePacket(Packet *p); public: - NetworkRecvStatus CloseConnection(bool error = true); + NetworkRecvStatus CloseConnection(bool error = true) override; NetworkAdminSocketHandler(SOCKET s); ~NetworkAdminSocketHandler(); @@ -500,6 +498,4 @@ public: } }; -#endif /* ENABLE_NETWORK */ - #endif /* NETWORK_CORE_TCP_ADMIN_H */ diff --git a/src/network/core/tcp_connect.cpp b/src/network/core/tcp_connect.cpp index 2dc7898824..d923688b15 100644 --- a/src/network/core/tcp_connect.cpp +++ b/src/network/core/tcp_connect.cpp @@ -11,17 +11,15 @@ * @file tcp_connect.cpp Basic functions to create connections without blocking. */ -#ifdef ENABLE_NETWORK - #include "../../stdafx.h" -#include "../../thread/thread.h" +#include "../../thread.h" #include "tcp.h" #include "../../safeguards.h" /** List of connections that are currently being created */ -static SmallVector _tcp_connecters; +static std::vector _tcp_connecters; /** * Create a new connecter for the given address @@ -34,8 +32,8 @@ TCPConnecter::TCPConnecter(const NetworkAddress &address) : sock(INVALID_SOCKET), address(address) { - *_tcp_connecters.Append() = this; - if (!ThreadObject::New(TCPConnecter::ThreadEntry, this, &this->thread, "ottd:tcp")) { + _tcp_connecters.push_back(this); + if (!StartNewThread(NULL, "ottd:tcp", &TCPConnecter::ThreadEntry, this)) { this->Connect(); } } @@ -55,9 +53,9 @@ void TCPConnecter::Connect() * Entry point for the new threads. * @param param the TCPConnecter instance to call Connect on. */ -/* static */ void TCPConnecter::ThreadEntry(void *param) +/* static */ void TCPConnecter::ThreadEntry(TCPConnecter *param) { - static_cast(param)->Connect(); + param->Connect(); } /** @@ -68,22 +66,22 @@ void TCPConnecter::Connect() */ /* static */ void TCPConnecter::CheckCallbacks() { - for (TCPConnecter **iter = _tcp_connecters.Begin(); iter < _tcp_connecters.End(); /* nothing */) { + for (auto iter = _tcp_connecters.begin(); iter < _tcp_connecters.end(); /* nothing */) { TCPConnecter *cur = *iter; if ((cur->connected || cur->aborted) && cur->killed) { - _tcp_connecters.Erase(iter); + iter = _tcp_connecters.erase(iter); if (cur->sock != INVALID_SOCKET) closesocket(cur->sock); delete cur; continue; } if (cur->connected) { - _tcp_connecters.Erase(iter); + iter = _tcp_connecters.erase(iter); cur->OnConnect(cur->sock); delete cur; continue; } if (cur->aborted) { - _tcp_connecters.Erase(iter); + iter = _tcp_connecters.erase(iter); cur->OnFailure(); delete cur; continue; @@ -95,7 +93,5 @@ void TCPConnecter::Connect() /** Kill all connection attempts. */ /* static */ void TCPConnecter::KillAll() { - for (TCPConnecter **iter = _tcp_connecters.Begin(); iter != _tcp_connecters.End(); iter++) (*iter)->killed = true; + for (TCPConnecter *conn : _tcp_connecters) conn->killed = true; } - -#endif /* ENABLE_NETWORK */ diff --git a/src/network/core/tcp_content.cpp b/src/network/core/tcp_content.cpp index fc22c4491f..8257a72526 100644 --- a/src/network/core/tcp_content.cpp +++ b/src/network/core/tcp_content.cpp @@ -11,8 +11,6 @@ * @file tcp_content.cpp Basic functions to receive and send Content packets. */ -#ifdef ENABLE_NETWORK - #include "../../stdafx.h" #ifndef OPENTTD_MSU #include "../../textfile_gui.h" @@ -266,5 +264,3 @@ Subdirectory GetContentInfoSubDir(ContentType type) } } #endif /* OPENTTD_MSU */ - -#endif /* ENABLE_NETWORK */ diff --git a/src/network/core/tcp_content.h b/src/network/core/tcp_content.h index a506439da9..689de7a018 100644 --- a/src/network/core/tcp_content.h +++ b/src/network/core/tcp_content.h @@ -19,8 +19,6 @@ #include "packet.h" #include "../../debug.h" -#ifdef ENABLE_NETWORK - /** The values in the enum are important; they are used as database 'keys' */ enum ContentType { CONTENT_TYPE_BEGIN = 1, ///< Helper to mark the begin of the types @@ -100,7 +98,7 @@ struct ContentInfo { class NetworkContentSocketHandler : public NetworkTCPSocketHandler { protected: NetworkAddress client_addr; ///< The address we're connected to. - virtual void Close(); + void Close() override; bool ReceiveInvalidPacket(PacketContentType type); @@ -213,6 +211,4 @@ public: Subdirectory GetContentInfoSubDir(ContentType type); #endif /* OPENTTD_MSU */ -#endif /* ENABLE_NETWORK */ - #endif /* NETWORK_CORE_TCP_CONTENT_H */ diff --git a/src/network/core/tcp_game.cpp b/src/network/core/tcp_game.cpp index caa378fc4c..2d8a74a118 100644 --- a/src/network/core/tcp_game.cpp +++ b/src/network/core/tcp_game.cpp @@ -11,8 +11,6 @@ * @file tcp_game.cpp Basic functions to receive and send TCP packets for game purposes. */ -#ifdef ENABLE_NETWORK - #include "../../stdafx.h" #include "../network.h" @@ -199,5 +197,3 @@ NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_MOVE(Packet *p) { ret NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_MOVE(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CLIENT_MOVE); } NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_COMPANY_UPDATE(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_COMPANY_UPDATE); } NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_CONFIG_UPDATE(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_CONFIG_UPDATE); } - -#endif /* ENABLE_NETWORK */ diff --git a/src/network/core/tcp_game.h b/src/network/core/tcp_game.h index 5c6cb5c34d..b392cf7179 100644 --- a/src/network/core/tcp_game.h +++ b/src/network/core/tcp_game.h @@ -19,8 +19,6 @@ #include "../network_type.h" #include "../../core/pool_type.hpp" -#ifdef ENABLE_NETWORK - /** * Enum with all types of TCP packets. * For the exact meaning, look at #NetworkGameSocketHandler. @@ -524,7 +522,7 @@ public: CommandQueue incoming_queue; ///< The command-queue awaiting handling uint last_packet; ///< Time we received the last frame. - NetworkRecvStatus CloseConnection(bool error = true); + NetworkRecvStatus CloseConnection(bool error = true) override; /** * Close the network connection due to the given status. @@ -558,6 +556,4 @@ public: void SendCommand(Packet *p, const CommandPacket *cp); }; -#endif /* ENABLE_NETWORK */ - #endif /* NETWORK_CORE_TCP_GAME_H */ diff --git a/src/network/core/tcp_http.cpp b/src/network/core/tcp_http.cpp index a8bb64080a..3e9cc81415 100644 --- a/src/network/core/tcp_http.cpp +++ b/src/network/core/tcp_http.cpp @@ -11,8 +11,6 @@ * @file tcp_http.cpp Basic functions to receive and send HTTP TCP packets. */ -#ifdef ENABLE_NETWORK - #include "../../stdafx.h" #include "../../debug.h" #include "../../rev.h" @@ -23,7 +21,7 @@ #include "../../safeguards.h" /** List of open HTTP connections. */ -static SmallVector _http_connections; +static std::vector _http_connections; /** * Start the querying @@ -45,14 +43,14 @@ NetworkHTTPSocketHandler::NetworkHTTPSocketHandler(SOCKET s, redirect_depth(depth), sock(s) { - size_t bufferSize = strlen(url) + strlen(host) + strlen(_openttd_revision) + (data == NULL ? 0 : strlen(data)) + 128; + size_t bufferSize = strlen(url) + strlen(host) + strlen(GetNetworkRevisionString()) + (data == NULL ? 0 : strlen(data)) + 128; char *buffer = AllocaM(char, bufferSize); DEBUG(net, 7, "[tcp/http] requesting %s%s", host, url); if (data != NULL) { - seprintf(buffer, buffer + bufferSize - 1, "POST %s HTTP/1.0\r\nHost: %s\r\nUser-Agent: OpenTTD/%s\r\nContent-Type: text/plain\r\nContent-Length: %d\r\n\r\n%s\r\n", url, host, _openttd_revision, (int)strlen(data), data); + seprintf(buffer, buffer + bufferSize - 1, "POST %s HTTP/1.0\r\nHost: %s\r\nUser-Agent: OpenTTD/%s\r\nContent-Type: text/plain\r\nContent-Length: %d\r\n\r\n%s\r\n", url, host, GetNetworkRevisionString(), (int)strlen(data), data); } else { - seprintf(buffer, buffer + bufferSize - 1, "GET %s HTTP/1.0\r\nHost: %s\r\nUser-Agent: OpenTTD/%s\r\n\r\n", url, host, _openttd_revision); + seprintf(buffer, buffer + bufferSize - 1, "GET %s HTTP/1.0\r\nHost: %s\r\nUser-Agent: OpenTTD/%s\r\n\r\n", url, host, GetNetworkRevisionString()); } ssize_t size = strlen(buffer); @@ -65,7 +63,7 @@ NetworkHTTPSocketHandler::NetworkHTTPSocketHandler(SOCKET s, return; } - *_http_connections.Append() = this; + _http_connections.push_back(this); } /** Free whatever needs to be freed. */ @@ -299,25 +297,21 @@ int NetworkHTTPSocketHandler::Receive() /* static */ void NetworkHTTPSocketHandler::HTTPReceive() { /* No connections, just bail out. */ - if (_http_connections.Length() == 0) return; + if (_http_connections.size() == 0) return; fd_set read_fd; struct timeval tv; FD_ZERO(&read_fd); - for (NetworkHTTPSocketHandler **iter = _http_connections.Begin(); iter < _http_connections.End(); iter++) { - FD_SET((*iter)->sock, &read_fd); + for (NetworkHTTPSocketHandler *handler : _http_connections) { + FD_SET(handler->sock, &read_fd); } tv.tv_sec = tv.tv_usec = 0; // don't block at all. -#if !defined(__MORPHOS__) && !defined(__AMIGA__) int n = select(FD_SETSIZE, &read_fd, NULL, NULL, &tv); -#else - int n = WaitSelect(FD_SETSIZE, &read_fd, NULL, NULL, &tv, NULL); -#endif if (n == -1) return; - for (NetworkHTTPSocketHandler **iter = _http_connections.Begin(); iter < _http_connections.End(); /* nothing */) { + for (auto iter = _http_connections.begin(); iter < _http_connections.end(); /* nothing */) { NetworkHTTPSocketHandler *cur = *iter; if (FD_ISSET(cur->sock, &read_fd)) { @@ -327,7 +321,7 @@ int NetworkHTTPSocketHandler::Receive() if (ret <= 0) { /* Then... the connection can be closed */ cur->CloseConnection(); - _http_connections.Erase(iter); + iter = _http_connections.erase(iter); delete cur; continue; } @@ -335,5 +329,3 @@ int NetworkHTTPSocketHandler::Receive() iter++; } } - -#endif /* ENABLE_NETWORK */ diff --git a/src/network/core/tcp_http.h b/src/network/core/tcp_http.h index 36520f1364..5a5cdd9f2f 100644 --- a/src/network/core/tcp_http.h +++ b/src/network/core/tcp_http.h @@ -16,8 +16,6 @@ #include "tcp.h" -#ifdef ENABLE_NETWORK - /** Callback for when the HTTP handler has something to tell us. */ struct HTTPCallback { /** @@ -62,7 +60,7 @@ public: return this->sock != INVALID_SOCKET; } - virtual NetworkRecvStatus CloseConnection(bool error = true); + NetworkRecvStatus CloseConnection(bool error = true) override; NetworkHTTPSocketHandler(SOCKET sock, HTTPCallback *callback, const char *host, const char *url, const char *data, int depth); @@ -108,13 +106,13 @@ public: free(this->url); } - virtual void OnFailure() + void OnFailure() override { this->callback->OnFailure(); free(this->data); } - virtual void OnConnect(SOCKET s) + void OnConnect(SOCKET s) override { new NetworkHTTPSocketHandler(s, this->callback, this->address.GetHostname(), this->url, this->data, this->depth); /* We've relinquished control of data now. */ @@ -122,6 +120,4 @@ public: } }; -#endif /* ENABLE_NETWORK */ - #endif /* NETWORK_CORE_TCP_HTTP_H */ diff --git a/src/network/core/tcp_listen.h b/src/network/core/tcp_listen.h index e6b5893324..744f8841fd 100644 --- a/src/network/core/tcp_listen.h +++ b/src/network/core/tcp_listen.h @@ -20,8 +20,6 @@ #include "../../debug.h" #include "table/strings.h" -#ifdef ENABLE_NETWORK - /** * Template for TCP listeners. * @param Tsocket The class we create sockets for. @@ -56,13 +54,13 @@ public: /* Check if the client is banned */ bool banned = false; - for (char **iter = _network_ban_list.Begin(); iter != _network_ban_list.End(); iter++) { - banned = address.IsInNetmask(*iter); + for (char *entry : _network_ban_list) { + banned = address.IsInNetmask(entry); if (banned) { Packet p(Tban_packet); p.PrepareToSend(); - DEBUG(net, 1, "[%s] Banned ip tried to join (%s), refused", Tsocket::GetName(), *iter); + DEBUG(net, 1, "[%s] Banned ip tried to join (%s), refused", Tsocket::GetName(), entry); if (send(s, (const char*)p.buffer, p.size, 0) < 0) { DEBUG(net, 0, "send failed with error %d", GET_LAST_ERROR()); @@ -113,20 +111,16 @@ public: } /* take care of listener port */ - for (SocketList::iterator s = sockets.Begin(); s != sockets.End(); s++) { - FD_SET(s->second, &read_fd); + for (auto &s : sockets) { + FD_SET(s.second, &read_fd); } tv.tv_sec = tv.tv_usec = 0; // don't block at all. -#if !defined(__MORPHOS__) && !defined(__AMIGA__) if (select(FD_SETSIZE, &read_fd, &write_fd, NULL, &tv) < 0) return false; -#else - if (WaitSelect(FD_SETSIZE, &read_fd, &write_fd, NULL, &tv, NULL) < 0) return false; -#endif /* accept clients.. */ - for (SocketList::iterator s = sockets.Begin(); s != sockets.End(); s++) { - if (FD_ISSET(s->second, &read_fd)) AcceptClient(s->second); + for (auto &s : sockets) { + if (FD_ISSET(s.second, &read_fd)) AcceptClient(s.second); } /* read stuff from clients */ @@ -146,16 +140,16 @@ public: */ static bool Listen(uint16 port) { - assert(sockets.Length() == 0); + assert(sockets.size() == 0); NetworkAddressList addresses; GetBindAddresses(&addresses, port); - for (NetworkAddress *address = addresses.Begin(); address != addresses.End(); address++) { - address->Listen(SOCK_STREAM, &sockets); + for (NetworkAddress &address : addresses) { + address.Listen(SOCK_STREAM, &sockets); } - if (sockets.Length() == 0) { + if (sockets.size() == 0) { DEBUG(net, 0, "[server] could not start network: could not create listening socket"); NetworkError(STR_NETWORK_ERROR_SERVER_START); return false; @@ -167,16 +161,14 @@ public: /** Close the sockets we're listening on. */ static void CloseListeners() { - for (SocketList::iterator s = sockets.Begin(); s != sockets.End(); s++) { - closesocket(s->second); + for (auto &s : sockets) { + closesocket(s.second); } - sockets.Clear(); + sockets.clear(); DEBUG(net, 1, "[%s] closed listeners", Tsocket::GetName()); } }; template SocketList TCPListenHandler::sockets; -#endif /* ENABLE_NETWORK */ - #endif /* NETWORK_CORE_TCP_LISTEN_H */ diff --git a/src/network/core/udp.cpp b/src/network/core/udp.cpp index d2dc15d427..70bb0b9f05 100644 --- a/src/network/core/udp.cpp +++ b/src/network/core/udp.cpp @@ -11,8 +11,6 @@ * @file core/udp.cpp Basic functions to receive and send UDP packets. */ -#ifdef ENABLE_NETWORK - #include "../../stdafx.h" #include "../../date_func.h" #include "../../debug.h" @@ -27,15 +25,15 @@ NetworkUDPSocketHandler::NetworkUDPSocketHandler(NetworkAddressList *bind) { if (bind != NULL) { - for (NetworkAddress *addr = bind->Begin(); addr != bind->End(); addr++) { - *this->bind.Append() = *addr; + for (NetworkAddress &addr : *bind) { + this->bind.push_back(addr); } } else { /* As hostname NULL and port 0/NULL don't go well when * resolving it we need to add an address for each of * the address families we support. */ - *this->bind.Append() = NetworkAddress(NULL, 0, AF_INET); - *this->bind.Append() = NetworkAddress(NULL, 0, AF_INET6); + this->bind.emplace_back(nullptr, 0, AF_INET); + this->bind.emplace_back(nullptr, 0, AF_INET6); } } @@ -49,11 +47,11 @@ bool NetworkUDPSocketHandler::Listen() /* Make sure socket is closed */ this->Close(); - for (NetworkAddress *addr = this->bind.Begin(); addr != this->bind.End(); addr++) { - addr->Listen(SOCK_DGRAM, &this->sockets); + for (NetworkAddress &addr : this->bind) { + addr.Listen(SOCK_DGRAM, &this->sockets); } - return this->sockets.Length() != 0; + return this->sockets.size() != 0; } /** @@ -61,10 +59,10 @@ bool NetworkUDPSocketHandler::Listen() */ void NetworkUDPSocketHandler::Close() { - for (SocketList::iterator s = this->sockets.Begin(); s != this->sockets.End(); s++) { - closesocket(s->second); + for (auto &s : this->sockets) { + closesocket(s.second); } - this->sockets.Clear(); + this->sockets.clear(); } NetworkRecvStatus NetworkUDPSocketHandler::CloseConnection(bool error) @@ -82,30 +80,28 @@ NetworkRecvStatus NetworkUDPSocketHandler::CloseConnection(bool error) */ void NetworkUDPSocketHandler::SendPacket(Packet *p, NetworkAddress *recv, bool all, bool broadcast) { - if (this->sockets.Length() == 0) this->Listen(); + if (this->sockets.size() == 0) this->Listen(); - for (SocketList::iterator s = this->sockets.Begin(); s != this->sockets.End(); s++) { + for (auto &s : this->sockets) { /* Make a local copy because if we resolve it we cannot * easily unresolve it so we can resolve it later again. */ NetworkAddress send(*recv); /* Not the same type */ - if (!send.IsFamily(s->first.GetAddress()->ss_family)) continue; + if (!send.IsFamily(s.first.GetAddress()->ss_family)) continue; p->PrepareToSend(); -#ifndef BEOS_NET_SERVER /* will work around this, some day; maybe. */ if (broadcast) { /* Enable broadcast */ unsigned long val = 1; - if (setsockopt(s->second, SOL_SOCKET, SO_BROADCAST, (char *) &val, sizeof(val)) < 0) { + if (setsockopt(s.second, SOL_SOCKET, SO_BROADCAST, (char *) &val, sizeof(val)) < 0) { DEBUG(net, 1, "[udp] setting broadcast failed with: %i", GET_LAST_ERROR()); } } -#endif /* Send the buffer */ - int res = sendto(s->second, (const char*)p->buffer, p->size, 0, (const struct sockaddr *)send.GetAddress(), send.GetAddressLength()); + int res = sendto(s.second, (const char*)p->buffer, p->size, 0, (const struct sockaddr *)send.GetAddress(), send.GetAddressLength()); DEBUG(net, 7, "[udp] sendto(%s)", send.GetAddressAsString()); /* Check for any errors, but ignore it otherwise */ @@ -120,7 +116,7 @@ void NetworkUDPSocketHandler::SendPacket(Packet *p, NetworkAddress *recv, bool a */ void NetworkUDPSocketHandler::ReceivePackets() { - for (SocketList::iterator s = this->sockets.Begin(); s != this->sockets.End(); s++) { + for (auto &s : this->sockets) { for (int i = 0; i < 1000; i++) { // Do not infinitely loop when DoSing with UDP struct sockaddr_storage client_addr; memset(&client_addr, 0, sizeof(client_addr)); @@ -129,8 +125,8 @@ void NetworkUDPSocketHandler::ReceivePackets() socklen_t client_len = sizeof(client_addr); /* Try to receive anything */ - SetNonBlocking(s->second); // Some OSes seem to lose the non-blocking status of the socket - int nbytes = recvfrom(s->second, (char*)p.buffer, SEND_MTU, 0, (struct sockaddr *)&client_addr, &client_len); + SetNonBlocking(s.second); // Some OSes seem to lose the non-blocking status of the socket + int nbytes = recvfrom(s.second, (char*)p.buffer, SEND_MTU, 0, (struct sockaddr *)&client_addr, &client_len); /* Did we get the bytes for the base header of the packet? */ if (nbytes <= 0) break; // No data, i.e. no packet @@ -349,5 +345,3 @@ void NetworkUDPSocketHandler::Receive_SERVER_UNREGISTER(Packet *p, NetworkAddres void NetworkUDPSocketHandler::Receive_CLIENT_GET_NEWGRFS(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_CLIENT_GET_NEWGRFS, client_addr); } void NetworkUDPSocketHandler::Receive_SERVER_NEWGRFS(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_SERVER_NEWGRFS, client_addr); } void NetworkUDPSocketHandler::Receive_MASTER_SESSION_KEY(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_MASTER_SESSION_KEY, client_addr); } - -#endif /* ENABLE_NETWORK */ diff --git a/src/network/core/udp.h b/src/network/core/udp.h index 9aa0c9dc49..fab2324927 100644 --- a/src/network/core/udp.h +++ b/src/network/core/udp.h @@ -18,8 +18,6 @@ #include "game.h" #include "packet.h" -#ifdef ENABLE_NETWORK - /** Enum with all types of UDP packets. The order MUST not be changed **/ enum PacketUDPType { PACKET_UDP_CLIENT_FIND_SERVER, ///< Queries a game server for game information @@ -54,7 +52,7 @@ protected: /** The opened sockets. */ SocketList sockets; - NetworkRecvStatus CloseConnection(bool error = true); + NetworkRecvStatus CloseConnection(bool error = true) override; void ReceiveInvalidPacket(PacketUDPType, NetworkAddress *client_addr); @@ -237,7 +235,7 @@ public: virtual ~NetworkUDPSocketHandler() { this->Close(); } bool Listen(); - void Close(); + void Close() override; void SendPacket(Packet *p, NetworkAddress *recv, bool all = false, bool broadcast = false); void ReceivePackets(); @@ -246,6 +244,4 @@ public: void ReceiveNetworkGameInfo(Packet *p, NetworkGameInfo *info); }; -#endif /* ENABLE_NETWORK */ - #endif /* NETWORK_CORE_UDP_H */ diff --git a/src/network/network.cpp b/src/network/network.cpp index 0bbdd0d06c..be92623e41 100644 --- a/src/network/network.cpp +++ b/src/network/network.cpp @@ -11,8 +11,6 @@ #include "../stdafx.h" -#ifdef ENABLE_NETWORK - #include "../strings_func.h" #include "../command_func.h" #include "../date_func.h" @@ -578,12 +576,12 @@ class TCPQueryConnecter : TCPConnecter { public: TCPQueryConnecter(const NetworkAddress &address) : TCPConnecter(address) {} - virtual void OnFailure() + void OnFailure() override { NetworkDisconnect(); } - virtual void OnConnect(SOCKET s) + void OnConnect(SOCKET s) override { _networking = true; new ClientNetworkGameSocketHandler(s); @@ -634,13 +632,13 @@ void NetworkAddServer(const char *b) */ void GetBindAddresses(NetworkAddressList *addresses, uint16 port) { - for (char **iter = _network_bind_list.Begin(); iter != _network_bind_list.End(); iter++) { - *addresses->Append() = NetworkAddress(*iter, port); + for (char *iter : _network_bind_list) { + addresses->emplace_back(iter, port); } /* No address, so bind to everything. */ - if (addresses->Length() == 0) { - *addresses->Append() = NetworkAddress("", port); + if (addresses->size() == 0) { + addresses->emplace_back("", port); } } @@ -652,7 +650,7 @@ void NetworkRebuildHostList() _network_host_list.Clear(); for (NetworkGameList *item = _network_game_list; item != NULL; item = item->next) { - if (item->manually) *_network_host_list.Append() = stredup(item->address.GetAddressAsString(false)); + if (item->manually) _network_host_list.push_back(stredup(item->address.GetAddressAsString(false))); } } @@ -661,12 +659,12 @@ class TCPClientConnecter : TCPConnecter { public: TCPClientConnecter(const NetworkAddress &address) : TCPConnecter(address) {} - virtual void OnFailure() + void OnFailure() override { NetworkError(STR_NETWORK_ERROR_NOCONNECTION); } - virtual void OnConnect(SOCKET s) + void OnConnect(SOCKET s) override { _networking = true; new ClientNetworkGameSocketHandler(s); @@ -1100,13 +1098,75 @@ void NetworkShutDown() NetworkCoreShutdown(); } +/** + * How many hex digits of the git hash to include in network revision string. + * Determined as 10 hex digits + 2 characters for -g/-u/-m prefix. + */ +static const uint GITHASH_SUFFIX_LEN = 12; + +/** + * Get the network version string used by this build. + * The returned string is guaranteed to be at most NETWORK_REVISON_LENGTH bytes. + */ +const char * GetNetworkRevisionString() +{ + /* This will be allocated on heap and never free'd, but only once so not a "real" leak. */ + static char *network_revision = nullptr; + + if (!network_revision) { + /* Start by taking a chance on the full revision string. */ + network_revision = stredup(_openttd_revision); + /* Ensure it's not longer than the packet buffer length. */ + if (strlen(network_revision) >= NETWORK_REVISION_LENGTH) network_revision[NETWORK_REVISION_LENGTH - 1] = '\0'; + + /* Tag names are not mangled further. */ + if (_openttd_revision_tagged) { + DEBUG(net, 1, "Network revision name is '%s'", network_revision); + return network_revision; + } + + /* Prepare a prefix of the git hash. + * Size is length + 1 for terminator, +2 for -g prefix. */ + assert(_openttd_revision_modified < 3); + char githash_suffix[GITHASH_SUFFIX_LEN + 1] = "-"; + githash_suffix[1] = "gum"[_openttd_revision_modified]; + for (uint i = 2; i < GITHASH_SUFFIX_LEN; i++) { + githash_suffix[i] = _openttd_revision_hash[i-2]; + } + + /* Where did the hash start in the original string? + * Overwrite from that position, unless that would go past end of packet buffer length. */ + ptrdiff_t hashofs = strrchr(_openttd_revision, '-') - _openttd_revision; + if (hashofs + strlen(githash_suffix) + 1 > NETWORK_REVISION_LENGTH) hashofs = strlen(network_revision) - strlen(githash_suffix); + /* Replace the git hash in revision string. */ + strecpy(network_revision + hashofs, githash_suffix, network_revision + NETWORK_REVISION_LENGTH); + assert(strlen(network_revision) < NETWORK_REVISION_LENGTH); // strlen does not include terminator, constant does, hence strictly less than + DEBUG(net, 1, "Network revision name is '%s'", network_revision); + } + + return network_revision; +} + +static const char *ExtractNetworkRevisionHash(const char *revstr) +{ + return strrchr(revstr, '-'); +} + /** * Checks whether the given version string is compatible with our version. + * First tries to match the full string, if that fails, attempts to compare just git hashes. * @param other the version string to compare to */ bool IsNetworkCompatibleVersion(const char *other) { - return strncmp(_openttd_revision, other, NETWORK_REVISION_LENGTH - 1) == 0; -} + if (strncmp(GetNetworkRevisionString(), other, NETWORK_REVISION_LENGTH - 1) == 0) return true; -#endif /* ENABLE_NETWORK */ + /* If this version is tagged, then the revision string must be a complete match, + * since there is no git hash suffix in it. + * This is needed to avoid situations like "1.9.0-beta1" comparing equal to "2.0.0-beta1". */ + if (_openttd_revision_tagged) return false; + + const char *hash1 = ExtractNetworkRevisionHash(GetNetworkRevisionString()); + const char *hash2 = ExtractNetworkRevisionHash(other); + return hash1 && hash2 && (strncmp(hash1, hash2, GITHASH_SUFFIX_LEN) == 0); +} diff --git a/src/network/network.h b/src/network/network.h index 26f94482ec..9f8e3b790b 100644 --- a/src/network/network.h +++ b/src/network/network.h @@ -12,9 +12,6 @@ #ifndef NETWORK_H #define NETWORK_H - -#ifdef ENABLE_NETWORK - void NetworkStartUp(); void NetworkShutDown(); void NetworkDrawChatMessage(); @@ -26,19 +23,4 @@ extern bool _network_available; ///< is network mode available? extern bool _network_dedicated; ///< are we a dedicated server? extern bool _is_network_server; ///< Does this client wants to be a network-server? -#else /* ENABLE_NETWORK */ -/* Network function stubs when networking is disabled */ - -static inline void NetworkStartUp() {} -static inline void NetworkShutDown() {} -static inline void NetworkDrawChatMessage() {} -static inline bool HasClients() { return false; } - -#define _networking 0 -#define _network_server 0 -#define _network_available 0 -#define _network_dedicated 0 -#define _is_network_server 0 - -#endif /* ENABLE_NETWORK */ #endif /* NETWORK_H */ diff --git a/src/network/network_admin.cpp b/src/network/network_admin.cpp index c1ca3d3bb2..73ad0e192a 100644 --- a/src/network/network_admin.cpp +++ b/src/network/network_admin.cpp @@ -9,8 +9,6 @@ /** @file network_admin.cpp Server part of the admin network protocol. */ -#ifdef ENABLE_NETWORK - #include "../stdafx.h" #include "../strings_func.h" #include "../date_func.h" @@ -172,7 +170,7 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendWelcome() Packet *p = new Packet(ADMIN_PACKET_SERVER_WELCOME); p->Send_string(_settings_client.network.server_name); - p->Send_string(_openttd_revision); + p->Send_string(GetNetworkRevisionString()); p->Send_bool (_network_dedicated); p->Send_string(_network_game_info.map_name); @@ -1045,5 +1043,3 @@ void NetworkAdminUpdate(AdminUpdateFrequency freq) } } } - -#endif /* ENABLE_NETWORK */ diff --git a/src/network/network_admin.h b/src/network/network_admin.h index cb478fc7e7..6ea373e8eb 100644 --- a/src/network/network_admin.h +++ b/src/network/network_admin.h @@ -12,8 +12,6 @@ #ifndef NETWORK_ADMIN_H #define NETWORK_ADMIN_H -#ifdef ENABLE_NETWORK - #include "network_internal.h" #include "core/tcp_listen.h" #include "core/tcp_admin.h" @@ -28,14 +26,14 @@ extern NetworkAdminSocketPool _networkadminsocket_pool; /** Class for handling the server side of the game connection. */ class ServerNetworkAdminSocketHandler : public NetworkAdminSocketPool::PoolItem<&_networkadminsocket_pool>, public NetworkAdminSocketHandler, public TCPListenHandler { protected: - virtual NetworkRecvStatus Receive_ADMIN_JOIN(Packet *p); - virtual NetworkRecvStatus Receive_ADMIN_QUIT(Packet *p); - virtual NetworkRecvStatus Receive_ADMIN_UPDATE_FREQUENCY(Packet *p); - virtual NetworkRecvStatus Receive_ADMIN_POLL(Packet *p); - virtual NetworkRecvStatus Receive_ADMIN_CHAT(Packet *p); - virtual NetworkRecvStatus Receive_ADMIN_RCON(Packet *p); - virtual NetworkRecvStatus Receive_ADMIN_GAMESCRIPT(Packet *p); - virtual NetworkRecvStatus Receive_ADMIN_PING(Packet *p); + NetworkRecvStatus Receive_ADMIN_JOIN(Packet *p) override; + NetworkRecvStatus Receive_ADMIN_QUIT(Packet *p) override; + NetworkRecvStatus Receive_ADMIN_UPDATE_FREQUENCY(Packet *p) override; + NetworkRecvStatus Receive_ADMIN_POLL(Packet *p) override; + NetworkRecvStatus Receive_ADMIN_CHAT(Packet *p) override; + NetworkRecvStatus Receive_ADMIN_RCON(Packet *p) override; + NetworkRecvStatus Receive_ADMIN_GAMESCRIPT(Packet *p) override; + NetworkRecvStatus Receive_ADMIN_PING(Packet *p) override; NetworkRecvStatus SendProtocol(); NetworkRecvStatus SendPong(uint32 d1); @@ -124,5 +122,4 @@ void NetworkAdminConsole(const char *origin, const char *string); void NetworkAdminGameScript(const char *json); void NetworkAdminCmdLogging(const NetworkClientSocket *owner, const CommandPacket *cp); -#endif /* ENABLE_NETWORK */ #endif /* NETWORK_ADMIN_H */ diff --git a/src/network/network_base.h b/src/network/network_base.h index 1644b3558a..817d0e4c89 100644 --- a/src/network/network_base.h +++ b/src/network/network_base.h @@ -12,8 +12,6 @@ #ifndef NETWORK_BASE_H #define NETWORK_BASE_H -#ifdef ENABLE_NETWORK - #include "network_type.h" #include "core/address.h" #include "../core/pool_type.hpp" @@ -54,5 +52,4 @@ struct NetworkClientInfo : NetworkClientInfoPool::PoolItem<&_networkclientinfo_p */ #define FOR_ALL_CLIENT_INFOS(var) FOR_ALL_CLIENT_INFOS_FROM(var, 0) -#endif /* ENABLE_NETWORK */ #endif /* NETWORK_BASE_H */ diff --git a/src/network/network_chat_gui.cpp b/src/network/network_chat_gui.cpp index 68e1489874..21607e9e8d 100644 --- a/src/network/network_chat_gui.cpp +++ b/src/network/network_chat_gui.cpp @@ -11,8 +11,6 @@ #include /* va_list */ -#ifdef ENABLE_NETWORK - #include "../stdafx.h" #include "../strings_func.h" #include "../blitter/factory.hpp" @@ -322,7 +320,7 @@ struct NetworkChatWindow : public Window { InvalidateWindowData(WC_NEWS_WINDOW, 0, 0); } - virtual void FindWindowPlacementAndResize(int def_width, int def_height) + void FindWindowPlacementAndResize(int def_width, int def_height) override { Window::FindWindowPlacementAndResize(_toolbar_width, def_height); } @@ -460,13 +458,13 @@ struct NetworkChatWindow : public Window { free(pre_buf); } - virtual Point OnInitialPosition(int16 sm_width, int16 sm_height, int window_number) + Point OnInitialPosition(int16 sm_width, int16 sm_height, int window_number) override { Point pt = { 0, _screen.height - sm_height - FindWindowById(WC_STATUS_BAR, 0)->height }; return pt; } - virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) + void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { if (widget != WID_NC_DESTINATION) return; @@ -479,7 +477,7 @@ struct NetworkChatWindow : public Window { *size = maxdim(*size, d); } - virtual void DrawWidget(const Rect &r, int widget) const + void DrawWidget(const Rect &r, int widget) const override { if (widget != WID_NC_DESTINATION) return; @@ -489,7 +487,7 @@ struct NetworkChatWindow : public Window { DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + WD_FRAMERECT_TOP, this->dest_string, TC_BLACK, SA_RIGHT); } - virtual void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { switch (widget) { case WID_NC_SENDBUTTON: /* Send */ @@ -502,7 +500,7 @@ struct NetworkChatWindow : public Window { } } - virtual EventState OnKeyPress(WChar key, uint16 keycode) + EventState OnKeyPress(WChar key, uint16 keycode) override { EventState state = ES_NOT_HANDLED; if (keycode == WKC_TAB) { @@ -512,7 +510,7 @@ struct NetworkChatWindow : public Window { return state; } - virtual void OnEditboxChanged(int wid) + void OnEditboxChanged(int wid) override { _chat_tab_completion_active = false; } @@ -522,7 +520,7 @@ struct NetworkChatWindow : public Window { * @param data Information about the changed data. * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ - virtual void OnInvalidateData(int data = 0, bool gui_scope = true) + void OnInvalidateData(int data = 0, bool gui_scope = true) override { if (data == this->dest) delete this; } @@ -562,5 +560,3 @@ void ShowNetworkChatQueryWindow(DestType type, int dest) DeleteWindowByClass(WC_SEND_NETWORK_MSG); new NetworkChatWindow(&_chat_window_desc, type, dest); } - -#endif /* ENABLE_NETWORK */ diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp index 4b066681d7..8c68b98f87 100644 --- a/src/network/network_client.cpp +++ b/src/network/network_client.cpp @@ -9,8 +9,6 @@ /** @file network_client.cpp Client part of the network protocol. */ -#ifdef ENABLE_NETWORK - #include "../stdafx.h" #include "network_gui.h" #include "../saveload/saveload.h" @@ -31,6 +29,7 @@ #include "network_base.h" #include "network_client.h" #include "../core/backup_type.hpp" +#include "../thread.h" #include "table/strings.h" @@ -43,7 +42,7 @@ struct PacketReader : LoadFilter { static const size_t CHUNK = 32 * 1024; ///< 32 KiB chunks of memory. - AutoFreeSmallVector blocks; ///< Buffer with blocks of allocated memory. + AutoFreeSmallVector blocks; ///< Buffer with blocks of allocated memory. byte *buf; ///< Buffer we're going to write to/read from. byte *bufe; ///< End of the buffer we write to/read from. byte **block; ///< The block we're reading from/writing to. @@ -79,14 +78,14 @@ struct PacketReader : LoadFilter { /* Allocate a new chunk and add the remaining data. */ pbuf += to_write; to_write = in_packet - to_write; - this->buf = *this->blocks.Append() = CallocT(CHUNK); + this->blocks.push_back(this->buf = CallocT(CHUNK)); this->bufe = this->buf + CHUNK; memcpy(this->buf, pbuf, to_write); this->buf += to_write; } - /* virtual */ size_t Read(byte *rbuf, size_t size) + size_t Read(byte *rbuf, size_t size) override { /* Limit the amount to read to whatever we still have. */ size_t ret_size = size = min(this->written_bytes - this->read_bytes, size); @@ -108,11 +107,11 @@ struct PacketReader : LoadFilter { return ret_size; } - /* virtual */ void Reset() + void Reset() override { this->read_bytes = 0; - this->block = this->blocks.Begin(); + this->block = this->blocks.data(); this->buf = *this->block++; this->bufe = this->buf + CHUNK; } @@ -125,6 +124,7 @@ struct PacketReader : LoadFilter { void ClientNetworkEmergencySave() { if (!_settings_client.gui.autosave_on_network_disconnect) return; + if (!_networking) return; const char *filename = "netsave.sav"; DEBUG(net, 0, "Client: Performing emergency save (%s)", filename); @@ -212,6 +212,8 @@ void ClientNetworkGameSocketHandler::ClientError(NetworkRecvStatus res) SendError(errorno); } + ClientNetworkEmergencySave(); + _switch_mode = SM_MENU; this->CloseConnection(res); _networking = false; @@ -343,7 +345,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::SendJoin() SetWindowDirty(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN); Packet *p = new Packet(PACKET_CLIENT_JOIN); - p->Send_string(_openttd_revision); + p->Send_string(GetNetworkRevisionString()); p->Send_uint32(_openttd_newgrf_version); p->Send_string(_settings_client.network.client_name); // Client name p->Send_uint8 (_network_join_as); // PlayAs @@ -878,7 +880,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_MAP_DONE(Packet * the server will give us a client-id and let us in */ _network_join_status = NETWORK_JOIN_STATUS_REGISTERING; ShowJoinStatusWindow(); - NetworkSendCommand(0, 0, 0, CMD_COMPANY_CTRL, NULL, NULL, _local_company); + NetworkSendCommand(0, CCA_NEW, 0, CMD_COMPANY_CTRL, NULL, NULL, _local_company); } } else { /* take control over an existing company */ @@ -1172,8 +1174,6 @@ void ClientNetworkGameSocketHandler::CheckConnection() * the server will forcefully disconnect you. */ if (lag > 20) { this->NetworkGameSocketHandler::CloseConnection(); - ShowErrorMessage(STR_NETWORK_ERROR_LOSTCONNECTION, INVALID_STRING_ID, WL_CRITICAL); - ClientNetworkEmergencySave(); return; } @@ -1319,5 +1319,3 @@ bool NetworkMaxSpectatorsReached() { return NetworkSpectatorCount() >= (_network_server ? _settings_client.network.max_spectators : _network_server_max_spectators); } - -#endif /* ENABLE_NETWORK */ diff --git a/src/network/network_client.h b/src/network/network_client.h index 23878b5067..d0a9d07b18 100644 --- a/src/network/network_client.h +++ b/src/network/network_client.h @@ -12,8 +12,6 @@ #ifndef NETWORK_CLIENT_H #define NETWORK_CLIENT_H -#ifdef ENABLE_NETWORK - #include "network_internal.h" /** Class for handling the client side of the game connection. */ @@ -44,33 +42,33 @@ protected: friend void NetworkClose(bool close_admins); static ClientNetworkGameSocketHandler *my_client; ///< This is us! - virtual NetworkRecvStatus Receive_SERVER_FULL(Packet *p); - virtual NetworkRecvStatus Receive_SERVER_BANNED(Packet *p); - virtual NetworkRecvStatus Receive_SERVER_ERROR(Packet *p); - virtual NetworkRecvStatus Receive_SERVER_COMPANY_INFO(Packet *p); - virtual NetworkRecvStatus Receive_SERVER_CLIENT_INFO(Packet *p); - virtual NetworkRecvStatus Receive_SERVER_NEED_GAME_PASSWORD(Packet *p); - virtual NetworkRecvStatus Receive_SERVER_NEED_COMPANY_PASSWORD(Packet *p); - virtual NetworkRecvStatus Receive_SERVER_WELCOME(Packet *p); - virtual NetworkRecvStatus Receive_SERVER_WAIT(Packet *p); - virtual NetworkRecvStatus Receive_SERVER_MAP_BEGIN(Packet *p); - virtual NetworkRecvStatus Receive_SERVER_MAP_SIZE(Packet *p); - virtual NetworkRecvStatus Receive_SERVER_MAP_DATA(Packet *p); - virtual NetworkRecvStatus Receive_SERVER_MAP_DONE(Packet *p); - virtual NetworkRecvStatus Receive_SERVER_JOIN(Packet *p); - virtual NetworkRecvStatus Receive_SERVER_FRAME(Packet *p); - virtual NetworkRecvStatus Receive_SERVER_SYNC(Packet *p); - virtual NetworkRecvStatus Receive_SERVER_COMMAND(Packet *p); - virtual NetworkRecvStatus Receive_SERVER_CHAT(Packet *p); - virtual NetworkRecvStatus Receive_SERVER_QUIT(Packet *p); - virtual NetworkRecvStatus Receive_SERVER_ERROR_QUIT(Packet *p); - virtual NetworkRecvStatus Receive_SERVER_SHUTDOWN(Packet *p); - virtual NetworkRecvStatus Receive_SERVER_NEWGAME(Packet *p); - virtual NetworkRecvStatus Receive_SERVER_RCON(Packet *p); - virtual NetworkRecvStatus Receive_SERVER_CHECK_NEWGRFS(Packet *p); - virtual NetworkRecvStatus Receive_SERVER_MOVE(Packet *p); - virtual NetworkRecvStatus Receive_SERVER_COMPANY_UPDATE(Packet *p); - virtual NetworkRecvStatus Receive_SERVER_CONFIG_UPDATE(Packet *p); + NetworkRecvStatus Receive_SERVER_FULL(Packet *p) override; + NetworkRecvStatus Receive_SERVER_BANNED(Packet *p) override; + NetworkRecvStatus Receive_SERVER_ERROR(Packet *p) override; + NetworkRecvStatus Receive_SERVER_COMPANY_INFO(Packet *p) override; + NetworkRecvStatus Receive_SERVER_CLIENT_INFO(Packet *p) override; + NetworkRecvStatus Receive_SERVER_NEED_GAME_PASSWORD(Packet *p) override; + NetworkRecvStatus Receive_SERVER_NEED_COMPANY_PASSWORD(Packet *p) override; + NetworkRecvStatus Receive_SERVER_WELCOME(Packet *p) override; + NetworkRecvStatus Receive_SERVER_WAIT(Packet *p) override; + NetworkRecvStatus Receive_SERVER_MAP_BEGIN(Packet *p) override; + NetworkRecvStatus Receive_SERVER_MAP_SIZE(Packet *p) override; + NetworkRecvStatus Receive_SERVER_MAP_DATA(Packet *p) override; + NetworkRecvStatus Receive_SERVER_MAP_DONE(Packet *p) override; + NetworkRecvStatus Receive_SERVER_JOIN(Packet *p) override; + NetworkRecvStatus Receive_SERVER_FRAME(Packet *p) override; + NetworkRecvStatus Receive_SERVER_SYNC(Packet *p) override; + NetworkRecvStatus Receive_SERVER_COMMAND(Packet *p) override; + NetworkRecvStatus Receive_SERVER_CHAT(Packet *p) override; + NetworkRecvStatus Receive_SERVER_QUIT(Packet *p) override; + NetworkRecvStatus Receive_SERVER_ERROR_QUIT(Packet *p) override; + NetworkRecvStatus Receive_SERVER_SHUTDOWN(Packet *p) override; + NetworkRecvStatus Receive_SERVER_NEWGAME(Packet *p) override; + NetworkRecvStatus Receive_SERVER_RCON(Packet *p) override; + NetworkRecvStatus Receive_SERVER_CHECK_NEWGRFS(Packet *p) override; + NetworkRecvStatus Receive_SERVER_MOVE(Packet *p) override; + NetworkRecvStatus Receive_SERVER_COMPANY_UPDATE(Packet *p) override; + NetworkRecvStatus Receive_SERVER_CONFIG_UPDATE(Packet *p) override; static NetworkRecvStatus SendNewGRFsOk(); static NetworkRecvStatus SendGetMap(); @@ -80,7 +78,7 @@ public: ClientNetworkGameSocketHandler(SOCKET s); ~ClientNetworkGameSocketHandler(); - NetworkRecvStatus CloseConnection(NetworkRecvStatus status); + NetworkRecvStatus CloseConnection(NetworkRecvStatus status) override; void ClientError(NetworkRecvStatus res); static NetworkRecvStatus SendCompanyInformationQuery(); @@ -118,6 +116,4 @@ extern CompanyID _network_join_as; extern const char *_network_join_server_password; extern const char *_network_join_company_password; -#endif /* ENABLE_NETWORK */ - #endif /* NETWORK_CLIENT_H */ diff --git a/src/network/network_command.cpp b/src/network/network_command.cpp index bc08bc5f14..51317288e7 100644 --- a/src/network/network_command.cpp +++ b/src/network/network_command.cpp @@ -9,8 +9,6 @@ /** @file network_command.cpp Command handling over network connections. */ -#ifdef ENABLE_NETWORK - #include "../stdafx.h" #include "network_admin.h" #include "network_client.h" @@ -344,5 +342,3 @@ void NetworkGameSocketHandler::SendCommand(Packet *p, const CommandPacket *cp) } p->Send_uint8 (callback); } - -#endif /* ENABLE_NETWORK */ diff --git a/src/network/network_content.cpp b/src/network/network_content.cpp index e998aaeaf1..19235c8c72 100644 --- a/src/network/network_content.cpp +++ b/src/network/network_content.cpp @@ -9,8 +9,6 @@ /** @file network_content.cpp Content sending/receiving part of the network protocol. */ -#if defined(ENABLE_NETWORK) - #include "../stdafx.h" #include "../rev.h" #include "../ai/ai.hpp" @@ -139,8 +137,7 @@ bool ClientNetworkContentSocketHandler::Receive_SERVER_INFO(Packet *p) if (ci->state == ContentInfo::UNSELECTED && ci->filesize == 0) ci->state = ContentInfo::DOES_NOT_EXIST; /* Do we already have a stub for this? */ - for (ContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) { - ContentInfo *ici = *iter; + for (ContentInfo *ici : this->infos) { if (ici->type == ci->type && ici->unique_id == ci->unique_id && memcmp(ci->md5sum, ici->md5sum, sizeof(ci->md5sum)) == 0) { /* Preserve the name if possible */ @@ -167,11 +164,11 @@ bool ClientNetworkContentSocketHandler::Receive_SERVER_INFO(Packet *p) return true; } - *this->infos.Append() = ci; + this->infos.push_back(ci); /* Incoming data means that we might need to reconsider dependencies */ - for (ContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) { - this->CheckDependencyState(*iter); + for (ContentInfo *ici : this->infos) { + this->CheckDependencyState(ici); } this->OnReceiveContentInfo(ci); @@ -248,15 +245,14 @@ void ClientNetworkContentSocketHandler::RequestContentList(ContentVector *cv, bo this->Connect(); - assert(cv->Length() < 255); - assert(cv->Length() < (SEND_MTU - sizeof(PacketSize) - sizeof(byte) - sizeof(uint8)) / + assert(cv->size() < 255); + assert(cv->size() < (SEND_MTU - sizeof(PacketSize) - sizeof(byte) - sizeof(uint8)) / (sizeof(uint8) + sizeof(uint32) + (send_md5sum ? /*sizeof(ContentInfo::md5sum)*/16 : 0))); Packet *p = new Packet(send_md5sum ? PACKET_CONTENT_CLIENT_INFO_EXTID_MD5 : PACKET_CONTENT_CLIENT_INFO_EXTID); - p->Send_uint8(cv->Length()); + p->Send_uint8((uint8)cv->size()); - for (ContentIterator iter = cv->Begin(); iter != cv->End(); iter++) { - const ContentInfo *ci = *iter; + for (const ContentInfo *ci : *cv) { p->Send_uint8((byte)ci->type); p->Send_uint32(ci->unique_id); if (!send_md5sum) continue; @@ -268,11 +264,9 @@ void ClientNetworkContentSocketHandler::RequestContentList(ContentVector *cv, bo this->SendPacket(p); - for (ContentIterator iter = cv->Begin(); iter != cv->End(); iter++) { - ContentInfo *ci = *iter; + for (ContentInfo *ci : *cv) { bool found = false; - for (ContentIterator iter2 = this->infos.Begin(); iter2 != this->infos.End(); iter2++) { - ContentInfo *ci2 = *iter2; + for (ContentInfo *ci2 : this->infos) { if (ci->type == ci2->type && ci->unique_id == ci2->unique_id && (!send_md5sum || memcmp(ci->md5sum, ci2->md5sum, sizeof(ci->md5sum)) == 0)) { found = true; @@ -280,7 +274,7 @@ void ClientNetworkContentSocketHandler::RequestContentList(ContentVector *cv, bo } } if (!found) { - *this->infos.Append() = ci; + this->infos.push_back(ci); } else { delete ci; } @@ -298,15 +292,14 @@ void ClientNetworkContentSocketHandler::DownloadSelectedContent(uint &files, uin bytes = 0; ContentIDList content; - for (ContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) { - const ContentInfo *ci = *iter; + for (const ContentInfo *ci : this->infos) { if (!ci->IsSelected() || ci->state == ContentInfo::ALREADY_HERE) continue; - *content.Append() = ci->id; + content.push_back(ci->id); bytes += ci->filesize; } - files = content.Length(); + files = (uint)content.size(); /* If there's nothing to download, do nothing. */ if (files == 0) return; @@ -324,7 +317,7 @@ void ClientNetworkContentSocketHandler::DownloadSelectedContent(uint &files, uin */ void ClientNetworkContentSocketHandler::DownloadSelectedContentHTTP(const ContentIDList &content) { - uint count = content.Length(); + uint count = (uint)content.size(); /* Allocate memory for the whole request. * Requests are "id\nid\n..." (as strings), so assume the maximum ID, @@ -335,8 +328,8 @@ void ClientNetworkContentSocketHandler::DownloadSelectedContentHTTP(const Conten const char *lastof = content_request + bytes - 1; char *p = content_request; - for (const ContentID *id = content.Begin(); id != content.End(); id++) { - p += seprintf(p, lastof, "%d\n", *id); + for (const ContentID &id : content) { + p += seprintf(p, lastof, "%d\n", id); } this->http_response_index = -1; @@ -352,8 +345,8 @@ void ClientNetworkContentSocketHandler::DownloadSelectedContentHTTP(const Conten */ void ClientNetworkContentSocketHandler::DownloadSelectedContentFallback(const ContentIDList &content) { - uint count = content.Length(); - const ContentID *content_ids = content.Begin(); + uint count = (uint)content.size(); + const ContentID *content_ids = content.data(); this->Connect(); while (count > 0) { @@ -404,10 +397,14 @@ static bool GunzipFile(const ContentInfo *ci) { #if defined(WITH_ZLIB) bool ret = true; + + /* Need to open the file with fopen() to support non-ASCII on Windows. */ FILE *ftmp = fopen(GetFullFilename(ci, true), "rb"); if (ftmp == NULL) return false; + /* Duplicate the handle, and close the FILE*, to avoid double-closing the handle later. */ + gzFile fin = gzdopen(dup(fileno(ftmp)), "rb"); + fclose(ftmp); - gzFile fin = gzdopen(fileno(ftmp), "rb"); FILE *fout = fopen(GetFullFilename(ci, false), "wb"); if (fin == NULL || fout == NULL) { @@ -444,14 +441,7 @@ static bool GunzipFile(const ContentInfo *ci) } } - if (fin != NULL) { - /* Closes ftmp too! */ - gzclose(fin); - } else if (ftmp != NULL) { - /* In case the gz stream was opened correctly this will - * be closed by gzclose. */ - fclose(ftmp); - } + if (fin != NULL) gzclose(fin); if (fout != NULL) fclose(fout); return ret; @@ -560,7 +550,8 @@ void ClientNetworkContentSocketHandler::OnFailure() uint files, bytes; this->DownloadSelectedContent(files, bytes, true); - this->http_response.Reset(); + this->http_response.clear(); + this->http_response.shrink_to_fit(); this->http_response_index = -2; if (this->curFile != NULL) { @@ -583,11 +574,11 @@ void ClientNetworkContentSocketHandler::OnReceiveData(const char *data, size_t l if (this->http_response_index == -1) { if (data != NULL) { /* Append the rest of the response. */ - memcpy(this->http_response.Append((uint)length), data, length); + memcpy(grow(this->http_response, (uint)length), data, length); return; } else { /* Make sure the response is properly terminated. */ - *this->http_response.Append() = '\0'; + this->http_response.push_back('\0'); /* And prepare for receiving the rest of the data. */ this->http_response_index = 0; @@ -612,7 +603,7 @@ void ClientNetworkContentSocketHandler::OnReceiveData(const char *data, size_t l this->AfterDownload(); } - if ((uint)this->http_response_index >= this->http_response.Length()) { + if ((uint)this->http_response_index >= this->http_response.size()) { /* It's not a real failure, but if there's * nothing more to download it helps with * cleaning up the stuff we allocated. */ @@ -630,7 +621,7 @@ void ClientNetworkContentSocketHandler::OnReceiveData(const char *data, size_t l #define check_and_terminate(p) { check_not_null(p); *(p) = '\0'; } for (;;) { - char *str = this->http_response.Begin() + this->http_response_index; + char *str = this->http_response.data() + this->http_response_index; char *p = strchr(str, '\n'); check_and_terminate(p); @@ -658,7 +649,7 @@ void ClientNetworkContentSocketHandler::OnReceiveData(const char *data, size_t l str = p + 1; /* Is it a fallback URL? If so, just continue with the next one. */ if (strncmp(str, "ottd", 4) == 0) { - if ((uint)this->http_response_index >= this->http_response.Length()) { + if ((uint)this->http_response_index >= this->http_response.size()) { /* Have we gone through all lines? */ this->OnFailure(); return; @@ -717,7 +708,7 @@ ClientNetworkContentSocketHandler::~ClientNetworkContentSocketHandler() delete this->curInfo; if (this->curFile != NULL) fclose(this->curFile); - for (ContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) delete *iter; + for (ContentInfo *ci : this->infos) delete ci; } /** Connect to the content server. */ @@ -729,13 +720,13 @@ public: */ NetworkContentConnecter(const NetworkAddress &address) : TCPConnecter(address) {} - virtual void OnFailure() + void OnFailure() override { _network_content_client.isConnecting = false; _network_content_client.OnConnect(false); } - virtual void OnConnect(SOCKET s) + void OnConnect(SOCKET s) override { assert(_network_content_client.sock == INVALID_SOCKET); _network_content_client.isConnecting = false; @@ -798,10 +789,9 @@ void ClientNetworkContentSocketHandler::SendReceive() void ClientNetworkContentSocketHandler::DownloadContentInfo(ContentID cid) { /* When we tried to download it already, don't try again */ - if (this->requested.Contains(cid)) return; + if (std::find(this->requested.begin(), this->requested.end(), cid) != this->requested.end()) return; - *this->requested.Append() = cid; - assert(this->requested.Contains(cid)); + this->requested.push_back(cid); this->RequestContentList(1, &cid); } @@ -812,8 +802,7 @@ void ClientNetworkContentSocketHandler::DownloadContentInfo(ContentID cid) */ ContentInfo *ClientNetworkContentSocketHandler::GetContent(ContentID cid) { - for (ContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) { - ContentInfo *ci = *iter; + for (ContentInfo *ci : this->infos) { if (ci->id == cid) return ci; } return NULL; @@ -849,8 +838,7 @@ void ClientNetworkContentSocketHandler::Unselect(ContentID cid) /** Select everything we can select */ void ClientNetworkContentSocketHandler::SelectAll() { - for (ContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) { - ContentInfo *ci = *iter; + for (ContentInfo *ci : this->infos) { if (ci->state == ContentInfo::UNSELECTED) { ci->state = ContentInfo::SELECTED; this->CheckDependencyState(ci); @@ -861,8 +849,7 @@ void ClientNetworkContentSocketHandler::SelectAll() /** Select everything that's an update for something we've got */ void ClientNetworkContentSocketHandler::SelectUpgrade() { - for (ContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) { - ContentInfo *ci = *iter; + for (ContentInfo *ci : this->infos) { if (ci->state == ContentInfo::UNSELECTED && ci->upgrade) { ci->state = ContentInfo::SELECTED; this->CheckDependencyState(ci); @@ -873,8 +860,7 @@ void ClientNetworkContentSocketHandler::SelectUpgrade() /** Unselect everything that we've not downloaded so far. */ void ClientNetworkContentSocketHandler::UnselectAll() { - for (ContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) { - ContentInfo *ci = *iter; + for (ContentInfo *ci : this->infos) { if (ci->IsSelected() && ci->state != ContentInfo::ALREADY_HERE) ci->state = ContentInfo::UNSELECTED; } } @@ -904,13 +890,12 @@ void ClientNetworkContentSocketHandler::ToggleSelectedState(const ContentInfo *c */ void ClientNetworkContentSocketHandler::ReverseLookupDependency(ConstContentVector &parents, const ContentInfo *child) const { - for (ConstContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) { - const ContentInfo *ci = *iter; + for (const ContentInfo * const &ci : this->infos) { if (ci == child) continue; for (uint i = 0; i < ci->dependency_count; i++) { if (ci->dependencies[i] == child->id) { - *parents.Append() = ci; + parents.push_back(ci); break; } } @@ -924,18 +909,18 @@ void ClientNetworkContentSocketHandler::ReverseLookupDependency(ConstContentVect */ void ClientNetworkContentSocketHandler::ReverseLookupTreeDependency(ConstContentVector &tree, const ContentInfo *child) const { - *tree.Append() = child; + tree.push_back(child); /* First find all direct parents. We can't use the "normal" iterator as * we are including stuff into the vector and as such the vector's data * store can be reallocated (and thus move), which means out iterating * pointer gets invalid. So fall back to the indices. */ - for (uint i = 0; i < tree.Length(); i++) { + for (uint i = 0; i < tree.size(); i++) { ConstContentVector parents; this->ReverseLookupDependency(parents, tree[i]); - for (ConstContentIterator piter = parents.Begin(); piter != parents.End(); piter++) { - tree.Include(*piter); + for (const ContentInfo *ci : parents) { + include(tree, ci); } } } @@ -970,8 +955,7 @@ void ClientNetworkContentSocketHandler::CheckDependencyState(ContentInfo *ci) * we automatically selected them. */ ConstContentVector parents; this->ReverseLookupDependency(parents, ci); - for (ConstContentIterator iter = parents.Begin(); iter != parents.End(); iter++) { - const ContentInfo *c = *iter; + for (const ContentInfo *c : parents) { if (!c->IsSelected()) continue; this->Unselect(c->id); @@ -986,15 +970,15 @@ void ClientNetworkContentSocketHandler::CheckDependencyState(ContentInfo *ci) if (c->state != ContentInfo::AUTOSELECTED) continue; /* Only unselect when WE are the only parent. */ - parents.Clear(); + parents.clear(); this->ReverseLookupDependency(parents, c); /* First check whether anything depends on us */ int sel_count = 0; bool force_selection = false; - for (ConstContentIterator iter = parents.Begin(); iter != parents.End(); iter++) { - if ((*iter)->IsSelected()) sel_count++; - if ((*iter)->state == ContentInfo::SELECTED) force_selection = true; + for (const ContentInfo *ci : parents) { + if (ci->IsSelected()) sel_count++; + if (ci->state == ContentInfo::SELECTED) force_selection = true; } if (sel_count == 0) { /* Nothing depends on us */ @@ -1005,12 +989,12 @@ void ClientNetworkContentSocketHandler::CheckDependencyState(ContentInfo *ci) if (force_selection) continue; /* "Flood" search to find all items in the dependency graph*/ - parents.Clear(); + parents.clear(); this->ReverseLookupTreeDependency(parents, c); /* Is there anything that is "force" selected?, if so... we're done. */ - for (ConstContentIterator iter = parents.Begin(); iter != parents.End(); iter++) { - if ((*iter)->state != ContentInfo::SELECTED) continue; + for (const ContentInfo *ci : parents) { + if (ci->state != ContentInfo::SELECTED) continue; force_selection = true; break; @@ -1023,12 +1007,11 @@ void ClientNetworkContentSocketHandler::CheckDependencyState(ContentInfo *ci) * After that's done run over them once again to test their children * to unselect. Don't do it immediately because it'll do exactly what * we're doing now. */ - for (ConstContentIterator iter = parents.Begin(); iter != parents.End(); iter++) { - const ContentInfo *c = *iter; + for (const ContentInfo *c : parents) { if (c->state == ContentInfo::AUTOSELECTED) this->Unselect(c->id); } - for (ConstContentIterator iter = parents.Begin(); iter != parents.End(); iter++) { - this->CheckDependencyState(this->GetContent((*iter)->id)); + for (const ContentInfo *c : parents) { + this->CheckDependencyState(this->GetContent(c->id)); } } } @@ -1036,47 +1019,47 @@ void ClientNetworkContentSocketHandler::CheckDependencyState(ContentInfo *ci) /** Clear all downloaded content information. */ void ClientNetworkContentSocketHandler::Clear() { - for (ContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) delete *iter; + for (ContentInfo *c : this->infos) delete c; - this->infos.Clear(); - this->requested.Clear(); + this->infos.clear(); + this->requested.clear(); } /*** CALLBACK ***/ void ClientNetworkContentSocketHandler::OnConnect(bool success) { - for (ContentCallback **iter = this->callbacks.Begin(); iter != this->callbacks.End(); /* nothing */) { + for (auto iter = this->callbacks.begin(); iter != this->callbacks.end(); /* nothing */) { ContentCallback *cb = *iter; cb->OnConnect(success); - if (iter != this->callbacks.End() && *iter == cb) iter++; + if (iter != this->callbacks.end() && *iter == cb) iter++; } } void ClientNetworkContentSocketHandler::OnDisconnect() { - for (ContentCallback **iter = this->callbacks.Begin(); iter != this->callbacks.End(); /* nothing */) { + for (auto iter = this->callbacks.begin(); iter != this->callbacks.end(); /* nothing */) { ContentCallback *cb = *iter; cb->OnDisconnect(); - if (iter != this->callbacks.End() && *iter == cb) iter++; + if (iter != this->callbacks.end() && *iter == cb) iter++; } } void ClientNetworkContentSocketHandler::OnReceiveContentInfo(const ContentInfo *ci) { - for (ContentCallback **iter = this->callbacks.Begin(); iter != this->callbacks.End(); /* nothing */) { + for (auto iter = this->callbacks.begin(); iter != this->callbacks.end(); /* nothing */) { ContentCallback *cb = *iter; cb->OnReceiveContentInfo(ci); - if (iter != this->callbacks.End() && *iter == cb) iter++; + if (iter != this->callbacks.end() && *iter == cb) iter++; } } void ClientNetworkContentSocketHandler::OnDownloadProgress(const ContentInfo *ci, int bytes) { - for (ContentCallback **iter = this->callbacks.Begin(); iter != this->callbacks.End(); /* nothing */) { + for (auto iter = this->callbacks.begin(); iter != this->callbacks.end(); /* nothing */) { ContentCallback *cb = *iter; cb->OnDownloadProgress(ci, bytes); - if (iter != this->callbacks.End() && *iter == cb) iter++; + if (iter != this->callbacks.end() && *iter == cb) iter++; } } @@ -1087,11 +1070,9 @@ void ClientNetworkContentSocketHandler::OnDownloadComplete(ContentID cid) ci->state = ContentInfo::ALREADY_HERE; } - for (ContentCallback **iter = this->callbacks.Begin(); iter != this->callbacks.End(); /* nothing */) { + for (auto iter = this->callbacks.begin(); iter != this->callbacks.end(); /* nothing */) { ContentCallback *cb = *iter; cb->OnDownloadComplete(cid); - if (iter != this->callbacks.End() && *iter == cb) iter++; + if (iter != this->callbacks.end() && *iter == cb) iter++; } } - -#endif /* ENABLE_NETWORK */ diff --git a/src/network/network_content.h b/src/network/network_content.h index 25788065fd..fb81925d20 100644 --- a/src/network/network_content.h +++ b/src/network/network_content.h @@ -15,12 +15,10 @@ #include "core/tcp_content.h" #include "core/tcp_http.h" -#if defined(ENABLE_NETWORK) - /** Vector with content info */ -typedef SmallVector ContentVector; +typedef std::vector ContentVector; /** Vector with constant content info */ -typedef SmallVector ConstContentVector; +typedef std::vector ConstContentVector; /** Iterator for the content vector */ typedef ContentInfo **ContentIterator; @@ -68,12 +66,12 @@ struct ContentCallback { */ class ClientNetworkContentSocketHandler : public NetworkContentSocketHandler, ContentCallback, HTTPCallback { protected: - typedef SmallVector ContentIDList; ///< List of content IDs to (possibly) select. - SmallVector callbacks; ///< Callbacks to notify "the world" - ContentIDList requested; ///< ContentIDs we already requested (so we don't do it again) - ContentVector infos; ///< All content info we received - SmallVector http_response; ///< The HTTP response to the requests we've been doing - int http_response_index; ///< Where we are, in the response, with handling it + typedef std::vector ContentIDList; ///< List of content IDs to (possibly) select. + std::vector callbacks; ///< Callbacks to notify "the world" + ContentIDList requested; ///< ContentIDs we already requested (so we don't do it again) + ContentVector infos; ///< All content info we received + std::vector http_response; ///< The HTTP response to the requests we've been doing + int http_response_index; ///< Where we are, in the response, with handling it FILE *curFile; ///< Currently downloaded file ContentInfo *curInfo; ///< Information about the currently downloaded file @@ -82,20 +80,20 @@ protected: friend class NetworkContentConnecter; - virtual bool Receive_SERVER_INFO(Packet *p); - virtual bool Receive_SERVER_CONTENT(Packet *p); + bool Receive_SERVER_INFO(Packet *p) override; + bool Receive_SERVER_CONTENT(Packet *p) override; ContentInfo *GetContent(ContentID cid); void DownloadContentInfo(ContentID cid); - void OnConnect(bool success); - void OnDisconnect(); - void OnReceiveContentInfo(const ContentInfo *ci); - void OnDownloadProgress(const ContentInfo *ci, int bytes); - void OnDownloadComplete(ContentID cid); + void OnConnect(bool success) override; + void OnDisconnect() override; + void OnReceiveContentInfo(const ContentInfo *ci) override; + void OnDownloadProgress(const ContentInfo *ci, int bytes) override; + void OnDownloadComplete(ContentID cid) override; - void OnFailure(); - void OnReceiveData(const char *data, size_t length); + void OnFailure() override; + void OnReceiveData(const char *data, size_t length) override; bool BeforeDownload(); void AfterDownload(); @@ -111,7 +109,7 @@ public: void Connect(); void SendReceive(); - void Close(); + void Close() override; void RequestContentList(ContentType type); void RequestContentList(uint count, const ContentID *content_ids); @@ -131,20 +129,20 @@ public: void CheckDependencyState(ContentInfo *ci); /** Get the number of content items we know locally. */ - uint Length() const { return this->infos.Length(); } + uint Length() const { return (uint)this->infos.size(); } /** Get the begin of the content inf iterator. */ - ConstContentIterator Begin() const { return this->infos.Begin(); } + ConstContentIterator Begin() const { return this->infos.data(); } /** Get the nth position of the content inf iterator. */ - ConstContentIterator Get(uint32 index) const { return this->infos.Get(index); } + ConstContentIterator Get(uint32 index) const { return this->infos.data() + index; } /** Get the end of the content inf iterator. */ - ConstContentIterator End() const { return this->infos.End(); } + ConstContentIterator End() const { return this->Begin() + this->Length(); } void Clear(); /** Add a callback to this class */ - void AddCallback(ContentCallback *cb) { this->callbacks.Include(cb); } + void AddCallback(ContentCallback *cb) { include(this->callbacks, cb); } /** Remove a callback */ - void RemoveCallback(ContentCallback *cb) { this->callbacks.Erase(this->callbacks.Find(cb)); } + void RemoveCallback(ContentCallback *cb) { this->callbacks.erase(std::find(this->callbacks.begin(), this->callbacks.end(), cb)); } }; extern ClientNetworkContentSocketHandler _network_content_client; @@ -153,8 +151,4 @@ void ShowNetworkContentListWindow(ContentVector *cv = NULL, ContentType type1 = void ShowMissingContentWindow(const struct GRFConfig *list); -#else -static inline void ShowNetworkContentListWindow() {} -#endif /* ENABLE_NETWORK */ - #endif /* NETWORK_CONTENT_H */ diff --git a/src/network/network_content_gui.cpp b/src/network/network_content_gui.cpp index 4b1332c589..b2e0dd795f 100644 --- a/src/network/network_content_gui.cpp +++ b/src/network/network_content_gui.cpp @@ -9,7 +9,6 @@ /** @file network_content_gui.cpp Implementation of the Network Content related GUIs. */ -#if defined(ENABLE_NETWORK) #include "../stdafx.h" #include "../strings_func.h" #include "../gfx_func.h" @@ -65,7 +64,7 @@ struct ContentTextfileWindow : public TextfileWindow { } } - /* virtual */ void SetStringParameters(int widget) const + void SetStringParameters(int widget) const override { if (widget == WID_TF_CAPTION) { SetDParam(0, this->GetTypeString()); @@ -76,7 +75,7 @@ struct ContentTextfileWindow : public TextfileWindow { void ShowContentTextfileWindow(TextfileType file_type, const ContentInfo *ci) { - DeleteWindowByClass(WC_TEXTFILE); + DeleteWindowById(WC_TEXTFILE, file_type); new ContentTextfileWindow(file_type, ci); } @@ -116,7 +115,7 @@ BaseNetworkContentDownloadStatusWindow::~BaseNetworkContentDownloadStatusWindow( _network_content_client.RemoveCallback(this); } -/* virtual */ void BaseNetworkContentDownloadStatusWindow::DrawWidget(const Rect &r, int widget) const +void BaseNetworkContentDownloadStatusWindow::DrawWidget(const Rect &r, int widget) const { if (widget != WID_NCDS_BACKGROUND) return; @@ -145,7 +144,7 @@ BaseNetworkContentDownloadStatusWindow::~BaseNetworkContentDownloadStatusWindow( DrawStringMultiLine(r.left + 2, r.right - 2, y, y + FONT_HEIGHT_NORMAL * 2, str, TC_FROMSTRING, SA_CENTER); } -/* virtual */ void BaseNetworkContentDownloadStatusWindow::OnDownloadProgress(const ContentInfo *ci, int bytes) +void BaseNetworkContentDownloadStatusWindow::OnDownloadProgress(const ContentInfo *ci, int bytes) { if (ci->id != this->cur_id) { strecpy(this->name, ci->filename, lastof(this->name)); @@ -161,7 +160,7 @@ BaseNetworkContentDownloadStatusWindow::~BaseNetworkContentDownloadStatusWindow( /** Window for showing the download status of content */ struct NetworkContentDownloadStatusWindow : public BaseNetworkContentDownloadStatusWindow { private: - SmallVector receivedTypes; ///< Types we received so we can update their cache + std::vector receivedTypes; ///< Types we received so we can update their cache public: /** @@ -177,8 +176,8 @@ public: ~NetworkContentDownloadStatusWindow() { TarScanner::Mode mode = TarScanner::NONE; - for (ContentType *iter = this->receivedTypes.Begin(); iter != this->receivedTypes.End(); iter++) { - switch (*iter) { + for (auto ctype : this->receivedTypes) { + switch (ctype) { case CONTENT_TYPE_AI: case CONTENT_TYPE_AI_LIBRARY: /* AI::Rescan calls the scanner. */ @@ -211,8 +210,8 @@ public: TarScanner::DoScan(mode); /* Tell all the backends about what we've downloaded */ - for (ContentType *iter = this->receivedTypes.Begin(); iter != this->receivedTypes.End(); iter++) { - switch (*iter) { + for (auto ctype : this->receivedTypes) { + switch (ctype) { case CONTENT_TYPE_AI: case CONTENT_TYPE_AI_LIBRARY: AI::Rescan(); @@ -258,7 +257,7 @@ public: InvalidateWindowData(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_CONTENT_LIST, 2); } - virtual void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { if (widget == WID_NCDS_CANCELOK) { if (this->downloaded_bytes != this->total_bytes) { @@ -272,10 +271,10 @@ public: } } - virtual void OnDownloadProgress(const ContentInfo *ci, int bytes) + void OnDownloadProgress(const ContentInfo *ci, int bytes) override { BaseNetworkContentDownloadStatusWindow::OnDownloadProgress(ci, bytes); - this->receivedTypes.Include(ci->type); + include(this->receivedTypes, ci->type); /* When downloading is finished change cancel in ok */ if (this->downloaded_bytes == this->total_bytes) { @@ -334,8 +333,7 @@ class NetworkContentListWindow : public Window, ContentCallback { pos = strecpy(pos, "do=searchgrfid&q=", last); bool first = true; - for (ConstContentIterator iter = this->content.Begin(); iter != this->content.End(); iter++) { - const ContentInfo *ci = *iter; + for (const ContentInfo *ci : this->content) { if (ci->state != ContentInfo::DOES_NOT_EXIST) continue; if (!first) pos = strecpy(pos, ",", last); @@ -386,23 +384,23 @@ class NetworkContentListWindow : public Window, ContentCallback { if (!this->content.NeedRebuild()) return; /* Create temporary array of games to use for listing */ - this->content.Clear(); + this->content.clear(); bool all_available = true; for (ConstContentIterator iter = _network_content_client.Begin(); iter != _network_content_client.End(); iter++) { if ((*iter)->state == ContentInfo::DOES_NOT_EXIST) all_available = false; - *this->content.Append() = *iter; + this->content.push_back(*iter); } this->SetWidgetDisabledState(WID_NCL_SEARCH_EXTERNAL, this->auto_select && all_available); this->FilterContentList(); - this->content.Compact(); + this->content.shrink_to_fit(); this->content.RebuildDone(); this->SortContentList(); - this->vscroll->SetCount(this->content.Length()); // Update the scrollbar + this->vscroll->SetCount((int)this->content.size()); // Update the scrollbar this->ScrollToSelected(); } @@ -436,12 +434,8 @@ class NetworkContentListWindow : public Window, ContentCallback { { if (!this->content.Sort()) return; - for (ConstContentIterator iter = this->content.Begin(); iter != this->content.End(); iter++) { - if (*iter == this->selected) { - this->list_pos = iter - this->content.Begin(); - break; - } - } + int idx = find_index(this->content, this->selected); + if (idx >= 0) this->list_pos = idx; } /** Filter content by tags/name */ @@ -479,11 +473,10 @@ class NetworkContentListWindow : public Window, ContentCallback { if (!changed) return; /* update list position */ - for (ConstContentIterator iter = this->content.Begin(); iter != this->content.End(); iter++) { - if (*iter == this->selected) { - this->list_pos = iter - this->content.Begin(); - return; - } + int idx = find_index(this->content, this->selected); + if (idx >= 0) { + this->list_pos = idx; + return; } /* previously selected item not in list anymore */ @@ -519,7 +512,7 @@ public: * Create the content list window. * @param desc the window description to pass to Window's constructor. * @param select_all Whether the select all button is allowed or not. - * @param type the main type of content to display or #CONTENT_TYPE_END. + * @param types the main type of content to display or #CONTENT_TYPE_END. * When a type other than #CONTENT_TYPE_END is given, dependencies of * other types are only shown when content that depend on them are * selected. @@ -563,7 +556,7 @@ public: _network_content_client.RemoveCallback(this); } - virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) + void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { switch (widget) { case WID_NCL_FILTER_CAPT: @@ -591,7 +584,7 @@ public: } - virtual void DrawWidget(const Rect &r, int widget) const + void DrawWidget(const Rect &r, int widget) const override { switch (widget) { case WID_NCL_FILTER_CAPT: @@ -608,7 +601,7 @@ public: } } - virtual void OnPaint() + void OnPaint() override { const SortButtonState arrow = this->content.IsDescSortOrder() ? SBS_DOWN : SBS_UP; @@ -641,8 +634,12 @@ public: int sprite_y_offset = WD_MATRIX_TOP + (line_height - this->checkbox_size.height) / 2 - 1; int text_y_offset = WD_MATRIX_TOP + (line_height - FONT_HEIGHT_NORMAL) / 2; uint y = r.top; - int cnt = 0; - for (ConstContentIterator iter = this->content.Get(this->vscroll->GetPosition()); iter != this->content.End() && cnt < this->vscroll->GetCapacity(); iter++, cnt++) { + + auto iter = this->content.begin() + this->vscroll->GetPosition(); + size_t last = this->vscroll->GetPosition() + this->vscroll->GetCapacity(); + auto end = (last < this->content.size()) ? this->content.begin() + last : this->content.end(); + + for (/**/; iter != end; iter++) { const ContentInfo *ci = *iter; if (ci == this->selected) GfxFillRect(r.left + 1, y + 1, r.right - 1, y + this->resize.step_height - 1, PC_GREY); @@ -767,8 +764,7 @@ public: char buf[DRAW_STRING_BUFFER] = ""; char *p = buf; - for (ConstContentIterator iter = tree.Begin(); iter != tree.End(); iter++) { - const ContentInfo *ci = *iter; + for (const ContentInfo *ci : tree) { if (ci == this->selected || ci->state != ContentInfo::SELECTED) continue; p += seprintf(p, lastof(buf), buf == p ? "%s" : ", %s", ci->name); @@ -780,7 +776,7 @@ public: } } - virtual void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { if (widget >= WID_NCL_TEXTFILE && widget < WID_NCL_TEXTFILE + TFT_END) { if (this->selected == NULL || this->selected->state != ContentInfo::ALREADY_HERE) return; @@ -792,9 +788,9 @@ public: switch (widget) { case WID_NCL_MATRIX: { uint id_v = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_NCL_MATRIX); - if (id_v >= this->content.Length()) return; // click out of bounds + if (id_v >= this->content.size()) return; // click out of bounds - this->selected = *this->content.Get(id_v); + this->selected = this->content[id_v]; this->list_pos = id_v; const NWidgetBase *checkbox = this->GetWidget(WID_NCL_CHECKBOX); @@ -816,7 +812,7 @@ public: case WID_NCL_NAME: if (this->content.SortType() == widget - WID_NCL_CHECKBOX) { this->content.ToggleSortOrder(); - if (this->content.Length() > 0) this->list_pos = this->content.Length() - this->list_pos - 1; + if (this->content.size() > 0) this->list_pos = (int)this->content.size() - this->list_pos - 1; } else { this->content.SetSortType(widget - WID_NCL_CHECKBOX); this->content.ForceResort(); @@ -866,7 +862,7 @@ public: } } - virtual EventState OnKeyPress(WChar key, uint16 keycode) + EventState OnKeyPress(WChar key, uint16 keycode) override { switch (keycode) { case WKC_UP: @@ -875,7 +871,7 @@ public: break; case WKC_DOWN: /* scroll down by one */ - if (this->list_pos < (int)this->content.Length() - 1) this->list_pos++; + if (this->list_pos < (int)this->content.size() - 1) this->list_pos++; break; case WKC_PAGEUP: /* scroll up a page */ @@ -883,7 +879,7 @@ public: break; case WKC_PAGEDOWN: /* scroll down a page */ - this->list_pos = min(this->list_pos + this->vscroll->GetCapacity(), (int)this->content.Length() - 1); + this->list_pos = min(this->list_pos + this->vscroll->GetCapacity(), (int)this->content.size() - 1); break; case WKC_HOME: /* jump to beginning */ @@ -891,7 +887,7 @@ public: break; case WKC_END: /* jump to end */ - this->list_pos = this->content.Length() - 1; + this->list_pos = (int)this->content.size() - 1; break; case WKC_SPACE: @@ -915,7 +911,7 @@ public: return ES_NOT_HANDLED; } - if (this->content.Length() == 0) { + if (this->content.size() == 0) { this->list_pos = 0; // above stuff may result in "-1". if (this->UpdateFilterState()) { this->content.ForceRebuild(); @@ -924,7 +920,7 @@ public: return ES_HANDLED; } - this->selected = *this->content.Get(this->list_pos); + this->selected = this->content[this->list_pos]; if (this->UpdateFilterState()) { this->content.ForceRebuild(); @@ -938,7 +934,7 @@ public: return ES_HANDLED; } - virtual void OnEditboxChanged(int wid) + void OnEditboxChanged(int wid) override { if (wid == WID_NCL_FILTER) { this->filter_data.string_filter.SetFilterTerm(this->filter_editbox.text.buf); @@ -948,25 +944,25 @@ public: } } - virtual void OnResize() + void OnResize() override { this->vscroll->SetCapacityFromWidget(this, WID_NCL_MATRIX); } - virtual void OnReceiveContentInfo(const ContentInfo *rci) + void OnReceiveContentInfo(const ContentInfo *rci) override { if (this->auto_select && !rci->IsSelected()) _network_content_client.ToggleSelectedState(rci); this->content.ForceRebuild(); this->InvalidateData(); } - virtual void OnDownloadComplete(ContentID cid) + void OnDownloadComplete(ContentID cid) override { this->content.ForceResort(); this->InvalidateData(); } - virtual void OnConnect(bool success) + void OnConnect(bool success) override { if (!success) { ShowErrorMessage(STR_CONTENT_ERROR_COULD_NOT_CONNECT, INVALID_STRING_ID, WL_ERROR); @@ -982,7 +978,7 @@ public: * @param data Information about the changed data. * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ - virtual void OnInvalidateData(int data = 0, bool gui_scope = true) + void OnInvalidateData(int data = 0, bool gui_scope = true) override { if (!gui_scope) return; if (this->content.NeedRebuild()) this->BuildContentList(); @@ -991,8 +987,7 @@ public: this->filesize_sum = 0; bool show_select_all = false; bool show_select_upgrade = false; - for (ConstContentIterator iter = this->content.Begin(); iter != this->content.End(); iter++) { - const ContentInfo *ci = *iter; + for (const ContentInfo *ci : this->content) { switch (ci->state) { case ContentInfo::SELECTED: case ContentInfo::AUTOSELECTED: @@ -1164,9 +1159,7 @@ void ShowNetworkContentListWindow(ContentVector *cv, ContentType type1, ContentT ShowErrorMessage(STR_CONTENT_NO_ZLIB, STR_CONTENT_NO_ZLIB_SUB, WL_ERROR); /* Connection failed... clean up the mess */ if (cv != NULL) { - for (ContentIterator iter = cv->Begin(); iter != cv->End(); iter++) delete *iter; + for (ContentInfo *ci : *cv) delete ci; } #endif /* WITH_ZLIB */ } - -#endif /* ENABLE_NETWORK */ diff --git a/src/network/network_content_gui.h b/src/network/network_content_gui.h index 1397010019..8afd245d7c 100644 --- a/src/network/network_content_gui.h +++ b/src/network/network_content_gui.h @@ -39,8 +39,8 @@ public: */ ~BaseNetworkContentDownloadStatusWindow(); - virtual void DrawWidget(const Rect &r, int widget) const; - virtual void OnDownloadProgress(const ContentInfo *ci, int bytes); + void DrawWidget(const Rect &r, int widget) const override; + void OnDownloadProgress(const ContentInfo *ci, int bytes) override; }; void BuildContentTypeStringList(); diff --git a/src/network/network_func.h b/src/network/network_func.h index 4f1525b5a4..9adbb6e60f 100644 --- a/src/network/network_func.h +++ b/src/network/network_func.h @@ -26,8 +26,6 @@ #include "../openttd.h" #include "../company_type.h" -#ifdef ENABLE_NETWORK - extern NetworkServerGameInfo _network_game_info; extern NetworkCompanyState *_network_company_states; @@ -90,5 +88,4 @@ void NetworkChatMessageLoop(); void NetworkAfterNewGRFScan(); -#endif /* ENABLE_NETWORK */ #endif /* NETWORK_FUNC_H */ diff --git a/src/network/network_gamelist.cpp b/src/network/network_gamelist.cpp index e5d80630e1..e9fc5f943e 100644 --- a/src/network/network_gamelist.cpp +++ b/src/network/network_gamelist.cpp @@ -12,24 +12,20 @@ * Also, it handles the request to a server for data about the server */ -#ifdef ENABLE_NETWORK - #include "../stdafx.h" #include "../debug.h" #include "../window_func.h" -#include "../thread/thread.h" #include "network_internal.h" #include "network_udp.h" #include "network_gamelist.h" +#include #include "../safeguards.h" NetworkGameList *_network_game_list = NULL; -/** Mutex for handling delayed insertion/querying of servers. */ -static ThreadMutex *_network_game_list_mutex = ThreadMutex::New(); /** The games to insert when the GUI thread has time for us. */ -static NetworkGameList *_network_game_delayed_insertion_list = NULL; +static std::atomic _network_game_delayed_insertion_list(NULL); /** * Add a new item to the linked gamelist, but do it delayed in the next tick @@ -38,19 +34,17 @@ static NetworkGameList *_network_game_delayed_insertion_list = NULL; */ void NetworkGameListAddItemDelayed(NetworkGameList *item) { - _network_game_list_mutex->BeginCritical(); - item->next = _network_game_delayed_insertion_list; - _network_game_delayed_insertion_list = item; - _network_game_list_mutex->EndCritical(); + item->next = _network_game_delayed_insertion_list.load(std::memory_order_relaxed); + while (!_network_game_delayed_insertion_list.compare_exchange_weak(item->next, item, std::memory_order_acq_rel)) {} } /** Perform the delayed (thread safe) insertion into the game list */ static void NetworkGameListHandleDelayedInsert() { - _network_game_list_mutex->BeginCritical(); - while (_network_game_delayed_insertion_list != NULL) { - NetworkGameList *ins_item = _network_game_delayed_insertion_list; - _network_game_delayed_insertion_list = ins_item->next; + while (true) { + NetworkGameList *ins_item = _network_game_delayed_insertion_list.load(std::memory_order_relaxed); + while (ins_item != NULL && !_network_game_delayed_insertion_list.compare_exchange_weak(ins_item, ins_item->next, std::memory_order_acq_rel)) {} + if (ins_item == NULL) break; // No item left. NetworkGameList *item = NetworkGameListAddItem(ins_item->address); @@ -68,7 +62,6 @@ static void NetworkGameListHandleDelayedInsert() } free(ins_item); } - _network_game_list_mutex->EndCritical(); } /** @@ -206,5 +199,3 @@ void NetworkAfterNewGRFScan() InvalidateWindowClassesData(WC_NETWORK_WINDOW); } - -#endif /* ENABLE_NETWORK */ diff --git a/src/network/network_gui.cpp b/src/network/network_gui.cpp index 3e4a4b0501..0fd707676b 100644 --- a/src/network/network_gui.cpp +++ b/src/network/network_gui.cpp @@ -9,7 +9,6 @@ /** @file network_gui.cpp Implementation of the Network related GUIs. */ -#ifdef ENABLE_NETWORK #include "../stdafx.h" #include "../strings_func.h" #include "../date_func.h" @@ -31,6 +30,7 @@ #include "../core/geometry_func.hpp" #include "../genworld.h" #include "../map_type.h" +#include "../guitimer_func.h" #include "../widgets/network_widget.h" @@ -117,7 +117,7 @@ public: *lastof(this->visible) = true; } - void SetupSmallestSize(Window *w, bool init_array) + void SetupSmallestSize(Window *w, bool init_array) override { /* Oh yeah, we ought to be findable! */ w->nested_array[WID_NG_HEADER] = this; @@ -143,7 +143,7 @@ public: this->smallest_x = this->head->smallest_x + this->tail->smallest_x; // First and last are always shown, rest not } - void AssignSizePosition(SizingType sizing, uint x, uint y, uint given_width, uint given_height, bool rtl) + void AssignSizePosition(SizingType sizing, uint x, uint y, uint given_width, uint given_height, bool rtl) override { assert(given_width >= this->smallest_x && given_height >= this->smallest_y); @@ -183,7 +183,7 @@ public: } } - /* virtual */ void Draw(const Window *w) + void Draw(const Window *w) override { int i = 0; for (NWidgetBase *child_wid = this->head; child_wid != NULL; child_wid = child_wid->next) { @@ -193,7 +193,7 @@ public: } } - /* virtual */ NWidgetCore *GetWidgetFromPos(int x, int y) + NWidgetCore *GetWidgetFromPos(int x, int y) override { if (!IsInsideBS(x, this->pos_x, this->current_x) || !IsInsideBS(y, this->pos_y, this->current_y)) return NULL; @@ -234,6 +234,7 @@ protected: Scrollbar *vscroll; ///< vertical scrollbar of the list of servers QueryString name_editbox; ///< Client name editbox. QueryString filter_editbox; ///< Editbox for filter on servers + GUITimer requery_timer; ///< Timer for network requery int lock_offset; ///< Left offset for lock icon. int blot_offset; ///< Left offset for green/yellow/red compatibility icon. @@ -249,10 +250,10 @@ protected: if (!this->servers.NeedRebuild()) return; /* Create temporary array of games to use for listing */ - this->servers.Clear(); + this->servers.clear(); for (NetworkGameList *ngl = _network_game_list; ngl != NULL; ngl = ngl->next) { - *this->servers.Append() = ngl; + this->servers.push_back(ngl); } /* Apply the filter condition immediately, if a search string has been provided. */ @@ -266,9 +267,9 @@ protected: this->servers.SetFilterState(false); } - this->servers.Compact(); + this->servers.shrink_to_fit(); this->servers.RebuildDone(); - this->vscroll->SetCount(this->servers.Length()); + this->vscroll->SetCount((int)this->servers.size()); /* Sort the list of network games as requested. */ this->servers.Sort(); @@ -353,7 +354,7 @@ protected: void UpdateListPos() { this->list_pos = SLP_INVALID; - for (uint i = 0; i != this->servers.Length(); i++) { + for (uint i = 0; i != this->servers.size(); i++) { if (this->servers[i] == this->server) { this->list_pos = i; break; @@ -480,6 +481,8 @@ public: this->server = this->last_joined; if (this->last_joined != NULL) NetworkUDPQueryServer(this->last_joined->address); + this->requery_timer.SetInterval(MILLISECONDS_PER_TICK); + this->servers.SetListing(this->last_sorting); this->servers.SetSortFuncs(this->sorter_funcs); this->servers.SetFilterFuncs(this->filter_funcs); @@ -491,7 +494,7 @@ public: this->last_sorting = this->servers.GetListing(); } - virtual void SetStringParameters(int widget) const + void SetStringParameters(int widget) const override { switch (widget) { case WID_NG_CONN_BTN: @@ -500,7 +503,7 @@ public: } } - virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) + void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { switch (widget) { case WID_NG_CONN_BTN: @@ -555,13 +558,13 @@ public: } } - virtual void DrawWidget(const Rect &r, int widget) const + void DrawWidget(const Rect &r, int widget) const override { switch (widget) { case WID_NG_MATRIX: { uint16 y = r.top; - const int max = min(this->vscroll->GetPosition() + this->vscroll->GetCapacity(), (int)this->servers.Length()); + const int max = min(this->vscroll->GetPosition() + this->vscroll->GetCapacity(), (int)this->servers.size()); for (int i = this->vscroll->GetPosition(); i < max; ++i) { const NetworkGameList *ngl = this->servers[i]; @@ -592,7 +595,7 @@ public: } - virtual void OnPaint() + void OnPaint() override { if (this->servers.NeedRebuild()) { this->BuildGUINetworkGameList(); @@ -688,7 +691,7 @@ public: } } - virtual void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { switch (widget) { case WID_NG_CANCEL: // Cancel button @@ -707,7 +710,7 @@ public: case WID_NG_INFO: // Connectivity (green dot) if (this->servers.SortType() == widget - WID_NG_NAME) { this->servers.ToggleSortOrder(); - if (this->list_pos != SLP_INVALID) this->list_pos = this->servers.Length() - this->list_pos - 1; + if (this->list_pos != SLP_INVALID) this->list_pos = (ServerListPosition)this->servers.size() - this->list_pos - 1; } else { this->servers.SetSortType(widget - WID_NG_NAME); this->servers.ForceResort(); @@ -719,7 +722,7 @@ public: case WID_NG_MATRIX: { // Show available network games uint id_v = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_NG_MATRIX); - this->server = (id_v < this->servers.Length()) ? this->servers[id_v] : NULL; + this->server = (id_v < this->servers.size()) ? this->servers[id_v] : NULL; this->list_pos = (server == NULL) ? SLP_INVALID : id_v; this->SetDirty(); @@ -785,7 +788,7 @@ public: } } - virtual void OnDropdownSelect(int widget, int index) + void OnDropdownSelect(int widget, int index) override { switch (widget) { case WID_NG_CONN_BTN: @@ -804,19 +807,19 @@ public: * @param data Information about the changed data. * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ - virtual void OnInvalidateData(int data = 0, bool gui_scope = true) + void OnInvalidateData(int data = 0, bool gui_scope = true) override { this->servers.ForceRebuild(); this->SetDirty(); } - virtual EventState OnKeyPress(WChar key, uint16 keycode) + EventState OnKeyPress(WChar key, uint16 keycode) override { EventState state = ES_NOT_HANDLED; /* handle up, down, pageup, pagedown, home and end */ if (keycode == WKC_UP || keycode == WKC_DOWN || keycode == WKC_PAGEUP || keycode == WKC_PAGEDOWN || keycode == WKC_HOME || keycode == WKC_END) { - if (this->servers.Length() == 0) return ES_HANDLED; + if (this->servers.size() == 0) return ES_HANDLED; switch (keycode) { case WKC_UP: /* scroll up by one */ @@ -826,7 +829,7 @@ public: case WKC_DOWN: /* scroll down by one */ if (this->list_pos == SLP_INVALID) return ES_HANDLED; - if (this->list_pos < this->servers.Length() - 1) this->list_pos++; + if (this->list_pos < this->servers.size() - 1) this->list_pos++; break; case WKC_PAGEUP: /* scroll up a page */ @@ -836,7 +839,7 @@ public: case WKC_PAGEDOWN: /* scroll down a page */ if (this->list_pos == SLP_INVALID) return ES_HANDLED; - this->list_pos = min(this->list_pos + this->vscroll->GetCapacity(), (int)this->servers.Length() - 1); + this->list_pos = min(this->list_pos + this->vscroll->GetCapacity(), (int)this->servers.size() - 1); break; case WKC_HOME: /* jump to beginning */ @@ -844,7 +847,7 @@ public: break; case WKC_END: /* jump to end */ - this->list_pos = this->servers.Length() - 1; + this->list_pos = (ServerListPosition)this->servers.size() - 1; break; default: NOT_REACHED(); } @@ -871,7 +874,7 @@ public: return state; } - virtual void OnEditboxChanged(int wid) + void OnEditboxChanged(int wid) override { switch (wid) { case WID_NG_FILTER: { @@ -893,18 +896,21 @@ public: } } - virtual void OnQueryTextFinished(char *str) + void OnQueryTextFinished(char *str) override { if (!StrEmpty(str)) NetworkAddServer(str); } - virtual void OnResize() + void OnResize() override { this->vscroll->SetCapacityFromWidget(this, WID_NG_MATRIX); } - virtual void OnTick() + void OnRealtimeTick(uint delta_ms) override { + if (!this->requery_timer.Elapsed(delta_ms)) return; + this->requery_timer.SetInterval(MILLISECONDS_PER_TICK); + NetworkGameListRequery(); } }; @@ -1039,8 +1045,8 @@ void ShowNetworkGameWindow() if (first) { first = false; /* Add all servers from the config file to our list. */ - for (char **iter = _network_host_list.Begin(); iter != _network_host_list.End(); iter++) { - NetworkAddServer(*iter); + for (char *iter : _network_host_list) { + NetworkAddServer(iter); } } @@ -1061,7 +1067,7 @@ struct NetworkStartServerWindow : public Window { this->SetFocusedWidget(WID_NSS_GAMENAME); } - virtual void SetStringParameters(int widget) const + void SetStringParameters(int widget) const override { switch (widget) { case WID_NSS_CONNTYPE_BTN: @@ -1086,7 +1092,7 @@ struct NetworkStartServerWindow : public Window { } } - virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) + void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { switch (widget) { case WID_NSS_CONNTYPE_BTN: @@ -1097,7 +1103,7 @@ struct NetworkStartServerWindow : public Window { } } - virtual void DrawWidget(const Rect &r, int widget) const + void DrawWidget(const Rect &r, int widget) const override { switch (widget) { case WID_NSS_SETPWD: @@ -1106,7 +1112,7 @@ struct NetworkStartServerWindow : public Window { } } - virtual void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { switch (widget) { case WID_NSS_CANCEL: // Cancel button @@ -1202,7 +1208,7 @@ struct NetworkStartServerWindow : public Window { } } - virtual void OnDropdownSelect(int widget, int index) + void OnDropdownSelect(int widget, int index) override { switch (widget) { case WID_NSS_CONNTYPE_BTN: @@ -1218,14 +1224,14 @@ struct NetworkStartServerWindow : public Window { this->SetDirty(); } - virtual void OnEditboxChanged(int wid) + void OnEditboxChanged(int wid) override { if (wid == WID_NSS_GAMENAME) { strecpy(_settings_client.network.server_name, this->name_editbox.text.buf, lastof(_settings_client.network.server_name)); } } - virtual void OnTimeout() + void OnTimeout() override { static const int raise_widgets[] = {WID_NSS_CLIENTS_BTND, WID_NSS_CLIENTS_BTNU, WID_NSS_COMPANIES_BTND, WID_NSS_COMPANIES_BTNU, WID_NSS_SPECTATORS_BTND, WID_NSS_SPECTATORS_BTNU, WIDGET_LIST_END}; for (const int *widget = raise_widgets; *widget != WIDGET_LIST_END; widget++) { @@ -1236,7 +1242,7 @@ struct NetworkStartServerWindow : public Window { } } - virtual void OnQueryTextFinished(char *str) + void OnQueryTextFinished(char *str) override { if (str == NULL) return; @@ -1378,7 +1384,7 @@ struct NetworkLobbyWindow : public Window { return COMPANY_FIRST; } - virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) + void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { switch (widget) { case WID_NL_HEADER: @@ -1396,7 +1402,7 @@ struct NetworkLobbyWindow : public Window { } } - virtual void SetStringParameters(int widget) const + void SetStringParameters(int widget) const override { switch (widget) { case WID_NL_TEXT: @@ -1405,7 +1411,7 @@ struct NetworkLobbyWindow : public Window { } } - virtual void DrawWidget(const Rect &r, int widget) const + void DrawWidget(const Rect &r, int widget) const override { switch (widget) { case WID_NL_DETAILS: @@ -1418,7 +1424,7 @@ struct NetworkLobbyWindow : public Window { } } - virtual void OnPaint() + void OnPaint() override { const NetworkGameInfo *gi = &this->server->info; @@ -1540,7 +1546,7 @@ struct NetworkLobbyWindow : public Window { DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_GAME_LOBBY_PLAYERS); // players } - virtual void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { switch (widget) { case WID_NL_CANCEL: // Cancel button @@ -1579,7 +1585,7 @@ struct NetworkLobbyWindow : public Window { } } - virtual void OnResize() + void OnResize() override { this->vscroll->SetCapacityFromWidget(this, WID_NL_MATRIX); } @@ -1722,7 +1728,7 @@ struct NetworkClientListPopupWindow : Window { uint sel_index; ClientID client_id; Point desired_location; - SmallVector actions; ///< Actions to execute + std::vector actions; ///< Actions to execute /** * Add an action to the list of actions to execute. @@ -1731,9 +1737,7 @@ struct NetworkClientListPopupWindow : Window { */ inline void AddAction(StringID name, ClientList_Action_Proc *proc) { - ClientListAction *action = this->actions.Append(); - action->name = name; - action->proc = proc; + this->actions.push_back({name, proc}); } NetworkClientListPopupWindow(WindowDesc *desc, int x, int y, ClientID client_id) : @@ -1771,30 +1775,30 @@ struct NetworkClientListPopupWindow : Window { CLRBITS(this->flags, WF_WHITE_BORDER); } - virtual Point OnInitialPosition(int16 sm_width, int16 sm_height, int window_number) + Point OnInitialPosition(int16 sm_width, int16 sm_height, int window_number) override { return this->desired_location; } - virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) + void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { Dimension d = *size; - for (const ClientListAction *action = this->actions.Begin(); action != this->actions.End(); action++) { - d = maxdim(GetStringBoundingBox(action->name), d); + for (const ClientListAction &action : this->actions) { + d = maxdim(GetStringBoundingBox(action.name), d); } - d.height *= this->actions.Length(); + d.height *= (uint)this->actions.size(); d.width += WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT; d.height += WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM; *size = d; } - virtual void DrawWidget(const Rect &r, int widget) const + void DrawWidget(const Rect &r, int widget) const override { /* Draw the actions */ int sel = this->sel_index; int y = r.top + WD_FRAMERECT_TOP; - for (const ClientListAction *action = this->actions.Begin(); action != this->actions.End(); action++, y += FONT_HEIGHT_NORMAL) { + for (const ClientListAction &action : this->actions) { TextColour colour; if (sel-- == 0) { // Selected item, highlight it GfxFillRect(r.left + 1, y, r.right - 1, y + FONT_HEIGHT_NORMAL - 1, PC_BLACK); @@ -1803,22 +1807,23 @@ struct NetworkClientListPopupWindow : Window { colour = TC_BLACK; } - DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, action->name, colour); + DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, action.name, colour); + y += FONT_HEIGHT_NORMAL; } } - virtual void OnMouseLoop() + void OnMouseLoop() override { /* We selected an action */ uint index = (_cursor.pos.y - this->top - WD_FRAMERECT_TOP) / FONT_HEIGHT_NORMAL; if (_left_button_down) { - if (index == this->sel_index || index >= this->actions.Length()) return; + if (index == this->sel_index || index >= this->actions.size()) return; this->sel_index = index; this->SetDirty(); } else { - if (index < this->actions.Length() && _cursor.pos.y >= this->top) { + if (index < this->actions.size() && _cursor.pos.y >= this->top) { const NetworkClientInfo *ci = NetworkClientInfo::GetByClientID(this->client_id); if (ci != NULL) this->actions[index].proc(ci); } @@ -1843,7 +1848,7 @@ static void PopupClientList(ClientID client_id, int x, int y) static const NWidgetPart _nested_client_list_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_GREY), - NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_NETWORK_COMPANY_LIST_CLIENT_LIST, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), + NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_NETWORK_COMPANY_LIST_CLIENT_LIST_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), NWidget(WWT_STICKYBOX, COLOUR_GREY), EndContainer(), NWidget(WWT_PANEL, COLOUR_GREY, WID_CL_PANEL), SetMinimalSize(250, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM), SetResize(1, 1), EndContainer(), @@ -1898,7 +1903,7 @@ struct NetworkClientListWindow : Window { return true; } - virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) + void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { if (widget != WID_CL_PANEL) return; @@ -1915,7 +1920,7 @@ struct NetworkClientListWindow : Window { size->width = WD_FRAMERECT_LEFT + this->server_client_width + this->icon_size.width + WD_FRAMERECT_LEFT + width + WD_FRAMERECT_RIGHT; } - virtual void OnPaint() + void OnPaint() override { /* Check if we need to reset the height */ if (!this->CheckClientListHeight()) return; @@ -1923,7 +1928,7 @@ struct NetworkClientListWindow : Window { this->DrawWidgets(); } - virtual void DrawWidget(const Rect &r, int widget) const + void DrawWidget(const Rect &r, int widget) const override { if (widget != WID_CL_PANEL) return; @@ -1969,7 +1974,7 @@ struct NetworkClientListWindow : Window { } } - virtual void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { /* Show the popup with option */ if (this->selected_item != -1) { @@ -1985,7 +1990,7 @@ struct NetworkClientListWindow : Window { } } - virtual void OnMouseOver(Point pt, int widget) + void OnMouseOver(Point pt, int widget) override { /* -1 means we left the current window */ if (pt.y == -1) { @@ -2029,7 +2034,7 @@ struct NetworkJoinStatusWindow : Window { this->InitNested(WN_NETWORK_STATUS_WINDOW_JOIN); } - virtual void DrawWidget(const Rect &r, int widget) const + void DrawWidget(const Rect &r, int widget) const override { if (widget != WID_NJS_BACKGROUND) return; @@ -2063,7 +2068,7 @@ struct NetworkJoinStatusWindow : Window { DrawFrameRect(r.left + 20, r.top + 5, (int)((this->width - 20) * progress / 100), r.top + 15, COLOUR_MAUVE, FR_NONE); } - virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) + void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { if (widget != WID_NJS_BACKGROUND) return; @@ -2089,7 +2094,7 @@ struct NetworkJoinStatusWindow : Window { size->width = width + WD_FRAMERECT_LEFT + WD_FRAMERECT_BOTTOM + 10; } - virtual void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { if (widget == WID_NJS_CANCELOK) { // Disconnect button NetworkDisconnect(); @@ -2098,7 +2103,7 @@ struct NetworkJoinStatusWindow : Window { } } - virtual void OnQueryTextFinished(char *str) + void OnQueryTextFinished(char *str) override { if (StrEmpty(str)) { NetworkDisconnect(); @@ -2178,7 +2183,7 @@ struct NetworkCompanyPasswordWindow : public Window { NetworkChangeCompanyPassword(_local_company, this->password_editbox.text.buf); } - virtual void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { switch (widget) { case WID_NCP_OK: @@ -2234,5 +2239,3 @@ void ShowNetworkCompanyPasswordWindow(Window *parent) new NetworkCompanyPasswordWindow(&_network_company_password_window_desc, parent); } - -#endif /* ENABLE_NETWORK */ diff --git a/src/network/network_gui.h b/src/network/network_gui.h index a196c75e9f..d9dfb57dd6 100644 --- a/src/network/network_gui.h +++ b/src/network/network_gui.h @@ -17,8 +17,6 @@ #include "../window_type.h" #include "network_type.h" -#ifdef ENABLE_NETWORK - void ShowNetworkNeedPassword(NetworkPasswordType npt); void ShowNetworkGiveMoneyWindow(CompanyID company); void ShowNetworkChatQueryWindow(DestType type, int dest); @@ -42,14 +40,4 @@ struct NetworkCompanyInfo : NetworkCompanyStats { NetworkCompanyInfo *GetLobbyCompanyInfo(CompanyID company); -#else /* ENABLE_NETWORK */ -/* Network function stubs when networking is disabled */ - -static inline void ShowNetworkChatQueryWindow(byte desttype, int dest) {} -static inline void ShowClientList() {} -static inline void ShowNetworkGameWindow() {} -static inline void ShowNetworkCompanyPasswordWindow(Window *parent) {} - -#endif /* ENABLE_NETWORK */ - #endif /* NETWORK_GUI_H */ diff --git a/src/network/network_internal.h b/src/network/network_internal.h index ed9a8de6f6..2498d50d4f 100644 --- a/src/network/network_internal.h +++ b/src/network/network_internal.h @@ -17,8 +17,6 @@ #include "../command_type.h" -#ifdef ENABLE_NETWORK - #ifdef RANDOM_DEBUG /** * If this line is enable, every frame will have a sync test @@ -171,5 +169,4 @@ StringID GetNetworkErrorMsg(NetworkErrorCode err); bool NetworkFindName(char *new_name, const char *last); const char *GenerateCompanyPasswordHash(const char *password, const char *password_server_id, uint32 password_game_seed); -#endif /* ENABLE_NETWORK */ #endif /* NETWORK_INTERNAL_H */ diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp index c406b454d9..97da64bd3b 100644 --- a/src/network/network_server.cpp +++ b/src/network/network_server.cpp @@ -9,8 +9,6 @@ /** @file network_server.cpp Server part of the network protocol. */ -#ifdef ENABLE_NETWORK - #include "../stdafx.h" #include "../strings_func.h" #include "../date_func.h" @@ -32,6 +30,8 @@ #include "../core/pool_func.hpp" #include "../core/random_func.hpp" #include "../rev.h" +#include +#include #include "../safeguards.h" @@ -60,7 +60,8 @@ struct PacketWriter : SaveFilter { Packet *current; ///< The packet we're currently writing to. size_t total_size; ///< Total size of the compressed savegame. Packet *packets; ///< Packet queue of the savegame; send these "slowly" to the client. - ThreadMutex *mutex; ///< Mutex for making threaded saving safe. + std::mutex mutex; ///< Mutex for making threaded saving safe. + std::condition_variable exit_sig; ///< Signal for threaded destruction of this packet writer. /** * Create the packet writer. @@ -68,17 +69,14 @@ struct PacketWriter : SaveFilter { */ PacketWriter(ServerNetworkGameSocketHandler *cs) : SaveFilter(NULL), cs(cs), current(NULL), total_size(0), packets(NULL) { - this->mutex = ThreadMutex::New(); } /** Make sure everything is cleaned up. */ ~PacketWriter() { - if (this->mutex != NULL) this->mutex->BeginCritical(); + std::unique_lock lock(this->mutex); - if (this->cs != NULL && this->mutex != NULL) { - this->mutex->WaitForSignal(); - } + if (this->cs != NULL) this->exit_sig.wait(lock); /* This must all wait until the Destroy function is called. */ @@ -89,11 +87,6 @@ struct PacketWriter : SaveFilter { } delete this->current; - - if (this->mutex != NULL) this->mutex->EndCritical(); - - delete this->mutex; - this->mutex = NULL; } /** @@ -108,13 +101,12 @@ struct PacketWriter : SaveFilter { */ void Destroy() { - if (this->mutex != NULL) this->mutex->BeginCritical(); + std::unique_lock lock(this->mutex); this->cs = NULL; - if (this->mutex != NULL) this->mutex->SendSignal(); - - if (this->mutex != NULL) this->mutex->EndCritical(); + this->exit_sig.notify_all(); + lock.unlock(); /* Make sure the saving is completely cancelled. Yes, * we need to handle the save finish as well as the @@ -140,14 +132,12 @@ struct PacketWriter : SaveFilter { */ Packet *PopPacket() { - if (this->mutex != NULL) this->mutex->BeginCritical(); + std::lock_guard lock(this->mutex); Packet *p = this->packets; this->packets = p->next; p->next = NULL; - if (this->mutex != NULL) this->mutex->EndCritical(); - return p; } @@ -165,14 +155,14 @@ struct PacketWriter : SaveFilter { this->current = NULL; } - /* virtual */ void Write(byte *buf, size_t size) + void Write(byte *buf, size_t size) override { /* We want to abort the saving when the socket is closed. */ if (this->cs == NULL) SlError(STR_NETWORK_ERROR_LOSTCONNECTION); if (this->current == NULL) this->current = new Packet(PACKET_SERVER_MAP_DATA); - if (this->mutex != NULL) this->mutex->BeginCritical(); + std::lock_guard lock(this->mutex); byte *bufe = buf + size; while (buf != bufe) { @@ -187,17 +177,15 @@ struct PacketWriter : SaveFilter { } } - if (this->mutex != NULL) this->mutex->EndCritical(); - this->total_size += size; } - /* virtual */ void Finish() + void Finish() override { /* We want to abort the saving when the socket is closed. */ if (this->cs == NULL) SlError(STR_NETWORK_ERROR_LOSTCONNECTION); - if (this->mutex != NULL) this->mutex->BeginCritical(); + std::lock_guard lock(this->mutex); /* Make sure the last packet is flushed. */ this->AppendQueue(); @@ -210,8 +198,6 @@ struct PacketWriter : SaveFilter { Packet *p = new Packet(PACKET_SERVER_MAP_SIZE); p->Send_uint32((uint32)this->total_size); this->cs->NetworkTCPSocketHandler::SendPacket(p); - - if (this->mutex != NULL) this->mutex->EndCritical(); } }; @@ -1675,7 +1661,7 @@ static void NetworkAutoCleanCompanies() /* Is the company empty for autoclean_unprotected-months, and is there no protection? */ if (_settings_client.network.autoclean_unprotected != 0 && _network_company_states[c->index].months_empty > _settings_client.network.autoclean_unprotected && StrEmpty(_network_company_states[c->index].password)) { /* Shut the company down */ - DoCommandP(0, 2 | c->index << 16, CRR_AUTOCLEAN, CMD_COMPANY_CTRL); + DoCommandP(0, CCA_DELETE | c->index << 16 | CRR_AUTOCLEAN << 24, 0, CMD_COMPANY_CTRL); IConsolePrintF(CC_DEFAULT, "Auto-cleaned company #%d with no password", c->index + 1); } /* Is the company empty for autoclean_protected-months, and there is a protection? */ @@ -1689,7 +1675,7 @@ static void NetworkAutoCleanCompanies() /* Is the company empty for autoclean_novehicles-months, and has no vehicles? */ if (_settings_client.network.autoclean_novehicles != 0 && _network_company_states[c->index].months_empty > _settings_client.network.autoclean_novehicles && vehicles_in_company[c->index] == 0) { /* Shut the company down */ - DoCommandP(0, 2 | c->index << 16, CRR_AUTOCLEAN, CMD_COMPANY_CTRL); + DoCommandP(0, CCA_DELETE | c->index << 16 | CRR_AUTOCLEAN << 24, 0, CMD_COMPANY_CTRL); IConsolePrintF(CC_DEFAULT, "Auto-cleaned company #%d with no vehicles", c->index + 1); } } else { @@ -2097,13 +2083,13 @@ uint NetworkServerKickOrBanIP(const char *ip, bool ban) /* Add address to ban-list */ if (ban) { bool contains = false; - for (char **iter = _network_ban_list.Begin(); iter != _network_ban_list.End(); iter++) { - if (strcmp(*iter, ip) == 0) { + for (char *iter : _network_ban_list) { + if (strcmp(iter, ip) == 0) { contains = true; break; } } - if (!contains) *_network_ban_list.Append() = stredup(ip); + if (!contains) _network_ban_list.push_back(stredup(ip)); } uint n = 0; @@ -2137,7 +2123,7 @@ bool NetworkCompanyHasClients(CompanyID company) /** - * Get the name of the client, if the user did not send it yet, Client # is used. + * Get the name of the client, if the user did not send it yet, Client ID is used. * @param client_name The variable to write the name to. * @param last The pointer to the last element of the destination buffer */ @@ -2206,5 +2192,3 @@ void NetworkServerNewCompany(const Company *c, NetworkClientInfo *ci) NetworkServerSendChat(NETWORK_ACTION_COMPANY_NEW, DESTTYPE_BROADCAST, 0, "", ci->client_id, c->index + 1); } } - -#endif /* ENABLE_NETWORK */ diff --git a/src/network/network_server.h b/src/network/network_server.h index a52b2c9366..f13691fcd9 100644 --- a/src/network/network_server.h +++ b/src/network/network_server.h @@ -12,11 +12,8 @@ #ifndef NETWORK_SERVER_H #define NETWORK_SERVER_H -#ifdef ENABLE_NETWORK - #include "network_internal.h" #include "core/tcp_listen.h" -#include "../thread/thread.h" class ServerNetworkGameSocketHandler; /** Make the code look slightly nicer/simpler. */ @@ -28,22 +25,22 @@ extern NetworkClientSocketPool _networkclientsocket_pool; /** Class for handling the server side of the game connection. */ class ServerNetworkGameSocketHandler : public NetworkClientSocketPool::PoolItem<&_networkclientsocket_pool>, public NetworkGameSocketHandler, public TCPListenHandler { protected: - virtual NetworkRecvStatus Receive_CLIENT_JOIN(Packet *p); - virtual NetworkRecvStatus Receive_CLIENT_COMPANY_INFO(Packet *p); - virtual NetworkRecvStatus Receive_CLIENT_GAME_PASSWORD(Packet *p); - virtual NetworkRecvStatus Receive_CLIENT_COMPANY_PASSWORD(Packet *p); - virtual NetworkRecvStatus Receive_CLIENT_GETMAP(Packet *p); - virtual NetworkRecvStatus Receive_CLIENT_MAP_OK(Packet *p); - virtual NetworkRecvStatus Receive_CLIENT_ACK(Packet *p); - virtual NetworkRecvStatus Receive_CLIENT_COMMAND(Packet *p); - virtual NetworkRecvStatus Receive_CLIENT_CHAT(Packet *p); - virtual NetworkRecvStatus Receive_CLIENT_SET_PASSWORD(Packet *p); - virtual NetworkRecvStatus Receive_CLIENT_SET_NAME(Packet *p); - virtual NetworkRecvStatus Receive_CLIENT_QUIT(Packet *p); - virtual NetworkRecvStatus Receive_CLIENT_ERROR(Packet *p); - virtual NetworkRecvStatus Receive_CLIENT_RCON(Packet *p); - virtual NetworkRecvStatus Receive_CLIENT_NEWGRFS_CHECKED(Packet *p); - virtual NetworkRecvStatus Receive_CLIENT_MOVE(Packet *p); + NetworkRecvStatus Receive_CLIENT_JOIN(Packet *p) override; + NetworkRecvStatus Receive_CLIENT_COMPANY_INFO(Packet *p) override; + NetworkRecvStatus Receive_CLIENT_GAME_PASSWORD(Packet *p) override; + NetworkRecvStatus Receive_CLIENT_COMPANY_PASSWORD(Packet *p) override; + NetworkRecvStatus Receive_CLIENT_GETMAP(Packet *p) override; + NetworkRecvStatus Receive_CLIENT_MAP_OK(Packet *p) override; + NetworkRecvStatus Receive_CLIENT_ACK(Packet *p) override; + NetworkRecvStatus Receive_CLIENT_COMMAND(Packet *p) override; + NetworkRecvStatus Receive_CLIENT_CHAT(Packet *p) override; + NetworkRecvStatus Receive_CLIENT_SET_PASSWORD(Packet *p) override; + NetworkRecvStatus Receive_CLIENT_SET_NAME(Packet *p) override; + NetworkRecvStatus Receive_CLIENT_QUIT(Packet *p) override; + NetworkRecvStatus Receive_CLIENT_ERROR(Packet *p) override; + NetworkRecvStatus Receive_CLIENT_RCON(Packet *p) override; + NetworkRecvStatus Receive_CLIENT_NEWGRFS_CHECKED(Packet *p) override; + NetworkRecvStatus Receive_CLIENT_MOVE(Packet *p) override; NetworkRecvStatus SendCompanyInfo(); NetworkRecvStatus SendNewGRFCheck(); @@ -81,8 +78,8 @@ public: ServerNetworkGameSocketHandler(SOCKET s); ~ServerNetworkGameSocketHandler(); - virtual Packet *ReceivePacket(); - NetworkRecvStatus CloseConnection(NetworkRecvStatus status); + virtual Packet *ReceivePacket() override; + NetworkRecvStatus CloseConnection(NetworkRecvStatus status) override; void GetClientName(char *client_name, const char *last) const; NetworkRecvStatus SendMap(); @@ -138,12 +135,4 @@ void NetworkServerUpdateCompanyPassworded(CompanyID company_id, bool passworded) */ #define FOR_ALL_CLIENT_SOCKETS(var) FOR_ALL_CLIENT_SOCKETS_FROM(var, 0) -#else /* ENABLE_NETWORK */ -/* Network function stubs when networking is disabled */ - -static inline void NetworkServerMonthlyLoop() {} -static inline void NetworkServerYearlyLoop() {} - -#endif /* ENABLE_NETWORK */ - #endif /* NETWORK_SERVER_H */ diff --git a/src/network/network_type.h b/src/network/network_type.h index 3c390c29be..9b598716f1 100644 --- a/src/network/network_type.h +++ b/src/network/network_type.h @@ -14,8 +14,6 @@ #include "core/game.h" -#ifdef ENABLE_NETWORK - /** How many clients can we have */ static const uint MAX_CLIENTS = 255; @@ -130,5 +128,4 @@ enum NetworkErrorCode { NETWORK_ERROR_END, }; -#endif /* ENABLE_NETWORK */ #endif /* NETWORK_TYPE_H */ diff --git a/src/network/network_udp.cpp b/src/network/network_udp.cpp index 1dc6960659..7674036e78 100644 --- a/src/network/network_udp.cpp +++ b/src/network/network_udp.cpp @@ -14,8 +14,6 @@ * communication before the game is being joined. */ -#ifdef ENABLE_NETWORK - #include "../stdafx.h" #include "../date_func.h" #include "../map_func.h" @@ -26,18 +24,19 @@ #include "network.h" #include "../core/endian_func.hpp" #include "../company_base.h" -#include "../thread/thread.h" +#include "../thread.h" #include "../rev.h" #include "../newgrf_text.h" #include "../strings_func.h" #include "table/strings.h" +#include #include "core/udp.h" #include "../safeguards.h" /** Mutex for all out threaded udp resolution and such. */ -static ThreadMutex *_network_udp_mutex = ThreadMutex::New(); +static std::mutex _network_udp_mutex; /** Session key to register ourselves to the master server */ static uint64 _session_key = 0; @@ -50,55 +49,27 @@ NetworkUDPSocketHandler *_udp_client_socket = NULL; ///< udp client socket NetworkUDPSocketHandler *_udp_server_socket = NULL; ///< udp server socket NetworkUDPSocketHandler *_udp_master_socket = NULL; ///< udp master socket -/** Simpler wrapper struct for NetworkUDPQueryServerThread */ -struct NetworkUDPQueryServerInfo : NetworkAddress { - bool manually; ///< Did we connect manually or not? - - /** - * Create the structure. - * @param address The address of the server to query. - * @param manually Whether the address was entered manually. - */ - NetworkUDPQueryServerInfo(const NetworkAddress &address, bool manually) : - NetworkAddress(address), - manually(manually) - { - } -}; - /** * Helper function doing the actual work for querying the server. * @param address The address of the server. * @param needs_mutex Whether we need to acquire locks when sending the packet or not. * @param manually Whether the address was entered manually. */ -static void NetworkUDPQueryServer(NetworkAddress *address, bool needs_mutex, bool manually) +static void DoNetworkUDPQueryServer(NetworkAddress &address, bool needs_mutex, bool manually) { /* Clear item in gamelist */ NetworkGameList *item = CallocT(1); - address->GetAddressAsString(item->info.server_name, lastof(item->info.server_name)); - strecpy(item->info.hostname, address->GetHostname(), lastof(item->info.hostname)); - item->address = *address; + address.GetAddressAsString(item->info.server_name, lastof(item->info.server_name)); + strecpy(item->info.hostname, address.GetHostname(), lastof(item->info.hostname)); + item->address = address; item->manually = manually; NetworkGameListAddItemDelayed(item); - if (needs_mutex) _network_udp_mutex->BeginCritical(); + std::unique_lock lock(_network_udp_mutex, std::defer_lock); + if (needs_mutex) lock.lock(); /* Init the packet */ Packet p(PACKET_UDP_CLIENT_FIND_SERVER); - if (_udp_client_socket != NULL) _udp_client_socket->SendPacket(&p, address); - if (needs_mutex) _network_udp_mutex->EndCritical(); -} - -/** - * Threaded part for resolving the IP of a server and querying it. - * @param pntr the NetworkUDPQueryServerInfo. - */ -static void NetworkUDPQueryServerThread(void *pntr) -{ - NetworkUDPQueryServerInfo *info = (NetworkUDPQueryServerInfo*)pntr; - NetworkUDPQueryServer(info, true, info->manually); - - delete info; + if (_udp_client_socket != NULL) _udp_client_socket->SendPacket(&p, &address); } /** @@ -108,9 +79,8 @@ static void NetworkUDPQueryServerThread(void *pntr) */ void NetworkUDPQueryServer(NetworkAddress address, bool manually) { - NetworkUDPQueryServerInfo *info = new NetworkUDPQueryServerInfo(address, manually); - if (address.IsResolved() || !ThreadObject::New(NetworkUDPQueryServerThread, info, NULL, "ottd:udp-query")) { - NetworkUDPQueryServerThread(info); + if (address.IsResolved() || !StartNewThread(NULL, "ottd:udp-query", &DoNetworkUDPQueryServer, std::move(address), true, std::move(manually))) { + DoNetworkUDPQueryServer(address, true, manually); } } @@ -119,8 +89,8 @@ void NetworkUDPQueryServer(NetworkAddress address, bool manually) /** Helper class for connecting to the master server. */ class MasterNetworkUDPSocketHandler : public NetworkUDPSocketHandler { protected: - virtual void Receive_MASTER_ACK_REGISTER(Packet *p, NetworkAddress *client_addr); - virtual void Receive_MASTER_SESSION_KEY(Packet *p, NetworkAddress *client_addr); + void Receive_MASTER_ACK_REGISTER(Packet *p, NetworkAddress *client_addr) override; + void Receive_MASTER_SESSION_KEY(Packet *p, NetworkAddress *client_addr) override; public: /** * Create the socket. @@ -150,9 +120,9 @@ void MasterNetworkUDPSocketHandler::Receive_MASTER_SESSION_KEY(Packet *p, Networ /** Helper class for handling all server side communication. */ class ServerNetworkUDPSocketHandler : public NetworkUDPSocketHandler { protected: - virtual void Receive_CLIENT_FIND_SERVER(Packet *p, NetworkAddress *client_addr); - virtual void Receive_CLIENT_DETAIL_INFO(Packet *p, NetworkAddress *client_addr); - virtual void Receive_CLIENT_GET_NEWGRFS(Packet *p, NetworkAddress *client_addr); + void Receive_CLIENT_FIND_SERVER(Packet *p, NetworkAddress *client_addr) override; + void Receive_CLIENT_DETAIL_INFO(Packet *p, NetworkAddress *client_addr) override; + void Receive_CLIENT_GET_NEWGRFS(Packet *p, NetworkAddress *client_addr) override; public: /** * Create the socket. @@ -191,7 +161,7 @@ void ServerNetworkUDPSocketHandler::Receive_CLIENT_FIND_SERVER(Packet *p, Networ strecpy(ngi.map_name, _network_game_info.map_name, lastof(ngi.map_name)); strecpy(ngi.server_name, _settings_client.network.server_name, lastof(ngi.server_name)); - strecpy(ngi.server_revision, _openttd_revision, lastof(ngi.server_revision)); + strecpy(ngi.server_revision, GetNetworkRevisionString(), lastof(ngi.server_revision)); Packet packet(PACKET_UDP_SERVER_RESPONSE); this->SendNetworkGameInfo(&packet, &ngi); @@ -326,10 +296,10 @@ void ServerNetworkUDPSocketHandler::Receive_CLIENT_GET_NEWGRFS(Packet *p, Networ /** Helper class for handling all client side communication. */ class ClientNetworkUDPSocketHandler : public NetworkUDPSocketHandler { protected: - virtual void Receive_SERVER_RESPONSE(Packet *p, NetworkAddress *client_addr); - virtual void Receive_MASTER_RESPONSE_LIST(Packet *p, NetworkAddress *client_addr); - virtual void Receive_SERVER_NEWGRFS(Packet *p, NetworkAddress *client_addr); - virtual void HandleIncomingNetworkGameInfoGRFConfig(GRFConfig *config); + void Receive_SERVER_RESPONSE(Packet *p, NetworkAddress *client_addr) override; + void Receive_MASTER_RESPONSE_LIST(Packet *p, NetworkAddress *client_addr) override; + void Receive_SERVER_NEWGRFS(Packet *p, NetworkAddress *client_addr) override; + void HandleIncomingNetworkGameInfoGRFConfig(GRFConfig *config) override; public: virtual ~ClientNetworkUDPSocketHandler() {} }; @@ -430,7 +400,7 @@ void ClientNetworkUDPSocketHandler::Receive_MASTER_RESPONSE_LIST(Packet *p, Netw /* Somehow we reached the end of the packet */ if (this->HasClientQuit()) return; - NetworkUDPQueryServer(&addr, false, false); + DoNetworkUDPQueryServer(addr, false, false); } } } @@ -497,12 +467,12 @@ void ClientNetworkUDPSocketHandler::HandleIncomingNetworkGameInfoGRFConfig(GRFCo /** Broadcast to all ips */ static void NetworkUDPBroadCast(NetworkUDPSocketHandler *socket) { - for (NetworkAddress *addr = _broadcast_list.Begin(); addr != _broadcast_list.End(); addr++) { + for (NetworkAddress &addr : _broadcast_list) { Packet p(PACKET_UDP_CLIENT_FIND_SERVER); - DEBUG(net, 4, "[udp] broadcasting to %s", addr->GetHostname()); + DEBUG(net, 4, "[udp] broadcasting to %s", addr.GetHostname()); - socket->SendPacket(&p, addr, true, true); + socket->SendPacket(&p, &addr, true, true); } } @@ -536,9 +506,8 @@ void NetworkUDPSearchGame() /** * Thread entry point for de-advertising. - * @param pntr unused. */ -static void NetworkUDPRemoveAdvertiseThread(void *pntr) +static void NetworkUDPRemoveAdvertiseThread() { DEBUG(net, 1, "[udp] removing advertise from master server"); @@ -551,9 +520,8 @@ static void NetworkUDPRemoveAdvertiseThread(void *pntr) p.Send_uint8 (NETWORK_MASTER_SERVER_VERSION); p.Send_uint16(_settings_client.network.server_port); - _network_udp_mutex->BeginCritical(); + std::lock_guard lock(_network_udp_mutex); if (_udp_master_socket != NULL) _udp_master_socket->SendPacket(&p, &out_addr, true); - _network_udp_mutex->EndCritical(); } /** @@ -565,16 +533,15 @@ void NetworkUDPRemoveAdvertise(bool blocking) /* Check if we are advertising */ if (!_networking || !_network_server || !_network_udp_server) return; - if (blocking || !ThreadObject::New(NetworkUDPRemoveAdvertiseThread, NULL, NULL, "ottd:udp-advert")) { - NetworkUDPRemoveAdvertiseThread(NULL); + if (blocking || !StartNewThread(NULL, "ottd:udp-advert", &NetworkUDPRemoveAdvertiseThread)) { + NetworkUDPRemoveAdvertiseThread(); } } /** * Thread entry point for advertising. - * @param pntr unused. */ -static void NetworkUDPAdvertiseThread(void *pntr) +static void NetworkUDPAdvertiseThread() { /* Find somewhere to send */ NetworkAddress out_addr(NETWORK_MASTER_SERVER_HOST, NETWORK_MASTER_SERVER_PORT); @@ -605,9 +572,8 @@ static void NetworkUDPAdvertiseThread(void *pntr) p.Send_uint16(_settings_client.network.server_port); p.Send_uint64(_session_key); - _network_udp_mutex->BeginCritical(); + std::lock_guard lock(_network_udp_mutex); if (_udp_master_socket != NULL) _udp_master_socket->SendPacket(&p, &out_addr, true); - _network_udp_mutex->EndCritical(); } /** @@ -648,8 +614,8 @@ void NetworkUDPAdvertise() if (_next_advertisement < _last_advertisement) _next_advertisement = UINT32_MAX; if (_next_retry < _last_advertisement) _next_retry = UINT32_MAX; - if (!ThreadObject::New(NetworkUDPAdvertiseThread, NULL, NULL, "ottd:udp-advert")) { - NetworkUDPAdvertiseThread(NULL); + if (!StartNewThread(NULL, "ottd:udp-advert", &NetworkUDPAdvertiseThread)) { + NetworkUDPAdvertiseThread(); } } @@ -662,7 +628,7 @@ void NetworkUDPInitialize() DEBUG(net, 1, "[udp] initializing listeners"); assert(_udp_client_socket == NULL && _udp_server_socket == NULL && _udp_master_socket == NULL); - _network_udp_mutex->BeginCritical(); + std::lock_guard lock(_network_udp_mutex); _udp_client_socket = new ClientNetworkUDPSocketHandler(); @@ -670,19 +636,18 @@ void NetworkUDPInitialize() GetBindAddresses(&server, _settings_client.network.server_port); _udp_server_socket = new ServerNetworkUDPSocketHandler(&server); - server.Clear(); + server.clear(); GetBindAddresses(&server, 0); _udp_master_socket = new MasterNetworkUDPSocketHandler(&server); _network_udp_server = false; _network_udp_broadcast = 0; - _network_udp_mutex->EndCritical(); } /** Close all UDP related stuff. */ void NetworkUDPClose() { - _network_udp_mutex->BeginCritical(); + std::lock_guard lock(_network_udp_mutex); _udp_server_socket->Close(); _udp_master_socket->Close(); _udp_client_socket->Close(); @@ -692,7 +657,6 @@ void NetworkUDPClose() _udp_client_socket = NULL; _udp_server_socket = NULL; _udp_master_socket = NULL; - _network_udp_mutex->EndCritical(); _network_udp_server = false; _network_udp_broadcast = 0; @@ -702,7 +666,7 @@ void NetworkUDPClose() /** Receive the UDP packets. */ void NetworkBackgroundUDPLoop() { - _network_udp_mutex->BeginCritical(); + std::lock_guard lock(_network_udp_mutex); if (_network_udp_server) { _udp_server_socket->ReceivePackets(); @@ -711,8 +675,4 @@ void NetworkBackgroundUDPLoop() _udp_client_socket->ReceivePackets(); if (_network_udp_broadcast > 0) _network_udp_broadcast--; } - - _network_udp_mutex->EndCritical(); } - -#endif /* ENABLE_NETWORK */ diff --git a/src/network/network_udp.h b/src/network/network_udp.h index 3dfd076720..12de30bca3 100644 --- a/src/network/network_udp.h +++ b/src/network/network_udp.h @@ -12,8 +12,6 @@ #ifndef NETWORK_UDP_H #define NETWORK_UDP_H -#ifdef ENABLE_NETWORK - #include "core/address.h" void NetworkUDPInitialize(); @@ -25,6 +23,4 @@ void NetworkUDPRemoveAdvertise(bool blocking); void NetworkUDPClose(); void NetworkBackgroundUDPLoop(); -#endif /* ENABLE_NETWORK */ - #endif /* NETWORK_UDP_H */ diff --git a/src/newgrf.cpp b/src/newgrf.cpp index 4cd61b95cf..0b3a2cc3d7 100644 --- a/src/newgrf.cpp +++ b/src/newgrf.cpp @@ -65,7 +65,7 @@ * served as subject to the initial testing of this codec. */ /** List of all loaded GRF files */ -static SmallVector _grf_files; +static std::vector _grf_files; /** Miscellaneous GRF features, set by Action 0x0D, parameter 0x9E */ byte _misc_grf_features = 0; @@ -194,7 +194,7 @@ static GrfProcessingState _cur; /** * Helper to check whether an image index is valid for a particular NewGRF vehicle. - * @param The type of vehicle. + * @tparam T The type of vehicle. * @param image_index The image index to check. * @return True iff the image index is valid, or 0xFD (use new graphics). */ @@ -391,9 +391,8 @@ void CDECL grfmsg(int severity, const char *str, ...) */ static GRFFile *GetFileByGRFID(uint32 grfid) { - const GRFFile * const *end = _grf_files.End(); - for (GRFFile * const *file = _grf_files.Begin(); file != end; file++) { - if ((*file)->grfid == grfid) return *file; + for (GRFFile * const file : _grf_files) { + if (file->grfid == grfid) return file; } return NULL; } @@ -405,9 +404,8 @@ static GRFFile *GetFileByGRFID(uint32 grfid) */ static GRFFile *GetFileByFilename(const char *filename) { - const GRFFile * const *end = _grf_files.End(); - for (GRFFile * const *file = _grf_files.Begin(); file != end; file++) { - if (strcmp((*file)->filename, filename) == 0) return *file; + for (GRFFile * const file : _grf_files) { + if (strcmp(file->filename, filename) == 0) return file; } return NULL; } @@ -461,7 +459,7 @@ struct StringIDMapping { StringID source; ///< Source StringID (GRF local). StringID *target; ///< Destination for mapping result. }; -typedef SmallVector StringIDMappingVector; +typedef std::vector StringIDMappingVector; static StringIDMappingVector _string_to_grf_mapping; /** @@ -472,10 +470,7 @@ static StringIDMappingVector _string_to_grf_mapping; static void AddStringForMapping(StringID source, StringID *target) { *target = STR_UNDEFINED; - StringIDMapping *item = _string_to_grf_mapping.Append(); - item->grfid = _cur.grffile->grfid; - item->source = source; - item->target = target; + _string_to_grf_mapping.push_back({_cur.grffile->grfid, source, target}); } /** @@ -637,7 +632,7 @@ static Engine *GetNewEngine(const GRFFile *file, VehicleType type, uint16 intern /* Reserve the engine slot */ if (!static_access) { - EngineIDMapping *eid = _engine_mngr.Get(engine); + EngineIDMapping *eid = _engine_mngr.data() + engine; eid->grfid = scope_grfid; // Note: this is INVALID_GRFID if dynamic_engines is disabled, so no reservation } @@ -658,12 +653,13 @@ static Engine *GetNewEngine(const GRFFile *file, VehicleType type, uint16 intern e->grf_prop.grffile = file; /* Reserve the engine slot */ - assert(_engine_mngr.Length() == e->index); - EngineIDMapping *eid = _engine_mngr.Append(); - eid->type = type; - eid->grfid = scope_grfid; // Note: this is INVALID_GRFID if dynamic_engines is disabled, so no reservation - eid->internal_id = internal_id; - eid->substitute_id = min(internal_id, _engine_counts[type]); // substitute_id == _engine_counts[subtype] means "no substitute" + assert(_engine_mngr.size() == e->index); + _engine_mngr.push_back({ + scope_grfid, // Note: this is INVALID_GRFID if dynamic_engines is disabled, so no reservation + internal_id, + {static_cast(type)}, + static_cast(min(internal_id, _engine_counts[type])) // substitute_id == _engine_counts[subtype] means "no substitute" + }); if (engine_pool_size != Engine::GetPoolSize()) { /* Resize temporary engine data ... */ @@ -734,9 +730,9 @@ static void MapSpriteMappingRecolour(PalSpriteID *grf_sprite) * @param invert_action1_flag Set to true, if palette bit 15 means 'not from action 1'. * @param use_cur_spritesets Whether to use currently referenceable action 1 sets. * @param feature GrfSpecFeature to use spritesets from. - * @param [out] grf_sprite Read sprite and palette. - * @param [out] max_sprite_offset Optionally returns the number of sprites in the spriteset of the sprite. (0 if no spritset) - * @param [out] max_palette_offset Optionally returns the number of sprites in the spriteset of the palette. (0 if no spritset) + * @param[out] grf_sprite Read sprite and palette. + * @param[out] max_sprite_offset Optionally returns the number of sprites in the spriteset of the sprite. (0 if no spritset) + * @param[out] max_palette_offset Optionally returns the number of sprites in the spriteset of the palette. (0 if no spritset) * @return Read TileLayoutFlags. */ static TileLayoutFlags ReadSpriteLayoutSprite(ByteReader *buf, bool read_flags, bool invert_action1_flag, bool use_cur_spritesets, int feature, PalSpriteID *grf_sprite, uint16 *max_sprite_offset = NULL, uint16 *max_palette_offset = NULL) @@ -1058,7 +1054,7 @@ static ChangeInfoResult RailVehicleChangeInfo(uint engine, int numinfo, int prop case 0x05: { // Track type uint8 tracktype = buf->ReadByte(); - if (tracktype < _cur.grffile->railtype_list.Length()) { + if (tracktype < _cur.grffile->railtype_list.size()) { _gted[e->index].railtypelabel = _cur.grffile->railtype_list[tracktype]; break; } @@ -1200,7 +1196,7 @@ static ChangeInfoResult RailVehicleChangeInfo(uint engine, int numinfo, int prop break; } - if (_cur.grffile->railtype_list.Length() == 0) { + if (_cur.grffile->railtype_list.size() == 0) { /* Use traction type to select between normal and electrified * rail only when no translation list is in place. */ if (_gted[e->index].railtypelabel == RAILTYPE_RAIL_LABEL && engclass >= EC_ELECTRIC) _gted[e->index].railtypelabel = RAILTYPE_ELECTRIC_LABEL; @@ -1845,7 +1841,7 @@ static ChangeInfoResult AircraftVehicleChangeInfo(uint engine, int numinfo, int /** * Define properties for stations - * @param stdid StationID of the first station tile. + * @param stid StationID of the first station tile. * @param numinfo Number of subsequent station tiles to change the property for. * @param prop The property to change. * @param buf The property value. @@ -1905,26 +1901,27 @@ static ChangeInfoResult StationChangeInfo(uint stid, int numinfo, int prop, Byte /* On error, bail out immediately. Temporary GRF data was already freed */ if (_cur.skip_sprites < 0) return CIR_DISABLED; - static SmallVector tmp_layout; - tmp_layout.Clear(); + static std::vector tmp_layout; + tmp_layout.clear(); for (;;) { /* no relative bounding box support */ - DrawTileSeqStruct *dtss = tmp_layout.Append(); - MemSetT(dtss, 0); + /*C++17: DrawTileSeqStruct &dtss = */ tmp_layout.emplace_back(); + DrawTileSeqStruct &dtss = tmp_layout.back(); + MemSetT(&dtss, 0); - dtss->delta_x = buf->ReadByte(); - if (dtss->IsTerminator()) break; - dtss->delta_y = buf->ReadByte(); - dtss->delta_z = buf->ReadByte(); - dtss->size_x = buf->ReadByte(); - dtss->size_y = buf->ReadByte(); - dtss->size_z = buf->ReadByte(); + dtss.delta_x = buf->ReadByte(); + if (dtss.IsTerminator()) break; + dtss.delta_y = buf->ReadByte(); + dtss.delta_z = buf->ReadByte(); + dtss.size_x = buf->ReadByte(); + dtss.size_y = buf->ReadByte(); + dtss.size_z = buf->ReadByte(); - ReadSpriteLayoutSprite(buf, false, true, false, GSF_STATIONS, &dtss->image); + ReadSpriteLayoutSprite(buf, false, true, false, GSF_STATIONS, &dtss.image); /* On error, bail out immediately. Temporary GRF data was already freed */ if (_cur.skip_sprites < 0) return CIR_DISABLED; } - dts->Clone(tmp_layout.Begin()); + dts->Clone(tmp_layout.data()); } break; @@ -2103,7 +2100,7 @@ static ChangeInfoResult CanalChangeInfo(uint id, int numinfo, int prop, ByteRead ChangeInfoResult ret = CIR_SUCCESS; if (id + numinfo > CF_END) { - grfmsg(1, "CanalChangeInfo: Canal feature %u is invalid, max %u, ignoring", id + numinfo, CF_END); + grfmsg(1, "CanalChangeInfo: Canal feature 0x%02X is invalid, max %u, ignoring", id + numinfo, CF_END); return CIR_INVALID_ID; } @@ -2294,6 +2291,10 @@ static ChangeInfoResult IgnoreTownHouseProperty(int prop, ByteReader *buf) break; } + case 0x23: + buf->Skip(buf->ReadByte() * 2); + break; + default: ret = CIR_UNKNOWN; break; @@ -2526,6 +2527,28 @@ static ChangeInfoResult TownHouseChangeInfo(uint hid, int numinfo, int prop, Byt housespec->max_year = buf->ReadWord(); break; + case 0x23: { // variable length cargo types accepted + uint count = buf->ReadByte(); + if (count > lengthof(housespec->accepts_cargo)) { + GRFError *error = DisableGrf(STR_NEWGRF_ERROR_LIST_PROPERTY_TOO_LONG); + error->param_value[1] = prop; + return CIR_DISABLED; + } + /* Always write the full accepts_cargo array, and check each index for being inside the + * provided data. This ensures all values are properly initialized, and also avoids + * any risks of array overrun. */ + for (uint i = 0; i < lengthof(housespec->accepts_cargo); i++) { + if (i < count) { + housespec->accepts_cargo[i] = GetCargoTranslation(buf->ReadByte(), _cur.grffile); + housespec->cargo_acceptance[i] = buf->ReadByte(); + } else { + housespec->accepts_cargo[i] = CT_INVALID; + housespec->cargo_acceptance[i] = 0; + } + } + break; + } + default: ret = CIR_UNKNOWN; break; @@ -2553,7 +2576,7 @@ static ChangeInfoResult TownHouseChangeInfo(uint hid, int numinfo, int prop, Byt * @param gvid ID of the global variable. This is basically only checked for zerones. * @param numinfo Number of subsequent IDs to change the property for. * @param buf The property value. - * @param [in,out] translation_table Storage location for the translation table. + * @param[in,out] translation_table Storage location for the translation table. * @param name Name of the table for debug output. * @return ChangeInfoResult. */ @@ -2565,10 +2588,10 @@ static ChangeInfoResult LoadTranslationTable(uint gvid, int numinfo, ByteReader return CIR_INVALID_ID; } - translation_table.Clear(); + translation_table.clear(); for (int i = 0; i < numinfo; i++) { uint32 item = buf->ReadDWord(); - *translation_table.Append() = BSWAP32(item); + translation_table.push_back(BSWAP32(item)); } return CIR_SUCCESS; @@ -2773,14 +2796,14 @@ static ChangeInfoResult GlobalVarChangeInfo(uint gvid, int numinfo, int prop, By if (map.openttd_id >= MAX_NUM_GENDERS) { grfmsg(1, "GlobalVarChangeInfo: Gender name %s is not known, ignoring", name); } else { - *_cur.grffile->language_map[curidx].gender_map.Append() = map; + _cur.grffile->language_map[curidx].gender_map.push_back(map); } } else { map.openttd_id = lang->GetCaseIndex(name); if (map.openttd_id >= MAX_NUM_CASES) { grfmsg(1, "GlobalVarChangeInfo: Case name %s is not known, ignoring", name); } else { - *_cur.grffile->language_map[curidx].case_map.Append() = map; + _cur.grffile->language_map[curidx].case_map.push_back(map); } } newgrf_id = buf->ReadByte(); @@ -3083,6 +3106,10 @@ static ChangeInfoResult IgnoreIndustryTileProperty(int prop, ByteReader *buf) buf->ReadWord(); break; + case 0x13: + buf->Skip(buf->ReadByte() * 2); + break; + default: ret = CIR_UNKNOWN; break; @@ -3172,7 +3199,7 @@ static ChangeInfoResult IndustrytilesChangeInfo(uint indtid, int numinfo, int pr case 0x0C: { uint16 acctp = buf->ReadWord(); tsp->accepts_cargo[prop - 0x0A] = GetCargoTranslation(GB(acctp, 0, 8), _cur.grffile); - tsp->acceptance[prop - 0x0A] = GB(acctp, 8, 8); + tsp->acceptance[prop - 0x0A] = Clamp(GB(acctp, 8, 8), 0, 16); break; } @@ -3201,6 +3228,26 @@ static ChangeInfoResult IndustrytilesChangeInfo(uint indtid, int numinfo, int pr tsp->special_flags = (IndustryTileSpecialFlags)buf->ReadByte(); break; + case 0x13: { // variable length cargo acceptance + byte num_cargoes = buf->ReadByte(); + if (num_cargoes > lengthof(tsp->acceptance)) { + GRFError *error = DisableGrf(STR_NEWGRF_ERROR_LIST_PROPERTY_TOO_LONG); + error->param_value[1] = prop; + return CIR_DISABLED; + } + for (uint i = 0; i < lengthof(tsp->acceptance); i++) { + if (i < num_cargoes) { + tsp->accepts_cargo[i] = GetCargoTranslation(buf->ReadByte(), _cur.grffile); + /* Tile acceptance can be negative to counteract the INDTILE_SPECIAL_ACCEPTS_ALL_CARGO flag */ + tsp->acceptance[i] = (int8)buf->ReadByte(); + } else { + tsp->accepts_cargo[i] = CT_INVALID; + tsp->acceptance[i] = 0; + } + } + break; + } + default: ret = CIR_UNKNOWN; break; @@ -3280,11 +3327,17 @@ static ChangeInfoResult IgnoreIndustryProperty(int prop, ByteReader *buf) for (byte j = 0; j < 3; j++) buf->ReadByte(); break; - case 0x15: { - byte number_of_sounds = buf->ReadByte(); - for (uint8 j = 0; j < number_of_sounds; j++) { - buf->ReadByte(); - } + case 0x15: + case 0x25: + case 0x26: + case 0x27: + buf->Skip(buf->ReadByte()); + break; + + case 0x28: { + int num_inputs = buf->ReadByte(); + int num_outputs = buf->ReadByte(); + buf->Skip(num_inputs * num_outputs * 2); break; } @@ -3472,8 +3525,6 @@ static ChangeInfoResult IndustriesChangeInfo(uint indid, int numinfo, int prop, } else { /* Declared as been valid, can be used */ itt[k].gfx = tempid; - size = k + 1; - copy_from = itt; } } else if (itt[k].gfx == 0xFF) { itt[k].ti.x = (int8)GB(itt[k].ti.x, 0, 8); @@ -3644,6 +3695,77 @@ static ChangeInfoResult IndustriesChangeInfo(uint indid, int numinfo, int prop, break; } + case 0x25: { // variable length produced cargoes + byte num_cargoes = buf->ReadByte(); + if (num_cargoes > lengthof(indsp->produced_cargo)) { + GRFError *error = DisableGrf(STR_NEWGRF_ERROR_LIST_PROPERTY_TOO_LONG); + error->param_value[1] = prop; + return CIR_DISABLED; + } + for (uint i = 0; i < lengthof(indsp->produced_cargo); i++) { + if (i < num_cargoes) { + CargoID cargo = GetCargoTranslation(buf->ReadByte(), _cur.grffile); + indsp->produced_cargo[i] = cargo; + } else { + indsp->produced_cargo[i] = CT_INVALID; + } + } + break; + } + + case 0x26: { // variable length accepted cargoes + byte num_cargoes = buf->ReadByte(); + if (num_cargoes > lengthof(indsp->accepts_cargo)) { + GRFError *error = DisableGrf(STR_NEWGRF_ERROR_LIST_PROPERTY_TOO_LONG); + error->param_value[1] = prop; + return CIR_DISABLED; + } + for (uint i = 0; i < lengthof(indsp->accepts_cargo); i++) { + if (i < num_cargoes) { + CargoID cargo = GetCargoTranslation(buf->ReadByte(), _cur.grffile); + indsp->accepts_cargo[i] = cargo; + } else { + indsp->accepts_cargo[i] = CT_INVALID; + } + } + break; + } + + case 0x27: { // variable length production rates + byte num_cargoes = buf->ReadByte(); + if (num_cargoes > lengthof(indsp->production_rate)) { + GRFError *error = DisableGrf(STR_NEWGRF_ERROR_LIST_PROPERTY_TOO_LONG); + error->param_value[1] = prop; + return CIR_DISABLED; + } + for (uint i = 0; i < lengthof(indsp->production_rate); i++) { + if (i < num_cargoes) { + indsp->production_rate[i] = buf->ReadByte(); + } else { + indsp->production_rate[i] = 0; + } + } + break; + } + + case 0x28: { // variable size input/output production multiplier table + byte num_inputs = buf->ReadByte(); + byte num_outputs = buf->ReadByte(); + if (num_inputs > lengthof(indsp->accepts_cargo) || num_outputs > lengthof(indsp->produced_cargo)) { + GRFError *error = DisableGrf(STR_NEWGRF_ERROR_LIST_PROPERTY_TOO_LONG); + error->param_value[1] = prop; + return CIR_DISABLED; + } + for (uint i = 0; i < lengthof(indsp->accepts_cargo); i++) { + for (uint j = 0; j < lengthof(indsp->produced_cargo); j++) { + uint16 mult = 0; + if (i < num_inputs && j < num_outputs) mult = buf->ReadWord(); + indsp->input_cargo_multiplier[i][j] = mult; + } + } + break; + } + default: ret = CIR_UNKNOWN; break; @@ -3787,8 +3909,6 @@ static ChangeInfoResult AirportChangeInfo(uint airport, int numinfo, int prop, B } else { /* Declared as been valid, can be used */ att[k].gfx = tempid; - size = k + 1; - copy_from = att; } } else if (att[k].gfx == 0xFF) { att[k].ti.x = (int8)GB(att[k].ti.x, 0, 8); @@ -4212,7 +4332,7 @@ static ChangeInfoResult RailTypeReserveInfo(uint id, int numinfo, int prop, Byte if (_cur.grffile->railtype_map[id + i] != INVALID_RAILTYPE) { int n = buf->ReadByte(); for (int j = 0; j != n; j++) { - *_railtypes[_cur.grffile->railtype_map[id + i]].alternate_labels.Append() = BSWAP32(buf->ReadDWord()); + _railtypes[_cur.grffile->railtype_map[id + i]].alternate_labels.push_back(BSWAP32(buf->ReadDWord())); } break; } @@ -4407,11 +4527,16 @@ static void FeatureChangeInfo(ByteReader *buf) uint numinfo = buf->ReadByte(); uint engine = buf->ReadExtendedByte(); - grfmsg(6, "FeatureChangeInfo: feature %d, %d properties, to apply to %d+%d", + if (feature >= GSF_END) { + grfmsg(1, "FeatureChangeInfo: Unsupported feature 0x%02X, skipping", feature); + return; + } + + grfmsg(6, "FeatureChangeInfo: Feature 0x%02X, %d properties, to apply to %d+%d", feature, numprops, engine, numinfo); if (feature >= lengthof(handler) || handler[feature] == NULL) { - if (feature != GSF_CARGOES) grfmsg(1, "FeatureChangeInfo: Unsupported feature %d, skipping", feature); + if (feature != GSF_CARGOES) grfmsg(1, "FeatureChangeInfo: Unsupported feature 0x%02X, skipping", feature); return; } @@ -4526,9 +4651,15 @@ static void NewSpriteSet(ByteReader *buf) } uint16 num_ents = buf->ReadExtendedByte(); + if (feature >= GSF_END) { + _cur.skip_sprites = num_sets * num_ents; + grfmsg(1, "NewSpriteSet: Unsupported feature 0x%02X, skipping %d sprites", feature, _cur.skip_sprites); + return; + } + _cur.AddSpriteSets(feature, _cur.spriteid, first_set, num_sets, num_ents); - grfmsg(7, "New sprite set at %d of type %d, consisting of %d sets with %d views each (total %d)", + grfmsg(7, "New sprite set at %d of feature 0x%02X, consisting of %d sets with %d views each (total %d)", _cur.spriteid, feature, num_sets, num_ents, num_sets * num_ents ); @@ -4620,6 +4751,11 @@ static void NewSpriteGroup(ByteReader *buf) SpriteGroup *act_group = NULL; uint8 feature = buf->ReadByte(); + if (feature >= GSF_END) { + grfmsg(1, "NewSpriteGroup: Unsupported feature 0x%02X, skipping", feature); + return; + } + uint8 setid = buf->ReadByte(); uint8 type = buf->ReadByte(); @@ -4651,43 +4787,44 @@ static void NewSpriteGroup(ByteReader *buf) case 2: group->size = DSG_SIZE_DWORD; varsize = 4; break; } - static SmallVector adjusts; - adjusts.Clear(); + static std::vector adjusts; + adjusts.clear(); /* Loop through the var adjusts. Unfortunately we don't know how many we have * from the outset, so we shall have to keep reallocing. */ do { - DeterministicSpriteGroupAdjust *adjust = adjusts.Append(); + /*C++17: DeterministicSpriteGroupAdjust &adjust = */ adjusts.emplace_back(); + DeterministicSpriteGroupAdjust &adjust = adjusts.back(); /* The first var adjust doesn't have an operation specified, so we set it to add. */ - adjust->operation = adjusts.Length() == 1 ? DSGA_OP_ADD : (DeterministicSpriteGroupAdjustOperation)buf->ReadByte(); - adjust->variable = buf->ReadByte(); - if (adjust->variable == 0x7E) { + adjust.operation = adjusts.size() == 1 ? DSGA_OP_ADD : (DeterministicSpriteGroupAdjustOperation)buf->ReadByte(); + adjust.variable = buf->ReadByte(); + if (adjust.variable == 0x7E) { /* Link subroutine group */ - adjust->subroutine = GetGroupFromGroupID(setid, type, buf->ReadByte()); + adjust.subroutine = GetGroupFromGroupID(setid, type, buf->ReadByte()); } else { - adjust->parameter = IsInsideMM(adjust->variable, 0x60, 0x80) ? buf->ReadByte() : 0; + adjust.parameter = IsInsideMM(adjust.variable, 0x60, 0x80) ? buf->ReadByte() : 0; } varadjust = buf->ReadByte(); - adjust->shift_num = GB(varadjust, 0, 5); - adjust->type = (DeterministicSpriteGroupAdjustType)GB(varadjust, 6, 2); - adjust->and_mask = buf->ReadVarSize(varsize); + adjust.shift_num = GB(varadjust, 0, 5); + adjust.type = (DeterministicSpriteGroupAdjustType)GB(varadjust, 6, 2); + adjust.and_mask = buf->ReadVarSize(varsize); - if (adjust->type != DSGA_TYPE_NONE) { - adjust->add_val = buf->ReadVarSize(varsize); - adjust->divmod_val = buf->ReadVarSize(varsize); + if (adjust.type != DSGA_TYPE_NONE) { + adjust.add_val = buf->ReadVarSize(varsize); + adjust.divmod_val = buf->ReadVarSize(varsize); } else { - adjust->add_val = 0; - adjust->divmod_val = 0; + adjust.add_val = 0; + adjust.divmod_val = 0; } /* Continue reading var adjusts while bit 5 is set. */ } while (HasBit(varadjust, 5)); - group->num_adjusts = adjusts.Length(); + group->num_adjusts = (uint)adjusts.size(); group->adjusts = MallocT(group->num_adjusts); - MemCpyT(group->adjusts, adjusts.Begin(), group->num_adjusts); + MemCpyT(group->adjusts, adjusts.data(), group->num_adjusts); std::vector ranges; ranges.resize(buf->ReadByte()); @@ -4843,7 +4980,7 @@ static void NewSpriteGroup(ByteReader *buf) } case GSF_INDUSTRIES: { - if (type > 1) { + if (type > 2) { grfmsg(1, "NewSpriteGroup: Unsupported industry production version %d, skipping", type); break; } @@ -4853,27 +4990,77 @@ static void NewSpriteGroup(ByteReader *buf) act_group = group; group->version = type; if (type == 0) { + group->num_input = 3; for (uint i = 0; i < 3; i++) { group->subtract_input[i] = (int16)buf->ReadWord(); // signed } + group->num_output = 2; for (uint i = 0; i < 2; i++) { group->add_output[i] = buf->ReadWord(); // unsigned } group->again = buf->ReadByte(); - } else { + } else if (type == 1) { + group->num_input = 3; for (uint i = 0; i < 3; i++) { group->subtract_input[i] = buf->ReadByte(); } + group->num_output = 2; for (uint i = 0; i < 2; i++) { group->add_output[i] = buf->ReadByte(); } group->again = buf->ReadByte(); + } else if (type == 2) { + group->num_input = buf->ReadByte(); + if (group->num_input > lengthof(group->subtract_input)) { + GRFError *error = DisableGrf(STR_NEWGRF_ERROR_INDPROD_CALLBACK); + error->data = stredup("too many inputs (max 16)"); + return; + } + for (uint i = 0; i < group->num_input; i++) { + byte rawcargo = buf->ReadByte(); + CargoID cargo = GetCargoTranslation(rawcargo, _cur.grffile); + if (cargo == CT_INVALID) { + /* The mapped cargo is invalid. This is permitted at this point, + * as long as the result is not used. Mark it invalid so this + * can be tested later. */ + group->version = 0xFF; + } else if (std::find(group->cargo_input, group->cargo_input + i, cargo) != group->cargo_input + i) { + GRFError *error = DisableGrf(STR_NEWGRF_ERROR_INDPROD_CALLBACK); + error->data = stredup("duplicate input cargo"); + return; + } + group->cargo_input[i] = cargo; + group->subtract_input[i] = buf->ReadByte(); + } + group->num_output = buf->ReadByte(); + if (group->num_output > lengthof(group->add_output)) { + GRFError *error = DisableGrf(STR_NEWGRF_ERROR_INDPROD_CALLBACK); + error->data = stredup("too many outputs (max 16)"); + return; + } + for (uint i = 0; i < group->num_output; i++) { + byte rawcargo = buf->ReadByte(); + CargoID cargo = GetCargoTranslation(rawcargo, _cur.grffile); + if (cargo == CT_INVALID) { + /* Mark this result as invalid to use */ + group->version = 0xFF; + } else if (std::find(group->cargo_output, group->cargo_output + i, cargo) != group->cargo_output + i) { + GRFError *error = DisableGrf(STR_NEWGRF_ERROR_INDPROD_CALLBACK); + error->data = stredup("duplicate output cargo"); + return; + } + group->cargo_output[i] = cargo; + group->add_output[i] = buf->ReadByte(); + } + group->again = buf->ReadByte(); + } else { + NOT_REACHED(); } break; } /* Loading of Tile Layout and Production Callback groups would happen here */ - default: grfmsg(1, "NewSpriteGroup: Unsupported feature %d, skipping", feature); + default: grfmsg(1, "NewSpriteGroup: Unsupported feature 0x%02X, skipping", feature); } } } @@ -4896,7 +5083,7 @@ static CargoID TranslateCargo(uint8 feature, uint8 ctype) if (feature == GSF_STATIONS && ctype == 0xFE) return CT_DEFAULT_NA; if (ctype == 0xFF) return CT_PURCHASE; - if (_cur.grffile->cargo_list.Length() == 0) { + if (_cur.grffile->cargo_list.size() == 0) { /* No cargo table, so use bitnum values */ if (ctype >= 32) { grfmsg(1, "TranslateCargo: Cargo bitnum %d out of range (max 31), skipping.", ctype); @@ -4916,8 +5103,8 @@ static CargoID TranslateCargo(uint8 feature, uint8 ctype) } /* Check if the cargo type is out of bounds of the cargo translation table */ - if (ctype >= _cur.grffile->cargo_list.Length()) { - grfmsg(1, "TranslateCargo: Cargo type %d out of range (max %d), skipping.", ctype, _cur.grffile->cargo_list.Length() - 1); + if (ctype >= _cur.grffile->cargo_list.size()) { + grfmsg(1, "TranslateCargo: Cargo type %d out of range (max %d), skipping.", ctype, (unsigned int)_cur.grffile->cargo_list.size() - 1); return CT_INVALID; } @@ -5400,6 +5587,11 @@ static void FeatureMapSpriteGroup(ByteReader *buf) uint8 feature = buf->ReadByte(); uint8 idcount = buf->ReadByte(); + if (feature >= GSF_END) { + grfmsg(1, "FeatureMapSpriteGroup: Unsupported feature 0x%02X, skipping", feature); + return; + } + /* If idcount is zero, this is a feature callback */ if (idcount == 0) { /* Skip number of cargo ids? */ @@ -5407,7 +5599,7 @@ static void FeatureMapSpriteGroup(ByteReader *buf) uint16 groupid = buf->ReadWord(); if (!IsValidGroupID(groupid, "FeatureMapSpriteGroup")) return; - grfmsg(6, "FeatureMapSpriteGroup: Adding generic feature callback for feature %d", feature); + grfmsg(6, "FeatureMapSpriteGroup: Adding generic feature callback for feature 0x%02X", feature); AddGenericCallback(feature, _cur.grffile, _cur.spritegroups[groupid]); return; @@ -5416,7 +5608,7 @@ static void FeatureMapSpriteGroup(ByteReader *buf) /* Mark the feature as used by the grf (generic callbacks do not count) */ SetBit(_cur.grffile->grf_features, feature); - grfmsg(6, "FeatureMapSpriteGroup: Feature %d, %d ids", feature, idcount); + grfmsg(6, "FeatureMapSpriteGroup: Feature 0x%02X, %d ids", feature, idcount); switch (feature) { case GSF_TRAINS: @@ -5467,7 +5659,7 @@ static void FeatureMapSpriteGroup(ByteReader *buf) return; default: - grfmsg(1, "FeatureMapSpriteGroup: Unsupported feature %d, skipping", feature); + grfmsg(1, "FeatureMapSpriteGroup: Unsupported feature 0x%02X, skipping", feature); return; } } @@ -5494,6 +5686,11 @@ static void FeatureNewName(ByteReader *buf) bool new_scheme = _cur.grffile->grf_version >= 7; uint8 feature = buf->ReadByte(); + if (feature >= GSF_END && feature != 0x48) { + grfmsg(1, "FeatureNewName: Unsupported feature 0x%02X, skipping", feature); + return; + } + uint8 lang = buf->ReadByte(); uint8 num = buf->ReadByte(); bool generic = HasBit(lang, 7); @@ -5510,7 +5707,7 @@ static void FeatureNewName(ByteReader *buf) uint16 endid = id + num; - grfmsg(6, "FeatureNewName: About to rename engines %d..%d (feature %d) in language 0x%02X", + grfmsg(6, "FeatureNewName: About to rename engines %d..%d (feature 0x%02X) in language 0x%02X", id, endid, feature, lang); for (; id < endid && buf->HasData(); id++) { @@ -5663,7 +5860,6 @@ static void GraphicsNew(ByteReader *buf) * B graphics-type What set of graphics the sprites define. * E num-sprites How many sprites are in this set? * V other data Graphics type specific data. Currently unused. */ - /* TODO */ uint8 type = buf->ReadByte(); uint16 num = buf->ReadExtendedByte(); @@ -5907,7 +6103,8 @@ static uint32 GetParamVal(byte param, uint32 *cond_val) /* Supported in Action 0x07 and 0x09, not 0x0D */ return 0; } else { - uint32 param_val = _ttdpatch_flags[*cond_val / 0x20]; + uint32 index = *cond_val / 0x20; + uint32 param_val = index < lengthof(_ttdpatch_flags) ? _ttdpatch_flags[index] : 0; *cond_val %= 0x20; return param_val; } @@ -6050,7 +6247,6 @@ static void SkipIf(ByteReader *buf) * B condition-type * V value * B num-sprites */ - /* TODO: More params. More condition types. */ uint32 cond_val = 0; uint32 mask = 0; bool result; @@ -6736,12 +6932,6 @@ static void ParamSet(ByteReader *buf) src2 = (src2 == 0xFF) ? data : GetParamVal(src2, NULL); } - /* TODO: You can access the parameters of another GRF file by using - * source2=FE, source1=the other GRF's parameter number and data=GRF - * ID. This is only valid with operation 00 (set). If the GRF ID - * cannot be found, a value of 0 is used for the parameter value - * instead. */ - uint32 res; switch (oper) { case 0x00: @@ -6842,13 +7032,13 @@ static void ParamSet(ByteReader *buf) break; } - /* @todo implement */ - case 0x93: // Tile refresh offset to left + /* not implemented */ + case 0x93: // Tile refresh offset to left -- Intended to allow support for larger sprites, not necessary for OTTD case 0x94: // Tile refresh offset to right case 0x95: // Tile refresh offset upwards case 0x96: // Tile refresh offset downwards - case 0x97: // Snow line height - case 0x99: // Global ID offset + case 0x97: // Snow line height -- Better supported by feature 8 property 10h (snow line table) TODO: implement by filling the entire snow line table with the given value + case 0x99: // Global ID offset -- Not necessary since IDs are remapped automatically grfmsg(7, "ParamSet: Skipping unimplemented target 0x%02X", target); break; @@ -7658,10 +7848,8 @@ static bool HandleParameterInfo(ByteReader *buf) continue; } - if (id >= _cur.grfconfig->param_info.Length()) { - uint num_to_add = id - _cur.grfconfig->param_info.Length() + 1; - GRFParameterInfo **newdata = _cur.grfconfig->param_info.Append(num_to_add); - MemSetT(newdata, 0, num_to_add); + if (id >= _cur.grfconfig->param_info.size()) { + _cur.grfconfig->param_info.resize(id + 1); } if (_cur.grfconfig->param_info[id] == NULL) { _cur.grfconfig->param_info[id] = new GRFParameterInfo(id); @@ -7897,14 +8085,15 @@ static void InitializeGRFSpecial() | ((_settings_game.vehicle.dynamic_engines ? 1 : 0) << 0x18) // dynamic engines | (1 << 0x1E) // variablerunningcosts | (1 << 0x1F); // any switch is on + + _ttdpatch_flags[4] = (1 << 0x00); // larger persistent storage } /** Reset and clear all NewGRF stations */ static void ResetCustomStations() { - const GRFFile * const *end = _grf_files.End(); - for (GRFFile **file = _grf_files.Begin(); file != end; file++) { - StationSpec **&stations = (*file)->stations; + for (GRFFile * const file : _grf_files) { + StationSpec **&stations = file->stations; if (stations == NULL) continue; for (uint i = 0; i < NUM_STATIONS_PER_GRF; i++) { if (stations[i] == NULL) continue; @@ -7937,9 +8126,8 @@ static void ResetCustomStations() /** Reset and clear all NewGRF houses */ static void ResetCustomHouses() { - const GRFFile * const *end = _grf_files.End(); - for (GRFFile **file = _grf_files.Begin(); file != end; file++) { - HouseSpec **&housespec = (*file)->housespec; + for (GRFFile * const file : _grf_files) { + HouseSpec **&housespec = file->housespec; if (housespec == NULL) continue; for (uint i = 0; i < NUM_HOUSES_PER_GRF; i++) { free(housespec[i]); @@ -7953,9 +8141,8 @@ static void ResetCustomHouses() /** Reset and clear all NewGRF airports */ static void ResetCustomAirports() { - const GRFFile * const *end = _grf_files.End(); - for (GRFFile **file = _grf_files.Begin(); file != end; file++) { - AirportSpec **aslist = (*file)->airportspec; + for (GRFFile * const file : _grf_files) { + AirportSpec **aslist = file->airportspec; if (aslist != NULL) { for (uint i = 0; i < NUM_AIRPORTS_PER_GRF; i++) { AirportSpec *as = aslist[i]; @@ -7974,10 +8161,10 @@ static void ResetCustomAirports() } } free(aslist); - (*file)->airportspec = NULL; + file->airportspec = NULL; } - AirportTileSpec **&airporttilespec = (*file)->airtspec; + AirportTileSpec **&airporttilespec = file->airtspec; if (airporttilespec != NULL) { for (uint i = 0; i < NUM_AIRPORTTILES_PER_GRF; i++) { free(airporttilespec[i]); @@ -7991,10 +8178,9 @@ static void ResetCustomAirports() /** Reset and clear all NewGRF industries */ static void ResetCustomIndustries() { - const GRFFile * const *end = _grf_files.End(); - for (GRFFile **file = _grf_files.Begin(); file != end; file++) { - IndustrySpec **&industryspec = (*file)->industryspec; - IndustryTileSpec **&indtspec = (*file)->indtspec; + for (GRFFile * const file : _grf_files) { + IndustrySpec **&industryspec = file->industryspec; + IndustryTileSpec **&indtspec = file->indtspec; /* We are verifiying both tiles and industries specs loaded from the grf file * First, let's deal with industryspec */ @@ -8031,9 +8217,8 @@ static void ResetCustomIndustries() /** Reset and clear all NewObjects */ static void ResetCustomObjects() { - const GRFFile * const *end = _grf_files.End(); - for (GRFFile **file = _grf_files.Begin(); file != end; file++) { - ObjectSpec **&objectspec = (*file)->objectspec; + for (GRFFile * const file : _grf_files) { + ObjectSpec **&objectspec = file->objectspec; if (objectspec == NULL) continue; for (uint i = 0; i < NUM_OBJECTS_PER_GRF; i++) { free(objectspec[i]); @@ -8047,12 +8232,11 @@ static void ResetCustomObjects() /** Reset and clear all NewGRFs */ static void ResetNewGRF() { - const GRFFile * const *end = _grf_files.End(); - for (GRFFile **file = _grf_files.Begin(); file != end; file++) { - delete *file; + for (GRFFile * const file : _grf_files) { + delete file; } - _grf_files.Clear(); + _grf_files.clear(); _cur.grffile = NULL; } @@ -8069,7 +8253,6 @@ static void ResetNewGRFErrors() /** * Reset all NewGRF loaded data - * TODO */ void ResetNewGRFData() { @@ -8187,13 +8370,13 @@ static void BuildCargoTranslationMap() const CargoSpec *cs = CargoSpec::Get(c); if (!cs->IsValid()) continue; - if (_cur.grffile->cargo_list.Length() == 0) { + if (_cur.grffile->cargo_list.size() == 0) { /* Default translation table, so just a straight mapping to bitnum */ _cur.grffile->cargo_map[c] = cs->bitnum; } else { /* Check the translation table for this cargo's label */ - int index = _cur.grffile->cargo_list.FindIndex(cs->label); - if (index >= 0) _cur.grffile->cargo_map[c] = index; + int idx = find_index(_cur.grffile->cargo_list, {cs->label}); + if (idx >= 0) _cur.grffile->cargo_map[c] = idx; } } } @@ -8212,7 +8395,7 @@ static void InitNewGRFFile(const GRFConfig *config) } newfile = new GRFFile(config); - *_grf_files.Append() = _cur.grffile = newfile; + _grf_files.push_back(_cur.grffile = newfile); } /** @@ -8367,7 +8550,7 @@ static void CalculateRefitMasks() { const GRFFile *file = _gted[engine].defaultcargo_grf; if (file == NULL) file = e->GetGRF(); - if (file != NULL && file->grf_version >= 8 && file->cargo_list.Length() != 0) { + if (file != NULL && file->grf_version >= 8 && file->cargo_list.size() != 0) { cargo_map_for_first_refittable = file->cargo_map; } } @@ -8423,6 +8606,8 @@ static void FinaliseEngineArray() } } + if (!HasBit(e->info.climates, _settings_game.game_creation.landscape)) continue; + /* When the train does not set property 27 (misc flags), but it * is overridden by a NewGRF graphically we want to disable the * flipping possibility. */ @@ -8567,9 +8752,8 @@ static void FinaliseHouseArray() * On the other hand, why 1930? Just 'fix' the houses with the lowest * minimum introduction date to 0. */ - const GRFFile * const *end = _grf_files.End(); - for (GRFFile **file = _grf_files.Begin(); file != end; file++) { - HouseSpec **&housespec = (*file)->housespec; + for (GRFFile * const file : _grf_files) { + HouseSpec **&housespec = file->housespec; if (housespec == NULL) continue; for (int i = 0; i < NUM_HOUSES_PER_GRF; i++) { @@ -8581,7 +8765,7 @@ static void FinaliseHouseArray() const HouseSpec *next2 = (i + 2 < NUM_HOUSES_PER_GRF ? housespec[i + 2] : NULL); const HouseSpec *next3 = (i + 3 < NUM_HOUSES_PER_GRF ? housespec[i + 3] : NULL); - if (!IsHouseSpecValid(hs, next1, next2, next3, (*file)->filename)) continue; + if (!IsHouseSpecValid(hs, next1, next2, next3, file->filename)) continue; _house_mngr.SetEntitySpec(hs); } @@ -8630,10 +8814,9 @@ static void FinaliseHouseArray() */ static void FinaliseIndustriesArray() { - const GRFFile * const *end = _grf_files.End(); - for (GRFFile **file = _grf_files.Begin(); file != end; file++) { - IndustrySpec **&industryspec = (*file)->industryspec; - IndustryTileSpec **&indtspec = (*file)->indtspec; + for (GRFFile * const file : _grf_files) { + IndustrySpec **&industryspec = file->industryspec; + IndustryTileSpec **&indtspec = file->indtspec; if (industryspec != NULL) { for (int i = 0; i < NUM_INDUSTRYTYPES_PER_GRF; i++) { IndustrySpec *indsp = industryspec[i]; @@ -8701,9 +8884,8 @@ static void FinaliseIndustriesArray() */ static void FinaliseObjectsArray() { - const GRFFile * const *end = _grf_files.End(); - for (GRFFile **file = _grf_files.Begin(); file != end; file++) { - ObjectSpec **&objectspec = (*file)->objectspec; + for (GRFFile * const file : _grf_files) { + ObjectSpec **&objectspec = file->objectspec; if (objectspec != NULL) { for (int i = 0; i < NUM_OBJECTS_PER_GRF; i++) { if (objectspec[i] != NULL && objectspec[i]->grf_prop.grffile != NULL && objectspec[i]->enabled) { @@ -8721,9 +8903,8 @@ static void FinaliseObjectsArray() */ static void FinaliseAirportsArray() { - const GRFFile * const *end = _grf_files.End(); - for (GRFFile **file = _grf_files.Begin(); file != end; file++) { - AirportSpec **&airportspec = (*file)->airportspec; + for (GRFFile * const file : _grf_files) { + AirportSpec **&airportspec = file->airportspec; if (airportspec != NULL) { for (int i = 0; i < NUM_AIRPORTS_PER_GRF; i++) { if (airportspec[i] != NULL && airportspec[i]->enabled) { @@ -8732,7 +8913,7 @@ static void FinaliseAirportsArray() } } - AirportTileSpec **&airporttilespec = (*file)->airtspec; + AirportTileSpec **&airporttilespec = file->airtspec; if (airporttilespec != NULL) { for (uint i = 0; i < NUM_AIRPORTTILES_PER_GRF; i++) { if (airporttilespec[i] != NULL && airporttilespec[i]->enabled) { @@ -9021,7 +9202,7 @@ static void FinalisePriceBaseMultipliers() static const uint32 override_features = (1 << GSF_TRAINS) | (1 << GSF_ROADVEHICLES) | (1 << GSF_SHIPS) | (1 << GSF_AIRCRAFT); /* Evaluate grf overrides */ - int num_grfs = _grf_files.Length(); + int num_grfs = (uint)_grf_files.size(); int *grf_overrides = AllocaM(int, num_grfs); for (int i = 0; i < num_grfs; i++) { grf_overrides[i] = -1; @@ -9033,7 +9214,7 @@ static void FinalisePriceBaseMultipliers() GRFFile *dest = GetFileByGRFID(override); if (dest == NULL) continue; - grf_overrides[i] = _grf_files.FindIndex(dest); + grf_overrides[i] = find_index(_grf_files, dest); assert(grf_overrides[i] >= 0); } @@ -9093,10 +9274,9 @@ static void FinalisePriceBaseMultipliers() } /* Apply fallback prices for grf version < 8 */ - const GRFFile * const *end = _grf_files.End(); - for (GRFFile **file = _grf_files.Begin(); file != end; file++) { - if ((*file)->grf_version >= 8) continue; - PriceMultipliers &price_base_multipliers = (*file)->price_base_multipliers; + for (GRFFile * const file : _grf_files) { + if (file->grf_version >= 8) continue; + PriceMultipliers &price_base_multipliers = file->price_base_multipliers; for (Price p = PR_BEGIN; p < PR_END; p++) { Price fallback_price = _price_base_specs[p].fallback_price; if (fallback_price != INVALID_PRICE && price_base_multipliers[p] == INVALID_PRICE_MODIFIER) { @@ -9108,21 +9288,21 @@ static void FinalisePriceBaseMultipliers() } /* Decide local/global scope of price base multipliers */ - for (GRFFile **file = _grf_files.Begin(); file != end; file++) { - PriceMultipliers &price_base_multipliers = (*file)->price_base_multipliers; + for (GRFFile * const file : _grf_files) { + PriceMultipliers &price_base_multipliers = file->price_base_multipliers; for (Price p = PR_BEGIN; p < PR_END; p++) { if (price_base_multipliers[p] == INVALID_PRICE_MODIFIER) { /* No multiplier was set; set it to a neutral value */ price_base_multipliers[p] = 0; } else { - if (!HasBit((*file)->grf_features, _price_base_specs[p].grf_feature)) { + if (!HasBit(file->grf_features, _price_base_specs[p].grf_feature)) { /* The grf does not define any objects of the feature, * so it must be a difficulty setting. Apply it globally */ - DEBUG(grf, 3, "'%s' sets global price base multiplier %d", (*file)->filename, p); + DEBUG(grf, 3, "'%s' sets global price base multiplier %d", file->filename, p); SetPriceBaseMultiplier(p, price_base_multipliers[p]); price_base_multipliers[p] = 0; } else { - DEBUG(grf, 3, "'%s' sets local price base multiplier %d", (*file)->filename, p); + DEBUG(grf, 3, "'%s' sets local price base multiplier %d", file->filename, p); } } } @@ -9134,10 +9314,10 @@ extern void InitGRFTownGeneratorNames(); /** Finish loading NewGRFs and execute needed post-processing */ static void AfterLoadGRFs() { - for (StringIDMapping *it = _string_to_grf_mapping.Begin(); it != _string_to_grf_mapping.End(); it++) { - *it->target = MapGRFStringID(it->grfid, it->source); + for (StringIDMapping &it : _string_to_grf_mapping) { + *it.target = MapGRFStringID(it.grfid, it.source); } - _string_to_grf_mapping.Clear(); + _string_to_grf_mapping.clear(); /* Free the action 6 override sprites. */ for (GRFLineToSpriteOverride::iterator it = _grf_line_to_action6_sprite_override.begin(); it != _grf_line_to_action6_sprite_override.end(); it++) { diff --git a/src/newgrf.h b/src/newgrf.h index 1ab55dd044..e99b733476 100644 --- a/src/newgrf.h +++ b/src/newgrf.h @@ -122,10 +122,10 @@ struct GRFFile : ZeroedMemoryAllocator { GRFLabel *label; ///< Pointer to the first label. This is a linked list, not an array. - SmallVector cargo_list; ///< Cargo translation table (local ID -> label) + std::vector cargo_list; ///< Cargo translation table (local ID -> label) uint8 cargo_map[NUM_CARGO]; ///< Inverse cargo translation table (CargoID -> local ID) - SmallVector railtype_list; ///< Railtype translation table + std::vector railtype_list; ///< Railtype translation table RailTypeByte railtype_map[RAILTYPE_END]; CanalProperties canal_local_properties[CF_END]; ///< Canal properties as set by this NewGRF diff --git a/src/newgrf_airport.cpp b/src/newgrf_airport.cpp index 0863d09861..615292aef6 100644 --- a/src/newgrf_airport.cpp +++ b/src/newgrf_airport.cpp @@ -39,9 +39,9 @@ struct AirportScopeResolver : public ScopeResolver { { } - /* virtual */ uint32 GetRandomBits() const; - /* virtual */ uint32 GetVariable(byte variable, uint32 parameter, bool *available) const; - /* virtual */ void StorePSA(uint pos, int32 value); + uint32 GetRandomBits() const override; + uint32 GetVariable(byte variable, uint32 parameter, bool *available) const override; + void StorePSA(uint pos, int32 value) override; }; /** Resolver object for airports. */ @@ -51,7 +51,7 @@ struct AirportResolverObject : public ResolverObject { AirportResolverObject(TileIndex tile, Station *st, byte airport_id, byte layout, CallbackID callback = CBID_NO_CALLBACK, uint32 callback_param1 = 0, uint32 callback_param2 = 0); - /* virtual */ ScopeResolver *GetScope(VarSpriteGroupScope scope = VSG_SCOPE_SELF, byte relative = 0) + ScopeResolver *GetScope(VarSpriteGroupScope scope = VSG_SCOPE_SELF, byte relative = 0) override { switch (scope) { case VSG_SCOPE_SELF: return &this->airport_scope; @@ -59,7 +59,7 @@ struct AirportResolverObject : public ResolverObject { } } - /* virtual */ const SpriteGroup *ResolveReal(const RealSpriteGroup *group) const; + const SpriteGroup *ResolveReal(const RealSpriteGroup *group) const override; }; /** @@ -100,6 +100,7 @@ AirportSpec AirportSpec::specs[NUM_AIRPORTS]; ///< Airport specifications. assert(type < lengthof(AirportSpec::specs)); const AirportSpec *as = &AirportSpec::specs[type]; if (type >= NEW_AIRPORT_OFFSET && !as->enabled) { + if (_airport_mngr.GetGRFID(type) == 0) return as; byte subst_id = _airport_mngr.GetSubstituteID(type); if (subst_id == AT_INVALID) return as; as = &AirportSpec::specs[subst_id]; @@ -129,6 +130,24 @@ bool AirportSpec::IsAvailable() const return _cur_year <= this->max_year; } +/** + * Check if the airport would be within the map bounds at the given tile. + * @param table Selected layout table. This affects airport rotation, and therefore dimenions. + * @param tile Top corner of the airport. + * @return true iff the airport would be within the map bounds at the given tile. + */ +bool AirportSpec::IsWithinMapBounds(byte table, TileIndex tile) const +{ + if (table >= this->num_table) return false; + + byte w = this->size_x; + byte h = this->size_y; + if (this->rotation[table] == DIR_E || this->rotation[table] == DIR_W) Swap(w, h); + + return TileX(tile) + w < MapSizeX() && + TileY(tile) + h < MapSizeY(); +} + /** * This function initializes the airportspec array. */ @@ -216,7 +235,6 @@ void AirportOverrideManager::SetEntitySpec(AirportSpec *as) /** * Store a value into the object's persistent storage. - * @param object Object that we want to query. * @param pos Position in the persistent storage to use. * @param value Value to store. */ diff --git a/src/newgrf_airport.h b/src/newgrf_airport.h index 867362e9ad..7b752e741a 100644 --- a/src/newgrf_airport.h +++ b/src/newgrf_airport.h @@ -123,6 +123,7 @@ struct AirportSpec { static AirportSpec *GetWithoutOverride(byte type); bool IsAvailable() const; + bool IsWithinMapBounds(byte table, TileIndex index) const; static void ResetAirports(); diff --git a/src/newgrf_airporttiles.h b/src/newgrf_airporttiles.h index dc04642037..e55409c1b3 100644 --- a/src/newgrf_airporttiles.h +++ b/src/newgrf_airporttiles.h @@ -38,8 +38,8 @@ struct AirportTileScopeResolver : public ScopeResolver { this->airport_id = st->airport.type; } - /* virtual */ uint32 GetRandomBits() const; - /* virtual */ uint32 GetVariable(byte variable, uint32 parameter, bool *available) const; + uint32 GetRandomBits() const override; + uint32 GetVariable(byte variable, uint32 parameter, bool *available) const override; }; /** Resolver for tiles of an airport. */ @@ -49,7 +49,7 @@ struct AirportTileResolverObject : public ResolverObject { AirportTileResolverObject(const AirportTileSpec *ats, TileIndex tile, Station *st, CallbackID callback = CBID_NO_CALLBACK, uint32 callback_param1 = 0, uint32 callback_param2 = 0); - /* virtual */ ScopeResolver *GetScope(VarSpriteGroupScope scope = VSG_SCOPE_SELF, byte relative = 0) + ScopeResolver *GetScope(VarSpriteGroupScope scope = VSG_SCOPE_SELF, byte relative = 0) override { switch (scope) { case VSG_SCOPE_SELF: return &tiles_scope; diff --git a/src/newgrf_animation_base.h b/src/newgrf_animation_base.h index 7b94031fbd..791f3d691a 100644 --- a/src/newgrf_animation_base.h +++ b/src/newgrf_animation_base.h @@ -31,7 +31,6 @@ template canal_scope; @@ -49,7 +49,7 @@ struct CanalResolverObject : public ResolverObject { } } - /* virtual */ const SpriteGroup *ResolveReal(const RealSpriteGroup *group) const; + const SpriteGroup *ResolveReal(const RealSpriteGroup *group) const override; }; /* virtual */ uint32 CanalScopeResolver::GetRandomBits() const diff --git a/src/newgrf_cargo.cpp b/src/newgrf_cargo.cpp index 7d830c5730..58d4102d33 100644 --- a/src/newgrf_cargo.cpp +++ b/src/newgrf_cargo.cpp @@ -19,7 +19,7 @@ struct CargoResolverObject : public ResolverObject { CargoResolverObject(const CargoSpec *cs, CallbackID callback = CBID_NO_CALLBACK, uint32 callback_param1 = 0, uint32 callback_param2 = 0); - /* virtual */ const SpriteGroup *ResolveReal(const RealSpriteGroup *group) const; + const SpriteGroup *ResolveReal(const RealSpriteGroup *group) const override; }; /* virtual */ const SpriteGroup *CargoResolverObject::ResolveReal(const RealSpriteGroup *group) const @@ -82,10 +82,10 @@ CargoID GetCargoTranslation(uint8 cargo, const GRFFile *grffile, bool usebit) /* Other cases use (possibly translated) cargobits */ - if (grffile->cargo_list.Length() > 0) { + if (grffile->cargo_list.size() > 0) { /* ...and the cargo is in bounds, then get the cargo ID for * the label */ - if (cargo < grffile->cargo_list.Length()) return GetCargoIDByLabel(grffile->cargo_list[cargo]); + if (cargo < grffile->cargo_list.size()) return GetCargoIDByLabel(grffile->cargo_list[cargo]); } else { /* Else the cargo value is a 'climate independent' 'bitnum' */ return GetCargoIDByBitnum(cargo); diff --git a/src/newgrf_commons.cpp b/src/newgrf_commons.cpp index 4caf3a5d47..e05217fee9 100644 --- a/src/newgrf_commons.cpp +++ b/src/newgrf_commons.cpp @@ -579,7 +579,7 @@ bool Convert8bitBooleanCallback(const GRFFile *grffile, uint16 cbid, uint16 cb_r } -/* static */ SmallVector NewGRFSpriteLayout::result_seq; +/* static */ std::vector NewGRFSpriteLayout::result_seq; /** * Clone the building sprites of a spritelayout. @@ -661,12 +661,13 @@ void NewGRFSpriteLayout::AllocateRegisters() */ uint32 NewGRFSpriteLayout::PrepareLayout(uint32 orig_offset, uint32 newgrf_ground_offset, uint32 newgrf_offset, uint constr_stage, bool separate_ground) const { - result_seq.Clear(); + result_seq.clear(); uint32 var10_values = 0; /* Create a copy of the spritelayout, so we can modify some values. * Also include the groundsprite into the sequence for easier processing. */ - DrawTileSeqStruct *result = result_seq.Append(); + /*C++17: DrawTileSeqStruct *result = &*/ result_seq.emplace_back(); + DrawTileSeqStruct *result = &result_seq.back(); result->image = ground; result->delta_x = 0; result->delta_y = 0; @@ -674,15 +675,15 @@ uint32 NewGRFSpriteLayout::PrepareLayout(uint32 orig_offset, uint32 newgrf_groun const DrawTileSeqStruct *dtss; foreach_draw_tile_seq(dtss, this->seq) { - *result_seq.Append() = *dtss; + result_seq.push_back(*dtss); } - result_seq.Append()->MakeTerminator(); - + result_seq.emplace_back() /*C++17: .MakeTerminator()*/; + result_seq.back().MakeTerminator(); /* Determine the var10 values the action-1-2-3 chains needs to be resolved for, * and apply the default sprite offsets (unless disabled). */ const TileLayoutRegisters *regs = this->registers; bool ground = true; - foreach_draw_tile_seq(result, result_seq.Begin()) { + foreach_draw_tile_seq(result, result_seq.data()) { TileLayoutFlags flags = TLF_NOTHING; if (regs != NULL) flags = regs->flags; @@ -736,7 +737,7 @@ void NewGRFSpriteLayout::ProcessRegisters(uint8 resolved_var10, uint32 resolved_ DrawTileSeqStruct *result; const TileLayoutRegisters *regs = this->registers; bool ground = true; - foreach_draw_tile_seq(result, result_seq.Begin()) { + foreach_draw_tile_seq(result, result_seq.data()) { TileLayoutFlags flags = TLF_NOTHING; if (regs != NULL) flags = regs->flags; diff --git a/src/newgrf_commons.h b/src/newgrf_commons.h index 5721b7eb20..819e84451c 100644 --- a/src/newgrf_commons.h +++ b/src/newgrf_commons.h @@ -164,13 +164,13 @@ struct NewGRFSpriteLayout : ZeroedMemoryAllocator, DrawTileSprites { */ const DrawTileSeqStruct *GetLayout(PalSpriteID *ground) const { - DrawTileSeqStruct *front = result_seq.Begin(); + DrawTileSeqStruct *front = result_seq.data(); *ground = front->image; return front + 1; } private: - static SmallVector result_seq; ///< Temporary storage when preprocessing spritelayouts. + static std::vector result_seq; ///< Temporary storage when preprocessing spritelayouts. }; /** @@ -228,6 +228,7 @@ class HouseOverrideManager : public OverrideManagerBase { public: HouseOverrideManager(uint16 offset, uint16 maximum, uint16 invalid) : OverrideManagerBase(offset, maximum, invalid) {} + void SetEntitySpec(const HouseSpec *hs); }; @@ -238,8 +239,9 @@ public: IndustryOverrideManager(uint16 offset, uint16 maximum, uint16 invalid) : OverrideManagerBase(offset, maximum, invalid) {} - virtual uint16 AddEntityID(byte grf_local_id, uint32 grfid, byte substitute_id); - virtual uint16 GetID(uint8 grf_local_id, uint32 grfid) const; + uint16 AddEntityID(byte grf_local_id, uint32 grfid, byte substitute_id) override; + uint16 GetID(uint8 grf_local_id, uint32 grfid) const override; + void SetEntitySpec(IndustrySpec *inds); }; diff --git a/src/newgrf_config.cpp b/src/newgrf_config.cpp index 593851e288..acde37063b 100644 --- a/src/newgrf_config.cpp +++ b/src/newgrf_config.cpp @@ -21,6 +21,8 @@ #include "video/video_driver.hpp" #include "strings_func.h" #include "textfile_gui.h" +#include "thread.h" +#include "newgrf_config.h" #include "fileio_func.h" #include "fios.h" @@ -83,11 +85,11 @@ GRFConfig::GRFConfig(const GRFConfig &config) : this->info->AddRef(); this->url->AddRef(); if (config.error != NULL) this->error = new GRFError(*config.error); - for (uint i = 0; i < config.param_info.Length(); i++) { + for (uint i = 0; i < config.param_info.size(); i++) { if (config.param_info[i] == NULL) { - *this->param_info.Append() = NULL; + this->param_info.push_back(NULL); } else { - *this->param_info.Append() = new GRFParameterInfo(*config.param_info[i]); + this->param_info.push_back(new GRFParameterInfo(*config.param_info[i])); } } } @@ -104,7 +106,7 @@ GRFConfig::~GRFConfig() this->info->Release(); this->url->Release(); - for (uint i = 0; i < this->param_info.Length(); i++) delete this->param_info[i]; + for (uint i = 0; i < this->param_info.size(); i++) delete this->param_info[i]; } /** @@ -155,7 +157,7 @@ void GRFConfig::SetParameterDefaults() if (!this->has_param_defaults) return; - for (uint i = 0; i < this->param_info.Length(); i++) { + for (uint i = 0; i < this->param_info.size(); i++) { if (this->param_info[i] == NULL) continue; this->param_info[i]->SetValue(this, this->param_info[i]->def_value); } @@ -182,9 +184,9 @@ void GRFConfig::SetSuitablePalette() */ void GRFConfig::FinalizeParameterInfo() { - for (GRFParameterInfo **info = this->param_info.Begin(); info != this->param_info.End(); ++info) { - if (*info == NULL) continue; - (*info)->Finalize(); + for (GRFParameterInfo *info : this->param_info) { + if (info == NULL) continue; + info->Finalize(); } } @@ -261,8 +263,8 @@ GRFParameterInfo::GRFParameterInfo(GRFParameterInfo &info) : num_bit(info.num_bit), complete_labels(info.complete_labels) { - for (uint i = 0; i < info.value_names.Length(); i++) { - SmallPair *data = info.value_names.Get(i); + for (uint i = 0; i < info.value_names.size(); i++) { + SmallPair *data = info.value_names.data() + i; this->value_names.Insert(data->first, DuplicateGRFText(data->second)); } } @@ -272,8 +274,8 @@ GRFParameterInfo::~GRFParameterInfo() { CleanUpGRFText(this->name); CleanUpGRFText(this->desc); - for (uint i = 0; i < this->value_names.Length(); i++) { - SmallPair *data = this->value_names.Get(i); + for (uint i = 0; i < this->value_names.size(); i++) { + SmallPair *data = this->value_names.data() + i; CleanUpGRFText(data->second); } } @@ -609,11 +611,11 @@ compatible_grf: c->min_loadable_version = f->min_loadable_version; c->num_valid_params = f->num_valid_params; c->has_param_defaults = f->has_param_defaults; - for (uint i = 0; i < f->param_info.Length(); i++) { + for (uint i = 0; i < f->param_info.size(); i++) { if (f->param_info[i] == NULL) { - *c->param_info.Append() = NULL; + c->param_info.push_back(NULL); } else { - *c->param_info.Append() = new GRFParameterInfo(*f->param_info[i]); + c->param_info.push_back(new GRFParameterInfo(*f->param_info[i])); } } } @@ -633,7 +635,7 @@ public: { } - /* virtual */ bool AddFile(const char *filename, size_t basepath_length, const char *tar_filename); + bool AddFile(const char *filename, size_t basepath_length, const char *tar_filename) override; /** Do the scan for GRFs. */ static uint DoScan() @@ -682,18 +684,18 @@ bool GRFFileScanner::AddFile(const char *filename, size_t basepath_length, const this->num_scanned++; if (this->next_update <= _realtime_tick) { - _modal_progress_work_mutex->EndCritical(); - _modal_progress_paint_mutex->BeginCritical(); + _modal_progress_work_mutex.unlock(); + _modal_progress_paint_mutex.lock(); const char *name = NULL; if (c->name != NULL) name = GetGRFStringFromGRFText(c->name->text); if (name == NULL) name = c->filename; UpdateNewGRFScanStatus(this->num_scanned, name); - _modal_progress_work_mutex->BeginCritical(); - _modal_progress_paint_mutex->EndCritical(); + _modal_progress_work_mutex.lock(); + _modal_progress_paint_mutex.unlock(); - this->next_update = _realtime_tick + 200; + this->next_update = _realtime_tick + MODAL_PROGRESS_REDRAW_TIMEOUT; } if (!added) { @@ -723,9 +725,9 @@ static int CDECL GRFSorter(GRFConfig * const *p1, GRFConfig * const *p2) * Really perform the scan for all NewGRFs. * @param callback The callback to call after the scanning is complete. */ -void DoScanNewGRFFiles(void *callback) +void DoScanNewGRFFiles(NewGRFScanCallback *callback) { - _modal_progress_work_mutex->BeginCritical(); + std::unique_lock lock_work(_modal_progress_work_mutex); ClearGRFConfigList(&_all_grfs); TarScanner::DoScan(TarScanner::NEWGRF); @@ -757,23 +759,20 @@ void DoScanNewGRFFiles(void *callback) free(to_sort); -#ifdef ENABLE_NETWORK NetworkAfterNewGRFScan(); -#endif } - _modal_progress_work_mutex->EndCritical(); - _modal_progress_paint_mutex->BeginCritical(); + lock_work.unlock(); + std::lock_guard lock_paint(_modal_progress_paint_mutex); /* Yes... these are the NewGRF windows */ InvalidateWindowClassesData(WC_SAVELOAD, 0, true); InvalidateWindowData(WC_GAME_OPTIONS, WN_GAME_OPTIONS_NEWGRF_STATE, GOID_NEWGRF_RESCANNED, true); - if (callback != NULL) ((NewGRFScanCallback*)callback)->OnNewGRFsScanned(); + if (callback != NULL) callback->OnNewGRFsScanned(); DeleteWindowByClass(WC_MODAL_PROGRESS); SetModalProgress(false); MarkWholeScreenDirty(); - _modal_progress_paint_mutex->EndCritical(); } /** @@ -787,12 +786,12 @@ void ScanNewGRFFiles(NewGRFScanCallback *callback) /* Only then can we really start, especially by marking the whole screen dirty. Get those other windows hidden!. */ MarkWholeScreenDirty(); - if (!VideoDriver::GetInstance()->HasGUI() || !ThreadObject::New(&DoScanNewGRFFiles, callback, NULL, "ottd:newgrf-scan")) { - _modal_progress_work_mutex->EndCritical(); - _modal_progress_paint_mutex->EndCritical(); + if (!UseThreadedModelProgress() || !VideoDriver::GetInstance()->HasGUI() || !StartNewThread(NULL, "ottd:newgrf-scan", &DoScanNewGRFFiles, (NewGRFScanCallback *)callback)) { // Without the seemingly superfluous cast, strange compiler errors ensue. + _modal_progress_work_mutex.unlock(); + _modal_progress_paint_mutex.unlock(); DoScanNewGRFFiles(callback); - _modal_progress_paint_mutex->BeginCritical(); - _modal_progress_work_mutex->BeginCritical(); + _modal_progress_paint_mutex.lock(); + _modal_progress_work_mutex.lock(); } else { UpdateNewGRFScanStatus(0, NULL); } @@ -826,8 +825,6 @@ const GRFConfig *FindGRFConfig(uint32 grfid, FindGRFConfigMode mode, const uint8 return best; } -#ifdef ENABLE_NETWORK - /** Structure for UnknownGRFs; this is a lightweight variant of GRFConfig */ struct UnknownGRF : public GRFIdentifier { UnknownGRF *next; ///< The next unknown GRF. @@ -877,9 +874,6 @@ GRFTextWrapper *FindUnknownGRFName(uint32 grfid, uint8 *md5sum, bool create) return grf->name; } -#endif /* ENABLE_NETWORK */ - - /** * Retrieve a NewGRF from the current config by its grfid. * @param grfid grf to look for. diff --git a/src/newgrf_config.h b/src/newgrf_config.h index dc3b884dd3..88110f0ed5 100644 --- a/src/newgrf_config.h +++ b/src/newgrf_config.h @@ -133,7 +133,7 @@ struct GRFParameterInfo { byte param_nr; ///< GRF parameter to store content in byte first_bit; ///< First bit to use in the GRF parameter byte num_bit; ///< Number of bits to use for this parameter - SmallMap value_names; ///< Names for each value. + SmallMap value_names; ///< Names for each value. bool complete_labels; ///< True if all values have a label. uint32 GetValue(struct GRFConfig *config) const; @@ -155,27 +155,27 @@ struct GRFConfig : ZeroedMemoryAllocator { GRFConfig(const GRFConfig &config); ~GRFConfig(); - GRFIdentifier ident; ///< grfid and md5sum to uniquely identify newgrfs - uint8 original_md5sum[16]; ///< MD5 checksum of original file if only a 'compatible' file was loaded - char *filename; ///< Filename - either with or without full path - GRFTextWrapper *name; ///< NOSAVE: GRF name (Action 0x08) - GRFTextWrapper *info; ///< NOSAVE: GRF info (author, copyright, ...) (Action 0x08) - GRFTextWrapper *url; ///< NOSAVE: URL belonging to this GRF. - GRFError *error; ///< NOSAVE: Error/Warning during GRF loading (Action 0x0B) + GRFIdentifier ident; ///< grfid and md5sum to uniquely identify newgrfs + uint8 original_md5sum[16]; ///< MD5 checksum of original file if only a 'compatible' file was loaded + char *filename; ///< Filename - either with or without full path + GRFTextWrapper *name; ///< NOSAVE: GRF name (Action 0x08) + GRFTextWrapper *info; ///< NOSAVE: GRF info (author, copyright, ...) (Action 0x08) + GRFTextWrapper *url; ///< NOSAVE: URL belonging to this GRF. + GRFError *error; ///< NOSAVE: Error/Warning during GRF loading (Action 0x0B) - uint32 version; ///< NOSAVE: Version a NewGRF can set so only the newest NewGRF is shown - uint32 min_loadable_version; ///< NOSAVE: Minimum compatible version a NewGRF can define - uint8 flags; ///< NOSAVE: GCF_Flags, bitset - GRFStatus status; ///< NOSAVE: GRFStatus, enum - uint32 grf_bugs; ///< NOSAVE: bugs in this GRF in this run, @see enum GRFBugs - uint32 param[0x80]; ///< GRF parameters - uint8 num_params; ///< Number of used parameters - uint8 num_valid_params; ///< NOSAVE: Number of valid parameters (action 0x14) - uint8 palette; ///< GRFPalette, bitset - SmallVector param_info; ///< NOSAVE: extra information about the parameters - bool has_param_defaults; ///< NOSAVE: did this newgrf specify any defaults for it's parameters + uint32 version; ///< NOSAVE: Version a NewGRF can set so only the newest NewGRF is shown + uint32 min_loadable_version; ///< NOSAVE: Minimum compatible version a NewGRF can define + uint8 flags; ///< NOSAVE: GCF_Flags, bitset + GRFStatus status; ///< NOSAVE: GRFStatus, enum + uint32 grf_bugs; ///< NOSAVE: bugs in this GRF in this run, @see enum GRFBugs + uint32 param[0x80]; ///< GRF parameters + uint8 num_params; ///< Number of used parameters + uint8 num_valid_params; ///< NOSAVE: Number of valid parameters (action 0x14) + uint8 palette; ///< GRFPalette, bitset + std::vector param_info; ///< NOSAVE: extra information about the parameters + bool has_param_defaults; ///< NOSAVE: did this newgrf specify any defaults for it's parameters - struct GRFConfig *next; ///< NOSAVE: Next item in the linked list + struct GRFConfig *next; ///< NOSAVE: Next item in the linked list void CopyParams(const GRFConfig &src); @@ -229,11 +229,9 @@ char *GRFBuildParamList(char *dst, const GRFConfig *c, const char *last); /* In newgrf_gui.cpp */ void ShowNewGRFSettings(bool editable, bool show_params, bool exec_changes, GRFConfig **config); -#ifdef ENABLE_NETWORK /** For communication about GRFs over the network */ #define UNKNOWN_GRF_NAME_PLACEHOLDER "" GRFTextWrapper *FindUnknownGRFName(uint32 grfid, uint8 *md5sum, bool create); -#endif /* ENABLE_NETWORK */ void UpdateNewGRFScanStatus(uint num, const char *name); bool UpdateNewGRFConfigPalette(int32 p1 = 0); diff --git a/src/newgrf_debug.h b/src/newgrf_debug.h index 6e514c4ce1..dac97726da 100644 --- a/src/newgrf_debug.h +++ b/src/newgrf_debug.h @@ -29,7 +29,7 @@ struct NewGrfDebugSpritePicker { NewGrfDebugSpritePickerMode mode; ///< Current state void *clicked_pixel; ///< Clicked pixel (pointer to blitter buffer) uint32 click_time; ///< Realtime tick when clicked to detect next frame - SmallVector sprites; ///< Sprites found + std::vector sprites; ///< Sprites found }; extern NewGrfDebugSpritePicker _newgrf_debug_sprite_picker; diff --git a/src/newgrf_debug_gui.cpp b/src/newgrf_debug_gui.cpp index 75b06967f7..69eaa4afad 100644 --- a/src/newgrf_debug_gui.cpp +++ b/src/newgrf_debug_gui.cpp @@ -47,7 +47,7 @@ #include "safeguards.h" /** The sprite picker. */ -NewGrfDebugSpritePicker _newgrf_debug_sprite_picker = { SPM_NONE, NULL, 0, SmallVector() }; +NewGrfDebugSpritePicker _newgrf_debug_sprite_picker = { SPM_NONE, NULL, 0, std::vector() }; /** * Get the feature index related to the window number. @@ -363,14 +363,14 @@ struct NewGRFInspectWindow : Window { this->OnInvalidateData(0, true); } - virtual void SetStringParameters(int widget) const + void SetStringParameters(int widget) const override { if (widget != WID_NGRFI_CAPTION) return; GetFeatureHelper(this->window_number)->SetStringParameters(this->GetFeatureIndex()); } - virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) + void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { switch (widget) { case WID_NGRFI_VEH_CHAIN: { @@ -410,7 +410,7 @@ struct NewGRFInspectWindow : Window { ::DrawString(r.left + LEFT_OFFSET, r.right - RIGHT_OFFSET, r.top + TOP_OFFSET + (offset * this->resize.step_height), buf, TC_BLACK); } - virtual void DrawWidget(const Rect &r, int widget) const + void DrawWidget(const Rect &r, int widget) const override { switch (widget) { case WID_NGRFI_VEH_CHAIN: { @@ -550,7 +550,7 @@ struct NewGRFInspectWindow : Window { const_cast(this)->vscroll->SetCount(i); } - virtual void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { switch (widget) { case WID_NGRFI_PARENT: { @@ -600,7 +600,7 @@ struct NewGRFInspectWindow : Window { } } - virtual void OnQueryTextFinished(char *str) + void OnQueryTextFinished(char *str) override { if (StrEmpty(str)) return; @@ -608,7 +608,7 @@ struct NewGRFInspectWindow : Window { this->SetDirty(); } - virtual void OnResize() + void OnResize() override { this->vscroll->SetCapacityFromWidget(this, WID_NGRFI_MAINPANEL, TOP_OFFSET + BOTTOM_OFFSET); } @@ -618,7 +618,7 @@ struct NewGRFInspectWindow : Window { * @param data Information about the changed data. * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ - virtual void OnInvalidateData(int data = 0, bool gui_scope = true) + void OnInvalidateData(int data = 0, bool gui_scope = true) override { if (!gui_scope) return; if (this->HasChainIndex()) { @@ -822,7 +822,7 @@ struct SpriteAlignerWindow : Window { while (GetSpriteType(this->current_sprite) != ST_NORMAL) this->current_sprite++; } - virtual void SetStringParameters(int widget) const + void SetStringParameters(int widget) const override { const Sprite *spr = GetSprite(this->current_sprite, ST_NORMAL); switch (widget) { @@ -840,8 +840,8 @@ struct SpriteAlignerWindow : Window { /* Relative offset is new absolute offset - starting absolute offset. * Show 0, 0 as the relative offsets if entry is not in the map (meaning they have not been changed yet). */ - const SmallPair *key_offs_pair = this->offs_start_map.Find(this->current_sprite); - if (key_offs_pair != this->offs_start_map.End()) { + const auto key_offs_pair = this->offs_start_map.Find(this->current_sprite); + if (key_offs_pair != this->offs_start_map.end()) { SetDParam(0, spr->x_offs - key_offs_pair->second.first); SetDParam(1, spr->y_offs - key_offs_pair->second.second); } else { @@ -856,7 +856,7 @@ struct SpriteAlignerWindow : Window { } } - virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) + void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { if (widget != WID_SA_LIST) return; @@ -867,7 +867,7 @@ struct SpriteAlignerWindow : Window { size->height = (1 + 200 / resize->height) * resize->height; } - virtual void DrawWidget(const Rect &r, int widget) const + void DrawWidget(const Rect &r, int widget) const override { switch (widget) { case WID_SA_SPRITE: { @@ -894,8 +894,8 @@ struct SpriteAlignerWindow : Window { const NWidgetBase *nwid = this->GetWidget(widget); int step_size = nwid->resize_y; - SmallVector &list = _newgrf_debug_sprite_picker.sprites; - int max = min(this->vscroll->GetPosition() + this->vscroll->GetCapacity(), list.Length()); + std::vector &list = _newgrf_debug_sprite_picker.sprites; + int max = min(this->vscroll->GetPosition() + this->vscroll->GetCapacity(), (uint)list.size()); int y = r.top + WD_FRAMERECT_TOP; for (int i = this->vscroll->GetPosition(); i < max; i++) { @@ -908,7 +908,7 @@ struct SpriteAlignerWindow : Window { } } - virtual void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { switch (widget) { case WID_SA_PREVIOUS: @@ -940,7 +940,7 @@ struct SpriteAlignerWindow : Window { int step_size = nwid->resize_y; uint i = this->vscroll->GetPosition() + (pt.y - nwid->pos_y) / step_size; - if (i < _newgrf_debug_sprite_picker.sprites.Length()) { + if (i < _newgrf_debug_sprite_picker.sprites.size()) { SpriteID spr = _newgrf_debug_sprite_picker.sprites[i]; if (GetSpriteType(spr) == ST_NORMAL) this->current_sprite = spr; } @@ -986,13 +986,13 @@ struct SpriteAlignerWindow : Window { case WID_SA_RESET_REL: /* Reset the starting offsets for the current sprite. */ - this->offs_start_map.Erase(this->current_sprite); + this->offs_start_map.erase(this->offs_start_map.begin() + this->current_sprite); this->SetDirty(); break; } } - virtual void OnQueryTextFinished(char *str) + void OnQueryTextFinished(char *str) override { if (StrEmpty(str)) return; @@ -1009,17 +1009,17 @@ struct SpriteAlignerWindow : Window { * @param data Information about the changed data. * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ - virtual void OnInvalidateData(int data = 0, bool gui_scope = true) + void OnInvalidateData(int data = 0, bool gui_scope = true) override { if (!gui_scope) return; if (data == 1) { /* Sprite picker finished */ this->RaiseWidget(WID_SA_PICKER); - this->vscroll->SetCount(_newgrf_debug_sprite_picker.sprites.Length()); + this->vscroll->SetCount((uint)_newgrf_debug_sprite_picker.sprites.size()); } } - virtual void OnResize() + void OnResize() override { this->vscroll->SetCapacityFromWidget(this, WID_SA_LIST); } diff --git a/src/newgrf_engine.cpp b/src/newgrf_engine.cpp index 660b7e476b..a9929540a9 100644 --- a/src/newgrf_engine.cpp +++ b/src/newgrf_engine.cpp @@ -1185,7 +1185,7 @@ struct ListOrderChange { uint target; ///< local ID }; -static SmallVector _list_order_changes; +static std::vector _list_order_changes; /** * Record a vehicle ListOrderChange. @@ -1196,9 +1196,7 @@ static SmallVector _list_order_changes; void AlterVehicleListOrder(EngineID engine, uint target) { /* Add the list order change to a queue */ - ListOrderChange *loc = _list_order_changes.Append(); - loc->engine = engine; - loc->target = target; + _list_order_changes.push_back({engine, target}); } /** @@ -1209,17 +1207,17 @@ void AlterVehicleListOrder(EngineID engine, uint target) */ static int CDECL EnginePreSort(const EngineID *a, const EngineID *b) { - const EngineIDMapping *id_a = _engine_mngr.Get(*a); - const EngineIDMapping *id_b = _engine_mngr.Get(*b); + const EngineIDMapping &id_a = _engine_mngr.at(*a); + const EngineIDMapping &id_b = _engine_mngr.at(*b); /* 1. Sort by engine type */ - if (id_a->type != id_b->type) return (int)id_a->type - (int)id_b->type; + if (id_a.type != id_b.type) return (int)id_a.type - (int)id_b.type; /* 2. Sort by scope-GRFID */ - if (id_a->grfid != id_b->grfid) return id_a->grfid < id_b->grfid ? -1 : 1; + if (id_a.grfid != id_b.grfid) return id_a.grfid < id_b.grfid ? -1 : 1; /* 3. Sort by local ID */ - return (int)id_a->internal_id - (int)id_b->internal_id; + return (int)id_a.internal_id - (int)id_b.internal_id; } /** @@ -1228,32 +1226,31 @@ static int CDECL EnginePreSort(const EngineID *a, const EngineID *b) void CommitVehicleListOrderChanges() { /* Pre-sort engines by scope-grfid and local index */ - SmallVector ordering; + std::vector ordering; Engine *e; FOR_ALL_ENGINES(e) { - *ordering.Append() = e->index; + ordering.push_back(e->index); } - QSortT(ordering.Begin(), ordering.Length(), EnginePreSort); + QSortT(ordering.data(), ordering.size(), EnginePreSort); /* Apply Insertion-Sort operations */ - const ListOrderChange *end = _list_order_changes.End(); - for (const ListOrderChange *it = _list_order_changes.Begin(); it != end; ++it) { - EngineID source = it->engine; - uint local_target = it->target; + for (const ListOrderChange &it : _list_order_changes) { + EngineID source = it.engine; + uint local_target = it.target; - const EngineIDMapping *id_source = _engine_mngr.Get(source); + const EngineIDMapping *id_source = _engine_mngr.data() + source; if (id_source->internal_id == local_target) continue; EngineID target = _engine_mngr.GetID(id_source->type, local_target, id_source->grfid); if (target == INVALID_ENGINE) continue; - int source_index = ordering.FindIndex(source); - int target_index = ordering.FindIndex(target); + int source_index = find_index(ordering, source); + int target_index = find_index(ordering, target); assert(source_index >= 0 && target_index >= 0); assert(source_index != target_index); - EngineID *list = ordering.Begin(); + EngineID *list = ordering.data(); if (source_index < target_index) { --target_index; for (int i = source_index; i < target_index; ++i) list[i] = list[i + 1]; @@ -1265,14 +1262,15 @@ void CommitVehicleListOrderChanges() } /* Store final sort-order */ - const EngineID *idend = ordering.End(); uint index = 0; - for (const EngineID *it = ordering.Begin(); it != idend; ++it, ++index) { - Engine::Get(*it)->list_position = index; + for (const EngineID &eid : ordering) { + Engine::Get(eid)->list_position = index; + ++index; } /* Clear out the queue */ - _list_order_changes.Reset(); + _list_order_changes.clear(); + _list_order_changes.shrink_to_fit(); } /** diff --git a/src/newgrf_engine.h b/src/newgrf_engine.h index 51adb0b7fb..644ff5f015 100644 --- a/src/newgrf_engine.h +++ b/src/newgrf_engine.h @@ -40,9 +40,9 @@ struct VehicleScopeResolver : public ScopeResolver { void SetVehicle(const Vehicle *v) { this->v = v; } - /* virtual */ uint32 GetRandomBits() const; - /* virtual */ uint32 GetVariable(byte variable, uint32 parameter, bool *available) const; - /* virtual */ uint32 GetTriggers() const; + uint32 GetRandomBits() const override; + uint32 GetVariable(byte variable, uint32 parameter, bool *available) const override; + uint32 GetTriggers() const override; }; /** Resolver for a vehicle (chain) */ @@ -64,9 +64,9 @@ struct VehicleResolverObject : public ResolverObject { VehicleResolverObject(EngineID engine_type, const Vehicle *v, WagonOverride wagon_override, bool info_view = false, CallbackID callback = CBID_NO_CALLBACK, uint32 callback_param1 = 0, uint32 callback_param2 = 0); - /* virtual */ ScopeResolver *GetScope(VarSpriteGroupScope scope = VSG_SCOPE_SELF, byte relative = 0); + ScopeResolver *GetScope(VarSpriteGroupScope scope = VSG_SCOPE_SELF, byte relative = 0) override; - /* virtual */ const SpriteGroup *ResolveReal(const RealSpriteGroup *group) const; + const SpriteGroup *ResolveReal(const RealSpriteGroup *group) const override; }; static const uint TRAININFO_DEFAULT_VEHICLE_WIDTH = 29; diff --git a/src/newgrf_generic.cpp b/src/newgrf_generic.cpp index 6606422154..d29a03929e 100644 --- a/src/newgrf_generic.cpp +++ b/src/newgrf_generic.cpp @@ -42,7 +42,7 @@ struct GenericScopeResolver : public ScopeResolver { { } - /* virtual */ uint32 GetVariable(byte variable, uint32 parameter, bool *available) const; + uint32 GetVariable(byte variable, uint32 parameter, bool *available) const override; private: bool ai_callback; ///< Callback comes from the AI. @@ -55,7 +55,7 @@ struct GenericResolverObject : public ResolverObject { GenericResolverObject(bool ai_callback, CallbackID callback = CBID_NO_CALLBACK); - /* virtual */ ScopeResolver *GetScope(VarSpriteGroupScope scope = VSG_SCOPE_SELF, byte relative = 0) + ScopeResolver *GetScope(VarSpriteGroupScope scope = VSG_SCOPE_SELF, byte relative = 0) override { switch (scope) { case VSG_SCOPE_SELF: return &this->generic_scope; @@ -63,7 +63,7 @@ struct GenericResolverObject : public ResolverObject { } } - /* virtual */ const SpriteGroup *ResolveReal(const RealSpriteGroup *group) const; + const SpriteGroup *ResolveReal(const RealSpriteGroup *group) const override; }; struct GenericCallback { @@ -162,8 +162,7 @@ GenericResolverObject::GenericResolverObject(bool ai_callback, CallbackID callba * @param object pre-populated resolver object * @param param1_grfv7 callback_param1 for GRFs up to version 7. * @param param1_grfv8 callback_param1 for GRFs from version 8 on. - * @param [out] file Optionally returns the GRFFile which made the final decision for the callback result. - * May be NULL if not required. + * @param[out] file Optionally returns the GRFFile which made the final decision for the callback result. May be NULL if not required. * @return callback value if successful or CALLBACK_FAILED */ static uint16 GetGenericCallbackResult(uint8 feature, ResolverObject &object, uint32 param1_grfv7, uint32 param1_grfv8, const GRFFile **file) @@ -202,8 +201,7 @@ static uint16 GetGenericCallbackResult(uint8 feature, ResolverObject &object, ui * @param event 'AI construction event' to pass to callback. (Variable 86) * @param count 'Construction number' to pass to callback. (Variable 87) * @param station_size 'Station size' to pass to callback. (Variable 88) - * @param [out] file Optionally returns the GRFFile which made the final decision for the callback result. - * May be NULL if not required. + * @param[out] file Optionally returns the GRFFile which made the final decision for the callback result. May be NULL if not required. * @return callback value if successful or CALLBACK_FAILED */ uint16 GetAiPurchaseCallbackResult(uint8 feature, CargoID cargo_type, uint8 default_selection, IndustryType src_industry, IndustryType dst_industry, uint8 distance, AIConstructionEvent event, uint8 count, uint8 station_size, const GRFFile **file) diff --git a/src/newgrf_gui.cpp b/src/newgrf_gui.cpp index d71e052da1..bd5d07a86a 100644 --- a/src/newgrf_gui.cpp +++ b/src/newgrf_gui.cpp @@ -30,6 +30,7 @@ #include "textfile_gui.h" #include "tilehighlight_func.h" #include "fios.h" +#include "guitimer_func.h" #include "widgets/newgrf_widget.h" #include "widgets/misc_widget.h" @@ -112,15 +113,15 @@ static void ShowNewGRFInfo(const GRFConfig *c, uint x, uint y, uint right, uint SetDParam(0, STR_JUST_RAW_STRING); SetDParamStr(1, buff); } else { - SetDParam(0, STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE); + SetDParam(0, STR_NEWGRF_SETTINGS_PARAMETER_NONE); } y = DrawStringMultiLine(x, right, y, bottom, STR_NEWGRF_SETTINGS_PARAMETER); /* Draw the palette of the NewGRF */ if (c->palette & GRFP_BLT_32BPP) { - SetDParamStr(0, (c->palette & GRFP_USE_WINDOWS) ? "Legacy (W) / 32 bpp" : "Default (D) / 32 bpp"); + SetDParam(0, (c->palette & GRFP_USE_WINDOWS) ? STR_NEWGRF_SETTINGS_PALETTE_LEGACY_32BPP : STR_NEWGRF_SETTINGS_PALETTE_DEFAULT_32BPP); } else { - SetDParamStr(0, (c->palette & GRFP_USE_WINDOWS) ? "Legacy (W)" : "Default (D)"); + SetDParam(0, (c->palette & GRFP_USE_WINDOWS) ? STR_NEWGRF_SETTINGS_PALETTE_LEGACY : STR_NEWGRF_SETTINGS_PALETTE_DEFAULT); } y = DrawStringMultiLine(x, right, y, bottom, STR_NEWGRF_SETTINGS_PALETTE); } @@ -150,7 +151,7 @@ struct NewGRFParametersWindow : public Window { bool clicked_increase; ///< True if the increase button was clicked, false for the decrease button. bool clicked_dropdown; ///< Whether the dropdown is open. bool closing_dropdown; ///< True, if the dropdown list is currently closing. - int timeout; ///< How long before we unpress the last-pressed button? + GUITimer timeout; ///< How long before we unpress the last-pressed button? uint clicked_row; ///< The selected parameter int line_height; ///< Height of a row in the matrix widget. Scrollbar *vscroll; @@ -162,11 +163,10 @@ struct NewGRFParametersWindow : public Window { clicked_button(UINT_MAX), clicked_dropdown(false), closing_dropdown(false), - timeout(0), clicked_row(UINT_MAX), editable(editable) { - this->action14present = (c->num_valid_params != lengthof(c->param) || c->param_info.Length() != 0); + this->action14present = (c->num_valid_params != lengthof(c->param) || c->param_info.size() != 0); this->CreateNestedTree(); this->vscroll = this->GetScrollbar(WID_NP_SCROLLBAR); @@ -190,7 +190,7 @@ struct NewGRFParametersWindow : public Window { return &dummy_parameter_info; } - virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) + void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { switch (widget) { case WID_NP_NUMPAR_DEC: @@ -220,7 +220,7 @@ struct NewGRFParametersWindow : public Window { case WID_NP_DESCRIPTION: /* Minimum size of 4 lines. The 500 is the default size of the window. */ Dimension suggestion = {500 - WD_FRAMERECT_LEFT - WD_FRAMERECT_RIGHT, (uint)FONT_HEIGHT_NORMAL * 4 + WD_TEXTPANEL_TOP + WD_TEXTPANEL_BOTTOM}; - for (uint i = 0; i < this->grf_config->param_info.Length(); i++) { + for (uint i = 0; i < this->grf_config->param_info.size(); i++) { const GRFParameterInfo *par_info = this->grf_config->param_info[i]; if (par_info == NULL) continue; const char *desc = GetGRFStringFromGRFText(par_info->desc); @@ -234,7 +234,7 @@ struct NewGRFParametersWindow : public Window { } } - virtual void SetStringParameters(int widget) const + void SetStringParameters(int widget) const override { switch (widget) { case WID_NP_NUMPAR: @@ -243,10 +243,10 @@ struct NewGRFParametersWindow : public Window { } } - virtual void DrawWidget(const Rect &r, int widget) const + void DrawWidget(const Rect &r, int widget) const override { if (widget == WID_NP_DESCRIPTION) { - const GRFParameterInfo *par_info = (this->clicked_row < this->grf_config->param_info.Length()) ? this->grf_config->param_info[this->clicked_row] : NULL; + const GRFParameterInfo *par_info = (this->clicked_row < this->grf_config->param_info.size()) ? this->grf_config->param_info[this->clicked_row] : NULL; if (par_info == NULL) return; const char *desc = GetGRFStringFromGRFText(par_info->desc); if (desc == NULL) return; @@ -265,7 +265,7 @@ struct NewGRFParametersWindow : public Window { int button_y_offset = (this->line_height - SETTING_BUTTON_HEIGHT) / 2; int text_y_offset = (this->line_height - FONT_HEIGHT_NORMAL) / 2; for (uint i = this->vscroll->GetPosition(); this->vscroll->IsVisible(i) && i < this->vscroll->GetCount(); i++) { - GRFParameterInfo *par_info = (i < this->grf_config->param_info.Length()) ? this->grf_config->param_info[i] : NULL; + GRFParameterInfo *par_info = (i < this->grf_config->param_info.size()) ? this->grf_config->param_info[i] : NULL; if (par_info == NULL) par_info = GetDummyParameterInfo(i); uint32 current_value = par_info->GetValue(this->grf_config); bool selected = (i == this->clicked_row); @@ -304,7 +304,7 @@ struct NewGRFParametersWindow : public Window { } } - virtual void OnPaint() + void OnPaint() override { if (this->closing_dropdown) { this->closing_dropdown = false; @@ -313,7 +313,7 @@ struct NewGRFParametersWindow : public Window { this->DrawWidgets(); } - virtual void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { switch (widget) { case WID_NP_NUMPAR_DEC: @@ -350,7 +350,7 @@ struct NewGRFParametersWindow : public Window { if (_current_text_dir == TD_RTL) x = wid->current_x - 1 - x; x -= 4; - GRFParameterInfo *par_info = (num < this->grf_config->param_info.Length()) ? this->grf_config->param_info[num] : NULL; + GRFParameterInfo *par_info = (num < this->grf_config->param_info.size()) ? this->grf_config->param_info[num] : NULL; if (par_info == NULL) par_info = GetDummyParameterInfo(num); /* One of the arrows is clicked */ @@ -378,7 +378,7 @@ struct NewGRFParametersWindow : public Window { DropDownList *list = new DropDownList(); for (uint32 i = par_info->min_value; i <= par_info->max_value; i++) { - *list->Append() = new DropDownListCharStringItem(GetGRFStringFromGRFText(par_info->value_names.Find(i)->second), i, false); + list->push_back(new DropDownListCharStringItem(GetGRFStringFromGRFText(par_info->value_names.Find(i)->second), i, false)); } ShowDropDownListAt(this, list, old_val, -1, wi_rect, COLOUR_ORANGE, true); @@ -403,7 +403,7 @@ struct NewGRFParametersWindow : public Window { par_info->SetValue(this->grf_config, val); this->clicked_button = num; - this->timeout = 5; + this->timeout.SetInterval(150); } } else if (par_info->type == PTYPE_UINT_ENUM && !par_info->complete_labels && click_count >= 2) { /* Display a query box so users can enter a custom value. */ @@ -427,27 +427,27 @@ struct NewGRFParametersWindow : public Window { } } - virtual void OnQueryTextFinished(char *str) + void OnQueryTextFinished(char *str) override { if (StrEmpty(str)) return; int32 value = atoi(str); - GRFParameterInfo *par_info = ((uint)this->clicked_row < this->grf_config->param_info.Length()) ? this->grf_config->param_info[this->clicked_row] : NULL; + GRFParameterInfo *par_info = ((uint)this->clicked_row < this->grf_config->param_info.size()) ? this->grf_config->param_info[this->clicked_row] : NULL; if (par_info == NULL) par_info = GetDummyParameterInfo(this->clicked_row); uint32 val = Clamp(value, par_info->min_value, par_info->max_value); par_info->SetValue(this->grf_config, val); this->SetDirty(); } - virtual void OnDropdownSelect(int widget, int index) + void OnDropdownSelect(int widget, int index) override { assert(this->clicked_dropdown); - GRFParameterInfo *par_info = ((uint)this->clicked_row < this->grf_config->param_info.Length()) ? this->grf_config->param_info[this->clicked_row] : NULL; + GRFParameterInfo *par_info = ((uint)this->clicked_row < this->grf_config->param_info.size()) ? this->grf_config->param_info[this->clicked_row] : NULL; if (par_info == NULL) par_info = GetDummyParameterInfo(this->clicked_row); par_info->SetValue(this->grf_config, index); this->SetDirty(); } - virtual void OnDropdownClose(Point pt, int widget, int index, bool instant_close) + void OnDropdownClose(Point pt, int widget, int index, bool instant_close) override { /* We cannot raise the dropdown button just yet. OnClick needs some hint, whether * the same dropdown button was clicked again, and then not open the dropdown again. @@ -458,7 +458,7 @@ struct NewGRFParametersWindow : public Window { this->SetDirty(); } - virtual void OnResize() + void OnResize() override { this->vscroll->SetCapacityFromWidget(this, WID_NP_BACKGROUND); } @@ -468,7 +468,7 @@ struct NewGRFParametersWindow : public Window { * @param data Information about the changed data. * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ - virtual void OnInvalidateData(int data = 0, bool gui_scope = true) + void OnInvalidateData(int data = 0, bool gui_scope = true) override { if (!gui_scope) return; if (!this->action14present) { @@ -483,9 +483,9 @@ struct NewGRFParametersWindow : public Window { } } - virtual void OnTick() + void OnRealtimeTick(uint delta_ms) override { - if (--this->timeout == 0) { + if (timeout.Elapsed(delta_ms)) { this->clicked_button = UINT_MAX; this->SetDirty(); } @@ -550,7 +550,7 @@ struct NewGRFTextfileWindow : public TextfileWindow { this->LoadTextfile(textfile, NEWGRF_DIR); } - /* virtual */ void SetStringParameters(int widget) const + void SetStringParameters(int widget) const override { if (widget == WID_TF_CAPTION) { SetDParam(0, STR_CONTENT_TYPE_NEWGRF); @@ -561,30 +561,12 @@ struct NewGRFTextfileWindow : public TextfileWindow { void ShowNewGRFTextfileWindow(TextfileType file_type, const GRFConfig *c) { - DeleteWindowByClass(WC_TEXTFILE); + DeleteWindowById(WC_TEXTFILE, file_type); new NewGRFTextfileWindow(file_type, c); } static GRFPresetList _grf_preset_list; ///< List of known NewGRF presets. @see GetGRFPresetList -class DropDownListPresetItem : public DropDownListItem { -public: - DropDownListPresetItem(int result) : DropDownListItem(result, false) {} - - virtual ~DropDownListPresetItem() {} - - bool Selectable() const - { - return true; - } - - void Draw(int left, int right, int top, int bottom, bool sel, int bg_colour) const - { - DrawString(left + 2, right + 2, top, _grf_preset_list[this->result], sel ? TC_WHITE : TC_BLACK); - } -}; - - typedef std::map GrfIdMap; ///< Map of grfid to the grf config. /** @@ -725,14 +707,18 @@ struct NewGRFWindow : public Window, NewGRFScanCallback { GRFConfig *d = new GRFConfig(*a); d->next = (*c)->next; d->CopyParams(**c); - if (this->active_sel == *c) this->active_sel = NULL; + if (this->active_sel == *c) { + DeleteWindowByClass(WC_GRF_PARAMETERS); + DeleteWindowByClass(WC_TEXTFILE); + this->active_sel = NULL; + } delete *c; *c = d; iter->second = d; } } - virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) + void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { switch (widget) { case WID_NS_FILE_LIST: @@ -761,7 +747,7 @@ struct NewGRFWindow : public Window, NewGRFScanCallback { case WID_NS_PRESET_LIST: { Dimension d = GetStringBoundingBox(STR_NUM_CUSTOM); - for (uint i = 0; i < _grf_preset_list.Length(); i++) { + for (uint i = 0; i < _grf_preset_list.size(); i++) { if (_grf_preset_list[i] != NULL) { SetDParamStr(0, _grf_preset_list[i]); d = maxdim(d, GetStringBoundingBox(STR_JUST_RAW_STRING)); @@ -783,13 +769,13 @@ struct NewGRFWindow : public Window, NewGRFScanCallback { } } - virtual void OnResize() + void OnResize() override { this->vscroll->SetCapacityFromWidget(this, WID_NS_FILE_LIST); this->vscroll2->SetCapacityFromWidget(this, WID_NS_AVAIL_LIST); } - virtual void SetStringParameters(int widget) const + void SetStringParameters(int widget) const override { switch (widget) { case WID_NS_PRESET_LIST: @@ -838,7 +824,7 @@ struct NewGRFWindow : public Window, NewGRFScanCallback { return pal; } - virtual void DrawWidget(const Rect &r, int widget) const + void DrawWidget(const Rect &r, int widget) const override { switch (widget) { case WID_NS_FILE_LIST: { @@ -896,7 +882,7 @@ struct NewGRFWindow : public Window, NewGRFScanCallback { int offset_y = (step_height - FONT_HEIGHT_NORMAL) / 2; uint y = r.top + WD_FRAMERECT_TOP; uint min_index = this->vscroll2->GetPosition(); - uint max_index = min(min_index + this->vscroll2->GetCapacity(), this->avails.Length()); + uint max_index = min(min_index + this->vscroll2->GetCapacity(), (uint)this->avails.size()); for (uint i = min_index; i < max_index; i++) { const GRFConfig *c = this->avails[i]; @@ -927,7 +913,7 @@ struct NewGRFWindow : public Window, NewGRFScanCallback { } } - virtual void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { if (widget >= WID_NS_NEWGRF_TEXTFILE && widget < WID_NS_NEWGRF_TEXTFILE + TFT_END) { if (this->active_sel == NULL && this->avail_sel == NULL) return; @@ -941,11 +927,11 @@ struct NewGRFWindow : public Window, NewGRFScanCallback { DropDownList *list = new DropDownList(); /* Add 'None' option for clearing list */ - *list->Append() = new DropDownListStringItem(STR_NONE, -1, false); + list->push_back(new DropDownListStringItem(STR_NONE, -1, false)); - for (uint i = 0; i < _grf_preset_list.Length(); i++) { + for (uint i = 0; i < _grf_preset_list.size(); i++) { if (_grf_preset_list[i] != NULL) { - *list->Append() = new DropDownListPresetItem(i); + list->push_back(new DropDownListCharStringItem(_grf_preset_list[i], i, false)); } } @@ -1022,7 +1008,10 @@ struct NewGRFWindow : public Window, NewGRFScanCallback { GRFConfig *c; for (c = this->actives; c != NULL && i > 0; c = c->next, i--) {} - if (this->active_sel != c) DeleteWindowByClass(WC_GRF_PARAMETERS); + if (this->active_sel != c) { + DeleteWindowByClass(WC_GRF_PARAMETERS); + DeleteWindowByClass(WC_TEXTFILE); + } this->active_sel = c; this->avail_sel = NULL; this->avail_pos = -1; @@ -1039,6 +1028,7 @@ struct NewGRFWindow : public Window, NewGRFScanCallback { case WID_NS_REMOVE: { // Remove GRF if (this->active_sel == NULL || !this->editable) break; DeleteWindowByClass(WC_GRF_PARAMETERS); + DeleteWindowByClass(WC_TEXTFILE); /* Choose the next GRF file to be the selected file. */ GRFConfig *newsel = this->active_sel->next; @@ -1079,7 +1069,8 @@ struct NewGRFWindow : public Window, NewGRFScanCallback { uint i = this->vscroll2->GetScrolledRowFromWidget(pt.y, this, WID_NS_AVAIL_LIST); this->active_sel = NULL; DeleteWindowByClass(WC_GRF_PARAMETERS); - if (i < this->avails.Length()) { + if (i < this->avails.size()) { + if (this->avail_sel != this->avails[i]) DeleteWindowByClass(WC_TEXTFILE); this->avail_sel = this->avails[i]; this->avail_pos = i; } @@ -1135,11 +1126,9 @@ struct NewGRFWindow : public Window, NewGRFScanCallback { if (!_network_available) { ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR); } else { -#if defined(ENABLE_NETWORK) this->DeleteChildWindows(WC_QUERY_STRING); // Remove the parameter query window ShowMissingContentWindow(this->actives); -#endif } break; @@ -1150,16 +1139,16 @@ struct NewGRFWindow : public Window, NewGRFScanCallback { } } - virtual void OnNewGRFsScanned() + void OnNewGRFsScanned() override { + if (this->active_sel == NULL) DeleteWindowByClass(WC_TEXTFILE); this->avail_sel = NULL; this->avail_pos = -1; this->avails.ForceRebuild(); this->DeleteChildWindows(WC_QUERY_STRING); // Remove the parameter query window - this->DeleteChildWindows(WC_TEXTFILE); // Remove the view textfile window } - virtual void OnDropdownSelect(int widget, int index) + void OnDropdownSelect(int widget, int index) override { if (!this->editable) return; @@ -1173,11 +1162,12 @@ struct NewGRFWindow : public Window, NewGRFScanCallback { ResetObjectToPlace(); DeleteWindowByClass(WC_GRF_PARAMETERS); + DeleteWindowByClass(WC_TEXTFILE); this->active_sel = NULL; this->InvalidateData(GOID_NEWGRF_PRESET_LOADED); } - virtual void OnQueryTextFinished(char *str) + void OnQueryTextFinished(char *str) override { if (str == NULL) return; @@ -1185,7 +1175,7 @@ struct NewGRFWindow : public Window, NewGRFScanCallback { GetGRFPresetList(&_grf_preset_list); /* Switch to this preset */ - for (uint i = 0; i < _grf_preset_list.Length(); i++) { + for (uint i = 0; i < _grf_preset_list.size(); i++) { if (_grf_preset_list[i] != NULL && strcmp(_grf_preset_list[i], str) == 0) { this->preset = i; break; @@ -1200,7 +1190,7 @@ struct NewGRFWindow : public Window, NewGRFScanCallback { * @param data Information about the changed data. @see GameOptionsInvalidationData * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ - virtual void OnInvalidateData(int data = 0, bool gui_scope = true) + void OnInvalidateData(int data = 0, bool gui_scope = true) override { if (!gui_scope) return; switch (data) { @@ -1221,7 +1211,7 @@ struct NewGRFWindow : public Window, NewGRFScanCallback { *l = new GRFConfig(*f); (*l)->next = c->next; - if (active_sel == c) active_sel = *l; + if (this->active_sel == c) this->active_sel = *l; delete c; } @@ -1306,7 +1296,7 @@ struct NewGRFWindow : public Window, NewGRFScanCallback { this->SetWidgetDisabledState(WID_NS_PRESET_SAVE, has_missing); } - virtual EventState OnKeyPress(WChar key, uint16 keycode) + EventState OnKeyPress(WChar key, uint16 keycode) override { if (!this->editable) return ES_NOT_HANDLED; @@ -1318,7 +1308,7 @@ struct NewGRFWindow : public Window, NewGRFScanCallback { case WKC_DOWN: /* scroll down by one */ - if (this->avail_pos < (int)this->avails.Length() - 1) this->avail_pos++; + if (this->avail_pos < (int)this->avails.size() - 1) this->avail_pos++; break; case WKC_PAGEUP: @@ -1328,7 +1318,7 @@ struct NewGRFWindow : public Window, NewGRFScanCallback { case WKC_PAGEDOWN: /* scroll down a page */ - this->avail_pos = min(this->avail_pos + this->vscroll2->GetCapacity(), (int)this->avails.Length() - 1); + this->avail_pos = min(this->avail_pos + this->vscroll2->GetCapacity(), (int)this->avails.size() - 1); break; case WKC_HOME: @@ -1338,15 +1328,18 @@ struct NewGRFWindow : public Window, NewGRFScanCallback { case WKC_END: /* jump to end */ - this->avail_pos = this->avails.Length() - 1; + this->avail_pos = (uint)this->avails.size() - 1; break; default: return ES_NOT_HANDLED; } - if (this->avails.Length() == 0) this->avail_pos = -1; + if (this->avails.size() == 0) this->avail_pos = -1; if (this->avail_pos >= 0) { + this->active_sel = NULL; + DeleteWindowByClass(WC_GRF_PARAMETERS); + if (this->avail_sel != this->avails[this->avail_pos]) DeleteWindowByClass(WC_TEXTFILE); this->avail_sel = this->avails[this->avail_pos]; this->vscroll2->ScrollTowards(this->avail_pos); this->InvalidateData(0); @@ -1355,7 +1348,7 @@ struct NewGRFWindow : public Window, NewGRFScanCallback { return ES_HANDLED; } - virtual void OnEditboxChanged(int wid) + void OnEditboxChanged(int wid) override { if (!this->editable) return; @@ -1365,7 +1358,7 @@ struct NewGRFWindow : public Window, NewGRFScanCallback { this->InvalidateData(0); } - virtual void OnDragDrop(Point pt, int widget) + void OnDragDrop(Point pt, int widget) override { if (!this->editable) return; @@ -1413,7 +1406,7 @@ struct NewGRFWindow : public Window, NewGRFScanCallback { } } - virtual void OnMouseDrag(Point pt, int widget) + void OnMouseDrag(Point pt, int widget) override { if (!this->editable) return; @@ -1463,7 +1456,7 @@ private: { if (!this->avails.NeedRebuild()) return; - this->avails.Clear(); + this->avails.clear(); for (const GRFConfig *c = _all_grfs; c != NULL; c = c->next) { bool found = false; @@ -1471,7 +1464,7 @@ private: if (found) continue; if (_settings_client.gui.newgrf_show_old_versions) { - *this->avails.Append() = c; + this->avails.push_back(c); } else { const GRFConfig *best = FindGRFConfig(c->ident.grfid, HasBit(c->flags, GCF_INVALID) ? FGCM_NEWEST : FGCM_NEWEST_VALID); /* @@ -1482,22 +1475,24 @@ private: * show that NewGRF!. */ if (best->version == 0 || best->ident.HasGrfIdentifier(c->ident.grfid, c->ident.md5sum)) { - *this->avails.Append() = c; + this->avails.push_back(c); } } } this->avails.Filter(this->string_filter); - this->avails.Compact(); + this->avails.shrink_to_fit(); this->avails.RebuildDone(); this->avails.Sort(); if (this->avail_sel != NULL) { - this->avail_pos = this->avails.FindIndex(this->avail_sel); - if (this->avail_pos < 0) this->avail_sel = NULL; + this->avail_pos = find_index(this->avails, this->avail_sel); + if (this->avail_pos == -1) { + this->avail_sel = NULL; + } } - this->vscroll2->SetCount(this->avails.Length()); // Update the scrollbar + this->vscroll2->SetCount((uint)this->avails.size()); // Update the scrollbar } /** @@ -1509,6 +1504,8 @@ private: { if (this->avail_sel == NULL || !this->editable || HasBit(this->avail_sel->flags, GCF_INVALID)) return false; + DeleteWindowByClass(WC_TEXTFILE); + uint count = 0; GRFConfig **entry = NULL; GRFConfig **list; @@ -1536,7 +1533,7 @@ private: /* Select next (or previous, if last one) item in the list. */ int new_pos = this->avail_pos + 1; - if (new_pos >= (int)this->avails.Length()) new_pos = this->avail_pos - 1; + if (new_pos >= (int)this->avails.size()) new_pos = this->avail_pos - 1; this->avail_pos = new_pos; if (new_pos >= 0) this->avail_sel = this->avails[new_pos]; @@ -1546,7 +1543,6 @@ private: } }; -#if defined(ENABLE_NETWORK) /** * Show the content list window with all missing grfs from the given list. * @param list The list of grfs to check for missing / not exactly matching ones. @@ -1564,11 +1560,10 @@ void ShowMissingContentWindow(const GRFConfig *list) strecpy(ci->name, c->GetName(), lastof(ci->name)); ci->unique_id = BSWAP32(c->ident.grfid); memcpy(ci->md5sum, HasBit(c->flags, GCF_COMPATIBLE) ? c->original_md5sum : c->ident.md5sum, sizeof(ci->md5sum)); - *cv.Append() = ci; + cv.push_back(ci); } - ShowNetworkContentListWindow(cv.Length() == 0 ? NULL : &cv, CONTENT_TYPE_NEWGRF); + ShowNetworkContentListWindow(cv.size() == 0 ? NULL : &cv, CONTENT_TYPE_NEWGRF); } -#endif Listing NewGRFWindow::last_sorting = {false, 0}; Filtering NewGRFWindow::last_filtering = {false, 0}; @@ -1584,8 +1579,8 @@ NewGRFWindow::GUIGRFConfigList::FilterFunction * const NewGRFWindow::filter_func /** * Custom nested widget container for the NewGRF gui. * Depending on the space in the gui, it uses either - * - two column mode, put the #acs and the #avs underneath each other and the #info next to it, or - * - three column mode, put the #avs, #acs, and #info each in its own column. + * - two column mode, put the #acs and the #avs underneath each other and the #inf next to it, or + * - three column mode, put the #avs, #acs, and #inf each in its own column. */ class NWidgetNewGRFDisplay : public NWidgetContainer { public: @@ -1612,7 +1607,7 @@ public: this->editable = true; // Temporary setting, 'real' value is set in SetupSmallestSize(). } - virtual void SetupSmallestSize(Window *w, bool init_array) + void SetupSmallestSize(Window *w, bool init_array) override { /* Copy state flag from the window. */ assert(dynamic_cast(w) != NULL); @@ -1655,7 +1650,7 @@ public: this->smallest_y = ComputeMaxSize(min_acs_height, this->smallest_y + this->resize_y - 1, this->resize_y); } - virtual void AssignSizePosition(SizingType sizing, uint x, uint y, uint given_width, uint given_height, bool rtl) + void AssignSizePosition(SizingType sizing, uint x, uint y, uint given_width, uint given_height, bool rtl) override { this->StoreSizePosition(sizing, x, y, given_width, given_height); @@ -1774,7 +1769,7 @@ public: } } - virtual NWidgetCore *GetWidgetFromPos(int x, int y) + NWidgetCore *GetWidgetFromPos(int x, int y) override { if (!IsInsideBS(x, this->pos_x, this->current_x) || !IsInsideBS(y, this->pos_y, this->current_y)) return NULL; @@ -1784,7 +1779,7 @@ public: return nw; } - virtual void Draw(const Window *w) + void Draw(const Window *w) override { if (this->editable) this->avs->Draw(w); this->acs->Draw(w); @@ -1968,6 +1963,7 @@ static void NewGRFConfirmationCallback(Window *w, bool confirmed) { if (confirmed) { DeleteWindowByClass(WC_GRF_PARAMETERS); + DeleteWindowByClass(WC_TEXTFILE); NewGRFWindow *nw = dynamic_cast(w); GamelogStartAction(GLAT_GRF); @@ -2055,7 +2051,7 @@ struct SavePresetWindow : public Window { GetGRFPresetList(&this->presets); this->selected = -1; if (initial_text != NULL) { - for (uint i = 0; i < this->presets.Length(); i++) { + for (uint i = 0; i < this->presets.size(); i++) { if (!strcmp(initial_text, this->presets[i])) { this->selected = i; break; @@ -2071,7 +2067,7 @@ struct SavePresetWindow : public Window { this->vscroll = this->GetScrollbar(WID_SVP_SCROLLBAR); this->FinishInitNested(0); - this->vscroll->SetCount(this->presets.Length()); + this->vscroll->SetCount((uint)this->presets.size()); this->SetFocusedWidget(WID_SVP_EDITBOX); if (initial_text != NULL) this->presetname_editbox.text.Assign(initial_text); } @@ -2080,24 +2076,24 @@ struct SavePresetWindow : public Window { { } - virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) + void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { switch (widget) { case WID_SVP_PRESET_LIST: { resize->height = FONT_HEIGHT_NORMAL + 2U; size->height = 0; - for (uint i = 0; i < this->presets.Length(); i++) { + for (uint i = 0; i < this->presets.size(); i++) { Dimension d = GetStringBoundingBox(this->presets[i]); size->width = max(size->width, d.width + WD_FRAMETEXT_LEFT + WD_FRAMETEXT_RIGHT); resize->height = max(resize->height, d.height); } - size->height = ClampU(this->presets.Length(), 5, 20) * resize->height + 1; + size->height = ClampU((uint)this->presets.size(), 5, 20) * resize->height + 1; break; } } } - virtual void DrawWidget(const Rect &r, int widget) const + void DrawWidget(const Rect &r, int widget) const override { switch (widget) { case WID_SVP_PRESET_LIST: { @@ -2107,7 +2103,7 @@ struct SavePresetWindow : public Window { int offset_y = (step_height - FONT_HEIGHT_NORMAL) / 2; uint y = r.top + WD_FRAMERECT_TOP; uint min_index = this->vscroll->GetPosition(); - uint max_index = min(min_index + this->vscroll->GetCapacity(), this->presets.Length()); + uint max_index = min(min_index + this->vscroll->GetCapacity(), (uint)this->presets.size()); for (uint i = min_index; i < max_index; i++) { if ((int)i == this->selected) GfxFillRect(r.left + 1, y, r.right - 1, y + step_height - 2, PC_DARK_BLUE); @@ -2121,12 +2117,12 @@ struct SavePresetWindow : public Window { } } - virtual void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { switch (widget) { case WID_SVP_PRESET_LIST: { uint row = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_SVP_PRESET_LIST); - if (row < this->presets.Length()) { + if (row < this->presets.size()) { this->selected = row; this->presetname_editbox.text.Assign(this->presets[row]); this->SetWidgetDirty(WID_SVP_PRESET_LIST); @@ -2148,7 +2144,7 @@ struct SavePresetWindow : public Window { } } - virtual void OnResize() + void OnResize() override { this->vscroll->SetCapacityFromWidget(this, WID_SVP_PRESET_LIST); } @@ -2203,7 +2199,7 @@ struct ScanProgressWindow : public Window { free(last_name); } - virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) + void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { switch (widget) { case WID_SP_PROGRESS_BAR: { @@ -2226,7 +2222,7 @@ struct ScanProgressWindow : public Window { } } - virtual void DrawWidget(const Rect &r, int widget) const + void DrawWidget(const Rect &r, int widget) const override { switch (widget) { case WID_SP_PROGRESS_BAR: { diff --git a/src/newgrf_house.cpp b/src/newgrf_house.cpp index 314f02b3dc..e6abf09626 100644 --- a/src/newgrf_house.cpp +++ b/src/newgrf_house.cpp @@ -350,8 +350,7 @@ static uint32 GetDistanceFromNearbyHouse(uint8 parameter, TileIndex tile, HouseI /* Collect acceptance stats. */ uint32 res = 0; - for (Station * const * st_iter = sl->Begin(); st_iter != sl->End(); st_iter++) { - const Station *st = *st_iter; + for (Station *st : *sl) { if (HasBit(st->goods[cid].status, GoodsEntry::GES_EVER_ACCEPTED)) SetBit(res, 0); if (HasBit(st->goods[cid].status, GoodsEntry::GES_LAST_MONTH)) SetBit(res, 1); if (HasBit(st->goods[cid].status, GoodsEntry::GES_CURRENT_MONTH)) SetBit(res, 2); diff --git a/src/newgrf_house.h b/src/newgrf_house.h index bb364f6fc6..10d61a9e99 100644 --- a/src/newgrf_house.h +++ b/src/newgrf_house.h @@ -44,9 +44,9 @@ struct HouseScopeResolver : public ScopeResolver { { } - /* virtual */ uint32 GetRandomBits() const; - /* virtual */ uint32 GetVariable(byte variable, uint32 parameter, bool *available) const; - /* virtual */ uint32 GetTriggers() const; + uint32 GetRandomBits() const override; + uint32 GetVariable(byte variable, uint32 parameter, bool *available) const override; + uint32 GetTriggers() const override; }; /** Resolver object to be used for houses (feature 07 spritegroups). */ @@ -58,7 +58,7 @@ struct HouseResolverObject : public ResolverObject { CallbackID callback = CBID_NO_CALLBACK, uint32 param1 = 0, uint32 param2 = 0, bool not_yet_constructed = false, uint8 initial_random_bits = 0, CargoTypes watched_cargo_triggers = 0); - /* virtual */ ScopeResolver *GetScope(VarSpriteGroupScope scope = VSG_SCOPE_SELF, byte relative = 0) + ScopeResolver *GetScope(VarSpriteGroupScope scope = VSG_SCOPE_SELF, byte relative = 0) override { switch (scope) { case VSG_SCOPE_SELF: return &this->house_scope; diff --git a/src/newgrf_industries.cpp b/src/newgrf_industries.cpp index 7815ba36af..457b06f675 100644 --- a/src/newgrf_industries.cpp +++ b/src/newgrf_industries.cpp @@ -304,6 +304,39 @@ static uint32 GetCountAndDistanceOfClosestInstance(byte param_setID, byte layout return GetCountAndDistanceOfClosestInstance(parameter, layout_filter, town_filter, this->industry); } + case 0x69: + case 0x6A: + case 0x6B: + case 0x6C: + case 0x6D: + case 0x70: + case 0x71: { + CargoID cargo = GetCargoTranslation(parameter, this->ro.grffile); + int index = this->industry->GetCargoProducedIndex(cargo); + if (index < 0) return 0; // invalid cargo + switch (variable) { + case 0x69: return this->industry->produced_cargo_waiting[index]; + case 0x6A: return this->industry->this_month_production[index]; + case 0x6B: return this->industry->this_month_transported[index]; + case 0x6C: return this->industry->last_month_production[index]; + case 0x6D: return this->industry->last_month_transported[index]; + case 0x70: return this->industry->production_rate[index]; + case 0x71: return this->industry->last_month_pct_transported[index]; + default: NOT_REACHED(); + } + } + + + case 0x6E: + case 0x6F: { + CargoID cargo = GetCargoTranslation(parameter, this->ro.grffile); + int index = this->industry->GetCargoAcceptedIndex(cargo); + if (index < 0) return 0; // invalid cargo + if (variable == 0x6E) return this->industry->last_cargo_accepted_at[index]; + if (variable == 0x6F) return this->industry->incoming_cargo_waiting[index]; + NOT_REACHED(); + } + /* Get a variable from the persistent storage */ case 0x7C: return (this->industry->psa != NULL) ? this->industry->psa->GetValue(parameter) : 0; @@ -364,7 +397,10 @@ static uint32 GetCountAndDistanceOfClosestInstance(byte param_setID, byte layout case 0xB0: return Clamp(this->industry->construction_date - DAYS_TILL_ORIGINAL_BASE_YEAR, 0, 65535); // Date when built since 1920 (in days) case 0xB3: return this->industry->construction_type; // Construction type - case 0xB4: return Clamp(this->industry->last_cargo_accepted_at - DAYS_TILL_ORIGINAL_BASE_YEAR, 0, 65535); // Date last cargo accepted since 1920 (in days) + case 0xB4: { + Date *latest = std::max_element(this->industry->last_cargo_accepted_at, endof(this->industry->last_cargo_accepted_at)); + return Clamp((*latest) - DAYS_TILL_ORIGINAL_BASE_YEAR, 0, 65535); // Date last cargo accepted since 1920 (in days) + } } DEBUG(grf, 1, "Unhandled industry variable 0x%X", variable); @@ -415,7 +451,7 @@ static const GRFFile *GetGrffile(IndustryType type) /** * Constructor of the industries resolver. * @param tile %Tile owned by the industry. - * @param industry %Industry being resolved. + * @param indus %Industry being resolved. * @param type Type of the industry. * @param random_bits Random bits of the new industry. * @param callback Callback ID. @@ -575,13 +611,39 @@ void IndustryProductionCallback(Industry *ind, int reason) if (tgroup == NULL || tgroup->type != SGT_INDUSTRY_PRODUCTION) break; const IndustryProductionSpriteGroup *group = (const IndustryProductionSpriteGroup *)tgroup; - bool deref = (group->version == 1); + if (group->version == 0xFF) { + /* Result was marked invalid on load, display error message */ + SetDParamStr(0, spec->grf_prop.grffile->filename); + SetDParam(1, spec->name); + SetDParam(2, ind->location.tile); + ShowErrorMessage(STR_NEWGRF_BUGGY, STR_NEWGRF_BUGGY_INVALID_CARGO_PRODUCTION_CALLBACK, WL_WARNING); - for (uint i = 0; i < 3; i++) { - ind->incoming_cargo_waiting[i] = Clamp(ind->incoming_cargo_waiting[i] - DerefIndProd(group->subtract_input[i], deref) * multiplier, 0, 0xFFFF); + /* abort the function early, this error isn't critical and will allow the game to continue to run */ + break; } - for (uint i = 0; i < 2; i++) { - ind->produced_cargo_waiting[i] = Clamp(ind->produced_cargo_waiting[i] + max(DerefIndProd(group->add_output[i], deref), 0) * multiplier, 0, 0xFFFF); + + bool deref = (group->version >= 1); + + if (group->version < 2) { + /* Callback parameters map directly to industry cargo slot indices */ + for (uint i = 0; i < group->num_input; i++) { + ind->incoming_cargo_waiting[i] = Clamp(ind->incoming_cargo_waiting[i] - DerefIndProd(group->subtract_input[i], deref) * multiplier, 0, 0xFFFF); + } + for (uint i = 0; i < group->num_output; i++) { + ind->produced_cargo_waiting[i] = Clamp(ind->produced_cargo_waiting[i] + max(DerefIndProd(group->add_output[i], deref), 0) * multiplier, 0, 0xFFFF); + } + } else { + /* Callback receives list of cargos to apply for, which need to have their cargo slots in industry looked up */ + for (uint i = 0; i < group->num_input; i++) { + int cargo_index = ind->GetCargoAcceptedIndex(group->cargo_input[i]); + if (cargo_index < 0) continue; + ind->incoming_cargo_waiting[cargo_index] = Clamp(ind->incoming_cargo_waiting[cargo_index] - DerefIndProd(group->subtract_input[i], deref) * multiplier, 0, 0xFFFF); + } + for (uint i = 0; i < group->num_output; i++) { + int cargo_index = ind->GetCargoProducedIndex(group->cargo_output[i]); + if (cargo_index < 0) continue; + ind->produced_cargo_waiting[cargo_index] = Clamp(ind->produced_cargo_waiting[cargo_index] + max(DerefIndProd(group->add_output[i], deref), 0) * multiplier, 0, 0xFFFF); + } } int32 again = DerefIndProd(group->again, deref); @@ -602,7 +664,7 @@ void IndustryProductionCallback(Industry *ind, int reason) */ bool IndustryTemporarilyRefusesCargo(Industry *ind, CargoID cargo_type) { - assert(cargo_type == ind->accepts_cargo[0] || cargo_type == ind->accepts_cargo[1] || cargo_type == ind->accepts_cargo[2]); + assert(std::find(ind->accepts_cargo, endof(ind->accepts_cargo), cargo_type) != endof(ind->accepts_cargo)); const IndustrySpec *indspec = GetIndustrySpec(ind->type); if (HasBit(indspec->callback_mask, CBM_IND_REFUSE_CARGO)) { diff --git a/src/newgrf_industries.h b/src/newgrf_industries.h index fa809fcd73..2fa8f7d36b 100644 --- a/src/newgrf_industries.h +++ b/src/newgrf_industries.h @@ -34,10 +34,10 @@ struct IndustriesScopeResolver : public ScopeResolver { { } - /* virtual */ uint32 GetRandomBits() const; - /* virtual */ uint32 GetVariable(byte variable, uint32 parameter, bool *available) const; - /* virtual */ uint32 GetTriggers() const; - /* virtual */ void StorePSA(uint pos, int32 value); + uint32 GetRandomBits() const override; + uint32 GetVariable(byte variable, uint32 parameter, bool *available) const override; + uint32 GetTriggers() const override; + void StorePSA(uint pos, int32 value) override; }; /** Resolver for industries. */ @@ -51,7 +51,7 @@ struct IndustriesResolverObject : public ResolverObject { TownScopeResolver *GetTown(); - /* virtual */ ScopeResolver *GetScope(VarSpriteGroupScope scope = VSG_SCOPE_SELF, byte relative = 0) + ScopeResolver *GetScope(VarSpriteGroupScope scope = VSG_SCOPE_SELF, byte relative = 0) override { switch (scope) { case VSG_SCOPE_SELF: return &industries_scope; diff --git a/src/newgrf_industrytiles.cpp b/src/newgrf_industrytiles.cpp index 69c4b1d07d..0b2a55000e 100644 --- a/src/newgrf_industrytiles.cpp +++ b/src/newgrf_industrytiles.cpp @@ -296,7 +296,7 @@ bool StartStopIndustryTileAnimation(const Industry *ind, IndustryAnimationTrigge * @param tile Industry tile to trigger. * @param trigger Trigger to trigger. * @param ind Industry of the tile. - * @param [in,out] reseed_industry Collects bits to reseed for the industry. + * @param[in,out] reseed_industry Collects bits to reseed for the industry. */ static void DoTriggerIndustryTile(TileIndex tile, IndustryTileTrigger trigger, Industry *ind, uint32 &reseed_industry) { diff --git a/src/newgrf_industrytiles.h b/src/newgrf_industrytiles.h index 6051c1062b..8b72932333 100644 --- a/src/newgrf_industrytiles.h +++ b/src/newgrf_industrytiles.h @@ -32,9 +32,9 @@ struct IndustryTileScopeResolver : public ScopeResolver { { } - /* virtual */ uint32 GetRandomBits() const; - /* virtual */ uint32 GetVariable(byte variable, uint32 parameter, bool *available) const; - /* virtual */ uint32 GetTriggers() const; + uint32 GetRandomBits() const override; + uint32 GetVariable(byte variable, uint32 parameter, bool *available) const override; + uint32 GetTriggers() const override; }; /** Resolver for industry tiles. */ @@ -45,7 +45,7 @@ struct IndustryTileResolverObject : public ResolverObject { IndustryTileResolverObject(IndustryGfx gfx, TileIndex tile, Industry *indus, CallbackID callback = CBID_NO_CALLBACK, uint32 callback_param1 = 0, uint32 callback_param2 = 0); - /* virtual */ ScopeResolver *GetScope(VarSpriteGroupScope scope = VSG_SCOPE_SELF, byte relative = 0) + ScopeResolver *GetScope(VarSpriteGroupScope scope = VSG_SCOPE_SELF, byte relative = 0) override { switch (scope) { case VSG_SCOPE_SELF: return &indtile_scope; diff --git a/src/newgrf_object.cpp b/src/newgrf_object.cpp index 40a966a166..1501cb9b8a 100644 --- a/src/newgrf_object.cpp +++ b/src/newgrf_object.cpp @@ -350,8 +350,8 @@ unhandled: * @param tile %Tile of the object. * @param view View of the object. * @param callback Callback ID. - * @param callback_param1 First parameter (var 10) of the callback. - * @param callback_param2 Second parameter (var 18) of the callback. + * @param param1 First parameter (var 10) of the callback. + * @param param2 Second parameter (var 18) of the callback. */ ObjectResolverObject::ObjectResolverObject(const ObjectSpec *spec, Object *obj, TileIndex tile, uint8 view, CallbackID callback, uint32 param1, uint32 param2) diff --git a/src/newgrf_object.h b/src/newgrf_object.h index 43c8de031c..1ab351be91 100644 --- a/src/newgrf_object.h +++ b/src/newgrf_object.h @@ -116,8 +116,8 @@ struct ObjectScopeResolver : public ScopeResolver { { } - /* virtual */ uint32 GetRandomBits() const; - /* virtual */ uint32 GetVariable(byte variable, uint32 parameter, bool *available) const; + uint32 GetRandomBits() const override; + uint32 GetVariable(byte variable, uint32 parameter, bool *available) const override; }; /** A resolver object to be used with feature 0F spritegroups. */ @@ -129,7 +129,7 @@ struct ObjectResolverObject : public ResolverObject { CallbackID callback = CBID_NO_CALLBACK, uint32 param1 = 0, uint32 param2 = 0); ~ObjectResolverObject(); - /* virtual */ ScopeResolver *GetScope(VarSpriteGroupScope scope = VSG_SCOPE_SELF, byte relative = 0) + ScopeResolver *GetScope(VarSpriteGroupScope scope = VSG_SCOPE_SELF, byte relative = 0) override { switch (scope) { case VSG_SCOPE_SELF: diff --git a/src/newgrf_railtype.cpp b/src/newgrf_railtype.cpp index 624b0eca84..c57be5b6cc 100644 --- a/src/newgrf_railtype.cpp +++ b/src/newgrf_railtype.cpp @@ -87,8 +87,8 @@ RailTypeResolverObject::RailTypeResolverObject(const RailtypeInfo *rti, TileInde * @param rti The rail type data (spec). * @param tile The tile to get the sprite for. * @param rtsg The type of sprite to draw. - * @param content Where are we drawing the tile? - * @param [out] num_results If not NULL, return the number of sprites in the spriteset. + * @param context Where are we drawing the tile? + * @param[out] num_results If not NULL, return the number of sprites in the spriteset. * @return The sprite to draw. */ SpriteID GetCustomRailSprite(const RailtypeInfo *rti, TileIndex tile, RailTypeSpriteGroup rtsg, TileContext context, uint *num_results) @@ -139,12 +139,13 @@ SpriteID GetCustomSignalSprite(const RailtypeInfo *rti, TileIndex tile, SignalTy uint8 GetReverseRailTypeTranslation(RailType railtype, const GRFFile *grffile) { /* No rail type table present, return rail type as-is */ - if (grffile == NULL || grffile->railtype_list.Length() == 0) return railtype; + if (grffile == NULL || grffile->railtype_list.size() == 0) return railtype; /* Look for a matching rail type label in the table */ RailTypeLabel label = GetRailTypeInfo(railtype)->label; - int index = grffile->railtype_list.FindIndex(label); - if (index >= 0) return index; + + int idx = find_index(grffile->railtype_list, label); + if (idx >= 0) return idx; /* If not found, return as invalid */ return 0xFF; diff --git a/src/newgrf_railtype.h b/src/newgrf_railtype.h index 5fadcd2ab5..829c166cb8 100644 --- a/src/newgrf_railtype.h +++ b/src/newgrf_railtype.h @@ -32,8 +32,8 @@ struct RailTypeScopeResolver : public ScopeResolver { { } - /* virtual */ uint32 GetRandomBits() const; - /* virtual */ uint32 GetVariable(byte variable, uint32 parameter, bool *available) const; + uint32 GetRandomBits() const override; + uint32 GetVariable(byte variable, uint32 parameter, bool *available) const override; }; /** Resolver object for rail types. */ @@ -42,7 +42,7 @@ struct RailTypeResolverObject : public ResolverObject { RailTypeResolverObject(const RailtypeInfo *rti, TileIndex tile, TileContext context, RailTypeSpriteGroup rtsg, uint32 param1 = 0, uint32 param2 = 0); - /* virtual */ ScopeResolver *GetScope(VarSpriteGroupScope scope = VSG_SCOPE_SELF, byte relative = 0) + ScopeResolver *GetScope(VarSpriteGroupScope scope = VSG_SCOPE_SELF, byte relative = 0) override { switch (scope) { case VSG_SCOPE_SELF: return &this->railtype_scope; @@ -50,7 +50,7 @@ struct RailTypeResolverObject : public ResolverObject { } } - /* virtual */ const SpriteGroup *ResolveReal(const RealSpriteGroup *group) const; + const SpriteGroup *ResolveReal(const RealSpriteGroup *group) const override; }; SpriteID GetCustomRailSprite(const RailtypeInfo *rti, TileIndex tile, RailTypeSpriteGroup rtsg, TileContext context = TCX_NORMAL, uint *num_results = NULL); diff --git a/src/newgrf_sound.cpp b/src/newgrf_sound.cpp index 0cc113d9df..0a04f4400a 100644 --- a/src/newgrf_sound.cpp +++ b/src/newgrf_sound.cpp @@ -22,7 +22,7 @@ #include "safeguards.h" -static SmallVector _sounds; +static std::vector _sounds; /** @@ -32,7 +32,7 @@ static SmallVector _sounds; */ SoundEntry *AllocateSound(uint num) { - SoundEntry *sound = _sounds.Append(num); + SoundEntry *sound = grow(_sounds, num); MemSetT(sound, 0, num); return sound; } @@ -40,7 +40,7 @@ SoundEntry *AllocateSound(uint num) void InitializeSoundPool() { - _sounds.Clear(); + _sounds.clear(); /* Copy original sound data to the pool */ SndCopyToPool(); @@ -49,14 +49,14 @@ void InitializeSoundPool() SoundEntry *GetSound(SoundID index) { - if (index >= _sounds.Length()) return NULL; + if (index >= _sounds.size()) return NULL; return &_sounds[index]; } uint GetNumSounds() { - return _sounds.Length(); + return (uint)_sounds.size(); } diff --git a/src/newgrf_spritegroup.cpp b/src/newgrf_spritegroup.cpp index a5d689bbf9..1bcb4a0359 100644 --- a/src/newgrf_spritegroup.cpp +++ b/src/newgrf_spritegroup.cpp @@ -118,7 +118,7 @@ static inline uint32 GetVariable(const ResolverObject &object, ScopeResolver *sc /** * Store a value into the persistent storage area (PSA). Default implementation does nothing (for newgrf classes without storage). - * @param pos Position to store into. + * @param reg Position to store into. * @param value Value to store. */ /* virtual */ void ScopeResolver::StorePSA(uint reg, int32 value) {} @@ -144,21 +144,6 @@ static inline uint32 GetVariable(const ResolverObject &object, ScopeResolver *sc return &this->default_scope; } -/** - * Rotate val rot times to the right - * @param val the value to rotate - * @param rot the amount of times to rotate - * @return the rotated value - */ -static uint32 RotateRight(uint32 val, uint32 rot) -{ - /* Do not rotate more than necessary */ - rot %= 32; - - return (val >> rot) | (val << (32 - rot)); -} - - /* Evaluate an adjustment for a variable of the given size. * U is the unsigned type and S is the signed type to use. */ template @@ -191,7 +176,7 @@ static U EvalAdjustT(const DeterministicSpriteGroupAdjust *adjust, ScopeResolver case DSGA_OP_STO: _temp_store.StoreValue((U)value, (S)last_value); return last_value; case DSGA_OP_RST: return value; case DSGA_OP_STOP: scope->StorePSA((U)value, (S)last_value); return last_value; - case DSGA_OP_ROR: return RotateRight(last_value, value); + case DSGA_OP_ROR: return ROR((U)last_value, (U)value & 0x1F); // mask 'value' to 5 bits, which should behave the same on all architectures. case DSGA_OP_SCMP: return ((S)last_value == (S)value) ? 1 : ((S)last_value < (S)value ? 0 : 2); case DSGA_OP_UCMP: return ((U)last_value == (U)value) ? 1 : ((U)last_value < (U)value ? 0 : 2); case DSGA_OP_SHL: return (uint32)(U)last_value << ((U)value & 0x1F); // Same behaviour as in ParamSet, mask 'value' to 5 bits, which should behave the same on all architectures. @@ -308,7 +293,7 @@ const SpriteGroup *RealSpriteGroup::Resolve(ResolverObject &object) const * Process registers and the construction stage into the sprite layout. * The passed construction stage might get reset to zero, if it gets incorporated into the layout * during the preprocessing. - * @param [in, out] stage Construction stage (0-3), or NULL if not applicable. + * @param[in,out] stage Construction stage (0-3), or NULL if not applicable. * @return sprite layout to draw. */ const DrawTileSprites *TileLayoutSpriteGroup::ProcessRegisters(uint8 *stage) const diff --git a/src/newgrf_spritegroup.h b/src/newgrf_spritegroup.h index 6adf7c2ac8..2db78f6bad 100644 --- a/src/newgrf_spritegroup.h +++ b/src/newgrf_spritegroup.h @@ -15,6 +15,7 @@ #include "town_type.h" #include "engine_type.h" #include "house_type.h" +#include "industry_type.h" #include "newgrf_callbacks.h" #include "newgrf_generic.h" @@ -276,10 +277,15 @@ struct TileLayoutSpriteGroup : SpriteGroup { struct IndustryProductionSpriteGroup : SpriteGroup { IndustryProductionSpriteGroup() : SpriteGroup(SGT_INDUSTRY_PRODUCTION) {} - uint8 version; - int16 subtract_input[3]; // signed - uint16 add_output[2]; // unsigned + uint8 version; ///< Production callback version used, or 0xFF if marked invalid + uint8 num_input; ///< How many subtract_input values are valid + int16 subtract_input[INDUSTRY_NUM_INPUTS]; ///< Take this much of the input cargo (can be negative, is indirect in cb version 1+) + CargoID cargo_input[INDUSTRY_NUM_INPUTS]; ///< Which input cargoes to take from (only cb version 2) + uint8 num_output; ///< How many add_output values are valid + uint16 add_output[INDUSTRY_NUM_OUTPUTS]; ///< Add this much output cargo when successful (unsigned, is indirect in cb version 1+) + CargoID cargo_output[INDUSTRY_NUM_OUTPUTS]; ///< Which output cargoes to add to (only cb version 2) uint8 again; + }; /** diff --git a/src/newgrf_station.cpp b/src/newgrf_station.cpp index 5271b2bfc9..d9b79c55a1 100644 --- a/src/newgrf_station.cpp +++ b/src/newgrf_station.cpp @@ -881,7 +881,7 @@ bool CanStationTileHaveWires(TileIndex tile) return statspec == NULL || !HasBit(statspec->wires, GetStationGfx(tile)); } -/** Wrapper for animation control, see #GetStationCallback. */ +/** Wrapper for animation control, see GetStationCallback. */ uint16 GetAnimStationCallback(CallbackID callback, uint32 param1, uint32 param2, const StationSpec *statspec, BaseStation *st, TileIndex tile, int extra_data) { return GetStationCallback(callback, param1, param2, statspec, st, tile); diff --git a/src/newgrf_station.h b/src/newgrf_station.h index 123330d0ad..2a19b5811d 100644 --- a/src/newgrf_station.h +++ b/src/newgrf_station.h @@ -42,10 +42,10 @@ struct StationScopeResolver : public ScopeResolver { { } - /* virtual */ uint32 GetRandomBits() const; - /* virtual */ uint32 GetTriggers() const; + uint32 GetRandomBits() const override; + uint32 GetTriggers() const override; - /* virtual */ uint32 GetVariable(byte variable, uint32 parameter, bool *available) const; + uint32 GetVariable(byte variable, uint32 parameter, bool *available) const override; }; /** Station resolver. */ @@ -59,7 +59,7 @@ struct StationResolverObject : public ResolverObject { TownScopeResolver *GetTown(); - /* virtual */ ScopeResolver *GetScope(VarSpriteGroupScope scope = VSG_SCOPE_SELF, byte relative = 0) + ScopeResolver *GetScope(VarSpriteGroupScope scope = VSG_SCOPE_SELF, byte relative = 0) override { switch (scope) { case VSG_SCOPE_SELF: @@ -76,7 +76,7 @@ struct StationResolverObject : public ResolverObject { } } - /* virtual */ const SpriteGroup *ResolveReal(const RealSpriteGroup *group) const; + const SpriteGroup *ResolveReal(const RealSpriteGroup *group) const override; }; enum StationClassID { diff --git a/src/newgrf_storage.h b/src/newgrf_storage.h index ae9782d88c..a0c1558f8e 100644 --- a/src/newgrf_storage.h +++ b/src/newgrf_storage.h @@ -220,7 +220,7 @@ extern PersistentStoragePool _persistent_storage_pool; /** * Class for pooled persistent storage of data. */ -struct PersistentStorage : PersistentStorageArray, PersistentStoragePool::PoolItem<&_persistent_storage_pool> { +struct PersistentStorage : PersistentStorageArray, PersistentStoragePool::PoolItem<&_persistent_storage_pool> { /** We don't want GCC to zero our struct! It already is zeroed and has an index! */ PersistentStorage(const uint32 new_grfid, byte feature, TileIndex tile) { @@ -230,7 +230,7 @@ struct PersistentStorage : PersistentStorageArray, PersistentStorageP } }; -assert_compile(cpp_lengthof(OldPersistentStorage, storage) == cpp_lengthof(PersistentStorage, storage)); +assert_compile(cpp_lengthof(OldPersistentStorage, storage) <= cpp_lengthof(PersistentStorage, storage)); #define FOR_ALL_STORAGES_FROM(var, start) FOR_ALL_ITEMS_FROM(PersistentStorage, storage_index, var, start) #define FOR_ALL_STORAGES(var) FOR_ALL_STORAGES_FROM(var, 0) diff --git a/src/newgrf_text.cpp b/src/newgrf_text.cpp index eb4b11c5e0..e1f73a5c3c 100644 --- a/src/newgrf_text.cpp +++ b/src/newgrf_text.cpp @@ -167,9 +167,9 @@ static byte _currentLangID = GRFLX_ENGLISH; ///< by default, english is used. */ int LanguageMap::GetMapping(int newgrf_id, bool gender) const { - const SmallVector &map = gender ? this->gender_map : this->case_map; - for (const Mapping *m = map.Begin(); m != map.End(); m++) { - if (m->newgrf_id == newgrf_id) return m->openttd_id; + const std::vector &map = gender ? this->gender_map : this->case_map; + for (const Mapping &m : map) { + if (m.newgrf_id == newgrf_id) return m.openttd_id; } return -1; } @@ -182,9 +182,9 @@ int LanguageMap::GetMapping(int newgrf_id, bool gender) const */ int LanguageMap::GetReverseMapping(int openttd_id, bool gender) const { - const SmallVector &map = gender ? this->gender_map : this->case_map; - for (const Mapping *m = map.Begin(); m != map.End(); m++) { - if (m->openttd_id == openttd_id) return m->newgrf_id; + const std::vector &map = gender ? this->gender_map : this->case_map; + for (const Mapping &m : map) { + if (m.openttd_id == openttd_id) return m.newgrf_id; } return -1; } @@ -194,8 +194,8 @@ struct UnmappedChoiceList : ZeroedMemoryAllocator { /** Clean everything up. */ ~UnmappedChoiceList() { - for (SmallPair *p = this->strings.Begin(); p < this->strings.End(); p++) { - free(p->second); + for (SmallPair p : this->strings) { + free(p.second); } } @@ -329,7 +329,7 @@ struct UnmappedChoiceList : ZeroedMemoryAllocator { * @param language_id The (NewGRF) language ID associated with this string. * @param allow_newlines Whether newlines are allowed in the string or not. * @param str The string to translate. - * @param [out] olen The length of the final string. + * @param[out] olen The length of the final string. * @param byte80 The control code to use as replacement for the 0x80-value. * @return The translated string. */ diff --git a/src/newgrf_text.h b/src/newgrf_text.h index 033967d307..141e1536f1 100644 --- a/src/newgrf_text.h +++ b/src/newgrf_text.h @@ -57,9 +57,9 @@ struct LanguageMap { * the genders/cases/plural OpenTTD IDs to the NewGRF's internal IDs. In this * case a NewGRF developer/translator might want a different translation for * both cases. Thus we are basically implementing a multi-map. */ - SmallVector gender_map; ///< Mapping of NewGRF and OpenTTD IDs for genders. - SmallVector case_map; ///< Mapping of NewGRF and OpenTTD IDs for cases. - int plural_form; ///< The plural form used for this language. + std::vector gender_map; ///< Mapping of NewGRF and OpenTTD IDs for genders. + std::vector case_map; ///< Mapping of NewGRF and OpenTTD IDs for cases. + int plural_form; ///< The plural form used for this language. int GetMapping(int newgrf_id, bool gender) const; int GetReverseMapping(int openttd_id, bool gender) const; diff --git a/src/newgrf_town.h b/src/newgrf_town.h index 7c4fb5395c..a55f71f369 100644 --- a/src/newgrf_town.h +++ b/src/newgrf_town.h @@ -46,7 +46,7 @@ struct TownResolverObject : public ResolverObject { TownResolverObject(const struct GRFFile *grffile, Town *t, bool readonly); - /* virtual */ ScopeResolver *GetScope(VarSpriteGroupScope scope = VSG_SCOPE_SELF, byte relative = 0) + ScopeResolver *GetScope(VarSpriteGroupScope scope = VSG_SCOPE_SELF, byte relative = 0) override { switch (scope) { case VSG_SCOPE_SELF: return &town_scope; diff --git a/src/news_gui.cpp b/src/news_gui.cpp index 94cfaccf93..59c75eb514 100644 --- a/src/news_gui.cpp +++ b/src/news_gui.cpp @@ -33,6 +33,7 @@ #include "command_func.h" #include "company_base.h" #include "settings_internal.h" +#include "guitimer_func.h" #include "widgets/news_widget.h" @@ -260,17 +261,21 @@ struct NewsWindow : Window { uint16 chat_height; ///< Height of the chat window. uint16 status_height; ///< Height of the status bar window const NewsItem *ni; ///< News item to display. - static uint duration; ///< Remaining time for showing current news message (may only be accessed while a news item is displayed). + static int duration; ///< Remaining time for showing the current news message (may only be access while a news item is displayed). + + GUITimer timer; NewsWindow(WindowDesc *desc, const NewsItem *ni) : Window(desc), ni(ni) { - NewsWindow::duration = 555; + NewsWindow::duration = 16650; const Window *w = FindWindowByClass(WC_SEND_NETWORK_MSG); this->chat_height = (w != NULL) ? w->height : 0; this->status_height = FindWindowById(WC_STATUS_BAR, 0)->height; this->flags |= WF_DISABLE_VP_SCROLL; + this->timer.SetInterval(15); + this->CreateNestedTree(); /* For company news with a face we have a separate headline in param[0] */ @@ -303,13 +308,13 @@ struct NewsWindow : Window { GfxFillRect(r.left, r.bottom, r.right, r.bottom, PC_BLACK); } - virtual Point OnInitialPosition(int16 sm_width, int16 sm_height, int window_number) + Point OnInitialPosition(int16 sm_width, int16 sm_height, int window_number) override { Point pt = { 0, _screen.height }; return pt; } - virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) + void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { StringID str = STR_NULL; switch (widget) { @@ -360,12 +365,12 @@ struct NewsWindow : Window { *size = maxdim(*size, d); } - virtual void SetStringParameters(int widget) const + void SetStringParameters(int widget) const override { if (widget == WID_N_DATE) SetDParam(0, this->ni->date); } - virtual void DrawWidget(const Rect &r, int widget) const + void DrawWidget(const Rect &r, int widget) const override { switch (widget) { case WID_N_CAPTION: @@ -422,7 +427,7 @@ struct NewsWindow : Window { } } - virtual void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { switch (widget) { case WID_N_CLOSEBOX: @@ -461,7 +466,7 @@ struct NewsWindow : Window { } } - virtual EventState OnKeyPress(WChar key, uint16 keycode) + EventState OnKeyPress(WChar key, uint16 keycode) override { if (keycode == WKC_SPACE) { /* Don't continue. */ @@ -476,7 +481,7 @@ struct NewsWindow : Window { * @param data Information about the changed data. * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ - virtual void OnInvalidateData(int data = 0, bool gui_scope = true) + void OnInvalidateData(int data = 0, bool gui_scope = true) override { if (!gui_scope) return; /* The chatbar has notified us that is was either created or closed */ @@ -485,16 +490,23 @@ struct NewsWindow : Window { this->SetWindowTop(newtop); } - virtual void OnTick() + void OnRealtimeTick(uint delta_ms) override { - /* Scroll up newsmessages from the bottom in steps of 4 pixels */ - int newtop = max(this->top - 4, _screen.height - this->height - this->status_height - this->chat_height); - this->SetWindowTop(newtop); + int count = this->timer.CountElapsed(delta_ms); + if (count > 0) { + /* Scroll up newsmessages from the bottom */ + int newtop = max(this->top - 2 * count, _screen.height - this->height - this->status_height - this->chat_height); + this->SetWindowTop(newtop); + } + + /* Decrement the news timer. We don't need to action an elapsed event here, + * so no need to use TimerElapsed(). */ + if (NewsWindow::duration > 0) NewsWindow::duration -= delta_ms; } private: /** - * Moves the window so #newtop is new 'top' coordinate. Makes screen dirty where needed. + * Moves the window to a new #top coordinate. Makes screen dirty where needed. * @param newtop new top coordinate */ void SetWindowTop(int newtop) @@ -536,7 +548,7 @@ private: } }; -/* static */ uint NewsWindow::duration = 0; // Instance creation. +/* static */ int NewsWindow::duration = 0; // Instance creation. /** Open up an own newspaper window for the news item */ @@ -588,11 +600,8 @@ static bool ReadyForNextItem() * Check if the status bar message is still being displayed? */ if (IsNewsTickerShown()) return false; - /* Newspaper message, decrement duration counter */ - if (NewsWindow::duration != 0) NewsWindow::duration--; - /* neither newsticker nor newspaper are running */ - return (NewsWindow::duration == 0 || FindWindowById(WC_NEWS_WINDOW, 0) == NULL); + return (NewsWindow::duration <= 0 || FindWindowById(WC_NEWS_WINDOW, 0) == NULL); } /** Move to the next news item */ @@ -962,7 +971,6 @@ void ShowLastNewsMessage() * @param y position of the string * @param colour the colour the string will be shown in * @param *ni NewsItem being printed - * @param maxw maximum width of string in pixels */ static void DrawNewsString(uint left, uint right, int y, TextColour colour, const NewsItem *ni) { @@ -1016,7 +1024,7 @@ struct MessageHistoryWindow : Window { this->OnInvalidateData(0); } - virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) + void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { if (widget == WID_MH_BACKGROUND) { this->line_height = FONT_HEIGHT_NORMAL + 2; @@ -1032,13 +1040,13 @@ struct MessageHistoryWindow : Window { } } - virtual void OnPaint() + void OnPaint() override { this->OnInvalidateData(0); this->DrawWidgets(); } - virtual void DrawWidget(const Rect &r, int widget) const + void DrawWidget(const Rect &r, int widget) const override { if (widget != WID_MH_BACKGROUND || _total_news == 0) return; @@ -1073,13 +1081,13 @@ struct MessageHistoryWindow : Window { * @param data Information about the changed data. * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ - virtual void OnInvalidateData(int data = 0, bool gui_scope = true) + void OnInvalidateData(int data = 0, bool gui_scope = true) override { if (!gui_scope) return; this->vscroll->SetCount(_total_news); } - virtual void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { if (widget == WID_MH_BACKGROUND) { NewsItem *ni = _latest_news; @@ -1094,7 +1102,7 @@ struct MessageHistoryWindow : Window { } } - virtual void OnResize() + void OnResize() override { this->vscroll->SetCapacityFromWidget(this, WID_MH_BACKGROUND); } diff --git a/src/news_type.h b/src/news_type.h index fee7ae38e3..cad15ecbef 100644 --- a/src/news_type.h +++ b/src/news_type.h @@ -17,19 +17,6 @@ #include "strings_type.h" #include "sound_type.h" -/** Constants in the message options window. */ -enum MessageOptionsSpace { - MOS_WIDG_PER_SETTING = 4, ///< Number of widgets needed for each news category, starting at widget #WID_MO_START_OPTION. - - MOS_LEFT_EDGE = 6, ///< Number of pixels between left edge of the window and the options buttons column. - MOS_COLUMN_SPACING = 4, ///< Number of pixels between the buttons and the description columns. - MOS_RIGHT_EDGE = 6, ///< Number of pixels between right edge of the window and the options descriptions column. - MOS_BUTTON_SPACE = 10, ///< Additional space in the button with the option value (for better looks). - - MOS_ABOVE_GLOBAL_SETTINGS = 6, ///< Number of vertical pixels between the categories and the global options. - MOS_BOTTOM_EDGE = 6, ///< Number of pixels between bottom edge of the window and bottom of the global options. -}; - /** * Type of news. */ diff --git a/src/object_base.h b/src/object_base.h index 47e5a7f94c..228eeaa2dc 100644 --- a/src/object_base.h +++ b/src/object_base.h @@ -92,6 +92,6 @@ struct ClearedObjectArea { }; ClearedObjectArea *FindClearedObject(TileIndex tile); -extern SmallVector _cleared_object_areas; +extern std::vector _cleared_object_areas; #endif /* OBJECT_BASE_H */ diff --git a/src/object_cmd.cpp b/src/object_cmd.cpp index 9f03813dfb..a57aa57f05 100644 --- a/src/object_cmd.cpp +++ b/src/object_cmd.cpp @@ -158,12 +158,11 @@ void UpdateCompanyHQ(TileIndex tile, uint score) { if (tile == INVALID_TILE) return; - byte val; - (val = 0, score < 170) || - (val++, score < 350) || - (val++, score < 520) || - (val++, score < 720) || - (val++, true); + byte val = 0; + if (score >= 170) val++; + if (score >= 350) val++; + if (score >= 520) val++; + if (score >= 720) val++; while (GetCompanyHQSize(tile) < val) { IncreaseCompanyHQSize(tile); @@ -443,7 +442,7 @@ static void ReallyClearObjectTile(Object *o) delete o; } -SmallVector _cleared_object_areas; +std::vector _cleared_object_areas; /** * Find the entry in _cleared_object_areas which occupies a certain tile. @@ -454,9 +453,8 @@ ClearedObjectArea *FindClearedObject(TileIndex tile) { TileArea ta = TileArea(tile, 1, 1); - const ClearedObjectArea *end = _cleared_object_areas.End(); - for (ClearedObjectArea *coa = _cleared_object_areas.Begin(); coa != end; coa++) { - if (coa->area.Intersects(ta)) return coa; + for (ClearedObjectArea &coa : _cleared_object_areas) { + if (coa.area.Intersects(ta)) return &coa; } return NULL; @@ -531,9 +529,7 @@ static CommandCost ClearTile_Object(TileIndex tile, DoCommandFlag flags) break; } - ClearedObjectArea *cleared_area = _cleared_object_areas.Append(); - cleared_area->first_tile = tile; - cleared_area->area = ta; + _cleared_object_areas.push_back({tile, ta}); if (flags & DC_EXEC) ReallyClearObjectTile(o); @@ -772,9 +768,10 @@ static void ChangeTileOwner_Object(TileIndex tile, Owner old_owner, Owner new_ow bool do_clear = false; - if (IsObjectType(tile, OBJECT_OWNED_LAND) && new_owner != INVALID_OWNER) { + ObjectType type = GetObjectType(tile); + if ((type == OBJECT_OWNED_LAND || type >= NEW_OBJECT_OFFSET) && new_owner != INVALID_OWNER) { SetTileOwner(tile, new_owner); - } else if (IsObjectType(tile, OBJECT_STATUE)) { + } else if (type == OBJECT_STATUE) { Town *t = Object::GetByTile(tile)->town; ClrBit(t->statues, old_owner); if (new_owner != INVALID_OWNER && !HasBit(t->statues, new_owner)) { diff --git a/src/object_gui.cpp b/src/object_gui.cpp index 57c45d09c9..6684566f15 100644 --- a/src/object_gui.cpp +++ b/src/object_gui.cpp @@ -99,7 +99,7 @@ public: this->GetWidget(WID_BO_OBJECT_MATRIX)->SetCount(4); } - virtual void SetStringParameters(int widget) const + void SetStringParameters(int widget) const override { switch (widget) { case WID_BO_OBJECT_NAME: { @@ -120,7 +120,7 @@ public: } } - virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) + void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { switch (widget) { case WID_BO_CLASS_LIST: { @@ -210,7 +210,7 @@ public: } } - virtual void DrawWidget(const Rect &r, int widget) const + void DrawWidget(const Rect &r, int widget) const override { switch (GB(widget, 0, 16)) { case WID_BO_CLASS_LIST: { @@ -382,12 +382,12 @@ public: this->SetDirty(); } - virtual void OnResize() + void OnResize() override { this->vscroll->SetCapacityFromWidget(this, WID_BO_CLASS_LIST); } - virtual void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { switch (GB(widget, 0, 16)) { case WID_BO_CLASS_LIST: { @@ -415,13 +415,13 @@ public: } } - virtual void OnPlaceObject(Point pt, TileIndex tile) + void OnPlaceObject(Point pt, TileIndex tile) override { DoCommandP(tile, ObjectClass::Get(_selected_object_class)->GetSpec(_selected_object_index)->Index(), _selected_object_view, CMD_BUILD_OBJECT | CMD_MSG(STR_ERROR_CAN_T_BUILD_OBJECT), CcTerraform); } - virtual void OnPlaceObjectAbort() + void OnPlaceObjectAbort() override { this->UpdateButtons(_selected_object_class, -1, _selected_object_view); } @@ -520,10 +520,7 @@ static WindowDesc _build_object_desc( _nested_build_object_widgets, lengthof(_nested_build_object_widgets) ); -/** - * Show our object picker. - * @param w The toolbar window we're associated with. - */ +/** Show our object picker. */ void ShowBuildObjectPicker() { /* Don't show the place object button when there are no objects to place. */ diff --git a/src/openttd.cpp b/src/openttd.cpp index a9b9f5fbe1..b9a851c6e4 100644 --- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -64,11 +64,12 @@ #include "gfx_layout.h" #include "viewport_sprite_sorter.h" #include "framerate_type.h" -#include "thread/thread.h" +#include "thread.h" #include "linkgraph/linkgraphschedule.h" #include +#include #include "safeguards.h" @@ -77,7 +78,7 @@ void IncreaseDate(); void DoPaletteAnimations(); void MusicLoop(); void ResetMusic(); -void CallWindowTickEvent(); +void CallWindowGameTickEvent(); bool HandleBootstrap(); extern Company *DoStartupNewCompany(bool is_ai, CompanyID company = INVALID_COMPANY); @@ -118,7 +119,9 @@ void CDECL error(const char *s, ...) vseprintf(buf, lastof(buf), s, va); va_end(va); - ShowOSErrorBox(buf, true); + if (VideoDriver::GetInstance() == NULL || VideoDriver::GetInstance()->HasGUI()) { + ShowOSErrorBox(buf, true); + } /* Set the error message for the crash log and then invoke it. */ CrashLog::SetErrorMessage(buf); @@ -192,16 +195,14 @@ static void ShowHelp() " -e = Start Editor\n" " -g [savegame] = Start new/save game immediately\n" " -G seed = Set random seed\n" -#if defined(ENABLE_NETWORK) " -n [ip:port#company]= Join network game\n" " -p password = Password to join server\n" " -P password = Password to join company\n" " -D [ip][:port] = Start dedicated server\n" " -l ip[:port] = Redirect DEBUG()\n" -#if !defined(__MORPHOS__) && !defined(__AMIGA__) && !defined(WIN32) +#if !defined(_WIN32) " -f = Fork into the background (dedicated only)\n" #endif -#endif /* ENABLE_NETWORK */ " -I graphics_set = Force the graphics set (see below)\n" " -S sounds_set = Force the sounds set (see below)\n" " -M music_set = Force the music set (see below)\n" @@ -242,7 +243,7 @@ static void ShowHelp() /* ShowInfo put output to stderr, but version information should go * to stdout; this is the only exception */ -#if !defined(WIN32) && !defined(WIN64) +#if !defined(_WIN32) printf("%s\n", buf); #else ShowInfo(buf); @@ -251,7 +252,7 @@ static void ShowHelp() static void WriteSavegameInfo(const char *name) { - extern uint16 _sl_version; + extern SaveLoadVersion _sl_version; uint32 last_ottd_rev = 0; byte ever_modified = 0; bool removed_newgrfs = false; @@ -280,7 +281,7 @@ static void WriteSavegameInfo(const char *name) /* ShowInfo put output to stderr, but version information should go * to stdout; this is the only exception */ -#if !defined(WIN32) && !defined(WIN64) +#if !defined(_WIN32) printf("%s\n", buf); #else ShowInfo(buf); @@ -308,7 +309,7 @@ static void ParseResolution(Dimension *res, const char *s) /** - * Unitializes drivers, frees allocated memory, cleans pools, ... + * Uninitializes drivers, frees allocated memory, cleans pools, ... * Generally, prepares the game for shutting down */ static void ShutdownGame() @@ -328,9 +329,7 @@ static void ShutdownGame() /* Uninitialize variables that are allocated dynamically */ GamelogReset(); -#ifdef ENABLE_NETWORK free(_config_file); -#endif LinkGraphSchedule::Clear(); PoolBase::Clean(PT_ALL); @@ -397,6 +396,9 @@ void MakeNewgameSettingsLive() _settings_game.ai_config[c] = NULL; if (_settings_newgame.ai_config[c] != NULL) { _settings_game.ai_config[c] = new AIConfig(_settings_newgame.ai_config[c]); + if (!AIConfig::GetConfig(c, AIConfig::SSS_FORCE_GAME)->HasScript()) { + AIConfig::GetConfig(c, AIConfig::SSS_FORCE_GAME)->Change(NULL); + } } } _settings_game.game_config = NULL; @@ -417,7 +419,7 @@ void OpenBrowser(const char *url) /** Callback structure of statements to be executed after the NewGRF scan. */ struct AfterNewGRFScan : NewGRFScanCallback { Year startyear; ///< The start year. - uint generation_seed; ///< Seed for the new game. + uint32 generation_seed; ///< Seed for the new game. char *dedicated_host; ///< Hostname for the dedicated server. uint16 dedicated_port; ///< Port for the dedicated server. char *network_conn; ///< Information about the server to connect to, or NULL. @@ -437,6 +439,9 @@ struct AfterNewGRFScan : NewGRFScanCallback { join_server_password(NULL), join_company_password(NULL), save_config_ptr(save_config_ptr), save_config(true) { + /* Visual C++ 2015 fails compiling this line (AfterNewGRFScan::generation_seed undefined symbol) + * if it's placed outside a member function, directly in the struct body. */ + assert_compile(sizeof(generation_seed) == sizeof(_settings_game.game_creation.generation_seed)); } virtual void OnNewGRFsScanned() @@ -458,7 +463,6 @@ struct AfterNewGRFScan : NewGRFScanCallback { Game::Uninitialize(true); AI::Uninitialize(true); - CheckConfig(); LoadFromHighScore(); LoadHotkeysFromConfig(); WindowDesc::LoadFromConfig(); @@ -472,13 +476,11 @@ struct AfterNewGRFScan : NewGRFScanCallback { if (startyear != INVALID_YEAR) _settings_newgame.game_creation.starting_year = startyear; if (generation_seed != GENERATE_NEW_SEED) _settings_newgame.game_creation.generation_seed = generation_seed; -#if defined(ENABLE_NETWORK) if (dedicated_host != NULL) { _network_bind_list.Clear(); - *_network_bind_list.Append() = stredup(dedicated_host); + _network_bind_list.push_back(stredup(dedicated_host)); } if (dedicated_port != 0) _settings_client.network.server_port = dedicated_port; -#endif /* ENABLE_NETWORK */ /* initialize the ingame console */ IConsoleInit(); @@ -488,7 +490,6 @@ struct AfterNewGRFScan : NewGRFScanCallback { /* Make sure _settings is filled with _settings_newgame if we switch to a game directly */ if (_switch_mode != SM_NONE) MakeNewgameSettingsLive(); -#ifdef ENABLE_NETWORK if (_network_available && network_conn != NULL) { const char *port = NULL; const char *company = NULL; @@ -514,14 +515,13 @@ struct AfterNewGRFScan : NewGRFScanCallback { _switch_mode = SM_NONE; NetworkClientConnectGame(NetworkAddress(network_conn, rport), join_as, join_server_password, join_company_password); } -#endif /* ENABLE_NETWORK */ /* After the scan we're not used anymore. */ delete this; } }; -#if defined(UNIX) && !defined(__MORPHOS__) +#if defined(UNIX) extern void DedicatedFork(); #endif @@ -534,16 +534,14 @@ static const OptionData _options[] = { GETOPT_SHORT_VALUE('s'), GETOPT_SHORT_VALUE('v'), GETOPT_SHORT_VALUE('b'), -#if defined(ENABLE_NETWORK) GETOPT_SHORT_OPTVAL('D'), GETOPT_SHORT_OPTVAL('n'), GETOPT_SHORT_VALUE('l'), GETOPT_SHORT_VALUE('p'), GETOPT_SHORT_VALUE('P'), -#if !defined(__MORPHOS__) && !defined(__AMIGA__) && !defined(WIN32) +#if !defined(_WIN32) GETOPT_SHORT_NOVAL('f'), #endif -#endif /* ENABLE_NETWORK */ GETOPT_SHORT_VALUE('r'), GETOPT_SHORT_VALUE('t'), GETOPT_SHORT_OPTVAL('d'), @@ -577,13 +575,14 @@ int openttd_main(int argc, char *argv[]) /* AfterNewGRFScan sets save_config to true after scanning completed. */ bool save_config = false; AfterNewGRFScan *scanner = new AfterNewGRFScan(&save_config); -#if defined(ENABLE_NETWORK) bool dedicated = false; char *debuglog_conn = NULL; extern bool _dedicated_forks; _dedicated_forks = false; -#endif /* ENABLE_NETWORK */ + + std::unique_lock modal_work_lock(_modal_progress_work_mutex, std::defer_lock); + std::unique_lock modal_paint_lock(_modal_progress_paint_mutex, std::defer_lock); _game_mode = GM_MENU; _switch_mode = SM_MENU; @@ -602,7 +601,6 @@ int openttd_main(int argc, char *argv[]) case 's': free(sounddriver); sounddriver = stredup(mgo.opt); break; case 'v': free(videodriver); videodriver = stredup(mgo.opt); break; case 'b': free(blitter); blitter = stredup(mgo.opt); break; -#if defined(ENABLE_NETWORK) case 'D': free(musicdriver); free(sounddriver); @@ -637,11 +635,10 @@ int openttd_main(int argc, char *argv[]) case 'P': scanner->join_company_password = mgo.opt; break; -#endif /* ENABLE_NETWORK */ case 'r': ParseResolution(&resolution, mgo.opt); break; case 't': scanner->startyear = atoi(mgo.opt); break; case 'd': { -#if defined(WIN32) +#if defined(_WIN32) CreateConsole(); #endif if (mgo.opt != NULL) SetDebugString(mgo.opt); @@ -699,7 +696,7 @@ int openttd_main(int argc, char *argv[]) goto exit_noshutdown; } - case 'G': scanner->generation_seed = atoi(mgo.opt); break; + case 'G': scanner->generation_seed = strtoul(mgo.opt, NULL, 10); break; case 'c': free(_config_file); _config_file = stredup(mgo.opt); break; case 'x': scanner->save_config = false; break; case 'h': @@ -728,14 +725,12 @@ int openttd_main(int argc, char *argv[]) DeterminePaths(argv[0]); TarScanner::DoScan(TarScanner::BASESET); -#if defined(ENABLE_NETWORK) if (dedicated) DEBUG(net, 0, "Starting dedicated version %s", _openttd_revision); if (_dedicated_forks && !dedicated) _dedicated_forks = false; -#if defined(UNIX) && !defined(__MORPHOS__) +#if defined(UNIX) /* We must fork here, or we'll end up without some resources we need (like sockets) */ if (_dedicated_forks) DedicatedFork(); -#endif #endif LoadFromConfig(true); @@ -813,7 +808,6 @@ int openttd_main(int argc, char *argv[]) NetworkStartUp(); // initialize network-core -#if defined(ENABLE_NETWORK) if (debuglog_conn != NULL && _network_available) { const char *not_used = NULL; const char *port = NULL; @@ -826,7 +820,6 @@ int openttd_main(int argc, char *argv[]) NetworkStartDebugLog(NetworkAddress(debuglog_conn, rport)); } -#endif /* ENABLE_NETWORK */ if (!HandleBootstrap()) { ShutdownGame(); @@ -874,8 +867,14 @@ int openttd_main(int argc, char *argv[]) free(musicdriver); /* Take our initial lock on whatever we might want to do! */ - _modal_progress_paint_mutex->BeginCritical(); - _modal_progress_work_mutex->BeginCritical(); + try { + modal_work_lock.lock(); + modal_paint_lock.lock(); + } catch (const std::system_error&) { + /* If there is some error we assume that threads aren't usable on the system we run. */ + extern bool _use_threaded_modal_progress; // From progress.cpp + _use_threaded_modal_progress = false; + } GenerateWorld(GWM_EMPTY, 64, 64); // Make the viewport initialization happy WaitTillGeneratedWorld(); @@ -893,6 +892,7 @@ int openttd_main(int argc, char *argv[]) CrashLog::MainThreadExitCheckPendingCrashlog(); WaitTillSaved(); + WaitTillGeneratedWorld(); // Make sure any generate world threads have been joined. /* only save config if we have to */ if (save_config) { @@ -931,12 +931,10 @@ exit_normal: delete scanner; -#ifdef ENABLE_NETWORK extern FILE *_log_fd; if (_log_fd != NULL) { fclose(_log_fd); } -#endif /* ENABLE_NETWORK */ return ret; } @@ -971,19 +969,25 @@ static void MakeNewGameDone() Company *c = Company::Get(COMPANY_FIRST); c->settings = _settings_client.company; + /* Overwrite color from settings if needed + * COLOUR_END corresponds to Random colour */ + if (_settings_client.gui.starting_colour != COLOUR_END) { + c->colour = _settings_client.gui.starting_colour; + ResetCompanyLivery(c); + _company_colours[c->index] = (Colours)c->colour; + } + IConsoleCmdExec("exec scripts/game_start.scr 0"); SetLocalCompany(COMPANY_FIRST); InitializeRailGUI(); -#ifdef ENABLE_NETWORK /* We are the server, we start a new company (not dedicated), * so set the default password *if* needed. */ if (_network_server && !StrEmpty(_settings_client.network.default_company_pass)) { NetworkChangeCompanyPassword(_local_company, _settings_client.network.default_company_pass); } -#endif /* ENABLE_NETWORK */ if (_settings_client.gui.pause_on_newgame) DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE); @@ -1021,9 +1025,9 @@ static void MakeNewEditorWorld() * Load the specified savegame but on error do different things. * If loading fails due to corrupt savegame, bad version, etc. go back to * a previous correct state. In the menu for example load the intro game again. - * @param mode mode of loading, either SL_LOAD or SL_OLD_LOAD - * @param newgm switch to this mode of loading fails due to some unknown error * @param filename file to be loaded + * @param fop mode of loading, always SLO_LOAD + * @param newgm switch to this mode of loading fails due to some unknown error * @param subdir default directory to look for filename, set to 0 if not needed * @param lf Load filter to use, if NULL: use filename + subdir. */ @@ -1039,7 +1043,6 @@ bool SafeLoad(const char *filename, SaveLoadOperation fop, DetailedFileType dft, case SL_OK: return true; case SL_REINIT: -#ifdef ENABLE_NETWORK if (_network_dedicated) { /* * We need to reinit a network map... @@ -1055,7 +1058,6 @@ bool SafeLoad(const char *filename, SaveLoadOperation fop, DetailedFileType dft, /* We can't load the intro game as server, so disconnect first. */ NetworkDisconnect(); } -#endif /* ENABLE_NETWORK */ switch (ogm) { default: @@ -1072,7 +1074,6 @@ bool SafeLoad(const char *filename, SaveLoadOperation fop, DetailedFileType dft, void SwitchToMode(SwitchMode new_mode) { -#ifdef ENABLE_NETWORK /* If we are saving something, the network stays in his current state */ if (new_mode != SM_SAVE_GAME) { /* If the network is active, make it not-active */ @@ -1101,7 +1102,7 @@ void SwitchToMode(SwitchMode new_mode) } } } -#endif /* ENABLE_NETWORK */ + /* Make sure all AI controllers are gone at quitting game */ if (new_mode != SM_SAVE_GAME) AI::KillAll(); @@ -1112,11 +1113,9 @@ void SwitchToMode(SwitchMode new_mode) case SM_RESTARTGAME: // Restart --> 'Random game' with current settings case SM_NEWGAME: // New Game --> 'Random game' -#ifdef ENABLE_NETWORK if (_network_server) { seprintf(_network_game_info.map_name, lastof(_network_game_info.map_name), "Random Map"); } -#endif /* ENABLE_NETWORK */ MakeNewGame(false, new_mode == SM_NEWGAME); break; @@ -1139,21 +1138,17 @@ void SwitchToMode(SwitchMode new_mode) IConsoleCmdExec("exec scripts/game_start.scr 0"); /* Decrease pause counter (was increased from opening load dialog) */ DoCommandP(0, PM_PAUSED_SAVELOAD, 0, CMD_PAUSE); -#ifdef ENABLE_NETWORK if (_network_server) { seprintf(_network_game_info.map_name, lastof(_network_game_info.map_name), "%s (Loaded game)", _file_to_saveload.title); } -#endif /* ENABLE_NETWORK */ } break; } case SM_START_HEIGHTMAP: // Load a heightmap and start a new game from it -#ifdef ENABLE_NETWORK if (_network_server) { seprintf(_network_game_info.map_name, lastof(_network_game_info.map_name), "%s (Heightmap)", _file_to_saveload.title); } -#endif /* ENABLE_NETWORK */ MakeNewGame(true, true); break; @@ -1225,10 +1220,10 @@ static void CheckCaches() if (_debug_desync_level <= 1) return; /* Check the town caches. */ - SmallVector old_town_caches; + std::vector old_town_caches; Town *t; FOR_ALL_TOWNS(t) { - MemCpyT(old_town_caches.Append(), &t->cache); + old_town_caches.push_back(t->cache); } extern void RebuildTownCaches(); @@ -1237,23 +1232,23 @@ static void CheckCaches() uint i = 0; FOR_ALL_TOWNS(t) { - if (MemCmpT(old_town_caches.Get(i), &t->cache) != 0) { + if (MemCmpT(old_town_caches.data() + i, &t->cache) != 0) { DEBUG(desync, 2, "town cache mismatch: town %i", (int)t->index); } i++; } /* Check company infrastructure cache. */ - SmallVector old_infrastructure; + std::vector old_infrastructure; Company *c; - FOR_ALL_COMPANIES(c) MemCpyT(old_infrastructure.Append(), &c->infrastructure); + FOR_ALL_COMPANIES(c) old_infrastructure.push_back(c->infrastructure); extern void AfterLoadCompanyStats(); AfterLoadCompanyStats(); i = 0; FOR_ALL_COMPANIES(c) { - if (MemCmpT(old_infrastructure.Get(i), &c->infrastructure) != 0) { + if (MemCmpT(old_infrastructure.data() + i, &c->infrastructure) != 0) { DEBUG(desync, 2, "infrastructure cache mismatch: company %i", (int)c->index); } i++; @@ -1384,7 +1379,6 @@ void StateGameLoop() #ifndef DEBUG_DUMP_COMMANDS Game::GameLoop(); #endif - CallWindowTickEvent(); return; } @@ -1402,7 +1396,7 @@ void StateGameLoop() BasePersistentStorageArray::SwitchMode(PSM_LEAVE_GAMELOOP); UpdateLandscapingLimits(); - CallWindowTickEvent(); + CallWindowGameTickEvent(); NewsLoop(); } else { if (_debug_desync_level > 2 && _date_fract == 0 && (_date & 0x1F) == 0) { @@ -1427,12 +1421,15 @@ void StateGameLoop() BasePersistentStorageArray::SwitchMode(PSM_LEAVE_GAMELOOP); #ifndef DEBUG_DUMP_COMMANDS - AI::GameLoop(); - Game::GameLoop(); + { + PerformanceMeasurer framerate(PFE_ALLSCRIPTS); + AI::GameLoop(); + Game::GameLoop(); + } #endif UpdateLandscapingLimits(); - CallWindowTickEvent(); + CallWindowGameTickEvent(); NewsLoop(); cur_company.Restore(); } @@ -1469,10 +1466,8 @@ static void DoAutosave() void GameLoop() { if (_game_mode == GM_BOOTSTRAP) { -#ifdef ENABLE_NETWORK /* Check for UDP stuff */ if (_network_available) NetworkBackgroundLoop(); -#endif InputLoop(); return; } @@ -1495,11 +1490,6 @@ void GameLoop() IncreaseSpriteLRU(); InteractiveRandom(); - extern int _caret_timer; - _caret_timer += 3; - CursorTick(); - -#ifdef ENABLE_NETWORK /* Check for UDP stuff */ if (_network_available) NetworkBackgroundLoop(); @@ -1516,20 +1506,8 @@ void GameLoop() StateGameLoop(); } - /* Check chat messages roughly once a second. */ - static uint check_message = 0; - if (++check_message > 1000 / MILLISECONDS_PER_TICK) { - check_message = 0; - NetworkChatMessageLoop(); - } -#else - StateGameLoop(); -#endif /* ENABLE_NETWORK */ - if (!_pause_mode && HasBit(_display_opt, DO_FULL_ANIMATION)) DoPaletteAnimations(); - if (!_pause_mode || _game_mode == GM_EDITOR || _settings_game.construction.command_pause_level > CMDPL_NO_CONSTRUCTION) MoveAllTextEffects(); - InputLoop(); SoundDriver::GetInstance()->MainLoop(); diff --git a/src/order_backup.cpp b/src/order_backup.cpp index 597ad13bba..38c4c8e676 100644 --- a/src/order_backup.cpp +++ b/src/order_backup.cpp @@ -193,11 +193,7 @@ CommandCost CmdClearOrderBackup(TileIndex tile, DoCommandFlag flags, uint32 p1, * but compiled it. A network client has its own variable for the unique * client/user identifier. Finally if networking isn't compiled in the * default is just plain and simple: 0. */ -#ifdef ENABLE_NETWORK uint32 user = _networking && !_network_server ? _network_own_client_id : CLIENT_ID_SERVER; -#else - uint32 user = 0; -#endif OrderBackup *ob; FOR_ALL_ORDER_BACKUPS(ob) { @@ -256,15 +252,19 @@ CommandCost CmdClearOrderBackup(TileIndex tile, DoCommandFlag flags, uint32 p1, * Removes an order from all vehicles. Triggers when, say, a station is removed. * @param type The type of the order (OT_GOTO_[STATION|DEPOT|WAYPOINT]). * @param destination The destination. Can be a StationID, DepotID or WaypointID. + * @param hangar Only used for airports in the destination. + * When false, remove airport and hangar orders. + * When true, remove either airport or hangar order. */ -/* static */ void OrderBackup::RemoveOrder(OrderType type, DestinationID destination) +/* static */ void OrderBackup::RemoveOrder(OrderType type, DestinationID destination, bool hangar) { OrderBackup *ob; FOR_ALL_ORDER_BACKUPS(ob) { for (Order *order = ob->orders; order != NULL; order = order->next) { OrderType ot = order->GetType(); if (ot == OT_GOTO_DEPOT && (order->GetDepotActionType() & ODATFB_NEAREST_DEPOT) != 0) continue; - if (ot == OT_IMPLICIT || (IsHangarTile(ob->tile) && ot == OT_GOTO_DEPOT)) ot = OT_GOTO_STATION; + if (ot == OT_GOTO_DEPOT && hangar && !IsHangarTile(ob->tile)) continue; // Not an aircraft? Can't have a hangar order. + if (ot == OT_IMPLICIT || (IsHangarTile(ob->tile) && ot == OT_GOTO_DEPOT && !hangar)) ot = OT_GOTO_STATION; if (ot == type && order->GetDestination() == destination) { /* Remove the order backup! If a station/depot gets removed, we can't/shouldn't restore those broken orders. */ delete ob; diff --git a/src/order_backup.h b/src/order_backup.h index 59404d5beb..c56bc0ecc6 100644 --- a/src/order_backup.h +++ b/src/order_backup.h @@ -63,7 +63,7 @@ public: static void ClearGroup(GroupID group); static void ClearVehicle(const Vehicle *v); - static void RemoveOrder(OrderType type, DestinationID destination); + static void RemoveOrder(OrderType type, DestinationID destination, bool hangar); }; /** diff --git a/src/order_base.h b/src/order_base.h index a67cf69bb4..b11c20d8e6 100644 --- a/src/order_base.h +++ b/src/order_base.h @@ -21,7 +21,7 @@ #include "vehicle_type.h" #include "date_type.h" -typedef Pool OrderPool; +typedef Pool OrderPool; typedef Pool OrderListPool; extern OrderPool _order_pool; extern OrderListPool _orderlist_pool; @@ -50,7 +50,7 @@ private: public: Order *next; ///< Pointer to next order. If NULL, end of list - Order() : refit_cargo(CT_NO_REFIT), max_speed(UINT16_MAX) {} + Order() : flags(0), refit_cargo(CT_NO_REFIT), max_speed(UINT16_MAX) {} ~Order(); Order(uint32 packed); diff --git a/src/order_cmd.cpp b/src/order_cmd.cpp index db812f6c53..2bfe5d29bf 100644 --- a/src/order_cmd.cpp +++ b/src/order_cmd.cpp @@ -899,42 +899,6 @@ CommandCost CmdInsertOrder(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3 if (!Order::CanAllocateItem()) return_cmd_error(STR_ERROR_NO_MORE_SPACE_FOR_ORDERS); if (v->orders.list == NULL && !OrderList::CanAllocateItem()) return_cmd_error(STR_ERROR_NO_MORE_SPACE_FOR_ORDERS); - if (v->type == VEH_SHIP && _settings_game.pf.pathfinder_for_ships != VPF_NPF) { - /* Make sure the new destination is not too far away from the previous */ - const Order *prev = NULL; - uint n = 0; - - /* Find the last goto station or depot order before the insert location. - * If the order is to be inserted at the beginning of the order list this - * finds the last order in the list. */ - const Order *o; - FOR_VEHICLE_ORDERS(v, o) { - switch (o->GetType()) { - case OT_GOTO_STATION: - case OT_GOTO_DEPOT: - case OT_GOTO_WAYPOINT: - prev = o; - break; - - default: break; - } - if (++n == sel_ord && prev != NULL) break; - } - if (prev != NULL) { - uint dist; - if (new_order.IsType(OT_CONDITIONAL)) { - /* The order is not yet inserted, so we have to do the first iteration here. */ - dist = GetOrderDistance(prev, v->GetOrder(new_order.GetConditionSkipToOrder()), v); - } else { - dist = GetOrderDistance(prev, &new_order, v); - } - - if (dist >= 130) { - return_cmd_error(STR_ERROR_TOO_FAR_FROM_PREVIOUS_DESTINATION); - } - } - } - if (flags & DC_EXEC) { Order *new_o = new Order(); new_o->AssignOrder(new_order); @@ -1797,7 +1761,6 @@ void CheckOrders(const Vehicle *v) } else if (v->type == VEH_AIRCRAFT && (AircraftVehInfo(v->engine_type)->subtype & AIR_FAST) && (st->airport.GetFTA()->flags & AirportFTAClass::SHORT_STRIP) && - _settings_game.vehicle.plane_crashes != 0 && !_cheats.no_jetcrash.value && message == INVALID_STRING_ID) { message = STR_NEWS_PLANE_USES_TOO_SHORT_RUNWAY; @@ -1833,8 +1796,11 @@ void CheckOrders(const Vehicle *v) * Removes an order from all vehicles. Triggers when, say, a station is removed. * @param type The type of the order (OT_GOTO_[STATION|DEPOT|WAYPOINT]). * @param destination The destination. Can be a StationID, DepotID or WaypointID. + * @param hangar Only used for airports in the destination. + * When false, remove airport and hangar orders. + * When true, remove either airport or hangar order. */ -void RemoveOrderFromAllVehicles(OrderType type, DestinationID destination) +void RemoveOrderFromAllVehicles(OrderType type, DestinationID destination, bool hangar) { Vehicle *v; @@ -1847,8 +1813,8 @@ void RemoveOrderFromAllVehicles(OrderType type, DestinationID destination) Order *order; order = &v->current_order; - if ((v->type == VEH_AIRCRAFT && order->IsType(OT_GOTO_DEPOT) ? OT_GOTO_STATION : order->GetType()) == type && - v->current_order.GetDestination() == destination) { + if ((v->type == VEH_AIRCRAFT && order->IsType(OT_GOTO_DEPOT) && !hangar ? OT_GOTO_STATION : order->GetType()) == type && + (!hangar || v->type == VEH_AIRCRAFT) && v->current_order.GetDestination() == destination) { order->MakeDummy(); SetWindowDirty(WC_VEHICLE_VIEW, v->index); } @@ -1861,7 +1827,8 @@ restart: OrderType ot = order->GetType(); if (ot == OT_GOTO_DEPOT && (order->GetDepotActionType() & ODATFB_NEAREST_DEPOT) != 0) continue; - if (ot == OT_IMPLICIT || (v->type == VEH_AIRCRAFT && ot == OT_GOTO_DEPOT)) ot = OT_GOTO_STATION; + if (ot == OT_GOTO_DEPOT && hangar && v->type != VEH_AIRCRAFT) continue; // Not an aircraft? Can't have a hangar order. + if (ot == OT_IMPLICIT || (v->type == VEH_AIRCRAFT && ot == OT_GOTO_DEPOT && !hangar)) ot = OT_GOTO_STATION; if (ot == type && order->GetDestination() == destination) { /* We want to clear implicit orders, but we don't want to make them * dummy orders. They should just vanish. Also check the actual order @@ -1895,7 +1862,7 @@ restart: } } - OrderBackup::RemoveOrder(type, destination); + OrderBackup::RemoveOrder(type, destination, hangar); } /** @@ -1948,7 +1915,6 @@ void DeleteVehicleOrders(Vehicle *v, bool keep_orderlist, bool reset_order_indic * Clamp the service interval to the correct min/max. The actual min/max values * depend on whether it's in percent or days. * @param interval proposed service interval - * @param company_id the owner of the vehicle * @return Clamped service interval */ uint16 GetServiceIntervalClamped(uint interval, bool ispercent) @@ -2018,6 +1984,7 @@ VehicleOrderID ProcessConditionalOrder(const Order *order, const Vehicle *v) switch (order->GetConditionVariable()) { case OCV_LOAD_PERCENTAGE: skip_order = OrderConditionCompare(occ, CalcPercentVehicleFilled(v, NULL), value); break; case OCV_RELIABILITY: skip_order = OrderConditionCompare(occ, ToPercent16(v->reliability), value); break; + case OCV_MAX_RELIABILITY: skip_order = OrderConditionCompare(occ, ToPercent16(v->GetEngine()->reliability), value); break; case OCV_MAX_SPEED: skip_order = OrderConditionCompare(occ, v->GetDisplayMaxSpeed() * 10 / 16, value); break; case OCV_AGE: skip_order = OrderConditionCompare(occ, v->age / DAYS_IN_LEAP_YEAR, value); break; case OCV_REQUIRES_SERVICE: skip_order = OrderConditionCompare(occ, v->NeedsServicing(), value); break; @@ -2040,13 +2007,13 @@ bool UpdateOrderDest(Vehicle *v, const Order *order, int conditional_depth, bool { if (conditional_depth > v->GetNumOrders()) { v->current_order.Free(); - v->dest_tile = 0; + v->SetDestTile(0); return false; } switch (order->GetType()) { case OT_GOTO_STATION: - v->dest_tile = v->GetOrderStationLocation(order->GetDestination()); + v->SetDestTile(v->GetOrderStationLocation(order->GetDestination())); return true; case OT_GOTO_DEPOT: @@ -2067,7 +2034,7 @@ bool UpdateOrderDest(Vehicle *v, const Order *order, int conditional_depth, bool /* PBS reservations cannot reverse */ if (pbs_look_ahead && reverse) return false; - v->dest_tile = location; + v->SetDestTile(location); v->current_order.MakeGoToDepot(destination, v->current_order.GetDepotOrderType(), v->current_order.GetNonStopType(), (OrderDepotActionFlags)(v->current_order.GetDepotActionType() & ~ODATFB_NEAREST_DEPOT), v->current_order.GetRefitCargo()); /* If there is no depot in front, reverse automatically (trains only) */ @@ -2091,14 +2058,21 @@ bool UpdateOrderDest(Vehicle *v, const Order *order, int conditional_depth, bool v->IncrementRealOrderIndex(); } else { if (v->type != VEH_AIRCRAFT) { - v->dest_tile = Depot::Get(order->GetDestination())->xy; + v->SetDestTile(Depot::Get(order->GetDestination())->xy); + } else { + Aircraft *a = Aircraft::From(v); + DestinationID destination = a->current_order.GetDestination(); + if (a->targetairport != destination) { + /* The aircraft is now heading for a different hangar than the next in the orders */ + a->SetDestTile(a->GetOrderStationLocation(destination)); + } } return true; } break; case OT_GOTO_WAYPOINT: - v->dest_tile = Waypoint::Get(order->GetDestination())->xy; + v->SetDestTile(Waypoint::Get(order->GetDestination())->xy); return true; case OT_CONDITIONAL: { @@ -2126,7 +2100,7 @@ bool UpdateOrderDest(Vehicle *v, const Order *order, int conditional_depth, bool } default: - v->dest_tile = 0; + v->SetDestTile(0); return false; } @@ -2142,7 +2116,7 @@ bool UpdateOrderDest(Vehicle *v, const Order *order, int conditional_depth, bool if (order == NULL) { v->current_order.Free(); - v->dest_tile = 0; + v->SetDestTile(0); return false; } @@ -2218,7 +2192,7 @@ bool ProcessOrders(Vehicle *v) } v->current_order.Free(); - v->dest_tile = 0; + v->SetDestTile(0); return false; } diff --git a/src/order_func.h b/src/order_func.h index 54977181ab..df99394282 100644 --- a/src/order_func.h +++ b/src/order_func.h @@ -17,7 +17,7 @@ #include "company_type.h" /* Functions */ -void RemoveOrderFromAllVehicles(OrderType type, DestinationID destination); +void RemoveOrderFromAllVehicles(OrderType type, DestinationID destination, bool hangar = false); void InvalidateVehicleOrder(const Vehicle *v, int data); void CheckOrders(const Vehicle*); void DeleteVehicleOrders(Vehicle *v, bool keep_orderlist = false, bool reset_order_indices = true); diff --git a/src/order_gui.cpp b/src/order_gui.cpp index 9045fac6b5..0b1ee2ae66 100644 --- a/src/order_gui.cpp +++ b/src/order_gui.cpp @@ -152,6 +152,7 @@ static const StringID _order_goto_dropdown_aircraft[] = { static const OrderConditionVariable _order_conditional_variable[] = { OCV_LOAD_PERCENTAGE, OCV_RELIABILITY, + OCV_MAX_RELIABILITY, OCV_MAX_SPEED, OCV_AGE, OCV_REMAINING_LIFETIME, @@ -394,11 +395,13 @@ static Order GetOrderCmdFromTile(const Vehicle *v, TileIndex tile) if (st->owner == _local_company || st->owner == OWNER_NONE) { byte facil; - (facil = FACIL_DOCK, v->type == VEH_SHIP) || - (facil = FACIL_TRAIN, v->type == VEH_TRAIN) || - (facil = FACIL_AIRPORT, v->type == VEH_AIRCRAFT) || - (facil = FACIL_BUS_STOP, v->type == VEH_ROAD && RoadVehicle::From(v)->IsBus()) || - (facil = FACIL_TRUCK_STOP, 1); + switch (v->type) { + case VEH_SHIP: facil = FACIL_DOCK; break; + case VEH_TRAIN: facil = FACIL_TRAIN; break; + case VEH_AIRCRAFT: facil = FACIL_AIRPORT; break; + case VEH_ROAD: facil = RoadVehicle::From(v)->IsBus() ? FACIL_BUS_STOP : FACIL_TRUCK_STOP; break; + default: NOT_REACHED(); + } if (st->facilities & facil) { order.MakeGoToStation(st_index); if (_ctrl_pressed) order.SetLoadType(OLF_FULL_LOAD_ANY); @@ -795,7 +798,7 @@ public: this->OnInvalidateData(VIWD_MODIFY_ORDERS); } - virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) + void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { switch (widget) { case WID_O_ORDER_LIST: @@ -832,7 +835,7 @@ public: * @param data Information about the changed data. * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ - virtual void OnInvalidateData(int data = 0, bool gui_scope = true) + void OnInvalidateData(int data = 0, bool gui_scope = true) override { VehicleOrderID from = INVALID_VEH_ORDER_ID; VehicleOrderID to = INVALID_VEH_ORDER_ID; @@ -1067,7 +1070,7 @@ public: this->SetDirty(); } - virtual void OnPaint() + void OnPaint() override { if (this->vehicle->owner != _local_company) { this->selected_order = -1; // Disable selection any selected row at a competitor order window. @@ -1077,7 +1080,7 @@ public: this->DrawWidgets(); } - virtual void DrawWidget(const Rect &r, int widget) const + void DrawWidget(const Rect &r, int widget) const override { if (widget != WID_O_ORDER_LIST) return; @@ -1135,7 +1138,7 @@ public: } } - virtual void SetStringParameters(int widget) const + void SetStringParameters(int widget) const override { switch (widget) { case WID_O_COND_VALUE: { @@ -1156,7 +1159,7 @@ public: } } - virtual void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { switch (widget) { case WID_O_ORDER_LIST: { @@ -1294,7 +1297,7 @@ public: case WID_O_COND_VARIABLE: { DropDownList *list = new DropDownList(); for (uint i = 0; i < lengthof(_order_conditional_variable); i++) { - *list->Append() = new DropDownListStringItem(STR_ORDER_CONDITIONAL_LOAD_PERCENTAGE + _order_conditional_variable[i], _order_conditional_variable[i], false); + list->push_back(new DropDownListStringItem(STR_ORDER_CONDITIONAL_LOAD_PERCENTAGE + _order_conditional_variable[i], _order_conditional_variable[i], false)); } ShowDropDownList(this, list, this->vehicle->GetOrder(this->OrderGetSel())->GetConditionVariable(), WID_O_COND_VARIABLE); break; @@ -1321,7 +1324,7 @@ public: } } - virtual void OnQueryTextFinished(char *str) + void OnQueryTextFinished(char *str) override { if (!StrEmpty(str)) { VehicleOrderID sel = this->OrderGetSel(); @@ -1344,7 +1347,7 @@ public: } } - virtual void OnDropdownSelect(int widget, int index) + void OnDropdownSelect(int widget, int index) override { switch (widget) { case WID_O_NON_STOP: @@ -1387,7 +1390,7 @@ public: } } - virtual void OnDragDrop(Point pt, int widget) + void OnDragDrop(Point pt, int widget) override { switch (widget) { case WID_O_ORDER_LIST: { @@ -1420,7 +1423,7 @@ public: } } - virtual EventState OnHotkey(int hotkey) + EventState OnHotkey(int hotkey) override { if (this->vehicle->owner != _local_company) return ES_NOT_HANDLED; @@ -1441,7 +1444,7 @@ public: return ES_HANDLED; } - virtual void OnPlaceObject(Point pt, TileIndex tile) + void OnPlaceObject(Point pt, TileIndex tile) override { if (this->goto_type == OPOS_GOTO) { const Order cmd = GetOrderCmdFromTile(this->vehicle, tile); @@ -1454,7 +1457,7 @@ public: } } - virtual bool OnVehicleSelect(const Vehicle *v) + bool OnVehicleSelect(const Vehicle *v) override { /* v is vehicle getting orders. Only copy/clone orders if vehicle doesn't have any orders yet. * We disallow copying orders of other vehicles if we already have at least one order entry @@ -1472,7 +1475,7 @@ public: return true; } - virtual void OnPlaceObjectAbort() + void OnPlaceObjectAbort() override { this->goto_type = OPOS_NONE; this->SetWidgetDirty(WID_O_GOTO); @@ -1484,7 +1487,7 @@ public: } } - virtual void OnMouseDrag(Point pt, int widget) + void OnMouseDrag(Point pt, int widget) override { if (this->selected_order != -1 && widget == WID_O_ORDER_LIST) { /* An order is dragged.. */ @@ -1504,7 +1507,7 @@ public: } } - virtual void OnResize() + void OnResize() override { /* Update the scroll bar */ this->vscroll->SetCapacityFromWidget(this, WID_O_ORDER_LIST); diff --git a/src/order_type.h b/src/order_type.h index d3a771ce8b..b1e0fad539 100644 --- a/src/order_type.h +++ b/src/order_type.h @@ -15,7 +15,7 @@ #include "core/enum_type.hpp" typedef byte VehicleOrderID; ///< The index of an order within its current vehicle (not pool related) -typedef uint16 OrderID; +typedef uint32 OrderID; typedef uint16 OrderListID; typedef uint16 DestinationID; @@ -25,7 +25,7 @@ static const VehicleOrderID INVALID_VEH_ORDER_ID = 0xFF; static const VehicleOrderID MAX_VEH_ORDER_ID = INVALID_VEH_ORDER_ID - 1; /** Invalid order (sentinel) */ -static const OrderID INVALID_ORDER = 0xFFFF; +static const OrderID INVALID_ORDER = 0xFFFFFF; /** * Maximum number of orders in implicit-only lists before we start searching @@ -123,6 +123,7 @@ enum OrderConditionVariable { OCV_REQUIRES_SERVICE, ///< Skip when the vehicle requires service OCV_UNCONDITIONALLY, ///< Always skip OCV_REMAINING_LIFETIME, ///< Skip based on the remaining lifetime + OCV_MAX_RELIABILITY, ///< Skip based on the maximum reliability OCV_END }; diff --git a/src/os/macosx/crashlog_osx.cpp b/src/os/macosx/crashlog_osx.cpp index 50a2aa0f35..3300b818d7 100644 --- a/src/os/macosx/crashlog_osx.cpp +++ b/src/os/macosx/crashlog_osx.cpp @@ -52,7 +52,7 @@ class CrashLogOSX : public CrashLog { char filename_save[MAX_PATH]; ///< Path of crash.sav char filename_screenshot[MAX_PATH]; ///< Path of crash.(png|bmp|pcx) - /* virtual */ char *LogOSVersion(char *buffer, const char *last) const + char *LogOSVersion(char *buffer, const char *last) const override { int ver_maj, ver_min, ver_bug; GetMacOSVersion(&ver_maj, &ver_min, &ver_bug); @@ -71,7 +71,7 @@ class CrashLogOSX : public CrashLog { ); } - /* virtual */ char *LogError(char *buffer, const char *last, const char *message) const + char *LogError(char *buffer, const char *last, const char *message) const override { return buffer + seprintf(buffer, last, "Crash reason:\n" @@ -83,7 +83,7 @@ class CrashLogOSX : public CrashLog { ); } - /* virtual */ char *LogStacktrace(char *buffer, const char *last) const + char *LogStacktrace(char *buffer, const char *last) const override { /* As backtrace() is only implemented in 10.5 or later, * we're rolling our own here. Mostly based on diff --git a/src/os/macosx/macos.mm b/src/os/macosx/macos.mm index 7fb71fe9ee..ae9d86ee8b 100644 --- a/src/os/macosx/macos.mm +++ b/src/os/macosx/macos.mm @@ -206,23 +206,6 @@ bool GetClipboardContents(char *buffer, const char *last) } #endif -uint GetCPUCoreCount() -{ - uint count = 1; -#if (MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_5) - if (MacOSVersionIsAtLeast(10, 5, 0)) { - count = (uint)[ [ NSProcessInfo processInfo ] activeProcessorCount ]; - } else -#endif - { -#if (MAC_OS_X_VERSION_MIN_REQUIRED < MAC_OS_X_VERSION_10_5) - count = MPProcessorsScheduled(); -#endif - } - - return count; -} - /** * Check if a font is a monospace font. * @param name Name of the font. diff --git a/src/os/macosx/string_osx.cpp b/src/os/macosx/string_osx.cpp new file mode 100644 index 0000000000..e14ca4183b --- /dev/null +++ b/src/os/macosx/string_osx.cpp @@ -0,0 +1,450 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file string_osx.cpp Functions related to localized text support on OSX. */ + +#include "../../stdafx.h" +#include "string_osx.h" +#include "../../string_func.h" +#include "../../strings_func.h" +#include "../../table/control_codes.h" +#include "../../fontcache.h" +#include "macos.h" + +#include + + +#if (MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_5) +/** Cached current locale. */ +static CFLocaleRef _osx_locale = NULL; +/** CoreText cache for font information, cleared when OTTD changes fonts. */ +static CTFontRef _font_cache[FS_END]; + + +/** + * Wrapper for doing layouts with CoreText. + */ +class CoreTextParagraphLayout : public ParagraphLayouter { +private: + const CoreTextParagraphLayoutFactory::CharType *text_buffer; + ptrdiff_t length; + const FontMap& font_map; + + CTTypesetterRef typesetter; + + CFIndex cur_offset = 0; ///< Offset from the start of the current run from where to output. + +public: + /** Visual run contains data about the bit of text with the same font. */ + class CoreTextVisualRun : public ParagraphLayouter::VisualRun { + private: + std::vector glyphs; + std::vector positions; + std::vector glyph_to_char; + + int total_advance = 0; + Font *font; + + public: + CoreTextVisualRun(CTRunRef run, Font *font, const CoreTextParagraphLayoutFactory::CharType *buff); + + virtual const GlyphID *GetGlyphs() const { return &this->glyphs[0]; } + virtual const float *GetPositions() const { return &this->positions[0]; } + virtual const int *GetGlyphToCharMap() const { return &this->glyph_to_char[0]; } + + virtual const Font *GetFont() const { return this->font; } + virtual int GetLeading() const { return this->font->fc->GetHeight(); } + virtual int GetGlyphCount() const { return (int)this->glyphs.size(); } + int GetAdvance() const { return this->total_advance; } + }; + + /** A single line worth of VisualRuns. */ + class CoreTextLine : public AutoDeleteSmallVector, public ParagraphLayouter::Line { + public: + CoreTextLine(CTLineRef line, const FontMap &fontMapping, const CoreTextParagraphLayoutFactory::CharType *buff) + { + CFArrayRef runs = CTLineGetGlyphRuns(line); + for (CFIndex i = 0; i < CFArrayGetCount(runs); i++) { + CTRunRef run = (CTRunRef)CFArrayGetValueAtIndex(runs, i); + + /* Extract font information for this run. */ + CFRange chars = CTRunGetStringRange(run); + auto map = fontMapping.begin(); + while (map < fontMapping.end() - 1 && map->first <= chars.location) map++; + + this->push_back(new CoreTextVisualRun(run, map->second, buff)); + } + CFRelease(line); + } + + virtual int GetLeading() const; + virtual int GetWidth() const; + virtual int CountRuns() const { return this->size(); } + virtual const VisualRun *GetVisualRun(int run) const { return this->at(run); } + + int GetInternalCharLength(WChar c) const + { + /* CoreText uses UTF-16 internally which means we need to account for surrogate pairs. */ + return c >= 0x010000U ? 2 : 1; + } + }; + + CoreTextParagraphLayout(CTTypesetterRef typesetter, const CoreTextParagraphLayoutFactory::CharType *buffer, ptrdiff_t len, const FontMap &fontMapping) : text_buffer(buffer), length(len), font_map(fontMapping), typesetter(typesetter) + { + this->Reflow(); + } + + virtual ~CoreTextParagraphLayout() + { + CFRelease(this->typesetter); + } + + virtual void Reflow() + { + this->cur_offset = 0; + } + + virtual const Line *NextLine(int max_width); +}; + + +/** Get the width of an encoded sprite font character. */ +static CGFloat SpriteFontGetWidth(void *ref_con) +{ + FontSize fs = (FontSize)((size_t)ref_con >> 24); + WChar c = (WChar)((size_t)ref_con & 0xFFFFFF); + + return GetGlyphWidth(fs, c); +} + +static CTRunDelegateCallbacks _sprite_font_callback = { + kCTRunDelegateCurrentVersion, NULL, NULL, NULL, + &SpriteFontGetWidth +}; + +/* static */ ParagraphLayouter *CoreTextParagraphLayoutFactory::GetParagraphLayout(CharType *buff, CharType *buff_end, FontMap &fontMapping) +{ + if (!MacOSVersionIsAtLeast(10, 5, 0)) return NULL; + + /* Can't layout an empty string. */ + ptrdiff_t length = buff_end - buff; + if (length == 0) return NULL; + + /* Can't layout our in-built sprite fonts. */ + for (const auto &i : fontMapping) { + if (i.second->fc->IsBuiltInFont()) return NULL; + } + + /* Make attributed string with embedded font information. */ + CFMutableAttributedStringRef str = CFAttributedStringCreateMutable(kCFAllocatorDefault, 0); + CFAttributedStringBeginEditing(str); + + CFStringRef base = CFStringCreateWithCharactersNoCopy(kCFAllocatorDefault, buff, length, kCFAllocatorNull); + CFAttributedStringReplaceString(str, CFRangeMake(0, 0), base); + CFRelease(base); + + /* Apply font and colour ranges to our string. This is important to make sure + * that we get proper glyph boundaries on style changes. */ + int last = 0; + for (const auto &i : fontMapping) { + if (i.first - last == 0) continue; + + if (_font_cache[i.second->fc->GetSize()] == NULL) { + /* Cache font information. */ + CFStringRef font_name = CFStringCreateWithCString(kCFAllocatorDefault, i.second->fc->GetFontName(), kCFStringEncodingUTF8); + _font_cache[i.second->fc->GetSize()] = CTFontCreateWithName(font_name, i.second->fc->GetFontSize(), NULL); + CFRelease(font_name); + } + CFAttributedStringSetAttribute(str, CFRangeMake(last, i.first - last), kCTFontAttributeName, _font_cache[i.second->fc->GetSize()]); + + CGColorRef color = CGColorCreateGenericGray((uint8)i.second->colour / 255.0f, 1.0f); // We don't care about the real colours, just that they are different. + CFAttributedStringSetAttribute(str, CFRangeMake(last, i.first - last), kCTForegroundColorAttributeName, color); + CGColorRelease(color); + + /* Install a size callback for our special sprite glyphs. */ + for (ssize_t c = last; c < i.first; c++) { + if (buff[c] >= SCC_SPRITE_START && buff[c] <= SCC_SPRITE_END) { + CTRunDelegateRef del = CTRunDelegateCreate(&_sprite_font_callback, (void *)(size_t)(buff[c] | (i.second->fc->GetSize() << 24))); + CFAttributedStringSetAttribute(str, CFRangeMake(c, 1), kCTRunDelegateAttributeName, del); + CFRelease(del); + } + } + + last = i.first; + } + CFAttributedStringEndEditing(str); + + /* Create and return typesetter for the string. */ + CTTypesetterRef typesetter = CTTypesetterCreateWithAttributedString(str); + CFRelease(str); + + return typesetter != NULL ? new CoreTextParagraphLayout(typesetter, buff, length, fontMapping) : NULL; +} + +/* virtual */ const CoreTextParagraphLayout::Line *CoreTextParagraphLayout::NextLine(int max_width) +{ + if (this->cur_offset >= this->length) return NULL; + + /* Get line break position, trying word breaking first and breaking somewhere if that doesn't work. */ + CFIndex len = CTTypesetterSuggestLineBreak(this->typesetter, this->cur_offset, max_width); + if (len <= 0) len = CTTypesetterSuggestClusterBreak(this->typesetter, this->cur_offset, max_width); + + /* Create line. */ + CTLineRef line = CTTypesetterCreateLine(this->typesetter, CFRangeMake(this->cur_offset, len)); + this->cur_offset += len; + + return line != NULL ? new CoreTextLine(line, this->font_map, this->text_buffer) : NULL; +} + +CoreTextParagraphLayout::CoreTextVisualRun::CoreTextVisualRun(CTRunRef run, Font *font, const CoreTextParagraphLayoutFactory::CharType *buff) : font(font) +{ + this->glyphs.resize(CTRunGetGlyphCount(run)); + + /* Query map of glyphs to source string index. */ + CFIndex map[this->glyphs.size()]; + CTRunGetStringIndices(run, CFRangeMake(0, 0), map); + + this->glyph_to_char.resize(this->glyphs.size()); + for (size_t i = 0; i < this->glyph_to_char.size(); i++) this->glyph_to_char[i] = (int)map[i]; + + CGPoint pts[this->glyphs.size()]; + CTRunGetPositions(run, CFRangeMake(0, 0), pts); + this->positions.resize(this->glyphs.size() * 2 + 2); + + /* Convert glyph array to our data type. At the same time, substitute + * the proper glyphs for our private sprite glyphs. */ + CGGlyph gl[this->glyphs.size()]; + CTRunGetGlyphs(run, CFRangeMake(0, 0), gl); + for (size_t i = 0; i < this->glyphs.size(); i++) { + if (buff[this->glyph_to_char[i]] >= SCC_SPRITE_START && buff[this->glyph_to_char[i]] <= SCC_SPRITE_END) { + this->glyphs[i] = font->fc->MapCharToGlyph(buff[this->glyph_to_char[i]]); + this->positions[i * 2 + 0] = pts[i].x; + this->positions[i * 2 + 1] = font->fc->GetAscender() - font->fc->GetGlyph(this->glyphs[i])->height - 1; // Align sprite glyphs to font baseline. + } else { + this->glyphs[i] = gl[i]; + this->positions[i * 2 + 0] = pts[i].x; + this->positions[i * 2 + 1] = pts[i].y; + } + } + this->total_advance = (int)CTRunGetTypographicBounds(run, CFRangeMake(0, 0), NULL, NULL, NULL); + this->positions[this->glyphs.size() * 2] = this->positions[0] + this->total_advance; +} + +/** + * Get the height of the line. + * @return The maximum height of the line. + */ +int CoreTextParagraphLayout::CoreTextLine::GetLeading() const +{ + int leading = 0; + for (const CoreTextVisualRun * const &run : *this) { + leading = max(leading, run->GetLeading()); + } + + return leading; +} + +/** + * Get the width of this line. + * @return The width of the line. + */ +int CoreTextParagraphLayout::CoreTextLine::GetWidth() const +{ + if (this->size() == 0) return 0; + + int total_width = 0; + for (const CoreTextVisualRun * const &run : *this) { + total_width += run->GetAdvance(); + } + + return total_width; +} + + +/** Delete CoreText font reference for a specific font size. */ +void MacOSResetScriptCache(FontSize size) +{ + if (_font_cache[size] != NULL) { + CFRelease(_font_cache[size]); + _font_cache[size] = NULL; + } +} + +/** Store current language locale as a CoreFounation locale. */ +void MacOSSetCurrentLocaleName(const char *iso_code) +{ + if (!MacOSVersionIsAtLeast(10, 5, 0)) return; + + if (_osx_locale != NULL) CFRelease(_osx_locale); + + CFStringRef iso = CFStringCreateWithCString(kCFAllocatorNull, iso_code, kCFStringEncodingUTF8); + _osx_locale = CFLocaleCreate(kCFAllocatorDefault, iso); + CFRelease(iso); +} + +/** + * Compares two strings using case insensitive natural sort. + * + * @param s1 First string to compare. + * @param s2 Second string to compare. + * @return 1 if s1 < s2, 2 if s1 == s2, 3 if s1 > s2, or 0 if not supported by the OS. + */ +int MacOSStringCompare(const char *s1, const char *s2) +{ + static bool supported = MacOSVersionIsAtLeast(10, 5, 0); + if (!supported) return 0; + + CFStringCompareFlags flags = kCFCompareCaseInsensitive | kCFCompareNumerically | kCFCompareLocalized | kCFCompareWidthInsensitive | kCFCompareForcedOrdering; + + CFStringRef cf1 = CFStringCreateWithCString(kCFAllocatorDefault, s1, kCFStringEncodingUTF8); + CFStringRef cf2 = CFStringCreateWithCString(kCFAllocatorDefault, s2, kCFStringEncodingUTF8); + + CFComparisonResult res = CFStringCompareWithOptionsAndLocale(cf1, cf2, CFRangeMake(0, CFStringGetLength(cf1)), flags, _osx_locale); + + CFRelease(cf1); + CFRelease(cf2); + + return (int)res + 2; +} + + +/* virtual */ void OSXStringIterator::SetString(const char *s) +{ + const char *string_base = s; + + this->utf16_to_utf8.clear(); + this->str_info.clear(); + this->cur_pos = 0; + + /* CoreText operates on UTF-16, thus we have to convert the input string. + * To be able to return proper offsets, we have to create a mapping at the same time. */ + std::vector utf16_str; ///< UTF-16 copy of the string. + while (*s != '\0') { + size_t idx = s - string_base; + + WChar c = Utf8Consume(&s); + if (c < 0x10000) { + utf16_str.push_back((UniChar)c); + } else { + /* Make a surrogate pair. */ + utf16_str.push_back((UniChar)(0xD800 + ((c - 0x10000) >> 10))); + utf16_str.push_back((UniChar)(0xDC00 + ((c - 0x10000) & 0x3FF))); + this->utf16_to_utf8.push_back(idx); + } + this->utf16_to_utf8.push_back(idx); + } + this->utf16_to_utf8.push_back(s - string_base); + + /* Query CoreText for word and cluster break information. */ + this->str_info.resize(utf16_to_utf8.size()); + + if (utf16_str.size() > 0) { + CFStringRef str = CFStringCreateWithCharactersNoCopy(kCFAllocatorDefault, &utf16_str[0], utf16_str.size(), kCFAllocatorNull); + + /* Get cluster breaks. */ + for (CFIndex i = 0; i < CFStringGetLength(str); ) { + CFRange r = CFStringGetRangeOfComposedCharactersAtIndex(str, i); + this->str_info[r.location].char_stop = true; + + i += r.length; + } + + /* Get word breaks. */ + CFStringTokenizerRef tokenizer = CFStringTokenizerCreate(kCFAllocatorDefault, str, CFRangeMake(0, CFStringGetLength(str)), kCFStringTokenizerUnitWordBoundary, _osx_locale); + + CFStringTokenizerTokenType tokenType = kCFStringTokenizerTokenNone; + while ((tokenType = CFStringTokenizerAdvanceToNextToken(tokenizer)) != kCFStringTokenizerTokenNone) { + /* Skip tokens that are white-space or punctuation tokens. */ + if ((tokenType & kCFStringTokenizerTokenHasNonLettersMask) != kCFStringTokenizerTokenHasNonLettersMask) { + CFRange r = CFStringTokenizerGetCurrentTokenRange(tokenizer); + this->str_info[r.location].word_stop = true; + } + } + + CFRelease(tokenizer); + CFRelease(str); + } + + /* End-of-string is always a valid stopping point. */ + this->str_info.back().char_stop = true; + this->str_info.back().word_stop = true; +} + +/* virtual */ size_t OSXStringIterator::SetCurPosition(size_t pos) +{ + /* Convert incoming position to an UTF-16 string index. */ + size_t utf16_pos = 0; + for (size_t i = 0; i < this->utf16_to_utf8.size(); i++) { + if (this->utf16_to_utf8[i] == pos) { + utf16_pos = i; + break; + } + } + + /* Sanitize in case we get a position inside a grapheme cluster. */ + while (utf16_pos > 0 && !this->str_info[utf16_pos].char_stop) utf16_pos--; + this->cur_pos = utf16_pos; + + return this->utf16_to_utf8[this->cur_pos]; +} + +/* virtual */ size_t OSXStringIterator::Next(IterType what) +{ + assert(this->cur_pos <= this->utf16_to_utf8.size()); + assert(what == StringIterator::ITER_CHARACTER || what == StringIterator::ITER_WORD); + + if (this->cur_pos == this->utf16_to_utf8.size()) return END; + + do { + this->cur_pos++; + } while (this->cur_pos < this->utf16_to_utf8.size() && (what == ITER_WORD ? !this->str_info[this->cur_pos].word_stop : !this->str_info[this->cur_pos].char_stop)); + + return this->cur_pos == this->utf16_to_utf8.size() ? END : this->utf16_to_utf8[this->cur_pos]; +} + +/* virtual */ size_t OSXStringIterator::Prev(IterType what) +{ + assert(this->cur_pos <= this->utf16_to_utf8.size()); + assert(what == StringIterator::ITER_CHARACTER || what == StringIterator::ITER_WORD); + + if (this->cur_pos == 0) return END; + + do { + this->cur_pos--; + } while (this->cur_pos > 0 && (what == ITER_WORD ? !this->str_info[this->cur_pos].word_stop : !this->str_info[this->cur_pos].char_stop)); + + return this->utf16_to_utf8[this->cur_pos]; +} + +/* static */ StringIterator *OSXStringIterator::Create() +{ + if (!MacOSVersionIsAtLeast(10, 5, 0)) return NULL; + + return new OSXStringIterator(); +} + +#else +void MacOSResetScriptCache(FontSize size) {} +void MacOSSetCurrentLocaleName(const char *iso_code) {} + +int MacOSStringCompare(const char *s1, const char *s2) +{ + return 0; +} + +/* static */ StringIterator *OSXStringIterator::Create() +{ + return NULL; +} + +/* static */ ParagraphLayouter *CoreTextParagraphLayoutFactory::GetParagraphLayout(CharType *buff, CharType *buff_end, FontMap &fontMapping) +{ + return NULL; +} +#endif /* (MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_5) */ diff --git a/src/os/macosx/string_osx.h b/src/os/macosx/string_osx.h new file mode 100644 index 0000000000..d632b0a440 --- /dev/null +++ b/src/os/macosx/string_osx.h @@ -0,0 +1,90 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file string_osx.h Functions related to localized text support on OSX. */ + +#ifndef STRING_OSX_H +#define STRING_OSX_H + +#include "../../gfx_layout.h" +#include "../../string_base.h" +#include + +/** String iterator using CoreText as a backend. */ +class OSXStringIterator : public StringIterator { + /** Break info for a character. */ + struct CharInfo { + bool word_stop : 1; ///< Code point is suitable as a word break. + bool char_stop : 1; ///< Code point is the start of a grapheme cluster, i.e. a "character". + }; + + std::vector str_info; ///< Break information for each code point. + std::vector utf16_to_utf8; ///< Mapping from UTF-16 code point position to index in the UTF-8 source string. + + size_t cur_pos; ///< Current iteration position. + +public: + virtual void SetString(const char *s); + virtual size_t SetCurPosition(size_t pos); + virtual size_t Next(IterType what); + virtual size_t Prev(IterType what); + + static StringIterator *Create(); +}; + +/** + * Helper class to construct a new #CoreTextParagraphLayout. + */ +class CoreTextParagraphLayoutFactory { +public: + /** Helper for GetLayouter, to get the right type. */ + typedef UniChar CharType; + /** Helper for GetLayouter, to get whether the layouter supports RTL. */ + static const bool SUPPORTS_RTL = true; + + /** + * Get the actual ParagraphLayout for the given buffer. + * @param buff The begin of the buffer. + * @param buff_end The location after the last element in the buffer. + * @param fontMapping THe mapping of the fonts. + * @return The ParagraphLayout instance. + */ + static ParagraphLayouter *GetParagraphLayout(CharType *buff, CharType *buff_end, FontMap &fontMapping); + + /** + * Append a wide character to the internal buffer. + * @param buff The buffer to append to. + * @param buffer_last The end of the buffer. + * @param c The character to add. + * @return The number of buffer spaces that were used. + */ + static size_t AppendToBuffer(CharType *buff, const CharType *buffer_last, WChar c) + { + if (c >= 0x010000U) { + /* Character is encoded using surrogates in UTF-16. */ + if (buff + 1 <= buffer_last) { + buff[0] = (CharType)(((c - 0x010000U) >> 10) + 0xD800); + buff[1] = (CharType)(((c - 0x010000U) & 0x3FF) + 0xDC00); + } else { + /* Not enough space in buffer. */ + *buff = 0; + } + return 2; + } else { + *buff = (CharType)(c & 0xFFFF); + return 1; + } + } +}; + +void MacOSResetScriptCache(FontSize size); +void MacOSSetCurrentLocaleName(const char *iso_code); +int MacOSStringCompare(const char *s1, const char *s2); + +#endif /* STRING_OSX_H */ diff --git a/src/os/os2/os2.cpp b/src/os/os2/os2.cpp index 7b34f528a6..a77f6c325b 100644 --- a/src/os/os2/os2.cpp +++ b/src/os/os2/os2.cpp @@ -18,6 +18,7 @@ #include "../../core/random_func.hpp" #include "../../string_func.h" #include "../../textbuf_gui.h" +#include "../../thread.h" #include "table/strings.h" @@ -204,25 +205,22 @@ bool GetClipboardContents(char *buffer, const char *last) } -void CSleep(int milliseconds) -{ -#ifndef __INNOTEK_LIBC__ - delay(milliseconds); -#else - usleep(milliseconds * 1000); -#endif -} - const char *FS2OTTD(const char *name) {return name;} const char *OTTD2FS(const char *name) {return name;} -uint GetCPUCoreCount() -{ - return 1; -} - void OSOpenBrowser(const char *url) { // stub only DEBUG(misc, 0, "Failed to open url: %s", url); } + +void SetCurrentThreadName(const char *) +{ +} + +int GetCurrentThreadName(char *str, const char *last) { return 0; } + +void SetSelfAsMainThread() { } + +bool IsMainThread() { return false; } +bool IsNonMainThread() { return false; } diff --git a/src/os/unix/crashlog_unix.cpp b/src/os/unix/crashlog_unix.cpp index a07403d160..a44151bb82 100644 --- a/src/os/unix/crashlog_unix.cpp +++ b/src/os/unix/crashlog_unix.cpp @@ -140,7 +140,7 @@ class CrashLogUnix : public CrashLog { void *signal_instruction_ptr; #endif - /* virtual */ char *LogOSVersion(char *buffer, const char *last) const + char *LogOSVersion(char *buffer, const char *last) const override { struct utsname name; if (uname(&name) < 0) { @@ -160,7 +160,7 @@ class CrashLogUnix : public CrashLog { ); } - /* virtual */ char *LogOSVersionDetail(char *buffer, const char *last) const + char *LogOSVersionDetail(char *buffer, const char *last) const override { struct utsname name; if (uname(&name) < 0) return buffer; @@ -177,7 +177,7 @@ class CrashLogUnix : public CrashLog { return buffer; } - /* virtual */ char *LogError(char *buffer, const char *last, const char *message) const + char *LogError(char *buffer, const char *last, const char *message) const override { buffer += seprintf(buffer, last, "Crash reason:\n" @@ -247,7 +247,7 @@ class CrashLogUnix : public CrashLog { * * Also log GDB information if available */ - /* virtual */ char *LogRegisters(char *buffer, const char *last) const + char *LogRegisters(char *buffer, const char *last) const { buffer = LogGdbInfo(buffer, last); @@ -387,7 +387,7 @@ class CrashLogUnix : public CrashLog { * Note that GCC complains about 'buffer' being clobbered by the longjmp. * This is not an issue as we save/restore it explicitly, so silence the warning. */ - /* virtual */ char *LogStacktrace(char *buffer, const char *last) const + char *LogStacktrace(char *buffer, const char *last) const override { buffer += seprintf(buffer, last, "Stacktrace:\n"); diff --git a/src/os/unix/unix.cpp b/src/os/unix/unix.cpp index bea69ec931..f9a2cd0028 100644 --- a/src/os/unix/unix.cpp +++ b/src/os/unix/unix.cpp @@ -17,6 +17,7 @@ #include "../../debug.h" #include "../../string_func.h" #include "../../fios.h" +#include "../../thread.h" #include @@ -43,39 +44,24 @@ #include #endif - -#ifdef __MORPHOS__ -#include -ULONG __stack = (1024*1024)*2; // maybe not that much is needed actually ;) - -/* The system supplied definition of SIG_IGN does not match */ -#undef SIG_IGN -#define SIG_IGN (void (*)(int))1 -#endif /* __MORPHOS__ */ - -#ifdef __AMIGA__ -#warning add stack symbol to avoid that user needs to set stack manually (tokai) -// ULONG __stack = +#ifndef NO_THREADS +#include #endif #if defined(__APPLE__) - #if defined(WITH_SDL) +# if defined(WITH_SDL) /* the mac implementation needs this file included in the same file as main() */ - #include - #endif +# include +# endif + +# include "../macosx/macos.h" #endif #include "../../safeguards.h" bool FiosIsRoot(const char *path) { -#if !defined(__MORPHOS__) && !defined(__AMIGAOS__) return path[1] == '\0'; -#else - /* On MorphOS or AmigaOS paths look like: "Volume:directory/subdirectory" */ - const char *s = strchr(path, ':'); - return s != NULL && s[1] == '\0'; -#endif } void FiosGetDrives(FileList &file_list) @@ -106,15 +92,8 @@ bool FiosIsValidFile(const char *path, const struct dirent *ent, struct stat *sb { char filename[MAX_PATH]; int res; -#if defined(__MORPHOS__) || defined(__AMIGAOS__) - /* On MorphOS or AmigaOS paths look like: "Volume:directory/subdirectory" */ - if (FiosIsRoot(path)) { - res = seprintf(filename, lastof(filename), "%s:%s", path, ent->d_name); - } else // XXX - only next line! -#else assert(path[strlen(path) - 1] == PATHSEPCHAR); if (strlen(path) > 2) assert(path[strlen(path) - 2] != PATHSEPCHAR); -#endif res = seprintf(filename, lastof(filename), "%s%s", path, ent->d_name); /* Could we fully concatenate the path and filename? */ @@ -294,74 +273,7 @@ bool GetClipboardContents(char *buffer, const char *last) #endif -/* multi os compatible sleep function */ - -#ifdef __AMIGA__ -/* usleep() implementation */ -# include -# include - - extern struct Device *TimerBase = NULL; - extern struct MsgPort *TimerPort = NULL; - extern struct timerequest *TimerRequest = NULL; -#endif /* __AMIGA__ */ - -void CSleep(int milliseconds) -{ - #if defined(__BEOS__) - snooze(milliseconds * 1000); - #elif defined(__AMIGA__) - { - ULONG signals; - ULONG TimerSigBit = 1 << TimerPort->mp_SigBit; - - /* send IORequest */ - TimerRequest->tr_node.io_Command = TR_ADDREQUEST; - TimerRequest->tr_time.tv_secs = (milliseconds * 1000) / 1000000; - TimerRequest->tr_time.tv_micro = (milliseconds * 1000) % 1000000; - SendIO((struct IORequest *)TimerRequest); - - if (!((signals = Wait(TimerSigBit | SIGBREAKF_CTRL_C)) & TimerSigBit) ) { - AbortIO((struct IORequest *)TimerRequest); - } - WaitIO((struct IORequest *)TimerRequest); - } - #else - usleep(milliseconds * 1000); - #endif -} - - #ifndef __APPLE__ -uint GetCPUCoreCount() -{ - uint count = 1; -#ifdef HAS_SYSCTL - int ncpu = 0; - size_t len = sizeof(ncpu); - -#ifdef OPENBSD - int name[2]; - name[0] = CTL_HW; - name[1] = HW_NCPU; - if (sysctl(name, 2, &ncpu, &len, NULL, 0) < 0) { - ncpu = 0; - } -#else - if (sysctlbyname("hw.availcpu", &ncpu, &len, NULL, 0) < 0) { - sysctlbyname("hw.ncpu", &ncpu, &len, NULL, 0); - } -#endif /* #ifdef OPENBSD */ - - if (ncpu > 0) count = ncpu; -#elif defined(_SC_NPROCESSORS_ONLN) - long res = sysconf(_SC_NPROCESSORS_ONLN); - if (res > 0) count = res; -#endif - - return count; -} - void OSOpenBrowser(const char *url) { pid_t child_pid = fork(); @@ -375,4 +287,56 @@ void OSOpenBrowser(const char *url) DEBUG(misc, 0, "Failed to open url: %s", url); exit(0); } +#endif /* __APPLE__ */ + +void SetCurrentThreadName(const char *threadName) { +#if !defined(NO_THREADS) && defined(__GLIBC__) +#if __GLIBC_PREREQ(2, 12) + if (threadName) pthread_setname_np(pthread_self(), threadName); +#endif /* __GLIBC_PREREQ(2, 12) */ +#endif /* !defined(NO_THREADS) && defined(__GLIBC__) */ +#if defined(__APPLE__) + MacOSSetThreadName(threadName); +#endif /* defined(__APPLE__) */ +} + +int GetCurrentThreadName(char *str, const char *last) +{ +#if !defined(NO_THREADS) && defined(__GLIBC__) +#if __GLIBC_PREREQ(2, 12) + char buffer[16]; + int result = pthread_getname_np(pthread_self(), buffer, sizeof(buffer)); + if (result == 0) { + return seprintf(str, last, "%s", buffer); + } #endif +#endif + return 0; +} + +static pthread_t main_thread; + +void SetSelfAsMainThread() +{ +#if !defined(NO_THREADS) + main_thread = pthread_self(); +#endif +} + +bool IsMainThread() +{ +#if !defined(NO_THREADS) + return main_thread == pthread_self(); +#else + return true; +#endif +} + +bool IsNonMainThread() +{ +#if !defined(NO_THREADS) + return main_thread != pthread_self(); +#else + return false; +#endif +} diff --git a/src/os/windows/crashlog_win.cpp b/src/os/windows/crashlog_win.cpp index 014bc3a3d3..d1cb49cc9a 100644 --- a/src/os/windows/crashlog_win.cpp +++ b/src/os/windows/crashlog_win.cpp @@ -31,9 +31,6 @@ #include "../../safeguards.h" -static const uint MAX_SYMBOL_LEN = 512; -static const uint MAX_FRAMES = 64; - /* printf format specification for 32/64-bit addresses. */ #ifdef _M_AMD64 #define PRINTF_PTR "0x%016IX" @@ -48,14 +45,14 @@ class CrashLogWindows : public CrashLog { /** Information about the encountered exception */ EXCEPTION_POINTERS *ep; - /* virtual */ char *LogOSVersion(char *buffer, const char *last) const; - /* virtual */ char *LogError(char *buffer, const char *last, const char *message) const; - /* virtual */ char *LogStacktrace(char *buffer, const char *last) const; - /* virtual */ char *LogRegisters(char *buffer, const char *last) const; - /* virtual */ char *LogModules(char *buffer, const char *last) const; + char *LogOSVersion(char *buffer, const char *last) const override; + char *LogError(char *buffer, const char *last, const char *message) const override; + char *LogStacktrace(char *buffer, const char *last) const override; + char *LogRegisters(char *buffer, const char *last) const override; + char *LogModules(char *buffer, const char *last) const override; public: #if defined(_MSC_VER) || defined(WITH_DBGHELP) - /* virtual */ int WriteCrashDump(char *filename, const char *filename_last) const; + int WriteCrashDump(char *filename, const char *filename_last) const override; char *AppendDecodedStacktrace(char *buffer, const char *last) const; #else char *AppendDecodedStacktrace(char *buffer, const char *last) const { return buffer; } @@ -329,6 +326,9 @@ static char *PrintModuleInfo(char *output, const char *last, HMODULE mod) #if defined(_MSC_VER) || defined(WITH_DBGHELP) #if defined(_MSC_VER) +static const uint MAX_SYMBOL_LEN = 512; +static const uint MAX_FRAMES = 64; + #pragma warning(disable:4091) #endif #include diff --git a/src/os/windows/ottdres.rc.in b/src/os/windows/ottdres.rc.in index 616d8bb3eb..88cf64f666 100644 --- a/src/os/windows/ottdres.rc.in +++ b/src/os/windows/ottdres.rc.in @@ -14,7 +14,7 @@ #define APSTUDIO_HIDDEN_SYMBOLS #include "windows.h" #undef APSTUDIO_HIDDEN_SYMBOLS -#ifdef MSVC +#ifndef __MINGW32__ #include "winres.h" #else #define IDC_STATIC (-1) // all static controls @@ -79,8 +79,8 @@ END // VS_VERSION_INFO VERSIONINFO - FILEVERSION 1,9,0,!!ISODATE!! - PRODUCTVERSION 1,9,0,!!ISODATE!! + FILEVERSION 1,10,0,!!ISODATE!! + PRODUCTVERSION 1,10,0,!!ISODATE!! FILEFLAGSMASK 0x3fL #ifdef _DEBUG FILEFLAGS 0x1L @@ -100,7 +100,7 @@ BEGIN VALUE "FileDescription", "OpenTTD\0" VALUE "FileVersion", "!!VERSION!!\0" VALUE "InternalName", "openttd\0" - VALUE "LegalCopyright", "Copyright \xA9 OpenTTD Developers 2002-2018. All Rights Reserved.\0" + VALUE "LegalCopyright", "Copyright \xA9 OpenTTD Developers 2002-2019. All Rights Reserved.\0" VALUE "LegalTrademarks", "\0" VALUE "OriginalFilename", "openttd.exe\0" VALUE "PrivateBuild", "\0" @@ -117,5 +117,9 @@ END #endif // !_MAC +#ifdef __MINGW32__ +1 24 "..\\..\\..\\projects\\dpi_aware.manifest" +#endif + #endif // Neutral (Default) resources ///////////////////////////////////////////////////////////////////////////// diff --git a/src/os/windows/string_uniscribe.cpp b/src/os/windows/string_uniscribe.cpp index ea8b8c0224..1d17b02d7e 100644 --- a/src/os/windows/string_uniscribe.cpp +++ b/src/os/windows/string_uniscribe.cpp @@ -106,12 +106,12 @@ public: }; /** A single line worth of VisualRuns. */ - class UniscribeLine : public AutoDeleteSmallVector, public ParagraphLayouter::Line { + class UniscribeLine : public AutoDeleteSmallVector, public ParagraphLayouter::Line { public: virtual int GetLeading() const; virtual int GetWidth() const; - virtual int CountRuns() const { return this->Length(); } - virtual const VisualRun *GetVisualRun(int run) const { return *this->Get(run); } + virtual int CountRuns() const { return (uint)this->size(); } + virtual const VisualRun *GetVisualRun(int run) const { return this->at(run); } int GetInternalCharLength(WChar c) const { @@ -195,6 +195,7 @@ static bool UniscribeShapeRun(const UniscribeParagraphLayoutFactory::CharType *b for (int i = 0; i < range.len; i++) { if (buff[range.pos + i] >= SCC_SPRITE_START && buff[range.pos + i] <= SCC_SPRITE_END) { range.ft_glyphs[range.char_to_glyph[i]] = range.font->fc->MapCharToGlyph(buff[range.pos + i]); + range.offsets[range.char_to_glyph[i]].dv = range.font->fc->GetAscender() - range.font->fc->GetGlyph(range.ft_glyphs[range.char_to_glyph[i]])->height - 1; // Align sprite glyphs to font baseline. } } @@ -281,8 +282,8 @@ static std::vector UniscribeItemizeString(UniscribeParagraphLayoutF if (length == 0) return NULL; /* Can't layout our in-built sprite fonts. */ - for (FontMap::const_iterator i = fontMapping.Begin(); i != fontMapping.End(); i++) { - if (i->second->fc->IsBuiltInFont()) return NULL; + for (auto const &pair : fontMapping) { + if (pair.second->fc->IsBuiltInFont()) return NULL; } /* Itemize text. */ @@ -295,12 +296,12 @@ static std::vector UniscribeItemizeString(UniscribeParagraphLayoutF int cur_pos = 0; std::vector::iterator cur_item = items.begin(); - for (FontMap::const_iterator i = fontMapping.Begin(); i != fontMapping.End(); i++) { - while (cur_pos < i->first && cur_item != items.end() - 1) { + for (auto const &i : fontMapping) { + while (cur_pos < i.first && cur_item != items.end() - 1) { /* Add a range that spans the intersection of the remaining item and font run. */ - int stop_pos = min(i->first, (cur_item + 1)->iCharPos); + int stop_pos = min(i.first, (cur_item + 1)->iCharPos); assert(stop_pos - cur_pos > 0); - ranges.push_back(UniscribeRun(cur_pos, stop_pos - cur_pos, i->second, cur_item->a)); + ranges.push_back(UniscribeRun(cur_pos, stop_pos - cur_pos, i.second, cur_item->a)); /* Shape the range. */ if (!UniscribeShapeRun(buff, ranges.back())) { @@ -423,7 +424,7 @@ static std::vector UniscribeItemizeString(UniscribeParagraphLayoutF if (!UniscribeShapeRun(this->text_buffer, run)) return NULL; } - *line->Append() = new UniscribeVisualRun(run, cur_pos); + line->push_back(new UniscribeVisualRun(run, cur_pos)); cur_pos += run.total_advance; } @@ -447,8 +448,8 @@ static std::vector UniscribeItemizeString(UniscribeParagraphLayoutF int UniscribeParagraphLayout::UniscribeLine::GetLeading() const { int leading = 0; - for (const UniscribeVisualRun * const *run = this->Begin(); run != this->End(); run++) { - leading = max(leading, (*run)->GetLeading()); + for (const UniscribeVisualRun *run : *this) { + leading = max(leading, run->GetLeading()); } return leading; @@ -461,8 +462,8 @@ int UniscribeParagraphLayout::UniscribeLine::GetLeading() const int UniscribeParagraphLayout::UniscribeLine::GetWidth() const { int length = 0; - for (const UniscribeVisualRun * const *run = this->Begin(); run != this->End(); run++) { - length += (*run)->GetAdvance(); + for (const UniscribeVisualRun *run : *this) { + length += run->GetAdvance(); } return length; diff --git a/src/os/windows/win32.cpp b/src/os/windows/win32.cpp index ef921a28d5..6fe8d6ebfa 100644 --- a/src/os/windows/win32.cpp +++ b/src/os/windows/win32.cpp @@ -17,6 +17,7 @@ #include #include #include +#define NO_SHOBJIDL_SORTDIRECTION // Avoid multiple definition of SORT_ASCENDING #include /* SHGetFolderPath */ #include #include "win32.h" @@ -29,11 +30,9 @@ #include #include #include "../../language.h" +#include "../../thread.h" -/* Due to TCHAR, strncat and strncpy have to remain (for a while). */ #include "../../safeguards.h" -#undef strncat -#undef strncpy bool _in_event_loop_post_crash; @@ -83,7 +82,7 @@ void ShowOSErrorBox(const char *buf, bool system) { _in_event_loop_post_crash = true; MyShowCursor(true); - MessageBox(GetActiveWindow(), OTTD2FS(buf), _T("Error!"), MB_ICONSTOP); + MessageBox(GetActiveWindow(), OTTD2FS(buf), _T("Error!"), MB_ICONSTOP | MB_TASKMODAL); } void OSOpenBrowser(const char *url) @@ -303,7 +302,7 @@ void CreateConsole() if (_has_console) return; _has_console = true; - AllocConsole(); + if (!AllocConsole()) return; hand = GetStdHandle(STD_OUTPUT_HANDLE); GetConsoleScreenBufferInfo(hand, &coninfo); @@ -548,12 +547,6 @@ bool GetClipboardContents(char *buffer, const char *last) } -void CSleep(int milliseconds) -{ - Sleep(milliseconds); -} - - /** * Convert to OpenTTD's encoding from that of the local environment. * When the project is built in UNICODE, the system codepage is irrelevant and @@ -628,11 +621,11 @@ char *convert_from_fs(const TCHAR *name, char *utf8_buf, size_t buflen) * Convert from OpenTTD's encoding to that of the environment in * UNICODE. OpenTTD encoding is UTF8, local is wide * @param name pointer to a valid string that will be converted - * @param utf16_buf pointer to a valid wide-char buffer that will receive the + * @param system_buf pointer to a valid wide-char buffer that will receive the * converted string * @param buflen length in wide characters of the receiving buffer * @param console_cp convert to the console encoding instead of the normal system encoding. - * @return pointer to utf16_buf. If conversion fails the string is of zero-length + * @return pointer to system_buf. If conversion fails the string is of zero-length */ TCHAR *convert_to_fs(const char *name, TCHAR *system_buf, size_t buflen, bool console_cp) { @@ -735,14 +728,6 @@ const char *GetCurrentLocale(const char *) return retbuf; } -uint GetCPUCoreCount() -{ - SYSTEM_INFO info; - - GetSystemInfo(&info); - return info.dwNumberOfProcessors; -} - static WCHAR _cur_iso_locale[16] = L""; @@ -807,6 +792,42 @@ int OTTDStringCompare(const char *s1, const char *s2) return CompareString(MAKELCID(_current_language->winlangid, SORT_DEFAULT), NORM_IGNORECASE, s1_buf, -1, s2_buf, -1); } +static DWORD main_thread_id; + +void SetSelfAsMainThread() +{ + main_thread_id = GetCurrentThreadId(); +} + +bool IsMainThread() +{ + return main_thread_id == GetCurrentThreadId(); +} + +bool IsNonMainThread() +{ + return main_thread_id != GetCurrentThreadId(); +} + +static std::map _thread_name_map; +static std::mutex _thread_name_map_mutex; + +static void Win32SetThreadName(uint id, const char *name) +{ + std::lock_guard lock(_thread_name_map_mutex); + _thread_name_map[id] = name; +} + +int GetCurrentThreadName(char *str, const char *last) +{ + std::lock_guard lock(_thread_name_map_mutex); + auto iter = _thread_name_map.find(GetCurrentThreadId()); + if (iter != _thread_name_map.end()) { + return seprintf(str, last, "%s", iter->second.c_str()); + } + return 0; +} + #ifdef _MSC_VER /* Based on code from MSDN: https://msdn.microsoft.com/en-us/library/xcb2z8hs.aspx */ const DWORD MS_VC_EXCEPTION = 0x406D1388; @@ -821,12 +842,14 @@ PACK_N(struct THREADNAME_INFO { /** * Signal thread name to any attached debuggers. */ -void SetWin32ThreadName(DWORD dwThreadID, const char* threadName) +void SetCurrentThreadName(const char *threadName) { + Win32SetThreadName(GetCurrentThreadId(), threadName); + THREADNAME_INFO info; info.dwType = 0x1000; info.szName = threadName; - info.dwThreadID = dwThreadID; + info.dwThreadID = -1; info.dwFlags = 0; #pragma warning(push) @@ -837,4 +860,9 @@ void SetWin32ThreadName(DWORD dwThreadID, const char* threadName) } #pragma warning(pop) } +#else +void SetCurrentThreadName(const char *) +{ + Win32SetThreadName(GetCurrentThreadId(), threadName); +} #endif diff --git a/src/os/windows/win32.h b/src/os/windows/win32.h index 4f813c4a6f..23e216762c 100644 --- a/src/os/windows/win32.h +++ b/src/os/windows/win32.h @@ -39,12 +39,6 @@ HRESULT OTTDSHGetFolderPath(HWND, int, HANDLE, DWORD, LPTSTR); #define SHGFP_TYPE_CURRENT 0 #endif /* __MINGW32__ */ -#ifdef _MSC_VER -void SetWin32ThreadName(DWORD dwThreadID, const char* threadName); -#else -static inline void SetWin32ThreadName(DWORD dwThreadID, const char* threadName) {} -#endif - void Win32SetCurrentLocaleName(const char *iso_code); int OTTDStringCompare(const char *s1, const char *s2); diff --git a/src/osk_gui.cpp b/src/osk_gui.cpp index 974e465f43..de8be373ec 100644 --- a/src/osk_gui.cpp +++ b/src/osk_gui.cpp @@ -94,12 +94,12 @@ struct OskWindow : public Window { this->SetWidgetLoweredState(WID_OSK_CAPS, HasBit(_keystate, KEYS_CAPS)); } - virtual void SetStringParameters(int widget) const + void SetStringParameters(int widget) const override { if (widget == WID_OSK_CAPTION) SetDParam(0, this->caption); } - virtual void DrawWidget(const Rect &r, int widget) const + void DrawWidget(const Rect &r, int widget) const override { if (widget < WID_OSK_LETTERS) return; @@ -110,7 +110,7 @@ struct OskWindow : public Window { TC_BLACK); } - virtual void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { /* clicked a letter */ if (widget >= WID_OSK_LETTERS) { @@ -192,21 +192,21 @@ struct OskWindow : public Window { } } - virtual void OnEditboxChanged(int widget) + void OnEditboxChanged(int widget) override { this->SetWidgetDirty(WID_OSK_TEXT); this->parent->OnEditboxChanged(this->text_btn); this->parent->SetWidgetDirty(this->text_btn); } - virtual void OnInvalidateData(int data = 0, bool gui_scope = true) + void OnInvalidateData(int data = 0, bool gui_scope = true) override { if (!gui_scope) return; this->SetWidgetDirty(WID_OSK_TEXT); this->parent->SetWidgetDirty(this->text_btn); } - virtual void OnFocusLost() + void OnFocusLost() override { VideoDriver::GetInstance()->EditBoxLostFocus(); delete this; @@ -437,9 +437,9 @@ void UpdateOSKOriginalText(const Window *parent, int button) /** * Check whether the OSK is opened for a specific editbox. - * @parent w Window to check for + * @param w Window to check for * @param button Editbox of \a w to check for - * @return true if the OSK is oppened for \a button. + * @return true if the OSK is opened for \a button. */ bool IsOSKOpenedFor(const Window *w, int button) { diff --git a/src/pathfinder/follow_track.hpp b/src/pathfinder/follow_track.hpp index 70f148de38..2bbad8d70b 100644 --- a/src/pathfinder/follow_track.hpp +++ b/src/pathfinder/follow_track.hpp @@ -124,8 +124,12 @@ struct CFollowTrackT m_old_tile = old_tile; m_old_td = old_td; m_err = EC_NONE; - assert(((TrackStatusToTrackdirBits(GetTileTrackStatus(m_old_tile, TT(), IsRoadTT() ? RoadVehicle::From(m_veh)->compatible_roadtypes : 0)) & TrackdirToTrackdirBits(m_old_td)) != 0) || - (IsTram() && GetSingleTramBit(m_old_tile) != INVALID_DIAGDIR)); // Disable the assertion for single tram bits + assert( + ((TrackStatusToTrackdirBits( + GetTileTrackStatus(m_old_tile, TT(), (IsRoadTT() && m_veh != NULL) ? RoadVehicle::From(m_veh)->compatible_roadtypes : 0) + ) & TrackdirToTrackdirBits(m_old_td)) != 0) || + (IsTram() && GetSingleTramBit(m_old_tile) != INVALID_DIAGDIR) // Disable the assertion for single tram bits + ); m_exitdir = TrackdirToExitdir(m_old_td); if (ForcedReverse()) return true; if (!CanExitOldTile()) return false; @@ -153,7 +157,7 @@ struct CFollowTrackT return false; } - if (!Allow90degTurns()) { + if ((!IsRailTT() && !Allow90degTurns()) || (IsRailTT() && Rail90DegTurnDisallowed(GetTileRailType(m_old_tile), GetTileRailType(m_new_tile), !Allow90degTurns()))) { m_new_td_bits &= (TrackdirBits)~(int)TrackdirCrossesTrackdirs(m_old_td); if (m_new_td_bits == TRACKDIR_BIT_NONE) { m_err = EC_90DEG; @@ -406,8 +410,9 @@ protected: } } - /* single tram bits cause reversing */ - if (IsTram() && GetSingleTramBit(m_old_tile) == ReverseDiagDir(m_exitdir)) { + /* Single tram bits and standard road stops cause reversing. */ + if (IsRoadTT() && ((IsTram() && GetSingleTramBit(m_old_tile) == ReverseDiagDir(m_exitdir)) || + (IsStandardRoadStopTile(m_old_tile) && GetRoadStopDir(m_old_tile) == ReverseDiagDir(m_exitdir)))) { /* reverse */ m_new_tile = m_old_tile; m_new_td_bits = TrackdirToTrackdirBits(ReverseTrackdir(m_old_td)); @@ -469,8 +474,6 @@ typedef CFollowTrackT CFollowTrackWater; typedef CFollowTrackT CFollowTrackRoad; typedef CFollowTrackT CFollowTrackRail; -typedef CFollowTrackT CFollowTrackWaterNo90; -typedef CFollowTrackT CFollowTrackRoadNo90; typedef CFollowTrackT CFollowTrackRailNo90; typedef CFollowTrackT CFollowTrackFreeRail; diff --git a/src/pathfinder/npf/aystar.cpp b/src/pathfinder/npf/aystar.cpp index 9ef2bca479..beac06291f 100644 --- a/src/pathfinder/npf/aystar.cpp +++ b/src/pathfinder/npf/aystar.cpp @@ -156,7 +156,7 @@ void AyStar::CheckTile(AyStarNode *current, OpenListNode *parent) * his neighbour items. If they are valid, they are added to be checked too. * @return Possible values: * - #AYSTAR_EMPTY_OPENLIST : indicates all items are tested, and no path has been found. - * - #AYSTAR_LIMIT_REACHED : Indicates that the max_nodes limit has been reached. + * - #AYSTAR_LIMIT_REACHED : Indicates that the max_search_nodes limit has been reached. * - #AYSTAR_FOUND_END_NODE : indicates we found the end. Path_found now is true, and in path is the path found. * - #AYSTAR_STILL_BUSY : indicates we have done this tile, did not found the path yet, and have items left to try. */ @@ -170,7 +170,7 @@ int AyStar::Loop() if (current == NULL) return AYSTAR_EMPTY_OPENLIST; /* Check for end node and if found, return that code */ - if (this->EndNodeCheck(this, current) == AYSTAR_FOUND_END_NODE) { + if (this->EndNodeCheck(this, current) == AYSTAR_FOUND_END_NODE && !CheckIgnoreFirstTile(¤t->path)) { if (this->FoundEndNode != NULL) { this->FoundEndNode(this, current); } diff --git a/src/pathfinder/npf/aystar.h b/src/pathfinder/npf/aystar.h index eaa70bf915..890b023e83 100644 --- a/src/pathfinder/npf/aystar.h +++ b/src/pathfinder/npf/aystar.h @@ -30,7 +30,7 @@ enum AystarStatus { AYSTAR_EMPTY_OPENLIST, ///< All items are tested, and no path has been found. AYSTAR_STILL_BUSY, ///< Some checking was done, but no path found yet, and there are still items left to try. AYSTAR_NO_PATH, ///< No path to the goal was found. - AYSTAR_LIMIT_REACHED, ///< The #max_nodes limit has been reached, aborting search. + AYSTAR_LIMIT_REACHED, ///< The #AyStar::max_search_nodes limit has been reached, aborting search. AYSTAR_DONE, ///< Not an end-tile, or wrong direction. }; @@ -59,6 +59,8 @@ struct OpenListNode { PathNode path; }; +bool CheckIgnoreFirstTile(const PathNode *node); + struct AyStar; /** @@ -75,7 +77,7 @@ struct AyStar; * - #AYSTAR_FOUND_END_NODE : indicates this is the end tile * - #AYSTAR_DONE : indicates this is not the end tile (or direction was wrong) */ -typedef int32 AyStar_EndNodeCheck(AyStar *aystar, OpenListNode *current); +typedef int32 AyStar_EndNodeCheck(const AyStar *aystar, const OpenListNode *current); /** * Calculate the G-value for the %AyStar algorithm. @@ -93,9 +95,9 @@ typedef int32 AyStar_CalculateG(AyStar *aystar, AyStarNode *current, OpenListNod typedef int32 AyStar_CalculateH(AyStar *aystar, AyStarNode *current, OpenListNode *parent); /** - * This function requests the tiles around the current tile and put them in #tiles_around. - * #tiles_around is never reset, so if you are not using directions, just leave it alone. - * \warning Never add more tiles_around than memory allocated for it. + * This function requests the tiles around the current tile and put them in #neighbours. + * #neighbours is never reset, so if you are not using directions, just leave it alone. + * @warning Never add more #neighbours than memory allocated for it. */ typedef void AyStar_GetNeighbours(AyStar *aystar, OpenListNode *current); diff --git a/src/pathfinder/npf/npf.cpp b/src/pathfinder/npf/npf.cpp index 3218d8314f..32c6e982d6 100644 --- a/src/pathfinder/npf/npf.cpp +++ b/src/pathfinder/npf/npf.cpp @@ -101,6 +101,11 @@ static inline void NPFSetFlag(AyStarNode *node, NPFNodeFlag flag, bool value) SB(node->user_data[NPF_NODE_FLAGS], flag, 1, value); } +bool CheckIgnoreFirstTile(const PathNode *node) +{ + return (node->parent == NULL && HasBit(node->node.user_data[NPF_NODE_FLAGS], NPF_FLAG_IGNORE_START_TILE)); +} + /** * Calculates the minimum distance travelled to get from t0 to t1 when only * using tracks (ie, only making 45 degree turns). Returns the distance in the @@ -529,7 +534,7 @@ static int32 NPFRailPathCost(AyStar *as, AyStarNode *current, OpenListNode *pare } /* Will find any depot */ -static int32 NPFFindDepot(AyStar *as, OpenListNode *current) +static int32 NPFFindDepot(const AyStar *as, const OpenListNode *current) { AyStarUserData *user = (AyStarUserData *)as->user_data; /* It's not worth caching the result with NPF_FLAG_IS_TARGET here as below, @@ -539,7 +544,7 @@ static int32 NPFFindDepot(AyStar *as, OpenListNode *current) } /** Find any safe and free tile. */ -static int32 NPFFindSafeTile(AyStar *as, OpenListNode *current) +static int32 NPFFindSafeTile(const AyStar *as, const OpenListNode *current) { const Train *v = Train::From(((NPFFindStationOrTileData *)as->user_target)->v); @@ -549,10 +554,10 @@ static int32 NPFFindSafeTile(AyStar *as, OpenListNode *current) } /* Will find a station identified using the NPFFindStationOrTileData */ -static int32 NPFFindStationOrTile(AyStar *as, OpenListNode *current) +static int32 NPFFindStationOrTile(const AyStar *as, const OpenListNode *current) { NPFFindStationOrTileData *fstd = (NPFFindStationOrTileData*)as->user_target; - AyStarNode *node = ¤t->path.node; + const AyStarNode *node = ¤t->path.node; TileIndex tile = node->tile; if (fstd->station_index == INVALID_STATION && tile == fstd->dest_coords) return AYSTAR_FOUND_END_NODE; @@ -798,12 +803,13 @@ static bool CanEnterTile(TileIndex tile, DiagDirection dir, AyStarUserData *user * One-way-roads are taken into account. Signals are not tested. * * @param dst_tile The tile of interest. + * @param src_tile The originating tile. * @param src_trackdir The direction the vehicle is currently moving. * @param type The transporttype of the vehicle. * @param subtype For TRANSPORT_ROAD the compatible RoadTypes of the vehicle. * @return The Trackdirs the vehicle can continue moving on. */ -static TrackdirBits GetDriveableTrackdirBits(TileIndex dst_tile, Trackdir src_trackdir, TransportType type, uint subtype) +static TrackdirBits GetDriveableTrackdirBits(TileIndex dst_tile, TileIndex src_tile, Trackdir src_trackdir, TransportType type, uint subtype) { TrackdirBits trackdirbits = TrackStatusToTrackdirBits(GetTileTrackStatus(dst_tile, type, subtype)); @@ -831,7 +837,9 @@ static TrackdirBits GetDriveableTrackdirBits(TileIndex dst_tile, Trackdir src_tr trackdirbits &= TrackdirReachesTrackdirs(src_trackdir); /* Filter out trackdirs that would make 90 deg turns for trains */ - if (_settings_game.pf.forbid_90_deg && (type == TRANSPORT_RAIL || type == TRANSPORT_WATER)) trackdirbits &= ~TrackdirCrossesTrackdirs(src_trackdir); + if (type == TRANSPORT_RAIL && Rail90DegTurnDisallowed(GetTileRailType(src_tile), GetTileRailType(dst_tile))) { + trackdirbits &= ~TrackdirCrossesTrackdirs(src_trackdir); + } DEBUG(npf, 6, "After filtering: (%d, %d), possible trackdirs: 0x%X", TileX(dst_tile), TileY(dst_tile), trackdirbits); @@ -853,11 +861,6 @@ static void NPFFollowTrack(AyStar *aystar, OpenListNode *current) TileIndex src_tile = current->path.node.tile; DiagDirection src_exitdir = TrackdirToExitdir(src_trackdir); - /* Is src_tile valid, and can be used? - * When choosing track on a junction src_tile is the tile neighboured to the junction wrt. exitdir. - * But we must not check the validity of this move, as src_tile is totally unrelated to the move, if a roadvehicle reversed on a junction. */ - bool ignore_src_tile = (current->path.parent == NULL && NPFGetFlag(¤t->path.node, NPF_FLAG_IGNORE_START_TILE)); - /* Information about the vehicle: TransportType (road/rail/water) and SubType (compatible rail/road types) */ TransportType type = user->type; uint subtype = user->roadtypes; @@ -871,10 +874,13 @@ static void NPFFollowTrack(AyStar *aystar, OpenListNode *current) TrackdirBits trackdirbits; /* Find dest tile */ - if (ignore_src_tile) { + /* Is src_tile valid, and can be used? + * When choosing track on a junction src_tile is the tile neighboured to the junction wrt. exitdir. + * But we must not check the validity of this move, as src_tile is totally unrelated to the move, if a roadvehicle reversed on a junction. */ + if (CheckIgnoreFirstTile(¤t->path)) { /* Do not perform any checks that involve src_tile */ dst_tile = src_tile + TileOffsByDiagDir(src_exitdir); - trackdirbits = GetDriveableTrackdirBits(dst_tile, src_trackdir, type, subtype); + trackdirbits = GetDriveableTrackdirBits(dst_tile, src_tile, src_trackdir, type, subtype); } else if (IsTileType(src_tile, MP_TUNNELBRIDGE) && GetTunnelBridgeDirection(src_tile) == src_exitdir) { /* We drive through the wormhole and arrive on the other side */ dst_tile = GetOtherTunnelBridgeEnd(src_tile); @@ -898,7 +904,7 @@ static void NPFFollowTrack(AyStar *aystar, OpenListNode *current) src_trackdir = ReverseTrackdir(src_trackdir); } - trackdirbits = GetDriveableTrackdirBits(dst_tile, src_trackdir, type, subtype); + trackdirbits = GetDriveableTrackdirBits(dst_tile, src_tile, src_trackdir, type, subtype); if (trackdirbits == TRACKDIR_BIT_NONE) { /* We cannot enter the next tile. Road vehicles can reverse, others reach dead end */ @@ -907,7 +913,7 @@ static void NPFFollowTrack(AyStar *aystar, OpenListNode *current) dst_tile = src_tile; src_trackdir = ReverseTrackdir(src_trackdir); - trackdirbits = GetDriveableTrackdirBits(dst_tile, src_trackdir, type, subtype); + trackdirbits = GetDriveableTrackdirBits(dst_tile, src_tile, src_trackdir, type, subtype); } } @@ -959,12 +965,13 @@ static void NPFFollowTrack(AyStar *aystar, OpenListNode *current) * multiple targets that are spread around, we should perform a breadth first * search by specifiying CalcZero as our heuristic. */ -static NPFFoundTargetData NPFRouteInternal(AyStarNode *start1, bool ignore_start_tile1, AyStarNode *start2, bool ignore_start_tile2, NPFFindStationOrTileData *target, AyStar_EndNodeCheck target_proc, AyStar_CalculateH heuristic_proc, AyStarUserData *user, uint reverse_penalty, bool ignore_reserved = false) +static NPFFoundTargetData NPFRouteInternal(AyStarNode *start1, bool ignore_start_tile1, AyStarNode *start2, bool ignore_start_tile2, NPFFindStationOrTileData *target, AyStar_EndNodeCheck target_proc, AyStar_CalculateH heuristic_proc, AyStarUserData *user, uint reverse_penalty, bool ignore_reserved = false, int max_penalty = 0) { int r; NPFFoundTargetData result; /* Initialize procs */ + _npf_aystar.max_path_cost = max_penalty; _npf_aystar.CalculateH = heuristic_proc; _npf_aystar.EndNodeCheck = target_proc; _npf_aystar.FoundEndNode = NPFSaveTargetData; @@ -1052,7 +1059,7 @@ static NPFFoundTargetData NPFRouteToStationOrTile(TileIndex tile, Trackdir track * reverse_penalty applied (NPF_TILE_LENGTH is the equivalent of one full * tile). */ -static NPFFoundTargetData NPFRouteToDepotBreadthFirstTwoWay(TileIndex tile1, Trackdir trackdir1, bool ignore_start_tile1, TileIndex tile2, Trackdir trackdir2, bool ignore_start_tile2, NPFFindStationOrTileData *target, AyStarUserData *user, uint reverse_penalty) +static NPFFoundTargetData NPFRouteToDepotBreadthFirstTwoWay(TileIndex tile1, Trackdir trackdir1, bool ignore_start_tile1, TileIndex tile2, Trackdir trackdir2, bool ignore_start_tile2, NPFFindStationOrTileData *target, AyStarUserData *user, uint reverse_penalty, int max_penalty) { AyStarNode start1; AyStarNode start2; @@ -1064,7 +1071,7 @@ static NPFFoundTargetData NPFRouteToDepotBreadthFirstTwoWay(TileIndex tile1, Tra /* perform a breadth first search. Target is NULL, * since we are just looking for any depot...