(svn r11525) -Fix: do not do all kinds of 'updates' for town, waypoint, station and other signs when you haven't converted the map to the 'current' format as that means you are going to read data in the 'old' format when you assume that it is in the 'current' format.

This commit is contained in:
rubidium
2007-11-25 20:20:16 +00:00
parent 77b6a2674e
commit d736a04b59
3 changed files with 27 additions and 20 deletions

View File

@@ -1312,16 +1312,10 @@ bool AfterLoadGame()
/* Update all waypoints */
if (CheckSavegameVersion(12)) FixOldWaypoints();
UpdateAllWaypointSigns();
/* in version 2.2 of the savegame, we have new airports */
if (CheckSavegameVersionOldStyle(2, 2)) UpdateOldAircraft();
UpdateAllStationVirtCoord();
/* Setup town coords */
AfterLoadTown();
UpdateAllSignVirtCoords();
/* make sure there is a town in the game */
if (_game_mode == GM_NORMAL && !ClosestTownFromTile(0, (uint)-1)) {
@@ -1815,19 +1809,6 @@ bool AfterLoadGame()
if (!CheckSavegameVersion(27)) AfterLoadStations();
{
/* Set up the engine count for all players */
Player *players[MAX_PLAYERS];
const Vehicle *v;
for (PlayerID i = PLAYER_FIRST; i < MAX_PLAYERS; i++) players[i] = GetPlayer(i);
FOR_ALL_VEHICLES(v) {
if (!IsEngineCountable(v)) continue;
players[v->owner]->num_engines[v->engine_type]++;
}
}
/* Time starts at 0 instead of 1920.
* Account for this in older games by adding an offset */
if (CheckSavegameVersion(31)) {
@@ -2205,6 +2186,12 @@ bool AfterLoadGame()
DoZoomInOutWindow(ZOOM_NONE, w); // update button status
MarkWholeScreenDirty();
/* Update coordinates of the signs. */
UpdateAllStationVirtCoord();
UpdateAllSignVirtCoords();
UpdateAllTownVirtCoords();
UpdateAllWaypointSigns();
/* Recalculate */
Group *g;
FOR_ALL_GROUPS(g) {
@@ -2218,6 +2205,17 @@ bool AfterLoadGame()
}
}
/* Set up the engine count for all players */
Player *players[MAX_PLAYERS];
const Vehicle *v;
for (PlayerID i = PLAYER_FIRST; i < MAX_PLAYERS; i++) players[i] = GetPlayer(i);
FOR_ALL_VEHICLES(v) {
if (!IsEngineCountable(v)) continue;
players[v->owner]->num_engines[v->engine_type]++;
}
return true;
}