Merge branch 'master' into day_length

This commit is contained in:
Jonathan G Rennison
2015-08-09 12:04:23 +01:00
142 changed files with 2617 additions and 1744 deletions

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@@ -5,16 +5,13 @@
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. # OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. # See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
# #
# Building requires GRFCodec and NFORenum. Older versions of GRFCodec are # Building requires GRFCodec.
# known to miscompile the graphics.
# #
# Recent nightlies (including sources) of both can be found at: # Recent versions (including sources) can be found at:
# http://www.openttd.org/download-grfcodec # http://www.openttd.org/download-grfcodec
# http://www.openttd.org/download-nforenum
# #
# The mercurial repository of both can be found at: # The mercurial repository can be found at:
# http://hg.openttdcoop.org/grfcodec # http://hg.openttdcoop.org/grfcodec
# http://hg.openttdcoop.org/nforenum
# #

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@@ -35,7 +35,7 @@ description.it_IT = Musica originale di Transport Tycoon Deluxe, edizione Window
description.ja_JP = Transport Tycoon Deluxe オリジナル版 音楽 (Windows) description.ja_JP = Transport Tycoon Deluxe オリジナル版 音楽 (Windows)
description.ko_KR = 오리지널 트랜스포트 타이쿤 디럭스 윈도 에디션의 음악입니다. description.ko_KR = 오리지널 트랜스포트 타이쿤 디럭스 윈도 에디션의 음악입니다.
description.la_VA = Musica ex editione originale Transport Tycoon Deluxe Windows. description.la_VA = Musica ex editione originale Transport Tycoon Deluxe Windows.
description.lb_LU = Original Transport Tycoon Deluxe Windows Editioun Music. description.lb_LU = Original Transport Tycoon Deluxe Windows Editioun Musik.
description.lt_LT = Originali Transport Tycoon Deluxe Windows leidimo muzika. description.lt_LT = Originali Transport Tycoon Deluxe Windows leidimo muzika.
description.lv_LV = Oriģinālā Transport Tycoon Deluxe Windows izdevuma mūzika. description.lv_LV = Oriģinālā Transport Tycoon Deluxe Windows izdevuma mūzika.
description.nb_NO = Original musikk fra Transport Tycoon Deluxe for Windows. description.nb_NO = Original musikk fra Transport Tycoon Deluxe for Windows.

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@@ -29,6 +29,7 @@ set_default() {
strip="" strip=""
lipo="" lipo=""
awk="awk" awk="awk"
pkg_config="pkg-config"
os="DETECT" os="DETECT"
endian="AUTO" endian="AUTO"
cpu_type="DETECT" cpu_type="DETECT"
@@ -105,6 +106,7 @@ set_default() {
strip strip
lipo lipo
awk awk
pkg_config
os os
endian endian
cpu_type cpu_type
@@ -213,6 +215,8 @@ detect_params() {
--windres=*) windres="$optarg";; --windres=*) windres="$optarg";;
--awk) prev_p="awk";; --awk) prev_p="awk";;
--awk=*) awk="$optarg";; --awk=*) awk="$optarg";;
--pkg-config) prev_p="pkg_config";;
--pkg-config=*) pkg_config="$optarg";;
--strip) prev_p="strip";; --strip) prev_p="strip";;
--strip=*) strip="$optarg";; --strip=*) strip="$optarg";;
--lipo) prev_p="lipo";; --lipo) prev_p="lipo";;
@@ -1938,9 +1942,26 @@ check_compiler() {
log 2 " exit code $ret" log 2 " exit code $ret"
if ( [ -z "$machine" ] && [ "$8" != "3" ] ) || [ "$ret" != "0" ]; then if ( [ -z "$machine" ] && [ "$8" != "3" ] ) || [ "$ret" != "0" ]; then
log 1 "checking $1... $compiler not found" if [ -z "$5" ]; then
log 1 "I couldn't detect any $6 binary for $3" log 1 "checking $1... $compiler not found"
exit 1 log 1 "I couldn't detect any $6 binary for $3"
exit 1
else
compiler="$3-$5"
fi
machine=`eval $compiler $9 2>/dev/null`
ret=$?
eval "$2=\"$compiler\""
log 2 "executing $compiler $9"
log 2 " returned $machine"
log 2 " exit code $ret"
if ( [ -z "$machine" ] && [ "$8" != "3" ] ) || [ "$ret" != "0" ]; then
log 1 "checking $1... $compiler not found"
log 1 "I couldn't detect any $5 binary for $3"
exit 1
fi
fi fi
if [ "$machine" != "$3" ] && ( [ "$8" = "0" ] || [ "$8" = "1" ] ); then if [ "$machine" != "$3" ] && ( [ "$8" = "0" ] || [ "$8" = "1" ] ); then
@@ -2736,7 +2757,7 @@ detect_pkg_config() {
log 2 "detecting $2" log 2 "detecting $2"
if [ "$1" = "1" ] || [ "$1" = "" ] || [ "$1" = "2" ]; then if [ "$1" = "1" ] || [ "$1" = "" ] || [ "$1" = "2" ]; then
pkg_config_call="pkg-config $2" pkg_config_call="$pkg_config $2"
else else
pkg_config_call="$1" pkg_config_call="$1"
fi fi
@@ -2758,7 +2779,7 @@ detect_pkg_config() {
# It was forced, so it should be found. # It was forced, so it should be found.
if [ "$1" != "1" ]; then if [ "$1" != "1" ]; then
log 1 "configure: error: pkg-config $2 couldn't be found" log 1 "configure: error: $pkg_config $2 couldn't be found"
log 1 "configure: error: you supplied '$1', but it seems invalid" log 1 "configure: error: you supplied '$1', but it seems invalid"
exit 1 exit 1
fi fi
@@ -3588,6 +3609,7 @@ showhelp() {
echo " --windres=WINDRES the windres to use [HOST-windres]" echo " --windres=WINDRES the windres to use [HOST-windres]"
echo " --strip=STRIP the strip to use [HOST-strip]" echo " --strip=STRIP the strip to use [HOST-strip]"
echo " --awk=AWK the awk to use in configure [awk]" echo " --awk=AWK the awk to use in configure [awk]"
echo " --pkg-config=PKG-CONFIG the pkg-config to use in configure [pkg-config]"
echo " --lipo=LIPO the lipo to use (OSX ONLY) [HOST-lipo]" echo " --lipo=LIPO the lipo to use (OSX ONLY) [HOST-lipo]"
echo " --os=OS the OS we are compiling for [DETECT]" echo " --os=OS the OS we are compiling for [DETECT]"
echo " DETECT/UNIX/OSX/FREEBSD/DRAGONFLY/OPENBSD/" echo " DETECT/UNIX/OSX/FREEBSD/DRAGONFLY/OPENBSD/"

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@@ -47,7 +47,7 @@
-1 sprites/shore.png 8bpp 82 200 64 32 -31 -1 normal -1 sprites/shore.png 8bpp 82 200 64 32 -31 -1 normal
-1 sprites/shore.png 8bpp 162 200 64 31 -31 -8 normal -1 sprites/shore.png 8bpp 162 200 64 31 -31 -8 normal
-1 * 6 07 83 01 \7! 03 0C -1 * 6 07 83 01 \7! 03 0C
-1 * 44 0C "Missing shore tile graphics for the toyland climate" -1 * 52 0C "Missing shore tile graphics for the toyland climate"
-1 * 3 05 0D 0A -1 * 3 05 0D 0A
-1 sprites/shore.png 8bpp 290 200 64 15 -31 0 normal -1 sprites/shore.png 8bpp 290 200 64 15 -31 0 normal
-1 sprites/shore.png 8bpp 370 200 64 31 -31 -8 normal -1 sprites/shore.png 8bpp 370 200 64 31 -31 -8 normal

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@@ -898,6 +898,7 @@
<ClInclude Include="..\src\table\sprites.h" /> <ClInclude Include="..\src\table\sprites.h" />
<ClInclude Include="..\src\table\station_land.h" /> <ClInclude Include="..\src\table\station_land.h" />
<ClInclude Include="..\src\table\strgen_tables.h" /> <ClInclude Include="..\src\table\strgen_tables.h" />
<ClInclude Include="..\src\table\string_colours.h" />
<ClInclude Include="..\src\..\objs\langs\table\strings.h" /> <ClInclude Include="..\src\..\objs\langs\table\strings.h" />
<ClInclude Include="..\src\table\town_land.h" /> <ClInclude Include="..\src\table\town_land.h" />
<ClInclude Include="..\src\table\townname.h" /> <ClInclude Include="..\src\table\townname.h" />

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@@ -1923,6 +1923,9 @@
<ClInclude Include="..\src\table\strgen_tables.h"> <ClInclude Include="..\src\table\strgen_tables.h">
<Filter>Tables</Filter> <Filter>Tables</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\src\table\string_colours.h">
<Filter>Tables</Filter>
</ClInclude>
<ClInclude Include="..\src\..\objs\langs\table\strings.h"> <ClInclude Include="..\src\..\objs\langs\table\strings.h">
<Filter>Tables</Filter> <Filter>Tables</Filter>
</ClInclude> </ClInclude>

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@@ -2890,6 +2890,10 @@
RelativePath=".\..\src\table\strgen_tables.h" RelativePath=".\..\src\table\strgen_tables.h"
> >
</File> </File>
<File
RelativePath=".\..\src\table\string_colours.h"
>
</File>
<File <File
RelativePath=".\..\src\..\objs\langs\table\strings.h" RelativePath=".\..\src\..\objs\langs\table\strings.h"
> >

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@@ -2887,6 +2887,10 @@
RelativePath=".\..\src\table\strgen_tables.h" RelativePath=".\..\src\table\strgen_tables.h"
> >
</File> </File>
<File
RelativePath=".\..\src\table\string_colours.h"
>
</File>
<File <File
RelativePath=".\..\src\..\objs\langs\table\strings.h" RelativePath=".\..\src\..\objs\langs\table\strings.h"
> >

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@@ -308,9 +308,9 @@ chosen main OpenTTD directory:
32bpp Sets: newgrf (or a subdirectory thereof) 32bpp Sets: newgrf (or a subdirectory thereof)
Music Sets: baseset (or a subdirectory thereof) Music Sets: baseset (or a subdirectory thereof)
AIs: ai (or a subdirectory thereof) AIs: ai (or a subdirectory thereof)
AI Libraries: ai/libraries (or a subdirectory thereof) AI Libraries: ai/library (or a subdirectory thereof)
Game Scripts (GS): game (or a subdirectory thereof) Game Scripts (GS): game (or a subdirectory thereof)
GS Libraries: game/libraries (or a subdirectory thereof) GS Libraries: game/library (or a subdirectory thereof)
Savegames: save Savegames: save
Automatic Savegames: save/autosave Automatic Savegames: save/autosave
Scenarios: scenario Scenarios: scenario

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@@ -664,6 +664,7 @@ table/roadveh_movement.h
table/sprites.h table/sprites.h
table/station_land.h table/station_land.h
table/strgen_tables.h table/strgen_tables.h
table/string_colours.h
../objs/langs/table/strings.h ../objs/langs/table/strings.h
table/town_land.h table/town_land.h
table/townname.h table/townname.h

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@@ -57,7 +57,7 @@ typedef sqvector<ExpState> ExpStateVec;
class SQCompiler class SQCompiler
{ {
public: public:
SQCompiler(SQVM *v, SQLEXREADFUNC rg, SQUserPointer up, const SQChar* sourcename, bool raiseerror, bool lineinfo) : _lex(_ss(v), rg, up,ThrowError,this) SQCompiler(SQVM *v, SQLEXREADFUNC rg, SQUserPointer up, const SQChar* sourcename, bool raiseerror, bool lineinfo) : _token(0), _fs(NULL), _lex(_ss(v), rg, up, ThrowError, this), _debugline(0), _debugop(0)
{ {
_vm=v; _vm=v;
_sourcename = SQString::Create(_ss(v), sourcename); _sourcename = SQString::Create(_ss(v), sourcename);

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@@ -44,4 +44,8 @@ void BaseConsist::CopyConsistPropertiesFrom(const BaseConsist *src)
if (HasBit(src->vehicle_flags, VF_TIMETABLE_STARTED)) SetBit(this->vehicle_flags, VF_TIMETABLE_STARTED); if (HasBit(src->vehicle_flags, VF_TIMETABLE_STARTED)) SetBit(this->vehicle_flags, VF_TIMETABLE_STARTED);
if (HasBit(src->vehicle_flags, VF_AUTOFILL_TIMETABLE)) SetBit(this->vehicle_flags, VF_AUTOFILL_TIMETABLE); if (HasBit(src->vehicle_flags, VF_AUTOFILL_TIMETABLE)) SetBit(this->vehicle_flags, VF_AUTOFILL_TIMETABLE);
if (HasBit(src->vehicle_flags, VF_AUTOFILL_PRES_WAIT_TIME)) SetBit(this->vehicle_flags, VF_AUTOFILL_PRES_WAIT_TIME); if (HasBit(src->vehicle_flags, VF_AUTOFILL_PRES_WAIT_TIME)) SetBit(this->vehicle_flags, VF_AUTOFILL_PRES_WAIT_TIME);
if (HasBit(src->vehicle_flags, VF_SERVINT_IS_PERCENT) != HasBit(this->vehicle_flags, VF_SERVINT_IS_PERCENT)) {
ToggleBit(this->vehicle_flags, VF_SERVINT_IS_PERCENT);
}
if (HasBit(src->vehicle_flags, VF_SERVINT_IS_CUSTOM)) SetBit(this->vehicle_flags, VF_SERVINT_IS_CUSTOM);
} }

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@@ -300,7 +300,7 @@ void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner)
/* Single player cheated to AI company. /* Single player cheated to AI company.
* There are no spectators in single player, so we must pick some other company. */ * There are no spectators in single player, so we must pick some other company. */
assert(!_networking); assert(!_networking);
Backup<CompanyByte> cur_company(_current_company, FILE_LINE); Backup<CompanyByte> cur_company2(_current_company, FILE_LINE);
Company *c; Company *c;
FOR_ALL_COMPANIES(c) { FOR_ALL_COMPANIES(c) {
if (c->index != old_owner) { if (c->index != old_owner) {
@@ -308,7 +308,7 @@ void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner)
break; break;
} }
} }
cur_company.Restore(); cur_company2.Restore();
assert(old_owner != _local_company); assert(old_owner != _local_company);
} }
@@ -431,11 +431,38 @@ void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner)
FreeUnitIDGenerator(VEH_SHIP, new_owner), FreeUnitIDGenerator(VEH_AIRCRAFT, new_owner) FreeUnitIDGenerator(VEH_SHIP, new_owner), FreeUnitIDGenerator(VEH_AIRCRAFT, new_owner)
}; };
/* Override company settings to new company defaults in case we need to convert them.
* This is required as the CmdChangeServiceInt doesn't copy the supplied value when it is non-custom
*/
if (new_owner != INVALID_OWNER) {
Company *old_company = Company::Get(old_owner);
Company *new_company = Company::Get(new_owner);
old_company->settings.vehicle.servint_aircraft = new_company->settings.vehicle.servint_aircraft;
old_company->settings.vehicle.servint_trains = new_company->settings.vehicle.servint_trains;
old_company->settings.vehicle.servint_roadveh = new_company->settings.vehicle.servint_roadveh;
old_company->settings.vehicle.servint_ships = new_company->settings.vehicle.servint_ships;
old_company->settings.vehicle.servint_ispercent = new_company->settings.vehicle.servint_ispercent;
}
Vehicle *v; Vehicle *v;
FOR_ALL_VEHICLES(v) { FOR_ALL_VEHICLES(v) {
if (v->owner == old_owner && IsCompanyBuildableVehicleType(v->type)) { if (v->owner == old_owner && IsCompanyBuildableVehicleType(v->type)) {
assert(new_owner != INVALID_OWNER); assert(new_owner != INVALID_OWNER);
/* Correct default values of interval settings while maintaining custom set ones.
* This prevents invalid values on mismatching company defaults being accepted.
*/
if (!v->ServiceIntervalIsCustom()) {
Company *new_company = Company::Get(new_owner);
/* Technically, passing the interval is not needed as the command will query the default value itself.
* However, do not rely on that behaviour.
*/
int interval = CompanyServiceInterval(new_company, v->type);
DoCommand(v->tile, v->index, interval | (new_company->settings.vehicle.servint_ispercent << 17), DC_EXEC | DC_BANKRUPT, CMD_CHANGE_SERVICE_INT);
}
v->owner = new_owner; v->owner = new_owner;
/* Owner changes, clear cache */ /* Owner changes, clear cache */

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@@ -182,21 +182,30 @@ public:
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
{ {
if (widget != WID_EM_MESSAGE) return; switch (widget) {
case WID_EM_MESSAGE: {
CopyInDParam(0, this->decode_params, lengthof(this->decode_params));
if (this->textref_stack_size > 0) StartTextRefStackUsage(this->textref_stack_grffile, this->textref_stack_size, this->textref_stack);
CopyInDParam(0, this->decode_params, lengthof(this->decode_params)); int text_width = max(0, (int)size->width - WD_FRAMETEXT_LEFT - WD_FRAMETEXT_RIGHT);
if (this->textref_stack_size > 0) StartTextRefStackUsage(this->textref_stack_grffile, this->textref_stack_size, this->textref_stack); this->height_summary = GetStringHeight(this->summary_msg, text_width);
this->height_detailed = (this->detailed_msg == INVALID_STRING_ID) ? 0 : GetStringHeight(this->detailed_msg, text_width);
int text_width = max(0, (int)size->width - WD_FRAMETEXT_LEFT - WD_FRAMETEXT_RIGHT); if (this->textref_stack_size > 0) StopTextRefStackUsage();
this->height_summary = GetStringHeight(this->summary_msg, text_width);
this->height_detailed = (this->detailed_msg == INVALID_STRING_ID) ? 0 : GetStringHeight(this->detailed_msg, text_width);
if (this->textref_stack_size > 0) StopTextRefStackUsage(); uint panel_height = WD_FRAMERECT_TOP + this->height_summary + WD_FRAMERECT_BOTTOM;
if (this->detailed_msg != INVALID_STRING_ID) panel_height += this->height_detailed + WD_PAR_VSEP_WIDE;
uint panel_height = WD_FRAMERECT_TOP + this->height_summary + WD_FRAMERECT_BOTTOM; size->height = max(size->height, panel_height);
if (this->detailed_msg != INVALID_STRING_ID) panel_height += this->height_detailed + WD_PAR_VSEP_WIDE; break;
}
size->height = max(size->height, panel_height); case WID_EM_FACE: {
Dimension face_size = GetSpriteSize(SPR_GRADIENT);
size->width = max(size->width, face_size.width);
size->height = max(size->height, face_size.height);
break;
}
}
} }
virtual Point OnInitialPosition(int16 sm_width, int16 sm_height, int window_number) virtual Point OnInitialPosition(int16 sm_width, int16 sm_height, int window_number)

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@@ -403,10 +403,10 @@ struct GenerateLandscapeWindow : public Window {
/* You can't select smoothness / non-water borders if not terragenesis */ /* You can't select smoothness / non-water borders if not terragenesis */
if (mode == GLWM_GENERATE) { if (mode == GLWM_GENERATE) {
this->SetWidgetDisabledState(WID_GL_SMOOTHNESS_PULLDOWN, _settings_newgame.game_creation.land_generator == 0); this->SetWidgetDisabledState(WID_GL_SMOOTHNESS_PULLDOWN, _settings_newgame.game_creation.land_generator == LG_ORIGINAL);
this->SetWidgetDisabledState(WID_GL_VARIETY_PULLDOWN, _settings_newgame.game_creation.land_generator == 0); this->SetWidgetDisabledState(WID_GL_VARIETY_PULLDOWN, _settings_newgame.game_creation.land_generator == LG_ORIGINAL);
this->SetWidgetDisabledState(WID_GL_BORDERS_RANDOM, _settings_newgame.game_creation.land_generator == 0 || !_settings_newgame.construction.freeform_edges); this->SetWidgetDisabledState(WID_GL_BORDERS_RANDOM, _settings_newgame.game_creation.land_generator == LG_ORIGINAL || !_settings_newgame.construction.freeform_edges);
this->SetWidgetsDisabledState(_settings_newgame.game_creation.land_generator == 0 || !_settings_newgame.construction.freeform_edges || _settings_newgame.game_creation.water_borders == BORDERS_RANDOM, this->SetWidgetsDisabledState(_settings_newgame.game_creation.land_generator == LG_ORIGINAL || !_settings_newgame.construction.freeform_edges || _settings_newgame.game_creation.water_borders == BORDERS_RANDOM,
WID_GL_WATER_NW, WID_GL_WATER_NE, WID_GL_WATER_SE, WID_GL_WATER_SW, WIDGET_LIST_END); WID_GL_WATER_NW, WID_GL_WATER_NE, WID_GL_WATER_SE, WID_GL_WATER_SW, WIDGET_LIST_END);
this->SetWidgetLoweredState(WID_GL_BORDERS_RANDOM, _settings_newgame.game_creation.water_borders == BORDERS_RANDOM); this->SetWidgetLoweredState(WID_GL_BORDERS_RANDOM, _settings_newgame.game_creation.water_borders == BORDERS_RANDOM);
@@ -416,7 +416,7 @@ struct GenerateLandscapeWindow : public Window {
this->SetWidgetLoweredState(WID_GL_WATER_SE, HasBit(_settings_newgame.game_creation.water_borders, BORDER_SE)); this->SetWidgetLoweredState(WID_GL_WATER_SE, HasBit(_settings_newgame.game_creation.water_borders, BORDER_SE));
this->SetWidgetLoweredState(WID_GL_WATER_SW, HasBit(_settings_newgame.game_creation.water_borders, BORDER_SW)); this->SetWidgetLoweredState(WID_GL_WATER_SW, HasBit(_settings_newgame.game_creation.water_borders, BORDER_SW));
this->SetWidgetsDisabledState(_settings_newgame.game_creation.land_generator == 0 && (_settings_newgame.game_creation.landscape == LT_ARCTIC || _settings_newgame.game_creation.landscape == LT_TROPIC), this->SetWidgetsDisabledState(_settings_newgame.game_creation.land_generator == LG_ORIGINAL && (_settings_newgame.game_creation.landscape == LT_ARCTIC || _settings_newgame.game_creation.landscape == LT_TROPIC),
WID_GL_TERRAIN_PULLDOWN, WID_GL_WATER_PULLDOWN, WIDGET_LIST_END); WID_GL_TERRAIN_PULLDOWN, WID_GL_WATER_PULLDOWN, WIDGET_LIST_END);
} }
@@ -432,7 +432,7 @@ struct GenerateLandscapeWindow : public Window {
this->SetWidgetDisabledState(WID_GL_SNOW_LEVEL_UP, _settings_newgame.game_creation.snow_line_height >= MAX_SNOWLINE_HEIGHT || _settings_newgame.game_creation.landscape != LT_ARCTIC); this->SetWidgetDisabledState(WID_GL_SNOW_LEVEL_UP, _settings_newgame.game_creation.snow_line_height >= MAX_SNOWLINE_HEIGHT || _settings_newgame.game_creation.landscape != LT_ARCTIC);
/* Do not allow a custom sea level with the original land generator. */ /* Do not allow a custom sea level with the original land generator. */
if (_settings_newgame.game_creation.land_generator == 0 && if (_settings_newgame.game_creation.land_generator == LG_ORIGINAL &&
_settings_newgame.difficulty.quantity_sea_lakes == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) { _settings_newgame.difficulty.quantity_sea_lakes == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) {
_settings_newgame.difficulty.quantity_sea_lakes = CUSTOM_SEA_LEVEL_MIN_PERCENTAGE; _settings_newgame.difficulty.quantity_sea_lakes = CUSTOM_SEA_LEVEL_MIN_PERCENTAGE;
} }
@@ -655,7 +655,7 @@ struct GenerateLandscapeWindow : public Window {
case WID_GL_WATER_PULLDOWN: { // Water quantity case WID_GL_WATER_PULLDOWN: { // Water quantity
uint32 hidden_mask = 0; uint32 hidden_mask = 0;
/* Disable custom water level when the original map generator is active. */ /* Disable custom water level when the original map generator is active. */
if (_settings_newgame.game_creation.land_generator == 0) { if (_settings_newgame.game_creation.land_generator == LG_ORIGINAL) {
SetBit(hidden_mask, CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY); SetBit(hidden_mask, CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY);
} }
ShowDropDownMenu(this, _sea_lakes, _settings_newgame.difficulty.quantity_sea_lakes, WID_GL_WATER_PULLDOWN, 0, hidden_mask); ShowDropDownMenu(this, _sea_lakes, _settings_newgame.difficulty.quantity_sea_lakes, WID_GL_WATER_PULLDOWN, 0, hidden_mask);

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@@ -23,6 +23,7 @@
#include "newgrf_debug.h" #include "newgrf_debug.h"
#include "table/palettes.h" #include "table/palettes.h"
#include "table/string_colours.h"
#include "table/sprites.h" #include "table/sprites.h"
#include "table/control_codes.h" #include "table/control_codes.h"
@@ -175,40 +176,35 @@ static inline void GfxDoDrawLine(void *video, int x, int y, int x2, int y2, int
assert(width > 0); assert(width > 0);
if (y2 == y) { if (y2 == y || x2 == x) {
/* Special case: horizontal line. */ /* Special case: horizontal/vertical line. All checks already done in GfxPreprocessLine. */
blitter->DrawLine(video, blitter->DrawLine(video, x, y, x2, y2, screen_width, screen_height, colour, width, dash);
Clamp(x, 0, screen_width), y,
Clamp(x2, 0, screen_width), y2,
screen_width, screen_height, colour, width, dash);
return;
}
if (x2 == x) {
/* Special case: vertical line. */
blitter->DrawLine(video,
x, Clamp(y, 0, screen_height),
x2, Clamp(y2, 0, screen_height),
screen_width, screen_height, colour, width, dash);
return; return;
} }
int grade_y = y2 - y; int grade_y = y2 - y;
int grade_x = x2 - x; int grade_x = x2 - x;
/* Clipping rectangle. Slightly extended so we can ignore the width of the line. */
uint extra = CeilDiv(3 * width, 4); // not less then "width * sqrt(2) / 2"
Rect clip = { -extra, -extra, screen_width - 1 + extra, screen_height - 1 + extra };
/* prevent integer overflows. */ /* prevent integer overflows. */
int margin = 1; int margin = 1;
while (INT_MAX / abs(grade_y) < max(abs(x), abs(screen_width - x))) { while (INT_MAX / abs(grade_y) < max(abs(clip.left - x), abs(clip.right - x))) {
grade_y /= 2; grade_y /= 2;
grade_x /= 2; grade_x /= 2;
margin *= 2; // account for rounding errors margin *= 2; // account for rounding errors
} }
/* If the line is outside the screen on the same side at X positions 0 /* Imagine that the line is infinitely long and it intersects with
* and screen_width, we don't need to draw anything. */ * infinitely long left and right edges of the clipping rectangle.
int offset_0 = y - x * grade_y / grade_x; * If both intersection points are outside the clipping rectangle
int offset_width = y + (screen_width - x) * grade_y / grade_x; * and both on the same side of it, we don't need to draw anything. */
if ((offset_0 > screen_height + width / 2 + margin && offset_width > screen_height + width / 2 + margin) || int left_isec_y = y + (clip.left - x) * grade_y / grade_x;
(offset_0 < -width / 2 - margin && offset_width < -width / 2 - margin)) { int right_isec_y = y + (clip.right - x) * grade_y / grade_x;
if ((left_isec_y > clip.bottom + margin && right_isec_y > clip.bottom + margin) ||
(left_isec_y < clip.top - margin && right_isec_y < clip.top - margin)) {
return; return;
} }

View File

@@ -237,7 +237,7 @@ enum Colours {
}; };
template <> struct EnumPropsT<Colours> : MakeEnumPropsT<Colours, byte, COLOUR_BEGIN, COLOUR_END, INVALID_COLOUR, 4> {}; template <> struct EnumPropsT<Colours> : MakeEnumPropsT<Colours, byte, COLOUR_BEGIN, COLOUR_END, INVALID_COLOUR, 4> {};
/** Colour of the strings, see _string_colourmap in table/palettes.h or docs/ottd-colourtext-palette.png */ /** Colour of the strings, see _string_colourmap in table/string_colours.h or docs/ottd-colourtext-palette.png */
enum TextColour { enum TextColour {
TC_BEGIN = 0x00, TC_BEGIN = 0x00,
TC_FROMSTRING = 0x00, TC_FROMSTRING = 0x00,

View File

@@ -669,7 +669,7 @@ public:
case WID_GL_REPLACE_PROTECTION: { case WID_GL_REPLACE_PROTECTION: {
const Group *g = Group::GetIfValid(this->vli.index); const Group *g = Group::GetIfValid(this->vli.index);
if (g != NULL) { if (g != NULL) {
DoCommandP(0, this->vli.index, !g->replace_protection | (_ctrl_pressed << 1), CMD_SET_GROUP_REPLACE_PROTECTION); DoCommandP(0, this->vli.index, (g->replace_protection ? 0 : 1) | (_ctrl_pressed << 1), CMD_SET_GROUP_REPLACE_PROTECTION);
} }
break; break;
} }

View File

@@ -42,12 +42,12 @@
#include "table/strings.h" #include "table/strings.h"
#include <bitset>
#include "safeguards.h" #include "safeguards.h"
bool _ignore_restrictions; bool _ignore_restrictions;
uint64 _displayed_industries; ///< Communication from the industry chain window to the smallmap window about what industries to display. std::bitset<NUM_INDUSTRYTYPES> _displayed_industries; ///< Communication from the industry chain window to the smallmap window about what industries to display.
assert_compile(NUM_INDUSTRYTYPES <= 64); // Make sure all industry types fit in _displayed_industries.
/** Cargo suffix type (for which window is it requested) */ /** Cargo suffix type (for which window is it requested) */
enum CargoSuffixType { enum CargoSuffixType {
@@ -229,7 +229,7 @@ class BuildIndustryWindow : public Window {
* The tests performed after the enabled allow to load the industries * The tests performed after the enabled allow to load the industries
* In the same way they are inserted by grf (if any) * In the same way they are inserted by grf (if any)
*/ */
for (uint8 i = 0; i < NUM_INDUSTRYTYPES; i++) { for (uint i = 0; i < NUM_INDUSTRYTYPES; i++) {
IndustryType ind = _sorted_industry_types[i]; IndustryType ind = _sorted_industry_types[i];
const IndustrySpec *indsp = GetIndustrySpec(ind); const IndustrySpec *indsp = GetIndustrySpec(ind);
if (indsp->enabled) { if (indsp->enabled) {
@@ -2295,7 +2295,8 @@ struct IndustryCargoesWindow : public Window {
{ {
this->GetWidget<NWidgetCore>(WID_IC_CAPTION)->widget_data = STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION; this->GetWidget<NWidgetCore>(WID_IC_CAPTION)->widget_data = STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION;
this->ind_cargo = it; this->ind_cargo = it;
_displayed_industries = 1ULL << it; _displayed_industries.reset();
_displayed_industries.set(it);
this->fields.Clear(); this->fields.Clear();
CargoesRow *row = this->fields.Append(); CargoesRow *row = this->fields.Append();
@@ -2339,12 +2340,12 @@ struct IndustryCargoesWindow : public Window {
if (HasCommonValidCargo(central_sp->accepts_cargo, lengthof(central_sp->accepts_cargo), indsp->produced_cargo, lengthof(indsp->produced_cargo))) { if (HasCommonValidCargo(central_sp->accepts_cargo, lengthof(central_sp->accepts_cargo), indsp->produced_cargo, lengthof(indsp->produced_cargo))) {
this->PlaceIndustry(1 + supp_count * num_indrows / num_supp, 0, it); this->PlaceIndustry(1 + supp_count * num_indrows / num_supp, 0, it);
SetBit(_displayed_industries, it); _displayed_industries.set(it);
supp_count++; supp_count++;
} }
if (HasCommonValidCargo(central_sp->produced_cargo, lengthof(central_sp->produced_cargo), indsp->accepts_cargo, lengthof(indsp->accepts_cargo))) { if (HasCommonValidCargo(central_sp->produced_cargo, lengthof(central_sp->produced_cargo), indsp->accepts_cargo, lengthof(indsp->accepts_cargo))) {
this->PlaceIndustry(1 + cust_count * num_indrows / num_cust, 4, it); this->PlaceIndustry(1 + cust_count * num_indrows / num_cust, 4, it);
SetBit(_displayed_industries, it); _displayed_industries.set(it);
cust_count++; cust_count++;
} }
} }
@@ -2373,7 +2374,7 @@ struct IndustryCargoesWindow : public Window {
{ {
this->GetWidget<NWidgetCore>(WID_IC_CAPTION)->widget_data = STR_INDUSTRY_CARGOES_CARGO_CAPTION; this->GetWidget<NWidgetCore>(WID_IC_CAPTION)->widget_data = STR_INDUSTRY_CARGOES_CARGO_CAPTION;
this->ind_cargo = cid + NUM_INDUSTRYTYPES; this->ind_cargo = cid + NUM_INDUSTRYTYPES;
_displayed_industries = 0; _displayed_industries.reset();
this->fields.Clear(); this->fields.Clear();
CargoesRow *row = this->fields.Append(); CargoesRow *row = this->fields.Append();
@@ -2408,12 +2409,12 @@ struct IndustryCargoesWindow : public Window {
if (HasCommonValidCargo(&cid, 1, indsp->produced_cargo, lengthof(indsp->produced_cargo))) { if (HasCommonValidCargo(&cid, 1, indsp->produced_cargo, lengthof(indsp->produced_cargo))) {
this->PlaceIndustry(1 + supp_count * num_indrows / num_supp, 0, it); this->PlaceIndustry(1 + supp_count * num_indrows / num_supp, 0, it);
SetBit(_displayed_industries, it); _displayed_industries.set(it);
supp_count++; supp_count++;
} }
if (HasCommonValidCargo(&cid, 1, indsp->accepts_cargo, lengthof(indsp->accepts_cargo))) { if (HasCommonValidCargo(&cid, 1, indsp->accepts_cargo, lengthof(indsp->accepts_cargo))) {
this->PlaceIndustry(1 + cust_count * num_indrows / num_cust, 2, it); this->PlaceIndustry(1 + cust_count * num_indrows / num_cust, 2, it);
SetBit(_displayed_industries, it); _displayed_industries.set(it);
cust_count++; cust_count++;
} }
} }
@@ -2604,7 +2605,7 @@ struct IndustryCargoesWindow : public Window {
case WID_IC_IND_DROPDOWN: { case WID_IC_IND_DROPDOWN: {
DropDownList *lst = new DropDownList; DropDownList *lst = new DropDownList;
for (uint8 i = 0; i < NUM_INDUSTRYTYPES; i++) { for (uint i = 0; i < NUM_INDUSTRYTYPES; i++) {
IndustryType ind = _sorted_industry_types[i]; IndustryType ind = _sorted_industry_types[i];
const IndustrySpec *indsp = GetIndustrySpec(ind); const IndustrySpec *indsp = GetIndustrySpec(ind);
if (!indsp->enabled) continue; if (!indsp->enabled) continue;
@@ -2691,7 +2692,7 @@ const int IndustryCargoesWindow::VERT_TEXT_PADDING = 5; ///< Vertical padding ar
static void ShowIndustryCargoesWindow(IndustryType id) static void ShowIndustryCargoesWindow(IndustryType id)
{ {
if (id >= NUM_INDUSTRYTYPES) { if (id >= NUM_INDUSTRYTYPES) {
for (uint8 i = 0; i < NUM_INDUSTRYTYPES; i++) { for (uint i = 0; i < NUM_INDUSTRYTYPES; i++) {
const IndustrySpec *indsp = GetIndustrySpec(_sorted_industry_types[i]); const IndustrySpec *indsp = GetIndustrySpec(_sorted_industry_types[i]);
if (indsp->enabled) { if (indsp->enabled) {
id = _sorted_industry_types[i]; id = _sorted_industry_types[i];

View File

@@ -22,13 +22,13 @@ struct IndustryTileSpec;
static const IndustryID INVALID_INDUSTRY = 0xFFFF; static const IndustryID INVALID_INDUSTRY = 0xFFFF;
static const IndustryType NUM_INDUSTRYTYPES_PER_GRF = 64; ///< maximum number of industry types per NewGRF static const IndustryType NUM_INDUSTRYTYPES_PER_GRF = 128; ///< maximum number of industry types per NewGRF; limited to 128 because bit 7 has a special meaning in some variables/callbacks (see MapNewGRFIndustryType).
static const IndustryType NEW_INDUSTRYOFFSET = 37; ///< original number of industry types static const IndustryType NEW_INDUSTRYOFFSET = 37; ///< original number of industry types
static const IndustryType NUM_INDUSTRYTYPES = 64; ///< total number of industry types, new and old static const IndustryType NUM_INDUSTRYTYPES = 240; ///< total number of industry types, new and old; limited to 240 because we need some special ids like INVALID_INDUSTRYTYPE, IT_AI_UNKNOWN, IT_AI_TOWN, ...
static const IndustryType INVALID_INDUSTRYTYPE = NUM_INDUSTRYTYPES; ///< one above amount is considered invalid static const IndustryType INVALID_INDUSTRYTYPE = NUM_INDUSTRYTYPES; ///< one above amount is considered invalid
static const IndustryGfx NUM_INDUSTRYTILES_PER_GRF = 255; ///< Maximum number of industry tiles per NewGRF; limited to 255 to allow extending Action3 with an extended byte later on. static const IndustryGfx NUM_INDUSTRYTILES_PER_GRF = 255; ///< Maximum number of industry tiles per NewGRF; limited to 255 to allow extending Action3 with an extended byte later on.
static const IndustryGfx INDUSTRYTILE_NOANIM = 0xFF; ///< flag to mark industry tiles as having no animation static const IndustryGfx INDUSTRYTILE_NOANIM = 0xFF; ///< flag to mark industry tiles as having no animation
static const IndustryGfx NEW_INDUSTRYTILEOFFSET = 175; ///< original number of tiles static const IndustryGfx NEW_INDUSTRYTILEOFFSET = 175; ///< original number of tiles

View File

@@ -928,10 +928,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Georgiaanse Lar
STR_GAME_OPTIONS_CURRENCY_IRR :Iraanse Rial (IRR) STR_GAME_OPTIONS_CURRENCY_IRR :Iraanse Rial (IRR)
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Pad voertuie STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Pad voertuie
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Kies kant van pad waarop voertuie ry STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Kies kant van pad waarop voertuie ry
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Bestuur aan linkerkant STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Bestuur aan linkerkant
@@ -3056,7 +3052,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Inligting
STR_GOAL_QUESTION_CAPTION_WARNING :Waarskuwing STR_GOAL_QUESTION_CAPTION_WARNING :Waarskuwing
STR_GOAL_QUESTION_CAPTION_ERROR :Fout STR_GOAL_QUESTION_CAPTION_ERROR :Fout
### Start of Goal Question button list ############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Kanselleer STR_GOAL_QUESTION_BUTTON_CANCEL :Kanselleer
STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_OK :OK
STR_GOAL_QUESTION_BUTTON_NO :Nee STR_GOAL_QUESTION_BUTTON_NO :Nee
@@ -3075,6 +3071,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Begin weer
STR_GOAL_QUESTION_BUTTON_POSTPONE :Stel uit STR_GOAL_QUESTION_BUTTON_POSTPONE :Stel uit
STR_GOAL_QUESTION_BUTTON_SURRENDER :Gee oor STR_GOAL_QUESTION_BUTTON_SURRENDER :Gee oor
STR_GOAL_QUESTION_BUTTON_CLOSE :Maak toe STR_GOAL_QUESTION_BUTTON_CLOSE :Maak toe
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Subsidies STR_SUBSIDIES_CAPTION :{WHITE}Subsidies

View File

@@ -888,10 +888,6 @@ STR_GAME_OPTIONS_CURRENCY_EEK :كرونا اس
STR_GAME_OPTIONS_CURRENCY_CUSTOM :مخصص ... STR_GAME_OPTIONS_CURRENCY_CUSTOM :مخصص ...
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}العربات البرية STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}العربات البرية
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}اختار الجانب الذي تسير فيه المركبات STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}اختار الجانب الذي تسير فيه المركبات
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :القيادة على اليسار STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :القيادة على اليسار
@@ -2648,7 +2644,8 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :معلومات
STR_GOAL_QUESTION_CAPTION_WARNING :تحذير STR_GOAL_QUESTION_CAPTION_WARNING :تحذير
STR_GOAL_QUESTION_CAPTION_ERROR :خطا STR_GOAL_QUESTION_CAPTION_ERROR :خطا
### Start of Goal Question button list ############ Start of Goal Question button list
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}العروض STR_SUBSIDIES_CAPTION :{WHITE}العروض

View File

@@ -904,10 +904,6 @@ STR_GAME_OPTIONS_CURRENCY_ZAR :Hego Afrikako R
STR_GAME_OPTIONS_CURRENCY_CUSTOM :Pertsonalizatua... STR_GAME_OPTIONS_CURRENCY_CUSTOM :Pertsonalizatua...
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Errepideko garraioak STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Errepideko garraioak
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Aukeratu ibilgailuen gidatzeko norabidea STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Aukeratu ibilgailuen gidatzeko norabidea
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Ezkerretik gidatu STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Ezkerretik gidatu
@@ -2893,7 +2889,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Informazioa
STR_GOAL_QUESTION_CAPTION_WARNING :Kontuz STR_GOAL_QUESTION_CAPTION_WARNING :Kontuz
STR_GOAL_QUESTION_CAPTION_ERROR :Akats STR_GOAL_QUESTION_CAPTION_ERROR :Akats
### Start of Goal Question button list ############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Ezeztatu STR_GOAL_QUESTION_BUTTON_CANCEL :Ezeztatu
STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_OK :OK
STR_GOAL_QUESTION_BUTTON_NO :EZ STR_GOAL_QUESTION_BUTTON_NO :EZ
@@ -2912,6 +2908,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Restart
STR_GOAL_QUESTION_BUTTON_POSTPONE :atzeratzeko STR_GOAL_QUESTION_BUTTON_POSTPONE :atzeratzeko
STR_GOAL_QUESTION_BUTTON_SURRENDER :errendizioaren STR_GOAL_QUESTION_BUTTON_SURRENDER :errendizioaren
STR_GOAL_QUESTION_BUTTON_CLOSE :Itxi STR_GOAL_QUESTION_BUTTON_CLOSE :Itxi
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Subsidioak STR_SUBSIDIES_CAPTION :{WHITE}Subsidioak

View File

@@ -1240,10 +1240,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Грузінс
STR_GAME_OPTIONS_CURRENCY_IRR :Іранскі рыал (IRR) STR_GAME_OPTIONS_CURRENCY_IRR :Іранскі рыал (IRR)
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Дарожны рух STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Дарожны рух
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Па якім баку дарогі рухаецца аўтатранспарт STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Па якім баку дарогі рухаецца аўтатранспарт
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Езьдзіць леваруч STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Езьдзіць леваруч
@@ -3212,6 +3208,10 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Папя
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Перайсьці да папярэдняга звычайнага спрайта, прапускаючы змяняючыя колер, шрыфтавыя, псэўдаспрайты. Пераход з пачатку сьпісу да апошняга спрайта. STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Перайсьці да папярэдняга звычайнага спрайта, прапускаючы змяняючыя колер, шрыфтавыя, псэўдаспрайты. Пераход з пачатку сьпісу да апошняга спрайта.
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Прадстаўленьне выбранага спрайта. Выраўноўваньне не ўлічваецца пры прарысоўцы гэтага спрайта. STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Прадстаўленьне выбранага спрайта. Выраўноўваньне не ўлічваецца пры прарысоўцы гэтага спрайта.
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Рухайце спрайт, зьмяняючы зрушэньне па X і па Y STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Рухайце спрайт, зьмяняючы зрушэньне па X і па Y
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Скід зрушэння
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Скінуць значэнні адноснага зрушэння
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}Зрушэнне X: {NUM}; зрушэнне Y: {NUM} (абсалютнае)
STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}Зрушэнне X: {NUM}; зрушэнне Y: {NUM} (адноснае)
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Выбраць спрайт STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Выбраць спрайт
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Абярыце любы спрайт на экране STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Абярыце любы спрайт на экране
@@ -3384,7 +3384,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Інфарма
STR_GOAL_QUESTION_CAPTION_WARNING :Папярэджаньне STR_GOAL_QUESTION_CAPTION_WARNING :Папярэджаньне
STR_GOAL_QUESTION_CAPTION_ERROR :Памылка STR_GOAL_QUESTION_CAPTION_ERROR :Памылка
### Start of Goal Question button list ############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Адмова STR_GOAL_QUESTION_BUTTON_CANCEL :Адмова
STR_GOAL_QUESTION_BUTTON_OK :Так STR_GOAL_QUESTION_BUTTON_OK :Так
STR_GOAL_QUESTION_BUTTON_NO :Не STR_GOAL_QUESTION_BUTTON_NO :Не
@@ -3403,6 +3403,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Пачаць і
STR_GOAL_QUESTION_BUTTON_POSTPONE :Адкласьцi STR_GOAL_QUESTION_BUTTON_POSTPONE :Адкласьцi
STR_GOAL_QUESTION_BUTTON_SURRENDER :Здацца STR_GOAL_QUESTION_BUTTON_SURRENDER :Здацца
STR_GOAL_QUESTION_BUTTON_CLOSE :Закрыць STR_GOAL_QUESTION_BUTTON_CLOSE :Закрыць
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Субсыдыі: STR_SUBSIDIES_CAPTION :{WHITE}Субсыдыі:

View File

@@ -373,6 +373,7 @@ STR_SCENEDIT_FILE_MENU_QUIT :Sair
############ range for settings menu starts ############ range for settings menu starts
STR_SETTINGS_MENU_GAME_OPTIONS :Opções do jogo STR_SETTINGS_MENU_GAME_OPTIONS :Opções do jogo
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Configurações
STR_SETTINGS_MENU_SCRIPT_SETTINGS :Configurações de IA /Script do jogo STR_SETTINGS_MENU_SCRIPT_SETTINGS :Configurações de IA /Script do jogo
STR_SETTINGS_MENU_NEWGRF_SETTINGS :Definições do NewGRF STR_SETTINGS_MENU_NEWGRF_SETTINGS :Definições do NewGRF
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Opções de Transparência STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Opções de Transparência
@@ -927,10 +928,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Lari da Georgia
STR_GAME_OPTIONS_CURRENCY_IRR :Rial Iraniano STR_GAME_OPTIONS_CURRENCY_IRR :Rial Iraniano
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Automóveis STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Automóveis
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Selecionar lado da rodovia para automóveis dirigirem STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Selecionar lado da rodovia para automóveis dirigirem
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Dirigem na esquerda STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Dirigem na esquerda
@@ -984,6 +981,13 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Resoluç
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Selecionar a resolução da tela para usar STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Selecionar a resolução da tela para usar
STR_GAME_OPTIONS_RESOLUTION_OTHER :outra STR_GAME_OPTIONS_RESOLUTION_OTHER :outra
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Tamanho da interface
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Selecione o tamanho de elemento de interface a ser usado
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normal
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Dobro
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Quádruplo
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Conjunto de gráficos base STR_GAME_OPTIONS_BASE_GRF :{BLACK}Conjunto de gráficos base
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Selecionar o conjunto de gráficos base para usar STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Selecionar o conjunto de gráficos base para usar
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} arquivo{P "" s} faltando/corrompido{P "" s} STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} arquivo{P "" s} faltando/corrompido{P "" s}
@@ -1077,6 +1081,7 @@ STR_TERRAIN_TYPE_VERY_FLAT :Muito Plano
STR_TERRAIN_TYPE_FLAT :Plano STR_TERRAIN_TYPE_FLAT :Plano
STR_TERRAIN_TYPE_HILLY :Acidentado STR_TERRAIN_TYPE_HILLY :Acidentado
STR_TERRAIN_TYPE_MOUNTAINOUS :Montanhoso STR_TERRAIN_TYPE_MOUNTAINOUS :Montanhoso
STR_TERRAIN_TYPE_ALPINIST :Alpinista
STR_CITY_APPROVAL_PERMISSIVE :Permissivo STR_CITY_APPROVAL_PERMISSIVE :Permissivo
STR_CITY_APPROVAL_TOLERANT :Tolerante STR_CITY_APPROVAL_TOLERANT :Tolerante
@@ -1084,7 +1089,8 @@ STR_CITY_APPROVAL_HOSTILE :Hostil
STR_WARNING_NO_SUITABLE_AI :{WHITE}Não há IA compatíveis disponíveis...{}Você pode baixar várias IA's pelo sistema de 'Conteúdo Online' STR_WARNING_NO_SUITABLE_AI :{WHITE}Não há IA compatíveis disponíveis...{}Você pode baixar várias IA's pelo sistema de 'Conteúdo Online'
# Advanced settings window # Settings tree window
STR_CONFIG_SETTING_TREE_CAPTION :[WHITE}Configurações
STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Filtro: STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Filtro:
STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Maximizar tudo STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Maximizar tudo
STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Minimizar tudo STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Minimizar tudo
@@ -1100,9 +1106,9 @@ STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Config. da comp
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Categoria: STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Categoria:
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Tipo: STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Tipo:
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Restringe a lista abaixo a mostrar apenas filtros pré-definidos STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Restringe a lista abaixo a mostrar apenas filtros pré-definidos
STR_CONFIG_SETTING_RESTRICT_BASIC :Configs. básicas STR_CONFIG_SETTING_RESTRICT_BASIC :Básico (apenas configs. importantes)
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Configs. avançadas STR_CONFIG_SETTING_RESTRICT_ADVANCED :Avançado (maior parte das configs.)
STR_CONFIG_SETTING_RESTRICT_ALL :Configs. expert / todas as configs. STR_CONFIG_SETTING_RESTRICT_ALL :Expert (mostra todas as configs. inclusive as estranhas)
STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_DEFAULT :Configs. com valor diferente do padrão STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_DEFAULT :Configs. com valor diferente do padrão
STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW :Configs. com um valor diferente das configs. para novos jogos STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW :Configs. com um valor diferente das configs. para novos jogos
@@ -1730,6 +1736,7 @@ STR_INTRO_MULTIPLAYER :{BLACK}Multi-jo
STR_INTRO_GAME_OPTIONS :{BLACK}Opções do Jogo STR_INTRO_GAME_OPTIONS :{BLACK}Opções do Jogo
STR_INTRO_HIGHSCORE :{BLACK}Pontuações STR_INTRO_HIGHSCORE :{BLACK}Pontuações
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Configurações
STR_INTRO_NEWGRF_SETTINGS :{BLACK}Configurar NewGRF STR_INTRO_NEWGRF_SETTINGS :{BLACK}Configurar NewGRF
STR_INTRO_ONLINE_CONTENT :{BLACK}Checar conteúdo on-line STR_INTRO_ONLINE_CONTENT :{BLACK}Checar conteúdo on-line
STR_INTRO_SCRIPT_SETTINGS :{BLACK}Configurações de IA / Script do jogo STR_INTRO_SCRIPT_SETTINGS :{BLACK}Configurações de IA / Script do jogo
@@ -1749,6 +1756,7 @@ STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}Selecion
STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Exibir opções de jogo STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Exibir opções de jogo
STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Exibe as pontuações STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Exibe as pontuações
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Config. de exibição
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Exibir configs. dos NewGRF STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Exibir configs. dos NewGRF
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Checar por conteúdo novo e atualizado para baixar STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Checar por conteúdo novo e atualizado para baixar
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Exibe configurações de IA e script do jogo STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Exibe configurações de IA e script do jogo
@@ -2680,7 +2688,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :O terreno é pr
STR_ABOUT_OPENTTD :{WHITE}Sobre o OpenTTD... STR_ABOUT_OPENTTD :{WHITE}Sobre o OpenTTD...
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Copyright original {COPYRIGHT} 1995 Chris Sawyer, Todos os direitos reservados STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Copyright original {COPYRIGHT} 1995 Chris Sawyer, Todos os direitos reservados
STR_ABOUT_VERSION :{BLACK}OpenTTD versão {REV} STR_ABOUT_VERSION :{BLACK}OpenTTD versão {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2015 A equipe do OpenTTD STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 A equipe do OpenTTD
# Save/load game/scenario # Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Salvar Jogo STR_SAVELOAD_SAVE_CAPTION :{WHITE}Salvar Jogo
@@ -2868,6 +2876,10 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}"Sprite"
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Retorna ao "sprite" normal anterior, pulando quaisquer "sprites" falsos, recoloridos ou de fontes, e junta tudo do primeiro ao último STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Retorna ao "sprite" normal anterior, pulando quaisquer "sprites" falsos, recoloridos ou de fontes, e junta tudo do primeiro ao último
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representação do "sprite" atualmente selecionado. O alinhamento é ignorado ao desenhar esse "sprite" STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representação do "sprite" atualmente selecionado. O alinhamento é ignorado ao desenhar esse "sprite"
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Move o "sprite", alterando os offsets X e Y STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Move o "sprite", alterando os offsets X e Y
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Resetar relativo
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Reseta os offsets relativos atuais
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X offset: {NUM}, Y offset: {NUM} (Absoluto)
STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X offset: {NUM}, Y offset: {NUM} (Relativo)
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Escolher "sprite" STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Escolher "sprite"
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Escolhe um "sprite" de qualquer lugar na tela STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Escolhe um "sprite" de qualquer lugar na tela
@@ -3040,7 +3052,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Informação
STR_GOAL_QUESTION_CAPTION_WARNING :Alerta STR_GOAL_QUESTION_CAPTION_WARNING :Alerta
STR_GOAL_QUESTION_CAPTION_ERROR :Erro STR_GOAL_QUESTION_CAPTION_ERROR :Erro
### Start of Goal Question button list ############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Cancelar STR_GOAL_QUESTION_BUTTON_CANCEL :Cancelar
STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_OK :OK
STR_GOAL_QUESTION_BUTTON_NO :Não STR_GOAL_QUESTION_BUTTON_NO :Não
@@ -3059,6 +3071,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Reiniciar
STR_GOAL_QUESTION_BUTTON_POSTPONE :Postergar STR_GOAL_QUESTION_BUTTON_POSTPONE :Postergar
STR_GOAL_QUESTION_BUTTON_SURRENDER :Desistir STR_GOAL_QUESTION_BUTTON_SURRENDER :Desistir
STR_GOAL_QUESTION_BUTTON_CLOSE :Fechar STR_GOAL_QUESTION_BUTTON_CLOSE :Fechar
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Subsídios STR_SUBSIDIES_CAPTION :{WHITE}Subsídios
@@ -3476,7 +3489,7 @@ STR_DEPOT_CLONE_ROAD_VEHICLE :{BLACK}Clonar A
STR_DEPOT_CLONE_SHIP :{BLACK}Clonar Embarcação STR_DEPOT_CLONE_SHIP :{BLACK}Clonar Embarcação
STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Clonar Aeronave STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Clonar Aeronave
STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Isso irá comprar uma cópia do trem, incluindo todos os vagões. Clique neste botão e depois em um trem dentro ou fora do depósito. Ctrl+Clique compartilhará as ordens. Shift+Clique mostra o preço estimado sem a compra STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Isso irá comprar uma cópia do trem incluindo todos os vagões. Clique neste botão e depois em um trem dentro ou fora do depósito. Ctrl+Clique compartilhará as ordens. Shift+Clique mostra o preço estimado sem a compra
STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Isso irá comprar uma cópia do automóvel. Clique neste botão e depois em um automóvel dentro ou fora da garagem. Ctrl+Clique compartilhará as ordens. Shift+Clique mostra o preço estimado sem a compra STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Isso irá comprar uma cópia do automóvel. Clique neste botão e depois em um automóvel dentro ou fora da garagem. Ctrl+Clique compartilhará as ordens. Shift+Clique mostra o preço estimado sem a compra
STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}Isso irá comprar uma cópia da embarcação. Clique neste botão e depois em uma embarcação dentro ou fora do depósito naval. Ctrl+Clique irá compartilhar as ordens. Shift+Clique mostra preço estimado sem a compra STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}Isso irá comprar uma cópia da embarcação. Clique neste botão e depois em uma embarcação dentro ou fora do depósito naval. Ctrl+Clique irá compartilhar as ordens. Shift+Clique mostra preço estimado sem a compra
STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Isso irá comprar uma cópia de uma aeronave. Clique nesse botão e depois em uma aeronave dentro ou fora do hangar. Ctrl+Clique compartilhará as ordens. Shift+Clique mostra o preço estimado sem a compra STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Isso irá comprar uma cópia de uma aeronave. Clique nesse botão e depois em uma aeronave dentro ou fora do hangar. Ctrl+Clique compartilhará as ordens. Shift+Clique mostra o preço estimado sem a compra
@@ -4158,7 +4171,7 @@ STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB :{WHITE}... muit
STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}... muito perto de outra cidade STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}... muito perto de outra cidade
STR_ERROR_TOO_MANY_TOWNS :{WHITE}... cidades demais STR_ERROR_TOO_MANY_TOWNS :{WHITE}... cidades demais
STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}... não há mais espaço no mapa STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}... não há mais espaço no mapa
STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}A cidade não irá construir estradas. Você pode ativar a construção através de Config. Avançadas>Ambiente>Cidades STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}A cidade não irá construir estradas. Você pode ativar a construção através de Configurações->Ambiente->Cidades
STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Recapeamento rodoviário em progresso STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Recapeamento rodoviário em progresso
STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}Impossível remover cidade... {}Uma estação ou depósito referente à essa cidade não pode ser removido STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}Impossível remover cidade... {}Uma estação ou depósito referente à essa cidade não pode ser removido
STR_ERROR_STATUE_NO_SUITABLE_PLACE :{WHITE}... não há local para uma estátua no centro dessa cidade STR_ERROR_STATUE_NO_SUITABLE_PLACE :{WHITE}... não há local para uma estátua no centro dessa cidade

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@@ -918,10 +918,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Грузинс
STR_GAME_OPTIONS_CURRENCY_IRR :Ирански Риал (ИРР) STR_GAME_OPTIONS_CURRENCY_IRR :Ирански Риал (ИРР)
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Движение по пътищата STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Движение по пътищата
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Избор посоката на движение по пътищата STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Избор посоката на движение по пътищата
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :ляво STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :ляво
@@ -2985,7 +2981,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Информа
STR_GOAL_QUESTION_CAPTION_WARNING :Внимание STR_GOAL_QUESTION_CAPTION_WARNING :Внимание
STR_GOAL_QUESTION_CAPTION_ERROR :Грешка STR_GOAL_QUESTION_CAPTION_ERROR :Грешка
### Start of Goal Question button list ############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Откажи STR_GOAL_QUESTION_BUTTON_CANCEL :Откажи
STR_GOAL_QUESTION_BUTTON_OK :Добре STR_GOAL_QUESTION_BUTTON_OK :Добре
STR_GOAL_QUESTION_BUTTON_NO :Не STR_GOAL_QUESTION_BUTTON_NO :Не
@@ -3004,6 +3000,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Рестарт
STR_GOAL_QUESTION_BUTTON_POSTPONE :Отложи STR_GOAL_QUESTION_BUTTON_POSTPONE :Отложи
STR_GOAL_QUESTION_BUTTON_SURRENDER :Предай се STR_GOAL_QUESTION_BUTTON_SURRENDER :Предай се
STR_GOAL_QUESTION_BUTTON_CLOSE :Затвори STR_GOAL_QUESTION_BUTTON_CLOSE :Затвори
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Субсидии STR_SUBSIDIES_CAPTION :{WHITE}Субсидии

