Add scope info logging to AI::GameLoop()

This commit is contained in:
Jonathan G Rennison
2019-05-06 11:56:40 +01:00
parent 10d0f79e83
commit d734e6a9f1

View File

@@ -17,6 +17,8 @@
#include "../network/network.h"
#include "../window_func.h"
#include "../framerate_type.h"
#include "../scope_info.h"
#include "../string_func.h"
#include "ai_scanner.hpp"
#include "ai_instance.hpp"
#include "ai_config.hpp"
@@ -80,6 +82,7 @@
const Company *c;
FOR_ALL_COMPANIES(c) {
if (c->is_ai) {
SCOPE_INFO_FMT([&], "AI::GameLoop: %i: %s (v%d)\n", (int)c->index, c->ai_info->GetName(), c->ai_info->GetVersion());
PerformanceMeasurer framerate((PerformanceElement)(PFE_AI0 + c->index));
cur_company.Change(c->index);
c->ai_instance->GameLoop();