Cache sprite sequence bounds for vehicles
This commit is contained in:
@@ -94,8 +94,7 @@ void DrawShipEngine(int left, int right, int preferred_x, int y, EngineID engine
|
||||
VehicleSpriteSeq seq;
|
||||
GetShipIcon(engine, image_type, &seq);
|
||||
|
||||
Rect rect;
|
||||
seq.GetBounds(&rect);
|
||||
Rect16 rect = seq.GetBounds();
|
||||
preferred_x = Clamp(preferred_x,
|
||||
left - UnScaleGUI(rect.left),
|
||||
right - UnScaleGUI(rect.right));
|
||||
@@ -117,8 +116,7 @@ void GetShipSpriteSize(EngineID engine, uint &width, uint &height, int &xoffs, i
|
||||
VehicleSpriteSeq seq;
|
||||
GetShipIcon(engine, image_type, &seq);
|
||||
|
||||
Rect rect;
|
||||
seq.GetBounds(&rect);
|
||||
Rect16 rect = seq.GetBounds();
|
||||
|
||||
width = UnScaleGUI(rect.right - rect.left + 1);
|
||||
height = UnScaleGUI(rect.bottom - rect.top + 1);
|
||||
|
Reference in New Issue
Block a user