(svn r6291) -Feature: Vehicle lists from the station window now also got the goto depot button
-Codechange: unified the code for mass goto depot to avoid duplicated code -Fix: Vehicles already on the way to depots will not be cancelled by mass goto depot (made it really hard to send all vehicles at once)
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@@ -1188,17 +1188,9 @@ void PlayerVehWndProc(Window *w, WindowEvent *e)
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SetDParam(0, w->vscroll.count);
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w->widget[1].unkA = STR_VEH_WITH_SHARED_ORDERS_LIST;
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if (owner != _local_player) break; // only set up buttons for local player
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if (owner != _local_player) break; // only set up buttons for local player
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w->widget[10].unkA = STR_EMPTY;
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SETBIT(w->disabled_state, 10);
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if (vehicle_type == VEH_Aircraft) {
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w->widget[9].unkA = STR_SEND_TO_HANGARS;
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w->widget[9].tooltips = STR_SEND_TO_HANGARS_TIP;
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} else {
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w->widget[9].unkA = STR_SEND_TO_DEPOTS;
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w->widget[9].tooltips = STR_SEND_TO_DEPOTS_TIP;
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}
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break;
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case VLW_STANDARD:
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@@ -1215,15 +1207,8 @@ void PlayerVehWndProc(Window *w, WindowEvent *e)
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default: NOT_REACHED(); break;
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}
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if (owner != _local_player) break; // only set up buttons for local player
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if (owner != _local_player) break; // only set up buttons for local player
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if (vl->list_length == 0) SETBIT(w->disabled_state, 9);
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if (vehicle_type == VEH_Aircraft) {
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w->widget[9].unkA = STR_SEND_TO_HANGARS;
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w->widget[9].tooltips = STR_SEND_TO_HANGARS_TIP;
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} else {
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w->widget[9].unkA = STR_SEND_TO_DEPOTS;
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w->widget[9].tooltips = STR_SEND_TO_DEPOTS_TIP;
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}
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break;
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case VLW_STATION_LIST:
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@@ -1237,6 +1222,8 @@ void PlayerVehWndProc(Window *w, WindowEvent *e)
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case VEH_Aircraft: w->widget[1].unkA = STR_SCHEDULED_AIRCRAFT; break;
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default: NOT_REACHED(); break;
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}
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if (owner != _local_player) break; // only set up buttons for local player
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if (vl->list_length == 0) SETBIT(w->disabled_state, 9);
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break;
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default: NOT_REACHED(); break;
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@@ -1345,36 +1332,14 @@ void PlayerVehWndProc(Window *w, WindowEvent *e)
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}
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} break;
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case 9: { /* Left button */
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uint16 window_type = w->window_number & VLW_FLAGS;
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case 9: // Left button
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if (GB(w->window_number, 0, 8) /* OwnerID */ != _local_player) break;
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switch (window_type) {
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case VLW_STANDARD:
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case VLW_SHARED_ORDERS: {
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/* Send to depot */
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const Vehicle *v;
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assert(vl->list_length != 0);
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v = vl->sort_list[0];
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DoCommandP(v->tile, v->index, window_type | _ctrl_pressed ? 3 : 2, NULL, CMD_SEND_TO_DEPOT(vehicle_type));
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break;
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}
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case VLW_STATION_LIST:
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/* Build new Vehicle */
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switch (vehicle_type) {
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case VEH_Train: ShowBuildTrainWindow(0); break;
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case VEH_Road: ShowBuildRoadVehWindow(0); break;
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case VEH_Ship: ShowBuildShipWindow(0); break;
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case VEH_Aircraft: ShowBuildAircraftWindow(0); break;
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default: NOT_REACHED(); break;
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}
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break;
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default: NOT_REACHED(); break;
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}
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assert(vl->list_length != 0);
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DoCommandP(0, GB(w->window_number, 16, 16) /* StationID or OrderID (depending on VLW). Nomatter which one it is, it's needed here */,
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(w->window_number & VLW_FLAGS) | DEPOT_MASS_SEND | (_ctrl_pressed ? DEPOT_SERVICE : 0), NULL, CMD_SEND_TO_DEPOT(vehicle_type));
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break;
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}
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case 10: /* Right button */
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case 10: // Right button
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ShowReplaceVehicleWindow(vehicle_type);
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break;
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}
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