TBTR: Fix layout of middle panel in RTL languages
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@@ -37,6 +37,7 @@
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#include "game/game_text.hpp"
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#include "network/network_content_gui.h"
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#include "newgrf_engine.h"
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#include "tbtr_template_vehicle_func.h"
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#include "core/backup_type.hpp"
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#include "core/y_combinator.hpp"
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#include <stack>
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@@ -52,7 +53,7 @@ std::string _config_language_file; ///< The file (name) stored in
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LanguageList _languages; ///< The actual list of language meta data.
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const LanguageMetadata *_current_language = nullptr; ///< The currently loaded language.
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TextDirection _current_text_dir; ///< Text direction of the currently selected language.
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TextDirection _current_text_dir = TD_LTR; ///< Text direction of the currently selected language.
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#ifdef WITH_ICU_I18N
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std::unique_ptr<icu::Collator> _current_collator; ///< Collator for the language currently in use.
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@@ -2307,6 +2308,7 @@ bool ReadLanguagePack(const LanguageMetadata *lang)
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_langpack.langtab_start = tab_start;
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_current_language = lang;
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const TextDirection old_text_dir = _current_text_dir;
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_current_text_dir = (TextDirection)_current_language->text_dir;
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const char *c_file = strrchr(_current_language->file, PATHSEPCHAR) + 1;
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_config_language_file = c_file;
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@@ -2350,6 +2352,10 @@ bool ReadLanguagePack(const LanguageMetadata *lang)
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InvalidateWindowClassesData(WC_INDUSTRY_DIRECTORY); // Industry directory window.
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InvalidateWindowClassesData(WC_STATION_LIST); // Station list window.
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if (old_text_dir != _current_text_dir) {
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InvalidateTemplateReplacementImages();
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}
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return true;
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}
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