(svn r6291) -Feature: Vehicle lists from the station window now also got the goto depot button
-Codechange: unified the code for mass goto depot to avoid duplicated code -Fix: Vehicles already on the way to depots will not be cancelled by mass goto depot (made it really hard to send all vehicles at once)
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11
vehicle.h
11
vehicle.h
@@ -315,7 +315,16 @@ int CheckTrainStoppedInDepot(const Vehicle *v);
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bool VehicleNeedsService(const Vehicle *v);
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uint GenerateVehicleSortList(const Vehicle** sort_list, byte type, PlayerID owner, StationID station, OrderID order, uint16 window_type);
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int32 SendAllVehiclesToDepot(byte type, uint32 flags, bool service, PlayerID owner);
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int32 SendAllVehiclesToDepot(byte type, uint32 flags, bool service, PlayerID owner, uint16 vlw_flag, uint32 id);
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/* Flags to add to p2 for goto depot commands */
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/* Note: bits 8-10 are used for VLW flags */
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enum {
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DEPOT_SERVICE = (1 << 0), // The vehicle will leave the depot right after arrival (serivce only)
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DEPOT_MASS_SEND = (1 << 1), // Tells that it's a mass send to depot command (type in VLW flag)
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DEPOT_DONT_CANCEL = (1 << 2), // Don't cancel current goto depot command if any
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DEPOT_LOCATE_HANGAR = (1 << 3), // Find another airport if the target one lacks a hangar
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};
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typedef struct GetNewVehiclePosResult {
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int x,y;
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