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@@ -391,7 +391,7 @@ STR_SORT_BY_VALUE :Vrijednost
STR_SORT_BY_LENGTH :Dužina STR_SORT_BY_LENGTH :Dužina
STR_SORT_BY_LIFE_TIME :Preostali životni vijek STR_SORT_BY_LIFE_TIME :Preostali životni vijek
STR_SORT_BY_TIMETABLE_DELAY :Kašnjenje voznog reda STR_SORT_BY_TIMETABLE_DELAY :Kašnjenje voznog reda
STR_SORT_BY_FACILITY :Vrsta stanice STR_SORT_BY_FACILITY :Vrsta postaje
STR_SORT_BY_WAITING_TOTAL :Ukupni teret na čekanju STR_SORT_BY_WAITING_TOTAL :Ukupni teret na čekanju
STR_SORT_BY_WAITING_AVAILABLE :Dostupni teret na čekanju STR_SORT_BY_WAITING_AVAILABLE :Dostupni teret na čekanju
STR_SORT_BY_RATING_MAX :Najviša ocjena tereta STR_SORT_BY_RATING_MAX :Najviša ocjena tereta
@@ -706,7 +706,7 @@ STR_PERFORMANCE_DETAIL_KEY :{BLACK}Detalji
STR_PERFORMANCE_DETAIL_AMOUNT_CURRENCY :{BLACK}({CURRENCY_SHORT}/{CURRENCY_SHORT}) STR_PERFORMANCE_DETAIL_AMOUNT_CURRENCY :{BLACK}({CURRENCY_SHORT}/{CURRENCY_SHORT})
STR_PERFORMANCE_DETAIL_AMOUNT_INT :{BLACK}({COMMA}/{COMMA}) STR_PERFORMANCE_DETAIL_AMOUNT_INT :{BLACK}({COMMA}/{COMMA})
STR_PERFORMANCE_DETAIL_PERCENT :{WHITE}{NUM}% STR_PERFORMANCE_DETAIL_PERCENT :{WHITE}{NUM}%
STR_PERFORMANCE_DETAIL_SELECT_COMPANY_TOOLTIP :{BLACK}Pogledaj detalje za ovu kompaniju STR_PERFORMANCE_DETAIL_SELECT_COMPANY_TOOLTIP :{BLACK}Pogledaj detalje za ovu tvrtku
############ Those following lines need to be in this order!! ############ Those following lines need to be in this order!!
STR_PERFORMANCE_DETAIL_VEHICLES :{BLACK}Vozila: STR_PERFORMANCE_DETAIL_VEHICLES :{BLACK}Vozila:
STR_PERFORMANCE_DETAIL_STATIONS :{BLACK}Postaje: STR_PERFORMANCE_DETAIL_STATIONS :{BLACK}Postaje:
@@ -811,7 +811,7 @@ STR_SMALLMAP_TOOLTIP_SHOW_TRANSPORT_ROUTES_ON :{BLACK}Pokaži
STR_SMALLMAP_TOOLTIP_SHOW_VEGETATION_ON_MAP :{BLACK}Pokaži vegetaciju na karti STR_SMALLMAP_TOOLTIP_SHOW_VEGETATION_ON_MAP :{BLACK}Pokaži vegetaciju na karti
STR_SMALLMAP_TOOLTIP_SHOW_LAND_OWNERS_ON_MAP :{BLACK}Pokaži vlasnike zemlje na karti STR_SMALLMAP_TOOLTIP_SHOW_LAND_OWNERS_ON_MAP :{BLACK}Pokaži vlasnike zemlje na karti
STR_SMALLMAP_TOOLTIP_INDUSTRY_SELECTION :{BLACK}Klikni na tip industrije za njen prikaz. Ctrl+Klik isključuje sve tipove industrije osim odabrane. Ponovni Ctrl+Klik uključuje sve tipove industrije. STR_SMALLMAP_TOOLTIP_INDUSTRY_SELECTION :{BLACK}Klikni na tip industrije za njen prikaz. Ctrl+Klik isključuje sve tipove industrije osim odabrane. Ponovni Ctrl+Klik uključuje sve tipove industrije.
STR_SMALLMAP_TOOLTIP_COMPANY_SELECTION :{BLACK}Klikni na kompaniju za prikaz njenog vlasništva. Ctrl+Klik isključuje sve kompanije osim odabrane. Ponovni Ctrl+Klik uključuje sve kompanije. STR_SMALLMAP_TOOLTIP_COMPANY_SELECTION :{BLACK}Klikni na tvrtku za prikaz njenog vlasništva. Ctrl+Klik isključuje sve tvrtke osim odabrane. Ponovni Ctrl+Klik uključuje sve tvrtke.
STR_SMALLMAP_TOOLTIP_CARGO_SELECTION :{BLACK}Klikni na teret za odabir prikaza njegovih svojstava. Ctrl+Klik isključuje sve terete osim odabranog. Ponovljeni Ctrl+Klik opet uključuje sve terete. STR_SMALLMAP_TOOLTIP_CARGO_SELECTION :{BLACK}Klikni na teret za odabir prikaza njegovih svojstava. Ctrl+Klik isključuje sve terete osim odabranog. Ponovljeni Ctrl+Klik opet uključuje sve terete.
STR_SMALLMAP_LEGENDA_ROADS :{TINY_FONT}{BLACK}Ceste STR_SMALLMAP_LEGENDA_ROADS :{TINY_FONT}{BLACK}Ceste
@@ -855,8 +855,8 @@ STR_SMALLMAP_SHOW_HEIGHT :{BLACK}Pokaži
STR_SMALLMAP_TOOLTIP_DISABLE_ALL_INDUSTRIES :{BLACK}Ne prikazuj industrije na karti STR_SMALLMAP_TOOLTIP_DISABLE_ALL_INDUSTRIES :{BLACK}Ne prikazuj industrije na karti
STR_SMALLMAP_TOOLTIP_ENABLE_ALL_INDUSTRIES :{BLACK}Prikaži sve industrije na karti STR_SMALLMAP_TOOLTIP_ENABLE_ALL_INDUSTRIES :{BLACK}Prikaži sve industrije na karti
STR_SMALLMAP_TOOLTIP_SHOW_HEIGHT :{BLACK}Aktiviraj prikaz visinske karte STR_SMALLMAP_TOOLTIP_SHOW_HEIGHT :{BLACK}Aktiviraj prikaz visinske karte
STR_SMALLMAP_TOOLTIP_DISABLE_ALL_COMPANIES :{BLACK}Prikaži sve što nije vlasništvo kompanije na mapi STR_SMALLMAP_TOOLTIP_DISABLE_ALL_COMPANIES :{BLACK}Prikaži sve što nije vlasništvo tvrtke na karti
STR_SMALLMAP_TOOLTIP_ENABLE_ALL_COMPANIES :{BLACK}Prikaži sve vlasništvo kompanije na mapi STR_SMALLMAP_TOOLTIP_ENABLE_ALL_COMPANIES :{BLACK}Prikaži sve vlasništvo tvrtke na karti
STR_SMALLMAP_TOOLTIP_DISABLE_ALL_CARGOS :{BLACK}Prikaži bez tereta na mapi STR_SMALLMAP_TOOLTIP_DISABLE_ALL_CARGOS :{BLACK}Prikaži bez tereta na mapi
STR_SMALLMAP_TOOLTIP_ENABLE_ALL_CARGOS :{BLACK}Prikaži sve terete na mapi STR_SMALLMAP_TOOLTIP_ENABLE_ALL_CARGOS :{BLACK}Prikaži sve terete na mapi
@@ -940,7 +940,7 @@ STR_NEWS_VEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}{VEHICLE
STR_NEWS_VEHICLE_HAS_VOID_ORDER :{WHITE}{VEHICLE} ima nevažeće naredbe STR_NEWS_VEHICLE_HAS_VOID_ORDER :{WHITE}{VEHICLE} ima nevažeće naredbe
STR_NEWS_VEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}{VEHICLE} ima duplicirane naredbe STR_NEWS_VEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}{VEHICLE} ima duplicirane naredbe
STR_NEWS_VEHICLE_HAS_INVALID_ENTRY :{WHITE}{VEHICLE} ima neispravnu postaju u svojim naredbama STR_NEWS_VEHICLE_HAS_INVALID_ENTRY :{WHITE}{VEHICLE} ima neispravnu postaju u svojim naredbama
STR_NEWS_PLANE_USES_TOO_SHORT_RUNWAY :{WHITE}{VEHICLE} ima u naredbama aerodrom sa prekratkom sletnom stazom STR_NEWS_PLANE_USES_TOO_SHORT_RUNWAY :{WHITE}{VEHICLE} ima u naredbama zračunu luku s prekratkom pistom
STR_NEWS_VEHICLE_IS_GETTING_OLD :{WHITE}{VEHICLE} postaje star STR_NEWS_VEHICLE_IS_GETTING_OLD :{WHITE}{VEHICLE} postaje star
STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD :{WHITE}{VEHICLE} postaje vrlo star STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD :{WHITE}{VEHICLE} postaje vrlo star
@@ -1023,10 +1023,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Gruzijski Lari
STR_GAME_OPTIONS_CURRENCY_IRR :Iranski Rial (IRR) STR_GAME_OPTIONS_CURRENCY_IRR :Iranski Rial (IRR)
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Cestovna vozila STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Cestovna vozila
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Odaberi na kojoj će strani ceste vozila prometovati STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Odaberi na kojoj će strani ceste vozila prometovati
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Vozi na lijevoj strani STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Vozi na lijevoj strani
@@ -1199,8 +1195,8 @@ STR_CONFIG_SETTING_TYPE :{LTBLUE}Vrsta p
STR_CONFIG_SETTING_TYPE_CLIENT :Postavke klijenta (nisu pohranjene u snimljenoj datoteci; utječu na sve igre) STR_CONFIG_SETTING_TYPE_CLIENT :Postavke klijenta (nisu pohranjene u snimljenoj datoteci; utječu na sve igre)
STR_CONFIG_SETTING_TYPE_GAME_MENU :Postavke igre (pohranjene u snimljenoj datoteci; utječu samo na nove igre) STR_CONFIG_SETTING_TYPE_GAME_MENU :Postavke igre (pohranjene u snimljenoj datoteci; utječu samo na nove igre)
STR_CONFIG_SETTING_TYPE_GAME_INGAME :Postavke igre (pohranjene u snimljenoj datoteci; utječu samo na trenutnu igru) STR_CONFIG_SETTING_TYPE_GAME_INGAME :Postavke igre (pohranjene u snimljenoj datoteci; utječu samo na trenutnu igru)
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Postavke kompanije (pohranjene u snimljenoj datoteci; utječu samo na nove igre) STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Postavke tvrtke (pohranjene u snimljenoj datoteci; utječu samo na nove igre)
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Postavke kompanije (pohranjene u snimljenoj datoteci; utječu samo na trenutnu kompaniju) STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Postavke tvrtke (pohranjene u snimljenoj datoteci; utječu samo na trenutnu tvrtku)
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Kategorija: STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Kategorija:
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Tip: STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Tip:
@@ -1216,8 +1212,8 @@ STR_CONFIG_SETTING_TYPE_DROPDOWN_ALL :Sve vrste posta
STR_CONFIG_SETTING_TYPE_DROPDOWN_CLIENT :Postavke klijenta (nisu spremljene prilikom snimanja; utječu na sve igre) STR_CONFIG_SETTING_TYPE_DROPDOWN_CLIENT :Postavke klijenta (nisu spremljene prilikom snimanja; utječu na sve igre)
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Postavke igre (spremljene prilikom snimanja; utječu samo na nove igre) STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Postavke igre (spremljene prilikom snimanja; utječu samo na nove igre)
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Postavke igre (spremljene prilikom snimanja; utječu samo na tekuću igru) STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Postavke igre (spremljene prilikom snimanja; utječu samo na tekuću igru)
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Postavke kompanije (spremljene prilikom snimanja; utječu samo na nove igre) STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Postavke tvrtke (spremljene prilikom snimanja; utječu samo na nove igre)
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Postavke kompanije (spremljene prilikom snimanja; utječu samo na trenutnu kompaniju) STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Postavke tvrtke (spremljene prilikom snimanja; utječu samo na trenutnu tvrtku)
STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK}Prikaži sve rezultate pretraga po postavkama{}{SILVER}Kategorija {BLACK}do {WHITE}{STRING} STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK}Prikaži sve rezultate pretraga po postavkama{}{SILVER}Kategorija {BLACK}do {WHITE}{STRING}
STR_CONFIG_SETTING_TYPE_HIDES :{BLACK}Prikaži sve rezultate pretraga po postavkama{}{SILVER}Tip {BLACK}do {WHITE}Svi tipovi postavki STR_CONFIG_SETTING_TYPE_HIDES :{BLACK}Prikaži sve rezultate pretraga po postavkama{}{SILVER}Tip {BLACK}do {WHITE}Svi tipovi postavki
STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}Prikaži sve rezultate pretrage po postavkama{}{SILVER}Kategorija {BLACK}do {WHITE}{STRING} {BLACK}i {SILVER}Tip {BLACK}do {WHITE}Svi tipovi postavki STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}Prikaži sve rezultate pretrage po postavkama{}{SILVER}Kategorija {BLACK}do {WHITE}{STRING} {BLACK}i {SILVER}Tip {BLACK}do {WHITE}Svi tipovi postavki
@@ -1240,7 +1236,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_CENTER :Sredina
STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Desno STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Desno
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Najveći početni zajam: {STRING} STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Najveći početni zajam: {STRING}
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Najveći iznos koji kompanija može pozajmiti (bez uzimanja inflacije u obzir) STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Najveći iznos koji tvrtka može pozajmiti (ne uzimajući inflaciju u obzir)
STR_CONFIG_SETTING_INTEREST_RATE :Kamatna stopa: {STRING} STR_CONFIG_SETTING_INTEREST_RATE :Kamatna stopa: {STRING}
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Kamatna stopa zajmova; također kontrolira i inflaciju ako je uključena STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Kamatna stopa zajmova; također kontrolira i inflaciju ako je uključena
STR_CONFIG_SETTING_RUNNING_COSTS :Troškovi korištenja: {STRING} STR_CONFIG_SETTING_RUNNING_COSTS :Troškovi korištenja: {STRING}
@@ -1260,13 +1256,13 @@ STR_CONFIG_SETTING_TRAIN_REVERSING_HELPTEXT :Ukoliko je uklj
STR_CONFIG_SETTING_DISASTERS :Nesreće: {STRING} STR_CONFIG_SETTING_DISASTERS :Nesreće: {STRING}
STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Uključivanje nesreća koje mogu povremeno blokirati ili uništiti vozila ili infrastrukturu STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Uključivanje nesreća koje mogu povremeno blokirati ili uništiti vozila ili infrastrukturu
STR_CONFIG_SETTING_CITY_APPROVAL :Stav gradske uprave prema restrukturiranju područja: {STRING} STR_CONFIG_SETTING_CITY_APPROVAL :Stav gradske uprave prema restrukturiranju područja: {STRING}
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Odaberi koliko buka i ekološka šteta utječu na gradsku ocjenu pojedine kompanije i na daljnja građevinska djelovanja u njihovim područjima STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Odaberi koliko buka i ekološka šteta utječu na gradsku ocjenu pojedine tvrtke i na daljnja građevinska djelovanja u njihovim područjima
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Maksimalna visina mape: {STRING} STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Maksimalna visina mape: {STRING}
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Postavi maksimalnu dozvoljenu visinu planina na mapi STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Postavi maksimalnu dozvoljenu visinu planina na mapi
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Ne možete postavini maksimalnu visinu mape na ovu vijednost. Barem jedna planina na mapi je viša. STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Ne možete postavini maksimalnu visinu mape na ovu vijednost. Barem jedna planina na mapi je viša.
STR_CONFIG_SETTING_AUTOSLOPE :Dopusti modeliranje zemlje ispod građevina, tračnica, itd.: {STRING} STR_CONFIG_SETTING_AUTOSLOPE :Dopusti modeliranje zemlje ispod građevina, tračnica, itd.: {STRING}
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Dozvoli uređivanje terena ispod građevina i pruga bez njihovog uklanjanja STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Dopusti uređivanje terena ispod građevina i pruga bez njihovog uklanjanja
STR_CONFIG_SETTING_CATCHMENT :Dopusti realističnije veličine područja zahvaćanja: {STRING} STR_CONFIG_SETTING_CATCHMENT :Dopusti realističnije veličine područja zahvaćanja: {STRING}
STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :Različiti dohvati za različite vrste stanica i zračnih luka STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :Različiti dohvati za različite vrste stanica i zračnih luka
STR_CONFIG_SETTING_EXTRADYNAMITE :Dopusti rušenje više cesta, mostova i tunela u vlasništvu grada: {STRING} STR_CONFIG_SETTING_EXTRADYNAMITE :Dopusti rušenje više cesta, mostova i tunela u vlasništvu grada: {STRING}
@@ -1281,12 +1277,12 @@ STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL_HELPTEXT :Odaberi fizikal
STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL :Model ubrzavanja za cestovna vozila: {STRING} STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL :Model ubrzavanja za cestovna vozila: {STRING}
STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL_HELPTEXT :Odaberi fizikalni model za ubrzanje cestovnih vozila. "Originalni" model penalizira nagibe jednako za sva vozila. "Realistični" model penalizira nagibe ovisno o raznim karakteristikama vozila, npr. vučna sila. STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL_HELPTEXT :Odaberi fizikalni model za ubrzanje cestovnih vozila. "Originalni" model penalizira nagibe jednako za sva vozila. "Realistični" model penalizira nagibe ovisno o raznim karakteristikama vozila, npr. vučna sila.
STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS :Strmina nagiba za vlakove: {STRING} STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS :Strmina nagiba za vlakove: {STRING}
STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS_HELPTEXT :Kosina nagiba pločice za vlak. Više vrijednosti čine nagib težim za penjanje STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS_HELPTEXT :Kosina nagiba polja za vlak. Više vrijednosti čine nagib težim za penjanje
STR_CONFIG_SETTING_PERCENTAGE :{COMMA}% STR_CONFIG_SETTING_PERCENTAGE :{COMMA}%
STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS :Strmina nagiba za cestovna vozila: {STRING} STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS :Strmina nagiba za cestovna vozila: {STRING}
STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS_HELPTEXT :Kosina nagiba pločice za cestovna vozila. Veće vrijednosti čine nagib težim za penjanje STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS_HELPTEXT :Kosina nagiba polja za cestovna vozila. Veće vrijednosti čine nagib težim za penjanje
STR_CONFIG_SETTING_FORBID_90_DEG :Zabrani vlakovima i brodovima skretanja pod 90 stupnjeva: {STRING} STR_CONFIG_SETTING_FORBID_90_DEG :Zabrani vlakovima i brodovima skretanja pod 90 stupnjeva: {STRING}
STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :Okreti za 90 stupnjeva se događaju kada vodoravni dio pruge odmah nastavlja okomiti dio pruge na sljedećoj pločici, dakle čineći zaokret vlaka od 90 stupnjeva prelaskom ruba pločice umjesto uobičajenih 45 stupnjeva kod drugih kombinacija pruge. Ovo se primjenjuje i na radijus okretanja brodova STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :Okreti za 90 stupnjeva se događaju kada vodoravni dio pruge odmah nastavlja okomiti dio pruge na sljedećem polju, dakle čineći zaokret vlaka od 90 stupnjeva prelaskom ruba polja umjesto uobičajenih 45 stupnjeva kod drugih kombinacija pruge. Ovo se primjenjuje i na radijus okretanja brodova
STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :Dopusti spajanje postaja koje nisu izravno jedna do druge {STRING} STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :Dopusti spajanje postaja koje nisu izravno jedna do druge {STRING}
STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS_HELPTEXT :Dozvoli dodavanje dijelova stanice bez direktog dodira s postojećim dijelovima. Potrebno pritisnuti Ctrl+Klik dok se dodaju novi dijelovi STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS_HELPTEXT :Dozvoli dodavanje dijelova stanice bez direktog dodira s postojećim dijelovima. Potrebno pritisnuti Ctrl+Klik dok se dodaju novi dijelovi
STR_CONFIG_SETTING_INFLATION :Inflacija: {STRING} STR_CONFIG_SETTING_INFLATION :Inflacija: {STRING}
@@ -1329,13 +1325,13 @@ STR_CONFIG_SETTING_AUTOSCROLL_EVERY_VIEWPORT :Svako prikazno
STR_CONFIG_SETTING_BRIBE :Dopusti potkupljivanje lokalne samouprave: {STRING} STR_CONFIG_SETTING_BRIBE :Dopusti potkupljivanje lokalne samouprave: {STRING}
STR_CONFIG_SETTING_BRIBE_HELPTEXT :Omogućiti tvrtkama pokušavanje podmićivanja lokalne gradske vlasti. Ako mito je primjećeno od strane inspektora, tvrtka neće biti u mogućnosti djelovati u gradu na šest mjeseci STR_CONFIG_SETTING_BRIBE_HELPTEXT :Omogućiti tvrtkama pokušavanje podmićivanja lokalne gradske vlasti. Ako mito je primjećeno od strane inspektora, tvrtka neće biti u mogućnosti djelovati u gradu na šest mjeseci
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :Dopusti kupovinu ekskluzivnih prijevoznih prava: {STRING} STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :Dopusti kupovinu ekskluzivnih prijevoznih prava: {STRING}
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE_HELPTEXT :Ako kompanije kupi eksluzivna prava transporta za neki grad, protivničke stanice (putničke i teretne) neće dobivati ništa tereta tijekom cijele godine STR_CONFIG_SETTING_ALLOW_EXCLUSIVE_HELPTEXT :Ako tvrtka kupi eksluzivna prava prijevoza za neki grad, protivničke postaje (putničke i teretne) neće dobivati ništa tereta tijekom cijele godine
STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS :Dozvoli financiranje zgrada: {STRING} STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS :Dopusti financiranje zgrada: {STRING}
STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS_HELPTEXT :Dozvoli kompanijama davanje novca gradovima za financiranje novih kuća STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS_HELPTEXT :Dopusti tvrtkama davanje novca gradovima za financiranje novih kuća
STR_CONFIG_SETTING_ALLOW_FUND_ROAD :Dozvoli financiranje rekonstrukcije lokalnih cesta: {STRING} STR_CONFIG_SETTING_ALLOW_FUND_ROAD :Dopusti financiranje rekonstrukcije lokalnih cesta: {STRING}
STR_CONFIG_SETTING_ALLOW_FUND_ROAD_HELPTEXT :Dozvoli kompanijama davanje novca gradovima za cestovnu rekonstrukciju radi sabotiranja cestovnog prijevoza u gradu STR_CONFIG_SETTING_ALLOW_FUND_ROAD_HELPTEXT :Dopusti tvrtkama davanje novca gradovima za cestovnu rekonstrukciju radi sabotiranja cestovnog prijevoza u gradu
STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :Dopusti slanje novca drugim tvrtkama: {STRING} STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :Dopusti slanje novca drugim tvrtkama: {STRING}
STR_CONFIG_SETTING_ALLOW_GIVE_MONEY_HELPTEXT :Dozvoli transfere novca između kompanija u načinu igre za više igrača STR_CONFIG_SETTING_ALLOW_GIVE_MONEY_HELPTEXT :Dopusti prijenose novca između tvrtki u načinu igre za više igrača
STR_CONFIG_SETTING_FREIGHT_TRAINS :Težinski množitelj za teret za simulaciju teških vlakova: {STRING} STR_CONFIG_SETTING_FREIGHT_TRAINS :Težinski množitelj za teret za simulaciju teških vlakova: {STRING}
STR_CONFIG_SETTING_FREIGHT_TRAINS_HELPTEXT :Odredi utjecaj prijevoza tereta u vlakovima. Veća vrijednost čini prijevoz tereta zahtjevnijim za vlakove, pogotovo na brdima STR_CONFIG_SETTING_FREIGHT_TRAINS_HELPTEXT :Odredi utjecaj prijevoza tereta u vlakovima. Veća vrijednost čini prijevoz tereta zahtjevnijim za vlakove, pogotovo na brdima
STR_CONFIG_SETTING_PLANE_SPEED :Faktor brzine zrakoplova: {STRING} STR_CONFIG_SETTING_PLANE_SPEED :Faktor brzine zrakoplova: {STRING}
@@ -1347,15 +1343,15 @@ STR_CONFIG_SETTING_PLANE_CRASHES_NONE :Ništa
STR_CONFIG_SETTING_PLANE_CRASHES_REDUCED :Smanjeno STR_CONFIG_SETTING_PLANE_CRASHES_REDUCED :Smanjeno
STR_CONFIG_SETTING_PLANE_CRASHES_NORMAL :Normalno STR_CONFIG_SETTING_PLANE_CRASHES_NORMAL :Normalno
STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :Dopusti prolazne postaje na cestama u vlasništvu gradova: {STRING} STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :Dopusti prolazne postaje na cestama u vlasništvu gradova: {STRING}
STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD_HELPTEXT :Dozvoli izgradnju prolaznih stanica za cestama u vlasništvu grada STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD_HELPTEXT :Dopusti izgradnju prolaznih postaja na cestama u vlasništvu grada
STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD :Dopusti prolazne postaje na cestama koje su u vlasništvu konkurencije: {STRING} STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD :Dopusti prolazne postaje na cestama koje su u vlasništvu konkurencije: {STRING}
STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD_HELPTEXT :Dozvoli izgradnju prolaznih stanica na cestama u vlasništvu drugih kompanija STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD_HELPTEXT :Dopusti izgradnju prolaznih postaja na cestama u vlasništvu drugih tvrtki
STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Mijenjanje ovih postavki nije moguće kada postoje vozila STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Mijenjanje ovih postavki nije moguće kada postoje vozila
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Održavanje infrastrukture: {STRING} STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Održavanje infrastrukture: {STRING}
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Kada je omogućeno, infrastruktura uzrokuje troškove održavanja. Cijena raste više nego proporcionalno s veličinom mreže, čime utječe veće tvrtke više od manjih STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Kada je omogućeno, infrastruktura uzrokuje troškove održavanja. Cijena raste više nego proporcionalno s veličinom mreže, čime utječe veće tvrtke više od manjih
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Zračne luke nikad ne ističu: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Zračne luke nikad ne ističu: {STRING}
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Uključivanjem ove postavke čini svaku vrstu aerodroma dostupnom zauvijek nakon uvođenja STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Uključivanjem ove postavke čini svaku vrstu zračne luke dostupnom zauvijek nakon uvođenja
STR_CONFIG_SETTING_WARN_LOST_VEHICLE :Upozori ako je vozilo izgubljeno: {STRING} STR_CONFIG_SETTING_WARN_LOST_VEHICLE :Upozori ako je vozilo izgubljeno: {STRING}
STR_CONFIG_SETTING_WARN_LOST_VEHICLE_HELPTEXT :Uključi poruke o vozilima koje ne mogu naći put do svog odredišta STR_CONFIG_SETTING_WARN_LOST_VEHICLE_HELPTEXT :Uključi poruke o vozilima koje ne mogu naći put do svog odredišta
@@ -1423,13 +1419,13 @@ STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :Rotacija visins
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Obrnuto od smjera kazaljke na satu STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Obrnuto od smjera kazaljke na satu
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :U smjeru kazaljke na satu STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :U smjeru kazaljke na satu
STR_CONFIG_SETTING_SE_FLAT_WORLD_HEIGHT :Visinski nivo koji ravna mapa u scenariju dobiva: {STRING} STR_CONFIG_SETTING_SE_FLAT_WORLD_HEIGHT :Visinski nivo koji ravna mapa u scenariju dobiva: {STRING}
STR_CONFIG_SETTING_EDGES_NOT_EMPTY :{WHITE}Jedna ili više pločica na sjevernom rubu nisu prazne STR_CONFIG_SETTING_EDGES_NOT_EMPTY :{WHITE}Jedno ili više polja na sjevernom rubu nisu prazne
STR_CONFIG_SETTING_EDGES_NOT_WATER :{WHITE}Jedna ili više pločica na jednom od rubova nije voda STR_CONFIG_SETTING_EDGES_NOT_WATER :{WHITE}Jedno ili više polja na jednom od rubova nije voda
STR_CONFIG_SETTING_STATION_SPREAD :Najveći raspon stanice: {STRING} STR_CONFIG_SETTING_STATION_SPREAD :Najveći raspon postaje: {STRING}
STR_CONFIG_SETTING_STATION_SPREAD_HELPTEXT :Najveća površina na kojoj mogu biti dijelovi jedne stanice. Uzmite u obzir da visoke vrijednosti mogu usporiti igru STR_CONFIG_SETTING_STATION_SPREAD_HELPTEXT :Najveća površina na kojoj mogu biti dijelovi jedne stanice. Uzmite u obzir da visoke vrijednosti mogu usporiti igru
STR_CONFIG_SETTING_SERVICEATHELIPAD :Automatski servisiraj helikoptere na heliodromima: {STRING} STR_CONFIG_SETTING_SERVICEATHELIPAD :Automatski servisiraj helikoptere na heliodromima: {STRING}
STR_CONFIG_SETTING_SERVICEATHELIPAD_HELPTEXT :Servisiraj helikoptere nakon svakog slijetanja, čak i ako nema depoa na aerodromu STR_CONFIG_SETTING_SERVICEATHELIPAD_HELPTEXT :Servisiraj helikoptere nakon svakog slijetanja, čak i ako nema spremišta u zračnoj luci
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR :Poveži alatnu traku za krajolik s alatnim trakama za željeznicu/ceste/vodu/zračne luke: {STRING} STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR :Poveži alatnu traku za krajolik s alatnim trakama za željeznicu/ceste/vodu/zračne luke: {STRING}
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR_HELPTEXT :Kada se otvara alatna traka za građenje neke vrste transporta, istodobno se otvara i alatna traka za uređivanje terena STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR_HELPTEXT :Kada se otvara alatna traka za građenje neke vrste transporta, istodobno se otvara i alatna traka za uređivanje terena
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR :Boja polja korištena na maloj karti: {STRING} STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR :Boja polja korištena na maloj karti: {STRING}
@@ -1442,14 +1438,14 @@ STR_CONFIG_SETTING_REVERSE_SCROLLING_HELPTEXT :Ponašanje kod
STR_CONFIG_SETTING_SMOOTH_SCROLLING :Glatko klizanje kroz mini pogled: {STRING} STR_CONFIG_SETTING_SMOOTH_SCROLLING :Glatko klizanje kroz mini pogled: {STRING}
STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Kontroliraj kako se glavni prikaz pomiče na neku lokaciju kada se klikne na malu mapu ili kada se izda naredba za pomicanje na određeni objekt na mapi. Ako je uključeno, prikaz se pomiče glatko, ako je isključeno, prikaz odmah preskoči na ciljnu lokaciju STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Kontroliraj kako se glavni prikaz pomiče na neku lokaciju kada se klikne na malu mapu ili kada se izda naredba za pomicanje na određeni objekt na mapi. Ako je uključeno, prikaz se pomiče glatko, ako je isključeno, prikaz odmah preskoči na ciljnu lokaciju
STR_CONFIG_SETTING_MEASURE_TOOLTIP :Pokaži mjerni naputak prilikom korištenja raznih alata za izgradnju: {STRING} STR_CONFIG_SETTING_MEASURE_TOOLTIP :Pokaži mjerni naputak prilikom korištenja raznih alata za izgradnju: {STRING}
STR_CONFIG_SETTING_MEASURE_TOOLTIP_HELPTEXT :Prikaži udaljenosu u pločicama i visinsku razliku kod povlačenja prilikom operacija gradnje STR_CONFIG_SETTING_MEASURE_TOOLTIP_HELPTEXT :Prikaži udaljenost u poljima i visinsku razliku kod povlačenja prilikom gradnje
STR_CONFIG_SETTING_LIVERIES :Pokaži specifične livreje prema tipu vozila: {STRING} STR_CONFIG_SETTING_LIVERIES :Pokaži specifične livreje prema tipu vozila: {STRING}
STR_CONFIG_SETTING_LIVERIES_HELPTEXT :Kontroliraj korištenje shema boja tipa vozila za određena vozila (u suprotnosti sa shemama boja kompanija) STR_CONFIG_SETTING_LIVERIES_HELPTEXT :Kontroliraj korištenje shema boja tipa vozila za određena vozila (u suprotnosti sa shemama boja tvrtke)
STR_CONFIG_SETTING_LIVERIES_NONE :Nijedna STR_CONFIG_SETTING_LIVERIES_NONE :Nijedna
STR_CONFIG_SETTING_LIVERIES_OWN :Vlastita tvrtka STR_CONFIG_SETTING_LIVERIES_OWN :Vlastita tvrtka
STR_CONFIG_SETTING_LIVERIES_ALL :Sve tvrtke STR_CONFIG_SETTING_LIVERIES_ALL :Sve tvrtke
STR_CONFIG_SETTING_PREFER_TEAMCHAT :Preferiraj ekipni razgovor s <ENTER>:{STRING} STR_CONFIG_SETTING_PREFER_TEAMCHAT :Preferiraj ekipni razgovor s <ENTER>:{STRING}
STR_CONFIG_SETTING_PREFER_TEAMCHAT_HELPTEXT :Prebacivanje vezivanja kompanijskog internog i javnog razgovota na <ENTER> odnosno <Ctrl+ENTER> STR_CONFIG_SETTING_PREFER_TEAMCHAT_HELPTEXT :Prebacivanje vezivanja tvrtkinog internog i javnog razgovora na <ENTER> odnosno <Ctrl+ENTER>
STR_CONFIG_SETTING_SCROLLWHEEL_SCROLLING :Funkcija kotačića za klizanje: {STRING} STR_CONFIG_SETTING_SCROLLWHEEL_SCROLLING :Funkcija kotačića za klizanje: {STRING}
STR_CONFIG_SETTING_SCROLLWHEEL_SCROLLING_HELPTEXT :Uključi pomicanje sa dvodimenzionalnim kotačićima miša STR_CONFIG_SETTING_SCROLLWHEEL_SCROLLING_HELPTEXT :Uključi pomicanje sa dvodimenzionalnim kotačićima miša
STR_CONFIG_SETTING_SCROLLWHEEL_ZOOM :Zumiraj kartu STR_CONFIG_SETTING_SCROLLWHEEL_ZOOM :Zumiraj kartu
@@ -1483,8 +1479,8 @@ STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_SHORT :kratko (31-12-2
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_ISO :ISO (2008-12-31) STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_ISO :ISO (2008-12-31)
STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME :Automatski pauziraj prilikom pokretanja nove igre: {STRING} STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME :Automatski pauziraj prilikom pokretanja nove igre: {STRING}
STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME_HELPTEXT :Kada je uključeno, igra će se automatski pauzirati priliko pokretanja nove igre, dozvoljavajući bolje proučavanje mape STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME_HELPTEXT :Kada je uključeno, igra će se automatski pauzirati prilikom pokretanja nove igre, dopuštajući bolje proučavanje karte
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL :Kod pauze dozvoli: {STRING} STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL :Kod pauze dopusti: {STRING}
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_HELPTEXT :Odaberi koje se akcije mogu koristiti dok je igra pauzirana STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_HELPTEXT :Odaberi koje se akcije mogu koristiti dok je igra pauzirana
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_NO_ACTIONS :Nijedna akcija STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_NO_ACTIONS :Nijedna akcija
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_CONSTRUCTION :Sve ne-konstrukcijske akcije STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_CONSTRUCTION :Sve ne-konstrukcijske akcije
@@ -1509,15 +1505,15 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :Pokaži rezervi
STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT :Prikaži rezervirane pruge u drugoj boji kako bi se olakšalo rješavanje problema sa vlakovima koji ne žele ući u određenu dionicu puta STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT :Prikaži rezervirane pruge u drugoj boji kako bi se olakšalo rješavanje problema sa vlakovima koji ne žele ući u određenu dionicu puta
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Zadrži alate za izradu aktivnima nakon upotrebe: {STRING} STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Zadrži alate za izradu aktivnima nakon upotrebe: {STRING}
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Zadrži otvorenim alate za mostove, tunele itd. i nakon upotrebe STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Zadrži otvorenim alate za mostove, tunele itd. i nakon upotrebe
STR_CONFIG_SETTING_EXPENSES_LAYOUT :Grupiraj troškove u financijskom prozoru tvrtke: {STRING} STR_CONFIG_SETTING_EXPENSES_LAYOUT :Grupiraj rashode u financijskom prozoru tvrtke: {STRING}
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Odredi izgled prozora troškova kompanije STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Odredi izgled prozora rashoda tvrtke
STR_CONFIG_SETTING_SOUND_TICKER :Skraćene novosti: {STRING} STR_CONFIG_SETTING_SOUND_TICKER :Skraćene novosti: {STRING}
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :Sviraj zvuk kod skraćenih poruka novosti STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :Sviraj zvuk kod skraćenih poruka novosti
STR_CONFIG_SETTING_SOUND_NEWS :Novine: {STRING} STR_CONFIG_SETTING_SOUND_NEWS :Novine: {STRING}
STR_CONFIG_SETTING_SOUND_NEWS_HELPTEXT :Sviraj zvuk kod prikaza novina STR_CONFIG_SETTING_SOUND_NEWS_HELPTEXT :Sviraj zvuk kod prikaza novina
STR_CONFIG_SETTING_SOUND_NEW_YEAR :Kraj godine: {STRING} STR_CONFIG_SETTING_SOUND_NEW_YEAR :Kraj godine: {STRING}
STR_CONFIG_SETTING_SOUND_NEW_YEAR_HELPTEXT :Sviraj zvučne efekte na kraju godine sumirajući uspjeh kompanije tijekom godine uspoređujući ga sa prethodnom godinom STR_CONFIG_SETTING_SOUND_NEW_YEAR_HELPTEXT :Sviraj zvučne efekte na kraju godine sumirajući uspjeh tvrtke tijekom godine uspoređujući ga s prethodnom godinom
STR_CONFIG_SETTING_SOUND_CONFIRM :Gradnja: {STRING} STR_CONFIG_SETTING_SOUND_CONFIRM :Gradnja: {STRING}
STR_CONFIG_SETTING_SOUND_CONFIRM_HELPTEXT :Sviraj zvučne efekte kod uspješne gradnje ili drugih akcija STR_CONFIG_SETTING_SOUND_CONFIRM_HELPTEXT :Sviraj zvučne efekte kod uspješne gradnje ili drugih akcija
STR_CONFIG_SETTING_SOUND_CLICK :Klik na dugmadi: {STRING} STR_CONFIG_SETTING_SOUND_CLICK :Klik na dugmadi: {STRING}
@@ -1531,14 +1527,14 @@ STR_CONFIG_SETTING_SOUND_AMBIENT_HELPTEXT :Sviraj zvučne
STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING :Isključi gradnju infrastrukture kada odgovarajuća vozila nisu dostupna: {STRING} STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING :Isključi gradnju infrastrukture kada odgovarajuća vozila nisu dostupna: {STRING}
STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING_HELPTEXT :Kada je uključeno, infrastruktura je dostupna samo ako su dostupna i vozila za nju, sprečavajući trošenje vremena i novca na neupotrebljivu infrastrukturu STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING_HELPTEXT :Kada je uključeno, infrastruktura je dostupna samo ako su dostupna i vozila za nju, sprečavajući trošenje vremena i novca na neupotrebljivu infrastrukturu
STR_CONFIG_SETTING_MAX_TRAINS :Maksimalni broj vlakova po kompaniji: {STRING} STR_CONFIG_SETTING_MAX_TRAINS :Maksimalni broj vlakova po tvrtki: {STRING}
STR_CONFIG_SETTING_MAX_TRAINS_HELPTEXT :Najveći broj vlakova koje može imati kompanija STR_CONFIG_SETTING_MAX_TRAINS_HELPTEXT :Najveći broj vlakova koje tvrtka može imati
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :Maksimalni broj cestovnih vozila po kompaniji: {STRING} STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :Maksimalni broj cestovnih vozila po tvrtki: {STRING}
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES_HELPTEXT :Najveći broj cestovnih vozila koje može imati kompanija STR_CONFIG_SETTING_MAX_ROAD_VEHICLES_HELPTEXT :Najveći broj cestovnih vozila koje tvrtka može imati
STR_CONFIG_SETTING_MAX_AIRCRAFT :Maksimalni broj zrakoplova po kompaniji: {STRING} STR_CONFIG_SETTING_MAX_AIRCRAFT :Maksimalni broj zrakoplova po tvrtki: {STRING}
STR_CONFIG_SETTING_MAX_AIRCRAFT_HELPTEXT :Najveći broj zrakoplova koje može imati kompanija STR_CONFIG_SETTING_MAX_AIRCRAFT_HELPTEXT :Najveći broj zrakoplova koje tvrtka može imati
STR_CONFIG_SETTING_MAX_SHIPS :Maksimalni broj brodova po kompaniji: {STRING} STR_CONFIG_SETTING_MAX_SHIPS :Maksimalni broj brodova po tvrtki: {STRING}
STR_CONFIG_SETTING_MAX_SHIPS_HELPTEXT :Najveći broj brodova koje može imati kompanija STR_CONFIG_SETTING_MAX_SHIPS_HELPTEXT :Najveći broj brodova koje tvrtka može imati
STR_CONFIG_SETTING_AI_BUILDS_TRAINS :Isključi vlakove za računalo: {STRING} STR_CONFIG_SETTING_AI_BUILDS_TRAINS :Isključi vlakove za računalo: {STRING}
STR_CONFIG_SETTING_AI_BUILDS_TRAINS_HELPTEXT :Uključivanjem ove postavke, računalo-igrač neće moći koristiti vlakove STR_CONFIG_SETTING_AI_BUILDS_TRAINS_HELPTEXT :Uključivanjem ove postavke, računalo-igrač neće moći koristiti vlakove
@@ -1556,7 +1552,7 @@ STR_CONFIG_SETTING_AI_PROFILE_MEDIUM :Srednje
STR_CONFIG_SETTING_AI_PROFILE_HARD :Teško STR_CONFIG_SETTING_AI_PROFILE_HARD :Teško
STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :Dopusti UI u mrežnoj igri: {STRING} STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :Dopusti UI u mrežnoj igri: {STRING}
STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT :Dozvoli UI računalnim-igračima da sudjeluju u igrama za više igrača STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT :Dopusti UI računalnim-igračima da sudjeluju u igrama za više igrača
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES :#op-kodova prije suspendiranja skripti: {STRING} STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES :#op-kodova prije suspendiranja skripti: {STRING}
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES_HELPTEXT :Najveći broj računalnih koraka koje skripta može poduzeti u jednom krugu STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES_HELPTEXT :Najveći broj računalnih koraka koje skripta može poduzeti u jednom krugu
@@ -1586,7 +1582,7 @@ STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OTHER_HELPTEXT :Prikaži novine
STR_CONFIG_SETTING_NEWS_ACCIDENTS_DISASTERS :Nesreće / katastrofe: {STRING} STR_CONFIG_SETTING_NEWS_ACCIDENTS_DISASTERS :Nesreće / katastrofe: {STRING}
STR_CONFIG_SETTING_NEWS_ACCIDENTS_DISASTERS_HELPTEXT :Prikaži novine kod nesreća ili katastrofa STR_CONFIG_SETTING_NEWS_ACCIDENTS_DISASTERS_HELPTEXT :Prikaži novine kod nesreća ili katastrofa
STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION :Podaci vezani za tvrtku: {STRING} STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION :Podaci vezani za tvrtku: {STRING}
STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION_HELPTEXT :Prikai novine kada se pojavi nova kompanije ili kada kompanije riskiraju bankrot STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION_HELPTEXT :Prikaži novine kada se pojavi nova tvrtka ili kada tvrtke riskiraju bankrot
STR_CONFIG_SETTING_NEWS_INDUSTRY_OPEN :Otvaranje industrije: {STRING} STR_CONFIG_SETTING_NEWS_INDUSTRY_OPEN :Otvaranje industrije: {STRING}
STR_CONFIG_SETTING_NEWS_INDUSTRY_OPEN_HELPTEXT :Prikaži novine kada se nove industrije otvaraju STR_CONFIG_SETTING_NEWS_INDUSTRY_OPEN_HELPTEXT :Prikaži novine kada se nove industrije otvaraju
STR_CONFIG_SETTING_NEWS_INDUSTRY_CLOSE :Zatvaranje industrije: {STRING} STR_CONFIG_SETTING_NEWS_INDUSTRY_CLOSE :Zatvaranje industrije: {STRING}
@@ -1594,11 +1590,11 @@ STR_CONFIG_SETTING_NEWS_INDUSTRY_CLOSE_HELPTEXT :Prikaži novine
STR_CONFIG_SETTING_NEWS_ECONOMY_CHANGES :Promjene u gospodarstvu: {STRING} STR_CONFIG_SETTING_NEWS_ECONOMY_CHANGES :Promjene u gospodarstvu: {STRING}
STR_CONFIG_SETTING_NEWS_ECONOMY_CHANGES_HELPTEXT :Prikaži novine vezano za globalne promjene u ekonomiji STR_CONFIG_SETTING_NEWS_ECONOMY_CHANGES_HELPTEXT :Prikaži novine vezano za globalne promjene u ekonomiji
STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY :Promjene u proizvodnji industrija koje opslužuje tvrtka: {STRING} STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY :Promjene u proizvodnji industrija koje opslužuje tvrtka: {STRING}
STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY_HELPTEXT :Prikaži novine kod promjene proizvodnih nivoa industrija koje servisira kompanija STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY_HELPTEXT :Prikaži novine kod promjene proizvodnih razina industrija koje tvrtka opslužuje
STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_OTHER :Promjene u proizvodnji industrija koje opslužuju suparnici: {STRING} STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_OTHER :Promjene u proizvodnji industrija koje opslužuju suparnici: {STRING}
STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_OTHER_HELPTEXT :Prikaži novine kod promjene proizvodnih nivoa industrija koje servisiraju suparnici STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_OTHER_HELPTEXT :Prikaži novine kod promjene proizvodnih nivoa industrija koje servisiraju suparnici
STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED :Ostale izmjene u proizvodnji industrija: {STRING} STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED :Ostale izmjene u proizvodnji industrija: {STRING}
STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED_HELPTEXT :Prikaži novine kod promjene proizvodnih nivoa industrija koje ne servisira kompanija ili suparnici STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED_HELPTEXT :Prikaži novine kod promjene proizvodnih razina industrija koje tvrtka ili suparnici ne opslužuju
STR_CONFIG_SETTING_NEWS_ADVICE :Savjeti / informacije o vozilima tvrtke: {STRING} STR_CONFIG_SETTING_NEWS_ADVICE :Savjeti / informacije o vozilima tvrtke: {STRING}
STR_CONFIG_SETTING_NEWS_ADVICE_HELPTEXT :Prikaži poruke o vozilima koje trebaju pozornost STR_CONFIG_SETTING_NEWS_ADVICE_HELPTEXT :Prikaži poruke o vozilima koje trebaju pozornost
STR_CONFIG_SETTING_NEWS_NEW_VEHICLES :Nova vozila: {STRING} STR_CONFIG_SETTING_NEWS_NEW_VEHICLES :Nova vozila: {STRING}
@@ -1620,14 +1616,14 @@ STR_CONFIG_SETTING_STARTING_YEAR :Početna godina
STR_CONFIG_SETTING_SMOOTH_ECONOMY :Uključi tečnu ekonomiju (više manjih izazova): {STRING} STR_CONFIG_SETTING_SMOOTH_ECONOMY :Uključi tečnu ekonomiju (više manjih izazova): {STRING}
STR_CONFIG_SETTING_SMOOTH_ECONOMY_HELPTEXT :Kada je uključeno, promjene u industrijskoj proizvodnji su češće ali u manjim rasponima. Ova postavka obično nema efekta ukoliko su industrije postavljene iz nekog NewGRF-a STR_CONFIG_SETTING_SMOOTH_ECONOMY_HELPTEXT :Kada je uključeno, promjene u industrijskoj proizvodnji su češće ali u manjim rasponima. Ova postavka obično nema efekta ukoliko su industrije postavljene iz nekog NewGRF-a
STR_CONFIG_SETTING_ALLOW_SHARES :Dopusti kupovanje udjela u drugim tvrtkama: {STRING} STR_CONFIG_SETTING_ALLOW_SHARES :Dopusti kupovanje udjela u drugim tvrtkama: {STRING}
STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :Kada je uključeno, dozvoljava se kupnja i prodaja dionica kompanija. Dionice će postati dostupne samo za kompanije određene starosti STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :Kada je uključeno, dopušta se kupnja i prodaja dionica tvrtki. Dionice će postati dostupne samo za tvrtke određene starosti
STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE :Postotak profita za dionicu koji se plaća kod sistema feeder-a: {STRING} STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE :Postotak profita za dionicu koji se plaća kod sistema feeder-a: {STRING}
STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE_HELPTEXT :Postotak prihoda koji će biti predan srednjim dionicama prijevoza feeder sustavima, daje više kontrole nad prihodima STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE_HELPTEXT :Postotak prihoda koji će biti predan srednjim dionicama prijevoza feeder sustavima, daje više kontrole nad prihodima
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :Kod povlačenja, postavi signale svakih: {STRING} STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :Kod povlačenja, postavi signale svakih: {STRING}
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_HELPTEXT :Postavi razmak između signala koji će se graditi do sljedeće prepreke (signal, raskrižje), ukoliko se signali povlače STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_HELPTEXT :Postavi razmak između signala koji će se graditi do sljedeće prepreke (signal, raskrižje), ukoliko se signali povlače
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_VALUE :{COMMA} polje STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_VALUE :{COMMA} polje
STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE :Prilikom povlačenja, zadrži odabrani razmak između signala: {STRING} STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE :Prilikom povlačenja, zadrži odabrani razmak između signala: {STRING}
STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE_HELPTEXT :Odabire ponašanje kod postavljanja signala putem Ctrl+povlačenja. Ukoliko je isključeno, signali se postavljaju oko tunela i mostova kako bi se izbjegla veća područja bez signala. Ukoliko je uključeno, signali se postavljaju svakih N pločica, olakšavajući poravnanje signala kod paralelnih pruga STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE_HELPTEXT :Odabire ponašanje kod postavljanja signala putem Ctrl+povlačenja. Ukoliko je isključeno, signali se postavljaju oko tunela i mostova kako bi se izbjegla veća područja bez signala. Ukoliko je uključeno, signali se postavljaju svakih N polja, olakšavajući poravnanje signala kod paralelnih pruga
STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE :Automatski izgradi semafore prije: {STRING} STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE :Automatski izgradi semafore prije: {STRING}
STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE_HELPTEXT :Postavi godinu kada će se koristiti električni signali za pruge. Prije ove godine, koristiti će se ne-električni signali (imaju iste funkcije samo izgledaju drugačije) STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE_HELPTEXT :Postavi godinu kada će se koristiti električni signali za pruge. Prije ove godine, koristiti će se ne-električni signali (imaju iste funkcije samo izgledaju drugačije)
STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI :Omogući signalni GUI: {STRING} STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI :Omogući signalni GUI: {STRING}
@@ -1655,7 +1651,7 @@ STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT :Dozvoli gradovi
STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Gradovi smiju graditi pružne prijelaze: {STRING} STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Gradovi smiju graditi pružne prijelaze: {STRING}
STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Uključivanje ove postavke dozvoljava se gradovima da grade cestovno-pružne prijelaze STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Uključivanje ove postavke dozvoljava se gradovima da grade cestovno-pružne prijelaze
STR_CONFIG_SETTING_NOISE_LEVEL :Omogući određivanje razine buke za zračne luke od strane gradova: {STRING} STR_CONFIG_SETTING_NOISE_LEVEL :Omogući određivanje razine buke za zračne luke od strane gradova: {STRING}
STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Kada je ova postavka isključena, mogu postojati dva aerodroma u svakom gradu. Kada je ova postavka uključena, broj aerodroma u nekom gradu je limitirana količinom dozvoljene buke u gradu, koja ovisi o populaciji i udaljenosti i veličini aerodroma STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Kada je ova postavka isključena, mogu postojati dvije zračne luke u svakom gradu. Kada je ova postavka uključena, broj zračnih luka u nekom gradu je ograničen količinom dopuštene buke u gradu, koja ovisi o broju stanovnika i udaljenosti i veličini zračne luke
STR_CONFIG_SETTING_TOWN_FOUNDING :Osnivanje gradova tijekom igre: {STRING} STR_CONFIG_SETTING_TOWN_FOUNDING :Osnivanje gradova tijekom igre: {STRING}
STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Uklučivanje ove postavke dozvoljava igračima osnivanje novih gradova tijekom igre STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Uklučivanje ove postavke dozvoljava igračima osnivanje novih gradova tijekom igre
STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :Zabranjeno STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :Zabranjeno
@@ -1772,7 +1768,7 @@ STR_CONFIG_SETTING_INTERFACE_GENERAL :{ORANGE}Opće
STR_CONFIG_SETTING_INTERFACE_VIEWPORTS :{ORANGE}Pogledi STR_CONFIG_SETTING_INTERFACE_VIEWPORTS :{ORANGE}Pogledi
STR_CONFIG_SETTING_INTERFACE_CONSTRUCTION :{ORANGE}Izgradnja STR_CONFIG_SETTING_INTERFACE_CONSTRUCTION :{ORANGE}Izgradnja
STR_CONFIG_SETTING_ADVISORS :{ORANGE}Novosti / savjetnici STR_CONFIG_SETTING_ADVISORS :{ORANGE}Novosti / savjetnici
STR_CONFIG_SETTING_COMPANY :{ORANGE}Kompanija STR_CONFIG_SETTING_COMPANY :{ORANGE}Tvrtka
STR_CONFIG_SETTING_ACCOUNTING :{ORANGE}Računovodstvo STR_CONFIG_SETTING_ACCOUNTING :{ORANGE}Računovodstvo
STR_CONFIG_SETTING_VEHICLES :{ORANGE}Vozila STR_CONFIG_SETTING_VEHICLES :{ORANGE}Vozila
STR_CONFIG_SETTING_VEHICLES_PHYSICS :{ORANGE}Fizika STR_CONFIG_SETTING_VEHICLES_PHYSICS :{ORANGE}Fizika
@@ -1961,7 +1957,7 @@ STR_FACE_LOAD :{BLACK}Učitaj
STR_FACE_LOAD_TOOLTIP :{BLACK}Učitaj omiljeno lice STR_FACE_LOAD_TOOLTIP :{BLACK}Učitaj omiljeno lice
STR_FACE_LOAD_DONE :{WHITE}Tvoje omiljeno lice je učitano iz OpenTTD konfiguracijske datoteke. STR_FACE_LOAD_DONE :{WHITE}Tvoje omiljeno lice je učitano iz OpenTTD konfiguracijske datoteke.
STR_FACE_FACECODE :{BLACK}Broj igračevog lica STR_FACE_FACECODE :{BLACK}Broj igračevog lica
STR_FACE_FACECODE_TOOLTIP :{BLACK}Pogledaj i/ili postavi broj lica predsjednika kompanije STR_FACE_FACECODE_TOOLTIP :{BLACK}Pogledaj i/ili postavi broj lica predsjednika tvrtke
STR_FACE_FACECODE_CAPTION :{WHITE}Pogledaj i/ili postavi broj predsjednikovog lica STR_FACE_FACECODE_CAPTION :{WHITE}Pogledaj i/ili postavi broj predsjednikovog lica
STR_FACE_FACECODE_SET :{WHITE}Novi kod za broj igračevog lica je postavljen STR_FACE_FACECODE_SET :{WHITE}Novi kod za broj igračevog lica je postavljen
STR_FACE_FACECODE_ERR :{WHITE}Nemoguće namjestiti broj predsjednikovog lica - mora biti broj između 0 and 4,294,967,295! STR_FACE_FACECODE_ERR :{WHITE}Nemoguće namjestiti broj predsjednikovog lica - mora biti broj između 0 and 4,294,967,295!
@@ -2286,7 +2282,7 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} se
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} je osnovao novu tvrtku (#{2:NUM}) STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} je osnovao novu tvrtku (#{2:NUM})
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} je izašao iz igre ({2:STRING}) STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} je izašao iz igre ({2:STRING})
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} je promijenio/la ime u {STRING} STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} je promijenio/la ime u {STRING}
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} je dao vašoj kompaniji {2:CURRENCY_LONG} STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} je dao vašoj tvrtki {2:CURRENCY_LONG}
STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** Dao si {1:STRING} {2:CURRENCY_LONG} STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** Dao si {1:STRING} {2:CURRENCY_LONG}
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}Poslužitelj je zatvorio sesiju STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}Poslužitelj je zatvorio sesiju
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}Poslužitelj se ponovno pokreće...{}Molimo pričekajte... STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}Poslužitelj se ponovno pokreće...{}Molimo pričekajte...
@@ -2370,7 +2366,7 @@ STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Namjesti
STR_TRANSPARENT_TREES_TOOLTIP :{BLACK}Namjesti prozirnost za drveće. Ctrl+klik za zaključavanje STR_TRANSPARENT_TREES_TOOLTIP :{BLACK}Namjesti prozirnost za drveće. Ctrl+klik za zaključavanje
STR_TRANSPARENT_HOUSES_TOOLTIP :{BLACK}Namjesti prozirnost za kuće. Ctrl+klik za zaključavanje STR_TRANSPARENT_HOUSES_TOOLTIP :{BLACK}Namjesti prozirnost za kuće. Ctrl+klik za zaključavanje
STR_TRANSPARENT_INDUSTRIES_TOOLTIP :{BLACK}Namjesti prozirnost za industrije. Ctrl+klik za zaključavanje STR_TRANSPARENT_INDUSTRIES_TOOLTIP :{BLACK}Namjesti prozirnost za industrije. Ctrl+klik za zaključavanje
STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Namjesti prozirnost za građevine poput stanica, depoa i čvorišta. Ctrl+klik za zaključavanje STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Namjesti prozirnost za građevine poput postaja, spremiša i čvorišta. Ctrl+klik za zaključavanje
STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Namjesti prozirnost za mostove. Ctrl+klik za zaključavanje STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Namjesti prozirnost za mostove. Ctrl+klik za zaključavanje
STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Namjesti prozirnost za strukture poput svjetionika i antena. Ctrl+klik za zaključavanje. STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Namjesti prozirnost za strukture poput svjetionika i antena. Ctrl+klik za zaključavanje.
STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Aktiviraj prozirnost za viseće žice. Ctrl+klik za zaključavanje STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Aktiviraj prozirnost za viseće žice. Ctrl+klik za zaključavanje
@@ -2381,7 +2377,7 @@ STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Učini o
STR_LINKGRAPH_LEGEND_CAPTION :{BLACK}Legenda protoka tereta STR_LINKGRAPH_LEGEND_CAPTION :{BLACK}Legenda protoka tereta
STR_LINKGRAPH_LEGEND_ALL :{BLACK}Sve STR_LINKGRAPH_LEGEND_ALL :{BLACK}Sve
STR_LINKGRAPH_LEGEND_NONE :{BLACK}Ništa STR_LINKGRAPH_LEGEND_NONE :{BLACK}Ništa
STR_LINKGRAPH_LEGEND_SELECT_COMPANIES :{BLACK}Odaberi kompanije koje će se prikazati STR_LINKGRAPH_LEGEND_SELECT_COMPANIES :{BLACK}Odaberi tvrtke koje će se prikazati
# Linkgraph legend window and linkgraph legend in smallmap # Linkgraph legend window and linkgraph legend in smallmap
STR_LINKGRAPH_LEGEND_UNUSED :{TINY_FONT}{BLACK}nekorišten STR_LINKGRAPH_LEGEND_UNUSED :{TINY_FONT}{BLACK}nekorišten
@@ -2518,9 +2514,9 @@ STR_STATION_BUILD_BUS_ORIENTATION :{WHITE}Smjer au
STR_STATION_BUILD_BUS_ORIENTATION_TOOLTIP :{BLACK}Odaberi smjer autobusne postaje STR_STATION_BUILD_BUS_ORIENTATION_TOOLTIP :{BLACK}Odaberi smjer autobusne postaje
STR_STATION_BUILD_TRUCK_ORIENTATION :{WHITE}Smjer kamionskog terminala STR_STATION_BUILD_TRUCK_ORIENTATION :{WHITE}Smjer kamionskog terminala
STR_STATION_BUILD_TRUCK_ORIENTATION_TOOLTIP :{BLACK}Odaberi smjer kamionskog terminala STR_STATION_BUILD_TRUCK_ORIENTATION_TOOLTIP :{BLACK}Odaberi smjer kamionskog terminala
STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION :{WHITE}Orijentacija stanice putničkog tramvaja STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION :{WHITE}Orijentacija postaje putničkog tramvaja
STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION_TOOLTIP :{BLACK}Odaberi smjer putničke tramvajske postaje STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION_TOOLTIP :{BLACK}Odaberi smjer putničke tramvajske postaje
STR_STATION_BUILD_CARGO_TRAM_ORIENTATION :{WHITE}Orijentacija stanice teretnog tramvaja STR_STATION_BUILD_CARGO_TRAM_ORIENTATION :{WHITE}Orijentacija postaje teretnog tramvaja
STR_STATION_BUILD_CARGO_TRAM_ORIENTATION_TOOLTIP :{BLACK}Odaberi smjer teretne tramvajske postaje STR_STATION_BUILD_CARGO_TRAM_ORIENTATION_TOOLTIP :{BLACK}Odaberi smjer teretne tramvajske postaje
# Waterways toolbar (last two for SE only) # Waterways toolbar (last two for SE only)
@@ -2603,10 +2599,10 @@ STR_TERRAFORM_TOOLTIP_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Smanji p
STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND :{BLACK}Napravi nasumično zemljište STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND :{BLACK}Napravi nasumično zemljište
STR_TERRAFORM_SE_NEW_WORLD :{BLACK}Kreiraj novi scenarij STR_TERRAFORM_SE_NEW_WORLD :{BLACK}Kreiraj novi scenarij
STR_TERRAFORM_RESET_LANDSCAPE :{BLACK}Poništi krajolik STR_TERRAFORM_RESET_LANDSCAPE :{BLACK}Poništi krajolik
STR_TERRAFORM_RESET_LANDSCAPE_TOOLTIP :{BLACK}Obriši sa mape sve u vlasništvu kompanije STR_TERRAFORM_RESET_LANDSCAPE_TOOLTIP :{BLACK}Obriši s karte sve u vlasništvu tvrtke
STR_QUERY_RESET_LANDSCAPE_CAPTION :{WHITE}Poništi krajolik STR_QUERY_RESET_LANDSCAPE_CAPTION :{WHITE}Poništi krajolik
STR_RESET_LANDSCAPE_CONFIRMATION_TEXT :{WHITE}Jeste li sigurni da želite obrisati sve u vlasništvu kompanije? STR_RESET_LANDSCAPE_CONFIRMATION_TEXT :{WHITE}Jeste li sigurni da želite obrisati sve u vlasništvu tvrtke?
# Town generation window (SE) # Town generation window (SE)
STR_FOUND_TOWN_CAPTION :{WHITE}Stvaranje gradova STR_FOUND_TOWN_CAPTION :{WHITE}Stvaranje gradova
@@ -2723,7 +2719,7 @@ STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :{STRING} pruga
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :{STRING} pruga sa kombiniranim i putnim signalima STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :{STRING} pruga sa kombiniranim i putnim signalima
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :{STRING} pruga sa kombiniranim i jednosmjernim putnim signalima STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :{STRING} pruga sa kombiniranim i jednosmjernim putnim signalima
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :{STRING} pruga sa putnim i jednosmjernim putnim signalima STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :{STRING} pruga sa putnim i jednosmjernim putnim signalima
STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :{STRING} depo vlaka STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :{STRING} spremište vlaka
STR_LAI_ROAD_DESCRIPTION_ROAD :Cesta STR_LAI_ROAD_DESCRIPTION_ROAD :Cesta
STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Cesta s javnom rasvjetom STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Cesta s javnom rasvjetom
@@ -3033,9 +3029,9 @@ STR_NEWGRF_LIST_MISSING :{RED}Nedostaju
# NewGRF 'it's broken' warnings # NewGRF 'it's broken' warnings
STR_NEWGRF_BROKEN :{WHITE}Ponašanje NewGRF '{0:STRING}' će vjerojatno uzrokovati deharmonizaciju i/ili rušenje igre STR_NEWGRF_BROKEN :{WHITE}Ponašanje NewGRF '{0:STRING}' će vjerojatno uzrokovati deharmonizaciju i/ili rušenje igre
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Promijenjen status motoriziranog vagona za '{1:ENGINE}' kad vozilo nije u depou. STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Promijenjen status motoriziranog vagona za '{1:ENGINE}' kad vozilo nije u spremištu.
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Ovo mijenja dužinu vozila za '{1:ENGINE}' kada vozilo nije unutar depoa STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Ovo mijenja dužinu vozila za '{1:ENGINE}' kada vozilo nije unutar spremišta
STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Promijenilo je kapacitet vozila za '{1:ENGINE}' kada nije u depou ili se remontira STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Promijenilo je kapacitet vozila za '{1:ENGINE}' kada nije u spremšta ili se remontira
STR_BROKEN_VEHICLE_LENGTH :{WHITE}Vlak'{VEHICLE}' koji pripada tvrtci '{COMPANY}' neispravne je dužine. Uzrok problema je vjerojatno u NewGRF datotekama. Igra će se možda deharmonizirati ili srušiti STR_BROKEN_VEHICLE_LENGTH :{WHITE}Vlak'{VEHICLE}' koji pripada tvrtci '{COMPANY}' neispravne je dužine. Uzrok problema je vjerojatno u NewGRF datotekama. Igra će se možda deharmonizirati ili srušiti
STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:STRING}' daje netočne informacije STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:STRING}' daje netočne informacije
@@ -3142,8 +3138,8 @@ STR_GOALS_NONE :{ORANGE}- Nijed
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Nije primjenjivo - STR_GOALS_SPECTATOR_NONE :{ORANGE}- Nije primjenjivo -
STR_GOALS_PROGRESS :{ORANGE}{STRING} STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING} STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}Ciljevi kompanije: STR_GOALS_COMPANY_TITLE :{BLACK}Ciljevi tvrtke:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klikni na cilj za centriranje središnjeg pogleda na industriju/grad/pločicu. Ctrl+Klik otvara novi prozor s pogledom na lokaciju industrije/grada/pločice STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klikni na cilj za centriranje središnjeg pogleda na industriju/grad/polje. Ctrl+Klik otvara novi prozor s pogledom na lokaciju industrije/grada/polja
# Goal question window # Goal question window
STR_GOAL_QUESTION_CAPTION_QUESTION :Pitanje STR_GOAL_QUESTION_CAPTION_QUESTION :Pitanje
@@ -3151,7 +3147,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Informacija
STR_GOAL_QUESTION_CAPTION_WARNING :Upozorenje STR_GOAL_QUESTION_CAPTION_WARNING :Upozorenje
STR_GOAL_QUESTION_CAPTION_ERROR :Greška STR_GOAL_QUESTION_CAPTION_ERROR :Greška
### Start of Goal Question button list ############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Poništi STR_GOAL_QUESTION_BUTTON_CANCEL :Poništi
STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_OK :OK
STR_GOAL_QUESTION_BUTTON_NO :Ne STR_GOAL_QUESTION_BUTTON_NO :Ne
@@ -3170,6 +3166,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Ponovi od poče
STR_GOAL_QUESTION_BUTTON_POSTPONE :Odgodi STR_GOAL_QUESTION_BUTTON_POSTPONE :Odgodi
STR_GOAL_QUESTION_BUTTON_SURRENDER :Odustani STR_GOAL_QUESTION_BUTTON_SURRENDER :Odustani
STR_GOAL_QUESTION_BUTTON_CLOSE :Zatvori STR_GOAL_QUESTION_BUTTON_CLOSE :Zatvori
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Subvencije STR_SUBSIDIES_CAPTION :{WHITE}Subvencije
@@ -3265,8 +3262,8 @@ STR_STATION_VIEW_SCHEDULED_SHIPS_TOOLTIP :{BLACK}Pokaži
STR_STATION_VIEW_RENAME_STATION_CAPTION :Preimenuj postaju/terminal STR_STATION_VIEW_RENAME_STATION_CAPTION :Preimenuj postaju/terminal
STR_STATION_VIEW_CLOSE_AIRPORT :{BLACK}Zatvori aerodrom STR_STATION_VIEW_CLOSE_AIRPORT :{BLACK}Zatvori zračnu luku
STR_STATION_VIEW_CLOSE_AIRPORT_TOOLTIP :{BLACK}Spriječi sletanje aviona na ovaj aerodrom STR_STATION_VIEW_CLOSE_AIRPORT_TOOLTIP :{BLACK}Spriječi slijetanje zrakoplova u ovu zračnu luku
# Waypoint/buoy view window # Waypoint/buoy view window
STR_WAYPOINT_VIEW_CAPTION :{WHITE}{WAYPOINT} STR_WAYPOINT_VIEW_CAPTION :{WHITE}{WAYPOINT}
@@ -3325,15 +3322,15 @@ STR_COMPANY_VIEW_INFRASTRUCTURE :{GOLD}Infrastru
STR_COMPANY_VIEW_INFRASTRUCTURE_RAIL :{WHITE}{COMMA} dijelovi pruge STR_COMPANY_VIEW_INFRASTRUCTURE_RAIL :{WHITE}{COMMA} dijelovi pruge
STR_COMPANY_VIEW_INFRASTRUCTURE_ROAD :{WHITE}{COMMA} dio ceste STR_COMPANY_VIEW_INFRASTRUCTURE_ROAD :{WHITE}{COMMA} dio ceste
STR_COMPANY_VIEW_INFRASTRUCTURE_WATER :{WHITE}{COMMA} polje vode STR_COMPANY_VIEW_INFRASTRUCTURE_WATER :{WHITE}{COMMA} polje vode
STR_COMPANY_VIEW_INFRASTRUCTURE_STATION :{WHITE}{COMMA} polje stanice STR_COMPANY_VIEW_INFRASTRUCTURE_STATION :{WHITE}{COMMA} polje postaje
STR_COMPANY_VIEW_INFRASTRUCTURE_AIRPORT :{WHITE}{COMMA} aerodromi STR_COMPANY_VIEW_INFRASTRUCTURE_AIRPORT :{WHITE}{COMMA} zračne luke
STR_COMPANY_VIEW_INFRASTRUCTURE_NONE :{WHITE}Ništa STR_COMPANY_VIEW_INFRASTRUCTURE_NONE :{WHITE}Ništa
STR_COMPANY_VIEW_BUILD_HQ_BUTTON :{BLACK}Izgradi sjedište tvrtke STR_COMPANY_VIEW_BUILD_HQ_BUTTON :{BLACK}Izgradi sjedište tvrtke
STR_COMPANY_VIEW_BUILD_HQ_TOOLTIP :{BLACK}Izgradi sjedište tvrtke STR_COMPANY_VIEW_BUILD_HQ_TOOLTIP :{BLACK}Izgradi sjedište tvrtke
STR_COMPANY_VIEW_VIEW_HQ_BUTTON :{BLACK}Pogledaj sjedište tvrtke STR_COMPANY_VIEW_VIEW_HQ_BUTTON :{BLACK}Pogledaj sjedište tvrtke
STR_COMPANY_VIEW_VIEW_HQ_TOOLTIP :{BLACK}Pogledaj sjedište tvrtke STR_COMPANY_VIEW_VIEW_HQ_TOOLTIP :{BLACK}Pogledaj sjedište tvrtke
STR_COMPANY_VIEW_RELOCATE_HQ :{BLACK}Premjesti sjedište kompanije STR_COMPANY_VIEW_RELOCATE_HQ :{BLACK}Premjesti sjedište tvrtke
STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Izgradi sjedište tvrtke negdje drugdje za 1% troška od cjelokupne vrijednosti tvrtke. Shift+Klik prikazuje trošak bez premještanja sjedišta tvrtke. STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Izgradi sjedište tvrtke negdje drugdje za 1% troška od cjelokupne vrijednosti tvrtke. Shift+Klik prikazuje trošak bez premještanja sjedišta tvrtke.
STR_COMPANY_VIEW_INFRASTRUCTURE_BUTTON :{BLACK}Detalji STR_COMPANY_VIEW_INFRASTRUCTURE_BUTTON :{BLACK}Detalji
STR_COMPANY_VIEW_INFRASTRUCTURE_TOOLTIP :{BLACK}Pogledaj detaljne podatke infrastrukture STR_COMPANY_VIEW_INFRASTRUCTURE_TOOLTIP :{BLACK}Pogledaj detaljne podatke infrastrukture
@@ -3364,11 +3361,11 @@ STR_COMPANY_INFRASTRUCTURE_VIEW_SIGNALS :{WHITE}Signali
STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD_SECT :{GOLD}Dijelovi ceste: STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD_SECT :{GOLD}Dijelovi ceste:
STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD :{WHITE}Cesta STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD :{WHITE}Cesta
STR_COMPANY_INFRASTRUCTURE_VIEW_TRAMWAY :{WHITE}Tramvajska pruga STR_COMPANY_INFRASTRUCTURE_VIEW_TRAMWAY :{WHITE}Tramvajska pruga
STR_COMPANY_INFRASTRUCTURE_VIEW_WATER_SECT :{GOLD}Pločice vode: STR_COMPANY_INFRASTRUCTURE_VIEW_WATER_SECT :{GOLD}Polje s vodom:
STR_COMPANY_INFRASTRUCTURE_VIEW_CANALS :{WHITE}Kanali STR_COMPANY_INFRASTRUCTURE_VIEW_CANALS :{WHITE}Kanali
STR_COMPANY_INFRASTRUCTURE_VIEW_STATION_SECT :{GOLD}Stanice: STR_COMPANY_INFRASTRUCTURE_VIEW_STATION_SECT :{GOLD}Postaje:
STR_COMPANY_INFRASTRUCTURE_VIEW_STATIONS :{WHITE}Pločice stanice STR_COMPANY_INFRASTRUCTURE_VIEW_STATIONS :{WHITE}Polje s postajom
STR_COMPANY_INFRASTRUCTURE_VIEW_AIRPORTS :{WHITE}Aerodromi STR_COMPANY_INFRASTRUCTURE_VIEW_AIRPORTS :{WHITE}Zračne luke
STR_COMPANY_INFRASTRUCTURE_VIEW_TOTAL :{WHITE}{CURRENCY_LONG}/god STR_COMPANY_INFRASTRUCTURE_VIEW_TOTAL :{WHITE}{CURRENCY_LONG}/god
# Industry directory # Industry directory
@@ -3492,7 +3489,7 @@ STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Prenamje
STR_PURCHASE_INFO_ALL_TYPES :Sve vrste tereta STR_PURCHASE_INFO_ALL_TYPES :Sve vrste tereta
STR_PURCHASE_INFO_ALL_BUT :Sve osim {CARGO_LIST} STR_PURCHASE_INFO_ALL_BUT :Sve osim {CARGO_LIST}
STR_PURCHASE_INFO_MAX_TE :{BLACK} Maks. vučni napor: {GOLD}{FORCE} STR_PURCHASE_INFO_MAX_TE :{BLACK} Maks. vučni napor: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Domet: {GOLD}{COMMA} pločica STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Domet: {GOLD}{COMMA} polja
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Popis vlakova za odabir. Klikni na vozilo za informacije. Ctrl+klik za uključivanje ili isključivanje prikaza vrste vozila STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Popis vlakova za odabir. Klikni na vozilo za informacije. Ctrl+klik za uključivanje ili isključivanje prikaza vrste vozila
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Popis cestovnih vozila za odabir. Klikni na vozilo za informacije. Ctrl+klik za uključivanje ili isključivanje prikaza vrste cestovnog vozila STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Popis cestovnih vozila za odabir. Klikni na vozilo za informacije. Ctrl+klik za uključivanje ili isključivanje prikaza vrste cestovnog vozila
@@ -3542,8 +3539,8 @@ STR_QUERY_RENAME_AIRCRAFT_TYPE_CAPTION :{WHITE}Preimenu
# Depot window # Depot window
STR_DEPOT_CAPTION :{WHITE}{DEPOT} STR_DEPOT_CAPTION :{WHITE}{DEPOT}
STR_DEPOT_RENAME_TOOLTIP :{BLACK}Promijeniti ime depoa STR_DEPOT_RENAME_TOOLTIP :{BLACK}Promijeniti ime spremišta
STR_DEPOT_RENAME_DEPOT_CAPTION :Preimenovati depo STR_DEPOT_RENAME_DEPOT_CAPTION :Preimenovati spremište
STR_DEPOT_NO_ENGINE :{BLACK}- STR_DEPOT_NO_ENGINE :{BLACK}-
STR_DEPOT_VEHICLE_TOOLTIP :{BLACK}{ENGINE}{STRING} STR_DEPOT_VEHICLE_TOOLTIP :{BLACK}{ENGINE}{STRING}
@@ -3752,7 +3749,7 @@ STR_VEHICLE_INFO_AGE :{COMMA} godin{P
STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} godin{P a e a} ({COMMA}) STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} godin{P a e a} ({COMMA})
STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Maks. brzina: {LTBLUE}{VELOCITY} STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Maks. brzina: {LTBLUE}{VELOCITY}
STR_VEHICLE_INFO_MAX_SPEED_RANGE :{BLACK}Maks. brzina: {LTBLUE}{VELOCITY} {BLACK}Domet: {LTBLUE}{COMMA} pločica STR_VEHICLE_INFO_MAX_SPEED_RANGE :{BLACK}Maks. brzina: {LTBLUE}{VELOCITY} {BLACK}Domet: {LTBLUE}{COMMA} polja
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Težina: {LTBLUE}{WEIGHT_SHORT} {BLACK}Snaga: {LTBLUE}{POWER}{BLACK} Maks. brzina: {LTBLUE}{VELOCITY} STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Težina: {LTBLUE}{WEIGHT_SHORT} {BLACK}Snaga: {LTBLUE}{POWER}{BLACK} Maks. brzina: {LTBLUE}{VELOCITY}
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Težina: {LTBLUE}{WEIGHT_SHORT} {BLACK}Snaga: {LTBLUE}{POWER}{BLACK} Maks. brzina: {LTBLUE}{VELOCITY} {BLACK}Maks. T.E.: {LTBLUE}{FORCE} STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Težina: {LTBLUE}{WEIGHT_SHORT} {BLACK}Snaga: {LTBLUE}{POWER}{BLACK} Maks. brzina: {LTBLUE}{VELOCITY} {BLACK}Maks. T.E.: {LTBLUE}{FORCE}
@@ -3812,7 +3809,7 @@ STR_REFIT_NEW_CAPACITY_COST_OF_REFIT :{BLACK}Nova nos
STR_REFIT_NEW_CAPACITY_INCOME_FROM_REFIT :{BLACK}Novi kapacitet: {GOLD}{CARGO_LONG}{}{BLACK}Prihod od remonta: {GREEN}{CURRENCY_LONG} STR_REFIT_NEW_CAPACITY_INCOME_FROM_REFIT :{BLACK}Novi kapacitet: {GOLD}{CARGO_LONG}{}{BLACK}Prihod od remonta: {GREEN}{CURRENCY_LONG}
STR_REFIT_NEW_CAPACITY_COST_OF_AIRCRAFT_REFIT :{BLACK}Novi kapacitet: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Trošak remonta: {RED}{CURRENCY_LONG} STR_REFIT_NEW_CAPACITY_COST_OF_AIRCRAFT_REFIT :{BLACK}Novi kapacitet: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Trošak remonta: {RED}{CURRENCY_LONG}
STR_REFIT_NEW_CAPACITY_INCOME_FROM_AIRCRAFT_REFIT :{BLACK}Novi kapacitet: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Prihod od remonta: {GREEN}{CURRENCY_LONG} STR_REFIT_NEW_CAPACITY_INCOME_FROM_AIRCRAFT_REFIT :{BLACK}Novi kapacitet: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Prihod od remonta: {GREEN}{CURRENCY_LONG}
STR_REFIT_SELECT_VEHICLES_TOOLTIP :{BLACK}Odaberi vozila za remont. Povlačenje mišem dozvoljava odabir više vozila. Klik na prazninu će označiti cijelo vozilo. Ctrl+Klik će označiti vozilo i niz koji slijedi. STR_REFIT_SELECT_VEHICLES_TOOLTIP :{BLACK}Odaberi vozila za remont. Povlačenje mišem dopušta odabir više vozila. Klik na prazninu će označiti cijelo vozilo. Ctrl+Klik će označiti vozilo i niz koji slijedi.
STR_REFIT_TRAIN_LIST_TOOLTIP :{BLACK}Odaberi vrstu tereta koju će vlak prevoziti STR_REFIT_TRAIN_LIST_TOOLTIP :{BLACK}Odaberi vrstu tereta koju će vlak prevoziti
STR_REFIT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Odaberi vrstu tereta koje će cestovno vozilo prevoziti STR_REFIT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Odaberi vrstu tereta koje će cestovno vozilo prevoziti
@@ -3865,7 +3862,7 @@ STR_ORDER_TOOLTIP_UNLOAD :{BLACK}Promijen
STR_ORDER_REFIT :{BLACK}Prenamijeni STR_ORDER_REFIT :{BLACK}Prenamijeni
STR_ORDER_REFIT_TOOLTIP :{BLACK}Odaberi vrstu tereta za prenamijenu u ovoj naredbi. Ctrl+klik kako bi uklonio naputak za prenamjenu STR_ORDER_REFIT_TOOLTIP :{BLACK}Odaberi vrstu tereta za prenamijenu u ovoj naredbi. Ctrl+klik kako bi uklonio naputak za prenamjenu
STR_ORDER_REFIT_AUTO :{BLACK}Auto-remont na stanici STR_ORDER_REFIT_AUTO :{BLACK}Auto-remont na postaji
STR_ORDER_REFIT_AUTO_TOOLTIP :{BLACK}Odaberi za koji tip tereta odraditi auto-remont. Ctrl+Click za micanje remontnih uputa. Auto-remont će se odraditi samo ako ga vozilo dopušta. STR_ORDER_REFIT_AUTO_TOOLTIP :{BLACK}Odaberi za koji tip tereta odraditi auto-remont. Ctrl+Click za micanje remontnih uputa. Auto-remont će se odraditi samo ako ga vozilo dopušta.
STR_ORDER_DROP_REFIT_AUTO :Popravljen teret STR_ORDER_DROP_REFIT_AUTO :Popravljen teret
STR_ORDER_DROP_REFIT_AUTO_ANY :Dostupni teret STR_ORDER_DROP_REFIT_AUTO_ANY :Dostupni teret
@@ -3914,7 +3911,7 @@ STR_ORDER_GO_TO_NEAREST_DEPOT :Idi do najbliž
STR_ORDER_GO_TO_NEAREST_HANGAR :Idi do najbližeg hangara STR_ORDER_GO_TO_NEAREST_HANGAR :Idi do najbližeg hangara
STR_ORDER_CONDITIONAL :Uvjetovani skok na naredbu STR_ORDER_CONDITIONAL :Uvjetovani skok na naredbu
STR_ORDER_SHARE :Dijeli naredbe STR_ORDER_SHARE :Dijeli naredbe
STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Umetni novu naredbu prije označene naredbe, ili dodaj na kraj liste. Ctrl određuje naredbe stanice 'napuni do kraja bilo koji teret', naredbe prolaznih točki 'non-stop', a naredbe depoa 'servisiraj'. 'Dijeli naredbe' ili Ctrl dozvoljava da ovo vozilo dijeli naredbe sa odabranim vozilom. Klik na vozilo kopira naredbe tog vozila. Naredba depoa isključuje automatsko servisiranje vozila. STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Umetni novu naredbu prije označene naredbe, ili dodaj na kraj liste. Ctrl određuje naredbe postaje 'napuni do kraja bilo koji teret', naredbe prolaznih točki 'non-stop', a naredbe spremišta 'servisiraj'. 'Dijeli naredbe' ili Ctrl dopušta da ovo vozilo dijeli naredbe s odabranim vozilom. Klik na vozilo kopira naredbe tog vozila. Naredba spremišta isključuje automatsko servisiranje vozila.
STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP :{BLACK}Pokaži sva vozila koja dijele ovaj raspored. STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP :{BLACK}Pokaži sva vozila koja dijele ovaj raspored.
@@ -4226,7 +4223,7 @@ STR_ERROR_CLEARING_LIMIT_REACHED :{WHITE}... dose
STR_ERROR_TREE_PLANT_LIMIT_REACHED :{WHITE}... dosegnut limit sađenja drveća STR_ERROR_TREE_PLANT_LIMIT_REACHED :{WHITE}... dosegnut limit sađenja drveća
STR_ERROR_NAME_MUST_BE_UNIQUE :{WHITE}Ime mora biti jedinstveno STR_ERROR_NAME_MUST_BE_UNIQUE :{WHITE}Ime mora biti jedinstveno
STR_ERROR_GENERIC_OBJECT_IN_THE_WAY :{WHITE}{1:STRING} na putu STR_ERROR_GENERIC_OBJECT_IN_THE_WAY :{WHITE}{1:STRING} na putu
STR_ERROR_NOT_ALLOWED_WHILE_PAUSED :{WHITE}Nije dozvoljeno za vrijeme pauze STR_ERROR_NOT_ALLOWED_WHILE_PAUSED :{WHITE}Nije dopušteno za vrijeme pauze
# Local authority errors # Local authority errors
STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS :{WHITE}{TOWN} lokalna samouprava odbija to dopustiti STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS :{WHITE}{TOWN} lokalna samouprava odbija to dopustiti
@@ -4317,8 +4314,8 @@ STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Preblizu
STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Nije moguće preimenovati postaju... STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Nije moguće preimenovati postaju...
STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... ovo je gradska cesta STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... ovo je gradska cesta
STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... cesta je orijentirana u krivom smjeru STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... cesta je orijentirana u krivom smjeru
STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... prolazne stanice ne mogu imati zavoje STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... prolazne postaje ne mogu imati zavoje
STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... prolazne stanice ne mogu imati raskrižja STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... prolazne postaje ne mogu imati raskrižja
# Station destruction related errors # Station destruction related errors
STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Nije moguće ukloniti dio postaje... STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Nije moguće ukloniti dio postaje...
@@ -4327,8 +4324,8 @@ STR_ERROR_CAN_T_REMOVE_BUS_STATION :{WHITE}Nije mog
STR_ERROR_CAN_T_REMOVE_TRUCK_STATION :{WHITE}Nije moguće ukloniti kamionsku postaju... STR_ERROR_CAN_T_REMOVE_TRUCK_STATION :{WHITE}Nije moguće ukloniti kamionsku postaju...
STR_ERROR_CAN_T_REMOVE_PASSENGER_TRAM_STATION :{WHITE}Nije moguće ukloniti putničku tramvajsku postaju... STR_ERROR_CAN_T_REMOVE_PASSENGER_TRAM_STATION :{WHITE}Nije moguće ukloniti putničku tramvajsku postaju...
STR_ERROR_CAN_T_REMOVE_CARGO_TRAM_STATION :{WHITE}Nije moguće ukloniti teretnu tramvajsku postaju... STR_ERROR_CAN_T_REMOVE_CARGO_TRAM_STATION :{WHITE}Nije moguće ukloniti teretnu tramvajsku postaju...
STR_ERROR_MUST_REMOVE_ROAD_STOP_FIRST :{WHITE}Najprije je potrebno ukloniti cestovnu stanicu STR_ERROR_MUST_REMOVE_ROAD_STOP_FIRST :{WHITE}Najprije je potrebno ukloniti cestovnu postaju
STR_ERROR_THERE_IS_NO_STATION :{WHITE}...ovdje nema stanice STR_ERROR_THERE_IS_NO_STATION :{WHITE}... ovdje nema postaje
STR_ERROR_MUST_DEMOLISH_RAILROAD :{WHITE}Najprije je potrebno srušiti željezničku postaju STR_ERROR_MUST_DEMOLISH_RAILROAD :{WHITE}Najprije je potrebno srušiti željezničku postaju
STR_ERROR_MUST_DEMOLISH_BUS_STATION_FIRST :{WHITE}Najprije je potrebno srušiti autobusnu postaju STR_ERROR_MUST_DEMOLISH_BUS_STATION_FIRST :{WHITE}Najprije je potrebno srušiti autobusnu postaju
@@ -4349,7 +4346,7 @@ STR_ERROR_CAN_T_CHANGE_WAYPOINT_NAME :{WHITE}Nije mog
STR_ERROR_CAN_T_REMOVE_TRAIN_WAYPOINT :{WHITE}Nije moguće ukloniti željezničko čvorište odavde... STR_ERROR_CAN_T_REMOVE_TRAIN_WAYPOINT :{WHITE}Nije moguće ukloniti željezničko čvorište odavde...
STR_ERROR_MUST_REMOVE_RAILWAYPOINT_FIRST :{WHITE}Najprije je potrebno ukloniti željezničko čvorište STR_ERROR_MUST_REMOVE_RAILWAYPOINT_FIRST :{WHITE}Najprije je potrebno ukloniti željezničko čvorište
STR_ERROR_BUOY_IN_THE_WAY :{WHITE}... plutača na putu STR_ERROR_BUOY_IN_THE_WAY :{WHITE}... plutača na putu
STR_ERROR_BUOY_IS_IN_USE :{WHITE}... plutača je u uporabi od strane druge kompanije! STR_ERROR_BUOY_IS_IN_USE :{WHITE}... plutača je u uporabi od strane druge tvrtke!
# Depot related errors # Depot related errors
STR_ERROR_CAN_T_BUILD_TRAIN_DEPOT :{WHITE}Ovdje nije moguće izgraditi spremište vlakova... STR_ERROR_CAN_T_BUILD_TRAIN_DEPOT :{WHITE}Ovdje nije moguće izgraditi spremište vlakova...
@@ -4357,7 +4354,7 @@ STR_ERROR_CAN_T_BUILD_ROAD_DEPOT :{WHITE}Ovdje ni
STR_ERROR_CAN_T_BUILD_TRAM_DEPOT :{WHITE}Ovdje nije moguće izgraditi tramvajsko spremište... STR_ERROR_CAN_T_BUILD_TRAM_DEPOT :{WHITE}Ovdje nije moguće izgraditi tramvajsko spremište...
STR_ERROR_CAN_T_BUILD_SHIP_DEPOT :{WHITE}Ovdje nije moguće izgraditi spremište brodova... STR_ERROR_CAN_T_BUILD_SHIP_DEPOT :{WHITE}Ovdje nije moguće izgraditi spremište brodova...
STR_ERROR_CAN_T_RENAME_DEPOT :{WHITE}Nije moguće preimenovati depo... STR_ERROR_CAN_T_RENAME_DEPOT :{WHITE}Nije moguće preimenovati spremište...
STR_ERROR_TRAIN_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... mora biti zaustavljen unutar spremišta STR_ERROR_TRAIN_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... mora biti zaustavljen unutar spremišta
STR_ERROR_ROAD_VEHICLE_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... mora biti zaustavljen unutar spremišta cestovnih vozila STR_ERROR_ROAD_VEHICLE_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... mora biti zaustavljen unutar spremišta cestovnih vozila
@@ -4550,7 +4547,7 @@ STR_ERROR_AIRCRAFT_NOT_ENOUGH_RANGE :{WHITE}... avio
# Timetable related errors # Timetable related errors
STR_ERROR_CAN_T_TIMETABLE_VEHICLE :{WHITE}Nije moguće zadati vozni red za vozilo... STR_ERROR_CAN_T_TIMETABLE_VEHICLE :{WHITE}Nije moguće zadati vozni red za vozilo...
STR_ERROR_TIMETABLE_ONLY_WAIT_AT_STATIONS :{WHITE}Vozila mogu čekati samo na stanicama. STR_ERROR_TIMETABLE_ONLY_WAIT_AT_STATIONS :{WHITE}Vozila mogu čekati samo na postajama.
STR_ERROR_TIMETABLE_NOT_STOPPING_HERE :{WHITE}Ovo vozilo se ne zaustavlja na ovoj postaji. STR_ERROR_TIMETABLE_NOT_STOPPING_HERE :{WHITE}Ovo vozilo se ne zaustavlja na ovoj postaji.
# Sign related errors # Sign related errors
@@ -4999,12 +4996,12 @@ STR_FORMAT_INDUSTRY_NAME :{TOWN} {STRING}
STR_FORMAT_WAYPOINT_NAME :Čvorište {TOWN} STR_FORMAT_WAYPOINT_NAME :Čvorište {TOWN}
STR_FORMAT_WAYPOINT_NAME_SERIAL :Čvorište {TOWN} #{COMMA} STR_FORMAT_WAYPOINT_NAME_SERIAL :Čvorište {TOWN} #{COMMA}
STR_FORMAT_DEPOT_NAME_TRAIN :{TOWN} Depo za vlakove STR_FORMAT_DEPOT_NAME_TRAIN :{TOWN} Spremište vlakova
STR_FORMAT_DEPOT_NAME_TRAIN_SERIAL :{TOWN} Depo za vlakove #{COMMA} STR_FORMAT_DEPOT_NAME_TRAIN_SERIAL :{TOWN} Spremište vlakova #{COMMA}
STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE :{TOWN} Depo za cestovna vozila STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE :{TOWN} Spremište cestovnih vozila
STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE_SERIAL :{TOWN} Depo za cestovna vozila #{COMMA} STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE_SERIAL :{TOWN} Spremište cestovnih vozila #{COMMA}
STR_FORMAT_DEPOT_NAME_SHIP :{TOWN} Depo za brodove STR_FORMAT_DEPOT_NAME_SHIP :{TOWN} Spremšte za brodove
STR_FORMAT_DEPOT_NAME_SHIP_SERIAL :{TOWN} Depo za brodove #{COMMA} STR_FORMAT_DEPOT_NAME_SHIP_SERIAL :{TOWN} Spremište brodova #{COMMA}
STR_FORMAT_DEPOT_NAME_AIRCRAFT :{STATION} Hangar STR_FORMAT_DEPOT_NAME_AIRCRAFT :{STATION} Hangar
STR_UNKNOWN_STATION :nepoznata postaja STR_UNKNOWN_STATION :nepoznata postaja