*/ - return NPFRouteInternal(&start1, ignore_start_tile1, (IsValidTile(tile2) ? &start2 : NULL), ignore_start_tile2, target, NPFFindDepot, NPFCalcZero, user, reverse_penalty); + return NPFRouteInternal(&start1, ignore_start_tile1, (IsValidTile(tile2) ? &start2 : NULL), ignore_start_tile2, target, NPFFindDepot, NPFCalcZero, user, reverse_penalty, false, max_penalty); } void InitializeNPF() @@ -1114,7 +1121,7 @@ FindDepotData NPFRoadVehicleFindNearestDepot(const RoadVehicle *v, int max_penal Trackdir trackdir = v->GetVehicleTrackdir(); AyStarUserData user = { v->owner, TRANSPORT_ROAD, INVALID_RAILTYPES, v->compatible_roadtypes }; - NPFFoundTargetData ftd = NPFRouteToDepotBreadthFirstTwoWay(v->tile, trackdir, false, v->tile, ReverseTrackdir(trackdir), false, NULL, &user, 0); + NPFFoundTargetData ftd = NPFRouteToDepotBreadthFirstTwoWay(v->tile, trackdir, false, INVALID_TILE, INVALID_TRACKDIR, false, NULL, &user, 0, max_penalty); if (ftd.best_bird_dist != 0) return FindDepotData(); @@ -1126,7 +1133,7 @@ FindDepotData NPFRoadVehicleFindNearestDepot(const RoadVehicle *v, int max_penal return FindDepotData(ftd.node.tile, ftd.best_path_dist); } -Trackdir NPFRoadVehicleChooseTrack(const RoadVehicle *v, TileIndex tile, DiagDirection enterdir, TrackdirBits trackdirs, bool &path_found) +Trackdir NPFRoadVehicleChooseTrack(const RoadVehicle *v, TileIndex tile, DiagDirection enterdir, bool &path_found) { NPFFindStationOrTileData fstd; @@ -1135,13 +1142,8 @@ Trackdir NPFRoadVehicleChooseTrack(const RoadVehicle *v, TileIndex tile, DiagDir AyStarUserData user = { v->owner, TRANSPORT_ROAD, INVALID_RAILTYPES, v->compatible_roadtypes }; NPFFoundTargetData ftd = NPFRouteToStationOrTile(tile - TileOffsByDiagDir(enterdir), trackdir, true, &fstd, &user); - if (ftd.best_trackdir == INVALID_TRACKDIR) { - /* We are already at our target. Just do something - * @todo: maybe display error? - * @todo: go straight ahead if possible? */ - path_found = true; - return (Trackdir)FindFirstBit2x64(trackdirs); - } + + assert(ftd.best_trackdir != INVALID_TRACKDIR); /* If ftd.best_bird_dist is 0, we found our target and ftd.best_trackdir contains * the direction we need to take to get there, if ftd.best_bird_dist is not 0, @@ -1153,7 +1155,7 @@ Trackdir NPFRoadVehicleChooseTrack(const RoadVehicle *v, TileIndex tile, DiagDir /*** Ships ***/ -Track NPFShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found) +Track NPFShipChooseTrack(const Ship *v, bool &path_found) { NPFFindStationOrTileData fstd; Trackdir trackdir = v->GetVehicleTrackdir(); @@ -1162,14 +1164,15 @@ Track NPFShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, NPFFillWithOrderData(&fstd, v); AyStarUserData user = { v->owner, TRANSPORT_WATER, INVALID_RAILTYPES, ROADTYPES_NONE }; - NPFFoundTargetData ftd = NPFRouteToStationOrTile(tile - TileOffsByDiagDir(enterdir), trackdir, true, &fstd, &user); + NPFFoundTargetData ftd = NPFRouteToStationOrTile(v->tile, trackdir, true, &fstd, &user); + + assert(ftd.best_trackdir != INVALID_TRACKDIR); /* If ftd.best_bird_dist is 0, we found our target and ftd.best_trackdir contains * the direction we need to take to get there, if ftd.best_bird_dist is not 0, * we did not find our target, but ftd.best_trackdir contains the direction leading * to the tile closest to our target. */ path_found = (ftd.best_bird_dist == 0); - if (ftd.best_trackdir == 0xff) return INVALID_TRACK; return TrackdirToTrack(ftd.best_trackdir); } @@ -1204,7 +1207,7 @@ FindDepotData NPFTrainFindNearestDepot(const Train *v, int max_penalty) assert(trackdir != INVALID_TRACKDIR); AyStarUserData user = { v->owner, TRANSPORT_RAIL, v->compatible_railtypes, ROADTYPES_NONE }; - NPFFoundTargetData ftd = NPFRouteToDepotBreadthFirstTwoWay(v->tile, trackdir, false, last->tile, trackdir_rev, false, &fstd, &user, NPF_INFINITE_PENALTY); + NPFFoundTargetData ftd = NPFRouteToDepotBreadthFirstTwoWay(v->tile, trackdir, false, last->tile, trackdir_rev, false, &fstd, &user, NPF_INFINITE_PENALTY, max_penalty); if (ftd.best_bird_dist != 0) return FindDepotData(); /* Found target */ @@ -1255,7 +1258,7 @@ bool NPFTrainCheckReverse(const Train *v) return ftd.best_bird_dist == 0 && NPFGetFlag(&ftd.node, NPF_FLAG_REVERSE); } -Track NPFTrainChooseTrack(const Train *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found, bool reserve_track, struct PBSTileInfo *target) +Track NPFTrainChooseTrack(const Train *v, bool &path_found, bool reserve_track, struct PBSTileInfo *target) { NPFFindStationOrTileData fstd; NPFFillWithOrderData(&fstd, v, reserve_track); @@ -1272,13 +1275,7 @@ Track NPFTrainChooseTrack(const Train *v, TileIndex tile, DiagDirection enterdir target->okay = ftd.res_okay; } - if (ftd.best_trackdir == INVALID_TRACKDIR) { - /* We are already at our target. Just do something - * @todo maybe display error? - * @todo: go straight ahead if possible? */ - path_found = true; - return FindFirstTrack(tracks); - } + assert(ftd.best_trackdir != INVALID_TRACKDIR); /* If ftd.best_bird_dist is 0, we found our target and ftd.best_trackdir contains * the direction we need to take to get there, if ftd.best_bird_dist is not 0, diff --git a/src/pathfinder/npf/npf_func.h b/src/pathfinder/npf/npf_func.h index 6507f4ec58..2429989ab9 100644 --- a/src/pathfinder/npf/npf_func.h +++ b/src/pathfinder/npf/npf_func.h @@ -32,22 +32,18 @@ FindDepotData NPFRoadVehicleFindNearestDepot(const RoadVehicle *v, int max_penal * @param v the RV that needs to find a path * @param tile the tile to find the path from (should be next tile the RV is about to enter) * @param enterdir diagonal direction which the RV will enter this new tile from - * @param trackdirs available trackdirs on the new tile (to choose from) * @param path_found [out] Whether a path has been found (true) or has been guessed (false) * @return the best trackdir for next turn or INVALID_TRACKDIR if the path could not be found */ -Trackdir NPFRoadVehicleChooseTrack(const RoadVehicle *v, TileIndex tile, DiagDirection enterdir, TrackdirBits trackdirs, bool &path_found); +Trackdir NPFRoadVehicleChooseTrack(const RoadVehicle *v, TileIndex tile, DiagDirection enterdir, bool &path_found); /** * Finds the best path for given ship using NPF. * @param v the ship that needs to find a path - * @param tile the tile to find the path from (should be next tile the ship is about to enter) - * @param enterdir diagonal direction which the ship will enter this new tile from - * @param tracks available tracks on the new tile (to choose from) * @param path_found [out] Whether a path has been found (true) or has been guessed (false) * @return the best trackdir for next turn or INVALID_TRACK if the path could not be found */ -Track NPFShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found); +Track NPFShipChooseTrack(const Ship *v, bool &path_found); /** * Returns true if it is better to reverse the ship before leaving depot using NPF. @@ -87,14 +83,11 @@ bool NPFTrainCheckReverse(const Train *v); /** * Finds the best path for given train using NPF. * @param v the train that needs to find a path - * @param tile the tile to find the path from (should be next tile the train is about to enter) - * @param enterdir diagonal direction which the RV will enter this new tile from - * @param tracks available trackdirs on the new tile (to choose from) * @param path_found [out] Whether a path has been found (true) or has been guessed (false) * @param reserve_track indicates whether YAPF should try to reserve the found path * @param target [out] the target tile of the reservation, free is set to true if path was reserved * @return the best track for next turn */ -Track NPFTrainChooseTrack(const Train *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found, bool reserve_track, struct PBSTileInfo *target); +Track NPFTrainChooseTrack(const Train *v, bool &path_found, bool reserve_track, struct PBSTileInfo *target); #endif /* NPF_FUNC_H */ diff --git a/src/pathfinder/opf/opf_ship.cpp b/src/pathfinder/opf/opf_ship.cpp deleted file mode 100644 index 1a866337c7..0000000000 --- a/src/pathfinder/opf/opf_ship.cpp +++ /dev/null @@ -1,221 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . - */ - -/** @file opf_ship.cpp Implementation of the oldest supported ship pathfinder. */ - -#include "../../stdafx.h" -#include "../../tunnelbridge_map.h" -#include "../../tunnelbridge.h" -#include "../../ship.h" -#include "../../core/random_func.hpp" - -#include "../../safeguards.h" - -struct RememberData { - uint16 cur_length; - byte depth; - Track last_choosen_track; -}; - -struct TrackPathFinder { - TileIndex skiptile; - TileIndex dest_coords; - uint best_bird_dist; - uint best_length; - RememberData rd; - TrackdirByte the_dir; -}; - -static bool ShipTrackFollower(TileIndex tile, TrackPathFinder *pfs, uint length) -{ - /* Found dest? */ - if (tile == pfs->dest_coords) { - pfs->best_bird_dist = 0; - - pfs->best_length = minu(pfs->best_length, length); - return true; - } - - /* Skip this tile in the calculation */ - if (tile != pfs->skiptile) { - pfs->best_bird_dist = minu(pfs->best_bird_dist, DistanceMaxPlusManhattan(pfs->dest_coords, tile)); - } - - return false; -} - -static void TPFModeShip(TrackPathFinder *tpf, TileIndex tile, DiagDirection direction) -{ - if (IsTileType(tile, MP_TUNNELBRIDGE)) { - /* wrong track type */ - if (GetTunnelBridgeTransportType(tile) != TRANSPORT_WATER) return; - - DiagDirection dir = GetTunnelBridgeDirection(tile); - /* entering tunnel / bridge? */ - if (dir == direction) { - TileIndex endtile = GetOtherTunnelBridgeEnd(tile); - - tpf->rd.cur_length += GetTunnelBridgeLength(tile, endtile) + 1; - - tile = endtile; - } else { - /* leaving tunnel / bridge? */ - if (ReverseDiagDir(dir) != direction) return; - } - } - - /* This addition will sometimes overflow by a single tile. - * The use of TILE_MASK here makes sure that we still point at a valid - * tile, and then this tile will be in the sentinel row/col, so GetTileTrackStatus will fail. */ - tile = TILE_MASK(tile + TileOffsByDiagDir(direction)); - - if (++tpf->rd.cur_length > 50) return; - - TrackBits bits = TrackStatusToTrackBits(GetTileTrackStatus(tile, TRANSPORT_WATER, 0)) & DiagdirReachesTracks(direction); - if (bits == TRACK_BIT_NONE) return; - - assert(TileX(tile) != MapMaxX() && TileY(tile) != MapMaxY()); - - bool only_one_track = true; - do { - Track track = RemoveFirstTrack(&bits); - if (bits != TRACK_BIT_NONE) only_one_track = false; - RememberData rd = tpf->rd; - - /* Change direction 4 times only */ - if (!only_one_track && track != tpf->rd.last_choosen_track) { - if (++tpf->rd.depth > 4) { - tpf->rd = rd; - return; - } - tpf->rd.last_choosen_track = track; - } - - tpf->the_dir = TrackEnterdirToTrackdir(track, direction); - - if (!ShipTrackFollower(tile, tpf, tpf->rd.cur_length)) { - TPFModeShip(tpf, tile, TrackdirToExitdir(tpf->the_dir)); - } - - tpf->rd = rd; - } while (bits != TRACK_BIT_NONE); -} - -static void OPFShipFollowTrack(TileIndex tile, DiagDirection direction, TrackPathFinder *tpf) -{ - assert(IsValidDiagDirection(direction)); - - /* initialize path finder variables */ - tpf->rd.cur_length = 0; - tpf->rd.depth = 0; - tpf->rd.last_choosen_track = INVALID_TRACK; - - ShipTrackFollower(tile, tpf, 0); - TPFModeShip(tpf, tile, direction); -} - -/** Directions to search towards given track bits and the ship's enter direction. */ -static const DiagDirection _ship_search_directions[6][4] = { - { DIAGDIR_NE, INVALID_DIAGDIR, DIAGDIR_SW, INVALID_DIAGDIR }, - { INVALID_DIAGDIR, DIAGDIR_SE, INVALID_DIAGDIR, DIAGDIR_NW }, - { INVALID_DIAGDIR, DIAGDIR_NE, DIAGDIR_NW, INVALID_DIAGDIR }, - { DIAGDIR_SE, INVALID_DIAGDIR, INVALID_DIAGDIR, DIAGDIR_SW }, - { DIAGDIR_NW, DIAGDIR_SW, INVALID_DIAGDIR, INVALID_DIAGDIR }, - { INVALID_DIAGDIR, INVALID_DIAGDIR, DIAGDIR_SE, DIAGDIR_NE }, -}; - -/** Track to "direction (& 3)" mapping. */ -static const byte _pick_shiptrack_table[6] = {DIR_NE, DIR_SE, DIR_E, DIR_E, DIR_N, DIR_N}; - -static uint FindShipTrack(const Ship *v, TileIndex tile, DiagDirection dir, TrackBits bits, TileIndex skiptile, Track *track) -{ - TrackPathFinder pfs; - uint best_bird_dist = 0; - uint best_length = 0; - byte ship_dir = v->direction & 3; - - pfs.dest_coords = v->dest_tile; - pfs.skiptile = skiptile; - - Track best_track = INVALID_TRACK; - - do { - Track i = RemoveFirstTrack(&bits); - - pfs.best_bird_dist = UINT_MAX; - pfs.best_length = UINT_MAX; - - OPFShipFollowTrack(tile, _ship_search_directions[i][dir], &pfs); - - if (best_track != INVALID_TRACK) { - if (pfs.best_bird_dist != 0) { - /* neither reached the destination, pick the one with the smallest bird dist */ - if (pfs.best_bird_dist > best_bird_dist) goto bad; - if (pfs.best_bird_dist < best_bird_dist) goto good; - } else { - if (pfs.best_length > best_length) goto bad; - if (pfs.best_length < best_length) goto good; - } - - /* if we reach this position, there's two paths of equal value so far. - * pick one randomly. */ - uint r = GB(Random(), 0, 8); - if (_pick_shiptrack_table[i] == ship_dir) r += 80; - if (_pick_shiptrack_table[best_track] == ship_dir) r -= 80; - if (r <= 127) goto bad; - } -good:; - best_track = i; - best_bird_dist = pfs.best_bird_dist; - best_length = pfs.best_length; -bad:; - - } while (bits != 0); - - *track = best_track; - return best_bird_dist; -} - -/** - * Finds the best track to choose on the next tile and - * returns INVALID_TRACK when it is better to reverse. - * @param v The ship. - * @param tile The tile we are about to enter. - * @param enterdir The direction entering the tile. - * @param tracks The tracks available on new tile. - * @param[out] path_found Whether a path has been found. - * @return Best track on next tile or INVALID_TRACK when better to reverse. - */ -Track OPFShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found) -{ - assert(IsValidDiagDirection(enterdir)); - - TileIndex tile2 = TILE_ADD(tile, -TileOffsByDiagDir(enterdir)); - Track track; - - /* Let's find out how far it would be if we would reverse first */ - uint rev_dist = UINT_MAX; // distance if we reverse - Track cur_track = TrackdirToTrack(v->GetVehicleTrackdir()); // track on the current tile - DiagDirection rev_enterdir = ReverseDiagDir(enterdir); - TrackBits rev_tracks = TrackStatusToTrackBits(GetTileTrackStatus(tile2, TRANSPORT_WATER, 0)) & - DiagdirReachesTracks(rev_enterdir); - - if (HasTrack(rev_tracks, cur_track)) { - rev_dist = FindShipTrack(v, tile2, rev_enterdir, TrackToTrackBits(cur_track), tile, &track); - if (rev_dist != UINT_MAX) rev_dist++; // penalty for reversing - } - - /* And if we would not reverse? */ - uint dist = FindShipTrack(v, tile, enterdir, tracks, 0, &track); - - /* Due to the way this pathfinder works we cannot determine whether we're lost or not. */ - path_found = true; - if (dist <= rev_dist) return track; - return INVALID_TRACK; // We could better reverse -} diff --git a/src/pathfinder/opf/opf_ship.h b/src/pathfinder/opf/opf_ship.h deleted file mode 100644 index 62668b206a..0000000000 --- a/src/pathfinder/opf/opf_ship.h +++ /dev/null @@ -1,31 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . - */ - -/** @file opf_ship.h Original pathfinder for ships; very simple. */ - -#ifndef OPF_SHIP_H -#define OPF_SHIP_H - -#include "../../direction_type.h" -#include "../../tile_type.h" -#include "../../track_type.h" -#include "../../vehicle_type.h" - -/** - * Finds the best path for given ship using OPF. - * @param v the ship that needs to find a path - * @param tile the tile to find the path from (should be next tile the ship is about to enter) - * @param enterdir diagonal direction which the ship will enter this new tile from - * @param tracks available tracks on the new tile (to choose from) - * @param path_found [out] Whether a path has been found (true) or has been guessed (false) - * @return the best trackdir for next turn or INVALID_TRACK if the path could not be found - */ -Track OPFShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found); - -#endif /* OPF_SHIP_H */ diff --git a/src/pathfinder/pathfinder_type.h b/src/pathfinder/pathfinder_type.h index 9f5a42d76d..3740d03902 100644 --- a/src/pathfinder/pathfinder_type.h +++ b/src/pathfinder/pathfinder_type.h @@ -20,8 +20,8 @@ static const int NPF_TILE_LENGTH = 100; /** * This penalty is the equivalent of "infinite", which means that paths that * get this penalty will be chosen, but only if there is no other route - * without it. Be careful with not applying this penalty to often, or the - * total path cost might overflow.. + * without it. Be careful with not applying this penalty too often, or the + * total path cost might overflow. */ static const int NPF_INFINITE_PENALTY = 1000 * NPF_TILE_LENGTH; @@ -35,11 +35,17 @@ static const int YAPF_TILE_CORNER_LENGTH = 71; /** * This penalty is the equivalent of "infinite", which means that paths that * get this penalty will be chosen, but only if there is no other route - * without it. Be careful with not applying this penalty to often, or the - * total path cost might overflow.. + * without it. Be careful with not applying this penalty too often, or the + * total path cost might overflow. */ static const int YAPF_INFINITE_PENALTY = 1000 * YAPF_TILE_LENGTH; +/** Maximum length of ship path cache */ +static const int YAPF_SHIP_PATH_CACHE_LENGTH = 32; + +/** Maximum segments of road vehicle path cache */ +static const int YAPF_ROADVEH_PATH_CACHE_SEGMENTS = 8; + /** * Helper container to find a depot */ diff --git a/src/pathfinder/yapf/nodelist.hpp b/src/pathfinder/yapf/nodelist.hpp index e82f869f1e..87e65fd26e 100644 --- a/src/pathfinder/yapf/nodelist.hpp +++ b/src/pathfinder/yapf/nodelist.hpp @@ -25,7 +25,7 @@ template class CNodeList_HashTableT { public: typedef Titem_ Titem; ///< Make #Titem_ visible from outside of class. - typedef typename Titem_::Key Key; ///< Make Titem_::Key a property of #HashTable. + typedef typename Titem_::Key Key; ///< Make Titem_::Key a property of this class. typedef SmallArray CItemArray; ///< Type that we will use as item container. typedef CHashTableT COpenList; ///< How pointers to open nodes will be stored. typedef CHashTableT CClosedList; ///< How pointers to closed nodes will be stored. diff --git a/src/pathfinder/yapf/yapf.h b/src/pathfinder/yapf/yapf.h index 00eb7e5625..3bea692b79 100644 --- a/src/pathfinder/yapf/yapf.h +++ b/src/pathfinder/yapf/yapf.h @@ -15,6 +15,8 @@ #include "../../direction_type.h" #include "../../track_type.h" #include "../../vehicle_type.h" +#include "../../ship.h" +#include "../../roadveh.h" #include "../pathfinder_type.h" /** @@ -26,7 +28,7 @@ * @param path_found [out] Whether a path has been found (true) or has been guessed (false) * @return the best trackdir for next turn or INVALID_TRACK if the path could not be found */ -Track YapfShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found); +Track YapfShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found, ShipPathCache &path_cache); /** * Returns true if it is better to reverse the ship before leaving depot using YAPF. @@ -44,7 +46,7 @@ bool YapfShipCheckReverse(const Ship *v); * @param path_found [out] Whether a path has been found (true) or has been guessed (false) * @return the best trackdir for next turn or INVALID_TRACKDIR if the path could not be found */ -Trackdir YapfRoadVehicleChooseTrack(const RoadVehicle *v, TileIndex tile, DiagDirection enterdir, TrackdirBits trackdirs, bool &path_found); +Trackdir YapfRoadVehicleChooseTrack(const RoadVehicle *v, TileIndex tile, DiagDirection enterdir, TrackdirBits trackdirs, bool &path_found, RoadVehPathCache &path_cache); /** * Finds the best path for given train using YAPF. diff --git a/src/pathfinder/yapf/yapf_node.hpp b/src/pathfinder/yapf/yapf_node.hpp index b3021096b3..e510b2a6c2 100644 --- a/src/pathfinder/yapf/yapf_node.hpp +++ b/src/pathfinder/yapf/yapf_node.hpp @@ -67,6 +67,7 @@ struct CYapfNodeT { Node *m_parent; int m_cost; int m_estimate; + bool m_is_choice; inline void Set(Node *parent, TileIndex tile, Trackdir td, bool is_choice) { @@ -75,6 +76,7 @@ struct CYapfNodeT { m_parent = parent; m_cost = 0; m_estimate = 0; + m_is_choice = is_choice; } inline Node *GetHashNext() @@ -112,6 +114,11 @@ struct CYapfNodeT { return m_estimate; } + inline bool GetIsChoice() const + { + return m_is_choice; + } + inline bool operator<(const Node &other) const { return m_estimate < other.m_estimate; diff --git a/src/pathfinder/yapf/yapf_rail.cpp b/src/pathfinder/yapf/yapf_rail.cpp index dccee36860..d3f8e8aeee 100644 --- a/src/pathfinder/yapf/yapf_rail.cpp +++ b/src/pathfinder/yapf/yapf_rail.cpp @@ -28,6 +28,8 @@ template void DumpState(Tpf &pf1, Tpf &pf2) pf2.DumpBase(dmp2); FILE *f1 = fopen("yapf1.txt", "wt"); FILE *f2 = fopen("yapf2.txt", "wt"); + assert(f1 != NULL); + assert(f2 != NULL); fwrite(dmp1.m_out.Data(), 1, dmp1.m_out.Size(), f1); fwrite(dmp2.m_out.Data(), 1, dmp2.m_out.Size(), f2); fclose(f1); diff --git a/src/pathfinder/yapf/yapf_road.cpp b/src/pathfinder/yapf/yapf_road.cpp index edc8d2a3a3..908915763d 100644 --- a/src/pathfinder/yapf/yapf_road.cpp +++ b/src/pathfinder/yapf/yapf_road.cpp @@ -27,6 +27,10 @@ public: typedef typename Node::Key Key; ///< key to hash tables protected: + int m_max_cost; + + CYapfCostRoadT() : m_max_cost(0) {}; + /** to access inherited path finder */ Tpf& Yapf() { @@ -97,6 +101,11 @@ protected: } public: + inline void SetMaxCost(int max_cost) + { + m_max_cost = max_cost; + } + /** * Called by YAPF to calculate the cost from the origin to the given node. * Calculates only the cost of given node, adds it to the parent node cost @@ -109,6 +118,8 @@ public: /* start at n.m_key.m_tile / n.m_key.m_td and walk to the end of segment */ TileIndex tile = n.m_key.m_tile; Trackdir trackdir = n.m_key.m_td; + int parent_cost = (n.m_parent != NULL) ? n.m_parent->m_cost : 0; + for (;;) { /* base tile cost depending on distance between edges */ segment_cost += Yapf().OneTileCost(tile, trackdir); @@ -117,6 +128,12 @@ public: /* we have reached the vehicle's destination - segment should end here to avoid target skipping */ if (Yapf().PfDetectDestinationTile(tile, trackdir)) break; + /* Finish if we already exceeded the maximum path cost (i.e. when + * searching for the nearest depot). */ + if (m_max_cost > 0 && (parent_cost + segment_cost) > m_max_cost) { + return false; + } + /* stop if we have just entered the depot */ if (IsRoadDepotTile(tile) && trackdir == DiagDirToDiagTrackdir(ReverseDiagDir(GetRoadDepotDirection(tile)))) { /* next time we will reverse and leave the depot */ @@ -160,7 +177,6 @@ public: n.m_segment_last_td = trackdir; /* save also tile cost */ - int parent_cost = (n.m_parent != NULL) ? n.m_parent->m_cost : 0; n.m_cost = parent_cost + segment_cost; return true; } @@ -332,13 +348,13 @@ public: return 'r'; } - static Trackdir stChooseRoadTrack(const RoadVehicle *v, TileIndex tile, DiagDirection enterdir, bool &path_found) + static Trackdir stChooseRoadTrack(const RoadVehicle *v, TileIndex tile, DiagDirection enterdir, bool &path_found, RoadVehPathCache &path_cache) { Tpf pf; - return pf.ChooseRoadTrack(v, tile, enterdir, path_found); + return pf.ChooseRoadTrack(v, tile, enterdir, path_found, path_cache); } - inline Trackdir ChooseRoadTrack(const RoadVehicle *v, TileIndex tile, DiagDirection enterdir, bool &path_found) + inline Trackdir ChooseRoadTrack(const RoadVehicle *v, TileIndex tile, DiagDirection enterdir, bool &path_found, RoadVehPathCache &path_cache) { /* Handle special case - when next tile is destination tile. * However, when going to a station the (initial) destination @@ -366,15 +382,30 @@ public: Trackdir next_trackdir = INVALID_TRACKDIR; Node *pNode = Yapf().GetBestNode(); if (pNode != NULL) { + uint steps = 0; + for (Node *n = pNode; n->m_parent != NULL; n = n->m_parent) steps++; + /* path was found or at least suggested * walk through the path back to its origin */ while (pNode->m_parent != NULL) { + steps--; + if (pNode->GetIsChoice() && steps < YAPF_ROADVEH_PATH_CACHE_SEGMENTS) { + TrackdirByte td; + td = pNode->GetTrackdir(); + path_cache.td.push_front(td); + path_cache.tile.push_front(pNode->GetTile()); + } pNode = pNode->m_parent; } /* return trackdir from the best origin node (one of start nodes) */ Node &best_next_node = *pNode; assert(best_next_node.GetTile() == tile); next_trackdir = best_next_node.GetTrackdir(); + /* remove last element for the special case when tile == dest_tile */ + if (path_found && !path_cache.empty() && tile == v->dest_tile) { + path_cache.td.pop_back(); + path_cache.tile.pop_back(); + } } return next_trackdir; } @@ -441,15 +472,12 @@ public: * @param tile Tile of the vehicle. * @param td Trackdir of the vehicle. * @param max_distance max length (penalty) for paths. - * @todo max_distance not used by YAPF for road vehicles. - * It can be removed or copy the SetMaxCost() strategy - * applied in YAPF for rail. The best depot can be at - * a distance greater than max_distance. */ inline FindDepotData FindNearestDepot(const RoadVehicle *v, TileIndex tile, Trackdir td, int max_distance) { /* Set origin. */ Yapf().SetOrigin(tile, TrackdirToTrackdirBits(td)); + Yapf().SetMaxCost(max_distance); /* Find the best path and return if no depot is found. */ if (!Yapf().FindPath(v)) return FindDepotData(); @@ -484,18 +512,18 @@ struct CYapfRoadAnyDepot1 : CYapfT > {}; -Trackdir YapfRoadVehicleChooseTrack(const RoadVehicle *v, TileIndex tile, DiagDirection enterdir, TrackdirBits trackdirs, bool &path_found) +Trackdir YapfRoadVehicleChooseTrack(const RoadVehicle *v, TileIndex tile, DiagDirection enterdir, TrackdirBits trackdirs, bool &path_found, RoadVehPathCache &path_cache) { /* default is YAPF type 2 */ - typedef Trackdir (*PfnChooseRoadTrack)(const RoadVehicle*, TileIndex, DiagDirection, bool &path_found); + typedef Trackdir (*PfnChooseRoadTrack)(const RoadVehicle*, TileIndex, DiagDirection, bool &path_found, RoadVehPathCache &path_cache); PfnChooseRoadTrack pfnChooseRoadTrack = &CYapfRoad2::stChooseRoadTrack; // default: ExitDir, allow 90-deg /* check if non-default YAPF type should be used */ if (_settings_game.pf.yapf.disable_node_optimization) { - pfnChooseRoadTrack = &CYapfRoad1::stChooseRoadTrack; // Trackdir, allow 90-deg + pfnChooseRoadTrack = &CYapfRoad1::stChooseRoadTrack; // Trackdir } - Trackdir td_ret = pfnChooseRoadTrack(v, tile, enterdir, path_found); + Trackdir td_ret = pfnChooseRoadTrack(v, tile, enterdir, path_found, path_cache); return (td_ret != INVALID_TRACKDIR) ? td_ret : (Trackdir)FindFirstBit2x64(trackdirs); } @@ -513,7 +541,7 @@ FindDepotData YapfRoadVehicleFindNearestDepot(const RoadVehicle *v, int max_dist /* check if non-default YAPF type should be used */ if (_settings_game.pf.yapf.disable_node_optimization) { - pfnFindNearestDepot = &CYapfRoadAnyDepot1::stFindNearestDepot; // Trackdir, allow 90-deg + pfnFindNearestDepot = &CYapfRoadAnyDepot1::stFindNearestDepot; // Trackdir } return pfnFindNearestDepot(v, tile, trackdir, max_distance); diff --git a/src/pathfinder/yapf/yapf_ship.cpp b/src/pathfinder/yapf/yapf_ship.cpp index 44a5c0cfa7..b880128f56 100644 --- a/src/pathfinder/yapf/yapf_ship.cpp +++ b/src/pathfinder/yapf/yapf_ship.cpp @@ -54,12 +54,12 @@ public: return 'w'; } - static Trackdir ChooseShipTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found) + static Trackdir ChooseShipTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found, ShipPathCache &path_cache) { /* handle special case - when next tile is destination tile */ if (tile == v->dest_tile) { /* convert tracks to trackdirs */ - TrackdirBits trackdirs = (TrackdirBits)(tracks | ((int)tracks << 8)); + TrackdirBits trackdirs = TrackBitsToTrackdirBits(tracks); /* limit to trackdirs reachable from enterdir */ trackdirs &= DiagdirReachesTrackdirs(enterdir); @@ -90,9 +90,18 @@ public: Node *pNode = pf.GetBestNode(); if (pNode != NULL) { + uint steps = 0; + for (Node *n = pNode; n->m_parent != NULL; n = n->m_parent) steps++; + /* walk through the path back to the origin */ Node *pPrevNode = NULL; while (pNode->m_parent != NULL) { + steps--; + if (steps > 0 && steps < YAPF_SHIP_PATH_CACHE_LENGTH) { + TrackdirByte td; + td = pNode->GetTrackdir(); + path_cache.push_front(td); + } pPrevNode = pNode; pNode = pNode->m_parent; } @@ -100,6 +109,8 @@ public: Node &best_next_node = *pPrevNode; assert(best_next_node.GetTile() == tile); next_trackdir = best_next_node.GetTrackdir(); + /* remove last element for the special case when tile == dest_tile */ + if (path_found && !path_cache.empty()) path_cache.pop_back(); } return next_trackdir; } @@ -159,6 +170,21 @@ protected: } public: + inline int CurveCost(Trackdir td1, Trackdir td2) + { + assert(IsValidTrackdir(td1)); + assert(IsValidTrackdir(td2)); + + if (HasTrackdir(TrackdirCrossesTrackdirs(td1), td2)) { + /* 90-deg curve penalty */ + return Yapf().PfGetSettings().ship_curve90_penalty; + } else if (td2 != NextTrackdir(td1)) { + /* 45-deg curve penalty */ + return Yapf().PfGetSettings().ship_curve45_penalty; + } + return 0; + } + /** * Called by YAPF to calculate the cost from the origin to the given node. * Calculates only the cost of given node, adds it to the parent node cost @@ -169,10 +195,7 @@ public: /* base tile cost depending on distance */ int c = IsDiagonalTrackdir(n.GetTrackdir()) ? YAPF_TILE_LENGTH : YAPF_TILE_CORNER_LENGTH; /* additional penalty for curves */ - if (n.GetTrackdir() != NextTrackdir(n.m_parent->GetTrackdir())) { - /* new trackdir does not match the next one when going straight */ - c += YAPF_TILE_LENGTH; - } + c += CurveCost(n.m_parent->GetTrackdir(), n.GetTrackdir()); /* Skipped tile cost for aqueducts. */ c += YAPF_TILE_LENGTH * tf->m_tiles_skipped; @@ -214,28 +237,34 @@ struct CYapfShip_TypesT typedef CYapfCostShipT PfCost; // cost provider }; -/* YAPF type 1 - uses TileIndex/Trackdir as Node key, allows 90-deg turns */ +/* YAPF type 1 - uses TileIndex/Trackdir as Node key */ struct CYapfShip1 : CYapfT > {}; -/* YAPF type 2 - uses TileIndex/DiagDirection as Node key, allows 90-deg turns */ +/* YAPF type 2 - uses TileIndex/DiagDirection as Node key */ struct CYapfShip2 : CYapfT > {}; -/* YAPF type 3 - uses TileIndex/Trackdir as Node key, forbids 90-deg turns */ -struct CYapfShip3 : CYapfT > {}; + +static inline bool RequireTrackdirKey() +{ + /* If the two curve penalties are not equal, then it is not possible to use the + * ExitDir keyed node list, as it there will be key overlap. Using Trackdir keyed + * nodes means potentially more paths are tested, which would be wasteful if it's + * not necessary. + */ + return _settings_game.pf.yapf.ship_curve45_penalty != _settings_game.pf.yapf.ship_curve90_penalty; +} /** Ship controller helper - path finder invoker */ -Track YapfShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found) +Track YapfShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found, ShipPathCache &path_cache) { /* default is YAPF type 2 */ - typedef Trackdir (*PfnChooseShipTrack)(const Ship*, TileIndex, DiagDirection, TrackBits, bool &path_found); - PfnChooseShipTrack pfnChooseShipTrack = CYapfShip2::ChooseShipTrack; // default: ExitDir, allow 90-deg + typedef Trackdir (*PfnChooseShipTrack)(const Ship*, TileIndex, DiagDirection, TrackBits, bool &path_found, ShipPathCache &path_cache); + PfnChooseShipTrack pfnChooseShipTrack = CYapfShip2::ChooseShipTrack; // default: ExitDir /* check if non-default YAPF type needed */ - if (_settings_game.pf.forbid_90_deg) { - pfnChooseShipTrack = &CYapfShip3::ChooseShipTrack; // Trackdir, forbid 90-deg - } else if (_settings_game.pf.yapf.disable_node_optimization) { - pfnChooseShipTrack = &CYapfShip1::ChooseShipTrack; // Trackdir, allow 90-deg + if (_settings_game.pf.yapf.disable_node_optimization || RequireTrackdirKey()) { + pfnChooseShipTrack = &CYapfShip1::ChooseShipTrack; // Trackdir } - Trackdir td_ret = pfnChooseShipTrack(v, tile, enterdir, tracks, path_found); + Trackdir td_ret = pfnChooseShipTrack(v, tile, enterdir, tracks, path_found, path_cache); return (td_ret != INVALID_TRACKDIR) ? TrackdirToTrack(td_ret) : INVALID_TRACK; } @@ -246,13 +275,11 @@ bool YapfShipCheckReverse(const Ship *v) TileIndex tile = v->tile; typedef bool (*PfnCheckReverseShip)(const Ship*, TileIndex, Trackdir, Trackdir); - PfnCheckReverseShip pfnCheckReverseShip = CYapfShip2::CheckShipReverse; // default: ExitDir, allow 90-deg + PfnCheckReverseShip pfnCheckReverseShip = CYapfShip2::CheckShipReverse; // default: ExitDir /* check if non-default YAPF type needed */ - if (_settings_game.pf.forbid_90_deg) { - pfnCheckReverseShip = &CYapfShip3::CheckShipReverse; // Trackdir, forbid 90-deg - } else if (_settings_game.pf.yapf.disable_node_optimization) { - pfnCheckReverseShip = &CYapfShip1::CheckShipReverse; // Trackdir, allow 90-deg + if (_settings_game.pf.yapf.disable_node_optimization || RequireTrackdirKey()) { + pfnCheckReverseShip = &CYapfShip1::CheckShipReverse; // Trackdir } bool reverse = pfnCheckReverseShip(v, tile, td, td_rev); diff --git a/src/pbs.cpp b/src/pbs.cpp index 6bb35a6964..44b5b069be 100644 --- a/src/pbs.cpp +++ b/src/pbs.cpp @@ -400,7 +400,7 @@ bool IsSafeWaitingPosition(const Train *v, TileIndex tile, Trackdir trackdir, bo /* Check for reachable tracks. */ ft.m_new_td_bits &= DiagdirReachesTrackdirs(ft.m_exitdir); - if (forbid_90deg) ft.m_new_td_bits &= ~TrackdirCrossesTrackdirs(trackdir); + if (Rail90DegTurnDisallowed(GetTileRailType(ft.m_old_tile), GetTileRailType(ft.m_new_tile), forbid_90deg)) ft.m_new_td_bits &= ~TrackdirCrossesTrackdirs(trackdir); if (ft.m_new_td_bits == TRACKDIR_BIT_NONE) return include_line_end; if (ft.m_new_td_bits != TRACKDIR_BIT_NONE && KillFirstBit(ft.m_new_td_bits) == TRACKDIR_BIT_NONE) { @@ -445,7 +445,7 @@ bool IsWaitingPositionFree(const Train *v, TileIndex tile, Trackdir trackdir, bo /* Check for reachable tracks. */ ft.m_new_td_bits &= DiagdirReachesTrackdirs(ft.m_exitdir); - if (forbid_90deg) ft.m_new_td_bits &= ~TrackdirCrossesTrackdirs(trackdir); + if (Rail90DegTurnDisallowed(GetTileRailType(ft.m_old_tile), GetTileRailType(ft.m_new_tile), forbid_90deg)) ft.m_new_td_bits &= ~TrackdirCrossesTrackdirs(trackdir); return !HasReservedTracks(ft.m_new_tile, TrackdirBitsToTrackBits(ft.m_new_td_bits)); } diff --git a/src/progress.cpp b/src/progress.cpp index b498be109b..923f1ef83f 100644 --- a/src/progress.cpp +++ b/src/progress.cpp @@ -10,17 +10,19 @@ /** @file progress.cpp Functions for modal progress windows. */ #include "stdafx.h" -#include "thread/thread.h" +#include "progress.h" #include "safeguards.h" /** Are we in a modal progress or not? */ bool _in_modal_progress = false; bool _first_in_modal_loop = false; +/** Threading usable for modal progress? */ +bool _use_threaded_modal_progress = true; /** Rights for the performing work. */ -ThreadMutex *_modal_progress_work_mutex = ThreadMutex::New(); +std::mutex _modal_progress_work_mutex; /** Rights for the painting. */ -ThreadMutex *_modal_progress_paint_mutex = ThreadMutex::New(); +std::mutex _modal_progress_paint_mutex; /** * Set the modal progress state. diff --git a/src/progress.h b/src/progress.h index eec369b23c..2a9d73b038 100644 --- a/src/progress.h +++ b/src/progress.h @@ -12,7 +12,7 @@ #ifndef PROGRESS_H #define PROGRESS_H -#include "thread/thread.h" +#include static const uint MODAL_PROGRESS_REDRAW_TIMEOUT = 200; ///< Timeout between redraws @@ -26,10 +26,20 @@ static inline bool HasModalProgress() return _in_modal_progress; } +/** + * Check if we can use a thread for modal progress. + * @return Threading usable? + */ +static inline bool UseThreadedModelProgress() +{ + extern bool _use_threaded_modal_progress; + return _use_threaded_modal_progress; +} + bool IsFirstModalProgressLoop(); void SetModalProgress(bool state); -extern class ThreadMutex *_modal_progress_work_mutex; -extern class ThreadMutex *_modal_progress_paint_mutex; +extern std::mutex _modal_progress_work_mutex; +extern std::mutex _modal_progress_paint_mutex; #endif /* PROGRESS_H */ diff --git a/src/rail.cpp b/src/rail.cpp index d538064a23..f2870c1eb9 100644 --- a/src/rail.cpp +++ b/src/rail.cpp @@ -180,14 +180,24 @@ RailType GetTileRailType(TileIndex tile) } /** - * Finds out if a company has a certain railtype available + * Finds out if a company has a certain buildable railtype available. * @param company the company in question * @param railtype requested RailType * @return true if company has requested RailType available */ bool HasRailtypeAvail(const CompanyID company, const RailType railtype) { - return HasBit(Company::Get(company)->avail_railtypes, railtype); + return !HasBit(_railtypes_hidden_mask, railtype) && HasBit(Company::Get(company)->avail_railtypes, railtype); +} + +/** + * Test if any buildable railtype is available for a company. + * @param company the company in question + * @return true if company has any RailTypes available + */ +bool HasAnyRailtypesAvail(const CompanyID company) +{ + return (Company::Get(company)->avail_railtypes & ~_railtypes_hidden_mask) != 0; } /** @@ -251,14 +261,15 @@ RailTypes AddDateIntroducedRailTypes(RailTypes current, Date date) /** * Get the rail types the given company can build. - * @param c the company to get the rail types for. + * @param company the company to get the rail types for. + * @param introduces If true, include rail types introduced by other rail types * @return the rail types. */ -RailTypes GetCompanyRailtypes(CompanyID company) +RailTypes GetCompanyRailtypes(CompanyID company, bool introduces) { RailTypes rts = RAILTYPES_NONE; - Engine *e; + const Engine *e; FOR_ALL_ENGINES_OF_TYPE(e, VEH_TRAIN) { const EngineInfo *ei = &e->info; @@ -268,12 +279,46 @@ RailTypes GetCompanyRailtypes(CompanyID company) if (rvi->railveh_type != RAILVEH_WAGON) { assert(rvi->railtype < RAILTYPE_END); - rts |= GetRailTypeInfo(rvi->railtype)->introduces_railtypes; + if (introduces) { + rts |= GetRailTypeInfo(rvi->railtype)->introduces_railtypes; + } else { + SetBit(rts, rvi->railtype); + } } } } - return AddDateIntroducedRailTypes(rts, _date); + if (introduces) return AddDateIntroducedRailTypes(rts, _date); + return rts; +} + +/** + * Get list of rail types, regardless of company availability. + * @param introduces If true, include rail types introduced by other rail types + * @return the rail types. + */ +RailTypes GetRailTypes(bool introduces) +{ + RailTypes rts = RAILTYPES_NONE; + + const Engine *e; + FOR_ALL_ENGINES_OF_TYPE(e, VEH_TRAIN) { + const EngineInfo *ei = &e->info; + if (!HasBit(ei->climates, _settings_game.game_creation.landscape)) continue; + + const RailVehicleInfo *rvi = &e->u.rail; + if (rvi->railveh_type != RAILVEH_WAGON) { + assert(rvi->railtype < RAILTYPE_END); + if (introduces) { + rts |= GetRailTypeInfo(rvi->railtype)->introduces_railtypes; + } else { + SetBit(rts, rvi->railtype); + } + } + } + + if (introduces) return AddDateIntroducedRailTypes(rts, MAX_DAY); + return rts; } /** @@ -294,7 +339,7 @@ RailType GetRailTypeByLabel(RailTypeLabel label, bool allow_alternate_labels) /* Test if any rail type defines the label as an alternate. */ for (RailType r = RAILTYPE_BEGIN; r != RAILTYPE_END; r++) { const RailtypeInfo *rti = GetRailTypeInfo(r); - if (rti->alternate_labels.Contains(label)) return r; + if (std::find(rti->alternate_labels.begin(), rti->alternate_labels.end(), label) != rti->alternate_labels.end()) return r; } } diff --git a/src/rail.h b/src/rail.h index 1bc403d7fd..004593ce7c 100644 --- a/src/rail.h +++ b/src/rail.h @@ -21,15 +21,24 @@ #include "strings_type.h" #include "date_type.h" #include "signal_type.h" +#include "settings_type.h" /** Railtype flags. */ enum RailTypeFlags { RTF_CATENARY = 0, ///< Bit number for drawing a catenary. RTF_NO_LEVEL_CROSSING = 1, ///< Bit number for disallowing level crossings. + RTF_HIDDEN = 2, ///< Bit number for hiding from selection. + RTF_NO_SPRITE_COMBINE = 3, ///< Bit number for using non-combined junctions. + RTF_ALLOW_90DEG = 4, ///< Bit number for always allowed 90 degree turns, regardless of setting. + RTF_DISALLOW_90DEG = 5, ///< Bit number for never allowed 90 degree turns, regardless of setting. RTFB_NONE = 0, ///< All flags cleared. RTFB_CATENARY = 1 << RTF_CATENARY, ///< Value for drawing a catenary. RTFB_NO_LEVEL_CROSSING = 1 << RTF_NO_LEVEL_CROSSING, ///< Value for disallowing level crossings. + RTFB_HIDDEN = 1 << RTF_HIDDEN, ///< Value for hiding from selection. + RTFB_NO_SPRITE_COMBINE = 1 << RTF_NO_SPRITE_COMBINE, ///< Value for using non-combined junctions. + RTFB_ALLOW_90DEG = 1 << RTF_ALLOW_90DEG, ///< Value for always allowed 90 degree turns, regardless of setting. + RTFB_DISALLOW_90DEG = 1 << RTF_DISALLOW_90DEG, ///< Value for never allowed 90 degree turns, regardless of setting. }; DECLARE_ENUM_AS_BIT_SET(RailTypeFlags) @@ -49,6 +58,7 @@ enum RailTypeSpriteGroup { RTSG_FENCES, ///< Fence images RTSG_TUNNEL_PORTAL, ///< Tunnel portal overlay RTSG_SIGNALS, ///< Signal images + RTSG_GROUND_COMPLETE, ///< Complete ground images RTSG_END, }; @@ -108,7 +118,7 @@ enum RailFenceOffset { }; /** List of rail type labels. */ -typedef SmallVector RailTypeLabelList; +typedef std::vector RailTypeLabelList; /** * This struct contains all the info that is needed to draw and construct tracks. @@ -239,7 +249,7 @@ public: * When #INVALID_DATE or a vehicle using this railtype gets introduced earlier, * the vehicle's introduction date will be used instead for this railtype. * The introduction at this date is furthermore limited by the - * #introduction_required_types. + * #introduction_required_railtypes. */ Date introduction_date; @@ -336,6 +346,26 @@ static inline bool RailNoLevelCrossings(RailType rt) return HasBit(GetRailTypeInfo(rt)->flags, RTF_NO_LEVEL_CROSSING); } +/** + * Test if 90 degree turns are disallowed between two railtypes. + * @param rt1 First railtype to test for. + * @param rt2 Second railtype to test for. + * @param def Default value to use if the rail type doesn't specify anything. + * @return True if 90 degree turns are disallowed between the two rail types. + */ +static inline bool Rail90DegTurnDisallowed(RailType rt1, RailType rt2, bool def = _settings_game.pf.forbid_90_deg) +{ + if (rt1 == INVALID_RAILTYPE || rt2 == INVALID_RAILTYPE) return def; + + const RailtypeInfo *rti1 = GetRailTypeInfo(rt1); + const RailtypeInfo *rti2 = GetRailTypeInfo(rt2); + + bool rt1_90deg = HasBit(rti1->flags, RTF_DISALLOW_90DEG) || (!HasBit(rti1->flags, RTF_ALLOW_90DEG) && def); + bool rt2_90deg = HasBit(rti2->flags, RTF_DISALLOW_90DEG) || (!HasBit(rti2->flags, RTF_ALLOW_90DEG) && def); + + return rt1_90deg || rt2_90deg; +} + /** * Returns the cost of building the specified railtype. * @param railtype The railtype being built. @@ -419,12 +449,14 @@ Foundation GetRailFoundation(Slope tileh, TrackBits bits); bool HasRailtypeAvail(const CompanyID company, const RailType railtype); +bool HasAnyRailtypesAvail(const CompanyID company); bool ValParamRailtype(const RailType rail); RailTypes AddDateIntroducedRailTypes(RailTypes current, Date date); RailType GetBestRailtype(const CompanyID company); -RailTypes GetCompanyRailtypes(const CompanyID c); +RailTypes GetCompanyRailtypes(CompanyID company, bool introduces = true); +RailTypes GetRailTypes(bool introduces); RailType GetRailTypeByLabel(RailTypeLabel label, bool allow_alternate_labels = true); @@ -434,6 +466,7 @@ RailType AllocateRailType(RailTypeLabel label); extern RailType _sorted_railtypes[RAILTYPE_END]; extern uint8 _sorted_railtypes_size; +extern RailTypes _railtypes_hidden_mask; /** * Loop header for iterating over railtypes, sorted by sortorder. diff --git a/src/rail_cmd.cpp b/src/rail_cmd.cpp index d21c1468ca..4257b5258f 100644 --- a/src/rail_cmd.cpp +++ b/src/rail_cmd.cpp @@ -41,11 +41,12 @@ #include "safeguards.h" /** Helper type for lists/vectors of trains */ -typedef SmallVector TrainList; +typedef std::vector TrainList; RailtypeInfo _railtypes[RAILTYPE_END]; RailType _sorted_railtypes[RAILTYPE_END]; uint8 _sorted_railtypes_size; +RailTypes _railtypes_hidden_mask; /** Enum holding the signal offset in the sprite sheet according to the side it is representing. */ enum SignalOffsets { @@ -78,6 +79,8 @@ void ResetRailTypes() RailTypeLabelList(), 0, 0, RAILTYPES_NONE, RAILTYPES_NONE, 0, {}, {} }; for (; i < lengthof(_railtypes); i++) _railtypes[i] = empty_railtype; + + _railtypes_hidden_mask = RAILTYPES_NONE; } void ResolveRailTypeGUISprites(RailtypeInfo *rti) @@ -140,11 +143,12 @@ void InitRailTypes() for (RailType rt = RAILTYPE_BEGIN; rt != RAILTYPE_END; rt++) { RailtypeInfo *rti = &_railtypes[rt]; ResolveRailTypeGUISprites(rti); + if (HasBit(rti->flags, RTF_HIDDEN)) SetBit(_railtypes_hidden_mask, rt); } _sorted_railtypes_size = 0; for (RailType rt = RAILTYPE_BEGIN; rt != RAILTYPE_END; rt++) { - if (_railtypes[rt].label != 0) { + if (_railtypes[rt].label != 0 && !HasBit(_railtypes_hidden_mask, rt)) { _sorted_railtypes[_sorted_railtypes_size++] = rt; } } @@ -163,7 +167,7 @@ RailType AllocateRailType(RailTypeLabel label) /* Set up new rail type */ *rti = _original_railtypes[RAILTYPE_RAIL]; rti->label = label; - rti->alternate_labels.Clear(); + rti->alternate_labels.clear(); /* Make us compatible with ourself. */ rti->powered_railtypes = (RailTypes)(1LL << rt); @@ -967,6 +971,8 @@ CommandCost CmdBuildTrainDepot(TileIndex tile, DoCommandFlag flags, uint32 p1, u DiagDirection dir = Extract(p2); + CommandCost cost(EXPENSES_CONSTRUCTION); + /* Prohibit construction if * The tile is non-flat AND * 1) build-on-slopes is disabled @@ -974,14 +980,14 @@ CommandCost CmdBuildTrainDepot(TileIndex tile, DoCommandFlag flags, uint32 p1, u * 3) the exit points in the wrong direction */ - if (tileh != SLOPE_FLAT && ( - !_settings_game.construction.build_on_slopes || - !CanBuildDepotByTileh(dir, tileh) - )) { - return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED); + if (tileh != SLOPE_FLAT) { + if (!_settings_game.construction.build_on_slopes || !CanBuildDepotByTileh(dir, tileh)) { + return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED); + } + cost.AddCost(_price[PR_BUILD_FOUNDATION]); } - CommandCost cost = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); + cost.AddCost(DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR)); if (cost.Failed()) return cost; if (IsBridgeAbove(tile)) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST); @@ -1528,7 +1534,7 @@ static Vehicle *UpdateTrainPowerProc(Vehicle *v, void *data) if (v->type != VEH_TRAIN) return NULL; TrainList *affected_trains = static_cast(data); - affected_trains->Include(Train::From(v)->First()); + include(*affected_trains, Train::From(v)->First()); return NULL; } @@ -1597,7 +1603,7 @@ CommandCost CmdConvertRail(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3 continue; } - SmallVector vehicles_affected; + std::vector vehicles_affected; /* Vehicle on the tile when not converting Rail <-> ElRail * Tunnels and bridges have special check later */ @@ -1617,7 +1623,7 @@ CommandCost CmdConvertRail(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3 if (v != NULL && !HasPowerOnRail(v->railtype, totype)) { /* No power on new rail type, reroute. */ FreeTrainTrackReservation(v); - *vehicles_affected.Append() = v; + vehicles_affected.push_back(v); } } @@ -1699,7 +1705,7 @@ CommandCost CmdConvertRail(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3 if (v != NULL && !HasPowerOnRail(v->railtype, totype)) { /* No power on new rail type, reroute. */ FreeTrainTrackReservation(v); - *vehicles_affected.Append() = v; + vehicles_affected.push_back(v); } } @@ -1741,15 +1747,15 @@ CommandCost CmdConvertRail(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3 break; } - for (uint i = 0; i < vehicles_affected.Length(); ++i) { + for (uint i = 0; i < vehicles_affected.size(); ++i) { TryPathReserve(vehicles_affected[i], true); } } if (flags & DC_EXEC) { /* Railtype changed, update trains as when entering different track */ - for (Train **v = affected_trains.Begin(); v != affected_trains.End(); v++) { - (*v)->ConsistChanged(CCF_TRACK); + for (Train *v : affected_trains) { + v->ConsistChanged(CCF_TRACK); } } @@ -2101,12 +2107,25 @@ static void DrawTrackBitsOverlay(TileInfo *ti, TrackBits track, const RailtypeIn DrawGroundSprite(image, PAL_NONE); } + bool no_combine = ti->tileh == SLOPE_FLAT && HasBit(rti->flags, RTF_NO_SPRITE_COMBINE); SpriteID overlay = GetCustomRailSprite(rti, ti->tile, RTSG_OVERLAY); - SpriteID ground = GetCustomRailSprite(rti, ti->tile, RTSG_GROUND); + SpriteID ground = GetCustomRailSprite(rti, ti->tile, no_combine ? RTSG_GROUND_COMPLETE : RTSG_GROUND); TrackBits pbs = _settings_client.gui.show_track_reservation ? GetRailReservationTrackBits(ti->tile) : TRACK_BIT_NONE; if (track == TRACK_BIT_NONE) { /* Half-tile foundation, no track here? */ + } else if (no_combine) { + /* Use trackbits as direct index from ground sprite, subtract 1 + * because there is no sprite for no bits. */ + DrawGroundSprite(ground + track - 1, PAL_NONE); + + /* Draw reserved track bits */ + if (pbs & TRACK_BIT_X) DrawGroundSprite(overlay + RTO_X, PALETTE_CRASH); + if (pbs & TRACK_BIT_Y) DrawGroundSprite(overlay + RTO_Y, PALETTE_CRASH); + if (pbs & TRACK_BIT_UPPER) DrawTrackSprite(overlay + RTO_N, PALETTE_CRASH, ti, SLOPE_N); + if (pbs & TRACK_BIT_LOWER) DrawTrackSprite(overlay + RTO_S, PALETTE_CRASH, ti, SLOPE_S); + if (pbs & TRACK_BIT_RIGHT) DrawTrackSprite(overlay + RTO_E, PALETTE_CRASH, ti, SLOPE_E); + if (pbs & TRACK_BIT_LEFT) DrawTrackSprite(overlay + RTO_W, PALETTE_CRASH, ti, SLOPE_W); } else if (ti->tileh == SLOPE_NW && track == TRACK_BIT_Y) { DrawGroundSprite(ground + RTO_SLOPE_NW, PAL_NONE); if (pbs != TRACK_BIT_NONE) DrawGroundSprite(overlay + RTO_SLOPE_NW, PALETTE_CRASH); @@ -2266,23 +2285,30 @@ static void DrawTrackBits(TileInfo *ti, TrackBits track) image = _track_sloped_sprites[ti->tileh - 1] + rti->base_sprites.track_y; } else { /* track on flat ground */ - (image = rti->base_sprites.track_y, track == TRACK_BIT_Y) || - (image++, track == TRACK_BIT_X) || - (image++, track == TRACK_BIT_UPPER) || - (image++, track == TRACK_BIT_LOWER) || - (image++, track == TRACK_BIT_RIGHT) || - (image++, track == TRACK_BIT_LEFT) || - (image++, track == TRACK_BIT_CROSS) || + switch (track) { + /* single track, select combined track + ground sprite*/ + case TRACK_BIT_Y: image = rti->base_sprites.track_y; break; + case TRACK_BIT_X: image = rti->base_sprites.track_y + 1; break; + case TRACK_BIT_UPPER: image = rti->base_sprites.track_y + 2; break; + case TRACK_BIT_LOWER: image = rti->base_sprites.track_y + 3; break; + case TRACK_BIT_RIGHT: image = rti->base_sprites.track_y + 4; break; + case TRACK_BIT_LEFT: image = rti->base_sprites.track_y + 5; break; + case TRACK_BIT_CROSS: image = rti->base_sprites.track_y + 6; break; - (image = rti->base_sprites.track_ns, track == TRACK_BIT_HORZ) || - (image++, track == TRACK_BIT_VERT) || + /* double diagonal track, select combined track + ground sprite*/ + case TRACK_BIT_HORZ: image = rti->base_sprites.track_ns; break; + case TRACK_BIT_VERT: image = rti->base_sprites.track_ns + 1; break; - (junction = true, false) || - (image = rti->base_sprites.ground, (track & TRACK_BIT_3WAY_NE) == 0) || - (image++, (track & TRACK_BIT_3WAY_SW) == 0) || - (image++, (track & TRACK_BIT_3WAY_NW) == 0) || - (image++, (track & TRACK_BIT_3WAY_SE) == 0) || - (image++, true); + /* junction, select only ground sprite, handle track sprite later */ + default: + junction = true; + if ((track & TRACK_BIT_3WAY_NE) == 0) { image = rti->base_sprites.ground; break; } + if ((track & TRACK_BIT_3WAY_SW) == 0) { image = rti->base_sprites.ground + 1; break; } + if ((track & TRACK_BIT_3WAY_NW) == 0) { image = rti->base_sprites.ground + 2; break; } + if ((track & TRACK_BIT_3WAY_SE) == 0) { image = rti->base_sprites.ground + 3; break; } + image = rti->base_sprites.ground + 4; + break; + } } switch (rgt) { @@ -2895,11 +2921,9 @@ int TicksToLeaveDepot(const Train *v) case DIAGDIR_NE: return ((int)(v->x_pos & 0x0F) - ((_fractcoords_enter[dir] & 0x0F) - (length + 1))); case DIAGDIR_SE: return -((int)(v->y_pos & 0x0F) - ((_fractcoords_enter[dir] >> 4) + (length + 1))); case DIAGDIR_SW: return -((int)(v->x_pos & 0x0F) - ((_fractcoords_enter[dir] & 0x0F) + (length + 1))); - default: case DIAGDIR_NW: return ((int)(v->y_pos & 0x0F) - ((_fractcoords_enter[dir] >> 4) - (length + 1))); + default: NOT_REACHED(); } - - return 0; // make compilers happy } /** @@ -2908,48 +2932,48 @@ int TicksToLeaveDepot(const Train *v) */ static VehicleEnterTileStatus VehicleEnter_Track(Vehicle *u, TileIndex tile, int x, int y) { - /* this routine applies only to trains in depot tiles */ + /* This routine applies only to trains in depot tiles. */ if (u->type != VEH_TRAIN || !IsRailDepotTile(tile)) return VETSB_CONTINUE; - Train *v = Train::From(u); - - /* depot direction */ + /* Depot direction. */ DiagDirection dir = GetRailDepotDirection(tile); - /* Calculate the point where the following wagon should be activated. */ - int length = v->CalcNextVehicleOffset(); - - byte fract_coord_leave = - ((_fractcoords_enter[dir] & 0x0F) + // x - (length + 1) * _deltacoord_leaveoffset[dir]) + - (((_fractcoords_enter[dir] >> 4) + // y - ((length + 1) * _deltacoord_leaveoffset[dir + 4])) << 4); - byte fract_coord = (x & 0xF) + ((y & 0xF) << 4); - if (_fractcoords_behind[dir] == fract_coord) { - /* make sure a train is not entering the tile from behind */ - return VETSB_CANNOT_ENTER; - } else if (_fractcoords_enter[dir] == fract_coord) { - if (DiagDirToDir(ReverseDiagDir(dir)) == v->direction) { - /* enter the depot */ - v->track = TRACK_BIT_DEPOT, - v->vehstatus |= VS_HIDDEN; // hide it - v->direction = ReverseDir(v->direction); - if (v->Next() == NULL) VehicleEnterDepot(v->First()); - v->tile = tile; + /* Make sure a train is not entering the tile from behind. */ + if (_fractcoords_behind[dir] == fract_coord) return VETSB_CANNOT_ENTER; - InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile); - return VETSB_ENTERED_WORMHOLE; - } - } else if (fract_coord_leave == fract_coord) { - if (DiagDirToDir(dir) == v->direction) { - /* leave the depot? */ + Train *v = Train::From(u); + + /* Leaving depot? */ + if (v->direction == DiagDirToDir(dir)) { + /* Calculate the point where the following wagon should be activated. */ + int length = v->CalcNextVehicleOffset(); + + byte fract_coord_leave = + ((_fractcoords_enter[dir] & 0x0F) + // x + (length + 1) * _deltacoord_leaveoffset[dir]) + + (((_fractcoords_enter[dir] >> 4) + // y + ((length + 1) * _deltacoord_leaveoffset[dir + 4])) << 4); + + if (fract_coord_leave == fract_coord) { + /* Leave the depot. */ if ((v = v->Next()) != NULL) { v->vehstatus &= ~VS_HIDDEN; v->track = (DiagDirToAxis(dir) == AXIS_X ? TRACK_BIT_X : TRACK_BIT_Y); } } + } else if (_fractcoords_enter[dir] == fract_coord) { + /* Entering depot. */ + assert(DiagDirToDir(ReverseDiagDir(dir)) == v->direction); + v->track = TRACK_BIT_DEPOT, + v->vehstatus |= VS_HIDDEN; + v->direction = ReverseDir(v->direction); + if (v->Next() == NULL) VehicleEnterDepot(v->First()); + v->tile = tile; + + InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile); + return VETSB_ENTERED_WORMHOLE; } return VETSB_CONTINUE; diff --git a/src/rail_gui.cpp b/src/rail_gui.cpp index 5a533e5c55..176e8e6efb 100644 --- a/src/rail_gui.cpp +++ b/src/rail_gui.cpp @@ -440,7 +440,7 @@ struct BuildRailToolbarWindow : Window { * @param data Information about the changed data. * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ - virtual void OnInvalidateData(int data = 0, bool gui_scope = true) + void OnInvalidateData(int data = 0, bool gui_scope = true) override { if (!gui_scope) return; @@ -507,7 +507,7 @@ struct BuildRailToolbarWindow : Window { } } - virtual void SetStringParameters(int widget) const + void SetStringParameters(int widget) const override { if (widget == WID_RAT_CAPTION) { const RailtypeInfo *rti = GetRailTypeInfo(this->railtype); @@ -521,7 +521,7 @@ struct BuildRailToolbarWindow : Window { } } - virtual void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { if (widget < WID_RAT_BUILD_NS) return; @@ -613,13 +613,13 @@ struct BuildRailToolbarWindow : Window { if (_ctrl_pressed) RailToolbar_CtrlChanged(this); } - virtual EventState OnHotkey(int hotkey) + EventState OnHotkey(int hotkey) override { MarkTileDirtyByTile(TileVirtXY(_thd.pos.x, _thd.pos.y)); // redraw tile selection return Window::OnHotkey(hotkey); } - virtual void OnPlaceObject(Point pt, TileIndex tile) + void OnPlaceObject(Point pt, TileIndex tile) override { switch (this->last_user_action) { case WID_RAT_BUILD_NS: @@ -680,7 +680,7 @@ struct BuildRailToolbarWindow : Window { } } - virtual void OnPlaceDrag(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt) + void OnPlaceDrag(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt) override { /* no dragging if you have pressed the convert button */ if (FindWindowById(WC_BUILD_SIGNAL, 0) != NULL && _convert_signal_button && this->IsWidgetLowered(WID_RAT_BUILD_SIGNALS)) return; @@ -688,7 +688,7 @@ struct BuildRailToolbarWindow : Window { VpSelectTilesWithMethod(pt.x, pt.y, select_method); } - virtual void OnPlaceMouseUp(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt, TileIndex start_tile, TileIndex end_tile) + void OnPlaceMouseUp(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt, TileIndex start_tile, TileIndex end_tile) override { if (pt.x != -1) { switch (select_proc) { @@ -741,7 +741,7 @@ struct BuildRailToolbarWindow : Window { } } - virtual void OnPlaceObjectAbort() + void OnPlaceObjectAbort() override { this->RaiseButtons(); this->DisableWidget(WID_RAT_REMOVE); @@ -755,13 +755,13 @@ struct BuildRailToolbarWindow : Window { DeleteWindowByClass(WC_BUILD_BRIDGE); } - virtual void OnPlacePresize(Point pt, TileIndex tile) + void OnPlacePresize(Point pt, TileIndex tile) override { DoCommand(tile, _cur_railtype | (TRANSPORT_RAIL << 8), 0, DC_AUTO, CMD_BUILD_TUNNEL); VpSetPresizeRange(tile, _build_tunnel_endtile == 0 ? tile : _build_tunnel_endtile); } - virtual EventState OnCTRLStateChange() + EventState OnCTRLStateChange() override { /* do not toggle Remove button by Ctrl when placing station */ if (!this->IsWidgetLowered(WID_RAT_BUILD_STATION) && !this->IsWidgetLowered(WID_RAT_BUILD_WAYPOINT) && RailToolbar_CtrlChanged(this)) return ES_HANDLED; @@ -996,7 +996,7 @@ public: DeleteWindowById(WC_SELECT_STATION, 0); } - virtual void OnPaint() + void OnPaint() override { bool newstations = _railstation.newstations; const StationSpec *statspec = newstations ? StationClass::Get(_railstation.station_class)->GetSpec(_railstation.station_type) : NULL; @@ -1029,6 +1029,7 @@ public: this->DrawWidgets(); + if (this->IsShaded()) return; /* 'Accepts' and 'Supplies' texts. */ NWidgetBase *cov = this->GetWidget(WID_BRAS_COVERAGE_TEXTS); int top = cov->pos_y + WD_PAR_VSEP_NORMAL; @@ -1046,7 +1047,7 @@ public: } } - virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) + void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { switch (widget) { case WID_BRAS_NEWST_LIST: { @@ -1103,7 +1104,7 @@ public: } } - virtual void DrawWidget(const Rect &r, int widget) const + void DrawWidget(const Rect &r, int widget) const override { DrawPixelInfo tmp_dpi; @@ -1177,14 +1178,14 @@ public: } } - virtual void OnResize() + void OnResize() override { if (this->vscroll != NULL) { // New stations available. this->vscroll->SetCapacityFromWidget(this, WID_BRAS_NEWST_LIST); } } - virtual void SetStringParameters(int widget) const + void SetStringParameters(int widget) const override { if (widget == WID_BRAS_SHOW_NEWST_TYPE) { const StationSpec *statspec = StationClass::Get(_railstation.station_class)->GetSpec(_railstation.station_type); @@ -1192,7 +1193,7 @@ public: } } - virtual void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { switch (GB(widget, 0, 16)) { case WID_BRAS_PLATFORM_DIR_X: @@ -1368,7 +1369,7 @@ public: } } - virtual void OnTick() + void OnRealtimeTick(uint delta_ms) override { CheckRedrawStationCoverage(this); } @@ -1378,6 +1379,7 @@ static const NWidgetPart _nested_station_builder_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN), NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_STATION_BUILD_RAIL_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), + NWidget(WWT_SHADEBOX, COLOUR_DARK_GREEN), NWidget(NWID_SELECTION, INVALID_COLOUR, WID_BRAS_SHOW_NEWST_DEFSIZE), NWidget(WWT_DEFSIZEBOX, COLOUR_DARK_GREEN), EndContainer(), @@ -1521,7 +1523,7 @@ public: _convert_signal_button = false; } - virtual void OnInit() + void OnInit() override { /* Calculate maximum signal sprite size. */ this->sig_sprite_size.width = 0; @@ -1541,7 +1543,7 @@ public: } } - virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) + void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { if (widget == WID_BS_DRAG_SIGNALS_DENSITY_LABEL) { /* Two digits for signals density. */ @@ -1552,7 +1554,7 @@ public: } } - virtual void SetStringParameters(int widget) const + void SetStringParameters(int widget) const override { switch (widget) { case WID_BS_DRAG_SIGNALS_DENSITY_LABEL: @@ -1561,7 +1563,7 @@ public: } } - virtual void DrawWidget(const Rect &r, int widget) const + void DrawWidget(const Rect &r, int widget) const override { if (IsInsideMM(widget, WID_BS_SEMAPHORE_NORM, WID_BS_ELECTRIC_PBS_OWAY + 1)) { /* Extract signal from widget number. */ @@ -1573,7 +1575,7 @@ public: } } - virtual void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { switch (widget) { case WID_BS_SEMAPHORE_NORM: @@ -1630,7 +1632,7 @@ public: * @param data Information about the changed data. * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ - virtual void OnInvalidateData(int data = 0, bool gui_scope = true) + void OnInvalidateData(int data = 0, bool gui_scope = true) override { if (!gui_scope) return; this->LowerWidget((_cur_signal_variant == SIG_ELECTRIC ? WID_BS_ELECTRIC_NORM : WID_BS_SEMAPHORE_NORM) + _cur_signal_type); @@ -1702,7 +1704,7 @@ struct BuildRailDepotWindow : public PickerWindowBase { this->LowerWidget(_build_depot_direction + WID_BRAD_DEPOT_NE); } - virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) + void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { if (!IsInsideMM(widget, WID_BRAD_DEPOT_NE, WID_BRAD_DEPOT_NW + 1)) return; @@ -1710,14 +1712,14 @@ struct BuildRailDepotWindow : public PickerWindowBase { size->height = ScaleGUITrad(48) + 2; } - virtual void DrawWidget(const Rect &r, int widget) const + void DrawWidget(const Rect &r, int widget) const override { if (!IsInsideMM(widget, WID_BRAD_DEPOT_NE, WID_BRAD_DEPOT_NW + 1)) return; DrawTrainDepotSprite(r.left + 1 + ScaleGUITrad(31), r.bottom - ScaleGUITrad(31), widget - WID_BRAD_DEPOT_NE + DIAGDIR_NE, _cur_railtype); } - virtual void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { switch (widget) { case WID_BRAD_DEPOT_NE: @@ -1791,7 +1793,7 @@ struct BuildRailWaypointWindow : PickerWindowBase { matrix->SetClicked(_cur_waypoint_type); } - virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) + void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { switch (widget) { case WID_BRW_WAYPOINT_MATRIX: @@ -1810,7 +1812,7 @@ struct BuildRailWaypointWindow : PickerWindowBase { } } - virtual void DrawWidget(const Rect &r, int widget) const + void DrawWidget(const Rect &r, int widget) const override { switch (GB(widget, 0, 16)) { case WID_BRW_WAYPOINT: { @@ -1825,7 +1827,7 @@ struct BuildRailWaypointWindow : PickerWindowBase { } } - virtual void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { switch (GB(widget, 0, 16)) { case WID_BRW_WAYPOINT: { @@ -1987,28 +1989,38 @@ void InitializeRailGUI() */ DropDownList *GetRailTypeDropDownList(bool for_replacement, bool all_option) { - RailTypes used_railtypes = RAILTYPES_NONE; - - /* Find the used railtypes. */ - Engine *e; - FOR_ALL_ENGINES_OF_TYPE(e, VEH_TRAIN) { - if (!HasBit(e->info.climates, _settings_game.game_creation.landscape)) continue; - - used_railtypes |= GetRailTypeInfo(e->u.rail.railtype)->introduces_railtypes; - } - - /* Get the date introduced railtypes as well. */ - used_railtypes = AddDateIntroducedRailTypes(used_railtypes, MAX_DAY); + RailTypes used_railtypes; + RailTypes avail_railtypes; const Company *c = Company::Get(_local_company); + + /* Find the used railtypes. */ + if (for_replacement) { + avail_railtypes = GetCompanyRailtypes(c->index, false); + used_railtypes = GetRailTypes(false); + } else { + avail_railtypes = c->avail_railtypes; + used_railtypes = GetRailTypes(true); + } + DropDownList *list = new DropDownList(); if (all_option) { DropDownListStringItem *item = new DropDownListStringItem(STR_REPLACE_ALL_RAILTYPE, INVALID_RAILTYPE, false); - *list->Append() = item; + list->push_back(item); } + Dimension d = { 0, 0 }; RailType rt; + /* Get largest icon size, to ensure text is aligned on each menu item. */ + if (!for_replacement) { + FOR_ALL_SORTED_RAILTYPES(rt) { + if (!HasBit(used_railtypes, rt)) continue; + const RailtypeInfo *rti = GetRailTypeInfo(rt); + d = maxdim(d, GetSpriteSize(rti->gui_sprites.build_x_rail)); + } + } + FOR_ALL_SORTED_RAILTYPES(rt) { /* If it's not used ever, don't show it to the user. */ if (!HasBit(used_railtypes, rt)) continue; @@ -2016,10 +2028,17 @@ DropDownList *GetRailTypeDropDownList(bool for_replacement, bool all_option) const RailtypeInfo *rti = GetRailTypeInfo(rt); StringID str = for_replacement ? rti->strings.replace_text : (rti->max_speed > 0 ? STR_TOOLBAR_RAILTYPE_VELOCITY : STR_JUST_STRING); - DropDownListParamStringItem *item = new DropDownListParamStringItem(str, rt, !HasBit(c->avail_railtypes, rt)); + DropDownListParamStringItem *item; + if (for_replacement) { + item = new DropDownListParamStringItem(str, rt, !HasBit(avail_railtypes, rt)); + } else { + DropDownListIconItem *iconitem = new DropDownListIconItem(rti->gui_sprites.build_x_rail, PAL_NONE, str, rt, !HasBit(avail_railtypes, rt)); + iconitem->SetDimension(d); + item = iconitem; + } item->SetParam(0, rti->strings.menu_text); item->SetParam(1, rti->max_speed); - *list->Append() = item; + list->push_back(item); } return list; } diff --git a/src/rail_type.h b/src/rail_type.h index ebca7ec35d..2bd602a37e 100644 --- a/src/rail_type.h +++ b/src/rail_type.h @@ -47,9 +47,10 @@ template <> struct EnumPropsT : MakeEnumPropsT RailTypeByte; /** - * The different roadtypes we support, but then a bitmask of them + * The different railtypes we support, but then a bitmask of them. + * @note Must be treated as a uint64 type, narrowing it causes bit membership tests to give wrong results, as in bug #6951. */ -enum RailTypes { +enum RailTypes : uint64 { RAILTYPES_NONE = 0, ///< No rail types RAILTYPES_RAIL = 1 << RAILTYPE_RAIL, ///< Non-electrified rails RAILTYPES_ELECTRIC = 1 << RAILTYPE_ELECTRIC, ///< Electrified rails diff --git a/src/rev.cpp.in b/src/rev.cpp.in index 89c95e2b49..eae70d7bff 100644 --- a/src/rev.cpp.in +++ b/src/rev.cpp.in @@ -53,6 +53,11 @@ const char _openttd_build_date[] = __DATE__ " " __TIME__; */ const char _openttd_build_configure[] = "!!CONFIGURE_INVOCATION!!"; +/** + * The git revision hash of this version. + */ +const char _openttd_revision_hash[] = "!!GITHASH!!"; + /** * Let us know if current build was modified. This detection * works even in the case when revision string is overridden by @@ -63,6 +68,13 @@ const char _openttd_build_configure[] = "!!CONFIGURE_INVOCATION!!"; */ const byte _openttd_revision_modified = !!MODIFIED!!; +/** + * Indicate whether this is a tagged version. + * If this is non-0, then _openttd_revision is the name of the tag, + * and the version is likely a beta, release candidate, or real release. + */ +const byte _openttd_revision_tagged = !!ISTAG!!; + /** * The NewGRF revision of OTTD: * bits meaning. @@ -76,11 +88,4 @@ const byte _openttd_revision_modified = !!MODIFIED!!; * final release will always have a lower version number than the released * version, thus making comparisons on specific revisions easy. */ -const uint32 _openttd_newgrf_version = 1 << 28 | 9 << 24 | 0 << 20 | 0 << 19 | 28004; - -#ifdef __MORPHOS__ -/** - * Variable used by MorphOS to show the version. - */ -extern const char morphos_versions_tag[] = "$VER: OpenTTD !!VERSION!! (!!DATE!!) OpenTTD Team [MorphOS, PowerPC]"; -#endif +const uint32 _openttd_newgrf_version = 1 << 28 | 10 << 24 | 0 << 20 | !!ISSTABLETAG!! << 19 | 28004; diff --git a/src/rev.h b/src/rev.h index 68e19a3632..a1a99c51c7 100644 --- a/src/rev.h +++ b/src/rev.h @@ -14,8 +14,10 @@ extern const char _openttd_revision[]; extern const char _openttd_build_date[]; +extern const char _openttd_revision_hash[]; extern const char _openttd_build_configure[]; extern const byte _openttd_revision_modified; +extern const byte _openttd_revision_tagged; extern const uint32 _openttd_newgrf_version; bool IsReleasedVersion(); diff --git a/src/road_cmd.cpp b/src/road_cmd.cpp index 5e432a2e6b..d9825c9bfa 100644 --- a/src/road_cmd.cpp +++ b/src/road_cmd.cpp @@ -333,7 +333,7 @@ static CommandCost RemoveRoad(TileIndex tile, DoCommandFlag flags, RoadBits piec if (rt == ROADTYPE_ROAD && IsRoadOwner(tile, ROADTYPE_ROAD, OWNER_TOWN)) { /* Update nearest-town index */ const Town *town = CalcClosestTownFromTile(tile); - SetTownIndex(tile, town == NULL ? (TownID)INVALID_TOWN : town->index); + SetTownIndex(tile, town == NULL ? INVALID_TOWN : town->index); } SetRoadBits(tile, ROAD_NONE, rt); SetRoadTypes(tile, rts); @@ -494,7 +494,7 @@ CommandCost CmdBuildRoad(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 if ((Company::IsValidID(company) && p2 != 0) || (company == OWNER_TOWN && !Town::IsValidID(p2)) || (company == OWNER_DEITY && p2 != 0)) return CMD_ERROR; if (company != OWNER_TOWN) { const Town *town = CalcClosestTownFromTile(tile); - p2 = (town != NULL) ? town->index : (TownID)INVALID_TOWN; + p2 = (town != NULL) ? town->index : INVALID_TOWN; if (company == OWNER_DEITY) { company = OWNER_TOWN; @@ -809,7 +809,9 @@ do_clear:; */ static bool CanConnectToRoad(TileIndex tile, RoadType rt, DiagDirection dir) { - RoadBits bits = GetAnyRoadBits(tile + TileOffsByDiagDir(dir), rt, false); + tile += TileOffsByDiagDir(dir); + if (!IsValidTile(tile)) return false; + RoadBits bits = GetAnyRoadBits(tile, rt, false); return (bits & DiagDirToRoadBits(ReverseDiagDir(dir))) != 0; } @@ -1017,15 +1019,17 @@ CommandCost CmdBuildRoadDepot(TileIndex tile, DoCommandFlag flags, uint32 p1, ui if (!IsValidRoadType(rt) || !ValParamRoadType(rt)) return CMD_ERROR; + CommandCost cost(EXPENSES_CONSTRUCTION); + Slope tileh = GetTileSlope(tile); - if (tileh != SLOPE_FLAT && ( - !_settings_game.construction.build_on_slopes || - !CanBuildDepotByTileh(dir, tileh) - )) { - return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED); + if (tileh != SLOPE_FLAT) { + if (!_settings_game.construction.build_on_slopes || !CanBuildDepotByTileh(dir, tileh)) { + return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED); + } + cost.AddCost(_price[PR_BUILD_FOUNDATION]); } - CommandCost cost = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); + cost.AddCost(DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR)); if (cost.Failed()) return cost; if (IsBridgeAbove(tile)) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST); @@ -1442,7 +1446,7 @@ void UpdateNearestTownForRoadTiles(bool invalidate) for (TileIndex t = 0; t < MapSize(); t++) { if (IsTileType(t, MP_ROAD) && !IsRoadDepot(t) && !HasTownOwnedRoad(t)) { - TownID tid = (TownID)INVALID_TOWN; + TownID tid = INVALID_TOWN; if (!invalidate) { const Town *town = CalcClosestTownFromTile(t); if (town != NULL) tid = town->index; diff --git a/src/road_func.h b/src/road_func.h index c4af229d53..06be7c4aa0 100644 --- a/src/road_func.h +++ b/src/road_func.h @@ -39,7 +39,7 @@ static inline bool IsValidRoadType(RoadType rt) /** * Whether the given roadtype is valid. - * @param rt the roadtype to check for validness + * @param r the roadtype to check for validness * @return true if and only if valid */ static inline bool IsValidRoadBits(RoadBits r) diff --git a/src/road_gui.cpp b/src/road_gui.cpp index 6faa422627..40212e8fb9 100644 --- a/src/road_gui.cpp +++ b/src/road_gui.cpp @@ -335,7 +335,7 @@ struct BuildRoadToolbarWindow : Window { * @param data Information about the changed data. * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ - virtual void OnInvalidateData(int data = 0, bool gui_scope = true) + void OnInvalidateData(int data = 0, bool gui_scope = true) override { if (!gui_scope) return; @@ -403,7 +403,7 @@ struct BuildRoadToolbarWindow : Window { } } - virtual void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { _remove_button_clicked = false; _one_way_button_clicked = false; @@ -483,13 +483,13 @@ struct BuildRoadToolbarWindow : Window { if (_ctrl_pressed) RoadToolbar_CtrlChanged(this); } - virtual EventState OnHotkey(int hotkey) + EventState OnHotkey(int hotkey) override { MarkTileDirtyByTile(TileVirtXY(_thd.pos.x, _thd.pos.y)); // redraw tile selection return Window::OnHotkey(hotkey); } - virtual void OnPlaceObject(Point pt, TileIndex tile) + void OnPlaceObject(Point pt, TileIndex tile) override { _remove_button_clicked = this->IsWidgetLowered(WID_ROT_REMOVE); _one_way_button_clicked = this->IsWidgetLowered(WID_ROT_ONE_WAY); @@ -543,7 +543,7 @@ struct BuildRoadToolbarWindow : Window { } } - virtual void OnPlaceObjectAbort() + void OnPlaceObjectAbort() override { this->RaiseButtons(); this->SetWidgetsDisabledState(true, @@ -560,7 +560,7 @@ struct BuildRoadToolbarWindow : Window { DeleteWindowByClass(WC_BUILD_BRIDGE); } - virtual void OnPlaceDrag(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt) + void OnPlaceDrag(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt) override { /* Here we update the end tile flags * of the road placement actions. @@ -603,7 +603,7 @@ struct BuildRoadToolbarWindow : Window { VpSelectTilesWithMethod(pt.x, pt.y, select_method); } - virtual void OnPlaceMouseUp(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt, TileIndex start_tile, TileIndex end_tile) + void OnPlaceMouseUp(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt, TileIndex start_tile, TileIndex end_tile) override { if (pt.x != -1) { switch (select_proc) { @@ -659,13 +659,13 @@ struct BuildRoadToolbarWindow : Window { } } - virtual void OnPlacePresize(Point pt, TileIndex tile) + void OnPlacePresize(Point pt, TileIndex tile) override { DoCommand(tile, RoadTypeToRoadTypes(_cur_roadtype) | (TRANSPORT_ROAD << 8), 0, DC_AUTO, CMD_BUILD_TUNNEL); VpSetPresizeRange(tile, _build_tunnel_endtile == 0 ? tile : _build_tunnel_endtile); } - virtual EventState OnCTRLStateChange() + EventState OnCTRLStateChange() override { if (RoadToolbar_CtrlChanged(this)) return ES_HANDLED; return ES_NOT_HANDLED; @@ -874,7 +874,7 @@ struct BuildRoadDepotWindow : public PickerWindowBase { this->FinishInitNested(TRANSPORT_ROAD); } - virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) + void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { if (!IsInsideMM(widget, WID_BROD_DEPOT_NE, WID_BROD_DEPOT_NW + 1)) return; @@ -882,14 +882,14 @@ struct BuildRoadDepotWindow : public PickerWindowBase { size->height = ScaleGUITrad(48) + 2; } - virtual void DrawWidget(const Rect &r, int widget) const + void DrawWidget(const Rect &r, int widget) const override { if (!IsInsideMM(widget, WID_BROD_DEPOT_NE, WID_BROD_DEPOT_NW + 1)) return; DrawRoadDepotSprite(r.left + 1 + ScaleGUITrad(31), r.bottom - ScaleGUITrad(31), (DiagDirection)(widget - WID_BROD_DEPOT_NE + DIAGDIR_NE), _cur_roadtype); } - virtual void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { switch (widget) { case WID_BROD_DEPOT_NW: @@ -979,7 +979,7 @@ struct BuildRoadStationWindow : public PickerWindowBase { DeleteWindowById(WC_SELECT_STATION, 0); } - virtual void OnPaint() + void OnPaint() override { this->DrawWidgets(); @@ -1006,7 +1006,7 @@ struct BuildRoadStationWindow : public PickerWindowBase { } } - virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) + void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { if (!IsInsideMM(widget, WID_BROS_STATION_NE, WID_BROS_STATION_Y + 1)) return; @@ -1014,7 +1014,7 @@ struct BuildRoadStationWindow : public PickerWindowBase { size->height = ScaleGUITrad(48) + 2; } - virtual void DrawWidget(const Rect &r, int widget) const + void DrawWidget(const Rect &r, int widget) const override { if (!IsInsideMM(widget, WID_BROS_STATION_NE, WID_BROS_STATION_Y + 1)) return; @@ -1022,7 +1022,7 @@ struct BuildRoadStationWindow : public PickerWindowBase { StationPickerDrawSprite(r.left + 1 + ScaleGUITrad(31), r.bottom - ScaleGUITrad(31), st, INVALID_RAILTYPE, widget < WID_BROS_STATION_X ? ROADTYPE_ROAD : _cur_roadtype, widget - WID_BROS_STATION_NE); } - virtual void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { switch (widget) { case WID_BROS_STATION_NE: @@ -1053,7 +1053,7 @@ struct BuildRoadStationWindow : public PickerWindowBase { } } - virtual void OnTick() + void OnRealtimeTick(uint delta_ms) override { CheckRedrawStationCoverage(this); } diff --git a/src/road_map.h b/src/road_map.h index 5b3e6b0900..49526d37f2 100644 --- a/src/road_map.h +++ b/src/road_map.h @@ -449,6 +449,7 @@ enum Roadside { ROADSIDE_GRASS = 1, ///< Road on grass ROADSIDE_PAVED = 2, ///< Road with paved sidewalks ROADSIDE_STREET_LIGHTS = 3, ///< Road with street lights on paved sidewalks + // 4 is unused for historical reasons ROADSIDE_TREES = 5, ///< Road with trees on paved sidewalks ROADSIDE_GRASS_ROAD_WORKS = 6, ///< Road on grass with road works ROADSIDE_PAVED_ROAD_WORKS = 7, ///< Road with sidewalks and road works diff --git a/src/roadveh.h b/src/roadveh.h index ca069b7acf..c2a799951a 100644 --- a/src/roadveh.h +++ b/src/roadveh.h @@ -18,6 +18,7 @@ #include "track_func.h" #include "road_type.h" #include "newgrf_engine.h" +#include struct RoadVehicle; @@ -82,10 +83,30 @@ static const byte RV_OVERTAKE_TIMEOUT = 35; void RoadVehUpdateCache(RoadVehicle *v, bool same_length = false); void GetRoadVehSpriteSize(EngineID engine, uint &width, uint &height, int &xoffs, int &yoffs, EngineImageType image_type); +struct RoadVehPathCache { + std::deque td; + std::deque tile; + + inline bool empty() const { return this->td.empty(); } + + inline size_t size() const + { + assert(this->td.size() == this->tile.size()); + return this->td.size(); + } + + inline void clear() + { + this->td.clear(); + this->tile.clear(); + } +}; + /** * Buses, trucks and trams belong to this class. */ struct RoadVehicle FINAL : public GroundVehicle { + RoadVehPathCache path; ///< Cached path. byte state; ///< @see RoadVehicleStates byte frame; uint16 blocked_ctr; @@ -125,6 +146,7 @@ struct RoadVehicle FINAL : public GroundVehicle { int GetCurrentMaxSpeed() const; int UpdateSpeed(); + void SetDestTile(TileIndex tile); protected: // These functions should not be called outside acceleration code. diff --git a/src/roadveh_cmd.cpp b/src/roadveh_cmd.cpp index ed67a52211..559b875479 100644 --- a/src/roadveh_cmd.cpp +++ b/src/roadveh_cmd.cpp @@ -255,7 +255,7 @@ void RoadVehUpdateCache(RoadVehicle *v, bool same_length) * @param flags type of operation. * @param e the engine to build. * @param data unused. - * @param ret[out] the vehicle that has been built. + * @param[out] ret the vehicle that has been built. * @return the cost of this operation or an error. */ CommandCost CmdBuildRoadVehicle(TileIndex tile, DoCommandFlag flags, const Engine *e, uint16 data, Vehicle **ret) @@ -924,6 +924,8 @@ static Trackdir RoadFindPathToDest(RoadVehicle *v, TileIndex tile, DiagDirection /* Remove tracks unreachable from the enter dir */ trackdirs &= DiagdirReachesTrackdirs(enterdir); if (trackdirs == TRACKDIR_BIT_NONE) { + /* If vehicle expected a path, it no longer exists, so invalidate it. */ + if (!v->path.empty()) v->path.clear(); /* No reachable tracks, so we'll reverse */ return_track(_road_reverse_table[enterdir]); } @@ -954,12 +956,35 @@ static Trackdir RoadFindPathToDest(RoadVehicle *v, TileIndex tile, DiagDirection /* Only one track to choose between? */ if (KillFirstBit(trackdirs) == TRACKDIR_BIT_NONE) { + if (!v->path.empty() && v->path.tile.front() == tile) { + /* Vehicle expected a choice here, invalidate its path. */ + v->path.clear(); + } return_track(FindFirstBit2x64(trackdirs)); } + /* Attempt to follow cached path. */ + if (!v->path.empty()) { + if (v->path.tile.front() != tile) { + /* Vehicle didn't expect a choice here, invalidate its path. */ + v->path.clear(); + } else { + Trackdir trackdir = v->path.td.front(); + + if (HasBit(trackdirs, trackdir)) { + v->path.td.pop_front(); + v->path.tile.pop_front(); + return_track(trackdir); + } + + /* Vehicle expected a choice which is no longer available. */ + v->path.clear(); + } + } + switch (_settings_game.pf.pathfinder_for_roadvehs) { - case VPF_NPF: best_track = NPFRoadVehicleChooseTrack(v, tile, enterdir, trackdirs, path_found); break; - case VPF_YAPF: best_track = YapfRoadVehicleChooseTrack(v, tile, enterdir, trackdirs, path_found); break; + case VPF_NPF: best_track = NPFRoadVehicleChooseTrack(v, tile, enterdir, path_found); break; + case VPF_YAPF: best_track = YapfRoadVehicleChooseTrack(v, tile, enterdir, trackdirs, path_found, v->path); break; default: NOT_REACHED(); } @@ -1600,6 +1625,13 @@ bool RoadVehicle::Tick() return true; } +void RoadVehicle::SetDestTile(TileIndex tile) +{ + if (tile == this->dest_tile) return; + this->path.clear(); + this->dest_tile = tile; +} + static void CheckIfRoadVehNeedsService(RoadVehicle *v) { /* If we already got a slot at a stop, use that FIRST, and go to a depot later */ @@ -1639,7 +1671,7 @@ static void CheckIfRoadVehNeedsService(RoadVehicle *v) SetBit(v->gv_flags, GVF_SUPPRESS_IMPLICIT_ORDERS); v->current_order.MakeGoToDepot(depot, ODTFB_SERVICE); - v->dest_tile = rfdd.tile; + v->SetDestTile(rfdd.tile); SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, WID_VV_START_STOP); } diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp index 6f708ba0f2..73fcb07ded 100644 --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -19,6 +19,7 @@ #include "../network/network_func.h" #include "../gfxinit.h" #include "../viewport_func.h" +#include "../viewport_kdtree.h" #include "../industry.h" #include "../clear_map.h" #include "../vehicle_func.h" @@ -55,6 +56,7 @@ #include "../order_backup.h" #include "../error.h" #include "../disaster_vehicle.h" +#include "../ship.h" #include "saveload_internal.h" @@ -203,10 +205,8 @@ static void UpdateCurrencies() */ static void UpdateVoidTiles() { - uint i; - - for (i = 0; i < MapMaxY(); ++i) MakeVoid(i * MapSizeX() + MapMaxX()); - for (i = 0; i < MapSizeX(); ++i) MakeVoid(MapSizeX() * MapMaxY() + i); + for (uint x = 0; x < MapSizeX(); x++) MakeVoid(TileXY(x, MapMaxY())); + for (uint y = 0; y < MapSizeY(); y++) MakeVoid(TileXY(MapMaxX(), y)); } static inline RailType UpdateRailType(RailType rt, RailType min) @@ -222,6 +222,7 @@ void UpdateAllVirtCoords() UpdateAllStationVirtCoords(); UpdateAllSignVirtCoords(); UpdateAllTownVirtCoords(); + RebuildViewportKdtree(); } /** @@ -286,7 +287,6 @@ static void InitializeWindowsAndCaches() GroupStatistics::UpdateAfterLoad(); - Station::RecomputeIndustriesNearForAll(); RebuildSubsidisedSourceAndDestinationCache(); /* Towns have a noise controlled number of airports system @@ -575,14 +575,20 @@ bool AfterLoadGame() /* The LFSR used in RunTileLoop iteration cannot have a zeroed state, make it non-zeroed. */ if (_cur_tileloop_tile == 0) _cur_tileloop_tile = 1; - if (IsSavegameVersionBefore(98)) GamelogOldver(); + if (IsSavegameVersionBefore(SLV_98)) GamelogOldver(); GamelogTestRevision(); GamelogTestMode(); - if (IsSavegameVersionBefore(98)) GamelogGRFAddList(_grfconfig); + RebuildTownKdtree(); + RebuildStationKdtree(); + /* This needs to be done even before conversion, because some conversions will destroy objects + * that otherwise won't exist in the tree. */ + RebuildViewportKdtree(); - if (IsSavegameVersionBefore(119)) { + if (IsSavegameVersionBefore(SLV_98)) GamelogGRFAddList(_grfconfig); + + if (IsSavegameVersionBefore(SLV_119)) { _pause_mode = (_pause_mode == 2) ? PM_PAUSED_NORMAL : PM_UNPAUSED; } else if (_network_dedicated && (_pause_mode & PM_PAUSED_ERROR) != 0) { DEBUG(net, 0, "The loading savegame was paused due to an error state."); @@ -607,7 +613,7 @@ bool AfterLoadGame() * Because the data stored by TTDPatch are unusable for rail stations > 7x7, * recompute the width and height. Doing this unconditionally for all old * savegames simplifies the code. */ - if (IsSavegameVersionBefore(2)) { + if (IsSavegameVersionBefore(SLV_2)) { Station *st; FOR_ALL_STATIONS(st) { st->train_station.w = st->train_station.h = 0; @@ -625,7 +631,7 @@ bool AfterLoadGame() } } - if (IsSavegameVersionBefore(194)) { + if (IsSavegameVersionBefore(SLV_194)) { _settings_game.construction.max_heightlevel = 15; /* In old savegame versions, the heightlevel was coded in bits 0..3 of the type field */ @@ -643,19 +649,19 @@ bool AfterLoadGame() } /* in version 2.1 of the savegame, town owner was unified. */ - if (IsSavegameVersionBefore(2, 1)) ConvertTownOwner(); + if (IsSavegameVersionBefore(SLV_2, 1)) ConvertTownOwner(); /* from version 4.1 of the savegame, exclusive rights are stored at towns */ - if (IsSavegameVersionBefore(4, 1)) UpdateExclusiveRights(); + if (IsSavegameVersionBefore(SLV_4, 1)) UpdateExclusiveRights(); /* from version 4.2 of the savegame, currencies are in a different order */ - if (IsSavegameVersionBefore(4, 2)) UpdateCurrencies(); + if (IsSavegameVersionBefore(SLV_4, 2)) UpdateCurrencies(); /* In old version there seems to be a problem that water is owned by * OWNER_NONE, not OWNER_WATER.. I can't replicate it for the current * (4.3) version, so I just check when versions are older, and then * walk through the whole map.. */ - if (IsSavegameVersionBefore(4, 3)) { + if (IsSavegameVersionBefore(SLV_4, 3)) { for (TileIndex t = 0; t < map_size; t++) { if (IsTileType(t, MP_WATER) && GetTileOwner(t) >= MAX_COMPANIES) { SetTileOwner(t, OWNER_WATER); @@ -663,7 +669,7 @@ bool AfterLoadGame() } } - if (IsSavegameVersionBefore(84)) { + if (IsSavegameVersionBefore(SLV_84)) { Company *c; FOR_ALL_COMPANIES(c) { c->name = CopyFromOldName(c->name_1); @@ -689,7 +695,7 @@ bool AfterLoadGame() /* From this point the old names array is cleared. */ ResetOldNames(); - if (IsSavegameVersionBefore(106)) { + if (IsSavegameVersionBefore(SLV_106)) { /* no station is determined by 'tile == INVALID_TILE' now (instead of '0') */ Station *st; FOR_ALL_STATIONS(st) { @@ -701,7 +707,7 @@ bool AfterLoadGame() /* the same applies to Company::location_of_HQ */ Company *c; FOR_ALL_COMPANIES(c) { - if (c->location_of_HQ == 0 || (IsSavegameVersionBefore(4) && c->location_of_HQ == 0xFFFF)) { + if (c->location_of_HQ == 0 || (IsSavegameVersionBefore(SLV_4) && c->location_of_HQ == 0xFFFF)) { c->location_of_HQ = INVALID_TILE; } } @@ -734,7 +740,7 @@ bool AfterLoadGame() } /* The value of _date_fract got divided, so make sure that old games are converted correctly. */ - if (IsSavegameVersionBefore(11, 1) || (IsSavegameVersionBefore(147) && _date_fract > DAY_TICKS)) _date_fract /= 885; + if (IsSavegameVersionBefore(SLV_11, 1) || (IsSavegameVersionBefore(SLV_147) && _date_fract > DAY_TICKS)) _date_fract /= 885; /* Update current year * must be done before loading sprites as some newgrfs check it */ @@ -753,29 +759,29 @@ bool AfterLoadGame() * right value has been chosen in the settings. Otherwise we will be converting * it incorrectly in half of the times without a means to correct that. */ - if (IsSavegameVersionBefore(4, 2)) _settings_game.station.modified_catchment = false; - if (IsSavegameVersionBefore(6, 1)) _settings_game.pf.forbid_90_deg = false; - if (IsSavegameVersionBefore(21)) _settings_game.vehicle.train_acceleration_model = 0; - if (IsSavegameVersionBefore(90)) _settings_game.vehicle.plane_speed = 4; - if (IsSavegameVersionBefore(95)) _settings_game.vehicle.dynamic_engines = 0; - if (IsSavegameVersionBefore(96)) _settings_game.economy.station_noise_level = false; - if (IsSavegameVersionBefore(133)) { + if (IsSavegameVersionBefore(SLV_4, 2)) _settings_game.station.modified_catchment = false; + if (IsSavegameVersionBefore(SLV_6, 1)) _settings_game.pf.forbid_90_deg = false; + if (IsSavegameVersionBefore(SLV_21)) _settings_game.vehicle.train_acceleration_model = 0; + if (IsSavegameVersionBefore(SLV_90)) _settings_game.vehicle.plane_speed = 4; + if (IsSavegameVersionBefore(SLV_95)) _settings_game.vehicle.dynamic_engines = 0; + if (IsSavegameVersionBefore(SLV_96)) _settings_game.economy.station_noise_level = false; + if (IsSavegameVersionBefore(SLV_133)) { _settings_game.vehicle.train_slope_steepness = 3; } - if (IsSavegameVersionBefore(134)) _settings_game.economy.feeder_payment_share = 75; - if (IsSavegameVersionBefore(138)) _settings_game.vehicle.plane_crashes = 2; - if (IsSavegameVersionBefore(139)) { + if (IsSavegameVersionBefore(SLV_134)) _settings_game.economy.feeder_payment_share = 75; + if (IsSavegameVersionBefore(SLV_138)) _settings_game.vehicle.plane_crashes = 2; + if (IsSavegameVersionBefore(SLV_139)) { _settings_game.vehicle.roadveh_acceleration_model = 0; _settings_game.vehicle.roadveh_slope_steepness = 7; } - if (IsSavegameVersionBefore(143)) _settings_game.economy.allow_town_level_crossings = true; - if (IsSavegameVersionBefore(159)) { + if (IsSavegameVersionBefore(SLV_143)) _settings_game.economy.allow_town_level_crossings = true; + if (IsSavegameVersionBefore(SLV_159)) { _settings_game.vehicle.max_train_length = 50; _settings_game.construction.max_bridge_length = 64; _settings_game.construction.max_tunnel_length = 64; } - if (IsSavegameVersionBefore(166)) _settings_game.economy.infrastructure_maintenance = false; - if (IsSavegameVersionBefore(183)) { + if (IsSavegameVersionBefore(SLV_166)) _settings_game.economy.infrastructure_maintenance = false; + if (IsSavegameVersionBefore(SLV_183)) { _settings_game.linkgraph.distribution_pax = DT_MANUAL; _settings_game.linkgraph.distribution_mail = DT_MANUAL; _settings_game.linkgraph.distribution_armoured = DT_MANUAL; @@ -791,7 +797,7 @@ bool AfterLoadGame() /* Connect front and rear engines of multiheaded trains and converts * subtype to the new format */ - if (IsSavegameVersionBefore(17, 1)) ConvertOldMultiheadToNew(); + if (IsSavegameVersionBefore(SLV_17, 1)) ConvertOldMultiheadToNew(); /* Connect front and rear engines of multiheaded trains */ ConnectMultiheadedTrains(); @@ -807,7 +813,7 @@ bool AfterLoadGame() /* Oilrig was moved from id 15 to 9. We have to do this conversion * here as AfterLoadVehicles can check it indirectly via the newgrf * code. */ - if (IsSavegameVersionBefore(139)) { + if (IsSavegameVersionBefore(SLV_139)) { Station *st; FOR_ALL_STATIONS(st) { if (st->airport.tile != INVALID_TILE && st->airport.type == 15) { @@ -839,7 +845,7 @@ bool AfterLoadGame() * This problem appears in savegame version 21 too, see r3455. But after loading the * savegame and saving again, the buggy map array could be converted to new savegame * version. It didn't show up before r12070. */ - if (IsSavegameVersionBefore(87)) UpdateVoidTiles(); + if (IsSavegameVersionBefore(SLV_87)) UpdateVoidTiles(); /* If Load Scenario / New (Scenario) Game is used, * a company does not exist yet. So create one here. @@ -858,7 +864,7 @@ bool AfterLoadGame() cp->current_station = cp->front->last_station_visited; } - if (IsSavegameVersionBefore(72)) { + if (IsSavegameVersionBefore(SLV_72)) { /* Locks in very old savegames had OWNER_WATER as owner */ for (TileIndex t = 0; t < MapSize(); t++) { switch (GetTileType(t)) { @@ -929,7 +935,7 @@ bool AfterLoadGame() switch (GetStationType(t)) { case STATION_TRUCK: case STATION_BUS: - if (IsSavegameVersionBefore(6)) { + if (IsSavegameVersionBefore(SLV_6)) { /* Before version 5 you could not have more than 250 stations. * Version 6 adds large maps, so you could only place 253*253 * road stops on a map (no freeform edges) = 64009. So, yes @@ -979,12 +985,12 @@ bool AfterLoadGame() /* In version 2.2 of the savegame, we have new airports, so status of all aircraft is reset. * This has to be called after the oilrig airport_type update above ^^^ ! */ - if (IsSavegameVersionBefore(2, 2)) UpdateOldAircraft(); + if (IsSavegameVersionBefore(SLV_2, 2)) UpdateOldAircraft(); /* In version 6.1 we put the town index in the map-array. To do this, we need * to use m2 (16bit big), so we need to clean m2, and that is where this is * all about ;) */ - if (IsSavegameVersionBefore(6, 1)) { + if (IsSavegameVersionBefore(SLV_6, 1)) { for (TileIndex t = 0; t < map_size; t++) { switch (GetTileType(t)) { case MP_HOUSE: @@ -1007,20 +1013,20 @@ bool AfterLoadGame() } /* Force the freeform edges to false for old savegames. */ - if (IsSavegameVersionBefore(111)) { + if (IsSavegameVersionBefore(SLV_111)) { _settings_game.construction.freeform_edges = false; } /* From version 9.0, we update the max passengers of a town (was sometimes negative * before that. */ - if (IsSavegameVersionBefore(9)) { + if (IsSavegameVersionBefore(SLV_9)) { Town *t; FOR_ALL_TOWNS(t) UpdateTownMaxPass(t); } /* From version 16.0, we included autorenew on engines, which are now saved, but * of course, we do need to initialize them for older savegames. */ - if (IsSavegameVersionBefore(16)) { + if (IsSavegameVersionBefore(SLV_16)) { Company *c; FOR_ALL_COMPANIES(c) { c->engine_renew_list = NULL; @@ -1041,7 +1047,7 @@ bool AfterLoadGame() } } - if (IsSavegameVersionBefore(48)) { + if (IsSavegameVersionBefore(SLV_48)) { for (TileIndex t = 0; t < map_size; t++) { switch (GetTileType(t)) { case MP_RAILWAY: @@ -1069,9 +1075,9 @@ bool AfterLoadGame() } } - if (IsSavegameVersionBefore(61)) { + if (IsSavegameVersionBefore(SLV_61)) { /* Added the RoadType */ - bool old_bridge = IsSavegameVersionBefore(42); + bool old_bridge = IsSavegameVersionBefore(SLV_42); for (TileIndex t = 0; t < map_size; t++) { switch (GetTileType(t)) { case MP_ROAD: @@ -1108,9 +1114,9 @@ bool AfterLoadGame() } } - if (IsSavegameVersionBefore(114)) { - bool fix_roadtypes = !IsSavegameVersionBefore(61); - bool old_bridge = IsSavegameVersionBefore(42); + if (IsSavegameVersionBefore(SLV_114)) { + bool fix_roadtypes = !IsSavegameVersionBefore(SLV_61); + bool old_bridge = IsSavegameVersionBefore(SLV_42); for (TileIndex t = 0; t < map_size; t++) { switch (GetTileType(t)) { @@ -1175,7 +1181,7 @@ bool AfterLoadGame() } } - if (IsSavegameVersionBefore(42)) { + if (IsSavegameVersionBefore(SLV_42)) { Vehicle *v; for (TileIndex t = 0; t < map_size; t++) { @@ -1256,8 +1262,8 @@ bool AfterLoadGame() } } - /* Railtype moved from m3 to m8 in version 200. */ - if (IsSavegameVersionBefore(200)) { + /* Railtype moved from m3 to m8 in version SLV_EXTEND_RAILTYPES. */ + if (IsSavegameVersionBefore(SLV_EXTEND_RAILTYPES)) { for (TileIndex t = 0; t < map_size; t++) { switch (GetTileType(t)) { case MP_RAILWAY: @@ -1289,7 +1295,7 @@ bool AfterLoadGame() } /* Elrails got added in rev 24 */ - if (IsSavegameVersionBefore(24)) { + if (IsSavegameVersionBefore(SLV_24)) { RailType min_rail = RAILTYPE_ELECTRIC; Train *v; @@ -1339,12 +1345,12 @@ bool AfterLoadGame() /* In version 16.1 of the savegame a company can decide if trains, which get * replaced, shall keep their old length. In all prior versions, just default * to false */ - if (IsSavegameVersionBefore(16, 1)) { + if (IsSavegameVersionBefore(SLV_16, 1)) { Company *c; FOR_ALL_COMPANIES(c) c->settings.renew_keep_length = false; } - if (IsSavegameVersionBefore(123)) { + if (IsSavegameVersionBefore(SLV_123)) { /* Waypoints became subclasses of stations ... */ MoveWaypointsToBaseStations(); /* ... and buoys were moved to waypoints. */ @@ -1353,7 +1359,7 @@ bool AfterLoadGame() /* From version 15, we moved a semaphore bit from bit 2 to bit 3 in m4, making * room for PBS. Now in version 21 move it back :P. */ - if (IsSavegameVersionBefore(21) && !IsSavegameVersionBefore(15)) { + if (IsSavegameVersionBefore(SLV_21) && !IsSavegameVersionBefore(SLV_15)) { for (TileIndex t = 0; t < map_size; t++) { switch (GetTileType(t)) { case MP_RAILWAY: @@ -1387,14 +1393,14 @@ bool AfterLoadGame() } } - if (IsSavegameVersionBefore(25)) { + if (IsSavegameVersionBefore(SLV_25)) { RoadVehicle *rv; FOR_ALL_ROADVEHICLES(rv) { rv->vehstatus &= ~0x40; } } - if (IsSavegameVersionBefore(26)) { + if (IsSavegameVersionBefore(SLV_26)) { Station *st; FOR_ALL_STATIONS(st) { st->last_vehicle_type = VEH_INVALID; @@ -1403,7 +1409,7 @@ bool AfterLoadGame() YapfNotifyTrackLayoutChange(INVALID_TILE, INVALID_TRACK); - if (IsSavegameVersionBefore(34)) { + if (IsSavegameVersionBefore(SLV_34)) { Company *c; FOR_ALL_COMPANIES(c) ResetCompanyLivery(c); } @@ -1414,11 +1420,11 @@ bool AfterLoadGame() c->avail_roadtypes = GetCompanyRoadtypes(c->index); } - if (!IsSavegameVersionBefore(27)) AfterLoadStations(); + if (!IsSavegameVersionBefore(SLV_27)) AfterLoadStations(); /* Time starts at 0 instead of 1920. * Account for this in older games by adding an offset */ - if (IsSavegameVersionBefore(31)) { + if (IsSavegameVersionBefore(SLV_31)) { Station *st; Waypoint *wp; Engine *e; @@ -1443,7 +1449,7 @@ bool AfterLoadGame() /* From 32 on we save the industry who made the farmland. * To give this prettiness to old savegames, we remove all farmfields and * plant new ones. */ - if (IsSavegameVersionBefore(32)) { + if (IsSavegameVersionBefore(SLV_32)) { Industry *i; for (TileIndex t = 0; t < map_size; t++) { @@ -1463,7 +1469,7 @@ bool AfterLoadGame() } /* Setting no refit flags to all orders in savegames from before refit in orders were added */ - if (IsSavegameVersionBefore(36)) { + if (IsSavegameVersionBefore(SLV_36)) { Order *order; Vehicle *v; @@ -1478,14 +1484,14 @@ bool AfterLoadGame() /* from version 38 we have optional elrails, since we cannot know the * preference of a user, let elrails enabled; it can be disabled manually */ - if (IsSavegameVersionBefore(38)) _settings_game.vehicle.disable_elrails = false; + if (IsSavegameVersionBefore(SLV_38)) _settings_game.vehicle.disable_elrails = false; /* do the same as when elrails were enabled/disabled manually just now */ SettingsDisableElrail(_settings_game.vehicle.disable_elrails); InitializeRailGUI(); /* From version 53, the map array was changed for house tiles to allow * space for newhouses grf features. A new byte, m7, was also added. */ - if (IsSavegameVersionBefore(53)) { + if (IsSavegameVersionBefore(SLV_53)) { for (TileIndex t = 0; t < map_size; t++) { if (IsTileType(t, MP_HOUSE)) { if (GB(_m[t].m3, 6, 2) != TOWN_HOUSE_COMPLETED) { @@ -1522,7 +1528,7 @@ bool AfterLoadGame() /* Check and update house and town values */ UpdateHousesAndTowns(); - if (IsSavegameVersionBefore(43)) { + if (IsSavegameVersionBefore(SLV_43)) { for (TileIndex t = 0; t < map_size; t++) { if (IsTileType(t, MP_INDUSTRY)) { switch (GetIndustryGfx(t)) { @@ -1549,7 +1555,7 @@ bool AfterLoadGame() } } - if (IsSavegameVersionBefore(45)) { + if (IsSavegameVersionBefore(SLV_45)) { Vehicle *v; /* Originally just the fact that some cargo had been paid for was * stored to stop people cheating and cashing in several times. This @@ -1563,14 +1569,14 @@ bool AfterLoadGame() /* Buoys do now store the owner of the previous water tile, which can never * be OWNER_NONE. So replace OWNER_NONE with OWNER_WATER. */ - if (IsSavegameVersionBefore(46)) { + if (IsSavegameVersionBefore(SLV_46)) { Waypoint *wp; FOR_ALL_WAYPOINTS(wp) { if ((wp->facilities & FACIL_DOCK) != 0 && IsTileOwner(wp->xy, OWNER_NONE) && TileHeight(wp->xy) == 0) SetTileOwner(wp->xy, OWNER_WATER); } } - if (IsSavegameVersionBefore(50)) { + if (IsSavegameVersionBefore(SLV_50)) { Aircraft *v; /* Aircraft units changed from 8 mph to 1 km-ish/h */ FOR_ALL_AIRCRAFT(v) { @@ -1583,9 +1589,9 @@ bool AfterLoadGame() } } - if (IsSavegameVersionBefore(49)) FOR_ALL_COMPANIES(c) c->face = ConvertFromOldCompanyManagerFace(c->face); + if (IsSavegameVersionBefore(SLV_49)) FOR_ALL_COMPANIES(c) c->face = ConvertFromOldCompanyManagerFace(c->face); - if (IsSavegameVersionBefore(52)) { + if (IsSavegameVersionBefore(SLV_52)) { for (TileIndex t = 0; t < map_size; t++) { if (IsTileType(t, MP_OBJECT) && _m[t].m5 == OBJECT_STATUE) { _m[t].m2 = CalcClosestTownFromTile(t)->index; @@ -1596,7 +1602,7 @@ bool AfterLoadGame() /* A setting containing the proportion of towns that grow twice as * fast was added in version 54. From version 56 this is now saved in the * town as cities can be built specifically in the scenario editor. */ - if (IsSavegameVersionBefore(56)) { + if (IsSavegameVersionBefore(SLV_56)) { Town *t; FOR_ALL_TOWNS(t) { @@ -1606,7 +1612,7 @@ bool AfterLoadGame() } } - if (IsSavegameVersionBefore(57)) { + if (IsSavegameVersionBefore(SLV_57)) { Vehicle *v; /* Added a FIFO queue of vehicles loading at stations */ FOR_ALL_VEHICLES(v) { @@ -1620,7 +1626,7 @@ bool AfterLoadGame() ClrBit(v->vehicle_flags, VF_LOADING_FINISHED); } } - } else if (IsSavegameVersionBefore(59)) { + } else if (IsSavegameVersionBefore(SLV_59)) { /* For some reason non-loading vehicles could be in the station's loading vehicle list */ Station *st; @@ -1634,7 +1640,7 @@ bool AfterLoadGame() } } - if (IsSavegameVersionBefore(58)) { + if (IsSavegameVersionBefore(SLV_58)) { /* Setting difficulty industry_density other than zero get bumped to +1 * since a new option (very low at position 1) has been added */ if (_settings_game.difficulty.industry_density > 0) { @@ -1645,7 +1651,7 @@ bool AfterLoadGame() _settings_game.difficulty.number_towns++; } - if (IsSavegameVersionBefore(64)) { + if (IsSavegameVersionBefore(SLV_64)) { /* Since now we allow different signal types and variants on a single tile. * Move signal states to m4 to make room and clone the signal type/variant. */ for (TileIndex t = 0; t < map_size; t++) { @@ -1659,7 +1665,7 @@ bool AfterLoadGame() } } - if (IsSavegameVersionBefore(69)) { + if (IsSavegameVersionBefore(SLV_69)) { /* In some old savegames a bit was cleared when it should not be cleared */ RoadVehicle *rv; FOR_ALL_ROADVEHICLES(rv) { @@ -1669,7 +1675,7 @@ bool AfterLoadGame() } } - if (IsSavegameVersionBefore(70)) { + if (IsSavegameVersionBefore(SLV_70)) { /* Added variables to support newindustries */ Industry *i; FOR_ALL_INDUSTRIES(i) i->founder = OWNER_NONE; @@ -1677,7 +1683,7 @@ bool AfterLoadGame() /* From version 82, old style canals (above sealevel (0), WATER owner) are no longer supported. Replace the owner for those by OWNER_NONE. */ - if (IsSavegameVersionBefore(82)) { + if (IsSavegameVersionBefore(SLV_82)) { for (TileIndex t = 0; t < map_size; t++) { if (IsTileType(t, MP_WATER) && GetWaterTileType(t) == WATER_TILE_CLEAR && @@ -1694,7 +1700,7 @@ bool AfterLoadGame() * someone can remove canals owned by somebody else and it prevents * making floods using the removal of ship depots. */ - if (IsSavegameVersionBefore(83)) { + if (IsSavegameVersionBefore(SLV_83)) { for (TileIndex t = 0; t < map_size; t++) { if (IsShipDepotTile(t)) { _m[t].m4 = (TileHeight(t) == 0) ? OWNER_WATER : OWNER_NONE; @@ -1702,7 +1708,7 @@ bool AfterLoadGame() } } - if (IsSavegameVersionBefore(74)) { + if (IsSavegameVersionBefore(SLV_74)) { Station *st; FOR_ALL_STATIONS(st) { for (CargoID c = 0; c < NUM_CARGO; c++) { @@ -1712,7 +1718,7 @@ bool AfterLoadGame() } } - if (IsSavegameVersionBefore(78)) { + if (IsSavegameVersionBefore(SLV_78)) { Industry *i; uint j; FOR_ALL_INDUSTRIES(i) { @@ -1730,7 +1736,7 @@ bool AfterLoadGame() * grassy trees were always drawn fully grassy. Furthermore, trees on rough * land used to have zero density, now they have full density. Therefore, * make all grassy/rough land trees have a density of 3. */ - if (IsSavegameVersionBefore(81)) { + if (IsSavegameVersionBefore(SLV_81)) { for (TileIndex t = 0; t < map_size; t++) { if (GetTileType(t) == MP_TREES) { TreeGround groundType = (TreeGround)GB(_m[t].m2, 4, 2); @@ -1740,7 +1746,7 @@ bool AfterLoadGame() } - if (IsSavegameVersionBefore(93)) { + if (IsSavegameVersionBefore(SLV_93)) { /* Rework of orders. */ Order *order; FOR_ALL_ORDERS(order) order->ConvertFromOldSavegame(); @@ -1757,7 +1763,7 @@ bool AfterLoadGame() FOR_VEHICLE_ORDERS(v, order) order->SetNonStopType(ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS); } } - } else if (IsSavegameVersionBefore(94)) { + } else if (IsSavegameVersionBefore(SLV_94)) { /* Unload and transfer are now mutual exclusive. */ Order *order; FOR_ALL_ORDERS(order) { @@ -1776,7 +1782,7 @@ bool AfterLoadGame() } } - if (IsSavegameVersionBefore(84)) { + if (IsSavegameVersionBefore(SLV_84)) { /* Set all share owners to INVALID_COMPANY for * 1) all inactive companies * (when inactive companies were stored in the savegame - TTD, TTDP and some @@ -1793,7 +1799,7 @@ bool AfterLoadGame() } /* The water class was moved/unified. */ - if (IsSavegameVersionBefore(146)) { + if (IsSavegameVersionBefore(SLV_146)) { for (TileIndex t = 0; t < map_size; t++) { switch (GetTileType(t)) { case MP_STATION: @@ -1827,7 +1833,7 @@ bool AfterLoadGame() } } - if (IsSavegameVersionBefore(86)) { + if (IsSavegameVersionBefore(SLV_86)) { for (TileIndex t = 0; t < map_size; t++) { /* Move river flag and update canals to use water class */ if (IsTileType(t, MP_WATER)) { @@ -1858,7 +1864,7 @@ bool AfterLoadGame() } } - if (IsSavegameVersionBefore(87)) { + if (IsSavegameVersionBefore(SLV_87)) { for (TileIndex t = 0; t < map_size; t++) { /* skip oil rigs at borders! */ if ((IsTileType(t, MP_WATER) || IsBuoyTile(t)) && @@ -1896,13 +1902,13 @@ bool AfterLoadGame() } /* Convert old PF settings to new */ - if (_settings_game.pf.yapf.rail_use_yapf || IsSavegameVersionBefore(28)) { + if (_settings_game.pf.yapf.rail_use_yapf || IsSavegameVersionBefore(SLV_28)) { _settings_game.pf.pathfinder_for_trains = VPF_YAPF; } else { _settings_game.pf.pathfinder_for_trains = VPF_NPF; } - if (_settings_game.pf.yapf.road_use_yapf || IsSavegameVersionBefore(28)) { + if (_settings_game.pf.yapf.road_use_yapf || IsSavegameVersionBefore(SLV_28)) { _settings_game.pf.pathfinder_for_roadvehs = VPF_YAPF; } else { _settings_game.pf.pathfinder_for_roadvehs = VPF_NPF; @@ -1911,11 +1917,11 @@ bool AfterLoadGame() if (_settings_game.pf.yapf.ship_use_yapf) { _settings_game.pf.pathfinder_for_ships = VPF_YAPF; } else { - _settings_game.pf.pathfinder_for_ships = (_settings_game.pf.new_pathfinding_all ? VPF_NPF : VPF_OPF); + _settings_game.pf.pathfinder_for_ships = VPF_NPF; } } - if (IsSavegameVersionBefore(88)) { + if (IsSavegameVersionBefore(SLV_88)) { /* Profits are now with 8 bit fract */ Vehicle *v; FOR_ALL_VEHICLES(v) { @@ -1925,7 +1931,7 @@ bool AfterLoadGame() } } - if (IsSavegameVersionBefore(91)) { + if (IsSavegameVersionBefore(SLV_91)) { /* Increase HouseAnimationFrame from 5 to 7 bits */ for (TileIndex t = 0; t < map_size; t++) { if (IsTileType(t, MP_HOUSE) && GetHouseType(t) >= NEW_HOUSE_OFFSET) { @@ -1935,7 +1941,7 @@ bool AfterLoadGame() } } - if (IsSavegameVersionBefore(62)) { + if (IsSavegameVersionBefore(SLV_62)) { /* Remove all trams from savegames without tram support. * There would be trams without tram track under causing crashes sooner or later. */ RoadVehicle *v; @@ -1947,7 +1953,7 @@ bool AfterLoadGame() } } - if (IsSavegameVersionBefore(99)) { + if (IsSavegameVersionBefore(SLV_99)) { for (TileIndex t = 0; t < map_size; t++) { /* Set newly introduced WaterClass of industry tiles */ if (IsTileType(t, MP_STATION) && IsOilRig(t)) { @@ -1971,7 +1977,7 @@ bool AfterLoadGame() /* Move the signal variant back up one bit for PBS. We don't convert the old PBS * format here, as an old layout wouldn't work properly anyway. To be safe, we * clear any possible PBS reservations as well. */ - if (IsSavegameVersionBefore(100)) { + if (IsSavegameVersionBefore(SLV_100)) { for (TileIndex t = 0; t < map_size; t++) { switch (GetTileType(t)) { case MP_RAILWAY: @@ -2009,21 +2015,21 @@ bool AfterLoadGame() } /* Reserve all tracks trains are currently on. */ - if (IsSavegameVersionBefore(101)) { + if (IsSavegameVersionBefore(SLV_101)) { const Train *t; FOR_ALL_TRAINS(t) { if (t->First() == t) t->ReserveTrackUnderConsist(); } } - if (IsSavegameVersionBefore(102)) { + if (IsSavegameVersionBefore(SLV_102)) { for (TileIndex t = 0; t < map_size; t++) { /* Now all crossings should be in correct state */ if (IsLevelCrossingTile(t)) UpdateLevelCrossing(t, false); } } - if (IsSavegameVersionBefore(103)) { + if (IsSavegameVersionBefore(SLV_103)) { /* Non-town-owned roads now store the closest town */ UpdateNearestTownForRoadTiles(false); @@ -2041,7 +2047,7 @@ bool AfterLoadGame() } } - if (IsSavegameVersionBefore(104)) { + if (IsSavegameVersionBefore(SLV_104)) { Aircraft *a; FOR_ALL_AIRCRAFT(a) { /* Set engine_type of shadow and rotor */ @@ -2068,7 +2074,7 @@ bool AfterLoadGame() } } - if (IsSavegameVersionBefore(112)) { + if (IsSavegameVersionBefore(SLV_112)) { for (TileIndex t = 0; t < map_size; t++) { /* Check for HQ bit being set, instead of using map accessor, * since we've already changed it code-wise */ @@ -2080,7 +2086,7 @@ bool AfterLoadGame() } } } - if (IsSavegameVersionBefore(144)) { + if (IsSavegameVersionBefore(SLV_144)) { for (TileIndex t = 0; t < map_size; t++) { if (!IsTileType(t, MP_OBJECT)) continue; @@ -2095,7 +2101,7 @@ bool AfterLoadGame() } } - if (IsSavegameVersionBefore(147) && Object::GetNumItems() == 0) { + if (IsSavegameVersionBefore(SLV_147) && Object::GetNumItems() == 0) { /* Make real objects for object tiles. */ for (TileIndex t = 0; t < map_size; t++) { if (!IsTileType(t, MP_OBJECT)) continue; @@ -2139,7 +2145,7 @@ bool AfterLoadGame() } } - if (IsSavegameVersionBefore(113)) { + if (IsSavegameVersionBefore(SLV_113)) { /* allow_town_roads is added, set it if town_layout wasn't TL_NO_ROADS */ if (_settings_game.economy.town_layout == 0) { // was TL_NO_ROADS _settings_game.economy.allow_town_roads = false; @@ -2169,7 +2175,7 @@ bool AfterLoadGame() } } - if (IsSavegameVersionBefore(114)) { + if (IsSavegameVersionBefore(SLV_114)) { /* There could be (deleted) stations with invalid owner, set owner to OWNER NONE. * The conversion affects oil rigs and buoys too, but it doesn't matter as * they have st->owner == OWNER_NONE already. */ @@ -2180,14 +2186,14 @@ bool AfterLoadGame() } /* Trains could now stop in a specific location. */ - if (IsSavegameVersionBefore(117)) { + if (IsSavegameVersionBefore(SLV_117)) { Order *o; FOR_ALL_ORDERS(o) { if (o->IsType(OT_GOTO_STATION)) o->SetStopLocation(OSL_PLATFORM_FAR_END); } } - if (IsSavegameVersionBefore(120)) { + if (IsSavegameVersionBefore(SLV_120)) { extern VehicleDefaultSettings _old_vds; Company *c; FOR_ALL_COMPANIES(c) { @@ -2195,7 +2201,7 @@ bool AfterLoadGame() } } - if (IsSavegameVersionBefore(121)) { + if (IsSavegameVersionBefore(SLV_121)) { /* Delete small ufos heading for non-existing vehicles */ Vehicle *v; FOR_ALL_DISASTERVEHICLES(v) { @@ -2227,18 +2233,18 @@ bool AfterLoadGame() } } - if (IsSavegameVersionBefore(122)) { + if (IsSavegameVersionBefore(SLV_122)) { /* Animated tiles would sometimes not be actually animated or * in case of old savegames duplicate. */ - extern SmallVector _animated_tiles; + extern std::vector _animated_tiles; - for (TileIndex *tile = _animated_tiles.Begin(); tile < _animated_tiles.End(); /* Nothing */) { + for (auto tile = _animated_tiles.begin(); tile < _animated_tiles.end(); /* Nothing */) { /* Remove if tile is not animated */ bool remove = _tile_type_procs[GetTileType(*tile)]->animate_tile_proc == NULL; /* and remove if duplicate */ - for (TileIndex *j = _animated_tiles.Begin(); !remove && j < tile; j++) { + for (auto j = _animated_tiles.begin(); !remove && j < tile; j++) { remove = *tile == *j; } @@ -2250,7 +2256,7 @@ bool AfterLoadGame() } } - if (IsSavegameVersionBefore(124) && !IsSavegameVersionBefore(1)) { + if (IsSavegameVersionBefore(SLV_124) && !IsSavegameVersionBefore(SLV_1)) { /* The train station tile area was added, but for really old (TTDPatch) it's already valid. */ Waypoint *wp; FOR_ALL_WAYPOINTS(wp) { @@ -2266,7 +2272,7 @@ bool AfterLoadGame() } } - if (IsSavegameVersionBefore(125)) { + if (IsSavegameVersionBefore(SLV_125)) { /* Convert old subsidies */ Subsidy *s; FOR_ALL_SUBSIDIES(s) { @@ -2326,7 +2332,7 @@ bool AfterLoadGame() } } - if (IsSavegameVersionBefore(126)) { + if (IsSavegameVersionBefore(SLV_126)) { /* Recompute inflation based on old unround loan limit * Note: Max loan is 500000. With an inflation of 4% across 170 years * that results in a max loan of about 0.7 * 2^31. @@ -2344,7 +2350,7 @@ bool AfterLoadGame() } } - if (IsSavegameVersionBefore(128)) { + if (IsSavegameVersionBefore(SLV_128)) { const Depot *d; FOR_ALL_DEPOTS(d) { _m[d->xy].m2 = d->index; @@ -2354,7 +2360,7 @@ bool AfterLoadGame() /* The behaviour of force_proceed has been changed. Now * it counts signals instead of some random time out. */ - if (IsSavegameVersionBefore(131)) { + if (IsSavegameVersionBefore(SLV_131)) { Train *t; FOR_ALL_TRAINS(t) { if (t->force_proceed != TFP_NONE) { @@ -2365,7 +2371,7 @@ bool AfterLoadGame() /* The bits for the tree ground and tree density have * been swapped (m2 bits 7..6 and 5..4. */ - if (IsSavegameVersionBefore(135)) { + if (IsSavegameVersionBefore(SLV_135)) { for (TileIndex t = 0; t < map_size; t++) { if (IsTileType(t, MP_CLEAR)) { if (GetRawClearGround(t) == CLEAR_SNOW) { @@ -2385,7 +2391,7 @@ bool AfterLoadGame() } /* Wait counter and load/unload ticks got split. */ - if (IsSavegameVersionBefore(136)) { + if (IsSavegameVersionBefore(SLV_136)) { Aircraft *a; FOR_ALL_AIRCRAFT(a) { a->turn_counter = a->current_order.IsType(OT_LOADING) ? 0 : a->load_unload_ticks; @@ -2398,7 +2404,7 @@ bool AfterLoadGame() } /* Airport tile animation uses animation frame instead of other graphics id */ - if (IsSavegameVersionBefore(137)) { + if (IsSavegameVersionBefore(SLV_137)) { struct AirportTileConversion { byte old_start; byte num_frames; @@ -2434,7 +2440,7 @@ bool AfterLoadGame() } } - if (IsSavegameVersionBefore(140)) { + if (IsSavegameVersionBefore(SLV_140)) { Station *st; FOR_ALL_STATIONS(st) { if (st->airport.tile != INVALID_TILE) { @@ -2444,7 +2450,7 @@ bool AfterLoadGame() } } - if (IsSavegameVersionBefore(141)) { + if (IsSavegameVersionBefore(SLV_141)) { for (TileIndex t = 0; t < map_size; t++) { /* Reset tropic zone for VOID tiles, they shall not have any. */ if (IsTileType(t, MP_VOID)) SetTropicZone(t, TROPICZONE_NORMAL); @@ -2459,7 +2465,7 @@ bool AfterLoadGame() FOR_ALL_DEPOTS(d) MakeDefaultName(d); } - if (IsSavegameVersionBefore(142)) { + if (IsSavegameVersionBefore(SLV_142)) { Depot *d; FOR_ALL_DEPOTS(d) d->build_date = _date; } @@ -2469,7 +2475,7 @@ bool AfterLoadGame() * another airport in the same station so we don't allow that anymore. * For old savegames with such aircraft we just throw them in the air and * treat the aircraft like they were flying already. */ - if (IsSavegameVersionBefore(146)) { + if (IsSavegameVersionBefore(SLV_146)) { Aircraft *v; FOR_ALL_AIRCRAFT(v) { if (!v->IsNormalAircraft()) continue; @@ -2488,7 +2494,7 @@ bool AfterLoadGame() } /* Move the animation frame to the same location (m7) for all objects. */ - if (IsSavegameVersionBefore(147)) { + if (IsSavegameVersionBefore(SLV_147)) { for (TileIndex t = 0; t < map_size; t++) { switch (GetTileType(t)) { case MP_HOUSE: @@ -2520,7 +2526,7 @@ bool AfterLoadGame() } /* Add (random) colour to all objects. */ - if (IsSavegameVersionBefore(148)) { + if (IsSavegameVersionBefore(SLV_148)) { Object *o; FOR_ALL_OBJECTS(o) { Owner owner = GetTileOwner(o->location.tile); @@ -2528,7 +2534,7 @@ bool AfterLoadGame() } } - if (IsSavegameVersionBefore(149)) { + if (IsSavegameVersionBefore(SLV_149)) { for (TileIndex t = 0; t < map_size; t++) { if (!IsTileType(t, MP_STATION)) continue; if (!IsBuoy(t) && !IsOilRig(t) && !(IsDock(t) && IsTileFlat(t))) { @@ -2550,7 +2556,7 @@ bool AfterLoadGame() } } - if (IsSavegameVersionBefore(152)) { + if (IsSavegameVersionBefore(SLV_152)) { _industry_builder.Reset(); // Initialize industry build data. /* The moment vehicles go from hidden to visible changed. This means @@ -2619,7 +2625,7 @@ bool AfterLoadGame() } } - if (IsSavegameVersionBefore(153)) { + if (IsSavegameVersionBefore(SLV_153)) { RoadVehicle *rv; FOR_ALL_ROADVEHICLES(rv) { if (rv->state == RVSB_IN_DEPOT || rv->state == RVSB_WORMHOLE) continue; @@ -2634,7 +2640,7 @@ bool AfterLoadGame() } } - if (IsSavegameVersionBefore(156)) { + if (IsSavegameVersionBefore(SLV_156)) { /* The train's pathfinder lost flag got moved. */ Train *t; FOR_ALL_TRAINS(t) { @@ -2652,7 +2658,7 @@ bool AfterLoadGame() } } - if (IsSavegameVersionBefore(158)) { + if (IsSavegameVersionBefore(SLV_158)) { Vehicle *v; FOR_ALL_VEHICLES(v) { switch (v->type) { @@ -2749,14 +2755,14 @@ bool AfterLoadGame() } } - if (IsSavegameVersionBefore(159)) { + if (IsSavegameVersionBefore(SLV_159)) { /* If the savegame is old (before version 100), then the value of 255 * for these settings did not mean "disabled". As such everything * before then did reverse. * To simplify stuff we disable all turning around or we do not * disable anything at all. So, if some reversing was disabled we * will keep reversing disabled, otherwise it'll be turned on. */ - _settings_game.pf.reverse_at_signals = IsSavegameVersionBefore(100) || (_settings_game.pf.wait_oneway_signal != 255 && _settings_game.pf.wait_twoway_signal != 255 && _settings_game.pf.wait_for_pbs_path != 255); + _settings_game.pf.reverse_at_signals = IsSavegameVersionBefore(SLV_100) || (_settings_game.pf.wait_oneway_signal != 255 && _settings_game.pf.wait_twoway_signal != 255 && _settings_game.pf.wait_for_pbs_path != 255); Train *t; FOR_ALL_TRAINS(t) { @@ -2764,7 +2770,7 @@ bool AfterLoadGame() } } - if (IsSavegameVersionBefore(160)) { + if (IsSavegameVersionBefore(SLV_160)) { /* Setting difficulty industry_density other than zero get bumped to +1 * since a new option (minimal at position 1) has been added */ if (_settings_game.difficulty.industry_density > 0) { @@ -2772,10 +2778,10 @@ bool AfterLoadGame() } } - if (IsSavegameVersionBefore(161)) { + if (IsSavegameVersionBefore(SLV_161)) { /* Before savegame version 161, persistent storages were not stored in a pool. */ - if (!IsSavegameVersionBefore(76)) { + if (!IsSavegameVersionBefore(SLV_76)) { Industry *ind; FOR_ALL_INDUSTRIES(ind) { assert(ind->psa != NULL); @@ -2798,7 +2804,7 @@ bool AfterLoadGame() } } - if (!IsSavegameVersionBefore(145)) { + if (!IsSavegameVersionBefore(SLV_145)) { Station *st; FOR_ALL_STATIONS(st) { if (!(st->facilities & FACIL_AIRPORT)) continue; @@ -2825,11 +2831,11 @@ bool AfterLoadGame() } /* This triggers only when old snow_lines were copied into the snow_line_height. */ - if (IsSavegameVersionBefore(164) && _settings_game.game_creation.snow_line_height >= MIN_SNOWLINE_HEIGHT * TILE_HEIGHT) { + if (IsSavegameVersionBefore(SLV_164) && _settings_game.game_creation.snow_line_height >= MIN_SNOWLINE_HEIGHT * TILE_HEIGHT) { _settings_game.game_creation.snow_line_height /= TILE_HEIGHT; } - if (IsSavegameVersionBefore(164) && !IsSavegameVersionBefore(32)) { + if (IsSavegameVersionBefore(SLV_164) && !IsSavegameVersionBefore(SLV_32)) { /* We store 4 fences in the field tiles instead of only SE and SW. */ for (TileIndex t = 0; t < map_size; t++) { if (!IsTileType(t, MP_CLEAR) && !IsTileType(t, MP_TREES)) continue; @@ -2848,9 +2854,9 @@ bool AfterLoadGame() } /* The center of train vehicles was changed, fix up spacing. */ - if (IsSavegameVersionBefore(164)) FixupTrainLengths(); + if (IsSavegameVersionBefore(SLV_164)) FixupTrainLengths(); - if (IsSavegameVersionBefore(165)) { + if (IsSavegameVersionBefore(SLV_165)) { Town *t; FOR_ALL_TOWNS(t) { @@ -2868,7 +2874,7 @@ bool AfterLoadGame() } } - if (IsSavegameVersionBefore(165)) { + if (IsSavegameVersionBefore(SLV_165)) { /* Adjust zoom level to account for new levels */ _saved_scrollpos_zoom = _saved_scrollpos_zoom + ZOOM_LVL_SHIFT; _saved_scrollpos_x *= ZOOM_LVL_BASE; @@ -2880,7 +2886,7 @@ bool AfterLoadGame() * which is done by StartupEngines(). */ if (gcf_res != GLC_ALL_GOOD) StartupEngines(); - if (IsSavegameVersionBefore(166)) { + if (IsSavegameVersionBefore(SLV_166)) { /* Update cargo acceptance map of towns. */ for (TileIndex t = 0; t < map_size; t++) { if (!IsTileType(t, MP_HOUSE)) continue; @@ -2894,7 +2900,7 @@ bool AfterLoadGame() } /* The road owner of standard road stops was not properly accounted for. */ - if (IsSavegameVersionBefore(172)) { + if (IsSavegameVersionBefore(SLV_172)) { for (TileIndex t = 0; t < map_size; t++) { if (!IsStandardRoadStopTile(t)) continue; Owner o = GetTileOwner(t); @@ -2903,13 +2909,13 @@ bool AfterLoadGame() } } - if (IsSavegameVersionBefore(175)) { + if (IsSavegameVersionBefore(SLV_175)) { /* Introduced tree planting limit. */ Company *c; FOR_ALL_COMPANIES(c) c->tree_limit = _settings_game.construction.tree_frame_burst << 16; } - if (IsSavegameVersionBefore(177)) { + if (IsSavegameVersionBefore(SLV_177)) { /* Fix too high inflation rates */ if (_economy.inflation_prices > MAX_INFLATION) _economy.inflation_prices = MAX_INFLATION; if (_economy.inflation_payment > MAX_INFLATION) _economy.inflation_payment = MAX_INFLATION; @@ -2920,13 +2926,13 @@ bool AfterLoadGame() } } - if (IsSavegameVersionBefore(178)) { + if (IsSavegameVersionBefore(SLV_178)) { extern uint8 _old_diff_level; /* Initialise script settings profile */ _settings_game.script.settings_profile = IsInsideMM(_old_diff_level, SP_BEGIN, SP_END) ? _old_diff_level : (uint)SP_MEDIUM; } - if (IsSavegameVersionBefore(182)) { + if (IsSavegameVersionBefore(SLV_182)) { Aircraft *v; /* Aircraft acceleration variable was bonkers */ FOR_ALL_AIRCRAFT(v) { @@ -2945,7 +2951,7 @@ bool AfterLoadGame() } } - if (IsSavegameVersionBefore(184)) { + if (IsSavegameVersionBefore(SLV_184)) { /* The global units configuration is split up in multiple configurations. */ extern uint8 _old_units; _settings_game.locale.units_velocity = Clamp(_old_units, 0, 2); @@ -2956,7 +2962,7 @@ bool AfterLoadGame() _settings_game.locale.units_height = Clamp(_old_units, 0, 2); } - if (IsSavegameVersionBefore(186)) { + if (IsSavegameVersionBefore(SLV_186)) { /* Move ObjectType from map to pool */ for (TileIndex t = 0; t < map_size; t++) { if (IsTileType(t, MP_OBJECT)) { @@ -2967,7 +2973,7 @@ bool AfterLoadGame() } } - if (IsSavegameVersionBefore(188)) { + if (IsSavegameVersionBefore(SLV_188)) { /* Fix articulated road vehicles. * Some curves were shorter than other curves. * Now they have the same length, but that means that trailing articulated parts will @@ -2975,10 +2981,10 @@ bool AfterLoadGame() * So, make articulated parts catch up. */ RoadVehicle *v; bool roadside = _settings_game.vehicle.road_side == 1; - SmallVector skip_frames; + std::vector skip_frames; FOR_ALL_ROADVEHICLES(v) { if (!v->IsFrontEngine()) continue; - skip_frames.Clear(); + skip_frames.clear(); TileIndex prev_tile = v->tile; uint prev_tile_skip = 0; uint cur_skip = 0; @@ -2990,24 +2996,24 @@ bool AfterLoadGame() cur_skip = prev_tile_skip; } - uint *this_skip = skip_frames.Append(); - *this_skip = prev_tile_skip; + /*C++17: uint &this_skip = */ skip_frames.push_back(prev_tile_skip); + uint &this_skip = skip_frames.back(); /* The following 3 curves now take longer than before */ switch (u->state) { case 2: cur_skip++; - if (u->frame <= (roadside ? 9 : 5)) *this_skip = cur_skip; + if (u->frame <= (roadside ? 9 : 5)) this_skip = cur_skip; break; case 4: cur_skip++; - if (u->frame <= (roadside ? 5 : 9)) *this_skip = cur_skip; + if (u->frame <= (roadside ? 5 : 9)) this_skip = cur_skip; break; case 5: cur_skip++; - if (u->frame <= (roadside ? 4 : 2)) *this_skip = cur_skip; + if (u->frame <= (roadside ? 4 : 2)) this_skip = cur_skip; break; default: @@ -3017,9 +3023,12 @@ bool AfterLoadGame() while (cur_skip > skip_frames[0]) { RoadVehicle *u = v; RoadVehicle *prev = NULL; - for (uint *it = skip_frames.Begin(); it != skip_frames.End(); ++it, prev = u, u = u->Next()) { + for (uint sf : skip_frames) { extern bool IndividualRoadVehicleController(RoadVehicle *v, const RoadVehicle *prev); - if (*it >= cur_skip) IndividualRoadVehicleController(u, prev); + if (sf >= cur_skip) IndividualRoadVehicleController(u, prev); + + prev = u; + u = u->Next(); } cur_skip--; } @@ -3030,9 +3039,9 @@ bool AfterLoadGame() * Only keep order-backups for network clients (and when replaying). * If we are a network server or not networking, then we just loaded a previously * saved-by-server savegame. There are no clients with a backup, so clear it. - * Furthermore before savegame version 192 the actual content was always corrupt. + * Furthermore before savegame version SLV_192 the actual content was always corrupt. */ - if (!_networking || _network_server || IsSavegameVersionBefore(192)) { + if (!_networking || _network_server || IsSavegameVersionBefore(SLV_192)) { #ifndef DEBUG_DUMP_COMMANDS /* Note: We cannot use CleanPool since that skips part of the destructor * and then leaks un-reachable Orders in the order pool. */ @@ -3043,7 +3052,7 @@ bool AfterLoadGame() #endif } - if (IsSavegameVersionBefore(198)) { + if (IsSavegameVersionBefore(SLV_198)) { /* Convert towns growth_rate and grow_counter to ticks */ Town *t; FOR_ALL_TOWNS(t) { @@ -3057,8 +3066,108 @@ bool AfterLoadGame() } } + if (IsSavegameVersionBefore(SLV_EXTEND_INDUSTRY_CARGO_SLOTS)) { + /* Make sure added industry cargo slots are cleared */ + Industry *i; + FOR_ALL_INDUSTRIES(i) { + for (size_t ci = 2; ci < lengthof(i->produced_cargo); ci++) { + i->produced_cargo[ci] = CT_INVALID; + i->produced_cargo_waiting[ci] = 0; + i->production_rate[ci] = 0; + i->last_month_production[ci] = 0; + i->last_month_transported[ci] = 0; + i->last_month_pct_transported[ci] = 0; + i->this_month_production[ci] = 0; + i->this_month_transported[ci] = 0; + } + for (size_t ci = 3; ci < lengthof(i->accepts_cargo); ci++) { + i->accepts_cargo[ci] = CT_INVALID; + i->incoming_cargo_waiting[ci] = 0; + } + /* Make sure last_cargo_accepted_at is copied to elements for every valid input cargo. + * The loading routine should put the original singular value into the first array element. */ + for (size_t ci = 0; ci < lengthof(i->accepts_cargo); ci++) { + if (i->accepts_cargo[ci] != CT_INVALID) { + i->last_cargo_accepted_at[ci] = i->last_cargo_accepted_at[0]; + } else { + i->last_cargo_accepted_at[ci] = 0; + } + } + } + } + + if (IsSavegameVersionBefore(SLV_SHIPS_STOP_IN_LOCKS)) { + /* Move ships from lock slope to upper or lower position. */ + Ship *s; + FOR_ALL_SHIPS(s) { + /* Suitable tile? */ + if (!IsTileType(s->tile, MP_WATER) || !IsLock(s->tile) || GetLockPart(s->tile) != LOCK_PART_MIDDLE) continue; + + /* We don't need to adjust position when at the tile centre */ + int x = s->x_pos & 0xF; + int y = s->y_pos & 0xF; + if (x == 8 && y == 8) continue; + + /* Test if ship is on the second half of the tile */ + bool second_half; + DiagDirection shipdiagdir = DirToDiagDir(s->direction); + switch (shipdiagdir) { + default: NOT_REACHED(); + case DIAGDIR_NE: second_half = x < 8; break; + case DIAGDIR_NW: second_half = y < 8; break; + case DIAGDIR_SW: second_half = x > 8; break; + case DIAGDIR_SE: second_half = y > 8; break; + } + + DiagDirection slopediagdir = GetInclinedSlopeDirection(GetTileSlope(s->tile)); + + /* Heading up slope == passed half way */ + if ((shipdiagdir == slopediagdir) == second_half) { + /* On top half of lock */ + s->z_pos = GetTileMaxZ(s->tile) * (int)TILE_HEIGHT; + } else { + /* On lower half of lock */ + s->z_pos = GetTileZ(s->tile) * (int)TILE_HEIGHT; + } + } + } + + if (IsSavegameVersionBefore(SLV_TOWN_CARGOGEN)) { + /* Ensure the original cargo generation mode is used */ + _settings_game.economy.town_cargogen_mode = TCGM_ORIGINAL; + } + + if (IsSavegameVersionBefore(SLV_SERVE_NEUTRAL_INDUSTRIES)) { + /* Ensure the original neutral industry/station behaviour is used */ + _settings_game.station.serve_neutral_industries = true; + + /* Link oil rigs to their industry and back. */ + Station *st; + FOR_ALL_STATIONS(st) { + if (IsTileType(st->xy, MP_STATION) && IsOilRig(st->xy)) { + /* Industry tile is always adjacent during construction by TileDiffXY(0, 1) */ + st->industry = Industry::GetByTile(st->xy + TileDiffXY(0, 1)); + st->industry->neutral_station = st; + } + } + } else { + /* Link neutral station back to industry, as this is not saved. */ + Industry *ind; + FOR_ALL_INDUSTRIES(ind) if (ind->neutral_station != NULL) ind->neutral_station->industry = ind; + } + + if (IsSavegameVersionBefore(SLV_TREES_WATER_CLASS)) { + /* Update water class for trees. */ + for (TileIndex t = 0; t < map_size; t++) { + if (IsTileType(t, MP_TREES)) SetWaterClass(t, GetTreeGround(t) == TREE_GROUND_SHORE ? WATER_CLASS_SEA : WATER_CLASS_INVALID); + } + } + + /* Compute station catchment areas. This is needed here in case UpdateStationAcceptance is called below. */ + Station::RecomputeCatchmentForAll(); + /* Station acceptance is some kind of cache */ - if (IsSavegameVersionBefore(127)) { + if (IsSavegameVersionBefore(SLV_127)) { Station *st; FOR_ALL_STATIONS(st) UpdateStationAcceptance(st, false); } diff --git a/src/saveload/ai_sl.cpp b/src/saveload/ai_sl.cpp index e8b5339c0d..2492bb666a 100644 --- a/src/saveload/ai_sl.cpp +++ b/src/saveload/ai_sl.cpp @@ -30,8 +30,8 @@ static bool _ai_saveload_is_random; static const SaveLoad _ai_company[] = { SLEG_STR(_ai_saveload_name, SLE_STRB), SLEG_STR(_ai_saveload_settings, SLE_STRB), - SLEG_CONDVAR(_ai_saveload_version, SLE_UINT32, 108, SL_MAX_VERSION), - SLEG_CONDVAR(_ai_saveload_is_random, SLE_BOOL, 136, SL_MAX_VERSION), + SLEG_CONDVAR(_ai_saveload_version, SLE_UINT32, SLV_108, SL_MAX_VERSION), + SLEG_CONDVAR(_ai_saveload_is_random, SLE_BOOL, SLV_136, SL_MAX_VERSION), SLE_END() }; diff --git a/src/saveload/animated_tile_sl.cpp b/src/saveload/animated_tile_sl.cpp index 2152c42e34..f82950c50f 100644 --- a/src/saveload/animated_tile_sl.cpp +++ b/src/saveload/animated_tile_sl.cpp @@ -18,15 +18,15 @@ #include "../safeguards.h" -extern SmallVector _animated_tiles; +extern std::vector _animated_tiles; /** * Save the ANIT chunk. */ static void Save_ANIT() { - SlSetLength(_animated_tiles.Length() * sizeof(*_animated_tiles.Begin())); - SlArray(_animated_tiles.Begin(), _animated_tiles.Length(), SLE_UINT32); + SlSetLength(_animated_tiles.size() * sizeof(_animated_tiles.front())); + SlArray(_animated_tiles.data(), _animated_tiles.size(), SLE_UINT32); } /** @@ -35,22 +35,22 @@ static void Save_ANIT() static void Load_ANIT() { /* Before version 80 we did NOT have a variable length animated tile table */ - if (IsSavegameVersionBefore(80)) { + if (IsSavegameVersionBefore(SLV_80)) { /* In pre version 6, we has 16bit per tile, now we have 32bit per tile, convert it ;) */ TileIndex anim_list[256]; - SlArray(anim_list, 256, IsSavegameVersionBefore(6) ? (SLE_FILE_U16 | SLE_VAR_U32) : SLE_UINT32); + SlArray(anim_list, 256, IsSavegameVersionBefore(SLV_6) ? (SLE_FILE_U16 | SLE_VAR_U32) : SLE_UINT32); for (int i = 0; i < 256; i++) { if (anim_list[i] == 0) break; - *_animated_tiles.Append() = anim_list[i]; + _animated_tiles.push_back(anim_list[i]); } return; } - uint count = (uint)SlGetFieldLength() / sizeof(*_animated_tiles.Begin()); - _animated_tiles.Clear(); - _animated_tiles.Append(count); - SlArray(_animated_tiles.Begin(), count, SLE_UINT32); + uint count = (uint)SlGetFieldLength() / sizeof(_animated_tiles.front()); + _animated_tiles.clear(); + _animated_tiles.resize(_animated_tiles.size() + count); + SlArray(_animated_tiles.data(), count, SLE_UINT32); } /** diff --git a/src/saveload/autoreplace_sl.cpp b/src/saveload/autoreplace_sl.cpp index 99e945503d..1798df1ada 100644 --- a/src/saveload/autoreplace_sl.cpp +++ b/src/saveload/autoreplace_sl.cpp @@ -21,8 +21,8 @@ static const SaveLoad _engine_renew_desc[] = { SLE_VAR(EngineRenew, to, SLE_UINT16), SLE_REF(EngineRenew, next, REF_ENGINE_RENEWS), - SLE_CONDVAR(EngineRenew, group_id, SLE_UINT16, 60, SL_MAX_VERSION), - SLE_CONDVAR(EngineRenew, replace_when_old, SLE_BOOL, 175, SL_MAX_VERSION), + SLE_CONDVAR(EngineRenew, group_id, SLE_UINT16, SLV_60, SL_MAX_VERSION), + SLE_CONDVAR(EngineRenew, replace_when_old, SLE_BOOL, SLV_175, SL_MAX_VERSION), SLE_END() }; @@ -45,9 +45,9 @@ static void Load_ERNW() SlObject(er, _engine_renew_desc); /* Advanced vehicle lists, ungrouped vehicles got added */ - if (IsSavegameVersionBefore(60)) { + if (IsSavegameVersionBefore(SLV_60)) { er->group_id = ALL_GROUP; - } else if (IsSavegameVersionBefore(71)) { + } else if (IsSavegameVersionBefore(SLV_71)) { if (er->group_id == DEFAULT_GROUP) er->group_id = ALL_GROUP; } } diff --git a/src/saveload/cargomonitor_sl.cpp b/src/saveload/cargomonitor_sl.cpp index 98ad95f090..9a313970ff 100644 --- a/src/saveload/cargomonitor_sl.cpp +++ b/src/saveload/cargomonitor_sl.cpp @@ -29,6 +29,21 @@ static const SaveLoad _cargomonitor_pair_desc[] = { SLE_END() }; +static CargoMonitorID FixupCargoMonitor(CargoMonitorID number) +{ + /* Between SLV_EXTEND_CARGOTYPES and SLV_FIX_CARGO_MONITOR, the + * CargoMonitorID structure had insufficient packing for more + * than 32 cargo types. Here we have to shuffle bits to account + * for the change. + * Company moved from bits 24-31 to 25-28. + * Cargo type increased from bits 19-23 to 19-24. + */ + SB(number, 25, 4, GB(number, 24, 4)); + SB(number, 29, 3, 0); + ClrBit(number, 24); + return number; +} + /** Save the #_cargo_deliveries monitoring map. */ static void SaveDelivery() { @@ -52,12 +67,15 @@ static void SaveDelivery() static void LoadDelivery() { TempStorage storage; + bool fix = IsSavegameVersionBefore(SLV_FIX_CARGO_MONITOR); ClearCargoDeliveryMonitoring(); for (;;) { if (SlIterateArray() < 0) break; SlObject(&storage, _cargomonitor_pair_desc); + if (fix) storage.number = FixupCargoMonitor(storage.number); + std::pair p(storage.number, storage.amount); _cargo_deliveries.insert(p); } @@ -87,12 +105,15 @@ static void SavePickup() static void LoadPickup() { TempStorage storage; + bool fix = IsSavegameVersionBefore(SLV_FIX_CARGO_MONITOR); ClearCargoPickupMonitoring(); for (;;) { if (SlIterateArray() < 0) break; SlObject(&storage, _cargomonitor_pair_desc); + if (fix) storage.number = FixupCargoMonitor(storage.number); + std::pair p(storage.number, storage.amount); _cargo_pickups.insert(p); } diff --git a/src/saveload/cargopacket_sl.cpp b/src/saveload/cargopacket_sl.cpp index dc8d4145e3..e3f372e9a8 100644 --- a/src/saveload/cargopacket_sl.cpp +++ b/src/saveload/cargopacket_sl.cpp @@ -22,7 +22,7 @@ */ /* static */ void CargoPacket::AfterLoad() { - if (IsSavegameVersionBefore(44)) { + if (IsSavegameVersionBefore(SLV_44)) { Vehicle *v; /* If we remove a station while cargo from it is still en route, payment calculation will assume * 0, 0 to be the source of the cargo, resulting in very high payments usually. v->source_xy @@ -59,7 +59,7 @@ } } - if (IsSavegameVersionBefore(120)) { + if (IsSavegameVersionBefore(SLV_120)) { /* CargoPacket's source should be either INVALID_STATION or a valid station */ CargoPacket *cp; FOR_ALL_CARGOPACKETS(cp) { @@ -67,7 +67,7 @@ } } - if (!IsSavegameVersionBefore(68)) { + if (!IsSavegameVersionBefore(SLV_68)) { /* Only since version 68 we have cargo packets. Savegames from before used * 'new CargoPacket' + cargolist.Append so their caches are already * correct and do not need rebuilding. */ @@ -80,7 +80,7 @@ } } - if (IsSavegameVersionBefore(181)) { + if (IsSavegameVersionBefore(SLV_181)) { Vehicle *v; FOR_ALL_VEHICLES(v) v->cargo.KeepAll(); } @@ -100,11 +100,11 @@ const SaveLoad *GetCargoPacketDesc() SLE_VAR(CargoPacket, count, SLE_UINT16), SLE_VAR(CargoPacket, days_in_transit, SLE_UINT8), SLE_VAR(CargoPacket, feeder_share, SLE_INT64), - SLE_CONDVAR(CargoPacket, source_type, SLE_UINT8, 125, SL_MAX_VERSION), - SLE_CONDVAR(CargoPacket, source_id, SLE_UINT16, 125, SL_MAX_VERSION), + SLE_CONDVAR(CargoPacket, source_type, SLE_UINT8, SLV_125, SL_MAX_VERSION), + SLE_CONDVAR(CargoPacket, source_id, SLE_UINT16, SLV_125, SL_MAX_VERSION), /* Used to be paid_for, but that got changed. */ - SLE_CONDNULL(1, 0, 120), + SLE_CONDNULL(1, SL_MIN_VERSION, SLV_121), SLE_END() }; diff --git a/src/saveload/company_sl.cpp b/src/saveload/company_sl.cpp index ce388e2141..a51f8081b0 100644 --- a/src/saveload/company_sl.cpp +++ b/src/saveload/company_sl.cpp @@ -242,116 +242,116 @@ void AfterLoadCompanyStats() static const SaveLoad _company_desc[] = { SLE_VAR(CompanyProperties, name_2, SLE_UINT32), SLE_VAR(CompanyProperties, name_1, SLE_STRINGID), - SLE_CONDSTR(CompanyProperties, name, SLE_STR | SLF_ALLOW_CONTROL, 0, 84, SL_MAX_VERSION), + SLE_CONDSTR(CompanyProperties, name, SLE_STR | SLF_ALLOW_CONTROL, 0, SLV_84, SL_MAX_VERSION), SLE_VAR(CompanyProperties, president_name_1, SLE_STRINGID), SLE_VAR(CompanyProperties, president_name_2, SLE_UINT32), - SLE_CONDSTR(CompanyProperties, president_name, SLE_STR | SLF_ALLOW_CONTROL, 0, 84, SL_MAX_VERSION), + SLE_CONDSTR(CompanyProperties, president_name, SLE_STR | SLF_ALLOW_CONTROL, 0, SLV_84, SL_MAX_VERSION), SLE_VAR(CompanyProperties, face, SLE_UINT32), /* money was changed to a 64 bit field in savegame version 1. */ - SLE_CONDVAR(CompanyProperties, money, SLE_VAR_I64 | SLE_FILE_I32, 0, 0), - SLE_CONDVAR(CompanyProperties, money, SLE_INT64, 1, SL_MAX_VERSION), + SLE_CONDVAR(CompanyProperties, money, SLE_VAR_I64 | SLE_FILE_I32, SL_MIN_VERSION, SLV_1), + SLE_CONDVAR(CompanyProperties, money, SLE_INT64, SLV_1, SL_MAX_VERSION), - SLE_CONDVAR(CompanyProperties, current_loan, SLE_VAR_I64 | SLE_FILE_I32, 0, 64), - SLE_CONDVAR(CompanyProperties, current_loan, SLE_INT64, 65, SL_MAX_VERSION), + SLE_CONDVAR(CompanyProperties, current_loan, SLE_VAR_I64 | SLE_FILE_I32, SL_MIN_VERSION, SLV_65), + SLE_CONDVAR(CompanyProperties, current_loan, SLE_INT64, SLV_65, SL_MAX_VERSION), SLE_VAR(CompanyProperties, colour, SLE_UINT8), SLE_VAR(CompanyProperties, money_fraction, SLE_UINT8), - SLE_CONDNULL(1, 0, 57), ///< avail_railtypes + SLE_CONDNULL(1, SL_MIN_VERSION, SLV_58), ///< avail_railtypes SLE_VAR(CompanyProperties, block_preview, SLE_UINT8), - SLE_CONDNULL(2, 0, 93), ///< cargo_types - SLE_CONDNULL(4, 94, 169), ///< cargo_types - SLE_CONDVAR(CompanyProperties, location_of_HQ, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), - SLE_CONDVAR(CompanyProperties, location_of_HQ, SLE_UINT32, 6, SL_MAX_VERSION), - SLE_CONDVAR(CompanyProperties, last_build_coordinate, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), - SLE_CONDVAR(CompanyProperties, last_build_coordinate, SLE_UINT32, 6, SL_MAX_VERSION), - SLE_CONDVAR(CompanyProperties, inaugurated_year, SLE_FILE_U8 | SLE_VAR_I32, 0, 30), - SLE_CONDVAR(CompanyProperties, inaugurated_year, SLE_INT32, 31, SL_MAX_VERSION), + SLE_CONDNULL(2, SL_MIN_VERSION, SLV_94), ///< cargo_types + SLE_CONDNULL(4, SLV_94, SLV_170), ///< cargo_types + SLE_CONDVAR(CompanyProperties, location_of_HQ, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_6), + SLE_CONDVAR(CompanyProperties, location_of_HQ, SLE_UINT32, SLV_6, SL_MAX_VERSION), + SLE_CONDVAR(CompanyProperties, last_build_coordinate, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_6), + SLE_CONDVAR(CompanyProperties, last_build_coordinate, SLE_UINT32, SLV_6, SL_MAX_VERSION), + SLE_CONDVAR(CompanyProperties, inaugurated_year, SLE_FILE_U8 | SLE_VAR_I32, SL_MIN_VERSION, SLV_31), + SLE_CONDVAR(CompanyProperties, inaugurated_year, SLE_INT32, SLV_31, SL_MAX_VERSION), SLE_ARR(CompanyProperties, share_owners, SLE_UINT8, 4), SLE_VAR(CompanyProperties, num_valid_stat_ent, SLE_UINT8), SLE_VAR(CompanyProperties, months_of_bankruptcy, SLE_UINT8), - SLE_CONDVAR(CompanyProperties, bankrupt_asked, SLE_FILE_U8 | SLE_VAR_U16, 0, 103), - SLE_CONDVAR(CompanyProperties, bankrupt_asked, SLE_UINT16, 104, SL_MAX_VERSION), + SLE_CONDVAR(CompanyProperties, bankrupt_asked, SLE_FILE_U8 | SLE_VAR_U16, SL_MIN_VERSION, SLV_104), + SLE_CONDVAR(CompanyProperties, bankrupt_asked, SLE_UINT16, SLV_104, SL_MAX_VERSION), SLE_VAR(CompanyProperties, bankrupt_timeout, SLE_INT16), - SLE_CONDVAR(CompanyProperties, bankrupt_value, SLE_VAR_I64 | SLE_FILE_I32, 0, 64), - SLE_CONDVAR(CompanyProperties, bankrupt_value, SLE_INT64, 65, SL_MAX_VERSION), + SLE_CONDVAR(CompanyProperties, bankrupt_value, SLE_VAR_I64 | SLE_FILE_I32, SL_MIN_VERSION, SLV_65), + SLE_CONDVAR(CompanyProperties, bankrupt_value, SLE_INT64, SLV_65, SL_MAX_VERSION), /* yearly expenses was changed to 64-bit in savegame version 2. */ - SLE_CONDARR(CompanyProperties, yearly_expenses, SLE_FILE_I32 | SLE_VAR_I64, 3 * 13, 0, 1), - SLE_CONDARR(CompanyProperties, yearly_expenses, SLE_INT64, 3 * 13, 2, SL_MAX_VERSION), + SLE_CONDARR(CompanyProperties, yearly_expenses, SLE_FILE_I32 | SLE_VAR_I64, 3 * 13, SL_MIN_VERSION, SLV_2), + SLE_CONDARR(CompanyProperties, yearly_expenses, SLE_INT64, 3 * 13, SLV_2, SL_MAX_VERSION), - SLE_CONDVAR(CompanyProperties, is_ai, SLE_BOOL, 2, SL_MAX_VERSION), - SLE_CONDNULL(1, 107, 111), ///< is_noai - SLE_CONDNULL(1, 4, 99), + SLE_CONDVAR(CompanyProperties, is_ai, SLE_BOOL, SLV_2, SL_MAX_VERSION), + SLE_CONDNULL(1, SLV_107, SLV_112), ///< is_noai + SLE_CONDNULL(1, SLV_4, SLV_100), - SLE_CONDVAR(CompanyProperties, terraform_limit, SLE_UINT32, 156, SL_MAX_VERSION), - SLE_CONDVAR(CompanyProperties, clear_limit, SLE_UINT32, 156, SL_MAX_VERSION), - SLE_CONDVAR(CompanyProperties, tree_limit, SLE_UINT32, 175, SL_MAX_VERSION), + SLE_CONDVAR(CompanyProperties, terraform_limit, SLE_UINT32, SLV_156, SL_MAX_VERSION), + SLE_CONDVAR(CompanyProperties, clear_limit, SLE_UINT32, SLV_156, SL_MAX_VERSION), + SLE_CONDVAR(CompanyProperties, tree_limit, SLE_UINT32, SLV_175, SL_MAX_VERSION), SLE_END() }; static const SaveLoad _company_settings_desc[] = { /* Engine renewal settings */ - SLE_CONDNULL(512, 16, 18), - SLE_CONDREF(Company, engine_renew_list, REF_ENGINE_RENEWS, 19, SL_MAX_VERSION), - SLE_CONDVAR(Company, settings.engine_renew, SLE_BOOL, 16, SL_MAX_VERSION), - SLE_CONDVAR(Company, settings.engine_renew_months, SLE_INT16, 16, SL_MAX_VERSION), - SLE_CONDVAR(Company, settings.engine_renew_money, SLE_UINT32, 16, SL_MAX_VERSION), - SLE_CONDVAR(Company, settings.renew_keep_length, SLE_BOOL, 2, SL_MAX_VERSION), + SLE_CONDNULL(512, SLV_16, SLV_19), + SLE_CONDREF(Company, engine_renew_list, REF_ENGINE_RENEWS, SLV_19, SL_MAX_VERSION), + SLE_CONDVAR(Company, settings.engine_renew, SLE_BOOL, SLV_16, SL_MAX_VERSION), + SLE_CONDVAR(Company, settings.engine_renew_months, SLE_INT16, SLV_16, SL_MAX_VERSION), + SLE_CONDVAR(Company, settings.engine_renew_money, SLE_UINT32, SLV_16, SL_MAX_VERSION), + SLE_CONDVAR(Company, settings.renew_keep_length, SLE_BOOL, SLV_2, SL_MAX_VERSION), /* Default vehicle settings */ - SLE_CONDVAR(Company, settings.vehicle.servint_ispercent, SLE_BOOL, 120, SL_MAX_VERSION), - SLE_CONDVAR(Company, settings.vehicle.servint_trains, SLE_UINT16, 120, SL_MAX_VERSION), - SLE_CONDVAR(Company, settings.vehicle.servint_roadveh, SLE_UINT16, 120, SL_MAX_VERSION), - SLE_CONDVAR(Company, settings.vehicle.servint_aircraft, SLE_UINT16, 120, SL_MAX_VERSION), - SLE_CONDVAR(Company, settings.vehicle.servint_ships, SLE_UINT16, 120, SL_MAX_VERSION), + SLE_CONDVAR(Company, settings.vehicle.servint_ispercent, SLE_BOOL, SLV_120, SL_MAX_VERSION), + SLE_CONDVAR(Company, settings.vehicle.servint_trains, SLE_UINT16, SLV_120, SL_MAX_VERSION), + SLE_CONDVAR(Company, settings.vehicle.servint_roadveh, SLE_UINT16, SLV_120, SL_MAX_VERSION), + SLE_CONDVAR(Company, settings.vehicle.servint_aircraft, SLE_UINT16, SLV_120, SL_MAX_VERSION), + SLE_CONDVAR(Company, settings.vehicle.servint_ships, SLE_UINT16, SLV_120, SL_MAX_VERSION), - SLE_CONDNULL(63, 2, 143), // old reserved space + SLE_CONDNULL(63, SLV_2, SLV_144), // old reserved space SLE_END() }; static const SaveLoad _company_settings_skip_desc[] = { /* Engine renewal settings */ - SLE_CONDNULL(512, 16, 18), - SLE_CONDNULL(2, 19, 68), // engine_renew_list - SLE_CONDNULL(4, 69, SL_MAX_VERSION), // engine_renew_list - SLE_CONDNULL(1, 16, SL_MAX_VERSION), // settings.engine_renew - SLE_CONDNULL(2, 16, SL_MAX_VERSION), // settings.engine_renew_months - SLE_CONDNULL(4, 16, SL_MAX_VERSION), // settings.engine_renew_money - SLE_CONDNULL(1, 2, SL_MAX_VERSION), // settings.renew_keep_length + SLE_CONDNULL(512, SLV_16, SLV_19), + SLE_CONDNULL(2, SLV_19, SLV_69), // engine_renew_list + SLE_CONDNULL(4, SLV_69, SL_MAX_VERSION), // engine_renew_list + SLE_CONDNULL(1, SLV_16, SL_MAX_VERSION), // settings.engine_renew + SLE_CONDNULL(2, SLV_16, SL_MAX_VERSION), // settings.engine_renew_months + SLE_CONDNULL(4, SLV_16, SL_MAX_VERSION), // settings.engine_renew_money + SLE_CONDNULL(1, SLV_2, SL_MAX_VERSION), // settings.renew_keep_length /* Default vehicle settings */ - SLE_CONDNULL(1, 120, SL_MAX_VERSION), // settings.vehicle.servint_ispercent - SLE_CONDNULL(2, 120, SL_MAX_VERSION), // settings.vehicle.servint_trains - SLE_CONDNULL(2, 120, SL_MAX_VERSION), // settings.vehicle.servint_roadveh - SLE_CONDNULL(2, 120, SL_MAX_VERSION), // settings.vehicle.servint_aircraft - SLE_CONDNULL(2, 120, SL_MAX_VERSION), // settings.vehicle.servint_ships + SLE_CONDNULL(1, SLV_120, SL_MAX_VERSION), // settings.vehicle.servint_ispercent + SLE_CONDNULL(2, SLV_120, SL_MAX_VERSION), // settings.vehicle.servint_trains + SLE_CONDNULL(2, SLV_120, SL_MAX_VERSION), // settings.vehicle.servint_roadveh + SLE_CONDNULL(2, SLV_120, SL_MAX_VERSION), // settings.vehicle.servint_aircraft + SLE_CONDNULL(2, SLV_120, SL_MAX_VERSION), // settings.vehicle.servint_ships - SLE_CONDNULL(63, 2, 143), // old reserved space + SLE_CONDNULL(63, SLV_2, SLV_144), // old reserved space SLE_END() }; static const SaveLoad _company_economy_desc[] = { /* these were changed to 64-bit in savegame format 2 */ - SLE_CONDVAR(CompanyEconomyEntry, income, SLE_FILE_I32 | SLE_VAR_I64, 0, 1), - SLE_CONDVAR(CompanyEconomyEntry, income, SLE_INT64, 2, SL_MAX_VERSION), - SLE_CONDVAR(CompanyEconomyEntry, expenses, SLE_FILE_I32 | SLE_VAR_I64, 0, 1), - SLE_CONDVAR(CompanyEconomyEntry, expenses, SLE_INT64, 2, SL_MAX_VERSION), - SLE_CONDVAR(CompanyEconomyEntry, company_value, SLE_FILE_I32 | SLE_VAR_I64, 0, 1), - SLE_CONDVAR(CompanyEconomyEntry, company_value, SLE_INT64, 2, SL_MAX_VERSION), + SLE_CONDVAR(CompanyEconomyEntry, income, SLE_FILE_I32 | SLE_VAR_I64, SL_MIN_VERSION, SLV_2), + SLE_CONDVAR(CompanyEconomyEntry, income, SLE_INT64, SLV_2, SL_MAX_VERSION), + SLE_CONDVAR(CompanyEconomyEntry, expenses, SLE_FILE_I32 | SLE_VAR_I64, SL_MIN_VERSION, SLV_2), + SLE_CONDVAR(CompanyEconomyEntry, expenses, SLE_INT64, SLV_2, SL_MAX_VERSION), + SLE_CONDVAR(CompanyEconomyEntry, company_value, SLE_FILE_I32 | SLE_VAR_I64, SL_MIN_VERSION, SLV_2), + SLE_CONDVAR(CompanyEconomyEntry, company_value, SLE_INT64, SLV_2, SL_MAX_VERSION), - SLE_CONDVAR(CompanyEconomyEntry, delivered_cargo[NUM_CARGO - 1], SLE_INT32, 0, 169), - SLE_CONDARR(CompanyEconomyEntry, delivered_cargo, SLE_UINT32, 32, 170, 198), - SLE_CONDARR(CompanyEconomyEntry, delivered_cargo, SLE_UINT32, NUM_CARGO, 199, SL_MAX_VERSION), + SLE_CONDVAR(CompanyEconomyEntry, delivered_cargo[NUM_CARGO - 1], SLE_INT32, SL_MIN_VERSION, SLV_170), + SLE_CONDARR(CompanyEconomyEntry, delivered_cargo, SLE_UINT32, 32, SLV_170, SLV_EXTEND_CARGOTYPES), + SLE_CONDARR(CompanyEconomyEntry, delivered_cargo, SLE_UINT32, NUM_CARGO, SLV_EXTEND_CARGOTYPES, SL_MAX_VERSION), SLE_VAR(CompanyEconomyEntry, performance_history, SLE_INT32), SLE_END() @@ -363,49 +363,49 @@ struct CompanyOldAI { }; static const SaveLoad _company_ai_desc[] = { - SLE_CONDNULL(2, 0, 106), - SLE_CONDNULL(2, 0, 12), - SLE_CONDNULL(4, 13, 106), - SLE_CONDNULL(8, 0, 106), - SLE_CONDVAR(CompanyOldAI, num_build_rec, SLE_UINT8, 0, 106), - SLE_CONDNULL(3, 0, 106), + SLE_CONDNULL(2, SL_MIN_VERSION, SLV_107), + SLE_CONDNULL(2, SL_MIN_VERSION, SLV_13), + SLE_CONDNULL(4, SLV_13, SLV_107), + SLE_CONDNULL(8, SL_MIN_VERSION, SLV_107), + SLE_CONDVAR(CompanyOldAI, num_build_rec, SLE_UINT8, SL_MIN_VERSION, SLV_107), + SLE_CONDNULL(3, SL_MIN_VERSION, SLV_107), - SLE_CONDNULL(2, 0, 5), - SLE_CONDNULL(4, 6, 106), - SLE_CONDNULL(2, 0, 5), - SLE_CONDNULL(4, 6, 106), - SLE_CONDNULL(2, 0, 106), + SLE_CONDNULL(2, SL_MIN_VERSION, SLV_6), + SLE_CONDNULL(4, SLV_6, SLV_107), + SLE_CONDNULL(2, SL_MIN_VERSION, SLV_6), + SLE_CONDNULL(4, SLV_6, SLV_107), + SLE_CONDNULL(2, SL_MIN_VERSION, SLV_107), - SLE_CONDNULL(2, 0, 5), - SLE_CONDNULL(4, 6, 106), - SLE_CONDNULL(2, 0, 5), - SLE_CONDNULL(4, 6, 106), - SLE_CONDNULL(2, 0, 106), + SLE_CONDNULL(2, SL_MIN_VERSION, SLV_6), + SLE_CONDNULL(4, SLV_6, SLV_107), + SLE_CONDNULL(2, SL_MIN_VERSION, SLV_6), + SLE_CONDNULL(4, SLV_6, SLV_107), + SLE_CONDNULL(2, SL_MIN_VERSION, SLV_107), - SLE_CONDNULL(2, 0, 68), - SLE_CONDNULL(4, 69, 106), + SLE_CONDNULL(2, SL_MIN_VERSION, SLV_69), + SLE_CONDNULL(4, SLV_69, SLV_107), - SLE_CONDNULL(18, 0, 106), - SLE_CONDNULL(20, 0, 106), - SLE_CONDNULL(32, 0, 106), + SLE_CONDNULL(18, SL_MIN_VERSION, SLV_107), + SLE_CONDNULL(20, SL_MIN_VERSION, SLV_107), + SLE_CONDNULL(32, SL_MIN_VERSION, SLV_107), - SLE_CONDNULL(64, 2, 106), + SLE_CONDNULL(64, SLV_2, SLV_107), SLE_END() }; static const SaveLoad _company_ai_build_rec_desc[] = { - SLE_CONDNULL(2, 0, 5), - SLE_CONDNULL(4, 6, 106), - SLE_CONDNULL(2, 0, 5), - SLE_CONDNULL(4, 6, 106), - SLE_CONDNULL(8, 0, 106), + SLE_CONDNULL(2, SL_MIN_VERSION, SLV_6), + SLE_CONDNULL(4, SLV_6, SLV_107), + SLE_CONDNULL(2, SL_MIN_VERSION, SLV_6), + SLE_CONDNULL(4, SLV_6, SLV_107), + SLE_CONDNULL(8, SL_MIN_VERSION, SLV_107), SLE_END() }; static const SaveLoad _company_livery_desc[] = { - SLE_CONDVAR(Livery, in_use, SLE_BOOL, 34, SL_MAX_VERSION), - SLE_CONDVAR(Livery, colour1, SLE_UINT8, 34, SL_MAX_VERSION), - SLE_CONDVAR(Livery, colour2, SLE_UINT8, 34, SL_MAX_VERSION), + SLE_CONDVAR(Livery, in_use, SLE_UINT8, SLV_34, SL_MAX_VERSION), + SLE_CONDVAR(Livery, colour1, SLE_UINT8, SLV_34, SL_MAX_VERSION), + SLE_CONDVAR(Livery, colour2, SLE_UINT8, SLV_34, SL_MAX_VERSION), SLE_END() }; @@ -422,7 +422,7 @@ static void SaveLoad_PLYR_common(Company *c, CompanyProperties *cprops) } /* Keep backwards compatible for savegames, so load the old AI block */ - if (IsSavegameVersionBefore(107) && cprops->is_ai) { + if (IsSavegameVersionBefore(SLV_107) && cprops->is_ai) { CompanyOldAI old_ai; char nothing; @@ -442,10 +442,19 @@ static void SaveLoad_PLYR_common(Company *c, CompanyProperties *cprops) } /* Write each livery entry. */ - int num_liveries = IsSavegameVersionBefore(63) ? LS_END - 4 : (IsSavegameVersionBefore(85) ? LS_END - 2: LS_END); + int num_liveries = IsSavegameVersionBefore(SLV_63) ? LS_END - 4 : (IsSavegameVersionBefore(SLV_85) ? LS_END - 2: LS_END); + bool update_in_use = IsSavegameVersionBefore(SLV_GROUP_LIVERIES); if (c != NULL) { for (i = 0; i < num_liveries; i++) { SlObject(&c->livery[i], _company_livery_desc); + if (update_in_use && i != LS_DEFAULT) { + if (c->livery[i].in_use == 0) { + c->livery[i].colour1 = c->livery[LS_DEFAULT].colour1; + c->livery[i].colour2 = c->livery[LS_DEFAULT].colour2; + } else { + c->livery[i].in_use = 3; + } + } } if (num_liveries < LS_END) { @@ -501,7 +510,7 @@ static void Check_PLYR() SaveLoad_PLYR_common(NULL, cprops); /* We do not load old custom names */ - if (IsSavegameVersionBefore(84)) { + if (IsSavegameVersionBefore(SLV_84)) { if (GetStringTab(cprops->name_1) == TEXT_TAB_OLD_CUSTOM) { cprops->name_1 = STR_GAME_SAVELOAD_NOT_AVAILABLE; } diff --git a/src/saveload/depot_sl.cpp b/src/saveload/depot_sl.cpp index 861a541730..b92417693c 100644 --- a/src/saveload/depot_sl.cpp +++ b/src/saveload/depot_sl.cpp @@ -20,13 +20,13 @@ static TownID _town_index; static const SaveLoad _depot_desc[] = { - SLE_CONDVAR(Depot, xy, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), - SLE_CONDVAR(Depot, xy, SLE_UINT32, 6, SL_MAX_VERSION), - SLEG_CONDVAR(_town_index, SLE_UINT16, 0, 140), - SLE_CONDREF(Depot, town, REF_TOWN, 141, SL_MAX_VERSION), - SLE_CONDVAR(Depot, town_cn, SLE_UINT16, 141, SL_MAX_VERSION), - SLE_CONDSTR(Depot, name, SLE_STR, 0, 141, SL_MAX_VERSION), - SLE_CONDVAR(Depot, build_date, SLE_INT32, 142, SL_MAX_VERSION), + SLE_CONDVAR(Depot, xy, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_6), + SLE_CONDVAR(Depot, xy, SLE_UINT32, SLV_6, SL_MAX_VERSION), + SLEG_CONDVAR(_town_index, SLE_UINT16, SL_MIN_VERSION, SLV_141), + SLE_CONDREF(Depot, town, REF_TOWN, SLV_141, SL_MAX_VERSION), + SLE_CONDVAR(Depot, town_cn, SLE_UINT16, SLV_141, SL_MAX_VERSION), + SLE_CONDSTR(Depot, name, SLE_STR, 0, SLV_141, SL_MAX_VERSION), + SLE_CONDVAR(Depot, build_date, SLE_INT32, SLV_142, SL_MAX_VERSION), SLE_END() }; @@ -49,7 +49,7 @@ static void Load_DEPT() SlObject(depot, _depot_desc); /* Set the town 'pointer' so we can restore it later. */ - if (IsSavegameVersionBefore(141)) depot->town = (Town *)(size_t)_town_index; + if (IsSavegameVersionBefore(SLV_141)) depot->town = (Town *)(size_t)_town_index; } } @@ -59,7 +59,7 @@ static void Ptrs_DEPT() FOR_ALL_DEPOTS(depot) { SlObject(depot, _depot_desc); - if (IsSavegameVersionBefore(141)) depot->town = Town::Get((size_t)depot->town); + if (IsSavegameVersionBefore(SLV_141)) depot->town = Town::Get((size_t)depot->town); } } diff --git a/src/saveload/economy_sl.cpp b/src/saveload/economy_sl.cpp index 0effb5b2ff..0ddab13514 100644 --- a/src/saveload/economy_sl.cpp +++ b/src/saveload/economy_sl.cpp @@ -21,7 +21,7 @@ static void Load_PRIC() { /* Old games store 49 base prices, very old games store them as int32 */ - int vt = IsSavegameVersionBefore(65) ? SLE_FILE_I32 : SLE_FILE_I64; + int vt = IsSavegameVersionBefore(SLV_65) ? SLE_FILE_I32 : SLE_FILE_I64; SlArray(NULL, 49, vt | SLE_VAR_NULL); SlArray(NULL, 49, SLE_FILE_U16 | SLE_VAR_NULL); } @@ -29,25 +29,25 @@ static void Load_PRIC() /** Cargo payment rates in pre 126 savegames */ static void Load_CAPR() { - uint num_cargo = IsSavegameVersionBefore(55) ? 12 : IsSavegameVersionBefore(199) ? 32 : NUM_CARGO; - int vt = IsSavegameVersionBefore(65) ? SLE_FILE_I32 : SLE_FILE_I64; + uint num_cargo = IsSavegameVersionBefore(SLV_55) ? 12 : IsSavegameVersionBefore(SLV_EXTEND_CARGOTYPES) ? 32 : NUM_CARGO; + int vt = IsSavegameVersionBefore(SLV_65) ? SLE_FILE_I32 : SLE_FILE_I64; SlArray(NULL, num_cargo, vt | SLE_VAR_NULL); SlArray(NULL, num_cargo, SLE_FILE_U16 | SLE_VAR_NULL); } static const SaveLoad _economy_desc[] = { - SLE_CONDNULL(4, 0, 64), // max_loan - SLE_CONDNULL(8, 65, 143), // max_loan - SLE_CONDVAR(Economy, old_max_loan_unround, SLE_FILE_I32 | SLE_VAR_I64, 0, 64), - SLE_CONDVAR(Economy, old_max_loan_unround, SLE_INT64, 65, 125), - SLE_CONDVAR(Economy, old_max_loan_unround_fract, SLE_UINT16, 70, 125), - SLE_CONDVAR(Economy, inflation_prices, SLE_UINT64, 126, SL_MAX_VERSION), - SLE_CONDVAR(Economy, inflation_payment, SLE_UINT64, 126, SL_MAX_VERSION), + SLE_CONDNULL(4, SL_MIN_VERSION, SLV_65), // max_loan + SLE_CONDNULL(8, SLV_65, SLV_144), // max_loan + SLE_CONDVAR(Economy, old_max_loan_unround, SLE_FILE_I32 | SLE_VAR_I64, SL_MIN_VERSION, SLV_65), + SLE_CONDVAR(Economy, old_max_loan_unround, SLE_INT64, SLV_65, SLV_126), + SLE_CONDVAR(Economy, old_max_loan_unround_fract, SLE_UINT16, SLV_70, SLV_126), + SLE_CONDVAR(Economy, inflation_prices, SLE_UINT64, SLV_126, SL_MAX_VERSION), + SLE_CONDVAR(Economy, inflation_payment, SLE_UINT64, SLV_126, SL_MAX_VERSION), SLE_VAR(Economy, fluct, SLE_INT16), SLE_VAR(Economy, interest_rate, SLE_UINT8), SLE_VAR(Economy, infl_amount, SLE_UINT8), SLE_VAR(Economy, infl_amount_pr, SLE_UINT8), - SLE_CONDVAR(Economy, industry_daily_change_counter, SLE_UINT32, 102, SL_MAX_VERSION), + SLE_CONDVAR(Economy, industry_daily_change_counter, SLE_UINT32, SLV_102, SL_MAX_VERSION), SLE_END() }; @@ -61,14 +61,14 @@ static void Save_ECMY() static void Load_ECMY() { SlObject(&_economy, _economy_desc); - StartupIndustryDailyChanges(IsSavegameVersionBefore(102)); // old savegames will need to be initialized + StartupIndustryDailyChanges(IsSavegameVersionBefore(SLV_102)); // old savegames will need to be initialized } static const SaveLoad _cargopayment_desc[] = { SLE_REF(CargoPayment, front, REF_VEHICLE), SLE_VAR(CargoPayment, route_profit, SLE_INT64), SLE_VAR(CargoPayment, visual_profit, SLE_INT64), - SLE_CONDVAR(CargoPayment, visual_transfer, SLE_INT64, 181, SL_MAX_VERSION), + SLE_CONDVAR(CargoPayment, visual_transfer, SLE_INT64, SLV_181, SL_MAX_VERSION), SLE_END() }; diff --git a/src/saveload/engine_sl.cpp b/src/saveload/engine_sl.cpp index a568fead7b..891e307834 100644 --- a/src/saveload/engine_sl.cpp +++ b/src/saveload/engine_sl.cpp @@ -18,10 +18,10 @@ #include "../safeguards.h" static const SaveLoad _engine_desc[] = { - SLE_CONDVAR(Engine, intro_date, SLE_FILE_U16 | SLE_VAR_I32, 0, 30), - SLE_CONDVAR(Engine, intro_date, SLE_INT32, 31, SL_MAX_VERSION), - SLE_CONDVAR(Engine, age, SLE_FILE_U16 | SLE_VAR_I32, 0, 30), - SLE_CONDVAR(Engine, age, SLE_INT32, 31, SL_MAX_VERSION), + SLE_CONDVAR(Engine, intro_date, SLE_FILE_U16 | SLE_VAR_I32, SL_MIN_VERSION, SLV_31), + SLE_CONDVAR(Engine, intro_date, SLE_INT32, SLV_31, SL_MAX_VERSION), + SLE_CONDVAR(Engine, age, SLE_FILE_U16 | SLE_VAR_I32, SL_MIN_VERSION, SLV_31), + SLE_CONDVAR(Engine, age, SLE_INT32, SLV_31, SL_MAX_VERSION), SLE_VAR(Engine, reliability, SLE_UINT16), SLE_VAR(Engine, reliability_spd_dec, SLE_UINT16), SLE_VAR(Engine, reliability_start, SLE_UINT16), @@ -31,19 +31,19 @@ static const SaveLoad _engine_desc[] = { SLE_VAR(Engine, duration_phase_2, SLE_UINT16), SLE_VAR(Engine, duration_phase_3, SLE_UINT16), - SLE_CONDNULL(1, 0, 120), + SLE_CONDNULL(1, SL_MIN_VERSION, SLV_121), SLE_VAR(Engine, flags, SLE_UINT8), - SLE_CONDNULL(1, 0, 178), // old preview_company_rank - SLE_CONDVAR(Engine, preview_asked, SLE_UINT16, 179, SL_MAX_VERSION), - SLE_CONDVAR(Engine, preview_company, SLE_UINT8, 179, SL_MAX_VERSION), + SLE_CONDNULL(1, SL_MIN_VERSION, SLV_179), // old preview_company_rank + SLE_CONDVAR(Engine, preview_asked, SLE_UINT16, SLV_179, SL_MAX_VERSION), + SLE_CONDVAR(Engine, preview_company, SLE_UINT8, SLV_179, SL_MAX_VERSION), SLE_VAR(Engine, preview_wait, SLE_UINT8), - SLE_CONDNULL(1, 0, 44), - SLE_CONDVAR(Engine, company_avail, SLE_FILE_U8 | SLE_VAR_U16, 0, 103), - SLE_CONDVAR(Engine, company_avail, SLE_UINT16, 104, SL_MAX_VERSION), - SLE_CONDVAR(Engine, company_hidden, SLE_UINT16, 193, SL_MAX_VERSION), - SLE_CONDSTR(Engine, name, SLE_STR, 0, 84, SL_MAX_VERSION), + SLE_CONDNULL(1, SL_MIN_VERSION, SLV_45), + SLE_CONDVAR(Engine, company_avail, SLE_FILE_U8 | SLE_VAR_U16, SL_MIN_VERSION, SLV_104), + SLE_CONDVAR(Engine, company_avail, SLE_UINT16, SLV_104, SL_MAX_VERSION), + SLE_CONDVAR(Engine, company_hidden, SLE_UINT16, SLV_193, SL_MAX_VERSION), + SLE_CONDSTR(Engine, name, SLE_STR, 0, SLV_84, SL_MAX_VERSION), - SLE_CONDNULL(16, 2, 143), // old reserved space + SLE_CONDNULL(16, SLV_2, SLV_144), // old reserved space SLE_END() }; @@ -105,7 +105,7 @@ static void Load_ENGN() Engine *e = GetTempDataEngine(index); SlObject(e, _engine_desc); - if (IsSavegameVersionBefore(179)) { + if (IsSavegameVersionBefore(SLV_179)) { /* preview_company_rank was replaced with preview_company and preview_asked. * Just cancel any previews. */ e->flags &= ~4; // ENGINE_OFFER_WINDOW_OPEN @@ -177,20 +177,21 @@ static const SaveLoad _engine_id_mapping_desc[] = { static void Save_EIDS() { - const EngineIDMapping *end = _engine_mngr.End(); uint index = 0; - for (EngineIDMapping *eid = _engine_mngr.Begin(); eid != end; eid++, index++) { + for (EngineIDMapping &eid : _engine_mngr) { SlSetArrayIndex(index); - SlObject(eid, _engine_id_mapping_desc); + SlObject(&eid, _engine_id_mapping_desc); + index++; } } static void Load_EIDS() { - _engine_mngr.Clear(); + _engine_mngr.clear(); while (SlIterateArray() != -1) { - EngineIDMapping *eid = _engine_mngr.Append(); + /*C++17: EngineIDMapping *eid = &*/ _engine_mngr.emplace_back(); + EngineIDMapping *eid = &_engine_mngr.back(); SlObject(eid, _engine_id_mapping_desc); } } diff --git a/src/saveload/game_sl.cpp b/src/saveload/game_sl.cpp index 325ae1c9d4..d2a968717a 100644 --- a/src/saveload/game_sl.cpp +++ b/src/saveload/game_sl.cpp @@ -132,7 +132,7 @@ static const SaveLoad _game_language_string[] = { static void SaveReal_GSTR(LanguageStrings *ls) { _game_saveload_string = ls->language; - _game_saveload_strings = ls->lines.Length(); + _game_saveload_strings = (uint)ls->lines.size(); SlObject(NULL, _game_language_header); for (uint i = 0; i < _game_saveload_strings; i++) { @@ -153,14 +153,14 @@ static void Load_GSTR() LanguageStrings *ls = new LanguageStrings(_game_saveload_string != NULL ? _game_saveload_string : ""); for (uint i = 0; i < _game_saveload_strings; i++) { SlObject(NULL, _game_language_string); - *ls->lines.Append() = stredup(_game_saveload_string != NULL ? _game_saveload_string : ""); + ls->lines.push_back(stredup(_game_saveload_string != NULL ? _game_saveload_string : "")); } - *_current_data->raw_strings.Append() = ls; + _current_data->raw_strings.push_back(ls); } /* If there were no strings in the savegame, set GameStrings to NULL */ - if (_current_data->raw_strings.Length() == 0) { + if (_current_data->raw_strings.size() == 0) { delete _current_data; _current_data = NULL; return; @@ -174,7 +174,7 @@ static void Save_GSTR() { if (_current_data == NULL) return; - for (uint i = 0; i < _current_data->raw_strings.Length(); i++) { + for (uint i = 0; i < _current_data->raw_strings.size(); i++) { SlSetArrayIndex(i); SlAutolength((AutolengthProc *)SaveReal_GSTR, _current_data->raw_strings[i]); } diff --git a/src/saveload/gamelog_sl.cpp b/src/saveload/gamelog_sl.cpp index f818eca137..d1c502d3be 100644 --- a/src/saveload/gamelog_sl.cpp +++ b/src/saveload/gamelog_sl.cpp @@ -29,7 +29,7 @@ static const SaveLoad _glog_mode_desc[] = { }; static const SaveLoad _glog_revision_desc[] = { - SLE_ARR(LoggedChange, revision.text, SLE_UINT8, NETWORK_REVISION_LENGTH), + SLE_ARR(LoggedChange, revision.text, SLE_UINT8, GAMELOG_REVISION_LENGTH), SLE_VAR(LoggedChange, revision.newgrf, SLE_UINT32), SLE_VAR(LoggedChange, revision.slver, SLE_UINT16), SLE_VAR(LoggedChange, revision.modified, SLE_UINT8), diff --git a/src/saveload/goal_sl.cpp b/src/saveload/goal_sl.cpp index 4d1441787d..a8cdc2305d 100644 --- a/src/saveload/goal_sl.cpp +++ b/src/saveload/goal_sl.cpp @@ -21,8 +21,8 @@ static const SaveLoad _goals_desc[] = { SLE_VAR(Goal, type, SLE_FILE_U16 | SLE_VAR_U8), SLE_VAR(Goal, dst, SLE_UINT32), SLE_STR(Goal, text, SLE_STR | SLF_ALLOW_CONTROL, 0), - SLE_CONDSTR(Goal, progress, SLE_STR | SLF_ALLOW_CONTROL, 0, 182, SL_MAX_VERSION), - SLE_CONDVAR(Goal, completed, SLE_BOOL, 182, SL_MAX_VERSION), + SLE_CONDSTR(Goal, progress, SLE_STR | SLF_ALLOW_CONTROL, 0, SLV_182, SL_MAX_VERSION), + SLE_CONDVAR(Goal, completed, SLE_BOOL, SLV_182, SL_MAX_VERSION), SLE_END() }; diff --git a/src/saveload/group_sl.cpp b/src/saveload/group_sl.cpp index 93734f80f6..025c8ee3a7 100644 --- a/src/saveload/group_sl.cpp +++ b/src/saveload/group_sl.cpp @@ -11,19 +11,23 @@ #include "../stdafx.h" #include "../group.h" +#include "../company_base.h" #include "saveload.h" #include "../safeguards.h" static const SaveLoad _group_desc[] = { - SLE_CONDVAR(Group, name, SLE_NAME, 0, 83), - SLE_CONDSTR(Group, name, SLE_STR | SLF_ALLOW_CONTROL, 0, 84, SL_MAX_VERSION), - SLE_CONDNULL(2, 0, 163), // num_vehicle + SLE_CONDVAR(Group, name, SLE_NAME, SL_MIN_VERSION, SLV_84), + SLE_CONDSTR(Group, name, SLE_STR | SLF_ALLOW_CONTROL, 0, SLV_84, SL_MAX_VERSION), + SLE_CONDNULL(2, SL_MIN_VERSION, SLV_164), // num_vehicle SLE_VAR(Group, owner, SLE_UINT8), SLE_VAR(Group, vehicle_type, SLE_UINT8), SLE_VAR(Group, replace_protection, SLE_BOOL), - SLE_CONDVAR(Group, parent, SLE_UINT16, 189, SL_MAX_VERSION), + SLE_CONDVAR(Group, livery.in_use, SLE_UINT8, SLV_GROUP_LIVERIES, SL_MAX_VERSION), + SLE_CONDVAR(Group, livery.colour1, SLE_UINT8, SLV_GROUP_LIVERIES, SL_MAX_VERSION), + SLE_CONDVAR(Group, livery.colour2, SLE_UINT8, SLV_GROUP_LIVERIES, SL_MAX_VERSION), + SLE_CONDVAR(Group, parent, SLE_UINT16, SLV_189, SL_MAX_VERSION), SLE_END() }; @@ -46,7 +50,13 @@ static void Load_GRPS() Group *g = new (index) Group(); SlObject(g, _group_desc); - if (IsSavegameVersionBefore(189)) g->parent = INVALID_GROUP; + if (IsSavegameVersionBefore(SLV_189)) g->parent = INVALID_GROUP; + + if (IsSavegameVersionBefore(SLV_GROUP_LIVERIES)) { + const Company *c = Company::Get(g->owner); + g->livery.colour1 = c->livery[LS_DEFAULT].colour1; + g->livery.colour2 = c->livery[LS_DEFAULT].colour2; + } } } diff --git a/src/saveload/industry_sl.cpp b/src/saveload/industry_sl.cpp index b28730e3c3..e5a0b74a32 100644 --- a/src/saveload/industry_sl.cpp +++ b/src/saveload/industry_sl.cpp @@ -20,47 +20,59 @@ static OldPersistentStorage _old_ind_persistent_storage; static const SaveLoad _industry_desc[] = { - SLE_CONDVAR(Industry, location.tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), - SLE_CONDVAR(Industry, location.tile, SLE_UINT32, 6, SL_MAX_VERSION), + SLE_CONDVAR(Industry, location.tile, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_6), + SLE_CONDVAR(Industry, location.tile, SLE_UINT32, SLV_6, SL_MAX_VERSION), SLE_VAR(Industry, location.w, SLE_FILE_U8 | SLE_VAR_U16), SLE_VAR(Industry, location.h, SLE_FILE_U8 | SLE_VAR_U16), SLE_REF(Industry, town, REF_TOWN), - SLE_CONDNULL( 2, 0, 60), ///< used to be industry's produced_cargo - SLE_CONDARR(Industry, produced_cargo, SLE_UINT8, 2, 78, SL_MAX_VERSION), - SLE_CONDARR(Industry, incoming_cargo_waiting, SLE_UINT16, 3, 70, SL_MAX_VERSION), - SLE_ARR(Industry, produced_cargo_waiting, SLE_UINT16, 2), - SLE_ARR(Industry, production_rate, SLE_UINT8, 2), - SLE_CONDNULL( 3, 0, 60), ///< used to be industry's accepts_cargo - SLE_CONDARR(Industry, accepts_cargo, SLE_UINT8, 3, 78, SL_MAX_VERSION), + SLE_CONDREF(Industry, neutral_station, REF_STATION, SLV_SERVE_NEUTRAL_INDUSTRIES, SL_MAX_VERSION), + SLE_CONDNULL( 2, SL_MIN_VERSION, SLV_61), ///< used to be industry's produced_cargo + SLE_CONDARR(Industry, produced_cargo, SLE_UINT8, 2, SLV_78, SLV_EXTEND_INDUSTRY_CARGO_SLOTS), + SLE_CONDARR(Industry, produced_cargo, SLE_UINT8, 16, SLV_EXTEND_INDUSTRY_CARGO_SLOTS, SL_MAX_VERSION), + SLE_CONDARR(Industry, incoming_cargo_waiting, SLE_UINT16, 3, SLV_70, SLV_EXTEND_INDUSTRY_CARGO_SLOTS), + SLE_CONDARR(Industry, incoming_cargo_waiting, SLE_UINT16, 16, SLV_EXTEND_INDUSTRY_CARGO_SLOTS, SL_MAX_VERSION), + SLE_CONDARR(Industry, produced_cargo_waiting, SLE_UINT16, 2, SL_MIN_VERSION, SLV_EXTEND_INDUSTRY_CARGO_SLOTS), + SLE_CONDARR(Industry, produced_cargo_waiting, SLE_UINT16, 16, SLV_EXTEND_INDUSTRY_CARGO_SLOTS, SL_MAX_VERSION), + SLE_CONDARR(Industry, production_rate, SLE_UINT8, 2, SL_MIN_VERSION, SLV_EXTEND_INDUSTRY_CARGO_SLOTS), + SLE_CONDARR(Industry, production_rate, SLE_UINT8, 16, SLV_EXTEND_INDUSTRY_CARGO_SLOTS, SL_MAX_VERSION), + SLE_CONDNULL( 3, SL_MIN_VERSION, SLV_61), ///< used to be industry's accepts_cargo + SLE_CONDARR(Industry, accepts_cargo, SLE_UINT8, 3, SLV_78, SLV_EXTEND_INDUSTRY_CARGO_SLOTS), + SLE_CONDARR(Industry, accepts_cargo, SLE_UINT8, 16, SLV_EXTEND_INDUSTRY_CARGO_SLOTS, SL_MAX_VERSION), SLE_VAR(Industry, prod_level, SLE_UINT8), - SLE_ARR(Industry, this_month_production, SLE_UINT16, 2), - SLE_ARR(Industry, this_month_transported, SLE_UINT16, 2), - SLE_ARR(Industry, last_month_pct_transported, SLE_UINT8, 2), - SLE_ARR(Industry, last_month_production, SLE_UINT16, 2), - SLE_ARR(Industry, last_month_transported, SLE_UINT16, 2), + SLE_CONDARR(Industry, this_month_production, SLE_UINT16, 2, SL_MIN_VERSION, SLV_EXTEND_INDUSTRY_CARGO_SLOTS), + SLE_CONDARR(Industry, this_month_production, SLE_UINT16, 16, SLV_EXTEND_INDUSTRY_CARGO_SLOTS, SL_MAX_VERSION), + SLE_CONDARR(Industry, this_month_transported, SLE_UINT16, 2, SL_MIN_VERSION, SLV_EXTEND_INDUSTRY_CARGO_SLOTS), + SLE_CONDARR(Industry, this_month_transported, SLE_UINT16, 16, SLV_EXTEND_INDUSTRY_CARGO_SLOTS, SL_MAX_VERSION), + SLE_CONDARR(Industry, last_month_pct_transported, SLE_UINT8, 2, SL_MIN_VERSION, SLV_EXTEND_INDUSTRY_CARGO_SLOTS), + SLE_CONDARR(Industry, last_month_pct_transported, SLE_UINT8, 16, SLV_EXTEND_INDUSTRY_CARGO_SLOTS, SL_MAX_VERSION), + SLE_CONDARR(Industry, last_month_production, SLE_UINT16, 2, SL_MIN_VERSION, SLV_EXTEND_INDUSTRY_CARGO_SLOTS), + SLE_CONDARR(Industry, last_month_production, SLE_UINT16, 16, SLV_EXTEND_INDUSTRY_CARGO_SLOTS, SL_MAX_VERSION), + SLE_CONDARR(Industry, last_month_transported, SLE_UINT16, 2, SL_MIN_VERSION, SLV_EXTEND_INDUSTRY_CARGO_SLOTS), + SLE_CONDARR(Industry, last_month_transported, SLE_UINT16, 16, SLV_EXTEND_INDUSTRY_CARGO_SLOTS, SL_MAX_VERSION), SLE_VAR(Industry, counter, SLE_UINT16), SLE_VAR(Industry, type, SLE_UINT8), SLE_VAR(Industry, owner, SLE_UINT8), SLE_VAR(Industry, random_colour, SLE_UINT8), - SLE_CONDVAR(Industry, last_prod_year, SLE_FILE_U8 | SLE_VAR_I32, 0, 30), - SLE_CONDVAR(Industry, last_prod_year, SLE_INT32, 31, SL_MAX_VERSION), + SLE_CONDVAR(Industry, last_prod_year, SLE_FILE_U8 | SLE_VAR_I32, SL_MIN_VERSION, SLV_31), + SLE_CONDVAR(Industry, last_prod_year, SLE_INT32, SLV_31, SL_MAX_VERSION), SLE_VAR(Industry, was_cargo_delivered, SLE_UINT8), - SLE_CONDVAR(Industry, founder, SLE_UINT8, 70, SL_MAX_VERSION), - SLE_CONDVAR(Industry, construction_date, SLE_INT32, 70, SL_MAX_VERSION), - SLE_CONDVAR(Industry, construction_type, SLE_UINT8, 70, SL_MAX_VERSION), - SLE_CONDVAR(Industry, last_cargo_accepted_at, SLE_INT32, 70, SL_MAX_VERSION), - SLE_CONDVAR(Industry, selected_layout, SLE_UINT8, 73, SL_MAX_VERSION), + SLE_CONDVAR(Industry, founder, SLE_UINT8, SLV_70, SL_MAX_VERSION), + SLE_CONDVAR(Industry, construction_date, SLE_INT32, SLV_70, SL_MAX_VERSION), + SLE_CONDVAR(Industry, construction_type, SLE_UINT8, SLV_70, SL_MAX_VERSION), + SLE_CONDVAR(Industry, last_cargo_accepted_at[0], SLE_INT32, SLV_70, SLV_EXTEND_INDUSTRY_CARGO_SLOTS), + SLE_CONDARR(Industry, last_cargo_accepted_at, SLE_INT32, 16, SLV_EXTEND_INDUSTRY_CARGO_SLOTS, SL_MAX_VERSION), + SLE_CONDVAR(Industry, selected_layout, SLE_UINT8, SLV_73, SL_MAX_VERSION), - SLEG_CONDARR(_old_ind_persistent_storage.storage, SLE_UINT32, 16, 76, 160), - SLE_CONDREF(Industry, psa, REF_STORAGE, 161, SL_MAX_VERSION), + SLEG_CONDARR(_old_ind_persistent_storage.storage, SLE_UINT32, 16, SLV_76, SLV_161), + SLE_CONDREF(Industry, psa, REF_STORAGE, SLV_161, SL_MAX_VERSION), - SLE_CONDNULL(1, 82, 196), // random_triggers - SLE_CONDVAR(Industry, random, SLE_UINT16, 82, SL_MAX_VERSION), + SLE_CONDNULL(1, SLV_82, SLV_197), // random_triggers + SLE_CONDVAR(Industry, random, SLE_UINT16, SLV_82, SL_MAX_VERSION), - SLE_CONDNULL(32, 2, 143), // old reserved space + SLE_CONDNULL(32, SLV_2, SLV_144), // old reserved space SLE_END() }; @@ -97,11 +109,11 @@ static void Load_INDY() SlObject(i, _industry_desc); /* Before savegame version 161, persistent storages were not stored in a pool. */ - if (IsSavegameVersionBefore(161) && !IsSavegameVersionBefore(76)) { + if (IsSavegameVersionBefore(SLV_161) && !IsSavegameVersionBefore(SLV_76)) { /* Store the old persistent storage. The GRFID will be added later. */ assert(PersistentStorage::CanAllocateItem()); i->psa = new PersistentStorage(0, 0, 0); - memcpy(i->psa->storage, _old_ind_persistent_storage.storage, sizeof(i->psa->storage)); + memcpy(i->psa->storage, _old_ind_persistent_storage.storage, sizeof(_old_ind_persistent_storage.storage)); } Industry::IncIndustryTypeCount(i->type); } diff --git a/src/saveload/labelmaps_sl.cpp b/src/saveload/labelmaps_sl.cpp index 3b898a3b87..dd71f1c3e7 100644 --- a/src/saveload/labelmaps_sl.cpp +++ b/src/saveload/labelmaps_sl.cpp @@ -17,7 +17,7 @@ #include "../safeguards.h" -static SmallVector _railtype_list; +static std::vector _railtype_list; /** * Test if any saved rail type labels are different to the currently loaded @@ -26,7 +26,7 @@ static SmallVector _railtype_list; */ static bool NeedRailTypeConversion() { - for (uint i = 0; i < _railtype_list.Length(); i++) { + for (uint i = 0; i < _railtype_list.size(); i++) { if ((RailType)i < RAILTYPE_END) { const RailtypeInfo *rti = GetRailTypeInfo((RailType)i); if (rti->label != _railtype_list[i]) return true; @@ -42,13 +42,13 @@ static bool NeedRailTypeConversion() void AfterLoadLabelMaps() { if (NeedRailTypeConversion()) { - SmallVector railtype_conversion_map; + std::vector railtype_conversion_map; - for (uint i = 0; i < _railtype_list.Length(); i++) { + for (uint i = 0; i < _railtype_list.size(); i++) { RailType r = GetRailTypeByLabel(_railtype_list[i]); if (r == INVALID_RAILTYPE) r = RAILTYPE_BEGIN; - *railtype_conversion_map.Append() = r; + railtype_conversion_map.push_back(r); } for (TileIndex t = 0; t < MapSize(); t++) { @@ -81,7 +81,7 @@ void AfterLoadLabelMaps() } } - _railtype_list.Clear(); + _railtype_list.clear(); } /** Container for a label for SaveLoad system */ @@ -108,13 +108,13 @@ static void Save_RAIL() static void Load_RAIL() { - _railtype_list.Clear(); + _railtype_list.clear(); LabelObject lo; while (SlIterateArray() != -1) { SlObject(&lo, _label_object_desc); - *_railtype_list.Append() = (RailTypeLabel)lo.label; + _railtype_list.push_back((RailTypeLabel)lo.label); } } diff --git a/src/saveload/linkgraph_sl.cpp b/src/saveload/linkgraph_sl.cpp index a65f4fc8a5..90c056ebaa 100644 --- a/src/saveload/linkgraph_sl.cpp +++ b/src/saveload/linkgraph_sl.cpp @@ -51,11 +51,11 @@ const SaveLoad *GetLinkGraphDesc() */ const SaveLoad *GetLinkGraphJobDesc() { - static SmallVector saveloads; + static std::vector saveloads; static const char *prefix = "linkgraph."; /* Build the SaveLoad array on first call and don't touch it later on */ - if (saveloads.Length() == 0) { + if (saveloads.size() == 0) { size_t offset_gamesettings = cpp_offsetof(GameSettings, linkgraph); size_t offset_component = cpp_offsetof(LinkGraphJob, settings); @@ -69,7 +69,7 @@ const SaveLoad *GetLinkGraphJobDesc() char *&address = reinterpret_cast(sl.address); address -= offset_gamesettings; address += offset_component; - *(saveloads.Append()) = sl; + saveloads.push_back(sl); } desc = GetSettingDescription(++setting); } @@ -82,8 +82,8 @@ const SaveLoad *GetLinkGraphJobDesc() int i = 0; do { - *(saveloads.Append()) = job_desc[i++]; - } while (saveloads[saveloads.Length() - 1].cmd != SL_END); + saveloads.push_back(job_desc[i++]); + } while (saveloads[saveloads.size() - 1].cmd != SL_END); } return &saveloads[0]; @@ -109,7 +109,7 @@ const SaveLoad *GetLinkGraphScheduleDesc() * SaveLoad desc for a link graph node. */ static const SaveLoad _node_desc[] = { - SLE_CONDVAR(Node, xy, SLE_UINT32, 191, SL_MAX_VERSION), + SLE_CONDVAR(Node, xy, SLE_UINT32, SLV_191, SL_MAX_VERSION), SLE_VAR(Node, supply, SLE_UINT32), SLE_VAR(Node, demand, SLE_UINT32), SLE_VAR(Node, station, SLE_UINT16), @@ -121,18 +121,18 @@ static const SaveLoad _node_desc[] = { * SaveLoad desc for a link graph edge. */ static const SaveLoad _edge_desc[] = { - SLE_CONDNULL(4, 0, 190), // distance + SLE_CONDNULL(4, SL_MIN_VERSION, SLV_191), // distance SLE_VAR(Edge, capacity, SLE_UINT32), SLE_VAR(Edge, usage, SLE_UINT32), SLE_VAR(Edge, last_unrestricted_update, SLE_INT32), - SLE_CONDVAR(Edge, last_restricted_update, SLE_INT32, 187, SL_MAX_VERSION), + SLE_CONDVAR(Edge, last_restricted_update, SLE_INT32, SLV_187, SL_MAX_VERSION), SLE_VAR(Edge, next_edge, SLE_UINT16), SLE_END() }; /** * Save/load a link graph. - * @param comp Link graph to be saved or loaded. + * @param lg Link graph to be saved or loaded. */ void SaveLoad_LinkGraph(LinkGraph &lg) { @@ -140,7 +140,7 @@ void SaveLoad_LinkGraph(LinkGraph &lg) for (NodeID from = 0; from < size; ++from) { Node *node = &lg.nodes[from]; SlObject(node, _node_desc); - if (IsSavegameVersionBefore(191)) { + if (IsSavegameVersionBefore(SLV_191)) { /* We used to save the full matrix ... */ for (NodeID to = 0; to < size; ++to) { SlObject(&lg.edges[from][to], _edge_desc); @@ -229,7 +229,7 @@ static void Load_LGRS() */ void AfterLoadLinkGraphs() { - if (IsSavegameVersionBefore(191)) { + if (IsSavegameVersionBefore(SLV_191)) { LinkGraph *lg; FOR_ALL_LINK_GRAPHS(lg) { for (NodeID node_id = 0; node_id < lg->Size(); ++node_id) { diff --git a/src/saveload/map_sl.cpp b/src/saveload/map_sl.cpp index 693ddb7ce3..5402ecc0d2 100644 --- a/src/saveload/map_sl.cpp +++ b/src/saveload/map_sl.cpp @@ -22,8 +22,8 @@ static uint32 _map_dim_x; static uint32 _map_dim_y; static const SaveLoadGlobVarList _map_dimensions[] = { - SLEG_CONDVAR(_map_dim_x, SLE_UINT32, 6, SL_MAX_VERSION), - SLEG_CONDVAR(_map_dim_y, SLE_UINT32, 6, SL_MAX_VERSION), + SLEG_CONDVAR(_map_dim_x, SLE_UINT32, SLV_6, SL_MAX_VERSION), + SLEG_CONDVAR(_map_dim_y, SLE_UINT32, SLV_6, SL_MAX_VERSION), SLEG_END() }; @@ -126,7 +126,7 @@ static void Load_MAP2() for (TileIndex i = 0; i != size;) { SlArray(buf, MAP_SL_BUF_SIZE, /* In those versions the m2 was 8 bits */ - IsSavegameVersionBefore(5) ? SLE_FILE_U8 | SLE_VAR_U16 : SLE_UINT16 + IsSavegameVersionBefore(SLV_5) ? SLE_FILE_U8 | SLE_VAR_U16 : SLE_UINT16 ); for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].m2 = buf[j]; } @@ -218,7 +218,7 @@ static void Load_MAP6() SmallStackSafeStackAlloc buf; TileIndex size = MapSize(); - if (IsSavegameVersionBefore(42)) { + if (IsSavegameVersionBefore(SLV_42)) { for (TileIndex i = 0; i != size;) { /* 1024, otherwise we overflow on 64x64 maps! */ SlArray(buf, 1024, SLE_UINT8); diff --git a/src/saveload/misc_sl.cpp b/src/saveload/misc_sl.cpp index c7bd31e81e..cca3365b57 100644 --- a/src/saveload/misc_sl.cpp +++ b/src/saveload/misc_sl.cpp @@ -71,52 +71,52 @@ void ResetViewportAfterLoadGame() byte _age_cargo_skip_counter; ///< Skip aging of cargo? Used before savegame version 162. static const SaveLoadGlobVarList _date_desc[] = { - SLEG_CONDVAR(_date, SLE_FILE_U16 | SLE_VAR_I32, 0, 30), - SLEG_CONDVAR(_date, SLE_INT32, 31, SL_MAX_VERSION), + SLEG_CONDVAR(_date, SLE_FILE_U16 | SLE_VAR_I32, SL_MIN_VERSION, SLV_31), + SLEG_CONDVAR(_date, SLE_INT32, SLV_31, SL_MAX_VERSION), SLEG_VAR(_date_fract, SLE_UINT16), SLEG_VAR(_tick_counter, SLE_UINT16), - SLE_CONDNULL(2, 0, 156), // _vehicle_id_ctr_day - SLEG_CONDVAR(_age_cargo_skip_counter, SLE_UINT8, 0, 161), - SLE_CONDNULL(1, 0, 45), - SLEG_CONDVAR(_cur_tileloop_tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), - SLEG_CONDVAR(_cur_tileloop_tile, SLE_UINT32, 6, SL_MAX_VERSION), + SLE_CONDNULL(2, SL_MIN_VERSION, SLV_157), // _vehicle_id_ctr_day + SLEG_CONDVAR(_age_cargo_skip_counter, SLE_UINT8, SL_MIN_VERSION, SLV_162), + SLE_CONDNULL(1, SL_MIN_VERSION, SLV_46), + SLEG_CONDVAR(_cur_tileloop_tile, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_6), + SLEG_CONDVAR(_cur_tileloop_tile, SLE_UINT32, SLV_6, SL_MAX_VERSION), SLEG_VAR(_disaster_delay, SLE_UINT16), - SLE_CONDNULL(2, 0, 119), + SLE_CONDNULL(2, SL_MIN_VERSION, SLV_120), SLEG_VAR(_random.state[0], SLE_UINT32), SLEG_VAR(_random.state[1], SLE_UINT32), - SLE_CONDNULL(1, 0, 9), - SLE_CONDNULL(4, 10, 119), + SLE_CONDNULL(1, SL_MIN_VERSION, SLV_10), + SLE_CONDNULL(4, SLV_10, SLV_120), SLEG_VAR(_cur_company_tick_index, SLE_FILE_U8 | SLE_VAR_U32), - SLEG_CONDVAR(_next_competitor_start, SLE_FILE_U16 | SLE_VAR_U32, 0, 108), - SLEG_CONDVAR(_next_competitor_start, SLE_UINT32, 109, SL_MAX_VERSION), + SLEG_CONDVAR(_next_competitor_start, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_109), + SLEG_CONDVAR(_next_competitor_start, SLE_UINT32, SLV_109, SL_MAX_VERSION), SLEG_VAR(_trees_tick_ctr, SLE_UINT8), - SLEG_CONDVAR(_pause_mode, SLE_UINT8, 4, SL_MAX_VERSION), - SLE_CONDNULL(4, 11, 119), + SLEG_CONDVAR(_pause_mode, SLE_UINT8, SLV_4, SL_MAX_VERSION), + SLE_CONDNULL(4, SLV_11, SLV_120), SLEG_END() }; static const SaveLoadGlobVarList _date_check_desc[] = { - SLEG_CONDVAR(_load_check_data.current_date, SLE_FILE_U16 | SLE_VAR_I32, 0, 30), - SLEG_CONDVAR(_load_check_data.current_date, SLE_INT32, 31, SL_MAX_VERSION), + SLEG_CONDVAR(_load_check_data.current_date, SLE_FILE_U16 | SLE_VAR_I32, SL_MIN_VERSION, SLV_31), + SLEG_CONDVAR(_load_check_data.current_date, SLE_INT32, SLV_31, SL_MAX_VERSION), SLE_NULL(2), // _date_fract SLE_NULL(2), // _tick_counter - SLE_CONDNULL(2, 0, 156), // _vehicle_id_ctr_day - SLE_CONDNULL(1, 0, 161), // _age_cargo_skip_counter - SLE_CONDNULL(1, 0, 45), - SLE_CONDNULL(2, 0, 5), // _cur_tileloop_tile - SLE_CONDNULL(4, 6, SL_MAX_VERSION), // _cur_tileloop_tile + SLE_CONDNULL(2, SL_MIN_VERSION, SLV_157), // _vehicle_id_ctr_day + SLE_CONDNULL(1, SL_MIN_VERSION, SLV_162), // _age_cargo_skip_counter + SLE_CONDNULL(1, SL_MIN_VERSION, SLV_46), + SLE_CONDNULL(2, SL_MIN_VERSION, SLV_6), // _cur_tileloop_tile + SLE_CONDNULL(4, SLV_6, SL_MAX_VERSION), // _cur_tileloop_tile SLE_NULL(2), // _disaster_delay - SLE_CONDNULL(2, 0, 119), + SLE_CONDNULL(2, SL_MIN_VERSION, SLV_120), SLE_NULL(4), // _random.state[0] SLE_NULL(4), // _random.state[1] - SLE_CONDNULL(1, 0, 9), - SLE_CONDNULL(4, 10, 119), + SLE_CONDNULL(1, SL_MIN_VERSION, SLV_10), + SLE_CONDNULL(4, SLV_10, SLV_120), SLE_NULL(1), // _cur_company_tick_index - SLE_CONDNULL(2, 0, 108), // _next_competitor_start - SLE_CONDNULL(4, 109, SL_MAX_VERSION), // _next_competitor_start + SLE_CONDNULL(2, SL_MIN_VERSION, SLV_109), // _next_competitor_start + SLE_CONDNULL(4, SLV_109, SL_MAX_VERSION), // _next_competitor_start SLE_NULL(1), // _trees_tick_ctr - SLE_CONDNULL(1, 4, SL_MAX_VERSION), // _pause_mode - SLE_CONDNULL(4, 11, 119), + SLE_CONDNULL(1, SLV_4, SL_MAX_VERSION), // _pause_mode + SLE_CONDNULL(4, SLV_11, SLV_120), SLEG_END() }; @@ -130,17 +130,17 @@ static void SaveLoad_DATE() static void Check_DATE() { SlGlobList(_date_check_desc); - if (IsSavegameVersionBefore(31)) { + if (IsSavegameVersionBefore(SLV_31)) { _load_check_data.current_date += DAYS_TILL_ORIGINAL_BASE_YEAR; } } static const SaveLoadGlobVarList _view_desc[] = { - SLEG_CONDVAR(_saved_scrollpos_x, SLE_FILE_I16 | SLE_VAR_I32, 0, 5), - SLEG_CONDVAR(_saved_scrollpos_x, SLE_INT32, 6, SL_MAX_VERSION), - SLEG_CONDVAR(_saved_scrollpos_y, SLE_FILE_I16 | SLE_VAR_I32, 0, 5), - SLEG_CONDVAR(_saved_scrollpos_y, SLE_INT32, 6, SL_MAX_VERSION), + SLEG_CONDVAR(_saved_scrollpos_x, SLE_FILE_I16 | SLE_VAR_I32, SL_MIN_VERSION, SLV_6), + SLEG_CONDVAR(_saved_scrollpos_x, SLE_INT32, SLV_6, SL_MAX_VERSION), + SLEG_CONDVAR(_saved_scrollpos_y, SLE_FILE_I16 | SLE_VAR_I32, SL_MIN_VERSION, SLV_6), + SLEG_CONDVAR(_saved_scrollpos_y, SLE_INT32, SLV_6, SL_MAX_VERSION), SLEG_VAR(_saved_scrollpos_zoom, SLE_UINT8), SLEG_END() }; diff --git a/src/saveload/newgrf_sl.cpp b/src/saveload/newgrf_sl.cpp index de261f02aa..e40b45926c 100644 --- a/src/saveload/newgrf_sl.cpp +++ b/src/saveload/newgrf_sl.cpp @@ -61,10 +61,10 @@ static const SaveLoad _grfconfig_desc[] = { SLE_STR(GRFConfig, filename, SLE_STR, 0x40), SLE_VAR(GRFConfig, ident.grfid, SLE_UINT32), SLE_ARR(GRFConfig, ident.md5sum, SLE_UINT8, 16), - SLE_CONDVAR(GRFConfig, version, SLE_UINT32, 151, SL_MAX_VERSION), + SLE_CONDVAR(GRFConfig, version, SLE_UINT32, SLV_151, SL_MAX_VERSION), SLE_ARR(GRFConfig, param, SLE_UINT32, 0x80), SLE_VAR(GRFConfig, num_params, SLE_UINT8), - SLE_CONDVAR(GRFConfig, palette, SLE_UINT8, 101, SL_MAX_VERSION), + SLE_CONDVAR(GRFConfig, palette, SLE_UINT8, SLV_101, SL_MAX_VERSION), SLE_END() }; @@ -87,7 +87,7 @@ static void Load_NGRF_common(GRFConfig *&grfconfig) while (SlIterateArray() != -1) { GRFConfig *c = new GRFConfig(); SlObject(c, _grfconfig_desc); - if (IsSavegameVersionBefore(101)) c->SetSuitablePalette(); + if (IsSavegameVersionBefore(SLV_101)) c->SetSuitablePalette(); AppendToGRFConfigList(&grfconfig, c); } } diff --git a/src/saveload/object_sl.cpp b/src/saveload/object_sl.cpp index dfb1d2cbf5..6b0b99e479 100644 --- a/src/saveload/object_sl.cpp +++ b/src/saveload/object_sl.cpp @@ -24,9 +24,9 @@ static const SaveLoad _object_desc[] = { SLE_VAR(Object, location.h, SLE_FILE_U8 | SLE_VAR_U16), SLE_REF(Object, town, REF_TOWN), SLE_VAR(Object, build_date, SLE_UINT32), - SLE_CONDVAR(Object, colour, SLE_UINT8, 148, SL_MAX_VERSION), - SLE_CONDVAR(Object, view, SLE_UINT8, 155, SL_MAX_VERSION), - SLE_CONDVAR(Object, type, SLE_UINT16, 186, SL_MAX_VERSION), + SLE_CONDVAR(Object, colour, SLE_UINT8, SLV_148, SL_MAX_VERSION), + SLE_CONDVAR(Object, view, SLE_UINT8, SLV_155, SL_MAX_VERSION), + SLE_CONDVAR(Object, type, SLE_UINT16, SLV_186, SL_MAX_VERSION), SLE_END() }; @@ -56,7 +56,7 @@ static void Ptrs_OBJS() Object *o; FOR_ALL_OBJECTS(o) { SlObject(o, _object_desc); - if (IsSavegameVersionBefore(148) && !IsTileType(o->location.tile, MP_OBJECT)) { + if (IsSavegameVersionBefore(SLV_148) && !IsTileType(o->location.tile, MP_OBJECT)) { /* Due to a small bug stale objects could remain. */ delete o; } diff --git a/src/saveload/oldloader.cpp b/src/saveload/oldloader.cpp index 13ee0e5b06..e0ad0e732a 100644 --- a/src/saveload/oldloader.cpp +++ b/src/saveload/oldloader.cpp @@ -265,7 +265,7 @@ static SavegameType DetermineOldSavegameType(FILE *f, char *title, const char *l case SGT_TTD: title = strecpy(title, "(TTD) ", last); break; default: title = strecpy(title, "(broken) ", last); break; } - title = strecpy(title, temp, last); + strecpy(title, temp, last); } return type; diff --git a/src/saveload/oldloader_sl.cpp b/src/saveload/oldloader_sl.cpp index 1974bb31fa..a93006f1fa 100644 --- a/src/saveload/oldloader_sl.cpp +++ b/src/saveload/oldloader_sl.cpp @@ -491,7 +491,7 @@ static inline uint RemapOrderIndex(uint x) return _savegame_type == SGT_TTO ? (x - 0x1AC4) / 2 : (x - 0x1C18) / 2; } -extern SmallVector _animated_tiles; +extern std::vector _animated_tiles; extern char *_old_name_array; static uint32 _old_town_index; @@ -651,7 +651,7 @@ static bool LoadOldAnimTileList(LoadgameState *ls, int num) /* The first zero in the loaded array indicates the end of the list. */ for (int i = 0; i < 256; i++) { if (anim_list[i] == 0) break; - *_animated_tiles.Append() = anim_list[i]; + _animated_tiles.push_back(anim_list[i]); } return true; diff --git a/src/saveload/order_sl.cpp b/src/saveload/order_sl.cpp index d55d577cb6..b89514d479 100644 --- a/src/saveload/order_sl.cpp +++ b/src/saveload/order_sl.cpp @@ -28,7 +28,7 @@ void Order::ConvertFromOldSavegame() this->flags = 0; /* First handle non-stop - use value from savegame if possible, else use value from config file */ - if (_settings_client.gui.sg_new_nonstop || (IsSavegameVersionBefore(22) && _savegame_type != SGT_TTO && _savegame_type != SGT_TTD && _settings_client.gui.new_nonstop)) { + if (_settings_client.gui.sg_new_nonstop || (IsSavegameVersionBefore(SLV_22) && _savegame_type != SGT_TTO && _savegame_type != SGT_TTD && _settings_client.gui.new_nonstop)) { /* OFB_NON_STOP */ this->SetNonStopType((old_flags & 8) ? ONSF_NO_STOP_AT_ANY_STATION : ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS); } else { @@ -49,7 +49,7 @@ void Order::ConvertFromOldSavegame() this->SetLoadType(OLF_LOAD_IF_POSSIBLE); } else { /* old OTTD versions stored full_load_any in config file - assume it was enabled when loading */ - this->SetLoadType(_settings_client.gui.sg_full_load_any || IsSavegameVersionBefore(22) ? OLF_FULL_LOAD_ANY : OLFB_FULL_LOAD); + this->SetLoadType(_settings_client.gui.sg_full_load_any || IsSavegameVersionBefore(SLV_22) ? OLF_FULL_LOAD_ANY : OLFB_FULL_LOAD); } if (this->IsType(OT_GOTO_STATION)) this->SetStopLocation(OSL_PLATFORM_FAR_END); @@ -108,15 +108,15 @@ const SaveLoad *GetOrderDescription() SLE_VAR(Order, flags, SLE_UINT8), SLE_VAR(Order, dest, SLE_UINT16), SLE_REF(Order, next, REF_ORDER), - SLE_CONDVAR(Order, refit_cargo, SLE_UINT8, 36, SL_MAX_VERSION), - SLE_CONDNULL(1, 36, 181), // refit_subtype - SLE_CONDVAR(Order, wait_time, SLE_UINT16, 67, SL_MAX_VERSION), - SLE_CONDVAR(Order, travel_time, SLE_UINT16, 67, SL_MAX_VERSION), - SLE_CONDVAR(Order, max_speed, SLE_UINT16, 172, SL_MAX_VERSION), + SLE_CONDVAR(Order, refit_cargo, SLE_UINT8, SLV_36, SL_MAX_VERSION), + SLE_CONDNULL(1, SLV_36, SLV_182), // refit_subtype + SLE_CONDVAR(Order, wait_time, SLE_UINT16, SLV_67, SL_MAX_VERSION), + SLE_CONDVAR(Order, travel_time, SLE_UINT16, SLV_67, SL_MAX_VERSION), + SLE_CONDVAR(Order, max_speed, SLE_UINT16, SLV_172, SL_MAX_VERSION), /* Leftover from the minor savegame version stuff * We will never use those free bytes, but we have to keep this line to allow loading of old savegames */ - SLE_CONDNULL(10, 5, 35), + SLE_CONDNULL(10, SLV_5, SLV_36), SLE_END() }; @@ -135,12 +135,12 @@ static void Save_ORDR() static void Load_ORDR() { - if (IsSavegameVersionBefore(5, 2)) { + if (IsSavegameVersionBefore(SLV_5, 2)) { /* Version older than 5.2 did not have a ->next pointer. Convert them * (in the old days, the orderlist was 5000 items big) */ size_t len = SlGetFieldLength(); - if (IsSavegameVersionBefore(5)) { + if (IsSavegameVersionBefore(SLV_5)) { /* Pre-version 5 had another layout for orders * (uint16 instead of uint32) */ len /= sizeof(uint16); @@ -154,7 +154,7 @@ static void Load_ORDR() } free(orders); - } else if (IsSavegameVersionBefore(5, 2)) { + } else if (IsSavegameVersionBefore(SLV_5, 2)) { len /= sizeof(uint32); uint32 *orders = MallocT(len + 1); @@ -186,7 +186,7 @@ static void Load_ORDR() while ((index = SlIterateArray()) != -1) { Order *order = new (index) Order(); SlObject(order, GetOrderDescription()); - if (IsSavegameVersionBefore(190)) { + if (IsSavegameVersionBefore(SLV_190)) { order->SetTravelTimetabled(order->GetTravelTime() > 0); order->SetWaitTimetabled(order->GetWaitTime() > 0); } @@ -197,7 +197,7 @@ static void Load_ORDR() static void Ptrs_ORDR() { /* Orders from old savegames have pointers corrected in Load_ORDR */ - if (IsSavegameVersionBefore(5, 2)) return; + if (IsSavegameVersionBefore(SLV_5, 2)) return; Order *o; @@ -253,18 +253,18 @@ const SaveLoad *GetOrderBackupDescription() SLE_VAR(OrderBackup, user, SLE_UINT32), SLE_VAR(OrderBackup, tile, SLE_UINT32), SLE_VAR(OrderBackup, group, SLE_UINT16), - SLE_CONDVAR(OrderBackup, service_interval, SLE_FILE_U32 | SLE_VAR_U16, 0, 191), - SLE_CONDVAR(OrderBackup, service_interval, SLE_UINT16, 192, SL_MAX_VERSION), + SLE_CONDVAR(OrderBackup, service_interval, SLE_FILE_U32 | SLE_VAR_U16, SL_MIN_VERSION, SLV_192), + SLE_CONDVAR(OrderBackup, service_interval, SLE_UINT16, SLV_192, SL_MAX_VERSION), SLE_STR(OrderBackup, name, SLE_STR, 0), - SLE_CONDNULL(2, 0, 191), // clone (2 bytes of pointer, i.e. garbage) - SLE_CONDREF(OrderBackup, clone, REF_VEHICLE, 192, SL_MAX_VERSION), + SLE_CONDNULL(2, SL_MIN_VERSION, SLV_192), // clone (2 bytes of pointer, i.e. garbage) + SLE_CONDREF(OrderBackup, clone, REF_VEHICLE, SLV_192, SL_MAX_VERSION), SLE_VAR(OrderBackup, cur_real_order_index, SLE_UINT8), - SLE_CONDVAR(OrderBackup, cur_implicit_order_index, SLE_UINT8, 176, SL_MAX_VERSION), - SLE_CONDVAR(OrderBackup, current_order_time, SLE_UINT32, 176, SL_MAX_VERSION), - SLE_CONDVAR(OrderBackup, lateness_counter, SLE_INT32, 176, SL_MAX_VERSION), - SLE_CONDVAR(OrderBackup, timetable_start, SLE_INT32, 176, SL_MAX_VERSION), - SLE_CONDVAR(OrderBackup, vehicle_flags, SLE_FILE_U8 | SLE_VAR_U16, 176, 179), - SLE_CONDVAR(OrderBackup, vehicle_flags, SLE_UINT16, 180, SL_MAX_VERSION), + SLE_CONDVAR(OrderBackup, cur_implicit_order_index, SLE_UINT8, SLV_176, SL_MAX_VERSION), + SLE_CONDVAR(OrderBackup, current_order_time, SLE_UINT32, SLV_176, SL_MAX_VERSION), + SLE_CONDVAR(OrderBackup, lateness_counter, SLE_INT32, SLV_176, SL_MAX_VERSION), + SLE_CONDVAR(OrderBackup, timetable_start, SLE_INT32, SLV_176, SL_MAX_VERSION), + SLE_CONDVAR(OrderBackup, vehicle_flags, SLE_FILE_U8 | SLE_VAR_U16, SLV_176, SLV_180), + SLE_CONDVAR(OrderBackup, vehicle_flags, SLE_UINT16, SLV_180, SL_MAX_VERSION), SLE_REF(OrderBackup, orders, REF_ORDER), SLE_END() }; diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp index e065237693..721631fe68 100644 --- a/src/saveload/saveload.cpp +++ b/src/saveload/saveload.cpp @@ -21,10 +21,12 @@ *
