TBTR: Update template veh sprite IDs when loading savegame/GRFs.

This commit is contained in:
Jonathan G Rennison
2016-02-15 23:19:41 +00:00
parent 77ca326997
commit d688039a42
5 changed files with 40 additions and 3 deletions

View File

@@ -92,7 +92,6 @@ public:
byte spritenum;
SpriteID cur_image;
uint32 image_width;
const SpriteGroup *sgroup;
TemplateVehicle(VehicleType type = VEH_INVALID, EngineID e = INVALID_ENGINE, byte B = 0, Owner = _local_company);
TemplateVehicle(EngineID, RailVehicleInfo*);