View File

@@ -1014,10 +1014,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Georgijské Lar
STR_GAME_OPTIONS_CURRENCY_IRR :Íránský Riál (IRR) STR_GAME_OPTIONS_CURRENCY_IRR :Íránský Riál (IRR)
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Silniční vozidla jezdí STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Silniční vozidla jezdí
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Výběr strany, na které jezdí silnični vozidla STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Výběr strany, na které jezdí silnični vozidla
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Vlevo STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Vlevo
@@ -1394,7 +1390,7 @@ STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Ropné rafineri
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Výška sněhové čáry: {STRING} STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Výška sněhové čáry: {STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Určuje o jaké výšky se vyskytuje sníh u subarktického klimatu. Sníh rovněž ovlivňuje vytváření průmyslu a požadavky na růst měst STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Určuje o jaké výšky se vyskytuje sníh u subarktického klimatu. Sníh rovněž ovlivňuje vytváření průmyslu a požadavky na růst měst
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Členitost krajiny: {STRING} STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Členitost krajiny: {STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Pouze TerraGenesis) Zvol množství hor: Rovinatý terén má méně hor, které jsou však rozlehlejší. Členitý terén má mnoho hor, u kterých se může zdát, že se upakují STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Pouze TerraGenesis) Zvol množství hor: Rovinatý terén má méně hor, které jsou však rozlehlejší. Členitý terén má mnoho hor, u kterých se může zdát, že se opakují
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :velmi rovná STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :velmi rovná
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :rovná STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :rovná
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :členitá STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :členitá
@@ -1695,9 +1691,9 @@ STR_CONFIG_SETTING_LARGER_TOWNS_DISABLED :Žádné
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Činitel základní velikosti města: {STRING} STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Činitel základní velikosti města: {STRING}
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Průměrná velikost větších měst v porovnání s ostatními městy na začátku hry STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Průměrná velikost větších měst v porovnání s ostatními městy na začátku hry
STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Aktualizovat distribuční graf po {STRING}{P dni dnech dnech} STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Aktualizovat distribuční graf po {STRING}{P 0:2 dni dnech dnech}
STR_CONFIG_SETTING_LINKGRAPH_INTERVAL_HELPTEXT :Čas mezi přepočítáváním částí grafu spojení. Každý přepočet přepočítává plány jedné části grafu. To znamená, že hodnota X u toho nastavení nezpůsobí, že se každých X dní přepočítá celý graf, ale pouze určité části. Čím kratší interval nastavíš, tím více času CPU bude potřeba ke spočítání. Čím delší nastavíš, tím déle bude trvat dokud si distribuce nákladu najde nové trasy. STR_CONFIG_SETTING_LINKGRAPH_INTERVAL_HELPTEXT :Čas mezi přepočítáváním částí grafu spojení. Každý přepočet přepočítává plány jedné části grafu. To znamená, že hodnota X u toho nastavení nezpůsobí, že se každých X dní přepočítá celý graf, ale pouze určité části. Čím kratší interval nastavíš, tím více času CPU bude potřeba ke spočítání. Čím delší nastavíš, tím déle bude trvat dokud si distribuce nákladu najde nové trasy.
STR_CONFIG_SETTING_LINKGRAPH_TIME :Zaber si {STRING}{NBSP}{P "den" "dny" "dní"} na přepočet grafu spojení STR_CONFIG_SETTING_LINKGRAPH_TIME :Zaber si {STRING}{NBSP}{P 0:2 "den" "dny" "dní"} na přepočet grafu spojení
STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :Čas vyhrazený pro každý přepočet části grafu spojení. Pokud přepočet začne, je vytvořeno nové vlákno, které má dovoleno běžet po zvolený počet dnů. Čím nižší hodnotu nastavíš tím je pravděpodobnější, že vlákno nebude dokončeno kdy má. Pokud se tak stane, hra se zastaví ("lagne") dokud dokončeno nebude. Čím vyšší hodnotu nastavíš, tím déle bude trvat aktualizace grafu pokud se trasy změní. STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :Čas vyhrazený pro každý přepočet části grafu spojení. Pokud přepočet začne, je vytvořeno nové vlákno, které má dovoleno běžet po zvolený počet dnů. Čím nižší hodnotu nastavíš tím je pravděpodobnější, že vlákno nebude dokončeno kdy má. Pokud se tak stane, hra se zastaví ("lagne") dokud dokončeno nebude. Čím vyšší hodnotu nastavíš, tím déle bude trvat aktualizace grafu pokud se trasy změní.
STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :manuální STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :manuální
STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :nerovnoměrný STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :nerovnoměrný
@@ -3148,7 +3144,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Informace
STR_GOAL_QUESTION_CAPTION_WARNING :Varování STR_GOAL_QUESTION_CAPTION_WARNING :Varování
STR_GOAL_QUESTION_CAPTION_ERROR :Chyba STR_GOAL_QUESTION_CAPTION_ERROR :Chyba
### Start of Goal Question button list ############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Zrušit STR_GOAL_QUESTION_BUTTON_CANCEL :Zrušit
STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_OK :OK
STR_GOAL_QUESTION_BUTTON_NO :Ne STR_GOAL_QUESTION_BUTTON_NO :Ne
@@ -3167,6 +3163,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Restartovat
STR_GOAL_QUESTION_BUTTON_POSTPONE :Odložit STR_GOAL_QUESTION_BUTTON_POSTPONE :Odložit
STR_GOAL_QUESTION_BUTTON_SURRENDER :Vzdát se STR_GOAL_QUESTION_BUTTON_SURRENDER :Vzdát se
STR_GOAL_QUESTION_BUTTON_CLOSE :Zavřít STR_GOAL_QUESTION_BUTTON_CLOSE :Zavřít
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Dotace STR_SUBSIDIES_CAPTION :{WHITE}Dotace

View File

@@ -927,10 +927,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Georgiske Lari
STR_GAME_OPTIONS_CURRENCY_IRR :Iranske Rialer (IRR) STR_GAME_OPTIONS_CURRENCY_IRR :Iranske Rialer (IRR)
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Vejkøretøjer STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Vejkøretøjer
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Vælg den side af vejen, køretøjer skal kører i STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Vælg den side af vejen, køretøjer skal kører i
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Kør i venstre side STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Kør i venstre side
@@ -2879,6 +2875,10 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Tidliger
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Fortsæt til den forrige normal sprite, springe over nogen pseudo / recolour / FONT sprites og indpakning rundt fra den første sprite til det sidste STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Fortsæt til den forrige normal sprite, springe over nogen pseudo / recolour / FONT sprites og indpakning rundt fra den første sprite til det sidste
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Repræsentation af den markerede sprite. Justeringen ignoreres når denne sprite tegnes. STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Repræsentation af den markerede sprite. Justeringen ignoreres når denne sprite tegnes.
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Flyt spriten rundt for at ændre X- og Y-forskydningen STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Flyt spriten rundt for at ændre X- og Y-forskydningen
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Nulstil relativ
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Nulstil den nuværende relative forskydning
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X-forskydning: {NUM}, Y-forskydning: {NUM} (Absolut)
STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X-forskydning: {NUM}, Y-forskydning: {NUM} (Relativt)
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Vælg grafikelement STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Vælg grafikelement
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Vælg en sprite fra et vilkårligt sted på skærmen STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Vælg en sprite fra et vilkårligt sted på skærmen
@@ -3051,7 +3051,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Information
STR_GOAL_QUESTION_CAPTION_WARNING :Advarsel STR_GOAL_QUESTION_CAPTION_WARNING :Advarsel
STR_GOAL_QUESTION_CAPTION_ERROR :Mål-spørgsmåls-overskriftsfejl STR_GOAL_QUESTION_CAPTION_ERROR :Mål-spørgsmåls-overskriftsfejl
### Start of Goal Question button list ############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Annuller STR_GOAL_QUESTION_BUTTON_CANCEL :Annuller
STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_OK :OK
STR_GOAL_QUESTION_BUTTON_NO :Nej STR_GOAL_QUESTION_BUTTON_NO :Nej
@@ -3070,6 +3070,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Genstart
STR_GOAL_QUESTION_BUTTON_POSTPONE :Udskyd STR_GOAL_QUESTION_BUTTON_POSTPONE :Udskyd
STR_GOAL_QUESTION_BUTTON_SURRENDER :Overgiv dig STR_GOAL_QUESTION_BUTTON_SURRENDER :Overgiv dig
STR_GOAL_QUESTION_BUTTON_CLOSE :Luk STR_GOAL_QUESTION_BUTTON_CLOSE :Luk
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Tilskudsordninger STR_SUBSIDIES_CAPTION :{WHITE}Tilskudsordninger

View File

@@ -927,10 +927,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Georgische Lari
STR_GAME_OPTIONS_CURRENCY_IRR :Iraanse Rial (IRR) STR_GAME_OPTIONS_CURRENCY_IRR :Iraanse Rial (IRR)
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Wegvoertuigen STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Wegvoertuigen
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Kies aan welke kant de wegvoertuigen moeten rijden STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Kies aan welke kant de wegvoertuigen moeten rijden
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Links rijden STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Links rijden
@@ -1147,7 +1143,7 @@ STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Maximale beginl
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Maximale bedrag een bedrijf kan lenen (zonder rekening te houden met de inflatie) STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Maximale bedrag een bedrijf kan lenen (zonder rekening te houden met de inflatie)
STR_CONFIG_SETTING_INTEREST_RATE :Rente van lening: {STRING} STR_CONFIG_SETTING_INTEREST_RATE :Rente van lening: {STRING}
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Percentage rente op lening; bepaald ook het inflatiecijfer wanneer ingeschakeld STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Percentage rente op lening; bepaald ook het inflatiecijfer wanneer ingeschakeld
STR_CONFIG_SETTING_RUNNING_COSTS :Brandstofkosten: {STRING} STR_CONFIG_SETTING_RUNNING_COSTS :Onderhoudskosten: {STRING}
STR_CONFIG_SETTING_RUNNING_COSTS_HELPTEXT :Het niveau van onderhoud en bedrijfskosten van voertuigen en infrastuctuur STR_CONFIG_SETTING_RUNNING_COSTS_HELPTEXT :Het niveau van onderhoud en bedrijfskosten van voertuigen en infrastuctuur
STR_CONFIG_SETTING_CONSTRUCTION_SPEED :Bouwsnelheid: {STRING} STR_CONFIG_SETTING_CONSTRUCTION_SPEED :Bouwsnelheid: {STRING}
STR_CONFIG_SETTING_CONSTRUCTION_SPEED_HELPTEXT :Beperk de hoeveelheid bouwactiviteiten voor computerspeler STR_CONFIG_SETTING_CONSTRUCTION_SPEED_HELPTEXT :Beperk de hoeveelheid bouwactiviteiten voor computerspeler
@@ -3055,7 +3051,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Informatie
STR_GOAL_QUESTION_CAPTION_WARNING :Waarschuwing STR_GOAL_QUESTION_CAPTION_WARNING :Waarschuwing
STR_GOAL_QUESTION_CAPTION_ERROR :Fout STR_GOAL_QUESTION_CAPTION_ERROR :Fout
### Start of Goal Question button list ############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Annuleren STR_GOAL_QUESTION_BUTTON_CANCEL :Annuleren
STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_OK :OK
STR_GOAL_QUESTION_BUTTON_NO :Nee STR_GOAL_QUESTION_BUTTON_NO :Nee
@@ -3074,6 +3070,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Herstart
STR_GOAL_QUESTION_BUTTON_POSTPONE :Stel uit STR_GOAL_QUESTION_BUTTON_POSTPONE :Stel uit
STR_GOAL_QUESTION_BUTTON_SURRENDER :Geef op STR_GOAL_QUESTION_BUTTON_SURRENDER :Geef op
STR_GOAL_QUESTION_BUTTON_CLOSE :Sluiten STR_GOAL_QUESTION_BUTTON_CLOSE :Sluiten
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Subsidies STR_SUBSIDIES_CAPTION :{WHITE}Subsidies
@@ -3187,16 +3184,16 @@ STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}Uitgaven
STR_FINANCES_YEAR :{WHITE}{NUM} STR_FINANCES_YEAR :{WHITE}{NUM}
STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Bouwkosten STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Bouwkosten
STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}Nieuwe voertuigen STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}Nieuwe voertuigen
STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Treinbrandstofkosten STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Treinonderhoudskosten
STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Wegvoertuigbrandstofkosten STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Wegvoertuigbrandstofkosten
STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Vliegtuigbrandstofkosten STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Vliegtuigonderhoudskosten
STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Schipbrandstofkosten STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Schiponderhoudskosten
STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Eigendomsonderhoud STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Eigendomsonderhoud
STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}Treininkomsten STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}Treininkomsten
STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}Wegvoertuiginkomsten STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}Wegvoertuiginkomsten
STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}Vliegtuiginkomsten STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}Vliegtuiginkomsten
STR_FINANCES_SECTION_SHIP_INCOME :{GOLD}Schipinkomsten STR_FINANCES_SECTION_SHIP_INCOME :{GOLD}Schipinkomsten
STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Rente van lening STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD} De rente van de lening
STR_FINANCES_SECTION_OTHER :{GOLD}Overig STR_FINANCES_SECTION_OTHER :{GOLD}Overig
STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG} STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG}
STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG} STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG}
@@ -3601,12 +3598,12 @@ STR_VEHICLE_VIEW_SHIP_REFIT_TOOLTIP :{BLACK}Bouw sch
STR_VEHICLE_VIEW_AIRCRAFT_REFIT_TOOLTIP :{BLACK}Bouw vliegtuig om voor een ander goederentype STR_VEHICLE_VIEW_AIRCRAFT_REFIT_TOOLTIP :{BLACK}Bouw vliegtuig om voor een ander goederentype
STR_VEHICLE_VIEW_TRAIN_REVERSE_TOOLTIP :{BLACK}Keer trein om STR_VEHICLE_VIEW_TRAIN_REVERSE_TOOLTIP :{BLACK}Keer trein om
STR_VEHICLE_VIEW_ROAD_VEHICLE_REVERSE_TOOLTIP :{BLACK}Dwing het wegvoertuig om om te draaien STR_VEHICLE_VIEW_ROAD_VEHICLE_REVERSE_TOOLTIP :{BLACK}Dwing het wegvoertuig te keren.
STR_VEHICLE_VIEW_TRAIN_ORDERS_TOOLTIP :{BLACK}Toon orders van trein. Ctrl+klik toont het tijdschema van de trein STR_VEHICLE_VIEW_TRAIN_ORDERS_TOOLTIP :{BLACK}Toon orders van de trein. Ctrl+klik toont het tijdschema van de trein
STR_VEHICLE_VIEW_ROAD_VEHICLE_ORDERS_TOOLTIP :{BLACK}Toon orders van wegvoertuig. Ctrl+klik toont tijdschema van het voertuig STR_VEHICLE_VIEW_ROAD_VEHICLE_ORDERS_TOOLTIP :{BLACK}Toon orders van het wegvoertuig. Ctrl+klik toont tijdschema van het voertuig
STR_VEHICLE_VIEW_SHIP_ORDERS_TOOLTIP :{BLACK}Toon orders van schip. Ctrl+klik toont tijdschema van het schip STR_VEHICLE_VIEW_SHIP_ORDERS_TOOLTIP :{BLACK}Toon orders van het schip. Ctrl+klik toont tijdschema van het schip
STR_VEHICLE_VIEW_AIRCRAFT_ORDERS_TOOLTIP :{BLACK}Toon orders van vliegtuig. Ctrl+klik toont het tijdschema van het vliegtuig STR_VEHICLE_VIEW_AIRCRAFT_ORDERS_TOOLTIP :{BLACK}Toon orders van het vliegtuig. Ctrl+klik toont het tijdschema van het vliegtuig
STR_VEHICLE_VIEW_TRAIN_SHOW_DETAILS_TOOLTIP :{BLACK}Toon details van trein STR_VEHICLE_VIEW_TRAIN_SHOW_DETAILS_TOOLTIP :{BLACK}Toon details van trein
STR_VEHICLE_VIEW_ROAD_VEHICLE_SHOW_DETAILS_TOOLTIP :{BLACK}Toon details van wegvoertuig STR_VEHICLE_VIEW_ROAD_VEHICLE_SHOW_DETAILS_TOOLTIP :{BLACK}Toon details van wegvoertuig
@@ -4156,9 +4153,9 @@ STR_ERROR_MAXIMUM_PERMITTED_LOAN :{WHITE}... maxi
STR_ERROR_CAN_T_BORROW_ANY_MORE_MONEY :{WHITE}Kan geen geld meer lenen... STR_ERROR_CAN_T_BORROW_ANY_MORE_MONEY :{WHITE}Kan geen geld meer lenen...
STR_ERROR_LOAN_ALREADY_REPAYED :{WHITE}... geen lening om af te betalen STR_ERROR_LOAN_ALREADY_REPAYED :{WHITE}... geen lening om af te betalen
STR_ERROR_CURRENCY_REQUIRED :{WHITE}... {CURRENCY_LONG} benodigd STR_ERROR_CURRENCY_REQUIRED :{WHITE}... {CURRENCY_LONG} benodigd
STR_ERROR_CAN_T_REPAY_LOAN :{WHITE}Kan geen lening afbetalen... STR_ERROR_CAN_T_REPAY_LOAN :{WHITE}Kan de lening niet afbetalen..
STR_ERROR_INSUFFICIENT_FUNDS :{WHITE}Kan geen geld weggeven dat van de bank geleend is... STR_ERROR_INSUFFICIENT_FUNDS :{WHITE}Kan geen geld weggeven dat van de bank geleend is...
STR_ERROR_CAN_T_BUY_COMPANY :{WHITE}Kan bedrijf niet kopen... STR_ERROR_CAN_T_BUY_COMPANY :{WHITE}Kan het bedrijf niet kopen...
STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}Kan bedrijfshoofdkantoor niet bouwen... STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}Kan bedrijfshoofdkantoor niet bouwen...
STR_ERROR_CAN_T_BUY_25_SHARE_IN_THIS :{WHITE}Kan geen 25% aandeel in dit bedrijf kopen... STR_ERROR_CAN_T_BUY_25_SHARE_IN_THIS :{WHITE}Kan geen 25% aandeel in dit bedrijf kopen...
STR_ERROR_CAN_T_SELL_25_SHARE_IN :{WHITE}Kan geen 25% aandeel in dit bedrijf verkopen... STR_ERROR_CAN_T_SELL_25_SHARE_IN :{WHITE}Kan geen 25% aandeel in dit bedrijf verkopen...

View File

@@ -927,10 +927,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Georgian Lari (
STR_GAME_OPTIONS_CURRENCY_IRR :Iranian Rial (IRR) STR_GAME_OPTIONS_CURRENCY_IRR :Iranian Rial (IRR)
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Road vehicles STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Road vehicles
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Select side of road for vehicles to drive on STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Select side of road for vehicles to drive on
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Drive on left STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Drive on left
@@ -3057,7 +3053,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Information
STR_GOAL_QUESTION_CAPTION_WARNING :Warning STR_GOAL_QUESTION_CAPTION_WARNING :Warning
STR_GOAL_QUESTION_CAPTION_ERROR :Error STR_GOAL_QUESTION_CAPTION_ERROR :Error
### Start of Goal Question button list ############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Cancel STR_GOAL_QUESTION_BUTTON_CANCEL :Cancel
STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_OK :OK
STR_GOAL_QUESTION_BUTTON_NO :No STR_GOAL_QUESTION_BUTTON_NO :No
@@ -3076,6 +3072,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Restart
STR_GOAL_QUESTION_BUTTON_POSTPONE :Postpone STR_GOAL_QUESTION_BUTTON_POSTPONE :Postpone
STR_GOAL_QUESTION_BUTTON_SURRENDER :Surrender STR_GOAL_QUESTION_BUTTON_SURRENDER :Surrender
STR_GOAL_QUESTION_BUTTON_CLOSE :Close STR_GOAL_QUESTION_BUTTON_CLOSE :Close
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Subsidies STR_SUBSIDIES_CAPTION :{WHITE}Subsidies

View File

@@ -918,10 +918,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Georgian Lari (
STR_GAME_OPTIONS_CURRENCY_IRR :Iranian Rial (IRR) STR_GAME_OPTIONS_CURRENCY_IRR :Iranian Rial (IRR)
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Road vehicles STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Road vehicles
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Select side of road for vehicles to drive on STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Select side of road for vehicles to drive on
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Drive on left STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Drive on left
@@ -975,6 +971,8 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Screen r
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Select the screen resolution to use STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Select the screen resolution to use
STR_GAME_OPTIONS_RESOLUTION_OTHER :other STR_GAME_OPTIONS_RESOLUTION_OTHER :other
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Base graphics set STR_GAME_OPTIONS_BASE_GRF :{BLACK}Base graphics set
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Select the base graphics set to use STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Select the base graphics set to use
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} missing/corrupted file{P "" s} STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} missing/corrupted file{P "" s}
@@ -1075,7 +1073,7 @@ STR_CITY_APPROVAL_HOSTILE :Hostile
STR_WARNING_NO_SUITABLE_AI :{WHITE}No suitable AIs available...{}You can download several AIs via the 'Online Content' system STR_WARNING_NO_SUITABLE_AI :{WHITE}No suitable AIs available...{}You can download several AIs via the 'Online Content' system
# Advanced settings window # Settings tree window
STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Filter string: STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Filter string:
STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Expand all STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Expand all
STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Collapse all STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Collapse all
@@ -3020,7 +3018,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Information
STR_GOAL_QUESTION_CAPTION_WARNING :Warning STR_GOAL_QUESTION_CAPTION_WARNING :Warning
STR_GOAL_QUESTION_CAPTION_ERROR :Error STR_GOAL_QUESTION_CAPTION_ERROR :Error
### Start of Goal Question button list ############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Cancel STR_GOAL_QUESTION_BUTTON_CANCEL :Cancel
STR_GOAL_QUESTION_BUTTON_OK :Ok STR_GOAL_QUESTION_BUTTON_OK :Ok
STR_GOAL_QUESTION_BUTTON_NO :No STR_GOAL_QUESTION_BUTTON_NO :No
@@ -3039,6 +3037,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Restart
STR_GOAL_QUESTION_BUTTON_POSTPONE :Postpone STR_GOAL_QUESTION_BUTTON_POSTPONE :Postpone
STR_GOAL_QUESTION_BUTTON_SURRENDER :Surrender STR_GOAL_QUESTION_BUTTON_SURRENDER :Surrender
STR_GOAL_QUESTION_BUTTON_CLOSE :Close STR_GOAL_QUESTION_BUTTON_CLOSE :Close
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Subsidies STR_SUBSIDIES_CAPTION :{WHITE}Subsidies

View File

@@ -927,10 +927,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Georgian Lari (
STR_GAME_OPTIONS_CURRENCY_IRR :Iranian Rial (IRR) STR_GAME_OPTIONS_CURRENCY_IRR :Iranian Rial (IRR)
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Road vehicles STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Road vehicles
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Select side of road for vehicles to drive on STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Select side of road for vehicles to drive on
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Drive on left STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Drive on left
@@ -3055,7 +3051,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Information
STR_GOAL_QUESTION_CAPTION_WARNING :Warning STR_GOAL_QUESTION_CAPTION_WARNING :Warning
STR_GOAL_QUESTION_CAPTION_ERROR :Error STR_GOAL_QUESTION_CAPTION_ERROR :Error
### Start of Goal Question button list ############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Cancel STR_GOAL_QUESTION_BUTTON_CANCEL :Cancel
STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_OK :OK
STR_GOAL_QUESTION_BUTTON_NO :No STR_GOAL_QUESTION_BUTTON_NO :No
@@ -3074,6 +3070,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Restart
STR_GOAL_QUESTION_BUTTON_POSTPONE :Postpone STR_GOAL_QUESTION_BUTTON_POSTPONE :Postpone
STR_GOAL_QUESTION_BUTTON_SURRENDER :Surrender STR_GOAL_QUESTION_BUTTON_SURRENDER :Surrender
STR_GOAL_QUESTION_BUTTON_CLOSE :Close STR_GOAL_QUESTION_BUTTON_CLOSE :Close
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Subsidies STR_SUBSIDIES_CAPTION :{WHITE}Subsidies

View File

@@ -910,10 +910,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Kartvela Lario
STR_GAME_OPTIONS_CURRENCY_IRR :Irana Rialo (IRR) STR_GAME_OPTIONS_CURRENCY_IRR :Irana Rialo (IRR)
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Stratveturiloj STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Stratveturiloj
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Elektu stratflankon kie veturu veturiloj STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Elektu stratflankon kie veturu veturiloj
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Veturu maldekstre STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Veturu maldekstre
@@ -2566,7 +2562,8 @@ STR_GOALS_TEXT :{ORANGE}{STRING
# Goal question window # Goal question window
### Start of Goal Question button list ############ Start of Goal Question button list
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Subvencioj STR_SUBSIDIES_CAPTION :{WHITE}Subvencioj

