(svn r27774) -Fix [FS#5889]: Enabling palette animation for 32bpp blitters while paused skipped initialisation of the palette and resulted in black windows.

-Revert (r23978): No SDL-specific fix required anymore. The new fix applies to all backends.
This commit is contained in:
frosch
2017-03-11 12:52:26 +00:00
parent 9184b32978
commit d5f82bf55b
2 changed files with 3 additions and 14 deletions

View File

@@ -404,19 +404,6 @@ bool VideoDriver_SDL::CreateMainSurface(uint w, uint h)
blitter->PostResize();
InitPalette();
switch (blitter->UsePaletteAnimation()) {
case Blitter::PALETTE_ANIMATION_NONE:
case Blitter::PALETTE_ANIMATION_VIDEO_BACKEND:
UpdatePalette();
break;
case Blitter::PALETTE_ANIMATION_BLITTER:
if (VideoDriver::GetInstance() != NULL) blitter->PaletteAnimate(_local_palette);
break;
default:
NOT_REACHED();
}
seprintf(caption, lastof(caption), "OpenTTD %s", _openttd_revision);
SDL_CALL SDL_WM_SetCaption(caption, caption);