(svn r12617) -Codechange: add type safety to the Order's load and unload types.
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@@ -2554,9 +2554,9 @@ handle_nocash:
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order.MakeGoToStation(AiGetStationIdByDef(aib->use_tile, aib->cur_building_rule));
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if (!is_pass && i == 1) order.SetUnloadType(OFB_UNLOAD);
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if (!is_pass && i == 1) order.SetUnloadType(OUFB_UNLOAD);
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if (_players_ai[p->index].num_want_fullload != 0 && (is_pass || i == 0))
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order.SetLoadType(OFB_FULL_LOAD);
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order.SetLoadType(OLFB_FULL_LOAD);
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DoCommand(0, loco_id + (i << 16), order.Pack(), DC_EXEC, CMD_INSERT_ORDER);
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}
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@@ -3289,9 +3289,9 @@ static void AiStateBuildRoadVehicles(Player *p)
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order.MakeGoToStation(AiGetStationIdFromRoadBlock(aib->use_tile, aib->cur_building_rule));
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if (!is_pass && i == 1) order.SetUnloadType(OFB_UNLOAD);
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if (!is_pass && i == 1) order.SetUnloadType(OUFB_UNLOAD);
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if (_players_ai[p->index].num_want_fullload != 0 && (is_pass || i == 0))
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order.SetLoadType(OFB_FULL_LOAD);
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order.SetLoadType(OLFB_FULL_LOAD);
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DoCommand(0, loco_id + (i << 16), order.Pack(), DC_EXEC, CMD_INSERT_ORDER);
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}
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@@ -3568,9 +3568,9 @@ static void AiStateBuildAircraftVehicles(Player *p)
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order.MakeGoToStation(AiGetStationIdFromAircraftBlock(aib->use_tile, aib->cur_building_rule));
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if (!is_pass && i == 1) order.SetUnloadType(OFB_UNLOAD);
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if (!is_pass && i == 1) order.SetUnloadType(OUFB_UNLOAD);
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if (_players_ai[p->index].num_want_fullload != 0 && (is_pass || i == 0))
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order.SetLoadType(OFB_FULL_LOAD);
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order.SetLoadType(OLFB_FULL_LOAD);
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DoCommand(0, loco_id + (i << 16), order.Pack(), DC_EXEC, CMD_INSERT_ORDER);
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}
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@@ -1190,14 +1190,12 @@ static void AiNew_State_GiveOrders(Player *p)
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idx = 0;
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order.MakeGoToStation(GetStationIndex(_players_ainew[p->index].to_tile));
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if (_players_ainew[p->index].tbt == AI_TRUCK && _players_ainew[p->index].to_deliver)
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order.SetLoadType(OFB_FULL_LOAD);
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if (_players_ainew[p->index].tbt == AI_TRUCK && _players_ainew[p->index].to_deliver) order.SetLoadType(OLFB_FULL_LOAD);
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AI_DoCommand(0, _players_ainew[p->index].veh_id + (idx << 16), order.Pack(), DC_EXEC, CMD_INSERT_ORDER);
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idx = 0;
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order.MakeGoToStation(GetStationIndex(_players_ainew[p->index].from_tile));
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if (_players_ainew[p->index].tbt == AI_TRUCK && _players_ainew[p->index].from_deliver)
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order.SetLoadType(OFB_FULL_LOAD);
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if (_players_ainew[p->index].tbt == AI_TRUCK && _players_ainew[p->index].from_deliver) order.SetLoadType(OLFB_FULL_LOAD);
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AI_DoCommand(0, _players_ainew[p->index].veh_id + (idx << 16), order.Pack(), DC_EXEC, CMD_INSERT_ORDER);
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// Start the engines!
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