View File

@@ -152,7 +152,7 @@ STR_CARGO_SINGULAR_FIZZY_DRINK :Kihisevad joogi
# Quantity of cargo # Quantity of cargo
STR_QUANTITY_NOTHING : STR_QUANTITY_NOTHING :
STR_QUANTITY_PASSENGERS :{COMMA} reisija{P "" t} STR_QUANTITY_PASSENGERS :{COMMA}{NBSP}reisija{P "" s}
STR_QUANTITY_COAL :{WEIGHT_LONG} kivisütt STR_QUANTITY_COAL :{WEIGHT_LONG} kivisütt
STR_QUANTITY_MAIL :{COMMA} postipakk{P "" i} STR_QUANTITY_MAIL :{COMMA} postipakk{P "" i}
STR_QUANTITY_OIL :{VOLUME_LONG} naftat STR_QUANTITY_OIL :{VOLUME_LONG} naftat
@@ -306,7 +306,15 @@ STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST :{BLACK}Kerimisr
STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Ruudul asuvate hoonete jms. lammutamine. Ctrl valib ala diagonaalselt. Shift valib ehitamise/hinna kuvamise režiimi STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Ruudul asuvate hoonete jms. lammutamine. Ctrl valib ala diagonaalselt. Shift valib ehitamise/hinna kuvamise režiimi
# Show engines button # Show engines button
STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN :{BLACK}Näita peidetud
STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE :{BLACK}Näita peidetud
STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP :{BLACK}Näita peidetud
STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT :{BLACK}Näita peidetud
STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP :{BLACK}Selle nupu lubamisega kuvatakse ka peidetud rongid
STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE_TOOLTIP :{BLACK}Selle nupu lubamisega kuvatakse ka peidetud sõidukid
STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP_TOOLTIP :{BLACK}Selle nupu lubamisega kuvatakse ka peidetud laevad
STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT_TOOLTIP :{BLACK}Selle nupu lubamisega kuvatakse ka peidetud lennukid
# Query window # Query window
STR_BUTTON_DEFAULT :{BLACK}Esialgne STR_BUTTON_DEFAULT :{BLACK}Esialgne
@@ -421,6 +429,7 @@ STR_SCENEDIT_FILE_MENU_QUIT :Välju
############ range for settings menu starts ############ range for settings menu starts
STR_SETTINGS_MENU_GAME_OPTIONS :Mängu seadistus STR_SETTINGS_MENU_GAME_OPTIONS :Mängu seadistus
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Seaded
STR_SETTINGS_MENU_SCRIPT_SETTINGS :Tehismõistuse / Mängu skriptide seaded STR_SETTINGS_MENU_SCRIPT_SETTINGS :Tehismõistuse / Mängu skriptide seaded
STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF-i seadistus STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF-i seadistus
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Läbipaistvuse seadistus STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Läbipaistvuse seadistus
@@ -975,10 +984,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Gruusia lari (G
STR_GAME_OPTIONS_CURRENCY_IRR :Iraani rial (IRR) STR_GAME_OPTIONS_CURRENCY_IRR :Iraani rial (IRR)
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Sõidukid STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Sõidukid
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Vali, kummal pool teed mootorsõidukid liiklevad STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Vali, kummal pool teed mootorsõidukid liiklevad
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Vasakpoolne liiklus STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Vasakpoolne liiklus
@@ -1032,6 +1037,13 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Ekraanil
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Ekraanilahutuse valimine STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Ekraanilahutuse valimine
STR_GAME_OPTIONS_RESOLUTION_OTHER :muu STR_GAME_OPTIONS_RESOLUTION_OTHER :muu
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Liidese suurus
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Vali kasutatav liideseelementide suurus
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Tavaline
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Topeltsuurus
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Ruudu suurus
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Alusgraafika kogu STR_GAME_OPTIONS_BASE_GRF :{BLACK}Alusgraafika kogu
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Valib kasutatava alusgraafika kogu STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Valib kasutatava alusgraafika kogu
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} puuduv{P "" ad}/viga{P ne sed} fail{P "" id} STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} puuduv{P "" ad}/viga{P ne sed} fail{P "" id}
@@ -1125,6 +1137,7 @@ STR_TERRAIN_TYPE_VERY_FLAT :Väga tasane
STR_TERRAIN_TYPE_FLAT :Tasane STR_TERRAIN_TYPE_FLAT :Tasane
STR_TERRAIN_TYPE_HILLY :Künklik STR_TERRAIN_TYPE_HILLY :Künklik
STR_TERRAIN_TYPE_MOUNTAINOUS :Mägine STR_TERRAIN_TYPE_MOUNTAINOUS :Mägine
STR_TERRAIN_TYPE_ALPINIST :Alpinist
STR_CITY_APPROVAL_PERMISSIVE :Soodustav STR_CITY_APPROVAL_PERMISSIVE :Soodustav
STR_CITY_APPROVAL_TOLERANT :Salliv STR_CITY_APPROVAL_TOLERANT :Salliv
@@ -1132,7 +1145,8 @@ STR_CITY_APPROVAL_HOSTILE :Vaenulik
STR_WARNING_NO_SUITABLE_AI :{WHITE}Sobiv tehismõistus puudub...{}Tehismõistuseid võib laadida Internetisisu laadimise aknast. STR_WARNING_NO_SUITABLE_AI :{WHITE}Sobiv tehismõistus puudub...{}Tehismõistuseid võib laadida Internetisisu laadimise aknast.
# Advanced settings window # Settings tree window
STR_CONFIG_SETTING_TREE_CAPTION :{WHITE}Seaded
STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Filtri tekst: STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Filtri tekst:
STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Ava kõik STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Ava kõik
STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Sulge kõik STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Sulge kõik
@@ -1148,9 +1162,9 @@ STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Ettevõtte sead
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Rühm: STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Rühm:
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Liik: STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Liik:
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Piirab varem tehtud filtridega alljärgnevat loendit STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Piirab varem tehtud filtridega alljärgnevat loendit
STR_CONFIG_SETTING_RESTRICT_BASIC :Põhilised seaded STR_CONFIG_SETTING_RESTRICT_BASIC :Põhilised (kuva vaid tähtsad seaded)
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Täpsemad seaded STR_CONFIG_SETTING_RESTRICT_ADVANCED :Edasijõudnud (enim seadeid)
STR_CONFIG_SETTING_RESTRICT_ALL :Eksperdi seaded / kõik seaded STR_CONFIG_SETTING_RESTRICT_ALL :Ekspert (kuva kõik seaded, isegi veidrad)
STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_DEFAULT :Seaded mis erinevad vaikeväärtustest STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_DEFAULT :Seaded mis erinevad vaikeväärtustest
STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW :Seaded mis erinevad sinu valitud uue mängu seadetest STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW :Seaded mis erinevad sinu valitud uue mängu seadetest
@@ -1205,6 +1219,9 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Lülita sisse/v
STR_CONFIG_SETTING_CITY_APPROVAL :Linnavalitusese suhtumine pinnase restruktureerimisse: {STRING} STR_CONFIG_SETTING_CITY_APPROVAL :Linnavalitusese suhtumine pinnase restruktureerimisse: {STRING}
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Vali kui suurt mõju tekitavad müra ning keskkonna muudatused ettevõtte mainele ja edasistele ehitustoimingutele antud piirkonnas STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Vali kui suurt mõju tekitavad müra ning keskkonna muudatused ettevõtte mainele ja edasistele ehitustoimingutele antud piirkonnas
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Maksimaalne mägede kõrgus: {STRING}
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Sätesta kaardi maksimaalne lubatud mägede kõrgus
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Kaardi maksimaalset kõrgust pole sellisele kõrgusele võimalik sätestada. Vähemalt üks mägi on antud kõrgusest suurem.
STR_CONFIG_SETTING_AUTOSLOPE :Maastikukujundus majade, rööbaste jms. all (autoslope): {STRING} STR_CONFIG_SETTING_AUTOSLOPE :Maastikukujundus majade, rööbaste jms. all (autoslope): {STRING}
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Lase maja- ja rööpaalust maad kujundada ilma neid eemaldamata STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Lase maja- ja rööpaalust maad kujundada ilma neid eemaldamata
STR_CONFIG_SETTING_CATCHMENT :Reaalsemad veekogud: {STRING} STR_CONFIG_SETTING_CATCHMENT :Reaalsemad veekogud: {STRING}
@@ -1233,6 +1250,8 @@ STR_CONFIG_SETTING_INFLATION :Inflatsioon: {S
STR_CONFIG_SETTING_INFLATION_HELPTEXT :Tekitab majandusinflatsiooni, kus hinnad tõusevad pisut kiiremini kui maksed STR_CONFIG_SETTING_INFLATION_HELPTEXT :Tekitab majandusinflatsiooni, kus hinnad tõusevad pisut kiiremini kui maksed
STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :Maksimaalne silla pikkus: {STRING} STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :Maksimaalne silla pikkus: {STRING}
STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH_HELPTEXT :Maksimaalne pikkus ehitatud sildadele STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH_HELPTEXT :Maksimaalne pikkus ehitatud sildadele
STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT :Maksimaalne silla kõrgus: {STRING}
STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT_HELPTEXT :Maksimaalne sildade ehitamise kõrgus
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :Maksimaalne tunneli pikkus: {STRING} STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :Maksimaalne tunneli pikkus: {STRING}
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH_HELPTEXT :Maksimaalne pikkus ehitatud tunnelitele STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH_HELPTEXT :Maksimaalne pikkus ehitatud tunnelitele
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :Toorainetööstuse rajamise viis: {STRING} STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :Toorainetööstuse rajamise viis: {STRING}
@@ -1329,6 +1348,7 @@ STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Graafikutes kas
STR_CONFIG_SETTING_LANDSCAPE :Maastik: {STRING} STR_CONFIG_SETTING_LANDSCAPE :Maastik: {STRING}
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Igal maastikul on oma kaubatüübid ja nõuded linnade kasvamiseks. Täpsemaid muudatusi saab teha NewGRFi ja mänguskriptide abil. STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Igal maastikul on oma kaubatüübid ja nõuded linnade kasvamiseks. Täpsemaid muudatusi saab teha NewGRFi ja mänguskriptide abil.
STR_CONFIG_SETTING_LAND_GENERATOR :Maatekituse meetod: {STRING} STR_CONFIG_SETTING_LAND_GENERATOR :Maatekituse meetod: {STRING}
STR_CONFIG_SETTING_LAND_GENERATOR_HELPTEXT :Originaalne generaator sõltub alusgraafikast ja tekitab kindlaksmääratud maastikuvorme. TerraGenesis on Perlini müral põhinev generaator, mida saab täpsemalt seadistada
STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Algupärane STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Algupärane
STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis
STR_CONFIG_SETTING_TERRAIN_TYPE :Maapinna tüüp: {STRING} STR_CONFIG_SETTING_TERRAIN_TYPE :Maapinna tüüp: {STRING}
@@ -1338,15 +1358,24 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Määrab, kui p
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maksimaalne kaugus kaardi servast naftatöötlustehase jaoks: {STRING} STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maksimaalne kaugus kaardi servast naftatöötlustehase jaoks: {STRING}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Naftatöötlemistehased ehitatakse ainult kaardi piirile, see on rannikul saartega mängitaval kaardil. STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Naftatöötlemistehased ehitatakse ainult kaardi piirile, see on rannikul saartega mängitaval kaardil.
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Lumepiiri kõrgus: {STRING} STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Lumepiiri kõrgus: {STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Määra, millisel kõrgusel algab sub-arktiline maastik. Lumi mõjutab ka tööstuste loomist ja linna kasvamise tingimusi
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Maastiku järskus (ainult TerraGenesis) : {STRING} STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Maastiku järskus (ainult TerraGenesis) : {STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(TerraGenesis only) Vali mägede tihedus: Laugetel maastikel on vähem, laiema ulatusega mägesid. Mägistel maastikel on palju mägesid, mis võivad näha välja samasugused
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Väga lauge STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Väga lauge
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Lauge STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Lauge
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :Järsk STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :Järsk
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Väga järsk STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Väga järsk
STR_CONFIG_SETTING_VARIETY :Iseärasuste jaotus: {STRING}
STR_CONFIG_SETTING_VARIETY_HELPTEXT :(TerraGenesis only) Määra, kas kaardil on nii mägiseid kui laugeid alasid. Kuna see muudab kaarti ainult laugemaks, peaksid teised sätted olema seadistatud mägisteks
STR_CONFIG_SETTING_RIVER_AMOUNT :Jõgede hulk: {STRING}
STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT :Vali kui palju jõgesid luua
STR_CONFIG_SETTING_TREE_PLACER :Puuasetusalgoritm: {STRING} STR_CONFIG_SETTING_TREE_PLACER :Puuasetusalgoritm: {STRING}
STR_CONFIG_SETTING_TREE_PLACER_HELPTEXT :Vali puude jaotuvus kaardil: 'Algupärane' paigutab puud vormitult hajutatuna, 'Täiustatud' paigutab need gruppidena
STR_CONFIG_SETTING_TREE_PLACER_NONE :Pole STR_CONFIG_SETTING_TREE_PLACER_NONE :Pole
STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL :Algupärane STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL :Algupärane
STR_CONFIG_SETTING_TREE_PLACER_IMPROVED :Täiustatud STR_CONFIG_SETTING_TREE_PLACER_IMPROVED :Täiustatud
STR_CONFIG_SETTING_ROAD_SIDE :Sõidukid: {STRING}
STR_CONFIG_SETTING_ROAD_SIDE_HELPTEXT :Vali liikluse suund
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :Kõrgustekaardi pööramine: {STRING} STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :Kõrgustekaardi pööramine: {STRING}
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Vastu-päevapidi STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Vastu-päevapidi
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :Päevapidi STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :Päevapidi
@@ -1644,7 +1673,7 @@ STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :Kui jaamast A l
STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Posti jaotuse viis: {STRING} STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Posti jaotuse viis: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :Kui jaamast A viiakse jaama B umbes sama hulk posti, kui jaamast B jaama A, siis jaotus on «sümeetriline». Kui mõlemas suunas viiakse ükskõik, kui palju posti, siis jaotus on «asümeetriline». Kui posti liikumist ei jaotata, siis jaotus on «väljas». STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :Kui jaamast A viiakse jaama B umbes sama hulk posti, kui jaamast B jaama A, siis jaotus on «sümeetriline». Kui mõlemas suunas viiakse ükskõik, kui palju posti, siis jaotus on «asümeetriline». Kui posti liikumist ei jaotata, siis jaotus on «väljas».
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :SOOMUSTATUD kaubarühma jaotuse viis: {STRING} STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :SOOMUSTATUD kaubarühma jaotuse viis: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :Parasvöötmes on SOOMUSTATUD kaubarühm väärisasjad, lähistroopikas teemantid, ning lähisartikas kuld. Neid saab lisada NewGRF-iga. Kui jaamast A viiakse jaama B umbes sama hulk kaupa, kui jaamast B jaama A, siis jaotus on «sümeetriline». Kui mõlemas suunas viiakse ükskõik, kui palju kaupa, siis jaotus on «asümeetriline». Kui posti liikumist ei jaotata, siis jaotus on «väljas». Lähisartikas valida asümeetriline või väljas, sest pankadest kulda tagasi ei tule. Parasvöötmes ja lähistroopikas on võimalik valida ka sümeetriline, sest pangad saadavad lähtepanka väärisasju tagasi. STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :Parasvöötmes on SOOMUSTATUD kaubarühm väärisasjad, lähistroopikas teemandid, ning lähisartikas kuld. Neid saab lisada NewGRF-iga. Kui jaamast A viiakse jaama B umbes sama hulk kaupa, kui jaamast B jaama A, siis jaotus on «sümeetriline». Kui mõlemas suunas viiakse ükskõik, kui palju kaupa, siis jaotus on «asümeetriline». Kui posti liikumist ei jaotata, siis jaotus on «väljas». Lähisartikas valida asümeetriline või väljas, sest pankadest kulda tagasi ei tule. Parasvöötmes ja lähistroopikas on võimalik valida ka sümeetriline, sest pangad saadavad lähtepanka väärisasju tagasi.
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Teiste kaubarühmade jaotuse viis: {STRING} STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Teiste kaubarühmade jaotuse viis: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :Kui jaamast A viiakse jaama B umbes sama hulk kaupa, kui jaamast B jaama A, siis jaotus on «sümeetriline». Kui mõlemas suunas viiakse ükskõik, kui palju kaupa, siis jaotus on «asümeetriline». Kui posti liikumist ei jaotata, siis jaotus on «väljas». Tavaliselt on head valikud «asümeetriline» ja «väljas». STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :Kui jaamast A viiakse jaama B umbes sama hulk kaupa, kui jaamast B jaama A, siis jaotus on «sümeetriline». Kui mõlemas suunas viiakse ükskõik, kui palju kaupa, siis jaotus on «asümeetriline». Kui posti liikumist ei jaotata, siis jaotus on «väljas». Tavaliselt on head valikud «asümeetriline» ja «väljas».
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Jaotuse täpsus: {STRING} STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Jaotuse täpsus: {STRING}
@@ -1693,11 +1722,23 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :Meetermõõdust
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_SI :SI-süsteem (m) STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_SI :SI-süsteem (m)
STR_CONFIG_SETTING_LOCALISATION :{ORANGE}Kohandused STR_CONFIG_SETTING_LOCALISATION :{ORANGE}Kohandused
STR_CONFIG_SETTING_GRAPHICS :{ORANGE}Graafika
STR_CONFIG_SETTING_SOUND :{ORANGE}Heliefektid STR_CONFIG_SETTING_SOUND :{ORANGE}Heliefektid
STR_CONFIG_SETTING_INTERFACE :{ORANGE}Liides STR_CONFIG_SETTING_INTERFACE :{ORANGE}Liides
STR_CONFIG_SETTING_INTERFACE_GENERAL :{ORANGE}Üldine
STR_CONFIG_SETTING_INTERFACE_VIEWPORTS :{ORANGE}Vaateavad
STR_CONFIG_SETTING_INTERFACE_CONSTRUCTION :{ORANGE}Ehitus STR_CONFIG_SETTING_INTERFACE_CONSTRUCTION :{ORANGE}Ehitus
STR_CONFIG_SETTING_ADVISORS :{ORANGE}Uudised / Nõunikud
STR_CONFIG_SETTING_COMPANY :{ORANGE}Ettevõte
STR_CONFIG_SETTING_ACCOUNTING :{ORANGE}Raamatupidamine
STR_CONFIG_SETTING_VEHICLES :{ORANGE}Sõidukid STR_CONFIG_SETTING_VEHICLES :{ORANGE}Sõidukid
STR_CONFIG_SETTING_VEHICLES_PHYSICS :{ORANGE}Füüsika
STR_CONFIG_SETTING_VEHICLES_ROUTING :{ORANGE}Marsruutimine STR_CONFIG_SETTING_VEHICLES_ROUTING :{ORANGE}Marsruutimine
STR_CONFIG_SETTING_LIMITATIONS :{ORANGE}Piirangud
STR_CONFIG_SETTING_ACCIDENTS :{ORANGE}Katastroofid / Õnnetused
STR_CONFIG_SETTING_GENWORLD :{ORANGE}Maailma tekitamine
STR_CONFIG_SETTING_ENVIRONMENT :{ORANGE}Keskkond
STR_CONFIG_SETTING_ENVIRONMENT_AUTHORITIES :{ORANGE}Linnavõimud
STR_CONFIG_SETTING_ENVIRONMENT_TOWNS :{ORANGE}Linnad STR_CONFIG_SETTING_ENVIRONMENT_TOWNS :{ORANGE}Linnad
STR_CONFIG_SETTING_ENVIRONMENT_INDUSTRIES :{ORANGE}Tööstused STR_CONFIG_SETTING_ENVIRONMENT_INDUSTRIES :{ORANGE}Tööstused
STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}Kaubajaotus STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}Kaubajaotus
@@ -1751,6 +1792,7 @@ STR_INTRO_MULTIPLAYER :{BLACK}Mitmikm
STR_INTRO_GAME_OPTIONS :{BLACK}Liidese seadistus STR_INTRO_GAME_OPTIONS :{BLACK}Liidese seadistus
STR_INTRO_HIGHSCORE :{BLACK}Punktitabel STR_INTRO_HIGHSCORE :{BLACK}Punktitabel
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Seaded
STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF-i seadistus STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF-i seadistus
STR_INTRO_ONLINE_CONTENT :{BLACK}Aineste allalaadimine STR_INTRO_ONLINE_CONTENT :{BLACK}Aineste allalaadimine
STR_INTRO_SCRIPT_SETTINGS :{BLACK}Arvuti seadistus STR_INTRO_SCRIPT_SETTINGS :{BLACK}Arvuti seadistus
@@ -1770,6 +1812,7 @@ STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}Vali 'm
STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Ava liidese seadistamine STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Ava liidese seadistamine
STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Ava punktitabel STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Ava punktitabel
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Ava seaded
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Ava NewGRF-i seadistamine STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Ava NewGRF-i seadistamine
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Otsi allalaadimiseks uusi ja uuendatud aineseid STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Otsi allalaadimiseks uusi ja uuendatud aineseid
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Ava arvuti seadistamine STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Ava arvuti seadistamine
@@ -1809,6 +1852,8 @@ STR_CHEAT_CHANGE_COMPANY :{LTBLUE}Mängim
STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Võlubuldooser (eemaldab tööstused, paiksed objektid): {ORANGE}{STRING} STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Võlubuldooser (eemaldab tööstused, paiksed objektid): {ORANGE}{STRING}
STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}Tunnelid võivad üksteist läbida: {ORANGE}{STRING} STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}Tunnelid võivad üksteist läbida: {ORANGE}{STRING}
STR_CHEAT_NO_JETCRASH :{LTBLUE}Reaktiivlennukid ei kuku (tihti) väikestel lennuväljadel alla: {ORANGE} {STRING} STR_CHEAT_NO_JETCRASH :{LTBLUE}Reaktiivlennukid ei kuku (tihti) väikestel lennuväljadel alla: {ORANGE} {STRING}
STR_CHEAT_EDIT_MAX_HL :{LTBLUE}Muuda maksimaalset kaardi kõrgust {ORANGE}{NUM}
STR_CHEAT_EDIT_MAX_HL_QUERY_CAPT :{WHITE}Muuda kaardi maksimaalset mägede kõrgust
STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE :Parasvöötme maastik STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE :Parasvöötme maastik
STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE :Arktiline maastik STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE :Arktiline maastik
STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE :Troopiline maastik STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE :Troopiline maastik
@@ -2719,6 +2764,7 @@ STR_SAVELOAD_SAVE_BUTTON :{BLACK}Salvesta
STR_SAVELOAD_SAVE_TOOLTIP :{BLACK}Salvesta mäng valitud nimega STR_SAVELOAD_SAVE_TOOLTIP :{BLACK}Salvesta mäng valitud nimega
STR_SAVELOAD_LOAD_BUTTON :{BLACK}Jätka STR_SAVELOAD_LOAD_BUTTON :{BLACK}Jätka
STR_SAVELOAD_LOAD_TOOLTIP :{BLACK}Jätka valitud mängu STR_SAVELOAD_LOAD_TOOLTIP :{BLACK}Jätka valitud mängu
STR_SAVELOAD_LOAD_HEIGHTMAP_TOOLTIP :{BLACK}Laadi valitud kõrguskaart
STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Mängust STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Mängust
STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}Andmed puuduvad STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}Andmed puuduvad
STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING} STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING}
@@ -2734,6 +2780,9 @@ STR_MAPGEN_BY :{BLACK}*
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Linnade sagedus: STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Linnade sagedus:
STR_MAPGEN_DATE :{BLACK}Algus: STR_MAPGEN_DATE :{BLACK}Algus:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Tööstuste sagedus: STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Tööstuste sagedus:
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Maksimaalne kaardi kõrgus:
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Tõsta maksimaalset kaardi mägede kõrgust ühe võrra
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Langeta maksimaalset kaardi mägede kõrgust ühe võrra
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Lumepiiri kõrgus: STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Lumepiiri kõrgus:
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Lumepiiri liigutamine ühe võrra üles STR_MAPGEN_SNOW_LINE_UP :{BLACK}Lumepiiri liigutamine ühe võrra üles
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Lumepiiri liigutamine ühe võrra alla STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Lumepiiri liigutamine ühe võrra alla
@@ -2763,6 +2812,7 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Kõrguse
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Suurus: STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Suurus:
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM} STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Muuda maksimaalset kaardi kõrgust
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Muuda lumepiiri kõrgust STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Muuda lumepiiri kõrgust
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Muuda algusaastat STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Muuda algusaastat
@@ -2817,6 +2867,7 @@ STR_NEWGRF_SETTINGS_MOVEUP :{BLACK}Liiguta
STR_NEWGRF_SETTINGS_MOVEUP_TOOLTIP :{BLACK}NewGRF-faili liigutamine loendis üles. STR_NEWGRF_SETTINGS_MOVEUP_TOOLTIP :{BLACK}NewGRF-faili liigutamine loendis üles.
STR_NEWGRF_SETTINGS_MOVEDOWN :{BLACK}Liiguta alla STR_NEWGRF_SETTINGS_MOVEDOWN :{BLACK}Liiguta alla
STR_NEWGRF_SETTINGS_MOVEDOWN_TOOLTIP :{BLACK}NewGRF-faili liigutamine loendis alla STR_NEWGRF_SETTINGS_MOVEDOWN_TOOLTIP :{BLACK}NewGRF-faili liigutamine loendis alla
STR_NEWGRF_SETTINGS_UPGRADE :{BLACK}Uuenda
STR_NEWGRF_SETTINGS_UPGRADE_TOOLTIP :{BLACK}Uuenda NewGRF faile mille uuema versiooni oled installinud STR_NEWGRF_SETTINGS_UPGRADE_TOOLTIP :{BLACK}Uuenda NewGRF faile mille uuema versiooni oled installinud
STR_NEWGRF_SETTINGS_FILE_TOOLTIP :{BLACK}Nimekiri installitud NewGRF failidest STR_NEWGRF_SETTINGS_FILE_TOOLTIP :{BLACK}Nimekiri installitud NewGRF failidest
@@ -2843,6 +2894,14 @@ STR_NEWGRF_SETTINGS_DISABLED :{RED}Väljas
STR_NEWGRF_SETTINGS_INCOMPATIBLE :{RED}Mitteühilduv selle OpenTTD versiooniga STR_NEWGRF_SETTINGS_INCOMPATIBLE :{RED}Mitteühilduv selle OpenTTD versiooniga
# NewGRF save preset window # NewGRF save preset window
STR_SAVE_PRESET_CAPTION :{WHITE}Salvesta eelseadistus
STR_SAVE_PRESET_LIST_TOOLTIP :{BLACK}Võimalike eeltöötluste nimekiri, vali üks et see kopeerida allpool asuvasse salvestuse nimesse
STR_SAVE_PRESET_TITLE :{BLACK}Sisesta eelseadistuse nimi
STR_SAVE_PRESET_EDITBOX_TOOLTIP :{BLACK}Hetkel eelseadistusele valitud nimi
STR_SAVE_PRESET_CANCEL :{BLACK}Tühista
STR_SAVE_PRESET_CANCEL_TOOLTIP :{BLACK}Ära muuda eelseadistust
STR_SAVE_PRESET_SAVE :{BLACK}Salvesta
STR_SAVE_PRESET_SAVE_TOOLTIP :{BLACK}Salvesta eelseadistus praegusele valitud nimele
# NewGRF parameters window # NewGRF parameters window
STR_NEWGRF_PARAMETERS_CAPTION :{WHITE}Muuda NewGRF parameetreid STR_NEWGRF_PARAMETERS_CAPTION :{WHITE}Muuda NewGRF parameetreid
@@ -2874,6 +2933,10 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Eelmine
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Proceed to the previous normal sprite, skipping any pseudo/recolour/font sprites and wrapping around at the begin STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Proceed to the previous normal sprite, skipping any pseudo/recolour/font sprites and wrapping around at the begin
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representation of the currently selected sprite. The alignment is ignored when drawing this sprite STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representation of the currently selected sprite. The alignment is ignored when drawing this sprite
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Liiguta spraiti , muutes X ja Y tasakaalu STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Liiguta spraiti , muutes X ja Y tasakaalu
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Lähtesta suhteline
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Lähtesta praegused suhtelised kõrvalekalded
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X kõrvalekalle: {NUM}, Y kõrvalekalle: {NUM} (Absoluutne)
STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X kõrvalekalle: {NUM}, Y kõrvalekalle: {NUM} (Suhteline)
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Korja sprite STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Korja sprite
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Korja sprite ükskõik kust ekraanil STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Korja sprite ükskõik kust ekraanil
@@ -3046,7 +3109,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Teave
STR_GOAL_QUESTION_CAPTION_WARNING :Hoiatus STR_GOAL_QUESTION_CAPTION_WARNING :Hoiatus
STR_GOAL_QUESTION_CAPTION_ERROR :Viga STR_GOAL_QUESTION_CAPTION_ERROR :Viga
### Start of Goal Question button list ############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Tühista STR_GOAL_QUESTION_BUTTON_CANCEL :Tühista
STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_OK :OK
STR_GOAL_QUESTION_BUTTON_NO :Ei STR_GOAL_QUESTION_BUTTON_NO :Ei
@@ -3065,6 +3128,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Alusta uuesti
STR_GOAL_QUESTION_BUTTON_POSTPONE :Lükka edasi STR_GOAL_QUESTION_BUTTON_POSTPONE :Lükka edasi
STR_GOAL_QUESTION_BUTTON_SURRENDER :Anna alla STR_GOAL_QUESTION_BUTTON_SURRENDER :Anna alla
STR_GOAL_QUESTION_BUTTON_CLOSE :Sulge STR_GOAL_QUESTION_BUTTON_CLOSE :Sulge
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Toetused STR_SUBSIDIES_CAPTION :{WHITE}Toetused
@@ -3349,6 +3413,8 @@ STR_GROUP_DELETE_TOOLTIP :{BLACK}Eemalda
STR_GROUP_RENAME_TOOLTIP :{BLACK}Valitud rühma nime vahetamine STR_GROUP_RENAME_TOOLTIP :{BLACK}Valitud rühma nime vahetamine
STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Klõpsa, et seda rühma üldise automaatse asenduse eest kaitsta STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Klõpsa, et seda rühma üldise automaatse asenduse eest kaitsta
STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Kustuta Grupp
STR_GROUP_DELETE_QUERY_TEXT :{WHITE}Kas oled kindel, et tahad kustutada selle grupi ja kõik järglased?
STR_GROUP_ADD_SHARED_VEHICLE :Kõik jagatud sõidukid STR_GROUP_ADD_SHARED_VEHICLE :Kõik jagatud sõidukid
STR_GROUP_REMOVE_ALL_VEHICLES :Eemalda kõik sõidukid STR_GROUP_REMOVE_ALL_VEHICLES :Eemalda kõik sõidukid
@@ -3412,8 +3478,20 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_TOOLTIP :{BLACK}Muuda mo
STR_BUY_VEHICLE_SHIP_RENAME_TOOLTIP :{BLACK}Laeva tüübinime muutmine STR_BUY_VEHICLE_SHIP_RENAME_TOOLTIP :{BLACK}Laeva tüübinime muutmine
STR_BUY_VEHICLE_AIRCRAFT_RENAME_TOOLTIP :{BLACK}Lennuki tüübinime muutmine STR_BUY_VEHICLE_AIRCRAFT_RENAME_TOOLTIP :{BLACK}Lennuki tüübinime muutmine
STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON :{BLACK}Peida
STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_TOGGLE_BUTTON :{BLACK}Peida
STR_BUY_VEHICLE_SHIP_HIDE_TOGGLE_BUTTON :{BLACK}Peida
STR_BUY_VEHICLE_AIRCRAFT_HIDE_TOGGLE_BUTTON :{BLACK}Peida
STR_BUY_VEHICLE_TRAIN_SHOW_TOGGLE_BUTTON :{BLACK}Näita
STR_BUY_VEHICLE_ROAD_VEHICLE_SHOW_TOGGLE_BUTTON :{BLACK}Näita
STR_BUY_VEHICLE_SHIP_SHOW_TOGGLE_BUTTON :{BLACK}Näita
STR_BUY_VEHICLE_AIRCRAFT_SHOW_TOGGLE_BUTTON :{BLACK}Näita
STR_BUY_VEHICLE_TRAIN_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Sätesta rongitüübi peitmine/kuvamine
STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Sätesta sõidukitüübi peitmine/kuvamine
STR_BUY_VEHICLE_SHIP_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Sätesta laevatüübi peitmine/kuvamine
STR_BUY_VEHICLE_AIRCRAFT_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Sätesta lennukitüübi peitmine/kuvamine
STR_QUERY_RENAME_TRAIN_TYPE_CAPTION :{WHITE}Vaheta rongivaguni tüübinime STR_QUERY_RENAME_TRAIN_TYPE_CAPTION :{WHITE}Vaheta rongivaguni tüübinime
STR_QUERY_RENAME_ROAD_VEHICLE_TYPE_CAPTION :{WHITE}Vaheta mootorsõiduki tüübinime STR_QUERY_RENAME_ROAD_VEHICLE_TYPE_CAPTION :{WHITE}Vaheta mootorsõiduki tüübinime
@@ -3497,7 +3575,7 @@ STR_DEPOT_SELL_CONFIRMATION_TEXT :{YELLOW}Sa oled
# Engine preview window # Engine preview window
STR_ENGINE_PREVIEW_CAPTION :{WHITE}Teade veovahendite tootjalt STR_ENGINE_PREVIEW_CAPTION :{WHITE}Teade veovahendite tootjalt
STR_ENGINE_PREVIEW_MESSAGE :{GOLD}Me töötasime välja uue {STRING}{P "" i}. Kas te oleksite huvitatud selle ainuõiguslikust katsetamisest järgneva aasta jooksul, et me saaksime jälgida kuidas see toimib? STR_ENGINE_PREVIEW_MESSAGE :{GOLD}Me töötasime välja uue {STRING}. Kas te oleksite huvitatud selle ainuõiguslikust katsetamisest järgneva aasta jooksul, et me saaksime jälgida kuidas see toimib?
STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE :raudteevedur STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE :raudteevedur
STR_ENGINE_PREVIEW_ROAD_VEHICLE :mootorsõiduk STR_ENGINE_PREVIEW_ROAD_VEHICLE :mootorsõiduk
STR_ENGINE_PREVIEW_AIRCRAFT :lennuk STR_ENGINE_PREVIEW_AIRCRAFT :lennuk
@@ -3519,6 +3597,10 @@ STR_REPLACE_VEHICLE_ROAD_VEHICLE :Sõiduk
STR_REPLACE_VEHICLE_SHIP :Laev STR_REPLACE_VEHICLE_SHIP :Laev
STR_REPLACE_VEHICLE_AIRCRAFT :Õhusõiduk STR_REPLACE_VEHICLE_AIRCRAFT :Õhusõiduk
STR_REPLACE_VEHICLE_VEHICLES_IN_USE :{YELLOW}Kasutuses sõidukid
STR_REPLACE_VEHICLE_VEHICLES_IN_USE_TOOLTIP :{BLACK}Tulp sõidukitega, mida omad
STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES :{YELLOW}Saadaval sõidukid
STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES_TOOLTIP :{BLACK}Tulp sõidukitega, mida on võimalik vahetada
STR_REPLACE_HELP_LEFT_ARRAY :{BLACK}Vali asendatav veduritüüp STR_REPLACE_HELP_LEFT_ARRAY :{BLACK}Vali asendatav veduritüüp
STR_REPLACE_HELP_RIGHT_ARRAY :{BLACK}Vali uus vedur, millega sa soovid vasakult valitud vedurit asendada. STR_REPLACE_HELP_RIGHT_ARRAY :{BLACK}Vali uus vedur, millega sa soovid vasakult valitud vedurit asendada.
@@ -4119,6 +4201,7 @@ STR_ERROR_EXCAVATION_WOULD_DAMAGE :{WHITE}Kaevanda
STR_ERROR_ALREADY_AT_SEA_LEVEL :{WHITE}Juba jõutud meretasemeni STR_ERROR_ALREADY_AT_SEA_LEVEL :{WHITE}Juba jõutud meretasemeni
STR_ERROR_TOO_HIGH :{WHITE}Liiga kõrge STR_ERROR_TOO_HIGH :{WHITE}Liiga kõrge
STR_ERROR_ALREADY_LEVELLED :{WHITE}... juba tasane STR_ERROR_ALREADY_LEVELLED :{WHITE}... juba tasane
STR_ERROR_BRIDGE_TOO_HIGH_AFTER_LOWER_LAND :{WHITE}Selle kohal olev sild oleks hiljem liiga kõrge
# Company related errors # Company related errors
STR_ERROR_CAN_T_CHANGE_COMPANY_NAME :{WHITE}Ei saa ettevõtte nime muuta... STR_ERROR_CAN_T_CHANGE_COMPANY_NAME :{WHITE}Ei saa ettevõtte nime muuta...
@@ -4169,6 +4252,8 @@ STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... mets
STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... saab ehitada ainult ülespoole lumepiiri STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... saab ehitada ainult ülespoole lumepiiri
STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... saab ehitada ainult allapoole lumepiiri STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... saab ehitada ainult allapoole lumepiiri
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES :{WHITE} '{STRING}' tööstuste jaoks polnud sobivaid asukohti
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES_EXPLANATION :{WHITE}Muuda kaardigeneratsiooni parameetreid, et saada parem kaart
# Station construction related errors # Station construction related errors
STR_ERROR_CAN_T_BUILD_RAILROAD_STATION :{WHITE}Siia ei saa raudteejaama ehitada... STR_ERROR_CAN_T_BUILD_RAILROAD_STATION :{WHITE}Siia ei saa raudteejaama ehitada...
@@ -4306,6 +4391,7 @@ STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST :{WHITE}Sild tul
STR_ERROR_CAN_T_START_AND_END_ON :{WHITE}Ei saa alata ja lõppeda samas kohas STR_ERROR_CAN_T_START_AND_END_ON :{WHITE}Ei saa alata ja lõppeda samas kohas
STR_ERROR_BRIDGEHEADS_NOT_SAME_HEIGHT :{WHITE}Sillaotsad pole samal kõrgusel STR_ERROR_BRIDGEHEADS_NOT_SAME_HEIGHT :{WHITE}Sillaotsad pole samal kõrgusel
STR_ERROR_BRIDGE_TOO_LOW_FOR_TERRAIN :{WHITE}Sild on maastiku suhtes liiga madal STR_ERROR_BRIDGE_TOO_LOW_FOR_TERRAIN :{WHITE}Sild on maastiku suhtes liiga madal
STR_ERROR_BRIDGE_TOO_HIGH_FOR_TERRAIN :{WHITE}Sild on selle maastiku jaoks liiga kõrge
STR_ERROR_START_AND_END_MUST_BE_IN :{WHITE}Algus ja lõpp peavad samal joonel olema STR_ERROR_START_AND_END_MUST_BE_IN :{WHITE}Algus ja lõpp peavad samal joonel olema
STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}... mõlemad sillaotsad peavad olema maal STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}... mõlemad sillaotsad peavad olema maal
STR_ERROR_BRIDGE_TOO_LONG :{WHITE}.. sild on liiga pik STR_ERROR_BRIDGE_TOO_LONG :{WHITE}.. sild on liiga pik
@@ -4870,6 +4956,7 @@ STR_COMPANY_NAME :{COMPANY}
STR_COMPANY_NAME_COMPANY_NUM :{COMPANY} {COMPANY_NUM} STR_COMPANY_NAME_COMPANY_NUM :{COMPANY} {COMPANY_NUM}
STR_DEPOT_NAME :{DEPOT} STR_DEPOT_NAME :{DEPOT}
STR_ENGINE_NAME :{ENGINE} STR_ENGINE_NAME :{ENGINE}
STR_HIDDEN_ENGINE_NAME :{ENGINE} (peidetud)
STR_GROUP_NAME :{GROUP} STR_GROUP_NAME :{GROUP}
STR_INDUSTRY_NAME :{INDUSTRY} STR_INDUSTRY_NAME :{INDUSTRY}
STR_PRESIDENT_NAME :{PRESIDENT_NAME} STR_PRESIDENT_NAME :{PRESIDENT_NAME}

View File

@@ -898,10 +898,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Georgiskur Lari
STR_GAME_OPTIONS_CURRENCY_IRR :Iranskur Rial STR_GAME_OPTIONS_CURRENCY_IRR :Iranskur Rial
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Akfør STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Akfør
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Áset hvørja síðu á vegnum akfør skulu koyra á STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Áset hvørja síðu á vegnum akfør skulu koyra á
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Vinstrakoyring STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Vinstrakoyring
@@ -955,6 +951,8 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Skerm up
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Vel hvørja skermupploysn tú vil brúka STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Vel hvørja skermupploysn tú vil brúka
STR_GAME_OPTIONS_RESOLUTION_OTHER :annað STR_GAME_OPTIONS_RESOLUTION_OTHER :annað
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Base grafikk sett STR_GAME_OPTIONS_BASE_GRF :{BLACK}Base grafikk sett
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Vel ta base grafikk setti tú vil brúka STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Vel ta base grafikk setti tú vil brúka
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} vantandi/oyðiløgd fíl{P a ir} STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} vantandi/oyðiløgd fíl{P a ir}
@@ -1054,7 +1052,7 @@ STR_CITY_APPROVAL_HOSTILE :Fíggjindaligir
STR_WARNING_NO_SUITABLE_AI :{WHITE}Einki hóskandi AI til taks...{}Tú kann heinta niður fleiri ymisk AI gjøgnum 'Online tilfar' kervi STR_WARNING_NO_SUITABLE_AI :{WHITE}Einki hóskandi AI til taks...{}Tú kann heinta niður fleiri ymisk AI gjøgnum 'Online tilfar' kervi
# Advanced settings window # Settings tree window
STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Filtur strongur: STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Filtur strongur:
STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Víðka alt STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Víðka alt
STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Toga alt saman STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Toga alt saman
@@ -2716,7 +2714,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Kunning
STR_GOAL_QUESTION_CAPTION_WARNING :Ávaring STR_GOAL_QUESTION_CAPTION_WARNING :Ávaring
STR_GOAL_QUESTION_CAPTION_ERROR :Villa STR_GOAL_QUESTION_CAPTION_ERROR :Villa
### Start of Goal Question button list ############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Angra STR_GOAL_QUESTION_BUTTON_CANCEL :Angra
STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_OK :OK
STR_GOAL_QUESTION_BUTTON_NO :Nei STR_GOAL_QUESTION_BUTTON_NO :Nei
@@ -2735,6 +2733,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Endurbyrja
STR_GOAL_QUESTION_BUTTON_POSTPONE :Útset STR_GOAL_QUESTION_BUTTON_POSTPONE :Útset
STR_GOAL_QUESTION_BUTTON_SURRENDER :Gev teg upp STR_GOAL_QUESTION_BUTTON_SURRENDER :Gev teg upp
STR_GOAL_QUESTION_BUTTON_CLOSE :Lat aftur STR_GOAL_QUESTION_BUTTON_CLOSE :Lat aftur
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Stuðulsflutningur STR_SUBSIDIES_CAPTION :{WHITE}Stuðulsflutningur

View File

@@ -927,10 +927,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Georgian lari (
STR_GAME_OPTIONS_CURRENCY_IRR :Iranin rial (IRR) STR_GAME_OPTIONS_CURRENCY_IRR :Iranin rial (IRR)
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Ajoneuvot STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Ajoneuvot
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Valitse kummalla puolella tietä ajetaan. STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Valitse kummalla puolella tietä ajetaan.
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Vasemmalla kaistalla STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Vasemmalla kaistalla
@@ -3055,7 +3051,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Tietoa
STR_GOAL_QUESTION_CAPTION_WARNING :Varoitus STR_GOAL_QUESTION_CAPTION_WARNING :Varoitus
STR_GOAL_QUESTION_CAPTION_ERROR :Virhe STR_GOAL_QUESTION_CAPTION_ERROR :Virhe
### Start of Goal Question button list ############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Peruuta STR_GOAL_QUESTION_BUTTON_CANCEL :Peruuta
STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_OK :OK
STR_GOAL_QUESTION_BUTTON_NO :Ei STR_GOAL_QUESTION_BUTTON_NO :Ei
@@ -3074,6 +3070,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Aloita uudellee
STR_GOAL_QUESTION_BUTTON_POSTPONE :Lykkää myöhemmäksi STR_GOAL_QUESTION_BUTTON_POSTPONE :Lykkää myöhemmäksi
STR_GOAL_QUESTION_BUTTON_SURRENDER :Luovuta STR_GOAL_QUESTION_BUTTON_SURRENDER :Luovuta
STR_GOAL_QUESTION_BUTTON_CLOSE :Sulje STR_GOAL_QUESTION_BUTTON_CLOSE :Sulje
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Tuet STR_SUBSIDIES_CAPTION :{WHITE}Tuet

View File

@@ -928,10 +928,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Lari Géorgien
STR_GAME_OPTIONS_CURRENCY_IRR :Rial Iranien (IRR) STR_GAME_OPTIONS_CURRENCY_IRR :Rial Iranien (IRR)
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Véhicules routiers STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Véhicules routiers
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Choisir le côté de la route pour la conduite STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Choisir le côté de la route pour la conduite
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Conduite à gauche STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Conduite à gauche
@@ -3056,7 +3052,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Informations
STR_GOAL_QUESTION_CAPTION_WARNING :Attention STR_GOAL_QUESTION_CAPTION_WARNING :Attention
STR_GOAL_QUESTION_CAPTION_ERROR :Erreur STR_GOAL_QUESTION_CAPTION_ERROR :Erreur
### Start of Goal Question button list ############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Annuler STR_GOAL_QUESTION_BUTTON_CANCEL :Annuler
STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_OK :OK
STR_GOAL_QUESTION_BUTTON_NO :Non STR_GOAL_QUESTION_BUTTON_NO :Non
@@ -3075,6 +3071,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Redémarrer
STR_GOAL_QUESTION_BUTTON_POSTPONE :Reporter STR_GOAL_QUESTION_BUTTON_POSTPONE :Reporter
STR_GOAL_QUESTION_BUTTON_SURRENDER :Abandonner STR_GOAL_QUESTION_BUTTON_SURRENDER :Abandonner
STR_GOAL_QUESTION_BUTTON_CLOSE :Fermer STR_GOAL_QUESTION_BUTTON_CLOSE :Fermer
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Subventions STR_SUBSIDIES_CAPTION :{WHITE}Subventions

View File

@@ -1129,10 +1129,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Lari Cairtbheil
STR_GAME_OPTIONS_CURRENCY_IRR :Rial Iorànach (IRR) STR_GAME_OPTIONS_CURRENCY_IRR :Rial Iorànach (IRR)
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Carbadan-rathaid STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Carbadan-rathaid
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Tagh taobh an rathaid air a dhràibheas na carbadan STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Tagh taobh an rathaid air a dhràibheas na carbadan
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Draibheadh air an taobh chlì STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Draibheadh air an taobh chlì
@@ -3284,7 +3280,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Fiosrachadh
STR_GOAL_QUESTION_CAPTION_WARNING :Rabhadh STR_GOAL_QUESTION_CAPTION_WARNING :Rabhadh
STR_GOAL_QUESTION_CAPTION_ERROR :Mearachd STR_GOAL_QUESTION_CAPTION_ERROR :Mearachd
### Start of Goal Question button list ############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Sguir dheth STR_GOAL_QUESTION_BUTTON_CANCEL :Sguir dheth
STR_GOAL_QUESTION_BUTTON_OK :Ceart ma-thà STR_GOAL_QUESTION_BUTTON_OK :Ceart ma-thà
STR_GOAL_QUESTION_BUTTON_NO :Chan eil STR_GOAL_QUESTION_BUTTON_NO :Chan eil
@@ -3303,6 +3299,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Ath-thòisich
STR_GOAL_QUESTION_BUTTON_POSTPONE :Cuir na dhàil STR_GOAL_QUESTION_BUTTON_POSTPONE :Cuir na dhàil
STR_GOAL_QUESTION_BUTTON_SURRENDER :Gèill STR_GOAL_QUESTION_BUTTON_SURRENDER :Gèill
STR_GOAL_QUESTION_BUTTON_CLOSE :Dùin STR_GOAL_QUESTION_BUTTON_CLOSE :Dùin
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Tarrailean STR_SUBSIDIES_CAPTION :{WHITE}Tarrailean

View File

@@ -927,10 +927,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Lari xeorxiano
STR_GAME_OPTIONS_CURRENCY_IRR :Real iraniano (IRR) STR_GAME_OPTIONS_CURRENCY_IRR :Real iraniano (IRR)
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Vehículos de estrada STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Vehículos de estrada
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Selecciona o lado da estrada polo que circularán os vehículos STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Selecciona o lado da estrada polo que circularán os vehículos
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Conducir pola esquerda STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Conducir pola esquerda
@@ -2941,7 +2937,7 @@ STR_TOWN_VIEW_POPULATION_HOUSES :{BLACK}Poboaci
STR_TOWN_VIEW_PASSENGERS_LAST_MONTH_MAX :{BLACK}Pasaxeiros último mes: {ORANGE}{COMMA}{BLACK} máx: {ORANGE}{COMMA} STR_TOWN_VIEW_PASSENGERS_LAST_MONTH_MAX :{BLACK}Pasaxeiros último mes: {ORANGE}{COMMA}{BLACK} máx: {ORANGE}{COMMA}
STR_TOWN_VIEW_MAIL_LAST_MONTH_MAX :{BLACK}Correo último mes: {ORANGE}{COMMA}{BLACK} máx: {ORANGE}{COMMA} STR_TOWN_VIEW_MAIL_LAST_MONTH_MAX :{BLACK}Correo último mes: {ORANGE}{COMMA}{BLACK} máx: {ORANGE}{COMMA}
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}Carga necesaria para o crecemento da cidade: STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}Carga necesaria para o crecemento da cidade:
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL :{ORANGE}{STRING}{RED} necesario{P "" s} STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL :{ORANGE}{STRING}{RED} necesario
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING}{BLACK} necesarios en inverno STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING}{BLACK} necesarios en inverno
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL :{ORANGE}{STRING}{GREEN} entregados STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL :{ORANGE}{STRING}{GREEN} entregados
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{RED} (todavía requeridos) STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{RED} (todavía requeridos)
@@ -3007,7 +3003,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Información
STR_GOAL_QUESTION_CAPTION_WARNING :Aviso STR_GOAL_QUESTION_CAPTION_WARNING :Aviso
STR_GOAL_QUESTION_CAPTION_ERROR :Erro STR_GOAL_QUESTION_CAPTION_ERROR :Erro
### Start of Goal Question button list ############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Cancelar STR_GOAL_QUESTION_BUTTON_CANCEL :Cancelar
STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_OK :OK
STR_GOAL_QUESTION_BUTTON_NO :Non STR_GOAL_QUESTION_BUTTON_NO :Non
@@ -3026,6 +3022,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Reiniciar
STR_GOAL_QUESTION_BUTTON_POSTPONE :Pospoñer STR_GOAL_QUESTION_BUTTON_POSTPONE :Pospoñer
STR_GOAL_QUESTION_BUTTON_SURRENDER :Renderse STR_GOAL_QUESTION_BUTTON_SURRENDER :Renderse
STR_GOAL_QUESTION_BUTTON_CLOSE :Pechar STR_GOAL_QUESTION_BUTTON_CLOSE :Pechar
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Subvencións STR_SUBSIDIES_CAPTION :{WHITE}Subvencións

View File

@@ -928,10 +928,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Georgischer Lar
STR_GAME_OPTIONS_CURRENCY_IRR :Iranischer Rial (IRR) STR_GAME_OPTIONS_CURRENCY_IRR :Iranischer Rial (IRR)
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Fahrzeuge STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Fahrzeuge
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Wähle, auf welcher Straßenseite der Verkehr fahren soll STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Wähle, auf welcher Straßenseite der Verkehr fahren soll
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Linksverkehr STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Linksverkehr
@@ -1609,7 +1605,7 @@ STR_CONFIG_SETTING_LARGER_TOWNS_DISABLED :keine
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Größe von Großstädten bei Spielbeginn: {STRING}x STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Größe von Großstädten bei Spielbeginn: {STRING}x
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Durchschnittliche Größe von Großstädten relativ zu normalen Städten bei Spielbeginn STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Durchschnittliche Größe von Großstädten relativ zu normalen Städten bei Spielbeginn
STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Neuberechnung der Warenverteilung alle: {STRING}{NBSP}Tag{P "" e} STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Neuberechnung der Warenverteilung alle: {STRING}{NBSP}Tag{P 0:2 "" e}
STR_CONFIG_SETTING_LINKGRAPH_INTERVAL_HELPTEXT :Zeit zwischen zwei Neuberechnungen des Verteilungsgraphen. Jede Neuberechnung berechnet die Verteilungspläne für eine Komponente des Graphen. Das heißt dass ein Wert X für diese Einstellung nicht zu einer Neuberechnung der gesamten Verteilung alle X Tage führt, sofern es mehrere getrennte Komponenten gibt. Je kleiner der Wert, desto rechenaufwändiger ist die Berechnung. Je größer er ist, desto länger dauert es bis Änderungen an den Fahrplänen sich auf die Verteilung auswirken. STR_CONFIG_SETTING_LINKGRAPH_INTERVAL_HELPTEXT :Zeit zwischen zwei Neuberechnungen des Verteilungsgraphen. Jede Neuberechnung berechnet die Verteilungspläne für eine Komponente des Graphen. Das heißt dass ein Wert X für diese Einstellung nicht zu einer Neuberechnung der gesamten Verteilung alle X Tage führt, sofern es mehrere getrennte Komponenten gibt. Je kleiner der Wert, desto rechenaufwändiger ist die Berechnung. Je größer er ist, desto länger dauert es bis Änderungen an den Fahrplänen sich auf die Verteilung auswirken.
STR_CONFIG_SETTING_LINKGRAPH_TIME :Laufzeit für jede Neuberechnung der Warenverteilung: {STRING}{NBSP}Tag{P 0:2 "" e} STR_CONFIG_SETTING_LINKGRAPH_TIME :Laufzeit für jede Neuberechnung der Warenverteilung: {STRING}{NBSP}Tag{P 0:2 "" e}
STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :Laufzeit für jede Neuberechnung des Verteilungsgraphen. Für jede Neuberechnung wird ein Thread gestartet, der diese Zeit bekommt, um fertig zu werden. Wenn die Zeit gering ist, ist die Wahrscheinlichkeit hoch, dass er zum gegebenen Zeitpunkt noch nicht fertig ist. Das manifestiert sich darin, dass das Spiel "stehen bleibt", bis der Thread fertig wird. Wenn die Zeit sehr lang ist, dauert es länger bis Änderungen an den Fahrplänen sich auf die Verteilung auswirken. STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :Laufzeit für jede Neuberechnung des Verteilungsgraphen. Für jede Neuberechnung wird ein Thread gestartet, der diese Zeit bekommt, um fertig zu werden. Wenn die Zeit gering ist, ist die Wahrscheinlichkeit hoch, dass er zum gegebenen Zeitpunkt noch nicht fertig ist. Das manifestiert sich darin, dass das Spiel "stehen bleibt", bis der Thread fertig wird. Wenn die Zeit sehr lang ist, dauert es länger bis Änderungen an den Fahrplänen sich auf die Verteilung auswirken.
@@ -3052,7 +3048,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Hinweis
STR_GOAL_QUESTION_CAPTION_WARNING :Warnung STR_GOAL_QUESTION_CAPTION_WARNING :Warnung
STR_GOAL_QUESTION_CAPTION_ERROR :Fehler STR_GOAL_QUESTION_CAPTION_ERROR :Fehler
### Start of Goal Question button list ############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Abbruch STR_GOAL_QUESTION_BUTTON_CANCEL :Abbruch
STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_OK :OK
STR_GOAL_QUESTION_BUTTON_NO :Nein STR_GOAL_QUESTION_BUTTON_NO :Nein
@@ -3071,6 +3067,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Neustart
STR_GOAL_QUESTION_BUTTON_POSTPONE :Verschieben STR_GOAL_QUESTION_BUTTON_POSTPONE :Verschieben
STR_GOAL_QUESTION_BUTTON_SURRENDER :Aufgeben STR_GOAL_QUESTION_BUTTON_SURRENDER :Aufgeben
STR_GOAL_QUESTION_BUTTON_CLOSE :Schließen STR_GOAL_QUESTION_BUTTON_CLOSE :Schließen
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Subventionen STR_SUBSIDIES_CAPTION :{WHITE}Subventionen

