(svn r10698) -Codechange [FS#1082]: simplify the code related to foundations. Primarily removal of (duplicated|magic) code and introduction of few helper functions to ease foundation determination. Patch by frosch.
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@@ -154,7 +154,7 @@ static void DrawTile_Town(TileInfo *ti)
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/* Retrieve pointer to the draw town tile struct */
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dcts = &_town_draw_tile_data[house_id << 4 | OriginalTileRandomiser(ti->x, ti->y) << 2 | GetHouseBuildingStage(ti->tile)];
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if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, ti->tileh);
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if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, FOUNDATION_LEVELED);
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image = dcts->ground.sprite;
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pal = dcts->ground.pal;
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@@ -188,9 +188,9 @@ static uint GetSlopeZ_Town(TileIndex tile, uint x, uint y)
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return GetTileMaxZ(tile);
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}
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static Slope GetSlopeTileh_Town(TileIndex tile, Slope tileh)
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static Foundation GetFoundation_Town(TileIndex tile, Slope tileh)
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{
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return SLOPE_FLAT;
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return FlatteningFoundation(tileh);
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}
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/**
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@@ -2350,7 +2350,7 @@ extern const TileTypeProcs _tile_type_town_procs = {
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ChangeTileOwner_Town, /* change_tile_owner_clear */
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NULL, /* get_produced_cargo_proc */
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NULL, /* vehicle_enter_tile_proc */
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GetSlopeTileh_Town, /* get_slope_tileh_proc */
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GetFoundation_Town, /* get_foundation_proc */
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};
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