Signals on tunnel/bridges are now added to infrastructure stats.
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@@ -95,6 +95,16 @@ void MarkBridgeOrTunnelDirty(TileIndex tile)
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}
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}
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/**
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* Get number of signals on bridge or tunnel with signal simulation.
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* @param length Length of bridge/tunnel middle
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* @return Number of signals on signalled bridge/tunnel of this length
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*/
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uint GetTunnelBridgeSignalSimulationSignalCount(uint length)
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{
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return 2 + (length / _settings_game.construction.simulated_wormhole_signals);
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}
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/** Reset the data been eventually changed by the grf loaded. */
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void ResetBridges()
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{
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@@ -854,6 +864,9 @@ static CommandCost DoClearTunnel(TileIndex tile, DoCommandFlag flags)
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if (Company::IsValidID(owner)) {
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Company::Get(owner)->infrastructure.rail[GetRailType(tile)] -= len * TUNNELBRIDGE_TRACKBIT_FACTOR;
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if (IsTunnelBridgeWithSignalSimulation(tile)) { // handle tunnel/bridge signals.
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Company::Get(GetTileOwner(tile))->infrastructure.signal -= GetTunnelBridgeSignalSimulationSignalCount(tile, endtile);
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}
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DirtyCompanyInfrastructureWindows(owner);
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}
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@@ -939,7 +952,12 @@ static CommandCost DoClearBridge(TileIndex tile, DoCommandFlag flags)
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/* Update company infrastructure counts. */
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if (rail) {
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if (Company::IsValidID(owner)) Company::Get(owner)->infrastructure.rail[GetRailType(tile)] -= len * TUNNELBRIDGE_TRACKBIT_FACTOR;
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if (Company::IsValidID(owner)) {
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Company::Get(owner)->infrastructure.rail[GetRailType(tile)] -= len * TUNNELBRIDGE_TRACKBIT_FACTOR;
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if (IsTunnelBridgeWithSignalSimulation(tile)) { // handle tunnel/bridge signals.
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Company::Get(GetTileOwner(tile))->infrastructure.signal -= GetTunnelBridgeSignalSimulationSignalCount(tile, endtile);
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}
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}
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} else if (GetTunnelBridgeTransportType(tile) == TRANSPORT_ROAD) {
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RoadType rt;
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FOR_EACH_SET_ROADTYPE(rt, GetRoadTypes(tile)) {
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@@ -1860,6 +1878,12 @@ static void ChangeTileOwner_TunnelBridge(TileIndex tile, Owner old_owner, Owner
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if (new_owner != INVALID_OWNER) Company::Get(new_owner)->infrastructure.water += num_pieces;
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}
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if (IsTunnelBridgeWithSignalSimulation(tile) && IsTunnelBridgeSignalSimulationEntrance(tile)) {
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uint num_sigs = GetTunnelBridgeSignalSimulationSignalCount(tile, other_end);
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Company::Get(old_owner)->infrastructure.signal -= num_sigs;
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Company::Get(new_owner)->infrastructure.signal += num_sigs;
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}
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if (new_owner != INVALID_OWNER) {
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SetTileOwner(tile, new_owner);
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} else {
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