  • repeat this until everything is done, and flush any remaining output to file * */ +#include + #include "../stdafx.h" #include "../debug.h" #include "../station_base.h" -#include "../thread/thread.h" +#include "../thread.h" #include "../town.h" #include "../network/network.h" #include "../window_func.h" @@ -43,6 +45,7 @@ #include "../string_func.h" #include "../fios.h" #include "../error.h" +#include #include "table/strings.h" @@ -51,234 +54,16 @@ #include "../safeguards.h" -/* - * Previous savegame versions, the trunk revision where they were - * introduced and the released version that had that particular - * savegame version. - * Up to savegame version 18 there is a minor version as well. - * - * 1.0 0.1.x, 0.2.x - * 2.0 0.3.0 - * 2.1 0.3.1, 0.3.2 - * 3.x lost - * 4.0 1 - * 4.1 122 0.3.3, 0.3.4 - * 4.2 1222 0.3.5 - * 4.3 1417 - * 4.4 1426 - * 5.0 1429 - * 5.1 1440 - * 5.2 1525 0.3.6 - * 6.0 1721 - * 6.1 1768 - * 7.0 1770 - * 8.0 1786 - * 9.0 1909 - * 10.0 2030 - * 11.0 2033 - * 11.1 2041 - * 12.1 2046 - * 13.1 2080 0.4.0, 0.4.0.1 - * 14.0 2441 - * 15.0 2499 - * 16.0 2817 - * 16.1 3155 - * 17.0 3212 - * 17.1 3218 - * 18 3227 - * 19 3396 - * 20 3403 - * 21 3472 0.4.x - * 22 3726 - * 23 3915 - * 24 4150 - * 25 4259 - * 26 4466 - * 27 4757 - * 28 4987 - * 29 5070 - * 30 5946 - * 31 5999 - * 32 6001 - * 33 6440 - * 34 6455 - * 35 6602 - * 36 6624 - * 37 7182 - * 38 7195 - * 39 7269 - * 40 7326 - * 41 7348 0.5.x - * 42 7573 - * 43 7642 - * 44 8144 - * 45 8501 - * 46 8705 - * 47 8735 - * 48 8935 - * 49 8969 - * 50 8973 - * 51 8978 - * 52 9066 - * 53 9316 - * 54 9613 - * 55 9638 - * 56 9667 - * 57 9691 - * 58 9762 - * 59 9779 - * 60 9874 - * 61 9892 - * 62 9905 - * 63 9956 - * 64 10006 - * 65 10210 - * 66 10211 - * 67 10236 - * 68 10266 - * 69 10319 - * 70 10541 - * 71 10567 - * 72 10601 - * 73 10903 - * 74 11030 - * 75 11107 - * 76 11139 - * 77 11172 - * 78 11176 - * 79 11188 - * 80 11228 - * 81 11244 - * 82 11410 - * 83 11589 - * 84 11822 - * 85 11874 - * 86 12042 - * 87 12129 - * 88 12134 - * 89 12160 - * 90 12293 - * 91 12347 - * 92 12381 0.6.x - * 93 12648 - * 94 12816 - * 95 12924 - * 96 13226 - * 97 13256 - * 98 13375 - * 99 13838 - * 100 13952 - * 101 14233 - * 102 14332 - * 103 14598 - * 104 14735 - * 105 14803 - * 106 14919 - * 107 15027 - * 108 15045 - * 109 15075 - * 110 15148 - * 111 15190 - * 112 15290 - * 113 15340 - * 114 15601 - * 115 15695 - * 116 15893 0.7.x - * 117 16037 - * 118 16129 - * 119 16242 - * 120 16439 - * 121 16694 - * 122 16855 - * 123 16909 - * 124 16993 - * 125 17113 - * 126 17433 - * 127 17439 - * 128 18281 - * 129 18292 - * 130 18404 - * 131 18481 - * 132 18522 - * 133 18674 - * 134 18703 - * 135 18719 - * 136 18764 - * 137 18912 - * 138 18942 1.0.x - * 139 19346 - * 140 19382 - * 141 19799 - * 142 20003 - * 143 20048 - * 144 20334 - * 145 20376 - * 146 20446 - * 147 20621 - * 148 20659 - * 149 20832 - * 150 20857 - * 151 20918 - * 152 21171 - * 153 21263 - * 154 21426 - * 155 21453 - * 156 21728 - * 157 21862 - * 158 21933 - * 159 21962 - * 160 21974 1.1.x - * 161 22567 - * 162 22713 - * 163 22767 - * 164 23290 - * 165 23304 - * 166 23415 - * 167 23504 - * 168 23637 - * 169 23816 - * 170 23826 - * 171 23835 - * 172 23947 - * 173 23967 1.2.0-RC1 - * 174 23973 1.2.x - * 175 24136 - * 176 24446 - * 177 24619 - * 178 24789 - * 179 24810 - * 180 24998 1.3.x - * 181 25012 - * 182 25296 - * 183 25363 - * 184 25508 - * 185 25620 - * 186 25833 - * 187 25899 - * 188 26169 1.4.x - * 189 26450 - * 190 26547 - * 191 26646 - * 192 26700 - * 193 26802 - * 194 26881 1.5.x, 1.6.0 - * 195 27572 1.6.x - * 196 27778 1.7.x - * 197 27978 1.8.x - * 198 - * 199 - * 200 #6805 Extend railtypes to 64, adding uint16 to map array. - */ -extern const uint16 SAVEGAME_VERSION = 200; ///< Current savegame version of OpenTTD. +extern const SaveLoadVersion SAVEGAME_VERSION = (SaveLoadVersion)(SL_MAX_VERSION - 1); ///< Current savegame version of OpenTTD. SavegameType _savegame_type; ///< type of savegame we are loading FileToSaveLoad _file_to_saveload; ///< File to save or load in the openttd loop. -uint32 _ttdp_version; ///< version of TTDP savegame (if applicable) -uint16 _sl_version; ///< the major savegame version identifier -byte _sl_minor_version; ///< the minor savegame version, DO NOT USE! -char _savegame_format[8]; ///< how to compress savegames -bool _do_autosave; ///< are we doing an autosave at the moment? +uint32 _ttdp_version; ///< version of TTDP savegame (if applicable) +SaveLoadVersion _sl_version; ///< the major savegame version identifier +byte _sl_minor_version; ///< the minor savegame version, DO NOT USE! +char _savegame_format[8]; ///< how to compress savegames +bool _do_autosave; ///< are we doing an autosave at the moment? /** What are we currently doing? */ enum SaveLoadAction { @@ -341,9 +126,9 @@ struct ReadBuffer { /** Container for dumping the savegame (quickly) to memory. */ struct MemoryDumper { - AutoFreeSmallVector blocks; ///< Buffer with blocks of allocated memory. - byte *buf; ///< Buffer we're going to write to. - byte *bufe; ///< End of the buffer we write to. + AutoFreeSmallVector blocks; ///< Buffer with blocks of allocated memory. + byte *buf; ///< Buffer we're going to write to. + byte *bufe; ///< End of the buffer we write to. /** Initialise our variables. */ MemoryDumper() : buf(NULL), bufe(NULL) @@ -359,7 +144,7 @@ struct MemoryDumper { /* Are we at the end of this chunk? */ if (this->buf == this->bufe) { this->buf = CallocT(MEMORY_CHUNK_SIZE); - *this->blocks.Append() = this->buf; + this->blocks.push_back(this->buf); this->bufe = this->buf + MEMORY_CHUNK_SIZE; } @@ -391,7 +176,7 @@ struct MemoryDumper { */ size_t GetSize() const { - return this->blocks.Length() * MEMORY_CHUNK_SIZE - (this->bufe - this->buf); + return this->blocks.size() * MEMORY_CHUNK_SIZE - (this->bufe - this->buf); } }; @@ -566,10 +351,29 @@ void NORETURN SlErrorCorrupt(const char *msg) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, msg); } +/** + * Issue an SlErrorCorrupt with a format string. + * @param format format string + * @param ... arguments to format string + * @note This function does never return as it throws an exception to + * break out of all the saveload code. + */ +void NORETURN SlErrorCorruptFmt(const char *format, ...) +{ + va_list ap; + char msg[256]; -typedef void (*AsyncSaveFinishProc)(); ///< Callback for when the savegame loading is finished. -static AsyncSaveFinishProc _async_save_finish = NULL; ///< Callback to call when the savegame loading is finished. -static ThreadObject *_save_thread; ///< The thread we're using to compress and write a savegame + va_start(ap, format); + vseprintf(msg, lastof(msg), format, ap); + va_end(ap); + + SlErrorCorrupt(msg); +} + + +typedef void (*AsyncSaveFinishProc)(); ///< Callback for when the savegame loading is finished. +static std::atomic _async_save_finish; ///< Callback to call when the savegame loading is finished. +static std::thread _save_thread; ///< The thread we're using to compress and write a savegame /** * Called by save thread to tell we finished saving. @@ -578,9 +382,9 @@ static ThreadObject *_save_thread; ///< The thread we're usin static void SetAsyncSaveFinish(AsyncSaveFinishProc proc) { if (_exit_game) return; - while (_async_save_finish != NULL) CSleep(10); + while (_async_save_finish.load(std::memory_order_acquire) != NULL) CSleep(10); - _async_save_finish = proc; + _async_save_finish.store(proc, std::memory_order_release); } /** @@ -588,16 +392,13 @@ static void SetAsyncSaveFinish(AsyncSaveFinishProc proc) */ void ProcessAsyncSaveFinish() { - if (_async_save_finish == NULL) return; + AsyncSaveFinishProc proc = _async_save_finish.exchange(NULL, std::memory_order_acq_rel); + if (proc == NULL) return; - _async_save_finish(); + proc(); - _async_save_finish = NULL; - - if (_save_thread != NULL) { - _save_thread->Join(); - delete _save_thread; - _save_thread = NULL; + if (_save_thread.joinable()) { + _save_thread.join(); } } @@ -813,7 +614,7 @@ static inline byte SlCalcConvFileLen(VarType conv) /** Return the size in bytes of a reference (pointer) */ static inline size_t SlCalcRefLen() { - return IsSavegameVersionBefore(69) ? 2 : 4; + return IsSavegameVersionBefore(SLV_69) ? 2 : 4; } void SlSetArrayIndex(uint index) @@ -1154,7 +955,7 @@ static void SlString(void *ptr, size_t length, VarType conv) StringValidationSettings settings = SVS_REPLACE_WITH_QUESTION_MARK; if ((conv & SLF_ALLOW_CONTROL) != 0) { settings = settings | SVS_ALLOW_CONTROL_CODE; - if (IsSavegameVersionBefore(169)) { + if (IsSavegameVersionBefore(SLV_169)) { str_fix_scc_encoded((char *)ptr, (char *)ptr + len); } } @@ -1282,7 +1083,7 @@ static void *IntToReference(size_t index, SLRefType rt) /* After version 4.3 REF_VEHICLE_OLD is saved as REF_VEHICLE, * and should be loaded like that */ - if (rt == REF_VEHICLE_OLD && !IsSavegameVersionBefore(4, 4)) { + if (rt == REF_VEHICLE_OLD && !IsSavegameVersionBefore(SLV_4, 4)) { rt = REF_VEHICLE; } @@ -1301,7 +1102,7 @@ static void *IntToReference(size_t index, SLRefType rt) case REF_ORDER: if (Order::IsValidID(index)) return Order::Get(index); /* in old versions, invalid order was used to mark end of order list */ - if (IsSavegameVersionBefore(5, 2)) return NULL; + if (IsSavegameVersionBefore(SLV_5, 2)) return NULL; SlErrorCorrupt("Referencing invalid Order"); case REF_VEHICLE_OLD: @@ -1353,7 +1154,7 @@ static inline size_t SlCalcListLen(const void *list) { const std::list *l = (const std::list *) list; - int type_size = IsSavegameVersionBefore(69) ? 2 : 4; + int type_size = IsSavegameVersionBefore(SLV_69) ? 2 : 4; /* Each entry is saved as type_size bytes, plus type_size bytes are used for the length * of the list */ return l->size() * type_size + type_size; @@ -1390,11 +1191,11 @@ static void SlList(void *list, SLRefType conv) } case SLA_LOAD_CHECK: case SLA_LOAD: { - size_t length = IsSavegameVersionBefore(69) ? SlReadUint16() : SlReadUint32(); + size_t length = IsSavegameVersionBefore(SLV_69) ? SlReadUint16() : SlReadUint32(); /* Load each reference and push to the end of the list */ for (size_t i = 0; i < length; i++) { - size_t data = IsSavegameVersionBefore(69) ? SlReadUint16() : SlReadUint32(); + size_t data = IsSavegameVersionBefore(SLV_69) ? SlReadUint16() : SlReadUint32(); l->push_back((void *)data); } break; @@ -1418,10 +1219,133 @@ static void SlList(void *list, SLRefType conv) } +/** + * Template class to help with std::deque. + */ +template +class SlDequeHelper { + typedef std::deque SlDequeT; +public: + /** + * Internal templated helper to return the size in bytes of a std::deque. + * @param deque The std::deque to find the size of + * @param conv VarType type of variable that is used for calculating the size + */ + static size_t SlCalcDequeLen(const void *deque, VarType conv) + { + const SlDequeT *l = (const SlDequeT *)deque; + + int type_size = 4; + /* Each entry is saved as type_size bytes, plus type_size bytes are used for the length + * of the list */ + return l->size() * SlCalcConvFileLen(conv) + type_size; + } + + /** + * Internal templated helper to save/load a std::deque. + * @param deque The std::deque being manipulated + * @param conv VarType type of variable that is used for calculating the size + */ + static void SlDeque(void *deque, VarType conv) + { + SlDequeT *l = (SlDequeT *)deque; + + switch (_sl.action) { + case SLA_SAVE: { + SlWriteUint32((uint32)l->size()); + + typename SlDequeT::iterator iter; + for (iter = l->begin(); iter != l->end(); ++iter) { + SlSaveLoadConv(&(*iter), conv); + } + break; + } + case SLA_LOAD_CHECK: + case SLA_LOAD: { + size_t length = SlReadUint32(); + + /* Load each value and push to the end of the deque */ + for (size_t i = 0; i < length; i++) { + T data; + SlSaveLoadConv(&data, conv); + l->push_back(data); + } + break; + } + case SLA_PTRS: + break; + case SLA_NULL: + l->clear(); + break; + default: NOT_REACHED(); + } + } +}; + + +/** + * Return the size in bytes of a std::deque. + * @param deque The std::deque to find the size of + * @param conv VarType type of variable that is used for calculating the size + */ +static inline size_t SlCalcDequeLen(const void *deque, VarType conv) +{ + switch (GetVarMemType(conv)) { + case SLE_VAR_BL: + return SlDequeHelper::SlCalcDequeLen(deque, conv); + case SLE_VAR_I8: + case SLE_VAR_U8: + return SlDequeHelper::SlCalcDequeLen(deque, conv); + case SLE_VAR_I16: + case SLE_VAR_U16: + return SlDequeHelper::SlCalcDequeLen(deque, conv); + case SLE_VAR_I32: + case SLE_VAR_U32: + return SlDequeHelper::SlCalcDequeLen(deque, conv); + case SLE_VAR_I64: + case SLE_VAR_U64: + return SlDequeHelper::SlCalcDequeLen(deque, conv); + default: NOT_REACHED(); + } +} + + +/** + * Save/load a std::deque. + * @param deque The std::deque being manipulated + * @param conv VarType type of variable that is used for calculating the size + */ +static void SlDeque(void *deque, VarType conv) +{ + switch (GetVarMemType(conv)) { + case SLE_VAR_BL: + SlDequeHelper::SlDeque(deque, conv); + break; + case SLE_VAR_I8: + case SLE_VAR_U8: + SlDequeHelper::SlDeque(deque, conv); + break; + case SLE_VAR_I16: + case SLE_VAR_U16: + SlDequeHelper::SlDeque(deque, conv); + break; + case SLE_VAR_I32: + case SLE_VAR_U32: + SlDequeHelper::SlDeque(deque, conv); + break; + case SLE_VAR_I64: + case SLE_VAR_U64: + SlDequeHelper::SlDeque(deque, conv); + break; + default: NOT_REACHED(); + } +} + + /** Are we going to save this object or not? */ static inline bool SlIsObjectValidInSavegame(const SaveLoad *sld) { - if (_sl_version < sld->version_from || _sl_version > sld->version_to) return false; + if (_sl_version < sld->version_from || _sl_version >= sld->version_to) return false; if (sld->conv & SLF_NOT_IN_SAVE) return false; return true; @@ -1469,6 +1393,7 @@ size_t SlCalcObjMemberLength(const void *object, const SaveLoad *sld) case SL_ARR: case SL_STR: case SL_LST: + case SL_DEQUE: /* CONDITIONAL saveload types depend on the savegame version */ if (!SlIsObjectValidInSavegame(sld)) break; @@ -1478,6 +1403,7 @@ size_t SlCalcObjMemberLength(const void *object, const SaveLoad *sld) case SL_ARR: return SlCalcArrayLen(sld->length, sld->conv); case SL_STR: return SlCalcStringLen(GetVariableAddress(object, sld), sld->length, sld->conv); case SL_LST: return SlCalcListLen(GetVariableAddress(object, sld)); + case SL_DEQUE: return SlCalcDequeLen(GetVariableAddress(object, sld), sld->conv); default: NOT_REACHED(); } break; @@ -1546,6 +1472,7 @@ bool SlObjectMember(void *ptr, const SaveLoad *sld) case SL_ARR: case SL_STR: case SL_LST: + case SL_DEQUE: /* CONDITIONAL saveload types depend on the savegame version */ if (!SlIsObjectValidInSavegame(sld)) return false; if (SlSkipVariableOnLoad(sld)) return false; @@ -1559,7 +1486,7 @@ bool SlObjectMember(void *ptr, const SaveLoad *sld) break; case SLA_LOAD_CHECK: case SLA_LOAD: - *(size_t *)ptr = IsSavegameVersionBefore(69) ? SlReadUint16() : SlReadUint32(); + *(size_t *)ptr = IsSavegameVersionBefore(SLV_69) ? SlReadUint16() : SlReadUint32(); break; case SLA_PTRS: *(void **)ptr = IntToReference(*(size_t *)ptr, (SLRefType)conv); @@ -1573,21 +1500,20 @@ bool SlObjectMember(void *ptr, const SaveLoad *sld) case SL_ARR: SlArray(ptr, sld->length, conv); break; case SL_STR: SlString(ptr, sld->length, sld->conv); break; case SL_LST: SlList(ptr, (SLRefType)conv); break; + case SL_DEQUE: SlDeque(ptr, conv); break; default: NOT_REACHED(); } break; - /* SL_WRITEBYTE translates a value of a variable to another one upon - * saving or loading. - * XXX - variable renaming abuse - * game_value: the value of the variable ingame is abused by sld->version_from - * file_value: the value of the variable in the savegame is abused by sld->version_to */ + /* SL_WRITEBYTE writes a value to the savegame to identify the type of an object. + * When loading, the value is read explictly with SlReadByte() to determine which + * object description to use. */ case SL_WRITEBYTE: switch (_sl.action) { - case SLA_SAVE: SlWriteByte(sld->version_to); break; + case SLA_SAVE: SlWriteByte(*(uint8 *)ptr); break; case SLA_LOAD_CHECK: - case SLA_LOAD: *(byte *)ptr = sld->version_from; break; - case SLA_PTRS: break; + case SLA_LOAD: + case SLA_PTRS: case SLA_NULL: break; default: NOT_REACHED(); } @@ -1916,7 +1842,7 @@ struct FileReader : LoadFilter { _sl.sf = NULL; } - /* virtual */ size_t Read(byte *buf, size_t size) + size_t Read(byte *buf, size_t size) override { /* We're in the process of shutting down, i.e. in "failure" mode. */ if (this->file == NULL) return 0; @@ -1924,7 +1850,7 @@ struct FileReader : LoadFilter { return fread(buf, 1, size, this->file); } - /* virtual */ void Reset() + void Reset() override { clearerr(this->file); if (fseek(this->file, this->begin, SEEK_SET)) { @@ -1954,7 +1880,7 @@ struct FileWriter : SaveFilter { _sl.sf = NULL; } - /* virtual */ void Write(byte *buf, size_t size) + void Write(byte *buf, size_t size) override { /* We're in the process of shutting down, i.e. in "failure" mode. */ if (this->file == NULL) return; @@ -1962,7 +1888,7 @@ struct FileWriter : SaveFilter { if (fwrite(buf, 1, size, this->file) != size) SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE); } - /* virtual */ void Finish() + void Finish() override { if (this->file != NULL) fclose(this->file); this->file = NULL; @@ -1990,7 +1916,7 @@ struct LZOLoadFilter : LoadFilter { if (lzo_init() != LZO_E_OK) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, "cannot initialize decompressor"); } - /* virtual */ size_t Read(byte *buf, size_t ssize) + size_t Read(byte *buf, size_t ssize) override { assert(ssize >= LZO_BUFFER_SIZE); @@ -2006,7 +1932,7 @@ struct LZOLoadFilter : LoadFilter { /* Check if size is bad */ ((uint32*)out)[0] = size = tmp[1]; - if (_sl_version != 0) { + if (_sl_version != SL_MIN_VERSION) { tmp[0] = TO_BE32(tmp[0]); size = TO_BE32(size); } @@ -2038,7 +1964,7 @@ struct LZOSaveFilter : SaveFilter { if (lzo_init() != LZO_E_OK) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, "cannot initialize compressor"); } - /* virtual */ void Write(byte *buf, size_t size) + void Write(byte *buf, size_t size) override { const lzo_bytep in = buf; /* Buffer size is from the LZO docs plus the chunk header size. */ @@ -2077,7 +2003,7 @@ struct NoCompLoadFilter : LoadFilter { { } - /* virtual */ size_t Read(byte *buf, size_t size) + size_t Read(byte *buf, size_t size) override { return this->chain->Read(buf, size); } @@ -2094,7 +2020,7 @@ struct NoCompSaveFilter : SaveFilter { { } - /* virtual */ void Write(byte *buf, size_t size) + void Write(byte *buf, size_t size) override { this->chain->Write(buf, size); } @@ -2128,7 +2054,7 @@ struct ZlibLoadFilter : LoadFilter { inflateEnd(&this->z); } - /* virtual */ size_t Read(byte *buf, size_t size) + size_t Read(byte *buf, size_t size) override { this->z.next_out = buf; this->z.avail_out = (uint)size; @@ -2207,12 +2133,12 @@ struct ZlibSaveFilter : SaveFilter { } while (this->z.avail_in || !this->z.avail_out); } - /* virtual */ void Write(byte *buf, size_t size) + void Write(byte *buf, size_t size) override { this->WriteLoop(buf, size, 0); } - /* virtual */ void Finish() + void Finish() override { this->WriteLoop(NULL, 0, Z_FINISH); this->chain->Finish(); @@ -2225,7 +2151,7 @@ struct ZlibSaveFilter : SaveFilter { ********** START OF LZMA CODE ************** ********************************************/ -#if defined(WITH_LZMA) +#if defined(WITH_LIBLZMA) #include /** @@ -2257,7 +2183,7 @@ struct LZMALoadFilter : LoadFilter { lzma_end(&this->lzma); } - /* virtual */ size_t Read(byte *buf, size_t size) + size_t Read(byte *buf, size_t size) override { this->lzma.next_out = buf; this->lzma.avail_out = size; @@ -2326,19 +2252,19 @@ struct LZMASaveFilter : SaveFilter { } while (this->lzma.avail_in || !this->lzma.avail_out); } - /* virtual */ void Write(byte *buf, size_t size) + void Write(byte *buf, size_t size) override { this->WriteLoop(buf, size, LZMA_RUN); } - /* virtual */ void Finish() + void Finish() override { this->WriteLoop(NULL, 0, LZMA_FINISH); this->chain->Finish(); } }; -#endif /* WITH_LZMA */ +#endif /* WITH_LIBLZMA */ /******************************************* ************* END OF CODE ***************** @@ -2375,7 +2301,7 @@ static const SaveLoadFormat _saveload_formats[] = { #else {"zlib", TO_BE32X('OTTZ'), NULL, NULL, 0, 0, 0}, #endif -#if defined(WITH_LZMA) +#if defined(WITH_LIBLZMA) /* Level 2 compression is speed wise as fast as zlib level 6 compression (old default), but results in ~10% smaller saves. * Higher compression levels are possible, and might improve savegame size by up to 25%, but are also up to 10 times slower. * The next significant reduction in file size is at level 4, but that is already 4 times slower. Level 3 is primarily 50% @@ -2558,19 +2484,11 @@ static SaveOrLoadResult SaveFileToDisk(bool threaded) } } -/** Thread run function for saving the file to disk. */ -static void SaveFileToDiskThread(void *arg) -{ - SaveFileToDisk(true); -} - void WaitTillSaved() { - if (_save_thread == NULL) return; + if (!_save_thread.joinable()) return; - _save_thread->Join(); - delete _save_thread; - _save_thread = NULL; + _save_thread.join(); /* Make sure every other state is handled properly as well. */ ProcessAsyncSaveFinish(); @@ -2597,7 +2515,8 @@ static SaveOrLoadResult DoSave(SaveFilter *writer, bool threaded) SlSaveChunks(); SaveFileStart(); - if (!threaded || !ThreadObject::New(&SaveFileToDiskThread, NULL, &_save_thread, "ottd:savegame")) { + + if (!threaded || !StartNewThread(&_save_thread, "ottd:savegame", &SaveFileToDisk, true)) { if (threaded) DEBUG(sl, 1, "Cannot create savegame thread, reverting to single-threaded mode..."); SaveOrLoadResult result = SaveFileToDisk(false); @@ -2653,7 +2572,7 @@ static SaveOrLoadResult DoLoad(LoadFilter *reader, bool load_check) if (fmt == endof(_saveload_formats)) { DEBUG(sl, 0, "Unknown savegame type, trying to load it as the buggy format"); _sl.lf->Reset(); - _sl_version = 0; + _sl_version = SL_MIN_VERSION; _sl_minor_version = 0; /* Try to find the LZO savegame format; it uses 'OTTD' as tag. */ @@ -2671,7 +2590,7 @@ static SaveOrLoadResult DoLoad(LoadFilter *reader, bool load_check) if (fmt->tag == hdr[0]) { /* check version number */ - _sl_version = TO_BE32(hdr[1]) >> 16; + _sl_version = (SaveLoadVersion)(TO_BE32(hdr[1]) >> 16); /* Minor is not used anymore from version 18.0, but it is still needed * in versions before that (4 cases) which can't be removed easy. * Therefore it is loaded, but never saved (or, it saves a 0 in any scenario). */ @@ -2706,7 +2625,7 @@ static SaveOrLoadResult DoLoad(LoadFilter *reader, bool load_check) GamelogReset(); - if (IsSavegameVersionBefore(4)) { + if (IsSavegameVersionBefore(SLV_4)) { /* * NewGRFs were introduced between 0.3,4 and 0.3.5, which both * shared savegame version 4. Anything before that 'obviously' @@ -2785,7 +2704,7 @@ SaveOrLoadResult LoadWithFilter(LoadFilter *reader) * Main Save or Load function where the high-level saveload functions are * handled. It opens the savegame, selects format and checks versions * @param filename The name of the savegame being created/loaded - * @param mode Save or load mode. Load can also be a TTD(Patch) game. Use #SL_LOAD, #SL_OLD_LOAD, #SL_LOAD_CHECK, or #SL_SAVE. + * @param fop Save or load mode. Load can also be a TTD(Patch) game. * @param sb The sub directory to save the savegame in * @param threaded True when threaded saving is allowed * @return Return the result of the action. #SL_OK, #SL_ERROR, or #SL_REINIT ("unload" the game) @@ -2812,7 +2731,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, SaveLoadOperation fop, Detaile ClearGRFConfigList(&_grfconfig); GamelogReset(); if (!LoadOldSaveGame(filename)) return SL_REINIT; - _sl_version = 0; + _sl_version = SL_MIN_VERSION; _sl_minor_version = 0; GamelogStartAction(GLAT_LOAD); if (!AfterLoadGame()) { diff --git a/src/saveload/saveload.h b/src/saveload/saveload.h index 3405f3351c..07d45fafdb 100644 --- a/src/saveload/saveload.h +++ b/src/saveload/saveload.h @@ -15,6 +15,293 @@ #include "../fileio_type.h" #include "../strings_type.h" +/** SaveLoad versions + * Previous savegame versions, the trunk revision where they were + * introduced and the released version that had that particular + * savegame version. + * Up to savegame version 18 there is a minor version as well. + * + * Older entries keep their original numbering. + * + * Newer entries should use a descriptive labels, numeric version + * and PR can be added to comment. + * + * Note that this list must not be reordered. + */ +enum SaveLoadVersion : uint16 { + SL_MIN_VERSION, ///< First savegame version + + SLV_1, ///< 1.0 0.1.x, 0.2.x + SLV_2, /**< 2.0 0.3.0 + * 2.1 0.3.1, 0.3.2 */ + SLV_3, ///< 3.x lost + SLV_4, /**< 4.0 1 + * 4.1 122 0.3.3, 0.3.4 + * 4.2 1222 0.3.5 + * 4.3 1417 + * 4.4 1426 */ + + SLV_5, /**< 5.0 1429 + * 5.1 1440 + * 5.2 1525 0.3.6 */ + SLV_6, /**< 6.0 1721 + * 6.1 1768 */ + SLV_7, ///< 7.0 1770 + SLV_8, ///< 8.0 1786 + SLV_9, ///< 9.0 1909 + + SLV_10, ///< 10.0 2030 + SLV_11, /**< 11.0 2033 + * 11.1 2041 */ + SLV_12, ///< 12.1 2046 + SLV_13, ///< 13.1 2080 0.4.0, 0.4.0.1 + SLV_14, ///< 14.0 2441 + + SLV_15, ///< 15.0 2499 + SLV_16, /**< 16.0 2817 + * 16.1 3155 */ + SLV_17, /**< 17.0 3212 + * 17.1 3218 */ + SLV_18, ///< 18 3227 + SLV_19, ///< 19 3396 + + SLV_20, ///< 20 3403 + SLV_21, ///< 21 3472 0.4.x + SLV_22, ///< 22 3726 + SLV_23, ///< 23 3915 + SLV_24, ///< 24 4150 + + SLV_25, ///< 25 4259 + SLV_26, ///< 26 4466 + SLV_27, ///< 27 4757 + SLV_28, ///< 28 4987 + SLV_29, ///< 29 5070 + + SLV_30, ///< 30 5946 + SLV_31, ///< 31 5999 + SLV_32, ///< 32 6001 + SLV_33, ///< 33 6440 + SLV_34, ///< 34 6455 + + SLV_35, ///< 35 6602 + SLV_36, ///< 36 6624 + SLV_37, ///< 37 7182 + SLV_38, ///< 38 7195 + SLV_39, ///< 39 7269 + + SLV_40, ///< 40 7326 + SLV_41, ///< 41 7348 0.5.x + SLV_42, ///< 42 7573 + SLV_43, ///< 43 7642 + SLV_44, ///< 44 8144 + + SLV_45, ///< 45 8501 + SLV_46, ///< 46 8705 + SLV_47, ///< 47 8735 + SLV_48, ///< 48 8935 + SLV_49, ///< 49 8969 + + SLV_50, ///< 50 8973 + SLV_51, ///< 51 8978 + SLV_52, ///< 52 9066 + SLV_53, ///< 53 9316 + SLV_54, ///< 54 9613 + + SLV_55, ///< 55 9638 + SLV_56, ///< 56 9667 + SLV_57, ///< 57 9691 + SLV_58, ///< 58 9762 + SLV_59, ///< 59 9779 + + SLV_60, ///< 60 9874 + SLV_61, ///< 61 9892 + SLV_62, ///< 62 9905 + SLV_63, ///< 63 9956 + SLV_64, ///< 64 10006 + + SLV_65, ///< 65 10210 + SLV_66, ///< 66 10211 + SLV_67, ///< 67 10236 + SLV_68, ///< 68 10266 + SLV_69, ///< 69 10319 + + SLV_70, ///< 70 10541 + SLV_71, ///< 71 10567 + SLV_72, ///< 72 10601 + SLV_73, ///< 73 10903 + SLV_74, ///< 74 11030 + + SLV_75, ///< 75 11107 + SLV_76, ///< 76 11139 + SLV_77, ///< 77 11172 + SLV_78, ///< 78 11176 + SLV_79, ///< 79 11188 + + SLV_80, ///< 80 11228 + SLV_81, ///< 81 11244 + SLV_82, ///< 82 11410 + SLV_83, ///< 83 11589 + SLV_84, ///< 84 11822 + + SLV_85, ///< 85 11874 + SLV_86, ///< 86 12042 + SLV_87, ///< 87 12129 + SLV_88, ///< 88 12134 + SLV_89, ///< 89 12160 + + SLV_90, ///< 90 12293 + SLV_91, ///< 91 12347 + SLV_92, ///< 92 12381 0.6.x + SLV_93, ///< 93 12648 + SLV_94, ///< 94 12816 + + SLV_95, ///< 95 12924 + SLV_96, ///< 96 13226 + SLV_97, ///< 97 13256 + SLV_98, ///< 98 13375 + SLV_99, ///< 99 13838 + + SLV_100, ///< 100 13952 + SLV_101, ///< 101 14233 + SLV_102, ///< 102 14332 + SLV_103, ///< 103 14598 + SLV_104, ///< 104 14735 + + SLV_105, ///< 105 14803 + SLV_106, ///< 106 14919 + SLV_107, ///< 107 15027 + SLV_108, ///< 108 15045 + SLV_109, ///< 109 15075 + + SLV_110, ///< 110 15148 + SLV_111, ///< 111 15190 + SLV_112, ///< 112 15290 + SLV_113, ///< 113 15340 + SLV_114, ///< 114 15601 + + SLV_115, ///< 115 15695 + SLV_116, ///< 116 15893 0.7.x + SLV_117, ///< 117 16037 + SLV_118, ///< 118 16129 + SLV_119, ///< 119 16242 + + SLV_120, ///< 120 16439 + SLV_121, ///< 121 16694 + SLV_122, ///< 122 16855 + SLV_123, ///< 123 16909 + SLV_124, ///< 124 16993 + + SLV_125, ///< 125 17113 + SLV_126, ///< 126 17433 + SLV_127, ///< 127 17439 + SLV_128, ///< 128 18281 + SLV_129, ///< 129 18292 + + SLV_130, ///< 130 18404 + SLV_131, ///< 131 18481 + SLV_132, ///< 132 18522 + SLV_133, ///< 133 18674 + SLV_134, ///< 134 18703 + + SLV_135, ///< 135 18719 + SLV_136, ///< 136 18764 + SLV_137, ///< 137 18912 + SLV_138, ///< 138 18942 1.0.x + SLV_139, ///< 139 19346 + + SLV_140, ///< 140 19382 + SLV_141, ///< 141 19799 + SLV_142, ///< 142 20003 + SLV_143, ///< 143 20048 + SLV_144, ///< 144 20334 + + SLV_145, ///< 145 20376 + SLV_146, ///< 146 20446 + SLV_147, ///< 147 20621 + SLV_148, ///< 148 20659 + SLV_149, ///< 149 20832 + + SLV_150, ///< 150 20857 + SLV_151, ///< 151 20918 + SLV_152, ///< 152 21171 + SLV_153, ///< 153 21263 + SLV_154, ///< 154 21426 + + SLV_155, ///< 155 21453 + SLV_156, ///< 156 21728 + SLV_157, ///< 157 21862 + SLV_158, ///< 158 21933 + SLV_159, ///< 159 21962 + + SLV_160, ///< 160 21974 1.1.x + SLV_161, ///< 161 22567 + SLV_162, ///< 162 22713 + SLV_163, ///< 163 22767 + SLV_164, ///< 164 23290 + + SLV_165, ///< 165 23304 + SLV_166, ///< 166 23415 + SLV_167, ///< 167 23504 + SLV_168, ///< 168 23637 + SLV_169, ///< 169 23816 + + SLV_170, ///< 170 23826 + SLV_171, ///< 171 23835 + SLV_172, ///< 172 23947 + SLV_173, ///< 173 23967 1.2.0-RC1 + SLV_174, ///< 174 23973 1.2.x + + SLV_175, ///< 175 24136 + SLV_176, ///< 176 24446 + SLV_177, ///< 177 24619 + SLV_178, ///< 178 24789 + SLV_179, ///< 179 24810 + + SLV_180, ///< 180 24998 1.3.x + SLV_181, ///< 181 25012 + SLV_182, ///< 182 25115 FS#5492, r25259, r25296 Goal status + SLV_183, ///< 183 25363 Cargodist + SLV_184, ///< 184 25508 Unit localisation split + + SLV_185, ///< 185 25620 Storybooks + SLV_186, ///< 186 25833 Objects storage + SLV_187, ///< 187 25899 Linkgraph - restricted flows + SLV_188, ///< 188 26169 v1.4 FS#5831 Unify RV travel time + SLV_189, ///< 189 26450 Heirarchical vehicle subgroups + + SLV_190, ///< 190 26547 Separate order travel and wait times + SLV_191, ///< 191 26636 FS#6026 Fix disaster vehicle storage (No bump) + ///< 191 26646 FS#6041 Linkgraph - store locations + SLV_192, ///< 192 26700 FS#6066 Fix saving of order backups + SLV_193, ///< 193 26802 + SLV_194, ///< 194 26881 v1.5 + + SLV_195, ///< 195 27572 v1.6.1 + SLV_196, ///< 196 27778 v1.7 + SLV_197, ///< 197 27978 v1.8 + SLV_198, ///< 198 PR#6763 Switch town growth rate and counter to actual game ticks + SLV_EXTEND_CARGOTYPES, ///< 199 PR#6802 Extend cargotypes to 64 + + SLV_EXTEND_RAILTYPES, ///< 200 PR#6805 Extend railtypes to 64, adding uint16 to map array. + SLV_EXTEND_PERSISTENT_STORAGE, ///< 201 PR#6885 Extend NewGRF persistant storages. + SLV_EXTEND_INDUSTRY_CARGO_SLOTS, ///< 202 PR#6867 Increase industry cargo slots to 16 in, 16 out + SLV_SHIP_PATH_CACHE, ///< 203 PR#7072 Add path cache for ships + SLV_SHIP_ROTATION, ///< 204 PR#7065 Add extra rotation stages for ships. + + SLV_GROUP_LIVERIES, ///< 205 PR#7108 Livery storage change and group liveries. + SLV_SHIPS_STOP_IN_LOCKS, ///< 206 PR#7150 Ship/lock movement changes. + SLV_FIX_CARGO_MONITOR, ///< 207 PR#7175 v1.9 Cargo monitor data packing fix to support 64 cargotypes. + SLV_TOWN_CARGOGEN, ///< 208 PR#6965 New algorithms for town building cargo generation. + SLV_SHIP_CURVE_PENALTY, ///< 209 PR#7289 Configurable ship curve penalties. + + SLV_SERVE_NEUTRAL_INDUSTRIES, ///< 210 PR#7234 Company stations can serve industries with attached neutral stations. + SLV_ROADVEH_PATH_CACHE, ///< 211 PR#7261 Add path cache for road vehicles. + SLV_REMOVE_OPF, ///< 212 PR#7245 Remove OPF. + SLV_TREES_WATER_CLASS, ///< 213 PR#7405 WaterClass update for tree tiles. + + SL_MAX_VERSION, ///< Highest possible saveload version +}; + /** Save or load result codes. */ enum SaveOrLoadResult { SL_OK = 0, ///< completed successfully @@ -92,9 +379,6 @@ enum SLRefType { REF_LINK_GRAPH_JOB = 11, ///< Load/save a reference to a link graph job. }; -/** Highest possible savegame version. */ -#define SL_MAX_VERSION UINT16_MAX - /** Flags of a chunk. */ enum ChunkType { CH_RIFF = 0, @@ -195,6 +479,7 @@ enum SaveLoadTypes { SL_ARR = 2, ///< Save/load an array. SL_STR = 3, ///< Save/load a string. SL_LST = 4, ///< Save/load a list. + SL_DEQUE = 5, ///< Save/load a deque. /* non-normal save-load types */ SL_WRITEBYTE = 8, SL_VEH_INCLUDE = 9, @@ -210,8 +495,8 @@ struct SaveLoad { SaveLoadType cmd; ///< the action to take with the saved/loaded type, All types need different action VarType conv; ///< type of the variable to be saved, int uint16 length; ///< (conditional) length of the variable (eg. arrays) (max array size is 65536 elements) - uint16 version_from; ///< save/load the variable starting from this savegame version - uint16 version_to; ///< save/load the variable until this savegame version + SaveLoadVersion version_from; ///< save/load the variable starting from this savegame version + SaveLoadVersion version_to; ///< save/load the variable until this savegame version /* NOTE: This element either denotes the address of the variable for a global * variable, or the offset within a struct which is then bound to a variable * during runtime. Decision on which one to use is controlled by the function @@ -287,13 +572,23 @@ typedef SaveLoad SaveLoadGlobVarList; */ #define SLE_CONDLST(base, variable, type, from, to) SLE_GENERAL(SL_LST, base, variable, type, 0, from, to) +/** + * Storage of a deque in some savegame versions. + * @param base Name of the class or struct containing the list. + * @param variable Name of the variable in the class or struct referenced by \a base. + * @param type Storage of the data in memory and in the savegame. + * @param from First savegame version that has the list. + * @param to Last savegame version that has the list. + */ +#define SLE_CONDDEQUE(base, variable, type, from, to) SLE_GENERAL(SL_DEQUE, base, variable, type, 0, from, to) + /** * Storage of a variable in every version of a savegame. * @param base Name of the class or struct containing the variable. * @param variable Name of the variable in the class or struct referenced by \a base. * @param type Storage of the data in memory and in the savegame. */ -#define SLE_VAR(base, variable, type) SLE_CONDVAR(base, variable, type, 0, SL_MAX_VERSION) +#define SLE_VAR(base, variable, type) SLE_CONDVAR(base, variable, type, SL_MIN_VERSION, SL_MAX_VERSION) /** * Storage of a reference in every version of a savegame. @@ -301,7 +596,7 @@ typedef SaveLoad SaveLoadGlobVarList; * @param variable Name of the variable in the class or struct referenced by \a base. * @param type Type of the reference, a value from #SLRefType. */ -#define SLE_REF(base, variable, type) SLE_CONDREF(base, variable, type, 0, SL_MAX_VERSION) +#define SLE_REF(base, variable, type) SLE_CONDREF(base, variable, type, SL_MIN_VERSION, SL_MAX_VERSION) /** * Storage of an array in every version of a savegame. @@ -310,7 +605,7 @@ typedef SaveLoad SaveLoadGlobVarList; * @param type Storage of the data in memory and in the savegame. * @param length Number of elements in the array. */ -#define SLE_ARR(base, variable, type, length) SLE_CONDARR(base, variable, type, length, 0, SL_MAX_VERSION) +#define SLE_ARR(base, variable, type, length) SLE_CONDARR(base, variable, type, length, SL_MIN_VERSION, SL_MAX_VERSION) /** * Storage of a string in every savegame version. @@ -319,7 +614,7 @@ typedef SaveLoad SaveLoadGlobVarList; * @param type Storage of the data in memory and in the savegame. * @param length Number of elements in the string (only used for fixed size buffers). */ -#define SLE_STR(base, variable, type, length) SLE_CONDSTR(base, variable, type, length, 0, SL_MAX_VERSION) +#define SLE_STR(base, variable, type, length) SLE_CONDSTR(base, variable, type, length, SL_MIN_VERSION, SL_MAX_VERSION) /** * Storage of a list in every savegame version. @@ -327,13 +622,13 @@ typedef SaveLoad SaveLoadGlobVarList; * @param variable Name of the variable in the class or struct referenced by \a base. * @param type Storage of the data in memory and in the savegame. */ -#define SLE_LST(base, variable, type) SLE_CONDLST(base, variable, type, 0, SL_MAX_VERSION) +#define SLE_LST(base, variable, type) SLE_CONDLST(base, variable, type, SL_MIN_VERSION, SL_MAX_VERSION) /** * Empty space in every savegame version. * @param length Length of the empty space. */ -#define SLE_NULL(length) SLE_CONDNULL(length, 0, SL_MAX_VERSION) +#define SLE_NULL(length) SLE_CONDNULL(length, SL_MIN_VERSION, SL_MAX_VERSION) /** * Empty space in some savegame versions. @@ -344,13 +639,13 @@ typedef SaveLoad SaveLoadGlobVarList; #define SLE_CONDNULL(length, from, to) SLE_CONDARR(NullStruct, null, SLE_FILE_U8 | SLE_VAR_NULL | SLF_NOT_IN_CONFIG, length, from, to) /** Translate values ingame to different values in the savegame and vv. */ -#define SLE_WRITEBYTE(base, variable, value) SLE_GENERAL(SL_WRITEBYTE, base, variable, 0, 0, value, value) +#define SLE_WRITEBYTE(base, variable) SLE_GENERAL(SL_WRITEBYTE, base, variable, 0, 0, SL_MIN_VERSION, SL_MAX_VERSION) -#define SLE_VEH_INCLUDE() {false, SL_VEH_INCLUDE, 0, 0, 0, SL_MAX_VERSION, NULL, 0} -#define SLE_ST_INCLUDE() {false, SL_ST_INCLUDE, 0, 0, 0, SL_MAX_VERSION, NULL, 0} +#define SLE_VEH_INCLUDE() {false, SL_VEH_INCLUDE, 0, 0, SL_MIN_VERSION, SL_MAX_VERSION, NULL, 0} +#define SLE_ST_INCLUDE() {false, SL_ST_INCLUDE, 0, 0, SL_MIN_VERSION, SL_MAX_VERSION, NULL, 0} /** End marker of a struct/class save or load. */ -#define SLE_END() {false, SL_END, 0, 0, 0, 0, NULL, 0} +#define SLE_END() {false, SL_END, 0, 0, SL_MIN_VERSION, SL_MIN_VERSION, NULL, 0} /** * Storage of global simple variables, references (pointers), and arrays. @@ -415,35 +710,35 @@ typedef SaveLoad SaveLoadGlobVarList; * @param variable Name of the global variable. * @param type Storage of the data in memory and in the savegame. */ -#define SLEG_VAR(variable, type) SLEG_CONDVAR(variable, type, 0, SL_MAX_VERSION) +#define SLEG_VAR(variable, type) SLEG_CONDVAR(variable, type, SL_MIN_VERSION, SL_MAX_VERSION) /** * Storage of a global reference in every savegame version. * @param variable Name of the global variable. * @param type Storage of the data in memory and in the savegame. */ -#define SLEG_REF(variable, type) SLEG_CONDREF(variable, type, 0, SL_MAX_VERSION) +#define SLEG_REF(variable, type) SLEG_CONDREF(variable, type, SL_MIN_VERSION, SL_MAX_VERSION) /** * Storage of a global array in every savegame version. * @param variable Name of the global variable. * @param type Storage of the data in memory and in the savegame. */ -#define SLEG_ARR(variable, type) SLEG_CONDARR(variable, type, lengthof(variable), 0, SL_MAX_VERSION) +#define SLEG_ARR(variable, type) SLEG_CONDARR(variable, type, lengthof(variable), SL_MIN_VERSION, SL_MAX_VERSION) /** * Storage of a global string in every savegame version. * @param variable Name of the global variable. * @param type Storage of the data in memory and in the savegame. */ -#define SLEG_STR(variable, type) SLEG_CONDSTR(variable, type, sizeof(variable), 0, SL_MAX_VERSION) +#define SLEG_STR(variable, type) SLEG_CONDSTR(variable, type, sizeof(variable), SL_MIN_VERSION, SL_MAX_VERSION) /** * Storage of a global list in every savegame version. * @param variable Name of the global variable. * @param type Storage of the data in memory and in the savegame. */ -#define SLEG_LST(variable, type) SLEG_CONDLST(variable, type, 0, SL_MAX_VERSION) +#define SLEG_LST(variable, type) SLEG_CONDLST(variable, type, SL_MIN_VERSION, SL_MAX_VERSION) /** * Empty global space in some savegame versions. @@ -454,7 +749,7 @@ typedef SaveLoad SaveLoadGlobVarList; #define SLEG_CONDNULL(length, from, to) {true, SL_ARR, SLE_FILE_U8 | SLE_VAR_NULL | SLF_NOT_IN_CONFIG, length, from, to, (void*)NULL} /** End marker of global variables save or load. */ -#define SLEG_END() {true, SL_END, 0, 0, 0, 0, NULL, 0} +#define SLEG_END() {true, SL_END, 0, 0, SL_MIN_VERSION, SL_MIN_VERSION, NULL, 0} /** * Checks whether the savegame is below \a major.\a minor. @@ -462,24 +757,24 @@ typedef SaveLoad SaveLoadGlobVarList; * @param minor Minor number of the version to check against. If \a minor is 0 or not specified, only the major number is checked. * @return Savegame version is earlier than the specified version. */ -static inline bool IsSavegameVersionBefore(uint16 major, byte minor = 0) +static inline bool IsSavegameVersionBefore(SaveLoadVersion major, byte minor = 0) { - extern uint16 _sl_version; - extern byte _sl_minor_version; + extern SaveLoadVersion _sl_version; + extern byte _sl_minor_version; return _sl_version < major || (minor > 0 && _sl_version == major && _sl_minor_version < minor); } /** * Checks if some version from/to combination falls within the range of the * active savegame version. - * @param version_from Lowest version number that falls within the range. - * @param version_to Highest version number that falls within the range. + * @param version_from Inclusive savegame version lower bound. + * @param version_to Exclusive savegame version upper bound. SL_MAX_VERSION if no upper bound. * @return Active savegame version falls within the given range. */ -static inline bool SlIsObjectCurrentlyValid(uint16 version_from, uint16 version_to) +static inline bool SlIsObjectCurrentlyValid(SaveLoadVersion version_from, SaveLoadVersion version_to) { - extern const uint16 SAVEGAME_VERSION; - if (SAVEGAME_VERSION < version_from || SAVEGAME_VERSION > version_to) return false; + extern const SaveLoadVersion SAVEGAME_VERSION; + if (SAVEGAME_VERSION < version_from || SAVEGAME_VERSION >= version_to) return false; return true; } @@ -488,7 +783,7 @@ static inline bool SlIsObjectCurrentlyValid(uint16 version_from, uint16 version_ * Get the NumberType of a setting. This describes the integer type * as it is represented in memory * @param type VarType holding information about the variable-type - * @return return the SLE_VAR_* part of a variable-type description + * @return the SLE_VAR_* part of a variable-type description */ static inline VarType GetVarMemType(VarType type) { @@ -496,10 +791,10 @@ static inline VarType GetVarMemType(VarType type) } /** - * Get the #FileType of a setting. This describes the integer type + * Get the FileType of a setting. This describes the integer type * as it is represented in a savegame/file * @param type VarType holding information about the file-type - * @param return the SLE_FILE_* part of a variable-type description + * @return the SLE_FILE_* part of a variable-type description */ static inline VarType GetVarFileType(VarType type) { @@ -548,6 +843,7 @@ void SlObject(void *object, const SaveLoad *sld); bool SlObjectMember(void *object, const SaveLoad *sld); void NORETURN SlError(StringID string, const char *extra_msg = NULL); void NORETURN SlErrorCorrupt(const char *msg); +void NORETURN SlErrorCorruptFmt(const char *format, ...); bool SaveloadCrashWithMissingNewGRFs(); diff --git a/src/saveload/signs_sl.cpp b/src/saveload/signs_sl.cpp index 132ac181e4..545c628b36 100644 --- a/src/saveload/signs_sl.cpp +++ b/src/saveload/signs_sl.cpp @@ -19,15 +19,15 @@ /** Description of a sign within the savegame. */ static const SaveLoad _sign_desc[] = { - SLE_CONDVAR(Sign, name, SLE_NAME, 0, 83), - SLE_CONDSTR(Sign, name, SLE_STR | SLF_ALLOW_CONTROL, 0, 84, SL_MAX_VERSION), - SLE_CONDVAR(Sign, x, SLE_FILE_I16 | SLE_VAR_I32, 0, 4), - SLE_CONDVAR(Sign, y, SLE_FILE_I16 | SLE_VAR_I32, 0, 4), - SLE_CONDVAR(Sign, x, SLE_INT32, 5, SL_MAX_VERSION), - SLE_CONDVAR(Sign, y, SLE_INT32, 5, SL_MAX_VERSION), - SLE_CONDVAR(Sign, owner, SLE_UINT8, 6, SL_MAX_VERSION), - SLE_CONDVAR(Sign, z, SLE_FILE_U8 | SLE_VAR_I32, 0, 163), - SLE_CONDVAR(Sign, z, SLE_INT32, 164, SL_MAX_VERSION), + SLE_CONDVAR(Sign, name, SLE_NAME, SL_MIN_VERSION, SLV_84), + SLE_CONDSTR(Sign, name, SLE_STR | SLF_ALLOW_CONTROL, 0, SLV_84, SL_MAX_VERSION), + SLE_CONDVAR(Sign, x, SLE_FILE_I16 | SLE_VAR_I32, SL_MIN_VERSION, SLV_5), + SLE_CONDVAR(Sign, y, SLE_FILE_I16 | SLE_VAR_I32, SL_MIN_VERSION, SLV_5), + SLE_CONDVAR(Sign, x, SLE_INT32, SLV_5, SL_MAX_VERSION), + SLE_CONDVAR(Sign, y, SLE_INT32, SLV_5, SL_MAX_VERSION), + SLE_CONDVAR(Sign, owner, SLE_UINT8, SLV_6, SL_MAX_VERSION), + SLE_CONDVAR(Sign, z, SLE_FILE_U8 | SLE_VAR_I32, SL_MIN_VERSION, SLV_164), + SLE_CONDVAR(Sign, z, SLE_INT32, SLV_164, SL_MAX_VERSION), SLE_END() }; @@ -55,12 +55,12 @@ static void Load_SIGN() * - we can't use IsValidCompany() now, so this is fixed in AfterLoadGame() * All signs that were saved are valid (including those with just 'Sign' and INVALID_OWNER). * - so set owner to OWNER_NONE if needed (signs from pre-version 6.1 would be lost) */ - if (IsSavegameVersionBefore(6, 1) || (IsSavegameVersionBefore(83) && si->owner == INVALID_OWNER)) { + if (IsSavegameVersionBefore(SLV_6, 1) || (IsSavegameVersionBefore(SLV_83) && si->owner == INVALID_OWNER)) { si->owner = OWNER_NONE; } /* Signs placed in scenario editor shall now be OWNER_DEITY */ - if (IsSavegameVersionBefore(171) && si->owner == OWNER_NONE && _file_to_saveload.abstract_ftype == FT_SCENARIO) { + if (IsSavegameVersionBefore(SLV_171) && si->owner == OWNER_NONE && _file_to_saveload.abstract_ftype == FT_SCENARIO) { si->owner = OWNER_DEITY; } } diff --git a/src/saveload/station_sl.cpp b/src/saveload/station_sl.cpp index f01123da0a..995483ee6d 100644 --- a/src/saveload/station_sl.cpp +++ b/src/saveload/station_sl.cpp @@ -150,43 +150,43 @@ void AfterLoadRoadStops() static const SaveLoad _roadstop_desc[] = { SLE_VAR(RoadStop, xy, SLE_UINT32), - SLE_CONDNULL(1, 0, 44), + SLE_CONDNULL(1, SL_MIN_VERSION, SLV_45), SLE_VAR(RoadStop, status, SLE_UINT8), /* Index was saved in some versions, but this is not needed */ - SLE_CONDNULL(4, 0, 8), - SLE_CONDNULL(2, 0, 44), - SLE_CONDNULL(1, 0, 25), + SLE_CONDNULL(4, SL_MIN_VERSION, SLV_9), + SLE_CONDNULL(2, SL_MIN_VERSION, SLV_45), + SLE_CONDNULL(1, SL_MIN_VERSION, SLV_26), SLE_REF(RoadStop, next, REF_ROADSTOPS), - SLE_CONDNULL(2, 0, 44), + SLE_CONDNULL(2, SL_MIN_VERSION, SLV_45), - SLE_CONDNULL(4, 0, 24), - SLE_CONDNULL(1, 25, 25), + SLE_CONDNULL(4, SL_MIN_VERSION, SLV_25), + SLE_CONDNULL(1, SLV_25, SLV_26), SLE_END() }; static const SaveLoad _old_station_desc[] = { - SLE_CONDVAR(Station, xy, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), - SLE_CONDVAR(Station, xy, SLE_UINT32, 6, SL_MAX_VERSION), - SLE_CONDNULL(4, 0, 5), ///< bus/lorry tile - SLE_CONDVAR(Station, train_station.tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), - SLE_CONDVAR(Station, train_station.tile, SLE_UINT32, 6, SL_MAX_VERSION), - SLE_CONDVAR(Station, airport.tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), - SLE_CONDVAR(Station, airport.tile, SLE_UINT32, 6, SL_MAX_VERSION), - SLE_CONDVAR(Station, dock_tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), - SLE_CONDVAR(Station, dock_tile, SLE_UINT32, 6, SL_MAX_VERSION), + SLE_CONDVAR(Station, xy, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_6), + SLE_CONDVAR(Station, xy, SLE_UINT32, SLV_6, SL_MAX_VERSION), + SLE_CONDNULL(4, SL_MIN_VERSION, SLV_6), ///< bus/lorry tile + SLE_CONDVAR(Station, train_station.tile, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_6), + SLE_CONDVAR(Station, train_station.tile, SLE_UINT32, SLV_6, SL_MAX_VERSION), + SLE_CONDVAR(Station, airport.tile, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_6), + SLE_CONDVAR(Station, airport.tile, SLE_UINT32, SLV_6, SL_MAX_VERSION), + SLE_CONDVAR(Station, dock_tile, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_6), + SLE_CONDVAR(Station, dock_tile, SLE_UINT32, SLV_6, SL_MAX_VERSION), SLE_REF(Station, town, REF_TOWN), SLE_VAR(Station, train_station.w, SLE_FILE_U8 | SLE_VAR_U16), - SLE_CONDVAR(Station, train_station.h, SLE_FILE_U8 | SLE_VAR_U16, 2, SL_MAX_VERSION), + SLE_CONDVAR(Station, train_station.h, SLE_FILE_U8 | SLE_VAR_U16, SLV_2, SL_MAX_VERSION), - SLE_CONDNULL(1, 0, 3), ///< alpha_order + SLE_CONDNULL(1, SL_MIN_VERSION, SLV_4), ///< alpha_order SLE_VAR(Station, string_id, SLE_STRINGID), - SLE_CONDSTR(Station, name, SLE_STR | SLF_ALLOW_CONTROL, 0, 84, SL_MAX_VERSION), - SLE_CONDVAR(Station, indtype, SLE_UINT8, 103, SL_MAX_VERSION), - SLE_CONDVAR(Station, had_vehicle_of_type, SLE_FILE_U16 | SLE_VAR_U8, 0, 121), - SLE_CONDVAR(Station, had_vehicle_of_type, SLE_UINT8, 122, SL_MAX_VERSION), + SLE_CONDSTR(Station, name, SLE_STR | SLF_ALLOW_CONTROL, 0, SLV_84, SL_MAX_VERSION), + SLE_CONDVAR(Station, indtype, SLE_UINT8, SLV_103, SL_MAX_VERSION), + SLE_CONDVAR(Station, had_vehicle_of_type, SLE_FILE_U16 | SLE_VAR_U8, SL_MIN_VERSION, SLV_122), + SLE_CONDVAR(Station, had_vehicle_of_type, SLE_UINT8, SLV_122, SL_MAX_VERSION), SLE_VAR(Station, time_since_load, SLE_UINT8), SLE_VAR(Station, time_since_unload, SLE_UINT8), @@ -195,32 +195,32 @@ static const SaveLoad _old_station_desc[] = { SLE_VAR(Station, facilities, SLE_UINT8), SLE_VAR(Station, airport.type, SLE_UINT8), - SLE_CONDNULL(2, 0, 5), ///< Truck/bus stop status - SLE_CONDNULL(1, 0, 4), ///< Blocked months + SLE_CONDNULL(2, SL_MIN_VERSION, SLV_6), ///< Truck/bus stop status + SLE_CONDNULL(1, SL_MIN_VERSION, SLV_5), ///< Blocked months - SLE_CONDVAR(Station, airport.flags, SLE_VAR_U64 | SLE_FILE_U16, 0, 2), - SLE_CONDVAR(Station, airport.flags, SLE_VAR_U64 | SLE_FILE_U32, 3, 45), - SLE_CONDVAR(Station, airport.flags, SLE_UINT64, 46, SL_MAX_VERSION), + SLE_CONDVAR(Station, airport.flags, SLE_VAR_U64 | SLE_FILE_U16, SL_MIN_VERSION, SLV_3), + SLE_CONDVAR(Station, airport.flags, SLE_VAR_U64 | SLE_FILE_U32, SLV_3, SLV_46), + SLE_CONDVAR(Station, airport.flags, SLE_UINT64, SLV_46, SL_MAX_VERSION), - SLE_CONDNULL(2, 0, 25), ///< last-vehicle - SLE_CONDVAR(Station, last_vehicle_type, SLE_UINT8, 26, SL_MAX_VERSION), + SLE_CONDNULL(2, SL_MIN_VERSION, SLV_26), ///< last-vehicle + SLE_CONDVAR(Station, last_vehicle_type, SLE_UINT8, SLV_26, SL_MAX_VERSION), - SLE_CONDNULL(2, 3, 25), ///< custom station class and id - SLE_CONDVAR(Station, build_date, SLE_FILE_U16 | SLE_VAR_I32, 3, 30), - SLE_CONDVAR(Station, build_date, SLE_INT32, 31, SL_MAX_VERSION), + SLE_CONDNULL(2, SLV_3, SLV_26), ///< custom station class and id + SLE_CONDVAR(Station, build_date, SLE_FILE_U16 | SLE_VAR_I32, SLV_3, SLV_31), + SLE_CONDVAR(Station, build_date, SLE_INT32, SLV_31, SL_MAX_VERSION), - SLE_CONDREF(Station, bus_stops, REF_ROADSTOPS, 6, SL_MAX_VERSION), - SLE_CONDREF(Station, truck_stops, REF_ROADSTOPS, 6, SL_MAX_VERSION), + SLE_CONDREF(Station, bus_stops, REF_ROADSTOPS, SLV_6, SL_MAX_VERSION), + SLE_CONDREF(Station, truck_stops, REF_ROADSTOPS, SLV_6, SL_MAX_VERSION), /* Used by newstations for graphic variations */ - SLE_CONDVAR(Station, random_bits, SLE_UINT16, 27, SL_MAX_VERSION), - SLE_CONDVAR(Station, waiting_triggers, SLE_UINT8, 27, SL_MAX_VERSION), - SLE_CONDVAR(Station, num_specs, SLE_UINT8, 27, SL_MAX_VERSION), + SLE_CONDVAR(Station, random_bits, SLE_UINT16, SLV_27, SL_MAX_VERSION), + SLE_CONDVAR(Station, waiting_triggers, SLE_UINT8, SLV_27, SL_MAX_VERSION), + SLE_CONDVAR(Station, num_specs, SLE_UINT8, SLV_27, SL_MAX_VERSION), - SLE_CONDLST(Station, loading_vehicles, REF_VEHICLE, 57, SL_MAX_VERSION), + SLE_CONDLST(Station, loading_vehicles, REF_VEHICLE, SLV_57, SL_MAX_VERSION), /* reserve extra space in savegame here. (currently 32 bytes) */ - SLE_CONDNULL(32, 2, SL_MAX_VERSION), + SLE_CONDNULL(32, SLV_2, SL_MAX_VERSION), SLE_END() }; @@ -233,8 +233,8 @@ static uint8 _cargo_days; static Money _cargo_feeder_share; static const SaveLoad _station_speclist_desc[] = { - SLE_CONDVAR(StationSpecList, grfid, SLE_UINT32, 27, SL_MAX_VERSION), - SLE_CONDVAR(StationSpecList, localidx, SLE_UINT8, 27, SL_MAX_VERSION), + SLE_CONDVAR(StationSpecList, grfid, SLE_UINT32, SLV_27, SL_MAX_VERSION), + SLE_CONDVAR(StationSpecList, localidx, SLE_UINT8, SLV_27, SL_MAX_VERSION), SLE_END() }; @@ -254,7 +254,7 @@ static const SaveLoad _flow_desc[] = { SLE_VAR(FlowSaveLoad, source, SLE_UINT16), SLE_VAR(FlowSaveLoad, via, SLE_UINT16), SLE_VAR(FlowSaveLoad, share, SLE_UINT32), - SLE_CONDVAR(FlowSaveLoad, restricted, SLE_BOOL, 187, SL_MAX_VERSION), + SLE_CONDVAR(FlowSaveLoad, restricted, SLE_BOOL, SLV_187, SL_MAX_VERSION), SLE_END() }; @@ -266,27 +266,27 @@ static const SaveLoad _flow_desc[] = { const SaveLoad *GetGoodsDesc() { static const SaveLoad goods_desc[] = { - SLEG_CONDVAR( _waiting_acceptance, SLE_UINT16, 0, 67), - SLE_CONDVAR(GoodsEntry, status, SLE_UINT8, 68, SL_MAX_VERSION), - SLE_CONDNULL(2, 51, 67), + SLEG_CONDVAR( _waiting_acceptance, SLE_UINT16, SL_MIN_VERSION, SLV_68), + SLE_CONDVAR(GoodsEntry, status, SLE_UINT8, SLV_68, SL_MAX_VERSION), + SLE_CONDNULL(2, SLV_51, SLV_68), SLE_VAR(GoodsEntry, time_since_pickup, SLE_UINT8), SLE_VAR(GoodsEntry, rating, SLE_UINT8), - SLEG_CONDVAR( _cargo_source, SLE_FILE_U8 | SLE_VAR_U16, 0, 6), - SLEG_CONDVAR( _cargo_source, SLE_UINT16, 7, 67), - SLEG_CONDVAR( _cargo_source_xy, SLE_UINT32, 44, 67), - SLEG_CONDVAR( _cargo_days, SLE_UINT8, 0, 67), + SLEG_CONDVAR( _cargo_source, SLE_FILE_U8 | SLE_VAR_U16, SL_MIN_VERSION, SLV_7), + SLEG_CONDVAR( _cargo_source, SLE_UINT16, SLV_7, SLV_68), + SLEG_CONDVAR( _cargo_source_xy, SLE_UINT32, SLV_44, SLV_68), + SLEG_CONDVAR( _cargo_days, SLE_UINT8, SL_MIN_VERSION, SLV_68), SLE_VAR(GoodsEntry, last_speed, SLE_UINT8), SLE_VAR(GoodsEntry, last_age, SLE_UINT8), - SLEG_CONDVAR( _cargo_feeder_share, SLE_FILE_U32 | SLE_VAR_I64, 14, 64), - SLEG_CONDVAR( _cargo_feeder_share, SLE_INT64, 65, 67), - SLE_CONDVAR(GoodsEntry, amount_fract, SLE_UINT8, 150, SL_MAX_VERSION), - SLEG_CONDLST( _packets, REF_CARGO_PACKET, 68, 182), - SLEG_CONDVAR( _num_dests, SLE_UINT32, 183, SL_MAX_VERSION), - SLE_CONDVAR(GoodsEntry, cargo.reserved_count, SLE_UINT, 181, SL_MAX_VERSION), - SLE_CONDVAR(GoodsEntry, link_graph, SLE_UINT16, 183, SL_MAX_VERSION), - SLE_CONDVAR(GoodsEntry, node, SLE_UINT16, 183, SL_MAX_VERSION), - SLEG_CONDVAR( _num_flows, SLE_UINT32, 183, SL_MAX_VERSION), - SLE_CONDVAR(GoodsEntry, max_waiting_cargo, SLE_UINT32, 183, SL_MAX_VERSION), + SLEG_CONDVAR( _cargo_feeder_share, SLE_FILE_U32 | SLE_VAR_I64, SLV_14, SLV_65), + SLEG_CONDVAR( _cargo_feeder_share, SLE_INT64, SLV_65, SLV_68), + SLE_CONDVAR(GoodsEntry, amount_fract, SLE_UINT8, SLV_150, SL_MAX_VERSION), + SLEG_CONDLST( _packets, REF_CARGO_PACKET, SLV_68, SLV_183), + SLEG_CONDVAR( _num_dests, SLE_UINT32, SLV_183, SL_MAX_VERSION), + SLE_CONDVAR(GoodsEntry, cargo.reserved_count, SLE_UINT, SLV_181, SL_MAX_VERSION), + SLE_CONDVAR(GoodsEntry, link_graph, SLE_UINT16, SLV_183, SL_MAX_VERSION), + SLE_CONDVAR(GoodsEntry, node, SLE_UINT16, SLV_183, SL_MAX_VERSION), + SLEG_CONDVAR( _num_flows, SLE_UINT32, SLV_183, SL_MAX_VERSION), + SLE_CONDVAR(GoodsEntry, max_waiting_cargo, SLE_UINT32, SLV_183, SL_MAX_VERSION), SLE_END() }; @@ -329,7 +329,7 @@ static void Load_STNS() _cargo_days = 0; _cargo_feeder_share = 0; - uint num_cargo = IsSavegameVersionBefore(55) ? 12 : IsSavegameVersionBefore(199) ? 32 : NUM_CARGO; + uint num_cargo = IsSavegameVersionBefore(SLV_55) ? 12 : IsSavegameVersionBefore(SLV_EXTEND_CARGOTYPES) ? 32 : NUM_CARGO; int index; while ((index = SlIterateArray()) != -1) { Station *st = new (index) Station(); @@ -342,11 +342,11 @@ static void Load_STNS() GoodsEntry *ge = &st->goods[i]; SlObject(ge, GetGoodsDesc()); SwapPackets(ge); - if (IsSavegameVersionBefore(68)) { + if (IsSavegameVersionBefore(SLV_68)) { SB(ge->status, GoodsEntry::GES_ACCEPTANCE, 1, HasBit(_waiting_acceptance, 15)); if (GB(_waiting_acceptance, 0, 12) != 0) { /* In old versions, enroute_from used 0xFF as INVALID_STATION */ - StationID source = (IsSavegameVersionBefore(7) && _cargo_source == 0xFF) ? INVALID_STATION : _cargo_source; + StationID source = (IsSavegameVersionBefore(SLV_7) && _cargo_source == 0xFF) ? INVALID_STATION : _cargo_source; /* Make sure we can allocate the CargoPacket. This is safe * as there can only be ~64k stations and 32 cargoes in these @@ -375,12 +375,12 @@ static void Load_STNS() static void Ptrs_STNS() { /* Don't run when savegame version is higher than or equal to 123. */ - if (!IsSavegameVersionBefore(123)) return; + if (!IsSavegameVersionBefore(SLV_123)) return; - uint num_cargo = IsSavegameVersionBefore(199) ? 32 : NUM_CARGO; + uint num_cargo = IsSavegameVersionBefore(SLV_EXTEND_CARGOTYPES) ? 32 : NUM_CARGO; Station *st; FOR_ALL_STATIONS(st) { - if (!IsSavegameVersionBefore(68)) { + if (!IsSavegameVersionBefore(SLV_68)) { for (CargoID i = 0; i < num_cargo; i++) { GoodsEntry *ge = &st->goods[i]; SwapPackets(ge); @@ -414,7 +414,7 @@ static const SaveLoad _base_station_desc[] = { static OldPersistentStorage _old_st_persistent_storage; static const SaveLoad _station_desc[] = { - SLE_WRITEBYTE(Station, facilities, FACIL_NONE), + SLE_WRITEBYTE(Station, facilities), SLE_ST_INCLUDE(), SLE_VAR(Station, train_station.tile, SLE_UINT32), @@ -425,14 +425,14 @@ static const SaveLoad _station_desc[] = { SLE_REF(Station, truck_stops, REF_ROADSTOPS), SLE_VAR(Station, dock_tile, SLE_UINT32), SLE_VAR(Station, airport.tile, SLE_UINT32), - SLE_CONDVAR(Station, airport.w, SLE_FILE_U8 | SLE_VAR_U16, 140, SL_MAX_VERSION), - SLE_CONDVAR(Station, airport.h, SLE_FILE_U8 | SLE_VAR_U16, 140, SL_MAX_VERSION), + SLE_CONDVAR(Station, airport.w, SLE_FILE_U8 | SLE_VAR_U16, SLV_140, SL_MAX_VERSION), + SLE_CONDVAR(Station, airport.h, SLE_FILE_U8 | SLE_VAR_U16, SLV_140, SL_MAX_VERSION), SLE_VAR(Station, airport.type, SLE_UINT8), - SLE_CONDVAR(Station, airport.layout, SLE_UINT8, 145, SL_MAX_VERSION), + SLE_CONDVAR(Station, airport.layout, SLE_UINT8, SLV_145, SL_MAX_VERSION), SLE_VAR(Station, airport.flags, SLE_UINT64), - SLE_CONDVAR(Station, airport.rotation, SLE_UINT8, 145, SL_MAX_VERSION), - SLEG_CONDARR(_old_st_persistent_storage.storage, SLE_UINT32, 16, 145, 160), - SLE_CONDREF(Station, airport.psa, REF_STORAGE, 161, SL_MAX_VERSION), + SLE_CONDVAR(Station, airport.rotation, SLE_UINT8, SLV_145, SL_MAX_VERSION), + SLEG_CONDARR(_old_st_persistent_storage.storage, SLE_UINT32, 16, SLV_145, SLV_161), + SLE_CONDREF(Station, airport.psa, REF_STORAGE, SLV_161, SL_MAX_VERSION), SLE_VAR(Station, indtype, SLE_UINT8), @@ -441,21 +441,21 @@ static const SaveLoad _station_desc[] = { SLE_VAR(Station, last_vehicle_type, SLE_UINT8), SLE_VAR(Station, had_vehicle_of_type, SLE_UINT8), SLE_LST(Station, loading_vehicles, REF_VEHICLE), - SLE_CONDVAR(Station, always_accepted, SLE_FILE_U32 | SLE_VAR_U64, 127, 198), - SLE_CONDVAR(Station, always_accepted, SLE_UINT64, 199, SL_MAX_VERSION), + SLE_CONDVAR(Station, always_accepted, SLE_FILE_U32 | SLE_VAR_U64, SLV_127, SLV_EXTEND_CARGOTYPES), + SLE_CONDVAR(Station, always_accepted, SLE_UINT64, SLV_EXTEND_CARGOTYPES, SL_MAX_VERSION), SLE_END() }; static const SaveLoad _waypoint_desc[] = { - SLE_WRITEBYTE(Waypoint, facilities, FACIL_WAYPOINT), + SLE_WRITEBYTE(Waypoint, facilities), SLE_ST_INCLUDE(), SLE_VAR(Waypoint, town_cn, SLE_UINT16), - SLE_CONDVAR(Waypoint, train_station.tile, SLE_UINT32, 124, SL_MAX_VERSION), - SLE_CONDVAR(Waypoint, train_station.w, SLE_FILE_U8 | SLE_VAR_U16, 124, SL_MAX_VERSION), - SLE_CONDVAR(Waypoint, train_station.h, SLE_FILE_U8 | SLE_VAR_U16, 124, SL_MAX_VERSION), + SLE_CONDVAR(Waypoint, train_station.tile, SLE_UINT32, SLV_124, SL_MAX_VERSION), + SLE_CONDVAR(Waypoint, train_station.w, SLE_FILE_U8 | SLE_VAR_U16, SLV_124, SL_MAX_VERSION), + SLE_CONDVAR(Waypoint, train_station.h, SLE_FILE_U8 | SLE_VAR_U16, SLV_124, SL_MAX_VERSION), SLE_END() }; @@ -522,7 +522,7 @@ static void Load_STNN() { _num_flows = 0; - uint num_cargo = IsSavegameVersionBefore(199) ? 32 : NUM_CARGO; + uint num_cargo = IsSavegameVersionBefore(SLV_EXTEND_CARGOTYPES) ? 32 : NUM_CARGO; int index; while ((index = SlIterateArray()) != -1) { bool waypoint = (SlReadByte() & FACIL_WAYPOINT) != 0; @@ -534,11 +534,11 @@ static void Load_STNN() Station *st = Station::From(bst); /* Before savegame version 161, persistent storages were not stored in a pool. */ - if (IsSavegameVersionBefore(161) && !IsSavegameVersionBefore(145) && st->facilities & FACIL_AIRPORT) { + if (IsSavegameVersionBefore(SLV_161) && !IsSavegameVersionBefore(SLV_145) && st->facilities & FACIL_AIRPORT) { /* Store the old persistent storage. The GRFID will be added later. */ assert(PersistentStorage::CanAllocateItem()); st->airport.psa = new PersistentStorage(0, 0, 0); - memcpy(st->airport.psa->storage, _old_st_persistent_storage.storage, sizeof(st->airport.psa->storage)); + memcpy(st->airport.psa->storage, _old_st_persistent_storage.storage, sizeof(_old_st_persistent_storage.storage)); } for (CargoID i = 0; i < num_cargo; i++) { @@ -555,7 +555,7 @@ static void Load_STNN() } prev_source = flow.source; } - if (IsSavegameVersionBefore(183)) { + if (IsSavegameVersionBefore(SLV_183)) { SwapPackets(&st->goods[i]); } else { StationCargoPair pair; @@ -581,14 +581,14 @@ static void Load_STNN() static void Ptrs_STNN() { /* Don't run when savegame version lower than 123. */ - if (IsSavegameVersionBefore(123)) return; + if (IsSavegameVersionBefore(SLV_123)) return; - uint num_cargo = IsSavegameVersionBefore(199) ? 32 : NUM_CARGO; + uint num_cargo = IsSavegameVersionBefore(SLV_EXTEND_CARGOTYPES) ? 32 : NUM_CARGO; Station *st; FOR_ALL_STATIONS(st) { for (CargoID i = 0; i < num_cargo; i++) { GoodsEntry *ge = &st->goods[i]; - if (IsSavegameVersionBefore(183)) { + if (IsSavegameVersionBefore(SLV_183)) { SwapPackets(ge); SlObject(ge, GetGoodsDesc()); SwapPackets(ge); diff --git a/src/saveload/storage_sl.cpp b/src/saveload/storage_sl.cpp index 110df63a7c..1396d25aee 100644 --- a/src/saveload/storage_sl.cpp +++ b/src/saveload/storage_sl.cpp @@ -17,8 +17,9 @@ /** Description of the data to save and load in #PersistentStorage. */ static const SaveLoad _storage_desc[] = { - SLE_CONDVAR(PersistentStorage, grfid, SLE_UINT32, 6, SL_MAX_VERSION), - SLE_CONDARR(PersistentStorage, storage, SLE_UINT32, 16, 161, SL_MAX_VERSION), + SLE_CONDVAR(PersistentStorage, grfid, SLE_UINT32, SLV_6, SL_MAX_VERSION), + SLE_CONDARR(PersistentStorage, storage, SLE_UINT32, 16, SLV_161, SLV_EXTEND_PERSISTENT_STORAGE), + SLE_CONDARR(PersistentStorage, storage, SLE_UINT32, 256, SLV_EXTEND_PERSISTENT_STORAGE, SL_MAX_VERSION), SLE_END() }; diff --git a/src/saveload/story_sl.cpp b/src/saveload/story_sl.cpp index 87e3720a62..f9bbf34b9b 100644 --- a/src/saveload/story_sl.cpp +++ b/src/saveload/story_sl.cpp @@ -19,7 +19,7 @@ /** Called after load to trash broken pages. */ void AfterLoadStoryBook() { - if (IsSavegameVersionBefore(185)) { + if (IsSavegameVersionBefore(SLV_185)) { /* Trash all story pages and page elements because * they were saved with wrong data types. */ @@ -29,11 +29,11 @@ void AfterLoadStoryBook() } static const SaveLoad _story_page_elements_desc[] = { - SLE_CONDVAR(StoryPageElement, sort_value, SLE_FILE_U16 | SLE_VAR_U32, 0, 184), - SLE_CONDVAR(StoryPageElement, sort_value, SLE_UINT32, 185, SL_MAX_VERSION), + SLE_CONDVAR(StoryPageElement, sort_value, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_185), + SLE_CONDVAR(StoryPageElement, sort_value, SLE_UINT32, SLV_185, SL_MAX_VERSION), SLE_VAR(StoryPageElement, page, SLE_UINT16), - SLE_CONDVAR(StoryPageElement, type, SLE_FILE_U16 | SLE_VAR_U8, 0, 184), - SLE_CONDVAR(StoryPageElement, type, SLE_UINT8, 185, SL_MAX_VERSION), + SLE_CONDVAR(StoryPageElement, type, SLE_FILE_U16 | SLE_VAR_U8, SL_MIN_VERSION, SLV_185), + SLE_CONDVAR(StoryPageElement, type, SLE_UINT8, SLV_185, SL_MAX_VERSION), SLE_VAR(StoryPageElement, referenced_id, SLE_UINT32), SLE_STR(StoryPageElement, text, SLE_STR | SLF_ALLOW_CONTROL, 0), SLE_END() @@ -66,11 +66,11 @@ static void Load_STORY_PAGE_ELEMENT() } static const SaveLoad _story_pages_desc[] = { - SLE_CONDVAR(StoryPage, sort_value, SLE_FILE_U16 | SLE_VAR_U32, 0, 184), - SLE_CONDVAR(StoryPage, sort_value, SLE_UINT32, 185, SL_MAX_VERSION), + SLE_CONDVAR(StoryPage, sort_value, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_185), + SLE_CONDVAR(StoryPage, sort_value, SLE_UINT32, SLV_185, SL_MAX_VERSION), SLE_VAR(StoryPage, date, SLE_UINT32), - SLE_CONDVAR(StoryPage, company, SLE_FILE_U16 | SLE_VAR_U8, 0, 184), - SLE_CONDVAR(StoryPage, company, SLE_UINT8, 185, SL_MAX_VERSION), + SLE_CONDVAR(StoryPage, company, SLE_FILE_U16 | SLE_VAR_U8, SL_MIN_VERSION, SLV_185), + SLE_CONDVAR(StoryPage, company, SLE_UINT8, SLV_185, SL_MAX_VERSION), SLE_STR(StoryPage, title, SLE_STR | SLF_ALLOW_CONTROL, 0), SLE_END() }; diff --git a/src/saveload/strings_sl.cpp b/src/saveload/strings_sl.cpp index aa2fdd3e60..d8fe81d113 100644 --- a/src/saveload/strings_sl.cpp +++ b/src/saveload/strings_sl.cpp @@ -63,7 +63,7 @@ char *CopyFromOldName(StringID id) /* Is this name an (old) custom name? */ if (GetStringTab(id) != TEXT_TAB_OLD_CUSTOM) return NULL; - if (IsSavegameVersionBefore(37)) { + if (IsSavegameVersionBefore(SLV_37)) { /* Allow for expansion when converted to UTF-8. */ char tmp[LEN_OLD_STRINGS * MAX_CHAR_LENGTH]; uint offs = _savegame_type == SGT_TTO ? LEN_OLD_STRINGS_TTO * GB(id, 0, 8) : LEN_OLD_STRINGS * GB(id, 0, 9); diff --git a/src/saveload/subsidy_sl.cpp b/src/saveload/subsidy_sl.cpp index f6d650468c..6f10ec8d09 100644 --- a/src/saveload/subsidy_sl.cpp +++ b/src/saveload/subsidy_sl.cpp @@ -19,13 +19,13 @@ static const SaveLoad _subsidies_desc[] = { SLE_VAR(Subsidy, cargo_type, SLE_UINT8), SLE_VAR(Subsidy, remaining, SLE_UINT8), - SLE_CONDVAR(Subsidy, awarded, SLE_UINT8, 125, SL_MAX_VERSION), - SLE_CONDVAR(Subsidy, src_type, SLE_UINT8, 125, SL_MAX_VERSION), - SLE_CONDVAR(Subsidy, dst_type, SLE_UINT8, 125, SL_MAX_VERSION), - SLE_CONDVAR(Subsidy, src, SLE_FILE_U8 | SLE_VAR_U16, 0, 4), - SLE_CONDVAR(Subsidy, src, SLE_UINT16, 5, SL_MAX_VERSION), - SLE_CONDVAR(Subsidy, dst, SLE_FILE_U8 | SLE_VAR_U16, 0, 4), - SLE_CONDVAR(Subsidy, dst, SLE_UINT16, 5, SL_MAX_VERSION), + SLE_CONDVAR(Subsidy, awarded, SLE_UINT8, SLV_125, SL_MAX_VERSION), + SLE_CONDVAR(Subsidy, src_type, SLE_UINT8, SLV_125, SL_MAX_VERSION), + SLE_CONDVAR(Subsidy, dst_type, SLE_UINT8, SLV_125, SL_MAX_VERSION), + SLE_CONDVAR(Subsidy, src, SLE_FILE_U8 | SLE_VAR_U16, SL_MIN_VERSION, SLV_5), + SLE_CONDVAR(Subsidy, src, SLE_UINT16, SLV_5, SL_MAX_VERSION), + SLE_CONDVAR(Subsidy, dst, SLE_FILE_U8 | SLE_VAR_U16, SL_MIN_VERSION, SLV_5), + SLE_CONDVAR(Subsidy, dst, SLE_UINT16, SLV_5, SL_MAX_VERSION), SLE_END() }; diff --git a/src/saveload/town_sl.cpp b/src/saveload/town_sl.cpp index 13438d85bf..bc2ed8be6b 100644 --- a/src/saveload/town_sl.cpp +++ b/src/saveload/town_sl.cpp @@ -28,6 +28,7 @@ void RebuildTownCaches() { Town *town; InitializeBuildingCounts(); + RebuildTownKdtree(); /* Reset town population and num_houses */ FOR_ALL_TOWNS(town) { @@ -116,105 +117,105 @@ void UpdateHousesAndTowns() /** Save and load of towns. */ static const SaveLoad _town_desc[] = { - SLE_CONDVAR(Town, xy, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), - SLE_CONDVAR(Town, xy, SLE_UINT32, 6, SL_MAX_VERSION), + SLE_CONDVAR(Town, xy, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_6), + SLE_CONDVAR(Town, xy, SLE_UINT32, SLV_6, SL_MAX_VERSION), - SLE_CONDNULL(2, 0, 2), ///< population, no longer in use - SLE_CONDNULL(4, 3, 84), ///< population, no longer in use - SLE_CONDNULL(2, 0, 91), ///< num_houses, no longer in use + SLE_CONDNULL(2, SL_MIN_VERSION, SLV_3), ///< population, no longer in use + SLE_CONDNULL(4, SLV_3, SLV_85), ///< population, no longer in use + SLE_CONDNULL(2, SL_MIN_VERSION, SLV_92), ///< num_houses, no longer in use - SLE_CONDVAR(Town, townnamegrfid, SLE_UINT32, 66, SL_MAX_VERSION), + SLE_CONDVAR(Town, townnamegrfid, SLE_UINT32, SLV_66, SL_MAX_VERSION), SLE_VAR(Town, townnametype, SLE_UINT16), SLE_VAR(Town, townnameparts, SLE_UINT32), - SLE_CONDSTR(Town, name, SLE_STR | SLF_ALLOW_CONTROL, 0, 84, SL_MAX_VERSION), + SLE_CONDSTR(Town, name, SLE_STR | SLF_ALLOW_CONTROL, 0, SLV_84, SL_MAX_VERSION), SLE_VAR(Town, flags, SLE_UINT8), - SLE_CONDVAR(Town, statues, SLE_FILE_U8 | SLE_VAR_U16, 0, 103), - SLE_CONDVAR(Town, statues, SLE_UINT16, 104, SL_MAX_VERSION), + SLE_CONDVAR(Town, statues, SLE_FILE_U8 | SLE_VAR_U16, SL_MIN_VERSION, SLV_104), + SLE_CONDVAR(Town, statues, SLE_UINT16, SLV_104, SL_MAX_VERSION), - SLE_CONDNULL(1, 0, 1), ///< sort_index, no longer in use + SLE_CONDNULL(1, SL_MIN_VERSION, SLV_2), ///< sort_index, no longer in use - SLE_CONDVAR(Town, have_ratings, SLE_FILE_U8 | SLE_VAR_U16, 0, 103), - SLE_CONDVAR(Town, have_ratings, SLE_UINT16, 104, SL_MAX_VERSION), - SLE_CONDARR(Town, ratings, SLE_INT16, 8, 0, 103), - SLE_CONDARR(Town, ratings, SLE_INT16, MAX_COMPANIES, 104, SL_MAX_VERSION), + SLE_CONDVAR(Town, have_ratings, SLE_FILE_U8 | SLE_VAR_U16, SL_MIN_VERSION, SLV_104), + SLE_CONDVAR(Town, have_ratings, SLE_UINT16, SLV_104, SL_MAX_VERSION), + SLE_CONDARR(Town, ratings, SLE_INT16, 8, SL_MIN_VERSION, SLV_104), + SLE_CONDARR(Town, ratings, SLE_INT16, MAX_COMPANIES, SLV_104, SL_MAX_VERSION), /* failed bribe attempts are stored since savegame format 4 */ - SLE_CONDARR(Town, unwanted, SLE_INT8, 8, 4, 103), - SLE_CONDARR(Town, unwanted, SLE_INT8, MAX_COMPANIES, 104, SL_MAX_VERSION), + SLE_CONDARR(Town, unwanted, SLE_INT8, 8, SLV_4, SLV_104), + SLE_CONDARR(Town, unwanted, SLE_INT8, MAX_COMPANIES, SLV_104, SL_MAX_VERSION), - SLE_CONDVAR(Town, supplied[CT_PASSENGERS].old_max, SLE_FILE_U16 | SLE_VAR_U32, 0, 8), - SLE_CONDVAR(Town, supplied[CT_MAIL].old_max, SLE_FILE_U16 | SLE_VAR_U32, 0, 8), - SLE_CONDVAR(Town, supplied[CT_PASSENGERS].new_max, SLE_FILE_U16 | SLE_VAR_U32, 0, 8), - SLE_CONDVAR(Town, supplied[CT_MAIL].new_max, SLE_FILE_U16 | SLE_VAR_U32, 0, 8), - SLE_CONDVAR(Town, supplied[CT_PASSENGERS].old_act, SLE_FILE_U16 | SLE_VAR_U32, 0, 8), - SLE_CONDVAR(Town, supplied[CT_MAIL].old_act, SLE_FILE_U16 | SLE_VAR_U32, 0, 8), - SLE_CONDVAR(Town, supplied[CT_PASSENGERS].new_act, SLE_FILE_U16 | SLE_VAR_U32, 0, 8), - SLE_CONDVAR(Town, supplied[CT_MAIL].new_act, SLE_FILE_U16 | SLE_VAR_U32, 0, 8), + SLE_CONDVAR(Town, supplied[CT_PASSENGERS].old_max, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_9), + SLE_CONDVAR(Town, supplied[CT_MAIL].old_max, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_9), + SLE_CONDVAR(Town, supplied[CT_PASSENGERS].new_max, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_9), + SLE_CONDVAR(Town, supplied[CT_MAIL].new_max, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_9), + SLE_CONDVAR(Town, supplied[CT_PASSENGERS].old_act, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_9), + SLE_CONDVAR(Town, supplied[CT_MAIL].old_act, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_9), + SLE_CONDVAR(Town, supplied[CT_PASSENGERS].new_act, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_9), + SLE_CONDVAR(Town, supplied[CT_MAIL].new_act, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_9), - SLE_CONDVAR(Town, supplied[CT_PASSENGERS].old_max, SLE_UINT32, 9, 164), - SLE_CONDVAR(Town, supplied[CT_MAIL].old_max, SLE_UINT32, 9, 164), - SLE_CONDVAR(Town, supplied[CT_PASSENGERS].new_max, SLE_UINT32, 9, 164), - SLE_CONDVAR(Town, supplied[CT_MAIL].new_max, SLE_UINT32, 9, 164), - SLE_CONDVAR(Town, supplied[CT_PASSENGERS].old_act, SLE_UINT32, 9, 164), - SLE_CONDVAR(Town, supplied[CT_MAIL].old_act, SLE_UINT32, 9, 164), - SLE_CONDVAR(Town, supplied[CT_PASSENGERS].new_act, SLE_UINT32, 9, 164), - SLE_CONDVAR(Town, supplied[CT_MAIL].new_act, SLE_UINT32, 9, 164), + SLE_CONDVAR(Town, supplied[CT_PASSENGERS].old_max, SLE_UINT32, SLV_9, SLV_165), + SLE_CONDVAR(Town, supplied[CT_MAIL].old_max, SLE_UINT32, SLV_9, SLV_165), + SLE_CONDVAR(Town, supplied[CT_PASSENGERS].new_max, SLE_UINT32, SLV_9, SLV_165), + SLE_CONDVAR(Town, supplied[CT_MAIL].new_max, SLE_UINT32, SLV_9, SLV_165), + SLE_CONDVAR(Town, supplied[CT_PASSENGERS].old_act, SLE_UINT32, SLV_9, SLV_165), + SLE_CONDVAR(Town, supplied[CT_MAIL].old_act, SLE_UINT32, SLV_9, SLV_165), + SLE_CONDVAR(Town, supplied[CT_PASSENGERS].new_act, SLE_UINT32, SLV_9, SLV_165), + SLE_CONDVAR(Town, supplied[CT_MAIL].new_act, SLE_UINT32, SLV_9, SLV_165), - SLE_CONDNULL(2, 0, 163), ///< pct_pass_transported / pct_mail_transported, now computed on the fly + SLE_CONDNULL(2, SL_MIN_VERSION, SLV_164), ///< pct_pass_transported / pct_mail_transported, now computed on the fly - SLE_CONDVAR(Town, received[TE_FOOD].old_act, SLE_UINT16, 0, 164), - SLE_CONDVAR(Town, received[TE_WATER].old_act, SLE_UINT16, 0, 164), - SLE_CONDVAR(Town, received[TE_FOOD].new_act, SLE_UINT16, 0, 164), - SLE_CONDVAR(Town, received[TE_WATER].new_act, SLE_UINT16, 0, 164), + SLE_CONDVAR(Town, received[TE_FOOD].old_act, SLE_UINT16, SL_MIN_VERSION, SLV_165), + SLE_CONDVAR(Town, received[TE_WATER].old_act, SLE_UINT16, SL_MIN_VERSION, SLV_165), + SLE_CONDVAR(Town, received[TE_FOOD].new_act, SLE_UINT16, SL_MIN_VERSION, SLV_165), + SLE_CONDVAR(Town, received[TE_WATER].new_act, SLE_UINT16, SL_MIN_VERSION, SLV_165), - SLE_CONDARR(Town, goal, SLE_UINT32, NUM_TE, 165, SL_MAX_VERSION), + SLE_CONDARR(Town, goal, SLE_UINT32, NUM_TE, SLV_165, SL_MAX_VERSION), - SLE_CONDSTR(Town, text, SLE_STR | SLF_ALLOW_CONTROL, 0, 168, SL_MAX_VERSION), + SLE_CONDSTR(Town, text, SLE_STR | SLF_ALLOW_CONTROL, 0, SLV_168, SL_MAX_VERSION), - SLE_CONDVAR(Town, time_until_rebuild, SLE_FILE_U8 | SLE_VAR_U16, 0, 53), - SLE_CONDVAR(Town, grow_counter, SLE_FILE_U8 | SLE_VAR_U16, 0, 53), - SLE_CONDVAR(Town, growth_rate, SLE_FILE_U8 | SLE_VAR_I16, 0, 53), + SLE_CONDVAR(Town, time_until_rebuild, SLE_FILE_U8 | SLE_VAR_U16, SL_MIN_VERSION, SLV_54), + SLE_CONDVAR(Town, grow_counter, SLE_FILE_U8 | SLE_VAR_U16, SL_MIN_VERSION, SLV_54), + SLE_CONDVAR(Town, growth_rate, SLE_FILE_U8 | SLE_VAR_I16, SL_MIN_VERSION, SLV_54), - SLE_CONDVAR(Town, time_until_rebuild, SLE_UINT16, 54, SL_MAX_VERSION), - SLE_CONDVAR(Town, grow_counter, SLE_UINT16, 54, SL_MAX_VERSION), + SLE_CONDVAR(Town, time_until_rebuild, SLE_UINT16, SLV_54, SL_MAX_VERSION), + SLE_CONDVAR(Town, grow_counter, SLE_UINT16, SLV_54, SL_MAX_VERSION), - SLE_CONDVAR(Town, growth_rate, SLE_FILE_I16 | SLE_VAR_U16, 54, 164), - SLE_CONDVAR(Town, growth_rate, SLE_UINT16, 165, SL_MAX_VERSION), + SLE_CONDVAR(Town, growth_rate, SLE_FILE_I16 | SLE_VAR_U16, SLV_54, SLV_165), + SLE_CONDVAR(Town, growth_rate, SLE_UINT16, SLV_165, SL_MAX_VERSION), SLE_VAR(Town, fund_buildings_months, SLE_UINT8), SLE_VAR(Town, road_build_months, SLE_UINT8), - SLE_CONDVAR(Town, exclusivity, SLE_UINT8, 2, SL_MAX_VERSION), - SLE_CONDVAR(Town, exclusive_counter, SLE_UINT8, 2, SL_MAX_VERSION), + SLE_CONDVAR(Town, exclusivity, SLE_UINT8, SLV_2, SL_MAX_VERSION), + SLE_CONDVAR(Town, exclusive_counter, SLE_UINT8, SLV_2, SL_MAX_VERSION), - SLE_CONDVAR(Town, larger_town, SLE_BOOL, 56, SL_MAX_VERSION), - SLE_CONDVAR(Town, layout, SLE_UINT8, 113, SL_MAX_VERSION), + SLE_CONDVAR(Town, larger_town, SLE_BOOL, SLV_56, SL_MAX_VERSION), + SLE_CONDVAR(Town, layout, SLE_UINT8, SLV_113, SL_MAX_VERSION), - SLE_CONDLST(Town, psa_list, REF_STORAGE, 161, SL_MAX_VERSION), + SLE_CONDLST(Town, psa_list, REF_STORAGE, SLV_161, SL_MAX_VERSION), - SLE_CONDVAR(Town, cargo_produced, SLE_FILE_U32 | SLE_VAR_U64, 166, 198), - SLE_CONDVAR(Town, cargo_produced, SLE_UINT64, 199, SL_MAX_VERSION), + SLE_CONDVAR(Town, cargo_produced, SLE_FILE_U32 | SLE_VAR_U64, SLV_166, SLV_EXTEND_CARGOTYPES), + SLE_CONDVAR(Town, cargo_produced, SLE_UINT64, SLV_EXTEND_CARGOTYPES, SL_MAX_VERSION), /* reserve extra space in savegame here. (currently 30 bytes) */ - SLE_CONDNULL(30, 2, SL_MAX_VERSION), + SLE_CONDNULL(30, SLV_2, SL_MAX_VERSION), SLE_END() }; static const SaveLoad _town_supplied_desc[] = { - SLE_CONDVAR(TransportedCargoStat, old_max, SLE_UINT32, 165, SL_MAX_VERSION), - SLE_CONDVAR(TransportedCargoStat, new_max, SLE_UINT32, 165, SL_MAX_VERSION), - SLE_CONDVAR(TransportedCargoStat, old_act, SLE_UINT32, 165, SL_MAX_VERSION), - SLE_CONDVAR(TransportedCargoStat, new_act, SLE_UINT32, 165, SL_MAX_VERSION), + SLE_CONDVAR(TransportedCargoStat, old_max, SLE_UINT32, SLV_165, SL_MAX_VERSION), + SLE_CONDVAR(TransportedCargoStat, new_max, SLE_UINT32, SLV_165, SL_MAX_VERSION), + SLE_CONDVAR(TransportedCargoStat, old_act, SLE_UINT32, SLV_165, SL_MAX_VERSION), + SLE_CONDVAR(TransportedCargoStat, new_act, SLE_UINT32, SLV_165, SL_MAX_VERSION), SLE_END() }; static const SaveLoad _town_received_desc[] = { - SLE_CONDVAR(TransportedCargoStat, old_max, SLE_UINT16, 165, SL_MAX_VERSION), - SLE_CONDVAR(TransportedCargoStat, new_max, SLE_UINT16, 165, SL_MAX_VERSION), - SLE_CONDVAR(TransportedCargoStat, old_act, SLE_UINT16, 165, SL_MAX_VERSION), - SLE_CONDVAR(TransportedCargoStat, new_act, SLE_UINT16, 165, SL_MAX_VERSION), + SLE_CONDVAR(TransportedCargoStat, old_max, SLE_UINT16, SLV_165, SL_MAX_VERSION), + SLE_CONDVAR(TransportedCargoStat, new_max, SLE_UINT16, SLV_165, SL_MAX_VERSION), + SLE_CONDVAR(TransportedCargoStat, old_act, SLE_UINT16, SLV_165, SL_MAX_VERSION), + SLE_CONDVAR(TransportedCargoStat, new_act, SLE_UINT16, SLV_165, SL_MAX_VERSION), SLE_END() }; @@ -253,7 +254,7 @@ static void RealSave_Town(Town *t) SlObject(&t->received[i], _town_received_desc); } - if (IsSavegameVersionBefore(166)) return; + if (IsSavegameVersionBefore(SLV_166)) return; SlObject(&t->cargo_accepted, GetTileMatrixDesc()); if (t->cargo_accepted.area.w != 0) { @@ -275,7 +276,7 @@ static void Save_TOWN() static void Load_TOWN() { int index; - uint num_cargo = IsSavegameVersionBefore(199) ? 32 : NUM_CARGO; + uint num_cargo = IsSavegameVersionBefore(SLV_EXTEND_CARGOTYPES) ? 32 : NUM_CARGO; while ((index = SlIterateArray()) != -1) { Town *t = new (index) Town(); @@ -292,7 +293,7 @@ static void Load_TOWN() SlErrorCorrupt("Invalid town name generator"); } - if (IsSavegameVersionBefore(166)) continue; + if (IsSavegameVersionBefore(SLV_166)) continue; SlObject(&t->cargo_accepted, GetTileMatrixDesc()); if (t->cargo_accepted.area.w != 0) { @@ -310,7 +311,7 @@ static void Load_TOWN() static void Ptrs_TOWN() { /* Don't run when savegame version lower than 161. */ - if (IsSavegameVersionBefore(161)) return; + if (IsSavegameVersionBefore(SLV_161)) return; Town *t; FOR_ALL_TOWNS(t) { diff --git a/src/saveload/vehicle_sl.cpp b/src/saveload/vehicle_sl.cpp index bb3db3fe3e..0585871390 100644 --- a/src/saveload/vehicle_sl.cpp +++ b/src/saveload/vehicle_sl.cpp @@ -273,7 +273,7 @@ void AfterLoadVehicles(bool part_of_load) FOR_ALL_VEHICLES(v) { if (v->orders.old != NULL) { - if (IsSavegameVersionBefore(105)) { // Pre-105 didn't save an OrderList + if (IsSavegameVersionBefore(SLV_105)) { // Pre-105 didn't save an OrderList if (mapping[v->orders.old] == NULL) { /* This adds the whole shared vehicle chain for case b */ @@ -285,7 +285,7 @@ void AfterLoadVehicles(bool part_of_load) } else { v->orders.list = mapping[v->orders.old]; /* For old games (case a) we must create the shared vehicle chain */ - if (IsSavegameVersionBefore(5, 2)) { + if (IsSavegameVersionBefore(SLV_5, 2)) { v->AddToShared(v->orders.list->GetFirstSharedVehicle()); } } @@ -308,7 +308,7 @@ void AfterLoadVehicles(bool part_of_load) } if (part_of_load) { - if (IsSavegameVersionBefore(105)) { + if (IsSavegameVersionBefore(SLV_105)) { /* Before 105 there was no order for shared orders, thus it messed up horribly */ FOR_ALL_VEHICLES(v) { if (v->First() != v || v->orders.list != NULL || v->previous_shared != NULL || v->next_shared == NULL) continue; @@ -322,7 +322,7 @@ void AfterLoadVehicles(bool part_of_load) } } - if (IsSavegameVersionBefore(157)) { + if (IsSavegameVersionBefore(SLV_157)) { /* The road vehicle subtype was converted to a flag. */ RoadVehicle *rv; FOR_ALL_ROADVEHICLES(rv) { @@ -339,7 +339,7 @@ void AfterLoadVehicles(bool part_of_load) } } - if (IsSavegameVersionBefore(160)) { + if (IsSavegameVersionBefore(SLV_160)) { /* In some old savegames there might be some "crap" stored. */ FOR_ALL_VEHICLES(v) { if (!v->IsPrimaryVehicle() && v->type != VEH_DISASTER) { @@ -349,14 +349,14 @@ void AfterLoadVehicles(bool part_of_load) } } - if (IsSavegameVersionBefore(162)) { + if (IsSavegameVersionBefore(SLV_162)) { /* Set the vehicle-local cargo age counter from the old global counter. */ FOR_ALL_VEHICLES(v) { v->cargo_age_counter = _age_cargo_skip_counter; } } - if (IsSavegameVersionBefore(180)) { + if (IsSavegameVersionBefore(SLV_180)) { /* Set service interval flags */ FOR_ALL_VEHICLES(v) { if (!v->IsPrimaryVehicle()) continue; @@ -368,6 +368,25 @@ void AfterLoadVehicles(bool part_of_load) v->SetServiceIntervalIsPercent(c->settings.vehicle.servint_ispercent); } } + + if (IsSavegameVersionBefore(SLV_SHIP_ROTATION)) { + /* Ship rotation added */ + Ship *s; + FOR_ALL_SHIPS(s) { + s->rotation = s->direction; + } + } else { + Ship *s; + FOR_ALL_SHIPS(s) { + if (s->rotation == s->direction) continue; + /* In case we are rotating on gameload, set the rotation position to + * the current position, otherwise the applied workaround offset would + * be with respect to 0,0. + */ + s->rotation_x_pos = s->x_pos; + s->rotation_y_pos = s->y_pos; + } + } } CheckValidVehicles(); @@ -408,7 +427,7 @@ void AfterLoadVehicles(bool part_of_load) } /* Stop non-front engines */ - if (part_of_load && IsSavegameVersionBefore(112)) { + if (part_of_load && IsSavegameVersionBefore(SLV_112)) { FOR_ALL_VEHICLES(v) { if (v->type == VEH_TRAIN) { Train *t = Train::From(v); @@ -421,7 +440,7 @@ void AfterLoadVehicles(bool part_of_load) } /* trains weren't stopping gradually in old OTTD versions (and TTO/TTD) * other vehicle types didn't have zero speed while stopped (even in 'recent' OTTD versions) */ - if ((v->vehstatus & VS_STOPPED) && (v->type != VEH_TRAIN || IsSavegameVersionBefore(2, 1))) { + if ((v->vehstatus & VS_STOPPED) && (v->type != VEH_TRAIN || IsSavegameVersionBefore(SLV_2, 1))) { v->cur_speed = 0; } } @@ -578,278 +597,282 @@ const SaveLoad *GetVehicleDescription(VehicleType vt) SLE_VAR(Vehicle, subtype, SLE_UINT8), SLE_REF(Vehicle, next, REF_VEHICLE_OLD), - SLE_CONDVAR(Vehicle, name, SLE_NAME, 0, 83), - SLE_CONDSTR(Vehicle, name, SLE_STR | SLF_ALLOW_CONTROL, 0, 84, SL_MAX_VERSION), - SLE_CONDVAR(Vehicle, unitnumber, SLE_FILE_U8 | SLE_VAR_U16, 0, 7), - SLE_CONDVAR(Vehicle, unitnumber, SLE_UINT16, 8, SL_MAX_VERSION), + SLE_CONDVAR(Vehicle, name, SLE_NAME, SL_MIN_VERSION, SLV_84), + SLE_CONDSTR(Vehicle, name, SLE_STR | SLF_ALLOW_CONTROL, 0, SLV_84, SL_MAX_VERSION), + SLE_CONDVAR(Vehicle, unitnumber, SLE_FILE_U8 | SLE_VAR_U16, SL_MIN_VERSION, SLV_8), + SLE_CONDVAR(Vehicle, unitnumber, SLE_UINT16, SLV_8, SL_MAX_VERSION), SLE_VAR(Vehicle, owner, SLE_UINT8), - SLE_CONDVAR(Vehicle, tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), - SLE_CONDVAR(Vehicle, tile, SLE_UINT32, 6, SL_MAX_VERSION), - SLE_CONDVAR(Vehicle, dest_tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), - SLE_CONDVAR(Vehicle, dest_tile, SLE_UINT32, 6, SL_MAX_VERSION), + SLE_CONDVAR(Vehicle, tile, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_6), + SLE_CONDVAR(Vehicle, tile, SLE_UINT32, SLV_6, SL_MAX_VERSION), + SLE_CONDVAR(Vehicle, dest_tile, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_6), + SLE_CONDVAR(Vehicle, dest_tile, SLE_UINT32, SLV_6, SL_MAX_VERSION), - SLE_CONDVAR(Vehicle, x_pos, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), - SLE_CONDVAR(Vehicle, x_pos, SLE_UINT32, 6, SL_MAX_VERSION), - SLE_CONDVAR(Vehicle, y_pos, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), - SLE_CONDVAR(Vehicle, y_pos, SLE_UINT32, 6, SL_MAX_VERSION), - SLE_CONDVAR(Vehicle, z_pos, SLE_FILE_U8 | SLE_VAR_I32, 0, 163), - SLE_CONDVAR(Vehicle, z_pos, SLE_INT32, 164, SL_MAX_VERSION), + SLE_CONDVAR(Vehicle, x_pos, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_6), + SLE_CONDVAR(Vehicle, x_pos, SLE_UINT32, SLV_6, SL_MAX_VERSION), + SLE_CONDVAR(Vehicle, y_pos, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_6), + SLE_CONDVAR(Vehicle, y_pos, SLE_UINT32, SLV_6, SL_MAX_VERSION), + SLE_CONDVAR(Vehicle, z_pos, SLE_FILE_U8 | SLE_VAR_I32, SL_MIN_VERSION, SLV_164), + SLE_CONDVAR(Vehicle, z_pos, SLE_INT32, SLV_164, SL_MAX_VERSION), SLE_VAR(Vehicle, direction, SLE_UINT8), - SLE_CONDNULL(2, 0, 57), + SLE_CONDNULL(2, SL_MIN_VERSION, SLV_58), SLE_VAR(Vehicle, spritenum, SLE_UINT8), - SLE_CONDNULL(5, 0, 57), + SLE_CONDNULL(5, SL_MIN_VERSION, SLV_58), SLE_VAR(Vehicle, engine_type, SLE_UINT16), - SLE_CONDNULL(2, 0, 151), + SLE_CONDNULL(2, SL_MIN_VERSION, SLV_152), SLE_VAR(Vehicle, cur_speed, SLE_UINT16), SLE_VAR(Vehicle, subspeed, SLE_UINT8), SLE_VAR(Vehicle, acceleration, SLE_UINT8), SLE_VAR(Vehicle, progress, SLE_UINT8), SLE_VAR(Vehicle, vehstatus, SLE_UINT8), - SLE_CONDVAR(Vehicle, last_station_visited, SLE_FILE_U8 | SLE_VAR_U16, 0, 4), - SLE_CONDVAR(Vehicle, last_station_visited, SLE_UINT16, 5, SL_MAX_VERSION), - SLE_CONDVAR(Vehicle, last_loading_station, SLE_UINT16, 182, SL_MAX_VERSION), + SLE_CONDVAR(Vehicle, last_station_visited, SLE_FILE_U8 | SLE_VAR_U16, SL_MIN_VERSION, SLV_5), + SLE_CONDVAR(Vehicle, last_station_visited, SLE_UINT16, SLV_5, SL_MAX_VERSION), + SLE_CONDVAR(Vehicle, last_loading_station, SLE_UINT16, SLV_182, SL_MAX_VERSION), SLE_VAR(Vehicle, cargo_type, SLE_UINT8), - SLE_CONDVAR(Vehicle, cargo_subtype, SLE_UINT8, 35, SL_MAX_VERSION), - SLEG_CONDVAR( _cargo_days, SLE_UINT8, 0, 67), - SLEG_CONDVAR( _cargo_source, SLE_FILE_U8 | SLE_VAR_U16, 0, 6), - SLEG_CONDVAR( _cargo_source, SLE_UINT16, 7, 67), - SLEG_CONDVAR( _cargo_source_xy, SLE_UINT32, 44, 67), + SLE_CONDVAR(Vehicle, cargo_subtype, SLE_UINT8, SLV_35, SL_MAX_VERSION), + SLEG_CONDVAR( _cargo_days, SLE_UINT8, SL_MIN_VERSION, SLV_68), + SLEG_CONDVAR( _cargo_source, SLE_FILE_U8 | SLE_VAR_U16, SL_MIN_VERSION, SLV_7), + SLEG_CONDVAR( _cargo_source, SLE_UINT16, SLV_7, SLV_68), + SLEG_CONDVAR( _cargo_source_xy, SLE_UINT32, SLV_44, SLV_68), SLE_VAR(Vehicle, cargo_cap, SLE_UINT16), - SLE_CONDVAR(Vehicle, refit_cap, SLE_UINT16, 182, SL_MAX_VERSION), - SLEG_CONDVAR( _cargo_count, SLE_UINT16, 0, 67), - SLE_CONDLST(Vehicle, cargo.packets, REF_CARGO_PACKET, 68, SL_MAX_VERSION), - SLE_CONDARR(Vehicle, cargo.action_counts, SLE_UINT, VehicleCargoList::NUM_MOVE_TO_ACTION, 181, SL_MAX_VERSION), - SLE_CONDVAR(Vehicle, cargo_age_counter, SLE_UINT16, 162, SL_MAX_VERSION), + SLE_CONDVAR(Vehicle, refit_cap, SLE_UINT16, SLV_182, SL_MAX_VERSION), + SLEG_CONDVAR( _cargo_count, SLE_UINT16, SL_MIN_VERSION, SLV_68), + SLE_CONDLST(Vehicle, cargo.packets, REF_CARGO_PACKET, SLV_68, SL_MAX_VERSION), + SLE_CONDARR(Vehicle, cargo.action_counts, SLE_UINT, VehicleCargoList::NUM_MOVE_TO_ACTION, SLV_181, SL_MAX_VERSION), + SLE_CONDVAR(Vehicle, cargo_age_counter, SLE_UINT16, SLV_162, SL_MAX_VERSION), SLE_VAR(Vehicle, day_counter, SLE_UINT8), SLE_VAR(Vehicle, tick_counter, SLE_UINT8), - SLE_CONDVAR(Vehicle, running_ticks, SLE_UINT8, 88, SL_MAX_VERSION), + SLE_CONDVAR(Vehicle, running_ticks, SLE_UINT8, SLV_88, SL_MAX_VERSION), SLE_VAR(Vehicle, cur_implicit_order_index, SLE_UINT8), - SLE_CONDVAR(Vehicle, cur_real_order_index, SLE_UINT8, 158, SL_MAX_VERSION), + SLE_CONDVAR(Vehicle, cur_real_order_index, SLE_UINT8, SLV_158, SL_MAX_VERSION), /* num_orders is now part of OrderList and is not saved but counted */ - SLE_CONDNULL(1, 0, 104), + SLE_CONDNULL(1, SL_MIN_VERSION, SLV_105), /* This next line is for version 4 and prior compatibility.. it temporarily reads type and flags (which were both 4 bits) into type. Later on this is converted correctly */ - SLE_CONDVAR(Vehicle, current_order.type, SLE_UINT8, 0, 4), - SLE_CONDVAR(Vehicle, current_order.dest, SLE_FILE_U8 | SLE_VAR_U16, 0, 4), + SLE_CONDVAR(Vehicle, current_order.type, SLE_UINT8, SL_MIN_VERSION, SLV_5), + SLE_CONDVAR(Vehicle, current_order.dest, SLE_FILE_U8 | SLE_VAR_U16, SL_MIN_VERSION, SLV_5), /* Orders for version 5 and on */ - SLE_CONDVAR(Vehicle, current_order.type, SLE_UINT8, 5, SL_MAX_VERSION), - SLE_CONDVAR(Vehicle, current_order.flags, SLE_UINT8, 5, SL_MAX_VERSION), - SLE_CONDVAR(Vehicle, current_order.dest, SLE_UINT16, 5, SL_MAX_VERSION), + SLE_CONDVAR(Vehicle, current_order.type, SLE_UINT8, SLV_5, SL_MAX_VERSION), + SLE_CONDVAR(Vehicle, current_order.flags, SLE_UINT8, SLV_5, SL_MAX_VERSION), + SLE_CONDVAR(Vehicle, current_order.dest, SLE_UINT16, SLV_5, SL_MAX_VERSION), /* Refit in current order */ - SLE_CONDVAR(Vehicle, current_order.refit_cargo, SLE_UINT8, 36, SL_MAX_VERSION), - SLE_CONDNULL(1, 36, 181), // refit_subtype + SLE_CONDVAR(Vehicle, current_order.refit_cargo, SLE_UINT8, SLV_36, SL_MAX_VERSION), + SLE_CONDNULL(1, SLV_36, SLV_182), // refit_subtype /* Timetable in current order */ - SLE_CONDVAR(Vehicle, current_order.wait_time, SLE_UINT16, 67, SL_MAX_VERSION), - SLE_CONDVAR(Vehicle, current_order.travel_time, SLE_UINT16, 67, SL_MAX_VERSION), - SLE_CONDVAR(Vehicle, current_order.max_speed, SLE_UINT16, 174, SL_MAX_VERSION), - SLE_CONDVAR(Vehicle, timetable_start, SLE_INT32, 129, SL_MAX_VERSION), + SLE_CONDVAR(Vehicle, current_order.wait_time, SLE_UINT16, SLV_67, SL_MAX_VERSION), + SLE_CONDVAR(Vehicle, current_order.travel_time, SLE_UINT16, SLV_67, SL_MAX_VERSION), + SLE_CONDVAR(Vehicle, current_order.max_speed, SLE_UINT16, SLV_174, SL_MAX_VERSION), + SLE_CONDVAR(Vehicle, timetable_start, SLE_INT32, SLV_129, SL_MAX_VERSION), - SLE_CONDREF(Vehicle, orders, REF_ORDER, 0, 104), - SLE_CONDREF(Vehicle, orders, REF_ORDERLIST, 105, SL_MAX_VERSION), + SLE_CONDREF(Vehicle, orders, REF_ORDER, SL_MIN_VERSION, SLV_105), + SLE_CONDREF(Vehicle, orders, REF_ORDERLIST, SLV_105, SL_MAX_VERSION), - SLE_CONDVAR(Vehicle, age, SLE_FILE_U16 | SLE_VAR_I32, 0, 30), - SLE_CONDVAR(Vehicle, age, SLE_INT32, 31, SL_MAX_VERSION), - SLE_CONDVAR(Vehicle, max_age, SLE_FILE_U16 | SLE_VAR_I32, 0, 30), - SLE_CONDVAR(Vehicle, max_age, SLE_INT32, 31, SL_MAX_VERSION), - SLE_CONDVAR(Vehicle, date_of_last_service, SLE_FILE_U16 | SLE_VAR_I32, 0, 30), - SLE_CONDVAR(Vehicle, date_of_last_service, SLE_INT32, 31, SL_MAX_VERSION), - SLE_CONDVAR(Vehicle, service_interval, SLE_UINT16, 0, 30), - SLE_CONDVAR(Vehicle, service_interval, SLE_FILE_U32 | SLE_VAR_U16, 31, 179), - SLE_CONDVAR(Vehicle, service_interval, SLE_UINT16, 180, SL_MAX_VERSION), + SLE_CONDVAR(Vehicle, age, SLE_FILE_U16 | SLE_VAR_I32, SL_MIN_VERSION, SLV_31), + SLE_CONDVAR(Vehicle, age, SLE_INT32, SLV_31, SL_MAX_VERSION), + SLE_CONDVAR(Vehicle, max_age, SLE_FILE_U16 | SLE_VAR_I32, SL_MIN_VERSION, SLV_31), + SLE_CONDVAR(Vehicle, max_age, SLE_INT32, SLV_31, SL_MAX_VERSION), + SLE_CONDVAR(Vehicle, date_of_last_service, SLE_FILE_U16 | SLE_VAR_I32, SL_MIN_VERSION, SLV_31), + SLE_CONDVAR(Vehicle, date_of_last_service, SLE_INT32, SLV_31, SL_MAX_VERSION), + SLE_CONDVAR(Vehicle, service_interval, SLE_UINT16, SL_MIN_VERSION, SLV_31), + SLE_CONDVAR(Vehicle, service_interval, SLE_FILE_U32 | SLE_VAR_U16, SLV_31, SLV_180), + SLE_CONDVAR(Vehicle, service_interval, SLE_UINT16, SLV_180, SL_MAX_VERSION), SLE_VAR(Vehicle, reliability, SLE_UINT16), SLE_VAR(Vehicle, reliability_spd_dec, SLE_UINT16), SLE_VAR(Vehicle, breakdown_ctr, SLE_UINT8), SLE_VAR(Vehicle, breakdown_delay, SLE_UINT8), SLE_VAR(Vehicle, breakdowns_since_last_service, SLE_UINT8), SLE_VAR(Vehicle, breakdown_chance, SLE_UINT8), - SLE_CONDVAR(Vehicle, build_year, SLE_FILE_U8 | SLE_VAR_I32, 0, 30), - SLE_CONDVAR(Vehicle, build_year, SLE_INT32, 31, SL_MAX_VERSION), + SLE_CONDVAR(Vehicle, build_year, SLE_FILE_U8 | SLE_VAR_I32, SL_MIN_VERSION, SLV_31), + SLE_CONDVAR(Vehicle, build_year, SLE_INT32, SLV_31, SL_MAX_VERSION), SLE_VAR(Vehicle, load_unload_ticks, SLE_UINT16), - SLEG_CONDVAR( _cargo_paid_for, SLE_UINT16, 45, SL_MAX_VERSION), - SLE_CONDVAR(Vehicle, vehicle_flags, SLE_FILE_U8 | SLE_VAR_U16, 40, 179), - SLE_CONDVAR(Vehicle, vehicle_flags, SLE_UINT16, 180, SL_MAX_VERSION), + SLEG_CONDVAR( _cargo_paid_for, SLE_UINT16, SLV_45, SL_MAX_VERSION), + SLE_CONDVAR(Vehicle, vehicle_flags, SLE_FILE_U8 | SLE_VAR_U16, SLV_40, SLV_180), + SLE_CONDVAR(Vehicle, vehicle_flags, SLE_UINT16, SLV_180, SL_MAX_VERSION), - SLE_CONDVAR(Vehicle, profit_this_year, SLE_FILE_I32 | SLE_VAR_I64, 0, 64), - SLE_CONDVAR(Vehicle, profit_this_year, SLE_INT64, 65, SL_MAX_VERSION), - SLE_CONDVAR(Vehicle, profit_last_year, SLE_FILE_I32 | SLE_VAR_I64, 0, 64), - SLE_CONDVAR(Vehicle, profit_last_year, SLE_INT64, 65, SL_MAX_VERSION), - SLEG_CONDVAR( _cargo_feeder_share, SLE_FILE_I32 | SLE_VAR_I64, 51, 64), - SLEG_CONDVAR( _cargo_feeder_share, SLE_INT64, 65, 67), - SLEG_CONDVAR( _cargo_loaded_at_xy, SLE_UINT32, 51, 67), - SLE_CONDVAR(Vehicle, value, SLE_FILE_I32 | SLE_VAR_I64, 0, 64), - SLE_CONDVAR(Vehicle, value, SLE_INT64, 65, SL_MAX_VERSION), + SLE_CONDVAR(Vehicle, profit_this_year, SLE_FILE_I32 | SLE_VAR_I64, SL_MIN_VERSION, SLV_65), + SLE_CONDVAR(Vehicle, profit_this_year, SLE_INT64, SLV_65, SL_MAX_VERSION), + SLE_CONDVAR(Vehicle, profit_last_year, SLE_FILE_I32 | SLE_VAR_I64, SL_MIN_VERSION, SLV_65), + SLE_CONDVAR(Vehicle, profit_last_year, SLE_INT64, SLV_65, SL_MAX_VERSION), + SLEG_CONDVAR( _cargo_feeder_share, SLE_FILE_I32 | SLE_VAR_I64, SLV_51, SLV_65), + SLEG_CONDVAR( _cargo_feeder_share, SLE_INT64, SLV_65, SLV_68), + SLEG_CONDVAR( _cargo_loaded_at_xy, SLE_UINT32, SLV_51, SLV_68), + SLE_CONDVAR(Vehicle, value, SLE_FILE_I32 | SLE_VAR_I64, SL_MIN_VERSION, SLV_65), + SLE_CONDVAR(Vehicle, value, SLE_INT64, SLV_65, SL_MAX_VERSION), - SLE_CONDVAR(Vehicle, random_bits, SLE_UINT8, 2, SL_MAX_VERSION), - SLE_CONDVAR(Vehicle, waiting_triggers, SLE_UINT8, 2, SL_MAX_VERSION), + SLE_CONDVAR(Vehicle, random_bits, SLE_UINT8, SLV_2, SL_MAX_VERSION), + SLE_CONDVAR(Vehicle, waiting_triggers, SLE_UINT8, SLV_2, SL_MAX_VERSION), - SLE_CONDREF(Vehicle, next_shared, REF_VEHICLE, 2, SL_MAX_VERSION), - SLE_CONDNULL(2, 2, 68), - SLE_CONDNULL(4, 69, 100), + SLE_CONDREF(Vehicle, next_shared, REF_VEHICLE, SLV_2, SL_MAX_VERSION), + SLE_CONDNULL(2, SLV_2, SLV_69), + SLE_CONDNULL(4, SLV_69, SLV_101), - SLE_CONDVAR(Vehicle, group_id, SLE_UINT16, 60, SL_MAX_VERSION), + SLE_CONDVAR(Vehicle, group_id, SLE_UINT16, SLV_60, SL_MAX_VERSION), - SLE_CONDVAR(Vehicle, current_order_time, SLE_UINT32, 67, SL_MAX_VERSION), - SLE_CONDVAR(Vehicle, lateness_counter, SLE_INT32, 67, SL_MAX_VERSION), + SLE_CONDVAR(Vehicle, current_order_time, SLE_UINT32, SLV_67, SL_MAX_VERSION), + SLE_CONDVAR(Vehicle, lateness_counter, SLE_INT32, SLV_67, SL_MAX_VERSION), - SLE_CONDNULL(10, 2, 143), // old reserved space + SLE_CONDNULL(10, SLV_2, SLV_144), // old reserved space SLE_END() }; static const SaveLoad _train_desc[] = { - SLE_WRITEBYTE(Vehicle, type, VEH_TRAIN), + SLE_WRITEBYTE(Vehicle, type), SLE_VEH_INCLUDE(), SLE_VAR(Train, crash_anim_pos, SLE_UINT16), SLE_VAR(Train, force_proceed, SLE_UINT8), SLE_VAR(Train, railtype, SLE_UINT8), SLE_VAR(Train, track, SLE_UINT8), - SLE_CONDVAR(Train, flags, SLE_FILE_U8 | SLE_VAR_U16, 2, 99), - SLE_CONDVAR(Train, flags, SLE_UINT16, 100, SL_MAX_VERSION), - SLE_CONDNULL(2, 2, 59), + SLE_CONDVAR(Train, flags, SLE_FILE_U8 | SLE_VAR_U16, SLV_2, SLV_100), + SLE_CONDVAR(Train, flags, SLE_UINT16, SLV_100, SL_MAX_VERSION), + SLE_CONDNULL(2, SLV_2, SLV_60), - SLE_CONDVAR(Train, wait_counter, SLE_UINT16, 136, SL_MAX_VERSION), + SLE_CONDVAR(Train, wait_counter, SLE_UINT16, SLV_136, SL_MAX_VERSION), - SLE_CONDNULL(2, 2, 19), - SLE_CONDVAR(Train, gv_flags, SLE_UINT16, 139, SL_MAX_VERSION), - SLE_CONDNULL(11, 2, 143), // old reserved space + SLE_CONDNULL(2, SLV_2, SLV_20), + SLE_CONDVAR(Train, gv_flags, SLE_UINT16, SLV_139, SL_MAX_VERSION), + SLE_CONDNULL(11, SLV_2, SLV_144), // old reserved space SLE_END() }; static const SaveLoad _roadveh_desc[] = { - SLE_WRITEBYTE(Vehicle, type, VEH_ROAD), + SLE_WRITEBYTE(Vehicle, type), SLE_VEH_INCLUDE(), - SLE_VAR(RoadVehicle, state, SLE_UINT8), - SLE_VAR(RoadVehicle, frame, SLE_UINT8), - SLE_VAR(RoadVehicle, blocked_ctr, SLE_UINT16), - SLE_VAR(RoadVehicle, overtaking, SLE_UINT8), - SLE_VAR(RoadVehicle, overtaking_ctr, SLE_UINT8), - SLE_VAR(RoadVehicle, crashed_ctr, SLE_UINT16), - SLE_VAR(RoadVehicle, reverse_ctr, SLE_UINT8), + SLE_VAR(RoadVehicle, state, SLE_UINT8), + SLE_VAR(RoadVehicle, frame, SLE_UINT8), + SLE_VAR(RoadVehicle, blocked_ctr, SLE_UINT16), + SLE_VAR(RoadVehicle, overtaking, SLE_UINT8), + SLE_VAR(RoadVehicle, overtaking_ctr, SLE_UINT8), + SLE_VAR(RoadVehicle, crashed_ctr, SLE_UINT16), + SLE_VAR(RoadVehicle, reverse_ctr, SLE_UINT8), + SLE_CONDDEQUE(RoadVehicle, path.td, SLE_UINT8, SLV_ROADVEH_PATH_CACHE, SL_MAX_VERSION), + SLE_CONDDEQUE(RoadVehicle, path.tile, SLE_UINT32, SLV_ROADVEH_PATH_CACHE, SL_MAX_VERSION), - SLE_CONDNULL(2, 6, 68), - SLE_CONDVAR(RoadVehicle, gv_flags, SLE_UINT16, 139, SL_MAX_VERSION), - SLE_CONDNULL(4, 69, 130), - SLE_CONDNULL(2, 6, 130), - SLE_CONDNULL(16, 2, 143), // old reserved space + SLE_CONDNULL(2, SLV_6, SLV_69), + SLE_CONDVAR(RoadVehicle, gv_flags, SLE_UINT16, SLV_139, SL_MAX_VERSION), + SLE_CONDNULL(4, SLV_69, SLV_131), + SLE_CONDNULL(2, SLV_6, SLV_131), + SLE_CONDNULL(16, SLV_2, SLV_144), // old reserved space - SLE_END() + SLE_END() }; static const SaveLoad _ship_desc[] = { - SLE_WRITEBYTE(Vehicle, type, VEH_SHIP), + SLE_WRITEBYTE(Vehicle, type), SLE_VEH_INCLUDE(), - SLE_VAR(Ship, state, SLE_UINT8), + SLE_VAR(Ship, state, SLE_UINT8), + SLE_CONDDEQUE(Ship, path, SLE_UINT8, SLV_SHIP_PATH_CACHE, SL_MAX_VERSION), + SLE_CONDVAR(Ship, rotation, SLE_UINT8, SLV_SHIP_ROTATION, SL_MAX_VERSION), - SLE_CONDNULL(16, 2, 143), // old reserved space + SLE_CONDNULL(16, SLV_2, SLV_144), // old reserved space SLE_END() }; static const SaveLoad _aircraft_desc[] = { - SLE_WRITEBYTE(Vehicle, type, VEH_AIRCRAFT), + SLE_WRITEBYTE(Vehicle, type), SLE_VEH_INCLUDE(), SLE_VAR(Aircraft, crashed_counter, SLE_UINT16), SLE_VAR(Aircraft, pos, SLE_UINT8), - SLE_CONDVAR(Aircraft, targetairport, SLE_FILE_U8 | SLE_VAR_U16, 0, 4), - SLE_CONDVAR(Aircraft, targetairport, SLE_UINT16, 5, SL_MAX_VERSION), + SLE_CONDVAR(Aircraft, targetairport, SLE_FILE_U8 | SLE_VAR_U16, SL_MIN_VERSION, SLV_5), + SLE_CONDVAR(Aircraft, targetairport, SLE_UINT16, SLV_5, SL_MAX_VERSION), SLE_VAR(Aircraft, state, SLE_UINT8), - SLE_CONDVAR(Aircraft, previous_pos, SLE_UINT8, 2, SL_MAX_VERSION), - SLE_CONDVAR(Aircraft, last_direction, SLE_UINT8, 2, SL_MAX_VERSION), - SLE_CONDVAR(Aircraft, number_consecutive_turns, SLE_UINT8, 2, SL_MAX_VERSION), + SLE_CONDVAR(Aircraft, previous_pos, SLE_UINT8, SLV_2, SL_MAX_VERSION), + SLE_CONDVAR(Aircraft, last_direction, SLE_UINT8, SLV_2, SL_MAX_VERSION), + SLE_CONDVAR(Aircraft, number_consecutive_turns, SLE_UINT8, SLV_2, SL_MAX_VERSION), - SLE_CONDVAR(Aircraft, turn_counter, SLE_UINT8, 136, SL_MAX_VERSION), - SLE_CONDVAR(Aircraft, flags, SLE_UINT8, 167, SL_MAX_VERSION), + SLE_CONDVAR(Aircraft, turn_counter, SLE_UINT8, SLV_136, SL_MAX_VERSION), + SLE_CONDVAR(Aircraft, flags, SLE_UINT8, SLV_167, SL_MAX_VERSION), - SLE_CONDNULL(13, 2, 143), // old reserved space + SLE_CONDNULL(13, SLV_2, SLV_144), // old reserved space SLE_END() }; static const SaveLoad _special_desc[] = { - SLE_WRITEBYTE(Vehicle, type, VEH_EFFECT), + SLE_WRITEBYTE(Vehicle, type), SLE_VAR(Vehicle, subtype, SLE_UINT8), - SLE_CONDVAR(Vehicle, tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), - SLE_CONDVAR(Vehicle, tile, SLE_UINT32, 6, SL_MAX_VERSION), + SLE_CONDVAR(Vehicle, tile, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_6), + SLE_CONDVAR(Vehicle, tile, SLE_UINT32, SLV_6, SL_MAX_VERSION), - SLE_CONDVAR(Vehicle, x_pos, SLE_FILE_I16 | SLE_VAR_I32, 0, 5), - SLE_CONDVAR(Vehicle, x_pos, SLE_INT32, 6, SL_MAX_VERSION), - SLE_CONDVAR(Vehicle, y_pos, SLE_FILE_I16 | SLE_VAR_I32, 0, 5), - SLE_CONDVAR(Vehicle, y_pos, SLE_INT32, 6, SL_MAX_VERSION), - SLE_CONDVAR(Vehicle, z_pos, SLE_FILE_U8 | SLE_VAR_I32, 0, 163), - SLE_CONDVAR(Vehicle, z_pos, SLE_INT32, 164, SL_MAX_VERSION), + SLE_CONDVAR(Vehicle, x_pos, SLE_FILE_I16 | SLE_VAR_I32, SL_MIN_VERSION, SLV_6), + SLE_CONDVAR(Vehicle, x_pos, SLE_INT32, SLV_6, SL_MAX_VERSION), + SLE_CONDVAR(Vehicle, y_pos, SLE_FILE_I16 | SLE_VAR_I32, SL_MIN_VERSION, SLV_6), + SLE_CONDVAR(Vehicle, y_pos, SLE_INT32, SLV_6, SL_MAX_VERSION), + SLE_CONDVAR(Vehicle, z_pos, SLE_FILE_U8 | SLE_VAR_I32, SL_MIN_VERSION, SLV_164), + SLE_CONDVAR(Vehicle, z_pos, SLE_INT32, SLV_164, SL_MAX_VERSION), SLE_VAR(Vehicle, sprite_seq.seq[0].sprite, SLE_FILE_U16 | SLE_VAR_U32), - SLE_CONDNULL(5, 0, 57), + SLE_CONDNULL(5, SL_MIN_VERSION, SLV_59), SLE_VAR(Vehicle, progress, SLE_UINT8), SLE_VAR(Vehicle, vehstatus, SLE_UINT8), SLE_VAR(EffectVehicle, animation_state, SLE_UINT16), SLE_VAR(EffectVehicle, animation_substate, SLE_UINT8), - SLE_CONDVAR(Vehicle, spritenum, SLE_UINT8, 2, SL_MAX_VERSION), + SLE_CONDVAR(Vehicle, spritenum, SLE_UINT8, SLV_2, SL_MAX_VERSION), - SLE_CONDNULL(15, 2, 143), // old reserved space + SLE_CONDNULL(15, SLV_2, SLV_144), // old reserved space SLE_END() }; static const SaveLoad _disaster_desc[] = { - SLE_WRITEBYTE(Vehicle, type, VEH_DISASTER), + SLE_WRITEBYTE(Vehicle, type), SLE_REF(Vehicle, next, REF_VEHICLE_OLD), SLE_VAR(Vehicle, subtype, SLE_UINT8), - SLE_CONDVAR(Vehicle, tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), - SLE_CONDVAR(Vehicle, tile, SLE_UINT32, 6, SL_MAX_VERSION), - SLE_CONDVAR(Vehicle, dest_tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), - SLE_CONDVAR(Vehicle, dest_tile, SLE_UINT32, 6, SL_MAX_VERSION), + SLE_CONDVAR(Vehicle, tile, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_6), + SLE_CONDVAR(Vehicle, tile, SLE_UINT32, SLV_6, SL_MAX_VERSION), + SLE_CONDVAR(Vehicle, dest_tile, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_6), + SLE_CONDVAR(Vehicle, dest_tile, SLE_UINT32, SLV_6, SL_MAX_VERSION), - SLE_CONDVAR(Vehicle, x_pos, SLE_FILE_I16 | SLE_VAR_I32, 0, 5), - SLE_CONDVAR(Vehicle, x_pos, SLE_INT32, 6, SL_MAX_VERSION), - SLE_CONDVAR(Vehicle, y_pos, SLE_FILE_I16 | SLE_VAR_I32, 0, 5), - SLE_CONDVAR(Vehicle, y_pos, SLE_INT32, 6, SL_MAX_VERSION), - SLE_CONDVAR(Vehicle, z_pos, SLE_FILE_U8 | SLE_VAR_I32, 0, 163), - SLE_CONDVAR(Vehicle, z_pos, SLE_INT32, 164, SL_MAX_VERSION), + SLE_CONDVAR(Vehicle, x_pos, SLE_FILE_I16 | SLE_VAR_I32, SL_MIN_VERSION, SLV_6), + SLE_CONDVAR(Vehicle, x_pos, SLE_INT32, SLV_6, SL_MAX_VERSION), + SLE_CONDVAR(Vehicle, y_pos, SLE_FILE_I16 | SLE_VAR_I32, SL_MIN_VERSION, SLV_6), + SLE_CONDVAR(Vehicle, y_pos, SLE_INT32, SLV_6, SL_MAX_VERSION), + SLE_CONDVAR(Vehicle, z_pos, SLE_FILE_U8 | SLE_VAR_I32, SL_MIN_VERSION, SLV_164), + SLE_CONDVAR(Vehicle, z_pos, SLE_INT32, SLV_164, SL_MAX_VERSION), SLE_VAR(Vehicle, direction, SLE_UINT8), - SLE_CONDNULL(5, 0, 57), + SLE_CONDNULL(5, SL_MIN_VERSION, SLV_58), SLE_VAR(Vehicle, owner, SLE_UINT8), SLE_VAR(Vehicle, vehstatus, SLE_UINT8), - SLE_CONDVAR(Vehicle, current_order.dest, SLE_FILE_U8 | SLE_VAR_U16, 0, 4), - SLE_CONDVAR(Vehicle, current_order.dest, SLE_UINT16, 5, SL_MAX_VERSION), + SLE_CONDVAR(Vehicle, current_order.dest, SLE_FILE_U8 | SLE_VAR_U16, SL_MIN_VERSION, SLV_5), + SLE_CONDVAR(Vehicle, current_order.dest, SLE_UINT16, SLV_5, SL_MAX_VERSION), SLE_VAR(Vehicle, sprite_seq.seq[0].sprite, SLE_FILE_U16 | SLE_VAR_U32), - SLE_CONDVAR(Vehicle, age, SLE_FILE_U16 | SLE_VAR_I32, 0, 30), - SLE_CONDVAR(Vehicle, age, SLE_INT32, 31, SL_MAX_VERSION), + SLE_CONDVAR(Vehicle, age, SLE_FILE_U16 | SLE_VAR_I32, SL_MIN_VERSION, SLV_31), + SLE_CONDVAR(Vehicle, age, SLE_INT32, SLV_31, SL_MAX_VERSION), SLE_VAR(Vehicle, tick_counter, SLE_UINT8), - SLE_CONDVAR(DisasterVehicle, image_override, SLE_FILE_U16 | SLE_VAR_U32, 0, 190), - SLE_CONDVAR(DisasterVehicle, image_override, SLE_UINT32, 191, SL_MAX_VERSION), - SLE_CONDVAR(DisasterVehicle, big_ufo_destroyer_target, SLE_FILE_U16 | SLE_VAR_U32, 0, 190), - SLE_CONDVAR(DisasterVehicle, big_ufo_destroyer_target, SLE_UINT32, 191, SL_MAX_VERSION), - SLE_CONDVAR(DisasterVehicle, flags, SLE_UINT8, 194, SL_MAX_VERSION), + SLE_CONDVAR(DisasterVehicle, image_override, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_191), + SLE_CONDVAR(DisasterVehicle, image_override, SLE_UINT32, SLV_191, SL_MAX_VERSION), + SLE_CONDVAR(DisasterVehicle, big_ufo_destroyer_target, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_191), + SLE_CONDVAR(DisasterVehicle, big_ufo_destroyer_target, SLE_UINT32, SLV_191, SL_MAX_VERSION), + SLE_CONDVAR(DisasterVehicle, flags, SLE_UINT8, SLV_194, SL_MAX_VERSION), - SLE_CONDNULL(16, 2, 143), // old reserved space + SLE_CONDNULL(16, SLV_2, SLV_144), // old reserved space SLE_END() }; @@ -910,13 +933,13 @@ void Load_VEHS() } /* Old savegames used 'last_station_visited = 0xFF' */ - if (IsSavegameVersionBefore(5) && v->last_station_visited == 0xFF) { + if (IsSavegameVersionBefore(SLV_5) && v->last_station_visited == 0xFF) { v->last_station_visited = INVALID_STATION; } - if (IsSavegameVersionBefore(182)) v->last_loading_station = INVALID_STATION; + if (IsSavegameVersionBefore(SLV_182)) v->last_loading_station = INVALID_STATION; - if (IsSavegameVersionBefore(5)) { + if (IsSavegameVersionBefore(SLV_5)) { /* Convert the current_order.type (which is a mix of type and flags, because * in those versions, they both were 4 bits big) to type and flags */ v->current_order.flags = GB(v->current_order.type, 4, 4); @@ -924,7 +947,7 @@ void Load_VEHS() } /* Advanced vehicle lists got added */ - if (IsSavegameVersionBefore(60)) v->group_id = DEFAULT_GROUP; + if (IsSavegameVersionBefore(SLV_60)) v->group_id = DEFAULT_GROUP; } } diff --git a/src/saveload/waypoint_sl.cpp b/src/saveload/waypoint_sl.cpp index 0f93969853..1670864676 100644 --- a/src/saveload/waypoint_sl.cpp +++ b/src/saveload/waypoint_sl.cpp @@ -42,7 +42,7 @@ struct OldWaypoint { }; /** Temporary array with old waypoints. */ -static SmallVector _old_waypoints; +static std::vector _old_waypoints; /** * Update the waypoint orders to get the new waypoint ID. @@ -52,10 +52,10 @@ static void UpdateWaypointOrder(Order *o) { if (!o->IsType(OT_GOTO_WAYPOINT)) return; - for (OldWaypoint *wp = _old_waypoints.Begin(); wp != _old_waypoints.End(); wp++) { - if (wp->index != o->GetDestination()) continue; + for (OldWaypoint &wp : _old_waypoints) { + if (wp.index != o->GetDestination()) continue; - o->SetDestination((DestinationID)wp->new_index); + o->SetDestination((DestinationID)wp.new_index); return; } } @@ -70,50 +70,50 @@ void MoveWaypointsToBaseStations() * waypoints to make way for storing the index in m2. The custom graphics * id which was stored in m4 is now saved as a grf/id reference in the * waypoint struct. */ - if (IsSavegameVersionBefore(17)) { - for (OldWaypoint *wp = _old_waypoints.Begin(); wp != _old_waypoints.End(); wp++) { - if (wp->delete_ctr != 0) continue; // The waypoint was deleted + if (IsSavegameVersionBefore(SLV_17)) { + for (OldWaypoint &wp : _old_waypoints) { + if (wp.delete_ctr != 0) continue; // The waypoint was deleted /* Waypoint indices were not added to the map prior to this. */ - _m[wp->xy].m2 = (StationID)wp->index; + _m[wp.xy].m2 = (StationID)wp.index; - if (HasBit(_m[wp->xy].m3, 4)) { - wp->spec = StationClass::Get(STAT_CLASS_WAYP)->GetSpec(_m[wp->xy].m4 + 1); + if (HasBit(_m[wp.xy].m3, 4)) { + wp.spec = StationClass::Get(STAT_CLASS_WAYP)->GetSpec(_m[wp.xy].m4 + 1); } } } else { /* As of version 17, we recalculate the custom graphic ID of waypoints * from the GRF ID / station index. */ - for (OldWaypoint *wp = _old_waypoints.Begin(); wp != _old_waypoints.End(); wp++) { + for (OldWaypoint &wp : _old_waypoints) { StationClass* stclass = StationClass::Get(STAT_CLASS_WAYP); for (uint i = 0; i < stclass->GetSpecCount(); i++) { const StationSpec *statspec = stclass->GetSpec(i); - if (statspec != NULL && statspec->grf_prop.grffile->grfid == wp->grfid && statspec->grf_prop.local_id == wp->localidx) { - wp->spec = statspec; + if (statspec != NULL && statspec->grf_prop.grffile->grfid == wp.grfid && statspec->grf_prop.local_id == wp.localidx) { + wp.spec = statspec; break; } } } } - if (!Waypoint::CanAllocateItem(_old_waypoints.Length())) SlError(STR_ERROR_TOO_MANY_STATIONS_LOADING); + if (!Waypoint::CanAllocateItem(_old_waypoints.size())) SlError(STR_ERROR_TOO_MANY_STATIONS_LOADING); /* All saveload conversions have been done. Create the new waypoints! */ - for (OldWaypoint *wp = _old_waypoints.Begin(); wp != _old_waypoints.End(); wp++) { - Waypoint *new_wp = new Waypoint(wp->xy); - new_wp->town = wp->town; - new_wp->town_cn = wp->town_cn; - new_wp->name = wp->name; + for (OldWaypoint &wp : _old_waypoints) { + Waypoint *new_wp = new Waypoint(wp.xy); + new_wp->town = wp.town; + new_wp->town_cn = wp.town_cn; + new_wp->name = wp.name; new_wp->delete_ctr = 0; // Just reset delete counter for once. - new_wp->build_date = wp->build_date; - new_wp->owner = wp->owner; + new_wp->build_date = wp.build_date; + new_wp->owner = wp.owner; new_wp->string_id = STR_SV_STNAME_WAYPOINT; - TileIndex t = wp->xy; - if (IsTileType(t, MP_RAILWAY) && GetRailTileType(t) == 2 /* RAIL_TILE_WAYPOINT */ && _m[t].m2 == wp->index) { + TileIndex t = wp.xy; + if (IsTileType(t, MP_RAILWAY) && GetRailTileType(t) == 2 /* RAIL_TILE_WAYPOINT */ && _m[t].m2 == wp.index) { /* The tile might've been reserved! */ - bool reserved = !IsSavegameVersionBefore(100) && HasBit(_m[t].m5, 4); + bool reserved = !IsSavegameVersionBefore(SLV_100) && HasBit(_m[t].m5, 4); /* The tile really has our waypoint, so reassign the map array */ MakeRailWaypoint(t, GetTileOwner(t), new_wp->index, (Axis)GB(_m[t].m5, 0, 1), 0, GetRailType(t)); @@ -122,13 +122,13 @@ void MoveWaypointsToBaseStations() SetRailStationReservation(t, reserved); - if (wp->spec != NULL) { - SetCustomStationSpecIndex(t, AllocateSpecToStation(wp->spec, new_wp, true)); + if (wp.spec != NULL) { + SetCustomStationSpecIndex(t, AllocateSpecToStation(wp.spec, new_wp, true)); } new_wp->rect.BeforeAddTile(t, StationRect::ADD_FORCE); } - wp->new_index = new_wp->index; + wp.new_index = new_wp->index; } /* Update the orders of vehicles */ @@ -146,25 +146,26 @@ void MoveWaypointsToBaseStations() UpdateWaypointOrder(&v->current_order); } - _old_waypoints.Reset(); + _old_waypoints.clear(); + _old_waypoints.shrink_to_fit(); } static const SaveLoad _old_waypoint_desc[] = { - SLE_CONDVAR(OldWaypoint, xy, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), - SLE_CONDVAR(OldWaypoint, xy, SLE_UINT32, 6, SL_MAX_VERSION), - SLE_CONDVAR(OldWaypoint, town_index, SLE_UINT16, 12, 121), - SLE_CONDREF(OldWaypoint, town, REF_TOWN, 122, SL_MAX_VERSION), - SLE_CONDVAR(OldWaypoint, town_cn, SLE_FILE_U8 | SLE_VAR_U16, 12, 88), - SLE_CONDVAR(OldWaypoint, town_cn, SLE_UINT16, 89, SL_MAX_VERSION), - SLE_CONDVAR(OldWaypoint, string_id, SLE_STRINGID, 0, 83), - SLE_CONDSTR(OldWaypoint, name, SLE_STR, 0, 84, SL_MAX_VERSION), + SLE_CONDVAR(OldWaypoint, xy, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_6), + SLE_CONDVAR(OldWaypoint, xy, SLE_UINT32, SLV_6, SL_MAX_VERSION), + SLE_CONDVAR(OldWaypoint, town_index, SLE_UINT16, SLV_12, SLV_122), + SLE_CONDREF(OldWaypoint, town, REF_TOWN, SLV_122, SL_MAX_VERSION), + SLE_CONDVAR(OldWaypoint, town_cn, SLE_FILE_U8 | SLE_VAR_U16, SLV_12, SLV_89), + SLE_CONDVAR(OldWaypoint, town_cn, SLE_UINT16, SLV_89, SL_MAX_VERSION), + SLE_CONDVAR(OldWaypoint, string_id, SLE_STRINGID, SL_MIN_VERSION, SLV_84), + SLE_CONDSTR(OldWaypoint, name, SLE_STR, 0, SLV_84, SL_MAX_VERSION), SLE_VAR(OldWaypoint, delete_ctr, SLE_UINT8), - SLE_CONDVAR(OldWaypoint, build_date, SLE_FILE_U16 | SLE_VAR_I32, 3, 30), - SLE_CONDVAR(OldWaypoint, build_date, SLE_INT32, 31, SL_MAX_VERSION), - SLE_CONDVAR(OldWaypoint, localidx, SLE_UINT8, 3, SL_MAX_VERSION), - SLE_CONDVAR(OldWaypoint, grfid, SLE_UINT32, 17, SL_MAX_VERSION), - SLE_CONDVAR(OldWaypoint, owner, SLE_UINT8, 101, SL_MAX_VERSION), + SLE_CONDVAR(OldWaypoint, build_date, SLE_FILE_U16 | SLE_VAR_I32, SLV_3, SLV_31), + SLE_CONDVAR(OldWaypoint, build_date, SLE_INT32, SLV_31, SL_MAX_VERSION), + SLE_CONDVAR(OldWaypoint, localidx, SLE_UINT8, SLV_3, SL_MAX_VERSION), + SLE_CONDVAR(OldWaypoint, grfid, SLE_UINT32, SLV_17, SL_MAX_VERSION), + SLE_CONDVAR(OldWaypoint, owner, SLE_UINT8, SLV_101, SL_MAX_VERSION), SLE_END() }; @@ -172,12 +173,13 @@ static const SaveLoad _old_waypoint_desc[] = { static void Load_WAYP() { /* Precaution for when loading failed and it didn't get cleared */ - _old_waypoints.Clear(); + _old_waypoints.clear(); int index; while ((index = SlIterateArray()) != -1) { - OldWaypoint *wp = _old_waypoints.Append(); + /*C++17: OldWaypoint *wp = &*/ _old_waypoints.emplace_back(); + OldWaypoint *wp = &_old_waypoints.back(); memset(wp, 0, sizeof(*wp)); wp->index = index; @@ -187,27 +189,27 @@ static void Load_WAYP() static void Ptrs_WAYP() { - for (OldWaypoint *wp = _old_waypoints.Begin(); wp != _old_waypoints.End(); wp++) { - SlObject(wp, _old_waypoint_desc); + for (OldWaypoint &wp : _old_waypoints) { + SlObject(&wp, _old_waypoint_desc); - if (IsSavegameVersionBefore(12)) { - wp->town_cn = (wp->string_id & 0xC000) == 0xC000 ? (wp->string_id >> 8) & 0x3F : 0; - wp->town = ClosestTownFromTile(wp->xy, UINT_MAX); - } else if (IsSavegameVersionBefore(122)) { + if (IsSavegameVersionBefore(SLV_12)) { + wp.town_cn = (wp.string_id & 0xC000) == 0xC000 ? (wp.string_id >> 8) & 0x3F : 0; + wp.town = ClosestTownFromTile(wp.xy, UINT_MAX); + } else if (IsSavegameVersionBefore(SLV_122)) { /* Only for versions 12 .. 122 */ - if (!Town::IsValidID(wp->town_index)) { + if (!Town::IsValidID(wp.town_index)) { /* Upon a corrupted waypoint we'll likely get here. The next step will be to * loop over all Ptrs procs to NULL the pointers. However, we don't know * whether we're in the NULL or "normal" Ptrs proc. So just clear the list * of old waypoints we constructed and then this waypoint (and the other * possibly corrupt ones) will not be queried in the NULL Ptrs proc run. */ - _old_waypoints.Clear(); + _old_waypoints.clear(); SlErrorCorrupt("Referencing invalid Town"); } - wp->town = Town::Get(wp->town_index); + wp.town = Town::Get(wp.town_index); } - if (IsSavegameVersionBefore(84)) { - wp->name = CopyFromOldName(wp->string_id); + if (IsSavegameVersionBefore(SLV_84)) { + wp.name = CopyFromOldName(wp.string_id); } } } diff --git a/src/screenshot.cpp b/src/screenshot.cpp index 1e7a45645c..700a065669 100644 --- a/src/screenshot.cpp +++ b/src/screenshot.cpp @@ -708,7 +708,7 @@ static bool MakeSmallScreenshot(bool crashlog) /** * Configure a ViewPort for rendering (a part of) the map into a screenshot. * @param t Screenshot type - * @param [out] vp Result viewport + * @param[out] vp Result viewport */ void SetupScreenshotViewport(ScreenshotType t, ViewPort *vp) { @@ -764,7 +764,7 @@ static bool MakeLargeWorldScreenshot(ScreenshotType t) /** * Callback for generating a heightmap. Supports 8bpp grayscale only. * @param userdata Pointer to user data. - * @param buf Destination buffer. + * @param buffer Destination buffer. * @param y Line number of the first line to write. * @param pitch Number of pixels to write (1 byte for 8bpp, 4 bytes for 32bpp). @see Colour * @param n Number of lines to write. diff --git a/src/script/api/ai/ai_airport.hpp.sq b/src/script/api/ai/ai_airport.hpp.sq index 63ee130981..89e7ba1258 100644 --- a/src/script/api/ai/ai_airport.hpp.sq +++ b/src/script/api/ai/ai_airport.hpp.sq @@ -52,6 +52,7 @@ void SQAIAirport_Register(Squirrel *engine) SQAIAirport.DefSQStaticMethod(engine, &ScriptAirport::GetNoiseLevelIncrease, "GetNoiseLevelIncrease", 3, ".ii"); SQAIAirport.DefSQStaticMethod(engine, &ScriptAirport::GetNearestTown, "GetNearestTown", 3, ".ii"); SQAIAirport.DefSQStaticMethod(engine, &ScriptAirport::GetMaintenanceCostFactor, "GetMaintenanceCostFactor", 2, ".i"); + SQAIAirport.DefSQStaticMethod(engine, &ScriptAirport::GetMonthlyMaintenanceCost, "GetMonthlyMaintenanceCost", 2, ".i"); SQAIAirport.PostRegister(engine); } diff --git a/src/script/api/ai/ai_bridge.hpp.sq b/src/script/api/ai/ai_bridge.hpp.sq index d09f56421b..9a9b223009 100644 --- a/src/script/api/ai/ai_bridge.hpp.sq +++ b/src/script/api/ai/ai_bridge.hpp.sq @@ -37,7 +37,7 @@ void SQAIBridge_Register(Squirrel *engine) SQAIBridge.DefSQStaticMethod(engine, &ScriptBridge::IsValidBridge, "IsValidBridge", 2, ".i"); SQAIBridge.DefSQStaticMethod(engine, &ScriptBridge::IsBridgeTile, "IsBridgeTile", 2, ".i"); SQAIBridge.DefSQStaticMethod(engine, &ScriptBridge::GetBridgeID, "GetBridgeID", 2, ".i"); - SQAIBridge.DefSQStaticMethod(engine, &ScriptBridge::GetName, "GetName", 2, ".i"); + SQAIBridge.DefSQStaticMethod(engine, &ScriptBridge::GetName, "GetName", 3, ".ii"); SQAIBridge.DefSQStaticMethod(engine, &ScriptBridge::GetMaxSpeed, "GetMaxSpeed", 2, ".i"); SQAIBridge.DefSQStaticMethod(engine, &ScriptBridge::GetPrice, "GetPrice", 3, ".ii"); SQAIBridge.DefSQStaticMethod(engine, &ScriptBridge::GetMaxLength, "GetMaxLength", 2, ".i"); diff --git a/src/script/api/ai/ai_company.hpp.sq b/src/script/api/ai/ai_company.hpp.sq index 7ed55d97b6..ecab99c915 100644 --- a/src/script/api/ai/ai_company.hpp.sq +++ b/src/script/api/ai/ai_company.hpp.sq @@ -21,16 +21,57 @@ void SQAICompany_Register(Squirrel *engine) SQAICompany.PreRegister(engine); SQAICompany.AddConstructor(engine, "x"); - SQAICompany.DefSQConst(engine, ScriptCompany::CURRENT_QUARTER, "CURRENT_QUARTER"); - SQAICompany.DefSQConst(engine, ScriptCompany::EARLIEST_QUARTER, "EARLIEST_QUARTER"); - SQAICompany.DefSQConst(engine, ScriptCompany::COMPANY_FIRST, "COMPANY_FIRST"); - SQAICompany.DefSQConst(engine, ScriptCompany::COMPANY_LAST, "COMPANY_LAST"); - SQAICompany.DefSQConst(engine, ScriptCompany::COMPANY_INVALID, "COMPANY_INVALID"); - SQAICompany.DefSQConst(engine, ScriptCompany::COMPANY_SELF, "COMPANY_SELF"); - SQAICompany.DefSQConst(engine, ScriptCompany::COMPANY_SPECTATOR, "COMPANY_SPECTATOR"); - SQAICompany.DefSQConst(engine, ScriptCompany::GENDER_MALE, "GENDER_MALE"); - SQAICompany.DefSQConst(engine, ScriptCompany::GENDER_FEMALE, "GENDER_FEMALE"); - SQAICompany.DefSQConst(engine, ScriptCompany::GENDER_INVALID, "GENDER_INVALID"); + SQAICompany.DefSQConst(engine, ScriptCompany::CURRENT_QUARTER, "CURRENT_QUARTER"); + SQAICompany.DefSQConst(engine, ScriptCompany::EARLIEST_QUARTER, "EARLIEST_QUARTER"); + SQAICompany.DefSQConst(engine, ScriptCompany::COMPANY_FIRST, "COMPANY_FIRST"); + SQAICompany.DefSQConst(engine, ScriptCompany::COMPANY_LAST, "COMPANY_LAST"); + SQAICompany.DefSQConst(engine, ScriptCompany::COMPANY_INVALID, "COMPANY_INVALID"); + SQAICompany.DefSQConst(engine, ScriptCompany::COMPANY_SELF, "COMPANY_SELF"); + SQAICompany.DefSQConst(engine, ScriptCompany::COMPANY_SPECTATOR, "COMPANY_SPECTATOR"); + SQAICompany.DefSQConst(engine, ScriptCompany::GENDER_MALE, "GENDER_MALE"); + SQAICompany.DefSQConst(engine, ScriptCompany::GENDER_FEMALE, "GENDER_FEMALE"); + SQAICompany.DefSQConst(engine, ScriptCompany::GENDER_INVALID, "GENDER_INVALID"); + SQAICompany.DefSQConst(engine, ScriptCompany::LS_DEFAULT, "LS_DEFAULT"); + SQAICompany.DefSQConst(engine, ScriptCompany::LS_STEAM, "LS_STEAM"); + SQAICompany.DefSQConst(engine, ScriptCompany::LS_DIESEL, "LS_DIESEL"); + SQAICompany.DefSQConst(engine, ScriptCompany::LS_ELECTRIC, "LS_ELECTRIC"); + SQAICompany.DefSQConst(engine, ScriptCompany::LS_MONORAIL, "LS_MONORAIL"); + SQAICompany.DefSQConst(engine, ScriptCompany::LS_MAGLEV, "LS_MAGLEV"); + SQAICompany.DefSQConst(engine, ScriptCompany::LS_DMU, "LS_DMU"); + SQAICompany.DefSQConst(engine, ScriptCompany::LS_EMU, "LS_EMU"); + SQAICompany.DefSQConst(engine, ScriptCompany::LS_PASSENGER_WAGON_STEAM, "LS_PASSENGER_WAGON_STEAM"); + SQAICompany.DefSQConst(engine, ScriptCompany::LS_PASSENGER_WAGON_DIESEL, "LS_PASSENGER_WAGON_DIESEL"); + SQAICompany.DefSQConst(engine, ScriptCompany::LS_PASSENGER_WAGON_ELECTRIC, "LS_PASSENGER_WAGON_ELECTRIC"); + SQAICompany.DefSQConst(engine, ScriptCompany::LS_PASSENGER_WAGON_MONORAIL, "LS_PASSENGER_WAGON_MONORAIL"); + SQAICompany.DefSQConst(engine, ScriptCompany::LS_PASSENGER_WAGON_MAGLEV, "LS_PASSENGER_WAGON_MAGLEV"); + SQAICompany.DefSQConst(engine, ScriptCompany::LS_FREIGHT_WAGON, "LS_FREIGHT_WAGON"); + SQAICompany.DefSQConst(engine, ScriptCompany::LS_BUS, "LS_BUS"); + SQAICompany.DefSQConst(engine, ScriptCompany::LS_TRUCK, "LS_TRUCK"); + SQAICompany.DefSQConst(engine, ScriptCompany::LS_PASSENGER_SHIP, "LS_PASSENGER_SHIP"); + SQAICompany.DefSQConst(engine, ScriptCompany::LS_FREIGHT_SHIP, "LS_FREIGHT_SHIP"); + SQAICompany.DefSQConst(engine, ScriptCompany::LS_HELICOPTER, "LS_HELICOPTER"); + SQAICompany.DefSQConst(engine, ScriptCompany::LS_SMALL_PLANE, "LS_SMALL_PLANE"); + SQAICompany.DefSQConst(engine, ScriptCompany::LS_LARGE_PLANE, "LS_LARGE_PLANE"); + SQAICompany.DefSQConst(engine, ScriptCompany::LS_PASSENGER_TRAM, "LS_PASSENGER_TRAM"); + SQAICompany.DefSQConst(engine, ScriptCompany::LS_FREIGHT_TRAM, "LS_FREIGHT_TRAM"); + SQAICompany.DefSQConst(engine, ScriptCompany::LS_INVALID, "LS_INVALID"); + SQAICompany.DefSQConst(engine, ScriptCompany::COLOUR_DARK_BLUE, "COLOUR_DARK_BLUE"); + SQAICompany.DefSQConst(engine, ScriptCompany::COLOUR_PALE_GREEN, "COLOUR_PALE_GREEN"); + SQAICompany.DefSQConst(engine, ScriptCompany::COLOUR_PINK, "COLOUR_PINK"); + SQAICompany.DefSQConst(engine, ScriptCompany::COLOUR_YELLOW, "COLOUR_YELLOW"); + SQAICompany.DefSQConst(engine, ScriptCompany::COLOUR_RED, "COLOUR_RED"); + SQAICompany.DefSQConst(engine, ScriptCompany::COLOUR_LIGHT_BLUE, "COLOUR_LIGHT_BLUE"); + SQAICompany.DefSQConst(engine, ScriptCompany::COLOUR_GREEN, "COLOUR_GREEN"); + SQAICompany.DefSQConst(engine, ScriptCompany::COLOUR_DARK_GREEN, "COLOUR_DARK_GREEN"); + SQAICompany.DefSQConst(engine, ScriptCompany::COLOUR_BLUE, "COLOUR_BLUE"); + SQAICompany.DefSQConst(engine, ScriptCompany::COLOUR_CREAM, "COLOUR_CREAM"); + SQAICompany.DefSQConst(engine, ScriptCompany::COLOUR_MAUVE, "COLOUR_MAUVE"); + SQAICompany.DefSQConst(engine, ScriptCompany::COLOUR_PURPLE, "COLOUR_PURPLE"); + SQAICompany.DefSQConst(engine, ScriptCompany::COLOUR_ORANGE, "COLOUR_ORANGE"); + SQAICompany.DefSQConst(engine, ScriptCompany::COLOUR_BROWN, "COLOUR_BROWN"); + SQAICompany.DefSQConst(engine, ScriptCompany::COLOUR_GREY, "COLOUR_GREY"); + SQAICompany.DefSQConst(engine, ScriptCompany::COLOUR_WHITE, "COLOUR_WHITE"); + SQAICompany.DefSQConst(engine, ScriptCompany::COLOUR_INVALID, "COLOUR_INVALID"); SQAICompany.DefSQStaticMethod(engine, &ScriptCompany::ResolveCompanyID, "ResolveCompanyID", 2, ".i"); SQAICompany.DefSQStaticMethod(engine, &ScriptCompany::IsMine, "IsMine", 2, ".i"); @@ -59,6 +100,10 @@ void SQAICompany_Register(Squirrel *engine) SQAICompany.DefSQStaticMethod(engine, &ScriptCompany::GetAutoRenewMonths, "GetAutoRenewMonths", 2, ".i"); SQAICompany.DefSQStaticMethod(engine, &ScriptCompany::SetAutoRenewMoney, "SetAutoRenewMoney", 2, ".i"); SQAICompany.DefSQStaticMethod(engine, &ScriptCompany::GetAutoRenewMoney, "GetAutoRenewMoney", 2, ".i"); + SQAICompany.DefSQStaticMethod(engine, &ScriptCompany::SetPrimaryLiveryColour, "SetPrimaryLiveryColour", 3, ".ii"); + SQAICompany.DefSQStaticMethod(engine, &ScriptCompany::SetSecondaryLiveryColour, "SetSecondaryLiveryColour", 3, ".ii"); + SQAICompany.DefSQStaticMethod(engine, &ScriptCompany::GetPrimaryLiveryColour, "GetPrimaryLiveryColour", 2, ".i"); + SQAICompany.DefSQStaticMethod(engine, &ScriptCompany::GetSecondaryLiveryColour, "GetSecondaryLiveryColour", 2, ".i"); SQAICompany.PostRegister(engine); } diff --git a/src/script/api/ai/ai_group.hpp.sq b/src/script/api/ai/ai_group.hpp.sq index 52ade08d56..29d86754d0 100644 --- a/src/script/api/ai/ai_group.hpp.sq +++ b/src/script/api/ai/ai_group.hpp.sq @@ -26,11 +26,13 @@ void SQAIGroup_Register(Squirrel *engine) SQAIGroup.DefSQConst(engine, ScriptGroup::GROUP_INVALID, "GROUP_INVALID"); SQAIGroup.DefSQStaticMethod(engine, &ScriptGroup::IsValidGroup, "IsValidGroup", 2, ".i"); - SQAIGroup.DefSQStaticMethod(engine, &ScriptGroup::CreateGroup, "CreateGroup", 2, ".i"); + SQAIGroup.DefSQStaticMethod(engine, &ScriptGroup::CreateGroup, "CreateGroup", 3, ".ii"); SQAIGroup.DefSQStaticMethod(engine, &ScriptGroup::DeleteGroup, "DeleteGroup", 2, ".i"); SQAIGroup.DefSQStaticMethod(engine, &ScriptGroup::GetVehicleType, "GetVehicleType", 2, ".i"); SQAIGroup.DefSQStaticMethod(engine, &ScriptGroup::SetName, "SetName", 3, ".i."); SQAIGroup.DefSQStaticMethod(engine, &ScriptGroup::GetName, "GetName", 2, ".i"); + SQAIGroup.DefSQStaticMethod(engine, &ScriptGroup::SetParent, "SetParent", 3, ".ii"); + SQAIGroup.DefSQStaticMethod(engine, &ScriptGroup::GetParent, "GetParent", 2, ".i"); SQAIGroup.DefSQStaticMethod(engine, &ScriptGroup::EnableAutoReplaceProtection, "EnableAutoReplaceProtection", 3, ".ib"); SQAIGroup.DefSQStaticMethod(engine, &ScriptGroup::GetAutoReplaceProtection, "GetAutoReplaceProtection", 2, ".i"); SQAIGroup.DefSQStaticMethod(engine, &ScriptGroup::GetNumEngines, "GetNumEngines", 3, ".ii"); @@ -40,6 +42,13 @@ void SQAIGroup_Register(Squirrel *engine) SQAIGroup.DefSQStaticMethod(engine, &ScriptGroup::SetAutoReplace, "SetAutoReplace", 4, ".iii"); SQAIGroup.DefSQStaticMethod(engine, &ScriptGroup::GetEngineReplacement, "GetEngineReplacement", 3, ".ii"); SQAIGroup.DefSQStaticMethod(engine, &ScriptGroup::StopAutoReplace, "StopAutoReplace", 3, ".ii"); + SQAIGroup.DefSQStaticMethod(engine, &ScriptGroup::GetProfitThisYear, "GetProfitThisYear", 2, ".i"); + SQAIGroup.DefSQStaticMethod(engine, &ScriptGroup::GetProfitLastYear, "GetProfitLastYear", 2, ".i"); + SQAIGroup.DefSQStaticMethod(engine, &ScriptGroup::GetCurrentUsage, "GetCurrentUsage", 2, ".i"); + SQAIGroup.DefSQStaticMethod(engine, &ScriptGroup::SetPrimaryColour, "SetPrimaryColour", 3, ".ii"); + SQAIGroup.DefSQStaticMethod(engine, &ScriptGroup::SetSecondaryColour, "SetSecondaryColour", 3, ".ii"); + SQAIGroup.DefSQStaticMethod(engine, &ScriptGroup::GetPrimaryColour, "GetPrimaryColour", 2, ".i"); + SQAIGroup.DefSQStaticMethod(engine, &ScriptGroup::GetSecondaryColour, "GetSecondaryColour", 2, ".i"); SQAIGroup.PostRegister(engine); } diff --git a/src/script/api/ai/ai_order.hpp.sq b/src/script/api/ai/ai_order.hpp.sq index 71cc8cfe90..ab25e4810d 100644 --- a/src/script/api/ai/ai_order.hpp.sq +++ b/src/script/api/ai/ai_order.hpp.sq @@ -44,6 +44,7 @@ void SQAIOrder_Register(Squirrel *engine) SQAIOrder.DefSQConst(engine, ScriptOrder::OF_INVALID, "OF_INVALID"); SQAIOrder.DefSQConst(engine, ScriptOrder::OC_LOAD_PERCENTAGE, "OC_LOAD_PERCENTAGE"); SQAIOrder.DefSQConst(engine, ScriptOrder::OC_RELIABILITY, "OC_RELIABILITY"); + SQAIOrder.DefSQConst(engine, ScriptOrder::OC_MAX_RELIABILITY, "OC_MAX_RELIABILITY"); SQAIOrder.DefSQConst(engine, ScriptOrder::OC_MAX_SPEED, "OC_MAX_SPEED"); SQAIOrder.DefSQConst(engine, ScriptOrder::OC_AGE, "OC_AGE"); SQAIOrder.DefSQConst(engine, ScriptOrder::OC_REQUIRES_SERVICE, "OC_REQUIRES_SERVICE"); diff --git a/src/script/api/ai/ai_station.hpp.sq b/src/script/api/ai/ai_station.hpp.sq index af7012d354..1850c1e740 100644 --- a/src/script/api/ai/ai_station.hpp.sq +++ b/src/script/api/ai/ai_station.hpp.sq @@ -33,7 +33,6 @@ void SQAIStation_Register(Squirrel *engine) SQAIStation.DefSQConst(engine, ScriptStation::STATION_ANY, "STATION_ANY"); ScriptError::RegisterErrorMap(STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT, ScriptStation::ERR_STATION_TOO_CLOSE_TO_ANOTHER_STATION); - ScriptError::RegisterErrorMap(STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION, ScriptStation::ERR_STATION_TOO_CLOSE_TO_ANOTHER_STATION); ScriptError::RegisterErrorMap(STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK, ScriptStation::ERR_STATION_TOO_CLOSE_TO_ANOTHER_STATION); ScriptError::RegisterErrorMap(STR_ERROR_TOO_MANY_STATIONS_LOADING, ScriptStation::ERR_STATION_TOO_MANY_STATIONS); ScriptError::RegisterErrorMap(STR_ERROR_TOO_MANY_TRUCK_STOPS, ScriptStation::ERR_STATION_TOO_MANY_STATIONS); diff --git a/src/script/api/ai/ai_vehicle.hpp.sq b/src/script/api/ai/ai_vehicle.hpp.sq index 0eb21ed672..dbd0096ada 100644 --- a/src/script/api/ai/ai_vehicle.hpp.sq +++ b/src/script/api/ai/ai_vehicle.hpp.sq @@ -122,6 +122,8 @@ void SQAIVehicle_Register(Squirrel *engine) SQAIVehicle.DefSQStaticMethod(engine, &ScriptVehicle::IsInDepot, "IsInDepot", 2, ".i"); SQAIVehicle.DefSQStaticMethod(engine, &ScriptVehicle::IsStoppedInDepot, "IsStoppedInDepot", 2, ".i"); SQAIVehicle.DefSQStaticMethod(engine, &ScriptVehicle::BuildVehicle, "BuildVehicle", 3, ".ii"); + SQAIVehicle.DefSQStaticMethod(engine, &ScriptVehicle::BuildVehicleWithRefit, "BuildVehicleWithRefit", 4, ".iii"); + SQAIVehicle.DefSQStaticMethod(engine, &ScriptVehicle::GetBuildWithRefitCapacity, "GetBuildWithRefitCapacity", 4, ".iii"); SQAIVehicle.DefSQStaticMethod(engine, &ScriptVehicle::CloneVehicle, "CloneVehicle", 4, ".iib"); SQAIVehicle.DefSQStaticMethod(engine, &ScriptVehicle::MoveWagon, "MoveWagon", 5, ".iiii"); SQAIVehicle.DefSQStaticMethod(engine, &ScriptVehicle::MoveWagonChain, "MoveWagonChain", 5, ".iiii"); diff --git a/src/script/api/ai_changelog.hpp b/src/script/api/ai_changelog.hpp index 25e8b3e378..c6a790f865 100644 --- a/src/script/api/ai_changelog.hpp +++ b/src/script/api/ai_changelog.hpp @@ -15,13 +15,36 @@ * functions may still be available if you return an older API version * in GetAPIVersion() in info.nut. * + * \b 1.10.0 + * + * This version is not yet released. The following changes are not set in stone yet. + * + * API additions: + * \li AIGroup::SetPrimaryColour + * \li AIGroup::SetSecondaryColour + * \li AIGroup::GetPrimaryColour + * \li AIGroup::GetSecondaryColour + * \li AIVehicle::BuildVehicleWithRefit + * \li AIVehicle::GetBuildWithRefitCapacity + * * \b 1.9.0 * - * 1.9.0 is not yet released. The following changes are not set in stone yet. + * API additions: + * \li AIAirport::GetMonthlyMaintenanceCost + * \li AIGroup::SetParent + * \li AIGroup::GetParent + * \li AICompany::SetPrimaryLiveryColour + * \li AICompany::SetSecondaryLiveryColour + * \li AICompany::GetPrimaryLiveryColour + * \li AICompany::GetSecondaryLiveryColour + * + * Other changes: + * \li AIBridge::GetName takes one extra parameter to refer the vehicle type + * \li AIGroup::CreateGroup gains parent_group_id parameter * * \b 1.8.0 * - * 1.8.0 is not yet released. The following changes are not set in stone yet. + * No changes * * \b 1.7.0 - 1.7.2 * diff --git a/src/script/api/game/game_airport.hpp.sq b/src/script/api/game/game_airport.hpp.sq index cfa99ba377..d8f3a2a64c 100644 --- a/src/script/api/game/game_airport.hpp.sq +++ b/src/script/api/game/game_airport.hpp.sq @@ -52,6 +52,7 @@ void SQGSAirport_Register(Squirrel *engine) SQGSAirport.DefSQStaticMethod(engine, &ScriptAirport::GetNoiseLevelIncrease, "GetNoiseLevelIncrease", 3, ".ii"); SQGSAirport.DefSQStaticMethod(engine, &ScriptAirport::GetNearestTown, "GetNearestTown", 3, ".ii"); SQGSAirport.DefSQStaticMethod(engine, &ScriptAirport::GetMaintenanceCostFactor, "GetMaintenanceCostFactor", 2, ".i"); + SQGSAirport.DefSQStaticMethod(engine, &ScriptAirport::GetMonthlyMaintenanceCost, "GetMonthlyMaintenanceCost", 2, ".i"); SQGSAirport.PostRegister(engine); } diff --git a/src/script/api/game/game_bridge.hpp.sq b/src/script/api/game/game_bridge.hpp.sq index 029a3ab3d0..df0a945024 100644 --- a/src/script/api/game/game_bridge.hpp.sq +++ b/src/script/api/game/game_bridge.hpp.sq @@ -37,7 +37,7 @@ void SQGSBridge_Register(Squirrel *engine) SQGSBridge.DefSQStaticMethod(engine, &ScriptBridge::IsValidBridge, "IsValidBridge", 2, ".i"); SQGSBridge.DefSQStaticMethod(engine, &ScriptBridge::IsBridgeTile, "IsBridgeTile", 2, ".i"); SQGSBridge.DefSQStaticMethod(engine, &ScriptBridge::GetBridgeID, "GetBridgeID", 2, ".i"); - SQGSBridge.DefSQStaticMethod(engine, &ScriptBridge::GetName, "GetName", 2, ".i"); + SQGSBridge.DefSQStaticMethod(engine, &ScriptBridge::GetName, "GetName", 3, ".ii"); SQGSBridge.DefSQStaticMethod(engine, &ScriptBridge::GetMaxSpeed, "GetMaxSpeed", 2, ".i"); SQGSBridge.DefSQStaticMethod(engine, &ScriptBridge::GetPrice, "GetPrice", 3, ".ii"); SQGSBridge.DefSQStaticMethod(engine, &ScriptBridge::GetMaxLength, "GetMaxLength", 2, ".i"); diff --git a/src/script/api/game/game_company.hpp.sq b/src/script/api/game/game_company.hpp.sq index 29476fc8aa..626664484a 100644 --- a/src/script/api/game/game_company.hpp.sq +++ b/src/script/api/game/game_company.hpp.sq @@ -21,30 +21,71 @@ void SQGSCompany_Register(Squirrel *engine) SQGSCompany.PreRegister(engine); SQGSCompany.AddConstructor(engine, "x"); - SQGSCompany.DefSQConst(engine, ScriptCompany::CURRENT_QUARTER, "CURRENT_QUARTER"); - SQGSCompany.DefSQConst(engine, ScriptCompany::EARLIEST_QUARTER, "EARLIEST_QUARTER"); - SQGSCompany.DefSQConst(engine, ScriptCompany::COMPANY_FIRST, "COMPANY_FIRST"); - SQGSCompany.DefSQConst(engine, ScriptCompany::COMPANY_LAST, "COMPANY_LAST"); - SQGSCompany.DefSQConst(engine, ScriptCompany::COMPANY_INVALID, "COMPANY_INVALID"); - SQGSCompany.DefSQConst(engine, ScriptCompany::COMPANY_SELF, "COMPANY_SELF"); - SQGSCompany.DefSQConst(engine, ScriptCompany::COMPANY_SPECTATOR, "COMPANY_SPECTATOR"); - SQGSCompany.DefSQConst(engine, ScriptCompany::GENDER_MALE, "GENDER_MALE"); - SQGSCompany.DefSQConst(engine, ScriptCompany::GENDER_FEMALE, "GENDER_FEMALE"); - SQGSCompany.DefSQConst(engine, ScriptCompany::GENDER_INVALID, "GENDER_INVALID"); - SQGSCompany.DefSQConst(engine, ScriptCompany::EXPENSES_CONSTRUCTION, "EXPENSES_CONSTRUCTION"); - SQGSCompany.DefSQConst(engine, ScriptCompany::EXPENSES_NEW_VEHICLES, "EXPENSES_NEW_VEHICLES"); - SQGSCompany.DefSQConst(engine, ScriptCompany::EXPENSES_TRAIN_RUN, "EXPENSES_TRAIN_RUN"); - SQGSCompany.DefSQConst(engine, ScriptCompany::EXPENSES_ROADVEH_RUN, "EXPENSES_ROADVEH_RUN"); - SQGSCompany.DefSQConst(engine, ScriptCompany::EXPENSES_AIRCRAFT_RUN, "EXPENSES_AIRCRAFT_RUN"); - SQGSCompany.DefSQConst(engine, ScriptCompany::EXPENSES_SHIP_RUN, "EXPENSES_SHIP_RUN"); - SQGSCompany.DefSQConst(engine, ScriptCompany::EXPENSES_PROPERTY, "EXPENSES_PROPERTY"); - SQGSCompany.DefSQConst(engine, ScriptCompany::EXPENSES_TRAIN_INC, "EXPENSES_TRAIN_INC"); - SQGSCompany.DefSQConst(engine, ScriptCompany::EXPENSES_ROADVEH_INC, "EXPENSES_ROADVEH_INC"); - SQGSCompany.DefSQConst(engine, ScriptCompany::EXPENSES_AIRCRAFT_INC, "EXPENSES_AIRCRAFT_INC"); - SQGSCompany.DefSQConst(engine, ScriptCompany::EXPENSES_SHIP_INC, "EXPENSES_SHIP_INC"); - SQGSCompany.DefSQConst(engine, ScriptCompany::EXPENSES_LOAN_INT, "EXPENSES_LOAN_INT"); - SQGSCompany.DefSQConst(engine, ScriptCompany::EXPENSES_OTHER, "EXPENSES_OTHER"); - SQGSCompany.DefSQConst(engine, ScriptCompany::EXPENSES_INVALID, "EXPENSES_INVALID"); + SQGSCompany.DefSQConst(engine, ScriptCompany::CURRENT_QUARTER, "CURRENT_QUARTER"); + SQGSCompany.DefSQConst(engine, ScriptCompany::EARLIEST_QUARTER, "EARLIEST_QUARTER"); + SQGSCompany.DefSQConst(engine, ScriptCompany::COMPANY_FIRST, "COMPANY_FIRST"); + SQGSCompany.DefSQConst(engine, ScriptCompany::COMPANY_LAST, "COMPANY_LAST"); + SQGSCompany.DefSQConst(engine, ScriptCompany::COMPANY_INVALID, "COMPANY_INVALID"); + SQGSCompany.DefSQConst(engine, ScriptCompany::COMPANY_SELF, "COMPANY_SELF"); + SQGSCompany.DefSQConst(engine, ScriptCompany::COMPANY_SPECTATOR, "COMPANY_SPECTATOR"); + SQGSCompany.DefSQConst(engine, ScriptCompany::GENDER_MALE, "GENDER_MALE"); + SQGSCompany.DefSQConst(engine, ScriptCompany::GENDER_FEMALE, "GENDER_FEMALE"); + SQGSCompany.DefSQConst(engine, ScriptCompany::GENDER_INVALID, "GENDER_INVALID"); + SQGSCompany.DefSQConst(engine, ScriptCompany::LS_DEFAULT, "LS_DEFAULT"); + SQGSCompany.DefSQConst(engine, ScriptCompany::LS_STEAM, "LS_STEAM"); + SQGSCompany.DefSQConst(engine, ScriptCompany::LS_DIESEL, "LS_DIESEL"); + SQGSCompany.DefSQConst(engine, ScriptCompany::LS_ELECTRIC, "LS_ELECTRIC"); + SQGSCompany.DefSQConst(engine, ScriptCompany::LS_MONORAIL, "LS_MONORAIL"); + SQGSCompany.DefSQConst(engine, ScriptCompany::LS_MAGLEV, "LS_MAGLEV"); + SQGSCompany.DefSQConst(engine, ScriptCompany::LS_DMU, "LS_DMU"); + SQGSCompany.DefSQConst(engine, ScriptCompany::LS_EMU, "LS_EMU"); + SQGSCompany.DefSQConst(engine, ScriptCompany::LS_PASSENGER_WAGON_STEAM, "LS_PASSENGER_WAGON_STEAM"); + SQGSCompany.DefSQConst(engine, ScriptCompany::LS_PASSENGER_WAGON_DIESEL, "LS_PASSENGER_WAGON_DIESEL"); + SQGSCompany.DefSQConst(engine, ScriptCompany::LS_PASSENGER_WAGON_ELECTRIC, "LS_PASSENGER_WAGON_ELECTRIC"); + SQGSCompany.DefSQConst(engine, ScriptCompany::LS_PASSENGER_WAGON_MONORAIL, "LS_PASSENGER_WAGON_MONORAIL"); + SQGSCompany.DefSQConst(engine, ScriptCompany::LS_PASSENGER_WAGON_MAGLEV, "LS_PASSENGER_WAGON_MAGLEV"); + SQGSCompany.DefSQConst(engine, ScriptCompany::LS_FREIGHT_WAGON, "LS_FREIGHT_WAGON"); + SQGSCompany.DefSQConst(engine, ScriptCompany::LS_BUS, "LS_BUS"); + SQGSCompany.DefSQConst(engine, ScriptCompany::LS_TRUCK, "LS_TRUCK"); + SQGSCompany.DefSQConst(engine, ScriptCompany::LS_PASSENGER_SHIP, "LS_PASSENGER_SHIP"); + SQGSCompany.DefSQConst(engine, ScriptCompany::LS_FREIGHT_SHIP, "LS_FREIGHT_SHIP"); + SQGSCompany.DefSQConst(engine, ScriptCompany::LS_HELICOPTER, "LS_HELICOPTER"); + SQGSCompany.DefSQConst(engine, ScriptCompany::LS_SMALL_PLANE, "LS_SMALL_PLANE"); + SQGSCompany.DefSQConst(engine, ScriptCompany::LS_LARGE_PLANE, "LS_LARGE_PLANE"); + SQGSCompany.DefSQConst(engine, ScriptCompany::LS_PASSENGER_TRAM, "LS_PASSENGER_TRAM"); + SQGSCompany.DefSQConst(engine, ScriptCompany::LS_FREIGHT_TRAM, "LS_FREIGHT_TRAM"); + SQGSCompany.DefSQConst(engine, ScriptCompany::LS_INVALID, "LS_INVALID"); + SQGSCompany.DefSQConst(engine, ScriptCompany::COLOUR_DARK_BLUE, "COLOUR_DARK_BLUE"); + SQGSCompany.DefSQConst(engine, ScriptCompany::COLOUR_PALE_GREEN, "COLOUR_PALE_GREEN"); + SQGSCompany.DefSQConst(engine, ScriptCompany::COLOUR_PINK, "COLOUR_PINK"); + SQGSCompany.DefSQConst(engine, ScriptCompany::COLOUR_YELLOW, "COLOUR_YELLOW"); + SQGSCompany.DefSQConst(engine, ScriptCompany::COLOUR_RED, "COLOUR_RED"); + SQGSCompany.DefSQConst(engine, ScriptCompany::COLOUR_LIGHT_BLUE, "COLOUR_LIGHT_BLUE"); + SQGSCompany.DefSQConst(engine, ScriptCompany::COLOUR_GREEN, "COLOUR_GREEN"); + SQGSCompany.DefSQConst(engine, ScriptCompany::COLOUR_DARK_GREEN, "COLOUR_DARK_GREEN"); + SQGSCompany.DefSQConst(engine, ScriptCompany::COLOUR_BLUE, "COLOUR_BLUE"); + SQGSCompany.DefSQConst(engine, ScriptCompany::COLOUR_CREAM, "COLOUR_CREAM"); + SQGSCompany.DefSQConst(engine, ScriptCompany::COLOUR_MAUVE, "COLOUR_MAUVE"); + SQGSCompany.DefSQConst(engine, ScriptCompany::COLOUR_PURPLE, "COLOUR_PURPLE"); + SQGSCompany.DefSQConst(engine, ScriptCompany::COLOUR_ORANGE, "COLOUR_ORANGE"); + SQGSCompany.DefSQConst(engine, ScriptCompany::COLOUR_BROWN, "COLOUR_BROWN"); + SQGSCompany.DefSQConst(engine, ScriptCompany::COLOUR_GREY, "COLOUR_GREY"); + SQGSCompany.DefSQConst(engine, ScriptCompany::COLOUR_WHITE, "COLOUR_WHITE"); + SQGSCompany.DefSQConst(engine, ScriptCompany::COLOUR_INVALID, "COLOUR_INVALID"); + SQGSCompany.DefSQConst(engine, ScriptCompany::EXPENSES_CONSTRUCTION, "EXPENSES_CONSTRUCTION"); + SQGSCompany.DefSQConst(engine, ScriptCompany::EXPENSES_NEW_VEHICLES, "EXPENSES_NEW_VEHICLES"); + SQGSCompany.DefSQConst(engine, ScriptCompany::EXPENSES_TRAIN_RUN, "EXPENSES_TRAIN_RUN"); + SQGSCompany.DefSQConst(engine, ScriptCompany::EXPENSES_ROADVEH_RUN, "EXPENSES_ROADVEH_RUN"); + SQGSCompany.DefSQConst(engine, ScriptCompany::EXPENSES_AIRCRAFT_RUN, "EXPENSES_AIRCRAFT_RUN"); + SQGSCompany.DefSQConst(engine, ScriptCompany::EXPENSES_SHIP_RUN, "EXPENSES_SHIP_RUN"); + SQGSCompany.DefSQConst(engine, ScriptCompany::EXPENSES_PROPERTY, "EXPENSES_PROPERTY"); + SQGSCompany.DefSQConst(engine, ScriptCompany::EXPENSES_TRAIN_INC, "EXPENSES_TRAIN_INC"); + SQGSCompany.DefSQConst(engine, ScriptCompany::EXPENSES_ROADVEH_INC, "EXPENSES_ROADVEH_INC"); + SQGSCompany.DefSQConst(engine, ScriptCompany::EXPENSES_AIRCRAFT_INC, "EXPENSES_AIRCRAFT_INC"); + SQGSCompany.DefSQConst(engine, ScriptCompany::EXPENSES_SHIP_INC, "EXPENSES_SHIP_INC"); + SQGSCompany.DefSQConst(engine, ScriptCompany::EXPENSES_LOAN_INT, "EXPENSES_LOAN_INT"); + SQGSCompany.DefSQConst(engine, ScriptCompany::EXPENSES_OTHER, "EXPENSES_OTHER"); + SQGSCompany.DefSQConst(engine, ScriptCompany::EXPENSES_INVALID, "EXPENSES_INVALID"); SQGSCompany.DefSQStaticMethod(engine, &ScriptCompany::ResolveCompanyID, "ResolveCompanyID", 2, ".i"); SQGSCompany.DefSQStaticMethod(engine, &ScriptCompany::SetName, "SetName", 2, ".."); @@ -69,6 +110,10 @@ void SQGSCompany_Register(Squirrel *engine) SQGSCompany.DefSQStaticMethod(engine, &ScriptCompany::GetAutoRenewStatus, "GetAutoRenewStatus", 2, ".i"); SQGSCompany.DefSQStaticMethod(engine, &ScriptCompany::GetAutoRenewMonths, "GetAutoRenewMonths", 2, ".i"); SQGSCompany.DefSQStaticMethod(engine, &ScriptCompany::GetAutoRenewMoney, "GetAutoRenewMoney", 2, ".i"); + SQGSCompany.DefSQStaticMethod(engine, &ScriptCompany::SetPrimaryLiveryColour, "SetPrimaryLiveryColour", 3, ".ii"); + SQGSCompany.DefSQStaticMethod(engine, &ScriptCompany::SetSecondaryLiveryColour, "SetSecondaryLiveryColour", 3, ".ii"); + SQGSCompany.DefSQStaticMethod(engine, &ScriptCompany::GetPrimaryLiveryColour, "GetPrimaryLiveryColour", 2, ".i"); + SQGSCompany.DefSQStaticMethod(engine, &ScriptCompany::GetSecondaryLiveryColour, "GetSecondaryLiveryColour", 2, ".i"); SQGSCompany.PostRegister(engine); } diff --git a/src/script/api/game/game_order.hpp.sq b/src/script/api/game/game_order.hpp.sq index f95dce925a..e2126c603d 100644 --- a/src/script/api/game/game_order.hpp.sq +++ b/src/script/api/game/game_order.hpp.sq @@ -44,6 +44,7 @@ void SQGSOrder_Register(Squirrel *engine) SQGSOrder.DefSQConst(engine, ScriptOrder::OF_INVALID, "OF_INVALID"); SQGSOrder.DefSQConst(engine, ScriptOrder::OC_LOAD_PERCENTAGE, "OC_LOAD_PERCENTAGE"); SQGSOrder.DefSQConst(engine, ScriptOrder::OC_RELIABILITY, "OC_RELIABILITY"); + SQGSOrder.DefSQConst(engine, ScriptOrder::OC_MAX_RELIABILITY, "OC_MAX_RELIABILITY"); SQGSOrder.DefSQConst(engine, ScriptOrder::OC_MAX_SPEED, "OC_MAX_SPEED"); SQGSOrder.DefSQConst(engine, ScriptOrder::OC_AGE, "OC_AGE"); SQGSOrder.DefSQConst(engine, ScriptOrder::OC_REQUIRES_SERVICE, "OC_REQUIRES_SERVICE"); diff --git a/src/script/api/game/game_station.hpp.sq b/src/script/api/game/game_station.hpp.sq index e3a7425caa..4c2f63b384 100644 --- a/src/script/api/game/game_station.hpp.sq +++ b/src/script/api/game/game_station.hpp.sq @@ -33,7 +33,6 @@ void SQGSStation_Register(Squirrel *engine) SQGSStation.DefSQConst(engine, ScriptStation::STATION_ANY, "STATION_ANY"); ScriptError::RegisterErrorMap(STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT, ScriptStation::ERR_STATION_TOO_CLOSE_TO_ANOTHER_STATION); - ScriptError::RegisterErrorMap(STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION, ScriptStation::ERR_STATION_TOO_CLOSE_TO_ANOTHER_STATION); ScriptError::RegisterErrorMap(STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK, ScriptStation::ERR_STATION_TOO_CLOSE_TO_ANOTHER_STATION); ScriptError::RegisterErrorMap(STR_ERROR_TOO_MANY_STATIONS_LOADING, ScriptStation::ERR_STATION_TOO_MANY_STATIONS); ScriptError::RegisterErrorMap(STR_ERROR_TOO_MANY_TRUCK_STOPS, ScriptStation::ERR_STATION_TOO_MANY_STATIONS); diff --git a/src/script/api/game/game_vehicle.hpp.sq b/src/script/api/game/game_vehicle.hpp.sq index 3dc9fe67ad..15a007046e 100644 --- a/src/script/api/game/game_vehicle.hpp.sq +++ b/src/script/api/game/game_vehicle.hpp.sq @@ -123,6 +123,8 @@ void SQGSVehicle_Register(Squirrel *engine) SQGSVehicle.DefSQStaticMethod(engine, &ScriptVehicle::IsInDepot, "IsInDepot", 2, ".i"); SQGSVehicle.DefSQStaticMethod(engine, &ScriptVehicle::IsStoppedInDepot, "IsStoppedInDepot", 2, ".i"); SQGSVehicle.DefSQStaticMethod(engine, &ScriptVehicle::BuildVehicle, "BuildVehicle", 3, ".ii"); + SQGSVehicle.DefSQStaticMethod(engine, &ScriptVehicle::BuildVehicleWithRefit, "BuildVehicleWithRefit", 4, ".iii"); + SQGSVehicle.DefSQStaticMethod(engine, &ScriptVehicle::GetBuildWithRefitCapacity, "GetBuildWithRefitCapacity", 4, ".iii"); SQGSVehicle.DefSQStaticMethod(engine, &ScriptVehicle::CloneVehicle, "CloneVehicle", 4, ".iib"); SQGSVehicle.DefSQStaticMethod(engine, &ScriptVehicle::MoveWagon, "MoveWagon", 5, ".iiii"); SQGSVehicle.DefSQStaticMethod(engine, &ScriptVehicle::MoveWagonChain, "MoveWagonChain", 5, ".iiii"); diff --git a/src/script/api/game/game_window.hpp.sq b/src/script/api/game/game_window.hpp.sq index 7ce2c70292..ce2b37bb53 100644 --- a/src/script/api/game/game_window.hpp.sq +++ b/src/script/api/game/game_window.hpp.sq @@ -307,10 +307,15 @@ void SQGSWindow_Register(Squirrel *engine) SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCL_CLASS_ROAD, "WID_SCL_CLASS_ROAD"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCL_CLASS_SHIP, "WID_SCL_CLASS_SHIP"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCL_CLASS_AIRCRAFT, "WID_SCL_CLASS_AIRCRAFT"); + SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCL_GROUPS_RAIL, "WID_SCL_GROUPS_RAIL"); + SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCL_GROUPS_ROAD, "WID_SCL_GROUPS_ROAD"); + SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCL_GROUPS_SHIP, "WID_SCL_GROUPS_SHIP"); + SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCL_GROUPS_AIRCRAFT, "WID_SCL_GROUPS_AIRCRAFT"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCL_SPACER_DROPDOWN, "WID_SCL_SPACER_DROPDOWN"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCL_PRI_COL_DROPDOWN, "WID_SCL_PRI_COL_DROPDOWN"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCL_SEC_COL_DROPDOWN, "WID_SCL_SEC_COL_DROPDOWN"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCL_MATRIX, "WID_SCL_MATRIX"); + SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCL_MATRIX_SCROLLBAR, "WID_SCL_MATRIX_SCROLLBAR"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_CAPTION, "WID_SCMF_CAPTION"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_TOGGLE_LARGE_SMALL, "WID_SCMF_TOGGLE_LARGE_SMALL"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_SELECT_FACE, "WID_SCMF_SELECT_FACE"); @@ -438,6 +443,7 @@ void SQGSWindow_Register(Squirrel *engine) SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SL_CAPTION, "WID_SL_CAPTION"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SL_SORT_BYNAME, "WID_SL_SORT_BYNAME"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SL_SORT_BYDATE, "WID_SL_SORT_BYDATE"); + SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SL_FILTER, "WID_SL_FILTER"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SL_BACKGROUND, "WID_SL_BACKGROUND"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SL_FILE_BACKGROUND, "WID_SL_FILE_BACKGROUND"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SL_HOME_BUTTON, "WID_SL_HOME_BUTTON"); @@ -460,6 +466,7 @@ void SQGSWindow_Register(Squirrel *engine) SQGSWindow.DefSQConst(engine, ScriptWindow::WID_FRW_TIMES_NAMES, "WID_FRW_TIMES_NAMES"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_FRW_TIMES_CURRENT, "WID_FRW_TIMES_CURRENT"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_FRW_TIMES_AVERAGE, "WID_FRW_TIMES_AVERAGE"); + SQGSWindow.DefSQConst(engine, ScriptWindow::WID_FRW_SCROLLBAR, "WID_FRW_SCROLLBAR"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_FGW_CAPTION, "WID_FGW_CAPTION"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_FGW_GRAPH, "WID_FGW_GRAPH"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_TEMPERATE, "WID_GL_TEMPERATE"); @@ -540,7 +547,8 @@ void SQGSWindow_Register(Squirrel *engine) SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CPR_FOOTER, "WID_CPR_FOOTER"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CPR_ENABLE_CARGOES, "WID_CPR_ENABLE_CARGOES"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CPR_DISABLE_CARGOES, "WID_CPR_DISABLE_CARGOES"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CPR_CARGO_FIRST, "WID_CPR_CARGO_FIRST"); + SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CPR_MATRIX, "WID_CPR_MATRIX"); + SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CPR_MATRIX_SCROLLBAR, "WID_CPR_MATRIX_SCROLLBAR"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CL_BACKGROUND, "WID_CL_BACKGROUND"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_PRD_SCORE_FIRST, "WID_PRD_SCORE_FIRST"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_PRD_SCORE_LAST, "WID_PRD_SCORE_LAST"); @@ -562,6 +570,7 @@ void SQGSWindow_Register(Squirrel *engine) SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_CREATE_GROUP, "WID_GL_CREATE_GROUP"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_DELETE_GROUP, "WID_GL_DELETE_GROUP"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_RENAME_GROUP, "WID_GL_RENAME_GROUP"); + SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_LIVERY_GROUP, "WID_GL_LIVERY_GROUP"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_REPLACE_PROTECTION, "WID_GL_REPLACE_PROTECTION"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_INFO, "WID_GL_INFO"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_H_BACKGROUND, "WID_H_BACKGROUND"); @@ -1033,6 +1042,7 @@ void SQGSWindow_Register(Squirrel *engine) SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GO_BASE_MUSIC_STATUS, "WID_GO_BASE_MUSIC_STATUS"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GO_BASE_MUSIC_TEXTFILE, "WID_GO_BASE_MUSIC_TEXTFILE"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GO_BASE_MUSIC_DESCRIPTION, "WID_GO_BASE_MUSIC_DESCRIPTION"); + SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GO_FONT_ZOOM_DROPDOWN, "WID_GO_FONT_ZOOM_DROPDOWN"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GS_FILTER, "WID_GS_FILTER"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GS_OPTIONSPANEL, "WID_GS_OPTIONSPANEL"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GS_SCROLLBAR, "WID_GS_SCROLLBAR"); diff --git a/src/script/api/game_changelog.hpp b/src/script/api/game_changelog.hpp index 390c1f31ff..04bc893c18 100644 --- a/src/script/api/game_changelog.hpp +++ b/src/script/api/game_changelog.hpp @@ -15,10 +15,18 @@ * functions may still be available if you return an older API version * in GetAPIVersion() in info.nut. * + * \b 1.10.0 + * + * This version is not yet released. The following changes are not set in stone yet. + * + * API additions: + * \li GSVehicle::BuildVehicleWithRefit + * \li GSVehicle::GetBuildWithRefitCapacity + * * \b 1.9.0 * - * 1.9.0 is not yet released. The following changes are not set in stone yet. * API additions: + * \li GSAirport::GetMonthlyMaintenanceCost * \li GSClient * \li GSClientList * \li GSClientList_Company @@ -27,6 +35,9 @@ * \li GSViewport::ScrollClientTo * \li GSGoal::QuestionClient * + * Other changes: + * \li GSBridge::GetName takes one extra parameter to refer the vehicle type + * * \b 1.8.0 * * No changes diff --git a/src/script/api/generate_widget.awk b/src/script/api/generate_widget.awk index 81d9592d77..cdbe59d970 100644 --- a/src/script/api/generate_widget.awk +++ b/src/script/api/generate_widget.awk @@ -24,6 +24,8 @@ BEGIN { skiptillend = 0; } +{ CR = (match($0, "\\r$") > 0 ? "\r" : "") } + /@enum/ { print; add_indent = gensub("[^ ]*", "", "g"); @@ -42,7 +44,7 @@ BEGIN { active_comment = 0; comment = ""; file = filearray[i]; - print add_indent "/* automatically generated from " file " */" + print add_indent "/* automatically generated from " file " */" CR while ((getline < file) > 0) { sub(rm_indent, ""); @@ -65,7 +67,7 @@ BEGIN { } # Forget doxygen comment, if no enum follows - if (active_comment == 2 && $0 != "") { + if (active_comment == 2 && $0 != "" CR) { active_comment = 0; comment = ""; } @@ -78,22 +80,21 @@ BEGIN { sub(" *//", " //"); match($0, "^( *)([A-Za-z0-9_]+),(.*)", parts); - enumwidth - length(parts[2]) - if (parts[3] == "") { - printf "%s%s%-45s= ::%s\n", add_indent, parts[1], parts[2], (parts[2] ",") + if (parts[3] == "" CR) { + printf "%s%s%-45s= ::%s\n", add_indent, parts[1], parts[2], (parts[2] "," CR) } else { - printf "%s%s%-45s= ::%-45s%s\n", add_indent, parts[1], parts[2], (parts[2] ","), parts[3]; + printf "%s%s%-45s= ::%-45s%s\n", add_indent, parts[1], parts[2], (parts[2] ","), (parts[3]); } - } else if ($0 == "") { - print ""; + } else if ($0 == "" CR) { + print "" CR; } else { print add_indent $0; } } if (match($0, "^ *\\};") > 0) { - if (active != 0) print ""; + if (active != 0) print "" CR; active = 0; } } diff --git a/src/script/api/generate_widget.sh b/src/script/api/generate_widget.sh index 4bdbc31c70..96ef5dfb3a 100755 --- a/src/script/api/generate_widget.sh +++ b/src/script/api/generate_widget.sh @@ -20,5 +20,5 @@ if [ "$?" != "0" ]; then exit 1 fi -${AWK} -f generate_widget.awk script_window.hpp > script_window.tmp +${AWK} -v BINMODE=1 -f generate_widget.awk script_window.hpp > script_window.tmp mv script_window.tmp script_window.hpp diff --git a/src/script/api/generate_widget.vbs b/src/script/api/generate_widget.vbs new file mode 100644 index 0000000000..0bd38bb299 --- /dev/null +++ b/src/script/api/generate_widget.vbs @@ -0,0 +1,192 @@ +Option Explicit + +' $Id$ +' +' This file is part of OpenTTD. +' OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. +' OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +' See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + +Dim FSO, filename, skiptillend, eof +Set FSO = CreateObject("Scripting.FileSystemObject") + +filename = "script_window.hpp" +skiptillend = False +eof = vbCrLf + +If Not FSO.FileExists(filename) Then + WScript.Echo filename & " not found" + WScript.Quit 1 +End If + +Function GetFiles(pattern) + Dim parent, re, files, f + Set files = CreateObject("Scripting.Dictionary") + Set re = New RegExp + + parent = FSO.GetParentFolderName(pattern) + pattern = FSO.GetFileName(pattern) + + ' Convert pattern to a valid regex + re.Global = True + re.Pattern = "\." + pattern = re.Replace(pattern, "\.") + re.Pattern = "\*" + pattern = re.Replace(pattern, ".*") + re.Pattern = pattern + + ' Get the file list + For Each f In FSO.GetFolder(parent).Files + If re.Test(f.Path) Then + f = parent & "/" & f.Name + files.Add f, f + End If + Next + + ' Sort the file list + Set GetFiles = CreateObject("Scripting.Dictionary") + While files.Count <> 0 + Dim first + first = "" + For Each f in files + If first = "" Or StrComp(first, f) = 1 Then first = f + Next + GetFiles.Add first, first + files.Remove(First) + Wend +End Function + +Sub Generate(line, file) + Dim re, add_indent, enum_pattern, file_pattern, f, active, active_comment, comment, rm_indent + Set re = New RegExp + + re.Global = True + re.Pattern = "[^ ]*" + add_indent = re.Replace(line, "") + re.Global = False + re.Pattern = ".*@enum *" + line = Split(re.Replace(line, "")) + enum_pattern = line(0) + file_pattern = line(1) + For Each f In GetFiles(file_pattern).Items + active = 0 + active_comment = 0 + comment = "" + file.Write add_indent & "/* automatically generated from " & f & " */" & eof + Set f = FSO.OpenTextFile(f, 1) + While Not f.AtEndOfStream + re.Pattern = rm_indent + line = re.Replace(f.ReadLine, "") + + ' Remember possible doxygen comment before enum declaration + re.Pattern = "/\*\*" + If active = 0 And re.Test(line) Then + comment = add_indent & line + active_comment = 1 + ElseIf active_comment = 1 Then + comment = comment & vbCrLf & add_indent & line + End If + + ' Check for enum match + re.Pattern = "^ *enum *" & enum_pattern & " *\{" + If re.Test(line) Then + re.Global = True + re.Pattern = "[^ ]*" + rm_indent = re.Replace(line, "") + re.Global = False + active = 1 + If active_comment > 0 Then file.Write comment & eof + active_comment = 0 + comment = "" + End If + + ' Forget doxygen comment, if no enum follows + If active_comment = 2 And line <> "" Then + active_comment = 0 + comment = "" + End If + re.Pattern = "\*/" + If active_comment = 1 And re.Test(line) Then active_comment = 2 + + If active <> 0 Then + re.Pattern = "^ *[A-Za-z0-9_]* *[,=]" + If re.Test(line) Then + Dim parts + ' Transform enum values + re.Pattern = " *=[^,]*" + line = re.Replace(line, "") + re.Pattern = " *//" + line = re.Replace(line, " //") + + re.Pattern = "^( *)([A-Za-z0-9_]+),(.*)" + Set parts = re.Execute(line) + + With parts.Item(0).SubMatches + If .Item(2) = "" Then + file.Write add_indent & .Item(0) & .Item(1) & String(45 - Len(.Item(1)), " ") & "= ::" & .Item(1) & "," & eof + Else + file.Write add_indent & .Item(0) & .Item(1) & String(45 - Len(.Item(1)), " ") & "= ::" & .Item(1) & "," & String(44 - Len(.Item(1)), " ") & .Item(2) & eof + End If + End With + ElseIf line = "" Then + file.Write eof + Else + file.Write add_indent & line & eof + End If + End If + + re.Pattern = "^ *\};" + If re.Test(line) Then + If active <> 0 Then file.Write eof + active = 0 + End If + Wend + f.Close + Next +End Sub + +Sub Parse(line, file) + Dim re + Set re = New RegExp + + re.pattern = "@enum" + If re.Test(line) Then + file.Write line & eof + Generate line, file + skiptillend = True + Exit Sub + End If + + re.pattern = "@endenum" + If re.Test(line) Then + file.Write line & eof + skiptillend = False + Exit Sub + End If + + If Not skiptillend Then + file.Write line & eof + End If +End Sub + +Dim file, source, lines, i + +WScript.Echo "Starting to parse " & filename +Set file = FSO.OpenTextFile(filename, 1) +If Not file.AtEndOfStream Then + source = file.ReadAll +End IF +file.Close + +lines = Split(source, eof) +If UBound(lines) = 0 Then + eof = vbLf + lines = Split(source, eof) +End If + +Set file = FSO.OpenTextFile(filename, 2) +For i = LBound(lines) To UBound(lines) - 1 ' Split adds an extra line, we must ignore it + Parse lines(i), file +Next +file.Close +WScript.Echo "Done" diff --git a/src/script/api/script_admin.cpp b/src/script/api/script_admin.cpp index f66d9fc8a8..7a0fe627a3 100644 --- a/src/script/api/script_admin.cpp +++ b/src/script/api/script_admin.cpp @@ -135,7 +135,6 @@ std::string json; ScriptAdmin::MakeJSON(vm, -1, SQUIRREL_MAX_DEPTH, json); -#ifdef ENABLE_NETWORK if (json.length() > NETWORK_GAMESCRIPT_JSON_LENGTH) { ScriptLog::Error("You are trying to send a table that is too large to the AdminPort. No data sent."); sq_pushinteger(vm, 0); @@ -143,7 +142,6 @@ } NetworkAdminGameScript(json.c_str()); -#endif /* ENABLE_NETWORK */ sq_pushinteger(vm, 1); return 1; diff --git a/src/script/api/script_airport.cpp b/src/script/api/script_airport.cpp index edb912609e..7d80f97afa 100644 --- a/src/script/api/script_airport.cpp +++ b/src/script/api/script_airport.cpp @@ -130,17 +130,20 @@ /* static */ int ScriptAirport::GetNoiseLevelIncrease(TileIndex tile, AirportType type) { - extern Town *AirportGetNearestTown(const AirportSpec *as, const TileIterator &it); - extern uint8 GetAirportNoiseLevelForTown(const AirportSpec *as, TileIterator &it, TileIndex town_tile); + extern Town *AirportGetNearestTown(const AirportSpec *as, const TileIterator &it, uint &mindist); + extern uint8 GetAirportNoiseLevelForDistance(const AirportSpec *as, uint distance); if (!::IsValidTile(tile)) return -1; if (!IsAirportInformationAvailable(type)) return -1; + const AirportSpec *as = ::AirportSpec::Get(type); + if (!as->IsWithinMapBounds(0, tile)) return -1; + if (_settings_game.economy.station_noise_level) { - const AirportSpec *as = ::AirportSpec::Get(type); AirportTileTableIterator it(as->table[0], tile); - const Town *t = AirportGetNearestTown(as, it); - return GetAirportNoiseLevelForTown(as, it, t->xy); + uint dist; + AirportGetNearestTown(as, it, dist); + return GetAirportNoiseLevelForDistance(as, dist); } return 1; @@ -148,13 +151,16 @@ /* static */ TownID ScriptAirport::GetNearestTown(TileIndex tile, AirportType type) { - extern Town *AirportGetNearestTown(const AirportSpec *as, const TileIterator &it); + extern Town *AirportGetNearestTown(const AirportSpec *as, const TileIterator &it, uint &mindist); if (!::IsValidTile(tile)) return INVALID_TOWN; if (!IsAirportInformationAvailable(type)) return INVALID_TOWN; const AirportSpec *as = AirportSpec::Get(type); - return AirportGetNearestTown(as, AirportTileTableIterator(as->table[0], tile))->index; + if (!as->IsWithinMapBounds(0, tile)) return INVALID_TOWN; + + uint dist; + return AirportGetNearestTown(as, AirportTileTableIterator(as->table[0], tile), dist)->index; } /* static */ uint16 ScriptAirport::GetMaintenanceCostFactor(AirportType type) @@ -163,3 +169,10 @@ return AirportSpec::Get(type)->maintenance_cost; } + +/* static */ Money ScriptAirport::GetMonthlyMaintenanceCost(AirportType type) +{ + if (!IsAirportInformationAvailable(type)) return -1; + + return (int64)GetMaintenanceCostFactor(type) * _price[PR_INFRASTRUCTURE_AIRPORT] >> 3; +} diff --git a/src/script/api/script_airport.hpp b/src/script/api/script_airport.hpp index e4c0a217d2..6073a2bdd6 100644 --- a/src/script/api/script_airport.hpp +++ b/src/script/api/script_airport.hpp @@ -201,6 +201,14 @@ public: * @return Maintenance cost factor of the airport type. */ static uint16 GetMaintenanceCostFactor(AirportType type); + + /** + * Get the monthly maintenance cost of an airport type. + * @param type The airport type to get the monthly maintenance cost of. + * @pre IsAirportInformationAvailable(type) + * @return Monthly maintenance cost of the airport type. + */ + static Money GetMonthlyMaintenanceCost(AirportType type); }; #endif /* SCRIPT_AIRPORT_HPP */ diff --git a/src/script/api/script_bridge.cpp b/src/script/api/script_bridge.cpp index 45bec466c8..f532f11b73 100644 --- a/src/script/api/script_bridge.cpp +++ b/src/script/api/script_bridge.cpp @@ -16,6 +16,7 @@ #include "../../bridge_map.h" #include "../../strings_func.h" #include "../../date_func.h" +#include "table/strings.h" #include "../../safeguards.h" @@ -135,11 +136,12 @@ static void _DoCommandReturnBuildBridge1(class ScriptInstance *instance) return ScriptObject::DoCommand(tile, 0, 0, CMD_LANDSCAPE_CLEAR); } -/* static */ char *ScriptBridge::GetName(BridgeID bridge_id) +/* static */ char *ScriptBridge::GetName(BridgeID bridge_id, ScriptVehicle::VehicleType vehicle_type) { + EnforcePrecondition(NULL, vehicle_type == ScriptVehicle::VT_ROAD || vehicle_type == ScriptVehicle::VT_RAIL || vehicle_type == ScriptVehicle::VT_WATER); if (!IsValidBridge(bridge_id)) return NULL; - return GetString(::GetBridgeSpec(bridge_id)->transport_name[0]); + return GetString(vehicle_type == ScriptVehicle::VT_WATER ? STR_LAI_BRIDGE_DESCRIPTION_AQUEDUCT : ::GetBridgeSpec(bridge_id)->transport_name[vehicle_type]); } /* static */ int32 ScriptBridge::GetMaxSpeed(BridgeID bridge_id) diff --git a/src/script/api/script_bridge.hpp b/src/script/api/script_bridge.hpp index e069285969..5327d42062 100644 --- a/src/script/api/script_bridge.hpp +++ b/src/script/api/script_bridge.hpp @@ -66,10 +66,12 @@ public: /** * Get the name of a bridge. * @param bridge_id The bridge to get the name of. + * @param vehicle_type The vehicle-type of bridge to get the name of. * @pre IsValidBridge(bridge_id). + * @pre vehicle_type == ScriptVehicle::VT_ROAD || vehicle_type == ScriptVehicle::VT_RAIL || vehicle_type == ScriptVehicle::VT_WATER * @return The name the bridge has. */ - static char *GetName(BridgeID bridge_id); + static char *GetName(BridgeID bridge_id, ScriptVehicle::VehicleType vehicle_type); /** * Get the maximum speed of a bridge. diff --git a/src/script/api/script_client.cpp b/src/script/api/script_client.cpp index 771a0ae4ec..855ad86a0b 100644 --- a/src/script/api/script_client.cpp +++ b/src/script/api/script_client.cpp @@ -16,7 +16,6 @@ #include "../../safeguards.h" -#ifdef ENABLE_NETWORK /** * Finds NetworkClientInfo given client-identifier, * is used by other methods to resolve client-identifier. @@ -29,46 +28,29 @@ static NetworkClientInfo *FindClientInfo(ScriptClient::ClientID client) if (!_networking) return NULL; return NetworkClientInfo::GetByClientID((::ClientID)client); } -#endif /* static */ ScriptClient::ClientID ScriptClient::ResolveClientID(ScriptClient::ClientID client) { -#ifdef ENABLE_NETWORK return (FindClientInfo(client) == NULL ? ScriptClient::CLIENT_INVALID : client); -#else - return CLIENT_INVALID; -#endif } /* static */ char *ScriptClient::GetName(ScriptClient::ClientID client) { -#ifdef ENABLE_NETWORK NetworkClientInfo *ci = FindClientInfo(client); if (ci == NULL) return NULL; return stredup(ci->client_name); -#else - return NULL; -#endif } /* static */ ScriptCompany::CompanyID ScriptClient::GetCompany(ScriptClient::ClientID client) { -#ifdef ENABLE_NETWORK NetworkClientInfo *ci = FindClientInfo(client); if (ci == NULL) return ScriptCompany::COMPANY_INVALID; return (ScriptCompany::CompanyID)ci->client_playas; -#else - return ScriptCompany::COMPANY_INVALID; -#endif } /* static */ ScriptDate::Date ScriptClient::GetJoinDate(ScriptClient::ClientID client) { -#ifdef ENABLE_NETWORK NetworkClientInfo *ci = FindClientInfo(client); if (ci == NULL) return ScriptDate::DATE_INVALID; return (ScriptDate::Date)ci->join_date; -#else - return ScriptDate::DATE_INVALID; -#endif } diff --git a/src/script/api/script_clientlist.cpp b/src/script/api/script_clientlist.cpp index 2f7a19a9ff..dbbbce0ec4 100644 --- a/src/script/api/script_clientlist.cpp +++ b/src/script/api/script_clientlist.cpp @@ -19,18 +19,15 @@ ScriptClientList::ScriptClientList() { -#ifdef ENABLE_NETWORK if (!_networking) return; NetworkClientInfo *ci; FOR_ALL_CLIENT_INFOS(ci) { this->AddItem(ci->client_id); } -#endif } ScriptClientList_Company::ScriptClientList_Company(ScriptCompany::CompanyID company) { -#ifdef ENABLE_NETWORK if (!_networking) return; CompanyID c; if (company == ScriptCompany::COMPANY_SPECTATOR) { @@ -45,5 +42,4 @@ ScriptClientList_Company::ScriptClientList_Company(ScriptCompany::CompanyID comp FOR_ALL_CLIENT_INFOS(ci) { if (ci->client_playas == c) this->AddItem(ci->client_id); } -#endif } diff --git a/src/script/api/script_company.cpp b/src/script/api/script_company.cpp index a1f40c5e1e..54888c33cb 100644 --- a/src/script/api/script_company.cpp +++ b/src/script/api/script_company.cpp @@ -296,3 +296,33 @@ return ::Company::Get((CompanyID)company)->settings.engine_renew_money; } + +/* static */ bool ScriptCompany::SetPrimaryLiveryColour(LiveryScheme scheme, Colours colour) +{ + return ScriptObject::DoCommand(0, scheme, colour, CMD_SET_COMPANY_COLOUR); +} + +/* static */ bool ScriptCompany::SetSecondaryLiveryColour(LiveryScheme scheme, Colours colour) +{ + return ScriptObject::DoCommand(0, scheme | 1 << 8, colour, CMD_SET_COMPANY_COLOUR); +} + +/* static */ ScriptCompany::Colours ScriptCompany::GetPrimaryLiveryColour(ScriptCompany::LiveryScheme scheme) +{ + if ((::LiveryScheme)scheme < LS_BEGIN || (::LiveryScheme)scheme >= LS_END) return COLOUR_INVALID; + + const Company *c = ::Company::GetIfValid(_current_company); + if (c == NULL) return COLOUR_INVALID; + + return (ScriptCompany::Colours)c->livery[scheme].colour1; +} + +/* static */ ScriptCompany::Colours ScriptCompany::GetSecondaryLiveryColour(ScriptCompany::LiveryScheme scheme) +{ + if ((::LiveryScheme)scheme < LS_BEGIN || (::LiveryScheme)scheme >= LS_END) return COLOUR_INVALID; + + const Company *c = ::Company::GetIfValid(_current_company); + if (c == NULL) return COLOUR_INVALID; + + return (ScriptCompany::Colours)c->livery[scheme].colour2; +} diff --git a/src/script/api/script_company.hpp b/src/script/api/script_company.hpp index dc917500b7..55cb7a9300 100644 --- a/src/script/api/script_company.hpp +++ b/src/script/api/script_company.hpp @@ -14,6 +14,8 @@ #include "script_text.hpp" #include "../../economy_type.h" +#include "../../livery.h" +#include "../../gfx_type.h" /** * Class that handles all company related functions. @@ -46,6 +48,55 @@ public: GENDER_INVALID = -1, ///< An invalid gender. }; + /** List of different livery schemes. */ + enum LiveryScheme { + LS_DEFAULT, ///< Default scheme. + LS_STEAM, ///< Steam engines. + LS_DIESEL, ///< Diesel engines. + LS_ELECTRIC, ///< Electric engines. + LS_MONORAIL, ///< Monorail engines. + LS_MAGLEV, ///< Maglev engines. + LS_DMU, ///< DMUs and their passenger wagons. + LS_EMU, ///< EMUs and their passenger wagons. + LS_PASSENGER_WAGON_STEAM, ///< Passenger wagons attached to steam engines. + LS_PASSENGER_WAGON_DIESEL, ///< Passenger wagons attached to diesel engines. + LS_PASSENGER_WAGON_ELECTRIC, ///< Passenger wagons attached to electric engines. + LS_PASSENGER_WAGON_MONORAIL, ///< Passenger wagons attached to monorail engines. + LS_PASSENGER_WAGON_MAGLEV, ///< Passenger wagons attached to maglev engines. + LS_FREIGHT_WAGON, ///< Freight wagons. + LS_BUS, ///< Buses. + LS_TRUCK, ///< Trucks. + LS_PASSENGER_SHIP, ///< Passenger ships. + LS_FREIGHT_SHIP, ///< Freight ships. + LS_HELICOPTER, ///< Helicopters. + LS_SMALL_PLANE, ///< Small aeroplanes. + LS_LARGE_PLANE, ///< Large aeroplanes. + LS_PASSENGER_TRAM, ///< Passenger trams. + LS_FREIGHT_TRAM, ///< Freight trams. + LS_INVALID = -1, + }; + + /** List of colours. */ + enum Colours { + COLOUR_DARK_BLUE, + COLOUR_PALE_GREEN, + COLOUR_PINK, + COLOUR_YELLOW, + COLOUR_RED, + COLOUR_LIGHT_BLUE, + COLOUR_GREEN, + COLOUR_DARK_GREEN, + COLOUR_BLUE, + COLOUR_CREAM, + COLOUR_MAUVE, + COLOUR_PURPLE, + COLOUR_ORANGE, + COLOUR_BROWN, + COLOUR_GREY, + COLOUR_WHITE, + COLOUR_INVALID = ::INVALID_COLOUR + }; + /** * Types of expenses. * @api -ai @@ -331,6 +382,36 @@ public: * @return The minimum required money for autorenew to work. */ static Money GetAutoRenewMoney(CompanyID company); + + /** + * Set primary colour for your company. + * @param scheme Livery scheme to set. + * @param colour Colour to set. + * @return False if unable to set primary colour of the livery scheme (e.g. colour in use). + */ + static bool SetPrimaryLiveryColour(LiveryScheme scheme, Colours colour); + + /** + * Set secondary colour for your company. + * @param scheme Livery scheme to set. + * @param colour Colour to set. + * @return False if unable to set secondary colour of the livery scheme. + */ + static bool SetSecondaryLiveryColour(LiveryScheme scheme, Colours colour); + + /** + * Get primary colour of a livery for your company. + * @param scheme Livery scheme to get. + * @return Primary colour of livery. + */ + static ScriptCompany::Colours GetPrimaryLiveryColour(LiveryScheme scheme); + + /** + * Get secondary colour of a livery for your company. + * @param scheme Livery scheme to get. + * @return Secondary colour of livery. + */ + static ScriptCompany::Colours GetSecondaryLiveryColour(LiveryScheme scheme); }; DECLARE_POSTFIX_INCREMENT(ScriptCompany::CompanyID) diff --git a/src/script/api/script_companymode.cpp b/src/script/api/script_companymode.cpp index 1931a5db78..a5d3963a2d 100644 --- a/src/script/api/script_companymode.cpp +++ b/src/script/api/script_companymode.cpp @@ -10,6 +10,7 @@ /** @file script_companymode.cpp Implementation of ScriptCompanyMode. */ #include "../../stdafx.h" +#include "../../company_base.h" #include "script_companymode.hpp" #include "../../safeguards.h" @@ -17,6 +18,7 @@ ScriptCompanyMode::ScriptCompanyMode(int company) { if (company < OWNER_BEGIN || company >= MAX_COMPANIES) company = INVALID_COMPANY; + if (!::Company::IsValidID(company)) company = INVALID_COMPANY; this->last_company = ScriptObject::GetCompany(); ScriptObject::SetCompany((CompanyID)company); diff --git a/src/script/api/script_engine.cpp b/src/script/api/script_engine.cpp index 1fe16321b5..c564cee972 100644 --- a/src/script/api/script_engine.cpp +++ b/src/script/api/script_engine.cpp @@ -256,9 +256,6 @@ if (!IsValidEngine(engine_id)) return 0; switch (GetVehicleType(engine_id)) { - case ScriptVehicle::VT_WATER: - return _settings_game.pf.pathfinder_for_ships != VPF_NPF ? 129 : 0; - case ScriptVehicle::VT_AIR: return ::Engine::Get(engine_id)->GetRange() * ::Engine::Get(engine_id)->GetRange(); diff --git a/src/script/api/script_event_types.hpp b/src/script/api/script_event_types.hpp index 9430168977..f13e588eed 100644 --- a/src/script/api/script_event_types.hpp +++ b/src/script/api/script_event_types.hpp @@ -363,7 +363,7 @@ private: class ScriptEventCompanyAskMerger : public ScriptEvent { public: /** - * @param owner The company that can be bough. + * @param owner The company that can be bought. * @param value The value/costs of buying the company. */ ScriptEventCompanyAskMerger(Owner owner, int32 value) : diff --git a/src/script/api/script_game.cpp b/src/script/api/script_game.cpp index c24757a3cc..3e26174885 100644 --- a/src/script/api/script_game.cpp +++ b/src/script/api/script_game.cpp @@ -39,9 +39,5 @@ /* static */ bool ScriptGame::IsMultiplayer() { -#ifdef ENABLE_NETWORK return _network_server; -#else - return false; -#endif } diff --git a/src/script/api/script_goal.cpp b/src/script/api/script_goal.cpp index c183b75834..54312cd9d4 100644 --- a/src/script/api/script_goal.cpp +++ b/src/script/api/script_goal.cpp @@ -137,12 +137,8 @@ { EnforcePrecondition(false, ScriptGame::IsMultiplayer()); EnforcePrecondition(false, ScriptClient::ResolveClientID(client) != ScriptClient::CLIENT_INVALID); -#ifdef ENABLE_NETWORK ClientIndex c = NetworkClientInfo::GetByClientID((::ClientID)client)->index; return DoQuestion(uniqueid, c, true, question, type, buttons); -#else - return false; -#endif } /* static */ bool ScriptGoal::CloseQuestion(uint16 uniqueid) diff --git a/src/script/api/script_group.cpp b/src/script/api/script_group.cpp index 1e8d6d774d..fcae6c3d2d 100644 --- a/src/script/api/script_group.cpp +++ b/src/script/api/script_group.cpp @@ -17,6 +17,7 @@ #include "../../strings_func.h" #include "../../autoreplace_func.h" #include "../../settings_func.h" +#include "../../vehicle_base.h" #include "table/strings.h" #include "../../safeguards.h" @@ -27,9 +28,9 @@ return g != NULL && g->owner == ScriptObject::GetCompany(); } -/* static */ ScriptGroup::GroupID ScriptGroup::CreateGroup(ScriptVehicle::VehicleType vehicle_type) +/* static */ ScriptGroup::GroupID ScriptGroup::CreateGroup(ScriptVehicle::VehicleType vehicle_type, GroupID parent_group_id) { - if (!ScriptObject::DoCommand(0, (::VehicleType)vehicle_type, 0, CMD_CREATE_GROUP, NULL, &ScriptInstance::DoCommandReturnGroupID)) return GROUP_INVALID; + if (!ScriptObject::DoCommand(0, (::VehicleType)vehicle_type, parent_group_id, CMD_CREATE_GROUP, NULL, &ScriptInstance::DoCommandReturnGroupID)) return GROUP_INVALID; /* In case of test-mode, we return GroupID 0 */ return (ScriptGroup::GroupID)0; @@ -70,6 +71,22 @@ return GetString(STR_GROUP_NAME); } +/* static */ bool ScriptGroup::SetParent(GroupID group_id, GroupID parent_group_id) +{ + EnforcePrecondition(false, IsValidGroup(group_id)); + EnforcePrecondition(false, IsValidGroup(parent_group_id)); + + return ScriptObject::DoCommand(0, group_id | 1 << 16, parent_group_id, CMD_ALTER_GROUP); +} + +/* static */ ScriptGroup::GroupID ScriptGroup::GetParent(GroupID group_id) +{ + EnforcePrecondition((ScriptGroup::GroupID)INVALID_GROUP, IsValidGroup(group_id)); + + const Group *g = ::Group::GetIfValid(group_id); + return (ScriptGroup::GroupID)g->parent; +} + /* static */ bool ScriptGroup::EnableAutoReplaceProtection(GroupID group_id, bool enable) { EnforcePrecondition(false, IsValidGroup(group_id)); @@ -132,3 +149,80 @@ return ScriptObject::DoCommand(0, group_id << 16, (::INVALID_ENGINE << 16) | engine_id, CMD_SET_AUTOREPLACE); } + +/* static */ Money ScriptGroup::GetProfitThisYear(GroupID group_id) +{ + if (!IsValidGroup(group_id)) return -1; + + Money profit = 0; + + const Vehicle *v; + FOR_ALL_VEHICLES(v) { + if (v->group_id != group_id) continue; + if (!v->IsPrimaryVehicle()) continue; + + profit += v->GetDisplayProfitThisYear(); + } + + return profit; +} + +/* static */ Money ScriptGroup::GetProfitLastYear(GroupID group_id) +{ + if (!IsValidGroup(group_id)) return -1; + + return ::Group::Get(group_id)->statistics.profit_last_year; +} + +/* static */ uint32 ScriptGroup::GetCurrentUsage(GroupID group_id) +{ + if (!IsValidGroup(group_id)) return -1; + + uint32 occupancy = 0; + uint32 vehicle_count = 0; + + const Vehicle *v; + FOR_ALL_VEHICLES(v) { + if (v->group_id != group_id) continue; + if (!v->IsPrimaryVehicle()) continue; + + occupancy += v->trip_occupancy; + vehicle_count++; + } + + if (vehicle_count == 0) return -1; + + return occupancy / vehicle_count; +} + +/* static */ bool ScriptGroup::SetPrimaryColour(GroupID group_id, ScriptCompany::Colours colour) +{ + EnforcePrecondition(false, IsValidGroup(group_id)); + + return ScriptObject::DoCommand(0, group_id, colour << 16, CMD_SET_GROUP_LIVERY); +} + +/* static */ bool ScriptGroup::SetSecondaryColour(GroupID group_id, ScriptCompany::Colours colour) +{ + EnforcePrecondition(false, IsValidGroup(group_id)); + + return ScriptObject::DoCommand(0, group_id, (1 << 8) | (colour << 16), CMD_SET_GROUP_LIVERY); +} + +/* static */ ScriptCompany::Colours ScriptGroup::GetPrimaryColour(GroupID group_id) +{ + EnforcePrecondition(ScriptCompany::Colours::COLOUR_INVALID, IsValidGroup(group_id)); + + const Group *g = ::Group::GetIfValid(group_id); + if (!HasBit(g->livery.in_use, 0)) return ScriptCompany::Colours::COLOUR_INVALID; + return (ScriptCompany::Colours)g->livery.colour1; +} + +/* static */ ScriptCompany::Colours ScriptGroup::GetSecondaryColour(GroupID group_id) +{ + EnforcePrecondition(ScriptCompany::Colours::COLOUR_INVALID, IsValidGroup(group_id)); + + const Group *g = ::Group::GetIfValid(group_id); + if (!HasBit(g->livery.in_use, 1)) return ScriptCompany::Colours::COLOUR_INVALID; + return (ScriptCompany::Colours)g->livery.colour2; +} diff --git a/src/script/api/script_group.hpp b/src/script/api/script_group.hpp index fd8888a171..6e7deb0b7b 100644 --- a/src/script/api/script_group.hpp +++ b/src/script/api/script_group.hpp @@ -42,11 +42,12 @@ public: /** * Create a new group. * @param vehicle_type The type of vehicle to create a group for. + * @param parent_group_id The parent group id to create this group under, INVALID_GROUP for top-level. * @return The GroupID of the new group, or an invalid GroupID when * it failed. Check the return value using IsValidGroup(). In test-mode * 0 is returned if it was successful; any other value indicates failure. */ - static GroupID CreateGroup(ScriptVehicle::VehicleType vehicle_type); + static GroupID CreateGroup(ScriptVehicle::VehicleType vehicle_type, GroupID parent_group_id); /** * Delete the given group. When the deletion succeeds all vehicles in the @@ -84,6 +85,24 @@ public: */ static char *GetName(GroupID group_id); + /** + * Set parent group of a group. + * @param group_id The group to set the parent for. + * @param parent_group_id The parent group to set. + * @pre IsValidGroup(group_id). + * @pre IsValidGroup(parent_group_id). + * @return True if and only if the parent group was changed. + */ + static bool SetParent(GroupID group_id, GroupID parent_group_id); + + /** + * Get parent group of a group. + * @param group_id The group to get the parent of. + * @pre IsValidGroup(group_id). + * @return The group id of the parent group. + */ + static GroupID GetParent(GroupID group_id); + /** * Enable or disable autoreplace protected. If the protection is * enabled, global autoreplace won't affect vehicles in this group. @@ -171,6 +190,60 @@ public: * @return True if and if the replacing was successfully stopped. */ static bool StopAutoReplace(GroupID group_id, EngineID engine_id); + + /** + * Get the current profit of a group. + * @param group_id The group to get the profit of. + * @pre IsValidGroup(group_id). + * @return The current profit the group has. + */ + static Money GetProfitThisYear(GroupID group_id); + + /** + * Get the profit of last year of a group. + * @param group_id The group to get the profit of. + * @pre IsValidGroup(group_id). + * @return The current profit the group had last year. + */ + static Money GetProfitLastYear(GroupID group_id); + + /** + * Get the current vehicle usage of a group. + * @param group_id The group to get the current usage of. + * @pre IsValidGroup(group_id). + * @return The current usage of the group. + */ + static uint32 GetCurrentUsage(GroupID group_id); + + /** + * Set primary colour for a group. + * @param group_id The group id to set the colour of. + * @param colour Colour to set. + * @pre IsValidGroup(group_id). + */ + static bool SetPrimaryColour(GroupID group_id, ScriptCompany::Colours colour); + + /** + * Set secondary colour for a group. + * @param group_id The group id to set the colour of. + * @param colour Colour to set. + * @pre IsValidGroup(group_id). + */ + static bool SetSecondaryColour(GroupID group_id, ScriptCompany::Colours colour); + + /** + * Get primary colour of a group. + * @param group_id The group id to get the colour of. + * @pre IsValidGroup(group_id). + */ + static ScriptCompany::Colours GetPrimaryColour(GroupID group_id); + + /** + * Get secondary colour for a group. + * @param group_id The group id to get the colour of. + * @pre IsValidGroup(group_id). + */ + static ScriptCompany::Colours GetSecondaryColour(GroupID group_id); }; #endif /* SCRIPT_GROUP_HPP */ diff --git a/src/script/api/script_industry.cpp b/src/script/api/script_industry.cpp index c536ec5590..68bb9003dd 100644 --- a/src/script/api/script_industry.cpp +++ b/src/script/api/script_industry.cpp @@ -132,9 +132,7 @@ if (!IsValidIndustry(industry_id)) return -1; Industry *ind = ::Industry::Get(industry_id); - StationList stations; - ::FindStationsAroundTiles(ind->location, &stations); - return (int32)stations.Length(); + return (int32)ind->stations_near.size(); } /* static */ int32 ScriptIndustry::GetDistanceManhattanToTile(IndustryID industry_id, TileIndex tile) diff --git a/src/script/api/script_object.cpp b/src/script/api/script_object.cpp index 49dba6bb73..7a22e3ab7e 100644 --- a/src/script/api/script_object.cpp +++ b/src/script/api/script_object.cpp @@ -301,10 +301,8 @@ ScriptObject::ActiveInstance::~ActiveInstance() /* Are we only interested in the estimate costs? */ bool estimate_only = GetDoCommandMode() != NULL && !GetDoCommandMode()(); -#ifdef ENABLE_NETWORK /* Only set p2 when the command does not come from the network. */ if (GetCommandFlags(cmd) & CMD_CLIENT_ID && p2 == 0) p2 = UINT32_MAX; -#endif /* Try to perform the command. */ CommandCost res = ::DoCommandPInternal(tile, p1, p2, cmd, (_networking && !