(svn r15701) -Fix [FS#2595]: Blame NewGRFs returning inconsistent information in purchase-list/after building before users have a chance to blame OpenTTD for incorrectly autorenewing/-replacing.

This commit is contained in:
frosch
2009-03-13 21:28:40 +00:00
parent 0bbb7dfd38
commit d86e821f53
8 changed files with 114 additions and 18 deletions

View File

@@ -3,7 +3,9 @@
/** @file vehicle.cpp Base implementations of all vehicles. */
#include "stdafx.h"
#include "gui.h"
#include "openttd.h"
#include "debug.h"
#include "roadveh.h"
#include "ship.h"
#include "spritecache.h"
@@ -36,6 +38,7 @@
#include "core/smallmap_type.hpp"
#include "depot_func.h"
#include "settings_type.h"
#include "network/network.h"
#include "table/sprites.h"
#include "table/strings.h"
@@ -101,6 +104,40 @@ bool Vehicle::NeedsAutomaticServicing() const
return NeedsServicing();
}
/**
* Displays a "NewGrf Bug" error message for a engine, and pauses the game if not networking.
* @param engine The engine that caused the problem
* @param part1 Part 1 of the error message, taking the grfname as parameter 1
* @param part2 Part 2 of the error message, taking the engine as parameter 2
* @param bug_type Flag to check and set in grfconfig
* @param critical Shall the "OpenTTD might crash"-message be shown when the player tries to unpause?
*/
void ShowNewGrfVehicleError(EngineID engine, StringID part1, StringID part2, GRFBugs bug_type, bool critical)
{
const Engine *e = GetEngine(engine);
uint32 grfid = e->grffile->grfid;
GRFConfig *grfconfig = GetGRFConfig(grfid);
if (!HasBit(grfconfig->grf_bugs, bug_type)) {
SetBit(grfconfig->grf_bugs, bug_type);
SetDParamStr(0, grfconfig->name);
SetDParam(1, engine);
ShowErrorMessage(part2, part1, 0, 0);
if (!_networking) _pause_game = (critical ? -1 : 1);
}
/* debug output */
char buffer[512];
SetDParamStr(0, grfconfig->name);
GetString(buffer, part1, lastof(buffer));
DEBUG(grf, 0, "%s", buffer + 3);
SetDParam(1, engine);
GetString(buffer, part2, lastof(buffer));
DEBUG(grf, 0, "%s", buffer + 3);
}
StringID VehicleInTheWayErrMsg(const Vehicle *v)
{
switch (v->type) {