diff --git a/src/viewport.cpp b/src/viewport.cpp index aecdd74223..bd8cf399b7 100644 --- a/src/viewport.cpp +++ b/src/viewport.cpp @@ -2614,30 +2614,14 @@ void ViewportDoDraw(const ViewPort *vp, int left, int top, int right, int bottom _vd.child_screen_sprites_to_draw.Clear(); } -/** - * Make sure we don't draw a too big area at a time. - * If we do, the sprite memory will overflow. - */ static void ViewportDrawChk(const ViewPort *vp, int left, int top, int right, int bottom) { - if ((vp->zoom < ZOOM_LVL_DRAW_MAP) && (ScaleByZoom(bottom - top, vp->zoom) * ScaleByZoom(right - left, vp->zoom) > 180000 * ZOOM_LVL_BASE * ZOOM_LVL_BASE)) { - if ((bottom - top) > (right - left)) { - int t = (top + bottom) >> 1; - ViewportDrawChk(vp, left, top, right, t); - ViewportDrawChk(vp, left, t, right, bottom); - } else { - int t = (left + right) >> 1; - ViewportDrawChk(vp, left, top, t, bottom); - ViewportDrawChk(vp, t, top, right, bottom); - } - } else { - ViewportDoDraw(vp, - ScaleByZoom(left - vp->left, vp->zoom) + vp->virtual_left, - ScaleByZoom(top - vp->top, vp->zoom) + vp->virtual_top, - ScaleByZoom(right - vp->left, vp->zoom) + vp->virtual_left, - ScaleByZoom(bottom - vp->top, vp->zoom) + vp->virtual_top - ); - } + ViewportDoDraw(vp, + ScaleByZoom(left - vp->left, vp->zoom) + vp->virtual_left, + ScaleByZoom(top - vp->top, vp->zoom) + vp->virtual_top, + ScaleByZoom(right - vp->left, vp->zoom) + vp->virtual_left, + ScaleByZoom(bottom - vp->top, vp->zoom) + vp->virtual_top + ); } static inline void ViewportDraw(const ViewPort *vp, int left, int top, int right, int bottom)