Cache sprite sequence bounds for vehicles

This commit is contained in:
Jonathan G Rennison
2018-01-19 19:13:01 +00:00
parent 5b226adc75
commit d730cfd51d
12 changed files with 71 additions and 41 deletions

View File

@@ -208,8 +208,7 @@ void DrawAircraftEngine(int left, int right, int preferred_x, int y, EngineID en
VehicleSpriteSeq seq;
GetAircraftIcon(engine, image_type, &seq);
Rect rect;
seq.GetBounds(&rect);
Rect16 rect = seq.GetBounds();
preferred_x = Clamp(preferred_x,
left - UnScaleGUI(rect.left),
right - UnScaleGUI(rect.right));
@@ -238,8 +237,7 @@ void GetAircraftSpriteSize(EngineID engine, uint &width, uint &height, int &xoff
VehicleSpriteSeq seq;
GetAircraftIcon(engine, image_type, &seq);
Rect rect;
seq.GetBounds(&rect);
Rect16 rect = seq.GetBounds();
width = UnScaleGUI(rect.right - rect.left + 1);
height = UnScaleGUI(rect.bottom - rect.top + 1);
@@ -371,6 +369,7 @@ CommandCost CmdBuildAircraft(TileIndex tile, DoCommandFlag flags, const Engine *
w->spritenum = 0xFF;
w->subtype = AIR_ROTOR;
w->sprite_seq.Set(SPR_ROTOR_STOPPED);
w->UpdateSpriteSeqBound();
w->random_bits = VehicleRandomBits();
/* Use rotor's air.state to store the rotor animation frame */
w->state = HRS_ROTOR_STOPPED;
@@ -504,6 +503,7 @@ static void HelicopterTickHandler(Aircraft *v)
}
u->sprite_seq = seq;
u->UpdateSpriteSeqBound();
u->UpdatePositionAndViewport();
}
@@ -524,7 +524,9 @@ void SetAircraftPosition(Aircraft *v, int x, int y, int z)
v->UpdatePosition();
v->UpdateViewport(true, false);
if (v->subtype == AIR_HELICOPTER) {
GetRotorImage(v, EIT_ON_MAP, &v->Next()->Next()->sprite_seq);
Aircraft *rotor = v->Next()->Next();
GetRotorImage(v, EIT_ON_MAP, &rotor->sprite_seq);
rotor->UpdateSpriteSeqBound();
}
Aircraft *u = v->Next();
@@ -537,6 +539,7 @@ void SetAircraftPosition(Aircraft *v, int x, int y, int z)
safe_y = Clamp(u->y_pos, 0, MapMaxY() * TILE_SIZE);
u->z_pos = GetSlopePixelZ(safe_x, safe_y);
u->sprite_seq.CopyWithoutPalette(v->sprite_seq); // the shadow is never coloured
u->sprite_seq_bounds = v->sprite_seq_bounds;
u->UpdatePositionAndViewport();
@@ -1308,7 +1311,9 @@ void Aircraft::MarkDirty()
this->cur_image_valid_dir = INVALID_DIR;
this->UpdateViewport(true, false);
if (this->subtype == AIR_HELICOPTER) {
GetRotorImage(this, EIT_ON_MAP, &this->Next()->Next()->sprite_seq);
Aircraft *rotor = this->Next()->Next();
GetRotorImage(this, EIT_ON_MAP, &rotor->sprite_seq);
rotor->UpdateSpriteSeqBound();
}
}