View File

@@ -434,6 +434,7 @@ STR_SCENEDIT_FILE_MENU_QUIT :Έξοδος
############ range for settings menu starts ############ range for settings menu starts
STR_SETTINGS_MENU_GAME_OPTIONS :Επιλογές παιχνιδιού STR_SETTINGS_MENU_GAME_OPTIONS :Επιλογές παιχνιδιού
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Ρυθμίσεις
STR_SETTINGS_MENU_SCRIPT_SETTINGS :Ρυθμίσεις ΑΙ και Δέσμης Ενεργειών STR_SETTINGS_MENU_SCRIPT_SETTINGS :Ρυθμίσεις ΑΙ και Δέσμης Ενεργειών
STR_SETTINGS_MENU_NEWGRF_SETTINGS :Ρυθμίσεις NewGRF STR_SETTINGS_MENU_NEWGRF_SETTINGS :Ρυθμίσεις NewGRF
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Επιλογές διαφάνειας STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Επιλογές διαφάνειας
@@ -459,6 +460,7 @@ STR_FILE_MENU_EXIT :Έξοδος
# map menu # map menu
STR_MAP_MENU_MAP_OF_WORLD :Χάρτης του κόσμου STR_MAP_MENU_MAP_OF_WORLD :Χάρτης του κόσμου
STR_MAP_MENU_EXTRA_VIEW_PORT :Πρόσθετη εμφάνιση STR_MAP_MENU_EXTRA_VIEW_PORT :Πρόσθετη εμφάνιση
STR_MAP_MENU_LINGRAPH_LEGEND :Υπόμνημα Ροής Φορτίου
STR_MAP_MENU_SIGN_LIST :Λίστα πινακίδων STR_MAP_MENU_SIGN_LIST :Λίστα πινακίδων
############ range for town menu starts ############ range for town menu starts
@@ -809,12 +811,14 @@ STR_SMALLMAP_CAPTION :{WHITE}Χάρτ
STR_SMALLMAP_TYPE_CONTOURS :Περιγράμματα STR_SMALLMAP_TYPE_CONTOURS :Περιγράμματα
STR_SMALLMAP_TYPE_VEHICLES :Οχήματα STR_SMALLMAP_TYPE_VEHICLES :Οχήματα
STR_SMALLMAP_TYPE_INDUSTRIES :Βιομηχανίες STR_SMALLMAP_TYPE_INDUSTRIES :Βιομηχανίες
STR_SMALLMAP_TYPE_ROUTEMAP :Ροή Φορτίου
STR_SMALLMAP_TYPE_ROUTES :Διαδρομές STR_SMALLMAP_TYPE_ROUTES :Διαδρομές
STR_SMALLMAP_TYPE_VEGETATION :Βλάστηση STR_SMALLMAP_TYPE_VEGETATION :Βλάστηση
STR_SMALLMAP_TYPE_OWNERS :Ιδιοκτήτες STR_SMALLMAP_TYPE_OWNERS :Ιδιοκτήτες
STR_SMALLMAP_TOOLTIP_SHOW_LAND_CONTOURS_ON_MAP :{BLACK}Εμφανίστε περιγράμματα εδάφους στον χάρτη STR_SMALLMAP_TOOLTIP_SHOW_LAND_CONTOURS_ON_MAP :{BLACK}Εμφανίστε περιγράμματα εδάφους στον χάρτη
STR_SMALLMAP_TOOLTIP_SHOW_VEHICLES_ON_MAP :{BLACK}Εμφανίστε οχήματα στον χάρτη STR_SMALLMAP_TOOLTIP_SHOW_VEHICLES_ON_MAP :{BLACK}Εμφανίστε οχήματα στον χάρτη
STR_SMALLMAP_TOOLTIP_SHOW_INDUSTRIES_ON_MAP :{BLACK}Εμφανίστε βιομηχανίες στον χάρτη STR_SMALLMAP_TOOLTIP_SHOW_INDUSTRIES_ON_MAP :{BLACK}Εμφανίστε βιομηχανίες στον χάρτη
STR_SMALLMAP_TOOLTIP_SHOW_LINK_STATS_ON_MAP :{BLACK}Εμφάνιση ροής φορτίων στο χάρτη
STR_SMALLMAP_TOOLTIP_SHOW_TRANSPORT_ROUTES_ON :{BLACK}Εμφανίστε μεταφορικούς οδούς στον χάρτη STR_SMALLMAP_TOOLTIP_SHOW_TRANSPORT_ROUTES_ON :{BLACK}Εμφανίστε μεταφορικούς οδούς στον χάρτη
STR_SMALLMAP_TOOLTIP_SHOW_VEGETATION_ON_MAP :{BLACK}Εμφανίστε βλάστηση στον χάρτη STR_SMALLMAP_TOOLTIP_SHOW_VEGETATION_ON_MAP :{BLACK}Εμφανίστε βλάστηση στον χάρτη
STR_SMALLMAP_TOOLTIP_SHOW_LAND_OWNERS_ON_MAP :{BLACK}Εμφανίστε ιδιοκτήτες γης στον χάρτη STR_SMALLMAP_TOOLTIP_SHOW_LAND_OWNERS_ON_MAP :{BLACK}Εμφανίστε ιδιοκτήτες γης στον χάρτη
@@ -864,6 +868,8 @@ STR_SMALLMAP_TOOLTIP_ENABLE_ALL_INDUSTRIES :{BLACK}Εμφά
STR_SMALLMAP_TOOLTIP_SHOW_HEIGHT :{BLACK}Εναλλάγη εμφάνισης υψομετρικού χάρτη STR_SMALLMAP_TOOLTIP_SHOW_HEIGHT :{BLACK}Εναλλάγη εμφάνισης υψομετρικού χάρτη
STR_SMALLMAP_TOOLTIP_DISABLE_ALL_COMPANIES :{BLACK}Απόκρυψη όλων των ιδιοκτησιών των εταιριών στον χάρτη STR_SMALLMAP_TOOLTIP_DISABLE_ALL_COMPANIES :{BLACK}Απόκρυψη όλων των ιδιοκτησιών των εταιριών στον χάρτη
STR_SMALLMAP_TOOLTIP_ENABLE_ALL_COMPANIES :{BLACK}Εμφάνιση όλων των ιδιοκτησιών των εταιριών στον χάρτη STR_SMALLMAP_TOOLTIP_ENABLE_ALL_COMPANIES :{BLACK}Εμφάνιση όλων των ιδιοκτησιών των εταιριών στον χάρτη
STR_SMALLMAP_TOOLTIP_DISABLE_ALL_CARGOS :{BLACK}Απόκρυψη όλων των φορτίων στο χάρτη
STR_SMALLMAP_TOOLTIP_ENABLE_ALL_CARGOS :{BLACK}Εμφάνιση όλων των φορτίων στο χάρτη
# Status bar messages # Status bar messages
STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS :{BLACK}Εμφάνιση τελευταίου μηνύματος ή αναφοράς νέων STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS :{BLACK}Εμφάνιση τελευταίου μηνύματος ή αναφοράς νέων
@@ -1028,10 +1034,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Γεοργια
STR_GAME_OPTIONS_CURRENCY_IRR :Ιρανικό Ριάλ (IRR) STR_GAME_OPTIONS_CURRENCY_IRR :Ιρανικό Ριάλ (IRR)
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Οχήματα δρόμου STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Οχήματα δρόμου
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Επιλογή πλευράς δρόμου όπου τα οχήματα οδηγούν STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Επιλογή πλευράς δρόμου όπου τα οχήματα οδηγούν
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Οδηγούν από αριστερά STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Οδηγούν από αριστερά
@@ -1085,6 +1087,11 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Ανάλ
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Διαλέξτε την ανάλυση της οθόνης που θέλετε STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Διαλέξτε την ανάλυση της οθόνης που θέλετε
STR_GAME_OPTIONS_RESOLUTION_OTHER :άλλη STR_GAME_OPTIONS_RESOLUTION_OTHER :άλλη
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Κανονικό
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Διπλό μέγεθος
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Τετραπλό μέγεθος
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Βασικό σετ γραφικών STR_GAME_OPTIONS_BASE_GRF :{BLACK}Βασικό σετ γραφικών
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Επιλογή του βασικού σετ γραφικών που θα χρησιμοποιηθεί STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Επιλογή του βασικού σετ γραφικών που θα χρησιμοποιηθεί
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} αρχεί{P ο α} που λείπ{P ει ουν} ή είναι κατεστραμμέν{P ο α} STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} αρχεί{P ο α} που λείπ{P ει ουν} ή είναι κατεστραμμέν{P ο α}
@@ -1185,7 +1192,8 @@ STR_CITY_APPROVAL_HOSTILE :Εχθρική
STR_WARNING_NO_SUITABLE_AI :{WHITE}Δεν είναι διαθέσιμο κανένα κατάλληλο Al...{}Μπορείτε να κατεβάσετε AIs μέσω του συστήματος «Διαδικτυακού Περιεχομένου» STR_WARNING_NO_SUITABLE_AI :{WHITE}Δεν είναι διαθέσιμο κανένα κατάλληλο Al...{}Μπορείτε να κατεβάσετε AIs μέσω του συστήματος «Διαδικτυακού Περιεχομένου»
# Advanced settings window # Settings tree window
STR_CONFIG_SETTING_TREE_CAPTION :{WHITE}Ρυθμίσεις
STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Φιλτράρισμα: STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Φιλτράρισμα:
STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Επέκταση όλων STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Επέκταση όλων
STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Σύμπτυξη όλων STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Σύμπτυξη όλων
@@ -1201,9 +1209,9 @@ STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Ρύθμιση
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Κατηγορία: STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Κατηγορία:
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Τύπος: STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Τύπος:
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Περιορίζει την παρακάτω λίστα με τη χρήση προκαθορισμένων φίλτρων STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Περιορίζει την παρακάτω λίστα με τη χρήση προκαθορισμένων φίλτρων
STR_CONFIG_SETTING_RESTRICT_BASIC :Βασικές ρυθμίσεις STR_CONFIG_SETTING_RESTRICT_BASIC :Βασικές (εμφάνιση μόνο σημαντικών ρυθμίσεων)
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Προχωρημένες ρυθμίσεις STR_CONFIG_SETTING_RESTRICT_ADVANCED :Για προχωρημένους (εμφάνιση των περισσότερων ρυθμίσεων)
STR_CONFIG_SETTING_RESTRICT_ALL :Προχωρημένες ρυθμίσεις / όλες οι ρυθμίσεις STR_CONFIG_SETTING_RESTRICT_ALL :Για ειδικούς (εμφάνιση όλων των ρυθμίσεων, ακομη και παράξενων)
STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_DEFAULT :Ρυθμίσεις με διαφορετική τιμή από την προκαθωρισμένη STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_DEFAULT :Ρυθμίσεις με διαφορετική τιμή από την προκαθωρισμένη
STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW :Ρυθμίσεις με διαφορετική τιμή από τις ρυθμίσεις νέου παιχνιδιού σας STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW :Ρυθμίσεις με διαφορετική τιμή από τις ρυθμίσεις νέου παιχνιδιού σας
@@ -1256,6 +1264,8 @@ STR_CONFIG_SETTING_TRAIN_REVERSING_HELPTEXT :Όταν είν
STR_CONFIG_SETTING_DISASTERS :Καταστροφές: {STRING} STR_CONFIG_SETTING_DISASTERS :Καταστροφές: {STRING}
STR_CONFIG_SETTING_CITY_APPROVAL :Στάση δημοτικού συμβουλίου ως προς τον μετασχηματισμό της περιοχής: {STRING} STR_CONFIG_SETTING_CITY_APPROVAL :Στάση δημοτικού συμβουλίου ως προς τον μετασχηματισμό της περιοχής: {STRING}
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Μέγιστο ύψος χάρτη: {STRING}
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Ορισμός του μέγιστου επιτρεπτού ύψους βουνών στο χάρτη
STR_CONFIG_SETTING_AUTOSLOPE :Να επιτρέπεται η διαμόρφωση εδάφους κάτω από κτίρια, γραμμές, κλπ.: {STRING} STR_CONFIG_SETTING_AUTOSLOPE :Να επιτρέπεται η διαμόρφωση εδάφους κάτω από κτίρια, γραμμές, κλπ.: {STRING}
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Επιτρέπεται η διαμόρφωση του εδάφους κάτω από κτίρια και σιδηροτροχιές χωρίς αυτά να αφαιρούνται STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Επιτρέπεται η διαμόρφωση του εδάφους κάτω από κτίρια και σιδηροτροχιές χωρίς αυτά να αφαιρούνται
STR_CONFIG_SETTING_CATCHMENT :Επιτρέπονται πιο ρεαλιστικά ταξινομημένες περιοχές συλλογής : {STRING} STR_CONFIG_SETTING_CATCHMENT :Επιτρέπονται πιο ρεαλιστικά ταξινομημένες περιοχές συλλογής : {STRING}
@@ -1284,13 +1294,15 @@ STR_CONFIG_SETTING_INFLATION :Πληθωρι
STR_CONFIG_SETTING_INFLATION_HELPTEXT :Ενεργοποίηση του πληθωρισμού στην οικονομία, όπου τα κόστη αυξάνονται ελάχιστα ταχύτερα από τις πληρωμές STR_CONFIG_SETTING_INFLATION_HELPTEXT :Ενεργοποίηση του πληθωρισμού στην οικονομία, όπου τα κόστη αυξάνονται ελάχιστα ταχύτερα από τις πληρωμές
STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :Μέγιστο μήκος γέφυρας: {STRING} STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :Μέγιστο μήκος γέφυρας: {STRING}
STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH_HELPTEXT :Μέγιστο μήκος για κτίσιμο γεφυρών STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH_HELPTEXT :Μέγιστο μήκος για κτίσιμο γεφυρών
STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT :Μέγιστο ύψος γέφυρας: {STRING}
STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT_HELPTEXT :Μέγιστο ύψος για το χτίσιμο γεφυρών
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :Μέγιστο μήκος σήραγγας: {STRING} STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :Μέγιστο μήκος σήραγγας: {STRING}
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH_HELPTEXT :Μέγιστο μήκος για κτίσιμο συράγγων STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH_HELPTEXT :Μέγιστο μήκος για κτίσιμο συράγγων
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :Χειροκίνητη μέθοδος κατασκευής βιομηχανιών πρώτων υλών: {STRING} STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :Χειροκίνητη μέθοδος κατασκευής βιομηχανιών πρώτων υλών: {STRING}
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_HELPTEXT :Μέθοδος χρηματοδότησης πρωτογενούς βιομηχανίας. «Καμία» σημαίνει ότι δεν γίνεται να χρηματοδοτηθεί καμία βιομηχανία, «Αναζήτηση» σημαίνει ότι η χρηματοδότηση είναι εφικτή, αλλά η κατασκευή πραγματοποιείται σε τυχαίο σημείο του χάρτη και είναι πιθανό να αποτύχει, «Όπως οι άλλες βιομηχανίες» σημαίνει πως οι πρωτογενείς βιομηχανίες είναι εφικτό να κατασκευαστούν από εταιρείες όπως οι δευτερογενείς βιομηχανίες σε οποιαδήποτε θέση θέλουν STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_HELPTEXT :Μέθοδος χρηματοδότησης πρωτογενούς βιομηχανίας. «Καμία» σημαίνει ότι δεν γίνεται να χρηματοδοτηθεί καμία βιομηχανία, «Αναζήτηση» σημαίνει ότι η χρηματοδότηση είναι εφικτή, αλλά η κατασκευή πραγματοποιείται σε τυχαίο σημείο του χάρτη και είναι πιθανό να αποτύχει, «Όπως οι άλλες βιομηχανίες» σημαίνει πως οι πρωτογενείς βιομηχανίες είναι εφικτό να κατασκευαστούν από εταιρείες όπως οι δευτερογενείς βιομηχανίες σε οποιαδήποτε θέση θέλουν
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :Καμία STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :Καμία
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :Όπως οι άλλες βιομηχανίες STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :Όπως οι άλλες βιομηχανίες
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_PROSPECTING :Αναζήτηση STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_PROSPECTING :Διερεύνηση προοπτικών
STR_CONFIG_SETTING_INDUSTRY_PLATFORM :Επίπεδη περιοχή γύρω από βιομηχανίες: {STRING} STR_CONFIG_SETTING_INDUSTRY_PLATFORM :Επίπεδη περιοχή γύρω από βιομηχανίες: {STRING}
STR_CONFIG_SETTING_INDUSTRY_PLATFORM_HELPTEXT :Επίπεδος χώρος γύρω από μια βιομηχανία. Αυτό εξασφαλίζει ότι θα παραμείνει διαθέσιμος κενός χώρος γύρω από μια βιομηχανία για να κτισθούν γραμμές, κλπ STR_CONFIG_SETTING_INDUSTRY_PLATFORM_HELPTEXT :Επίπεδος χώρος γύρω από μια βιομηχανία. Αυτό εξασφαλίζει ότι θα παραμείνει διαθέσιμος κενός χώρος γύρω από μια βιομηχανία για να κτισθούν γραμμές, κλπ
STR_CONFIG_SETTING_MULTIPINDTOWN :Επιτρέπονται πολλαπλές όμοιες βιομηχανίες ανά πόλη: {STRING} STR_CONFIG_SETTING_MULTIPINDTOWN :Επιτρέπονται πολλαπλές όμοιες βιομηχανίες ανά πόλη: {STRING}
@@ -1377,9 +1389,12 @@ STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Εμφάνισ
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Πάχος γραμμών στα γραφήματα: {STRING} STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Πάχος γραμμών στα γραφήματα: {STRING}
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Πάχος γραμμών στα γραφήματα. Οι λεπτές γραμμές διαβάζονται με μεγαλύτερη ακρίβεια, οι παχύτερες είναι πιο ευδιάκριτες και τα χρώματα ξεχωρίσουν ευκολότερα STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Πάχος γραμμών στα γραφήματα. Οι λεπτές γραμμές διαβάζονται με μεγαλύτερη ακρίβεια, οι παχύτερες είναι πιο ευδιάκριτες και τα χρώματα ξεχωρίσουν ευκολότερα
STR_CONFIG_SETTING_LANDSCAPE :Τοπίο: {STRING}
STR_CONFIG_SETTING_LAND_GENERATOR :Γεννήτρια γης: {STRING} STR_CONFIG_SETTING_LAND_GENERATOR :Γεννήτρια γης: {STRING}
STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Αυθεντική STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Αυθεντική
STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis
STR_CONFIG_SETTING_TERRAIN_TYPE :Σχηματισμός εδάφους: {STRING}
STR_CONFIG_SETTING_INDUSTRY_DENSITY :Πυκνότητα βιομηχανιών: {STRING}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Μέγιστη απόσταση από την άκρη του χάρτη για τα Διυλιστήρια: {STRING} STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Μέγιστη απόσταση από την άκρη του χάρτη για τα Διυλιστήρια: {STRING}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Τα Διυλιστήρια κατασκευάζονται κοντά στην άκρη του χάρτη, η οποία είναι ακτή σε νησιωτικούς χάρτες STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Τα Διυλιστήρια κατασκευάζονται κοντά στην άκρη του χάρτη, η οποία είναι ακτή σε νησιωτικούς χάρτες
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Κορυφογραμμή χιονιού: {STRING} STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Κορυφογραμμή χιονιού: {STRING}
@@ -1388,10 +1403,14 @@ STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Πολύ Απα
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Απαλή STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Απαλή
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :Ανώμαλη STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :Ανώμαλη
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Πολύ Ανώμαλη STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Πολύ Ανώμαλη
STR_CONFIG_SETTING_RIVER_AMOUNT :Πλήθος ποταμών: {STRING}
STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT :Επιλέξτε πόσα ποτάμια να δημιουργηθούν
STR_CONFIG_SETTING_TREE_PLACER :Αλγόριθμος τοποθέτησης δέντρων: {STRING} STR_CONFIG_SETTING_TREE_PLACER :Αλγόριθμος τοποθέτησης δέντρων: {STRING}
STR_CONFIG_SETTING_TREE_PLACER_NONE :Κανένας STR_CONFIG_SETTING_TREE_PLACER_NONE :Κανένας
STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL :Αυθεντικός STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL :Αυθεντικός
STR_CONFIG_SETTING_TREE_PLACER_IMPROVED :Βελτιωμένος STR_CONFIG_SETTING_TREE_PLACER_IMPROVED :Βελτιωμένος
STR_CONFIG_SETTING_ROAD_SIDE :Οχήματα δρόμου: {STRING}
STR_CONFIG_SETTING_ROAD_SIDE_HELPTEXT :Επιλέξτε την πλευρά οδήγησης
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :Περιστροφή χάρτη υψομετρίας: {STRING} STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :Περιστροφή χάρτη υψομετρίας: {STRING}
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Αριστερόστροφη STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Αριστερόστροφη
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :Δεξιόστροφη STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :Δεξιόστροφη
@@ -1445,6 +1464,8 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :Απενεργ
STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING :Μετάβαση με αριστερό κλικ: {STRING} STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING :Μετάβαση με αριστερό κλικ: {STRING}
STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING_HELPTEXT :Ενεργοποίηση της κύλισης του χάρτη σύροντας τον με το αριστερό κουμπί του ποντικιού. Αυτό είναι ιδιαίτερα χρήσιμο για την κύλιση όταν χρησιμοποιείται οθόνη αφής STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING_HELPTEXT :Ενεργοποίηση της κύλισης του χάρτη σύροντας τον με το αριστερό κουμπί του ποντικιού. Αυτό είναι ιδιαίτερα χρήσιμο για την κύλιση όταν χρησιμοποιείται οθόνη αφής
STR_CONFIG_SETTING_AUTOSAVE :Αυτόματο σώσιμο: {STRING}
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Επιλέξτε το διάστημα ανάμεσα σε δυο διαδοχικά σωσίματα του παιχνιδιου
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Χρήση της {STRING} ημερολογιακής μορφής στα ονόματα αποθηκευμένων παιχνιδιών STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Χρήση της {STRING} ημερολογιακής μορφής στα ονόματα αποθηκευμένων παιχνιδιών
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Μορφή της ημερομηνίας στα αρχεία αποθήκευσης παιχνιδιών STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Μορφή της ημερομηνίας στα αρχεία αποθήκευσης παιχνιδιών
@@ -1490,6 +1511,7 @@ STR_CONFIG_SETTING_SOUND_NEW_YEAR_HELPTEXT :Παίζει η
STR_CONFIG_SETTING_SOUND_CONFIRM :Οικοδομή: {STRING} STR_CONFIG_SETTING_SOUND_CONFIRM :Οικοδομή: {STRING}
STR_CONFIG_SETTING_SOUND_CONFIRM_HELPTEXT :Παίζει ηχητικό εφέ σε επιτυχής οικοδομές ή άλλες δράσεις STR_CONFIG_SETTING_SOUND_CONFIRM_HELPTEXT :Παίζει ηχητικό εφέ σε επιτυχής οικοδομές ή άλλες δράσεις
STR_CONFIG_SETTING_SOUND_CLICK_HELPTEXT :Παίζει ήχο όταν γίνεται κλικ σε κουμπιά STR_CONFIG_SETTING_SOUND_CLICK_HELPTEXT :Παίζει ήχο όταν γίνεται κλικ σε κουμπιά
STR_CONFIG_SETTING_SOUND_DISASTER :Καταστροφές/ατυχήματα: {STRING}
STR_CONFIG_SETTING_SOUND_DISASTER_HELPTEXT :Παίζει ήχους για ατυχήματα και συμφορές STR_CONFIG_SETTING_SOUND_DISASTER_HELPTEXT :Παίζει ήχους για ατυχήματα και συμφορές
STR_CONFIG_SETTING_SOUND_VEHICLE :Οχήματα: {STRING} STR_CONFIG_SETTING_SOUND_VEHICLE :Οχήματα: {STRING}
STR_CONFIG_SETTING_SOUND_VEHICLE_HELPTEXT :Παίζει τα ηχητικά εφέ των οχημάτων STR_CONFIG_SETTING_SOUND_VEHICLE_HELPTEXT :Παίζει τα ηχητικά εφέ των οχημάτων
@@ -1555,17 +1577,27 @@ STR_CONFIG_SETTING_NEWS_ACCIDENTS_DISASTERS_HELPTEXT :Προβάλλ
STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION :Πληροφορίες εταιρίας: {STRING} STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION :Πληροφορίες εταιρίας: {STRING}
STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION_HELPTEXT :Προβάλλει εφημερίδα όταν αρχίζει νέα εταιρεία ή όταν οι εταιρίες ρισκάρουν χρεωκοπία STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION_HELPTEXT :Προβάλλει εφημερίδα όταν αρχίζει νέα εταιρεία ή όταν οι εταιρίες ρισκάρουν χρεωκοπία
STR_CONFIG_SETTING_NEWS_INDUSTRY_OPEN :Έναρξη των βιομηχανιών: {STRING} STR_CONFIG_SETTING_NEWS_INDUSTRY_OPEN :Έναρξη των βιομηχανιών: {STRING}
STR_CONFIG_SETTING_NEWS_INDUSTRY_OPEN_HELPTEXT :Εμφάνιση εφημερίδας όταν ανοίγουν νέες βιομηχανίες
STR_CONFIG_SETTING_NEWS_INDUSTRY_CLOSE :Κλείσιμο βιομηχανιών: {STRING} STR_CONFIG_SETTING_NEWS_INDUSTRY_CLOSE :Κλείσιμο βιομηχανιών: {STRING}
STR_CONFIG_SETTING_NEWS_INDUSTRY_CLOSE_HELPTEXT :Εμφάνιση εφημερίδας όταν κλείνουν βιομηχανίες
STR_CONFIG_SETTING_NEWS_ECONOMY_CHANGES :Οικονομικές αλλαγές: {STRING} STR_CONFIG_SETTING_NEWS_ECONOMY_CHANGES :Οικονομικές αλλαγές: {STRING}
STR_CONFIG_SETTING_NEWS_ECONOMY_CHANGES_HELPTEXT :Εμφάνιση εφημερίδας σε αλλαγές παγκόσμιων οικονομικών μεγεθών
STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY :Αλλαγή της παραγωγής των βιομηχανιών που εξυπηρετούνται από την εταιρία: {STRING} STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY :Αλλαγή της παραγωγής των βιομηχανιών που εξυπηρετούνται από την εταιρία: {STRING}
STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY_HELPTEXT :Εμφάνιση εφημερίδας όταν μεταβάλλεται η παραγωγικότητα μιας βιομηχανίας που εξυπηρετείται από την εταιρία
STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_OTHER :Διαφοροποιήσεις στην παραγωγή των βιομηχανιών που εξυπηρετούνται από ανταγωνιστή(-ές): {STRING} STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_OTHER :Διαφοροποιήσεις στην παραγωγή των βιομηχανιών που εξυπηρετούνται από ανταγωνιστή(-ές): {STRING}
STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_OTHER_HELPTEXT :Εμφάνιση εφημερίδας όταν μεταβάλλεται η παραγωγικότητα μιας βιομηχανίας που εξυπηρετείται από ανταγωνιστές
STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED :Άλλες διαφοροποιήσεις στη παραγωγή: {STRING} STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED :Άλλες διαφοροποιήσεις στη παραγωγή: {STRING}
STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED_HELPTEXT :Εμφάνιση εφημερίδας όταν μεταβάλλεται η παραγωγικότητα μιας βιομηχανίας που δεν εξυπηρετείται από την εταιρία ή ανταγωνιστές
STR_CONFIG_SETTING_NEWS_ADVICE :Συμβουλές / πληροφορίες για τα εταιρικά οχήματα: {STRING} STR_CONFIG_SETTING_NEWS_ADVICE :Συμβουλές / πληροφορίες για τα εταιρικά οχήματα: {STRING}
STR_CONFIG_SETTING_NEWS_ADVICE_HELPTEXT :Εμφάνιση μηνημάτων όταν κάποιο όχημα χρήζει προσοχής
STR_CONFIG_SETTING_NEWS_NEW_VEHICLES :Νέα οχήματα: {STRING} STR_CONFIG_SETTING_NEWS_NEW_VEHICLES :Νέα οχήματα: {STRING}
STR_CONFIG_SETTING_NEWS_NEW_VEHICLES_HELPTEXT :Εμφάνιση εφημερίδας όταν ένας νέος τύπος οχήματος γίνεται διαθέσιμος
STR_CONFIG_SETTING_NEWS_CHANGES_ACCEPTANCE :Αλλαγές στην αποδοχή φορτίου: {STRING} STR_CONFIG_SETTING_NEWS_CHANGES_ACCEPTANCE :Αλλαγές στην αποδοχή φορτίου: {STRING}
STR_CONFIG_SETTING_NEWS_CHANGES_ACCEPTANCE_HELPTEXT :Εμφάνιση μηνημάτων σε μεταβολές στην αποδοχή φορτίων από ένα σταθμό
STR_CONFIG_SETTING_NEWS_SUBSIDIES :Επιχορηγήσεις: {STRING} STR_CONFIG_SETTING_NEWS_SUBSIDIES :Επιχορηγήσεις: {STRING}
STR_CONFIG_SETTING_NEWS_SUBSIDIES_HELPTEXT :Πρόβαλλε εφημερίδα σχετικά με συμβάντα που σχετίζονται με επιδοτήσεις STR_CONFIG_SETTING_NEWS_SUBSIDIES_HELPTEXT :Πρόβαλλε εφημερίδα σχετικά με συμβάντα που σχετίζονται με επιδοτήσεις
STR_CONFIG_SETTING_NEWS_GENERAL_INFORMATION :Γενικές πληροφορίες: {STRING} STR_CONFIG_SETTING_NEWS_GENERAL_INFORMATION :Γενικές πληροφορίες: {STRING}
STR_CONFIG_SETTING_NEWS_GENERAL_INFORMATION_HELPTEXT :Εμφάνιση εφημερίδας σε γενικά συμβάντα, όπως αγορά αποκλειστικών δικαιωμάτων ή χρηματοδότηση ανακατασκευής δρόμων
STR_CONFIG_SETTING_NEWS_MESSAGES_OFF :Απενεργοποιημένα STR_CONFIG_SETTING_NEWS_MESSAGES_OFF :Απενεργοποιημένα
STR_CONFIG_SETTING_NEWS_MESSAGES_SUMMARY :Περιλήψεις STR_CONFIG_SETTING_NEWS_MESSAGES_SUMMARY :Περιλήψεις
@@ -1588,7 +1620,7 @@ STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE_HELPTEXT :Επιλέξτ
STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE :Αυτόματο κτίσιμο σηματοφόρων πριν από το: {STRING} STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE :Αυτόματο κτίσιμο σηματοφόρων πριν από το: {STRING}
STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE_HELPTEXT :Ορίζεται το έτος κατά το οποίο θα χρησιμοποιούνται τα ηλεκτρικά σήματα στις σιδηροτροχιές. Πριν από αυτό, θα χρησιμοποιούνται μηχανικά σήματα (που έχουν ακριβώς την ίδια λειτουργία, αλλά έχουν διαφορετική μορφή) STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE_HELPTEXT :Ορίζεται το έτος κατά το οποίο θα χρησιμοποιούνται τα ηλεκτρικά σήματα στις σιδηροτροχιές. Πριν από αυτό, θα χρησιμοποιούνται μηχανικά σήματα (που έχουν ακριβώς την ίδια λειτουργία, αλλά έχουν διαφορετική μορφή)
STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI :Ενεργοποίηση του μενού σηματοδοτών: {STRING} STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI :Ενεργοποίηση του μενού σηματοδοτών: {STRING}
STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI_HELPTEXT :Εμφανίζεται παράθυρο για την επιλογή του τύπου του σήματος που θα τοποθετηθεί, αντί για την απλή μετατροπή από τον έναν τύπο στον άλλο χωρίς παράθυρο, με κλικ σε τοποθετημένα σήματα κρατώντας πατημένο το Ctrl STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI_HELPTEXT :Εμφάνιση παραθύρου για την επιλογή του τύπου σήματος που θα τοποθετηθεί, αντί για μετάβαση από τον έναν τύπο στον άλλο χωρίς παράθυρο, με Ctrl+κλικ σε ήδη τοποθετημένα σήματα
STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE :Τύπος σηματοδότη που θα χρησιμοποιείται ως προεπιλογή: {STRING} STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE :Τύπος σηματοδότη που θα χρησιμοποιείται ως προεπιλογή: {STRING}
STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE_HELPTEXT :Προκαθορισμένος τύπος σημάτων που χρησιμοποιείται STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE_HELPTEXT :Προκαθορισμένος τύπος σημάτων που χρησιμοποιείται
STR_CONFIG_SETTING_DEFAULT_SIGNAL_NORMAL :Σηματοδότες τμήματος STR_CONFIG_SETTING_DEFAULT_SIGNAL_NORMAL :Σηματοδότες τμήματος
@@ -1664,16 +1696,28 @@ STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Μέσο μέγ
STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :χειροκίνητη STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :χειροκίνητη
STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :μη συμμετρική STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :μη συμμετρική
STR_CONFIG_SETTING_DISTRIBUTION_SYMMETRIC :συμμετρική STR_CONFIG_SETTING_DISTRIBUTION_SYMMETRIC :συμμετρική
STR_CONFIG_SETTING_DISTRIBUTION_PAX :Τρόπος διανομής επιβατών: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Τρόπος διανομής αλληλογραφίας: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Τρόπος διανομής για το ΘΩΡΑΚΙΣΜΕΝΟ είδος φορτίου: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Τρόπος διανομής άλλων ειδών φορτίου: {STRING}
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Ακρίβεια διανομής: {STRING}
STR_CONFIG_SETTING_DEMAND_DISTANCE :Επίδραση της απόστασης στη ζήτηση προϊόντων: {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY :Μονάδες μέτρησης ταχύτητας: {STRING} STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY :Μονάδες μέτρησης ταχύτητας: {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_IMPERIAL :Αυτοκρατορικό (mph)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_METRIC :Μετρικό (km/h)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_SI :SI (m/s) STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_SI :SI (m/s)
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER :Μονάδες ισχύος οχημάτων: {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_IMPERIAL :Αυτοκρατορικό (hp)
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_METRIC :Μετρικό (hp)
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_SI :SI (kW) STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_SI :SI (kW)
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT :Μονάδες μέτρησης βάρους: {STRING} STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT :Μονάδες μέτρησης βάρους: {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_SI :SI (kg) STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_SI :SI (kg)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME :Μονάδες μέτρησης όγκου: {STRING} STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME :Μονάδες μέτρησης όγκου: {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_IMPERIAL :Αυτοκρατορικό (gal)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_METRIC :Μετρικό (l) STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_METRIC :Μετρικό (l)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_SI :SI (m³) STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_SI :SI (m³)
@@ -1741,6 +1785,7 @@ STR_INTRO_MULTIPLAYER :{BLACK}Παιχ
STR_INTRO_GAME_OPTIONS :{BLACK}Επιλογές Παιχνιδιού STR_INTRO_GAME_OPTIONS :{BLACK}Επιλογές Παιχνιδιού
STR_INTRO_HIGHSCORE :{BLACK}Πίνακας Βαθμολογιών STR_INTRO_HIGHSCORE :{BLACK}Πίνακας Βαθμολογιών
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Ρυθμίσεις
STR_INTRO_NEWGRF_SETTINGS :{BLACK}Ρυθμίσεις NewGRF STR_INTRO_NEWGRF_SETTINGS :{BLACK}Ρυθμίσεις NewGRF
STR_INTRO_ONLINE_CONTENT :{BLACK}Διαδικτυακό Περιεχόμενο STR_INTRO_ONLINE_CONTENT :{BLACK}Διαδικτυακό Περιεχόμενο
STR_INTRO_SCRIPT_SETTINGS :{BLACK}Ρυθμίσεις AI και Δέσμης Ενεργειών STR_INTRO_SCRIPT_SETTINGS :{BLACK}Ρυθμίσεις AI και Δέσμης Ενεργειών
@@ -1760,6 +1805,7 @@ STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}Επιλ
STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Εμφάνιση επιλογών παιχνιδιού STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Εμφάνιση επιλογών παιχνιδιού
STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Εμφάνιση του πίνακα βαθμολογιών STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Εμφάνιση του πίνακα βαθμολογιών
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Ρυθμίσεις οθόνης
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Εμφάνιση ρυθμίσεων NewGRF STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Εμφάνιση ρυθμίσεων NewGRF
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Έλεγχος για νέο και ανανεωμένο περιεχόμενο για λήψη STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Έλεγχος για νέο και ανανεωμένο περιεχόμενο για λήψη
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Εμφάνιση ρυθμίσεων για AI και της δέσμης ενεργειών του παιχνιδιού STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Εμφάνιση ρυθμίσεων για AI και της δέσμης ενεργειών του παιχνιδιού
@@ -1799,6 +1845,8 @@ STR_CHEAT_CHANGE_COMPANY :{LTBLUE}Παί
STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Μαγική μπουλντόζα (αφαιρεί βιομηχανίες, αμετακίνητα αντικείμενα): {ORANGE}{STRING} STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Μαγική μπουλντόζα (αφαιρεί βιομηχανίες, αμετακίνητα αντικείμενα): {ORANGE}{STRING}
STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}Τα τούνελ μπορούν να διασταυρώνονται: {ORANGE}{STRING} STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}Τα τούνελ μπορούν να διασταυρώνονται: {ORANGE}{STRING}
STR_CHEAT_NO_JETCRASH :{LTBLUE}Τα jet δε θα συγκρούονται (συχνά) σε μικρά αεροδρόμια: {ORANGE} {STRING} STR_CHEAT_NO_JETCRASH :{LTBLUE}Τα jet δε θα συγκρούονται (συχνά) σε μικρά αεροδρόμια: {ORANGE} {STRING}
STR_CHEAT_EDIT_MAX_HL :{LTBLUE}Μεταβολή του μέγιστου ύψους του χάρτη: {ORANGE}{NUM}
STR_CHEAT_EDIT_MAX_HL_QUERY_CAPT :{WHITE}Μεταβολή του μέγιστου ύψους βουνών στο χάρτη
STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE :Εύκρατο τοπίο STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE :Εύκρατο τοπίο
STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE :Πολικό τοπίο STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE :Πολικό τοπίο
STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE :Υποτροπικό τοπίο STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE :Υποτροπικό τοπίο
@@ -2310,7 +2358,7 @@ STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}Κατα
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Κατασκευή αμαξοστάσιου (για αγορά και επισκευή τρένων). Το Shift εναλλάσσει κτίσιμο/εμφάνιση εκτίμησης κόστους STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Κατασκευή αμαξοστάσιου (για αγορά και επισκευή τρένων). Το Shift εναλλάσσει κτίσιμο/εμφάνιση εκτίμησης κόστους
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}Μετατροπή σιδηροτροχιάς σε σημείο καθοδήγησης. Με Ctrl ενεργοποιείται η συνένωση σημείων καθοδήγησης. Με Shift εναλλάσσεται κτίσιμο/εμφάνιση εκτίμησης κόστους STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}Μετατροπή σιδηροτροχιάς σε σημείο καθοδήγησης. Με Ctrl ενεργοποιείται η συνένωση σημείων καθοδήγησης. Με Shift εναλλάσσεται κτίσιμο/εμφάνιση εκτίμησης κόστους
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}Κατασκευή σταθμού τρένων. Με Ctrl ενεργοποιείται η συνένωση σταθμών. Με Shift εναλλάσσεται κτίσιμο/εμφάνιση εκτίμησης κόστους STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}Κατασκευή σταθμού τρένων. Με Ctrl ενεργοποιείται η συνένωση σταθμών. Με Shift εναλλάσσεται κτίσιμο/εμφάνιση εκτίμησης κόστους
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Κατασκευή σηματοδοτών. Με Ctrl εναλλάσσονται σηματοφόροι/σηματοδότες{}Το σύρσιμο κατασκευάζει σηματοδότες σε μια ευθεία σιδηροδρόμου. Με το Ctrl πατημένο, κατασκευάζει μέχρι την επομένη διασταύρωση{}Με Ctrl+Κλικ εναλλάσσεται το άνοιγμα του παραθύρου επιλογής σηματοδοτών. Με Shift εναλλάσσεται κτίσιμο/εμφάνιση εκτίμησης κόστους STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Κατασκευή σηματοδοτών. Με Ctrl εναλλάσσονται σηματοφόροι/σηματοδότες{}Με σύρσιμο κατασκευάζονται σηματοδότες κατά μήκος μιας ευθείας σιδηροτροχιάς. Με το Ctrl πατημένο, κατασκευάζονται σηματοδότες μέχρι την επομένη διασταύρωση ή τον επόμενο σηματοδότη{}Με Ctrl+Κλικ εναλλάσσεται το άνοιγμα του παραθύρου επιλογής σηματοδοτών. Με Shift εναλλάσσεται κτίσιμο/εμφάνιση εκτίμησης κόστους
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}Κατασκευή γέφυρας σιδηρόδρομου. Το Shift εναλλάσσει κτίσιμο/εμφάνιση εκτίμησης κόστους STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}Κατασκευή γέφυρας σιδηρόδρομου. Το Shift εναλλάσσει κτίσιμο/εμφάνιση εκτίμησης κόστους
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Κατασκευή τούνελ σιδηρόδρομου. Το Shift εναλλάσσει κτίσιμο/εμφάνιση εκτίμησης κόστους STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Κατασκευή τούνελ σιδηρόδρομου. Το Shift εναλλάσσει κτίσιμο/εμφάνιση εκτίμησης κόστους
STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Εναλλαγή κατασκευής/αφαίρεσης για σιδηρόδρομους, σηματοδότες, σημείων καθοδήγησης και σταθμών. Κρατώντας πατημένο το Ctrl αφαιρεί και τον σιδηρόδρομο από τα σημεία καθοδήγησης και σταθμούς STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Εναλλαγή κατασκευής/αφαίρεσης για σιδηρόδρομους, σηματοδότες, σημείων καθοδήγησης και σταθμών. Κρατώντας πατημένο το Ctrl αφαιρεί και τον σιδηρόδρομο από τα σημεία καθοδήγησης και σταθμούς
@@ -2584,7 +2632,7 @@ STR_LAND_AREA_INFORMATION_AIRPORTTILE_NAME :{BLACK}Όνομ
STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Αποδεκτά εμπορεύματα: {LTBLUE} STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Αποδεκτά εμπορεύματα: {LTBLUE}
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING}) STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Όριο ταχύτητας: {LTBLUE}{VELOCITY} STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Όριο ταχύτητας σιδηροτροχιάς: {LTBLUE}{VELOCITY}
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Όριο ταχύτητας δρόμου: {LTBLUE}{VELOCITY} STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Όριο ταχύτητας δρόμου: {LTBLUE}{VELOCITY}
# Description of land area of different tiles # Description of land area of different tiles
@@ -2706,7 +2754,7 @@ STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}Δεν
STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING} STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING}
STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING} STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING}
STR_SAVELOAD_OSKTITLE :{BLACK}Δώστε το όνομα του αποθηκευμένου παιχνιδιού STR_SAVELOAD_OSKTITLE :{BLACK}Δώστε το όνομα του παιχνιδιού προς αποθήκευση
# World generation # World generation
STR_MAPGEN_WORLD_GENERATION_CAPTION :{WHITE}Δημιουργία Κόσμου STR_MAPGEN_WORLD_GENERATION_CAPTION :{WHITE}Δημιουργία Κόσμου
@@ -2716,6 +2764,9 @@ STR_MAPGEN_BY :{BLACK}*
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Αριθμός πόλεων: STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Αριθμός πόλεων:
STR_MAPGEN_DATE :{BLACK}Ημερομηνία: STR_MAPGEN_DATE :{BLACK}Ημερομηνία:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Αριθμός βιομηχανιών: STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Αριθμός βιομηχανιών:
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Μέγιστο ύψος χάρτη
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Αύξηση του μέγιστου ύψους βουνών του χάρτη κατά ένα
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Μείωση του μέγιστου ύψους βουνών του χάρτη κατά ένα
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Ύψος γραμμής χιονιού: STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Ύψος γραμμής χιονιού:
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Μετακίνηση του ύψους της γραμμής χιονιού ένα πάνω STR_MAPGEN_SNOW_LINE_UP :{BLACK}Μετακίνηση του ύψους της γραμμής χιονιού ένα πάνω
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Μετακίνηση του ύψους της γραμμής χιονιού ένα κάτω STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Μετακίνηση του ύψους της γραμμής χιονιού ένα κάτω
@@ -2745,6 +2796,7 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Όνομ
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Μέγεθος: STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Μέγεθος:
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} × {NUM} STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} × {NUM}
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Αλλαγή μέγιστου ύψους χάρτη
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Άλλαγη του ύψους της γράμμης χιονιού STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Άλλαγη του ύψους της γράμμης χιονιού
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Αλλαγή έτους έναρξης STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Αλλαγή έτους έναρξης
@@ -2879,14 +2931,14 @@ STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :Η φόρτωσ
STR_NEWGRF_ERROR_UNEXPECTED_SPRITE :Απρόοπτο sprite (sprite {3:NUM}) STR_NEWGRF_ERROR_UNEXPECTED_SPRITE :Απρόοπτο sprite (sprite {3:NUM})
STR_NEWGRF_ERROR_UNKNOWN_PROPERTY :Άγνωστη ιδιότητα Action 0 {4:HEX} (sprite {3:NUM}) STR_NEWGRF_ERROR_UNKNOWN_PROPERTY :Άγνωστη ιδιότητα Action 0 {4:HEX} (sprite {3:NUM})
STR_NEWGRF_ERROR_INVALID_ID :Προσπάθεια να χρησιμοποιήσει άκυρο ID (sprite {3:NUM}) STR_NEWGRF_ERROR_INVALID_ID :Προσπάθεια να χρησιμοποιήσει άκυρο ID (sprite {3:NUM})
STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} περιέχει ένα κατεστραμμένο sprite. Όλα τα κατεστραμμένα sprites θα εμφανίζονται ως κόκκινα ερωματικό (?) STR_NEWGRF_ERROR_CORRUPT_SPRITE :Το {YELLOW}{STRING} περιέχει ένα αλλοιωμένο sprite. Όλα τα αλλοιωμένα sprites θα εμφανίζονται ως κόκκινα ερωτηματικά (?)
STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Περιέχει πολλαπλές καταχωρήσεις Action 8 (sprite {3:NUM}) STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Περιέχει πολλαπλές καταχωρήσεις Action 8 (sprite {3:NUM})
STR_NEWGRF_ERROR_READ_BOUNDS :Διάβασε πέρα από το τέλος του ψευδό-sprite (sprite {3:NUM}) STR_NEWGRF_ERROR_READ_BOUNDS :Διάβασε πέρα από το τέλος του ψευδό-sprite (sprite {3:NUM})
STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}Λείπουν μερικά sprites από το τρέχον βασικό σετ γραφικών.{}Παρακαλώ ενημερώστε το βασικό σετ γραφικών STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}Λείπουν μερικά sprites από το τρέχον βασικό σετ γραφικών.{}Παρακαλώ ενημερώστε το βασικό σετ γραφικών
STR_NEWGRF_ERROR_MISSING_SPRITES_UNSTABLE :{WHITE}Λείπουν μερικά sprites από το τρέχον βασικό σετ γραφικών.{}Παρακαλώ ενημερώστε το βασικό σετ γραφικών{}Επειδή παίζετε {YELLOW}μη σταθερή έκδοση του OpenTTD{WHITE}, μπορεί να χρειαστείτε {YELLOW}ασταθή έκδοση των βασικών γραφικών{WHITE} STR_NEWGRF_ERROR_MISSING_SPRITES_UNSTABLE :{WHITE}Λείπουν μερικά sprites από το τρέχον βασικό σετ γραφικών.{}Παρακαλώ ενημερώστε το βασικό σετ γραφικών{}Επειδή παίζετε {YELLOW}δοκιμαστική έκδοση του OpenTTD{WHITE}, μπορεί να χρειάζεται να έχετε εγκατεστημένη {YELLOW}δοκιμαστική έκδοση των βασικών γραφικών{WHITE}
STR_NEWGRF_ERROR_GRM_FAILED :Οι ζητημένοι πόροι GRF δεν είναι διαθέσιμοι (sprite {3:NUM}) STR_NEWGRF_ERROR_GRM_FAILED :Οι ζητημένοι πόροι GRF δεν είναι διαθέσιμοι (sprite {3:NUM})
STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :Το {1:STRING} απενεργοποιήθηκε από το {2:STRING} STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :Το {1:STRING} απενεργοποιήθηκε από το {2:STRING}
STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Άγνωστη/άκυρη μορφή σχεδίου sprite (sprite {3:NUM}) STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Άκυρη/άγνωστη μορφή σχεδίου sprite (sprite {3:NUM})
# NewGRF related 'general' warnings # NewGRF related 'general' warnings
STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Προσοχή! STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Προσοχή!
@@ -3024,7 +3076,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Πληροφο
STR_GOAL_QUESTION_CAPTION_WARNING :Προειδοποίηση STR_GOAL_QUESTION_CAPTION_WARNING :Προειδοποίηση
STR_GOAL_QUESTION_CAPTION_ERROR :Σφάλμα STR_GOAL_QUESTION_CAPTION_ERROR :Σφάλμα
### Start of Goal Question button list ############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Ακύρωση STR_GOAL_QUESTION_BUTTON_CANCEL :Ακύρωση
STR_GOAL_QUESTION_BUTTON_OK :Εντάξει STR_GOAL_QUESTION_BUTTON_OK :Εντάξει
STR_GOAL_QUESTION_BUTTON_NO :Όχι STR_GOAL_QUESTION_BUTTON_NO :Όχι
@@ -3043,6 +3095,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Επανεκκ
STR_GOAL_QUESTION_BUTTON_POSTPONE :Αναβολή STR_GOAL_QUESTION_BUTTON_POSTPONE :Αναβολή
STR_GOAL_QUESTION_BUTTON_SURRENDER :Παράδοση STR_GOAL_QUESTION_BUTTON_SURRENDER :Παράδοση
STR_GOAL_QUESTION_BUTTON_CLOSE :Κλείσιμο STR_GOAL_QUESTION_BUTTON_CLOSE :Κλείσιμο
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Χρηματοδοτήσεις STR_SUBSIDIES_CAPTION :{WHITE}Χρηματοδοτήσεις
@@ -3434,7 +3487,7 @@ STR_DEPOT_CLONE_ROAD_VEHICLE :{BLACK}Κλων
STR_DEPOT_CLONE_SHIP :{BLACK}Κλωνοποίηση Πλοίου STR_DEPOT_CLONE_SHIP :{BLACK}Κλωνοποίηση Πλοίου
STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Κλωνοποίηση Αεροσκάφους STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Κλωνοποίηση Αεροσκάφους
STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Αυτό θα αγοράσει ένα αντίγραφο του τρένου μαζί με τα όλα τα βαγόνια. Πατήστε αυτό το κουμπί και μετά σε κάποιο τραίνο μέσα ή έξω από το αμαξοστάσιο. Με Ctrl+Κλικ θα έχει τις ίδιες εντολές. Με Shift +Κλικ εμφανίζεται το εκτιμώμενο κόστος χωρίς να γίνει η αγορά STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Αυτό θα αγοράσει ένα αντίγραφο του τρένου μαζί με τα όλα τα βαγόνια. Πατήστε αυτό το κουμπί και μετά σε κάποιο τραίνο μέσα ή έξω από το αμαξοστάσιο. Με Ctrl+Κλικ θα έχει τις ίδιες εντολές. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος χωρίς να γίνει η αγορά
STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Αυτό θα αγοράσει ένα αντίγραφο του οχήματος. Πατήστε αυτό το κουμπί και μετά σε κάποιο όχημα μέσα ή έξω από το αμαξοστάσιο. Με Ctrl+Κλικ θα έχει τις ίδιες εντολές. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος χωρίς να γίνει η αγορά STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Αυτό θα αγοράσει ένα αντίγραφο του οχήματος. Πατήστε αυτό το κουμπί και μετά σε κάποιο όχημα μέσα ή έξω από το αμαξοστάσιο. Με Ctrl+Κλικ θα έχει τις ίδιες εντολές. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος χωρίς να γίνει η αγορά
STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}Αυτό θα αγοράσει ένα αντίγραφο του πλοίου. Πατήστε αυτό το κουμπί και μετά σε κάποιο πλοίο μέσα ή έξω από το ναυπηγείο. Με Ctrl+Κλικ θα έχει τις ίδιες εντολές. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος χωρίς να γίνει η αγορά STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}Αυτό θα αγοράσει ένα αντίγραφο του πλοίου. Πατήστε αυτό το κουμπί και μετά σε κάποιο πλοίο μέσα ή έξω από το ναυπηγείο. Με Ctrl+Κλικ θα έχει τις ίδιες εντολές. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος χωρίς να γίνει η αγορά
STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Αυτό θα αγοράσει ένα αντίγραφο του αεροσκάφους. Πατήστε αυτό το κουμπί και μετά σε κάποιο αεροσκάφος μέσα στο ή έξω από το υπόστεγο. Με Ctrl+Κλικ θα έχει τις ίδιες εντολές. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος χωρίς να γίνει η αγορά STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Αυτό θα αγοράσει ένα αντίγραφο του αεροσκάφους. Πατήστε αυτό το κουμπί και μετά σε κάποιο αεροσκάφος μέσα στο ή έξω από το υπόστεγο. Με Ctrl+Κλικ θα έχει τις ίδιες εντολές. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος χωρίς να γίνει η αγορά
@@ -4088,6 +4141,7 @@ STR_ERROR_EXCAVATION_WOULD_DAMAGE :{WHITE}Η εκ
STR_ERROR_ALREADY_AT_SEA_LEVEL :{WHITE}... ήδη στο επίπεδο της θάλασσας STR_ERROR_ALREADY_AT_SEA_LEVEL :{WHITE}... ήδη στο επίπεδο της θάλασσας
STR_ERROR_TOO_HIGH :{WHITE}... πολύ ψηλά STR_ERROR_TOO_HIGH :{WHITE}... πολύ ψηλά
STR_ERROR_ALREADY_LEVELLED :{WHITE}... ήδη επίπεδο STR_ERROR_ALREADY_LEVELLED :{WHITE}... ήδη επίπεδο
STR_ERROR_BRIDGE_TOO_HIGH_AFTER_LOWER_LAND :{WHITE}Μετά την αλλαγή, η γέφυρα από πάνω του θα είναι πολύ ψηλή
# Company related errors # Company related errors
STR_ERROR_CAN_T_CHANGE_COMPANY_NAME :{WHITE}Δεν ήταν δυνατό να αλλάξει το όνομα της εταιρίας... STR_ERROR_CAN_T_CHANGE_COMPANY_NAME :{WHITE}Δεν ήταν δυνατό να αλλάξει το όνομα της εταιρίας...

View File

@@ -854,7 +854,7 @@ STR_NEWS_VEHICLE_IS_GETTING_OLD :{WHITE}מתיי
STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD :{WHITE}מתיישן מאוד {VEHICLE} STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD :{WHITE}מתיישן מאוד {VEHICLE}
STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD_AND :{WHITE}מתיישן מאוד, וזקוק להחלפה בדחיפות {VEHICLE} STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD_AND :{WHITE}מתיישן מאוד, וזקוק להחלפה בדחיפות {VEHICLE}
STR_NEWS_TRAIN_IS_STUCK :אינה יכולה למצוא נתיב המשך {WHITE}{VEHICLE} STR_NEWS_TRAIN_IS_STUCK :אינה יכולה למצוא נתיב המשך {WHITE}{VEHICLE}
STR_NEWS_VEHICLE_IS_LOST :{WHITE}{VEHICLE} הל{P "ך" "כה"} לאיבוד STR_NEWS_VEHICLE_IS_LOST :{WHITE}{VEHICLE} הל לאיבוד
STR_NEWS_VEHICLE_IS_UNPROFITABLE :ריווחי {WHITE}{VEHICLE} שנה שעברה הם {CURRENCY_LONG} STR_NEWS_VEHICLE_IS_UNPROFITABLE :ריווחי {WHITE}{VEHICLE} שנה שעברה הם {CURRENCY_LONG}
STR_NEWS_AIRCRAFT_DEST_TOO_FAR :{WHITE}{VEHICLE}אינ{G 0 "ו" "ה"} יכול{G 0 "" "ה"} להגיע אל היעד הבא כי הוא מחוץ לטווח STR_NEWS_AIRCRAFT_DEST_TOO_FAR :{WHITE}{VEHICLE}אינ{G 0 "ו" "ה"} יכול{G 0 "" "ה"} להגיע אל היעד הבא כי הוא מחוץ לטווח
@@ -931,10 +931,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :לארי גאו
STR_GAME_OPTIONS_CURRENCY_IRR :ריאל איראני (IRR) STR_GAME_OPTIONS_CURRENCY_IRR :ריאל איראני (IRR)
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}רכבי כביש STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}רכבי כביש
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}בחר את צד הכביש בו יסעו כלי הרכב STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}בחר את צד הכביש בו יסעו כלי הרכב
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :סע בצד שמאל STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :סע בצד שמאל
@@ -1280,7 +1276,7 @@ STR_CONFIG_SETTING_ERRMSG_DURATION_HELPTEXT :פרק הזמן
STR_CONFIG_SETTING_ERRMSG_DURATION_VALUE :{P 0 "שנייה " ""}{COMMA}{P "" " שניות"} STR_CONFIG_SETTING_ERRMSG_DURATION_VALUE :{P 0 "שנייה " ""}{COMMA}{P "" " שניות"}
STR_CONFIG_SETTING_HOVER_DELAY :הצג רמזים צצים: {STRING} STR_CONFIG_SETTING_HOVER_DELAY :הצג רמזים צצים: {STRING}
STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :השהייה טרם הצגת רמזים צצים כאשר העכבר מרחף מעל חלק ממשק. לחלופין, ניתן לקשר רמזים צצים לכפתור העכבר הימני כאשר מוגדר 0. STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :השהייה טרם הצגת רמזים צצים כאשר העכבר מרחף מעל חלק ממשק. לחלופין, ניתן לקשר רמזים צצים לכפתור העכבר הימני כאשר מוגדר 0.
STR_CONFIG_SETTING_HOVER_DELAY_VALUE :רחף למשך {P 0 "שניה " ""}{COMMA}{P "" " שניות"} STR_CONFIG_SETTING_HOVER_DELAY_VALUE :רחף למשך {P 0 "מילישניה " ""}{COMMA}{P "" " מילישניות"}
STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :קליק ימני STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :קליק ימני
STR_CONFIG_SETTING_POPULATION_IN_LABEL :הראה את אוכלוסיית העיר בתוך תוית השם של העיר: {STRING} STR_CONFIG_SETTING_POPULATION_IN_LABEL :הראה את אוכלוסיית העיר בתוך תוית השם של העיר: {STRING}
STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :הצג את אוכלוסייתן של עיירות בתווית שלהן על גבי המפה STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :הצג את אוכלוסייתן של עיירות בתווית שלהן על גבי המפה
@@ -3002,7 +2998,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :מידע
STR_GOAL_QUESTION_CAPTION_WARNING :אזהרה STR_GOAL_QUESTION_CAPTION_WARNING :אזהרה
STR_GOAL_QUESTION_CAPTION_ERROR :שגיאה STR_GOAL_QUESTION_CAPTION_ERROR :שגיאה
### Start of Goal Question button list ############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :ביטול STR_GOAL_QUESTION_BUTTON_CANCEL :ביטול
STR_GOAL_QUESTION_BUTTON_OK :אישור STR_GOAL_QUESTION_BUTTON_OK :אישור
STR_GOAL_QUESTION_BUTTON_NO :לא STR_GOAL_QUESTION_BUTTON_NO :לא
@@ -3021,6 +3017,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :אתחל
STR_GOAL_QUESTION_BUTTON_POSTPONE :דחה STR_GOAL_QUESTION_BUTTON_POSTPONE :דחה
STR_GOAL_QUESTION_BUTTON_SURRENDER :היכנע STR_GOAL_QUESTION_BUTTON_SURRENDER :היכנע
STR_GOAL_QUESTION_BUTTON_CLOSE :סגור STR_GOAL_QUESTION_BUTTON_CLOSE :סגור
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}סובסידיות STR_SUBSIDIES_CAPTION :{WHITE}סובסידיות
@@ -3037,7 +3034,7 @@ STR_STORY_BOOK_INVALID_GOAL_REF :{RED}מטרה
# Station list window # Station list window
STR_STATION_LIST_TOOLTIP :{BLACK}שמות תחנות - לחץ על השם כדי להתמקד בתחנה. Ctrl+לחיצה פותח חלונית תצוגה חדשה על מיקום התחנה STR_STATION_LIST_TOOLTIP :{BLACK}שמות תחנות - לחץ על השם כדי להתמקד בתחנה. Ctrl+לחיצה פותח חלונית תצוגה חדשה על מיקום התחנה
STR_STATION_LIST_USE_CTRL_TO_SELECT_MORE :{BLACK}לחץ והחזק מקש קונטרל כדי לבחור יותר מפריט אחד STR_STATION_LIST_USE_CTRL_TO_SELECT_MORE :{BLACK}לחץ והחזק מקש קונטרל כדי לבחור יותר מפריט אחד
STR_STATION_LIST_CAPTION :{WHITE}{COMPANY} - {P 0 "תחנה " ""}{COMMA}{P "" " תחנות"} STR_STATION_LIST_CAPTION :{WHITE}{COMPANY} - {P 1 "תחנה " ""}{COMMA}{P "" " תחנות"}
STR_STATION_LIST_STATION :{YELLOW} {1:STATION_FEATURES}{0:STATION} STR_STATION_LIST_STATION :{YELLOW} {1:STATION_FEATURES}{0:STATION}
STR_STATION_LIST_WAYPOINT :{YELLOW}{WAYPOINT} STR_STATION_LIST_WAYPOINT :{YELLOW}{WAYPOINT}
STR_STATION_LIST_NONE :{YELLOW}- כלום - STR_STATION_LIST_NONE :{YELLOW}- כלום -

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@@ -991,10 +991,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Grúz Lari (GEL
STR_GAME_OPTIONS_CURRENCY_IRR :Iráni Riál (IRR) STR_GAME_OPTIONS_CURRENCY_IRR :Iráni Riál (IRR)
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Közúti járművek STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Közúti járművek
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}A közúti közlekedés oldalának kiválasztása STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}A közúti közlekedés oldalának kiválasztása
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Balra hajtás STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Balra hajtás
@@ -3119,7 +3115,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Információ
STR_GOAL_QUESTION_CAPTION_WARNING :Figyelmeztetés STR_GOAL_QUESTION_CAPTION_WARNING :Figyelmeztetés
STR_GOAL_QUESTION_CAPTION_ERROR :Hiba STR_GOAL_QUESTION_CAPTION_ERROR :Hiba
### Start of Goal Question button list ############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Mégse STR_GOAL_QUESTION_BUTTON_CANCEL :Mégse
STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_OK :OK
STR_GOAL_QUESTION_BUTTON_NO :Nem STR_GOAL_QUESTION_BUTTON_NO :Nem
@@ -3138,6 +3134,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Újrakezd
STR_GOAL_QUESTION_BUTTON_POSTPONE :Elhalaszt STR_GOAL_QUESTION_BUTTON_POSTPONE :Elhalaszt
STR_GOAL_QUESTION_BUTTON_SURRENDER :Felad STR_GOAL_QUESTION_BUTTON_SURRENDER :Felad
STR_GOAL_QUESTION_BUTTON_CLOSE :Bezár STR_GOAL_QUESTION_BUTTON_CLOSE :Bezár
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Támogatások STR_SUBSIDIES_CAPTION :{WHITE}Támogatások

View File

@@ -898,10 +898,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Lari (Gel)
STR_GAME_OPTIONS_CURRENCY_IRR :Íranskt ríal (IRR) STR_GAME_OPTIONS_CURRENCY_IRR :Íranskt ríal (IRR)
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Aksturstefna STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Aksturstefna
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Aksturstefna bifreiða STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Aksturstefna bifreiða
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Vinstristefna STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Vinstristefna
@@ -955,6 +951,8 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Skjáupp
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Stilla skjáupplausn STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Stilla skjáupplausn
STR_GAME_OPTIONS_RESOLUTION_OTHER :annað STR_GAME_OPTIONS_RESOLUTION_OTHER :annað
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Grunngrafík STR_GAME_OPTIONS_BASE_GRF :{BLACK}Grunngrafík
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Nota grunngrafíkina STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Nota grunngrafíkina
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} týnd{P "" ar} eða ónýt{P "" ar} skrá{P "" r} STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} týnd{P "" ar} eða ónýt{P "" ar} skrá{P "" r}
@@ -1054,7 +1052,7 @@ STR_CITY_APPROVAL_HOSTILE :Fjandsamleg
STR_WARNING_NO_SUITABLE_AI :{WHITE}Engin nothæf gervigreind í boði...{}Þú getur hlaðið niður mörgum gervigreindum í gegnum 'Ná í viðbætur af netinu' viðmótið STR_WARNING_NO_SUITABLE_AI :{WHITE}Engin nothæf gervigreind í boði...{}Þú getur hlaðið niður mörgum gervigreindum í gegnum 'Ná í viðbætur af netinu' viðmótið
# Advanced settings window # Settings tree window
STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Sía: STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Sía:
STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Þenja út STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Þenja út
STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Draga saman STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Draga saman
@@ -2876,7 +2874,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Upplýsingar
STR_GOAL_QUESTION_CAPTION_WARNING :Varúð STR_GOAL_QUESTION_CAPTION_WARNING :Varúð
STR_GOAL_QUESTION_CAPTION_ERROR :Villa STR_GOAL_QUESTION_CAPTION_ERROR :Villa
### Start of Goal Question button list ############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Hætta við STR_GOAL_QUESTION_BUTTON_CANCEL :Hætta við
STR_GOAL_QUESTION_BUTTON_OK :Í lagi STR_GOAL_QUESTION_BUTTON_OK :Í lagi
STR_GOAL_QUESTION_BUTTON_NO :Nei STR_GOAL_QUESTION_BUTTON_NO :Nei
@@ -2895,6 +2893,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Byrja aftur
STR_GOAL_QUESTION_BUTTON_POSTPONE :Fresta STR_GOAL_QUESTION_BUTTON_POSTPONE :Fresta
STR_GOAL_QUESTION_BUTTON_SURRENDER :Gefast upp STR_GOAL_QUESTION_BUTTON_SURRENDER :Gefast upp
STR_GOAL_QUESTION_BUTTON_CLOSE :Loka STR_GOAL_QUESTION_BUTTON_CLOSE :Loka
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Samstarfssamningar STR_SUBSIDIES_CAPTION :{WHITE}Samstarfssamningar

View File

@@ -927,10 +927,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Lari Georgia (G
STR_GAME_OPTIONS_CURRENCY_IRR :Rial Iran (IRR) STR_GAME_OPTIONS_CURRENCY_IRR :Rial Iran (IRR)
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Kendaraan jalan raya STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Kendaraan jalan raya
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Pilih lajur yang dilalui bus/truk STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Pilih lajur yang dilalui bus/truk
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Berkendara di lajur kiri STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Berkendara di lajur kiri
@@ -3051,7 +3047,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Informasi
STR_GOAL_QUESTION_CAPTION_WARNING :Peringatan STR_GOAL_QUESTION_CAPTION_WARNING :Peringatan
STR_GOAL_QUESTION_CAPTION_ERROR :Kesalahan STR_GOAL_QUESTION_CAPTION_ERROR :Kesalahan
### Start of Goal Question button list ############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Batal STR_GOAL_QUESTION_BUTTON_CANCEL :Batal
STR_GOAL_QUESTION_BUTTON_OK :Oke STR_GOAL_QUESTION_BUTTON_OK :Oke
STR_GOAL_QUESTION_BUTTON_NO :Tidak STR_GOAL_QUESTION_BUTTON_NO :Tidak
@@ -3070,6 +3066,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Restart
STR_GOAL_QUESTION_BUTTON_POSTPONE :Tunda STR_GOAL_QUESTION_BUTTON_POSTPONE :Tunda
STR_GOAL_QUESTION_BUTTON_SURRENDER :Menyerah STR_GOAL_QUESTION_BUTTON_SURRENDER :Menyerah
STR_GOAL_QUESTION_BUTTON_CLOSE :Tutup STR_GOAL_QUESTION_BUTTON_CLOSE :Tutup
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Subsidi STR_SUBSIDIES_CAPTION :{WHITE}Subsidi