_generating_world) ? ScriptObject::GetActiveInstance()->GetDoCommandCallback() : NULL, text, false, estimate_only); diff --git a/src/script/api/script_order.cpp b/src/script/api/script_order.cpp index 676262dc77..a1390bf8f5 100644 --- a/src/script/api/script_order.cpp +++ b/src/script/api/script_order.cpp @@ -214,6 +214,7 @@ static int ScriptOrderPositionToRealOrderPosition(VehicleID vehicle_id, ScriptOr switch (condition) { case OC_LOAD_PERCENTAGE: case OC_RELIABILITY: + case OC_MAX_RELIABILITY: case OC_MAX_SPEED: case OC_AGE: case OC_REMAINING_LIFETIME: diff --git a/src/script/api/script_order.hpp b/src/script/api/script_order.hpp index 63089a2bd4..9161478867 100644 --- a/src/script/api/script_order.hpp +++ b/src/script/api/script_order.hpp @@ -91,6 +91,7 @@ public: /* Note: these values represent part of the in-game OrderConditionVariable enum */ OC_LOAD_PERCENTAGE = ::OCV_LOAD_PERCENTAGE, ///< Skip based on the amount of load, value is in tons. OC_RELIABILITY = ::OCV_RELIABILITY, ///< Skip based on the reliability, value is percent (0..100). + OC_MAX_RELIABILITY = ::OCV_MAX_RELIABILITY, ///< Skip based on the maximum reliability. Value in percent OC_MAX_SPEED = ::OCV_MAX_SPEED, ///< Skip based on the maximum speed, value is in OpenTTD's internal speed unit, see ScriptEngine::GetMaxSpeed. OC_AGE = ::OCV_AGE, ///< Skip based on the age, value is in years. OC_REQUIRES_SERVICE = ::OCV_REQUIRES_SERVICE, ///< Skip when the vehicle requires service, no value. @@ -577,6 +578,7 @@ public: /** * Removes the given vehicle from a shared orders list. + * After unsharing orders, the orders list of the vehicle is empty. * @param vehicle_id The vehicle to remove from the shared order list. * @pre ScriptVehicle::IsValidVehicle(vehicle_id). * @return True if and only if the unsharing succeeded. diff --git a/src/script/api/script_rail.cpp b/src/script/api/script_rail.cpp index 25ad2ec131..f7682cfd8f 100644 --- a/src/script/api/script_rail.cpp +++ b/src/script/api/script_rail.cpp @@ -204,7 +204,7 @@ EnforcePrecondition(false, GetRailTracks(tile) == RAILTRACK_NE_SW || GetRailTracks(tile) == RAILTRACK_NW_SE); EnforcePrecondition(false, IsRailTypeAvailable(GetCurrentRailType())); - return ScriptObject::DoCommand(tile, GetCurrentRailType() | (GetRailTracks(tile) == RAILTRACK_NE_SW ? AXIS_X : AXIS_Y) << 4 | 1 << 8 | 1 << 16, STAT_CLASS_WAYP | INVALID_STATION << 16, CMD_BUILD_RAIL_WAYPOINT); + return ScriptObject::DoCommand(tile, GetCurrentRailType() | (GetRailTracks(tile) == RAILTRACK_NE_SW ? AXIS_X : AXIS_Y) << 6 | 1 << 8 | 1 << 16, STAT_CLASS_WAYP | INVALID_STATION << 16, CMD_BUILD_RAIL_WAYPOINT); } /* static */ bool ScriptRail::RemoveRailWaypointTileRectangle(TileIndex tile, TileIndex tile2, bool keep_rail) @@ -288,16 +288,16 @@ static uint32 SimulateDrag(TileIndex from, TileIndex tile, TileIndex *to) int diag_offset = abs(abs((int)::TileX(*to) - (int)::TileX(tile)) - abs((int)::TileY(*to) - (int)::TileY(tile))); uint32 p2 = 0; if (::TileY(from) == ::TileY(*to)) { - p2 |= (TRACK_X << 4); + p2 |= (TRACK_X << 6); *to -= Clamp((int)::TileX(*to) - (int)::TileX(tile), -1, 1); } else if (::TileX(from) == ::TileX(*to)) { - p2 |= (TRACK_Y << 4); + p2 |= (TRACK_Y << 6); *to -= ::MapSizeX() * Clamp((int)::TileY(*to) - (int)::TileY(tile), -1, 1); } else if (::TileY(from) < ::TileY(tile)) { if (::TileX(*to) < ::TileX(tile)) { - p2 |= (TRACK_UPPER << 4); + p2 |= (TRACK_UPPER << 6); } else { - p2 |= (TRACK_LEFT << 4); + p2 |= (TRACK_LEFT << 6); } if (diag_offset != 0) { *to -= Clamp((int)::TileX(*to) - (int)::TileX(tile), -1, 1); @@ -306,9 +306,9 @@ static uint32 SimulateDrag(TileIndex from, TileIndex tile, TileIndex *to) } } else if (::TileY(from) > ::TileY(tile)) { if (::TileX(*to) < ::TileX(tile)) { - p2 |= (TRACK_RIGHT << 4); + p2 |= (TRACK_RIGHT << 6); } else { - p2 |= (TRACK_LOWER << 4); + p2 |= (TRACK_LOWER << 6); } if (diag_offset != 0) { *to -= Clamp((int)::TileX(*to) - (int)::TileX(tile), -1, 1); @@ -317,9 +317,9 @@ static uint32 SimulateDrag(TileIndex from, TileIndex tile, TileIndex *to) } } else if (::TileX(from) < ::TileX(tile)) { if (::TileY(*to) < ::TileY(tile)) { - p2 |= (TRACK_UPPER << 4); + p2 |= (TRACK_UPPER << 6); } else { - p2 |= (TRACK_RIGHT << 4); + p2 |= (TRACK_RIGHT << 6); } if (diag_offset == 0) { *to -= Clamp((int)::TileX(*to) - (int)::TileX(tile), -1, 1); @@ -328,9 +328,9 @@ static uint32 SimulateDrag(TileIndex from, TileIndex tile, TileIndex *to) } } else if (::TileX(from) > ::TileX(tile)) { if (::TileY(*to) < ::TileY(tile)) { - p2 |= (TRACK_LEFT << 4); + p2 |= (TRACK_LEFT << 6); } else { - p2 |= (TRACK_LOWER << 4); + p2 |= (TRACK_LOWER << 6); } if (diag_offset == 0) { *to -= Clamp((int)::TileX(*to) - (int)::TileX(tile), -1, 1); diff --git a/src/script/api/script_road.cpp b/src/script/api/script_road.cpp index 3dd1453b68..44972cdeac 100644 --- a/src/script/api/script_road.cpp +++ b/src/script/api/script_road.cpp @@ -245,7 +245,7 @@ static int32 LookupWithBuildOnSlopes(::Slope slope, Array *existing, int32 start /* Now perform the actual rotation. */ for (int j = 0; j < base_rotate; j++) { - for (int i = 0; i < existing->size; i++) { + for (size_t i = 0; i < existing->size; i++) { existing->array[i] = RotateNeighbour(existing->array[i]); } start = RotateNeighbour(start); @@ -256,7 +256,7 @@ static int32 LookupWithBuildOnSlopes(::Slope slope, Array *existing, int32 start RoadBits start_roadbits = NeighbourToRoadBits(start); RoadBits new_roadbits = start_roadbits | NeighbourToRoadBits(end); RoadBits existing_roadbits = ROAD_NONE; - for (int i = 0; i < existing->size; i++) { + for (size_t i = 0; i < existing->size; i++) { existing_roadbits |= NeighbourToRoadBits(existing->array[i]); } @@ -354,7 +354,7 @@ static bool NormaliseTileOffset(int32 *tile) /* The start tile and end tile cannot be the same tile either. */ if (start == end) return -1; - for (int i = 0; i < existing->size; i++) { + for (size_t i = 0; i < existing->size; i++) { if (!NormaliseTileOffset(&existing->array[i])) return -1; } diff --git a/src/script/api/script_station.hpp b/src/script/api/script_station.hpp index 8561cd9bdd..42ea412d08 100644 --- a/src/script/api/script_station.hpp +++ b/src/script/api/script_station.hpp @@ -30,7 +30,7 @@ public: ERR_STATION_BASE = ScriptError::ERR_CAT_STATION << ScriptError::ERR_CAT_BIT_SIZE, /** The station is build too close to another station, airport or dock */ - ERR_STATION_TOO_CLOSE_TO_ANOTHER_STATION, // [STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT, STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION, STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK] + ERR_STATION_TOO_CLOSE_TO_ANOTHER_STATION, // [STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT, STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK] /** There are too many stations, airports and docks in the game */ ERR_STATION_TOO_MANY_STATIONS, // [STR_ERROR_TOO_MANY_STATIONS_LOADING, STR_ERROR_TOO_MANY_TRUCK_STOPS, STR_ERROR_TOO_MANY_BUS_STOPS] diff --git a/src/script/api/script_text.hpp b/src/script/api/script_text.hpp index ed14e391d0..0b82ffb20c 100644 --- a/src/script/api/script_text.hpp +++ b/src/script/api/script_text.hpp @@ -45,7 +45,7 @@ public: RawText(const char *text); ~RawText(); - /* virtual */ const char *GetEncodedText() { return this->text; } + const char *GetEncodedText() override { return this->text; } private: const char *text; }; diff --git a/src/script/api/script_town.cpp b/src/script/api/script_town.cpp index 4cdd6a9d0e..64f8e166ea 100644 --- a/src/script/api/script_town.cpp +++ b/src/script/api/script_town.cpp @@ -170,7 +170,7 @@ break; default: - EnforcePrecondition(false, days_between_town_growth <= MAX_TOWN_GROWTH_TICKS); + EnforcePrecondition(false, (days_between_town_growth * DAY_TICKS / TOWN_GROWTH_TICKS) <= MAX_TOWN_GROWTH_TICKS); /* Don't use growth_rate 0 as it means GROWTH_NORMAL */ growth_rate = max(days_between_town_growth * DAY_TICKS, 2u) - 1; break; diff --git a/src/script/api/script_vehicle.cpp b/src/script/api/script_vehicle.cpp index ca841f7557..f5023d12ce 100644 --- a/src/script/api/script_vehicle.cpp +++ b/src/script/api/script_vehicle.cpp @@ -61,21 +61,44 @@ return v->IsGroundVehicle() ? v->GetGroundVehicleCache()->cached_total_length : -1; } -/* static */ VehicleID ScriptVehicle::BuildVehicle(TileIndex depot, EngineID engine_id) +/* static */ VehicleID ScriptVehicle::_BuildVehicleInternal(TileIndex depot, EngineID engine_id, CargoID cargo) { - EnforcePrecondition(false, ScriptObject::GetCompany() != OWNER_DEITY); + EnforcePrecondition(VEHICLE_INVALID, ScriptObject::GetCompany() != OWNER_DEITY); EnforcePrecondition(VEHICLE_INVALID, ScriptEngine::IsBuildable(engine_id)); + EnforcePrecondition(VEHICLE_INVALID, cargo == CT_INVALID || ScriptCargo::IsValidCargo(cargo)); ::VehicleType type = ::Engine::Get(engine_id)->type; EnforcePreconditionCustomError(VEHICLE_INVALID, !ScriptGameSettings::IsDisabledVehicleType((ScriptVehicle::VehicleType)type), ScriptVehicle::ERR_VEHICLE_BUILD_DISABLED); - if (!ScriptObject::DoCommand(depot, engine_id, 0, ::GetCmdBuildVeh(type), NULL, &ScriptInstance::DoCommandReturnVehicleID)) return VEHICLE_INVALID; + if (!ScriptObject::DoCommand(depot, engine_id | (cargo << 24), 0, ::GetCmdBuildVeh(type), NULL, &ScriptInstance::DoCommandReturnVehicleID)) return VEHICLE_INVALID; /* In case of test-mode, we return VehicleID 0 */ return 0; } +/* static */ VehicleID ScriptVehicle::BuildVehicle(TileIndex depot, EngineID engine_id) +{ + return _BuildVehicleInternal(depot, engine_id, CT_INVALID); +} + +/* static */ VehicleID ScriptVehicle::BuildVehicleWithRefit(TileIndex depot, EngineID engine_id, CargoID cargo) +{ + EnforcePrecondition(VEHICLE_INVALID, ScriptCargo::IsValidCargo(cargo)); + return _BuildVehicleInternal(depot, engine_id, cargo); +} + +/* static */ int ScriptVehicle::GetBuildWithRefitCapacity(TileIndex depot, EngineID engine_id, CargoID cargo) +{ + if (!ScriptEngine::IsBuildable(engine_id)) return -1; + if (!ScriptCargo::IsValidCargo(cargo)) return -1; + + ::VehicleType type = ::Engine::Get(engine_id)->type; + + CommandCost res = ::DoCommand(depot, engine_id | (cargo << 24), 0, DC_QUERY_COST, ::GetCmdBuildVeh(type)); + return res.Succeeded() ? _returned_refit_capacity : -1; +} + /* static */ VehicleID ScriptVehicle::CloneVehicle(TileIndex depot, VehicleID vehicle_id, bool share_orders) { EnforcePrecondition(false, ScriptObject::GetCompany() != OWNER_DEITY); @@ -449,9 +472,6 @@ const ::Vehicle *v = ::Vehicle::Get(vehicle_id); switch (v->type) { - case VEH_SHIP: - return _settings_game.pf.pathfinder_for_ships != VPF_NPF ? 129 : 0; - case VEH_AIRCRAFT: return ::Aircraft::From(v)->acache.cached_max_range_sqr; diff --git a/src/script/api/script_vehicle.hpp b/src/script/api/script_vehicle.hpp index f6b22c204d..d027e12435 100644 --- a/src/script/api/script_vehicle.hpp +++ b/src/script/api/script_vehicle.hpp @@ -320,6 +320,41 @@ public: */ static VehicleID BuildVehicle(TileIndex depot, EngineID engine_id); + /** + * Builds a vehicle with the given engine at the given depot and refits it to the given cargo. + * @param depot The depot where the vehicle will be build. + * @param engine_id The engine to use for this vehicle. + * @param cargo The cargo to refit to. + * @pre The tile at depot has a depot that can build the engine and + * is owned by you. + * @pre ScriptEngine::IsBuildable(engine_id). + * @pre ScriptCargo::IsValidCargo(cargo). + * @game @pre Valid ScriptCompanyMode active in scope. + * @exception ScriptVehicle::ERR_VEHICLE_TOO_MANY + * @exception ScriptVehicle::ERR_VEHICLE_BUILD_DISABLED + * @exception ScriptVehicle::ERR_VEHICLE_WRONG_DEPOT + * @return The VehicleID of the new vehicle, or an invalid VehicleID when + * it failed. Check the return value using IsValidVehicle. In test-mode + * 0 is returned if it was successful; any other value indicates failure. + * @note In Test Mode it means you can't assign orders yet to this vehicle, + * as the vehicle isn't really built yet. Build it for real first before + * assigning orders. + */ + static VehicleID BuildVehicleWithRefit(TileIndex depot, EngineID engine_id, CargoID cargo); + + /** + * Gets the capacity of a vehicle built at the given depot with the given engine and refitted to the given cargo. + * @param depot The depot where the vehicle will be build. + * @param engine_id The engine to use for this vehicle. + * @param cargo The cargo to refit to. + * @pre The tile at depot has a depot that can build the engine and + * is owned by you. + * @pre ScriptEngine::IsBuildable(engine_id). + * @pre ScriptCargo::IsValidCargo(cargo). + * @return The capacity the vehicle will have when refited. + */ + static int GetBuildWithRefitCapacity(TileIndex depot, EngineID engine_id, CargoID cargo); + /** * Clones a vehicle at the given depot, copying or cloning its orders. * @param depot The depot where the vehicle will be build. @@ -563,6 +598,11 @@ public: static uint GetMaximumOrderDistance(VehicleID vehicle_id); private: + /** + * Internal function used by BuildVehicle(WithRefit). + */ + static VehicleID _BuildVehicleInternal(TileIndex depot, EngineID engine_id, CargoID cargo); + /** * Internal function used by SellWagon(Chain). */ diff --git a/src/script/api/script_window.hpp b/src/script/api/script_window.hpp index 9dcf58e05b..fa584693af 100644 --- a/src/script/api/script_window.hpp +++ b/src/script/api/script_window.hpp @@ -1001,7 +1001,7 @@ public: }; /* automatically generated from ../../widgets/cheat_widget.h */ - /** Widgets of the #CheatWindow class.. */ + /** Widgets of the #CheatWindow class. */ enum CheatWidgets { WID_C_PANEL = ::WID_C_PANEL, ///< Panel where all cheats are shown in. }; @@ -1080,10 +1080,15 @@ public: WID_SCL_CLASS_ROAD = ::WID_SCL_CLASS_ROAD, ///< Class road. WID_SCL_CLASS_SHIP = ::WID_SCL_CLASS_SHIP, ///< Class ship. WID_SCL_CLASS_AIRCRAFT = ::WID_SCL_CLASS_AIRCRAFT, ///< Class aircraft. + WID_SCL_GROUPS_RAIL = ::WID_SCL_GROUPS_RAIL, ///< Rail groups. + WID_SCL_GROUPS_ROAD = ::WID_SCL_GROUPS_ROAD, ///< Road groups. + WID_SCL_GROUPS_SHIP = ::WID_SCL_GROUPS_SHIP, ///< Ship groups. + WID_SCL_GROUPS_AIRCRAFT = ::WID_SCL_GROUPS_AIRCRAFT, ///< Aircraft groups. WID_SCL_SPACER_DROPDOWN = ::WID_SCL_SPACER_DROPDOWN, ///< Spacer for dropdown. WID_SCL_PRI_COL_DROPDOWN = ::WID_SCL_PRI_COL_DROPDOWN, ///< Dropdown for primary colour. WID_SCL_SEC_COL_DROPDOWN = ::WID_SCL_SEC_COL_DROPDOWN, ///< Dropdown for secondary colour. WID_SCL_MATRIX = ::WID_SCL_MATRIX, ///< Matrix. + WID_SCL_MATRIX_SCROLLBAR = ::WID_SCL_MATRIX_SCROLLBAR, ///< Matrix scrollbar. }; /** @@ -1272,6 +1277,7 @@ public: WID_SL_CAPTION = ::WID_SL_CAPTION, ///< Caption of the window. WID_SL_SORT_BYNAME = ::WID_SL_SORT_BYNAME, ///< Sort by name button. WID_SL_SORT_BYDATE = ::WID_SL_SORT_BYDATE, ///< Sort by date button. + WID_SL_FILTER = ::WID_SL_FILTER, ///< Filter list of files WID_SL_BACKGROUND = ::WID_SL_BACKGROUND, ///< Background of window. WID_SL_FILE_BACKGROUND = ::WID_SL_FILE_BACKGROUND, ///< Background of file selection. WID_SL_HOME_BUTTON = ::WID_SL_HOME_BUTTON, ///< Home button. @@ -1299,6 +1305,7 @@ public: WID_FRW_TIMES_NAMES = ::WID_FRW_TIMES_NAMES, WID_FRW_TIMES_CURRENT = ::WID_FRW_TIMES_CURRENT, WID_FRW_TIMES_AVERAGE = ::WID_FRW_TIMES_AVERAGE, + WID_FRW_SCROLLBAR = ::WID_FRW_SCROLLBAR, }; /** Widgets of the #FrametimeGraphWindow class. */ @@ -1433,7 +1440,8 @@ public: WID_CPR_FOOTER = ::WID_CPR_FOOTER, ///< Footer. WID_CPR_ENABLE_CARGOES = ::WID_CPR_ENABLE_CARGOES, ///< Enable cargoes button. WID_CPR_DISABLE_CARGOES = ::WID_CPR_DISABLE_CARGOES, ///< Disable cargoes button. - WID_CPR_CARGO_FIRST = ::WID_CPR_CARGO_FIRST, ///< First cargo in the list. + WID_CPR_MATRIX = ::WID_CPR_MATRIX, ///< Cargo list. + WID_CPR_MATRIX_SCROLLBAR = ::WID_CPR_MATRIX_SCROLLBAR, ///< Cargo list scrollbar. }; /** Widget of the #CompanyLeagueWindow class. */ @@ -1470,6 +1478,7 @@ public: WID_GL_CREATE_GROUP = ::WID_GL_CREATE_GROUP, ///< Create group button. WID_GL_DELETE_GROUP = ::WID_GL_DELETE_GROUP, ///< Delete group button. WID_GL_RENAME_GROUP = ::WID_GL_RENAME_GROUP, ///< Rename group button. + WID_GL_LIVERY_GROUP = ::WID_GL_LIVERY_GROUP, ///< Group livery button. WID_GL_REPLACE_PROTECTION = ::WID_GL_REPLACE_PROTECTION, ///< Replace protection button. WID_GL_INFO = ::WID_GL_INFO, ///< Group info. }; @@ -2177,6 +2186,7 @@ public: WID_GO_BASE_MUSIC_STATUS = ::WID_GO_BASE_MUSIC_STATUS, ///< Info about corrupted files etc. WID_GO_BASE_MUSIC_TEXTFILE = ::WID_GO_BASE_MUSIC_TEXTFILE, ///< Open base music readme, changelog (+1) or license (+2). WID_GO_BASE_MUSIC_DESCRIPTION = ::WID_GO_BASE_MUSIC_DESCRIPTION, ///< Description of selected base music set. + WID_GO_FONT_ZOOM_DROPDOWN = ::WID_GO_FONT_ZOOM_DROPDOWN, ///< Dropdown for the font zoom level. }; /** Widgets of the #GameSettingsWindow class. */ diff --git a/src/script/api/squirrel_export.awk b/src/script/api/squirrel_export.awk index 2cb47deddd..ef0a74c8db 100644 --- a/src/script/api/squirrel_export.awk +++ b/src/script/api/squirrel_export.awk @@ -29,46 +29,46 @@ function dump_class_templates(name) realname = name gsub("^Script", "", realname) - print " template <> inline " name " *GetParam(ForceType<" name " *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (" name " *)instance; }" - print " template <> inline " name " &GetParam(ForceType<" name " &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(" name " *)instance; }" - print " template <> inline const " name " *GetParam(ForceType, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (" name " *)instance; }" - print " template <> inline const " name " &GetParam(ForceType, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(" name " *)instance; }" + print " template <> inline " name " *GetParam(ForceType<" name " *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (" name " *)instance; }" CR + print " template <> inline " name " &GetParam(ForceType<" name " &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(" name " *)instance; }" CR + print " template <> inline const " name " *GetParam(ForceType, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (" name " *)instance; }" CR + print " template <> inline const " name " &GetParam(ForceType, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(" name " *)instance; }" CR if (name == "ScriptEvent") { - print " template <> inline int Return<" name " *>(HSQUIRRELVM vm, " name " *res) { if (res == NULL) { sq_pushnull(vm); return 1; } Squirrel::CreateClassInstanceVM(vm, \"" realname "\", res, NULL, DefSQDestructorCallback<" name ">, true); return 1; }" + print " template <> inline int Return<" name " *>(HSQUIRRELVM vm, " name " *res) { if (res == NULL) { sq_pushnull(vm); return 1; } Squirrel::CreateClassInstanceVM(vm, \"" realname "\", res, NULL, DefSQDestructorCallback<" name ">, true); return 1; }" CR } else if (name == "ScriptText") { - print "" - print " template <> inline Text *GetParam(ForceType, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) {" - print " if (sq_gettype(vm, index) == OT_INSTANCE) {" - print " return GetParam(ForceType(), vm, index, ptr);" - print " }" - print " if (sq_gettype(vm, index) == OT_STRING) {" - print " return new RawText(GetParam(ForceType(), vm, index, ptr));" - print " }" - print " return NULL;" - print " }" + print "" CR + print " template <> inline Text *GetParam(ForceType, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) {" CR + print " if (sq_gettype(vm, index) == OT_INSTANCE) {" CR + print " return GetParam(ForceType(), vm, index, ptr);" CR + print " }" CR + print " if (sq_gettype(vm, index) == OT_STRING) {" CR + print " return new RawText(GetParam(ForceType(), vm, index, ptr));" CR + print " }" CR + print " return NULL;" CR + print " }" CR } else { - print " template <> inline int Return<" name " *>(HSQUIRRELVM vm, " name " *res) { if (res == NULL) { sq_pushnull(vm); return 1; } res->AddRef(); Squirrel::CreateClassInstanceVM(vm, \"" realname "\", res, NULL, DefSQDestructorCallback<" name ">, true); return 1; }" + print " template <> inline int Return<" name " *>(HSQUIRRELVM vm, " name " *res) { if (res == NULL) { sq_pushnull(vm); return 1; } res->AddRef(); Squirrel::CreateClassInstanceVM(vm, \"" realname "\", res, NULL, DefSQDestructorCallback<" name ">, true); return 1; }" CR } } function dump_fileheader() { # Break the Id tag, so SVN doesn't replace it - print "/* $I" "d$ */" - print "" - print "/*" - print " * This file is part of OpenTTD." - print " * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2." - print " * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE." - print " * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see ." - print " */" - print "" - print "/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */" - print "" - print "#include \"../" filename "\"" + print "/* $I" "d$ */" CR + print "" CR + print "/*" CR + print " * This file is part of OpenTTD." CR + print " * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2." CR + print " * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE." CR + print " * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see ." CR + print " */" CR + print "" CR + print "/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */" CR + print "" CR + print "#include \"../" filename "\"" CR if (api != "Template") { gsub("script_", "template_", filename) - print "#include \"../template/" filename ".sq\"" + print "#include \"../template/" filename ".sq\"" CR } } @@ -103,11 +103,12 @@ BEGIN { start_squirrel_define_on_next_line = "false" has_fileheader = "false" cls_level = 0 - RS = "\r|\n" apis = tolower(api) if (apis == "gs") apis = "game" } +{ CR = (match($0, "\\r$") > 0 ? "\r" : "") } + /@file/ { filename = $3 gsub("^" apis "_", "script_", filename) @@ -136,13 +137,13 @@ BEGIN { if (api == "Template") { api_selected = "true" - if ($0 == "none" || $0 == "-all") api_selected = "false" + if ($0 == "none" CR || $0 == "-all" CR) api_selected = "false" next } - if ($0 == "none") { + if ($0 == "none" CR) { api_selected = "false" - } else if ($0 == "-all") { + } else if ($0 == "-all" CR) { api_selected = "false" } else if (match($0, "-" apis)) { api_selected = "false" @@ -259,7 +260,7 @@ BEGIN { } # Empty/white lines. When we may do the Squirrel export, do that export. -/^([ ]*)$/ { +/^([ ]*)\r*$/ { if (start_squirrel_define_on_next_line == "false") next if (cls_in_api != "true") { @@ -280,19 +281,19 @@ BEGIN { api_super_cls = super_cls gsub("^Script", api, api_super_cls) - print "" + print "" CR if (api == "Template") { # First check whether we have enums to print if (enum_size != 0) { if (namespace_opened == "false") { - print "namespace SQConvert {" + print "namespace SQConvert {" CR namespace_opened = "true" } - print " /* Allow enums to be used as Squirrel parameters */" + print " /* Allow enums to be used as Squirrel parameters */" CR for (i = 1; i <= enum_size; i++) { - print " template <> inline " enums[i] " GetParam(ForceType<" enums[i] ">, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQInteger tmp; sq_getinteger(vm, index, &tmp); return (" enums[i] ")tmp; }" - print " template <> inline int Return<" enums[i] ">(HSQUIRRELVM vm, " enums[i] " res) { sq_pushinteger(vm, (int32)res); return 1; }" + print " template <> inline " enums[i] " GetParam(ForceType<" enums[i] ">, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQInteger tmp; sq_getinteger(vm, index, &tmp); return (" enums[i] ")tmp; }" CR + print " template <> inline int Return<" enums[i] ">(HSQUIRRELVM vm, " enums[i] " res) { sq_pushinteger(vm, (int32)res); return 1; }" CR delete enums[i] } } @@ -300,10 +301,10 @@ BEGIN { # Then check whether we have structs/classes to print if (struct_size != 0) { if (namespace_opened == "false") { - print "namespace SQConvert {" + print "namespace SQConvert {" CR namespace_opened = "true" } - print " /* Allow inner classes/structs to be used as Squirrel parameters */" + print " /* Allow inner classes/structs to be used as Squirrel parameters */" CR for (i = 1; i <= struct_size; i++) { dump_class_templates(structs[i]) delete structs[i] @@ -311,41 +312,41 @@ BEGIN { } if (namespace_opened == "false") { - print "namespace SQConvert {" + print "namespace SQConvert {" CR namespace_opened = "true" } else { - print "" + print "" CR } - print " /* Allow " cls " to be used as Squirrel parameter */" + print " /* Allow " cls " to be used as Squirrel parameter */" CR dump_class_templates(cls) - print "} // namespace SQConvert" + print "} // namespace SQConvert" CR reset_reader() next } - print ""; - print "template <> const char *GetClassName<" cls ", ST_" toupper(api) ">() { return \"" api_cls "\"; }" - print ""; + print "" CR + print "template <> const char *GetClassName<" cls ", ST_" toupper(api) ">() { return \"" api_cls "\"; }" CR + print "" CR # Then do the registration functions of the class. */ - print "void SQ" api_cls "_Register(Squirrel *engine)" - print "{" - print " DefSQClass<" cls ", ST_" toupper(api) "> SQ" api_cls "(\"" api_cls "\");" + print "void SQ" api_cls "_Register(Squirrel *engine)" CR + print "{" CR + print " DefSQClass<" cls ", ST_" toupper(api) "> SQ" api_cls "(\"" api_cls "\");" CR if (super_cls == "Text" || super_cls == "ScriptObject" || super_cls == "AIAbstractList::Valuator") { - print " SQ" api_cls ".PreRegister(engine);" + print " SQ" api_cls ".PreRegister(engine);" CR } else { - print " SQ" api_cls ".PreRegister(engine, \"" api_super_cls "\");" + print " SQ" api_cls ".PreRegister(engine, \"" api_super_cls "\");" CR } if (super_cls != "ScriptEvent") { if (cls_param[2] == "v") { - print " SQ" api_cls ".AddSQAdvancedConstructor(engine);" + print " SQ" api_cls ".AddSQAdvancedConstructor(engine);" CR } else { - print " SQ" api_cls ".AddConstructor(engine, \"" cls_param[2] "\");" + print " SQ" api_cls ".AddConstructor(engine, \"" cls_param[2] "\");" CR } } - print "" + print "" CR # Enum values mlen = 0 @@ -353,10 +354,10 @@ BEGIN { if (mlen <= length(enum_value[i])) mlen = length(enum_value[i]) } for (i = 1; i <= enum_value_size; i++) { - print " SQ" api_cls ".DefSQConst(engine, " cls "::" enum_value[i] ", " substr(spaces, 1, mlen - length(enum_value[i])) "\"" enum_value[i] "\");" + print " SQ" api_cls ".DefSQConst(engine, " cls "::" enum_value[i] ", " substr(spaces, 1, mlen - length(enum_value[i])) "\"" enum_value[i] "\");" CR delete enum_value[i] } - if (enum_value_size != 0) print "" + if (enum_value_size != 0) print "" CR # Const values mlen = 0 @@ -364,10 +365,10 @@ BEGIN { if (mlen <= length(const_value[i])) mlen = length(const_value[i]) } for (i = 1; i <= const_size; i++) { - print " SQ" api_cls ".DefSQConst(engine, " cls "::" const_value[i] ", " substr(spaces, 1, mlen - length(const_value[i])) "\"" const_value[i] "\");" + print " SQ" api_cls ".DefSQConst(engine, " cls "::" const_value[i] ", " substr(spaces, 1, mlen - length(const_value[i])) "\"" const_value[i] "\");" CR delete const_value[i] } - if (const_size != 0) print "" + if (const_size != 0) print "" CR # Mapping of OTTD strings to errors mlen = 0 @@ -375,11 +376,11 @@ BEGIN { if (mlen <= length(enum_string_to_error_mapping_string[i])) mlen = length(enum_string_to_error_mapping_string[i]) } for (i = 1; i <= enum_string_to_error_size; i++) { - print " ScriptError::RegisterErrorMap(" enum_string_to_error_mapping_string[i] ", " substr(spaces, 1, mlen - length(enum_string_to_error_mapping_string[i])) cls "::" enum_string_to_error_mapping_error[i] ");" + print " ScriptError::RegisterErrorMap(" enum_string_to_error_mapping_string[i] ", " substr(spaces, 1, mlen - length(enum_string_to_error_mapping_string[i])) cls "::" enum_string_to_error_mapping_error[i] ");" CR delete enum_string_to_error_mapping_string[i] } - if (enum_string_to_error_size != 0) print "" + if (enum_string_to_error_size != 0) print "" CR # Mapping of errors to human 'readable' strings. mlen = 0 @@ -387,10 +388,10 @@ BEGIN { if (mlen <= length(enum_error_to_string_mapping[i])) mlen = length(enum_error_to_string_mapping[i]) } for (i = 1; i <= enum_error_to_string_size; i++) { - print " ScriptError::RegisterErrorMapString(" cls "::" enum_error_to_string_mapping[i] ", " substr(spaces, 1, mlen - length(enum_error_to_string_mapping[i])) "\"" enum_error_to_string_mapping[i] "\");" + print " ScriptError::RegisterErrorMapString(" cls "::" enum_error_to_string_mapping[i] ", " substr(spaces, 1, mlen - length(enum_error_to_string_mapping[i])) "\"" enum_error_to_string_mapping[i] "\");" CR delete enum_error_to_string_mapping[i] } - if (enum_error_to_string_size != 0) print "" + if (enum_error_to_string_size != 0) print "" CR # Static methods mlen = 0 @@ -399,13 +400,13 @@ BEGIN { } for (i = 1; i <= static_method_size; i++) { if (static_methods[i, 2] == "v") { - print " SQ" api_cls ".DefSQAdvancedStaticMethod(engine, &" cls "::" static_methods[i, 0] ", " substr(spaces, 1, mlen - length(static_methods[i, 0]) - 8) "\"" static_methods[i, 0] "\");" + print " SQ" api_cls ".DefSQAdvancedStaticMethod(engine, &" cls "::" static_methods[i, 0] ", " substr(spaces, 1, mlen - length(static_methods[i, 0]) - 8) "\"" static_methods[i, 0] "\");" CR } else { - print " SQ" api_cls ".DefSQStaticMethod(engine, &" cls "::" static_methods[i, 0] ", " substr(spaces, 1, mlen - length(static_methods[i, 0])) "\"" static_methods[i, 0] "\", " substr(spaces, 1, mlen - length(static_methods[i, 0])) "" static_methods[i, 1] ", \"" static_methods[i, 2] "\");" + print " SQ" api_cls ".DefSQStaticMethod(engine, &" cls "::" static_methods[i, 0] ", " substr(spaces, 1, mlen - length(static_methods[i, 0])) "\"" static_methods[i, 0] "\", " substr(spaces, 1, mlen - length(static_methods[i, 0])) "" static_methods[i, 1] ", \"" static_methods[i, 2] "\");" CR } delete static_methods[i] } - if (static_method_size != 0) print "" + if (static_method_size != 0) print "" CR # Non-static methods mlen = 0 @@ -414,16 +415,16 @@ BEGIN { } for (i = 1; i <= method_size; i++) { if (methods[i, 2] == "v") { - print " SQ" api_cls ".DefSQAdvancedMethod(engine, &" cls "::" methods[i, 0] ", " substr(spaces, 1, mlen - length(methods[i, 0]) - 8) "\"" methods[i, 0] "\");" + print " SQ" api_cls ".DefSQAdvancedMethod(engine, &" cls "::" methods[i, 0] ", " substr(spaces, 1, mlen - length(methods[i, 0]) - 8) "\"" methods[i, 0] "\");" CR } else { - print " SQ" api_cls ".DefSQMethod(engine, &" cls "::" methods[i, 0] ", " substr(spaces, 1, mlen - length(methods[i, 0])) "\"" methods[i, 0] "\", " substr(spaces, 1, mlen - length(methods[i, 0])) "" methods[i, 1] ", \"" methods[i, 2] "\");" + print " SQ" api_cls ".DefSQMethod(engine, &" cls "::" methods[i, 0] ", " substr(spaces, 1, mlen - length(methods[i, 0])) "\"" methods[i, 0] "\", " substr(spaces, 1, mlen - length(methods[i, 0])) "" methods[i, 1] ", \"" methods[i, 2] "\");" CR } delete methods[i] } - if (method_size != 0) print "" + if (method_size != 0) print "" CR - print " SQ" api_cls ".PostRegister(engine);" - print "}" + print " SQ" api_cls ".PostRegister(engine);" CR + print "}" CR reset_reader() @@ -438,6 +439,7 @@ BEGIN { if (in_enum == "true") { enum_value_size++ sub(",", "", $1) + sub("\r", "", $1) enum_value[enum_value_size] = $1 # Check if this a special error enum @@ -475,7 +477,7 @@ BEGIN { } # Add a method to the list -/^.*\(.*\).*$/ { +/^.*\(.*\).*\r*$/ { if (cls_level != 1) next if (match($0, "~")) { if (api_selected != "") { diff --git a/src/script/api/squirrel_export.sh b/src/script/api/squirrel_export.sh index 92bd434b93..14ff4e1477 100755 --- a/src/script/api/squirrel_export.sh +++ b/src/script/api/squirrel_export.sh @@ -26,7 +26,7 @@ apilc=`pwd | sed "s@/api@@;s@.*/@@"` # Check if we are in the root directory of the API, as then we generate all APIs if [ "$apilc" = "script" ]; then - for api in `find -type d | cut -b3- | grep -v '\.svn\|/'`; do + for api in `find . -type d | cut -b3-`; do if [ -z "$api" ]; then continue; fi echo "Generating for API '$api' ..." cd $api @@ -43,57 +43,34 @@ case $apilc in *) echo "Unknown API type."; exit 1 ;; esac -if [ -z "$1" ]; then - for f in `ls ../*.hpp`; do - bf=`basename ${f} | sed s@script_@${apilc}_@` +for f in `ls ../*.hpp`; do + bf=`basename ${f} | sed s@script_@${apilc}_@` - # ScriptController has custom code, and should not be generated - if [ "`basename ${f}`" = "script_controller.hpp" ]; then continue; fi - if [ "`basename ${f}`" = "script_object.hpp" ]; then continue; fi + # ScriptController has custom code, and should not be generated + if [ "`basename ${f}`" = "script_controller.hpp" ]; then continue; fi - ${AWK} -v api=${apiuc} -f ${scriptdir}/squirrel_export.awk ${f} > ${bf}.tmp + ${AWK} -v BINMODE=1 -v api=${apiuc} -f ${scriptdir}/squirrel_export.awk ${f} > ${bf}.tmp - if [ "`wc -l ${bf}.tmp | cut -d\ -f1`" = "0" ]; then - if [ -f "${bf}.sq" ]; then - echo "Deleted: ${bf}.sq" - svn del --force ${bf}.sq > /dev/null 2>&1 - fi - rm -f ${bf}.tmp - elif ! [ -f "${bf}.sq" ] || [ -n "`diff -I '$Id' ${bf}.tmp ${bf}.sq 2> /dev/null || echo boo`" ]; then - mv ${bf}.tmp ${bf}.sq - echo "Updated: ${bf}.sq" - svn add ${bf}.sq > /dev/null 2>&1 - svn propset svn:eol-style native ${bf}.sq > /dev/null 2>&1 - svn propset svn:keywords Id ${bf}.sq > /dev/null 2>&1 - else - rm -f ${bf}.tmp + if [ "`wc -l ${bf}.tmp | cut -d\ -f1`" = "0" ]; then + if [ -f "${bf}.sq" ]; then + echo "Deleted: ${bf}.sq" + rm -f ${bf}.sq fi - done -else - ${AWK} -v api=${apiuc} -f ${scriptdir}/squirrel_export.awk $1 > $1.tmp - if [ `wc -l $1.tmp | cut -d\ -f1` -eq "0" ]; then - if [ -f "$1.sq" ]; then - echo "Deleted: $1.sq" - svn del --force $1.sq > /dev/null 2>&1 - fi - rm -f $1.tmp - elif ! [ -f "${f}.sq" ] || [ -n "`diff -I '$Id' $1.sq $1.tmp 2> /dev/null || echo boo`" ]; then - mv $1.tmp $1.sq - echo "Updated: $1.sq" - svn add $1.sq > /dev/null 2>&1 - svn propset svn:eol-style native $1.sq > /dev/null 2>&1 - svn propset svn:keywords Id $1.sq > /dev/null 2>&1 + rm -f ${bf}.tmp + elif ! [ -f "${bf}.sq" ] || [ -n "`diff -I '$Id' ${bf}.tmp ${bf}.sq 2> /dev/null || echo boo`" ]; then + mv ${bf}.tmp ${bf}.sq + echo "Updated: ${bf}.sq" else - rm -f $1.tmp + rm -f ${bf}.tmp fi -fi +done # Remove .hpp.sq if .hpp doesn't exist anymore for f in `ls *.hpp.sq`; do f=`echo ${f} | sed "s/.hpp.sq$/.hpp/;s@${apilc}_@script_@"` if [ ! -f ../${f} ];then echo "Deleted: ${f}.sq" - svn del --force ${f}.sq > /dev/null 2>&1 + rm -f ${f}.sq fi done @@ -113,7 +90,7 @@ echo " /Note: this line is a marker in squirrel_export.sh. Do not change!/ { print \$0 gsub(\"^.*/\", \"\") - split(\"`grep '^void SQ'${apiuc}'.*_Register(Squirrel \*engine)$' *.hpp.sq | sed 's/:.*$//' | sort | uniq | tr -d '\r' | tr '\n' ' '`\", files, \" \") + split(\"`grep '^void SQ'${apiuc}'.*_Register(Squirrel \*engine).\?$' *.hpp.sq | sed 's/:.*$//' | sort | uniq | tr -d '\r' | tr '\n' ' '`\", files, \" \") for (i = 1; files[i] != \"\"; i++) { print \"#include \\\"../script/api/${apilc}/\" files[i] \"\\\"\" \$0 @@ -127,7 +104,7 @@ echo " gsub(\"^.*/\", \"\") # List needs to be registered with squirrel before all List subclasses. print \" SQ${apiuc}List_Register(this->engine);\" \$0 - split(\"`grep '^void SQ'${apiuc}'.*_Register(Squirrel \*engine)$' *.hpp.sq | grep -v 'SQ'${apiuc}'List_Register' | sed 's/^.*void //;s/Squirrel \*/this->/;s/$/;/;s/_Register/0000Register/g;' | sort | sed 's/0000Register/_Register/g' | tr -d '\r' | tr '\n' ' '`\", regs, \" \") + split(\"`grep '^void SQ'${apiuc}'.*_Register(Squirrel \*engine).\?$' *.hpp.sq | grep -v 'SQ'${apiuc}'List_Register' | sed 's/^.*void //;s/Squirrel \*/this->/;s/$/;/;s/_Register/0000Register/g;' | sort | sed 's/0000Register/_Register/g' | tr -d '\r' | tr '\n' ' '`\", regs, \" \") for (i = 1; regs[i] != \"\"; i++) { if (regs[i] == \"SQ${apiuc}Controller_Register(this->engine);\") continue @@ -140,7 +117,7 @@ echo " { print \$0; } " > ${f}.awk -${AWK} -f ${f}.awk ${f} > ${f}.tmp +${AWK} -v BINMODE=1 -f ${f}.awk ${f} > ${f}.tmp if ! [ -f "${f}" ] || [ -n "`diff -I '$Id' ${f} ${f}.tmp 2> /dev/null || echo boo`" ]; then mv ${f}.tmp ${f} diff --git a/src/script/api/squirrel_export.vbs b/src/script/api/squirrel_export.vbs new file mode 100644 index 0000000000..a13869509a --- /dev/null +++ b/src/script/api/squirrel_export.vbs @@ -0,0 +1,946 @@ +Option Explicit + +' $Id$ +' +' This file is part of OpenTTD. +' OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. +' OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +' See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + +Dim FSO +Dim enum_size, enums, enum_value_size, enum_value +Dim enum_string_to_error_size, enum_string_to_error_mapping_string, enum_string_to_error_mapping_error +Dim enum_error_to_string_size, enum_error_to_string_mapping, const_size, const_value +Dim struct_size, structs, method_size, methods, static_method_size, static_methods +Dim super_cls, cls, api_selected, cls_in_api, start_squirrel_define_on_next_line, has_fileheader, cls_level +Dim apis, filename, doxygen_skip, squirrel_stuff, is_public, cls_param(2), comment, in_enum + +Set FSO = CreateObject("Scripting.FileSystemObject") + +Function CompareFiles(filename1, filename2) + Dim file, lines1, lines2 + + If Not FSO.FileExists(filename1) Then + CompareFiles = False + Exit Function + End If + Set file = FSO.OpenTextFile(filename1, 1) + If Not file.AtEndOfStream Then + lines1 = file.ReadAll + End IF + file.Close + + If Not FSO.FileExists(filename2) Then + CompareFiles = False + Exit Function + End If + Set file = FSO.OpenTextFile(filename2, 1) + If Not file.AtEndOfStream Then + lines2 = file.ReadAll + End IF + file.Close + + CompareFiles = (lines1 = lines2) +End Function + +Function IsEmptyFile(filename) + Dim file + Set file = FSO.OpenTextFile(filename, 1) + IsEmptyFile = file.AtEndOfStream + file.Close +End Function + +Function DumpClassTemplates(name, file) + Dim re, realname + Set re = New RegExp + + re.Pattern = "^Script" + realname = re.Replace(name, "") + + file.WriteLine " template <> inline " & name & " *GetParam(ForceType<" & name & " *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (" & name & " *)instance; }" + file.WriteLine " template <> inline " & name & " &GetParam(ForceType<" & name & " &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(" & name & " *)instance; }" + file.WriteLine " template <> inline const " & name & " *GetParam(ForceType, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (" & name & " *)instance; }" + file.WriteLine " template <> inline const " & name & " &GetParam(ForceType, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(" & name & " *)instance; }" + If name = "ScriptEvent" Then + file.WriteLine " template <> inline int Return<" & name & " *>(HSQUIRRELVM vm, " & name & " *res) { if (res == NULL) { sq_pushnull(vm); return 1; } Squirrel::CreateClassInstanceVM(vm, " & Chr(34) & realname & Chr(34) & ", res, NULL, DefSQDestructorCallback<" & name & ">, true); return 1; }" + ElseIf name = "ScriptText" Then + file.WriteLine "" + file.WriteLine " template <> inline Text *GetParam(ForceType, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) {" + file.WriteLine " if (sq_gettype(vm, index) == OT_INSTANCE) {" + file.WriteLine " return GetParam(ForceType(), vm, index, ptr);" + file.WriteLine " }" + file.WriteLine " if (sq_gettype(vm, index) == OT_STRING) {" + file.WriteLine " return new RawText(GetParam(ForceType(), vm, index, ptr));" + file.WriteLine " }" + file.WriteLine " return NULL;" + file.WriteLine " }" + Else + file.WriteLine " template <> inline int Return<" & name & " *>(HSQUIRRELVM vm, " & name & " *res) { if (res == NULL) { sq_pushnull(vm); return 1; } res->AddRef(); Squirrel::CreateClassInstanceVM(vm, " & Chr(34) & realname & Chr(34) & ", res, NULL, DefSQDestructorCallback<" & name & ">, true); return 1; }" + End If +End Function + +Function DumpFileheader(api, file) + Dim re + Set re = New RegExp + ' Break the Id tag, so SVN doesn't replace it + file.WriteLine "/* $I" & "d$ */" + file.WriteLine "" + file.WriteLine "/*" + file.WriteLine " * This file is part of OpenTTD." + file.WriteLine " * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2." + file.WriteLine " * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE." + file.WriteLine " * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see ." + file.WriteLine " */" + file.WriteLine "" + file.WriteLine "/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */" + file.WriteLine "" + file.WriteLine "#include " & Chr(34) & "../" & filename & Chr(34) + If api <> "Template" Then + re.Pattern = "script_" + filename = re.Replace(filename, "template_") + file.WriteLine "#include " & Chr(34) & "../template/" & filename & ".sq" & Chr(34) + End If +End Function + +Function ResetReader() + enum_size = 0 + enums.RemoveAll + enum_value_size = 0 + enum_value.RemoveAll + enum_string_to_error_size = 0 + enum_string_to_error_mapping_string.RemoveAll + enum_string_to_error_mapping_error.RemoveAll + enum_error_to_string_size = 0 + enum_error_to_string_mapping.RemoveAll + const_size = 0 + const_value.RemoveAll + struct_size = 0 + structs.RemoveAll + method_size = 0 + methods.RemoveAll + static_method_size = 0 + static_methods.RemoveAll + cls = "" + start_squirrel_define_on_next_line = False + cls_level = 0 + cls_in_api = "" +End Function + +Sub SquirrelExportParse(api, line, file) + Dim re + Set re = New RegExp + + re.Pattern = "@file" + If re.Test(line) Then + filename = Split(line)(2) + re.Pattern = "^" & apis & "_" + filename = re.Replace(filename, "script_") + End If + + ' Ignore special doxygen blocks + re.Pattern = "^#ifndef DOXYGEN_API" + If re.Test(line) Then + doxygen_skip = "next" + Exit Sub + End If + re.Pattern = "^#ifdef DOXYGEN_API" + If re.Test(line) Then + doxygen_skip = "true" + Exit Sub + End If + re.Pattern = "^#endif /\* DOXYGEN_API \*/" + If re.Test(line) Then + doxygen_skip = "false" + Exit Sub + End If + re.Pattern = "^#else" + If re.Test(line) Then + If doxygen_skip = "next" Then + doxygen_skip = "true" + Else + doxygen_skip = "false" + End If + Exit Sub + End If + If doxygen_skip = "true" Then Exit Sub + + re.Pattern = "^([ ]*)\* @api" + If re.Test(line) Then + ' By default, classes are not selected + If cls_level = 0 Then api_selected = "false" + + re.Pattern = "^([ ]*)" + line = re.Replace(line, "") + re.Pattern = "\* @api " + line = re.Replace(line, "") + + If api = "Template" Then + api_selected = "true" + If line = "none" Or line = "-all" Then api_selected = "false" + Exit Sub + End If + + If line = "none" Then + api_selected = "false" + ElseIf line = "-all" Then + api_selected = "false" + Else + re.Pattern = "-" & apis + If re.Test(line) Then + api_selected = "false" + Else + re.Pattern = apis + If re.Test(line) Then + api_selected = "true" + End If + End If + End If + Exit Sub + End If + + ' Remove the old squirrel stuff + re.Pattern = "#ifdef DEFINE_SQUIRREL_CLASS" + If re.Test(line) Then + squirrel_stuff = True + Exit Sub + End If + re.Pattern = "^#endif /\* DEFINE_SQUIRREL_CLASS \*/" + If re.Test(line) Then + If squirrel_stuff Then squirrel_stuff = False + Exit Sub + End If + If squirrel_stuff Then Exit Sub + + ' Ignore forward declarations of classes + re.Pattern = "^( *)class(.*);" + If re.Test(line) Then Exit Sub + ' We only want to have public functions exported for now + re.Pattern = "^( *)class" + If re.Test(line) Then + line = Split(line) + If cls_level = 0 Then + If api_selected = "" Then + WScript.Echo "Class '" & line(1) & "' has no @api. It won't be published to any API." + api_selected = "false" + End If + is_public = False + cls_param(0) = "" + cls_param(1) = 1 + cls_param(2) = "x" + cls_in_api = api_selected + api_selected = "" + cls = line(1) + re.Pattern = "public|protected|private" + If UBound(line) > 2 Then + If re.Test(line(3)) Then + super_cls = line(4) + Else + super_cls = line(3) + End If + End If + ElseIf cls_level = 1 Then + If api_selected = "" Then api_selected = cls_in_api + + If api_selected = "true" Then + struct_size = struct_size + 1 + structs.Item(struct_size) = cls & "::" & line(1) + End If + api_selected = "" + End If + cls_level = cls_level + 1 + Exit Sub + End If + re.Pattern = "^( *)public" + If re.Test(line) Then + If cls_level = 1 Then is_public = True + Exit Sub + End If + re.Pattern = "^( *)protected" + If re.Test(line) Then + If cls_level = 1 Then is_public = False + Exit Sub + End If + re.Pattern = "^( *)private" + If re.Test(line) Then + If cls_level = 1 Then is_public = False + Exit Sub + End If + + ' Ignore the comments + re.Pattern = "^#" + If re.Test(line) Then Exit Sub + re.Pattern = "/\*.*\*/" + If re.Test(line) Then + comment = False + Exit Sub + End If + re.Pattern = "/\*" + If re.Test(line) Then + comment = True + Exit Sub + End If + re.Pattern = "\*/" + If re.Test(line) Then + comment = False + Exit Sub + End If + If comment Then Exit Sub + + ' We need to make specialized conversions for structs + re.Pattern = "^( *)struct" + If re.Test(line) Then + cls_level = cls_level + 1 + + ' Check if we want to publish this struct + If api_selected = "" Then api_selected = cls_in_api + If api_selected = "false" Then + api_selected = "" + Exit Sub + End If + api_selected = "" + + If Not is_public Then Exit Sub + If cls_level <> 1 Then Exit Sub + + struct_size = struct_size + 1 + structs.Item(struct_size) = cls & "::" & Split(line)(1) + Exit Sub + End If + + ' We need to make specialized conversions for enums + re.Pattern = "^( *)enum" + If re.Test(line) Then + cls_level = cls_level + 1 + + ' Check if we want to publish this enum + If api_selected = "" Then api_selected = cls_in_api + If api_selected = "false" Then + api_selected = "" + Exit Sub + End If + api_selected = "" + + If Not is_public Then Exit Sub + + in_enum = True + enum_size = enum_size + 1 + enums.Item(enum_size) = cls & "::" & Split(line)(1) + Exit Sub + End If + + ' Maybe the end of the class, if so we can start with the Squirrel export pretty soon + re.Pattern = "};" + If re.Test(line) Then + cls_level = cls_level - 1 + If cls_level <> 0 Then + in_enum = False + Exit Sub + End If + + If cls = "" Then Exit Sub + start_squirrel_define_on_next_line = True + Exit Sub + End If + + ' Empty/white lines. When we may do the Squirrel export, do that export. + re.Pattern = "^([ ]*)$" + If re.Test(line) Then + Dim namespace_opened, api_cls, api_super_cls, i, mlen, spaces + + If Not start_squirrel_define_on_next_line Then Exit Sub + + If cls_in_api <> "true" Then + ResetReader + Exit Sub + End If + If Not has_fileheader Then + DumpFileHeader api, file + has_fileheader = True + End If + + is_public = False + namespace_opened = False + + re.Pattern = "^Script" + api_cls = re.Replace(cls, api) + api_super_cls = re.Replace(super_cls, api) + + file.WriteLine "" + + If api = "Template" Then + ' First check whether we have enums to print + If enum_size <> 0 Then + If Not namespace_opened Then + file.WriteLine "namespace SQConvert {" + namespace_opened = True + End If + file.WriteLine " /* Allow enums to be used as Squirrel parameters */" + For i = 1 To enum_size + file.WriteLine " template <> inline " & enums.Item(i) & " GetParam(ForceType<" & enums.Item(i) & ">, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQInteger tmp; sq_getinteger(vm, index, &tmp); return (" & enums.Item(i) & ")tmp; }" + file.WriteLine " template <> inline int Return<" & enums.Item(i) & ">(HSQUIRRELVM vm, " & enums.Item(i) & " res) { sq_pushinteger(vm, (int32)res); return 1; }" + Next + End If + + ' Then check whether we have structs/classes to print + If struct_size <> 0 Then + If Not namespace_opened Then + file.WriteLine "namespace SQConvert {" + namespace_opened = True + End If + file.WriteLine " /* Allow inner classes/structs to be used as Squirrel parameters */" + For i = 1 To struct_size + DumpClassTemplates structs.Item(i), file + Next + End If + + If Not namespace_opened Then + file.WriteLine "namespace SQConvert {" + namespace_opened = True + Else + file.WriteLine "" + End If + file.WriteLine " /* Allow " & cls & " to be used as Squirrel parameter */" + DumpClassTemplates cls, file + + file.WriteLine "} // namespace SQConvert" + + ResetReader + Exit Sub + End If + + file.WriteLine "" + file.WriteLine "template <> const char *GetClassName<" & cls & ", ST_" & UCase(api) & ">() { return " & Chr(34) & api_cls & Chr(34) & "; }" + file.WriteLine "" + + ' Then do the registration functions of the class. + file.WriteLine "void SQ" & api_cls & "_Register(Squirrel *engine)" + file.WriteLine "{" + file.WriteLine " DefSQClass<" & cls & ", ST_" & UCase(api) & "> SQ" & api_cls & "(" & Chr(34) & api_cls & Chr(34) & ");" + If super_cls = "Text" Or super_cls = "ScriptObject" Or super_cls = "AIAbstractiveList::Valuator" Then + file.WriteLine " SQ" & api_cls & ".PreRegister(engine);" + Else + file.WriteLine " SQ" & api_cls & ".PreRegister(engine, " & Chr(34) & api_super_cls & Chr(34) & ");" + End If + If super_cls <> "ScriptEvent" Then + If cls_param(2) = "v" Then + file.WriteLine " SQ" & api_cls & ".AddSQAdvancedConstructor(engine);" + Else + file.WriteLine " SQ" & api_cls & ".AddConstructor(engine, " & Chr(34) & cls_param(2) & Chr(34) & ");" + End If + End If + file.WriteLine "" + + ' Enum values + mlen = 0 + For i = 1 To enum_value_size + If mlen <= Len(enum_value.Item(i)) Then mlen = Len(enum_value.Item(i)) + Next + For i = 1 To enum_value_size + file.WriteLine " SQ" & api_cls & ".DefSQConst(engine, " & cls & "::" & enum_value.Item(i) & ", " & Space(mlen - Len(enum_value.Item(i))) & Chr(34) & enum_value.Item(i) & Chr(34) & ");" + Next + If enum_value_size <> 0 Then file.WriteLine "" + + ' Const values + mlen = 0 + For i = 1 To const_size + If mlen <= Len(const_value.Item(i)) Then mlen = Len(const_value.Item(i)) + Next + For i = 1 To const_size + file.WriteLine " SQ" & api_cls & ".DefSQConst(engine, " & cls & "::" & const_value.Item(i) & ", " & Space(mlen - Len(const_value.Item(i))) & Chr(34) & const_value.Item(i) & Chr(34) & ");" + Next + If const_size <> 0 Then file.WriteLine "" + + ' Mapping of OTTD strings to errors + mlen = 0 + For i = 1 To enum_string_to_error_size + If mlen <= Len(enum_string_to_error_mapping_string.Item(i)) Then mlen = Len(enum_string_to_error_mapping_string.Item(i)) + Next + For i = 1 To enum_string_to_error_size + file.WriteLine " ScriptError::RegisterErrorMap(" & enum_string_to_error_mapping_string.Item(i) & ", " & Space(mlen - Len(enum_string_to_error_mapping_string.Item(i))) & cls & "::" & enum_string_to_error_mapping_error.Item(i) & ");" + Next + If enum_string_to_error_size <> 0 Then file.WriteLine "" + + ' Mapping of errors to human 'readable' strings. + mlen = 0 + For i = 1 To enum_error_to_string_size + If mlen <= Len(enum_error_to_string_mapping.Item(i)) Then mlen = Len(enum_error_to_string_mapping.Item(i)) + Next + For i = 1 To enum_error_to_string_size + file.WriteLine " ScriptError::RegisterErrorMapString(" & cls & "::" & enum_error_to_string_mapping.Item(i) & ", " & Space(mlen - Len(enum_error_to_string_mapping.Item(i))) & Chr(34) & enum_error_to_string_mapping.Item(i) & Chr(34) & ");" + Next + If enum_error_to_string_size <> 0 Then file.WriteLine "" + + ' Static methods + mlen = 0 + For i = 1 To static_method_size + If mlen <= Len(static_methods.Item(i)(0)) Then mlen = Len(static_methods.Item(i)(0)) + Next + For i = 1 To static_method_size + If static_methods.Item(i)(2) = "v" Then + spaces = mlen - Len(static_methods.Item(i)(0)) - 8 + If spaces < 0 Then spaces = 0 + file.WriteLine " SQ" & api_cls & ".DefSQAdvancedStaticMethod(engine, &" & cls & "::" & static_methods.Item(i)(0) & ", " & Space(spaces) & Chr(34) & static_methods.Item(i)(0) & Chr(34) & ");" + Else + file.WriteLine " SQ" & api_cls & ".DefSQStaticMethod(engine, &" & cls & "::" & static_methods.Item(i)(0) & ", " & Space(mlen - Len(static_methods.Item(i)(0))) & Chr(34) & static_methods.Item(i)(0) & Chr(34) & ", " & Space(mlen - Len(static_methods.Item(i)(0))) & static_methods.Item(i)(1) & ", " & Chr(34) & static_methods.Item(i)(2) & Chr(34) & ");" + End If + Next + If static_method_size <> 0 Then file.WriteLine "" + + ' Non-static methods + mlen = 0 + For i = 1 To method_size + If mlen <= Len(methods.Item(i)(0)) Then mlen = Len(methods.Item(i)(0)) + Next + For i = 1 To method_size + If methods.Item(i)(2) = "v" Then + spaces = mlen - Len(methods.Item(i)(0)) - 8 + If spaces < 0 Then spaces = 0 + file.WriteLine " SQ" & api_cls & ".DefSQAdvancedMethod(engine, &" & cls & "::" & methods.Item(i)(0) & ", " & Space(spaces) & Chr(34) & methods.Item(i)(0) & Chr(34) & ");" + Else + file.WriteLine " SQ" & api_cls & ".DefSQMethod(engine, &" & cls & "::" & methods.Item(i)(0) & ", " & Space(mlen - Len(methods.Item(i)(0))) & Chr(34) & methods.Item(i)(0) & Chr(34) & ", " & Space(mlen - Len(methods.Item(i)(0))) & methods.Item(i)(1) & ", " & Chr(34) & methods.Item(i)(2) & Chr(34) & ");" + End If + Next + If method_size <> 0 Then file.WriteLine "" + + file.WriteLine " SQ" & api_cls & ".PostRegister(engine);" + file.WriteLine "}" + + ResetReader + + Exit Sub + End If + + ' Skip non-public functions + If Not is_public Then Exit Sub + + ' Add enums + If in_enum Then + enum_value_size = enum_value_size + 1 + re.Pattern = "[, ]" + re.Global = True + enum_value.Item(enum_value_size) = re.Replace(split(line)(0), "") + + ' Check if this a special error enum + re.Pattern = ".*::ErrorMessages" + If re.Test(enums.Item(enum_size)) Then + ' syntax: + ' enum ErrorMessages { + ' ERR_SOME_ERROR, // [STR_ITEM1, STR_ITEM2, ...] + ' } + + ' Set the mappings + re.Pattern = "\[.*\]" + If re.Test(line) Then + Dim mappings + mappings = re.Execute(line)(0).Value + re.Pattern = "[\[ \]]" + mappings = re.Replace(mappings, "") + + mappings = Split(mappings, ",") + For i = LBound(mappings) To UBound(mappings) + enum_string_to_error_size = enum_string_to_error_size + 1 + enum_string_to_error_mapping_string.Item(enum_string_to_error_size) = mappings(i) + enum_string_to_error_mapping_error.Item(enum_string_to_error_size) = enum_value.Item(enum_value_size) + Next + + enum_error_to_string_size = enum_error_to_string_size + 1 + enum_error_to_string_mapping.Item(enum_error_to_string_size) = enum_value.Item(enum_value_size) + End If + End If + re.Global = False + Exit Sub + End If + + ' Add a const (non-enum) value + re.Pattern = "^[ ]*static const \w+ \w+ = -?\(?\w*\)?\w+;" + If re.Test(line) Then + const_size = const_size + 1 + const_value.Item(const_size) = Split(line)(3) + Exit Sub + End If + + ' Add a method to the list + re.Pattern = "^.*\(.*\).*$" + If re.Test(line) Then + Dim is_static, param_s, func, funcname, params, types + If cls_level <> 1 Then Exit Sub + re.Pattern = "~" + If re.Test(line) Then + If api_selected <> "" Then + WScript.Echo "Destructor for '" & cls & "' has @api. Tag ignored." + api_selected = "" + End If + Exit Sub + End If + + re.Pattern = "static" + is_static = re.Test(line) + re.Pattern = "\bvirtual\b" + line = re.Replace(line, "") + re.Pattern = "\bstatic\b" + line = re.Replace(line, "") + re.Pattern = "\bconst\b" + line = re.Replace(line, "") + re.Pattern = "{.*" + line = re.Replace(line, "") + param_s = line + re.Pattern = "\*" + line = re.Replace(line, "") + re.Pattern = "\(.*" + line = re.Replace(line, "") + re.Pattern = "^[ ]*" + line = re.Replace(line, "") + + re.Pattern = ".*\(" + param_s = re.Replace(param_s, "") + re.Pattern = "\).*" + param_s = re.Replace(param_s, "") + + func = Split(line) + If UBound(func) > 0 Then + funcname = func(1) + Else + funcname = "" + End If + If func(0) = cls And funcname = "" Then + If api_selected <> "" Then + WScript.Echo "Constructor for '" & cls & "' has @api. Tag ignored." + api_selected = "" + End If + cls_param(0) = param_s + If param_s = "" Then Exit Sub + ElseIf funcname = "" Then + Exit Sub + End If + + params = Split(param_s, ",") + If is_static Then + types = "." + Else + types = "x" + End If + For i = LBound(params) To UBound(params) + Do ' null loop for logic short-circuit + re.Pattern = "^[ ]*" + params(i) = re.Replace(params(i), "") + re.Pattern = "\*|&" + If re.Test(params(i)) Then + re.Pattern = "^char" + If re.test(params(i)) Then + ' Many types can be converted to string, so use '.', not 's'. (handled by our glue code) + types = types & "." + Exit Do + End If + re.Pattern = "^void" + If re.test(params(i)) Then + types = types & "p" + Exit Do + End If + re.Pattern = "^Array" + If re.test(params(i)) Then + types = types & "a" + Exit Do + End If + re.Pattern = "^struct Array" + If re.test(params(i)) Then + types = types & "a" + Exit Do + End If + re.Pattern = "^Text" + If re.test(params(i)) Then + types = types & "." + Exit Do + End If + types = types & "x" + Exit Do + End If + re.Pattern = "^bool" + If re.Test(params(i)) Then + types = types & "b" + Exit Do + End If + re.Pattern = "^HSQUIRRELVM" + If re.Test(params(i)) Then + types = "v" + Exit Do + End If + types = types & "i" + Loop While False ' end of null loop + Next + i = i + 1 + + ' Check if we want to publish this function + If api_selected = "" Then api_selected = cls_in_api + If api_selected = "false" Then + api_selected = "" + Exit Sub + End If + api_selected = "" + + If func(0) = cls And funcname = "" Then + cls_param(1) = i + cls_param(2) = types + Exit Sub + End If + If Left(funcname, 1) = "_" And types <> "v" Then Exit Sub + If is_static Then + static_method_size = static_method_size + 1 + static_methods.Item(static_method_size) = Array(funcname, i, types) + Exit Sub + End If + method_size = method_size + 1 + methods.Item(method_size) = Array(funcname, i, types) + Exit Sub + End If +End Sub + +Sub SquirrelExport(api, srcfilename, dstfilename) + Dim src, dst, line + Set src = FSO.OpenTextFile(srcfilename, 1) + Set dst = FSO.OpenTextFile(dstfilename, 2, True) + + enum_size = 0 + Set enums = CreateObject("Scripting.Dictionary") + enum_value_size = 0 + Set enum_value = CreateObject("Scripting.Dictionary") + enum_string_to_error_size = 0 + Set enum_string_to_error_mapping_string = CreateObject("Scripting.Dictionary") + Set enum_string_to_error_mapping_error = CreateObject("Scripting.Dictionary") + enum_error_to_string_size = 0 + Set enum_error_to_string_mapping = CreateObject("Scripting.Dictionary") + const_size = 0 + Set const_value = CreateObject("Scripting.Dictionary") + struct_size = 0 + Set structs = CreateObject("Scripting.Dictionary") + method_size = 0 + Set methods = CreateObject("Scripting.Dictionary") + static_method_size = 0 + Set static_methods = CreateObject("Scripting.Dictionary") + super_cls = "" + cls = "" + api_selected = "" + cls_in_api = "" + start_squirrel_define_on_next_line = False + has_fileheader = False + cls_level = 0 + apis = LCase(api) + If apis = "gs" Then apis = "game" + + While Not src.AtEndOfStream + line = src.ReadLine + SquirrelExportParse api, line, dst + Wend + + src.Close + dst.Close +End Sub + +Function SortDict(dict) + Set SortDict = CreateObject("Scripting.Dictionary") + While dict.Count <> 0 + Dim first, i + first = "" + For Each i in dict + If first = "" Or StrComp(first, i) = 1 Then first = i + Next + SortDict.Add first, first + dict.Remove(first) + Wend +End Function + +Sub ExportInstanceParse(apiuc, apilc, line, file) + Dim re, fname, f, files, r, regs + Set re = New RegExp + + re.Pattern = "\.hpp\.sq" + If re.Test(line) Then + re.Pattern = "template" + If re.Test(line) Then + file.WriteLine line + End If + Exit Sub + End If + + re.Pattern = "SQ" & apiuc & "Controller_Register" + If re.Test(line) Then + file.WriteLine line + Exit Sub + End If + + re.Pattern = "SQ" & apiuc & ".*_Register" + If re.Test(line) Then Exit Sub + + re.Pattern = "Note: this line is a marker in squirrel_export.sh. Do not change!" + If re.Test(line) Then + file.WriteLine line + Set files = CreateObject("Scripting.Dictionary") + For Each fname In FSO.GetFolder(".").Files + Do ' null loop for logic short-circuit + re.Pattern = ".*_(.*)\.hpp\.sq" + If Not re.Test(fname) Then Exit Do + Set f = FSO.OpenTextFile(fname, 1) + fname = fname.Name + re.Pattern = "^void SQ" & apiuc & ".*Register\(Squirrel \*engine\)$" + While Not f.AtEndOfStream + If re.Test(f.ReadLine) And Not files.Exists(fname) Then + files.Add fname, fname + End If + Wend + f.Close + Loop While False ' end of null loop + Next + Set files = SortDict(files) + For Each f in files + file.WriteLine "#include " & Chr(34) & "../script/api/" & apilc & "/" & f & Chr(34) + Next + Exit Sub + End If + + re.Pattern = "/\* Register all classes \*/" + If re.Test(line) Then + file.WriteLine line + Set regs = CreateObject("Scripting.Dictionary") + ' List needs to be registered with squirrel before all List subclasses + file.WriteLine " SQ" & apiuc & "List_Register(this->engine);" + For Each fname In FSO.GetFolder(".").Files + Do ' null loop for logic short-circuit + re.Pattern = ".*_(.*)\.hpp\.sq" + If Not re.Test(fname) Then Exit Do + Set f = FSO.OpenTextFile(fname, 1) + While Not f.AtEndOfStream + Do ' null loop for logic short-circuit + r = f.ReadLine + re.Pattern = "^void SQ" & apiuc & ".*Register\(Squirrel \*engine\)$" + If Not re.Test(r) Then Exit Do + re.Pattern = "SQ" & apiuc & "List_Register" + If re.Test(r) Then Exit Do + re.Pattern = "^.*void " + r = re.Replace(r, "") + re.Pattern = "Squirrel \*" + r = re.Replace(r, "this->") + re.Pattern = "$" + r = re.Replace(r, ";") + re.Pattern = "_Register" + r = re.Replace(r, "0000Register") + If Not regs.Exists(r) Then regs.Add r, r + Loop While False ' end of null loop + Wend + f.Close + Loop While False ' end of null loop + Next + Set regs = SortDict(regs) + re.Pattern = "0000Register" + For Each r in regs.Items + r = re.Replace(r, "_Register") + If r <> "SQ" & apiuc & "Controller_Register(this->engine);" Then file.WriteLine " " & r + Next + Exit Sub + End If + + file.WriteLine line +End Sub + +Sub ExportInstance(apiuc, apilc, srcfilename, dstfilename) + Dim src, dst, line + Set src = FSO.OpenTextFile(srcfilename, 1) + Set dst = FSO.OpenTextFile(dstfilename, 2, True) + + While Not src.AtEndOfStream + line = src.ReadLine + ExportInstanceParse apiuc, apilc, line, dst + Wend + + src.Close + dst.Close +End Sub + +' Recursive entry point +Sub Main + Dim WSH, scriptdir, apilc, re, api, apiuc, f, bf + Set WSH = CreateObject("WScript.Shell") + Set re = New RegExp + + ' This must be called from within a src/???/api directory. + scriptdir = FSO.GetParentFolderName(WScript.ScriptFullName) + apilc = WSH.CurrentDirectory + re.Pattern = "\\api" + apilc = re.Replace(apilc, "") + re.Pattern = ".*\\" + apilc = re.Replace(apilc, "") + + ' Check if we are in the root directory of the API, as then we generate all APIs + If apilc = "script" Then + For Each api In FSO.GetFolder(".").SubFolders + WScript.Echo "Generating for API '" & api.Name & "' ..." + WSH.CurrentDirectory = api + Main + Next + WScript.Quit 0 + End If + + Select Case apilc + Case "template" apiuc = "Template" + Case "ai" apiuc = "AI" + Case "game" apiuc = "GS" + Case Else + WScript.Echo "Unknown API type." + Exit Sub + End Select + + For Each f in FSO.GetFolder("..").Files + Do ' null loop for logic short-circuit + re.Pattern = ".*\.hpp" + If Not re.Test(f) Then Exit Do + ' ScriptController has custom code, and should not be generated + If f.Name = "script_controller.hpp" Then Exit Do + re.Pattern = "script_" + bf = re.Replace(f.name, apilc & "_") + SquirrelExport apiuc, f, bf & ".tmp" + If IsEmptyFile(bf & ".tmp") Then + If FSO.FileExists(bf & ".sq") Then + WScript.Echo "Deleted: " & bf & ".sq" + FSO.DeleteFile bf & ".sq" + End If + FSO.DeleteFile bf & ".tmp" + ElseIf Not FSO.FileExists(bf & ".sq") Or Not CompareFiles(bf & ".sq", bf & ".tmp") Then + If FSO.FileExists(bf & ".sq") Then FSO.DeleteFile bf & ".sq" + FSO.MoveFile bf & ".tmp", bf & ".sq" + WScript.Echo "Updated: " & bf & ".sq" + Else + FSO.DeleteFile bf & ".tmp" + End If + Loop While False ' end of null loop + Next + + ' Remove .hpp.sq if .hpp doesn't exist anymore + For Each f in FSO.GetFolder(".").Files + Do ' null loop for logic short-circuit + re.Pattern = ".*\.hpp\.sq" + If Not re.Test(f) Then Exit Do + f = f.Name + re.Pattern = "\.hpp\.sq$" + f = re.Replace(f, ".hpp") + re.Pattern = apilc & "_" + f = re.Replace(f, "script_") + If Not FSO.FileExists("..\" & f) Then + WScript.Echo "Deleted: " & f & ".sq" + 'FSO.DeleteFile f & ".sq" + End If + Loop While False ' end of null loop + Next + + If apilc = "template" Then Exit Sub + + ' Add stuff to ${apilc}_instance.cpp + f = "..\..\..\" & apilc & "\" & apilc & "_instance.cpp" + ExportInstance apiuc, apilc, f, f & ".tmp" + If Not FSO.FileExists(f) Or Not CompareFiles(f, f & ".tmp") Then + If FSO.FileExists(f) Then FSO.DeleteFile f + FSO.MoveFile f & ".tmp", f + WScript.Echo "Updated: " & f + Else + FSO.DeleteFile f & ".tmp" + End If +End Sub + +Main diff --git a/src/script/api/template/template_company.hpp.sq b/src/script/api/template/template_company.hpp.sq index 7dc63f24bc..82c10381ab 100644 --- a/src/script/api/template/template_company.hpp.sq +++ b/src/script/api/template/template_company.hpp.sq @@ -19,6 +19,10 @@ namespace SQConvert { template <> inline int Return(HSQUIRRELVM vm, ScriptCompany::CompanyID res) { sq_pushinteger(vm, (int32)res); return 1; } template <> inline ScriptCompany::Gender GetParam(ForceType, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQInteger tmp; sq_getinteger(vm, index, &tmp); return (ScriptCompany::Gender)tmp; } template <> inline int Return(HSQUIRRELVM vm, ScriptCompany::Gender res) { sq_pushinteger(vm, (int32)res); return 1; } + template <> inline ScriptCompany::LiveryScheme GetParam(ForceType, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQInteger tmp; sq_getinteger(vm, index, &tmp); return (ScriptCompany::LiveryScheme)tmp; } + template <> inline int Return(HSQUIRRELVM vm, ScriptCompany::LiveryScheme res) { sq_pushinteger(vm, (int32)res); return 1; } + template <> inline ScriptCompany::Colours GetParam(ForceType, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQInteger tmp; sq_getinteger(vm, index, &tmp); return (ScriptCompany::Colours)tmp; } + template <> inline int Return(HSQUIRRELVM vm, ScriptCompany::Colours res) { sq_pushinteger(vm, (int32)res); return 1; } template <> inline ScriptCompany::ExpensesType GetParam(ForceType, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQInteger tmp; sq_getinteger(vm, index, &tmp); return (ScriptCompany::ExpensesType)tmp; } template <> inline int Return(HSQUIRRELVM vm, ScriptCompany::ExpensesType res) { sq_pushinteger(vm, (int32)res); return 1; } diff --git a/src/script/script_config.cpp b/src/script/script_config.cpp index a6e41476e8..3171e67d4f 100644 --- a/src/script/script_config.cpp +++ b/src/script/script_config.cpp @@ -36,7 +36,7 @@ void ScriptConfig::Change(const char *name, int version, bool force_exact_match, * for the Script that have the random flag to a random value. */ for (ScriptConfigItemList::const_iterator it = this->info->GetConfigList()->begin(); it != this->info->GetConfigList()->end(); it++) { if ((*it).flags & SCRIPTCONFIG_RANDOM) { - this->SetSetting((*it).name, InteractiveRandomRange((*it).max_value - (*it).min_value) + (*it).min_value); + this->SetSetting((*it).name, InteractiveRandomRange((*it).max_value + 1 - (*it).min_value) + (*it).min_value); } } this->AddRandomDeviation(); diff --git a/src/script/script_config.hpp b/src/script/script_config.hpp index dfc675473c..3dfd6bb0b2 100644 --- a/src/script/script_config.hpp +++ b/src/script/script_config.hpp @@ -139,7 +139,7 @@ public: /** * Randomize all settings the Script requested to be randomized. */ - void AddRandomDeviation(); + virtual void AddRandomDeviation(); /** * Is this config attached to an Script? In other words, is there a Script diff --git a/src/script/script_info.cpp b/src/script/script_info.cpp index b95c6e366d..47ff2ee5f9 100644 --- a/src/script/script_info.cpp +++ b/src/script/script_info.cpp @@ -26,8 +26,8 @@ ScriptInfo::~ScriptInfo() free((*it).name); free((*it).description); if (it->labels != NULL) { - for (LabelMapping::iterator it2 = (*it).labels->Begin(); it2 != (*it).labels->End(); it2++) { - free(it2->second); + for (auto &lbl_map : *(*it).labels) { + free(lbl_map.second); } delete it->labels; } diff --git a/src/script/script_info_dummy.cpp b/src/script/script_info_dummy.cpp index e11c631512..53860386c1 100644 --- a/src/script/script_info_dummy.cpp +++ b/src/script/script_info_dummy.cpp @@ -92,7 +92,7 @@ void Script_CreateDummy(HSQUIRRELVM vm, StringID string, const char *type) p = newline + 1; } while (newline != NULL); - dp = strecpy(dp, " }\n}\n", lastof(dummy_script)); + strecpy(dp, " }\n}\n", lastof(dummy_script)); /* 3) We translate the error message in the character format that Squirrel wants. * We can use the fact that the wchar string printing also uses %s to print diff --git a/src/script/script_scanner.cpp b/src/script/script_scanner.cpp index 57265669f9..168a852a51 100644 --- a/src/script/script_scanner.cpp +++ b/src/script/script_scanner.cpp @@ -18,11 +18,9 @@ #include "script_scanner.hpp" #include "script_info.hpp" -#if defined(ENABLE_NETWORK) #include "../network/network_content.h" #include "../3rdparty/md5/md5.h" #include "../tar_type.h" -#endif /* ENABLE_NETWORK */ #include "../safeguards.h" @@ -134,7 +132,7 @@ void ScriptScanner::RegisterScript(ScriptInfo *info) if (this->info_list.find(script_name) != this->info_list.end()) { /* This script was already registered */ -#ifdef WIN32 +#ifdef _WIN32 /* Windows doesn't care about the case */ if (strcasecmp(this->info_list[script_name]->GetMainScript(), info->GetMainScript()) == 0) { #else @@ -180,8 +178,6 @@ char *ScriptScanner::GetConsoleList(char *p, const char *last, bool newest_only) return p; } -#if defined(ENABLE_NETWORK) - /** Helper for creating a MD5sum of all files within of a script. */ struct ScriptFileChecksumCreator : FileScanner { byte md5sum[16]; ///< The final md5sum. @@ -287,5 +283,3 @@ const char *ScriptScanner::FindMainScript(const ContentInfo *ci, bool md5sum) } return NULL; } - -#endif /* ENABLE_NETWORK */ diff --git a/src/script/script_scanner.hpp b/src/script/script_scanner.hpp index 50dad02ad2..7fecf6eb29 100644 --- a/src/script/script_scanner.hpp +++ b/src/script/script_scanner.hpp @@ -77,7 +77,7 @@ public: */ const char *FindMainScript(const ContentInfo *ci, bool md5sum); - /* virtual */ bool AddFile(const char *filename, size_t basepath_length, const char *tar_filename); + bool AddFile(const char *filename, size_t basepath_length, const char *tar_filename) override; /** * Rescan the script dir. diff --git a/src/script/squirrel.cpp b/src/script/squirrel.cpp index e38067480d..23163f6b34 100644 --- a/src/script/squirrel.cpp +++ b/src/script/squirrel.cpp @@ -432,13 +432,8 @@ static SQInteger _io_file_read(SQUserPointer file, SQUserPointer buf, SQInteger SQRESULT Squirrel::LoadFile(HSQUIRRELVM vm, const char *filename, SQBool printerror) { - size_t size; FILE *file; - SQInteger ret; - unsigned short us; - unsigned char uc; - SQLEXREADFUNC func; - + size_t size; if (strncmp(this->GetAPIName(), "AI", 2) == 0) { file = FioFOpenFile(filename, "rb", AI_DIR, &size); if (file == NULL) file = FioFOpenFile(filename, "rb", AI_LIBRARY_DIR, &size); @@ -449,61 +444,75 @@ SQRESULT Squirrel::LoadFile(HSQUIRRELVM vm, const char *filename, SQBool printer NOT_REACHED(); } - if (file != NULL) { - SQFile f(file, size); - ret = fread(&us, 1, sizeof(us), file); - /* Most likely an empty file */ - if (ret != 2) us = 0; - - switch (us) { - case SQ_BYTECODE_STREAM_TAG: { // BYTECODE - if (fseek(file, -2, SEEK_CUR) < 0) { - FioFCloseFile(file); - return sq_throwerror(vm, "cannot seek the file"); - } - if (SQ_SUCCEEDED(sq_readclosure(vm, _io_file_read, &f))) { - FioFCloseFile(file); - return SQ_OK; - } - FioFCloseFile(file); - return sq_throwerror(vm, "Couldn't read bytecode"); - } - case 0xFFFE: - /* Either this file is encoded as big-endian and we're on a little-endian - * machine, or this file is encoded as little-endian and we're on a big-endian - * machine. Either way, swap the bytes of every word we read. */ - func = _io_file_lexfeed_UCS2_swap; - break; - case 0xFEFF: func = _io_file_lexfeed_UCS2_no_swap; break; - case 0xBBEF: // UTF-8 - case 0xEFBB: // UTF-8 on big-endian machine - if (fread(&uc, 1, sizeof(uc), file) == 0) { - FioFCloseFile(file); - return sq_throwerror(vm, "I/O error"); - } - if (uc != 0xBF) { - FioFCloseFile(file); - return sq_throwerror(vm, "Unrecognized encoding"); - } - func = _io_file_lexfeed_UTF8; - break; - default: // ASCII - func = _io_file_lexfeed_ASCII; - if (fseek(file, -2, SEEK_CUR) < 0) { - FioFCloseFile(file); - return sq_throwerror(vm, "cannot seek the file"); - } - break; - } - - if (SQ_SUCCEEDED(sq_compile(vm, func, &f, filename, printerror))) { - FioFCloseFile(file); - return SQ_OK; - } - FioFCloseFile(file); - return SQ_ERROR; + if (file == NULL) { + return sq_throwerror(vm, "cannot open the file"); } - return sq_throwerror(vm, "cannot open the file"); + unsigned short bom = 0; + if (size >= 2) { + size_t sr = fread(&bom, 1, sizeof(bom), file); + (void)sr; // Inside tar, no point checking return value of fread + } + + SQLEXREADFUNC func; + switch (bom) { + case SQ_BYTECODE_STREAM_TAG: { // BYTECODE + if (fseek(file, -2, SEEK_CUR) < 0) { + FioFCloseFile(file); + return sq_throwerror(vm, "cannot seek the file"); + } + + SQFile f(file, size); + if (SQ_SUCCEEDED(sq_readclosure(vm, _io_file_read, &f))) { + FioFCloseFile(file); + return SQ_OK; + } + FioFCloseFile(file); + return sq_throwerror(vm, "Couldn't read bytecode"); + } + case 0xFFFE: + /* Either this file is encoded as big-endian and we're on a little-endian + * machine, or this file is encoded as little-endian and we're on a big-endian + * machine. Either way, swap the bytes of every word we read. */ + func = _io_file_lexfeed_UCS2_swap; + size -= 2; // Skip BOM + break; + case 0xFEFF: + func = _io_file_lexfeed_UCS2_no_swap; + size -= 2; // Skip BOM + break; + case 0xBBEF: // UTF-8 + case 0xEFBB: { // UTF-8 on big-endian machine + /* Similarly, check the file is actually big enough to finish checking BOM */ + if (size < 3) { + FioFCloseFile(file); + return sq_throwerror(vm, "I/O error"); + } + unsigned char uc; + if (fread(&uc, 1, sizeof(uc), file) != sizeof(uc) || uc != 0xBF) { + FioFCloseFile(file); + return sq_throwerror(vm, "Unrecognized encoding"); + } + func = _io_file_lexfeed_UTF8; + size -= 3; // Skip BOM + break; + } + default: // ASCII + func = _io_file_lexfeed_ASCII; + /* Account for when we might not have fread'd earlier */ + if (size >= 2 && fseek(file, -2, SEEK_CUR) < 0) { + FioFCloseFile(file); + return sq_throwerror(vm, "cannot seek the file"); + } + break; + } + + SQFile f(file, size); + if (SQ_SUCCEEDED(sq_compile(vm, func, &f, filename, printerror))) { + FioFCloseFile(file); + return SQ_OK; + } + FioFCloseFile(file); + return SQ_ERROR; } bool Squirrel::LoadScript(HSQUIRRELVM vm, const char *script, bool in_root) diff --git a/src/script/squirrel_helper.hpp b/src/script/squirrel_helper.hpp index 22d738d4f7..10f04f945a 100644 --- a/src/script/squirrel_helper.hpp +++ b/src/script/squirrel_helper.hpp @@ -29,10 +29,10 @@ namespace SQConvert { * comes out of scope. Useful to make sure you can use stredup(), * without leaking memory. */ - struct SQAutoFreePointers : SmallVector { + struct SQAutoFreePointers : std::vector { ~SQAutoFreePointers() { - for (uint i = 0; i < this->items; i++) free(this->data[i]); + for (void * p : *this) free(p); } }; @@ -117,7 +117,7 @@ namespace SQConvert { sq_getstring(vm, -1, &tmp); char *tmp_str = stredup(tmp); sq_poptop(vm); - *ptr->Append() = (void *)tmp_str; + ptr->push_back((void *)tmp_str); str_validate(tmp_str, tmp_str + strlen(tmp_str)); return tmp_str; } @@ -132,12 +132,12 @@ namespace SQConvert { sq_pushobject(vm, obj); sq_pushnull(vm); - SmallVector data; + std::vector data; while (SQ_SUCCEEDED(sq_next(vm, -2))) { SQInteger tmp; if (SQ_SUCCEEDED(sq_getinteger(vm, -1, &tmp))) { - *data.Append() = (int32)tmp; + data.push_back((int32)tmp); } else { sq_pop(vm, 4); throw sq_throwerror(vm, "a member of an array used as parameter to a function is not numeric"); @@ -147,11 +147,11 @@ namespace SQConvert { } sq_pop(vm, 2); - Array *arr = (Array*)MallocT(sizeof(Array) + sizeof(int32) * data.Length()); - arr->size = data.Length(); - memcpy(arr->array, data.Begin(), sizeof(int32) * data.Length()); + Array *arr = (Array*)MallocT(sizeof(Array) + sizeof(int32) * data.size()); + arr->size = data.size(); + memcpy(arr->array, data.data(), sizeof(int32) * data.size()); - *ptr->Append() = arr; + ptr->push_back(arr); return arr; } diff --git a/src/script/squirrel_helper_type.hpp b/src/script/squirrel_helper_type.hpp index 946a59547a..a42cd79a93 100644 --- a/src/script/squirrel_helper_type.hpp +++ b/src/script/squirrel_helper_type.hpp @@ -14,7 +14,7 @@ /** Definition of a simple array. */ struct Array { - int32 size; ///< The size of the array. + size_t size; ///< The size of the array. int32 array[]; ///< The data of the array. }; diff --git a/src/sdl.cpp b/src/sdl.cpp deleted file mode 100644 index 79e9ed2927..0000000000 --- a/src/sdl.cpp +++ /dev/null @@ -1,119 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . - */ - -/** @file sdl.cpp Implementation of SDL support. */ - -#include "stdafx.h" - -#ifdef WITH_SDL - -#include "sdl.h" -#include - -/** Number of users of the SDL library. */ -static int _sdl_usage; - -#ifdef DYNAMICALLY_LOADED_SDL - -#include "os/windows/win32.h" - -#define M(x) x "\0" -static const char sdl_files[] = - M("sdl.dll") - M("SDL_Init") - M("SDL_InitSubSystem") - M("SDL_GetError") - M("SDL_QuitSubSystem") - M("SDL_UpdateRect") - M("SDL_UpdateRects") - M("SDL_SetColors") - M("SDL_WM_SetCaption") - M("SDL_ShowCursor") - M("SDL_FreeSurface") - M("SDL_PollEvent") - M("SDL_WarpMouse") - M("SDL_GetTicks") - M("SDL_OpenAudio") - M("SDL_PauseAudio") - M("SDL_CloseAudio") - M("SDL_LockSurface") - M("SDL_UnlockSurface") - M("SDL_GetModState") - M("SDL_Delay") - M("SDL_Quit") - M("SDL_SetVideoMode") - M("SDL_EnableKeyRepeat") - M("SDL_EnableUNICODE") - M("SDL_VideoDriverName") - M("SDL_ListModes") - M("SDL_GetKeyState") - M("SDL_LoadBMP_RW") - M("SDL_RWFromFile") - M("SDL_SetColorKey") - M("SDL_WM_SetIcon") - M("SDL_MapRGB") - M("SDL_VideoModeOK") - M("SDL_Linked_Version") - M("") -; -#undef M - -SDLProcs sdl_proc; - -static const char *LoadSdlDLL() -{ - if (sdl_proc.SDL_Init != NULL) { - return NULL; - } - if (!LoadLibraryList((Function *)(void *)&sdl_proc, sdl_files)) { - return "Unable to load sdl.dll"; - } - return NULL; -} - -#endif /* DYNAMICALLY_LOADED_SDL */ - -#include "safeguards.h" - -/** - * Open the SDL library. - * @param x The subsystem to load. - */ -const char *SdlOpen(uint32 x) -{ -#ifdef DYNAMICALLY_LOADED_SDL - { - const char *s = LoadSdlDLL(); - if (s != NULL) return s; - } -#endif - if (_sdl_usage++ == 0) { - if (SDL_CALL SDL_Init(x | SDL_INIT_NOPARACHUTE) == -1) return SDL_CALL SDL_GetError(); - } else if (x != 0) { - if (SDL_CALL SDL_InitSubSystem(x) == -1) return SDL_CALL SDL_GetError(); - } - - return NULL; -} - -/** - * Close the SDL library. - * @param x The subsystem to close. - */ -void SdlClose(uint32 x) -{ - if (x != 0) { - SDL_CALL SDL_QuitSubSystem(x); - } - if (--_sdl_usage == 0) { - SDL_CALL SDL_Quit(); - } -} - -#endif diff --git a/src/sdl.h b/src/sdl.h deleted file mode 100644 index ff1092358f..0000000000 --- a/src/sdl.h +++ /dev/null @@ -1,71 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . - */ - -/** @file sdl.h SDL support. */ - -#ifndef SDL_H -#define SDL_H - -const char *SdlOpen(uint32 x); -void SdlClose(uint32 x); - -#ifdef WIN32 - #define DYNAMICALLY_LOADED_SDL -#endif - -#ifdef DYNAMICALLY_LOADED_SDL - #include - - struct SDLProcs { - int (SDLCALL *SDL_Init)(Uint32); - int (SDLCALL *SDL_InitSubSystem)(Uint32); - char *(SDLCALL *SDL_GetError)(); - void (SDLCALL *SDL_QuitSubSystem)(Uint32); - void (SDLCALL *SDL_UpdateRect)(SDL_Surface *, Sint32, Sint32, Uint32, Uint32); - void (SDLCALL *SDL_UpdateRects)(SDL_Surface *, int, SDL_Rect *); - int (SDLCALL *SDL_SetColors)(SDL_Surface *, SDL_Color *, int, int); - void (SDLCALL *SDL_WM_SetCaption)(const char *, const char *); - int (SDLCALL *SDL_ShowCursor)(int); - void (SDLCALL *SDL_FreeSurface)(SDL_Surface *); - int (SDLCALL *SDL_PollEvent)(SDL_Event *); - void (SDLCALL *SDL_WarpMouse)(Uint16, Uint16); - uint32 (SDLCALL *SDL_GetTicks)(); - int (SDLCALL *SDL_OpenAudio)(SDL_AudioSpec *, SDL_AudioSpec*); - void (SDLCALL *SDL_PauseAudio)(int); - void (SDLCALL *SDL_CloseAudio)(); - int (SDLCALL *SDL_LockSurface)(SDL_Surface*); - void (SDLCALL *SDL_UnlockSurface)(SDL_Surface*); - SDLMod (SDLCALL *SDL_GetModState)(); - void (SDLCALL *SDL_Delay)(Uint32); - void (SDLCALL *SDL_Quit)(); - SDL_Surface *(SDLCALL *SDL_SetVideoMode)(int, int, int, Uint32); - int (SDLCALL *SDL_EnableKeyRepeat)(int, int); - void (SDLCALL *SDL_EnableUNICODE)(int); - void (SDLCALL *SDL_VideoDriverName)(char *, int); - SDL_Rect **(SDLCALL *SDL_ListModes)(void *, int); - Uint8 *(SDLCALL *SDL_GetKeyState)(int *); - SDL_Surface *(SDLCALL *SDL_LoadBMP_RW)(SDL_RWops *, int); - SDL_RWops *(SDLCALL *SDL_RWFromFile)(const char *, const char *); - int (SDLCALL *SDL_SetColorKey)(SDL_Surface *, Uint32, Uint32); - void (SDLCALL *SDL_WM_SetIcon)(SDL_Surface *, Uint8 *); - Uint32 (SDLCALL *SDL_MapRGB)(SDL_PixelFormat *, Uint8, Uint8, Uint8); - int (SDLCALL *SDL_VideoModeOK)(int, int, int, Uint32); - SDL_version *(SDLCALL *SDL_Linked_Version)(); - int (SDLCALL *SDL_BlitSurface)(SDL_Surface *, SDL_Rect *, SDL_Surface *, SDL_Rect *); - SDL_Surface *(SDLCALL *SDL_CreateRGBSurface)(Uint32, int, int, int, Uint32, Uint32, Uint32, Uint32); - }; - - extern SDLProcs sdl_proc; - - #define SDL_CALL sdl_proc. -#else - #define SDL_CALL -#endif - -#endif /* SDL_H */ diff --git a/src/settings.cpp b/src/settings.cpp index d819450221..546b137a14 100644 --- a/src/settings.cpp +++ b/src/settings.cpp @@ -448,13 +448,30 @@ static void Write_ValidateSetting(void *ptr, const SettingDesc *sd, int32 val) case SLE_VAR_U16: case SLE_VAR_I32: { /* Override the minimum value. No value below sdb->min, except special value 0 */ - if (!(sdb->flags & SGF_0ISDISABLED) || val != 0) val = Clamp(val, sdb->min, sdb->max); + if (!(sdb->flags & SGF_0ISDISABLED) || val != 0) { + if (!(sdb->flags & SGF_MULTISTRING)) { + /* Clamp value-type setting to its valid range */ + val = Clamp(val, sdb->min, sdb->max); + } else if (val < sdb->min || val > (int32)sdb->max) { + /* Reset invalid discrete setting (where different values change gameplay) to its default value */ + val = (int32)(size_t)sdb->def; + } + } break; } case SLE_VAR_U32: { /* Override the minimum value. No value below sdb->min, except special value 0 */ - uint min = ((sdb->flags & SGF_0ISDISABLED) && (uint)val <= (uint)sdb->min) ? 0 : sdb->min; - WriteValue(ptr, SLE_VAR_U32, (int64)ClampU(val, min, sdb->max)); + uint32 uval = (uint32)val; + if (!(sdb->flags & SGF_0ISDISABLED) || uval != 0) { + if (!(sdb->flags & SGF_MULTISTRING)) { + /* Clamp value-type setting to its valid range */ + uval = ClampU(uval, sdb->min, sdb->max); + } else if (uval < (uint)sdb->min || uval > sdb->max) { + /* Reset invalid discrete setting to its default value */ + uval = (uint32)(size_t)sdb->def; + } + } + WriteValue(ptr, SLE_VAR_U32, (int64)uval); return; } case SLE_VAR_I64: @@ -710,7 +727,7 @@ static void IniLoadSettingList(IniFile *ini, const char *grpname, StringList *li list->Clear(); for (const IniItem *item = group->item; item != NULL; item = item->next) { - if (item->name != NULL) *list->Append() = stredup(item->name); + if (item->name != NULL) list->push_back(stredup(item->name)); } } @@ -730,8 +747,8 @@ static void IniSaveSettingList(IniFile *ini, const char *grpname, StringList *li if (group == NULL || list == NULL) return; group->Clear(); - for (char **iter = list->Begin(); iter != list->End(); iter++) { - group->GetItem(*iter, true)->SetValue(""); + for (char *iter : *list) { + group->GetItem(iter, true)->SetValue(""); } } @@ -1095,7 +1112,7 @@ static bool InvalidateNewGRFChangeWindows(int32 p1) static bool InvalidateCompanyLiveryWindow(int32 p1) { - InvalidateWindowClassesData(WC_COMPANY_COLOUR); + InvalidateWindowClassesData(WC_COMPANY_COLOUR, -1); return RedrawScreen(p1); } @@ -1174,6 +1191,7 @@ static bool MaxNoAIsChange(int32 i) ShowErrorMessage(STR_WARNING_NO_SUITABLE_AI, INVALID_STRING_ID, WL_CRITICAL); } + InvalidateWindowClassesData(WC_GAME_OPTIONS, 0); return true; } @@ -1221,8 +1239,8 @@ static bool CheckFreeformEdges(int32 p1) return false; } } - for (uint i = 0; i < MapSizeX(); i++) MakeVoid(TileXY(i, 0)); - for (uint i = 0; i < MapSizeY(); i++) MakeVoid(TileXY(0, i)); + for (uint x = 0; x < MapSizeX(); x++) MakeVoid(TileXY(x, 0)); + for (uint y = 0; y < MapSizeY(); y++) MakeVoid(TileXY(0, y)); } else { for (uint i = 0; i < MapMaxX(); i++) { if (TileHeight(TileXY(i, 1)) != 0) { @@ -1301,7 +1319,7 @@ static bool ChangeMaxHeightLevel(int32 p1) static bool StationCatchmentChanged(int32 p1) { - Station::RecomputeIndustriesNearForAll(); + Station::RecomputeCatchmentForAll(); return true; } @@ -1312,8 +1330,14 @@ static bool MaxVehiclesChanged(int32 p1) return true; } - -#ifdef ENABLE_NETWORK +static bool InvalidateShipPathCache(int32 p1) +{ + Ship *s; + FOR_ALL_SHIPS(s) { + s->path.clear(); + } + return true; +} static bool UpdateClientName(int32 p1) { @@ -1346,9 +1370,6 @@ static bool UpdateClientConfigValues(int32 p1) return true; } -#endif /* ENABLE_NETWORK */ - - /* End - Callback Functions */ /** @@ -1367,7 +1388,7 @@ static void PrepareOldDiffCustom() */ static void HandleOldDiffCustom(bool savegame) { - uint options_to_load = GAME_DIFFICULTY_NUM - ((savegame && IsSavegameVersionBefore(4)) ? 1 : 0); + uint options_to_load = GAME_DIFFICULTY_NUM - ((savegame && IsSavegameVersionBefore(SLV_4)) ? 1 : 0); if (!savegame) { /* If we did read to old_diff_custom, then at least one value must be non 0. */ @@ -1459,7 +1480,7 @@ static int DecodeHexNibble(char c) * Parse a sequence of characters (supposedly hex digits) into a sequence of bytes. * After the hex number should be a \c '|' character. * @param pos First character to convert. - * @param dest [out] Output byte array to write the bytes. + * @param[out] dest Output byte array to write the bytes. * @param dest_size Number of bytes in \a dest. * @return Whether reading was successful. */ @@ -1668,9 +1689,9 @@ static void HandleSettingDescs(IniFile *ini, SettingDescProc *proc, SettingDescP { if (basic_settings) { proc(ini, (const SettingDesc*)_misc_settings, "misc", NULL); -#if defined(WIN32) && !defined(DEDICATED) +#if defined(_WIN32) && !defined(DEDICATED) proc(ini, (const SettingDesc*)_win32_settings, "win32", NULL); -#endif /* WIN32 */ +#endif /* _WIN32 */ } if (other_settings) { @@ -1678,11 +1699,9 @@ static void HandleSettingDescs(IniFile *ini, SettingDescProc *proc, SettingDescP proc(ini, _currency_settings,"currency", &_custom_currency); proc(ini, _company_settings, "company", &_settings_client.company); -#ifdef ENABLE_NETWORK proc_list(ini, "server_bind_addresses", &_network_bind_list); proc_list(ini, "servers", &_network_host_list); proc_list(ini, "bans", &_network_ban_list); -#endif /* ENABLE_NETWORK */ } } @@ -1748,7 +1767,7 @@ void SaveToConfig() /** * Get the list of known NewGrf presets. - * @param list[inout] Pointer to list for storing the preset names. + * @param[in,out] list Pointer to list for storing the preset names. */ void GetGRFPresetList(GRFPresetList *list) { @@ -1758,7 +1777,7 @@ void GetGRFPresetList(GRFPresetList *list) IniGroup *group; for (group = ini->group; group != NULL; group = group->next) { if (strncmp(group->name, "preset-", 7) == 0) { - *list->Append() = stredup(group->name + 7); + list->push_back(stredup(group->name + 7)); } } @@ -1982,7 +2001,6 @@ void SetDefaultCompanySettings(CompanyID cid) } } -#if defined(ENABLE_NETWORK) /** * Sync all company settings in a multiplayer game. */ @@ -1998,7 +2016,6 @@ void SyncCompanySettings() if (old_value != new_value) NetworkSendCommand(0, i, new_value, CMD_CHANGE_COMPANY_SETTING, NULL, NULL, _local_company); } } -#endif /* ENABLE_NETWORK */ /** * Get the index in the _company_settings array of a setting @@ -2248,18 +2265,6 @@ static void Save_PATS() SaveSettings(_settings, &_settings_game); } -void CheckConfig() -{ - /* - * Increase old default values for pf_maxdepth and pf_maxlength - * to support big networks. - */ - if (_settings_newgame.pf.opf.pf_maxdepth == 16 && _settings_newgame.pf.opf.pf_maxlength == 512) { - _settings_newgame.pf.opf.pf_maxdepth = 48; - _settings_newgame.pf.opf.pf_maxlength = 4096; - } -} - extern const ChunkHandler _setting_chunk_handlers[] = { { 'OPTS', NULL, Load_OPTS, NULL, NULL, CH_RIFF}, { 'PATS', Save_PATS, Load_PATS, NULL, Check_PATS, CH_RIFF | CH_LAST}, diff --git a/src/settings_func.h b/src/settings_func.h index 3b3387b5fd..a16c31c207 100644 --- a/src/settings_func.h +++ b/src/settings_func.h @@ -24,14 +24,13 @@ void IConsoleListSettings(const char *prefilter); void LoadFromConfig(bool minimal = false); void SaveToConfig(); -void CheckConfig(); void IniLoadWindowSettings(IniFile *ini, const char *grpname, void *desc); void IniSaveWindowSettings(IniFile *ini, const char *grpname, void *desc); /* Functions to load and save NewGRF settings to a separate * configuration file, used for presets. */ -typedef AutoFreeSmallVector GRFPresetList; +typedef AutoFreeSmallVector GRFPresetList; void GetGRFPresetList(GRFPresetList *list); struct GRFConfig *LoadGRFPresetFromConfig(const char *config_name); @@ -41,10 +40,6 @@ void DeleteGRFPresetFromConfig(const char *config_name); uint GetCompanySettingIndex(const char *name); void SetDefaultCompanySettings(CompanyID cid); -#if defined(ENABLE_NETWORK) void SyncCompanySettings(); -#else /* ENABLE_NETWORK */ -static inline void SyncCompanySettings() {} -#endif /* ENABLE_NETWORK */ #endif /* SETTINGS_FUNC_H */ diff --git a/src/settings_gui.cpp b/src/settings_gui.cpp index 5ebac02807..c15f075ecf 100644 --- a/src/settings_gui.cpp +++ b/src/settings_gui.cpp @@ -36,6 +36,7 @@ #include "textfile_gui.h" #include "stringfilter_type.h" #include "querystring_gui.h" +#include "fontcache.h" #include @@ -64,6 +65,13 @@ static const StringID _gui_zoom_dropdown[] = { INVALID_STRING_ID, }; +static const StringID _font_zoom_dropdown[] = { + STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL, + STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM, + STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM, + INVALID_STRING_ID, +}; + int _nb_orig_names = SPECSTR_TOWNNAME_LAST - SPECSTR_TOWNNAME_START + 1; ///< Number of original town names. static StringID *_grf_names = NULL; ///< Pointer to town names defined by NewGRFs. static int _nb_grf_names = 0; ///< Number of town names defined by NewGRFs. @@ -121,7 +129,7 @@ static DropDownList *BuildSetDropDownList(int *selected_index, bool allow_select DropDownList *list = new DropDownList(); for (int i = 0; i < n; i++) { - *list->Append() = new DropDownListCharStringItem(T::GetSet(i)->name, i, !allow_selection && (*selected_index != i)); + list->push_back(new DropDownListCharStringItem(T::GetSet(i)->name, i, !allow_selection && (*selected_index != i))); } return list; @@ -144,7 +152,7 @@ struct BaseSetTextfileWindow : public TextfileWindow { this->LoadTextfile(textfile, BASESET_DIR); } - /* virtual */ void SetStringParameters(int widget) const + void SetStringParameters(int widget) const override { if (widget == WID_TF_CAPTION) { SetDParam(0, content_type); @@ -162,7 +170,7 @@ struct BaseSetTextfileWindow : public TextfileWindow { template void ShowBaseSetTextfileWindow(TextfileType file_type, const TBaseSet* baseset, StringID content_type) { - DeleteWindowByClass(WC_TEXTFILE); + DeleteWindowById(WC_TEXTFILE, file_type); new BaseSetTextfileWindow(file_type, baseset, content_type); } @@ -182,6 +190,7 @@ struct GameOptionsWindow : Window { ~GameOptionsWindow() { DeleteWindowById(WC_CUSTOM_CURRENCY, 0); + DeleteWindowByClass(WC_TEXTFILE); if (this->reload) _switch_mode = SM_MENU; } @@ -204,13 +213,13 @@ struct GameOptionsWindow : Window { /* Add non-custom currencies; sorted naturally */ for (uint i = 0; i < CURRENCY_END; items++, i++) { if (i == CURRENCY_CUSTOM) continue; - *list->Append() = new DropDownListStringItem(*items, i, HasBit(disabled, i)); + list->push_back(new DropDownListStringItem(*items, i, HasBit(disabled, i))); } - QSortT(list->Begin(), list->Length(), DropDownListStringItem::NatSortFunc); + QSortT(list->data(), list->size(), DropDownListStringItem::NatSortFunc); /* Append custom currency at the end */ - *list->Append() = new DropDownListItem(-1, false); // separator line - *list->Append() = new DropDownListStringItem(STR_GAME_OPTIONS_CURRENCY_CUSTOM, CURRENCY_CUSTOM, HasBit(disabled, CURRENCY_CUSTOM)); + list->push_back(new DropDownListItem(-1, false)); // separator line + list->push_back(new DropDownListStringItem(STR_GAME_OPTIONS_CURRENCY_CUSTOM, CURRENCY_CUSTOM, HasBit(disabled, CURRENCY_CUSTOM))); break; } @@ -228,7 +237,7 @@ struct GameOptionsWindow : Window { } for (uint i = 0; *items != INVALID_STRING_ID; items++, i++) { - *list->Append() = new DropDownListStringItem(*items, i, HasBit(disabled, i)); + list->push_back(new DropDownListStringItem(*items, i, HasBit(disabled, i))); } break; } @@ -242,22 +251,22 @@ struct GameOptionsWindow : Window { /* Add and sort newgrf townnames generators */ for (int i = 0; i < _nb_grf_names; i++) { int result = _nb_orig_names + i; - *list->Append() = new DropDownListStringItem(_grf_names[i], result, enabled_item != result && enabled_item >= 0); + list->push_back(new DropDownListStringItem(_grf_names[i], result, enabled_item != result && enabled_item >= 0)); } - QSortT(list->Begin(), list->Length(), DropDownListStringItem::NatSortFunc); + QSortT(list->data(), list->size(), DropDownListStringItem::NatSortFunc); - int newgrf_size = list->Length(); + size_t newgrf_size = list->size(); /* Insert newgrf_names at the top of the list */ if (newgrf_size > 0) { - *list->Append() = new DropDownListItem(-1, false); // separator line + list->push_back(new DropDownListItem(-1, false)); // separator line newgrf_size++; } /* Add and sort original townnames generators */ for (int i = 0; i < _nb_orig_names; i++) { - *list->Append() = new DropDownListStringItem(STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH + i, i, enabled_item != i && enabled_item >= 0); + list->push_back(new DropDownListStringItem(STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH + i, i, enabled_item != i && enabled_item >= 0)); } - QSortT(list->Begin() + newgrf_size, list->Length() - newgrf_size, DropDownListStringItem::NatSortFunc); + QSortT(list->data() + newgrf_size, list->size() - newgrf_size, DropDownListStringItem::NatSortFunc); break; } @@ -266,18 +275,18 @@ struct GameOptionsWindow : Window { *selected_index = _settings_client.gui.autosave; const StringID *items = _autosave_dropdown; for (uint i = 0; *items != INVALID_STRING_ID; items++, i++) { - *list->Append() = new DropDownListStringItem(*items, i, false); + list->push_back(new DropDownListStringItem(*items, i, false)); } break; } case WID_GO_LANG_DROPDOWN: { // Setup interface language dropdown list = new DropDownList(); - for (uint i = 0; i < _languages.Length(); i++) { + for (uint i = 0; i < _languages.size(); i++) { if (&_languages[i] == _current_language) *selected_index = i; - *list->Append() = new DropDownListStringItem(SPECSTR_LANGUAGE_START + i, i, false); + list->push_back(new DropDownListStringItem(SPECSTR_LANGUAGE_START + i, i, false)); } - QSortT(list->Begin(), list->Length(), DropDownListStringItem::NatSortFunc); + QSortT(list->data(), list->size(), DropDownListStringItem::NatSortFunc); break; } @@ -287,7 +296,7 @@ struct GameOptionsWindow : Window { list = new DropDownList(); *selected_index = GetCurRes(); for (int i = 0; i < _num_resolutions; i++) { - *list->Append() = new DropDownListStringItem(SPECSTR_RESOLUTION_START + i, i, false); + list->push_back(new DropDownListStringItem(SPECSTR_RESOLUTION_START + i, i, false)); } break; @@ -296,7 +305,17 @@ struct GameOptionsWindow : Window { *selected_index = ZOOM_LVL_OUT_4X - _gui_zoom; const StringID *items = _gui_zoom_dropdown; for (int i = 0; *items != INVALID_STRING_ID; items++, i++) { - *list->Append() = new DropDownListStringItem(*items, i, _settings_client.gui.zoom_min > ZOOM_LVL_OUT_4X - i); + list->push_back(new DropDownListStringItem(*items, i, _settings_client.gui.zoom_min > ZOOM_LVL_OUT_4X - i)); + } + break; + } + + case WID_GO_FONT_ZOOM_DROPDOWN: { + list = new DropDownList(); + *selected_index = ZOOM_LVL_OUT_4X - _font_zoom; + const StringID *items = _font_zoom_dropdown; + for (int i = 0; *items != INVALID_STRING_ID; items++, i++) { + list->push_back(new DropDownListStringItem(*items, i, false)); } break; } @@ -320,7 +339,7 @@ struct GameOptionsWindow : Window { return list; } - virtual void SetStringParameters(int widget) const + void SetStringParameters(int widget) const override { switch (widget) { case WID_GO_CURRENCY_DROPDOWN: SetDParam(0, _currency_specs[this->opt->locale.currency].name); break; @@ -330,6 +349,7 @@ struct GameOptionsWindow : Window { case WID_GO_LANG_DROPDOWN: SetDParamStr(0, _current_language->own_name); break; case WID_GO_RESOLUTION_DROPDOWN: SetDParam(0, GetCurRes() == _num_resolutions ? STR_GAME_OPTIONS_RESOLUTION_OTHER : SPECSTR_RESOLUTION_START + GetCurRes()); break; case WID_GO_GUI_ZOOM_DROPDOWN: SetDParam(0, _gui_zoom_dropdown[ZOOM_LVL_OUT_4X - _gui_zoom]); break; + case WID_GO_FONT_ZOOM_DROPDOWN: SetDParam(0, _font_zoom_dropdown[ZOOM_LVL_OUT_4X - _font_zoom]); break; case WID_GO_BASE_GRF_DROPDOWN: SetDParamStr(0, BaseGraphics::GetUsedSet()->name); break; case WID_GO_BASE_GRF_STATUS: SetDParam(0, BaseGraphics::GetUsedSet()->GetNumInvalid()); break; case WID_GO_BASE_SFX_DROPDOWN: SetDParamStr(0, BaseSounds::GetUsedSet()->name); break; @@ -338,7 +358,7 @@ struct GameOptionsWindow : Window { } } - virtual void DrawWidget(const Rect &r, int widget) const + void DrawWidget(const Rect &r, int widget) const override { switch (widget) { case WID_GO_BASE_GRF_DESCRIPTION: @@ -358,7 +378,7 @@ struct GameOptionsWindow : Window { } } - virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) + void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { switch (widget) { case WID_GO_BASE_GRF_DESCRIPTION: @@ -412,11 +432,11 @@ struct GameOptionsWindow : Window { DropDownList *list = this->BuildDropDownList(widget, &selected); if (list != NULL) { /* Find the biggest item for the default size. */ - for (const DropDownListItem * const *it = list->Begin(); it != list->End(); it++) { + for (const DropDownListItem * const ddli : *list) { Dimension string_dim; - int width = (*it)->Width(); + int width = ddli->Width(); string_dim.width = width + padding.width; - string_dim.height = (*it)->Height(width) + padding.height; + string_dim.height = ddli->Height(width) + padding.height; *size = maxdim(*size, string_dim); } delete list; @@ -425,7 +445,7 @@ struct GameOptionsWindow : Window { } } - virtual void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { if (widget >= WID_GO_BASE_GRF_TEXTFILE && widget < WID_GO_BASE_GRF_TEXTFILE + TFT_END) { if (BaseGraphics::GetUsedSet() == NULL) return; @@ -488,7 +508,7 @@ struct GameOptionsWindow : Window { } } - virtual void OnDropdownSelect(int widget, int index) + void OnDropdownSelect(int widget, int index) override { switch (widget) { case WID_GO_CURRENCY_DROPDOWN: // Currency @@ -536,6 +556,14 @@ struct GameOptionsWindow : Window { GfxClearSpriteCache(); _gui_zoom = (ZoomLevel)(ZOOM_LVL_OUT_4X - index); UpdateCursorSize(); + UpdateAllVirtCoords(); + ReInitAllWindows(); + break; + + case WID_GO_FONT_ZOOM_DROPDOWN: + GfxClearSpriteCache(); + _font_zoom = (ZoomLevel)(ZOOM_LVL_OUT_4X - index); + ClearFontCache(); LoadStringWidthTable(); UpdateAllVirtCoords(); break; @@ -559,7 +587,7 @@ struct GameOptionsWindow : Window { * @param data Information about the changed data. @see GameOptionsInvalidationData * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ - virtual void OnInvalidateData(int data = 0, bool gui_scope = true) + void OnInvalidateData(int data = 0, bool gui_scope = true) override { if (!gui_scope) return; this->SetWidgetLoweredState(WID_GO_FULLSCREEN_BUTTON, _fullscreen); @@ -615,6 +643,9 @@ static const NWidgetPart _nested_game_options_widgets[] = { NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_GO_CURRENCY_DROPDOWN), SetMinimalSize(150, 12), SetDataTip(STR_BLACK_STRING, STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP), SetFill(1, 0), EndContainer(), NWidget(NWID_SPACER), SetMinimalSize(0, 0), SetFill(0, 1), + NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_FONT_ZOOM, STR_NULL), + NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_GO_FONT_ZOOM_DROPDOWN), SetMinimalSize(150, 12), SetDataTip(STR_BLACK_STRING, STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP), SetFill(1, 0), + EndContainer(), EndContainer(), EndContainer(), @@ -1584,6 +1615,7 @@ static SettingsContainer &GetSettingsTree() company->Add(new SettingEntry("gui.drag_signals_fixed_distance")); company->Add(new SettingEntry("gui.new_nonstop")); company->Add(new SettingEntry("gui.stop_location")); + company->Add(new SettingEntry("gui.starting_colour")); company->Add(new SettingEntry("company.engine_renew")); company->Add(new SettingEntry("company.engine_renew_months")); company->Add(new SettingEntry("company.engine_renew_money")); @@ -1701,6 +1733,7 @@ static SettingsContainer &GetSettingsTree() towns->Add(new SettingEntry("economy.allow_town_roads")); towns->Add(new SettingEntry("economy.allow_town_level_crossings")); towns->Add(new SettingEntry("economy.found_town")); + towns->Add(new SettingEntry("economy.town_cargogen_mode")); } SettingsPage *industries = environment->Add(new SettingsPage(STR_CONFIG_SETTING_ENVIRONMENT_INDUSTRIES)); @@ -1710,6 +1743,7 @@ static SettingsContainer &GetSettingsTree() industries->Add(new SettingEntry("economy.multiple_industry_per_town")); industries->Add(new SettingEntry("game_creation.oil_refinery_limit")); industries->Add(new SettingEntry("economy.smooth_economy")); + industries->Add(new SettingEntry("station.serve_neutral_industries")); } SettingsPage *cdist = environment->Add(new SettingsPage(STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST)); @@ -1824,7 +1858,7 @@ struct GameSettingsWindow : Window { this->InvalidateData(); } - virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) + void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { switch (widget) { case WID_GS_OPTIONSPANEL: @@ -1859,7 +1893,7 @@ struct GameSettingsWindow : Window { } } - virtual void OnPaint() + void OnPaint() override { if (this->closing_dropdown) { this->closing_dropdown = false; @@ -1900,7 +1934,7 @@ struct GameSettingsWindow : Window { } } - virtual void SetStringParameters(int widget) const + void SetStringParameters(int widget) const override { switch (widget) { case WID_GS_RESTRICT_DROPDOWN: @@ -1930,22 +1964,22 @@ struct GameSettingsWindow : Window { * we don't want to allow comparing with new game's settings. */ bool disabled = mode == RM_CHANGED_AGAINST_NEW && settings_ptr == &_settings_newgame; - *list->Append() = new DropDownListStringItem(_game_settings_restrict_dropdown[mode], mode, disabled); + list->push_back(new DropDownListStringItem(_game_settings_restrict_dropdown[mode], mode, disabled)); } break; case WID_GS_TYPE_DROPDOWN: list = new DropDownList(); - *list->Append() = new DropDownListStringItem(STR_CONFIG_SETTING_TYPE_DROPDOWN_ALL, ST_ALL, false); - *list->Append() = new DropDownListStringItem(_game_mode == GM_MENU ? STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU : STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME, ST_GAME, false); - *list->Append() = new DropDownListStringItem(_game_mode == GM_MENU ? STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU : STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME, ST_COMPANY, false); - *list->Append() = new DropDownListStringItem(STR_CONFIG_SETTING_TYPE_DROPDOWN_CLIENT, ST_CLIENT, false); + list->push_back(new DropDownListStringItem(STR_CONFIG_SETTING_TYPE_DROPDOWN_ALL, ST_ALL, false)); + list->push_back(new DropDownListStringItem(_game_mode == GM_MENU ? STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU : STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME, ST_GAME, false)); + list->push_back(new DropDownListStringItem(_game_mode == GM_MENU ? STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU : STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME, ST_COMPANY, false)); + list->push_back(new DropDownListStringItem(STR_CONFIG_SETTING_TYPE_DROPDOWN_CLIENT, ST_CLIENT, false)); break; } return list; } - virtual void DrawWidget(const Rect &r, int widget) const + void DrawWidget(const Rect &r, int widget) const override { switch (widget) { case WID_GS_OPTIONSPANEL: { @@ -1995,7 +2029,7 @@ struct GameSettingsWindow : Window { this->last_clicked = pe; } - virtual void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { switch (widget) { case WID_GS_EXPAND_ALL: @@ -2096,7 +2130,7 @@ struct GameSettingsWindow : Window { DropDownList *list = new DropDownList(); for (int i = sdb->min; i <= (int)sdb->max; i++) { - *list->Append() = new DropDownListStringItem(sdb->str_val + i - sdb->min, i, false); + list->push_back(new DropDownListStringItem(sdb->str_val + i - sdb->min, i, false)); } ShowDropDownListAt(this, list, value, -1, wi_rect, COLOUR_ORANGE, true); @@ -2178,7 +2212,7 @@ struct GameSettingsWindow : Window { } } - virtual void OnTimeout() + void OnTimeout() override { if (this->clicked_entry != NULL) { // On timeout, release any depressed buttons this->clicked_entry->SetButtons(0); @@ -2187,7 +2221,7 @@ struct GameSettingsWindow : Window { } } - virtual void OnQueryTextFinished(char *str) + void OnQueryTextFinished(char *str) override { /* The user pressed cancel */ if (str == NULL) return; @@ -2213,7 +2247,7 @@ struct GameSettingsWindow : Window { this->SetDirty(); } - virtual void OnDropdownSelect(int widget, int index) + void OnDropdownSelect(int widget, int index) override { switch (widget) { case WID_GS_RESTRICT_DROPDOWN: @@ -2257,7 +2291,7 @@ struct GameSettingsWindow : Window { } } - virtual void OnDropdownClose(Point pt, int widget, int index, bool instant_close) + void OnDropdownClose(Point pt, int widget, int index, bool instant_close) override { if (widget >= 0) { /* Normally the default implementation of OnDropdownClose() takes care of @@ -2276,7 +2310,7 @@ struct GameSettingsWindow : Window { } } - virtual void OnInvalidateData(int data = 0, bool gui_scope = true) + void OnInvalidateData(int data = 0, bool gui_scope = true) override { if (!gui_scope) return; @@ -2306,7 +2340,7 @@ struct GameSettingsWindow : Window { this->SetWidgetDisabledState(WID_GS_COLLAPSE_ALL, all_folded); } - virtual void OnEditboxChanged(int wid) + void OnEditboxChanged(int wid) override { if (wid == WID_GS_FILTER) { this->filter.string.SetFilterTerm(this->filter_editbox.text.buf); @@ -2319,7 +2353,7 @@ struct GameSettingsWindow : Window { } } - virtual void OnResize() + void OnResize() override { this->vscroll->SetCapacityFromWidget(this, WID_GS_OPTIONSPANEL, SETTINGTREE_TOP_OFFSET + SETTINGTREE_BOTTOM_OFFSET); } @@ -2463,7 +2497,7 @@ struct CustomCurrencyWindow : Window { this->SetWidgetDisabledState(WID_CC_YEAR_UP, _custom_currency.to_euro == MAX_YEAR); } - virtual void SetStringParameters(int widget) const + void SetStringParameters(int widget) const override { switch (widget) { case WID_CC_RATE: SetDParam(0, 1); SetDParam(1, 1); break; @@ -2481,7 +2515,7 @@ struct CustomCurrencyWindow : Window { } } - virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) + void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { switch (widget) { /* Set the appropriate width for the edit 'buttons' */ @@ -2500,7 +2534,7 @@ struct CustomCurrencyWindow : Window { } } - virtual void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { int line = 0; int len = 0; @@ -2582,7 +2616,7 @@ struct CustomCurrencyWindow : Window { this->SetDirty(); } - virtual void OnQueryTextFinished(char *str) + void OnQueryTextFinished(char *str) override { if (str == NULL) return; @@ -2614,7 +2648,7 @@ struct CustomCurrencyWindow : Window { SetButtonState(); } - virtual void OnTimeout() + void OnTimeout() override { this->SetDirty(); } diff --git a/src/settings_type.h b/src/settings_type.h index f9cc00f3a3..2459058979 100644 --- a/src/settings_type.h +++ b/src/settings_type.h @@ -99,7 +99,7 @@ struct GUISettings { bool smooth_scroll; ///< smooth scroll viewports bool measure_tooltip; ///< show a permanent tooltip when dragging tools byte liveries; ///< options for displaying company liveries, 0=none, 1=self, 2=all - bool prefer_teamchat; ///< choose the chat message target with , true=all clients, false=your team + bool prefer_teamchat; ///< choose the chat message target with \, true=all clients, false=your team uint8 advanced_vehicle_list; ///< use the "advanced" vehicle list uint8 loading_indicators; ///< show loading indicators uint8 default_rail_type; ///< the default rail type for the rail GUI @@ -146,6 +146,7 @@ struct GUISettings { byte missing_strings_threshold; ///< the number of missing strings before showing the warning uint8 graph_line_thickness; ///< the thickness of the lines in the various graph guis uint8 osk_activation; ///< Mouse gesture to trigger the OSK. + byte starting_colour; ///< default color scheme for the company to start a new game with uint16 console_backlog_timeout; ///< the minimum amount of time items should be in the console backlog before they will be removed in ~3 seconds granularity. uint16 console_backlog_length; ///< the minimum amount of items in the console backlog before items will be removed. @@ -153,11 +154,9 @@ struct GUISettings { uint8 station_gui_group_order; ///< the order of grouping cargo entries in the station gui uint8 station_gui_sort_by; ///< sort cargo entries in the station gui by station name or amount uint8 station_gui_sort_order; ///< the sort order of entries in the station gui - ascending or descending -#ifdef ENABLE_NETWORK uint16 network_chat_box_width_pct; ///< width of the chat box in percent uint8 network_chat_box_height; ///< height of the chat box in lines uint16 network_chat_timeout; ///< timeout of chat messages in seconds -#endif uint8 developer; ///< print non-fatal warnings in console (>= 1), copy debug output to console (== 2) bool show_date_in_logs; ///< whether to show dates in console logs @@ -236,7 +235,6 @@ struct NewsSettings { /** All settings related to the network. */ struct NetworkSettings { -#ifdef ENABLE_NETWORK uint16 sync_freq; ///< how often do we check whether we are still in-sync uint8 frame_freq; ///< how often do we send commands to the clients uint16 commands_per_frame; ///< how many commands may be sent each frame_freq frames? @@ -276,8 +274,6 @@ struct NetworkSettings { char last_host[NETWORK_HOSTNAME_LENGTH]; ///< IP address of the last joined server uint16 last_port; ///< port of the last joined server bool no_http_content_downloads; ///< do not do content downloads over HTTP -#else /* ENABLE_NETWORK */ -#endif }; /** Settings related to the creation of games. */ @@ -345,12 +341,6 @@ struct ScriptSettings { uint32 script_max_opcode_till_suspend; ///< max opcode calls till scripts will suspend }; -/** Settings related to the old pathfinder. */ -struct OPFSettings { - uint16 pf_maxlength; ///< maximum length when searching for a train route for new pathfinder - byte pf_maxdepth; ///< maximum recursion depth when searching for a train route for new pathfinder -}; - /** Settings related to the new pathfinder. */ struct NPFSettings { /** @@ -417,6 +407,8 @@ struct YAPFSettings { uint32 rail_longer_platform_per_tile_penalty; ///< penalty for longer station platform than train (per tile) uint32 rail_shorter_platform_penalty; ///< penalty for shorter station platform than train uint32 rail_shorter_platform_per_tile_penalty; ///< penalty for shorter station platform than train (per tile) + uint32 ship_curve45_penalty; ///< penalty for 45-deg curve for ships + uint32 ship_curve90_penalty; ///< penalty for 90-deg curve for ships }; /** Settings related to all pathfinders. */ @@ -437,7 +429,6 @@ struct PathfinderSettings { byte wait_for_pbs_path; ///< how long to wait for a path reservation. byte path_backoff_interval; ///< ticks between checks for a free path. - OPFSettings opf; ///< pathfinder settings for the old pathfinder NPFSettings npf; ///< pathfinder settings for the new pathfinder YAPFSettings yapf; ///< pathfinder settings for the yet another pathfinder }; @@ -492,6 +483,7 @@ struct EconomySettings { uint8 larger_towns; ///< the number of cities to build. These start off larger and grow twice as fast uint8 initial_city_size; ///< multiplier for the initial size of the cities compared to towns TownLayoutByte town_layout; ///< select town layout, @see TownLayout + TownCargoGenMode town_cargogen_mode; ///< algorithm for generating cargo from houses, @see TownCargoGenMode bool allow_town_roads; ///< towns are allowed to build roads (always allowed when generating world / in SE) TownFoundingByte found_town; ///< town founding, @see TownFounding bool station_noise_level; ///< build new airports when the town noise level is still within accepted limits @@ -523,6 +515,7 @@ struct LinkGraphSettings { /** Settings related to stations. */ struct StationSettings { bool modified_catchment; ///< different-size catchment areas + bool serve_neutral_industries; ///< company stations can serve industries with attached neutral stations bool adjacent_stations; ///< allow stations to be built directly adjacent to other stations bool distant_join_stations; ///< allow to join non-adjacent stations bool never_expire_airports; ///< never expire airports diff --git a/src/settingsgen/settingsgen.cpp b/src/settingsgen/settingsgen.cpp index dd92e2627b..02a0d1a9af 100644 --- a/src/settingsgen/settingsgen.cpp +++ b/src/settingsgen/settingsgen.cpp @@ -18,18 +18,11 @@ #include -#if (!defined(WIN32) && !defined(WIN64)) || defined(__CYGWIN__) +#if !defined(_WIN32) || defined(__CYGWIN__) #include #include #endif -#ifdef __MORPHOS__ -#ifdef stderr -#undef stderr -#endif -#define stderr stdout -#endif /* __MORPHOS__ */ - #include "../safeguards.h" /** @@ -48,7 +41,7 @@ void NORETURN CDECL error(const char *s, ...) exit(1); } -static const int OUTPUT_BLOCK_SIZE = 16000; ///< Block size of the buffer in #OutputBuffer. +static const size_t OUTPUT_BLOCK_SIZE = 16000; ///< Block size of the buffer in #OutputBuffer. /** Output buffer for a block of data. */ class OutputBuffer { @@ -65,10 +58,9 @@ public: * @param length Length of the text in bytes. * @return Number of bytes actually stored. */ - int Add(const char *text, int length) + size_t Add(const char *text, size_t length) { - int store_size = min(length, OUTPUT_BLOCK_SIZE - this->size); - assert(store_size >= 0); + size_t store_size = min(length, OUTPUT_BLOCK_SIZE - this->size); assert(store_size <= OUTPUT_BLOCK_SIZE); MemCpyT(this->data + this->size, text, store_size); this->size += store_size; @@ -81,7 +73,7 @@ public: */ void Write(FILE *out_fp) const { - if (fwrite(this->data, 1, this->size, out_fp) != (size_t)this->size) { + if (fwrite(this->data, 1, this->size, out_fp) != this->size) { fprintf(stderr, "Error: Cannot write output\n"); } } @@ -95,7 +87,7 @@ public: return this->size < OUTPUT_BLOCK_SIZE; } - int size; ///< Number of bytes stored in \a data. + size_t size; ///< Number of bytes stored in \a data. char data[OUTPUT_BLOCK_SIZE]; ///< Stored data. }; @@ -110,7 +102,7 @@ public: /** Clear the temporary storage. */ void Clear() { - this->output_buffer.Clear(); + this->output_buffer.clear(); } /** @@ -118,19 +110,20 @@ public: * @param text Text to store. * @param length Length of the text in bytes, \c 0 means 'length of the string'. */ - void Add(const char *text, int length = 0) + void Add(const char *text, size_t length = 0) { if (length == 0) length = strlen(text); if (length > 0 && this->BufferHasRoom()) { - int stored_size = this->output_buffer[this->output_buffer.Length() - 1].Add(text, length); + size_t stored_size = this->output_buffer[this->output_buffer.size() - 1].Add(text, length); length -= stored_size; text += stored_size; } while (length > 0) { - OutputBuffer *block = this->output_buffer.Append(); - block->Clear(); // Initialize the new block. - int stored_size = block->Add(text, length); + /*C++17: OutputBuffer &block =*/ this->output_buffer.emplace_back(); + OutputBuffer &block = this->output_buffer.back(); + block.Clear(); // Initialize the new block. + size_t stored_size = block.Add(text, length); length -= stored_size; text += stored_size; } @@ -142,8 +135,8 @@ public: */ void Write(FILE *out_fp) const { - for (const OutputBuffer *out_data = this->output_buffer.Begin(); out_data != this->output_buffer.End(); out_data++) { - out_data->Write(out_fp); + for (const OutputBuffer &out_data : output_buffer) { + out_data.Write(out_fp); } } @@ -154,11 +147,11 @@ private: */ bool BufferHasRoom() const { - uint num_blocks = this->output_buffer.Length(); + size_t num_blocks = this->output_buffer.size(); return num_blocks > 0 && this->output_buffer[num_blocks - 1].HasRoom(); } - typedef SmallVector OutputBufferVector; ///< Vector type for output buffers. + typedef std::vector OutputBufferVector; ///< Vector type for output buffers. OutputBufferVector output_buffer; ///< Vector of blocks containing the stored output. }; @@ -205,7 +198,6 @@ static const char *DEFAULTS_GROUP_NAME = "defaults"; ///< Name of the group c /** * Load the INI file. * @param filename Name of the file to load. - * @param subdir The subdirectory to load from. * @return Loaded INI data. */ static IniLoadFile *LoadIniFile(const char *filename) @@ -372,7 +364,10 @@ static bool CompareFiles(const char *n1, const char *n2) if (f2 == NULL) return false; FILE *f1 = fopen(n1, "rb"); - if (f1 == NULL) error("can't open %s", n1); + if (f1 == NULL) { + fclose(f2); + error("can't open %s", n1); + } size_t l1, l2; do { @@ -413,12 +408,12 @@ static const OptionData _opts[] = { * After loading, the [pre-amble] group is copied verbatim if it exists. * * For every group with a name that matches a template name the template is written. - * It starts with a optional '#if' line if an 'if' item exists in the group. The item - * value is used as condition. Similarly, '#ifdef' and '#ifndef' lines are also written. + * It starts with a optional \c \#if line if an 'if' item exists in the group. The item + * value is used as condition. Similarly, \c \#ifdef and \c \#ifndef lines are also written. * Below the macro processor directives, the value of the template is written * at a line with its variables replaced by item values of the group being written. * If the group has no item for the variable, the [defaults] group is tried as fall back. - * Finally, '#endif' lines are written to match the macro processor lines. + * Finally, \c \#endif lines are written to match the macro processor lines. * * Last but not least, the [post-amble] group is copied verbatim. * @@ -510,7 +505,7 @@ int CDECL main(int argc, char *argv[]) unlink(tmp_output); } else { /* Rename tmp2.xxx to output file. */ -#if defined(WIN32) || defined(WIN64) +#if defined(_WIN32) unlink(output_file); #endif if (rename(tmp_output, output_file) == -1) error("rename() failed"); diff --git a/src/ship.h b/src/ship.h index 0f396a237d..6f818efb2c 100644 --- a/src/ship.h +++ b/src/ship.h @@ -12,17 +12,25 @@ #ifndef SHIP_H #define SHIP_H +#include + #include "vehicle_base.h" #include "water_map.h" void GetShipSpriteSize(EngineID engine, uint &width, uint &height, int &xoffs, int &yoffs, EngineImageType image_type); WaterClass GetEffectiveWaterClass(TileIndex tile); +typedef std::deque ShipPathCache; + /** * All ships have this type. */ struct Ship FINAL : public SpecializedVehicle { - TrackBitsByte state; ///< The "track" the ship is following. + TrackBitsByte state; ///< The "track" the ship is following. + ShipPathCache path; ///< Cached path. + DirectionByte rotation; ///< Visible direction. + int16 rotation_x_pos; ///< NOSAVE: X Position before rotation. + int16 rotation_y_pos; ///< NOSAVE: Y Position before rotation. /** We don't want GCC to zero our struct! It already is zeroed and has an index! */ Ship() : SpecializedVehicleBase() {} @@ -46,6 +54,7 @@ struct Ship FINAL : public SpecializedVehicle { TileIndex GetOrderStationLocation(StationID station); bool FindClosestDepot(TileIndex *location, DestinationID *destination, bool *reverse); void UpdateCache(); + void SetDestTile(TileIndex tile); }; /** diff --git a/src/ship_cmd.cpp b/src/ship_cmd.cpp index ca8bdfc8e7..93019020ad 100644 --- a/src/ship_cmd.cpp +++ b/src/ship_cmd.cpp @@ -29,7 +29,6 @@ #include "sound_func.h" #include "ai/ai.hpp" #include "game/game.hpp" -#include "pathfinder/opf/opf_ship.h" #include "engine_base.h" #include "company_base.h" #include "tunnelbridge_map.h" @@ -129,6 +128,8 @@ void Ship::GetImage(Direction direction, EngineImageType image_type, VehicleSpri { uint8 spritenum = this->spritenum; + if (image_type == EIT_ON_MAP) direction = this->rotation; + if (is_custom_sprite(spritenum)) { GetCustomVehicleSprite(this, direction, image_type, result); if (result->IsValid()) return; @@ -176,7 +177,6 @@ static void CheckIfShipNeedsService(Vehicle *v) uint max_distance; switch (_settings_game.pf.pathfinder_for_ships) { - case VPF_OPF: max_distance = 12; break; case VPF_NPF: max_distance = _settings_game.pf.npf.maximum_go_to_depot_penalty / NPF_TILE_LENGTH; break; case VPF_YAPF: max_distance = _settings_game.pf.yapf.maximum_go_to_depot_penalty / YAPF_TILE_LENGTH; break; default: NOT_REACHED(); @@ -193,7 +193,7 @@ static void CheckIfShipNeedsService(Vehicle *v) } v->current_order.MakeGoToDepot(depot->index, ODTFB_SERVICE); - v->dest_tile = depot->xy; + v->SetDestTile(depot->xy); SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, WID_VV_START_STOP); } @@ -311,12 +311,29 @@ void Ship::UpdateDeltaXY() {32, 6, -16, -3}, // NW }; - const int8 *bb = _delta_xy_table[this->direction]; + const int8 *bb = _delta_xy_table[this->rotation]; this->x_offs = bb[3]; this->y_offs = bb[2]; this->x_extent = bb[1]; this->y_extent = bb[0]; this->z_extent = 6; + + if (this->direction != this->rotation) { + /* If we are rotating, then it is possible the ship was moved to its next position. In that + * case, because we are still showing the old direction, the ship will appear to glitch sideways + * slightly. We can work around this by applying an additional offset to make the ship appear + * where it was before it moved. */ + this->x_offs -= this->x_pos - this->rotation_x_pos; + this->y_offs -= this->y_pos - this->rotation_y_pos; + } +} + +/** + * Test-procedure for HasVehicleOnPos to check for a ship. + */ +static Vehicle *EnsureNoVisibleShipProc(Vehicle *v, void *data) +{ + return v->type == VEH_SHIP && (v->vehstatus & VS_HIDDEN) == 0 ? v : NULL; } static bool CheckShipLeaveDepot(Ship *v) @@ -330,6 +347,13 @@ static bool CheckShipLeaveDepot(Ship *v) return true; } + /* Don't leave depot if no destination set */ + if (v->dest_tile == 0) return true; + + /* Don't leave depot if another vehicle is already entering/leaving */ + /* This helps avoid CPU load if many ships are set to start at the same time */ + if (HasVehicleOnPos(v->tile, NULL, &EnsureNoVisibleShipProc)) return true; + TileIndex tile = v->tile; Axis axis = GetShipDepotAxis(tile); @@ -343,9 +367,7 @@ static bool CheckShipLeaveDepot(Ship *v) if (north_tracks && south_tracks) { /* Ask pathfinder for best direction */ bool reverse = false; - bool path_found; switch (_settings_game.pf.pathfinder_for_ships) { - case VPF_OPF: reverse = OPFShipChooseTrack(v, north_neighbour, north_dir, north_tracks, path_found) == INVALID_TRACK; break; // OPF always allows reversing case VPF_NPF: reverse = NPFShipCheckReverse(v); break; case VPF_YAPF: reverse = YapfShipCheckReverse(v); break; default: NOT_REACHED(); @@ -355,10 +377,10 @@ static bool CheckShipLeaveDepot(Ship *v) if (north_tracks) { /* Leave towards north */ - v->direction = DiagDirToDir(north_dir); + v->rotation = v->direction = DiagDirToDir(north_dir); } else if (south_tracks) { /* Leave towards south */ - v->direction = DiagDirToDir(south_dir); + v->rotation = v->direction = DiagDirToDir(south_dir); } else { /* Both ways blocked */ return false; @@ -443,20 +465,51 @@ static Track ChooseShipTrack(Ship *v, TileIndex tile, DiagDirection enterdir, Tr bool path_found = true; Track track; - switch (_settings_game.pf.pathfinder_for_ships) { - case VPF_OPF: track = OPFShipChooseTrack(v, tile, enterdir, tracks, path_found); break; - case VPF_NPF: track = NPFShipChooseTrack(v, tile, enterdir, tracks, path_found); break; - case VPF_YAPF: track = YapfShipChooseTrack(v, tile, enterdir, tracks, path_found); break; - default: NOT_REACHED(); + + if (v->dest_tile == 0) { + /* No destination, don't invoke pathfinder. */ + track = TrackBitsToTrack(v->state); + if (!IsDiagonalTrack(track)) track = TrackToOppositeTrack(track); + if (!HasBit(tracks, track)) track = FindFirstTrack(tracks); + path_found = false; + } else { + /* Attempt to follow cached path. */ + if (!v->path.empty()) { + track = TrackdirToTrack(v->path.front()); + + if (HasBit(tracks, track)) { + v->path.pop_front(); + /* HandlePathfindResult() is not called here because this is not a new pathfinder result. */ + return track; + } + + /* Cached path is invalid so continue with pathfinder. */ + v->path.clear(); + } + + switch (_settings_game.pf.pathfinder_for_ships) { + case VPF_NPF: track = NPFShipChooseTrack(v, path_found); break; + case VPF_YAPF: track = YapfShipChooseTrack(v, tile, enterdir, tracks, path_found, v->path); break; + default: NOT_REACHED(); + } } v->HandlePathfindingResult(path_found); return track; } -static inline TrackBits GetAvailShipTracks(TileIndex tile, DiagDirection dir) +/** + * Get the available water tracks on a tile for a ship entering a tile. + * @param tile The tile about to enter. + * @param dir The entry direction. + * @param trackdir The trackdir the ship has on the old tile. + * @return The available trackbits on the next tile. + */ +static inline TrackBits GetAvailShipTracks(TileIndex tile, DiagDirection dir, Trackdir trackdir) { - return GetTileShipTrackStatus(tile) & DiagdirReachesTracks(dir); + TrackBits tracks = GetTileShipTrackStatus(tile) & DiagdirReachesTracks(dir); + + return tracks; } static const byte _ship_subcoord[4][6][3] = { @@ -494,11 +547,60 @@ static const byte _ship_subcoord[4][6][3] = { } }; +/** + * Test if a ship is in the centre of a lock and should move up or down. + * @param v Ship being tested. + * @return 0 if ship is not moving in lock, or -1 to move down, 1 to move up. + */ +static int ShipTestUpDownOnLock(const Ship *v) +{ + /* Suitable tile? */ + if (!IsTileType(v->tile, MP_WATER) || !IsLock(v->tile) || GetLockPart(v->tile) != LOCK_PART_MIDDLE) return 0; + + /* Must be at the centre of the lock */ + if ((v->x_pos & 0xF) != 8 || (v->y_pos & 0xF) != 8) return 0; + + DiagDirection diagdir = GetInclinedSlopeDirection(GetTileSlope(v->tile)); + assert(IsValidDiagDirection(diagdir)); + + if (DirToDiagDir(v->direction) == diagdir) { + /* Move up */ + return (v->z_pos < GetTileMaxZ(v->tile) * (int)TILE_HEIGHT) ? 1 : 0; + } else { + /* Move down */ + return (v->z_pos > GetTileZ(v->tile) * (int)TILE_HEIGHT) ? -1 : 0; + } +} + +/** + * Test and move a ship up or down in a lock. + * @param v Ship to move. + * @return true iff ship is moving up or down in a lock. + */ +static bool ShipMoveUpDownOnLock(Ship *v) +{ + /* Moving up/down through lock */ + int dz = ShipTestUpDownOnLock(v); + if (dz == 0) return false; + + if (v->cur_speed != 0) { + v->cur_speed = 0; + SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, WID_VV_START_STOP); + } + + if ((v->tick_counter & 7) == 0) { + v->z_pos += dz; + v->UpdatePosition(); + v->UpdateViewport(true, true); + } + + return true; +} + static void ShipController(Ship *v) { uint32 r; const byte *b; - Direction dir; Track track; TrackBits tracks; @@ -518,6 +620,18 @@ static void ShipController(Ship *v) v->ShowVisualEffect(); + /* Rotating on spot */ + if (v->direction != v->rotation) { + if ((v->tick_counter & 7) == 0) { + DirDiff diff = DirDifference(v->direction, v->rotation); + v->rotation = ChangeDir(v->rotation, diff > DIRDIFF_REVERSE ? DIRDIFF_45LEFT : DIRDIFF_45RIGHT); + v->UpdateViewport(true, true); + } + return; + } + + if (ShipMoveUpDownOnLock(v)) return; + if (!ShipAccelerate(v)) return; GetNewVehiclePosResult gp = GetNewVehiclePos(v); @@ -582,7 +696,7 @@ static void ShipController(Ship *v) DiagDirection diagdir = DiagdirBetweenTiles(gp.old_tile, gp.new_tile); assert(diagdir != INVALID_DIAGDIR); - tracks = GetAvailShipTracks(gp.new_tile, diagdir); + tracks = GetAvailShipTracks(gp.new_tile, diagdir, v->GetVehicleTrackdir()); if (tracks == TRACK_BIT_NONE) goto reverse_direction; /* Choose a direction, and continue if we find one */ @@ -608,7 +722,25 @@ static void ShipController(Ship *v) if (old_wc != new_wc) v->UpdateCache(); } - v->direction = (Direction)b[2]; + Direction new_direction = (Direction)b[2]; + DirDiff diff = DirDifference(new_direction, v->direction); + switch (diff) { + case DIRDIFF_SAME: + case DIRDIFF_45RIGHT: + case DIRDIFF_45LEFT: + /* Continue at speed */ + v->rotation = v->direction = new_direction; + break; + + default: + /* Stop for rotation */ + v->cur_speed = 0; + v->direction = new_direction; + /* Remember our current location to avoid movement glitch */ + v->rotation_x_pos = v->x_pos; + v->rotation_y_pos = v->y_pos; + break; + } } } else { /* On a bridge */ @@ -619,12 +751,15 @@ static void ShipController(Ship *v) if ((v->vehstatus & VS_HIDDEN) == 0) v->Vehicle::UpdateViewport(true); return; } + + /* Ship is back on the bridge head, we need to comsume its path + * cache entry here as we didn't have to choose a ship track. */ + if (!v->path.empty()) v->path.pop_front(); } /* update image of ship, as well as delta XY */ v->x_pos = gp.x; v->y_pos = gp.y; - v->z_pos = GetSlopePixelZ(gp.x, gp.y); getout: v->UpdatePosition(); @@ -632,8 +767,12 @@ getout: return; reverse_direction: - dir = ReverseDir(v->direction); - v->direction = dir; + v->direction = ReverseDir(v->direction); + /* Remember our current location to avoid movement glitch */ + v->rotation_x_pos = v->x_pos; + v->rotation_y_pos = v->y_pos; + v->cur_speed = 0; + v->path.clear(); goto getout; } @@ -648,13 +787,20 @@ bool Ship::Tick() return true; } +void Ship::SetDestTile(TileIndex tile) +{ + if (tile == this->dest_tile) return; + this->path.clear(); + this->dest_tile = tile; +} + /** * Build a ship. * @param tile tile of the depot where ship is built. * @param flags type of operation. * @param e the engine to build. * @param data unused. - * @param ret[out] the vehicle that has been built. + * @param[out] ret the vehicle that has been built. * @return the cost of this operation or an error. */ CommandCost CmdBuildShip(TileIndex tile, DoCommandFlag flags, const Engine *e, uint16 data, Vehicle **ret) diff --git a/src/signs_cmd.cpp b/src/signs_cmd.cpp index 4badd36050..ea6c680c30 100644 --- a/src/signs_cmd.cpp +++ b/src/signs_cmd.cpp @@ -16,6 +16,7 @@ #include "signs_func.h" #include "command_func.h" #include "tilehighlight_func.h" +#include "viewport_kdtree.h" #include "window_func.h" #include "string_func.h" @@ -58,6 +59,7 @@ CommandCost CmdPlaceSign(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 si->name = stredup(text); } si->UpdateVirtCoord(); + _viewport_sign_kdtree.Insert(ViewportSignKdtreeItem::MakeSign(si->index)); InvalidateWindowData(WC_SIGN_LIST, 0, 0); _new_sign_id = si->index; } @@ -99,6 +101,7 @@ CommandCost CmdRenameSign(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 } else { // Delete sign if (flags & DC_EXEC) { si->sign.MarkDirty(); + _viewport_sign_kdtree.Remove(ViewportSignKdtreeItem::MakeSign(si->index)); delete si; InvalidateWindowData(WC_SIGN_LIST, 0, 0); diff --git a/src/signs_gui.cpp b/src/signs_gui.cpp index 15adef0890..64fbcad800 100644 --- a/src/signs_gui.cpp +++ b/src/signs_gui.cpp @@ -41,11 +41,11 @@ struct SignList { */ typedef GUIList GUISignList; - static const Sign *last_sign; GUISignList signs; StringFilter string_filter; ///< The match string to be used when the GUIList is (re)-sorted. static bool match_case; ///< Should case sensitive matching be used? + static char default_name[64]; ///< Default sign name, used if Sign::name is NULL. /** * Creates a SignList with filtering disabled by default. @@ -60,33 +60,31 @@ struct SignList { DEBUG(misc, 3, "Building sign list"); - this->signs.Clear(); + this->signs.clear(); const Sign *si; - FOR_ALL_SIGNS(si) *this->signs.Append() = si; + FOR_ALL_SIGNS(si) this->signs.push_back(si); this->signs.SetFilterState(true); this->FilterSignList(); - this->signs.Compact(); + this->signs.shrink_to_fit(); this->signs.RebuildDone(); } /** Sort signs by their name */ static int CDECL SignNameSorter(const Sign * const *a, const Sign * const *b) { - static char buf_cache[64]; - char buf[64]; + /* Signs are very very rarely using the default text, but there can also be + * a lot of them. Therefore a worthwhile performance gain can be made by + * directly comparing Sign::name instead of going through the string + * system for each comparison. */ + const char *a_name = (*a)->name; + const char *b_name = (*b)->name; - SetDParam(0, (*a)->index); - GetString(buf, STR_SIGN_NAME, lastof(buf)); + if (a_name == NULL) a_name = SignList::default_name; + if (b_name == NULL) b_name = SignList::default_name; - if (*b != last_sign) { - last_sign = *b; - SetDParam(0, (*b)->index); - GetString(buf_cache, STR_SIGN_NAME, lastof(buf_cache)); - } - - int r = strnatcmp(buf, buf_cache); // Sort by name (natural sorting). + int r = strnatcmp(a_name, b_name); // Sort by name (natural sorting). return r != 0 ? r : ((*a)->index - (*b)->index); } @@ -94,21 +92,18 @@ struct SignList { void SortSignsList() { if (!this->signs.Sort(&SignNameSorter)) return; - - /* Reset the name sorter sort cache */ - this->last_sign = NULL; } /** Filter sign list by sign name */ static bool CDECL SignNameFilter(const Sign * const *a, StringFilter &filter) { - /* Get sign string */ - char buf1[MAX_LENGTH_SIGN_NAME_CHARS * MAX_CHAR_LENGTH]; - SetDParam(0, (*a)->index); - GetString(buf1, STR_SIGN_NAME, lastof(buf1)); + /* Same performance benefit as above for sorting. */ + const char *a_name = (*a)->name; + + if (a_name == NULL) a_name = SignList::default_name; filter.ResetState(); - filter.AddLine(buf1); + filter.AddLine(a_name); return filter.GetState(); } @@ -138,8 +133,8 @@ struct SignList { } }; -const Sign *SignList::last_sign = NULL; bool SignList::match_case = false; +char SignList::default_name[64]; /** Enum referring to the Hotkeys in the sign list window */ enum SignListHotkeys { @@ -171,6 +166,15 @@ struct SignListWindow : Window, SignList { this->BuildSortSignList(); } + void OnInit() override + { + /* Default sign name, used if Sign::name is NULL. */ + GetString(SignList::default_name, STR_DEFAULT_SIGN_NAME, lastof(SignList::default_name)); + this->signs.ForceResort(); + this->SortSignsList(); + this->SetDirty(); + } + /** * This function sets the filter string of the sign list. The contents of * the edit widget is not updated by this function. Depending on if the @@ -186,13 +190,13 @@ struct SignListWindow : Window, SignList { this->InvalidateData(); } - virtual void OnPaint() + void OnPaint() override { - if (this->signs.NeedRebuild()) this->BuildSortSignList(); + if (!this->IsShaded() && this->signs.NeedRebuild()) this->BuildSortSignList(); this->DrawWidgets(); } - virtual void DrawWidget(const Rect &r, int widget) const + void DrawWidget(const Rect &r, int widget) const override { switch (widget) { case WID_SIL_LIST: { @@ -224,12 +228,12 @@ struct SignListWindow : Window, SignList { } } - virtual void SetStringParameters(int widget) const + void SetStringParameters(int widget) const override { if (widget == WID_SIL_CAPTION) SetDParam(0, this->vscroll->GetCount()); } - virtual void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { switch (widget) { case WID_SIL_LIST: { @@ -242,7 +246,7 @@ struct SignListWindow : Window, SignList { } case WID_SIL_FILTER_ENTER_BTN: - if (this->signs.Length() >= 1) { + if (this->signs.size() >= 1) { const Sign *si = this->signs[0]; ScrollMainWindowToTile(TileVirtXY(si->x, si->y)); } @@ -256,12 +260,12 @@ struct SignListWindow : Window, SignList { } } - virtual void OnResize() + void OnResize() override { this->vscroll->SetCapacityFromWidget(this, WID_SIL_LIST, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM); } - virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) + void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { switch (widget) { case WID_SIL_LIST: { @@ -282,7 +286,7 @@ struct SignListWindow : Window, SignList { } } - virtual EventState OnHotkey(int hotkey) + EventState OnHotkey(int hotkey) override { switch (hotkey) { case SLHK_FOCUS_FILTER_BOX: @@ -297,7 +301,7 @@ struct SignListWindow : Window, SignList { return ES_HANDLED; } - virtual void OnEditboxChanged(int widget) + void OnEditboxChanged(int widget) override { if (widget == WID_SIL_FILTER_TEXT) this->SetFilterString(this->filter_editbox.text.buf); } @@ -306,13 +310,13 @@ struct SignListWindow : Window, SignList { { if (this->signs.NeedRebuild()) { this->BuildSignsList(); - this->vscroll->SetCount(this->signs.Length()); + this->vscroll->SetCount((uint)this->signs.size()); this->SetWidgetDirty(WID_SIL_CAPTION); } this->SortSignsList(); } - virtual void OnHundredthTick() + void OnHundredthTick() override { this->BuildSortSignList(); this->SetDirty(); @@ -323,7 +327,7 @@ struct SignListWindow : Window, SignList { * @param data Information about the changed data. * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ - virtual void OnInvalidateData(int data = 0, bool gui_scope = true) + void OnInvalidateData(int data = 0, bool gui_scope = true) override { /* When there is a filter string, we always need to rebuild the list even if * the amount of signs in total is unchanged, as the subset of signs that is @@ -467,7 +471,7 @@ struct SignWindow : Window, SignList { /* Search through the list for the current sign, excluding * - the first sign if we want the previous sign or * - the last sign if we want the next sign */ - uint end = this->signs.Length() - (next ? 1 : 0); + size_t end = this->signs.size() - (next ? 1 : 0); for (uint i = next ? 0 : 1; i < end; i++) { if (this->cur_sign == this->signs[i]->index) { /* We've found the current sign, so return the sign before/after it */ @@ -475,10 +479,10 @@ struct SignWindow : Window, SignList { } } /* If we haven't found the current sign by now, return the last/first sign */ - return this->signs[next ? 0 : this->signs.Length() - 1]; + return next ? this->signs.front() : this->signs.back(); } - virtual void SetStringParameters(int widget) const + void SetStringParameters(int widget) const override { switch (widget) { case WID_QES_CAPTION: @@ -487,7 +491,7 @@ struct SignWindow : Window, SignList { } } - virtual void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { switch (widget) { case WID_QES_PREVIOUS: diff --git a/src/smallmap_gui.cpp b/src/smallmap_gui.cpp index 7e3e759531..5286d2d635 100644 --- a/src/smallmap_gui.cpp +++ b/src/smallmap_gui.cpp @@ -23,6 +23,7 @@ #include "sound_func.h" #include "window_func.h" #include "company_base.h" +#include "guitimer_func.h" #include "smallmap_gui.h" @@ -46,7 +47,7 @@ static const uint8 PC_GRASS_LAND = 0x54; ///< Dark green palette colour for static const uint8 PC_BARE_LAND = 0x37; ///< Brown palette colour for bare land. static const uint8 PC_FIELDS = 0x25; ///< Light brown palette colour for fields. static const uint8 PC_TREES = 0x57; ///< Green palette colour for trees. -static const uint8 PC_WATER = 0xCA; ///< Dark blue palette colour for water. +static const uint8 PC_WATER = 0xC9; ///< Dark blue palette colour for water. /** Macro for ordinary entry of LegendAndColour */ #define MK(a, b) {a, b, INVALID_INDUSTRYTYPE, 0, INVALID_COMPANY, true, false, false} @@ -273,7 +274,7 @@ struct SmallMapColourScheme { static SmallMapColourScheme _heightmap_schemes[] = { {NULL, _green_map_heights, lengthof(_green_map_heights), MKCOLOUR_XXXX(0x54)}, ///< Green colour scheme. {NULL, _dark_green_map_heights, lengthof(_dark_green_map_heights), MKCOLOUR_XXXX(0x62)}, ///< Dark green colour scheme. - {NULL, _violet_map_heights, lengthof(_violet_map_heights), MKCOLOUR_XXXX(0x82)}, ///< Violet colour scheme. + {NULL, _violet_map_heights, lengthof(_violet_map_heights), MKCOLOUR_XXXX(0x81)}, ///< Violet colour scheme. }; /** @@ -416,7 +417,7 @@ static const byte _tiletype_importance[] = { /** * Return the colour a tile would be displayed with in the small map in mode "Contour". * @param tile The tile of which we would like to get the colour. - * @param t Effective tile type of the tile (see #GetTileColours). + * @param t Effective tile type of the tile (see #SmallMapWindow::GetTileColours). * @return The colour of tile in the small map in mode "Contour" */ static inline uint32 GetSmallMapContoursPixels(TileIndex tile, TileType t) @@ -429,7 +430,7 @@ static inline uint32 GetSmallMapContoursPixels(TileIndex tile, TileType t) * Return the colour a tile would be displayed with in the small map in mode "Vehicles". * * @param tile The tile of which we would like to get the colour. - * @param t Effective tile type of the tile (see #GetTileColours). + * @param t Effective tile type of the tile (see #SmallMapWindow::GetTileColours). * @return The colour of tile in the small map in mode "Vehicles" */ static inline uint32 GetSmallMapVehiclesPixels(TileIndex tile, TileType t) @@ -442,7 +443,7 @@ static inline uint32 GetSmallMapVehiclesPixels(TileIndex tile, TileType t) * Return the colour a tile would be displayed with in the small map in mode "Industries". * * @param tile The tile of which we would like to get the colour. - * @param t Effective tile type of the tile (see #GetTileColours). + * @param t Effective tile type of the tile (see #SmallMapWindow::GetTileColours). * @return The colour of tile in the small map in mode "Industries" */ static inline uint32 GetSmallMapIndustriesPixels(TileIndex tile, TileType t) @@ -455,7 +456,7 @@ static inline uint32 GetSmallMapIndustriesPixels(TileIndex tile, TileType t) * Return the colour a tile would be displayed with in the small map in mode "Routes". * * @param tile The tile of which we would like to get the colour. - * @param t Effective tile type of the tile (see #GetTileColours). + * @param t Effective tile type of the tile (see #SmallMapWindow::GetTileColours). * @return The colour of tile in the small map in mode "Routes" */ static inline uint32 GetSmallMapRoutesPixels(TileIndex tile, TileType t) @@ -488,7 +489,7 @@ static inline uint32 GetSmallMapRoutesPixels(TileIndex tile, TileType t) * Return the colour a tile would be displayed with in the small map in mode "link stats". * * @param tile The tile of which we would like to get the colour. - * @param t Effective tile type of the tile (see #GetTileColours). + * @param t Effective tile type of the tile (see #SmallMapWindow::GetTileColours). * @return The colour of tile in the small map in mode "link stats" */ static inline uint32 GetSmallMapLinkStatsPixels(TileIndex tile, TileType t) @@ -511,7 +512,7 @@ static const uint32 _vegetation_clear_bits[] = { * Return the colour a tile would be displayed with in the smallmap in mode "Vegetation". * * @param tile The tile of which we would like to get the colour. - * @param t Effective tile type of the tile (see #GetTileColours). + * @param t Effective tile type of the tile (see #SmallMapWindow::GetTileColours). * @return The colour of tile in the smallmap in mode "Vegetation" */ static inline uint32 GetSmallMapVegetationPixels(TileIndex tile, TileType t) @@ -538,7 +539,7 @@ static inline uint32 GetSmallMapVegetationPixels(TileIndex tile, TileType t) * Return the colour a tile would be displayed with in the small map in mode "Owner". * * @param tile The tile of which we would like to get the colour. - * @param t Effective tile type of the tile (see #GetTileColours). + * @param t Effective tile type of the tile (see #SmallMapWindow::GetTileColours). * @return The colour of tile in the small map in mode "Owner" */ static inline uint32 GetSmallMapOwnerPixels(TileIndex tile, TileType t) @@ -611,7 +612,7 @@ inline Point SmallMapWindow::RemapTile(int tile_x, int tile_y) const * that tile for a point in the smallmap. * @param px Horizontal coordinate of the pixel. * @param py Vertical coordinate of the pixel. - * @param sub[out] Pixel position at the tile (0..3). + * @param[out] sub Pixel position at the tile (0..3). * @param add_sub Add current #subscroll to the position. * @return Tile being displayed at the given position relative to #scroll_x and #scroll_y. * @note The #subscroll offset is already accounted for. @@ -641,11 +642,11 @@ inline Point SmallMapWindow::PixelToTile(int px, int py, int *sub, bool add_sub) /** * Compute base parameters of the smallmap such that tile (\a tx, \a ty) starts at pixel (\a x, \a y). - * @param tx Tile x coordinate. - * @param ty Tile y coordinate. - * @param x Non-negative horizontal position in the display where the tile starts. - * @param y Non-negative vertical position in the display where the tile starts. - * @param sub [out] Value of #subscroll needed. + * @param tx Tile x coordinate. + * @param ty Tile y coordinate. + * @param x Non-negative horizontal position in the display where the tile starts. + * @param y Non-negative vertical position in the display where the tile starts. + * @param[out] sub Value of #subscroll needed. * @return #scroll_x, #scroll_y values. */ Point SmallMapWindow::ComputeScroll(int tx, int ty, int x, int y, int *sub) @@ -712,7 +713,7 @@ void SmallMapWindow::SetZoomLevel(ZoomLevelChange change, const Point *zoom_pt) this->SetNewScroll(this->scroll_x + (tile.x - new_tile.x) * TILE_SIZE, this->scroll_y + (tile.y - new_tile.y) * TILE_SIZE, sub); } else if (this->map_type == SMT_LINKSTATS) { - this->overlay->RebuildCache(); + this->overlay->SetDirty(); } this->SetWidgetDisabledState(WID_SM_ZOOM_IN, this->zoom == zoomlevels[MIN_ZOOM_INDEX]); this->SetWidgetDisabledState(WID_SM_ZOOM_OUT, this->zoom == zoomlevels[MAX_ZOOM_INDEX]); @@ -922,8 +923,8 @@ void SmallMapWindow::DrawMapIndicators() const /* Find main viewport. */ const ViewPort *vp = FindWindowById(WC_MAIN_WINDOW, 0)->viewport; - Point upper_left_smallmap_coord = TranslateXYToTileCoord(vp, vp->left, vp->top, false); - Point lower_right_smallmap_coord = TranslateXYToTileCoord(vp, vp->left + vp->width - 1, vp->top + vp->height - 1, false); + Point upper_left_smallmap_coord = InverseRemapCoords2(vp->virtual_left, vp->virtual_top); + Point lower_right_smallmap_coord = InverseRemapCoords2(vp->virtual_left + vp->virtual_width - 1, vp->virtual_top + vp->virtual_height - 1); Point upper_left = this->RemapTile(upper_left_smallmap_coord.x / (int)TILE_SIZE, upper_left_smallmap_coord.y / (int)TILE_SIZE); upper_left.x -= this->subscroll; @@ -1055,7 +1056,7 @@ void SmallMapWindow::SetupWidgetData() this->GetWidget(WID_SM_SELECT_BUTTONS)->SetDisplayedPlane(plane); } -SmallMapWindow::SmallMapWindow(WindowDesc *desc, int window_number) : Window(desc), refresh(FORCE_REFRESH_PERIOD) +SmallMapWindow::SmallMapWindow(WindowDesc *desc, int window_number) : Window(desc), refresh(GUITimer(FORCE_REFRESH_PERIOD)) { _smallmap_industry_highlight = INVALID_INDUSTRYTYPE; this->overlay = new LinkGraphOverlay(this, WID_SM_MAP, 0, this->GetOverlayCompanyMask(), 1); @@ -1289,7 +1290,7 @@ void SmallMapWindow::SwitchMapType(SmallMapType map_type) this->SetupWidgetData(); - if (map_type == SMT_LINKSTATS) this->overlay->RebuildCache(); + if (map_type == SMT_LINKSTATS) this->overlay->SetDirty(); if (map_type != SMT_INDUSTRY) this->BreakIndustryChainLink(); this->SetDirty(); } @@ -1390,7 +1391,7 @@ int SmallMapWindow::GetPositionOnLegend(Point pt) } if (new_highlight != _smallmap_industry_highlight) { _smallmap_industry_highlight = new_highlight; - this->refresh = _smallmap_industry_highlight != INVALID_INDUSTRYTYPE ? BLINK_PERIOD : FORCE_REFRESH_PERIOD; + this->refresh.SetInterval(_smallmap_industry_highlight != INVALID_INDUSTRYTYPE ? BLINK_PERIOD : FORCE_REFRESH_PERIOD); _smallmap_industry_highlight_state = true; this->SetDirty(); } @@ -1400,15 +1401,7 @@ int SmallMapWindow::GetPositionOnLegend(Point pt) { switch (widget) { case WID_SM_MAP: { // Map window - /* - * XXX: scrolling with the left mouse button is done by subsequently - * clicking with the left mouse button; clicking once centers the - * large map at the selected point. So by unclicking the left mouse - * button here, it gets reclicked during the next inputloop, which - * would make it look like the mouse is being dragged, while it is - * actually being (virtually) clicked every inputloop. - */ - _left_button_clicked = false; + if (click_count > 0) this->mouse_capture_widget = widget; const NWidgetBase *wid = this->GetWidget(WID_SM_MAP); Window *w = FindWindowById(WC_MAIN_WINDOW, 0); @@ -1570,22 +1563,22 @@ int SmallMapWindow::GetPositionOnLegend(Point pt) } } -/* virtual */ void SmallMapWindow::OnTick() +/* virtual */ void SmallMapWindow::OnRealtimeTick(uint delta_ms) { /* Update the window every now and then */ - if (--this->refresh != 0) return; + if (!this->refresh.Elapsed(delta_ms)) return; if (this->map_type == SMT_LINKSTATS) { uint32 company_mask = this->GetOverlayCompanyMask(); if (this->overlay->GetCompanyMask() != company_mask) { this->overlay->SetCompanyMask(company_mask); } else { - this->overlay->RebuildCache(); + this->overlay->SetDirty(); } } _smallmap_industry_highlight_state = !_smallmap_industry_highlight_state; - this->refresh = _smallmap_industry_highlight != INVALID_INDUSTRYTYPE ? BLINK_PERIOD : FORCE_REFRESH_PERIOD; + this->refresh.SetInterval(_smallmap_industry_highlight != INVALID_INDUSTRYTYPE ? BLINK_PERIOD : FORCE_REFRESH_PERIOD); this->SetDirty(); } @@ -1623,7 +1616,7 @@ void SmallMapWindow::SetNewScroll(int sx, int sy, int sub) this->scroll_x = sx; this->scroll_y = sy; this->subscroll = sub; - if (this->map_type == SMT_LINKSTATS) this->overlay->RebuildCache(); + if (this->map_type == SMT_LINKSTATS) this->overlay->SetDirty(); } /* virtual */ void SmallMapWindow::OnScroll(Point delta) @@ -1644,7 +1637,7 @@ void SmallMapWindow::SetNewScroll(int sx, int sy, int sub) void SmallMapWindow::SmallMapCenterOnCurrentPos() { const ViewPort *vp = FindWindowById(WC_MAIN_WINDOW, 0)->viewport; - Point viewport_center = TranslateXYToTileCoord(vp, vp->left + vp->width / 2, vp->top + vp->height / 2); + Point viewport_center = InverseRemapCoords2(vp->virtual_left + vp->virtual_width / 2, vp->virtual_top + vp->virtual_height / 2); int sub; const NWidgetBase *wid = this->GetWidget(WID_SM_MAP); @@ -1692,7 +1685,7 @@ public: this->smallmap_window = NULL; } - virtual void SetupSmallestSize(Window *w, bool init_array) + void SetupSmallestSize(Window *w, bool init_array) override { NWidgetBase *display = this->head; NWidgetBase *bar = display->next; @@ -1710,7 +1703,7 @@ public: this->resize_y = min(display->resize_y, bar->resize_y); } - virtual void AssignSizePosition(SizingType sizing, uint x, uint y, uint given_width, uint given_height, bool rtl) + void AssignSizePosition(SizingType sizing, uint x, uint y, uint given_width, uint given_height, bool rtl) override { this->pos_x = x; this->pos_y = y; @@ -1734,7 +1727,7 @@ public: bar->AssignSizePosition(ST_RESIZE, x, y + display_height, given_width, bar_height, rtl); } - virtual NWidgetCore *GetWidgetFromPos(int x, int y) + NWidgetCore *GetWidgetFromPos(int x, int y) override { if (!IsInsideBS(x, this->pos_x, this->current_x) || !IsInsideBS(y, this->pos_y, this->current_y)) return NULL; for (NWidgetBase *child_wid = this->head; child_wid != NULL; child_wid = child_wid->next) { @@ -1744,7 +1737,7 @@ public: return NULL; } - virtual void Draw(const Window *w) + void Draw(const Window *w) override { for (NWidgetBase *child_wid = this->head; child_wid != NULL; child_wid = child_wid->next) child_wid->Draw(w); } diff --git a/src/smallmap_gui.h b/src/smallmap_gui.h index c3151b1a71..a167d81988 100644 --- a/src/smallmap_gui.h +++ b/src/smallmap_gui.h @@ -19,6 +19,7 @@ #include "blitter/factory.hpp" #include "linkgraph/linkgraph_gui.h" #include "widgets/smallmap_widget.h" +#include "guitimer_func.h" /* set up the cargos to be displayed in the smallmap's route legend */ void BuildLinkStatsLegend(); @@ -67,8 +68,8 @@ protected: static const uint LEGEND_BLOB_WIDTH = 8; ///< Width of the coloured blob in front of a line text in the #WID_SM_LEGEND widget. static const uint INDUSTRY_MIN_NUMBER_OF_COLUMNS = 2; ///< Minimal number of columns in the #WID_SM_LEGEND widget for the #SMT_INDUSTRY legend. - static const uint FORCE_REFRESH_PERIOD = 0x1F; ///< map is redrawn after that many ticks - static const uint BLINK_PERIOD = 0x0F; ///< highlight blinking interval + static const uint FORCE_REFRESH_PERIOD = 930; ///< map is redrawn after that many milliseconds. + static const uint BLINK_PERIOD = 450; ///< highlight blinking interval in milliseconds. uint min_number_of_columns; ///< Minimal number of columns in legends. uint min_number_of_fixed_rows; ///< Minimal number of rows in the legends for the fixed layouts only (all except #SMT_INDUSTRY). @@ -79,7 +80,7 @@ protected: int32 subscroll; ///< Number of pixels (0..3) between the right end of the base tile and the pixel at the top-left corner of the smallmap display. int zoom; ///< Zoom level. Bigger number means more zoom-out (further away). - uint8 refresh; ///< Refresh counter, zeroed every FORCE_REFRESH_PERIOD ticks. + GUITimer refresh; ///< Refresh timer. LinkGraphOverlay *overlay; static void BreakIndustryChainLink(); @@ -179,17 +180,17 @@ public: void SmallMapCenterOnCurrentPos(); Point GetStationMiddle(const Station *st) const; - virtual void SetStringParameters(int widget) const; - virtual void OnInit(); - virtual void OnPaint(); - virtual void DrawWidget(const Rect &r, int widget) const; - virtual void OnClick(Point pt, int widget, int click_count); - virtual void OnInvalidateData(int data = 0, bool gui_scope = true); - virtual bool OnRightClick(Point pt, int widget); - virtual void OnMouseWheel(int wheel); - virtual void OnTick(); - virtual void OnScroll(Point delta); - virtual void OnMouseOver(Point pt, int widget); + void SetStringParameters(int widget) const override; + void OnInit() override; + void OnPaint() override; + void DrawWidget(const Rect &r, int widget) const override; + void OnClick(Point pt, int widget, int click_count) override; + void OnInvalidateData(int data = 0, bool gui_scope = true) override; + bool OnRightClick(Point pt, int widget) override; + void OnMouseWheel(int wheel) override; + void OnRealtimeTick(uint delta_ms) override; + void OnScroll(Point delta) override; + void OnMouseOver(Point pt, int widget) override; }; #endif /* SMALLMAP_GUI_H */ diff --git a/src/sortlist_type.h b/src/sortlist_type.h index 1a30c3b1a8..f5036903be 100644 --- a/src/sortlist_type.h +++ b/src/sortlist_type.h @@ -47,7 +47,7 @@ struct Filtering { * @tparam F Type of data fed as additional value to the filter function. @see FilterFunction */ template -class GUIList : public SmallVector { +class GUIList : public std::vector { public: typedef int CDECL SortFunction(const T*, const T*); ///< Signature of sort function. typedef bool CDECL FilterFunction(const T*, F); ///< Signature of filter function. @@ -67,7 +67,7 @@ protected: */ bool IsSortable() const { - return (this->data != NULL && this->items >= 2); + return std::vector::size() >= 2; } /** @@ -240,7 +240,7 @@ public: { this->flags ^= VL_DESC; - if (this->IsSortable()) MemReverseT(this->data, this->items); + if (this->IsSortable()) MemReverseT(std::vector::data(), std::vector::size()); } /** @@ -270,11 +270,11 @@ public: if (this->flags & VL_FIRST_SORT) { CLRBITS(this->flags, VL_FIRST_SORT); - QSortT(this->data, this->items, compare, desc); + QSortT(std::vector::data(), std::vector::size(), compare, desc); return true; } - GSortT(this->data, this->items, compare, desc); + GSortT(std::vector::data(), std::vector::size(), compare, desc); return true; } @@ -337,13 +337,12 @@ public: if (!(this->flags & VL_FILTER)) return false; bool changed = false; - for (uint iter = 0; iter < this->items;) { - T *item = &this->data[iter]; - if (!decide(item, filter_data)) { - this->Erase(item); + for (auto it = std::vector::begin(); it != std::vector::end(); /* Nothing */) { + if (!decide(&*it, filter_data)) { + it = std::vector::erase(it); changed = true; } else { - iter++; + it++; } } diff --git a/src/sound/allegro_s.h b/src/sound/allegro_s.h index e0a247f7b3..255be66c74 100644 --- a/src/sound/allegro_s.h +++ b/src/sound/allegro_s.h @@ -17,12 +17,12 @@ /** Implementation of the allegro sound driver. */ class SoundDriver_Allegro : public SoundDriver { public: - /* virtual */ const char *Start(const char * const *param); + const char *Start(const char * const *param); - /* virtual */ void Stop(); + void Stop(); - /* virtual */ void MainLoop(); - /* virtual */ const char *GetName() const { return "allegro"; } + void MainLoop(); + const char *GetName() const { return "allegro"; } }; /** Factory for the allegro sound driver. */ diff --git a/src/sound/cocoa_s.h b/src/sound/cocoa_s.h index 7010914258..dd2d740204 100644 --- a/src/sound/cocoa_s.h +++ b/src/sound/cocoa_s.h @@ -16,16 +16,16 @@ class SoundDriver_Cocoa : public SoundDriver { public: - /* virtual */ const char *Start(const char * const *param); + const char *Start(const char * const *param) override; - /* virtual */ void Stop(); - /* virtual */ const char *GetName() const { return "cocoa"; } + void Stop() override; + const char *GetName() const override { return "cocoa"; } }; class FSoundDriver_Cocoa : public DriverFactoryBase { public: FSoundDriver_Cocoa() : DriverFactoryBase(Driver::DT_SOUND, 10, "cocoa", "Cocoa Sound Driver") {} - /* virtual */ Driver *CreateInstance() const { return new SoundDriver_Cocoa(); } + Driver *CreateInstance() const override { return new SoundDriver_Cocoa(); } }; #endif /* SOUND_COCOA_H */ diff --git a/src/sound/null_s.h b/src/sound/null_s.h index b2acd90937..ca9adb546a 100644 --- a/src/sound/null_s.h +++ b/src/sound/null_s.h @@ -17,17 +17,17 @@ /** Implementation of the null sound driver. */ class SoundDriver_Null : public SoundDriver { public: - /* virtual */ const char *Start(const char * const *param) { return NULL; } + const char *Start(const char * const *param) override { return NULL; } - /* virtual */ void Stop() { } - /* virtual */ const char *GetName() const { return "null"; } + void Stop() override { } + const char *GetName() const override { return "null"; } }; /** Factory for the null sound driver. */ class FSoundDriver_Null : public DriverFactoryBase { public: FSoundDriver_Null() : DriverFactoryBase(Driver::DT_SOUND, 1, "null", "Null Sound Driver") {} - /* virtual */ Driver *CreateInstance() const { return new SoundDriver_Null(); } + Driver *CreateInstance() const override { return new SoundDriver_Null(); } }; #endif /* SOUND_NULL_H */ diff --git a/src/sound/sdl_s.cpp b/src/sound/sdl_s.cpp index e3fb99eaa7..b37016c24e 100644 --- a/src/sound/sdl_s.cpp +++ b/src/sound/sdl_s.cpp @@ -14,7 +14,6 @@ #include "../stdafx.h" #include "../mixer.h" -#include "../sdl.h" #include "sdl_s.h" #include @@ -38,8 +37,14 @@ const char *SoundDriver_SDL::Start(const char * const *parm) { SDL_AudioSpec spec; - const char *s = SdlOpen(SDL_INIT_AUDIO); - if (s != NULL) return s; + /* Only initialise SDL if the video driver hasn't done it already */ + int ret_code = 0; + if (SDL_WasInit(SDL_INIT_EVERYTHING) == 0) { + ret_code = SDL_Init(SDL_INIT_AUDIO | SDL_INIT_NOPARACHUTE); + } else if (SDL_WasInit(SDL_INIT_AUDIO) == 0) { + ret_code = SDL_InitSubSystem(SDL_INIT_AUDIO); + } + if (ret_code == -1) return SDL_GetError(); spec.freq = GetDriverParamInt(parm, "hz", 44100); spec.format = AUDIO_S16SYS; @@ -47,15 +52,18 @@ const char *SoundDriver_SDL::Start(const char * const *parm) spec.samples = GetDriverParamInt(parm, "samples", 1024); spec.callback = fill_sound_buffer; MxInitialize(spec.freq); - SDL_CALL SDL_OpenAudio(&spec, &spec); - SDL_CALL SDL_PauseAudio(0); + SDL_OpenAudio(&spec, &spec); + SDL_PauseAudio(0); return NULL; } void SoundDriver_SDL::Stop() { - SDL_CALL SDL_CloseAudio(); - SdlClose(SDL_INIT_AUDIO); + SDL_CloseAudio(); + SDL_QuitSubSystem(SDL_INIT_AUDIO); + if (SDL_WasInit(SDL_INIT_EVERYTHING) == 0) { + SDL_Quit(); // If there's nothing left, quit SDL + } } #endif /* WITH_SDL */ diff --git a/src/sound/sdl_s.h b/src/sound/sdl_s.h index 544ce2070d..2d36b46297 100644 --- a/src/sound/sdl_s.h +++ b/src/sound/sdl_s.h @@ -17,17 +17,17 @@ /** Implementation of the SDL sound driver. */ class SoundDriver_SDL : public SoundDriver { public: - /* virtual */ const char *Start(const char * const *param); + const char *Start(const char * const *param) override; - /* virtual */ void Stop(); - /* virtual */ const char *GetName() const { return "sdl"; } + void Stop() override; + const char *GetName() const override { return "sdl"; } }; /** Factory for the SDL sound driver. */ class FSoundDriver_SDL : public DriverFactoryBase { public: FSoundDriver_SDL() : DriverFactoryBase(Driver::DT_SOUND, 5, "sdl", "SDL Sound Driver") {} - /* virtual */ Driver *CreateInstance() const { return new SoundDriver_SDL(); } + Driver *CreateInstance() const override { return new SoundDriver_SDL(); } }; #endif /* SOUND_SDL_H */ diff --git a/src/sound/win32_s.cpp b/src/sound/win32_s.cpp index c9c1a8afdc..493ed7fc17 100644 --- a/src/sound/win32_s.cpp +++ b/src/sound/win32_s.cpp @@ -20,6 +20,7 @@ #include #include #include "../os/windows/win32.h" +#include "../thread.h" #include "../safeguards.h" @@ -42,7 +43,7 @@ static void PrepareHeader(WAVEHDR *hdr) static DWORD WINAPI SoundThread(LPVOID arg) { - SetWin32ThreadName(-1, "ottd:win-sound"); + SetCurrentThreadName("ottd:win-sound"); do { for (WAVEHDR *hdr = _wave_hdr; hdr != endof(_wave_hdr); hdr++) { diff --git a/src/sound/win32_s.h b/src/sound/win32_s.h index c6c8e8d149..a0d53a2dae 100644 --- a/src/sound/win32_s.h +++ b/src/sound/win32_s.h @@ -17,17 +17,17 @@ /** Implementation of the sound driver for Windows. */ class SoundDriver_Win32 : public SoundDriver { public: - /* virtual */ const char *Start(const char * const *param); + const char *Start(const char * const *param) override; - /* virtual */ void Stop(); - /* virtual */ const char *GetName() const { return "win32"; } + void Stop() override; + const char *GetName() const override { return "win32"; } }; /** Factory for the sound driver for Windows. */ class FSoundDriver_Win32 : public DriverFactoryBase { public: FSoundDriver_Win32() : DriverFactoryBase(Driver::DT_SOUND, 9, "win32", "Win32 WaveOut Sound Driver") {} - /* virtual */ Driver *CreateInstance() const { return new SoundDriver_Win32(); } + Driver *CreateInstance() const override { return new SoundDriver_Win32(); } }; #endif /* SOUND_WIN32_H */ diff --git a/src/sound/xaudio2_s.h b/src/sound/xaudio2_s.h index 2385f49ee2..f3525251cf 100644 --- a/src/sound/xaudio2_s.h +++ b/src/sound/xaudio2_s.h @@ -17,17 +17,17 @@ /** Implementation of the XAudio2 sound driver. */ class SoundDriver_XAudio2 : public SoundDriver { public: - /* virtual */ const char *Start(const char * const *param); + const char *Start(const char * const *param) override; - /* virtual */ void Stop(); - /* virtual */ const char *GetName() const { return "xaudio2"; } + void Stop() override; + const char *GetName() const override { return "xaudio2"; } }; /** Factory for the XAudio2 sound driver. */ class FSoundDriver_XAudio2 : public DriverFactoryBase { public: FSoundDriver_XAudio2() : DriverFactoryBase(Driver::DT_SOUND, 10, "xaudio2", "XAudio2 Sound Driver") {} - /* virtual */ Driver *CreateInstance() const { return new SoundDriver_XAudio2(); } + Driver *CreateInstance() const override { return new SoundDriver_XAudio2(); } }; #endif /* SOUND_XAUDIO2_H */ diff --git a/src/spritecache.cpp b/src/spritecache.cpp index 579791d0d4..8a5a25ac00 100644 --- a/src/spritecache.cpp +++ b/src/spritecache.cpp @@ -462,13 +462,13 @@ static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_ty return (void*)GetRawSprite(SPR_IMG_QUERY, ST_NORMAL, allocator); } - if (sprite->type == ST_FONT && ZOOM_LVL_GUI != ZOOM_LVL_NORMAL) { - /* Make ZOOM_LVL_GUI be ZOOM_LVL_NORMAL */ - sprite[ZOOM_LVL_NORMAL].width = sprite[ZOOM_LVL_GUI].width; - sprite[ZOOM_LVL_NORMAL].height = sprite[ZOOM_LVL_GUI].height; - sprite[ZOOM_LVL_NORMAL].x_offs = sprite[ZOOM_LVL_GUI].x_offs; - sprite[ZOOM_LVL_NORMAL].y_offs = sprite[ZOOM_LVL_GUI].y_offs; - sprite[ZOOM_LVL_NORMAL].data = sprite[ZOOM_LVL_GUI].data; + if (sprite->type == ST_FONT && ZOOM_LVL_FONT != ZOOM_LVL_NORMAL) { + /* Make ZOOM_LVL_NORMAL be ZOOM_LVL_FONT */ + sprite[ZOOM_LVL_NORMAL].width = sprite[ZOOM_LVL_FONT].width; + sprite[ZOOM_LVL_NORMAL].height = sprite[ZOOM_LVL_FONT].height; + sprite[ZOOM_LVL_NORMAL].x_offs = sprite[ZOOM_LVL_FONT].x_offs; + sprite[ZOOM_LVL_NORMAL].y_offs = sprite[ZOOM_LVL_FONT].y_offs; + sprite[ZOOM_LVL_NORMAL].data = sprite[ZOOM_LVL_FONT].data; } return BlitterFactory::GetCurrentBlitter()->Encode(sprite, allocator); diff --git a/src/station.cpp b/src/station.cpp index f86286f3d9..6f10806a4b 100644 --- a/src/station.cpp +++ b/src/station.cpp @@ -14,6 +14,7 @@ #include "company_base.h" #include "roadveh.h" #include "viewport_func.h" +#include "viewport_kdtree.h" #include "date_func.h" #include "command_func.h" #include "news_func.h" @@ -21,8 +22,10 @@ #include "vehiclelist.h" #include "core/pool_func.hpp" #include "station_base.h" +#include "station_kdtree.h" #include "roadstop_base.h" #include "industry.h" +#include "town.h" #include "core/random_func.hpp" #include "linkgraph/linkgraph.h" #include "linkgraph/linkgraphschedule.h" @@ -35,6 +38,20 @@ StationPool _station_pool("Station"); INSTANTIATE_POOL_METHODS(Station) + +StationKdtree _station_kdtree(Kdtree_StationXYFunc); + +void RebuildStationKdtree() +{ + std::vector stids; + BaseStation *st; + FOR_ALL_STATIONS(st) { + stids.push_back(st->index); + } + _station_kdtree.Build(stids.begin(), stids.end()); +} + + BaseStation::~BaseStation() { free(this->name); @@ -119,6 +136,9 @@ Station::~Station() } } + /* Remove station from industries and towns that reference it. */ + this->RemoveFromAllNearbyLists(); + /* Clear the persistent storage. */ delete this->airport.psa; @@ -142,6 +162,9 @@ Station::~Station() } CargoPacket::InvalidateAllFrom(this->index); + + _station_kdtree.Remove(this->index); + _viewport_sign_kdtree.Remove(ViewportSignKdtreeItem::MakeStation(this->index)); } @@ -184,7 +207,7 @@ RoadStop *Station::GetPrimaryRoadStop(const RoadVehicle *v) const void Station::AddFacility(StationFacility new_facility_bit, TileIndex facil_xy) { if (this->facilities == FACIL_NONE) { - this->xy = facil_xy; + this->MoveSign(facil_xy); this->random_bits = Random(); } this->facilities |= new_facility_bit; @@ -261,6 +284,39 @@ void Station::MarkTilesDirty(bool cargo_change) const return length; } +/** + * Get the catchment size of an individual station tile. + * @param tile Station tile to get catchment size of. + * @param st Associated station of station tile. + * @pre IsTileType(tile, MP_STATION) + * @return The catchment size of the station tile. + */ +static uint GetTileCatchmentRadius(TileIndex tile, const Station *st) +{ + assert(IsTileType(tile, MP_STATION)); + + if (_settings_game.station.modified_catchment) { + switch (GetStationType(tile)) { + case STATION_RAIL: return CA_TRAIN; + case STATION_OILRIG: return CA_UNMODIFIED; + case STATION_AIRPORT: return st->airport.GetSpec()->catchment; + case STATION_TRUCK: return CA_TRUCK; + case STATION_BUS: return CA_BUS; + case STATION_DOCK: return CA_DOCK; + + default: NOT_REACHED(); + case STATION_BUOY: + case STATION_WAYPOINT: return CA_NONE; + } + } else { + switch (GetStationType(tile)) { + default: return CA_UNMODIFIED; + case STATION_BUOY: + case STATION_WAYPOINT: return CA_NONE; + } + } +} + /** * Determines the catchment radius of the station * @return The radius @@ -305,79 +361,127 @@ Rect Station::GetCatchmentRect() const return ret; } -/** Rect and pointer to IndustryVector */ -struct RectAndIndustryVector { - Rect rect; ///< The rectangle to search the industries in. - IndustryVector *industries_near; ///< The nearby industries. -}; - /** - * Callback function for Station::RecomputeIndustriesNear() - * Tests whether tile is an industry and possibly adds - * the industry to station's industries_near list. - * @param ind_tile tile to check - * @param user_data pointer to RectAndIndustryVector - * @return always false, we want to search all tiles + * Add nearby industry to station's industries_near list if it accepts cargo. + * @param ind Industry + * @param st Station */ -static bool FindIndustryToDeliver(TileIndex ind_tile, void *user_data) +static void AddIndustryToDeliver(Industry *ind, Station *st) { - /* Only process industry tiles */ - if (!IsTileType(ind_tile, MP_INDUSTRY)) return false; - - RectAndIndustryVector *riv = (RectAndIndustryVector *)user_data; - Industry *ind = Industry::GetByTile(ind_tile); - /* Don't check further if this industry is already in the list */ - if (riv->industries_near->Contains(ind)) return false; - - /* Only process tiles in the station acceptance rectangle */ - int x = TileX(ind_tile); - int y = TileY(ind_tile); - if (x < riv->rect.left || x > riv->rect.right || y < riv->rect.top || y > riv->rect.bottom) return false; + if (st->industries_near.find(ind) != st->industries_near.end()) return; /* Include only industries that can accept cargo */ uint cargo_index; for (cargo_index = 0; cargo_index < lengthof(ind->accepts_cargo); cargo_index++) { if (ind->accepts_cargo[cargo_index] != CT_INVALID) break; } - if (cargo_index >= lengthof(ind->accepts_cargo)) return false; + if (cargo_index >= lengthof(ind->accepts_cargo)) return; - *riv->industries_near->Append() = ind; + st->industries_near.insert(ind); +} +/** + * Remove this station from the nearby stations lists of all towns and industries. + */ +void Station::RemoveFromAllNearbyLists() +{ + Town *t; + FOR_ALL_TOWNS(t) { t->stations_near.erase(this); } + Industry *i; + FOR_ALL_INDUSTRIES(i) { i->stations_near.erase(this); } +} + +/** + * Test if the given town ID is covered by our catchment area. + * This is used when removing a house tile to determine if it was the last house tile + * within our catchment. + * @param t TownID to test. + * @return true if at least one house tile of TownID is covered. + */ +bool Station::CatchmentCoversTown(TownID t) const +{ + BitmapTileIterator it(this->catchment_tiles); + for (TileIndex tile = it; tile != INVALID_TILE; tile = ++it) { + if (IsTileType(tile, MP_HOUSE) && GetTownIndex(tile) == t) return true; + } return false; } /** - * Recomputes Station::industries_near, list of industries possibly - * accepting cargo in station's catchment radius + * Recompute tiles covered in our catchment area. + * This will additionally recompute nearby towns and industries. */ -void Station::RecomputeIndustriesNear() +void Station::RecomputeCatchment() { - this->industries_near.Clear(); - if (this->rect.IsEmpty()) return; + this->industries_near.clear(); + this->RemoveFromAllNearbyLists(); - RectAndIndustryVector riv = { - this->GetCatchmentRect(), - &this->industries_near - }; + if (this->rect.IsEmpty()) { + this->catchment_tiles.Reset(); + return; + } + this->catchment_tiles.Initialize(GetCatchmentRect()); - /* Compute maximum extent of acceptance rectangle wrt. station sign */ - TileIndex start_tile = this->xy; - uint max_radius = max( - max(DistanceManhattan(start_tile, TileXY(riv.rect.left, riv.rect.top)), DistanceManhattan(start_tile, TileXY(riv.rect.left, riv.rect.bottom))), - max(DistanceManhattan(start_tile, TileXY(riv.rect.right, riv.rect.top)), DistanceManhattan(start_tile, TileXY(riv.rect.right, riv.rect.bottom))) - ); + if (!_settings_game.station.serve_neutral_industries && this->industry != NULL) { + /* Station is associated with an industry, so we only need to deliver to that industry. */ + TILE_AREA_LOOP(tile, this->industry->location) { + if (IsTileType(tile, MP_INDUSTRY) && GetIndustryIndex(tile) == this->industry->index) { + this->catchment_tiles.SetTile(tile); + } + } + /* The industry's stations_near may have been computed before its neutral station was built so clear and re-add here. */ + for (Station *st : this->industry->stations_near) { + st->industries_near.erase(this->industry); + } + this->industry->stations_near.clear(); + this->industry->stations_near.insert(this); + this->industries_near.insert(this->industry); + return; + } - CircularTileSearch(&start_tile, 2 * max_radius + 1, &FindIndustryToDeliver, &riv); + /* Loop finding all station tiles */ + TileArea ta(TileXY(this->rect.left, this->rect.top), TileXY(this->rect.right, this->rect.bottom)); + TILE_AREA_LOOP(tile, ta) { + if (!IsTileType(tile, MP_STATION) || GetStationIndex(tile) != this->index) continue; + + uint r = GetTileCatchmentRadius(tile, this); + if (r == CA_NONE) continue; + + /* This tile sub-loop doesn't need to test any tiles, they are simply added to the catchment set. */ + TileArea ta2(TileXY(max(TileX(tile) - r, 0), max(TileY(tile) - r, 0)), TileXY(min(TileX(tile) + r, MapMaxX()), min(TileY(tile) + r, MapMaxY()))); + TILE_AREA_LOOP(tile2, ta2) this->catchment_tiles.SetTile(tile2); + } + + /* Search catchment tiles for towns and industries */ + BitmapTileIterator it(this->catchment_tiles); + for (TileIndex tile = it; tile != INVALID_TILE; tile = ++it) { + if (IsTileType(tile, MP_HOUSE)) { + Town *t = Town::GetByTile(tile); + t->stations_near.insert(this); + } + if (IsTileType(tile, MP_INDUSTRY)) { + Industry *i = Industry::GetByTile(tile); + + /* Ignore industry if it has a neutral station. It already can't be this station. */ + if (!_settings_game.station.serve_neutral_industries && i->neutral_station != NULL) continue; + + i->stations_near.insert(this); + + /* Add if we can deliver to this industry as well */ + AddIndustryToDeliver(i, this); + } + } } /** - * Recomputes Station::industries_near for all stations + * Recomputes catchment of all stations. + * This will additionally recompute nearby stations for all towns and industries. */ -/* static */ void Station::RecomputeIndustriesNearForAll() +/* static */ void Station::RecomputeCatchmentForAll() { Station *st; - FOR_ALL_STATIONS(st) st->RecomputeIndustriesNear(); + FOR_ALL_STATIONS(st) { st->RecomputeCatchment(); } } /************************************************************************/ @@ -565,3 +669,8 @@ Money AirportMaintenanceCost(Owner owner) /* 3 bits fraction for the maintenance cost factor. */ return total_cost >> 3; } + +bool StationCompare::operator() (const Station *lhs, const Station *rhs) const +{ + return lhs->index < rhs->index; +} diff --git a/src/station_base.h b/src/station_base.h index 5e16b0d548..794fbdfdfc 100644 --- a/src/station_base.h +++ b/src/station_base.h @@ -19,7 +19,9 @@ #include "industry_type.h" #include "linkgraph/linkgraph_type.h" #include "newgrf_storage.h" +#include "bitmap_type.h" #include +#include typedef Pool StationPool; extern StationPool _station_pool; @@ -440,7 +442,11 @@ private: } }; -typedef SmallVector IndustryVector; +struct IndustryCompare { + bool operator() (const Industry *lhs, const Industry *rhs) const; +}; + +typedef std::set IndustryList; /** Station data structure */ struct Station FINAL : SpecializedStation { @@ -462,6 +468,8 @@ public: IndustryType indtype; ///< Industry type to get the name from + BitmapTileArea catchment_tiles; ///< NOSAVE: Set of individual tiles covered by catchment area + StationHadVehicleOfTypeByte had_vehicle_of_type; byte time_since_load; @@ -472,7 +480,8 @@ public: GoodsEntry goods[NUM_CARGO]; ///< Goods at this station CargoTypes always_accepted; ///< Bitmask of always accepted cargo types (by houses, HQs, industry tiles when industry doesn't accept cargo) - IndustryVector industries_near; ///< Cached list of industries near the station that can accept cargo, @see DeliverGoodsToIndustry() + IndustryList industries_near; ///< Cached list of industries near the station that can accept cargo, @see DeliverGoodsToIndustry() + Industry *industry; ///< NOSAVE: Associated industry for neutral stations. (Rebuilt on load from Industry->st) Station(TileIndex tile = INVALID_TILE); ~Station(); @@ -481,17 +490,28 @@ public: void MarkTilesDirty(bool cargo_change) const; - void UpdateVirtCoord(); + void UpdateVirtCoord() override; - /* virtual */ uint GetPlatformLength(TileIndex tile, DiagDirection dir) const; - /* virtual */ uint GetPlatformLength(TileIndex tile) const; - void RecomputeIndustriesNear(); - static void RecomputeIndustriesNearForAll(); + void MoveSign(TileIndex new_xy) override; + + void AfterStationTileSetChange(bool adding, StationType type); + + uint GetPlatformLength(TileIndex tile, DiagDirection dir) const override; + uint GetPlatformLength(TileIndex tile) const override; + void RecomputeCatchment(); + static void RecomputeCatchmentForAll(); uint GetCatchmentRadius() const; Rect GetCatchmentRect() const; + bool CatchmentCoversTown(TownID t) const; + void RemoveFromAllNearbyLists(); - /* virtual */ inline bool TileBelongsToRailStation(TileIndex tile) const + inline bool TileIsInCatchment(TileIndex tile) const + { + return this->catchment_tiles.HasTile(tile); + } + + inline bool TileBelongsToRailStation(TileIndex tile) const override { return IsRailStationTile(tile) && GetStationIndex(tile) == this->index; } @@ -501,9 +521,9 @@ public: return IsAirportTile(tile) && GetStationIndex(tile) == this->index; } - /* virtual */ uint32 GetNewGRFVariable(const ResolverObject &object, byte variable, byte parameter, bool *available) const; + uint32 GetNewGRFVariable(const ResolverObject &object, byte variable, byte parameter, bool *available) const override; - /* virtual */ void GetTileArea(TileArea *ta, StationType type) const; + void GetTileArea(TileArea *ta, StationType type) const override; }; #define FOR_ALL_STATIONS(var) FOR_ALL_BASE_STATIONS_OF_TYPE(Station, var) @@ -516,7 +536,7 @@ private: public: /** * Construct the iterator. - * @param ta Area, i.e. begin point and width/height of to-be-iterated area. + * @param st Station the airport is part of. */ AirportTileIterator(const Station *st) : OrthogonalTileIterator(st->airport), st(st) { @@ -538,4 +558,6 @@ public: } }; +void RebuildStationKdtree(); + #endif /* STATION_BASE_H */ diff --git a/src/station_cmd.cpp b/src/station_cmd.cpp index 6dd7bb2fd9..873be3be56 100644 --- a/src/station_cmd.cpp +++ b/src/station_cmd.cpp @@ -14,6 +14,7 @@ #include "bridge_map.h" #include "cmd_helper.h" #include "viewport_func.h" +#include "viewport_kdtree.h" #include "command_func.h" #include "town.h" #include "news_func.h" @@ -37,6 +38,7 @@ #include "animated_tile_func.h" #include "elrail_func.h" #include "station_base.h" +#include "station_kdtree.h" #include "roadstop_base.h" #include "newgrf_railtype.h" #include "waypoint_base.h" @@ -89,25 +91,25 @@ bool IsHangar(TileIndex t) } /** - * Look for a station around the given tile area. + * Look for a station owned by the given company around the given tile area. * @param ta the area to search over - * @param closest_station the closest station found so far + * @param closest_station the closest owned station found so far + * @param company the company whose stations to look for * @param st to 'return' the found station * @return Succeeded command (if zero or one station found) or failed command (for two or more stations found). */ template -CommandCost GetStationAround(TileArea ta, StationID closest_station, T **st) +CommandCost GetStationAround(TileArea ta, StationID closest_station, CompanyID company, T **st) { ta.tile -= TileDiffXY(1, 1); ta.w += 2; ta.h += 2; - /* check around to see if there's any stations there */ + /* check around to see if there are any stations there owned by the company */ TILE_AREA_LOOP(tile_cur, ta) { if (IsTileType(tile_cur, MP_STATION)) { StationID t = GetStationIndex(tile_cur); - if (!T::IsValidID(t)) continue; - + if (!T::IsValidID(t) || Station::Get(t)->owner != company) continue; if (closest_station == INVALID_STATION) { closest_station = t; } else if (closest_station != t) { @@ -359,19 +361,21 @@ static StringID GenerateStationName(Station *st, TileIndex tile, StationNaming n static Station *GetClosestDeletedStation(TileIndex tile) { uint threshold = 8; - Station *best_station = NULL; - Station *st; - FOR_ALL_STATIONS(st) { + Station *best_station = NULL; + ForAllStationsRadius(tile, threshold, [&](Station *st) { if (!st->IsInUse() && st->owner == _current_company) { uint cur_dist = DistanceManhattan(tile, st->xy); if (cur_dist < threshold) { threshold = cur_dist; best_station = st; + } else if (cur_dist == threshold && best_station != NULL) { + /* In case of a tie, lowest station ID wins */ + if (st->index < best_station->index) best_station = st; } } - } + }); return best_station; } @@ -425,6 +429,23 @@ void Station::UpdateVirtCoord() SetWindowDirty(WC_STATION_VIEW, this->index); } +/** + * Move the station main coordinate somewhere else. + * @param new_xy new tile location of the sign + */ +void Station::MoveSign(TileIndex new_xy) +{ + if (this->xy == new_xy) return; + + _viewport_sign_kdtree.Remove(ViewportSignKdtreeItem::MakeStation(this->index)); + _station_kdtree.Remove(this->index); + + this->BaseStation::MoveSign(new_xy); + + _station_kdtree.Insert(this->index); + _viewport_sign_kdtree.Insert(ViewportSignKdtreeItem::MakeStation(this->index)); +} + /** Update the virtual coords needed to draw the station sign for all stations. */ void UpdateAllStationVirtCoords() { @@ -491,21 +512,23 @@ CargoArray GetProductionAroundTiles(TileIndex tile, int w, int h, int rad) assert(w > 0); assert(h > 0); + std::set industries; TileArea ta(TileXY(x1, y1), TileXY(x2 - 1, y2 - 1)); /* Loop over all tiles to get the produced cargo of * everything except industries */ - TILE_AREA_LOOP(tile, ta) AddProducedCargo(tile, produced); + TILE_AREA_LOOP(tile, ta) { + if (IsTileType(tile, MP_INDUSTRY)) industries.insert(GetIndustryIndex(tile)); + AddProducedCargo(tile, produced); + } - /* Loop over the industries. They produce cargo for - * anything that is within 'rad' from their bounding - * box. As such if you have e.g. a oil well the tile - * area loop might not hit an industry tile while - * the industry would produce cargo for the station. + /* Loop over the seen industries. They produce cargo for + * anything that is within 'rad' of any one of their tiles. */ - const Industry *i; - FOR_ALL_INDUSTRIES(i) { - if (!ta.Intersects(i->location)) continue; + for (IndustryID industry : industries) { + const Industry *i = Industry::Get(industry); + /* Skip industry with neutral station */ + if (i->neutral_station != NULL && !_settings_game.station.serve_neutral_industries) continue; for (uint j = 0; j < lengthof(i->produced_cargo); j++) { CargoID cargo = i->produced_cargo[j]; @@ -523,6 +546,7 @@ CargoArray GetProductionAroundTiles(TileIndex tile, int w, int h, int rad) * @param h Y extent of area * @param rad Search radius in addition to given area * @param always_accepted bitmask of cargo accepted by houses and headquarters; can be NULL + * @param ind Industry associated with neutral station (e.g. oil rig) or NULL */ CargoArray GetAcceptanceAroundTiles(TileIndex tile, int w, int h, int rad, CargoTypes *always_accepted) { @@ -547,6 +571,10 @@ CargoArray GetAcceptanceAroundTiles(TileIndex tile, int w, int h, int rad, Cargo for (int yc = y1; yc != y2; yc++) { for (int xc = x1; xc != x2; xc++) { TileIndex tile = TileXY(xc, yc); + + /* Ignore industry if it has a neutral station. */ + if (!