(svn r12617) -Codechange: add type safety to the Order's load and unload types.

This commit is contained in:
rubidium
2008-04-07 20:03:46 +00:00
parent 42a66ef990
commit d74c6ffb62
9 changed files with 56 additions and 57 deletions

View File

@@ -1190,14 +1190,12 @@ static void AiNew_State_GiveOrders(Player *p)
idx = 0;
order.MakeGoToStation(GetStationIndex(_players_ainew[p->index].to_tile));
if (_players_ainew[p->index].tbt == AI_TRUCK && _players_ainew[p->index].to_deliver)
order.SetLoadType(OFB_FULL_LOAD);
if (_players_ainew[p->index].tbt == AI_TRUCK && _players_ainew[p->index].to_deliver) order.SetLoadType(OLFB_FULL_LOAD);
AI_DoCommand(0, _players_ainew[p->index].veh_id + (idx << 16), order.Pack(), DC_EXEC, CMD_INSERT_ORDER);
idx = 0;
order.MakeGoToStation(GetStationIndex(_players_ainew[p->index].from_tile));
if (_players_ainew[p->index].tbt == AI_TRUCK && _players_ainew[p->index].from_deliver)
order.SetLoadType(OFB_FULL_LOAD);
if (_players_ainew[p->index].tbt == AI_TRUCK && _players_ainew[p->index].from_deliver) order.SetLoadType(OLFB_FULL_LOAD);
AI_DoCommand(0, _players_ainew[p->index].veh_id + (idx << 16), order.Pack(), DC_EXEC, CMD_INSERT_ORDER);
// Start the engines!