(svn r17075) -Codechange: rename ~750 strings to be more uniform with their relatives
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@@ -472,7 +472,7 @@ bool AfterLoadGame()
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/* Check if all NewGRFs are present, we are very strict in MP mode */
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GRFListCompatibility gcf_res = IsGoodGRFConfigList();
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if (_networking && gcf_res != GLC_ALL_GOOD) {
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SetSaveLoadError(STR_NETWORK_ERR_CLIENT_NEWGRF_MISMATCH);
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SetSaveLoadError(STR_NETWORK_ERROR_CLIENT_NEWGRF_MISMATCH);
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/* Restore the signals */
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ResetSignalHandlers();
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return false;
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@@ -521,7 +521,7 @@ bool AfterLoadGame()
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/* make sure there is a town in the game */
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if (_game_mode == GM_NORMAL && !ClosestTownFromTile(0, UINT_MAX)) {
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SetSaveLoadError(STR_NO_TOWN_IN_SCENARIO);
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SetSaveLoadError(STR_ERROR_NO_TOWN_IN_SCENARIO);
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/* Restore the signals */
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ResetSignalHandlers();
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return false;
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@@ -1601,7 +1601,7 @@ bool AfterLoadGame()
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FOR_ALL_ROADVEHICLES(v) {
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if (v->First() == v && HasBit(EngInfo(v->engine_type)->misc_flags, EF_ROAD_TRAM)) {
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if (_switch_mode_errorstr == INVALID_STRING_ID || _switch_mode_errorstr == STR_NEWGRF_COMPATIBLE_LOAD_WARNING) {
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_switch_mode_errorstr = STR_LOADGAME_REMOVED_TRAMS;
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_switch_mode_errorstr = STR_WARNING_LOADGAME_REMOVED_TRAMS;
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}
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delete v;
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}
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