Fix #9440: negative cargo payments not being handled right
Cargo payments were stored as unsigned integer, but cast to int64 during application of inflation. However, then being multiplied with a uint64 making the result uint64. So in the end the payment that should have been negative becomes hugely positive.
This commit is contained in:
@@ -34,7 +34,7 @@ struct Economy {
|
||||
uint32 industry_daily_change_counter; ///< Bits 31-16 are number of industry to be performed, 15-0 are fractional collected daily
|
||||
uint32 industry_daily_increment; ///< The value which will increment industry_daily_change_counter. Computed value. NOSAVE
|
||||
uint64 inflation_prices; ///< Cumulated inflation of prices since game start; 16 bit fractional part
|
||||
uint64 inflation_payment; ///< Cumulated inflation of cargo paypent since game start; 16 bit fractional part
|
||||
uint64 inflation_payment; ///< Cumulated inflation of cargo payment since game start; 16 bit fractional part
|
||||
|
||||
/* Old stuff for savegame conversion only */
|
||||
Money old_max_loan_unround; ///< Old: Unrounded max loan
|
||||
|
||||
Reference in New Issue
Block a user