(svn r10698) -Codechange [FS#1082]: simplify the code related to foundations. Primarily removal of (duplicated|magic) code and introduction of few helper functions to ease foundation determination. Patch by frosch.
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@@ -362,9 +362,9 @@ static void AyStar_AiPathFinder_GetNeighbours(AyStar *aystar, OpenListNode *curr
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}
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extern uint GetRailFoundation(Slope tileh, TrackBits bits); // XXX function declaration in .c
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extern uint GetRoadFoundation(Slope tileh, RoadBits bits); // XXX function declaration in .c
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extern uint GetBridgeFoundation(Slope tileh, Axis); // XXX function declaration in .c
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extern Foundation GetRailFoundation(Slope tileh, TrackBits bits); // XXX function declaration in .c
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extern Foundation GetRoadFoundation(Slope tileh, RoadBits bits); // XXX function declaration in .c
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extern Foundation GetBridgeFoundation(Slope tileh, Axis); // XXX function declaration in .c
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enum BridgeFoundation {
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BRIDGE_NO_FOUNDATION = 1 << 0 | 1 << 3 | 1 << 6 | 1 << 9 | 1 << 12,
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};
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@@ -373,7 +373,7 @@ enum BridgeFoundation {
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static int32 AyStar_AiPathFinder_CalculateG(AyStar *aystar, AyStarNode *current, OpenListNode *parent)
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{
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Ai_PathFinderInfo *PathFinderInfo = (Ai_PathFinderInfo*)aystar->user_target;
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int r, res = 0;
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int res = 0;
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Slope tileh = GetTileSlope(current->tile, NULL);
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Slope parent_tileh = GetTileSlope(parent->path.node.tile, NULL);
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@@ -409,17 +409,17 @@ static int32 AyStar_AiPathFinder_CalculateG(AyStar *aystar, AyStarNode *current,
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// Skip if the tile was from a bridge or tunnel
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if (parent->path.node.user_data[0] == 0 && current->user_data[0] == 0) {
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if (PathFinderInfo->rail_or_road) {
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r = GetRailFoundation(parent_tileh, (TrackBits)(1 << AiNew_GetRailDirection(parent->path.parent->node.tile, parent->path.node.tile, current->tile)));
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Foundation f = GetRailFoundation(parent_tileh, (TrackBits)(1 << AiNew_GetRailDirection(parent->path.parent->node.tile, parent->path.node.tile, current->tile)));
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// Maybe is BRIDGE_NO_FOUNDATION a bit strange here, but it contains just the right information..
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if (IS_INT_INSIDE(r, 15, 15 + 8) || (r == 0 && HASBIT(BRIDGE_NO_FOUNDATION, parent_tileh))) {
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if (IsInclinedFoundation(f) || (!IsFoundation(f) && HASBIT(BRIDGE_NO_FOUNDATION, parent_tileh))) {
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res += AI_PATHFINDER_TILE_GOES_UP_PENALTY;
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} else {
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res += AI_PATHFINDER_FOUNDATION_PENALTY;
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}
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} else {
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if (!IsRoad(parent->path.node.tile) || !IsTileType(parent->path.node.tile, MP_TUNNELBRIDGE)) {
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r = GetRoadFoundation(parent_tileh, (RoadBits)AiNew_GetRoadDirection(parent->path.parent->node.tile, parent->path.node.tile, current->tile));
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if (IS_INT_INSIDE(r, 15, 15 + 8) || (r == 0 && HASBIT(BRIDGE_NO_FOUNDATION, parent_tileh))) {
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Foundation f = GetRoadFoundation(parent_tileh, (RoadBits)AiNew_GetRoadDirection(parent->path.parent->node.tile, parent->path.node.tile, current->tile));
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if (IsInclinedFoundation(f) || (!IsFoundation(f) == 0 && HASBIT(BRIDGE_NO_FOUNDATION, parent_tileh))) {
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res += AI_PATHFINDER_TILE_GOES_UP_PENALTY;
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} else {
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res += AI_PATHFINDER_FOUNDATION_PENALTY;
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@@ -431,6 +431,7 @@ static int32 AyStar_AiPathFinder_CalculateG(AyStar *aystar, AyStarNode *current,
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// Are we part of a tunnel?
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if ((AI_PATHFINDER_FLAG_TUNNEL & current->user_data[0]) != 0) {
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int r;
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// Tunnels are very expensive when build on long routes..
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// Ironicly, we are using BridgeCode here ;)
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r = AI_PATHFINDER_TUNNEL_PENALTY * GetBridgeLength(current->tile, parent->path.node.tile);
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@@ -444,13 +445,13 @@ static int32 AyStar_AiPathFinder_CalculateG(AyStar *aystar, AyStarNode *current,
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// Check if we are going up or down, first for the starting point
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// In user_data[0] is at the 8th bit the direction
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if (!HASBIT(BRIDGE_NO_FOUNDATION, parent_tileh)) {
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if (GetBridgeFoundation(parent_tileh, (Axis)((current->user_data[0] >> 8) & 1)) < 15) {
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if (IsLeveledFoundation(GetBridgeFoundation(parent_tileh, (Axis)((current->user_data[0] >> 8) & 1)))) {
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res += AI_PATHFINDER_BRIDGE_GOES_UP_PENALTY;
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}
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}
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// Second for the end point
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if (!HASBIT(BRIDGE_NO_FOUNDATION, tileh)) {
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if (GetBridgeFoundation(tileh, (Axis)((current->user_data[0] >> 8) & 1)) < 15) {
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if (IsLeveledFoundation(GetBridgeFoundation(tileh, (Axis)((current->user_data[0] >> 8) & 1)))) {
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res += AI_PATHFINDER_BRIDGE_GOES_UP_PENALTY;
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}
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}
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