View File

@@ -927,10 +927,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Lari na Seoirsi
STR_GAME_OPTIONS_CURRENCY_IRR :Rial na hIaráine (IRR) STR_GAME_OPTIONS_CURRENCY_IRR :Rial na hIaráine (IRR)
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Feithiclí Bóithre STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Feithiclí Bóithre
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Roghnaigh an taobh den bhóthair ar a mbeidh feithiclí ag tiomáint STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Roghnaigh an taobh den bhóthair ar a mbeidh feithiclí ag tiomáint
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Tiomáin ar chlé STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Tiomáin ar chlé
@@ -3016,7 +3012,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Faisnéis
STR_GOAL_QUESTION_CAPTION_WARNING :Rabhadh STR_GOAL_QUESTION_CAPTION_WARNING :Rabhadh
STR_GOAL_QUESTION_CAPTION_ERROR :Earráid STR_GOAL_QUESTION_CAPTION_ERROR :Earráid
### Start of Goal Question button list ############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Cuir ar ceal STR_GOAL_QUESTION_BUTTON_CANCEL :Cuir ar ceal
STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_OK :OK
STR_GOAL_QUESTION_BUTTON_NO :Níl STR_GOAL_QUESTION_BUTTON_NO :Níl
@@ -3035,6 +3031,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Atosaigh
STR_GOAL_QUESTION_BUTTON_POSTPONE :Cuir siar STR_GOAL_QUESTION_BUTTON_POSTPONE :Cuir siar
STR_GOAL_QUESTION_BUTTON_SURRENDER :Géill STR_GOAL_QUESTION_BUTTON_SURRENDER :Géill
STR_GOAL_QUESTION_BUTTON_CLOSE :Dún STR_GOAL_QUESTION_BUTTON_CLOSE :Dún
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Fóirdheontais STR_SUBSIDIES_CAPTION :{WHITE}Fóirdheontais

View File

@@ -929,10 +929,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Lari georgiano
STR_GAME_OPTIONS_CURRENCY_IRR :Rial iraniano (IRR) STR_GAME_OPTIONS_CURRENCY_IRR :Rial iraniano (IRR)
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Automezzi STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Automezzi
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Seleziona il lato della strada sul quale devono guidare i veicoli STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Seleziona il lato della strada sul quale devono guidare i veicoli
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Guida a sinistra STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Guida a sinistra
@@ -3085,7 +3081,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Informazione
STR_GOAL_QUESTION_CAPTION_WARNING :Avviso STR_GOAL_QUESTION_CAPTION_WARNING :Avviso
STR_GOAL_QUESTION_CAPTION_ERROR :Errore STR_GOAL_QUESTION_CAPTION_ERROR :Errore
### Start of Goal Question button list ############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Annulla STR_GOAL_QUESTION_BUTTON_CANCEL :Annulla
STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_OK :OK
STR_GOAL_QUESTION_BUTTON_NO :No STR_GOAL_QUESTION_BUTTON_NO :No
@@ -3104,6 +3100,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Ricomincia
STR_GOAL_QUESTION_BUTTON_POSTPONE :Rimanda STR_GOAL_QUESTION_BUTTON_POSTPONE :Rimanda
STR_GOAL_QUESTION_BUTTON_SURRENDER :Rinuncia STR_GOAL_QUESTION_BUTTON_SURRENDER :Rinuncia
STR_GOAL_QUESTION_BUTTON_CLOSE :Chiudi STR_GOAL_QUESTION_BUTTON_CLOSE :Chiudi
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Sussidi STR_SUBSIDIES_CAPTION :{WHITE}Sussidi

View File

@@ -927,10 +927,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :グルジア
STR_GAME_OPTIONS_CURRENCY_IRR :イラン リアル(IRR) STR_GAME_OPTIONS_CURRENCY_IRR :イラン リアル(IRR)
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}自動車 STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}自動車
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}車両の通行方向(右側/左側)を選択します STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}車両の通行方向(右側/左側)を選択します
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :左側通行 STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :左側通行
@@ -3051,7 +3047,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :情報
STR_GOAL_QUESTION_CAPTION_WARNING :警告 STR_GOAL_QUESTION_CAPTION_WARNING :警告
STR_GOAL_QUESTION_CAPTION_ERROR :エラー STR_GOAL_QUESTION_CAPTION_ERROR :エラー
### Start of Goal Question button list ############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :キャンセル STR_GOAL_QUESTION_BUTTON_CANCEL :キャンセル
STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_OK :OK
STR_GOAL_QUESTION_BUTTON_NO :いいえ STR_GOAL_QUESTION_BUTTON_NO :いいえ
@@ -3070,6 +3066,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :再起動
STR_GOAL_QUESTION_BUTTON_POSTPONE :延期 STR_GOAL_QUESTION_BUTTON_POSTPONE :延期
STR_GOAL_QUESTION_BUTTON_SURRENDER :あきらめる STR_GOAL_QUESTION_BUTTON_SURRENDER :あきらめる
STR_GOAL_QUESTION_BUTTON_CLOSE :閉じる STR_GOAL_QUESTION_BUTTON_CLOSE :閉じる
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}助成金 STR_SUBSIDIES_CAPTION :{WHITE}助成金

View File

@@ -855,7 +855,7 @@ STR_NEWS_VEHICLE_IS_LOST :{WHITE}{VEHICLE
STR_NEWS_VEHICLE_IS_UNPROFITABLE :{WHITE}{VEHICLE}의 작년 수익이 {CURRENCY_LONG} 입니다. STR_NEWS_VEHICLE_IS_UNPROFITABLE :{WHITE}{VEHICLE}의 작년 수익이 {CURRENCY_LONG} 입니다.
STR_NEWS_AIRCRAFT_DEST_TOO_FAR :{WHITE}거리가 너무 멀어서 {VEHICLE}이 다음 목적지에 도착할 수 없습니다 STR_NEWS_AIRCRAFT_DEST_TOO_FAR :{WHITE}거리가 너무 멀어서 {VEHICLE}이 다음 목적지에 도착할 수 없습니다
STR_NEWS_ORDER_REFIT_FAILED :{WHITE}경로상에 계획된 개조에 실패하여 {VEHICLE}{P "가" "이"} 운행을 멈췄습니다. STR_NEWS_ORDER_REFIT_FAILED :{WHITE}경로 상에 있던 개조에 실패하여 {VEHICLE} 운행을 멈췄습니다.
STR_NEWS_VEHICLE_AUTORENEW_FAILED :{WHITE}{VEHICLE}의 자동 교체에 실패하였습니다{}{STRING} STR_NEWS_VEHICLE_AUTORENEW_FAILED :{WHITE}{VEHICLE}의 자동 교체에 실패하였습니다{}{STRING}
STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE :{BIG_FONT}{BLACK}신형 {STRING}{G 0 "을" "를"} 사용할 수 있습니다! STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE :{BIG_FONT}{BLACK}신형 {STRING}{G 0 "을" "를"} 사용할 수 있습니다!
@@ -928,10 +928,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :그루지야
STR_GAME_OPTIONS_CURRENCY_IRR :이란 리알 (IRR) STR_GAME_OPTIONS_CURRENCY_IRR :이란 리알 (IRR)
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}차량 통행 방식 STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}차량 통행 방식
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}차량 통행 방법 선택 STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}차량 통행 방법 선택
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :좌측통행 STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :좌측통행
@@ -1961,7 +1957,7 @@ STR_NETWORK_SERVER_LIST_PLAYER_NAME_OSKTITLE :{BLACK}이름
STR_NETWORK_SERVER_LIST_ENTER_IP :{BLACK}호스트(IP) 주소 입력 STR_NETWORK_SERVER_LIST_ENTER_IP :{BLACK}호스트(IP) 주소 입력
# Start new multiplayer server # Start new multiplayer server
STR_NETWORK_START_SERVER_CAPTION :{WHITE}새로운 멀티플레이 게임 시작 STR_NETWORK_START_SERVER_CAPTION :{WHITE}새 멀티플레이 게임 시작하기
STR_NETWORK_START_SERVER_NEW_GAME_NAME :{BLACK}게임 이름: STR_NETWORK_START_SERVER_NEW_GAME_NAME :{BLACK}게임 이름:
STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}멀티플레이 게임 선택 메뉴에서 보여질 게임 제목입니다. STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}멀티플레이 게임 선택 메뉴에서 보여질 게임 제목입니다.
@@ -2025,7 +2021,7 @@ STR_NETWORK_LANG_LATVIAN :라트비아어
############ End of leave-in-this-order ############ End of leave-in-this-order
# Network game lobby # Network game lobby
STR_NETWORK_GAME_LOBBY_CAPTION :{WHITE}멀티플레이 준비 STR_NETWORK_GAME_LOBBY_CAPTION :{WHITE}멀티플레이 게임 대기실
STR_NETWORK_GAME_LOBBY_PREPARE_TO_JOIN :{BLACK}참가 준비중: {ORANGE}{STRING} STR_NETWORK_GAME_LOBBY_PREPARE_TO_JOIN :{BLACK}참가 준비중: {ORANGE}{STRING}
STR_NETWORK_GAME_LOBBY_COMPANY_LIST_TOOLTIP :{BLACK}이 게임에 있는 회사의 목록입니다. 다른 회사에 같이 참가하거나 (빈 슬롯이 있을 경우) 새로운 회사로 시작할 수 있습니다. STR_NETWORK_GAME_LOBBY_COMPANY_LIST_TOOLTIP :{BLACK}이 게임에 있는 회사의 목록입니다. 다른 회사에 같이 참가하거나 (빈 슬롯이 있을 경우) 새로운 회사로 시작할 수 있습니다.
@@ -2188,7 +2184,7 @@ STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING}
STR_NETWORK_MESSAGE_CLIENT_JOINED_ID :*** {STRING} 님이 입장하셨습니다. ({2:NUM}번 접속자) STR_NETWORK_MESSAGE_CLIENT_JOINED_ID :*** {STRING} 님이 입장하셨습니다. ({2:NUM}번 접속자)
STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN :*** {STRING} 님이 {2:NUM}번 회사에 참여하셨습니다. STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN :*** {STRING} 님이 {2:NUM}번 회사에 참여하셨습니다.
STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} 님이 관전을 시작하셨습니다. STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} 님이 관전을 시작하셨습니다.
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} 님이 새로운 회사(({2:NUM}번)를 창설하셨습니다. STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} 님이 새로운 회사({2:NUM}번)를 창설하셨습니다.
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} 님이 퇴장하셨습니다. (사유: {2:STRING}) STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} 님이 퇴장하셨습니다. (사유: {2:STRING})
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} 님의 이름이 {STRING}(으)로 바뀌었습니다. STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} 님의 이름이 {STRING}(으)로 바뀌었습니다.
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} 님이 당신에게 {2:CURRENCY_LONG}만큼의 돈을 보내셨습니다. STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} 님이 당신에게 {2:CURRENCY_LONG}만큼의 돈을 보내셨습니다.
@@ -3056,7 +3052,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :{G=f}정보
STR_GOAL_QUESTION_CAPTION_WARNING :{G=f}경고 STR_GOAL_QUESTION_CAPTION_WARNING :{G=f}경고
STR_GOAL_QUESTION_CAPTION_ERROR :오류 STR_GOAL_QUESTION_CAPTION_ERROR :오류
### Start of Goal Question button list ############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :취소 STR_GOAL_QUESTION_BUTTON_CANCEL :취소
STR_GOAL_QUESTION_BUTTON_OK :{G=m}확인 STR_GOAL_QUESTION_BUTTON_OK :{G=m}확인
STR_GOAL_QUESTION_BUTTON_NO :아니요 STR_GOAL_QUESTION_BUTTON_NO :아니요
@@ -3075,6 +3071,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :재시작
STR_GOAL_QUESTION_BUTTON_POSTPONE :연기 STR_GOAL_QUESTION_BUTTON_POSTPONE :연기
STR_GOAL_QUESTION_BUTTON_SURRENDER :양도 STR_GOAL_QUESTION_BUTTON_SURRENDER :양도
STR_GOAL_QUESTION_BUTTON_CLOSE :닫기 STR_GOAL_QUESTION_BUTTON_CLOSE :닫기
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}보조금 STR_SUBSIDIES_CAPTION :{WHITE}보조금

View File

@@ -1115,10 +1115,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Lari Georgiana
STR_GAME_OPTIONS_CURRENCY_IRR :Regalis Iranica (IRR) STR_GAME_OPTIONS_CURRENCY_IRR :Regalis Iranica (IRR)
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Vehicula Viaria STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Vehicula Viaria
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Eligere latus viae gubernandi STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Eligere latus viae gubernandi
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Gubernantur sinistro STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Gubernantur sinistro
@@ -3126,7 +3122,7 @@ STR_NEWGRF_DUPLICATE_GRFID :{WHITE}Addere f
STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}Fasciculus congruus lectus (nam fasciculus idem non inventum fuit) STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}Fasciculus congruus lectus (nam fasciculus idem non inventum fuit)
STR_NEWGRF_TOO_MANY_NEWGRFS :{WHITE}Addere fasciculum non licet; nimis NewGRF adsunt STR_NEWGRF_TOO_MANY_NEWGRFS :{WHITE}Addere fasciculum non licet; nimis NewGRF adsunt
STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}Fasciculi congrui lecti in loco fasciculis absentibus STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}Fasciculi congrui lecti in loco fasciculorum absentorum
STR_NEWGRF_DISABLED_WARNING :{WHITE}Fasciculi absentes remoti sunt STR_NEWGRF_DISABLED_WARNING :{WHITE}Fasciculi absentes remoti sunt
STR_NEWGRF_UNPAUSE_WARNING_TITLE :{YELLOW}Fasciculi GRF absunt STR_NEWGRF_UNPAUSE_WARNING_TITLE :{YELLOW}Fasciculi GRF absunt
STR_NEWGRF_UNPAUSE_WARNING :{WHITE}OpenTTD forsitan corruatur resumendo. Noli queri de ruinis sequentibus.{}Esne valde certus te ludum resumere velle? STR_NEWGRF_UNPAUSE_WARNING :{WHITE}OpenTTD forsitan corruatur resumendo. Noli queri de ruinis sequentibus.{}Esne valde certus te ludum resumere velle?
@@ -3257,7 +3253,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Indicia
STR_GOAL_QUESTION_CAPTION_WARNING :Cautio STR_GOAL_QUESTION_CAPTION_WARNING :Cautio
STR_GOAL_QUESTION_CAPTION_ERROR :Error STR_GOAL_QUESTION_CAPTION_ERROR :Error
### Start of Goal Question button list ############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Cancellare STR_GOAL_QUESTION_BUTTON_CANCEL :Cancellare
STR_GOAL_QUESTION_BUTTON_OK :Ita STR_GOAL_QUESTION_BUTTON_OK :Ita
STR_GOAL_QUESTION_BUTTON_NO :Non STR_GOAL_QUESTION_BUTTON_NO :Non
@@ -3276,6 +3272,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Incipere denuo
STR_GOAL_QUESTION_BUTTON_POSTPONE :Procrastinare STR_GOAL_QUESTION_BUTTON_POSTPONE :Procrastinare
STR_GOAL_QUESTION_BUTTON_SURRENDER :Dedere STR_GOAL_QUESTION_BUTTON_SURRENDER :Dedere
STR_GOAL_QUESTION_BUTTON_CLOSE :Claudere STR_GOAL_QUESTION_BUTTON_CLOSE :Claudere
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Subsidia STR_SUBSIDIES_CAPTION :{WHITE}Subsidia

View File

@@ -333,8 +333,8 @@ STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}Rādīt
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}Rādīt uzņēmuma autotransporta sarakstu. Ctrl+klikšķis pārslēdz grupu/transportlīdzekļu saraksta atvēršanu STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}Rādīt uzņēmuma autotransporta sarakstu. Ctrl+klikšķis pārslēdz grupu/transportlīdzekļu saraksta atvēršanu
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS :{BLACK}Rādīt uzņēmuma kuģu sarakstu. Ctrl+klikšķis pārslēdz grupu/transportlīdzekļu saraksta atvēršanu STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS :{BLACK}Rādīt uzņēmuma kuģu sarakstu. Ctrl+klikšķis pārslēdz grupu/transportlīdzekļu saraksta atvēršanu
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_AIRCRAFT :{BLACK}Rādīt uzņēmuma lidaparātu sarakstu. Ctrl+klikšķis pārslēdz grupu/transportlīdzekļu saraksta atvēršanu STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_AIRCRAFT :{BLACK}Rādīt uzņēmuma lidaparātu sarakstu. Ctrl+klikšķis pārslēdz grupu/transportlīdzekļu saraksta atvēršanu
STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN :{BLACK}Tuvināt skatu STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN :{BLACK}Pietuvināt skatu
STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT :{BLACK}Tālināt skatu STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT :{BLACK}Attālināt skatu
STR_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Būvēt sliežu ceļu STR_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Būvēt sliežu ceļu
STR_TOOLBAR_TOOLTIP_BUILD_ROADS :{BLACK}Būvēt ceļus STR_TOOLBAR_TOOLTIP_BUILD_ROADS :{BLACK}Būvēt ceļus
STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS :{BLACK}Būvēt kuģu piestātnes STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS :{BLACK}Būvēt kuģu piestātnes
@@ -472,7 +472,7 @@ STR_ABOUT_MENU_SEPARATOR :
STR_ABOUT_MENU_TOGGLE_CONSOLE :Atvērt/aizvērt konsoli STR_ABOUT_MENU_TOGGLE_CONSOLE :Atvērt/aizvērt konsoli
STR_ABOUT_MENU_AI_DEBUG :MI/spēles skriptu atkļūdošana STR_ABOUT_MENU_AI_DEBUG :MI/spēles skriptu atkļūdošana
STR_ABOUT_MENU_SCREENSHOT :Ekrānuzņēmums STR_ABOUT_MENU_SCREENSHOT :Ekrānuzņēmums
STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Pilnībā tuvināts ekrānuzņēmums STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Pilnībā pietuvināts ekrānuzņēmums
STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Noklusējuma mēroga ekrānuzņēmums STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Noklusējuma mēroga ekrānuzņēmums
STR_ABOUT_MENU_GIANT_SCREENSHOT :Visas kartes ekrānuzņēmums STR_ABOUT_MENU_GIANT_SCREENSHOT :Visas kartes ekrānuzņēmums
STR_ABOUT_MENU_ABOUT_OPENTTD :Par 'OpenTTD' STR_ABOUT_MENU_ABOUT_OPENTTD :Par 'OpenTTD'
@@ -709,6 +709,7 @@ STR_SMALLMAP_TYPE_OWNERS :īpašnieki
STR_SMALLMAP_TOOLTIP_SHOW_LAND_CONTOURS_ON_MAP :{BLACK}Rādīt zemes kontūras uz kartes STR_SMALLMAP_TOOLTIP_SHOW_LAND_CONTOURS_ON_MAP :{BLACK}Rādīt zemes kontūras uz kartes
STR_SMALLMAP_TOOLTIP_SHOW_VEHICLES_ON_MAP :{BLACK}Rādīt transportlīdzekļus uz kartes STR_SMALLMAP_TOOLTIP_SHOW_VEHICLES_ON_MAP :{BLACK}Rādīt transportlīdzekļus uz kartes
STR_SMALLMAP_TOOLTIP_SHOW_INDUSTRIES_ON_MAP :{BLACK}Rādīt ražotnes uz kartes STR_SMALLMAP_TOOLTIP_SHOW_INDUSTRIES_ON_MAP :{BLACK}Rādīt ražotnes uz kartes
STR_SMALLMAP_TOOLTIP_SHOW_LINK_STATS_ON_MAP :{BLACK}Rādīt kravas plūsmu uz kartes
STR_SMALLMAP_TOOLTIP_SHOW_TRANSPORT_ROUTES_ON :{BLACK}Rādīt pārvadājumu maršrutus uz kartes STR_SMALLMAP_TOOLTIP_SHOW_TRANSPORT_ROUTES_ON :{BLACK}Rādīt pārvadājumu maršrutus uz kartes
STR_SMALLMAP_TOOLTIP_SHOW_VEGETATION_ON_MAP :{BLACK}Rādīt augu valsti uz kartes STR_SMALLMAP_TOOLTIP_SHOW_VEGETATION_ON_MAP :{BLACK}Rādīt augu valsti uz kartes
STR_SMALLMAP_TOOLTIP_SHOW_LAND_OWNERS_ON_MAP :{BLACK}Rādīt zemes īpašniekus uz kartes STR_SMALLMAP_TOOLTIP_SHOW_LAND_OWNERS_ON_MAP :{BLACK}Rādīt zemes īpašniekus uz kartes
@@ -758,6 +759,7 @@ STR_SMALLMAP_TOOLTIP_ENABLE_ALL_INDUSTRIES :{BLACK}Rādīt
STR_SMALLMAP_TOOLTIP_SHOW_HEIGHT :{BLACK}Pārslēgt augstumu kartes attēlošanu STR_SMALLMAP_TOOLTIP_SHOW_HEIGHT :{BLACK}Pārslēgt augstumu kartes attēlošanu
STR_SMALLMAP_TOOLTIP_DISABLE_ALL_COMPANIES :{BLACK}Nerādīt neviena uzņēmuma īpašumus uz kartes STR_SMALLMAP_TOOLTIP_DISABLE_ALL_COMPANIES :{BLACK}Nerādīt neviena uzņēmuma īpašumus uz kartes
STR_SMALLMAP_TOOLTIP_ENABLE_ALL_COMPANIES :{BLACK}Rādīt visu uzņēmumu īpašumus uz kartes STR_SMALLMAP_TOOLTIP_ENABLE_ALL_COMPANIES :{BLACK}Rādīt visu uzņēmumu īpašumus uz kartes
STR_SMALLMAP_TOOLTIP_DISABLE_ALL_CARGOS :{BLACK}Nerādīt kravas uz kartes
# Status bar messages # Status bar messages
STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS :{BLACK}Rādīt pēdējo ziņojumu vai avīzes rakstu STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS :{BLACK}Rādīt pēdējo ziņojumu vai avīzes rakstu
@@ -921,10 +923,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Gruzijas lari (
STR_GAME_OPTIONS_CURRENCY_IRR :Irānas riāli (IRR) STR_GAME_OPTIONS_CURRENCY_IRR :Irānas riāli (IRR)
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Autotransporta līdzekļi STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Autotransporta līdzekļi
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Ceļa braucamās puses izvēle STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Ceļa braucamās puses izvēle
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Brauc pa kreiso pusi STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Brauc pa kreiso pusi
@@ -962,10 +960,10 @@ STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_TOOLTIP :{BLACK}Izvēlē
############ start of autosave dropdown ############ start of autosave dropdown
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_OFF :Izslēgta STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_OFF :Izslēgta
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_1_MONTH :Katru mēnesi STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_1_MONTH :katru mēnesi
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_3_MONTHS :Katrus 3 mēnešus STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_3_MONTHS :katrus 3 mēnešus
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_6_MONTHS :Katrus 6 mēnešus STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_6_MONTHS :katrus 6 mēnešus
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_12_MONTHS :Katrus 12 mēnešus STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_12_MONTHS :katrus 12 mēnešus
############ end of autosave dropdown ############ end of autosave dropdown
STR_GAME_OPTIONS_LANGUAGE :{BLACK}Valoda STR_GAME_OPTIONS_LANGUAGE :{BLACK}Valoda
@@ -978,12 +976,12 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Ekrāna
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Ekrāna izšķirtspējas izvēle STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Ekrāna izšķirtspējas izvēle
STR_GAME_OPTIONS_RESOLUTION_OTHER :Cita STR_GAME_OPTIONS_RESOLUTION_OTHER :Cita
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Lietotāja saskarnes izmērs STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Lietotāja saskarnes lielums
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Izvēlaties lietotāja saskarnes elementu izmēru STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Lietotāja saskarnes elementu lieluma izvēle
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Standarta STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Parasts
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Divkāršs izmērs STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Divkāršs
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Kvadranta izmērs STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Četrkāršs
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Pamata grafikas kopa STR_GAME_OPTIONS_BASE_GRF :{BLACK}Pamata grafikas kopa
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Atlasīt lietošanai pamata grafikas kopu STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Atlasīt lietošanai pamata grafikas kopu
@@ -1065,7 +1063,7 @@ STR_RIVERS_MODERATE :Vidējs daudzum
STR_RIVERS_LOT :Daudzas STR_RIVERS_LOT :Daudzas
STR_DISASTER_NONE :Nav STR_DISASTER_NONE :Nav
STR_DISASTER_REDUCED :Samazināta STR_DISASTER_REDUCED :samazināta
STR_DISASTER_NORMAL :Parasta STR_DISASTER_NORMAL :Parasta
STR_SUBSIDY_X1_5 :x1.5 STR_SUBSIDY_X1_5 :x1.5
@@ -1099,6 +1097,8 @@ STR_CONFIG_SETTING_TYPE_GAME_INGAME :spēles iestat
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :uzņēmuma iestatījums (tiek iekļauts saglabājumos, ietekmē tikai jaunās spēles) STR_CONFIG_SETTING_TYPE_COMPANY_MENU :uzņēmuma iestatījums (tiek iekļauts saglabājumos, ietekmē tikai jaunās spēles)
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :uzņēmuma iestatījums (tiek iekļauts saglabājumā, ietekmē tikai pašreizējo uzņēmumu) STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :uzņēmuma iestatījums (tiek iekļauts saglabājumā, ietekmē tikai pašreizējo uzņēmumu)
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Kategorija:
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Veids:
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Ierobežo turpmāko sarakstu, rādot tikai izmainītos iestatījumus STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Ierobežo turpmāko sarakstu, rādot tikai izmainītos iestatījumus
STR_CONFIG_SETTING_RESTRICT_BASIC :Pamatiestatījumi (parādīt tikai svarīgākos iestatījumus) STR_CONFIG_SETTING_RESTRICT_BASIC :Pamatiestatījumi (parādīt tikai svarīgākos iestatījumus)
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Papildu iestatījumi (parādīt iestatījumu vairākumu) STR_CONFIG_SETTING_RESTRICT_ADVANCED :Papildu iestatījumi (parādīt iestatījumu vairākumu)
@@ -1135,6 +1135,7 @@ STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Maksimālais s
STR_CONFIG_SETTING_INTEREST_RATE :Procentu likme: {STRING} STR_CONFIG_SETTING_INTEREST_RATE :Procentu likme: {STRING}
STR_CONFIG_SETTING_RUNNING_COSTS :Kārtējās izmaksas: {STRING} STR_CONFIG_SETTING_RUNNING_COSTS :Kārtējās izmaksas: {STRING}
STR_CONFIG_SETTING_CONSTRUCTION_SPEED :Būvēšanas ātrums: {STRING} STR_CONFIG_SETTING_CONSTRUCTION_SPEED :Būvēšanas ātrums: {STRING}
STR_CONFIG_SETTING_CONSTRUCTION_SPEED_HELPTEXT :MI (mākslīgā intelekta) būvniecības darbību daudzuma ierobežošana
STR_CONFIG_SETTING_VEHICLE_BREAKDOWNS :Transportlīdzekļu bojāšanās: {STRING} STR_CONFIG_SETTING_VEHICLE_BREAKDOWNS :Transportlīdzekļu bojāšanās: {STRING}
STR_CONFIG_SETTING_SUBSIDY_MULTIPLIER :Subsīdiju reizinātājs: {STRING} STR_CONFIG_SETTING_SUBSIDY_MULTIPLIER :Subsīdiju reizinātājs: {STRING}
STR_CONFIG_SETTING_CONSTRUCTION_COSTS :Būvēšanas izmaksas: {STRING} STR_CONFIG_SETTING_CONSTRUCTION_COSTS :Būvēšanas izmaksas: {STRING}
@@ -1176,6 +1177,7 @@ STR_CONFIG_SETTING_INFLATION_HELPTEXT :Atļaut inflāc
STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :Maksimālais tiltu garums: {STRING} STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :Maksimālais tiltu garums: {STRING}
STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH_HELPTEXT :Būvējamo tiltu maksimālais garums STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH_HELPTEXT :Būvējamo tiltu maksimālais garums
STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT :Maksimālais tiltu augstums: {STRING} STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT :Maksimālais tiltu augstums: {STRING}
STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT_HELPTEXT :Būvējamo tiltu maksimālais augstums
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :Maksimālais tuneļu garums: {STRING} STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :Maksimālais tuneļu garums: {STRING}
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH_HELPTEXT :Būvējamo tuneļu maksimālais garums STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH_HELPTEXT :Būvējamo tuneļu maksimālais garums
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :Izejvielu ražotņu manuālā būvniecības metode: {STRING} STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :Izejvielu ražotņu manuālā būvniecības metode: {STRING}
@@ -1415,7 +1417,7 @@ STR_CONFIG_SETTING_AI_PROFILE_MEDIUM :vidējs
STR_CONFIG_SETTING_AI_PROFILE_HARD :smags STR_CONFIG_SETTING_AI_PROFILE_HARD :smags
STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :Atļaut MI vairākspēlētāju spēlēs: {STRING} STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :Atļaut MI vairākspēlētāju spēlēs: {STRING}
STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT :Atļaut MI nespēlētāju tēliem (datora vadītiem) piedalīties vairākspēlētāju spēlēs STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT :Atļaut MI (mākslīgā intelekta) nespēlētāju tēliem (datora vadītiem) piedalīties vairākspēlētāju spēlēs
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES :#darbību kodi, pirms skripti tiek apstādināti: {STRING} STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES :#darbību kodi, pirms skripti tiek apstādināti: {STRING}
STR_CONFIG_SETTING_SERVINT_ISPERCENT :Apkopju starplaiki procentos: {STRING} STR_CONFIG_SETTING_SERVINT_ISPERCENT :Apkopju starplaiki procentos: {STRING}
@@ -2972,7 +2974,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Informācija
STR_GOAL_QUESTION_CAPTION_WARNING :Brīdinājums STR_GOAL_QUESTION_CAPTION_WARNING :Brīdinājums
STR_GOAL_QUESTION_CAPTION_ERROR :Kļūda STR_GOAL_QUESTION_CAPTION_ERROR :Kļūda
### Start of Goal Question button list ############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Atcelt STR_GOAL_QUESTION_BUTTON_CANCEL :Atcelt
STR_GOAL_QUESTION_BUTTON_OK :Labi STR_GOAL_QUESTION_BUTTON_OK :Labi
STR_GOAL_QUESTION_BUTTON_NO :Nē STR_GOAL_QUESTION_BUTTON_NO :Nē
@@ -2993,6 +2995,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Pārstartēt
STR_GOAL_QUESTION_BUTTON_POSTPONE :Atlikt STR_GOAL_QUESTION_BUTTON_POSTPONE :Atlikt
STR_GOAL_QUESTION_BUTTON_SURRENDER :Padoties STR_GOAL_QUESTION_BUTTON_SURRENDER :Padoties
STR_GOAL_QUESTION_BUTTON_CLOSE :Aizvērt STR_GOAL_QUESTION_BUTTON_CLOSE :Aizvērt
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Subsīdijas STR_SUBSIDIES_CAPTION :{WHITE}Subsīdijas

View File

@@ -1132,10 +1132,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Gruzijos Laris
STR_GAME_OPTIONS_CURRENCY_IRR :Irano Rialas (IRR) STR_GAME_OPTIONS_CURRENCY_IRR :Irano Rialas (IRR)
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Automobilių eismas STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Automobilių eismas
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Pasirinkite, kuria kelio puse važiuoja automobiliai STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Pasirinkite, kuria kelio puse važiuoja automobiliai
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Kaire puse STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Kaire puse
@@ -3274,7 +3270,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Informacija
STR_GOAL_QUESTION_CAPTION_WARNING :Perspėjimas STR_GOAL_QUESTION_CAPTION_WARNING :Perspėjimas
STR_GOAL_QUESTION_CAPTION_ERROR :Klaida STR_GOAL_QUESTION_CAPTION_ERROR :Klaida
### Start of Goal Question button list ############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Atšaukti STR_GOAL_QUESTION_BUTTON_CANCEL :Atšaukti
STR_GOAL_QUESTION_BUTTON_OK :Gerai STR_GOAL_QUESTION_BUTTON_OK :Gerai
STR_GOAL_QUESTION_BUTTON_NO :Ne STR_GOAL_QUESTION_BUTTON_NO :Ne
@@ -3293,6 +3289,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Pradėti iš na
STR_GOAL_QUESTION_BUTTON_POSTPONE :Atidėti STR_GOAL_QUESTION_BUTTON_POSTPONE :Atidėti
STR_GOAL_QUESTION_BUTTON_SURRENDER :Pasiduoti STR_GOAL_QUESTION_BUTTON_SURRENDER :Pasiduoti
STR_GOAL_QUESTION_BUTTON_CLOSE :Uždaryti STR_GOAL_QUESTION_BUTTON_CLOSE :Uždaryti
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Subsidijos STR_SUBSIDIES_CAPTION :{WHITE}Subsidijos

View File

@@ -927,10 +927,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Georgesche Lari
STR_GAME_OPTIONS_CURRENCY_IRR :Iranësche Rial (IRR) STR_GAME_OPTIONS_CURRENCY_IRR :Iranësche Rial (IRR)
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Stroossegefierer STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Stroossegefierer
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Wéi eng Stroossesäit sollen d'Gefierer fueren STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Wéi eng Stroossesäit sollen d'Gefierer fueren
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Lénks fueren STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Lénks fueren
@@ -3055,7 +3051,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Informatioun
STR_GOAL_QUESTION_CAPTION_WARNING :Warnung STR_GOAL_QUESTION_CAPTION_WARNING :Warnung
STR_GOAL_QUESTION_CAPTION_ERROR :Fehler STR_GOAL_QUESTION_CAPTION_ERROR :Fehler
### Start of Goal Question button list ############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Ofbriechen STR_GOAL_QUESTION_BUTTON_CANCEL :Ofbriechen
STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_OK :OK
STR_GOAL_QUESTION_BUTTON_NO :Nee STR_GOAL_QUESTION_BUTTON_NO :Nee
@@ -3074,6 +3070,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Nei man
STR_GOAL_QUESTION_BUTTON_POSTPONE :Ofwaarden STR_GOAL_QUESTION_BUTTON_POSTPONE :Ofwaarden
STR_GOAL_QUESTION_BUTTON_SURRENDER :Opginn STR_GOAL_QUESTION_BUTTON_SURRENDER :Opginn
STR_GOAL_QUESTION_BUTTON_CLOSE :Zouman STR_GOAL_QUESTION_BUTTON_CLOSE :Zouman
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Subventiounen STR_SUBSIDIES_CAPTION :{WHITE}Subventiounen

View File

@@ -895,10 +895,6 @@ STR_GAME_OPTIONS_CURRENCY_ZAR :South African R
STR_GAME_OPTIONS_CURRENCY_CUSTOM :Sesuaikan... STR_GAME_OPTIONS_CURRENCY_CUSTOM :Sesuaikan...
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Kenderaan Jalanraya STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Kenderaan Jalanraya
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Pilih laluan memandu kenderaan sebelah kiri atau kanan STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Pilih laluan memandu kenderaan sebelah kiri atau kanan
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Memandu di sebelah kiri STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Memandu di sebelah kiri
@@ -2737,7 +2733,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Maklumat
STR_GOAL_QUESTION_CAPTION_WARNING :Amaran STR_GOAL_QUESTION_CAPTION_WARNING :Amaran
STR_GOAL_QUESTION_CAPTION_ERROR :Kesilapan STR_GOAL_QUESTION_CAPTION_ERROR :Kesilapan
### Start of Goal Question button list ############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Batal STR_GOAL_QUESTION_BUTTON_CANCEL :Batal
STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_OK :OK
STR_GOAL_QUESTION_BUTTON_NO :Tidak STR_GOAL_QUESTION_BUTTON_NO :Tidak
@@ -2756,6 +2752,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Mula semula
STR_GOAL_QUESTION_BUTTON_POSTPONE :Tangguh STR_GOAL_QUESTION_BUTTON_POSTPONE :Tangguh
STR_GOAL_QUESTION_BUTTON_SURRENDER :Menyerah STR_GOAL_QUESTION_BUTTON_SURRENDER :Menyerah
STR_GOAL_QUESTION_BUTTON_CLOSE :Tutup STR_GOAL_QUESTION_BUTTON_CLOSE :Tutup
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Subsidi STR_SUBSIDIES_CAPTION :{WHITE}Subsidi

View File

@@ -99,28 +99,28 @@ STR_CARGO_SINGULAR_FIZZY_DRINK :Mineralvann
STR_QUANTITY_NOTHING : STR_QUANTITY_NOTHING :
STR_QUANTITY_PASSENGERS :{COMMA}{NBSP}passasjer{P "" er} STR_QUANTITY_PASSENGERS :{COMMA}{NBSP}passasjer{P "" er}
STR_QUANTITY_COAL :{WEIGHT_LONG} kull STR_QUANTITY_COAL :{WEIGHT_LONG} kull
STR_QUANTITY_MAIL :{COMMA} postsekk{P "" er} STR_QUANTITY_MAIL :{COMMA}{NBSP}postsekk{P "" er}
STR_QUANTITY_OIL :{VOLUME_LONG} olje STR_QUANTITY_OIL :{VOLUME_LONG} olje
STR_QUANTITY_LIVESTOCK :{COMMA} enhet{P "" er} buskap STR_QUANTITY_LIVESTOCK :{COMMA}{NBSP}enhet{P "" er} buskap
STR_QUANTITY_GOODS :{COMMA} kasse{P "" r} gods STR_QUANTITY_GOODS :{COMMA}{NBSP}kasse{P "" r} med gods
STR_QUANTITY_GRAIN :{WEIGHT_LONG} korn STR_QUANTITY_GRAIN :{WEIGHT_LONG} korn
STR_QUANTITY_WOOD :{WEIGHT_LONG} tømmer STR_QUANTITY_WOOD :{WEIGHT_LONG} tømmer
STR_QUANTITY_IRON_ORE :{WEIGHT_LONG} jernmalm STR_QUANTITY_IRON_ORE :{WEIGHT_LONG} jernmalm
STR_QUANTITY_STEEL :{WEIGHT_LONG} stål STR_QUANTITY_STEEL :{WEIGHT_LONG} stål
STR_QUANTITY_VALUABLES :{COMMA} sekk{P "" er} med verdisaker STR_QUANTITY_VALUABLES :{COMMA}{NBSP}sekk{P "" er} med verdisaker
STR_QUANTITY_COPPER_ORE :{WEIGHT_LONG} kobbermalm STR_QUANTITY_COPPER_ORE :{WEIGHT_LONG} kobbermalm
STR_QUANTITY_MAIZE :{WEIGHT_LONG} mais STR_QUANTITY_MAIZE :{WEIGHT_LONG} mais
STR_QUANTITY_FRUIT :{WEIGHT_LONG} frukt STR_QUANTITY_FRUIT :{WEIGHT_LONG} frukt
STR_QUANTITY_DIAMONDS :{COMMA} sekk{P "" er} med diamanter STR_QUANTITY_DIAMONDS :{COMMA}{NBSP}sekk{P "" er} med diamanter
STR_QUANTITY_FOOD :{WEIGHT_LONG} mat STR_QUANTITY_FOOD :{WEIGHT_LONG} mat
STR_QUANTITY_PAPER :{WEIGHT_LONG} papir STR_QUANTITY_PAPER :{WEIGHT_LONG} papir
STR_QUANTITY_GOLD :{COMMA} sekk{P "" er} med gull STR_QUANTITY_GOLD :{COMMA}{NBSP}sekk{P "" er} med gull
STR_QUANTITY_WATER :{VOLUME_LONG} vann STR_QUANTITY_WATER :{VOLUME_LONG} vann
STR_QUANTITY_WHEAT :{WEIGHT_LONG} hvete STR_QUANTITY_WHEAT :{WEIGHT_LONG} hvete
STR_QUANTITY_RUBBER :{VOLUME_LONG} gummi STR_QUANTITY_RUBBER :{VOLUME_LONG} gummi
STR_QUANTITY_SUGAR :{WEIGHT_LONG} sukker STR_QUANTITY_SUGAR :{WEIGHT_LONG} sukker
STR_QUANTITY_TOYS :{COMMA} leke{P "" r} STR_QUANTITY_TOYS :{COMMA}{NBSP}leke{P "" r}
STR_QUANTITY_SWEETS :{COMMA} sekk{P "" er} med godteri STR_QUANTITY_SWEETS :{COMMA}{NBSP}sekk{P "" er} med godteri
STR_QUANTITY_COLA :{VOLUME_LONG} cola STR_QUANTITY_COLA :{VOLUME_LONG} cola
STR_QUANTITY_CANDYFLOSS :{WEIGHT_LONG} sukkerspinn STR_QUANTITY_CANDYFLOSS :{WEIGHT_LONG} sukkerspinn
STR_QUANTITY_BUBBLES :{COMMA} boble{P "" r} STR_QUANTITY_BUBBLES :{COMMA} boble{P "" r}
@@ -167,12 +167,12 @@ STR_ABBREV_NONE :{TINY_FONT}IN
STR_ABBREV_ALL :{TINY_FONT}ALLE STR_ABBREV_ALL :{TINY_FONT}ALLE
# 'Mode' of transport for cargoes # 'Mode' of transport for cargoes
STR_PASSENGERS :{COMMA} passasjer{P "" er} STR_PASSENGERS :{COMMA}{NBSP}passasjer{P "" er}
STR_BAGS :{COMMA} sekk{P "" er} STR_BAGS :{COMMA}{NBSP}sekk{P "" er}
STR_TONS :{COMMA} tonn STR_TONS :{COMMA}{NBSP}tonn
STR_LITERS :{COMMA} liter STR_LITERS :{COMMA}{NBSP}liter
STR_ITEMS :{COMMA} enhet{P "" er} STR_ITEMS :{COMMA}{NBSP}element{P "" er}
STR_CRATES :{COMMA} kasse{P "" r} STR_CRATES :{COMMA}{NBSP}kasse{P "" r}
# Colours, do not shuffle # Colours, do not shuffle
STR_COLOUR_DARK_BLUE :Mørkeblå STR_COLOUR_DARK_BLUE :Mørkeblå
@@ -193,37 +193,37 @@ STR_COLOUR_GREY :Grå
STR_COLOUR_WHITE :Hvit STR_COLOUR_WHITE :Hvit
# Units used in OpenTTD # Units used in OpenTTD
STR_UNITS_VELOCITY_IMPERIAL :{COMMA} mi/t STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}mi/t
STR_UNITS_VELOCITY_METRIC :{COMMA} km/t STR_UNITS_VELOCITY_METRIC :{COMMA}{NBSP}km/t
STR_UNITS_VELOCITY_SI :{COMMA} m/s STR_UNITS_VELOCITY_SI :{COMMA}{NBSP}m/s
STR_UNITS_POWER_IMPERIAL :{COMMA} hk STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}hk
STR_UNITS_POWER_METRIC :{COMMA} hk STR_UNITS_POWER_METRIC :{COMMA}{NBSP}hk
STR_UNITS_POWER_SI :{COMMA} kW STR_UNITS_POWER_SI :{COMMA}{NBSP}kW
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}t STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}{NBSP}t
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA} t STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}{NBSP}t
STR_UNITS_WEIGHT_SHORT_SI :{COMMA} kg STR_UNITS_WEIGHT_SHORT_SI :{COMMA}{NBSP}kg
STR_UNITS_WEIGHT_LONG_IMPERIAL :{COMMA} ton{P "" s} STR_UNITS_WEIGHT_LONG_IMPERIAL :{COMMA}{NBSP}tonn{P "" er}
STR_UNITS_WEIGHT_LONG_METRIC :{COMMA} tonn STR_UNITS_WEIGHT_LONG_METRIC :{COMMA}{NBSP}tonn{P "" er}
STR_UNITS_WEIGHT_LONG_SI :{COMMA} kg STR_UNITS_WEIGHT_LONG_SI :{COMMA}{NBSP}kg
STR_UNITS_VOLUME_SHORT_IMPERIAL :{COMMA}gal STR_UNITS_VOLUME_SHORT_IMPERIAL :{COMMA}{NBSP}gal
STR_UNITS_VOLUME_SHORT_METRIC :{COMMA} l STR_UNITS_VOLUME_SHORT_METRIC :{COMMA}{NBSP}l
STR_UNITS_VOLUME_SHORT_SI :{COMMA} m³ STR_UNITS_VOLUME_SHORT_SI :{COMMA} m³
STR_UNITS_VOLUME_LONG_IMPERIAL :{COMMA} gallon{P "" s} STR_UNITS_VOLUME_LONG_IMPERIAL :{COMMA}{NBSP}gallon{P "" er}
STR_UNITS_VOLUME_LONG_METRIC :{COMMA} liter STR_UNITS_VOLUME_LONG_METRIC :{COMMA}{NBSP}liter{P "" er}
STR_UNITS_VOLUME_LONG_SI :{COMMA} STR_UNITS_VOLUME_LONG_SI :{COMMA}{NBSP}
STR_UNITS_FORCE_IMPERIAL :{COMMA} lbf STR_UNITS_FORCE_IMPERIAL :{COMMA}{NBSP}lbf
STR_UNITS_FORCE_METRIC :{COMMA} kgf STR_UNITS_FORCE_METRIC :{COMMA}{NBSP}kgf
STR_UNITS_FORCE_SI :{COMMA} kN STR_UNITS_FORCE_SI :{COMMA}{NBSP}kN
STR_UNITS_HEIGHT_IMPERIAL :{COMMA} fot STR_UNITS_HEIGHT_IMPERIAL :{COMMA}{NBSP}fot
STR_UNITS_HEIGHT_METRIC :{COMMA} m STR_UNITS_HEIGHT_METRIC :{COMMA}{NBSP}m
STR_UNITS_HEIGHT_SI :{COMMA} m STR_UNITS_HEIGHT_SI :{COMMA}{NBSP}m
# Common window strings # Common window strings
STR_LIST_FILTER_TITLE :{BLACK}Filterstreng: STR_LIST_FILTER_TITLE :{BLACK}Filterstreng:
@@ -929,10 +929,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Georgianske Lar
STR_GAME_OPTIONS_CURRENCY_IRR :Iranske Rial (IRR) STR_GAME_OPTIONS_CURRENCY_IRR :Iranske Rial (IRR)
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Kjøretøy STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Kjøretøy
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Velg kjøreside for veier STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Velg kjøreside for veier
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Venstrekjøring STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Venstrekjøring
@@ -1111,9 +1107,9 @@ STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Selskapet innst
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Kategori: STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Kategori:
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Type: STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Type:
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Begrenser listen nedenfor ved hjelp av forhåndsdefinerte filtre STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Begrenser listen nedenfor ved hjelp av forhåndsdefinerte filtre
STR_CONFIG_SETTING_RESTRICT_BASIC :Grunnleggende innstillinger STR_CONFIG_SETTING_RESTRICT_BASIC :Grunnleggende (vis bare viktige innstillinger)
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Avanserte innstillinger STR_CONFIG_SETTING_RESTRICT_ADVANCED :Avansert (Vis de fleste innstillinger)
STR_CONFIG_SETTING_RESTRICT_ALL :Avanserte innstillinger / alle innstillinger STR_CONFIG_SETTING_RESTRICT_ALL :Ekspert (vis alle innstillinger, inkludert merkelige)
STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_DEFAULT :Innstillinger med annen verdi enn standarden STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_DEFAULT :Innstillinger med annen verdi enn standarden
STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW :Innstillinger med annen verdi enn innstillingene dine for nye spill STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW :Innstillinger med annen verdi enn innstillingene dine for nye spill
@@ -1288,7 +1284,7 @@ STR_CONFIG_SETTING_ERRMSG_DURATION_HELPTEXT :Varighet for vi
STR_CONFIG_SETTING_ERRMSG_DURATION_VALUE :{COMMA} andre{P 0 "" s} STR_CONFIG_SETTING_ERRMSG_DURATION_VALUE :{COMMA} andre{P 0 "" s}
STR_CONFIG_SETTING_HOVER_DELAY :Vis verktøytips: {STRING} STR_CONFIG_SETTING_HOVER_DELAY :Vis verktøytips: {STRING}
STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :Forsinkelse før verktøytips vises når musen svever over elementer i grensesnittet. Alternativt kan verktøytips bindes til den høyre museknappen STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :Forsinkelse før verktøytips vises når musen svever over elementer i grensesnittet. Alternativt kan verktøytips bindes til den høyre museknappen
STR_CONFIG_SETTING_HOVER_DELAY_VALUE :Hovre i {COMMA} sekund{P 0 "" s} STR_CONFIG_SETTING_HOVER_DELAY_VALUE :Hovre i {COMMA} millisekunder{P 0 "" s}
STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :Høyreklikk STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :Høyreklikk
STR_CONFIG_SETTING_POPULATION_IN_LABEL :Vis byers innbyggertall i tittelfeltet: {STRING} STR_CONFIG_SETTING_POPULATION_IN_LABEL :Vis byers innbyggertall i tittelfeltet: {STRING}
STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Vis inbyggertallet i byer i tittelfeltet på kartet STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Vis inbyggertallet i byer i tittelfeltet på kartet
@@ -1471,7 +1467,7 @@ STR_CONFIG_SETTING_SERVINT_ISPERCENT :Vedlikeholdsint
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Velge om vedlikehold av kjøretøyer utløses av tiden som er forløpt fra siste gjennomførte vedlikehold, eller av at pålitelighet dropper under en bestemt prosent av maksimal pålitelighet STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Velge om vedlikehold av kjøretøyer utløses av tiden som er forløpt fra siste gjennomførte vedlikehold, eller av at pålitelighet dropper under en bestemt prosent av maksimal pålitelighet
STR_CONFIG_SETTING_SERVINT_TRAINS :Standard vedlikeholdsintervall for tog: {STRING} STR_CONFIG_SETTING_SERVINT_TRAINS :Standard vedlikeholdsintervall for tog: {STRING}
STR_CONFIG_SETTING_SERVINT_TRAINS_HELPTEXT :Angi standard vedlikeholdsintervall for nye skinnegående kjøretøy, hvis det ikke er satt noe serviceintervall for kjøretøyet STR_CONFIG_SETTING_SERVINT_TRAINS_HELPTEXT :Angi standard vedlikeholdsintervall for nye skinnegående kjøretøy, hvis det ikke er satt noe serviceintervall for kjøretøyet
STR_CONFIG_SETTING_SERVINT_VALUE :{COMMA} dag{P 0 "" s}/% STR_CONFIG_SETTING_SERVINT_VALUE :{COMMA}{NBSP}dag{P 0 "" er}/%
STR_CONFIG_SETTING_SERVINT_DISABLED :Deaktivert STR_CONFIG_SETTING_SERVINT_DISABLED :Deaktivert
STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES :Standard vedlikeholdsintervall for veikjøretøy: {STRING} STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES :Standard vedlikeholdsintervall for veikjøretøy: {STRING}
STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES_HELPTEXT :Angi standard vedlikeholdsintervall for nye veikjøretøy, hvis det ikke er satt noe vedlikeholdsintervall for kjøretøyet STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES_HELPTEXT :Angi standard vedlikeholdsintervall for nye veikjøretøy, hvis det ikke er satt noe vedlikeholdsintervall for kjøretøyet
@@ -1538,7 +1534,7 @@ STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE_HELPTEXT :Velg oppførsel
STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE :Bygg vingesignal automatisk før: {STRING} STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE :Bygg vingesignal automatisk før: {STRING}
STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE_HELPTEXT :Angi året når elektriske signal vil bi tatt i bruk for spor. Før dette året vil ikke-elektriske signal bli brukt (som har nøyaktig samme funksjon, men forskjellig utseende) STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE_HELPTEXT :Angi året når elektriske signal vil bi tatt i bruk for spor. Før dette året vil ikke-elektriske signal bli brukt (som har nøyaktig samme funksjon, men forskjellig utseende)
STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI :Aktiver signalgrensesnittet: {STRING} STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI :Aktiver signalgrensesnittet: {STRING}
STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI_HELPTEXT :Vis et vindu for å velge hvilke singaltyper som skal bygges, i stedet for vindusløs signaltype-rotasjon når man Ctrl + klikker på byggesignaler STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI_HELPTEXT :Vis et vindu for å velge hvilke signaltyper som skal bygges, i stedet for vindusløs signaltype-rotasjon når man Ctrl+klikker på bygde signaler
STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE :Standard signaltype: {STRING} STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE :Standard signaltype: {STRING}
STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE_HELPTEXT :Standard signaltype som blir brukt STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE_HELPTEXT :Standard signaltype som blir brukt
STR_CONFIG_SETTING_DEFAULT_SIGNAL_NORMAL :Blokksignaler STR_CONFIG_SETTING_DEFAULT_SIGNAL_NORMAL :Blokksignaler
@@ -1611,9 +1607,9 @@ STR_CONFIG_SETTING_LARGER_TOWNS_DISABLED :ingen
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Innledende bystørrelsesmultiplikator: {STRING} STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Innledende bystørrelsesmultiplikator: {STRING}
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Gjennomsnittsstørrelse på (stor)byer i forhold til vanlige byer ved begynnelsen av spillet STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Gjennomsnittsstørrelse på (stor)byer i forhold til vanlige byer ved begynnelsen av spillet
STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Oppdater distribusjonsgraf hver {STRING} dag{P 0:2 "" s} STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Oppdater distribusjonsgraf hver {STRING}{NBSP}dag{P 0:2 "" er}
STR_CONFIG_SETTING_LINKGRAPH_INTERVAL_HELPTEXT :Tid mellom påfølgende reberegning av koblingsgrafen. Hver reberegning beregner planene for en del av grafen. Det betyr at en verdi X for denne innstillingen ikke betyr at hele grafen vil bli oppdatert for hver X. dag. Bare noen komponenter vil. Jo kortere du setter det, dess mer CPU tid bil være nødvendig for å beregne det. Jo lenger du setter den, dess lenger vil det ta før last-distribusjonen begynner på nye ruter. STR_CONFIG_SETTING_LINKGRAPH_INTERVAL_HELPTEXT :Tid mellom påfølgende reberegning av koblingsgrafen. Hver reberegning beregner planene for en del av grafen. Det betyr at en verdi X for denne innstillingen ikke betyr at hele grafen vil bli oppdatert for hver X. dag. Bare noen komponenter vil. Jo kortere du setter det, dess mer CPU tid bil være nødvendig for å beregne det. Jo lenger du setter den, dess lenger vil det ta før last-distribusjonen begynner på nye ruter.
STR_CONFIG_SETTING_LINKGRAPH_TIME :Benytt {STRING} dag{P 0:2 "" er} for reberegning av distribusjonsgraf STR_CONFIG_SETTING_LINKGRAPH_TIME :Benytt {STRING}{NBSP}dag{P 0:2 "" er} for omberegning av distribusjonsgraf
STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :Tiden det tar for hver ny reberegning av en graf-link komponent. Når en reberegning iverksettes, blir en tråd startet som tillates å kjøre for dette antall dager. Jo kortere du setter dette, desto mer sannsynlig er det at tråden ikke er ferdig til ønsket tid. Da stopper spillet ("etterslep"). Jo lenger du setter den, desto lenger tid tar det for distribusjonen å bli oppdatert når rutene endres. STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :Tiden det tar for hver ny reberegning av en graf-link komponent. Når en reberegning iverksettes, blir en tråd startet som tillates å kjøre for dette antall dager. Jo kortere du setter dette, desto mer sannsynlig er det at tråden ikke er ferdig til ønsket tid. Da stopper spillet ("etterslep"). Jo lenger du setter den, desto lenger tid tar det for distribusjonen å bli oppdatert når rutene endres.
STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :manual STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :manual
STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :asymmetrisk STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :asymmetrisk
@@ -1623,7 +1619,7 @@ STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"symmetrisk" be
STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Distribusjonsmodus for post: {STRING} STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Distribusjonsmodus for post: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"symmetrisk" betyr at omrent samme mengde post vil bli sent fra stasjon A til stasjon B som omvendt (fra B til A). "asymmetrisk" betyr at vilkårlige mengder post kan bli sendt i begge retninger. "manuelt" betyr at ingen automatisk distribusjon vil forekomme for post. STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"symmetrisk" betyr at omrent samme mengde post vil bli sent fra stasjon A til stasjon B som omvendt (fra B til A). "asymmetrisk" betyr at vilkårlige mengder post kan bli sendt i begge retninger. "manuelt" betyr at ingen automatisk distribusjon vil forekomme for post.
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Distribusjonsmodus for den pansrede gods-klassen: {STRING} STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Distribusjonsmodus for den pansrede gods-klassen: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :Den pansrede godsklassen inneholder verdisaker i det tempererte klimaet, diamanter i det subtropiske, og gull i det subarktiske. NEWGRF kan endre på dette. "symmetrisk" betyr at omtrent like mye gods vil bli sendt fra stasjon A til stasjon B som omvendt (fra B til A). "asymmetrisk" betyr at vilkårlige mengder gods kan sendes i begge retninger. "manuelt" betyr at ingen auomatisk distribusjon vil forekomme for lasten. Det anbefales å sette denne til asymmetrisk eller manuell når du spiller subarktisk, siden banker ikke vil sende noe gull tilbake til gullgruver. For temperert og subtropisk klima kan du også velge symmetrisk, da banker fint kan velge å sende verdisaker tilbake til opprinnelig bank. STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :Den PANSREDE godsklassen inneholder verdisaker i det tempererte klimaet, diamanter i det subtropiske, og gull i det subarktiske. NewGRF-er kan endre på dette. "symmetrisk" betyr at omtrent like mye gods vil bli sendt fra stasjon A til stasjon B som omvendt (fra B til A). "asymmetrisk" betyr at vilkårlige mengder gods kan sendes i begge retninger. "manuelt" betyr at ingen automatisk distribusjon vil forekomme for lasten. Det anbefales å sette denne til asymmetrisk eller manuell når du spiller subarktisk, siden banker ikke vil sende noe gull tilbake til gullgruver. For temperert og subtropisk klima kan du også velge symmetrisk, da banker fint kan velge å sende verdisaker tilbake til opprinnelig bank.
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Distribusjonsmodus for andre godsklasser: {STRING} STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Distribusjonsmodus for andre godsklasser: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"asymmetrisk" betyr at vilkårlige mengder gods kan sendes i begge retninger. "manuelt" betyr at ingen automatisk distribusjon av gods vil forekomme for disse godstypene. STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"asymmetrisk" betyr at vilkårlige mengder gods kan sendes i begge retninger. "manuelt" betyr at ingen automatisk distribusjon av gods vil forekomme for disse godstypene.
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Distribusjons-nøyaktighet: {STRING} STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Distribusjons-nøyaktighet: {STRING}
@@ -1648,25 +1644,25 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_METRIC :Metrisk (HK)
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_SI :SI (kW) STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_SI :SI (kW)
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT :Vekt-enheter: {STRING} STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT :Vekt-enheter: {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_HELPTEXT :Når vektene er vist i brukergrensesnittet , vise det i de utvalgte enheter STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_HELPTEXT :Når vektene vises i brukergrensesnittet, vis dem i de utvalgte enhetene
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_IMPERIAL :Det britiske imperiets enhetssystem ('short t'/tonn) STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_IMPERIAL :Det britiske imperiets enhetssystem ('short t'/tonn)
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_METRIC :Metrisk (t/tonn) STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_METRIC :Metrisk (t/tonn)
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_SI :SI (kg) STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_SI :SI (kg)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME :Volumenheter: {STRING} STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME :Volumenheter: {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_HELPTEXT :Når volumene er vist i brukergrensesnittet, vise det i de utvalgte enhter STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_HELPTEXT :Når volumene vises i brukergrensesnittet, vis dem i de utvalgte enhetene
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_IMPERIAL :Det britiske imperiets enhetssystem (gal) STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_IMPERIAL :Det britiske imperiets enhetssystem (gal)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_METRIC :Metrisk (l) STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_METRIC :Metrisk (l)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_SI :SI (m³) STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_SI :SI (m³)
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE :Enhet for trekkraft: {STRING} STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE :Enhet for trekkraft: {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_HELPTEXT :Når trekkarbeid, også kjent som trekkraft, er vist i brukergrensesnittet, vis det i de utvaglte enheter STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_HELPTEXT :Når trekkarbeid, også kjent som trekkraft, er vist i brukergrensesnittet, vis det i de utvalgte enhetene
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_IMPERIAL :Det britiske imperiets enhetssystem (lbf) STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_IMPERIAL :Det britiske imperiets enhetssystem (lbf)
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_METRIC :Metrisk (kgf) STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_METRIC :Metrisk (kgf)
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_SI :SI (kN) STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_SI :SI (kN)
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT :Høyde-enheter: {STRING} STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT :Høyde-enheter: {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_HELPTEXT :Når høyder vises i brukergrensesnittet, vise det i de utvalgte enheter STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_HELPTEXT :Når en høyde vises i brukergrensesnittet, vis den i de valgte enhetene
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_IMPERIAL :Det britiske imperiets enhetssystem (fot) STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_IMPERIAL :Det britiske imperiets enhetssystem (fot)
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :Metrisk (m) STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :Metrisk (m)
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_SI :SI (m) STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_SI :SI (m)
@@ -2323,7 +2319,7 @@ STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}Bygg jer
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Bygg togstall (trengs for å kjøpe og vedlikeholde tog). Shift slår av/på kostnadsestimat STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Bygg togstall (trengs for å kjøpe og vedlikeholde tog). Shift slår av/på kostnadsestimat
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}Gjør om jernbane til kontrollpunkt. Ctrl slår sammen kontrollpunkt. Shift slår av/på kostnadsestimat STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}Gjør om jernbane til kontrollpunkt. Ctrl slår sammen kontrollpunkt. Shift slår av/på kostnadsestimat
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}Bygg jernbanestasjon. Ctrl slår sammen stasjoner. Shift slår av/på kostnadsestimat STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}Bygg jernbanestasjon. Ctrl slår sammen stasjoner. Shift slår av/på kostnadsestimat
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Bygg jernbanesignaler. Ctrl veksler mellom vingesignaler/lyssignaler{}Hold og dra for å bygge signaler langs en rett jernbanestrekning. Ctrl bygger signaler til det neste krysset. Ctrl+klikk viser/skjuler signalvalgsvinduet. Shift slår av/på kostnadsestimat STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Bygg jernbanesignaler. Ctrl veksler mellom vingesignaler/lyssignaler{}Hold og dra for å bygge signaler langs en rett jernbanestrekning. Ctrl bygger signaler til det neste krysset eller signalet. Ctrl+klikk viser/skjuler signalvalgsvinduet. Shift bytter mellom bygging/vising av kostnadsestimat
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}Bygg jernbanebro. Shift slår av/på kostnadsestimat STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}Bygg jernbanebro. Shift slår av/på kostnadsestimat
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Bygg jernbanetunnel. Shift slår av/på kostnadsestimat STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Bygg jernbanetunnel. Shift slår av/på kostnadsestimat
STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Veksle mellom bygging/fjerning av jernbanespor, signaler, kontrollpunkt og stasjoner. Hold inne Ctrl for i tillegg å fjerne jernbanespor fra kontrollpunkt og stasjoner STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Veksle mellom bygging/fjerning av jernbanespor, signaler, kontrollpunkt og stasjoner. Hold inne Ctrl for i tillegg å fjerne jernbanespor fra kontrollpunkt og stasjoner
@@ -2877,14 +2873,14 @@ STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}NewGRF-v
STR_SPRITE_ALIGNER_CAPTION :{WHITE}Forskyver sprite {COMMA} ({STRING}) STR_SPRITE_ALIGNER_CAPTION :{WHITE}Forskyver sprite {COMMA} ({STRING})
STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Neste sprite STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Neste sprite
STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Fortsett til neste normale sprite og hopp over enhver pseudo-/omfargings-/skrifttype- sprite, samt start om ved begynnelsen STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Fortsett til neste normale sprite og hopp over enhver pseudo-/omfargings-/skrifttype- sprite, samt start om ved begynnelsen
STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Gå til figur STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Gå til sprite
STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Gå til gitt sprite. Hvis spriten ikke er en normal sprite, fortsett til neste normale sprite STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Gå til gitt sprite. Hvis spriten ikke er en normal sprite, fortsett til neste normale sprite
STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Forrige figur STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Forrige sprite
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Fortsett til forrige normale sprite og hopp over enhver pseudo-/omfargings-/skrifttype- sprite, samt start om ved begynnelsen STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Fortsett til forrige normale sprite og hopp over enhver pseudo-/omfargings-/skrifttype- sprite, samt start om ved begynnelsen
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Forhåndsvisning av valgt sprite. Innrettingen ignoreres når spriten tegnes STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Forhåndsvisning av valgt sprite. Innrettingen ignoreres når spriten tegnes
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Flytt spriten rundt omkring, for å endre X- og Y-forskyvningene STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Flytt spriten for å endre X- og Y-forskyvningene
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Tilbakestill relativt STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Tilbakestill relativt
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Nullstill de nåværende relative forskyvninger STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Nullstill de nåværende relative forskyvningene
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X forskyvning: {NUM}, Y forskyvning: {NUM} (Absolutt) STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X forskyvning: {NUM}, Y forskyvning: {NUM} (Absolutt)
STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X forskyvning: {NUM}, Y forskyvning: {NUM} (Relativt) STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X forskyvning: {NUM}, Y forskyvning: {NUM} (Relativt)
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Velg en sprite STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Velg en sprite
@@ -2899,26 +2895,26 @@ STR_NEWGRF_ERROR_MSG_ERROR :{RED}Feil: {SIL
STR_NEWGRF_ERROR_MSG_FATAL :{RED}Fatal: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_FATAL :{RED}Fatal: {SILVER}{STRING}
STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}En fatal NewGRF-feil har oppstått: {}{STRING} STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}En fatal NewGRF-feil har oppstått: {}{STRING}
STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING} virker ikke med TTDPatch-versjonen som er rapportert av OpenTTD STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING} virker ikke med TTDPatch-versjonen som er rapportert av OpenTTD
STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} er for versjon {STRING} av TTD. STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} er for versjon {STRING} av TTD
STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} er laget for å bli brukt med {STRING} STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} er laget for bruk med {STRING}
STR_NEWGRF_ERROR_INVALID_PARAMETER :Ugyldig parameter for {1:STRING}: parameter {STRING} ({NUM}) STR_NEWGRF_ERROR_INVALID_PARAMETER :Ugyldig parameter for {1:STRING}: parameter {STRING} ({NUM})
STR_NEWGRF_ERROR_LOAD_BEFORE :{1:STRING} må være lastet før {STRING}. STR_NEWGRF_ERROR_LOAD_BEFORE :{1:STRING} må lastes inn før {STRING}.
STR_NEWGRF_ERROR_LOAD_AFTER :{1:STRING} må være lastet etter {STRING}. STR_NEWGRF_ERROR_LOAD_AFTER :{1:STRING} må lastes inn etter {STRING}.
STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{1:STRING} krever OpenTTD versjon {STRING} eller nyere. STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{1:STRING} krever OpenTTD versjon {STRING} eller nyere
STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE :GRF-filen den var laget for å oversette STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE :GRF-filen den var laget for å oversette
STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :For mange NewGRFer innlastet. STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :For mange NewGRF-er er innlastet
STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :Å laste inn {1:STRING} som statisk NewGRF med {STRING} kan forårsake synkroniseringsfeil. STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :Å laste inn {1:STRING} som statisk NewGRF med {STRING} kan forårsake synkroniseringsfeil
STR_NEWGRF_ERROR_UNEXPECTED_SPRITE :Uventet figur (figur {3:NUM}) STR_NEWGRF_ERROR_UNEXPECTED_SPRITE :Uventet sprite (figur {3:NUM})
STR_NEWGRF_ERROR_UNKNOWN_PROPERTY :Ukjent Handling 0 egenskap {4:HEX} (figur {3:NUM}) STR_NEWGRF_ERROR_UNKNOWN_PROPERTY :Ukjent Handling 0 egenskap {4:HEX} (figur {3:NUM})
STR_NEWGRF_ERROR_INVALID_ID :Forsøkt å bruke ugyldig ID (figur {3:NUM}) STR_NEWGRF_ERROR_INVALID_ID :Forsøk å bruke ugyldig ID (sprite {3:NUM})
STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} inneholder en ødelagt sprite. Alle ødelagte spriter vil bli vist som røde spørsmålstegn (?). STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} inneholder en ødelagt sprite. Alle ødelagte spriter blir vist som røde spørsmålstegn (?).
STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Inneholder flere Handling 8 oppføringer (figur {3:NUM}) STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Inneholder flere Handling 8-oppføringer (figur {3:NUM})
STR_NEWGRF_ERROR_READ_BOUNDS :Leste forbi slutten av pseudo-figur (figur {3:NUM}) STR_NEWGRF_ERROR_READ_BOUNDS :Leste forbi slutten av pseudo-sprite (figur {3:NUM})
STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}Det nåværende grafikksettet mangler en del spriter.{}Vennligst oppdater grafikksettet. STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}Det benyttede grafikksettet mangler en del spriter.{}Du må oppdatere grafikksettet.
STR_NEWGRF_ERROR_MISSING_SPRITES_UNSTABLE :{WHITE}Den benyttede grafikkpakken mangler en mengde bildeelementer.{}Vennligst oppdater grafikkpakken.{}Siden du spiller en {YELLOW}utviklingsversjon av OpenTTD{WHITE}, kan det være at du også trenger en {YELLOW}utviklingsversjon av grafikkpakken{WHITE} STR_NEWGRF_ERROR_MISSING_SPRITES_UNSTABLE :{WHITE}Den benyttede grafikkpakken mangler en mengde bildeelementer.{}Du må oppdatere grafikkpakken.{}Siden du spiller en {YELLOW}utviklingsversjon av OpenTTD{WHITE}, kan det være at du også trenger en {YELLOW}utviklingsversjon av grafikkpakken{WHITE}
STR_NEWGRF_ERROR_GRM_FAILED :Etterspurte GRF-ressurser ikke tilgjengelig (figur {3:NUM}) STR_NEWGRF_ERROR_GRM_FAILED :Etterspurte GRF-ressurser ikke tilgjengelig (figur {3:NUM})
STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} ble deaktivert av {STRING} STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} ble deaktivert av {STRING}
STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Ugyldig/ukjent figur layout-format (figur {3:NUM}) STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Ugyldig/ukjent sprite layout-format (figur {3:NUM})
# NewGRF related 'general' warnings # NewGRF related 'general' warnings
STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Advarsel! STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Advarsel!
@@ -2931,7 +2927,7 @@ STR_NEWGRF_TOO_MANY_NEWGRFS :{WHITE}Kan ikke
STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}Kompatibel GRF(er) lastet for manglende filer STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}Kompatibel GRF(er) lastet for manglende filer
STR_NEWGRF_DISABLED_WARNING :{WHITE}Manglende GRF-fil(er) har blitt deaktivert STR_NEWGRF_DISABLED_WARNING :{WHITE}Manglende GRF-fil(er) har blitt deaktivert
STR_NEWGRF_UNPAUSE_WARNING_TITLE :{YELLOW}Mangler GRF-fil(er) STR_NEWGRF_UNPAUSE_WARNING_TITLE :{YELLOW}Mangler GRF-fil(er)
STR_NEWGRF_UNPAUSE_WARNING :{WHITE}Å slå av pause kan medføre at OpenTTD krasjer. Ikke rapporter feil for etterfølgende krasjer.{}Vil du virkelig slå av pause? STR_NEWGRF_UNPAUSE_WARNING :{WHITE}Å slå av pause kan medføre at OpenTTD krasjer. Ikke rapporter feil for etterfølgende krasjer.{}Er du sikker på at du vil slå av pause?
# NewGRF status # NewGRF status
STR_NEWGRF_LIST_NONE :Ingen STR_NEWGRF_LIST_NONE :Ingen
@@ -2944,7 +2940,7 @@ STR_NEWGRF_BROKEN :{WHITE}Atferden
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Det endret maskinvogn-tilstand for '{1:ENGINE}' mens det er utenfor en togstall. STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Det endret maskinvogn-tilstand for '{1:ENGINE}' mens det er utenfor en togstall.
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Det endret kjøretøylengde for '{1:ENGINE}' når utenfor en togstall. STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Det endret kjøretøylengde for '{1:ENGINE}' når utenfor en togstall.
STR_NEWGRF_BROKEN_CAPACITY :{WHITE} Det endret kjøretøykapasitet for '{1:ENGINE}' når ikke i et depot eller under ombygging STR_NEWGRF_BROKEN_CAPACITY :{WHITE} Det endret kjøretøykapasitet for '{1:ENGINE}' når ikke i et depot eller under ombygging
STR_BROKEN_VEHICLE_LENGTH :{WHITE}Tog '{VEHICLE}' tilhørende '{COMPANY}' har ugyldig lengde. Dette skyldes trolig problemer med NewGRFer. Spillet kan bli usynkronisert eller krasje. STR_BROKEN_VEHICLE_LENGTH :{WHITE}Tog '{VEHICLE}' tilhørende '{COMPANY}' har ugyldig lengde. Dette skyldes trolig problemer med NewGRF-er. Spillet kan bli usynkronisert eller krasje.
STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:STRING}' gir feilaktig informasjon. STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:STRING}' gir feilaktig informasjon.
STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Vare-/ombyggingsinformasjon for '{1:ENGINE}' er forskjellig fra kjøpelisten etter konstruksjonen. Dette kan resultere i at autofornying ikke fungerer på riktig måte. STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Vare-/ombyggingsinformasjon for '{1:ENGINE}' er forskjellig fra kjøpelisten etter konstruksjonen. Dette kan resultere i at autofornying ikke fungerer på riktig måte.
@@ -2998,8 +2994,8 @@ STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL :{ORANGE}{STRING}{GREEN} levert STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL :{ORANGE}{STRING}{GREEN} levert
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{RED} (fortsatt nødvendig) STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{RED} (fortsatt nødvendig)
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{GREEN} (levert) STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{GREEN} (levert)
STR_TOWN_VIEW_TOWN_GROWS_EVERY :{BLACK}Byen vokser hver {ORANGE}{COMMA}.{BLACK} dag STR_TOWN_VIEW_TOWN_GROWS_EVERY :{BLACK}Byen vokser hver {ORANGE}{COMMA}{BLACK}{NBSP}dag{P "" s}
STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED :{BLACK}Byen vokser hver {ORANGE}{COMMA}.{BLACK} dag (finansiert) STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED :{BLACK}Byen vokser hver {ORANGE}{COMMA}{BLACK}{NBSP}dag{P "" s} (finansiert)
STR_TOWN_VIEW_TOWN_GROW_STOPPED :{BLACK}Byen vokser {RED}ikke{BLACK} STR_TOWN_VIEW_TOWN_GROW_STOPPED :{BLACK}Byen vokser {RED}ikke{BLACK}
STR_TOWN_VIEW_NOISE_IN_TOWN :{BLACK}Flystøy: {ORANGE}{COMMA}{BLACK} støygrense: {ORANGE}{COMMA} STR_TOWN_VIEW_NOISE_IN_TOWN :{BLACK}Flystøy: {ORANGE}{COMMA}{BLACK} støygrense: {ORANGE}{COMMA}
STR_TOWN_VIEW_CENTER_TOOLTIP :{BLACK}Gå til by. Ctrl+klikk åpner et nytt tilleggsvindu over byen STR_TOWN_VIEW_CENTER_TOOLTIP :{BLACK}Gå til by. Ctrl+klikk åpner et nytt tilleggsvindu over byen
@@ -3059,7 +3055,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Informasjon
STR_GOAL_QUESTION_CAPTION_WARNING :Advarsel STR_GOAL_QUESTION_CAPTION_WARNING :Advarsel
STR_GOAL_QUESTION_CAPTION_ERROR :Feil STR_GOAL_QUESTION_CAPTION_ERROR :Feil
### Start of Goal Question button list ############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Avbryt STR_GOAL_QUESTION_BUTTON_CANCEL :Avbryt
STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_OK :OK
STR_GOAL_QUESTION_BUTTON_NO :Nei STR_GOAL_QUESTION_BUTTON_NO :Nei
@@ -3078,6 +3074,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Start på nytt
STR_GOAL_QUESTION_BUTTON_POSTPONE :Utsett STR_GOAL_QUESTION_BUTTON_POSTPONE :Utsett
STR_GOAL_QUESTION_BUTTON_SURRENDER :Gi opp STR_GOAL_QUESTION_BUTTON_SURRENDER :Gi opp
STR_GOAL_QUESTION_BUTTON_CLOSE :Lukk STR_GOAL_QUESTION_BUTTON_CLOSE :Lukk
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Subsidier STR_SUBSIDIES_CAPTION :{WHITE}Subsidier
@@ -3402,10 +3399,10 @@ STR_PURCHASE_INFO_ALL_BUT :Alt utenom {CAR
STR_PURCHASE_INFO_MAX_TE :{BLACK}Maks trekkraft: {GOLD}{FORCE} STR_PURCHASE_INFO_MAX_TE :{BLACK}Maks trekkraft: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Rekkevidde: {GOLD}{COMMA} ruter STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Rekkevidde: {GOLD}{COMMA} ruter
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Liste over tog/vogner - klikk på tog/vogn for mer informasjon STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Liste over tog/vogner - klikk på tog/vogn for mer informasjon. Ctrl+klikk for å skjule/vise denne typen
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Liste over kjøretøy - klikk på kjøretøy for mer informasjon STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Liste over kjøretøy - klikk på kjøretøy for mer informasjon. Ctrl+klikk for å skjule/vise kjøretøytypen
STR_BUY_VEHICLE_SHIP_LIST_TOOLTIP :{BLACK}Liste over skip - klikk på skip for mer informasjon STR_BUY_VEHICLE_SHIP_LIST_TOOLTIP :{BLACK}Liste over skip - klikk på skip for mer informasjon. Ctrl+klikk for å skjule/vise skiptypen
STR_BUY_VEHICLE_AIRCRAFT_LIST_TOOLTIP :{BLACK}Liste over luftfartøy - klikk på luftfartøy for mer informasjon STR_BUY_VEHICLE_AIRCRAFT_LIST_TOOLTIP :{BLACK}Liste over luftfartøy - klikk på luftfartøy for mer informasjon. Ctrl+klikk for å skjule/vise luftfartøytypen
STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON :{BLACK}Kjøp tog/vogn STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON :{BLACK}Kjøp tog/vogn
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Kjøp kjøretøy STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Kjøp kjøretøy
@@ -3495,7 +3492,7 @@ STR_DEPOT_CLONE_ROAD_VEHICLE :{BLACK}Kopier k
STR_DEPOT_CLONE_SHIP :{BLACK}Kopier skip STR_DEPOT_CLONE_SHIP :{BLACK}Kopier skip
STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Kopier luftfartøy STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Kopier luftfartøy
STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Dette vil skape en kopi av et tog inkludert alle vognene. Klikk denne knappen og deretter på et tog utenfor eller inni togstallen. Ctrl+klikk vil dele ordrene. Shift+klikk viser estimert kostnad STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Dette vil kjøpe en kopi av et tog inkludert alle vognene. Klikk denne knappen og deretter på et tog utenfor eller inni togstallen. Ctrl+klikk deler ordrene. Shift+klikk viser estimert kostnad uten kjøp
STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Dette vil skape en kopi av et kjøretøy. Klikk denne knappen og deretter på et kjøretøy utenfor eller inni garasjen. Ctrl+klikk vil dele ordrene. Shift+klikk viser estimert kostnad STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Dette vil skape en kopi av et kjøretøy. Klikk denne knappen og deretter på et kjøretøy utenfor eller inni garasjen. Ctrl+klikk vil dele ordrene. Shift+klikk viser estimert kostnad
STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}Dette vil skape en kopi av et skip. Klikk denne knappen og deretter på et skip utenfor eller inni skipsdokken. Ctrl+klikk vil dele ordrene. Shift+klikk viser estimert kostnad STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}Dette vil skape en kopi av et skip. Klikk denne knappen og deretter på et skip utenfor eller inni skipsdokken. Ctrl+klikk vil dele ordrene. Shift+klikk viser estimert kostnad
STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Dette vil skape en kopi av et luftfartøy. Klikk denne knappen og deretter på et luftfartøy utenfor eller inni hangaren. Ctrl+klikk vil dele ordrene. Shift+klikk viser estimert kostnad STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Dette vil skape en kopi av et luftfartøy. Klikk denne knappen og deretter på et luftfartøy utenfor eller inni hangaren. Ctrl+klikk vil dele ordrene. Shift+klikk viser estimert kostnad
@@ -3757,7 +3754,7 @@ STR_ORDER_GO_VIA :Gå via
STR_ORDER_GO_NON_STOP_VIA :Gå direkte via STR_ORDER_GO_NON_STOP_VIA :Gå direkte via
STR_ORDER_TOOLTIP_NON_STOP :{BLACK}Endre stopprutinene for den merkede ordren STR_ORDER_TOOLTIP_NON_STOP :{BLACK}Endre stopprutinene for den merkede ordren
STR_ORDER_TOGGLE_FULL_LOAD :{BLACK}Full last av enhver varetype STR_ORDER_TOGGLE_FULL_LOAD :{BLACK}Full last av alle varetyper
STR_ORDER_DROP_LOAD_IF_POSSIBLE :Last hvis tilgjengelig STR_ORDER_DROP_LOAD_IF_POSSIBLE :Last hvis tilgjengelig
STR_ORDER_DROP_FULL_LOAD_ALL :Full last av alle varetyper STR_ORDER_DROP_FULL_LOAD_ALL :Full last av alle varetyper
STR_ORDER_DROP_FULL_LOAD_ANY :Full last av minst en varetype STR_ORDER_DROP_FULL_LOAD_ANY :Full last av minst en varetype
@@ -3911,8 +3908,8 @@ STR_TIMETABLE_STAY_FOR_ESTIMATED :(opphold i {STR
STR_TIMETABLE_AND_TRAVEL_FOR_ESTIMATED :(reise for {STRING}, ikke oppsatt med rutetabell) STR_TIMETABLE_AND_TRAVEL_FOR_ESTIMATED :(reise for {STRING}, ikke oppsatt med rutetabell)
STR_TIMETABLE_STAY_FOR :og bli værende i {STRING} STR_TIMETABLE_STAY_FOR :og bli værende i {STRING}
STR_TIMETABLE_AND_TRAVEL_FOR :og reis i {STRING} STR_TIMETABLE_AND_TRAVEL_FOR :og reis i {STRING}
STR_TIMETABLE_DAYS :{COMMA} dag{P "" er} STR_TIMETABLE_DAYS :{COMMA}{NBSP}dag{P "" s}
STR_TIMETABLE_TICKS :{COMMA} tikk STR_TIMETABLE_TICKS :{COMMA}{NBSP}tikk{P "" s}
STR_TIMETABLE_TOTAL_TIME :{BLACK}Det vil ta {STRING} å fullføre rutetabellen STR_TIMETABLE_TOTAL_TIME :{BLACK}Det vil ta {STRING} å fullføre rutetabellen
STR_TIMETABLE_TOTAL_TIME_INCOMPLETE :{BLACK}Det vil ta minst {STRING} å fullføre denne rutetabellen (rutetabell ikke fullstendig) STR_TIMETABLE_TOTAL_TIME_INCOMPLETE :{BLACK}Det vil ta minst {STRING} å fullføre denne rutetabellen (rutetabell ikke fullstendig)
@@ -4178,7 +4175,7 @@ STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB :{WHITE}...{NBSP
STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}...{NBSP}for nær en annen by STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}...{NBSP}for nær en annen by
STR_ERROR_TOO_MANY_TOWNS :{WHITE}...{NBSP}for mange byer STR_ERROR_TOO_MANY_TOWNS :{WHITE}...{NBSP}for mange byer
STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}... det er ikke mer plass på kartet STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}... det er ikke mer plass på kartet
STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}Byen kommer ikke til å bygge veier. Du kan aktivere bygging av veier via Avanserte innstillinger->Økonomi->Byer. STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}Byen kommer ikke til å bygge veier. Du kan aktivere bygging av veier via Innstillinger->Miljø->Byer
STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Veiarbeid i gang STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Veiarbeid i gang
STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}Kan ikke fjerne denne byen...{}En stasjon eller garasje/stall/hangar/dokk henviser til byen eller en by-eid rute som ikke kan fjernes STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}Kan ikke fjerne denne byen...{}En stasjon eller garasje/stall/hangar/dokk henviser til byen eller en by-eid rute som ikke kan fjernes
STR_ERROR_STATUE_NO_SUITABLE_PLACE :{WHITE}... det er ingen passende steder for en statue i sentrum av denne byen STR_ERROR_STATUE_NO_SUITABLE_PLACE :{WHITE}... det er ingen passende steder for en statue i sentrum av denne byen

