Change: Add variant property to engines.
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@@ -1334,6 +1334,10 @@ static ChangeInfoResult RailVehicleChangeInfo(uint engine, int numinfo, int prop
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rvi->curve_speed_mod = buf->ReadWord();
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break;
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case 0x2F: // Engine variant
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ei->variant_id = GetNewEngineID(_cur.grffile, VEH_TRAIN, buf->ReadWord());
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break;
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default:
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ret = CommonVehicleChangeInfo(ei, prop, buf);
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break;
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@@ -1528,6 +1532,10 @@ static ChangeInfoResult RoadVehicleChangeInfo(uint engine, int numinfo, int prop
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break;
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}
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case 0x26: // Engine variant
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ei->variant_id = GetNewEngineID(_cur.grffile, VEH_ROAD, buf->ReadWord());
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break;
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default:
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ret = CommonVehicleChangeInfo(ei, prop, buf);
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break;
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@@ -1700,6 +1708,10 @@ static ChangeInfoResult ShipVehicleChangeInfo(uint engine, int numinfo, int prop
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break;
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}
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case 0x20: // Engine variant
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ei->variant_id = GetNewEngineID(_cur.grffile, VEH_SHIP, buf->ReadWord());
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break;
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default:
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ret = CommonVehicleChangeInfo(ei, prop, buf);
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break;
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@@ -1854,6 +1866,10 @@ static ChangeInfoResult AircraftVehicleChangeInfo(uint engine, int numinfo, int
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avi->max_range = buf->ReadWord();
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break;
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case 0x20: // Engine variant
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ei->variant_id = GetNewEngineID(_cur.grffile, VEH_AIRCRAFT, buf->ReadWord());
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break;
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default:
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ret = CommonVehicleChangeInfo(ei, prop, buf);
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break;
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@@ -8983,6 +8999,11 @@ static void FinaliseEngineArray()
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if (!HasBit(e->info.climates, _settings_game.game_creation.landscape)) continue;
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/* Set appropriate flags on variant engine */
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if (e->info.variant_id != INVALID_ENGINE) {
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Engine::Get(e->info.variant_id)->display_flags |= EngineDisplayFlags::HasVariants;
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}
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/* Skip wagons, there livery is defined via the engine */
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if (e->type != VEH_TRAIN || e->u.rail.railveh_type != RAILVEH_WAGON) {
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LiveryScheme ls = GetEngineLiveryScheme(e->index, INVALID_ENGINE, nullptr);
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