_settings_game.station.serve_neutral_industries && IsTileType(tile, MP_INDUSTRY) && Industry::GetByTile(tile)->neutral_station != NULL) continue; + AddAcceptedCargo(tile, acceptance, always_accepted); } } @@ -554,6 +582,24 @@ CargoArray GetAcceptanceAroundTiles(TileIndex tile, int w, int h, int rad, Cargo return acceptance; } +/** + * Get the acceptance of cargoes around the station in. + * @param st Station to get acceptance of. + * @param always_accepted bitmask of cargo accepted by houses and headquarters; can be NULL + */ +static CargoArray GetAcceptanceAroundStation(const Station *st, CargoTypes *always_accepted) +{ + CargoArray acceptance; + if (always_accepted != NULL) *always_accepted = 0; + + BitmapTileIterator it(st->catchment_tiles); + for (TileIndex tile = it; tile != INVALID_TILE; tile = ++it) { + AddAcceptedCargo(tile, acceptance, always_accepted); + } + + return acceptance; +} + /** * Update the acceptance for a station. * @param st Station to update @@ -567,13 +613,7 @@ void UpdateStationAcceptance(Station *st, bool show_msg) /* And retrieve the acceptance. */ CargoArray acceptance; if (!st->rect.IsEmpty()) { - acceptance = GetAcceptanceAroundTiles( - TileXY(st->rect.left, st->rect.top), - st->rect.right - st->rect.left + 1, - st->rect.bottom - st->rect.top + 1, - st->GetCatchmentRadius(), - &st->always_accepted - ); + acceptance = GetAcceptanceAroundStation(st, &st->always_accepted); } /* Adjust in case our station only accepts fewer kinds of goods */ @@ -648,8 +688,8 @@ static void UpdateStationSignCoord(BaseStation *st) if (r->IsEmpty()) return; // no tiles belong to this station /* clamp sign coord to be inside the station rect */ - st->xy = TileXY(ClampU(TileX(st->xy), r->left, r->right), ClampU(TileY(st->xy), r->top, r->bottom)); - st->UpdateVirtCoord(); + TileIndex new_xy = TileXY(ClampU(TileX(st->xy), r->left, r->right), ClampU(TileY(st->xy), r->top, r->bottom)); + st->MoveSign(new_xy); if (!Station::IsExpected(st)) return; Station *full_station = Station::From(st); @@ -662,7 +702,7 @@ static void UpdateStationSignCoord(BaseStation *st) /** * Common part of building various station parts and possibly attaching them to an existing one. - * @param [in,out] st Station to attach to + * @param[in,out] st Station to attach to * @param flags Command flags * @param reuse Whether to try to reuse a deleted station (gray sign) if possible * @param area Area occupied by the new part @@ -676,7 +716,7 @@ static CommandCost BuildStationPart(Station **st, DoCommandFlag flags, bool reus if (*st != NULL) { if ((*st)->owner != _current_company) { - return_cmd_error(STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION); + return_cmd_error(CMD_ERROR); } CommandCost ret = (*st)->rect.BeforeAddRect(area.tile, area.w, area.h, StationRect::ADD_TEST); @@ -687,6 +727,8 @@ static CommandCost BuildStationPart(Station **st, DoCommandFlag flags, bool reus if (flags & DC_EXEC) { *st = new Station(area.tile); + _station_kdtree.Insert((*st)->index); + _viewport_sign_kdtree.Insert(ViewportSignKdtreeItem::MakeStation((*st)->index)); (*st)->town = ClosestTownFromTile(area.tile, UINT_MAX); (*st)->string_id = GenerateStationName(*st, area.tile, name_class); @@ -715,6 +757,43 @@ static void DeleteStationIfEmpty(BaseStation *st) UpdateStationSignCoord(st); } +/** + * After adding/removing tiles to station, update some station-related stuff. + * @param adding True if adding tiles, false if removing them. + * @param type StationType being modified. + */ +void Station::AfterStationTileSetChange(bool adding, StationType type) +{ + this->UpdateVirtCoord(); + this->RecomputeCatchment(); + DirtyCompanyInfrastructureWindows(this->owner); + if (adding) InvalidateWindowData(WC_STATION_LIST, this->owner, 0); + + switch (type) { + case STATION_RAIL: + SetWindowWidgetDirty(WC_STATION_VIEW, this->index, WID_SV_TRAINS); + break; + case STATION_AIRPORT: + break; + case STATION_TRUCK: + case STATION_BUS: + SetWindowWidgetDirty(WC_STATION_VIEW, this->index, WID_SV_ROADVEHS); + break; + case STATION_DOCK: + SetWindowWidgetDirty(WC_STATION_VIEW, this->index, WID_SV_SHIPS); + break; + default: NOT_REACHED(); + } + + if (adding) { + UpdateStationAcceptance(this, false); + InvalidateWindowData(WC_SELECT_STATION, 0, 0); + } else { + DeleteStationIfEmpty(this); + } + +} + CommandCost ClearTile_Station(TileIndex tile, DoCommandFlag flags); /** @@ -771,22 +850,22 @@ CommandCost CheckBuildableTile(TileIndex tile, uint invalid_dirs, int &allowed_z } /** - * Tries to clear the given area. - * @param tile_area Area to check. + * Checks if an airport can be built at the given location and clear the area. + * @param tile_iter Airport tile iterator. * @param flags Operation to perform. * @return The cost in case of success, or an error code if it failed. */ -CommandCost CheckFlatLand(TileArea tile_area, DoCommandFlag flags) +static CommandCost CheckFlatLandAirport(AirportTileTableIterator tile_iter, DoCommandFlag flags) { CommandCost cost(EXPENSES_CONSTRUCTION); int allowed_z = -1; - TILE_AREA_LOOP(tile_cur, tile_area) { - CommandCost ret = CheckBuildableTile(tile_cur, 0, allowed_z, true); + for (; tile_iter != INVALID_TILE; ++tile_iter) { + CommandCost ret = CheckBuildableTile(tile_iter, 0, allowed_z, true); if (ret.Failed()) return ret; cost.AddCost(ret); - ret = DoCommand(tile_cur, 0, 0, flags, CMD_LANDSCAPE_CLEAR); + ret = DoCommand(tile_iter, 0, 0, flags, CMD_LANDSCAPE_CLEAR); if (ret.Failed()) return ret; cost.AddCost(ret); } @@ -808,7 +887,7 @@ CommandCost CheckFlatLand(TileArea tile_area, DoCommandFlag flags) * @param numtracks Number of platforms. * @return The cost in case of success, or an error code if it failed. */ -static CommandCost CheckFlatLandRailStation(TileArea tile_area, DoCommandFlag flags, Axis axis, StationID *station, RailType rt, SmallVector &affected_vehicles, StationClassID spec_class, byte spec_index, byte plat_len, byte numtracks) +static CommandCost CheckFlatLandRailStation(TileArea tile_area, DoCommandFlag flags, Axis axis, StationID *station, RailType rt, std::vector &affected_vehicles, StationClassID spec_class, byte spec_index, byte plat_len, byte numtracks) { CommandCost cost(EXPENSES_CONSTRUCTION); int allowed_z = -1; @@ -863,7 +942,7 @@ static CommandCost CheckFlatLandRailStation(TileArea tile_area, DoCommandFlag fl if (HasBit(GetRailReservationTrackBits(tile_cur), track)) { Train *v = GetTrainForReservation(tile_cur, track); if (v != NULL) { - *affected_vehicles.Append() = v; + affected_vehicles.push_back(v); } } CommandCost ret = DoCommand(tile_cur, 0, track, flags, CMD_REMOVE_SINGLE_RAIL); @@ -1105,8 +1184,8 @@ CommandCost FindJoiningBaseStation(StationID existing_station, StationID station } if (check_surrounding) { - /* Make sure there are no similar stations around us. */ - CommandCost ret = GetStationAround(ta, existing_station, st); + /* Make sure there is no more than one other station around us that is owned by us. */ + CommandCost ret = GetStationAround(ta, existing_station, _current_company, st); if (ret.Failed()) return ret; } @@ -1231,7 +1310,7 @@ CommandCost CmdBuildRailStation(TileIndex tile_org, DoCommandFlag flags, uint32 /* Make sure the area below consists of clear tiles. (OR tiles belonging to a certain rail station) */ StationID est = INVALID_STATION; - SmallVector affected_vehicles; + std::vector affected_vehicles; /* Clear the land below the station. */ CommandCost cost = CheckFlatLandRailStation(new_location, flags, axis, &est, rt, affected_vehicles, spec_class, spec_index, plat_len, numtracks); if (cost.Failed()) return cost; @@ -1307,7 +1386,7 @@ CommandCost CmdBuildRailStation(TileIndex tile_org, DoCommandFlag flags, uint32 /* Check for trains having a reservation for this tile. */ Train *v = GetTrainForReservation(tile, AxisToTrack(GetRailStationAxis(tile))); if (v != NULL) { - *affected_vehicles.Append() = v; + affected_vehicles.push_back(v); FreeTrainReservation(v); } } @@ -1357,7 +1436,7 @@ CommandCost CmdBuildRailStation(TileIndex tile_org, DoCommandFlag flags, uint32 tile_track += tile_delta ^ TileDiffXY(1, 1); // perpendicular to tile_delta } while (--numtracks); - for (uint i = 0; i < affected_vehicles.Length(); ++i) { + for (uint i = 0; i < affected_vehicles.size(); ++i) { /* Restore reservations of trains. */ RestoreTrainReservation(affected_vehicles[i]); } @@ -1399,13 +1478,7 @@ CommandCost CmdBuildRailStation(TileIndex tile_org, DoCommandFlag flags, uint32 } st->MarkTilesDirty(false); - st->UpdateVirtCoord(); - UpdateStationAcceptance(st, false); - st->RecomputeIndustriesNear(); - InvalidateWindowData(WC_SELECT_STATION, 0, 0); - InvalidateWindowData(WC_STATION_LIST, st->owner, 0); - SetWindowWidgetDirty(WC_STATION_VIEW, st->index, WID_SV_TRAINS); - DirtyCompanyInfrastructureWindows(st->owner); + st->AfterStationTileSetChange(true, STATION_RAIL); } return cost; @@ -1474,7 +1547,7 @@ restart: * @return the number of cleared tiles or an error. */ template -CommandCost RemoveFromRailBaseStation(TileArea ta, SmallVector &affected_stations, DoCommandFlag flags, Money removal_cost, bool keep_rail) +CommandCost RemoveFromRailBaseStation(TileArea ta, std::vector &affected_stations, DoCommandFlag flags, Money removal_cost, bool keep_rail) { /* Count of the number of tiles removed */ int quantity = 0; @@ -1541,7 +1614,7 @@ CommandCost RemoveFromRailBaseStation(TileArea ta, SmallVector &affected DeallocateSpecFromStation(st, specindex); - affected_stations.Include(st); + include(affected_stations, st); if (v != NULL) RestoreTrainReservation(v); } @@ -1549,8 +1622,7 @@ CommandCost RemoveFromRailBaseStation(TileArea ta, SmallVector &affected if (quantity == 0) return error.Failed() ? error : CommandCost(STR_ERROR_THERE_IS_NO_STATION); - for (T **stp = affected_stations.Begin(); stp != affected_stations.End(); stp++) { - T *st = *stp; + for (T *st : affected_stations) { /* now we need to make the "spanned" area of the railway station smaller * if we deleted something at the edges. @@ -1588,18 +1660,17 @@ CommandCost CmdRemoveFromRailStation(TileIndex start, DoCommandFlag flags, uint3 if (start >= MapSize() || end >= MapSize()) return CMD_ERROR; TileArea ta(start, end); - SmallVector affected_stations; + std::vector affected_stations; CommandCost ret = RemoveFromRailBaseStation(ta, affected_stations, flags, _price[PR_CLEAR_STATION_RAIL], HasBit(p2, 0)); if (ret.Failed()) return ret; /* Do all station specific functions here. */ - for (Station **stp = affected_stations.Begin(); stp != affected_stations.End(); stp++) { - Station *st = *stp; + for (Station *st : affected_stations) { if (st->train_station.tile == INVALID_TILE) SetWindowWidgetDirty(WC_STATION_VIEW, st->index, WID_SV_TRAINS); st->MarkTilesDirty(false); - st->RecomputeIndustriesNear(); + st->RecomputeCatchment(); } /* Now apply the rail cost to the number that we deleted */ @@ -1623,7 +1694,7 @@ CommandCost CmdRemoveFromRailWaypoint(TileIndex start, DoCommandFlag flags, uint if (start >= MapSize() || end >= MapSize()) return CMD_ERROR; TileArea ta(start, end); - SmallVector affected_stations; + std::vector affected_stations; return RemoveFromRailBaseStation(ta, affected_stations, flags, _price[PR_CLEAR_WAYPOINT_RAIL], HasBit(p2, 0)); } @@ -1656,7 +1727,7 @@ CommandCost RemoveRailStation(T *st, DoCommandFlag flags, Money removal_cost) TILE_AREA_LOOP(tile, ta) { /* only remove tiles that are actually train station tiles */ if (st->TileBelongsToRailStation(tile)) { - SmallVector affected_stations; // dummy + std::vector affected_stations; // dummy CommandCost ret = RemoveFromRailBaseStation(TileArea(tile, 1, 1), affected_stations, flags, removal_cost, false); if (ret.Failed()) return ret; cost.AddCost(ret); @@ -1682,7 +1753,7 @@ static CommandCost RemoveRailStation(TileIndex tile, DoCommandFlag flags) Station *st = Station::GetByTile(tile); CommandCost cost = RemoveRailStation(st, flags, _price[PR_CLEAR_STATION_RAIL]); - if (flags & DC_EXEC) st->RecomputeIndustriesNear(); + if (flags & DC_EXEC) st->RecomputeCatchment(); return cost; } @@ -1767,16 +1838,16 @@ CommandCost CmdBuildRoadStop(TileIndex tile, DoCommandFlag flags, uint32 p1, uin bool distant_join = (station_to_join != INVALID_STATION); uint8 width = (uint8)GB(p1, 0, 8); - uint8 lenght = (uint8)GB(p1, 8, 8); + uint8 length = (uint8)GB(p1, 8, 8); /* Check if the requested road stop is too big */ - if (width > _settings_game.station.station_spread || lenght > _settings_game.station.station_spread) return_cmd_error(STR_ERROR_STATION_TOO_SPREAD_OUT); + if (width > _settings_game.station.station_spread || length > _settings_game.station.station_spread) return_cmd_error(STR_ERROR_STATION_TOO_SPREAD_OUT); /* Check for incorrect width / length. */ - if (width == 0 || lenght == 0) return CMD_ERROR; + if (width == 0 || length == 0) return CMD_ERROR; /* Check if the first tile and the last tile are valid */ - if (!IsValidTile(tile) || TileAddWrap(tile, width - 1, lenght - 1) == INVALID_TILE) return CMD_ERROR; + if (!IsValidTile(tile) || TileAddWrap(tile, width - 1, length - 1) == INVALID_TILE) return CMD_ERROR; - TileArea roadstop_area(tile, width, lenght); + TileArea roadstop_area(tile, width, length); if (distant_join && (!_settings_game.station.distant_join_stations || !Station::IsValidID(station_to_join))) return CMD_ERROR; @@ -1865,19 +1936,13 @@ CommandCost CmdBuildRoadStop(TileIndex tile, DoCommandFlag flags, uint32 p1, uin MakeRoadStop(cur_tile, st->owner, st->index, rs_type, rts, ddir); } Company::Get(st->owner)->infrastructure.station++; - DirtyCompanyInfrastructureWindows(st->owner); MarkTileDirtyByTile(cur_tile); } } if (st != NULL) { - st->UpdateVirtCoord(); - UpdateStationAcceptance(st, false); - st->RecomputeIndustriesNear(); - InvalidateWindowData(WC_SELECT_STATION, 0, 0); - InvalidateWindowData(WC_STATION_LIST, st->owner, 0); - SetWindowWidgetDirty(WC_STATION_VIEW, st->index, WID_SV_ROADVEHS); + st->AfterStationTileSetChange(true, type ? STATION_TRUCK: STATION_BUS); } return cost; } @@ -1972,7 +2037,6 @@ static CommandCost RemoveRoadStop(TileIndex tile, DoCommandFlag flags) DoClearSquare(tile); } - SetWindowWidgetDirty(WC_STATION_VIEW, st->index, WID_SV_ROADVEHS); delete cur_stop; /* Make sure no vehicle is going to the old roadstop */ @@ -1980,15 +2044,13 @@ static CommandCost RemoveRoadStop(TileIndex tile, DoCommandFlag flags) FOR_ALL_ROADVEHICLES(v) { if (v->First() == v && v->current_order.IsType(OT_GOTO_STATION) && v->dest_tile == tile) { - v->dest_tile = v->GetOrderStationLocation(st->index); + v->SetDestTile(v->GetOrderStationLocation(st->index)); } } st->rect.AfterRemoveTile(st, tile); - st->UpdateVirtCoord(); - st->RecomputeIndustriesNear(); - DeleteStationIfEmpty(st); + st->AfterStationTileSetChange(false, is_truck ? STATION_TRUCK: STATION_BUS); /* Update the tile area of the truck/bus stop */ if (is_truck) { @@ -2102,18 +2164,15 @@ static uint GetMinimalAirportDistanceToTile(TileIterator &it, TileIndex town_til * The further you get, the less noise you generate. * So all those folks at city council can now happily slee... work in their offices * @param as airport information - * @param it An iterator over all airport tiles. - * @param town_tile TileIndex of town's center, the one who will receive the airport's candidature + * @param distance minimum distance between town and airport * @return the noise that will be generated, according to distance */ -uint8 GetAirportNoiseLevelForTown(const AirportSpec *as, TileIterator &it, TileIndex town_tile) +uint8 GetAirportNoiseLevelForDistance(const AirportSpec *as, uint distance) { /* 0 cannot be accounted, and 1 is the lowest that can be reduced from town. * So no need to go any further*/ if (as->noise_level < 2) return as->noise_level; - uint distance = GetMinimalAirportDistanceToTile(it, town_tile); - /* The steps for measuring noise reduction are based on the "magical" (and arbitrary) 8 base distance * adding the town_council_tolerance 4 times, as a way to graduate, depending of the tolerance. * Basically, it says that the less tolerant a town is, the bigger the distance before @@ -2134,13 +2193,14 @@ uint8 GetAirportNoiseLevelForTown(const AirportSpec *as, TileIterator &it, TileI * If two towns have the same distance, town with lower index is returned. * @param as airport's description * @param it An iterator over all airport tiles + * @param[out] mindist Minimum distance to town * @return nearest town to airport */ -Town *AirportGetNearestTown(const AirportSpec *as, const TileIterator &it) +Town *AirportGetNearestTown(const AirportSpec *as, const TileIterator &it, uint &mindist) { Town *t, *nearest = NULL; uint add = as->size_x + as->size_y - 2; // GetMinimalAirportDistanceToTile can differ from DistanceManhattan by this much - uint mindist = UINT_MAX - add; // prevent overflow + mindist = UINT_MAX - add; // prevent overflow FOR_ALL_TOWNS(t) { if (DistanceManhattan(t->xy, it) < mindist + add) { // avoid calling GetMinimalAirportDistanceToTile too often TileIterator *copy = it.Clone(); @@ -2169,8 +2229,9 @@ void UpdateAirportsNoise() if (st->airport.tile != INVALID_TILE && st->airport.type != AT_OILRIG) { const AirportSpec *as = st->airport.GetSpec(); AirportTileIterator it(st); - Town *nearest = AirportGetNearestTown(as, it); - nearest->noise_reached += GetAirportNoiseLevelForTown(as, it, nearest->xy); + uint dist; + Town *nearest = AirportGetNearestTown(as, it, dist); + nearest->noise_reached += GetAirportNoiseLevelForDistance(as, dist); } } } @@ -2207,6 +2268,7 @@ CommandCost CmdBuildAirport(TileIndex tile, DoCommandFlag flags, uint32 p1, uint /* Check if a valid, buildable airport was chosen for construction */ const AirportSpec *as = AirportSpec::Get(airport_type); if (!as->IsAvailable() || layout >= as->num_table) return CMD_ERROR; + if (!as->IsWithinMapBounds(layout, tile)) return CMD_ERROR; Direction rotation = as->rotation[layout]; int w = as->size_x; @@ -2218,13 +2280,14 @@ CommandCost CmdBuildAirport(TileIndex tile, DoCommandFlag flags, uint32 p1, uint return_cmd_error(STR_ERROR_STATION_TOO_SPREAD_OUT); } - CommandCost cost = CheckFlatLand(airport_area, flags); + AirportTileTableIterator iter(as->table[layout], tile); + CommandCost cost = CheckFlatLandAirport(iter, flags); if (cost.Failed()) return cost; /* The noise level is the noise from the airport and reduce it to account for the distance to the town center. */ - AirportTileTableIterator iter(as->table[layout], tile); - Town *nearest = AirportGetNearestTown(as, iter); - uint newnoise_level = GetAirportNoiseLevelForTown(as, iter, nearest->xy); + uint dist; + Town *nearest = AirportGetNearestTown(as, iter, dist); + uint newnoise_level = GetAirportNoiseLevelForDistance(as, dist); /* Check if local auth would allow a new airport */ StringID authority_refuse_message = STR_NULL; @@ -2300,13 +2363,8 @@ CommandCost CmdBuildAirport(TileIndex tile, DoCommandFlag flags, uint32 p1, uint UpdateAirplanesOnNewStation(st); Company::Get(st->owner)->infrastructure.airport++; - DirtyCompanyInfrastructureWindows(st->owner); - st->UpdateVirtCoord(); - UpdateStationAcceptance(st, false); - st->RecomputeIndustriesNear(); - InvalidateWindowData(WC_SELECT_STATION, 0, 0); - InvalidateWindowData(WC_STATION_LIST, st->owner, 0); + st->AfterStationTileSetChange(true, STATION_AIRPORT); InvalidateWindowData(WC_STATION_VIEW, st->index, -1); if (_settings_game.economy.station_noise_level) { @@ -2348,8 +2406,9 @@ static CommandCost RemoveAirport(TileIndex tile, DoCommandFlag flags) * And as for construction, always remove it, even if the setting is not set, in order to avoid the * need of recalculation */ AirportTileIterator it(st); - Town *nearest = AirportGetNearestTown(as, it); - nearest->noise_reached -= GetAirportNoiseLevelForTown(as, it, nearest->xy); + uint dist; + Town *nearest = AirportGetNearestTown(as, it, dist); + nearest->noise_reached -= GetAirportNoiseLevelForDistance(as, dist); } TILE_AREA_LOOP(tile_cur, st->airport) { @@ -2390,11 +2449,9 @@ static CommandCost RemoveAirport(TileIndex tile, DoCommandFlag flags) } Company::Get(st->owner)->infrastructure.airport--; - DirtyCompanyInfrastructureWindows(st->owner); - st->UpdateVirtCoord(); - st->RecomputeIndustriesNear(); - DeleteStationIfEmpty(st); + st->AfterStationTileSetChange(false, STATION_AIRPORT); + DeleteNewGRFInspectWindow(GSF_AIRPORTS, st->index); } @@ -2538,16 +2595,10 @@ CommandCost CmdBuildDock(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 Company::Get(st->owner)->infrastructure.water++; } Company::Get(st->owner)->infrastructure.station += 2; - DirtyCompanyInfrastructureWindows(st->owner); MakeDock(tile, st->owner, st->index, direction, wc); - st->UpdateVirtCoord(); - UpdateStationAcceptance(st, false); - st->RecomputeIndustriesNear(); - InvalidateWindowData(WC_SELECT_STATION, 0, 0); - InvalidateWindowData(WC_STATION_LIST, st->owner, 0); - SetWindowWidgetDirty(WC_STATION_VIEW, st->index, WID_SV_SHIPS); + st->AfterStationTileSetChange(true, STATION_DOCK); } return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_STATION_DOCK]); @@ -2586,12 +2637,8 @@ static CommandCost RemoveDock(TileIndex tile, DoCommandFlag flags) st->facilities &= ~FACIL_DOCK; Company::Get(st->owner)->infrastructure.station -= 2; - DirtyCompanyInfrastructureWindows(st->owner); - SetWindowWidgetDirty(WC_STATION_VIEW, st->index, WID_SV_SHIPS); - st->UpdateVirtCoord(); - st->RecomputeIndustriesNear(); - DeleteStationIfEmpty(st); + st->AfterStationTileSetChange(false, STATION_DOCK); /* All ships that were going to our station, can't go to it anymore. * Just clear the order, then automatically the next appropriate order @@ -2604,7 +2651,7 @@ static CommandCost RemoveDock(TileIndex tile, DoCommandFlag flags) } if (s->dest_tile == docking_location) { - s->dest_tile = 0; + s->SetDestTile(0); s->current_order.Free(); } } @@ -2624,9 +2671,9 @@ const DrawTileSprites *GetStationTileLayout(StationType st, byte gfx) * Check whether a sprite is a track sprite, which can be replaced by a non-track ground sprite and a rail overlay. * If the ground sprite is suitable, \a ground is replaced with the new non-track ground sprite, and \a overlay_offset * is set to the overlay to draw. - * @param ti Positional info for the tile to decide snowyness etc. May be NULL. - * @param [in,out] ground Groundsprite to draw. - * @param [out] overlay_offset Overlay to draw. + * @param ti Positional info for the tile to decide snowyness etc. May be NULL. + * @param[in,out] ground Groundsprite to draw. + * @param[out] overlay_offset Overlay to draw. * @return true if overlay can be drawn. */ bool SplitGroundSpriteForOverlay(const TileInfo *ti, SpriteID *ground, RailTrackOffset *overlay_offset) @@ -2634,21 +2681,29 @@ bool SplitGroundSpriteForOverlay(const TileInfo *ti, SpriteID *ground, RailTrack bool snow_desert; switch (*ground) { case SPR_RAIL_TRACK_X: + case SPR_MONO_TRACK_X: + case SPR_MGLV_TRACK_X: snow_desert = false; *overlay_offset = RTO_X; break; case SPR_RAIL_TRACK_Y: + case SPR_MONO_TRACK_Y: + case SPR_MGLV_TRACK_Y: snow_desert = false; *overlay_offset = RTO_Y; break; case SPR_RAIL_TRACK_X_SNOW: + case SPR_MONO_TRACK_X_SNOW: + case SPR_MGLV_TRACK_X_SNOW: snow_desert = true; *overlay_offset = RTO_X; break; case SPR_RAIL_TRACK_Y_SNOW: + case SPR_MONO_TRACK_Y_SNOW: + case SPR_MGLV_TRACK_Y_SNOW: snow_desert = true; *overlay_offset = RTO_Y; break; @@ -3030,7 +3085,14 @@ static void GetTileDesc_Station(TileIndex tile, TileDesc *td) break; case STATION_TRUCK: str = STR_LAI_STATION_DESCRIPTION_TRUCK_LOADING_AREA; break; case STATION_BUS: str = STR_LAI_STATION_DESCRIPTION_BUS_STATION; break; - case STATION_OILRIG: str = STR_INDUSTRY_NAME_OIL_RIG; break; + case STATION_OILRIG: { + const Industry *i = Station::GetByTile(tile)->industry; + const IndustrySpec *is = GetIndustrySpec(i->type); + td->owner[0] = i->owner; + str = is->name; + if (is->grf_prop.grffile != NULL) td->grf = GetGRFConfig(is->grf_prop.grffile->grfid)->GetName(); + break; + } case STATION_DOCK: str = STR_LAI_STATION_DESCRIPTION_SHIP_DOCK; break; case STATION_BUOY: str = STR_LAI_STATION_DESCRIPTION_BUOY; break; case STATION_WAYPOINT: str = STR_LAI_STATION_DESCRIPTION_WAYPOINT; break; @@ -3197,9 +3259,8 @@ void TriggerWatchedCargoCallbacks(Station *st) if (cargoes == 0) return; /* Loop over all houses in the catchment. */ - Rect r = st->GetCatchmentRect(); - TileArea ta(TileXY(r.left, r.top), TileXY(r.right, r.bottom)); - TILE_AREA_LOOP(tile, ta) { + BitmapTileIterator it(st->catchment_tiles); + for (TileIndex tile = it; tile != INVALID_TILE; tile = ++it) { if (IsTileType(tile, MP_HOUSE)) { WatchedCargoCallback(tile, cargoes); } @@ -3332,27 +3393,25 @@ static void UpdateStationRating(Station *st) byte waittime = ge->time_since_pickup; if (st->last_vehicle_type == VEH_SHIP) waittime >>= 2; - (waittime > 21) || - (rating += 25, waittime > 12) || - (rating += 25, waittime > 6) || - (rating += 45, waittime > 3) || - (rating += 35, true); + if (waittime <= 21) rating += 25; + if (waittime <= 12) rating += 25; + if (waittime <= 6) rating += 45; + if (waittime <= 3) rating += 35; - (rating -= 90, ge->max_waiting_cargo > 1500) || - (rating += 55, ge->max_waiting_cargo > 1000) || - (rating += 35, ge->max_waiting_cargo > 600) || - (rating += 10, ge->max_waiting_cargo > 300) || - (rating += 20, ge->max_waiting_cargo > 100) || - (rating += 10, true); + rating -= 90; + if (ge->max_waiting_cargo <= 1500) rating += 55; + if (ge->max_waiting_cargo <= 1000) rating += 35; + if (ge->max_waiting_cargo <= 600) rating += 10; + if (ge->max_waiting_cargo <= 300) rating += 20; + if (ge->max_waiting_cargo <= 100) rating += 10; } if (Company::IsValidID(st->owner) && HasBit(st->town->statues, st->owner)) rating += 26; byte age = ge->last_age; - (age >= 3) || - (rating += 10, age >= 2) || - (rating += 10, age >= 1) || - (rating += 13, true); + if (age < 3) rating += 10; + if (age < 2) rating += 10; + if (age < 1) rating += 13; { int or_ = ge->rating; // old rating @@ -3433,7 +3492,7 @@ void RerouteCargo(Station *st, CargoID c, StationID avoid, StationID avoid2) /* Reroute cargo in station. */ ge.cargo.Reroute(UINT_MAX, &ge.cargo, avoid, avoid2, &ge); - /* Reroute cargo staged to be transfered. */ + /* Reroute cargo staged to be transferred. */ for (std::list::iterator it(st->loading_vehicles.begin()); it != st->loading_vehicles.end(); ++it) { for (Vehicle *v = *it; v != NULL; v = v->Next()) { if (v->cargo_type != c) continue; @@ -3443,7 +3502,7 @@ void RerouteCargo(Station *st, CargoID c, StationID avoid, StationID avoid2) } /** - * Check all next hops of cargo packets in this station for existance of a + * Check all next hops of cargo packets in this station for existence of a * a valid link they may use to travel on. Reroute any cargo not having a valid * link and remove timed out links found like this from the linkgraph. We're * not all links here as that is expensive and useless. A link no one is using @@ -3472,7 +3531,7 @@ void DeleteStaleLinks(Station *from) /* Have all vehicles refresh their next hops before deciding to * remove the node. */ OrderList *l; - SmallVector vehicles; + std::vector vehicles; FOR_ALL_ORDER_LISTS(l) { bool found_from = false; bool found_to = false; @@ -3487,11 +3546,11 @@ void DeleteStaleLinks(Station *from) } } if (!found_to || !found_from) continue; - *(vehicles.Append()) = l->GetFirstSharedVehicle(); + vehicles.push_back(l->GetFirstSharedVehicle()); } - Vehicle **iter = vehicles.Begin(); - while (iter != vehicles.End()) { + auto iter = vehicles.begin(); + while (iter != vehicles.end()) { Vehicle *v = *iter; LinkRefresher::Run(v, false); // Don't allow merging. Otherwise lg might get deleted. @@ -3505,10 +3564,10 @@ void DeleteStaleLinks(Station *from) *iter = next_shared; ++iter; } else { - vehicles.Erase(iter); + iter = vehicles.erase(iter); } - if (iter == vehicles.End()) iter = vehicles.Begin(); + if (iter == vehicles.end()) iter = vehicles.begin(); } } @@ -3605,7 +3664,7 @@ void IncreaseStats(Station *st, const Vehicle *front, StationID next_station_id) * As usage is not such an important figure anyway we just * ignore the additional cargo then.*/ IncreaseStats(st, v->cargo_type, next_station_id, v->refit_cap, - min(v->refit_cap, v->cargo.StoredCount()), EUM_INCREASE); + min(v->refit_cap, v->cargo.StoredCount()), EUM_INCREASE); } } } @@ -3664,11 +3723,8 @@ void StationMonthlyLoop() void ModifyStationRatingAround(TileIndex tile, Owner owner, int amount, uint radius) { - Station *st; - - FOR_ALL_STATIONS(st) { - if (st->owner == owner && - DistanceManhattan(tile, st->xy) <= radius) { + ForAllStationsRadius(tile, radius, [&](Station *st) { + if (st->owner == owner) { for (CargoID i = 0; i < NUM_CARGO; i++) { GoodsEntry *ge = &st->goods[i]; @@ -3677,7 +3733,7 @@ void ModifyStationRatingAround(TileIndex tile, Owner owner, int amount, uint rad } } } - } + }); } static uint UpdateStationWaiting(Station *st, CargoID type, uint amount, SourceType source_type, SourceID source_id) @@ -3771,52 +3827,63 @@ CommandCost CmdRenameStation(TileIndex tile, DoCommandFlag flags, uint32 p1, uin return CommandCost(); } +static void AddNearbyStationsByCatchment(TileIndex tile, StationList *stations, StationList &nearby) +{ + for (Station *st : nearby) { + if (st->TileIsInCatchment(tile)) stations->insert(st); + } +} + /** * Find all stations around a rectangular producer (industry, house, headquarter, ...) * * @param location The location/area of the producer - * @param stations The list to store the stations in + * @param[out] stations The list to store the stations in + * @param use_nearby Use nearby station list of industry/town associated with location.tile */ -void FindStationsAroundTiles(const TileArea &location, StationList *stations) +void FindStationsAroundTiles(const TileArea &location, StationList * const stations, bool use_nearby) { - /* area to search = producer plus station catchment radius */ - uint max_rad = (_settings_game.station.modified_catchment ? MAX_CATCHMENT : CA_UNMODIFIED); + if (use_nearby) { + /* Industries and towns maintain a list of nearby stations */ + if (IsTileType(location.tile, MP_INDUSTRY)) { + /* Industry nearby stations are already filtered by catchment. */ + *stations = Industry::GetByTile(location.tile)->stations_near; + return; + } else if (IsTileType(location.tile, MP_HOUSE)) { + /* Town nearby stations need to be filtered per tile. */ + assert(location.w == 1 && location.h == 1); + AddNearbyStationsByCatchment(location.tile, stations, Town::GetByTile(location.tile)->stations_near); + return; + } + } + /* Not using, or don't have a nearby stations list, so we need to scan. */ uint x = TileX(location.tile); uint y = TileY(location.tile); - uint min_x = (x > max_rad) ? x - max_rad : 0; - uint max_x = x + location.w + max_rad; - uint min_y = (y > max_rad) ? y - max_rad : 0; - uint max_y = y + location.h + max_rad; + std::set seen_stations; - if (min_x == 0 && _settings_game.construction.freeform_edges) min_x = 1; - if (min_y == 0 && _settings_game.construction.freeform_edges) min_y = 1; - if (max_x >= MapSizeX()) max_x = MapSizeX() - 1; - if (max_y >= MapSizeY()) max_y = MapSizeY() - 1; + /* Scan an area around the building covering the maximum possible station + * to find the possible nearby stations. */ + uint max_c = _settings_game.station.modified_catchment ? MAX_CATCHMENT : CA_UNMODIFIED; + TileArea ta(TileXY(max(0, x - max_c), max(0, y - max_c)), TileXY(min(MapMaxX(), x + location.w + max_c), min(MapMaxY(), y + location.h + max_c))); + TILE_AREA_LOOP(tile, ta) { + if (IsTileType(tile, MP_STATION)) seen_stations.insert(GetStationIndex(tile)); + } - for (uint cy = min_y; cy < max_y; cy++) { - for (uint cx = min_x; cx < max_x; cx++) { - TileIndex cur_tile = TileXY(cx, cy); - if (!IsTileType(cur_tile, MP_STATION)) continue; + for (StationID stationid : seen_stations) { + Station *st = Station::GetIfValid(stationid); + if (st == NULL) continue; /* Waypoint */ - Station *st = Station::GetByTile(cur_tile); - /* st can be NULL in case of waypoints */ - if (st == NULL) continue; + /* Check if station is attached to an industry */ + if (!_settings_game.station.serve_neutral_industries && st->industry != NULL) continue; - if (_settings_game.station.modified_catchment) { - int rad = st->GetCatchmentRadius(); - int rad_x = cx - x; - int rad_y = cy - y; - - if (rad_x < -rad || rad_x >= rad + location.w) continue; - if (rad_y < -rad || rad_y >= rad + location.h) continue; + /* Test if the tile is within the station's catchment */ + TILE_AREA_LOOP(tile, location) { + if (st->TileIsInCatchment(tile)) { + stations->insert(st); + break; } - - /* Insert the station in the set. This will fail if it has - * already been added. - */ - stations->Include(st); } } } @@ -3844,11 +3911,9 @@ uint MoveGoodsToStation(CargoID type, uint amount, SourceType source_type, Sourc uint best_rating1 = 0; // rating of st1 uint best_rating2 = 0; // rating of st2 - for (Station * const *st_iter = all_stations->Begin(); st_iter != all_stations->End(); ++st_iter) { - Station *st = *st_iter; - + for (Station *st : *all_stations) { /* Is the station reserved exclusively for somebody else? */ - if (st->town->exclusive_counter > 0 && st->town->exclusivity != st->owner) continue; + if (st->owner != OWNER_NONE && st->town->exclusive_counter > 0 && st->town->exclusivity != st->owner) continue; if (st->goods[type].rating == 0) continue; // Lowest possible rating, better not to give cargo anymore @@ -3908,11 +3973,15 @@ void BuildOilRig(TileIndex tile) } Station *st = new Station(tile); + _station_kdtree.Insert(st->index); st->town = ClosestTownFromTile(tile, UINT_MAX); st->string_id = GenerateStationName(st, tile, STATIONNAMING_OILRIG); assert(IsTileType(tile, MP_INDUSTRY)); + /* Mark industry as associated both ways */ + st->industry = Industry::GetByTile(tile); + st->industry->neutral_station = st; DeleteAnimatedTile(tile); MakeOilrig(tile, st->index, GetWaterClass(tile)); @@ -3926,8 +3995,9 @@ void BuildOilRig(TileIndex tile) st->rect.BeforeAddTile(tile, StationRect::ADD_FORCE); st->UpdateVirtCoord(); + _viewport_sign_kdtree.Insert(ViewportSignKdtreeItem::MakeStation(st->index)); + st->RecomputeCatchment(); UpdateStationAcceptance(st, false); - st->RecomputeIndustriesNear(); } void DeleteOilRig(TileIndex tile) @@ -3944,7 +4014,7 @@ void DeleteOilRig(TileIndex tile) st->rect.AfterRemoveTile(st, tile); st->UpdateVirtCoord(); - st->RecomputeIndustriesNear(); + st->RecomputeCatchment(); if (!st->IsInUse()) delete st; } @@ -4230,7 +4300,7 @@ void FlowStat::Invalidate() } /** - * Change share for specified station. By specifing INT_MIN as parameter you + * Change share for specified station. By specifying INT_MIN as parameter you * can erase a share. Newly added flows will be unrestricted. * @param st Next Hop to be removed. * @param flow Share to be added or removed. diff --git a/src/station_func.h b/src/station_func.h index 9748297f21..34e996d23e 100644 --- a/src/station_func.h +++ b/src/station_func.h @@ -19,10 +19,11 @@ #include "economy_func.h" #include "rail.h" #include "linkgraph/linkgraph_type.h" +#include "industry_type.h" void ModifyStationRatingAround(TileIndex tile, Owner owner, int amount, uint radius); -void FindStationsAroundTiles(const TileArea &location, StationList *stations); +void FindStationsAroundTiles(const TileArea &location, StationList *stations, bool use_nearby = true); void ShowStationViewWindow(StationID station); void UpdateAllStationVirtCoords(); diff --git a/src/station_gui.cpp b/src/station_gui.cpp index 52738ab13f..edd02d6aef 100644 --- a/src/station_gui.cpp +++ b/src/station_gui.cpp @@ -178,7 +178,7 @@ protected: DEBUG(misc, 3, "Building station list for company %d", owner); - this->stations.Clear(); + this->stations.clear(); const Station *st; FOR_ALL_STATIONS(st) { @@ -189,23 +189,23 @@ protected: if (st->goods[j].HasRating()) { num_waiting_cargo++; // count number of waiting cargo if (HasBit(this->cargo_filter, j)) { - *this->stations.Append() = st; + this->stations.push_back(st); break; } } } /* stations without waiting cargo */ if (num_waiting_cargo == 0 && this->include_empty) { - *this->stations.Append() = st; + this->stations.push_back(st); } } } } - this->stations.Compact(); + this->stations.shrink_to_fit(); this->stations.RebuildDone(); - this->vscroll->SetCount(this->stations.Length()); // Update the scrollbar + this->vscroll->SetCount((uint)this->stations.size()); // Update the scrollbar } /** Sort stations by their name */ @@ -337,7 +337,7 @@ public: this->last_sorting = this->stations.GetListing(); } - virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) + void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { switch (widget) { case WID_STL_SORTBY: { @@ -393,7 +393,7 @@ public: } } - virtual void OnPaint() + void OnPaint() override { this->BuildStationsList((Owner)this->window_number); this->SortStationsList(); @@ -401,7 +401,7 @@ public: this->DrawWidgets(); } - virtual void DrawWidget(const Rect &r, int widget) const + void DrawWidget(const Rect &r, int widget) const override { switch (widget) { case WID_STL_SORTBY: @@ -411,7 +411,7 @@ public: case WID_STL_LIST: { bool rtl = _current_text_dir == TD_RTL; - int max = min(this->vscroll->GetPosition() + this->vscroll->GetCapacity(), this->stations.Length()); + int max = min(this->vscroll->GetPosition() + this->vscroll->GetCapacity(), (uint)this->stations.size()); int y = r.top + WD_FRAMERECT_TOP; for (int i = this->vscroll->GetPosition(); i < max; ++i) { // do until max number of stations of owner const Station *st = this->stations[i]; @@ -485,7 +485,7 @@ public: } } - virtual void SetStringParameters(int widget) const + void SetStringParameters(int widget) const override { if (widget == WID_STL_CAPTION) { SetDParam(0, this->window_number); @@ -493,12 +493,12 @@ public: } } - virtual void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { switch (widget) { case WID_STL_LIST: { uint id_v = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_STL_LIST, 0, FONT_HEIGHT_NORMAL); - if (id_v >= this->stations.Length()) return; // click out of list bound + if (id_v >= this->stations.size()) return; // click out of list bound const Station *st = this->stations[id_v]; /* do not check HasStationInUse - it is slow and may be invalid */ @@ -609,7 +609,7 @@ public: } } - virtual void OnDropdownSelect(int widget, int index) + void OnDropdownSelect(int widget, int index) override { if (this->stations.SortType() != index) { this->stations.SetSortType(index); @@ -621,16 +621,15 @@ public: } } - virtual void OnTick() + void OnGameTick() override { - if (_pause_mode != PM_UNPAUSED) return; if (this->stations.NeedResort()) { DEBUG(misc, 3, "Periodic rebuild station list company %d", this->window_number); this->SetDirty(); } } - virtual void OnResize() + void OnResize() override { this->vscroll->SetCapacityFromWidget(this, WID_STL_LIST, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM); } @@ -640,7 +639,7 @@ public: * @param data Information about the changed data. * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ - virtual void OnInvalidateData(int data = 0, bool gui_scope = true) + void OnInvalidateData(int data = 0, bool gui_scope = true) override { if (data == 0) { /* This needs to be done in command-scope to enforce rebuilding before resorting invalid data */ @@ -658,7 +657,7 @@ const CargoTypes CompanyStationsWindow::cargo_filter_max = ALL_CARGOTYPES; CargoTypes CompanyStationsWindow::cargo_filter = ALL_CARGOTYPES; const Station *CompanyStationsWindow::last_station = NULL; -/* Availible station sorting functions */ +/* Available station sorting functions */ GUIStationList::SortFunction * const CompanyStationsWindow::sorter_funcs[] = { &StationNameSorter, &StationTypeSorter, @@ -802,7 +801,6 @@ static const NWidgetPart _nested_station_view_widgets[] = { * @param left left most coordinate to draw on * @param right right most coordinate to draw on * @param y y coordinate - * @param width the width of the view */ static void DrawCargoIcons(CargoID i, uint waiting, int left, int right, int y) { @@ -1363,7 +1361,7 @@ struct StationViewWindow : public Window { data->Update(count); } - virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) + void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { switch (widget) { case WID_SV_WAITING: @@ -1387,7 +1385,7 @@ struct StationViewWindow : public Window { } } - virtual void OnPaint() + void OnPaint() override { const Station *st = Station::Get(this->window_number); CargoDataEntry cargo; @@ -1443,7 +1441,7 @@ struct StationViewWindow : public Window { } } - virtual void SetStringParameters(int widget) const + void SetStringParameters(int widget) const override { const Station *st = Station::Get(this->window_number); SetDParam(0, st->index); @@ -1878,7 +1876,7 @@ struct StationViewWindow : public Window { this->SetWidgetDirty(WID_SV_WAITING); } - virtual void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { switch (widget) { case WID_SV_WAITING: @@ -2039,7 +2037,7 @@ struct StationViewWindow : public Window { this->SetDirty(); } - virtual void OnDropdownSelect(int widget, int index) + void OnDropdownSelect(int widget, int index) override { if (widget == WID_SV_SORT_BY) { this->SelectSortBy(index); @@ -2048,14 +2046,14 @@ struct StationViewWindow : public Window { } } - virtual void OnQueryTextFinished(char *str) + void OnQueryTextFinished(char *str) override { if (str == NULL) return; DoCommandP(0, this->window_number, 0, CMD_RENAME_STATION | CMD_MSG(STR_ERROR_CAN_T_RENAME_STATION), NULL, str); } - virtual void OnResize() + void OnResize() override { this->vscroll->SetCapacityFromWidget(this, WID_SV_WAITING, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM); } @@ -2065,7 +2063,7 @@ struct StationViewWindow : public Window { * @param data Information about the changed data. If it's a valid cargo ID, invalidate the cargo data. * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ - virtual void OnInvalidateData(int data = 0, bool gui_scope = true) + void OnInvalidateData(int data = 0, bool gui_scope = true) override { if (gui_scope) { if (data >= 0 && data < NUM_CARGO) { @@ -2118,8 +2116,8 @@ struct TileAndStation { StationID station; ///< StationID }; -static SmallVector _deleted_stations_nearby; -static SmallVector _stations_nearby_list; +static std::vector _deleted_stations_nearby; +static std::vector _stations_nearby_list; /** * Add station on this tile to _stations_nearby_list if it's fully within the @@ -2134,11 +2132,11 @@ static bool AddNearbyStation(TileIndex tile, void *user_data) TileArea *ctx = (TileArea *)user_data; /* First check if there were deleted stations here */ - for (uint i = 0; i < _deleted_stations_nearby.Length(); i++) { - TileAndStation *ts = _deleted_stations_nearby.Get(i); + for (uint i = 0; i < _deleted_stations_nearby.size(); i++) { + auto ts = _deleted_stations_nearby.begin() + i; if (ts->tile == tile) { - *_stations_nearby_list.Append() = _deleted_stations_nearby[i].station; - _deleted_stations_nearby.Erase(ts); + _stations_nearby_list.push_back(_deleted_stations_nearby[i].station); + _deleted_stations_nearby.erase(ts); i--; } } @@ -2152,10 +2150,10 @@ static bool AddNearbyStation(TileIndex tile, void *user_data) if (!T::IsValidID(sid)) return false; T *st = T::Get(sid); - if (st->owner != _local_company || _stations_nearby_list.Contains(sid)) return false; + if (st->owner != _local_company || std::find(_stations_nearby_list.begin(), _stations_nearby_list.end(), sid) != _stations_nearby_list.end()) return false; if (st->rect.BeforeAddRect(ctx->tile, ctx->w, ctx->h, StationRect::ADD_TEST).Succeeded()) { - *_stations_nearby_list.Append() = sid; + _stations_nearby_list.push_back(sid); } return false; // We want to include *all* nearby stations @@ -2175,8 +2173,8 @@ static const T *FindStationsNearby(TileArea ta, bool distant_join) { TileArea ctx = ta; - _stations_nearby_list.Clear(); - _deleted_stations_nearby.Clear(); + _stations_nearby_list.clear(); + _deleted_stations_nearby.clear(); /* Check the inside, to return, if we sit on another station */ TILE_AREA_LOOP(t, ta) { @@ -2189,9 +2187,7 @@ static const T *FindStationsNearby(TileArea ta, bool distant_join) if (T::IsExpected(st) && !st->IsInUse() && st->owner == _local_company) { /* Include only within station spread (yes, it is strictly less than) */ if (max(DistanceMax(ta.tile, st->xy), DistanceMax(TILE_ADDXY(ta.tile, ta.w - 1, ta.h - 1), st->xy)) < _settings_game.station.station_spread) { - TileAndStation *ts = _deleted_stations_nearby.Append(); - ts->tile = st->xy; - ts->station = st->index; + _deleted_stations_nearby.push_back({st->xy, st->index}); /* Add the station when it's within where we're going to build */ if (IsInsideBS(TileX(st->xy), TileX(ctx.tile), ctx.w) && @@ -2251,13 +2247,13 @@ struct SelectStationWindow : Window { this->OnInvalidateData(0); } - virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) + void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { if (widget != WID_JS_PANEL) return; /* Determine the widest string */ Dimension d = GetStringBoundingBox(T::EXPECTED_FACIL == FACIL_WAYPOINT ? STR_JOIN_WAYPOINT_CREATE_SPLITTED_WAYPOINT : STR_JOIN_STATION_CREATE_SPLITTED_STATION); - for (uint i = 0; i < _stations_nearby_list.Length(); i++) { + for (uint i = 0; i < _stations_nearby_list.size(); i++) { const T *st = T::Get(_stations_nearby_list[i]); SetDParam(0, st->index); SetDParam(1, st->facilities); @@ -2271,7 +2267,7 @@ struct SelectStationWindow : Window { *size = d; } - virtual void DrawWidget(const Rect &r, int widget) const + void DrawWidget(const Rect &r, int widget) const override { if (widget != WID_JS_PANEL) return; @@ -2281,7 +2277,7 @@ struct SelectStationWindow : Window { y += this->resize.step_height; } - for (uint i = max(1, this->vscroll->GetPosition()); i <= _stations_nearby_list.Length(); ++i, y += this->resize.step_height) { + for (uint i = max(1, this->vscroll->GetPosition()); i <= _stations_nearby_list.size(); ++i, y += this->resize.step_height) { /* Don't draw anything if it extends past the end of the window. */ if (i - this->vscroll->GetPosition() >= this->vscroll->GetCapacity()) break; @@ -2292,7 +2288,7 @@ struct SelectStationWindow : Window { } } - virtual void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { if (widget != WID_JS_PANEL) return; @@ -2300,7 +2296,7 @@ struct SelectStationWindow : Window { bool distant_join = (st_index > 0); if (distant_join) st_index--; - if (distant_join && st_index >= _stations_nearby_list.Length()) return; + if (distant_join && st_index >= _stations_nearby_list.size()) return; /* Insert station to be joined into stored command */ SB(this->select_station_cmd.p2, 16, 16, @@ -2313,7 +2309,7 @@ struct SelectStationWindow : Window { DeleteWindowById(WC_SELECT_STATION, 0); } - virtual void OnTick() + void OnRealtimeTick(uint delta_ms) override { if (_thd.dirty & 2) { _thd.dirty &= ~2; @@ -2321,7 +2317,7 @@ struct SelectStationWindow : Window { } } - virtual void OnResize() + void OnResize() override { this->vscroll->SetCapacityFromWidget(this, WID_JS_PANEL, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM); } @@ -2331,11 +2327,11 @@ struct SelectStationWindow : Window { * @param data Information about the changed data. * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ - virtual void OnInvalidateData(int data = 0, bool gui_scope = true) + void OnInvalidateData(int data = 0, bool gui_scope = true) override { if (!gui_scope) return; FindStationsNearby(this->area, true); - this->vscroll->SetCount(_stations_nearby_list.Length() + 1); + this->vscroll->SetCount((uint)_stations_nearby_list.size() + 1); this->SetDirty(); } }; @@ -2380,7 +2376,7 @@ static bool StationJoinerNeeded(const CommandContainer &cmd, TileArea ta) * If adjacent-stations is disabled and we are building next to a station, do not show the selection window. * but join the other station immediately. */ const T *st = FindStationsNearby(ta, false); - return st == NULL && (_settings_game.station.adjacent_stations || _stations_nearby_list.Length() == 0); + return st == NULL && (_settings_game.station.adjacent_stations || _stations_nearby_list.size() == 0); } /** diff --git a/src/station_kdtree.h b/src/station_kdtree.h new file mode 100644 index 0000000000..321bbacc6f --- /dev/null +++ b/src/station_kdtree.h @@ -0,0 +1,42 @@ +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file station_kdtree.h Declarations for accessing the k-d tree of stations */ + +#ifndef STATION_KDTREE_H +#define STATION_KDTREE_H + +#include "core/kdtree.hpp" +#include "core/math_func.hpp" +#include "station_base.h" +#include "map_func.h" + +inline uint16 Kdtree_StationXYFunc(StationID stid, int dim) { return (dim == 0) ? TileX(BaseStation::Get(stid)->xy) : TileY(BaseStation::Get(stid)->xy); } +typedef Kdtree StationKdtree; +extern StationKdtree _station_kdtree; + +/** + * Call a function on all stations whose sign is within a radius of a center tile. + * @param center Central tile to search around. + * @param radius Distance in both X and Y to search within. + * @param func The function to call, must take a single parameter which is Station*. + */ +template +void ForAllStationsRadius(TileIndex center, uint radius, Func func) +{ + uint16 x1, y1, x2, y2; + x1 = (uint16)max(0, TileX(center) - radius); + x2 = (uint16)min(TileX(center) + radius + 1, MapSizeX()); + y1 = (uint16)max(0, TileY(center) - radius); + y2 = (uint16)min(TileY(center) + radius + 1, MapSizeY()); + + _station_kdtree.FindContained(x1, y1, x2, y2, [&](StationID id) { + func(Station::Get(id)); + }); +} + +#endif diff --git a/src/station_map.h b/src/station_map.h index 7ca9bd7204..e591787e3b 100644 --- a/src/station_map.h +++ b/src/station_map.h @@ -542,6 +542,7 @@ static inline void MakeStation(TileIndex t, Owner o, StationID sid, StationType SB(_me[t].m6, 2, 1, 0); SB(_me[t].m6, 3, 3, st); _me[t].m7 = 0; + _me[t].m8 = 0; } /** diff --git a/src/station_type.h b/src/station_type.h index 952a683d74..42d64fcf89 100644 --- a/src/station_type.h +++ b/src/station_type.h @@ -12,10 +12,9 @@ #ifndef STATION_TYPE_H #define STATION_TYPE_H -#include "core/smallvec_type.hpp" #include "core/smallstack_type.hpp" #include "tilearea_type.h" -#include +#include typedef uint16 StationID; typedef uint16 RoadStopID; @@ -91,11 +90,12 @@ enum CatchmentArea { static const uint MAX_LENGTH_STATION_NAME_CHARS = 32; ///< The maximum length of a station name in characters including '\0' -/** List of station IDs */ -typedef std::list StationIDList; +struct StationCompare { + bool operator() (const Station *lhs, const Station *rhs) const; +}; /** List of stations */ -typedef SmallVector StationList; +typedef std::set StationList; /** * Structure contains cached list of stations nearby. The list diff --git a/src/statusbar_gui.cpp b/src/statusbar_gui.cpp index 25efa6bb1c..281b4eb98a 100644 --- a/src/statusbar_gui.cpp +++ b/src/statusbar_gui.cpp @@ -26,6 +26,7 @@ #include "statusbar_gui.h" #include "toolbar_gui.h" #include "core/geometry_func.hpp" +#include "guitimer_func.h" #include "widgets/statusbar_widget.h" @@ -79,35 +80,37 @@ static bool DrawScrollingStatusText(const NewsItem *ni, int scroll_pos, int left struct StatusBarWindow : Window { bool saving; int ticker_scroll; - int reminder_timeout; + GUITimer ticker_timer; + GUITimer reminder_timeout; static const int TICKER_STOP = 1640; ///< scrolling is finished when counter reaches this value - static const int REMINDER_START = 91; ///< initial value of the reminder counter (right dot on the right) + static const int REMINDER_START = 1350; ///< time in ms for reminder notification (red dot on the right) to stay static const int REMINDER_STOP = 0; ///< reminder disappears when counter reaches this value static const int COUNTER_STEP = 2; ///< this is subtracted from active counters every tick StatusBarWindow(WindowDesc *desc) : Window(desc) { - this->ticker_scroll = TICKER_STOP; - this->reminder_timeout = REMINDER_STOP; + this->ticker_scroll = TICKER_STOP; + this->ticker_timer.SetInterval(15); + this->reminder_timeout.SetInterval(REMINDER_STOP); this->InitNested(); CLRBITS(this->flags, WF_WHITE_BORDER); PositionStatusbar(this); } - virtual Point OnInitialPosition(int16 sm_width, int16 sm_height, int window_number) + Point OnInitialPosition(int16 sm_width, int16 sm_height, int window_number) override { Point pt = { 0, _screen.height - sm_height }; return pt; } - virtual void FindWindowPlacementAndResize(int def_width, int def_height) + void FindWindowPlacementAndResize(int def_width, int def_height) override { Window::FindWindowPlacementAndResize(_toolbar_width, def_height); } - virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) + void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { Dimension d; switch (widget) { @@ -134,7 +137,7 @@ struct StatusBarWindow : Window { *size = maxdim(d, *size); } - virtual void DrawWidget(const Rect &r, int widget) const + void DrawWidget(const Rect &r, int widget) const override { switch (widget) { case WID_S_LEFT: @@ -179,7 +182,7 @@ struct StatusBarWindow : Window { } } - if (this->reminder_timeout > 0) { + if (!this->reminder_timeout.HasElapsed()) { Dimension icon_size = GetSpriteSize(SPR_UNREAD_NEWS); DrawSprite(SPR_UNREAD_NEWS, PAL_NONE, r.right - WD_FRAMERECT_RIGHT - icon_size.width, r.top + WD_FRAMERECT_TOP + (int)(FONT_HEIGHT_NORMAL - icon_size.height) / 2); } @@ -192,7 +195,7 @@ struct StatusBarWindow : Window { * @param data Information about the changed data. * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ - virtual void OnInvalidateData(int data = 0, bool gui_scope = true) + void OnInvalidateData(int data = 0, bool gui_scope = true) override { if (!gui_scope) return; switch (data) { @@ -200,15 +203,15 @@ struct StatusBarWindow : Window { case SBI_SAVELOAD_START: this->saving = true; break; case SBI_SAVELOAD_FINISH: this->saving = false; break; case SBI_SHOW_TICKER: this->ticker_scroll = 0; break; - case SBI_SHOW_REMINDER: this->reminder_timeout = REMINDER_START; break; + case SBI_SHOW_REMINDER: this->reminder_timeout.SetInterval(REMINDER_START); break; case SBI_NEWS_DELETED: this->ticker_scroll = TICKER_STOP; // reset ticker ... - this->reminder_timeout = REMINDER_STOP; // ... and reminder + this->reminder_timeout.SetInterval(REMINDER_STOP); // ... and reminder break; } } - virtual void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { switch (widget) { case WID_S_MIDDLE: ShowLastNewsMessage(); break; @@ -217,19 +220,20 @@ struct StatusBarWindow : Window { } } - virtual void OnTick() + void OnRealtimeTick(uint delta_ms) override { if (_pause_mode != PM_UNPAUSED) return; if (this->ticker_scroll < TICKER_STOP) { // Scrolling text - this->ticker_scroll += COUNTER_STEP; - this->SetWidgetDirty(WID_S_MIDDLE); + uint count = this->ticker_timer.CountElapsed(delta_ms); + if (count > 0) { + this->ticker_scroll += count; + this->SetWidgetDirty(WID_S_MIDDLE); + } } - if (this->reminder_timeout > REMINDER_STOP) { // Red blot to show there are new unread newsmessages - this->reminder_timeout -= COUNTER_STEP; - } else if (this->reminder_timeout < REMINDER_STOP) { - this->reminder_timeout = REMINDER_STOP; + // Red blot to show there are new unread newsmessages + if (this->reminder_timeout.Elapsed(delta_ms)) { this->SetWidgetDirty(WID_S_MIDDLE); } } diff --git a/src/stdafx.h b/src/stdafx.h index be682396b2..344452d98f 100644 --- a/src/stdafx.h +++ b/src/stdafx.h @@ -16,22 +16,19 @@ #include "os/macosx/osx_stdafx.h" #endif /* __APPLE__ */ -#if defined(__BEOS__) || defined(__HAIKU__) +#if defined(__HAIKU__) #include #include #define _GNU_SOURCE #define TROUBLED_INTS #include -#elif defined(__NDS__) - #include - #define TROUBLED_INTS #endif /* It seems that we need to include stdint.h before anything else * We need INT64_MAX, which for most systems comes from stdint.h. However, MSVC - * does not have stdint.h and apparently neither does MorphOS. + * does not have stdint.h. * For OSX the inclusion is already done in osx_stdafx.h. */ -#if !defined(__APPLE__) && (!defined(_MSC_VER) || _MSC_VER >= 1600) && !defined(__MORPHOS__) +#if !defined(__APPLE__) && (!defined(_MSC_VER) || _MSC_VER >= 1600) #if defined(SUNOS) /* SunOS/Solaris does not have stdint.h, but inttypes.h defines everything * stdint.h defines and we need. */ @@ -104,30 +101,6 @@ #include #endif -#if defined(__MORPHOS__) - /* MorphOS defines certain Amiga defines per default, we undefine them - * here to make the rest of source less messy and more clear what is - * required for morphos and what for AmigaOS */ - #if defined(amigaos) - #undef amigaos - #endif - #if defined(__amigaos__) - #undef __amigaos__ - # endif - #if defined(__AMIGA__) - #undef __AMIGA__ - #endif - #if defined(AMIGA) - #undef AMIGA - #endif - #if defined(amiga) - #undef amiga - #endif - /* Act like we already included this file, as it somehow gives linkage problems - * (mismatch linkage of C++ and C between this include and unistd.h). */ - #define CLIB_USERGROUP_PROTOS_H -#endif /* __MORPHOS__ */ - /* Stuff for GCC */ #if defined(__GNUC__) || defined(__clang__) #define NORETURN __attribute__ ((noreturn)) @@ -163,7 +136,7 @@ #include // alloca() #endif -#if defined(WIN32) +#if defined(_WIN32) #define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers #endif @@ -228,25 +201,32 @@ #define FALLTHROUGH #endif - #if defined(WIN32) && !defined(_WIN64) && !defined(WIN64) +# if defined(_WIN32) && !defined(_WIN64) #if !defined(_W64) #define _W64 #endif typedef _W64 int INT_PTR, *PINT_PTR; typedef _W64 unsigned int UINT_PTR, *PUINT_PTR; - #endif /* WIN32 && !_WIN64 && !WIN64 */ +# endif /* _WIN32 && !_WIN64 */ - #if defined(_WIN64) || defined(WIN64) +# if defined(_WIN64) #define fseek _fseeki64 - #endif /* _WIN64 || WIN64 */ +# endif /* _WIN64 */ - /* This is needed to zlib uses the stdcall calling convention on visual studio */ - #if defined(WITH_ZLIB) || defined(WITH_PNG) - #if !defined(ZLIB_WINAPI) - #define ZLIB_WINAPI - #endif - #endif + /* zlib from vcpkg use cdecl calling convention without enforcing it in the headers */ +# if defined(WITH_ZLIB) +# if !defined(ZEXPORT) +# define ZEXPORT CDECL +# endif +# endif + + /* freetype from vcpkg use cdecl calling convention without enforcing it in the headers */ +# if defined(WITH_FREETYPE) +# if !defined(FT_EXPORT) +# define FT_EXPORT( x ) extern "C" x CDECL +# endif +# endif #define strcasecmp stricmp #define strncasecmp strnicmp @@ -258,19 +238,10 @@ #endif /* defined(_MSC_VER) */ -#if defined(DOS) - /* The DOS port does not have all signals/signal functions. */ - #define strsignal(sig) "" - /* Use 'no floating point' for bus errors; SIGBUS does not exist - * for DOS, SIGNOFP for other platforms. So it's fairly safe - * to interchange those. */ - #define SIGBUS SIGNOFP -#endif - /* NOTE: the string returned by these functions is only valid until the next * call to the same function and is not thread- or reentrancy-safe */ #if !defined(STRGEN) && !defined(SETTINGSGEN) - #if defined(WIN32) || defined(WIN64) +# if defined(_WIN32) char *getcwd(char *buf, size_t size); #include #include @@ -281,14 +252,14 @@ const char *FS2OTTD(const TCHAR *name); const TCHAR *OTTD2FS(const char *name, bool console_cp = false); - #else +# else #define fopen(file, mode) fopen(OTTD2FS(file), mode) const char *FS2OTTD(const char *name); const char *OTTD2FS(const char *name); - #endif /* WIN32 */ +# endif /* _WIN32 */ #endif /* STRGEN || SETTINGSGEN */ -#if defined(WIN32) || defined(WIN64) || defined(__OS2__) && !defined(__INNOTEK_LIBC__) +#if defined(_WIN32) || defined(__OS2__) && !defined(__INNOTEK_LIBC__) #define PATHSEP "\\" #define PATHSEPCHAR '\\' #else @@ -322,17 +293,23 @@ typedef unsigned char byte; /* This is already defined in unix, but not in QNX Neutrino (6.x)*/ -#if (!defined(UNIX) && !defined(__CYGWIN__) && !defined(__BEOS__) && !defined(__HAIKU__) && !defined(__MORPHOS__)) || defined(__QNXNTO__) +#if (!defined(UNIX) && !defined(__CYGWIN__) && !defined(__HAIKU__)) || defined(__QNXNTO__) typedef unsigned int uint; #endif #if defined(TROUBLED_INTS) - /* NDS'/BeOS'/Haiku's types for uint32/int32 are based on longs, which causes - * trouble all over the place in OpenTTD. */ - #define uint32 uint32_ugly_hack - #define int32 int32_ugly_hack + /* Haiku's types for uint32/int32/uint64/int64 are different than what + * they are on other platforms; not in length, but how to print them. + * So make them more like the other platforms, to make printf() etc a + * little bit easier. */ +# define uint32 uint32_ugly_hack +# define int32 int32_ugly_hack +# define uint64 uint64_ugly_hack +# define int64 int64_ugly_hack typedef unsigned int uint32_ugly_hack; typedef signed int int32_ugly_hack; + typedef unsigned __int64 uint64_ugly_hack; + typedef signed __int64 int64_ugly_hack; #else typedef unsigned char uint8; typedef signed char int8; @@ -463,10 +440,7 @@ const char *assert_tile_info(uint32 tile); #define assert_tile(expression, tile) #endif -#if defined(MORPHOS) || defined(__NDS__) || defined(__DJGPP__) - /* MorphOS and NDS don't have C++ conformant _stricmp... */ - #define _stricmp stricmp -#elif defined(OPENBSD) +#if defined(OPENBSD) /* OpenBSD uses strcasecmp(3) */ #define _stricmp strcasecmp #endif diff --git a/src/story_gui.cpp b/src/story_gui.cpp index 003843310e..5679bbdc6b 100644 --- a/src/story_gui.cpp +++ b/src/story_gui.cpp @@ -52,16 +52,16 @@ protected: void BuildStoryPageList() { if (this->story_pages.NeedRebuild()) { - this->story_pages.Clear(); + this->story_pages.clear(); const StoryPage *p; FOR_ALL_STORY_PAGES(p) { if (this->IsPageAvailable(p)) { - *this->story_pages.Append() = p; + this->story_pages.push_back(p); } } - this->story_pages.Compact(); + this->story_pages.shrink_to_fit(); this->story_pages.RebuildDone(); } @@ -78,19 +78,19 @@ protected: void BuildStoryPageElementList() { if (this->story_page_elements.NeedRebuild()) { - this->story_page_elements.Clear(); + this->story_page_elements.clear(); const StoryPage *p = GetSelPage(); if (p != NULL) { const StoryPageElement *pe; FOR_ALL_STORY_PAGE_ELEMENTS(pe) { if (pe->page == p->index) { - *this->story_page_elements.Append() = pe; + this->story_page_elements.push_back(pe); } } } - this->story_page_elements.Compact(); + this->story_page_elements.shrink_to_fit(); this->story_page_elements.RebuildDone(); } @@ -130,8 +130,7 @@ protected: int GetSelPageNum() const { int page_number = 0; - for (const StoryPage *const*iter = this->story_pages.Begin(); iter != this->story_pages.End(); iter++) { - const StoryPage *p = *iter; + for (const StoryPage *p : this->story_pages) { if (p->index == this->selected_page_id) { return page_number; } @@ -148,7 +147,7 @@ protected: /* Verify that the selected page exist. */ if (!_story_page_pool.IsValidID(this->selected_page_id)) return false; - return (*this->story_pages.Begin())->index == this->selected_page_id; + return this->story_pages.front()->index == this->selected_page_id; } /** @@ -159,8 +158,8 @@ protected: /* Verify that the selected page exist. */ if (!_story_page_pool.IsValidID(this->selected_page_id)) return false; - if (this->story_pages.Length() <= 1) return true; - const StoryPage *last = *(this->story_pages.End() - 1); + if (this->story_pages.size() <= 1) return true; + const StoryPage *last = this->story_pages.back(); return last->index == this->selected_page_id; } @@ -195,8 +194,7 @@ protected: /* Find the last available page which is previous to the current selected page. */ const StoryPage *last_available; last_available = NULL; - for (const StoryPage *const*iter = this->story_pages.Begin(); iter != this->story_pages.End(); iter++) { - const StoryPage *p = *iter; + for (const StoryPage *p : this->story_pages) { if (p->index == this->selected_page_id) { if (last_available == NULL) return; // No previous page available. this->SetSelectedPage(last_available->index); @@ -214,12 +212,12 @@ protected: if (!_story_page_pool.IsValidID(this->selected_page_id)) return; /* Find selected page. */ - for (const StoryPage *const*iter = this->story_pages.Begin(); iter != this->story_pages.End(); iter++) { + for (auto iter = this->story_pages.begin(); iter != this->story_pages.end(); iter++) { const StoryPage *p = *iter; if (p->index == this->selected_page_id) { /* Select the page after selected page. */ iter++; - if (iter != this->story_pages.End()) { + if (iter != this->story_pages.end()) { this->SetSelectedPage((*iter)->index); } return; @@ -234,8 +232,7 @@ protected: { DropDownList *list = new DropDownList(); uint16 page_num = 1; - for (const StoryPage *const*iter = this->story_pages.Begin(); iter != this->story_pages.End(); iter++) { - const StoryPage *p = *iter; + for (const StoryPage *p : this->story_pages) { bool current_page = p->index == this->selected_page_id; DropDownListStringItem *item = NULL; if (p->title != NULL) { @@ -248,12 +245,12 @@ protected: item = str_item; } - *list->Append() = item; + list->push_back(item); page_num++; } /* Check if list is empty. */ - if (list->Length() == 0) { + if (list->size() == 0) { delete list; list = NULL; } @@ -353,8 +350,7 @@ protected: uint height = GetHeadHeight(max_width); /* Body */ - for (const StoryPageElement **iter = this->story_page_elements.Begin(); iter != this->story_page_elements.End(); iter++) { - const StoryPageElement *pe = *iter; + for (const StoryPageElement *pe : this->story_page_elements) { height += element_vertical_dist; height += GetPageElementHeight(*pe, max_width); } @@ -444,8 +440,8 @@ public: */ void UpdatePrevNextDisabledState() { - this->SetWidgetDisabledState(WID_SB_PREV_PAGE, story_pages.Length() == 0 || this->IsFirstPageSelected()); - this->SetWidgetDisabledState(WID_SB_NEXT_PAGE, story_pages.Length() == 0 || this->IsLastPageSelected()); + this->SetWidgetDisabledState(WID_SB_PREV_PAGE, story_pages.size() == 0 || this->IsFirstPageSelected()); + this->SetWidgetDisabledState(WID_SB_NEXT_PAGE, story_pages.size() == 0 || this->IsLastPageSelected()); this->SetWidgetDirty(WID_SB_PREV_PAGE); this->SetWidgetDirty(WID_SB_NEXT_PAGE); } @@ -463,7 +459,7 @@ public: } } - virtual void SetStringParameters(int widget) const + void SetStringParameters(int widget) const override { switch (widget) { case WID_SB_SEL_PAGE: { @@ -482,7 +478,7 @@ public: } } - virtual void OnPaint() + void OnPaint() override { /* Detect if content has changed height. This can happen if a * multi-line text contains eg. {COMPANY} and that company is @@ -497,7 +493,7 @@ public: this->DrawWidgets(); } - virtual void DrawWidget(const Rect &r, int widget) const + void DrawWidget(const Rect &r, int widget) const override { if (widget != WID_SB_PAGE_PANEL) return; @@ -532,8 +528,7 @@ public: y_offset = DrawStringMultiLine(0, right - x, y_offset, bottom - y, STR_STORY_BOOK_TITLE, TC_BLACK, SA_TOP | SA_HOR_CENTER); /* Page elements */ - for (const StoryPageElement *const*iter = this->story_page_elements.Begin(); iter != this->story_page_elements.End(); iter++) { - const StoryPageElement *const pe = *iter; + for (const StoryPageElement *const pe : this->story_page_elements) { y_offset += line_height; // margin to previous element switch (pe->type) { @@ -563,7 +558,7 @@ public: _cur_dpi = old_dpi; } - virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) + void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { if (widget != WID_SB_SEL_PAGE && widget != WID_SB_PAGE_PANEL) return; @@ -575,7 +570,7 @@ public: case WID_SB_SEL_PAGE: { /* Get max title width. */ - for (uint16 i = 0; i < this->story_pages.Length(); i++) { + for (uint16 i = 0; i < this->story_pages.size(); i++) { const StoryPage *s = this->story_pages[i]; if (s->title != NULL) { @@ -606,13 +601,13 @@ public: } - virtual void OnResize() + void OnResize() override { this->vscroll->SetCapacityFromWidget(this, WID_SB_PAGE_PANEL, WD_FRAMETEXT_TOP + WD_FRAMETEXT_BOTTOM); this->vscroll->SetCount(this->GetContentHeight()); } - virtual void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { switch (widget) { case WID_SB_SEL_PAGE: { @@ -620,7 +615,7 @@ public: if (list != NULL) { /* Get the index of selected page. */ int selected = 0; - for (uint16 i = 0; i < this->story_pages.Length(); i++) { + for (uint16 i = 0; i < this->story_pages.size(); i++) { const StoryPage *p = this->story_pages[i]; if (p->index == this->selected_page_id) break; selected++; @@ -650,8 +645,7 @@ public: /* Detect if a page element was clicked. */ uint y = head_height; uint element_vertical_dist = FONT_HEIGHT_NORMAL; - for (const StoryPageElement *const*iter = this->story_page_elements.Begin(); iter != this->story_page_elements.End(); iter++) { - const StoryPageElement *const pe = *iter; + for (const StoryPageElement *const pe : this->story_page_elements) { y += element_vertical_dist; // margin row @@ -667,7 +661,7 @@ public: } } - virtual void OnDropdownSelect(int widget, int index) + void OnDropdownSelect(int widget, int index) override { if (widget != WID_SB_SEL_PAGE) return; @@ -682,7 +676,7 @@ public: * >= 0 Id of the page that needs to be refreshed. If it is not the current page, nothing happens. * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ - virtual void OnInvalidateData(int data = 0, bool gui_scope = true) + void OnInvalidateData(int data = 0, bool gui_scope = true) override { if (!gui_scope) return; @@ -694,7 +688,7 @@ public: this->BuildStoryPageList(); /* Was the last page removed? */ - if (this->story_pages.Length() == 0) { + if (this->story_pages.size() == 0) { this->selected_generic_title[0] = '\0'; } @@ -702,14 +696,14 @@ public: if (!_story_page_pool.IsValidID(this->selected_page_id)) { this->selected_page_id = INVALID_STORY_PAGE; } - if (this->selected_page_id == INVALID_STORY_PAGE && this->story_pages.Length() > 0) { + if (this->selected_page_id == INVALID_STORY_PAGE && this->story_pages.size() > 0) { /* No page is selected, but there exist at least one available. * => Select first page. */ this->SetSelectedPage(this->story_pages[0]->index); } - this->SetWidgetDisabledState(WID_SB_SEL_PAGE, this->story_pages.Length() == 0); + this->SetWidgetDisabledState(WID_SB_SEL_PAGE, this->story_pages.size() == 0); this->SetWidgetDirty(WID_SB_SEL_PAGE); this->UpdatePrevNextDisabledState(); } else if (data >= 0 && this->selected_page_id == data) { diff --git a/src/strgen/strgen.cpp b/src/strgen/strgen.cpp index fa29424658..5b361430f5 100644 --- a/src/strgen/strgen.cpp +++ b/src/strgen/strgen.cpp @@ -21,21 +21,14 @@ #include #include -#if (!defined(WIN32) && !defined(WIN64)) || defined(__CYGWIN__) +#if !defined(_WIN32) || defined(__CYGWIN__) #include #include #endif -#if defined WIN32 || defined __WATCOMC__ +#if defined(_WIN32) || defined(__WATCOMC__) #include -#endif /* WIN32 || __WATCOMC__ */ - -#ifdef __MORPHOS__ -#ifdef stderr -#undef stderr -#endif -#define stderr stdout -#endif /* __MORPHOS__ */ +#endif /* _WIN32 || __WATCOMC__ */ #include "../table/strgen_tables.h" @@ -122,14 +115,14 @@ struct FileStringReader : StringReader { fclose(this->fh); } - /* virtual */ char *ReadLine(char *buffer, const char *last) + char *ReadLine(char *buffer, const char *last) override { return fgets(buffer, ClampToU16(last - buffer + 1), this->fh); } - /* virtual */ void HandlePragma(char *str); + void HandlePragma(char *str) override; - /* virtual */ void ParseFile() + void ParseFile() override { this->StringReader::ParseFile(); @@ -215,7 +208,10 @@ bool CompareFiles(const char *n1, const char *n2) if (f2 == NULL) return false; FILE *f1 = fopen(n1, "rb"); - if (f1 == NULL) error("can't open %s", n1); + if (f1 == NULL) { + fclose(f2); + error("can't open %s", n1); + } size_t l1, l2; do { @@ -330,9 +326,9 @@ struct HeaderFileWriter : HeaderWriter, FileWriter { unlink(this->filename); } else { /* else rename tmp.xxx into filename */ - #if defined(WIN32) || defined(WIN64) +# if defined(_WIN32) unlink(this->real_filename); - #endif +# endif if (rename(this->filename, this->real_filename) == -1) error("rename() failed"); } } @@ -374,7 +370,7 @@ static inline void ottd_mkdir(const char *directory) { /* Ignore directory creation errors; they'll surface later on, and most * of the time they are 'directory already exists' errors anyhow. */ -#if defined(WIN32) || defined(__WATCOMC__) +#if defined(_WIN32) || defined(__WATCOMC__) mkdir(directory); #else mkdir(directory, 0755); @@ -396,11 +392,13 @@ static inline char *mkpath(char *buf, const char *last, const char *path, const return buf; } -#if defined(__MINGW32__) +#if defined(_WIN32) /** * On MingW, it is common that both / as \ are accepted in the * params. To go with those flow, we rewrite all incoming / - * simply to \, so internally we can safely assume \. + * simply to \, so internally we can safely assume \, and do + * this for all Windows machines to keep identical behaviour, + * no matter what your compiler was. */ static inline char *replace_pathsep(char *s) { @@ -537,6 +535,7 @@ int CDECL main(int argc, char *argv[]) HeaderFileWriter writer(pathbuf); writer.WriteHeader(data); writer.Finalise(data); + if (_errors != 0) return 1; } else if (mgo.numleft >= 1) { char *r; diff --git a/src/strgen/strgen_base.cpp b/src/strgen/strgen_base.cpp index 385ca72b2a..00c3fb9f68 100644 --- a/src/strgen/strgen_base.cpp +++ b/src/strgen/strgen_base.cpp @@ -85,7 +85,7 @@ void LangString::FreeTranslation() /** * Create a new string data container. - * @param max_strings The maximum number of strings. + * @param tabs The maximum number of strings. */ StringData::StringData(size_t tabs) : tabs(tabs), max_strings(tabs * TAB_SIZE) { @@ -235,14 +235,14 @@ static ParsedCommandStruct _cur_pcs; static int _cur_argidx; /** The buffer for writing a single string. */ -struct Buffer : SmallVector { +struct Buffer : std::vector { /** * Convenience method for adding a byte. * @param value The value to add. */ void AppendByte(byte value) { - *this->Append() = value; + this->push_back(value); } /** @@ -252,19 +252,19 @@ struct Buffer : SmallVector { void AppendUtf8(uint32 value) { if (value < 0x80) { - *this->Append() = value; + this->push_back(value); } else if (value < 0x800) { - *this->Append() = 0xC0 + GB(value, 6, 5); - *this->Append() = 0x80 + GB(value, 0, 6); + this->push_back(0xC0 + GB(value, 6, 5)); + this->push_back(0x80 + GB(value, 0, 6)); } else if (value < 0x10000) { - *this->Append() = 0xE0 + GB(value, 12, 4); - *this->Append() = 0x80 + GB(value, 6, 6); - *this->Append() = 0x80 + GB(value, 0, 6); + this->push_back(0xE0 + GB(value, 12, 4)); + this->push_back(0x80 + GB(value, 6, 6)); + this->push_back(0x80 + GB(value, 0, 6)); } else if (value < 0x110000) { - *this->Append() = 0xF0 + GB(value, 18, 3); - *this->Append() = 0x80 + GB(value, 12, 6); - *this->Append() = 0x80 + GB(value, 6, 6); - *this->Append() = 0x80 + GB(value, 0, 6); + this->push_back(0xF0 + GB(value, 18, 3)); + this->push_back(0x80 + GB(value, 12, 6)); + this->push_back(0x80 + GB(value, 6, 6)); + this->push_back(0x80 + GB(value, 0, 6)); } else { strgen_warning("Invalid unicode value U+0x%X", value); } @@ -1029,14 +1029,14 @@ void LanguageWriter::WriteLang(const StringData &data) for (c = casep; c != NULL; c = c->next) { buffer.AppendByte(c->caseidx); /* Make some space for the 16-bit length */ - uint pos = buffer.Length(); + uint pos = (uint)buffer.size(); buffer.AppendByte(0); buffer.AppendByte(0); /* Write string */ PutCommandString(&buffer, c->string); buffer.AppendByte(0); // terminate with a zero /* Fill in the length */ - uint size = buffer.Length() - (pos + 2); + uint size = (uint)buffer.size() - (pos + 2); buffer[pos + 0] = GB(size, 8, 8); buffer[pos + 1] = GB(size, 0, 8); } @@ -1044,9 +1044,9 @@ void LanguageWriter::WriteLang(const StringData &data) if (cmdp != NULL) PutCommandString(&buffer, cmdp); - this->WriteLength(buffer.Length()); - this->Write(buffer.Begin(), buffer.Length()); - buffer.Clear(); + this->WriteLength((uint)buffer.size()); + this->Write(buffer.data(), buffer.size()); + buffer.clear(); } } } diff --git a/src/string.cpp b/src/string.cpp index 4c714a2e02..7c16489bf5 100644 --- a/src/string.cpp +++ b/src/string.cpp @@ -25,7 +25,7 @@ #include // required by vsnprintf implementation for MSVC #endif -#ifdef WIN32 +#ifdef _WIN32 #include "os/windows/win32.h" #endif @@ -33,12 +33,16 @@ #include "os/windows/string_uniscribe.h" #endif -#ifdef WITH_ICU_SORT +#if defined(WITH_COCOA) +#include "os/macosx/string_osx.h" +#endif + +#ifdef WITH_ICU_I18N /* Required by strnatcmp. */ #include #include "language.h" #include "gfx_func.h" -#endif /* WITH_ICU_SORT */ +#endif /* WITH_ICU_I18N */ /* The function vsnprintf is used internally to perform the required formatting * tasks. As such this one must be allowed, and makes sure it's terminated. */ @@ -170,7 +174,7 @@ void str_fix_scc_encoded(char *str, const char *last) if ((len == 0 && str + 4 > last) || str + len > last) break; WChar c; - len = Utf8Decode(&c, str); + Utf8Decode(&c, str); if (c == '\0') break; if (c == 0xE028 || c == 0xE02A) { @@ -351,12 +355,11 @@ bool IsValidChar(WChar key, CharSetFilter afilter) case CS_NUMERAL_SPACE: return (key >= '0' && key <= '9') || key == ' '; case CS_ALPHA: return IsPrintable(key) && !(key >= '0' && key <= '9'); case CS_HEXADECIMAL: return (key >= '0' && key <= '9') || (key >= 'a' && key <= 'f') || (key >= 'A' && key <= 'F'); + default: NOT_REACHED(); } - - return false; } -#ifdef WIN32 +#ifdef _WIN32 #if defined(_MSC_VER) && _MSC_VER < 1900 /** * Almost POSIX compliant implementation of \c vsnprintf for VC compiler. @@ -392,7 +395,7 @@ int CDECL vsnprintf(char *str, size_t size, const char *format, va_list ap) } #endif /* _MSC_VER */ -#endif /* WIN32 */ +#endif /* _WIN32 */ /** * Safer implementation of snprintf; same as snprintf except: @@ -581,19 +584,24 @@ int strnatcmp(const char *s1, const char *s2, bool ignore_garbage_at_front) s2 = SkipGarbage(s2); } -#ifdef WITH_ICU_SORT +#ifdef WITH_ICU_I18N if (_current_collator != NULL) { UErrorCode status = U_ZERO_ERROR; int result = _current_collator->compareUTF8(s1, s2, status); if (U_SUCCESS(status)) return result; } -#endif /* WITH_ICU_SORT */ +#endif /* WITH_ICU_I18N */ -#if defined(WIN32) && !defined(STRGEN) && !defined(SETTINGSGEN) +#if defined(_WIN32) && !defined(STRGEN) && !defined(SETTINGSGEN) int res = OTTDStringCompare(s1, s2); if (res != 0) return res - 2; // Convert to normal C return values. #endif +#if defined(WITH_COCOA) && !defined(STRGEN) && !defined(SETTINGSGEN) + int res = MacOSStringCompare(s1, s2); + if (res != 0) return res - 2; // Convert to normal C return values. +#endif + /* Do a normal comparison if ICU is missing or if we cannot create a collator. */ return strcasecmp(s1, s2); } @@ -605,7 +613,7 @@ int strnatcmp(const char *s1, const char *s2, bool ignore_garbage_at_front) return new UniscribeStringIterator(); } -#elif defined(WITH_ICU_SORT) +#elif defined(WITH_ICU_I18N) #include #include @@ -616,8 +624,8 @@ class IcuStringIterator : public StringIterator icu::BreakIterator *char_itr; ///< ICU iterator for characters. icu::BreakIterator *word_itr; ///< ICU iterator for words. - SmallVector utf16_str; ///< UTF-16 copy of the string. - SmallVector utf16_to_utf8; ///< Mapping from UTF-16 code point position to index in the UTF-8 source string. + std::vector utf16_str; ///< UTF-16 copy of the string. + std::vector utf16_to_utf8; ///< Mapping from UTF-16 code point position to index in the UTF-8 source string. public: IcuStringIterator() : char_itr(NULL), word_itr(NULL) @@ -626,8 +634,8 @@ public: this->char_itr = icu::BreakIterator::createCharacterInstance(icu::Locale(_current_language != NULL ? _current_language->isocode : "en"), status); this->word_itr = icu::BreakIterator::createWordInstance(icu::Locale(_current_language != NULL ? _current_language->isocode : "en"), status); - *this->utf16_str.Append() = '\0'; - *this->utf16_to_utf8.Append() = 0; + this->utf16_str.push_back('\0'); + this->utf16_to_utf8.push_back(0); } virtual ~IcuStringIterator() @@ -644,29 +652,29 @@ public: * for word break iterators (especially for CJK languages) in combination * with UTF-8 input. As a work around we have to convert the input to * UTF-16 and create a mapping back to UTF-8 character indices. */ - this->utf16_str.Clear(); - this->utf16_to_utf8.Clear(); + this->utf16_str.clear(); + this->utf16_to_utf8.clear(); while (*s != '\0') { size_t idx = s - string_base; WChar c = Utf8Consume(&s); if (c < 0x10000) { - *this->utf16_str.Append() = (UChar)c; + this->utf16_str.push_back((UChar)c); } else { /* Make a surrogate pair. */ - *this->utf16_str.Append() = (UChar)(0xD800 + ((c - 0x10000) >> 10)); - *this->utf16_str.Append() = (UChar)(0xDC00 + ((c - 0x10000) & 0x3FF)); - *this->utf16_to_utf8.Append() = idx; + this->utf16_str.push_back((UChar)(0xD800 + ((c - 0x10000) >> 10))); + this->utf16_str.push_back((UChar)(0xDC00 + ((c - 0x10000) & 0x3FF))); + this->utf16_to_utf8.push_back(idx); } - *this->utf16_to_utf8.Append() = idx; + this->utf16_to_utf8.push_back(idx); } - *this->utf16_str.Append() = '\0'; - *this->utf16_to_utf8.Append() = s - string_base; + this->utf16_str.push_back('\0'); + this->utf16_to_utf8.push_back(s - string_base); UText text = UTEXT_INITIALIZER; UErrorCode status = U_ZERO_ERROR; - utext_openUChars(&text, this->utf16_str.Begin(), this->utf16_str.Length() - 1, &status); + utext_openUChars(&text, this->utf16_str.data(), this->utf16_str.size() - 1, &status); this->char_itr->setText(&text, status); this->word_itr->setText(&text, status); this->char_itr->first(); @@ -677,7 +685,7 @@ public: { /* Convert incoming position to an UTF-16 string index. */ uint utf16_pos = 0; - for (uint i = 0; i < this->utf16_to_utf8.Length(); i++) { + for (uint i = 0; i < this->utf16_to_utf8.size(); i++) { if (this->utf16_to_utf8[i] == pos) { utf16_pos = i; break; @@ -866,9 +874,19 @@ public: } }; +#if defined(WITH_COCOA) && !defined(STRGEN) && !defined(SETTINGSGEN) +/* static */ StringIterator *StringIterator::Create() +{ + StringIterator *i = OSXStringIterator::Create(); + if (i != NULL) return i; + + return new DefaultStringIterator(); +} +#else /* static */ StringIterator *StringIterator::Create() { return new DefaultStringIterator(); } +#endif /* defined(WITH_COCOA) && !defined(STRGEN) && !defined(SETTINGSGEN) */ #endif diff --git a/src/string_base.h b/src/string_base.h index e1eaed3496..02856cf1c6 100644 --- a/src/string_base.h +++ b/src/string_base.h @@ -41,9 +41,9 @@ public: /** * Change the current string cursor. - * @param p New cursor position. + * @param pos New cursor position. * @return Actual new cursor position at the next valid character boundary. - * @pre p has to be inside the current string. + * @pre pos has to be inside the current string. */ virtual size_t SetCurPosition(size_t pos) = 0; diff --git a/src/stringfilter.cpp b/src/stringfilter.cpp index 6045c19ef4..88eb5f28ad 100644 --- a/src/stringfilter.cpp +++ b/src/stringfilter.cpp @@ -28,7 +28,8 @@ static const WChar STATE_QUOTE2 = '"'; */ void StringFilter::SetFilterTerm(const char *str) { - this->word_index.Reset(); + this->word_index.clear(); + this->word_index.shrink_to_fit(); this->word_matches = 0; free(this->filter_buffer); @@ -75,9 +76,8 @@ void StringFilter::SetFilterTerm(const char *str) /* Add to word */ if (word == NULL) { - word = this->word_index.Append(); - word->start = dest; - word->match = false; + /*C++17: word = &*/ this->word_index.push_back({dest, false}); + word = &this->word_index.back(); } memcpy(dest, pos, len); @@ -91,9 +91,8 @@ void StringFilter::SetFilterTerm(const char *str) void StringFilter::ResetState() { this->word_matches = 0; - const WordState *end = this->word_index.End(); - for (WordState *it = this->word_index.Begin(); it != end; ++it) { - it->match = false; + for (WordState &ws : this->word_index) { + ws.match = false; } } @@ -110,11 +109,10 @@ void StringFilter::AddLine(const char *str) if (str == NULL) return; bool match_case = this->case_sensitive != NULL && *this->case_sensitive; - const WordState *end = this->word_index.End(); - for (WordState *it = this->word_index.Begin(); it != end; ++it) { - if (!it->match) { - if ((match_case ? strstr(str, it->start) : strcasestr(str, it->start)) != NULL) { - it->match = true; + for (WordState &ws : this->word_index) { + if (!ws.match) { + if ((match_case ? strstr(str, ws.start) : strcasestr(str, ws.start)) != NULL) { + ws.match = true; this->word_matches++; } } diff --git a/src/stringfilter_type.h b/src/stringfilter_type.h index f78b133cb4..5ba8e876b6 100644 --- a/src/stringfilter_type.h +++ b/src/stringfilter_type.h @@ -39,7 +39,7 @@ private: }; const char *filter_buffer; ///< Parsed filter string. Words separated by 0. - SmallVector word_index; ///< Word index and filter state. + std::vector word_index; ///< Word index and filter state. uint word_matches; ///< Summary of filter state: Number of words matched. const bool *case_sensitive; ///< Match case-sensitively (usually a static variable). @@ -58,7 +58,7 @@ public: * Check whether any filter words were entered. * @return true if no words were entered. */ - bool IsEmpty() const { return this->word_index.Length() == 0; } + bool IsEmpty() const { return this->word_index.size() == 0; } void ResetState(); void AddLine(const char *str); @@ -68,7 +68,7 @@ public: * Get the matching state of the current item. * @return true if matched. */ - bool GetState() const { return this->word_matches == this->word_index.Length(); } + bool GetState() const { return this->word_matches == this->word_index.size(); } }; #endif /* STRINGFILTER_TYPE_H */ diff --git a/src/strings.cpp b/src/strings.cpp index b793503187..be45a098b3 100644 --- a/src/strings.cpp +++ b/src/strings.cpp @@ -35,9 +35,7 @@ #include "window_func.h" #include "debug.h" #include "game/game_text.hpp" -#ifdef ENABLE_NETWORK -# include "network/network_content_gui.h" -#endif /* ENABLE_NETWORK */ +#include "network/network_content_gui.h" #include #include "table/strings.h" @@ -51,12 +49,12 @@ const LanguageMetadata *_current_language = NULL; ///< The currently loaded lang TextDirection _current_text_dir; ///< Text direction of the currently selected language. -#ifdef WITH_ICU_SORT +#ifdef WITH_ICU_I18N icu::Collator *_current_collator = NULL; ///< Collator for the language currently in use. -#endif /* WITH_ICU_SORT */ +#endif /* WITH_ICU_I18N */ static uint64 _global_string_params_data[20]; ///< Global array of string parameters. To access, use #SetDParam. -static WChar _global_string_params_type[20]; ///< Type of parameters stored in #_decode_parameters +static WChar _global_string_params_type[20]; ///< Type of parameters stored in #_global_string_params StringParameters _global_string_params(_global_string_params_data, 20, _global_string_params_type); /** Reset the type array. */ @@ -78,7 +76,10 @@ int64 StringParameters::GetInt64(WChar type) return 0; } if (this->type != NULL) { - assert(this->type[this->offset] == 0 || this->type[this->offset] == type); + if (this->type[this->offset] != 0 && this->type[this->offset] != type) { + DEBUG(misc, 0, "Trying to read string parameter with wrong type"); + return 0; + } this->type[this->offset] = type; } return this->data[this->offset++]; @@ -120,7 +121,8 @@ void SetDParamMaxValue(uint n, uint64 max_value, uint min_count, FontSize size) */ void SetDParamMaxDigits(uint n, uint count, FontSize size) { - uint front, next; + uint front = 0; + uint next = 0; GetBroadestDigit(&front, &next, size); uint64 val = count > 1 ? front : next; for (; count > 1; count--) { @@ -760,11 +762,10 @@ uint ConvertDisplaySpeedToKmhishSpeed(uint speed) } /** * Parse most format codes within a string and write the result to a buffer. - * @param buff The buffer to write the final string to. - * @param str The original string with format codes. - * @param args Pointer to extra arguments used by various string codes. - * @param case_index - * @param last Pointer to just past the end of the buff array. + * @param buff The buffer to write the final string to. + * @param str_arg The original string with format codes. + * @param args Pointer to extra arguments used by various string codes. + * @param last Pointer to just past the end of the buff array. * @param dry_run True when the argt array is not yet initialized. */ static char *FormatString(char *buff, const char *str_arg, StringParameters *args, const char *last, uint case_index, bool game_script, bool dry_run) @@ -792,7 +793,7 @@ static char *FormatString(char *buff, const char *str_arg, StringParameters *arg WChar b = '\0'; uint next_substr_case_index = 0; char *buf_start = buff; - std::stack str_stack; + std::stack> str_stack; str_stack.push(str_arg); for (;;) { @@ -819,7 +820,6 @@ static char *FormatString(char *buff, const char *str_arg, StringParameters *arg sub_args.ClearTypeInformation(); memset(sub_args_need_free, 0, sizeof(sub_args_need_free)); - const char *s = str; char *p; uint32 stringid = strtoul(str, &p, 16); if (*p != ':' && *p != '\0') { @@ -838,7 +838,7 @@ static char *FormatString(char *buff, const char *str_arg, StringParameters *arg int i = 0; while (*p != '\0' && i < 20) { uint64 param; - s = ++p; + const char *s = ++p; /* Find the next value */ bool instring = false; @@ -1418,8 +1418,9 @@ static char *FormatString(char *buff, const char *str_arg, StringParameters *arg } } - int64 args_array[] = {STR_TOWN_NAME, st->town->index, st->index}; - StringParameters tmp_params(args_array); + uint64 args_array[] = {STR_TOWN_NAME, st->town->index, st->index}; + WChar types_array[] = {0, SCC_TOWN_NAME, SCC_NUM}; + StringParameters tmp_params(args_array, 3, types_array); buff = GetStringWithArgs(buff, str, &tmp_params, last); } break; @@ -1683,11 +1684,7 @@ static char *GetSpecialNameString(char *buff, int ind, StringParameters *args, c NOT_REACHED(); } -#ifdef ENABLE_NETWORK extern void SortNetworkLanguages(); -#else /* ENABLE_NETWORK */ -static inline void SortNetworkLanguages() {} -#endif /* ENABLE_NETWORK */ /** * Check whether the header is a valid header for OpenTTD. @@ -1788,12 +1785,17 @@ bool ReadLanguagePack(const LanguageMetadata *lang) strecpy(_config_language_file, c_file, lastof(_config_language_file)); SetCurrentGrfLangID(_current_language->newgrflangid); -#ifdef WIN32 +#ifdef _WIN32 extern void Win32SetCurrentLocaleName(const char *iso_code); Win32SetCurrentLocaleName(_current_language->isocode); #endif -#ifdef WITH_ICU_SORT +#ifdef WITH_COCOA + extern void MacOSSetCurrentLocaleName(const char *iso_code); + MacOSSetCurrentLocaleName(_current_language->isocode); +#endif + +#ifdef WITH_ICU_I18N /* Delete previous collator. */ if (_current_collator != NULL) { delete _current_collator; @@ -1810,7 +1812,7 @@ bool ReadLanguagePack(const LanguageMetadata *lang) delete _current_collator; _current_collator = NULL; } -#endif /* WITH_ICU_SORT */ +#endif /* WITH_ICU_I18N */ /* Some lists need to be sorted again after a language change. */ ReconsiderGameScriptLanguage(); @@ -1818,9 +1820,7 @@ bool ReadLanguagePack(const LanguageMetadata *lang) SortIndustryTypes(); BuildIndustriesLegend(); SortNetworkLanguages(); -#ifdef ENABLE_NETWORK BuildContentTypeStringList(); -#endif /* ENABLE_NETWORK */ InvalidateWindowClassesData(WC_BUILD_VEHICLE); // Build vehicle window. InvalidateWindowClassesData(WC_TRAINS_LIST); // Train group window. InvalidateWindowClassesData(WC_ROADVEH_LIST); // Road vehicle group window. @@ -1834,7 +1834,7 @@ bool ReadLanguagePack(const LanguageMetadata *lang) /* Win32 implementation in win32.cpp. * OS X implementation in os/macosx/macos.mm. */ -#if !(defined(WIN32) || defined(__APPLE__)) +#if !(defined(_WIN32) || defined(__APPLE__)) /** * Determine the current charset based on the environment * First check some default values, after this one we passed ourselves @@ -1862,7 +1862,7 @@ const char *GetCurrentLocale(const char *param) } #else const char *GetCurrentLocale(const char *param); -#endif /* !(defined(WIN32) || defined(__APPLE__)) */ +#endif /* !(defined(_WIN32) || defined(__APPLE__)) */ int CDECL StringIDSorter(const StringID *a, const StringID *b) { @@ -1881,8 +1881,8 @@ int CDECL StringIDSorter(const StringID *a, const StringID *b) */ const LanguageMetadata *GetLanguage(byte newgrflangid) { - for (const LanguageMetadata *lang = _languages.Begin(); lang != _languages.End(); lang++) { - if (newgrflangid == lang->newgrflangid) return lang; + for (const LanguageMetadata &lang : _languages) { + if (newgrflangid == lang.newgrflangid) return ⟨ } return NULL; @@ -1937,7 +1937,7 @@ static void GetLanguageList(const char *path) } else if (GetLanguage(lmd.newgrflangid) != NULL) { DEBUG(misc, 3, "%s's language ID is already known", lmd.file); } else { - *_languages.Append() = lmd; + _languages.push_back(lmd); } } closedir(dir); @@ -1957,7 +1957,7 @@ void InitializeLanguagePacks() FioAppendDirectory(path, lastof(path), sp, LANG_DIR); GetLanguageList(path); } - if (_languages.Length() == 0) usererror("No available language packs (invalid versions?)"); + if (_languages.size() == 0) usererror("No available language packs (invalid versions?)"); /* Acquire the locale of the current system */ const char *lang = GetCurrentLocale("LC_MESSAGES"); @@ -1965,22 +1965,22 @@ void InitializeLanguagePacks() const LanguageMetadata *chosen_language = NULL; ///< Matching the language in the configuration file or the current locale const LanguageMetadata *language_fallback = NULL; ///< Using pt_PT for pt_BR locale when pt_BR is not available - const LanguageMetadata *en_GB_fallback = _languages.Begin(); ///< Fallback when no locale-matching language has been found + const LanguageMetadata *en_GB_fallback = _languages.data(); ///< Fallback when no locale-matching language has been found /* Find a proper language. */ - for (const LanguageMetadata *lng = _languages.Begin(); lng != _languages.End(); lng++) { + for (const LanguageMetadata &lng : _languages) { /* We are trying to find a default language. The priority is by * configuration file, local environment and last, if nothing found, * English. */ - const char *lang_file = strrchr(lng->file, PATHSEPCHAR) + 1; + const char *lang_file = strrchr(lng.file, PATHSEPCHAR) + 1; if (strcmp(lang_file, _config_language_file) == 0) { - chosen_language = lng; + chosen_language = &lng; break; } - if (strcmp (lng->isocode, "en_GB") == 0) en_GB_fallback = lng; - if (strncmp(lng->isocode, lang, 5) == 0) chosen_language = lng; - if (strncmp(lng->isocode, lang, 2) == 0) language_fallback = lng; + if (strcmp (lng.isocode, "en_GB") == 0) en_GB_fallback = &lng; + if (strncmp(lng.isocode, lang, 5) == 0) chosen_language = &lng; + if (strncmp(lng.isocode, lang, 2) == 0) language_fallback = &lng; } /* We haven't found the language in the config nor the one in the locale. @@ -2003,7 +2003,7 @@ const char *GetCurrentLanguageIsoCode() /** * Check whether there are glyphs missing in the current language. - * @param Pointer to an address for storing the text pointer. + * @param[out] str Pointer to an address for storing the text pointer. * @return If glyphs are missing, return \c true, else return \c false. * @post If \c true is returned and str is not NULL, *str points to a string that is found to contain at least one missing glyph. */ @@ -2037,18 +2037,18 @@ class LanguagePackGlyphSearcher : public MissingGlyphSearcher { uint i; ///< Iterator for the primary language tables. uint j; ///< Iterator for the secondary language tables. - /* virtual */ void Reset() + void Reset() override { this->i = 0; this->j = 0; } - /* virtual */ FontSize DefaultSize() + FontSize DefaultSize() override { return FS_NORMAL; } - /* virtual */ const char *NextString() + const char *NextString() override { if (this->i >= TEXT_TAB_END) return NULL; @@ -2063,12 +2063,12 @@ class LanguagePackGlyphSearcher : public MissingGlyphSearcher { return ret; } - /* virtual */ bool Monospace() + bool Monospace() override { return false; } - /* virtual */ void SetFontNames(FreeTypeSettings *settings, const char *font_name) + void SetFontNames(FreeTypeSettings *settings, const char *font_name) override { #ifdef WITH_FREETYPE strecpy(settings->small.font, font_name, lastof(settings->small.font)); @@ -2135,7 +2135,7 @@ void CheckForMissingGlyphs(bool base_font, MissingGlyphSearcher *searcher) /* Update the font with cache */ LoadStringWidthTable(searcher->Monospace()); -#if !defined(WITH_ICU_LAYOUT) && !defined(WITH_UNISCRIBE) +#if !defined(WITH_ICU_LX) && !defined(WITH_UNISCRIBE) && !defined(WITH_COCOA) /* * For right-to-left languages we need the ICU library. If * we do not have support for that library we warn the user @@ -2155,5 +2155,5 @@ void CheckForMissingGlyphs(bool base_font, MissingGlyphSearcher *searcher) SetDParamStr(0, err_str); ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR); } -#endif /* !WITH_ICU_LAYOUT */ +#endif /* !WITH_ICU_LX */ } diff --git a/src/subsidy.cpp b/src/subsidy.cpp index bd2ed07be5..2b851048b4 100644 --- a/src/subsidy.cpp +++ b/src/subsidy.cpp @@ -383,15 +383,21 @@ bool FindSubsidyIndustryCargoRoute() CargoID cid; /* Randomize cargo type */ - if (src_ind->produced_cargo[1] != CT_INVALID && HasBit(Random(), 0)) { - cid = src_ind->produced_cargo[1]; - trans = src_ind->last_month_pct_transported[1]; - total = src_ind->last_month_production[1]; - } else { - cid = src_ind->produced_cargo[0]; - trans = src_ind->last_month_pct_transported[0]; - total = src_ind->last_month_production[0]; + int num_cargos = 0; + uint cargo_index; + for (cargo_index = 0; cargo_index < lengthof(src_ind->produced_cargo); cargo_index++) { + if (src_ind->produced_cargo[cargo_index] != CT_INVALID) num_cargos++; } + if (num_cargos == 0) return false; // industry produces nothing + int cargo_num = RandomRange(num_cargos) + 1; + for (cargo_index = 0; cargo_index < lengthof(src_ind->produced_cargo); cargo_index++) { + if (src_ind->produced_cargo[cargo_index] != CT_INVALID) cargo_num--; + if (cargo_num == 0) break; + } + assert(cargo_num == 0); // indicates loop didn't break as intended + cid = src_ind->produced_cargo[cargo_index]; + trans = src_ind->last_month_pct_transported[cargo_index]; + total = src_ind->last_month_production[cargo_index]; /* Quit if no production in this industry * or if the pct transported is already large enough @@ -435,14 +441,11 @@ bool FindSubsidyCargoDestination(CargoID cid, SourceType src_type, SourceID src) case ST_INDUSTRY: { /* Select a random industry. */ const Industry *dst_ind = Industry::GetRandom(); + if (dst_ind == NULL) return false; /* The industry must accept the cargo */ - if (dst_ind == NULL || - (cid != dst_ind->accepts_cargo[0] && - cid != dst_ind->accepts_cargo[1] && - cid != dst_ind->accepts_cargo[2])) { - return false; - } + bool valid = std::find(dst_ind->accepts_cargo, endof(dst_ind->accepts_cargo), cid) != endof(dst_ind->accepts_cargo); + if (!valid) return false; dst = dst_ind->index; break; @@ -561,7 +564,7 @@ bool CheckSubsidised(CargoID cargo_type, CompanyID company, SourceType src_type, /* Remember all towns near this station (at least one house in its catchment radius) * which are destination of subsidised path. Do that only if needed */ - SmallVector towns_near; + std::vector towns_near; if (!st->rect.IsEmpty()) { Subsidy *s; FOR_ALL_SUBSIDIES(s) { @@ -570,15 +573,11 @@ bool CheckSubsidised(CargoID cargo_type, CompanyID company, SourceType src_type, if (s->cargo_type != cargo_type || s->src_type != src_type || s->src != src) continue; if (s->IsAwarded() && s->awarded != company) continue; - Rect rect = st->GetCatchmentRect(); - - for (int y = rect.top; y <= rect.bottom; y++) { - for (int x = rect.left; x <= rect.right; x++) { - TileIndex tile = TileXY(x, y); - if (!IsTileType(tile, MP_HOUSE)) continue; - const Town *t = Town::GetByTile(tile); - if (t->cache.part_of_subsidy & POS_DST) towns_near.Include(t); - } + BitmapTileIterator it(st->catchment_tiles); + for (TileIndex tile = it; tile != INVALID_TILE; tile = ++it) { + if (!IsTileType(tile, MP_HOUSE)) continue; + const Town *t = Town::GetByTile(tile); + if (t->cache.part_of_subsidy & POS_DST) include(towns_near, t); } break; } @@ -593,18 +592,18 @@ bool CheckSubsidised(CargoID cargo_type, CompanyID company, SourceType src_type, if (s->cargo_type == cargo_type && s->src_type == src_type && s->src == src && (!s->IsAwarded() || s->awarded == company)) { switch (s->dst_type) { case ST_INDUSTRY: - for (const Industry * const *ip = st->industries_near.Begin(); ip != st->industries_near.End(); ip++) { - if (s->dst == (*ip)->index) { - assert((*ip)->part_of_subsidy & POS_DST); + for (Industry *ind : st->industries_near) { + if (s->dst == ind->index) { + assert(ind->part_of_subsidy & POS_DST); subsidised = true; if (!s->IsAwarded()) s->AwardTo(company); } } break; case ST_TOWN: - for (const Town * const *tp = towns_near.Begin(); tp != towns_near.End(); tp++) { - if (s->dst == (*tp)->index) { - assert((*tp)->cache.part_of_subsidy & POS_DST); + for (const Town *tp : towns_near) { + if (s->dst == tp->index) { + assert(tp->cache.part_of_subsidy & POS_DST); subsidised = true; if (!s->IsAwarded()) s->AwardTo(company); } diff --git a/src/subsidy_gui.cpp b/src/subsidy_gui.cpp index 04e5ae262b..e71b62f94f 100644 --- a/src/subsidy_gui.cpp +++ b/src/subsidy_gui.cpp @@ -38,7 +38,7 @@ struct SubsidyListWindow : Window { this->OnInvalidateData(0); } - virtual void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { if (widget != WID_SUL_PANEL) return; @@ -129,7 +129,7 @@ struct SubsidyListWindow : Window { return 3 + num_awarded + num_not_awarded; } - virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) + void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { if (widget != WID_SUL_PANEL) return; Dimension d = maxdim(GetStringBoundingBox(STR_SUBSIDIES_OFFERED_TITLE), GetStringBoundingBox(STR_SUBSIDIES_SUBSIDISED_TITLE)); @@ -142,7 +142,7 @@ struct SubsidyListWindow : Window { *size = maxdim(*size, d); } - virtual void DrawWidget(const Rect &r, int widget) const + void DrawWidget(const Rect &r, int widget) const override { if (widget != WID_SUL_PANEL) return; @@ -207,7 +207,7 @@ struct SubsidyListWindow : Window { } } - virtual void OnResize() + void OnResize() override { this->vscroll->SetCapacityFromWidget(this, WID_SUL_PANEL); } @@ -217,7 +217,7 @@ struct SubsidyListWindow : Window { * @param data Information about the changed data. * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ - virtual void OnInvalidateData(int data = 0, bool gui_scope = true) + void OnInvalidateData(int data = 0, bool gui_scope = true) override { if (!gui_scope) return; this->vscroll->SetCount(this->CountLines()); diff --git a/src/table/build_industry.h b/src/table/build_industry.h index 5ae93bc7ed..62264eb6f8 100644 --- a/src/table/build_industry.h +++ b/src/table/build_industry.h @@ -293,6 +293,19 @@ static const IndustryTileTable _tile_table_oil_rig_0[] = { MK(-2, -4, 255), MK(-3, -4, 255), MK(2, 0, 255), + MK(2, -1, 255), + MK(1, -1, 255), + MK(0, -1, 255), + MK(-1, -1, 255), + MK(-1, 0, 255), + MK(-1, 1, 255), + MK(-1, 2, 255), + MK(-1, 3, 255), + MK(0, 3, 255), + MK(1, 3, 255), + MK(2, 3, 255), + MK(2, 2, 255), + MK(2, 1, 255), MKEND }; @@ -1182,8 +1195,12 @@ enum IndustryTypes { #define MI(tbl, sndc, snd, d, pc, ai1, ai2, ai3, ai4, ag1, ag2, ag3, ag4, col, \ c1, c2, c3, proc, p1, r1, p2, r2, m, a1, im1, a2, im2, a3, im3, pr, clim, bev, in, intx, s1, s2, s3) \ - {tbl, lengthof(tbl), d, 0, pc, {c1, c2, c3}, proc, {p1, p2}, {r1, r2}, m, \ - {a1, a2, a3}, {{im1, 0}, {im2, 0}, {im3, 0}}, pr, clim, bev, col, in, intx, s1, s2, s3, STR_UNDEFINED, {ai1, ai2, ai3, ai4}, {ag1, ag2, ag3, ag4}, \ + {tbl, lengthof(tbl), d, 0, pc, {c1, c2, c3}, proc, \ + {p1, p2, CT_INVALID, CT_INVALID, CT_INVALID, CT_INVALID, CT_INVALID, CT_INVALID, CT_INVALID, CT_INVALID, CT_INVALID, CT_INVALID, CT_INVALID, CT_INVALID, CT_INVALID, CT_INVALID}, \ + {r1, r2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, m, \ + {a1, a2, a3, CT_INVALID, CT_INVALID, CT_INVALID, CT_INVALID, CT_INVALID, CT_INVALID, CT_INVALID, CT_INVALID, CT_INVALID, CT_INVALID, CT_INVALID, CT_INVALID, CT_INVALID}, \ + {{im1, 0}, {im2, 0}, {im3, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}}, \ + pr, clim, bev, col, in, intx, s1, s2, s3, STR_UNDEFINED, {ai1, ai2, ai3, ai4}, {ag1, ag2, ag3, ag4}, \ sndc, snd, 0, 0, true, GRFFileProps(INVALID_INDUSTRYTYPE)} /* Format: tile table count and sounds table @@ -1581,7 +1598,7 @@ static const IndustrySpec _origin_industry_specs[NEW_INDUSTRYOFFSET] = { * @param a2 next frame of animation * @param a3 chooses between animation or construction state */ -#define MT(ca1, c1, ca2, c2, ca3, c3, sl, a1, a2, a3) {{c1, c2, c3}, {ca1, ca2, ca3}, sl, a1, a2, a3, 0, {0, ANIM_STATUS_NO_ANIMATION, 2, 0}, INDTILE_SPECIAL_NONE, true, GRFFileProps(INVALID_INDUSTRYTILE)} +#define MT(ca1, c1, ca2, c2, ca3, c3, sl, a1, a2, a3) {{c1, c2, c3, CT_INVALID, CT_INVALID, CT_INVALID, CT_INVALID, CT_INVALID, CT_INVALID, CT_INVALID, CT_INVALID, CT_INVALID, CT_INVALID, CT_INVALID, CT_INVALID, CT_INVALID}, {ca1, ca2, ca3}, sl, a1, a2, a3, 0, {0, ANIM_STATUS_NO_ANIMATION, 2, 0}, INDTILE_SPECIAL_NONE, true, GRFFileProps(INVALID_INDUSTRYTILE)} static const IndustryTileSpec _origin_industry_tile_specs[NEW_INDUSTRYTILEOFFSET] = { /* Coal Mine */ MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false), diff --git a/src/table/company_settings.ini b/src/table/company_settings.ini index 71b95cc393..a6e873f659 100644 --- a/src/table/company_settings.ini +++ b/src/table/company_settings.ini @@ -31,7 +31,7 @@ strhelp = STR_CONFIG_SETTING_NO_EXPLANATION_AVAILABLE_HELPTEXT strval = STR_NULL proc = NULL load = NULL -from = 0 +from = SL_MIN_VERSION to = SL_MAX_VERSION cat = SC_ADVANCED diff --git a/src/table/currency_settings.ini b/src/table/currency_settings.ini index dede8b0fb7..bcce65801b 100644 --- a/src/table/currency_settings.ini +++ b/src/table/currency_settings.ini @@ -25,7 +25,7 @@ strhelp = STR_CONFIG_SETTING_NO_EXPLANATION_AVAILABLE_HELPTEXT strval = STR_NULL proc = NULL load = NULL -from = 0 +from = SL_MIN_VERSION to = SL_MAX_VERSION cat = SC_ADVANCED diff --git a/src/table/engines.h b/src/table/engines.h index b79733c7ae..3b29a8dc17 100644 --- a/src/table/engines.h +++ b/src/table/engines.h @@ -28,6 +28,19 @@ */ #define MT(a, b, c, d, e, f) { DAYS_TILL_ORIGINAL_BASE_YEAR + a, c, d, b, 5, f, e, 0, 8, 1 << EF_RAIL_FLIPS, 0, 0, STR_EMPTY, CARGO_AGING_TICKS } +/** + * Writes the properties of a multiple-unit train into the EngineInfo struct. + * @see EngineInfo + * @param a base introduction date (days since 1920-01-01) + * @param b decay speed + * @param c life length (years) + * @param d base life (years) + * @param e cargo type + * @param f Bitmask of the climates + * @note the 5 between b and f is the load amount + */ +#define MM(a, b, c, d, e, f) { DAYS_TILL_ORIGINAL_BASE_YEAR + a, c, d, b, 5, f, e, 0, 8, 1 << EF_RAIL_FLIPS | 1 << EF_RAIL_IS_MU, 0, 0, STR_EMPTY, CARGO_AGING_TICKS } + /** * Writes the properties of a train carriage into the EngineInfo struct. * @param a base introduction date (days since 1920-01-01) @@ -102,8 +115,8 @@ static const EngineInfo _orig_engine_info[] = { MT( 5114, 20, 21, 30, 0 , T ), // 8 Chaney 'Jubilee' (Steam) MT( 5479, 20, 20, 30, 0 , T ), // 9 Ginzu 'A4' (Steam) MT( 12419, 20, 23, 25, 0 , T ), // 10 SH '8P' (Steam) - MT( 13149, 20, 12, 30, CT_PASSENGERS , T ), // 11 Manley-Morel DMU (Diesel) - MT( 23376, 20, 15, 35, CT_PASSENGERS , T ), // 12 'Dash' (Diesel) + MM( 13149, 20, 12, 30, CT_PASSENGERS , T ), // 11 Manley-Morel DMU (Diesel) + MM( 23376, 20, 15, 35, CT_PASSENGERS , T ), // 12 'Dash' (Diesel) MT( 14976, 20, 18, 28, 0 , T ), // 13 SH/Hendry '25' (Diesel) MT( 14245, 20, 20, 30, 0 , T ), // 14 UU '37' (Diesel) MT( 15341, 20, 22, 33, 0 , T ), // 15 Floss '47' (Diesel) @@ -111,13 +124,13 @@ static const EngineInfo _orig_engine_info[] = { MT( 16437, 20, 20, 30, 0 , A|S ), // 17 CS 2400 (Diesel) MT( 18993, 20, 22, 30, 0 , A|S ), // 18 Centennial (Diesel) MT( 13880, 20, 22, 30, 0 , A|S ), // 19 Kelling 3100 (Diesel) - MT( 20454, 20, 22, 30, 0 , A|S ), // 20 Turner Turbo (Diesel) + MM( 20454, 20, 22, 30, 0 , A|S ), // 20 Turner Turbo (Diesel) MT( 16071, 20, 22, 30, 0 , A|S ), // 21 MJS 1000 (Diesel) MT( 20820, 20, 20, 25, CT_MAIL , T ), // 22 SH '125' (Diesel) MT( 16437, 20, 23, 30, 0 , T ), // 23 SH '30' (Electric) MT( 19359, 20, 23, 80, 0 , T ), // 24 SH '40' (Electric) - MT( 23376, 20, 25, 30, 0 , T ), // 25 'T.I.M.' (Electric) - MT( 26298, 20, 25, 50, 0 , T ), // 26 'AsiaStar' (Electric) + MM( 23376, 20, 25, 30, 0 , T ), // 25 'T.I.M.' (Electric) + MM( 26298, 20, 25, 50, 0 , T ), // 26 'AsiaStar' (Electric) MW( 1827, 20, 20, 50, CT_PASSENGERS , T|A|S|Y), // 27 Passenger Carriage MW( 1827, 20, 20, 50, CT_MAIL , T|A|S|Y), // 28 Mail Van MW( 1827, 20, 20, 50, CT_COAL , T|A ), // 29 Coal Truck diff --git a/src/table/gameopt_settings.ini b/src/table/gameopt_settings.ini index 3a47c09e33..29d6a31779 100644 --- a/src/table/gameopt_settings.ini +++ b/src/table/gameopt_settings.ini @@ -21,9 +21,7 @@ static const char *_climates = "temperate|arctic|tropic|toyland"; static const char *_autosave_interval = "off|monthly|quarterly|half year|yearly"; static const char *_roadsides = "left|right"; static const char *_savegame_date = "long|short|iso"; -#ifdef ENABLE_NETWORK static const char *_server_langs = "ANY|ENGLISH|GERMAN|FRENCH|BRAZILIAN|BULGARIAN|CHINESE|CZECH|DANISH|DUTCH|ESPERANTO|FINNISH|HUNGARIAN|ICELANDIC|ITALIAN|JAPANESE|KOREAN|LITHUANIAN|NORWEGIAN|POLISH|PORTUGUESE|ROMANIAN|RUSSIAN|SLOVAK|SLOVENIAN|SPANISH|SWEDISH|TURKISH|UKRAINIAN|AFRIKAANS|CROATIAN|CATALAN|ESTONIAN|GALICIAN|GREEK|LATVIAN"; -#endif /* ENABLE_NETWORK */ static const char *_osk_activation = "disabled|double|single|immediately"; static const char *_settings_profiles = "easy|medium|hard"; static const char *_news_display = "off|summarized|full"; @@ -59,7 +57,7 @@ strhelp = STR_CONFIG_SETTING_NO_EXPLANATION_AVAILABLE_HELPTEXT strval = STR_NULL proc = NULL load = NULL -from = 0 +from = SL_MIN_VERSION to = SL_MAX_VERSION cat = SC_ADVANCED @@ -77,7 +75,7 @@ def = 0 min = 0 max = 0 full = NULL -to = 3 +to = SLV_4 [SDTG_GENERAL] name = ""diff_custom"" @@ -91,7 +89,7 @@ def = 0 min = 0 max = 0 full = NULL -from = 4 +from = SLV_4 ## [SDTG_VAR] @@ -152,21 +150,21 @@ type = SLE_UINT8 def = DEF_SNOWLINE_HEIGHT * TILE_HEIGHT min = MIN_SNOWLINE_HEIGHT * TILE_HEIGHT max = MAX_SNOWLINE_HEIGHT * TILE_HEIGHT -to = 21 +to = SLV_22 [SDT_NULL] length = 1 -from = 22 -to = 164 +from = SLV_22 +to = SLV_165 [SDT_NULL] length = 1 -to = 22 +to = SLV_23 [SDTC_OMANY] var = gui.autosave type = SLE_UINT8 -from = 23 +from = SLV_23 flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC def = 1 max = 4 diff --git a/src/table/misc_settings.ini b/src/table/misc_settings.ini index 52ca2d16ef..787a82dd86 100644 --- a/src/table/misc_settings.ini +++ b/src/table/misc_settings.ini @@ -32,7 +32,7 @@ strhelp = STR_CONFIG_SETTING_NO_EXPLANATION_AVAILABLE_HELPTEXT strval = STR_NULL proc = NULL load = NULL -from = 0 +from = SL_MIN_VERSION to = SL_MAX_VERSION cat = SC_ADVANCED @@ -308,5 +308,14 @@ min = ZOOM_LVL_MIN max = ZOOM_LVL_OUT_4X cat = SC_BASIC +[SDTG_VAR] +name = ""font_zoom"" +type = SLE_UINT8 +var = _font_zoom +def = ZOOM_LVL_OUT_4X +min = ZOOM_LVL_MIN +max = ZOOM_LVL_OUT_4X +cat = SC_BASIC + [SDTG_END] diff --git a/src/table/newgrf_debug_data.h b/src/table/newgrf_debug_data.h index afe19bbedb..d04827c772 100644 --- a/src/table/newgrf_debug_data.h +++ b/src/table/newgrf_debug_data.h @@ -69,14 +69,14 @@ static const NIVariable _niv_vehicles[] = { }; class NIHVehicle : public NIHelper { - bool IsInspectable(uint index) const { return Vehicle::Get(index)->GetGRF() != NULL; } - uint GetParent(uint index) const { const Vehicle *first = Vehicle::Get(index)->First(); return GetInspectWindowNumber(GetGrfSpecFeature(first->type), first->index); } - const void *GetInstance(uint index)const { return Vehicle::Get(index); } - const void *GetSpec(uint index) const { return Vehicle::Get(index)->GetEngine(); } - void SetStringParameters(uint index) const { this->SetSimpleStringParameters(STR_VEHICLE_NAME, index); } - uint32 GetGRFID(uint index) const { return Vehicle::Get(index)->GetGRFID(); } + bool IsInspectable(uint index) const override { return Vehicle::Get(index)->GetGRF() != NULL; } + uint GetParent(uint index) const override { const Vehicle *first = Vehicle::Get(index)->First(); return GetInspectWindowNumber(GetGrfSpecFeature(first->type), first->index); } + const void *GetInstance(uint index)const override { return Vehicle::Get(index); } + const void *GetSpec(uint index) const override { return Vehicle::Get(index)->GetEngine(); } + void SetStringParameters(uint index) const override { this->SetSimpleStringParameters(STR_VEHICLE_NAME, index); } + uint32 GetGRFID(uint index) const override { return Vehicle::Get(index)->GetGRFID(); } - /* virtual */ uint Resolve(uint index, uint var, uint param, bool *avail) const + uint Resolve(uint index, uint var, uint param, bool *avail) const override { Vehicle *v = Vehicle::Get(index); VehicleResolverObject ro(v->engine_type, v, VehicleResolverObject::WO_CACHED); @@ -132,14 +132,14 @@ static const NIVariable _niv_stations[] = { }; class NIHStation : public NIHelper { - bool IsInspectable(uint index) const { return GetStationSpec(index) != NULL; } - uint GetParent(uint index) const { return GetInspectWindowNumber(GSF_FAKE_TOWNS, Station::GetByTile(index)->town->index); } - const void *GetInstance(uint index)const { return NULL; } - const void *GetSpec(uint index) const { return GetStationSpec(index); } - void SetStringParameters(uint index) const { this->SetObjectAtStringParameters(STR_STATION_NAME, GetStationIndex(index), index); } - uint32 GetGRFID(uint index) const { return (this->IsInspectable(index)) ? GetStationSpec(index)->grf_prop.grffile->grfid : 0; } + bool IsInspectable(uint index) const override { return GetStationSpec(index) != NULL; } + uint GetParent(uint index) const override { return GetInspectWindowNumber(GSF_FAKE_TOWNS, Station::GetByTile(index)->town->index); } + const void *GetInstance(uint index)const override { return NULL; } + const void *GetSpec(uint index) const override { return GetStationSpec(index); } + void SetStringParameters(uint index) const override { this->SetObjectAtStringParameters(STR_STATION_NAME, GetStationIndex(index), index); } + uint32 GetGRFID(uint index) const override { return (this->IsInspectable(index)) ? GetStationSpec(index)->grf_prop.grffile->grfid : 0; } - /* virtual */ uint Resolve(uint index, uint var, uint param, bool *avail) const + uint Resolve(uint index, uint var, uint param, bool *avail) const override { StationResolverObject ro(GetStationSpec(index), Station::GetByTile(index), index); return ro.GetScope(VSG_SCOPE_SELF)->GetVariable(var, param, avail); @@ -197,14 +197,14 @@ static const NIVariable _niv_house[] = { }; class NIHHouse : public NIHelper { - bool IsInspectable(uint index) const { return HouseSpec::Get(GetHouseType(index))->grf_prop.grffile != NULL; } - uint GetParent(uint index) const { return GetInspectWindowNumber(GSF_FAKE_TOWNS, GetTownIndex(index)); } - const void *GetInstance(uint index)const { return NULL; } - const void *GetSpec(uint index) const { return HouseSpec::Get(GetHouseType(index)); } - void SetStringParameters(uint index) const { this->SetObjectAtStringParameters(STR_TOWN_NAME, GetTownIndex(index), index); } - uint32 GetGRFID(uint index) const { return (this->IsInspectable(index)) ? HouseSpec::Get(GetHouseType(index))->grf_prop.grffile->grfid : 0; } + bool IsInspectable(uint index) const override { return HouseSpec::Get(GetHouseType(index))->grf_prop.grffile != NULL; } + uint GetParent(uint index) const override { return GetInspectWindowNumber(GSF_FAKE_TOWNS, GetTownIndex(index)); } + const void *GetInstance(uint index)const override { return NULL; } + const void *GetSpec(uint index) const override { return HouseSpec::Get(GetHouseType(index)); } + void SetStringParameters(uint index) const override { this->SetObjectAtStringParameters(STR_TOWN_NAME, GetTownIndex(index), index); } + uint32 GetGRFID(uint index) const override { return (this->IsInspectable(index)) ? HouseSpec::Get(GetHouseType(index))->grf_prop.grffile->grfid : 0; } - /* virtual */ uint Resolve(uint index, uint var, uint param, bool *avail) const + uint Resolve(uint index, uint var, uint param, bool *avail) const override { HouseResolverObject ro(GetHouseType(index), index, Town::GetByTile(index)); return ro.GetScope(VSG_SCOPE_SELF)->GetVariable(var, param, avail); @@ -247,14 +247,14 @@ static const NIVariable _niv_industrytiles[] = { }; class NIHIndustryTile : public NIHelper { - bool IsInspectable(uint index) const { return GetIndustryTileSpec(GetIndustryGfx(index))->grf_prop.grffile != NULL; } - uint GetParent(uint index) const { return GetInspectWindowNumber(GSF_INDUSTRIES, GetIndustryIndex(index)); } - const void *GetInstance(uint index)const { return NULL; } - const void *GetSpec(uint index) const { return GetIndustryTileSpec(GetIndustryGfx(index)); } - void SetStringParameters(uint index) const { this->SetObjectAtStringParameters(STR_INDUSTRY_NAME, GetIndustryIndex(index), index); } - uint32 GetGRFID(uint index) const { return (this->IsInspectable(index)) ? GetIndustryTileSpec(GetIndustryGfx(index))->grf_prop.grffile->grfid : 0; } + bool IsInspectable(uint index) const override { return GetIndustryTileSpec(GetIndustryGfx(index))->grf_prop.grffile != NULL; } + uint GetParent(uint index) const override { return GetInspectWindowNumber(GSF_INDUSTRIES, GetIndustryIndex(index)); } + const void *GetInstance(uint index)const override { return NULL; } + const void *GetSpec(uint index) const override { return GetIndustryTileSpec(GetIndustryGfx(index)); } + void SetStringParameters(uint index) const override { this->SetObjectAtStringParameters(STR_INDUSTRY_NAME, GetIndustryIndex(index), index); } + uint32 GetGRFID(uint index) const override { return (this->IsInspectable(index)) ? GetIndustryTileSpec(GetIndustryGfx(index))->grf_prop.grffile->grfid : 0; } - /* virtual */ uint Resolve(uint index, uint var, uint param, bool *avail) const + uint Resolve(uint index, uint var, uint param, bool *avail) const override { IndustryTileResolverObject ro(GetIndustryGfx(index), index, Industry::GetByTile(index)); return ro.GetScope(VSG_SCOPE_SELF)->GetVariable(var, param, avail); @@ -272,11 +272,38 @@ static const NIFeature _nif_industrytile = { /*** NewGRF industries ***/ static const NIProperty _nip_industries[] = { - NIP(0x10, Industry, produced_cargo[0], NIT_CARGO, "produced cargo 0"), - NIP(0x10, Industry, produced_cargo[1], NIT_CARGO, "produced cargo 1"), - NIP(0x11, Industry, accepts_cargo[0], NIT_CARGO, "accepted cargo 0"), - NIP(0x11, Industry, accepts_cargo[1], NIT_CARGO, "accepted cargo 1"), - NIP(0x11, Industry, accepts_cargo[2], NIT_CARGO, "accepted cargo 2"), + NIP(0x25, Industry, produced_cargo[ 0], NIT_CARGO, "produced cargo 0"), + NIP(0x25, Industry, produced_cargo[ 1], NIT_CARGO, "produced cargo 1"), + NIP(0x25, Industry, produced_cargo[ 2], NIT_CARGO, "produced cargo 2"), + NIP(0x25, Industry, produced_cargo[ 3], NIT_CARGO, "produced cargo 3"), + NIP(0x25, Industry, produced_cargo[ 4], NIT_CARGO, "produced cargo 4"), + NIP(0x25, Industry, produced_cargo[ 5], NIT_CARGO, "produced cargo 5"), + NIP(0x25, Industry, produced_cargo[ 6], NIT_CARGO, "produced cargo 6"), + NIP(0x25, Industry, produced_cargo[ 7], NIT_CARGO, "produced cargo 7"), + NIP(0x25, Industry, produced_cargo[ 8], NIT_CARGO, "produced cargo 8"), + NIP(0x25, Industry, produced_cargo[ 9], NIT_CARGO, "produced cargo 9"), + NIP(0x25, Industry, produced_cargo[10], NIT_CARGO, "produced cargo 10"), + NIP(0x25, Industry, produced_cargo[11], NIT_CARGO, "produced cargo 11"), + NIP(0x25, Industry, produced_cargo[12], NIT_CARGO, "produced cargo 12"), + NIP(0x25, Industry, produced_cargo[13], NIT_CARGO, "produced cargo 13"), + NIP(0x25, Industry, produced_cargo[14], NIT_CARGO, "produced cargo 14"), + NIP(0x25, Industry, produced_cargo[15], NIT_CARGO, "produced cargo 15"), + NIP(0x26, Industry, accepts_cargo[ 0], NIT_CARGO, "accepted cargo 0"), + NIP(0x26, Industry, accepts_cargo[ 1], NIT_CARGO, "accepted cargo 1"), + NIP(0x26, Industry, accepts_cargo[ 2], NIT_CARGO, "accepted cargo 2"), + NIP(0x26, Industry, accepts_cargo[ 3], NIT_CARGO, "accepted cargo 3"), + NIP(0x26, Industry, accepts_cargo[ 4], NIT_CARGO, "accepted cargo 4"), + NIP(0x26, Industry, accepts_cargo[ 5], NIT_CARGO, "accepted cargo 5"), + NIP(0x26, Industry, accepts_cargo[ 6], NIT_CARGO, "accepted cargo 6"), + NIP(0x26, Industry, accepts_cargo[ 7], NIT_CARGO, "accepted cargo 7"), + NIP(0x26, Industry, accepts_cargo[ 8], NIT_CARGO, "accepted cargo 8"), + NIP(0x26, Industry, accepts_cargo[ 9], NIT_CARGO, "accepted cargo 9"), + NIP(0x26, Industry, accepts_cargo[10], NIT_CARGO, "accepted cargo 10"), + NIP(0x26, Industry, accepts_cargo[11], NIT_CARGO, "accepted cargo 11"), + NIP(0x26, Industry, accepts_cargo[12], NIT_CARGO, "accepted cargo 12"), + NIP(0x26, Industry, accepts_cargo[13], NIT_CARGO, "accepted cargo 13"), + NIP(0x26, Industry, accepts_cargo[14], NIT_CARGO, "accepted cargo 14"), + NIP(0x26, Industry, accepts_cargo[15], NIT_CARGO, "accepted cargo 15"), NIP_END() }; @@ -319,23 +346,23 @@ static const NIVariable _niv_industries[] = { }; class NIHIndustry : public NIHelper { - bool IsInspectable(uint index) const { return GetIndustrySpec(Industry::Get(index)->type)->grf_prop.grffile != NULL; } - uint GetParent(uint index) const { return GetInspectWindowNumber(GSF_FAKE_TOWNS, Industry::Get(index)->town->index); } - const void *GetInstance(uint index)const { return Industry::Get(index); } - const void *GetSpec(uint index) const { return GetIndustrySpec(Industry::Get(index)->type); } - void SetStringParameters(uint index) const { this->SetSimpleStringParameters(STR_INDUSTRY_NAME, index); } - uint32 GetGRFID(uint index) const { return (this->IsInspectable(index)) ? GetIndustrySpec(Industry::Get(index)->type)->grf_prop.grffile->grfid : 0; } + bool IsInspectable(uint index) const override { return GetIndustrySpec(Industry::Get(index)->type)->grf_prop.grffile != NULL; } + uint GetParent(uint index) const override { return GetInspectWindowNumber(GSF_FAKE_TOWNS, Industry::Get(index)->town->index); } + const void *GetInstance(uint index)const override { return Industry::Get(index); } + const void *GetSpec(uint index) const override { return GetIndustrySpec(Industry::Get(index)->type); } + void SetStringParameters(uint index) const override { this->SetSimpleStringParameters(STR_INDUSTRY_NAME, index); } + uint32 GetGRFID(uint index) const override { return (this->IsInspectable(index)) ? GetIndustrySpec(Industry::Get(index)->type)->grf_prop.grffile->grfid : 0; } - /* virtual */ uint Resolve(uint index, uint var, uint param, bool *avail) const + uint Resolve(uint index, uint var, uint param, bool *avail) const override { Industry *i = Industry::Get(index); IndustriesResolverObject ro(i->location.tile, i, i->type); return ro.GetScope(VSG_SCOPE_SELF)->GetVariable(var, param, avail); } - uint GetPSASize(uint index, uint32 grfid) const { return cpp_lengthof(PersistentStorage, storage); } + uint GetPSASize(uint index, uint32 grfid) const override { return cpp_lengthof(PersistentStorage, storage); } - const int32 *GetPSAFirstPosition(uint index, uint32 grfid) const + const int32 *GetPSAFirstPosition(uint index, uint32 grfid) const override { const Industry *i = (const Industry *)this->GetInstance(index); if (i->psa == NULL) return NULL; @@ -384,14 +411,14 @@ static const NIVariable _niv_objects[] = { }; class NIHObject : public NIHelper { - bool IsInspectable(uint index) const { return ObjectSpec::GetByTile(index)->grf_prop.grffile != NULL; } - uint GetParent(uint index) const { return GetInspectWindowNumber(GSF_FAKE_TOWNS, Object::GetByTile(index)->town->index); } - const void *GetInstance(uint index)const { return Object::GetByTile(index); } - const void *GetSpec(uint index) const { return ObjectSpec::GetByTile(index); } - void SetStringParameters(uint index) const { this->SetObjectAtStringParameters(STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_OBJECT, INVALID_STRING_ID, index); } - uint32 GetGRFID(uint index) const { return (this->IsInspectable(index)) ? ObjectSpec::GetByTile(index)->grf_prop.grffile->grfid : 0; } + bool IsInspectable(uint index) const override { return ObjectSpec::GetByTile(index)->grf_prop.grffile != NULL; } + uint GetParent(uint index) const override { return GetInspectWindowNumber(GSF_FAKE_TOWNS, Object::GetByTile(index)->town->index); } + const void *GetInstance(uint index)const override { return Object::GetByTile(index); } + const void *GetSpec(uint index) const override { return ObjectSpec::GetByTile(index); } + void SetStringParameters(uint index) const override { this->SetObjectAtStringParameters(STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_OBJECT, INVALID_STRING_ID, index); } + uint32 GetGRFID(uint index) const override { return (this->IsInspectable(index)) ? ObjectSpec::GetByTile(index)->grf_prop.grffile->grfid : 0; } - /* virtual */ uint Resolve(uint index, uint var, uint param, bool *avail) const + uint Resolve(uint index, uint var, uint param, bool *avail) const override { ObjectResolverObject ro(ObjectSpec::GetByTile(index), Object::GetByTile(index), index); return ro.GetScope(VSG_SCOPE_SELF)->GetVariable(var, param, avail); @@ -418,14 +445,14 @@ static const NIVariable _niv_railtypes[] = { }; class NIHRailType : public NIHelper { - bool IsInspectable(uint index) const { return true; } - uint GetParent(uint index) const { return UINT32_MAX; } - const void *GetInstance(uint index)const { return NULL; } - const void *GetSpec(uint index) const { return NULL; } - void SetStringParameters(uint index) const { this->SetObjectAtStringParameters(STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_RAIL_TYPE, INVALID_STRING_ID, index); } - uint32 GetGRFID(uint index) const { return 0; } + bool IsInspectable(uint index) const override { return true; } + uint GetParent(uint index) const override { return UINT32_MAX; } + const void *GetInstance(uint index)const override { return NULL; } + const void *GetSpec(uint index) const override { return NULL; } + void SetStringParameters(uint index) const override { this->SetObjectAtStringParameters(STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_RAIL_TYPE, INVALID_STRING_ID, index); } + uint32 GetGRFID(uint index) const override { return 0; } - /* virtual */ uint Resolve(uint index, uint var, uint param, bool *avail) const + uint Resolve(uint index, uint var, uint param, bool *avail) const override { /* There is no unique GRFFile for the tile. Multiple GRFs can define different parts of the railtype. * However, currently the NewGRF Debug GUI does not display variables depending on the GRF (like 0x7F) anyway. */ @@ -454,14 +481,14 @@ static const NICallback _nic_airporttiles[] = { }; class NIHAirportTile : public NIHelper { - bool IsInspectable(uint index) const { return AirportTileSpec::Get(GetAirportGfx(index))->grf_prop.grffile != NULL; } - uint GetParent(uint index) const { return GetInspectWindowNumber(GSF_FAKE_TOWNS, Station::GetByTile(index)->town->index); } - const void *GetInstance(uint index)const { return NULL; } - const void *GetSpec(uint index) const { return AirportTileSpec::Get(GetAirportGfx(index)); } - void SetStringParameters(uint index) const { this->SetObjectAtStringParameters(STR_STATION_NAME, GetStationIndex(index), index); } - uint32 GetGRFID(uint index) const { return (this->IsInspectable(index)) ? AirportTileSpec::Get(GetAirportGfx(index))->grf_prop.grffile->grfid : 0; } + bool IsInspectable(uint index) const override { return AirportTileSpec::Get(GetAirportGfx(index))->grf_prop.grffile != NULL; } + uint GetParent(uint index) const override { return GetInspectWindowNumber(GSF_FAKE_TOWNS, Station::GetByTile(index)->town->index); } + const void *GetInstance(uint index)const override { return NULL; } + const void *GetSpec(uint index) const override { return AirportTileSpec::Get(GetAirportGfx(index)); } + void SetStringParameters(uint index) const override { this->SetObjectAtStringParameters(STR_STATION_NAME, GetStationIndex(index), index); } + uint32 GetGRFID(uint index) const override { return (this->IsInspectable(index)) ? AirportTileSpec::Get(GetAirportGfx(index))->grf_prop.grffile->grfid : 0; } - /* virtual */ uint Resolve(uint index, uint var, uint param, bool *avail) const + uint Resolve(uint index, uint var, uint param, bool *avail) const override { AirportTileResolverObject ro(AirportTileSpec::GetByTile(index), index, Station::GetByTile(index)); return ro.GetScope(VSG_SCOPE_SELF)->GetVariable(var, param, avail); @@ -492,22 +519,22 @@ static const NIVariable _niv_towns[] = { }; class NIHTown : public NIHelper { - bool IsInspectable(uint index) const { return Town::IsValidID(index); } - uint GetParent(uint index) const { return UINT32_MAX; } - const void *GetInstance(uint index)const { return Town::Get(index); } - const void *GetSpec(uint index) const { return NULL; } - void SetStringParameters(uint index) const { this->SetSimpleStringParameters(STR_TOWN_NAME, index); } - uint32 GetGRFID(uint index) const { return 0; } - bool PSAWithParameter() const { return true; } - uint GetPSASize(uint index, uint32 grfid) const { return cpp_lengthof(PersistentStorage, storage); } + bool IsInspectable(uint index) const override { return Town::IsValidID(index); } + uint GetParent(uint index) const override { return UINT32_MAX; } + const void *GetInstance(uint index)const override { return Town::Get(index); } + const void *GetSpec(uint index) const override { return NULL; } + void SetStringParameters(uint index) const override { this->SetSimpleStringParameters(STR_TOWN_NAME, index); } + uint32 GetGRFID(uint index) const override { return 0; } + bool PSAWithParameter() const override { return true; } + uint GetPSASize(uint index, uint32 grfid) const override { return cpp_lengthof(PersistentStorage, storage); } - /* virtual */ uint Resolve(uint index, uint var, uint param, bool *avail) const + uint Resolve(uint index, uint var, uint param, bool *avail) const override { TownResolverObject ro(NULL, Town::Get(index), true); return ro.GetScope(VSG_SCOPE_SELF)->GetVariable(var, param, avail); } - const int32 *GetPSAFirstPosition(uint index, uint32 grfid) const + const int32 *GetPSAFirstPosition(uint index, uint32 grfid) const override { Town *t = Town::Get(index); diff --git a/src/table/settings.ini b/src/table/settings.ini index c061c394f0..78ed234ce2 100644 --- a/src/table/settings.ini +++ b/src/table/settings.ini @@ -42,13 +42,13 @@ static bool InvalidateCompanyInfrastructureWindow(int32 p1); static bool InvalidateCompanyWindow(int32 p1); static bool ZoomMinMaxChanged(int32 p1); static bool MaxVehiclesChanged(int32 p1); +static bool InvalidateShipPathCache(int32 p1); -#ifdef ENABLE_NETWORK static bool UpdateClientName(int32 p1); static bool UpdateServerPassword(int32 p1); static bool UpdateRconPassword(int32 p1); static bool UpdateClientConfigValues(int32 p1); -#endif /* ENABLE_NETWORK */ + /* End - Callback Functions for the various settings */ /* Some settings do not need to be synchronised when playing in multiplayer. @@ -88,7 +88,7 @@ strhelp = STR_CONFIG_SETTING_NO_EXPLANATION_AVAILABLE_HELPTEXT strval = STR_NULL proc = NULL load = NULL -from = 0 +from = SL_MIN_VERSION to = SL_MAX_VERSION cat = SC_ADVANCED @@ -100,7 +100,7 @@ cat = SC_ADVANCED base = GameSettings var = difficulty.max_no_competitors type = SLE_UINT8 -from = 97 +from = SLV_97 def = 0 min = 0 max = MAX_COMPANIES - 1 @@ -110,14 +110,14 @@ cat = SC_BASIC [SDT_NULL] length = 1 -from = 97 -to = 109 +from = SLV_97 +to = SLV_110 [SDT_VAR] base = GameSettings var = difficulty.number_towns type = SLE_UINT8 -from = 97 +from = SLV_97 guiflags = SGF_NEWGAME_ONLY def = 2 min = 0 @@ -130,7 +130,7 @@ cat = SC_BASIC base = GameSettings var = difficulty.industry_density type = SLE_UINT8 -from = 97 +from = SLV_97 guiflags = SGF_MULTISTRING def = ID_END - 1 min = 0 @@ -145,7 +145,7 @@ cat = SC_BASIC base = GameSettings var = difficulty.max_loan type = SLE_UINT32 -from = 97 +from = SLV_97 guiflags = SGF_NEWGAME_ONLY | SGF_SCENEDIT_TOO | SGF_CURRENCY def = 300000 min = 100000 @@ -160,7 +160,7 @@ cat = SC_BASIC base = GameSettings var = difficulty.initial_interest type = SLE_UINT8 -from = 97 +from = SLV_97 guiflags = SGF_NEWGAME_ONLY | SGF_SCENEDIT_TOO def = 2 min = 2 @@ -174,7 +174,7 @@ strval = STR_CONFIG_SETTING_PERCENTAGE base = GameSettings var = difficulty.vehicle_costs type = SLE_UINT8 -from = 97 +from = SLV_97 guiflags = SGF_NEWGAME_ONLY | SGF_SCENEDIT_TOO | SGF_MULTISTRING def = 0 min = 0 @@ -189,7 +189,7 @@ cat = SC_BASIC base = GameSettings var = difficulty.competitor_speed type = SLE_UINT8 -from = 97 +from = SLV_97 guiflags = SGF_MULTISTRING def = 2 min = 0 @@ -202,14 +202,14 @@ cat = SC_BASIC [SDT_NULL] length = 1 -from = 97 -to = 109 +from = SLV_97 +to = SLV_110 [SDT_VAR] base = GameSettings var = difficulty.vehicle_breakdowns type = SLE_UINT8 -from = 97 +from = SLV_97 guiflags = SGF_MULTISTRING def = 1 min = 0 @@ -224,7 +224,7 @@ cat = SC_BASIC base = GameSettings var = difficulty.subsidy_multiplier type = SLE_UINT8 -from = 97 +from = SLV_97 guiflags = SGF_MULTISTRING def = 2 min = 0 @@ -238,7 +238,7 @@ strval = STR_SUBSIDY_X1_5 base = GameSettings var = difficulty.construction_cost type = SLE_UINT8 -from = 97 +from = SLV_97 guiflags = SGF_NEWGAME_ONLY | SGF_SCENEDIT_TOO | SGF_MULTISTRING def = 0 min = 0 @@ -253,7 +253,7 @@ cat = SC_BASIC base = GameSettings var = difficulty.terrain_type type = SLE_UINT8 -from = 97 +from = SLV_97 guiflags = SGF_MULTISTRING | SGF_NEWGAME_ONLY def = 1 min = 0 @@ -268,7 +268,7 @@ cat = SC_BASIC base = GameSettings var = difficulty.quantity_sea_lakes type = SLE_UINT8 -from = 97 +from = SLV_97 guiflags = SGF_NEWGAME_ONLY def = 0 min = 0 @@ -280,7 +280,7 @@ cat = SC_BASIC [SDT_BOOL] base = GameSettings var = difficulty.economy -from = 97 +from = SLV_97 def = false str = STR_CONFIG_SETTING_RECESSIONS strhelp = STR_CONFIG_SETTING_RECESSIONS_HELPTEXT @@ -288,7 +288,7 @@ strhelp = STR_CONFIG_SETTING_RECESSIONS_HELPTEXT [SDT_BOOL] base = GameSettings var = difficulty.line_reverse_mode -from = 97 +from = SLV_97 def = false str = STR_CONFIG_SETTING_TRAIN_REVERSING strhelp = STR_CONFIG_SETTING_TRAIN_REVERSING_HELPTEXT @@ -296,7 +296,7 @@ strhelp = STR_CONFIG_SETTING_TRAIN_REVERSING_HELPTEXT [SDT_BOOL] base = GameSettings var = difficulty.disasters -from = 97 +from = SLV_97 def = false str = STR_CONFIG_SETTING_DISASTERS strhelp = STR_CONFIG_SETTING_DISASTERS_HELPTEXT @@ -306,7 +306,7 @@ cat = SC_BASIC base = GameSettings var = difficulty.town_council_tolerance type = SLE_UINT8 -from = 97 +from = SLV_97 guiflags = SGF_MULTISTRING def = 0 min = 0 @@ -322,8 +322,8 @@ name = ""diff_level"" var = _old_diff_level type = SLE_UINT8 flags = SLF_NOT_IN_CONFIG -from = 97 -to = 177 +from = SLV_97 +to = SLV_178 def = 3 min = 0 max = 3 @@ -335,7 +335,7 @@ cat = SC_BASIC base = GameSettings var = game_creation.town_name type = SLE_UINT8 -from = 97 +from = SLV_97 guiflags = SGF_NO_NETWORK def = 0 max = 255 @@ -346,7 +346,7 @@ cat = SC_BASIC base = GameSettings var = game_creation.landscape type = SLE_UINT8 -from = 97 +from = SLV_97 guiflags = SGF_MULTISTRING | SGF_NEWGAME_ONLY def = 0 max = 3 @@ -360,14 +360,14 @@ cat = SC_BASIC ; Snow line (or snow_line_height * TILE_HEIGHT) [SDT_NULL] length = 1 -from = 97 -to = 163 +from = SLV_97 +to = SLV_164 [SDT_OMANY] base = GameSettings var = vehicle.road_side type = SLE_UINT8 -from = 97 +from = SLV_97 guiflags = SGF_MULTISTRING | SGF_NO_NETWORK def = 1 max = 1 @@ -383,7 +383,7 @@ proc = CheckRoadSide base = GameSettings var = construction.max_heightlevel type = SLE_UINT8 -from = 194 +from = SLV_194 guiflags = SGF_NEWGAME_ONLY | SGF_SCENEDIT_TOO def = DEF_MAX_HEIGHTLEVEL min = MIN_MAX_HEIGHTLEVEL @@ -406,7 +406,7 @@ cat = SC_EXPERT base = GameSettings var = construction.command_pause_level type = SLE_UINT8 -from = 154 +from = SLV_154 guiflags = SGF_MULTISTRING | SGF_NO_NETWORK def = 1 min = 0 @@ -420,7 +420,7 @@ strval = STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_NO_ACTIONS base = GameSettings var = construction.terraform_per_64k_frames type = SLE_UINT32 -from = 156 +from = SLV_156 def = 64 << 16 min = 0 max = 1 << 30 @@ -431,7 +431,7 @@ cat = SC_EXPERT base = GameSettings var = construction.terraform_frame_burst type = SLE_UINT16 -from = 156 +from = SLV_156 def = 4096 min = 0 max = 1 << 30 @@ -442,7 +442,7 @@ cat = SC_EXPERT base = GameSettings var = construction.clear_per_64k_frames type = SLE_UINT32 -from = 156 +from = SLV_156 def = 64 << 16 min = 0 max = 1 << 30 @@ -453,7 +453,7 @@ cat = SC_EXPERT base = GameSettings var = construction.clear_frame_burst type = SLE_UINT16 -from = 156 +from = SLV_156 def = 4096 min = 0 max = 1 << 30 @@ -464,7 +464,7 @@ cat = SC_EXPERT base = GameSettings var = construction.tree_per_64k_frames type = SLE_UINT32 -from = 175 +from = SLV_175 def = 64 << 16 min = 0 max = 1 << 30 @@ -475,7 +475,7 @@ cat = SC_EXPERT base = GameSettings var = construction.tree_frame_burst type = SLE_UINT16 -from = 175 +from = SLV_175 def = 4096 min = 0 max = 1 << 30 @@ -485,7 +485,7 @@ cat = SC_EXPERT [SDT_BOOL] base = GameSettings var = construction.autoslope -from = 75 +from = SLV_75 def = true str = STR_CONFIG_SETTING_AUTOSLOPE strhelp = STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT @@ -502,7 +502,7 @@ strhelp = STR_CONFIG_SETTING_EXTRADYNAMITE_HELPTEXT base = GameSettings var = construction.max_bridge_length type = SLE_UINT16 -from = 159 +from = SLV_159 guiflags = SGF_NO_NETWORK def = 64 min = 1 @@ -516,7 +516,7 @@ strval = STR_CONFIG_SETTING_TILE_LENGTH base = GameSettings var = construction.max_bridge_height type = SLE_UINT8 -from = 194 +from = SLV_194 guiflags = SGF_NO_NETWORK def = 12 min = 1 @@ -531,7 +531,7 @@ cat = SC_EXPERT base = GameSettings var = construction.max_tunnel_length type = SLE_UINT16 -from = 159 +from = SLV_159 guiflags = SGF_NO_NETWORK def = 64 min = 1 @@ -544,7 +544,7 @@ strval = STR_CONFIG_SETTING_TILE_LENGTH # construction.longbridges [SDT_NULL] length = 1 -to = 158 +to = SLV_159 [SDT_VAR] base = GameSettings @@ -572,7 +572,7 @@ strhelp = STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT base = GameSettings var = economy.town_layout type = SLE_UINT8 -from = 59 +from = SLV_59 guiflags = SGF_MULTISTRING def = TL_ORIGINAL min = TL_BEGIN @@ -586,7 +586,7 @@ proc = TownFoundingChanged [SDT_BOOL] base = GameSettings var = economy.allow_town_roads -from = 113 +from = SLV_113 guiflags = SGF_NO_NETWORK def = true str = STR_CONFIG_SETTING_ALLOW_TOWN_ROADS @@ -596,7 +596,7 @@ strhelp = STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT base = GameSettings var = economy.found_town type = SLE_UINT8 -from = 128 +from = SLV_128 guiflags = SGF_MULTISTRING def = TF_FORBIDDEN min = TF_BEGIN @@ -611,19 +611,34 @@ cat = SC_BASIC [SDT_BOOL] base = GameSettings var = economy.allow_town_level_crossings -from = 143 +from = SLV_143 guiflags = SGF_NO_NETWORK def = true str = STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS strhelp = STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT +[SDT_VAR] +base = GameSettings +var = economy.town_cargogen_mode +type = SLE_UINT8 +from = SLV_TOWN_CARGOGEN +guiflags = SGF_MULTISTRING +def = TCGM_BITCOUNT +min = TCGM_BEGIN +max = TCGM_END - 1 +interval = 1 +str = STR_CONFIG_SETTING_TOWN_CARGOGENMODE +strhelp = STR_CONFIG_SETTING_TOWN_CARGOGENMODE_HELPTEXT +strval = STR_CONFIG_SETTING_TOWN_CARGOGENMODE_ORIGINAL +cat = SC_ADVANCED + ; link graph [SDT_VAR] base = GameSettings var = linkgraph.recalc_interval type = SLE_UINT16 -from = 183 +from = SLV_183 def = 4 min = 2 max = 32 @@ -636,7 +651,7 @@ strhelp = STR_CONFIG_SETTING_LINKGRAPH_INTERVAL_HELPTEXT base = GameSettings var = linkgraph.recalc_time type = SLE_UINT16 -from = 183 +from = SLV_183 def = 16 min = 1 max = 4096 @@ -649,7 +664,7 @@ strhelp = STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT base = GameSettings var = linkgraph.distribution_pax type = SLE_UINT8 -from = 183 +from = SLV_183 guiflags = SGF_MULTISTRING def = DT_MANUAL min = DT_MIN @@ -663,7 +678,7 @@ strhelp = STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT base = GameSettings var = linkgraph.distribution_mail type = SLE_UINT8 -from = 183 +from = SLV_183 guiflags = SGF_MULTISTRING def = DT_MANUAL min = DT_MIN @@ -677,7 +692,7 @@ strhelp = STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT base = GameSettings var = linkgraph.distribution_armoured type = SLE_UINT8 -from = 183 +from = SLV_183 guiflags = SGF_MULTISTRING def = DT_MANUAL min = DT_MIN @@ -691,7 +706,7 @@ strhelp = STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT base = GameSettings var = linkgraph.distribution_default type = SLE_UINT8 -from = 183 +from = SLV_183 guiflags = SGF_MULTISTRING def = DT_MANUAL min = DT_BEGIN @@ -705,7 +720,7 @@ strhelp = STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT base = GameSettings var = linkgraph.accuracy type = SLE_UINT8 -from = 183 +from = SLV_183 def = 16 min = 2 max = 64 @@ -718,7 +733,7 @@ strhelp = STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT base = GameSettings var = linkgraph.demand_distance type = SLE_UINT8 -from = 183 +from = SLV_183 def = 100 min = 0 max = 255 @@ -731,7 +746,7 @@ strhelp = STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT base = GameSettings var = linkgraph.demand_size type = SLE_UINT8 -from = 183 +from = SLV_183 def = 100 min = 0 max = 100 @@ -744,7 +759,7 @@ strhelp = STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT base = GameSettings var = linkgraph.short_path_saturation type = SLE_UINT8 -from = 183 +from = SLV_183 def = 80 min = 0 max = 250 @@ -773,7 +788,7 @@ proc = TrainAccelerationModelChanged base = GameSettings var = vehicle.roadveh_acceleration_model type = SLE_UINT8 -from = 139 +from = SLV_139 guiflags = SGF_MULTISTRING def = 1 min = 0 @@ -788,7 +803,7 @@ proc = RoadVehAccelerationModelChanged base = GameSettings var = vehicle.train_slope_steepness type = SLE_UINT8 -from = 133 +from = SLV_133 def = 3 min = 0 max = 10 @@ -803,7 +818,7 @@ cat = SC_EXPERT base = GameSettings var = vehicle.roadveh_slope_steepness type = SLE_UINT8 -from = 139 +from = SLV_139 def = 7 min = 0 max = 10 @@ -820,13 +835,14 @@ var = pf.forbid_90_deg def = false str = STR_CONFIG_SETTING_FORBID_90_DEG strhelp = STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT +proc = InvalidateShipPathCache cat = SC_EXPERT [SDT_VAR] base = GameSettings var = vehicle.max_train_length type = SLE_UINT8 -from = 159 +from = SLV_159 def = 7 min = 1 max = 64 @@ -839,13 +855,13 @@ cat = SC_BASIC ; vehicle.mammoth_trains [SDT_NULL] length = 1 -to = 158 +to = SLV_159 [SDT_VAR] base = GameSettings var = vehicle.smoke_amount type = SLE_UINT8 -from = 145 +from = SLV_145 guiflags = SGF_MULTISTRING def = 1 min = 0 @@ -857,7 +873,7 @@ strval = STR_CONFIG_SETTING_NONE ; order.gotodepot [SDT_NULL] length = 1 -to = 158 +to = SLV_159 ; path finder @@ -870,31 +886,31 @@ cat = SC_EXPERT [SDT_BOOL] base = GameSettings var = pf.new_pathfinding_all -to = 86 +to = SLV_87 def = false cat = SC_EXPERT [SDT_BOOL] base = GameSettings var = pf.yapf.ship_use_yapf -from = 28 -to = 86 +from = SLV_28 +to = SLV_87 def = false cat = SC_EXPERT [SDT_BOOL] base = GameSettings var = pf.yapf.road_use_yapf -from = 28 -to = 86 +from = SLV_28 +to = SLV_87 def = true cat = SC_EXPERT [SDT_BOOL] base = GameSettings var = pf.yapf.rail_use_yapf -from = 28 -to = 86 +from = SLV_28 +to = SLV_87 def = true cat = SC_EXPERT @@ -903,7 +919,7 @@ cat = SC_EXPERT base = GameSettings var = pf.pathfinder_for_trains type = SLE_UINT8 -from = 87 +from = SLV_87 guiflags = SGF_MULTISTRING def = 2 min = 1 @@ -918,7 +934,7 @@ cat = SC_EXPERT base = GameSettings var = pf.pathfinder_for_roadvehs type = SLE_UINT8 -from = 87 +from = SLV_87 guiflags = SGF_MULTISTRING def = 2 min = 1 @@ -933,15 +949,16 @@ cat = SC_EXPERT base = GameSettings var = pf.pathfinder_for_ships type = SLE_UINT8 -from = 87 +from = SLV_87 guiflags = SGF_MULTISTRING def = 2 -min = 0 +min = 1 max = 2 interval = 1 str = STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS strhelp = STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_HELPTEXT -strval = STR_CONFIG_SETTING_PATHFINDER_OPF +strval = STR_CONFIG_SETTING_PATHFINDER_NPF +proc = InvalidateShipPathCache cat = SC_EXPERT [SDT_BOOL] @@ -1009,7 +1026,7 @@ name = NULL guiflags = SGF_NO_NETWORK var = _old_vds.servint_ispercent def = false -to = 119 +to = SLV_120 [SDTG_VAR] name = NULL @@ -1019,7 +1036,7 @@ var = _old_vds.servint_trains def = 150 min = 5 max = 800 -to = 119 +to = SLV_120 [SDTG_VAR] name = NULL @@ -1029,7 +1046,7 @@ var = _old_vds.servint_roadveh def = 150 min = 5 max = 800 -to = 119 +to = SLV_120 [SDTG_VAR] name = NULL @@ -1039,7 +1056,7 @@ var = _old_vds.servint_ships def = 360 min = 5 max = 800 -to = 119 +to = SLV_120 [SDTG_VAR] name = NULL @@ -1049,7 +1066,7 @@ var = _old_vds.servint_aircraft def = 150 min = 5 max = 800 -to = 119 +to = SLV_120 [SDT_BOOL] base = GameSettings @@ -1070,7 +1087,7 @@ proc = UpdateConsists [SDT_BOOL] base = GameSettings var = vehicle.disable_elrails -from = 38 +from = SLV_38 guiflags = SGF_NO_NETWORK def = false str = STR_CONFIG_SETTING_DISABLE_ELRAILS @@ -1082,7 +1099,7 @@ cat = SC_EXPERT base = GameSettings var = vehicle.freight_trains type = SLE_UINT8 -from = 39 +from = SLV_39 guiflags = SGF_NO_NETWORK def = 1 min = 1 @@ -1096,14 +1113,14 @@ proc = UpdateConsists ; order.timetabling [SDT_NULL] length = 1 -from = 67 -to = 158 +from = SLV_67 +to = SLV_159 [SDT_VAR] base = GameSettings var = vehicle.plane_speed type = SLE_UINT8 -from = 90 +from = SLV_90 guiflags = SGF_NO_NETWORK def = 4 min = 1 @@ -1115,7 +1132,7 @@ strval = STR_CONFIG_SETTING_PLANE_SPEED_VALUE [SDT_BOOL] base = GameSettings var = vehicle.dynamic_engines -from = 95 +from = SLV_95 guiflags = SGF_NO_NETWORK def = true proc = ChangeDynamicEngines @@ -1125,7 +1142,7 @@ cat = SC_EXPERT base = GameSettings var = vehicle.plane_crashes type = SLE_UINT8 -from = 138 +from = SLV_138 guiflags = SGF_MULTISTRING def = 2 min = 0 @@ -1139,12 +1156,12 @@ cat = SC_BASIC ; station.join_stations [SDT_NULL] length = 1 -to = 158 +to = SLV_159 [SDTC_BOOL] var = gui.sg_full_load_any -from = 22 -to = 92 +from = SLV_22 +to = SLV_93 def = true [SDT_BOOL] @@ -1162,14 +1179,14 @@ cat = SC_EXPERT [SDTC_BOOL] var = gui.sg_new_nonstop -from = 22 -to = 92 +from = SLV_22 +to = SLV_93 def = false ; station.nonuniform_stations [SDT_NULL] length = 1 -to = 158 +to = SLV_159 [SDT_VAR] base = GameSettings @@ -1201,10 +1218,19 @@ strhelp = STR_CONFIG_SETTING_CATCHMENT_HELPTEXT proc = StationCatchmentChanged cat = SC_EXPERT +[SDT_BOOL] +base = GameSettings +var = station.serve_neutral_industries +def = true +from = SLV_SERVE_NEUTRAL_INDUSTRIES +str = STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES +strhelp = STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES_HELPTEXT +proc = StationCatchmentChanged + [SDT_BOOL] base = GameSettings var = order.gradual_loading -from = 40 +from = SLV_40 guiflags = SGF_NO_NETWORK def = true cat = SC_EXPERT @@ -1212,7 +1238,7 @@ cat = SC_EXPERT [SDT_BOOL] base = GameSettings var = construction.road_stop_on_town_road -from = 47 +from = SLV_47 def = true str = STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD strhelp = STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD_HELPTEXT @@ -1221,7 +1247,7 @@ cat = SC_BASIC [SDT_BOOL] base = GameSettings var = construction.road_stop_on_competitor_road -from = 114 +from = SLV_114 def = true str = STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD strhelp = STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD_HELPTEXT @@ -1230,14 +1256,14 @@ cat = SC_BASIC [SDT_BOOL] base = GameSettings var = station.adjacent_stations -from = 62 +from = SLV_62 def = true cat = SC_EXPERT [SDT_BOOL] base = GameSettings var = economy.station_noise_level -from = 96 +from = SLV_96 guiflags = SGF_NO_NETWORK def = false str = STR_CONFIG_SETTING_NOISE_LEVEL @@ -1247,7 +1273,7 @@ proc = InvalidateTownViewWindow [SDT_BOOL] base = GameSettings var = station.distant_join_stations -from = 106 +from = SLV_106 def = true str = STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS strhelp = STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS_HELPTEXT @@ -1280,7 +1306,7 @@ cat = SC_BASIC base = GameSettings var = construction.industry_platform type = SLE_UINT8 -from = 148 +from = SLV_148 def = 1 min = 0 max = 4 @@ -1298,7 +1324,7 @@ strhelp = STR_CONFIG_SETTING_MULTIPINDTOWN_HELPTEXT [SDT_NULL] length = 1 -to = 140 +to = SLV_141 [SDT_BOOL] base = GameSettings @@ -1312,7 +1338,7 @@ cat = SC_BASIC [SDT_BOOL] base = GameSettings var = economy.exclusive_rights -from = 79 +from = SLV_79 def = true str = STR_CONFIG_SETTING_ALLOW_EXCLUSIVE strhelp = STR_CONFIG_SETTING_ALLOW_EXCLUSIVE_HELPTEXT @@ -1322,7 +1348,7 @@ cat = SC_BASIC [SDT_BOOL] base = GameSettings var = economy.fund_buildings -from = 165 +from = SLV_165 def = true str = STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS strhelp = STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS_HELPTEXT @@ -1332,7 +1358,7 @@ cat = SC_BASIC [SDT_BOOL] base = GameSettings var = economy.fund_roads -from = 160 +from = SLV_160 def = true str = STR_CONFIG_SETTING_ALLOW_FUND_ROAD strhelp = STR_CONFIG_SETTING_ALLOW_FUND_ROAD_HELPTEXT @@ -1342,7 +1368,7 @@ cat = SC_BASIC [SDT_BOOL] base = GameSettings var = economy.give_money -from = 79 +from = SLV_79 def = true str = STR_CONFIG_SETTING_ALLOW_GIVE_MONEY strhelp = STR_CONFIG_SETTING_ALLOW_GIVE_MONEY_HELPTEXT @@ -1363,7 +1389,7 @@ cat = SC_BASIC [SDT_NULL] length = 4 -to = 143 +to = SLV_144 [SDT_VAR] base = GameSettings @@ -1379,7 +1405,7 @@ cat = SC_BASIC [SDT_NULL] length = 4 -to = 104 +to = SLV_105 [SDT_BOOL] base = GameSettings @@ -1402,7 +1428,7 @@ proc = InvalidateCompanyWindow base = GameSettings var = economy.feeder_payment_share type = SLE_UINT8 -from = 134 +from = SLV_134 def = 75 min = 0 max = 100 @@ -1415,7 +1441,7 @@ cat = SC_EXPERT base = GameSettings var = economy.town_growth_rate type = SLE_UINT8 -from = 54 +from = SLV_54 guiflags = SGF_MULTISTRING def = 2 min = 0 @@ -1428,7 +1454,7 @@ strval = STR_CONFIG_SETTING_TOWN_GROWTH_NONE base = GameSettings var = economy.larger_towns type = SLE_UINT8 -from = 54 +from = SLV_54 guiflags = SGF_0ISDISABLED def = 4 min = 0 @@ -1442,7 +1468,7 @@ strval = STR_CONFIG_SETTING_LARGER_TOWNS_VALUE base = GameSettings var = economy.initial_city_size type = SLE_UINT8 -from = 56 +from = SLV_56 def = 2 min = 1 max = 10 @@ -1454,20 +1480,20 @@ strval = STR_JUST_COMMA [SDT_BOOL] base = GameSettings var = economy.mod_road_rebuild -from = 77 +from = SLV_77 def = true cat = SC_EXPERT ; previously ai-new setting. [SDT_NULL] length = 1 -to = 106 +to = SLV_107 [SDT_OMANY] base = GameSettings var = script.settings_profile type = SLE_UINT8 -from = 178 +from = SLV_178 guiflags = SGF_MULTISTRING def = SP_EASY min = SP_EASY @@ -1518,10 +1544,10 @@ strhelp = STR_CONFIG_SETTING_AI_BUILDS_SHIPS_HELPTEXT base = GameSettings var = script.script_max_opcode_till_suspend type = SLE_UINT32 -from = 107 +from = SLV_107 guiflags = SGF_NEWGAME_ONLY def = 10000 -min = 5000 +min = 500 max = 250000 interval = 2500 str = STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES @@ -1551,7 +1577,7 @@ cat = SC_EXPERT [SDT_BOOL] base = GameSettings var = pf.reverse_at_signals -from = 159 +from = SLV_159 def = false str = STR_CONFIG_SETTING_REVERSE_AT_SIGNALS strhelp = STR_CONFIG_SETTING_REVERSE_AT_SIGNALS_HELPTEXT @@ -1578,7 +1604,7 @@ cat = SC_EXPERT base = GameSettings var = economy.town_noise_population[0] type = SLE_UINT16 -from = 96 +from = SLV_96 def = 800 min = 200 max = 65535 @@ -1588,7 +1614,7 @@ cat = SC_EXPERT base = GameSettings var = economy.town_noise_population[1] type = SLE_UINT16 -from = 96 +from = SLV_96 def = 2000 min = 400 max = 65535 @@ -1598,7 +1624,7 @@ cat = SC_EXPERT base = GameSettings var = economy.town_noise_population[2] type = SLE_UINT16 -from = 96 +from = SLV_96 def = 4000 min = 800 max = 65535 @@ -1607,7 +1633,7 @@ cat = SC_EXPERT [SDT_BOOL] base = GameSettings var = economy.infrastructure_maintenance -from = 166 +from = SLV_166 def = false str = STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE strhelp = STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT @@ -1619,7 +1645,7 @@ cat = SC_BASIC base = GameSettings var = pf.wait_for_pbs_path type = SLE_UINT8 -from = 100 +from = SLV_100 def = 30 min = 2 max = 255 @@ -1628,7 +1654,7 @@ cat = SC_EXPERT [SDT_BOOL] base = GameSettings var = pf.reserve_paths -from = 100 +from = SLV_100 def = false cat = SC_EXPERT @@ -1636,30 +1662,17 @@ cat = SC_EXPERT base = GameSettings var = pf.path_backoff_interval type = SLE_UINT8 -from = 100 +from = SLV_100 def = 20 min = 1 max = 255 cat = SC_EXPERT ## -[SDT_VAR] -base = GameSettings -var = pf.opf.pf_maxlength -type = SLE_UINT16 -def = 4096 -min = 64 -max = 65535 -cat = SC_EXPERT - -[SDT_VAR] -base = GameSettings -var = pf.opf.pf_maxdepth -type = SLE_UINT8 -def = 48 -min = 4 -max = 255 -cat = SC_EXPERT +; Used to be pf.opf.pf_maxlength & pf.opf.pf_maxdepth +[SDT_NULL] +length = 3 +to = SLV_REMOVE_OPF ## [SDT_VAR] @@ -1738,7 +1751,7 @@ cat = SC_EXPERT base = GameSettings var = pf.npf.npf_rail_pbs_cross_penalty type = SLE_UINT -from = 100 +from = SLV_100 def = 3 * NPF_TILE_LENGTH min = 0 max = 100000 @@ -1748,7 +1761,7 @@ cat = SC_EXPERT base = GameSettings var = pf.npf.npf_rail_pbs_signal_back_penalty type = SLE_UINT -from = 100 +from = SLV_100 def = 15 * NPF_TILE_LENGTH min = 0 max = 100000 @@ -1794,7 +1807,7 @@ cat = SC_EXPERT base = GameSettings var = pf.npf.npf_road_drive_through_penalty type = SLE_UINT -from = 47 +from = SLV_47 def = 8 * NPF_TILE_LENGTH min = 0 max = 100000 @@ -1804,7 +1817,7 @@ cat = SC_EXPERT base = GameSettings var = pf.npf.npf_road_dt_occupied_penalty type = SLE_UINT -from = 130 +from = SLV_130 def = 8 * NPF_TILE_LENGTH min = 0 max = 100000 @@ -1814,7 +1827,7 @@ cat = SC_EXPERT base = GameSettings var = pf.npf.npf_road_bay_occupied_penalty type = SLE_UINT -from = 130 +from = SLV_130 def = 15 * NPF_TILE_LENGTH min = 0 max = 100000 @@ -1824,7 +1837,7 @@ cat = SC_EXPERT base = GameSettings var = pf.npf.maximum_go_to_depot_penalty type = SLE_UINT -from = 131 +from = SLV_131 def = 20 * NPF_TILE_LENGTH min = 0 max = 1000000 @@ -1834,7 +1847,7 @@ cat = SC_EXPERT [SDT_BOOL] base = GameSettings var = pf.yapf.disable_node_optimization -from = 28 +from = SLV_28 def = false cat = SC_EXPERT @@ -1842,7 +1855,7 @@ cat = SC_EXPERT base = GameSettings var = pf.yapf.max_search_nodes type = SLE_UINT -from = 28 +from = SLV_28 def = 10000 min = 500 max = 1000000 @@ -1851,7 +1864,7 @@ cat = SC_EXPERT [SDT_BOOL] base = GameSettings var = pf.yapf.rail_firstred_twoway_eol -from = 28 +from = SLV_28 def = false cat = SC_EXPERT @@ -1859,7 +1872,7 @@ cat = SC_EXPERT base = GameSettings var = pf.yapf.rail_firstred_penalty type = SLE_UINT -from = 28 +from = SLV_28 def = 10 * YAPF_TILE_LENGTH min = 0 max = 1000000 @@ -1869,7 +1882,7 @@ cat = SC_EXPERT base = GameSettings var = pf.yapf.rail_firstred_exit_penalty type = SLE_UINT -from = 28 +from = SLV_28 def = 100 * YAPF_TILE_LENGTH min = 0 max = 1000000 @@ -1879,7 +1892,7 @@ cat = SC_EXPERT base = GameSettings var = pf.yapf.rail_lastred_penalty type = SLE_UINT -from = 28 +from = SLV_28 def = 10 * YAPF_TILE_LENGTH min = 0 max = 1000000 @@ -1889,7 +1902,7 @@ cat = SC_EXPERT base = GameSettings var = pf.yapf.rail_lastred_exit_penalty type = SLE_UINT -from = 28 +from = SLV_28 def = 100 * YAPF_TILE_LENGTH min = 0 max = 1000000 @@ -1899,7 +1912,7 @@ cat = SC_EXPERT base = GameSettings var = pf.yapf.rail_station_penalty type = SLE_UINT -from = 28 +from = SLV_28 def = 10 * YAPF_TILE_LENGTH min = 0 max = 1000000 @@ -1909,7 +1922,7 @@ cat = SC_EXPERT base = GameSettings var = pf.yapf.rail_slope_penalty type = SLE_UINT -from = 28 +from = SLV_28 def = 2 * YAPF_TILE_LENGTH min = 0 max = 1000000 @@ -1919,7 +1932,7 @@ cat = SC_EXPERT base = GameSettings var = pf.yapf.rail_curve45_penalty type = SLE_UINT -from = 28 +from = SLV_28 def = 1 * YAPF_TILE_LENGTH min = 0 max = 1000000 @@ -1929,7 +1942,7 @@ cat = SC_EXPERT base = GameSettings var = pf.yapf.rail_curve90_penalty type = SLE_UINT -from = 28 +from = SLV_28 def = 6 * YAPF_TILE_LENGTH min = 0 max = 1000000 @@ -1939,7 +1952,7 @@ cat = SC_EXPERT base = GameSettings var = pf.yapf.rail_depot_reverse_penalty type = SLE_UINT -from = 28 +from = SLV_28 def = 50 * YAPF_TILE_LENGTH min = 0 max = 1000000 @@ -1949,7 +1962,7 @@ cat = SC_EXPERT base = GameSettings var = pf.yapf.rail_crossing_penalty type = SLE_UINT -from = 28 +from = SLV_28 def = 3 * YAPF_TILE_LENGTH min = 0 max = 1000000 @@ -1959,7 +1972,7 @@ cat = SC_EXPERT base = GameSettings var = pf.yapf.rail_look_ahead_max_signals type = SLE_UINT -from = 28 +from = SLV_28 def = 10 min = 1 max = 100 @@ -1969,7 +1982,7 @@ cat = SC_EXPERT base = GameSettings var = pf.yapf.rail_look_ahead_signal_p0 type = SLE_INT -from = 28 +from = SLV_28 def = 500 min = -1000000 max = 1000000 @@ -1979,7 +1992,7 @@ cat = SC_EXPERT base = GameSettings var = pf.yapf.rail_look_ahead_signal_p1 type = SLE_INT -from = 28 +from = SLV_28 def = -100 min = -1000000 max = 1000000 @@ -1989,7 +2002,7 @@ cat = SC_EXPERT base = GameSettings var = pf.yapf.rail_look_ahead_signal_p2 type = SLE_INT -from = 28 +from = SLV_28 def = 5 min = -1000000 max = 1000000 @@ -1999,7 +2012,7 @@ cat = SC_EXPERT base = GameSettings var = pf.yapf.rail_pbs_cross_penalty type = SLE_UINT -from = 100 +from = SLV_100 def = 3 * YAPF_TILE_LENGTH min = 0 max = 1000000 @@ -2009,7 +2022,7 @@ cat = SC_EXPERT base = GameSettings var = pf.yapf.rail_pbs_station_penalty type = SLE_UINT -from = 100 +from = SLV_100 def = 8 * YAPF_TILE_LENGTH min = 0 max = 1000000 @@ -2019,7 +2032,7 @@ cat = SC_EXPERT base = GameSettings var = pf.yapf.rail_pbs_signal_back_penalty type = SLE_UINT -from = 100 +from = SLV_100 def = 15 * YAPF_TILE_LENGTH min = 0 max = 1000000 @@ -2029,7 +2042,7 @@ cat = SC_EXPERT base = GameSettings var = pf.yapf.rail_doubleslip_penalty type = SLE_UINT -from = 100 +from = SLV_100 def = 1 * YAPF_TILE_LENGTH min = 0 max = 1000000 @@ -2039,7 +2052,7 @@ cat = SC_EXPERT base = GameSettings var = pf.yapf.rail_longer_platform_penalty type = SLE_UINT -from = 33 +from = SLV_33 def = 8 * YAPF_TILE_LENGTH min = 0 max = 20000 @@ -2049,7 +2062,7 @@ cat = SC_EXPERT base = GameSettings var = pf.yapf.rail_longer_platform_per_tile_penalty type = SLE_UINT -from = 33 +from = SLV_33 def = 0 * YAPF_TILE_LENGTH min = 0 max = 20000 @@ -2059,7 +2072,7 @@ cat = SC_EXPERT base = GameSettings var = pf.yapf.rail_shorter_platform_penalty type = SLE_UINT -from = 33 +from = SLV_33 def = 40 * YAPF_TILE_LENGTH min = 0 max = 20000 @@ -2069,7 +2082,7 @@ cat = SC_EXPERT base = GameSettings var = pf.yapf.rail_shorter_platform_per_tile_penalty type = SLE_UINT -from = 33 +from = SLV_33 def = 0 * YAPF_TILE_LENGTH min = 0 max = 20000 @@ -2079,7 +2092,7 @@ cat = SC_EXPERT base = GameSettings var = pf.yapf.road_slope_penalty type = SLE_UINT -from = 33 +from = SLV_33 def = 2 * YAPF_TILE_LENGTH min = 0 max = 1000000 @@ -2089,7 +2102,7 @@ cat = SC_EXPERT base = GameSettings var = pf.yapf.road_curve_penalty type = SLE_UINT -from = 33 +from = SLV_33 def = 1 * YAPF_TILE_LENGTH min = 0 max = 1000000 @@ -2099,7 +2112,7 @@ cat = SC_EXPERT base = GameSettings var = pf.yapf.road_crossing_penalty type = SLE_UINT -from = 33 +from = SLV_33 def = 3 * YAPF_TILE_LENGTH min = 0 max = 1000000 @@ -2109,7 +2122,7 @@ cat = SC_EXPERT base = GameSettings var = pf.yapf.road_stop_penalty type = SLE_UINT -from = 47 +from = SLV_47 def = 8 * YAPF_TILE_LENGTH min = 0 max = 1000000 @@ -2119,7 +2132,7 @@ cat = SC_EXPERT base = GameSettings var = pf.yapf.road_stop_occupied_penalty type = SLE_UINT -from = 130 +from = SLV_130 def = 8 * YAPF_TILE_LENGTH min = 0 max = 1000000 @@ -2129,7 +2142,7 @@ cat = SC_EXPERT base = GameSettings var = pf.yapf.road_stop_bay_occupied_penalty type = SLE_UINT -from = 130 +from = SLV_130 def = 15 * YAPF_TILE_LENGTH min = 0 max = 1000000 @@ -2139,18 +2152,38 @@ cat = SC_EXPERT base = GameSettings var = pf.yapf.maximum_go_to_depot_penalty type = SLE_UINT -from = 131 +from = SLV_131 def = 20 * YAPF_TILE_LENGTH min = 0 max = 1000000 cat = SC_EXPERT +[SDT_VAR] +base = GameSettings +var = pf.yapf.ship_curve45_penalty +type = SLE_UINT +from = SLV_SHIP_CURVE_PENALTY +def = 1 * YAPF_TILE_LENGTH +min = 0 +max = 1000000 +cat = SC_EXPERT + +[SDT_VAR] +base = GameSettings +var = pf.yapf.ship_curve90_penalty +type = SLE_UINT +from = SLV_SHIP_CURVE_PENALTY +def = 6 * YAPF_TILE_LENGTH +min = 0 +max = 1000000 +cat = SC_EXPERT + ## [SDT_VAR] base = GameSettings var = game_creation.land_generator type = SLE_UINT8 -from = 30 +from = SLV_30 guiflags = SGF_MULTISTRING | SGF_NEWGAME_ONLY def = 1 min = 0 @@ -2163,7 +2196,7 @@ strval = STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL base = GameSettings var = game_creation.oil_refinery_limit type = SLE_UINT8 -from = 30 +from = SLV_30 def = 32 min = 12 max = 48 @@ -2175,7 +2208,7 @@ strhelp = STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT base = GameSettings var = game_creation.tgen_smoothness type = SLE_UINT8 -from = 30 +from = SLV_30 guiflags = SGF_MULTISTRING | SGF_NEWGAME_ONLY def = 1 min = TGEN_SMOOTHNESS_BEGIN @@ -2189,7 +2222,7 @@ cat = SC_BASIC base = GameSettings var = game_creation.variety type = SLE_UINT8 -from = 197 +from = SLV_197 guiflags = SGF_MULTISTRING | SGF_NEWGAME_ONLY def = 0 min = 0 @@ -2202,7 +2235,7 @@ strval = STR_VARIETY_NONE base = GameSettings var = game_creation.generation_seed type = SLE_UINT32 -from = 30 +from = SLV_30 def = GENERATE_NEW_SEED min = 0 max = UINT32_MAX @@ -2212,7 +2245,7 @@ cat = SC_EXPERT base = GameSettings var = game_creation.tree_placer type = SLE_UINT8 -from = 30 +from = SLV_30 guiflags = SGF_MULTISTRING | SGF_NEWGAME_ONLY | SGF_SCENEDIT_TOO def = 2 min = 0 @@ -2270,7 +2303,7 @@ cat = SC_BASIC [SDT_BOOL] base = GameSettings var = construction.freeform_edges -from = 111 +from = SLV_111 def = true proc = CheckFreeformEdges cat = SC_EXPERT @@ -2279,7 +2312,7 @@ cat = SC_EXPERT base = GameSettings var = game_creation.water_borders type = SLE_UINT8 -from = 111 +from = SLV_111 def = 15 min = 0 max = 16 @@ -2288,7 +2321,7 @@ max = 16 base = GameSettings var = game_creation.custom_town_number type = SLE_UINT16 -from = 115 +from = SLV_115 def = 1 min = 1 max = 5000 @@ -2298,7 +2331,7 @@ cat = SC_BASIC base = GameSettings var = construction.extra_tree_placement type = SLE_UINT8 -from = 132 +from = SLV_132 guiflags = SGF_MULTISTRING def = 2 min = 0 @@ -2312,7 +2345,7 @@ cat = SC_BASIC base = GameSettings var = game_creation.custom_sea_level type = SLE_UINT8 -from = 149 +from = SLV_149 def = 1 min = 2 max = 90 @@ -2322,7 +2355,7 @@ cat = SC_BASIC base = GameSettings var = game_creation.min_river_length type = SLE_UINT8 -from = 163 +from = SLV_163 def = 16 min = 2 max = 255 @@ -2332,7 +2365,7 @@ cat = SC_EXPERT base = GameSettings var = game_creation.river_route_random type = SLE_UINT8 -from = 163 +from = SLV_163 def = 5 min = 1 max = 255 @@ -2342,7 +2375,7 @@ cat = SC_EXPERT base = GameSettings var = game_creation.amount_of_rivers type = SLE_UINT8 -from = 163 +from = SLV_163 guiflags = SGF_MULTISTRING | SGF_NEWGAME_ONLY def = 2 min = 0 @@ -2357,7 +2390,7 @@ strval = STR_RIVERS_NONE base = GameSettings var = locale.currency type = SLE_UINT8 -from = 97 +from = SLV_97 flags = SLF_NO_NETWORK_SYNC def = 0 max = CURRENCY_END - 1 @@ -2369,8 +2402,8 @@ cat = SC_BASIC name = ""units"" var = _old_units type = SLE_UINT8 -from = 97 -to = 183 +from = SLV_97 +to = SLV_184 flags = SLF_NOT_IN_CONFIG def = 1 max = 2 @@ -2382,7 +2415,7 @@ cat = SC_BASIC base = GameSettings var = locale.units_velocity type = SLE_UINT8 -from = 184 +from = SLV_184 flags = SLF_NO_NETWORK_SYNC guiflags = SGF_MULTISTRING def = 1 @@ -2398,7 +2431,7 @@ strval = STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_IMPERIAL base = GameSettings var = locale.units_power type = SLE_UINT8 -from = 184 +from = SLV_184 flags = SLF_NO_NETWORK_SYNC guiflags = SGF_MULTISTRING def = 1 @@ -2414,7 +2447,7 @@ strval = STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_IMPERIAL base = GameSettings var = locale.units_weight type = SLE_UINT8 -from = 184 +from = SLV_184 flags = SLF_NO_NETWORK_SYNC guiflags = SGF_MULTISTRING def = 1 @@ -2430,7 +2463,7 @@ strval = STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_IMPERIAL base = GameSettings var = locale.units_volume type = SLE_UINT8 -from = 184 +from = SLV_184 flags = SLF_NO_NETWORK_SYNC guiflags = SGF_MULTISTRING def = 1 @@ -2446,7 +2479,7 @@ strval = STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_IMPERIAL base = GameSettings var = locale.units_force type = SLE_UINT8 -from = 184 +from = SLV_184 flags = SLF_NO_NETWORK_SYNC guiflags = SGF_MULTISTRING def = 2 @@ -2462,7 +2495,7 @@ strval = STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_IMPERIAL base = GameSettings var = locale.units_height type = SLE_UINT8 -from = 184 +from = SLV_184 flags = SLF_NO_NETWORK_SYNC guiflags = SGF_MULTISTRING def = 1 @@ -2478,7 +2511,7 @@ strval = STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_IMPERIAL base = GameSettings var = locale.digit_group_separator type = SLE_STRQ -from = 118 +from = SLV_118 flags = SLF_NO_NETWORK_SYNC def = NULL proc = RedrawScreen @@ -2488,7 +2521,7 @@ cat = SC_BASIC base = GameSettings var = locale.digit_group_separator_currency type = SLE_STRQ -from = 118 +from = SLV_118 flags = SLF_NO_NETWORK_SYNC def = NULL proc = RedrawScreen @@ -2498,7 +2531,7 @@ cat = SC_BASIC base = GameSettings var = locale.digit_decimal_separator type = SLE_STRQ -from = 126 +from = SLV_126 flags = SLF_NO_NETWORK_SYNC def = NULL proc = RedrawScreen @@ -2755,6 +2788,18 @@ strhelp = STR_CONFIG_SETTING_LIVERIES_HELPTEXT strval = STR_CONFIG_SETTING_LIVERIES_NONE proc = InvalidateCompanyLiveryWindow +[SDTC_VAR] +var = gui.starting_colour +type = SLE_UINT8 +flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC +guiflags = SGF_MULTISTRING +def = COLOUR_END +min = 0 +max = COLOUR_END +str = STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR +strhelp = STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT +strval = STR_COLOUR_DARK_BLUE + [SDTC_BOOL] var = gui.prefer_teamchat flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC @@ -3519,7 +3564,6 @@ strhelp = STR_CONFIG_SETTING_NEWS_GENERAL_INFORMATION_HELPTEXT strval = STR_CONFIG_SETTING_NEWS_MESSAGES_OFF [SDTC_VAR] -ifdef = ENABLE_NETWORK var = gui.network_chat_box_width_pct type = SLE_UINT16 flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC @@ -3529,7 +3573,6 @@ max = 100 cat = SC_EXPERT [SDTC_VAR] -ifdef = ENABLE_NETWORK var = gui.network_chat_box_height type = SLE_UINT8 flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC @@ -3539,7 +3582,6 @@ max = 255 cat = SC_EXPERT [SDTC_VAR] -ifdef = ENABLE_NETWORK var = gui.network_chat_timeout type = SLE_UINT16 flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC @@ -3549,7 +3591,6 @@ max = 65535 cat = SC_EXPERT [SDTC_VAR] -ifdef = ENABLE_NETWORK var = network.sync_freq type = SLE_UINT16 flags = SLF_NOT_IN_SAVE | SLF_NOT_IN_CONFIG | SLF_NO_NETWORK_SYNC @@ -3560,7 +3601,6 @@ max = 100 cat = SC_EXPERT [SDTC_VAR] -ifdef = ENABLE_NETWORK var = network.frame_freq type = SLE_UINT8 flags = SLF_NOT_IN_SAVE | SLF_NOT_IN_CONFIG | SLF_NO_NETWORK_SYNC @@ -3571,7 +3611,6 @@ max = 100 cat = SC_EXPERT [SDTC_VAR] -ifdef = ENABLE_NETWORK var = network.commands_per_frame type = SLE_UINT16 flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC @@ -3582,7 +3621,6 @@ max = 65535 cat = SC_EXPERT [SDTC_VAR] -ifdef = ENABLE_NETWORK var = network.max_commands_in_queue type = SLE_UINT16 flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC @@ -3593,7 +3631,6 @@ max = 65535 cat = SC_EXPERT [SDTC_VAR] -ifdef = ENABLE_NETWORK var = network.bytes_per_frame type = SLE_UINT16 flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC @@ -3604,7 +3641,6 @@ max = 65535 cat = SC_EXPERT [SDTC_VAR] -ifdef = ENABLE_NETWORK var = network.bytes_per_frame_burst type = SLE_UINT16 flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC @@ -3615,7 +3651,6 @@ max = 65535 cat = SC_EXPERT [SDTC_VAR] -ifdef = ENABLE_NETWORK var = network.max_init_time type = SLE_UINT16 flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC @@ -3626,7 +3661,6 @@ max = 32000 cat = SC_EXPERT [SDTC_VAR] -ifdef = ENABLE_NETWORK var = network.max_join_time type = SLE_UINT16 flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC @@ -3636,7 +3670,6 @@ min = 0 max = 32000 [SDTC_VAR] -ifdef = ENABLE_NETWORK var = network.max_download_time type = SLE_UINT16 flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC @@ -3646,7 +3679,6 @@ min = 0 max = 32000 [SDTC_VAR] -ifdef = ENABLE_NETWORK var = network.max_password_time type = SLE_UINT16 flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC @@ -3656,7 +3688,6 @@ min = 0 max = 32000 [SDTC_VAR] -ifdef = ENABLE_NETWORK var = network.max_lag_time type = SLE_UINT16 flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC @@ -3666,14 +3697,12 @@ min = 0 max = 32000 [SDTC_BOOL] -ifdef = ENABLE_NETWORK var = network.pause_on_join flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC guiflags = SGF_NETWORK_ONLY def = true [SDTC_VAR] -ifdef = ENABLE_NETWORK var = network.server_port type = SLE_UINT16 flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC @@ -3684,7 +3713,6 @@ max = 65535 cat = SC_EXPERT [SDTC_VAR] -ifdef = ENABLE_NETWORK var = network.server_admin_port type = SLE_UINT16 flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC @@ -3695,7 +3723,6 @@ max = 65535 cat = SC_EXPERT [SDTC_BOOL] -ifdef = ENABLE_NETWORK var = network.server_admin_chat flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC guiflags = SGF_NETWORK_ONLY @@ -3703,14 +3730,12 @@ def = true cat = SC_EXPERT [SDTC_BOOL] -ifdef = ENABLE_NETWORK var = network.server_advertise flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC guiflags = SGF_NETWORK_ONLY def = false [SDTC_VAR] -ifdef = ENABLE_NETWORK var = network.lan_internet type = SLE_UINT8 flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC @@ -3720,7 +3745,6 @@ min = 0 max = 1 [SDTC_STR] -ifdef = ENABLE_NETWORK var = network.client_name type = SLE_STRB flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC @@ -3729,7 +3753,6 @@ proc = UpdateClientName cat = SC_BASIC [SDTC_STR] -ifdef = ENABLE_NETWORK var = network.server_password type = SLE_STRB flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC @@ -3739,7 +3762,6 @@ proc = UpdateServerPassword cat = SC_BASIC [SDTC_STR] -ifdef = ENABLE_NETWORK var = network.rcon_password type = SLE_STRB flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC @@ -3749,7 +3771,6 @@ proc = UpdateRconPassword cat = SC_BASIC [SDTC_STR] -ifdef = ENABLE_NETWORK var = network.admin_password type = SLE_STRB flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC @@ -3758,14 +3779,12 @@ def = NULL cat = SC_BASIC [SDTC_STR] -ifdef = ENABLE_NETWORK var = network.default_company_pass type = SLE_STRB flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC def = NULL [SDTC_STR] -ifdef = ENABLE_NETWORK var = network.server_name type = SLE_STRB flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC @@ -3774,14 +3793,12 @@ def = NULL cat = SC_BASIC [SDTC_STR] -ifdef = ENABLE_NETWORK var = network.connect_to_ip type = SLE_STRB flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC def = NULL [SDTC_STR] -ifdef = ENABLE_NETWORK var = network.network_id type = SLE_STRB flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC @@ -3789,14 +3806,12 @@ guiflags = SGF_NETWORK_ONLY def = NULL [SDTC_BOOL] -ifdef = ENABLE_NETWORK var = network.autoclean_companies flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC guiflags = SGF_NETWORK_ONLY def = false [SDTC_VAR] -ifdef = ENABLE_NETWORK var = network.autoclean_unprotected type = SLE_UINT8 flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC @@ -3806,7 +3821,6 @@ min = 0 max = 240 [SDTC_VAR] -ifdef = ENABLE_NETWORK var = network.autoclean_protected type = SLE_UINT8 flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC @@ -3816,7 +3830,6 @@ min = 0 max = 240 [SDTC_VAR] -ifdef = ENABLE_NETWORK var = network.autoclean_novehicles type = SLE_UINT8 flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC @@ -3826,7 +3839,6 @@ min = 0 max = 240 [SDTC_VAR] -ifdef = ENABLE_NETWORK var = network.max_companies type = SLE_UINT8 flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC @@ -3838,7 +3850,6 @@ proc = UpdateClientConfigValues cat = SC_BASIC [SDTC_VAR] -ifdef = ENABLE_NETWORK var = network.max_clients type = SLE_UINT8 flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC @@ -3849,7 +3860,6 @@ max = MAX_CLIENTS cat = SC_BASIC [SDTC_VAR] -ifdef = ENABLE_NETWORK var = network.max_spectators type = SLE_UINT8 flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC @@ -3861,7 +3871,6 @@ proc = UpdateClientConfigValues cat = SC_BASIC [SDTC_VAR] -ifdef = ENABLE_NETWORK var = network.restart_game_year type = SLE_INT32 flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC @@ -3872,7 +3881,6 @@ max = MAX_YEAR interval = 1 [SDTC_VAR] -ifdef = ENABLE_NETWORK var = network.min_active_clients type = SLE_UINT8 flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC @@ -3882,7 +3890,6 @@ min = 0 max = MAX_CLIENTS [SDTC_OMANY] -ifdef = ENABLE_NETWORK var = network.server_lang type = SLE_UINT8 flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC @@ -3893,7 +3900,6 @@ full = _server_langs cat = SC_BASIC [SDTC_BOOL] -ifdef = ENABLE_NETWORK var = network.reload_cfg flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC guiflags = SGF_NETWORK_ONLY @@ -3901,7 +3907,6 @@ def = false cat = SC_EXPERT [SDTC_STR] -ifdef = ENABLE_NETWORK var = network.last_host type = SLE_STRB flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC @@ -3909,7 +3914,6 @@ def = """" cat = SC_EXPERT [SDTC_VAR] -ifdef = ENABLE_NETWORK var = network.last_port type = SLE_UINT16 flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC @@ -3919,7 +3923,6 @@ max = UINT16_MAX cat = SC_EXPERT [SDTC_BOOL] -ifdef = ENABLE_NETWORK var = network.no_http_content_downloads flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC def = false diff --git a/src/table/sprites.h b/src/table/sprites.h index 81d5388f99..a573269975 100644 --- a/src/table/sprites.h +++ b/src/table/sprites.h @@ -56,7 +56,7 @@ static const SpriteID SPR_LARGE_SMALL_WINDOW = 682; /** Extra graphic spritenumbers */ static const SpriteID SPR_OPENTTD_BASE = 4896; -static const uint16 OPENTTD_SPRITE_COUNT = 175; +static const uint16 OPENTTD_SPRITE_COUNT = 179; /* Halftile-selection sprites */ static const SpriteID SPR_HALFTILE_SELECTION_FLAT = SPR_OPENTTD_BASE; @@ -149,6 +149,11 @@ static const SpriteID SPR_GROUP_REPLACE_OFF_ROADVEH = SPR_OPENTTD_BASE + 131; static const SpriteID SPR_GROUP_REPLACE_OFF_SHIP = SPR_OPENTTD_BASE + 132; static const SpriteID SPR_GROUP_REPLACE_OFF_AIRCRAFT = SPR_OPENTTD_BASE + 133; +static const SpriteID SPR_GROUP_LIVERY_TRAIN = SPR_OPENTTD_BASE + 175; +static const SpriteID SPR_GROUP_LIVERY_ROADVEH = SPR_OPENTTD_BASE + 176; +static const SpriteID SPR_GROUP_LIVERY_SHIP = SPR_OPENTTD_BASE + 177; +static const SpriteID SPR_GROUP_LIVERY_AIRCRAFT = SPR_OPENTTD_BASE + 178; + static const SpriteID SPR_TOWN_RATING_NA = SPR_OPENTTD_BASE + 162; static const SpriteID SPR_TOWN_RATING_APALLING = SPR_OPENTTD_BASE + 163; static const SpriteID SPR_TOWN_RATING_MEDIOCRE = SPR_OPENTTD_BASE + 164; @@ -397,8 +402,11 @@ static const SpriteID SPR_MONO_SINGLE_SOUTH = 1090; static const SpriteID SPR_MONO_SINGLE_EAST = 1091; static const SpriteID SPR_MONO_SINGLE_WEST = 1092; static const SpriteID SPR_MONO_TRACK_Y = 1093; +static const SpriteID SPR_MONO_TRACK_X = 1094; static const SpriteID SPR_MONO_TRACK_BASE = 1100; static const SpriteID SPR_MONO_TRACK_N_S = 1117; +static const SpriteID SPR_MONO_TRACK_Y_SNOW = 1119; +static const SpriteID SPR_MONO_TRACK_X_SNOW = 1120; static const SpriteID SPR_MGLV_SINGLE_X = 1169; static const SpriteID SPR_MGLV_SINGLE_Y = 1170; static const SpriteID SPR_MGLV_SINGLE_NORTH = 1171; @@ -406,7 +414,10 @@ static const SpriteID SPR_MGLV_SINGLE_SOUTH = 1172; static const SpriteID SPR_MGLV_SINGLE_EAST = 1173; static const SpriteID SPR_MGLV_SINGLE_WEST = 1174; static const SpriteID SPR_MGLV_TRACK_Y = 1175; +static const SpriteID SPR_MGLV_TRACK_X = 1176; static const SpriteID SPR_MGLV_TRACK_BASE = 1182; +static const SpriteID SPR_MGLV_TRACK_Y_SNOW = 1184; +static const SpriteID SPR_MGLV_TRACK_X_SNOW = 1185; static const SpriteID SPR_MGLV_TRACK_N_S = 1199; static const SpriteID SPR_WAYPOINT_X_1 = SPR_OPENTTD_BASE + 78; static const SpriteID SPR_WAYPOINT_X_2 = SPR_OPENTTD_BASE + 79; diff --git a/src/table/town_land.h b/src/table/town_land.h index e4098334ac..6476015119 100644 --- a/src/table/town_land.h +++ b/src/table/town_land.h @@ -1812,8 +1812,11 @@ assert_compile(lengthof(_town_draw_tile_data) == (NEW_HOUSE_OFFSET) * 4 * 4); * @see HouseSpec */ #define MS(mnd, mxd, p, rc, bn, rr, mg, ca1, ca2, ca3, bf, ba, cg1, cg2, cg3) \ - {mnd, mxd, p, rc, bn, rr, mg, {ca1, ca2, ca3}, {cg1, cg2, cg3}, bf, ba, true, \ - GRFFileProps(INVALID_HOUSE_ID), 0, {0, 0, 0, 0}, 16, NO_EXTRA_FLAG, HOUSE_NO_CLASS, {0, 2, 0, 0}, 0, 0, 0} + {mnd, mxd, p, rc, bn, rr, mg, \ + {ca1, ca2, ca3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, \ + {cg1, cg2, cg3, CT_INVALID, CT_INVALID, CT_INVALID, CT_INVALID, CT_INVALID, CT_INVALID, CT_INVALID, CT_INVALID, CT_INVALID, CT_INVALID, CT_INVALID, CT_INVALID, CT_INVALID}, \ + bf, ba, true, GRFFileProps(INVALID_HOUSE_ID), 0, {0, 0, 0, 0}, \ + 16, NO_EXTRA_FLAG, HOUSE_NO_CLASS, {0, 2, 0, 0}, 0, 0, 0} /** House specifications from original data */ static const HouseSpec _original_house_specs[] = { /** diff --git a/src/table/townname.h b/src/table/townname.h index d14999340c..f09a7d4f48 100644 --- a/src/table/townname.h +++ b/src/table/townname.h @@ -643,36 +643,36 @@ static const char * const _name_spanish_real[] = { "Barcelona", "Barinas", "San Crist\xC3\xB3""bal", - "San Fransisco", + "San Francisco", "San Mart\xC3\xADn", "Guayana", "San Carlos", "El Lim\xC3\xB3n", "Coro", - "Corocoro", + "Coro Coro", "Puerto Ayacucho", "Elorza", "Arismendi", "Trujillo", - "Carupano", + "Car\xC3\xBApano", "Anaco", "Lima", "Cuzco", "Iquitos", "Callao", "Huacho", - "Camana", + "Caman\xC3\xA1", "Puerto Chala", "Santa Cruz", "Quito", "Cuenca", - "Huacho", + "Medell\xC3\xADn", "Tulc\xC3\xA1n", "Esmeraldas", "Ibarra", "San Lorenzo", "Macas", - "Morana", + "Mora\xC3\xB1""a", "Machala", "Zamora", "Latacunga", @@ -688,12 +688,12 @@ static const char * const _name_spanish_real[] = { "Potos\xC3\xAD", "Tupiza", "La Quiaca", - "Yacuiba", + "Yacu\xC3\xAD""ba", "San Borja", - "Fuerte Olimpio", + "Fuerte Olimpo", "Fort\xC3\xADn Esteros", "Campo Grande", - "Bogota", + "Bogot\xC3\xA1", "El Banco", "Zaragoza", "Neiva", @@ -762,7 +762,7 @@ static const char * const _name_french_real[] = { "Blois", "Troyes", "Charolles", - "Grenoble", + "Toulouse", "Chamb\xC3\xA9ry", "Tours", "St. Brieuc", @@ -773,7 +773,7 @@ static const char * const _name_french_real[] = { "Vichy", "St. Valery", "Beaujolais", - "Narbonne", + "Reims", "Albi", "Paris", "Biarritz", @@ -1946,185 +1946,185 @@ static const char * const _name_romanian_real[] = { "Alba Iulia", "Alexandria", "Babadag", - "Bac\xC3\xA3u", + "Bac\xC4\x83u", "Baia Mare", - "B\xC3\xA3ile Herculane", - "B\xC3\xA3ilesti", + "B\xC4\x83ile Herculane", + "B\xC4\x83ilesti", "B\xC3\xA2rlad", "Bicaz", - "Bistrita", + "Bistri\xC8\x9B""a", "Blaj", "Borsec", - "Botosani", - "Br\xC3\xA3ila", - "Brasov", - "Bucuresti", + "Boto\xC8\x99""ani", + "Br\xC4\x83ila", + "Bra\xC8\x9Bov", + "Bucure\xC8\x99ti", "Buftea", - "Buz\xC3\xA3u", - "C\xC3\xA3l\xC3\xA3rasi", - "Caransebes", - "Cernavod\xC3\xA3", + "Buz\xC4\x83u", + "C\xC4\x83l\xC4\x83rasi", + "Caransebe\xC8\x99", + "Cernavod\xC4\x83", "Cluj-Napoca", - "Constanta", + "Constan\xC8\x9B""a", "Covasna", "Craiova", "Dej", "Deva", "Dorohoi", - "Dr.