View File

@@ -929,10 +929,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Georgiske Lari
STR_GAME_OPTIONS_CURRENCY_IRR :Iranske Rial (IRR) STR_GAME_OPTIONS_CURRENCY_IRR :Iranske Rial (IRR)
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Veg-køyrety STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Veg-køyrety
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Vel køyreretning STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Vel køyreretning
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Venstrekøyring STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Venstrekøyring
@@ -2972,7 +2968,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Informasjon
STR_GOAL_QUESTION_CAPTION_WARNING :Åtvaring STR_GOAL_QUESTION_CAPTION_WARNING :Åtvaring
STR_GOAL_QUESTION_CAPTION_ERROR :Feil STR_GOAL_QUESTION_CAPTION_ERROR :Feil
### Start of Goal Question button list ############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Avbryt STR_GOAL_QUESTION_BUTTON_CANCEL :Avbryt
STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_OK :OK
STR_GOAL_QUESTION_BUTTON_NO :Nei STR_GOAL_QUESTION_BUTTON_NO :Nei
@@ -2991,6 +2987,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Start om
STR_GOAL_QUESTION_BUTTON_POSTPONE :Utsett STR_GOAL_QUESTION_BUTTON_POSTPONE :Utsett
STR_GOAL_QUESTION_BUTTON_SURRENDER :Gje opp STR_GOAL_QUESTION_BUTTON_SURRENDER :Gje opp
STR_GOAL_QUESTION_BUTTON_CLOSE :Lukk STR_GOAL_QUESTION_BUTTON_CLOSE :Lukk
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Subsidiar STR_SUBSIDIES_CAPTION :{WHITE}Subsidiar

View File

@@ -1307,10 +1307,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Lari gruziński
STR_GAME_OPTIONS_CURRENCY_IRR :Rial irański (IRR) STR_GAME_OPTIONS_CURRENCY_IRR :Rial irański (IRR)
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Pojazdy drogowe STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Pojazdy drogowe
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Wybierz stronę, po której będą jeździć samochody STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Wybierz stronę, po której będą jeździć samochody
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Jazda po lewej STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Jazda po lewej
@@ -1988,9 +1984,9 @@ STR_CONFIG_SETTING_LARGER_TOWNS_DISABLED :Żadne
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Początkowy mnożnik rozmiarów metropolii: {STRING} STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Początkowy mnożnik rozmiarów metropolii: {STRING}
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Średni rozmiar dużych miast w porównaniu do normalnych miast na początku gry STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Średni rozmiar dużych miast w porównaniu do normalnych miast na początku gry
STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Aktualizuj wykres dystrybucji co {STRING}{NBSP}{P dzień dni dni} STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Aktualizuj wykres dystrybucji co {STRING}{NBSP}{P 0:2 dzień dni dni}
STR_CONFIG_SETTING_LINKGRAPH_INTERVAL_HELPTEXT :Czas pomiędzy kolejnymi rekalkulacjami komonentów wykresu połączeń. Każda rekalkulacja oblicza plany dla jednego komponentu wykresu. To oznacza, że wartość X dla tego ustawienia nie oznacza, że cały wykres będzie aktualizowany co X dni, tylko że niektóre komponenty będą. Im krótszy czas ustawisz, tym więcej czasu obliczeniowego (CPU) będzie potrzebne na te obliczenia. Im dłuższy czas ustawisz, tym więcej czasu minie zanim dystrybucja towarów rozpocznie się na nowych trasach. STR_CONFIG_SETTING_LINKGRAPH_INTERVAL_HELPTEXT :Czas pomiędzy kolejnymi rekalkulacjami komonentów wykresu połączeń. Każda rekalkulacja oblicza plany dla jednego komponentu wykresu. To oznacza, że wartość X dla tego ustawienia nie oznacza, że cały wykres będzie aktualizowany co X dni, tylko że niektóre komponenty będą. Im krótszy czas ustawisz, tym więcej czasu obliczeniowego (CPU) będzie potrzebne na te obliczenia. Im dłuższy czas ustawisz, tym więcej czasu minie zanim dystrybucja towarów rozpocznie się na nowych trasach.
STR_CONFIG_SETTING_LINKGRAPH_TIME :Przekalkulowanie wykresu dystrybucji zajmuje {STRING}{NBSP}{P dzień dni dni} STR_CONFIG_SETTING_LINKGRAPH_TIME :Przekalkulowanie wykresu dystrybucji zajmuje {STRING}{NBSP}{P 0:2 dzień dni dni}
STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :Czas potrzebny na każdą rekalkulację komponentu wykresu połączeń. Kiedy rekalkulacja startuje, powstaje proces, który może trwać określoną liczbę dni. Im krótszy czas ustawisz, tym większe prawdopodobieństwo, że ten proces nie zakończy się wtedy, kiedy powinien. Wtedy gra zatrzymuje się do czasu jego zakończenia ("lag"). Im dłuższy czas ustawisz, tym dłużej trwa aktualizacja dystrybucji, gdy zmieniają się trasy. STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :Czas potrzebny na każdą rekalkulację komponentu wykresu połączeń. Kiedy rekalkulacja startuje, powstaje proces, który może trwać określoną liczbę dni. Im krótszy czas ustawisz, tym większe prawdopodobieństwo, że ten proces nie zakończy się wtedy, kiedy powinien. Wtedy gra zatrzymuje się do czasu jego zakończenia ("lag"). Im dłuższy czas ustawisz, tym dłużej trwa aktualizacja dystrybucji, gdy zmieniają się trasy.
STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :manualnie STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :manualnie
STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :asymetrycznie STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :asymetrycznie
@@ -3435,7 +3431,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Informacja
STR_GOAL_QUESTION_CAPTION_WARNING :Ostrzeżenie STR_GOAL_QUESTION_CAPTION_WARNING :Ostrzeżenie
STR_GOAL_QUESTION_CAPTION_ERROR :Błąd STR_GOAL_QUESTION_CAPTION_ERROR :Błąd
### Start of Goal Question button list ############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Anuluj STR_GOAL_QUESTION_BUTTON_CANCEL :Anuluj
STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_OK :OK
STR_GOAL_QUESTION_BUTTON_NO :Nie STR_GOAL_QUESTION_BUTTON_NO :Nie
@@ -3454,6 +3450,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Restartuj
STR_GOAL_QUESTION_BUTTON_POSTPONE :Odłóż STR_GOAL_QUESTION_BUTTON_POSTPONE :Odłóż
STR_GOAL_QUESTION_BUTTON_SURRENDER :Poddaj się STR_GOAL_QUESTION_BUTTON_SURRENDER :Poddaj się
STR_GOAL_QUESTION_BUTTON_CLOSE :Zamknij STR_GOAL_QUESTION_BUTTON_CLOSE :Zamknij
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Subsydia STR_SUBSIDIES_CAPTION :{WHITE}Subsydia

View File

@@ -927,10 +927,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Lari Georgiano
STR_GAME_OPTIONS_CURRENCY_IRR :Rial Iraniano (IRR) STR_GAME_OPTIONS_CURRENCY_IRR :Rial Iraniano (IRR)
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Veículos rodoviários STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Veículos rodoviários
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Seleccione o lado da estrada por onde os veículos circulam STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Seleccione o lado da estrada por onde os veículos circulam
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Circular pela esquerda STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Circular pela esquerda
@@ -3035,7 +3031,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Informação
STR_GOAL_QUESTION_CAPTION_WARNING :Aviso STR_GOAL_QUESTION_CAPTION_WARNING :Aviso
STR_GOAL_QUESTION_CAPTION_ERROR :Erro STR_GOAL_QUESTION_CAPTION_ERROR :Erro
### Start of Goal Question button list ############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Cancelar STR_GOAL_QUESTION_BUTTON_CANCEL :Cancelar
STR_GOAL_QUESTION_BUTTON_OK :Confirmar STR_GOAL_QUESTION_BUTTON_OK :Confirmar
STR_GOAL_QUESTION_BUTTON_NO :Não STR_GOAL_QUESTION_BUTTON_NO :Não
@@ -3054,6 +3050,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Reiniciar
STR_GOAL_QUESTION_BUTTON_POSTPONE :Adiar STR_GOAL_QUESTION_BUTTON_POSTPONE :Adiar
STR_GOAL_QUESTION_BUTTON_SURRENDER :Render-se STR_GOAL_QUESTION_BUTTON_SURRENDER :Render-se
STR_GOAL_QUESTION_BUTTON_CLOSE :Fechar STR_GOAL_QUESTION_BUTTON_CLOSE :Fechar
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Subsídios STR_SUBSIDIES_CAPTION :{WHITE}Subsídios

View File

@@ -926,10 +926,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Lari Georgian (
STR_GAME_OPTIONS_CURRENCY_IRR :Rial Iranian (IRR) STR_GAME_OPTIONS_CURRENCY_IRR :Rial Iranian (IRR)
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Autovehiculele circulă... STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Autovehiculele circulă...
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Alege partea străzii pe care se circulă STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Alege partea străzii pe care se circulă
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Pe partea stângă STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Pe partea stângă
@@ -2989,7 +2985,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Informație
STR_GOAL_QUESTION_CAPTION_WARNING :Atenționare STR_GOAL_QUESTION_CAPTION_WARNING :Atenționare
STR_GOAL_QUESTION_CAPTION_ERROR :Eroare STR_GOAL_QUESTION_CAPTION_ERROR :Eroare
### Start of Goal Question button list ############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Anulează STR_GOAL_QUESTION_BUTTON_CANCEL :Anulează
STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_OK :OK
STR_GOAL_QUESTION_BUTTON_NO :Nu STR_GOAL_QUESTION_BUTTON_NO :Nu
@@ -3008,6 +3004,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Reîncearcă
STR_GOAL_QUESTION_BUTTON_POSTPONE :Amână STR_GOAL_QUESTION_BUTTON_POSTPONE :Amână
STR_GOAL_QUESTION_BUTTON_SURRENDER :Renunță STR_GOAL_QUESTION_BUTTON_SURRENDER :Renunță
STR_GOAL_QUESTION_BUTTON_CLOSE :Închide STR_GOAL_QUESTION_BUTTON_CLOSE :Închide
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Subvenţii (F6) STR_SUBSIDIES_CAPTION :{WHITE}Subvenţii (F6)

View File

@@ -1072,10 +1072,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Грузинс
STR_GAME_OPTIONS_CURRENCY_IRR :Иранский риал (IRR) STR_GAME_OPTIONS_CURRENCY_IRR :Иранский риал (IRR)
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Направление движения STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Направление движения
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}По какой стороне дороги ездит автотранспорт STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}По какой стороне дороги ездит автотранспорт
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :левостороннее STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :левостороннее
@@ -3235,7 +3231,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Информа
STR_GOAL_QUESTION_CAPTION_WARNING :Предупреждение STR_GOAL_QUESTION_CAPTION_WARNING :Предупреждение
STR_GOAL_QUESTION_CAPTION_ERROR :Ошибка STR_GOAL_QUESTION_CAPTION_ERROR :Ошибка
### Start of Goal Question button list ############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Отменить STR_GOAL_QUESTION_BUTTON_CANCEL :Отменить
STR_GOAL_QUESTION_BUTTON_OK :Ok STR_GOAL_QUESTION_BUTTON_OK :Ok
STR_GOAL_QUESTION_BUTTON_NO :Нет STR_GOAL_QUESTION_BUTTON_NO :Нет
@@ -3254,6 +3250,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Перезап
STR_GOAL_QUESTION_BUTTON_POSTPONE :Отсрочить STR_GOAL_QUESTION_BUTTON_POSTPONE :Отсрочить
STR_GOAL_QUESTION_BUTTON_SURRENDER :Сдаться STR_GOAL_QUESTION_BUTTON_SURRENDER :Сдаться
STR_GOAL_QUESTION_BUTTON_CLOSE :Закрыть STR_GOAL_QUESTION_BUTTON_CLOSE :Закрыть
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Субсидии STR_SUBSIDIES_CAPTION :{WHITE}Субсидии

View File

@@ -1117,10 +1117,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Gruzijski Lari
STR_GAME_OPTIONS_CURRENCY_IRR :Iranski Rijal (IRR) STR_GAME_OPTIONS_CURRENCY_IRR :Iranski Rijal (IRR)
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Drumska vozila STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Drumska vozila
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Izaberi stranu puta kojom će se kretati drumska vozila STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Izaberi stranu puta kojom će se kretati drumska vozila
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Levom stranom STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Levom stranom
@@ -3110,7 +3106,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Obaveštenje
STR_GOAL_QUESTION_CAPTION_WARNING :Upozorenje STR_GOAL_QUESTION_CAPTION_WARNING :Upozorenje
STR_GOAL_QUESTION_CAPTION_ERROR :Greška STR_GOAL_QUESTION_CAPTION_ERROR :Greška
### Start of Goal Question button list ############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Otkaži STR_GOAL_QUESTION_BUTTON_CANCEL :Otkaži
STR_GOAL_QUESTION_BUTTON_OK :U redu STR_GOAL_QUESTION_BUTTON_OK :U redu
STR_GOAL_QUESTION_BUTTON_NO :Ne STR_GOAL_QUESTION_BUTTON_NO :Ne
@@ -3129,6 +3125,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Restartuj
STR_GOAL_QUESTION_BUTTON_POSTPONE :Odloži STR_GOAL_QUESTION_BUTTON_POSTPONE :Odloži
STR_GOAL_QUESTION_BUTTON_SURRENDER :Predaja STR_GOAL_QUESTION_BUTTON_SURRENDER :Predaja
STR_GOAL_QUESTION_BUTTON_CLOSE :Zatvori STR_GOAL_QUESTION_BUTTON_CLOSE :Zatvori
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Subvencije STR_SUBSIDIES_CAPTION :{WHITE}Subvencije

View File

@@ -927,10 +927,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :格鲁吉亚拉
STR_GAME_OPTIONS_CURRENCY_IRR :伊朗里亚尔(IRR) STR_GAME_OPTIONS_CURRENCY_IRR :伊朗里亚尔(IRR)
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}汽车行驶 STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}汽车行驶
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}选择汽车行驶的方向 STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}选择汽车行驶的方向
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :左侧通行 STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :左侧通行
@@ -1285,7 +1281,7 @@ STR_CONFIG_SETTING_ERRMSG_DURATION_HELPTEXT :红色窗口显
STR_CONFIG_SETTING_ERRMSG_DURATION_VALUE :{COMMA} 秒 STR_CONFIG_SETTING_ERRMSG_DURATION_VALUE :{COMMA} 秒
STR_CONFIG_SETTING_HOVER_DELAY :显示提示信息:{STRING} STR_CONFIG_SETTING_HOVER_DELAY :显示提示信息:{STRING}
STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :此设置决定鼠标停留在图标、按键或功能时显示提示信息的时间。如果此设置被赋值为 0您必须揿住鼠标右键来显示图标、按键或功能的提示信息。 STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :此设置决定鼠标停留在图标、按键或功能时显示提示信息的时间。如果此设置被赋值为 0您必须揿住鼠标右键来显示图标、按键或功能的提示信息。
STR_CONFIG_SETTING_HOVER_DELAY_VALUE :停留{COMMA} 秒 STR_CONFIG_SETTING_HOVER_DELAY_VALUE :停留 {COMMA}
STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :右键点击 STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :右键点击
STR_CONFIG_SETTING_POPULATION_IN_LABEL :在城镇名称的标签中同时显示人口:{STRING} STR_CONFIG_SETTING_POPULATION_IN_LABEL :在城镇名称的标签中同时显示人口:{STRING}
STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :在地图城镇名称标签上显示人口数量 STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :在地图城镇名称标签上显示人口数量
@@ -3055,7 +3051,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :信息
STR_GOAL_QUESTION_CAPTION_WARNING :警告 STR_GOAL_QUESTION_CAPTION_WARNING :警告
STR_GOAL_QUESTION_CAPTION_ERROR :错误 STR_GOAL_QUESTION_CAPTION_ERROR :错误
### Start of Goal Question button list ############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :取消 STR_GOAL_QUESTION_BUTTON_CANCEL :取消
STR_GOAL_QUESTION_BUTTON_OK :确定 STR_GOAL_QUESTION_BUTTON_OK :确定
STR_GOAL_QUESTION_BUTTON_NO :取消 STR_GOAL_QUESTION_BUTTON_NO :取消
@@ -3074,6 +3070,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :重新开启
STR_GOAL_QUESTION_BUTTON_POSTPONE :暂缓 STR_GOAL_QUESTION_BUTTON_POSTPONE :暂缓
STR_GOAL_QUESTION_BUTTON_SURRENDER :放弃 STR_GOAL_QUESTION_BUTTON_SURRENDER :放弃
STR_GOAL_QUESTION_BUTTON_CLOSE :关闭 STR_GOAL_QUESTION_BUTTON_CLOSE :关闭
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}财政补贴项目 STR_SUBSIDIES_CAPTION :{WHITE}财政补贴项目
@@ -3141,12 +3138,12 @@ STR_STATION_VIEW_VIA_HERE :{GREEN}{CARGO_S
STR_STATION_VIEW_TO_HERE :{GREEN}{CARGO_SHORT} 前往 本站 STR_STATION_VIEW_TO_HERE :{GREEN}{CARGO_SHORT} 前往 本站
STR_STATION_VIEW_NONSTOP :{YELLOW}{CARGO_SHORT} 直达该站 STR_STATION_VIEW_NONSTOP :{YELLOW}{CARGO_SHORT} 直达该站
STR_STATION_VIEW_GROUP_S_V_D :源-途经-目的地 STR_STATION_VIEW_GROUP_S_V_D :源-途经-目的地
STR_STATION_VIEW_GROUP_S_D_V :源-目的地-途经 STR_STATION_VIEW_GROUP_S_D_V :源-目的地-途经
STR_STATION_VIEW_GROUP_V_S_D :途经-源-目的地 STR_STATION_VIEW_GROUP_V_S_D :途经-源-目的地
STR_STATION_VIEW_GROUP_V_D_S :途经-目的地- STR_STATION_VIEW_GROUP_V_D_S :途经-目的地-
STR_STATION_VIEW_GROUP_D_S_V :目的地-源-途经 STR_STATION_VIEW_GROUP_D_S_V :目的地-源-途经
STR_STATION_VIEW_GROUP_D_V_S :目的地-途经- STR_STATION_VIEW_GROUP_D_V_S :目的地-途经-
############ range for rating starts ############ range for rating starts
STR_CARGO_RATING_APPALLING :垃圾(最差评价) STR_CARGO_RATING_APPALLING :垃圾(最差评价)

View File

@@ -995,10 +995,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Gruzínske Lari
STR_GAME_OPTIONS_CURRENCY_IRR :Iránsky rial (IRR) STR_GAME_OPTIONS_CURRENCY_IRR :Iránsky rial (IRR)
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Cestné vozidlá STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Cestné vozidlá
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Strana po ktorej jazdia cestne vozidla STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Strana po ktorej jazdia cestne vozidla
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Jazdia nalavo STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Jazdia nalavo
@@ -3123,7 +3119,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Informácie
STR_GOAL_QUESTION_CAPTION_WARNING :Varovanie STR_GOAL_QUESTION_CAPTION_WARNING :Varovanie
STR_GOAL_QUESTION_CAPTION_ERROR :Chyba STR_GOAL_QUESTION_CAPTION_ERROR :Chyba
### Start of Goal Question button list ############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Zrušiť STR_GOAL_QUESTION_BUTTON_CANCEL :Zrušiť
STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_OK :OK
STR_GOAL_QUESTION_BUTTON_NO :Nie STR_GOAL_QUESTION_BUTTON_NO :Nie
@@ -3142,6 +3138,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Spustiť znova
STR_GOAL_QUESTION_BUTTON_POSTPONE :Odložiť STR_GOAL_QUESTION_BUTTON_POSTPONE :Odložiť
STR_GOAL_QUESTION_BUTTON_SURRENDER :Vzdať STR_GOAL_QUESTION_BUTTON_SURRENDER :Vzdať
STR_GOAL_QUESTION_BUTTON_CLOSE :Zavrieť STR_GOAL_QUESTION_BUTTON_CLOSE :Zavrieť
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Dotácie STR_SUBSIDIES_CAPTION :{WHITE}Dotácie

View File

@@ -517,6 +517,7 @@ STR_SCENEDIT_FILE_MENU_QUIT :Izhod
############ range for settings menu starts ############ range for settings menu starts
STR_SETTINGS_MENU_GAME_OPTIONS :Možnosti igre STR_SETTINGS_MENU_GAME_OPTIONS :Možnosti igre
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Nastavitve
STR_SETTINGS_MENU_SCRIPT_SETTINGS :UI/Nastavitve skriptov igre STR_SETTINGS_MENU_SCRIPT_SETTINGS :UI/Nastavitve skriptov igre
STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF nastavitve STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF nastavitve
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Nastavitve prozornega pogleda STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Nastavitve prozornega pogleda
@@ -1070,10 +1071,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Gruzijski Lari
STR_GAME_OPTIONS_CURRENCY_IRR :Iranski Rial (IRR) STR_GAME_OPTIONS_CURRENCY_IRR :Iranski Rial (IRR)
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Cestna vozila STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Cestna vozila
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Izberi smer vožnje cestnih vozil STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Izberi smer vožnje cestnih vozil
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Vožnja po levi STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Vožnja po levi
@@ -1127,6 +1124,11 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Ločljiv
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Izberi ločljivost zaslona STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Izberi ločljivost zaslona
STR_GAME_OPTIONS_RESOLUTION_OTHER :drugo STR_GAME_OPTIONS_RESOLUTION_OTHER :drugo
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Velikost vmesnika
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normalno
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Dvojna velikost
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Osnovni komplet grafik STR_GAME_OPTIONS_BASE_GRF :{BLACK}Osnovni komplet grafik
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Izberi osnovni komplet grafik za uporabo STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Izberi osnovni komplet grafik za uporabo
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} manjkajoč{P a i e ih}/okvarjen{P a i e ih} datotek{P a i e ""} STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} manjkajoč{P a i e ih}/okvarjen{P a i e ih} datotek{P a i e ""}
@@ -1219,6 +1221,7 @@ STR_TERRAIN_TYPE_VERY_FLAT :Zelo raven
STR_TERRAIN_TYPE_FLAT :Raven STR_TERRAIN_TYPE_FLAT :Raven
STR_TERRAIN_TYPE_HILLY :Hribovit STR_TERRAIN_TYPE_HILLY :Hribovit
STR_TERRAIN_TYPE_MOUNTAINOUS :Gorat STR_TERRAIN_TYPE_MOUNTAINOUS :Gorat
STR_TERRAIN_TYPE_ALPINIST :Alpinist
STR_CITY_APPROVAL_PERMISSIVE :Dopustno STR_CITY_APPROVAL_PERMISSIVE :Dopustno
STR_CITY_APPROVAL_TOLERANT :Tolerantno STR_CITY_APPROVAL_TOLERANT :Tolerantno
@@ -1226,7 +1229,8 @@ STR_CITY_APPROVAL_HOSTILE :Sovražno
STR_WARNING_NO_SUITABLE_AI :{WHITE}Ni na voljo nobene uporabne UI.{}UI so na voljo preko 'Prenosa vsebin'. STR_WARNING_NO_SUITABLE_AI :{WHITE}Ni na voljo nobene uporabne UI.{}UI so na voljo preko 'Prenosa vsebin'.
# Advanced settings window # Settings tree window
STR_CONFIG_SETTING_TREE_CAPTION :{WHITE}Nastavitve
STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Filtriraj niz: STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Filtriraj niz:
STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Razširi vse STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Razširi vse
STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Skrči vse STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Skrči vse
@@ -1240,6 +1244,7 @@ STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Nastavitve podj
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Nastavitve podjetja (shranjeno v igrah, vpliva samo na trenutno podjetje) STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Nastavitve podjetja (shranjeno v igrah, vpliva samo na trenutno podjetje)
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Kategorija: STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Kategorija:
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Tip:
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Omeji seznam na prikaz le spremenjenih nastavitev STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Omeji seznam na prikaz le spremenjenih nastavitev
STR_CONFIG_SETTING_RESTRICT_BASIC :Osnovne nastavitve STR_CONFIG_SETTING_RESTRICT_BASIC :Osnovne nastavitve
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Napredne nastavitve STR_CONFIG_SETTING_RESTRICT_ADVANCED :Napredne nastavitve
@@ -1849,6 +1854,7 @@ STR_INTRO_MULTIPLAYER :{BLACK}Več igr
STR_INTRO_GAME_OPTIONS :{BLACK}Možnosti STR_INTRO_GAME_OPTIONS :{BLACK}Možnosti
STR_INTRO_HIGHSCORE :{BLACK}Tabela najboljših rezultatov STR_INTRO_HIGHSCORE :{BLACK}Tabela najboljših rezultatov
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Nastavitve
STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF nastavitve STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF nastavitve
STR_INTRO_ONLINE_CONTENT :{BLACK}Preveri razpoložljive vsebine STR_INTRO_ONLINE_CONTENT :{BLACK}Preveri razpoložljive vsebine
STR_INTRO_SCRIPT_SETTINGS :{BLACK}UI / Nastavitve skriptov igre STR_INTRO_SCRIPT_SETTINGS :{BLACK}UI / Nastavitve skriptov igre
@@ -1868,6 +1874,7 @@ STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}Izberi o
STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Prikaži možnosti igre STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Prikaži možnosti igre
STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Prikaži tabelo najboljših rezultatov STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Prikaži tabelo najboljših rezultatov
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Nastavitve zaslona
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Prikaži nastavitve NewGRF STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Prikaži nastavitve NewGRF
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Preveri posodobljene vsebine na strežniku,{} ki so na voljo za prenos STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Preveri posodobljene vsebine na strežniku,{} ki so na voljo za prenos
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Prikaži UI in Nastavitve skriptov igre STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Prikaži UI in Nastavitve skriptov igre
@@ -2832,6 +2839,7 @@ STR_MAPGEN_BY :{BLACK}*
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Število mest: STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Število mest:
STR_MAPGEN_DATE :{BLACK}Datum: STR_MAPGEN_DATE :{BLACK}Datum:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Število industrij: STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Število industrij:
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Maksimalna višina mape:
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Višina snežne meje: STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Višina snežne meje:
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Premik snežne meje eno enoto višje STR_MAPGEN_SNOW_LINE_UP :{BLACK}Premik snežne meje eno enoto višje
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Premik snežne meje eno enoto nižje STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Premik snežne meje eno enoto nižje
@@ -2861,6 +2869,7 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Ime viš
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Velikost: STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Velikost:
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM} STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Spremeni maksimalno višino mape
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Spremeni višino snežne meje STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Spremeni višino snežne meje
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Spremeni začetno leto STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Spremeni začetno leto
@@ -2976,6 +2985,10 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Prejšnj
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Nadaljuj k prejšnji navadni sličici, zanemari vse navidezne/pobarvane/besedilne sličice in okvir na koncu STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Nadaljuj k prejšnji navadni sličici, zanemari vse navidezne/pobarvane/besedilne sličice in okvir na koncu
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Predstavitev trenutno izbrane sličice. Zamik je zanemarjen pri risanju te sličice STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Predstavitev trenutno izbrane sličice. Zamik je zanemarjen pri risanju te sličice
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Premakni sličico s spreminjanjem X in Y osi STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Premakni sličico s spreminjanjem X in Y osi
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Resetiraj relativno
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Resetiraj zdajšne relativne odmike
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X odmik: {NUM}, Y odmik: {NUM} (Absolutno)
STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X odmik: {NUM}, Y odmik: {NUM} (Relativno)
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Izberi sličico STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Izberi sličico
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Izberi sličico kjerkoli na zaslonu STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Izberi sličico kjerkoli na zaslonu
@@ -3147,7 +3160,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Informacije
STR_GOAL_QUESTION_CAPTION_WARNING :Opozorilo STR_GOAL_QUESTION_CAPTION_WARNING :Opozorilo
STR_GOAL_QUESTION_CAPTION_ERROR :Napaka STR_GOAL_QUESTION_CAPTION_ERROR :Napaka
### Start of Goal Question button list ############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Prekliči STR_GOAL_QUESTION_BUTTON_CANCEL :Prekliči
STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_OK :OK
STR_GOAL_QUESTION_BUTTON_NO :Ne STR_GOAL_QUESTION_BUTTON_NO :Ne
@@ -3166,6 +3179,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Ponovni zagon
STR_GOAL_QUESTION_BUTTON_POSTPONE :Preloži STR_GOAL_QUESTION_BUTTON_POSTPONE :Preloži
STR_GOAL_QUESTION_BUTTON_SURRENDER :Predaja STR_GOAL_QUESTION_BUTTON_SURRENDER :Predaja
STR_GOAL_QUESTION_BUTTON_CLOSE :Zapri STR_GOAL_QUESTION_BUTTON_CLOSE :Zapri
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Subvencije STR_SUBSIDIES_CAPTION :{WHITE}Subvencije

View File

@@ -928,10 +928,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Lari Georgiano
STR_GAME_OPTIONS_CURRENCY_IRR :Rial Iraní (IRR) STR_GAME_OPTIONS_CURRENCY_IRR :Rial Iraní (IRR)
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Vehículos de carretera STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Vehículos de carretera
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Selecciona el lado de la carretera por donde se debe conducir STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Selecciona el lado de la carretera por donde se debe conducir
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Conducir por la izquierda STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Conducir por la izquierda
@@ -3056,7 +3052,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Información
STR_GOAL_QUESTION_CAPTION_WARNING :Advertencia STR_GOAL_QUESTION_CAPTION_WARNING :Advertencia
STR_GOAL_QUESTION_CAPTION_ERROR :Error STR_GOAL_QUESTION_CAPTION_ERROR :Error
### Start of Goal Question button list ############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Cancelar STR_GOAL_QUESTION_BUTTON_CANCEL :Cancelar
STR_GOAL_QUESTION_BUTTON_OK :Ok STR_GOAL_QUESTION_BUTTON_OK :Ok
STR_GOAL_QUESTION_BUTTON_NO :No STR_GOAL_QUESTION_BUTTON_NO :No
@@ -3075,6 +3071,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Reiniciar
STR_GOAL_QUESTION_BUTTON_POSTPONE :Posponer STR_GOAL_QUESTION_BUTTON_POSTPONE :Posponer
STR_GOAL_QUESTION_BUTTON_SURRENDER :Rendirse STR_GOAL_QUESTION_BUTTON_SURRENDER :Rendirse
STR_GOAL_QUESTION_BUTTON_CLOSE :Cerrar STR_GOAL_QUESTION_BUTTON_CLOSE :Cerrar
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Subvenciones STR_SUBSIDIES_CAPTION :{WHITE}Subvenciones

View File

@@ -927,10 +927,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Georgisk lari (
STR_GAME_OPTIONS_CURRENCY_IRR :Iransk rial (IRR) STR_GAME_OPTIONS_CURRENCY_IRR :Iransk rial (IRR)
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Vägfordon STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Vägfordon
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Välj sida av vägen som fordonen kör på STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Välj sida av vägen som fordonen kör på
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Kör på vänster sida STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Kör på vänster sida
@@ -3055,7 +3051,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Information
STR_GOAL_QUESTION_CAPTION_WARNING :Varning STR_GOAL_QUESTION_CAPTION_WARNING :Varning
STR_GOAL_QUESTION_CAPTION_ERROR :Fel STR_GOAL_QUESTION_CAPTION_ERROR :Fel
### Start of Goal Question button list ############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Avbryt STR_GOAL_QUESTION_BUTTON_CANCEL :Avbryt
STR_GOAL_QUESTION_BUTTON_OK :Okej STR_GOAL_QUESTION_BUTTON_OK :Okej
STR_GOAL_QUESTION_BUTTON_NO :Nej STR_GOAL_QUESTION_BUTTON_NO :Nej
@@ -3074,6 +3070,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Starta om
STR_GOAL_QUESTION_BUTTON_POSTPONE :Skjut upp STR_GOAL_QUESTION_BUTTON_POSTPONE :Skjut upp
STR_GOAL_QUESTION_BUTTON_SURRENDER :Ge upp STR_GOAL_QUESTION_BUTTON_SURRENDER :Ge upp
STR_GOAL_QUESTION_BUTTON_CLOSE :Stäng STR_GOAL_QUESTION_BUTTON_CLOSE :Stäng
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Subventioner STR_SUBSIDIES_CAPTION :{WHITE}Subventioner
@@ -3851,7 +3848,7 @@ STR_ORDER_NO_LOAD :(Ingen lastning
STR_ORDER_UNLOAD :(Lasta av och lasta gods) STR_ORDER_UNLOAD :(Lasta av och lasta gods)
STR_ORDER_UNLOAD_FULL_LOAD :(Lasta av och vänta på full last) STR_ORDER_UNLOAD_FULL_LOAD :(Lasta av och vänta på full last)
STR_ORDER_UNLOAD_FULL_LOAD_ANY :(Lasta av och vänta på någon full last) STR_ORDER_UNLOAD_FULL_LOAD_ANY :(Lasta av och vänta på någon full last)
STR_ORDER_UNLOAD_NO_LOAD :(Ladda av och lämna tom) STR_ORDER_UNLOAD_NO_LOAD :(Lasta av och lämna tom)
STR_ORDER_TRANSFER :(Överför och lasta gods) STR_ORDER_TRANSFER :(Överför och lasta gods)
STR_ORDER_TRANSFER_FULL_LOAD :(Överför och vänta på full last) STR_ORDER_TRANSFER_FULL_LOAD :(Överför och vänta på full last)
STR_ORDER_TRANSFER_FULL_LOAD_ANY :(Överför och vänta på full last av någon godstyp) STR_ORDER_TRANSFER_FULL_LOAD_ANY :(Överför och vänta på full last av någon godstyp)

View File

@@ -893,10 +893,6 @@ STR_GAME_OPTIONS_CURRENCY_ZAR :தென்
STR_GAME_OPTIONS_CURRENCY_CUSTOM :புதிதாக... STR_GAME_OPTIONS_CURRENCY_CUSTOM :புதிதாக...
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}சாலை வாகனங்கள் STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}சாலை வாகனங்கள்
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}வாகனங்கள் சாலையின் எந்தப்பக்கத்தில் செல்ல வேண்டும் STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}வாகனங்கள் சாலையின் எந்தப்பக்கத்தில் செல்ல வேண்டும்
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :இடப்பக்கம் ஒட்டு STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :இடப்பக்கம் ஒட்டு
@@ -2678,7 +2674,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :தகவல்
STR_GOAL_QUESTION_CAPTION_WARNING :எச்சரிக்கை STR_GOAL_QUESTION_CAPTION_WARNING :எச்சரிக்கை
STR_GOAL_QUESTION_CAPTION_ERROR :பிழை STR_GOAL_QUESTION_CAPTION_ERROR :பிழை
### Start of Goal Question button list ############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :இரத்து செய் STR_GOAL_QUESTION_BUTTON_CANCEL :இரத்து செய்
STR_GOAL_QUESTION_BUTTON_OK :சரி STR_GOAL_QUESTION_BUTTON_OK :சரி
STR_GOAL_QUESTION_BUTTON_NO :இல்லை STR_GOAL_QUESTION_BUTTON_NO :இல்லை
@@ -2697,6 +2693,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :மீண்ட
STR_GOAL_QUESTION_BUTTON_POSTPONE :தள்ளிவை STR_GOAL_QUESTION_BUTTON_POSTPONE :தள்ளிவை
STR_GOAL_QUESTION_BUTTON_SURRENDER :சரணடை STR_GOAL_QUESTION_BUTTON_SURRENDER :சரணடை
STR_GOAL_QUESTION_BUTTON_CLOSE :மூடு STR_GOAL_QUESTION_BUTTON_CLOSE :மூடு
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}மானியங்கள் STR_SUBSIDIES_CAPTION :{WHITE}மானியங்கள்

