Codechange: Replace vehicle related FOR_ALL with range-based for loops
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@@ -331,8 +331,7 @@ static bool DisasterTick_Ufo(DisasterVehicle *v)
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v->current_order.SetDestination(1);
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uint n = 0; // Total number of targetable road vehicles.
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RoadVehicle *u;
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FOR_ALL_ROADVEHICLES(u) {
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for (const RoadVehicle *u : RoadVehicle::Iterate()) {
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if (u->IsFrontEngine()) n++;
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}
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@@ -343,14 +342,16 @@ static bool DisasterTick_Ufo(DisasterVehicle *v)
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}
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n = RandomRange(n); // Choose one of them.
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FOR_ALL_ROADVEHICLES(u) {
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for (const RoadVehicle *u : RoadVehicle::Iterate()) {
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/* Find (n+1)-th road vehicle. */
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if (u->IsFrontEngine() && (n-- == 0)) break;
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if (u->IsFrontEngine() && (n-- == 0)) {
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/* Target it. */
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v->dest_tile = u->index;
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v->age = 0;
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break;
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}
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}
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/* Target it. */
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v->dest_tile = u->index;
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v->age = 0;
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return true;
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} else {
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/* Target a vehicle */
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@@ -540,8 +541,7 @@ static bool DisasterTick_Big_Ufo(DisasterVehicle *v)
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v->current_order.SetDestination(2);
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Vehicle *target;
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FOR_ALL_VEHICLES(target) {
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for (Vehicle *target : Vehicle::Iterate()) {
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if (target->IsGroundVehicle()) {
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if (Delta(target->x_pos, v->x_pos) + Delta(target->y_pos, v->y_pos) <= 12 * (int)TILE_SIZE) {
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target->breakdown_ctr = 5;
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@@ -937,8 +937,7 @@ void StartupDisasters()
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*/
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void ReleaseDisastersTargetingIndustry(IndustryID i)
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{
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DisasterVehicle *v;
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FOR_ALL_DISASTERVEHICLES(v) {
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for (DisasterVehicle *v : DisasterVehicle::Iterate()) {
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/* primary disaster vehicles that have chosen target */
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if (v->subtype == ST_AIRPLANE || v->subtype == ST_HELICOPTER) {
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/* if it has chosen target, and it is this industry (yes, dest_tile is IndustryID here), set order to "leaving map peacefully" */
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@@ -953,8 +952,7 @@ void ReleaseDisastersTargetingIndustry(IndustryID i)
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*/
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void ReleaseDisastersTargetingVehicle(VehicleID vehicle)
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{
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DisasterVehicle *v;
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FOR_ALL_DISASTERVEHICLES(v) {
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for (DisasterVehicle *v : DisasterVehicle::Iterate()) {
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/* primary disaster vehicles that have chosen target */
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if (v->subtype == ST_SMALL_UFO) {
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if (v->current_order.GetDestination() != 0 && v->dest_tile == vehicle) {
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