Codechange: differentiate between UDP, TCP and compatibility MTU values
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@@ -30,7 +30,9 @@ static const uint16 NETWORK_DEFAULT_PORT = 3979; ///< The defau
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static const uint16 NETWORK_ADMIN_PORT = 3977; ///< The default port for admin network
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static const uint16 NETWORK_DEFAULT_DEBUGLOG_PORT = 3982; ///< The default port debug-log is sent to (TCP)
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static const uint16 SEND_MTU = 1460; ///< Number of bytes we can pack in a single packet
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static const uint16 UDP_MTU = 1460; ///< Number of bytes we can pack in a single UDP packet
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static const uint16 TCP_MTU = 1460; ///< Number of bytes we can pack in a single TCP packet
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static const uint16 COMPAT_MTU = 1460; ///< Number of bytes we can pack in a single packet for backward compatibility
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static const byte NETWORK_GAME_ADMIN_VERSION = 1; ///< What version of the admin network do we use?
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static const byte NETWORK_GAME_INFO_VERSION = 4; ///< What version of game-info do we use?
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@@ -46,14 +48,14 @@ static const uint NETWORK_PASSWORD_LENGTH = 33; ///< The maxim
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static const uint NETWORK_CLIENTS_LENGTH = 200; ///< The maximum length for the list of clients that controls a company, in bytes including '\0'
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static const uint NETWORK_CLIENT_NAME_LENGTH = 25; ///< The maximum length of a client's name, in bytes including '\0'
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static const uint NETWORK_RCONCOMMAND_LENGTH = 500; ///< The maximum length of a rconsole command, in bytes including '\0'
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static const uint NETWORK_GAMESCRIPT_JSON_LENGTH = SEND_MTU - 3; ///< The maximum length of a gamescript json string, in bytes including '\0'. Must not be longer than SEND_MTU including header (3 bytes)
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static const uint NETWORK_GAMESCRIPT_JSON_LENGTH = COMPAT_MTU-3; ///< The maximum length of a gamescript json string, in bytes including '\0'. Must not be longer than COMPAT_MTU including header (3 bytes)
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static const uint NETWORK_CHAT_LENGTH = 900; ///< The maximum length of a chat message, in bytes including '\0'
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static const uint NETWORK_GRF_NAME_LENGTH = 80; ///< Maximum length of the name of a GRF
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/**
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* Maximum number of GRFs that can be sent.
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* This limit is reached when PACKET_UDP_SERVER_RESPONSE reaches the maximum size of SEND_MTU bytes.
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* This limit is reached when PACKET_UDP_SERVER_RESPONSE reaches the maximum size of UDP_MTU bytes.
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*/
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static const uint NETWORK_MAX_GRF_COUNT = 62;
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@@ -39,7 +39,7 @@ Packet::Packet(NetworkSocketHandler *cs, size_t limit, size_t initial_read_size)
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/**
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* Creates a packet to send
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* @param type The type of the packet to send
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* @param limit The maximum number of bytes the packet may have. Default is SEND_MTU.
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* @param limit The maximum number of bytes the packet may have. Default is COMPAT_MTU.
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* Be careful of compatibility with older clients/servers when changing
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* the limit as it might break things if the other side is not expecting
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* much larger packets than what they support.
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@@ -56,7 +56,7 @@ private:
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public:
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Packet(NetworkSocketHandler *cs, size_t limit, size_t initial_read_size = sizeof(PacketSize));
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Packet(PacketType type, size_t limit = SEND_MTU);
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Packet(PacketType type, size_t limit = COMPAT_MTU);
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static void AddToQueue(Packet **queue, Packet *packet);
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static Packet *PopFromQueue(Packet **queue);
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@@ -126,7 +126,7 @@ Packet *NetworkTCPSocketHandler::ReceivePacket()
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if (!this->IsConnected()) return nullptr;
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if (this->packet_recv == nullptr) {
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this->packet_recv = new Packet(this, SEND_MTU);
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this->packet_recv = new Packet(this, TCP_MTU);
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}
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Packet *p = this->packet_recv;
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@@ -119,8 +119,8 @@ void NetworkUDPSocketHandler::ReceivePackets()
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struct sockaddr_storage client_addr;
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memset(&client_addr, 0, sizeof(client_addr));
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/* The limit is SEND_MTU, but also allocate that much as we need to read the whole packet in one go. */
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Packet p(this, SEND_MTU, SEND_MTU);
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/* The limit is UDP_MTU, but also allocate that much as we need to read the whole packet in one go. */
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Packet p(this, UDP_MTU, UDP_MTU);
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socklen_t client_len = sizeof(client_addr);
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/* Try to receive anything */
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