View File

@@ -917,10 +917,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Georgian Lari (
STR_GAME_OPTIONS_CURRENCY_IRR :Iranian Rial (IRR) STR_GAME_OPTIONS_CURRENCY_IRR :Iranian Rial (IRR)
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}ยานยนต์ STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}ยานยนต์
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}เลือกฝั่งถนนในการขับยานพาหนะ STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}เลือกฝั่งถนนในการขับยานพาหนะ
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :ขับชิดซ้าย STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :ขับชิดซ้าย
@@ -974,6 +970,8 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}คว
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}เลือกความละเอียดของหน้าจอที่จะใช้ STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}เลือกความละเอียดของหน้าจอที่จะใช้
STR_GAME_OPTIONS_RESOLUTION_OTHER :อื่นๆ STR_GAME_OPTIONS_RESOLUTION_OTHER :อื่นๆ
STR_GAME_OPTIONS_BASE_GRF :{BLACK}ตั้งค่า Graphic พื้นฐาน STR_GAME_OPTIONS_BASE_GRF :{BLACK}ตั้งค่า Graphic พื้นฐาน
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}เลือกและตั้งค่าฐานกราฟิกที่จะใช้ STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}เลือกและตั้งค่าฐานกราฟิกที่จะใช้
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} ไฟล์สูญหายหรือไม่สมบูรณ์ STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} ไฟล์สูญหายหรือไม่สมบูรณ์
@@ -1073,7 +1071,7 @@ STR_CITY_APPROVAL_HOSTILE :ไม่เป
STR_WARNING_NO_SUITABLE_AI :{WHITE}ไม่มี AI ที่เหมาะสมปรากฎ...{}คุณสามารถดาวน์โหลด AI จากระบบ 'Online Content' STR_WARNING_NO_SUITABLE_AI :{WHITE}ไม่มี AI ที่เหมาะสมปรากฎ...{}คุณสามารถดาวน์โหลด AI จากระบบ 'Online Content'
# Advanced settings window # Settings tree window
STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}เติม string: STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}เติม string:
STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}ขยายทั้งหมด STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}ขยายทั้งหมด
STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}ยุบลงทั้งหมด STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}ยุบลงทั้งหมด
@@ -2969,7 +2967,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :ข้อมู
STR_GOAL_QUESTION_CAPTION_WARNING :คำเตือน STR_GOAL_QUESTION_CAPTION_WARNING :คำเตือน
STR_GOAL_QUESTION_CAPTION_ERROR :ข้อผิดพลาด STR_GOAL_QUESTION_CAPTION_ERROR :ข้อผิดพลาด
### Start of Goal Question button list ############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :ยกเลิก STR_GOAL_QUESTION_BUTTON_CANCEL :ยกเลิก
STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_OK :OK
STR_GOAL_QUESTION_BUTTON_NO :ไม่ STR_GOAL_QUESTION_BUTTON_NO :ไม่
@@ -2988,6 +2986,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :เริ่ม
STR_GOAL_QUESTION_BUTTON_POSTPONE :เลื่อนออกไป STR_GOAL_QUESTION_BUTTON_POSTPONE :เลื่อนออกไป
STR_GOAL_QUESTION_BUTTON_SURRENDER :ยอมจำนน STR_GOAL_QUESTION_BUTTON_SURRENDER :ยอมจำนน
STR_GOAL_QUESTION_BUTTON_CLOSE :ปิด STR_GOAL_QUESTION_BUTTON_CLOSE :ปิด
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}เงินอุดหนุน STR_SUBSIDIES_CAPTION :{WHITE}เงินอุดหนุน

View File

@@ -927,10 +927,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :喬治亞拉里
STR_GAME_OPTIONS_CURRENCY_IRR :伊朗里亞爾 (IRR) STR_GAME_OPTIONS_CURRENCY_IRR :伊朗里亞爾 (IRR)
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}車輛 STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}車輛
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}選擇車輛在路上的行駛位置 STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}選擇車輛在路上的行駛位置
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :靠左行駛 STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :靠左行駛
@@ -2879,6 +2875,10 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}上一
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}繼續處理上一個正常的子畫面,略過任何虛位/重新著色/文字字型相關的子畫面,並在到達第一個子畫面後,返回最後的子畫面繼續進行處理。 STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}繼續處理上一個正常的子畫面,略過任何虛位/重新著色/文字字型相關的子畫面,並在到達第一個子畫面後,返回最後的子畫面繼續進行處理。
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}顯示目前選取的 sprite。當 sprite 正在描繪時會忽略其定位 STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}顯示目前選取的 sprite。當 sprite 正在描繪時會忽略其定位
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}移動 sprite 到指定的 X 及 Y 座標位移 STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}移動 sprite 到指定的 X 及 Y 座標位移
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}重設相對值
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}重設目前的相對位移值
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X 位移:{NUM}Y 位移:{NUM}(絕對值)
STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X 位移:{NUM}Y 位移:{NUM}(相對值)
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}選取 Sprite STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}選取 Sprite
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}請從畫面中任意選取一個 sprite STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}請從畫面中任意選取一個 sprite
@@ -3051,7 +3051,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :資訊
STR_GOAL_QUESTION_CAPTION_WARNING :警告 STR_GOAL_QUESTION_CAPTION_WARNING :警告
STR_GOAL_QUESTION_CAPTION_ERROR :錯誤 STR_GOAL_QUESTION_CAPTION_ERROR :錯誤
### Start of Goal Question button list ############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :取消 STR_GOAL_QUESTION_BUTTON_CANCEL :取消
STR_GOAL_QUESTION_BUTTON_OK :確定 STR_GOAL_QUESTION_BUTTON_OK :確定
STR_GOAL_QUESTION_BUTTON_NO :否 STR_GOAL_QUESTION_BUTTON_NO :否
@@ -3070,6 +3070,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :重新啟動
STR_GOAL_QUESTION_BUTTON_POSTPONE :延遲 STR_GOAL_QUESTION_BUTTON_POSTPONE :延遲
STR_GOAL_QUESTION_BUTTON_SURRENDER :投降 STR_GOAL_QUESTION_BUTTON_SURRENDER :投降
STR_GOAL_QUESTION_BUTTON_CLOSE :關閉 STR_GOAL_QUESTION_BUTTON_CLOSE :關閉
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}補助資訊 STR_SUBSIDIES_CAPTION :{WHITE}補助資訊

View File

@@ -918,10 +918,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Gürcistan Lari
STR_GAME_OPTIONS_CURRENCY_IRR :İran Riyali (IRR) STR_GAME_OPTIONS_CURRENCY_IRR :İran Riyali (IRR)
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Karayolu taşıtları STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Karayolu taşıtları
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Trafik akış yönünü seçin STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Trafik akış yönünü seçin
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Soldan trafik STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Soldan trafik
@@ -2981,7 +2977,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Bilgi
STR_GOAL_QUESTION_CAPTION_WARNING :Uyarı STR_GOAL_QUESTION_CAPTION_WARNING :Uyarı
STR_GOAL_QUESTION_CAPTION_ERROR :Hata STR_GOAL_QUESTION_CAPTION_ERROR :Hata
### Start of Goal Question button list ############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :İptal STR_GOAL_QUESTION_BUTTON_CANCEL :İptal
STR_GOAL_QUESTION_BUTTON_OK :Tamam STR_GOAL_QUESTION_BUTTON_OK :Tamam
STR_GOAL_QUESTION_BUTTON_NO :Hayır STR_GOAL_QUESTION_BUTTON_NO :Hayır
@@ -3000,6 +2996,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Yeniden başlat
STR_GOAL_QUESTION_BUTTON_POSTPONE :Ertele STR_GOAL_QUESTION_BUTTON_POSTPONE :Ertele
STR_GOAL_QUESTION_BUTTON_SURRENDER :Yenilgiyi kabul et STR_GOAL_QUESTION_BUTTON_SURRENDER :Yenilgiyi kabul et
STR_GOAL_QUESTION_BUTTON_CLOSE :Kapat STR_GOAL_QUESTION_BUTTON_CLOSE :Kapat
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Teşvikler STR_SUBSIDIES_CAPTION :{WHITE}Teşvikler

View File

@@ -1055,10 +1055,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Грузинс
STR_GAME_OPTIONS_CURRENCY_IRR :Іранський ріал (IRR) STR_GAME_OPTIONS_CURRENCY_IRR :Іранський ріал (IRR)
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Сторона руху транспорту STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Сторона руху транспорту
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Виберіть, по якій стороні рухається дорожній транспорт STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Виберіть, по якій стороні рухається дорожній транспорт
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :лівосторонній рух STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :лівосторонній рух
@@ -3186,7 +3182,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Інформа
STR_GOAL_QUESTION_CAPTION_WARNING :Попередження STR_GOAL_QUESTION_CAPTION_WARNING :Попередження
STR_GOAL_QUESTION_CAPTION_ERROR :Помилка STR_GOAL_QUESTION_CAPTION_ERROR :Помилка
### Start of Goal Question button list ############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Відмінити STR_GOAL_QUESTION_BUTTON_CANCEL :Відмінити
STR_GOAL_QUESTION_BUTTON_OK :Гаразд STR_GOAL_QUESTION_BUTTON_OK :Гаразд
STR_GOAL_QUESTION_BUTTON_NO :Ні STR_GOAL_QUESTION_BUTTON_NO :Ні
@@ -3205,6 +3201,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Перезап
STR_GOAL_QUESTION_BUTTON_POSTPONE :Відкласти STR_GOAL_QUESTION_BUTTON_POSTPONE :Відкласти
STR_GOAL_QUESTION_BUTTON_SURRENDER :Здатися STR_GOAL_QUESTION_BUTTON_SURRENDER :Здатися
STR_GOAL_QUESTION_BUTTON_CLOSE :Закрити STR_GOAL_QUESTION_BUTTON_CLOSE :Закрити
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Субсидії STR_SUBSIDIES_CAPTION :{WHITE}Субсидії

View File

@@ -478,10 +478,6 @@ STR_GAME_OPTIONS_CURRENCY_RUR :Вырӑсла
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
############ start of townname region ############ start of townname region
STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH :Акӑлчан STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH :Акӑлчан
@@ -522,6 +518,8 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :расна
# Custom currency window # Custom currency window
@@ -554,7 +552,7 @@ STR_SUBSIDY_X4 :x4
# Advanced settings window # Settings tree window
@@ -1057,7 +1055,8 @@ STR_GOALS_TEXT :{ORANGE}{STRING
# Goal question window # Goal question window
### Start of Goal Question button list ############ Start of Goal Question button list
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_NONE :{ORANGE}- Ҫук - STR_SUBSIDIES_NONE :{ORANGE}- Ҫук -

File diff suppressed because it is too large Load Diff

View File

@@ -464,10 +464,6 @@ STR_GAME_OPTIONS_CAPTION :{WHITE}Ludo Sel
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
############ start of townname region ############ start of townname region
############ end of townname region ############ end of townname region
@@ -484,6 +480,8 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :altra
# Custom currency window # Custom currency window
@@ -520,7 +518,7 @@ STR_SEA_LEVEL_CUSTOM_PERCENTAGE :Kustumigita ({N
# Advanced settings window # Settings tree window
@@ -867,7 +865,8 @@ STR_GOALS_TEXT :{ORANGE}{STRING
# Goal question window # Goal question window
### Start of Goal Question button list ############ Start of Goal Question button list
############ End of Goal Question button list
# Subsidies window # Subsidies window

View File

@@ -790,10 +790,6 @@ STR_GAME_OPTIONS_CAPTION :{WHITE}Опци
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
############ start of townname region ############ start of townname region
############ end of townname region ############ end of townname region
@@ -810,6 +806,8 @@ STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_1_MONTH :Секој ме
# Custom currency window # Custom currency window
@@ -831,7 +829,7 @@ STR_SEA_LEVEL_CUSTOM_PERCENTAGE :Прилаго
# Advanced settings window # Settings tree window
STR_CONFIG_SETTING_TYPE_DROPDOWN_ALL :Сите подесувања STR_CONFIG_SETTING_TYPE_DROPDOWN_ALL :Сите подесувања
@@ -1332,7 +1330,8 @@ STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Клик
# Goal question window # Goal question window
### Start of Goal Question button list ############ Start of Goal Question button list
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Кликни на сервис за да се центрира погледот на индустријата/градот STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Кликни на сервис за да се центрира погледот на индустријата/градот

View File

@@ -397,10 +397,6 @@ STR_NEWS_VEHICLE_IS_LOST :{WHITE}{VEHICLE
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
############ start of townname region ############ start of townname region
############ end of townname region ############ end of townname region
@@ -417,6 +413,8 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :oħrajn
# Custom currency window # Custom currency window
@@ -435,7 +433,7 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :oħrajn
# Advanced settings window # Settings tree window
@@ -767,7 +765,8 @@ STR_GOALS_TEXT :{ORANGE}{STRING
# Goal question window # Goal question window
### Start of Goal Question button list ############ Start of Goal Question button list
############ End of Goal Question button list
# Subsidies window # Subsidies window

View File

@@ -723,10 +723,6 @@ STR_GAME_OPTIONS_CURRENCY_SKK :स्लोव
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
############ start of townname region ############ start of townname region
STR_GAME_OPTIONS_TOWN_NAME_FRENCH :फ्रेंच STR_GAME_OPTIONS_TOWN_NAME_FRENCH :फ्रेंच
@@ -764,6 +760,8 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :अन्य
# Custom currency window # Custom currency window
@@ -786,7 +784,7 @@ STR_SUBSIDY_X4 :x४
# Advanced settings window # Settings tree window
@@ -1198,7 +1196,8 @@ STR_GOALS_TEXT :{ORANGE}{STRING
# Goal question window # Goal question window
### Start of Goal Question button list ############ Start of Goal Question button list
############ End of Goal Question button list
# Subsidies window # Subsidies window

View File

@@ -916,10 +916,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :لیره گرج
STR_GAME_OPTIONS_CURRENCY_IRR :ریال ایران (IRR) STR_GAME_OPTIONS_CURRENCY_IRR :ریال ایران (IRR)
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK} خودروی جاده ای STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK} خودروی جاده ای
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}انتخاب جهت فرمان ماشین ها STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}انتخاب جهت فرمان ماشین ها
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :چپ فرمان STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :چپ فرمان
@@ -973,6 +969,8 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}وضوح
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}وضوح تصویر دلخواه را انتخاب کنید STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}وضوح تصویر دلخواه را انتخاب کنید
STR_GAME_OPTIONS_RESOLUTION_OTHER :دیگر STR_GAME_OPTIONS_RESOLUTION_OTHER :دیگر
STR_GAME_OPTIONS_BASE_GRF :{BLACK}بسته گرافیک پایه STR_GAME_OPTIONS_BASE_GRF :{BLACK}بسته گرافیک پایه
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}بسته گرافیک پایه را انتخاب کنید STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}بسته گرافیک پایه را انتخاب کنید
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} فایل وجود ندارد یا خراب است STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} فایل وجود ندارد یا خراب است
@@ -1073,7 +1071,7 @@ STR_CITY_APPROVAL_HOSTILE :دشمنانه
STR_WARNING_NO_SUITABLE_AI :{WHITE}هیچ بسته هوش مصنوعی موجود نیست...{}شما می توانید چندین بسته هوش مصنوعی(AI) را از قسمت محتویات برخط بارگیری کنید STR_WARNING_NO_SUITABLE_AI :{WHITE}هیچ بسته هوش مصنوعی موجود نیست...{}شما می توانید چندین بسته هوش مصنوعی(AI) را از قسمت محتویات برخط بارگیری کنید
# Advanced settings window # Settings tree window
STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}متن فیلتر: STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}متن فیلتر:
STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}نمایش همه STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}نمایش همه
STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}جمع کردن همه STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}جمع کردن همه
@@ -2731,7 +2729,7 @@ STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}روی
# Goal question window # Goal question window
STR_GOAL_QUESTION_CAPTION_QUESTION :سوال STR_GOAL_QUESTION_CAPTION_QUESTION :سوال
### Start of Goal Question button list ############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :لغو STR_GOAL_QUESTION_BUTTON_CANCEL :لغو
STR_GOAL_QUESTION_BUTTON_OK :باشد STR_GOAL_QUESTION_BUTTON_OK :باشد
STR_GOAL_QUESTION_BUTTON_NO :خیر STR_GOAL_QUESTION_BUTTON_NO :خیر
@@ -2750,6 +2748,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :راه‌اند
STR_GOAL_QUESTION_BUTTON_POSTPONE :به تاخیر انداختن STR_GOAL_QUESTION_BUTTON_POSTPONE :به تاخیر انداختن
STR_GOAL_QUESTION_BUTTON_SURRENDER :تسلیم STR_GOAL_QUESTION_BUTTON_SURRENDER :تسلیم
STR_GOAL_QUESTION_BUTTON_CLOSE :بستن STR_GOAL_QUESTION_BUTTON_CLOSE :بستن
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}یارانه ها STR_SUBSIDIES_CAPTION :{WHITE}یارانه ها

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@@ -894,10 +894,6 @@ STR_GAME_OPTIONS_CURRENCY_ZAR :جنوبی اف
STR_GAME_OPTIONS_CURRENCY_CUSTOM :اپنی مرضی کی ۔۔۔ STR_GAME_OPTIONS_CURRENCY_CUSTOM :اپنی مرضی کی ۔۔۔
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}گاڑیاں STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}گاڑیاں
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}اختیار کریں کہ گاڑی سڑک کی کس طرف چلے STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}اختیار کریں کہ گاڑی سڑک کی کس طرف چلے
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :بائیں طرف چلے STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :بائیں طرف چلے
@@ -951,6 +947,8 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}اسکر
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}اسکرین کی resolution اختیار کریں STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}اسکرین کی resolution اختیار کریں
STR_GAME_OPTIONS_RESOLUTION_OTHER :دیگر STR_GAME_OPTIONS_RESOLUTION_OTHER :دیگر
STR_GAME_OPTIONS_BASE_GRF :{BLACK}بُنیادی گرافک سیٹ STR_GAME_OPTIONS_BASE_GRF :{BLACK}بُنیادی گرافک سیٹ
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}بُنیادی گرافک سیٹ اختیار کریں STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}بُنیادی گرافک سیٹ اختیار کریں
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} missing/corrupted file{P "" s} STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} missing/corrupted file{P "" s}
@@ -1049,7 +1047,7 @@ STR_CITY_APPROVAL_TOLERANT :برداشت ک
STR_CITY_APPROVAL_HOSTILE :مخالفانہ STR_CITY_APPROVAL_HOSTILE :مخالفانہ
# Advanced settings window # Settings tree window
STR_CONFIG_SETTING_NO_EXPLANATION_AVAILABLE_HELPTEXT :(کوئی وضاحت موجود نہیں) STR_CONFIG_SETTING_NO_EXPLANATION_AVAILABLE_HELPTEXT :(کوئی وضاحت موجود نہیں)
@@ -2240,7 +2238,8 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :معلومات
STR_GOAL_QUESTION_CAPTION_WARNING :انتباہ STR_GOAL_QUESTION_CAPTION_WARNING :انتباہ
STR_GOAL_QUESTION_CAPTION_ERROR :خرابی STR_GOAL_QUESTION_CAPTION_ERROR :خرابی
### Start of Goal Question button list ############ Start of Goal Question button list
############ End of Goal Question button list
# Subsidies window # Subsidies window

View File

@@ -926,10 +926,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Lari Georgia (G
STR_GAME_OPTIONS_CURRENCY_IRR :Rial Iran (IRR) STR_GAME_OPTIONS_CURRENCY_IRR :Rial Iran (IRR)
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Xe cộ STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Xe cộ
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Chọn phía đường lái xe STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Chọn phía đường lái xe
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Lái bên trái STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Lái bên trái
@@ -3028,7 +3024,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Thông Tin
STR_GOAL_QUESTION_CAPTION_WARNING :Cảnh Báo STR_GOAL_QUESTION_CAPTION_WARNING :Cảnh Báo
STR_GOAL_QUESTION_CAPTION_ERROR :Lỗi STR_GOAL_QUESTION_CAPTION_ERROR :Lỗi
### Start of Goal Question button list ############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Hủy bỏ STR_GOAL_QUESTION_BUTTON_CANCEL :Hủy bỏ
STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_OK :OK
STR_GOAL_QUESTION_BUTTON_NO :Không STR_GOAL_QUESTION_BUTTON_NO :Không
@@ -3047,6 +3043,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Làm lại
STR_GOAL_QUESTION_BUTTON_POSTPONE :Hoãn lại STR_GOAL_QUESTION_BUTTON_POSTPONE :Hoãn lại
STR_GOAL_QUESTION_BUTTON_SURRENDER :Từ bỏ STR_GOAL_QUESTION_BUTTON_SURRENDER :Từ bỏ
STR_GOAL_QUESTION_BUTTON_CLOSE :Đóng STR_GOAL_QUESTION_BUTTON_CLOSE :Đóng
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Trợ Cấp STR_SUBSIDIES_CAPTION :{WHITE}Trợ Cấp

View File

@@ -927,10 +927,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Lari Georgia (G
STR_GAME_OPTIONS_CURRENCY_IRR :Rial Iran (IRR) STR_GAME_OPTIONS_CURRENCY_IRR :Rial Iran (IRR)
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Cerbydau Ffordd STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Cerbydau Ffordd
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Dewiswch ar ba ochr i'r ffordd y dylai cerbydau yrru STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Dewiswch ar ba ochr i'r ffordd y dylai cerbydau yrru
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Gyrru ar y chwith STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Gyrru ar y chwith
@@ -3051,7 +3047,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Gwybodaeth
STR_GOAL_QUESTION_CAPTION_WARNING :Rhybudd STR_GOAL_QUESTION_CAPTION_WARNING :Rhybudd
STR_GOAL_QUESTION_CAPTION_ERROR :Gwall STR_GOAL_QUESTION_CAPTION_ERROR :Gwall
### Start of Goal Question button list ############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Canslo STR_GOAL_QUESTION_BUTTON_CANCEL :Canslo
STR_GOAL_QUESTION_BUTTON_OK :Iawn STR_GOAL_QUESTION_BUTTON_OK :Iawn
STR_GOAL_QUESTION_BUTTON_NO :Na STR_GOAL_QUESTION_BUTTON_NO :Na
@@ -3070,6 +3066,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Ailddechrau
STR_GOAL_QUESTION_BUTTON_POSTPONE :Gohirio STR_GOAL_QUESTION_BUTTON_POSTPONE :Gohirio
STR_GOAL_QUESTION_BUTTON_SURRENDER :Ildio STR_GOAL_QUESTION_BUTTON_SURRENDER :Ildio
STR_GOAL_QUESTION_BUTTON_CLOSE :Cau STR_GOAL_QUESTION_BUTTON_CLOSE :Cau
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Cymorthdaliadau STR_SUBSIDIES_CAPTION :{WHITE}Cymorthdaliadau

View File

@@ -34,7 +34,7 @@ protected:
{ {
uint super_size = data.Length(); uint super_size = data.Length();
if (super_size > 0) { if (super_size > 0) {
SubArray& s = data[super_size - 1]; SubArray &s = data[super_size - 1];
if (!s.IsFull()) return s; if (!s.IsFull()) return s;
} }
return *data.AppendC(); return *data.AppendC();
@@ -42,9 +42,16 @@ protected:
public: public:
/** implicit constructor */ /** implicit constructor */
inline SmallArray() { } inline SmallArray()
{
}
/** Clear (destroy) all items */ /** Clear (destroy) all items */
inline void Clear() {data.Clear();} inline void Clear()
{
data.Clear();
}
/** Return actual number of items */ /** Return actual number of items */
inline uint Length() const inline uint Length() const
{ {
@@ -54,25 +61,41 @@ public:
return (super_size - 1) * B + sub_size; return (super_size - 1) * B + sub_size;
} }
/** return true if array is empty */ /** return true if array is empty */
inline bool IsEmpty() { return data.IsEmpty(); } inline bool IsEmpty()
/** return true if array is full */
inline bool IsFull() { return data.IsFull() && data[N - 1].IsFull(); }
/** allocate but not construct new item */
inline T *Append() { return FirstFreeSubArray().Append(); }
/** allocate and construct new item */
inline T *AppendC() { return FirstFreeSubArray().AppendC(); }
/** indexed access (non-const) */
inline T& operator [] (uint index)
{ {
const SubArray& s = data[index / B]; return data.IsEmpty();
T& item = s[index % B]; }
/** return true if array is full */
inline bool IsFull()
{
return data.IsFull() && data[N - 1].IsFull();
}
/** allocate but not construct new item */
inline T *Append()
{
return FirstFreeSubArray().Append();
}
/** allocate and construct new item */
inline T *AppendC()
{
return FirstFreeSubArray().AppendC();
}
/** indexed access (non-const) */
inline T& operator[](uint index)
{
const SubArray &s = data[index / B];
T &item = s[index % B];
return item; return item;
} }
/** indexed access (const) */ /** indexed access (const) */
inline const T& operator [] (uint index) const inline const T& operator[](uint index) const
{ {
const SubArray& s = data[index / B]; const SubArray &s = data[index / B];
const T& item = s[index % B]; const T &item = s[index % B];
return item; return item;
} }
@@ -87,7 +110,7 @@ public:
dmp.WriteLine("num_items = %d", num_items); dmp.WriteLine("num_items = %d", num_items);
CStrA name; CStrA name;
for (uint i = 0; i < num_items; i++) { for (uint i = 0; i < num_items; i++) {
const T& item = (*this)[i]; const T &item = (*this)[i];
name.Format("item[%d]", i); name.Format("item[%d]", i);
dmp.WriteStructT(name.Data(), &item); dmp.WriteStructT(name.Data(), &item);
} }

View File

@@ -157,21 +157,30 @@ public:
* *
* @return The number of items in the queue * @return The number of items in the queue
*/ */
inline uint Length() const { return this->items; } inline uint Length() const
{
return this->items;
}
/** /**
* Test if the priority queue is empty. * Test if the priority queue is empty.
* *
* @return True if empty * @return True if empty
*/ */
inline bool IsEmpty() const { return this->items == 0; } inline bool IsEmpty() const
{
return this->items == 0;
}
/** /**
* Test if the priority queue is full. * Test if the priority queue is full.
* *
* @return True if full. * @return True if full.
*/ */
inline bool IsFull() const { return this->items >= this->capacity; } inline bool IsFull() const
{
return this->items >= this->capacity;
}
/** /**
* Get the smallest item in the binary tree. * Get the smallest item in the binary tree.
@@ -287,7 +296,10 @@ public:
* Make the priority queue empty. * Make the priority queue empty.
* All remaining items will remain untouched. * All remaining items will remain untouched.
*/ */
inline void Clear() { this->items = 0; } inline void Clear()
{
this->items = 0;
}
}; };
#endif /* BINARYHEAP_HPP */ #endif /* BINARYHEAP_HPP */

View File

@@ -71,7 +71,10 @@ public:
static const size_t header_size = sizeof(BlobHeader); static const size_t header_size = sizeof(BlobHeader);
/** default constructor - initializes empty blob */ /** default constructor - initializes empty blob */
inline ByteBlob() { InitEmpty(); } inline ByteBlob()
{
InitEmpty();
}
/** copy constructor */ /** copy constructor */
inline ByteBlob(const ByteBlob &src) inline ByteBlob(const ByteBlob &src)
@@ -311,9 +314,22 @@ public:
struct OnTransfer { struct OnTransfer {
typename base::BlobHeader *header; typename base::BlobHeader *header;
OnTransfer(const OnTransfer& src) : header(src.header) {assert(src.header != NULL); *const_cast<typename base::BlobHeader**>(&src.header) = NULL;}
OnTransfer(CBlobT& src) : header(src.header) {src.InitEmpty();} OnTransfer(const OnTransfer& src) : header(src.header)
~OnTransfer() {assert(header == NULL);} {
assert(src.header != NULL);
*const_cast<typename base::BlobHeader**>(&src.header) = NULL;
}
OnTransfer(CBlobT& src) : header(src.header)
{
src.InitEmpty();
}
~OnTransfer()
{
assert(header == NULL);
}
}; };
/** Default constructor - makes new Blob ready to accept any data */ /** Default constructor - makes new Blob ready to accept any data */

View File

@@ -35,60 +35,118 @@ protected:
public: public:
/** default (NULL) construct or construct from a raw pointer */ /** default (NULL) construct or construct from a raw pointer */
inline CCountedPtr(Tcls *pObj = NULL) : m_pT(pObj) {AddRef();} inline CCountedPtr(Tcls *pObj = NULL) : m_pT(pObj)
{
AddRef();
}
/** copy constructor (invoked also when initializing from another smart ptr) */ /** copy constructor (invoked also when initializing from another smart ptr) */
inline CCountedPtr(const CCountedPtr& src) : m_pT(src.m_pT) {AddRef();} inline CCountedPtr(const CCountedPtr &src) : m_pT(src.m_pT)
{
AddRef();
}
/** destructor releasing the reference */ /** destructor releasing the reference */
inline ~CCountedPtr() {Release();} inline ~CCountedPtr()
{
Release();
}
protected: protected:
/** add one ref to the underlaying object */ /** add one ref to the underlaying object */
inline void AddRef() {if (m_pT != NULL) m_pT->AddRef();} inline void AddRef()
{
if (m_pT != NULL) m_pT->AddRef();
}
public: public:
/** release smart pointer (and decrement ref count) if not null */ /** release smart pointer (and decrement ref count) if not null */
inline void Release() {if (m_pT != NULL) {Tcls *pT = m_pT; m_pT = NULL; pT->Release();}} inline void Release()
{
if (m_pT != NULL) {
Tcls *pT = m_pT;
m_pT = NULL;
pT->Release();
}
}
/** dereference of smart pointer - const way */ /** dereference of smart pointer - const way */
inline const Tcls *operator -> () const {assert(m_pT != NULL); return m_pT;} inline const Tcls *operator->() const
{
assert(m_pT != NULL);
return m_pT;
}
/** dereference of smart pointer - non const way */ /** dereference of smart pointer - non const way */
inline Tcls *operator -> () {assert(m_pT != NULL); return m_pT;} inline Tcls *operator->()
{
assert(m_pT != NULL);
return m_pT;
}
/** raw pointer casting operator - const way */ /** raw pointer casting operator - const way */
inline operator const Tcls*() const {assert(m_pT == NULL); return m_pT;} inline operator const Tcls*() const
{
assert(m_pT == NULL);
return m_pT;
}
/** raw pointer casting operator - non-const way */ /** raw pointer casting operator - non-const way */
inline operator Tcls*() {return m_pT;} inline operator Tcls*()
{
return m_pT;
}
/** operator & to support output arguments */ /** operator & to support output arguments */
inline Tcls** operator &() {assert(m_pT == NULL); return &m_pT;} inline Tcls** operator&()
{
assert(m_pT == NULL);
return &m_pT;
}
/** assignment operator from raw ptr */ /** assignment operator from raw ptr */
inline CCountedPtr& operator = (Tcls *pT) {Assign(pT); return *this;} inline CCountedPtr& operator=(Tcls *pT)
{
Assign(pT);
return *this;
}
/** assignment operator from another smart ptr */ /** assignment operator from another smart ptr */
inline CCountedPtr& operator = (const CCountedPtr& src) {Assign(src.m_pT); return *this;} inline CCountedPtr& operator=(const CCountedPtr &src)
{
Assign(src.m_pT);
return *this;
}
/** assignment operator helper */ /** assignment operator helper */
inline void Assign(Tcls *pT); inline void Assign(Tcls *pT);
/** one way how to test for NULL value */ /** one way how to test for NULL value */
inline bool IsNull() const {return m_pT == NULL;} inline bool IsNull() const
{
return m_pT == NULL;
}
/** another way how to test for NULL value */ /** another way how to test for NULL value */
//inline bool operator == (const CCountedPtr& sp) const {return m_pT == sp.m_pT;} //inline bool operator == (const CCountedPtr &sp) const {return m_pT == sp.m_pT;}
/** yet another way how to test for NULL value */ /** yet another way how to test for NULL value */
//inline bool operator != (const CCountedPtr& sp) const {return m_pT != sp.m_pT;} //inline bool operator != (const CCountedPtr &sp) const {return m_pT != sp.m_pT;}
/** assign pointer w/o incrementing ref count */ /** assign pointer w/o incrementing ref count */
inline void Attach(Tcls *pT) {Release(); m_pT = pT;} inline void Attach(Tcls *pT)
{
Release();
m_pT = pT;
}
/** detach pointer w/o decrementing ref count */ /** detach pointer w/o decrementing ref count */
inline Tcls *Detach() {Tcls *pT = m_pT; m_pT = NULL; return pT;} inline Tcls *Detach()
{
Tcls *pT = m_pT;
m_pT = NULL;
return pT;
}
}; };
template <class Tcls_> template <class Tcls_>
@@ -136,7 +194,6 @@ template <class T> struct AdaptT {
} }
}; };
/** /**
* Simple counted object. Use it as base of your struct/class if you want to use * Simple counted object. Use it as base of your struct/class if you want to use
* basic reference counting. Your struct/class will destroy and free itself when * basic reference counting. Your struct/class will destroy and free itself when
@@ -161,7 +218,4 @@ struct SimpleCountedObject {
virtual void FinalRelease() {}; virtual void FinalRelease() {};
}; };
#endif /* COUNTEDPTR_HPP */ #endif /* COUNTEDPTR_HPP */

View File

@@ -111,7 +111,7 @@ struct DumpTarget {
m_ptr = src.m_ptr; m_ptr = src.m_ptr;
} }
bool operator < (const KnownStructKey &other) const bool operator<(const KnownStructKey &other) const
{ {
if ((size_t)m_ptr < (size_t)other.m_ptr) return true; if ((size_t)m_ptr < (size_t)other.m_ptr) return true;
if ((size_t)m_ptr > (size_t)other.m_ptr) return false; if ((size_t)m_ptr > (size_t)other.m_ptr) return false;

View File

@@ -41,13 +41,28 @@ protected:
T *data; T *data;
/** return reference to the array header (non-const) */ /** return reference to the array header (non-const) */
inline ArrayHeader& Hdr() { return *(ArrayHeader*)(((byte*)data) - HeaderSize); } inline ArrayHeader& Hdr()
{
return *(ArrayHeader*)(((byte*)data) - HeaderSize);
}
/** return reference to the array header (const) */ /** return reference to the array header (const) */
inline const ArrayHeader& Hdr() const { return *(ArrayHeader*)(((byte*)data) - HeaderSize); } inline const ArrayHeader& Hdr() const
{
return *(ArrayHeader*)(((byte*)data) - HeaderSize);
}
/** return reference to the block reference counter */ /** return reference to the block reference counter */
inline uint& RefCnt() { return Hdr().reference_count; } inline uint& RefCnt()
{
return Hdr().reference_count;
}
/** return reference to number of used items */ /** return reference to number of used items */
inline uint& SizeRef() { return Hdr().items; } inline uint& SizeRef()
{
return Hdr().items;
}
public: public:
/** Default constructor. Preallocate space for items and header, then initialize header. */ /** Default constructor. Preallocate space for items and header, then initialize header. */
@@ -63,7 +78,7 @@ public:
} }
/** Copy constructor. Preallocate space for items and header, then initialize header. */ /** Copy constructor. Preallocate space for items and header, then initialize header. */
FixedSizeArray(const FixedSizeArray<T, C>& src) FixedSizeArray(const FixedSizeArray<T, C> &src)
{ {
/* share block (header + items) with the source array */ /* share block (header + items) with the source array */
data = src.data; data = src.data;
@@ -96,19 +111,50 @@ public:
} }
/** return number of used items */ /** return number of used items */
inline uint Length() const { return Hdr().items; } inline uint Length() const
{
return Hdr().items;
}
/** return true if array is full */ /** return true if array is full */
inline bool IsFull() const { return Length() >= C; } inline bool IsFull() const
{
return Length() >= C;
}
/** return true if array is empty */ /** return true if array is empty */
inline bool IsEmpty() const { return Length() <= 0; } inline bool IsEmpty() const
{
return Length() <= 0;
}
/** add (allocate), but don't construct item */ /** add (allocate), but don't construct item */
inline T *Append() { assert(!IsFull()); return &data[SizeRef()++]; } inline T *Append()
{
assert(!IsFull());
return &data[SizeRef()++];
}
/** add and construct item using default constructor */ /** add and construct item using default constructor */
inline T *AppendC() { T *item = Append(); new(item)T; return item; } inline T *AppendC()
{
T *item = Append();
new(item)T;
return item;
}
/** return item by index (non-const version) */ /** return item by index (non-const version) */
inline T& operator [] (uint index) { assert(index < Length()); return data[index]; } inline T& operator[](uint index)
{
assert(index < Length());
return data[index];
}
/** return item by index (const version) */ /** return item by index (const version) */
inline const T& operator [] (uint index) const { assert(index < Length()); return data[index]; } inline const T& operator[](uint index) const
{
assert(index < Length());
return data[index];
}
}; };
#endif /* FIXEDSIZEARRAY_HPP */ #endif /* FIXEDSIZEARRAY_HPP */

View File

@@ -24,10 +24,13 @@ struct CHashTableSlotT
inline CHashTableSlotT() : m_pFirst(NULL) {} inline CHashTableSlotT() : m_pFirst(NULL) {}
/** hash table slot helper - clears the slot by simple forgetting its items */ /** hash table slot helper - clears the slot by simple forgetting its items */
inline void Clear() {m_pFirst = NULL;} inline void Clear()
{
m_pFirst = NULL;
}
/** hash table slot helper - linear search for item with given key through the given blob - const version */ /** hash table slot helper - linear search for item with given key through the given blob - const version */
inline const Titem_ *Find(const Key& key) const inline const Titem_ *Find(const Key &key) const
{ {
for (const Titem_ *pItem = m_pFirst; pItem != NULL; pItem = pItem->GetHashNext()) { for (const Titem_ *pItem = m_pFirst; pItem != NULL; pItem = pItem->GetHashNext()) {
if (pItem->GetKey() == key) { if (pItem->GetKey() == key) {
@@ -39,7 +42,7 @@ struct CHashTableSlotT
} }
/** hash table slot helper - linear search for item with given key through the given blob - non-const version */ /** hash table slot helper - linear search for item with given key through the given blob - non-const version */
inline Titem_ *Find(const Key& key) inline Titem_ *Find(const Key &key)
{ {
for (Titem_ *pItem = m_pFirst; pItem != NULL; pItem = pItem->GetHashNext()) { for (Titem_ *pItem = m_pFirst; pItem != NULL; pItem = pItem->GetHashNext()) {
if (pItem->GetKey() == key) { if (pItem->GetKey() == key) {
@@ -51,7 +54,7 @@ struct CHashTableSlotT
} }
/** hash table slot helper - add new item to the slot */ /** hash table slot helper - add new item to the slot */
inline void Attach(Titem_& new_item) inline void Attach(Titem_ &new_item)
{ {
assert(new_item.GetHashNext() == NULL); assert(new_item.GetHashNext() == NULL);
new_item.SetHashNext(m_pFirst); new_item.SetHashNext(m_pFirst);
@@ -59,7 +62,7 @@ struct CHashTableSlotT
} }
/** hash table slot helper - remove item from a slot */ /** hash table slot helper - remove item from a slot */
inline bool Detach(Titem_& item_to_remove) inline bool Detach(Titem_ &item_to_remove)
{ {
if (m_pFirst == &item_to_remove) { if (m_pFirst == &item_to_remove) {
m_pFirst = item_to_remove.GetHashNext(); m_pFirst = item_to_remove.GetHashNext();
@@ -81,7 +84,7 @@ struct CHashTableSlotT
} }
/** hash table slot helper - remove and return item from a slot */ /** hash table slot helper - remove and return item from a slot */
inline Titem_ *Detach(const Key& key) inline Titem_ *Detach(const Key &key)
{ {
/* do we have any items? */ /* do we have any items? */
if (m_pFirst == NULL) { if (m_pFirst == NULL) {
@@ -89,7 +92,7 @@ struct CHashTableSlotT
} }
/* is it our first item? */ /* is it our first item? */
if (m_pFirst->GetKey() == key) { if (m_pFirst->GetKey() == key) {
Titem_& ret_item = *m_pFirst; Titem_ &ret_item = *m_pFirst;
m_pFirst = m_pFirst->GetHashNext(); m_pFirst = m_pFirst->GetHashNext();
ret_item.SetHashNext(NULL); ret_item.SetHashNext(NULL);
return &ret_item; return &ret_item;
@@ -128,7 +131,7 @@ struct CHashTableSlotT
* - public method that calculates key's hash: * - public method that calculates key's hash:
* int CalcHash() const; * int CalcHash() const;
* - public 'equality' operator to compare the key with another one * - public 'equality' operator to compare the key with another one
* bool operator == (const Key& other) const; * bool operator==(const Key &other) const;
*/ */
template <class Titem_, int Thash_bits_> template <class Titem_, int Thash_bits_>
class CHashTableT { class CHashTableT {
@@ -156,7 +159,7 @@ public:
protected: protected:
/** static helper - return hash for the given key modulo number of slots */ /** static helper - return hash for the given key modulo number of slots */
inline static int CalcHash(const Tkey& key) inline static int CalcHash(const Tkey &key)
{ {
int32 hash = key.CalcHash(); int32 hash = key.CalcHash();
if ((8 * Thash_bits) < 32) hash ^= hash >> (min(8 * Thash_bits, 31)); if ((8 * Thash_bits) < 32) hash ^= hash >> (min(8 * Thash_bits, 31));
@@ -168,38 +171,47 @@ protected:
} }
/** static helper - return hash for the given item modulo number of slots */ /** static helper - return hash for the given item modulo number of slots */
inline static int CalcHash(const Titem_& item) {return CalcHash(item.GetKey());} inline static int CalcHash(const Titem_ &item)
{
return CalcHash(item.GetKey());
}
public: public:
/** item count */ /** item count */
inline int Count() const {return m_num_items;} inline int Count() const
{
return m_num_items;
}
/** simple clear - forget all items - used by CSegmentCostCacheT.Flush() */ /** simple clear - forget all items - used by CSegmentCostCacheT.Flush() */
inline void Clear() {for (int i = 0; i < Tcapacity; i++) m_slots[i].Clear();} inline void Clear()
{
for (int i = 0; i < Tcapacity; i++) m_slots[i].Clear();
}
/** const item search */ /** const item search */
const Titem_ *Find(const Tkey& key) const const Titem_ *Find(const Tkey &key) const
{ {
int hash = CalcHash(key); int hash = CalcHash(key);
const Slot& slot = m_slots[hash]; const Slot &slot = m_slots[hash];
const Titem_ *item = slot.Find(key); const Titem_ *item = slot.Find(key);
return item; return item;
} }
/** non-const item search */ /** non-const item search */
Titem_ *Find(const Tkey& key) Titem_ *Find(const Tkey &key)
{ {
int hash = CalcHash(key); int hash = CalcHash(key);
Slot& slot = m_slots[hash]; Slot &slot = m_slots[hash];
Titem_ *item = slot.Find(key); Titem_ *item = slot.Find(key);
return item; return item;
} }
/** non-const item search & optional removal (if found) */ /** non-const item search & optional removal (if found) */
Titem_ *TryPop(const Tkey& key) Titem_ *TryPop(const Tkey &key)
{ {
int hash = CalcHash(key); int hash = CalcHash(key);
Slot& slot = m_slots[hash]; Slot &slot = m_slots[hash];
Titem_ *item = slot.Detach(key); Titem_ *item = slot.Detach(key);
if (item != NULL) { if (item != NULL) {
m_num_items--; m_num_items--;
@@ -208,7 +220,7 @@ public:
} }
/** non-const item search & removal */ /** non-const item search & removal */
Titem_& Pop(const Tkey& key) Titem_& Pop(const Tkey &key)
{ {
Titem_ *item = TryPop(key); Titem_ *item = TryPop(key);
assert(item != NULL); assert(item != NULL);
@@ -216,11 +228,11 @@ public:
} }
/** non-const item search & optional removal (if found) */ /** non-const item search & optional removal (if found) */
bool TryPop(Titem_& item) bool TryPop(Titem_ &item)
{ {
const Tkey& key = item.GetKey(); const Tkey &key = item.GetKey();
int hash = CalcHash(key); int hash = CalcHash(key);
Slot& slot = m_slots[hash]; Slot &slot = m_slots[hash];
bool ret = slot.Detach(item); bool ret = slot.Detach(item);
if (ret) { if (ret) {
m_num_items--; m_num_items--;
@@ -229,17 +241,17 @@ public:
} }
/** non-const item search & removal */ /** non-const item search & removal */
void Pop(Titem_& item) void Pop(Titem_ &item)
{ {
bool ret = TryPop(item); bool ret = TryPop(item);
assert(ret); assert(ret);
} }
/** add one item - copy it from the given item */ /** add one item - copy it from the given item */
void Push(Titem_& new_item) void Push(Titem_ &new_item)
{ {
int hash = CalcHash(new_item); int hash = CalcHash(new_item);
Slot& slot = m_slots[hash]; Slot &slot = m_slots[hash];
assert(slot.Find(new_item.GetKey()) == NULL); assert(slot.Find(new_item.GetKey()) == NULL);
slot.Attach(new_item); slot.Attach(new_item);
m_num_items++; m_num_items++;

View File

@@ -35,7 +35,7 @@ struct CStrA : public CBlobT<char>
} }
/** Take over ownership constructor */ /** Take over ownership constructor */
inline CStrA(const OnTransfer& ot) inline CStrA(const OnTransfer &ot)
: base(ot) : base(ot)
{ {
} }
@@ -67,7 +67,7 @@ struct CStrA : public CBlobT<char>
} }
/** Assignment from C string. */ /** Assignment from C string. */
inline CStrA &operator = (const char *src) inline CStrA &operator=(const char *src)
{ {
base::Clear(); base::Clear();
AppendStr(src); AppendStr(src);
@@ -75,7 +75,7 @@ struct CStrA : public CBlobT<char>
} }
/** Assignment from another CStrA. */ /** Assignment from another CStrA. */
inline CStrA &operator = (const CStrA &src) inline CStrA &operator=(const CStrA &src)
{ {
if (&src != this) { if (&src != this) {
base::Clear(); base::Clear();
@@ -86,7 +86,7 @@ struct CStrA : public CBlobT<char>
} }
/** Lower-than operator (to support stl collections) */ /** Lower-than operator (to support stl collections) */
inline bool operator < (const CStrA &other) const inline bool operator<(const CStrA &other) const
{ {
return strcmp(base::Data(), other.Data()) < 0; return strcmp(base::Data(), other.Data()) < 0;
} }

View File

@@ -304,6 +304,8 @@ class NetworkContentListWindow : public Window, ContentCallback {
uint filesize_sum; ///< The sum of all selected file sizes uint filesize_sum; ///< The sum of all selected file sizes
Scrollbar *vscroll; ///< Cache of the vertical scrollbar Scrollbar *vscroll; ///< Cache of the vertical scrollbar
static char content_type_strs[CONTENT_TYPE_END][64]; ///< Cached strings for all content types.
/** Search external websites for content */ /** Search external websites for content */
void OpenExternalSearch() void OpenExternalSearch()
{ {
@@ -401,11 +403,7 @@ class NetworkContentListWindow : public Window, ContentCallback {
{ {
int r = 0; int r = 0;
if ((*a)->type != (*b)->type) { if ((*a)->type != (*b)->type) {
char a_str[64]; r = strnatcmp(content_type_strs[(*a)->type], content_type_strs[(*b)->type]);
char b_str[64];
GetString(a_str, STR_CONTENT_TYPE_BASE_GRAPHICS + (*a)->type - CONTENT_TYPE_BASE_GRAPHICS, lastof(a_str));
GetString(b_str, STR_CONTENT_TYPE_BASE_GRAPHICS + (*b)->type - CONTENT_TYPE_BASE_GRAPHICS, lastof(b_str));
r = strnatcmp(a_str, b_str);
} }
if (r == 0) r = NameSorter(a, b); if (r == 0) r = NameSorter(a, b);
return r; return r;
@@ -469,6 +467,7 @@ class NetworkContentListWindow : public Window, ContentCallback {
this->vscroll->ScrollTowards(this->list_pos); this->vscroll->ScrollTowards(this->list_pos);
} }
friend void BuildContentTypeStringList();
public: public:
/** /**
* Create the content list window. * Create the content list window.
@@ -968,6 +967,18 @@ NetworkContentListWindow::GUIContentList::FilterFunction * const NetworkContentL
&TagNameFilter, &TagNameFilter,
}; };
char NetworkContentListWindow::content_type_strs[CONTENT_TYPE_END][64];
/**
* Build array of all strings corresponding to the content types.
*/
void BuildContentTypeStringList()
{
for (int i = CONTENT_TYPE_BEGIN; i < CONTENT_TYPE_END; i++) {
GetString(NetworkContentListWindow::content_type_strs[i], STR_CONTENT_TYPE_BASE_GRAPHICS + i - CONTENT_TYPE_BASE_GRAPHICS, lastof(NetworkContentListWindow::content_type_strs[i]));
}
}
/** The widgets for the content list. */ /** The widgets for the content list. */
static const NWidgetPart _nested_network_content_list_widgets[] = { static const NWidgetPart _nested_network_content_list_widgets[] = {
NWidget(NWID_HORIZONTAL), NWidget(NWID_HORIZONTAL),

View File

@@ -43,4 +43,6 @@ public:
virtual void OnDownloadProgress(const ContentInfo *ci, int bytes); virtual void OnDownloadProgress(const ContentInfo *ci, int bytes);
}; };
void BuildContentTypeStringList();
#endif /* NETWORK_CONTENT_GUI_H */ #endif /* NETWORK_CONTENT_GUI_H */

View File

@@ -2200,7 +2200,7 @@ static const NWidgetPart _nested_network_company_password_window_widgets[] = {
NWidget(NWID_VERTICAL), SetPIP(5, 5, 5), NWidget(NWID_VERTICAL), SetPIP(5, 5, 5),
NWidget(NWID_HORIZONTAL), SetPIP(5, 5, 5), NWidget(NWID_HORIZONTAL), SetPIP(5, 5, 5),
NWidget(WWT_TEXT, COLOUR_GREY, WID_NCP_LABEL), SetDataTip(STR_COMPANY_VIEW_PASSWORD, STR_NULL), NWidget(WWT_TEXT, COLOUR_GREY, WID_NCP_LABEL), SetDataTip(STR_COMPANY_VIEW_PASSWORD, STR_NULL),
NWidget(WWT_EDITBOX, COLOUR_GREY, WID_NCP_PASSWORD), SetMinimalSize(194, 12), SetDataTip(STR_COMPANY_VIEW_SET_PASSWORD, STR_NULL), NWidget(WWT_EDITBOX, COLOUR_GREY, WID_NCP_PASSWORD), SetFill(1, 0), SetMinimalSize(194, 12), SetDataTip(STR_COMPANY_VIEW_SET_PASSWORD, STR_NULL),
EndContainer(), EndContainer(),
NWidget(NWID_HORIZONTAL), SetPIP(5, 0, 5), NWidget(NWID_HORIZONTAL), SetPIP(5, 0, 5),
NWidget(NWID_SPACER), SetFill(1, 0), NWidget(NWID_SPACER), SetFill(1, 0),

View File

@@ -41,9 +41,9 @@ IndustryTileOverrideManager _industile_mngr(NEW_INDUSTRYTILEOFFSET, NUM_INDUSTRY
IndustryType MapNewGRFIndustryType(IndustryType grf_type, uint32 grf_id) IndustryType MapNewGRFIndustryType(IndustryType grf_type, uint32 grf_id)
{ {
if (grf_type == IT_INVALID) return IT_INVALID; if (grf_type == IT_INVALID) return IT_INVALID;
if (!HasBit(grf_type, 7)) return GB(grf_type, 0, 6); if (!HasBit(grf_type, 7)) return GB(grf_type, 0, 7);
return _industry_mngr.GetID(GB(grf_type, 0, 6), grf_id); return _industry_mngr.GetID(GB(grf_type, 0, 7), grf_id);
} }
/** /**
@@ -354,7 +354,7 @@ static uint32 GetCountAndDistanceOfClosestInstance(byte param_setID, byte layout
case 0xA4: return this->industry->last_month_transported[1]; case 0xA4: return this->industry->last_month_transported[1];
case 0xA5: return GB(this->industry->last_month_transported[1], 8, 8); case 0xA5: return GB(this->industry->last_month_transported[1], 8, 8);
case 0xA6: return this->industry->type; case 0xA6: return indspec->grf_prop.local_id;
case 0xA7: return this->industry->founder; case 0xA7: return this->industry->founder;
case 0xA8: return this->industry->random_colour; case 0xA8: return this->industry->random_colour;
case 0xA9: return Clamp(this->industry->last_prod_year - ORIGINAL_BASE_YEAR, 0, 255); case 0xA9: return Clamp(this->industry->last_prod_year - ORIGINAL_BASE_YEAR, 0, 255);

View File

@@ -100,9 +100,10 @@ RailTypeResolverObject::RailTypeResolverObject(const RailtypeInfo *rti, TileInde
* @param tile The tile to get the sprite for. * @param tile The tile to get the sprite for.
* @param rtsg The type of sprite to draw. * @param rtsg The type of sprite to draw.
* @param content Where are we drawing the tile? * @param content Where are we drawing the tile?
* @param [out] num_results If not NULL, return the number of sprites in the spriteset.
* @return The sprite to draw. * @return The sprite to draw.
*/ */
SpriteID GetCustomRailSprite(const RailtypeInfo *rti, TileIndex tile, RailTypeSpriteGroup rtsg, TileContext context) SpriteID GetCustomRailSprite(const RailtypeInfo *rti, TileIndex tile, RailTypeSpriteGroup rtsg, TileContext context, uint *num_results)
{ {
assert(rtsg < RTSG_END); assert(rtsg < RTSG_END);
@@ -112,6 +113,8 @@ SpriteID GetCustomRailSprite(const RailtypeInfo *rti, TileIndex tile, RailTypeSp
const SpriteGroup *group = object.Resolve(); const SpriteGroup *group = object.Resolve();
if (group == NULL || group->GetNumResults() == 0) return 0; if (group == NULL || group->GetNumResults() == 0) return 0;
if (num_results) *num_results = group->GetNumResults();
return group->GetResult(); return group->GetResult();
} }

View File

@@ -44,7 +44,7 @@ struct RailTypeResolverObject : public ResolverObject {
/* virtual */ const SpriteGroup *ResolveReal(const RealSpriteGroup *group) const; /* virtual */ const SpriteGroup *ResolveReal(const RealSpriteGroup *group) const;
}; };
SpriteID GetCustomRailSprite(const RailtypeInfo *rti, TileIndex tile, RailTypeSpriteGroup rtsg, TileContext context = TCX_NORMAL); SpriteID GetCustomRailSprite(const RailtypeInfo *rti, TileIndex tile, RailTypeSpriteGroup rtsg, TileContext context = TCX_NORMAL, uint *num_results = NULL);
SpriteID GetCustomSignalSprite(const RailtypeInfo *rti, TileIndex tile, SignalType type, SignalVariant var, SignalState state, bool gui = false); SpriteID GetCustomSignalSprite(const RailtypeInfo *rti, TileIndex tile, SignalType type, SignalVariant var, SignalState state, bool gui = false);
uint8 GetReverseRailTypeTranslation(RailType railtype, const GRFFile *grffile); uint8 GetReverseRailTypeTranslation(RailType railtype, const GRFFile *grffile);

View File

@@ -20,7 +20,6 @@ void UpdateCompanyHQ(TileIndex tile, uint score);
void BuildObject(ObjectType type, TileIndex tile, CompanyID owner = OWNER_NONE, struct Town *town = NULL, uint8 view = 0); void BuildObject(ObjectType type, TileIndex tile, CompanyID owner = OWNER_NONE, struct Town *town = NULL, uint8 view = 0);
void PlaceProc_Object(TileIndex tile); void ShowBuildObjectPicker();
void ShowBuildObjectPicker(struct Window *w);
#endif /* OBJECT_H */ #endif /* OBJECT_H */

View File

@@ -16,6 +16,7 @@
#include "newgrf_text.h" #include "newgrf_text.h"
#include "strings_func.h" #include "strings_func.h"
#include "viewport_func.h" #include "viewport_func.h"
#include "tilehighlight_func.h"
#include "window_gui.h" #include "window_gui.h"
#include "window_func.h" #include "window_func.h"
#include "zoom_func.h" #include "zoom_func.h"
@@ -31,7 +32,7 @@ static int _selected_object_index; ///< the index of the selected obje
static uint8 _selected_object_view; ///< the view of the selected object static uint8 _selected_object_view; ///< the view of the selected object
/** The window used for building objects. */ /** The window used for building objects. */
class BuildObjectWindow : public PickerWindowBase { class BuildObjectWindow : public Window {
static const int OBJECT_MARGIN = 4; ///< The margin (in pixels) around an object. static const int OBJECT_MARGIN = 4; ///< The margin (in pixels) around an object.
int line_height; ///< The height of a single line. int line_height; ///< The height of a single line.
int info_height; ///< The height of the info box. int info_height; ///< The height of the info box.
@@ -73,11 +74,13 @@ class BuildObjectWindow : public PickerWindowBase {
} }
public: public:
BuildObjectWindow(WindowDesc *desc, Window *w) : PickerWindowBase(desc, w), info_height(1) BuildObjectWindow(WindowDesc *desc, WindowNumber number) : Window(desc), info_height(1)
{ {
this->CreateNestedTree(); this->CreateNestedTree();
this->vscroll = this->GetScrollbar(WID_BO_SCROLLBAR); this->vscroll = this->GetScrollbar(WID_BO_SCROLLBAR);
this->FinishInitNested(0); this->FinishInitNested(number);
ResetObjectToPlace();
this->vscroll->SetPosition(0); this->vscroll->SetPosition(0);
this->vscroll->SetCount(ObjectClass::GetUIClassCount()); this->vscroll->SetCount(ObjectClass::GetUIClassCount());
@@ -337,10 +340,11 @@ public:
_selected_object_view = 0; _selected_object_view = 0;
} }
this->GetWidget<NWidgetMatrix>(WID_BO_OBJECT_MATRIX)->SetClicked(_selected_object_view); if (_selected_object_index != -1) {
this->GetWidget<NWidgetMatrix>(WID_BO_SELECT_MATRIX)->SetClicked(_selected_object_index != -1 ? ObjectClass::Get(_selected_object_class)->GetUIFromIndex(_selected_object_index) : -1); SetObjectToPlaceWnd(SPR_CURSOR_TRANSMITTER, PAL_NONE, HT_RECT, this);
this->UpdateSelectSize(); }
this->SetDirty();
this->UpdateButtons(_selected_object_class, _selected_object_index, _selected_object_view);
} }
void UpdateSelectSize() void UpdateSelectSize()
@@ -355,6 +359,29 @@ public:
} }
} }
/**
* Update buttons to show the selection to the user.
* @param sel_class The class of the selected object.
* @param sel_index Index of the object to select, or \c -1 .
* @param sel_view View of the object to select.
*/
void UpdateButtons(ObjectClassID sel_class, int sel_index, uint sel_view)
{
int view_number, object_number;
if (sel_index == -1) {
view_number = -1; // If no object selected, also hide the selected view.
object_number = -1;
} else {
view_number = sel_view;
object_number = ObjectClass::Get(sel_class)->GetUIFromIndex(sel_index);
}
this->GetWidget<NWidgetMatrix>(WID_BO_OBJECT_MATRIX)->SetClicked(view_number);
this->GetWidget<NWidgetMatrix>(WID_BO_SELECT_MATRIX)->SetClicked(object_number);
this->UpdateSelectSize();
this->SetDirty();
}
virtual void OnResize() virtual void OnResize()
{ {
this->vscroll->SetCapacityFromWidget(this, WID_BO_CLASS_LIST); this->vscroll->SetCapacityFromWidget(this, WID_BO_CLASS_LIST);
@@ -382,14 +409,23 @@ public:
case WID_BO_OBJECT_SPRITE: case WID_BO_OBJECT_SPRITE:
if (_selected_object_index != -1) { if (_selected_object_index != -1) {
_selected_object_view = GB(widget, 16, 16); _selected_object_view = GB(widget, 16, 16);
this->GetWidget<NWidgetMatrix>(WID_BO_OBJECT_MATRIX)->SetClicked(_selected_object_view); this->SelectOtherObject(_selected_object_index); // Re-select the object for a different view.
this->UpdateSelectSize();
this->SetDirty();
} }
break; break;
} }
} }
virtual void OnPlaceObject(Point pt, TileIndex tile)
{
DoCommandP(tile, ObjectClass::Get(_selected_object_class)->GetSpec(_selected_object_index)->Index(),
_selected_object_view, CMD_BUILD_OBJECT | CMD_MSG(STR_ERROR_CAN_T_BUILD_OBJECT), CcTerraform);
}
virtual void OnPlaceObjectAbort()
{
this->UpdateButtons(_selected_object_class, -1, _selected_object_view);
}
/** /**
* Select the first available object. * Select the first available object.
* @param change_class If true, change the class if no object in the current * @param change_class If true, change the class if no object in the current
@@ -488,9 +524,9 @@ static WindowDesc _build_object_desc(
* Show our object picker. * Show our object picker.
* @param w The toolbar window we're associated with. * @param w The toolbar window we're associated with.
*/ */
void ShowBuildObjectPicker(Window *w) void ShowBuildObjectPicker()
{ {
new BuildObjectWindow(&_build_object_desc, w); AllocateWindowDescFront<BuildObjectWindow>(&_build_object_desc, 0);
} }
/** Reset all data of the object GUI. */ /** Reset all data of the object GUI. */
@@ -498,13 +534,3 @@ void InitializeObjectGui()
{ {
_selected_object_class = (ObjectClassID)0; _selected_object_class = (ObjectClassID)0;
} }
/**
* PlaceProc function, called when someone pressed the button if the
* object-tool is selected
* @param tile on which to place the object
*/
void PlaceProc_Object(TileIndex tile)
{
DoCommandP(tile, ObjectClass::Get(_selected_object_class)->GetSpec(_selected_object_index)->Index(), _selected_object_view, CMD_BUILD_OBJECT | CMD_MSG(STR_ERROR_CAN_T_BUILD_OBJECT), CcTerraform);
}

View File

@@ -174,6 +174,9 @@ int CDECL main(int argc, char *argv[])
{ {
SetRandomSeed(time(NULL)); SetRandomSeed(time(NULL));
/* Make sure our arguments contain only valid UTF-8 characters. */
for (int i = 0; i < argc; i++) ValidateString(argv[i]);
return openttd_main(argc, argv); return openttd_main(argc, argv);
} }

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