@@ -106,6 +106,8 @@ struct RealSpriteGroup : SpriteGroup {
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std::vector<const SpriteGroup *> loaded; ///< List of loaded groups (can be SpriteIDs or Callback results)
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std::vector<const SpriteGroup *> loading; ///< List of loading groups (can be SpriteIDs or Callback results)
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void AnalyseCallbacks(AnalyseCallbackOperation &op) const override;
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protected:
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const SpriteGroup *Resolve(ResolverObject &object) const override;
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};
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