Cache sprite sequence bounds for vehicles
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@@ -3487,8 +3487,7 @@ int GetSingleVehicleWidth(const Vehicle *v, EngineImageType image_type)
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bool rtl = _current_text_dir == TD_RTL;
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VehicleSpriteSeq seq;
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v->GetImage(rtl ? DIR_E : DIR_W, image_type, &seq);
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Rect rec;
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seq.GetBounds(&rec);
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Rect16 rec = seq.GetBounds();
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return UnScaleGUI(rec.right - rec.left + 1);
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}
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}
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