(svn r17963) -Codechange: some documentation style
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@@ -1944,7 +1944,7 @@ static void DrawTile_Track(TileInfo *ti)
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if (image != SPR_FLAT_GRASS_TILE) image += rti->total_offset;
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/* adjust ground tile for desert
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* don't adjust for snow, because snow in depots looks weird */
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* don't adjust for snow, because snow in depots looks weird */
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if (IsSnowRailGround(ti->tile) && _settings_game.game_creation.landscape == LT_TROPIC) {
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if (image != SPR_FLAT_GRASS_TILE) {
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image += rti->snow_offset; // tile with tracks
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