(svn r942) -Merged branch/network back into the trunk
This commit is contained in:
12
vehicle.c
12
vehicle.c
@@ -1069,6 +1069,12 @@ static const byte * const _effecttick9_data[6] = {
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static void EffectTick_9(Vehicle *v)
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{
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/*
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* Warning: those effects can NOT use Random(), and have to use
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* InteractiveRandom(), because somehow someone forgot to save
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* spritenum to the savegame, and so it will cause desyncs in
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* multiplayer!! (that is: in ToyLand)
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*/
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int et;
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const byte *b;
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@@ -1086,7 +1092,7 @@ static void EffectTick_9(Vehicle *v)
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return;
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}
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if (v->u.special.unk2 != 0) {
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v->spritenum = (byte)((Random()&3)+1);
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v->spritenum = (byte)((InteractiveRandom()&3)+1);
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} else {
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v->spritenum = 6;
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}
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@@ -1104,7 +1110,7 @@ again:
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}
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if (*b == 0x81) {
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if (v->z_pos > 180 || CHANCE16(1,96)) {
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if (v->z_pos > 180 || CHANCE16I(1,96, InteractiveRandom())) {
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v->spritenum = 5;
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SndPlayVehicleFx(SND_2F_POP, v);
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}
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@@ -1399,7 +1405,7 @@ int32 CmdNameVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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if (!CheckOwnership(v->owner))
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return CMD_ERROR;
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str = AllocateName((byte*)_decode_parameters, 2);
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str = AllocateNameUnique((byte*)_decode_parameters, 2);
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if (str == 0)
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return CMD_ERROR;
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