Fix train overshot station advice message being shown to all companies
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@@ -3644,12 +3644,14 @@ static VehicleEnterTileStatus VehicleEnter_Station(Vehicle *v, TileIndex tile, i
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if (x == stop) {
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if (x == stop) {
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if (_settings_game.vehicle.train_braking_model == TBM_REALISTIC && front->cur_speed > 15 && !(front->lookahead != nullptr && HasBit(front->lookahead->flags, TRLF_APPLY_ADVISORY))) {
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if (_settings_game.vehicle.train_braking_model == TBM_REALISTIC && front->cur_speed > 15 && !(front->lookahead != nullptr && HasBit(front->lookahead->flags, TRLF_APPLY_ADVISORY))) {
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/* Travelling too fast, do not stop and report overshoot to player */
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/* Travelling too fast, do not stop and report overshoot to player */
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if (front->owner == _local_company) {
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SetDParam(0, front->index);
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SetDParam(0, front->index);
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SetDParam(1, IsRailWaypointTile(tile) ? STR_WAYPOINT_NAME : STR_STATION_NAME);
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SetDParam(1, IsRailWaypointTile(tile) ? STR_WAYPOINT_NAME : STR_STATION_NAME);
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SetDParam(2, station_id);
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SetDParam(2, station_id);
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AddNewsItem(STR_NEWS_TRAIN_OVERSHOT_STATION, NT_ADVICE, NF_INCOLOUR | NF_SMALL | NF_VEHICLE_PARAM0,
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AddNewsItem(STR_NEWS_TRAIN_OVERSHOT_STATION, NT_ADVICE, NF_INCOLOUR | NF_SMALL | NF_VEHICLE_PARAM0,
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NR_VEHICLE, v->index,
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NR_VEHICLE, v->index,
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NR_STATION, station_id);
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NR_STATION, station_id);
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}
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for (Train *u = front; u != nullptr; u = u->Next()) {
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for (Train *u = front; u != nullptr; u = u->Next()) {
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ClrBit(u->flags, VRF_BEYOND_PLATFORM_END);
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ClrBit(u->flags, VRF_BEYOND_PLATFORM_END);
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}
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}
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