(svn r23624) -Add: ScriptVehicle/ScriptStation/ScriptSign::GetOwner, to get the owner of those objects (GameScript only)
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@@ -27,6 +27,13 @@
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return si != NULL && (si->owner == _current_company || si->owner == OWNER_DEITY);
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}
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/* static */ ScriptCompany::CompanyID ScriptSign::GetOwner(SignID sign_id)
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{
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if (!IsValidSign(sign_id)) return ScriptCompany::COMPANY_INVALID;
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return static_cast<ScriptCompany::CompanyID>((int)::Sign::Get(sign_id)->owner);
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}
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/* static */ bool ScriptSign::SetName(SignID sign_id, const char *name)
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{
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EnforcePrecondition(false, IsValidSign(sign_id));
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