Add road vehicle state to UpdateViewport()->GetImage() var whitelist.

Minor refactoring of var check.
This commit is contained in:
Jonathan G Rennison
2016-09-09 23:44:13 +01:00
parent 0c1f59807d
commit d733955d33
5 changed files with 28 additions and 12 deletions

View File

@@ -13,6 +13,7 @@
#include "debug.h"
#include "newgrf_spritegroup.h"
#include "core/pool_func.hpp"
#include "vehicle_type.h"
#include "safeguards.h"
@@ -237,8 +238,8 @@ static U EvalAdjustT(const DeterministicSpriteGroupAdjust *adjust, ScopeResolver
}
}
bool _sprite_group_resolve_check_veh_enable = false;
bool _sprite_group_resolve_check_veh_result = false;
bool _sprite_group_resolve_check_veh_check = false;
VehicleType _sprite_group_resolve_check_veh_type;
const SpriteGroup *DeterministicSpriteGroup::Resolve(ResolverObject &object) const
{
@@ -254,7 +255,7 @@ const SpriteGroup *DeterministicSpriteGroup::Resolve(ResolverObject &object) con
/* Try to get the variable. We shall assume it is available, unless told otherwise. */
bool available = true;
if (adjust->variable == 0x7E) {
_sprite_group_resolve_check_veh_result = false;
_sprite_group_resolve_check_veh_check = false;
const SpriteGroup *subgroup = SpriteGroup::Resolve(adjust->subroutine, object, false);
if (subgroup == NULL) {
value = CALLBACK_FAILED;
@@ -264,10 +265,10 @@ const SpriteGroup *DeterministicSpriteGroup::Resolve(ResolverObject &object) con
/* Note: 'last_value' and 'reseed' are shared between the main chain and the procedure */
} else if (adjust->variable == 0x7B) {
_sprite_group_resolve_check_veh_result = false;
_sprite_group_resolve_check_veh_check = false;
value = GetVariable(object, scope, adjust->parameter, last_value, &available);
} else {
if (_sprite_group_resolve_check_veh_enable) {
if (_sprite_group_resolve_check_veh_check) {
switch (adjust->variable) {
// whitelist of variables which can be checked without requiring an immediate re-check on the next tick
case 0xC:
@@ -302,8 +303,15 @@ const SpriteGroup *DeterministicSpriteGroup::Resolve(ResolverObject &object) con
case 0x80 + 0x7A:
break;
case 0x80 + 0x62:
// RoadVehicle::state
if (_sprite_group_resolve_check_veh_type != VEH_ROAD) {
_sprite_group_resolve_check_veh_check = false;
}
break;
default:
_sprite_group_resolve_check_veh_result = false;
_sprite_group_resolve_check_veh_check = false;
break;
}
}