TBTR: Update template veh sprite IDs when loading savegame/GRFs.
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@@ -92,7 +92,6 @@ public:
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byte spritenum;
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SpriteID cur_image;
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uint32 image_width;
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const SpriteGroup *sgroup;
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TemplateVehicle(VehicleType type = VEH_INVALID, EngineID e = INVALID_ENGINE, byte B = 0, Owner = _local_company);
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TemplateVehicle(EngineID, RailVehicleInfo*);
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