Add road vehicle state to UpdateViewport()->GetImage() var whitelist.

Minor refactoring of var check.
This commit is contained in:
Jonathan G Rennison
2016-09-09 23:44:13 +01:00
parent 0c1f59807d
commit d733955d33
5 changed files with 28 additions and 12 deletions

View File

@@ -1949,6 +1949,7 @@ static VehicleEnterTileStatus VehicleEnter_TunnelBridge(Vehicle *v, TileIndex ti
/* Frame should be equal to the next frame number in the RV's movement */
assert(frame == rv->frame + 1);
rv->tile = tile;
rv->cur_image_valid_dir = INVALID_DIR;
rv->state = RVSB_WORMHOLE;
rv->vehstatus |= VS_HIDDEN;
return VETSB_ENTERED_WORMHOLE;
@@ -1960,6 +1961,7 @@ static VehicleEnterTileStatus VehicleEnter_TunnelBridge(Vehicle *v, TileIndex ti
/* We're at the tunnel exit ?? */
if (dir == ReverseDiagDir(vdir) && frame == TILE_SIZE - _tunnel_visibility_frame[dir] && z == 0) {
rv->tile = tile;
rv->cur_image_valid_dir = INVALID_DIR;
rv->state = DiagDirToDiagTrackdir(vdir);
rv->frame = frame;
rv->vehstatus &= ~VS_HIDDEN;
@@ -1990,6 +1992,7 @@ static VehicleEnterTileStatus VehicleEnter_TunnelBridge(Vehicle *v, TileIndex ti
case VEH_ROAD: {
RoadVehicle *rv = RoadVehicle::From(v);
rv->cur_image_valid_dir = INVALID_DIR;
rv->state = RVSB_WORMHOLE;
/* There are no slopes inside bridges / tunnels. */
ClrBit(rv->gv_flags, GVF_GOINGUP_BIT);
@@ -2019,6 +2022,7 @@ static VehicleEnterTileStatus VehicleEnter_TunnelBridge(Vehicle *v, TileIndex ti
case VEH_ROAD: {
RoadVehicle *rv = RoadVehicle::From(v);
if (rv->state == RVSB_WORMHOLE) {
rv->cur_image_valid_dir = INVALID_DIR;
rv->state = DiagDirToDiagTrackdir(vdir);
rv->frame = 0;
return VETSB_ENTERED_WORMHOLE;