(svn r17075) -Codechange: rename ~750 strings to be more uniform with their relatives

This commit is contained in:
rubidium
2009-08-05 17:59:21 +00:00
parent a79707357b
commit d61be2637e
148 changed files with 34207 additions and 34207 deletions

View File

@@ -472,7 +472,7 @@ bool AfterLoadGame()
/* Check if all NewGRFs are present, we are very strict in MP mode */
GRFListCompatibility gcf_res = IsGoodGRFConfigList();
if (_networking && gcf_res != GLC_ALL_GOOD) {
SetSaveLoadError(STR_NETWORK_ERR_CLIENT_NEWGRF_MISMATCH);
SetSaveLoadError(STR_NETWORK_ERROR_CLIENT_NEWGRF_MISMATCH);
/* Restore the signals */
ResetSignalHandlers();
return false;
@@ -521,7 +521,7 @@ bool AfterLoadGame()
/* make sure there is a town in the game */
if (_game_mode == GM_NORMAL && !ClosestTownFromTile(0, UINT_MAX)) {
SetSaveLoadError(STR_NO_TOWN_IN_SCENARIO);
SetSaveLoadError(STR_ERROR_NO_TOWN_IN_SCENARIO);
/* Restore the signals */
ResetSignalHandlers();
return false;
@@ -1601,7 +1601,7 @@ bool AfterLoadGame()
FOR_ALL_ROADVEHICLES(v) {
if (v->First() == v && HasBit(EngInfo(v->engine_type)->misc_flags, EF_ROAD_TRAM)) {
if (_switch_mode_errorstr == INVALID_STRING_ID || _switch_mode_errorstr == STR_NEWGRF_COMPATIBLE_LOAD_WARNING) {
_switch_mode_errorstr = STR_LOADGAME_REMOVED_TRAMS;
_switch_mode_errorstr = STR_WARNING_LOADGAME_REMOVED_TRAMS;
}
delete v;
}