-Tr. Severin", - "Dr\xC3\xA3g\xC3\xA3sani", - "F\xC3\xA3g\xC3\xA3ras", - "F\xC3\xA3lticeni", - "Fetesti", - "Focsani", - "Galati", + "Drobeta-Turnu Severin", + "Dr\xC4\x83g\xC4\x83sani", + "F\xC4\x83g\xC4\x83ras", + "F\xC4\x83lticeni", + "Fete\xC8\x99ti", + "Foc\xC8\x99""ani", + "Gala\xC8\x99i", "Gheorgheni", "Giurgiu", - "H\xC3\xA2rsova", + "H\xC3\xA2r\xC8\x99ova", "Hunedoara", - "Husi", - "Iasi", + "Hu\xC8\x99i", + "Ia\xC8\x99i", "Isaccea", "Lugoj", - "M\xC3\xA3""cin", + "M\xC4\x83""cin", "Mangalia", "Medgidia", - "Medias", + "Media\xC8\x99", "Miercurea Ciuc", "Mizil", "Motru", - "N\xC3\xA3s\xC3\xA3ud", - "N\xC3\xA3vodari", - "Odobesti", - "Oltenita", - "Onesti", + "N\xC4\x83s\xC4\x83ud", + "N\xC4\x83vodari", + "Odobe\xC8x99ti", + "Olteni\xC8\x9B""a", + "One\xC8\x99ti", "Oradea", - "Orsova", - "Petrosani", - "Piatra Neamt", - "Pitesti", - "Ploiesti", + "Or\xC8\x99ova", + "Petro\xC8\x99""ani", + "Piatra Neam\xC8\x9B", + "Pite\xC8\x99ti", + "Ploie\xC8\x99ti", "Predeal", "R\xC3\xA2mnicu V\xC3\xA2lcea", "Reghin", - "Resita", + "Re\xC8\x99i\xC8\x9B""a", "Roman", - "Rosiorii de Vede", + "Ro\xC8\x99iorii de Vede", "Satu Mare", - "Sebes", + "Sebe\xC8\x99", "Sf\xC3\xA2ntu Gheorghe", "Sibiu", - "Sighisoara", + "Sighi\xC8\x99oara", "Sinaia", "Slatina", "Slobozia", "Sovata", "Suceava", "Sulina", - "T\xC3\xA3nd\xC3\xA3rei", + "T\xC4\x83nd\xC4\x83rei", "T\xC3\xA2rgoviste", "T\xC3\xA2rgu Jiu", "T\xC3\xA2rgu Mures", "Tecuci", - "Timisoara", + "Timi\xC8\x99oara", "Tulcea", "Turda", - "Turnu M\xC3\xA3gurele", + "Turnu M\xC4\x83gurele", "Urziceni", "Vaslui", "Vatra Dornei", "Victoria", "Videle", - "Zal\xC3\xA3u", + "Zal\xC4\x83u", }; static const char * const _name_slovak_real[] = { "Bratislava", - "Banovce nad Bebravou", - "Banska Bystrica", - "Banska Stiavnica", + "B\xC3\xA1novce nad Bebravou", + "Bansk\xC3\xA1 Bystrica", + "Bansk\xC3\xA1 \xC5\xA0tiavnica", "Bardejov", "Brezno", "Brezova pod Bradlom", - "Bytca", - "Cadca", - "Cierna nad Tisou", - "Detva", + "Byt\xC4\x8D""a", + "\xC4\x8C""adca", + "\xC4\x8Cierna nad Tisou", "Detva", + "Pre\xC5\xA1ov", "Dolny Kubin", - "Dolny Kubin", - "Dunajska Streda", - "Gabcikovo", + "Spi\xC5\xA1sk\xC3\xA1 Nov\xC3\xA1 Ves", + "Dunajsk\xC3\xA1 Streda", + "Gab\xC4\x8D\xC3\xADikovo", "Galanta", "Gbely", "Gelnica", - "Handlova", + "Handlov\xC3\xA1", "Hlohovec", - "Holic", - "Humenne", + "Hol\xC3\xAD\xC4\x8D", + "Humenn\xC3\xA9", "Hurbanovo", "Kezmarok", - "Komarno", - "Kosice", + "Kom\xC3\xA1rno", + "Ko\xC5\xA1ice", "Kremnica", "Krompachy", "Kuty", "Leopoldov", - "Levoca", - "Liptovsky Mikulas", - "Lucenec", + "Levo\xC4\x8D""a", + "Liptovsk\xC3\xBD Mikul\xC3\xA1\xC5\xA1", + "Lu\xC4\x8D""enec", "Malacky", "Martin", "Medzilaborce", "Michalovce", "Modra", "Myjava", - "Namestovo", + "N\xC3\xA1mestovo", "Nitra", - "Nova Bana", - "Nove Mesto nad Vahom", - "Nove Zamky", - "Partizanske", + "Nov\xC3\xA1 Ba\xC5\x88""a", + "Nov\xC3\xA9"" Mesto nad V\xC3\xA1hom", + "Nov\xC3\xA9"" Z\xC3\xA1""mky", + "Partiz\xC3\xA1nske", "Pezinok", - "Piestany", - "Poltar", + "Pie\xC5\xA1\xC5\xA5""any", + "Polt\xC3\xA1r", "Poprad", - "Povazska Bystrica", + "Pova\xC5\xBEsk\xC3\xA1 Bystrica", "Prievidza", - "Puchov", - "Revuca", - "Rimavska Sobota", - "Roznava", - "Ruzomberok", + "P\xC3\xBA""chov", + "Rev\xC3\xBA""ca", + "Rimavsk\xC3\xA1 Sobota", + "Ro\xC5\xBE\xC5\x88""ava", + "Ru\xC5\xBEomberok", "Sabinov", - "Sala", + "\xC5\xA0""a\xC4\xBE""a", "Senec", "Senica", - "Sered", + "Sere\xC4\x8F", "Skalica", - "Sladkovicovo", + "Sl\xC3\xA1""dkovi\xC3\x8Dovo", "Smolenice", "Snina", - "Stara Lubovna", - "Stara Tura", - "Strazske", + "Star\xC3\xA1 \xC4\xBDubov\xC5\x88""a", + "Star\xC3\xA1 Tur\xC3\xA1", + "Str\xC3\xA1\xC5\xBEske", "Stropkov", "Stupava", - "Sturovo", - "Sulekovo", - "Topolcany", - "Trebisov", - "Trencin", + "\xC5\xA0t\xC3\xBArovo", + "\xC4\xA0ulekovo", + "Topo\xC4\xBE\xC4\x8D""any", + "Trebi\xC5\xA1ov", + "Tren\xC4\x8D\xC3\xADn", "Trnava", - "Turcianske Teplice", - "Tvrdosin", - "Vrable", - "Vranov nad Toplou", - "Zahorska Bystrica", - "Zdiar", - "Ziar nad Hronom", - "Zilina", - "Zlate Moravce", + "Tur\xC4\x8Dianske Teplice", + "Tvrdo\xC5\xA1\xC3\xADn", + "Vr\xC3\xA1""ble", + "Vranov nad Top\xC4\xBEou", + "Z\xC3\xA1horsk\xC3\xA1 Bystrica", + "\xC5\xBD""diar", + "\xC4\xBDiar nad Hronom", + "\xC5\xBDilina", + "Zlat\xC3\xA9 Moravce", "Zvolen", }; @@ -2838,7 +2838,7 @@ static const char * const _name_turkish_real[] = { "Edirne", "Elaz\xC4\xB1\xC4\x9F", "Erzurum", - "Eskisehir", + "Eski\xC5\x9F""ehir", "Giresun", "G\xC3\xBCm\xC3\xBC\xC5\x9Fhane", "Hatay", diff --git a/src/table/win32_settings.ini b/src/table/win32_settings.ini index 1e0c9ad023..bb241f50cd 100644 --- a/src/table/win32_settings.ini +++ b/src/table/win32_settings.ini @@ -8,14 +8,14 @@ [pre-amble] /* win32_v.cpp only settings */ -#if defined(WIN32) && !defined(DEDICATED) +#if defined(_WIN32) && !defined(DEDICATED) extern bool _force_full_redraw, _window_maximize; extern uint _display_hz; static const SettingDescGlobVarList _win32_settings[] = { [post-amble] }; -#endif /* WIN32 */ +#endif /* _WIN32 */ [templates] SDTG_BOOL = SDTG_BOOL($name, $flags, $guiflags, $var, $def, $str, $strhelp, $strval, $proc, $from, $to, $cat), SDTG_VAR = SDTG_VAR($name, $type, $flags, $guiflags, $var, $def, $min, $max, $interval, $str, $strhelp, $strval, $proc, $from, $to, $cat), @@ -30,7 +30,7 @@ strhelp = STR_CONFIG_SETTING_NO_EXPLANATION_AVAILABLE_HELPTEXT strval = STR_NULL proc = NULL load = NULL -from = 0 +from = SL_MIN_VERSION to = SL_MAX_VERSION cat = SC_ADVANCED diff --git a/src/table/window_settings.ini b/src/table/window_settings.ini index ad77423d9d..41223586a6 100644 --- a/src/table/window_settings.ini +++ b/src/table/window_settings.ini @@ -26,7 +26,7 @@ strhelp = STR_CONFIG_SETTING_NO_EXPLANATION_AVAILABLE_HELPTEXT strval = STR_NULL proc = NULL load = NULL -from = 0 +from = SL_MIN_VERSION to = SL_MAX_VERSION cat = SC_ADVANCED diff --git a/src/terraform_cmd.cpp b/src/terraform_cmd.cpp index aad9822822..9839f5e34b 100644 --- a/src/terraform_cmd.cpp +++ b/src/terraform_cmd.cpp @@ -309,6 +309,14 @@ CommandCost CmdTerraformLand(TileIndex tile, DoCommandFlag flags, uint32 p1, uin } if (flags & DC_EXEC) { + /* Mark affected areas dirty. */ + for (TileIndexSet::const_iterator it = ts.dirty_tiles.begin(); it != ts.dirty_tiles.end(); it++) { + MarkTileDirtyByTile(*it); + TileIndexToHeightMap::const_iterator new_height = ts.tile_to_new_height.find(tile); + if (new_height == ts.tile_to_new_height.end()) continue; + MarkTileDirtyByTile(*it, 0, new_height->second); + } + /* change the height */ for (TileIndexToHeightMap::const_iterator it = ts.tile_to_new_height.begin(); it != ts.tile_to_new_height.end(); it++) { @@ -318,91 +326,6 @@ CommandCost CmdTerraformLand(TileIndex tile, DoCommandFlag flags, uint32 p1, uin SetTileHeight(tile, (uint)height); } - /* Finally mark the dirty tiles dirty */ - for (TileIndexSet::const_iterator it = ts.dirty_tiles.begin(); it != ts.dirty_tiles.end(); it++) { - MarkTileDirtyByTile(*it); - - int height = TerraformGetHeightOfTile(&ts, *it); - - /* Now, if we alter the height of the map edge, we need to take care - * about repainting the affected areas outside map as well. - * Remember: - * Outside map, we assume that our landscape descends to - * height zero as fast as possible. - * Those simulated tiles (they don't exist as datastructure, - * only as concept in code) need to be repainted properly, - * otherwise we will get ugly glitches. - * - * Furthermore, note that we have to take care about the possibility, - * that landscape was higher before the change, - * so also tiles a bit outside need to be repainted. - */ - int x = TileX(*it); - int y = TileY(*it); - if (x == 0) { - if (y == 0) { - /* Height of the northern corner is altered. */ - for (int cx = 0; cx >= -height - 1; cx--) { - for (int cy = 0; cy >= -height - 1; cy--) { - /* This means, tiles in the sector north of that - * corner need to be repainted. - */ - if (cx + cy >= -height - 2) { - /* But only tiles that actually might have changed. */ - MarkTileDirtyByTileOutsideMap(cx, cy); - } - } - } - } else if (y < (int)MapMaxY()) { - for (int cx = 0; cx >= -height - 1; cx--) { - MarkTileDirtyByTileOutsideMap(cx, y); - } - } else { - for (int cx = 0; cx >= -height - 1; cx--) { - for (int cy = (int)MapMaxY(); cy <= (int)MapMaxY() + height + 1; cy++) { - if (cx + ((int)MapMaxY() - cy) >= -height - 2) { - MarkTileDirtyByTileOutsideMap(cx, cy); - } - } - } - } - } else if (x < (int)MapMaxX()) { - if (y == 0) { - for (int cy = 0; cy >= -height - 1; cy--) { - MarkTileDirtyByTileOutsideMap(x, cy); - } - } else if (y < (int)MapMaxY()) { - /* Nothing to be done here, we are inside the map. */ - } else { - for (int cy = (int)MapMaxY(); cy <= (int)MapMaxY() + height + 1; cy++) { - MarkTileDirtyByTileOutsideMap(x, cy); - } - } - } else { - if (y == 0) { - for (int cx = (int)MapMaxX(); cx <= (int)MapMaxX() + height + 1; cx++) { - for (int cy = 0; cy >= -height - 1; cy--) { - if (((int)MapMaxX() - cx) + cy >= -height - 2) { - MarkTileDirtyByTileOutsideMap(cx, cy); - } - } - } - } else if (y < (int)MapMaxY()) { - for (int cx = (int)MapMaxX(); cx <= (int)MapMaxX() + height + 1; cx++) { - MarkTileDirtyByTileOutsideMap(cx, y); - } - } else { - for (int cx = (int)MapMaxX(); cx <= (int)MapMaxX() + height + 1; cx++) { - for (int cy = (int)MapMaxY(); cy <= (int)MapMaxY() + height + 1; cy++) { - if (((int)MapMaxX() - cx) + ((int)MapMaxY() - cy) >= -height - 2) { - MarkTileDirtyByTileOutsideMap(cx, cy); - } - } - } - } - } - } - if (c != NULL) c->terraform_limit -= (uint32)ts.tile_to_new_height.size() << 16; } return total_cost; diff --git a/src/terraform_gui.cpp b/src/terraform_gui.cpp index 97749a8dcc..a699170409 100644 --- a/src/terraform_gui.cpp +++ b/src/terraform_gui.cpp @@ -165,14 +165,14 @@ struct TerraformToolbarWindow : Window { { } - virtual void OnInit() + void OnInit() override { /* Don't show the place object button when there are no objects to place. */ NWidgetStacked *show_object = this->GetWidget(WID_TT_SHOW_PLACE_OBJECT); show_object->SetDisplayedPlane(ObjectClass::GetUIClassCount() != 0 ? 0 : SZSP_NONE); } - virtual void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { if (widget < WID_TT_BUTTONS_START) return; @@ -219,7 +219,7 @@ struct TerraformToolbarWindow : Window { } } - virtual void OnPlaceObject(Point pt, TileIndex tile) + void OnPlaceObject(Point pt, TileIndex tile) override { switch (this->last_user_action) { case WID_TT_LOWER_LAND: // Lower land button @@ -250,19 +250,19 @@ struct TerraformToolbarWindow : Window { } } - virtual void OnPlaceDrag(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt) + void OnPlaceDrag(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt) override { VpSelectTilesWithMethod(pt.x, pt.y, select_method); } - virtual Point OnInitialPosition(int16 sm_width, int16 sm_height, int window_number) + Point OnInitialPosition(int16 sm_width, int16 sm_height, int window_number) override { Point pt = GetToolbarAlignedWindowPosition(sm_width); pt.y += sm_height; return pt; } - virtual void OnPlaceMouseUp(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt, TileIndex start_tile, TileIndex end_tile) + void OnPlaceMouseUp(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt, TileIndex start_tile, TileIndex end_tile) override { if (pt.x != -1) { switch (select_proc) { @@ -277,7 +277,7 @@ struct TerraformToolbarWindow : Window { } } - virtual void OnPlaceObjectAbort() + void OnPlaceObjectAbort() override { this->RaiseButtons(); } @@ -538,7 +538,7 @@ struct ScenarioEditorLandscapeGenerationWindow : Window { this->last_user_action = WIDGET_LIST_END; } - virtual void OnPaint() + void OnPaint() override { this->DrawWidgets(); @@ -547,7 +547,7 @@ struct ScenarioEditorLandscapeGenerationWindow : Window { } } - virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) + void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { if (widget != WID_ETT_DOTS) return; @@ -555,7 +555,7 @@ struct ScenarioEditorLandscapeGenerationWindow : Window { size->height = max(size->height, ScaleGUITrad(31)); } - virtual void DrawWidget(const Rect &r, int widget) const + void DrawWidget(const Rect &r, int widget) const override { if (widget != WID_ETT_DOTS) return; @@ -572,7 +572,7 @@ struct ScenarioEditorLandscapeGenerationWindow : Window { } while (--n); } - virtual void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { if (widget < WID_ETT_BUTTONS_START) return; @@ -638,7 +638,7 @@ struct ScenarioEditorLandscapeGenerationWindow : Window { } } - virtual void OnTimeout() + void OnTimeout() override { for (uint i = WID_ETT_START; i < this->nested_array_size; i++) { if (i == WID_ETT_BUTTONS_START) i = WID_ETT_BUTTONS_END; // skip the buttons @@ -649,7 +649,7 @@ struct ScenarioEditorLandscapeGenerationWindow : Window { } } - virtual void OnPlaceObject(Point pt, TileIndex tile) + void OnPlaceObject(Point pt, TileIndex tile) override { switch (this->last_user_action) { case WID_ETT_DEMOLISH: // Demolish aka dynamite button @@ -680,12 +680,12 @@ struct ScenarioEditorLandscapeGenerationWindow : Window { } } - virtual void OnPlaceDrag(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt) + void OnPlaceDrag(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt) override { VpSelectTilesWithMethod(pt.x, pt.y, select_method); } - virtual void OnPlaceMouseUp(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt, TileIndex start_tile, TileIndex end_tile) + void OnPlaceMouseUp(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt, TileIndex start_tile, TileIndex end_tile) override { if (pt.x != -1) { switch (select_proc) { @@ -702,7 +702,7 @@ struct ScenarioEditorLandscapeGenerationWindow : Window { } } - virtual void OnPlaceObjectAbort() + void OnPlaceObjectAbort() override { this->RaiseButtons(); this->SetDirty(); diff --git a/src/textbuf.cpp b/src/textbuf.cpp index 3d219e916d..61e449d3ae 100644 --- a/src/textbuf.cpp +++ b/src/textbuf.cpp @@ -367,7 +367,6 @@ bool Textbuf::MovePos(uint16 keycode) /** * Initialize the textbuffer by supplying it the buffer to write into * and the maximum length of this buffer - * @param buf the buffer that will be holding the data for input * @param max_bytes maximum size in bytes, including terminating '\0' * @param max_chars maximum size in chars, including terminating '\0' */ diff --git a/src/texteff.cpp b/src/texteff.cpp index cdb8b8ce6a..5e8c749858 100644 --- a/src/texteff.cpp +++ b/src/texteff.cpp @@ -16,6 +16,7 @@ #include "core/smallvec_type.hpp" #include "viewport_func.h" #include "settings_type.h" +#include "guitimer_func.h" #include "safeguards.h" @@ -36,7 +37,7 @@ struct TextEffect : public ViewportSign { } }; -static SmallVector _text_effects; ///< Text effects are stored there +static std::vector _text_effects; ///< Text effects are stored there /* Text Effects */ TextEffectID AddTextEffect(StringID msg, int center, int y, uint8 duration, TextEffectMode mode) @@ -44,23 +45,23 @@ TextEffectID AddTextEffect(StringID msg, int center, int y, uint8 duration, Text if (_game_mode == GM_MENU) return INVALID_TE_ID; TextEffectID i; - for (i = 0; i < _text_effects.Length(); i++) { + for (i = 0; i < _text_effects.size(); i++) { if (_text_effects[i].string_id == INVALID_STRING_ID) break; } - if (i == _text_effects.Length()) _text_effects.Append(); + if (i == _text_effects.size()) _text_effects.emplace_back(); - TextEffect *te = _text_effects.Get(i); + TextEffect &te = _text_effects[i]; /* Start defining this object */ - te->string_id = msg; - te->duration = duration; - te->params_1 = GetDParam(0); - te->params_2 = GetDParam(1); - te->mode = mode; + te.string_id = msg; + te.duration = duration; + te.params_1 = GetDParam(0); + te.params_2 = GetDParam(1); + te.mode = mode; /* Make sure we only dirty the new area */ - te->width_normal = 0; - te->UpdatePosition(center, y, msg); + te.width_normal = 0; + te.UpdatePosition(center, y, msg); return i; } @@ -68,7 +69,7 @@ TextEffectID AddTextEffect(StringID msg, int center, int y, uint8 duration, Text void UpdateTextEffect(TextEffectID te_id, StringID msg) { /* Update details */ - TextEffect *te = _text_effects.Get(te_id); + TextEffect *te = _text_effects.data() + te_id; if (msg == te->string_id && GetDParam(0) == te->params_1) return; te->string_id = msg; te->params_1 = GetDParam(0); @@ -82,27 +83,32 @@ void RemoveTextEffect(TextEffectID te_id) _text_effects[te_id].Reset(); } -void MoveAllTextEffects() +void MoveAllTextEffects(uint delta_ms) { - const TextEffect *end = _text_effects.End(); - for (TextEffect *te = _text_effects.Begin(); te != end; te++) { - if (te->string_id == INVALID_STRING_ID) continue; - if (te->mode != TE_RISING) continue; + static GUITimer texteffecttimer = GUITimer(MILLISECONDS_PER_TICK); + uint count = texteffecttimer.CountElapsed(delta_ms); + if (count == 0) return; - if (te->duration-- == 0) { - te->Reset(); + for (TextEffect &te : _text_effects) { + if (te.string_id == INVALID_STRING_ID) continue; + if (te.mode != TE_RISING) continue; + + if (te.duration < count) { + te.Reset(); continue; } - te->MarkDirty(ZOOM_LVL_OUT_8X); - te->top -= ZOOM_LVL_BASE; - te->MarkDirty(ZOOM_LVL_OUT_8X); + te.MarkDirty(ZOOM_LVL_OUT_8X); + te.duration -= count; + te.top -= count * ZOOM_LVL_BASE; + te.MarkDirty(ZOOM_LVL_OUT_8X); } } void InitTextEffects() { - _text_effects.Reset(); + _text_effects.clear(); + _text_effects.shrink_to_fit(); } void DrawTextEffects(DrawPixelInfo *dpi) @@ -110,11 +116,10 @@ void DrawTextEffects(DrawPixelInfo *dpi) /* Don't draw the text effects when zoomed out a lot */ if (dpi->zoom > ZOOM_LVL_OUT_8X) return; - const TextEffect *end = _text_effects.End(); - for (TextEffect *te = _text_effects.Begin(); te != end; te++) { - if (te->string_id == INVALID_STRING_ID) continue; - if (te->mode == TE_RISING || (_settings_client.gui.loading_indicators && !IsTransparencySet(TO_LOADING))) { - ViewportAddString(dpi, ZOOM_LVL_OUT_8X, te, te->string_id, te->string_id - 1, STR_NULL, te->params_1, te->params_2); + for (TextEffect &te : _text_effects) { + if (te.string_id == INVALID_STRING_ID) continue; + if (te.mode == TE_RISING || (_settings_client.gui.loading_indicators && !IsTransparencySet(TO_LOADING))) { + ViewportAddString(dpi, ZOOM_LVL_OUT_8X, &te, te.string_id, te.string_id - 1, STR_NULL, te.params_1, te.params_2); } } } diff --git a/src/texteff.hpp b/src/texteff.hpp index 9ef74c1714..114cebed02 100644 --- a/src/texteff.hpp +++ b/src/texteff.hpp @@ -28,7 +28,7 @@ enum TextEffectMode { typedef uint16 TextEffectID; -void MoveAllTextEffects(); +void MoveAllTextEffects(uint delta_ms); TextEffectID AddTextEffect(StringID msg, int x, int y, uint8 duration, TextEffectMode mode); void InitTextEffects(); void DrawTextEffects(DrawPixelInfo *dpi); diff --git a/src/textfile_gui.cpp b/src/textfile_gui.cpp index b0f9b1125a..b70d183bdb 100644 --- a/src/textfile_gui.cpp +++ b/src/textfile_gui.cpp @@ -25,7 +25,7 @@ #include #endif -#if defined(WITH_LZMA) +#if defined(WITH_LIBLZMA) #include #endif @@ -65,7 +65,7 @@ TextfileWindow::TextfileWindow(TextfileType file_type) : Window(&_textfile_desc) this->CreateNestedTree(); this->vscroll = this->GetScrollbar(WID_TF_VSCROLLBAR); this->hscroll = this->GetScrollbar(WID_TF_HSCROLLBAR); - this->FinishInitNested(); + this->FinishInitNested(file_type); this->GetWidget(WID_TF_CAPTION)->SetDataTip(STR_TEXTFILE_README_CAPTION + file_type, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS); this->hscroll->SetStepSize(10); // Speed up horizontal scrollbar @@ -86,7 +86,7 @@ uint TextfileWindow::GetContentHeight() int max_width = this->GetWidget(WID_TF_BACKGROUND)->current_x - WD_FRAMETEXT_LEFT - WD_FRAMERECT_RIGHT; uint height = 0; - for (uint i = 0; i < this->lines.Length(); i++) { + for (uint i = 0; i < this->lines.size(); i++) { height += GetStringHeight(this->lines[i], max_width, FS_MONO); } @@ -113,10 +113,10 @@ void TextfileWindow::SetupScrollbars() this->hscroll->SetCount(0); } else { uint max_length = 0; - for (uint i = 0; i < this->lines.Length(); i++) { + for (uint i = 0; i < this->lines.size(); i++) { max_length = max(max_length, GetStringBoundingBox(this->lines[i], FS_MONO).width); } - this->vscroll->SetCount(this->lines.Length() * FONT_HEIGHT_MONO); + this->vscroll->SetCount((uint)this->lines.size() * FONT_HEIGHT_MONO); this->hscroll->SetCount(max_length + WD_FRAMETEXT_LEFT + WD_FRAMETEXT_RIGHT); } @@ -152,7 +152,7 @@ void TextfileWindow::SetupScrollbars() int line_height = FONT_HEIGHT_MONO; int y_offset = -this->vscroll->GetPosition(); - for (uint i = 0; i < this->lines.Length(); i++) { + for (uint i = 0; i < this->lines.size(); i++) { if (IsWidgetLowered(WID_TF_WRAPTEXT)) { y_offset = DrawStringMultiLine(0, right - x, y_offset, bottom - y, this->lines[i], TC_WHITE, SA_TOP | SA_LEFT, false, FS_MONO); } else { @@ -184,7 +184,7 @@ void TextfileWindow::SetupScrollbars() /* virtual */ const char *TextfileWindow::NextString() { - if (this->search_iterator >= this->lines.Length()) return NULL; + if (this->search_iterator >= this->lines.size()) return NULL; return this->lines[this->search_iterator++]; } @@ -257,7 +257,7 @@ static void Gunzip(byte **bufp, size_t *sizep) } #endif -#if defined(WITH_LZMA) +#if defined(WITH_LIBLZMA) /** * Do an in-memory xunzip operation. This works on a .xz or (legacy) @@ -319,7 +319,7 @@ static void Xunzip(byte **bufp, size_t *sizep) { if (textfile == NULL) return; - this->lines.Clear(); + this->lines.clear(); /* Get text from file */ size_t filesize; @@ -332,7 +332,7 @@ static void Xunzip(byte **bufp, size_t *sizep) if (read != filesize) return; -#if defined(WITH_ZLIB) || defined(WITH_LZMA) +#if defined(WITH_ZLIB) || defined(WITH_LIBLZMA) const char *suffix = strrchr(textfile, '.'); if (suffix == NULL) return; #endif @@ -342,7 +342,7 @@ static void Xunzip(byte **bufp, size_t *sizep) if (strcmp(suffix, ".gz") == 0) Gunzip((byte**)&this->text, &filesize); #endif -#if defined(WITH_LZMA) +#if defined(WITH_LIBLZMA) /* In-place xunzip */ if (strcmp(suffix, ".xz") == 0) Xunzip((byte**)&this->text, &filesize); #endif @@ -365,11 +365,11 @@ static void Xunzip(byte **bufp, size_t *sizep) str_validate(p, this->text + filesize, SVS_REPLACE_WITH_QUESTION_MARK | SVS_ALLOW_NEWLINE); /* Split the string on newlines. */ - *this->lines.Append() = p; + this->lines.push_back(p); for (; *p != '\0'; p++) { if (*p == '\n') { *p = '\0'; - *this->lines.Append() = p + 1; + this->lines.push_back(p + 1); } } @@ -407,7 +407,7 @@ const char *GetTextfile(TextfileType type, Subdirectory dir, const char *filenam #if defined(WITH_ZLIB) "txt.gz", #endif -#if defined(WITH_LZMA) +#if defined(WITH_LIBLZMA) "txt.xz", #endif }; diff --git a/src/textfile_gui.h b/src/textfile_gui.h index 9495fa3f08..b572fe09ca 100644 --- a/src/textfile_gui.h +++ b/src/textfile_gui.h @@ -21,28 +21,32 @@ const char *GetTextfile(TextfileType type, Subdirectory dir, const char *filenam /** Window for displaying a textfile */ struct TextfileWindow : public Window, MissingGlyphSearcher { - TextfileType file_type; ///< Type of textfile to view. - Scrollbar *vscroll; ///< Vertical scrollbar. - Scrollbar *hscroll; ///< Horizontal scrollbar. - char *text; ///< Lines of text from the NewGRF's textfile. - SmallVector lines; ///< #text, split into lines in a table with lines. - uint search_iterator; ///< Iterator for the font check search. + TextfileType file_type; ///< Type of textfile to view. + Scrollbar *vscroll; ///< Vertical scrollbar. + Scrollbar *hscroll; ///< Horizontal scrollbar. + char *text; ///< Lines of text from the NewGRF's textfile. + std::vector lines; ///< #text, split into lines in a table with lines. + uint search_iterator; ///< Iterator for the font check search. static const int TOP_SPACING = WD_FRAMETEXT_TOP; ///< Additional spacing at the top of the #WID_TF_BACKGROUND widget. static const int BOTTOM_SPACING = WD_FRAMETEXT_BOTTOM; ///< Additional spacing at the bottom of the #WID_TF_BACKGROUND widget. TextfileWindow(TextfileType file_type); - virtual ~TextfileWindow(); - virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize); - virtual void OnClick(Point pt, int widget, int click_count); - virtual void DrawWidget(const Rect &r, int widget) const; - virtual void OnResize(); - virtual void Reset(); - virtual FontSize DefaultSize(); - virtual const char *NextString(); - virtual bool Monospace(); - virtual void SetFontNames(FreeTypeSettings *settings, const char *font_name); + ~TextfileWindow(); + + void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override; + void OnClick(Point pt, int widget, int click_count) override; + void DrawWidget(const Rect &r, int widget) const override; + void OnResize() override; + + void Reset() override; + FontSize DefaultSize() override; + const char *NextString() override; + bool Monospace() override; + void SetFontNames(FreeTypeSettings *settings, const char *font_name) override; + virtual void LoadTextfile(const char *textfile, Subdirectory dir); + private: uint GetContentHeight(); void SetupScrollbars(); diff --git a/src/tgp.cpp b/src/tgp.cpp index 436870b412..4dbb79aa82 100644 --- a/src/tgp.cpp +++ b/src/tgp.cpp @@ -47,7 +47,7 @@ * second sets the major variations to that, ... until finally the smallest * bumps are added. * - * Usefully, this routine is totally scaleable; so when 32bpp comes along, the + * Usefully, this routine is totally scalable; so when 32bpp comes along, the * terrain can be as bumpy as you like! It is also infinitely expandable; a * single random seed terrain continues in X & Y as far as you care to * calculate. In theory, we could use just one seed value, but randomly select @@ -262,7 +262,7 @@ static amplitude_t GetAmplitude(int frequency) * areas with a particular gradient so that we are able to create maps without too * many steep slopes up to the wanted height level. It's definitely not perfect since * it will bring larger rectangles with similar slopes which makes the rectangular - * behaviour of TGP more noticable. However, these height differentiations cannot + * behaviour of TGP more noticeable. However, these height differentiations cannot * happen over much smaller areas; we basically double the "range" to give a similar * slope for every doubling of map height. */ @@ -977,7 +977,7 @@ static void TgenSetTileHeight(TileIndex tile, int height) * The main new land generator using Perlin noise. Desert landscape is handled * different to all others to give a desert valley between two high mountains. * Clearly if a low height terrain (flat/very flat) is chosen, then the tropic - * areas wont be high enough, and there will be very little tropic on the map. + * areas won't be high enough, and there will be very little tropic on the map. * Thus Tropic works best on Hilly or Mountainous. */ void GenerateTerrainPerlin() @@ -995,8 +995,8 @@ void GenerateTerrainPerlin() /* First make sure the tiles at the north border are void tiles if needed. */ if (_settings_game.construction.freeform_edges) { - for (int y = 0; y < _height_map.size_y - 1; y++) MakeVoid(_height_map.size_x * y); - for (int x = 0; x < _height_map.size_x; x++) MakeVoid(x); + for (uint x = 0; x < MapSizeX(); x++) MakeVoid(TileXY(x, 0)); + for (uint y = 0; y < MapSizeY(); y++) MakeVoid(TileXY(0, y)); } int max_height = H2I(TGPGetMaxHeight()); diff --git a/src/thread.h b/src/thread.h new file mode 100644 index 0000000000..6111cf1221 --- /dev/null +++ b/src/thread.h @@ -0,0 +1,104 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file thread.h Base of all threads. */ + +#ifndef THREAD_H +#define THREAD_H + +#include "debug.h" +#include +#include + +/** Signal used for signalling we knowingly want to end the thread. */ +class OTTDThreadExitSignal { }; + + +/** + * Sleep on the current thread for a defined time. + * @param milliseconds Time to sleep for in milliseconds. + */ +inline void CSleep(int milliseconds) +{ + std::this_thread::sleep_for(std::chrono::milliseconds(milliseconds)); +} + +/** + * Name the thread this function is called on for the debugger. + * @param name Name to set for the thread.. + */ +void SetCurrentThreadName(const char *name); + +/** + * Get the name of the current thread, if any. + * @param str The start of the buffer. + * @param last The last char of the buffer. + * @return Number of chars written to str. + */ +int GetCurrentThreadName(char *str, const char *last); + +/** + * Set the current thread as the "main" thread + */ +void SetSelfAsMainThread(); + +/** + * @return true if the current thread definitely the "main" thread. If in doubt returns false. + */ +bool IsMainThread(); + +/** + * @return true if the current thread definitely a "non-main" thread. If in doubt returns false. + */ +bool IsNonMainThread(); + + +/** + * Start a new thread. + * @tparam TFn Type of the function to call on the thread. + * @tparam TArgs Type of the parameters of the thread function. + * @param thr Pointer to a thread object; may be \c NULL if a detached thread is wanted. + * @param name Name of the thread. + * @param _Fx Function to call on the thread. + * @param _Ax Arguments for the thread function. + * @return True if the thread was successfully started, false otherwise. + */ +template +inline bool StartNewThread(std::thread *thr, const char *name, TFn&& _Fx, TArgs&&... _Ax) +{ +#ifndef NO_THREADS + try { + std::thread t([] (const char *name, TFn&& F, TArgs&&... A) { + SetCurrentThreadName(name); + try { + /* Call user function with the given arguments. */ + F(A...); + } catch (OTTDThreadExitSignal&) { + } catch (...) { + NOT_REACHED(); + } + }, name, std::forward(_Fx), std::forward(_Ax)...); + + if (thr != NULL) { + *thr = std::move(t); + } else { + t.detach(); + } + + return true; + } catch (const std::system_error& e) { + /* Something went wrong, the system we are running on might not support threads. */ + DEBUG(misc, 1, "Can't create thread '%s': %s", name, e.what()); + } +#endif + + return false; +} + +#endif /* THREAD_H */ diff --git a/src/thread/thread.h b/src/thread/thread.h deleted file mode 100644 index ecfd655fb6..0000000000 --- a/src/thread/thread.h +++ /dev/null @@ -1,149 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . - */ - -/** @file thread.h Base of all threads. */ - -#ifndef THREAD_H -#define THREAD_H - -/** Definition of all thread entry functions. */ -typedef void (*OTTDThreadFunc)(void *); - -/** Signal used for signalling we knowingly want to end the thread. */ -class OTTDThreadExitSignal { }; - -/** - * A Thread Object which works on all our supported OSes. - */ -class ThreadObject { -public: - /** - * Virtual destructor to allow 'delete' operator to work properly. - */ - virtual ~ThreadObject() {}; - - /** - * Exit this thread. - */ - virtual bool Exit() = 0; - - /** - * Join this thread. - */ - virtual void Join() = 0; - - /** - * Create a thread; proc will be called as first function inside the thread, - * with optional params. - * @param proc The procedure to call inside the thread. - * @param param The params to give with 'proc'. - * @param thread Place to store a pointer to the thread in. May be NULL. - * @param name A name for the thread. May be NULL. - * @return True if the thread was started correctly. - */ - static bool New(OTTDThreadFunc proc, void *param, ThreadObject **thread = NULL, const char *name = NULL); -}; - -/** - * Cross-platform Mutex - */ -class ThreadMutex { -public: - /** - * Create a new mutex. - */ - static ThreadMutex *New(); - - /** - * Virtual Destructor to avoid compiler warnings. - */ - virtual ~ThreadMutex() {}; - - /** - * Begin the critical section - * @param allow_recursive Whether recursive locking is intentional. - * If false, NOT_REACHED() will be called when the mutex is already locked - * by the current thread. - */ - virtual void BeginCritical(bool allow_recursive = false) = 0; - - /** - * End of the critical section - * @param allow_recursive Whether recursive unlocking is intentional. - * If false, NOT_REACHED() will be called when the mutex was locked more - * than once by the current thread. - */ - virtual void EndCritical(bool allow_recursive = false) = 0; - - /** - * Wait for a signal to be send. - * @pre You must be in the critical section. - * @note While waiting the critical section is left. - * @post You will be in the critical section. - */ - virtual void WaitForSignal() = 0; - - /** - * Send a signal and wake the 'thread' that was waiting for it. - */ - virtual void SendSignal() = 0; -}; - -/** - * Simple mutex locker to keep a mutex locked until the locker goes out of scope. - */ -class ThreadMutexLocker { -public: - /** - * Lock the mutex and keep it locked for the life time of this object. - * @param mutex Mutex to be locked. - */ - ThreadMutexLocker(ThreadMutex *mutex) : mutex(mutex) { mutex->BeginCritical(); } - - /** - * Unlock the mutex. - */ - ~ThreadMutexLocker() { this->mutex->EndCritical(); } - -private: - ThreadMutexLocker(const ThreadMutexLocker &) { NOT_REACHED(); } - ThreadMutexLocker &operator=(const ThreadMutexLocker &) { NOT_REACHED(); return *this; } - ThreadMutex *mutex; -}; - -/** - * Get number of processor cores in the system, including HyperThreading or similar. - * @return Total number of processor cores. - */ -uint GetCPUCoreCount(); - -/** - * Set the current thread as the "main" thread - */ -void SetSelfAsMainThread(); - -/** - * @return true if the current thread definitely the "main" thread. If in doubt returns false. - */ -bool IsMainThread(); - -/** - * @return true if the current thread definitely a "non-main" thread. If in doubt returns false. - */ -bool IsNonMainThread(); - -/** - * Get the name of the current thread, if any. - * @param str The start of the buffer. - * @param last The last char of the buffer. - * @return Number of chars written to str. - */ -int GetThreadName(char *str, const char *last); - -#endif /* THREAD_H */ diff --git a/src/thread/thread_morphos.cpp b/src/thread/thread_morphos.cpp deleted file mode 100644 index 259b0a56b1..0000000000 --- a/src/thread/thread_morphos.cpp +++ /dev/null @@ -1,204 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . - */ - -/** @file thread_morphos.cpp MorphOS implementation of Threads. */ - -#include "../stdafx.h" -#include "thread.h" -#include "../debug.h" -#include "../core/alloc_func.hpp" -#include -#include - -#include -#include -#include - -#include -#include - -#include "../safeguards.h" - -/** - * avoid name clashes with MorphOS API functions - */ -#undef Exit -#undef Wait - - -/** - * NOTE: this code heavily depends on latest libnix updates. So make - * sure you link with new stuff which supports semaphore locking of - * the IO resources, else it will just go foobar. - */ - - -struct OTTDThreadStartupMessage { - struct Message msg; ///< standard exec.library message (MUST be the first thing in the message struct!) - OTTDThreadFunc func; ///< function the thread will execute - void *arg; ///< functions arguments for the thread function -}; - - -/** - * Default OpenTTD STDIO/ERR debug output is not very useful for this, so we - * utilize serial/ramdebug instead. - */ -void KPutStr(CONST_STRPTR format) -{ - RawDoFmt(format, NULL, (void (*)())RAWFMTFUNC_SERIAL, NULL); -} - - -/** - * MorphOS version for ThreadObject. - */ -class ThreadObject_MorphOS : public ThreadObject { -private: - APTR m_thr; ///< System thread identifier. - struct MsgPort *m_replyport; - struct OTTDThreadStartupMessage m_msg; - bool self_destruct; - -public: - /** - * Create a sub process and start it, calling proc(param). - */ - ThreadObject_MorphOS(OTTDThreadFunc proc, void *param, self_destruct) : - m_thr(0), self_destruct(self_destruct) - { - struct Task *parent; - - KPutStr("[OpenTTD] Create thread...\n"); - - parent = FindTask(NULL); - - /* Make sure main thread runs with sane priority */ - SetTaskPri(parent, 0); - - /* Things we'll pass down to the child by utilizing NP_StartupMsg */ - m_msg.func = proc; - m_msg.arg = param; - - m_replyport = CreateMsgPort(); - - if (m_replyport != NULL) { - struct Process *child; - - m_msg.msg.mn_Node.ln_Type = NT_MESSAGE; - m_msg.msg.mn_ReplyPort = m_replyport; - m_msg.msg.mn_Length = sizeof(struct OTTDThreadStartupMessage); - - child = CreateNewProcTags( - NP_CodeType, CODETYPE_PPC, - NP_Entry, ThreadObject_MorphOS::Proxy, - NP_StartupMsg, (IPTR)&m_msg, - NP_Priority, 5UL, - NP_Name, (IPTR)"OpenTTD Thread", - NP_PPCStackSize, 131072UL, - TAG_DONE); - - m_thr = (APTR) child; - - if (child != NULL) { - KPutStr("[OpenTTD] Child process launched.\n"); - } else { - KPutStr("[OpenTTD] Couldn't create child process. (constructors never fail, yeah!)\n"); - DeleteMsgPort(m_replyport); - } - } - } - - /* virtual */ ~ThreadObject_MorphOS() - { - } - - /* virtual */ bool Exit() - { - struct OTTDThreadStartupMessage *msg; - - /* You can only exit yourself */ - assert(IsCurrent()); - - KPutStr("[Child] Aborting...\n"); - - if (NewGetTaskAttrs(NULL, &msg, sizeof(struct OTTDThreadStartupMessage *), TASKINFOTYPE_STARTUPMSG, TAG_DONE) && msg != NULL) { - /* For now we terminate by throwing an error, gives much cleaner cleanup */ - throw OTTDThreadExitSignal(); - } - - return true; - } - - /* virtual */ void Join() - { - struct OTTDThreadStartupMessage *reply; - - /* You cannot join yourself */ - assert(!IsCurrent()); - - KPutStr("[OpenTTD] Join threads...\n"); - KPutStr("[OpenTTD] Wait for child to quit...\n"); - WaitPort(m_replyport); - - GetMsg(m_replyport); - DeleteMsgPort(m_replyport); - m_thr = 0; - } - - /* virtual */ bool IsCurrent() - { - return FindTask(NULL) == m_thr; - } - -private: - /** - * On thread creation, this function is called, which calls the real startup - * function. This to get back into the correct instance again. - */ - static void Proxy() - { - struct Task *child = FindTask(NULL); - struct OTTDThreadStartupMessage *msg; - - /* Make sure, we don't block the parent. */ - SetTaskPri(child, -5); - - KPutStr("[Child] Progressing...\n"); - - if (NewGetTaskAttrs(NULL, &msg, sizeof(struct OTTDThreadStartupMessage *), TASKINFOTYPE_STARTUPMSG, TAG_DONE) && msg != NULL) { - try { - msg->func(msg->arg); - } catch(OTTDThreadExitSignal e) { - KPutStr("[Child] Returned to main()\n"); - } catch(...) { - NOT_REACHED(); - } - } - - /* Quit the child, exec.library will reply the startup msg internally. */ - KPutStr("[Child] Done.\n"); - - if (self_destruct) delete this; - } -}; - -/* static */ bool ThreadObject::New(OTTDThreadFunc proc, void *param, ThreadObject **thread, const char *name) -{ - ThreadObject *to = new ThreadObject_MorphOS(proc, param, thread == NULL); - if (thread != NULL) *thread = to; - return true; -} - -void SetSelfAsMainThread() { } - -bool IsMainThread() { return false; } -bool IsNonMainThread() { return false; } - -int GetThreadName(char *str, const char *last) { return 0; } diff --git a/src/thread/thread_none.cpp b/src/thread/thread_none.cpp deleted file mode 100644 index 175cf32015..0000000000 --- a/src/thread/thread_none.cpp +++ /dev/null @@ -1,42 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . - */ - -/** @file thread_none.cpp No-Threads-Available implementation of Threads */ - -#include "../stdafx.h" -#include "thread.h" - -#include "../safeguards.h" - -/* static */ bool ThreadObject::New(OTTDThreadFunc proc, void *param, ThreadObject **thread, const char *name) -{ - if (thread != NULL) *thread = NULL; - return false; -} - -/** Mutex that doesn't do locking because it ain't needed when there're no threads */ -class ThreadMutex_None : public ThreadMutex { -public: - virtual void BeginCritical(bool allow_recursive = false) {} - virtual void EndCritical(bool allow_recursive = false) {} - virtual void WaitForSignal() {} - virtual void SendSignal() {} -}; - -/* static */ ThreadMutex *ThreadMutex::New() -{ - return new ThreadMutex_None(); -} - -void SetSelfAsMainThread() { } - -bool IsMainThread() { return true; } -bool IsNonMainThread() { return false; } - -int GetThreadName(char *str, const char *last) { return 0; } diff --git a/src/thread/thread_os2.cpp b/src/thread/thread_os2.cpp deleted file mode 100644 index 41ae19ab38..0000000000 --- a/src/thread/thread_os2.cpp +++ /dev/null @@ -1,155 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . - */ - -/** @file thread_os2.cpp OS/2 implementation of Threads. */ - -#include "../stdafx.h" -#include "thread.h" - -#define INCL_DOS -#include -#include - -#include "../safeguards.h" - -/** - * OS/2 version for ThreadObject. - */ -class ThreadObject_OS2 : public ThreadObject { -private: - TID thread; ///< System thread identifier. - OTTDThreadFunc proc; ///< External thread procedure. - void *param; ///< Parameter for the external thread procedure. - bool self_destruct; ///< Free ourselves when done? - -public: - /** - * Create a thread and start it, calling proc(param). - */ - ThreadObject_OS2(OTTDThreadFunc proc, void *param, bool self_destruct) : - thread(0), - proc(proc), - param(param), - self_destruct(self_destruct) - { - thread = _beginthread(stThreadProc, NULL, 1048576, this); - } - - /* virtual */ bool Exit() - { - _endthread(); - return true; - } - - /* virtual */ void Join() - { - DosWaitThread(&this->thread, DCWW_WAIT); - this->thread = 0; - } -private: - /** - * On thread creation, this function is called, which calls the real startup - * function. This to get back into the correct instance again. - */ - static void stThreadProc(void *thr) - { - ((ThreadObject_OS2 *)thr)->ThreadProc(); - } - - /** - * A new thread is created, and this function is called. Call the custom - * function of the creator of the thread. - */ - void ThreadProc() - { - /* Call the proc of the creator to continue this thread */ - try { - this->proc(this->param); - } catch (OTTDThreadExitSignal e) { - } catch (...) { - NOT_REACHED(); - } - - if (self_destruct) { - this->Exit(); - delete this; - } - } -}; - -/* static */ bool ThreadObject::New(OTTDThreadFunc proc, void *param, ThreadObject **thread, const char *name) -{ - ThreadObject *to = new ThreadObject_OS2(proc, param, thread == NULL); - if (thread != NULL) *thread = to; - return true; -} - -/** - * OS/2 version of ThreadMutex. - */ -class ThreadMutex_OS2 : public ThreadMutex { -private: - HMTX mutex; ///< The mutex. - HEV event; ///< Event for waiting. - uint recursive_count; ///< Recursive lock count. - -public: - ThreadMutex_OS2() : recursive_count(0) - { - DosCreateMutexSem(NULL, &mutex, 0, FALSE); - DosCreateEventSem(NULL, &event, 0, FALSE); - } - - /* virtual */ ~ThreadMutex_OS2() - { - DosCloseMutexSem(mutex); - DosCloseEventSem(event); - } - - /* virtual */ void BeginCritical(bool allow_recursive = false) - { - /* os2 mutex is recursive by itself */ - DosRequestMutexSem(mutex, (unsigned long) SEM_INDEFINITE_WAIT); - this->recursive_count++; - if (!allow_recursive && this->recursive_count != 1) NOT_REACHED(); - } - - /* virtual */ void EndCritical(bool allow_recursive = false) - { - if (!allow_recursive && this->recursive_count != 1) NOT_REACHED(); - this->recursive_count--; - DosReleaseMutexSem(mutex); - } - - /* virtual */ void WaitForSignal() - { - assert(this->recursive_count == 1); // Do we need to call Begin/EndCritical multiple times otherwise? - this->EndCritical(); - DosWaitEventSem(event, SEM_INDEFINITE_WAIT); - this->BeginCritical(); - } - - /* virtual */ void SendSignal() - { - DosPostEventSem(event); - } -}; - -/* static */ ThreadMutex *ThreadMutex::New() -{ - return new ThreadMutex_OS2(); -} - -void SetSelfAsMainThread() { } - -bool IsMainThread() { return false; } - -bool IsNonMainThread() { return false; } - -int GetThreadName(char *str, const char *last) { return 0; } diff --git a/src/thread/thread_pthread.cpp b/src/thread/thread_pthread.cpp deleted file mode 100644 index a6aeb521f4..0000000000 --- a/src/thread/thread_pthread.cpp +++ /dev/null @@ -1,223 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . - */ - -/** @file thread_pthread.cpp POSIX pthread implementation of Threads. */ - -#include "../stdafx.h" -#include "thread.h" -#include "../string_func.h" -#include -#include - -#if defined(__APPLE__) -#include "../os/macosx/macos.h" -#endif - -#include "../safeguards.h" - -/** - * POSIX pthread version for ThreadObject. - */ -class ThreadObject_pthread : public ThreadObject { -private: - pthread_t thread; ///< System thread identifier. - OTTDThreadFunc proc; ///< External thread procedure. - void *param; ///< Parameter for the external thread procedure. - bool self_destruct; ///< Free ourselves when done? - const char *name; ///< Name for the thread - -public: - /** - * Create a pthread and start it, calling proc(param). - */ - ThreadObject_pthread(OTTDThreadFunc proc, void *param, bool self_destruct, const char *name) : - thread(0), - proc(proc), - param(param), - self_destruct(self_destruct), - name(name) - { - pthread_create(&this->thread, NULL, &stThreadProc, this); - } - - /* virtual */ bool Exit() - { - assert(pthread_self() == this->thread); - /* For now we terminate by throwing an error, gives much cleaner cleanup */ - throw OTTDThreadExitSignal(); - } - - /* virtual */ void Join() - { - /* You cannot join yourself */ - assert(pthread_self() != this->thread); - pthread_join(this->thread, NULL); - this->thread = 0; - } -private: - /** - * On thread creation, this function is called, which calls the real startup - * function. This to get back into the correct instance again. - */ - static void *stThreadProc(void *thr) - { - ThreadObject_pthread *self = (ThreadObject_pthread *) thr; -#if defined(__GLIBC__) -#if __GLIBC_PREREQ(2, 12) - if (self->name) { - pthread_setname_np(pthread_self(), self->name); - } -#endif -#endif -#if defined(__APPLE__) - MacOSSetThreadName(self->name); -#endif - self->ThreadProc(); - pthread_exit(NULL); - } - - /** - * A new thread is created, and this function is called. Call the custom - * function of the creator of the thread. - */ - void ThreadProc() - { - /* Call the proc of the creator to continue this thread */ - try { - this->proc(this->param); - } catch (OTTDThreadExitSignal) { - } catch (...) { - NOT_REACHED(); - } - - if (self_destruct) { - pthread_detach(pthread_self()); - delete this; - } - } -}; - -/* static */ bool ThreadObject::New(OTTDThreadFunc proc, void *param, ThreadObject **thread, const char *name) -{ - ThreadObject *to = new ThreadObject_pthread(proc, param, thread == NULL, name); - if (thread != NULL) *thread = to; - return true; -} - -/** - * POSIX pthread version of ThreadMutex. - */ -class ThreadMutex_pthread : public ThreadMutex { -private: - pthread_mutex_t mutex; ///< The actual mutex. - pthread_cond_t condition; ///< Data for conditional waiting. - pthread_mutexattr_t attr; ///< Attributes set for the mutex. - pthread_t owner; ///< Owning thread of the mutex. - uint recursive_count; ///< Recursive lock count. - -public: - ThreadMutex_pthread() : owner(0), recursive_count(0) - { - pthread_mutexattr_init(&this->attr); - pthread_mutexattr_settype(&this->attr, PTHREAD_MUTEX_ERRORCHECK); - pthread_mutex_init(&this->mutex, &this->attr); - pthread_cond_init(&this->condition, NULL); - } - - /* virtual */ ~ThreadMutex_pthread() - { - int err = pthread_cond_destroy(&this->condition); - assert(err != EBUSY); - err = pthread_mutex_destroy(&this->mutex); - assert(err != EBUSY); - } - - bool IsOwnedByCurrentThread() const - { - return this->owner == pthread_self(); - } - - /* virtual */ void BeginCritical(bool allow_recursive = false) - { - /* pthread mutex is not recursive by itself */ - if (this->IsOwnedByCurrentThread()) { - if (!allow_recursive) NOT_REACHED(); - } else { - int err = pthread_mutex_lock(&this->mutex); - assert(err == 0); - assert(this->recursive_count == 0); - this->owner = pthread_self(); - } - this->recursive_count++; - } - - /* virtual */ void EndCritical(bool allow_recursive = false) - { - assert(this->IsOwnedByCurrentThread()); - if (!allow_recursive && this->recursive_count != 1) NOT_REACHED(); - this->recursive_count--; - if (this->recursive_count != 0) return; - this->owner = 0; - int err = pthread_mutex_unlock(&this->mutex); - assert(err == 0); - } - - /* virtual */ void WaitForSignal() - { - uint old_recursive_count = this->recursive_count; - this->recursive_count = 0; - this->owner = 0; - int err = pthread_cond_wait(&this->condition, &this->mutex); - assert(err == 0); - this->owner = pthread_self(); - this->recursive_count = old_recursive_count; - } - - /* virtual */ void SendSignal() - { - int err = pthread_cond_signal(&this->condition); - assert(err == 0); - } -}; - -/* static */ ThreadMutex *ThreadMutex::New() -{ - return new ThreadMutex_pthread(); -} - -static pthread_t main_thread; - -void SetSelfAsMainThread() -{ - main_thread = pthread_self(); -} - -bool IsMainThread() -{ - return main_thread == pthread_self(); -} - -bool IsNonMainThread() -{ - return main_thread != pthread_self(); -} - -int GetThreadName(char *str, const char *last) -{ -#if defined(__GLIBC__) -#if __GLIBC_PREREQ(2, 12) - char buffer[16]; - int result = pthread_getname_np(pthread_self(), buffer, sizeof(buffer)); - if (result == 0) { - return seprintf(str, last, "%s", buffer); - } -#endif -#endif - return 0; -} diff --git a/src/thread/thread_win32.cpp b/src/thread/thread_win32.cpp deleted file mode 100644 index c7831040b0..0000000000 --- a/src/thread/thread_win32.cpp +++ /dev/null @@ -1,214 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . - */ - -/** @file thread_win32.cpp Win32 thread implementation of Threads. */ - -#include "../stdafx.h" -#include "thread.h" -#include "../debug.h" -#include "../core/alloc_func.hpp" -#include "../scope.h" -#include "../string_func.h" -#include -#include -#include -#include "../os/windows/win32.h" -#include -#include - -#include "../safeguards.h" - -static void Win32SetThreadName(uint id, const char *name); - -/** - * Win32 thread version for ThreadObject. - */ -class ThreadObject_Win32 : public ThreadObject { -private: - HANDLE thread; ///< System thread identifier. - uint id; ///< Thread identifier. - OTTDThreadFunc proc; ///< External thread procedure. - void *param; ///< Parameter for the external thread procedure. - bool self_destruct; ///< Free ourselves when done? - const char *name; ///< Thread name. - -public: - /** - * Create a win32 thread and start it, calling proc(param). - */ - ThreadObject_Win32(OTTDThreadFunc proc, void *param, bool self_destruct, const char *name) : - thread(NULL), - id(0), - proc(proc), - param(param), - self_destruct(self_destruct), - name(name) - { - this->thread = (HANDLE)_beginthreadex(NULL, 0, &stThreadProc, this, CREATE_SUSPENDED, &this->id); - if (this->thread == NULL) return; - Win32SetThreadName(this->id, name); - ResumeThread(this->thread); - } - - /* virtual */ ~ThreadObject_Win32() - { - if (this->thread != NULL) { - CloseHandle(this->thread); - this->thread = NULL; - } - } - - /* virtual */ bool Exit() - { - assert(GetCurrentThreadId() == this->id); - /* For now we terminate by throwing an error, gives much cleaner cleanup */ - throw OTTDThreadExitSignal(); - } - - /* virtual */ void Join() - { - /* You cannot join yourself */ - assert(GetCurrentThreadId() != this->id); - WaitForSingleObject(this->thread, INFINITE); - } - -private: - /** - * On thread creation, this function is called, which calls the real startup - * function. This to get back into the correct instance again. - */ - static uint CALLBACK stThreadProc(void *thr) - { - ((ThreadObject_Win32 *)thr)->ThreadProc(); - return 0; - } - - /** - * A new thread is created, and this function is called. Call the custom - * function of the creator of the thread. - */ - void ThreadProc() - { -#ifdef _MSC_VER - /* Set thread name for debuggers. Has to be done from the thread due to a race condition in older MS debuggers. */ - SetWin32ThreadName(-1, this->name); -#endif - try { - this->proc(this->param); - } catch (OTTDThreadExitSignal) { - } catch (...) { - NOT_REACHED(); - } - - if (self_destruct) delete this; - } -}; - -/* static */ bool ThreadObject::New(OTTDThreadFunc proc, void *param, ThreadObject **thread, const char *name) -{ - ThreadObject *to = new ThreadObject_Win32(proc, param, thread == NULL, name); - if (thread != NULL) *thread = to; - return true; -} - -/** - * Win32 thread version of ThreadMutex. - */ -class ThreadMutex_Win32 : public ThreadMutex { -private: - CRITICAL_SECTION critical_section; ///< The critical section we would enter. - HANDLE event; ///< Event for signalling. - uint recursive_count; ///< Recursive lock count. - -public: - ThreadMutex_Win32() : recursive_count(0) - { - InitializeCriticalSection(&this->critical_section); - this->event = CreateEvent(NULL, FALSE, FALSE, NULL); - } - - /* virtual */ ~ThreadMutex_Win32() - { - DeleteCriticalSection(&this->critical_section); - CloseHandle(this->event); - } - - /* virtual */ void BeginCritical(bool allow_recursive = false) - { - /* windows mutex is recursive by itself */ - EnterCriticalSection(&this->critical_section); - this->recursive_count++; - if (!allow_recursive && this->recursive_count != 1) NOT_REACHED(); - } - - /* virtual */ void EndCritical(bool allow_recursive = false) - { - if (!allow_recursive && this->recursive_count != 1) NOT_REACHED(); - this->recursive_count--; - LeaveCriticalSection(&this->critical_section); - } - - /* virtual */ void WaitForSignal() - { - assert(this->recursive_count == 1); // Do we need to call Begin/EndCritical multiple times otherwise? - this->EndCritical(); - WaitForSingleObject(this->event, INFINITE); - this->BeginCritical(); - } - - /* virtual */ void SendSignal() - { - SetEvent(this->event); - } -}; - -/* static */ ThreadMutex *ThreadMutex::New() -{ - return new ThreadMutex_Win32(); -} - -static uint main_thread_id; - -void SetSelfAsMainThread() -{ - main_thread_id = GetCurrentThreadId(); -} - -bool IsMainThread() -{ - return main_thread_id == GetCurrentThreadId(); -} - -bool IsNonMainThread() -{ - return main_thread_id != GetCurrentThreadId(); -} - -static std::map _thread_name_map; -static ThreadMutex_Win32 _thread_name_map_mutex; - -static void Win32SetThreadName(uint id, const char *name) -{ - _thread_name_map_mutex.BeginCritical(); - _thread_name_map[id] = name; - _thread_name_map_mutex.EndCritical(); -} - -int GetThreadName(char *str, const char *last) -{ - _thread_name_map_mutex.BeginCritical(); - auto guard = scope_guard([&]() { - _thread_name_map_mutex.EndCritical(); - }); - auto iter = _thread_name_map.find(GetCurrentThreadId()); - if (iter != _thread_name_map.end()) { - return seprintf(str, last, "%s", iter->second.c_str()); - } - return 0; -} diff --git a/src/tile_map.cpp b/src/tile_map.cpp index c566ad02cd..200a203089 100644 --- a/src/tile_map.cpp +++ b/src/tile_map.cpp @@ -14,67 +14,13 @@ #include "safeguards.h" -/** - * Returns the tile height for a coordinate outside map. Such a height is - * needed for painting the area outside map using completely black tiles. - * The idea is descending to heightlevel 0 as fast as possible. - * @param x The X-coordinate (same unit as TileX). - * @param y The Y-coordinate (same unit as TileY). - * @return The height in the same unit as TileHeight. - */ -uint TileHeightOutsideMap(int x, int y) -{ - /* In all cases: Descend to heightlevel 0 as fast as possible. - * So: If we are at the 0-side of the map (x<0 or y<0), we must - * subtract the distance to coordinate 0 from the heightlevel at - * coordinate 0. - * In other words: Subtract e.g. -x. If we are at the MapMax - * side of the map, we also need to subtract the distance to - * the edge of map, e.g. MapMaxX - x. - * - * NOTE: Assuming constant heightlevel outside map would be - * simpler here. However, then we run into painting problems, - * since whenever a heightlevel change at the map border occurs, - * we would need to repaint anything outside map. - * In contrast, by doing it this way, we can localize this change, - * which means we may assume constant heightlevel for all tiles - * at more than distance from the - * map border. - */ - if (x < 0) { - if (y < 0) { - return max((int)TileHeight(TileXY(0, 0)) - (-x) - (-y), 0); - } else if (y < (int)MapMaxY()) { - return max((int)TileHeight(TileXY(0, y)) - (-x), 0); - } else { - return max((int)TileHeight(TileXY(0, (int)MapMaxY())) - (-x) - (y - (int)MapMaxY()), 0); - } - } else if (x < (int)MapMaxX()) { - if (y < 0) { - return max((int)TileHeight(TileXY(x, 0)) - (-y), 0); - } else if (y < (int)MapMaxY()) { - return TileHeight(TileXY(x, y)); - } else { - return max((int)TileHeight(TileXY(x, (int)MapMaxY())) - (y - (int)MapMaxY()), 0); - } - } else { - if (y < 0) { - return max((int)TileHeight(TileXY((int)MapMaxX(), 0)) - (x - (int)MapMaxX()) - (-y), 0); - } else if (y < (int)MapMaxY()) { - return max((int)TileHeight(TileXY((int)MapMaxX(), y)) - (x - (int)MapMaxX()), 0); - } else { - return max((int)TileHeight(TileXY((int)MapMaxX(), (int)MapMaxY())) - (x - (int)MapMaxX()) - (y - (int)MapMaxY()), 0); - } - } -} - /** * Get a tile's slope given the heigh of its four corners. - * @param hnorth The height at the northern corner in the same unit as TileHeight. - * @param hwest The height at the western corner in the same unit as TileHeight. - * @param heast The height at the eastern corner in the same unit as TileHeight. - * @param hsouth The height at the southern corner in the same unit as TileHeight. - * @param [out] h The lowest height of the four corners. + * @param hnorth The height at the northern corner in the same unit as TileHeight. + * @param hwest The height at the western corner in the same unit as TileHeight. + * @param heast The height at the eastern corner in the same unit as TileHeight. + * @param hsouth The height at the southern corner in the same unit as TileHeight. + * @param[out] h The lowest height of the four corners. * @return The slope. */ static Slope GetTileSlopeGivenHeight(int hnorth, int hwest, int heast, int hsouth, int *h) @@ -114,29 +60,26 @@ static Slope GetTileSlopeGivenHeight(int hnorth, int hwest, int heast, int hsout */ Slope GetTileSlope(TileIndex tile, int *h) { - assert(tile < MapSize()); + uint x1 = TileX(tile); + uint y1 = TileY(tile); + uint x2 = min(x1 + 1, MapMaxX()); + uint y2 = min(y1 + 1, MapMaxY()); - uint x = TileX(tile); - uint y = TileY(tile); - if (x == MapMaxX() || y == MapMaxY()) { - if (h != NULL) *h = TileHeight(tile); - return SLOPE_FLAT; - } - - int hnorth = TileHeight(tile); // Height of the North corner. - int hwest = TileHeight(tile + TileDiffXY(1, 0)); // Height of the West corner. - int heast = TileHeight(tile + TileDiffXY(0, 1)); // Height of the East corner. - int hsouth = TileHeight(tile + TileDiffXY(1, 1)); // Height of the South corner. + int hnorth = TileHeight(tile); // Height of the North corner. + int hwest = TileHeight(TileXY(x2, y1)); // Height of the West corner. + int heast = TileHeight(TileXY(x1, y2)); // Height of the East corner. + int hsouth = TileHeight(TileXY(x2, y2)); // Height of the South corner. return GetTileSlopeGivenHeight(hnorth, hwest, heast, hsouth, h); } /** - * Return the slope of a given tile outside the map. + * Return the slope of a given tile, also for tiles outside the map (virtual "black" tiles). * - * @param tile Tile outside the map to compute slope of. - * @param h If not \c NULL, pointer to storage of z height. - * @return Slope of the tile outside map, except for the HALFTILE part. + * @param x X coordinate of the tile to compute slope of, may be ouside the map. + * @param y Y coordinate of the tile to compute slope of, may be ouside the map. + * @param h If not \c NULL, pointer to storage of z height. + * @return Slope of the tile, except for the HALFTILE part. */ Slope GetTilePixelSlopeOutsideMap(int x, int y, int *h) { @@ -158,17 +101,15 @@ Slope GetTilePixelSlopeOutsideMap(int x, int y, int *h) */ bool IsTileFlat(TileIndex tile, int *h) { - assert(tile < MapSize()); - - if (!IsInnerTile(tile)) { - if (h != NULL) *h = TileHeight(tile); - return true; - } + uint x1 = TileX(tile); + uint y1 = TileY(tile); + uint x2 = min(x1 + 1, MapMaxX()); + uint y2 = min(y1 + 1, MapMaxY()); uint z = TileHeight(tile); - if (TileHeight(tile + TileDiffXY(1, 0)) != z) return false; - if (TileHeight(tile + TileDiffXY(0, 1)) != z) return false; - if (TileHeight(tile + TileDiffXY(1, 1)) != z) return false; + if (TileHeight(TileXY(x2, y1)) != z) return false; + if (TileHeight(TileXY(x1, y2)) != z) return false; + if (TileHeight(TileXY(x2, y2)) != z) return false; if (h != NULL) *h = z; return true; @@ -181,32 +122,19 @@ bool IsTileFlat(TileIndex tile, int *h) */ int GetTileZ(TileIndex tile) { - if (TileX(tile) == MapMaxX() || TileY(tile) == MapMaxY()) return 0; + uint x1 = TileX(tile); + uint y1 = TileY(tile); + uint x2 = min(x1 + 1, MapMaxX()); + uint y2 = min(y1 + 1, MapMaxY()); - int h = TileHeight(tile); // N corner - h = min(h, TileHeight(tile + TileDiffXY(1, 0))); // W corner - h = min(h, TileHeight(tile + TileDiffXY(0, 1))); // E corner - h = min(h, TileHeight(tile + TileDiffXY(1, 1))); // S corner + int h = TileHeight(tile); // N corner + h = min(h, TileHeight(TileXY(x2, y1))); // W corner + h = min(h, TileHeight(TileXY(x1, y2))); // E corner + h = min(h, TileHeight(TileXY(x2, y2))); // S corner return h; } -/** - * Get bottom height of the tile outside map. - * - * @param tile Tile outside the map to compute height of. - * @return Minimum height of the tile outside the map. - */ -int GetTilePixelZOutsideMap(int x, int y) -{ - uint h = TileHeightOutsideMap(x, y); // N corner. - h = min(h, TileHeightOutsideMap(x + 1, y)); // W corner. - h = min(h, TileHeightOutsideMap(x, y + 1)); // E corner. - h = min(h, TileHeightOutsideMap(x + 1, y + 1)); // S corner - - return h * TILE_HEIGHT; -} - /** * Get top height of the tile inside the map. * @param t Tile to compute height of @@ -214,30 +142,15 @@ int GetTilePixelZOutsideMap(int x, int y) */ int GetTileMaxZ(TileIndex t) { - if (TileX(t) == MapMaxX() || TileY(t) == MapMaxY()) return TileHeightOutsideMap(TileX(t), TileY(t)); + uint x1 = TileX(t); + uint y1 = TileY(t); + uint x2 = min(x1 + 1, MapMaxX()); + uint y2 = min(y1 + 1, MapMaxY()); - int h = TileHeight(t); // N corner - h = max(h, TileHeight(t + TileDiffXY(1, 0))); // W corner - h = max(h, TileHeight(t + TileDiffXY(0, 1))); // E corner - h = max(h, TileHeight(t + TileDiffXY(1, 1))); // S corner + int h = TileHeight(t); // N corner + h = max(h, TileHeight(TileXY(x2, y1))); // W corner + h = max(h, TileHeight(TileXY(x1, y2))); // E corner + h = max(h, TileHeight(TileXY(x2, y2))); // S corner return h; } - -/** - * Get top height of the tile outside the map. - * - * @see Detailed description in header. - * - * @param tile Tile outside to compute height of. - * @return Maximum height of the tile. - */ -int GetTileMaxPixelZOutsideMap(int x, int y) -{ - uint h = TileHeightOutsideMap(x, y); - h = max(h, TileHeightOutsideMap(x + 1, y)); - h = max(h, TileHeightOutsideMap(x, y + 1)); - h = max(h, TileHeightOutsideMap(x + 1, y + 1)); - - return h * TILE_HEIGHT; -} diff --git a/src/tile_map.h b/src/tile_map.h index 2bed3aa66f..802faa441c 100644 --- a/src/tile_map.h +++ b/src/tile_map.h @@ -34,7 +34,17 @@ static inline uint TileHeight(TileIndex tile) return _m[tile].height; } -uint TileHeightOutsideMap(int x, int y); +/** + * Returns the height of a tile, also for tiles outside the map (virtual "black" tiles). + * + * @param x X coordinate of the tile, may be ouside the map. + * @param y Y coordinate of the tile, may be ouside the map. + * @return The height in the same unit as TileHeight. + */ +static inline uint TileHeightOutsideMap(int x, int y) +{ + return TileHeight(TileXY(Clamp(x, 0, MapMaxX()), Clamp(y, 0, MapMaxY()))); +} /** * Sets the height of a tile. @@ -67,11 +77,10 @@ static inline uint TilePixelHeight(TileIndex tile) } /** - * Returns the tile height for a coordinate outside map. Such a height is - * needed for painting the area outside map using completely black tiles. - * The idea is descending to heightlevel 0 as fast as possible. - * @param x The X-coordinate (same unit as TileX). - * @param y The Y-coordinate (same unit as TileY). + * Returns the height of a tile in pixels, also for tiles outside the map (virtual "black" tiles). + * + * @param x X coordinate of the tile, may be ouside the map. + * @param y Y coordinate of the tile, may be ouside the map. * @return The height in pixels in the same unit as TilePixelHeight. */ static inline uint TilePixelHeightOutsideMap(int x, int y) @@ -132,9 +141,9 @@ static inline void SetTileType(TileIndex tile, TileType type) } /** - * Checks if a tile is a give tiletype. + * Checks if a tile is a given tiletype. * - * This function checks if a tile got the given tiletype. + * This function checks if a tile has the given tiletype. * * @param tile The tile to check * @param type The type to check against @@ -287,11 +296,9 @@ static inline int GetTilePixelZ(TileIndex tile) return GetTileZ(tile) * TILE_HEIGHT; } -int GetTilePixelZOutsideMap(int x, int y); - /** * Get top height of the tile - * @param t Tile to compute height of + * @param tile Tile to compute height of * @return Maximum height of the tile */ static inline int GetTileMaxPixelZ(TileIndex tile) @@ -299,9 +306,6 @@ static inline int GetTileMaxPixelZ(TileIndex tile) return GetTileMaxZ(tile) * TILE_HEIGHT; } -int GetTileMaxPixelZOutsideMap(int x, int y); - - /** * Calculate a hash value from a tile position * diff --git a/src/tilematrix_type.hpp b/src/tilematrix_type.hpp index 56f2541438..f9c7392b24 100644 --- a/src/tilematrix_type.hpp +++ b/src/tilematrix_type.hpp @@ -87,7 +87,7 @@ public: /** * Get the area of the matrix square that contains a specific tile. - * @param The tile to get the map area for. + * @param tile The tile to get the map area for. * @param extend Extend the area by this many squares on all sides. * @return Tile area containing the tile. */ diff --git a/src/timetable_cmd.cpp b/src/timetable_cmd.cpp index 29986c353d..c6c5afe9b5 100644 --- a/src/timetable_cmd.cpp +++ b/src/timetable_cmd.cpp @@ -281,34 +281,33 @@ CommandCost CmdSetTimetableStart(TileIndex tile, DoCommandFlag flags, uint32 p1, if (timetable_all && !v->orders.list->IsCompleteTimetable()) return CMD_ERROR; if (flags & DC_EXEC) { - SmallVector vehs; + std::vector vehs; if (timetable_all) { for (Vehicle *w = v->orders.list->GetFirstSharedVehicle(); w != NULL; w = w->NextShared()) { - *vehs.Append() = w; + vehs.push_back(w); } } else { - *vehs.Append() = v; + vehs.push_back(v); } int total_duration = v->orders.list->GetTimetableTotalDuration(); - int num_vehs = vehs.Length(); + int num_vehs = (uint)vehs.size(); if (num_vehs >= 2) { - QSortT(vehs.Begin(), vehs.Length(), &VehicleTimetableSorter); + QSortT(vehs.data(), vehs.size(), &VehicleTimetableSorter); } - int base = vehs.FindIndex(v); + int idx = vehs.begin() - std::find(vehs.begin(), vehs.end(), v); - for (Vehicle **viter = vehs.Begin(); viter != vehs.End(); viter++) { - int idx = (viter - vehs.Begin()) - base; - Vehicle *w = *viter; + for (Vehicle *w : vehs) { w->lateness_counter = 0; ClrBit(w->vehicle_flags, VF_TIMETABLE_STARTED); /* Do multiplication, then division to reduce rounding errors. */ w->timetable_start = start_date + idx * total_duration / num_vehs / DAY_TICKS; SetWindowDirty(WC_VEHICLE_TIMETABLE, w->index); + ++idx; } } diff --git a/src/timetable_gui.cpp b/src/timetable_gui.cpp index 664dc80347..8280c0e892 100644 --- a/src/timetable_gui.cpp +++ b/src/timetable_gui.cpp @@ -139,7 +139,7 @@ static void FillTimetableArrivalDepartureTable(const Vehicle *v, VehicleOrderID /** * Callback for when a time has been chosen to start the time table - * @param window the window related to the setting of the date + * @param w the window related to the setting of the date * @param date the actually chosen date */ static void ChangeTimetableStartCallback(const Window *w, Date date) @@ -189,7 +189,7 @@ struct TimetableWindow : Window { return (travelling && v->lateness_counter < 0); } - virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) + void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { switch (widget) { case WID_VT_ARRIVAL_DEPARTURE_PANEL: @@ -227,7 +227,7 @@ struct TimetableWindow : Window { * @param data Information about the changed data. * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ - virtual void OnInvalidateData(int data = 0, bool gui_scope = true) + void OnInvalidateData(int data = 0, bool gui_scope = true) override { switch (data) { case VIWD_AUTOREPLACE: @@ -297,7 +297,7 @@ struct TimetableWindow : Window { } - virtual void OnPaint() + void OnPaint() override { const Vehicle *v = this->vehicle; int selected = this->sel_index; @@ -341,7 +341,7 @@ struct TimetableWindow : Window { this->DrawWidgets(); } - virtual void SetStringParameters(int widget) const + void SetStringParameters(int widget) const override { switch (widget) { case WID_VT_CAPTION: SetDParam(0, this->vehicle->index); break; @@ -349,7 +349,7 @@ struct TimetableWindow : Window { } } - virtual void DrawWidget(const Rect &r, int widget) const + void DrawWidget(const Rect &r, int widget) const override { const Vehicle *v = this->vehicle; int selected = this->sel_index; @@ -513,7 +513,7 @@ struct TimetableWindow : Window { return v->index | (order_number << 20) | (mtf << 28); } - virtual void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { const Vehicle *v = this->vehicle; @@ -614,7 +614,7 @@ struct TimetableWindow : Window { this->SetDirty(); } - virtual void OnQueryTextFinished(char *str) + void OnQueryTextFinished(char *str) override { if (str == NULL) return; @@ -634,7 +634,7 @@ struct TimetableWindow : Window { DoCommandP(0, p1, p2, CMD_CHANGE_TIMETABLE | CMD_MSG(STR_ERROR_CAN_T_TIMETABLE_VEHICLE)); } - virtual void OnResize() + void OnResize() override { /* Update the scroll bar */ this->vscroll->SetCapacityFromWidget(this, WID_VT_TIMETABLE_PANEL, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM); diff --git a/src/toolbar_gui.cpp b/src/toolbar_gui.cpp index 40ac3634f1..eac99f2494 100644 --- a/src/toolbar_gui.cpp +++ b/src/toolbar_gui.cpp @@ -48,6 +48,7 @@ #include "story_base.h" #include "toolbar_gui.h" #include "framerate_type.h" +#include "guitimer_func.h" #include "widgets/toolbar_widget.h" @@ -96,14 +97,12 @@ public: this->checkmark_width = GetStringBoundingBox(STR_JUST_CHECKMARK).width + 3; } - virtual ~DropDownListCheckedItem() {} - uint Width() const { return DropDownListStringItem::Width() + this->checkmark_width; } - void Draw(int left, int right, int top, int bottom, bool sel, int bg_colour) const + void Draw(int left, int right, int top, int bottom, bool sel, Colours bg_colour) const { bool rtl = _current_text_dir == TD_RTL; if (this->checked) { @@ -118,35 +117,35 @@ public: */ class DropDownListCompanyItem : public DropDownListItem { Dimension icon_size; + Dimension lock_size; public: bool greyed; DropDownListCompanyItem(int result, bool masked, bool greyed) : DropDownListItem(result, masked), greyed(greyed) { this->icon_size = GetSpriteSize(SPR_COMPANY_ICON); + this->lock_size = GetSpriteSize(SPR_LOCK); } - virtual ~DropDownListCompanyItem() {} - - bool Selectable() const + bool Selectable() const override { return true; } - uint Width() const + uint Width() const override { CompanyID company = (CompanyID)this->result; SetDParam(0, company); SetDParam(1, company); - return GetStringBoundingBox(STR_COMPANY_NAME_COMPANY_NUM).width + this->icon_size.width + 3; + return GetStringBoundingBox(STR_COMPANY_NAME_COMPANY_NUM).width + this->icon_size.width + this->lock_size.width + 6; } - uint Height(uint width) const + uint Height(uint width) const override { - return max(this->icon_size.height + 2U, (uint)FONT_HEIGHT_NORMAL); + return max(max(this->icon_size.height, this->lock_size.height) + 2U, (uint)FONT_HEIGHT_NORMAL); } - void Draw(int left, int right, int top, int bottom, bool sel, int bg_colour) const + void Draw(int left, int right, int top, int bottom, bool sel, Colours bg_colour) const override { CompanyID company = (CompanyID)this->result; bool rtl = _current_text_dir == TD_RTL; @@ -156,8 +155,12 @@ public: int icon_offset = (bottom - top - icon_size.height) / 2; int text_offset = (bottom - top - FONT_HEIGHT_NORMAL) / 2; + int lock_offset = (bottom - top - lock_size.height) / 2; DrawCompanyIcon(company, rtl ? right - this->icon_size.width - WD_FRAMERECT_RIGHT : left + WD_FRAMERECT_LEFT, top + icon_offset); + if (NetworkCompanyIsPassworded(company)) { + DrawSprite(SPR_LOCK, PAL_NONE, rtl ? left + WD_FRAMERECT_LEFT : right - this->lock_size.width - WD_FRAMERECT_RIGHT, top + lock_offset); + } SetDParam(0, company); SetDParam(1, company); @@ -167,7 +170,7 @@ public: } else { col = sel ? TC_WHITE : TC_BLACK; } - DrawString(left + WD_FRAMERECT_LEFT + (rtl ? 0 : 3 + this->icon_size.width), right - WD_FRAMERECT_RIGHT - (rtl ? 3 + this->icon_size.width : 0), top + text_offset, STR_COMPANY_NAME_COMPANY_NUM, col); + DrawString(left + WD_FRAMERECT_LEFT + (rtl ? 3 + this->lock_size.width : 3 + this->icon_size.width), right - WD_FRAMERECT_RIGHT - (rtl ? 3 + this->icon_size.width : 3 + this->lock_size.width), top + text_offset, STR_COMPANY_NAME_COMPANY_NUM, col); } }; @@ -195,7 +198,7 @@ static void PopupMainToolbMenu(Window *w, int widget, StringID string, int count { DropDownList *list = new DropDownList(); for (int i = 0; i < count; i++) { - *list->Append() = new DropDownListStringItem(string + i, i, false); + list->push_back(new DropDownListStringItem(string + i, i, false)); } PopupMainToolbMenu(w, widget, list, 0); } @@ -211,39 +214,40 @@ static const int CTMN_SPECTATOR = -4; ///< Show a company window as spectator * @param w The toolbar window. * @param widget The button widget id. * @param grey A bitbask of which items to mark as disabled. - * @param include_spectator If true, a spectator option is included in the list. */ -static void PopupMainCompanyToolbMenu(Window *w, int widget, int grey = 0, bool include_spectator = false) +static void PopupMainCompanyToolbMenu(Window *w, int widget, int grey = 0) { DropDownList *list = new DropDownList(); -#ifdef ENABLE_NETWORK - if (_networking) { - if (widget == WID_TN_COMPANIES) { - /* Add the client list button for the companies menu */ - *list->Append() = new DropDownListStringItem(STR_NETWORK_COMPANY_LIST_CLIENT_LIST, CTMN_CLIENT_LIST, false); - } + switch (widget) { + case WID_TN_COMPANIES: + if (!_networking) break; - if (include_spectator) { - if (widget == WID_TN_COMPANIES) { - if (_local_company == COMPANY_SPECTATOR) { - *list->Append() = new DropDownListStringItem(STR_NETWORK_COMPANY_LIST_NEW_COMPANY, CTMN_NEW_COMPANY, NetworkMaxCompaniesReached()); - } else { - *list->Append() = new DropDownListStringItem(STR_NETWORK_COMPANY_LIST_SPECTATE, CTMN_SPECTATE, NetworkMaxSpectatorsReached()); - } + /* Add the client list button for the companies menu */ + list->push_back(new DropDownListStringItem(STR_NETWORK_COMPANY_LIST_CLIENT_LIST, CTMN_CLIENT_LIST, false)); + + if (_local_company == COMPANY_SPECTATOR) { + list->push_back(new DropDownListStringItem(STR_NETWORK_COMPANY_LIST_NEW_COMPANY, CTMN_NEW_COMPANY, NetworkMaxCompaniesReached())); } else { - *list->Append() = new DropDownListStringItem(STR_NETWORK_TOOLBAR_LIST_SPECTATOR, CTMN_SPECTATOR, false); + list->push_back(new DropDownListStringItem(STR_NETWORK_COMPANY_LIST_SPECTATE, CTMN_SPECTATE, NetworkMaxSpectatorsReached())); } - } + break; + + case WID_TN_STORY: + list->push_back(new DropDownListStringItem(STR_STORY_BOOK_SPECTATOR, CTMN_SPECTATOR, false)); + break; + + case WID_TN_GOAL: + list->push_back(new DropDownListStringItem(STR_GOALS_SPECTATOR, CTMN_SPECTATOR, false)); + break; } -#endif /* ENABLE_NETWORK */ for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) { if (!Company::IsValidID(c)) continue; - *list->Append() = new DropDownListCompanyItem(c, false, HasBit(grey, c)); + list->push_back(new DropDownListCompanyItem(c, false, HasBit(grey, c))); } - PopupMainToolbMenu(w, widget, list, _local_company == COMPANY_SPECTATOR ? CTMN_CLIENT_LIST : (int)_local_company); + PopupMainToolbMenu(w, widget, list, _local_company == COMPANY_SPECTATOR ? (widget == WID_TN_COMPANIES ? CTMN_CLIENT_LIST : CTMN_SPECTATOR) : (int)_local_company); } @@ -314,24 +318,24 @@ enum OptionMenuEntries { static CallBackFunction ToolbarOptionsClick(Window *w) { DropDownList *list = new DropDownList(); - *list->Append() = new DropDownListStringItem(STR_SETTINGS_MENU_GAME_OPTIONS, OME_GAMEOPTIONS, false); - *list->Append() = new DropDownListStringItem(STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE, OME_SETTINGS, false); + list->push_back(new DropDownListStringItem(STR_SETTINGS_MENU_GAME_OPTIONS, OME_GAMEOPTIONS, false)); + list->push_back(new DropDownListStringItem(STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE, OME_SETTINGS, false)); /* Changes to the per-AI settings don't get send from the server to the clients. Clients get * the settings once they join but never update it. As such don't show the window at all * to network clients. */ - if (!_networking || _network_server) *list->Append() = new DropDownListStringItem(STR_SETTINGS_MENU_SCRIPT_SETTINGS, OME_SCRIPT_SETTINGS, false); - *list->Append() = new DropDownListStringItem(STR_SETTINGS_MENU_NEWGRF_SETTINGS, OME_NEWGRFSETTINGS, false); - *list->Append() = new DropDownListStringItem(STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS, OME_TRANSPARENCIES, false); - *list->Append() = new DropDownListItem(-1, false); - *list->Append() = new DropDownListCheckedItem(STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED, OME_SHOW_TOWNNAMES, false, HasBit(_display_opt, DO_SHOW_TOWN_NAMES)); - *list->Append() = new DropDownListCheckedItem(STR_SETTINGS_MENU_STATION_NAMES_DISPLAYED, OME_SHOW_STATIONNAMES, false, HasBit(_display_opt, DO_SHOW_STATION_NAMES)); - *list->Append() = new DropDownListCheckedItem(STR_SETTINGS_MENU_WAYPOINTS_DISPLAYED, OME_SHOW_WAYPOINTNAMES, false, HasBit(_display_opt, DO_SHOW_WAYPOINT_NAMES)); - *list->Append() = new DropDownListCheckedItem(STR_SETTINGS_MENU_SIGNS_DISPLAYED, OME_SHOW_SIGNS, false, HasBit(_display_opt, DO_SHOW_SIGNS)); - *list->Append() = new DropDownListCheckedItem(STR_SETTINGS_MENU_SHOW_COMPETITOR_SIGNS, OME_SHOW_COMPETITOR_SIGNS, false, HasBit(_display_opt, DO_SHOW_COMPETITOR_SIGNS)); - *list->Append() = new DropDownListCheckedItem(STR_SETTINGS_MENU_FULL_ANIMATION, OME_FULL_ANIMATION, false, HasBit(_display_opt, DO_FULL_ANIMATION)); - *list->Append() = new DropDownListCheckedItem(STR_SETTINGS_MENU_FULL_DETAIL, OME_FULL_DETAILS, false, HasBit(_display_opt, DO_FULL_DETAIL)); - *list->Append() = new DropDownListCheckedItem(STR_SETTINGS_MENU_TRANSPARENT_BUILDINGS, OME_TRANSPARENTBUILDINGS, false, IsTransparencySet(TO_HOUSES)); - *list->Append() = new DropDownListCheckedItem(STR_SETTINGS_MENU_TRANSPARENT_SIGNS, OME_SHOW_STATIONSIGNS, false, IsTransparencySet(TO_SIGNS)); + if (!_networking || _network_server) list->push_back(new DropDownListStringItem(STR_SETTINGS_MENU_SCRIPT_SETTINGS, OME_SCRIPT_SETTINGS, false)); + list->push_back(new DropDownListStringItem(STR_SETTINGS_MENU_NEWGRF_SETTINGS, OME_NEWGRFSETTINGS, false)); + list->push_back(new DropDownListStringItem(STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS, OME_TRANSPARENCIES, false)); + list->push_back(new DropDownListItem(-1, false)); + list->push_back(new DropDownListCheckedItem(STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED, OME_SHOW_TOWNNAMES, false, HasBit(_display_opt, DO_SHOW_TOWN_NAMES))); + list->push_back(new DropDownListCheckedItem(STR_SETTINGS_MENU_STATION_NAMES_DISPLAYED, OME_SHOW_STATIONNAMES, false, HasBit(_display_opt, DO_SHOW_STATION_NAMES))); + list->push_back(new DropDownListCheckedItem(STR_SETTINGS_MENU_WAYPOINTS_DISPLAYED, OME_SHOW_WAYPOINTNAMES, false, HasBit(_display_opt, DO_SHOW_WAYPOINT_NAMES))); + list->push_back(new DropDownListCheckedItem(STR_SETTINGS_MENU_SIGNS_DISPLAYED, OME_SHOW_SIGNS, false, HasBit(_display_opt, DO_SHOW_SIGNS))); + list->push_back(new DropDownListCheckedItem(STR_SETTINGS_MENU_SHOW_COMPETITOR_SIGNS, OME_SHOW_COMPETITOR_SIGNS, false, HasBit(_display_opt, DO_SHOW_COMPETITOR_SIGNS))); + list->push_back(new DropDownListCheckedItem(STR_SETTINGS_MENU_FULL_ANIMATION, OME_FULL_ANIMATION, false, HasBit(_display_opt, DO_FULL_ANIMATION))); + list->push_back(new DropDownListCheckedItem(STR_SETTINGS_MENU_FULL_DETAIL, OME_FULL_DETAILS, false, HasBit(_display_opt, DO_FULL_DETAIL))); + list->push_back(new DropDownListCheckedItem(STR_SETTINGS_MENU_TRANSPARENT_BUILDINGS, OME_TRANSPARENTBUILDINGS, false, IsTransparencySet(TO_HOUSES))); + list->push_back(new DropDownListCheckedItem(STR_SETTINGS_MENU_TRANSPARENT_SIGNS, OME_SHOW_STATIONSIGNS, false, IsTransparencySet(TO_SIGNS))); ShowDropDownList(w, list, 0, WID_TN_SETTINGS, 140, true, true); if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); @@ -460,10 +464,10 @@ enum MapMenuEntries { static CallBackFunction ToolbarMapClick(Window *w) { DropDownList *list = new DropDownList(); - *list->Append() = new DropDownListStringItem(STR_MAP_MENU_MAP_OF_WORLD, MME_SHOW_SMALLMAP, false); - *list->Append() = new DropDownListStringItem(STR_MAP_MENU_EXTRA_VIEW_PORT, MME_SHOW_EXTRAVIEWPORTS, false); - *list->Append() = new DropDownListStringItem(STR_MAP_MENU_LINGRAPH_LEGEND, MME_SHOW_LINKGRAPH, false); - *list->Append() = new DropDownListStringItem(STR_MAP_MENU_SIGN_LIST, MME_SHOW_SIGNLISTS, false); + list->push_back(new DropDownListStringItem(STR_MAP_MENU_MAP_OF_WORLD, MME_SHOW_SMALLMAP, false)); + list->push_back(new DropDownListStringItem(STR_MAP_MENU_EXTRA_VIEW_PORT, MME_SHOW_EXTRAVIEWPORTS, false)); + list->push_back(new DropDownListStringItem(STR_MAP_MENU_LINGRAPH_LEGEND, MME_SHOW_LINKGRAPH, false)); + list->push_back(new DropDownListStringItem(STR_MAP_MENU_SIGN_LIST, MME_SHOW_SIGNLISTS, false)); PopupMainToolbMenu(w, WID_TN_SMALL_MAP, list, 0); return CBF_NONE; } @@ -471,11 +475,11 @@ static CallBackFunction ToolbarMapClick(Window *w) static CallBackFunction ToolbarScenMapTownDir(Window *w) { DropDownList *list = new DropDownList(); - *list->Append() = new DropDownListStringItem(STR_MAP_MENU_MAP_OF_WORLD, MME_SHOW_SMALLMAP, false); - *list->Append() = new DropDownListStringItem(STR_MAP_MENU_EXTRA_VIEW_PORT, MME_SHOW_EXTRAVIEWPORTS, false); - *list->Append() = new DropDownListStringItem(STR_MAP_MENU_SIGN_LIST, MME_SHOW_SIGNLISTS, false); - *list->Append() = new DropDownListStringItem(STR_TOWN_MENU_TOWN_DIRECTORY, MME_SHOW_TOWNDIRECTORY, false); - *list->Append() = new DropDownListStringItem(STR_INDUSTRY_MENU_INDUSTRY_DIRECTORY, MME_SHOW_INDUSTRYDIRECTORY, false); + list->push_back(new DropDownListStringItem(STR_MAP_MENU_MAP_OF_WORLD, MME_SHOW_SMALLMAP, false)); + list->push_back(new DropDownListStringItem(STR_MAP_MENU_EXTRA_VIEW_PORT, MME_SHOW_EXTRAVIEWPORTS, false)); + list->push_back(new DropDownListStringItem(STR_MAP_MENU_SIGN_LIST, MME_SHOW_SIGNLISTS, false)); + list->push_back(new DropDownListStringItem(STR_TOWN_MENU_TOWN_DIRECTORY, MME_SHOW_TOWNDIRECTORY, false)); + list->push_back(new DropDownListStringItem(STR_INDUSTRY_MENU_INDUSTRY_DIRECTORY, MME_SHOW_INDUSTRYDIRECTORY, false)); PopupMainToolbMenu(w, WID_TE_SMALL_MAP, list, 0); return CBF_NONE; } @@ -590,7 +594,7 @@ static CallBackFunction MenuClickFinances(int index) static CallBackFunction ToolbarCompaniesClick(Window *w) { - PopupMainCompanyToolbMenu(w, WID_TN_COMPANIES, 0, true); + PopupMainCompanyToolbMenu(w, WID_TN_COMPANIES, 0); return CBF_NONE; } @@ -602,7 +606,6 @@ static CallBackFunction ToolbarCompaniesClick(Window *w) */ static CallBackFunction MenuClickCompany(int index) { -#ifdef ENABLE_NETWORK if (_networking) { switch (index) { case CTMN_CLIENT_LIST: @@ -611,9 +614,9 @@ static CallBackFunction MenuClickCompany(int index) case CTMN_NEW_COMPANY: if (_network_server) { - DoCommandP(0, 0, _network_own_client_id, CMD_COMPANY_CTRL); + DoCommandP(0, CCA_NEW, _network_own_client_id, CMD_COMPANY_CTRL); } else { - NetworkSendCommand(0, 0, 0, CMD_COMPANY_CTRL, NULL, NULL, _local_company); + NetworkSendCommand(0, CCA_NEW, 0, CMD_COMPANY_CTRL, NULL, NULL, _local_company); } return CBF_NONE; @@ -627,7 +630,6 @@ static CallBackFunction MenuClickCompany(int index) return CBF_NONE; } } -#endif /* ENABLE_NETWORK */ ShowCompany((CompanyID)index); return CBF_NONE; } @@ -636,7 +638,7 @@ static CallBackFunction MenuClickCompany(int index) static CallBackFunction ToolbarStoryClick(Window *w) { - PopupMainCompanyToolbMenu(w, WID_TN_STORY, 0, true); + PopupMainCompanyToolbMenu(w, WID_TN_STORY, 0); return CBF_NONE; } @@ -656,7 +658,7 @@ static CallBackFunction MenuClickStory(int index) static CallBackFunction ToolbarGoalClick(Window *w) { - PopupMainCompanyToolbMenu(w, WID_TN_GOAL, 0, true); + PopupMainCompanyToolbMenu(w, WID_TN_GOAL, 0); return CBF_NONE; } @@ -895,7 +897,7 @@ static CallBackFunction ToolbarBuildRoadClick(Window *w) DropDownList *list = new DropDownList(); /* Road is always visible and available. */ - *list->Append() = new DropDownListStringItem(STR_ROAD_MENU_ROAD_CONSTRUCTION, ROADTYPE_ROAD, false); + list->push_back(new DropDownListIconItem(SPR_IMG_ROAD_X_DIR, PAL_NONE, STR_ROAD_MENU_ROAD_CONSTRUCTION, ROADTYPE_ROAD, false)); /* Tram is only visible when there will be a tram, and available when that has been introduced. */ Engine *e; @@ -903,7 +905,7 @@ static CallBackFunction ToolbarBuildRoadClick(Window *w) if (!HasBit(e->info.climates, _settings_game.game_creation.landscape)) continue; if (!HasBit(e->info.misc_flags, EF_ROAD_TRAM)) continue; - *list->Append() = new DropDownListStringItem(STR_ROAD_MENU_TRAM_CONSTRUCTION, ROADTYPE_TRAM, !HasBit(c->avail_roadtypes, ROADTYPE_TRAM)); + list->push_back(new DropDownListIconItem(SPR_IMG_TRAMWAY_X_DIR, PAL_NONE, STR_ROAD_MENU_TRAM_CONSTRUCTION, ROADTYPE_TRAM, !HasBit(c->avail_roadtypes, ROADTYPE_TRAM))); break; } ShowDropDownList(w, list, _last_built_roadtype, WID_TN_ROADS, 140, true, true); @@ -1012,7 +1014,7 @@ static CallBackFunction MenuClickMusicWindow(int index) static CallBackFunction ToolbarNewspaperClick(Window *w) { - PopupMainToolbMenu(w, WID_TN_MESSAGES, STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT, 2); + PopupMainToolbMenu(w, WID_TN_MESSAGES, STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT, 3); return CBF_NONE; } @@ -1027,6 +1029,7 @@ static CallBackFunction MenuClickNewspaper(int index) switch (index) { case 0: ShowLastNewsMessage(); break; case 1: ShowMessageHistory(); break; + case 2: DeleteAllMessages(); break; } return CBF_NONE; } @@ -1329,7 +1332,7 @@ public: return type == WWT_IMGBTN || type == WWT_IMGBTN_2 || type == WWT_PUSHIMGBTN; } - void SetupSmallestSize(Window *w, bool init_array) + void SetupSmallestSize(Window *w, bool init_array) override { this->smallest_x = 0; // Biggest child this->smallest_y = 0; // Biggest child @@ -1362,7 +1365,7 @@ public: _toolbar_width = nbuttons * this->smallest_x; } - void AssignSizePosition(SizingType sizing, uint x, uint y, uint given_width, uint given_height, bool rtl) + void AssignSizePosition(SizingType sizing, uint x, uint y, uint given_width, uint given_height, bool rtl) override { assert(given_width >= this->smallest_x && given_height >= this->smallest_y); @@ -1425,7 +1428,7 @@ public: } } - /* virtual */ void Draw(const Window *w) + void Draw(const Window *w) override { /* Draw brown-red toolbar bg. */ GfxFillRect(this->pos_x, this->pos_y, this->pos_x + this->current_x - 1, this->pos_y + this->current_y - 1, PC_VERY_DARK_RED); @@ -1440,7 +1443,7 @@ public: } } - /* virtual */ NWidgetCore *GetWidgetFromPos(int x, int y) + NWidgetCore *GetWidgetFromPos(int x, int y) override { if (!IsInsideBS(x, this->pos_x, this->current_x) || !IsInsideBS(y, this->pos_y, this->current_y)) return NULL; @@ -1467,7 +1470,7 @@ public: /** Container for the 'normal' main toolbar */ class NWidgetMainToolbarContainer : public NWidgetToolbarContainer { - /* virtual */ const byte *GetButtonArrangement(uint &width, uint &arrangable_count, uint &button_count, uint &spacer_count) const + const byte *GetButtonArrangement(uint &width, uint &arrangable_count, uint &button_count, uint &spacer_count) const override { static const uint SMALLEST_ARRANGEMENT = 14; static const uint BIGGEST_ARRANGEMENT = 20; @@ -1790,7 +1793,7 @@ class NWidgetMainToolbarContainer : public NWidgetToolbarContainer { class NWidgetScenarioToolbarContainer : public NWidgetToolbarContainer { uint panel_widths[2]; ///< The width of the two panels (the text panel and date panel) - void SetupSmallestSize(Window *w, bool init_array) + void SetupSmallestSize(Window *w, bool init_array) override { this->NWidgetToolbarContainer::SetupSmallestSize(w, init_array); @@ -1805,7 +1808,7 @@ class NWidgetScenarioToolbarContainer : public NWidgetToolbarContainer { } } - /* virtual */ const byte *GetButtonArrangement(uint &width, uint &arrangable_count, uint &button_count, uint &spacer_count) const + const byte *GetButtonArrangement(uint &width, uint &arrangable_count, uint &button_count, uint &spacer_count) const override { static const byte arrange_all[] = { WID_TE_PAUSE, @@ -1978,6 +1981,8 @@ enum MainToolbarHotkeys { /** Main toolbar. */ struct MainToolbarWindow : Window { + GUITimer timer; + MainToolbarWindow(WindowDesc *desc) : Window(desc) { this->InitNested(0); @@ -1988,14 +1993,16 @@ struct MainToolbarWindow : Window { this->SetWidgetDisabledState(WID_TN_FAST_FORWARD, _networking); // if networking, disable fast-forward button PositionMainToolbar(this); DoZoomInOutWindow(ZOOM_NONE, this); + + this->timer.SetInterval(MILLISECONDS_PER_TICK); } - virtual void FindWindowPlacementAndResize(int def_width, int def_height) + void FindWindowPlacementAndResize(int def_width, int def_height) override { Window::FindWindowPlacementAndResize(_toolbar_width, def_height); } - virtual void OnPaint() + void OnPaint() override { /* If spectator, disable all construction buttons * ie : Build road, rail, ships, airports and landscaping @@ -2013,18 +2020,18 @@ struct MainToolbarWindow : Window { this->DrawWidgets(); } - virtual void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { if (_game_mode != GM_MENU && !this->IsWidgetDisabled(widget)) _toolbar_button_procs[widget](this); } - virtual void OnDropdownSelect(int widget, int index) + void OnDropdownSelect(int widget, int index) override { CallBackFunction cbf = _menu_clicked_procs[widget](index); if (cbf != CBF_NONE) _last_started_action = cbf; } - virtual EventState OnHotkey(int hotkey) + EventState OnHotkey(int hotkey) override { switch (hotkey) { case MTHK_PAUSE: ToolbarPauseClick(this); break; @@ -2063,16 +2070,14 @@ struct MainToolbarWindow : Window { case MTHK_CHEATS: if (!_networking) ShowCheatWindow(); break; case MTHK_TERRAFORM: ShowTerraformToolbar(); break; case MTHK_EXTRA_VIEWPORT: ShowExtraViewPortWindowForTileUnderCursor(); break; -#ifdef ENABLE_NETWORK case MTHK_CLIENT_LIST: if (_networking) ShowClientList(); break; -#endif case MTHK_SIGN_LIST: ShowSignList(); break; default: return ES_NOT_HANDLED; } return ES_HANDLED; } - virtual void OnPlaceObject(Point pt, TileIndex tile) + void OnPlaceObject(Point pt, TileIndex tile) override { switch (_last_started_action) { case CBF_PLACE_SIGN: @@ -2087,13 +2092,16 @@ struct MainToolbarWindow : Window { } } - virtual void OnPlaceObjectAbort() + void OnPlaceObjectAbort() override { _last_started_action = CBF_NONE; } - virtual void OnTick() + void OnRealtimeTick(uint delta_ms) override { + if (!this->timer.Elapsed(delta_ms)) return; + this->timer.SetInterval(MILLISECONDS_PER_TICK); + if (this->IsWidgetLowered(WID_TN_PAUSE) != !!_pause_mode) { this->ToggleWidgetLoweredState(WID_TN_PAUSE); this->SetWidgetDirty(WID_TN_PAUSE); @@ -2105,7 +2113,7 @@ struct MainToolbarWindow : Window { } } - virtual void OnTimeout() + void OnTimeout() override { /* We do not want to automatically raise the pause, fast forward and * switchbar buttons; they have to stay down when pressed etc. */ @@ -2122,7 +2130,7 @@ struct MainToolbarWindow : Window { * @param data Information about the changed data. * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ - virtual void OnInvalidateData(int data = 0, bool gui_scope = true) + void OnInvalidateData(int data = 0, bool gui_scope = true) override { if (!gui_scope) return; if (FindWindowById(WC_MAIN_WINDOW, 0) != NULL) HandleZoomMessage(this, FindWindowById(WC_MAIN_WINDOW, 0)->viewport, WID_TN_ZOOM_IN, WID_TN_ZOOM_OUT); @@ -2173,9 +2181,7 @@ static Hotkey maintoolbar_hotkeys[] = { Hotkey(WKC_CTRL | WKC_ALT | 'C', "cheats", MTHK_CHEATS), Hotkey('L', "terraform", MTHK_TERRAFORM), Hotkey('V', "extra_viewport", MTHK_EXTRA_VIEWPORT), -#ifdef ENABLE_NETWORK Hotkey((uint16)0, "client_list", MTHK_CLIENT_LIST), -#endif Hotkey((uint16)0, "sign_list", MTHK_SIGN_LIST), HOTKEY_LIST_END }; @@ -2310,6 +2316,8 @@ enum MainToolbarEditorHotkeys { }; struct ScenarioEditorToolbarWindow : Window { + GUITimer timer; + ScenarioEditorToolbarWindow(WindowDesc *desc) : Window(desc) { this->InitNested(0); @@ -2318,14 +2326,16 @@ struct ScenarioEditorToolbarWindow : Window { CLRBITS(this->flags, WF_WHITE_BORDER); PositionMainToolbar(this); DoZoomInOutWindow(ZOOM_NONE, this); + + this->timer.SetInterval(MILLISECONDS_PER_TICK); } - virtual void FindWindowPlacementAndResize(int def_width, int def_height) + void FindWindowPlacementAndResize(int def_width, int def_height) override { Window::FindWindowPlacementAndResize(_toolbar_width, def_height); } - virtual void OnPaint() + void OnPaint() override { this->SetWidgetDisabledState(WID_TE_DATE_BACKWARD, _settings_game.game_creation.starting_year <= MIN_YEAR); this->SetWidgetDisabledState(WID_TE_DATE_FORWARD, _settings_game.game_creation.starting_year >= MAX_YEAR); @@ -2333,7 +2343,7 @@ struct ScenarioEditorToolbarWindow : Window { this->DrawWidgets(); } - virtual void DrawWidget(const Rect &r, int widget) const + void DrawWidget(const Rect &r, int widget) const override { switch (widget) { case WID_TE_DATE: @@ -2354,7 +2364,7 @@ struct ScenarioEditorToolbarWindow : Window { } } - virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) + void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { switch (widget) { case WID_TE_SPACER: @@ -2369,14 +2379,14 @@ struct ScenarioEditorToolbarWindow : Window { } } - virtual void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { if (_game_mode == GM_MENU) return; CallBackFunction cbf = _scen_toolbar_button_procs[widget](this); if (cbf != CBF_NONE) _last_started_action = cbf; } - virtual void OnDropdownSelect(int widget, int index) + void OnDropdownSelect(int widget, int index) override { /* The map button is in a different location on the scenario * editor toolbar, so we need to adjust for it. */ @@ -2386,7 +2396,7 @@ struct ScenarioEditorToolbarWindow : Window { if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); } - virtual EventState OnHotkey(int hotkey) + EventState OnHotkey(int hotkey) override { CallBackFunction cbf = CBF_NONE; switch (hotkey) { @@ -2418,7 +2428,7 @@ struct ScenarioEditorToolbarWindow : Window { return ES_HANDLED; } - virtual void OnPlaceObject(Point pt, TileIndex tile) + void OnPlaceObject(Point pt, TileIndex tile) override { switch (_last_started_action) { case CBF_PLACE_SIGN: @@ -2433,20 +2443,23 @@ struct ScenarioEditorToolbarWindow : Window { } } - virtual void OnPlaceObjectAbort() + void OnPlaceObjectAbort() override { _last_started_action = CBF_NONE; } - virtual void OnTimeout() + void OnTimeout() override { this->SetWidgetsLoweredState(false, WID_TE_DATE_BACKWARD, WID_TE_DATE_FORWARD, WIDGET_LIST_END); this->SetWidgetDirty(WID_TE_DATE_BACKWARD); this->SetWidgetDirty(WID_TE_DATE_FORWARD); } - virtual void OnTick() + void OnRealtimeTick(uint delta_ms) override { + if (!this->timer.Elapsed(delta_ms)) return; + this->timer.SetInterval(MILLISECONDS_PER_TICK); + if (this->IsWidgetLowered(WID_TE_PAUSE) != !!_pause_mode) { this->ToggleWidgetLoweredState(WID_TE_PAUSE); this->SetDirty(); @@ -2463,13 +2476,13 @@ struct ScenarioEditorToolbarWindow : Window { * @param data Information about the changed data. * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ - virtual void OnInvalidateData(int data = 0, bool gui_scope = true) + void OnInvalidateData(int data = 0, bool gui_scope = true) override { if (!gui_scope) return; if (FindWindowById(WC_MAIN_WINDOW, 0) != NULL) HandleZoomMessage(this, FindWindowById(WC_MAIN_WINDOW, 0)->viewport, WID_TE_ZOOM_IN, WID_TE_ZOOM_OUT); } - virtual void OnQueryTextFinished(char *str) + void OnQueryTextFinished(char *str) override { /* Was 'cancel' pressed? */ if (str == NULL) return; diff --git a/src/town.h b/src/town.h index 19a4118bad..76c3b770d4 100644 --- a/src/town.h +++ b/src/town.h @@ -31,7 +31,7 @@ typedef TileMatrix AcceptanceMatrix; static const uint CUSTOM_TOWN_NUMBER_DIFFICULTY = 4; ///< value for custom town number in difficulty settings static const uint CUSTOM_TOWN_MAX_NUMBER = 5000; ///< this is the maximum number of towns a user can specify in customisation -static const uint INVALID_TOWN = 0xFFFF; +static const TownID INVALID_TOWN = 0xFFFF; static const uint TOWN_GROWTH_WINTER = 0xFFFFFFFE; ///< The town only needs this cargo in the winter (any amount) static const uint TOWN_GROWTH_DESERT = 0xFFFFFFFF; ///< The town needs the cargo for growth when on desert (any amount) @@ -88,6 +88,7 @@ struct Town : TownPool::PoolItem<&_town_pool> { CargoTypes cargo_produced; ///< Bitmap of all cargoes produced by houses in this town. AcceptanceMatrix cargo_accepted; ///< Bitmap of cargoes accepted by houses for each 4*4 map square of the town. CargoTypes cargo_accepted_total; ///< NOSAVE: Bitmap of all cargoes accepted by houses in this town. + StationList stations_near; ///< NOSAVE: List of nearby stations. uint16 time_until_rebuild; ///< time until we rebuild a house @@ -144,6 +145,9 @@ void UpdateAllTownVirtCoords(); void ShowTownViewWindow(TownID town); void ExpandTown(Town *t); +void RebuildTownKdtree(); + + /** * Action types that a company must ask permission for to a town authority. * @see CheckforTownRating diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp index 92a3991ba9..d918fbceda 100644 --- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -14,10 +14,12 @@ #include "road_cmd.h" #include "landscape.h" #include "viewport_func.h" +#include "viewport_kdtree.h" #include "cmd_helper.h" #include "command_func.h" #include "industry.h" #include "station_base.h" +#include "station_kdtree.h" #include "company_base.h" #include "news_func.h" #include "error.h" @@ -38,6 +40,7 @@ #include "subsidy_func.h" #include "core/pool_func.hpp" #include "town.h" +#include "town_kdtree.h" #include "townname_func.h" #include "core/random_func.hpp" #include "core/backup_type.hpp" @@ -59,6 +62,45 @@ CargoTypes _town_cargoes_accepted; ///< Bitmap of all cargoes accepted by houses TownPool _town_pool("Town"); INSTANTIATE_POOL_METHODS(Town) + +TownKdtree _town_kdtree(&Kdtree_TownXYFunc); + +void RebuildTownKdtree() +{ + std::vector townids; + Town *town; + FOR_ALL_TOWNS(town) { + townids.push_back(town->index); + } + _town_kdtree.Build(townids.begin(), townids.end()); +} + + +/** + * Check if a town 'owns' a bridge. + * Bridges to not directly have an owner, so we check the tiles adjacent to the bridge ends. + * If either adjacent tile belongs to the town then it will be assumed that the town built + * the bridge. + * @param tile Bridge tile to test + * @param t Town we are interested in + * @return true if town 'owns' a bridge. + */ +static bool TestTownOwnsBridge(TileIndex tile, const Town *t) +{ + if (!IsTileOwner(tile, OWNER_TOWN)) return false; + + TileIndex adjacent = tile + TileOffsByDiagDir(ReverseDiagDir(GetTunnelBridgeDirection(tile))); + bool town_owned = IsTileType(adjacent, MP_ROAD) && IsTileOwner(adjacent, OWNER_TOWN) && GetTownIndex(adjacent) == t->index; + + if (!town_owned) { + /* Or other adjacent road */ + TileIndex adjacent = tile + TileOffsByDiagDir(ReverseDiagDir(GetTunnelBridgeDirection(GetOtherTunnelBridgeEnd(tile)))); + town_owned = IsTileType(adjacent, MP_ROAD) && IsTileOwner(adjacent, OWNER_TOWN) && GetTownIndex(adjacent) == t->index; + } + + return town_owned; +} + Town::~Town() { free(this->name); @@ -90,7 +132,7 @@ Town::~Town() break; case MP_TUNNELBRIDGE: - assert(!IsTileOwner(tile, OWNER_TOWN) || ClosestTownFromTile(tile, UINT_MAX) != this); + assert(!TestTownOwnsBridge(tile, this)); break; default: @@ -341,30 +383,9 @@ static void AnimateTile_Town(TileIndex tile) */ static bool IsCloseToTown(TileIndex tile, uint dist) { - /* On a large map with many towns, it may be faster to check the surroundings of the tile. - * An iteration in TILE_AREA_LOOP() is generally 2 times faster than one in FOR_ALL_TOWNS(). */ - if (Town::GetNumItems() > (size_t) (dist * dist * 2)) { - const int tx = TileX(tile); - const int ty = TileY(tile); - TileArea tile_area = TileArea( - TileXY(max(0, tx - (int) dist), max(0, ty - (int) dist)), - TileXY(min(MapMaxX(), tx + (int) dist), min(MapMaxY(), ty + (int) dist)) - ); - TILE_AREA_LOOP(atile, tile_area) { - if (GetTileType(atile) == MP_HOUSE) { - Town *t = Town::GetByTile(atile); - if (DistanceManhattan(tile, t->xy) < dist) return true; - } - } - return false; - } - - const Town *t; - - FOR_ALL_TOWNS(t) { - if (DistanceManhattan(tile, t->xy) < dist) return true; - } - return false; + if (_town_kdtree.Count() == 0) return false; + Town *t = Town::Get(_town_kdtree.FindNearest(TileX(tile), TileY(tile))); + return DistanceManhattan(tile, t->xy) < dist; } /** @@ -402,7 +423,7 @@ static void ChangePopulation(Town *t, int mod) { t->cache.population += mod; InvalidateWindowData(WC_TOWN_VIEW, t->index); // Cargo requirements may appear/vanish for small populations - t->UpdateVirtCoord(); + if (_settings_client.gui.population_in_label) t->UpdateVirtCoord(); InvalidateWindowData(WC_TOWN_DIRECTORY, 0, 1); } @@ -421,6 +442,22 @@ uint32 GetWorldPopulation() return pop; } +/** + * Remove stations from nearby station list if a town is no longer in the catchment area of each. + * @param t Town to work on + */ +static void RemoveNearbyStations(Town *t) +{ + for (StationList::iterator it = t->stations_near.begin(); it != t->stations_near.end(); /* incremented inside loop */) { + const Station *st = *it; + if (!st->CatchmentCoversTown(t->index)) { + it = t->stations_near.erase(it); + } else { + ++it; + } + } +} + /** * Helper function for house completion stages progression * @param tile TileIndex of the house (or parts of it) to "grow" @@ -511,20 +548,54 @@ static void TileLoop_Town(TileIndex tile) t->supplied[cs->Index()].new_act += moved; } } else { - if (GB(r, 0, 8) < hs->population) { - uint amt = GB(r, 0, 8) / 8 + 1; + switch (_settings_game.economy.town_cargogen_mode) { + case TCGM_ORIGINAL: + /* Original (quadratic) cargo generation algorithm */ + if (GB(r, 0, 8) < hs->population) { + uint amt = GB(r, 0, 8) / 8 + 1; - if (EconomyIsInRecession()) amt = (amt + 1) >> 1; - t->supplied[CT_PASSENGERS].new_max += amt; - t->supplied[CT_PASSENGERS].new_act += MoveGoodsToStation(CT_PASSENGERS, amt, ST_TOWN, t->index, stations.GetStations()); - } + if (EconomyIsInRecession()) amt = (amt + 1) >> 1; + t->supplied[CT_PASSENGERS].new_max += amt; + t->supplied[CT_PASSENGERS].new_act += MoveGoodsToStation(CT_PASSENGERS, amt, ST_TOWN, t->index, stations.GetStations()); + } - if (GB(r, 8, 8) < hs->mail_generation) { - uint amt = GB(r, 8, 8) / 8 + 1; + if (GB(r, 8, 8) < hs->mail_generation) { + uint amt = GB(r, 8, 8) / 8 + 1; - if (EconomyIsInRecession()) amt = (amt + 1) >> 1; - t->supplied[CT_MAIL].new_max += amt; - t->supplied[CT_MAIL].new_act += MoveGoodsToStation(CT_MAIL, amt, ST_TOWN, t->index, stations.GetStations()); + if (EconomyIsInRecession()) amt = (amt + 1) >> 1; + t->supplied[CT_MAIL].new_max += amt; + t->supplied[CT_MAIL].new_act += MoveGoodsToStation(CT_MAIL, amt, ST_TOWN, t->index, stations.GetStations()); + } + break; + + case TCGM_BITCOUNT: + /* Binomial distribution per tick, by a series of coin flips */ + /* Reduce generation rate to a 1/4, using tile bits to spread out distribution. + * As tick counter is incremented by 256 between each call, we ignore the lower 8 bits. */ + if (GB(_tick_counter, 8, 2) == GB(tile, 0, 2)) { + /* Make a bitmask with up to 32 bits set, one for each potential pax */ + int genmax = (hs->population + 7) / 8; + uint32 genmask = (genmax >= 32) ? 0xFFFFFFFF : ((1 << genmax) - 1); + /* Mask random value by potential pax and count number of actual pax */ + uint amt = CountBits(r & genmask); + /* Adjust and apply */ + if (EconomyIsInRecession()) amt = (amt + 1) >> 1; + t->supplied[CT_PASSENGERS].new_max += amt; + t->supplied[CT_PASSENGERS].new_act += MoveGoodsToStation(CT_PASSENGERS, amt, ST_TOWN, t->index, stations.GetStations()); + + /* Do the same for mail, with a fresh random */ + r = Random(); + genmax = (hs->mail_generation + 7) / 8; + genmask = (genmax >= 32) ? 0xFFFFFFFF : ((1 << genmax) - 1); + amt = CountBits(r & genmask); + if (EconomyIsInRecession()) amt = (amt + 1) >> 1; + t->supplied[CT_MAIL].new_max += amt; + t->supplied[CT_MAIL].new_act += MoveGoodsToStation(CT_MAIL, amt, ST_TOWN, t->index, stations.GetStations()); + } + break; + + default: + NOT_REACHED(); } } @@ -540,7 +611,11 @@ static void TileLoop_Town(TileIndex tile) ClearTownHouse(t, tile); /* Rebuild with another house? */ - if (GB(r, 24, 8) >= 12) BuildTownHouse(t, tile); + if (GB(r, 24, 8) < 12 || !BuildTownHouse(t, tile)) + { + /* House wasn't replaced, so remove it */ + if (!_generating_world) RemoveNearbyStations(t); + } } cur_company.Restore(); @@ -569,6 +644,7 @@ static CommandCost ClearTile_Town(TileIndex tile, DoCommandFlag flags) ChangeTownRating(t, -rating, RATING_HOUSE_MINIMUM, flags); if (flags & DC_EXEC) { ClearTownHouse(t, tile); + RemoveNearbyStations(t); } return cost; @@ -611,7 +687,7 @@ static inline void AddAcceptedCargoSetMask(CargoID cargo, uint amount, CargoArra static void AddAcceptedCargo_Town(TileIndex tile, CargoArray &acceptance, CargoTypes *always_accepted) { const HouseSpec *hs = HouseSpec::Get(GetHouseType(tile)); - CargoID accepts[3]; + CargoID accepts[lengthof(hs->accepts_cargo)]; /* Set the initial accepted cargo types */ for (uint8 i = 0; i < lengthof(accepts); i++) { @@ -719,7 +795,7 @@ void UpdateTownCargoTotal(Town *t) static void UpdateTownCargoes(Town *t, TileIndex start, bool update_total = true) { CargoArray accepted, produced; - CargoTypes dummy; + CargoTypes dummy = 0; /* Gather acceptance for all houses in an area around the start tile. * The area is composed of the square the tile is in, extended one square in all @@ -1080,14 +1156,14 @@ static bool GrowTownWithBridge(const Town *t, const TileIndex tile, const DiagDi const int delta = TileOffsByDiagDir(bridge_dir); if (slope == SLOPE_FLAT) { - /* Bridges starting on flat tiles are only allowed when crossing rivers. */ + /* Bridges starting on flat tiles are only allowed when crossing rivers, rails or one-way roads. */ do { if (bridge_length++ >= 4) { - /* Allow to cross rivers, not big lakes. */ + /* Allow to cross rivers, not big lakes, nor large amounts of rails or one-way roads. */ return false; } bridge_tile += delta; - } while (IsValidTile(bridge_tile) && IsWaterTile(bridge_tile) && !IsSea(bridge_tile)); + } while (IsValidTile(bridge_tile) && ((IsWaterTile(bridge_tile) && !IsSea(bridge_tile)) || IsPlainRailTile(bridge_tile) || (IsNormalRoadTile(bridge_tile) && GetDisallowedRoadDirections(bridge_tile) != DRD_NONE))); } else { do { if (bridge_length++ >= 11) { @@ -1095,7 +1171,7 @@ static bool GrowTownWithBridge(const Town *t, const TileIndex tile, const DiagDi return false; } bridge_tile += delta; - } while (IsValidTile(bridge_tile) && IsWaterTile(bridge_tile)); + } while (IsValidTile(bridge_tile) && (IsWaterTile(bridge_tile) || IsPlainRailTile(bridge_tile) || (IsNormalRoadTile(bridge_tile) && GetDisallowedRoadDirections(bridge_tile) != DRD_NONE))); } /* no water tiles in between? */ @@ -1602,6 +1678,8 @@ static void DoCreateTown(Town *t, TileIndex tile, uint32 townnameparts, TownSize t->grow_counter = t->index % TOWN_GROWTH_TICKS; t->growth_rate = TownTicksToGameTicks(250); + _town_kdtree.Insert(t->index); + /* Set the default cargo requirement for town growth */ switch (_settings_game.game_creation.landscape) { case LT_ARCTIC: @@ -1636,6 +1714,7 @@ static void DoCreateTown(Town *t, TileIndex tile, uint32 townnameparts, TownSize t->townnameparts = townnameparts; t->UpdateVirtCoord(); + _viewport_sign_kdtree.Insert(ViewportSignKdtreeItem::MakeTown(t->index)); InvalidateWindowData(WC_TOWN_DIRECTORY, 0, 0); t->InitializeLayout(layout); @@ -1798,15 +1877,21 @@ CommandCost CmdFoundTown(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 if (_game_mode != GM_EDITOR) { /* 't' can't be NULL since 'random' is false outside scenedit */ assert(!random); - char company_name[MAX_LENGTH_COMPANY_NAME_CHARS * MAX_CHAR_LENGTH]; - SetDParam(0, _current_company); - GetString(company_name, STR_COMPANY_NAME, lastof(company_name)); - char *cn = stredup(company_name); - SetDParamStr(0, cn); - SetDParam(1, t->index); + if (_current_company == OWNER_DEITY) { + SetDParam(0, t->index); + AddTileNewsItem(STR_NEWS_NEW_TOWN_UNSPONSORED, NT_INDUSTRY_OPEN, tile); + } else { + char company_name[MAX_LENGTH_COMPANY_NAME_CHARS * MAX_CHAR_LENGTH]; + SetDParam(0, _current_company); + GetString(company_name, STR_COMPANY_NAME, lastof(company_name)); - AddTileNewsItem(STR_NEWS_NEW_TOWN, NT_INDUSTRY_OPEN, tile, cn); + char *cn = stredup(company_name); + SetDParamStr(0, cn); + SetDParam(1, t->index); + + AddTileNewsItem(STR_NEWS_NEW_TOWN, NT_INDUSTRY_OPEN, tile, cn); + } AI::BroadcastNewEvent(new ScriptEventTownFounded(t->index)); Game::NewEvent(new ScriptEventTownFounded(t->index)); } @@ -2006,6 +2091,9 @@ bool GenerateTowns(TownLayout layout) town_names.clear(); + /* Build the town k-d tree again to make sure it's well balanced */ + RebuildTownKdtree(); + if (current_number != 0) return true; /* If current_number is still zero at this point, it means that not a single town has been created. @@ -2086,6 +2174,8 @@ static void MakeTownHouse(TileIndex t, Town *town, byte counter, byte stage, Hou if (size & BUILDING_2_TILES_Y) ClearMakeHouseTile(t + TileDiffXY(0, 1), town, counter, stage, ++type, random_bits); if (size & BUILDING_2_TILES_X) ClearMakeHouseTile(t + TileDiffXY(1, 0), town, counter, stage, ++type, random_bits); if (size & BUILDING_HAS_4_TILES) ClearMakeHouseTile(t + TileDiffXY(1, 1), town, counter, stage, ++type, random_bits); + + if (!_generating_world) FindStationsAroundTiles(TileArea(t, (size & BUILDING_2_TILES_X) ? 2 : 1, (size & BUILDING_2_TILES_Y) ? 2 : 1), &town->stations_near, false); } @@ -2724,7 +2814,18 @@ CommandCost CmdDeleteTown(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 if (d->town == t) return CMD_ERROR; } - /* Check all tiles for town ownership. */ + /* Check all tiles for town ownership. First check for bridge tiles, as + * these do not directly have an owner so we need to check adjacent + * tiles. This won't work correctly in the same loop if the adjacent + * tile was already deleted earlier in the loop. */ + for (TileIndex tile = 0; tile < MapSize(); ++tile) { + if (IsTileType(tile, MP_TUNNELBRIDGE) && TestTownOwnsBridge(tile, t)) { + CommandCost ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); + if (ret.Failed()) return ret; + } + } + + /* Check all remaining tiles for town ownership. */ for (TileIndex tile = 0; tile < MapSize(); ++tile) { bool try_clear = false; switch (GetTileType(tile)) { @@ -2732,10 +2833,6 @@ CommandCost CmdDeleteTown(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 try_clear = HasTownOwnedRoad(tile) && GetTownIndex(tile) == t->index; break; - case MP_TUNNELBRIDGE: - try_clear = IsTileOwner(tile, OWNER_TOWN) && ClosestTownFromTile(tile, UINT_MAX) == t; - break; - case MP_HOUSE: try_clear = GetTownIndex(tile) == t->index; break; @@ -2772,7 +2869,11 @@ CommandCost CmdDeleteTown(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 } /* The town destructor will delete the other things related to the town. */ - if (flags & DC_EXEC) delete t; + if (flags & DC_EXEC) { + _town_kdtree.Remove(t->index); + _viewport_sign_kdtree.Remove(ViewportSignKdtreeItem::MakeTown(t->index)); + delete t; + } return CommandCost(); } @@ -2939,7 +3040,7 @@ static CommandCost TownActionFundBuildings(Town *t, DoCommandFlag flags) * Also emulate original behaviour when town was only growing in * TOWN_GROWTH_TICKS intervals, to make sure that it's not too * tick-perfect and gives player some time window where he can - * spam funding with the exact same effeciency. + * spam funding with the exact same efficiency. */ t->grow_counter = min(t->grow_counter, 2 * TOWN_GROWTH_TICKS - (t->growth_rate - t->grow_counter) % TOWN_GROWTH_TICKS); @@ -3100,6 +3201,21 @@ CommandCost CmdDoTownAction(TileIndex tile, DoCommandFlag flags, uint32 p1, uint return cost; } +template +static void ForAllStationsNearTown(Town *t, Func func) +{ + /* Ideally the search radius should be close to the actual town zone 0 radius. + * The true radius is not stored or calculated anywhere, only the squared radius. */ + /* The efficiency of this search might be improved for large towns and many stations on the map, + * by using an integer square root approximation giving a value not less than the true square root. */ + uint search_radius = t->cache.squared_town_zone_radius[0] / 2; + ForAllStationsRadius(t->xy, search_radius, [&](const Station * st) { + if (DistanceSquare(st->xy, t->xy) <= t->cache.squared_town_zone_radius[0]) { + func(st); + } + }); +} + static void UpdateTownRating(Town *t) { /* Increase company ratings if they're low */ @@ -3110,22 +3226,19 @@ static void UpdateTownRating(Town *t) } } - const Station *st; - FOR_ALL_STATIONS(st) { - if (DistanceSquare(st->xy, t->xy) <= t->cache.squared_town_zone_radius[0]) { - if (st->time_since_load <= 20 || st->time_since_unload <= 20) { - if (Company::IsValidID(st->owner)) { - int new_rating = t->ratings[st->owner] + RATING_STATION_UP_STEP; - t->ratings[st->owner] = min(new_rating, INT16_MAX); // do not let it overflow - } - } else { - if (Company::IsValidID(st->owner)) { - int new_rating = t->ratings[st->owner] + RATING_STATION_DOWN_STEP; - t->ratings[st->owner] = max(new_rating, INT16_MIN); - } + ForAllStationsNearTown(t, [&](const Station *st) { + if (st->time_since_load <= 20 || st->time_since_unload <= 20) { + if (Company::IsValidID(st->owner)) { + int new_rating = t->ratings[st->owner] + RATING_STATION_UP_STEP; + t->ratings[st->owner] = min(new_rating, INT16_MAX); // do not let it overflow + } + } else { + if (Company::IsValidID(st->owner)) { + int new_rating = t->ratings[st->owner] + RATING_STATION_DOWN_STEP; + t->ratings[st->owner] = max(new_rating, INT16_MIN); } } - } + }); /* clamp all ratings to valid values */ for (uint i = 0; i < MAX_COMPANIES; i++) { @@ -3139,7 +3252,7 @@ static void UpdateTownRating(Town *t) /** * Updates town grow counter after growth rate change. * Preserves relative house builting progress whenever it can. - * @param town The town to calculate grow counter for + * @param t The town to calculate grow counter for * @param prev_growth_rate Town growth rate before it changed (one that was used with grow counter to be updated) */ static void UpdateTownGrowCounter(Town *t, uint16 prev_growth_rate) @@ -3154,27 +3267,24 @@ static void UpdateTownGrowCounter(Town *t, uint16 prev_growth_rate) /** * Calculates amount of active stations in the range of town (HZB_TOWN_EDGE). - * @param town The town to calculate stations for + * @param t The town to calculate stations for * @returns Amount of active stations */ static int CountActiveStations(Town *t) { int n = 0; - const Station *st; - FOR_ALL_STATIONS(st) { - if (DistanceSquare(st->xy, t->xy) <= t->cache.squared_town_zone_radius[0]) { - if (st->time_since_load <= 20 || st->time_since_unload <= 20) { - n++; - } + ForAllStationsNearTown(t, [&](const Station * st) { + if (st->time_since_load <= 20 || st->time_since_unload <= 20) { + n++; } - } + }); return n; } /** * Calculates town growth rate in normal conditions (custom growth rate not set). * If town growth speed is set to None(0) returns the same rate as if it was Normal(2). - * @param town The town to calculate growth rate for + * @param t The town to calculate growth rate for * @returns Calculated growth rate */ static uint GetNormalGrowthRate(Town *t) @@ -3197,7 +3307,7 @@ static uint GetNormalGrowthRate(Town *t) /** * Updates town growth rate. - * @param town The town to update growth rate for + * @param t The town to update growth rate for */ static void UpdateTownGrowthRate(Town *t) { @@ -3210,7 +3320,7 @@ static void UpdateTownGrowthRate(Town *t) /** * Updates town growth state (whether it is growing or not). - * @param town The town to update growth for + * @param t The town to update growth for */ static void UpdateTownGrowth(Town *t) { @@ -3297,19 +3407,12 @@ CommandCost CheckIfAuthorityAllowsNewStation(TileIndex tile, DoCommandFlag flags */ Town *CalcClosestTownFromTile(TileIndex tile, uint threshold) { - Town *t; - uint best = threshold; - Town *best_town = NULL; + if (Town::GetNumItems() == 0) return NULL; - FOR_ALL_TOWNS(t) { - uint dist = DistanceManhattan(tile, t->xy); - if (dist < best) { - best = dist; - best_town = t; - } - } - - return best_town; + TownID tid = _town_kdtree.FindNearest(TileX(tile), TileY(tile)); + Town *town = Town::Get(tid); + if (DistanceManhattan(tile, town->xy) < threshold) return town; + return NULL; } /** @@ -3329,7 +3432,7 @@ Town *ClosestTownFromTile(TileIndex tile, uint threshold) if (!HasTownOwnedRoad(tile)) { TownID tid = GetTownIndex(tile); - if (tid == (TownID)INVALID_TOWN) { + if (tid == INVALID_TOWN) { /* in the case we are generating "many random towns", this value may be INVALID_TOWN */ if (_generating_world) return CalcClosestTownFromTile(tile, threshold); assert(Town::GetNumItems() == 0); @@ -3354,7 +3457,7 @@ Town *ClosestTownFromTile(TileIndex tile, uint threshold) } static bool _town_rating_test = false; ///< If \c true, town rating is in test-mode. -static SmallMap _town_test_ratings; ///< Map of towns to modified ratings, while in town rating test-mode. +static SmallMap _town_test_ratings; ///< Map of towns to modified ratings, while in town rating test-mode. /** * Switch the town rating to test-mode, to allow commands to be tested without affecting current ratings. @@ -3366,7 +3469,7 @@ void SetTownRatingTestMode(bool mode) static int ref_count = 0; // Number of times test-mode is switched on. if (mode) { if (ref_count == 0) { - _town_test_ratings.Clear(); + _town_test_ratings.clear(); } ref_count++; } else { diff --git a/src/town_gui.cpp b/src/town_gui.cpp index 17449854d6..cf5d430260 100644 --- a/src/town_gui.cpp +++ b/src/town_gui.cpp @@ -99,7 +99,7 @@ public: this->vscroll->SetCapacity((this->GetWidget(WID_TA_COMMAND_LIST)->current_y - WD_FRAMERECT_TOP - WD_FRAMERECT_BOTTOM) / FONT_HEIGHT_NORMAL); } - virtual void OnPaint() + void OnPaint() override { int numact; uint buttons = GetMaskOfTownActions(&numact, _local_company, this->town); @@ -154,15 +154,14 @@ public: SetDParam(1, c->index); int r = this->town->ratings[c->index]; - StringID str; - (str = STR_CARGO_RATING_APPALLING, r <= RATING_APPALLING) || // Apalling - (str++, r <= RATING_VERYPOOR) || // Very Poor - (str++, r <= RATING_POOR) || // Poor - (str++, r <= RATING_MEDIOCRE) || // Mediocore - (str++, r <= RATING_GOOD) || // Good - (str++, r <= RATING_VERYGOOD) || // Very Good - (str++, r <= RATING_EXCELLENT) || // Excellent - (str++, true); // Outstanding + StringID str = STR_CARGO_RATING_APPALLING; + if (r > RATING_APPALLING) str++; + if (r > RATING_VERYPOOR) str++; + if (r > RATING_POOR) str++; + if (r > RATING_MEDIOCRE) str++; + if (r > RATING_GOOD) str++; + if (r > RATING_VERYGOOD) str++; + if (r > RATING_EXCELLENT) str++; SetDParam(2, str); if (this->town->exclusivity == c->index) { @@ -181,12 +180,12 @@ public: } } - virtual void SetStringParameters(int widget) const + void SetStringParameters(int widget) const override { if (widget == WID_TA_CAPTION) SetDParam(0, this->window_number); } - virtual void DrawWidget(const Rect &r, int widget) const + void DrawWidget(const Rect &r, int widget) const override { switch (widget) { case WID_TA_ACTION_INFO: @@ -221,7 +220,7 @@ public: } } - virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) + void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { switch (widget) { case WID_TA_ACTION_INFO: { @@ -255,7 +254,7 @@ public: } } - virtual void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { switch (widget) { case WID_TA_COMMAND_LIST: { @@ -278,7 +277,7 @@ public: } } - virtual void OnHundredthTick() + void OnHundredthTick() override { this->SetDirty(); } @@ -322,12 +321,12 @@ public: this->SetWidgetDisabledState(WID_TV_CHANGE_NAME, _networking && !_network_server); } - virtual void SetStringParameters(int widget) const + void SetStringParameters(int widget) const override { if (widget == WID_TV_CAPTION) SetDParam(0, this->town->index); } - virtual void DrawWidget(const Rect &r, int widget) const + void DrawWidget(const Rect &r, int widget) const override { if (widget != WID_TV_INFO) return; @@ -413,7 +412,7 @@ public: } } - virtual void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { switch (widget) { case WID_TV_CENTER_VIEW: // scroll to location @@ -452,7 +451,7 @@ public: } } - virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) + void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { switch (widget) { case WID_TV_INFO: @@ -502,7 +501,7 @@ public: } } - virtual void OnResize() + void OnResize() override { if (this->viewport != NULL) { NWidgetViewport *nvp = this->GetWidget(WID_TV_VIEWPORT); @@ -517,7 +516,7 @@ public: * @param data Information about the changed data. * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ - virtual void OnInvalidateData(int data = 0, bool gui_scope = true) + void OnInvalidateData(int data = 0, bool gui_scope = true) override { if (!gui_scope) return; /* Called when setting station noise or required cargoes have changed, in order to resize the window */ @@ -525,7 +524,7 @@ public: this->ResizeWindowAsNeeded(); } - virtual void OnQueryTextFinished(char *str) + void OnQueryTextFinished(char *str) override { if (str == NULL) return; @@ -651,16 +650,16 @@ private: void BuildSortTownList() { if (this->towns.NeedRebuild()) { - this->towns.Clear(); + this->towns.clear(); const Town *t; FOR_ALL_TOWNS(t) { - *this->towns.Append() = t; + this->towns.push_back(t); } - this->towns.Compact(); + this->towns.shrink_to_fit(); this->towns.RebuildDone(); - this->vscroll->SetCount(this->towns.Length()); // Update scrollbar as well. + this->vscroll->SetCount((uint)this->towns.size()); // Update scrollbar as well. } /* Always sort the towns. */ this->last_town = NULL; @@ -734,7 +733,7 @@ public: this->FinishInitNested(0); } - virtual void SetStringParameters(int widget) const + void SetStringParameters(int widget) const override { switch (widget) { case WID_TD_WORLD_POPULATION: @@ -757,7 +756,7 @@ public: return t->larger_town ? STR_TOWN_DIRECTORY_CITY : STR_TOWN_DIRECTORY_TOWN; } - virtual void DrawWidget(const Rect &r, int widget) const + void DrawWidget(const Rect &r, int widget) const override { switch (widget) { case WID_TD_SORT_ORDER: @@ -767,7 +766,7 @@ public: case WID_TD_LIST: { int n = 0; int y = r.top + WD_FRAMERECT_TOP; - if (this->towns.Length() == 0) { // No towns available. + if (this->towns.size() == 0) { // No towns available. DrawString(r.left + WD_FRAMERECT_LEFT, r.right, y, STR_TOWN_DIRECTORY_NONE); break; } @@ -779,7 +778,7 @@ public: int text_right = r.right - WD_FRAMERECT_RIGHT - (rtl ? icon_size.width + 2 : 0); int icon_x = rtl ? r.right - WD_FRAMERECT_RIGHT - icon_size.width : r.left + WD_FRAMERECT_LEFT; - for (uint i = this->vscroll->GetPosition(); i < this->towns.Length(); i++) { + for (uint i = this->vscroll->GetPosition(); i < this->towns.size(); i++) { const Town *t = this->towns[i]; assert(t->xy != INVALID_TILE); @@ -805,7 +804,7 @@ public: } } - virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) + void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { switch (widget) { case WID_TD_SORT_ORDER: { @@ -827,7 +826,7 @@ public: } case WID_TD_LIST: { Dimension d = GetStringBoundingBox(STR_TOWN_DIRECTORY_NONE); - for (uint i = 0; i < this->towns.Length(); i++) { + for (uint i = 0; i < this->towns.size(); i++) { const Town *t = this->towns[i]; assert(t != NULL); @@ -857,7 +856,7 @@ public: } } - virtual void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { switch (widget) { case WID_TD_SORT_ORDER: // Click on sort order button @@ -880,7 +879,7 @@ public: case WID_TD_LIST: { // Click on Town Matrix uint id_v = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_TD_LIST, WD_FRAMERECT_TOP); - if (id_v >= this->towns.Length()) return; // click out of town bounds + if (id_v >= this->towns.size()) return; // click out of town bounds const Town *t = this->towns[id_v]; assert(t != NULL); @@ -894,7 +893,7 @@ public: } } - virtual void OnDropdownSelect(int widget, int index) + void OnDropdownSelect(int widget, int index) override { if (widget != WID_TD_SORT_CRITERIA) return; @@ -905,19 +904,19 @@ public: } } - virtual void OnPaint() + void OnPaint() override { if (this->towns.NeedRebuild()) this->BuildSortTownList(); this->DrawWidgets(); } - virtual void OnHundredthTick() + void OnHundredthTick() override { this->BuildSortTownList(); this->SetDirty(); } - virtual void OnResize() + void OnResize() override { this->vscroll->SetCapacityFromWidget(this, WID_TD_LIST); } @@ -927,7 +926,7 @@ public: * @param data Information about the changed data. * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ - virtual void OnInvalidateData(int data = 0, bool gui_scope = true) + void OnInvalidateData(int data = 0, bool gui_scope = true) override { if (data == 0) { /* This needs to be done in command-scope to enforce rebuilding before resorting invalid data */ @@ -1130,7 +1129,7 @@ public: if (success && !_shift_pressed) this->RandomTownName(); } - virtual void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { switch (widget) { case WID_TF_NEW_TOWN: @@ -1175,12 +1174,12 @@ public: } } - virtual void OnPlaceObject(Point pt, TileIndex tile) + void OnPlaceObject(Point pt, TileIndex tile) override { this->ExecuteFoundTownCommand(tile, false, STR_ERROR_CAN_T_FOUND_TOWN_HERE, CcFoundTown); } - virtual void OnPlaceObjectAbort() + void OnPlaceObjectAbort() override { this->RaiseButtons(); this->UpdateButtons(false); @@ -1191,7 +1190,7 @@ public: * @param data Information about the changed data. * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ - virtual void OnInvalidateData(int data = 0, bool gui_scope = true) + void OnInvalidateData(int data = 0, bool gui_scope = true) override { if (!gui_scope) return; this->UpdateButtons(true); diff --git a/src/town_kdtree.h b/src/town_kdtree.h new file mode 100644 index 0000000000..ae6b9e4eac --- /dev/null +++ b/src/town_kdtree.h @@ -0,0 +1,20 @@ +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file town_kdtree.h Declarations for accessing the k-d tree of towns */ + +#ifndef TOWN_KDTREE_H +#define TOWN_KDTREE_H + +#include "core/kdtree.hpp" +#include "town.h" + +inline uint16 Kdtree_TownXYFunc(TownID tid, int dim) { return (dim == 0) ? TileX(Town::Get(tid)->xy) : TileY(Town::Get(tid)->xy); } +typedef Kdtree TownKdtree; +extern TownKdtree _town_kdtree; + +#endif diff --git a/src/town_type.h b/src/town_type.h index 39deb61677..608530106e 100644 --- a/src/town_type.h +++ b/src/town_type.h @@ -54,7 +54,7 @@ enum Ratings { RATING_GROWTH_UP_STEP = 5, ///< when a town grows, all companies have rating increased a bit ... RATING_GROWTH_MAXIMUM = RATING_MEDIOCRE, ///< ... up to RATING_MEDIOCRE RATING_STATION_UP_STEP = 12, ///< when a town grows, company gains reputation for all well serviced stations ... - RATING_STATION_DOWN_STEP = -15, ///< ... but loses for bad serviced stations + RATING_STATION_DOWN_STEP = -15, ///< ... but loses for badly serviced stations RATING_TUNNEL_BRIDGE_DOWN_STEP = -250, ///< penalty for removing town owned tunnel or bridge RATING_TUNNEL_BRIDGE_MINIMUM = 0, ///< minimum rating after removing tunnel or bridge @@ -105,6 +105,14 @@ enum TownFounding { /** It needs to be 8bits, because we save and load it as such */ typedef SimpleTinyEnumT TownFoundingByte; +/** Town cargo generation modes */ +enum TownCargoGenMode : byte { + TCGM_BEGIN = 0, + TCGM_ORIGINAL = 0, ///< Original algorithm (quadratic cargo by population) + TCGM_BITCOUNT, ///< Bit-counted algorithm (normal distribution from individual house population) + TCGM_END, +}; + static const uint MAX_LENGTH_TOWN_NAME_CHARS = 32; ///< The maximum length of a town name in characters including '\0' /** Store the maximum and actually transported cargo amount for the current and the last month. */ diff --git a/src/townname.cpp b/src/townname.cpp index 2067fa1bb3..b6d55f1ef4 100644 --- a/src/townname.cpp +++ b/src/townname.cpp @@ -121,17 +121,17 @@ bool VerifyTownName(uint32 r, const TownNameParams *par, TownNames *town_names) */ bool GenerateTownName(uint32 *townnameparts, TownNames *town_names) { - /* Do not set too low tries, since when we run out of names, we loop - * for #tries only one time anyway - then we stop generating more - * towns. Do not show it too high neither, since looping through all - * the other towns may take considerable amount of time (10000 is - * too much). */ TownNameParams par(_settings_game.game_creation.town_name); /* This function is called very often without entering the gameloop * inbetween. So reset layout cache to prevent it from growing too big. */ Layouter::ReduceLineCache(); + /* Do not set i too low, since when we run out of names, we loop + * for #tries only one time anyway - then we stop generating more + * towns. Do not set it too high either, since looping through all + * the other towns may take considerable amount of time (10000 is + * too much). */ for (int i = 1000; i != 0; i--) { uint32 r = _generating_world ? Random() : InteractiveRandom(); if (!VerifyTownName(r, &par, town_names)) continue; @@ -1045,7 +1045,7 @@ static const TownNameGeneratorParams _town_name_generators[] = { /** - * Generates town name from given seed. a language. + * Generates town name from given seed. * @param buf output buffer * @param last end of buffer * @param lang town name language diff --git a/src/townname_type.h b/src/townname_type.h index 0177294d99..ba8f926861 100644 --- a/src/townname_type.h +++ b/src/townname_type.h @@ -23,7 +23,7 @@ typedef std::set TownNames; /** - * Struct holding a parameters used to generate town name. + * Struct holding parameters used to generate town name. * Speeds things up a bit because these values are computed only once per name generation. */ struct TownNameParams { diff --git a/src/track_func.h b/src/track_func.h index 8e2056265e..a55d6d8f20 100644 --- a/src/track_func.h +++ b/src/track_func.h @@ -61,7 +61,7 @@ static inline bool IsValidTrackdirForRoadVehicle(Trackdir trackdir) */ static inline bool IsValidTrackdir(Trackdir trackdir) { - return (1 << trackdir & TRACKDIR_BIT_MASK) != TRACKDIR_BIT_NONE; + return trackdir != INVALID_TRACKDIR && ((1 << trackdir & TRACKDIR_BIT_MASK) != TRACKDIR_BIT_NONE); } /** diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp index 60a7b2ca92..008d515576 100644 --- a/src/train_cmd.cpp +++ b/src/train_cmd.cpp @@ -581,7 +581,7 @@ void GetTrainSpriteSize(EngineID engine, uint &width, uint &height, int &xoffs, * @param tile tile of the depot where rail-vehicle is built. * @param flags type of operation. * @param e the engine to build. - * @param ret[out] the vehicle that has been built. + * @param[out] ret the vehicle that has been built. * @return the cost of this operation or an error. */ static CommandCost CmdBuildRailWagon(TileIndex tile, DoCommandFlag flags, const Engine *e, Vehicle **ret) @@ -713,7 +713,7 @@ static void AddRearEngineToMultiheadedTrain(Train *v) * @param flags type of operation. * @param e the engine to build. * @param data bit 0 prevents any free cars from being added to the train. - * @param ret[out] the vehicle that has been built. + * @param[out] ret the vehicle that has been built. * @return the cost of this operation or an error. */ CommandCost CmdBuildRailVehicle(TileIndex tile, DoCommandFlag flags, const Engine *e, uint16 data, Vehicle **ret) @@ -814,7 +814,7 @@ static Train *FindGoodVehiclePos(const Train *src) } /** Helper type for lists/vectors of trains */ -typedef SmallVector TrainList; +typedef std::vector TrainList; /** * Make a backup of a train into a train list. @@ -823,7 +823,7 @@ typedef SmallVector TrainList; */ static void MakeTrainBackup(TrainList &list, Train *t) { - for (; t != NULL; t = t->Next()) *list.Append() = t; + for (; t != NULL; t = t->Next()) list.push_back(t); } /** @@ -833,12 +833,11 @@ static void MakeTrainBackup(TrainList &list, Train *t) static void RestoreTrainBackup(TrainList &list) { /* No train, nothing to do. */ - if (list.Length() == 0) return; + if (list.size() == 0) return; Train *prev = NULL; /* Iterate over the list and rebuild it. */ - for (Train **iter = list.Begin(); iter != list.End(); iter++) { - Train *t = *iter; + for (Train *t : list) { if (prev != NULL) { prev->SetNext(t); } else if (t->Previous() != NULL) { @@ -874,7 +873,7 @@ static void RemoveFromConsist(Train *part, bool chain = false) static void InsertInConsist(Train *dst, Train *chain) { /* We do not want to add something in the middle of an articulated part. */ - assert(dst->Next() == NULL || !dst->Next()->IsArticulatedPart()); + assert(dst != NULL && (dst->Next() == NULL || !dst->Next()->IsArticulatedPart())); chain->Last()->SetNext(dst->Next()); dst->SetNext(chain); @@ -935,8 +934,8 @@ static void NormaliseSubtypes(Train *chain) * @note All vehicles are/were 'heads' of their chains. * @param original_dst The original destination chain. * @param dst The destination chain after constructing the train. - * @param original_dst The original source chain. - * @param dst The source chain after constructing the train. + * @param original_src The original source chain. + * @param src The source chain after constructing the train. * @return possible error of this command. */ static CommandCost CheckNewTrain(Train *original_dst, Train *dst, Train *original_src, Train *src) @@ -1054,8 +1053,8 @@ static CommandCost CheckTrainAttachment(Train *t) * @note All vehicles are/were 'heads' of their chains. * @param original_dst The original destination chain. * @param dst The destination chain after constructing the train. - * @param original_dst The original source chain. - * @param dst The source chain after constructing the train. + * @param original_src The original source chain. + * @param src The source chain after constructing the train. * @param check_limit Whether to check the vehicle limit. * @return possible error of this command. */ @@ -1511,8 +1510,8 @@ static void MarkTrainAsStuck(Train *v) * Swap the two up/down flags in two ways: * - Swap values of \a swap_flag1 and \a swap_flag2, and * - If going up previously (#GVF_GOINGUP_BIT set), the #GVF_GOINGDOWN_BIT is set, and vice versa. - * @param swap_flag1 [inout] First train flag. - * @param swap_flag2 [inout] Second train flag. + * @param[in,out] swap_flag1 First train flag. + * @param[in,out] swap_flag2 Second train flag. */ static void SwapTrainFlags(uint16 *swap_flag1, uint16 *swap_flag2) { @@ -2014,9 +2013,9 @@ static FindDepotData FindClosestTrainDepot(Train *v, int max_distance) /** * Locate the closest depot for this consist, and return the information to the caller. - * @param location [out] If not \c NULL and a depot is found, store its location in the given address. - * @param destination [out] If not \c NULL and a depot is found, store its index in the given address. - * @param reverse [out] If not \c NULL and a depot is found, store reversal information in the given address. + * @param[out] location If not \c NULL and a depot is found, store its location in the given address. + * @param[out] destination If not \c NULL and a depot is found, store its index in the given address. + * @param[out] reverse If not \c NULL and a depot is found, store reversal information in the given address. * @return A depot has been found. */ bool Train::FindClosestDepot(TileIndex *location, DestinationID *destination, bool *reverse) @@ -2100,7 +2099,7 @@ static void CheckNextTrainTile(Train *v) if (HasPbsSignalOnTrackdir(ft.m_new_tile, FindFirstTrackdir(ft.m_new_td_bits))) { /* If the next tile is a PBS signal, try to make a reservation. */ TrackBits tracks = TrackdirBitsToTrackBits(ft.m_new_td_bits); - if (_settings_game.pf.forbid_90_deg) { + if (Rail90DegTurnDisallowed(GetTileRailType(ft.m_old_tile), GetTileRailType(ft.m_new_tile))) { tracks &= ~TrackCrossesTracks(TrackdirToTrack(ft.m_old_td)); } ChooseTrainTrack(v, ft.m_new_tile, ft.m_exitdir, tracks, false, NULL, false); @@ -2149,12 +2148,10 @@ static bool CheckTrainStayInDepot(Train *v) seg_state = _settings_game.pf.reserve_paths ? SIGSEG_PBS : UpdateSignalsOnSegment(v->tile, INVALID_DIAGDIR, v->owner); } - /* We are leaving a depot, but have to go to the exact same one; re-enter */ + /* We are leaving a depot, but have to go to the exact same one; re-enter. */ if (v->current_order.IsType(OT_GOTO_DEPOT) && v->tile == v->dest_tile) { - /* We need to have a reservation for this to work. */ - if (HasDepotReservation(v->tile)) return true; - SetDepotReservation(v->tile, true); - VehicleEnterDepot(v); + /* Service when depot has no reservation. */ + if (!HasDepotReservation(v->tile)) VehicleEnterDepot(v); return true; } @@ -2307,15 +2304,15 @@ static const byte _initial_tile_subcoord[6][4][3] = { * @param tile The tile the train is about to enter * @param enterdir Diagonal direction the train is coming from * @param tracks Usable tracks on the new tile - * @param path_found [out] Whether a path has been found or not. + * @param[out] path_found Whether a path has been found or not. * @param do_track_reservation Path reservation is requested - * @param dest [out] State and destination of the requested path + * @param[out] dest State and destination of the requested path * @return The best track the train should follow */ static Track DoTrainPathfind(const Train *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found, bool do_track_reservation, PBSTileInfo *dest) { switch (_settings_game.pf.pathfinder_for_trains) { - case VPF_NPF: return NPFTrainChooseTrack(v, tile, enterdir, tracks, path_found, do_track_reservation, dest); + case VPF_NPF: return NPFTrainChooseTrack(v, path_found, do_track_reservation, dest); case VPF_YAPF: return YapfTrainChooseTrack(v, tile, enterdir, tracks, path_found, do_track_reservation, dest); default: NOT_REACHED(); @@ -2341,7 +2338,7 @@ static PBSTileInfo ExtendTrainReservation(const Train *v, TrackBits *new_tracks, if (HasOnewaySignalBlockingTrackdir(ft.m_new_tile, FindFirstTrackdir(ft.m_new_td_bits))) break; } - if (_settings_game.pf.forbid_90_deg) { + if (Rail90DegTurnDisallowed(GetTileRailType(ft.m_old_tile), GetTileRailType(ft.m_new_tile))) { ft.m_new_td_bits &= ~TrackdirCrossesTrackdirs(ft.m_old_td); if (ft.m_new_td_bits == TRACKDIR_BIT_NONE) break; } @@ -2393,7 +2390,7 @@ static PBSTileInfo ExtendTrainReservation(const Train *v, TrackBits *new_tracks, while (tile != stopped || cur_td != stopped_td) { if (!ft.Follow(tile, cur_td)) break; - if (_settings_game.pf.forbid_90_deg) { + if (Rail90DegTurnDisallowed(GetTileRailType(ft.m_old_tile), GetTileRailType(ft.m_new_tile))) { ft.m_new_td_bits &= ~TrackdirCrossesTrackdirs(ft.m_old_td); assert(ft.m_new_td_bits != TRACKDIR_BIT_NONE); } @@ -2419,11 +2416,11 @@ static PBSTileInfo ExtendTrainReservation(const Train *v, TrackBits *new_tracks, * @param override_railtype Whether all physically compatible railtypes should be followed. * @return True if a path to a safe stopping tile could be reserved. */ -static bool TryReserveSafeTrack(const Train *v, TileIndex tile, Trackdir td, bool override_tailtype) +static bool TryReserveSafeTrack(const Train *v, TileIndex tile, Trackdir td, bool override_railtype) { switch (_settings_game.pf.pathfinder_for_trains) { - case VPF_NPF: return NPFTrainFindNearestSafeTile(v, tile, td, override_tailtype); - case VPF_YAPF: return YapfTrainFindNearestSafeTile(v, tile, td, override_tailtype); + case VPF_NPF: return NPFTrainFindNearestSafeTile(v, tile, td, override_railtype); + case VPF_YAPF: return YapfTrainFindNearestSafeTile(v, tile, td, override_railtype); default: NOT_REACHED(); } @@ -2628,7 +2625,7 @@ static Track ChooseTrainTrack(Train *v, TileIndex tile, DiagDirection enterdir, DiagDirection exitdir = TrackdirToExitdir(res_dest.trackdir); TileIndex next_tile = TileAddByDiagDir(res_dest.tile, exitdir); TrackBits reachable = TrackdirBitsToTrackBits((TrackdirBits)(GetTileTrackStatus(next_tile, TRANSPORT_RAIL, 0))) & DiagdirReachesTracks(exitdir); - if (_settings_game.pf.forbid_90_deg) { + if (Rail90DegTurnDisallowed(GetTileRailType(res_dest.tile), GetTileRailType(next_tile))) { reachable &= ~TrackCrossesTracks(TrackdirToTrack(res_dest.trackdir)); } @@ -2720,7 +2717,7 @@ bool TryPathReserve(Train *v, bool mark_as_stuck, bool first_tile_okay) TileIndex new_tile = TileAddByDiagDir(origin.tile, exitdir); TrackBits reachable = TrackdirBitsToTrackBits(TrackStatusToTrackdirBits(GetTileTrackStatus(new_tile, TRANSPORT_RAIL, 0)) & DiagdirReachesTrackdirs(exitdir)); - if (_settings_game.pf.forbid_90_deg) reachable &= ~TrackCrossesTracks(TrackdirToTrack(origin.trackdir)); + if (Rail90DegTurnDisallowed(GetTileRailType(origin.tile), GetTileRailType(new_tile))) reachable &= ~TrackCrossesTracks(TrackdirToTrack(origin.trackdir)); bool res_made = false; ChooseTrainTrack(v, new_tile, exitdir, reachable, true, &res_made, mark_as_stuck); @@ -3141,7 +3138,7 @@ bool TrainController(Train *v, Vehicle *nomove, bool reverse) TrackBits red_signals = TrackdirBitsToTrackBits(TrackStatusToRedSignals(ts) & reachable_trackdirs); TrackBits bits = TrackdirBitsToTrackBits(trackdirbits); - if (_settings_game.pf.forbid_90_deg && prev == NULL) { + if (Rail90DegTurnDisallowed(GetTileRailType(gp.old_tile), GetTileRailType(gp.new_tile)) && prev == NULL) { /* We allow wagons to make 90 deg turns, because forbid_90_deg * can be switched on halfway a turn */ bits &= ~TrackCrossesTracks(FindFirstTrack(v->track)); @@ -3187,13 +3184,13 @@ bool TrainController(Train *v, Vehicle *nomove, bool reverse) if (!HasSignalOnTrackdir(gp.new_tile, ReverseTrackdir(i))) { v->cur_speed = 0; v->subspeed = 0; - v->progress = 255 - 100; - if (!_settings_game.pf.reverse_at_signals || ++v->wait_counter < _settings_game.pf.wait_oneway_signal * 20) return false; + v->progress = 255; // make sure that every bit of acceleration will hit the signal again, so speed stays 0. + if (!_settings_game.pf.reverse_at_signals || ++v->wait_counter < _settings_game.pf.wait_oneway_signal * DAY_TICKS * 2) return false; } else if (HasSignalOnTrackdir(gp.new_tile, i)) { v->cur_speed = 0; v->subspeed = 0; - v->progress = 255 - 10; - if (!_settings_game.pf.reverse_at_signals || ++v->wait_counter < _settings_game.pf.wait_twoway_signal * 73) { + v->progress = 255; // make sure that every bit of acceleration will hit the signal again, so speed stays 0. + if (!_settings_game.pf.reverse_at_signals || ++v->wait_counter < _settings_game.pf.wait_twoway_signal * DAY_TICKS * 2) { DiagDirection exitdir = TrackdirToExitdir(i); TileIndex o_tile = TileAddByDiagDir(gp.new_tile, exitdir); @@ -3713,7 +3710,7 @@ static bool TrainCheckIfLineEnds(Train *v, bool reverse) /* mask unreachable track bits if we are forbidden to do 90deg turns */ TrackBits bits = TrackdirBitsToTrackBits(trackdirbits); - if (_settings_game.pf.forbid_90_deg) { + if (Rail90DegTurnDisallowed(GetTileRailType(v->tile), GetTileRailType(tile))) { bits &= ~TrackCrossesTracks(FindFirstTrack(v->track)); } diff --git a/src/train_gui.cpp b/src/train_gui.cpp index 51e772b520..31b7a2ec0f 100644 --- a/src/train_gui.cpp +++ b/src/train_gui.cpp @@ -174,13 +174,19 @@ struct CargoSummaryItem { { return this->cargo != other.cargo || this->subtype != other.subtype; } + + /** Used by std::find() and similar functions */ + inline bool operator == (const CargoSummaryItem &other) const + { + return !(this->cargo != other.cargo); + } }; static const uint TRAIN_DETAILS_MIN_INDENT = 32; ///< Minimum indent level in the train details window static const uint TRAIN_DETAILS_MAX_INDENT = 72; ///< Maximum indent level in the train details window; wider than this and we start on a new line /** Container for the cargo summary information. */ -typedef SmallVector CargoSummary; +typedef std::vector CargoSummary; /** Reused container of cargo details */ static CargoSummary _cargo_summary; @@ -263,7 +269,7 @@ static void TrainDetailsCapacityTab(const CargoSummaryItem *item, int left, int */ static void GetCargoSummaryOfArticulatedVehicle(const Train *v, CargoSummary *summary) { - summary->Clear(); + summary->clear(); do { if (!v->GetEngine()->CanCarryCargo()) continue; @@ -272,9 +278,10 @@ static void GetCargoSummaryOfArticulatedVehicle(const Train *v, CargoSummary *su new_item.subtype = GetCargoSubtypeText(v); if (new_item.cargo == INVALID_CARGO && new_item.subtype == STR_EMPTY) continue; - CargoSummaryItem *item = summary->Find(new_item); - if (item == summary->End()) { - item = summary->Append(); + auto item = std::find(summary->begin(), summary->end(), new_item); + if (item == summary->end()) { + summary->emplace_back(); + item = summary->end() - 1; item->cargo = new_item.cargo; item->subtype = new_item.subtype; item->capacity = 0; @@ -332,7 +339,7 @@ int GetTrainDetailsWndVScroll(VehicleID veh_id, TrainDetailsWindowTabs det_tab) } else { for (const Train *v = Train::Get(veh_id); v != NULL; v = v->GetNextVehicle()) { GetCargoSummaryOfArticulatedVehicle(v, &_cargo_summary); - num += max(1u, _cargo_summary.Length()); + num += max(1u, (unsigned)_cargo_summary.size()); uint length = GetLengthOfArticulatedVehicle(v); if (length > TRAIN_DETAILS_MAX_INDENT) num++; @@ -400,7 +407,7 @@ void DrawTrainDetails(const Train *v, int left, int right, int y, int vscroll_po dx = 0; } - uint num_lines = max(1u, _cargo_summary.Length()); + uint num_lines = max(1u, (unsigned)_cargo_summary.size()); for (uint i = 0; i < num_lines; i++) { int sprite_width = max(dx, ScaleGUITrad(TRAIN_DETAILS_MIN_INDENT)) + 3; int data_left = left + (rtl ? 0 : sprite_width); @@ -412,7 +419,7 @@ void DrawTrainDetails(const Train *v, int left, int right, int y, int vscroll_po } switch (det_tab) { case TDW_TAB_CARGO: - if (i < _cargo_summary.Length()) { + if (i < _cargo_summary.size()) { TrainDetailsCargoTab(&_cargo_summary[i], data_left, data_right, py); } else { DrawString(data_left, data_right, py, STR_QUANTITY_N_A, TC_LIGHT_BLUE); @@ -424,7 +431,7 @@ void DrawTrainDetails(const Train *v, int left, int right, int y, int vscroll_po break; case TDW_TAB_CAPACITY: - if (i < _cargo_summary.Length()) { + if (i < _cargo_summary.size()) { TrainDetailsCapacityTab(&_cargo_summary[i], data_left, data_right, py); } else { SetDParam(0, STR_EMPTY); diff --git a/src/transparency_gui.cpp b/src/transparency_gui.cpp index 4bad2b0561..c396b52f5e 100644 --- a/src/transparency_gui.cpp +++ b/src/transparency_gui.cpp @@ -35,13 +35,13 @@ public: this->InitNested(window_number); } - virtual void OnPaint() + void OnPaint() override { this->OnInvalidateData(0); // Must be sure that the widgets show the transparency variable changes, also when we use shortcuts. this->DrawWidgets(); } - virtual void DrawWidget(const Rect &r, int widget) const + void DrawWidget(const Rect &r, int widget) const override { switch (widget) { case WID_TT_SIGNS: @@ -69,7 +69,7 @@ public: } } - virtual void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { if (widget >= WID_TT_BEGIN && widget < WID_TT_END) { if (_ctrl_pressed) { @@ -104,7 +104,7 @@ public: } } - virtual Point OnInitialPosition(int16 sm_width, int16 sm_height, int window_number) + Point OnInitialPosition(int16 sm_width, int16 sm_height, int window_number) override { Point pt = GetToolbarAlignedWindowPosition(sm_width); pt.y += 2 * (sm_height - this->GetWidget(WID_TT_BUTTONS)->current_y); @@ -116,7 +116,7 @@ public: * @param data Information about the changed data. * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ - virtual void OnInvalidateData(int data = 0, bool gui_scope = true) + void OnInvalidateData(int data = 0, bool gui_scope = true) override { if (!gui_scope) return; for (uint i = WID_TT_BEGIN; i < WID_TT_END; i++) { diff --git a/src/tree_gui.cpp b/src/tree_gui.cpp index f21eeaef2e..1b1dce95ac 100644 --- a/src/tree_gui.cpp +++ b/src/tree_gui.cpp @@ -84,7 +84,7 @@ public: return size; } - virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) + void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { if (widget >= WID_BT_TYPE_11 && widget <= WID_BT_TYPE_34) { Dimension d = GetMaxTreeSpriteSize(); @@ -102,7 +102,7 @@ public: } } - virtual void DrawWidget(const Rect &r, int widget) const + void DrawWidget(const Rect &r, int widget) const override { if (widget < WID_BT_TYPE_11 || widget > WID_BT_TYPE_34 || widget - WID_BT_TYPE_11 >= this->count) return; @@ -111,7 +111,7 @@ public: DrawSprite(tree_sprites[i].sprite, tree_sprites[i].pal, (r.left + r.right) / 2 + WD_FRAMERECT_LEFT, r.bottom - 7); } - virtual void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { switch (widget) { case WID_BT_TYPE_11: case WID_BT_TYPE_12: case WID_BT_TYPE_13: case WID_BT_TYPE_14: @@ -138,17 +138,17 @@ public: } } - virtual void OnPlaceObject(Point pt, TileIndex tile) + void OnPlaceObject(Point pt, TileIndex tile) override { VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_PLANT_TREES); } - virtual void OnPlaceDrag(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt) + void OnPlaceDrag(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt) override { VpSelectTilesWithMethod(pt.x, pt.y, select_method); } - virtual void OnPlaceMouseUp(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt, TileIndex start_tile, TileIndex end_tile) + void OnPlaceMouseUp(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt, TileIndex start_tile, TileIndex end_tile) override { if (pt.x != -1 && select_proc == DDSP_PLANT_TREES) { DoCommandP(end_tile, this->tree_to_plant, start_tile, @@ -159,13 +159,13 @@ public: /** * Initialize the window data */ - virtual void OnInit() + void OnInit() override { this->base = _tree_base_by_landscape[_settings_game.game_creation.landscape]; this->count = _tree_count_by_landscape[_settings_game.game_creation.landscape]; } - virtual void OnPlaceObjectAbort() + void OnPlaceObjectAbort() override { this->RaiseButtons(); } diff --git a/src/tree_map.h b/src/tree_map.h index e614099fc9..bd1567b54c 100644 --- a/src/tree_map.h +++ b/src/tree_map.h @@ -13,6 +13,7 @@ #define TREE_MAP_H #include "tile_map.h" +#include "water_map.h" /** * List of tree types along all landscape types. @@ -133,6 +134,7 @@ static inline void SetTreeGroundDensity(TileIndex t, TreeGround g, uint d) assert(IsTileType(t, MP_TREES)); // XXX incomplete SB(_m[t].m2, 4, 2, d); SB(_m[t].m2, 6, 3, g); + SetWaterClass(t, g == TREE_GROUND_SHORE ? WATER_CLASS_SEA : WATER_CLASS_INVALID); } /** @@ -275,6 +277,7 @@ static inline void MakeTree(TileIndex t, TreeType type, uint count, uint growth, { SetTileType(t, MP_TREES); SetTileOwner(t, OWNER_NONE); + SetWaterClass(t, ground == TREE_GROUND_SHORE ? WATER_CLASS_SEA : WATER_CLASS_INVALID); _m[t].m2 = ground << 6 | density << 4 | 0; _m[t].m3 = type; _m[t].m4 = 0 << 5 | 0 << 2; diff --git a/src/tunnelbridge_cmd.cpp b/src/tunnelbridge_cmd.cpp index ce14188fd0..79011a3bd5 100644 --- a/src/tunnelbridge_cmd.cpp +++ b/src/tunnelbridge_cmd.cpp @@ -159,40 +159,27 @@ static inline const PalSpriteID *GetBridgeSpriteTable(int index, BridgePieces ta /** - * Determines the foundation for the north bridge head, and tests if the resulting slope is valid. + * Determines the foundation for the bridge head, and tests if the resulting slope is valid. * + * @param bridge_piece Direction of the bridge head. * @param axis Axis of the bridge * @param tileh Slope of the tile under the north bridge head; returns slope on top of foundation * @param z TileZ corresponding to tileh, gets modified as well * @return Error or cost for bridge foundation */ -static CommandCost CheckBridgeSlopeNorth(Axis axis, Slope *tileh, int *z) +static CommandCost CheckBridgeSlope(BridgePieces bridge_piece, Axis axis, Slope *tileh, int *z) { + assert(bridge_piece == BRIDGE_PIECE_NORTH || bridge_piece == BRIDGE_PIECE_SOUTH); + Foundation f = GetBridgeFoundation(*tileh, axis); *z += ApplyFoundationToSlope(f, tileh); - Slope valid_inclined = (axis == AXIS_X ? SLOPE_NE : SLOPE_NW); - if ((*tileh != SLOPE_FLAT) && (*tileh != valid_inclined)) return CMD_ERROR; - - if (f == FOUNDATION_NONE) return CommandCost(); - - return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]); -} - -/** - * Determines the foundation for the south bridge head, and tests if the resulting slope is valid. - * - * @param axis Axis of the bridge - * @param tileh Slope of the tile under the south bridge head; returns slope on top of foundation - * @param z TileZ corresponding to tileh, gets modified as well - * @return Error or cost for bridge foundation - */ -static CommandCost CheckBridgeSlopeSouth(Axis axis, Slope *tileh, int *z) -{ - Foundation f = GetBridgeFoundation(*tileh, axis); - *z += ApplyFoundationToSlope(f, tileh); - - Slope valid_inclined = (axis == AXIS_X ? SLOPE_SW : SLOPE_SE); + Slope valid_inclined; + if (bridge_piece == BRIDGE_PIECE_NORTH) { + valid_inclined = (axis == AXIS_X ? SLOPE_NE : SLOPE_NW); + } else { + valid_inclined = (axis == AXIS_X ? SLOPE_SW : SLOPE_SE); + } if ((*tileh != SLOPE_FLAT) && (*tileh != valid_inclined)) return CMD_ERROR; if (f == FOUNDATION_NONE) return CommandCost(); @@ -204,6 +191,7 @@ static CommandCost CheckBridgeSlopeSouth(Axis axis, Slope *tileh, int *z) * Is a bridge of the specified type and length available? * @param bridge_type Wanted type of bridge. * @param bridge_len Wanted length of the bridge. + * @param flags Type of operation. * @return A succeeded (the requested bridge is available) or failed (it cannot be built) command. */ CommandCost CheckBridgeAvailability(BridgeType bridge_type, uint bridge_len, DoCommandFlag flags) @@ -315,8 +303,8 @@ CommandCost CmdBuildBridge(TileIndex end_tile, DoCommandFlag flags, uint32 p1, u Slope tileh_end = GetTileSlope(tile_end, &z_end); bool pbs_reservation = false; - CommandCost terraform_cost_north = CheckBridgeSlopeNorth(direction, &tileh_start, &z_start); - CommandCost terraform_cost_south = CheckBridgeSlopeSouth(direction, &tileh_end, &z_end); + CommandCost terraform_cost_north = CheckBridgeSlope(BRIDGE_PIECE_NORTH, direction, &tileh_start, &z_start); + CommandCost terraform_cost_south = CheckBridgeSlope(BRIDGE_PIECE_SOUTH, direction, &tileh_end, &z_end); /* Aqueducts can't be built of flat land. */ if (transport_type == TRANSPORT_WATER && (tileh_start == SLOPE_FLAT || tileh_end == SLOPE_FLAT)) return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION); @@ -693,9 +681,8 @@ CommandCost CmdBuildTunnel(TileIndex start_tile, DoCommandFlag flags, uint32 p1, * Do this for all tiles (like trees), not only objects. */ ClearedObjectArea *coa = FindClearedObject(end_tile); if (coa == NULL) { - coa = _cleared_object_areas.Append(); - coa->first_tile = end_tile; - coa->area = TileArea(end_tile, 1, 1); + /*C++17: coa = &*/ _cleared_object_areas.push_back({end_tile, TileArea(end_tile, 1, 1)}); + coa = &_cleared_object_areas.back(); } /* Hide the tile from the terraforming command */ @@ -711,12 +698,14 @@ CommandCost CmdBuildTunnel(TileIndex start_tile, DoCommandFlag flags, uint32 p1, * Deliberately clear the coa pointer to avoid leaving dangling pointers which could * inadvertently be dereferenced. */ - assert(coa >= _cleared_object_areas.Begin() && coa < _cleared_object_areas.End()); - size_t coa_index = coa - _cleared_object_areas.Begin(); + ClearedObjectArea *begin = _cleared_object_areas.data(); + assert(coa >= begin && coa < begin + _cleared_object_areas.size()); + size_t coa_index = coa - begin; + assert(coa_index < UINT_MAX); // more than 2**32 cleared areas would be a bug in itself coa = NULL; ret = DoCommand(end_tile, end_tileh & start_tileh, 0, flags, CMD_TERRAFORM_LAND); - _cleared_object_areas[coa_index].first_tile = old_first_tile; + _cleared_object_areas[(uint)coa_index].first_tile = old_first_tile; if (ret.Failed()) return_cmd_error(STR_ERROR_UNABLE_TO_EXCAVATE_LAND); cost.AddCost(ret); } @@ -1899,11 +1888,11 @@ static CommandCost TerraformTile_TunnelBridge(TileIndex tile, DoCommandFlag flag /* Check if new slope is valid for bridges in general (so we can safely call GetBridgeFoundation()) */ if ((direction == DIAGDIR_NW) || (direction == DIAGDIR_NE)) { - CheckBridgeSlopeSouth(axis, &tileh_old, &z_old); - res = CheckBridgeSlopeSouth(axis, &tileh_new, &z_new); + CheckBridgeSlope(BRIDGE_PIECE_SOUTH, axis, &tileh_old, &z_old); + res = CheckBridgeSlope(BRIDGE_PIECE_SOUTH, axis, &tileh_new, &z_new); } else { - CheckBridgeSlopeNorth(axis, &tileh_old, &z_old); - res = CheckBridgeSlopeNorth(axis, &tileh_new, &z_new); + CheckBridgeSlope(BRIDGE_PIECE_NORTH, axis, &tileh_old, &z_old); + res = CheckBridgeSlope(BRIDGE_PIECE_NORTH, axis, &tileh_new, &z_new); } /* Surface slope is valid and remains unchanged? */ diff --git a/src/vehicle.cpp b/src/vehicle.cpp index d4cad73e7f..b1cf0d853d 100644 --- a/src/vehicle.cpp +++ b/src/vehicle.cpp @@ -97,7 +97,7 @@ INSTANTIATE_POOL_METHODS(Vehicle) /** * Determine shared bounds of all sprites. - * @param [out] bounds Shared bounds. + * @param[out] bounds Shared bounds. */ void VehicleSpriteSeq::GetBounds(Rect *bounds) const { @@ -690,12 +690,13 @@ void ResetVehicleColourMap() * List of vehicles that should check for autoreplace this tick. * Mapping of vehicle -> leave depot immediately after autoreplace. */ -typedef SmallMap AutoreplaceMap; +typedef SmallMap AutoreplaceMap; static AutoreplaceMap _vehicles_to_autoreplace; void InitializeVehicles() { - _vehicles_to_autoreplace.Reset(); + _vehicles_to_autoreplace.clear(); + _vehicles_to_autoreplace.shrink_to_fit(); ResetVehicleHash(); } @@ -725,7 +726,7 @@ bool Vehicle::IsEngineCountable() const /** * Check whether Vehicle::engine_type has any meaning. - * @return true if the vehicle has a useable engine type. + * @return true if the vehicle has a usable engine type. */ bool Vehicle::HasEngineType() const { @@ -948,7 +949,7 @@ static void RunVehicleDayProc() void CallVehicleTicks() { - _vehicles_to_autoreplace.Clear(); + _vehicles_to_autoreplace.clear(); RunVehicleDayProc(); @@ -1036,15 +1037,15 @@ void CallVehicleTicks() v = NULL; Backup cur_company(_current_company, FILE_LINE); - for (AutoreplaceMap::iterator it = _vehicles_to_autoreplace.Begin(); it != _vehicles_to_autoreplace.End(); it++) { - v = it->first; + for (auto &it : _vehicles_to_autoreplace) { + v = it.first; /* Autoreplace needs the current company set as the vehicle owner */ cur_company.Change(v->owner); /* Start vehicle if we stopped them in VehicleEnteredDepotThisTick() * We need to stop them between VehicleEnteredDepotThisTick() and here or we risk that * they are already leaving the depot again before being replaced. */ - if (it->second) v->vehstatus &= ~VS_STOPPED; + if (it.second) v->vehstatus &= ~VS_STOPPED; /* Store the position of the effect as the vehicle pointer will become invalid later */ int x = v->x_pos; @@ -1231,8 +1232,11 @@ void CheckVehicleBreakdown(Vehicle *v) int rel, rel_old; /* decrease reliability */ - v->reliability = rel = max((rel_old = v->reliability) - v->reliability_spd_dec, 0); - if ((rel_old >> 8) != (rel >> 8)) SetWindowDirty(WC_VEHICLE_DETAILS, v->index); + if (!_settings_game.order.no_servicing_if_no_breakdowns || + _settings_game.difficulty.vehicle_breakdowns != 0) { + v->reliability = rel = max((rel_old = v->reliability) - v->reliability_spd_dec, 0); + if ((rel_old >> 8) != (rel >> 8)) SetWindowDirty(WC_VEHICLE_DETAILS, v->index); + } if (v->breakdown_ctr != 0 || (v->vehstatus & VS_STOPPED) || _settings_game.difficulty.vehicle_breakdowns < 1 || @@ -1354,8 +1358,11 @@ void AgeVehicle(Vehicle *v) /* Don't warn about non-primary or not ours vehicles or vehicles that are crashed */ if (v->Previous() != NULL || v->owner != _local_company || (v->vehstatus & VS_CRASHED) != 0) return; + const Company *c = Company::Get(v->owner); /* Don't warn if a renew is active */ - if (Company::Get(v->owner)->settings.engine_renew && v->GetEngine()->company_avail != 0) return; + if (c->settings.engine_renew && v->GetEngine()->company_avail != 0) return; + /* Don't warn if a replacement is active */ + if (EngineHasReplacementForCompany(c, v->engine_type, v->group_id)) return; StringID str; if (age == -DAYS_IN_LEAP_YEAR) { @@ -1499,6 +1506,8 @@ void VehicleEnterDepot(Vehicle *v) TriggerVehicle(v, VEHICLE_TRIGGER_DEPOT); v->MarkDirty(); + InvalidateWindowData(WC_VEHICLE_VIEW, v->index); + if (v->current_order.IsType(OT_GOTO_DEPOT)) { SetWindowDirty(WC_VEHICLE_VIEW, v->index); @@ -1766,7 +1775,10 @@ bool CanBuildVehicleInfrastructure(VehicleType type) UnitID max; switch (type) { - case VEH_TRAIN: max = _settings_game.vehicle.max_trains; break; + case VEH_TRAIN: + if (!HasAnyRailtypesAvail(_local_company)) return false; + max = _settings_game.vehicle.max_trains; + break; case VEH_ROAD: max = _settings_game.vehicle.max_roadveh; break; case VEH_SHIP: max = _settings_game.vehicle.max_ships; break; case VEH_AIRCRAFT: max = _settings_game.vehicle.max_aircraft; break; @@ -1822,11 +1834,12 @@ LiveryScheme GetEngineLiveryScheme(EngineID engine_type, EngineID parent_engine_ if (parent_engine_type == INVALID_ENGINE) { return LS_PASSENGER_WAGON_STEAM; } else { + bool is_mu = HasBit(EngInfo(parent_engine_type)->misc_flags, EF_RAIL_IS_MU); switch (RailVehInfo(parent_engine_type)->engclass) { default: NOT_REACHED(); case EC_STEAM: return LS_PASSENGER_WAGON_STEAM; - case EC_DIESEL: return LS_PASSENGER_WAGON_DIESEL; - case EC_ELECTRIC: return LS_PASSENGER_WAGON_ELECTRIC; + case EC_DIESEL: return is_mu ? LS_DMU : LS_PASSENGER_WAGON_DIESEL; + case EC_ELECTRIC: return is_mu ? LS_EMU : LS_PASSENGER_WAGON_ELECTRIC; case EC_MONORAIL: return LS_PASSENGER_WAGON_MONORAIL; case EC_MAGLEV: return LS_PASSENGER_WAGON_MAGLEV; } @@ -1895,14 +1908,24 @@ const Livery *GetEngineLivery(EngineID engine_type, CompanyID company, EngineID const Company *c = Company::Get(company); LiveryScheme scheme = LS_DEFAULT; - /* The default livery is always available for use, but its in_use flag determines - * whether any _other_ liveries are in use. */ - if (c->livery[LS_DEFAULT].in_use && (livery_setting == LIT_ALL || (livery_setting == LIT_COMPANY && company == _local_company))) { - /* Determine the livery scheme to use */ - scheme = GetEngineLiveryScheme(engine_type, parent_engine_type, v); + if (livery_setting == LIT_ALL || (livery_setting == LIT_COMPANY && company == _local_company)) { + if (v != NULL) { + const Group *g = Group::GetIfValid(v->First()->group_id); + if (g != NULL) { + /* Traverse parents until we find a livery or reach the top */ + while (g->livery.in_use == 0 && g->parent != INVALID_GROUP) { + g = Group::Get(g->parent); + } + if (g->livery.in_use != 0) return &g->livery; + } + } - /* Switch back to the default scheme if the resolved scheme is not in use */ - if (!c->livery[scheme].in_use) scheme = LS_DEFAULT; + /* The default livery is always available for use, but its in_use flag determines + * whether any _other_ liveries are in use. */ + if (c->livery[LS_DEFAULT].in_use != 0) { + /* Determine the livery scheme to use */ + scheme = GetEngineLiveryScheme(engine_type, parent_engine_type, v); + } } return &c->livery[scheme]; @@ -2269,9 +2292,7 @@ void Vehicle::GetConsistFreeCapacities(SmallMap &capacities) cons if (v->cargo_cap == 0) continue; SmallPair *pair = capacities.Find(v->cargo_type); if (pair == capacities.End()) { - pair = capacities.Append(); - pair->first = v->cargo_type; - pair->second = v->cargo_cap - v->cargo.StoredCount(); + capacities.push_back({v->cargo_type, v->cargo_cap - v->cargo.StoredCount()}); } else { pair->second += v->cargo_cap - v->cargo.StoredCount(); } @@ -2346,13 +2367,15 @@ CommandCost Vehicle::SendToDepot(DoCommandFlag flags, DepotCommand command) SetBit(gv_flags, GVF_SUPPRESS_IMPLICIT_ORDERS); } - this->dest_tile = location; + this->SetDestTile(location); this->current_order.MakeGoToDepot(destination, ODTF_MANUAL); if (!(command & DEPOT_SERVICE)) this->current_order.SetDepotActionType(ODATFB_HALT); SetWindowWidgetDirty(WC_VEHICLE_VIEW, this->index, WID_VV_START_STOP); - /* If there is no depot in front, reverse automatically (trains only) */ - if (this->type == VEH_TRAIN && reverse) DoCommand(this->tile, this->index, 0, DC_EXEC, CMD_REVERSE_TRAIN_DIRECTION); + /* If there is no depot in front and the train is not already reversing, reverse automatically (trains only) */ + if (this->type == VEH_TRAIN && (reverse ^ HasBit(Train::From(this)->flags, VRF_REVERSING))) { + DoCommand(this->tile, this->index, 0, DC_EXEC, CMD_REVERSE_TRAIN_DIRECTION); + } if (this->type == VEH_AIRCRAFT) { Aircraft *a = Aircraft::From(this); @@ -2868,7 +2891,7 @@ const uint16 &Vehicle::GetGroundVehicleFlags() const /** * Calculates the set of vehicles that will be affected by a given selection. - * @param set [inout] Set of affected vehicles. + * @param[in,out] set Set of affected vehicles. * @param v First vehicle of the selection. * @param num_vehicles Number of vehicles in the selection (not counting articulated parts). * @pre \a set must be empty. @@ -2885,10 +2908,10 @@ void GetVehicleSet(VehicleSet &set, Vehicle *v, uint8 num_vehicles) for (; u != NULL && num_vehicles > 0; num_vehicles--) { do { /* Include current vehicle in the selection. */ - set.Include(u->index); + include(set, u->index); /* If the vehicle is multiheaded, add the other part too. */ - if (u->IsMultiheaded()) set.Include(u->other_multiheaded_part->index); + if (u->IsMultiheaded()) include(set, u->other_multiheaded_part->index); u = u->Next(); } while (u != NULL && u->IsArticulatedPart()); diff --git a/src/vehicle_base.h b/src/vehicle_base.h index 73f499c483..d02d33e2cc 100644 --- a/src/vehicle_base.h +++ b/src/vehicle_base.h @@ -324,7 +324,7 @@ public: uint16 load_unload_ticks; ///< Ticks to wait before starting next cycle. GroupID group_id; ///< Index of group Pool array - byte subtype; ///< subtype (Filled with values from #EffectVehicles/#TrainSubTypes/#AircraftSubTypes) + byte subtype; ///< subtype (Filled with values from #AircraftSubType/#DisasterSubType/#EffectVehicleType/#GroundVehicleSubtypeFlags) NewGRFCache grf_cache; ///< Cache of often used calculated NewGRF values VehicleCache vcache; ///< Cache of often used vehicle values. @@ -437,7 +437,7 @@ public: /** * Gets the sprite to show for the given direction * @param direction the direction the vehicle is facing - * @param [out] result Vehicle sprite sequence. + * @param[out] result Vehicle sprite sequence. */ virtual void GetImage(Direction direction, EngineImageType image_type, VehicleSpriteSeq *result) const { result->Clear(); } @@ -749,6 +749,8 @@ public: */ virtual bool FindClosestDepot(TileIndex *location, DestinationID *destination, bool *reverse) { return false; } + virtual void SetDestTile(TileIndex tile) { this->dest_tile = tile; } + CommandCost SendToDepot(DoCommandFlag flags, DepotCommand command); void UpdateVisualEffect(bool allow_power_change = true); diff --git a/src/vehicle_cmd.cpp b/src/vehicle_cmd.cpp index 339365f780..eb7fc96548 100644 --- a/src/vehicle_cmd.cpp +++ b/src/vehicle_cmd.cpp @@ -31,6 +31,7 @@ #include "ship.h" #include "newgrf.h" #include "company_base.h" +#include "core/random_func.hpp" #include "table/strings.h" @@ -71,13 +72,16 @@ CommandCost CmdBuildRoadVehicle(TileIndex tile, DoCommandFlag flags, const Engin CommandCost CmdBuildShip (TileIndex tile, DoCommandFlag flags, const Engine *e, uint16 data, Vehicle **v); CommandCost CmdBuildAircraft (TileIndex tile, DoCommandFlag flags, const Engine *e, uint16 data, Vehicle **v); +CommandCost CmdRefitVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text); + /** * Build a vehicle. * @param tile tile of depot where the vehicle is built * @param flags for command * @param p1 various bitstuffed data * bits 0-15: vehicle type being built. - * bits 16-31: vehicle type specific bits passed on to the vehicle build functions. + * bits 16-23: vehicle type specific bits passed on to the vehicle build functions. + * bits 24-31: refit cargo type. * @param p2 User * @param text unused * @return the cost of this operation or an error @@ -93,11 +97,18 @@ CommandCost CmdBuildVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint EngineID eid = GB(p1, 0, 16); if (!IsEngineBuildable(eid, type, _current_company)) return_cmd_error(STR_ERROR_RAIL_VEHICLE_NOT_AVAILABLE + type); + /* Validate the cargo type. */ + CargoID cargo = GB(p1, 24, 8); + if (cargo >= NUM_CARGO && cargo != CT_INVALID) return CMD_ERROR; + const Engine *e = Engine::Get(eid); CommandCost value(EXPENSES_NEW_VEHICLES, e->GetCost()); /* Engines without valid cargo should not be available */ - if (e->GetDefaultCargoType() == CT_INVALID) return CMD_ERROR; + CargoID default_cargo = e->GetDefaultCargoType(); + if (default_cargo == CT_INVALID) return CMD_ERROR; + + bool refitting = cargo != CT_INVALID && cargo != default_cargo; /* Check whether the number of vehicles we need to build can be built according to pool space. */ uint num_vehicles; @@ -116,35 +127,66 @@ CommandCost CmdBuildVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint UnitID unit_num = (flags & DC_AUTOREPLACE || (type == VEH_TRAIN && e->u.rail.railveh_type == RAILVEH_WAGON)) ? 0 : GetFreeUnitNumber(type); if (unit_num == UINT16_MAX) return_cmd_error(STR_ERROR_TOO_MANY_VEHICLES_IN_GAME); - Vehicle *v; + /* If we are refitting we need to temporarily purchase the vehicle to be able to + * test it. */ + DoCommandFlag subflags = flags; + if (refitting) subflags |= DC_EXEC; + + /* Vehicle construction needs random bits, so we have to save the random + * seeds to prevent desyncs. */ + SavedRandomSeeds saved_seeds; + if (flags != subflags) SaveRandomSeeds(&saved_seeds); + + Vehicle *v = NULL; switch (type) { - case VEH_TRAIN: value.AddCost(CmdBuildRailVehicle(tile, flags, e, GB(p1, 16, 16), &v)); break; - case VEH_ROAD: value.AddCost(CmdBuildRoadVehicle(tile, flags, e, GB(p1, 16, 16), &v)); break; - case VEH_SHIP: value.AddCost(CmdBuildShip (tile, flags, e, GB(p1, 16, 16), &v)); break; - case VEH_AIRCRAFT: value.AddCost(CmdBuildAircraft (tile, flags, e, GB(p1, 16, 16), &v)); break; + case VEH_TRAIN: value.AddCost(CmdBuildRailVehicle(tile, subflags, e, GB(p1, 24, 8), &v)); break; + case VEH_ROAD: value.AddCost(CmdBuildRoadVehicle(tile, subflags, e, GB(p1, 24, 8), &v)); break; + case VEH_SHIP: value.AddCost(CmdBuildShip (tile, subflags, e, GB(p1, 24, 8), &v)); break; + case VEH_AIRCRAFT: value.AddCost(CmdBuildAircraft (tile, subflags, e, GB(p1, 24, 8), &v)); break; default: NOT_REACHED(); // Safe due to IsDepotTile() } - if (value.Succeeded() && flags & DC_EXEC) { - v->unitnumber = unit_num; - v->value = value.GetCost(); - - InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile); - InvalidateWindowClassesData(GetWindowClassForVehicleType(type), 0); - SetWindowDirty(WC_COMPANY, _current_company); - if (IsLocalCompany()) { - InvalidateAutoreplaceWindow(v->engine_type, v->group_id); // updates the auto replace window (must be called before incrementing num_engines) + if (value.Succeeded()) { + if (refitting || (flags & DC_EXEC)) { + v->unitnumber = unit_num; + v->value = value.GetCost(); } - GroupStatistics::CountEngine(v, 1); - GroupStatistics::UpdateAutoreplace(_current_company); + if (refitting) { + value.AddCost(CmdRefitVehicle(tile, flags, v->index, cargo, NULL)); + } else { + /* Fill in non-refitted capacities */ + _returned_refit_capacity = e->GetDisplayDefaultCapacity(&_returned_mail_refit_capacity); + } - if (v->IsPrimaryVehicle()) { - GroupStatistics::CountVehicle(v, 1); - OrderBackup::Restore(v, p2); + if (flags & DC_EXEC) { + InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile); + InvalidateWindowClassesData(GetWindowClassForVehicleType(type), 0); + SetWindowDirty(WC_COMPANY, _current_company); + if (IsLocalCompany()) { + InvalidateAutoreplaceWindow(v->engine_type, v->group_id); // updates the auto replace window (must be called before incrementing num_engines) + } + } + + if (refitting || (flags & DC_EXEC)) { + GroupStatistics::CountEngine(v, 1); + GroupStatistics::UpdateAutoreplace(_current_company); + + if (v->IsPrimaryVehicle()) { + GroupStatistics::CountVehicle(v, 1); + OrderBackup::Restore(v, p2); + } + } + + + /* If we are not in DC_EXEC undo everything */ + if (refitting && (flags & DC_EXEC) == 0) { + DoCommand(0, v->index, 0, DC_EXEC, GetCmdSellVeh(v)); } } + if (flags != subflags) RestoreRandomSeeds(saved_seeds); + return value; } @@ -206,7 +248,7 @@ CommandCost CmdSellVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3 * @param engine_type Which engine to refit * @param new_cid Cargo type we are refitting to. * @param new_subtype New cargo subtype. - * @param [out] auto_refit_allowed The refit is allowed as an auto-refit. + * @param[out] auto_refit_allowed The refit is allowed as an auto-refit. * @return Price for refitting */ static int GetRefitCostFactor(const Vehicle *v, EngineID engine_type, CargoID new_cid, byte new_subtype, bool *auto_refit_allowed) @@ -238,7 +280,7 @@ static int GetRefitCostFactor(const Vehicle *v, EngineID engine_type, CargoID ne * @param engine_type Which engine to refit * @param new_cid Cargo type we are refitting to. * @param new_subtype New cargo subtype. - * @param [out] auto_refit_allowed The refit is allowed as an auto-refit. + * @param[out] auto_refit_allowed The refit is allowed as an auto-refit. * @return Price for refitting */ static CommandCost GetRefitCost(const Vehicle *v, EngineID engine_type, CargoID new_cid, byte new_subtype, bool *auto_refit_allowed) @@ -312,8 +354,7 @@ static CommandCost RefitVehicle(Vehicle *v, bool only_this, uint8 num_vehicles, v = v->First(); } - static SmallVector refit_result; - refit_result.Clear(); + std::vector refit_result; v->InvalidateNewGRFCacheOfChain(); byte actual_subtype = new_subtype; @@ -321,7 +362,7 @@ static CommandCost RefitVehicle(Vehicle *v, bool only_this, uint8 num_vehicles, /* Reset actual_subtype for every new vehicle */ if (!v->IsArticulatedPart()) actual_subtype = new_subtype; - if (v->type == VEH_TRAIN && !vehicles_to_refit.Contains(v->index) && !only_this) continue; + if (v->type == VEH_TRAIN && std::find(vehicles_to_refit.begin(), vehicles_to_refit.end(), v->index) == vehicles_to_refit.end() && !only_this) continue; const Engine *e = v->GetEngine(); if (!e->CanCarryCargo()) continue; @@ -383,32 +424,28 @@ static CommandCost RefitVehicle(Vehicle *v, bool only_this, uint8 num_vehicles, * - We have to call the refit cost callback with the pre-refit configuration of the chain because we want refit and * autorefit to behave the same, and we need its result for auto_refit_allowed. */ - RefitResult *result = refit_result.Append(); - result->v = v; - result->capacity = amount; - result->mail_capacity = mail_capacity; - result->subtype = actual_subtype; + refit_result.push_back({v, amount, mail_capacity, actual_subtype}); } if (flags & DC_EXEC) { /* Store the result */ - for (RefitResult *result = refit_result.Begin(); result != refit_result.End(); result++) { - Vehicle *u = result->v; - u->refit_cap = (u->cargo_type == new_cid) ? min(result->capacity, u->refit_cap) : 0; + for (RefitResult &result : refit_result) { + Vehicle *u = result.v; + u->refit_cap = (u->cargo_type == new_cid) ? min(result.capacity, u->refit_cap) : 0; if (u->cargo.TotalCount() > u->refit_cap) u->cargo.Truncate(u->cargo.TotalCount() - u->refit_cap); u->cargo_type = new_cid; - u->cargo_cap = result->capacity; - u->cargo_subtype = result->subtype; + u->cargo_cap = result.capacity; + u->cargo_subtype = result.subtype; if (u->type == VEH_AIRCRAFT) { Vehicle *w = u->Next(); - w->refit_cap = min(w->refit_cap, result->mail_capacity); - w->cargo_cap = result->mail_capacity; + w->refit_cap = min(w->refit_cap, result.mail_capacity); + w->cargo_cap = result.mail_capacity; if (w->cargo.TotalCount() > w->refit_cap) w->cargo.Truncate(w->cargo.TotalCount() - w->refit_cap); } } } - refit_result.Clear(); + refit_result.clear(); _returned_refit_capacity = total_capacity; _returned_mail_refit_capacity = total_mail_capacity; return cost; @@ -420,12 +457,12 @@ static CommandCost RefitVehicle(Vehicle *v, bool only_this, uint8 num_vehicles, * @param flags type of operation * @param p1 vehicle ID to refit * @param p2 various bitstuffed elements - * - p2 = (bit 0-4) - New cargo type to refit to. - * - p2 = (bit 6) - Automatic refitting. - * - p2 = (bit 7) - Refit only this vehicle. Used only for cloning vehicles. + * - p2 = (bit 0-7) - New cargo type to refit to. * - p2 = (bit 8-15) - New cargo subtype to refit to. 0xFF means to try keeping the same subtype according to GetBestFittingSubType(). * - p2 = (bit 16-23) - Number of vehicles to refit (not counting articulated parts). Zero means all vehicles. * Only used if "refit only this vehicle" is false. + * - p2 = (bit 24) - Automatic refitting. + * - p2 = (bit 25) - Refit only this vehicle. Used only for cloning vehicles. * @param text unused * @return the cost of this operation or an error */ @@ -443,7 +480,7 @@ CommandCost CmdRefitVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint CommandCost ret = CheckOwnership(front->owner); if (ret.Failed()) return ret; - bool auto_refit = HasBit(p2, 6); + bool auto_refit = HasBit(p2, 24); bool free_wagon = v->type == VEH_TRAIN && Train::From(front)->IsFreeWagon(); // used by autoreplace/renew /* Don't allow shadows and such to be refitted. */ @@ -460,12 +497,12 @@ CommandCost CmdRefitVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint if (front->vehstatus & VS_CRASHED) return_cmd_error(STR_ERROR_VEHICLE_IS_DESTROYED); /* Check cargo */ - CargoID new_cid = GB(p2, 0, 5); + CargoID new_cid = GB(p2, 0, 8); byte new_subtype = GB(p2, 8, 8); if (new_cid >= NUM_CARGO) return CMD_ERROR; /* For ships and aircraft there is always only one. */ - bool only_this = HasBit(p2, 7) || front->type == VEH_SHIP || front->type == VEH_AIRCRAFT; + bool only_this = HasBit(p2, 25) || front->type == VEH_SHIP || front->type == VEH_AIRCRAFT; uint8 num_vehicles = GB(p2, 16, 8); CommandCost cost = RefitVehicle(v, only_this, num_vehicles, new_cid, new_subtype, flags, auto_refit); @@ -542,7 +579,8 @@ CommandCost CmdStartStopVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, case VEH_AIRCRAFT: { Aircraft *a = Aircraft::From(v); /* cannot stop airplane when in flight, or when taking off / landing */ - if (!(v->vehstatus & VS_CRASHED) && a->state >= STARTTAKEOFF && a->state < TERM7) return_cmd_error(STR_ERROR_AIRCRAFT_IS_IN_FLIGHT); + if (a->state >= STARTTAKEOFF && a->state < TERM7) return_cmd_error(STR_ERROR_AIRCRAFT_IS_IN_FLIGHT); + if (HasBit(a->flags, VAF_HELI_DIRECT_DESCENT)) return_cmd_error(STR_ERROR_AIRCRAFT_IS_IN_FLIGHT); break; } @@ -584,6 +622,7 @@ CommandCost CmdStartStopVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, WID_VV_START_STOP); SetWindowDirty(WC_VEHICLE_DEPOT, v->tile); SetWindowClassesDirty(GetWindowClassForVehicleType(v->type)); + InvalidateWindowData(WC_VEHICLE_VIEW, v->index); } return CommandCost(); } @@ -616,7 +655,7 @@ CommandCost CmdMassStartStopVehicle(TileIndex tile, DoCommandFlag flags, uint32 BuildDepotVehicleList(vli.vtype, tile, &list, NULL); } - for (uint i = 0; i < list.Length(); i++) { + for (uint i = 0; i < list.size(); i++) { const Vehicle *v = list[i]; if (!!