(svn r16220) -Fix [FS#2862]: possible crashes when quiting OpenTTD or forcing resizes/redraws of the screen during map generation
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20
src/gfx.cpp
20
src/gfx.cpp
@@ -19,6 +19,7 @@
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#include "landscape_type.h"
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#include "network/network_func.h"
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#include "core/smallvec_type.hpp"
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#include "thread.h"
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#include "table/palettes.h"
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#include "table/sprites.h"
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@@ -1275,7 +1276,18 @@ void DrawDirtyBlocks()
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int x;
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int y;
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if (IsGeneratingWorld() && !IsGeneratingWorldReadyForPaint()) return;
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if (IsGeneratingWorld()) {
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/* We are generating the world, so release our rights to the map and
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* painting while we are waiting a bit. */
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_genworld_paint_mutex->EndCritical();
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_genworld_mapgen_mutex->EndCritical();
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/* Wait a while and update _realtime_tick so we are given the rights */
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CSleep(GENWORLD_REDRAW_TIMEOUT);
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_realtime_tick += GENWORLD_REDRAW_TIMEOUT;
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_genworld_paint_mutex->BeginCritical();
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_genworld_mapgen_mutex->BeginCritical();
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}
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y = 0;
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do {
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@@ -1343,12 +1355,6 @@ void DrawDirtyBlocks()
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_invalid_rect.top = h;
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_invalid_rect.right = 0;
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_invalid_rect.bottom = 0;
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/* If we are generating a world, and waiting for a paint run, mark it here
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* as done painting, so we can continue generating. */
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if (IsGeneratingWorld() && IsGeneratingWorldReadyForPaint()) {
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SetGeneratingWorldPaintStatus(false);
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}
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}
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/*!
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