TBTR: Update template veh sprite IDs when loading savegame/GRFs.
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@@ -810,8 +810,7 @@ inline void SetupTemplateVehicleFromVirtual(TemplateVehicle *tmp, TemplateVehicl
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tmp->spritenum = virt->spritenum;
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tmp->cur_image = virt->GetImage(DIR_W, EIT_PURCHASE);
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Point *p = new Point();
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tmp->image_width = virt->GetDisplayImageWidth(p);
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tmp->image_width = virt->GetDisplayImageWidth();
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}
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/**
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