Add scope info logging to AI::GameLoop()
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@@ -17,6 +17,8 @@
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#include "../network/network.h"
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#include "../network/network.h"
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#include "../window_func.h"
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#include "../window_func.h"
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#include "../framerate_type.h"
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#include "../framerate_type.h"
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#include "../scope_info.h"
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#include "../string_func.h"
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#include "ai_scanner.hpp"
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#include "ai_scanner.hpp"
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#include "ai_instance.hpp"
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#include "ai_instance.hpp"
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#include "ai_config.hpp"
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#include "ai_config.hpp"
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@@ -80,6 +82,7 @@
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const Company *c;
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const Company *c;
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FOR_ALL_COMPANIES(c) {
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FOR_ALL_COMPANIES(c) {
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if (c->is_ai) {
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if (c->is_ai) {
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SCOPE_INFO_FMT([&], "AI::GameLoop: %i: %s (v%d)\n", (int)c->index, c->ai_info->GetName(), c->ai_info->GetVersion());
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PerformanceMeasurer framerate((PerformanceElement)(PFE_AI0 + c->index));
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PerformanceMeasurer framerate((PerformanceElement)(PFE_AI0 + c->index));
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cur_company.Change(c->index);
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cur_company.Change(c->index);
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c->ai_instance->GameLoop();
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c->ai_instance->GameLoop();
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