(svn r9835) -Codechange: use Pixel typedef instead of byte where ever possible

This commit is contained in:
truelight
2007-05-14 15:20:50 +00:00
parent 62fe9c2e42
commit d7b4fb80d0
6 changed files with 15 additions and 15 deletions

View File

@@ -112,7 +112,7 @@ static void CloseWindowsConsoleThread()
#endif
static void *_dedicated_video_mem;
static Pixel *_dedicated_video_mem;
extern bool SafeSaveOrLoad(const char *filename, int mode, int newgm);
extern void SwitchMode(int new_mode);
@@ -122,7 +122,7 @@ static const char *DedicatedVideoStart(const char * const *parm)
{
_screen.width = _screen.pitch = _cur_resolution[0];
_screen.height = _cur_resolution[1];
_dedicated_video_mem = malloc(_cur_resolution[0]*_cur_resolution[1]);
_dedicated_video_mem = (Pixel *)malloc(_cur_resolution[0] * _cur_resolution[1] * sizeof(Pixel));
SetDebugString("net=6");
@@ -283,7 +283,7 @@ static void DedicatedVideoMainLoop()
next_tick = cur_ticks + 30;
GameLoop();
_screen.dst_ptr = (Pixel*)_dedicated_video_mem;
_screen.dst_ptr = _dedicated_video_mem;
UpdateWindows();
}
CSleep(1);

View File

@@ -7,13 +7,13 @@
#include "../window.h"
#include "null_v.h"
static void* _null_video_mem = NULL;
static Pixel *_null_video_mem = NULL;
static const char* NullVideoStart(const char* const* parm)
{
_screen.width = _screen.pitch = _cur_resolution[0];
_screen.height = _cur_resolution[1];
_null_video_mem = malloc(_cur_resolution[0] * _cur_resolution[1]);
_null_video_mem = (Pixel *)malloc(_cur_resolution[0] * _cur_resolution[1] * sizeof(Pixel));
return NULL;
}
@@ -27,7 +27,7 @@ static void NullVideoMainLoop()
for (i = 0; i < 1000; i++) {
GameLoop();
_screen.dst_ptr = (Pixel*)_null_video_mem;
_screen.dst_ptr = _null_video_mem;
UpdateWindows();
}
}

View File

@@ -195,7 +195,7 @@ static bool CreateMainSurface(int w, int h)
_screen.width = newscreen->w;
_screen.height = newscreen->h;
_screen.pitch = newscreen->pitch;
_screen.pitch = newscreen->pitch / sizeof(Pixel);
_sdl_screen = newscreen;
InitPalette();

View File

@@ -671,7 +671,7 @@ static bool AllocateDibSection(int w, int h)
if (_wnd.double_size) {
w = ALIGN(w, 4);
_wnd.alloced_bits = _wnd.buffer_bits = (Pixel*)malloc(w * h);
_wnd.alloced_bits = _wnd.buffer_bits = (Pixel *)malloc(w * h * sizeof(Pixel));
w *= 2;
h *= 2;
}