Add road vehicle state to UpdateViewport()->GetImage() var whitelist.
Minor refactoring of var check.
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@@ -1148,19 +1148,19 @@ struct SpecializedVehicle : public Vehicle {
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/* Skip updating sprites on dedicated servers without screen */
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if (_network_dedicated) return;
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extern bool _sprite_group_resolve_check_veh_enable;
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extern bool _sprite_group_resolve_check_veh_result;
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extern bool _sprite_group_resolve_check_veh_check;
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extern VehicleType _sprite_group_resolve_check_veh_type;
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/* Explicitly choose method to call to prevent vtable dereference -
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* it gives ~3% runtime improvements in games with many vehicles */
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if (update_delta) ((T *)this)->T::UpdateDeltaXY(this->direction);
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SpriteID old_image = this->cur_image;
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if (this->cur_image_valid_dir != this->direction) {
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_sprite_group_resolve_check_veh_enable = true;
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_sprite_group_resolve_check_veh_result = true;
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_sprite_group_resolve_check_veh_check = true;
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_sprite_group_resolve_check_veh_type = EXPECTED_TYPE;
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this->cur_image = ((T *)this)->T::GetImage(this->direction, EIT_ON_MAP);
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this->cur_image_valid_dir = _sprite_group_resolve_check_veh_result ? this->direction : INVALID_DIR;
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_sprite_group_resolve_check_veh_enable = false;
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this->cur_image_valid_dir = _sprite_group_resolve_check_veh_check ? this->direction : INVALID_DIR;
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_sprite_group_resolve_check_veh_check = false;
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}
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if (force_update || this->cur_image != old_image) this->Vehicle::UpdateViewport(true);
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}
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