TBTR: Update template veh sprite IDs when loading savegame/GRFs.
This commit is contained in:
@@ -2991,6 +2991,9 @@ bool AfterLoadGame()
|
||||
ResetSignalHandlers();
|
||||
|
||||
AfterLoadLinkGraphs();
|
||||
|
||||
AfterLoadTemplateVehiclesUpdateImage();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -3028,4 +3031,5 @@ void ReloadNewGRFData()
|
||||
/* redraw the whole screen */
|
||||
MarkWholeScreenDirty();
|
||||
CheckTrainsLengths();
|
||||
AfterLoadTemplateVehiclesUpdateImage();
|
||||
}
|
||||
|
Reference in New Issue
Block a user