(svn r17963) -Codechange: some documentation style

This commit is contained in:
rubidium
2009-11-03 17:30:08 +00:00
parent b211e0d5f5
commit d79439fb3c
7 changed files with 20 additions and 20 deletions

View File

@@ -21,11 +21,11 @@
if (CheckSavegameVersion(44)) {
Vehicle *v;
/* If we remove a station while cargo from it is still enroute, payment calculation will assume
* 0, 0 to be the source of the cargo, resulting in very high payments usually. v->source_xy
* stores the coordinates, preserving them even if the station is removed. However, if a game is loaded
* where this situation exists, the cargo-source information is lost. in this case, we set the source
* to the current tile of the vehicle to prevent excessive profits
*/
* 0, 0 to be the source of the cargo, resulting in very high payments usually. v->source_xy
* stores the coordinates, preserving them even if the station is removed. However, if a game is loaded
* where this situation exists, the cargo-source information is lost. in this case, we set the source
* to the current tile of the vehicle to prevent excessive profits
*/
FOR_ALL_VEHICLES(v) {
const VehicleCargoList::List *packets = v->cargo.Packets();
for (VehicleCargoList::ConstIterator it(packets->begin()); it != packets->end(); it++) {
@@ -36,10 +36,10 @@
}
/* Store position of the station where the goods come from, so there
* are no very high payments when stations get removed. However, if the
* station where the goods came from is already removed, the source
* information is lost. In that case we set it to the position of this
* station */
* are no very high payments when stations get removed. However, if the
* station where the goods came from is already removed, the source
* information is lost. In that case we set it to the position of this
* station */
Station *st;
FOR_ALL_STATIONS(st) {
for (CargoID c = 0; c < NUM_CARGO; c++) {

View File

@@ -415,8 +415,8 @@ void SlSetLength(size_t length)
switch (_sl.block_mode) {
case CH_RIFF:
/* Ugly encoding of >16M RIFF chunks
* The lower 24 bits are normal
* The uppermost 4 bits are bits 24:27 */
* The lower 24 bits are normal
* The uppermost 4 bits are bits 24:27 */
assert(length < (1 << 28));
SlWriteUint32((uint32)((length & 0xFFFFFF) | ((length >> 24) << 28)));
break;