Cache sprite sequence bounds for vehicles
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@@ -1270,6 +1270,7 @@ bool LoadOldVehicle(LoadgameState *ls, int num)
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sprite += 1385; // rotor or disaster-related vehicles
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}
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v->sprite_seq.seq[0].sprite = sprite;
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v->UpdateSpriteSeqBound();
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switch (v->type) {
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case VEH_TRAIN: {
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