TBTR: Update template veh sprite IDs when loading savegame/GRFs.

This commit is contained in:
Jonathan G Rennison
2016-02-15 23:19:41 +00:00
parent 77ca326997
commit d688039a42
5 changed files with 40 additions and 3 deletions

View File

@@ -810,8 +810,7 @@ inline void SetupTemplateVehicleFromVirtual(TemplateVehicle *tmp, TemplateVehicl
tmp->spritenum = virt->spritenum;
tmp->cur_image = virt->GetImage(DIR_W, EIT_PURCHASE);
Point *p = new Point();
tmp->image_width = virt->GetDisplayImageWidth(p);
tmp->image_width = virt->GetDisplayImageWidth();
}
/**