TBTR: Update template veh sprite IDs when loading savegame/GRFs.

This commit is contained in:
Jonathan G Rennison
2016-02-15 23:19:41 +00:00
parent 77ca326997
commit d688039a42
5 changed files with 40 additions and 3 deletions

View File

@@ -48,6 +48,8 @@ void ConnectMultiheadedTrains();
Engine *GetTempDataEngine(EngineID index);
void CopyTempEngineData();
void AfterLoadTemplateVehiclesUpdateImage();
extern int32 _saved_scrollpos_x;
extern int32 _saved_scrollpos_y;
extern ZoomLevelByte _saved_scrollpos_zoom;