Add various missing includes

This commit is contained in:
Jonathan G Rennison
2023-07-03 23:34:52 +01:00
parent c0d47da4a7
commit d75c489466
46 changed files with 48 additions and 5 deletions

View File

@@ -17,6 +17,7 @@
#include <map>
#include <string>
#include <vector>
class NetworkAddress;
typedef std::vector<NetworkAddress> NetworkAddressList; ///< Type for a list of addresses.

View File

@@ -20,6 +20,7 @@
#include <string>
#include <functional>
#include <limits>
#include <vector>
typedef uint16 PacketSize; ///< Size of the whole packet.
typedef uint8 PacketType; ///< Identifier for the packet

View File

@@ -20,6 +20,7 @@
#include <deque>
#include <map>
#include <memory>
#include <vector>
#include <thread>
#if defined(__MINGW32__)
#include "3rdparty/mingw-std-threads/mingw.thread.h"

View File

@@ -13,6 +13,7 @@
#define NETWORK_CORE_TCP_CONTENT_TYPE_H
#include "../../3rdparty/md5/md5.h"
#include <vector>
/** The values in the enum are important; they are used as database 'keys' */
enum ContentType {

View File

@@ -14,6 +14,7 @@
#include "core/http.h"
#include "../core/container_func.hpp"
#include "../3rdparty/cpp-btree/btree_map.h"
#include <vector>
/** Vector with content info */
typedef std::vector<ContentInfo *> ContentVector;

View File

@@ -11,6 +11,7 @@
#define NETWORK_QUERY_H
#include "network_internal.h"
#include <vector>
/** Class for handling the client side of quering a game server. */
class QueryNetworkGameSocketHandler : public ZeroedMemoryAllocator, public NetworkGameSocketHandler {