(v->vehstatus & VS_STOPPED) != do_start) continue; @@ -655,7 +694,7 @@ CommandCost CmdDepotSellAllVehicles(TileIndex tile, DoCommandFlag flags, uint32 CommandCost last_error = CMD_ERROR; bool had_success = false; - for (uint i = 0; i < list.Length(); i++) { + for (uint i = 0; i < list.size(); i++) { CommandCost ret = DoCommand(tile, list[i]->index | (1 << 20), 0, flags, sell_command); if (ret.Succeeded()) { cost.AddCost(ret); @@ -689,7 +728,7 @@ CommandCost CmdDepotMassAutoReplace(TileIndex tile, DoCommandFlag flags, uint32 /* Get the list of vehicles in the depot */ BuildDepotVehicleList(vehicle_type, tile, &list, &list, true); - for (uint i = 0; i < list.Length(); i++) { + for (uint i = 0; i < list.size(); i++) { const Vehicle *v = list[i]; /* Ensure that the vehicle completely in the depot */ @@ -830,7 +869,7 @@ CommandCost CmdCloneVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint DoCommandFlag build_flags = flags; if ((flags & DC_EXEC) && !v->IsPrimaryVehicle()) build_flags |= DC_AUTOREPLACE; - CommandCost cost = DoCommand(tile, v->engine_type | (1 << 16), 0, build_flags, GetCmdBuildVeh(v)); + CommandCost cost = DoCommand(tile, v->engine_type | (1 << 16) | (CT_INVALID << 24), 0, build_flags, GetCmdBuildVeh(v)); if (cost.Failed()) { /* Can't build a part, then sell the stuff we already made; clear up the mess */ @@ -898,7 +937,7 @@ CommandCost CmdCloneVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint /* Find out what's the best sub type */ byte subtype = GetBestFittingSubType(v, w, v->cargo_type); if (w->cargo_type != v->cargo_type || w->cargo_subtype != subtype) { - CommandCost cost = DoCommand(0, w->index, v->cargo_type | 1U << 7 | (subtype << 8), flags, GetCmdRefitVeh(v)); + CommandCost cost = DoCommand(0, w->index, v->cargo_type | 1U << 25 | (subtype << 8), flags, GetCmdRefitVeh(v)); if (cost.Succeeded()) total_cost.AddCost(cost); } @@ -967,7 +1006,7 @@ static CommandCost SendAllVehiclesToDepot(DoCommandFlag flags, bool service, con /* Send all the vehicles to a depot */ bool had_success = false; - for (uint i = 0; i < list.Length(); i++) { + for (uint i = 0; i < list.size(); i++) { const Vehicle *v = list[i]; CommandCost ret = DoCommand(v->tile, v->index | (service ? DEPOT_SERVICE : 0U) | DEPOT_DONT_CANCEL, 0, flags, GetCmdSendToDepot(vli.vtype)); diff --git a/src/vehicle_func.h b/src/vehicle_func.h index 9eb6b91219..b4e1c0074e 100644 --- a/src/vehicle_func.h +++ b/src/vehicle_func.h @@ -31,7 +31,7 @@ static const Money VEHICLE_PROFIT_THRESHOLD = 10000; ///< Threshold for a /** * Helper to check whether an image index is valid for a particular vehicle. - * @param The type of vehicle. + * @tparam T The type of vehicle. * @param image_index The image index to check. * @return True iff the image index is valid. */ @@ -175,7 +175,7 @@ bool CanVehicleUseStation(const Vehicle *v, const struct Station *st); void ReleaseDisastersTargetingVehicle(VehicleID vehicle); -typedef SmallVector VehicleSet; +typedef std::vector VehicleSet; void GetVehicleSet(VehicleSet &set, Vehicle *v, uint8 num_vehicles); void CheckCargoCapacity(Vehicle *v); diff --git a/src/vehicle_gui.cpp b/src/vehicle_gui.cpp index 667836f566..647ab44f59 100644 --- a/src/vehicle_gui.cpp +++ b/src/vehicle_gui.cpp @@ -106,8 +106,8 @@ const StringID BaseVehicleListWindow::vehicle_depot_name[] = { uint GetUnitNumberDigits(VehicleList &vehicles) { uint unitnumber = 0; - for (const Vehicle **v = vehicles.Begin(); v != vehicles.End(); v++) { - unitnumber = max(unitnumber, (*v)->unitnumber); + for (const Vehicle *v : vehicles) { + unitnumber = max(unitnumber, v->unitnumber); } if (unitnumber >= 10000) return 5; @@ -133,7 +133,7 @@ void BaseVehicleListWindow::BuildVehicleList() this->unitnumber_digits = GetUnitNumberDigits(this->vehicles); this->vehicles.RebuildDone(); - this->vscroll->SetCount(this->vehicles.Length()); + this->vscroll->SetCount((uint)this->vehicles.size()); } /** @@ -168,13 +168,13 @@ DropDownList *BaseVehicleListWindow::BuildActionDropdownList(bool show_autorepla { DropDownList *list = new DropDownList(); - if (show_autoreplace) *list->Append() = new DropDownListStringItem(STR_VEHICLE_LIST_REPLACE_VEHICLES, ADI_REPLACE, false); - *list->Append() = new DropDownListStringItem(STR_VEHICLE_LIST_SEND_FOR_SERVICING, ADI_SERVICE, false); - *list->Append() = new DropDownListStringItem(this->vehicle_depot_name[this->vli.vtype], ADI_DEPOT, false); + if (show_autoreplace) list->push_back(new DropDownListStringItem(STR_VEHICLE_LIST_REPLACE_VEHICLES, ADI_REPLACE, false)); + list->push_back(new DropDownListStringItem(STR_VEHICLE_LIST_SEND_FOR_SERVICING, ADI_SERVICE, false)); + list->push_back(new DropDownListStringItem(this->vehicle_depot_name[this->vli.vtype], ADI_DEPOT, false)); if (show_group) { - *list->Append() = new DropDownListStringItem(STR_GROUP_ADD_SHARED_VEHICLE, ADI_ADD_SHARED, false); - *list->Append() = new DropDownListStringItem(STR_GROUP_REMOVE_ALL_VEHICLES, ADI_REMOVE_ALL, false); + list->push_back(new DropDownListStringItem(STR_GROUP_ADD_SHARED_VEHICLE, ADI_ADD_SHARED, false)); + list->push_back(new DropDownListStringItem(STR_GROUP_REMOVE_ALL_VEHICLES, ADI_REMOVE_ALL, false)); } return list; @@ -193,8 +193,8 @@ void BaseVehicleListWindow::SortVehicleList() void DepotSortList(VehicleList *list) { - if (list->Length() < 2) return; - QSortT(list->Begin(), list->Length(), &VehicleNumberSorter); + if (list->size() < 2) return; + QSortT(list->data(), list->size(), &VehicleNumberSorter); } /** draw the vehicle profit button in the vehicle list window. */ @@ -233,17 +233,17 @@ byte GetBestFittingSubType(Vehicle *v_from, Vehicle *v_for, CargoID dest_cargo_t v_for = v_for->GetFirstEnginePart(); /* Create a list of subtypes used by the various parts of v_for */ - static SmallVector subtypes; - subtypes.Clear(); + static std::vector subtypes; + subtypes.clear(); for (; v_from != NULL; v_from = v_from->HasArticulatedPart() ? v_from->GetNextArticulatedPart() : NULL) { const Engine *e_from = v_from->GetEngine(); if (!e_from->CanCarryCargo() || !HasBit(e_from->info.callback_mask, CBM_VEHICLE_CARGO_SUFFIX)) continue; - subtypes.Include(GetCargoSubtypeText(v_from)); + include(subtypes, GetCargoSubtypeText(v_from)); } byte ret_refit_cyc = 0; bool success = false; - if (subtypes.Length() > 0) { + if (subtypes.size() > 0) { /* Check whether any articulated part is refittable to 'dest_cargo_type' with a subtype listed in 'subtypes' */ for (Vehicle *v = v_for; v != NULL; v = v->HasArticulatedPart() ? v->GetNextArticulatedPart() : NULL) { const Engine *e = v->GetEngine(); @@ -267,7 +267,7 @@ byte GetBestFittingSubType(Vehicle *v_from, Vehicle *v_for, CargoID dest_cargo_t StringID subtype = GetCargoSubtypeText(v); if (subtype == STR_EMPTY) break; - if (!subtypes.Contains(subtype)) continue; + if (std::find(subtypes.begin(), subtypes.end(), subtype) == subtypes.end()) continue; /* We found something matching. */ ret_refit_cyc = refit_cyc; @@ -317,7 +317,7 @@ struct RefitOption { } }; -typedef SmallVector SubtypeList; ///< List of refit subtypes associated to a cargo. +typedef std::vector SubtypeList; ///< List of refit subtypes associated to a cargo. /** * Draw the list of available refit options for a consist and highlight the selected refit option (if any). @@ -347,7 +347,7 @@ static void DrawVehicleRefitWindow(const SubtypeList list[NUM_CARGO], const int /* Draw the list of subtypes for each cargo, and find the selected refit option (by its position). */ for (uint i = 0; current < pos + rows && i < NUM_CARGO; i++) { - for (uint j = 0; current < pos + rows && j < list[i].Length(); j++) { + for (uint j = 0; current < pos + rows && j < list[i].size(); j++) { const RefitOption &refit = list[i][j]; /* Hide subtypes if sel[0] does not match */ @@ -359,11 +359,11 @@ static void DrawVehicleRefitWindow(const SubtypeList list[NUM_CARGO], const int continue; } - if (list[i].Length() > 1) { + if (list[i].size() > 1) { if (refit.subtype != 0xFF) { /* Draw tree lines */ int ycenter = y + FONT_HEIGHT_NORMAL / 2; - GfxDrawLine(iconcenter, y - WD_MATRIX_TOP, iconcenter, j == list[i].Length() - 1 ? ycenter : y - WD_MATRIX_TOP + delta - 1, linecolour); + GfxDrawLine(iconcenter, y - WD_MATRIX_TOP, iconcenter, j == list[i].size() - 1 ? ycenter : y - WD_MATRIX_TOP + delta - 1, linecolour); GfxDrawLine(iconcenter, ycenter, iconinner, ycenter, linecolour); } else { /* Draw expand/collapse icon */ @@ -406,7 +406,7 @@ struct RefitWindow : public Window { */ void BuildRefitList() { - for (uint i = 0; i < NUM_CARGO; i++) this->list[i].Clear(); + for (uint i = 0; i < NUM_CARGO; i++) this->list[i].clear(); Vehicle *v = Vehicle::Get(this->window_number); /* Check only the selected vehicles. */ @@ -414,7 +414,7 @@ struct RefitWindow : public Window { GetVehicleSet(vehicles_to_refit, Vehicle::Get(this->selected_vehicle), this->num_vehicles); do { - if (v->type == VEH_TRAIN && !vehicles_to_refit.Contains(v->index)) continue; + if (v->type == VEH_TRAIN && std::find(vehicles_to_refit.begin(), vehicles_to_refit.end(), v->index) == vehicles_to_refit.end()) continue; const Engine *e = v->GetEngine(); CargoTypes cmask = e->info.refit_mask; byte callback_mask = e->info.callback_mask; @@ -435,13 +435,10 @@ struct RefitWindow : public Window { continue; } - bool first_vehicle = this->list[current_index].Length() == 0; + bool first_vehicle = this->list[current_index].size() == 0; if (first_vehicle) { /* Keeping the current subtype is always an option. It also serves as the option in case of no subtypes */ - RefitOption *option = this->list[current_index].Append(); - option->cargo = cid; - option->subtype = 0xFF; - option->string = STR_EMPTY; + this->list[current_index].push_back({cid, 0xFF, STR_EMPTY}); } /* Check the vehicle's callback mask for cargo suffixes. @@ -473,16 +470,16 @@ struct RefitWindow : public Window { option.cargo = cid; option.subtype = refit_cyc; option.string = subtype; - this->list[current_index].Include(option); + include(this->list[current_index], option); } else { /* Intersect the subtypes of earlier vehicles with the subtypes of this vehicle */ if (subtype == STR_EMPTY) { /* No more subtypes for this vehicle, delete all subtypes >= refit_cyc */ SubtypeList &l = this->list[current_index]; /* 0xFF item is in front, other subtypes are sorted. So just truncate the list in the right spot */ - for (uint i = 1; i < l.Length(); i++) { + for (uint i = 1; i < l.size(); i++) { if (l[i].subtype >= refit_cyc) { - l.Resize(i); + l.resize(i); break; } } @@ -491,10 +488,10 @@ struct RefitWindow : public Window { /* Check whether the subtype matches with the subtype of earlier vehicles. */ uint pos = 1; SubtypeList &l = this->list[current_index]; - while (pos < l.Length() && l[pos].subtype != refit_cyc) pos++; - if (pos < l.Length() && l[pos].string != subtype) { + while (pos < l.size() && l[pos].subtype != refit_cyc) pos++; + if (pos < l.size() && l[pos].string != subtype) { /* String mismatch, remove item keeping the order */ - l.ErasePreservingOrder(pos); + l.erase(l.begin() + pos); } } } @@ -522,7 +519,7 @@ struct RefitWindow : public Window { uint row = 0; for (uint i = 0; i < NUM_CARGO; i++) { - for (uint j = 0; j < this->list[i].Length(); j++) { + for (uint j = 0; j < this->list[i].size(); j++) { const RefitOption &refit = this->list[i][j]; /* Hide subtypes if sel[0] does not match */ @@ -547,7 +544,7 @@ struct RefitWindow : public Window { uint row = 0; for (uint i = 0; i < NUM_CARGO; i++) { - for (uint j = 0; j < this->list[i].Length(); j++) { + for (uint j = 0; j < this->list[i].size(); j++) { const RefitOption &refit = this->list[i][j]; /* Hide subtypes if sel[0] does not match */ @@ -576,7 +573,7 @@ struct RefitWindow : public Window { if (this->sel[0] < 0) return NULL; SubtypeList &l = this->list[this->sel[0]]; - if ((uint)this->sel[1] >= l.Length()) return NULL; + if ((uint)this->sel[1] >= l.size()) return NULL; return &l[this->sel[1]]; } @@ -605,7 +602,7 @@ struct RefitWindow : public Window { this->SetWidgetDisabledState(WID_VR_REFIT, this->sel[0] < 0); } - virtual void OnInit() + void OnInit() override { if (this->cargo != NULL) { /* Store the RefitOption currently in use. */ @@ -617,7 +614,7 @@ struct RefitWindow : public Window { this->sel[1] = 0; this->cargo = NULL; for (uint i = 0; this->cargo == NULL && i < NUM_CARGO; i++) { - for (uint j = 0; j < list[i].Length(); j++) { + for (uint j = 0; j < list[i].size(); j++) { if (list[i][j] == current_refit_option) { this->sel[0] = i; this->sel[1] = j; @@ -635,7 +632,7 @@ struct RefitWindow : public Window { } } - virtual void OnPaint() + void OnPaint() override { /* Determine amount of items for scroller. */ if (this->hscroll != NULL) this->hscroll->SetCount(this->vehicle_width); @@ -656,7 +653,7 @@ struct RefitWindow : public Window { this->DrawWidgets(); } - virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) + void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { switch (widget) { case WID_VR_MATRIX: @@ -674,14 +671,14 @@ struct RefitWindow : public Window { } } - virtual void SetStringParameters(int widget) const + void SetStringParameters(int widget) const override { if (widget == WID_VR_CAPTION) SetDParam(0, Vehicle::Get(this->window_number)->index); } /** * Gets the #StringID to use for displaying capacity. - * @param Cargo and cargo subtype to check for capacity. + * @param option Cargo and cargo subtype to check for capacity. * @return INVALID_STRING_ID if there is no capacity. StringID to use in any other case. * @post String parameters have been set. */ @@ -689,8 +686,8 @@ struct RefitWindow : public Window { { assert(_current_company == _local_company); Vehicle *v = Vehicle::Get(this->window_number); - CommandCost cost = DoCommand(v->tile, this->selected_vehicle, option->cargo | (int)this->auto_refit << 6 | option->subtype << 8 | - this->num_vehicles << 16, DC_QUERY_COST, GetCmdRefitVeh(v->type)); + CommandCost cost = DoCommand(v->tile, this->selected_vehicle, option->cargo | option->subtype << 8 | this->num_vehicles << 16 | + (int)this->auto_refit << 24, DC_QUERY_COST, GetCmdRefitVeh(v->type)); if (cost.Failed()) return INVALID_STRING_ID; @@ -726,7 +723,7 @@ struct RefitWindow : public Window { } } - virtual void DrawWidget(const Rect &r, int widget) const + void DrawWidget(const Rect &r, int widget) const override { switch (widget) { case WID_VR_VEHICLE_PANEL_DISPLAY: { @@ -747,14 +744,15 @@ struct RefitWindow : public Window { for (Train *u = Train::From(v); u != NULL; u = u->Next()) { /* Start checking. */ - if (vehicles_to_refit.Contains(u->index) && left == INT32_MIN) { + const bool contained = std::find(vehicles_to_refit.begin(), vehicles_to_refit.end(), u->index) != vehicles_to_refit.end(); + if (contained && left == INT32_MIN) { left = x - this->hscroll->GetPosition() + r.left + this->vehicle_margin; width = 0; } /* Draw a selection. */ - if ((!vehicles_to_refit.Contains(u->index) || u->Next() == NULL) && left != INT32_MIN) { - if (u->Next() == NULL && vehicles_to_refit.Contains(u->index)) { + if ((!contained || u->Next() == NULL) && left != INT32_MIN) { + if (u->Next() == NULL && contained) { int current_width = u->GetDisplayImageWidth(); width += current_width; x += current_width; @@ -808,7 +806,7 @@ struct RefitWindow : public Window { * @param data Information about the changed data. * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ - virtual void OnInvalidateData(int data = 0, bool gui_scope = true) + void OnInvalidateData(int data = 0, bool gui_scope = true) override { switch (data) { case VIWD_AUTOREPLACE: // Autoreplace replaced the vehicle; selected_vehicle became invalid. @@ -830,7 +828,7 @@ struct RefitWindow : public Window { /* Check the width of all cargo information strings. */ for (uint i = 0; i < NUM_CARGO; i++) { - for (uint j = 0; j < this->list[i].Length(); j++) { + for (uint j = 0; j < this->list[i].size(); j++) { StringID string = this->GetCapacityString(&list[i][j]); if (string != INVALID_STRING_ID) { Dimension dim = GetStringBoundingBox(string); @@ -916,7 +914,7 @@ struct RefitWindow : public Window { } } - virtual void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { switch (widget) { case WID_VR_VEHICLE_PANEL_DISPLAY: { // Vehicle image. @@ -958,7 +956,7 @@ struct RefitWindow : public Window { } } - virtual void OnMouseDrag(Point pt, int widget) + void OnMouseDrag(Point pt, int widget) override { switch (widget) { case WID_VR_VEHICLE_PANEL_DISPLAY: { // Vehicle image. @@ -971,7 +969,7 @@ struct RefitWindow : public Window { } } - virtual void OnDragDrop(Point pt, int widget) + void OnDragDrop(Point pt, int widget) override { switch (widget) { case WID_VR_VEHICLE_PANEL_DISPLAY: { // Vehicle image. @@ -984,7 +982,7 @@ struct RefitWindow : public Window { } } - virtual void OnResize() + void OnResize() override { this->vehicle_width = GetVehicleWidth(Vehicle::Get(this->window_number), EIT_IN_DETAILS); this->vscroll->SetCapacityFromWidget(this, WID_VR_MATRIX); @@ -1388,7 +1386,7 @@ void BaseVehicleListWindow::DrawVehicleListItems(VehicleID selected_vehicle, int int vehicle_button_x = rtl ? right - GetSpriteSize(SPR_PROFIT_LOT).width : left; int y = r.top; - uint max = min(this->vscroll->GetPosition() + this->vscroll->GetCapacity(), this->vehicles.Length()); + uint max = min(this->vscroll->GetPosition() + this->vscroll->GetCapacity(), (uint)this->vehicles.size()); for (uint i = this->vscroll->GetPosition(); i < max; ++i) { const Vehicle *v = this->vehicles[i]; StringID str; @@ -1485,7 +1483,7 @@ public: *this->sorting = this->vehicles.GetListing(); } - virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) + void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { switch (widget) { case WID_VL_LIST: @@ -1522,7 +1520,7 @@ public: } } - virtual void SetStringParameters(int widget) const + void SetStringParameters(int widget) const override { switch (widget) { case WID_VL_AVAILABLE_VEHICLES: @@ -1532,7 +1530,7 @@ public: case WID_VL_CAPTION: { switch (this->vli.type) { case VL_SHARED_ORDERS: // Shared Orders - if (this->vehicles.Length() == 0) { + if (this->vehicles.size() == 0) { /* We can't open this window without vehicles using this order * and we should close the window when deleting the order. */ NOT_REACHED(); @@ -1565,7 +1563,7 @@ public: } } - virtual void DrawWidget(const Rect &r, int widget) const + void DrawWidget(const Rect &r, int widget) const override { switch (widget) { case WID_VL_SORT_ORDER: @@ -1579,12 +1577,12 @@ public: } } - virtual void OnPaint() + void OnPaint() override { this->BuildVehicleList(); this->SortVehicleList(); - if (this->vehicles.Length() == 0 && this->IsWidgetLowered(WID_VL_MANAGE_VEHICLES_DROPDOWN)) { + if (this->vehicles.size() == 0 && this->IsWidgetLowered(WID_VL_MANAGE_VEHICLES_DROPDOWN)) { HideDropDownMenu(this); } @@ -1598,7 +1596,7 @@ public: } if (this->owner == _local_company) { this->SetWidgetDisabledState(WID_VL_AVAILABLE_VEHICLES, this->vli.type != VL_STANDARD); - this->SetWidgetsDisabledState(this->vehicles.Length() == 0, + this->SetWidgetsDisabledState(this->vehicles.size() == 0, WID_VL_MANAGE_VEHICLES_DROPDOWN, WID_VL_STOP_ALL, WID_VL_START_ALL, @@ -1611,7 +1609,7 @@ public: this->DrawWidgets(); } - virtual void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { switch (widget) { case WID_VL_SORT_ORDER: // Flip sorting method ascending/descending @@ -1626,7 +1624,7 @@ public: case WID_VL_LIST: { // Matrix to show vehicles uint id_v = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_VL_LIST); - if (id_v >= this->vehicles.Length()) return; // click out of list bound + if (id_v >= this->vehicles.size()) return; // click out of list bound const Vehicle *v = this->vehicles[id_v]; if (!VehicleClicked(v)) ShowVehicleViewWindow(v); @@ -1650,14 +1648,14 @@ public: } } - virtual void OnDropdownSelect(int widget, int index) + void OnDropdownSelect(int widget, int index) override { switch (widget) { case WID_VL_SORT_BY_PULLDOWN: this->vehicles.SetSortType(index); break; case WID_VL_MANAGE_VEHICLES_DROPDOWN: - assert(this->vehicles.Length() != 0); + assert(this->vehicles.size() != 0); switch (index) { case ADI_REPLACE: // Replace window @@ -1676,9 +1674,8 @@ public: this->SetDirty(); } - virtual void OnTick() + void OnGameTick() override { - if (_pause_mode != PM_UNPAUSED) return; if (this->vehicles.NeedResort()) { StationID station = (this->vli.type == VL_STATION_LIST) ? this->vli.index : INVALID_STATION; @@ -1687,7 +1684,7 @@ public: } } - virtual void OnResize() + void OnResize() override { this->vscroll->SetCapacityFromWidget(this, WID_VL_LIST); } @@ -1697,7 +1694,7 @@ public: * @param data Information about the changed data. * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ - virtual void OnInvalidateData(int data = 0, bool gui_scope = true) + void OnInvalidateData(int data = 0, bool gui_scope = true) override { if (!gui_scope && HasBit(data, 31) && this->vli.type == VL_SHARED_ORDERS) { /* Needs to be done in command-scope, so everything stays valid */ @@ -1887,7 +1884,7 @@ struct VehicleDetailsWindow : Window { * @param data Information about the changed data. * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ - virtual void OnInvalidateData(int data = 0, bool gui_scope = true) + void OnInvalidateData(int data = 0, bool gui_scope = true) override { if (data == VIWD_AUTOREPLACE) { /* Autoreplace replaced the vehicle. @@ -1927,7 +1924,7 @@ struct VehicleDetailsWindow : Window { return desired_height; } - virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) + void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { switch (widget) { case WID_VD_TOP_DETAILS: { @@ -2031,12 +2028,12 @@ struct VehicleDetailsWindow : Window { } } - virtual void SetStringParameters(int widget) const + void SetStringParameters(int widget) const override { if (widget == WID_VD_CAPTION) SetDParam(0, Vehicle::Get(this->window_number)->index); } - virtual void DrawWidget(const Rect &r, int widget) const + void DrawWidget(const Rect &r, int widget) const override { const Vehicle *v = Vehicle::Get(this->window_number); @@ -2134,7 +2131,7 @@ struct VehicleDetailsWindow : Window { } /** Repaint vehicle details window. */ - virtual void OnPaint() + void OnPaint() override { const Vehicle *v = Vehicle::Get(this->window_number); @@ -2159,7 +2156,7 @@ struct VehicleDetailsWindow : Window { this->DrawWidgets(); } - virtual void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { switch (widget) { case WID_VD_RENAME_VEHICLE: { // rename @@ -2207,7 +2204,7 @@ struct VehicleDetailsWindow : Window { } } - virtual void OnDropdownSelect(int widget, int index) + void OnDropdownSelect(int widget, int index) override { switch (widget) { case WID_VD_SERVICE_INTERVAL_DROPDOWN: { @@ -2221,14 +2218,14 @@ struct VehicleDetailsWindow : Window { } } - virtual void OnQueryTextFinished(char *str) + void OnQueryTextFinished(char *str) override { if (str == NULL) return; DoCommandP(0, this->window_number, 0, CMD_RENAME_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_RENAME_TRAIN + Vehicle::Get(this->window_number)->type), NULL, str); } - virtual void OnResize() + void OnResize() override { NWidgetCore *nwi = this->GetWidget(WID_VD_MATRIX); if (nwi != NULL) { @@ -2504,6 +2501,8 @@ public: this->GetWidget(WID_VV_SHOW_ORDERS)->tool_tip = STR_VEHICLE_VIEW_TRAIN_ORDERS_TOOLTIP + v->type; this->GetWidget(WID_VV_SHOW_DETAILS)->tool_tip = STR_VEHICLE_VIEW_TRAIN_SHOW_DETAILS_TOOLTIP + v->type; this->GetWidget(WID_VV_CLONE)->tool_tip = STR_VEHICLE_VIEW_CLONE_TRAIN_INFO + v->type; + + this->UpdateButtonStatus(); } ~VehicleViewWindow() @@ -2514,7 +2513,7 @@ public: DeleteWindowById(WC_VEHICLE_TIMETABLE, this->window_number, false); } - virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) + void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { const Vehicle *v = Vehicle::Get(this->window_number); switch (widget) { @@ -2536,7 +2535,7 @@ public: } } - virtual void OnPaint() + void OnPaint() override { const Vehicle *v = Vehicle::Get(this->window_number); bool is_localcompany = v->owner == _local_company; @@ -2555,7 +2554,7 @@ public: this->DrawWidgets(); } - virtual void SetStringParameters(int widget) const + void SetStringParameters(int widget) const override { if (widget != WID_VV_CAPTION) return; @@ -2563,7 +2562,7 @@ public: SetDParam(0, v->index); } - virtual void DrawWidget(const Rect &r, int widget) const + void DrawWidget(const Rect &r, int widget) const override { if (widget != WID_VV_START_STOP) return; @@ -2662,7 +2661,7 @@ public: DrawString(text_left + lowered, text_right + lowered, r.top + WD_FRAMERECT_TOP + lowered, str, TC_FROMSTRING, SA_HOR_CENTER); } - virtual void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { const Vehicle *v = Vehicle::Get(this->window_number); @@ -2725,7 +2724,7 @@ public: } } - virtual void OnResize() + void OnResize() override { if (this->viewport != NULL) { NWidgetViewport *nvp = this->GetWidget(WID_VV_VIEWPORT); @@ -2733,7 +2732,7 @@ public: } } - virtual void OnTick() + void UpdateButtonStatus() { const Vehicle *v = Vehicle::Get(this->window_number); bool veh_stopped = v->IsStoppedInDepot(); @@ -2763,21 +2762,23 @@ public: * @param data Information about the changed data. * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ - virtual void OnInvalidateData(int data = 0, bool gui_scope = true) + void OnInvalidateData(int data = 0, bool gui_scope = true) override { if (data == VIWD_AUTOREPLACE) { /* Autoreplace replaced the vehicle. * Nothing to do for this window. */ return; } + + this->UpdateButtonStatus(); } - virtual bool IsNewGRFInspectable() const + bool IsNewGRFInspectable() const override { return ::IsNewGRFInspectable(GetGrfSpecFeature(Vehicle::Get(this->window_number)->type), this->window_number); } - virtual void ShowNewGRFInspectWindow() const + void ShowNewGRFInspectWindow() const override { ::ShowNewGRFInspectWindow(GetGrfSpecFeature(Vehicle::Get(this->window_number)->type), this->window_number); } diff --git a/src/vehicle_gui.h b/src/vehicle_gui.h index 92975425df..9eb688eee9 100644 --- a/src/vehicle_gui.h +++ b/src/vehicle_gui.h @@ -37,7 +37,15 @@ enum VehicleInvalidateWindowData { VIWD_AUTOREPLACE = -4, ///< Autoreplace replaced the vehicle. }; -int DrawVehiclePurchaseInfo(int left, int right, int y, EngineID engine_number); +/** Extra information about refitted cargo and capacity */ +struct TestedEngineDetails { + Money cost; ///< Refit cost + CargoID cargo; ///< Cargo type + uint16 capacity; ///< Cargo capacity + uint16 mail_capacity; ///< Mail capacity if available +}; + +int DrawVehiclePurchaseInfo(int left, int right, int y, EngineID engine_number, TestedEngineDetails &te); void DrawTrainImage(const Train *v, int left, int right, int y, VehicleID selection, EngineImageType image_type, int skip, VehicleID drag_dest = INVALID_VEHICLE); void DrawRoadVehImage(const Vehicle *v, int left, int right, int y, VehicleID selection, EngineImageType image_type, int skip = 0); diff --git a/src/vehicle_type.h b/src/vehicle_type.h index 0921b39e36..1bc5bcef41 100644 --- a/src/vehicle_type.h +++ b/src/vehicle_type.h @@ -17,6 +17,8 @@ /** The type all our vehicle IDs have. */ typedef uint32 VehicleID; +static const int GROUND_ACCELERATION = 9800; ///< Acceleration due to gravity, 9.8 m/s^2 + /** Available vehicle types. */ enum VehicleType { VEH_BEGIN, @@ -58,7 +60,7 @@ static const VehicleID INVALID_VEHICLE = 0xFFFFF; ///< Constant representing a n /** Pathfinding option states */ enum VehiclePathFinders { - VPF_OPF = 0, ///< The Original PathFinder (only for ships) + // Original PathFinder (OPF) used to be 0 VPF_NPF = 1, ///< New PathFinder VPF_YAPF = 2, ///< Yet Another PathFinder }; diff --git a/src/vehiclelist.cpp b/src/vehiclelist.cpp index bfe4e5ffd1..c987975732 100644 --- a/src/vehiclelist.cpp +++ b/src/vehiclelist.cpp @@ -70,8 +70,8 @@ bool VehicleListIdentifier::UnpackIfValid(uint32 data) */ void BuildDepotVehicleList(VehicleType type, TileIndex tile, VehicleList *engines, VehicleList *wagons, bool individual_wagons) { - engines->Clear(); - if (wagons != NULL && wagons != engines) wagons->Clear(); + engines->clear(); + if (wagons != NULL && wagons != engines) wagons->clear(); const Vehicle *v; FOR_ALL_VEHICLES(v) { @@ -85,7 +85,7 @@ void BuildDepotVehicleList(VehicleType type, TileIndex tile, VehicleList *engine if (t->IsArticulatedPart() || t->IsRearDualheaded()) continue; if (t->track != TRACK_BIT_DEPOT) continue; if (wagons != NULL && t->First()->IsFreeWagon()) { - if (individual_wagons || t->IsFreeWagon()) *wagons->Append() = t; + if (individual_wagons || t->IsFreeWagon()) wagons->push_back(t); continue; } break; @@ -98,13 +98,13 @@ void BuildDepotVehicleList(VehicleType type, TileIndex tile, VehicleList *engine if (!v->IsPrimaryVehicle()) continue; - *engines->Append() = v; + engines->push_back(v); } /* Ensure the lists are not wasting too much space. If the lists are fresh * (i.e. built within a command) then this will actually do nothing. */ - engines->Compact(); - if (wagons != NULL && wagons != engines) wagons->Compact(); + engines->shrink_to_fit(); + if (wagons != NULL && wagons != engines) wagons->shrink_to_fit(); } /** @@ -115,7 +115,7 @@ void BuildDepotVehicleList(VehicleType type, TileIndex tile, VehicleList *engine */ bool GenerateVehicleSortList(VehicleList *list, const VehicleListIdentifier &vli) { - list->Clear(); + list->clear(); const Vehicle *v; @@ -128,7 +128,7 @@ bool GenerateVehicleSortList(VehicleList *list, const VehicleListIdentifier &vli FOR_VEHICLE_ORDERS(v, order) { if ((order->IsType(OT_GOTO_STATION) || order->IsType(OT_GOTO_WAYPOINT) || order->IsType(OT_IMPLICIT)) && order->GetDestination() == vli.index) { - *list->Append() = v; + list->push_back(v); break; } } @@ -142,7 +142,7 @@ bool GenerateVehicleSortList(VehicleList *list, const VehicleListIdentifier &vli if (v == NULL || v->type != vli.vtype || !v->IsPrimaryVehicle()) return false; for (; v != NULL; v = v->NextShared()) { - *list->Append() = v; + list->push_back(v); } break; @@ -151,7 +151,7 @@ bool GenerateVehicleSortList(VehicleList *list, const VehicleListIdentifier &vli FOR_ALL_VEHICLES(v) { if (v->type == vli.vtype && v->IsPrimaryVehicle() && v->owner == vli.company && GroupIsInGroup(v->group_id, vli.index)) { - *list->Append() = v; + list->push_back(v); } } break; @@ -161,7 +161,7 @@ bool GenerateVehicleSortList(VehicleList *list, const VehicleListIdentifier &vli case VL_STANDARD: FOR_ALL_VEHICLES(v) { if (v->type == vli.vtype && v->owner == vli.company && v->IsPrimaryVehicle()) { - *list->Append() = v; + list->push_back(v); } } break; @@ -173,7 +173,7 @@ bool GenerateVehicleSortList(VehicleList *list, const VehicleListIdentifier &vli FOR_VEHICLE_ORDERS(v, order) { if (order->IsType(OT_GOTO_DEPOT) && !(order->GetDepotActionType() & ODATFB_NEAREST_DEPOT) && order->GetDestination() == vli.index) { - *list->Append() = v; + list->push_back(v); break; } } @@ -184,6 +184,6 @@ bool GenerateVehicleSortList(VehicleList *list, const VehicleListIdentifier &vli default: return false; } - list->Compact(); + list->shrink_to_fit(); return true; } diff --git a/src/vehiclelist.h b/src/vehiclelist.h index 996c8c007f..ed817b71c7 100644 --- a/src/vehiclelist.h +++ b/src/vehiclelist.h @@ -52,7 +52,7 @@ struct VehicleListIdentifier { }; /** A list of vehicles. */ -typedef SmallVector VehicleList; +typedef std::vector VehicleList; bool GenerateVehicleSortList(VehicleList *list, const VehicleListIdentifier &identifier); void BuildDepotVehicleList(VehicleType type, TileIndex tile, VehicleList *engine_list, VehicleList *wagon_list, bool individual_wagons = false); diff --git a/src/video/allegro_v.cpp b/src/video/allegro_v.cpp index 960d7fb7c8..c21f88d672 100644 --- a/src/video/allegro_v.cpp +++ b/src/video/allegro_v.cpp @@ -25,6 +25,7 @@ #include "../core/random_func.hpp" #include "../core/math_func.hpp" #include "../framerate_type.h" +#include "../thread.h" #include "allegro_v.h" #include @@ -440,12 +441,6 @@ const char *VideoDriver_Allegro::Start(const char * const *parm) signal(SIGSEGV, NULL); #endif -#if defined(DOS) - /* Force DOS builds to ALWAYS use full screen as - * it can't do windowed. */ - _fullscreen = true; -#endif - GetVideoModes(); if (!CreateMainSurface(_cur_resolution.width, _cur_resolution.height)) { return "Failed to set up Allegro video"; @@ -461,7 +456,7 @@ void VideoDriver_Allegro::Stop() if (--_allegro_instance_count == 0) allegro_exit(); } -#if defined(UNIX) || defined(__OS2__) || defined(DOS) +#if defined(UNIX) || defined(__OS2__) # include /* gettimeofday */ static uint32 GetTime() @@ -548,9 +543,6 @@ bool VideoDriver_Allegro::ChangeResolution(int w, int h) bool VideoDriver_Allegro::ToggleFullscreen(bool fullscreen) { -#ifdef DOS - return false; -#else _fullscreen = fullscreen; GetVideoModes(); // get the list of available video modes if (_num_resolutions == 0 || !this->ChangeResolution(_cur_resolution.width, _cur_resolution.height)) { @@ -559,7 +551,6 @@ bool VideoDriver_Allegro::ToggleFullscreen(bool fullscreen) return false; } return true; -#endif } bool VideoDriver_Allegro::AfterBlitterChange() diff --git a/src/video/allegro_v.h b/src/video/allegro_v.h index a770635da0..f68ce5781d 100644 --- a/src/video/allegro_v.h +++ b/src/video/allegro_v.h @@ -17,30 +17,30 @@ /** The allegro video driver. */ class VideoDriver_Allegro : public VideoDriver { public: - /* virtual */ const char *Start(const char * const *param); + const char *Start(const char * const *param) override; - /* virtual */ void Stop(); + void Stop() override; - /* virtual */ void MakeDirty(int left, int top, int width, int height); + void MakeDirty(int left, int top, int width, int height) override; - /* virtual */ void MainLoop(); + void MainLoop() override; - /* virtual */ bool ChangeResolution(int w, int h); + bool ChangeResolution(int w, int h) override; - /* virtual */ bool ToggleFullscreen(bool fullscreen); + bool ToggleFullscreen(bool fullscreen) override; - /* virtual */ bool AfterBlitterChange(); + bool AfterBlitterChange() override; - /* virtual */ bool ClaimMousePointer(); + bool ClaimMousePointer() override; - /* virtual */ const char *GetName() const { return "allegro"; } + const char *GetName() const override { return "allegro"; } }; /** Factory for the allegro video driver. */ class FVideoDriver_Allegro : public DriverFactoryBase { public: FVideoDriver_Allegro() : DriverFactoryBase(Driver::DT_VIDEO, 4, "allegro", "Allegro Video Driver") {} - /* virtual */ Driver *CreateInstance() const { return new VideoDriver_Allegro(); } + Driver *CreateInstance() const override { return new VideoDriver_Allegro(); } }; #endif /* VIDEO_ALLEGRO_H */ diff --git a/src/video/cocoa/cocoa_v.h b/src/video/cocoa/cocoa_v.h index 564daefe0f..2614eef537 100644 --- a/src/video/cocoa/cocoa_v.h +++ b/src/video/cocoa/cocoa_v.h @@ -16,10 +16,10 @@ class VideoDriver_Cocoa : public VideoDriver { public: - /* virtual */ const char *Start(const char * const *param); + const char *Start(const char * const *param) override; /** Stop the video driver */ - /* virtual */ void Stop(); + void Stop() override; /** Mark dirty a screen region * @param left x-coordinate of left border @@ -27,44 +27,44 @@ public: * @param width width or dirty rectangle * @param height height of dirty rectangle */ - /* virtual */ void MakeDirty(int left, int top, int width, int height); + void MakeDirty(int left, int top, int width, int height) override; /** Programme main loop */ - /* virtual */ void MainLoop(); + void MainLoop() override; /** Change window resolution * @param w New window width * @param h New window height * @return Whether change was successful */ - /* virtual */ bool ChangeResolution(int w, int h); + bool ChangeResolution(int w, int h) override; /** Set a new window mode * @param fullscreen Whether to set fullscreen mode or not * @return Whether changing the screen mode was successful */ - /* virtual */ bool ToggleFullscreen(bool fullscreen); + bool ToggleFullscreen(bool fullscreen) override; /** Callback invoked after the blitter was changed. * @return True if no error. */ - /* virtual */ bool AfterBlitterChange(); + bool AfterBlitterChange() override; /** * An edit box lost the input focus. Abort character compositing if necessary. */ - /* virtual */ void EditBoxLostFocus(); + void EditBoxLostFocus() override; /** Return driver name * @return driver name */ - /* virtual */ const char *GetName() const { return "cocoa"; } + const char *GetName() const override { return "cocoa"; } }; class FVideoDriver_Cocoa : public DriverFactoryBase { public: FVideoDriver_Cocoa() : DriverFactoryBase(Driver::DT_VIDEO, 10, "cocoa", "Cocoa Video Driver") {} - /* virtual */ Driver *CreateInstance() const { return new VideoDriver_Cocoa(); } + Driver *CreateInstance() const override { return new VideoDriver_Cocoa(); } }; diff --git a/src/video/cocoa/event.mm b/src/video/cocoa/event.mm index 30b6563b68..a8108b561a 100644 --- a/src/video/cocoa/event.mm +++ b/src/video/cocoa/event.mm @@ -37,6 +37,7 @@ #include "../../core/math_func.hpp" #include "../../texteff.hpp" #include "../../window_func.h" +#include "../../thread.h" #import /* gettimeofday */ @@ -575,9 +576,28 @@ static bool QZ_PollEvent() _cursor.wheel++; } /* else: deltaY was 0.0 and we don't want to do anything */ - /* Set the scroll count for scrollwheel scrolling */ - _cursor.h_wheel -= (int)([ event deltaX ] * 5 * _settings_client.gui.scrollwheel_multiplier); - _cursor.v_wheel -= (int)([ event deltaY ] * 5 * _settings_client.gui.scrollwheel_multiplier); + /* Update the scroll count for 2D scrolling */ + CGFloat deltaX; + CGFloat deltaY; + + /* Use precise scrolling-specific deltas if they're supported. */ +#if (MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_7) + if ([event respondsToSelector:@selector(hasPreciseScrollingDeltas)]) { + /* No precise deltas indicates a scroll wheel is being used, so we don't want 2D scrolling. */ + if (![ event hasPreciseScrollingDeltas ]) break; + + deltaX = [ event scrollingDeltaX ] * 0.5f; + deltaY = [ event scrollingDeltaY ] * 0.5f; + } else +#endif + { + deltaX = [ event deltaX ] * 5; + deltaY = [ event deltaY ] * 5; + } + + _cursor.h_wheel -= (int)(deltaX * _settings_client.gui.scrollwheel_multiplier); + _cursor.v_wheel -= (int)(deltaY * _settings_client.gui.scrollwheel_multiplier); + break; #if (MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_5) diff --git a/src/video/cocoa/fullscreen.mm b/src/video/cocoa/fullscreen.mm index 860866b336..3ce22133d2 100644 --- a/src/video/cocoa/fullscreen.mm +++ b/src/video/cocoa/fullscreen.mm @@ -30,6 +30,7 @@ #include "../../core/sort_func.hpp" #include "cocoa_v.h" #include "../../gfx_func.h" +#include "../../thread.h" #include "../../os/macosx/macos.h" /** @@ -174,7 +175,7 @@ class FullscreenSubdriver : public CocoaSubdriver { double adjustment = (target - position) / linesPerSecond; - CSleep((uint32)(adjustment * 1000)); + CSleep((uint32)adjustment * 1000); } diff --git a/src/video/dedicated_v.cpp b/src/video/dedicated_v.cpp index aaadd94614..5af900080f 100644 --- a/src/video/dedicated_v.cpp +++ b/src/video/dedicated_v.cpp @@ -11,8 +11,6 @@ #include "../stdafx.h" -#ifdef ENABLE_NETWORK - #include "../gfx_func.h" #include "../network/network.h" #include "../network/network_internal.h" @@ -24,12 +22,9 @@ #include "../company_func.h" #include "../core/random_func.hpp" #include "../saveload/saveload.h" +#include "../thread.h" #include "dedicated_v.h" -#ifdef BEOS_NET_SERVER -#include -#endif - #ifdef __OS2__ # include /* gettimeofday */ # include @@ -73,12 +68,13 @@ static void DedicatedSignalHandler(int sig) } #endif -#if defined(WIN32) +#if defined(_WIN32) # include /* GetTickCount */ # include # include # include # include "../os/windows/win32.h" +# include "../thread.h" static HANDLE _hInputReady, _hWaitForInputHandling; static HANDLE _hThread; // Thread to close static char _win_console_thread_buffer[200]; @@ -86,7 +82,7 @@ static char _win_console_thread_buffer[200]; /* Windows Console thread. Just loop and signal when input has been received */ static void WINAPI CheckForConsoleInput() { - SetWin32ThreadName(-1, "ottd:win-console"); + SetCurrentThreadName("ottd:win-console"); DWORD nb; HANDLE hStdin = GetStdHandle(STD_INPUT_HANDLE); @@ -150,7 +146,7 @@ const char *VideoDriver_Dedicated::Start(const char * const *parm) ScreenSizeChanged(); BlitterFactory::GetCurrentBlitter()->PostResize(); -#if defined(WIN32) +#if defined(_WIN32) /* For win32 we need to allocate a console (debug mode does the same) */ CreateConsole(); CreateWindowsConsoleThread(); @@ -173,7 +169,7 @@ const char *VideoDriver_Dedicated::Start(const char * const *parm) void VideoDriver_Dedicated::Stop() { -#ifdef WIN32 +#ifdef _WIN32 CloseWindowsConsoleThread(); #endif free(_dedicated_video_mem); @@ -320,5 +316,3 @@ void VideoDriver_Dedicated::MainLoop() } } } - -#endif /* ENABLE_NETWORK */ diff --git a/src/video/dedicated_v.h b/src/video/dedicated_v.h index 0c1477d66d..bdf873c3d7 100644 --- a/src/video/dedicated_v.h +++ b/src/video/dedicated_v.h @@ -17,19 +17,19 @@ /** The dedicated server video driver. */ class VideoDriver_Dedicated : public VideoDriver { public: - /* virtual */ const char *Start(const char * const *param); + const char *Start(const char * const *param) override; - /* virtual */ void Stop(); + void Stop() override; - /* virtual */ void MakeDirty(int left, int top, int width, int height); + void MakeDirty(int left, int top, int width, int height) override; - /* virtual */ void MainLoop(); + void MainLoop() override; - /* virtual */ bool ChangeResolution(int w, int h); + bool ChangeResolution(int w, int h) override; - /* virtual */ bool ToggleFullscreen(bool fullscreen); - /* virtual */ const char *GetName() const { return "dedicated"; } - /* virtual */ bool HasGUI() const { return false; } + bool ToggleFullscreen(bool fullscreen) override; + const char *GetName() const override { return "dedicated"; } + bool HasGUI() const override { return false; } }; /** Factory for the dedicated server video driver. */ @@ -43,7 +43,7 @@ public: static const int PRIORITY = 0; #endif FVideoDriver_Dedicated() : DriverFactoryBase(Driver::DT_VIDEO, PRIORITY, "dedicated", "Dedicated Video Driver") {} - /* virtual */ Driver *CreateInstance() const { return new VideoDriver_Dedicated(); } + Driver *CreateInstance() const override { return new VideoDriver_Dedicated(); } }; #endif /* VIDEO_DEDICATED_H */ diff --git a/src/video/null_v.h b/src/video/null_v.h index 9e04e177ef..a3b2cb5a81 100644 --- a/src/video/null_v.h +++ b/src/video/null_v.h @@ -20,26 +20,26 @@ private: uint ticks; ///< Amount of ticks to run. public: - /* virtual */ const char *Start(const char * const *param); + const char *Start(const char * const *param) override; - /* virtual */ void Stop(); + void Stop() override; - /* virtual */ void MakeDirty(int left, int top, int width, int height); + void MakeDirty(int left, int top, int width, int height) override; - /* virtual */ void MainLoop(); + void MainLoop() override; - /* virtual */ bool ChangeResolution(int w, int h); + bool ChangeResolution(int w, int h) override; - /* virtual */ bool ToggleFullscreen(bool fullscreen); - /* virtual */ const char *GetName() const { return "null"; } - /* virtual */ bool HasGUI() const { return false; } + bool ToggleFullscreen(bool fullscreen) override; + const char *GetName() const override { return "null"; } + bool HasGUI() const override { return false; } }; /** Factory the null video driver. */ class FVideoDriver_Null : public DriverFactoryBase { public: FVideoDriver_Null() : DriverFactoryBase(Driver::DT_VIDEO, 0, "null", "Null Video Driver") {} - /* virtual */ Driver *CreateInstance() const { return new VideoDriver_Null(); } + Driver *CreateInstance() const override { return new VideoDriver_Null(); } }; #endif /* VIDEO_NULL_H */ diff --git a/src/video/sdl_v.cpp b/src/video/sdl_v.cpp index f40c4b6461..5e3fb45529 100644 --- a/src/video/sdl_v.cpp +++ b/src/video/sdl_v.cpp @@ -14,11 +14,10 @@ #include "../stdafx.h" #include "../openttd.h" #include "../gfx_func.h" -#include "../sdl.h" #include "../rev.h" #include "../blitter/factory.hpp" #include "../network/network.h" -#include "../thread/thread.h" +#include "../thread.h" #include "../progress.h" #include "../core/random_func.hpp" #include "../core/math_func.hpp" @@ -26,6 +25,8 @@ #include "../framerate_type.h" #include "sdl_v.h" #include +#include +#include #include "../safeguards.h" @@ -37,10 +38,10 @@ static bool _all_modes; /** Whether the drawing is/may be done in a separate thread. */ static bool _draw_threaded; -/** Thread used to 'draw' to the screen, i.e. push data to the screen. */ -static ThreadObject *_draw_thread = NULL; /** Mutex to keep the access to the shared memory controlled. */ -static ThreadMutex *_draw_mutex = NULL; +static std::recursive_mutex *_draw_mutex = NULL; +/** Signal to draw the next frame. */ +static std::condition_variable_any *_draw_signal = NULL; /** Should we keep continue drawing? */ static volatile bool _draw_continue; static Palette _local_palette; @@ -73,7 +74,7 @@ static void UpdatePalette(bool init = false) pal[i].unused = 0; } - SDL_CALL SDL_SetColors(_sdl_screen, pal, _local_palette.first_dirty, _local_palette.count_dirty); + SDL_SetColors(_sdl_screen, pal, _local_palette.first_dirty, _local_palette.count_dirty); if (_sdl_screen != _sdl_realscreen && init) { /* When using a shadow surface, also set our palette on the real screen. This lets SDL @@ -96,7 +97,7 @@ static void UpdatePalette(bool init = false) * palette change and the blitting below, so we only set * the real palette during initialisation. */ - SDL_CALL SDL_SetColors(_sdl_realscreen, pal, _local_palette.first_dirty, _local_palette.count_dirty); + SDL_SetColors(_sdl_realscreen, pal, _local_palette.first_dirty, _local_palette.count_dirty); } if (_sdl_screen != _sdl_realscreen && !init) { @@ -110,8 +111,8 @@ static void UpdatePalette(bool init = false) * best mapping of shadow palette colors to real palette * colors from scratch. */ - SDL_CALL SDL_BlitSurface(_sdl_screen, NULL, _sdl_realscreen, NULL); - SDL_CALL SDL_UpdateRect(_sdl_realscreen, 0, 0, 0, 0); + SDL_BlitSurface(_sdl_screen, NULL, _sdl_realscreen, NULL); + SDL_UpdateRect(_sdl_realscreen, 0, 0, 0, 0); } } @@ -157,37 +158,34 @@ static void DrawSurfaceToScreen() _num_dirty_rects = 0; if (n > MAX_DIRTY_RECTS) { if (_sdl_screen != _sdl_realscreen) { - SDL_CALL SDL_BlitSurface(_sdl_screen, NULL, _sdl_realscreen, NULL); + SDL_BlitSurface(_sdl_screen, NULL, _sdl_realscreen, NULL); } - SDL_CALL SDL_UpdateRect(_sdl_realscreen, 0, 0, 0, 0); + SDL_UpdateRect(_sdl_realscreen, 0, 0, 0, 0); } else { if (_sdl_screen != _sdl_realscreen) { for (int i = 0; i < n; i++) { - SDL_CALL SDL_BlitSurface(_sdl_screen, &_dirty_rects[i], _sdl_realscreen, &_dirty_rects[i]); + SDL_BlitSurface(_sdl_screen, &_dirty_rects[i], _sdl_realscreen, &_dirty_rects[i]); } } - SDL_CALL SDL_UpdateRects(_sdl_realscreen, n, _dirty_rects); + SDL_UpdateRects(_sdl_realscreen, n, _dirty_rects); } } -static void DrawSurfaceToScreenThread(void *) +static void DrawSurfaceToScreenThread() { /* First tell the main thread we're started */ - _draw_mutex->BeginCritical(); - _draw_mutex->SendSignal(); + std::unique_lock lock(*_draw_mutex); + _draw_signal->notify_one(); /* Now wait for the first thing to draw! */ - _draw_mutex->WaitForSignal(); + _draw_signal->wait(*_draw_mutex); while (_draw_continue) { CheckPaletteAnim(); /* Then just draw and wait till we stop */ DrawSurfaceToScreen(); - _draw_mutex->WaitForSignal(); + _draw_signal->wait(lock); } - - _draw_mutex->EndCritical(); - _draw_thread->Exit(); } static const Dimension _default_resolutions[] = { @@ -206,14 +204,14 @@ static const Dimension _default_resolutions[] = { static void GetVideoModes() { - SDL_Rect **modes = SDL_CALL SDL_ListModes(NULL, SDL_SWSURFACE | SDL_FULLSCREEN); + SDL_Rect **modes = SDL_ListModes(NULL, SDL_SWSURFACE | SDL_FULLSCREEN); if (modes == NULL) usererror("sdl: no modes available"); - _all_modes = (SDL_CALL SDL_ListModes(NULL, SDL_SWSURFACE | (_fullscreen ? SDL_FULLSCREEN : 0)) == (void*)-1); + _all_modes = (SDL_ListModes(NULL, SDL_SWSURFACE | (_fullscreen ? SDL_FULLSCREEN : 0)) == (void*)-1); if (modes == (void*)-1) { int n = 0; for (uint i = 0; i < lengthof(_default_resolutions); i++) { - if (SDL_CALL SDL_VideoModeOK(_default_resolutions[i].width, _default_resolutions[i].height, 8, SDL_FULLSCREEN) != 0) { + if (SDL_VideoModeOK(_default_resolutions[i].width, _default_resolutions[i].height, 8, SDL_FULLSCREEN) != 0) { _resolutions[n] = _default_resolutions[i]; if (++n == lengthof(_resolutions)) break; } @@ -224,6 +222,7 @@ static void GetVideoModes() for (int i = 0; modes[i]; i++) { uint w = modes[i]->w; uint h = modes[i]->h; + if (w < 640 || h < 480) continue; // reject too small resolutions int j; for (j = 0; j < n; j++) { if (_resolutions[j].width == w && _resolutions[j].height == h) break; @@ -235,6 +234,7 @@ static void GetVideoModes() if (++n == lengthof(_resolutions)) break; } } + if (n == 0) usererror("No usable screen resolutions found!\n"); _num_resolutions = n; SortResolutions(_num_resolutions); } @@ -264,13 +264,6 @@ static void GetAvailableVideoMode(uint *w, uint *h) *h = _resolutions[best].height; } -#ifdef WIN32 -/* Let's redefine the LoadBMP macro with because we are dynamically - * loading SDL and need to 'SDL_CALL' all functions */ -#undef SDL_LoadBMP -#define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_CALL SDL_RWFromFile(file, "rb"), 1) -#endif - bool VideoDriver_SDL::CreateMainSurface(uint w, uint h) { SDL_Surface *newscreen, *icon; @@ -287,14 +280,14 @@ bool VideoDriver_SDL::CreateMainSurface(uint w, uint h) char icon_path[MAX_PATH]; if (FioFindFullPath(icon_path, lastof(icon_path), BASESET_DIR, "openttd.32.bmp") != NULL) { /* Give the application an icon */ - icon = SDL_CALL SDL_LoadBMP(icon_path); + icon = SDL_LoadBMP(icon_path); if (icon != NULL) { /* Get the colourkey, which will be magenta */ - uint32 rgbmap = SDL_CALL SDL_MapRGB(icon->format, 255, 0, 255); + uint32 rgbmap = SDL_MapRGB(icon->format, 255, 0, 255); - SDL_CALL SDL_SetColorKey(icon, SDL_SRCCOLORKEY, rgbmap); - SDL_CALL SDL_WM_SetIcon(icon, NULL); - SDL_CALL SDL_FreeSurface(icon); + SDL_SetColorKey(icon, SDL_SRCCOLORKEY, rgbmap); + SDL_WM_SetIcon(icon, NULL); + SDL_FreeSurface(icon); } } @@ -329,7 +322,7 @@ bool VideoDriver_SDL::CreateMainSurface(uint w, uint h) if (want_hwpalette) DEBUG(driver, 1, "SDL: requesting hardware palette"); /* Free any previously allocated shadow surface */ - if (_sdl_screen != NULL && _sdl_screen != _sdl_realscreen) SDL_CALL SDL_FreeSurface(_sdl_screen); + if (_sdl_screen != NULL && _sdl_screen != _sdl_realscreen) SDL_FreeSurface(_sdl_screen); if (_sdl_realscreen != NULL) { if (_requested_hwpalette != want_hwpalette) { @@ -342,8 +335,8 @@ bool VideoDriver_SDL::CreateMainSurface(uint w, uint h) * subsystem to force creating a new window. */ DEBUG(driver, 0, "SDL: Restarting SDL video subsystem, to force hwpalette change"); - SDL_CALL SDL_QuitSubSystem(SDL_INIT_VIDEO); - SDL_CALL SDL_InitSubSystem(SDL_INIT_VIDEO); + SDL_QuitSubSystem(SDL_INIT_VIDEO); + SDL_InitSubSystem(SDL_INIT_VIDEO); ClaimMousePointer(); SetupKeyboard(); } @@ -355,7 +348,7 @@ bool VideoDriver_SDL::CreateMainSurface(uint w, uint h) _requested_hwpalette = want_hwpalette; /* DO NOT CHANGE TO HWSURFACE, IT DOES NOT WORK */ - newscreen = SDL_CALL SDL_SetVideoMode(w, h, bpp, SDL_SWSURFACE | (want_hwpalette ? SDL_HWPALETTE : 0) | (_fullscreen ? SDL_FULLSCREEN : SDL_RESIZABLE)); + newscreen = SDL_SetVideoMode(w, h, bpp, SDL_SWSURFACE | (want_hwpalette ? SDL_HWPALETTE : 0) | (_fullscreen ? SDL_FULLSCREEN : SDL_RESIZABLE)); if (newscreen == NULL) { DEBUG(driver, 0, "SDL: Couldn't allocate a window to draw on"); return false; @@ -382,7 +375,7 @@ bool VideoDriver_SDL::CreateMainSurface(uint w, uint h) * we won't create a second shadow surface in this case. */ DEBUG(driver, 1, "SDL: using shadow surface"); - newscreen = SDL_CALL SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, bpp, 0, 0, 0, 0); + newscreen = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, bpp, 0, 0, 0, 0); if (newscreen == NULL) { DEBUG(driver, 0, "SDL: Couldn't allocate a shadow surface to draw on"); return false; @@ -409,7 +402,7 @@ bool VideoDriver_SDL::CreateMainSurface(uint w, uint h) InitPalette(); seprintf(caption, lastof(caption), "OpenTTD %s", _openttd_revision); - SDL_CALL SDL_WM_SetCaption(caption, caption); + SDL_WM_SetCaption(caption, caption); GameSizeChanged(); @@ -418,7 +411,7 @@ bool VideoDriver_SDL::CreateMainSurface(uint w, uint h) bool VideoDriver_SDL::ClaimMousePointer() { - SDL_CALL SDL_ShowCursor(0); + SDL_ShowCursor(0); return true; } @@ -500,14 +493,10 @@ static uint ConvertSdlKeyIntoMy(SDL_keysym *sym, WChar *character) } /* check scancode for BACKQUOTE key, because we want the key left of "1", not anything else (on non-US keyboards) */ -#if defined(WIN32) || defined(__OS2__) +#if defined(_WIN32) || defined(__OS2__) if (sym->scancode == 41) key = WKC_BACKQUOTE; #elif defined(__APPLE__) if (sym->scancode == 10) key = WKC_BACKQUOTE; -#elif defined(__MORPHOS__) - if (sym->scancode == 0) key = WKC_BACKQUOTE; // yes, that key is code '0' under MorphOS :) -#elif defined(__BEOS__) - if (sym->scancode == 17) key = WKC_BACKQUOTE; #elif defined(__SVR4) && defined(__sun) if (sym->scancode == 60) key = WKC_BACKQUOTE; if (sym->scancode == 49) key = WKC_BACKSPACE; @@ -531,18 +520,18 @@ int VideoDriver_SDL::PollEvent() { SDL_Event ev; - if (!SDL_CALL SDL_PollEvent(&ev)) return -2; + if (!SDL_PollEvent(&ev)) return -2; switch (ev.type) { case SDL_MOUSEMOTION: if (_cursor.UpdateCursorPosition(ev.motion.x, ev.motion.y, true)) { - SDL_CALL SDL_WarpMouse(_cursor.pos.x, _cursor.pos.y); + SDL_WarpMouse(_cursor.pos.x, _cursor.pos.y); } HandleMouseEvents(); break; case SDL_MOUSEBUTTONDOWN: - if (_rightclick_emulate && SDL_CALL SDL_GetModState() & KMOD_CTRL) { + if (_rightclick_emulate && SDL_GetModState() & KMOD_CTRL) { ev.button.button = SDL_BUTTON_RIGHT; } @@ -626,15 +615,23 @@ const char *VideoDriver_SDL::Start(const char * const *parm) char buf[30]; _use_hwpalette = GetDriverParamInt(parm, "hw_palette", 2); - const char *s = SdlOpen(SDL_INIT_VIDEO); - if (s != NULL) return s; + /* Just on the offchance the audio subsystem started before the video system, + * check whether any part of SDL has been initialised before getting here. + * Slightly duplicated with sound/sdl_s.cpp */ + int ret_code = 0; + if (SDL_WasInit(SDL_INIT_EVERYTHING) == 0) { + ret_code = SDL_Init(SDL_INIT_VIDEO | SDL_INIT_NOPARACHUTE); + } else if (SDL_WasInit(SDL_INIT_VIDEO) == 0) { + ret_code = SDL_InitSubSystem(SDL_INIT_VIDEO); + } + if (ret_code == -1) return SDL_GetError(); GetVideoModes(); if (!CreateMainSurface(_cur_resolution.width, _cur_resolution.height)) { - return SDL_CALL SDL_GetError(); + return SDL_GetError(); } - SDL_CALL SDL_VideoDriverName(buf, sizeof buf); + SDL_VideoDriverName(buf, sizeof buf); DEBUG(driver, 1, "SDL: using driver '%s'", buf); MarkWholeScreenDirty(); @@ -647,18 +644,21 @@ const char *VideoDriver_SDL::Start(const char * const *parm) void VideoDriver_SDL::SetupKeyboard() { - SDL_CALL SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); - SDL_CALL SDL_EnableUNICODE(1); + SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); + SDL_EnableUNICODE(1); } void VideoDriver_SDL::Stop() { - SdlClose(SDL_INIT_VIDEO); + SDL_QuitSubSystem(SDL_INIT_VIDEO); + if (SDL_WasInit(SDL_INIT_EVERYTHING) == 0) { + SDL_Quit(); // If there's nothing left, quit SDL + } } void VideoDriver_SDL::MainLoop() { - uint32 cur_ticks = SDL_CALL SDL_GetTicks(); + uint32 cur_ticks = SDL_GetTicks(); uint32 last_cur_ticks = cur_ticks; uint32 next_tick = cur_ticks + MILLISECONDS_PER_TICK; uint32 mod; @@ -667,26 +667,32 @@ void VideoDriver_SDL::MainLoop() CheckPaletteAnim(); + std::thread draw_thread; + std::unique_lock draw_lock; if (_draw_threaded) { /* Initialise the mutex first, because that's the thing we *need* * directly in the newly created thread. */ - _draw_mutex = ThreadMutex::New(); + _draw_mutex = new std::recursive_mutex(); if (_draw_mutex == NULL) { _draw_threaded = false; } else { - _draw_mutex->BeginCritical(); + draw_lock = std::unique_lock(*_draw_mutex); + _draw_signal = new std::condition_variable_any(); _draw_continue = true; - _draw_threaded = ThreadObject::New(&DrawSurfaceToScreenThread, NULL, &_draw_thread, "ottd:draw-sdl"); + _draw_threaded = StartNewThread(&draw_thread, "ottd:draw-sdl", &DrawSurfaceToScreenThread); /* Free the mutex if we won't be able to use it. */ if (!_draw_threaded) { - _draw_mutex->EndCritical(); + draw_lock.unlock(); + draw_lock.release(); delete _draw_mutex; + delete _draw_signal; _draw_mutex = NULL; + _draw_signal = NULL; } else { /* Wait till the draw mutex has started itself. */ - _draw_mutex->WaitForSignal(); + _draw_signal->wait(*_draw_mutex); } } } @@ -700,11 +706,11 @@ void VideoDriver_SDL::MainLoop() while (PollEvent() == -1) {} if (_exit_game) break; - mod = SDL_CALL SDL_GetModState(); + mod = SDL_GetModState(); #if SDL_VERSION_ATLEAST(1, 3, 0) - keys = SDL_CALL SDL_GetKeyboardState(&numkeys); + keys = SDL_GetKeyboardState(&numkeys); #else - keys = SDL_CALL SDL_GetKeyState(&numkeys); + keys = SDL_GetKeyState(&numkeys); #endif #if defined(_DEBUG) if (_shift_pressed) @@ -723,7 +729,7 @@ void VideoDriver_SDL::MainLoop() _fast_forward = 0; } - cur_ticks = SDL_CALL SDL_GetTicks(); + cur_ticks = SDL_GetTicks(); if (cur_ticks >= next_tick || (_fast_forward && !_pause_mode) || cur_ticks < prev_cur_ticks) { _realtime_tick += cur_ticks - last_cur_ticks; last_cur_ticks = cur_ticks; @@ -751,19 +757,19 @@ void VideoDriver_SDL::MainLoop() /* The gameloop is the part that can run asynchronously. The rest * except sleeping can't. */ - if (_draw_mutex != NULL) _draw_mutex->EndCritical(); + if (_draw_mutex != NULL) draw_lock.unlock(); GameLoop(); - if (_draw_mutex != NULL) _draw_mutex->BeginCritical(); + if (_draw_mutex != NULL) draw_lock.lock(); UpdateWindows(); _local_palette = _cur_palette; } else { /* Release the thread while sleeping */ - if (_draw_mutex != NULL) _draw_mutex->EndCritical(); + if (_draw_mutex != NULL) draw_lock.unlock(); CSleep(1); - if (_draw_mutex != NULL) _draw_mutex->BeginCritical(); + if (_draw_mutex != NULL) draw_lock.lock(); NetworkDrawChatMessage(); DrawMouseCursor(); @@ -771,7 +777,7 @@ void VideoDriver_SDL::MainLoop() /* End of the critical part. */ if (_draw_mutex != NULL && !HasModalProgress()) { - _draw_mutex->SendSignal(); + _draw_signal->notify_one(); } else { /* Oh, we didn't have threads, then just draw unthreaded */ CheckPaletteAnim(); @@ -783,29 +789,32 @@ void VideoDriver_SDL::MainLoop() _draw_continue = false; /* Sending signal if there is no thread blocked * is very valid and results in noop */ - _draw_mutex->SendSignal(); - _draw_mutex->EndCritical(); - _draw_thread->Join(); + _draw_signal->notify_one(); + if (draw_lock.owns_lock()) draw_lock.unlock(); + draw_lock.release(); + draw_thread.join(); delete _draw_mutex; - delete _draw_thread; + delete _draw_signal; _draw_mutex = NULL; - _draw_thread = NULL; + _draw_signal = NULL; } } bool VideoDriver_SDL::ChangeResolution(int w, int h) { - if (_draw_mutex != NULL) _draw_mutex->BeginCritical(true); - bool ret = CreateMainSurface(w, h); - if (_draw_mutex != NULL) _draw_mutex->EndCritical(true); - return ret; + std::unique_lock lock; + if (_draw_mutex != NULL) lock = std::unique_lock(*_draw_mutex); + + return CreateMainSurface(w, h); } bool VideoDriver_SDL::ToggleFullscreen(bool fullscreen) { - if (_draw_mutex != NULL) _draw_mutex->BeginCritical(true); + std::unique_lock lock; + if (_draw_mutex != NULL) lock = std::unique_lock(*_draw_mutex); + _fullscreen = fullscreen; GetVideoModes(); // get the list of available video modes bool ret = _num_resolutions != 0 && CreateMainSurface(_cur_resolution.width, _cur_resolution.height); @@ -815,7 +824,6 @@ bool VideoDriver_SDL::ToggleFullscreen(bool fullscreen) _fullscreen ^= true; } - if (_draw_mutex != NULL) _draw_mutex->EndCritical(true); return ret; } @@ -826,12 +834,12 @@ bool VideoDriver_SDL::AfterBlitterChange() void VideoDriver_SDL::AcquireBlitterLock() { - if (_draw_mutex != NULL) _draw_mutex->BeginCritical(true); + if (_draw_mutex != NULL) _draw_mutex->lock(); } void VideoDriver_SDL::ReleaseBlitterLock() { - if (_draw_mutex != NULL) _draw_mutex->EndCritical(true); + if (_draw_mutex != NULL) _draw_mutex->unlock(); } #endif /* WITH_SDL */ diff --git a/src/video/sdl_v.h b/src/video/sdl_v.h index 8855c3566e..cafdbbc614 100644 --- a/src/video/sdl_v.h +++ b/src/video/sdl_v.h @@ -17,27 +17,27 @@ /** The SDL video driver. */ class VideoDriver_SDL : public VideoDriver { public: - /* virtual */ const char *Start(const char * const *param); + const char *Start(const char * const *param) override; - /* virtual */ void Stop(); + void Stop() override; - /* virtual */ void MakeDirty(int left, int top, int width, int height); + void MakeDirty(int left, int top, int width, int height) override; - /* virtual */ void MainLoop(); + void MainLoop() override; - /* virtual */ bool ChangeResolution(int w, int h); + bool ChangeResolution(int w, int h) override; - /* virtual */ bool ToggleFullscreen(bool fullscreen); + bool ToggleFullscreen(bool fullscreen) override; - /* virtual */ bool AfterBlitterChange(); + bool AfterBlitterChange() override; - /* virtual */ void AcquireBlitterLock(); + void AcquireBlitterLock() override; - /* virtual */ void ReleaseBlitterLock(); + void ReleaseBlitterLock() override; - /* virtual */ bool ClaimMousePointer(); + bool ClaimMousePointer() override; - /* virtual */ const char *GetName() const { return "sdl"; } + const char *GetName() const override { return "sdl"; } private: int PollEvent(); bool CreateMainSurface(uint w, uint h); @@ -48,7 +48,7 @@ private: class FVideoDriver_SDL : public DriverFactoryBase { public: FVideoDriver_SDL() : DriverFactoryBase(Driver::DT_VIDEO, 5, "sdl", "SDL Video Driver") {} - /* virtual */ Driver *CreateInstance() const { return new VideoDriver_SDL(); } + Driver *CreateInstance() const override { return new VideoDriver_SDL(); } }; #endif /* VIDEO_SDL_H */ diff --git a/src/video/win32_v.cpp b/src/video/win32_v.cpp index 0655065a6c..382c0d8fc6 100644 --- a/src/video/win32_v.cpp +++ b/src/video/win32_v.cpp @@ -19,7 +19,7 @@ #include "../core/math_func.hpp" #include "../core/random_func.hpp" #include "../texteff.hpp" -#include "../thread/thread.h" +#include "../thread.h" #include "../progress.h" #include "../window_gui.h" #include "../window_func.h" @@ -27,6 +27,8 @@ #include "win32_v.h" #include #include +#include +#include #include "../safeguards.h" @@ -65,12 +67,10 @@ DWORD _imm_props; /** Whether the drawing is/may be done in a separate thread. */ static bool _draw_threaded; -/** Thread used to 'draw' to the screen, i.e. push data to the screen. */ -static ThreadObject *_draw_thread = NULL; /** Mutex to keep the access to the shared memory controlled. */ -static ThreadMutex *_draw_mutex = NULL; -/** Event that is signaled when the drawing thread has finished initializing. */ -static HANDLE _draw_thread_initialized = NULL; +static std::recursive_mutex *_draw_mutex = NULL; +/** Signal to draw the next frame. */ +static std::condition_variable_any *_draw_signal = NULL; /** Should we keep continue drawing? */ static volatile bool _draw_continue; /** Local copy of the palette for use in the drawing thread. */ @@ -238,7 +238,7 @@ int RedrawScreenDebug() #define TID_POLLMOUSE 1 #define MOUSE_POLL_DELAY 75 -static void CALLBACK TrackMouseTimerProc(HWND hwnd, UINT msg, UINT event, DWORD time) +static void CALLBACK TrackMouseTimerProc(HWND hwnd, UINT msg, UINT_PTR event, DWORD time) { RECT rc; POINT pt; @@ -393,14 +393,14 @@ static void PaintWindow(HDC dc) DeleteDC(dc2); } -static void PaintWindowThread(void *) +static void PaintWindowThread() { /* First tell the main thread we're started */ - _draw_mutex->BeginCritical(); - SetEvent(_draw_thread_initialized); + std::unique_lock lock(*_draw_mutex); + _draw_signal->notify_one(); /* Now wait for the first thing to draw! */ - _draw_mutex->WaitForSignal(); + _draw_signal->wait(*_draw_mutex); while (_draw_continue) { /* Convert update region from logical to device coordinates. */ @@ -422,11 +422,8 @@ static void PaintWindowThread(void *) /* Flush GDI buffer to ensure drawing here doesn't conflict with any GDI usage in the main WndProc. */ GdiFlush(); - _draw_mutex->WaitForSignal(); + _draw_signal->wait(*_draw_mutex); } - - _draw_mutex->EndCritical(); - _draw_thread->Exit(); } /** Forward key presses to the window system. */ @@ -636,7 +633,7 @@ static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lP switch (msg) { case WM_CREATE: - SetTimer(hwnd, TID_POLLMOUSE, MOUSE_POLL_DELAY, (TIMERPROC)TrackMouseTimerProc); + SetTimer(hwnd, TID_POLLMOUSE, MOUSE_POLL_DELAY, TrackMouseTimerProc); SetCompositionPos(hwnd); _imm_props = ImmGetProperty(GetKeyboardLayout(0), IGP_PROPERTY); break; @@ -658,7 +655,7 @@ static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lP /* Mark the window as updated, otherwise Windows would send more WM_PAINT messages. */ ValidateRect(hwnd, NULL); - _draw_mutex->SendSignal(); + _draw_signal->notify_one(); } else { PAINTSTRUCT ps; @@ -741,7 +738,7 @@ static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lP _pTrackMouseEvent(&tme); } else { - SetTimer(hwnd, TID_POLLMOUSE, MOUSE_POLL_DELAY, (TIMERPROC)TrackMouseTimerProc); + SetTimer(hwnd, TID_POLLMOUSE, MOUSE_POLL_DELAY, TrackMouseTimerProc); } } @@ -1152,7 +1149,7 @@ const char *VideoDriver_Win32::Start(const char * const *parm) MarkWholeScreenDirty(); - _draw_threaded = GetDriverParam(parm, "no_threads") == NULL && GetDriverParam(parm, "no_thread") == NULL && GetCPUCoreCount() > 1; + _draw_threaded = GetDriverParam(parm, "no_threads") == NULL && GetDriverParam(parm, "no_thread") == NULL && std::thread::hardware_concurrency() > 1; return NULL; } @@ -1189,28 +1186,37 @@ void VideoDriver_Win32::MainLoop() uint32 last_cur_ticks = cur_ticks; uint32 next_tick = cur_ticks + MILLISECONDS_PER_TICK; + std::thread draw_thread; + std::unique_lock draw_lock; + if (_draw_threaded) { /* Initialise the mutex first, because that's the thing we *need* * directly in the newly created thread. */ - _draw_mutex = ThreadMutex::New(); - _draw_thread_initialized = CreateEvent(NULL, FALSE, FALSE, NULL); - if (_draw_mutex == NULL || _draw_thread_initialized == NULL) { + try { + _draw_signal = new std::condition_variable_any(); + _draw_mutex = new std::recursive_mutex(); + } catch (...) { _draw_threaded = false; - } else { + } + + if (_draw_threaded) { + draw_lock = std::unique_lock(*_draw_mutex); + _draw_continue = true; - _draw_threaded = ThreadObject::New(&PaintWindowThread, NULL, &_draw_thread, "ottd:draw-win32"); + _draw_threaded = StartNewThread(&draw_thread, "ottd:draw-win32", &PaintWindowThread); /* Free the mutex if we won't be able to use it. */ if (!_draw_threaded) { + draw_lock.unlock(); + draw_lock.release(); delete _draw_mutex; + delete _draw_signal; _draw_mutex = NULL; - CloseHandle(_draw_thread_initialized); - _draw_thread_initialized = NULL; + _draw_signal = NULL; } else { DEBUG(driver, 1, "Threaded drawing enabled"); /* Wait till the draw thread has started itself. */ - WaitForSingleObject(_draw_thread_initialized, INFINITE); - _draw_mutex->BeginCritical(); + _draw_signal->wait(*_draw_mutex); } } } @@ -1227,7 +1233,7 @@ void VideoDriver_Win32::MainLoop() if (EditBoxInGlobalFocus()) TranslateMessage(&mesg); DispatchMessage(&mesg); } - if (_exit_game) return; + if (_exit_game) break; #if defined(_DEBUG) if (_wnd.has_focus && GetAsyncKeyState(VK_SHIFT) < 0 && @@ -1270,9 +1276,9 @@ void VideoDriver_Win32::MainLoop() /* The game loop is the part that can run asynchronously. * The rest except sleeping can't. */ - if (_draw_threaded) _draw_mutex->EndCritical(); + if (_draw_threaded) draw_lock.unlock(); GameLoop(); - if (_draw_threaded) _draw_mutex->BeginCritical(); + if (_draw_threaded) draw_lock.lock(); if (_force_full_redraw) MarkWholeScreenDirty(); @@ -1283,9 +1289,9 @@ void VideoDriver_Win32::MainLoop() GdiFlush(); /* Release the thread while sleeping */ - if (_draw_threaded) _draw_mutex->EndCritical(); + if (_draw_threaded) draw_lock.unlock(); Sleep(1); - if (_draw_threaded) _draw_mutex->BeginCritical(); + if (_draw_threaded) draw_lock.lock(); NetworkDrawChatMessage(); DrawMouseCursor(); @@ -1296,35 +1302,37 @@ void VideoDriver_Win32::MainLoop() _draw_continue = false; /* Sending signal if there is no thread blocked * is very valid and results in noop */ - _draw_mutex->SendSignal(); - _draw_mutex->EndCritical(); - _draw_thread->Join(); + _draw_signal->notify_all(); + if (draw_lock.owns_lock()) draw_lock.unlock(); + draw_lock.release(); + draw_thread.join(); - CloseHandle(_draw_thread_initialized); delete _draw_mutex; - delete _draw_thread; + delete _draw_signal; + + _draw_mutex = NULL; } } bool VideoDriver_Win32::ChangeResolution(int w, int h) { - if (_draw_mutex != NULL) _draw_mutex->BeginCritical(true); + std::unique_lock lock; + if (_draw_mutex != NULL) lock = std::unique_lock(*_draw_mutex); + if (_window_maximize) ShowWindow(_wnd.main_wnd, SW_SHOWNORMAL); _wnd.width = _wnd.width_org = w; _wnd.height = _wnd.height_org = h; - bool ret = this->MakeWindow(_fullscreen); // _wnd.fullscreen screws up ingame resolution switching - if (_draw_mutex != NULL) _draw_mutex->EndCritical(true); - return ret; + return this->MakeWindow(_fullscreen); // _wnd.fullscreen screws up ingame resolution switching } bool VideoDriver_Win32::ToggleFullscreen(bool full_screen) { - if (_draw_mutex != NULL) _draw_mutex->BeginCritical(true); - bool ret = this->MakeWindow(full_screen); - if (_draw_mutex != NULL) _draw_mutex->EndCritical(true); - return ret; + std::unique_lock lock; + if (_draw_mutex != NULL) lock = std::unique_lock(*_draw_mutex); + + return this->MakeWindow(full_screen); } bool VideoDriver_Win32::AfterBlitterChange() @@ -1334,19 +1342,20 @@ bool VideoDriver_Win32::AfterBlitterChange() void VideoDriver_Win32::AcquireBlitterLock() { - if (_draw_mutex != NULL) _draw_mutex->BeginCritical(true); + if (_draw_mutex != NULL) _draw_mutex->lock(); } void VideoDriver_Win32::ReleaseBlitterLock() { - if (_draw_mutex != NULL) _draw_mutex->EndCritical(true); + if (_draw_mutex != NULL) _draw_mutex->unlock(); } void VideoDriver_Win32::EditBoxLostFocus() { - if (_draw_mutex != NULL) _draw_mutex->BeginCritical(true); + std::unique_lock lock; + if (_draw_mutex != NULL) lock = std::unique_lock(*_draw_mutex); + CancelIMEComposition(_wnd.main_wnd); SetCompositionPos(_wnd.main_wnd); SetCandidatePos(_wnd.main_wnd); - if (_draw_mutex != NULL) _draw_mutex->EndCritical(true); } diff --git a/src/video/win32_v.h b/src/video/win32_v.h index 7609d0422d..aa6bb7c0d5 100644 --- a/src/video/win32_v.h +++ b/src/video/win32_v.h @@ -17,29 +17,29 @@ /** The video driver for windows. */ class VideoDriver_Win32 : public VideoDriver { public: - /* virtual */ const char *Start(const char * const *param); + const char *Start(const char * const *param) override; - /* virtual */ void Stop(); + void Stop() override; - /* virtual */ void MakeDirty(int left, int top, int width, int height); + void MakeDirty(int left, int top, int width, int height) override; - /* virtual */ void MainLoop(); + void MainLoop() override; - /* virtual */ bool ChangeResolution(int w, int h); + bool ChangeResolution(int w, int h) override; - /* virtual */ bool ToggleFullscreen(bool fullscreen); + bool ToggleFullscreen(bool fullscreen) override; - /* virtual */ bool AfterBlitterChange(); + bool AfterBlitterChange() override; - /* virtual */ void AcquireBlitterLock(); + void AcquireBlitterLock() override; - /* virtual */ void ReleaseBlitterLock(); + void ReleaseBlitterLock() override; - /* virtual */ bool ClaimMousePointer(); + bool ClaimMousePointer() override; - /* virtual */ void EditBoxLostFocus(); + void EditBoxLostFocus() override; - /* virtual */ const char *GetName() const { return "win32"; } + const char *GetName() const override { return "win32"; } bool MakeWindow(bool full_screen); }; @@ -48,7 +48,7 @@ public: class FVideoDriver_Win32 : public DriverFactoryBase { public: FVideoDriver_Win32() : DriverFactoryBase(Driver::DT_VIDEO, 10, "win32", "Win32 GDI Video Driver") {} - /* virtual */ Driver *CreateInstance() const { return new VideoDriver_Win32(); } + Driver *CreateInstance() const override { return new VideoDriver_Win32(); } }; #endif /* VIDEO_WIN32_H */ diff --git a/src/viewport.cpp b/src/viewport.cpp index cb0b36f40f..9bbe6a4623 100644 --- a/src/viewport.cpp +++ b/src/viewport.cpp @@ -58,7 +58,7 @@ * * * Rows are horizontal sections of the viewport, also half a tile wide. - * This time the nothern most tile on the map defines 0 and + * This time the northern most tile on the map defines 0 and * everything south of that has a positive number. */ @@ -82,6 +82,7 @@ #include "tilehighlight_func.h" #include "window_gui.h" #include "linkgraph/linkgraph_gui.h" +#include "viewport_kdtree.h" #include "viewport_sprite_sorter.h" #include "bridge_map.h" #include "company_base.h" @@ -99,6 +100,10 @@ Point _tile_fract_coords; +ViewportSignKdtree _viewport_sign_kdtree(&Kdtree_ViewportSignXYFunc); +static int _viewport_sign_maxwidth = 0; + + static const int MAX_TILE_EXTENT_LEFT = ZOOM_LVL_BASE * TILE_PIXELS; ///< Maximum left extent of tile relative to north corner. static const int MAX_TILE_EXTENT_RIGHT = ZOOM_LVL_BASE * TILE_PIXELS; ///< Maximum right extent of tile relative to north corner. static const int MAX_TILE_EXTENT_TOP = ZOOM_LVL_BASE * MAX_BUILDING_PIXELS; ///< Maximum top extent of tile relative to north corner (not considering bridges). @@ -148,10 +153,10 @@ enum SpriteCombineMode { SPRITE_COMBINE_ACTIVE, ///< %Sprite combining is active. #AddSortableSpriteToDraw outputs child sprites. }; -typedef SmallVector TileSpriteToDrawVector; -typedef SmallVector StringSpriteToDrawVector; -typedef SmallVector ParentSpriteToDrawVector; -typedef SmallVector ChildScreenSpriteToDrawVector; +typedef std::vector TileSpriteToDrawVector; +typedef std::vector StringSpriteToDrawVector; +typedef std::vector ParentSpriteToDrawVector; +typedef std::vector ChildScreenSpriteToDrawVector; /** Data structure storing rendering information */ struct ViewportDrawer { @@ -399,65 +404,27 @@ ViewPort *IsPtInWindowViewport(const Window *w, int x, int y) } /** - * Translate screen coordinate in a viewport to a tile coordinate + * Translate screen coordinate in a viewport to underlying tile coordinate. + * + * Returns exact point of the map that is visible in the given place + * of the viewport (3D perspective), height of tiles and foundations matter. + * * @param vp Viewport that contains the (\a x, \a y) screen coordinate - * @param x Screen x coordinate - * @param y Screen y coordinate - * @param clamp_to_map Clamp the coordinate outside of the map to the closest tile within the map. - * @return Tile coordinate + * @param x Screen x coordinate, distance in pixels from the left edge of viewport frame + * @param y Screen y coordinate, distance in pixels from the top edge of viewport frame + * @param clamp_to_map Clamp the coordinate outside of the map to the closest, non-void tile within the map + * @return Tile coordinate or (-1, -1) if given x or y is not within viewport frame */ Point TranslateXYToTileCoord(const ViewPort *vp, int x, int y, bool clamp_to_map) { - Point pt; - int a, b; - int z; - - if ( (uint)(x -= vp->left) >= (uint)vp->width || - (uint)(y -= vp->top) >= (uint)vp->height) { - Point pt = {-1, -1}; - return pt; + if (!IsInsideBS(x, vp->left, vp->width) || !IsInsideBS(y, vp->top, vp->height)) { + Point pt = { -1, -1 }; + return pt; } - x = (ScaleByZoom(x, vp->zoom) + vp->virtual_left) >> (2 + ZOOM_LVL_SHIFT); - y = (ScaleByZoom(y, vp->zoom) + vp->virtual_top) >> (1 + ZOOM_LVL_SHIFT); - - a = y - x; - b = y + x; - - if (clamp_to_map) { - /* Bring the coordinates near to a valid range. This is mostly due to the - * tiles on the north side of the map possibly being drawn too high due to - * the extra height levels. So at the top we allow a number of extra tiles. - * This number is based on the tile height and pixels. */ - int extra_tiles = CeilDiv(_settings_game.construction.max_heightlevel * TILE_HEIGHT, TILE_PIXELS); - a = Clamp(a, -extra_tiles * TILE_SIZE, MapMaxX() * TILE_SIZE - 1); - b = Clamp(b, -extra_tiles * TILE_SIZE, MapMaxY() * TILE_SIZE - 1); - } - - /* (a, b) is the X/Y-world coordinate that belongs to (x,y) if the landscape would be completely flat on height 0. - * Now find the Z-world coordinate by fix point iteration. - * This is a bit tricky because the tile height is non-continuous at foundations. - * The clicked point should be approached from the back, otherwise there are regions that are not clickable. - * (FOUNDATION_HALFTILE_LOWER on SLOPE_STEEP_S hides north halftile completely) - * So give it a z-malus of 4 in the first iterations. - */ - z = 0; - - int min_coord = _settings_game.construction.freeform_edges ? TILE_SIZE : 0; - - for (int i = 0; i < 5; i++) z = GetSlopePixelZ(Clamp(a + max(z, 4) - 4, min_coord, MapMaxX() * TILE_SIZE - 1), Clamp(b + max(z, 4) - 4, min_coord, MapMaxY() * TILE_SIZE - 1)) / 2; - for (int malus = 3; malus > 0; malus--) z = GetSlopePixelZ(Clamp(a + max(z, malus) - malus, min_coord, MapMaxX() * TILE_SIZE - 1), Clamp(b + max(z, malus) - malus, min_coord, MapMaxY() * TILE_SIZE - 1)) / 2; - for (int i = 0; i < 5; i++) z = GetSlopePixelZ(Clamp(a + z, min_coord, MapMaxX() * TILE_SIZE - 1), Clamp(b + z, min_coord, MapMaxY() * TILE_SIZE - 1)) / 2; - - if (clamp_to_map) { - pt.x = Clamp(a + z, min_coord, MapMaxX() * TILE_SIZE - 1); - pt.y = Clamp(b + z, min_coord, MapMaxY() * TILE_SIZE - 1); - } else { - pt.x = a + z; - pt.y = b + z; - } - - return pt; + return InverseRemapCoords2( + ScaleByZoom(x - vp->left, vp->zoom) + vp->virtual_left, + ScaleByZoom(y - vp->top, vp->zoom) + vp->virtual_top, clamp_to_map); } /* When used for zooming, check area below current coordinates (x,y) @@ -532,13 +499,14 @@ static void AddTileSpriteToDraw(SpriteID image, PaletteID pal, int32 x, int32 y, { assert((image & SPRITE_MASK) < MAX_SPRITES); - TileSpriteToDraw *ts = _vd.tile_sprites_to_draw.Append(); - ts->image = image; - ts->pal = pal; - ts->sub = sub; + /*C++17: TileSpriteToDraw &ts = */ _vd.tile_sprites_to_draw.emplace_back(); + TileSpriteToDraw &ts = _vd.tile_sprites_to_draw.back(); + ts.image = image; + ts.pal = pal; + ts.sub = sub; Point pt = RemapCoords(x, y, z); - ts->x = pt.x + extra_offs_x; - ts->y = pt.y + extra_offs_y; + ts.x = pt.x + extra_offs_x; + ts.y = pt.y + extra_offs_y; } /** @@ -631,7 +599,7 @@ void OffsetGroundSprite(int x, int y) } /* _vd.last_child == NULL if foundation sprite was clipped by the viewport bounds */ - if (_vd.last_child != NULL) _vd.foundation[_vd.foundation_part] = _vd.parent_sprites_to_draw.Length() - 1; + if (_vd.last_child != NULL) _vd.foundation[_vd.foundation_part] = (uint)_vd.parent_sprites_to_draw.size() - 1; _vd.foundation_offset[_vd.foundation_part].x = x * ZOOM_LVL_BASE; _vd.foundation_offset[_vd.foundation_part].y = y * ZOOM_LVL_BASE; @@ -660,8 +628,8 @@ static void AddCombinedSprite(SpriteID image, PaletteID pal, int x, int y, int z pt.y + spr->y_offs + spr->height <= _vd.dpi.top) return; - const ParentSpriteToDraw *pstd = _vd.parent_sprites_to_draw.End() - 1; - AddChildSpriteScreen(image, pal, pt.x - pstd->left, pt.y - pstd->top, false, sub, false); + const ParentSpriteToDraw &pstd = _vd.parent_sprites_to_draw.back(); + AddChildSpriteScreen(image, pal, pt.x - pstd.left, pt.y - pstd.top, false, sub, false); } /** @@ -741,29 +709,30 @@ void AddSortableSpriteToDraw(SpriteID image, PaletteID pal, int x, int y, int w, return; } - ParentSpriteToDraw *ps = _vd.parent_sprites_to_draw.Append(); - ps->x = tmp_x; - ps->y = tmp_y; + /*C++17: ParentSpriteToDraw &ps = */ _vd.parent_sprites_to_draw.emplace_back(); + ParentSpriteToDraw &ps = _vd.parent_sprites_to_draw.back(); + ps.x = tmp_x; + ps.y = tmp_y; - ps->left = tmp_left; - ps->top = tmp_top; + ps.left = tmp_left; + ps.top = tmp_top; - ps->image = image; - ps->pal = pal; - ps->sub = sub; - ps->xmin = x + bb_offset_x; - ps->xmax = x + max(bb_offset_x, w) - 1; + ps.image = image; + ps.pal = pal; + ps.sub = sub; + ps.xmin = x + bb_offset_x; + ps.xmax = x + max(bb_offset_x, w) - 1; - ps->ymin = y + bb_offset_y; - ps->ymax = y + max(bb_offset_y, h) - 1; + ps.ymin = y + bb_offset_y; + ps.ymax = y + max(bb_offset_y, h) - 1; - ps->zmin = z + bb_offset_z; - ps->zmax = z + max(bb_offset_z, dz) - 1; + ps.zmin = z + bb_offset_z; + ps.zmax = z + max(bb_offset_z, dz) - 1; - ps->comparison_done = false; - ps->first_child = -1; + ps.comparison_done = false; + ps.first_child = -1; - _vd.last_child = &ps->first_child; + _vd.last_child = &ps.first_child; if (_vd.combine_sprites == SPRITE_COMBINE_PENDING) _vd.combine_sprites = SPRITE_COMBINE_ACTIVE; } @@ -857,35 +826,37 @@ void AddChildSpriteScreen(SpriteID image, PaletteID pal, int x, int y, bool tran pal = PALETTE_TO_TRANSPARENT; } - *_vd.last_child = _vd.child_screen_sprites_to_draw.Length(); + *_vd.last_child = (uint)_vd.child_screen_sprites_to_draw.size(); - ChildScreenSpriteToDraw *cs = _vd.child_screen_sprites_to_draw.Append(); - cs->image = image; - cs->pal = pal; - cs->sub = sub; - cs->x = scale ? x * ZOOM_LVL_BASE : x; - cs->y = scale ? y * ZOOM_LVL_BASE : y; - cs->next = -1; + /*C++17: ChildScreenSpriteToDraw &cs = */ _vd.child_screen_sprites_to_draw.emplace_back(); + ChildScreenSpriteToDraw &cs = _vd.child_screen_sprites_to_draw.back(); + cs.image = image; + cs.pal = pal; + cs.sub = sub; + cs.x = scale ? x * ZOOM_LVL_BASE : x; + cs.y = scale ? y * ZOOM_LVL_BASE : y; + cs.next = -1; /* Append the sprite to the active ChildSprite list. * If the active ParentSprite is a foundation, update last_foundation_child as well. * Note: ChildSprites of foundations are NOT sequential in the vector, as selection sprites are added at last. */ - if (_vd.last_foundation_child[0] == _vd.last_child) _vd.last_foundation_child[0] = &cs->next; - if (_vd.last_foundation_child[1] == _vd.last_child) _vd.last_foundation_child[1] = &cs->next; - _vd.last_child = &cs->next; + if (_vd.last_foundation_child[0] == _vd.last_child) _vd.last_foundation_child[0] = &cs.next; + if (_vd.last_foundation_child[1] == _vd.last_child) _vd.last_foundation_child[1] = &cs.next; + _vd.last_child = &cs.next; } static void AddStringToDraw(int x, int y, StringID string, uint64 params_1, uint64 params_2, Colours colour, uint16 width) { assert(width != 0); - StringSpriteToDraw *ss = _vd.string_sprites_to_draw.Append(); - ss->string = string; - ss->x = x; - ss->y = y; - ss->params[0] = params_1; - ss->params[1] = params_2; - ss->width = width; - ss->colour = colour; + /*C++17: StringSpriteToDraw &ss = */ _vd.string_sprites_to_draw.emplace_back(); + StringSpriteToDraw &ss = _vd.string_sprites_to_draw.back(); + ss.string = string; + ss.x = x; + ss.y = y; + ss.params[0] = params_1; + ss.params[1] = params_2; + ss.width = width; + ss.colour = colour; } @@ -1252,62 +1223,117 @@ void ViewportAddString(const DrawPixelInfo *dpi, ZoomLevel small_from, const Vie } } -static void ViewportAddTownNames(DrawPixelInfo *dpi) +static Rect ExpandRectWithViewportSignMargins(Rect r, ZoomLevel zoom) { - if (!HasBit(_display_opt, DO_SHOW_TOWN_NAMES) || _game_mode == GM_MENU) return; + /* Pessimistically always use normal font, but also assume small font is never larger in either dimension */ + const int fh = FONT_HEIGHT_NORMAL; + const int max_tw = _viewport_sign_maxwidth / 2 + 1; + const int expand_y = ScaleByZoom(VPSM_TOP + fh + VPSM_BOTTOM, zoom); + const int expand_x = ScaleByZoom(VPSM_LEFT + max_tw + VPSM_RIGHT, zoom); - const Town *t; - FOR_ALL_TOWNS(t) { - ViewportAddString(dpi, ZOOM_LVL_OUT_16X, &t->cache.sign, - _settings_client.gui.population_in_label ? STR_VIEWPORT_TOWN_POP : STR_VIEWPORT_TOWN, - STR_VIEWPORT_TOWN_TINY_WHITE, STR_VIEWPORT_TOWN_TINY_BLACK, - t->index, t->cache.population); - } + r.left -= expand_x; + r.right += expand_x; + r.top -= expand_y; + r.bottom += expand_y; + + return r; } - -static void ViewportAddStationNames(DrawPixelInfo *dpi) +static void ViewportAddKdtreeSigns(DrawPixelInfo *dpi) { - if (!(HasBit(_display_opt, DO_SHOW_STATION_NAMES) || HasBit(_display_opt, DO_SHOW_WAYPOINT_NAMES)) || _game_mode == GM_MENU) return; + Rect search_rect{ dpi->left, dpi->top, dpi->left + dpi->width, dpi->top + dpi->height }; + search_rect = ExpandRectWithViewportSignMargins(search_rect, dpi->zoom); + + bool show_stations = HasBit(_display_opt, DO_SHOW_STATION_NAMES) && _game_mode != GM_MENU; + bool show_waypoints = HasBit(_display_opt, DO_SHOW_WAYPOINT_NAMES) && _game_mode != GM_MENU; + bool show_towns = HasBit(_display_opt, DO_SHOW_TOWN_NAMES) && _game_mode != GM_MENU; + bool show_signs = HasBit(_display_opt, DO_SHOW_SIGNS) && !IsInvisibilitySet(TO_SIGNS); + bool show_competitors = HasBit(_display_opt, DO_SHOW_COMPETITOR_SIGNS); const BaseStation *st; - FOR_ALL_BASE_STATIONS(st) { - /* Check whether the base station is a station or a waypoint */ - bool is_station = Station::IsExpected(st); - - /* Don't draw if the display options are disabled */ - if (!HasBit(_display_opt, is_station ? DO_SHOW_STATION_NAMES : DO_SHOW_WAYPOINT_NAMES)) continue; - - /* Don't draw if station is owned by another company and competitor station names are hidden. Stations owned by none are never ignored. */ - if (!HasBit(_display_opt, DO_SHOW_COMPETITOR_SIGNS) && _local_company != st->owner && st->owner != OWNER_NONE) continue; - - ViewportAddString(dpi, ZOOM_LVL_OUT_16X, &st->sign, - is_station ? STR_VIEWPORT_STATION : STR_VIEWPORT_WAYPOINT, - (is_station ? STR_VIEWPORT_STATION : STR_VIEWPORT_WAYPOINT) + 1, STR_NULL, - st->index, st->facilities, (st->owner == OWNER_NONE || !st->IsInUse()) ? COLOUR_GREY : _company_colours[st->owner]); - } -} - - -static void ViewportAddSigns(DrawPixelInfo *dpi) -{ - /* Signs are turned off or are invisible */ - if (!HasBit(_display_opt, DO_SHOW_SIGNS) || IsInvisibilitySet(TO_SIGNS)) return; - const Sign *si; - FOR_ALL_SIGNS(si) { - /* Don't draw if sign is owned by another company and competitor signs should be hidden. - * Note: It is intentional that also signs owned by OWNER_NONE are hidden. Bankrupt - * companies can leave OWNER_NONE signs after them. */ - if (!HasBit(_display_opt, DO_SHOW_COMPETITOR_SIGNS) && _local_company != si->owner && si->owner != OWNER_DEITY) continue; + /* Collect all the items first and draw afterwards, to ensure layering */ + std::vector stations; + std::vector towns; + std::vector signs; + + _viewport_sign_kdtree.FindContained(search_rect.left, search_rect.top, search_rect.right, search_rect.bottom, [&](const ViewportSignKdtreeItem & item) { + switch (item.type) { + case ViewportSignKdtreeItem::VKI_STATION: + if (!show_stations) break; + st = BaseStation::Get(item.id.station); + + /* Don't draw if station is owned by another company and competitor station names are hidden. Stations owned by none are never ignored. */ + if (!show_competitors && _local_company != st->owner && st->owner != OWNER_NONE) break; + + stations.push_back(st); + break; + + case ViewportSignKdtreeItem::VKI_WAYPOINT: + if (!show_waypoints) break; + st = BaseStation::Get(item.id.station); + + /* Don't draw if station is owned by another company and competitor station names are hidden. Stations owned by none are never ignored. */ + if (!show_competitors && _local_company != st->owner && st->owner != OWNER_NONE) break; + + stations.push_back(st); + break; + + case ViewportSignKdtreeItem::VKI_TOWN: + if (!show_towns) break; + towns.push_back(Town::Get(item.id.town)); + break; + + case ViewportSignKdtreeItem::VKI_SIGN: + if (!show_signs) break; + si = Sign::Get(item.id.sign); + + /* Don't draw if sign is owned by another company and competitor signs should be hidden. + * Note: It is intentional that also signs owned by OWNER_NONE are hidden. Bankrupt + * companies can leave OWNER_NONE signs after them. */ + if (!show_competitors && _local_company != si->owner && si->owner != OWNER_DEITY) break; + + signs.push_back(si); + break; + + default: + NOT_REACHED(); + } + }); + + /* Layering order (bottom to top): Town names, signs, stations */ + + for (const auto *t : towns) { + ViewportAddString(dpi, ZOOM_LVL_OUT_16X, &t->cache.sign, + _settings_client.gui.population_in_label ? STR_VIEWPORT_TOWN_POP : STR_VIEWPORT_TOWN, + STR_VIEWPORT_TOWN_TINY_WHITE, STR_VIEWPORT_TOWN_TINY_BLACK, + t->index, t->cache.population); + } + + for (const auto *si : signs) { ViewportAddString(dpi, ZOOM_LVL_OUT_16X, &si->sign, - STR_WHITE_SIGN, - (IsTransparencySet(TO_SIGNS) || si->owner == OWNER_DEITY) ? STR_VIEWPORT_SIGN_SMALL_WHITE : STR_VIEWPORT_SIGN_SMALL_BLACK, STR_NULL, - si->index, 0, (si->owner == OWNER_NONE) ? COLOUR_GREY : (si->owner == OWNER_DEITY ? INVALID_COLOUR : _company_colours[si->owner])); + STR_WHITE_SIGN, + (IsTransparencySet(TO_SIGNS) || si->owner == OWNER_DEITY) ? STR_VIEWPORT_SIGN_SMALL_WHITE : STR_VIEWPORT_SIGN_SMALL_BLACK, STR_NULL, + si->index, 0, (si->owner == OWNER_NONE) ? COLOUR_GREY : (si->owner == OWNER_DEITY ? INVALID_COLOUR : _company_colours[si->owner])); + } + + for (const auto *st : stations) { + if (Station::IsExpected(st)) { + /* Station */ + ViewportAddString(dpi, ZOOM_LVL_OUT_16X, &st->sign, + STR_VIEWPORT_STATION, STR_VIEWPORT_STATION + 1, STR_NULL, + st->index, st->facilities, (st->owner == OWNER_NONE || !st->IsInUse()) ? COLOUR_GREY : _company_colours[st->owner]); + } else { + /* Waypoint */ + ViewportAddString(dpi, ZOOM_LVL_OUT_16X, &st->sign, + STR_VIEWPORT_WAYPOINT, STR_VIEWPORT_WAYPOINT + 1, STR_NULL, + st->index, st->facilities, (st->owner == OWNER_NONE || !st->IsInUse()) ? COLOUR_GREY : _company_colours[st->owner]); + } } } + /** * Update the position of the viewport sign. * @param center the (preferred) center of the viewport sign @@ -1367,9 +1393,8 @@ void ViewportSign::MarkDirty(ZoomLevel maxzoom) const static void ViewportDrawTileSprites(const TileSpriteToDrawVector *tstdv) { - const TileSpriteToDraw *tsend = tstdv->End(); - for (const TileSpriteToDraw *ts = tstdv->Begin(); ts != tsend; ++ts) { - DrawSpriteViewport(ts->image, ts->pal, ts->x, ts->y, ts->sub); + for (const TileSpriteToDraw &ts : *tstdv) { + DrawSpriteViewport(ts.image, ts.pal, ts.x, ts.y, ts.sub); } } @@ -1382,8 +1407,8 @@ static bool ViewportSortParentSpritesChecker() /** Sort parent sprites pointer array */ static void ViewportSortParentSprites(ParentSpriteToSortVector *psdv) { - ParentSpriteToDraw **psdvend = psdv->End(); - ParentSpriteToDraw **psd = psdv->Begin(); + auto psdvend = psdv->end(); + auto psd = psdv->begin(); while (psd != psdvend) { ParentSpriteToDraw *ps = *psd; @@ -1394,7 +1419,7 @@ static void ViewportSortParentSprites(ParentSpriteToSortVector *psdv) ps->comparison_done = true; - for (ParentSpriteToDraw **psd2 = psd + 1; psd2 != psdvend; psd2++) { + for (auto psd2 = psd + 1; psd2 != psdvend; psd2++) { ParentSpriteToDraw *ps2 = *psd2; if (ps2->comparison_done) continue; @@ -1429,7 +1454,7 @@ static void ViewportSortParentSprites(ParentSpriteToSortVector *psdv) /* Move ps2 in front of ps */ ParentSpriteToDraw *temp = ps2; - for (ParentSpriteToDraw **psd3 = psd2; psd3 > psd; psd3--) { + for (auto psd3 = psd2; psd3 > psd; psd3--) { *psd3 = *(psd3 - 1); } *psd = temp; @@ -1439,14 +1464,12 @@ static void ViewportSortParentSprites(ParentSpriteToSortVector *psdv) static void ViewportDrawParentSprites(const ParentSpriteToSortVector *psd, const ChildScreenSpriteToDrawVector *csstdv) { - const ParentSpriteToDraw * const *psd_end = psd->End(); - for (const ParentSpriteToDraw * const *it = psd->Begin(); it != psd_end; it++) { - const ParentSpriteToDraw *ps = *it; + for (const ParentSpriteToDraw *ps : *psd) { if (ps->image != SPR_EMPTY_BOUNDING_BOX) DrawSpriteViewport(ps->image, ps->pal, ps->x, ps->y, ps->sub); int child_idx = ps->first_child; while (child_idx >= 0) { - const ChildScreenSpriteToDraw *cs = csstdv->Get(child_idx); + const ChildScreenSpriteToDraw *cs = csstdv->data() + child_idx; child_idx = cs->next; DrawSpriteViewport(cs->image, cs->pal, ps->left + cs->x, ps->top + cs->y, cs->sub); } @@ -1459,9 +1482,7 @@ static void ViewportDrawParentSprites(const ParentSpriteToSortVector *psd, const */ static void ViewportDrawBoundingBoxes(const ParentSpriteToSortVector *psd) { - const ParentSpriteToDraw * const *psd_end = psd->End(); - for (const ParentSpriteToDraw * const *it = psd->Begin(); it != psd_end; it++) { - const ParentSpriteToDraw *ps = *it; + for (const ParentSpriteToDraw *ps : *psd) { Point pt1 = RemapCoords(ps->xmax + 1, ps->ymax + 1, ps->zmax + 1); // top front corner Point pt2 = RemapCoords(ps->xmin , ps->ymax + 1, ps->zmax + 1); // top left corner Point pt3 = RemapCoords(ps->xmax + 1, ps->ymin , ps->zmax + 1); // top right corner @@ -1498,38 +1519,37 @@ static void ViewportDrawDirtyBlocks() static void ViewportDrawStrings(ZoomLevel zoom, const StringSpriteToDrawVector *sstdv) { - const StringSpriteToDraw *ssend = sstdv->End(); - for (const StringSpriteToDraw *ss = sstdv->Begin(); ss != ssend; ++ss) { + for (const StringSpriteToDraw &ss : *sstdv) { TextColour colour = TC_BLACK; - bool small = HasBit(ss->width, 15); - int w = GB(ss->width, 0, 15); - int x = UnScaleByZoom(ss->x, zoom); - int y = UnScaleByZoom(ss->y, zoom); + bool small = HasBit(ss.width, 15); + int w = GB(ss.width, 0, 15); + int x = UnScaleByZoom(ss.x, zoom); + int y = UnScaleByZoom(ss.y, zoom); int h = VPSM_TOP + (small ? FONT_HEIGHT_SMALL : FONT_HEIGHT_NORMAL) + VPSM_BOTTOM; - SetDParam(0, ss->params[0]); - SetDParam(1, ss->params[1]); + SetDParam(0, ss.params[0]); + SetDParam(1, ss.params[1]); - if (ss->colour != INVALID_COLOUR) { + if (ss.colour != INVALID_COLOUR) { /* Do not draw signs nor station names if they are set invisible */ - if (IsInvisibilitySet(TO_SIGNS) && ss->string != STR_WHITE_SIGN) continue; + if (IsInvisibilitySet(TO_SIGNS) && ss.string != STR_WHITE_SIGN) continue; - if (IsTransparencySet(TO_SIGNS) && ss->string != STR_WHITE_SIGN) { + if (IsTransparencySet(TO_SIGNS) && ss.string != STR_WHITE_SIGN) { /* Don't draw the rectangle. * Real colours need the TC_IS_PALETTE_COLOUR flag. * Otherwise colours from _string_colourmap are assumed. */ - colour = (TextColour)_colour_gradient[ss->colour][6] | TC_IS_PALETTE_COLOUR; + colour = (TextColour)_colour_gradient[ss.colour][6] | TC_IS_PALETTE_COLOUR; } else { /* Draw the rectangle if 'transparent station signs' is off, * or if we are drawing a general text sign (STR_WHITE_SIGN). */ DrawFrameRect( - x, y, x + w, y + h, ss->colour, + x, y, x + w, y + h, ss.colour, IsTransparencySet(TO_SIGNS) ? FR_TRANSPARENT : FR_NONE ); } } - DrawString(x + VPSM_LEFT, x + w - 1 - VPSM_RIGHT, y + VPSM_TOP, ss->string, colour, SA_HOR_CENTER); + DrawString(x + VPSM_LEFT, x + w - 1 - VPSM_RIGHT, y + VPSM_TOP, ss.string, colour, SA_HOR_CENTER); } } @@ -1558,17 +1578,14 @@ void ViewportDoDraw(const ViewPort *vp, int left, int top, int right, int bottom ViewportAddLandscape(); ViewportAddVehicles(&_vd.dpi); - ViewportAddTownNames(&_vd.dpi); - ViewportAddStationNames(&_vd.dpi); - ViewportAddSigns(&_vd.dpi); + ViewportAddKdtreeSigns(&_vd.dpi); DrawTextEffects(&_vd.dpi); - if (_vd.tile_sprites_to_draw.Length() != 0) ViewportDrawTileSprites(&_vd.tile_sprites_to_draw); + if (_vd.tile_sprites_to_draw.size() != 0) ViewportDrawTileSprites(&_vd.tile_sprites_to_draw); - ParentSpriteToDraw *psd_end = _vd.parent_sprites_to_draw.End(); - for (ParentSpriteToDraw *it = _vd.parent_sprites_to_draw.Begin(); it != psd_end; it++) { - *_vd.parent_sprites_to_sort.Append() = it; + for (auto &psd : _vd.parent_sprites_to_draw) { + _vd.parent_sprites_to_sort.push_back(&psd); } _vp_sprite_sorter(&_vd.parent_sprites_to_sort); @@ -1591,7 +1608,7 @@ void ViewportDoDraw(const ViewPort *vp, int left, int top, int right, int bottom vp->overlay->Draw(&dp); } - if (_vd.string_sprites_to_draw.Length() != 0) { + if (_vd.string_sprites_to_draw.size() != 0) { /* translate to world coordinates */ dp.left = UnScaleByZoom(_vd.dpi.left, zoom); dp.top = UnScaleByZoom(_vd.dpi.top, zoom); @@ -1600,11 +1617,11 @@ void ViewportDoDraw(const ViewPort *vp, int left, int top, int right, int bottom _cur_dpi = old_dpi; - _vd.string_sprites_to_draw.Clear(); - _vd.tile_sprites_to_draw.Clear(); - _vd.parent_sprites_to_draw.Clear(); - _vd.parent_sprites_to_sort.Clear(); - _vd.child_screen_sprites_to_draw.Clear(); + _vd.string_sprites_to_draw.clear(); + _vd.tile_sprites_to_draw.clear(); + _vd.parent_sprites_to_draw.clear(); + _vd.parent_sprites_to_sort.clear(); + _vd.child_screen_sprites_to_draw.clear(); } /** @@ -1669,121 +1686,33 @@ void Window::DrawViewport() const } /** - * Continue criteria for the SearchMapEdge function. - * @param iter Value to check. - * @param iter_limit Maximum value for the iter - * @param sy Screen y coordinate calculated for the tile at hand - * @param sy_limit Limit to the screen y coordinate - * @return True when we should continue searching. + * Ensure that a given viewport has a valid scroll position. + * + * There must be a visible piece of the map in the center of the viewport. + * If there isn't, the viewport will be scrolled to nearest such location. + * + * @param vp The viewport. + * @param[in,out] scroll_x Viewport X scroll. + * @param[in,out] scroll_y Viewport Y scroll. */ -typedef bool ContinueMapEdgeSearch(int iter, int iter_limit, int sy, int sy_limit); - -/** Continue criteria for searching a no-longer-visible tile in negative direction, starting at some tile. */ -static inline bool ContinueLowerMapEdgeSearch(int iter, int iter_limit, int sy, int sy_limit) { return iter > 0 && sy > sy_limit; } -/** Continue criteria for searching a no-longer-visible tile in positive direction, starting at some tile. */ -static inline bool ContinueUpperMapEdgeSearch(int iter, int iter_limit, int sy, int sy_limit) { return iter < iter_limit && sy < sy_limit; } - -/** - * Searches, starting at the given tile, by applying the given offset to iter, for a no longer visible tile. - * The whole sense of this function is keeping the to-be-written code small, thus it is a little bit abstracted - * so the same function can be used for both the X and Y locations. As such a reference to one of the elements - * in curr_tile was needed. - * @param curr_tile A tile - * @param iter Reference to either the X or Y of curr_tile. - * @param iter_limit Upper search limit for the iter value. - * @param offset Search in steps of this size - * @param sy_limit Search limit to be passed to the criteria - * @param continue_criteria Search as long as this criteria is true - * @return The final value of iter. - */ -static int SearchMapEdge(Point &curr_tile, int &iter, int iter_limit, int offset, int sy_limit, ContinueMapEdgeSearch continue_criteria) +static inline void ClampViewportToMap(const ViewPort *vp, int *scroll_x, int *scroll_y) { - int sy; - do { - iter = Clamp(iter + offset, 0, iter_limit); - sy = GetViewportY(curr_tile); - } while (continue_criteria(iter, iter_limit, sy, sy_limit)); + /* Centre of the viewport is hot spot. */ + Point pt = { + *scroll_x + vp->virtual_width / 2, + *scroll_y + vp->virtual_height / 2 + }; - return iter; -} + /* Find nearest tile that is within borders of the map. */ + bool clamped; + pt = InverseRemapCoords2(pt.x, pt.y, true, &clamped); -/** - * Determine the clamping of either the X or Y coordinate to the map. - * @param curr_tile A tile - * @param iter Reference to either the X or Y of curr_tile. - * @param iter_limit Upper search limit for the iter value. - * @param start Start value for the iteration. - * @param other_ref Reference to the opposite axis in curr_tile than of iter. - * @param other_value Start value for of the opposite axis - * @param vp_value Value of the viewport location in the opposite axis as for iter. - * @param other_limit Limit for the other value, so if iter is X, then other_limit is for Y. - * @param vp_top Top of the viewport. - * @param vp_bottom Bottom of the viewport. - * @return Clamped version of vp_value. - */ -static inline int ClampXYToMap(Point &curr_tile, int &iter, int iter_limit, int start, int &other_ref, int other_value, int vp_value, int other_limit, int vp_top, int vp_bottom) -{ - bool upper_edge = other_value < _settings_game.construction.max_heightlevel / 4; - - /* - * First get an estimate of the tiles relevant for us at that edge. Relevant in the sense - * "at least close to the visible area". Thus, we don't look at exactly each tile, inspecting - * e.g. every tenth should be enough. After all, the desired screen limit is set such that - * the bordermost tiles are painted in the middle of the screen when one hits the limit, - * i.e. it is no harm if there is some small error in that calculation - */ - - other_ref = upper_edge ? 0 : other_limit; - iter = start; - int min_iter = SearchMapEdge(curr_tile, iter, iter_limit, upper_edge ? -10 : +10, vp_top, upper_edge ? ContinueLowerMapEdgeSearch : ContinueUpperMapEdgeSearch); - iter = start; - int max_iter = SearchMapEdge(curr_tile, iter, iter_limit, upper_edge ? +10 : -10, vp_bottom, upper_edge ? ContinueUpperMapEdgeSearch : ContinueLowerMapEdgeSearch); - - max_iter = min(max_iter + _settings_game.construction.max_heightlevel / 4, iter_limit); - min_iter = min(min_iter, max_iter); - - /* Now, calculate the highest heightlevel of these tiles. Again just as an estimate. */ - int max_heightlevel_at_edge = 0; - for (iter = min_iter; iter <= max_iter; iter += 10) { - max_heightlevel_at_edge = max(max_heightlevel_at_edge, (int)TileHeight(TileXY(curr_tile.x, curr_tile.y))); + if (clamped) { + /* Convert back to viewport coordinates and remove centering. */ + pt = RemapCoords2(pt.x, pt.y); + *scroll_x = pt.x - vp->virtual_width / 2; + *scroll_y = pt.y - vp->virtual_height / 2; } - - /* Based on that heightlevel, calculate the limit. For the upper edge a tile with height zero would - * get a limit of zero, on the other side it depends on the number of tiles along the axis. */ - return upper_edge ? - max(vp_value, -max_heightlevel_at_edge * (int)(TILE_HEIGHT * 2 * ZOOM_LVL_BASE)) : - min(vp_value, (other_limit * TILE_SIZE * 4 - max_heightlevel_at_edge * TILE_HEIGHT * 2) * ZOOM_LVL_BASE); -} - -static inline void ClampViewportToMap(const ViewPort *vp, int &x, int &y) -{ - int original_y = y; - - /* Centre of the viewport is hot spot */ - x += vp->virtual_width / 2; - y += vp->virtual_height / 2; - - /* Convert viewport coordinates to map coordinates - * Calculation is scaled by 4 to avoid rounding errors */ - int vx = -x + y * 2; - int vy = x + y * 2; - - /* Find out which tile corresponds to (vx,vy) if one assumes height zero. The cast is necessary to prevent C++ from - * converting the result to an uint, which gives an overflow instead of a negative result... */ - int tx = vx / (int)(TILE_SIZE * 4 * ZOOM_LVL_BASE); - int ty = vy / (int)(TILE_SIZE * 4 * ZOOM_LVL_BASE); - - Point curr_tile; - vx = ClampXYToMap(curr_tile, curr_tile.y, MapMaxY(), ty, curr_tile.x, tx, vx, MapMaxX(), original_y, original_y + vp->virtual_height); - vy = ClampXYToMap(curr_tile, curr_tile.x, MapMaxX(), tx, curr_tile.y, ty, vy, MapMaxY(), original_y, original_y + vp->virtual_height); - - /* Convert map coordinates to viewport coordinates */ - x = (-vx + vy) / 2; - y = ( vx + vy) / 4; - - /* Remove centering */ - x -= vp->virtual_width / 2; - y -= vp->virtual_height / 2; } /** @@ -1803,7 +1732,7 @@ void UpdateViewportPosition(Window *w) SetViewportPosition(w, pt.x, pt.y); } else { /* Ensure the destination location is within the map */ - ClampViewportToMap(vp, w->viewport->dest_scrollpos_x, w->viewport->dest_scrollpos_y); + ClampViewportToMap(vp, &w->viewport->dest_scrollpos_x, &w->viewport->dest_scrollpos_y); int delta_x = w->viewport->dest_scrollpos_x - w->viewport->scrollpos_x; int delta_y = w->viewport->dest_scrollpos_y - w->viewport->scrollpos_y; @@ -1813,8 +1742,8 @@ void UpdateViewportPosition(Window *w) if (_settings_client.gui.smooth_scroll) { int max_scroll = ScaleByMapSize1D(512 * ZOOM_LVL_BASE); /* Not at our desired position yet... */ - w->viewport->scrollpos_x += Clamp(delta_x / 4, -max_scroll, max_scroll); - w->viewport->scrollpos_y += Clamp(delta_y / 4, -max_scroll, max_scroll); + w->viewport->scrollpos_x += Clamp(DivAwayFromZero(delta_x, 4), -max_scroll, max_scroll); + w->viewport->scrollpos_y += Clamp(DivAwayFromZero(delta_y, 4), -max_scroll, max_scroll); } else { w->viewport->scrollpos_x = w->viewport->dest_scrollpos_x; w->viewport->scrollpos_y = w->viewport->dest_scrollpos_y; @@ -1823,7 +1752,7 @@ void UpdateViewportPosition(Window *w) w->viewport->scrollpos_y == w->viewport->dest_scrollpos_y); } - ClampViewportToMap(vp, w->viewport->scrollpos_x, w->viewport->scrollpos_y); + ClampViewportToMap(vp, &w->viewport->scrollpos_x, &w->viewport->scrollpos_y); SetViewportPosition(w, w->viewport->scrollpos_x, w->viewport->scrollpos_y); if (update_overlay) RebuildViewportOverlay(w); @@ -1905,11 +1834,12 @@ void ConstrainAllViewportsZoom() * Mark a tile given by its index dirty for repaint. * @param tile The tile to mark dirty. * @param bridge_level_offset Height of bridge on tile to also mark dirty. (Height level relative to north corner.) + * @param tile_height_override Height of the tile (#TileHeight). * @ingroup dirty */ -void MarkTileDirtyByTile(TileIndex tile, int bridge_level_offset) +void MarkTileDirtyByTile(TileIndex tile, int bridge_level_offset, int tile_height_override) { - Point pt = RemapCoords(TileX(tile) * TILE_SIZE, TileY(tile) * TILE_SIZE, TilePixelHeight(tile)); + Point pt = RemapCoords(TileX(tile) * TILE_SIZE, TileY(tile) * TILE_SIZE, tile_height_override * TILE_HEIGHT); MarkAllViewportsDirty( pt.x - MAX_TILE_EXTENT_LEFT, pt.y - MAX_TILE_EXTENT_TOP - ZOOM_LVL_BASE * TILE_HEIGHT * bridge_level_offset, @@ -1917,22 +1847,6 @@ void MarkTileDirtyByTile(TileIndex tile, int bridge_level_offset) pt.y + MAX_TILE_EXTENT_BOTTOM); } -/** - * Mark a (virtual) tile outside the map dirty for repaint. - * @param x Tile X position. - * @param y Tile Y position. - * @ingroup dirty - */ -void MarkTileDirtyByTileOutsideMap(int x, int y) -{ - Point pt = RemapCoords(x * TILE_SIZE, y * TILE_SIZE, TilePixelHeightOutsideMap(x, y)); - MarkAllViewportsDirty( - pt.x - MAX_TILE_EXTENT_LEFT, - pt.y, // no buildings outside of map - pt.x + MAX_TILE_EXTENT_RIGHT, - pt.y + MAX_TILE_EXTENT_BOTTOM); -} - /** * Marks the selected tiles as dirty. * @@ -2071,75 +1985,202 @@ static bool CheckClickOnViewportSign(const ViewPort *vp, int x, int y, const Vie int sign_half_width = ScaleByZoom((small ? sign->width_small : sign->width_normal) / 2, vp->zoom); int sign_height = ScaleByZoom(VPSM_TOP + (small ? FONT_HEIGHT_SMALL : FONT_HEIGHT_NORMAL) + VPSM_BOTTOM, vp->zoom); - x = ScaleByZoom(x - vp->left, vp->zoom) + vp->virtual_left; - y = ScaleByZoom(y - vp->top, vp->zoom) + vp->virtual_top; - return y >= sign->top && y < sign->top + sign_height && x >= sign->center - sign_half_width && x < sign->center + sign_half_width; } -static bool CheckClickOnTown(const ViewPort *vp, int x, int y) + +/** + * Check whether any viewport sign was clicked, and dispatch the click. + * @param vp the clicked viewport + * @param x X position of click + * @param y Y position of click + * @return true if the sign was hit + */ +static bool CheckClickOnViewportSign(const ViewPort *vp, int x, int y) { - if (!HasBit(_display_opt, DO_SHOW_TOWN_NAMES)) return false; + x = ScaleByZoom(x - vp->left, vp->zoom) + vp->virtual_left; + y = ScaleByZoom(y - vp->top, vp->zoom) + vp->virtual_top; - const Town *t; - FOR_ALL_TOWNS(t) { - if (CheckClickOnViewportSign(vp, x, y, &t->cache.sign)) { - ShowTownViewWindow(t->index); - return true; + Rect search_rect{ x - 1, y - 1, x + 1, y + 1 }; + search_rect = ExpandRectWithViewportSignMargins(search_rect, vp->zoom); + + bool show_stations = HasBit(_display_opt, DO_SHOW_STATION_NAMES) && _game_mode != GM_MENU; + bool show_waypoints = HasBit(_display_opt, DO_SHOW_WAYPOINT_NAMES) && _game_mode != GM_MENU; + bool show_towns = HasBit(_display_opt, DO_SHOW_TOWN_NAMES) && _game_mode != GM_MENU; + bool show_signs = HasBit(_display_opt, DO_SHOW_SIGNS) && !IsInvisibilitySet(TO_SIGNS); + bool show_competitors = HasBit(_display_opt, DO_SHOW_COMPETITOR_SIGNS); + + /* Topmost of each type that was hit */ + BaseStation *st = NULL, *last_st = NULL; + Town *t = NULL, *last_t = NULL; + Sign *si = NULL, *last_si = NULL; + + /* See ViewportAddKdtreeSigns() for details on the search logic */ + _viewport_sign_kdtree.FindContained(search_rect.left, search_rect.top, search_rect.right, search_rect.bottom, [&](const ViewportSignKdtreeItem & item) { + switch (item.type) { + case ViewportSignKdtreeItem::VKI_STATION: + if (!show_stations) break; + st = BaseStation::Get(item.id.station); + if (!show_competitors && _local_company != st->owner && st->owner != OWNER_NONE) break; + if (CheckClickOnViewportSign(vp, x, y, &st->sign)) last_st = st; + break; + + case ViewportSignKdtreeItem::VKI_WAYPOINT: + if (!show_waypoints) break; + st = BaseStation::Get(item.id.station); + if (!show_competitors && _local_company != st->owner && st->owner != OWNER_NONE) break; + if (CheckClickOnViewportSign(vp, x, y, &st->sign)) last_st = st; + break; + + case ViewportSignKdtreeItem::VKI_TOWN: + if (!show_towns) break; + t = Town::Get(item.id.town); + if (CheckClickOnViewportSign(vp, x, y, &t->cache.sign)) last_t = t; + break; + + case ViewportSignKdtreeItem::VKI_SIGN: + if (!show_signs) break; + si = Sign::Get(item.id.sign); + if (!show_competitors && _local_company != si->owner && si->owner != OWNER_DEITY) break; + if (CheckClickOnViewportSign(vp, x, y, &si->sign)) last_si = si; + break; + + default: + NOT_REACHED(); } - } + }); - return false; -} - -static bool CheckClickOnStation(const ViewPort *vp, int x, int y) -{ - if (!(HasBit(_display_opt, DO_SHOW_STATION_NAMES) || HasBit(_display_opt, DO_SHOW_WAYPOINT_NAMES)) || IsInvisibilitySet(TO_SIGNS)) return false; - - const BaseStation *st; - FOR_ALL_BASE_STATIONS(st) { - /* Check whether the base station is a station or a waypoint */ - bool is_station = Station::IsExpected(st); - - /* Don't check if the display options are disabled */ - if (!HasBit(_display_opt, is_station ? DO_SHOW_STATION_NAMES : DO_SHOW_WAYPOINT_NAMES)) continue; - - /* Don't check if competitor signs are not shown and the sign isn't owned by the local company */ - if (!HasBit(_display_opt, DO_SHOW_COMPETITOR_SIGNS) && _local_company != st->owner && st->owner != OWNER_NONE) continue; - - if (CheckClickOnViewportSign(vp, x, y, &st->sign)) { - if (is_station) { - ShowStationViewWindow(st->index); - } else { - ShowWaypointWindow(Waypoint::From(st)); - } - return true; + /* Select which hit to handle based on priority */ + if (last_st != NULL) { + if (Station::IsExpected(last_st)) { + ShowStationViewWindow(last_st->index); + } else { + ShowWaypointWindow(Waypoint::From(last_st)); } + return true; + } else if (last_t != NULL) { + ShowTownViewWindow(last_t->index); + return true; + } else if (last_si != NULL) { + HandleClickOnSign(last_si); + return true; + } else { + return false; } - - return false; } -static bool CheckClickOnSign(const ViewPort *vp, int x, int y) +ViewportSignKdtreeItem ViewportSignKdtreeItem::MakeStation(StationID id) { - /* Signs are turned off, or they are transparent and invisibility is ON, or company is a spectator */ - if (!HasBit(_display_opt, DO_SHOW_SIGNS) || IsInvisibilitySet(TO_SIGNS) || _local_company == COMPANY_SPECTATOR) return false; + ViewportSignKdtreeItem item; + item.type = VKI_STATION; + item.id.station = id; - const Sign *si; - FOR_ALL_SIGNS(si) { - /* If competitor signs are hidden, don't check signs that aren't owned by local company */ - if (!HasBit(_display_opt, DO_SHOW_COMPETITOR_SIGNS) && _local_company != si->owner && si->owner != OWNER_DEITY) continue; - if (si->owner == OWNER_DEITY && _game_mode != GM_EDITOR) continue; + const Station *st = Station::Get(id); + Point pt = RemapCoords2(TileX(st->xy) * TILE_SIZE, TileY(st->xy) * TILE_SIZE); - if (CheckClickOnViewportSign(vp, x, y, &si->sign)) { - HandleClickOnSign(si); - return true; - } + pt.y -= 32 * ZOOM_LVL_BASE; + if ((st->facilities & FACIL_AIRPORT) && st->airport.type == AT_OILRIG) pt.y -= 16 * ZOOM_LVL_BASE; + + item.center = pt.x; + item.top = pt.y; + + /* Assume the sign can be a candidate for drawing, so measure its width */ + _viewport_sign_maxwidth = max(_viewport_sign_maxwidth, st->sign.width_normal); + + return item; +} + +ViewportSignKdtreeItem ViewportSignKdtreeItem::MakeWaypoint(StationID id) +{ + ViewportSignKdtreeItem item; + item.type = VKI_WAYPOINT; + item.id.station = id; + + const Waypoint *st = Waypoint::Get(id); + Point pt = RemapCoords2(TileX(st->xy) * TILE_SIZE, TileY(st->xy) * TILE_SIZE); + + pt.y -= 32 * ZOOM_LVL_BASE; + + item.center = pt.x; + item.top = pt.y; + + /* Assume the sign can be a candidate for drawing, so measure its width */ + _viewport_sign_maxwidth = max(_viewport_sign_maxwidth, st->sign.width_normal); + + return item; +} + +ViewportSignKdtreeItem ViewportSignKdtreeItem::MakeTown(TownID id) +{ + ViewportSignKdtreeItem item; + item.type = VKI_TOWN; + item.id.town = id; + + const Town *town = Town::Get(id); + Point pt = RemapCoords2(TileX(town->xy) * TILE_SIZE, TileY(town->xy) * TILE_SIZE); + + pt.y -= 24 * ZOOM_LVL_BASE; + + item.center = pt.x; + item.top = pt.y; + + /* Assume the sign can be a candidate for drawing, so measure its width */ + _viewport_sign_maxwidth = max(_viewport_sign_maxwidth, town->cache.sign.width_normal); + + return item; +} + +ViewportSignKdtreeItem ViewportSignKdtreeItem::MakeSign(SignID id) +{ + ViewportSignKdtreeItem item; + item.type = VKI_SIGN; + item.id.sign = id; + + const Sign *sign = Sign::Get(id); + Point pt = RemapCoords(sign->x, sign->y, sign->z); + + pt.y -= 6 * ZOOM_LVL_BASE; + + item.center = pt.x; + item.top = pt.y; + + /* Assume the sign can be a candidate for drawing, so measure its width */ + _viewport_sign_maxwidth = max(_viewport_sign_maxwidth, sign->sign.width_normal); + + return item; +} + +void RebuildViewportKdtree() +{ + /* Reset biggest size sign seen */ + _viewport_sign_maxwidth = 0; + + std::vector items; + items.reserve(BaseStation::GetNumItems() + Town::GetNumItems() + Sign::GetNumItems()); + + const Station *st; + FOR_ALL_STATIONS(st) { + items.push_back(ViewportSignKdtreeItem::MakeStation(st->index)); } - return false; + const Waypoint *wp; + FOR_ALL_WAYPOINTS(wp) { + items.push_back(ViewportSignKdtreeItem::MakeWaypoint(wp->index)); + } + + const Town *town; + FOR_ALL_TOWNS(town) { + items.push_back(ViewportSignKdtreeItem::MakeTown(town->index)); + } + + const Sign *sign; + FOR_ALL_SIGNS(sign) { + items.push_back(ViewportSignKdtreeItem::MakeSign(sign->index)); + } + + _viewport_sign_kdtree.Build(items.begin(), items.end()); } @@ -2186,9 +2227,7 @@ bool HandleViewportClicked(const ViewPort *vp, int x, int y) return true; } - if (CheckClickOnTown(vp, x, y)) return true; - if (CheckClickOnStation(vp, x, y)) return true; - if (CheckClickOnSign(vp, x, y)) return true; + if (CheckClickOnViewportSign(vp, x, y)) return true; bool result = CheckClickOnLandscape(vp, x, y); if (v != NULL) { @@ -2211,7 +2250,7 @@ void RebuildViewportOverlay(Window *w) if (w->viewport->overlay != NULL && w->viewport->overlay->GetCompanyMask() != 0 && w->viewport->overlay->GetCargoMask() != 0) { - w->viewport->overlay->RebuildCache(); + w->viewport->overlay->SetDirty(); w->SetDirty(); } } @@ -2431,7 +2470,6 @@ void UpdateTileSelection() break; default: NOT_REACHED(); - break; } _thd.new_pos.x = x1 & ~TILE_UNIT_MASK; _thd.new_pos.y = y1 & ~TILE_UNIT_MASK; @@ -2467,12 +2505,17 @@ void UpdateTileSelection() * @param params (optional) up to 5 pieces of additional information that may be added to a tooltip * @param close_cond Condition for closing this tooltip. */ -static inline void ShowMeasurementTooltips(StringID str, uint paramcount, const uint64 params[], TooltipCloseCondition close_cond = TCC_LEFT_CLICK) +static inline void ShowMeasurementTooltips(StringID str, uint paramcount, const uint64 params[], TooltipCloseCondition close_cond = TCC_NONE) { if (!_settings_client.gui.measure_tooltip) return; GuiShowTooltips(_thd.GetCallbackWnd(), str, paramcount, params, close_cond); } +static void HideMeasurementTooltips() +{ + DeleteWindowById(WC_TOOLTIPS, 0); +} + /** highlighting tiles while only going over them with the mouse */ void VpStartPlaceSizing(TileIndex tile, ViewportPlaceMethod method, ViewportDragDropSelectionProcess process) { @@ -2528,7 +2571,11 @@ void VpSetPresizeRange(TileIndex from, TileIndex to) _thd.next_drawstyle = HT_RECT; /* show measurement only if there is any length to speak of */ - if (distance > 1) ShowMeasurementTooltips(STR_MEASURE_LENGTH, 1, &distance, TCC_HOVER); + if (distance > 1) { + ShowMeasurementTooltips(STR_MEASURE_LENGTH, 1, &distance); + } else { + HideMeasurementTooltips(); + } } static void VpStartPreSizing() @@ -3142,6 +3189,7 @@ EventState VpHandlePlaceSizingDrag() } SetTileSelectSize(1, 1); + HideMeasurementTooltips(); w->OnPlaceMouseUp(_thd.select_method, _thd.select_proc, _thd.selend, TileVirtXY(_thd.selstart.x, _thd.selstart.y), TileVirtXY(_thd.selend.x, _thd.selend.y)); return ES_HANDLED; @@ -3180,7 +3228,10 @@ void SetObjectToPlace(CursorID icon, PaletteID pal, HighLightStyle mode, WindowC * this function might in some cases reset the newly set object to * place or not properly reset the original selection. */ _thd.window_class = WC_INVALID; - if (w != NULL) w->OnPlaceObjectAbort(); + if (w != NULL) { + w->OnPlaceObjectAbort(); + HideMeasurementTooltips(); + } } /* Mark the old selection dirty, in case the selection shape or colour changes */ @@ -3277,12 +3328,8 @@ CommandCost CmdScrollViewport(TileIndex tile, DoCommandFlag flags, uint32 p1, ui if (_local_company != (CompanyID)p2) return CommandCost(); break; case VST_CLIENT: -#ifdef ENABLE_NETWORK if (_network_own_client_id != (ClientID)p2) return CommandCost(); break; -#else - return CommandCost(); -#endif default: return CMD_ERROR; } diff --git a/src/viewport_func.h b/src/viewport_func.h index cbdcc5019a..319d4efd60 100644 --- a/src/viewport_func.h +++ b/src/viewport_func.h @@ -15,7 +15,7 @@ #include "gfx_type.h" #include "viewport_type.h" #include "window_type.h" -#include "tile_type.h" +#include "tile_map.h" #include "station_type.h" static const int TILE_HEIGHT_STEP = 50; ///< One Z unit tile height difference is displayed as 50m. @@ -78,9 +78,18 @@ void UpdateAllVirtCoords(); extern Point _tile_fract_coords; -void MarkTileDirtyByTile(TileIndex tile, int bridge_level_offset = 0); +void MarkTileDirtyByTile(TileIndex tile, int bridge_level_offset, int tile_height_override); -void MarkTileDirtyByTileOutsideMap(int x, int y); +/** + * Mark a tile given by its index dirty for repaint. + * @param tile The tile to mark dirty. + * @param bridge_level_offset Height of bridge on tile to also mark dirty. (Height level relative to north corner.) + * @ingroup dirty + */ +static inline void MarkTileDirtyByTile(TileIndex tile, int bridge_level_offset = 0) +{ + MarkTileDirtyByTile(tile, bridge_level_offset, TileHeight(tile)); +} Point GetViewportStationMiddle(const ViewPort *vp, const Station *st); diff --git a/src/viewport_gui.cpp b/src/viewport_gui.cpp index 9c89a85f84..936990ac5b 100644 --- a/src/viewport_gui.cpp +++ b/src/viewport_gui.cpp @@ -80,7 +80,7 @@ public: this->viewport->dest_scrollpos_y = this->viewport->scrollpos_y; } - virtual void SetStringParameters(int widget) const + void SetStringParameters(int widget) const override { switch (widget) { case WID_EV_CAPTION: @@ -90,7 +90,7 @@ public: } } - virtual void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { switch (widget) { case WID_EV_ZOOM_IN: DoZoomInOutWindow(ZOOM_IN, this); break; @@ -120,7 +120,7 @@ public: } } - virtual void OnResize() + void OnResize() override { if (this->viewport != NULL) { NWidgetViewport *nvp = this->GetWidget(WID_EV_VIEWPORT); @@ -128,7 +128,7 @@ public: } } - virtual void OnScroll(Point delta) + void OnScroll(Point delta) override { this->viewport->scrollpos_x += ScaleByZoom(delta.x, this->viewport->zoom); this->viewport->scrollpos_y += ScaleByZoom(delta.y, this->viewport->zoom); @@ -136,7 +136,7 @@ public: this->viewport->dest_scrollpos_y = this->viewport->scrollpos_y; } - virtual void OnMouseWheel(int wheel) + void OnMouseWheel(int wheel) override { if (_settings_client.gui.scrollwheel_scrolling != 2) { ZoomInOrOutToCursorWindow(wheel < 0, this); @@ -148,7 +148,7 @@ public: * @param data Information about the changed data. * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ - virtual void OnInvalidateData(int data = 0, bool gui_scope = true) + void OnInvalidateData(int data = 0, bool gui_scope = true) override { if (!gui_scope) return; /* Only handle zoom message if intended for us (msg ZOOM_IN/ZOOM_OUT) */ diff --git a/src/viewport_kdtree.h b/src/viewport_kdtree.h new file mode 100644 index 0000000000..93344a5e63 --- /dev/null +++ b/src/viewport_kdtree.h @@ -0,0 +1,83 @@ +/* +* This file is part of OpenTTD. +* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. +* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . +*/ + +/** @file town_kdtree.h Declarations for accessing the k-d tree of towns */ + +#ifndef VIEWPORT_KDTREE_H +#define VIEWPORT_KDTREE_H + +#include "core/kdtree.hpp" +#include "viewport_type.h" +#include "station_base.h" +#include "town_type.h" +#include "signs_base.h" + +struct ViewportSignKdtreeItem { + enum ItemType : uint16 { + VKI_STATION, + VKI_WAYPOINT, + VKI_TOWN, + VKI_SIGN, + }; + ItemType type; + union { + StationID station; + TownID town; + SignID sign; + } id; + int32 center; + int32 top; + + bool operator== (const ViewportSignKdtreeItem &other) const + { + if (this->type != other.type) return false; + switch (this->type) { + case VKI_STATION: + case VKI_WAYPOINT: + return this->id.station == other.id.station; + case VKI_TOWN: + return this->id.town == other.id.town; + case VKI_SIGN: + return this->id.sign == other.id.sign; + default: + NOT_REACHED(); + } + } + + bool operator< (const ViewportSignKdtreeItem &other) const + { + if (this->type != other.type) return this->type < other.type; + switch (this->type) { + case VKI_STATION: + case VKI_WAYPOINT: + return this->id.station < other.id.station; + case VKI_TOWN: + return this->id.town < other.id.town; + case VKI_SIGN: + return this->id.sign < other.id.sign; + default: + NOT_REACHED(); + } + } + + static ViewportSignKdtreeItem MakeStation(StationID id); + static ViewportSignKdtreeItem MakeWaypoint(StationID id); + static ViewportSignKdtreeItem MakeTown(TownID id); + static ViewportSignKdtreeItem MakeSign(SignID id); +}; + +inline int32 Kdtree_ViewportSignXYFunc(const ViewportSignKdtreeItem &item, int dim) +{ + return (dim == 0) ? item.center : item.top; +} + +typedef Kdtree ViewportSignKdtree; +extern ViewportSignKdtree _viewport_sign_kdtree; + +void RebuildViewportKdtree(); + +#endif diff --git a/src/viewport_sprite_sorter.h b/src/viewport_sprite_sorter.h index 324ece3020..24241565e7 100644 --- a/src/viewport_sprite_sorter.h +++ b/src/viewport_sprite_sorter.h @@ -41,7 +41,7 @@ struct ParentSpriteToDraw { bool comparison_done; ///< Used during sprite sorting: true if sprite has been compared with all other sprites }; -typedef SmallVector ParentSpriteToSortVector; +typedef std::vector ParentSpriteToSortVector; /** Type for method for checking whether a viewport sprite sorter exists. */ typedef bool (*VpSorterChecker)(); diff --git a/src/viewport_sprite_sorter_sse4.cpp b/src/viewport_sprite_sorter_sse4.cpp index 05a7f8aa1c..212ff12e68 100644 --- a/src/viewport_sprite_sorter_sse4.cpp +++ b/src/viewport_sprite_sorter_sse4.cpp @@ -7,7 +7,7 @@ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ -/** @file viewport_sprite_sorter_sse.cpp Sprite sorter that uses SSE4.1. */ +/** @file viewport_sprite_sorter_sse4.cpp Sprite sorter that uses SSE4.1. */ #ifdef WITH_SSE @@ -29,8 +29,8 @@ void ViewportSortParentSpritesSSE41(ParentSpriteToSortVector *psdv) { const __m128i mask_ptest = _mm_setr_epi8(-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0); - ParentSpriteToDraw ** const psdvend = psdv->End(); - ParentSpriteToDraw **psd = psdv->Begin(); + auto const psdvend = psdv->end(); + auto psd = psdv->begin(); while (psd != psdvend) { ParentSpriteToDraw * const ps = *psd; @@ -41,7 +41,7 @@ void ViewportSortParentSpritesSSE41(ParentSpriteToSortVector *psdv) ps->comparison_done = true; - for (ParentSpriteToDraw **psd2 = psd + 1; psd2 != psdvend; psd2++) { + for (auto psd2 = psd + 1; psd2 != psdvend; psd2++) { ParentSpriteToDraw * const ps2 = *psd2; if (ps2->comparison_done) continue; @@ -85,7 +85,7 @@ void ViewportSortParentSpritesSSE41(ParentSpriteToSortVector *psdv) /* Move ps2 in front of ps */ ParentSpriteToDraw * const temp = ps2; - for (ParentSpriteToDraw **psd3 = psd2; psd3 > psd; psd3--) { + for (auto psd3 = psd2; psd3 > psd; psd3--) { *psd3 = *(psd3 - 1); } *psd = temp; diff --git a/src/void_cmd.cpp b/src/void_cmd.cpp index ffe54df992..a2a45e7227 100644 --- a/src/void_cmd.cpp +++ b/src/void_cmd.cpp @@ -10,7 +10,7 @@ /** @file void_cmd.cpp Handling of void tiles. */ #include "stdafx.h" -#include "tile_cmd.h" +#include "landscape.h" #include "command_func.h" #include "viewport_func.h" #include "slope_func.h" @@ -28,7 +28,12 @@ static void DrawTile_Void(TileInfo *ti) static int GetSlopePixelZ_Void(TileIndex tile, uint x, uint y) { - return TilePixelHeight(tile); + /* This function may be called on tiles outside the map, don't asssume + * that 'tile' is a valid tile index. See GetSlopePixelZOutsideMap. */ + int z; + Slope tileh = GetTilePixelSlopeOutsideMap(x >> 4, y >> 4, &z); + + return z + GetPartialPixelZ(x & 0xF, y & 0xF, tileh); } static Foundation GetFoundation_Void(TileIndex tile, Slope tileh) diff --git a/src/water.h b/src/water.h index cb7237fc7c..1b804720ff 100644 --- a/src/water.h +++ b/src/water.h @@ -40,6 +40,7 @@ void DrawShoreTile(Slope tileh); void MakeWaterKeepingClass(TileIndex tile, Owner o); bool RiverModifyDesertZone(TileIndex tile, void *data); +static const uint RIVER_OFFSET_DESERT_DISTANCE = 5; ///< Circular tile search radius to create non-desert around a river tile. bool IsWateredTile(TileIndex tile, Direction from); diff --git a/src/water_cmd.cpp b/src/water_cmd.cpp index 737257a823..03b321e686 100644 --- a/src/water_cmd.cpp +++ b/src/water_cmd.cpp @@ -428,7 +428,7 @@ CommandCost CmdBuildCanal(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 MakeRiver(tile, Random()); if (_game_mode == GM_EDITOR) { TileIndex tile2 = tile; - CircularTileSearch(&tile2, 5, RiverModifyDesertZone, NULL); + CircularTileSearch(&tile2, RIVER_OFFSET_DESERT_DISTANCE, RiverModifyDesertZone, NULL); } break; @@ -895,7 +895,7 @@ static void GetTileDesc_Water(TileIndex tile, TileDesc *td) case WATER_CLASS_SEA: td->str = STR_LAI_WATER_DESCRIPTION_WATER; break; case WATER_CLASS_CANAL: td->str = STR_LAI_WATER_DESCRIPTION_CANAL; break; case WATER_CLASS_RIVER: td->str = STR_LAI_WATER_DESCRIPTION_RIVER; break; - default: NOT_REACHED(); break; + default: NOT_REACHED(); } break; case WATER_TILE_COAST: td->str = STR_LAI_WATER_DESCRIPTION_COAST_OR_RIVERBANK; break; @@ -904,7 +904,7 @@ static void GetTileDesc_Water(TileIndex tile, TileDesc *td) td->str = STR_LAI_WATER_DESCRIPTION_SHIP_DEPOT; td->build_date = Depot::GetByTile(tile)->build_date; break; - default: NOT_REACHED(); break; + default: NOT_REACHED(); } td->owner[0] = GetTileOwner(tile); diff --git a/src/water_map.h b/src/water_map.h index ab249a8279..5d84d5ba66 100644 --- a/src/water_map.h +++ b/src/water_map.h @@ -94,7 +94,7 @@ static inline WaterTileType GetWaterTileType(TileIndex t) */ static inline bool HasTileWaterClass(TileIndex t) { - return IsTileType(t, MP_WATER) || IsTileType(t, MP_STATION) || IsTileType(t, MP_INDUSTRY) || IsTileType(t, MP_OBJECT); + return IsTileType(t, MP_WATER) || IsTileType(t, MP_STATION) || IsTileType(t, MP_INDUSTRY) || IsTileType(t, MP_OBJECT) || IsTileType(t, MP_TREES); } /** @@ -204,7 +204,7 @@ static inline bool IsCoast(TileIndex t) */ static inline bool IsCoastTile(TileIndex t) { - return IsTileType(t, MP_WATER) && IsCoast(t); + return (IsTileType(t, MP_WATER) && IsCoast(t)) || (IsTileType(t, MP_TREES) && GetWaterClass(t) != WATER_CLASS_INVALID); } /** diff --git a/src/waypoint.cpp b/src/waypoint.cpp index 857f8ba874..8452ff6186 100644 --- a/src/waypoint.cpp +++ b/src/waypoint.cpp @@ -15,6 +15,7 @@ #include "window_func.h" #include "newgrf_station.h" #include "waypoint_base.h" +#include "viewport_kdtree.h" #include "safeguards.h" @@ -54,4 +55,5 @@ Waypoint::~Waypoint() if (CleaningPool()) return; DeleteWindowById(WC_WAYPOINT_VIEW, this->index); RemoveOrderFromAllVehicles(OT_GOTO_WAYPOINT, this->index); + _viewport_sign_kdtree.Remove(ViewportSignKdtreeItem::MakeWaypoint(this->index)); } diff --git a/src/waypoint_base.h b/src/waypoint_base.h index 8d544a3b99..c11c2f2b2f 100644 --- a/src/waypoint_base.h +++ b/src/waypoint_base.h @@ -25,23 +25,23 @@ struct Waypoint FINAL : SpecializedStation { Waypoint(TileIndex tile = INVALID_TILE) : SpecializedStation(tile) { } ~Waypoint(); - void UpdateVirtCoord(); + void UpdateVirtCoord() override; - /* virtual */ inline bool TileBelongsToRailStation(TileIndex tile) const + inline bool TileBelongsToRailStation(TileIndex tile) const override { return IsRailWaypointTile(tile) && GetStationIndex(tile) == this->index; } - /* virtual */ uint32 GetNewGRFVariable(const struct ResolverObject &object, byte variable, byte parameter, bool *available) const; + uint32 GetNewGRFVariable(const struct ResolverObject &object, byte variable, byte parameter, bool *available) const override; - /* virtual */ void GetTileArea(TileArea *ta, StationType type) const; + void GetTileArea(TileArea *ta, StationType type) const override; - /* virtual */ uint GetPlatformLength(TileIndex tile, DiagDirection dir) const + uint GetPlatformLength(TileIndex tile, DiagDirection dir) const override { return 1; } - /* virtual */ uint GetPlatformLength(TileIndex tile) const + uint GetPlatformLength(TileIndex tile) const override { return 1; } diff --git a/src/waypoint_cmd.cpp b/src/waypoint_cmd.cpp index 54489fa457..0fd5942c04 100644 --- a/src/waypoint_cmd.cpp +++ b/src/waypoint_cmd.cpp @@ -20,6 +20,7 @@ #include "pathfinder/yapf/yapf_cache.h" #include "strings_func.h" #include "viewport_func.h" +#include "viewport_kdtree.h" #include "window_func.h" #include "date_func.h" #include "vehicle_func.h" @@ -148,7 +149,8 @@ extern CommandCost CanExpandRailStation(const BaseStation *st, TileArea &new_ta, * @param start_tile northern most tile where waypoint will be built * @param flags type of operation * @param p1 various bitstuffed elements - * - p1 = (bit 4) - orientation (Axis) + * - p1 = (bit 0- 5) - railtype (not used) + * - p1 = (bit 6) - orientation (Axis) * - p1 = (bit 8-15) - width of waypoint * - p1 = (bit 16-23) - height of waypoint * - p1 = (bit 24) - allow waypoints directly adjacent to other waypoints. @@ -161,7 +163,7 @@ extern CommandCost CanExpandRailStation(const BaseStation *st, TileArea &new_ta, CommandCost CmdBuildRailWaypoint(TileIndex start_tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text) { /* Unpack parameters */ - Axis axis = Extract(p1); + Axis axis = Extract(p1); byte width = GB(p1, 8, 8); byte height = GB(p1, 16, 8); bool adjacent = HasBit(p1, 24); @@ -224,11 +226,15 @@ CommandCost CmdBuildRailWaypoint(TileIndex start_tile, DoCommandFlag flags, uint } if (flags & DC_EXEC) { + bool need_sign_update = false; if (wp == NULL) { wp = new Waypoint(start_tile); + need_sign_update = true; } else if (!wp->IsInUse()) { /* Move existing (recently deleted) waypoint to the new location */ + _viewport_sign_kdtree.Remove(ViewportSignKdtreeItem::MakeWaypoint(wp->index)); wp->xy = start_tile; + need_sign_update = true; } wp->owner = GetTileOwner(start_tile); @@ -243,6 +249,7 @@ CommandCost CmdBuildRailWaypoint(TileIndex start_tile, DoCommandFlag flags, uint if (wp->town == NULL) MakeDefaultName(wp); wp->UpdateVirtCoord(); + if (need_sign_update) _viewport_sign_kdtree.Insert(ViewportSignKdtreeItem::MakeWaypoint(wp->index)); const StationSpec *spec = StationClass::Get(spec_class)->GetSpec(spec_index); byte *layout_ptr = AllocaM(byte, count); @@ -309,6 +316,7 @@ CommandCost CmdBuildBuoy(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 wp = new Waypoint(tile); } else { /* Move existing (recently deleted) buoy to the new location */ + _viewport_sign_kdtree.Remove(ViewportSignKdtreeItem::MakeWaypoint(wp->index)); wp->xy = tile; InvalidateWindowData(WC_WAYPOINT_VIEW, wp->index); } @@ -327,6 +335,7 @@ CommandCost CmdBuildBuoy(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 MarkTileDirtyByTile(tile); wp->UpdateVirtCoord(); + _viewport_sign_kdtree.Insert(ViewportSignKdtreeItem::MakeWaypoint(wp->index)); InvalidateWindowData(WC_WAYPOINT_VIEW, wp->index); } diff --git a/src/waypoint_gui.cpp b/src/waypoint_gui.cpp index fa4deaac68..5dd57c080d 100644 --- a/src/waypoint_gui.cpp +++ b/src/waypoint_gui.cpp @@ -81,12 +81,12 @@ public: DeleteWindowById(GetWindowClassForVehicleType(this->vt), VehicleListIdentifier(VL_STATION_LIST, this->vt, this->owner, this->window_number).Pack(), false); } - virtual void SetStringParameters(int widget) const + void SetStringParameters(int widget) const override { if (widget == WID_W_CAPTION) SetDParam(0, this->wp->index); } - virtual void OnClick(Point pt, int widget, int click_count) + void OnClick(Point pt, int widget, int click_count) override { switch (widget) { case WID_W_CENTER_VIEW: // scroll to location @@ -113,7 +113,7 @@ public: * @param data Information about the changed data. * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ - virtual void OnInvalidateData(int data = 0, bool gui_scope = true) + void OnInvalidateData(int data = 0, bool gui_scope = true) override { if (!gui_scope) return; /* You can only change your own waypoints */ @@ -124,7 +124,7 @@ public: ScrollWindowToTile(this->GetCenterTile(), this, true); } - virtual void OnResize() + void OnResize() override { if (this->viewport != NULL) { NWidgetViewport *nvp = this->GetWidget(WID_W_VIEWPORT); @@ -135,7 +135,7 @@ public: } } - virtual void OnQueryTextFinished(char *str) + void OnQueryTextFinished(char *str) override { if (str == NULL) return; diff --git a/src/widget.cpp b/src/widget.cpp index 4e411ada23..5ec539a496 100644 --- a/src/widget.cpp +++ b/src/widget.cpp @@ -99,7 +99,7 @@ static void ScrollbarClickPositioning(Window *w, NWidgetScrollbar *sb, int x, in _scroller_click_timeout = 3; sb->UpdatePosition(rtl ? 1 : -1); } - w->scrolling_scrollbar = sb->index; + w->mouse_capture_widget = sb->index; } else if (pos >= ma - button_size) { /* Pressing the lower button? */ SetBit(sb->disp_flags, NDB_SCROLLBAR_DOWN); @@ -108,7 +108,7 @@ static void ScrollbarClickPositioning(Window *w, NWidgetScrollbar *sb, int x, in _scroller_click_timeout = 3; sb->UpdatePosition(rtl ? -1 : 1); } - w->scrolling_scrollbar = sb->index; + w->mouse_capture_widget = sb->index; } else { Point pt = HandleScrollbarHittest(sb, mi, ma, sb->type == NWID_HSCROLLBAR); @@ -119,7 +119,7 @@ static void ScrollbarClickPositioning(Window *w, NWidgetScrollbar *sb, int x, in } else { _scrollbar_start_pos = pt.x - mi - button_size; _scrollbar_size = ma - mi - button_size * 2; - w->scrolling_scrollbar = sb->index; + w->mouse_capture_widget = sb->index; _cursorpos_drag_start = _cursor.pos; } } @@ -755,7 +755,7 @@ NWidgetBase::NWidgetBase(WidgetType tp) : ZeroedMemoryAllocator() */ /** - * @fn void FillNestedArray(NWidgetBase **array, uint length) + * @fn void NWidgetBase::FillNestedArray(NWidgetBase **array, uint length) * Fill the Window::nested_array array with pointers to nested widgets in the tree. * @param array Base pointer of the array. * @param length Length of the array. @@ -1673,10 +1673,10 @@ NWidgetCore *NWidgetMatrix::GetWidgetFromPos(int x, int y) /** * Get the different offsets that are influenced by scrolling. - * @param [out] start_x The start position in columns (index of the left-most column, swapped in RTL). - * @param [out] start_y The start position in rows. - * @param [out] base_offs_x The base horizontal offset in pixels (X position of the column \a start_x). - * @param [out] base_offs_y The base vertical offset in pixels (Y position of the column \a start_y). + * @param[out] start_x The start position in columns (index of the left-most column, swapped in RTL). + * @param[out] start_y The start position in rows. + * @param[out] base_offs_x The base horizontal offset in pixels (X position of the column \a start_x). + * @param[out] base_offs_y The base vertical offset in pixels (Y position of the column \a start_y). */ void NWidgetMatrix::GetScrollOffsets(int &start_x, int &start_y, int &base_offs_x, int &base_offs_y) { @@ -2038,7 +2038,7 @@ void NWidgetScrollbar::Draw(const Window *w) bool up_lowered = HasBit(this->disp_flags, NDB_SCROLLBAR_UP); bool down_lowered = HasBit(this->disp_flags, NDB_SCROLLBAR_DOWN); - bool middle_lowered = !(this->disp_flags & ND_SCROLLBAR_BTN) && w->scrolling_scrollbar == this->index; + bool middle_lowered = !(this->disp_flags & ND_SCROLLBAR_BTN) && w->mouse_capture_widget == this->index; if (this->type == NWID_HSCROLLBAR) { DrawHorizontalScrollbar(r, this->colour, up_lowered, middle_lowered, down_lowered, this); @@ -2805,7 +2805,7 @@ NWidgetContainer *MakeNWidgets(const NWidgetPart *parts, int count, int *biggest * @param parts Array with parts of the widgets. * @param count Length of the \a parts array. * @param biggest_index Pointer to biggest nested widget index collected in the tree. - * @param [out] shade_select Pointer to the inserted shade selection widget (\c NULL if not unserted). + * @param[out] shade_select Pointer to the inserted shade selection widget (\c NULL if not unserted). * @return Root of the nested widget tree, a vertical container containing the entire GUI. * @ingroup NestedWidgetParts * @pre \c biggest_index != NULL diff --git a/src/widget_type.h b/src/widget_type.h index 163d45800e..0467630c9d 100644 --- a/src/widget_type.h +++ b/src/widget_type.h @@ -257,7 +257,7 @@ enum NWidgetDisplay { NDB_SHADE_GREY = 3, ///< Shade viewport to grey-scale. NDB_SHADE_DIMMED = 4, ///< Display dimmed colours in the viewport. /* Button dropdown widget. */ - NDB_DROPDOWN_ACTIVE = 5, ///< Dropdown menu of the button dropdown widget is active. @see #NWID_BUTTON_DRPDOWN + NDB_DROPDOWN_ACTIVE = 5, ///< Dropdown menu of the button dropdown widget is active. @see #NWID_BUTTON_DROPDOWN /* Scrollbar widget. */ NDB_SCROLLBAR_UP = 6, ///< Up-button is lowered bit. NDB_SCROLLBAR_DOWN = 7, ///< Down-button is lowered bit. @@ -293,11 +293,11 @@ public: inline void SetDisabled(bool disabled); inline bool IsDisabled() const; - /* virtual */ void FillNestedArray(NWidgetBase **array, uint length); - /* virtual */ NWidgetCore *GetWidgetFromPos(int x, int y); - /* virtual */ bool IsHighlighted() const; - /* virtual */ TextColour GetHighlightColour() const; - /* virtual */ void SetHighlighted(TextColour highlight_colour); + void FillNestedArray(NWidgetBase **array, uint length) override; + NWidgetCore *GetWidgetFromPos(int x, int y) override; + bool IsHighlighted() const override; + TextColour GetHighlightColour() const override; + void SetHighlighted(TextColour highlight_colour) override; NWidgetDisplay disp_flags; ///< Flags that affect display and interaction with the widget. Colours colour; ///< Colour of this widget. @@ -371,12 +371,12 @@ public: ~NWidgetContainer(); void Add(NWidgetBase *wid); - /* virtual */ void FillNestedArray(NWidgetBase **array, uint length); + void FillNestedArray(NWidgetBase **array, uint length) override; /** Return whether the container is empty. */ inline bool IsEmpty() { return head == NULL; } - /* virtual */ NWidgetBase *GetWidgetOfType(WidgetType tp); + NWidgetBase *GetWidgetOfType(WidgetType tp) override; protected: NWidgetBase *head; ///< Pointer to first widget in container. @@ -400,7 +400,7 @@ enum StackedZeroSizePlanes { * There are also a number of special planes (defined in #StackedZeroSizePlanes) that have zero size in one direction (and are stretchable in * the other direction) or have zero size in both directions. They are used to make all child planes of the widget disappear. * Unlike switching between the regular display planes (that all have the same size), switching from or to one of the zero-sized planes means that - * a #Windows::ReInit() is needed to re-initialize the window since its size changes. + * a #Window::ReInit() is needed to re-initialize the window since its size changes. */ class NWidgetStacked : public NWidgetContainer { public: @@ -408,12 +408,12 @@ public: void SetIndex(int index); - void SetupSmallestSize(Window *w, bool init_array); - void AssignSizePosition(SizingType sizing, uint x, uint y, uint given_width, uint given_height, bool rtl); - /* virtual */ void FillNestedArray(NWidgetBase **array, uint length); + void SetupSmallestSize(Window *w, bool init_array) override; + void AssignSizePosition(SizingType sizing, uint x, uint y, uint given_width, uint given_height, bool rtl) override; + void FillNestedArray(NWidgetBase **array, uint length) override; - /* virtual */ void Draw(const Window *w); - /* virtual */ NWidgetCore *GetWidgetFromPos(int x, int y); + void Draw(const Window *w) override; + NWidgetCore *GetWidgetFromPos(int x, int y) override; void SetDisplayedPlane(int plane); @@ -437,8 +437,8 @@ public: void SetPIP(uint8 pip_pre, uint8 pip_inter, uint8 pip_post); - /* virtual */ void Draw(const Window *w); - /* virtual */ NWidgetCore *GetWidgetFromPos(int x, int y); + void Draw(const Window *w) override; + NWidgetCore *GetWidgetFromPos(int x, int y) override; protected: NWidContainerFlags flags; ///< Flags of the container. @@ -500,12 +500,12 @@ public: void SetCount(int count); void SetScrollbar(Scrollbar *sb); - void SetupSmallestSize(Window *w, bool init_array); - void AssignSizePosition(SizingType sizing, uint x, uint y, uint given_width, uint given_height, bool rtl); - /* virtual */ void FillNestedArray(NWidgetBase **array, uint length); + void SetupSmallestSize(Window *w, bool init_array) override; + void AssignSizePosition(SizingType sizing, uint x, uint y, uint given_width, uint given_height, bool rtl) override; + void FillNestedArray(NWidgetBase **array, uint length) override; - /* virtual */ NWidgetCore *GetWidgetFromPos(int x, int y); - /* virtual */ void Draw(const Window *w); + NWidgetCore *GetWidgetFromPos(int x, int y) override; + void Draw(const Window *w) override; protected: int index; ///< If non-negative, index in the #Window::nested_array. Colours colour; ///< Colour of this widget. @@ -530,12 +530,12 @@ class NWidgetSpacer : public NWidgetResizeBase { public: NWidgetSpacer(int length, int height); - void SetupSmallestSize(Window *w, bool init_array); - /* virtual */ void FillNestedArray(NWidgetBase **array, uint length); + void SetupSmallestSize(Window *w, bool init_array) override; + void FillNestedArray(NWidgetBase **array, uint length) override; - /* virtual */ void Draw(const Window *w); - /* virtual */ void SetDirty(const Window *w) const; - /* virtual */ NWidgetCore *GetWidgetFromPos(int x, int y); + void Draw(const Window *w) override; + void SetDirty(const Window *w) const override; + NWidgetCore *GetWidgetFromPos(int x, int y) override; }; /** @@ -550,14 +550,14 @@ public: void Add(NWidgetBase *nwid); void SetPIP(uint8 pip_pre, uint8 pip_inter, uint8 pip_post); - void SetupSmallestSize(Window *w, bool init_array); - void AssignSizePosition(SizingType sizing, uint x, uint y, uint given_width, uint given_height, bool rtl); + void SetupSmallestSize(Window *w, bool init_array) override; + void AssignSizePosition(SizingType sizing, uint x, uint y, uint given_width, uint given_height, bool rtl) override; - /* virtual */ void FillNestedArray(NWidgetBase **array, uint length); + void FillNestedArray(NWidgetBase **array, uint length) override; - /* virtual */ void Draw(const Window *w); - /* virtual */ NWidgetCore *GetWidgetFromPos(int x, int y); - /* virtual */ NWidgetBase *GetWidgetOfType(WidgetType tp); + void Draw(const Window *w) override; + NWidgetCore *GetWidgetFromPos(int x, int y) override; + NWidgetBase *GetWidgetOfType(WidgetType tp) override; private: NWidgetPIPContainer *child; ///< Child widget. @@ -567,7 +567,7 @@ private: * Nested widget to display a viewport in a window. * After initializing the nested widget tree, call #InitializeViewport(). After changing the window size, * call #UpdateViewportCoordinates() eg from Window::OnResize(). - * If the #display_flags field contains the #ND_NO_TRANSPARENCY bit, the viewport will disable transparency. + * If the #disp_flags field contains the #ND_NO_TRANSPARENCY bit, the viewport will disable transparency. * Shading to grey-scale is controlled with the #ND_SHADE_GREY bit (used for B&W news papers), the #ND_SHADE_DIMMED gives dimmed colours (for colour news papers). * @todo Class derives from #NWidgetCore, but does not use #colour, #widget_data, or #tool_tip. * @ingroup NestedWidgets @@ -576,8 +576,8 @@ class NWidgetViewport : public NWidgetCore { public: NWidgetViewport(int index); - /* virtual */ void SetupSmallestSize(Window *w, bool init_array); - /* virtual */ void Draw(const Window *w); + void SetupSmallestSize(Window *w, bool init_array) override; + void Draw(const Window *w) override; void InitializeViewport(Window *w, uint32 follow_flags, ZoomLevel zoom); void UpdateViewportCoordinates(Window *w); @@ -751,8 +751,8 @@ class NWidgetScrollbar : public NWidgetCore, public Scrollbar { public: NWidgetScrollbar(WidgetType tp, Colours colour, int index); - /* virtual */ void SetupSmallestSize(Window *w, bool init_array); - /* virtual */ void Draw(const Window *w); + void SetupSmallestSize(Window *w, bool init_array) override; + void Draw(const Window *w) override; static void InvalidateDimensionCache(); static Dimension GetVerticalDimension(); @@ -771,8 +771,8 @@ class NWidgetLeaf : public NWidgetCore { public: NWidgetLeaf(WidgetType tp, Colours colour, int index, uint32 data, StringID tip); - /* virtual */ void SetupSmallestSize(Window *w, bool init_array); - /* virtual */ void Draw(const Window *w); + void SetupSmallestSize(Window *w, bool init_array) override; + void Draw(const Window *w) override; bool ButtonHit(const Point &pt); @@ -1124,8 +1124,8 @@ static inline NWidgetPart NWidget(WidgetType tp, Colours col, int16 idx = -1) /** * Widget part function for starting a new horizontal container, vertical container, or spacer widget. - * @param tp Type of the new nested widget, #NWID_HORIZONTAL(_LTR), #NWID_VERTICAL, #NWID_SPACER, #NWID_SELECTION, and #NWID_MATRIX. - * @param cont_flags Flags for the containers (#NWID_HORIZONTAL(_LTR) and #NWID_VERTICAL). + * @param tp Type of the new nested widget, #NWID_HORIZONTAL, #NWID_VERTICAL, #NWID_SPACER, #NWID_SELECTION, and #NWID_MATRIX. + * @param cont_flags Flags for the containers (#NWID_HORIZONTAL and #NWID_VERTICAL). * @ingroup NestedWidgetParts */ static inline NWidgetPart NWidget(WidgetType tp, NWidContainerFlags cont_flags = NC_NONE) diff --git a/src/widgets/cheat_widget.h b/src/widgets/cheat_widget.h index 78758f7b11..3209cae239 100644 --- a/src/widgets/cheat_widget.h +++ b/src/widgets/cheat_widget.h @@ -12,7 +12,7 @@ #ifndef WIDGETS_CHEAT_WIDGET_H #define WIDGETS_CHEAT_WIDGET_H -/** Widgets of the #CheatWindow class.. */ +/** Widgets of the #CheatWindow class. */ enum CheatWidgets { WID_C_PANEL, ///< Panel where all cheats are shown in. }; diff --git a/src/widgets/company_widget.h b/src/widgets/company_widget.h index 4c1a5df4b4..ceb81ae195 100644 --- a/src/widgets/company_widget.h +++ b/src/widgets/company_widget.h @@ -86,10 +86,15 @@ enum SelectCompanyLiveryWidgets { WID_SCL_CLASS_ROAD, ///< Class road. WID_SCL_CLASS_SHIP, ///< Class ship. WID_SCL_CLASS_AIRCRAFT, ///< Class aircraft. + WID_SCL_GROUPS_RAIL, ///< Rail groups. + WID_SCL_GROUPS_ROAD, ///< Road groups. + WID_SCL_GROUPS_SHIP, ///< Ship groups. + WID_SCL_GROUPS_AIRCRAFT, ///< Aircraft groups. WID_SCL_SPACER_DROPDOWN, ///< Spacer for dropdown. WID_SCL_PRI_COL_DROPDOWN, ///< Dropdown for primary colour. WID_SCL_SEC_COL_DROPDOWN, ///< Dropdown for secondary colour. WID_SCL_MATRIX, ///< Matrix. + WID_SCL_MATRIX_SCROLLBAR, ///< Matrix scrollbar. }; diff --git a/src/widgets/dropdown.cpp b/src/widgets/dropdown.cpp index d4c229cb1f..d0ad6bc465 100644 --- a/src/widgets/dropdown.cpp +++ b/src/widgets/dropdown.cpp @@ -14,6 +14,7 @@ #include "../string_func.h" #include "../strings_func.h" #include "../window_func.h" +#include "../guitimer_func.h" #include "dropdown_type.h" #include "dropdown_widget.h" @@ -21,7 +22,7 @@ #include "../safeguards.h" -void DropDownListItem::Draw(int left, int right, int top, int bottom, bool sel, int bg_colour) const +void DropDownListItem::Draw(int left, int right, int top, int bottom, bool sel, Colours bg_colour) const { int c1 = _colour_gradient[bg_colour][3]; int c2 = _colour_gradient[bg_colour][7]; @@ -38,7 +39,7 @@ uint DropDownListStringItem::Width() const return GetStringBoundingBox(buffer).width; } -void DropDownListStringItem::Draw(int left, int right, int top, int bottom, bool sel, int bg_colour) const +void DropDownListStringItem::Draw(int left, int right, int top, int bottom, bool sel, Colours bg_colour) const { DrawString(left + WD_FRAMERECT_LEFT, right - WD_FRAMERECT_RIGHT, top, this->String(), sel ? TC_WHITE : TC_BLACK); } @@ -70,6 +71,40 @@ StringID DropDownListCharStringItem::String() const return this->string; } +DropDownListIconItem::DropDownListIconItem(SpriteID sprite, PaletteID pal, StringID string, int result, bool masked) : DropDownListParamStringItem(string, result, masked), sprite(sprite), pal(pal) +{ + this->dim = GetSpriteSize(sprite); + if (this->dim.height < (uint)FONT_HEIGHT_NORMAL) { + this->sprite_y = (FONT_HEIGHT_NORMAL - dim.height) / 2; + this->text_y = 0; + } else { + this->sprite_y = 0; + this->text_y = (dim.height - FONT_HEIGHT_NORMAL) / 2; + } +} + +uint DropDownListIconItem::Height(uint width) const +{ + return max(this->dim.height, (uint)FONT_HEIGHT_NORMAL); +} + +uint DropDownListIconItem::Width() const +{ + return DropDownListStringItem::Width() + this->dim.width + WD_FRAMERECT_LEFT; +} + +void DropDownListIconItem::Draw(int left, int right, int top, int bottom, bool sel, Colours bg_colour) const +{ + bool rtl = _current_text_dir == TD_RTL; + DrawSprite(this->sprite, this->pal, rtl ? right - this->dim.width - WD_FRAMERECT_RIGHT : left + WD_FRAMERECT_LEFT, top + this->sprite_y); + DrawString(left + WD_FRAMERECT_LEFT + (rtl ? 0 : (this->dim.width + WD_FRAMERECT_LEFT)), right - WD_FRAMERECT_RIGHT - (rtl ? (this->dim.width + WD_FRAMERECT_RIGHT) : 0), top + this->text_y, this->String(), sel ? TC_WHITE : TC_BLACK); +} + +void DropDownListIconItem::SetDimension(Dimension d) +{ + this->dim = d; +} + static const NWidgetPart _nested_dropdown_menu_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_PANEL, COLOUR_END, WID_DM_ITEMS), SetMinimalSize(1, 1), SetScrollbar(WID_DM_SCROLL), EndContainer(), @@ -97,6 +132,7 @@ struct DropdownWindow : Window { bool drag_mode; bool instant_close; ///< Close the window when the mouse button is raised. int scrolling; ///< If non-zero, auto-scroll the item list (one time). + GUITimer scrolling_timer; ///< Timer for auto-scroll of the item list. Point position; ///< Position of the topleft corner of the window. Scrollbar *vscroll; @@ -111,12 +147,11 @@ struct DropdownWindow : Window { * @param size Size of the dropdown menu window. * @param wi_colour Colour of the parent widget. * @param scroll Dropdown menu has a scrollbar. - * @param widget Widgets of the dropdown menu window. */ DropdownWindow(Window *parent, const DropDownList *list, int selected, int button, bool instant_close, const Point &position, const Dimension &size, Colours wi_colour, bool scroll) : Window(&_dropdown_desc) { - assert(list->Length() > 0); + assert(list->size() > 0); this->position = position; @@ -139,14 +174,13 @@ struct DropdownWindow : Window { /* Total length of list */ int list_height = 0; - for (const DropDownListItem * const *it = list->Begin(); it != list->End(); ++it) { - const DropDownListItem *item = *it; + for (const DropDownListItem *item : *list) { list_height += item->Height(items_width); } /* Capacity is the average number of items visible */ - this->vscroll->SetCapacity(size.height * (uint16)list->Length() / list_height); - this->vscroll->SetCount((uint16)list->Length()); + this->vscroll->SetCapacity(size.height * (uint16)list->size() / list_height); + this->vscroll->SetCount((uint16)list->size()); this->parent_wnd_class = parent->window_class; this->parent_wnd_num = parent->window_number; @@ -156,6 +190,7 @@ struct DropdownWindow : Window { this->click_delay = 0; this->drag_mode = true; this->instant_close = instant_close; + this->scrolling_timer = GUITimer(MILLISECONDS_PER_TICK); } ~DropdownWindow() @@ -182,7 +217,7 @@ struct DropdownWindow : Window { /** * Find the dropdown item under the cursor. - * @param value [out] Selected item, if function returns \c true. + * @param[out] value Selected item, if function returns \c true. * @return Cursor points to a dropdown item. */ bool GetDropDownItem(int &value) @@ -194,13 +229,10 @@ struct DropdownWindow : Window { int width = nwi->current_x - 4; int pos = this->vscroll->GetPosition(); - const DropDownList *list = this->list; - - for (const DropDownListItem * const *it = list->Begin(); it != list->End(); ++it) { + for (const DropDownListItem *item : *this->list) { /* Skip items that are scrolled up */ if (--pos >= 0) continue; - const DropDownListItem *item = *it; int item_height = item->Height(width); if (y < item_height) { @@ -223,8 +255,7 @@ struct DropdownWindow : Window { int y = r.top + 2; int pos = this->vscroll->GetPosition(); - for (const DropDownListItem * const *it = this->list->Begin(); it != this->list->End(); ++it) { - const DropDownListItem *item = *it; + for (const DropDownListItem *item : *this->list) { int item_height = item->Height(r.right - r.left + 1); /* Skip items that are scrolled up */ @@ -255,8 +286,11 @@ struct DropdownWindow : Window { } } - virtual void OnTick() + virtual void OnRealtimeTick(uint delta_ms) { + if (!this->scrolling_timer.Elapsed(delta_ms)) return; + this->scrolling_timer.SetInterval(MILLISECONDS_PER_TICK); + if (this->scrolling != 0) { int pos = this->vscroll->GetPosition(); @@ -347,62 +381,66 @@ void ShowDropDownListAt(Window *w, const DropDownList *list, int selected, int b /* Longest item in the list, if auto_width is enabled */ uint max_item_width = 0; - /* Total length of list */ - int height = 0; + /* Total height of list */ + uint height = 0; - for (const DropDownListItem * const *it = list->Begin(); it != list->End(); ++it) { - const DropDownListItem *item = *it; + for (const DropDownListItem *item : *list) { height += item->Height(width); if (auto_width) max_item_width = max(max_item_width, item->Width() + 5); } - /* Check if the status bar is visible, as we don't want to draw over it */ - int screen_bottom = GetMainViewBottom(); + /* Scrollbar needed? */ bool scroll = false; - /* Check if the dropdown will fully fit below the widget */ - if (top + height + 4 >= screen_bottom) { - /* If not, check if it will fit above the widget */ - int screen_top = GetMainViewTop(); - if (w->top + wi_rect.top > screen_top + height) { - top = w->top + wi_rect.top - height - 4; - } else { - /* If it doesn't fit above the widget, we need to enable a scrollbar... */ - int avg_height = height / (int)list->Length(); - scroll = true; + /* Is it better to place the dropdown above the widget? */ + bool above = false; - /* ... and choose whether to put the list above or below the widget. */ - bool put_above = false; - int available_height = screen_bottom - w->top - wi_rect.bottom; - if (w->top + wi_rect.top - screen_top > available_height) { - // Put it above. - available_height = w->top + wi_rect.top - screen_top; - put_above = true; - } + /* Available height below (or above, if the dropdown is placed above the widget). */ + uint available_height = (uint)max(GetMainViewBottom() - top - 4, 0); + + /* If the dropdown doesn't fully fit below the widget... */ + if (height > available_height) { + + uint available_height_above = (uint)max(w->top + wi_rect.top - GetMainViewTop() - 4, 0); + + /* Put the dropdown above if there is more available space. */ + if (available_height_above > available_height) { + above = true; + available_height = available_height_above; + } + + /* If the dropdown doesn't fully fit, we need a dropdown. */ + if (height > available_height) { + scroll = true; + uint avg_height = height / (uint)list->size(); /* Check at least there is space for one item. */ assert(available_height >= avg_height); - /* And lastly, fit the list... */ - int rows = available_height / avg_height; + /* Fit the list. */ + uint rows = available_height / avg_height; height = rows * avg_height; - /* Add space for the scroll bar if we automatically determined - * the width of the list. */ + /* Add space for the scrollbar. */ max_item_width += NWidgetScrollbar::GetVerticalDimension().width; + } - /* ... and set the top position if needed. */ - if (put_above) { - top = w->top + wi_rect.top - height - 4; - } + /* Set the top position if needed. */ + if (above) { + top = w->top + wi_rect.top - height - 4; } } if (auto_width) width = max(width, max_item_width); Point dw_pos = { w->left + (_current_text_dir == TD_RTL ? wi_rect.right + 1 - (int)width : wi_rect.left), top}; - Dimension dw_size = {width, (uint)height}; - new DropdownWindow(w, list, selected, button, instant_close, dw_pos, dw_size, wi_colour, scroll); + Dimension dw_size = {width, height}; + DropdownWindow *dropdown = new DropdownWindow(w, list, selected, button, instant_close, dw_pos, dw_size, wi_colour, scroll); + + /* The dropdown starts scrolling downwards when opening it towards + * the top and holding down the mouse button. It can be fooled by + * opening the dropdown scrolled to the very bottom. */ + if (above && scroll) dropdown->vscroll->UpdatePosition(INT_MAX); } /** @@ -465,12 +503,12 @@ void ShowDropDownMenu(Window *w, const StringID *strings, int selected, int butt for (uint i = 0; strings[i] != INVALID_STRING_ID; i++) { if (!HasBit(hidden_mask, i)) { - *list->Append() = new DropDownListStringItem(strings[i], i, HasBit(disabled_mask, i)); + list->push_back(new DropDownListStringItem(strings[i], i, HasBit(disabled_mask, i))); } } /* No entries in the list? */ - if (list->Length() == 0) { + if (list->size() == 0) { delete list; return; } diff --git a/src/widgets/dropdown_type.h b/src/widgets/dropdown_type.h index b65d4557bd..d8e9b90288 100644 --- a/src/widgets/dropdown_type.h +++ b/src/widgets/dropdown_type.h @@ -32,7 +32,7 @@ public: virtual bool Selectable() const { return false; } virtual uint Height(uint width) const { return FONT_HEIGHT_NORMAL; } virtual uint Width() const { return 0; } - virtual void Draw(int left, int right, int top, int bottom, bool sel, int bg_colour) const; + virtual void Draw(int left, int right, int top, int bottom, bool sel, Colours bg_colour) const; }; /** @@ -43,11 +43,10 @@ public: StringID string; ///< String ID of item DropDownListStringItem(StringID string, int result, bool masked) : DropDownListItem(result, masked), string(string) {} - virtual ~DropDownListStringItem() {} - virtual bool Selectable() const { return true; } - virtual uint Width() const; - virtual void Draw(int left, int right, int top, int bottom, bool sel, int bg_colour) const; + bool Selectable() const override { return true; } + uint Width() const override; + void Draw(int left, int right, int top, int bottom, bool sel, Colours bg_colour) const override; virtual StringID String() const { return this->string; } static int CDECL NatSortFunc(const DropDownListItem * const *first, const DropDownListItem * const *second); @@ -61,10 +60,9 @@ public: uint64 decode_params[10]; ///< Parameters of the string DropDownListParamStringItem(StringID string, int result, bool masked) : DropDownListStringItem(string, result, masked) {} - virtual ~DropDownListParamStringItem() {} - virtual StringID String() const; - virtual void SetParam(uint index, uint64 value) { decode_params[index] = value; } + StringID String() const override; + void SetParam(uint index, uint64 value) { decode_params[index] = value; } }; /** @@ -75,15 +73,32 @@ public: const char *raw_string; DropDownListCharStringItem(const char *raw_string, int result, bool masked) : DropDownListStringItem(STR_JUST_RAW_STRING, result, masked), raw_string(raw_string) {} - virtual ~DropDownListCharStringItem() {} - virtual StringID String() const; + StringID String() const override; +}; + +/** + * List item with icon and string. + */ +class DropDownListIconItem : public DropDownListParamStringItem { + SpriteID sprite; + PaletteID pal; + Dimension dim; + uint sprite_y; + uint text_y; +public: + DropDownListIconItem(SpriteID sprite, PaletteID pal, StringID string, int result, bool masked); + + /* virtual */ uint Height(uint width) const; + /* virtual */ uint Width() const; + /* virtual */ void Draw(int left, int right, int top, int bottom, bool sel, Colours bg_colour) const; + void SetDimension(Dimension d); }; /** * A drop down list is a collection of drop down list items. */ -typedef AutoDeleteSmallVector DropDownList; +typedef AutoDeleteSmallVector DropDownList; void ShowDropDownListAt(Window *w, const DropDownList *list, int selected, int button, Rect wi_rect, Colours wi_colour, bool auto_width = false, bool instant_close = false); diff --git a/src/widgets/fios_widget.h b/src/widgets/fios_widget.h index c94655d767..2351f8035e 100644 --- a/src/widgets/fios_widget.h +++ b/src/widgets/fios_widget.h @@ -17,6 +17,7 @@ enum SaveLoadWidgets { WID_SL_CAPTION, ///< Caption of the window. WID_SL_SORT_BYNAME, ///< Sort by name button. WID_SL_SORT_BYDATE, ///< Sort by date button. + WID_SL_FILTER, ///< Filter list of files WID_SL_BACKGROUND, ///< Background of window. WID_SL_FILE_BACKGROUND, ///< Background of file selection. WID_SL_HOME_BUTTON, ///< Home button. diff --git a/src/widgets/framerate_widget.h b/src/widgets/framerate_widget.h index 388599537c..2c82c85e5e 100644 --- a/src/widgets/framerate_widget.h +++ b/src/widgets/framerate_widget.h @@ -22,6 +22,7 @@ enum FramerateWindowWidgets { WID_FRW_TIMES_NAMES, WID_FRW_TIMES_CURRENT, WID_FRW_TIMES_AVERAGE, + WID_FRW_SCROLLBAR, }; /** Widgets of the #FrametimeGraphWindow class. */ diff --git a/src/widgets/graph_widget.h b/src/widgets/graph_widget.h index 840a6c866e..7af5297abf 100644 --- a/src/widgets/graph_widget.h +++ b/src/widgets/graph_widget.h @@ -49,7 +49,8 @@ enum CargoPaymentRatesWidgets { WID_CPR_FOOTER, ///< Footer. WID_CPR_ENABLE_CARGOES, ///< Enable cargoes button. WID_CPR_DISABLE_CARGOES, ///< Disable cargoes button. - WID_CPR_CARGO_FIRST, ///< First cargo in the list. + WID_CPR_MATRIX, ///< Cargo list. + WID_CPR_MATRIX_SCROLLBAR,///< Cargo list scrollbar. }; /** Widget of the #CompanyLeagueWindow class. */ diff --git a/src/widgets/group_widget.h b/src/widgets/group_widget.h index 41e0bcd45a..fe5ae81174 100644 --- a/src/widgets/group_widget.h +++ b/src/widgets/group_widget.h @@ -31,6 +31,7 @@ enum GroupListWidgets { WID_GL_CREATE_GROUP, ///< Create group button. WID_GL_DELETE_GROUP, ///< Delete group button. WID_GL_RENAME_GROUP, ///< Rename group button. + WID_GL_LIVERY_GROUP, ///< Group livery button. WID_GL_REPLACE_PROTECTION, ///< Replace protection button. WID_GL_INFO, ///< Group info. }; diff --git a/src/widgets/settings_widget.h b/src/widgets/settings_widget.h index 661f788cd7..ac64ac80ae 100644 --- a/src/widgets/settings_widget.h +++ b/src/widgets/settings_widget.h @@ -35,6 +35,7 @@ enum GameOptionsWidgets { WID_GO_BASE_MUSIC_STATUS, ///< Info about corrupted files etc. WID_GO_BASE_MUSIC_TEXTFILE, ///< Open base music readme, changelog (+1) or license (+2). WID_GO_BASE_MUSIC_DESCRIPTION = WID_GO_BASE_MUSIC_TEXTFILE + TFT_END, ///< Description of selected base music set. + WID_GO_FONT_ZOOM_DROPDOWN, ///< Dropdown for the font zoom level. }; /** Widgets of the #GameSettingsWindow class. */ diff --git a/src/window.cpp b/src/window.cpp index 8dc4c18c23..601a327c59 100644 --- a/src/window.cpp +++ b/src/window.cpp @@ -37,6 +37,9 @@ #include "game/game.hpp" #include "video/video_driver.hpp" #include "framerate_type.h" +#include "network/network_func.h" +#include "guitimer_func.h" +#include "news_func.h" #include "safeguards.h" @@ -49,7 +52,7 @@ enum ViewportAutoscrolling { }; static Point _drag_delta; ///< delta between mouse cursor and upper left corner of dragged window -static Window *_mouseover_last_w = NULL; ///< Window of the last #MOUSEOVER event. +static Window *_mouseover_last_w = NULL; ///< Window of the last OnMouseOver event. static Window *_last_scroll_window = NULL; ///< Window of the last scroll event. /** List of windows opened at the screen sorted from the front. */ @@ -82,7 +85,7 @@ SpecialMouseMode _special_mouse_mode; ///< Mode of the mouse. * List of all WindowDescs. * This is a pointer to ensure initialisation order with the various static WindowDesc instances. */ -static SmallVector *_window_descs = NULL; +static std::vector *_window_descs = NULL; /** Config file to store WindowDesc */ char *_windows_file; @@ -105,13 +108,13 @@ WindowDesc::WindowDesc(WindowPosition def_pos, const char *ini_key, int16 def_wi default_width_trad(def_width_trad), default_height_trad(def_height_trad) { - if (_window_descs == NULL) _window_descs = new SmallVector(); - *_window_descs->Append() = this; + if (_window_descs == NULL) _window_descs = new std::vector(); + _window_descs->push_back(this); } WindowDesc::~WindowDesc() { - _window_descs->Erase(_window_descs->Find(this)); + _window_descs->erase(std::find(_window_descs->begin(), _window_descs->end(), this)); } /** @@ -141,9 +144,9 @@ void WindowDesc::LoadFromConfig() { IniFile *ini = new IniFile(); ini->LoadFromDisk(_windows_file, NO_DIRECTORY); - for (WindowDesc **it = _window_descs->Begin(); it != _window_descs->End(); ++it) { - if ((*it)->ini_key == NULL) continue; - IniLoadWindowSettings(ini, (*it)->ini_key, *it); + for (WindowDesc *wd : *_window_descs) { + if (wd->ini_key == NULL) continue; + IniLoadWindowSettings(ini, wd->ini_key, wd); } delete ini; } @@ -163,13 +166,13 @@ static int CDECL DescSorter(WindowDesc * const *a, WindowDesc * const *b) void WindowDesc::SaveToConfig() { /* Sort the stuff to get a nice ini file on first write */ - QSortT(_window_descs->Begin(), _window_descs->Length(), DescSorter); + QSortT(_window_descs->data(), _window_descs->size(), DescSorter); IniFile *ini = new IniFile(); ini->LoadFromDisk(_windows_file, NO_DIRECTORY); - for (WindowDesc **it = _window_descs->Begin(); it != _window_descs->End(); ++it) { - if ((*it)->ini_key == NULL) continue; - IniSaveWindowSettings(ini, (*it)->ini_key, *it); + for (WindowDesc *wd : *_window_descs) { + if (wd->ini_key == NULL) continue; + IniSaveWindowSettings(ini, wd->ini_key, wd); } ini->SaveToDisk(_windows_file); delete ini; @@ -327,8 +330,8 @@ Scrollbar *Window::GetScrollbar(uint widnum) */ const QueryString *Window::GetQueryString(uint widnum) const { - const SmallMap::Pair *query = this->querystrings.Find(widnum); - return query != this->querystrings.End() ? query->second : NULL; + auto query = this->querystrings.Find(widnum); + return query != this->querystrings.end() ? query->second : NULL; } /** @@ -653,7 +656,7 @@ static void DispatchLeftClickEvent(Window *w, int x, int y, int click_count) /* Clicked on a widget that is not disabled. * So unless the clicked widget is the caption bar, change focus to this widget. - * Exception: In the OSK we always want the editbox to stay focussed. */ + * Exception: In the OSK we always want the editbox to stay focused. */ if (widget_type != WWT_CAPTION && w->window_class != WC_OSK) { /* focused_widget_changed is 'now' only true if the window this widget * is in gained focus. In that case it must remain true, also if the @@ -767,16 +770,17 @@ static void DispatchRightClickEvent(Window *w, int x, int y) NWidgetCore *wid = w->nested_root->GetWidgetFromPos(x, y); if (wid == NULL) return; + Point pt = { x, y }; + /* No widget to handle, or the window is not interested in it. */ if (wid->index >= 0) { - Point pt = { x, y }; if (w->OnRightClick(pt, wid->index)) return; } /* Right-click close is enabled and there is a closebox */ if (_settings_client.gui.right_mouse_wnd_close && w->nested_root->GetWidgetOfType(WWT_CLOSEBOX)) { delete w; - } else if (_settings_client.gui.hover_delay_ms == 0 && wid->tool_tip != 0) { + } else if (_settings_client.gui.hover_delay_ms == 0 && !w->OnTooltip(pt, wid->index, TCC_RIGHT_CLICK) && wid->tool_tip != 0) { GuiShowTooltips(w, wid->tool_tip, 0, NULL, TCC_RIGHT_CLICK); } } @@ -794,8 +798,10 @@ static void DispatchHoverEvent(Window *w, int x, int y) /* No widget to handle */ if (wid == NULL) return; + Point pt = { x, y }; + /* Show the tooltip if there is any */ - if (wid->tool_tip != 0) { + if (!w->OnTooltip(pt, wid->index, TCC_HOVER) && wid->tool_tip != 0) { GuiShowTooltips(w, wid->tool_tip); return; } @@ -803,7 +809,6 @@ static void DispatchHoverEvent(Window *w, int x, int y) /* Widget has no index, so the window is not interested in it. */ if (wid->index < 0) return; - Point pt = { x, y }; w->OnHover(pt, wid->index); } @@ -938,6 +943,8 @@ static void DrawOverlappedWindow(Window *w, int left, int top, int right, int bo void DrawOverlappedWindowForAll(int left, int top, int right, int bottom) { Window *w; + + DrawPixelInfo *old_dpi = _cur_dpi; DrawPixelInfo bk; _cur_dpi = &bk; @@ -951,6 +958,7 @@ void DrawOverlappedWindowForAll(int left, int top, int right, int bottom) DrawOverlappedWindow(w, max(left, w->left), max(top, w->top), min(right, w->left + w->width), min(bottom, w->top + w->height)); } } + _cur_dpi = old_dpi; } /** @@ -1115,7 +1123,7 @@ Window *FindWindowById(WindowClass cls, WindowNumber number) /** * Find any window by its class. Useful when searching for a window that uses - * the window number as a #WindowType, like #WC_SEND_NETWORK_MSG. + * the window number as a #WindowClass, like #WC_SEND_NETWORK_MSG. * @param cls Window class * @return Pointer to the found window, or \c NULL if not available */ @@ -1430,7 +1438,6 @@ static void BringWindowToFront(Window *w) /** * Initializes the data (except the position and initial size) of a new Window. - * @param desc Window description. * @param window_number Number being assigned to the new window * @return Window pointer of the newly created window * @pre If nested widgets are used (\a widget is \c NULL), #nested_root and #nested_array_size must be initialized. @@ -1739,7 +1746,7 @@ static Point LocalGetWindowPlacement(const WindowDesc *desc, int16 sm_width, int int16 default_width = max(desc->GetDefaultWidth(), sm_width); int16 default_height = max(desc->GetDefaultHeight(), sm_height); - if (desc->parent_cls != 0 /* WC_MAIN_WINDOW */ && (w = FindWindowById(desc->parent_cls, window_number)) != NULL) { + if (desc->parent_cls != WC_NONE && (w = FindWindowById(desc->parent_cls, window_number)) != NULL) { bool rtl = _current_text_dir == TD_RTL; if (desc->parent_cls == WC_BUILD_TOOLBAR || desc->parent_cls == WC_SCEN_LAND_GEN) { pt.x = w->left + (rtl ? w->width - default_width : 0); @@ -1841,7 +1848,7 @@ void Window::InitNested(WindowNumber window_number) * Empty constructor, initialization has been moved to #InitNested() called from the constructor of the derived class. * @param desc The description of the window. */ -Window::Window(WindowDesc *desc) : window_desc(desc), scrolling_scrollbar(-1) +Window::Window(WindowDesc *desc) : window_desc(desc), mouse_capture_widget(-1) { } @@ -1917,6 +1924,8 @@ void ResetWindowSystem() static void DecreaseWindowCounters() { + if (_scroller_click_timeout != 0) _scroller_click_timeout--; + Window *w; FOR_ALL_WINDOWS_FROM_FRONT(w) { if (_scroller_click_timeout == 0) { @@ -1927,7 +1936,7 @@ static void DecreaseWindowCounters() NWidgetScrollbar *sb = static_cast(nwid); if (sb->disp_flags & (ND_SCROLLBAR_UP | ND_SCROLLBAR_DOWN)) { sb->disp_flags &= ~(ND_SCROLLBAR_UP | ND_SCROLLBAR_DOWN); - w->scrolling_scrollbar = -1; + w->mouse_capture_widget = -1; sb->SetDirty(w); } } @@ -1935,8 +1944,8 @@ static void DecreaseWindowCounters() } /* Handle editboxes */ - for (SmallMap::Pair *it = w->querystrings.Begin(); it != w->querystrings.End(); ++it) { - it->second->HandleEditBox(w, it->first); + for (SmallMap::Pair &pair : w->querystrings) { + pair.second->HandleEditBox(w, pair.first); } w->OnMouseLoop(); @@ -2000,7 +2009,7 @@ static void HandleMouseOver() { Window *w = FindWindowFromPt(_cursor.pos.x, _cursor.pos.y); - /* We changed window, put a MOUSEOVER event to the last window */ + /* We changed window, put an OnMouseOver event to the last window */ if (_mouseover_last_w != NULL && _mouseover_last_w != w) { /* Reset mouse-over coordinates of previous window */ Point pt = { -1, -1 }; @@ -2379,47 +2388,66 @@ static void StartWindowSizing(Window *w, bool to_left) } /** - * handle scrollbar scrolling with the mouse. + * Handle scrollbar scrolling with the mouse. + * @param w window with active scrollbar. + */ +static void HandleScrollbarScrolling(Window *w) +{ + int i; + NWidgetScrollbar *sb = w->GetWidget(w->mouse_capture_widget); + bool rtl = false; + + if (sb->type == NWID_HSCROLLBAR) { + i = _cursor.pos.x - _cursorpos_drag_start.x; + rtl = _current_text_dir == TD_RTL; + } else { + i = _cursor.pos.y - _cursorpos_drag_start.y; + } + + if (sb->disp_flags & ND_SCROLLBAR_BTN) { + if (_scroller_click_timeout == 1) { + _scroller_click_timeout = 3; + sb->UpdatePosition(rtl == HasBit(sb->disp_flags, NDB_SCROLLBAR_UP) ? 1 : -1); + w->SetDirty(); + } + return; + } + + /* Find the item we want to move to and make sure it's inside bounds. */ + int pos = min(max(0, i + _scrollbar_start_pos) * sb->GetCount() / _scrollbar_size, max(0, sb->GetCount() - sb->GetCapacity())); + if (rtl) pos = max(0, sb->GetCount() - sb->GetCapacity() - pos); + if (pos != sb->GetPosition()) { + sb->SetPosition(pos); + w->SetDirty(); + } +} + +/** + * Handle active widget (mouse draggin on widget) with the mouse. * @return State of handling the event. */ -static EventState HandleScrollbarScrolling() +static EventState HandleActiveWidget() { Window *w; FOR_ALL_WINDOWS_FROM_BACK(w) { - if (w->scrolling_scrollbar >= 0) { + if (w->mouse_capture_widget >= 0) { /* Abort if no button is clicked any more. */ if (!_left_button_down) { - w->scrolling_scrollbar = -1; + w->mouse_capture_widget = -1; w->SetDirty(); return ES_HANDLED; } - int i; - NWidgetScrollbar *sb = w->GetWidget(w->scrolling_scrollbar); - bool rtl = false; - - if (sb->type == NWID_HSCROLLBAR) { - i = _cursor.pos.x - _cursorpos_drag_start.x; - rtl = _current_text_dir == TD_RTL; + /* Handle scrollbar internally, or dispatch click event */ + WidgetType type = w->GetWidget(w->mouse_capture_widget)->type; + if (type == NWID_VSCROLLBAR || type == NWID_HSCROLLBAR) { + HandleScrollbarScrolling(w); } else { - i = _cursor.pos.y - _cursorpos_drag_start.y; - } + /* If cursor hasn't moved, there is nothing to do. */ + if (_cursor.delta.x == 0 && _cursor.delta.y == 0) return ES_HANDLED; - if (sb->disp_flags & ND_SCROLLBAR_BTN) { - if (_scroller_click_timeout == 1) { - _scroller_click_timeout = 3; - sb->UpdatePosition(rtl == HasBit(sb->disp_flags, NDB_SCROLLBAR_UP) ? 1 : -1); - w->SetDirty(); - } - return ES_HANDLED; - } - - /* Find the item we want to move to and make sure it's inside bounds. */ - int pos = min(max(0, i + _scrollbar_start_pos) * sb->GetCount() / _scrollbar_size, max(0, sb->GetCount() - sb->GetCapacity())); - if (rtl) pos = max(0, sb->GetCount() - sb->GetCapacity() - pos); - if (pos != sb->GetPosition()) { - sb->SetPosition(pos); - w->SetDirty(); + Point pt = { _cursor.pos.x - w->left, _cursor.pos.y - w->top }; + w->OnClick(pt, w->mouse_capture_widget, 0); } return ES_HANDLED; } @@ -2751,18 +2779,17 @@ static void HandleAutoscroll() y -= vp->top; /* here allows scrolling in both x and y axis */ -#define scrollspeed 3 + static const int SCROLLSPEED = 3; if (x - 15 < 0) { - w->viewport->dest_scrollpos_x += ScaleByZoom((x - 15) * scrollspeed, vp->zoom); + w->viewport->dest_scrollpos_x += ScaleByZoom((x - 15) * SCROLLSPEED, vp->zoom); } else if (15 - (vp->width - x) > 0) { - w->viewport->dest_scrollpos_x += ScaleByZoom((15 - (vp->width - x)) * scrollspeed, vp->zoom); + w->viewport->dest_scrollpos_x += ScaleByZoom((15 - (vp->width - x)) * SCROLLSPEED, vp->zoom); } if (y - 15 < 0) { - w->viewport->dest_scrollpos_y += ScaleByZoom((y - 15) * scrollspeed, vp->zoom); + w->viewport->dest_scrollpos_y += ScaleByZoom((y - 15) * SCROLLSPEED, vp->zoom); } else if (15 - (vp->height - y) > 0) { - w->viewport->dest_scrollpos_y += ScaleByZoom((15 - (vp->height - y)) * scrollspeed, vp->zoom); + w->viewport->dest_scrollpos_y += ScaleByZoom((15 - (vp->height - y)) * SCROLLSPEED, vp->zoom); } -#undef scrollspeed } enum MouseClick { @@ -2843,7 +2870,7 @@ static void MouseLoop(MouseClick click, int mousewheel) if (VpHandlePlaceSizingDrag() == ES_HANDLED) return; if (HandleMouseDragDrop() == ES_HANDLED) return; if (HandleWindowDragging() == ES_HANDLED) return; - if (HandleScrollbarScrolling() == ES_HANDLED) return; + if (HandleActiveWidget() == ES_HANDLED) return; if (HandleViewportScroll() == ES_HANDLED) return; HandleMouseOver(); @@ -3003,7 +3030,7 @@ void HandleMouseEvents() Blitter *blitter = BlitterFactory::GetCurrentBlitter(); _newgrf_debug_sprite_picker.clicked_pixel = blitter->MoveTo(_screen.dst_ptr, _cursor.pos.x, _cursor.pos.y); _newgrf_debug_sprite_picker.click_time = _realtime_tick; - _newgrf_debug_sprite_picker.sprites.Clear(); + _newgrf_debug_sprite_picker.sprites.clear(); _newgrf_debug_sprite_picker.mode = SPM_REDRAW; MarkWholeScreenDirty(); } else { @@ -3053,7 +3080,6 @@ void InputLoop() assert(HasModalProgress() || IsLocalCompany()); CheckSoftLimit(); - HandleKeyScrolling(); /* Do the actual free of the deleted windows. */ for (Window *v = _z_front_window; v != NULL; /* nothing */) { @@ -3066,9 +3092,6 @@ void InputLoop() free(w); } - if (_scroller_click_timeout != 0) _scroller_click_timeout--; - DecreaseWindowCounters(); - if (_input_events_this_tick != 0) { /* The input loop is called only once per GameLoop() - so we can clear the counter here */ _input_events_this_tick = 0; @@ -3078,7 +3101,17 @@ void InputLoop() /* HandleMouseEvents was already called for this tick */ HandleMouseEvents(); - HandleAutoscroll(); +} + +/** + * Dispatch OnRealtimeTick event over all windows + */ +void CallWindowRealtimeTickEvent(uint delta_ms) +{ + Window *w; + FOR_ALL_WINDOWS_FROM_FRONT(w) { + w->OnRealtimeTick(delta_ms); + } } /** @@ -3086,17 +3119,46 @@ void InputLoop() */ void UpdateWindows() { + static uint32 last_realtime_tick = _realtime_tick; + uint delta_ms = _realtime_tick - last_realtime_tick; + last_realtime_tick = _realtime_tick; + + if (delta_ms == 0) return; + PerformanceMeasurer framerate(PFE_DRAWING); PerformanceAccumulator::Reset(PFE_DRAWWORLD); + CallWindowRealtimeTickEvent(delta_ms); + + static GUITimer network_message_timer = GUITimer(1); + if (network_message_timer.Elapsed(delta_ms)) { + network_message_timer.SetInterval(1000); + NetworkChatMessageLoop(); + } + Window *w; - static int highlight_timer = 1; - if (--highlight_timer == 0) { - highlight_timer = 15; + static GUITimer window_timer = GUITimer(1); + if (window_timer.Elapsed(delta_ms)) { + if (_network_dedicated) window_timer.SetInterval(MILLISECONDS_PER_TICK); + + extern int _caret_timer; + _caret_timer += 3; + CursorTick(); + + HandleKeyScrolling(); + HandleAutoscroll(); + DecreaseWindowCounters(); + } + + static GUITimer highlight_timer = GUITimer(1); + if (highlight_timer.Elapsed(delta_ms)) { + highlight_timer.SetInterval(450); _window_highlight_colour = !_window_highlight_colour; } + if (!_pause_mode || _game_mode == GM_EDITOR || _settings_game.construction.command_pause_level > CMDPL_NO_CONSTRUCTION) MoveAllTextEffects(delta_ms); + FOR_ALL_WINDOWS_FROM_FRONT(w) { w->ProcessScheduledInvalidations(); w->ProcessHighlightedInvalidations(); @@ -3106,21 +3168,23 @@ void UpdateWindows() * But still empty the invalidation queues above. */ if (_network_dedicated) return; - static int we4_timer = 0; - int t = we4_timer + 1; + static GUITimer hundredth_timer = GUITimer(1); + if (hundredth_timer.Elapsed(delta_ms)) { + hundredth_timer.SetInterval(3000); // Historical reason: 100 * MILLISECONDS_PER_TICK - if (t >= 100) { FOR_ALL_WINDOWS_FROM_FRONT(w) { w->OnHundredthTick(); } - t = 0; } - we4_timer = t; - FOR_ALL_WINDOWS_FROM_FRONT(w) { - if ((w->flags & WF_WHITE_BORDER) && --w->white_border_timer == 0) { - CLRBITS(w->flags, WF_WHITE_BORDER); - w->SetDirty(); + if (window_timer.HasElapsed()) { + window_timer.SetInterval(MILLISECONDS_PER_TICK); + + FOR_ALL_WINDOWS_FROM_FRONT(w) { + if ((w->flags & WF_WHITE_BORDER) && --w->white_border_timer == 0) { + CLRBITS(w->flags, WF_WHITE_BORDER); + w->SetDirty(); + } } } @@ -3186,7 +3250,7 @@ void Window::InvalidateData(int data, bool gui_scope) this->SetDirty(); if (!gui_scope) { /* Schedule GUI-scope invalidation for next redraw. */ - *this->scheduled_invalidation_data.Append() = data; + this->scheduled_invalidation_data.push_back(data); } this->OnInvalidateData(data, gui_scope); } @@ -3196,10 +3260,11 @@ void Window::InvalidateData(int data, bool gui_scope) */ void Window::ProcessScheduledInvalidations() { - for (int *data = this->scheduled_invalidation_data.Begin(); this->window_class != WC_INVALID && data != this->scheduled_invalidation_data.End(); data++) { - this->OnInvalidateData(*data, true); + for (int data : this->scheduled_invalidation_data) { + if (this->window_class == WC_INVALID) break; + this->OnInvalidateData(data, true); } - this->scheduled_invalidation_data.Clear(); + this->scheduled_invalidation_data.clear(); } /** @@ -3270,13 +3335,13 @@ void InvalidateWindowClassesData(WindowClass cls, int data, bool gui_scope) } /** - * Dispatch WE_TICK event over all windows + * Dispatch OnGameTick event over all windows */ -void CallWindowTickEvent() +void CallWindowGameTickEvent() { Window *w; FOR_ALL_WINDOWS_FROM_FRONT(w) { - w->OnTick(); + w->OnGameTick(); } } @@ -3334,6 +3399,17 @@ restart_search: } } +/** + * Delete all messages and their corresponding window (if any). + */ +void DeleteAllMessages() +{ + InitNewsItemStructs(); + InvalidateWindowData(WC_STATUS_BAR, 0, SBI_NEWS_DELETED); // invalidate the statusbar + InvalidateWindowData(WC_MESSAGE_HISTORY, 0); // invalidate the message history + DeleteWindowById(WC_NEWS_WINDOW, 0); // close newspaper or general message window if shown +} + /** * Delete all windows that are used for construction of vehicle etc. * Once done with that invalidate the others to ensure they get refreshed too. @@ -3376,10 +3452,9 @@ void ReInitAllWindows() FOR_ALL_WINDOWS_FROM_BACK(w) { w->ReInit(); } -#ifdef ENABLE_NETWORK + void NetworkReInitChatBoxSize(); NetworkReInitChatBoxSize(); -#endif /* Make sure essential parts of all windows are visible */ RelocateAllWindows(_cur_resolution.width, _cur_resolution.height); @@ -3480,8 +3555,9 @@ void ChangeVehicleViewports(VehicleID from_index, VehicleID to_index) */ void RelocateAllWindows(int neww, int newh) { - Window *w; + DeleteWindowById(WC_DROPDOWN_MENU, 0); + Window *w; FOR_ALL_WINDOWS_FROM_BACK(w) { int left, top; /* XXX - this probably needs something more sane. For example specifying diff --git a/src/window_func.h b/src/window_func.h index 453b889789..45e2d71eca 100644 --- a/src/window_func.h +++ b/src/window_func.h @@ -40,6 +40,7 @@ void InvalidateWindowClassesData(WindowClass cls, int data = 0, bool gui_scope = void DeleteNonVitalWindows(); void DeleteAllNonVitalWindows(); +void DeleteAllMessages(); void DeleteConstructionWindows(); void HideVitalWindows(); void ShowVitalWindows(); diff --git a/src/window_gui.h b/src/window_gui.h index b81b06e391..63793b0ef4 100644 --- a/src/window_gui.h +++ b/src/window_gui.h @@ -265,6 +265,13 @@ struct ViewportData : ViewPort { struct QueryString; +/* misc_gui.cpp */ +enum TooltipCloseCondition { + TCC_RIGHT_CLICK, + TCC_HOVER, + TCC_NONE, +}; + /** * Data structure for an opened window */ @@ -274,7 +281,7 @@ protected: void InitializePositionSize(int x, int y, int min_width, int min_height); virtual void FindWindowPlacementAndResize(int def_width, int def_height); - SmallVector scheduled_invalidation_data; ///< Data of scheduled OnInvalidateData() calls. + std::vector scheduled_invalidation_data; ///< Data of scheduled OnInvalidateData() calls. public: Window(WindowDesc *desc); @@ -327,7 +334,7 @@ public: NWidgetStacked *shade_select; ///< Selection widget (#NWID_SELECTION) to use for shading the window. If \c NULL, window cannot shade. Dimension unshaded_size; ///< Last known unshaded size (only valid while shaded). - int scrolling_scrollbar; ///< Widgetindex of just being dragged scrollbar. -1 if none is active. + int mouse_capture_widget; ///< Widgetindex of current mouse capture widget (e.g. dragged scrollbar). -1 if no widget has mouse capture. Window *parent; ///< Parent window. Window *z_front; ///< The window in front of us in z-order. @@ -629,12 +636,20 @@ public: virtual bool OnRightClick(Point pt, int widget) { return false; } /** - * The mouse is hovering over a widget in the window, perform an action for it, like opening a custom tooltip. + * The mouse is hovering over a widget in the window, perform an action for it. * @param pt The point where the mouse is hovering. * @param widget The widget where the mouse is hovering. */ virtual void OnHover(Point pt, int widget) {} + /** + * Event to display a custom tooltip. + * @param pt The point where the mouse is located. + * @param widget The widget where the mouse is located. + * @return True if the event is handled, false if it is ignored. + */ + virtual bool OnTooltip(Point pt, int widget, TooltipCloseCondition close_cond) { return false; } + /** * An 'object' is being dragged at the provided position, highlight the target if possible. * @param pt The point inside the window that the mouse hovers over. @@ -678,13 +693,18 @@ public: /** * Called once per (game) tick. */ - virtual void OnTick() {} + virtual void OnGameTick() {} /** * Called once every 100 (game) ticks. */ virtual void OnHundredthTick() {} + /** + * Called periodically. + */ + virtual void OnRealtimeTick(uint delta_ms) {} + /** * Called when this window's timeout has been reached. */ @@ -865,13 +885,6 @@ Wcls *AllocateWindowDescFront(WindowDesc *desc, int window_number, bool return_e void RelocateAllWindows(int neww, int newh); -/* misc_gui.cpp */ -enum TooltipCloseCondition { - TCC_RIGHT_CLICK, - TCC_LEFT_CLICK, - TCC_HOVER, -}; - void GuiShowTooltips(Window *parent, StringID str, uint paramcount = 0, const uint64 params[] = NULL, TooltipCloseCondition close_tooltip = TCC_HOVER); /* widget.cpp */ diff --git a/src/zoom_func.h b/src/zoom_func.h index da266e35c6..0e8fa8c9ef 100644 --- a/src/zoom_func.h +++ b/src/zoom_func.h @@ -84,4 +84,24 @@ static inline int ScaleGUITrad(int value) return UnScaleGUI(value * ZOOM_LVL_BASE); } +/** + * Short-hand to apply font zoom level. + * @param value Pixel amount at #ZOOM_LVL_BEGIN (full zoom in). + * @return Pixel amount at #ZOOM_LVL_FONT (current interface size). + */ +static inline int UnScaleFont(int value) +{ + return UnScaleByZoom(value, ZOOM_LVL_FONT); +} + +/** + * Scale traditional pixel dimensions to Font zoom level. + * @param value Pixel amount at #ZOOM_LVL_BASE (traditional "normal" interface size). + * @return Pixel amount at #ZOOM_LVL_FONT (current interface size). + */ +static inline int ScaleFontTrad(int value) +{ + return UnScaleFont(value * ZOOM_LVL_BASE); +} + #endif /* ZOOM_FUNC_H */ diff --git a/src/zoom_type.h b/src/zoom_type.h index c29f136cf3..ea8302761f 100644 --- a/src/zoom_type.h +++ b/src/zoom_type.h @@ -53,6 +53,8 @@ DECLARE_POSTFIX_INCREMENT(ZoomLevel) typedef SimpleTinyEnumT ZoomLevelByte; extern ZoomLevelByte _gui_zoom; +extern ZoomLevelByte _font_zoom; #define ZOOM_LVL_GUI (_gui_zoom) +#define ZOOM_LVL_FONT (_font_zoom) #endif /* ZOOM_TYPE_H */
  • -inherit- OOOX XXOO OOOO OOOO-inherit-OOOO OOOO OOOO OOOO
    1-inherit- -inherit- XXXX OOOO-inherit-OOOO OOOO XXXX OOOX OOXX XOOO XXXX XXXXXXOO OOXX OOOO OOOO XXXO XXXX-inherit-OOOO OOOO OOOO OOOO
    3trees XXXX XXXX XXXX XXXXOOO~ ~~~~OXX~ ~~~~ OOOO OOOX XXXX XXXX ~~XX XXXX OOOO OOOO~~~~ ~XXX OOXX XOOO XXOX XXXX-inherit-OOOO OOOO OOOO OOOO
    dock~~~~ ~XXX OOXX XOOO OOOO OOOO-inherit-OOOO OOOO OOOO OOOO
    airportXXXX XXXX OOXX XOOO XXXX XXXX-inherit-OOOO OOOO OOOO OOOO
    buoy~~~~ ~~~~ OOXX XOOO OOOO OOOO-inherit-OOOO OOOO OOOO OOOO
    oilrig~~~~ ~~~~ OOXX XOOO OOOO OOOO-inherit-OOOO OOOO OOOO OOOO
    6-inherit- OOOO OOOO OOOO OOOO-inherit-OOOO OOOO OOOO OOOO
    shipdepot-inherit- OOOO OOOO OOOO OOOO-inherit-OOOO OOOO OOOO OOOO
    8-inherit- -inherit- -inherit-OOOO OOOO OOOO OOOO -inherit--inherit--inherit-OOOO OOOO -inherit- OOXX XXOO -inherit-