(svn r5315) -Fix: Prohibit altering a road tile while road works are in progress

This fixes some glitches like "turning" the excavation by adding/removing road bits or removing the road piece
This commit is contained in:
tron
2006-06-19 17:22:57 +00:00
parent bba2109b22
commit d8605beacf
5 changed files with 17 additions and 8 deletions

View File

@@ -286,12 +286,14 @@ int32 CmdBuildSingleRail(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (!EnsureNoVehicle(tile)) return CMD_ERROR;
if (GetRoadTileType(tile) == ROAD_TILE_NORMAL && (
(track == TRACK_X && GetRoadBits(tile) == ROAD_Y) ||
(track == TRACK_Y && GetRoadBits(tile) == ROAD_X)
)) {
if (flags & DC_EXEC) {
MakeRoadCrossing(tile, GetTileOwner(tile), _current_player, (track == TRACK_X ? AXIS_Y : AXIS_X), p1, GetTownIndex(tile));
if (GetRoadTileType(tile) == ROAD_TILE_NORMAL) {
if (HasRoadWorks(tile)) return_cmd_error(STR_ROAD_WORKS_IN_PROGRESS);
if ((track == TRACK_X && GetRoadBits(tile) == ROAD_Y) ||
(track == TRACK_Y && GetRoadBits(tile) == ROAD_X)) {
if (flags & DC_EXEC) {
MakeRoadCrossing(tile, GetTileOwner(tile), _current_player, (track == TRACK_X ? AXIS_Y : AXIS_X), p1, GetTownIndex(tile));
}
}
break;
}