(svn r10203) -Codechange: more moving things to blitter-layer: DrawLine
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@@ -32,6 +32,55 @@ void Blitter_32bppBase::DrawRect(void *video, int width, int height, uint8 color
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} while (--height);
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}
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void Blitter_32bppBase::DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 color)
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{
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int dy;
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int dx;
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int stepx;
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int stepy;
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int frac;
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dy = (y2 - y) * 2;
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if (dy < 0) {
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dy = -dy;
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stepy = -1;
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} else {
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stepy = 1;
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}
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dx = (x2 - x) * 2;
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if (dx < 0) {
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dx = -dx;
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stepx = -1;
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} else {
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stepx = 1;
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}
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this->SetPixel(video, x, y, color);
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if (dx > dy) {
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frac = dy - (dx / 2);
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while (x != x2) {
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if (frac >= 0) {
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y += stepy;
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frac -= dx;
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}
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x += stepx;
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frac += dy;
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if (x > 0 && y > 0 && x < screen_width && y < screen_height) this->SetPixel(video, x, y, color);
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}
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} else {
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frac = dx - (dy / 2);
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while (y != y2) {
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if (frac >= 0) {
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x += stepx;
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frac -= dy;
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}
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y += stepy;
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frac += dx;
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if (x > 0 && y > 0 && x < screen_width && y < screen_height) this->SetPixel(video, x, y, color);
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}
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}
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}
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void Blitter_32bppBase::CopyFromBuffer(void *video, const void *src, int width, int height, int src_pitch)
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{
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int direction = (height < 0) ? -1 : 1;
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@@ -17,6 +17,7 @@ public:
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/* virtual */ void SetPixel(void *video, int x, int y, uint8 color);
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/* virtual */ void SetPixelIfEmpty(void *video, int x, int y, uint8 color);
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/* virtual */ void DrawRect(void *video, int width, int height, uint8 color);
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/* virtual */ void DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 color);
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/* virtual */ void CopyFromBuffer(void *video, const void *src, int width, int height, int src_pitch);
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/* virtual */ void CopyToBuffer(const void *video, void *dst, int width, int height, int dst_pitch);
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/* virtual */ void MoveBuffer(void *video_dst, const void *video_src, int width, int height);
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@@ -36,6 +36,56 @@ void Blitter_8bppBase::DrawRect(void *video, int width, int height, uint8 color)
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} while (--height);
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}
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void Blitter_8bppBase::DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 color)
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{
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int dy;
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int dx;
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int stepx;
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int stepy;
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int frac;
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dy = (y2 - y) * 2;
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if (dy < 0) {
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dy = -dy;
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stepy = -1;
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} else {
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stepy = 1;
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}
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dx = (x2 - x) * 2;
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if (dx < 0) {
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dx = -dx;
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stepx = -1;
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} else {
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stepx = 1;
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}
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this->SetPixel(video, x, y, color);
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if (dx > dy) {
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frac = dy - (dx / 2);
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while (x != x2) {
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if (frac >= 0) {
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y += stepy;
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frac -= dx;
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}
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x += stepx;
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frac += dy;
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if (x > 0 && y > 0 && x < screen_width && y < screen_height) this->SetPixel(video, x, y, color);
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}
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} else {
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frac = dx - (dy / 2);
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while (y != y2) {
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if (frac >= 0) {
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x += stepx;
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frac -= dy;
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}
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y += stepy;
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frac += dx;
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if (x > 0 && y > 0 && x < screen_width && y < screen_height) this->SetPixel(video, x, y, color);
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}
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}
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}
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void Blitter_8bppBase::CopyFromBuffer(void *video, const void *src, int width, int height, int src_pitch)
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{
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int direction = (height < 0) ? -1 : 1;
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@@ -17,6 +17,7 @@ public:
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/* virtual */ void SetPixel(void *video, int x, int y, uint8 color);
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/* virtual */ void SetPixelIfEmpty(void *video, int x, int y, uint8 color);
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/* virtual */ void DrawRect(void *video, int width, int height, uint8 color);
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/* virtual */ void DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 color);
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/* virtual */ void CopyFromBuffer(void *video, const void *src, int width, int height, int src_pitch);
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/* virtual */ void CopyToBuffer(const void *video, void *dst, int width, int height, int dst_pitch);
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/* virtual */ void MoveBuffer(void *video_dst, const void *video_src, int width, int height);
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@@ -96,6 +96,19 @@ public:
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*/
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virtual void DrawRect(void *video, int width, int height, uint8 color) = 0;
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/**
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* Draw a line with a given color.
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* @param video The destination pointer (video-buffer).
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* @param x The x coordinate from where the line starts.
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* @param y The y coordinate from where the line starts.
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* @param x2 The x coordinate to where the line goes.
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* @param y2 The y coordinate to where the lines goes.
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* @param screen_width The width of the screen you are drawing in (to avoid buffer-overflows).
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* @param screen_height The height of the screen you are drawing in (to avoid buffer-overflows).
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* @param color A 8bpp mapping color.
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*/
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virtual void DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 color) = 0;
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/**
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* Copy from a buffer to the screen.
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* @param video The destionation pointer (video-buffer).
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@@ -18,6 +18,7 @@ public:
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/* virtual */ void SetPixel(void *video, int x, int y, uint8 color) {};
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/* virtual */ void SetPixelIfEmpty(void *video, int x, int y, uint8 color) {};
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/* virtual */ void DrawRect(void *video, int width, int height, uint8 color) {};
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/* virtual */ void DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 color) {};
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/* virtual */ void CopyFromBuffer(void *video, const void *src, int width, int height, int src_pitch) {};
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/* virtual */ void CopyToBuffer(const void *video, void *dst, int width, int height, int dst_pitch) {};
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/* virtual */ void MoveBuffer(void *video_dst, const void *video_src, int width, int height) {};
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