TBTR: Update template veh sprite IDs when loading savegame/GRFs.
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@@ -48,6 +48,8 @@ void ConnectMultiheadedTrains();
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Engine *GetTempDataEngine(EngineID index);
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void CopyTempEngineData();
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void AfterLoadTemplateVehiclesUpdateImage();
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extern int32 _saved_scrollpos_x;
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extern int32 _saved_scrollpos_y;
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extern ZoomLevelByte _saved_scrollpos_zoom;
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